a little late huh?
commit
6b32042810
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@ -0,0 +1,2 @@
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|||
# Normalize EOL for all files that Git considers text files.
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||||
* text=auto eol=lf
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@ -0,0 +1,15 @@
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|||
# Godot 4+ specific ignores
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.godot/
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||||
# Godot-specific ignores
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.import/
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||||
export.cfg
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||||
export_presets.cfg
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||||
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||||
# Imported translations (automatically generated from CSV files)
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||||
*.translation
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||||
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||||
# Mono-specific ignores
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||||
.mono/
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||||
data_*/
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||||
mono_crash.*.json
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Binary file not shown.
After Width: | Height: | Size: 421 KiB |
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@ -0,0 +1,34 @@
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[remap]
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||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
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||||
uid="uid://yqys05keer2l"
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||||
path="res://.godot/imported/CL_MainLev.png-833303086e32b66846cfdb9113e55f10.ctex"
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metadata={
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||||
"vram_texture": false
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||||
}
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||||
[deps]
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||||
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||||
source_file="res://CL_MainLev.png"
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dest_files=["res://.godot/imported/CL_MainLev.png-833303086e32b66846cfdb9113e55f10.ctex"]
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||||
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||||
[params]
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||||
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||||
compress/mode=0
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||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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||||
compress/hdr_compression=1
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||||
compress/normal_map=0
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||||
compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Binary file not shown.
After Width: | Height: | Size: 555 KiB |
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@ -0,0 +1,34 @@
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|||
[remap]
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||||
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||||
importer="texture"
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||||
type="CompressedTexture2D"
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||||
uid="uid://cdkrvq4u78vjf"
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path="res://.godot/imported/Maintilemap_No_Shadows.png-eb05d86e7f404dba510fb7a2f59d58f2.ctex"
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metadata={
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||||
"vram_texture": false
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}
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||||
[deps]
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||||
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source_file="res://Maintilemap_No_Shadows.png"
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dest_files=["res://.godot/imported/Maintilemap_No_Shadows.png-eb05d86e7f404dba510fb7a2f59d58f2.ctex"]
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[params]
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||||
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -0,0 +1,11 @@
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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extends TileMap
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@onready var player =$"../CharacterBody2D"
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var rng = RandomNumberGenerator.new()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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func roller():
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var rum = rng.randi_range(0, 200)
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return rum
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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var playerPos = self.local_to_map(player.position)
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NewScript.playerPoScore()
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#var tilePos = playerPos+Vector2i(16,2)
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var tilePos = Vector2i(playerPos.x+(16),11)
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var tileCheck = tilePos + Vector2i(1,1)
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#print(playerPos)
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#print($"../TileMap".get_cell_tile_data(0,tileCheck,false))
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#print(tileCheck)
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if $".".get_cell_tile_data(0,tileCheck,false) == null:
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set_pattern(0,tilePos +Vector2i(3,0),tile_set.get_pattern(1))
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if int(player.position.x) % 7 == 0:
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var rum = roller()
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if rum > 180:
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set_pattern(1,tilePos-Vector2i(-8,5),tile_set.get_pattern(4))
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if get_cell_tile_data(1,playerPos):
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NewScript.hit()
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,3 @@
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[gd_scene format=3 uid="uid://bg2ky0hlrhqp6"]
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[node name="Camera" type="Camera2D"]
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@ -0,0 +1,13 @@
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extends Label
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@onready var map = get_tree().current_scene.get_node("TileMap")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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set_text(str(NewScript.score))
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pass
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@ -0,0 +1 @@
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 950 B |
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@ -0,0 +1,37 @@
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|||
[remap]
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||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dkl2dsvheyaab"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
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||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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||||
compress/hdr_compression=1
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||||
compress/normal_map=0
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||||
compress/channel_pack=0
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||||
mipmaps/generate=false
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||||
mipmaps/limit=-1
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||||
roughness/mode=0
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||||
roughness/src_normal=""
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||||
process/fix_alpha_border=true
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process/premult_alpha=false
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||||
process/normal_map_invert_y=false
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||||
process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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||||
detect_3d/compress_to=1
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||||
svg/scale=1.0
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||||
editor/scale_with_editor_scale=false
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||||
editor/convert_colors_with_editor_theme=false
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@ -0,0 +1,9 @@
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|||
extends Node
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||||
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||||
var score= 0
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func playerPoScore():
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score += 1
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func hit():
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score -= 50
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@ -0,0 +1,9 @@
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[gd_scene load_steps=3 format=3 uid="uid://nmu0mbl68d16"]
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||||
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||||
[ext_resource type="Script" path="res://Node2D.gd" id="1_qlsc5"]
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||||
[ext_resource type="PackedScene" uid="uid://dv4jschw3ddoi" path="res://TmAP.tscn" id="2_5mhmm"]
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||||
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||||
[node name="Node2D" type="Node2D"]
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||||
script = ExtResource("1_qlsc5")
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[node name="Node2D" parent="." instance=ExtResource("2_5mhmm")]
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@ -0,0 +1,21 @@
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[gd_scene load_steps=4 format=3 uid="uid://cj80unawvnbwe"]
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[ext_resource type="Texture2D" uid="uid://dkl2dsvheyaab" path="res://icon.svg" id="1_rxxuj"]
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||||
[ext_resource type="Script" path="res://player.gd" id="1_tegbt"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_e3syr"]
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[node name="CharacterBody2D" type="CharacterBody2D"]
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scale = Vector2(0.3, 0.3)
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script = ExtResource("1_tegbt")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(7, 7)
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shape = SubResource("CircleShape2D_e3syr")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_rxxuj")
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[node name="Camera2D" type="Camera2D" parent="."]
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position_smoothing_enabled = true
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position_smoothing_speed = 3.0
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@ -0,0 +1,21 @@
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[gd_scene load_steps=4 format=3 uid="uid://cj80unawvnbwe"]
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||||
[ext_resource type="Texture2D" uid="uid://dkl2dsvheyaab" path="res://icon.svg" id="1_rxxuj"]
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||||
[ext_resource type="Script" path="res://player.gd" id="1_tegbt"]
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||||
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||||
[sub_resource type="CircleShape2D" id="CircleShape2D_e3syr"]
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||||
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||||
[node name="CharacterBody2D" type="CharacterBody2D"]
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||||
scale = Vector2(0.3, 0.3)
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||||
script = ExtResource("1_tegbt")
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||||
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||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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||||
scale = Vector2(7, 7)
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||||
shape = SubResource("CircleShape2D_e3syr")
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||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
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||||
texture = ExtResource("1_rxxuj")
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||||
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||||
[node name="Camera2D" type="Camera2D" parent="."]
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||||
position_smoothing_enabled = true
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||||
position_smoothing_speed = 3.0
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@ -0,0 +1,36 @@
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|||
extends CharacterBody2D
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||||
const speed = 190.0
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||||
const JUMP_VELOCITY = -400.0
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||||
const accel = 1.01
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||||
const strength= 3.5
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||||
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||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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||||
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||||
var input: Vector2
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||||
|
||||
func get_input():
|
||||
#input.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
|
||||
input.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
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||||
input.x = 1
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||||
return input.normalized()
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||||
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||||
func _physics_process(delta):
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||||
var playerInput = get_input()
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||||
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||||
# Add the gravity.
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||||
if not is_on_floor():
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||||
velocity.y += gravity * delta* 3
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||||
|
||||
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||||
# Handle jump.
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||||
if is_on_floor():
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||||
if Input.is_action_just_pressed("ui_accept"):
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||||
velocity.y = lerp(0.0,JUMP_VELOCITY*strength, 0.93)
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||||
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||||
velocity = lerp(velocity, playerInput * speed, .01) * Vector2(accel,accel)
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||||
velocity.x = min(velocity.x,300)
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||||
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||||
print(velocity)
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||||
move_and_slide()
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@ -0,0 +1,23 @@
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|||
[gd_scene load_steps=5 format=3 uid="uid://cj80unawvnbwe"]
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||||
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||||
[ext_resource type="Texture2D" uid="uid://dkl2dsvheyaab" path="res://icon.svg" id="1_rxxuj"]
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||||
[ext_resource type="Script" path="res://player.gd" id="1_tegbt"]
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||||
[ext_resource type="PackedScene" uid="uid://bg2ky0hlrhqp6" path="res://camera.tscn" id="3_rgwin"]
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||||
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||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gj35y"]
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||||
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||||
[node name="CharacterBody2D" type="CharacterBody2D"]
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||||
scale = Vector2(0.3, 0.3)
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||||
collision_layer = 3
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||||
script = ExtResource("1_tegbt")
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||||
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||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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||||
scale = Vector2(7, 7)
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||||
shape = SubResource("RectangleShape2D_gj35y")
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||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
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||||
texture = ExtResource("1_rxxuj")
|
||||
|
||||
[node name="Camera" parent="." instance=ExtResource("3_rgwin")]
|
||||
|
||||
[editable path="Camera"]
|
|
@ -0,0 +1,20 @@
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|||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Testrun"
|
||||
run/main_scene="res://TmAP.tscn"
|
||||
config/features=PackedStringArray("4.2", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
NewScript="*res://new_script.gd"
|
Loading…
Reference in New Issue