From ea064173ebb4033a93e494153902bc3760a1cc39 Mon Sep 17 00:00:00 2001 From: Lukas Date: Wed, 28 Feb 2024 20:21:50 -0500 Subject: [PATCH] playable but no score --- Control.gd | 7 + TileMap.gd | 63 +- TmA1648.tmp | 56988 ++++++++++++++++++++++++++++++++++++++++++++++++ TmAP.tscn | 33 +- hud.gd | 2 +- mainMenu.tscn | 52 + new_script.gd | 10 +- player.gd | 5 +- project.godot | 2 +- 9 files changed, 57129 insertions(+), 33 deletions(-) create mode 100644 Control.gd create mode 100644 TmA1648.tmp create mode 100644 mainMenu.tscn diff --git a/Control.gd b/Control.gd new file mode 100644 index 0000000..f8e6082 --- /dev/null +++ b/Control.gd @@ -0,0 +1,7 @@ +extends Node2D + +func _on_start_pressed(): + get_tree().change_scene_to_file("res://TmAP.tscn") + +func _on_quit_pressed(): + get_tree().quit() diff --git a/TileMap.gd b/TileMap.gd index 5427385..ed40409 100644 --- a/TileMap.gd +++ b/TileMap.gd @@ -1,35 +1,58 @@ extends TileMap +@export var playerPos = Vector2.ZERO + @onready var player =$"../CharacterBody2D" var rng = RandomNumberGenerator.new() # Called when the node enters the scene tree for the first time. func _ready(): pass +#return random int func roller(): var rum = rng.randi_range(0, 200) - return rum + var randomHouse = rng.randi_range(5,10) + var randomPower = rng.randi_range(2,8) + var randomGap = rng.randi_range(1,20) + var randomSet = [rum, randomHouse,randomPower,randomGap] + return randomSet + +#draws the ground, houses and powerups +func drawPat(playerPos): + var tilePos = Vector2i(playerPos.x+(36),11) + var tileCheck = tilePos + Vector2i(1,1) + var rum = roller() + if get_cell_tile_data(0,tileCheck,false) == null: + set_pattern(0,tilePos +Vector2i(rum[3],0),tile_set.get_pattern(1)) + if int(playerPos.x) % 3 == 0: + if rum[0] > 180: + set_pattern(1,tilePos-Vector2i(-8,rum[1]),tile_set.get_pattern(4)) + if int(playerPos.x) % 7 == 0: + if rum[0] > 180: + set_pattern(1,tilePos-Vector2i(-8,rum[2]),tile_set.get_pattern(5)) + +#removes old tiles +func garbageCollect(playerPos): + for dist in get_used_cells(0): + if playerPos.x-dist.x > 0: + if sqrt((playerPos.x-dist.x) ** 2 + (playerPos.y - dist.y)**2) > 200: + erase_cell(0, dist) + for dist in get_used_cells(1): + if playerPos.x-dist.x > 0: + if sqrt((playerPos.x-dist.x) ** 2 + (playerPos.y - dist.y)**2) > 200: + erase_cell(1, dist) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): - var playerPos = self.local_to_map(player.position) + playerPos = self.local_to_map(player.position) + if playerPos.y > 15: + NewScript.playerDeath() + get_tree().change_scene_to_file("res://mainMenu.tscn") + var data = get_cell_tile_data(1,playerPos) + if data: + NewScript.hit(data.get_custom_data_by_layer_id(0)) + drawPat(playerPos) + garbageCollect(playerPos) + NewScript.playerPoScore() - #var tilePos = playerPos+Vector2i(16,2) - - var tilePos = Vector2i(playerPos.x+(16),11) - var tileCheck = tilePos + Vector2i(1,1) - #print(playerPos) - #print($"../TileMap".get_cell_tile_data(0,tileCheck,false)) - #print(tileCheck) - if $".".get_cell_tile_data(0,tileCheck,false) == null: - set_pattern(0,tilePos +Vector2i(3,0),tile_set.get_pattern(1)) - if int(player.position.x) % 7 == 0: - var rum = roller() - if rum > 180: - set_pattern(1,tilePos-Vector2i(-8,5),tile_set.get_pattern(4)) - if get_cell_tile_data(1,playerPos): - NewScript.hit() - - - diff --git a/TmA1648.tmp b/TmA1648.tmp new file mode 100644 index 0000000..ada9628 --- /dev/null +++ b/TmA1648.tmp @@ -0,0 +1,56988 @@ +[gd_scene load_steps=15 format=3 uid="uid://dv4jschw3ddoi"] + +[ext_resource type="Texture2D" uid="uid://cdkrvq4u78vjf" path="res://Maintilemap_No_Shadows.png" id="1_76aq7"] +[ext_resource type="Texture2D" uid="uid://yqys05keer2l" path="res://CL_MainLev.png" id="2_p3aam"] +[ext_resource type="Script" path="res://TileMap.gd" id="3_xipsd"] +[ext_resource type="PackedScene" uid="uid://cj80unawvnbwe" path="res://player.tscn" id="4_jurou"] +[ext_resource type="Script" path="res://hud.gd" id="4_u57d5"] + +[sub_resource type="TileMapPattern" id="TileMapPattern_7ryk7"] +tile_data = PackedInt32Array(0, 2, 15, 65536, 2, 16, 131072, 2, 17, 1, 65538, 15, 65537, 65538, 16, 131073, 65538, 17, 2, 131074, 15, 65538, 131074, 16, 131074, 131074, 17, 3, 196610, 15, 65539, 196610, 16, 131075, 196610, 17, 4, 262146, 15, 65540, 262146, 16, 131076, 262146, 17, 5, 327682, 15, 65541, 327682, 16, 131077, 327682, 17) + +[sub_resource type="TileMapPattern" id="TileMapPattern_ktijn"] +tile_data = PackedInt32Array(0, 65538, 15, 65536, 65538, 16, 131072, 65538, 17, 1, 131074, 15, 65537, 131074, 16, 131073, 131074, 17, 2, 196610, 15, 65538, 196610, 16, 131074, 196610, 17, 3, 262146, 15, 65539, 262146, 16, 131075, 262146, 17) + +[sub_resource type="TileMapPattern" id="TileMapPattern_jp87s"] +tile_data = PackedInt32Array(0, 2, 15, 65536, 2, 16, 131072, 2, 17) + +[sub_resource type="TileMapPattern" id="TileMapPattern_3q1rf"] +tile_data = PackedInt32Array(0, 327682, 15, 65536, 327682, 16, 131072, 327682, 17) + +[sub_resource type="TileMapPattern" id="TileMapPattern_n6nqg"] +tile_data = PackedInt32Array(65536, 12976128, 22, 131072, 12976128, 23, 196608, 12976128, 24, 262144, 12976128, 25, 327680, 12976128, 26, 1, 13041664, 21, 65537, 13041664, 22, 131073, 13041664, 23, 196609, 13041664, 24, 262145, 13041664, 25, 327681, 13041664, 26, 65538, 13107200, 22, 131074, 13107200, 23, 196610, 13107200, 24, 262146, 13107200, 25, 327682, 13107200, 26) + +[sub_resource type="TileMapPattern" id="TileMapPattern_0wbek"] +tile_data = PackedInt32Array(0, 16908288, 13, 65536, 16908288, 14, 1, 16973824, 13, 65537, 16973824, 14) + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7eiqt"] +texture = ExtResource("1_76aq7") +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_1/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0 +21:0/0 = 0 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_1/angular_velocity = 0.0 +22:0/0 = 0 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_1/angular_velocity = 0.0 +23:0/0 = 0 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0 +24:0/0 = 0 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0 +25:0/0 = 0 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0 +26:0/0 = 0 +26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_1/angular_velocity = 0.0 +30:0/0 = 0 +30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_1/angular_velocity = 0.0 +31:0/0 = 0 +31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_1/angular_velocity = 0.0 +32:0/0 = 0 +32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_1/angular_velocity = 0.0 +33:0/0 = 0 +33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_1/angular_velocity = 0.0 +34:0/0 = 0 +34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:0/0/physics_layer_0/angular_velocity = 0.0 +34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:0/0/physics_layer_1/angular_velocity = 0.0 +35:0/0 = 0 +35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_0/angular_velocity = 0.0 +35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_1/angular_velocity = 0.0 +39:0/0 = 0 +39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:0/0/physics_layer_0/angular_velocity = 0.0 +39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:0/0/physics_layer_1/angular_velocity = 0.0 +40:0/0 = 0 +40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:0/0/physics_layer_0/angular_velocity = 0.0 +40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:0/0/physics_layer_1/angular_velocity = 0.0 +41:0/0 = 0 +41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:0/0/physics_layer_0/angular_velocity = 0.0 +41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:0/0/physics_layer_1/angular_velocity = 0.0 +42:0/0 = 0 +42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:0/0/physics_layer_0/angular_velocity = 0.0 +42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:0/0/physics_layer_1/angular_velocity = 0.0 +43:0/0 = 0 +43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:0/0/physics_layer_0/angular_velocity = 0.0 +43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:0/0/physics_layer_1/angular_velocity = 0.0 +44:0/0 = 0 +44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:0/0/physics_layer_0/angular_velocity = 0.0 +44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:0/0/physics_layer_1/angular_velocity = 0.0 +45:0/0 = 0 +45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:0/0/physics_layer_0/angular_velocity = 0.0 +45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:0/0/physics_layer_1/angular_velocity = 0.0 +46:0/0 = 0 +46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:0/0/physics_layer_0/angular_velocity = 0.0 +46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:0/0/physics_layer_1/angular_velocity = 0.0 +47:0/0 = 0 +47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:0/0/physics_layer_0/angular_velocity = 0.0 +47:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:0/0/physics_layer_1/angular_velocity = 0.0 +51:0/0 = 0 +51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:0/0/physics_layer_0/angular_velocity = 0.0 +51:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:0/0/physics_layer_1/angular_velocity = 0.0 +52:0/0 = 0 +52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:0/0/physics_layer_0/angular_velocity = 0.0 +52:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:0/0/physics_layer_1/angular_velocity = 0.0 +53:0/0 = 0 +53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:0/0/physics_layer_0/angular_velocity = 0.0 +53:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:0/0/physics_layer_1/angular_velocity = 0.0 +60:0/0 = 0 +60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:0/0/physics_layer_0/angular_velocity = 0.0 +60:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:0/0/physics_layer_1/angular_velocity = 0.0 +61:0/0 = 0 +61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:0/0/physics_layer_0/angular_velocity = 0.0 +61:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:0/0/physics_layer_1/angular_velocity = 0.0 +62:0/0 = 0 +62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:0/0/physics_layer_0/angular_velocity = 0.0 +62:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:0/0/physics_layer_1/angular_velocity = 0.0 +63:0/0 = 0 +63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:0/0/physics_layer_0/angular_velocity = 0.0 +63:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:0/0/physics_layer_1/angular_velocity = 0.0 +64:0/0 = 0 +64:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:0/0/physics_layer_0/angular_velocity = 0.0 +64:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:0/0/physics_layer_1/angular_velocity = 0.0 +65:0/0 = 0 +65:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:0/0/physics_layer_0/angular_velocity = 0.0 +65:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:0/0/physics_layer_1/angular_velocity = 0.0 +69:0/0 = 0 +69:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:0/0/physics_layer_0/angular_velocity = 0.0 +69:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:0/0/physics_layer_1/angular_velocity = 0.0 +70:0/0 = 0 +70:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:0/0/physics_layer_0/angular_velocity = 0.0 +70:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:0/0/physics_layer_1/angular_velocity = 0.0 +71:0/0 = 0 +71:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:0/0/physics_layer_0/angular_velocity = 0.0 +71:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:0/0/physics_layer_1/angular_velocity = 0.0 +72:0/0 = 0 +72:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:0/0/physics_layer_0/angular_velocity = 0.0 +72:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:0/0/physics_layer_1/angular_velocity = 0.0 +73:0/0 = 0 +73:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:0/0/physics_layer_0/angular_velocity = 0.0 +73:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:0/0/physics_layer_1/angular_velocity = 0.0 +74:0/0 = 0 +74:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:0/0/physics_layer_0/angular_velocity = 0.0 +74:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:0/0/physics_layer_1/angular_velocity = 0.0 +78:0/0 = 0 +78:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:0/0/physics_layer_0/angular_velocity = 0.0 +78:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:0/0/physics_layer_1/angular_velocity = 0.0 +79:0/0 = 0 +79:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:0/0/physics_layer_0/angular_velocity = 0.0 +79:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:0/0/physics_layer_1/angular_velocity = 0.0 +80:0/0 = 0 +80:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:0/0/physics_layer_0/angular_velocity = 0.0 +80:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:0/0/physics_layer_1/angular_velocity = 0.0 +81:0/0 = 0 +81:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:0/0/physics_layer_0/angular_velocity = 0.0 +81:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:0/0/physics_layer_1/angular_velocity = 0.0 +82:0/0 = 0 +82:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:0/0/physics_layer_0/angular_velocity = 0.0 +82:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:0/0/physics_layer_1/angular_velocity = 0.0 +83:0/0 = 0 +83:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:0/0/physics_layer_0/angular_velocity = 0.0 +83:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:0/0/physics_layer_1/angular_velocity = 0.0 +87:0/0 = 0 +87:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:0/0/physics_layer_0/angular_velocity = 0.0 +87:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:0/0/physics_layer_1/angular_velocity = 0.0 +88:0/0 = 0 +88:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:0/0/physics_layer_0/angular_velocity = 0.0 +88:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:0/0/physics_layer_1/angular_velocity = 0.0 +89:0/0 = 0 +89:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:0/0/physics_layer_0/angular_velocity = 0.0 +89:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:0/0/physics_layer_1/angular_velocity = 0.0 +90:0/0 = 0 +90:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:0/0/physics_layer_0/angular_velocity = 0.0 +90:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:0/0/physics_layer_1/angular_velocity = 0.0 +91:0/0 = 0 +91:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:0/0/physics_layer_0/angular_velocity = 0.0 +91:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:0/0/physics_layer_1/angular_velocity = 0.0 +92:0/0 = 0 +92:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:0/0/physics_layer_0/angular_velocity = 0.0 +92:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:0/0/physics_layer_1/angular_velocity = 0.0 +93:0/0 = 0 +93:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:0/0/physics_layer_0/angular_velocity = 0.0 +93:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:0/0/physics_layer_1/angular_velocity = 0.0 +94:0/0 = 0 +94:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:0/0/physics_layer_0/angular_velocity = 0.0 +94:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:0/0/physics_layer_1/angular_velocity = 0.0 +95:0/0 = 0 +95:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:0/0/physics_layer_0/angular_velocity = 0.0 +95:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:0/0/physics_layer_1/angular_velocity = 0.0 +99:0/0 = 0 +99:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:0/0/physics_layer_0/angular_velocity = 0.0 +99:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:0/0/physics_layer_1/angular_velocity = 0.0 +100:0/0 = 0 +100:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:0/0/physics_layer_0/angular_velocity = 0.0 +100:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:0/0/physics_layer_1/angular_velocity = 0.0 +101:0/0 = 0 +101:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:0/0/physics_layer_0/angular_velocity = 0.0 +101:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:0/0/physics_layer_1/angular_velocity = 0.0 +108:0/0 = 0 +108:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:0/0/physics_layer_0/angular_velocity = 0.0 +108:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:0/0/physics_layer_1/angular_velocity = 0.0 +109:0/0 = 0 +109:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:0/0/physics_layer_0/angular_velocity = 0.0 +109:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:0/0/physics_layer_1/angular_velocity = 0.0 +110:0/0 = 0 +110:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:0/0/physics_layer_0/angular_velocity = 0.0 +110:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:0/0/physics_layer_1/angular_velocity = 0.0 +111:0/0 = 0 +111:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:0/0/physics_layer_0/angular_velocity = 0.0 +111:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:0/0/physics_layer_1/angular_velocity = 0.0 +112:0/0 = 0 +112:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:0/0/physics_layer_0/angular_velocity = 0.0 +112:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:0/0/physics_layer_1/angular_velocity = 0.0 +113:0/0 = 0 +113:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:0/0/physics_layer_0/angular_velocity = 0.0 +113:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:0/0/physics_layer_1/angular_velocity = 0.0 +117:0/0 = 0 +117:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:0/0/physics_layer_0/angular_velocity = 0.0 +117:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:0/0/physics_layer_1/angular_velocity = 0.0 +118:0/0 = 0 +118:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:0/0/physics_layer_0/angular_velocity = 0.0 +118:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:0/0/physics_layer_1/angular_velocity = 0.0 +119:0/0 = 0 +119:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:0/0/physics_layer_0/angular_velocity = 0.0 +119:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:0/0/physics_layer_1/angular_velocity = 0.0 +120:0/0 = 0 +120:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:0/0/physics_layer_0/angular_velocity = 0.0 +120:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:0/0/physics_layer_1/angular_velocity = 0.0 +121:0/0 = 0 +121:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:0/0/physics_layer_0/angular_velocity = 0.0 +121:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:0/0/physics_layer_1/angular_velocity = 0.0 +122:0/0 = 0 +122:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:0/0/physics_layer_0/angular_velocity = 0.0 +122:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:0/0/physics_layer_1/angular_velocity = 0.0 +126:0/0 = 0 +126:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:0/0/physics_layer_0/angular_velocity = 0.0 +126:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +126:0/0/physics_layer_1/angular_velocity = 0.0 +127:0/0 = 0 +127:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:0/0/physics_layer_0/angular_velocity = 0.0 +127:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +127:0/0/physics_layer_1/angular_velocity = 0.0 +128:0/0 = 0 +128:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:0/0/physics_layer_0/angular_velocity = 0.0 +128:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +128:0/0/physics_layer_1/angular_velocity = 0.0 +129:0/0 = 0 +129:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:0/0/physics_layer_0/angular_velocity = 0.0 +129:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +129:0/0/physics_layer_1/angular_velocity = 0.0 +130:0/0 = 0 +130:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:0/0/physics_layer_0/angular_velocity = 0.0 +130:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +130:0/0/physics_layer_1/angular_velocity = 0.0 +131:0/0 = 0 +131:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:0/0/physics_layer_0/angular_velocity = 0.0 +131:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +131:0/0/physics_layer_1/angular_velocity = 0.0 +135:0/0 = 0 +135:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:0/0/physics_layer_0/angular_velocity = 0.0 +135:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +135:0/0/physics_layer_1/angular_velocity = 0.0 +136:0/0 = 0 +136:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:0/0/physics_layer_0/angular_velocity = 0.0 +136:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +136:0/0/physics_layer_1/angular_velocity = 0.0 +137:0/0 = 0 +137:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:0/0/physics_layer_0/angular_velocity = 0.0 +137:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +137:0/0/physics_layer_1/angular_velocity = 0.0 +138:0/0 = 0 +138:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:0/0/physics_layer_0/angular_velocity = 0.0 +138:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +138:0/0/physics_layer_1/angular_velocity = 0.0 +139:0/0 = 0 +139:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:0/0/physics_layer_0/angular_velocity = 0.0 +139:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +139:0/0/physics_layer_1/angular_velocity = 0.0 +140:0/0 = 0 +140:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:0/0/physics_layer_0/angular_velocity = 0.0 +140:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +140:0/0/physics_layer_1/angular_velocity = 0.0 +141:0/0 = 0 +141:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:0/0/physics_layer_0/angular_velocity = 0.0 +141:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:0/0/physics_layer_1/angular_velocity = 0.0 +142:0/0 = 0 +142:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:0/0/physics_layer_0/angular_velocity = 0.0 +142:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:0/0/physics_layer_1/angular_velocity = 0.0 +143:0/0 = 0 +143:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:0/0/physics_layer_0/angular_velocity = 0.0 +143:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:0/0/physics_layer_1/angular_velocity = 0.0 +147:0/0 = 0 +147:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:0/0/physics_layer_0/angular_velocity = 0.0 +147:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:0/0/physics_layer_1/angular_velocity = 0.0 +148:0/0 = 0 +148:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:0/0/physics_layer_0/angular_velocity = 0.0 +148:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:0/0/physics_layer_1/angular_velocity = 0.0 +149:0/0 = 0 +149:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:0/0/physics_layer_0/angular_velocity = 0.0 +149:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:0/0/physics_layer_1/angular_velocity = 0.0 +153:0/0 = 0 +153:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:0/0/physics_layer_0/angular_velocity = 0.0 +153:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:0/0/physics_layer_1/angular_velocity = 0.0 +154:0/0 = 0 +154:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:0/0/physics_layer_0/angular_velocity = 0.0 +154:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:0/0/physics_layer_1/angular_velocity = 0.0 +155:0/0 = 0 +155:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:0/0/physics_layer_0/angular_velocity = 0.0 +155:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:0/0/physics_layer_1/angular_velocity = 0.0 +156:0/0 = 0 +156:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:0/0/physics_layer_0/angular_velocity = 0.0 +156:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:0/0/physics_layer_1/angular_velocity = 0.0 +157:0/0 = 0 +157:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:0/0/physics_layer_0/angular_velocity = 0.0 +157:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:0/0/physics_layer_1/angular_velocity = 0.0 +158:0/0 = 0 +158:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:0/0/physics_layer_0/angular_velocity = 0.0 +158:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:0/0/physics_layer_1/angular_velocity = 0.0 +159:0/0 = 0 +159:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:0/0/physics_layer_0/angular_velocity = 0.0 +159:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:0/0/physics_layer_1/angular_velocity = 0.0 +160:0/0 = 0 +160:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:0/0/physics_layer_0/angular_velocity = 0.0 +160:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:0/0/physics_layer_1/angular_velocity = 0.0 +161:0/0 = 0 +161:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:0/0/physics_layer_0/angular_velocity = 0.0 +161:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:0/0/physics_layer_1/angular_velocity = 0.0 +162:0/0 = 0 +162:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:0/0/physics_layer_0/angular_velocity = 0.0 +162:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:0/0/physics_layer_1/angular_velocity = 0.0 +163:0/0 = 0 +163:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:0/0/physics_layer_0/angular_velocity = 0.0 +163:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:0/0/physics_layer_1/angular_velocity = 0.0 +164:0/0 = 0 +164:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:0/0/physics_layer_0/angular_velocity = 0.0 +164:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:0/0/physics_layer_1/angular_velocity = 0.0 +165:0/0 = 0 +165:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:0/0/physics_layer_0/angular_velocity = 0.0 +165:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:0/0/physics_layer_1/angular_velocity = 0.0 +166:0/0 = 0 +166:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:0/0/physics_layer_0/angular_velocity = 0.0 +166:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:0/0/physics_layer_1/angular_velocity = 0.0 +167:0/0 = 0 +167:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:0/0/physics_layer_0/angular_velocity = 0.0 +167:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:0/0/physics_layer_1/angular_velocity = 0.0 +179:0/0 = 0 +179:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:0/0/physics_layer_0/angular_velocity = 0.0 +179:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:0/0/physics_layer_1/angular_velocity = 0.0 +189:0/0 = 0 +189:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:0/0/physics_layer_0/angular_velocity = 0.0 +189:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:0/0/physics_layer_1/angular_velocity = 0.0 +195:0/0 = 0 +195:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:0/0/physics_layer_0/angular_velocity = 0.0 +195:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:0/0/physics_layer_1/angular_velocity = 0.0 +196:0/0 = 0 +196:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:0/0/physics_layer_0/angular_velocity = 0.0 +196:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:0/0/physics_layer_1/angular_velocity = 0.0 +197:0/0 = 0 +197:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:0/0/physics_layer_0/angular_velocity = 0.0 +197:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:0/0/physics_layer_1/angular_velocity = 0.0 +201:0/0 = 0 +201:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:0/0/physics_layer_0/angular_velocity = 0.0 +201:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:0/0/physics_layer_1/angular_velocity = 0.0 +202:0/0 = 0 +202:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:0/0/physics_layer_0/angular_velocity = 0.0 +202:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:0/0/physics_layer_1/angular_velocity = 0.0 +203:0/0 = 0 +203:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:0/0/physics_layer_0/angular_velocity = 0.0 +203:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:0/0/physics_layer_1/angular_velocity = 0.0 +204:0/0 = 0 +204:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:0/0/physics_layer_0/angular_velocity = 0.0 +204:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:0/0/physics_layer_1/angular_velocity = 0.0 +205:0/0 = 0 +205:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:0/0/physics_layer_0/angular_velocity = 0.0 +205:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:0/0/physics_layer_1/angular_velocity = 0.0 +206:0/0 = 0 +206:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:0/0/physics_layer_0/angular_velocity = 0.0 +206:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +206:0/0/physics_layer_1/angular_velocity = 0.0 +207:0/0 = 0 +207:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:0/0/physics_layer_0/angular_velocity = 0.0 +207:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:0/0/physics_layer_1/angular_velocity = 0.0 +208:0/0 = 0 +208:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:0/0/physics_layer_0/angular_velocity = 0.0 +208:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:0/0/physics_layer_1/angular_velocity = 0.0 +209:0/0 = 0 +209:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:0/0/physics_layer_0/angular_velocity = 0.0 +209:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:0/0/physics_layer_1/angular_velocity = 0.0 +210:0/0 = 0 +210:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:0/0/physics_layer_0/angular_velocity = 0.0 +210:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +210:0/0/physics_layer_1/angular_velocity = 0.0 +211:0/0 = 0 +211:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +211:0/0/physics_layer_0/angular_velocity = 0.0 +211:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +211:0/0/physics_layer_1/angular_velocity = 0.0 +212:0/0 = 0 +212:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +212:0/0/physics_layer_0/angular_velocity = 0.0 +212:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +212:0/0/physics_layer_1/angular_velocity = 0.0 +213:0/0 = 0 +213:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:0/0/physics_layer_0/angular_velocity = 0.0 +213:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:0/0/physics_layer_1/angular_velocity = 0.0 +214:0/0 = 0 +214:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:0/0/physics_layer_0/angular_velocity = 0.0 +214:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:0/0/physics_layer_1/angular_velocity = 0.0 +215:0/0 = 0 +215:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:0/0/physics_layer_0/angular_velocity = 0.0 +215:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:0/0/physics_layer_1/angular_velocity = 0.0 +243:0/0 = 0 +243:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:0/0/physics_layer_0/angular_velocity = 0.0 +243:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:0/0/physics_layer_1/angular_velocity = 0.0 +244:0/0 = 0 +244:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:0/0/physics_layer_0/angular_velocity = 0.0 +244:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:0/0/physics_layer_1/angular_velocity = 0.0 +245:0/0 = 0 +245:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:0/0/physics_layer_0/angular_velocity = 0.0 +245:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:0/0/physics_layer_1/angular_velocity = 0.0 +246:0/0 = 0 +246:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:0/0/physics_layer_0/angular_velocity = 0.0 +246:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:0/0/physics_layer_1/angular_velocity = 0.0 +247:0/0 = 0 +247:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:0/0/physics_layer_0/angular_velocity = 0.0 +247:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:0/0/physics_layer_1/angular_velocity = 0.0 +248:0/0 = 0 +248:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:0/0/physics_layer_0/angular_velocity = 0.0 +248:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:0/0/physics_layer_1/angular_velocity = 0.0 +249:0/0 = 0 +249:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:0/0/physics_layer_0/angular_velocity = 0.0 +249:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:0/0/physics_layer_1/angular_velocity = 0.0 +250:0/0 = 0 +250:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:0/0/physics_layer_0/angular_velocity = 0.0 +250:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:0/0/physics_layer_1/angular_velocity = 0.0 +251:0/0 = 0 +251:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:0/0/physics_layer_0/angular_velocity = 0.0 +251:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:0/0/physics_layer_1/angular_velocity = 0.0 +255:0/0 = 0 +255:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:0/0/physics_layer_0/angular_velocity = 0.0 +255:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:0/0/physics_layer_1/angular_velocity = 0.0 +256:0/0 = 0 +256:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:0/0/physics_layer_0/angular_velocity = 0.0 +256:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:0/0/physics_layer_1/angular_velocity = 0.0 +257:0/0 = 0 +257:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:0/0/physics_layer_0/angular_velocity = 0.0 +257:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:0/0/physics_layer_1/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_1/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0 +22:1/0 = 0 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_1/angular_velocity = 0.0 +23:1/0 = 0 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0 +24:1/0 = 0 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0 +25:1/0 = 0 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0 +26:1/0 = 0 +26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0 +30:1/0 = 0 +30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_1/angular_velocity = 0.0 +31:1/0 = 0 +31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_1/angular_velocity = 0.0 +32:1/0 = 0 +32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_1/angular_velocity = 0.0 +33:1/0 = 0 +33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_1/angular_velocity = 0.0 +34:1/0 = 0 +34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_0/angular_velocity = 0.0 +34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_1/angular_velocity = 0.0 +35:1/0 = 0 +35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_1/angular_velocity = 0.0 +39:1/0 = 0 +39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:1/0/physics_layer_0/angular_velocity = 0.0 +39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:1/0/physics_layer_1/angular_velocity = 0.0 +40:1/0 = 0 +40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:1/0/physics_layer_0/angular_velocity = 0.0 +40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:1/0/physics_layer_1/angular_velocity = 0.0 +41:1/0 = 0 +41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:1/0/physics_layer_0/angular_velocity = 0.0 +41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:1/0/physics_layer_1/angular_velocity = 0.0 +42:1/0 = 0 +42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:1/0/physics_layer_0/angular_velocity = 0.0 +42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:1/0/physics_layer_1/angular_velocity = 0.0 +43:1/0 = 0 +43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:1/0/physics_layer_0/angular_velocity = 0.0 +43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:1/0/physics_layer_1/angular_velocity = 0.0 +44:1/0 = 0 +44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:1/0/physics_layer_0/angular_velocity = 0.0 +44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:1/0/physics_layer_1/angular_velocity = 0.0 +45:1/0 = 0 +45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:1/0/physics_layer_0/angular_velocity = 0.0 +45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:1/0/physics_layer_1/angular_velocity = 0.0 +46:1/0 = 0 +46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:1/0/physics_layer_0/angular_velocity = 0.0 +46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:1/0/physics_layer_1/angular_velocity = 0.0 +47:1/0 = 0 +47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:1/0/physics_layer_0/angular_velocity = 0.0 +47:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:1/0/physics_layer_1/angular_velocity = 0.0 +51:1/0 = 0 +51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:1/0/physics_layer_0/angular_velocity = 0.0 +51:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:1/0/physics_layer_1/angular_velocity = 0.0 +52:1/0 = 0 +52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:1/0/physics_layer_0/angular_velocity = 0.0 +52:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:1/0/physics_layer_1/angular_velocity = 0.0 +53:1/0 = 0 +53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:1/0/physics_layer_0/angular_velocity = 0.0 +53:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:1/0/physics_layer_1/angular_velocity = 0.0 +60:1/0 = 0 +60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:1/0/physics_layer_0/angular_velocity = 0.0 +60:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:1/0/physics_layer_1/angular_velocity = 0.0 +61:1/0 = 0 +61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:1/0/physics_layer_0/angular_velocity = 0.0 +61:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:1/0/physics_layer_1/angular_velocity = 0.0 +62:1/0 = 0 +62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:1/0/physics_layer_0/angular_velocity = 0.0 +62:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:1/0/physics_layer_1/angular_velocity = 0.0 +63:1/0 = 0 +63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:1/0/physics_layer_0/angular_velocity = 0.0 +63:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:1/0/physics_layer_1/angular_velocity = 0.0 +64:1/0 = 0 +64:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:1/0/physics_layer_0/angular_velocity = 0.0 +64:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:1/0/physics_layer_1/angular_velocity = 0.0 +65:1/0 = 0 +65:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:1/0/physics_layer_0/angular_velocity = 0.0 +65:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:1/0/physics_layer_1/angular_velocity = 0.0 +69:1/0 = 0 +69:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:1/0/physics_layer_0/angular_velocity = 0.0 +69:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:1/0/physics_layer_1/angular_velocity = 0.0 +70:1/0 = 0 +70:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:1/0/physics_layer_0/angular_velocity = 0.0 +70:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:1/0/physics_layer_1/angular_velocity = 0.0 +71:1/0 = 0 +71:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:1/0/physics_layer_0/angular_velocity = 0.0 +71:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:1/0/physics_layer_1/angular_velocity = 0.0 +72:1/0 = 0 +72:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:1/0/physics_layer_0/angular_velocity = 0.0 +72:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:1/0/physics_layer_1/angular_velocity = 0.0 +73:1/0 = 0 +73:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:1/0/physics_layer_0/angular_velocity = 0.0 +73:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:1/0/physics_layer_1/angular_velocity = 0.0 +74:1/0 = 0 +74:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:1/0/physics_layer_0/angular_velocity = 0.0 +74:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:1/0/physics_layer_1/angular_velocity = 0.0 +78:1/0 = 0 +78:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:1/0/physics_layer_0/angular_velocity = 0.0 +78:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:1/0/physics_layer_1/angular_velocity = 0.0 +79:1/0 = 0 +79:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:1/0/physics_layer_0/angular_velocity = 0.0 +79:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:1/0/physics_layer_1/angular_velocity = 0.0 +80:1/0 = 0 +80:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:1/0/physics_layer_0/angular_velocity = 0.0 +80:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:1/0/physics_layer_1/angular_velocity = 0.0 +81:1/0 = 0 +81:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:1/0/physics_layer_0/angular_velocity = 0.0 +81:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:1/0/physics_layer_1/angular_velocity = 0.0 +82:1/0 = 0 +82:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:1/0/physics_layer_0/angular_velocity = 0.0 +82:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:1/0/physics_layer_1/angular_velocity = 0.0 +83:1/0 = 0 +83:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:1/0/physics_layer_0/angular_velocity = 0.0 +83:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:1/0/physics_layer_1/angular_velocity = 0.0 +87:1/0 = 0 +87:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:1/0/physics_layer_0/angular_velocity = 0.0 +87:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:1/0/physics_layer_1/angular_velocity = 0.0 +88:1/0 = 0 +88:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:1/0/physics_layer_0/angular_velocity = 0.0 +88:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:1/0/physics_layer_1/angular_velocity = 0.0 +89:1/0 = 0 +89:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:1/0/physics_layer_0/angular_velocity = 0.0 +89:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:1/0/physics_layer_1/angular_velocity = 0.0 +90:1/0 = 0 +90:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:1/0/physics_layer_0/angular_velocity = 0.0 +90:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:1/0/physics_layer_1/angular_velocity = 0.0 +91:1/0 = 0 +91:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:1/0/physics_layer_0/angular_velocity = 0.0 +91:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:1/0/physics_layer_1/angular_velocity = 0.0 +92:1/0 = 0 +92:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:1/0/physics_layer_0/angular_velocity = 0.0 +92:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:1/0/physics_layer_1/angular_velocity = 0.0 +93:1/0 = 0 +93:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:1/0/physics_layer_0/angular_velocity = 0.0 +93:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:1/0/physics_layer_1/angular_velocity = 0.0 +94:1/0 = 0 +94:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:1/0/physics_layer_0/angular_velocity = 0.0 +94:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:1/0/physics_layer_1/angular_velocity = 0.0 +95:1/0 = 0 +95:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:1/0/physics_layer_0/angular_velocity = 0.0 +95:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:1/0/physics_layer_1/angular_velocity = 0.0 +99:1/0 = 0 +99:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:1/0/physics_layer_0/angular_velocity = 0.0 +99:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:1/0/physics_layer_1/angular_velocity = 0.0 +100:1/0 = 0 +100:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:1/0/physics_layer_0/angular_velocity = 0.0 +100:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:1/0/physics_layer_1/angular_velocity = 0.0 +101:1/0 = 0 +101:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:1/0/physics_layer_0/angular_velocity = 0.0 +101:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:1/0/physics_layer_1/angular_velocity = 0.0 +108:1/0 = 0 +108:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:1/0/physics_layer_0/angular_velocity = 0.0 +108:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:1/0/physics_layer_1/angular_velocity = 0.0 +109:1/0 = 0 +109:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:1/0/physics_layer_0/angular_velocity = 0.0 +109:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:1/0/physics_layer_1/angular_velocity = 0.0 +110:1/0 = 0 +110:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:1/0/physics_layer_0/angular_velocity = 0.0 +110:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:1/0/physics_layer_1/angular_velocity = 0.0 +111:1/0 = 0 +111:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:1/0/physics_layer_0/angular_velocity = 0.0 +111:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:1/0/physics_layer_1/angular_velocity = 0.0 +112:1/0 = 0 +112:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:1/0/physics_layer_0/angular_velocity = 0.0 +112:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:1/0/physics_layer_1/angular_velocity = 0.0 +113:1/0 = 0 +113:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:1/0/physics_layer_0/angular_velocity = 0.0 +113:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:1/0/physics_layer_1/angular_velocity = 0.0 +117:1/0 = 0 +117:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:1/0/physics_layer_0/angular_velocity = 0.0 +117:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:1/0/physics_layer_1/angular_velocity = 0.0 +118:1/0 = 0 +118:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:1/0/physics_layer_0/angular_velocity = 0.0 +118:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:1/0/physics_layer_1/angular_velocity = 0.0 +119:1/0 = 0 +119:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:1/0/physics_layer_0/angular_velocity = 0.0 +119:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:1/0/physics_layer_1/angular_velocity = 0.0 +120:1/0 = 0 +120:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:1/0/physics_layer_0/angular_velocity = 0.0 +120:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:1/0/physics_layer_1/angular_velocity = 0.0 +121:1/0 = 0 +121:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:1/0/physics_layer_0/angular_velocity = 0.0 +121:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:1/0/physics_layer_1/angular_velocity = 0.0 +122:1/0 = 0 +122:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:1/0/physics_layer_0/angular_velocity = 0.0 +122:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:1/0/physics_layer_1/angular_velocity = 0.0 +126:1/0 = 0 +126:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:1/0/physics_layer_0/angular_velocity = 0.0 +126:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +126:1/0/physics_layer_1/angular_velocity = 0.0 +127:1/0 = 0 +127:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:1/0/physics_layer_0/angular_velocity = 0.0 +127:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +127:1/0/physics_layer_1/angular_velocity = 0.0 +128:1/0 = 0 +128:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:1/0/physics_layer_0/angular_velocity = 0.0 +128:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +128:1/0/physics_layer_1/angular_velocity = 0.0 +129:1/0 = 0 +129:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:1/0/physics_layer_0/angular_velocity = 0.0 +129:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +129:1/0/physics_layer_1/angular_velocity = 0.0 +130:1/0 = 0 +130:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:1/0/physics_layer_0/angular_velocity = 0.0 +130:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +130:1/0/physics_layer_1/angular_velocity = 0.0 +131:1/0 = 0 +131:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:1/0/physics_layer_0/angular_velocity = 0.0 +131:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +131:1/0/physics_layer_1/angular_velocity = 0.0 +135:1/0 = 0 +135:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:1/0/physics_layer_0/angular_velocity = 0.0 +135:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +135:1/0/physics_layer_1/angular_velocity = 0.0 +136:1/0 = 0 +136:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:1/0/physics_layer_0/angular_velocity = 0.0 +136:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +136:1/0/physics_layer_1/angular_velocity = 0.0 +137:1/0 = 0 +137:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:1/0/physics_layer_0/angular_velocity = 0.0 +137:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +137:1/0/physics_layer_1/angular_velocity = 0.0 +138:1/0 = 0 +138:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:1/0/physics_layer_0/angular_velocity = 0.0 +138:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +138:1/0/physics_layer_1/angular_velocity = 0.0 +139:1/0 = 0 +139:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:1/0/physics_layer_0/angular_velocity = 0.0 +139:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +139:1/0/physics_layer_1/angular_velocity = 0.0 +140:1/0 = 0 +140:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:1/0/physics_layer_0/angular_velocity = 0.0 +140:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +140:1/0/physics_layer_1/angular_velocity = 0.0 +141:1/0 = 0 +141:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:1/0/physics_layer_0/angular_velocity = 0.0 +141:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:1/0/physics_layer_1/angular_velocity = 0.0 +142:1/0 = 0 +142:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:1/0/physics_layer_0/angular_velocity = 0.0 +142:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:1/0/physics_layer_1/angular_velocity = 0.0 +143:1/0 = 0 +143:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:1/0/physics_layer_0/angular_velocity = 0.0 +143:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:1/0/physics_layer_1/angular_velocity = 0.0 +147:1/0 = 0 +147:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:1/0/physics_layer_0/angular_velocity = 0.0 +147:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:1/0/physics_layer_1/angular_velocity = 0.0 +148:1/0 = 0 +148:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:1/0/physics_layer_0/angular_velocity = 0.0 +148:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:1/0/physics_layer_1/angular_velocity = 0.0 +149:1/0 = 0 +149:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:1/0/physics_layer_0/angular_velocity = 0.0 +149:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:1/0/physics_layer_1/angular_velocity = 0.0 +153:1/0 = 0 +153:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:1/0/physics_layer_0/angular_velocity = 0.0 +153:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:1/0/physics_layer_1/angular_velocity = 0.0 +154:1/0 = 0 +154:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:1/0/physics_layer_0/angular_velocity = 0.0 +154:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:1/0/physics_layer_1/angular_velocity = 0.0 +155:1/0 = 0 +155:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:1/0/physics_layer_0/angular_velocity = 0.0 +155:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:1/0/physics_layer_1/angular_velocity = 0.0 +156:1/0 = 0 +156:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:1/0/physics_layer_0/angular_velocity = 0.0 +156:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:1/0/physics_layer_1/angular_velocity = 0.0 +157:1/0 = 0 +157:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:1/0/physics_layer_0/angular_velocity = 0.0 +157:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:1/0/physics_layer_1/angular_velocity = 0.0 +158:1/0 = 0 +158:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:1/0/physics_layer_0/angular_velocity = 0.0 +158:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:1/0/physics_layer_1/angular_velocity = 0.0 +159:1/0 = 0 +159:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:1/0/physics_layer_0/angular_velocity = 0.0 +159:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:1/0/physics_layer_1/angular_velocity = 0.0 +160:1/0 = 0 +160:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:1/0/physics_layer_0/angular_velocity = 0.0 +160:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:1/0/physics_layer_1/angular_velocity = 0.0 +161:1/0 = 0 +161:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:1/0/physics_layer_0/angular_velocity = 0.0 +161:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:1/0/physics_layer_1/angular_velocity = 0.0 +163:1/0 = 0 +163:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:1/0/physics_layer_0/angular_velocity = 0.0 +163:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:1/0/physics_layer_1/angular_velocity = 0.0 +165:1/0 = 0 +165:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:1/0/physics_layer_0/angular_velocity = 0.0 +165:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:1/0/physics_layer_1/angular_velocity = 0.0 +166:1/0 = 0 +166:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:1/0/physics_layer_0/angular_velocity = 0.0 +166:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:1/0/physics_layer_1/angular_velocity = 0.0 +167:1/0 = 0 +167:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:1/0/physics_layer_0/angular_velocity = 0.0 +167:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:1/0/physics_layer_1/angular_velocity = 0.0 +174:1/0 = 0 +174:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:1/0/physics_layer_0/angular_velocity = 0.0 +174:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:1/0/physics_layer_1/angular_velocity = 0.0 +175:1/0 = 0 +175:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:1/0/physics_layer_0/angular_velocity = 0.0 +175:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:1/0/physics_layer_1/angular_velocity = 0.0 +176:1/0 = 0 +176:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:1/0/physics_layer_0/angular_velocity = 0.0 +176:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:1/0/physics_layer_1/angular_velocity = 0.0 +179:1/0 = 0 +179:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:1/0/physics_layer_0/angular_velocity = 0.0 +179:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:1/0/physics_layer_1/angular_velocity = 0.0 +180:1/0 = 0 +180:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:1/0/physics_layer_0/angular_velocity = 0.0 +180:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:1/0/physics_layer_1/angular_velocity = 0.0 +181:1/0 = 0 +181:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:1/0/physics_layer_0/angular_velocity = 0.0 +181:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:1/0/physics_layer_1/angular_velocity = 0.0 +182:1/0 = 0 +182:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:1/0/physics_layer_0/angular_velocity = 0.0 +182:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:1/0/physics_layer_1/angular_velocity = 0.0 +183:1/0 = 0 +183:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:1/0/physics_layer_0/angular_velocity = 0.0 +183:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:1/0/physics_layer_1/angular_velocity = 0.0 +184:1/0 = 0 +184:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:1/0/physics_layer_0/angular_velocity = 0.0 +184:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:1/0/physics_layer_1/angular_velocity = 0.0 +185:1/0 = 0 +185:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:1/0/physics_layer_0/angular_velocity = 0.0 +185:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:1/0/physics_layer_1/angular_velocity = 0.0 +186:1/0 = 0 +186:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:1/0/physics_layer_0/angular_velocity = 0.0 +186:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:1/0/physics_layer_1/angular_velocity = 0.0 +187:1/0 = 0 +187:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:1/0/physics_layer_0/angular_velocity = 0.0 +187:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:1/0/physics_layer_1/angular_velocity = 0.0 +188:1/0 = 0 +188:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:1/0/physics_layer_0/angular_velocity = 0.0 +188:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:1/0/physics_layer_1/angular_velocity = 0.0 +189:1/0 = 0 +189:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:1/0/physics_layer_0/angular_velocity = 0.0 +189:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:1/0/physics_layer_1/angular_velocity = 0.0 +195:1/0 = 0 +195:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:1/0/physics_layer_0/angular_velocity = 0.0 +195:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:1/0/physics_layer_1/angular_velocity = 0.0 +196:1/0 = 0 +196:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:1/0/physics_layer_0/angular_velocity = 0.0 +196:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:1/0/physics_layer_1/angular_velocity = 0.0 +197:1/0 = 0 +197:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:1/0/physics_layer_0/angular_velocity = 0.0 +197:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:1/0/physics_layer_1/angular_velocity = 0.0 +201:1/0 = 0 +201:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:1/0/physics_layer_0/angular_velocity = 0.0 +201:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:1/0/physics_layer_1/angular_velocity = 0.0 +202:1/0 = 0 +202:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:1/0/physics_layer_0/angular_velocity = 0.0 +202:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:1/0/physics_layer_1/angular_velocity = 0.0 +203:1/0 = 0 +203:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:1/0/physics_layer_0/angular_velocity = 0.0 +203:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:1/0/physics_layer_1/angular_velocity = 0.0 +204:1/0 = 0 +204:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:1/0/physics_layer_0/angular_velocity = 0.0 +204:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:1/0/physics_layer_1/angular_velocity = 0.0 +205:1/0 = 0 +205:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:1/0/physics_layer_0/angular_velocity = 0.0 +205:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:1/0/physics_layer_1/angular_velocity = 0.0 +206:1/0 = 0 +206:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:1/0/physics_layer_0/angular_velocity = 0.0 +206:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +206:1/0/physics_layer_1/angular_velocity = 0.0 +207:1/0 = 0 +207:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:1/0/physics_layer_0/angular_velocity = 0.0 +207:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:1/0/physics_layer_1/angular_velocity = 0.0 +208:1/0 = 0 +208:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:1/0/physics_layer_0/angular_velocity = 0.0 +208:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:1/0/physics_layer_1/angular_velocity = 0.0 +209:1/0 = 0 +209:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:1/0/physics_layer_0/angular_velocity = 0.0 +209:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:1/0/physics_layer_1/angular_velocity = 0.0 +210:1/0 = 0 +210:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:1/0/physics_layer_0/angular_velocity = 0.0 +210:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +210:1/0/physics_layer_1/angular_velocity = 0.0 +211:1/0 = 0 +211:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +211:1/0/physics_layer_0/angular_velocity = 0.0 +211:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +211:1/0/physics_layer_1/angular_velocity = 0.0 +212:1/0 = 0 +212:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +212:1/0/physics_layer_0/angular_velocity = 0.0 +212:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +212:1/0/physics_layer_1/angular_velocity = 0.0 +213:1/0 = 0 +213:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:1/0/physics_layer_0/angular_velocity = 0.0 +213:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:1/0/physics_layer_1/angular_velocity = 0.0 +214:1/0 = 0 +214:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:1/0/physics_layer_0/angular_velocity = 0.0 +214:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:1/0/physics_layer_1/angular_velocity = 0.0 +215:1/0 = 0 +215:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:1/0/physics_layer_0/angular_velocity = 0.0 +215:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:1/0/physics_layer_1/angular_velocity = 0.0 +218:1/0 = 0 +218:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:1/0/physics_layer_0/angular_velocity = 0.0 +218:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:1/0/physics_layer_1/angular_velocity = 0.0 +219:1/0 = 0 +219:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:1/0/physics_layer_0/angular_velocity = 0.0 +219:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:1/0/physics_layer_1/angular_velocity = 0.0 +220:1/0 = 0 +220:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:1/0/physics_layer_0/angular_velocity = 0.0 +220:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:1/0/physics_layer_1/angular_velocity = 0.0 +221:1/0 = 0 +221:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +221:1/0/physics_layer_0/angular_velocity = 0.0 +221:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +221:1/0/physics_layer_1/angular_velocity = 0.0 +222:1/0 = 0 +222:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +222:1/0/physics_layer_0/angular_velocity = 0.0 +222:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +222:1/0/physics_layer_1/angular_velocity = 0.0 +223:1/0 = 0 +223:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +223:1/0/physics_layer_0/angular_velocity = 0.0 +223:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +223:1/0/physics_layer_1/angular_velocity = 0.0 +224:1/0 = 0 +224:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:1/0/physics_layer_0/angular_velocity = 0.0 +224:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:1/0/physics_layer_1/angular_velocity = 0.0 +225:1/0 = 0 +225:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:1/0/physics_layer_0/angular_velocity = 0.0 +225:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:1/0/physics_layer_1/angular_velocity = 0.0 +226:1/0 = 0 +226:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +226:1/0/physics_layer_0/angular_velocity = 0.0 +226:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +226:1/0/physics_layer_1/angular_velocity = 0.0 +227:1/0 = 0 +227:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +227:1/0/physics_layer_0/angular_velocity = 0.0 +227:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +227:1/0/physics_layer_1/angular_velocity = 0.0 +228:1/0 = 0 +228:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +228:1/0/physics_layer_0/angular_velocity = 0.0 +228:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +228:1/0/physics_layer_1/angular_velocity = 0.0 +234:1/0 = 0 +234:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:1/0/physics_layer_0/angular_velocity = 0.0 +234:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:1/0/physics_layer_1/angular_velocity = 0.0 +235:1/0 = 0 +235:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:1/0/physics_layer_0/angular_velocity = 0.0 +235:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:1/0/physics_layer_1/angular_velocity = 0.0 +236:1/0 = 0 +236:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:1/0/physics_layer_0/angular_velocity = 0.0 +236:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:1/0/physics_layer_1/angular_velocity = 0.0 +243:1/0 = 0 +243:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:1/0/physics_layer_0/angular_velocity = 0.0 +243:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:1/0/physics_layer_1/angular_velocity = 0.0 +244:1/0 = 0 +244:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:1/0/physics_layer_0/angular_velocity = 0.0 +244:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:1/0/physics_layer_1/angular_velocity = 0.0 +245:1/0 = 0 +245:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:1/0/physics_layer_0/angular_velocity = 0.0 +245:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:1/0/physics_layer_1/angular_velocity = 0.0 +246:1/0 = 0 +246:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:1/0/physics_layer_0/angular_velocity = 0.0 +246:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:1/0/physics_layer_1/angular_velocity = 0.0 +247:1/0 = 0 +247:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:1/0/physics_layer_0/angular_velocity = 0.0 +247:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:1/0/physics_layer_1/angular_velocity = 0.0 +248:1/0 = 0 +248:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:1/0/physics_layer_0/angular_velocity = 0.0 +248:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:1/0/physics_layer_1/angular_velocity = 0.0 +249:1/0 = 0 +249:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:1/0/physics_layer_0/angular_velocity = 0.0 +249:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:1/0/physics_layer_1/angular_velocity = 0.0 +250:1/0 = 0 +250:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:1/0/physics_layer_0/angular_velocity = 0.0 +250:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:1/0/physics_layer_1/angular_velocity = 0.0 +251:1/0 = 0 +251:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:1/0/physics_layer_0/angular_velocity = 0.0 +251:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:1/0/physics_layer_1/angular_velocity = 0.0 +255:1/0 = 0 +255:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:1/0/physics_layer_0/angular_velocity = 0.0 +255:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:1/0/physics_layer_1/angular_velocity = 0.0 +256:1/0 = 0 +256:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:1/0/physics_layer_0/angular_velocity = 0.0 +256:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:1/0/physics_layer_1/angular_velocity = 0.0 +257:1/0 = 0 +257:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:1/0/physics_layer_0/angular_velocity = 0.0 +257:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:1/0/physics_layer_1/angular_velocity = 0.0 +267:1/0 = 0 +267:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:1/0/physics_layer_0/angular_velocity = 0.0 +267:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:1/0/physics_layer_1/angular_velocity = 0.0 +268:1/0 = 0 +268:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +268:1/0/physics_layer_0/angular_velocity = 0.0 +268:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +268:1/0/physics_layer_1/angular_velocity = 0.0 +269:1/0 = 0 +269:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +269:1/0/physics_layer_0/angular_velocity = 0.0 +269:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +269:1/0/physics_layer_1/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0 +13:2/0 = 0 +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_1/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0 +21:2/0 = 0 +21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_1/angular_velocity = 0.0 +22:2/0 = 0 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0 +23:2/0 = 0 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_1/angular_velocity = 0.0 +24:2/0 = 0 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_1/angular_velocity = 0.0 +25:2/0 = 0 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0 +26:2/0 = 0 +26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_1/angular_velocity = 0.0 +30:2/0 = 0 +30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_1/angular_velocity = 0.0 +31:2/0 = 0 +31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_1/angular_velocity = 0.0 +32:2/0 = 0 +32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_1/angular_velocity = 0.0 +33:2/0 = 0 +33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_1/angular_velocity = 0.0 +34:2/0 = 0 +34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_1/angular_velocity = 0.0 +35:2/0 = 0 +35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_1/angular_velocity = 0.0 +39:2/0 = 0 +39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:2/0/physics_layer_0/angular_velocity = 0.0 +39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:2/0/physics_layer_1/angular_velocity = 0.0 +40:2/0 = 0 +40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:2/0/physics_layer_0/angular_velocity = 0.0 +40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:2/0/physics_layer_1/angular_velocity = 0.0 +41:2/0 = 0 +41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:2/0/physics_layer_0/angular_velocity = 0.0 +41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:2/0/physics_layer_1/angular_velocity = 0.0 +42:2/0 = 0 +42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:2/0/physics_layer_0/angular_velocity = 0.0 +42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:2/0/physics_layer_1/angular_velocity = 0.0 +43:2/0 = 0 +43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:2/0/physics_layer_0/angular_velocity = 0.0 +43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:2/0/physics_layer_1/angular_velocity = 0.0 +44:2/0 = 0 +44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:2/0/physics_layer_0/angular_velocity = 0.0 +44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:2/0/physics_layer_1/angular_velocity = 0.0 +45:2/0 = 0 +45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:2/0/physics_layer_0/angular_velocity = 0.0 +45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:2/0/physics_layer_1/angular_velocity = 0.0 +46:2/0 = 0 +46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:2/0/physics_layer_0/angular_velocity = 0.0 +46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:2/0/physics_layer_1/angular_velocity = 0.0 +47:2/0 = 0 +47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:2/0/physics_layer_0/angular_velocity = 0.0 +47:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:2/0/physics_layer_1/angular_velocity = 0.0 +51:2/0 = 0 +51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:2/0/physics_layer_0/angular_velocity = 0.0 +51:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:2/0/physics_layer_1/angular_velocity = 0.0 +52:2/0 = 0 +52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:2/0/physics_layer_0/angular_velocity = 0.0 +52:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:2/0/physics_layer_1/angular_velocity = 0.0 +53:2/0 = 0 +53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:2/0/physics_layer_0/angular_velocity = 0.0 +53:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:2/0/physics_layer_1/angular_velocity = 0.0 +60:2/0 = 0 +60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:2/0/physics_layer_0/angular_velocity = 0.0 +60:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:2/0/physics_layer_1/angular_velocity = 0.0 +61:2/0 = 0 +61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:2/0/physics_layer_0/angular_velocity = 0.0 +61:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:2/0/physics_layer_1/angular_velocity = 0.0 +62:2/0 = 0 +62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:2/0/physics_layer_0/angular_velocity = 0.0 +62:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:2/0/physics_layer_1/angular_velocity = 0.0 +63:2/0 = 0 +63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:2/0/physics_layer_0/angular_velocity = 0.0 +63:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:2/0/physics_layer_1/angular_velocity = 0.0 +64:2/0 = 0 +64:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:2/0/physics_layer_0/angular_velocity = 0.0 +64:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:2/0/physics_layer_1/angular_velocity = 0.0 +65:2/0 = 0 +65:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:2/0/physics_layer_0/angular_velocity = 0.0 +65:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:2/0/physics_layer_1/angular_velocity = 0.0 +69:2/0 = 0 +69:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:2/0/physics_layer_0/angular_velocity = 0.0 +69:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:2/0/physics_layer_1/angular_velocity = 0.0 +70:2/0 = 0 +70:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:2/0/physics_layer_0/angular_velocity = 0.0 +70:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:2/0/physics_layer_1/angular_velocity = 0.0 +71:2/0 = 0 +71:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:2/0/physics_layer_0/angular_velocity = 0.0 +71:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:2/0/physics_layer_1/angular_velocity = 0.0 +72:2/0 = 0 +72:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:2/0/physics_layer_0/angular_velocity = 0.0 +72:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:2/0/physics_layer_1/angular_velocity = 0.0 +73:2/0 = 0 +73:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:2/0/physics_layer_0/angular_velocity = 0.0 +73:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:2/0/physics_layer_1/angular_velocity = 0.0 +74:2/0 = 0 +74:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:2/0/physics_layer_0/angular_velocity = 0.0 +74:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:2/0/physics_layer_1/angular_velocity = 0.0 +78:2/0 = 0 +78:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:2/0/physics_layer_0/angular_velocity = 0.0 +78:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:2/0/physics_layer_1/angular_velocity = 0.0 +79:2/0 = 0 +79:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:2/0/physics_layer_0/angular_velocity = 0.0 +79:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:2/0/physics_layer_1/angular_velocity = 0.0 +80:2/0 = 0 +80:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:2/0/physics_layer_0/angular_velocity = 0.0 +80:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:2/0/physics_layer_1/angular_velocity = 0.0 +81:2/0 = 0 +81:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:2/0/physics_layer_0/angular_velocity = 0.0 +81:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:2/0/physics_layer_1/angular_velocity = 0.0 +82:2/0 = 0 +82:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:2/0/physics_layer_0/angular_velocity = 0.0 +82:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:2/0/physics_layer_1/angular_velocity = 0.0 +83:2/0 = 0 +83:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:2/0/physics_layer_0/angular_velocity = 0.0 +83:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:2/0/physics_layer_1/angular_velocity = 0.0 +87:2/0 = 0 +87:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:2/0/physics_layer_0/angular_velocity = 0.0 +87:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:2/0/physics_layer_1/angular_velocity = 0.0 +88:2/0 = 0 +88:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:2/0/physics_layer_0/angular_velocity = 0.0 +88:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:2/0/physics_layer_1/angular_velocity = 0.0 +89:2/0 = 0 +89:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:2/0/physics_layer_0/angular_velocity = 0.0 +89:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:2/0/physics_layer_1/angular_velocity = 0.0 +90:2/0 = 0 +90:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:2/0/physics_layer_0/angular_velocity = 0.0 +90:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:2/0/physics_layer_1/angular_velocity = 0.0 +91:2/0 = 0 +91:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:2/0/physics_layer_0/angular_velocity = 0.0 +91:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:2/0/physics_layer_1/angular_velocity = 0.0 +92:2/0 = 0 +92:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:2/0/physics_layer_0/angular_velocity = 0.0 +92:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:2/0/physics_layer_1/angular_velocity = 0.0 +93:2/0 = 0 +93:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:2/0/physics_layer_0/angular_velocity = 0.0 +93:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:2/0/physics_layer_1/angular_velocity = 0.0 +94:2/0 = 0 +94:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:2/0/physics_layer_0/angular_velocity = 0.0 +94:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:2/0/physics_layer_1/angular_velocity = 0.0 +95:2/0 = 0 +95:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:2/0/physics_layer_0/angular_velocity = 0.0 +95:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:2/0/physics_layer_1/angular_velocity = 0.0 +99:2/0 = 0 +99:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:2/0/physics_layer_0/angular_velocity = 0.0 +99:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:2/0/physics_layer_1/angular_velocity = 0.0 +100:2/0 = 0 +100:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:2/0/physics_layer_0/angular_velocity = 0.0 +100:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:2/0/physics_layer_1/angular_velocity = 0.0 +101:2/0 = 0 +101:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:2/0/physics_layer_0/angular_velocity = 0.0 +101:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:2/0/physics_layer_1/angular_velocity = 0.0 +108:2/0 = 0 +108:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:2/0/physics_layer_0/angular_velocity = 0.0 +108:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:2/0/physics_layer_1/angular_velocity = 0.0 +109:2/0 = 0 +109:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:2/0/physics_layer_0/angular_velocity = 0.0 +109:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:2/0/physics_layer_1/angular_velocity = 0.0 +110:2/0 = 0 +110:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:2/0/physics_layer_0/angular_velocity = 0.0 +110:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:2/0/physics_layer_1/angular_velocity = 0.0 +111:2/0 = 0 +111:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:2/0/physics_layer_0/angular_velocity = 0.0 +111:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:2/0/physics_layer_1/angular_velocity = 0.0 +112:2/0 = 0 +112:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:2/0/physics_layer_0/angular_velocity = 0.0 +112:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:2/0/physics_layer_1/angular_velocity = 0.0 +113:2/0 = 0 +113:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:2/0/physics_layer_0/angular_velocity = 0.0 +113:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:2/0/physics_layer_1/angular_velocity = 0.0 +117:2/0 = 0 +117:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:2/0/physics_layer_0/angular_velocity = 0.0 +117:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:2/0/physics_layer_1/angular_velocity = 0.0 +118:2/0 = 0 +118:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:2/0/physics_layer_0/angular_velocity = 0.0 +118:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:2/0/physics_layer_1/angular_velocity = 0.0 +119:2/0 = 0 +119:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:2/0/physics_layer_0/angular_velocity = 0.0 +119:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:2/0/physics_layer_1/angular_velocity = 0.0 +120:2/0 = 0 +120:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:2/0/physics_layer_0/angular_velocity = 0.0 +120:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:2/0/physics_layer_1/angular_velocity = 0.0 +121:2/0 = 0 +121:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:2/0/physics_layer_0/angular_velocity = 0.0 +121:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:2/0/physics_layer_1/angular_velocity = 0.0 +122:2/0 = 0 +122:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:2/0/physics_layer_0/angular_velocity = 0.0 +122:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:2/0/physics_layer_1/angular_velocity = 0.0 +126:2/0 = 0 +126:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:2/0/physics_layer_0/angular_velocity = 0.0 +126:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +126:2/0/physics_layer_1/angular_velocity = 0.0 +127:2/0 = 0 +127:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:2/0/physics_layer_0/angular_velocity = 0.0 +127:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +127:2/0/physics_layer_1/angular_velocity = 0.0 +128:2/0 = 0 +128:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:2/0/physics_layer_0/angular_velocity = 0.0 +128:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +128:2/0/physics_layer_1/angular_velocity = 0.0 +129:2/0 = 0 +129:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:2/0/physics_layer_0/angular_velocity = 0.0 +129:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +129:2/0/physics_layer_1/angular_velocity = 0.0 +130:2/0 = 0 +130:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:2/0/physics_layer_0/angular_velocity = 0.0 +130:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +130:2/0/physics_layer_1/angular_velocity = 0.0 +131:2/0 = 0 +131:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:2/0/physics_layer_0/angular_velocity = 0.0 +131:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +131:2/0/physics_layer_1/angular_velocity = 0.0 +135:2/0 = 0 +135:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:2/0/physics_layer_0/angular_velocity = 0.0 +135:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +135:2/0/physics_layer_1/angular_velocity = 0.0 +136:2/0 = 0 +136:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:2/0/physics_layer_0/angular_velocity = 0.0 +136:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +136:2/0/physics_layer_1/angular_velocity = 0.0 +137:2/0 = 0 +137:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:2/0/physics_layer_0/angular_velocity = 0.0 +137:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +137:2/0/physics_layer_1/angular_velocity = 0.0 +138:2/0 = 0 +138:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:2/0/physics_layer_0/angular_velocity = 0.0 +138:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +138:2/0/physics_layer_1/angular_velocity = 0.0 +139:2/0 = 0 +139:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:2/0/physics_layer_0/angular_velocity = 0.0 +139:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +139:2/0/physics_layer_1/angular_velocity = 0.0 +140:2/0 = 0 +140:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:2/0/physics_layer_0/angular_velocity = 0.0 +140:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +140:2/0/physics_layer_1/angular_velocity = 0.0 +141:2/0 = 0 +141:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:2/0/physics_layer_0/angular_velocity = 0.0 +141:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:2/0/physics_layer_1/angular_velocity = 0.0 +142:2/0 = 0 +142:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:2/0/physics_layer_0/angular_velocity = 0.0 +142:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:2/0/physics_layer_1/angular_velocity = 0.0 +143:2/0 = 0 +143:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:2/0/physics_layer_0/angular_velocity = 0.0 +143:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:2/0/physics_layer_1/angular_velocity = 0.0 +147:2/0 = 0 +147:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:2/0/physics_layer_0/angular_velocity = 0.0 +147:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:2/0/physics_layer_1/angular_velocity = 0.0 +148:2/0 = 0 +148:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:2/0/physics_layer_0/angular_velocity = 0.0 +148:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:2/0/physics_layer_1/angular_velocity = 0.0 +149:2/0 = 0 +149:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:2/0/physics_layer_0/angular_velocity = 0.0 +149:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:2/0/physics_layer_1/angular_velocity = 0.0 +150:2/0 = 0 +150:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:2/0/physics_layer_0/angular_velocity = 0.0 +150:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:2/0/physics_layer_1/angular_velocity = 0.0 +151:2/0 = 0 +151:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:2/0/physics_layer_0/angular_velocity = 0.0 +151:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:2/0/physics_layer_1/angular_velocity = 0.0 +152:2/0 = 0 +152:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:2/0/physics_layer_0/angular_velocity = 0.0 +152:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:2/0/physics_layer_1/angular_velocity = 0.0 +153:2/0 = 0 +153:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:2/0/physics_layer_0/angular_velocity = 0.0 +153:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:2/0/physics_layer_1/angular_velocity = 0.0 +154:2/0 = 0 +154:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:2/0/physics_layer_0/angular_velocity = 0.0 +154:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:2/0/physics_layer_1/angular_velocity = 0.0 +155:2/0 = 0 +155:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:2/0/physics_layer_0/angular_velocity = 0.0 +155:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:2/0/physics_layer_1/angular_velocity = 0.0 +156:2/0 = 0 +156:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:2/0/physics_layer_0/angular_velocity = 0.0 +156:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:2/0/physics_layer_1/angular_velocity = 0.0 +157:2/0 = 0 +157:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:2/0/physics_layer_0/angular_velocity = 0.0 +157:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:2/0/physics_layer_1/angular_velocity = 0.0 +158:2/0 = 0 +158:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:2/0/physics_layer_0/angular_velocity = 0.0 +158:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:2/0/physics_layer_1/angular_velocity = 0.0 +162:2/0 = 0 +162:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:2/0/physics_layer_0/angular_velocity = 0.0 +162:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:2/0/physics_layer_1/angular_velocity = 0.0 +163:2/0 = 0 +163:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:2/0/physics_layer_0/angular_velocity = 0.0 +163:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:2/0/physics_layer_1/angular_velocity = 0.0 +164:2/0 = 0 +164:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:2/0/physics_layer_0/angular_velocity = 0.0 +164:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:2/0/physics_layer_1/angular_velocity = 0.0 +168:2/0 = 0 +168:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:2/0/physics_layer_0/angular_velocity = 0.0 +168:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:2/0/physics_layer_1/angular_velocity = 0.0 +169:2/0 = 0 +169:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:2/0/physics_layer_0/angular_velocity = 0.0 +169:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:2/0/physics_layer_1/angular_velocity = 0.0 +170:2/0 = 0 +170:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:2/0/physics_layer_0/angular_velocity = 0.0 +170:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:2/0/physics_layer_1/angular_velocity = 0.0 +171:2/0 = 0 +171:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:2/0/physics_layer_0/angular_velocity = 0.0 +171:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:2/0/physics_layer_1/angular_velocity = 0.0 +172:2/0 = 0 +172:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:2/0/physics_layer_0/angular_velocity = 0.0 +172:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:2/0/physics_layer_1/angular_velocity = 0.0 +173:2/0 = 0 +173:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:2/0/physics_layer_0/angular_velocity = 0.0 +173:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:2/0/physics_layer_1/angular_velocity = 0.0 +174:2/0 = 0 +174:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:2/0/physics_layer_0/angular_velocity = 0.0 +174:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:2/0/physics_layer_1/angular_velocity = 0.0 +175:2/0 = 0 +175:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:2/0/physics_layer_0/angular_velocity = 0.0 +175:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:2/0/physics_layer_1/angular_velocity = 0.0 +176:2/0 = 0 +176:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:2/0/physics_layer_0/angular_velocity = 0.0 +176:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:2/0/physics_layer_1/angular_velocity = 0.0 +179:2/0 = 0 +179:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:2/0/physics_layer_0/angular_velocity = 0.0 +179:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:2/0/physics_layer_1/angular_velocity = 0.0 +180:2/0 = 0 +180:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:2/0/physics_layer_0/angular_velocity = 0.0 +180:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:2/0/physics_layer_1/angular_velocity = 0.0 +181:2/0 = 0 +181:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:2/0/physics_layer_0/angular_velocity = 0.0 +181:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:2/0/physics_layer_1/angular_velocity = 0.0 +182:2/0 = 0 +182:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:2/0/physics_layer_0/angular_velocity = 0.0 +182:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:2/0/physics_layer_1/angular_velocity = 0.0 +183:2/0 = 0 +183:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:2/0/physics_layer_0/angular_velocity = 0.0 +183:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:2/0/physics_layer_1/angular_velocity = 0.0 +184:2/0 = 0 +184:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:2/0/physics_layer_0/angular_velocity = 0.0 +184:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:2/0/physics_layer_1/angular_velocity = 0.0 +185:2/0 = 0 +185:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:2/0/physics_layer_0/angular_velocity = 0.0 +185:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:2/0/physics_layer_1/angular_velocity = 0.0 +186:2/0 = 0 +186:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:2/0/physics_layer_0/angular_velocity = 0.0 +186:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:2/0/physics_layer_1/angular_velocity = 0.0 +187:2/0 = 0 +187:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:2/0/physics_layer_0/angular_velocity = 0.0 +187:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:2/0/physics_layer_1/angular_velocity = 0.0 +188:2/0 = 0 +188:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:2/0/physics_layer_0/angular_velocity = 0.0 +188:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:2/0/physics_layer_1/angular_velocity = 0.0 +189:2/0 = 0 +189:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:2/0/physics_layer_0/angular_velocity = 0.0 +189:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:2/0/physics_layer_1/angular_velocity = 0.0 +195:2/0 = 0 +195:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:2/0/physics_layer_0/angular_velocity = 0.0 +195:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:2/0/physics_layer_1/angular_velocity = 0.0 +196:2/0 = 0 +196:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:2/0/physics_layer_0/angular_velocity = 0.0 +196:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:2/0/physics_layer_1/angular_velocity = 0.0 +197:2/0 = 0 +197:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:2/0/physics_layer_0/angular_velocity = 0.0 +197:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:2/0/physics_layer_1/angular_velocity = 0.0 +198:2/0 = 0 +198:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:2/0/physics_layer_0/angular_velocity = 0.0 +198:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:2/0/physics_layer_1/angular_velocity = 0.0 +199:2/0 = 0 +199:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:2/0/physics_layer_0/angular_velocity = 0.0 +199:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:2/0/physics_layer_1/angular_velocity = 0.0 +200:2/0 = 0 +200:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:2/0/physics_layer_0/angular_velocity = 0.0 +200:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:2/0/physics_layer_1/angular_velocity = 0.0 +201:2/0 = 0 +201:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:2/0/physics_layer_0/angular_velocity = 0.0 +201:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:2/0/physics_layer_1/angular_velocity = 0.0 +202:2/0 = 0 +202:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:2/0/physics_layer_0/angular_velocity = 0.0 +202:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:2/0/physics_layer_1/angular_velocity = 0.0 +203:2/0 = 0 +203:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:2/0/physics_layer_0/angular_velocity = 0.0 +203:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:2/0/physics_layer_1/angular_velocity = 0.0 +204:2/0 = 0 +204:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:2/0/physics_layer_0/angular_velocity = 0.0 +204:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:2/0/physics_layer_1/angular_velocity = 0.0 +205:2/0 = 0 +205:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:2/0/physics_layer_0/angular_velocity = 0.0 +205:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:2/0/physics_layer_1/angular_velocity = 0.0 +206:2/0 = 0 +206:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:2/0/physics_layer_0/angular_velocity = 0.0 +206:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +206:2/0/physics_layer_1/angular_velocity = 0.0 +207:2/0 = 0 +207:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:2/0/physics_layer_0/angular_velocity = 0.0 +207:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:2/0/physics_layer_1/angular_velocity = 0.0 +208:2/0 = 0 +208:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:2/0/physics_layer_0/angular_velocity = 0.0 +208:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:2/0/physics_layer_1/angular_velocity = 0.0 +209:2/0 = 0 +209:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:2/0/physics_layer_0/angular_velocity = 0.0 +209:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:2/0/physics_layer_1/angular_velocity = 0.0 +210:2/0 = 0 +210:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:2/0/physics_layer_0/angular_velocity = 0.0 +210:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +210:2/0/physics_layer_1/angular_velocity = 0.0 +211:2/0 = 0 +211:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +211:2/0/physics_layer_0/angular_velocity = 0.0 +211:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +211:2/0/physics_layer_1/angular_velocity = 0.0 +212:2/0 = 0 +212:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +212:2/0/physics_layer_0/angular_velocity = 0.0 +212:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +212:2/0/physics_layer_1/angular_velocity = 0.0 +213:2/0 = 0 +213:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:2/0/physics_layer_0/angular_velocity = 0.0 +213:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:2/0/physics_layer_1/angular_velocity = 0.0 +214:2/0 = 0 +214:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:2/0/physics_layer_0/angular_velocity = 0.0 +214:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:2/0/physics_layer_1/angular_velocity = 0.0 +215:2/0 = 0 +215:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:2/0/physics_layer_0/angular_velocity = 0.0 +215:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:2/0/physics_layer_1/angular_velocity = 0.0 +218:2/0 = 0 +218:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:2/0/physics_layer_0/angular_velocity = 0.0 +218:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:2/0/physics_layer_1/angular_velocity = 0.0 +219:2/0 = 0 +219:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:2/0/physics_layer_0/angular_velocity = 0.0 +219:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:2/0/physics_layer_1/angular_velocity = 0.0 +220:2/0 = 0 +220:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:2/0/physics_layer_0/angular_velocity = 0.0 +220:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:2/0/physics_layer_1/angular_velocity = 0.0 +221:2/0 = 0 +221:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +221:2/0/physics_layer_0/angular_velocity = 0.0 +221:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +221:2/0/physics_layer_1/angular_velocity = 0.0 +222:2/0 = 0 +222:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +222:2/0/physics_layer_0/angular_velocity = 0.0 +222:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +222:2/0/physics_layer_1/angular_velocity = 0.0 +223:2/0 = 0 +223:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +223:2/0/physics_layer_0/angular_velocity = 0.0 +223:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +223:2/0/physics_layer_1/angular_velocity = 0.0 +224:2/0 = 0 +224:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:2/0/physics_layer_0/angular_velocity = 0.0 +224:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:2/0/physics_layer_1/angular_velocity = 0.0 +225:2/0 = 0 +225:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:2/0/physics_layer_0/angular_velocity = 0.0 +225:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:2/0/physics_layer_1/angular_velocity = 0.0 +226:2/0 = 0 +226:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +226:2/0/physics_layer_0/angular_velocity = 0.0 +226:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +226:2/0/physics_layer_1/angular_velocity = 0.0 +227:2/0 = 0 +227:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +227:2/0/physics_layer_0/angular_velocity = 0.0 +227:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +227:2/0/physics_layer_1/angular_velocity = 0.0 +228:2/0 = 0 +228:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +228:2/0/physics_layer_0/angular_velocity = 0.0 +228:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +228:2/0/physics_layer_1/angular_velocity = 0.0 +234:2/0 = 0 +234:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:2/0/physics_layer_0/angular_velocity = 0.0 +234:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:2/0/physics_layer_1/angular_velocity = 0.0 +235:2/0 = 0 +235:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:2/0/physics_layer_0/angular_velocity = 0.0 +235:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:2/0/physics_layer_1/angular_velocity = 0.0 +236:2/0 = 0 +236:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:2/0/physics_layer_0/angular_velocity = 0.0 +236:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:2/0/physics_layer_1/angular_velocity = 0.0 +243:2/0 = 0 +243:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:2/0/physics_layer_0/angular_velocity = 0.0 +243:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:2/0/physics_layer_1/angular_velocity = 0.0 +244:2/0 = 0 +244:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:2/0/physics_layer_0/angular_velocity = 0.0 +244:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:2/0/physics_layer_1/angular_velocity = 0.0 +245:2/0 = 0 +245:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:2/0/physics_layer_0/angular_velocity = 0.0 +245:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:2/0/physics_layer_1/angular_velocity = 0.0 +246:2/0 = 0 +246:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:2/0/physics_layer_0/angular_velocity = 0.0 +246:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:2/0/physics_layer_1/angular_velocity = 0.0 +247:2/0 = 0 +247:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:2/0/physics_layer_0/angular_velocity = 0.0 +247:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:2/0/physics_layer_1/angular_velocity = 0.0 +248:2/0 = 0 +248:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:2/0/physics_layer_0/angular_velocity = 0.0 +248:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:2/0/physics_layer_1/angular_velocity = 0.0 +249:2/0 = 0 +249:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:2/0/physics_layer_0/angular_velocity = 0.0 +249:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:2/0/physics_layer_1/angular_velocity = 0.0 +250:2/0 = 0 +250:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:2/0/physics_layer_0/angular_velocity = 0.0 +250:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:2/0/physics_layer_1/angular_velocity = 0.0 +251:2/0 = 0 +251:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:2/0/physics_layer_0/angular_velocity = 0.0 +251:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:2/0/physics_layer_1/angular_velocity = 0.0 +255:2/0 = 0 +255:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:2/0/physics_layer_0/angular_velocity = 0.0 +255:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:2/0/physics_layer_1/angular_velocity = 0.0 +256:2/0 = 0 +256:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:2/0/physics_layer_0/angular_velocity = 0.0 +256:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:2/0/physics_layer_1/angular_velocity = 0.0 +257:2/0 = 0 +257:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:2/0/physics_layer_0/angular_velocity = 0.0 +257:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:2/0/physics_layer_1/angular_velocity = 0.0 +267:2/0 = 0 +267:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:2/0/physics_layer_0/angular_velocity = 0.0 +267:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:2/0/physics_layer_1/angular_velocity = 0.0 +268:2/0 = 0 +268:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +268:2/0/physics_layer_0/angular_velocity = 0.0 +268:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +268:2/0/physics_layer_1/angular_velocity = 0.0 +269:2/0 = 0 +269:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +269:2/0/physics_layer_0/angular_velocity = 0.0 +269:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +269:2/0/physics_layer_1/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0 +8:3/0 = 0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0 +13:3/0 = 0 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_1/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_1/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_1/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0 +21:3/0 = 0 +21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_1/angular_velocity = 0.0 +22:3/0 = 0 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0 +23:3/0 = 0 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_1/angular_velocity = 0.0 +24:3/0 = 0 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_1/angular_velocity = 0.0 +25:3/0 = 0 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0 +26:3/0 = 0 +26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_1/angular_velocity = 0.0 +30:3/0 = 0 +30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_1/angular_velocity = 0.0 +31:3/0 = 0 +31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_1/angular_velocity = 0.0 +32:3/0 = 0 +32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_1/angular_velocity = 0.0 +33:3/0 = 0 +33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_0/angular_velocity = 0.0 +33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_1/angular_velocity = 0.0 +34:3/0 = 0 +34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_1/angular_velocity = 0.0 +35:3/0 = 0 +35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_1/angular_velocity = 0.0 +45:3/0 = 0 +45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:3/0/physics_layer_0/angular_velocity = 0.0 +45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:3/0/physics_layer_1/angular_velocity = 0.0 +46:3/0 = 0 +46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:3/0/physics_layer_0/angular_velocity = 0.0 +46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:3/0/physics_layer_1/angular_velocity = 0.0 +47:3/0 = 0 +47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:3/0/physics_layer_0/angular_velocity = 0.0 +47:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:3/0/physics_layer_1/angular_velocity = 0.0 +48:3/0 = 0 +48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:3/0/physics_layer_0/angular_velocity = 0.0 +48:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:3/0/physics_layer_1/angular_velocity = 0.0 +49:3/0 = 0 +49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:3/0/physics_layer_0/angular_velocity = 0.0 +49:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:3/0/physics_layer_1/angular_velocity = 0.0 +50:3/0 = 0 +50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:3/0/physics_layer_0/angular_velocity = 0.0 +50:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:3/0/physics_layer_1/angular_velocity = 0.0 +51:3/0 = 0 +51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:3/0/physics_layer_0/angular_velocity = 0.0 +51:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:3/0/physics_layer_1/angular_velocity = 0.0 +52:3/0 = 0 +52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:3/0/physics_layer_0/angular_velocity = 0.0 +52:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:3/0/physics_layer_1/angular_velocity = 0.0 +53:3/0 = 0 +53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:3/0/physics_layer_0/angular_velocity = 0.0 +53:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:3/0/physics_layer_1/angular_velocity = 0.0 +54:3/0 = 0 +54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:3/0/physics_layer_0/angular_velocity = 0.0 +54:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:3/0/physics_layer_1/angular_velocity = 0.0 +55:3/0 = 0 +55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:3/0/physics_layer_0/angular_velocity = 0.0 +55:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:3/0/physics_layer_1/angular_velocity = 0.0 +56:3/0 = 0 +56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:3/0/physics_layer_0/angular_velocity = 0.0 +56:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:3/0/physics_layer_1/angular_velocity = 0.0 +57:3/0 = 0 +57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:3/0/physics_layer_0/angular_velocity = 0.0 +57:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:3/0/physics_layer_1/angular_velocity = 0.0 +58:3/0 = 0 +58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:3/0/physics_layer_0/angular_velocity = 0.0 +58:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:3/0/physics_layer_1/angular_velocity = 0.0 +59:3/0 = 0 +59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:3/0/physics_layer_0/angular_velocity = 0.0 +59:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:3/0/physics_layer_1/angular_velocity = 0.0 +60:3/0 = 0 +60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:3/0/physics_layer_0/angular_velocity = 0.0 +60:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:3/0/physics_layer_1/angular_velocity = 0.0 +61:3/0 = 0 +61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:3/0/physics_layer_0/angular_velocity = 0.0 +61:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:3/0/physics_layer_1/angular_velocity = 0.0 +62:3/0 = 0 +62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:3/0/physics_layer_0/angular_velocity = 0.0 +62:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:3/0/physics_layer_1/angular_velocity = 0.0 +63:3/0 = 0 +63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:3/0/physics_layer_0/angular_velocity = 0.0 +63:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:3/0/physics_layer_1/angular_velocity = 0.0 +64:3/0 = 0 +64:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:3/0/physics_layer_0/angular_velocity = 0.0 +64:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:3/0/physics_layer_1/angular_velocity = 0.0 +65:3/0 = 0 +65:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:3/0/physics_layer_0/angular_velocity = 0.0 +65:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:3/0/physics_layer_1/angular_velocity = 0.0 +69:3/0 = 0 +69:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:3/0/physics_layer_0/angular_velocity = 0.0 +69:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:3/0/physics_layer_1/angular_velocity = 0.0 +70:3/0 = 0 +70:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:3/0/physics_layer_0/angular_velocity = 0.0 +70:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:3/0/physics_layer_1/angular_velocity = 0.0 +71:3/0 = 0 +71:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:3/0/physics_layer_0/angular_velocity = 0.0 +71:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:3/0/physics_layer_1/angular_velocity = 0.0 +72:3/0 = 0 +72:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:3/0/physics_layer_0/angular_velocity = 0.0 +72:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:3/0/physics_layer_1/angular_velocity = 0.0 +73:3/0 = 0 +73:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:3/0/physics_layer_0/angular_velocity = 0.0 +73:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:3/0/physics_layer_1/angular_velocity = 0.0 +74:3/0 = 0 +74:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:3/0/physics_layer_0/angular_velocity = 0.0 +74:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:3/0/physics_layer_1/angular_velocity = 0.0 +78:3/0 = 0 +78:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:3/0/physics_layer_0/angular_velocity = 0.0 +78:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:3/0/physics_layer_1/angular_velocity = 0.0 +79:3/0 = 0 +79:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:3/0/physics_layer_0/angular_velocity = 0.0 +79:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:3/0/physics_layer_1/angular_velocity = 0.0 +80:3/0 = 0 +80:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:3/0/physics_layer_0/angular_velocity = 0.0 +80:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:3/0/physics_layer_1/angular_velocity = 0.0 +81:3/0 = 0 +81:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:3/0/physics_layer_0/angular_velocity = 0.0 +81:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:3/0/physics_layer_1/angular_velocity = 0.0 +82:3/0 = 0 +82:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:3/0/physics_layer_0/angular_velocity = 0.0 +82:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:3/0/physics_layer_1/angular_velocity = 0.0 +83:3/0 = 0 +83:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:3/0/physics_layer_0/angular_velocity = 0.0 +83:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:3/0/physics_layer_1/angular_velocity = 0.0 +93:3/0 = 0 +93:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:3/0/physics_layer_0/angular_velocity = 0.0 +93:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:3/0/physics_layer_1/angular_velocity = 0.0 +94:3/0 = 0 +94:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:3/0/physics_layer_0/angular_velocity = 0.0 +94:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:3/0/physics_layer_1/angular_velocity = 0.0 +95:3/0 = 0 +95:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:3/0/physics_layer_0/angular_velocity = 0.0 +95:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:3/0/physics_layer_1/angular_velocity = 0.0 +96:3/0 = 0 +96:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:3/0/physics_layer_0/angular_velocity = 0.0 +96:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:3/0/physics_layer_1/angular_velocity = 0.0 +97:3/0 = 0 +97:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:3/0/physics_layer_0/angular_velocity = 0.0 +97:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:3/0/physics_layer_1/angular_velocity = 0.0 +98:3/0 = 0 +98:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:3/0/physics_layer_0/angular_velocity = 0.0 +98:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:3/0/physics_layer_1/angular_velocity = 0.0 +99:3/0 = 0 +99:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:3/0/physics_layer_0/angular_velocity = 0.0 +99:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:3/0/physics_layer_1/angular_velocity = 0.0 +100:3/0 = 0 +100:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:3/0/physics_layer_0/angular_velocity = 0.0 +100:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:3/0/physics_layer_1/angular_velocity = 0.0 +101:3/0 = 0 +101:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:3/0/physics_layer_0/angular_velocity = 0.0 +101:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:3/0/physics_layer_1/angular_velocity = 0.0 +102:3/0 = 0 +102:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:3/0/physics_layer_0/angular_velocity = 0.0 +102:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:3/0/physics_layer_1/angular_velocity = 0.0 +103:3/0 = 0 +103:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:3/0/physics_layer_0/angular_velocity = 0.0 +103:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:3/0/physics_layer_1/angular_velocity = 0.0 +104:3/0 = 0 +104:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:3/0/physics_layer_0/angular_velocity = 0.0 +104:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:3/0/physics_layer_1/angular_velocity = 0.0 +105:3/0 = 0 +105:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:3/0/physics_layer_0/angular_velocity = 0.0 +105:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:3/0/physics_layer_1/angular_velocity = 0.0 +106:3/0 = 0 +106:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:3/0/physics_layer_0/angular_velocity = 0.0 +106:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:3/0/physics_layer_1/angular_velocity = 0.0 +107:3/0 = 0 +107:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:3/0/physics_layer_0/angular_velocity = 0.0 +107:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:3/0/physics_layer_1/angular_velocity = 0.0 +108:3/0 = 0 +108:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:3/0/physics_layer_0/angular_velocity = 0.0 +108:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:3/0/physics_layer_1/angular_velocity = 0.0 +109:3/0 = 0 +109:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:3/0/physics_layer_0/angular_velocity = 0.0 +109:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:3/0/physics_layer_1/angular_velocity = 0.0 +110:3/0 = 0 +110:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:3/0/physics_layer_0/angular_velocity = 0.0 +110:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:3/0/physics_layer_1/angular_velocity = 0.0 +111:3/0 = 0 +111:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:3/0/physics_layer_0/angular_velocity = 0.0 +111:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:3/0/physics_layer_1/angular_velocity = 0.0 +112:3/0 = 0 +112:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:3/0/physics_layer_0/angular_velocity = 0.0 +112:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:3/0/physics_layer_1/angular_velocity = 0.0 +113:3/0 = 0 +113:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:3/0/physics_layer_0/angular_velocity = 0.0 +113:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:3/0/physics_layer_1/angular_velocity = 0.0 +117:3/0 = 0 +117:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:3/0/physics_layer_0/angular_velocity = 0.0 +117:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:3/0/physics_layer_1/angular_velocity = 0.0 +118:3/0 = 0 +118:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:3/0/physics_layer_0/angular_velocity = 0.0 +118:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:3/0/physics_layer_1/angular_velocity = 0.0 +119:3/0 = 0 +119:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:3/0/physics_layer_0/angular_velocity = 0.0 +119:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:3/0/physics_layer_1/angular_velocity = 0.0 +120:3/0 = 0 +120:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:3/0/physics_layer_0/angular_velocity = 0.0 +120:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:3/0/physics_layer_1/angular_velocity = 0.0 +121:3/0 = 0 +121:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:3/0/physics_layer_0/angular_velocity = 0.0 +121:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:3/0/physics_layer_1/angular_velocity = 0.0 +122:3/0 = 0 +122:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:3/0/physics_layer_0/angular_velocity = 0.0 +122:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:3/0/physics_layer_1/angular_velocity = 0.0 +126:3/0 = 0 +126:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:3/0/physics_layer_0/angular_velocity = 0.0 +126:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +126:3/0/physics_layer_1/angular_velocity = 0.0 +127:3/0 = 0 +127:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:3/0/physics_layer_0/angular_velocity = 0.0 +127:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +127:3/0/physics_layer_1/angular_velocity = 0.0 +128:3/0 = 0 +128:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:3/0/physics_layer_0/angular_velocity = 0.0 +128:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +128:3/0/physics_layer_1/angular_velocity = 0.0 +129:3/0 = 0 +129:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:3/0/physics_layer_0/angular_velocity = 0.0 +129:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +129:3/0/physics_layer_1/angular_velocity = 0.0 +130:3/0 = 0 +130:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:3/0/physics_layer_0/angular_velocity = 0.0 +130:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +130:3/0/physics_layer_1/angular_velocity = 0.0 +131:3/0 = 0 +131:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:3/0/physics_layer_0/angular_velocity = 0.0 +131:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +131:3/0/physics_layer_1/angular_velocity = 0.0 +141:3/0 = 0 +141:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:3/0/physics_layer_0/angular_velocity = 0.0 +141:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:3/0/physics_layer_1/angular_velocity = 0.0 +142:3/0 = 0 +142:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:3/0/physics_layer_0/angular_velocity = 0.0 +142:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:3/0/physics_layer_1/angular_velocity = 0.0 +143:3/0 = 0 +143:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:3/0/physics_layer_0/angular_velocity = 0.0 +143:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:3/0/physics_layer_1/angular_velocity = 0.0 +149:3/0 = 0 +149:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:3/0/physics_layer_0/angular_velocity = 0.0 +149:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:3/0/physics_layer_1/angular_velocity = 0.0 +150:3/0 = 0 +150:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:3/0/physics_layer_0/angular_velocity = 0.0 +150:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:3/0/physics_layer_1/angular_velocity = 0.0 +151:3/0 = 0 +151:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:3/0/physics_layer_0/angular_velocity = 0.0 +151:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:3/0/physics_layer_1/angular_velocity = 0.0 +152:3/0 = 0 +152:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:3/0/physics_layer_0/angular_velocity = 0.0 +152:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:3/0/physics_layer_1/angular_velocity = 0.0 +153:3/0 = 0 +153:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:3/0/physics_layer_0/angular_velocity = 0.0 +153:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:3/0/physics_layer_1/angular_velocity = 0.0 +161:3/0 = 0 +161:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:3/0/physics_layer_0/angular_velocity = 0.0 +161:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:3/0/physics_layer_1/angular_velocity = 0.0 +162:3/0 = 0 +162:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:3/0/physics_layer_0/angular_velocity = 0.0 +162:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:3/0/physics_layer_1/angular_velocity = 0.0 +163:3/0 = 0 +163:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:3/0/physics_layer_0/angular_velocity = 0.0 +163:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:3/0/physics_layer_1/angular_velocity = 0.0 +164:3/0 = 0 +164:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:3/0/physics_layer_0/angular_velocity = 0.0 +164:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:3/0/physics_layer_1/angular_velocity = 0.0 +165:3/0 = 0 +165:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:3/0/physics_layer_0/angular_velocity = 0.0 +165:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:3/0/physics_layer_1/angular_velocity = 0.0 +168:3/0 = 0 +168:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:3/0/physics_layer_0/angular_velocity = 0.0 +168:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:3/0/physics_layer_1/angular_velocity = 0.0 +169:3/0 = 0 +169:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:3/0/physics_layer_0/angular_velocity = 0.0 +169:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:3/0/physics_layer_1/angular_velocity = 0.0 +170:3/0 = 0 +170:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:3/0/physics_layer_0/angular_velocity = 0.0 +170:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:3/0/physics_layer_1/angular_velocity = 0.0 +171:3/0 = 0 +171:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:3/0/physics_layer_0/angular_velocity = 0.0 +171:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:3/0/physics_layer_1/angular_velocity = 0.0 +172:3/0 = 0 +172:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:3/0/physics_layer_0/angular_velocity = 0.0 +172:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:3/0/physics_layer_1/angular_velocity = 0.0 +173:3/0 = 0 +173:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:3/0/physics_layer_0/angular_velocity = 0.0 +173:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:3/0/physics_layer_1/angular_velocity = 0.0 +174:3/0 = 0 +174:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:3/0/physics_layer_0/angular_velocity = 0.0 +174:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:3/0/physics_layer_1/angular_velocity = 0.0 +175:3/0 = 0 +175:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:3/0/physics_layer_0/angular_velocity = 0.0 +175:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:3/0/physics_layer_1/angular_velocity = 0.0 +176:3/0 = 0 +176:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:3/0/physics_layer_0/angular_velocity = 0.0 +176:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:3/0/physics_layer_1/angular_velocity = 0.0 +180:3/0 = 0 +180:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:3/0/physics_layer_0/angular_velocity = 0.0 +180:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:3/0/physics_layer_1/angular_velocity = 0.0 +181:3/0 = 0 +181:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:3/0/physics_layer_0/angular_velocity = 0.0 +181:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:3/0/physics_layer_1/angular_velocity = 0.0 +182:3/0 = 0 +182:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:3/0/physics_layer_0/angular_velocity = 0.0 +182:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:3/0/physics_layer_1/angular_velocity = 0.0 +183:3/0 = 0 +183:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:3/0/physics_layer_0/angular_velocity = 0.0 +183:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:3/0/physics_layer_1/angular_velocity = 0.0 +184:3/0 = 0 +184:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:3/0/physics_layer_0/angular_velocity = 0.0 +184:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:3/0/physics_layer_1/angular_velocity = 0.0 +185:3/0 = 0 +185:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:3/0/physics_layer_0/angular_velocity = 0.0 +185:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:3/0/physics_layer_1/angular_velocity = 0.0 +186:3/0 = 0 +186:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:3/0/physics_layer_0/angular_velocity = 0.0 +186:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:3/0/physics_layer_1/angular_velocity = 0.0 +187:3/0 = 0 +187:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:3/0/physics_layer_0/angular_velocity = 0.0 +187:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:3/0/physics_layer_1/angular_velocity = 0.0 +188:3/0 = 0 +188:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:3/0/physics_layer_0/angular_velocity = 0.0 +188:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:3/0/physics_layer_1/angular_velocity = 0.0 +197:3/0 = 0 +197:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:3/0/physics_layer_0/angular_velocity = 0.0 +197:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:3/0/physics_layer_1/angular_velocity = 0.0 +198:3/0 = 0 +198:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:3/0/physics_layer_0/angular_velocity = 0.0 +198:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:3/0/physics_layer_1/angular_velocity = 0.0 +199:3/0 = 0 +199:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:3/0/physics_layer_0/angular_velocity = 0.0 +199:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:3/0/physics_layer_1/angular_velocity = 0.0 +200:3/0 = 0 +200:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:3/0/physics_layer_0/angular_velocity = 0.0 +200:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:3/0/physics_layer_1/angular_velocity = 0.0 +201:3/0 = 0 +201:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:3/0/physics_layer_0/angular_velocity = 0.0 +201:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:3/0/physics_layer_1/angular_velocity = 0.0 +209:3/0 = 0 +209:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:3/0/physics_layer_0/angular_velocity = 0.0 +209:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:3/0/physics_layer_1/angular_velocity = 0.0 +213:3/0 = 0 +213:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:3/0/physics_layer_0/angular_velocity = 0.0 +213:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:3/0/physics_layer_1/angular_velocity = 0.0 +218:3/0 = 0 +218:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:3/0/physics_layer_0/angular_velocity = 0.0 +218:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:3/0/physics_layer_1/angular_velocity = 0.0 +219:3/0 = 0 +219:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:3/0/physics_layer_0/angular_velocity = 0.0 +219:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:3/0/physics_layer_1/angular_velocity = 0.0 +220:3/0 = 0 +220:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:3/0/physics_layer_0/angular_velocity = 0.0 +220:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:3/0/physics_layer_1/angular_velocity = 0.0 +221:3/0 = 0 +221:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +221:3/0/physics_layer_0/angular_velocity = 0.0 +221:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +221:3/0/physics_layer_1/angular_velocity = 0.0 +222:3/0 = 0 +222:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +222:3/0/physics_layer_0/angular_velocity = 0.0 +222:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +222:3/0/physics_layer_1/angular_velocity = 0.0 +223:3/0 = 0 +223:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +223:3/0/physics_layer_0/angular_velocity = 0.0 +223:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +223:3/0/physics_layer_1/angular_velocity = 0.0 +224:3/0 = 0 +224:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:3/0/physics_layer_0/angular_velocity = 0.0 +224:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:3/0/physics_layer_1/angular_velocity = 0.0 +225:3/0 = 0 +225:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:3/0/physics_layer_0/angular_velocity = 0.0 +225:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:3/0/physics_layer_1/angular_velocity = 0.0 +226:3/0 = 0 +226:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +226:3/0/physics_layer_0/angular_velocity = 0.0 +226:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +226:3/0/physics_layer_1/angular_velocity = 0.0 +227:3/0 = 0 +227:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +227:3/0/physics_layer_0/angular_velocity = 0.0 +227:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +227:3/0/physics_layer_1/angular_velocity = 0.0 +228:3/0 = 0 +228:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +228:3/0/physics_layer_0/angular_velocity = 0.0 +228:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +228:3/0/physics_layer_1/angular_velocity = 0.0 +232:3/0 = 0 +232:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:3/0/physics_layer_0/angular_velocity = 0.0 +232:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:3/0/physics_layer_1/angular_velocity = 0.0 +234:3/0 = 0 +234:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:3/0/physics_layer_0/angular_velocity = 0.0 +234:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:3/0/physics_layer_1/angular_velocity = 0.0 +235:3/0 = 0 +235:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:3/0/physics_layer_0/angular_velocity = 0.0 +235:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:3/0/physics_layer_1/angular_velocity = 0.0 +236:3/0 = 0 +236:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:3/0/physics_layer_0/angular_velocity = 0.0 +236:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:3/0/physics_layer_1/angular_velocity = 0.0 +238:3/0 = 0 +238:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:3/0/physics_layer_0/angular_velocity = 0.0 +238:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:3/0/physics_layer_1/angular_velocity = 0.0 +243:3/0 = 0 +243:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:3/0/physics_layer_0/angular_velocity = 0.0 +243:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:3/0/physics_layer_1/angular_velocity = 0.0 +244:3/0 = 0 +244:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:3/0/physics_layer_0/angular_velocity = 0.0 +244:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:3/0/physics_layer_1/angular_velocity = 0.0 +245:3/0 = 0 +245:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:3/0/physics_layer_0/angular_velocity = 0.0 +245:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:3/0/physics_layer_1/angular_velocity = 0.0 +246:3/0 = 0 +246:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:3/0/physics_layer_0/angular_velocity = 0.0 +246:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:3/0/physics_layer_1/angular_velocity = 0.0 +247:3/0 = 0 +247:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:3/0/physics_layer_0/angular_velocity = 0.0 +247:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:3/0/physics_layer_1/angular_velocity = 0.0 +248:3/0 = 0 +248:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:3/0/physics_layer_0/angular_velocity = 0.0 +248:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:3/0/physics_layer_1/angular_velocity = 0.0 +249:3/0 = 0 +249:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:3/0/physics_layer_0/angular_velocity = 0.0 +249:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:3/0/physics_layer_1/angular_velocity = 0.0 +250:3/0 = 0 +250:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:3/0/physics_layer_0/angular_velocity = 0.0 +250:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:3/0/physics_layer_1/angular_velocity = 0.0 +251:3/0 = 0 +251:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:3/0/physics_layer_0/angular_velocity = 0.0 +251:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:3/0/physics_layer_1/angular_velocity = 0.0 +255:3/0 = 0 +255:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:3/0/physics_layer_0/angular_velocity = 0.0 +255:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:3/0/physics_layer_1/angular_velocity = 0.0 +256:3/0 = 0 +256:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:3/0/physics_layer_0/angular_velocity = 0.0 +256:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:3/0/physics_layer_1/angular_velocity = 0.0 +257:3/0 = 0 +257:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:3/0/physics_layer_0/angular_velocity = 0.0 +257:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:3/0/physics_layer_1/angular_velocity = 0.0 +265:3/0 = 0 +265:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +265:3/0/physics_layer_0/angular_velocity = 0.0 +265:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +265:3/0/physics_layer_1/angular_velocity = 0.0 +266:3/0 = 0 +266:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +266:3/0/physics_layer_0/angular_velocity = 0.0 +266:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +266:3/0/physics_layer_1/angular_velocity = 0.0 +270:3/0 = 0 +270:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +270:3/0/physics_layer_0/angular_velocity = 0.0 +270:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +270:3/0/physics_layer_1/angular_velocity = 0.0 +271:3/0 = 0 +271:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +271:3/0/physics_layer_0/angular_velocity = 0.0 +271:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +271:3/0/physics_layer_1/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_1/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0 +21:4/0 = 0 +21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_1/angular_velocity = 0.0 +22:4/0 = 0 +22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0 +23:4/0 = 0 +23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_1/angular_velocity = 0.0 +24:4/0 = 0 +24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_1/angular_velocity = 0.0 +25:4/0 = 0 +25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0 +26:4/0 = 0 +26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_1/angular_velocity = 0.0 +30:4/0 = 0 +30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_1/angular_velocity = 0.0 +31:4/0 = 0 +31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_0/angular_velocity = 0.0 +31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_1/angular_velocity = 0.0 +32:4/0 = 0 +32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_1/angular_velocity = 0.0 +33:4/0 = 0 +33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_1/angular_velocity = 0.0 +34:4/0 = 0 +34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_1/angular_velocity = 0.0 +35:4/0 = 0 +35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_1/angular_velocity = 0.0 +45:4/0 = 0 +45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:4/0/physics_layer_0/angular_velocity = 0.0 +45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:4/0/physics_layer_1/angular_velocity = 0.0 +46:4/0 = 0 +46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:4/0/physics_layer_0/angular_velocity = 0.0 +46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:4/0/physics_layer_1/angular_velocity = 0.0 +47:4/0 = 0 +47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:4/0/physics_layer_0/angular_velocity = 0.0 +47:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:4/0/physics_layer_1/angular_velocity = 0.0 +48:4/0 = 0 +48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:4/0/physics_layer_0/angular_velocity = 0.0 +48:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:4/0/physics_layer_1/angular_velocity = 0.0 +49:4/0 = 0 +49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:4/0/physics_layer_0/angular_velocity = 0.0 +49:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:4/0/physics_layer_1/angular_velocity = 0.0 +50:4/0 = 0 +50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:4/0/physics_layer_0/angular_velocity = 0.0 +50:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:4/0/physics_layer_1/angular_velocity = 0.0 +51:4/0 = 0 +51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:4/0/physics_layer_0/angular_velocity = 0.0 +51:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:4/0/physics_layer_1/angular_velocity = 0.0 +52:4/0 = 0 +52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:4/0/physics_layer_0/angular_velocity = 0.0 +52:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:4/0/physics_layer_1/angular_velocity = 0.0 +53:4/0 = 0 +53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:4/0/physics_layer_0/angular_velocity = 0.0 +53:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:4/0/physics_layer_1/angular_velocity = 0.0 +54:4/0 = 0 +54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:4/0/physics_layer_0/angular_velocity = 0.0 +54:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:4/0/physics_layer_1/angular_velocity = 0.0 +55:4/0 = 0 +55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:4/0/physics_layer_0/angular_velocity = 0.0 +55:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:4/0/physics_layer_1/angular_velocity = 0.0 +56:4/0 = 0 +56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:4/0/physics_layer_0/angular_velocity = 0.0 +56:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:4/0/physics_layer_1/angular_velocity = 0.0 +57:4/0 = 0 +57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:4/0/physics_layer_0/angular_velocity = 0.0 +57:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:4/0/physics_layer_1/angular_velocity = 0.0 +58:4/0 = 0 +58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:4/0/physics_layer_0/angular_velocity = 0.0 +58:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:4/0/physics_layer_1/angular_velocity = 0.0 +59:4/0 = 0 +59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:4/0/physics_layer_0/angular_velocity = 0.0 +59:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:4/0/physics_layer_1/angular_velocity = 0.0 +60:4/0 = 0 +60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:4/0/physics_layer_0/angular_velocity = 0.0 +60:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:4/0/physics_layer_1/angular_velocity = 0.0 +61:4/0 = 0 +61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:4/0/physics_layer_0/angular_velocity = 0.0 +61:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:4/0/physics_layer_1/angular_velocity = 0.0 +62:4/0 = 0 +62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:4/0/physics_layer_0/angular_velocity = 0.0 +62:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:4/0/physics_layer_1/angular_velocity = 0.0 +63:4/0 = 0 +63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:4/0/physics_layer_0/angular_velocity = 0.0 +63:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:4/0/physics_layer_1/angular_velocity = 0.0 +64:4/0 = 0 +64:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:4/0/physics_layer_0/angular_velocity = 0.0 +64:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:4/0/physics_layer_1/angular_velocity = 0.0 +65:4/0 = 0 +65:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:4/0/physics_layer_0/angular_velocity = 0.0 +65:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:4/0/physics_layer_1/angular_velocity = 0.0 +69:4/0 = 0 +69:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:4/0/physics_layer_0/angular_velocity = 0.0 +69:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:4/0/physics_layer_1/angular_velocity = 0.0 +70:4/0 = 0 +70:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:4/0/physics_layer_0/angular_velocity = 0.0 +70:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:4/0/physics_layer_1/angular_velocity = 0.0 +71:4/0 = 0 +71:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:4/0/physics_layer_0/angular_velocity = 0.0 +71:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:4/0/physics_layer_1/angular_velocity = 0.0 +72:4/0 = 0 +72:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:4/0/physics_layer_0/angular_velocity = 0.0 +72:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:4/0/physics_layer_1/angular_velocity = 0.0 +73:4/0 = 0 +73:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:4/0/physics_layer_0/angular_velocity = 0.0 +73:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:4/0/physics_layer_1/angular_velocity = 0.0 +74:4/0 = 0 +74:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:4/0/physics_layer_0/angular_velocity = 0.0 +74:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:4/0/physics_layer_1/angular_velocity = 0.0 +78:4/0 = 0 +78:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:4/0/physics_layer_0/angular_velocity = 0.0 +78:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:4/0/physics_layer_1/angular_velocity = 0.0 +79:4/0 = 0 +79:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:4/0/physics_layer_0/angular_velocity = 0.0 +79:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:4/0/physics_layer_1/angular_velocity = 0.0 +80:4/0 = 0 +80:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:4/0/physics_layer_0/angular_velocity = 0.0 +80:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:4/0/physics_layer_1/angular_velocity = 0.0 +81:4/0 = 0 +81:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:4/0/physics_layer_0/angular_velocity = 0.0 +81:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:4/0/physics_layer_1/angular_velocity = 0.0 +82:4/0 = 0 +82:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:4/0/physics_layer_0/angular_velocity = 0.0 +82:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:4/0/physics_layer_1/angular_velocity = 0.0 +83:4/0 = 0 +83:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:4/0/physics_layer_0/angular_velocity = 0.0 +83:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:4/0/physics_layer_1/angular_velocity = 0.0 +93:4/0 = 0 +93:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:4/0/physics_layer_0/angular_velocity = 0.0 +93:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:4/0/physics_layer_1/angular_velocity = 0.0 +94:4/0 = 0 +94:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:4/0/physics_layer_0/angular_velocity = 0.0 +94:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:4/0/physics_layer_1/angular_velocity = 0.0 +95:4/0 = 0 +95:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:4/0/physics_layer_0/angular_velocity = 0.0 +95:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:4/0/physics_layer_1/angular_velocity = 0.0 +96:4/0 = 0 +96:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:4/0/physics_layer_0/angular_velocity = 0.0 +96:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:4/0/physics_layer_1/angular_velocity = 0.0 +97:4/0 = 0 +97:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:4/0/physics_layer_0/angular_velocity = 0.0 +97:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:4/0/physics_layer_1/angular_velocity = 0.0 +98:4/0 = 0 +98:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:4/0/physics_layer_0/angular_velocity = 0.0 +98:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:4/0/physics_layer_1/angular_velocity = 0.0 +99:4/0 = 0 +99:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:4/0/physics_layer_0/angular_velocity = 0.0 +99:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:4/0/physics_layer_1/angular_velocity = 0.0 +100:4/0 = 0 +100:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:4/0/physics_layer_0/angular_velocity = 0.0 +100:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:4/0/physics_layer_1/angular_velocity = 0.0 +101:4/0 = 0 +101:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:4/0/physics_layer_0/angular_velocity = 0.0 +101:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:4/0/physics_layer_1/angular_velocity = 0.0 +102:4/0 = 0 +102:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:4/0/physics_layer_0/angular_velocity = 0.0 +102:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:4/0/physics_layer_1/angular_velocity = 0.0 +103:4/0 = 0 +103:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:4/0/physics_layer_0/angular_velocity = 0.0 +103:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:4/0/physics_layer_1/angular_velocity = 0.0 +104:4/0 = 0 +104:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:4/0/physics_layer_0/angular_velocity = 0.0 +104:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:4/0/physics_layer_1/angular_velocity = 0.0 +105:4/0 = 0 +105:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:4/0/physics_layer_0/angular_velocity = 0.0 +105:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:4/0/physics_layer_1/angular_velocity = 0.0 +106:4/0 = 0 +106:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:4/0/physics_layer_0/angular_velocity = 0.0 +106:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:4/0/physics_layer_1/angular_velocity = 0.0 +107:4/0 = 0 +107:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:4/0/physics_layer_0/angular_velocity = 0.0 +107:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:4/0/physics_layer_1/angular_velocity = 0.0 +108:4/0 = 0 +108:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:4/0/physics_layer_0/angular_velocity = 0.0 +108:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:4/0/physics_layer_1/angular_velocity = 0.0 +109:4/0 = 0 +109:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:4/0/physics_layer_0/angular_velocity = 0.0 +109:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:4/0/physics_layer_1/angular_velocity = 0.0 +110:4/0 = 0 +110:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:4/0/physics_layer_0/angular_velocity = 0.0 +110:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:4/0/physics_layer_1/angular_velocity = 0.0 +111:4/0 = 0 +111:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:4/0/physics_layer_0/angular_velocity = 0.0 +111:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:4/0/physics_layer_1/angular_velocity = 0.0 +112:4/0 = 0 +112:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:4/0/physics_layer_0/angular_velocity = 0.0 +112:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:4/0/physics_layer_1/angular_velocity = 0.0 +113:4/0 = 0 +113:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:4/0/physics_layer_0/angular_velocity = 0.0 +113:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:4/0/physics_layer_1/angular_velocity = 0.0 +117:4/0 = 0 +117:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:4/0/physics_layer_0/angular_velocity = 0.0 +117:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:4/0/physics_layer_1/angular_velocity = 0.0 +118:4/0 = 0 +118:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:4/0/physics_layer_0/angular_velocity = 0.0 +118:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:4/0/physics_layer_1/angular_velocity = 0.0 +119:4/0 = 0 +119:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:4/0/physics_layer_0/angular_velocity = 0.0 +119:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:4/0/physics_layer_1/angular_velocity = 0.0 +120:4/0 = 0 +120:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:4/0/physics_layer_0/angular_velocity = 0.0 +120:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:4/0/physics_layer_1/angular_velocity = 0.0 +121:4/0 = 0 +121:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:4/0/physics_layer_0/angular_velocity = 0.0 +121:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:4/0/physics_layer_1/angular_velocity = 0.0 +122:4/0 = 0 +122:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:4/0/physics_layer_0/angular_velocity = 0.0 +122:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:4/0/physics_layer_1/angular_velocity = 0.0 +126:4/0 = 0 +126:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:4/0/physics_layer_0/angular_velocity = 0.0 +126:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +126:4/0/physics_layer_1/angular_velocity = 0.0 +127:4/0 = 0 +127:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:4/0/physics_layer_0/angular_velocity = 0.0 +127:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +127:4/0/physics_layer_1/angular_velocity = 0.0 +128:4/0 = 0 +128:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:4/0/physics_layer_0/angular_velocity = 0.0 +128:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +128:4/0/physics_layer_1/angular_velocity = 0.0 +129:4/0 = 0 +129:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:4/0/physics_layer_0/angular_velocity = 0.0 +129:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +129:4/0/physics_layer_1/angular_velocity = 0.0 +130:4/0 = 0 +130:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:4/0/physics_layer_0/angular_velocity = 0.0 +130:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +130:4/0/physics_layer_1/angular_velocity = 0.0 +131:4/0 = 0 +131:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:4/0/physics_layer_0/angular_velocity = 0.0 +131:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +131:4/0/physics_layer_1/angular_velocity = 0.0 +141:4/0 = 0 +141:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:4/0/physics_layer_0/angular_velocity = 0.0 +141:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:4/0/physics_layer_1/angular_velocity = 0.0 +142:4/0 = 0 +142:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:4/0/physics_layer_0/angular_velocity = 0.0 +142:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:4/0/physics_layer_1/angular_velocity = 0.0 +143:4/0 = 0 +143:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:4/0/physics_layer_0/angular_velocity = 0.0 +143:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:4/0/physics_layer_1/angular_velocity = 0.0 +144:4/0 = 0 +144:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:4/0/physics_layer_0/angular_velocity = 0.0 +144:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:4/0/physics_layer_1/angular_velocity = 0.0 +145:4/0 = 0 +145:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:4/0/physics_layer_0/angular_velocity = 0.0 +145:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:4/0/physics_layer_1/angular_velocity = 0.0 +146:4/0 = 0 +146:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:4/0/physics_layer_0/angular_velocity = 0.0 +146:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:4/0/physics_layer_1/angular_velocity = 0.0 +147:4/0 = 0 +147:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:4/0/physics_layer_0/angular_velocity = 0.0 +147:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:4/0/physics_layer_1/angular_velocity = 0.0 +148:4/0 = 0 +148:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:4/0/physics_layer_0/angular_velocity = 0.0 +148:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:4/0/physics_layer_1/angular_velocity = 0.0 +149:4/0 = 0 +149:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:4/0/physics_layer_0/angular_velocity = 0.0 +149:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:4/0/physics_layer_1/angular_velocity = 0.0 +150:4/0 = 0 +150:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:4/0/physics_layer_0/angular_velocity = 0.0 +150:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:4/0/physics_layer_1/angular_velocity = 0.0 +151:4/0 = 0 +151:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:4/0/physics_layer_0/angular_velocity = 0.0 +151:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:4/0/physics_layer_1/angular_velocity = 0.0 +152:4/0 = 0 +152:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:4/0/physics_layer_0/angular_velocity = 0.0 +152:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:4/0/physics_layer_1/angular_velocity = 0.0 +153:4/0 = 0 +153:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:4/0/physics_layer_0/angular_velocity = 0.0 +153:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:4/0/physics_layer_1/angular_velocity = 0.0 +154:4/0 = 0 +154:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:4/0/physics_layer_0/angular_velocity = 0.0 +154:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:4/0/physics_layer_1/angular_velocity = 0.0 +155:4/0 = 0 +155:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:4/0/physics_layer_0/angular_velocity = 0.0 +155:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:4/0/physics_layer_1/angular_velocity = 0.0 +156:4/0 = 0 +156:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:4/0/physics_layer_0/angular_velocity = 0.0 +156:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:4/0/physics_layer_1/angular_velocity = 0.0 +157:4/0 = 0 +157:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:4/0/physics_layer_0/angular_velocity = 0.0 +157:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:4/0/physics_layer_1/angular_velocity = 0.0 +158:4/0 = 0 +158:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:4/0/physics_layer_0/angular_velocity = 0.0 +158:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:4/0/physics_layer_1/angular_velocity = 0.0 +160:4/0 = 0 +160:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:4/0/physics_layer_0/angular_velocity = 0.0 +160:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:4/0/physics_layer_1/angular_velocity = 0.0 +161:4/0 = 0 +161:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:4/0/physics_layer_0/angular_velocity = 0.0 +161:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:4/0/physics_layer_1/angular_velocity = 0.0 +165:4/0 = 0 +165:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:4/0/physics_layer_0/angular_velocity = 0.0 +165:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:4/0/physics_layer_1/angular_velocity = 0.0 +166:4/0 = 0 +166:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:4/0/physics_layer_0/angular_velocity = 0.0 +166:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:4/0/physics_layer_1/angular_velocity = 0.0 +168:4/0 = 0 +168:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:4/0/physics_layer_0/angular_velocity = 0.0 +168:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:4/0/physics_layer_1/angular_velocity = 0.0 +169:4/0 = 0 +169:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:4/0/physics_layer_0/angular_velocity = 0.0 +169:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:4/0/physics_layer_1/angular_velocity = 0.0 +170:4/0 = 0 +170:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:4/0/physics_layer_0/angular_velocity = 0.0 +170:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:4/0/physics_layer_1/angular_velocity = 0.0 +171:4/0 = 0 +171:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:4/0/physics_layer_0/angular_velocity = 0.0 +171:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:4/0/physics_layer_1/angular_velocity = 0.0 +172:4/0 = 0 +172:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:4/0/physics_layer_0/angular_velocity = 0.0 +172:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:4/0/physics_layer_1/angular_velocity = 0.0 +173:4/0 = 0 +173:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:4/0/physics_layer_0/angular_velocity = 0.0 +173:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:4/0/physics_layer_1/angular_velocity = 0.0 +174:4/0 = 0 +174:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:4/0/physics_layer_0/angular_velocity = 0.0 +174:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:4/0/physics_layer_1/angular_velocity = 0.0 +175:4/0 = 0 +175:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:4/0/physics_layer_0/angular_velocity = 0.0 +175:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:4/0/physics_layer_1/angular_velocity = 0.0 +176:4/0 = 0 +176:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:4/0/physics_layer_0/angular_velocity = 0.0 +176:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:4/0/physics_layer_1/angular_velocity = 0.0 +178:4/0 = 0 +178:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:4/0/physics_layer_0/angular_velocity = 0.0 +178:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:4/0/physics_layer_1/angular_velocity = 0.0 +180:4/0 = 0 +180:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:4/0/physics_layer_0/angular_velocity = 0.0 +180:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:4/0/physics_layer_1/angular_velocity = 0.0 +181:4/0 = 0 +181:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:4/0/physics_layer_0/angular_velocity = 0.0 +181:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:4/0/physics_layer_1/angular_velocity = 0.0 +182:4/0 = 0 +182:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:4/0/physics_layer_0/angular_velocity = 0.0 +182:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:4/0/physics_layer_1/angular_velocity = 0.0 +183:4/0 = 0 +183:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:4/0/physics_layer_0/angular_velocity = 0.0 +183:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:4/0/physics_layer_1/angular_velocity = 0.0 +184:4/0 = 0 +184:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:4/0/physics_layer_0/angular_velocity = 0.0 +184:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:4/0/physics_layer_1/angular_velocity = 0.0 +185:4/0 = 0 +185:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:4/0/physics_layer_0/angular_velocity = 0.0 +185:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:4/0/physics_layer_1/angular_velocity = 0.0 +186:4/0 = 0 +186:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:4/0/physics_layer_0/angular_velocity = 0.0 +186:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:4/0/physics_layer_1/angular_velocity = 0.0 +187:4/0 = 0 +187:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:4/0/physics_layer_0/angular_velocity = 0.0 +187:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:4/0/physics_layer_1/angular_velocity = 0.0 +188:4/0 = 0 +188:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:4/0/physics_layer_0/angular_velocity = 0.0 +188:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:4/0/physics_layer_1/angular_velocity = 0.0 +192:4/0 = 0 +192:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:4/0/physics_layer_0/angular_velocity = 0.0 +192:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +192:4/0/physics_layer_1/angular_velocity = 0.0 +193:4/0 = 0 +193:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:4/0/physics_layer_0/angular_velocity = 0.0 +193:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:4/0/physics_layer_1/angular_velocity = 0.0 +194:4/0 = 0 +194:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:4/0/physics_layer_0/angular_velocity = 0.0 +194:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:4/0/physics_layer_1/angular_velocity = 0.0 +195:4/0 = 0 +195:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:4/0/physics_layer_0/angular_velocity = 0.0 +195:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:4/0/physics_layer_1/angular_velocity = 0.0 +196:4/0 = 0 +196:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:4/0/physics_layer_0/angular_velocity = 0.0 +196:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:4/0/physics_layer_1/angular_velocity = 0.0 +197:4/0 = 0 +197:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:4/0/physics_layer_0/angular_velocity = 0.0 +197:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:4/0/physics_layer_1/angular_velocity = 0.0 +198:4/0 = 0 +198:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:4/0/physics_layer_0/angular_velocity = 0.0 +198:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:4/0/physics_layer_1/angular_velocity = 0.0 +199:4/0 = 0 +199:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:4/0/physics_layer_0/angular_velocity = 0.0 +199:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:4/0/physics_layer_1/angular_velocity = 0.0 +200:4/0 = 0 +200:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:4/0/physics_layer_0/angular_velocity = 0.0 +200:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:4/0/physics_layer_1/angular_velocity = 0.0 +201:4/0 = 0 +201:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:4/0/physics_layer_0/angular_velocity = 0.0 +201:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:4/0/physics_layer_1/angular_velocity = 0.0 +202:4/0 = 0 +202:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:4/0/physics_layer_0/angular_velocity = 0.0 +202:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:4/0/physics_layer_1/angular_velocity = 0.0 +203:4/0 = 0 +203:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:4/0/physics_layer_0/angular_velocity = 0.0 +203:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:4/0/physics_layer_1/angular_velocity = 0.0 +204:4/0 = 0 +204:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:4/0/physics_layer_0/angular_velocity = 0.0 +204:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:4/0/physics_layer_1/angular_velocity = 0.0 +205:4/0 = 0 +205:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:4/0/physics_layer_0/angular_velocity = 0.0 +205:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:4/0/physics_layer_1/angular_velocity = 0.0 +206:4/0 = 0 +206:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:4/0/physics_layer_0/angular_velocity = 0.0 +206:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +206:4/0/physics_layer_1/angular_velocity = 0.0 +208:4/0 = 0 +208:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:4/0/physics_layer_0/angular_velocity = 0.0 +208:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:4/0/physics_layer_1/angular_velocity = 0.0 +209:4/0 = 0 +209:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:4/0/physics_layer_0/angular_velocity = 0.0 +209:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:4/0/physics_layer_1/angular_velocity = 0.0 +213:4/0 = 0 +213:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:4/0/physics_layer_0/angular_velocity = 0.0 +213:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:4/0/physics_layer_1/angular_velocity = 0.0 +214:4/0 = 0 +214:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:4/0/physics_layer_0/angular_velocity = 0.0 +214:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:4/0/physics_layer_1/angular_velocity = 0.0 +218:4/0 = 0 +218:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:4/0/physics_layer_0/angular_velocity = 0.0 +218:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:4/0/physics_layer_1/angular_velocity = 0.0 +219:4/0 = 0 +219:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:4/0/physics_layer_0/angular_velocity = 0.0 +219:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:4/0/physics_layer_1/angular_velocity = 0.0 +220:4/0 = 0 +220:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:4/0/physics_layer_0/angular_velocity = 0.0 +220:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:4/0/physics_layer_1/angular_velocity = 0.0 +221:4/0 = 0 +221:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +221:4/0/physics_layer_0/angular_velocity = 0.0 +221:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +221:4/0/physics_layer_1/angular_velocity = 0.0 +222:4/0 = 0 +222:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +222:4/0/physics_layer_0/angular_velocity = 0.0 +222:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +222:4/0/physics_layer_1/angular_velocity = 0.0 +223:4/0 = 0 +223:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +223:4/0/physics_layer_0/angular_velocity = 0.0 +223:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +223:4/0/physics_layer_1/angular_velocity = 0.0 +224:4/0 = 0 +224:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:4/0/physics_layer_0/angular_velocity = 0.0 +224:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:4/0/physics_layer_1/angular_velocity = 0.0 +225:4/0 = 0 +225:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:4/0/physics_layer_0/angular_velocity = 0.0 +225:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:4/0/physics_layer_1/angular_velocity = 0.0 +226:4/0 = 0 +226:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +226:4/0/physics_layer_0/angular_velocity = 0.0 +226:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +226:4/0/physics_layer_1/angular_velocity = 0.0 +227:4/0 = 0 +227:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +227:4/0/physics_layer_0/angular_velocity = 0.0 +227:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +227:4/0/physics_layer_1/angular_velocity = 0.0 +228:4/0 = 0 +228:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +228:4/0/physics_layer_0/angular_velocity = 0.0 +228:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +228:4/0/physics_layer_1/angular_velocity = 0.0 +231:4/0 = 0 +231:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:4/0/physics_layer_0/angular_velocity = 0.0 +231:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:4/0/physics_layer_1/angular_velocity = 0.0 +232:4/0 = 0 +232:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:4/0/physics_layer_0/angular_velocity = 0.0 +232:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:4/0/physics_layer_1/angular_velocity = 0.0 +233:4/0 = 0 +233:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:4/0/physics_layer_0/angular_velocity = 0.0 +233:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:4/0/physics_layer_1/angular_velocity = 0.0 +234:4/0 = 0 +234:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:4/0/physics_layer_0/angular_velocity = 0.0 +234:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:4/0/physics_layer_1/angular_velocity = 0.0 +235:4/0 = 0 +235:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:4/0/physics_layer_0/angular_velocity = 0.0 +235:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:4/0/physics_layer_1/angular_velocity = 0.0 +236:4/0 = 0 +236:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:4/0/physics_layer_0/angular_velocity = 0.0 +236:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:4/0/physics_layer_1/angular_velocity = 0.0 +237:4/0 = 0 +237:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:4/0/physics_layer_0/angular_velocity = 0.0 +237:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:4/0/physics_layer_1/angular_velocity = 0.0 +238:4/0 = 0 +238:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:4/0/physics_layer_0/angular_velocity = 0.0 +238:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:4/0/physics_layer_1/angular_velocity = 0.0 +239:4/0 = 0 +239:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:4/0/physics_layer_0/angular_velocity = 0.0 +239:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:4/0/physics_layer_1/angular_velocity = 0.0 +243:4/0 = 0 +243:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:4/0/physics_layer_0/angular_velocity = 0.0 +243:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:4/0/physics_layer_1/angular_velocity = 0.0 +244:4/0 = 0 +244:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:4/0/physics_layer_0/angular_velocity = 0.0 +244:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:4/0/physics_layer_1/angular_velocity = 0.0 +245:4/0 = 0 +245:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:4/0/physics_layer_0/angular_velocity = 0.0 +245:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:4/0/physics_layer_1/angular_velocity = 0.0 +246:4/0 = 0 +246:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:4/0/physics_layer_0/angular_velocity = 0.0 +246:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:4/0/physics_layer_1/angular_velocity = 0.0 +247:4/0 = 0 +247:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:4/0/physics_layer_0/angular_velocity = 0.0 +247:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:4/0/physics_layer_1/angular_velocity = 0.0 +248:4/0 = 0 +248:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:4/0/physics_layer_0/angular_velocity = 0.0 +248:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:4/0/physics_layer_1/angular_velocity = 0.0 +249:4/0 = 0 +249:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:4/0/physics_layer_0/angular_velocity = 0.0 +249:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:4/0/physics_layer_1/angular_velocity = 0.0 +250:4/0 = 0 +250:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:4/0/physics_layer_0/angular_velocity = 0.0 +250:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:4/0/physics_layer_1/angular_velocity = 0.0 +251:4/0 = 0 +251:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:4/0/physics_layer_0/angular_velocity = 0.0 +251:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:4/0/physics_layer_1/angular_velocity = 0.0 +255:4/0 = 0 +255:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:4/0/physics_layer_0/angular_velocity = 0.0 +255:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:4/0/physics_layer_1/angular_velocity = 0.0 +256:4/0 = 0 +256:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:4/0/physics_layer_0/angular_velocity = 0.0 +256:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:4/0/physics_layer_1/angular_velocity = 0.0 +257:4/0 = 0 +257:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:4/0/physics_layer_0/angular_velocity = 0.0 +257:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:4/0/physics_layer_1/angular_velocity = 0.0 +265:4/0 = 0 +265:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +265:4/0/physics_layer_0/angular_velocity = 0.0 +265:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +265:4/0/physics_layer_1/angular_velocity = 0.0 +266:4/0 = 0 +266:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +266:4/0/physics_layer_0/angular_velocity = 0.0 +266:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +266:4/0/physics_layer_1/angular_velocity = 0.0 +270:4/0 = 0 +270:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +270:4/0/physics_layer_0/angular_velocity = 0.0 +270:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +270:4/0/physics_layer_1/angular_velocity = 0.0 +271:4/0 = 0 +271:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +271:4/0/physics_layer_0/angular_velocity = 0.0 +271:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +271:4/0/physics_layer_1/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0 +6:5/0 = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0 +7:5/0 = 0 +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_1/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_1/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0 +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0 +22:5/0 = 0 +22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0 +23:5/0 = 0 +23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_1/angular_velocity = 0.0 +24:5/0 = 0 +24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0 +25:5/0 = 0 +25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0 +26:5/0 = 0 +26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0 +30:5/0 = 0 +30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_1/angular_velocity = 0.0 +31:5/0 = 0 +31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_1/angular_velocity = 0.0 +32:5/0 = 0 +32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_1/angular_velocity = 0.0 +33:5/0 = 0 +33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_1/angular_velocity = 0.0 +34:5/0 = 0 +34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_1/angular_velocity = 0.0 +35:5/0 = 0 +35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_1/angular_velocity = 0.0 +45:5/0 = 0 +45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_0/angular_velocity = 0.0 +45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_1/angular_velocity = 0.0 +46:5/0 = 0 +46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:5/0/physics_layer_0/angular_velocity = 0.0 +46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:5/0/physics_layer_1/angular_velocity = 0.0 +47:5/0 = 0 +47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:5/0/physics_layer_0/angular_velocity = 0.0 +47:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:5/0/physics_layer_1/angular_velocity = 0.0 +48:5/0 = 0 +48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:5/0/physics_layer_0/angular_velocity = 0.0 +48:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:5/0/physics_layer_1/angular_velocity = 0.0 +49:5/0 = 0 +49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:5/0/physics_layer_0/angular_velocity = 0.0 +49:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:5/0/physics_layer_1/angular_velocity = 0.0 +50:5/0 = 0 +50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:5/0/physics_layer_0/angular_velocity = 0.0 +50:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:5/0/physics_layer_1/angular_velocity = 0.0 +51:5/0 = 0 +51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:5/0/physics_layer_0/angular_velocity = 0.0 +51:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:5/0/physics_layer_1/angular_velocity = 0.0 +52:5/0 = 0 +52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:5/0/physics_layer_0/angular_velocity = 0.0 +52:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:5/0/physics_layer_1/angular_velocity = 0.0 +53:5/0 = 0 +53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:5/0/physics_layer_0/angular_velocity = 0.0 +53:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:5/0/physics_layer_1/angular_velocity = 0.0 +54:5/0 = 0 +54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:5/0/physics_layer_0/angular_velocity = 0.0 +54:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:5/0/physics_layer_1/angular_velocity = 0.0 +55:5/0 = 0 +55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:5/0/physics_layer_0/angular_velocity = 0.0 +55:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:5/0/physics_layer_1/angular_velocity = 0.0 +56:5/0 = 0 +56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:5/0/physics_layer_0/angular_velocity = 0.0 +56:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:5/0/physics_layer_1/angular_velocity = 0.0 +57:5/0 = 0 +57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:5/0/physics_layer_0/angular_velocity = 0.0 +57:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:5/0/physics_layer_1/angular_velocity = 0.0 +58:5/0 = 0 +58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:5/0/physics_layer_0/angular_velocity = 0.0 +58:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:5/0/physics_layer_1/angular_velocity = 0.0 +59:5/0 = 0 +59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:5/0/physics_layer_0/angular_velocity = 0.0 +59:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:5/0/physics_layer_1/angular_velocity = 0.0 +60:5/0 = 0 +60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:5/0/physics_layer_0/angular_velocity = 0.0 +60:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:5/0/physics_layer_1/angular_velocity = 0.0 +61:5/0 = 0 +61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:5/0/physics_layer_0/angular_velocity = 0.0 +61:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:5/0/physics_layer_1/angular_velocity = 0.0 +62:5/0 = 0 +62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:5/0/physics_layer_0/angular_velocity = 0.0 +62:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:5/0/physics_layer_1/angular_velocity = 0.0 +63:5/0 = 0 +63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:5/0/physics_layer_0/angular_velocity = 0.0 +63:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:5/0/physics_layer_1/angular_velocity = 0.0 +64:5/0 = 0 +64:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:5/0/physics_layer_0/angular_velocity = 0.0 +64:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:5/0/physics_layer_1/angular_velocity = 0.0 +65:5/0 = 0 +65:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:5/0/physics_layer_0/angular_velocity = 0.0 +65:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:5/0/physics_layer_1/angular_velocity = 0.0 +69:5/0 = 0 +69:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:5/0/physics_layer_0/angular_velocity = 0.0 +69:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:5/0/physics_layer_1/angular_velocity = 0.0 +70:5/0 = 0 +70:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:5/0/physics_layer_0/angular_velocity = 0.0 +70:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:5/0/physics_layer_1/angular_velocity = 0.0 +71:5/0 = 0 +71:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:5/0/physics_layer_0/angular_velocity = 0.0 +71:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:5/0/physics_layer_1/angular_velocity = 0.0 +72:5/0 = 0 +72:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:5/0/physics_layer_0/angular_velocity = 0.0 +72:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:5/0/physics_layer_1/angular_velocity = 0.0 +73:5/0 = 0 +73:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:5/0/physics_layer_0/angular_velocity = 0.0 +73:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:5/0/physics_layer_1/angular_velocity = 0.0 +74:5/0 = 0 +74:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:5/0/physics_layer_0/angular_velocity = 0.0 +74:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:5/0/physics_layer_1/angular_velocity = 0.0 +78:5/0 = 0 +78:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:5/0/physics_layer_0/angular_velocity = 0.0 +78:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:5/0/physics_layer_1/angular_velocity = 0.0 +79:5/0 = 0 +79:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:5/0/physics_layer_0/angular_velocity = 0.0 +79:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:5/0/physics_layer_1/angular_velocity = 0.0 +80:5/0 = 0 +80:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:5/0/physics_layer_0/angular_velocity = 0.0 +80:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:5/0/physics_layer_1/angular_velocity = 0.0 +81:5/0 = 0 +81:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:5/0/physics_layer_0/angular_velocity = 0.0 +81:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:5/0/physics_layer_1/angular_velocity = 0.0 +82:5/0 = 0 +82:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:5/0/physics_layer_0/angular_velocity = 0.0 +82:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:5/0/physics_layer_1/angular_velocity = 0.0 +83:5/0 = 0 +83:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:5/0/physics_layer_0/angular_velocity = 0.0 +83:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:5/0/physics_layer_1/angular_velocity = 0.0 +93:5/0 = 0 +93:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:5/0/physics_layer_0/angular_velocity = 0.0 +93:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:5/0/physics_layer_1/angular_velocity = 0.0 +94:5/0 = 0 +94:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:5/0/physics_layer_0/angular_velocity = 0.0 +94:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:5/0/physics_layer_1/angular_velocity = 0.0 +95:5/0 = 0 +95:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:5/0/physics_layer_0/angular_velocity = 0.0 +95:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:5/0/physics_layer_1/angular_velocity = 0.0 +96:5/0 = 0 +96:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:5/0/physics_layer_0/angular_velocity = 0.0 +96:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:5/0/physics_layer_1/angular_velocity = 0.0 +97:5/0 = 0 +97:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:5/0/physics_layer_0/angular_velocity = 0.0 +97:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:5/0/physics_layer_1/angular_velocity = 0.0 +98:5/0 = 0 +98:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:5/0/physics_layer_0/angular_velocity = 0.0 +98:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:5/0/physics_layer_1/angular_velocity = 0.0 +99:5/0 = 0 +99:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:5/0/physics_layer_0/angular_velocity = 0.0 +99:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:5/0/physics_layer_1/angular_velocity = 0.0 +100:5/0 = 0 +100:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:5/0/physics_layer_0/angular_velocity = 0.0 +100:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:5/0/physics_layer_1/angular_velocity = 0.0 +101:5/0 = 0 +101:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:5/0/physics_layer_0/angular_velocity = 0.0 +101:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:5/0/physics_layer_1/angular_velocity = 0.0 +102:5/0 = 0 +102:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:5/0/physics_layer_0/angular_velocity = 0.0 +102:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:5/0/physics_layer_1/angular_velocity = 0.0 +103:5/0 = 0 +103:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:5/0/physics_layer_0/angular_velocity = 0.0 +103:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:5/0/physics_layer_1/angular_velocity = 0.0 +104:5/0 = 0 +104:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:5/0/physics_layer_0/angular_velocity = 0.0 +104:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:5/0/physics_layer_1/angular_velocity = 0.0 +105:5/0 = 0 +105:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:5/0/physics_layer_0/angular_velocity = 0.0 +105:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:5/0/physics_layer_1/angular_velocity = 0.0 +106:5/0 = 0 +106:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:5/0/physics_layer_0/angular_velocity = 0.0 +106:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:5/0/physics_layer_1/angular_velocity = 0.0 +107:5/0 = 0 +107:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:5/0/physics_layer_0/angular_velocity = 0.0 +107:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:5/0/physics_layer_1/angular_velocity = 0.0 +108:5/0 = 0 +108:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:5/0/physics_layer_0/angular_velocity = 0.0 +108:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:5/0/physics_layer_1/angular_velocity = 0.0 +109:5/0 = 0 +109:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:5/0/physics_layer_0/angular_velocity = 0.0 +109:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:5/0/physics_layer_1/angular_velocity = 0.0 +110:5/0 = 0 +110:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:5/0/physics_layer_0/angular_velocity = 0.0 +110:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:5/0/physics_layer_1/angular_velocity = 0.0 +111:5/0 = 0 +111:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:5/0/physics_layer_0/angular_velocity = 0.0 +111:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:5/0/physics_layer_1/angular_velocity = 0.0 +112:5/0 = 0 +112:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:5/0/physics_layer_0/angular_velocity = 0.0 +112:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:5/0/physics_layer_1/angular_velocity = 0.0 +113:5/0 = 0 +113:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:5/0/physics_layer_0/angular_velocity = 0.0 +113:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:5/0/physics_layer_1/angular_velocity = 0.0 +117:5/0 = 0 +117:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:5/0/physics_layer_0/angular_velocity = 0.0 +117:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:5/0/physics_layer_1/angular_velocity = 0.0 +118:5/0 = 0 +118:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:5/0/physics_layer_0/angular_velocity = 0.0 +118:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:5/0/physics_layer_1/angular_velocity = 0.0 +119:5/0 = 0 +119:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:5/0/physics_layer_0/angular_velocity = 0.0 +119:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:5/0/physics_layer_1/angular_velocity = 0.0 +120:5/0 = 0 +120:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:5/0/physics_layer_0/angular_velocity = 0.0 +120:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:5/0/physics_layer_1/angular_velocity = 0.0 +121:5/0 = 0 +121:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:5/0/physics_layer_0/angular_velocity = 0.0 +121:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:5/0/physics_layer_1/angular_velocity = 0.0 +122:5/0 = 0 +122:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:5/0/physics_layer_0/angular_velocity = 0.0 +122:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:5/0/physics_layer_1/angular_velocity = 0.0 +126:5/0 = 0 +126:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:5/0/physics_layer_0/angular_velocity = 0.0 +126:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +126:5/0/physics_layer_1/angular_velocity = 0.0 +127:5/0 = 0 +127:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:5/0/physics_layer_0/angular_velocity = 0.0 +127:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +127:5/0/physics_layer_1/angular_velocity = 0.0 +128:5/0 = 0 +128:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:5/0/physics_layer_0/angular_velocity = 0.0 +128:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +128:5/0/physics_layer_1/angular_velocity = 0.0 +129:5/0 = 0 +129:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:5/0/physics_layer_0/angular_velocity = 0.0 +129:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +129:5/0/physics_layer_1/angular_velocity = 0.0 +130:5/0 = 0 +130:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:5/0/physics_layer_0/angular_velocity = 0.0 +130:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +130:5/0/physics_layer_1/angular_velocity = 0.0 +131:5/0 = 0 +131:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:5/0/physics_layer_0/angular_velocity = 0.0 +131:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +131:5/0/physics_layer_1/angular_velocity = 0.0 +141:5/0 = 0 +141:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:5/0/physics_layer_0/angular_velocity = 0.0 +141:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:5/0/physics_layer_1/angular_velocity = 0.0 +142:5/0 = 0 +142:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:5/0/physics_layer_0/angular_velocity = 0.0 +142:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:5/0/physics_layer_1/angular_velocity = 0.0 +143:5/0 = 0 +143:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:5/0/physics_layer_0/angular_velocity = 0.0 +143:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:5/0/physics_layer_1/angular_velocity = 0.0 +144:5/0 = 0 +144:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:5/0/physics_layer_0/angular_velocity = 0.0 +144:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:5/0/physics_layer_1/angular_velocity = 0.0 +145:5/0 = 0 +145:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:5/0/physics_layer_0/angular_velocity = 0.0 +145:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:5/0/physics_layer_1/angular_velocity = 0.0 +146:5/0 = 0 +146:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:5/0/physics_layer_0/angular_velocity = 0.0 +146:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:5/0/physics_layer_1/angular_velocity = 0.0 +147:5/0 = 0 +147:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:5/0/physics_layer_0/angular_velocity = 0.0 +147:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:5/0/physics_layer_1/angular_velocity = 0.0 +148:5/0 = 0 +148:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:5/0/physics_layer_0/angular_velocity = 0.0 +148:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:5/0/physics_layer_1/angular_velocity = 0.0 +149:5/0 = 0 +149:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:5/0/physics_layer_0/angular_velocity = 0.0 +149:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:5/0/physics_layer_1/angular_velocity = 0.0 +150:5/0 = 0 +150:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:5/0/physics_layer_0/angular_velocity = 0.0 +150:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:5/0/physics_layer_1/angular_velocity = 0.0 +151:5/0 = 0 +151:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:5/0/physics_layer_0/angular_velocity = 0.0 +151:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:5/0/physics_layer_1/angular_velocity = 0.0 +152:5/0 = 0 +152:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:5/0/physics_layer_0/angular_velocity = 0.0 +152:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:5/0/physics_layer_1/angular_velocity = 0.0 +153:5/0 = 0 +153:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:5/0/physics_layer_0/angular_velocity = 0.0 +153:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:5/0/physics_layer_1/angular_velocity = 0.0 +154:5/0 = 0 +154:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:5/0/physics_layer_0/angular_velocity = 0.0 +154:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:5/0/physics_layer_1/angular_velocity = 0.0 +155:5/0 = 0 +155:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:5/0/physics_layer_0/angular_velocity = 0.0 +155:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:5/0/physics_layer_1/angular_velocity = 0.0 +156:5/0 = 0 +156:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:5/0/physics_layer_0/angular_velocity = 0.0 +156:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:5/0/physics_layer_1/angular_velocity = 0.0 +157:5/0 = 0 +157:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:5/0/physics_layer_0/angular_velocity = 0.0 +157:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:5/0/physics_layer_1/angular_velocity = 0.0 +158:5/0 = 0 +158:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:5/0/physics_layer_0/angular_velocity = 0.0 +158:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:5/0/physics_layer_1/angular_velocity = 0.0 +159:5/0 = 0 +159:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:5/0/physics_layer_0/angular_velocity = 0.0 +159:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:5/0/physics_layer_1/angular_velocity = 0.0 +160:5/0 = 0 +160:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:5/0/physics_layer_0/angular_velocity = 0.0 +160:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:5/0/physics_layer_1/angular_velocity = 0.0 +161:5/0 = 0 +161:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:5/0/physics_layer_0/angular_velocity = 0.0 +161:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:5/0/physics_layer_1/angular_velocity = 0.0 +165:5/0 = 0 +165:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:5/0/physics_layer_0/angular_velocity = 0.0 +165:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:5/0/physics_layer_1/angular_velocity = 0.0 +166:5/0 = 0 +166:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:5/0/physics_layer_0/angular_velocity = 0.0 +166:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:5/0/physics_layer_1/angular_velocity = 0.0 +167:5/0 = 0 +167:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:5/0/physics_layer_0/angular_velocity = 0.0 +167:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:5/0/physics_layer_1/angular_velocity = 0.0 +177:5/0 = 0 +177:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:5/0/physics_layer_0/angular_velocity = 0.0 +177:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:5/0/physics_layer_1/angular_velocity = 0.0 +178:5/0 = 0 +178:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:5/0/physics_layer_0/angular_velocity = 0.0 +178:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:5/0/physics_layer_1/angular_velocity = 0.0 +179:5/0 = 0 +179:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:5/0/physics_layer_0/angular_velocity = 0.0 +179:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:5/0/physics_layer_1/angular_velocity = 0.0 +180:5/0 = 0 +180:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:5/0/physics_layer_0/angular_velocity = 0.0 +180:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:5/0/physics_layer_1/angular_velocity = 0.0 +181:5/0 = 0 +181:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:5/0/physics_layer_0/angular_velocity = 0.0 +181:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:5/0/physics_layer_1/angular_velocity = 0.0 +182:5/0 = 0 +182:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:5/0/physics_layer_0/angular_velocity = 0.0 +182:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:5/0/physics_layer_1/angular_velocity = 0.0 +186:5/0 = 0 +186:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:5/0/physics_layer_0/angular_velocity = 0.0 +186:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:5/0/physics_layer_1/angular_velocity = 0.0 +187:5/0 = 0 +187:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:5/0/physics_layer_0/angular_velocity = 0.0 +187:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:5/0/physics_layer_1/angular_velocity = 0.0 +188:5/0 = 0 +188:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:5/0/physics_layer_0/angular_velocity = 0.0 +188:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:5/0/physics_layer_1/angular_velocity = 0.0 +192:5/0 = 0 +192:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:5/0/physics_layer_0/angular_velocity = 0.0 +192:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +192:5/0/physics_layer_1/angular_velocity = 0.0 +193:5/0 = 0 +193:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:5/0/physics_layer_0/angular_velocity = 0.0 +193:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:5/0/physics_layer_1/angular_velocity = 0.0 +194:5/0 = 0 +194:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:5/0/physics_layer_0/angular_velocity = 0.0 +194:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:5/0/physics_layer_1/angular_velocity = 0.0 +195:5/0 = 0 +195:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:5/0/physics_layer_0/angular_velocity = 0.0 +195:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:5/0/physics_layer_1/angular_velocity = 0.0 +196:5/0 = 0 +196:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:5/0/physics_layer_0/angular_velocity = 0.0 +196:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:5/0/physics_layer_1/angular_velocity = 0.0 +197:5/0 = 0 +197:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:5/0/physics_layer_0/angular_velocity = 0.0 +197:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:5/0/physics_layer_1/angular_velocity = 0.0 +198:5/0 = 0 +198:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:5/0/physics_layer_0/angular_velocity = 0.0 +198:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:5/0/physics_layer_1/angular_velocity = 0.0 +199:5/0 = 0 +199:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:5/0/physics_layer_0/angular_velocity = 0.0 +199:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:5/0/physics_layer_1/angular_velocity = 0.0 +200:5/0 = 0 +200:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:5/0/physics_layer_0/angular_velocity = 0.0 +200:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:5/0/physics_layer_1/angular_velocity = 0.0 +201:5/0 = 0 +201:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:5/0/physics_layer_0/angular_velocity = 0.0 +201:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:5/0/physics_layer_1/angular_velocity = 0.0 +202:5/0 = 0 +202:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:5/0/physics_layer_0/angular_velocity = 0.0 +202:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:5/0/physics_layer_1/angular_velocity = 0.0 +203:5/0 = 0 +203:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:5/0/physics_layer_0/angular_velocity = 0.0 +203:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:5/0/physics_layer_1/angular_velocity = 0.0 +204:5/0 = 0 +204:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:5/0/physics_layer_0/angular_velocity = 0.0 +204:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:5/0/physics_layer_1/angular_velocity = 0.0 +205:5/0 = 0 +205:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:5/0/physics_layer_0/angular_velocity = 0.0 +205:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:5/0/physics_layer_1/angular_velocity = 0.0 +206:5/0 = 0 +206:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:5/0/physics_layer_0/angular_velocity = 0.0 +206:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +206:5/0/physics_layer_1/angular_velocity = 0.0 +207:5/0 = 0 +207:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:5/0/physics_layer_0/angular_velocity = 0.0 +207:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:5/0/physics_layer_1/angular_velocity = 0.0 +208:5/0 = 0 +208:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:5/0/physics_layer_0/angular_velocity = 0.0 +208:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:5/0/physics_layer_1/angular_velocity = 0.0 +209:5/0 = 0 +209:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:5/0/physics_layer_0/angular_velocity = 0.0 +209:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:5/0/physics_layer_1/angular_velocity = 0.0 +213:5/0 = 0 +213:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:5/0/physics_layer_0/angular_velocity = 0.0 +213:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:5/0/physics_layer_1/angular_velocity = 0.0 +214:5/0 = 0 +214:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:5/0/physics_layer_0/angular_velocity = 0.0 +214:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:5/0/physics_layer_1/angular_velocity = 0.0 +215:5/0 = 0 +215:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:5/0/physics_layer_0/angular_velocity = 0.0 +215:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:5/0/physics_layer_1/angular_velocity = 0.0 +218:5/0 = 0 +218:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:5/0/physics_layer_0/angular_velocity = 0.0 +218:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:5/0/physics_layer_1/angular_velocity = 0.0 +219:5/0 = 0 +219:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:5/0/physics_layer_0/angular_velocity = 0.0 +219:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:5/0/physics_layer_1/angular_velocity = 0.0 +220:5/0 = 0 +220:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:5/0/physics_layer_0/angular_velocity = 0.0 +220:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:5/0/physics_layer_1/angular_velocity = 0.0 +221:5/0 = 0 +221:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +221:5/0/physics_layer_0/angular_velocity = 0.0 +221:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +221:5/0/physics_layer_1/angular_velocity = 0.0 +222:5/0 = 0 +222:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +222:5/0/physics_layer_0/angular_velocity = 0.0 +222:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +222:5/0/physics_layer_1/angular_velocity = 0.0 +223:5/0 = 0 +223:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +223:5/0/physics_layer_0/angular_velocity = 0.0 +223:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +223:5/0/physics_layer_1/angular_velocity = 0.0 +224:5/0 = 0 +224:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:5/0/physics_layer_0/angular_velocity = 0.0 +224:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:5/0/physics_layer_1/angular_velocity = 0.0 +225:5/0 = 0 +225:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:5/0/physics_layer_0/angular_velocity = 0.0 +225:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:5/0/physics_layer_1/angular_velocity = 0.0 +226:5/0 = 0 +226:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +226:5/0/physics_layer_0/angular_velocity = 0.0 +226:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +226:5/0/physics_layer_1/angular_velocity = 0.0 +227:5/0 = 0 +227:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +227:5/0/physics_layer_0/angular_velocity = 0.0 +227:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +227:5/0/physics_layer_1/angular_velocity = 0.0 +228:5/0 = 0 +228:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +228:5/0/physics_layer_0/angular_velocity = 0.0 +228:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +228:5/0/physics_layer_1/angular_velocity = 0.0 +231:5/0 = 0 +231:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:5/0/physics_layer_0/angular_velocity = 0.0 +231:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:5/0/physics_layer_1/angular_velocity = 0.0 +232:5/0 = 0 +232:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:5/0/physics_layer_0/angular_velocity = 0.0 +232:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:5/0/physics_layer_1/angular_velocity = 0.0 +233:5/0 = 0 +233:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:5/0/physics_layer_0/angular_velocity = 0.0 +233:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:5/0/physics_layer_1/angular_velocity = 0.0 +234:5/0 = 0 +234:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:5/0/physics_layer_0/angular_velocity = 0.0 +234:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:5/0/physics_layer_1/angular_velocity = 0.0 +235:5/0 = 0 +235:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:5/0/physics_layer_0/angular_velocity = 0.0 +235:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:5/0/physics_layer_1/angular_velocity = 0.0 +236:5/0 = 0 +236:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:5/0/physics_layer_0/angular_velocity = 0.0 +236:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:5/0/physics_layer_1/angular_velocity = 0.0 +237:5/0 = 0 +237:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:5/0/physics_layer_0/angular_velocity = 0.0 +237:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:5/0/physics_layer_1/angular_velocity = 0.0 +238:5/0 = 0 +238:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:5/0/physics_layer_0/angular_velocity = 0.0 +238:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:5/0/physics_layer_1/angular_velocity = 0.0 +239:5/0 = 0 +239:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:5/0/physics_layer_0/angular_velocity = 0.0 +239:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:5/0/physics_layer_1/angular_velocity = 0.0 +243:5/0 = 0 +243:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:5/0/physics_layer_0/angular_velocity = 0.0 +243:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:5/0/physics_layer_1/angular_velocity = 0.0 +244:5/0 = 0 +244:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:5/0/physics_layer_0/angular_velocity = 0.0 +244:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:5/0/physics_layer_1/angular_velocity = 0.0 +245:5/0 = 0 +245:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:5/0/physics_layer_0/angular_velocity = 0.0 +245:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:5/0/physics_layer_1/angular_velocity = 0.0 +249:5/0 = 0 +249:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:5/0/physics_layer_0/angular_velocity = 0.0 +249:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:5/0/physics_layer_1/angular_velocity = 0.0 +250:5/0 = 0 +250:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:5/0/physics_layer_0/angular_velocity = 0.0 +250:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:5/0/physics_layer_1/angular_velocity = 0.0 +251:5/0 = 0 +251:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:5/0/physics_layer_0/angular_velocity = 0.0 +251:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:5/0/physics_layer_1/angular_velocity = 0.0 +265:5/0 = 0 +265:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +265:5/0/physics_layer_0/angular_velocity = 0.0 +265:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +265:5/0/physics_layer_1/angular_velocity = 0.0 +266:5/0 = 0 +266:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +266:5/0/physics_layer_0/angular_velocity = 0.0 +266:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +266:5/0/physics_layer_1/angular_velocity = 0.0 +270:5/0 = 0 +270:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +270:5/0/physics_layer_0/angular_velocity = 0.0 +270:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +270:5/0/physics_layer_1/angular_velocity = 0.0 +271:5/0 = 0 +271:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +271:5/0/physics_layer_0/angular_velocity = 0.0 +271:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +271:5/0/physics_layer_1/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_1/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_1/angular_velocity = 0.0 +16:6/0 = 0 +16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_1/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_1/angular_velocity = 0.0 +21:6/0 = 0 +21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_1/angular_velocity = 0.0 +22:6/0 = 0 +22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0 +23:6/0 = 0 +23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_1/angular_velocity = 0.0 +27:6/0 = 0 +27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_1/angular_velocity = 0.0 +28:6/0 = 0 +28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_1/angular_velocity = 0.0 +29:6/0 = 0 +29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_1/angular_velocity = 0.0 +39:6/0 = 0 +39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:6/0/physics_layer_0/angular_velocity = 0.0 +39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:6/0/physics_layer_1/angular_velocity = 0.0 +40:6/0 = 0 +40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_0/angular_velocity = 0.0 +40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_1/angular_velocity = 0.0 +41:6/0 = 0 +41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_0/angular_velocity = 0.0 +41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_1/angular_velocity = 0.0 +42:6/0 = 0 +42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_0/angular_velocity = 0.0 +42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_1/angular_velocity = 0.0 +43:6/0 = 0 +43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_0/angular_velocity = 0.0 +43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_1/angular_velocity = 0.0 +44:6/0 = 0 +44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_0/angular_velocity = 0.0 +44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_1/angular_velocity = 0.0 +45:6/0 = 0 +45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_0/angular_velocity = 0.0 +45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_1/angular_velocity = 0.0 +46:6/0 = 0 +46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:6/0/physics_layer_0/angular_velocity = 0.0 +46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:6/0/physics_layer_1/angular_velocity = 0.0 +47:6/0 = 0 +47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:6/0/physics_layer_0/angular_velocity = 0.0 +47:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:6/0/physics_layer_1/angular_velocity = 0.0 +48:6/0 = 0 +48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:6/0/physics_layer_0/angular_velocity = 0.0 +48:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:6/0/physics_layer_1/angular_velocity = 0.0 +49:6/0 = 0 +49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:6/0/physics_layer_0/angular_velocity = 0.0 +49:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:6/0/physics_layer_1/angular_velocity = 0.0 +50:6/0 = 0 +50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:6/0/physics_layer_0/angular_velocity = 0.0 +50:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:6/0/physics_layer_1/angular_velocity = 0.0 +51:6/0 = 0 +51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:6/0/physics_layer_0/angular_velocity = 0.0 +51:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:6/0/physics_layer_1/angular_velocity = 0.0 +52:6/0 = 0 +52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:6/0/physics_layer_0/angular_velocity = 0.0 +52:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:6/0/physics_layer_1/angular_velocity = 0.0 +53:6/0 = 0 +53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:6/0/physics_layer_0/angular_velocity = 0.0 +53:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:6/0/physics_layer_1/angular_velocity = 0.0 +57:6/0 = 0 +57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:6/0/physics_layer_0/angular_velocity = 0.0 +57:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:6/0/physics_layer_1/angular_velocity = 0.0 +58:6/0 = 0 +58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:6/0/physics_layer_0/angular_velocity = 0.0 +58:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:6/0/physics_layer_1/angular_velocity = 0.0 +59:6/0 = 0 +59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:6/0/physics_layer_0/angular_velocity = 0.0 +59:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:6/0/physics_layer_1/angular_velocity = 0.0 +63:6/0 = 0 +63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:6/0/physics_layer_0/angular_velocity = 0.0 +63:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:6/0/physics_layer_1/angular_velocity = 0.0 +64:6/0 = 0 +64:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:6/0/physics_layer_0/angular_velocity = 0.0 +64:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:6/0/physics_layer_1/angular_velocity = 0.0 +65:6/0 = 0 +65:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:6/0/physics_layer_0/angular_velocity = 0.0 +65:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:6/0/physics_layer_1/angular_velocity = 0.0 +69:6/0 = 0 +69:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:6/0/physics_layer_0/angular_velocity = 0.0 +69:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:6/0/physics_layer_1/angular_velocity = 0.0 +70:6/0 = 0 +70:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:6/0/physics_layer_0/angular_velocity = 0.0 +70:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:6/0/physics_layer_1/angular_velocity = 0.0 +71:6/0 = 0 +71:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:6/0/physics_layer_0/angular_velocity = 0.0 +71:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:6/0/physics_layer_1/angular_velocity = 0.0 +75:6/0 = 0 +75:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:6/0/physics_layer_0/angular_velocity = 0.0 +75:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +75:6/0/physics_layer_1/angular_velocity = 0.0 +76:6/0 = 0 +76:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:6/0/physics_layer_0/angular_velocity = 0.0 +76:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +76:6/0/physics_layer_1/angular_velocity = 0.0 +77:6/0 = 0 +77:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:6/0/physics_layer_0/angular_velocity = 0.0 +77:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +77:6/0/physics_layer_1/angular_velocity = 0.0 +87:6/0 = 0 +87:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:6/0/physics_layer_0/angular_velocity = 0.0 +87:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:6/0/physics_layer_1/angular_velocity = 0.0 +88:6/0 = 0 +88:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:6/0/physics_layer_0/angular_velocity = 0.0 +88:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:6/0/physics_layer_1/angular_velocity = 0.0 +89:6/0 = 0 +89:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:6/0/physics_layer_0/angular_velocity = 0.0 +89:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:6/0/physics_layer_1/angular_velocity = 0.0 +90:6/0 = 0 +90:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:6/0/physics_layer_0/angular_velocity = 0.0 +90:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:6/0/physics_layer_1/angular_velocity = 0.0 +91:6/0 = 0 +91:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:6/0/physics_layer_0/angular_velocity = 0.0 +91:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:6/0/physics_layer_1/angular_velocity = 0.0 +92:6/0 = 0 +92:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:6/0/physics_layer_0/angular_velocity = 0.0 +92:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:6/0/physics_layer_1/angular_velocity = 0.0 +93:6/0 = 0 +93:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:6/0/physics_layer_0/angular_velocity = 0.0 +93:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:6/0/physics_layer_1/angular_velocity = 0.0 +94:6/0 = 0 +94:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:6/0/physics_layer_0/angular_velocity = 0.0 +94:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:6/0/physics_layer_1/angular_velocity = 0.0 +95:6/0 = 0 +95:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:6/0/physics_layer_0/angular_velocity = 0.0 +95:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:6/0/physics_layer_1/angular_velocity = 0.0 +96:6/0 = 0 +96:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:6/0/physics_layer_0/angular_velocity = 0.0 +96:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:6/0/physics_layer_1/angular_velocity = 0.0 +97:6/0 = 0 +97:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:6/0/physics_layer_0/angular_velocity = 0.0 +97:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:6/0/physics_layer_1/angular_velocity = 0.0 +98:6/0 = 0 +98:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:6/0/physics_layer_0/angular_velocity = 0.0 +98:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:6/0/physics_layer_1/angular_velocity = 0.0 +99:6/0 = 0 +99:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:6/0/physics_layer_0/angular_velocity = 0.0 +99:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:6/0/physics_layer_1/angular_velocity = 0.0 +100:6/0 = 0 +100:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:6/0/physics_layer_0/angular_velocity = 0.0 +100:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:6/0/physics_layer_1/angular_velocity = 0.0 +101:6/0 = 0 +101:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:6/0/physics_layer_0/angular_velocity = 0.0 +101:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:6/0/physics_layer_1/angular_velocity = 0.0 +105:6/0 = 0 +105:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:6/0/physics_layer_0/angular_velocity = 0.0 +105:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:6/0/physics_layer_1/angular_velocity = 0.0 +106:6/0 = 0 +106:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:6/0/physics_layer_0/angular_velocity = 0.0 +106:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:6/0/physics_layer_1/angular_velocity = 0.0 +107:6/0 = 0 +107:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:6/0/physics_layer_0/angular_velocity = 0.0 +107:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:6/0/physics_layer_1/angular_velocity = 0.0 +111:6/0 = 0 +111:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:6/0/physics_layer_0/angular_velocity = 0.0 +111:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:6/0/physics_layer_1/angular_velocity = 0.0 +112:6/0 = 0 +112:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:6/0/physics_layer_0/angular_velocity = 0.0 +112:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:6/0/physics_layer_1/angular_velocity = 0.0 +113:6/0 = 0 +113:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:6/0/physics_layer_0/angular_velocity = 0.0 +113:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:6/0/physics_layer_1/angular_velocity = 0.0 +117:6/0 = 0 +117:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:6/0/physics_layer_0/angular_velocity = 0.0 +117:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:6/0/physics_layer_1/angular_velocity = 0.0 +118:6/0 = 0 +118:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:6/0/physics_layer_0/angular_velocity = 0.0 +118:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:6/0/physics_layer_1/angular_velocity = 0.0 +119:6/0 = 0 +119:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:6/0/physics_layer_0/angular_velocity = 0.0 +119:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:6/0/physics_layer_1/angular_velocity = 0.0 +123:6/0 = 0 +123:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:6/0/physics_layer_0/angular_velocity = 0.0 +123:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +123:6/0/physics_layer_1/angular_velocity = 0.0 +124:6/0 = 0 +124:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:6/0/physics_layer_0/angular_velocity = 0.0 +124:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +124:6/0/physics_layer_1/angular_velocity = 0.0 +125:6/0 = 0 +125:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:6/0/physics_layer_0/angular_velocity = 0.0 +125:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +125:6/0/physics_layer_1/angular_velocity = 0.0 +135:6/0 = 0 +135:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:6/0/physics_layer_0/angular_velocity = 0.0 +135:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +135:6/0/physics_layer_1/angular_velocity = 0.0 +136:6/0 = 0 +136:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:6/0/physics_layer_0/angular_velocity = 0.0 +136:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +136:6/0/physics_layer_1/angular_velocity = 0.0 +137:6/0 = 0 +137:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:6/0/physics_layer_0/angular_velocity = 0.0 +137:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +137:6/0/physics_layer_1/angular_velocity = 0.0 +138:6/0 = 0 +138:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:6/0/physics_layer_0/angular_velocity = 0.0 +138:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +138:6/0/physics_layer_1/angular_velocity = 0.0 +139:6/0 = 0 +139:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:6/0/physics_layer_0/angular_velocity = 0.0 +139:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +139:6/0/physics_layer_1/angular_velocity = 0.0 +140:6/0 = 0 +140:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:6/0/physics_layer_0/angular_velocity = 0.0 +140:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +140:6/0/physics_layer_1/angular_velocity = 0.0 +141:6/0 = 0 +141:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:6/0/physics_layer_0/angular_velocity = 0.0 +141:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:6/0/physics_layer_1/angular_velocity = 0.0 +142:6/0 = 0 +142:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:6/0/physics_layer_0/angular_velocity = 0.0 +142:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:6/0/physics_layer_1/angular_velocity = 0.0 +143:6/0 = 0 +143:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:6/0/physics_layer_0/angular_velocity = 0.0 +143:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:6/0/physics_layer_1/angular_velocity = 0.0 +144:6/0 = 0 +144:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:6/0/physics_layer_0/angular_velocity = 0.0 +144:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:6/0/physics_layer_1/angular_velocity = 0.0 +145:6/0 = 0 +145:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:6/0/physics_layer_0/angular_velocity = 0.0 +145:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:6/0/physics_layer_1/angular_velocity = 0.0 +146:6/0 = 0 +146:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:6/0/physics_layer_0/angular_velocity = 0.0 +146:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:6/0/physics_layer_1/angular_velocity = 0.0 +147:6/0 = 0 +147:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:6/0/physics_layer_0/angular_velocity = 0.0 +147:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:6/0/physics_layer_1/angular_velocity = 0.0 +148:6/0 = 0 +148:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:6/0/physics_layer_0/angular_velocity = 0.0 +148:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:6/0/physics_layer_1/angular_velocity = 0.0 +149:6/0 = 0 +149:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:6/0/physics_layer_0/angular_velocity = 0.0 +149:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:6/0/physics_layer_1/angular_velocity = 0.0 +150:6/0 = 0 +150:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:6/0/physics_layer_0/angular_velocity = 0.0 +150:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:6/0/physics_layer_1/angular_velocity = 0.0 +151:6/0 = 0 +151:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:6/0/physics_layer_0/angular_velocity = 0.0 +151:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:6/0/physics_layer_1/angular_velocity = 0.0 +152:6/0 = 0 +152:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:6/0/physics_layer_0/angular_velocity = 0.0 +152:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:6/0/physics_layer_1/angular_velocity = 0.0 +153:6/0 = 0 +153:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:6/0/physics_layer_0/angular_velocity = 0.0 +153:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:6/0/physics_layer_1/angular_velocity = 0.0 +154:6/0 = 0 +154:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:6/0/physics_layer_0/angular_velocity = 0.0 +154:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:6/0/physics_layer_1/angular_velocity = 0.0 +155:6/0 = 0 +155:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:6/0/physics_layer_0/angular_velocity = 0.0 +155:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:6/0/physics_layer_1/angular_velocity = 0.0 +156:6/0 = 0 +156:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:6/0/physics_layer_0/angular_velocity = 0.0 +156:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:6/0/physics_layer_1/angular_velocity = 0.0 +157:6/0 = 0 +157:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:6/0/physics_layer_0/angular_velocity = 0.0 +157:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:6/0/physics_layer_1/angular_velocity = 0.0 +158:6/0 = 0 +158:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:6/0/physics_layer_0/angular_velocity = 0.0 +158:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:6/0/physics_layer_1/angular_velocity = 0.0 +159:6/0 = 0 +159:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:6/0/physics_layer_0/angular_velocity = 0.0 +159:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:6/0/physics_layer_1/angular_velocity = 0.0 +160:6/0 = 0 +160:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:6/0/physics_layer_0/angular_velocity = 0.0 +160:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:6/0/physics_layer_1/angular_velocity = 0.0 +161:6/0 = 0 +161:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:6/0/physics_layer_0/angular_velocity = 0.0 +161:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:6/0/physics_layer_1/angular_velocity = 0.0 +162:6/0 = 0 +162:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:6/0/physics_layer_0/angular_velocity = 0.0 +162:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:6/0/physics_layer_1/angular_velocity = 0.0 +163:6/0 = 0 +163:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:6/0/physics_layer_0/angular_velocity = 0.0 +163:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:6/0/physics_layer_1/angular_velocity = 0.0 +164:6/0 = 0 +164:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:6/0/physics_layer_0/angular_velocity = 0.0 +164:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:6/0/physics_layer_1/angular_velocity = 0.0 +165:6/0 = 0 +165:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:6/0/physics_layer_0/angular_velocity = 0.0 +165:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:6/0/physics_layer_1/angular_velocity = 0.0 +166:6/0 = 0 +166:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:6/0/physics_layer_0/angular_velocity = 0.0 +166:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:6/0/physics_layer_1/angular_velocity = 0.0 +167:6/0 = 0 +167:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:6/0/physics_layer_0/angular_velocity = 0.0 +167:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:6/0/physics_layer_1/angular_velocity = 0.0 +168:6/0 = 0 +168:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:6/0/physics_layer_0/angular_velocity = 0.0 +168:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:6/0/physics_layer_1/angular_velocity = 0.0 +169:6/0 = 0 +169:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:6/0/physics_layer_0/angular_velocity = 0.0 +169:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:6/0/physics_layer_1/angular_velocity = 0.0 +170:6/0 = 0 +170:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:6/0/physics_layer_0/angular_velocity = 0.0 +170:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:6/0/physics_layer_1/angular_velocity = 0.0 +177:6/0 = 0 +177:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:6/0/physics_layer_0/angular_velocity = 0.0 +177:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:6/0/physics_layer_1/angular_velocity = 0.0 +178:6/0 = 0 +178:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:6/0/physics_layer_0/angular_velocity = 0.0 +178:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:6/0/physics_layer_1/angular_velocity = 0.0 +179:6/0 = 0 +179:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:6/0/physics_layer_0/angular_velocity = 0.0 +179:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:6/0/physics_layer_1/angular_velocity = 0.0 +180:6/0 = 0 +180:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:6/0/physics_layer_0/angular_velocity = 0.0 +180:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:6/0/physics_layer_1/angular_velocity = 0.0 +181:6/0 = 0 +181:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:6/0/physics_layer_0/angular_velocity = 0.0 +181:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:6/0/physics_layer_1/angular_velocity = 0.0 +182:6/0 = 0 +182:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:6/0/physics_layer_0/angular_velocity = 0.0 +182:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:6/0/physics_layer_1/angular_velocity = 0.0 +186:6/0 = 0 +186:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:6/0/physics_layer_0/angular_velocity = 0.0 +186:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:6/0/physics_layer_1/angular_velocity = 0.0 +187:6/0 = 0 +187:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:6/0/physics_layer_0/angular_velocity = 0.0 +187:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:6/0/physics_layer_1/angular_velocity = 0.0 +188:6/0 = 0 +188:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:6/0/physics_layer_0/angular_velocity = 0.0 +188:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:6/0/physics_layer_1/angular_velocity = 0.0 +192:6/0 = 0 +192:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:6/0/physics_layer_0/angular_velocity = 0.0 +192:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +192:6/0/physics_layer_1/angular_velocity = 0.0 +193:6/0 = 0 +193:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:6/0/physics_layer_0/angular_velocity = 0.0 +193:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:6/0/physics_layer_1/angular_velocity = 0.0 +194:6/0 = 0 +194:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:6/0/physics_layer_0/angular_velocity = 0.0 +194:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:6/0/physics_layer_1/angular_velocity = 0.0 +195:6/0 = 0 +195:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:6/0/physics_layer_0/angular_velocity = 0.0 +195:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:6/0/physics_layer_1/angular_velocity = 0.0 +196:6/0 = 0 +196:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:6/0/physics_layer_0/angular_velocity = 0.0 +196:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:6/0/physics_layer_1/angular_velocity = 0.0 +197:6/0 = 0 +197:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:6/0/physics_layer_0/angular_velocity = 0.0 +197:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:6/0/physics_layer_1/angular_velocity = 0.0 +198:6/0 = 0 +198:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:6/0/physics_layer_0/angular_velocity = 0.0 +198:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:6/0/physics_layer_1/angular_velocity = 0.0 +199:6/0 = 0 +199:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:6/0/physics_layer_0/angular_velocity = 0.0 +199:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:6/0/physics_layer_1/angular_velocity = 0.0 +200:6/0 = 0 +200:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:6/0/physics_layer_0/angular_velocity = 0.0 +200:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:6/0/physics_layer_1/angular_velocity = 0.0 +201:6/0 = 0 +201:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:6/0/physics_layer_0/angular_velocity = 0.0 +201:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:6/0/physics_layer_1/angular_velocity = 0.0 +202:6/0 = 0 +202:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:6/0/physics_layer_0/angular_velocity = 0.0 +202:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:6/0/physics_layer_1/angular_velocity = 0.0 +203:6/0 = 0 +203:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:6/0/physics_layer_0/angular_velocity = 0.0 +203:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:6/0/physics_layer_1/angular_velocity = 0.0 +204:6/0 = 0 +204:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:6/0/physics_layer_0/angular_velocity = 0.0 +204:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:6/0/physics_layer_1/angular_velocity = 0.0 +205:6/0 = 0 +205:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:6/0/physics_layer_0/angular_velocity = 0.0 +205:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:6/0/physics_layer_1/angular_velocity = 0.0 +206:6/0 = 0 +206:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:6/0/physics_layer_0/angular_velocity = 0.0 +206:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +206:6/0/physics_layer_1/angular_velocity = 0.0 +207:6/0 = 0 +207:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:6/0/physics_layer_0/angular_velocity = 0.0 +207:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:6/0/physics_layer_1/angular_velocity = 0.0 +208:6/0 = 0 +208:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:6/0/physics_layer_0/angular_velocity = 0.0 +208:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:6/0/physics_layer_1/angular_velocity = 0.0 +209:6/0 = 0 +209:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:6/0/physics_layer_0/angular_velocity = 0.0 +209:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:6/0/physics_layer_1/angular_velocity = 0.0 +210:6/0 = 0 +210:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:6/0/physics_layer_0/angular_velocity = 0.0 +210:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +210:6/0/physics_layer_1/angular_velocity = 0.0 +211:6/0 = 0 +211:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +211:6/0/physics_layer_0/angular_velocity = 0.0 +211:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +211:6/0/physics_layer_1/angular_velocity = 0.0 +212:6/0 = 0 +212:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +212:6/0/physics_layer_0/angular_velocity = 0.0 +212:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +212:6/0/physics_layer_1/angular_velocity = 0.0 +213:6/0 = 0 +213:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:6/0/physics_layer_0/angular_velocity = 0.0 +213:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:6/0/physics_layer_1/angular_velocity = 0.0 +214:6/0 = 0 +214:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:6/0/physics_layer_0/angular_velocity = 0.0 +214:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:6/0/physics_layer_1/angular_velocity = 0.0 +215:6/0 = 0 +215:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:6/0/physics_layer_0/angular_velocity = 0.0 +215:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:6/0/physics_layer_1/angular_velocity = 0.0 +231:6/0 = 0 +231:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:6/0/physics_layer_0/angular_velocity = 0.0 +231:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:6/0/physics_layer_1/angular_velocity = 0.0 +232:6/0 = 0 +232:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:6/0/physics_layer_0/angular_velocity = 0.0 +232:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:6/0/physics_layer_1/angular_velocity = 0.0 +233:6/0 = 0 +233:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:6/0/physics_layer_0/angular_velocity = 0.0 +233:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:6/0/physics_layer_1/angular_velocity = 0.0 +234:6/0 = 0 +234:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:6/0/physics_layer_0/angular_velocity = 0.0 +234:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:6/0/physics_layer_1/angular_velocity = 0.0 +235:6/0 = 0 +235:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:6/0/physics_layer_0/angular_velocity = 0.0 +235:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:6/0/physics_layer_1/angular_velocity = 0.0 +236:6/0 = 0 +236:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:6/0/physics_layer_0/angular_velocity = 0.0 +236:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:6/0/physics_layer_1/angular_velocity = 0.0 +237:6/0 = 0 +237:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:6/0/physics_layer_0/angular_velocity = 0.0 +237:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:6/0/physics_layer_1/angular_velocity = 0.0 +238:6/0 = 0 +238:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:6/0/physics_layer_0/angular_velocity = 0.0 +238:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:6/0/physics_layer_1/angular_velocity = 0.0 +239:6/0 = 0 +239:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:6/0/physics_layer_0/angular_velocity = 0.0 +239:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:6/0/physics_layer_1/angular_velocity = 0.0 +243:6/0 = 0 +243:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:6/0/physics_layer_0/angular_velocity = 0.0 +243:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:6/0/physics_layer_1/angular_velocity = 0.0 +244:6/0 = 0 +244:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:6/0/physics_layer_0/angular_velocity = 0.0 +244:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:6/0/physics_layer_1/angular_velocity = 0.0 +245:6/0 = 0 +245:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:6/0/physics_layer_0/angular_velocity = 0.0 +245:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:6/0/physics_layer_1/angular_velocity = 0.0 +246:6/0 = 0 +246:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:6/0/physics_layer_0/angular_velocity = 0.0 +246:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:6/0/physics_layer_1/angular_velocity = 0.0 +247:6/0 = 0 +247:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:6/0/physics_layer_0/angular_velocity = 0.0 +247:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:6/0/physics_layer_1/angular_velocity = 0.0 +248:6/0 = 0 +248:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:6/0/physics_layer_0/angular_velocity = 0.0 +248:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:6/0/physics_layer_1/angular_velocity = 0.0 +249:6/0 = 0 +249:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:6/0/physics_layer_0/angular_velocity = 0.0 +249:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:6/0/physics_layer_1/angular_velocity = 0.0 +250:6/0 = 0 +250:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:6/0/physics_layer_0/angular_velocity = 0.0 +250:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:6/0/physics_layer_1/angular_velocity = 0.0 +251:6/0 = 0 +251:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:6/0/physics_layer_0/angular_velocity = 0.0 +251:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:6/0/physics_layer_1/angular_velocity = 0.0 +255:6/0 = 0 +255:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:6/0/physics_layer_0/angular_velocity = 0.0 +255:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:6/0/physics_layer_1/angular_velocity = 0.0 +256:6/0 = 0 +256:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:6/0/physics_layer_0/angular_velocity = 0.0 +256:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:6/0/physics_layer_1/angular_velocity = 0.0 +257:6/0 = 0 +257:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:6/0/physics_layer_0/angular_velocity = 0.0 +257:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:6/0/physics_layer_1/angular_velocity = 0.0 +267:6/0 = 0 +267:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:6/0/physics_layer_0/angular_velocity = 0.0 +267:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:6/0/physics_layer_1/angular_velocity = 0.0 +268:6/0 = 0 +268:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +268:6/0/physics_layer_0/angular_velocity = 0.0 +268:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +268:6/0/physics_layer_1/angular_velocity = 0.0 +269:6/0 = 0 +269:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +269:6/0/physics_layer_0/angular_velocity = 0.0 +269:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +269:6/0/physics_layer_1/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_1/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0 +22:7/0 = 0 +22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0 +23:7/0 = 0 +23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_1/angular_velocity = 0.0 +27:7/0 = 0 +27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_1/angular_velocity = 0.0 +28:7/0 = 0 +28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_1/angular_velocity = 0.0 +29:7/0 = 0 +29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_1/angular_velocity = 0.0 +39:7/0 = 0 +39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:7/0/physics_layer_0/angular_velocity = 0.0 +39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:7/0/physics_layer_1/angular_velocity = 0.0 +40:7/0 = 0 +40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_0/angular_velocity = 0.0 +40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_1/angular_velocity = 0.0 +41:7/0 = 0 +41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_0/angular_velocity = 0.0 +41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_1/angular_velocity = 0.0 +42:7/0 = 0 +42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_0/angular_velocity = 0.0 +42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_1/angular_velocity = 0.0 +43:7/0 = 0 +43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_0/angular_velocity = 0.0 +43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_1/angular_velocity = 0.0 +44:7/0 = 0 +44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_0/angular_velocity = 0.0 +44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_1/angular_velocity = 0.0 +45:7/0 = 0 +45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_0/angular_velocity = 0.0 +45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_1/angular_velocity = 0.0 +46:7/0 = 0 +46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:7/0/physics_layer_0/angular_velocity = 0.0 +46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:7/0/physics_layer_1/angular_velocity = 0.0 +47:7/0 = 0 +47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:7/0/physics_layer_0/angular_velocity = 0.0 +47:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:7/0/physics_layer_1/angular_velocity = 0.0 +48:7/0 = 0 +48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:7/0/physics_layer_0/angular_velocity = 0.0 +48:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:7/0/physics_layer_1/angular_velocity = 0.0 +49:7/0 = 0 +49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:7/0/physics_layer_0/angular_velocity = 0.0 +49:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:7/0/physics_layer_1/angular_velocity = 0.0 +50:7/0 = 0 +50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:7/0/physics_layer_0/angular_velocity = 0.0 +50:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:7/0/physics_layer_1/angular_velocity = 0.0 +51:7/0 = 0 +51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:7/0/physics_layer_0/angular_velocity = 0.0 +51:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:7/0/physics_layer_1/angular_velocity = 0.0 +52:7/0 = 0 +52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:7/0/physics_layer_0/angular_velocity = 0.0 +52:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:7/0/physics_layer_1/angular_velocity = 0.0 +53:7/0 = 0 +53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:7/0/physics_layer_0/angular_velocity = 0.0 +53:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:7/0/physics_layer_1/angular_velocity = 0.0 +57:7/0 = 0 +57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:7/0/physics_layer_0/angular_velocity = 0.0 +57:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:7/0/physics_layer_1/angular_velocity = 0.0 +58:7/0 = 0 +58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:7/0/physics_layer_0/angular_velocity = 0.0 +58:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:7/0/physics_layer_1/angular_velocity = 0.0 +59:7/0 = 0 +59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:7/0/physics_layer_0/angular_velocity = 0.0 +59:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:7/0/physics_layer_1/angular_velocity = 0.0 +63:7/0 = 0 +63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:7/0/physics_layer_0/angular_velocity = 0.0 +63:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:7/0/physics_layer_1/angular_velocity = 0.0 +64:7/0 = 0 +64:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:7/0/physics_layer_0/angular_velocity = 0.0 +64:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:7/0/physics_layer_1/angular_velocity = 0.0 +65:7/0 = 0 +65:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:7/0/physics_layer_0/angular_velocity = 0.0 +65:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:7/0/physics_layer_1/angular_velocity = 0.0 +69:7/0 = 0 +69:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:7/0/physics_layer_0/angular_velocity = 0.0 +69:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:7/0/physics_layer_1/angular_velocity = 0.0 +70:7/0 = 0 +70:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:7/0/physics_layer_0/angular_velocity = 0.0 +70:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:7/0/physics_layer_1/angular_velocity = 0.0 +71:7/0 = 0 +71:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:7/0/physics_layer_0/angular_velocity = 0.0 +71:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:7/0/physics_layer_1/angular_velocity = 0.0 +75:7/0 = 0 +75:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:7/0/physics_layer_0/angular_velocity = 0.0 +75:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +75:7/0/physics_layer_1/angular_velocity = 0.0 +76:7/0 = 0 +76:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:7/0/physics_layer_0/angular_velocity = 0.0 +76:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +76:7/0/physics_layer_1/angular_velocity = 0.0 +77:7/0 = 0 +77:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:7/0/physics_layer_0/angular_velocity = 0.0 +77:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +77:7/0/physics_layer_1/angular_velocity = 0.0 +87:7/0 = 0 +87:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:7/0/physics_layer_0/angular_velocity = 0.0 +87:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:7/0/physics_layer_1/angular_velocity = 0.0 +88:7/0 = 0 +88:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:7/0/physics_layer_0/angular_velocity = 0.0 +88:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:7/0/physics_layer_1/angular_velocity = 0.0 +89:7/0 = 0 +89:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:7/0/physics_layer_0/angular_velocity = 0.0 +89:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:7/0/physics_layer_1/angular_velocity = 0.0 +90:7/0 = 0 +90:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:7/0/physics_layer_0/angular_velocity = 0.0 +90:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:7/0/physics_layer_1/angular_velocity = 0.0 +91:7/0 = 0 +91:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:7/0/physics_layer_0/angular_velocity = 0.0 +91:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:7/0/physics_layer_1/angular_velocity = 0.0 +92:7/0 = 0 +92:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:7/0/physics_layer_0/angular_velocity = 0.0 +92:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:7/0/physics_layer_1/angular_velocity = 0.0 +93:7/0 = 0 +93:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:7/0/physics_layer_0/angular_velocity = 0.0 +93:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:7/0/physics_layer_1/angular_velocity = 0.0 +94:7/0 = 0 +94:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:7/0/physics_layer_0/angular_velocity = 0.0 +94:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:7/0/physics_layer_1/angular_velocity = 0.0 +95:7/0 = 0 +95:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:7/0/physics_layer_0/angular_velocity = 0.0 +95:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:7/0/physics_layer_1/angular_velocity = 0.0 +96:7/0 = 0 +96:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:7/0/physics_layer_0/angular_velocity = 0.0 +96:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:7/0/physics_layer_1/angular_velocity = 0.0 +97:7/0 = 0 +97:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:7/0/physics_layer_0/angular_velocity = 0.0 +97:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:7/0/physics_layer_1/angular_velocity = 0.0 +98:7/0 = 0 +98:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:7/0/physics_layer_0/angular_velocity = 0.0 +98:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:7/0/physics_layer_1/angular_velocity = 0.0 +99:7/0 = 0 +99:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:7/0/physics_layer_0/angular_velocity = 0.0 +99:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:7/0/physics_layer_1/angular_velocity = 0.0 +100:7/0 = 0 +100:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:7/0/physics_layer_0/angular_velocity = 0.0 +100:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:7/0/physics_layer_1/angular_velocity = 0.0 +101:7/0 = 0 +101:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:7/0/physics_layer_0/angular_velocity = 0.0 +101:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:7/0/physics_layer_1/angular_velocity = 0.0 +105:7/0 = 0 +105:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:7/0/physics_layer_0/angular_velocity = 0.0 +105:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:7/0/physics_layer_1/angular_velocity = 0.0 +106:7/0 = 0 +106:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:7/0/physics_layer_0/angular_velocity = 0.0 +106:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:7/0/physics_layer_1/angular_velocity = 0.0 +107:7/0 = 0 +107:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:7/0/physics_layer_0/angular_velocity = 0.0 +107:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:7/0/physics_layer_1/angular_velocity = 0.0 +111:7/0 = 0 +111:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:7/0/physics_layer_0/angular_velocity = 0.0 +111:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:7/0/physics_layer_1/angular_velocity = 0.0 +112:7/0 = 0 +112:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:7/0/physics_layer_0/angular_velocity = 0.0 +112:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:7/0/physics_layer_1/angular_velocity = 0.0 +113:7/0 = 0 +113:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:7/0/physics_layer_0/angular_velocity = 0.0 +113:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:7/0/physics_layer_1/angular_velocity = 0.0 +117:7/0 = 0 +117:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:7/0/physics_layer_0/angular_velocity = 0.0 +117:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:7/0/physics_layer_1/angular_velocity = 0.0 +118:7/0 = 0 +118:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:7/0/physics_layer_0/angular_velocity = 0.0 +118:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:7/0/physics_layer_1/angular_velocity = 0.0 +119:7/0 = 0 +119:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:7/0/physics_layer_0/angular_velocity = 0.0 +119:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:7/0/physics_layer_1/angular_velocity = 0.0 +123:7/0 = 0 +123:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:7/0/physics_layer_0/angular_velocity = 0.0 +123:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +123:7/0/physics_layer_1/angular_velocity = 0.0 +124:7/0 = 0 +124:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:7/0/physics_layer_0/angular_velocity = 0.0 +124:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +124:7/0/physics_layer_1/angular_velocity = 0.0 +125:7/0 = 0 +125:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:7/0/physics_layer_0/angular_velocity = 0.0 +125:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +125:7/0/physics_layer_1/angular_velocity = 0.0 +135:7/0 = 0 +135:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:7/0/physics_layer_0/angular_velocity = 0.0 +135:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +135:7/0/physics_layer_1/angular_velocity = 0.0 +136:7/0 = 0 +136:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:7/0/physics_layer_0/angular_velocity = 0.0 +136:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +136:7/0/physics_layer_1/angular_velocity = 0.0 +137:7/0 = 0 +137:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:7/0/physics_layer_0/angular_velocity = 0.0 +137:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +137:7/0/physics_layer_1/angular_velocity = 0.0 +138:7/0 = 0 +138:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:7/0/physics_layer_0/angular_velocity = 0.0 +138:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +138:7/0/physics_layer_1/angular_velocity = 0.0 +139:7/0 = 0 +139:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:7/0/physics_layer_0/angular_velocity = 0.0 +139:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +139:7/0/physics_layer_1/angular_velocity = 0.0 +140:7/0 = 0 +140:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:7/0/physics_layer_0/angular_velocity = 0.0 +140:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +140:7/0/physics_layer_1/angular_velocity = 0.0 +141:7/0 = 0 +141:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:7/0/physics_layer_0/angular_velocity = 0.0 +141:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:7/0/physics_layer_1/angular_velocity = 0.0 +142:7/0 = 0 +142:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:7/0/physics_layer_0/angular_velocity = 0.0 +142:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:7/0/physics_layer_1/angular_velocity = 0.0 +143:7/0 = 0 +143:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:7/0/physics_layer_0/angular_velocity = 0.0 +143:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:7/0/physics_layer_1/angular_velocity = 0.0 +144:7/0 = 0 +144:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:7/0/physics_layer_0/angular_velocity = 0.0 +144:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:7/0/physics_layer_1/angular_velocity = 0.0 +145:7/0 = 0 +145:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:7/0/physics_layer_0/angular_velocity = 0.0 +145:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:7/0/physics_layer_1/angular_velocity = 0.0 +146:7/0 = 0 +146:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:7/0/physics_layer_0/angular_velocity = 0.0 +146:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:7/0/physics_layer_1/angular_velocity = 0.0 +147:7/0 = 0 +147:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:7/0/physics_layer_0/angular_velocity = 0.0 +147:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:7/0/physics_layer_1/angular_velocity = 0.0 +148:7/0 = 0 +148:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:7/0/physics_layer_0/angular_velocity = 0.0 +148:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:7/0/physics_layer_1/angular_velocity = 0.0 +149:7/0 = 0 +149:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:7/0/physics_layer_0/angular_velocity = 0.0 +149:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:7/0/physics_layer_1/angular_velocity = 0.0 +150:7/0 = 0 +150:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:7/0/physics_layer_0/angular_velocity = 0.0 +150:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:7/0/physics_layer_1/angular_velocity = 0.0 +151:7/0 = 0 +151:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:7/0/physics_layer_0/angular_velocity = 0.0 +151:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:7/0/physics_layer_1/angular_velocity = 0.0 +152:7/0 = 0 +152:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:7/0/physics_layer_0/angular_velocity = 0.0 +152:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:7/0/physics_layer_1/angular_velocity = 0.0 +153:7/0 = 0 +153:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:7/0/physics_layer_0/angular_velocity = 0.0 +153:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:7/0/physics_layer_1/angular_velocity = 0.0 +154:7/0 = 0 +154:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:7/0/physics_layer_0/angular_velocity = 0.0 +154:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:7/0/physics_layer_1/angular_velocity = 0.0 +155:7/0 = 0 +155:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:7/0/physics_layer_0/angular_velocity = 0.0 +155:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:7/0/physics_layer_1/angular_velocity = 0.0 +156:7/0 = 0 +156:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:7/0/physics_layer_0/angular_velocity = 0.0 +156:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:7/0/physics_layer_1/angular_velocity = 0.0 +157:7/0 = 0 +157:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:7/0/physics_layer_0/angular_velocity = 0.0 +157:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:7/0/physics_layer_1/angular_velocity = 0.0 +158:7/0 = 0 +158:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:7/0/physics_layer_0/angular_velocity = 0.0 +158:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:7/0/physics_layer_1/angular_velocity = 0.0 +159:7/0 = 0 +159:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:7/0/physics_layer_0/angular_velocity = 0.0 +159:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:7/0/physics_layer_1/angular_velocity = 0.0 +160:7/0 = 0 +160:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:7/0/physics_layer_0/angular_velocity = 0.0 +160:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:7/0/physics_layer_1/angular_velocity = 0.0 +161:7/0 = 0 +161:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:7/0/physics_layer_0/angular_velocity = 0.0 +161:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:7/0/physics_layer_1/angular_velocity = 0.0 +162:7/0 = 0 +162:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:7/0/physics_layer_0/angular_velocity = 0.0 +162:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:7/0/physics_layer_1/angular_velocity = 0.0 +163:7/0 = 0 +163:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:7/0/physics_layer_0/angular_velocity = 0.0 +163:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:7/0/physics_layer_1/angular_velocity = 0.0 +164:7/0 = 0 +164:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:7/0/physics_layer_0/angular_velocity = 0.0 +164:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:7/0/physics_layer_1/angular_velocity = 0.0 +165:7/0 = 0 +165:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:7/0/physics_layer_0/angular_velocity = 0.0 +165:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:7/0/physics_layer_1/angular_velocity = 0.0 +166:7/0 = 0 +166:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:7/0/physics_layer_0/angular_velocity = 0.0 +166:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:7/0/physics_layer_1/angular_velocity = 0.0 +167:7/0 = 0 +167:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:7/0/physics_layer_0/angular_velocity = 0.0 +167:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:7/0/physics_layer_1/angular_velocity = 0.0 +168:7/0 = 0 +168:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:7/0/physics_layer_0/angular_velocity = 0.0 +168:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:7/0/physics_layer_1/angular_velocity = 0.0 +169:7/0 = 0 +169:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:7/0/physics_layer_0/angular_velocity = 0.0 +169:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:7/0/physics_layer_1/angular_velocity = 0.0 +170:7/0 = 0 +170:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:7/0/physics_layer_0/angular_velocity = 0.0 +170:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:7/0/physics_layer_1/angular_velocity = 0.0 +178:7/0 = 0 +178:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:7/0/physics_layer_0/angular_velocity = 0.0 +178:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:7/0/physics_layer_1/angular_velocity = 0.0 +180:7/0 = 0 +180:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:7/0/physics_layer_0/angular_velocity = 0.0 +180:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:7/0/physics_layer_1/angular_velocity = 0.0 +181:7/0 = 0 +181:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:7/0/physics_layer_0/angular_velocity = 0.0 +181:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:7/0/physics_layer_1/angular_velocity = 0.0 +182:7/0 = 0 +182:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:7/0/physics_layer_0/angular_velocity = 0.0 +182:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:7/0/physics_layer_1/angular_velocity = 0.0 +186:7/0 = 0 +186:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:7/0/physics_layer_0/angular_velocity = 0.0 +186:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:7/0/physics_layer_1/angular_velocity = 0.0 +187:7/0 = 0 +187:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:7/0/physics_layer_0/angular_velocity = 0.0 +187:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:7/0/physics_layer_1/angular_velocity = 0.0 +188:7/0 = 0 +188:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:7/0/physics_layer_0/angular_velocity = 0.0 +188:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:7/0/physics_layer_1/angular_velocity = 0.0 +192:7/0 = 0 +192:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:7/0/physics_layer_0/angular_velocity = 0.0 +192:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +192:7/0/physics_layer_1/angular_velocity = 0.0 +193:7/0 = 0 +193:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:7/0/physics_layer_0/angular_velocity = 0.0 +193:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:7/0/physics_layer_1/angular_velocity = 0.0 +194:7/0 = 0 +194:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:7/0/physics_layer_0/angular_velocity = 0.0 +194:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:7/0/physics_layer_1/angular_velocity = 0.0 +195:7/0 = 0 +195:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:7/0/physics_layer_0/angular_velocity = 0.0 +195:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:7/0/physics_layer_1/angular_velocity = 0.0 +196:7/0 = 0 +196:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:7/0/physics_layer_0/angular_velocity = 0.0 +196:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:7/0/physics_layer_1/angular_velocity = 0.0 +197:7/0 = 0 +197:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:7/0/physics_layer_0/angular_velocity = 0.0 +197:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:7/0/physics_layer_1/angular_velocity = 0.0 +198:7/0 = 0 +198:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:7/0/physics_layer_0/angular_velocity = 0.0 +198:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:7/0/physics_layer_1/angular_velocity = 0.0 +199:7/0 = 0 +199:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:7/0/physics_layer_0/angular_velocity = 0.0 +199:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:7/0/physics_layer_1/angular_velocity = 0.0 +200:7/0 = 0 +200:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:7/0/physics_layer_0/angular_velocity = 0.0 +200:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:7/0/physics_layer_1/angular_velocity = 0.0 +201:7/0 = 0 +201:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:7/0/physics_layer_0/angular_velocity = 0.0 +201:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:7/0/physics_layer_1/angular_velocity = 0.0 +202:7/0 = 0 +202:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:7/0/physics_layer_0/angular_velocity = 0.0 +202:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:7/0/physics_layer_1/angular_velocity = 0.0 +203:7/0 = 0 +203:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:7/0/physics_layer_0/angular_velocity = 0.0 +203:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:7/0/physics_layer_1/angular_velocity = 0.0 +204:7/0 = 0 +204:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:7/0/physics_layer_0/angular_velocity = 0.0 +204:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:7/0/physics_layer_1/angular_velocity = 0.0 +205:7/0 = 0 +205:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:7/0/physics_layer_0/angular_velocity = 0.0 +205:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:7/0/physics_layer_1/angular_velocity = 0.0 +206:7/0 = 0 +206:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:7/0/physics_layer_0/angular_velocity = 0.0 +206:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +206:7/0/physics_layer_1/angular_velocity = 0.0 +207:7/0 = 0 +207:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:7/0/physics_layer_0/angular_velocity = 0.0 +207:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:7/0/physics_layer_1/angular_velocity = 0.0 +208:7/0 = 0 +208:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:7/0/physics_layer_0/angular_velocity = 0.0 +208:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:7/0/physics_layer_1/angular_velocity = 0.0 +209:7/0 = 0 +209:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:7/0/physics_layer_0/angular_velocity = 0.0 +209:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:7/0/physics_layer_1/angular_velocity = 0.0 +210:7/0 = 0 +210:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:7/0/physics_layer_0/angular_velocity = 0.0 +210:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +210:7/0/physics_layer_1/angular_velocity = 0.0 +211:7/0 = 0 +211:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +211:7/0/physics_layer_0/angular_velocity = 0.0 +211:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +211:7/0/physics_layer_1/angular_velocity = 0.0 +212:7/0 = 0 +212:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +212:7/0/physics_layer_0/angular_velocity = 0.0 +212:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +212:7/0/physics_layer_1/angular_velocity = 0.0 +213:7/0 = 0 +213:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:7/0/physics_layer_0/angular_velocity = 0.0 +213:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:7/0/physics_layer_1/angular_velocity = 0.0 +214:7/0 = 0 +214:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:7/0/physics_layer_0/angular_velocity = 0.0 +214:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:7/0/physics_layer_1/angular_velocity = 0.0 +215:7/0 = 0 +215:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:7/0/physics_layer_0/angular_velocity = 0.0 +215:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:7/0/physics_layer_1/angular_velocity = 0.0 +231:7/0 = 0 +231:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:7/0/physics_layer_0/angular_velocity = 0.0 +231:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:7/0/physics_layer_1/angular_velocity = 0.0 +232:7/0 = 0 +232:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:7/0/physics_layer_0/angular_velocity = 0.0 +232:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:7/0/physics_layer_1/angular_velocity = 0.0 +233:7/0 = 0 +233:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:7/0/physics_layer_0/angular_velocity = 0.0 +233:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:7/0/physics_layer_1/angular_velocity = 0.0 +234:7/0 = 0 +234:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:7/0/physics_layer_0/angular_velocity = 0.0 +234:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:7/0/physics_layer_1/angular_velocity = 0.0 +235:7/0 = 0 +235:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:7/0/physics_layer_0/angular_velocity = 0.0 +235:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:7/0/physics_layer_1/angular_velocity = 0.0 +236:7/0 = 0 +236:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:7/0/physics_layer_0/angular_velocity = 0.0 +236:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:7/0/physics_layer_1/angular_velocity = 0.0 +237:7/0 = 0 +237:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:7/0/physics_layer_0/angular_velocity = 0.0 +237:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:7/0/physics_layer_1/angular_velocity = 0.0 +238:7/0 = 0 +238:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:7/0/physics_layer_0/angular_velocity = 0.0 +238:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:7/0/physics_layer_1/angular_velocity = 0.0 +239:7/0 = 0 +239:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:7/0/physics_layer_0/angular_velocity = 0.0 +239:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:7/0/physics_layer_1/angular_velocity = 0.0 +243:7/0 = 0 +243:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:7/0/physics_layer_0/angular_velocity = 0.0 +243:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:7/0/physics_layer_1/angular_velocity = 0.0 +244:7/0 = 0 +244:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:7/0/physics_layer_0/angular_velocity = 0.0 +244:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:7/0/physics_layer_1/angular_velocity = 0.0 +245:7/0 = 0 +245:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:7/0/physics_layer_0/angular_velocity = 0.0 +245:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:7/0/physics_layer_1/angular_velocity = 0.0 +246:7/0 = 0 +246:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:7/0/physics_layer_0/angular_velocity = 0.0 +246:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:7/0/physics_layer_1/angular_velocity = 0.0 +247:7/0 = 0 +247:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:7/0/physics_layer_0/angular_velocity = 0.0 +247:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:7/0/physics_layer_1/angular_velocity = 0.0 +248:7/0 = 0 +248:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:7/0/physics_layer_0/angular_velocity = 0.0 +248:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:7/0/physics_layer_1/angular_velocity = 0.0 +249:7/0 = 0 +249:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:7/0/physics_layer_0/angular_velocity = 0.0 +249:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:7/0/physics_layer_1/angular_velocity = 0.0 +250:7/0 = 0 +250:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:7/0/physics_layer_0/angular_velocity = 0.0 +250:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:7/0/physics_layer_1/angular_velocity = 0.0 +251:7/0 = 0 +251:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:7/0/physics_layer_0/angular_velocity = 0.0 +251:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:7/0/physics_layer_1/angular_velocity = 0.0 +255:7/0 = 0 +255:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:7/0/physics_layer_0/angular_velocity = 0.0 +255:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:7/0/physics_layer_1/angular_velocity = 0.0 +256:7/0 = 0 +256:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:7/0/physics_layer_0/angular_velocity = 0.0 +256:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:7/0/physics_layer_1/angular_velocity = 0.0 +257:7/0 = 0 +257:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:7/0/physics_layer_0/angular_velocity = 0.0 +257:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:7/0/physics_layer_1/angular_velocity = 0.0 +267:7/0 = 0 +267:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:7/0/physics_layer_0/angular_velocity = 0.0 +267:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:7/0/physics_layer_1/angular_velocity = 0.0 +268:7/0 = 0 +268:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +268:7/0/physics_layer_0/angular_velocity = 0.0 +268:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +268:7/0/physics_layer_1/angular_velocity = 0.0 +269:7/0 = 0 +269:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +269:7/0/physics_layer_0/angular_velocity = 0.0 +269:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +269:7/0/physics_layer_1/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0 +4:8/0 = 0 +4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_1/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0 +15:8/0 = 0 +15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_1/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0 +21:8/0 = 0 +21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0 +22:8/0 = 0 +22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_1/angular_velocity = 0.0 +23:8/0 = 0 +23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0 +27:8/0 = 0 +27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_1/angular_velocity = 0.0 +28:8/0 = 0 +28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_1/angular_velocity = 0.0 +29:8/0 = 0 +29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_1/angular_velocity = 0.0 +39:8/0 = 0 +39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:8/0/physics_layer_0/angular_velocity = 0.0 +39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:8/0/physics_layer_1/angular_velocity = 0.0 +40:8/0 = 0 +40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_0/angular_velocity = 0.0 +40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_1/angular_velocity = 0.0 +41:8/0 = 0 +41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_0/angular_velocity = 0.0 +41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_1/angular_velocity = 0.0 +42:8/0 = 0 +42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:8/0/physics_layer_0/angular_velocity = 0.0 +42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:8/0/physics_layer_1/angular_velocity = 0.0 +43:8/0 = 0 +43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_0/angular_velocity = 0.0 +43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_1/angular_velocity = 0.0 +44:8/0 = 0 +44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_0/angular_velocity = 0.0 +44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_1/angular_velocity = 0.0 +45:8/0 = 0 +45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:8/0/physics_layer_0/angular_velocity = 0.0 +45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:8/0/physics_layer_1/angular_velocity = 0.0 +46:8/0 = 0 +46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:8/0/physics_layer_0/angular_velocity = 0.0 +46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:8/0/physics_layer_1/angular_velocity = 0.0 +47:8/0 = 0 +47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:8/0/physics_layer_0/angular_velocity = 0.0 +47:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:8/0/physics_layer_1/angular_velocity = 0.0 +48:8/0 = 0 +48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:8/0/physics_layer_0/angular_velocity = 0.0 +48:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:8/0/physics_layer_1/angular_velocity = 0.0 +49:8/0 = 0 +49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:8/0/physics_layer_0/angular_velocity = 0.0 +49:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:8/0/physics_layer_1/angular_velocity = 0.0 +50:8/0 = 0 +50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:8/0/physics_layer_0/angular_velocity = 0.0 +50:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:8/0/physics_layer_1/angular_velocity = 0.0 +51:8/0 = 0 +51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:8/0/physics_layer_0/angular_velocity = 0.0 +51:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:8/0/physics_layer_1/angular_velocity = 0.0 +52:8/0 = 0 +52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:8/0/physics_layer_0/angular_velocity = 0.0 +52:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:8/0/physics_layer_1/angular_velocity = 0.0 +53:8/0 = 0 +53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:8/0/physics_layer_0/angular_velocity = 0.0 +53:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:8/0/physics_layer_1/angular_velocity = 0.0 +57:8/0 = 0 +57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:8/0/physics_layer_0/angular_velocity = 0.0 +57:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:8/0/physics_layer_1/angular_velocity = 0.0 +58:8/0 = 0 +58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:8/0/physics_layer_0/angular_velocity = 0.0 +58:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:8/0/physics_layer_1/angular_velocity = 0.0 +59:8/0 = 0 +59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:8/0/physics_layer_0/angular_velocity = 0.0 +59:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:8/0/physics_layer_1/angular_velocity = 0.0 +63:8/0 = 0 +63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:8/0/physics_layer_0/angular_velocity = 0.0 +63:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:8/0/physics_layer_1/angular_velocity = 0.0 +64:8/0 = 0 +64:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:8/0/physics_layer_0/angular_velocity = 0.0 +64:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:8/0/physics_layer_1/angular_velocity = 0.0 +65:8/0 = 0 +65:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:8/0/physics_layer_0/angular_velocity = 0.0 +65:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:8/0/physics_layer_1/angular_velocity = 0.0 +69:8/0 = 0 +69:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:8/0/physics_layer_0/angular_velocity = 0.0 +69:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:8/0/physics_layer_1/angular_velocity = 0.0 +70:8/0 = 0 +70:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:8/0/physics_layer_0/angular_velocity = 0.0 +70:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:8/0/physics_layer_1/angular_velocity = 0.0 +71:8/0 = 0 +71:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:8/0/physics_layer_0/angular_velocity = 0.0 +71:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:8/0/physics_layer_1/angular_velocity = 0.0 +75:8/0 = 0 +75:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:8/0/physics_layer_0/angular_velocity = 0.0 +75:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +75:8/0/physics_layer_1/angular_velocity = 0.0 +76:8/0 = 0 +76:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:8/0/physics_layer_0/angular_velocity = 0.0 +76:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +76:8/0/physics_layer_1/angular_velocity = 0.0 +77:8/0 = 0 +77:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:8/0/physics_layer_0/angular_velocity = 0.0 +77:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +77:8/0/physics_layer_1/angular_velocity = 0.0 +87:8/0 = 0 +87:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:8/0/physics_layer_0/angular_velocity = 0.0 +87:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:8/0/physics_layer_1/angular_velocity = 0.0 +88:8/0 = 0 +88:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:8/0/physics_layer_0/angular_velocity = 0.0 +88:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:8/0/physics_layer_1/angular_velocity = 0.0 +89:8/0 = 0 +89:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:8/0/physics_layer_0/angular_velocity = 0.0 +89:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:8/0/physics_layer_1/angular_velocity = 0.0 +90:8/0 = 0 +90:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:8/0/physics_layer_0/angular_velocity = 0.0 +90:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:8/0/physics_layer_1/angular_velocity = 0.0 +91:8/0 = 0 +91:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:8/0/physics_layer_0/angular_velocity = 0.0 +91:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:8/0/physics_layer_1/angular_velocity = 0.0 +92:8/0 = 0 +92:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:8/0/physics_layer_0/angular_velocity = 0.0 +92:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:8/0/physics_layer_1/angular_velocity = 0.0 +93:8/0 = 0 +93:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:8/0/physics_layer_0/angular_velocity = 0.0 +93:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:8/0/physics_layer_1/angular_velocity = 0.0 +94:8/0 = 0 +94:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:8/0/physics_layer_0/angular_velocity = 0.0 +94:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:8/0/physics_layer_1/angular_velocity = 0.0 +95:8/0 = 0 +95:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:8/0/physics_layer_0/angular_velocity = 0.0 +95:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:8/0/physics_layer_1/angular_velocity = 0.0 +96:8/0 = 0 +96:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:8/0/physics_layer_0/angular_velocity = 0.0 +96:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:8/0/physics_layer_1/angular_velocity = 0.0 +97:8/0 = 0 +97:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:8/0/physics_layer_0/angular_velocity = 0.0 +97:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:8/0/physics_layer_1/angular_velocity = 0.0 +98:8/0 = 0 +98:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:8/0/physics_layer_0/angular_velocity = 0.0 +98:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:8/0/physics_layer_1/angular_velocity = 0.0 +99:8/0 = 0 +99:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:8/0/physics_layer_0/angular_velocity = 0.0 +99:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:8/0/physics_layer_1/angular_velocity = 0.0 +100:8/0 = 0 +100:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:8/0/physics_layer_0/angular_velocity = 0.0 +100:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:8/0/physics_layer_1/angular_velocity = 0.0 +101:8/0 = 0 +101:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:8/0/physics_layer_0/angular_velocity = 0.0 +101:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:8/0/physics_layer_1/angular_velocity = 0.0 +105:8/0 = 0 +105:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:8/0/physics_layer_0/angular_velocity = 0.0 +105:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:8/0/physics_layer_1/angular_velocity = 0.0 +106:8/0 = 0 +106:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:8/0/physics_layer_0/angular_velocity = 0.0 +106:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:8/0/physics_layer_1/angular_velocity = 0.0 +107:8/0 = 0 +107:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:8/0/physics_layer_0/angular_velocity = 0.0 +107:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:8/0/physics_layer_1/angular_velocity = 0.0 +111:8/0 = 0 +111:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:8/0/physics_layer_0/angular_velocity = 0.0 +111:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:8/0/physics_layer_1/angular_velocity = 0.0 +112:8/0 = 0 +112:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:8/0/physics_layer_0/angular_velocity = 0.0 +112:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:8/0/physics_layer_1/angular_velocity = 0.0 +113:8/0 = 0 +113:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:8/0/physics_layer_0/angular_velocity = 0.0 +113:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:8/0/physics_layer_1/angular_velocity = 0.0 +117:8/0 = 0 +117:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:8/0/physics_layer_0/angular_velocity = 0.0 +117:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:8/0/physics_layer_1/angular_velocity = 0.0 +118:8/0 = 0 +118:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:8/0/physics_layer_0/angular_velocity = 0.0 +118:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:8/0/physics_layer_1/angular_velocity = 0.0 +119:8/0 = 0 +119:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:8/0/physics_layer_0/angular_velocity = 0.0 +119:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:8/0/physics_layer_1/angular_velocity = 0.0 +123:8/0 = 0 +123:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:8/0/physics_layer_0/angular_velocity = 0.0 +123:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +123:8/0/physics_layer_1/angular_velocity = 0.0 +124:8/0 = 0 +124:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:8/0/physics_layer_0/angular_velocity = 0.0 +124:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +124:8/0/physics_layer_1/angular_velocity = 0.0 +125:8/0 = 0 +125:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:8/0/physics_layer_0/angular_velocity = 0.0 +125:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +125:8/0/physics_layer_1/angular_velocity = 0.0 +135:8/0 = 0 +135:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:8/0/physics_layer_0/angular_velocity = 0.0 +135:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +135:8/0/physics_layer_1/angular_velocity = 0.0 +136:8/0 = 0 +136:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:8/0/physics_layer_0/angular_velocity = 0.0 +136:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +136:8/0/physics_layer_1/angular_velocity = 0.0 +137:8/0 = 0 +137:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:8/0/physics_layer_0/angular_velocity = 0.0 +137:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +137:8/0/physics_layer_1/angular_velocity = 0.0 +138:8/0 = 0 +138:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:8/0/physics_layer_0/angular_velocity = 0.0 +138:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +138:8/0/physics_layer_1/angular_velocity = 0.0 +139:8/0 = 0 +139:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:8/0/physics_layer_0/angular_velocity = 0.0 +139:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +139:8/0/physics_layer_1/angular_velocity = 0.0 +140:8/0 = 0 +140:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:8/0/physics_layer_0/angular_velocity = 0.0 +140:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +140:8/0/physics_layer_1/angular_velocity = 0.0 +141:8/0 = 0 +141:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:8/0/physics_layer_0/angular_velocity = 0.0 +141:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:8/0/physics_layer_1/angular_velocity = 0.0 +142:8/0 = 0 +142:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:8/0/physics_layer_0/angular_velocity = 0.0 +142:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:8/0/physics_layer_1/angular_velocity = 0.0 +143:8/0 = 0 +143:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:8/0/physics_layer_0/angular_velocity = 0.0 +143:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:8/0/physics_layer_1/angular_velocity = 0.0 +144:8/0 = 0 +144:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:8/0/physics_layer_0/angular_velocity = 0.0 +144:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:8/0/physics_layer_1/angular_velocity = 0.0 +145:8/0 = 0 +145:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:8/0/physics_layer_0/angular_velocity = 0.0 +145:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:8/0/physics_layer_1/angular_velocity = 0.0 +146:8/0 = 0 +146:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:8/0/physics_layer_0/angular_velocity = 0.0 +146:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:8/0/physics_layer_1/angular_velocity = 0.0 +147:8/0 = 0 +147:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:8/0/physics_layer_0/angular_velocity = 0.0 +147:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:8/0/physics_layer_1/angular_velocity = 0.0 +148:8/0 = 0 +148:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:8/0/physics_layer_0/angular_velocity = 0.0 +148:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:8/0/physics_layer_1/angular_velocity = 0.0 +149:8/0 = 0 +149:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:8/0/physics_layer_0/angular_velocity = 0.0 +149:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:8/0/physics_layer_1/angular_velocity = 0.0 +150:8/0 = 0 +150:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:8/0/physics_layer_0/angular_velocity = 0.0 +150:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:8/0/physics_layer_1/angular_velocity = 0.0 +151:8/0 = 0 +151:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:8/0/physics_layer_0/angular_velocity = 0.0 +151:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:8/0/physics_layer_1/angular_velocity = 0.0 +152:8/0 = 0 +152:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:8/0/physics_layer_0/angular_velocity = 0.0 +152:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:8/0/physics_layer_1/angular_velocity = 0.0 +153:8/0 = 0 +153:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:8/0/physics_layer_0/angular_velocity = 0.0 +153:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:8/0/physics_layer_1/angular_velocity = 0.0 +154:8/0 = 0 +154:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:8/0/physics_layer_0/angular_velocity = 0.0 +154:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:8/0/physics_layer_1/angular_velocity = 0.0 +155:8/0 = 0 +155:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:8/0/physics_layer_0/angular_velocity = 0.0 +155:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:8/0/physics_layer_1/angular_velocity = 0.0 +156:8/0 = 0 +156:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:8/0/physics_layer_0/angular_velocity = 0.0 +156:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:8/0/physics_layer_1/angular_velocity = 0.0 +157:8/0 = 0 +157:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:8/0/physics_layer_0/angular_velocity = 0.0 +157:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:8/0/physics_layer_1/angular_velocity = 0.0 +158:8/0 = 0 +158:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:8/0/physics_layer_0/angular_velocity = 0.0 +158:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:8/0/physics_layer_1/angular_velocity = 0.0 +159:8/0 = 0 +159:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:8/0/physics_layer_0/angular_velocity = 0.0 +159:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:8/0/physics_layer_1/angular_velocity = 0.0 +160:8/0 = 0 +160:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:8/0/physics_layer_0/angular_velocity = 0.0 +160:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:8/0/physics_layer_1/angular_velocity = 0.0 +161:8/0 = 0 +161:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:8/0/physics_layer_0/angular_velocity = 0.0 +161:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:8/0/physics_layer_1/angular_velocity = 0.0 +162:8/0 = 0 +162:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:8/0/physics_layer_0/angular_velocity = 0.0 +162:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:8/0/physics_layer_1/angular_velocity = 0.0 +163:8/0 = 0 +163:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:8/0/physics_layer_0/angular_velocity = 0.0 +163:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:8/0/physics_layer_1/angular_velocity = 0.0 +164:8/0 = 0 +164:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:8/0/physics_layer_0/angular_velocity = 0.0 +164:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:8/0/physics_layer_1/angular_velocity = 0.0 +165:8/0 = 0 +165:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:8/0/physics_layer_0/angular_velocity = 0.0 +165:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:8/0/physics_layer_1/angular_velocity = 0.0 +166:8/0 = 0 +166:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:8/0/physics_layer_0/angular_velocity = 0.0 +166:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:8/0/physics_layer_1/angular_velocity = 0.0 +167:8/0 = 0 +167:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:8/0/physics_layer_0/angular_velocity = 0.0 +167:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:8/0/physics_layer_1/angular_velocity = 0.0 +169:8/0 = 0 +169:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:8/0/physics_layer_0/angular_velocity = 0.0 +169:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:8/0/physics_layer_1/angular_velocity = 0.0 +180:8/0 = 0 +180:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:8/0/physics_layer_0/angular_velocity = 0.0 +180:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:8/0/physics_layer_1/angular_velocity = 0.0 +181:8/0 = 0 +181:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:8/0/physics_layer_0/angular_velocity = 0.0 +181:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:8/0/physics_layer_1/angular_velocity = 0.0 +182:8/0 = 0 +182:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:8/0/physics_layer_0/angular_velocity = 0.0 +182:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:8/0/physics_layer_1/angular_velocity = 0.0 +186:8/0 = 0 +186:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:8/0/physics_layer_0/angular_velocity = 0.0 +186:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:8/0/physics_layer_1/angular_velocity = 0.0 +187:8/0 = 0 +187:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:8/0/physics_layer_0/angular_velocity = 0.0 +187:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:8/0/physics_layer_1/angular_velocity = 0.0 +188:8/0 = 0 +188:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:8/0/physics_layer_0/angular_velocity = 0.0 +188:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:8/0/physics_layer_1/angular_velocity = 0.0 +192:8/0 = 0 +192:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:8/0/physics_layer_0/angular_velocity = 0.0 +192:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +192:8/0/physics_layer_1/angular_velocity = 0.0 +193:8/0 = 0 +193:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:8/0/physics_layer_0/angular_velocity = 0.0 +193:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:8/0/physics_layer_1/angular_velocity = 0.0 +194:8/0 = 0 +194:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:8/0/physics_layer_0/angular_velocity = 0.0 +194:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:8/0/physics_layer_1/angular_velocity = 0.0 +195:8/0 = 0 +195:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:8/0/physics_layer_0/angular_velocity = 0.0 +195:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:8/0/physics_layer_1/angular_velocity = 0.0 +196:8/0 = 0 +196:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:8/0/physics_layer_0/angular_velocity = 0.0 +196:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:8/0/physics_layer_1/angular_velocity = 0.0 +197:8/0 = 0 +197:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:8/0/physics_layer_0/angular_velocity = 0.0 +197:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:8/0/physics_layer_1/angular_velocity = 0.0 +198:8/0 = 0 +198:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:8/0/physics_layer_0/angular_velocity = 0.0 +198:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:8/0/physics_layer_1/angular_velocity = 0.0 +199:8/0 = 0 +199:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:8/0/physics_layer_0/angular_velocity = 0.0 +199:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:8/0/physics_layer_1/angular_velocity = 0.0 +200:8/0 = 0 +200:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:8/0/physics_layer_0/angular_velocity = 0.0 +200:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:8/0/physics_layer_1/angular_velocity = 0.0 +201:8/0 = 0 +201:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:8/0/physics_layer_0/angular_velocity = 0.0 +201:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:8/0/physics_layer_1/angular_velocity = 0.0 +202:8/0 = 0 +202:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:8/0/physics_layer_0/angular_velocity = 0.0 +202:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:8/0/physics_layer_1/angular_velocity = 0.0 +203:8/0 = 0 +203:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:8/0/physics_layer_0/angular_velocity = 0.0 +203:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:8/0/physics_layer_1/angular_velocity = 0.0 +204:8/0 = 0 +204:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:8/0/physics_layer_0/angular_velocity = 0.0 +204:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:8/0/physics_layer_1/angular_velocity = 0.0 +205:8/0 = 0 +205:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:8/0/physics_layer_0/angular_velocity = 0.0 +205:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:8/0/physics_layer_1/angular_velocity = 0.0 +206:8/0 = 0 +206:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:8/0/physics_layer_0/angular_velocity = 0.0 +206:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +206:8/0/physics_layer_1/angular_velocity = 0.0 +207:8/0 = 0 +207:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:8/0/physics_layer_0/angular_velocity = 0.0 +207:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:8/0/physics_layer_1/angular_velocity = 0.0 +208:8/0 = 0 +208:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:8/0/physics_layer_0/angular_velocity = 0.0 +208:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:8/0/physics_layer_1/angular_velocity = 0.0 +209:8/0 = 0 +209:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:8/0/physics_layer_0/angular_velocity = 0.0 +209:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:8/0/physics_layer_1/angular_velocity = 0.0 +210:8/0 = 0 +210:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:8/0/physics_layer_0/angular_velocity = 0.0 +210:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +210:8/0/physics_layer_1/angular_velocity = 0.0 +211:8/0 = 0 +211:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +211:8/0/physics_layer_0/angular_velocity = 0.0 +211:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +211:8/0/physics_layer_1/angular_velocity = 0.0 +212:8/0 = 0 +212:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +212:8/0/physics_layer_0/angular_velocity = 0.0 +212:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +212:8/0/physics_layer_1/angular_velocity = 0.0 +213:8/0 = 0 +213:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:8/0/physics_layer_0/angular_velocity = 0.0 +213:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:8/0/physics_layer_1/angular_velocity = 0.0 +214:8/0 = 0 +214:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:8/0/physics_layer_0/angular_velocity = 0.0 +214:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:8/0/physics_layer_1/angular_velocity = 0.0 +215:8/0 = 0 +215:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:8/0/physics_layer_0/angular_velocity = 0.0 +215:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:8/0/physics_layer_1/angular_velocity = 0.0 +231:8/0 = 0 +231:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:8/0/physics_layer_0/angular_velocity = 0.0 +231:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:8/0/physics_layer_1/angular_velocity = 0.0 +232:8/0 = 0 +232:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:8/0/physics_layer_0/angular_velocity = 0.0 +232:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:8/0/physics_layer_1/angular_velocity = 0.0 +233:8/0 = 0 +233:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:8/0/physics_layer_0/angular_velocity = 0.0 +233:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:8/0/physics_layer_1/angular_velocity = 0.0 +234:8/0 = 0 +234:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:8/0/physics_layer_0/angular_velocity = 0.0 +234:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:8/0/physics_layer_1/angular_velocity = 0.0 +235:8/0 = 0 +235:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:8/0/physics_layer_0/angular_velocity = 0.0 +235:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:8/0/physics_layer_1/angular_velocity = 0.0 +236:8/0 = 0 +236:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:8/0/physics_layer_0/angular_velocity = 0.0 +236:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:8/0/physics_layer_1/angular_velocity = 0.0 +237:8/0 = 0 +237:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:8/0/physics_layer_0/angular_velocity = 0.0 +237:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:8/0/physics_layer_1/angular_velocity = 0.0 +238:8/0 = 0 +238:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:8/0/physics_layer_0/angular_velocity = 0.0 +238:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:8/0/physics_layer_1/angular_velocity = 0.0 +239:8/0 = 0 +239:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:8/0/physics_layer_0/angular_velocity = 0.0 +239:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:8/0/physics_layer_1/angular_velocity = 0.0 +243:8/0 = 0 +243:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:8/0/physics_layer_0/angular_velocity = 0.0 +243:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:8/0/physics_layer_1/angular_velocity = 0.0 +244:8/0 = 0 +244:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:8/0/physics_layer_0/angular_velocity = 0.0 +244:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:8/0/physics_layer_1/angular_velocity = 0.0 +245:8/0 = 0 +245:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:8/0/physics_layer_0/angular_velocity = 0.0 +245:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:8/0/physics_layer_1/angular_velocity = 0.0 +246:8/0 = 0 +246:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:8/0/physics_layer_0/angular_velocity = 0.0 +246:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:8/0/physics_layer_1/angular_velocity = 0.0 +247:8/0 = 0 +247:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:8/0/physics_layer_0/angular_velocity = 0.0 +247:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:8/0/physics_layer_1/angular_velocity = 0.0 +248:8/0 = 0 +248:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:8/0/physics_layer_0/angular_velocity = 0.0 +248:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:8/0/physics_layer_1/angular_velocity = 0.0 +249:8/0 = 0 +249:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:8/0/physics_layer_0/angular_velocity = 0.0 +249:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:8/0/physics_layer_1/angular_velocity = 0.0 +250:8/0 = 0 +250:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:8/0/physics_layer_0/angular_velocity = 0.0 +250:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:8/0/physics_layer_1/angular_velocity = 0.0 +251:8/0 = 0 +251:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:8/0/physics_layer_0/angular_velocity = 0.0 +251:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:8/0/physics_layer_1/angular_velocity = 0.0 +255:8/0 = 0 +255:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:8/0/physics_layer_0/angular_velocity = 0.0 +255:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:8/0/physics_layer_1/angular_velocity = 0.0 +257:8/0 = 0 +257:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:8/0/physics_layer_0/angular_velocity = 0.0 +257:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:8/0/physics_layer_1/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0 +4:9/0 = 0 +4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_1/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_1/angular_velocity = 0.0 +12:9/0 = 0 +12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_1/angular_velocity = 0.0 +13:9/0 = 0 +13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_1/angular_velocity = 0.0 +14:9/0 = 0 +14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_1/angular_velocity = 0.0 +18:9/0 = 0 +18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_1/angular_velocity = 0.0 +19:9/0 = 0 +19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_1/angular_velocity = 0.0 +20:9/0 = 0 +20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_1/angular_velocity = 0.0 +24:9/0 = 0 +24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_1/angular_velocity = 0.0 +25:9/0 = 0 +25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_1/angular_velocity = 0.0 +26:9/0 = 0 +26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_1/angular_velocity = 0.0 +30:9/0 = 0 +30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_1/angular_velocity = 0.0 +31:9/0 = 0 +31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_1/angular_velocity = 0.0 +32:9/0 = 0 +32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_1/angular_velocity = 0.0 +39:9/0 = 0 +39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:9/0/physics_layer_0/angular_velocity = 0.0 +39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:9/0/physics_layer_1/angular_velocity = 0.0 +40:9/0 = 0 +40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_0/angular_velocity = 0.0 +40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_1/angular_velocity = 0.0 +41:9/0 = 0 +41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_0/angular_velocity = 0.0 +41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_1/angular_velocity = 0.0 +42:9/0 = 0 +42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:9/0/physics_layer_0/angular_velocity = 0.0 +42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:9/0/physics_layer_1/angular_velocity = 0.0 +43:9/0 = 0 +43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_0/angular_velocity = 0.0 +43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_1/angular_velocity = 0.0 +44:9/0 = 0 +44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_0/angular_velocity = 0.0 +44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_1/angular_velocity = 0.0 +45:9/0 = 0 +45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:9/0/physics_layer_0/angular_velocity = 0.0 +45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:9/0/physics_layer_1/angular_velocity = 0.0 +46:9/0 = 0 +46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:9/0/physics_layer_0/angular_velocity = 0.0 +46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:9/0/physics_layer_1/angular_velocity = 0.0 +47:9/0 = 0 +47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:9/0/physics_layer_0/angular_velocity = 0.0 +47:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:9/0/physics_layer_1/angular_velocity = 0.0 +51:9/0 = 0 +51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:9/0/physics_layer_0/angular_velocity = 0.0 +51:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:9/0/physics_layer_1/angular_velocity = 0.0 +52:9/0 = 0 +52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:9/0/physics_layer_0/angular_velocity = 0.0 +52:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:9/0/physics_layer_1/angular_velocity = 0.0 +53:9/0 = 0 +53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:9/0/physics_layer_0/angular_velocity = 0.0 +53:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:9/0/physics_layer_1/angular_velocity = 0.0 +60:9/0 = 0 +60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:9/0/physics_layer_0/angular_velocity = 0.0 +60:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:9/0/physics_layer_1/angular_velocity = 0.0 +61:9/0 = 0 +61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:9/0/physics_layer_0/angular_velocity = 0.0 +61:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:9/0/physics_layer_1/angular_velocity = 0.0 +62:9/0 = 0 +62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:9/0/physics_layer_0/angular_velocity = 0.0 +62:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:9/0/physics_layer_1/angular_velocity = 0.0 +66:9/0 = 0 +66:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:9/0/physics_layer_0/angular_velocity = 0.0 +66:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:9/0/physics_layer_1/angular_velocity = 0.0 +67:9/0 = 0 +67:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:9/0/physics_layer_0/angular_velocity = 0.0 +67:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:9/0/physics_layer_1/angular_velocity = 0.0 +68:9/0 = 0 +68:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:9/0/physics_layer_0/angular_velocity = 0.0 +68:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:9/0/physics_layer_1/angular_velocity = 0.0 +72:9/0 = 0 +72:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:9/0/physics_layer_0/angular_velocity = 0.0 +72:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:9/0/physics_layer_1/angular_velocity = 0.0 +73:9/0 = 0 +73:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:9/0/physics_layer_0/angular_velocity = 0.0 +73:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:9/0/physics_layer_1/angular_velocity = 0.0 +74:9/0 = 0 +74:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:9/0/physics_layer_0/angular_velocity = 0.0 +74:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:9/0/physics_layer_1/angular_velocity = 0.0 +78:9/0 = 0 +78:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:9/0/physics_layer_0/angular_velocity = 0.0 +78:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:9/0/physics_layer_1/angular_velocity = 0.0 +79:9/0 = 0 +79:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:9/0/physics_layer_0/angular_velocity = 0.0 +79:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:9/0/physics_layer_1/angular_velocity = 0.0 +80:9/0 = 0 +80:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:9/0/physics_layer_0/angular_velocity = 0.0 +80:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:9/0/physics_layer_1/angular_velocity = 0.0 +87:9/0 = 0 +87:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:9/0/physics_layer_0/angular_velocity = 0.0 +87:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:9/0/physics_layer_1/angular_velocity = 0.0 +88:9/0 = 0 +88:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:9/0/physics_layer_0/angular_velocity = 0.0 +88:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:9/0/physics_layer_1/angular_velocity = 0.0 +89:9/0 = 0 +89:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:9/0/physics_layer_0/angular_velocity = 0.0 +89:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:9/0/physics_layer_1/angular_velocity = 0.0 +90:9/0 = 0 +90:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:9/0/physics_layer_0/angular_velocity = 0.0 +90:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:9/0/physics_layer_1/angular_velocity = 0.0 +91:9/0 = 0 +91:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:9/0/physics_layer_0/angular_velocity = 0.0 +91:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:9/0/physics_layer_1/angular_velocity = 0.0 +92:9/0 = 0 +92:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:9/0/physics_layer_0/angular_velocity = 0.0 +92:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:9/0/physics_layer_1/angular_velocity = 0.0 +93:9/0 = 0 +93:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:9/0/physics_layer_0/angular_velocity = 0.0 +93:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:9/0/physics_layer_1/angular_velocity = 0.0 +94:9/0 = 0 +94:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:9/0/physics_layer_0/angular_velocity = 0.0 +94:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:9/0/physics_layer_1/angular_velocity = 0.0 +95:9/0 = 0 +95:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:9/0/physics_layer_0/angular_velocity = 0.0 +95:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:9/0/physics_layer_1/angular_velocity = 0.0 +99:9/0 = 0 +99:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:9/0/physics_layer_0/angular_velocity = 0.0 +99:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:9/0/physics_layer_1/angular_velocity = 0.0 +100:9/0 = 0 +100:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:9/0/physics_layer_0/angular_velocity = 0.0 +100:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:9/0/physics_layer_1/angular_velocity = 0.0 +101:9/0 = 0 +101:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:9/0/physics_layer_0/angular_velocity = 0.0 +101:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:9/0/physics_layer_1/angular_velocity = 0.0 +108:9/0 = 0 +108:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:9/0/physics_layer_0/angular_velocity = 0.0 +108:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:9/0/physics_layer_1/angular_velocity = 0.0 +109:9/0 = 0 +109:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:9/0/physics_layer_0/angular_velocity = 0.0 +109:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:9/0/physics_layer_1/angular_velocity = 0.0 +110:9/0 = 0 +110:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:9/0/physics_layer_0/angular_velocity = 0.0 +110:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:9/0/physics_layer_1/angular_velocity = 0.0 +114:9/0 = 0 +114:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:9/0/physics_layer_0/angular_velocity = 0.0 +114:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:9/0/physics_layer_1/angular_velocity = 0.0 +115:9/0 = 0 +115:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:9/0/physics_layer_0/angular_velocity = 0.0 +115:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:9/0/physics_layer_1/angular_velocity = 0.0 +116:9/0 = 0 +116:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:9/0/physics_layer_0/angular_velocity = 0.0 +116:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:9/0/physics_layer_1/angular_velocity = 0.0 +120:9/0 = 0 +120:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:9/0/physics_layer_0/angular_velocity = 0.0 +120:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:9/0/physics_layer_1/angular_velocity = 0.0 +121:9/0 = 0 +121:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:9/0/physics_layer_0/angular_velocity = 0.0 +121:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:9/0/physics_layer_1/angular_velocity = 0.0 +122:9/0 = 0 +122:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:9/0/physics_layer_0/angular_velocity = 0.0 +122:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:9/0/physics_layer_1/angular_velocity = 0.0 +126:9/0 = 0 +126:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:9/0/physics_layer_0/angular_velocity = 0.0 +126:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +126:9/0/physics_layer_1/angular_velocity = 0.0 +127:9/0 = 0 +127:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:9/0/physics_layer_0/angular_velocity = 0.0 +127:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +127:9/0/physics_layer_1/angular_velocity = 0.0 +128:9/0 = 0 +128:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:9/0/physics_layer_0/angular_velocity = 0.0 +128:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +128:9/0/physics_layer_1/angular_velocity = 0.0 +135:9/0 = 0 +135:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:9/0/physics_layer_0/angular_velocity = 0.0 +135:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +135:9/0/physics_layer_1/angular_velocity = 0.0 +136:9/0 = 0 +136:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:9/0/physics_layer_0/angular_velocity = 0.0 +136:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +136:9/0/physics_layer_1/angular_velocity = 0.0 +137:9/0 = 0 +137:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:9/0/physics_layer_0/angular_velocity = 0.0 +137:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +137:9/0/physics_layer_1/angular_velocity = 0.0 +138:9/0 = 0 +138:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:9/0/physics_layer_0/angular_velocity = 0.0 +138:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +138:9/0/physics_layer_1/angular_velocity = 0.0 +139:9/0 = 0 +139:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:9/0/physics_layer_0/angular_velocity = 0.0 +139:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +139:9/0/physics_layer_1/angular_velocity = 0.0 +140:9/0 = 0 +140:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:9/0/physics_layer_0/angular_velocity = 0.0 +140:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +140:9/0/physics_layer_1/angular_velocity = 0.0 +141:9/0 = 0 +141:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:9/0/physics_layer_0/angular_velocity = 0.0 +141:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:9/0/physics_layer_1/angular_velocity = 0.0 +142:9/0 = 0 +142:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:9/0/physics_layer_0/angular_velocity = 0.0 +142:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:9/0/physics_layer_1/angular_velocity = 0.0 +143:9/0 = 0 +143:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:9/0/physics_layer_0/angular_velocity = 0.0 +143:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:9/0/physics_layer_1/angular_velocity = 0.0 +144:9/0 = 0 +144:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:9/0/physics_layer_0/angular_velocity = 0.0 +144:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:9/0/physics_layer_1/angular_velocity = 0.0 +145:9/0 = 0 +145:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:9/0/physics_layer_0/angular_velocity = 0.0 +145:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:9/0/physics_layer_1/angular_velocity = 0.0 +146:9/0 = 0 +146:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:9/0/physics_layer_0/angular_velocity = 0.0 +146:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:9/0/physics_layer_1/angular_velocity = 0.0 +147:9/0 = 0 +147:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:9/0/physics_layer_0/angular_velocity = 0.0 +147:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:9/0/physics_layer_1/angular_velocity = 0.0 +148:9/0 = 0 +148:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:9/0/physics_layer_0/angular_velocity = 0.0 +148:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:9/0/physics_layer_1/angular_velocity = 0.0 +149:9/0 = 0 +149:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:9/0/physics_layer_0/angular_velocity = 0.0 +149:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:9/0/physics_layer_1/angular_velocity = 0.0 +150:9/0 = 0 +150:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:9/0/physics_layer_0/angular_velocity = 0.0 +150:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:9/0/physics_layer_1/angular_velocity = 0.0 +151:9/0 = 0 +151:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:9/0/physics_layer_0/angular_velocity = 0.0 +151:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:9/0/physics_layer_1/angular_velocity = 0.0 +152:9/0 = 0 +152:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:9/0/physics_layer_0/angular_velocity = 0.0 +152:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:9/0/physics_layer_1/angular_velocity = 0.0 +153:9/0 = 0 +153:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:9/0/physics_layer_0/angular_velocity = 0.0 +153:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:9/0/physics_layer_1/angular_velocity = 0.0 +154:9/0 = 0 +154:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:9/0/physics_layer_0/angular_velocity = 0.0 +154:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:9/0/physics_layer_1/angular_velocity = 0.0 +155:9/0 = 0 +155:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:9/0/physics_layer_0/angular_velocity = 0.0 +155:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:9/0/physics_layer_1/angular_velocity = 0.0 +156:9/0 = 0 +156:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:9/0/physics_layer_0/angular_velocity = 0.0 +156:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:9/0/physics_layer_1/angular_velocity = 0.0 +157:9/0 = 0 +157:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:9/0/physics_layer_0/angular_velocity = 0.0 +157:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:9/0/physics_layer_1/angular_velocity = 0.0 +158:9/0 = 0 +158:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:9/0/physics_layer_0/angular_velocity = 0.0 +158:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:9/0/physics_layer_1/angular_velocity = 0.0 +159:9/0 = 0 +159:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:9/0/physics_layer_0/angular_velocity = 0.0 +159:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:9/0/physics_layer_1/angular_velocity = 0.0 +160:9/0 = 0 +160:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:9/0/physics_layer_0/angular_velocity = 0.0 +160:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:9/0/physics_layer_1/angular_velocity = 0.0 +161:9/0 = 0 +161:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:9/0/physics_layer_0/angular_velocity = 0.0 +161:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:9/0/physics_layer_1/angular_velocity = 0.0 +162:9/0 = 0 +162:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:9/0/physics_layer_0/angular_velocity = 0.0 +162:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:9/0/physics_layer_1/angular_velocity = 0.0 +163:9/0 = 0 +163:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:9/0/physics_layer_0/angular_velocity = 0.0 +163:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:9/0/physics_layer_1/angular_velocity = 0.0 +164:9/0 = 0 +164:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:9/0/physics_layer_0/angular_velocity = 0.0 +164:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:9/0/physics_layer_1/angular_velocity = 0.0 +165:9/0 = 0 +165:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:9/0/physics_layer_0/angular_velocity = 0.0 +165:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:9/0/physics_layer_1/angular_velocity = 0.0 +166:9/0 = 0 +166:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:9/0/physics_layer_0/angular_velocity = 0.0 +166:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:9/0/physics_layer_1/angular_velocity = 0.0 +167:9/0 = 0 +167:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:9/0/physics_layer_0/angular_velocity = 0.0 +167:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:9/0/physics_layer_1/angular_velocity = 0.0 +168:9/0 = 0 +168:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:9/0/physics_layer_0/angular_velocity = 0.0 +168:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:9/0/physics_layer_1/angular_velocity = 0.0 +169:9/0 = 0 +169:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:9/0/physics_layer_0/angular_velocity = 0.0 +169:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:9/0/physics_layer_1/angular_velocity = 0.0 +170:9/0 = 0 +170:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:9/0/physics_layer_0/angular_velocity = 0.0 +170:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:9/0/physics_layer_1/angular_velocity = 0.0 +192:9/0 = 0 +192:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:9/0/physics_layer_0/angular_velocity = 0.0 +192:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +192:9/0/physics_layer_1/angular_velocity = 0.0 +193:9/0 = 0 +193:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:9/0/physics_layer_0/angular_velocity = 0.0 +193:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:9/0/physics_layer_1/angular_velocity = 0.0 +194:9/0 = 0 +194:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:9/0/physics_layer_0/angular_velocity = 0.0 +194:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:9/0/physics_layer_1/angular_velocity = 0.0 +195:9/0 = 0 +195:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:9/0/physics_layer_0/angular_velocity = 0.0 +195:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:9/0/physics_layer_1/angular_velocity = 0.0 +196:9/0 = 0 +196:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:9/0/physics_layer_0/angular_velocity = 0.0 +196:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:9/0/physics_layer_1/angular_velocity = 0.0 +197:9/0 = 0 +197:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:9/0/physics_layer_0/angular_velocity = 0.0 +197:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:9/0/physics_layer_1/angular_velocity = 0.0 +198:9/0 = 0 +198:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:9/0/physics_layer_0/angular_velocity = 0.0 +198:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:9/0/physics_layer_1/angular_velocity = 0.0 +199:9/0 = 0 +199:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:9/0/physics_layer_0/angular_velocity = 0.0 +199:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:9/0/physics_layer_1/angular_velocity = 0.0 +200:9/0 = 0 +200:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:9/0/physics_layer_0/angular_velocity = 0.0 +200:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:9/0/physics_layer_1/angular_velocity = 0.0 +201:9/0 = 0 +201:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:9/0/physics_layer_0/angular_velocity = 0.0 +201:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:9/0/physics_layer_1/angular_velocity = 0.0 +202:9/0 = 0 +202:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:9/0/physics_layer_0/angular_velocity = 0.0 +202:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:9/0/physics_layer_1/angular_velocity = 0.0 +203:9/0 = 0 +203:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:9/0/physics_layer_0/angular_velocity = 0.0 +203:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:9/0/physics_layer_1/angular_velocity = 0.0 +204:9/0 = 0 +204:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:9/0/physics_layer_0/angular_velocity = 0.0 +204:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:9/0/physics_layer_1/angular_velocity = 0.0 +205:9/0 = 0 +205:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:9/0/physics_layer_0/angular_velocity = 0.0 +205:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:9/0/physics_layer_1/angular_velocity = 0.0 +206:9/0 = 0 +206:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:9/0/physics_layer_0/angular_velocity = 0.0 +206:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +206:9/0/physics_layer_1/angular_velocity = 0.0 +207:9/0 = 0 +207:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:9/0/physics_layer_0/angular_velocity = 0.0 +207:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:9/0/physics_layer_1/angular_velocity = 0.0 +208:9/0 = 0 +208:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:9/0/physics_layer_0/angular_velocity = 0.0 +208:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:9/0/physics_layer_1/angular_velocity = 0.0 +209:9/0 = 0 +209:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:9/0/physics_layer_0/angular_velocity = 0.0 +209:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:9/0/physics_layer_1/angular_velocity = 0.0 +210:9/0 = 0 +210:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:9/0/physics_layer_0/angular_velocity = 0.0 +210:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +210:9/0/physics_layer_1/angular_velocity = 0.0 +211:9/0 = 0 +211:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +211:9/0/physics_layer_0/angular_velocity = 0.0 +211:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +211:9/0/physics_layer_1/angular_velocity = 0.0 +212:9/0 = 0 +212:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +212:9/0/physics_layer_0/angular_velocity = 0.0 +212:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +212:9/0/physics_layer_1/angular_velocity = 0.0 +213:9/0 = 0 +213:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:9/0/physics_layer_0/angular_velocity = 0.0 +213:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:9/0/physics_layer_1/angular_velocity = 0.0 +214:9/0 = 0 +214:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:9/0/physics_layer_0/angular_velocity = 0.0 +214:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:9/0/physics_layer_1/angular_velocity = 0.0 +215:9/0 = 0 +215:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:9/0/physics_layer_0/angular_velocity = 0.0 +215:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:9/0/physics_layer_1/angular_velocity = 0.0 +231:9/0 = 0 +231:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:9/0/physics_layer_0/angular_velocity = 0.0 +231:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:9/0/physics_layer_1/angular_velocity = 0.0 +232:9/0 = 0 +232:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:9/0/physics_layer_0/angular_velocity = 0.0 +232:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:9/0/physics_layer_1/angular_velocity = 0.0 +233:9/0 = 0 +233:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:9/0/physics_layer_0/angular_velocity = 0.0 +233:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:9/0/physics_layer_1/angular_velocity = 0.0 +234:9/0 = 0 +234:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:9/0/physics_layer_0/angular_velocity = 0.0 +234:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:9/0/physics_layer_1/angular_velocity = 0.0 +235:9/0 = 0 +235:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:9/0/physics_layer_0/angular_velocity = 0.0 +235:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:9/0/physics_layer_1/angular_velocity = 0.0 +236:9/0 = 0 +236:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:9/0/physics_layer_0/angular_velocity = 0.0 +236:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:9/0/physics_layer_1/angular_velocity = 0.0 +237:9/0 = 0 +237:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:9/0/physics_layer_0/angular_velocity = 0.0 +237:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:9/0/physics_layer_1/angular_velocity = 0.0 +238:9/0 = 0 +238:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:9/0/physics_layer_0/angular_velocity = 0.0 +238:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:9/0/physics_layer_1/angular_velocity = 0.0 +239:9/0 = 0 +239:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:9/0/physics_layer_0/angular_velocity = 0.0 +239:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:9/0/physics_layer_1/angular_velocity = 0.0 +243:9/0 = 0 +243:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:9/0/physics_layer_0/angular_velocity = 0.0 +243:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:9/0/physics_layer_1/angular_velocity = 0.0 +244:9/0 = 0 +244:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:9/0/physics_layer_0/angular_velocity = 0.0 +244:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:9/0/physics_layer_1/angular_velocity = 0.0 +245:9/0 = 0 +245:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:9/0/physics_layer_0/angular_velocity = 0.0 +245:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:9/0/physics_layer_1/angular_velocity = 0.0 +246:9/0 = 0 +246:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:9/0/physics_layer_0/angular_velocity = 0.0 +246:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:9/0/physics_layer_1/angular_velocity = 0.0 +247:9/0 = 0 +247:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:9/0/physics_layer_0/angular_velocity = 0.0 +247:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:9/0/physics_layer_1/angular_velocity = 0.0 +248:9/0 = 0 +248:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:9/0/physics_layer_0/angular_velocity = 0.0 +248:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:9/0/physics_layer_1/angular_velocity = 0.0 +249:9/0 = 0 +249:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:9/0/physics_layer_0/angular_velocity = 0.0 +249:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:9/0/physics_layer_1/angular_velocity = 0.0 +250:9/0 = 0 +250:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:9/0/physics_layer_0/angular_velocity = 0.0 +250:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:9/0/physics_layer_1/angular_velocity = 0.0 +251:9/0 = 0 +251:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:9/0/physics_layer_0/angular_velocity = 0.0 +251:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:9/0/physics_layer_1/angular_velocity = 0.0 +3:10/0 = 0 +3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0 +4:10/0 = 0 +4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0 +5:10/0 = 0 +5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_0/angular_velocity = 0.0 +5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_1/angular_velocity = 0.0 +12:10/0 = 0 +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0 +13:10/0 = 0 +13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_1/angular_velocity = 0.0 +14:10/0 = 0 +14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_1/angular_velocity = 0.0 +18:10/0 = 0 +18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0 +19:10/0 = 0 +19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0 +20:10/0 = 0 +20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_1/angular_velocity = 0.0 +24:10/0 = 0 +24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_1/angular_velocity = 0.0 +25:10/0 = 0 +25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_1/angular_velocity = 0.0 +26:10/0 = 0 +26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_1/angular_velocity = 0.0 +30:10/0 = 0 +30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_1/angular_velocity = 0.0 +31:10/0 = 0 +31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_1/angular_velocity = 0.0 +32:10/0 = 0 +32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_0/angular_velocity = 0.0 +32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_1/angular_velocity = 0.0 +39:10/0 = 0 +39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_0/angular_velocity = 0.0 +39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_1/angular_velocity = 0.0 +40:10/0 = 0 +40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_0/angular_velocity = 0.0 +40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_1/angular_velocity = 0.0 +41:10/0 = 0 +41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_0/angular_velocity = 0.0 +41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_1/angular_velocity = 0.0 +42:10/0 = 0 +42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_0/angular_velocity = 0.0 +42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_1/angular_velocity = 0.0 +43:10/0 = 0 +43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_0/angular_velocity = 0.0 +43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_1/angular_velocity = 0.0 +44:10/0 = 0 +44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_0/angular_velocity = 0.0 +44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_1/angular_velocity = 0.0 +45:10/0 = 0 +45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:10/0/physics_layer_0/angular_velocity = 0.0 +45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:10/0/physics_layer_1/angular_velocity = 0.0 +46:10/0 = 0 +46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:10/0/physics_layer_0/angular_velocity = 0.0 +46:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:10/0/physics_layer_1/angular_velocity = 0.0 +47:10/0 = 0 +47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:10/0/physics_layer_0/angular_velocity = 0.0 +47:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:10/0/physics_layer_1/angular_velocity = 0.0 +51:10/0 = 0 +51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:10/0/physics_layer_0/angular_velocity = 0.0 +51:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:10/0/physics_layer_1/angular_velocity = 0.0 +52:10/0 = 0 +52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:10/0/physics_layer_0/angular_velocity = 0.0 +52:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:10/0/physics_layer_1/angular_velocity = 0.0 +53:10/0 = 0 +53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:10/0/physics_layer_0/angular_velocity = 0.0 +53:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:10/0/physics_layer_1/angular_velocity = 0.0 +60:10/0 = 0 +60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:10/0/physics_layer_0/angular_velocity = 0.0 +60:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:10/0/physics_layer_1/angular_velocity = 0.0 +61:10/0 = 0 +61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:10/0/physics_layer_0/angular_velocity = 0.0 +61:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:10/0/physics_layer_1/angular_velocity = 0.0 +62:10/0 = 0 +62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:10/0/physics_layer_0/angular_velocity = 0.0 +62:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:10/0/physics_layer_1/angular_velocity = 0.0 +66:10/0 = 0 +66:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:10/0/physics_layer_0/angular_velocity = 0.0 +66:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:10/0/physics_layer_1/angular_velocity = 0.0 +67:10/0 = 0 +67:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:10/0/physics_layer_0/angular_velocity = 0.0 +67:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:10/0/physics_layer_1/angular_velocity = 0.0 +68:10/0 = 0 +68:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:10/0/physics_layer_0/angular_velocity = 0.0 +68:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:10/0/physics_layer_1/angular_velocity = 0.0 +72:10/0 = 0 +72:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:10/0/physics_layer_0/angular_velocity = 0.0 +72:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:10/0/physics_layer_1/angular_velocity = 0.0 +73:10/0 = 0 +73:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:10/0/physics_layer_0/angular_velocity = 0.0 +73:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:10/0/physics_layer_1/angular_velocity = 0.0 +74:10/0 = 0 +74:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:10/0/physics_layer_0/angular_velocity = 0.0 +74:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:10/0/physics_layer_1/angular_velocity = 0.0 +78:10/0 = 0 +78:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:10/0/physics_layer_0/angular_velocity = 0.0 +78:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:10/0/physics_layer_1/angular_velocity = 0.0 +79:10/0 = 0 +79:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:10/0/physics_layer_0/angular_velocity = 0.0 +79:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:10/0/physics_layer_1/angular_velocity = 0.0 +80:10/0 = 0 +80:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:10/0/physics_layer_0/angular_velocity = 0.0 +80:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:10/0/physics_layer_1/angular_velocity = 0.0 +87:10/0 = 0 +87:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:10/0/physics_layer_0/angular_velocity = 0.0 +87:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:10/0/physics_layer_1/angular_velocity = 0.0 +88:10/0 = 0 +88:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:10/0/physics_layer_0/angular_velocity = 0.0 +88:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:10/0/physics_layer_1/angular_velocity = 0.0 +89:10/0 = 0 +89:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:10/0/physics_layer_0/angular_velocity = 0.0 +89:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:10/0/physics_layer_1/angular_velocity = 0.0 +90:10/0 = 0 +90:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:10/0/physics_layer_0/angular_velocity = 0.0 +90:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:10/0/physics_layer_1/angular_velocity = 0.0 +91:10/0 = 0 +91:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:10/0/physics_layer_0/angular_velocity = 0.0 +91:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:10/0/physics_layer_1/angular_velocity = 0.0 +92:10/0 = 0 +92:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:10/0/physics_layer_0/angular_velocity = 0.0 +92:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:10/0/physics_layer_1/angular_velocity = 0.0 +93:10/0 = 0 +93:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:10/0/physics_layer_0/angular_velocity = 0.0 +93:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:10/0/physics_layer_1/angular_velocity = 0.0 +94:10/0 = 0 +94:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:10/0/physics_layer_0/angular_velocity = 0.0 +94:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:10/0/physics_layer_1/angular_velocity = 0.0 +95:10/0 = 0 +95:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:10/0/physics_layer_0/angular_velocity = 0.0 +95:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:10/0/physics_layer_1/angular_velocity = 0.0 +99:10/0 = 0 +99:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:10/0/physics_layer_0/angular_velocity = 0.0 +99:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:10/0/physics_layer_1/angular_velocity = 0.0 +100:10/0 = 0 +100:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:10/0/physics_layer_0/angular_velocity = 0.0 +100:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:10/0/physics_layer_1/angular_velocity = 0.0 +101:10/0 = 0 +101:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:10/0/physics_layer_0/angular_velocity = 0.0 +101:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:10/0/physics_layer_1/angular_velocity = 0.0 +108:10/0 = 0 +108:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:10/0/physics_layer_0/angular_velocity = 0.0 +108:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:10/0/physics_layer_1/angular_velocity = 0.0 +109:10/0 = 0 +109:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:10/0/physics_layer_0/angular_velocity = 0.0 +109:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:10/0/physics_layer_1/angular_velocity = 0.0 +110:10/0 = 0 +110:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:10/0/physics_layer_0/angular_velocity = 0.0 +110:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:10/0/physics_layer_1/angular_velocity = 0.0 +114:10/0 = 0 +114:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:10/0/physics_layer_0/angular_velocity = 0.0 +114:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:10/0/physics_layer_1/angular_velocity = 0.0 +115:10/0 = 0 +115:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:10/0/physics_layer_0/angular_velocity = 0.0 +115:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:10/0/physics_layer_1/angular_velocity = 0.0 +116:10/0 = 0 +116:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:10/0/physics_layer_0/angular_velocity = 0.0 +116:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:10/0/physics_layer_1/angular_velocity = 0.0 +120:10/0 = 0 +120:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:10/0/physics_layer_0/angular_velocity = 0.0 +120:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:10/0/physics_layer_1/angular_velocity = 0.0 +121:10/0 = 0 +121:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:10/0/physics_layer_0/angular_velocity = 0.0 +121:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:10/0/physics_layer_1/angular_velocity = 0.0 +122:10/0 = 0 +122:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:10/0/physics_layer_0/angular_velocity = 0.0 +122:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:10/0/physics_layer_1/angular_velocity = 0.0 +126:10/0 = 0 +126:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:10/0/physics_layer_0/angular_velocity = 0.0 +126:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +126:10/0/physics_layer_1/angular_velocity = 0.0 +127:10/0 = 0 +127:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:10/0/physics_layer_0/angular_velocity = 0.0 +127:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +127:10/0/physics_layer_1/angular_velocity = 0.0 +128:10/0 = 0 +128:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:10/0/physics_layer_0/angular_velocity = 0.0 +128:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +128:10/0/physics_layer_1/angular_velocity = 0.0 +135:10/0 = 0 +135:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:10/0/physics_layer_0/angular_velocity = 0.0 +135:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +135:10/0/physics_layer_1/angular_velocity = 0.0 +136:10/0 = 0 +136:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:10/0/physics_layer_0/angular_velocity = 0.0 +136:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +136:10/0/physics_layer_1/angular_velocity = 0.0 +137:10/0 = 0 +137:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:10/0/physics_layer_0/angular_velocity = 0.0 +137:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +137:10/0/physics_layer_1/angular_velocity = 0.0 +138:10/0 = 0 +138:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:10/0/physics_layer_0/angular_velocity = 0.0 +138:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +138:10/0/physics_layer_1/angular_velocity = 0.0 +139:10/0 = 0 +139:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:10/0/physics_layer_0/angular_velocity = 0.0 +139:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +139:10/0/physics_layer_1/angular_velocity = 0.0 +140:10/0 = 0 +140:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:10/0/physics_layer_0/angular_velocity = 0.0 +140:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +140:10/0/physics_layer_1/angular_velocity = 0.0 +141:10/0 = 0 +141:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:10/0/physics_layer_0/angular_velocity = 0.0 +141:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:10/0/physics_layer_1/angular_velocity = 0.0 +142:10/0 = 0 +142:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:10/0/physics_layer_0/angular_velocity = 0.0 +142:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:10/0/physics_layer_1/angular_velocity = 0.0 +143:10/0 = 0 +143:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:10/0/physics_layer_0/angular_velocity = 0.0 +143:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:10/0/physics_layer_1/angular_velocity = 0.0 +144:10/0 = 0 +144:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:10/0/physics_layer_0/angular_velocity = 0.0 +144:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:10/0/physics_layer_1/angular_velocity = 0.0 +145:10/0 = 0 +145:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:10/0/physics_layer_0/angular_velocity = 0.0 +145:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:10/0/physics_layer_1/angular_velocity = 0.0 +146:10/0 = 0 +146:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:10/0/physics_layer_0/angular_velocity = 0.0 +146:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:10/0/physics_layer_1/angular_velocity = 0.0 +147:10/0 = 0 +147:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:10/0/physics_layer_0/angular_velocity = 0.0 +147:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:10/0/physics_layer_1/angular_velocity = 0.0 +148:10/0 = 0 +148:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:10/0/physics_layer_0/angular_velocity = 0.0 +148:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:10/0/physics_layer_1/angular_velocity = 0.0 +149:10/0 = 0 +149:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:10/0/physics_layer_0/angular_velocity = 0.0 +149:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:10/0/physics_layer_1/angular_velocity = 0.0 +150:10/0 = 0 +150:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:10/0/physics_layer_0/angular_velocity = 0.0 +150:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:10/0/physics_layer_1/angular_velocity = 0.0 +151:10/0 = 0 +151:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:10/0/physics_layer_0/angular_velocity = 0.0 +151:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:10/0/physics_layer_1/angular_velocity = 0.0 +152:10/0 = 0 +152:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:10/0/physics_layer_0/angular_velocity = 0.0 +152:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:10/0/physics_layer_1/angular_velocity = 0.0 +153:10/0 = 0 +153:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:10/0/physics_layer_0/angular_velocity = 0.0 +153:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:10/0/physics_layer_1/angular_velocity = 0.0 +154:10/0 = 0 +154:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:10/0/physics_layer_0/angular_velocity = 0.0 +154:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:10/0/physics_layer_1/angular_velocity = 0.0 +155:10/0 = 0 +155:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:10/0/physics_layer_0/angular_velocity = 0.0 +155:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:10/0/physics_layer_1/angular_velocity = 0.0 +156:10/0 = 0 +156:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:10/0/physics_layer_0/angular_velocity = 0.0 +156:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:10/0/physics_layer_1/angular_velocity = 0.0 +157:10/0 = 0 +157:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:10/0/physics_layer_0/angular_velocity = 0.0 +157:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:10/0/physics_layer_1/angular_velocity = 0.0 +158:10/0 = 0 +158:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:10/0/physics_layer_0/angular_velocity = 0.0 +158:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:10/0/physics_layer_1/angular_velocity = 0.0 +159:10/0 = 0 +159:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:10/0/physics_layer_0/angular_velocity = 0.0 +159:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:10/0/physics_layer_1/angular_velocity = 0.0 +160:10/0 = 0 +160:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:10/0/physics_layer_0/angular_velocity = 0.0 +160:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:10/0/physics_layer_1/angular_velocity = 0.0 +161:10/0 = 0 +161:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:10/0/physics_layer_0/angular_velocity = 0.0 +161:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:10/0/physics_layer_1/angular_velocity = 0.0 +162:10/0 = 0 +162:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:10/0/physics_layer_0/angular_velocity = 0.0 +162:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:10/0/physics_layer_1/angular_velocity = 0.0 +163:10/0 = 0 +163:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:10/0/physics_layer_0/angular_velocity = 0.0 +163:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:10/0/physics_layer_1/angular_velocity = 0.0 +164:10/0 = 0 +164:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:10/0/physics_layer_0/angular_velocity = 0.0 +164:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:10/0/physics_layer_1/angular_velocity = 0.0 +165:10/0 = 0 +165:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:10/0/physics_layer_0/angular_velocity = 0.0 +165:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:10/0/physics_layer_1/angular_velocity = 0.0 +166:10/0 = 0 +166:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:10/0/physics_layer_0/angular_velocity = 0.0 +166:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:10/0/physics_layer_1/angular_velocity = 0.0 +167:10/0 = 0 +167:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:10/0/physics_layer_0/angular_velocity = 0.0 +167:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:10/0/physics_layer_1/angular_velocity = 0.0 +168:10/0 = 0 +168:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:10/0/physics_layer_0/angular_velocity = 0.0 +168:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:10/0/physics_layer_1/angular_velocity = 0.0 +169:10/0 = 0 +169:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:10/0/physics_layer_0/angular_velocity = 0.0 +169:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:10/0/physics_layer_1/angular_velocity = 0.0 +170:10/0 = 0 +170:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:10/0/physics_layer_0/angular_velocity = 0.0 +170:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:10/0/physics_layer_1/angular_velocity = 0.0 +172:10/0 = 0 +172:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:10/0/physics_layer_0/angular_velocity = 0.0 +172:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:10/0/physics_layer_1/angular_velocity = 0.0 +175:10/0 = 0 +175:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:10/0/physics_layer_0/angular_velocity = 0.0 +175:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:10/0/physics_layer_1/angular_velocity = 0.0 +178:10/0 = 0 +178:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:10/0/physics_layer_0/angular_velocity = 0.0 +178:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:10/0/physics_layer_1/angular_velocity = 0.0 +181:10/0 = 0 +181:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:10/0/physics_layer_0/angular_velocity = 0.0 +181:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:10/0/physics_layer_1/angular_velocity = 0.0 +183:10/0 = 0 +183:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:10/0/physics_layer_0/angular_velocity = 0.0 +183:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:10/0/physics_layer_1/angular_velocity = 0.0 +184:10/0 = 0 +184:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:10/0/physics_layer_0/angular_velocity = 0.0 +184:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:10/0/physics_layer_1/angular_velocity = 0.0 +185:10/0 = 0 +185:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:10/0/physics_layer_0/angular_velocity = 0.0 +185:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:10/0/physics_layer_1/angular_velocity = 0.0 +186:10/0 = 0 +186:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:10/0/physics_layer_0/angular_velocity = 0.0 +186:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:10/0/physics_layer_1/angular_velocity = 0.0 +187:10/0 = 0 +187:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:10/0/physics_layer_0/angular_velocity = 0.0 +187:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:10/0/physics_layer_1/angular_velocity = 0.0 +188:10/0 = 0 +188:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:10/0/physics_layer_0/angular_velocity = 0.0 +188:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:10/0/physics_layer_1/angular_velocity = 0.0 +189:10/0 = 0 +189:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:10/0/physics_layer_0/angular_velocity = 0.0 +189:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:10/0/physics_layer_1/angular_velocity = 0.0 +190:10/0 = 0 +190:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:10/0/physics_layer_0/angular_velocity = 0.0 +190:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:10/0/physics_layer_1/angular_velocity = 0.0 +191:10/0 = 0 +191:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:10/0/physics_layer_0/angular_velocity = 0.0 +191:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:10/0/physics_layer_1/angular_velocity = 0.0 +192:10/0 = 0 +192:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:10/0/physics_layer_0/angular_velocity = 0.0 +192:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +192:10/0/physics_layer_1/angular_velocity = 0.0 +193:10/0 = 0 +193:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:10/0/physics_layer_0/angular_velocity = 0.0 +193:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:10/0/physics_layer_1/angular_velocity = 0.0 +194:10/0 = 0 +194:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:10/0/physics_layer_0/angular_velocity = 0.0 +194:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:10/0/physics_layer_1/angular_velocity = 0.0 +195:10/0 = 0 +195:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:10/0/physics_layer_0/angular_velocity = 0.0 +195:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:10/0/physics_layer_1/angular_velocity = 0.0 +196:10/0 = 0 +196:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:10/0/physics_layer_0/angular_velocity = 0.0 +196:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:10/0/physics_layer_1/angular_velocity = 0.0 +197:10/0 = 0 +197:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:10/0/physics_layer_0/angular_velocity = 0.0 +197:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:10/0/physics_layer_1/angular_velocity = 0.0 +198:10/0 = 0 +198:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:10/0/physics_layer_0/angular_velocity = 0.0 +198:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:10/0/physics_layer_1/angular_velocity = 0.0 +199:10/0 = 0 +199:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:10/0/physics_layer_0/angular_velocity = 0.0 +199:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:10/0/physics_layer_1/angular_velocity = 0.0 +200:10/0 = 0 +200:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:10/0/physics_layer_0/angular_velocity = 0.0 +200:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:10/0/physics_layer_1/angular_velocity = 0.0 +201:10/0 = 0 +201:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:10/0/physics_layer_0/angular_velocity = 0.0 +201:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:10/0/physics_layer_1/angular_velocity = 0.0 +202:10/0 = 0 +202:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:10/0/physics_layer_0/angular_velocity = 0.0 +202:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:10/0/physics_layer_1/angular_velocity = 0.0 +203:10/0 = 0 +203:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:10/0/physics_layer_0/angular_velocity = 0.0 +203:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:10/0/physics_layer_1/angular_velocity = 0.0 +204:10/0 = 0 +204:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:10/0/physics_layer_0/angular_velocity = 0.0 +204:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:10/0/physics_layer_1/angular_velocity = 0.0 +205:10/0 = 0 +205:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:10/0/physics_layer_0/angular_velocity = 0.0 +205:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:10/0/physics_layer_1/angular_velocity = 0.0 +206:10/0 = 0 +206:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:10/0/physics_layer_0/angular_velocity = 0.0 +206:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +206:10/0/physics_layer_1/angular_velocity = 0.0 +207:10/0 = 0 +207:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:10/0/physics_layer_0/angular_velocity = 0.0 +207:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:10/0/physics_layer_1/angular_velocity = 0.0 +208:10/0 = 0 +208:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:10/0/physics_layer_0/angular_velocity = 0.0 +208:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:10/0/physics_layer_1/angular_velocity = 0.0 +209:10/0 = 0 +209:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:10/0/physics_layer_0/angular_velocity = 0.0 +209:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:10/0/physics_layer_1/angular_velocity = 0.0 +210:10/0 = 0 +210:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:10/0/physics_layer_0/angular_velocity = 0.0 +210:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +210:10/0/physics_layer_1/angular_velocity = 0.0 +211:10/0 = 0 +211:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +211:10/0/physics_layer_0/angular_velocity = 0.0 +211:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +211:10/0/physics_layer_1/angular_velocity = 0.0 +212:10/0 = 0 +212:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +212:10/0/physics_layer_0/angular_velocity = 0.0 +212:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +212:10/0/physics_layer_1/angular_velocity = 0.0 +213:10/0 = 0 +213:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:10/0/physics_layer_0/angular_velocity = 0.0 +213:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:10/0/physics_layer_1/angular_velocity = 0.0 +214:10/0 = 0 +214:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:10/0/physics_layer_0/angular_velocity = 0.0 +214:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:10/0/physics_layer_1/angular_velocity = 0.0 +215:10/0 = 0 +215:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:10/0/physics_layer_0/angular_velocity = 0.0 +215:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:10/0/physics_layer_1/angular_velocity = 0.0 +220:10/0 = 0 +220:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:10/0/physics_layer_0/angular_velocity = 0.0 +220:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:10/0/physics_layer_1/angular_velocity = 0.0 +223:10/0 = 0 +223:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +223:10/0/physics_layer_0/angular_velocity = 0.0 +223:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +223:10/0/physics_layer_1/angular_velocity = 0.0 +226:10/0 = 0 +226:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +226:10/0/physics_layer_0/angular_velocity = 0.0 +226:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +226:10/0/physics_layer_1/angular_velocity = 0.0 +229:10/0 = 0 +229:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +229:10/0/physics_layer_0/angular_velocity = 0.0 +229:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +229:10/0/physics_layer_1/angular_velocity = 0.0 +231:10/0 = 0 +231:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:10/0/physics_layer_0/angular_velocity = 0.0 +231:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:10/0/physics_layer_1/angular_velocity = 0.0 +232:10/0 = 0 +232:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:10/0/physics_layer_0/angular_velocity = 0.0 +232:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:10/0/physics_layer_1/angular_velocity = 0.0 +233:10/0 = 0 +233:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:10/0/physics_layer_0/angular_velocity = 0.0 +233:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:10/0/physics_layer_1/angular_velocity = 0.0 +234:10/0 = 0 +234:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:10/0/physics_layer_0/angular_velocity = 0.0 +234:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:10/0/physics_layer_1/angular_velocity = 0.0 +235:10/0 = 0 +235:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:10/0/physics_layer_0/angular_velocity = 0.0 +235:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:10/0/physics_layer_1/angular_velocity = 0.0 +236:10/0 = 0 +236:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:10/0/physics_layer_0/angular_velocity = 0.0 +236:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:10/0/physics_layer_1/angular_velocity = 0.0 +237:10/0 = 0 +237:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:10/0/physics_layer_0/angular_velocity = 0.0 +237:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:10/0/physics_layer_1/angular_velocity = 0.0 +238:10/0 = 0 +238:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:10/0/physics_layer_0/angular_velocity = 0.0 +238:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:10/0/physics_layer_1/angular_velocity = 0.0 +239:10/0 = 0 +239:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:10/0/physics_layer_0/angular_velocity = 0.0 +239:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:10/0/physics_layer_1/angular_velocity = 0.0 +243:10/0 = 0 +243:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:10/0/physics_layer_0/angular_velocity = 0.0 +243:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:10/0/physics_layer_1/angular_velocity = 0.0 +244:10/0 = 0 +244:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:10/0/physics_layer_0/angular_velocity = 0.0 +244:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:10/0/physics_layer_1/angular_velocity = 0.0 +245:10/0 = 0 +245:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:10/0/physics_layer_0/angular_velocity = 0.0 +245:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:10/0/physics_layer_1/angular_velocity = 0.0 +246:10/0 = 0 +246:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:10/0/physics_layer_0/angular_velocity = 0.0 +246:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:10/0/physics_layer_1/angular_velocity = 0.0 +247:10/0 = 0 +247:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:10/0/physics_layer_0/angular_velocity = 0.0 +247:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:10/0/physics_layer_1/angular_velocity = 0.0 +248:10/0 = 0 +248:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:10/0/physics_layer_0/angular_velocity = 0.0 +248:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:10/0/physics_layer_1/angular_velocity = 0.0 +249:10/0 = 0 +249:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:10/0/physics_layer_0/angular_velocity = 0.0 +249:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:10/0/physics_layer_1/angular_velocity = 0.0 +250:10/0 = 0 +250:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:10/0/physics_layer_0/angular_velocity = 0.0 +250:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:10/0/physics_layer_1/angular_velocity = 0.0 +251:10/0 = 0 +251:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:10/0/physics_layer_0/angular_velocity = 0.0 +251:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:10/0/physics_layer_1/angular_velocity = 0.0 +258:10/0 = 0 +258:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +258:10/0/physics_layer_0/angular_velocity = 0.0 +258:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +258:10/0/physics_layer_1/angular_velocity = 0.0 +259:10/0 = 0 +259:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:10/0/physics_layer_0/angular_velocity = 0.0 +259:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:10/0/physics_layer_1/angular_velocity = 0.0 +260:10/0 = 0 +260:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:10/0/physics_layer_0/angular_velocity = 0.0 +260:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:10/0/physics_layer_1/angular_velocity = 0.0 +3:11/0 = 0 +3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0 +4:11/0 = 0 +4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0 +5:11/0 = 0 +5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_0/angular_velocity = 0.0 +5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_1/angular_velocity = 0.0 +12:11/0 = 0 +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0 +13:11/0 = 0 +13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_1/angular_velocity = 0.0 +14:11/0 = 0 +14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_1/angular_velocity = 0.0 +18:11/0 = 0 +18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0 +19:11/0 = 0 +19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0 +20:11/0 = 0 +20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0 +24:11/0 = 0 +24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0 +25:11/0 = 0 +25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0 +26:11/0 = 0 +26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0 +30:11/0 = 0 +30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0 +31:11/0 = 0 +31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_1/angular_velocity = 0.0 +32:11/0 = 0 +32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_0/angular_velocity = 0.0 +32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_1/angular_velocity = 0.0 +39:11/0 = 0 +39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_0/angular_velocity = 0.0 +39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_1/angular_velocity = 0.0 +40:11/0 = 0 +40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_0/angular_velocity = 0.0 +40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_1/angular_velocity = 0.0 +41:11/0 = 0 +41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_0/angular_velocity = 0.0 +41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_1/angular_velocity = 0.0 +42:11/0 = 0 +42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_0/angular_velocity = 0.0 +42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_1/angular_velocity = 0.0 +43:11/0 = 0 +43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_0/angular_velocity = 0.0 +43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_1/angular_velocity = 0.0 +44:11/0 = 0 +44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_0/angular_velocity = 0.0 +44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_1/angular_velocity = 0.0 +45:11/0 = 0 +45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:11/0/physics_layer_0/angular_velocity = 0.0 +45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:11/0/physics_layer_1/angular_velocity = 0.0 +46:11/0 = 0 +46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:11/0/physics_layer_0/angular_velocity = 0.0 +46:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:11/0/physics_layer_1/angular_velocity = 0.0 +47:11/0 = 0 +47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:11/0/physics_layer_0/angular_velocity = 0.0 +47:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:11/0/physics_layer_1/angular_velocity = 0.0 +51:11/0 = 0 +51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:11/0/physics_layer_0/angular_velocity = 0.0 +51:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:11/0/physics_layer_1/angular_velocity = 0.0 +52:11/0 = 0 +52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:11/0/physics_layer_0/angular_velocity = 0.0 +52:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:11/0/physics_layer_1/angular_velocity = 0.0 +53:11/0 = 0 +53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:11/0/physics_layer_0/angular_velocity = 0.0 +53:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:11/0/physics_layer_1/angular_velocity = 0.0 +60:11/0 = 0 +60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:11/0/physics_layer_0/angular_velocity = 0.0 +60:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:11/0/physics_layer_1/angular_velocity = 0.0 +61:11/0 = 0 +61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:11/0/physics_layer_0/angular_velocity = 0.0 +61:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:11/0/physics_layer_1/angular_velocity = 0.0 +62:11/0 = 0 +62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:11/0/physics_layer_0/angular_velocity = 0.0 +62:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:11/0/physics_layer_1/angular_velocity = 0.0 +66:11/0 = 0 +66:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:11/0/physics_layer_0/angular_velocity = 0.0 +66:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:11/0/physics_layer_1/angular_velocity = 0.0 +67:11/0 = 0 +67:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:11/0/physics_layer_0/angular_velocity = 0.0 +67:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:11/0/physics_layer_1/angular_velocity = 0.0 +68:11/0 = 0 +68:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:11/0/physics_layer_0/angular_velocity = 0.0 +68:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:11/0/physics_layer_1/angular_velocity = 0.0 +72:11/0 = 0 +72:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:11/0/physics_layer_0/angular_velocity = 0.0 +72:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:11/0/physics_layer_1/angular_velocity = 0.0 +73:11/0 = 0 +73:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:11/0/physics_layer_0/angular_velocity = 0.0 +73:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:11/0/physics_layer_1/angular_velocity = 0.0 +74:11/0 = 0 +74:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:11/0/physics_layer_0/angular_velocity = 0.0 +74:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:11/0/physics_layer_1/angular_velocity = 0.0 +78:11/0 = 0 +78:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:11/0/physics_layer_0/angular_velocity = 0.0 +78:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:11/0/physics_layer_1/angular_velocity = 0.0 +79:11/0 = 0 +79:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:11/0/physics_layer_0/angular_velocity = 0.0 +79:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:11/0/physics_layer_1/angular_velocity = 0.0 +80:11/0 = 0 +80:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:11/0/physics_layer_0/angular_velocity = 0.0 +80:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:11/0/physics_layer_1/angular_velocity = 0.0 +87:11/0 = 0 +87:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:11/0/physics_layer_0/angular_velocity = 0.0 +87:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:11/0/physics_layer_1/angular_velocity = 0.0 +88:11/0 = 0 +88:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:11/0/physics_layer_0/angular_velocity = 0.0 +88:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:11/0/physics_layer_1/angular_velocity = 0.0 +89:11/0 = 0 +89:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:11/0/physics_layer_0/angular_velocity = 0.0 +89:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:11/0/physics_layer_1/angular_velocity = 0.0 +90:11/0 = 0 +90:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:11/0/physics_layer_0/angular_velocity = 0.0 +90:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:11/0/physics_layer_1/angular_velocity = 0.0 +91:11/0 = 0 +91:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:11/0/physics_layer_0/angular_velocity = 0.0 +91:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:11/0/physics_layer_1/angular_velocity = 0.0 +92:11/0 = 0 +92:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:11/0/physics_layer_0/angular_velocity = 0.0 +92:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:11/0/physics_layer_1/angular_velocity = 0.0 +93:11/0 = 0 +93:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:11/0/physics_layer_0/angular_velocity = 0.0 +93:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:11/0/physics_layer_1/angular_velocity = 0.0 +94:11/0 = 0 +94:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:11/0/physics_layer_0/angular_velocity = 0.0 +94:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:11/0/physics_layer_1/angular_velocity = 0.0 +95:11/0 = 0 +95:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:11/0/physics_layer_0/angular_velocity = 0.0 +95:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:11/0/physics_layer_1/angular_velocity = 0.0 +99:11/0 = 0 +99:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:11/0/physics_layer_0/angular_velocity = 0.0 +99:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:11/0/physics_layer_1/angular_velocity = 0.0 +100:11/0 = 0 +100:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:11/0/physics_layer_0/angular_velocity = 0.0 +100:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:11/0/physics_layer_1/angular_velocity = 0.0 +101:11/0 = 0 +101:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:11/0/physics_layer_0/angular_velocity = 0.0 +101:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:11/0/physics_layer_1/angular_velocity = 0.0 +108:11/0 = 0 +108:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:11/0/physics_layer_0/angular_velocity = 0.0 +108:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:11/0/physics_layer_1/angular_velocity = 0.0 +109:11/0 = 0 +109:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:11/0/physics_layer_0/angular_velocity = 0.0 +109:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:11/0/physics_layer_1/angular_velocity = 0.0 +110:11/0 = 0 +110:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:11/0/physics_layer_0/angular_velocity = 0.0 +110:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:11/0/physics_layer_1/angular_velocity = 0.0 +114:11/0 = 0 +114:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:11/0/physics_layer_0/angular_velocity = 0.0 +114:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:11/0/physics_layer_1/angular_velocity = 0.0 +115:11/0 = 0 +115:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:11/0/physics_layer_0/angular_velocity = 0.0 +115:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:11/0/physics_layer_1/angular_velocity = 0.0 +116:11/0 = 0 +116:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:11/0/physics_layer_0/angular_velocity = 0.0 +116:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:11/0/physics_layer_1/angular_velocity = 0.0 +120:11/0 = 0 +120:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:11/0/physics_layer_0/angular_velocity = 0.0 +120:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:11/0/physics_layer_1/angular_velocity = 0.0 +121:11/0 = 0 +121:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:11/0/physics_layer_0/angular_velocity = 0.0 +121:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:11/0/physics_layer_1/angular_velocity = 0.0 +122:11/0 = 0 +122:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:11/0/physics_layer_0/angular_velocity = 0.0 +122:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:11/0/physics_layer_1/angular_velocity = 0.0 +126:11/0 = 0 +126:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:11/0/physics_layer_0/angular_velocity = 0.0 +126:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +126:11/0/physics_layer_1/angular_velocity = 0.0 +127:11/0 = 0 +127:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:11/0/physics_layer_0/angular_velocity = 0.0 +127:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +127:11/0/physics_layer_1/angular_velocity = 0.0 +128:11/0 = 0 +128:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:11/0/physics_layer_0/angular_velocity = 0.0 +128:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +128:11/0/physics_layer_1/angular_velocity = 0.0 +135:11/0 = 0 +135:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:11/0/physics_layer_0/angular_velocity = 0.0 +135:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +135:11/0/physics_layer_1/angular_velocity = 0.0 +136:11/0 = 0 +136:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:11/0/physics_layer_0/angular_velocity = 0.0 +136:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +136:11/0/physics_layer_1/angular_velocity = 0.0 +137:11/0 = 0 +137:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:11/0/physics_layer_0/angular_velocity = 0.0 +137:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +137:11/0/physics_layer_1/angular_velocity = 0.0 +138:11/0 = 0 +138:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:11/0/physics_layer_0/angular_velocity = 0.0 +138:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +138:11/0/physics_layer_1/angular_velocity = 0.0 +139:11/0 = 0 +139:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:11/0/physics_layer_0/angular_velocity = 0.0 +139:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +139:11/0/physics_layer_1/angular_velocity = 0.0 +140:11/0 = 0 +140:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:11/0/physics_layer_0/angular_velocity = 0.0 +140:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +140:11/0/physics_layer_1/angular_velocity = 0.0 +141:11/0 = 0 +141:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:11/0/physics_layer_0/angular_velocity = 0.0 +141:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:11/0/physics_layer_1/angular_velocity = 0.0 +142:11/0 = 0 +142:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:11/0/physics_layer_0/angular_velocity = 0.0 +142:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:11/0/physics_layer_1/angular_velocity = 0.0 +143:11/0 = 0 +143:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:11/0/physics_layer_0/angular_velocity = 0.0 +143:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:11/0/physics_layer_1/angular_velocity = 0.0 +144:11/0 = 0 +144:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:11/0/physics_layer_0/angular_velocity = 0.0 +144:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:11/0/physics_layer_1/angular_velocity = 0.0 +145:11/0 = 0 +145:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:11/0/physics_layer_0/angular_velocity = 0.0 +145:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:11/0/physics_layer_1/angular_velocity = 0.0 +146:11/0 = 0 +146:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:11/0/physics_layer_0/angular_velocity = 0.0 +146:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:11/0/physics_layer_1/angular_velocity = 0.0 +147:11/0 = 0 +147:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:11/0/physics_layer_0/angular_velocity = 0.0 +147:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:11/0/physics_layer_1/angular_velocity = 0.0 +148:11/0 = 0 +148:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:11/0/physics_layer_0/angular_velocity = 0.0 +148:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:11/0/physics_layer_1/angular_velocity = 0.0 +149:11/0 = 0 +149:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:11/0/physics_layer_0/angular_velocity = 0.0 +149:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:11/0/physics_layer_1/angular_velocity = 0.0 +150:11/0 = 0 +150:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:11/0/physics_layer_0/angular_velocity = 0.0 +150:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:11/0/physics_layer_1/angular_velocity = 0.0 +151:11/0 = 0 +151:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:11/0/physics_layer_0/angular_velocity = 0.0 +151:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:11/0/physics_layer_1/angular_velocity = 0.0 +152:11/0 = 0 +152:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:11/0/physics_layer_0/angular_velocity = 0.0 +152:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:11/0/physics_layer_1/angular_velocity = 0.0 +153:11/0 = 0 +153:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:11/0/physics_layer_0/angular_velocity = 0.0 +153:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:11/0/physics_layer_1/angular_velocity = 0.0 +154:11/0 = 0 +154:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:11/0/physics_layer_0/angular_velocity = 0.0 +154:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:11/0/physics_layer_1/angular_velocity = 0.0 +155:11/0 = 0 +155:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:11/0/physics_layer_0/angular_velocity = 0.0 +155:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:11/0/physics_layer_1/angular_velocity = 0.0 +156:11/0 = 0 +156:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:11/0/physics_layer_0/angular_velocity = 0.0 +156:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:11/0/physics_layer_1/angular_velocity = 0.0 +157:11/0 = 0 +157:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:11/0/physics_layer_0/angular_velocity = 0.0 +157:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:11/0/physics_layer_1/angular_velocity = 0.0 +158:11/0 = 0 +158:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:11/0/physics_layer_0/angular_velocity = 0.0 +158:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:11/0/physics_layer_1/angular_velocity = 0.0 +159:11/0 = 0 +159:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:11/0/physics_layer_0/angular_velocity = 0.0 +159:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:11/0/physics_layer_1/angular_velocity = 0.0 +160:11/0 = 0 +160:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:11/0/physics_layer_0/angular_velocity = 0.0 +160:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:11/0/physics_layer_1/angular_velocity = 0.0 +161:11/0 = 0 +161:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:11/0/physics_layer_0/angular_velocity = 0.0 +161:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:11/0/physics_layer_1/angular_velocity = 0.0 +162:11/0 = 0 +162:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:11/0/physics_layer_0/angular_velocity = 0.0 +162:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:11/0/physics_layer_1/angular_velocity = 0.0 +163:11/0 = 0 +163:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:11/0/physics_layer_0/angular_velocity = 0.0 +163:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:11/0/physics_layer_1/angular_velocity = 0.0 +164:11/0 = 0 +164:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:11/0/physics_layer_0/angular_velocity = 0.0 +164:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:11/0/physics_layer_1/angular_velocity = 0.0 +165:11/0 = 0 +165:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:11/0/physics_layer_0/angular_velocity = 0.0 +165:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:11/0/physics_layer_1/angular_velocity = 0.0 +166:11/0 = 0 +166:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:11/0/physics_layer_0/angular_velocity = 0.0 +166:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:11/0/physics_layer_1/angular_velocity = 0.0 +167:11/0 = 0 +167:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:11/0/physics_layer_0/angular_velocity = 0.0 +167:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:11/0/physics_layer_1/angular_velocity = 0.0 +171:11/0 = 0 +171:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:11/0/physics_layer_0/angular_velocity = 0.0 +171:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:11/0/physics_layer_1/angular_velocity = 0.0 +172:11/0 = 0 +172:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:11/0/physics_layer_0/angular_velocity = 0.0 +172:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:11/0/physics_layer_1/angular_velocity = 0.0 +173:11/0 = 0 +173:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:11/0/physics_layer_0/angular_velocity = 0.0 +173:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:11/0/physics_layer_1/angular_velocity = 0.0 +174:11/0 = 0 +174:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:11/0/physics_layer_0/angular_velocity = 0.0 +174:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:11/0/physics_layer_1/angular_velocity = 0.0 +175:11/0 = 0 +175:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:11/0/physics_layer_0/angular_velocity = 0.0 +175:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:11/0/physics_layer_1/angular_velocity = 0.0 +176:11/0 = 0 +176:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:11/0/physics_layer_0/angular_velocity = 0.0 +176:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:11/0/physics_layer_1/angular_velocity = 0.0 +177:11/0 = 0 +177:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:11/0/physics_layer_0/angular_velocity = 0.0 +177:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:11/0/physics_layer_1/angular_velocity = 0.0 +178:11/0 = 0 +178:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:11/0/physics_layer_0/angular_velocity = 0.0 +178:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:11/0/physics_layer_1/angular_velocity = 0.0 +179:11/0 = 0 +179:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:11/0/physics_layer_0/angular_velocity = 0.0 +179:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:11/0/physics_layer_1/angular_velocity = 0.0 +180:11/0 = 0 +180:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:11/0/physics_layer_0/angular_velocity = 0.0 +180:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:11/0/physics_layer_1/angular_velocity = 0.0 +181:11/0 = 0 +181:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:11/0/physics_layer_0/angular_velocity = 0.0 +181:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:11/0/physics_layer_1/angular_velocity = 0.0 +182:11/0 = 0 +182:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:11/0/physics_layer_0/angular_velocity = 0.0 +182:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:11/0/physics_layer_1/angular_velocity = 0.0 +183:11/0 = 0 +183:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:11/0/physics_layer_0/angular_velocity = 0.0 +183:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:11/0/physics_layer_1/angular_velocity = 0.0 +184:11/0 = 0 +184:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:11/0/physics_layer_0/angular_velocity = 0.0 +184:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:11/0/physics_layer_1/angular_velocity = 0.0 +185:11/0 = 0 +185:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:11/0/physics_layer_0/angular_velocity = 0.0 +185:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:11/0/physics_layer_1/angular_velocity = 0.0 +186:11/0 = 0 +186:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:11/0/physics_layer_0/angular_velocity = 0.0 +186:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:11/0/physics_layer_1/angular_velocity = 0.0 +187:11/0 = 0 +187:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:11/0/physics_layer_0/angular_velocity = 0.0 +187:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:11/0/physics_layer_1/angular_velocity = 0.0 +188:11/0 = 0 +188:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:11/0/physics_layer_0/angular_velocity = 0.0 +188:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:11/0/physics_layer_1/angular_velocity = 0.0 +189:11/0 = 0 +189:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:11/0/physics_layer_0/angular_velocity = 0.0 +189:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:11/0/physics_layer_1/angular_velocity = 0.0 +190:11/0 = 0 +190:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:11/0/physics_layer_0/angular_velocity = 0.0 +190:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:11/0/physics_layer_1/angular_velocity = 0.0 +191:11/0 = 0 +191:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:11/0/physics_layer_0/angular_velocity = 0.0 +191:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:11/0/physics_layer_1/angular_velocity = 0.0 +192:11/0 = 0 +192:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:11/0/physics_layer_0/angular_velocity = 0.0 +192:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +192:11/0/physics_layer_1/angular_velocity = 0.0 +193:11/0 = 0 +193:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:11/0/physics_layer_0/angular_velocity = 0.0 +193:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:11/0/physics_layer_1/angular_velocity = 0.0 +194:11/0 = 0 +194:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:11/0/physics_layer_0/angular_velocity = 0.0 +194:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:11/0/physics_layer_1/angular_velocity = 0.0 +195:11/0 = 0 +195:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:11/0/physics_layer_0/angular_velocity = 0.0 +195:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:11/0/physics_layer_1/angular_velocity = 0.0 +196:11/0 = 0 +196:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:11/0/physics_layer_0/angular_velocity = 0.0 +196:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:11/0/physics_layer_1/angular_velocity = 0.0 +197:11/0 = 0 +197:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:11/0/physics_layer_0/angular_velocity = 0.0 +197:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:11/0/physics_layer_1/angular_velocity = 0.0 +198:11/0 = 0 +198:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:11/0/physics_layer_0/angular_velocity = 0.0 +198:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:11/0/physics_layer_1/angular_velocity = 0.0 +199:11/0 = 0 +199:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:11/0/physics_layer_0/angular_velocity = 0.0 +199:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:11/0/physics_layer_1/angular_velocity = 0.0 +200:11/0 = 0 +200:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:11/0/physics_layer_0/angular_velocity = 0.0 +200:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:11/0/physics_layer_1/angular_velocity = 0.0 +201:11/0 = 0 +201:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:11/0/physics_layer_0/angular_velocity = 0.0 +201:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:11/0/physics_layer_1/angular_velocity = 0.0 +202:11/0 = 0 +202:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:11/0/physics_layer_0/angular_velocity = 0.0 +202:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:11/0/physics_layer_1/angular_velocity = 0.0 +203:11/0 = 0 +203:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:11/0/physics_layer_0/angular_velocity = 0.0 +203:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:11/0/physics_layer_1/angular_velocity = 0.0 +204:11/0 = 0 +204:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:11/0/physics_layer_0/angular_velocity = 0.0 +204:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:11/0/physics_layer_1/angular_velocity = 0.0 +205:11/0 = 0 +205:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:11/0/physics_layer_0/angular_velocity = 0.0 +205:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:11/0/physics_layer_1/angular_velocity = 0.0 +206:11/0 = 0 +206:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:11/0/physics_layer_0/angular_velocity = 0.0 +206:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +206:11/0/physics_layer_1/angular_velocity = 0.0 +207:11/0 = 0 +207:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:11/0/physics_layer_0/angular_velocity = 0.0 +207:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:11/0/physics_layer_1/angular_velocity = 0.0 +208:11/0 = 0 +208:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:11/0/physics_layer_0/angular_velocity = 0.0 +208:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:11/0/physics_layer_1/angular_velocity = 0.0 +209:11/0 = 0 +209:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:11/0/physics_layer_0/angular_velocity = 0.0 +209:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:11/0/physics_layer_1/angular_velocity = 0.0 +210:11/0 = 0 +210:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:11/0/physics_layer_0/angular_velocity = 0.0 +210:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +210:11/0/physics_layer_1/angular_velocity = 0.0 +211:11/0 = 0 +211:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +211:11/0/physics_layer_0/angular_velocity = 0.0 +211:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +211:11/0/physics_layer_1/angular_velocity = 0.0 +212:11/0 = 0 +212:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +212:11/0/physics_layer_0/angular_velocity = 0.0 +212:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +212:11/0/physics_layer_1/angular_velocity = 0.0 +213:11/0 = 0 +213:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:11/0/physics_layer_0/angular_velocity = 0.0 +213:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:11/0/physics_layer_1/angular_velocity = 0.0 +214:11/0 = 0 +214:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:11/0/physics_layer_0/angular_velocity = 0.0 +214:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:11/0/physics_layer_1/angular_velocity = 0.0 +215:11/0 = 0 +215:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:11/0/physics_layer_0/angular_velocity = 0.0 +215:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:11/0/physics_layer_1/angular_velocity = 0.0 +219:11/0 = 0 +219:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:11/0/physics_layer_0/angular_velocity = 0.0 +219:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:11/0/physics_layer_1/angular_velocity = 0.0 +220:11/0 = 0 +220:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:11/0/physics_layer_0/angular_velocity = 0.0 +220:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:11/0/physics_layer_1/angular_velocity = 0.0 +221:11/0 = 0 +221:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +221:11/0/physics_layer_0/angular_velocity = 0.0 +221:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +221:11/0/physics_layer_1/angular_velocity = 0.0 +222:11/0 = 0 +222:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +222:11/0/physics_layer_0/angular_velocity = 0.0 +222:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +222:11/0/physics_layer_1/angular_velocity = 0.0 +223:11/0 = 0 +223:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +223:11/0/physics_layer_0/angular_velocity = 0.0 +223:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +223:11/0/physics_layer_1/angular_velocity = 0.0 +224:11/0 = 0 +224:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:11/0/physics_layer_0/angular_velocity = 0.0 +224:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:11/0/physics_layer_1/angular_velocity = 0.0 +225:11/0 = 0 +225:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:11/0/physics_layer_0/angular_velocity = 0.0 +225:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:11/0/physics_layer_1/angular_velocity = 0.0 +226:11/0 = 0 +226:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +226:11/0/physics_layer_0/angular_velocity = 0.0 +226:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +226:11/0/physics_layer_1/angular_velocity = 0.0 +227:11/0 = 0 +227:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +227:11/0/physics_layer_0/angular_velocity = 0.0 +227:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +227:11/0/physics_layer_1/angular_velocity = 0.0 +228:11/0 = 0 +228:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +228:11/0/physics_layer_0/angular_velocity = 0.0 +228:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +228:11/0/physics_layer_1/angular_velocity = 0.0 +229:11/0 = 0 +229:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +229:11/0/physics_layer_0/angular_velocity = 0.0 +229:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +229:11/0/physics_layer_1/angular_velocity = 0.0 +230:11/0 = 0 +230:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +230:11/0/physics_layer_0/angular_velocity = 0.0 +230:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +230:11/0/physics_layer_1/angular_velocity = 0.0 +231:11/0 = 0 +231:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:11/0/physics_layer_0/angular_velocity = 0.0 +231:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:11/0/physics_layer_1/angular_velocity = 0.0 +232:11/0 = 0 +232:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:11/0/physics_layer_0/angular_velocity = 0.0 +232:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:11/0/physics_layer_1/angular_velocity = 0.0 +233:11/0 = 0 +233:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:11/0/physics_layer_0/angular_velocity = 0.0 +233:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:11/0/physics_layer_1/angular_velocity = 0.0 +234:11/0 = 0 +234:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:11/0/physics_layer_0/angular_velocity = 0.0 +234:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:11/0/physics_layer_1/angular_velocity = 0.0 +235:11/0 = 0 +235:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:11/0/physics_layer_0/angular_velocity = 0.0 +235:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:11/0/physics_layer_1/angular_velocity = 0.0 +236:11/0 = 0 +236:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:11/0/physics_layer_0/angular_velocity = 0.0 +236:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:11/0/physics_layer_1/angular_velocity = 0.0 +237:11/0 = 0 +237:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:11/0/physics_layer_0/angular_velocity = 0.0 +237:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:11/0/physics_layer_1/angular_velocity = 0.0 +238:11/0 = 0 +238:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:11/0/physics_layer_0/angular_velocity = 0.0 +238:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:11/0/physics_layer_1/angular_velocity = 0.0 +239:11/0 = 0 +239:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:11/0/physics_layer_0/angular_velocity = 0.0 +239:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:11/0/physics_layer_1/angular_velocity = 0.0 +258:11/0 = 0 +258:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +258:11/0/physics_layer_0/angular_velocity = 0.0 +258:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +258:11/0/physics_layer_1/angular_velocity = 0.0 +259:11/0 = 0 +259:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:11/0/physics_layer_0/angular_velocity = 0.0 +259:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:11/0/physics_layer_1/angular_velocity = 0.0 +260:11/0 = 0 +260:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:11/0/physics_layer_0/angular_velocity = 0.0 +260:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:11/0/physics_layer_1/angular_velocity = 0.0 +15:12/0 = 0 +15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_0/angular_velocity = 0.0 +15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:12/0/physics_layer_1/angular_velocity = 0.0 +16:12/0 = 0 +16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_0/angular_velocity = 0.0 +16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:12/0/physics_layer_1/angular_velocity = 0.0 +17:12/0 = 0 +17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0 +21:12/0 = 0 +21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_1/angular_velocity = 0.0 +22:12/0 = 0 +22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_1/angular_velocity = 0.0 +23:12/0 = 0 +23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_0/angular_velocity = 0.0 +23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:12/0/physics_layer_1/angular_velocity = 0.0 +39:12/0 = 0 +39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_0/angular_velocity = 0.0 +39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_1/angular_velocity = 0.0 +40:12/0 = 0 +40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_0/angular_velocity = 0.0 +40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_1/angular_velocity = 0.0 +41:12/0 = 0 +41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:12/0/physics_layer_0/angular_velocity = 0.0 +41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:12/0/physics_layer_1/angular_velocity = 0.0 +42:12/0 = 0 +42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:12/0/physics_layer_0/angular_velocity = 0.0 +42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:12/0/physics_layer_1/angular_velocity = 0.0 +43:12/0 = 0 +43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:12/0/physics_layer_0/angular_velocity = 0.0 +43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:12/0/physics_layer_1/angular_velocity = 0.0 +44:12/0 = 0 +44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:12/0/physics_layer_0/angular_velocity = 0.0 +44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:12/0/physics_layer_1/angular_velocity = 0.0 +45:12/0 = 0 +45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:12/0/physics_layer_0/angular_velocity = 0.0 +45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:12/0/physics_layer_1/angular_velocity = 0.0 +46:12/0 = 0 +46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:12/0/physics_layer_0/angular_velocity = 0.0 +46:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:12/0/physics_layer_1/angular_velocity = 0.0 +47:12/0 = 0 +47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:12/0/physics_layer_0/angular_velocity = 0.0 +47:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:12/0/physics_layer_1/angular_velocity = 0.0 +63:12/0 = 0 +63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:12/0/physics_layer_0/angular_velocity = 0.0 +63:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:12/0/physics_layer_1/angular_velocity = 0.0 +64:12/0 = 0 +64:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:12/0/physics_layer_0/angular_velocity = 0.0 +64:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:12/0/physics_layer_1/angular_velocity = 0.0 +65:12/0 = 0 +65:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:12/0/physics_layer_0/angular_velocity = 0.0 +65:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:12/0/physics_layer_1/angular_velocity = 0.0 +69:12/0 = 0 +69:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:12/0/physics_layer_0/angular_velocity = 0.0 +69:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:12/0/physics_layer_1/angular_velocity = 0.0 +70:12/0 = 0 +70:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:12/0/physics_layer_0/angular_velocity = 0.0 +70:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:12/0/physics_layer_1/angular_velocity = 0.0 +71:12/0 = 0 +71:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:12/0/physics_layer_0/angular_velocity = 0.0 +71:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:12/0/physics_layer_1/angular_velocity = 0.0 +87:12/0 = 0 +87:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:12/0/physics_layer_0/angular_velocity = 0.0 +87:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:12/0/physics_layer_1/angular_velocity = 0.0 +88:12/0 = 0 +88:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:12/0/physics_layer_0/angular_velocity = 0.0 +88:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:12/0/physics_layer_1/angular_velocity = 0.0 +89:12/0 = 0 +89:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:12/0/physics_layer_0/angular_velocity = 0.0 +89:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:12/0/physics_layer_1/angular_velocity = 0.0 +90:12/0 = 0 +90:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:12/0/physics_layer_0/angular_velocity = 0.0 +90:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:12/0/physics_layer_1/angular_velocity = 0.0 +91:12/0 = 0 +91:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:12/0/physics_layer_0/angular_velocity = 0.0 +91:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:12/0/physics_layer_1/angular_velocity = 0.0 +92:12/0 = 0 +92:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:12/0/physics_layer_0/angular_velocity = 0.0 +92:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:12/0/physics_layer_1/angular_velocity = 0.0 +93:12/0 = 0 +93:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:12/0/physics_layer_0/angular_velocity = 0.0 +93:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:12/0/physics_layer_1/angular_velocity = 0.0 +94:12/0 = 0 +94:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:12/0/physics_layer_0/angular_velocity = 0.0 +94:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:12/0/physics_layer_1/angular_velocity = 0.0 +95:12/0 = 0 +95:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:12/0/physics_layer_0/angular_velocity = 0.0 +95:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:12/0/physics_layer_1/angular_velocity = 0.0 +111:12/0 = 0 +111:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:12/0/physics_layer_0/angular_velocity = 0.0 +111:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:12/0/physics_layer_1/angular_velocity = 0.0 +112:12/0 = 0 +112:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:12/0/physics_layer_0/angular_velocity = 0.0 +112:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:12/0/physics_layer_1/angular_velocity = 0.0 +113:12/0 = 0 +113:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:12/0/physics_layer_0/angular_velocity = 0.0 +113:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:12/0/physics_layer_1/angular_velocity = 0.0 +117:12/0 = 0 +117:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:12/0/physics_layer_0/angular_velocity = 0.0 +117:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:12/0/physics_layer_1/angular_velocity = 0.0 +118:12/0 = 0 +118:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:12/0/physics_layer_0/angular_velocity = 0.0 +118:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:12/0/physics_layer_1/angular_velocity = 0.0 +119:12/0 = 0 +119:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:12/0/physics_layer_0/angular_velocity = 0.0 +119:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:12/0/physics_layer_1/angular_velocity = 0.0 +135:12/0 = 0 +135:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:12/0/physics_layer_0/angular_velocity = 0.0 +135:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +135:12/0/physics_layer_1/angular_velocity = 0.0 +136:12/0 = 0 +136:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:12/0/physics_layer_0/angular_velocity = 0.0 +136:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +136:12/0/physics_layer_1/angular_velocity = 0.0 +137:12/0 = 0 +137:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:12/0/physics_layer_0/angular_velocity = 0.0 +137:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +137:12/0/physics_layer_1/angular_velocity = 0.0 +138:12/0 = 0 +138:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:12/0/physics_layer_0/angular_velocity = 0.0 +138:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +138:12/0/physics_layer_1/angular_velocity = 0.0 +139:12/0 = 0 +139:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:12/0/physics_layer_0/angular_velocity = 0.0 +139:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +139:12/0/physics_layer_1/angular_velocity = 0.0 +140:12/0 = 0 +140:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:12/0/physics_layer_0/angular_velocity = 0.0 +140:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +140:12/0/physics_layer_1/angular_velocity = 0.0 +141:12/0 = 0 +141:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:12/0/physics_layer_0/angular_velocity = 0.0 +141:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:12/0/physics_layer_1/angular_velocity = 0.0 +142:12/0 = 0 +142:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:12/0/physics_layer_0/angular_velocity = 0.0 +142:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:12/0/physics_layer_1/angular_velocity = 0.0 +143:12/0 = 0 +143:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:12/0/physics_layer_0/angular_velocity = 0.0 +143:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:12/0/physics_layer_1/angular_velocity = 0.0 +144:12/0 = 0 +144:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:12/0/physics_layer_0/angular_velocity = 0.0 +144:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:12/0/physics_layer_1/angular_velocity = 0.0 +145:12/0 = 0 +145:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:12/0/physics_layer_0/angular_velocity = 0.0 +145:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:12/0/physics_layer_1/angular_velocity = 0.0 +146:12/0 = 0 +146:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:12/0/physics_layer_0/angular_velocity = 0.0 +146:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:12/0/physics_layer_1/angular_velocity = 0.0 +147:12/0 = 0 +147:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:12/0/physics_layer_0/angular_velocity = 0.0 +147:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:12/0/physics_layer_1/angular_velocity = 0.0 +148:12/0 = 0 +148:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:12/0/physics_layer_0/angular_velocity = 0.0 +148:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:12/0/physics_layer_1/angular_velocity = 0.0 +149:12/0 = 0 +149:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:12/0/physics_layer_0/angular_velocity = 0.0 +149:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:12/0/physics_layer_1/angular_velocity = 0.0 +150:12/0 = 0 +150:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:12/0/physics_layer_0/angular_velocity = 0.0 +150:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:12/0/physics_layer_1/angular_velocity = 0.0 +151:12/0 = 0 +151:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:12/0/physics_layer_0/angular_velocity = 0.0 +151:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:12/0/physics_layer_1/angular_velocity = 0.0 +152:12/0 = 0 +152:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:12/0/physics_layer_0/angular_velocity = 0.0 +152:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:12/0/physics_layer_1/angular_velocity = 0.0 +153:12/0 = 0 +153:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:12/0/physics_layer_0/angular_velocity = 0.0 +153:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:12/0/physics_layer_1/angular_velocity = 0.0 +154:12/0 = 0 +154:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:12/0/physics_layer_0/angular_velocity = 0.0 +154:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:12/0/physics_layer_1/angular_velocity = 0.0 +155:12/0 = 0 +155:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:12/0/physics_layer_0/angular_velocity = 0.0 +155:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:12/0/physics_layer_1/angular_velocity = 0.0 +156:12/0 = 0 +156:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:12/0/physics_layer_0/angular_velocity = 0.0 +156:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:12/0/physics_layer_1/angular_velocity = 0.0 +157:12/0 = 0 +157:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:12/0/physics_layer_0/angular_velocity = 0.0 +157:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:12/0/physics_layer_1/angular_velocity = 0.0 +158:12/0 = 0 +158:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:12/0/physics_layer_0/angular_velocity = 0.0 +158:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:12/0/physics_layer_1/angular_velocity = 0.0 +159:12/0 = 0 +159:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:12/0/physics_layer_0/angular_velocity = 0.0 +159:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:12/0/physics_layer_1/angular_velocity = 0.0 +160:12/0 = 0 +160:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:12/0/physics_layer_0/angular_velocity = 0.0 +160:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:12/0/physics_layer_1/angular_velocity = 0.0 +161:12/0 = 0 +161:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:12/0/physics_layer_0/angular_velocity = 0.0 +161:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:12/0/physics_layer_1/angular_velocity = 0.0 +162:12/0 = 0 +162:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:12/0/physics_layer_0/angular_velocity = 0.0 +162:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:12/0/physics_layer_1/angular_velocity = 0.0 +163:12/0 = 0 +163:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:12/0/physics_layer_0/angular_velocity = 0.0 +163:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:12/0/physics_layer_1/angular_velocity = 0.0 +164:12/0 = 0 +164:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:12/0/physics_layer_0/angular_velocity = 0.0 +164:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:12/0/physics_layer_1/angular_velocity = 0.0 +165:12/0 = 0 +165:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:12/0/physics_layer_0/angular_velocity = 0.0 +165:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:12/0/physics_layer_1/angular_velocity = 0.0 +166:12/0 = 0 +166:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:12/0/physics_layer_0/angular_velocity = 0.0 +166:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:12/0/physics_layer_1/angular_velocity = 0.0 +167:12/0 = 0 +167:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:12/0/physics_layer_0/angular_velocity = 0.0 +167:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:12/0/physics_layer_1/angular_velocity = 0.0 +168:12/0 = 0 +168:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:12/0/physics_layer_0/angular_velocity = 0.0 +168:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:12/0/physics_layer_1/angular_velocity = 0.0 +169:12/0 = 0 +169:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:12/0/physics_layer_0/angular_velocity = 0.0 +169:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:12/0/physics_layer_1/angular_velocity = 0.0 +170:12/0 = 0 +170:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:12/0/physics_layer_0/angular_velocity = 0.0 +170:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:12/0/physics_layer_1/angular_velocity = 0.0 +171:12/0 = 0 +171:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:12/0/physics_layer_0/angular_velocity = 0.0 +171:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:12/0/physics_layer_1/angular_velocity = 0.0 +172:12/0 = 0 +172:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:12/0/physics_layer_0/angular_velocity = 0.0 +172:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:12/0/physics_layer_1/angular_velocity = 0.0 +173:12/0 = 0 +173:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:12/0/physics_layer_0/angular_velocity = 0.0 +173:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:12/0/physics_layer_1/angular_velocity = 0.0 +174:12/0 = 0 +174:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:12/0/physics_layer_0/angular_velocity = 0.0 +174:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:12/0/physics_layer_1/angular_velocity = 0.0 +175:12/0 = 0 +175:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:12/0/physics_layer_0/angular_velocity = 0.0 +175:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:12/0/physics_layer_1/angular_velocity = 0.0 +176:12/0 = 0 +176:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:12/0/physics_layer_0/angular_velocity = 0.0 +176:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:12/0/physics_layer_1/angular_velocity = 0.0 +177:12/0 = 0 +177:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:12/0/physics_layer_0/angular_velocity = 0.0 +177:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:12/0/physics_layer_1/angular_velocity = 0.0 +178:12/0 = 0 +178:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:12/0/physics_layer_0/angular_velocity = 0.0 +178:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:12/0/physics_layer_1/angular_velocity = 0.0 +179:12/0 = 0 +179:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:12/0/physics_layer_0/angular_velocity = 0.0 +179:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:12/0/physics_layer_1/angular_velocity = 0.0 +180:12/0 = 0 +180:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:12/0/physics_layer_0/angular_velocity = 0.0 +180:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:12/0/physics_layer_1/angular_velocity = 0.0 +181:12/0 = 0 +181:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:12/0/physics_layer_0/angular_velocity = 0.0 +181:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:12/0/physics_layer_1/angular_velocity = 0.0 +182:12/0 = 0 +182:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:12/0/physics_layer_0/angular_velocity = 0.0 +182:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:12/0/physics_layer_1/angular_velocity = 0.0 +183:12/0 = 0 +183:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:12/0/physics_layer_0/angular_velocity = 0.0 +183:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:12/0/physics_layer_1/angular_velocity = 0.0 +184:12/0 = 0 +184:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:12/0/physics_layer_0/angular_velocity = 0.0 +184:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:12/0/physics_layer_1/angular_velocity = 0.0 +185:12/0 = 0 +185:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:12/0/physics_layer_0/angular_velocity = 0.0 +185:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:12/0/physics_layer_1/angular_velocity = 0.0 +186:12/0 = 0 +186:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:12/0/physics_layer_0/angular_velocity = 0.0 +186:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:12/0/physics_layer_1/angular_velocity = 0.0 +187:12/0 = 0 +187:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:12/0/physics_layer_0/angular_velocity = 0.0 +187:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:12/0/physics_layer_1/angular_velocity = 0.0 +188:12/0 = 0 +188:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:12/0/physics_layer_0/angular_velocity = 0.0 +188:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:12/0/physics_layer_1/angular_velocity = 0.0 +189:12/0 = 0 +189:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:12/0/physics_layer_0/angular_velocity = 0.0 +189:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:12/0/physics_layer_1/angular_velocity = 0.0 +190:12/0 = 0 +190:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:12/0/physics_layer_0/angular_velocity = 0.0 +190:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:12/0/physics_layer_1/angular_velocity = 0.0 +191:12/0 = 0 +191:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:12/0/physics_layer_0/angular_velocity = 0.0 +191:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:12/0/physics_layer_1/angular_velocity = 0.0 +192:12/0 = 0 +192:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:12/0/physics_layer_0/angular_velocity = 0.0 +192:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +192:12/0/physics_layer_1/angular_velocity = 0.0 +193:12/0 = 0 +193:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:12/0/physics_layer_0/angular_velocity = 0.0 +193:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:12/0/physics_layer_1/angular_velocity = 0.0 +194:12/0 = 0 +194:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:12/0/physics_layer_0/angular_velocity = 0.0 +194:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:12/0/physics_layer_1/angular_velocity = 0.0 +195:12/0 = 0 +195:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:12/0/physics_layer_0/angular_velocity = 0.0 +195:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:12/0/physics_layer_1/angular_velocity = 0.0 +196:12/0 = 0 +196:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:12/0/physics_layer_0/angular_velocity = 0.0 +196:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:12/0/physics_layer_1/angular_velocity = 0.0 +197:12/0 = 0 +197:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:12/0/physics_layer_0/angular_velocity = 0.0 +197:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:12/0/physics_layer_1/angular_velocity = 0.0 +198:12/0 = 0 +198:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:12/0/physics_layer_0/angular_velocity = 0.0 +198:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:12/0/physics_layer_1/angular_velocity = 0.0 +199:12/0 = 0 +199:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:12/0/physics_layer_0/angular_velocity = 0.0 +199:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:12/0/physics_layer_1/angular_velocity = 0.0 +200:12/0 = 0 +200:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:12/0/physics_layer_0/angular_velocity = 0.0 +200:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:12/0/physics_layer_1/angular_velocity = 0.0 +201:12/0 = 0 +201:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:12/0/physics_layer_0/angular_velocity = 0.0 +201:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:12/0/physics_layer_1/angular_velocity = 0.0 +202:12/0 = 0 +202:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:12/0/physics_layer_0/angular_velocity = 0.0 +202:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:12/0/physics_layer_1/angular_velocity = 0.0 +203:12/0 = 0 +203:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:12/0/physics_layer_0/angular_velocity = 0.0 +203:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:12/0/physics_layer_1/angular_velocity = 0.0 +204:12/0 = 0 +204:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:12/0/physics_layer_0/angular_velocity = 0.0 +204:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:12/0/physics_layer_1/angular_velocity = 0.0 +205:12/0 = 0 +205:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:12/0/physics_layer_0/angular_velocity = 0.0 +205:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:12/0/physics_layer_1/angular_velocity = 0.0 +206:12/0 = 0 +206:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:12/0/physics_layer_0/angular_velocity = 0.0 +206:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +206:12/0/physics_layer_1/angular_velocity = 0.0 +207:12/0 = 0 +207:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:12/0/physics_layer_0/angular_velocity = 0.0 +207:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:12/0/physics_layer_1/angular_velocity = 0.0 +208:12/0 = 0 +208:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:12/0/physics_layer_0/angular_velocity = 0.0 +208:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:12/0/physics_layer_1/angular_velocity = 0.0 +209:12/0 = 0 +209:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:12/0/physics_layer_0/angular_velocity = 0.0 +209:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:12/0/physics_layer_1/angular_velocity = 0.0 +213:12/0 = 0 +213:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:12/0/physics_layer_0/angular_velocity = 0.0 +213:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:12/0/physics_layer_1/angular_velocity = 0.0 +214:12/0 = 0 +214:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:12/0/physics_layer_0/angular_velocity = 0.0 +214:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:12/0/physics_layer_1/angular_velocity = 0.0 +215:12/0 = 0 +215:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:12/0/physics_layer_0/angular_velocity = 0.0 +215:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:12/0/physics_layer_1/angular_velocity = 0.0 +219:12/0 = 0 +219:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:12/0/physics_layer_0/angular_velocity = 0.0 +219:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:12/0/physics_layer_1/angular_velocity = 0.0 +220:12/0 = 0 +220:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:12/0/physics_layer_0/angular_velocity = 0.0 +220:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:12/0/physics_layer_1/angular_velocity = 0.0 +221:12/0 = 0 +221:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +221:12/0/physics_layer_0/angular_velocity = 0.0 +221:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +221:12/0/physics_layer_1/angular_velocity = 0.0 +222:12/0 = 0 +222:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +222:12/0/physics_layer_0/angular_velocity = 0.0 +222:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +222:12/0/physics_layer_1/angular_velocity = 0.0 +223:12/0 = 0 +223:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +223:12/0/physics_layer_0/angular_velocity = 0.0 +223:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +223:12/0/physics_layer_1/angular_velocity = 0.0 +224:12/0 = 0 +224:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:12/0/physics_layer_0/angular_velocity = 0.0 +224:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:12/0/physics_layer_1/angular_velocity = 0.0 +225:12/0 = 0 +225:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:12/0/physics_layer_0/angular_velocity = 0.0 +225:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:12/0/physics_layer_1/angular_velocity = 0.0 +226:12/0 = 0 +226:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +226:12/0/physics_layer_0/angular_velocity = 0.0 +226:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +226:12/0/physics_layer_1/angular_velocity = 0.0 +227:12/0 = 0 +227:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +227:12/0/physics_layer_0/angular_velocity = 0.0 +227:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +227:12/0/physics_layer_1/angular_velocity = 0.0 +228:12/0 = 0 +228:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +228:12/0/physics_layer_0/angular_velocity = 0.0 +228:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +228:12/0/physics_layer_1/angular_velocity = 0.0 +229:12/0 = 0 +229:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +229:12/0/physics_layer_0/angular_velocity = 0.0 +229:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +229:12/0/physics_layer_1/angular_velocity = 0.0 +230:12/0 = 0 +230:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +230:12/0/physics_layer_0/angular_velocity = 0.0 +230:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +230:12/0/physics_layer_1/angular_velocity = 0.0 +231:12/0 = 0 +231:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:12/0/physics_layer_0/angular_velocity = 0.0 +231:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:12/0/physics_layer_1/angular_velocity = 0.0 +232:12/0 = 0 +232:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:12/0/physics_layer_0/angular_velocity = 0.0 +232:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:12/0/physics_layer_1/angular_velocity = 0.0 +233:12/0 = 0 +233:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:12/0/physics_layer_0/angular_velocity = 0.0 +233:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:12/0/physics_layer_1/angular_velocity = 0.0 +234:12/0 = 0 +234:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:12/0/physics_layer_0/angular_velocity = 0.0 +234:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:12/0/physics_layer_1/angular_velocity = 0.0 +235:12/0 = 0 +235:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:12/0/physics_layer_0/angular_velocity = 0.0 +235:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:12/0/physics_layer_1/angular_velocity = 0.0 +236:12/0 = 0 +236:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:12/0/physics_layer_0/angular_velocity = 0.0 +236:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:12/0/physics_layer_1/angular_velocity = 0.0 +237:12/0 = 0 +237:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:12/0/physics_layer_0/angular_velocity = 0.0 +237:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:12/0/physics_layer_1/angular_velocity = 0.0 +238:12/0 = 0 +238:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:12/0/physics_layer_0/angular_velocity = 0.0 +238:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:12/0/physics_layer_1/angular_velocity = 0.0 +239:12/0 = 0 +239:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:12/0/physics_layer_0/angular_velocity = 0.0 +239:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:12/0/physics_layer_1/angular_velocity = 0.0 +246:12/0 = 0 +246:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:12/0/physics_layer_0/angular_velocity = 0.0 +246:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:12/0/physics_layer_1/angular_velocity = 0.0 +247:12/0 = 0 +247:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:12/0/physics_layer_0/angular_velocity = 0.0 +247:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:12/0/physics_layer_1/angular_velocity = 0.0 +248:12/0 = 0 +248:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:12/0/physics_layer_0/angular_velocity = 0.0 +248:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:12/0/physics_layer_1/angular_velocity = 0.0 +257:12/0 = 0 +257:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:12/0/physics_layer_0/angular_velocity = 0.0 +257:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:12/0/physics_layer_1/angular_velocity = 0.0 +258:12/0 = 0 +258:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +258:12/0/physics_layer_0/angular_velocity = 0.0 +258:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +258:12/0/physics_layer_1/angular_velocity = 0.0 +259:12/0 = 0 +259:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:12/0/physics_layer_0/angular_velocity = 0.0 +259:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:12/0/physics_layer_1/angular_velocity = 0.0 +260:12/0 = 0 +260:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:12/0/physics_layer_0/angular_velocity = 0.0 +260:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:12/0/physics_layer_1/angular_velocity = 0.0 +15:13/0 = 0 +15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_0/angular_velocity = 0.0 +15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_1/angular_velocity = 0.0 +16:13/0 = 0 +16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_1/angular_velocity = 0.0 +17:13/0 = 0 +17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_1/angular_velocity = 0.0 +21:13/0 = 0 +21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_1/angular_velocity = 0.0 +22:13/0 = 0 +22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:13/0/physics_layer_0/angular_velocity = 0.0 +22:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:13/0/physics_layer_1/angular_velocity = 0.0 +23:13/0 = 0 +23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:13/0/physics_layer_0/angular_velocity = 0.0 +23:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:13/0/physics_layer_1/angular_velocity = 0.0 +39:13/0 = 0 +39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:13/0/physics_layer_0/angular_velocity = 0.0 +39:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:13/0/physics_layer_1/angular_velocity = 0.0 +40:13/0 = 0 +40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_0/angular_velocity = 0.0 +40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_1/angular_velocity = 0.0 +41:13/0 = 0 +41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_0/angular_velocity = 0.0 +41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_1/angular_velocity = 0.0 +42:13/0 = 0 +42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:13/0/physics_layer_0/angular_velocity = 0.0 +42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:13/0/physics_layer_1/angular_velocity = 0.0 +43:13/0 = 0 +43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_0/angular_velocity = 0.0 +43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_1/angular_velocity = 0.0 +44:13/0 = 0 +44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_0/angular_velocity = 0.0 +44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_1/angular_velocity = 0.0 +45:13/0 = 0 +45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:13/0/physics_layer_0/angular_velocity = 0.0 +45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:13/0/physics_layer_1/angular_velocity = 0.0 +46:13/0 = 0 +46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:13/0/physics_layer_0/angular_velocity = 0.0 +46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:13/0/physics_layer_1/angular_velocity = 0.0 +47:13/0 = 0 +47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:13/0/physics_layer_0/angular_velocity = 0.0 +47:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:13/0/physics_layer_1/angular_velocity = 0.0 +63:13/0 = 0 +63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:13/0/physics_layer_0/angular_velocity = 0.0 +63:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:13/0/physics_layer_1/angular_velocity = 0.0 +64:13/0 = 0 +64:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:13/0/physics_layer_0/angular_velocity = 0.0 +64:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:13/0/physics_layer_1/angular_velocity = 0.0 +65:13/0 = 0 +65:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:13/0/physics_layer_0/angular_velocity = 0.0 +65:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:13/0/physics_layer_1/angular_velocity = 0.0 +69:13/0 = 0 +69:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:13/0/physics_layer_0/angular_velocity = 0.0 +69:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:13/0/physics_layer_1/angular_velocity = 0.0 +70:13/0 = 0 +70:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:13/0/physics_layer_0/angular_velocity = 0.0 +70:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:13/0/physics_layer_1/angular_velocity = 0.0 +71:13/0 = 0 +71:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:13/0/physics_layer_0/angular_velocity = 0.0 +71:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:13/0/physics_layer_1/angular_velocity = 0.0 +87:13/0 = 0 +87:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:13/0/physics_layer_0/angular_velocity = 0.0 +87:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:13/0/physics_layer_1/angular_velocity = 0.0 +88:13/0 = 0 +88:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:13/0/physics_layer_0/angular_velocity = 0.0 +88:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:13/0/physics_layer_1/angular_velocity = 0.0 +89:13/0 = 0 +89:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:13/0/physics_layer_0/angular_velocity = 0.0 +89:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:13/0/physics_layer_1/angular_velocity = 0.0 +90:13/0 = 0 +90:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:13/0/physics_layer_0/angular_velocity = 0.0 +90:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:13/0/physics_layer_1/angular_velocity = 0.0 +91:13/0 = 0 +91:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:13/0/physics_layer_0/angular_velocity = 0.0 +91:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:13/0/physics_layer_1/angular_velocity = 0.0 +92:13/0 = 0 +92:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:13/0/physics_layer_0/angular_velocity = 0.0 +92:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:13/0/physics_layer_1/angular_velocity = 0.0 +93:13/0 = 0 +93:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:13/0/physics_layer_0/angular_velocity = 0.0 +93:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:13/0/physics_layer_1/angular_velocity = 0.0 +94:13/0 = 0 +94:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:13/0/physics_layer_0/angular_velocity = 0.0 +94:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:13/0/physics_layer_1/angular_velocity = 0.0 +95:13/0 = 0 +95:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:13/0/physics_layer_0/angular_velocity = 0.0 +95:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:13/0/physics_layer_1/angular_velocity = 0.0 +111:13/0 = 0 +111:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:13/0/physics_layer_0/angular_velocity = 0.0 +111:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:13/0/physics_layer_1/angular_velocity = 0.0 +112:13/0 = 0 +112:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:13/0/physics_layer_0/angular_velocity = 0.0 +112:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:13/0/physics_layer_1/angular_velocity = 0.0 +113:13/0 = 0 +113:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:13/0/physics_layer_0/angular_velocity = 0.0 +113:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:13/0/physics_layer_1/angular_velocity = 0.0 +117:13/0 = 0 +117:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:13/0/physics_layer_0/angular_velocity = 0.0 +117:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:13/0/physics_layer_1/angular_velocity = 0.0 +118:13/0 = 0 +118:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:13/0/physics_layer_0/angular_velocity = 0.0 +118:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:13/0/physics_layer_1/angular_velocity = 0.0 +119:13/0 = 0 +119:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:13/0/physics_layer_0/angular_velocity = 0.0 +119:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:13/0/physics_layer_1/angular_velocity = 0.0 +135:13/0 = 0 +135:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:13/0/physics_layer_0/angular_velocity = 0.0 +135:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +135:13/0/physics_layer_1/angular_velocity = 0.0 +136:13/0 = 0 +136:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:13/0/physics_layer_0/angular_velocity = 0.0 +136:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +136:13/0/physics_layer_1/angular_velocity = 0.0 +137:13/0 = 0 +137:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:13/0/physics_layer_0/angular_velocity = 0.0 +137:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +137:13/0/physics_layer_1/angular_velocity = 0.0 +138:13/0 = 0 +138:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:13/0/physics_layer_0/angular_velocity = 0.0 +138:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +138:13/0/physics_layer_1/angular_velocity = 0.0 +139:13/0 = 0 +139:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:13/0/physics_layer_0/angular_velocity = 0.0 +139:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +139:13/0/physics_layer_1/angular_velocity = 0.0 +140:13/0 = 0 +140:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:13/0/physics_layer_0/angular_velocity = 0.0 +140:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +140:13/0/physics_layer_1/angular_velocity = 0.0 +141:13/0 = 0 +141:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:13/0/physics_layer_0/angular_velocity = 0.0 +141:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:13/0/physics_layer_1/angular_velocity = 0.0 +142:13/0 = 0 +142:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:13/0/physics_layer_0/angular_velocity = 0.0 +142:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:13/0/physics_layer_1/angular_velocity = 0.0 +143:13/0 = 0 +143:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:13/0/physics_layer_0/angular_velocity = 0.0 +143:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:13/0/physics_layer_1/angular_velocity = 0.0 +144:13/0 = 0 +144:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:13/0/physics_layer_0/angular_velocity = 0.0 +144:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:13/0/physics_layer_1/angular_velocity = 0.0 +145:13/0 = 0 +145:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:13/0/physics_layer_0/angular_velocity = 0.0 +145:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:13/0/physics_layer_1/angular_velocity = 0.0 +146:13/0 = 0 +146:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:13/0/physics_layer_0/angular_velocity = 0.0 +146:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:13/0/physics_layer_1/angular_velocity = 0.0 +147:13/0 = 0 +147:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:13/0/physics_layer_0/angular_velocity = 0.0 +147:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:13/0/physics_layer_1/angular_velocity = 0.0 +148:13/0 = 0 +148:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:13/0/physics_layer_0/angular_velocity = 0.0 +148:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:13/0/physics_layer_1/angular_velocity = 0.0 +149:13/0 = 0 +149:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:13/0/physics_layer_0/angular_velocity = 0.0 +149:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:13/0/physics_layer_1/angular_velocity = 0.0 +150:13/0 = 0 +150:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:13/0/physics_layer_0/angular_velocity = 0.0 +150:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:13/0/physics_layer_1/angular_velocity = 0.0 +151:13/0 = 0 +151:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:13/0/physics_layer_0/angular_velocity = 0.0 +151:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:13/0/physics_layer_1/angular_velocity = 0.0 +152:13/0 = 0 +152:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:13/0/physics_layer_0/angular_velocity = 0.0 +152:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:13/0/physics_layer_1/angular_velocity = 0.0 +153:13/0 = 0 +153:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:13/0/physics_layer_0/angular_velocity = 0.0 +153:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:13/0/physics_layer_1/angular_velocity = 0.0 +154:13/0 = 0 +154:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:13/0/physics_layer_0/angular_velocity = 0.0 +154:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:13/0/physics_layer_1/angular_velocity = 0.0 +155:13/0 = 0 +155:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:13/0/physics_layer_0/angular_velocity = 0.0 +155:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:13/0/physics_layer_1/angular_velocity = 0.0 +156:13/0 = 0 +156:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:13/0/physics_layer_0/angular_velocity = 0.0 +156:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:13/0/physics_layer_1/angular_velocity = 0.0 +157:13/0 = 0 +157:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:13/0/physics_layer_0/angular_velocity = 0.0 +157:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:13/0/physics_layer_1/angular_velocity = 0.0 +158:13/0 = 0 +158:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:13/0/physics_layer_0/angular_velocity = 0.0 +158:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:13/0/physics_layer_1/angular_velocity = 0.0 +159:13/0 = 0 +159:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:13/0/physics_layer_0/angular_velocity = 0.0 +159:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:13/0/physics_layer_1/angular_velocity = 0.0 +160:13/0 = 0 +160:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:13/0/physics_layer_0/angular_velocity = 0.0 +160:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:13/0/physics_layer_1/angular_velocity = 0.0 +161:13/0 = 0 +161:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:13/0/physics_layer_0/angular_velocity = 0.0 +161:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:13/0/physics_layer_1/angular_velocity = 0.0 +162:13/0 = 0 +162:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:13/0/physics_layer_0/angular_velocity = 0.0 +162:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:13/0/physics_layer_1/angular_velocity = 0.0 +163:13/0 = 0 +163:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:13/0/physics_layer_0/angular_velocity = 0.0 +163:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:13/0/physics_layer_1/angular_velocity = 0.0 +164:13/0 = 0 +164:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:13/0/physics_layer_0/angular_velocity = 0.0 +164:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:13/0/physics_layer_1/angular_velocity = 0.0 +165:13/0 = 0 +165:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:13/0/physics_layer_0/angular_velocity = 0.0 +165:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:13/0/physics_layer_1/angular_velocity = 0.0 +166:13/0 = 0 +166:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:13/0/physics_layer_0/angular_velocity = 0.0 +166:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:13/0/physics_layer_1/angular_velocity = 0.0 +167:13/0 = 0 +167:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:13/0/physics_layer_0/angular_velocity = 0.0 +167:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:13/0/physics_layer_1/angular_velocity = 0.0 +168:13/0 = 0 +168:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:13/0/physics_layer_0/angular_velocity = 0.0 +168:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:13/0/physics_layer_1/angular_velocity = 0.0 +169:13/0 = 0 +169:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:13/0/physics_layer_0/angular_velocity = 0.0 +169:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:13/0/physics_layer_1/angular_velocity = 0.0 +170:13/0 = 0 +170:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:13/0/physics_layer_0/angular_velocity = 0.0 +170:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:13/0/physics_layer_1/angular_velocity = 0.0 +172:13/0 = 0 +172:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:13/0/physics_layer_0/angular_velocity = 0.0 +172:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:13/0/physics_layer_1/angular_velocity = 0.0 +175:13/0 = 0 +175:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:13/0/physics_layer_0/angular_velocity = 0.0 +175:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:13/0/physics_layer_1/angular_velocity = 0.0 +178:13/0 = 0 +178:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:13/0/physics_layer_0/angular_velocity = 0.0 +178:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:13/0/physics_layer_1/angular_velocity = 0.0 +181:13/0 = 0 +181:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:13/0/physics_layer_0/angular_velocity = 0.0 +181:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:13/0/physics_layer_1/angular_velocity = 0.0 +183:13/0 = 0 +183:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:13/0/physics_layer_0/angular_velocity = 0.0 +183:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:13/0/physics_layer_1/angular_velocity = 0.0 +184:13/0 = 0 +184:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:13/0/physics_layer_0/angular_velocity = 0.0 +184:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:13/0/physics_layer_1/angular_velocity = 0.0 +185:13/0 = 0 +185:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:13/0/physics_layer_0/angular_velocity = 0.0 +185:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:13/0/physics_layer_1/angular_velocity = 0.0 +186:13/0 = 0 +186:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:13/0/physics_layer_0/angular_velocity = 0.0 +186:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:13/0/physics_layer_1/angular_velocity = 0.0 +187:13/0 = 0 +187:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:13/0/physics_layer_0/angular_velocity = 0.0 +187:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:13/0/physics_layer_1/angular_velocity = 0.0 +188:13/0 = 0 +188:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:13/0/physics_layer_0/angular_velocity = 0.0 +188:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:13/0/physics_layer_1/angular_velocity = 0.0 +189:13/0 = 0 +189:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:13/0/physics_layer_0/angular_velocity = 0.0 +189:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:13/0/physics_layer_1/angular_velocity = 0.0 +190:13/0 = 0 +190:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:13/0/physics_layer_0/angular_velocity = 0.0 +190:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:13/0/physics_layer_1/angular_velocity = 0.0 +191:13/0 = 0 +191:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:13/0/physics_layer_0/angular_velocity = 0.0 +191:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:13/0/physics_layer_1/angular_velocity = 0.0 +192:13/0 = 0 +192:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:13/0/physics_layer_0/angular_velocity = 0.0 +192:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +192:13/0/physics_layer_1/angular_velocity = 0.0 +193:13/0 = 0 +193:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:13/0/physics_layer_0/angular_velocity = 0.0 +193:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:13/0/physics_layer_1/angular_velocity = 0.0 +194:13/0 = 0 +194:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:13/0/physics_layer_0/angular_velocity = 0.0 +194:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:13/0/physics_layer_1/angular_velocity = 0.0 +195:13/0 = 0 +195:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:13/0/physics_layer_0/angular_velocity = 0.0 +195:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:13/0/physics_layer_1/angular_velocity = 0.0 +196:13/0 = 0 +196:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:13/0/physics_layer_0/angular_velocity = 0.0 +196:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:13/0/physics_layer_1/angular_velocity = 0.0 +197:13/0 = 0 +197:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:13/0/physics_layer_0/angular_velocity = 0.0 +197:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:13/0/physics_layer_1/angular_velocity = 0.0 +198:13/0 = 0 +198:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:13/0/physics_layer_0/angular_velocity = 0.0 +198:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:13/0/physics_layer_1/angular_velocity = 0.0 +199:13/0 = 0 +199:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:13/0/physics_layer_0/angular_velocity = 0.0 +199:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:13/0/physics_layer_1/angular_velocity = 0.0 +200:13/0 = 0 +200:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:13/0/physics_layer_0/angular_velocity = 0.0 +200:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:13/0/physics_layer_1/angular_velocity = 0.0 +201:13/0 = 0 +201:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:13/0/physics_layer_0/angular_velocity = 0.0 +201:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:13/0/physics_layer_1/angular_velocity = 0.0 +202:13/0 = 0 +202:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:13/0/physics_layer_0/angular_velocity = 0.0 +202:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:13/0/physics_layer_1/angular_velocity = 0.0 +203:13/0 = 0 +203:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:13/0/physics_layer_0/angular_velocity = 0.0 +203:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:13/0/physics_layer_1/angular_velocity = 0.0 +204:13/0 = 0 +204:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:13/0/physics_layer_0/angular_velocity = 0.0 +204:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:13/0/physics_layer_1/angular_velocity = 0.0 +205:13/0 = 0 +205:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:13/0/physics_layer_0/angular_velocity = 0.0 +205:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:13/0/physics_layer_1/angular_velocity = 0.0 +206:13/0 = 0 +206:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:13/0/physics_layer_0/angular_velocity = 0.0 +206:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +206:13/0/physics_layer_1/angular_velocity = 0.0 +207:13/0 = 0 +207:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:13/0/physics_layer_0/angular_velocity = 0.0 +207:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:13/0/physics_layer_1/angular_velocity = 0.0 +208:13/0 = 0 +208:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:13/0/physics_layer_0/angular_velocity = 0.0 +208:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:13/0/physics_layer_1/angular_velocity = 0.0 +209:13/0 = 0 +209:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:13/0/physics_layer_0/angular_velocity = 0.0 +209:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:13/0/physics_layer_1/angular_velocity = 0.0 +213:13/0 = 0 +213:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:13/0/physics_layer_0/angular_velocity = 0.0 +213:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:13/0/physics_layer_1/angular_velocity = 0.0 +214:13/0 = 0 +214:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:13/0/physics_layer_0/angular_velocity = 0.0 +214:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:13/0/physics_layer_1/angular_velocity = 0.0 +215:13/0 = 0 +215:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:13/0/physics_layer_0/angular_velocity = 0.0 +215:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:13/0/physics_layer_1/angular_velocity = 0.0 +220:13/0 = 0 +220:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:13/0/physics_layer_0/angular_velocity = 0.0 +220:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:13/0/physics_layer_1/angular_velocity = 0.0 +223:13/0 = 0 +223:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +223:13/0/physics_layer_0/angular_velocity = 0.0 +223:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +223:13/0/physics_layer_1/angular_velocity = 0.0 +226:13/0 = 0 +226:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +226:13/0/physics_layer_0/angular_velocity = 0.0 +226:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +226:13/0/physics_layer_1/angular_velocity = 0.0 +229:13/0 = 0 +229:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +229:13/0/physics_layer_0/angular_velocity = 0.0 +229:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +229:13/0/physics_layer_1/angular_velocity = 0.0 +231:13/0 = 0 +231:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:13/0/physics_layer_0/angular_velocity = 0.0 +231:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:13/0/physics_layer_1/angular_velocity = 0.0 +232:13/0 = 0 +232:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:13/0/physics_layer_0/angular_velocity = 0.0 +232:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:13/0/physics_layer_1/angular_velocity = 0.0 +233:13/0 = 0 +233:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:13/0/physics_layer_0/angular_velocity = 0.0 +233:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:13/0/physics_layer_1/angular_velocity = 0.0 +234:13/0 = 0 +234:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:13/0/physics_layer_0/angular_velocity = 0.0 +234:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:13/0/physics_layer_1/angular_velocity = 0.0 +235:13/0 = 0 +235:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:13/0/physics_layer_0/angular_velocity = 0.0 +235:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:13/0/physics_layer_1/angular_velocity = 0.0 +236:13/0 = 0 +236:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:13/0/physics_layer_0/angular_velocity = 0.0 +236:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:13/0/physics_layer_1/angular_velocity = 0.0 +237:13/0 = 0 +237:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:13/0/physics_layer_0/angular_velocity = 0.0 +237:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:13/0/physics_layer_1/angular_velocity = 0.0 +238:13/0 = 0 +238:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:13/0/physics_layer_0/angular_velocity = 0.0 +238:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:13/0/physics_layer_1/angular_velocity = 0.0 +239:13/0 = 0 +239:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:13/0/physics_layer_0/angular_velocity = 0.0 +239:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:13/0/physics_layer_1/angular_velocity = 0.0 +246:13/0 = 0 +246:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:13/0/physics_layer_0/angular_velocity = 0.0 +246:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:13/0/physics_layer_1/angular_velocity = 0.0 +247:13/0 = 0 +247:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:13/0/physics_layer_0/angular_velocity = 0.0 +247:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:13/0/physics_layer_1/angular_velocity = 0.0 +248:13/0 = 0 +248:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:13/0/physics_layer_0/angular_velocity = 0.0 +248:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:13/0/physics_layer_1/angular_velocity = 0.0 +250:13/0 = 0 +250:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:13/0/physics_layer_0/angular_velocity = 0.0 +250:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:13/0/physics_layer_1/angular_velocity = 0.0 +251:13/0 = 0 +251:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:13/0/physics_layer_0/angular_velocity = 0.0 +251:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:13/0/physics_layer_1/angular_velocity = 0.0 +252:13/0 = 0 +252:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:13/0/physics_layer_0/angular_velocity = 0.0 +252:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:13/0/physics_layer_1/angular_velocity = 0.0 +253:13/0 = 0 +253:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:13/0/physics_layer_0/angular_velocity = 0.0 +253:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:13/0/physics_layer_1/angular_velocity = 0.0 +256:13/0 = 0 +256:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:13/0/physics_layer_0/angular_velocity = 0.0 +256:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:13/0/physics_layer_1/angular_velocity = 0.0 +257:13/0 = 0 +257:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:13/0/physics_layer_0/angular_velocity = 0.0 +257:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:13/0/physics_layer_1/angular_velocity = 0.0 +258:13/0 = 0 +258:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +258:13/0/physics_layer_0/angular_velocity = 0.0 +258:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +258:13/0/physics_layer_1/angular_velocity = 0.0 +258:13/0/custom_data_0 = "power" +259:13/0 = 0 +259:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:13/0/physics_layer_0/angular_velocity = 0.0 +259:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:13/0/physics_layer_1/angular_velocity = 0.0 +259:13/0/custom_data_0 = "power" +260:13/0 = 0 +260:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:13/0/physics_layer_0/angular_velocity = 0.0 +260:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:13/0/physics_layer_1/angular_velocity = 0.0 +261:13/0 = 0 +261:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:13/0/physics_layer_0/angular_velocity = 0.0 +261:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:13/0/physics_layer_1/angular_velocity = 0.0 +15:14/0 = 0 +15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_1/angular_velocity = 0.0 +16:14/0 = 0 +16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_1/angular_velocity = 0.0 +17:14/0 = 0 +17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_1/angular_velocity = 0.0 +21:14/0 = 0 +21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_1/angular_velocity = 0.0 +22:14/0 = 0 +22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_1/angular_velocity = 0.0 +23:14/0 = 0 +23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:14/0/physics_layer_0/angular_velocity = 0.0 +23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:14/0/physics_layer_1/angular_velocity = 0.0 +39:14/0 = 0 +39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:14/0/physics_layer_0/angular_velocity = 0.0 +39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:14/0/physics_layer_1/angular_velocity = 0.0 +40:14/0 = 0 +40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_0/angular_velocity = 0.0 +40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_1/angular_velocity = 0.0 +41:14/0 = 0 +41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_0/angular_velocity = 0.0 +41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_1/angular_velocity = 0.0 +42:14/0 = 0 +42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:14/0/physics_layer_0/angular_velocity = 0.0 +42:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:14/0/physics_layer_1/angular_velocity = 0.0 +43:14/0 = 0 +43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:14/0/physics_layer_0/angular_velocity = 0.0 +43:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:14/0/physics_layer_1/angular_velocity = 0.0 +44:14/0 = 0 +44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:14/0/physics_layer_0/angular_velocity = 0.0 +44:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:14/0/physics_layer_1/angular_velocity = 0.0 +45:14/0 = 0 +45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:14/0/physics_layer_0/angular_velocity = 0.0 +45:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:14/0/physics_layer_1/angular_velocity = 0.0 +46:14/0 = 0 +46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:14/0/physics_layer_0/angular_velocity = 0.0 +46:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:14/0/physics_layer_1/angular_velocity = 0.0 +47:14/0 = 0 +47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:14/0/physics_layer_0/angular_velocity = 0.0 +47:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:14/0/physics_layer_1/angular_velocity = 0.0 +63:14/0 = 0 +63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:14/0/physics_layer_0/angular_velocity = 0.0 +63:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:14/0/physics_layer_1/angular_velocity = 0.0 +64:14/0 = 0 +64:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:14/0/physics_layer_0/angular_velocity = 0.0 +64:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:14/0/physics_layer_1/angular_velocity = 0.0 +65:14/0 = 0 +65:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:14/0/physics_layer_0/angular_velocity = 0.0 +65:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:14/0/physics_layer_1/angular_velocity = 0.0 +69:14/0 = 0 +69:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:14/0/physics_layer_0/angular_velocity = 0.0 +69:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:14/0/physics_layer_1/angular_velocity = 0.0 +70:14/0 = 0 +70:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:14/0/physics_layer_0/angular_velocity = 0.0 +70:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:14/0/physics_layer_1/angular_velocity = 0.0 +71:14/0 = 0 +71:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:14/0/physics_layer_0/angular_velocity = 0.0 +71:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:14/0/physics_layer_1/angular_velocity = 0.0 +87:14/0 = 0 +87:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:14/0/physics_layer_0/angular_velocity = 0.0 +87:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:14/0/physics_layer_1/angular_velocity = 0.0 +88:14/0 = 0 +88:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:14/0/physics_layer_0/angular_velocity = 0.0 +88:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:14/0/physics_layer_1/angular_velocity = 0.0 +89:14/0 = 0 +89:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:14/0/physics_layer_0/angular_velocity = 0.0 +89:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:14/0/physics_layer_1/angular_velocity = 0.0 +90:14/0 = 0 +90:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:14/0/physics_layer_0/angular_velocity = 0.0 +90:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:14/0/physics_layer_1/angular_velocity = 0.0 +91:14/0 = 0 +91:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:14/0/physics_layer_0/angular_velocity = 0.0 +91:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:14/0/physics_layer_1/angular_velocity = 0.0 +92:14/0 = 0 +92:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:14/0/physics_layer_0/angular_velocity = 0.0 +92:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:14/0/physics_layer_1/angular_velocity = 0.0 +93:14/0 = 0 +93:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:14/0/physics_layer_0/angular_velocity = 0.0 +93:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:14/0/physics_layer_1/angular_velocity = 0.0 +94:14/0 = 0 +94:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:14/0/physics_layer_0/angular_velocity = 0.0 +94:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:14/0/physics_layer_1/angular_velocity = 0.0 +95:14/0 = 0 +95:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:14/0/physics_layer_0/angular_velocity = 0.0 +95:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:14/0/physics_layer_1/angular_velocity = 0.0 +111:14/0 = 0 +111:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:14/0/physics_layer_0/angular_velocity = 0.0 +111:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:14/0/physics_layer_1/angular_velocity = 0.0 +112:14/0 = 0 +112:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:14/0/physics_layer_0/angular_velocity = 0.0 +112:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:14/0/physics_layer_1/angular_velocity = 0.0 +113:14/0 = 0 +113:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:14/0/physics_layer_0/angular_velocity = 0.0 +113:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:14/0/physics_layer_1/angular_velocity = 0.0 +117:14/0 = 0 +117:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:14/0/physics_layer_0/angular_velocity = 0.0 +117:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:14/0/physics_layer_1/angular_velocity = 0.0 +118:14/0 = 0 +118:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:14/0/physics_layer_0/angular_velocity = 0.0 +118:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:14/0/physics_layer_1/angular_velocity = 0.0 +119:14/0 = 0 +119:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:14/0/physics_layer_0/angular_velocity = 0.0 +119:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:14/0/physics_layer_1/angular_velocity = 0.0 +135:14/0 = 0 +135:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:14/0/physics_layer_0/angular_velocity = 0.0 +135:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +135:14/0/physics_layer_1/angular_velocity = 0.0 +136:14/0 = 0 +136:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:14/0/physics_layer_0/angular_velocity = 0.0 +136:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +136:14/0/physics_layer_1/angular_velocity = 0.0 +137:14/0 = 0 +137:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:14/0/physics_layer_0/angular_velocity = 0.0 +137:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +137:14/0/physics_layer_1/angular_velocity = 0.0 +138:14/0 = 0 +138:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:14/0/physics_layer_0/angular_velocity = 0.0 +138:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +138:14/0/physics_layer_1/angular_velocity = 0.0 +139:14/0 = 0 +139:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:14/0/physics_layer_0/angular_velocity = 0.0 +139:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +139:14/0/physics_layer_1/angular_velocity = 0.0 +140:14/0 = 0 +140:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:14/0/physics_layer_0/angular_velocity = 0.0 +140:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +140:14/0/physics_layer_1/angular_velocity = 0.0 +141:14/0 = 0 +141:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:14/0/physics_layer_0/angular_velocity = 0.0 +141:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +141:14/0/physics_layer_1/angular_velocity = 0.0 +142:14/0 = 0 +142:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:14/0/physics_layer_0/angular_velocity = 0.0 +142:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +142:14/0/physics_layer_1/angular_velocity = 0.0 +143:14/0 = 0 +143:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:14/0/physics_layer_0/angular_velocity = 0.0 +143:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +143:14/0/physics_layer_1/angular_velocity = 0.0 +144:14/0 = 0 +144:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:14/0/physics_layer_0/angular_velocity = 0.0 +144:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:14/0/physics_layer_1/angular_velocity = 0.0 +145:14/0 = 0 +145:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:14/0/physics_layer_0/angular_velocity = 0.0 +145:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:14/0/physics_layer_1/angular_velocity = 0.0 +146:14/0 = 0 +146:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:14/0/physics_layer_0/angular_velocity = 0.0 +146:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:14/0/physics_layer_1/angular_velocity = 0.0 +147:14/0 = 0 +147:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:14/0/physics_layer_0/angular_velocity = 0.0 +147:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:14/0/physics_layer_1/angular_velocity = 0.0 +148:14/0 = 0 +148:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:14/0/physics_layer_0/angular_velocity = 0.0 +148:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:14/0/physics_layer_1/angular_velocity = 0.0 +149:14/0 = 0 +149:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:14/0/physics_layer_0/angular_velocity = 0.0 +149:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:14/0/physics_layer_1/angular_velocity = 0.0 +150:14/0 = 0 +150:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:14/0/physics_layer_0/angular_velocity = 0.0 +150:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:14/0/physics_layer_1/angular_velocity = 0.0 +151:14/0 = 0 +151:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:14/0/physics_layer_0/angular_velocity = 0.0 +151:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:14/0/physics_layer_1/angular_velocity = 0.0 +152:14/0 = 0 +152:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:14/0/physics_layer_0/angular_velocity = 0.0 +152:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:14/0/physics_layer_1/angular_velocity = 0.0 +153:14/0 = 0 +153:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:14/0/physics_layer_0/angular_velocity = 0.0 +153:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:14/0/physics_layer_1/angular_velocity = 0.0 +154:14/0 = 0 +154:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:14/0/physics_layer_0/angular_velocity = 0.0 +154:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:14/0/physics_layer_1/angular_velocity = 0.0 +155:14/0 = 0 +155:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:14/0/physics_layer_0/angular_velocity = 0.0 +155:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:14/0/physics_layer_1/angular_velocity = 0.0 +156:14/0 = 0 +156:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:14/0/physics_layer_0/angular_velocity = 0.0 +156:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:14/0/physics_layer_1/angular_velocity = 0.0 +157:14/0 = 0 +157:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:14/0/physics_layer_0/angular_velocity = 0.0 +157:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:14/0/physics_layer_1/angular_velocity = 0.0 +158:14/0 = 0 +158:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:14/0/physics_layer_0/angular_velocity = 0.0 +158:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:14/0/physics_layer_1/angular_velocity = 0.0 +159:14/0 = 0 +159:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:14/0/physics_layer_0/angular_velocity = 0.0 +159:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:14/0/physics_layer_1/angular_velocity = 0.0 +160:14/0 = 0 +160:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:14/0/physics_layer_0/angular_velocity = 0.0 +160:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:14/0/physics_layer_1/angular_velocity = 0.0 +161:14/0 = 0 +161:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:14/0/physics_layer_0/angular_velocity = 0.0 +161:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:14/0/physics_layer_1/angular_velocity = 0.0 +162:14/0 = 0 +162:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:14/0/physics_layer_0/angular_velocity = 0.0 +162:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:14/0/physics_layer_1/angular_velocity = 0.0 +163:14/0 = 0 +163:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:14/0/physics_layer_0/angular_velocity = 0.0 +163:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:14/0/physics_layer_1/angular_velocity = 0.0 +164:14/0 = 0 +164:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:14/0/physics_layer_0/angular_velocity = 0.0 +164:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:14/0/physics_layer_1/angular_velocity = 0.0 +165:14/0 = 0 +165:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:14/0/physics_layer_0/angular_velocity = 0.0 +165:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:14/0/physics_layer_1/angular_velocity = 0.0 +166:14/0 = 0 +166:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:14/0/physics_layer_0/angular_velocity = 0.0 +166:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:14/0/physics_layer_1/angular_velocity = 0.0 +167:14/0 = 0 +167:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:14/0/physics_layer_0/angular_velocity = 0.0 +167:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:14/0/physics_layer_1/angular_velocity = 0.0 +183:14/0 = 0 +183:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:14/0/physics_layer_0/angular_velocity = 0.0 +183:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:14/0/physics_layer_1/angular_velocity = 0.0 +184:14/0 = 0 +184:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:14/0/physics_layer_0/angular_velocity = 0.0 +184:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:14/0/physics_layer_1/angular_velocity = 0.0 +185:14/0 = 0 +185:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:14/0/physics_layer_0/angular_velocity = 0.0 +185:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:14/0/physics_layer_1/angular_velocity = 0.0 +186:14/0 = 0 +186:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:14/0/physics_layer_0/angular_velocity = 0.0 +186:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:14/0/physics_layer_1/angular_velocity = 0.0 +187:14/0 = 0 +187:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:14/0/physics_layer_0/angular_velocity = 0.0 +187:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:14/0/physics_layer_1/angular_velocity = 0.0 +188:14/0 = 0 +188:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:14/0/physics_layer_0/angular_velocity = 0.0 +188:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:14/0/physics_layer_1/angular_velocity = 0.0 +189:14/0 = 0 +189:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:14/0/physics_layer_0/angular_velocity = 0.0 +189:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:14/0/physics_layer_1/angular_velocity = 0.0 +190:14/0 = 0 +190:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:14/0/physics_layer_0/angular_velocity = 0.0 +190:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:14/0/physics_layer_1/angular_velocity = 0.0 +191:14/0 = 0 +191:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:14/0/physics_layer_0/angular_velocity = 0.0 +191:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:14/0/physics_layer_1/angular_velocity = 0.0 +192:14/0 = 0 +192:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:14/0/physics_layer_0/angular_velocity = 0.0 +192:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +192:14/0/physics_layer_1/angular_velocity = 0.0 +193:14/0 = 0 +193:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:14/0/physics_layer_0/angular_velocity = 0.0 +193:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:14/0/physics_layer_1/angular_velocity = 0.0 +194:14/0 = 0 +194:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:14/0/physics_layer_0/angular_velocity = 0.0 +194:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:14/0/physics_layer_1/angular_velocity = 0.0 +195:14/0 = 0 +195:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:14/0/physics_layer_0/angular_velocity = 0.0 +195:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:14/0/physics_layer_1/angular_velocity = 0.0 +196:14/0 = 0 +196:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:14/0/physics_layer_0/angular_velocity = 0.0 +196:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:14/0/physics_layer_1/angular_velocity = 0.0 +197:14/0 = 0 +197:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:14/0/physics_layer_0/angular_velocity = 0.0 +197:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:14/0/physics_layer_1/angular_velocity = 0.0 +198:14/0 = 0 +198:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:14/0/physics_layer_0/angular_velocity = 0.0 +198:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:14/0/physics_layer_1/angular_velocity = 0.0 +199:14/0 = 0 +199:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:14/0/physics_layer_0/angular_velocity = 0.0 +199:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:14/0/physics_layer_1/angular_velocity = 0.0 +200:14/0 = 0 +200:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:14/0/physics_layer_0/angular_velocity = 0.0 +200:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:14/0/physics_layer_1/angular_velocity = 0.0 +201:14/0 = 0 +201:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:14/0/physics_layer_0/angular_velocity = 0.0 +201:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:14/0/physics_layer_1/angular_velocity = 0.0 +202:14/0 = 0 +202:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:14/0/physics_layer_0/angular_velocity = 0.0 +202:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:14/0/physics_layer_1/angular_velocity = 0.0 +203:14/0 = 0 +203:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:14/0/physics_layer_0/angular_velocity = 0.0 +203:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:14/0/physics_layer_1/angular_velocity = 0.0 +204:14/0 = 0 +204:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:14/0/physics_layer_0/angular_velocity = 0.0 +204:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:14/0/physics_layer_1/angular_velocity = 0.0 +205:14/0 = 0 +205:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:14/0/physics_layer_0/angular_velocity = 0.0 +205:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:14/0/physics_layer_1/angular_velocity = 0.0 +206:14/0 = 0 +206:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:14/0/physics_layer_0/angular_velocity = 0.0 +206:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +206:14/0/physics_layer_1/angular_velocity = 0.0 +207:14/0 = 0 +207:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:14/0/physics_layer_0/angular_velocity = 0.0 +207:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:14/0/physics_layer_1/angular_velocity = 0.0 +208:14/0 = 0 +208:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:14/0/physics_layer_0/angular_velocity = 0.0 +208:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:14/0/physics_layer_1/angular_velocity = 0.0 +209:14/0 = 0 +209:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:14/0/physics_layer_0/angular_velocity = 0.0 +209:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:14/0/physics_layer_1/angular_velocity = 0.0 +213:14/0 = 0 +213:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:14/0/physics_layer_0/angular_velocity = 0.0 +213:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:14/0/physics_layer_1/angular_velocity = 0.0 +214:14/0 = 0 +214:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:14/0/physics_layer_0/angular_velocity = 0.0 +214:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:14/0/physics_layer_1/angular_velocity = 0.0 +215:14/0 = 0 +215:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:14/0/physics_layer_0/angular_velocity = 0.0 +215:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:14/0/physics_layer_1/angular_velocity = 0.0 +231:14/0 = 0 +231:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:14/0/physics_layer_0/angular_velocity = 0.0 +231:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:14/0/physics_layer_1/angular_velocity = 0.0 +232:14/0 = 0 +232:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:14/0/physics_layer_0/angular_velocity = 0.0 +232:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:14/0/physics_layer_1/angular_velocity = 0.0 +233:14/0 = 0 +233:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:14/0/physics_layer_0/angular_velocity = 0.0 +233:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:14/0/physics_layer_1/angular_velocity = 0.0 +234:14/0 = 0 +234:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:14/0/physics_layer_0/angular_velocity = 0.0 +234:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:14/0/physics_layer_1/angular_velocity = 0.0 +235:14/0 = 0 +235:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:14/0/physics_layer_0/angular_velocity = 0.0 +235:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:14/0/physics_layer_1/angular_velocity = 0.0 +236:14/0 = 0 +236:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:14/0/physics_layer_0/angular_velocity = 0.0 +236:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:14/0/physics_layer_1/angular_velocity = 0.0 +237:14/0 = 0 +237:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:14/0/physics_layer_0/angular_velocity = 0.0 +237:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:14/0/physics_layer_1/angular_velocity = 0.0 +238:14/0 = 0 +238:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:14/0/physics_layer_0/angular_velocity = 0.0 +238:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:14/0/physics_layer_1/angular_velocity = 0.0 +239:14/0 = 0 +239:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:14/0/physics_layer_0/angular_velocity = 0.0 +239:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:14/0/physics_layer_1/angular_velocity = 0.0 +250:14/0 = 0 +250:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:14/0/physics_layer_0/angular_velocity = 0.0 +250:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:14/0/physics_layer_1/angular_velocity = 0.0 +251:14/0 = 0 +251:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:14/0/physics_layer_0/angular_velocity = 0.0 +251:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:14/0/physics_layer_1/angular_velocity = 0.0 +252:14/0 = 0 +252:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:14/0/physics_layer_0/angular_velocity = 0.0 +252:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:14/0/physics_layer_1/angular_velocity = 0.0 +253:14/0 = 0 +253:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:14/0/physics_layer_0/angular_velocity = 0.0 +253:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:14/0/physics_layer_1/angular_velocity = 0.0 +256:14/0 = 0 +256:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:14/0/physics_layer_0/angular_velocity = 0.0 +256:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:14/0/physics_layer_1/angular_velocity = 0.0 +257:14/0 = 0 +257:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:14/0/physics_layer_0/angular_velocity = 0.0 +257:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:14/0/physics_layer_1/angular_velocity = 0.0 +258:14/0 = 0 +258:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +258:14/0/physics_layer_0/angular_velocity = 0.0 +258:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +258:14/0/physics_layer_1/angular_velocity = 0.0 +258:14/0/custom_data_0 = "power" +259:14/0 = 0 +259:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:14/0/physics_layer_0/angular_velocity = 0.0 +259:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:14/0/physics_layer_1/angular_velocity = 0.0 +259:14/0/custom_data_0 = "power" +260:14/0 = 0 +260:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:14/0/physics_layer_0/angular_velocity = 0.0 +260:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:14/0/physics_layer_1/angular_velocity = 0.0 +261:14/0 = 0 +261:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:14/0/physics_layer_0/angular_velocity = 0.0 +261:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:14/0/physics_layer_1/angular_velocity = 0.0 +18:15/0 = 0 +18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0 +19:15/0 = 0 +19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_1/angular_velocity = 0.0 +20:15/0 = 0 +20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0 +24:15/0 = 0 +24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_1/angular_velocity = 0.0 +25:15/0 = 0 +25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0 +26:15/0 = 0 +26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_1/angular_velocity = 0.0 +30:15/0 = 0 +30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_1/angular_velocity = 0.0 +31:15/0 = 0 +31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:15/0/physics_layer_0/angular_velocity = 0.0 +31:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:15/0/physics_layer_1/angular_velocity = 0.0 +32:15/0 = 0 +32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_1/angular_velocity = 0.0 +36:15/0 = 0 +36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:15/0/physics_layer_0/angular_velocity = 0.0 +36:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:15/0/physics_layer_1/angular_velocity = 0.0 +37:15/0 = 0 +37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:15/0/physics_layer_0/angular_velocity = 0.0 +37:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:15/0/physics_layer_1/angular_velocity = 0.0 +38:15/0 = 0 +38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_0/angular_velocity = 0.0 +38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_1/angular_velocity = 0.0 +66:15/0 = 0 +66:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:15/0/physics_layer_0/angular_velocity = 0.0 +66:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:15/0/physics_layer_1/angular_velocity = 0.0 +67:15/0 = 0 +67:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:15/0/physics_layer_0/angular_velocity = 0.0 +67:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:15/0/physics_layer_1/angular_velocity = 0.0 +68:15/0 = 0 +68:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:15/0/physics_layer_0/angular_velocity = 0.0 +68:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:15/0/physics_layer_1/angular_velocity = 0.0 +72:15/0 = 0 +72:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:15/0/physics_layer_0/angular_velocity = 0.0 +72:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:15/0/physics_layer_1/angular_velocity = 0.0 +73:15/0 = 0 +73:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:15/0/physics_layer_0/angular_velocity = 0.0 +73:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:15/0/physics_layer_1/angular_velocity = 0.0 +74:15/0 = 0 +74:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:15/0/physics_layer_0/angular_velocity = 0.0 +74:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:15/0/physics_layer_1/angular_velocity = 0.0 +78:15/0 = 0 +78:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:15/0/physics_layer_0/angular_velocity = 0.0 +78:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:15/0/physics_layer_1/angular_velocity = 0.0 +79:15/0 = 0 +79:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:15/0/physics_layer_0/angular_velocity = 0.0 +79:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:15/0/physics_layer_1/angular_velocity = 0.0 +80:15/0 = 0 +80:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:15/0/physics_layer_0/angular_velocity = 0.0 +80:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:15/0/physics_layer_1/angular_velocity = 0.0 +84:15/0 = 0 +84:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:15/0/physics_layer_0/angular_velocity = 0.0 +84:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +84:15/0/physics_layer_1/angular_velocity = 0.0 +85:15/0 = 0 +85:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:15/0/physics_layer_0/angular_velocity = 0.0 +85:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +85:15/0/physics_layer_1/angular_velocity = 0.0 +86:15/0 = 0 +86:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:15/0/physics_layer_0/angular_velocity = 0.0 +86:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +86:15/0/physics_layer_1/angular_velocity = 0.0 +114:15/0 = 0 +114:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:15/0/physics_layer_0/angular_velocity = 0.0 +114:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:15/0/physics_layer_1/angular_velocity = 0.0 +115:15/0 = 0 +115:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:15/0/physics_layer_0/angular_velocity = 0.0 +115:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:15/0/physics_layer_1/angular_velocity = 0.0 +116:15/0 = 0 +116:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:15/0/physics_layer_0/angular_velocity = 0.0 +116:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:15/0/physics_layer_1/angular_velocity = 0.0 +120:15/0 = 0 +120:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:15/0/physics_layer_0/angular_velocity = 0.0 +120:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:15/0/physics_layer_1/angular_velocity = 0.0 +121:15/0 = 0 +121:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:15/0/physics_layer_0/angular_velocity = 0.0 +121:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:15/0/physics_layer_1/angular_velocity = 0.0 +122:15/0 = 0 +122:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:15/0/physics_layer_0/angular_velocity = 0.0 +122:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:15/0/physics_layer_1/angular_velocity = 0.0 +126:15/0 = 0 +126:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:15/0/physics_layer_0/angular_velocity = 0.0 +126:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +126:15/0/physics_layer_1/angular_velocity = 0.0 +127:15/0 = 0 +127:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:15/0/physics_layer_0/angular_velocity = 0.0 +127:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +127:15/0/physics_layer_1/angular_velocity = 0.0 +128:15/0 = 0 +128:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:15/0/physics_layer_0/angular_velocity = 0.0 +128:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +128:15/0/physics_layer_1/angular_velocity = 0.0 +132:15/0 = 0 +132:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:15/0/physics_layer_0/angular_velocity = 0.0 +132:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +132:15/0/physics_layer_1/angular_velocity = 0.0 +133:15/0 = 0 +133:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:15/0/physics_layer_0/angular_velocity = 0.0 +133:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +133:15/0/physics_layer_1/angular_velocity = 0.0 +134:15/0 = 0 +134:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:15/0/physics_layer_0/angular_velocity = 0.0 +134:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +134:15/0/physics_layer_1/angular_velocity = 0.0 +145:15/0 = 0 +145:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:15/0/physics_layer_0/angular_velocity = 0.0 +145:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:15/0/physics_layer_1/angular_velocity = 0.0 +146:15/0 = 0 +146:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:15/0/physics_layer_0/angular_velocity = 0.0 +146:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:15/0/physics_layer_1/angular_velocity = 0.0 +147:15/0 = 0 +147:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:15/0/physics_layer_0/angular_velocity = 0.0 +147:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:15/0/physics_layer_1/angular_velocity = 0.0 +148:15/0 = 0 +148:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:15/0/physics_layer_0/angular_velocity = 0.0 +148:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:15/0/physics_layer_1/angular_velocity = 0.0 +149:15/0 = 0 +149:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:15/0/physics_layer_0/angular_velocity = 0.0 +149:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:15/0/physics_layer_1/angular_velocity = 0.0 +150:15/0 = 0 +150:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:15/0/physics_layer_0/angular_velocity = 0.0 +150:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:15/0/physics_layer_1/angular_velocity = 0.0 +151:15/0 = 0 +151:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:15/0/physics_layer_0/angular_velocity = 0.0 +151:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:15/0/physics_layer_1/angular_velocity = 0.0 +152:15/0 = 0 +152:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:15/0/physics_layer_0/angular_velocity = 0.0 +152:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:15/0/physics_layer_1/angular_velocity = 0.0 +153:15/0 = 0 +153:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:15/0/physics_layer_0/angular_velocity = 0.0 +153:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:15/0/physics_layer_1/angular_velocity = 0.0 +154:15/0 = 0 +154:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:15/0/physics_layer_0/angular_velocity = 0.0 +154:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:15/0/physics_layer_1/angular_velocity = 0.0 +155:15/0 = 0 +155:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:15/0/physics_layer_0/angular_velocity = 0.0 +155:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:15/0/physics_layer_1/angular_velocity = 0.0 +156:15/0 = 0 +156:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:15/0/physics_layer_0/angular_velocity = 0.0 +156:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:15/0/physics_layer_1/angular_velocity = 0.0 +157:15/0 = 0 +157:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:15/0/physics_layer_0/angular_velocity = 0.0 +157:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:15/0/physics_layer_1/angular_velocity = 0.0 +159:15/0 = 0 +159:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:15/0/physics_layer_0/angular_velocity = 0.0 +159:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:15/0/physics_layer_1/angular_velocity = 0.0 +160:15/0 = 0 +160:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:15/0/physics_layer_0/angular_velocity = 0.0 +160:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:15/0/physics_layer_1/angular_velocity = 0.0 +161:15/0 = 0 +161:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:15/0/physics_layer_0/angular_velocity = 0.0 +161:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:15/0/physics_layer_1/angular_velocity = 0.0 +165:15/0 = 0 +165:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:15/0/physics_layer_0/angular_velocity = 0.0 +165:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:15/0/physics_layer_1/angular_velocity = 0.0 +166:15/0 = 0 +166:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:15/0/physics_layer_0/angular_velocity = 0.0 +166:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:15/0/physics_layer_1/angular_velocity = 0.0 +167:15/0 = 0 +167:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:15/0/physics_layer_0/angular_velocity = 0.0 +167:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:15/0/physics_layer_1/angular_velocity = 0.0 +168:15/0 = 0 +168:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:15/0/physics_layer_0/angular_velocity = 0.0 +168:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:15/0/physics_layer_1/angular_velocity = 0.0 +169:15/0 = 0 +169:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:15/0/physics_layer_0/angular_velocity = 0.0 +169:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:15/0/physics_layer_1/angular_velocity = 0.0 +170:15/0 = 0 +170:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:15/0/physics_layer_0/angular_velocity = 0.0 +170:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:15/0/physics_layer_1/angular_velocity = 0.0 +175:15/0 = 0 +175:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:15/0/physics_layer_0/angular_velocity = 0.0 +175:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:15/0/physics_layer_1/angular_velocity = 0.0 +176:15/0 = 0 +176:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:15/0/physics_layer_0/angular_velocity = 0.0 +176:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:15/0/physics_layer_1/angular_velocity = 0.0 +177:15/0 = 0 +177:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:15/0/physics_layer_0/angular_velocity = 0.0 +177:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:15/0/physics_layer_1/angular_velocity = 0.0 +178:15/0 = 0 +178:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:15/0/physics_layer_0/angular_velocity = 0.0 +178:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:15/0/physics_layer_1/angular_velocity = 0.0 +180:15/0 = 0 +180:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:15/0/physics_layer_0/angular_velocity = 0.0 +180:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:15/0/physics_layer_1/angular_velocity = 0.0 +181:15/0 = 0 +181:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:15/0/physics_layer_0/angular_velocity = 0.0 +181:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:15/0/physics_layer_1/angular_velocity = 0.0 +182:15/0 = 0 +182:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:15/0/physics_layer_0/angular_velocity = 0.0 +182:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:15/0/physics_layer_1/angular_velocity = 0.0 +183:15/0 = 0 +183:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:15/0/physics_layer_0/angular_velocity = 0.0 +183:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:15/0/physics_layer_1/angular_velocity = 0.0 +184:15/0 = 0 +184:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:15/0/physics_layer_0/angular_velocity = 0.0 +184:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:15/0/physics_layer_1/angular_velocity = 0.0 +185:15/0 = 0 +185:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:15/0/physics_layer_0/angular_velocity = 0.0 +185:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:15/0/physics_layer_1/angular_velocity = 0.0 +186:15/0 = 0 +186:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:15/0/physics_layer_0/angular_velocity = 0.0 +186:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:15/0/physics_layer_1/angular_velocity = 0.0 +187:15/0 = 0 +187:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:15/0/physics_layer_0/angular_velocity = 0.0 +187:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:15/0/physics_layer_1/angular_velocity = 0.0 +188:15/0 = 0 +188:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:15/0/physics_layer_0/angular_velocity = 0.0 +188:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:15/0/physics_layer_1/angular_velocity = 0.0 +189:15/0 = 0 +189:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:15/0/physics_layer_0/angular_velocity = 0.0 +189:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:15/0/physics_layer_1/angular_velocity = 0.0 +190:15/0 = 0 +190:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:15/0/physics_layer_0/angular_velocity = 0.0 +190:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:15/0/physics_layer_1/angular_velocity = 0.0 +191:15/0 = 0 +191:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:15/0/physics_layer_0/angular_velocity = 0.0 +191:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:15/0/physics_layer_1/angular_velocity = 0.0 +219:15/0 = 0 +219:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:15/0/physics_layer_0/angular_velocity = 0.0 +219:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:15/0/physics_layer_1/angular_velocity = 0.0 +220:15/0 = 0 +220:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:15/0/physics_layer_0/angular_velocity = 0.0 +220:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:15/0/physics_layer_1/angular_velocity = 0.0 +221:15/0 = 0 +221:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +221:15/0/physics_layer_0/angular_velocity = 0.0 +221:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +221:15/0/physics_layer_1/angular_velocity = 0.0 +222:15/0 = 0 +222:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +222:15/0/physics_layer_0/angular_velocity = 0.0 +222:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +222:15/0/physics_layer_1/angular_velocity = 0.0 +223:15/0 = 0 +223:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +223:15/0/physics_layer_0/angular_velocity = 0.0 +223:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +223:15/0/physics_layer_1/angular_velocity = 0.0 +224:15/0 = 0 +224:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:15/0/physics_layer_0/angular_velocity = 0.0 +224:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:15/0/physics_layer_1/angular_velocity = 0.0 +231:15/0 = 0 +231:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:15/0/physics_layer_0/angular_velocity = 0.0 +231:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:15/0/physics_layer_1/angular_velocity = 0.0 +232:15/0 = 0 +232:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:15/0/physics_layer_0/angular_velocity = 0.0 +232:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:15/0/physics_layer_1/angular_velocity = 0.0 +233:15/0 = 0 +233:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:15/0/physics_layer_0/angular_velocity = 0.0 +233:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:15/0/physics_layer_1/angular_velocity = 0.0 +234:15/0 = 0 +234:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:15/0/physics_layer_0/angular_velocity = 0.0 +234:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:15/0/physics_layer_1/angular_velocity = 0.0 +235:15/0 = 0 +235:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:15/0/physics_layer_0/angular_velocity = 0.0 +235:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:15/0/physics_layer_1/angular_velocity = 0.0 +236:15/0 = 0 +236:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:15/0/physics_layer_0/angular_velocity = 0.0 +236:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:15/0/physics_layer_1/angular_velocity = 0.0 +237:15/0 = 0 +237:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:15/0/physics_layer_0/angular_velocity = 0.0 +237:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:15/0/physics_layer_1/angular_velocity = 0.0 +238:15/0 = 0 +238:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:15/0/physics_layer_0/angular_velocity = 0.0 +238:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:15/0/physics_layer_1/angular_velocity = 0.0 +239:15/0 = 0 +239:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:15/0/physics_layer_0/angular_velocity = 0.0 +239:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:15/0/physics_layer_1/angular_velocity = 0.0 +244:15/0 = 0 +244:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:15/0/physics_layer_0/angular_velocity = 0.0 +244:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:15/0/physics_layer_1/angular_velocity = 0.0 +245:15/0 = 0 +245:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:15/0/physics_layer_0/angular_velocity = 0.0 +245:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:15/0/physics_layer_1/angular_velocity = 0.0 +246:15/0 = 0 +246:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:15/0/physics_layer_0/angular_velocity = 0.0 +246:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:15/0/physics_layer_1/angular_velocity = 0.0 +247:15/0 = 0 +247:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:15/0/physics_layer_0/angular_velocity = 0.0 +247:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:15/0/physics_layer_1/angular_velocity = 0.0 +256:15/0 = 0 +256:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:15/0/physics_layer_0/angular_velocity = 0.0 +256:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:15/0/physics_layer_1/angular_velocity = 0.0 +257:15/0 = 0 +257:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:15/0/physics_layer_0/angular_velocity = 0.0 +257:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:15/0/physics_layer_1/angular_velocity = 0.0 +258:15/0 = 0 +258:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +258:15/0/physics_layer_0/angular_velocity = 0.0 +258:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +258:15/0/physics_layer_1/angular_velocity = 0.0 +259:15/0 = 0 +259:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:15/0/physics_layer_0/angular_velocity = 0.0 +259:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:15/0/physics_layer_1/angular_velocity = 0.0 +260:15/0 = 0 +260:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:15/0/physics_layer_0/angular_velocity = 0.0 +260:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:15/0/physics_layer_1/angular_velocity = 0.0 +261:15/0 = 0 +261:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:15/0/physics_layer_0/angular_velocity = 0.0 +261:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:15/0/physics_layer_1/angular_velocity = 0.0 +18:16/0 = 0 +18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_1/angular_velocity = 0.0 +19:16/0 = 0 +19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_1/angular_velocity = 0.0 +20:16/0 = 0 +20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_1/angular_velocity = 0.0 +24:16/0 = 0 +24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0 +25:16/0 = 0 +25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0 +26:16/0 = 0 +26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0 +30:16/0 = 0 +30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_1/angular_velocity = 0.0 +31:16/0 = 0 +31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:16/0/physics_layer_0/angular_velocity = 0.0 +31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:16/0/physics_layer_1/angular_velocity = 0.0 +32:16/0 = 0 +32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:16/0/physics_layer_0/angular_velocity = 0.0 +32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:16/0/physics_layer_1/angular_velocity = 0.0 +36:16/0 = 0 +36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_1/angular_velocity = 0.0 +37:16/0 = 0 +37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:16/0/physics_layer_0/angular_velocity = 0.0 +37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:16/0/physics_layer_1/angular_velocity = 0.0 +38:16/0 = 0 +38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_0/angular_velocity = 0.0 +38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_1/angular_velocity = 0.0 +66:16/0 = 0 +66:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:16/0/physics_layer_0/angular_velocity = 0.0 +66:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:16/0/physics_layer_1/angular_velocity = 0.0 +67:16/0 = 0 +67:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:16/0/physics_layer_0/angular_velocity = 0.0 +67:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:16/0/physics_layer_1/angular_velocity = 0.0 +68:16/0 = 0 +68:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:16/0/physics_layer_0/angular_velocity = 0.0 +68:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:16/0/physics_layer_1/angular_velocity = 0.0 +72:16/0 = 0 +72:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:16/0/physics_layer_0/angular_velocity = 0.0 +72:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:16/0/physics_layer_1/angular_velocity = 0.0 +73:16/0 = 0 +73:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:16/0/physics_layer_0/angular_velocity = 0.0 +73:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:16/0/physics_layer_1/angular_velocity = 0.0 +74:16/0 = 0 +74:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:16/0/physics_layer_0/angular_velocity = 0.0 +74:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:16/0/physics_layer_1/angular_velocity = 0.0 +78:16/0 = 0 +78:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:16/0/physics_layer_0/angular_velocity = 0.0 +78:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:16/0/physics_layer_1/angular_velocity = 0.0 +79:16/0 = 0 +79:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:16/0/physics_layer_0/angular_velocity = 0.0 +79:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:16/0/physics_layer_1/angular_velocity = 0.0 +80:16/0 = 0 +80:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:16/0/physics_layer_0/angular_velocity = 0.0 +80:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:16/0/physics_layer_1/angular_velocity = 0.0 +84:16/0 = 0 +84:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:16/0/physics_layer_0/angular_velocity = 0.0 +84:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +84:16/0/physics_layer_1/angular_velocity = 0.0 +85:16/0 = 0 +85:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:16/0/physics_layer_0/angular_velocity = 0.0 +85:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +85:16/0/physics_layer_1/angular_velocity = 0.0 +86:16/0 = 0 +86:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:16/0/physics_layer_0/angular_velocity = 0.0 +86:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +86:16/0/physics_layer_1/angular_velocity = 0.0 +114:16/0 = 0 +114:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:16/0/physics_layer_0/angular_velocity = 0.0 +114:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:16/0/physics_layer_1/angular_velocity = 0.0 +115:16/0 = 0 +115:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:16/0/physics_layer_0/angular_velocity = 0.0 +115:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:16/0/physics_layer_1/angular_velocity = 0.0 +116:16/0 = 0 +116:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:16/0/physics_layer_0/angular_velocity = 0.0 +116:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:16/0/physics_layer_1/angular_velocity = 0.0 +120:16/0 = 0 +120:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:16/0/physics_layer_0/angular_velocity = 0.0 +120:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:16/0/physics_layer_1/angular_velocity = 0.0 +121:16/0 = 0 +121:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:16/0/physics_layer_0/angular_velocity = 0.0 +121:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:16/0/physics_layer_1/angular_velocity = 0.0 +122:16/0 = 0 +122:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:16/0/physics_layer_0/angular_velocity = 0.0 +122:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:16/0/physics_layer_1/angular_velocity = 0.0 +126:16/0 = 0 +126:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:16/0/physics_layer_0/angular_velocity = 0.0 +126:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +126:16/0/physics_layer_1/angular_velocity = 0.0 +127:16/0 = 0 +127:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:16/0/physics_layer_0/angular_velocity = 0.0 +127:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +127:16/0/physics_layer_1/angular_velocity = 0.0 +128:16/0 = 0 +128:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:16/0/physics_layer_0/angular_velocity = 0.0 +128:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +128:16/0/physics_layer_1/angular_velocity = 0.0 +132:16/0 = 0 +132:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:16/0/physics_layer_0/angular_velocity = 0.0 +132:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +132:16/0/physics_layer_1/angular_velocity = 0.0 +133:16/0 = 0 +133:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:16/0/physics_layer_0/angular_velocity = 0.0 +133:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +133:16/0/physics_layer_1/angular_velocity = 0.0 +134:16/0 = 0 +134:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:16/0/physics_layer_0/angular_velocity = 0.0 +134:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +134:16/0/physics_layer_1/angular_velocity = 0.0 +147:16/0 = 0 +147:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:16/0/physics_layer_0/angular_velocity = 0.0 +147:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:16/0/physics_layer_1/angular_velocity = 0.0 +148:16/0 = 0 +148:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:16/0/physics_layer_0/angular_velocity = 0.0 +148:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:16/0/physics_layer_1/angular_velocity = 0.0 +149:16/0 = 0 +149:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:16/0/physics_layer_0/angular_velocity = 0.0 +149:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:16/0/physics_layer_1/angular_velocity = 0.0 +150:16/0 = 0 +150:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:16/0/physics_layer_0/angular_velocity = 0.0 +150:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:16/0/physics_layer_1/angular_velocity = 0.0 +151:16/0 = 0 +151:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:16/0/physics_layer_0/angular_velocity = 0.0 +151:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:16/0/physics_layer_1/angular_velocity = 0.0 +152:16/0 = 0 +152:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:16/0/physics_layer_0/angular_velocity = 0.0 +152:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:16/0/physics_layer_1/angular_velocity = 0.0 +153:16/0 = 0 +153:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:16/0/physics_layer_0/angular_velocity = 0.0 +153:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:16/0/physics_layer_1/angular_velocity = 0.0 +154:16/0 = 0 +154:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:16/0/physics_layer_0/angular_velocity = 0.0 +154:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:16/0/physics_layer_1/angular_velocity = 0.0 +155:16/0 = 0 +155:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:16/0/physics_layer_0/angular_velocity = 0.0 +155:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:16/0/physics_layer_1/angular_velocity = 0.0 +159:16/0 = 0 +159:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:16/0/physics_layer_0/angular_velocity = 0.0 +159:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:16/0/physics_layer_1/angular_velocity = 0.0 +160:16/0 = 0 +160:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:16/0/physics_layer_0/angular_velocity = 0.0 +160:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:16/0/physics_layer_1/angular_velocity = 0.0 +161:16/0 = 0 +161:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:16/0/physics_layer_0/angular_velocity = 0.0 +161:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:16/0/physics_layer_1/angular_velocity = 0.0 +165:16/0 = 0 +165:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:16/0/physics_layer_0/angular_velocity = 0.0 +165:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:16/0/physics_layer_1/angular_velocity = 0.0 +166:16/0 = 0 +166:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:16/0/physics_layer_0/angular_velocity = 0.0 +166:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:16/0/physics_layer_1/angular_velocity = 0.0 +167:16/0 = 0 +167:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:16/0/physics_layer_0/angular_velocity = 0.0 +167:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:16/0/physics_layer_1/angular_velocity = 0.0 +168:16/0 = 0 +168:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:16/0/physics_layer_0/angular_velocity = 0.0 +168:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:16/0/physics_layer_1/angular_velocity = 0.0 +169:16/0 = 0 +169:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:16/0/physics_layer_0/angular_velocity = 0.0 +169:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:16/0/physics_layer_1/angular_velocity = 0.0 +170:16/0 = 0 +170:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:16/0/physics_layer_0/angular_velocity = 0.0 +170:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:16/0/physics_layer_1/angular_velocity = 0.0 +175:16/0 = 0 +175:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:16/0/physics_layer_0/angular_velocity = 0.0 +175:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:16/0/physics_layer_1/angular_velocity = 0.0 +176:16/0 = 0 +176:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:16/0/physics_layer_0/angular_velocity = 0.0 +176:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:16/0/physics_layer_1/angular_velocity = 0.0 +177:16/0 = 0 +177:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:16/0/physics_layer_0/angular_velocity = 0.0 +177:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:16/0/physics_layer_1/angular_velocity = 0.0 +178:16/0 = 0 +178:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:16/0/physics_layer_0/angular_velocity = 0.0 +178:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:16/0/physics_layer_1/angular_velocity = 0.0 +180:16/0 = 0 +180:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:16/0/physics_layer_0/angular_velocity = 0.0 +180:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:16/0/physics_layer_1/angular_velocity = 0.0 +181:16/0 = 0 +181:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:16/0/physics_layer_0/angular_velocity = 0.0 +181:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:16/0/physics_layer_1/angular_velocity = 0.0 +182:16/0 = 0 +182:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:16/0/physics_layer_0/angular_velocity = 0.0 +182:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:16/0/physics_layer_1/angular_velocity = 0.0 +183:16/0 = 0 +183:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:16/0/physics_layer_0/angular_velocity = 0.0 +183:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:16/0/physics_layer_1/angular_velocity = 0.0 +184:16/0 = 0 +184:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:16/0/physics_layer_0/angular_velocity = 0.0 +184:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:16/0/physics_layer_1/angular_velocity = 0.0 +185:16/0 = 0 +185:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:16/0/physics_layer_0/angular_velocity = 0.0 +185:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:16/0/physics_layer_1/angular_velocity = 0.0 +186:16/0 = 0 +186:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:16/0/physics_layer_0/angular_velocity = 0.0 +186:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:16/0/physics_layer_1/angular_velocity = 0.0 +187:16/0 = 0 +187:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:16/0/physics_layer_0/angular_velocity = 0.0 +187:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:16/0/physics_layer_1/angular_velocity = 0.0 +188:16/0 = 0 +188:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:16/0/physics_layer_0/angular_velocity = 0.0 +188:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:16/0/physics_layer_1/angular_velocity = 0.0 +189:16/0 = 0 +189:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:16/0/physics_layer_0/angular_velocity = 0.0 +189:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:16/0/physics_layer_1/angular_velocity = 0.0 +190:16/0 = 0 +190:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:16/0/physics_layer_0/angular_velocity = 0.0 +190:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:16/0/physics_layer_1/angular_velocity = 0.0 +191:16/0 = 0 +191:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:16/0/physics_layer_0/angular_velocity = 0.0 +191:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:16/0/physics_layer_1/angular_velocity = 0.0 +192:16/0 = 0 +192:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:16/0/physics_layer_0/angular_velocity = 0.0 +192:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +192:16/0/physics_layer_1/angular_velocity = 0.0 +193:16/0 = 0 +193:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:16/0/physics_layer_0/angular_velocity = 0.0 +193:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:16/0/physics_layer_1/angular_velocity = 0.0 +194:16/0 = 0 +194:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:16/0/physics_layer_0/angular_velocity = 0.0 +194:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:16/0/physics_layer_1/angular_velocity = 0.0 +195:16/0 = 0 +195:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:16/0/physics_layer_0/angular_velocity = 0.0 +195:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:16/0/physics_layer_1/angular_velocity = 0.0 +196:16/0 = 0 +196:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:16/0/physics_layer_0/angular_velocity = 0.0 +196:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:16/0/physics_layer_1/angular_velocity = 0.0 +197:16/0 = 0 +197:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:16/0/physics_layer_0/angular_velocity = 0.0 +197:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:16/0/physics_layer_1/angular_velocity = 0.0 +207:16/0 = 0 +207:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:16/0/physics_layer_0/angular_velocity = 0.0 +207:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:16/0/physics_layer_1/angular_velocity = 0.0 +208:16/0 = 0 +208:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:16/0/physics_layer_0/angular_velocity = 0.0 +208:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:16/0/physics_layer_1/angular_velocity = 0.0 +209:16/0 = 0 +209:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:16/0/physics_layer_0/angular_velocity = 0.0 +209:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:16/0/physics_layer_1/angular_velocity = 0.0 +210:16/0 = 0 +210:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:16/0/physics_layer_0/angular_velocity = 0.0 +210:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +210:16/0/physics_layer_1/angular_velocity = 0.0 +211:16/0 = 0 +211:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +211:16/0/physics_layer_0/angular_velocity = 0.0 +211:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +211:16/0/physics_layer_1/angular_velocity = 0.0 +212:16/0 = 0 +212:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +212:16/0/physics_layer_0/angular_velocity = 0.0 +212:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +212:16/0/physics_layer_1/angular_velocity = 0.0 +213:16/0 = 0 +213:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:16/0/physics_layer_0/angular_velocity = 0.0 +213:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:16/0/physics_layer_1/angular_velocity = 0.0 +214:16/0 = 0 +214:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:16/0/physics_layer_0/angular_velocity = 0.0 +214:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:16/0/physics_layer_1/angular_velocity = 0.0 +215:16/0 = 0 +215:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:16/0/physics_layer_0/angular_velocity = 0.0 +215:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:16/0/physics_layer_1/angular_velocity = 0.0 +219:16/0 = 0 +219:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:16/0/physics_layer_0/angular_velocity = 0.0 +219:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:16/0/physics_layer_1/angular_velocity = 0.0 +220:16/0 = 0 +220:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:16/0/physics_layer_0/angular_velocity = 0.0 +220:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:16/0/physics_layer_1/angular_velocity = 0.0 +221:16/0 = 0 +221:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +221:16/0/physics_layer_0/angular_velocity = 0.0 +221:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +221:16/0/physics_layer_1/angular_velocity = 0.0 +222:16/0 = 0 +222:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +222:16/0/physics_layer_0/angular_velocity = 0.0 +222:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +222:16/0/physics_layer_1/angular_velocity = 0.0 +223:16/0 = 0 +223:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +223:16/0/physics_layer_0/angular_velocity = 0.0 +223:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +223:16/0/physics_layer_1/angular_velocity = 0.0 +224:16/0 = 0 +224:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:16/0/physics_layer_0/angular_velocity = 0.0 +224:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:16/0/physics_layer_1/angular_velocity = 0.0 +226:16/0 = 0 +226:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +226:16/0/physics_layer_0/angular_velocity = 0.0 +226:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +226:16/0/physics_layer_1/angular_velocity = 0.0 +231:16/0 = 0 +231:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:16/0/physics_layer_0/angular_velocity = 0.0 +231:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:16/0/physics_layer_1/angular_velocity = 0.0 +232:16/0 = 0 +232:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:16/0/physics_layer_0/angular_velocity = 0.0 +232:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:16/0/physics_layer_1/angular_velocity = 0.0 +233:16/0 = 0 +233:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:16/0/physics_layer_0/angular_velocity = 0.0 +233:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:16/0/physics_layer_1/angular_velocity = 0.0 +234:16/0 = 0 +234:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:16/0/physics_layer_0/angular_velocity = 0.0 +234:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:16/0/physics_layer_1/angular_velocity = 0.0 +235:16/0 = 0 +235:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:16/0/physics_layer_0/angular_velocity = 0.0 +235:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:16/0/physics_layer_1/angular_velocity = 0.0 +236:16/0 = 0 +236:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:16/0/physics_layer_0/angular_velocity = 0.0 +236:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:16/0/physics_layer_1/angular_velocity = 0.0 +237:16/0 = 0 +237:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:16/0/physics_layer_0/angular_velocity = 0.0 +237:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:16/0/physics_layer_1/angular_velocity = 0.0 +238:16/0 = 0 +238:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:16/0/physics_layer_0/angular_velocity = 0.0 +238:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:16/0/physics_layer_1/angular_velocity = 0.0 +239:16/0 = 0 +239:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:16/0/physics_layer_0/angular_velocity = 0.0 +239:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:16/0/physics_layer_1/angular_velocity = 0.0 +243:16/0 = 0 +243:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:16/0/physics_layer_0/angular_velocity = 0.0 +243:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:16/0/physics_layer_1/angular_velocity = 0.0 +244:16/0 = 0 +244:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:16/0/physics_layer_0/angular_velocity = 0.0 +244:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:16/0/physics_layer_1/angular_velocity = 0.0 +245:16/0 = 0 +245:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:16/0/physics_layer_0/angular_velocity = 0.0 +245:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:16/0/physics_layer_1/angular_velocity = 0.0 +246:16/0 = 0 +246:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:16/0/physics_layer_0/angular_velocity = 0.0 +246:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:16/0/physics_layer_1/angular_velocity = 0.0 +247:16/0 = 0 +247:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:16/0/physics_layer_0/angular_velocity = 0.0 +247:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:16/0/physics_layer_1/angular_velocity = 0.0 +249:16/0 = 0 +249:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:16/0/physics_layer_0/angular_velocity = 0.0 +249:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:16/0/physics_layer_1/angular_velocity = 0.0 +250:16/0 = 0 +250:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:16/0/physics_layer_0/angular_velocity = 0.0 +250:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:16/0/physics_layer_1/angular_velocity = 0.0 +251:16/0 = 0 +251:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:16/0/physics_layer_0/angular_velocity = 0.0 +251:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:16/0/physics_layer_1/angular_velocity = 0.0 +257:16/0 = 0 +257:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:16/0/physics_layer_0/angular_velocity = 0.0 +257:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:16/0/physics_layer_1/angular_velocity = 0.0 +258:16/0 = 0 +258:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +258:16/0/physics_layer_0/angular_velocity = 0.0 +258:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +258:16/0/physics_layer_1/angular_velocity = 0.0 +259:16/0 = 0 +259:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:16/0/physics_layer_0/angular_velocity = 0.0 +259:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:16/0/physics_layer_1/angular_velocity = 0.0 +260:16/0 = 0 +260:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:16/0/physics_layer_0/angular_velocity = 0.0 +260:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:16/0/physics_layer_1/angular_velocity = 0.0 +18:17/0 = 0 +18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_1/angular_velocity = 0.0 +19:17/0 = 0 +19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_1/angular_velocity = 0.0 +20:17/0 = 0 +20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0 +24:17/0 = 0 +24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0 +25:17/0 = 0 +25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_1/angular_velocity = 0.0 +26:17/0 = 0 +26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_1/angular_velocity = 0.0 +30:17/0 = 0 +30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_1/angular_velocity = 0.0 +31:17/0 = 0 +31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:17/0/physics_layer_0/angular_velocity = 0.0 +31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:17/0/physics_layer_1/angular_velocity = 0.0 +32:17/0 = 0 +32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_1/angular_velocity = 0.0 +36:17/0 = 0 +36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_0/angular_velocity = 0.0 +36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_1/angular_velocity = 0.0 +37:17/0 = 0 +37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:17/0/physics_layer_0/angular_velocity = 0.0 +37:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:17/0/physics_layer_1/angular_velocity = 0.0 +38:17/0 = 0 +38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_0/angular_velocity = 0.0 +38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_1/angular_velocity = 0.0 +66:17/0 = 0 +66:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:17/0/physics_layer_0/angular_velocity = 0.0 +66:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:17/0/physics_layer_1/angular_velocity = 0.0 +67:17/0 = 0 +67:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:17/0/physics_layer_0/angular_velocity = 0.0 +67:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:17/0/physics_layer_1/angular_velocity = 0.0 +68:17/0 = 0 +68:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:17/0/physics_layer_0/angular_velocity = 0.0 +68:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:17/0/physics_layer_1/angular_velocity = 0.0 +72:17/0 = 0 +72:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:17/0/physics_layer_0/angular_velocity = 0.0 +72:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:17/0/physics_layer_1/angular_velocity = 0.0 +73:17/0 = 0 +73:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:17/0/physics_layer_0/angular_velocity = 0.0 +73:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:17/0/physics_layer_1/angular_velocity = 0.0 +74:17/0 = 0 +74:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:17/0/physics_layer_0/angular_velocity = 0.0 +74:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:17/0/physics_layer_1/angular_velocity = 0.0 +78:17/0 = 0 +78:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:17/0/physics_layer_0/angular_velocity = 0.0 +78:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:17/0/physics_layer_1/angular_velocity = 0.0 +79:17/0 = 0 +79:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:17/0/physics_layer_0/angular_velocity = 0.0 +79:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:17/0/physics_layer_1/angular_velocity = 0.0 +80:17/0 = 0 +80:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:17/0/physics_layer_0/angular_velocity = 0.0 +80:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:17/0/physics_layer_1/angular_velocity = 0.0 +84:17/0 = 0 +84:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:17/0/physics_layer_0/angular_velocity = 0.0 +84:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +84:17/0/physics_layer_1/angular_velocity = 0.0 +85:17/0 = 0 +85:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:17/0/physics_layer_0/angular_velocity = 0.0 +85:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +85:17/0/physics_layer_1/angular_velocity = 0.0 +86:17/0 = 0 +86:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:17/0/physics_layer_0/angular_velocity = 0.0 +86:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +86:17/0/physics_layer_1/angular_velocity = 0.0 +114:17/0 = 0 +114:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:17/0/physics_layer_0/angular_velocity = 0.0 +114:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:17/0/physics_layer_1/angular_velocity = 0.0 +115:17/0 = 0 +115:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:17/0/physics_layer_0/angular_velocity = 0.0 +115:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:17/0/physics_layer_1/angular_velocity = 0.0 +116:17/0 = 0 +116:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:17/0/physics_layer_0/angular_velocity = 0.0 +116:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:17/0/physics_layer_1/angular_velocity = 0.0 +120:17/0 = 0 +120:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:17/0/physics_layer_0/angular_velocity = 0.0 +120:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:17/0/physics_layer_1/angular_velocity = 0.0 +121:17/0 = 0 +121:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:17/0/physics_layer_0/angular_velocity = 0.0 +121:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:17/0/physics_layer_1/angular_velocity = 0.0 +122:17/0 = 0 +122:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:17/0/physics_layer_0/angular_velocity = 0.0 +122:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:17/0/physics_layer_1/angular_velocity = 0.0 +126:17/0 = 0 +126:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:17/0/physics_layer_0/angular_velocity = 0.0 +126:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +126:17/0/physics_layer_1/angular_velocity = 0.0 +127:17/0 = 0 +127:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:17/0/physics_layer_0/angular_velocity = 0.0 +127:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +127:17/0/physics_layer_1/angular_velocity = 0.0 +128:17/0 = 0 +128:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:17/0/physics_layer_0/angular_velocity = 0.0 +128:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +128:17/0/physics_layer_1/angular_velocity = 0.0 +132:17/0 = 0 +132:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:17/0/physics_layer_0/angular_velocity = 0.0 +132:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +132:17/0/physics_layer_1/angular_velocity = 0.0 +133:17/0 = 0 +133:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:17/0/physics_layer_0/angular_velocity = 0.0 +133:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +133:17/0/physics_layer_1/angular_velocity = 0.0 +134:17/0 = 0 +134:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:17/0/physics_layer_0/angular_velocity = 0.0 +134:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +134:17/0/physics_layer_1/angular_velocity = 0.0 +147:17/0 = 0 +147:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:17/0/physics_layer_0/angular_velocity = 0.0 +147:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:17/0/physics_layer_1/angular_velocity = 0.0 +148:17/0 = 0 +148:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:17/0/physics_layer_0/angular_velocity = 0.0 +148:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:17/0/physics_layer_1/angular_velocity = 0.0 +149:17/0 = 0 +149:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:17/0/physics_layer_0/angular_velocity = 0.0 +149:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:17/0/physics_layer_1/angular_velocity = 0.0 +150:17/0 = 0 +150:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:17/0/physics_layer_0/angular_velocity = 0.0 +150:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:17/0/physics_layer_1/angular_velocity = 0.0 +151:17/0 = 0 +151:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:17/0/physics_layer_0/angular_velocity = 0.0 +151:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:17/0/physics_layer_1/angular_velocity = 0.0 +152:17/0 = 0 +152:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:17/0/physics_layer_0/angular_velocity = 0.0 +152:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:17/0/physics_layer_1/angular_velocity = 0.0 +153:17/0 = 0 +153:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:17/0/physics_layer_0/angular_velocity = 0.0 +153:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:17/0/physics_layer_1/angular_velocity = 0.0 +154:17/0 = 0 +154:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:17/0/physics_layer_0/angular_velocity = 0.0 +154:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:17/0/physics_layer_1/angular_velocity = 0.0 +155:17/0 = 0 +155:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:17/0/physics_layer_0/angular_velocity = 0.0 +155:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:17/0/physics_layer_1/angular_velocity = 0.0 +159:17/0 = 0 +159:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:17/0/physics_layer_0/angular_velocity = 0.0 +159:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:17/0/physics_layer_1/angular_velocity = 0.0 +160:17/0 = 0 +160:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:17/0/physics_layer_0/angular_velocity = 0.0 +160:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:17/0/physics_layer_1/angular_velocity = 0.0 +161:17/0 = 0 +161:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:17/0/physics_layer_0/angular_velocity = 0.0 +161:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:17/0/physics_layer_1/angular_velocity = 0.0 +165:17/0 = 0 +165:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:17/0/physics_layer_0/angular_velocity = 0.0 +165:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:17/0/physics_layer_1/angular_velocity = 0.0 +166:17/0 = 0 +166:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:17/0/physics_layer_0/angular_velocity = 0.0 +166:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:17/0/physics_layer_1/angular_velocity = 0.0 +167:17/0 = 0 +167:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:17/0/physics_layer_0/angular_velocity = 0.0 +167:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:17/0/physics_layer_1/angular_velocity = 0.0 +175:17/0 = 0 +175:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:17/0/physics_layer_0/angular_velocity = 0.0 +175:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:17/0/physics_layer_1/angular_velocity = 0.0 +176:17/0 = 0 +176:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:17/0/physics_layer_0/angular_velocity = 0.0 +176:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:17/0/physics_layer_1/angular_velocity = 0.0 +177:17/0 = 0 +177:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:17/0/physics_layer_0/angular_velocity = 0.0 +177:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:17/0/physics_layer_1/angular_velocity = 0.0 +178:17/0 = 0 +178:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:17/0/physics_layer_0/angular_velocity = 0.0 +178:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:17/0/physics_layer_1/angular_velocity = 0.0 +180:17/0 = 0 +180:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:17/0/physics_layer_0/angular_velocity = 0.0 +180:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:17/0/physics_layer_1/angular_velocity = 0.0 +181:17/0 = 0 +181:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:17/0/physics_layer_0/angular_velocity = 0.0 +181:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:17/0/physics_layer_1/angular_velocity = 0.0 +182:17/0 = 0 +182:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:17/0/physics_layer_0/angular_velocity = 0.0 +182:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:17/0/physics_layer_1/angular_velocity = 0.0 +192:17/0 = 0 +192:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:17/0/physics_layer_0/angular_velocity = 0.0 +192:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +192:17/0/physics_layer_1/angular_velocity = 0.0 +193:17/0 = 0 +193:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:17/0/physics_layer_0/angular_velocity = 0.0 +193:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:17/0/physics_layer_1/angular_velocity = 0.0 +194:17/0 = 0 +194:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:17/0/physics_layer_0/angular_velocity = 0.0 +194:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:17/0/physics_layer_1/angular_velocity = 0.0 +195:17/0 = 0 +195:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:17/0/physics_layer_0/angular_velocity = 0.0 +195:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:17/0/physics_layer_1/angular_velocity = 0.0 +196:17/0 = 0 +196:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:17/0/physics_layer_0/angular_velocity = 0.0 +196:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:17/0/physics_layer_1/angular_velocity = 0.0 +197:17/0 = 0 +197:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:17/0/physics_layer_0/angular_velocity = 0.0 +197:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:17/0/physics_layer_1/angular_velocity = 0.0 +207:17/0 = 0 +207:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:17/0/physics_layer_0/angular_velocity = 0.0 +207:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:17/0/physics_layer_1/angular_velocity = 0.0 +208:17/0 = 0 +208:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:17/0/physics_layer_0/angular_velocity = 0.0 +208:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:17/0/physics_layer_1/angular_velocity = 0.0 +209:17/0 = 0 +209:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:17/0/physics_layer_0/angular_velocity = 0.0 +209:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:17/0/physics_layer_1/angular_velocity = 0.0 +210:17/0 = 0 +210:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:17/0/physics_layer_0/angular_velocity = 0.0 +210:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +210:17/0/physics_layer_1/angular_velocity = 0.0 +211:17/0 = 0 +211:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +211:17/0/physics_layer_0/angular_velocity = 0.0 +211:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +211:17/0/physics_layer_1/angular_velocity = 0.0 +212:17/0 = 0 +212:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +212:17/0/physics_layer_0/angular_velocity = 0.0 +212:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +212:17/0/physics_layer_1/angular_velocity = 0.0 +213:17/0 = 0 +213:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:17/0/physics_layer_0/angular_velocity = 0.0 +213:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:17/0/physics_layer_1/angular_velocity = 0.0 +214:17/0 = 0 +214:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:17/0/physics_layer_0/angular_velocity = 0.0 +214:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:17/0/physics_layer_1/angular_velocity = 0.0 +215:17/0 = 0 +215:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:17/0/physics_layer_0/angular_velocity = 0.0 +215:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:17/0/physics_layer_1/angular_velocity = 0.0 +225:17/0 = 0 +225:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:17/0/physics_layer_0/angular_velocity = 0.0 +225:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:17/0/physics_layer_1/angular_velocity = 0.0 +226:17/0 = 0 +226:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +226:17/0/physics_layer_0/angular_velocity = 0.0 +226:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +226:17/0/physics_layer_1/angular_velocity = 0.0 +227:17/0 = 0 +227:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +227:17/0/physics_layer_0/angular_velocity = 0.0 +227:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +227:17/0/physics_layer_1/angular_velocity = 0.0 +231:17/0 = 0 +231:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:17/0/physics_layer_0/angular_velocity = 0.0 +231:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:17/0/physics_layer_1/angular_velocity = 0.0 +232:17/0 = 0 +232:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:17/0/physics_layer_0/angular_velocity = 0.0 +232:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:17/0/physics_layer_1/angular_velocity = 0.0 +233:17/0 = 0 +233:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:17/0/physics_layer_0/angular_velocity = 0.0 +233:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:17/0/physics_layer_1/angular_velocity = 0.0 +234:17/0 = 0 +234:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:17/0/physics_layer_0/angular_velocity = 0.0 +234:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:17/0/physics_layer_1/angular_velocity = 0.0 +235:17/0 = 0 +235:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:17/0/physics_layer_0/angular_velocity = 0.0 +235:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:17/0/physics_layer_1/angular_velocity = 0.0 +236:17/0 = 0 +236:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:17/0/physics_layer_0/angular_velocity = 0.0 +236:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:17/0/physics_layer_1/angular_velocity = 0.0 +237:17/0 = 0 +237:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:17/0/physics_layer_0/angular_velocity = 0.0 +237:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:17/0/physics_layer_1/angular_velocity = 0.0 +238:17/0 = 0 +238:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:17/0/physics_layer_0/angular_velocity = 0.0 +238:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:17/0/physics_layer_1/angular_velocity = 0.0 +239:17/0 = 0 +239:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:17/0/physics_layer_0/angular_velocity = 0.0 +239:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:17/0/physics_layer_1/angular_velocity = 0.0 +243:17/0 = 0 +243:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:17/0/physics_layer_0/angular_velocity = 0.0 +243:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:17/0/physics_layer_1/angular_velocity = 0.0 +244:17/0 = 0 +244:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:17/0/physics_layer_0/angular_velocity = 0.0 +244:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:17/0/physics_layer_1/angular_velocity = 0.0 +245:17/0 = 0 +245:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:17/0/physics_layer_0/angular_velocity = 0.0 +245:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:17/0/physics_layer_1/angular_velocity = 0.0 +246:17/0 = 0 +246:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:17/0/physics_layer_0/angular_velocity = 0.0 +246:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:17/0/physics_layer_1/angular_velocity = 0.0 +247:17/0 = 0 +247:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:17/0/physics_layer_0/angular_velocity = 0.0 +247:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:17/0/physics_layer_1/angular_velocity = 0.0 +249:17/0 = 0 +249:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:17/0/physics_layer_0/angular_velocity = 0.0 +249:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:17/0/physics_layer_1/angular_velocity = 0.0 +250:17/0 = 0 +250:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:17/0/physics_layer_0/angular_velocity = 0.0 +250:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:17/0/physics_layer_1/angular_velocity = 0.0 +251:17/0 = 0 +251:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:17/0/physics_layer_0/angular_velocity = 0.0 +251:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:17/0/physics_layer_1/angular_velocity = 0.0 +258:17/0 = 0 +258:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +258:17/0/physics_layer_0/angular_velocity = 0.0 +258:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +258:17/0/physics_layer_1/angular_velocity = 0.0 +259:17/0 = 0 +259:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:17/0/physics_layer_0/angular_velocity = 0.0 +259:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:17/0/physics_layer_1/angular_velocity = 0.0 +260:17/0 = 0 +260:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:17/0/physics_layer_0/angular_velocity = 0.0 +260:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:17/0/physics_layer_1/angular_velocity = 0.0 +102:18/0 = 0 +102:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:18/0/physics_layer_0/angular_velocity = 0.0 +102:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:18/0/physics_layer_1/angular_velocity = 0.0 +103:18/0 = 0 +103:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:18/0/physics_layer_0/angular_velocity = 0.0 +103:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:18/0/physics_layer_1/angular_velocity = 0.0 +104:18/0 = 0 +104:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:18/0/physics_layer_0/angular_velocity = 0.0 +104:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:18/0/physics_layer_1/angular_velocity = 0.0 +105:18/0 = 0 +105:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:18/0/physics_layer_0/angular_velocity = 0.0 +105:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:18/0/physics_layer_1/angular_velocity = 0.0 +106:18/0 = 0 +106:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:18/0/physics_layer_0/angular_velocity = 0.0 +106:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:18/0/physics_layer_1/angular_velocity = 0.0 +107:18/0 = 0 +107:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:18/0/physics_layer_0/angular_velocity = 0.0 +107:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:18/0/physics_layer_1/angular_velocity = 0.0 +117:18/0 = 0 +117:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:18/0/physics_layer_0/angular_velocity = 0.0 +117:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:18/0/physics_layer_1/angular_velocity = 0.0 +118:18/0 = 0 +118:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:18/0/physics_layer_0/angular_velocity = 0.0 +118:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:18/0/physics_layer_1/angular_velocity = 0.0 +119:18/0 = 0 +119:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:18/0/physics_layer_0/angular_velocity = 0.0 +119:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:18/0/physics_layer_1/angular_velocity = 0.0 +120:18/0 = 0 +120:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:18/0/physics_layer_0/angular_velocity = 0.0 +120:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:18/0/physics_layer_1/angular_velocity = 0.0 +121:18/0 = 0 +121:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:18/0/physics_layer_0/angular_velocity = 0.0 +121:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:18/0/physics_layer_1/angular_velocity = 0.0 +122:18/0 = 0 +122:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:18/0/physics_layer_0/angular_velocity = 0.0 +122:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:18/0/physics_layer_1/angular_velocity = 0.0 +147:18/0 = 0 +147:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:18/0/physics_layer_0/angular_velocity = 0.0 +147:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:18/0/physics_layer_1/angular_velocity = 0.0 +148:18/0 = 0 +148:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:18/0/physics_layer_0/angular_velocity = 0.0 +148:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:18/0/physics_layer_1/angular_velocity = 0.0 +149:18/0 = 0 +149:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:18/0/physics_layer_0/angular_velocity = 0.0 +149:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:18/0/physics_layer_1/angular_velocity = 0.0 +150:18/0 = 0 +150:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:18/0/physics_layer_0/angular_velocity = 0.0 +150:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:18/0/physics_layer_1/angular_velocity = 0.0 +151:18/0 = 0 +151:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:18/0/physics_layer_0/angular_velocity = 0.0 +151:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:18/0/physics_layer_1/angular_velocity = 0.0 +152:18/0 = 0 +152:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:18/0/physics_layer_0/angular_velocity = 0.0 +152:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:18/0/physics_layer_1/angular_velocity = 0.0 +153:18/0 = 0 +153:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:18/0/physics_layer_0/angular_velocity = 0.0 +153:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:18/0/physics_layer_1/angular_velocity = 0.0 +154:18/0 = 0 +154:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:18/0/physics_layer_0/angular_velocity = 0.0 +154:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:18/0/physics_layer_1/angular_velocity = 0.0 +155:18/0 = 0 +155:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:18/0/physics_layer_0/angular_velocity = 0.0 +155:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:18/0/physics_layer_1/angular_velocity = 0.0 +171:18/0 = 0 +171:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:18/0/physics_layer_0/angular_velocity = 0.0 +171:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:18/0/physics_layer_1/angular_velocity = 0.0 +172:18/0 = 0 +172:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:18/0/physics_layer_0/angular_velocity = 0.0 +172:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:18/0/physics_layer_1/angular_velocity = 0.0 +173:18/0 = 0 +173:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:18/0/physics_layer_0/angular_velocity = 0.0 +173:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:18/0/physics_layer_1/angular_velocity = 0.0 +174:18/0 = 0 +174:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:18/0/physics_layer_0/angular_velocity = 0.0 +174:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:18/0/physics_layer_1/angular_velocity = 0.0 +175:18/0 = 0 +175:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:18/0/physics_layer_0/angular_velocity = 0.0 +175:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:18/0/physics_layer_1/angular_velocity = 0.0 +176:18/0 = 0 +176:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:18/0/physics_layer_0/angular_velocity = 0.0 +176:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:18/0/physics_layer_1/angular_velocity = 0.0 +177:18/0 = 0 +177:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:18/0/physics_layer_0/angular_velocity = 0.0 +177:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:18/0/physics_layer_1/angular_velocity = 0.0 +178:18/0 = 0 +178:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:18/0/physics_layer_0/angular_velocity = 0.0 +178:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:18/0/physics_layer_1/angular_velocity = 0.0 +179:18/0 = 0 +179:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:18/0/physics_layer_0/angular_velocity = 0.0 +179:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:18/0/physics_layer_1/angular_velocity = 0.0 +181:18/0 = 0 +181:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:18/0/physics_layer_0/angular_velocity = 0.0 +181:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:18/0/physics_layer_1/angular_velocity = 0.0 +182:18/0 = 0 +182:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:18/0/physics_layer_0/angular_velocity = 0.0 +182:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:18/0/physics_layer_1/angular_velocity = 0.0 +183:18/0 = 0 +183:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:18/0/physics_layer_0/angular_velocity = 0.0 +183:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:18/0/physics_layer_1/angular_velocity = 0.0 +184:18/0 = 0 +184:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:18/0/physics_layer_0/angular_velocity = 0.0 +184:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:18/0/physics_layer_1/angular_velocity = 0.0 +185:18/0 = 0 +185:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:18/0/physics_layer_0/angular_velocity = 0.0 +185:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:18/0/physics_layer_1/angular_velocity = 0.0 +187:18/0 = 0 +187:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:18/0/physics_layer_0/angular_velocity = 0.0 +187:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:18/0/physics_layer_1/angular_velocity = 0.0 +188:18/0 = 0 +188:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:18/0/physics_layer_0/angular_velocity = 0.0 +188:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:18/0/physics_layer_1/angular_velocity = 0.0 +192:18/0 = 0 +192:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:18/0/physics_layer_0/angular_velocity = 0.0 +192:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +192:18/0/physics_layer_1/angular_velocity = 0.0 +193:18/0 = 0 +193:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:18/0/physics_layer_0/angular_velocity = 0.0 +193:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:18/0/physics_layer_1/angular_velocity = 0.0 +194:18/0 = 0 +194:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:18/0/physics_layer_0/angular_velocity = 0.0 +194:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:18/0/physics_layer_1/angular_velocity = 0.0 +195:18/0 = 0 +195:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:18/0/physics_layer_0/angular_velocity = 0.0 +195:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:18/0/physics_layer_1/angular_velocity = 0.0 +196:18/0 = 0 +196:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:18/0/physics_layer_0/angular_velocity = 0.0 +196:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:18/0/physics_layer_1/angular_velocity = 0.0 +197:18/0 = 0 +197:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:18/0/physics_layer_0/angular_velocity = 0.0 +197:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:18/0/physics_layer_1/angular_velocity = 0.0 +207:18/0 = 0 +207:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:18/0/physics_layer_0/angular_velocity = 0.0 +207:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:18/0/physics_layer_1/angular_velocity = 0.0 +208:18/0 = 0 +208:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:18/0/physics_layer_0/angular_velocity = 0.0 +208:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:18/0/physics_layer_1/angular_velocity = 0.0 +209:18/0 = 0 +209:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:18/0/physics_layer_0/angular_velocity = 0.0 +209:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:18/0/physics_layer_1/angular_velocity = 0.0 +213:18/0 = 0 +213:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:18/0/physics_layer_0/angular_velocity = 0.0 +213:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:18/0/physics_layer_1/angular_velocity = 0.0 +214:18/0 = 0 +214:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:18/0/physics_layer_0/angular_velocity = 0.0 +214:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:18/0/physics_layer_1/angular_velocity = 0.0 +215:18/0 = 0 +215:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:18/0/physics_layer_0/angular_velocity = 0.0 +215:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:18/0/physics_layer_1/angular_velocity = 0.0 +219:18/0 = 0 +219:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:18/0/physics_layer_0/angular_velocity = 0.0 +219:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:18/0/physics_layer_1/angular_velocity = 0.0 +220:18/0 = 0 +220:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:18/0/physics_layer_0/angular_velocity = 0.0 +220:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:18/0/physics_layer_1/angular_velocity = 0.0 +221:18/0 = 0 +221:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +221:18/0/physics_layer_0/angular_velocity = 0.0 +221:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +221:18/0/physics_layer_1/angular_velocity = 0.0 +222:18/0 = 0 +222:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +222:18/0/physics_layer_0/angular_velocity = 0.0 +222:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +222:18/0/physics_layer_1/angular_velocity = 0.0 +223:18/0 = 0 +223:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +223:18/0/physics_layer_0/angular_velocity = 0.0 +223:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +223:18/0/physics_layer_1/angular_velocity = 0.0 +224:18/0 = 0 +224:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:18/0/physics_layer_0/angular_velocity = 0.0 +224:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:18/0/physics_layer_1/angular_velocity = 0.0 +225:18/0 = 0 +225:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:18/0/physics_layer_0/angular_velocity = 0.0 +225:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:18/0/physics_layer_1/angular_velocity = 0.0 +226:18/0 = 0 +226:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +226:18/0/physics_layer_0/angular_velocity = 0.0 +226:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +226:18/0/physics_layer_1/angular_velocity = 0.0 +227:18/0 = 0 +227:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +227:18/0/physics_layer_0/angular_velocity = 0.0 +227:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +227:18/0/physics_layer_1/angular_velocity = 0.0 +231:18/0 = 0 +231:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:18/0/physics_layer_0/angular_velocity = 0.0 +231:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:18/0/physics_layer_1/angular_velocity = 0.0 +232:18/0 = 0 +232:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:18/0/physics_layer_0/angular_velocity = 0.0 +232:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:18/0/physics_layer_1/angular_velocity = 0.0 +233:18/0 = 0 +233:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:18/0/physics_layer_0/angular_velocity = 0.0 +233:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:18/0/physics_layer_1/angular_velocity = 0.0 +234:18/0 = 0 +234:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:18/0/physics_layer_0/angular_velocity = 0.0 +234:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:18/0/physics_layer_1/angular_velocity = 0.0 +235:18/0 = 0 +235:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:18/0/physics_layer_0/angular_velocity = 0.0 +235:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:18/0/physics_layer_1/angular_velocity = 0.0 +236:18/0 = 0 +236:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:18/0/physics_layer_0/angular_velocity = 0.0 +236:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:18/0/physics_layer_1/angular_velocity = 0.0 +237:18/0 = 0 +237:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:18/0/physics_layer_0/angular_velocity = 0.0 +237:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:18/0/physics_layer_1/angular_velocity = 0.0 +238:18/0 = 0 +238:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:18/0/physics_layer_0/angular_velocity = 0.0 +238:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:18/0/physics_layer_1/angular_velocity = 0.0 +239:18/0 = 0 +239:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:18/0/physics_layer_0/angular_velocity = 0.0 +239:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:18/0/physics_layer_1/angular_velocity = 0.0 +243:18/0 = 0 +243:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:18/0/physics_layer_0/angular_velocity = 0.0 +243:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:18/0/physics_layer_1/angular_velocity = 0.0 +244:18/0 = 0 +244:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:18/0/physics_layer_0/angular_velocity = 0.0 +244:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:18/0/physics_layer_1/angular_velocity = 0.0 +245:18/0 = 0 +245:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:18/0/physics_layer_0/angular_velocity = 0.0 +245:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:18/0/physics_layer_1/angular_velocity = 0.0 +246:18/0 = 0 +246:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:18/0/physics_layer_0/angular_velocity = 0.0 +246:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:18/0/physics_layer_1/angular_velocity = 0.0 +247:18/0 = 0 +247:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:18/0/physics_layer_0/angular_velocity = 0.0 +247:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:18/0/physics_layer_1/angular_velocity = 0.0 +249:18/0 = 0 +249:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:18/0/physics_layer_0/angular_velocity = 0.0 +249:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:18/0/physics_layer_1/angular_velocity = 0.0 +250:18/0 = 0 +250:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:18/0/physics_layer_0/angular_velocity = 0.0 +250:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:18/0/physics_layer_1/angular_velocity = 0.0 +251:18/0 = 0 +251:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:18/0/physics_layer_0/angular_velocity = 0.0 +251:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:18/0/physics_layer_1/angular_velocity = 0.0 +252:18/0 = 0 +252:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:18/0/physics_layer_0/angular_velocity = 0.0 +252:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:18/0/physics_layer_1/angular_velocity = 0.0 +253:18/0 = 0 +253:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:18/0/physics_layer_0/angular_velocity = 0.0 +253:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:18/0/physics_layer_1/angular_velocity = 0.0 +254:18/0 = 0 +254:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:18/0/physics_layer_0/angular_velocity = 0.0 +254:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:18/0/physics_layer_1/angular_velocity = 0.0 +102:19/0 = 0 +102:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:19/0/physics_layer_0/angular_velocity = 0.0 +102:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:19/0/physics_layer_1/angular_velocity = 0.0 +103:19/0 = 0 +103:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:19/0/physics_layer_0/angular_velocity = 0.0 +103:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:19/0/physics_layer_1/angular_velocity = 0.0 +104:19/0 = 0 +104:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:19/0/physics_layer_0/angular_velocity = 0.0 +104:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:19/0/physics_layer_1/angular_velocity = 0.0 +105:19/0 = 0 +105:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:19/0/physics_layer_0/angular_velocity = 0.0 +105:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:19/0/physics_layer_1/angular_velocity = 0.0 +106:19/0 = 0 +106:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:19/0/physics_layer_0/angular_velocity = 0.0 +106:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:19/0/physics_layer_1/angular_velocity = 0.0 +107:19/0 = 0 +107:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:19/0/physics_layer_0/angular_velocity = 0.0 +107:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:19/0/physics_layer_1/angular_velocity = 0.0 +117:19/0 = 0 +117:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:19/0/physics_layer_0/angular_velocity = 0.0 +117:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:19/0/physics_layer_1/angular_velocity = 0.0 +118:19/0 = 0 +118:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:19/0/physics_layer_0/angular_velocity = 0.0 +118:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:19/0/physics_layer_1/angular_velocity = 0.0 +119:19/0 = 0 +119:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:19/0/physics_layer_0/angular_velocity = 0.0 +119:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:19/0/physics_layer_1/angular_velocity = 0.0 +120:19/0 = 0 +120:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:19/0/physics_layer_0/angular_velocity = 0.0 +120:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:19/0/physics_layer_1/angular_velocity = 0.0 +121:19/0 = 0 +121:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:19/0/physics_layer_0/angular_velocity = 0.0 +121:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:19/0/physics_layer_1/angular_velocity = 0.0 +122:19/0 = 0 +122:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:19/0/physics_layer_0/angular_velocity = 0.0 +122:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:19/0/physics_layer_1/angular_velocity = 0.0 +147:19/0 = 0 +147:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:19/0/physics_layer_0/angular_velocity = 0.0 +147:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:19/0/physics_layer_1/angular_velocity = 0.0 +148:19/0 = 0 +148:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:19/0/physics_layer_0/angular_velocity = 0.0 +148:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:19/0/physics_layer_1/angular_velocity = 0.0 +149:19/0 = 0 +149:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:19/0/physics_layer_0/angular_velocity = 0.0 +149:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:19/0/physics_layer_1/angular_velocity = 0.0 +150:19/0 = 0 +150:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:19/0/physics_layer_0/angular_velocity = 0.0 +150:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:19/0/physics_layer_1/angular_velocity = 0.0 +151:19/0 = 0 +151:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:19/0/physics_layer_0/angular_velocity = 0.0 +151:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:19/0/physics_layer_1/angular_velocity = 0.0 +152:19/0 = 0 +152:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:19/0/physics_layer_0/angular_velocity = 0.0 +152:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:19/0/physics_layer_1/angular_velocity = 0.0 +153:19/0 = 0 +153:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:19/0/physics_layer_0/angular_velocity = 0.0 +153:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:19/0/physics_layer_1/angular_velocity = 0.0 +154:19/0 = 0 +154:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:19/0/physics_layer_0/angular_velocity = 0.0 +154:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:19/0/physics_layer_1/angular_velocity = 0.0 +155:19/0 = 0 +155:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:19/0/physics_layer_0/angular_velocity = 0.0 +155:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:19/0/physics_layer_1/angular_velocity = 0.0 +159:19/0 = 0 +159:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:19/0/physics_layer_0/angular_velocity = 0.0 +159:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:19/0/physics_layer_1/angular_velocity = 0.0 +160:19/0 = 0 +160:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:19/0/physics_layer_0/angular_velocity = 0.0 +160:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:19/0/physics_layer_1/angular_velocity = 0.0 +161:19/0 = 0 +161:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:19/0/physics_layer_0/angular_velocity = 0.0 +161:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:19/0/physics_layer_1/angular_velocity = 0.0 +163:19/0 = 0 +163:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:19/0/physics_layer_0/angular_velocity = 0.0 +163:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:19/0/physics_layer_1/angular_velocity = 0.0 +171:19/0 = 0 +171:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:19/0/physics_layer_0/angular_velocity = 0.0 +171:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:19/0/physics_layer_1/angular_velocity = 0.0 +172:19/0 = 0 +172:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:19/0/physics_layer_0/angular_velocity = 0.0 +172:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:19/0/physics_layer_1/angular_velocity = 0.0 +173:19/0 = 0 +173:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:19/0/physics_layer_0/angular_velocity = 0.0 +173:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:19/0/physics_layer_1/angular_velocity = 0.0 +174:19/0 = 0 +174:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:19/0/physics_layer_0/angular_velocity = 0.0 +174:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:19/0/physics_layer_1/angular_velocity = 0.0 +175:19/0 = 0 +175:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:19/0/physics_layer_0/angular_velocity = 0.0 +175:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:19/0/physics_layer_1/angular_velocity = 0.0 +176:19/0 = 0 +176:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:19/0/physics_layer_0/angular_velocity = 0.0 +176:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:19/0/physics_layer_1/angular_velocity = 0.0 +177:19/0 = 0 +177:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:19/0/physics_layer_0/angular_velocity = 0.0 +177:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:19/0/physics_layer_1/angular_velocity = 0.0 +178:19/0 = 0 +178:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:19/0/physics_layer_0/angular_velocity = 0.0 +178:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:19/0/physics_layer_1/angular_velocity = 0.0 +179:19/0 = 0 +179:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:19/0/physics_layer_0/angular_velocity = 0.0 +179:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:19/0/physics_layer_1/angular_velocity = 0.0 +180:19/0 = 0 +180:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:19/0/physics_layer_0/angular_velocity = 0.0 +180:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:19/0/physics_layer_1/angular_velocity = 0.0 +181:19/0 = 0 +181:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:19/0/physics_layer_0/angular_velocity = 0.0 +181:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:19/0/physics_layer_1/angular_velocity = 0.0 +182:19/0 = 0 +182:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:19/0/physics_layer_0/angular_velocity = 0.0 +182:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:19/0/physics_layer_1/angular_velocity = 0.0 +183:19/0 = 0 +183:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:19/0/physics_layer_0/angular_velocity = 0.0 +183:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:19/0/physics_layer_1/angular_velocity = 0.0 +184:19/0 = 0 +184:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:19/0/physics_layer_0/angular_velocity = 0.0 +184:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:19/0/physics_layer_1/angular_velocity = 0.0 +185:19/0 = 0 +185:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:19/0/physics_layer_0/angular_velocity = 0.0 +185:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:19/0/physics_layer_1/angular_velocity = 0.0 +186:19/0 = 0 +186:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:19/0/physics_layer_0/angular_velocity = 0.0 +186:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:19/0/physics_layer_1/angular_velocity = 0.0 +187:19/0 = 0 +187:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:19/0/physics_layer_0/angular_velocity = 0.0 +187:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:19/0/physics_layer_1/angular_velocity = 0.0 +188:19/0 = 0 +188:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:19/0/physics_layer_0/angular_velocity = 0.0 +188:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:19/0/physics_layer_1/angular_velocity = 0.0 +202:19/0 = 0 +202:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:19/0/physics_layer_0/angular_velocity = 0.0 +202:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:19/0/physics_layer_1/angular_velocity = 0.0 +207:19/0 = 0 +207:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:19/0/physics_layer_0/angular_velocity = 0.0 +207:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:19/0/physics_layer_1/angular_velocity = 0.0 +208:19/0 = 0 +208:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:19/0/physics_layer_0/angular_velocity = 0.0 +208:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:19/0/physics_layer_1/angular_velocity = 0.0 +209:19/0 = 0 +209:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:19/0/physics_layer_0/angular_velocity = 0.0 +209:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:19/0/physics_layer_1/angular_velocity = 0.0 +213:19/0 = 0 +213:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:19/0/physics_layer_0/angular_velocity = 0.0 +213:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:19/0/physics_layer_1/angular_velocity = 0.0 +214:19/0 = 0 +214:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:19/0/physics_layer_0/angular_velocity = 0.0 +214:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:19/0/physics_layer_1/angular_velocity = 0.0 +215:19/0 = 0 +215:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:19/0/physics_layer_0/angular_velocity = 0.0 +215:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:19/0/physics_layer_1/angular_velocity = 0.0 +219:19/0 = 0 +219:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:19/0/physics_layer_0/angular_velocity = 0.0 +219:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:19/0/physics_layer_1/angular_velocity = 0.0 +220:19/0 = 0 +220:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:19/0/physics_layer_0/angular_velocity = 0.0 +220:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:19/0/physics_layer_1/angular_velocity = 0.0 +221:19/0 = 0 +221:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +221:19/0/physics_layer_0/angular_velocity = 0.0 +221:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +221:19/0/physics_layer_1/angular_velocity = 0.0 +222:19/0 = 0 +222:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +222:19/0/physics_layer_0/angular_velocity = 0.0 +222:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +222:19/0/physics_layer_1/angular_velocity = 0.0 +223:19/0 = 0 +223:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +223:19/0/physics_layer_0/angular_velocity = 0.0 +223:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +223:19/0/physics_layer_1/angular_velocity = 0.0 +224:19/0 = 0 +224:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:19/0/physics_layer_0/angular_velocity = 0.0 +224:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:19/0/physics_layer_1/angular_velocity = 0.0 +226:19/0 = 0 +226:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +226:19/0/physics_layer_0/angular_velocity = 0.0 +226:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +226:19/0/physics_layer_1/angular_velocity = 0.0 +231:19/0 = 0 +231:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:19/0/physics_layer_0/angular_velocity = 0.0 +231:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:19/0/physics_layer_1/angular_velocity = 0.0 +232:19/0 = 0 +232:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:19/0/physics_layer_0/angular_velocity = 0.0 +232:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:19/0/physics_layer_1/angular_velocity = 0.0 +233:19/0 = 0 +233:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:19/0/physics_layer_0/angular_velocity = 0.0 +233:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:19/0/physics_layer_1/angular_velocity = 0.0 +234:19/0 = 0 +234:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:19/0/physics_layer_0/angular_velocity = 0.0 +234:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:19/0/physics_layer_1/angular_velocity = 0.0 +235:19/0 = 0 +235:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:19/0/physics_layer_0/angular_velocity = 0.0 +235:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:19/0/physics_layer_1/angular_velocity = 0.0 +236:19/0 = 0 +236:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:19/0/physics_layer_0/angular_velocity = 0.0 +236:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:19/0/physics_layer_1/angular_velocity = 0.0 +237:19/0 = 0 +237:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:19/0/physics_layer_0/angular_velocity = 0.0 +237:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:19/0/physics_layer_1/angular_velocity = 0.0 +238:19/0 = 0 +238:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:19/0/physics_layer_0/angular_velocity = 0.0 +238:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:19/0/physics_layer_1/angular_velocity = 0.0 +239:19/0 = 0 +239:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:19/0/physics_layer_0/angular_velocity = 0.0 +239:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:19/0/physics_layer_1/angular_velocity = 0.0 +245:19/0 = 0 +245:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:19/0/physics_layer_0/angular_velocity = 0.0 +245:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:19/0/physics_layer_1/angular_velocity = 0.0 +246:19/0 = 0 +246:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:19/0/physics_layer_0/angular_velocity = 0.0 +246:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:19/0/physics_layer_1/angular_velocity = 0.0 +249:19/0 = 0 +249:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:19/0/physics_layer_0/angular_velocity = 0.0 +249:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:19/0/physics_layer_1/angular_velocity = 0.0 +250:19/0 = 0 +250:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:19/0/physics_layer_0/angular_velocity = 0.0 +250:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:19/0/physics_layer_1/angular_velocity = 0.0 +251:19/0 = 0 +251:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:19/0/physics_layer_0/angular_velocity = 0.0 +251:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:19/0/physics_layer_1/angular_velocity = 0.0 +252:19/0 = 0 +252:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:19/0/physics_layer_0/angular_velocity = 0.0 +252:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:19/0/physics_layer_1/angular_velocity = 0.0 +253:19/0 = 0 +253:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:19/0/physics_layer_0/angular_velocity = 0.0 +253:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:19/0/physics_layer_1/angular_velocity = 0.0 +254:19/0 = 0 +254:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:19/0/physics_layer_0/angular_velocity = 0.0 +254:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:19/0/physics_layer_1/angular_velocity = 0.0 +102:20/0 = 0 +102:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:20/0/physics_layer_0/angular_velocity = 0.0 +102:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:20/0/physics_layer_1/angular_velocity = 0.0 +103:20/0 = 0 +103:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:20/0/physics_layer_0/angular_velocity = 0.0 +103:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:20/0/physics_layer_1/angular_velocity = 0.0 +104:20/0 = 0 +104:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:20/0/physics_layer_0/angular_velocity = 0.0 +104:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:20/0/physics_layer_1/angular_velocity = 0.0 +105:20/0 = 0 +105:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:20/0/physics_layer_0/angular_velocity = 0.0 +105:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:20/0/physics_layer_1/angular_velocity = 0.0 +106:20/0 = 0 +106:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:20/0/physics_layer_0/angular_velocity = 0.0 +106:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:20/0/physics_layer_1/angular_velocity = 0.0 +107:20/0 = 0 +107:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:20/0/physics_layer_0/angular_velocity = 0.0 +107:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:20/0/physics_layer_1/angular_velocity = 0.0 +117:20/0 = 0 +117:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:20/0/physics_layer_0/angular_velocity = 0.0 +117:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:20/0/physics_layer_1/angular_velocity = 0.0 +118:20/0 = 0 +118:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:20/0/physics_layer_0/angular_velocity = 0.0 +118:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:20/0/physics_layer_1/angular_velocity = 0.0 +119:20/0 = 0 +119:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:20/0/physics_layer_0/angular_velocity = 0.0 +119:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:20/0/physics_layer_1/angular_velocity = 0.0 +120:20/0 = 0 +120:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:20/0/physics_layer_0/angular_velocity = 0.0 +120:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:20/0/physics_layer_1/angular_velocity = 0.0 +121:20/0 = 0 +121:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:20/0/physics_layer_0/angular_velocity = 0.0 +121:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:20/0/physics_layer_1/angular_velocity = 0.0 +122:20/0 = 0 +122:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:20/0/physics_layer_0/angular_velocity = 0.0 +122:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:20/0/physics_layer_1/angular_velocity = 0.0 +147:20/0 = 0 +147:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:20/0/physics_layer_0/angular_velocity = 0.0 +147:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:20/0/physics_layer_1/angular_velocity = 0.0 +148:20/0 = 0 +148:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:20/0/physics_layer_0/angular_velocity = 0.0 +148:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:20/0/physics_layer_1/angular_velocity = 0.0 +149:20/0 = 0 +149:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:20/0/physics_layer_0/angular_velocity = 0.0 +149:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:20/0/physics_layer_1/angular_velocity = 0.0 +150:20/0 = 0 +150:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:20/0/physics_layer_0/angular_velocity = 0.0 +150:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:20/0/physics_layer_1/angular_velocity = 0.0 +151:20/0 = 0 +151:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:20/0/physics_layer_0/angular_velocity = 0.0 +151:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:20/0/physics_layer_1/angular_velocity = 0.0 +152:20/0 = 0 +152:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:20/0/physics_layer_0/angular_velocity = 0.0 +152:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:20/0/physics_layer_1/angular_velocity = 0.0 +153:20/0 = 0 +153:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:20/0/physics_layer_0/angular_velocity = 0.0 +153:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:20/0/physics_layer_1/angular_velocity = 0.0 +154:20/0 = 0 +154:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:20/0/physics_layer_0/angular_velocity = 0.0 +154:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:20/0/physics_layer_1/angular_velocity = 0.0 +155:20/0 = 0 +155:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:20/0/physics_layer_0/angular_velocity = 0.0 +155:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:20/0/physics_layer_1/angular_velocity = 0.0 +159:20/0 = 0 +159:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:20/0/physics_layer_0/angular_velocity = 0.0 +159:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:20/0/physics_layer_1/angular_velocity = 0.0 +160:20/0 = 0 +160:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:20/0/physics_layer_0/angular_velocity = 0.0 +160:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:20/0/physics_layer_1/angular_velocity = 0.0 +161:20/0 = 0 +161:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:20/0/physics_layer_0/angular_velocity = 0.0 +161:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:20/0/physics_layer_1/angular_velocity = 0.0 +162:20/0 = 0 +162:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:20/0/physics_layer_0/angular_velocity = 0.0 +162:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:20/0/physics_layer_1/angular_velocity = 0.0 +163:20/0 = 0 +163:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:20/0/physics_layer_0/angular_velocity = 0.0 +163:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:20/0/physics_layer_1/angular_velocity = 0.0 +164:20/0 = 0 +164:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:20/0/physics_layer_0/angular_velocity = 0.0 +164:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:20/0/physics_layer_1/angular_velocity = 0.0 +171:20/0 = 0 +171:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:20/0/physics_layer_0/angular_velocity = 0.0 +171:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:20/0/physics_layer_1/angular_velocity = 0.0 +172:20/0 = 0 +172:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:20/0/physics_layer_0/angular_velocity = 0.0 +172:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:20/0/physics_layer_1/angular_velocity = 0.0 +173:20/0 = 0 +173:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:20/0/physics_layer_0/angular_velocity = 0.0 +173:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:20/0/physics_layer_1/angular_velocity = 0.0 +174:20/0 = 0 +174:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:20/0/physics_layer_0/angular_velocity = 0.0 +174:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:20/0/physics_layer_1/angular_velocity = 0.0 +175:20/0 = 0 +175:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:20/0/physics_layer_0/angular_velocity = 0.0 +175:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:20/0/physics_layer_1/angular_velocity = 0.0 +176:20/0 = 0 +176:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:20/0/physics_layer_0/angular_velocity = 0.0 +176:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:20/0/physics_layer_1/angular_velocity = 0.0 +177:20/0 = 0 +177:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:20/0/physics_layer_0/angular_velocity = 0.0 +177:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:20/0/physics_layer_1/angular_velocity = 0.0 +178:20/0 = 0 +178:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:20/0/physics_layer_0/angular_velocity = 0.0 +178:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:20/0/physics_layer_1/angular_velocity = 0.0 +179:20/0 = 0 +179:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:20/0/physics_layer_0/angular_velocity = 0.0 +179:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:20/0/physics_layer_1/angular_velocity = 0.0 +180:20/0 = 0 +180:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:20/0/physics_layer_0/angular_velocity = 0.0 +180:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:20/0/physics_layer_1/angular_velocity = 0.0 +181:20/0 = 0 +181:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:20/0/physics_layer_0/angular_velocity = 0.0 +181:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:20/0/physics_layer_1/angular_velocity = 0.0 +183:20/0 = 0 +183:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:20/0/physics_layer_0/angular_velocity = 0.0 +183:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:20/0/physics_layer_1/angular_velocity = 0.0 +184:20/0 = 0 +184:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:20/0/physics_layer_0/angular_velocity = 0.0 +184:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:20/0/physics_layer_1/angular_velocity = 0.0 +185:20/0 = 0 +185:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:20/0/physics_layer_0/angular_velocity = 0.0 +185:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:20/0/physics_layer_1/angular_velocity = 0.0 +186:20/0 = 0 +186:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:20/0/physics_layer_0/angular_velocity = 0.0 +186:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:20/0/physics_layer_1/angular_velocity = 0.0 +187:20/0 = 0 +187:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:20/0/physics_layer_0/angular_velocity = 0.0 +187:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:20/0/physics_layer_1/angular_velocity = 0.0 +201:20/0 = 0 +201:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:20/0/physics_layer_0/angular_velocity = 0.0 +201:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:20/0/physics_layer_1/angular_velocity = 0.0 +202:20/0 = 0 +202:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:20/0/physics_layer_0/angular_velocity = 0.0 +202:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:20/0/physics_layer_1/angular_velocity = 0.0 +203:20/0 = 0 +203:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:20/0/physics_layer_0/angular_velocity = 0.0 +203:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:20/0/physics_layer_1/angular_velocity = 0.0 +207:20/0 = 0 +207:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:20/0/physics_layer_0/angular_velocity = 0.0 +207:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:20/0/physics_layer_1/angular_velocity = 0.0 +208:20/0 = 0 +208:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:20/0/physics_layer_0/angular_velocity = 0.0 +208:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:20/0/physics_layer_1/angular_velocity = 0.0 +209:20/0 = 0 +209:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:20/0/physics_layer_0/angular_velocity = 0.0 +209:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:20/0/physics_layer_1/angular_velocity = 0.0 +213:20/0 = 0 +213:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:20/0/physics_layer_0/angular_velocity = 0.0 +213:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:20/0/physics_layer_1/angular_velocity = 0.0 +214:20/0 = 0 +214:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:20/0/physics_layer_0/angular_velocity = 0.0 +214:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:20/0/physics_layer_1/angular_velocity = 0.0 +215:20/0 = 0 +215:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:20/0/physics_layer_0/angular_velocity = 0.0 +215:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:20/0/physics_layer_1/angular_velocity = 0.0 +220:20/0 = 0 +220:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:20/0/physics_layer_0/angular_velocity = 0.0 +220:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:20/0/physics_layer_1/angular_velocity = 0.0 +231:20/0 = 0 +231:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +231:20/0/physics_layer_0/angular_velocity = 0.0 +231:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +231:20/0/physics_layer_1/angular_velocity = 0.0 +232:20/0 = 0 +232:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +232:20/0/physics_layer_0/angular_velocity = 0.0 +232:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +232:20/0/physics_layer_1/angular_velocity = 0.0 +233:20/0 = 0 +233:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +233:20/0/physics_layer_0/angular_velocity = 0.0 +233:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +233:20/0/physics_layer_1/angular_velocity = 0.0 +234:20/0 = 0 +234:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +234:20/0/physics_layer_0/angular_velocity = 0.0 +234:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +234:20/0/physics_layer_1/angular_velocity = 0.0 +235:20/0 = 0 +235:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +235:20/0/physics_layer_0/angular_velocity = 0.0 +235:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +235:20/0/physics_layer_1/angular_velocity = 0.0 +236:20/0 = 0 +236:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +236:20/0/physics_layer_0/angular_velocity = 0.0 +236:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +236:20/0/physics_layer_1/angular_velocity = 0.0 +237:20/0 = 0 +237:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +237:20/0/physics_layer_0/angular_velocity = 0.0 +237:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +237:20/0/physics_layer_1/angular_velocity = 0.0 +238:20/0 = 0 +238:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +238:20/0/physics_layer_0/angular_velocity = 0.0 +238:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +238:20/0/physics_layer_1/angular_velocity = 0.0 +239:20/0 = 0 +239:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +239:20/0/physics_layer_0/angular_velocity = 0.0 +239:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +239:20/0/physics_layer_1/angular_velocity = 0.0 +245:20/0 = 0 +245:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:20/0/physics_layer_0/angular_velocity = 0.0 +245:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:20/0/physics_layer_1/angular_velocity = 0.0 +246:20/0 = 0 +246:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:20/0/physics_layer_0/angular_velocity = 0.0 +246:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:20/0/physics_layer_1/angular_velocity = 0.0 +249:20/0 = 0 +249:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:20/0/physics_layer_0/angular_velocity = 0.0 +249:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:20/0/physics_layer_1/angular_velocity = 0.0 +250:20/0 = 0 +250:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:20/0/physics_layer_0/angular_velocity = 0.0 +250:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:20/0/physics_layer_1/angular_velocity = 0.0 +251:20/0 = 0 +251:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:20/0/physics_layer_0/angular_velocity = 0.0 +251:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:20/0/physics_layer_1/angular_velocity = 0.0 +252:20/0 = 0 +252:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:20/0/physics_layer_0/angular_velocity = 0.0 +252:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:20/0/physics_layer_1/angular_velocity = 0.0 +253:20/0 = 0 +253:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:20/0/physics_layer_0/angular_velocity = 0.0 +253:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:20/0/physics_layer_1/angular_velocity = 0.0 +254:20/0 = 0 +254:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:20/0/physics_layer_0/angular_velocity = 0.0 +254:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:20/0/physics_layer_1/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0 +12:21/0 = 0 +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0 +14:21/0 = 0 +14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_1/angular_velocity = 0.0 +15:21/0 = 0 +15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_1/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0 +21:21/0 = 0 +21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_1/angular_velocity = 0.0 +22:21/0 = 0 +22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_1/angular_velocity = 0.0 +23:21/0 = 0 +23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_1/angular_velocity = 0.0 +24:21/0 = 0 +24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_1/angular_velocity = 0.0 +25:21/0 = 0 +25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_1/angular_velocity = 0.0 +26:21/0 = 0 +26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0 +30:21/0 = 0 +30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_1/angular_velocity = 0.0 +31:21/0 = 0 +31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:21/0/physics_layer_0/angular_velocity = 0.0 +31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:21/0/physics_layer_1/angular_velocity = 0.0 +32:21/0 = 0 +32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:21/0/physics_layer_0/angular_velocity = 0.0 +32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:21/0/physics_layer_1/angular_velocity = 0.0 +33:21/0 = 0 +33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:21/0/physics_layer_0/angular_velocity = 0.0 +33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:21/0/physics_layer_1/angular_velocity = 0.0 +34:21/0 = 0 +34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:21/0/physics_layer_0/angular_velocity = 0.0 +34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:21/0/physics_layer_1/angular_velocity = 0.0 +35:21/0 = 0 +35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_1/angular_velocity = 0.0 +39:21/0 = 0 +39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:21/0/physics_layer_0/angular_velocity = 0.0 +39:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:21/0/physics_layer_1/angular_velocity = 0.0 +40:21/0 = 0 +40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:21/0/physics_layer_0/angular_velocity = 0.0 +40:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:21/0/physics_layer_1/angular_velocity = 0.0 +41:21/0 = 0 +41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:21/0/physics_layer_0/angular_velocity = 0.0 +41:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:21/0/physics_layer_1/angular_velocity = 0.0 +42:21/0 = 0 +42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:21/0/physics_layer_0/angular_velocity = 0.0 +42:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:21/0/physics_layer_1/angular_velocity = 0.0 +43:21/0 = 0 +43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:21/0/physics_layer_0/angular_velocity = 0.0 +43:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:21/0/physics_layer_1/angular_velocity = 0.0 +44:21/0 = 0 +44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:21/0/physics_layer_0/angular_velocity = 0.0 +44:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:21/0/physics_layer_1/angular_velocity = 0.0 +45:21/0 = 0 +45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:21/0/physics_layer_0/angular_velocity = 0.0 +45:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:21/0/physics_layer_1/angular_velocity = 0.0 +46:21/0 = 0 +46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:21/0/physics_layer_0/angular_velocity = 0.0 +46:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:21/0/physics_layer_1/angular_velocity = 0.0 +47:21/0 = 0 +47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:21/0/physics_layer_0/angular_velocity = 0.0 +47:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:21/0/physics_layer_1/angular_velocity = 0.0 +51:21/0 = 0 +51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:21/0/physics_layer_0/angular_velocity = 0.0 +51:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:21/0/physics_layer_1/angular_velocity = 0.0 +52:21/0 = 0 +52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:21/0/physics_layer_0/angular_velocity = 0.0 +52:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:21/0/physics_layer_1/angular_velocity = 0.0 +53:21/0 = 0 +53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:21/0/physics_layer_0/angular_velocity = 0.0 +53:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:21/0/physics_layer_1/angular_velocity = 0.0 +60:21/0 = 0 +60:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:21/0/physics_layer_0/angular_velocity = 0.0 +60:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:21/0/physics_layer_1/angular_velocity = 0.0 +61:21/0 = 0 +61:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:21/0/physics_layer_0/angular_velocity = 0.0 +61:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:21/0/physics_layer_1/angular_velocity = 0.0 +62:21/0 = 0 +62:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:21/0/physics_layer_0/angular_velocity = 0.0 +62:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:21/0/physics_layer_1/angular_velocity = 0.0 +63:21/0 = 0 +63:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:21/0/physics_layer_0/angular_velocity = 0.0 +63:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:21/0/physics_layer_1/angular_velocity = 0.0 +64:21/0 = 0 +64:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:21/0/physics_layer_0/angular_velocity = 0.0 +64:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:21/0/physics_layer_1/angular_velocity = 0.0 +65:21/0 = 0 +65:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:21/0/physics_layer_0/angular_velocity = 0.0 +65:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:21/0/physics_layer_1/angular_velocity = 0.0 +69:21/0 = 0 +69:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:21/0/physics_layer_0/angular_velocity = 0.0 +69:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:21/0/physics_layer_1/angular_velocity = 0.0 +70:21/0 = 0 +70:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:21/0/physics_layer_0/angular_velocity = 0.0 +70:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:21/0/physics_layer_1/angular_velocity = 0.0 +71:21/0 = 0 +71:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:21/0/physics_layer_0/angular_velocity = 0.0 +71:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:21/0/physics_layer_1/angular_velocity = 0.0 +72:21/0 = 0 +72:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:21/0/physics_layer_0/angular_velocity = 0.0 +72:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:21/0/physics_layer_1/angular_velocity = 0.0 +73:21/0 = 0 +73:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:21/0/physics_layer_0/angular_velocity = 0.0 +73:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:21/0/physics_layer_1/angular_velocity = 0.0 +74:21/0 = 0 +74:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:21/0/physics_layer_0/angular_velocity = 0.0 +74:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:21/0/physics_layer_1/angular_velocity = 0.0 +78:21/0 = 0 +78:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:21/0/physics_layer_0/angular_velocity = 0.0 +78:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:21/0/physics_layer_1/angular_velocity = 0.0 +79:21/0 = 0 +79:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:21/0/physics_layer_0/angular_velocity = 0.0 +79:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:21/0/physics_layer_1/angular_velocity = 0.0 +80:21/0 = 0 +80:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:21/0/physics_layer_0/angular_velocity = 0.0 +80:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:21/0/physics_layer_1/angular_velocity = 0.0 +81:21/0 = 0 +81:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:21/0/physics_layer_0/angular_velocity = 0.0 +81:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:21/0/physics_layer_1/angular_velocity = 0.0 +82:21/0 = 0 +82:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:21/0/physics_layer_0/angular_velocity = 0.0 +82:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:21/0/physics_layer_1/angular_velocity = 0.0 +83:21/0 = 0 +83:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:21/0/physics_layer_0/angular_velocity = 0.0 +83:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:21/0/physics_layer_1/angular_velocity = 0.0 +87:21/0 = 0 +87:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:21/0/physics_layer_0/angular_velocity = 0.0 +87:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:21/0/physics_layer_1/angular_velocity = 0.0 +88:21/0 = 0 +88:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:21/0/physics_layer_0/angular_velocity = 0.0 +88:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:21/0/physics_layer_1/angular_velocity = 0.0 +89:21/0 = 0 +89:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:21/0/physics_layer_0/angular_velocity = 0.0 +89:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:21/0/physics_layer_1/angular_velocity = 0.0 +90:21/0 = 0 +90:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:21/0/physics_layer_0/angular_velocity = 0.0 +90:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:21/0/physics_layer_1/angular_velocity = 0.0 +91:21/0 = 0 +91:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:21/0/physics_layer_0/angular_velocity = 0.0 +91:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:21/0/physics_layer_1/angular_velocity = 0.0 +92:21/0 = 0 +92:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:21/0/physics_layer_0/angular_velocity = 0.0 +92:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:21/0/physics_layer_1/angular_velocity = 0.0 +93:21/0 = 0 +93:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:21/0/physics_layer_0/angular_velocity = 0.0 +93:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:21/0/physics_layer_1/angular_velocity = 0.0 +94:21/0 = 0 +94:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:21/0/physics_layer_0/angular_velocity = 0.0 +94:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:21/0/physics_layer_1/angular_velocity = 0.0 +95:21/0 = 0 +95:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:21/0/physics_layer_0/angular_velocity = 0.0 +95:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:21/0/physics_layer_1/angular_velocity = 0.0 +96:21/0 = 0 +96:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:21/0/physics_layer_0/angular_velocity = 0.0 +96:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:21/0/physics_layer_1/angular_velocity = 0.0 +97:21/0 = 0 +97:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:21/0/physics_layer_0/angular_velocity = 0.0 +97:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:21/0/physics_layer_1/angular_velocity = 0.0 +98:21/0 = 0 +98:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:21/0/physics_layer_0/angular_velocity = 0.0 +98:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:21/0/physics_layer_1/angular_velocity = 0.0 +99:21/0 = 0 +99:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:21/0/physics_layer_0/angular_velocity = 0.0 +99:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:21/0/physics_layer_1/angular_velocity = 0.0 +100:21/0 = 0 +100:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:21/0/physics_layer_0/angular_velocity = 0.0 +100:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:21/0/physics_layer_1/angular_velocity = 0.0 +101:21/0 = 0 +101:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:21/0/physics_layer_0/angular_velocity = 0.0 +101:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:21/0/physics_layer_1/angular_velocity = 0.0 +102:21/0 = 0 +102:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:21/0/physics_layer_0/angular_velocity = 0.0 +102:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:21/0/physics_layer_1/angular_velocity = 0.0 +103:21/0 = 0 +103:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:21/0/physics_layer_0/angular_velocity = 0.0 +103:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:21/0/physics_layer_1/angular_velocity = 0.0 +104:21/0 = 0 +104:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:21/0/physics_layer_0/angular_velocity = 0.0 +104:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:21/0/physics_layer_1/angular_velocity = 0.0 +105:21/0 = 0 +105:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:21/0/physics_layer_0/angular_velocity = 0.0 +105:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:21/0/physics_layer_1/angular_velocity = 0.0 +106:21/0 = 0 +106:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:21/0/physics_layer_0/angular_velocity = 0.0 +106:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:21/0/physics_layer_1/angular_velocity = 0.0 +107:21/0 = 0 +107:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:21/0/physics_layer_0/angular_velocity = 0.0 +107:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:21/0/physics_layer_1/angular_velocity = 0.0 +108:21/0 = 0 +108:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:21/0/physics_layer_0/angular_velocity = 0.0 +108:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:21/0/physics_layer_1/angular_velocity = 0.0 +109:21/0 = 0 +109:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:21/0/physics_layer_0/angular_velocity = 0.0 +109:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:21/0/physics_layer_1/angular_velocity = 0.0 +110:21/0 = 0 +110:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:21/0/physics_layer_0/angular_velocity = 0.0 +110:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:21/0/physics_layer_1/angular_velocity = 0.0 +111:21/0 = 0 +111:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:21/0/physics_layer_0/angular_velocity = 0.0 +111:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:21/0/physics_layer_1/angular_velocity = 0.0 +112:21/0 = 0 +112:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:21/0/physics_layer_0/angular_velocity = 0.0 +112:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:21/0/physics_layer_1/angular_velocity = 0.0 +113:21/0 = 0 +113:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:21/0/physics_layer_0/angular_velocity = 0.0 +113:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:21/0/physics_layer_1/angular_velocity = 0.0 +114:21/0 = 0 +114:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:21/0/physics_layer_0/angular_velocity = 0.0 +114:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:21/0/physics_layer_1/angular_velocity = 0.0 +115:21/0 = 0 +115:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:21/0/physics_layer_0/angular_velocity = 0.0 +115:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:21/0/physics_layer_1/angular_velocity = 0.0 +116:21/0 = 0 +116:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:21/0/physics_layer_0/angular_velocity = 0.0 +116:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:21/0/physics_layer_1/angular_velocity = 0.0 +123:21/0 = 0 +123:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:21/0/physics_layer_0/angular_velocity = 0.0 +123:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +123:21/0/physics_layer_1/angular_velocity = 0.0 +124:21/0 = 0 +124:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:21/0/physics_layer_0/angular_velocity = 0.0 +124:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +124:21/0/physics_layer_1/angular_velocity = 0.0 +125:21/0 = 0 +125:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:21/0/physics_layer_0/angular_velocity = 0.0 +125:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +125:21/0/physics_layer_1/angular_velocity = 0.0 +144:21/0 = 0 +144:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:21/0/physics_layer_0/angular_velocity = 0.0 +144:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:21/0/physics_layer_1/angular_velocity = 0.0 +145:21/0 = 0 +145:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:21/0/physics_layer_0/angular_velocity = 0.0 +145:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:21/0/physics_layer_1/angular_velocity = 0.0 +146:21/0 = 0 +146:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:21/0/physics_layer_0/angular_velocity = 0.0 +146:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:21/0/physics_layer_1/angular_velocity = 0.0 +147:21/0 = 0 +147:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:21/0/physics_layer_0/angular_velocity = 0.0 +147:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:21/0/physics_layer_1/angular_velocity = 0.0 +148:21/0 = 0 +148:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:21/0/physics_layer_0/angular_velocity = 0.0 +148:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:21/0/physics_layer_1/angular_velocity = 0.0 +149:21/0 = 0 +149:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:21/0/physics_layer_0/angular_velocity = 0.0 +149:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:21/0/physics_layer_1/angular_velocity = 0.0 +150:21/0 = 0 +150:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:21/0/physics_layer_0/angular_velocity = 0.0 +150:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:21/0/physics_layer_1/angular_velocity = 0.0 +151:21/0 = 0 +151:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:21/0/physics_layer_0/angular_velocity = 0.0 +151:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:21/0/physics_layer_1/angular_velocity = 0.0 +152:21/0 = 0 +152:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:21/0/physics_layer_0/angular_velocity = 0.0 +152:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:21/0/physics_layer_1/angular_velocity = 0.0 +153:21/0 = 0 +153:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:21/0/physics_layer_0/angular_velocity = 0.0 +153:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:21/0/physics_layer_1/angular_velocity = 0.0 +154:21/0 = 0 +154:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:21/0/physics_layer_0/angular_velocity = 0.0 +154:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:21/0/physics_layer_1/angular_velocity = 0.0 +155:21/0 = 0 +155:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:21/0/physics_layer_0/angular_velocity = 0.0 +155:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:21/0/physics_layer_1/angular_velocity = 0.0 +159:21/0 = 0 +159:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:21/0/physics_layer_0/angular_velocity = 0.0 +159:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:21/0/physics_layer_1/angular_velocity = 0.0 +160:21/0 = 0 +160:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:21/0/physics_layer_0/angular_velocity = 0.0 +160:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:21/0/physics_layer_1/angular_velocity = 0.0 +161:21/0 = 0 +161:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:21/0/physics_layer_0/angular_velocity = 0.0 +161:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:21/0/physics_layer_1/angular_velocity = 0.0 +162:21/0 = 0 +162:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:21/0/physics_layer_0/angular_velocity = 0.0 +162:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:21/0/physics_layer_1/angular_velocity = 0.0 +163:21/0 = 0 +163:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:21/0/physics_layer_0/angular_velocity = 0.0 +163:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:21/0/physics_layer_1/angular_velocity = 0.0 +164:21/0 = 0 +164:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:21/0/physics_layer_0/angular_velocity = 0.0 +164:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:21/0/physics_layer_1/angular_velocity = 0.0 +180:21/0 = 0 +180:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:21/0/physics_layer_0/angular_velocity = 0.0 +180:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:21/0/physics_layer_1/angular_velocity = 0.0 +181:21/0 = 0 +181:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:21/0/physics_layer_0/angular_velocity = 0.0 +181:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:21/0/physics_layer_1/angular_velocity = 0.0 +182:21/0 = 0 +182:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:21/0/physics_layer_0/angular_velocity = 0.0 +182:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:21/0/physics_layer_1/angular_velocity = 0.0 +199:21/0 = 0 +199:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:21/0/physics_layer_0/angular_velocity = 0.0 +199:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:21/0/physics_layer_1/angular_velocity = 0.0 +199:21/0/physics_layer_1/polygon_0/points = PackedVector2Array(-1.94235, -5.91534, 2.11893, -5.91534, 8, 8, -8, 8) +199:21/0/custom_data_0 = "Hit" +201:21/0 = 0 +201:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:21/0/physics_layer_0/angular_velocity = 0.0 +201:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:21/0/physics_layer_1/angular_velocity = 0.0 +202:21/0 = 0 +202:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:21/0/physics_layer_0/angular_velocity = 0.0 +202:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:21/0/physics_layer_1/angular_velocity = 0.0 +203:21/0 = 0 +203:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:21/0/physics_layer_0/angular_velocity = 0.0 +203:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:21/0/physics_layer_1/angular_velocity = 0.0 +207:21/0 = 0 +207:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:21/0/physics_layer_0/angular_velocity = 0.0 +207:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:21/0/physics_layer_1/angular_velocity = 0.0 +208:21/0 = 0 +208:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:21/0/physics_layer_0/angular_velocity = 0.0 +208:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:21/0/physics_layer_1/angular_velocity = 0.0 +209:21/0 = 0 +209:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:21/0/physics_layer_0/angular_velocity = 0.0 +209:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:21/0/physics_layer_1/angular_velocity = 0.0 +210:21/0 = 0 +210:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:21/0/physics_layer_0/angular_velocity = 0.0 +210:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +210:21/0/physics_layer_1/angular_velocity = 0.0 +211:21/0 = 0 +211:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +211:21/0/physics_layer_0/angular_velocity = 0.0 +211:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +211:21/0/physics_layer_1/angular_velocity = 0.0 +212:21/0 = 0 +212:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +212:21/0/physics_layer_0/angular_velocity = 0.0 +212:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +212:21/0/physics_layer_1/angular_velocity = 0.0 +213:21/0 = 0 +213:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:21/0/physics_layer_0/angular_velocity = 0.0 +213:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:21/0/physics_layer_1/angular_velocity = 0.0 +214:21/0 = 0 +214:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:21/0/physics_layer_0/angular_velocity = 0.0 +214:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:21/0/physics_layer_1/angular_velocity = 0.0 +215:21/0 = 0 +215:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:21/0/physics_layer_0/angular_velocity = 0.0 +215:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:21/0/physics_layer_1/angular_velocity = 0.0 +219:21/0 = 0 +219:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:21/0/physics_layer_0/angular_velocity = 0.0 +219:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:21/0/physics_layer_1/angular_velocity = 0.0 +220:21/0 = 0 +220:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:21/0/physics_layer_0/angular_velocity = 0.0 +220:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:21/0/physics_layer_1/angular_velocity = 0.0 +221:21/0 = 0 +221:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +221:21/0/physics_layer_0/angular_velocity = 0.0 +221:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +221:21/0/physics_layer_1/angular_velocity = 0.0 +242:21/0 = 0 +242:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:21/0/physics_layer_0/angular_velocity = 0.0 +242:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:21/0/physics_layer_1/angular_velocity = 0.0 +243:21/0 = 0 +243:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:21/0/physics_layer_0/angular_velocity = 0.0 +243:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:21/0/physics_layer_1/angular_velocity = 0.0 +244:21/0 = 0 +244:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:21/0/physics_layer_0/angular_velocity = 0.0 +244:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:21/0/physics_layer_1/angular_velocity = 0.0 +247:21/0 = 0 +247:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:21/0/physics_layer_0/angular_velocity = 0.0 +247:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:21/0/physics_layer_1/angular_velocity = 0.0 +248:21/0 = 0 +248:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:21/0/physics_layer_0/angular_velocity = 0.0 +248:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:21/0/physics_layer_1/angular_velocity = 0.0 +249:21/0 = 0 +249:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:21/0/physics_layer_0/angular_velocity = 0.0 +249:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:21/0/physics_layer_1/angular_velocity = 0.0 +254:21/0 = 0 +254:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:21/0/physics_layer_0/angular_velocity = 0.0 +254:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:21/0/physics_layer_1/angular_velocity = 0.0 +255:21/0 = 0 +255:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:21/0/physics_layer_0/angular_velocity = 0.0 +255:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:21/0/physics_layer_1/angular_velocity = 0.0 +256:21/0 = 0 +256:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:21/0/physics_layer_0/angular_velocity = 0.0 +256:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:21/0/physics_layer_1/angular_velocity = 0.0 +259:21/0 = 0 +259:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:21/0/physics_layer_0/angular_velocity = 0.0 +259:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:21/0/physics_layer_1/angular_velocity = 0.0 +260:21/0 = 0 +260:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:21/0/physics_layer_0/angular_velocity = 0.0 +260:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:21/0/physics_layer_1/angular_velocity = 0.0 +261:21/0 = 0 +261:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:21/0/physics_layer_0/angular_velocity = 0.0 +261:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:21/0/physics_layer_1/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0 +12:22/0 = 0 +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0 +14:22/0 = 0 +14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_1/angular_velocity = 0.0 +15:22/0 = 0 +15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_1/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0 +21:22/0 = 0 +21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_1/angular_velocity = 0.0 +22:22/0 = 0 +22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_0/angular_velocity = 0.0 +22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_1/angular_velocity = 0.0 +23:22/0 = 0 +23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_1/angular_velocity = 0.0 +24:22/0 = 0 +24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_1/angular_velocity = 0.0 +25:22/0 = 0 +25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_1/angular_velocity = 0.0 +26:22/0 = 0 +26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0 +30:22/0 = 0 +30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_0/angular_velocity = 0.0 +30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_1/angular_velocity = 0.0 +31:22/0 = 0 +31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:22/0/physics_layer_0/angular_velocity = 0.0 +31:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:22/0/physics_layer_1/angular_velocity = 0.0 +32:22/0 = 0 +32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_0/angular_velocity = 0.0 +32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_1/angular_velocity = 0.0 +33:22/0 = 0 +33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_0/angular_velocity = 0.0 +33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_1/angular_velocity = 0.0 +34:22/0 = 0 +34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_0/angular_velocity = 0.0 +34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_1/angular_velocity = 0.0 +35:22/0 = 0 +35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_0/angular_velocity = 0.0 +35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_1/angular_velocity = 0.0 +39:22/0 = 0 +39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:22/0/physics_layer_0/angular_velocity = 0.0 +39:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:22/0/physics_layer_1/angular_velocity = 0.0 +40:22/0 = 0 +40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:22/0/physics_layer_0/angular_velocity = 0.0 +40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:22/0/physics_layer_1/angular_velocity = 0.0 +41:22/0 = 0 +41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:22/0/physics_layer_0/angular_velocity = 0.0 +41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:22/0/physics_layer_1/angular_velocity = 0.0 +42:22/0 = 0 +42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:22/0/physics_layer_0/angular_velocity = 0.0 +42:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:22/0/physics_layer_1/angular_velocity = 0.0 +43:22/0 = 0 +43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:22/0/physics_layer_0/angular_velocity = 0.0 +43:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:22/0/physics_layer_1/angular_velocity = 0.0 +44:22/0 = 0 +44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:22/0/physics_layer_0/angular_velocity = 0.0 +44:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:22/0/physics_layer_1/angular_velocity = 0.0 +45:22/0 = 0 +45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:22/0/physics_layer_0/angular_velocity = 0.0 +45:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:22/0/physics_layer_1/angular_velocity = 0.0 +46:22/0 = 0 +46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:22/0/physics_layer_0/angular_velocity = 0.0 +46:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:22/0/physics_layer_1/angular_velocity = 0.0 +47:22/0 = 0 +47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:22/0/physics_layer_0/angular_velocity = 0.0 +47:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:22/0/physics_layer_1/angular_velocity = 0.0 +51:22/0 = 0 +51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:22/0/physics_layer_0/angular_velocity = 0.0 +51:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:22/0/physics_layer_1/angular_velocity = 0.0 +52:22/0 = 0 +52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:22/0/physics_layer_0/angular_velocity = 0.0 +52:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:22/0/physics_layer_1/angular_velocity = 0.0 +53:22/0 = 0 +53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:22/0/physics_layer_0/angular_velocity = 0.0 +53:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:22/0/physics_layer_1/angular_velocity = 0.0 +60:22/0 = 0 +60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:22/0/physics_layer_0/angular_velocity = 0.0 +60:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:22/0/physics_layer_1/angular_velocity = 0.0 +61:22/0 = 0 +61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:22/0/physics_layer_0/angular_velocity = 0.0 +61:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:22/0/physics_layer_1/angular_velocity = 0.0 +62:22/0 = 0 +62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:22/0/physics_layer_0/angular_velocity = 0.0 +62:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:22/0/physics_layer_1/angular_velocity = 0.0 +63:22/0 = 0 +63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:22/0/physics_layer_0/angular_velocity = 0.0 +63:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:22/0/physics_layer_1/angular_velocity = 0.0 +64:22/0 = 0 +64:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:22/0/physics_layer_0/angular_velocity = 0.0 +64:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:22/0/physics_layer_1/angular_velocity = 0.0 +65:22/0 = 0 +65:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:22/0/physics_layer_0/angular_velocity = 0.0 +65:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:22/0/physics_layer_1/angular_velocity = 0.0 +69:22/0 = 0 +69:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:22/0/physics_layer_0/angular_velocity = 0.0 +69:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:22/0/physics_layer_1/angular_velocity = 0.0 +70:22/0 = 0 +70:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:22/0/physics_layer_0/angular_velocity = 0.0 +70:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:22/0/physics_layer_1/angular_velocity = 0.0 +71:22/0 = 0 +71:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:22/0/physics_layer_0/angular_velocity = 0.0 +71:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:22/0/physics_layer_1/angular_velocity = 0.0 +72:22/0 = 0 +72:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:22/0/physics_layer_0/angular_velocity = 0.0 +72:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:22/0/physics_layer_1/angular_velocity = 0.0 +73:22/0 = 0 +73:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:22/0/physics_layer_0/angular_velocity = 0.0 +73:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:22/0/physics_layer_1/angular_velocity = 0.0 +74:22/0 = 0 +74:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:22/0/physics_layer_0/angular_velocity = 0.0 +74:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:22/0/physics_layer_1/angular_velocity = 0.0 +78:22/0 = 0 +78:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:22/0/physics_layer_0/angular_velocity = 0.0 +78:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:22/0/physics_layer_1/angular_velocity = 0.0 +79:22/0 = 0 +79:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:22/0/physics_layer_0/angular_velocity = 0.0 +79:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:22/0/physics_layer_1/angular_velocity = 0.0 +80:22/0 = 0 +80:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:22/0/physics_layer_0/angular_velocity = 0.0 +80:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:22/0/physics_layer_1/angular_velocity = 0.0 +81:22/0 = 0 +81:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:22/0/physics_layer_0/angular_velocity = 0.0 +81:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:22/0/physics_layer_1/angular_velocity = 0.0 +82:22/0 = 0 +82:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:22/0/physics_layer_0/angular_velocity = 0.0 +82:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:22/0/physics_layer_1/angular_velocity = 0.0 +83:22/0 = 0 +83:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:22/0/physics_layer_0/angular_velocity = 0.0 +83:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:22/0/physics_layer_1/angular_velocity = 0.0 +87:22/0 = 0 +87:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:22/0/physics_layer_0/angular_velocity = 0.0 +87:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:22/0/physics_layer_1/angular_velocity = 0.0 +88:22/0 = 0 +88:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:22/0/physics_layer_0/angular_velocity = 0.0 +88:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:22/0/physics_layer_1/angular_velocity = 0.0 +89:22/0 = 0 +89:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:22/0/physics_layer_0/angular_velocity = 0.0 +89:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:22/0/physics_layer_1/angular_velocity = 0.0 +90:22/0 = 0 +90:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:22/0/physics_layer_0/angular_velocity = 0.0 +90:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:22/0/physics_layer_1/angular_velocity = 0.0 +91:22/0 = 0 +91:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:22/0/physics_layer_0/angular_velocity = 0.0 +91:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:22/0/physics_layer_1/angular_velocity = 0.0 +92:22/0 = 0 +92:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:22/0/physics_layer_0/angular_velocity = 0.0 +92:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:22/0/physics_layer_1/angular_velocity = 0.0 +93:22/0 = 0 +93:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:22/0/physics_layer_0/angular_velocity = 0.0 +93:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:22/0/physics_layer_1/angular_velocity = 0.0 +94:22/0 = 0 +94:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:22/0/physics_layer_0/angular_velocity = 0.0 +94:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:22/0/physics_layer_1/angular_velocity = 0.0 +95:22/0 = 0 +95:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:22/0/physics_layer_0/angular_velocity = 0.0 +95:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:22/0/physics_layer_1/angular_velocity = 0.0 +96:22/0 = 0 +96:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:22/0/physics_layer_0/angular_velocity = 0.0 +96:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:22/0/physics_layer_1/angular_velocity = 0.0 +97:22/0 = 0 +97:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:22/0/physics_layer_0/angular_velocity = 0.0 +97:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:22/0/physics_layer_1/angular_velocity = 0.0 +98:22/0 = 0 +98:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:22/0/physics_layer_0/angular_velocity = 0.0 +98:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:22/0/physics_layer_1/angular_velocity = 0.0 +99:22/0 = 0 +99:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:22/0/physics_layer_0/angular_velocity = 0.0 +99:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:22/0/physics_layer_1/angular_velocity = 0.0 +100:22/0 = 0 +100:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:22/0/physics_layer_0/angular_velocity = 0.0 +100:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:22/0/physics_layer_1/angular_velocity = 0.0 +101:22/0 = 0 +101:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:22/0/physics_layer_0/angular_velocity = 0.0 +101:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:22/0/physics_layer_1/angular_velocity = 0.0 +102:22/0 = 0 +102:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:22/0/physics_layer_0/angular_velocity = 0.0 +102:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:22/0/physics_layer_1/angular_velocity = 0.0 +103:22/0 = 0 +103:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:22/0/physics_layer_0/angular_velocity = 0.0 +103:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:22/0/physics_layer_1/angular_velocity = 0.0 +104:22/0 = 0 +104:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:22/0/physics_layer_0/angular_velocity = 0.0 +104:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:22/0/physics_layer_1/angular_velocity = 0.0 +105:22/0 = 0 +105:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:22/0/physics_layer_0/angular_velocity = 0.0 +105:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:22/0/physics_layer_1/angular_velocity = 0.0 +106:22/0 = 0 +106:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:22/0/physics_layer_0/angular_velocity = 0.0 +106:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:22/0/physics_layer_1/angular_velocity = 0.0 +107:22/0 = 0 +107:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:22/0/physics_layer_0/angular_velocity = 0.0 +107:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:22/0/physics_layer_1/angular_velocity = 0.0 +108:22/0 = 0 +108:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:22/0/physics_layer_0/angular_velocity = 0.0 +108:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:22/0/physics_layer_1/angular_velocity = 0.0 +109:22/0 = 0 +109:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:22/0/physics_layer_0/angular_velocity = 0.0 +109:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:22/0/physics_layer_1/angular_velocity = 0.0 +110:22/0 = 0 +110:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:22/0/physics_layer_0/angular_velocity = 0.0 +110:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:22/0/physics_layer_1/angular_velocity = 0.0 +111:22/0 = 0 +111:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:22/0/physics_layer_0/angular_velocity = 0.0 +111:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:22/0/physics_layer_1/angular_velocity = 0.0 +112:22/0 = 0 +112:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:22/0/physics_layer_0/angular_velocity = 0.0 +112:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:22/0/physics_layer_1/angular_velocity = 0.0 +113:22/0 = 0 +113:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:22/0/physics_layer_0/angular_velocity = 0.0 +113:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:22/0/physics_layer_1/angular_velocity = 0.0 +114:22/0 = 0 +114:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:22/0/physics_layer_0/angular_velocity = 0.0 +114:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:22/0/physics_layer_1/angular_velocity = 0.0 +115:22/0 = 0 +115:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:22/0/physics_layer_0/angular_velocity = 0.0 +115:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:22/0/physics_layer_1/angular_velocity = 0.0 +116:22/0 = 0 +116:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:22/0/physics_layer_0/angular_velocity = 0.0 +116:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:22/0/physics_layer_1/angular_velocity = 0.0 +123:22/0 = 0 +123:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:22/0/physics_layer_0/angular_velocity = 0.0 +123:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +123:22/0/physics_layer_1/angular_velocity = 0.0 +124:22/0 = 0 +124:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:22/0/physics_layer_0/angular_velocity = 0.0 +124:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +124:22/0/physics_layer_1/angular_velocity = 0.0 +125:22/0 = 0 +125:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:22/0/physics_layer_0/angular_velocity = 0.0 +125:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +125:22/0/physics_layer_1/angular_velocity = 0.0 +144:22/0 = 0 +144:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:22/0/physics_layer_0/angular_velocity = 0.0 +144:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:22/0/physics_layer_1/angular_velocity = 0.0 +145:22/0 = 0 +145:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:22/0/physics_layer_0/angular_velocity = 0.0 +145:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:22/0/physics_layer_1/angular_velocity = 0.0 +146:22/0 = 0 +146:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:22/0/physics_layer_0/angular_velocity = 0.0 +146:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:22/0/physics_layer_1/angular_velocity = 0.0 +147:22/0 = 0 +147:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:22/0/physics_layer_0/angular_velocity = 0.0 +147:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:22/0/physics_layer_1/angular_velocity = 0.0 +148:22/0 = 0 +148:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:22/0/physics_layer_0/angular_velocity = 0.0 +148:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:22/0/physics_layer_1/angular_velocity = 0.0 +149:22/0 = 0 +149:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:22/0/physics_layer_0/angular_velocity = 0.0 +149:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:22/0/physics_layer_1/angular_velocity = 0.0 +153:22/0 = 0 +153:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:22/0/physics_layer_0/angular_velocity = 0.0 +153:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:22/0/physics_layer_1/angular_velocity = 0.0 +154:22/0 = 0 +154:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:22/0/physics_layer_0/angular_velocity = 0.0 +154:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:22/0/physics_layer_1/angular_velocity = 0.0 +155:22/0 = 0 +155:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:22/0/physics_layer_0/angular_velocity = 0.0 +155:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:22/0/physics_layer_1/angular_velocity = 0.0 +163:22/0 = 0 +163:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:22/0/physics_layer_0/angular_velocity = 0.0 +163:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:22/0/physics_layer_1/angular_velocity = 0.0 +172:22/0 = 0 +172:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:22/0/physics_layer_0/angular_velocity = 0.0 +172:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:22/0/physics_layer_1/angular_velocity = 0.0 +173:22/0 = 0 +173:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:22/0/physics_layer_0/angular_velocity = 0.0 +173:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:22/0/physics_layer_1/angular_velocity = 0.0 +175:22/0 = 0 +175:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:22/0/physics_layer_0/angular_velocity = 0.0 +175:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:22/0/physics_layer_1/angular_velocity = 0.0 +176:22/0 = 0 +176:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:22/0/physics_layer_0/angular_velocity = 0.0 +176:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:22/0/physics_layer_1/angular_velocity = 0.0 +180:22/0 = 0 +180:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:22/0/physics_layer_0/angular_velocity = 0.0 +180:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:22/0/physics_layer_1/angular_velocity = 0.0 +181:22/0 = 0 +181:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:22/0/physics_layer_0/angular_velocity = 0.0 +181:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:22/0/physics_layer_1/angular_velocity = 0.0 +182:22/0 = 0 +182:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:22/0/physics_layer_0/angular_velocity = 0.0 +182:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:22/0/physics_layer_1/angular_velocity = 0.0 +186:22/0 = 0 +186:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:22/0/physics_layer_0/angular_velocity = 0.0 +186:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:22/0/physics_layer_1/angular_velocity = 0.0 +187:22/0 = 0 +187:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:22/0/physics_layer_0/angular_velocity = 0.0 +187:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:22/0/physics_layer_1/angular_velocity = 0.0 +188:22/0 = 0 +188:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:22/0/physics_layer_0/angular_velocity = 0.0 +188:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:22/0/physics_layer_1/angular_velocity = 0.0 +198:22/0 = 0 +198:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:22/0/physics_layer_0/angular_velocity = 0.0 +198:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:22/0/physics_layer_1/angular_velocity = 0.0 +198:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -0.706309, 8) +198:22/0/custom_data_0 = "Hit" +199:22/0 = 0 +199:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:22/0/physics_layer_0/angular_velocity = 0.0 +199:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:22/0/physics_layer_1/angular_velocity = 0.0 +199:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +199:22/0/custom_data_0 = "Hit" +200:22/0 = 0 +200:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:22/0/physics_layer_0/angular_velocity = 0.0 +200:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:22/0/physics_layer_1/angular_velocity = 0.0 +200:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 0.882886, 8, -8, 8) +200:22/0/custom_data_0 = "Hit" +202:22/0 = 0 +202:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:22/0/physics_layer_0/angular_velocity = 0.0 +202:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:22/0/physics_layer_1/angular_velocity = 0.0 +207:22/0 = 0 +207:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:22/0/physics_layer_0/angular_velocity = 0.0 +207:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:22/0/physics_layer_1/angular_velocity = 0.0 +208:22/0 = 0 +208:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:22/0/physics_layer_0/angular_velocity = 0.0 +208:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:22/0/physics_layer_1/angular_velocity = 0.0 +209:22/0 = 0 +209:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:22/0/physics_layer_0/angular_velocity = 0.0 +209:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:22/0/physics_layer_1/angular_velocity = 0.0 +210:22/0 = 0 +210:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:22/0/physics_layer_0/angular_velocity = 0.0 +210:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +210:22/0/physics_layer_1/angular_velocity = 0.0 +211:22/0 = 0 +211:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +211:22/0/physics_layer_0/angular_velocity = 0.0 +211:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +211:22/0/physics_layer_1/angular_velocity = 0.0 +212:22/0 = 0 +212:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +212:22/0/physics_layer_0/angular_velocity = 0.0 +212:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +212:22/0/physics_layer_1/angular_velocity = 0.0 +213:22/0 = 0 +213:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:22/0/physics_layer_0/angular_velocity = 0.0 +213:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:22/0/physics_layer_1/angular_velocity = 0.0 +214:22/0 = 0 +214:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:22/0/physics_layer_0/angular_velocity = 0.0 +214:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:22/0/physics_layer_1/angular_velocity = 0.0 +215:22/0 = 0 +215:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:22/0/physics_layer_0/angular_velocity = 0.0 +215:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:22/0/physics_layer_1/angular_velocity = 0.0 +219:22/0 = 0 +219:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:22/0/physics_layer_0/angular_velocity = 0.0 +219:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:22/0/physics_layer_1/angular_velocity = 0.0 +220:22/0 = 0 +220:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +220:22/0/physics_layer_0/angular_velocity = 0.0 +220:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +220:22/0/physics_layer_1/angular_velocity = 0.0 +221:22/0 = 0 +221:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +221:22/0/physics_layer_0/angular_velocity = 0.0 +221:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +221:22/0/physics_layer_1/angular_velocity = 0.0 +240:22/0 = 0 +240:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +240:22/0/physics_layer_0/angular_velocity = 0.0 +240:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +240:22/0/physics_layer_1/angular_velocity = 0.0 +241:22/0 = 0 +241:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:22/0/physics_layer_0/angular_velocity = 0.0 +241:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:22/0/physics_layer_1/angular_velocity = 0.0 +242:22/0 = 0 +242:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:22/0/physics_layer_0/angular_velocity = 0.0 +242:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:22/0/physics_layer_1/angular_velocity = 0.0 +243:22/0 = 0 +243:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:22/0/physics_layer_0/angular_velocity = 0.0 +243:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:22/0/physics_layer_1/angular_velocity = 0.0 +244:22/0 = 0 +244:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:22/0/physics_layer_0/angular_velocity = 0.0 +244:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:22/0/physics_layer_1/angular_velocity = 0.0 +247:22/0 = 0 +247:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:22/0/physics_layer_0/angular_velocity = 0.0 +247:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:22/0/physics_layer_1/angular_velocity = 0.0 +248:22/0 = 0 +248:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:22/0/physics_layer_0/angular_velocity = 0.0 +248:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:22/0/physics_layer_1/angular_velocity = 0.0 +249:22/0 = 0 +249:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:22/0/physics_layer_0/angular_velocity = 0.0 +249:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:22/0/physics_layer_1/angular_velocity = 0.0 +250:22/0 = 0 +250:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:22/0/physics_layer_0/angular_velocity = 0.0 +250:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:22/0/physics_layer_1/angular_velocity = 0.0 +251:22/0 = 0 +251:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:22/0/physics_layer_0/angular_velocity = 0.0 +251:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:22/0/physics_layer_1/angular_velocity = 0.0 +252:22/0 = 0 +252:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:22/0/physics_layer_0/angular_velocity = 0.0 +252:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:22/0/physics_layer_1/angular_velocity = 0.0 +253:22/0 = 0 +253:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:22/0/physics_layer_0/angular_velocity = 0.0 +253:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:22/0/physics_layer_1/angular_velocity = 0.0 +254:22/0 = 0 +254:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:22/0/physics_layer_0/angular_velocity = 0.0 +254:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:22/0/physics_layer_1/angular_velocity = 0.0 +255:22/0 = 0 +255:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:22/0/physics_layer_0/angular_velocity = 0.0 +255:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:22/0/physics_layer_1/angular_velocity = 0.0 +256:22/0 = 0 +256:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:22/0/physics_layer_0/angular_velocity = 0.0 +256:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:22/0/physics_layer_1/angular_velocity = 0.0 +259:22/0 = 0 +259:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:22/0/physics_layer_0/angular_velocity = 0.0 +259:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:22/0/physics_layer_1/angular_velocity = 0.0 +260:22/0 = 0 +260:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:22/0/physics_layer_0/angular_velocity = 0.0 +260:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:22/0/physics_layer_1/angular_velocity = 0.0 +261:22/0 = 0 +261:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:22/0/physics_layer_0/angular_velocity = 0.0 +261:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:22/0/physics_layer_1/angular_velocity = 0.0 +262:22/0 = 0 +262:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +262:22/0/physics_layer_0/angular_velocity = 0.0 +262:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +262:22/0/physics_layer_1/angular_velocity = 0.0 +263:22/0 = 0 +263:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +263:22/0/physics_layer_0/angular_velocity = 0.0 +263:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +263:22/0/physics_layer_1/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0 +4:23/0 = 0 +4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_1/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0 +12:23/0 = 0 +12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_1/angular_velocity = 0.0 +13:23/0 = 0 +13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_1/angular_velocity = 0.0 +14:23/0 = 0 +14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_1/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0 +21:23/0 = 0 +21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_1/angular_velocity = 0.0 +22:23/0 = 0 +22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_1/angular_velocity = 0.0 +23:23/0 = 0 +23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_1/angular_velocity = 0.0 +24:23/0 = 0 +24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_1/angular_velocity = 0.0 +25:23/0 = 0 +25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_1/angular_velocity = 0.0 +26:23/0 = 0 +26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0 +30:23/0 = 0 +30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:23/0/physics_layer_0/angular_velocity = 0.0 +30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:23/0/physics_layer_1/angular_velocity = 0.0 +31:23/0 = 0 +31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:23/0/physics_layer_0/angular_velocity = 0.0 +31:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:23/0/physics_layer_1/angular_velocity = 0.0 +32:23/0 = 0 +32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_0/angular_velocity = 0.0 +32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_1/angular_velocity = 0.0 +33:23/0 = 0 +33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_0/angular_velocity = 0.0 +33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_1/angular_velocity = 0.0 +34:23/0 = 0 +34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_0/angular_velocity = 0.0 +34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_1/angular_velocity = 0.0 +35:23/0 = 0 +35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_0/angular_velocity = 0.0 +35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_1/angular_velocity = 0.0 +39:23/0 = 0 +39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:23/0/physics_layer_0/angular_velocity = 0.0 +39:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:23/0/physics_layer_1/angular_velocity = 0.0 +40:23/0 = 0 +40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:23/0/physics_layer_0/angular_velocity = 0.0 +40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:23/0/physics_layer_1/angular_velocity = 0.0 +41:23/0 = 0 +41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:23/0/physics_layer_0/angular_velocity = 0.0 +41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:23/0/physics_layer_1/angular_velocity = 0.0 +42:23/0 = 0 +42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:23/0/physics_layer_0/angular_velocity = 0.0 +42:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:23/0/physics_layer_1/angular_velocity = 0.0 +43:23/0 = 0 +43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:23/0/physics_layer_0/angular_velocity = 0.0 +43:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:23/0/physics_layer_1/angular_velocity = 0.0 +44:23/0 = 0 +44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:23/0/physics_layer_0/angular_velocity = 0.0 +44:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:23/0/physics_layer_1/angular_velocity = 0.0 +45:23/0 = 0 +45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:23/0/physics_layer_0/angular_velocity = 0.0 +45:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:23/0/physics_layer_1/angular_velocity = 0.0 +46:23/0 = 0 +46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:23/0/physics_layer_0/angular_velocity = 0.0 +46:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:23/0/physics_layer_1/angular_velocity = 0.0 +47:23/0 = 0 +47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:23/0/physics_layer_0/angular_velocity = 0.0 +47:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:23/0/physics_layer_1/angular_velocity = 0.0 +51:23/0 = 0 +51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:23/0/physics_layer_0/angular_velocity = 0.0 +51:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:23/0/physics_layer_1/angular_velocity = 0.0 +52:23/0 = 0 +52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:23/0/physics_layer_0/angular_velocity = 0.0 +52:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:23/0/physics_layer_1/angular_velocity = 0.0 +53:23/0 = 0 +53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:23/0/physics_layer_0/angular_velocity = 0.0 +53:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:23/0/physics_layer_1/angular_velocity = 0.0 +60:23/0 = 0 +60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:23/0/physics_layer_0/angular_velocity = 0.0 +60:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:23/0/physics_layer_1/angular_velocity = 0.0 +61:23/0 = 0 +61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:23/0/physics_layer_0/angular_velocity = 0.0 +61:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:23/0/physics_layer_1/angular_velocity = 0.0 +62:23/0 = 0 +62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:23/0/physics_layer_0/angular_velocity = 0.0 +62:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:23/0/physics_layer_1/angular_velocity = 0.0 +63:23/0 = 0 +63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:23/0/physics_layer_0/angular_velocity = 0.0 +63:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:23/0/physics_layer_1/angular_velocity = 0.0 +64:23/0 = 0 +64:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:23/0/physics_layer_0/angular_velocity = 0.0 +64:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:23/0/physics_layer_1/angular_velocity = 0.0 +65:23/0 = 0 +65:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:23/0/physics_layer_0/angular_velocity = 0.0 +65:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:23/0/physics_layer_1/angular_velocity = 0.0 +69:23/0 = 0 +69:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:23/0/physics_layer_0/angular_velocity = 0.0 +69:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:23/0/physics_layer_1/angular_velocity = 0.0 +70:23/0 = 0 +70:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:23/0/physics_layer_0/angular_velocity = 0.0 +70:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:23/0/physics_layer_1/angular_velocity = 0.0 +71:23/0 = 0 +71:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:23/0/physics_layer_0/angular_velocity = 0.0 +71:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:23/0/physics_layer_1/angular_velocity = 0.0 +72:23/0 = 0 +72:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:23/0/physics_layer_0/angular_velocity = 0.0 +72:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:23/0/physics_layer_1/angular_velocity = 0.0 +73:23/0 = 0 +73:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:23/0/physics_layer_0/angular_velocity = 0.0 +73:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:23/0/physics_layer_1/angular_velocity = 0.0 +74:23/0 = 0 +74:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:23/0/physics_layer_0/angular_velocity = 0.0 +74:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:23/0/physics_layer_1/angular_velocity = 0.0 +78:23/0 = 0 +78:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:23/0/physics_layer_0/angular_velocity = 0.0 +78:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:23/0/physics_layer_1/angular_velocity = 0.0 +79:23/0 = 0 +79:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:23/0/physics_layer_0/angular_velocity = 0.0 +79:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:23/0/physics_layer_1/angular_velocity = 0.0 +80:23/0 = 0 +80:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:23/0/physics_layer_0/angular_velocity = 0.0 +80:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:23/0/physics_layer_1/angular_velocity = 0.0 +81:23/0 = 0 +81:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:23/0/physics_layer_0/angular_velocity = 0.0 +81:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:23/0/physics_layer_1/angular_velocity = 0.0 +82:23/0 = 0 +82:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:23/0/physics_layer_0/angular_velocity = 0.0 +82:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:23/0/physics_layer_1/angular_velocity = 0.0 +83:23/0 = 0 +83:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:23/0/physics_layer_0/angular_velocity = 0.0 +83:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:23/0/physics_layer_1/angular_velocity = 0.0 +87:23/0 = 0 +87:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:23/0/physics_layer_0/angular_velocity = 0.0 +87:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:23/0/physics_layer_1/angular_velocity = 0.0 +88:23/0 = 0 +88:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:23/0/physics_layer_0/angular_velocity = 0.0 +88:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:23/0/physics_layer_1/angular_velocity = 0.0 +89:23/0 = 0 +89:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:23/0/physics_layer_0/angular_velocity = 0.0 +89:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:23/0/physics_layer_1/angular_velocity = 0.0 +90:23/0 = 0 +90:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:23/0/physics_layer_0/angular_velocity = 0.0 +90:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:23/0/physics_layer_1/angular_velocity = 0.0 +91:23/0 = 0 +91:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:23/0/physics_layer_0/angular_velocity = 0.0 +91:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:23/0/physics_layer_1/angular_velocity = 0.0 +92:23/0 = 0 +92:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:23/0/physics_layer_0/angular_velocity = 0.0 +92:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:23/0/physics_layer_1/angular_velocity = 0.0 +93:23/0 = 0 +93:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:23/0/physics_layer_0/angular_velocity = 0.0 +93:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:23/0/physics_layer_1/angular_velocity = 0.0 +94:23/0 = 0 +94:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:23/0/physics_layer_0/angular_velocity = 0.0 +94:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:23/0/physics_layer_1/angular_velocity = 0.0 +95:23/0 = 0 +95:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:23/0/physics_layer_0/angular_velocity = 0.0 +95:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:23/0/physics_layer_1/angular_velocity = 0.0 +96:23/0 = 0 +96:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:23/0/physics_layer_0/angular_velocity = 0.0 +96:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:23/0/physics_layer_1/angular_velocity = 0.0 +97:23/0 = 0 +97:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:23/0/physics_layer_0/angular_velocity = 0.0 +97:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:23/0/physics_layer_1/angular_velocity = 0.0 +98:23/0 = 0 +98:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:23/0/physics_layer_0/angular_velocity = 0.0 +98:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:23/0/physics_layer_1/angular_velocity = 0.0 +99:23/0 = 0 +99:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:23/0/physics_layer_0/angular_velocity = 0.0 +99:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:23/0/physics_layer_1/angular_velocity = 0.0 +100:23/0 = 0 +100:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:23/0/physics_layer_0/angular_velocity = 0.0 +100:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:23/0/physics_layer_1/angular_velocity = 0.0 +101:23/0 = 0 +101:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:23/0/physics_layer_0/angular_velocity = 0.0 +101:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:23/0/physics_layer_1/angular_velocity = 0.0 +102:23/0 = 0 +102:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:23/0/physics_layer_0/angular_velocity = 0.0 +102:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:23/0/physics_layer_1/angular_velocity = 0.0 +103:23/0 = 0 +103:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:23/0/physics_layer_0/angular_velocity = 0.0 +103:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:23/0/physics_layer_1/angular_velocity = 0.0 +104:23/0 = 0 +104:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:23/0/physics_layer_0/angular_velocity = 0.0 +104:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:23/0/physics_layer_1/angular_velocity = 0.0 +105:23/0 = 0 +105:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:23/0/physics_layer_0/angular_velocity = 0.0 +105:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:23/0/physics_layer_1/angular_velocity = 0.0 +106:23/0 = 0 +106:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:23/0/physics_layer_0/angular_velocity = 0.0 +106:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:23/0/physics_layer_1/angular_velocity = 0.0 +107:23/0 = 0 +107:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:23/0/physics_layer_0/angular_velocity = 0.0 +107:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:23/0/physics_layer_1/angular_velocity = 0.0 +108:23/0 = 0 +108:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:23/0/physics_layer_0/angular_velocity = 0.0 +108:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:23/0/physics_layer_1/angular_velocity = 0.0 +109:23/0 = 0 +109:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:23/0/physics_layer_0/angular_velocity = 0.0 +109:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:23/0/physics_layer_1/angular_velocity = 0.0 +110:23/0 = 0 +110:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:23/0/physics_layer_0/angular_velocity = 0.0 +110:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:23/0/physics_layer_1/angular_velocity = 0.0 +111:23/0 = 0 +111:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:23/0/physics_layer_0/angular_velocity = 0.0 +111:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:23/0/physics_layer_1/angular_velocity = 0.0 +112:23/0 = 0 +112:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:23/0/physics_layer_0/angular_velocity = 0.0 +112:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:23/0/physics_layer_1/angular_velocity = 0.0 +113:23/0 = 0 +113:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:23/0/physics_layer_0/angular_velocity = 0.0 +113:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:23/0/physics_layer_1/angular_velocity = 0.0 +114:23/0 = 0 +114:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:23/0/physics_layer_0/angular_velocity = 0.0 +114:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:23/0/physics_layer_1/angular_velocity = 0.0 +115:23/0 = 0 +115:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:23/0/physics_layer_0/angular_velocity = 0.0 +115:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:23/0/physics_layer_1/angular_velocity = 0.0 +116:23/0 = 0 +116:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:23/0/physics_layer_0/angular_velocity = 0.0 +116:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:23/0/physics_layer_1/angular_velocity = 0.0 +123:23/0 = 0 +123:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:23/0/physics_layer_0/angular_velocity = 0.0 +123:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +123:23/0/physics_layer_1/angular_velocity = 0.0 +124:23/0 = 0 +124:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:23/0/physics_layer_0/angular_velocity = 0.0 +124:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +124:23/0/physics_layer_1/angular_velocity = 0.0 +125:23/0 = 0 +125:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:23/0/physics_layer_0/angular_velocity = 0.0 +125:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +125:23/0/physics_layer_1/angular_velocity = 0.0 +144:23/0 = 0 +144:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:23/0/physics_layer_0/angular_velocity = 0.0 +144:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:23/0/physics_layer_1/angular_velocity = 0.0 +145:23/0 = 0 +145:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:23/0/physics_layer_0/angular_velocity = 0.0 +145:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:23/0/physics_layer_1/angular_velocity = 0.0 +146:23/0 = 0 +146:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:23/0/physics_layer_0/angular_velocity = 0.0 +146:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:23/0/physics_layer_1/angular_velocity = 0.0 +147:23/0 = 0 +147:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:23/0/physics_layer_0/angular_velocity = 0.0 +147:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:23/0/physics_layer_1/angular_velocity = 0.0 +148:23/0 = 0 +148:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:23/0/physics_layer_0/angular_velocity = 0.0 +148:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:23/0/physics_layer_1/angular_velocity = 0.0 +149:23/0 = 0 +149:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:23/0/physics_layer_0/angular_velocity = 0.0 +149:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:23/0/physics_layer_1/angular_velocity = 0.0 +153:23/0 = 0 +153:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:23/0/physics_layer_0/angular_velocity = 0.0 +153:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:23/0/physics_layer_1/angular_velocity = 0.0 +154:23/0 = 0 +154:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:23/0/physics_layer_0/angular_velocity = 0.0 +154:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:23/0/physics_layer_1/angular_velocity = 0.0 +155:23/0 = 0 +155:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:23/0/physics_layer_0/angular_velocity = 0.0 +155:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:23/0/physics_layer_1/angular_velocity = 0.0 +171:23/0 = 0 +171:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:23/0/physics_layer_0/angular_velocity = 0.0 +171:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:23/0/physics_layer_1/angular_velocity = 0.0 +172:23/0 = 0 +172:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:23/0/physics_layer_0/angular_velocity = 0.0 +172:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:23/0/physics_layer_1/angular_velocity = 0.0 +173:23/0 = 0 +173:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:23/0/physics_layer_0/angular_velocity = 0.0 +173:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:23/0/physics_layer_1/angular_velocity = 0.0 +175:23/0 = 0 +175:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:23/0/physics_layer_0/angular_velocity = 0.0 +175:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:23/0/physics_layer_1/angular_velocity = 0.0 +176:23/0 = 0 +176:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:23/0/physics_layer_0/angular_velocity = 0.0 +176:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:23/0/physics_layer_1/angular_velocity = 0.0 +180:23/0 = 0 +180:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:23/0/physics_layer_0/angular_velocity = 0.0 +180:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:23/0/physics_layer_1/angular_velocity = 0.0 +181:23/0 = 0 +181:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:23/0/physics_layer_0/angular_velocity = 0.0 +181:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:23/0/physics_layer_1/angular_velocity = 0.0 +182:23/0 = 0 +182:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:23/0/physics_layer_0/angular_velocity = 0.0 +182:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:23/0/physics_layer_1/angular_velocity = 0.0 +186:23/0 = 0 +186:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:23/0/physics_layer_0/angular_velocity = 0.0 +186:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:23/0/physics_layer_1/angular_velocity = 0.0 +187:23/0 = 0 +187:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:23/0/physics_layer_0/angular_velocity = 0.0 +187:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:23/0/physics_layer_1/angular_velocity = 0.0 +188:23/0 = 0 +188:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:23/0/physics_layer_0/angular_velocity = 0.0 +188:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:23/0/physics_layer_1/angular_velocity = 0.0 +198:23/0 = 0 +198:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:23/0/physics_layer_0/angular_velocity = 0.0 +198:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:23/0/physics_layer_1/angular_velocity = 0.0 +198:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.264866, -8, 8, -8, 8, 8, -8, 8) +198:23/0/custom_data_0 = "Hit" +199:23/0 = 0 +199:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:23/0/physics_layer_0/angular_velocity = 0.0 +199:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:23/0/physics_layer_1/angular_velocity = 0.0 +199:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +199:23/0/custom_data_0 = "Hit" +200:23/0 = 0 +200:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:23/0/physics_layer_0/angular_velocity = 0.0 +200:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:23/0/physics_layer_1/angular_velocity = 0.0 +200:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 0.706308, -8, 8, 8, -8, 8) +200:23/0/custom_data_0 = "Hit" +207:23/0 = 0 +207:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:23/0/physics_layer_0/angular_velocity = 0.0 +207:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:23/0/physics_layer_1/angular_velocity = 0.0 +208:23/0 = 0 +208:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:23/0/physics_layer_0/angular_velocity = 0.0 +208:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:23/0/physics_layer_1/angular_velocity = 0.0 +209:23/0 = 0 +209:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:23/0/physics_layer_0/angular_velocity = 0.0 +209:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:23/0/physics_layer_1/angular_velocity = 0.0 +210:23/0 = 0 +210:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:23/0/physics_layer_0/angular_velocity = 0.0 +210:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +210:23/0/physics_layer_1/angular_velocity = 0.0 +211:23/0 = 0 +211:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +211:23/0/physics_layer_0/angular_velocity = 0.0 +211:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +211:23/0/physics_layer_1/angular_velocity = 0.0 +212:23/0 = 0 +212:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +212:23/0/physics_layer_0/angular_velocity = 0.0 +212:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +212:23/0/physics_layer_1/angular_velocity = 0.0 +213:23/0 = 0 +213:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:23/0/physics_layer_0/angular_velocity = 0.0 +213:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:23/0/physics_layer_1/angular_velocity = 0.0 +214:23/0 = 0 +214:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:23/0/physics_layer_0/angular_velocity = 0.0 +214:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:23/0/physics_layer_1/angular_velocity = 0.0 +215:23/0 = 0 +215:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:23/0/physics_layer_0/angular_velocity = 0.0 +215:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:23/0/physics_layer_1/angular_velocity = 0.0 +240:23/0 = 0 +240:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +240:23/0/physics_layer_0/angular_velocity = 0.0 +240:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +240:23/0/physics_layer_1/angular_velocity = 0.0 +241:23/0 = 0 +241:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:23/0/physics_layer_0/angular_velocity = 0.0 +241:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:23/0/physics_layer_1/angular_velocity = 0.0 +242:23/0 = 0 +242:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:23/0/physics_layer_0/angular_velocity = 0.0 +242:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:23/0/physics_layer_1/angular_velocity = 0.0 +243:23/0 = 0 +243:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:23/0/physics_layer_0/angular_velocity = 0.0 +243:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:23/0/physics_layer_1/angular_velocity = 0.0 +244:23/0 = 0 +244:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:23/0/physics_layer_0/angular_velocity = 0.0 +244:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:23/0/physics_layer_1/angular_velocity = 0.0 +247:23/0 = 0 +247:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:23/0/physics_layer_0/angular_velocity = 0.0 +247:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:23/0/physics_layer_1/angular_velocity = 0.0 +248:23/0 = 0 +248:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:23/0/physics_layer_0/angular_velocity = 0.0 +248:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:23/0/physics_layer_1/angular_velocity = 0.0 +249:23/0 = 0 +249:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:23/0/physics_layer_0/angular_velocity = 0.0 +249:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:23/0/physics_layer_1/angular_velocity = 0.0 +250:23/0 = 0 +250:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:23/0/physics_layer_0/angular_velocity = 0.0 +250:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:23/0/physics_layer_1/angular_velocity = 0.0 +251:23/0 = 0 +251:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:23/0/physics_layer_0/angular_velocity = 0.0 +251:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:23/0/physics_layer_1/angular_velocity = 0.0 +252:23/0 = 0 +252:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:23/0/physics_layer_0/angular_velocity = 0.0 +252:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:23/0/physics_layer_1/angular_velocity = 0.0 +253:23/0 = 0 +253:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:23/0/physics_layer_0/angular_velocity = 0.0 +253:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:23/0/physics_layer_1/angular_velocity = 0.0 +254:23/0 = 0 +254:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:23/0/physics_layer_0/angular_velocity = 0.0 +254:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:23/0/physics_layer_1/angular_velocity = 0.0 +255:23/0 = 0 +255:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:23/0/physics_layer_0/angular_velocity = 0.0 +255:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:23/0/physics_layer_1/angular_velocity = 0.0 +256:23/0 = 0 +256:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:23/0/physics_layer_0/angular_velocity = 0.0 +256:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:23/0/physics_layer_1/angular_velocity = 0.0 +259:23/0 = 0 +259:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:23/0/physics_layer_0/angular_velocity = 0.0 +259:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:23/0/physics_layer_1/angular_velocity = 0.0 +260:23/0 = 0 +260:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:23/0/physics_layer_0/angular_velocity = 0.0 +260:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:23/0/physics_layer_1/angular_velocity = 0.0 +261:23/0 = 0 +261:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:23/0/physics_layer_0/angular_velocity = 0.0 +261:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:23/0/physics_layer_1/angular_velocity = 0.0 +262:23/0 = 0 +262:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +262:23/0/physics_layer_0/angular_velocity = 0.0 +262:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +262:23/0/physics_layer_1/angular_velocity = 0.0 +263:23/0 = 0 +263:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +263:23/0/physics_layer_0/angular_velocity = 0.0 +263:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +263:23/0/physics_layer_1/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0 +1:24/0 = 0 +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0 +4:24/0 = 0 +4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_1/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0 +6:24/0 = 0 +6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_1/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0 +8:24/0 = 0 +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0 +9:24/0 = 0 +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0 +10:24/0 = 0 +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0 +11:24/0 = 0 +11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_1/angular_velocity = 0.0 +12:24/0 = 0 +12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_1/angular_velocity = 0.0 +13:24/0 = 0 +13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_1/angular_velocity = 0.0 +14:24/0 = 0 +14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_1/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0 +21:24/0 = 0 +21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_1/angular_velocity = 0.0 +22:24/0 = 0 +22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_1/angular_velocity = 0.0 +23:24/0 = 0 +23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_1/angular_velocity = 0.0 +24:24/0 = 0 +24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0 +25:24/0 = 0 +25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_1/angular_velocity = 0.0 +26:24/0 = 0 +26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_1/angular_velocity = 0.0 +30:24/0 = 0 +30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_1/angular_velocity = 0.0 +31:24/0 = 0 +31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:24/0/physics_layer_0/angular_velocity = 0.0 +31:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:24/0/physics_layer_1/angular_velocity = 0.0 +32:24/0 = 0 +32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_0/angular_velocity = 0.0 +32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_1/angular_velocity = 0.0 +33:24/0 = 0 +33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_0/angular_velocity = 0.0 +33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_1/angular_velocity = 0.0 +34:24/0 = 0 +34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_0/angular_velocity = 0.0 +34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_1/angular_velocity = 0.0 +35:24/0 = 0 +35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_0/angular_velocity = 0.0 +35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_1/angular_velocity = 0.0 +45:24/0 = 0 +45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:24/0/physics_layer_0/angular_velocity = 0.0 +45:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:24/0/physics_layer_1/angular_velocity = 0.0 +46:24/0 = 0 +46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:24/0/physics_layer_0/angular_velocity = 0.0 +46:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:24/0/physics_layer_1/angular_velocity = 0.0 +47:24/0 = 0 +47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:24/0/physics_layer_0/angular_velocity = 0.0 +47:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:24/0/physics_layer_1/angular_velocity = 0.0 +48:24/0 = 0 +48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:24/0/physics_layer_0/angular_velocity = 0.0 +48:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:24/0/physics_layer_1/angular_velocity = 0.0 +49:24/0 = 0 +49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:24/0/physics_layer_0/angular_velocity = 0.0 +49:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:24/0/physics_layer_1/angular_velocity = 0.0 +50:24/0 = 0 +50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:24/0/physics_layer_0/angular_velocity = 0.0 +50:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:24/0/physics_layer_1/angular_velocity = 0.0 +51:24/0 = 0 +51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:24/0/physics_layer_0/angular_velocity = 0.0 +51:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:24/0/physics_layer_1/angular_velocity = 0.0 +52:24/0 = 0 +52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:24/0/physics_layer_0/angular_velocity = 0.0 +52:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:24/0/physics_layer_1/angular_velocity = 0.0 +53:24/0 = 0 +53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:24/0/physics_layer_0/angular_velocity = 0.0 +53:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:24/0/physics_layer_1/angular_velocity = 0.0 +54:24/0 = 0 +54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:24/0/physics_layer_0/angular_velocity = 0.0 +54:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:24/0/physics_layer_1/angular_velocity = 0.0 +55:24/0 = 0 +55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:24/0/physics_layer_0/angular_velocity = 0.0 +55:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:24/0/physics_layer_1/angular_velocity = 0.0 +56:24/0 = 0 +56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:24/0/physics_layer_0/angular_velocity = 0.0 +56:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:24/0/physics_layer_1/angular_velocity = 0.0 +57:24/0 = 0 +57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:24/0/physics_layer_0/angular_velocity = 0.0 +57:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:24/0/physics_layer_1/angular_velocity = 0.0 +58:24/0 = 0 +58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:24/0/physics_layer_0/angular_velocity = 0.0 +58:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:24/0/physics_layer_1/angular_velocity = 0.0 +59:24/0 = 0 +59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:24/0/physics_layer_0/angular_velocity = 0.0 +59:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:24/0/physics_layer_1/angular_velocity = 0.0 +60:24/0 = 0 +60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:24/0/physics_layer_0/angular_velocity = 0.0 +60:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:24/0/physics_layer_1/angular_velocity = 0.0 +61:24/0 = 0 +61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:24/0/physics_layer_0/angular_velocity = 0.0 +61:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:24/0/physics_layer_1/angular_velocity = 0.0 +62:24/0 = 0 +62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:24/0/physics_layer_0/angular_velocity = 0.0 +62:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:24/0/physics_layer_1/angular_velocity = 0.0 +63:24/0 = 0 +63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:24/0/physics_layer_0/angular_velocity = 0.0 +63:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:24/0/physics_layer_1/angular_velocity = 0.0 +64:24/0 = 0 +64:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:24/0/physics_layer_0/angular_velocity = 0.0 +64:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:24/0/physics_layer_1/angular_velocity = 0.0 +65:24/0 = 0 +65:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:24/0/physics_layer_0/angular_velocity = 0.0 +65:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:24/0/physics_layer_1/angular_velocity = 0.0 +69:24/0 = 0 +69:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:24/0/physics_layer_0/angular_velocity = 0.0 +69:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:24/0/physics_layer_1/angular_velocity = 0.0 +70:24/0 = 0 +70:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:24/0/physics_layer_0/angular_velocity = 0.0 +70:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:24/0/physics_layer_1/angular_velocity = 0.0 +71:24/0 = 0 +71:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:24/0/physics_layer_0/angular_velocity = 0.0 +71:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:24/0/physics_layer_1/angular_velocity = 0.0 +72:24/0 = 0 +72:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:24/0/physics_layer_0/angular_velocity = 0.0 +72:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:24/0/physics_layer_1/angular_velocity = 0.0 +73:24/0 = 0 +73:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:24/0/physics_layer_0/angular_velocity = 0.0 +73:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:24/0/physics_layer_1/angular_velocity = 0.0 +74:24/0 = 0 +74:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:24/0/physics_layer_0/angular_velocity = 0.0 +74:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:24/0/physics_layer_1/angular_velocity = 0.0 +78:24/0 = 0 +78:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:24/0/physics_layer_0/angular_velocity = 0.0 +78:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:24/0/physics_layer_1/angular_velocity = 0.0 +79:24/0 = 0 +79:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:24/0/physics_layer_0/angular_velocity = 0.0 +79:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:24/0/physics_layer_1/angular_velocity = 0.0 +80:24/0 = 0 +80:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:24/0/physics_layer_0/angular_velocity = 0.0 +80:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:24/0/physics_layer_1/angular_velocity = 0.0 +81:24/0 = 0 +81:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:24/0/physics_layer_0/angular_velocity = 0.0 +81:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:24/0/physics_layer_1/angular_velocity = 0.0 +82:24/0 = 0 +82:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:24/0/physics_layer_0/angular_velocity = 0.0 +82:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:24/0/physics_layer_1/angular_velocity = 0.0 +83:24/0 = 0 +83:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:24/0/physics_layer_0/angular_velocity = 0.0 +83:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:24/0/physics_layer_1/angular_velocity = 0.0 +93:24/0 = 0 +93:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:24/0/physics_layer_0/angular_velocity = 0.0 +93:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:24/0/physics_layer_1/angular_velocity = 0.0 +94:24/0 = 0 +94:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:24/0/physics_layer_0/angular_velocity = 0.0 +94:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:24/0/physics_layer_1/angular_velocity = 0.0 +95:24/0 = 0 +95:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:24/0/physics_layer_0/angular_velocity = 0.0 +95:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:24/0/physics_layer_1/angular_velocity = 0.0 +96:24/0 = 0 +96:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:24/0/physics_layer_0/angular_velocity = 0.0 +96:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:24/0/physics_layer_1/angular_velocity = 0.0 +97:24/0 = 0 +97:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:24/0/physics_layer_0/angular_velocity = 0.0 +97:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:24/0/physics_layer_1/angular_velocity = 0.0 +98:24/0 = 0 +98:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:24/0/physics_layer_0/angular_velocity = 0.0 +98:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:24/0/physics_layer_1/angular_velocity = 0.0 +99:24/0 = 0 +99:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:24/0/physics_layer_0/angular_velocity = 0.0 +99:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:24/0/physics_layer_1/angular_velocity = 0.0 +100:24/0 = 0 +100:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:24/0/physics_layer_0/angular_velocity = 0.0 +100:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:24/0/physics_layer_1/angular_velocity = 0.0 +101:24/0 = 0 +101:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:24/0/physics_layer_0/angular_velocity = 0.0 +101:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:24/0/physics_layer_1/angular_velocity = 0.0 +102:24/0 = 0 +102:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:24/0/physics_layer_0/angular_velocity = 0.0 +102:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:24/0/physics_layer_1/angular_velocity = 0.0 +103:24/0 = 0 +103:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:24/0/physics_layer_0/angular_velocity = 0.0 +103:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:24/0/physics_layer_1/angular_velocity = 0.0 +104:24/0 = 0 +104:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:24/0/physics_layer_0/angular_velocity = 0.0 +104:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:24/0/physics_layer_1/angular_velocity = 0.0 +105:24/0 = 0 +105:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:24/0/physics_layer_0/angular_velocity = 0.0 +105:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:24/0/physics_layer_1/angular_velocity = 0.0 +106:24/0 = 0 +106:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:24/0/physics_layer_0/angular_velocity = 0.0 +106:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:24/0/physics_layer_1/angular_velocity = 0.0 +107:24/0 = 0 +107:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:24/0/physics_layer_0/angular_velocity = 0.0 +107:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:24/0/physics_layer_1/angular_velocity = 0.0 +108:24/0 = 0 +108:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:24/0/physics_layer_0/angular_velocity = 0.0 +108:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:24/0/physics_layer_1/angular_velocity = 0.0 +109:24/0 = 0 +109:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:24/0/physics_layer_0/angular_velocity = 0.0 +109:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:24/0/physics_layer_1/angular_velocity = 0.0 +110:24/0 = 0 +110:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:24/0/physics_layer_0/angular_velocity = 0.0 +110:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:24/0/physics_layer_1/angular_velocity = 0.0 +111:24/0 = 0 +111:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:24/0/physics_layer_0/angular_velocity = 0.0 +111:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:24/0/physics_layer_1/angular_velocity = 0.0 +112:24/0 = 0 +112:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:24/0/physics_layer_0/angular_velocity = 0.0 +112:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:24/0/physics_layer_1/angular_velocity = 0.0 +113:24/0 = 0 +113:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:24/0/physics_layer_0/angular_velocity = 0.0 +113:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:24/0/physics_layer_1/angular_velocity = 0.0 +114:24/0 = 0 +114:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:24/0/physics_layer_0/angular_velocity = 0.0 +114:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:24/0/physics_layer_1/angular_velocity = 0.0 +115:24/0 = 0 +115:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:24/0/physics_layer_0/angular_velocity = 0.0 +115:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:24/0/physics_layer_1/angular_velocity = 0.0 +116:24/0 = 0 +116:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:24/0/physics_layer_0/angular_velocity = 0.0 +116:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:24/0/physics_layer_1/angular_velocity = 0.0 +123:24/0 = 0 +123:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:24/0/physics_layer_0/angular_velocity = 0.0 +123:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +123:24/0/physics_layer_1/angular_velocity = 0.0 +124:24/0 = 0 +124:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:24/0/physics_layer_0/angular_velocity = 0.0 +124:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +124:24/0/physics_layer_1/angular_velocity = 0.0 +125:24/0 = 0 +125:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:24/0/physics_layer_0/angular_velocity = 0.0 +125:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +125:24/0/physics_layer_1/angular_velocity = 0.0 +147:24/0 = 0 +147:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:24/0/physics_layer_0/angular_velocity = 0.0 +147:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:24/0/physics_layer_1/angular_velocity = 0.0 +148:24/0 = 0 +148:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:24/0/physics_layer_0/angular_velocity = 0.0 +148:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:24/0/physics_layer_1/angular_velocity = 0.0 +149:24/0 = 0 +149:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:24/0/physics_layer_0/angular_velocity = 0.0 +149:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:24/0/physics_layer_1/angular_velocity = 0.0 +150:24/0 = 0 +150:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:24/0/physics_layer_0/angular_velocity = 0.0 +150:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:24/0/physics_layer_1/angular_velocity = 0.0 +151:24/0 = 0 +151:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:24/0/physics_layer_0/angular_velocity = 0.0 +151:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:24/0/physics_layer_1/angular_velocity = 0.0 +152:24/0 = 0 +152:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:24/0/physics_layer_0/angular_velocity = 0.0 +152:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:24/0/physics_layer_1/angular_velocity = 0.0 +153:24/0 = 0 +153:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:24/0/physics_layer_0/angular_velocity = 0.0 +153:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:24/0/physics_layer_1/angular_velocity = 0.0 +154:24/0 = 0 +154:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:24/0/physics_layer_0/angular_velocity = 0.0 +154:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:24/0/physics_layer_1/angular_velocity = 0.0 +155:24/0 = 0 +155:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:24/0/physics_layer_0/angular_velocity = 0.0 +155:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:24/0/physics_layer_1/angular_velocity = 0.0 +156:24/0 = 0 +156:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:24/0/physics_layer_0/angular_velocity = 0.0 +156:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:24/0/physics_layer_1/angular_velocity = 0.0 +157:24/0 = 0 +157:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:24/0/physics_layer_0/angular_velocity = 0.0 +157:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:24/0/physics_layer_1/angular_velocity = 0.0 +158:24/0 = 0 +158:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:24/0/physics_layer_0/angular_velocity = 0.0 +158:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:24/0/physics_layer_1/angular_velocity = 0.0 +159:24/0 = 0 +159:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:24/0/physics_layer_0/angular_velocity = 0.0 +159:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:24/0/physics_layer_1/angular_velocity = 0.0 +160:24/0 = 0 +160:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:24/0/physics_layer_0/angular_velocity = 0.0 +160:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:24/0/physics_layer_1/angular_velocity = 0.0 +161:24/0 = 0 +161:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:24/0/physics_layer_0/angular_velocity = 0.0 +161:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:24/0/physics_layer_1/angular_velocity = 0.0 +163:24/0 = 0 +163:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:24/0/physics_layer_0/angular_velocity = 0.0 +163:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:24/0/physics_layer_1/angular_velocity = 0.0 +184:24/0 = 0 +184:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:24/0/physics_layer_0/angular_velocity = 0.0 +184:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:24/0/physics_layer_1/angular_velocity = 0.0 +186:24/0 = 0 +186:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:24/0/physics_layer_0/angular_velocity = 0.0 +186:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:24/0/physics_layer_1/angular_velocity = 0.0 +187:24/0 = 0 +187:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:24/0/physics_layer_0/angular_velocity = 0.0 +187:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:24/0/physics_layer_1/angular_velocity = 0.0 +188:24/0 = 0 +188:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:24/0/physics_layer_0/angular_velocity = 0.0 +188:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:24/0/physics_layer_1/angular_velocity = 0.0 +190:24/0 = 0 +190:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:24/0/physics_layer_0/angular_velocity = 0.0 +190:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:24/0/physics_layer_1/angular_velocity = 0.0 +198:24/0 = 0 +198:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:24/0/physics_layer_0/angular_velocity = 0.0 +198:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:24/0/physics_layer_1/angular_velocity = 0.0 +198:24/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +198:24/0/custom_data_0 = "Hit" +199:24/0 = 0 +199:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:24/0/physics_layer_0/angular_velocity = 0.0 +199:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:24/0/physics_layer_1/angular_velocity = 0.0 +199:24/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +199:24/0/custom_data_0 = "Hit" +200:24/0 = 0 +200:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:24/0/physics_layer_0/angular_velocity = 0.0 +200:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:24/0/physics_layer_1/angular_velocity = 0.0 +200:24/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +200:24/0/custom_data_0 = "Hit" +241:24/0 = 0 +241:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:24/0/physics_layer_0/angular_velocity = 0.0 +241:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:24/0/physics_layer_1/angular_velocity = 0.0 +242:24/0 = 0 +242:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:24/0/physics_layer_0/angular_velocity = 0.0 +242:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:24/0/physics_layer_1/angular_velocity = 0.0 +243:24/0 = 0 +243:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:24/0/physics_layer_0/angular_velocity = 0.0 +243:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:24/0/physics_layer_1/angular_velocity = 0.0 +244:24/0 = 0 +244:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:24/0/physics_layer_0/angular_velocity = 0.0 +244:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:24/0/physics_layer_1/angular_velocity = 0.0 +247:24/0 = 0 +247:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:24/0/physics_layer_0/angular_velocity = 0.0 +247:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:24/0/physics_layer_1/angular_velocity = 0.0 +248:24/0 = 0 +248:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:24/0/physics_layer_0/angular_velocity = 0.0 +248:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:24/0/physics_layer_1/angular_velocity = 0.0 +249:24/0 = 0 +249:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:24/0/physics_layer_0/angular_velocity = 0.0 +249:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:24/0/physics_layer_1/angular_velocity = 0.0 +250:24/0 = 0 +250:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:24/0/physics_layer_0/angular_velocity = 0.0 +250:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:24/0/physics_layer_1/angular_velocity = 0.0 +253:24/0 = 0 +253:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:24/0/physics_layer_0/angular_velocity = 0.0 +253:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:24/0/physics_layer_1/angular_velocity = 0.0 +254:24/0 = 0 +254:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:24/0/physics_layer_0/angular_velocity = 0.0 +254:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:24/0/physics_layer_1/angular_velocity = 0.0 +255:24/0 = 0 +255:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:24/0/physics_layer_0/angular_velocity = 0.0 +255:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:24/0/physics_layer_1/angular_velocity = 0.0 +256:24/0 = 0 +256:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:24/0/physics_layer_0/angular_velocity = 0.0 +256:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:24/0/physics_layer_1/angular_velocity = 0.0 +259:24/0 = 0 +259:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:24/0/physics_layer_0/angular_velocity = 0.0 +259:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:24/0/physics_layer_1/angular_velocity = 0.0 +260:24/0 = 0 +260:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:24/0/physics_layer_0/angular_velocity = 0.0 +260:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:24/0/physics_layer_1/angular_velocity = 0.0 +261:24/0 = 0 +261:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:24/0/physics_layer_0/angular_velocity = 0.0 +261:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:24/0/physics_layer_1/angular_velocity = 0.0 +262:24/0 = 0 +262:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +262:24/0/physics_layer_0/angular_velocity = 0.0 +262:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +262:24/0/physics_layer_1/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0 +1:25/0 = 0 +1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_1/angular_velocity = 0.0 +2:25/0 = 0 +2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_1/angular_velocity = 0.0 +3:25/0 = 0 +3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_1/angular_velocity = 0.0 +4:25/0 = 0 +4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_1/angular_velocity = 0.0 +5:25/0 = 0 +5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_1/angular_velocity = 0.0 +6:25/0 = 0 +6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_1/angular_velocity = 0.0 +7:25/0 = 0 +7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_1/angular_velocity = 0.0 +8:25/0 = 0 +8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_1/angular_velocity = 0.0 +9:25/0 = 0 +9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_1/angular_velocity = 0.0 +10:25/0 = 0 +10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_1/angular_velocity = 0.0 +11:25/0 = 0 +11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_1/angular_velocity = 0.0 +12:25/0 = 0 +12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_1/angular_velocity = 0.0 +13:25/0 = 0 +13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_1/angular_velocity = 0.0 +14:25/0 = 0 +14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_1/angular_velocity = 0.0 +15:25/0 = 0 +15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_1/angular_velocity = 0.0 +16:25/0 = 0 +16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_1/angular_velocity = 0.0 +17:25/0 = 0 +17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_1/angular_velocity = 0.0 +21:25/0 = 0 +21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_1/angular_velocity = 0.0 +22:25/0 = 0 +22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_1/angular_velocity = 0.0 +23:25/0 = 0 +23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_1/angular_velocity = 0.0 +24:25/0 = 0 +24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_1/angular_velocity = 0.0 +25:25/0 = 0 +25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_1/angular_velocity = 0.0 +26:25/0 = 0 +26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_1/angular_velocity = 0.0 +30:25/0 = 0 +30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_1/angular_velocity = 0.0 +31:25/0 = 0 +31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:25/0/physics_layer_0/angular_velocity = 0.0 +31:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:25/0/physics_layer_1/angular_velocity = 0.0 +32:25/0 = 0 +32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_0/angular_velocity = 0.0 +32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_1/angular_velocity = 0.0 +33:25/0 = 0 +33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_0/angular_velocity = 0.0 +33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_1/angular_velocity = 0.0 +34:25/0 = 0 +34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_0/angular_velocity = 0.0 +34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_1/angular_velocity = 0.0 +35:25/0 = 0 +35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_0/angular_velocity = 0.0 +35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_1/angular_velocity = 0.0 +45:25/0 = 0 +45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:25/0/physics_layer_0/angular_velocity = 0.0 +45:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:25/0/physics_layer_1/angular_velocity = 0.0 +46:25/0 = 0 +46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:25/0/physics_layer_0/angular_velocity = 0.0 +46:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:25/0/physics_layer_1/angular_velocity = 0.0 +47:25/0 = 0 +47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:25/0/physics_layer_0/angular_velocity = 0.0 +47:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:25/0/physics_layer_1/angular_velocity = 0.0 +48:25/0 = 0 +48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:25/0/physics_layer_0/angular_velocity = 0.0 +48:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:25/0/physics_layer_1/angular_velocity = 0.0 +49:25/0 = 0 +49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:25/0/physics_layer_0/angular_velocity = 0.0 +49:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:25/0/physics_layer_1/angular_velocity = 0.0 +50:25/0 = 0 +50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:25/0/physics_layer_0/angular_velocity = 0.0 +50:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:25/0/physics_layer_1/angular_velocity = 0.0 +51:25/0 = 0 +51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:25/0/physics_layer_0/angular_velocity = 0.0 +51:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:25/0/physics_layer_1/angular_velocity = 0.0 +52:25/0 = 0 +52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:25/0/physics_layer_0/angular_velocity = 0.0 +52:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:25/0/physics_layer_1/angular_velocity = 0.0 +53:25/0 = 0 +53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:25/0/physics_layer_0/angular_velocity = 0.0 +53:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:25/0/physics_layer_1/angular_velocity = 0.0 +54:25/0 = 0 +54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:25/0/physics_layer_0/angular_velocity = 0.0 +54:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:25/0/physics_layer_1/angular_velocity = 0.0 +55:25/0 = 0 +55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:25/0/physics_layer_0/angular_velocity = 0.0 +55:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:25/0/physics_layer_1/angular_velocity = 0.0 +56:25/0 = 0 +56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:25/0/physics_layer_0/angular_velocity = 0.0 +56:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:25/0/physics_layer_1/angular_velocity = 0.0 +57:25/0 = 0 +57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:25/0/physics_layer_0/angular_velocity = 0.0 +57:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:25/0/physics_layer_1/angular_velocity = 0.0 +58:25/0 = 0 +58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:25/0/physics_layer_0/angular_velocity = 0.0 +58:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:25/0/physics_layer_1/angular_velocity = 0.0 +59:25/0 = 0 +59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:25/0/physics_layer_0/angular_velocity = 0.0 +59:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:25/0/physics_layer_1/angular_velocity = 0.0 +60:25/0 = 0 +60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:25/0/physics_layer_0/angular_velocity = 0.0 +60:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:25/0/physics_layer_1/angular_velocity = 0.0 +61:25/0 = 0 +61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:25/0/physics_layer_0/angular_velocity = 0.0 +61:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:25/0/physics_layer_1/angular_velocity = 0.0 +62:25/0 = 0 +62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:25/0/physics_layer_0/angular_velocity = 0.0 +62:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:25/0/physics_layer_1/angular_velocity = 0.0 +63:25/0 = 0 +63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:25/0/physics_layer_0/angular_velocity = 0.0 +63:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:25/0/physics_layer_1/angular_velocity = 0.0 +64:25/0 = 0 +64:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:25/0/physics_layer_0/angular_velocity = 0.0 +64:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:25/0/physics_layer_1/angular_velocity = 0.0 +65:25/0 = 0 +65:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:25/0/physics_layer_0/angular_velocity = 0.0 +65:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:25/0/physics_layer_1/angular_velocity = 0.0 +69:25/0 = 0 +69:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:25/0/physics_layer_0/angular_velocity = 0.0 +69:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:25/0/physics_layer_1/angular_velocity = 0.0 +70:25/0 = 0 +70:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:25/0/physics_layer_0/angular_velocity = 0.0 +70:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:25/0/physics_layer_1/angular_velocity = 0.0 +71:25/0 = 0 +71:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:25/0/physics_layer_0/angular_velocity = 0.0 +71:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:25/0/physics_layer_1/angular_velocity = 0.0 +72:25/0 = 0 +72:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:25/0/physics_layer_0/angular_velocity = 0.0 +72:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:25/0/physics_layer_1/angular_velocity = 0.0 +73:25/0 = 0 +73:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:25/0/physics_layer_0/angular_velocity = 0.0 +73:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:25/0/physics_layer_1/angular_velocity = 0.0 +74:25/0 = 0 +74:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:25/0/physics_layer_0/angular_velocity = 0.0 +74:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:25/0/physics_layer_1/angular_velocity = 0.0 +78:25/0 = 0 +78:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:25/0/physics_layer_0/angular_velocity = 0.0 +78:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:25/0/physics_layer_1/angular_velocity = 0.0 +79:25/0 = 0 +79:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:25/0/physics_layer_0/angular_velocity = 0.0 +79:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:25/0/physics_layer_1/angular_velocity = 0.0 +80:25/0 = 0 +80:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:25/0/physics_layer_0/angular_velocity = 0.0 +80:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:25/0/physics_layer_1/angular_velocity = 0.0 +81:25/0 = 0 +81:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:25/0/physics_layer_0/angular_velocity = 0.0 +81:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:25/0/physics_layer_1/angular_velocity = 0.0 +82:25/0 = 0 +82:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:25/0/physics_layer_0/angular_velocity = 0.0 +82:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:25/0/physics_layer_1/angular_velocity = 0.0 +83:25/0 = 0 +83:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:25/0/physics_layer_0/angular_velocity = 0.0 +83:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:25/0/physics_layer_1/angular_velocity = 0.0 +93:25/0 = 0 +93:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:25/0/physics_layer_0/angular_velocity = 0.0 +93:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:25/0/physics_layer_1/angular_velocity = 0.0 +94:25/0 = 0 +94:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:25/0/physics_layer_0/angular_velocity = 0.0 +94:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:25/0/physics_layer_1/angular_velocity = 0.0 +95:25/0 = 0 +95:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:25/0/physics_layer_0/angular_velocity = 0.0 +95:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:25/0/physics_layer_1/angular_velocity = 0.0 +96:25/0 = 0 +96:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:25/0/physics_layer_0/angular_velocity = 0.0 +96:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:25/0/physics_layer_1/angular_velocity = 0.0 +97:25/0 = 0 +97:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:25/0/physics_layer_0/angular_velocity = 0.0 +97:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:25/0/physics_layer_1/angular_velocity = 0.0 +98:25/0 = 0 +98:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:25/0/physics_layer_0/angular_velocity = 0.0 +98:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:25/0/physics_layer_1/angular_velocity = 0.0 +99:25/0 = 0 +99:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:25/0/physics_layer_0/angular_velocity = 0.0 +99:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:25/0/physics_layer_1/angular_velocity = 0.0 +100:25/0 = 0 +100:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:25/0/physics_layer_0/angular_velocity = 0.0 +100:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:25/0/physics_layer_1/angular_velocity = 0.0 +101:25/0 = 0 +101:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:25/0/physics_layer_0/angular_velocity = 0.0 +101:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:25/0/physics_layer_1/angular_velocity = 0.0 +102:25/0 = 0 +102:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:25/0/physics_layer_0/angular_velocity = 0.0 +102:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:25/0/physics_layer_1/angular_velocity = 0.0 +103:25/0 = 0 +103:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:25/0/physics_layer_0/angular_velocity = 0.0 +103:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:25/0/physics_layer_1/angular_velocity = 0.0 +104:25/0 = 0 +104:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:25/0/physics_layer_0/angular_velocity = 0.0 +104:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:25/0/physics_layer_1/angular_velocity = 0.0 +105:25/0 = 0 +105:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:25/0/physics_layer_0/angular_velocity = 0.0 +105:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:25/0/physics_layer_1/angular_velocity = 0.0 +106:25/0 = 0 +106:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:25/0/physics_layer_0/angular_velocity = 0.0 +106:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:25/0/physics_layer_1/angular_velocity = 0.0 +107:25/0 = 0 +107:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:25/0/physics_layer_0/angular_velocity = 0.0 +107:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:25/0/physics_layer_1/angular_velocity = 0.0 +108:25/0 = 0 +108:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:25/0/physics_layer_0/angular_velocity = 0.0 +108:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:25/0/physics_layer_1/angular_velocity = 0.0 +109:25/0 = 0 +109:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:25/0/physics_layer_0/angular_velocity = 0.0 +109:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:25/0/physics_layer_1/angular_velocity = 0.0 +110:25/0 = 0 +110:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:25/0/physics_layer_0/angular_velocity = 0.0 +110:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:25/0/physics_layer_1/angular_velocity = 0.0 +111:25/0 = 0 +111:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:25/0/physics_layer_0/angular_velocity = 0.0 +111:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:25/0/physics_layer_1/angular_velocity = 0.0 +112:25/0 = 0 +112:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:25/0/physics_layer_0/angular_velocity = 0.0 +112:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:25/0/physics_layer_1/angular_velocity = 0.0 +113:25/0 = 0 +113:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:25/0/physics_layer_0/angular_velocity = 0.0 +113:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:25/0/physics_layer_1/angular_velocity = 0.0 +114:25/0 = 0 +114:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:25/0/physics_layer_0/angular_velocity = 0.0 +114:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:25/0/physics_layer_1/angular_velocity = 0.0 +115:25/0 = 0 +115:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:25/0/physics_layer_0/angular_velocity = 0.0 +115:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:25/0/physics_layer_1/angular_velocity = 0.0 +116:25/0 = 0 +116:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:25/0/physics_layer_0/angular_velocity = 0.0 +116:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:25/0/physics_layer_1/angular_velocity = 0.0 +123:25/0 = 0 +123:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:25/0/physics_layer_0/angular_velocity = 0.0 +123:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +123:25/0/physics_layer_1/angular_velocity = 0.0 +124:25/0 = 0 +124:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:25/0/physics_layer_0/angular_velocity = 0.0 +124:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +124:25/0/physics_layer_1/angular_velocity = 0.0 +125:25/0 = 0 +125:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:25/0/physics_layer_0/angular_velocity = 0.0 +125:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +125:25/0/physics_layer_1/angular_velocity = 0.0 +147:25/0 = 0 +147:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:25/0/physics_layer_0/angular_velocity = 0.0 +147:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:25/0/physics_layer_1/angular_velocity = 0.0 +148:25/0 = 0 +148:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:25/0/physics_layer_0/angular_velocity = 0.0 +148:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:25/0/physics_layer_1/angular_velocity = 0.0 +149:25/0 = 0 +149:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:25/0/physics_layer_0/angular_velocity = 0.0 +149:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:25/0/physics_layer_1/angular_velocity = 0.0 +150:25/0 = 0 +150:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:25/0/physics_layer_0/angular_velocity = 0.0 +150:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:25/0/physics_layer_1/angular_velocity = 0.0 +151:25/0 = 0 +151:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:25/0/physics_layer_0/angular_velocity = 0.0 +151:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:25/0/physics_layer_1/angular_velocity = 0.0 +152:25/0 = 0 +152:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:25/0/physics_layer_0/angular_velocity = 0.0 +152:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:25/0/physics_layer_1/angular_velocity = 0.0 +153:25/0 = 0 +153:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:25/0/physics_layer_0/angular_velocity = 0.0 +153:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:25/0/physics_layer_1/angular_velocity = 0.0 +154:25/0 = 0 +154:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:25/0/physics_layer_0/angular_velocity = 0.0 +154:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:25/0/physics_layer_1/angular_velocity = 0.0 +155:25/0 = 0 +155:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:25/0/physics_layer_0/angular_velocity = 0.0 +155:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:25/0/physics_layer_1/angular_velocity = 0.0 +156:25/0 = 0 +156:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:25/0/physics_layer_0/angular_velocity = 0.0 +156:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:25/0/physics_layer_1/angular_velocity = 0.0 +157:25/0 = 0 +157:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:25/0/physics_layer_0/angular_velocity = 0.0 +157:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:25/0/physics_layer_1/angular_velocity = 0.0 +158:25/0 = 0 +158:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:25/0/physics_layer_0/angular_velocity = 0.0 +158:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:25/0/physics_layer_1/angular_velocity = 0.0 +159:25/0 = 0 +159:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:25/0/physics_layer_0/angular_velocity = 0.0 +159:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:25/0/physics_layer_1/angular_velocity = 0.0 +160:25/0 = 0 +160:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:25/0/physics_layer_0/angular_velocity = 0.0 +160:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:25/0/physics_layer_1/angular_velocity = 0.0 +161:25/0 = 0 +161:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:25/0/physics_layer_0/angular_velocity = 0.0 +161:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:25/0/physics_layer_1/angular_velocity = 0.0 +162:25/0 = 0 +162:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:25/0/physics_layer_0/angular_velocity = 0.0 +162:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:25/0/physics_layer_1/angular_velocity = 0.0 +163:25/0 = 0 +163:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:25/0/physics_layer_0/angular_velocity = 0.0 +163:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:25/0/physics_layer_1/angular_velocity = 0.0 +164:25/0 = 0 +164:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:25/0/physics_layer_0/angular_velocity = 0.0 +164:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:25/0/physics_layer_1/angular_velocity = 0.0 +172:25/0 = 0 +172:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:25/0/physics_layer_0/angular_velocity = 0.0 +172:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:25/0/physics_layer_1/angular_velocity = 0.0 +173:25/0 = 0 +173:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:25/0/physics_layer_0/angular_velocity = 0.0 +173:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:25/0/physics_layer_1/angular_velocity = 0.0 +176:25/0 = 0 +176:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:25/0/physics_layer_0/angular_velocity = 0.0 +176:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:25/0/physics_layer_1/angular_velocity = 0.0 +183:25/0 = 0 +183:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:25/0/physics_layer_0/angular_velocity = 0.0 +183:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:25/0/physics_layer_1/angular_velocity = 0.0 +184:25/0 = 0 +184:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:25/0/physics_layer_0/angular_velocity = 0.0 +184:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:25/0/physics_layer_1/angular_velocity = 0.0 +185:25/0 = 0 +185:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:25/0/physics_layer_0/angular_velocity = 0.0 +185:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:25/0/physics_layer_1/angular_velocity = 0.0 +186:25/0 = 0 +186:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:25/0/physics_layer_0/angular_velocity = 0.0 +186:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:25/0/physics_layer_1/angular_velocity = 0.0 +187:25/0 = 0 +187:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:25/0/physics_layer_0/angular_velocity = 0.0 +187:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:25/0/physics_layer_1/angular_velocity = 0.0 +188:25/0 = 0 +188:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:25/0/physics_layer_0/angular_velocity = 0.0 +188:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:25/0/physics_layer_1/angular_velocity = 0.0 +189:25/0 = 0 +189:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:25/0/physics_layer_0/angular_velocity = 0.0 +189:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:25/0/physics_layer_1/angular_velocity = 0.0 +190:25/0 = 0 +190:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:25/0/physics_layer_0/angular_velocity = 0.0 +190:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:25/0/physics_layer_1/angular_velocity = 0.0 +191:25/0 = 0 +191:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:25/0/physics_layer_0/angular_velocity = 0.0 +191:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:25/0/physics_layer_1/angular_velocity = 0.0 +198:25/0 = 0 +198:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:25/0/physics_layer_0/angular_velocity = 0.0 +198:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:25/0/physics_layer_1/angular_velocity = 0.0 +198:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +198:25/0/custom_data_0 = "Hit" +199:25/0 = 0 +199:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:25/0/physics_layer_0/angular_velocity = 0.0 +199:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:25/0/physics_layer_1/angular_velocity = 0.0 +199:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +199:25/0/custom_data_0 = "Hit" +200:25/0 = 0 +200:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:25/0/physics_layer_0/angular_velocity = 0.0 +200:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:25/0/physics_layer_1/angular_velocity = 0.0 +200:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +200:25/0/custom_data_0 = "Hit" +241:25/0 = 0 +241:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:25/0/physics_layer_0/angular_velocity = 0.0 +241:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:25/0/physics_layer_1/angular_velocity = 0.0 +242:25/0 = 0 +242:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:25/0/physics_layer_0/angular_velocity = 0.0 +242:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:25/0/physics_layer_1/angular_velocity = 0.0 +243:25/0 = 0 +243:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:25/0/physics_layer_0/angular_velocity = 0.0 +243:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:25/0/physics_layer_1/angular_velocity = 0.0 +244:25/0 = 0 +244:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:25/0/physics_layer_0/angular_velocity = 0.0 +244:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:25/0/physics_layer_1/angular_velocity = 0.0 +247:25/0 = 0 +247:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:25/0/physics_layer_0/angular_velocity = 0.0 +247:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:25/0/physics_layer_1/angular_velocity = 0.0 +248:25/0 = 0 +248:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:25/0/physics_layer_0/angular_velocity = 0.0 +248:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:25/0/physics_layer_1/angular_velocity = 0.0 +249:25/0 = 0 +249:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:25/0/physics_layer_0/angular_velocity = 0.0 +249:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:25/0/physics_layer_1/angular_velocity = 0.0 +250:25/0 = 0 +250:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:25/0/physics_layer_0/angular_velocity = 0.0 +250:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:25/0/physics_layer_1/angular_velocity = 0.0 +253:25/0 = 0 +253:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:25/0/physics_layer_0/angular_velocity = 0.0 +253:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:25/0/physics_layer_1/angular_velocity = 0.0 +254:25/0 = 0 +254:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:25/0/physics_layer_0/angular_velocity = 0.0 +254:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:25/0/physics_layer_1/angular_velocity = 0.0 +255:25/0 = 0 +255:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:25/0/physics_layer_0/angular_velocity = 0.0 +255:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:25/0/physics_layer_1/angular_velocity = 0.0 +256:25/0 = 0 +256:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:25/0/physics_layer_0/angular_velocity = 0.0 +256:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:25/0/physics_layer_1/angular_velocity = 0.0 +259:25/0 = 0 +259:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:25/0/physics_layer_0/angular_velocity = 0.0 +259:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:25/0/physics_layer_1/angular_velocity = 0.0 +260:25/0 = 0 +260:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:25/0/physics_layer_0/angular_velocity = 0.0 +260:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:25/0/physics_layer_1/angular_velocity = 0.0 +261:25/0 = 0 +261:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:25/0/physics_layer_0/angular_velocity = 0.0 +261:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:25/0/physics_layer_1/angular_velocity = 0.0 +262:25/0 = 0 +262:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +262:25/0/physics_layer_0/angular_velocity = 0.0 +262:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +262:25/0/physics_layer_1/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0 +1:26/0 = 0 +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0 +2:26/0 = 0 +2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_1/angular_velocity = 0.0 +3:26/0 = 0 +3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_1/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0 +5:26/0 = 0 +5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_1/angular_velocity = 0.0 +6:26/0 = 0 +6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_1/angular_velocity = 0.0 +7:26/0 = 0 +7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_1/angular_velocity = 0.0 +8:26/0 = 0 +8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_1/angular_velocity = 0.0 +9:26/0 = 0 +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0 +10:26/0 = 0 +10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_1/angular_velocity = 0.0 +11:26/0 = 0 +11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_1/angular_velocity = 0.0 +12:26/0 = 0 +12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_1/angular_velocity = 0.0 +13:26/0 = 0 +13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_1/angular_velocity = 0.0 +14:26/0 = 0 +14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_1/angular_velocity = 0.0 +15:26/0 = 0 +15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_1/angular_velocity = 0.0 +16:26/0 = 0 +16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_1/angular_velocity = 0.0 +17:26/0 = 0 +17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_1/angular_velocity = 0.0 +21:26/0 = 0 +21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_1/angular_velocity = 0.0 +22:26/0 = 0 +22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_1/angular_velocity = 0.0 +23:26/0 = 0 +23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_1/angular_velocity = 0.0 +24:26/0 = 0 +24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_1/angular_velocity = 0.0 +25:26/0 = 0 +25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_1/angular_velocity = 0.0 +26:26/0 = 0 +26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_1/angular_velocity = 0.0 +30:26/0 = 0 +30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_1/angular_velocity = 0.0 +31:26/0 = 0 +31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:26/0/physics_layer_0/angular_velocity = 0.0 +31:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:26/0/physics_layer_1/angular_velocity = 0.0 +32:26/0 = 0 +32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:26/0/physics_layer_0/angular_velocity = 0.0 +32:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:26/0/physics_layer_1/angular_velocity = 0.0 +33:26/0 = 0 +33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:26/0/physics_layer_0/angular_velocity = 0.0 +33:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:26/0/physics_layer_1/angular_velocity = 0.0 +34:26/0 = 0 +34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:26/0/physics_layer_0/angular_velocity = 0.0 +34:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:26/0/physics_layer_1/angular_velocity = 0.0 +35:26/0 = 0 +35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_0/angular_velocity = 0.0 +35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_1/angular_velocity = 0.0 +45:26/0 = 0 +45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:26/0/physics_layer_0/angular_velocity = 0.0 +45:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:26/0/physics_layer_1/angular_velocity = 0.0 +46:26/0 = 0 +46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:26/0/physics_layer_0/angular_velocity = 0.0 +46:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:26/0/physics_layer_1/angular_velocity = 0.0 +47:26/0 = 0 +47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:26/0/physics_layer_0/angular_velocity = 0.0 +47:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:26/0/physics_layer_1/angular_velocity = 0.0 +48:26/0 = 0 +48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:26/0/physics_layer_0/angular_velocity = 0.0 +48:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:26/0/physics_layer_1/angular_velocity = 0.0 +49:26/0 = 0 +49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:26/0/physics_layer_0/angular_velocity = 0.0 +49:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:26/0/physics_layer_1/angular_velocity = 0.0 +50:26/0 = 0 +50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:26/0/physics_layer_0/angular_velocity = 0.0 +50:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:26/0/physics_layer_1/angular_velocity = 0.0 +51:26/0 = 0 +51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:26/0/physics_layer_0/angular_velocity = 0.0 +51:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:26/0/physics_layer_1/angular_velocity = 0.0 +52:26/0 = 0 +52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:26/0/physics_layer_0/angular_velocity = 0.0 +52:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:26/0/physics_layer_1/angular_velocity = 0.0 +53:26/0 = 0 +53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:26/0/physics_layer_0/angular_velocity = 0.0 +53:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:26/0/physics_layer_1/angular_velocity = 0.0 +54:26/0 = 0 +54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:26/0/physics_layer_0/angular_velocity = 0.0 +54:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:26/0/physics_layer_1/angular_velocity = 0.0 +55:26/0 = 0 +55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:26/0/physics_layer_0/angular_velocity = 0.0 +55:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:26/0/physics_layer_1/angular_velocity = 0.0 +56:26/0 = 0 +56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:26/0/physics_layer_0/angular_velocity = 0.0 +56:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:26/0/physics_layer_1/angular_velocity = 0.0 +57:26/0 = 0 +57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:26/0/physics_layer_0/angular_velocity = 0.0 +57:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:26/0/physics_layer_1/angular_velocity = 0.0 +58:26/0 = 0 +58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:26/0/physics_layer_0/angular_velocity = 0.0 +58:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:26/0/physics_layer_1/angular_velocity = 0.0 +59:26/0 = 0 +59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:26/0/physics_layer_0/angular_velocity = 0.0 +59:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:26/0/physics_layer_1/angular_velocity = 0.0 +60:26/0 = 0 +60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:26/0/physics_layer_0/angular_velocity = 0.0 +60:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:26/0/physics_layer_1/angular_velocity = 0.0 +61:26/0 = 0 +61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:26/0/physics_layer_0/angular_velocity = 0.0 +61:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:26/0/physics_layer_1/angular_velocity = 0.0 +62:26/0 = 0 +62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:26/0/physics_layer_0/angular_velocity = 0.0 +62:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:26/0/physics_layer_1/angular_velocity = 0.0 +63:26/0 = 0 +63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:26/0/physics_layer_0/angular_velocity = 0.0 +63:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:26/0/physics_layer_1/angular_velocity = 0.0 +64:26/0 = 0 +64:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:26/0/physics_layer_0/angular_velocity = 0.0 +64:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:26/0/physics_layer_1/angular_velocity = 0.0 +65:26/0 = 0 +65:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:26/0/physics_layer_0/angular_velocity = 0.0 +65:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:26/0/physics_layer_1/angular_velocity = 0.0 +69:26/0 = 0 +69:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:26/0/physics_layer_0/angular_velocity = 0.0 +69:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:26/0/physics_layer_1/angular_velocity = 0.0 +70:26/0 = 0 +70:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:26/0/physics_layer_0/angular_velocity = 0.0 +70:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:26/0/physics_layer_1/angular_velocity = 0.0 +71:26/0 = 0 +71:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:26/0/physics_layer_0/angular_velocity = 0.0 +71:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:26/0/physics_layer_1/angular_velocity = 0.0 +72:26/0 = 0 +72:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:26/0/physics_layer_0/angular_velocity = 0.0 +72:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:26/0/physics_layer_1/angular_velocity = 0.0 +73:26/0 = 0 +73:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:26/0/physics_layer_0/angular_velocity = 0.0 +73:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:26/0/physics_layer_1/angular_velocity = 0.0 +74:26/0 = 0 +74:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:26/0/physics_layer_0/angular_velocity = 0.0 +74:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:26/0/physics_layer_1/angular_velocity = 0.0 +78:26/0 = 0 +78:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:26/0/physics_layer_0/angular_velocity = 0.0 +78:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:26/0/physics_layer_1/angular_velocity = 0.0 +79:26/0 = 0 +79:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:26/0/physics_layer_0/angular_velocity = 0.0 +79:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:26/0/physics_layer_1/angular_velocity = 0.0 +80:26/0 = 0 +80:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:26/0/physics_layer_0/angular_velocity = 0.0 +80:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:26/0/physics_layer_1/angular_velocity = 0.0 +81:26/0 = 0 +81:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:26/0/physics_layer_0/angular_velocity = 0.0 +81:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:26/0/physics_layer_1/angular_velocity = 0.0 +82:26/0 = 0 +82:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:26/0/physics_layer_0/angular_velocity = 0.0 +82:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:26/0/physics_layer_1/angular_velocity = 0.0 +83:26/0 = 0 +83:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:26/0/physics_layer_0/angular_velocity = 0.0 +83:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:26/0/physics_layer_1/angular_velocity = 0.0 +93:26/0 = 0 +93:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:26/0/physics_layer_0/angular_velocity = 0.0 +93:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:26/0/physics_layer_1/angular_velocity = 0.0 +94:26/0 = 0 +94:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:26/0/physics_layer_0/angular_velocity = 0.0 +94:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:26/0/physics_layer_1/angular_velocity = 0.0 +95:26/0 = 0 +95:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:26/0/physics_layer_0/angular_velocity = 0.0 +95:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:26/0/physics_layer_1/angular_velocity = 0.0 +96:26/0 = 0 +96:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:26/0/physics_layer_0/angular_velocity = 0.0 +96:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:26/0/physics_layer_1/angular_velocity = 0.0 +97:26/0 = 0 +97:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:26/0/physics_layer_0/angular_velocity = 0.0 +97:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:26/0/physics_layer_1/angular_velocity = 0.0 +98:26/0 = 0 +98:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:26/0/physics_layer_0/angular_velocity = 0.0 +98:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:26/0/physics_layer_1/angular_velocity = 0.0 +99:26/0 = 0 +99:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:26/0/physics_layer_0/angular_velocity = 0.0 +99:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:26/0/physics_layer_1/angular_velocity = 0.0 +100:26/0 = 0 +100:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:26/0/physics_layer_0/angular_velocity = 0.0 +100:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:26/0/physics_layer_1/angular_velocity = 0.0 +101:26/0 = 0 +101:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:26/0/physics_layer_0/angular_velocity = 0.0 +101:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:26/0/physics_layer_1/angular_velocity = 0.0 +102:26/0 = 0 +102:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:26/0/physics_layer_0/angular_velocity = 0.0 +102:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:26/0/physics_layer_1/angular_velocity = 0.0 +103:26/0 = 0 +103:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:26/0/physics_layer_0/angular_velocity = 0.0 +103:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:26/0/physics_layer_1/angular_velocity = 0.0 +104:26/0 = 0 +104:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:26/0/physics_layer_0/angular_velocity = 0.0 +104:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:26/0/physics_layer_1/angular_velocity = 0.0 +105:26/0 = 0 +105:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:26/0/physics_layer_0/angular_velocity = 0.0 +105:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:26/0/physics_layer_1/angular_velocity = 0.0 +106:26/0 = 0 +106:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:26/0/physics_layer_0/angular_velocity = 0.0 +106:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:26/0/physics_layer_1/angular_velocity = 0.0 +107:26/0 = 0 +107:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:26/0/physics_layer_0/angular_velocity = 0.0 +107:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:26/0/physics_layer_1/angular_velocity = 0.0 +108:26/0 = 0 +108:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:26/0/physics_layer_0/angular_velocity = 0.0 +108:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:26/0/physics_layer_1/angular_velocity = 0.0 +109:26/0 = 0 +109:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:26/0/physics_layer_0/angular_velocity = 0.0 +109:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:26/0/physics_layer_1/angular_velocity = 0.0 +110:26/0 = 0 +110:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:26/0/physics_layer_0/angular_velocity = 0.0 +110:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:26/0/physics_layer_1/angular_velocity = 0.0 +111:26/0 = 0 +111:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:26/0/physics_layer_0/angular_velocity = 0.0 +111:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:26/0/physics_layer_1/angular_velocity = 0.0 +112:26/0 = 0 +112:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:26/0/physics_layer_0/angular_velocity = 0.0 +112:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:26/0/physics_layer_1/angular_velocity = 0.0 +113:26/0 = 0 +113:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:26/0/physics_layer_0/angular_velocity = 0.0 +113:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:26/0/physics_layer_1/angular_velocity = 0.0 +114:26/0 = 0 +114:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:26/0/physics_layer_0/angular_velocity = 0.0 +114:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:26/0/physics_layer_1/angular_velocity = 0.0 +115:26/0 = 0 +115:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:26/0/physics_layer_0/angular_velocity = 0.0 +115:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:26/0/physics_layer_1/angular_velocity = 0.0 +116:26/0 = 0 +116:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:26/0/physics_layer_0/angular_velocity = 0.0 +116:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:26/0/physics_layer_1/angular_velocity = 0.0 +123:26/0 = 0 +123:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:26/0/physics_layer_0/angular_velocity = 0.0 +123:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +123:26/0/physics_layer_1/angular_velocity = 0.0 +124:26/0 = 0 +124:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:26/0/physics_layer_0/angular_velocity = 0.0 +124:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +124:26/0/physics_layer_1/angular_velocity = 0.0 +125:26/0 = 0 +125:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:26/0/physics_layer_0/angular_velocity = 0.0 +125:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +125:26/0/physics_layer_1/angular_velocity = 0.0 +147:26/0 = 0 +147:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:26/0/physics_layer_0/angular_velocity = 0.0 +147:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:26/0/physics_layer_1/angular_velocity = 0.0 +148:26/0 = 0 +148:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:26/0/physics_layer_0/angular_velocity = 0.0 +148:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:26/0/physics_layer_1/angular_velocity = 0.0 +149:26/0 = 0 +149:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:26/0/physics_layer_0/angular_velocity = 0.0 +149:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:26/0/physics_layer_1/angular_velocity = 0.0 +150:26/0 = 0 +150:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:26/0/physics_layer_0/angular_velocity = 0.0 +150:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:26/0/physics_layer_1/angular_velocity = 0.0 +151:26/0 = 0 +151:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:26/0/physics_layer_0/angular_velocity = 0.0 +151:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:26/0/physics_layer_1/angular_velocity = 0.0 +152:26/0 = 0 +152:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:26/0/physics_layer_0/angular_velocity = 0.0 +152:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:26/0/physics_layer_1/angular_velocity = 0.0 +153:26/0 = 0 +153:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:26/0/physics_layer_0/angular_velocity = 0.0 +153:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:26/0/physics_layer_1/angular_velocity = 0.0 +154:26/0 = 0 +154:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:26/0/physics_layer_0/angular_velocity = 0.0 +154:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:26/0/physics_layer_1/angular_velocity = 0.0 +155:26/0 = 0 +155:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:26/0/physics_layer_0/angular_velocity = 0.0 +155:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:26/0/physics_layer_1/angular_velocity = 0.0 +156:26/0 = 0 +156:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:26/0/physics_layer_0/angular_velocity = 0.0 +156:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:26/0/physics_layer_1/angular_velocity = 0.0 +157:26/0 = 0 +157:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:26/0/physics_layer_0/angular_velocity = 0.0 +157:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:26/0/physics_layer_1/angular_velocity = 0.0 +158:26/0 = 0 +158:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:26/0/physics_layer_0/angular_velocity = 0.0 +158:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:26/0/physics_layer_1/angular_velocity = 0.0 +159:26/0 = 0 +159:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:26/0/physics_layer_0/angular_velocity = 0.0 +159:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:26/0/physics_layer_1/angular_velocity = 0.0 +160:26/0 = 0 +160:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:26/0/physics_layer_0/angular_velocity = 0.0 +160:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:26/0/physics_layer_1/angular_velocity = 0.0 +161:26/0 = 0 +161:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:26/0/physics_layer_0/angular_velocity = 0.0 +161:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:26/0/physics_layer_1/angular_velocity = 0.0 +162:26/0 = 0 +162:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:26/0/physics_layer_0/angular_velocity = 0.0 +162:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:26/0/physics_layer_1/angular_velocity = 0.0 +163:26/0 = 0 +163:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:26/0/physics_layer_0/angular_velocity = 0.0 +163:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:26/0/physics_layer_1/angular_velocity = 0.0 +164:26/0 = 0 +164:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:26/0/physics_layer_0/angular_velocity = 0.0 +164:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:26/0/physics_layer_1/angular_velocity = 0.0 +183:26/0 = 0 +183:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:26/0/physics_layer_0/angular_velocity = 0.0 +183:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:26/0/physics_layer_1/angular_velocity = 0.0 +184:26/0 = 0 +184:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:26/0/physics_layer_0/angular_velocity = 0.0 +184:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:26/0/physics_layer_1/angular_velocity = 0.0 +185:26/0 = 0 +185:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:26/0/physics_layer_0/angular_velocity = 0.0 +185:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:26/0/physics_layer_1/angular_velocity = 0.0 +186:26/0 = 0 +186:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:26/0/physics_layer_0/angular_velocity = 0.0 +186:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:26/0/physics_layer_1/angular_velocity = 0.0 +187:26/0 = 0 +187:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:26/0/physics_layer_0/angular_velocity = 0.0 +187:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:26/0/physics_layer_1/angular_velocity = 0.0 +188:26/0 = 0 +188:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:26/0/physics_layer_0/angular_velocity = 0.0 +188:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:26/0/physics_layer_1/angular_velocity = 0.0 +189:26/0 = 0 +189:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:26/0/physics_layer_0/angular_velocity = 0.0 +189:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:26/0/physics_layer_1/angular_velocity = 0.0 +190:26/0 = 0 +190:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:26/0/physics_layer_0/angular_velocity = 0.0 +190:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:26/0/physics_layer_1/angular_velocity = 0.0 +191:26/0 = 0 +191:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:26/0/physics_layer_0/angular_velocity = 0.0 +191:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:26/0/physics_layer_1/angular_velocity = 0.0 +198:26/0 = 0 +198:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:26/0/physics_layer_0/angular_velocity = 0.0 +198:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:26/0/physics_layer_1/angular_velocity = 0.0 +198:26/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +198:26/0/custom_data_0 = "Hit" +199:26/0 = 0 +199:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:26/0/physics_layer_0/angular_velocity = 0.0 +199:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:26/0/physics_layer_1/angular_velocity = 0.0 +199:26/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +199:26/0/custom_data_0 = "Hit" +200:26/0 = 0 +200:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:26/0/physics_layer_0/angular_velocity = 0.0 +200:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:26/0/physics_layer_1/angular_velocity = 0.0 +200:26/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +200:26/0/custom_data_0 = "Hit" +218:26/0 = 0 +218:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:26/0/physics_layer_0/angular_velocity = 0.0 +218:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:26/0/physics_layer_1/angular_velocity = 0.0 +219:26/0 = 0 +219:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:26/0/physics_layer_0/angular_velocity = 0.0 +219:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:26/0/physics_layer_1/angular_velocity = 0.0 +224:26/0 = 0 +224:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:26/0/physics_layer_0/angular_velocity = 0.0 +224:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:26/0/physics_layer_1/angular_velocity = 0.0 +225:26/0 = 0 +225:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:26/0/physics_layer_0/angular_velocity = 0.0 +225:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:26/0/physics_layer_1/angular_velocity = 0.0 +241:26/0 = 0 +241:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:26/0/physics_layer_0/angular_velocity = 0.0 +241:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:26/0/physics_layer_1/angular_velocity = 0.0 +242:26/0 = 0 +242:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:26/0/physics_layer_0/angular_velocity = 0.0 +242:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:26/0/physics_layer_1/angular_velocity = 0.0 +243:26/0 = 0 +243:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:26/0/physics_layer_0/angular_velocity = 0.0 +243:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:26/0/physics_layer_1/angular_velocity = 0.0 +244:26/0 = 0 +244:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:26/0/physics_layer_0/angular_velocity = 0.0 +244:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:26/0/physics_layer_1/angular_velocity = 0.0 +247:26/0 = 0 +247:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:26/0/physics_layer_0/angular_velocity = 0.0 +247:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:26/0/physics_layer_1/angular_velocity = 0.0 +248:26/0 = 0 +248:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:26/0/physics_layer_0/angular_velocity = 0.0 +248:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:26/0/physics_layer_1/angular_velocity = 0.0 +249:26/0 = 0 +249:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:26/0/physics_layer_0/angular_velocity = 0.0 +249:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:26/0/physics_layer_1/angular_velocity = 0.0 +250:26/0 = 0 +250:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:26/0/physics_layer_0/angular_velocity = 0.0 +250:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:26/0/physics_layer_1/angular_velocity = 0.0 +267:26/0 = 0 +267:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:26/0/physics_layer_0/angular_velocity = 0.0 +267:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:26/0/physics_layer_1/angular_velocity = 0.0 +275:26/0 = 0 +275:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +275:26/0/physics_layer_0/angular_velocity = 0.0 +275:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +275:26/0/physics_layer_1/angular_velocity = 0.0 +0:27/0 = 0 +0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_0/angular_velocity = 0.0 +0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_1/angular_velocity = 0.0 +1:27/0 = 0 +1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_1/angular_velocity = 0.0 +2:27/0 = 0 +2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_1/angular_velocity = 0.0 +3:27/0 = 0 +3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_1/angular_velocity = 0.0 +4:27/0 = 0 +4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_1/angular_velocity = 0.0 +5:27/0 = 0 +5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_1/angular_velocity = 0.0 +9:27/0 = 0 +9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_1/angular_velocity = 0.0 +10:27/0 = 0 +10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_1/angular_velocity = 0.0 +11:27/0 = 0 +11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_1/angular_velocity = 0.0 +15:27/0 = 0 +15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_1/angular_velocity = 0.0 +16:27/0 = 0 +16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_1/angular_velocity = 0.0 +17:27/0 = 0 +17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_1/angular_velocity = 0.0 +21:27/0 = 0 +21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_1/angular_velocity = 0.0 +22:27/0 = 0 +22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_1/angular_velocity = 0.0 +23:27/0 = 0 +23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_1/angular_velocity = 0.0 +27:27/0 = 0 +27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_1/angular_velocity = 0.0 +28:27/0 = 0 +28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_1/angular_velocity = 0.0 +29:27/0 = 0 +29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_1/angular_velocity = 0.0 +39:27/0 = 0 +39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:27/0/physics_layer_0/angular_velocity = 0.0 +39:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:27/0/physics_layer_1/angular_velocity = 0.0 +40:27/0 = 0 +40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:27/0/physics_layer_0/angular_velocity = 0.0 +40:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:27/0/physics_layer_1/angular_velocity = 0.0 +41:27/0 = 0 +41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:27/0/physics_layer_0/angular_velocity = 0.0 +41:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:27/0/physics_layer_1/angular_velocity = 0.0 +42:27/0 = 0 +42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:27/0/physics_layer_0/angular_velocity = 0.0 +42:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:27/0/physics_layer_1/angular_velocity = 0.0 +43:27/0 = 0 +43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:27/0/physics_layer_0/angular_velocity = 0.0 +43:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:27/0/physics_layer_1/angular_velocity = 0.0 +44:27/0 = 0 +44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:27/0/physics_layer_0/angular_velocity = 0.0 +44:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:27/0/physics_layer_1/angular_velocity = 0.0 +45:27/0 = 0 +45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:27/0/physics_layer_0/angular_velocity = 0.0 +45:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:27/0/physics_layer_1/angular_velocity = 0.0 +46:27/0 = 0 +46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:27/0/physics_layer_0/angular_velocity = 0.0 +46:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:27/0/physics_layer_1/angular_velocity = 0.0 +47:27/0 = 0 +47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:27/0/physics_layer_0/angular_velocity = 0.0 +47:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:27/0/physics_layer_1/angular_velocity = 0.0 +48:27/0 = 0 +48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:27/0/physics_layer_0/angular_velocity = 0.0 +48:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:27/0/physics_layer_1/angular_velocity = 0.0 +49:27/0 = 0 +49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:27/0/physics_layer_0/angular_velocity = 0.0 +49:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:27/0/physics_layer_1/angular_velocity = 0.0 +50:27/0 = 0 +50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:27/0/physics_layer_0/angular_velocity = 0.0 +50:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:27/0/physics_layer_1/angular_velocity = 0.0 +51:27/0 = 0 +51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:27/0/physics_layer_0/angular_velocity = 0.0 +51:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:27/0/physics_layer_1/angular_velocity = 0.0 +52:27/0 = 0 +52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:27/0/physics_layer_0/angular_velocity = 0.0 +52:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:27/0/physics_layer_1/angular_velocity = 0.0 +53:27/0 = 0 +53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:27/0/physics_layer_0/angular_velocity = 0.0 +53:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:27/0/physics_layer_1/angular_velocity = 0.0 +57:27/0 = 0 +57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:27/0/physics_layer_0/angular_velocity = 0.0 +57:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:27/0/physics_layer_1/angular_velocity = 0.0 +58:27/0 = 0 +58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:27/0/physics_layer_0/angular_velocity = 0.0 +58:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:27/0/physics_layer_1/angular_velocity = 0.0 +59:27/0 = 0 +59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:27/0/physics_layer_0/angular_velocity = 0.0 +59:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:27/0/physics_layer_1/angular_velocity = 0.0 +63:27/0 = 0 +63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:27/0/physics_layer_0/angular_velocity = 0.0 +63:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:27/0/physics_layer_1/angular_velocity = 0.0 +64:27/0 = 0 +64:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:27/0/physics_layer_0/angular_velocity = 0.0 +64:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:27/0/physics_layer_1/angular_velocity = 0.0 +65:27/0 = 0 +65:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:27/0/physics_layer_0/angular_velocity = 0.0 +65:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:27/0/physics_layer_1/angular_velocity = 0.0 +69:27/0 = 0 +69:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:27/0/physics_layer_0/angular_velocity = 0.0 +69:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:27/0/physics_layer_1/angular_velocity = 0.0 +70:27/0 = 0 +70:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:27/0/physics_layer_0/angular_velocity = 0.0 +70:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:27/0/physics_layer_1/angular_velocity = 0.0 +71:27/0 = 0 +71:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:27/0/physics_layer_0/angular_velocity = 0.0 +71:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:27/0/physics_layer_1/angular_velocity = 0.0 +75:27/0 = 0 +75:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:27/0/physics_layer_0/angular_velocity = 0.0 +75:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +75:27/0/physics_layer_1/angular_velocity = 0.0 +76:27/0 = 0 +76:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:27/0/physics_layer_0/angular_velocity = 0.0 +76:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +76:27/0/physics_layer_1/angular_velocity = 0.0 +77:27/0 = 0 +77:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:27/0/physics_layer_0/angular_velocity = 0.0 +77:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +77:27/0/physics_layer_1/angular_velocity = 0.0 +87:27/0 = 0 +87:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:27/0/physics_layer_0/angular_velocity = 0.0 +87:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:27/0/physics_layer_1/angular_velocity = 0.0 +88:27/0 = 0 +88:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:27/0/physics_layer_0/angular_velocity = 0.0 +88:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:27/0/physics_layer_1/angular_velocity = 0.0 +89:27/0 = 0 +89:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:27/0/physics_layer_0/angular_velocity = 0.0 +89:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:27/0/physics_layer_1/angular_velocity = 0.0 +90:27/0 = 0 +90:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:27/0/physics_layer_0/angular_velocity = 0.0 +90:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:27/0/physics_layer_1/angular_velocity = 0.0 +91:27/0 = 0 +91:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:27/0/physics_layer_0/angular_velocity = 0.0 +91:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:27/0/physics_layer_1/angular_velocity = 0.0 +92:27/0 = 0 +92:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:27/0/physics_layer_0/angular_velocity = 0.0 +92:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:27/0/physics_layer_1/angular_velocity = 0.0 +93:27/0 = 0 +93:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:27/0/physics_layer_0/angular_velocity = 0.0 +93:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:27/0/physics_layer_1/angular_velocity = 0.0 +94:27/0 = 0 +94:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:27/0/physics_layer_0/angular_velocity = 0.0 +94:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:27/0/physics_layer_1/angular_velocity = 0.0 +95:27/0 = 0 +95:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:27/0/physics_layer_0/angular_velocity = 0.0 +95:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:27/0/physics_layer_1/angular_velocity = 0.0 +99:27/0 = 0 +99:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:27/0/physics_layer_0/angular_velocity = 0.0 +99:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:27/0/physics_layer_1/angular_velocity = 0.0 +100:27/0 = 0 +100:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:27/0/physics_layer_0/angular_velocity = 0.0 +100:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:27/0/physics_layer_1/angular_velocity = 0.0 +101:27/0 = 0 +101:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:27/0/physics_layer_0/angular_velocity = 0.0 +101:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:27/0/physics_layer_1/angular_velocity = 0.0 +102:27/0 = 0 +102:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:27/0/physics_layer_0/angular_velocity = 0.0 +102:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:27/0/physics_layer_1/angular_velocity = 0.0 +103:27/0 = 0 +103:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:27/0/physics_layer_0/angular_velocity = 0.0 +103:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:27/0/physics_layer_1/angular_velocity = 0.0 +104:27/0 = 0 +104:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:27/0/physics_layer_0/angular_velocity = 0.0 +104:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:27/0/physics_layer_1/angular_velocity = 0.0 +105:27/0 = 0 +105:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:27/0/physics_layer_0/angular_velocity = 0.0 +105:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:27/0/physics_layer_1/angular_velocity = 0.0 +106:27/0 = 0 +106:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:27/0/physics_layer_0/angular_velocity = 0.0 +106:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:27/0/physics_layer_1/angular_velocity = 0.0 +107:27/0 = 0 +107:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:27/0/physics_layer_0/angular_velocity = 0.0 +107:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:27/0/physics_layer_1/angular_velocity = 0.0 +111:27/0 = 0 +111:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:27/0/physics_layer_0/angular_velocity = 0.0 +111:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:27/0/physics_layer_1/angular_velocity = 0.0 +112:27/0 = 0 +112:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:27/0/physics_layer_0/angular_velocity = 0.0 +112:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:27/0/physics_layer_1/angular_velocity = 0.0 +113:27/0 = 0 +113:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:27/0/physics_layer_0/angular_velocity = 0.0 +113:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:27/0/physics_layer_1/angular_velocity = 0.0 +114:27/0 = 0 +114:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:27/0/physics_layer_0/angular_velocity = 0.0 +114:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:27/0/physics_layer_1/angular_velocity = 0.0 +115:27/0 = 0 +115:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:27/0/physics_layer_0/angular_velocity = 0.0 +115:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:27/0/physics_layer_1/angular_velocity = 0.0 +116:27/0 = 0 +116:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:27/0/physics_layer_0/angular_velocity = 0.0 +116:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:27/0/physics_layer_1/angular_velocity = 0.0 +117:27/0 = 0 +117:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:27/0/physics_layer_0/angular_velocity = 0.0 +117:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:27/0/physics_layer_1/angular_velocity = 0.0 +118:27/0 = 0 +118:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:27/0/physics_layer_0/angular_velocity = 0.0 +118:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:27/0/physics_layer_1/angular_velocity = 0.0 +119:27/0 = 0 +119:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:27/0/physics_layer_0/angular_velocity = 0.0 +119:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:27/0/physics_layer_1/angular_velocity = 0.0 +120:27/0 = 0 +120:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:27/0/physics_layer_0/angular_velocity = 0.0 +120:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:27/0/physics_layer_1/angular_velocity = 0.0 +121:27/0 = 0 +121:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:27/0/physics_layer_0/angular_velocity = 0.0 +121:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:27/0/physics_layer_1/angular_velocity = 0.0 +122:27/0 = 0 +122:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:27/0/physics_layer_0/angular_velocity = 0.0 +122:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:27/0/physics_layer_1/angular_velocity = 0.0 +153:27/0 = 0 +153:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:27/0/physics_layer_0/angular_velocity = 0.0 +153:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:27/0/physics_layer_1/angular_velocity = 0.0 +154:27/0 = 0 +154:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:27/0/physics_layer_0/angular_velocity = 0.0 +154:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:27/0/physics_layer_1/angular_velocity = 0.0 +155:27/0 = 0 +155:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:27/0/physics_layer_0/angular_velocity = 0.0 +155:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:27/0/physics_layer_1/angular_velocity = 0.0 +156:27/0 = 0 +156:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:27/0/physics_layer_0/angular_velocity = 0.0 +156:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:27/0/physics_layer_1/angular_velocity = 0.0 +157:27/0 = 0 +157:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:27/0/physics_layer_0/angular_velocity = 0.0 +157:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:27/0/physics_layer_1/angular_velocity = 0.0 +158:27/0 = 0 +158:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:27/0/physics_layer_0/angular_velocity = 0.0 +158:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:27/0/physics_layer_1/angular_velocity = 0.0 +159:27/0 = 0 +159:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:27/0/physics_layer_0/angular_velocity = 0.0 +159:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:27/0/physics_layer_1/angular_velocity = 0.0 +160:27/0 = 0 +160:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:27/0/physics_layer_0/angular_velocity = 0.0 +160:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:27/0/physics_layer_1/angular_velocity = 0.0 +161:27/0 = 0 +161:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:27/0/physics_layer_0/angular_velocity = 0.0 +161:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:27/0/physics_layer_1/angular_velocity = 0.0 +162:27/0 = 0 +162:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:27/0/physics_layer_0/angular_velocity = 0.0 +162:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:27/0/physics_layer_1/angular_velocity = 0.0 +163:27/0 = 0 +163:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:27/0/physics_layer_0/angular_velocity = 0.0 +163:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:27/0/physics_layer_1/angular_velocity = 0.0 +164:27/0 = 0 +164:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:27/0/physics_layer_0/angular_velocity = 0.0 +164:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:27/0/physics_layer_1/angular_velocity = 0.0 +165:27/0 = 0 +165:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:27/0/physics_layer_0/angular_velocity = 0.0 +165:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:27/0/physics_layer_1/angular_velocity = 0.0 +166:27/0 = 0 +166:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:27/0/physics_layer_0/angular_velocity = 0.0 +166:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:27/0/physics_layer_1/angular_velocity = 0.0 +168:27/0 = 0 +168:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:27/0/physics_layer_0/angular_velocity = 0.0 +168:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:27/0/physics_layer_1/angular_velocity = 0.0 +169:27/0 = 0 +169:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:27/0/physics_layer_0/angular_velocity = 0.0 +169:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:27/0/physics_layer_1/angular_velocity = 0.0 +183:27/0 = 0 +183:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:27/0/physics_layer_0/angular_velocity = 0.0 +183:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:27/0/physics_layer_1/angular_velocity = 0.0 +184:27/0 = 0 +184:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:27/0/physics_layer_0/angular_velocity = 0.0 +184:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:27/0/physics_layer_1/angular_velocity = 0.0 +185:27/0 = 0 +185:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:27/0/physics_layer_0/angular_velocity = 0.0 +185:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:27/0/physics_layer_1/angular_velocity = 0.0 +186:27/0 = 0 +186:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:27/0/physics_layer_0/angular_velocity = 0.0 +186:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:27/0/physics_layer_1/angular_velocity = 0.0 +187:27/0 = 0 +187:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:27/0/physics_layer_0/angular_velocity = 0.0 +187:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:27/0/physics_layer_1/angular_velocity = 0.0 +188:27/0 = 0 +188:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:27/0/physics_layer_0/angular_velocity = 0.0 +188:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:27/0/physics_layer_1/angular_velocity = 0.0 +189:27/0 = 0 +189:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:27/0/physics_layer_0/angular_velocity = 0.0 +189:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:27/0/physics_layer_1/angular_velocity = 0.0 +190:27/0 = 0 +190:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:27/0/physics_layer_0/angular_velocity = 0.0 +190:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:27/0/physics_layer_1/angular_velocity = 0.0 +191:27/0 = 0 +191:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:27/0/physics_layer_0/angular_velocity = 0.0 +191:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:27/0/physics_layer_1/angular_velocity = 0.0 +218:27/0 = 0 +218:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:27/0/physics_layer_0/angular_velocity = 0.0 +218:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:27/0/physics_layer_1/angular_velocity = 0.0 +219:27/0 = 0 +219:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:27/0/physics_layer_0/angular_velocity = 0.0 +219:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:27/0/physics_layer_1/angular_velocity = 0.0 +224:27/0 = 0 +224:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:27/0/physics_layer_0/angular_velocity = 0.0 +224:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:27/0/physics_layer_1/angular_velocity = 0.0 +225:27/0 = 0 +225:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:27/0/physics_layer_0/angular_velocity = 0.0 +225:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:27/0/physics_layer_1/angular_velocity = 0.0 +242:27/0 = 0 +242:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:27/0/physics_layer_0/angular_velocity = 0.0 +242:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:27/0/physics_layer_1/angular_velocity = 0.0 +243:27/0 = 0 +243:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:27/0/physics_layer_0/angular_velocity = 0.0 +243:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:27/0/physics_layer_1/angular_velocity = 0.0 +244:27/0 = 0 +244:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:27/0/physics_layer_0/angular_velocity = 0.0 +244:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:27/0/physics_layer_1/angular_velocity = 0.0 +247:27/0 = 0 +247:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:27/0/physics_layer_0/angular_velocity = 0.0 +247:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:27/0/physics_layer_1/angular_velocity = 0.0 +248:27/0 = 0 +248:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:27/0/physics_layer_0/angular_velocity = 0.0 +248:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:27/0/physics_layer_1/angular_velocity = 0.0 +249:27/0 = 0 +249:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:27/0/physics_layer_0/angular_velocity = 0.0 +249:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:27/0/physics_layer_1/angular_velocity = 0.0 +254:27/0 = 0 +254:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:27/0/physics_layer_0/angular_velocity = 0.0 +254:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:27/0/physics_layer_1/angular_velocity = 0.0 +255:27/0 = 0 +255:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:27/0/physics_layer_0/angular_velocity = 0.0 +255:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:27/0/physics_layer_1/angular_velocity = 0.0 +256:27/0 = 0 +256:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:27/0/physics_layer_0/angular_velocity = 0.0 +256:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:27/0/physics_layer_1/angular_velocity = 0.0 +259:27/0 = 0 +259:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:27/0/physics_layer_0/angular_velocity = 0.0 +259:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:27/0/physics_layer_1/angular_velocity = 0.0 +260:27/0 = 0 +260:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:27/0/physics_layer_0/angular_velocity = 0.0 +260:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:27/0/physics_layer_1/angular_velocity = 0.0 +261:27/0 = 0 +261:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:27/0/physics_layer_0/angular_velocity = 0.0 +261:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:27/0/physics_layer_1/angular_velocity = 0.0 +267:27/0 = 0 +267:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:27/0/physics_layer_0/angular_velocity = 0.0 +267:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:27/0/physics_layer_1/angular_velocity = 0.0 +268:27/0 = 0 +268:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +268:27/0/physics_layer_0/angular_velocity = 0.0 +268:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +268:27/0/physics_layer_1/angular_velocity = 0.0 +269:27/0 = 0 +269:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +269:27/0/physics_layer_0/angular_velocity = 0.0 +269:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +269:27/0/physics_layer_1/angular_velocity = 0.0 +273:27/0 = 0 +273:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +273:27/0/physics_layer_0/angular_velocity = 0.0 +273:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +273:27/0/physics_layer_1/angular_velocity = 0.0 +274:27/0 = 0 +274:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +274:27/0/physics_layer_0/angular_velocity = 0.0 +274:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +274:27/0/physics_layer_1/angular_velocity = 0.0 +275:27/0 = 0 +275:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +275:27/0/physics_layer_0/angular_velocity = 0.0 +275:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +275:27/0/physics_layer_1/angular_velocity = 0.0 +0:28/0 = 0 +0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_0/angular_velocity = 0.0 +0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_1/angular_velocity = 0.0 +1:28/0 = 0 +1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_1/angular_velocity = 0.0 +2:28/0 = 0 +2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_1/angular_velocity = 0.0 +3:28/0 = 0 +3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_1/angular_velocity = 0.0 +4:28/0 = 0 +4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_1/angular_velocity = 0.0 +5:28/0 = 0 +5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_1/angular_velocity = 0.0 +9:28/0 = 0 +9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_1/angular_velocity = 0.0 +10:28/0 = 0 +10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_1/angular_velocity = 0.0 +11:28/0 = 0 +11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_1/angular_velocity = 0.0 +15:28/0 = 0 +15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_1/angular_velocity = 0.0 +16:28/0 = 0 +16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_1/angular_velocity = 0.0 +17:28/0 = 0 +17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_1/angular_velocity = 0.0 +21:28/0 = 0 +21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_1/angular_velocity = 0.0 +22:28/0 = 0 +22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_1/angular_velocity = 0.0 +23:28/0 = 0 +23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_1/angular_velocity = 0.0 +27:28/0 = 0 +27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_1/angular_velocity = 0.0 +28:28/0 = 0 +28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_1/angular_velocity = 0.0 +29:28/0 = 0 +29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_1/angular_velocity = 0.0 +39:28/0 = 0 +39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:28/0/physics_layer_0/angular_velocity = 0.0 +39:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:28/0/physics_layer_1/angular_velocity = 0.0 +40:28/0 = 0 +40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:28/0/physics_layer_0/angular_velocity = 0.0 +40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:28/0/physics_layer_1/angular_velocity = 0.0 +41:28/0 = 0 +41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:28/0/physics_layer_0/angular_velocity = 0.0 +41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:28/0/physics_layer_1/angular_velocity = 0.0 +42:28/0 = 0 +42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:28/0/physics_layer_0/angular_velocity = 0.0 +42:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:28/0/physics_layer_1/angular_velocity = 0.0 +43:28/0 = 0 +43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:28/0/physics_layer_0/angular_velocity = 0.0 +43:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:28/0/physics_layer_1/angular_velocity = 0.0 +44:28/0 = 0 +44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:28/0/physics_layer_0/angular_velocity = 0.0 +44:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:28/0/physics_layer_1/angular_velocity = 0.0 +45:28/0 = 0 +45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:28/0/physics_layer_0/angular_velocity = 0.0 +45:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:28/0/physics_layer_1/angular_velocity = 0.0 +46:28/0 = 0 +46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:28/0/physics_layer_0/angular_velocity = 0.0 +46:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:28/0/physics_layer_1/angular_velocity = 0.0 +47:28/0 = 0 +47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:28/0/physics_layer_0/angular_velocity = 0.0 +47:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:28/0/physics_layer_1/angular_velocity = 0.0 +48:28/0 = 0 +48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:28/0/physics_layer_0/angular_velocity = 0.0 +48:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:28/0/physics_layer_1/angular_velocity = 0.0 +49:28/0 = 0 +49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:28/0/physics_layer_0/angular_velocity = 0.0 +49:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:28/0/physics_layer_1/angular_velocity = 0.0 +50:28/0 = 0 +50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:28/0/physics_layer_0/angular_velocity = 0.0 +50:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:28/0/physics_layer_1/angular_velocity = 0.0 +51:28/0 = 0 +51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:28/0/physics_layer_0/angular_velocity = 0.0 +51:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:28/0/physics_layer_1/angular_velocity = 0.0 +52:28/0 = 0 +52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:28/0/physics_layer_0/angular_velocity = 0.0 +52:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:28/0/physics_layer_1/angular_velocity = 0.0 +53:28/0 = 0 +53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:28/0/physics_layer_0/angular_velocity = 0.0 +53:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:28/0/physics_layer_1/angular_velocity = 0.0 +57:28/0 = 0 +57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:28/0/physics_layer_0/angular_velocity = 0.0 +57:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:28/0/physics_layer_1/angular_velocity = 0.0 +58:28/0 = 0 +58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:28/0/physics_layer_0/angular_velocity = 0.0 +58:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:28/0/physics_layer_1/angular_velocity = 0.0 +59:28/0 = 0 +59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:28/0/physics_layer_0/angular_velocity = 0.0 +59:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:28/0/physics_layer_1/angular_velocity = 0.0 +63:28/0 = 0 +63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:28/0/physics_layer_0/angular_velocity = 0.0 +63:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:28/0/physics_layer_1/angular_velocity = 0.0 +64:28/0 = 0 +64:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:28/0/physics_layer_0/angular_velocity = 0.0 +64:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:28/0/physics_layer_1/angular_velocity = 0.0 +65:28/0 = 0 +65:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:28/0/physics_layer_0/angular_velocity = 0.0 +65:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:28/0/physics_layer_1/angular_velocity = 0.0 +69:28/0 = 0 +69:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:28/0/physics_layer_0/angular_velocity = 0.0 +69:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:28/0/physics_layer_1/angular_velocity = 0.0 +70:28/0 = 0 +70:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:28/0/physics_layer_0/angular_velocity = 0.0 +70:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:28/0/physics_layer_1/angular_velocity = 0.0 +71:28/0 = 0 +71:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:28/0/physics_layer_0/angular_velocity = 0.0 +71:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:28/0/physics_layer_1/angular_velocity = 0.0 +75:28/0 = 0 +75:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:28/0/physics_layer_0/angular_velocity = 0.0 +75:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +75:28/0/physics_layer_1/angular_velocity = 0.0 +76:28/0 = 0 +76:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:28/0/physics_layer_0/angular_velocity = 0.0 +76:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +76:28/0/physics_layer_1/angular_velocity = 0.0 +77:28/0 = 0 +77:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:28/0/physics_layer_0/angular_velocity = 0.0 +77:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +77:28/0/physics_layer_1/angular_velocity = 0.0 +87:28/0 = 0 +87:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:28/0/physics_layer_0/angular_velocity = 0.0 +87:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:28/0/physics_layer_1/angular_velocity = 0.0 +88:28/0 = 0 +88:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:28/0/physics_layer_0/angular_velocity = 0.0 +88:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:28/0/physics_layer_1/angular_velocity = 0.0 +89:28/0 = 0 +89:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:28/0/physics_layer_0/angular_velocity = 0.0 +89:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:28/0/physics_layer_1/angular_velocity = 0.0 +90:28/0 = 0 +90:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:28/0/physics_layer_0/angular_velocity = 0.0 +90:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:28/0/physics_layer_1/angular_velocity = 0.0 +91:28/0 = 0 +91:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:28/0/physics_layer_0/angular_velocity = 0.0 +91:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:28/0/physics_layer_1/angular_velocity = 0.0 +92:28/0 = 0 +92:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:28/0/physics_layer_0/angular_velocity = 0.0 +92:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:28/0/physics_layer_1/angular_velocity = 0.0 +93:28/0 = 0 +93:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:28/0/physics_layer_0/angular_velocity = 0.0 +93:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:28/0/physics_layer_1/angular_velocity = 0.0 +94:28/0 = 0 +94:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:28/0/physics_layer_0/angular_velocity = 0.0 +94:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:28/0/physics_layer_1/angular_velocity = 0.0 +95:28/0 = 0 +95:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:28/0/physics_layer_0/angular_velocity = 0.0 +95:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:28/0/physics_layer_1/angular_velocity = 0.0 +99:28/0 = 0 +99:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:28/0/physics_layer_0/angular_velocity = 0.0 +99:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:28/0/physics_layer_1/angular_velocity = 0.0 +100:28/0 = 0 +100:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:28/0/physics_layer_0/angular_velocity = 0.0 +100:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:28/0/physics_layer_1/angular_velocity = 0.0 +101:28/0 = 0 +101:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:28/0/physics_layer_0/angular_velocity = 0.0 +101:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:28/0/physics_layer_1/angular_velocity = 0.0 +102:28/0 = 0 +102:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:28/0/physics_layer_0/angular_velocity = 0.0 +102:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:28/0/physics_layer_1/angular_velocity = 0.0 +103:28/0 = 0 +103:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:28/0/physics_layer_0/angular_velocity = 0.0 +103:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:28/0/physics_layer_1/angular_velocity = 0.0 +104:28/0 = 0 +104:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:28/0/physics_layer_0/angular_velocity = 0.0 +104:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:28/0/physics_layer_1/angular_velocity = 0.0 +105:28/0 = 0 +105:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:28/0/physics_layer_0/angular_velocity = 0.0 +105:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:28/0/physics_layer_1/angular_velocity = 0.0 +106:28/0 = 0 +106:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:28/0/physics_layer_0/angular_velocity = 0.0 +106:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:28/0/physics_layer_1/angular_velocity = 0.0 +107:28/0 = 0 +107:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:28/0/physics_layer_0/angular_velocity = 0.0 +107:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:28/0/physics_layer_1/angular_velocity = 0.0 +111:28/0 = 0 +111:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:28/0/physics_layer_0/angular_velocity = 0.0 +111:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:28/0/physics_layer_1/angular_velocity = 0.0 +112:28/0 = 0 +112:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:28/0/physics_layer_0/angular_velocity = 0.0 +112:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:28/0/physics_layer_1/angular_velocity = 0.0 +113:28/0 = 0 +113:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:28/0/physics_layer_0/angular_velocity = 0.0 +113:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:28/0/physics_layer_1/angular_velocity = 0.0 +114:28/0 = 0 +114:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:28/0/physics_layer_0/angular_velocity = 0.0 +114:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:28/0/physics_layer_1/angular_velocity = 0.0 +115:28/0 = 0 +115:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:28/0/physics_layer_0/angular_velocity = 0.0 +115:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:28/0/physics_layer_1/angular_velocity = 0.0 +116:28/0 = 0 +116:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:28/0/physics_layer_0/angular_velocity = 0.0 +116:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:28/0/physics_layer_1/angular_velocity = 0.0 +117:28/0 = 0 +117:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:28/0/physics_layer_0/angular_velocity = 0.0 +117:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:28/0/physics_layer_1/angular_velocity = 0.0 +118:28/0 = 0 +118:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:28/0/physics_layer_0/angular_velocity = 0.0 +118:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:28/0/physics_layer_1/angular_velocity = 0.0 +119:28/0 = 0 +119:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:28/0/physics_layer_0/angular_velocity = 0.0 +119:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:28/0/physics_layer_1/angular_velocity = 0.0 +120:28/0 = 0 +120:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:28/0/physics_layer_0/angular_velocity = 0.0 +120:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:28/0/physics_layer_1/angular_velocity = 0.0 +121:28/0 = 0 +121:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:28/0/physics_layer_0/angular_velocity = 0.0 +121:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:28/0/physics_layer_1/angular_velocity = 0.0 +122:28/0 = 0 +122:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:28/0/physics_layer_0/angular_velocity = 0.0 +122:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:28/0/physics_layer_1/angular_velocity = 0.0 +144:28/0 = 0 +144:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:28/0/physics_layer_0/angular_velocity = 0.0 +144:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:28/0/physics_layer_1/angular_velocity = 0.0 +145:28/0 = 0 +145:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:28/0/physics_layer_0/angular_velocity = 0.0 +145:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:28/0/physics_layer_1/angular_velocity = 0.0 +146:28/0 = 0 +146:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:28/0/physics_layer_0/angular_velocity = 0.0 +146:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:28/0/physics_layer_1/angular_velocity = 0.0 +147:28/0 = 0 +147:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:28/0/physics_layer_0/angular_velocity = 0.0 +147:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:28/0/physics_layer_1/angular_velocity = 0.0 +148:28/0 = 0 +148:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:28/0/physics_layer_0/angular_velocity = 0.0 +148:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:28/0/physics_layer_1/angular_velocity = 0.0 +149:28/0 = 0 +149:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:28/0/physics_layer_0/angular_velocity = 0.0 +149:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:28/0/physics_layer_1/angular_velocity = 0.0 +150:28/0 = 0 +150:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:28/0/physics_layer_0/angular_velocity = 0.0 +150:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:28/0/physics_layer_1/angular_velocity = 0.0 +151:28/0 = 0 +151:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:28/0/physics_layer_0/angular_velocity = 0.0 +151:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:28/0/physics_layer_1/angular_velocity = 0.0 +152:28/0 = 0 +152:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:28/0/physics_layer_0/angular_velocity = 0.0 +152:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:28/0/physics_layer_1/angular_velocity = 0.0 +153:28/0 = 0 +153:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:28/0/physics_layer_0/angular_velocity = 0.0 +153:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:28/0/physics_layer_1/angular_velocity = 0.0 +154:28/0 = 0 +154:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:28/0/physics_layer_0/angular_velocity = 0.0 +154:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:28/0/physics_layer_1/angular_velocity = 0.0 +155:28/0 = 0 +155:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:28/0/physics_layer_0/angular_velocity = 0.0 +155:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:28/0/physics_layer_1/angular_velocity = 0.0 +156:28/0 = 0 +156:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:28/0/physics_layer_0/angular_velocity = 0.0 +156:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:28/0/physics_layer_1/angular_velocity = 0.0 +157:28/0 = 0 +157:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:28/0/physics_layer_0/angular_velocity = 0.0 +157:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:28/0/physics_layer_1/angular_velocity = 0.0 +158:28/0 = 0 +158:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:28/0/physics_layer_0/angular_velocity = 0.0 +158:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:28/0/physics_layer_1/angular_velocity = 0.0 +159:28/0 = 0 +159:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:28/0/physics_layer_0/angular_velocity = 0.0 +159:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:28/0/physics_layer_1/angular_velocity = 0.0 +160:28/0 = 0 +160:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:28/0/physics_layer_0/angular_velocity = 0.0 +160:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:28/0/physics_layer_1/angular_velocity = 0.0 +161:28/0 = 0 +161:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:28/0/physics_layer_0/angular_velocity = 0.0 +161:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:28/0/physics_layer_1/angular_velocity = 0.0 +162:28/0 = 0 +162:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:28/0/physics_layer_0/angular_velocity = 0.0 +162:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:28/0/physics_layer_1/angular_velocity = 0.0 +163:28/0 = 0 +163:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:28/0/physics_layer_0/angular_velocity = 0.0 +163:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:28/0/physics_layer_1/angular_velocity = 0.0 +164:28/0 = 0 +164:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:28/0/physics_layer_0/angular_velocity = 0.0 +164:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:28/0/physics_layer_1/angular_velocity = 0.0 +165:28/0 = 0 +165:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:28/0/physics_layer_0/angular_velocity = 0.0 +165:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:28/0/physics_layer_1/angular_velocity = 0.0 +166:28/0 = 0 +166:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:28/0/physics_layer_0/angular_velocity = 0.0 +166:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:28/0/physics_layer_1/angular_velocity = 0.0 +168:28/0 = 0 +168:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:28/0/physics_layer_0/angular_velocity = 0.0 +168:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:28/0/physics_layer_1/angular_velocity = 0.0 +169:28/0 = 0 +169:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:28/0/physics_layer_0/angular_velocity = 0.0 +169:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:28/0/physics_layer_1/angular_velocity = 0.0 +171:28/0 = 0 +171:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:28/0/physics_layer_0/angular_velocity = 0.0 +171:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:28/0/physics_layer_1/angular_velocity = 0.0 +172:28/0 = 0 +172:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:28/0/physics_layer_0/angular_velocity = 0.0 +172:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:28/0/physics_layer_1/angular_velocity = 0.0 +173:28/0 = 0 +173:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:28/0/physics_layer_0/angular_velocity = 0.0 +173:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:28/0/physics_layer_1/angular_velocity = 0.0 +174:28/0 = 0 +174:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:28/0/physics_layer_0/angular_velocity = 0.0 +174:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:28/0/physics_layer_1/angular_velocity = 0.0 +175:28/0 = 0 +175:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:28/0/physics_layer_0/angular_velocity = 0.0 +175:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:28/0/physics_layer_1/angular_velocity = 0.0 +176:28/0 = 0 +176:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:28/0/physics_layer_0/angular_velocity = 0.0 +176:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:28/0/physics_layer_1/angular_velocity = 0.0 +177:28/0 = 0 +177:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:28/0/physics_layer_0/angular_velocity = 0.0 +177:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:28/0/physics_layer_1/angular_velocity = 0.0 +178:28/0 = 0 +178:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:28/0/physics_layer_0/angular_velocity = 0.0 +178:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:28/0/physics_layer_1/angular_velocity = 0.0 +179:28/0 = 0 +179:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:28/0/physics_layer_0/angular_velocity = 0.0 +179:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:28/0/physics_layer_1/angular_velocity = 0.0 +180:28/0 = 0 +180:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:28/0/physics_layer_0/angular_velocity = 0.0 +180:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:28/0/physics_layer_1/angular_velocity = 0.0 +181:28/0 = 0 +181:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:28/0/physics_layer_0/angular_velocity = 0.0 +181:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:28/0/physics_layer_1/angular_velocity = 0.0 +182:28/0 = 0 +182:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:28/0/physics_layer_0/angular_velocity = 0.0 +182:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:28/0/physics_layer_1/angular_velocity = 0.0 +183:28/0 = 0 +183:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:28/0/physics_layer_0/angular_velocity = 0.0 +183:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:28/0/physics_layer_1/angular_velocity = 0.0 +184:28/0 = 0 +184:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:28/0/physics_layer_0/angular_velocity = 0.0 +184:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:28/0/physics_layer_1/angular_velocity = 0.0 +185:28/0 = 0 +185:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:28/0/physics_layer_0/angular_velocity = 0.0 +185:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:28/0/physics_layer_1/angular_velocity = 0.0 +186:28/0 = 0 +186:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:28/0/physics_layer_0/angular_velocity = 0.0 +186:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:28/0/physics_layer_1/angular_velocity = 0.0 +187:28/0 = 0 +187:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:28/0/physics_layer_0/angular_velocity = 0.0 +187:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:28/0/physics_layer_1/angular_velocity = 0.0 +188:28/0 = 0 +188:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:28/0/physics_layer_0/angular_velocity = 0.0 +188:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:28/0/physics_layer_1/angular_velocity = 0.0 +189:28/0 = 0 +189:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:28/0/physics_layer_0/angular_velocity = 0.0 +189:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:28/0/physics_layer_1/angular_velocity = 0.0 +190:28/0 = 0 +190:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:28/0/physics_layer_0/angular_velocity = 0.0 +190:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:28/0/physics_layer_1/angular_velocity = 0.0 +191:28/0 = 0 +191:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:28/0/physics_layer_0/angular_velocity = 0.0 +191:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:28/0/physics_layer_1/angular_velocity = 0.0 +193:28/0 = 0 +193:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:28/0/physics_layer_0/angular_velocity = 0.0 +193:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:28/0/physics_layer_1/angular_velocity = 0.0 +194:28/0 = 0 +194:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:28/0/physics_layer_0/angular_velocity = 0.0 +194:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:28/0/physics_layer_1/angular_velocity = 0.0 +198:28/0 = 0 +198:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:28/0/physics_layer_0/angular_velocity = 0.0 +198:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:28/0/physics_layer_1/angular_velocity = 0.0 +199:28/0 = 0 +199:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:28/0/physics_layer_0/angular_velocity = 0.0 +199:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:28/0/physics_layer_1/angular_velocity = 0.0 +200:28/0 = 0 +200:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:28/0/physics_layer_0/angular_velocity = 0.0 +200:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:28/0/physics_layer_1/angular_velocity = 0.0 +204:28/0 = 0 +204:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:28/0/physics_layer_0/angular_velocity = 0.0 +204:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:28/0/physics_layer_1/angular_velocity = 0.0 +205:28/0 = 0 +205:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:28/0/physics_layer_0/angular_velocity = 0.0 +205:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:28/0/physics_layer_1/angular_velocity = 0.0 +207:28/0 = 0 +207:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:28/0/physics_layer_0/angular_velocity = 0.0 +207:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:28/0/physics_layer_1/angular_velocity = 0.0 +208:28/0 = 0 +208:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:28/0/physics_layer_0/angular_velocity = 0.0 +208:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:28/0/physics_layer_1/angular_velocity = 0.0 +209:28/0 = 0 +209:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:28/0/physics_layer_0/angular_velocity = 0.0 +209:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:28/0/physics_layer_1/angular_velocity = 0.0 +213:28/0 = 0 +213:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:28/0/physics_layer_0/angular_velocity = 0.0 +213:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:28/0/physics_layer_1/angular_velocity = 0.0 +214:28/0 = 0 +214:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:28/0/physics_layer_0/angular_velocity = 0.0 +214:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:28/0/physics_layer_1/angular_velocity = 0.0 +215:28/0 = 0 +215:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:28/0/physics_layer_0/angular_velocity = 0.0 +215:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:28/0/physics_layer_1/angular_velocity = 0.0 +218:28/0 = 0 +218:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:28/0/physics_layer_0/angular_velocity = 0.0 +218:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:28/0/physics_layer_1/angular_velocity = 0.0 +219:28/0 = 0 +219:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:28/0/physics_layer_0/angular_velocity = 0.0 +219:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:28/0/physics_layer_1/angular_velocity = 0.0 +224:28/0 = 0 +224:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:28/0/physics_layer_0/angular_velocity = 0.0 +224:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:28/0/physics_layer_1/angular_velocity = 0.0 +225:28/0 = 0 +225:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:28/0/physics_layer_0/angular_velocity = 0.0 +225:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:28/0/physics_layer_1/angular_velocity = 0.0 +240:28/0 = 0 +240:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +240:28/0/physics_layer_0/angular_velocity = 0.0 +240:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +240:28/0/physics_layer_1/angular_velocity = 0.0 +241:28/0 = 0 +241:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:28/0/physics_layer_0/angular_velocity = 0.0 +241:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:28/0/physics_layer_1/angular_velocity = 0.0 +242:28/0 = 0 +242:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:28/0/physics_layer_0/angular_velocity = 0.0 +242:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:28/0/physics_layer_1/angular_velocity = 0.0 +243:28/0 = 0 +243:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:28/0/physics_layer_0/angular_velocity = 0.0 +243:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:28/0/physics_layer_1/angular_velocity = 0.0 +244:28/0 = 0 +244:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:28/0/physics_layer_0/angular_velocity = 0.0 +244:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:28/0/physics_layer_1/angular_velocity = 0.0 +247:28/0 = 0 +247:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:28/0/physics_layer_0/angular_velocity = 0.0 +247:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:28/0/physics_layer_1/angular_velocity = 0.0 +248:28/0 = 0 +248:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:28/0/physics_layer_0/angular_velocity = 0.0 +248:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:28/0/physics_layer_1/angular_velocity = 0.0 +249:28/0 = 0 +249:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:28/0/physics_layer_0/angular_velocity = 0.0 +249:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:28/0/physics_layer_1/angular_velocity = 0.0 +250:28/0 = 0 +250:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:28/0/physics_layer_0/angular_velocity = 0.0 +250:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:28/0/physics_layer_1/angular_velocity = 0.0 +251:28/0 = 0 +251:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:28/0/physics_layer_0/angular_velocity = 0.0 +251:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:28/0/physics_layer_1/angular_velocity = 0.0 +252:28/0 = 0 +252:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:28/0/physics_layer_0/angular_velocity = 0.0 +252:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:28/0/physics_layer_1/angular_velocity = 0.0 +253:28/0 = 0 +253:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:28/0/physics_layer_0/angular_velocity = 0.0 +253:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:28/0/physics_layer_1/angular_velocity = 0.0 +254:28/0 = 0 +254:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:28/0/physics_layer_0/angular_velocity = 0.0 +254:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:28/0/physics_layer_1/angular_velocity = 0.0 +255:28/0 = 0 +255:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:28/0/physics_layer_0/angular_velocity = 0.0 +255:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:28/0/physics_layer_1/angular_velocity = 0.0 +256:28/0 = 0 +256:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:28/0/physics_layer_0/angular_velocity = 0.0 +256:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:28/0/physics_layer_1/angular_velocity = 0.0 +259:28/0 = 0 +259:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:28/0/physics_layer_0/angular_velocity = 0.0 +259:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:28/0/physics_layer_1/angular_velocity = 0.0 +260:28/0 = 0 +260:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:28/0/physics_layer_0/angular_velocity = 0.0 +260:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:28/0/physics_layer_1/angular_velocity = 0.0 +261:28/0 = 0 +261:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:28/0/physics_layer_0/angular_velocity = 0.0 +261:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:28/0/physics_layer_1/angular_velocity = 0.0 +262:28/0 = 0 +262:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +262:28/0/physics_layer_0/angular_velocity = 0.0 +262:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +262:28/0/physics_layer_1/angular_velocity = 0.0 +263:28/0 = 0 +263:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +263:28/0/physics_layer_0/angular_velocity = 0.0 +263:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +263:28/0/physics_layer_1/angular_velocity = 0.0 +267:28/0 = 0 +267:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:28/0/physics_layer_0/angular_velocity = 0.0 +267:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:28/0/physics_layer_1/angular_velocity = 0.0 +268:28/0 = 0 +268:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +268:28/0/physics_layer_0/angular_velocity = 0.0 +268:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +268:28/0/physics_layer_1/angular_velocity = 0.0 +269:28/0 = 0 +269:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +269:28/0/physics_layer_0/angular_velocity = 0.0 +269:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +269:28/0/physics_layer_1/angular_velocity = 0.0 +273:28/0 = 0 +273:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +273:28/0/physics_layer_0/angular_velocity = 0.0 +273:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +273:28/0/physics_layer_1/angular_velocity = 0.0 +274:28/0 = 0 +274:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +274:28/0/physics_layer_0/angular_velocity = 0.0 +274:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +274:28/0/physics_layer_1/angular_velocity = 0.0 +275:28/0 = 0 +275:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +275:28/0/physics_layer_0/angular_velocity = 0.0 +275:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +275:28/0/physics_layer_1/angular_velocity = 0.0 +279:28/0 = 0 +279:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +279:28/0/physics_layer_0/angular_velocity = 0.0 +279:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +279:28/0/physics_layer_1/angular_velocity = 0.0 +280:28/0 = 0 +280:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +280:28/0/physics_layer_0/angular_velocity = 0.0 +280:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +280:28/0/physics_layer_1/angular_velocity = 0.0 +281:28/0 = 0 +281:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +281:28/0/physics_layer_0/angular_velocity = 0.0 +281:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +281:28/0/physics_layer_1/angular_velocity = 0.0 +0:29/0 = 0 +0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_0/angular_velocity = 0.0 +0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_1/angular_velocity = 0.0 +1:29/0 = 0 +1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_1/angular_velocity = 0.0 +2:29/0 = 0 +2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_1/angular_velocity = 0.0 +3:29/0 = 0 +3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_1/angular_velocity = 0.0 +4:29/0 = 0 +4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_1/angular_velocity = 0.0 +5:29/0 = 0 +5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_1/angular_velocity = 0.0 +9:29/0 = 0 +9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_1/angular_velocity = 0.0 +10:29/0 = 0 +10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_1/angular_velocity = 0.0 +11:29/0 = 0 +11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_1/angular_velocity = 0.0 +15:29/0 = 0 +15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_1/angular_velocity = 0.0 +16:29/0 = 0 +16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_1/angular_velocity = 0.0 +17:29/0 = 0 +17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_1/angular_velocity = 0.0 +21:29/0 = 0 +21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_1/angular_velocity = 0.0 +22:29/0 = 0 +22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_1/angular_velocity = 0.0 +23:29/0 = 0 +23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_1/angular_velocity = 0.0 +27:29/0 = 0 +27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_1/angular_velocity = 0.0 +28:29/0 = 0 +28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_1/angular_velocity = 0.0 +29:29/0 = 0 +29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_1/angular_velocity = 0.0 +39:29/0 = 0 +39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:29/0/physics_layer_0/angular_velocity = 0.0 +39:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:29/0/physics_layer_1/angular_velocity = 0.0 +40:29/0 = 0 +40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:29/0/physics_layer_0/angular_velocity = 0.0 +40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:29/0/physics_layer_1/angular_velocity = 0.0 +41:29/0 = 0 +41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:29/0/physics_layer_0/angular_velocity = 0.0 +41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:29/0/physics_layer_1/angular_velocity = 0.0 +42:29/0 = 0 +42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:29/0/physics_layer_0/angular_velocity = 0.0 +42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:29/0/physics_layer_1/angular_velocity = 0.0 +43:29/0 = 0 +43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:29/0/physics_layer_0/angular_velocity = 0.0 +43:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:29/0/physics_layer_1/angular_velocity = 0.0 +44:29/0 = 0 +44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:29/0/physics_layer_0/angular_velocity = 0.0 +44:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:29/0/physics_layer_1/angular_velocity = 0.0 +45:29/0 = 0 +45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:29/0/physics_layer_0/angular_velocity = 0.0 +45:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:29/0/physics_layer_1/angular_velocity = 0.0 +46:29/0 = 0 +46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:29/0/physics_layer_0/angular_velocity = 0.0 +46:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:29/0/physics_layer_1/angular_velocity = 0.0 +47:29/0 = 0 +47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:29/0/physics_layer_0/angular_velocity = 0.0 +47:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:29/0/physics_layer_1/angular_velocity = 0.0 +48:29/0 = 0 +48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:29/0/physics_layer_0/angular_velocity = 0.0 +48:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:29/0/physics_layer_1/angular_velocity = 0.0 +49:29/0 = 0 +49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:29/0/physics_layer_0/angular_velocity = 0.0 +49:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:29/0/physics_layer_1/angular_velocity = 0.0 +50:29/0 = 0 +50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:29/0/physics_layer_0/angular_velocity = 0.0 +50:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:29/0/physics_layer_1/angular_velocity = 0.0 +51:29/0 = 0 +51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:29/0/physics_layer_0/angular_velocity = 0.0 +51:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:29/0/physics_layer_1/angular_velocity = 0.0 +52:29/0 = 0 +52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:29/0/physics_layer_0/angular_velocity = 0.0 +52:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:29/0/physics_layer_1/angular_velocity = 0.0 +53:29/0 = 0 +53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:29/0/physics_layer_0/angular_velocity = 0.0 +53:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:29/0/physics_layer_1/angular_velocity = 0.0 +57:29/0 = 0 +57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:29/0/physics_layer_0/angular_velocity = 0.0 +57:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:29/0/physics_layer_1/angular_velocity = 0.0 +58:29/0 = 0 +58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:29/0/physics_layer_0/angular_velocity = 0.0 +58:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:29/0/physics_layer_1/angular_velocity = 0.0 +59:29/0 = 0 +59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:29/0/physics_layer_0/angular_velocity = 0.0 +59:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:29/0/physics_layer_1/angular_velocity = 0.0 +63:29/0 = 0 +63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:29/0/physics_layer_0/angular_velocity = 0.0 +63:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:29/0/physics_layer_1/angular_velocity = 0.0 +64:29/0 = 0 +64:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:29/0/physics_layer_0/angular_velocity = 0.0 +64:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:29/0/physics_layer_1/angular_velocity = 0.0 +65:29/0 = 0 +65:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:29/0/physics_layer_0/angular_velocity = 0.0 +65:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:29/0/physics_layer_1/angular_velocity = 0.0 +69:29/0 = 0 +69:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:29/0/physics_layer_0/angular_velocity = 0.0 +69:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:29/0/physics_layer_1/angular_velocity = 0.0 +70:29/0 = 0 +70:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:29/0/physics_layer_0/angular_velocity = 0.0 +70:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:29/0/physics_layer_1/angular_velocity = 0.0 +71:29/0 = 0 +71:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:29/0/physics_layer_0/angular_velocity = 0.0 +71:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:29/0/physics_layer_1/angular_velocity = 0.0 +75:29/0 = 0 +75:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:29/0/physics_layer_0/angular_velocity = 0.0 +75:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +75:29/0/physics_layer_1/angular_velocity = 0.0 +76:29/0 = 0 +76:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:29/0/physics_layer_0/angular_velocity = 0.0 +76:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +76:29/0/physics_layer_1/angular_velocity = 0.0 +77:29/0 = 0 +77:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:29/0/physics_layer_0/angular_velocity = 0.0 +77:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +77:29/0/physics_layer_1/angular_velocity = 0.0 +87:29/0 = 0 +87:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:29/0/physics_layer_0/angular_velocity = 0.0 +87:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:29/0/physics_layer_1/angular_velocity = 0.0 +88:29/0 = 0 +88:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:29/0/physics_layer_0/angular_velocity = 0.0 +88:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:29/0/physics_layer_1/angular_velocity = 0.0 +89:29/0 = 0 +89:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:29/0/physics_layer_0/angular_velocity = 0.0 +89:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:29/0/physics_layer_1/angular_velocity = 0.0 +90:29/0 = 0 +90:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:29/0/physics_layer_0/angular_velocity = 0.0 +90:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:29/0/physics_layer_1/angular_velocity = 0.0 +91:29/0 = 0 +91:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:29/0/physics_layer_0/angular_velocity = 0.0 +91:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:29/0/physics_layer_1/angular_velocity = 0.0 +92:29/0 = 0 +92:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:29/0/physics_layer_0/angular_velocity = 0.0 +92:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:29/0/physics_layer_1/angular_velocity = 0.0 +93:29/0 = 0 +93:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:29/0/physics_layer_0/angular_velocity = 0.0 +93:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:29/0/physics_layer_1/angular_velocity = 0.0 +94:29/0 = 0 +94:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:29/0/physics_layer_0/angular_velocity = 0.0 +94:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:29/0/physics_layer_1/angular_velocity = 0.0 +95:29/0 = 0 +95:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:29/0/physics_layer_0/angular_velocity = 0.0 +95:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:29/0/physics_layer_1/angular_velocity = 0.0 +99:29/0 = 0 +99:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:29/0/physics_layer_0/angular_velocity = 0.0 +99:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:29/0/physics_layer_1/angular_velocity = 0.0 +100:29/0 = 0 +100:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:29/0/physics_layer_0/angular_velocity = 0.0 +100:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:29/0/physics_layer_1/angular_velocity = 0.0 +101:29/0 = 0 +101:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:29/0/physics_layer_0/angular_velocity = 0.0 +101:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:29/0/physics_layer_1/angular_velocity = 0.0 +102:29/0 = 0 +102:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:29/0/physics_layer_0/angular_velocity = 0.0 +102:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:29/0/physics_layer_1/angular_velocity = 0.0 +103:29/0 = 0 +103:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:29/0/physics_layer_0/angular_velocity = 0.0 +103:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:29/0/physics_layer_1/angular_velocity = 0.0 +104:29/0 = 0 +104:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:29/0/physics_layer_0/angular_velocity = 0.0 +104:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:29/0/physics_layer_1/angular_velocity = 0.0 +105:29/0 = 0 +105:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:29/0/physics_layer_0/angular_velocity = 0.0 +105:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:29/0/physics_layer_1/angular_velocity = 0.0 +106:29/0 = 0 +106:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:29/0/physics_layer_0/angular_velocity = 0.0 +106:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:29/0/physics_layer_1/angular_velocity = 0.0 +107:29/0 = 0 +107:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:29/0/physics_layer_0/angular_velocity = 0.0 +107:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:29/0/physics_layer_1/angular_velocity = 0.0 +111:29/0 = 0 +111:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:29/0/physics_layer_0/angular_velocity = 0.0 +111:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:29/0/physics_layer_1/angular_velocity = 0.0 +112:29/0 = 0 +112:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:29/0/physics_layer_0/angular_velocity = 0.0 +112:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:29/0/physics_layer_1/angular_velocity = 0.0 +113:29/0 = 0 +113:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:29/0/physics_layer_0/angular_velocity = 0.0 +113:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:29/0/physics_layer_1/angular_velocity = 0.0 +114:29/0 = 0 +114:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:29/0/physics_layer_0/angular_velocity = 0.0 +114:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +114:29/0/physics_layer_1/angular_velocity = 0.0 +115:29/0 = 0 +115:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:29/0/physics_layer_0/angular_velocity = 0.0 +115:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +115:29/0/physics_layer_1/angular_velocity = 0.0 +116:29/0 = 0 +116:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:29/0/physics_layer_0/angular_velocity = 0.0 +116:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +116:29/0/physics_layer_1/angular_velocity = 0.0 +117:29/0 = 0 +117:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:29/0/physics_layer_0/angular_velocity = 0.0 +117:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:29/0/physics_layer_1/angular_velocity = 0.0 +118:29/0 = 0 +118:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:29/0/physics_layer_0/angular_velocity = 0.0 +118:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:29/0/physics_layer_1/angular_velocity = 0.0 +119:29/0 = 0 +119:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:29/0/physics_layer_0/angular_velocity = 0.0 +119:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:29/0/physics_layer_1/angular_velocity = 0.0 +120:29/0 = 0 +120:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:29/0/physics_layer_0/angular_velocity = 0.0 +120:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:29/0/physics_layer_1/angular_velocity = 0.0 +121:29/0 = 0 +121:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:29/0/physics_layer_0/angular_velocity = 0.0 +121:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:29/0/physics_layer_1/angular_velocity = 0.0 +122:29/0 = 0 +122:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:29/0/physics_layer_0/angular_velocity = 0.0 +122:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:29/0/physics_layer_1/angular_velocity = 0.0 +144:29/0 = 0 +144:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:29/0/physics_layer_0/angular_velocity = 0.0 +144:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:29/0/physics_layer_1/angular_velocity = 0.0 +145:29/0 = 0 +145:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:29/0/physics_layer_0/angular_velocity = 0.0 +145:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:29/0/physics_layer_1/angular_velocity = 0.0 +146:29/0 = 0 +146:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:29/0/physics_layer_0/angular_velocity = 0.0 +146:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:29/0/physics_layer_1/angular_velocity = 0.0 +147:29/0 = 0 +147:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:29/0/physics_layer_0/angular_velocity = 0.0 +147:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:29/0/physics_layer_1/angular_velocity = 0.0 +148:29/0 = 0 +148:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:29/0/physics_layer_0/angular_velocity = 0.0 +148:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:29/0/physics_layer_1/angular_velocity = 0.0 +149:29/0 = 0 +149:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:29/0/physics_layer_0/angular_velocity = 0.0 +149:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:29/0/physics_layer_1/angular_velocity = 0.0 +150:29/0 = 0 +150:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:29/0/physics_layer_0/angular_velocity = 0.0 +150:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:29/0/physics_layer_1/angular_velocity = 0.0 +151:29/0 = 0 +151:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:29/0/physics_layer_0/angular_velocity = 0.0 +151:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:29/0/physics_layer_1/angular_velocity = 0.0 +152:29/0 = 0 +152:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:29/0/physics_layer_0/angular_velocity = 0.0 +152:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:29/0/physics_layer_1/angular_velocity = 0.0 +153:29/0 = 0 +153:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:29/0/physics_layer_0/angular_velocity = 0.0 +153:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:29/0/physics_layer_1/angular_velocity = 0.0 +154:29/0 = 0 +154:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:29/0/physics_layer_0/angular_velocity = 0.0 +154:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:29/0/physics_layer_1/angular_velocity = 0.0 +155:29/0 = 0 +155:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:29/0/physics_layer_0/angular_velocity = 0.0 +155:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:29/0/physics_layer_1/angular_velocity = 0.0 +156:29/0 = 0 +156:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:29/0/physics_layer_0/angular_velocity = 0.0 +156:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:29/0/physics_layer_1/angular_velocity = 0.0 +157:29/0 = 0 +157:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:29/0/physics_layer_0/angular_velocity = 0.0 +157:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:29/0/physics_layer_1/angular_velocity = 0.0 +158:29/0 = 0 +158:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:29/0/physics_layer_0/angular_velocity = 0.0 +158:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:29/0/physics_layer_1/angular_velocity = 0.0 +159:29/0 = 0 +159:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:29/0/physics_layer_0/angular_velocity = 0.0 +159:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:29/0/physics_layer_1/angular_velocity = 0.0 +160:29/0 = 0 +160:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:29/0/physics_layer_0/angular_velocity = 0.0 +160:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:29/0/physics_layer_1/angular_velocity = 0.0 +161:29/0 = 0 +161:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:29/0/physics_layer_0/angular_velocity = 0.0 +161:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:29/0/physics_layer_1/angular_velocity = 0.0 +162:29/0 = 0 +162:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:29/0/physics_layer_0/angular_velocity = 0.0 +162:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:29/0/physics_layer_1/angular_velocity = 0.0 +163:29/0 = 0 +163:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:29/0/physics_layer_0/angular_velocity = 0.0 +163:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:29/0/physics_layer_1/angular_velocity = 0.0 +164:29/0 = 0 +164:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:29/0/physics_layer_0/angular_velocity = 0.0 +164:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +164:29/0/physics_layer_1/angular_velocity = 0.0 +165:29/0 = 0 +165:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:29/0/physics_layer_0/angular_velocity = 0.0 +165:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:29/0/physics_layer_1/angular_velocity = 0.0 +166:29/0 = 0 +166:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:29/0/physics_layer_0/angular_velocity = 0.0 +166:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:29/0/physics_layer_1/angular_velocity = 0.0 +168:29/0 = 0 +168:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:29/0/physics_layer_0/angular_velocity = 0.0 +168:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:29/0/physics_layer_1/angular_velocity = 0.0 +169:29/0 = 0 +169:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:29/0/physics_layer_0/angular_velocity = 0.0 +169:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:29/0/physics_layer_1/angular_velocity = 0.0 +171:29/0 = 0 +171:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:29/0/physics_layer_0/angular_velocity = 0.0 +171:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:29/0/physics_layer_1/angular_velocity = 0.0 +172:29/0 = 0 +172:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:29/0/physics_layer_0/angular_velocity = 0.0 +172:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:29/0/physics_layer_1/angular_velocity = 0.0 +173:29/0 = 0 +173:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:29/0/physics_layer_0/angular_velocity = 0.0 +173:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:29/0/physics_layer_1/angular_velocity = 0.0 +174:29/0 = 0 +174:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:29/0/physics_layer_0/angular_velocity = 0.0 +174:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:29/0/physics_layer_1/angular_velocity = 0.0 +175:29/0 = 0 +175:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:29/0/physics_layer_0/angular_velocity = 0.0 +175:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:29/0/physics_layer_1/angular_velocity = 0.0 +176:29/0 = 0 +176:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:29/0/physics_layer_0/angular_velocity = 0.0 +176:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:29/0/physics_layer_1/angular_velocity = 0.0 +177:29/0 = 0 +177:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:29/0/physics_layer_0/angular_velocity = 0.0 +177:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:29/0/physics_layer_1/angular_velocity = 0.0 +178:29/0 = 0 +178:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:29/0/physics_layer_0/angular_velocity = 0.0 +178:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:29/0/physics_layer_1/angular_velocity = 0.0 +179:29/0 = 0 +179:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:29/0/physics_layer_0/angular_velocity = 0.0 +179:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:29/0/physics_layer_1/angular_velocity = 0.0 +180:29/0 = 0 +180:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:29/0/physics_layer_0/angular_velocity = 0.0 +180:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:29/0/physics_layer_1/angular_velocity = 0.0 +181:29/0 = 0 +181:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:29/0/physics_layer_0/angular_velocity = 0.0 +181:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:29/0/physics_layer_1/angular_velocity = 0.0 +182:29/0 = 0 +182:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:29/0/physics_layer_0/angular_velocity = 0.0 +182:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:29/0/physics_layer_1/angular_velocity = 0.0 +183:29/0 = 0 +183:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:29/0/physics_layer_0/angular_velocity = 0.0 +183:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:29/0/physics_layer_1/angular_velocity = 0.0 +184:29/0 = 0 +184:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:29/0/physics_layer_0/angular_velocity = 0.0 +184:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:29/0/physics_layer_1/angular_velocity = 0.0 +185:29/0 = 0 +185:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:29/0/physics_layer_0/angular_velocity = 0.0 +185:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:29/0/physics_layer_1/angular_velocity = 0.0 +186:29/0 = 0 +186:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:29/0/physics_layer_0/angular_velocity = 0.0 +186:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:29/0/physics_layer_1/angular_velocity = 0.0 +187:29/0 = 0 +187:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:29/0/physics_layer_0/angular_velocity = 0.0 +187:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:29/0/physics_layer_1/angular_velocity = 0.0 +188:29/0 = 0 +188:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:29/0/physics_layer_0/angular_velocity = 0.0 +188:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:29/0/physics_layer_1/angular_velocity = 0.0 +189:29/0 = 0 +189:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:29/0/physics_layer_0/angular_velocity = 0.0 +189:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:29/0/physics_layer_1/angular_velocity = 0.0 +190:29/0 = 0 +190:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:29/0/physics_layer_0/angular_velocity = 0.0 +190:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:29/0/physics_layer_1/angular_velocity = 0.0 +191:29/0 = 0 +191:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:29/0/physics_layer_0/angular_velocity = 0.0 +191:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:29/0/physics_layer_1/angular_velocity = 0.0 +193:29/0 = 0 +193:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:29/0/physics_layer_0/angular_velocity = 0.0 +193:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:29/0/physics_layer_1/angular_velocity = 0.0 +194:29/0 = 0 +194:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:29/0/physics_layer_0/angular_velocity = 0.0 +194:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:29/0/physics_layer_1/angular_velocity = 0.0 +198:29/0 = 0 +198:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:29/0/physics_layer_0/angular_velocity = 0.0 +198:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:29/0/physics_layer_1/angular_velocity = 0.0 +199:29/0 = 0 +199:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:29/0/physics_layer_0/angular_velocity = 0.0 +199:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:29/0/physics_layer_1/angular_velocity = 0.0 +200:29/0 = 0 +200:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:29/0/physics_layer_0/angular_velocity = 0.0 +200:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:29/0/physics_layer_1/angular_velocity = 0.0 +204:29/0 = 0 +204:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:29/0/physics_layer_0/angular_velocity = 0.0 +204:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:29/0/physics_layer_1/angular_velocity = 0.0 +205:29/0 = 0 +205:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:29/0/physics_layer_0/angular_velocity = 0.0 +205:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:29/0/physics_layer_1/angular_velocity = 0.0 +207:29/0 = 0 +207:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:29/0/physics_layer_0/angular_velocity = 0.0 +207:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:29/0/physics_layer_1/angular_velocity = 0.0 +208:29/0 = 0 +208:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:29/0/physics_layer_0/angular_velocity = 0.0 +208:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:29/0/physics_layer_1/angular_velocity = 0.0 +209:29/0 = 0 +209:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:29/0/physics_layer_0/angular_velocity = 0.0 +209:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:29/0/physics_layer_1/angular_velocity = 0.0 +213:29/0 = 0 +213:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:29/0/physics_layer_0/angular_velocity = 0.0 +213:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:29/0/physics_layer_1/angular_velocity = 0.0 +214:29/0 = 0 +214:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:29/0/physics_layer_0/angular_velocity = 0.0 +214:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:29/0/physics_layer_1/angular_velocity = 0.0 +215:29/0 = 0 +215:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:29/0/physics_layer_0/angular_velocity = 0.0 +215:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:29/0/physics_layer_1/angular_velocity = 0.0 +218:29/0 = 0 +218:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:29/0/physics_layer_0/angular_velocity = 0.0 +218:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:29/0/physics_layer_1/angular_velocity = 0.0 +219:29/0 = 0 +219:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:29/0/physics_layer_0/angular_velocity = 0.0 +219:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:29/0/physics_layer_1/angular_velocity = 0.0 +224:29/0 = 0 +224:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:29/0/physics_layer_0/angular_velocity = 0.0 +224:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:29/0/physics_layer_1/angular_velocity = 0.0 +225:29/0 = 0 +225:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:29/0/physics_layer_0/angular_velocity = 0.0 +225:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:29/0/physics_layer_1/angular_velocity = 0.0 +240:29/0 = 0 +240:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +240:29/0/physics_layer_0/angular_velocity = 0.0 +240:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +240:29/0/physics_layer_1/angular_velocity = 0.0 +241:29/0 = 0 +241:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:29/0/physics_layer_0/angular_velocity = 0.0 +241:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:29/0/physics_layer_1/angular_velocity = 0.0 +242:29/0 = 0 +242:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:29/0/physics_layer_0/angular_velocity = 0.0 +242:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:29/0/physics_layer_1/angular_velocity = 0.0 +243:29/0 = 0 +243:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:29/0/physics_layer_0/angular_velocity = 0.0 +243:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:29/0/physics_layer_1/angular_velocity = 0.0 +244:29/0 = 0 +244:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:29/0/physics_layer_0/angular_velocity = 0.0 +244:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:29/0/physics_layer_1/angular_velocity = 0.0 +247:29/0 = 0 +247:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:29/0/physics_layer_0/angular_velocity = 0.0 +247:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:29/0/physics_layer_1/angular_velocity = 0.0 +248:29/0 = 0 +248:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:29/0/physics_layer_0/angular_velocity = 0.0 +248:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:29/0/physics_layer_1/angular_velocity = 0.0 +249:29/0 = 0 +249:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:29/0/physics_layer_0/angular_velocity = 0.0 +249:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:29/0/physics_layer_1/angular_velocity = 0.0 +250:29/0 = 0 +250:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:29/0/physics_layer_0/angular_velocity = 0.0 +250:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:29/0/physics_layer_1/angular_velocity = 0.0 +251:29/0 = 0 +251:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:29/0/physics_layer_0/angular_velocity = 0.0 +251:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:29/0/physics_layer_1/angular_velocity = 0.0 +252:29/0 = 0 +252:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:29/0/physics_layer_0/angular_velocity = 0.0 +252:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:29/0/physics_layer_1/angular_velocity = 0.0 +253:29/0 = 0 +253:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:29/0/physics_layer_0/angular_velocity = 0.0 +253:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:29/0/physics_layer_1/angular_velocity = 0.0 +254:29/0 = 0 +254:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:29/0/physics_layer_0/angular_velocity = 0.0 +254:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:29/0/physics_layer_1/angular_velocity = 0.0 +255:29/0 = 0 +255:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:29/0/physics_layer_0/angular_velocity = 0.0 +255:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:29/0/physics_layer_1/angular_velocity = 0.0 +256:29/0 = 0 +256:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:29/0/physics_layer_0/angular_velocity = 0.0 +256:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:29/0/physics_layer_1/angular_velocity = 0.0 +259:29/0 = 0 +259:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:29/0/physics_layer_0/angular_velocity = 0.0 +259:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:29/0/physics_layer_1/angular_velocity = 0.0 +260:29/0 = 0 +260:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:29/0/physics_layer_0/angular_velocity = 0.0 +260:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:29/0/physics_layer_1/angular_velocity = 0.0 +261:29/0 = 0 +261:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:29/0/physics_layer_0/angular_velocity = 0.0 +261:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:29/0/physics_layer_1/angular_velocity = 0.0 +262:29/0 = 0 +262:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +262:29/0/physics_layer_0/angular_velocity = 0.0 +262:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +262:29/0/physics_layer_1/angular_velocity = 0.0 +263:29/0 = 0 +263:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +263:29/0/physics_layer_0/angular_velocity = 0.0 +263:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +263:29/0/physics_layer_1/angular_velocity = 0.0 +279:29/0 = 0 +279:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +279:29/0/physics_layer_0/angular_velocity = 0.0 +279:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +279:29/0/physics_layer_1/angular_velocity = 0.0 +280:29/0 = 0 +280:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +280:29/0/physics_layer_0/angular_velocity = 0.0 +280:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +280:29/0/physics_layer_1/angular_velocity = 0.0 +281:29/0 = 0 +281:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +281:29/0/physics_layer_0/angular_velocity = 0.0 +281:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +281:29/0/physics_layer_1/angular_velocity = 0.0 +3:30/0 = 0 +3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_1/angular_velocity = 0.0 +4:30/0 = 0 +4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_1/angular_velocity = 0.0 +5:30/0 = 0 +5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_1/angular_velocity = 0.0 +12:30/0 = 0 +12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_1/angular_velocity = 0.0 +13:30/0 = 0 +13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_1/angular_velocity = 0.0 +14:30/0 = 0 +14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_1/angular_velocity = 0.0 +18:30/0 = 0 +18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_1/angular_velocity = 0.0 +19:30/0 = 0 +19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_0/angular_velocity = 0.0 +19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_1/angular_velocity = 0.0 +20:30/0 = 0 +20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:30/0/physics_layer_0/angular_velocity = 0.0 +20:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:30/0/physics_layer_1/angular_velocity = 0.0 +24:30/0 = 0 +24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_1/angular_velocity = 0.0 +25:30/0 = 0 +25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_1/angular_velocity = 0.0 +26:30/0 = 0 +26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_0/angular_velocity = 0.0 +26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:30/0/physics_layer_1/angular_velocity = 0.0 +30:30/0 = 0 +30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:30/0/physics_layer_0/angular_velocity = 0.0 +30:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:30/0/physics_layer_1/angular_velocity = 0.0 +31:30/0 = 0 +31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:30/0/physics_layer_0/angular_velocity = 0.0 +31:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:30/0/physics_layer_1/angular_velocity = 0.0 +32:30/0 = 0 +32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:30/0/physics_layer_0/angular_velocity = 0.0 +32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:30/0/physics_layer_1/angular_velocity = 0.0 +39:30/0 = 0 +39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:30/0/physics_layer_0/angular_velocity = 0.0 +39:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:30/0/physics_layer_1/angular_velocity = 0.0 +40:30/0 = 0 +40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:30/0/physics_layer_0/angular_velocity = 0.0 +40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:30/0/physics_layer_1/angular_velocity = 0.0 +41:30/0 = 0 +41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:30/0/physics_layer_0/angular_velocity = 0.0 +41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:30/0/physics_layer_1/angular_velocity = 0.0 +42:30/0 = 0 +42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:30/0/physics_layer_0/angular_velocity = 0.0 +42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:30/0/physics_layer_1/angular_velocity = 0.0 +43:30/0 = 0 +43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:30/0/physics_layer_0/angular_velocity = 0.0 +43:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:30/0/physics_layer_1/angular_velocity = 0.0 +44:30/0 = 0 +44:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:30/0/physics_layer_0/angular_velocity = 0.0 +44:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:30/0/physics_layer_1/angular_velocity = 0.0 +45:30/0 = 0 +45:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:30/0/physics_layer_0/angular_velocity = 0.0 +45:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:30/0/physics_layer_1/angular_velocity = 0.0 +46:30/0 = 0 +46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:30/0/physics_layer_0/angular_velocity = 0.0 +46:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:30/0/physics_layer_1/angular_velocity = 0.0 +47:30/0 = 0 +47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:30/0/physics_layer_0/angular_velocity = 0.0 +47:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:30/0/physics_layer_1/angular_velocity = 0.0 +51:30/0 = 0 +51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:30/0/physics_layer_0/angular_velocity = 0.0 +51:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:30/0/physics_layer_1/angular_velocity = 0.0 +52:30/0 = 0 +52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:30/0/physics_layer_0/angular_velocity = 0.0 +52:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:30/0/physics_layer_1/angular_velocity = 0.0 +53:30/0 = 0 +53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:30/0/physics_layer_0/angular_velocity = 0.0 +53:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:30/0/physics_layer_1/angular_velocity = 0.0 +60:30/0 = 0 +60:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:30/0/physics_layer_0/angular_velocity = 0.0 +60:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:30/0/physics_layer_1/angular_velocity = 0.0 +61:30/0 = 0 +61:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:30/0/physics_layer_0/angular_velocity = 0.0 +61:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:30/0/physics_layer_1/angular_velocity = 0.0 +62:30/0 = 0 +62:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:30/0/physics_layer_0/angular_velocity = 0.0 +62:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:30/0/physics_layer_1/angular_velocity = 0.0 +66:30/0 = 0 +66:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:30/0/physics_layer_0/angular_velocity = 0.0 +66:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:30/0/physics_layer_1/angular_velocity = 0.0 +67:30/0 = 0 +67:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:30/0/physics_layer_0/angular_velocity = 0.0 +67:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:30/0/physics_layer_1/angular_velocity = 0.0 +68:30/0 = 0 +68:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:30/0/physics_layer_0/angular_velocity = 0.0 +68:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:30/0/physics_layer_1/angular_velocity = 0.0 +72:30/0 = 0 +72:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:30/0/physics_layer_0/angular_velocity = 0.0 +72:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:30/0/physics_layer_1/angular_velocity = 0.0 +73:30/0 = 0 +73:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:30/0/physics_layer_0/angular_velocity = 0.0 +73:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:30/0/physics_layer_1/angular_velocity = 0.0 +74:30/0 = 0 +74:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:30/0/physics_layer_0/angular_velocity = 0.0 +74:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:30/0/physics_layer_1/angular_velocity = 0.0 +78:30/0 = 0 +78:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:30/0/physics_layer_0/angular_velocity = 0.0 +78:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:30/0/physics_layer_1/angular_velocity = 0.0 +79:30/0 = 0 +79:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:30/0/physics_layer_0/angular_velocity = 0.0 +79:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:30/0/physics_layer_1/angular_velocity = 0.0 +80:30/0 = 0 +80:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:30/0/physics_layer_0/angular_velocity = 0.0 +80:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:30/0/physics_layer_1/angular_velocity = 0.0 +87:30/0 = 0 +87:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:30/0/physics_layer_0/angular_velocity = 0.0 +87:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:30/0/physics_layer_1/angular_velocity = 0.0 +88:30/0 = 0 +88:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:30/0/physics_layer_0/angular_velocity = 0.0 +88:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:30/0/physics_layer_1/angular_velocity = 0.0 +89:30/0 = 0 +89:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:30/0/physics_layer_0/angular_velocity = 0.0 +89:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:30/0/physics_layer_1/angular_velocity = 0.0 +90:30/0 = 0 +90:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:30/0/physics_layer_0/angular_velocity = 0.0 +90:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:30/0/physics_layer_1/angular_velocity = 0.0 +91:30/0 = 0 +91:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:30/0/physics_layer_0/angular_velocity = 0.0 +91:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:30/0/physics_layer_1/angular_velocity = 0.0 +92:30/0 = 0 +92:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:30/0/physics_layer_0/angular_velocity = 0.0 +92:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:30/0/physics_layer_1/angular_velocity = 0.0 +93:30/0 = 0 +93:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:30/0/physics_layer_0/angular_velocity = 0.0 +93:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:30/0/physics_layer_1/angular_velocity = 0.0 +94:30/0 = 0 +94:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:30/0/physics_layer_0/angular_velocity = 0.0 +94:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:30/0/physics_layer_1/angular_velocity = 0.0 +95:30/0 = 0 +95:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:30/0/physics_layer_0/angular_velocity = 0.0 +95:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:30/0/physics_layer_1/angular_velocity = 0.0 +99:30/0 = 0 +99:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:30/0/physics_layer_0/angular_velocity = 0.0 +99:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:30/0/physics_layer_1/angular_velocity = 0.0 +100:30/0 = 0 +100:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:30/0/physics_layer_0/angular_velocity = 0.0 +100:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:30/0/physics_layer_1/angular_velocity = 0.0 +101:30/0 = 0 +101:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:30/0/physics_layer_0/angular_velocity = 0.0 +101:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:30/0/physics_layer_1/angular_velocity = 0.0 +102:30/0 = 0 +102:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:30/0/physics_layer_0/angular_velocity = 0.0 +102:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:30/0/physics_layer_1/angular_velocity = 0.0 +103:30/0 = 0 +103:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:30/0/physics_layer_0/angular_velocity = 0.0 +103:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:30/0/physics_layer_1/angular_velocity = 0.0 +104:30/0 = 0 +104:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:30/0/physics_layer_0/angular_velocity = 0.0 +104:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:30/0/physics_layer_1/angular_velocity = 0.0 +105:30/0 = 0 +105:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:30/0/physics_layer_0/angular_velocity = 0.0 +105:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:30/0/physics_layer_1/angular_velocity = 0.0 +106:30/0 = 0 +106:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:30/0/physics_layer_0/angular_velocity = 0.0 +106:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:30/0/physics_layer_1/angular_velocity = 0.0 +107:30/0 = 0 +107:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:30/0/physics_layer_0/angular_velocity = 0.0 +107:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:30/0/physics_layer_1/angular_velocity = 0.0 +117:30/0 = 0 +117:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:30/0/physics_layer_0/angular_velocity = 0.0 +117:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:30/0/physics_layer_1/angular_velocity = 0.0 +118:30/0 = 0 +118:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:30/0/physics_layer_0/angular_velocity = 0.0 +118:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:30/0/physics_layer_1/angular_velocity = 0.0 +119:30/0 = 0 +119:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:30/0/physics_layer_0/angular_velocity = 0.0 +119:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:30/0/physics_layer_1/angular_velocity = 0.0 +120:30/0 = 0 +120:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:30/0/physics_layer_0/angular_velocity = 0.0 +120:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:30/0/physics_layer_1/angular_velocity = 0.0 +121:30/0 = 0 +121:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:30/0/physics_layer_0/angular_velocity = 0.0 +121:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:30/0/physics_layer_1/angular_velocity = 0.0 +122:30/0 = 0 +122:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:30/0/physics_layer_0/angular_velocity = 0.0 +122:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:30/0/physics_layer_1/angular_velocity = 0.0 +144:30/0 = 0 +144:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:30/0/physics_layer_0/angular_velocity = 0.0 +144:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:30/0/physics_layer_1/angular_velocity = 0.0 +145:30/0 = 0 +145:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:30/0/physics_layer_0/angular_velocity = 0.0 +145:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:30/0/physics_layer_1/angular_velocity = 0.0 +146:30/0 = 0 +146:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:30/0/physics_layer_0/angular_velocity = 0.0 +146:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:30/0/physics_layer_1/angular_velocity = 0.0 +150:30/0 = 0 +150:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:30/0/physics_layer_0/angular_velocity = 0.0 +150:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:30/0/physics_layer_1/angular_velocity = 0.0 +151:30/0 = 0 +151:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:30/0/physics_layer_0/angular_velocity = 0.0 +151:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:30/0/physics_layer_1/angular_velocity = 0.0 +152:30/0 = 0 +152:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:30/0/physics_layer_0/angular_velocity = 0.0 +152:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:30/0/physics_layer_1/angular_velocity = 0.0 +153:30/0 = 0 +153:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:30/0/physics_layer_0/angular_velocity = 0.0 +153:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:30/0/physics_layer_1/angular_velocity = 0.0 +154:30/0 = 0 +154:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:30/0/physics_layer_0/angular_velocity = 0.0 +154:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:30/0/physics_layer_1/angular_velocity = 0.0 +155:30/0 = 0 +155:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:30/0/physics_layer_0/angular_velocity = 0.0 +155:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:30/0/physics_layer_1/angular_velocity = 0.0 +156:30/0 = 0 +156:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:30/0/physics_layer_0/angular_velocity = 0.0 +156:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:30/0/physics_layer_1/angular_velocity = 0.0 +157:30/0 = 0 +157:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:30/0/physics_layer_0/angular_velocity = 0.0 +157:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:30/0/physics_layer_1/angular_velocity = 0.0 +158:30/0 = 0 +158:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:30/0/physics_layer_0/angular_velocity = 0.0 +158:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:30/0/physics_layer_1/angular_velocity = 0.0 +159:30/0 = 0 +159:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:30/0/physics_layer_0/angular_velocity = 0.0 +159:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:30/0/physics_layer_1/angular_velocity = 0.0 +160:30/0 = 0 +160:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:30/0/physics_layer_0/angular_velocity = 0.0 +160:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:30/0/physics_layer_1/angular_velocity = 0.0 +161:30/0 = 0 +161:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:30/0/physics_layer_0/angular_velocity = 0.0 +161:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:30/0/physics_layer_1/angular_velocity = 0.0 +162:30/0 = 0 +162:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:30/0/physics_layer_0/angular_velocity = 0.0 +162:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:30/0/physics_layer_1/angular_velocity = 0.0 +163:30/0 = 0 +163:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:30/0/physics_layer_0/angular_velocity = 0.0 +163:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:30/0/physics_layer_1/angular_velocity = 0.0 +165:30/0 = 0 +165:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:30/0/physics_layer_0/angular_velocity = 0.0 +165:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:30/0/physics_layer_1/angular_velocity = 0.0 +166:30/0 = 0 +166:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:30/0/physics_layer_0/angular_velocity = 0.0 +166:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:30/0/physics_layer_1/angular_velocity = 0.0 +167:30/0 = 0 +167:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:30/0/physics_layer_0/angular_velocity = 0.0 +167:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:30/0/physics_layer_1/angular_velocity = 0.0 +168:30/0 = 0 +168:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:30/0/physics_layer_0/angular_velocity = 0.0 +168:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:30/0/physics_layer_1/angular_velocity = 0.0 +169:30/0 = 0 +169:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:30/0/physics_layer_0/angular_velocity = 0.0 +169:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:30/0/physics_layer_1/angular_velocity = 0.0 +171:30/0 = 0 +171:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:30/0/physics_layer_0/angular_velocity = 0.0 +171:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:30/0/physics_layer_1/angular_velocity = 0.0 +172:30/0 = 0 +172:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:30/0/physics_layer_0/angular_velocity = 0.0 +172:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:30/0/physics_layer_1/angular_velocity = 0.0 +173:30/0 = 0 +173:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:30/0/physics_layer_0/angular_velocity = 0.0 +173:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:30/0/physics_layer_1/angular_velocity = 0.0 +174:30/0 = 0 +174:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:30/0/physics_layer_0/angular_velocity = 0.0 +174:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:30/0/physics_layer_1/angular_velocity = 0.0 +175:30/0 = 0 +175:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:30/0/physics_layer_0/angular_velocity = 0.0 +175:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:30/0/physics_layer_1/angular_velocity = 0.0 +176:30/0 = 0 +176:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:30/0/physics_layer_0/angular_velocity = 0.0 +176:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:30/0/physics_layer_1/angular_velocity = 0.0 +180:30/0 = 0 +180:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:30/0/physics_layer_0/angular_velocity = 0.0 +180:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:30/0/physics_layer_1/angular_velocity = 0.0 +182:30/0 = 0 +182:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:30/0/physics_layer_0/angular_velocity = 0.0 +182:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:30/0/physics_layer_1/angular_velocity = 0.0 +183:30/0 = 0 +183:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:30/0/physics_layer_0/angular_velocity = 0.0 +183:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:30/0/physics_layer_1/angular_velocity = 0.0 +184:30/0 = 0 +184:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:30/0/physics_layer_0/angular_velocity = 0.0 +184:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:30/0/physics_layer_1/angular_velocity = 0.0 +185:30/0 = 0 +185:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:30/0/physics_layer_0/angular_velocity = 0.0 +185:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:30/0/physics_layer_1/angular_velocity = 0.0 +186:30/0 = 0 +186:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:30/0/physics_layer_0/angular_velocity = 0.0 +186:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:30/0/physics_layer_1/angular_velocity = 0.0 +187:30/0 = 0 +187:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:30/0/physics_layer_0/angular_velocity = 0.0 +187:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:30/0/physics_layer_1/angular_velocity = 0.0 +188:30/0 = 0 +188:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:30/0/physics_layer_0/angular_velocity = 0.0 +188:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:30/0/physics_layer_1/angular_velocity = 0.0 +189:30/0 = 0 +189:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:30/0/physics_layer_0/angular_velocity = 0.0 +189:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:30/0/physics_layer_1/angular_velocity = 0.0 +190:30/0 = 0 +190:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:30/0/physics_layer_0/angular_velocity = 0.0 +190:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:30/0/physics_layer_1/angular_velocity = 0.0 +191:30/0 = 0 +191:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:30/0/physics_layer_0/angular_velocity = 0.0 +191:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:30/0/physics_layer_1/angular_velocity = 0.0 +193:30/0 = 0 +193:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:30/0/physics_layer_0/angular_velocity = 0.0 +193:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:30/0/physics_layer_1/angular_velocity = 0.0 +194:30/0 = 0 +194:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:30/0/physics_layer_0/angular_velocity = 0.0 +194:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:30/0/physics_layer_1/angular_velocity = 0.0 +198:30/0 = 0 +198:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:30/0/physics_layer_0/angular_velocity = 0.0 +198:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:30/0/physics_layer_1/angular_velocity = 0.0 +199:30/0 = 0 +199:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:30/0/physics_layer_0/angular_velocity = 0.0 +199:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:30/0/physics_layer_1/angular_velocity = 0.0 +200:30/0 = 0 +200:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:30/0/physics_layer_0/angular_velocity = 0.0 +200:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:30/0/physics_layer_1/angular_velocity = 0.0 +204:30/0 = 0 +204:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:30/0/physics_layer_0/angular_velocity = 0.0 +204:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:30/0/physics_layer_1/angular_velocity = 0.0 +205:30/0 = 0 +205:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:30/0/physics_layer_0/angular_velocity = 0.0 +205:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:30/0/physics_layer_1/angular_velocity = 0.0 +207:30/0 = 0 +207:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:30/0/physics_layer_0/angular_velocity = 0.0 +207:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:30/0/physics_layer_1/angular_velocity = 0.0 +208:30/0 = 0 +208:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:30/0/physics_layer_0/angular_velocity = 0.0 +208:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:30/0/physics_layer_1/angular_velocity = 0.0 +209:30/0 = 0 +209:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:30/0/physics_layer_0/angular_velocity = 0.0 +209:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:30/0/physics_layer_1/angular_velocity = 0.0 +213:30/0 = 0 +213:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:30/0/physics_layer_0/angular_velocity = 0.0 +213:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:30/0/physics_layer_1/angular_velocity = 0.0 +214:30/0 = 0 +214:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:30/0/physics_layer_0/angular_velocity = 0.0 +214:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:30/0/physics_layer_1/angular_velocity = 0.0 +215:30/0 = 0 +215:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:30/0/physics_layer_0/angular_velocity = 0.0 +215:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:30/0/physics_layer_1/angular_velocity = 0.0 +218:30/0 = 0 +218:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:30/0/physics_layer_0/angular_velocity = 0.0 +218:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:30/0/physics_layer_1/angular_velocity = 0.0 +219:30/0 = 0 +219:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:30/0/physics_layer_0/angular_velocity = 0.0 +219:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:30/0/physics_layer_1/angular_velocity = 0.0 +224:30/0 = 0 +224:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:30/0/physics_layer_0/angular_velocity = 0.0 +224:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:30/0/physics_layer_1/angular_velocity = 0.0 +225:30/0 = 0 +225:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:30/0/physics_layer_0/angular_velocity = 0.0 +225:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:30/0/physics_layer_1/angular_velocity = 0.0 +241:30/0 = 0 +241:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:30/0/physics_layer_0/angular_velocity = 0.0 +241:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:30/0/physics_layer_1/angular_velocity = 0.0 +242:30/0 = 0 +242:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:30/0/physics_layer_0/angular_velocity = 0.0 +242:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:30/0/physics_layer_1/angular_velocity = 0.0 +243:30/0 = 0 +243:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:30/0/physics_layer_0/angular_velocity = 0.0 +243:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:30/0/physics_layer_1/angular_velocity = 0.0 +244:30/0 = 0 +244:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:30/0/physics_layer_0/angular_velocity = 0.0 +244:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:30/0/physics_layer_1/angular_velocity = 0.0 +247:30/0 = 0 +247:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:30/0/physics_layer_0/angular_velocity = 0.0 +247:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:30/0/physics_layer_1/angular_velocity = 0.0 +248:30/0 = 0 +248:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:30/0/physics_layer_0/angular_velocity = 0.0 +248:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:30/0/physics_layer_1/angular_velocity = 0.0 +249:30/0 = 0 +249:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:30/0/physics_layer_0/angular_velocity = 0.0 +249:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:30/0/physics_layer_1/angular_velocity = 0.0 +250:30/0 = 0 +250:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:30/0/physics_layer_0/angular_velocity = 0.0 +250:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:30/0/physics_layer_1/angular_velocity = 0.0 +253:30/0 = 0 +253:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:30/0/physics_layer_0/angular_velocity = 0.0 +253:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:30/0/physics_layer_1/angular_velocity = 0.0 +254:30/0 = 0 +254:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:30/0/physics_layer_0/angular_velocity = 0.0 +254:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:30/0/physics_layer_1/angular_velocity = 0.0 +255:30/0 = 0 +255:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:30/0/physics_layer_0/angular_velocity = 0.0 +255:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:30/0/physics_layer_1/angular_velocity = 0.0 +256:30/0 = 0 +256:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:30/0/physics_layer_0/angular_velocity = 0.0 +256:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:30/0/physics_layer_1/angular_velocity = 0.0 +259:30/0 = 0 +259:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:30/0/physics_layer_0/angular_velocity = 0.0 +259:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:30/0/physics_layer_1/angular_velocity = 0.0 +260:30/0 = 0 +260:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:30/0/physics_layer_0/angular_velocity = 0.0 +260:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:30/0/physics_layer_1/angular_velocity = 0.0 +261:30/0 = 0 +261:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:30/0/physics_layer_0/angular_velocity = 0.0 +261:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:30/0/physics_layer_1/angular_velocity = 0.0 +262:30/0 = 0 +262:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +262:30/0/physics_layer_0/angular_velocity = 0.0 +262:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +262:30/0/physics_layer_1/angular_velocity = 0.0 +270:30/0 = 0 +270:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +270:30/0/physics_layer_0/angular_velocity = 0.0 +270:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +270:30/0/physics_layer_1/angular_velocity = 0.0 +271:30/0 = 0 +271:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +271:30/0/physics_layer_0/angular_velocity = 0.0 +271:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +271:30/0/physics_layer_1/angular_velocity = 0.0 +272:30/0 = 0 +272:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +272:30/0/physics_layer_0/angular_velocity = 0.0 +272:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +272:30/0/physics_layer_1/angular_velocity = 0.0 +273:30/0 = 0 +273:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +273:30/0/physics_layer_0/angular_velocity = 0.0 +273:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +273:30/0/physics_layer_1/angular_velocity = 0.0 +274:30/0 = 0 +274:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +274:30/0/physics_layer_0/angular_velocity = 0.0 +274:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +274:30/0/physics_layer_1/angular_velocity = 0.0 +275:30/0 = 0 +275:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +275:30/0/physics_layer_0/angular_velocity = 0.0 +275:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +275:30/0/physics_layer_1/angular_velocity = 0.0 +3:31/0 = 0 +3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_1/angular_velocity = 0.0 +4:31/0 = 0 +4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_1/angular_velocity = 0.0 +5:31/0 = 0 +5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_1/angular_velocity = 0.0 +12:31/0 = 0 +12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_1/angular_velocity = 0.0 +13:31/0 = 0 +13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_1/angular_velocity = 0.0 +14:31/0 = 0 +14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_1/angular_velocity = 0.0 +18:31/0 = 0 +18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_1/angular_velocity = 0.0 +19:31/0 = 0 +19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_1/angular_velocity = 0.0 +20:31/0 = 0 +20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_1/angular_velocity = 0.0 +24:31/0 = 0 +24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_1/angular_velocity = 0.0 +25:31/0 = 0 +25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_1/angular_velocity = 0.0 +26:31/0 = 0 +26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_0/angular_velocity = 0.0 +26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_1/angular_velocity = 0.0 +30:31/0 = 0 +30:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:31/0/physics_layer_0/angular_velocity = 0.0 +30:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:31/0/physics_layer_1/angular_velocity = 0.0 +31:31/0 = 0 +31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:31/0/physics_layer_0/angular_velocity = 0.0 +31:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:31/0/physics_layer_1/angular_velocity = 0.0 +32:31/0 = 0 +32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:31/0/physics_layer_0/angular_velocity = 0.0 +32:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:31/0/physics_layer_1/angular_velocity = 0.0 +39:31/0 = 0 +39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:31/0/physics_layer_0/angular_velocity = 0.0 +39:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:31/0/physics_layer_1/angular_velocity = 0.0 +40:31/0 = 0 +40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:31/0/physics_layer_0/angular_velocity = 0.0 +40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:31/0/physics_layer_1/angular_velocity = 0.0 +41:31/0 = 0 +41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:31/0/physics_layer_0/angular_velocity = 0.0 +41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:31/0/physics_layer_1/angular_velocity = 0.0 +42:31/0 = 0 +42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:31/0/physics_layer_0/angular_velocity = 0.0 +42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:31/0/physics_layer_1/angular_velocity = 0.0 +43:31/0 = 0 +43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:31/0/physics_layer_0/angular_velocity = 0.0 +43:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:31/0/physics_layer_1/angular_velocity = 0.0 +44:31/0 = 0 +44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:31/0/physics_layer_0/angular_velocity = 0.0 +44:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:31/0/physics_layer_1/angular_velocity = 0.0 +45:31/0 = 0 +45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:31/0/physics_layer_0/angular_velocity = 0.0 +45:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:31/0/physics_layer_1/angular_velocity = 0.0 +46:31/0 = 0 +46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:31/0/physics_layer_0/angular_velocity = 0.0 +46:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:31/0/physics_layer_1/angular_velocity = 0.0 +47:31/0 = 0 +47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:31/0/physics_layer_0/angular_velocity = 0.0 +47:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:31/0/physics_layer_1/angular_velocity = 0.0 +51:31/0 = 0 +51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:31/0/physics_layer_0/angular_velocity = 0.0 +51:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:31/0/physics_layer_1/angular_velocity = 0.0 +52:31/0 = 0 +52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:31/0/physics_layer_0/angular_velocity = 0.0 +52:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:31/0/physics_layer_1/angular_velocity = 0.0 +53:31/0 = 0 +53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:31/0/physics_layer_0/angular_velocity = 0.0 +53:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:31/0/physics_layer_1/angular_velocity = 0.0 +60:31/0 = 0 +60:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:31/0/physics_layer_0/angular_velocity = 0.0 +60:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:31/0/physics_layer_1/angular_velocity = 0.0 +61:31/0 = 0 +61:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:31/0/physics_layer_0/angular_velocity = 0.0 +61:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:31/0/physics_layer_1/angular_velocity = 0.0 +62:31/0 = 0 +62:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:31/0/physics_layer_0/angular_velocity = 0.0 +62:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:31/0/physics_layer_1/angular_velocity = 0.0 +66:31/0 = 0 +66:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:31/0/physics_layer_0/angular_velocity = 0.0 +66:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:31/0/physics_layer_1/angular_velocity = 0.0 +67:31/0 = 0 +67:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:31/0/physics_layer_0/angular_velocity = 0.0 +67:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:31/0/physics_layer_1/angular_velocity = 0.0 +68:31/0 = 0 +68:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:31/0/physics_layer_0/angular_velocity = 0.0 +68:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:31/0/physics_layer_1/angular_velocity = 0.0 +72:31/0 = 0 +72:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:31/0/physics_layer_0/angular_velocity = 0.0 +72:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:31/0/physics_layer_1/angular_velocity = 0.0 +73:31/0 = 0 +73:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:31/0/physics_layer_0/angular_velocity = 0.0 +73:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:31/0/physics_layer_1/angular_velocity = 0.0 +74:31/0 = 0 +74:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:31/0/physics_layer_0/angular_velocity = 0.0 +74:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:31/0/physics_layer_1/angular_velocity = 0.0 +78:31/0 = 0 +78:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:31/0/physics_layer_0/angular_velocity = 0.0 +78:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:31/0/physics_layer_1/angular_velocity = 0.0 +79:31/0 = 0 +79:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:31/0/physics_layer_0/angular_velocity = 0.0 +79:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:31/0/physics_layer_1/angular_velocity = 0.0 +80:31/0 = 0 +80:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:31/0/physics_layer_0/angular_velocity = 0.0 +80:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:31/0/physics_layer_1/angular_velocity = 0.0 +87:31/0 = 0 +87:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:31/0/physics_layer_0/angular_velocity = 0.0 +87:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:31/0/physics_layer_1/angular_velocity = 0.0 +88:31/0 = 0 +88:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:31/0/physics_layer_0/angular_velocity = 0.0 +88:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:31/0/physics_layer_1/angular_velocity = 0.0 +89:31/0 = 0 +89:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:31/0/physics_layer_0/angular_velocity = 0.0 +89:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:31/0/physics_layer_1/angular_velocity = 0.0 +90:31/0 = 0 +90:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:31/0/physics_layer_0/angular_velocity = 0.0 +90:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:31/0/physics_layer_1/angular_velocity = 0.0 +91:31/0 = 0 +91:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:31/0/physics_layer_0/angular_velocity = 0.0 +91:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:31/0/physics_layer_1/angular_velocity = 0.0 +92:31/0 = 0 +92:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:31/0/physics_layer_0/angular_velocity = 0.0 +92:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:31/0/physics_layer_1/angular_velocity = 0.0 +93:31/0 = 0 +93:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:31/0/physics_layer_0/angular_velocity = 0.0 +93:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:31/0/physics_layer_1/angular_velocity = 0.0 +94:31/0 = 0 +94:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:31/0/physics_layer_0/angular_velocity = 0.0 +94:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:31/0/physics_layer_1/angular_velocity = 0.0 +95:31/0 = 0 +95:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:31/0/physics_layer_0/angular_velocity = 0.0 +95:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:31/0/physics_layer_1/angular_velocity = 0.0 +99:31/0 = 0 +99:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:31/0/physics_layer_0/angular_velocity = 0.0 +99:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:31/0/physics_layer_1/angular_velocity = 0.0 +100:31/0 = 0 +100:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:31/0/physics_layer_0/angular_velocity = 0.0 +100:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:31/0/physics_layer_1/angular_velocity = 0.0 +101:31/0 = 0 +101:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:31/0/physics_layer_0/angular_velocity = 0.0 +101:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:31/0/physics_layer_1/angular_velocity = 0.0 +102:31/0 = 0 +102:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:31/0/physics_layer_0/angular_velocity = 0.0 +102:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:31/0/physics_layer_1/angular_velocity = 0.0 +103:31/0 = 0 +103:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:31/0/physics_layer_0/angular_velocity = 0.0 +103:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:31/0/physics_layer_1/angular_velocity = 0.0 +104:31/0 = 0 +104:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:31/0/physics_layer_0/angular_velocity = 0.0 +104:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:31/0/physics_layer_1/angular_velocity = 0.0 +105:31/0 = 0 +105:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:31/0/physics_layer_0/angular_velocity = 0.0 +105:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:31/0/physics_layer_1/angular_velocity = 0.0 +106:31/0 = 0 +106:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:31/0/physics_layer_0/angular_velocity = 0.0 +106:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:31/0/physics_layer_1/angular_velocity = 0.0 +107:31/0 = 0 +107:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:31/0/physics_layer_0/angular_velocity = 0.0 +107:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:31/0/physics_layer_1/angular_velocity = 0.0 +117:31/0 = 0 +117:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:31/0/physics_layer_0/angular_velocity = 0.0 +117:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:31/0/physics_layer_1/angular_velocity = 0.0 +118:31/0 = 0 +118:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:31/0/physics_layer_0/angular_velocity = 0.0 +118:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:31/0/physics_layer_1/angular_velocity = 0.0 +119:31/0 = 0 +119:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:31/0/physics_layer_0/angular_velocity = 0.0 +119:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:31/0/physics_layer_1/angular_velocity = 0.0 +120:31/0 = 0 +120:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:31/0/physics_layer_0/angular_velocity = 0.0 +120:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:31/0/physics_layer_1/angular_velocity = 0.0 +121:31/0 = 0 +121:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:31/0/physics_layer_0/angular_velocity = 0.0 +121:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:31/0/physics_layer_1/angular_velocity = 0.0 +122:31/0 = 0 +122:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:31/0/physics_layer_0/angular_velocity = 0.0 +122:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:31/0/physics_layer_1/angular_velocity = 0.0 +144:31/0 = 0 +144:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:31/0/physics_layer_0/angular_velocity = 0.0 +144:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:31/0/physics_layer_1/angular_velocity = 0.0 +145:31/0 = 0 +145:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:31/0/physics_layer_0/angular_velocity = 0.0 +145:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:31/0/physics_layer_1/angular_velocity = 0.0 +146:31/0 = 0 +146:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:31/0/physics_layer_0/angular_velocity = 0.0 +146:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:31/0/physics_layer_1/angular_velocity = 0.0 +150:31/0 = 0 +150:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:31/0/physics_layer_0/angular_velocity = 0.0 +150:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:31/0/physics_layer_1/angular_velocity = 0.0 +151:31/0 = 0 +151:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:31/0/physics_layer_0/angular_velocity = 0.0 +151:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:31/0/physics_layer_1/angular_velocity = 0.0 +152:31/0 = 0 +152:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:31/0/physics_layer_0/angular_velocity = 0.0 +152:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:31/0/physics_layer_1/angular_velocity = 0.0 +153:31/0 = 0 +153:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:31/0/physics_layer_0/angular_velocity = 0.0 +153:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:31/0/physics_layer_1/angular_velocity = 0.0 +154:31/0 = 0 +154:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:31/0/physics_layer_0/angular_velocity = 0.0 +154:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:31/0/physics_layer_1/angular_velocity = 0.0 +155:31/0 = 0 +155:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:31/0/physics_layer_0/angular_velocity = 0.0 +155:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:31/0/physics_layer_1/angular_velocity = 0.0 +156:31/0 = 0 +156:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:31/0/physics_layer_0/angular_velocity = 0.0 +156:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:31/0/physics_layer_1/angular_velocity = 0.0 +157:31/0 = 0 +157:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:31/0/physics_layer_0/angular_velocity = 0.0 +157:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:31/0/physics_layer_1/angular_velocity = 0.0 +158:31/0 = 0 +158:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:31/0/physics_layer_0/angular_velocity = 0.0 +158:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:31/0/physics_layer_1/angular_velocity = 0.0 +159:31/0 = 0 +159:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:31/0/physics_layer_0/angular_velocity = 0.0 +159:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:31/0/physics_layer_1/angular_velocity = 0.0 +160:31/0 = 0 +160:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:31/0/physics_layer_0/angular_velocity = 0.0 +160:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:31/0/physics_layer_1/angular_velocity = 0.0 +161:31/0 = 0 +161:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:31/0/physics_layer_0/angular_velocity = 0.0 +161:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:31/0/physics_layer_1/angular_velocity = 0.0 +162:31/0 = 0 +162:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:31/0/physics_layer_0/angular_velocity = 0.0 +162:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:31/0/physics_layer_1/angular_velocity = 0.0 +163:31/0 = 0 +163:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:31/0/physics_layer_0/angular_velocity = 0.0 +163:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:31/0/physics_layer_1/angular_velocity = 0.0 +165:31/0 = 0 +165:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:31/0/physics_layer_0/angular_velocity = 0.0 +165:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:31/0/physics_layer_1/angular_velocity = 0.0 +166:31/0 = 0 +166:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:31/0/physics_layer_0/angular_velocity = 0.0 +166:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:31/0/physics_layer_1/angular_velocity = 0.0 +167:31/0 = 0 +167:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:31/0/physics_layer_0/angular_velocity = 0.0 +167:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:31/0/physics_layer_1/angular_velocity = 0.0 +168:31/0 = 0 +168:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:31/0/physics_layer_0/angular_velocity = 0.0 +168:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:31/0/physics_layer_1/angular_velocity = 0.0 +169:31/0 = 0 +169:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:31/0/physics_layer_0/angular_velocity = 0.0 +169:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:31/0/physics_layer_1/angular_velocity = 0.0 +177:31/0 = 0 +177:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:31/0/physics_layer_0/angular_velocity = 0.0 +177:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:31/0/physics_layer_1/angular_velocity = 0.0 +178:31/0 = 0 +178:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:31/0/physics_layer_0/angular_velocity = 0.0 +178:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:31/0/physics_layer_1/angular_velocity = 0.0 +179:31/0 = 0 +179:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:31/0/physics_layer_0/angular_velocity = 0.0 +179:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:31/0/physics_layer_1/angular_velocity = 0.0 +180:31/0 = 0 +180:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:31/0/physics_layer_0/angular_velocity = 0.0 +180:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:31/0/physics_layer_1/angular_velocity = 0.0 +181:31/0 = 0 +181:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:31/0/physics_layer_0/angular_velocity = 0.0 +181:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:31/0/physics_layer_1/angular_velocity = 0.0 +182:31/0 = 0 +182:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:31/0/physics_layer_0/angular_velocity = 0.0 +182:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:31/0/physics_layer_1/angular_velocity = 0.0 +183:31/0 = 0 +183:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:31/0/physics_layer_0/angular_velocity = 0.0 +183:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:31/0/physics_layer_1/angular_velocity = 0.0 +184:31/0 = 0 +184:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:31/0/physics_layer_0/angular_velocity = 0.0 +184:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:31/0/physics_layer_1/angular_velocity = 0.0 +185:31/0 = 0 +185:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:31/0/physics_layer_0/angular_velocity = 0.0 +185:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:31/0/physics_layer_1/angular_velocity = 0.0 +186:31/0 = 0 +186:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:31/0/physics_layer_0/angular_velocity = 0.0 +186:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:31/0/physics_layer_1/angular_velocity = 0.0 +187:31/0 = 0 +187:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:31/0/physics_layer_0/angular_velocity = 0.0 +187:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:31/0/physics_layer_1/angular_velocity = 0.0 +188:31/0 = 0 +188:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:31/0/physics_layer_0/angular_velocity = 0.0 +188:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:31/0/physics_layer_1/angular_velocity = 0.0 +189:31/0 = 0 +189:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:31/0/physics_layer_0/angular_velocity = 0.0 +189:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:31/0/physics_layer_1/angular_velocity = 0.0 +190:31/0 = 0 +190:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:31/0/physics_layer_0/angular_velocity = 0.0 +190:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:31/0/physics_layer_1/angular_velocity = 0.0 +191:31/0 = 0 +191:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:31/0/physics_layer_0/angular_velocity = 0.0 +191:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:31/0/physics_layer_1/angular_velocity = 0.0 +193:31/0 = 0 +193:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:31/0/physics_layer_0/angular_velocity = 0.0 +193:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:31/0/physics_layer_1/angular_velocity = 0.0 +194:31/0 = 0 +194:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:31/0/physics_layer_0/angular_velocity = 0.0 +194:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:31/0/physics_layer_1/angular_velocity = 0.0 +198:31/0 = 0 +198:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:31/0/physics_layer_0/angular_velocity = 0.0 +198:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:31/0/physics_layer_1/angular_velocity = 0.0 +199:31/0 = 0 +199:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:31/0/physics_layer_0/angular_velocity = 0.0 +199:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:31/0/physics_layer_1/angular_velocity = 0.0 +200:31/0 = 0 +200:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:31/0/physics_layer_0/angular_velocity = 0.0 +200:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:31/0/physics_layer_1/angular_velocity = 0.0 +204:31/0 = 0 +204:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:31/0/physics_layer_0/angular_velocity = 0.0 +204:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:31/0/physics_layer_1/angular_velocity = 0.0 +205:31/0 = 0 +205:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:31/0/physics_layer_0/angular_velocity = 0.0 +205:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:31/0/physics_layer_1/angular_velocity = 0.0 +207:31/0 = 0 +207:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:31/0/physics_layer_0/angular_velocity = 0.0 +207:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:31/0/physics_layer_1/angular_velocity = 0.0 +208:31/0 = 0 +208:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:31/0/physics_layer_0/angular_velocity = 0.0 +208:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:31/0/physics_layer_1/angular_velocity = 0.0 +209:31/0 = 0 +209:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:31/0/physics_layer_0/angular_velocity = 0.0 +209:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:31/0/physics_layer_1/angular_velocity = 0.0 +213:31/0 = 0 +213:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:31/0/physics_layer_0/angular_velocity = 0.0 +213:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:31/0/physics_layer_1/angular_velocity = 0.0 +214:31/0 = 0 +214:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:31/0/physics_layer_0/angular_velocity = 0.0 +214:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:31/0/physics_layer_1/angular_velocity = 0.0 +215:31/0 = 0 +215:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:31/0/physics_layer_0/angular_velocity = 0.0 +215:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:31/0/physics_layer_1/angular_velocity = 0.0 +218:31/0 = 0 +218:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:31/0/physics_layer_0/angular_velocity = 0.0 +218:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:31/0/physics_layer_1/angular_velocity = 0.0 +219:31/0 = 0 +219:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:31/0/physics_layer_0/angular_velocity = 0.0 +219:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:31/0/physics_layer_1/angular_velocity = 0.0 +224:31/0 = 0 +224:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:31/0/physics_layer_0/angular_velocity = 0.0 +224:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:31/0/physics_layer_1/angular_velocity = 0.0 +225:31/0 = 0 +225:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:31/0/physics_layer_0/angular_velocity = 0.0 +225:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:31/0/physics_layer_1/angular_velocity = 0.0 +241:31/0 = 0 +241:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:31/0/physics_layer_0/angular_velocity = 0.0 +241:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:31/0/physics_layer_1/angular_velocity = 0.0 +242:31/0 = 0 +242:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:31/0/physics_layer_0/angular_velocity = 0.0 +242:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:31/0/physics_layer_1/angular_velocity = 0.0 +243:31/0 = 0 +243:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:31/0/physics_layer_0/angular_velocity = 0.0 +243:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:31/0/physics_layer_1/angular_velocity = 0.0 +244:31/0 = 0 +244:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:31/0/physics_layer_0/angular_velocity = 0.0 +244:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:31/0/physics_layer_1/angular_velocity = 0.0 +247:31/0 = 0 +247:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:31/0/physics_layer_0/angular_velocity = 0.0 +247:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:31/0/physics_layer_1/angular_velocity = 0.0 +248:31/0 = 0 +248:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:31/0/physics_layer_0/angular_velocity = 0.0 +248:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:31/0/physics_layer_1/angular_velocity = 0.0 +249:31/0 = 0 +249:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:31/0/physics_layer_0/angular_velocity = 0.0 +249:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:31/0/physics_layer_1/angular_velocity = 0.0 +250:31/0 = 0 +250:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:31/0/physics_layer_0/angular_velocity = 0.0 +250:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:31/0/physics_layer_1/angular_velocity = 0.0 +253:31/0 = 0 +253:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:31/0/physics_layer_0/angular_velocity = 0.0 +253:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:31/0/physics_layer_1/angular_velocity = 0.0 +254:31/0 = 0 +254:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:31/0/physics_layer_0/angular_velocity = 0.0 +254:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:31/0/physics_layer_1/angular_velocity = 0.0 +255:31/0 = 0 +255:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:31/0/physics_layer_0/angular_velocity = 0.0 +255:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:31/0/physics_layer_1/angular_velocity = 0.0 +256:31/0 = 0 +256:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:31/0/physics_layer_0/angular_velocity = 0.0 +256:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:31/0/physics_layer_1/angular_velocity = 0.0 +259:31/0 = 0 +259:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:31/0/physics_layer_0/angular_velocity = 0.0 +259:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:31/0/physics_layer_1/angular_velocity = 0.0 +260:31/0 = 0 +260:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:31/0/physics_layer_0/angular_velocity = 0.0 +260:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:31/0/physics_layer_1/angular_velocity = 0.0 +261:31/0 = 0 +261:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:31/0/physics_layer_0/angular_velocity = 0.0 +261:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:31/0/physics_layer_1/angular_velocity = 0.0 +262:31/0 = 0 +262:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +262:31/0/physics_layer_0/angular_velocity = 0.0 +262:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +262:31/0/physics_layer_1/angular_velocity = 0.0 +270:31/0 = 0 +270:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +270:31/0/physics_layer_0/angular_velocity = 0.0 +270:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +270:31/0/physics_layer_1/angular_velocity = 0.0 +271:31/0 = 0 +271:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +271:31/0/physics_layer_0/angular_velocity = 0.0 +271:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +271:31/0/physics_layer_1/angular_velocity = 0.0 +272:31/0 = 0 +272:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +272:31/0/physics_layer_0/angular_velocity = 0.0 +272:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +272:31/0/physics_layer_1/angular_velocity = 0.0 +273:31/0 = 0 +273:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +273:31/0/physics_layer_0/angular_velocity = 0.0 +273:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +273:31/0/physics_layer_1/angular_velocity = 0.0 +274:31/0 = 0 +274:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +274:31/0/physics_layer_0/angular_velocity = 0.0 +274:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +274:31/0/physics_layer_1/angular_velocity = 0.0 +275:31/0 = 0 +275:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +275:31/0/physics_layer_0/angular_velocity = 0.0 +275:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +275:31/0/physics_layer_1/angular_velocity = 0.0 +3:32/0 = 0 +3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_1/angular_velocity = 0.0 +4:32/0 = 0 +4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_1/angular_velocity = 0.0 +5:32/0 = 0 +5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_1/angular_velocity = 0.0 +12:32/0 = 0 +12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_1/angular_velocity = 0.0 +13:32/0 = 0 +13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_1/angular_velocity = 0.0 +14:32/0 = 0 +14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_1/angular_velocity = 0.0 +18:32/0 = 0 +18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_1/angular_velocity = 0.0 +19:32/0 = 0 +19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_0/angular_velocity = 0.0 +19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_1/angular_velocity = 0.0 +20:32/0 = 0 +20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_0/angular_velocity = 0.0 +20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_1/angular_velocity = 0.0 +24:32/0 = 0 +24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_1/angular_velocity = 0.0 +25:32/0 = 0 +25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_1/angular_velocity = 0.0 +26:32/0 = 0 +26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_1/angular_velocity = 0.0 +30:32/0 = 0 +30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:32/0/physics_layer_0/angular_velocity = 0.0 +30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:32/0/physics_layer_1/angular_velocity = 0.0 +31:32/0 = 0 +31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_0/angular_velocity = 0.0 +31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_1/angular_velocity = 0.0 +32:32/0 = 0 +32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_0/angular_velocity = 0.0 +32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_1/angular_velocity = 0.0 +39:32/0 = 0 +39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:32/0/physics_layer_0/angular_velocity = 0.0 +39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:32/0/physics_layer_1/angular_velocity = 0.0 +40:32/0 = 0 +40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:32/0/physics_layer_0/angular_velocity = 0.0 +40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:32/0/physics_layer_1/angular_velocity = 0.0 +41:32/0 = 0 +41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:32/0/physics_layer_0/angular_velocity = 0.0 +41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:32/0/physics_layer_1/angular_velocity = 0.0 +42:32/0 = 0 +42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:32/0/physics_layer_0/angular_velocity = 0.0 +42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:32/0/physics_layer_1/angular_velocity = 0.0 +43:32/0 = 0 +43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:32/0/physics_layer_0/angular_velocity = 0.0 +43:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:32/0/physics_layer_1/angular_velocity = 0.0 +44:32/0 = 0 +44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:32/0/physics_layer_0/angular_velocity = 0.0 +44:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:32/0/physics_layer_1/angular_velocity = 0.0 +45:32/0 = 0 +45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:32/0/physics_layer_0/angular_velocity = 0.0 +45:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:32/0/physics_layer_1/angular_velocity = 0.0 +46:32/0 = 0 +46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:32/0/physics_layer_0/angular_velocity = 0.0 +46:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:32/0/physics_layer_1/angular_velocity = 0.0 +47:32/0 = 0 +47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:32/0/physics_layer_0/angular_velocity = 0.0 +47:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:32/0/physics_layer_1/angular_velocity = 0.0 +51:32/0 = 0 +51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:32/0/physics_layer_0/angular_velocity = 0.0 +51:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:32/0/physics_layer_1/angular_velocity = 0.0 +52:32/0 = 0 +52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:32/0/physics_layer_0/angular_velocity = 0.0 +52:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:32/0/physics_layer_1/angular_velocity = 0.0 +53:32/0 = 0 +53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:32/0/physics_layer_0/angular_velocity = 0.0 +53:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:32/0/physics_layer_1/angular_velocity = 0.0 +60:32/0 = 0 +60:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:32/0/physics_layer_0/angular_velocity = 0.0 +60:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:32/0/physics_layer_1/angular_velocity = 0.0 +61:32/0 = 0 +61:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:32/0/physics_layer_0/angular_velocity = 0.0 +61:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:32/0/physics_layer_1/angular_velocity = 0.0 +62:32/0 = 0 +62:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:32/0/physics_layer_0/angular_velocity = 0.0 +62:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:32/0/physics_layer_1/angular_velocity = 0.0 +66:32/0 = 0 +66:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:32/0/physics_layer_0/angular_velocity = 0.0 +66:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:32/0/physics_layer_1/angular_velocity = 0.0 +67:32/0 = 0 +67:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:32/0/physics_layer_0/angular_velocity = 0.0 +67:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:32/0/physics_layer_1/angular_velocity = 0.0 +68:32/0 = 0 +68:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:32/0/physics_layer_0/angular_velocity = 0.0 +68:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:32/0/physics_layer_1/angular_velocity = 0.0 +72:32/0 = 0 +72:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:32/0/physics_layer_0/angular_velocity = 0.0 +72:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:32/0/physics_layer_1/angular_velocity = 0.0 +73:32/0 = 0 +73:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:32/0/physics_layer_0/angular_velocity = 0.0 +73:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:32/0/physics_layer_1/angular_velocity = 0.0 +74:32/0 = 0 +74:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:32/0/physics_layer_0/angular_velocity = 0.0 +74:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:32/0/physics_layer_1/angular_velocity = 0.0 +78:32/0 = 0 +78:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:32/0/physics_layer_0/angular_velocity = 0.0 +78:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:32/0/physics_layer_1/angular_velocity = 0.0 +79:32/0 = 0 +79:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:32/0/physics_layer_0/angular_velocity = 0.0 +79:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:32/0/physics_layer_1/angular_velocity = 0.0 +80:32/0 = 0 +80:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:32/0/physics_layer_0/angular_velocity = 0.0 +80:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:32/0/physics_layer_1/angular_velocity = 0.0 +87:32/0 = 0 +87:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:32/0/physics_layer_0/angular_velocity = 0.0 +87:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:32/0/physics_layer_1/angular_velocity = 0.0 +88:32/0 = 0 +88:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:32/0/physics_layer_0/angular_velocity = 0.0 +88:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:32/0/physics_layer_1/angular_velocity = 0.0 +89:32/0 = 0 +89:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:32/0/physics_layer_0/angular_velocity = 0.0 +89:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:32/0/physics_layer_1/angular_velocity = 0.0 +90:32/0 = 0 +90:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:32/0/physics_layer_0/angular_velocity = 0.0 +90:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:32/0/physics_layer_1/angular_velocity = 0.0 +91:32/0 = 0 +91:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:32/0/physics_layer_0/angular_velocity = 0.0 +91:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:32/0/physics_layer_1/angular_velocity = 0.0 +92:32/0 = 0 +92:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:32/0/physics_layer_0/angular_velocity = 0.0 +92:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:32/0/physics_layer_1/angular_velocity = 0.0 +93:32/0 = 0 +93:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:32/0/physics_layer_0/angular_velocity = 0.0 +93:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:32/0/physics_layer_1/angular_velocity = 0.0 +94:32/0 = 0 +94:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:32/0/physics_layer_0/angular_velocity = 0.0 +94:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:32/0/physics_layer_1/angular_velocity = 0.0 +95:32/0 = 0 +95:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:32/0/physics_layer_0/angular_velocity = 0.0 +95:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:32/0/physics_layer_1/angular_velocity = 0.0 +99:32/0 = 0 +99:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:32/0/physics_layer_0/angular_velocity = 0.0 +99:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:32/0/physics_layer_1/angular_velocity = 0.0 +100:32/0 = 0 +100:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:32/0/physics_layer_0/angular_velocity = 0.0 +100:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:32/0/physics_layer_1/angular_velocity = 0.0 +101:32/0 = 0 +101:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:32/0/physics_layer_0/angular_velocity = 0.0 +101:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:32/0/physics_layer_1/angular_velocity = 0.0 +102:32/0 = 0 +102:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:32/0/physics_layer_0/angular_velocity = 0.0 +102:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:32/0/physics_layer_1/angular_velocity = 0.0 +103:32/0 = 0 +103:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:32/0/physics_layer_0/angular_velocity = 0.0 +103:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:32/0/physics_layer_1/angular_velocity = 0.0 +104:32/0 = 0 +104:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:32/0/physics_layer_0/angular_velocity = 0.0 +104:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:32/0/physics_layer_1/angular_velocity = 0.0 +105:32/0 = 0 +105:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:32/0/physics_layer_0/angular_velocity = 0.0 +105:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:32/0/physics_layer_1/angular_velocity = 0.0 +106:32/0 = 0 +106:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:32/0/physics_layer_0/angular_velocity = 0.0 +106:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:32/0/physics_layer_1/angular_velocity = 0.0 +107:32/0 = 0 +107:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:32/0/physics_layer_0/angular_velocity = 0.0 +107:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:32/0/physics_layer_1/angular_velocity = 0.0 +117:32/0 = 0 +117:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:32/0/physics_layer_0/angular_velocity = 0.0 +117:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +117:32/0/physics_layer_1/angular_velocity = 0.0 +118:32/0 = 0 +118:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:32/0/physics_layer_0/angular_velocity = 0.0 +118:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +118:32/0/physics_layer_1/angular_velocity = 0.0 +119:32/0 = 0 +119:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:32/0/physics_layer_0/angular_velocity = 0.0 +119:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +119:32/0/physics_layer_1/angular_velocity = 0.0 +120:32/0 = 0 +120:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:32/0/physics_layer_0/angular_velocity = 0.0 +120:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +120:32/0/physics_layer_1/angular_velocity = 0.0 +121:32/0 = 0 +121:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:32/0/physics_layer_0/angular_velocity = 0.0 +121:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +121:32/0/physics_layer_1/angular_velocity = 0.0 +122:32/0 = 0 +122:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:32/0/physics_layer_0/angular_velocity = 0.0 +122:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +122:32/0/physics_layer_1/angular_velocity = 0.0 +144:32/0 = 0 +144:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:32/0/physics_layer_0/angular_velocity = 0.0 +144:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:32/0/physics_layer_1/angular_velocity = 0.0 +145:32/0 = 0 +145:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:32/0/physics_layer_0/angular_velocity = 0.0 +145:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:32/0/physics_layer_1/angular_velocity = 0.0 +146:32/0 = 0 +146:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:32/0/physics_layer_0/angular_velocity = 0.0 +146:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:32/0/physics_layer_1/angular_velocity = 0.0 +150:32/0 = 0 +150:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:32/0/physics_layer_0/angular_velocity = 0.0 +150:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:32/0/physics_layer_1/angular_velocity = 0.0 +151:32/0 = 0 +151:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:32/0/physics_layer_0/angular_velocity = 0.0 +151:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:32/0/physics_layer_1/angular_velocity = 0.0 +152:32/0 = 0 +152:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:32/0/physics_layer_0/angular_velocity = 0.0 +152:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:32/0/physics_layer_1/angular_velocity = 0.0 +153:32/0 = 0 +153:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:32/0/physics_layer_0/angular_velocity = 0.0 +153:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:32/0/physics_layer_1/angular_velocity = 0.0 +154:32/0 = 0 +154:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:32/0/physics_layer_0/angular_velocity = 0.0 +154:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:32/0/physics_layer_1/angular_velocity = 0.0 +155:32/0 = 0 +155:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:32/0/physics_layer_0/angular_velocity = 0.0 +155:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:32/0/physics_layer_1/angular_velocity = 0.0 +156:32/0 = 0 +156:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:32/0/physics_layer_0/angular_velocity = 0.0 +156:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:32/0/physics_layer_1/angular_velocity = 0.0 +157:32/0 = 0 +157:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:32/0/physics_layer_0/angular_velocity = 0.0 +157:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:32/0/physics_layer_1/angular_velocity = 0.0 +158:32/0 = 0 +158:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:32/0/physics_layer_0/angular_velocity = 0.0 +158:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:32/0/physics_layer_1/angular_velocity = 0.0 +159:32/0 = 0 +159:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:32/0/physics_layer_0/angular_velocity = 0.0 +159:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:32/0/physics_layer_1/angular_velocity = 0.0 +160:32/0 = 0 +160:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:32/0/physics_layer_0/angular_velocity = 0.0 +160:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:32/0/physics_layer_1/angular_velocity = 0.0 +161:32/0 = 0 +161:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:32/0/physics_layer_0/angular_velocity = 0.0 +161:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:32/0/physics_layer_1/angular_velocity = 0.0 +162:32/0 = 0 +162:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:32/0/physics_layer_0/angular_velocity = 0.0 +162:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:32/0/physics_layer_1/angular_velocity = 0.0 +163:32/0 = 0 +163:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:32/0/physics_layer_0/angular_velocity = 0.0 +163:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:32/0/physics_layer_1/angular_velocity = 0.0 +165:32/0 = 0 +165:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:32/0/physics_layer_0/angular_velocity = 0.0 +165:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:32/0/physics_layer_1/angular_velocity = 0.0 +166:32/0 = 0 +166:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:32/0/physics_layer_0/angular_velocity = 0.0 +166:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:32/0/physics_layer_1/angular_velocity = 0.0 +168:32/0 = 0 +168:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:32/0/physics_layer_0/angular_velocity = 0.0 +168:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:32/0/physics_layer_1/angular_velocity = 0.0 +169:32/0 = 0 +169:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:32/0/physics_layer_0/angular_velocity = 0.0 +169:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:32/0/physics_layer_1/angular_velocity = 0.0 +177:32/0 = 0 +177:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:32/0/physics_layer_0/angular_velocity = 0.0 +177:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:32/0/physics_layer_1/angular_velocity = 0.0 +178:32/0 = 0 +178:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:32/0/physics_layer_0/angular_velocity = 0.0 +178:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:32/0/physics_layer_1/angular_velocity = 0.0 +179:32/0 = 0 +179:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:32/0/physics_layer_0/angular_velocity = 0.0 +179:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:32/0/physics_layer_1/angular_velocity = 0.0 +180:32/0 = 0 +180:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:32/0/physics_layer_0/angular_velocity = 0.0 +180:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:32/0/physics_layer_1/angular_velocity = 0.0 +181:32/0 = 0 +181:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:32/0/physics_layer_0/angular_velocity = 0.0 +181:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:32/0/physics_layer_1/angular_velocity = 0.0 +182:32/0 = 0 +182:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:32/0/physics_layer_0/angular_velocity = 0.0 +182:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:32/0/physics_layer_1/angular_velocity = 0.0 +183:32/0 = 0 +183:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:32/0/physics_layer_0/angular_velocity = 0.0 +183:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:32/0/physics_layer_1/angular_velocity = 0.0 +184:32/0 = 0 +184:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:32/0/physics_layer_0/angular_velocity = 0.0 +184:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:32/0/physics_layer_1/angular_velocity = 0.0 +185:32/0 = 0 +185:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:32/0/physics_layer_0/angular_velocity = 0.0 +185:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:32/0/physics_layer_1/angular_velocity = 0.0 +186:32/0 = 0 +186:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:32/0/physics_layer_0/angular_velocity = 0.0 +186:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:32/0/physics_layer_1/angular_velocity = 0.0 +187:32/0 = 0 +187:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:32/0/physics_layer_0/angular_velocity = 0.0 +187:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:32/0/physics_layer_1/angular_velocity = 0.0 +188:32/0 = 0 +188:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:32/0/physics_layer_0/angular_velocity = 0.0 +188:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:32/0/physics_layer_1/angular_velocity = 0.0 +189:32/0 = 0 +189:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:32/0/physics_layer_0/angular_velocity = 0.0 +189:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:32/0/physics_layer_1/angular_velocity = 0.0 +190:32/0 = 0 +190:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:32/0/physics_layer_0/angular_velocity = 0.0 +190:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:32/0/physics_layer_1/angular_velocity = 0.0 +191:32/0 = 0 +191:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:32/0/physics_layer_0/angular_velocity = 0.0 +191:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:32/0/physics_layer_1/angular_velocity = 0.0 +193:32/0 = 0 +193:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:32/0/physics_layer_0/angular_velocity = 0.0 +193:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:32/0/physics_layer_1/angular_velocity = 0.0 +194:32/0 = 0 +194:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:32/0/physics_layer_0/angular_velocity = 0.0 +194:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:32/0/physics_layer_1/angular_velocity = 0.0 +198:32/0 = 0 +198:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:32/0/physics_layer_0/angular_velocity = 0.0 +198:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:32/0/physics_layer_1/angular_velocity = 0.0 +199:32/0 = 0 +199:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:32/0/physics_layer_0/angular_velocity = 0.0 +199:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:32/0/physics_layer_1/angular_velocity = 0.0 +200:32/0 = 0 +200:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:32/0/physics_layer_0/angular_velocity = 0.0 +200:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:32/0/physics_layer_1/angular_velocity = 0.0 +204:32/0 = 0 +204:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:32/0/physics_layer_0/angular_velocity = 0.0 +204:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:32/0/physics_layer_1/angular_velocity = 0.0 +205:32/0 = 0 +205:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:32/0/physics_layer_0/angular_velocity = 0.0 +205:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:32/0/physics_layer_1/angular_velocity = 0.0 +207:32/0 = 0 +207:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:32/0/physics_layer_0/angular_velocity = 0.0 +207:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:32/0/physics_layer_1/angular_velocity = 0.0 +208:32/0 = 0 +208:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:32/0/physics_layer_0/angular_velocity = 0.0 +208:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:32/0/physics_layer_1/angular_velocity = 0.0 +209:32/0 = 0 +209:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:32/0/physics_layer_0/angular_velocity = 0.0 +209:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:32/0/physics_layer_1/angular_velocity = 0.0 +213:32/0 = 0 +213:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:32/0/physics_layer_0/angular_velocity = 0.0 +213:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:32/0/physics_layer_1/angular_velocity = 0.0 +214:32/0 = 0 +214:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:32/0/physics_layer_0/angular_velocity = 0.0 +214:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:32/0/physics_layer_1/angular_velocity = 0.0 +215:32/0 = 0 +215:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:32/0/physics_layer_0/angular_velocity = 0.0 +215:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:32/0/physics_layer_1/angular_velocity = 0.0 +218:32/0 = 0 +218:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:32/0/physics_layer_0/angular_velocity = 0.0 +218:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:32/0/physics_layer_1/angular_velocity = 0.0 +219:32/0 = 0 +219:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:32/0/physics_layer_0/angular_velocity = 0.0 +219:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:32/0/physics_layer_1/angular_velocity = 0.0 +224:32/0 = 0 +224:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:32/0/physics_layer_0/angular_velocity = 0.0 +224:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:32/0/physics_layer_1/angular_velocity = 0.0 +225:32/0 = 0 +225:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:32/0/physics_layer_0/angular_velocity = 0.0 +225:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:32/0/physics_layer_1/angular_velocity = 0.0 +241:32/0 = 0 +241:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:32/0/physics_layer_0/angular_velocity = 0.0 +241:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:32/0/physics_layer_1/angular_velocity = 0.0 +242:32/0 = 0 +242:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:32/0/physics_layer_0/angular_velocity = 0.0 +242:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:32/0/physics_layer_1/angular_velocity = 0.0 +243:32/0 = 0 +243:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:32/0/physics_layer_0/angular_velocity = 0.0 +243:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:32/0/physics_layer_1/angular_velocity = 0.0 +244:32/0 = 0 +244:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:32/0/physics_layer_0/angular_velocity = 0.0 +244:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:32/0/physics_layer_1/angular_velocity = 0.0 +247:32/0 = 0 +247:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:32/0/physics_layer_0/angular_velocity = 0.0 +247:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:32/0/physics_layer_1/angular_velocity = 0.0 +248:32/0 = 0 +248:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:32/0/physics_layer_0/angular_velocity = 0.0 +248:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:32/0/physics_layer_1/angular_velocity = 0.0 +249:32/0 = 0 +249:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:32/0/physics_layer_0/angular_velocity = 0.0 +249:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:32/0/physics_layer_1/angular_velocity = 0.0 +250:32/0 = 0 +250:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:32/0/physics_layer_0/angular_velocity = 0.0 +250:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:32/0/physics_layer_1/angular_velocity = 0.0 +270:32/0 = 0 +270:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +270:32/0/physics_layer_0/angular_velocity = 0.0 +270:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +270:32/0/physics_layer_1/angular_velocity = 0.0 +275:32/0 = 0 +275:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +275:32/0/physics_layer_0/angular_velocity = 0.0 +275:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +275:32/0/physics_layer_1/angular_velocity = 0.0 +15:33/0 = 0 +15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_0/angular_velocity = 0.0 +15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_1/angular_velocity = 0.0 +16:33/0 = 0 +16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_1/angular_velocity = 0.0 +17:33/0 = 0 +17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_1/angular_velocity = 0.0 +21:33/0 = 0 +21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_1/angular_velocity = 0.0 +22:33/0 = 0 +22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_1/angular_velocity = 0.0 +23:33/0 = 0 +23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_1/angular_velocity = 0.0 +39:33/0 = 0 +39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:33/0/physics_layer_0/angular_velocity = 0.0 +39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:33/0/physics_layer_1/angular_velocity = 0.0 +40:33/0 = 0 +40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:33/0/physics_layer_0/angular_velocity = 0.0 +40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:33/0/physics_layer_1/angular_velocity = 0.0 +41:33/0 = 0 +41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:33/0/physics_layer_0/angular_velocity = 0.0 +41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:33/0/physics_layer_1/angular_velocity = 0.0 +42:33/0 = 0 +42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:33/0/physics_layer_0/angular_velocity = 0.0 +42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:33/0/physics_layer_1/angular_velocity = 0.0 +43:33/0 = 0 +43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:33/0/physics_layer_0/angular_velocity = 0.0 +43:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:33/0/physics_layer_1/angular_velocity = 0.0 +44:33/0 = 0 +44:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:33/0/physics_layer_0/angular_velocity = 0.0 +44:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:33/0/physics_layer_1/angular_velocity = 0.0 +45:33/0 = 0 +45:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:33/0/physics_layer_0/angular_velocity = 0.0 +45:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:33/0/physics_layer_1/angular_velocity = 0.0 +46:33/0 = 0 +46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:33/0/physics_layer_0/angular_velocity = 0.0 +46:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:33/0/physics_layer_1/angular_velocity = 0.0 +47:33/0 = 0 +47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:33/0/physics_layer_0/angular_velocity = 0.0 +47:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:33/0/physics_layer_1/angular_velocity = 0.0 +63:33/0 = 0 +63:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:33/0/physics_layer_0/angular_velocity = 0.0 +63:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:33/0/physics_layer_1/angular_velocity = 0.0 +64:33/0 = 0 +64:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:33/0/physics_layer_0/angular_velocity = 0.0 +64:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:33/0/physics_layer_1/angular_velocity = 0.0 +65:33/0 = 0 +65:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:33/0/physics_layer_0/angular_velocity = 0.0 +65:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:33/0/physics_layer_1/angular_velocity = 0.0 +69:33/0 = 0 +69:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:33/0/physics_layer_0/angular_velocity = 0.0 +69:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:33/0/physics_layer_1/angular_velocity = 0.0 +70:33/0 = 0 +70:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:33/0/physics_layer_0/angular_velocity = 0.0 +70:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:33/0/physics_layer_1/angular_velocity = 0.0 +71:33/0 = 0 +71:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:33/0/physics_layer_0/angular_velocity = 0.0 +71:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:33/0/physics_layer_1/angular_velocity = 0.0 +87:33/0 = 0 +87:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:33/0/physics_layer_0/angular_velocity = 0.0 +87:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:33/0/physics_layer_1/angular_velocity = 0.0 +88:33/0 = 0 +88:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:33/0/physics_layer_0/angular_velocity = 0.0 +88:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:33/0/physics_layer_1/angular_velocity = 0.0 +89:33/0 = 0 +89:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:33/0/physics_layer_0/angular_velocity = 0.0 +89:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:33/0/physics_layer_1/angular_velocity = 0.0 +90:33/0 = 0 +90:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:33/0/physics_layer_0/angular_velocity = 0.0 +90:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:33/0/physics_layer_1/angular_velocity = 0.0 +91:33/0 = 0 +91:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:33/0/physics_layer_0/angular_velocity = 0.0 +91:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:33/0/physics_layer_1/angular_velocity = 0.0 +92:33/0 = 0 +92:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:33/0/physics_layer_0/angular_velocity = 0.0 +92:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:33/0/physics_layer_1/angular_velocity = 0.0 +93:33/0 = 0 +93:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:33/0/physics_layer_0/angular_velocity = 0.0 +93:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:33/0/physics_layer_1/angular_velocity = 0.0 +94:33/0 = 0 +94:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:33/0/physics_layer_0/angular_velocity = 0.0 +94:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:33/0/physics_layer_1/angular_velocity = 0.0 +95:33/0 = 0 +95:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:33/0/physics_layer_0/angular_velocity = 0.0 +95:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:33/0/physics_layer_1/angular_velocity = 0.0 +96:33/0 = 0 +96:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:33/0/physics_layer_0/angular_velocity = 0.0 +96:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:33/0/physics_layer_1/angular_velocity = 0.0 +97:33/0 = 0 +97:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:33/0/physics_layer_0/angular_velocity = 0.0 +97:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:33/0/physics_layer_1/angular_velocity = 0.0 +98:33/0 = 0 +98:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:33/0/physics_layer_0/angular_velocity = 0.0 +98:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:33/0/physics_layer_1/angular_velocity = 0.0 +99:33/0 = 0 +99:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:33/0/physics_layer_0/angular_velocity = 0.0 +99:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:33/0/physics_layer_1/angular_velocity = 0.0 +100:33/0 = 0 +100:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:33/0/physics_layer_0/angular_velocity = 0.0 +100:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:33/0/physics_layer_1/angular_velocity = 0.0 +101:33/0 = 0 +101:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:33/0/physics_layer_0/angular_velocity = 0.0 +101:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:33/0/physics_layer_1/angular_velocity = 0.0 +102:33/0 = 0 +102:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:33/0/physics_layer_0/angular_velocity = 0.0 +102:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:33/0/physics_layer_1/angular_velocity = 0.0 +103:33/0 = 0 +103:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:33/0/physics_layer_0/angular_velocity = 0.0 +103:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:33/0/physics_layer_1/angular_velocity = 0.0 +104:33/0 = 0 +104:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:33/0/physics_layer_0/angular_velocity = 0.0 +104:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:33/0/physics_layer_1/angular_velocity = 0.0 +105:33/0 = 0 +105:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:33/0/physics_layer_0/angular_velocity = 0.0 +105:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:33/0/physics_layer_1/angular_velocity = 0.0 +106:33/0 = 0 +106:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:33/0/physics_layer_0/angular_velocity = 0.0 +106:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:33/0/physics_layer_1/angular_velocity = 0.0 +107:33/0 = 0 +107:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:33/0/physics_layer_0/angular_velocity = 0.0 +107:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:33/0/physics_layer_1/angular_velocity = 0.0 +108:33/0 = 0 +108:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:33/0/physics_layer_0/angular_velocity = 0.0 +108:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:33/0/physics_layer_1/angular_velocity = 0.0 +109:33/0 = 0 +109:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:33/0/physics_layer_0/angular_velocity = 0.0 +109:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:33/0/physics_layer_1/angular_velocity = 0.0 +110:33/0 = 0 +110:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:33/0/physics_layer_0/angular_velocity = 0.0 +110:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:33/0/physics_layer_1/angular_velocity = 0.0 +111:33/0 = 0 +111:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:33/0/physics_layer_0/angular_velocity = 0.0 +111:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:33/0/physics_layer_1/angular_velocity = 0.0 +112:33/0 = 0 +112:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:33/0/physics_layer_0/angular_velocity = 0.0 +112:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:33/0/physics_layer_1/angular_velocity = 0.0 +113:33/0 = 0 +113:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:33/0/physics_layer_0/angular_velocity = 0.0 +113:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:33/0/physics_layer_1/angular_velocity = 0.0 +144:33/0 = 0 +144:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:33/0/physics_layer_0/angular_velocity = 0.0 +144:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:33/0/physics_layer_1/angular_velocity = 0.0 +145:33/0 = 0 +145:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:33/0/physics_layer_0/angular_velocity = 0.0 +145:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:33/0/physics_layer_1/angular_velocity = 0.0 +146:33/0 = 0 +146:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:33/0/physics_layer_0/angular_velocity = 0.0 +146:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:33/0/physics_layer_1/angular_velocity = 0.0 +147:33/0 = 0 +147:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:33/0/physics_layer_0/angular_velocity = 0.0 +147:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:33/0/physics_layer_1/angular_velocity = 0.0 +148:33/0 = 0 +148:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:33/0/physics_layer_0/angular_velocity = 0.0 +148:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:33/0/physics_layer_1/angular_velocity = 0.0 +149:33/0 = 0 +149:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:33/0/physics_layer_0/angular_velocity = 0.0 +149:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:33/0/physics_layer_1/angular_velocity = 0.0 +150:33/0 = 0 +150:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:33/0/physics_layer_0/angular_velocity = 0.0 +150:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:33/0/physics_layer_1/angular_velocity = 0.0 +151:33/0 = 0 +151:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:33/0/physics_layer_0/angular_velocity = 0.0 +151:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:33/0/physics_layer_1/angular_velocity = 0.0 +152:33/0 = 0 +152:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:33/0/physics_layer_0/angular_velocity = 0.0 +152:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:33/0/physics_layer_1/angular_velocity = 0.0 +153:33/0 = 0 +153:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:33/0/physics_layer_0/angular_velocity = 0.0 +153:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:33/0/physics_layer_1/angular_velocity = 0.0 +154:33/0 = 0 +154:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:33/0/physics_layer_0/angular_velocity = 0.0 +154:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:33/0/physics_layer_1/angular_velocity = 0.0 +155:33/0 = 0 +155:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:33/0/physics_layer_0/angular_velocity = 0.0 +155:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:33/0/physics_layer_1/angular_velocity = 0.0 +156:33/0 = 0 +156:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:33/0/physics_layer_0/angular_velocity = 0.0 +156:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:33/0/physics_layer_1/angular_velocity = 0.0 +157:33/0 = 0 +157:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:33/0/physics_layer_0/angular_velocity = 0.0 +157:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:33/0/physics_layer_1/angular_velocity = 0.0 +158:33/0 = 0 +158:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:33/0/physics_layer_0/angular_velocity = 0.0 +158:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:33/0/physics_layer_1/angular_velocity = 0.0 +161:33/0 = 0 +161:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:33/0/physics_layer_0/angular_velocity = 0.0 +161:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:33/0/physics_layer_1/angular_velocity = 0.0 +162:33/0 = 0 +162:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:33/0/physics_layer_0/angular_velocity = 0.0 +162:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:33/0/physics_layer_1/angular_velocity = 0.0 +163:33/0 = 0 +163:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:33/0/physics_layer_0/angular_velocity = 0.0 +163:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:33/0/physics_layer_1/angular_velocity = 0.0 +165:33/0 = 0 +165:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:33/0/physics_layer_0/angular_velocity = 0.0 +165:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:33/0/physics_layer_1/angular_velocity = 0.0 +166:33/0 = 0 +166:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:33/0/physics_layer_0/angular_velocity = 0.0 +166:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:33/0/physics_layer_1/angular_velocity = 0.0 +183:33/0 = 0 +183:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:33/0/physics_layer_0/angular_velocity = 0.0 +183:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:33/0/physics_layer_1/angular_velocity = 0.0 +184:33/0 = 0 +184:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:33/0/physics_layer_0/angular_velocity = 0.0 +184:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:33/0/physics_layer_1/angular_velocity = 0.0 +185:33/0 = 0 +185:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:33/0/physics_layer_0/angular_velocity = 0.0 +185:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:33/0/physics_layer_1/angular_velocity = 0.0 +186:33/0 = 0 +186:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:33/0/physics_layer_0/angular_velocity = 0.0 +186:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:33/0/physics_layer_1/angular_velocity = 0.0 +187:33/0 = 0 +187:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:33/0/physics_layer_0/angular_velocity = 0.0 +187:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:33/0/physics_layer_1/angular_velocity = 0.0 +188:33/0 = 0 +188:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:33/0/physics_layer_0/angular_velocity = 0.0 +188:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:33/0/physics_layer_1/angular_velocity = 0.0 +189:33/0 = 0 +189:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:33/0/physics_layer_0/angular_velocity = 0.0 +189:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:33/0/physics_layer_1/angular_velocity = 0.0 +190:33/0 = 0 +190:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:33/0/physics_layer_0/angular_velocity = 0.0 +190:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:33/0/physics_layer_1/angular_velocity = 0.0 +191:33/0 = 0 +191:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:33/0/physics_layer_0/angular_velocity = 0.0 +191:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:33/0/physics_layer_1/angular_velocity = 0.0 +193:33/0 = 0 +193:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:33/0/physics_layer_0/angular_velocity = 0.0 +193:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:33/0/physics_layer_1/angular_velocity = 0.0 +194:33/0 = 0 +194:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:33/0/physics_layer_0/angular_velocity = 0.0 +194:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:33/0/physics_layer_1/angular_velocity = 0.0 +197:33/0 = 0 +197:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:33/0/physics_layer_0/angular_velocity = 0.0 +197:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:33/0/physics_layer_1/angular_velocity = 0.0 +198:33/0 = 0 +198:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:33/0/physics_layer_0/angular_velocity = 0.0 +198:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:33/0/physics_layer_1/angular_velocity = 0.0 +199:33/0 = 0 +199:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:33/0/physics_layer_0/angular_velocity = 0.0 +199:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:33/0/physics_layer_1/angular_velocity = 0.0 +200:33/0 = 0 +200:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:33/0/physics_layer_0/angular_velocity = 0.0 +200:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:33/0/physics_layer_1/angular_velocity = 0.0 +201:33/0 = 0 +201:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:33/0/physics_layer_0/angular_velocity = 0.0 +201:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:33/0/physics_layer_1/angular_velocity = 0.0 +204:33/0 = 0 +204:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:33/0/physics_layer_0/angular_velocity = 0.0 +204:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:33/0/physics_layer_1/angular_velocity = 0.0 +205:33/0 = 0 +205:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:33/0/physics_layer_0/angular_velocity = 0.0 +205:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:33/0/physics_layer_1/angular_velocity = 0.0 +207:33/0 = 0 +207:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:33/0/physics_layer_0/angular_velocity = 0.0 +207:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:33/0/physics_layer_1/angular_velocity = 0.0 +208:33/0 = 0 +208:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:33/0/physics_layer_0/angular_velocity = 0.0 +208:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:33/0/physics_layer_1/angular_velocity = 0.0 +214:33/0 = 0 +214:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:33/0/physics_layer_0/angular_velocity = 0.0 +214:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:33/0/physics_layer_1/angular_velocity = 0.0 +215:33/0 = 0 +215:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:33/0/physics_layer_0/angular_velocity = 0.0 +215:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:33/0/physics_layer_1/angular_velocity = 0.0 +218:33/0 = 0 +218:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:33/0/physics_layer_0/angular_velocity = 0.0 +218:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:33/0/physics_layer_1/angular_velocity = 0.0 +219:33/0 = 0 +219:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:33/0/physics_layer_0/angular_velocity = 0.0 +219:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:33/0/physics_layer_1/angular_velocity = 0.0 +224:33/0 = 0 +224:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:33/0/physics_layer_0/angular_velocity = 0.0 +224:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:33/0/physics_layer_1/angular_velocity = 0.0 +225:33/0 = 0 +225:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:33/0/physics_layer_0/angular_velocity = 0.0 +225:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:33/0/physics_layer_1/angular_velocity = 0.0 +267:33/0 = 0 +267:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:33/0/physics_layer_0/angular_velocity = 0.0 +267:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:33/0/physics_layer_1/angular_velocity = 0.0 +268:33/0 = 0 +268:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +268:33/0/physics_layer_0/angular_velocity = 0.0 +268:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +268:33/0/physics_layer_1/angular_velocity = 0.0 +269:33/0 = 0 +269:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +269:33/0/physics_layer_0/angular_velocity = 0.0 +269:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +269:33/0/physics_layer_1/angular_velocity = 0.0 +270:33/0 = 0 +270:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +270:33/0/physics_layer_0/angular_velocity = 0.0 +270:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +270:33/0/physics_layer_1/angular_velocity = 0.0 +275:33/0 = 0 +275:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +275:33/0/physics_layer_0/angular_velocity = 0.0 +275:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +275:33/0/physics_layer_1/angular_velocity = 0.0 +276:33/0 = 0 +276:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +276:33/0/physics_layer_0/angular_velocity = 0.0 +276:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +276:33/0/physics_layer_1/angular_velocity = 0.0 +277:33/0 = 0 +277:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +277:33/0/physics_layer_0/angular_velocity = 0.0 +277:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +277:33/0/physics_layer_1/angular_velocity = 0.0 +278:33/0 = 0 +278:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +278:33/0/physics_layer_0/angular_velocity = 0.0 +278:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +278:33/0/physics_layer_1/angular_velocity = 0.0 +282:33/0 = 0 +282:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +282:33/0/physics_layer_0/angular_velocity = 0.0 +282:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +282:33/0/physics_layer_1/angular_velocity = 0.0 +283:33/0 = 0 +283:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +283:33/0/physics_layer_0/angular_velocity = 0.0 +283:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +283:33/0/physics_layer_1/angular_velocity = 0.0 +284:33/0 = 0 +284:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +284:33/0/physics_layer_0/angular_velocity = 0.0 +284:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +284:33/0/physics_layer_1/angular_velocity = 0.0 +15:34/0 = 0 +15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:34/0/physics_layer_0/angular_velocity = 0.0 +15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:34/0/physics_layer_1/angular_velocity = 0.0 +16:34/0 = 0 +16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_0/angular_velocity = 0.0 +16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_1/angular_velocity = 0.0 +17:34/0 = 0 +17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_0/angular_velocity = 0.0 +17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_1/angular_velocity = 0.0 +21:34/0 = 0 +21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_1/angular_velocity = 0.0 +22:34/0 = 0 +22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_1/angular_velocity = 0.0 +23:34/0 = 0 +23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_1/angular_velocity = 0.0 +39:34/0 = 0 +39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:34/0/physics_layer_0/angular_velocity = 0.0 +39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:34/0/physics_layer_1/angular_velocity = 0.0 +40:34/0 = 0 +40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:34/0/physics_layer_0/angular_velocity = 0.0 +40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:34/0/physics_layer_1/angular_velocity = 0.0 +41:34/0 = 0 +41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:34/0/physics_layer_0/angular_velocity = 0.0 +41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:34/0/physics_layer_1/angular_velocity = 0.0 +42:34/0 = 0 +42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:34/0/physics_layer_0/angular_velocity = 0.0 +42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:34/0/physics_layer_1/angular_velocity = 0.0 +43:34/0 = 0 +43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:34/0/physics_layer_0/angular_velocity = 0.0 +43:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:34/0/physics_layer_1/angular_velocity = 0.0 +44:34/0 = 0 +44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:34/0/physics_layer_0/angular_velocity = 0.0 +44:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:34/0/physics_layer_1/angular_velocity = 0.0 +45:34/0 = 0 +45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:34/0/physics_layer_0/angular_velocity = 0.0 +45:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:34/0/physics_layer_1/angular_velocity = 0.0 +46:34/0 = 0 +46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:34/0/physics_layer_0/angular_velocity = 0.0 +46:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:34/0/physics_layer_1/angular_velocity = 0.0 +47:34/0 = 0 +47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:34/0/physics_layer_0/angular_velocity = 0.0 +47:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:34/0/physics_layer_1/angular_velocity = 0.0 +63:34/0 = 0 +63:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:34/0/physics_layer_0/angular_velocity = 0.0 +63:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:34/0/physics_layer_1/angular_velocity = 0.0 +64:34/0 = 0 +64:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:34/0/physics_layer_0/angular_velocity = 0.0 +64:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:34/0/physics_layer_1/angular_velocity = 0.0 +65:34/0 = 0 +65:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:34/0/physics_layer_0/angular_velocity = 0.0 +65:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:34/0/physics_layer_1/angular_velocity = 0.0 +69:34/0 = 0 +69:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:34/0/physics_layer_0/angular_velocity = 0.0 +69:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:34/0/physics_layer_1/angular_velocity = 0.0 +70:34/0 = 0 +70:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:34/0/physics_layer_0/angular_velocity = 0.0 +70:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:34/0/physics_layer_1/angular_velocity = 0.0 +71:34/0 = 0 +71:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:34/0/physics_layer_0/angular_velocity = 0.0 +71:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:34/0/physics_layer_1/angular_velocity = 0.0 +87:34/0 = 0 +87:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:34/0/physics_layer_0/angular_velocity = 0.0 +87:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:34/0/physics_layer_1/angular_velocity = 0.0 +88:34/0 = 0 +88:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:34/0/physics_layer_0/angular_velocity = 0.0 +88:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:34/0/physics_layer_1/angular_velocity = 0.0 +89:34/0 = 0 +89:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:34/0/physics_layer_0/angular_velocity = 0.0 +89:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:34/0/physics_layer_1/angular_velocity = 0.0 +90:34/0 = 0 +90:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:34/0/physics_layer_0/angular_velocity = 0.0 +90:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:34/0/physics_layer_1/angular_velocity = 0.0 +91:34/0 = 0 +91:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:34/0/physics_layer_0/angular_velocity = 0.0 +91:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:34/0/physics_layer_1/angular_velocity = 0.0 +92:34/0 = 0 +92:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:34/0/physics_layer_0/angular_velocity = 0.0 +92:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:34/0/physics_layer_1/angular_velocity = 0.0 +93:34/0 = 0 +93:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:34/0/physics_layer_0/angular_velocity = 0.0 +93:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:34/0/physics_layer_1/angular_velocity = 0.0 +94:34/0 = 0 +94:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:34/0/physics_layer_0/angular_velocity = 0.0 +94:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:34/0/physics_layer_1/angular_velocity = 0.0 +95:34/0 = 0 +95:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:34/0/physics_layer_0/angular_velocity = 0.0 +95:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:34/0/physics_layer_1/angular_velocity = 0.0 +96:34/0 = 0 +96:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:34/0/physics_layer_0/angular_velocity = 0.0 +96:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:34/0/physics_layer_1/angular_velocity = 0.0 +97:34/0 = 0 +97:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:34/0/physics_layer_0/angular_velocity = 0.0 +97:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:34/0/physics_layer_1/angular_velocity = 0.0 +98:34/0 = 0 +98:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:34/0/physics_layer_0/angular_velocity = 0.0 +98:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:34/0/physics_layer_1/angular_velocity = 0.0 +99:34/0 = 0 +99:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:34/0/physics_layer_0/angular_velocity = 0.0 +99:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:34/0/physics_layer_1/angular_velocity = 0.0 +100:34/0 = 0 +100:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:34/0/physics_layer_0/angular_velocity = 0.0 +100:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:34/0/physics_layer_1/angular_velocity = 0.0 +101:34/0 = 0 +101:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:34/0/physics_layer_0/angular_velocity = 0.0 +101:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:34/0/physics_layer_1/angular_velocity = 0.0 +102:34/0 = 0 +102:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:34/0/physics_layer_0/angular_velocity = 0.0 +102:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:34/0/physics_layer_1/angular_velocity = 0.0 +103:34/0 = 0 +103:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:34/0/physics_layer_0/angular_velocity = 0.0 +103:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:34/0/physics_layer_1/angular_velocity = 0.0 +104:34/0 = 0 +104:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:34/0/physics_layer_0/angular_velocity = 0.0 +104:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:34/0/physics_layer_1/angular_velocity = 0.0 +105:34/0 = 0 +105:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:34/0/physics_layer_0/angular_velocity = 0.0 +105:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:34/0/physics_layer_1/angular_velocity = 0.0 +106:34/0 = 0 +106:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:34/0/physics_layer_0/angular_velocity = 0.0 +106:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:34/0/physics_layer_1/angular_velocity = 0.0 +107:34/0 = 0 +107:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:34/0/physics_layer_0/angular_velocity = 0.0 +107:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:34/0/physics_layer_1/angular_velocity = 0.0 +108:34/0 = 0 +108:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:34/0/physics_layer_0/angular_velocity = 0.0 +108:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:34/0/physics_layer_1/angular_velocity = 0.0 +109:34/0 = 0 +109:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:34/0/physics_layer_0/angular_velocity = 0.0 +109:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:34/0/physics_layer_1/angular_velocity = 0.0 +110:34/0 = 0 +110:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:34/0/physics_layer_0/angular_velocity = 0.0 +110:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:34/0/physics_layer_1/angular_velocity = 0.0 +111:34/0 = 0 +111:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:34/0/physics_layer_0/angular_velocity = 0.0 +111:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:34/0/physics_layer_1/angular_velocity = 0.0 +112:34/0 = 0 +112:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:34/0/physics_layer_0/angular_velocity = 0.0 +112:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:34/0/physics_layer_1/angular_velocity = 0.0 +113:34/0 = 0 +113:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:34/0/physics_layer_0/angular_velocity = 0.0 +113:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:34/0/physics_layer_1/angular_velocity = 0.0 +144:34/0 = 0 +144:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:34/0/physics_layer_0/angular_velocity = 0.0 +144:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:34/0/physics_layer_1/angular_velocity = 0.0 +145:34/0 = 0 +145:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:34/0/physics_layer_0/angular_velocity = 0.0 +145:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:34/0/physics_layer_1/angular_velocity = 0.0 +146:34/0 = 0 +146:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:34/0/physics_layer_0/angular_velocity = 0.0 +146:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:34/0/physics_layer_1/angular_velocity = 0.0 +147:34/0 = 0 +147:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:34/0/physics_layer_0/angular_velocity = 0.0 +147:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:34/0/physics_layer_1/angular_velocity = 0.0 +148:34/0 = 0 +148:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:34/0/physics_layer_0/angular_velocity = 0.0 +148:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:34/0/physics_layer_1/angular_velocity = 0.0 +149:34/0 = 0 +149:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:34/0/physics_layer_0/angular_velocity = 0.0 +149:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:34/0/physics_layer_1/angular_velocity = 0.0 +150:34/0 = 0 +150:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:34/0/physics_layer_0/angular_velocity = 0.0 +150:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:34/0/physics_layer_1/angular_velocity = 0.0 +151:34/0 = 0 +151:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:34/0/physics_layer_0/angular_velocity = 0.0 +151:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:34/0/physics_layer_1/angular_velocity = 0.0 +152:34/0 = 0 +152:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:34/0/physics_layer_0/angular_velocity = 0.0 +152:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:34/0/physics_layer_1/angular_velocity = 0.0 +153:34/0 = 0 +153:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:34/0/physics_layer_0/angular_velocity = 0.0 +153:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:34/0/physics_layer_1/angular_velocity = 0.0 +154:34/0 = 0 +154:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:34/0/physics_layer_0/angular_velocity = 0.0 +154:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:34/0/physics_layer_1/angular_velocity = 0.0 +155:34/0 = 0 +155:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:34/0/physics_layer_0/angular_velocity = 0.0 +155:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:34/0/physics_layer_1/angular_velocity = 0.0 +156:34/0 = 0 +156:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:34/0/physics_layer_0/angular_velocity = 0.0 +156:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:34/0/physics_layer_1/angular_velocity = 0.0 +157:34/0 = 0 +157:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:34/0/physics_layer_0/angular_velocity = 0.0 +157:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:34/0/physics_layer_1/angular_velocity = 0.0 +158:34/0 = 0 +158:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:34/0/physics_layer_0/angular_velocity = 0.0 +158:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:34/0/physics_layer_1/angular_velocity = 0.0 +161:34/0 = 0 +161:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:34/0/physics_layer_0/angular_velocity = 0.0 +161:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:34/0/physics_layer_1/angular_velocity = 0.0 +162:34/0 = 0 +162:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:34/0/physics_layer_0/angular_velocity = 0.0 +162:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:34/0/physics_layer_1/angular_velocity = 0.0 +163:34/0 = 0 +163:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:34/0/physics_layer_0/angular_velocity = 0.0 +163:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:34/0/physics_layer_1/angular_velocity = 0.0 +165:34/0 = 0 +165:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:34/0/physics_layer_0/angular_velocity = 0.0 +165:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:34/0/physics_layer_1/angular_velocity = 0.0 +166:34/0 = 0 +166:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:34/0/physics_layer_0/angular_velocity = 0.0 +166:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:34/0/physics_layer_1/angular_velocity = 0.0 +170:34/0 = 0 +170:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:34/0/physics_layer_0/angular_velocity = 0.0 +170:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:34/0/physics_layer_1/angular_velocity = 0.0 +171:34/0 = 0 +171:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:34/0/physics_layer_0/angular_velocity = 0.0 +171:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:34/0/physics_layer_1/angular_velocity = 0.0 +172:34/0 = 0 +172:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:34/0/physics_layer_0/angular_velocity = 0.0 +172:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:34/0/physics_layer_1/angular_velocity = 0.0 +173:34/0 = 0 +173:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:34/0/physics_layer_0/angular_velocity = 0.0 +173:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:34/0/physics_layer_1/angular_velocity = 0.0 +174:34/0 = 0 +174:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:34/0/physics_layer_0/angular_velocity = 0.0 +174:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:34/0/physics_layer_1/angular_velocity = 0.0 +175:34/0 = 0 +175:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:34/0/physics_layer_0/angular_velocity = 0.0 +175:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:34/0/physics_layer_1/angular_velocity = 0.0 +176:34/0 = 0 +176:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:34/0/physics_layer_0/angular_velocity = 0.0 +176:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:34/0/physics_layer_1/angular_velocity = 0.0 +177:34/0 = 0 +177:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:34/0/physics_layer_0/angular_velocity = 0.0 +177:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:34/0/physics_layer_1/angular_velocity = 0.0 +178:34/0 = 0 +178:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:34/0/physics_layer_0/angular_velocity = 0.0 +178:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:34/0/physics_layer_1/angular_velocity = 0.0 +179:34/0 = 0 +179:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:34/0/physics_layer_0/angular_velocity = 0.0 +179:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:34/0/physics_layer_1/angular_velocity = 0.0 +180:34/0 = 0 +180:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:34/0/physics_layer_0/angular_velocity = 0.0 +180:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:34/0/physics_layer_1/angular_velocity = 0.0 +183:34/0 = 0 +183:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:34/0/physics_layer_0/angular_velocity = 0.0 +183:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:34/0/physics_layer_1/angular_velocity = 0.0 +184:34/0 = 0 +184:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:34/0/physics_layer_0/angular_velocity = 0.0 +184:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:34/0/physics_layer_1/angular_velocity = 0.0 +185:34/0 = 0 +185:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:34/0/physics_layer_0/angular_velocity = 0.0 +185:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:34/0/physics_layer_1/angular_velocity = 0.0 +186:34/0 = 0 +186:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:34/0/physics_layer_0/angular_velocity = 0.0 +186:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:34/0/physics_layer_1/angular_velocity = 0.0 +187:34/0 = 0 +187:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:34/0/physics_layer_0/angular_velocity = 0.0 +187:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:34/0/physics_layer_1/angular_velocity = 0.0 +188:34/0 = 0 +188:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:34/0/physics_layer_0/angular_velocity = 0.0 +188:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:34/0/physics_layer_1/angular_velocity = 0.0 +189:34/0 = 0 +189:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:34/0/physics_layer_0/angular_velocity = 0.0 +189:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:34/0/physics_layer_1/angular_velocity = 0.0 +190:34/0 = 0 +190:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:34/0/physics_layer_0/angular_velocity = 0.0 +190:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:34/0/physics_layer_1/angular_velocity = 0.0 +191:34/0 = 0 +191:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:34/0/physics_layer_0/angular_velocity = 0.0 +191:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:34/0/physics_layer_1/angular_velocity = 0.0 +193:34/0 = 0 +193:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:34/0/physics_layer_0/angular_velocity = 0.0 +193:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:34/0/physics_layer_1/angular_velocity = 0.0 +194:34/0 = 0 +194:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:34/0/physics_layer_0/angular_velocity = 0.0 +194:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:34/0/physics_layer_1/angular_velocity = 0.0 +195:34/0 = 0 +195:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:34/0/physics_layer_0/angular_velocity = 0.0 +195:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:34/0/physics_layer_1/angular_velocity = 0.0 +196:34/0 = 0 +196:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:34/0/physics_layer_0/angular_velocity = 0.0 +196:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:34/0/physics_layer_1/angular_velocity = 0.0 +197:34/0 = 0 +197:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:34/0/physics_layer_0/angular_velocity = 0.0 +197:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:34/0/physics_layer_1/angular_velocity = 0.0 +198:34/0 = 0 +198:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:34/0/physics_layer_0/angular_velocity = 0.0 +198:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:34/0/physics_layer_1/angular_velocity = 0.0 +199:34/0 = 0 +199:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:34/0/physics_layer_0/angular_velocity = 0.0 +199:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:34/0/physics_layer_1/angular_velocity = 0.0 +200:34/0 = 0 +200:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:34/0/physics_layer_0/angular_velocity = 0.0 +200:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:34/0/physics_layer_1/angular_velocity = 0.0 +201:34/0 = 0 +201:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:34/0/physics_layer_0/angular_velocity = 0.0 +201:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:34/0/physics_layer_1/angular_velocity = 0.0 +202:34/0 = 0 +202:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:34/0/physics_layer_0/angular_velocity = 0.0 +202:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:34/0/physics_layer_1/angular_velocity = 0.0 +203:34/0 = 0 +203:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:34/0/physics_layer_0/angular_velocity = 0.0 +203:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:34/0/physics_layer_1/angular_velocity = 0.0 +204:34/0 = 0 +204:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:34/0/physics_layer_0/angular_velocity = 0.0 +204:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:34/0/physics_layer_1/angular_velocity = 0.0 +205:34/0 = 0 +205:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:34/0/physics_layer_0/angular_velocity = 0.0 +205:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:34/0/physics_layer_1/angular_velocity = 0.0 +207:34/0 = 0 +207:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:34/0/physics_layer_0/angular_velocity = 0.0 +207:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:34/0/physics_layer_1/angular_velocity = 0.0 +208:34/0 = 0 +208:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:34/0/physics_layer_0/angular_velocity = 0.0 +208:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:34/0/physics_layer_1/angular_velocity = 0.0 +209:34/0 = 0 +209:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:34/0/physics_layer_0/angular_velocity = 0.0 +209:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:34/0/physics_layer_1/angular_velocity = 0.0 +213:34/0 = 0 +213:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:34/0/physics_layer_0/angular_velocity = 0.0 +213:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:34/0/physics_layer_1/angular_velocity = 0.0 +214:34/0 = 0 +214:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:34/0/physics_layer_0/angular_velocity = 0.0 +214:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:34/0/physics_layer_1/angular_velocity = 0.0 +215:34/0 = 0 +215:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:34/0/physics_layer_0/angular_velocity = 0.0 +215:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:34/0/physics_layer_1/angular_velocity = 0.0 +241:34/0 = 0 +241:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:34/0/physics_layer_0/angular_velocity = 0.0 +241:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:34/0/physics_layer_1/angular_velocity = 0.0 +242:34/0 = 0 +242:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:34/0/physics_layer_0/angular_velocity = 0.0 +242:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:34/0/physics_layer_1/angular_velocity = 0.0 +243:34/0 = 0 +243:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:34/0/physics_layer_0/angular_velocity = 0.0 +243:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:34/0/physics_layer_1/angular_velocity = 0.0 +244:34/0 = 0 +244:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:34/0/physics_layer_0/angular_velocity = 0.0 +244:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:34/0/physics_layer_1/angular_velocity = 0.0 +247:34/0 = 0 +247:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:34/0/physics_layer_0/angular_velocity = 0.0 +247:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:34/0/physics_layer_1/angular_velocity = 0.0 +248:34/0 = 0 +248:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:34/0/physics_layer_0/angular_velocity = 0.0 +248:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:34/0/physics_layer_1/angular_velocity = 0.0 +249:34/0 = 0 +249:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:34/0/physics_layer_0/angular_velocity = 0.0 +249:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:34/0/physics_layer_1/angular_velocity = 0.0 +250:34/0 = 0 +250:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:34/0/physics_layer_0/angular_velocity = 0.0 +250:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:34/0/physics_layer_1/angular_velocity = 0.0 +253:34/0 = 0 +253:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:34/0/physics_layer_0/angular_velocity = 0.0 +253:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:34/0/physics_layer_1/angular_velocity = 0.0 +254:34/0 = 0 +254:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:34/0/physics_layer_0/angular_velocity = 0.0 +254:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:34/0/physics_layer_1/angular_velocity = 0.0 +255:34/0 = 0 +255:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:34/0/physics_layer_0/angular_velocity = 0.0 +255:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:34/0/physics_layer_1/angular_velocity = 0.0 +256:34/0 = 0 +256:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:34/0/physics_layer_0/angular_velocity = 0.0 +256:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:34/0/physics_layer_1/angular_velocity = 0.0 +259:34/0 = 0 +259:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:34/0/physics_layer_0/angular_velocity = 0.0 +259:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:34/0/physics_layer_1/angular_velocity = 0.0 +260:34/0 = 0 +260:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:34/0/physics_layer_0/angular_velocity = 0.0 +260:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:34/0/physics_layer_1/angular_velocity = 0.0 +261:34/0 = 0 +261:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:34/0/physics_layer_0/angular_velocity = 0.0 +261:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:34/0/physics_layer_1/angular_velocity = 0.0 +262:34/0 = 0 +262:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +262:34/0/physics_layer_0/angular_velocity = 0.0 +262:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +262:34/0/physics_layer_1/angular_velocity = 0.0 +267:34/0 = 0 +267:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:34/0/physics_layer_0/angular_velocity = 0.0 +267:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:34/0/physics_layer_1/angular_velocity = 0.0 +268:34/0 = 0 +268:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +268:34/0/physics_layer_0/angular_velocity = 0.0 +268:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +268:34/0/physics_layer_1/angular_velocity = 0.0 +269:34/0 = 0 +269:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +269:34/0/physics_layer_0/angular_velocity = 0.0 +269:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +269:34/0/physics_layer_1/angular_velocity = 0.0 +270:34/0 = 0 +270:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +270:34/0/physics_layer_0/angular_velocity = 0.0 +270:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +270:34/0/physics_layer_1/angular_velocity = 0.0 +275:34/0 = 0 +275:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +275:34/0/physics_layer_0/angular_velocity = 0.0 +275:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +275:34/0/physics_layer_1/angular_velocity = 0.0 +276:34/0 = 0 +276:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +276:34/0/physics_layer_0/angular_velocity = 0.0 +276:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +276:34/0/physics_layer_1/angular_velocity = 0.0 +277:34/0 = 0 +277:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +277:34/0/physics_layer_0/angular_velocity = 0.0 +277:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +277:34/0/physics_layer_1/angular_velocity = 0.0 +278:34/0 = 0 +278:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +278:34/0/physics_layer_0/angular_velocity = 0.0 +278:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +278:34/0/physics_layer_1/angular_velocity = 0.0 +282:34/0 = 0 +282:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +282:34/0/physics_layer_0/angular_velocity = 0.0 +282:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +282:34/0/physics_layer_1/angular_velocity = 0.0 +283:34/0 = 0 +283:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +283:34/0/physics_layer_0/angular_velocity = 0.0 +283:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +283:34/0/physics_layer_1/angular_velocity = 0.0 +284:34/0 = 0 +284:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +284:34/0/physics_layer_0/angular_velocity = 0.0 +284:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +284:34/0/physics_layer_1/angular_velocity = 0.0 +15:35/0 = 0 +15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_0/angular_velocity = 0.0 +15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_1/angular_velocity = 0.0 +16:35/0 = 0 +16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_0/angular_velocity = 0.0 +16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_1/angular_velocity = 0.0 +17:35/0 = 0 +17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_1/angular_velocity = 0.0 +21:35/0 = 0 +21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:35/0/physics_layer_0/angular_velocity = 0.0 +21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:35/0/physics_layer_1/angular_velocity = 0.0 +22:35/0 = 0 +22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:35/0/physics_layer_0/angular_velocity = 0.0 +22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:35/0/physics_layer_1/angular_velocity = 0.0 +23:35/0 = 0 +23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:35/0/physics_layer_0/angular_velocity = 0.0 +23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:35/0/physics_layer_1/angular_velocity = 0.0 +39:35/0 = 0 +39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:35/0/physics_layer_0/angular_velocity = 0.0 +39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:35/0/physics_layer_1/angular_velocity = 0.0 +40:35/0 = 0 +40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:35/0/physics_layer_0/angular_velocity = 0.0 +40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:35/0/physics_layer_1/angular_velocity = 0.0 +41:35/0 = 0 +41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:35/0/physics_layer_0/angular_velocity = 0.0 +41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:35/0/physics_layer_1/angular_velocity = 0.0 +42:35/0 = 0 +42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:35/0/physics_layer_0/angular_velocity = 0.0 +42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:35/0/physics_layer_1/angular_velocity = 0.0 +43:35/0 = 0 +43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:35/0/physics_layer_0/angular_velocity = 0.0 +43:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:35/0/physics_layer_1/angular_velocity = 0.0 +44:35/0 = 0 +44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:35/0/physics_layer_0/angular_velocity = 0.0 +44:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:35/0/physics_layer_1/angular_velocity = 0.0 +45:35/0 = 0 +45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:35/0/physics_layer_0/angular_velocity = 0.0 +45:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:35/0/physics_layer_1/angular_velocity = 0.0 +46:35/0 = 0 +46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:35/0/physics_layer_0/angular_velocity = 0.0 +46:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:35/0/physics_layer_1/angular_velocity = 0.0 +47:35/0 = 0 +47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:35/0/physics_layer_0/angular_velocity = 0.0 +47:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:35/0/physics_layer_1/angular_velocity = 0.0 +63:35/0 = 0 +63:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:35/0/physics_layer_0/angular_velocity = 0.0 +63:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:35/0/physics_layer_1/angular_velocity = 0.0 +64:35/0 = 0 +64:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:35/0/physics_layer_0/angular_velocity = 0.0 +64:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:35/0/physics_layer_1/angular_velocity = 0.0 +65:35/0 = 0 +65:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:35/0/physics_layer_0/angular_velocity = 0.0 +65:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:35/0/physics_layer_1/angular_velocity = 0.0 +69:35/0 = 0 +69:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:35/0/physics_layer_0/angular_velocity = 0.0 +69:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:35/0/physics_layer_1/angular_velocity = 0.0 +70:35/0 = 0 +70:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:35/0/physics_layer_0/angular_velocity = 0.0 +70:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:35/0/physics_layer_1/angular_velocity = 0.0 +71:35/0 = 0 +71:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:35/0/physics_layer_0/angular_velocity = 0.0 +71:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:35/0/physics_layer_1/angular_velocity = 0.0 +87:35/0 = 0 +87:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:35/0/physics_layer_0/angular_velocity = 0.0 +87:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:35/0/physics_layer_1/angular_velocity = 0.0 +88:35/0 = 0 +88:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:35/0/physics_layer_0/angular_velocity = 0.0 +88:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:35/0/physics_layer_1/angular_velocity = 0.0 +89:35/0 = 0 +89:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:35/0/physics_layer_0/angular_velocity = 0.0 +89:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:35/0/physics_layer_1/angular_velocity = 0.0 +90:35/0 = 0 +90:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:35/0/physics_layer_0/angular_velocity = 0.0 +90:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:35/0/physics_layer_1/angular_velocity = 0.0 +91:35/0 = 0 +91:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:35/0/physics_layer_0/angular_velocity = 0.0 +91:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:35/0/physics_layer_1/angular_velocity = 0.0 +92:35/0 = 0 +92:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:35/0/physics_layer_0/angular_velocity = 0.0 +92:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:35/0/physics_layer_1/angular_velocity = 0.0 +93:35/0 = 0 +93:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:35/0/physics_layer_0/angular_velocity = 0.0 +93:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:35/0/physics_layer_1/angular_velocity = 0.0 +94:35/0 = 0 +94:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:35/0/physics_layer_0/angular_velocity = 0.0 +94:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:35/0/physics_layer_1/angular_velocity = 0.0 +95:35/0 = 0 +95:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:35/0/physics_layer_0/angular_velocity = 0.0 +95:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:35/0/physics_layer_1/angular_velocity = 0.0 +96:35/0 = 0 +96:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:35/0/physics_layer_0/angular_velocity = 0.0 +96:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:35/0/physics_layer_1/angular_velocity = 0.0 +97:35/0 = 0 +97:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:35/0/physics_layer_0/angular_velocity = 0.0 +97:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:35/0/physics_layer_1/angular_velocity = 0.0 +98:35/0 = 0 +98:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:35/0/physics_layer_0/angular_velocity = 0.0 +98:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:35/0/physics_layer_1/angular_velocity = 0.0 +99:35/0 = 0 +99:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:35/0/physics_layer_0/angular_velocity = 0.0 +99:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:35/0/physics_layer_1/angular_velocity = 0.0 +100:35/0 = 0 +100:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:35/0/physics_layer_0/angular_velocity = 0.0 +100:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:35/0/physics_layer_1/angular_velocity = 0.0 +101:35/0 = 0 +101:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:35/0/physics_layer_0/angular_velocity = 0.0 +101:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:35/0/physics_layer_1/angular_velocity = 0.0 +102:35/0 = 0 +102:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:35/0/physics_layer_0/angular_velocity = 0.0 +102:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:35/0/physics_layer_1/angular_velocity = 0.0 +103:35/0 = 0 +103:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:35/0/physics_layer_0/angular_velocity = 0.0 +103:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:35/0/physics_layer_1/angular_velocity = 0.0 +104:35/0 = 0 +104:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:35/0/physics_layer_0/angular_velocity = 0.0 +104:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:35/0/physics_layer_1/angular_velocity = 0.0 +105:35/0 = 0 +105:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:35/0/physics_layer_0/angular_velocity = 0.0 +105:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:35/0/physics_layer_1/angular_velocity = 0.0 +106:35/0 = 0 +106:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:35/0/physics_layer_0/angular_velocity = 0.0 +106:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:35/0/physics_layer_1/angular_velocity = 0.0 +107:35/0 = 0 +107:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:35/0/physics_layer_0/angular_velocity = 0.0 +107:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:35/0/physics_layer_1/angular_velocity = 0.0 +108:35/0 = 0 +108:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:35/0/physics_layer_0/angular_velocity = 0.0 +108:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:35/0/physics_layer_1/angular_velocity = 0.0 +109:35/0 = 0 +109:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:35/0/physics_layer_0/angular_velocity = 0.0 +109:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:35/0/physics_layer_1/angular_velocity = 0.0 +110:35/0 = 0 +110:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:35/0/physics_layer_0/angular_velocity = 0.0 +110:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:35/0/physics_layer_1/angular_velocity = 0.0 +111:35/0 = 0 +111:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:35/0/physics_layer_0/angular_velocity = 0.0 +111:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +111:35/0/physics_layer_1/angular_velocity = 0.0 +112:35/0 = 0 +112:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:35/0/physics_layer_0/angular_velocity = 0.0 +112:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +112:35/0/physics_layer_1/angular_velocity = 0.0 +113:35/0 = 0 +113:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:35/0/physics_layer_0/angular_velocity = 0.0 +113:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +113:35/0/physics_layer_1/angular_velocity = 0.0 +144:35/0 = 0 +144:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:35/0/physics_layer_0/angular_velocity = 0.0 +144:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +144:35/0/physics_layer_1/angular_velocity = 0.0 +145:35/0 = 0 +145:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:35/0/physics_layer_0/angular_velocity = 0.0 +145:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:35/0/physics_layer_1/angular_velocity = 0.0 +146:35/0 = 0 +146:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:35/0/physics_layer_0/angular_velocity = 0.0 +146:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:35/0/physics_layer_1/angular_velocity = 0.0 +147:35/0 = 0 +147:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:35/0/physics_layer_0/angular_velocity = 0.0 +147:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:35/0/physics_layer_1/angular_velocity = 0.0 +148:35/0 = 0 +148:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:35/0/physics_layer_0/angular_velocity = 0.0 +148:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:35/0/physics_layer_1/angular_velocity = 0.0 +149:35/0 = 0 +149:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:35/0/physics_layer_0/angular_velocity = 0.0 +149:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:35/0/physics_layer_1/angular_velocity = 0.0 +150:35/0 = 0 +150:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:35/0/physics_layer_0/angular_velocity = 0.0 +150:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:35/0/physics_layer_1/angular_velocity = 0.0 +151:35/0 = 0 +151:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:35/0/physics_layer_0/angular_velocity = 0.0 +151:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:35/0/physics_layer_1/angular_velocity = 0.0 +152:35/0 = 0 +152:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:35/0/physics_layer_0/angular_velocity = 0.0 +152:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:35/0/physics_layer_1/angular_velocity = 0.0 +153:35/0 = 0 +153:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:35/0/physics_layer_0/angular_velocity = 0.0 +153:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:35/0/physics_layer_1/angular_velocity = 0.0 +154:35/0 = 0 +154:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:35/0/physics_layer_0/angular_velocity = 0.0 +154:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:35/0/physics_layer_1/angular_velocity = 0.0 +155:35/0 = 0 +155:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:35/0/physics_layer_0/angular_velocity = 0.0 +155:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:35/0/physics_layer_1/angular_velocity = 0.0 +156:35/0 = 0 +156:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:35/0/physics_layer_0/angular_velocity = 0.0 +156:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:35/0/physics_layer_1/angular_velocity = 0.0 +157:35/0 = 0 +157:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:35/0/physics_layer_0/angular_velocity = 0.0 +157:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:35/0/physics_layer_1/angular_velocity = 0.0 +158:35/0 = 0 +158:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:35/0/physics_layer_0/angular_velocity = 0.0 +158:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +158:35/0/physics_layer_1/angular_velocity = 0.0 +162:35/0 = 0 +162:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:35/0/physics_layer_0/angular_velocity = 0.0 +162:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:35/0/physics_layer_1/angular_velocity = 0.0 +163:35/0 = 0 +163:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:35/0/physics_layer_0/angular_velocity = 0.0 +163:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:35/0/physics_layer_1/angular_velocity = 0.0 +165:35/0 = 0 +165:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:35/0/physics_layer_0/angular_velocity = 0.0 +165:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:35/0/physics_layer_1/angular_velocity = 0.0 +166:35/0 = 0 +166:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:35/0/physics_layer_0/angular_velocity = 0.0 +166:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:35/0/physics_layer_1/angular_velocity = 0.0 +170:35/0 = 0 +170:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:35/0/physics_layer_0/angular_velocity = 0.0 +170:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:35/0/physics_layer_1/angular_velocity = 0.0 +171:35/0 = 0 +171:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:35/0/physics_layer_0/angular_velocity = 0.0 +171:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:35/0/physics_layer_1/angular_velocity = 0.0 +172:35/0 = 0 +172:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:35/0/physics_layer_0/angular_velocity = 0.0 +172:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:35/0/physics_layer_1/angular_velocity = 0.0 +173:35/0 = 0 +173:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:35/0/physics_layer_0/angular_velocity = 0.0 +173:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:35/0/physics_layer_1/angular_velocity = 0.0 +174:35/0 = 0 +174:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:35/0/physics_layer_0/angular_velocity = 0.0 +174:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:35/0/physics_layer_1/angular_velocity = 0.0 +175:35/0 = 0 +175:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:35/0/physics_layer_0/angular_velocity = 0.0 +175:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:35/0/physics_layer_1/angular_velocity = 0.0 +176:35/0 = 0 +176:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:35/0/physics_layer_0/angular_velocity = 0.0 +176:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:35/0/physics_layer_1/angular_velocity = 0.0 +177:35/0 = 0 +177:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:35/0/physics_layer_0/angular_velocity = 0.0 +177:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:35/0/physics_layer_1/angular_velocity = 0.0 +178:35/0 = 0 +178:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:35/0/physics_layer_0/angular_velocity = 0.0 +178:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:35/0/physics_layer_1/angular_velocity = 0.0 +179:35/0 = 0 +179:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:35/0/physics_layer_0/angular_velocity = 0.0 +179:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:35/0/physics_layer_1/angular_velocity = 0.0 +180:35/0 = 0 +180:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:35/0/physics_layer_0/angular_velocity = 0.0 +180:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:35/0/physics_layer_1/angular_velocity = 0.0 +183:35/0 = 0 +183:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:35/0/physics_layer_0/angular_velocity = 0.0 +183:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:35/0/physics_layer_1/angular_velocity = 0.0 +184:35/0 = 0 +184:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:35/0/physics_layer_0/angular_velocity = 0.0 +184:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:35/0/physics_layer_1/angular_velocity = 0.0 +185:35/0 = 0 +185:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:35/0/physics_layer_0/angular_velocity = 0.0 +185:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:35/0/physics_layer_1/angular_velocity = 0.0 +186:35/0 = 0 +186:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:35/0/physics_layer_0/angular_velocity = 0.0 +186:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:35/0/physics_layer_1/angular_velocity = 0.0 +187:35/0 = 0 +187:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:35/0/physics_layer_0/angular_velocity = 0.0 +187:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:35/0/physics_layer_1/angular_velocity = 0.0 +188:35/0 = 0 +188:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:35/0/physics_layer_0/angular_velocity = 0.0 +188:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:35/0/physics_layer_1/angular_velocity = 0.0 +189:35/0 = 0 +189:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:35/0/physics_layer_0/angular_velocity = 0.0 +189:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:35/0/physics_layer_1/angular_velocity = 0.0 +190:35/0 = 0 +190:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:35/0/physics_layer_0/angular_velocity = 0.0 +190:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:35/0/physics_layer_1/angular_velocity = 0.0 +191:35/0 = 0 +191:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:35/0/physics_layer_0/angular_velocity = 0.0 +191:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:35/0/physics_layer_1/angular_velocity = 0.0 +193:35/0 = 0 +193:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:35/0/physics_layer_0/angular_velocity = 0.0 +193:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:35/0/physics_layer_1/angular_velocity = 0.0 +194:35/0 = 0 +194:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:35/0/physics_layer_0/angular_velocity = 0.0 +194:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:35/0/physics_layer_1/angular_velocity = 0.0 +195:35/0 = 0 +195:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:35/0/physics_layer_0/angular_velocity = 0.0 +195:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:35/0/physics_layer_1/angular_velocity = 0.0 +196:35/0 = 0 +196:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:35/0/physics_layer_0/angular_velocity = 0.0 +196:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:35/0/physics_layer_1/angular_velocity = 0.0 +197:35/0 = 0 +197:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:35/0/physics_layer_0/angular_velocity = 0.0 +197:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:35/0/physics_layer_1/angular_velocity = 0.0 +198:35/0 = 0 +198:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:35/0/physics_layer_0/angular_velocity = 0.0 +198:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:35/0/physics_layer_1/angular_velocity = 0.0 +199:35/0 = 0 +199:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:35/0/physics_layer_0/angular_velocity = 0.0 +199:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:35/0/physics_layer_1/angular_velocity = 0.0 +200:35/0 = 0 +200:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:35/0/physics_layer_0/angular_velocity = 0.0 +200:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:35/0/physics_layer_1/angular_velocity = 0.0 +201:35/0 = 0 +201:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:35/0/physics_layer_0/angular_velocity = 0.0 +201:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:35/0/physics_layer_1/angular_velocity = 0.0 +202:35/0 = 0 +202:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:35/0/physics_layer_0/angular_velocity = 0.0 +202:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:35/0/physics_layer_1/angular_velocity = 0.0 +203:35/0 = 0 +203:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:35/0/physics_layer_0/angular_velocity = 0.0 +203:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:35/0/physics_layer_1/angular_velocity = 0.0 +204:35/0 = 0 +204:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:35/0/physics_layer_0/angular_velocity = 0.0 +204:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:35/0/physics_layer_1/angular_velocity = 0.0 +205:35/0 = 0 +205:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:35/0/physics_layer_0/angular_velocity = 0.0 +205:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:35/0/physics_layer_1/angular_velocity = 0.0 +207:35/0 = 0 +207:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:35/0/physics_layer_0/angular_velocity = 0.0 +207:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:35/0/physics_layer_1/angular_velocity = 0.0 +208:35/0 = 0 +208:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:35/0/physics_layer_0/angular_velocity = 0.0 +208:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:35/0/physics_layer_1/angular_velocity = 0.0 +209:35/0 = 0 +209:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:35/0/physics_layer_0/angular_velocity = 0.0 +209:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:35/0/physics_layer_1/angular_velocity = 0.0 +213:35/0 = 0 +213:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:35/0/physics_layer_0/angular_velocity = 0.0 +213:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:35/0/physics_layer_1/angular_velocity = 0.0 +214:35/0 = 0 +214:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:35/0/physics_layer_0/angular_velocity = 0.0 +214:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:35/0/physics_layer_1/angular_velocity = 0.0 +215:35/0 = 0 +215:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:35/0/physics_layer_0/angular_velocity = 0.0 +215:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:35/0/physics_layer_1/angular_velocity = 0.0 +240:35/0 = 0 +240:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +240:35/0/physics_layer_0/angular_velocity = 0.0 +240:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +240:35/0/physics_layer_1/angular_velocity = 0.0 +241:35/0 = 0 +241:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:35/0/physics_layer_0/angular_velocity = 0.0 +241:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:35/0/physics_layer_1/angular_velocity = 0.0 +242:35/0 = 0 +242:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:35/0/physics_layer_0/angular_velocity = 0.0 +242:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:35/0/physics_layer_1/angular_velocity = 0.0 +243:35/0 = 0 +243:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:35/0/physics_layer_0/angular_velocity = 0.0 +243:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:35/0/physics_layer_1/angular_velocity = 0.0 +244:35/0 = 0 +244:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:35/0/physics_layer_0/angular_velocity = 0.0 +244:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:35/0/physics_layer_1/angular_velocity = 0.0 +245:35/0 = 0 +245:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:35/0/physics_layer_0/angular_velocity = 0.0 +245:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:35/0/physics_layer_1/angular_velocity = 0.0 +246:35/0 = 0 +246:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:35/0/physics_layer_0/angular_velocity = 0.0 +246:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:35/0/physics_layer_1/angular_velocity = 0.0 +247:35/0 = 0 +247:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:35/0/physics_layer_0/angular_velocity = 0.0 +247:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:35/0/physics_layer_1/angular_velocity = 0.0 +248:35/0 = 0 +248:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:35/0/physics_layer_0/angular_velocity = 0.0 +248:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:35/0/physics_layer_1/angular_velocity = 0.0 +249:35/0 = 0 +249:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:35/0/physics_layer_0/angular_velocity = 0.0 +249:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:35/0/physics_layer_1/angular_velocity = 0.0 +250:35/0 = 0 +250:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:35/0/physics_layer_0/angular_velocity = 0.0 +250:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:35/0/physics_layer_1/angular_velocity = 0.0 +251:35/0 = 0 +251:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:35/0/physics_layer_0/angular_velocity = 0.0 +251:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:35/0/physics_layer_1/angular_velocity = 0.0 +252:35/0 = 0 +252:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:35/0/physics_layer_0/angular_velocity = 0.0 +252:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:35/0/physics_layer_1/angular_velocity = 0.0 +253:35/0 = 0 +253:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:35/0/physics_layer_0/angular_velocity = 0.0 +253:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:35/0/physics_layer_1/angular_velocity = 0.0 +254:35/0 = 0 +254:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:35/0/physics_layer_0/angular_velocity = 0.0 +254:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:35/0/physics_layer_1/angular_velocity = 0.0 +255:35/0 = 0 +255:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:35/0/physics_layer_0/angular_velocity = 0.0 +255:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:35/0/physics_layer_1/angular_velocity = 0.0 +256:35/0 = 0 +256:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:35/0/physics_layer_0/angular_velocity = 0.0 +256:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:35/0/physics_layer_1/angular_velocity = 0.0 +257:35/0 = 0 +257:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:35/0/physics_layer_0/angular_velocity = 0.0 +257:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:35/0/physics_layer_1/angular_velocity = 0.0 +258:35/0 = 0 +258:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +258:35/0/physics_layer_0/angular_velocity = 0.0 +258:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +258:35/0/physics_layer_1/angular_velocity = 0.0 +259:35/0 = 0 +259:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:35/0/physics_layer_0/angular_velocity = 0.0 +259:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:35/0/physics_layer_1/angular_velocity = 0.0 +260:35/0 = 0 +260:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:35/0/physics_layer_0/angular_velocity = 0.0 +260:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:35/0/physics_layer_1/angular_velocity = 0.0 +261:35/0 = 0 +261:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:35/0/physics_layer_0/angular_velocity = 0.0 +261:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:35/0/physics_layer_1/angular_velocity = 0.0 +262:35/0 = 0 +262:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +262:35/0/physics_layer_0/angular_velocity = 0.0 +262:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +262:35/0/physics_layer_1/angular_velocity = 0.0 +263:35/0 = 0 +263:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +263:35/0/physics_layer_0/angular_velocity = 0.0 +263:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +263:35/0/physics_layer_1/angular_velocity = 0.0 +267:35/0 = 0 +267:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:35/0/physics_layer_0/angular_velocity = 0.0 +267:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:35/0/physics_layer_1/angular_velocity = 0.0 +278:35/0 = 0 +278:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +278:35/0/physics_layer_0/angular_velocity = 0.0 +278:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +278:35/0/physics_layer_1/angular_velocity = 0.0 +18:36/0 = 0 +18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_1/angular_velocity = 0.0 +19:36/0 = 0 +19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_1/angular_velocity = 0.0 +20:36/0 = 0 +20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_0/angular_velocity = 0.0 +20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:36/0/physics_layer_1/angular_velocity = 0.0 +24:36/0 = 0 +24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_0/angular_velocity = 0.0 +24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:36/0/physics_layer_1/angular_velocity = 0.0 +25:36/0 = 0 +25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_1/angular_velocity = 0.0 +26:36/0 = 0 +26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_1/angular_velocity = 0.0 +30:36/0 = 0 +30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_0/angular_velocity = 0.0 +30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_1/angular_velocity = 0.0 +31:36/0 = 0 +31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:36/0/physics_layer_0/angular_velocity = 0.0 +31:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:36/0/physics_layer_1/angular_velocity = 0.0 +32:36/0 = 0 +32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_0/angular_velocity = 0.0 +32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_1/angular_velocity = 0.0 +36:36/0 = 0 +36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_1/angular_velocity = 0.0 +37:36/0 = 0 +37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:36/0/physics_layer_0/angular_velocity = 0.0 +37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:36/0/physics_layer_1/angular_velocity = 0.0 +38:36/0 = 0 +38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:36/0/physics_layer_0/angular_velocity = 0.0 +38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:36/0/physics_layer_1/angular_velocity = 0.0 +66:36/0 = 0 +66:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:36/0/physics_layer_0/angular_velocity = 0.0 +66:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:36/0/physics_layer_1/angular_velocity = 0.0 +67:36/0 = 0 +67:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:36/0/physics_layer_0/angular_velocity = 0.0 +67:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:36/0/physics_layer_1/angular_velocity = 0.0 +68:36/0 = 0 +68:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:36/0/physics_layer_0/angular_velocity = 0.0 +68:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:36/0/physics_layer_1/angular_velocity = 0.0 +72:36/0 = 0 +72:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:36/0/physics_layer_0/angular_velocity = 0.0 +72:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:36/0/physics_layer_1/angular_velocity = 0.0 +73:36/0 = 0 +73:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:36/0/physics_layer_0/angular_velocity = 0.0 +73:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:36/0/physics_layer_1/angular_velocity = 0.0 +74:36/0 = 0 +74:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:36/0/physics_layer_0/angular_velocity = 0.0 +74:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:36/0/physics_layer_1/angular_velocity = 0.0 +78:36/0 = 0 +78:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:36/0/physics_layer_0/angular_velocity = 0.0 +78:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:36/0/physics_layer_1/angular_velocity = 0.0 +79:36/0 = 0 +79:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:36/0/physics_layer_0/angular_velocity = 0.0 +79:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:36/0/physics_layer_1/angular_velocity = 0.0 +80:36/0 = 0 +80:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:36/0/physics_layer_0/angular_velocity = 0.0 +80:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:36/0/physics_layer_1/angular_velocity = 0.0 +84:36/0 = 0 +84:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:36/0/physics_layer_0/angular_velocity = 0.0 +84:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +84:36/0/physics_layer_1/angular_velocity = 0.0 +85:36/0 = 0 +85:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:36/0/physics_layer_0/angular_velocity = 0.0 +85:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +85:36/0/physics_layer_1/angular_velocity = 0.0 +86:36/0 = 0 +86:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:36/0/physics_layer_0/angular_velocity = 0.0 +86:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +86:36/0/physics_layer_1/angular_velocity = 0.0 +96:36/0 = 0 +96:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:36/0/physics_layer_0/angular_velocity = 0.0 +96:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:36/0/physics_layer_1/angular_velocity = 0.0 +97:36/0 = 0 +97:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:36/0/physics_layer_0/angular_velocity = 0.0 +97:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:36/0/physics_layer_1/angular_velocity = 0.0 +98:36/0 = 0 +98:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:36/0/physics_layer_0/angular_velocity = 0.0 +98:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:36/0/physics_layer_1/angular_velocity = 0.0 +99:36/0 = 0 +99:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:36/0/physics_layer_0/angular_velocity = 0.0 +99:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:36/0/physics_layer_1/angular_velocity = 0.0 +100:36/0 = 0 +100:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:36/0/physics_layer_0/angular_velocity = 0.0 +100:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:36/0/physics_layer_1/angular_velocity = 0.0 +101:36/0 = 0 +101:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:36/0/physics_layer_0/angular_velocity = 0.0 +101:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:36/0/physics_layer_1/angular_velocity = 0.0 +102:36/0 = 0 +102:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:36/0/physics_layer_0/angular_velocity = 0.0 +102:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:36/0/physics_layer_1/angular_velocity = 0.0 +103:36/0 = 0 +103:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:36/0/physics_layer_0/angular_velocity = 0.0 +103:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:36/0/physics_layer_1/angular_velocity = 0.0 +104:36/0 = 0 +104:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:36/0/physics_layer_0/angular_velocity = 0.0 +104:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:36/0/physics_layer_1/angular_velocity = 0.0 +105:36/0 = 0 +105:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:36/0/physics_layer_0/angular_velocity = 0.0 +105:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:36/0/physics_layer_1/angular_velocity = 0.0 +106:36/0 = 0 +106:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:36/0/physics_layer_0/angular_velocity = 0.0 +106:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:36/0/physics_layer_1/angular_velocity = 0.0 +107:36/0 = 0 +107:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:36/0/physics_layer_0/angular_velocity = 0.0 +107:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:36/0/physics_layer_1/angular_velocity = 0.0 +108:36/0 = 0 +108:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:36/0/physics_layer_0/angular_velocity = 0.0 +108:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:36/0/physics_layer_1/angular_velocity = 0.0 +109:36/0 = 0 +109:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:36/0/physics_layer_0/angular_velocity = 0.0 +109:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:36/0/physics_layer_1/angular_velocity = 0.0 +110:36/0 = 0 +110:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:36/0/physics_layer_0/angular_velocity = 0.0 +110:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:36/0/physics_layer_1/angular_velocity = 0.0 +162:36/0 = 0 +162:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:36/0/physics_layer_0/angular_velocity = 0.0 +162:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:36/0/physics_layer_1/angular_velocity = 0.0 +163:36/0 = 0 +163:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:36/0/physics_layer_0/angular_velocity = 0.0 +163:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:36/0/physics_layer_1/angular_velocity = 0.0 +170:36/0 = 0 +170:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:36/0/physics_layer_0/angular_velocity = 0.0 +170:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:36/0/physics_layer_1/angular_velocity = 0.0 +171:36/0 = 0 +171:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:36/0/physics_layer_0/angular_velocity = 0.0 +171:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:36/0/physics_layer_1/angular_velocity = 0.0 +172:36/0 = 0 +172:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:36/0/physics_layer_0/angular_velocity = 0.0 +172:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:36/0/physics_layer_1/angular_velocity = 0.0 +173:36/0 = 0 +173:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:36/0/physics_layer_0/angular_velocity = 0.0 +173:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:36/0/physics_layer_1/angular_velocity = 0.0 +174:36/0 = 0 +174:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:36/0/physics_layer_0/angular_velocity = 0.0 +174:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:36/0/physics_layer_1/angular_velocity = 0.0 +175:36/0 = 0 +175:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:36/0/physics_layer_0/angular_velocity = 0.0 +175:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:36/0/physics_layer_1/angular_velocity = 0.0 +176:36/0 = 0 +176:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:36/0/physics_layer_0/angular_velocity = 0.0 +176:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:36/0/physics_layer_1/angular_velocity = 0.0 +177:36/0 = 0 +177:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:36/0/physics_layer_0/angular_velocity = 0.0 +177:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:36/0/physics_layer_1/angular_velocity = 0.0 +178:36/0 = 0 +178:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:36/0/physics_layer_0/angular_velocity = 0.0 +178:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:36/0/physics_layer_1/angular_velocity = 0.0 +179:36/0 = 0 +179:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:36/0/physics_layer_0/angular_velocity = 0.0 +179:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:36/0/physics_layer_1/angular_velocity = 0.0 +180:36/0 = 0 +180:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:36/0/physics_layer_0/angular_velocity = 0.0 +180:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:36/0/physics_layer_1/angular_velocity = 0.0 +183:36/0 = 0 +183:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:36/0/physics_layer_0/angular_velocity = 0.0 +183:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:36/0/physics_layer_1/angular_velocity = 0.0 +184:36/0 = 0 +184:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:36/0/physics_layer_0/angular_velocity = 0.0 +184:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:36/0/physics_layer_1/angular_velocity = 0.0 +185:36/0 = 0 +185:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:36/0/physics_layer_0/angular_velocity = 0.0 +185:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:36/0/physics_layer_1/angular_velocity = 0.0 +186:36/0 = 0 +186:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:36/0/physics_layer_0/angular_velocity = 0.0 +186:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:36/0/physics_layer_1/angular_velocity = 0.0 +187:36/0 = 0 +187:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:36/0/physics_layer_0/angular_velocity = 0.0 +187:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:36/0/physics_layer_1/angular_velocity = 0.0 +188:36/0 = 0 +188:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:36/0/physics_layer_0/angular_velocity = 0.0 +188:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:36/0/physics_layer_1/angular_velocity = 0.0 +189:36/0 = 0 +189:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:36/0/physics_layer_0/angular_velocity = 0.0 +189:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:36/0/physics_layer_1/angular_velocity = 0.0 +190:36/0 = 0 +190:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:36/0/physics_layer_0/angular_velocity = 0.0 +190:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:36/0/physics_layer_1/angular_velocity = 0.0 +191:36/0 = 0 +191:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:36/0/physics_layer_0/angular_velocity = 0.0 +191:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:36/0/physics_layer_1/angular_velocity = 0.0 +193:36/0 = 0 +193:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:36/0/physics_layer_0/angular_velocity = 0.0 +193:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:36/0/physics_layer_1/angular_velocity = 0.0 +194:36/0 = 0 +194:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:36/0/physics_layer_0/angular_velocity = 0.0 +194:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:36/0/physics_layer_1/angular_velocity = 0.0 +195:36/0 = 0 +195:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:36/0/physics_layer_0/angular_velocity = 0.0 +195:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:36/0/physics_layer_1/angular_velocity = 0.0 +196:36/0 = 0 +196:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:36/0/physics_layer_0/angular_velocity = 0.0 +196:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:36/0/physics_layer_1/angular_velocity = 0.0 +197:36/0 = 0 +197:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:36/0/physics_layer_0/angular_velocity = 0.0 +197:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:36/0/physics_layer_1/angular_velocity = 0.0 +201:36/0 = 0 +201:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:36/0/physics_layer_0/angular_velocity = 0.0 +201:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:36/0/physics_layer_1/angular_velocity = 0.0 +202:36/0 = 0 +202:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:36/0/physics_layer_0/angular_velocity = 0.0 +202:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:36/0/physics_layer_1/angular_velocity = 0.0 +203:36/0 = 0 +203:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:36/0/physics_layer_0/angular_velocity = 0.0 +203:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:36/0/physics_layer_1/angular_velocity = 0.0 +204:36/0 = 0 +204:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:36/0/physics_layer_0/angular_velocity = 0.0 +204:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:36/0/physics_layer_1/angular_velocity = 0.0 +205:36/0 = 0 +205:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:36/0/physics_layer_0/angular_velocity = 0.0 +205:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:36/0/physics_layer_1/angular_velocity = 0.0 +207:36/0 = 0 +207:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:36/0/physics_layer_0/angular_velocity = 0.0 +207:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:36/0/physics_layer_1/angular_velocity = 0.0 +208:36/0 = 0 +208:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:36/0/physics_layer_0/angular_velocity = 0.0 +208:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:36/0/physics_layer_1/angular_velocity = 0.0 +209:36/0 = 0 +209:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:36/0/physics_layer_0/angular_velocity = 0.0 +209:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:36/0/physics_layer_1/angular_velocity = 0.0 +213:36/0 = 0 +213:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:36/0/physics_layer_0/angular_velocity = 0.0 +213:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:36/0/physics_layer_1/angular_velocity = 0.0 +214:36/0 = 0 +214:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:36/0/physics_layer_0/angular_velocity = 0.0 +214:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:36/0/physics_layer_1/angular_velocity = 0.0 +215:36/0 = 0 +215:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:36/0/physics_layer_0/angular_velocity = 0.0 +215:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:36/0/physics_layer_1/angular_velocity = 0.0 +218:36/0 = 0 +218:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:36/0/physics_layer_0/angular_velocity = 0.0 +218:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:36/0/physics_layer_1/angular_velocity = 0.0 +219:36/0 = 0 +219:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:36/0/physics_layer_0/angular_velocity = 0.0 +219:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:36/0/physics_layer_1/angular_velocity = 0.0 +224:36/0 = 0 +224:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:36/0/physics_layer_0/angular_velocity = 0.0 +224:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:36/0/physics_layer_1/angular_velocity = 0.0 +225:36/0 = 0 +225:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:36/0/physics_layer_0/angular_velocity = 0.0 +225:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:36/0/physics_layer_1/angular_velocity = 0.0 +240:36/0 = 0 +240:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +240:36/0/physics_layer_0/angular_velocity = 0.0 +240:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +240:36/0/physics_layer_1/angular_velocity = 0.0 +241:36/0 = 0 +241:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:36/0/physics_layer_0/angular_velocity = 0.0 +241:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:36/0/physics_layer_1/angular_velocity = 0.0 +242:36/0 = 0 +242:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:36/0/physics_layer_0/angular_velocity = 0.0 +242:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:36/0/physics_layer_1/angular_velocity = 0.0 +243:36/0 = 0 +243:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:36/0/physics_layer_0/angular_velocity = 0.0 +243:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:36/0/physics_layer_1/angular_velocity = 0.0 +244:36/0 = 0 +244:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:36/0/physics_layer_0/angular_velocity = 0.0 +244:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:36/0/physics_layer_1/angular_velocity = 0.0 +245:36/0 = 0 +245:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:36/0/physics_layer_0/angular_velocity = 0.0 +245:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:36/0/physics_layer_1/angular_velocity = 0.0 +246:36/0 = 0 +246:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:36/0/physics_layer_0/angular_velocity = 0.0 +246:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:36/0/physics_layer_1/angular_velocity = 0.0 +247:36/0 = 0 +247:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:36/0/physics_layer_0/angular_velocity = 0.0 +247:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:36/0/physics_layer_1/angular_velocity = 0.0 +248:36/0 = 0 +248:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:36/0/physics_layer_0/angular_velocity = 0.0 +248:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:36/0/physics_layer_1/angular_velocity = 0.0 +249:36/0 = 0 +249:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:36/0/physics_layer_0/angular_velocity = 0.0 +249:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:36/0/physics_layer_1/angular_velocity = 0.0 +250:36/0 = 0 +250:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:36/0/physics_layer_0/angular_velocity = 0.0 +250:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:36/0/physics_layer_1/angular_velocity = 0.0 +251:36/0 = 0 +251:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:36/0/physics_layer_0/angular_velocity = 0.0 +251:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:36/0/physics_layer_1/angular_velocity = 0.0 +252:36/0 = 0 +252:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:36/0/physics_layer_0/angular_velocity = 0.0 +252:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:36/0/physics_layer_1/angular_velocity = 0.0 +253:36/0 = 0 +253:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:36/0/physics_layer_0/angular_velocity = 0.0 +253:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:36/0/physics_layer_1/angular_velocity = 0.0 +254:36/0 = 0 +254:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:36/0/physics_layer_0/angular_velocity = 0.0 +254:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:36/0/physics_layer_1/angular_velocity = 0.0 +255:36/0 = 0 +255:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:36/0/physics_layer_0/angular_velocity = 0.0 +255:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:36/0/physics_layer_1/angular_velocity = 0.0 +256:36/0 = 0 +256:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:36/0/physics_layer_0/angular_velocity = 0.0 +256:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:36/0/physics_layer_1/angular_velocity = 0.0 +257:36/0 = 0 +257:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:36/0/physics_layer_0/angular_velocity = 0.0 +257:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:36/0/physics_layer_1/angular_velocity = 0.0 +258:36/0 = 0 +258:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +258:36/0/physics_layer_0/angular_velocity = 0.0 +258:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +258:36/0/physics_layer_1/angular_velocity = 0.0 +259:36/0 = 0 +259:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:36/0/physics_layer_0/angular_velocity = 0.0 +259:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:36/0/physics_layer_1/angular_velocity = 0.0 +260:36/0 = 0 +260:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:36/0/physics_layer_0/angular_velocity = 0.0 +260:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:36/0/physics_layer_1/angular_velocity = 0.0 +261:36/0 = 0 +261:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:36/0/physics_layer_0/angular_velocity = 0.0 +261:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:36/0/physics_layer_1/angular_velocity = 0.0 +262:36/0 = 0 +262:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +262:36/0/physics_layer_0/angular_velocity = 0.0 +262:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +262:36/0/physics_layer_1/angular_velocity = 0.0 +263:36/0 = 0 +263:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +263:36/0/physics_layer_0/angular_velocity = 0.0 +263:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +263:36/0/physics_layer_1/angular_velocity = 0.0 +267:36/0 = 0 +267:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:36/0/physics_layer_0/angular_velocity = 0.0 +267:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:36/0/physics_layer_1/angular_velocity = 0.0 +278:36/0 = 0 +278:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +278:36/0/physics_layer_0/angular_velocity = 0.0 +278:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +278:36/0/physics_layer_1/angular_velocity = 0.0 +18:37/0 = 0 +18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_1/angular_velocity = 0.0 +19:37/0 = 0 +19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:37/0/physics_layer_0/angular_velocity = 0.0 +19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:37/0/physics_layer_1/angular_velocity = 0.0 +20:37/0 = 0 +20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:37/0/physics_layer_0/angular_velocity = 0.0 +20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:37/0/physics_layer_1/angular_velocity = 0.0 +24:37/0 = 0 +24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:37/0/physics_layer_0/angular_velocity = 0.0 +24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:37/0/physics_layer_1/angular_velocity = 0.0 +25:37/0 = 0 +25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:37/0/physics_layer_0/angular_velocity = 0.0 +25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:37/0/physics_layer_1/angular_velocity = 0.0 +26:37/0 = 0 +26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_1/angular_velocity = 0.0 +30:37/0 = 0 +30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:37/0/physics_layer_0/angular_velocity = 0.0 +30:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:37/0/physics_layer_1/angular_velocity = 0.0 +31:37/0 = 0 +31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:37/0/physics_layer_0/angular_velocity = 0.0 +31:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:37/0/physics_layer_1/angular_velocity = 0.0 +32:37/0 = 0 +32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:37/0/physics_layer_0/angular_velocity = 0.0 +32:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:37/0/physics_layer_1/angular_velocity = 0.0 +36:37/0 = 0 +36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:37/0/physics_layer_0/angular_velocity = 0.0 +36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:37/0/physics_layer_1/angular_velocity = 0.0 +37:37/0 = 0 +37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:37/0/physics_layer_0/angular_velocity = 0.0 +37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:37/0/physics_layer_1/angular_velocity = 0.0 +38:37/0 = 0 +38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:37/0/physics_layer_0/angular_velocity = 0.0 +38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:37/0/physics_layer_1/angular_velocity = 0.0 +66:37/0 = 0 +66:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:37/0/physics_layer_0/angular_velocity = 0.0 +66:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:37/0/physics_layer_1/angular_velocity = 0.0 +67:37/0 = 0 +67:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:37/0/physics_layer_0/angular_velocity = 0.0 +67:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:37/0/physics_layer_1/angular_velocity = 0.0 +68:37/0 = 0 +68:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:37/0/physics_layer_0/angular_velocity = 0.0 +68:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:37/0/physics_layer_1/angular_velocity = 0.0 +72:37/0 = 0 +72:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:37/0/physics_layer_0/angular_velocity = 0.0 +72:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:37/0/physics_layer_1/angular_velocity = 0.0 +73:37/0 = 0 +73:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:37/0/physics_layer_0/angular_velocity = 0.0 +73:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:37/0/physics_layer_1/angular_velocity = 0.0 +74:37/0 = 0 +74:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:37/0/physics_layer_0/angular_velocity = 0.0 +74:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:37/0/physics_layer_1/angular_velocity = 0.0 +78:37/0 = 0 +78:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:37/0/physics_layer_0/angular_velocity = 0.0 +78:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:37/0/physics_layer_1/angular_velocity = 0.0 +79:37/0 = 0 +79:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:37/0/physics_layer_0/angular_velocity = 0.0 +79:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:37/0/physics_layer_1/angular_velocity = 0.0 +80:37/0 = 0 +80:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:37/0/physics_layer_0/angular_velocity = 0.0 +80:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:37/0/physics_layer_1/angular_velocity = 0.0 +84:37/0 = 0 +84:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:37/0/physics_layer_0/angular_velocity = 0.0 +84:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +84:37/0/physics_layer_1/angular_velocity = 0.0 +85:37/0 = 0 +85:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:37/0/physics_layer_0/angular_velocity = 0.0 +85:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +85:37/0/physics_layer_1/angular_velocity = 0.0 +86:37/0 = 0 +86:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:37/0/physics_layer_0/angular_velocity = 0.0 +86:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +86:37/0/physics_layer_1/angular_velocity = 0.0 +96:37/0 = 0 +96:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:37/0/physics_layer_0/angular_velocity = 0.0 +96:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:37/0/physics_layer_1/angular_velocity = 0.0 +97:37/0 = 0 +97:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:37/0/physics_layer_0/angular_velocity = 0.0 +97:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:37/0/physics_layer_1/angular_velocity = 0.0 +98:37/0 = 0 +98:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:37/0/physics_layer_0/angular_velocity = 0.0 +98:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:37/0/physics_layer_1/angular_velocity = 0.0 +99:37/0 = 0 +99:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:37/0/physics_layer_0/angular_velocity = 0.0 +99:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:37/0/physics_layer_1/angular_velocity = 0.0 +100:37/0 = 0 +100:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:37/0/physics_layer_0/angular_velocity = 0.0 +100:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:37/0/physics_layer_1/angular_velocity = 0.0 +101:37/0 = 0 +101:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:37/0/physics_layer_0/angular_velocity = 0.0 +101:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:37/0/physics_layer_1/angular_velocity = 0.0 +102:37/0 = 0 +102:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:37/0/physics_layer_0/angular_velocity = 0.0 +102:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:37/0/physics_layer_1/angular_velocity = 0.0 +103:37/0 = 0 +103:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:37/0/physics_layer_0/angular_velocity = 0.0 +103:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:37/0/physics_layer_1/angular_velocity = 0.0 +104:37/0 = 0 +104:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:37/0/physics_layer_0/angular_velocity = 0.0 +104:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:37/0/physics_layer_1/angular_velocity = 0.0 +105:37/0 = 0 +105:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:37/0/physics_layer_0/angular_velocity = 0.0 +105:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:37/0/physics_layer_1/angular_velocity = 0.0 +106:37/0 = 0 +106:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:37/0/physics_layer_0/angular_velocity = 0.0 +106:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:37/0/physics_layer_1/angular_velocity = 0.0 +107:37/0 = 0 +107:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:37/0/physics_layer_0/angular_velocity = 0.0 +107:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:37/0/physics_layer_1/angular_velocity = 0.0 +108:37/0 = 0 +108:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:37/0/physics_layer_0/angular_velocity = 0.0 +108:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:37/0/physics_layer_1/angular_velocity = 0.0 +109:37/0 = 0 +109:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:37/0/physics_layer_0/angular_velocity = 0.0 +109:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:37/0/physics_layer_1/angular_velocity = 0.0 +110:37/0 = 0 +110:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:37/0/physics_layer_0/angular_velocity = 0.0 +110:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:37/0/physics_layer_1/angular_velocity = 0.0 +145:37/0 = 0 +145:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:37/0/physics_layer_0/angular_velocity = 0.0 +145:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:37/0/physics_layer_1/angular_velocity = 0.0 +146:37/0 = 0 +146:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:37/0/physics_layer_0/angular_velocity = 0.0 +146:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:37/0/physics_layer_1/angular_velocity = 0.0 +150:37/0 = 0 +150:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:37/0/physics_layer_0/angular_velocity = 0.0 +150:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:37/0/physics_layer_1/angular_velocity = 0.0 +151:37/0 = 0 +151:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:37/0/physics_layer_0/angular_velocity = 0.0 +151:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:37/0/physics_layer_1/angular_velocity = 0.0 +152:37/0 = 0 +152:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:37/0/physics_layer_0/angular_velocity = 0.0 +152:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:37/0/physics_layer_1/angular_velocity = 0.0 +156:37/0 = 0 +156:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:37/0/physics_layer_0/angular_velocity = 0.0 +156:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:37/0/physics_layer_1/angular_velocity = 0.0 +157:37/0 = 0 +157:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:37/0/physics_layer_0/angular_velocity = 0.0 +157:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:37/0/physics_layer_1/angular_velocity = 0.0 +159:37/0 = 0 +159:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:37/0/physics_layer_0/angular_velocity = 0.0 +159:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:37/0/physics_layer_1/angular_velocity = 0.0 +160:37/0 = 0 +160:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:37/0/physics_layer_0/angular_velocity = 0.0 +160:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:37/0/physics_layer_1/angular_velocity = 0.0 +161:37/0 = 0 +161:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:37/0/physics_layer_0/angular_velocity = 0.0 +161:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:37/0/physics_layer_1/angular_velocity = 0.0 +162:37/0 = 0 +162:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:37/0/physics_layer_0/angular_velocity = 0.0 +162:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:37/0/physics_layer_1/angular_velocity = 0.0 +163:37/0 = 0 +163:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:37/0/physics_layer_0/angular_velocity = 0.0 +163:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:37/0/physics_layer_1/angular_velocity = 0.0 +165:37/0 = 0 +165:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:37/0/physics_layer_0/angular_velocity = 0.0 +165:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:37/0/physics_layer_1/angular_velocity = 0.0 +166:37/0 = 0 +166:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:37/0/physics_layer_0/angular_velocity = 0.0 +166:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:37/0/physics_layer_1/angular_velocity = 0.0 +167:37/0 = 0 +167:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:37/0/physics_layer_0/angular_velocity = 0.0 +167:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:37/0/physics_layer_1/angular_velocity = 0.0 +170:37/0 = 0 +170:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:37/0/physics_layer_0/angular_velocity = 0.0 +170:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:37/0/physics_layer_1/angular_velocity = 0.0 +171:37/0 = 0 +171:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:37/0/physics_layer_0/angular_velocity = 0.0 +171:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:37/0/physics_layer_1/angular_velocity = 0.0 +172:37/0 = 0 +172:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:37/0/physics_layer_0/angular_velocity = 0.0 +172:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:37/0/physics_layer_1/angular_velocity = 0.0 +173:37/0 = 0 +173:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:37/0/physics_layer_0/angular_velocity = 0.0 +173:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:37/0/physics_layer_1/angular_velocity = 0.0 +174:37/0 = 0 +174:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:37/0/physics_layer_0/angular_velocity = 0.0 +174:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:37/0/physics_layer_1/angular_velocity = 0.0 +175:37/0 = 0 +175:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:37/0/physics_layer_0/angular_velocity = 0.0 +175:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:37/0/physics_layer_1/angular_velocity = 0.0 +176:37/0 = 0 +176:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:37/0/physics_layer_0/angular_velocity = 0.0 +176:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:37/0/physics_layer_1/angular_velocity = 0.0 +177:37/0 = 0 +177:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:37/0/physics_layer_0/angular_velocity = 0.0 +177:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:37/0/physics_layer_1/angular_velocity = 0.0 +178:37/0 = 0 +178:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:37/0/physics_layer_0/angular_velocity = 0.0 +178:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:37/0/physics_layer_1/angular_velocity = 0.0 +179:37/0 = 0 +179:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:37/0/physics_layer_0/angular_velocity = 0.0 +179:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:37/0/physics_layer_1/angular_velocity = 0.0 +180:37/0 = 0 +180:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:37/0/physics_layer_0/angular_velocity = 0.0 +180:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:37/0/physics_layer_1/angular_velocity = 0.0 +183:37/0 = 0 +183:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:37/0/physics_layer_0/angular_velocity = 0.0 +183:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:37/0/physics_layer_1/angular_velocity = 0.0 +184:37/0 = 0 +184:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:37/0/physics_layer_0/angular_velocity = 0.0 +184:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:37/0/physics_layer_1/angular_velocity = 0.0 +185:37/0 = 0 +185:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:37/0/physics_layer_0/angular_velocity = 0.0 +185:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:37/0/physics_layer_1/angular_velocity = 0.0 +186:37/0 = 0 +186:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:37/0/physics_layer_0/angular_velocity = 0.0 +186:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:37/0/physics_layer_1/angular_velocity = 0.0 +187:37/0 = 0 +187:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:37/0/physics_layer_0/angular_velocity = 0.0 +187:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:37/0/physics_layer_1/angular_velocity = 0.0 +188:37/0 = 0 +188:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:37/0/physics_layer_0/angular_velocity = 0.0 +188:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:37/0/physics_layer_1/angular_velocity = 0.0 +189:37/0 = 0 +189:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:37/0/physics_layer_0/angular_velocity = 0.0 +189:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:37/0/physics_layer_1/angular_velocity = 0.0 +190:37/0 = 0 +190:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:37/0/physics_layer_0/angular_velocity = 0.0 +190:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:37/0/physics_layer_1/angular_velocity = 0.0 +191:37/0 = 0 +191:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:37/0/physics_layer_0/angular_velocity = 0.0 +191:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:37/0/physics_layer_1/angular_velocity = 0.0 +193:37/0 = 0 +193:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:37/0/physics_layer_0/angular_velocity = 0.0 +193:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:37/0/physics_layer_1/angular_velocity = 0.0 +194:37/0 = 0 +194:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:37/0/physics_layer_0/angular_velocity = 0.0 +194:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:37/0/physics_layer_1/angular_velocity = 0.0 +195:37/0 = 0 +195:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:37/0/physics_layer_0/angular_velocity = 0.0 +195:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:37/0/physics_layer_1/angular_velocity = 0.0 +196:37/0 = 0 +196:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:37/0/physics_layer_0/angular_velocity = 0.0 +196:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:37/0/physics_layer_1/angular_velocity = 0.0 +197:37/0 = 0 +197:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:37/0/physics_layer_0/angular_velocity = 0.0 +197:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:37/0/physics_layer_1/angular_velocity = 0.0 +201:37/0 = 0 +201:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:37/0/physics_layer_0/angular_velocity = 0.0 +201:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:37/0/physics_layer_1/angular_velocity = 0.0 +202:37/0 = 0 +202:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:37/0/physics_layer_0/angular_velocity = 0.0 +202:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:37/0/physics_layer_1/angular_velocity = 0.0 +203:37/0 = 0 +203:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:37/0/physics_layer_0/angular_velocity = 0.0 +203:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:37/0/physics_layer_1/angular_velocity = 0.0 +204:37/0 = 0 +204:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:37/0/physics_layer_0/angular_velocity = 0.0 +204:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:37/0/physics_layer_1/angular_velocity = 0.0 +205:37/0 = 0 +205:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:37/0/physics_layer_0/angular_velocity = 0.0 +205:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:37/0/physics_layer_1/angular_velocity = 0.0 +207:37/0 = 0 +207:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:37/0/physics_layer_0/angular_velocity = 0.0 +207:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:37/0/physics_layer_1/angular_velocity = 0.0 +208:37/0 = 0 +208:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:37/0/physics_layer_0/angular_velocity = 0.0 +208:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:37/0/physics_layer_1/angular_velocity = 0.0 +209:37/0 = 0 +209:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:37/0/physics_layer_0/angular_velocity = 0.0 +209:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:37/0/physics_layer_1/angular_velocity = 0.0 +213:37/0 = 0 +213:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:37/0/physics_layer_0/angular_velocity = 0.0 +213:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:37/0/physics_layer_1/angular_velocity = 0.0 +214:37/0 = 0 +214:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:37/0/physics_layer_0/angular_velocity = 0.0 +214:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:37/0/physics_layer_1/angular_velocity = 0.0 +215:37/0 = 0 +215:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:37/0/physics_layer_0/angular_velocity = 0.0 +215:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:37/0/physics_layer_1/angular_velocity = 0.0 +218:37/0 = 0 +218:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:37/0/physics_layer_0/angular_velocity = 0.0 +218:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:37/0/physics_layer_1/angular_velocity = 0.0 +219:37/0 = 0 +219:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:37/0/physics_layer_0/angular_velocity = 0.0 +219:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:37/0/physics_layer_1/angular_velocity = 0.0 +224:37/0 = 0 +224:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:37/0/physics_layer_0/angular_velocity = 0.0 +224:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:37/0/physics_layer_1/angular_velocity = 0.0 +225:37/0 = 0 +225:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:37/0/physics_layer_0/angular_velocity = 0.0 +225:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:37/0/physics_layer_1/angular_velocity = 0.0 +240:37/0 = 0 +240:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +240:37/0/physics_layer_0/angular_velocity = 0.0 +240:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +240:37/0/physics_layer_1/angular_velocity = 0.0 +241:37/0 = 0 +241:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:37/0/physics_layer_0/angular_velocity = 0.0 +241:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:37/0/physics_layer_1/angular_velocity = 0.0 +242:37/0 = 0 +242:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:37/0/physics_layer_0/angular_velocity = 0.0 +242:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:37/0/physics_layer_1/angular_velocity = 0.0 +243:37/0 = 0 +243:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:37/0/physics_layer_0/angular_velocity = 0.0 +243:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:37/0/physics_layer_1/angular_velocity = 0.0 +244:37/0 = 0 +244:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:37/0/physics_layer_0/angular_velocity = 0.0 +244:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:37/0/physics_layer_1/angular_velocity = 0.0 +245:37/0 = 0 +245:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:37/0/physics_layer_0/angular_velocity = 0.0 +245:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:37/0/physics_layer_1/angular_velocity = 0.0 +246:37/0 = 0 +246:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:37/0/physics_layer_0/angular_velocity = 0.0 +246:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:37/0/physics_layer_1/angular_velocity = 0.0 +247:37/0 = 0 +247:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:37/0/physics_layer_0/angular_velocity = 0.0 +247:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:37/0/physics_layer_1/angular_velocity = 0.0 +248:37/0 = 0 +248:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:37/0/physics_layer_0/angular_velocity = 0.0 +248:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:37/0/physics_layer_1/angular_velocity = 0.0 +249:37/0 = 0 +249:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:37/0/physics_layer_0/angular_velocity = 0.0 +249:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:37/0/physics_layer_1/angular_velocity = 0.0 +250:37/0 = 0 +250:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:37/0/physics_layer_0/angular_velocity = 0.0 +250:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:37/0/physics_layer_1/angular_velocity = 0.0 +251:37/0 = 0 +251:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:37/0/physics_layer_0/angular_velocity = 0.0 +251:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:37/0/physics_layer_1/angular_velocity = 0.0 +252:37/0 = 0 +252:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:37/0/physics_layer_0/angular_velocity = 0.0 +252:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:37/0/physics_layer_1/angular_velocity = 0.0 +253:37/0 = 0 +253:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:37/0/physics_layer_0/angular_velocity = 0.0 +253:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:37/0/physics_layer_1/angular_velocity = 0.0 +254:37/0 = 0 +254:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:37/0/physics_layer_0/angular_velocity = 0.0 +254:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:37/0/physics_layer_1/angular_velocity = 0.0 +255:37/0 = 0 +255:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:37/0/physics_layer_0/angular_velocity = 0.0 +255:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:37/0/physics_layer_1/angular_velocity = 0.0 +256:37/0 = 0 +256:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:37/0/physics_layer_0/angular_velocity = 0.0 +256:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:37/0/physics_layer_1/angular_velocity = 0.0 +257:37/0 = 0 +257:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:37/0/physics_layer_0/angular_velocity = 0.0 +257:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:37/0/physics_layer_1/angular_velocity = 0.0 +258:37/0 = 0 +258:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +258:37/0/physics_layer_0/angular_velocity = 0.0 +258:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +258:37/0/physics_layer_1/angular_velocity = 0.0 +259:37/0 = 0 +259:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:37/0/physics_layer_0/angular_velocity = 0.0 +259:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:37/0/physics_layer_1/angular_velocity = 0.0 +260:37/0 = 0 +260:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:37/0/physics_layer_0/angular_velocity = 0.0 +260:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:37/0/physics_layer_1/angular_velocity = 0.0 +261:37/0 = 0 +261:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +261:37/0/physics_layer_0/angular_velocity = 0.0 +261:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +261:37/0/physics_layer_1/angular_velocity = 0.0 +262:37/0 = 0 +262:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +262:37/0/physics_layer_0/angular_velocity = 0.0 +262:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +262:37/0/physics_layer_1/angular_velocity = 0.0 +263:37/0 = 0 +263:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +263:37/0/physics_layer_0/angular_velocity = 0.0 +263:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +263:37/0/physics_layer_1/angular_velocity = 0.0 +267:37/0 = 0 +267:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:37/0/physics_layer_0/angular_velocity = 0.0 +267:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:37/0/physics_layer_1/angular_velocity = 0.0 +278:37/0 = 0 +278:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +278:37/0/physics_layer_0/angular_velocity = 0.0 +278:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +278:37/0/physics_layer_1/angular_velocity = 0.0 +282:37/0 = 0 +282:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +282:37/0/physics_layer_0/angular_velocity = 0.0 +282:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +282:37/0/physics_layer_1/angular_velocity = 0.0 +283:37/0 = 0 +283:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +283:37/0/physics_layer_0/angular_velocity = 0.0 +283:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +283:37/0/physics_layer_1/angular_velocity = 0.0 +284:37/0 = 0 +284:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +284:37/0/physics_layer_0/angular_velocity = 0.0 +284:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +284:37/0/physics_layer_1/angular_velocity = 0.0 +18:38/0 = 0 +18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_1/angular_velocity = 0.0 +19:38/0 = 0 +19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_1/angular_velocity = 0.0 +20:38/0 = 0 +20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_1/angular_velocity = 0.0 +24:38/0 = 0 +24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:38/0/physics_layer_0/angular_velocity = 0.0 +24:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:38/0/physics_layer_1/angular_velocity = 0.0 +25:38/0 = 0 +25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:38/0/physics_layer_0/angular_velocity = 0.0 +25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:38/0/physics_layer_1/angular_velocity = 0.0 +26:38/0 = 0 +26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_1/angular_velocity = 0.0 +30:38/0 = 0 +30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:38/0/physics_layer_0/angular_velocity = 0.0 +30:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:38/0/physics_layer_1/angular_velocity = 0.0 +31:38/0 = 0 +31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:38/0/physics_layer_0/angular_velocity = 0.0 +31:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:38/0/physics_layer_1/angular_velocity = 0.0 +32:38/0 = 0 +32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:38/0/physics_layer_0/angular_velocity = 0.0 +32:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:38/0/physics_layer_1/angular_velocity = 0.0 +36:38/0 = 0 +36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:38/0/physics_layer_0/angular_velocity = 0.0 +36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:38/0/physics_layer_1/angular_velocity = 0.0 +37:38/0 = 0 +37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:38/0/physics_layer_0/angular_velocity = 0.0 +37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:38/0/physics_layer_1/angular_velocity = 0.0 +38:38/0 = 0 +38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:38/0/physics_layer_0/angular_velocity = 0.0 +38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:38/0/physics_layer_1/angular_velocity = 0.0 +66:38/0 = 0 +66:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:38/0/physics_layer_0/angular_velocity = 0.0 +66:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:38/0/physics_layer_1/angular_velocity = 0.0 +67:38/0 = 0 +67:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:38/0/physics_layer_0/angular_velocity = 0.0 +67:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:38/0/physics_layer_1/angular_velocity = 0.0 +68:38/0 = 0 +68:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:38/0/physics_layer_0/angular_velocity = 0.0 +68:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:38/0/physics_layer_1/angular_velocity = 0.0 +72:38/0 = 0 +72:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:38/0/physics_layer_0/angular_velocity = 0.0 +72:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:38/0/physics_layer_1/angular_velocity = 0.0 +73:38/0 = 0 +73:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:38/0/physics_layer_0/angular_velocity = 0.0 +73:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:38/0/physics_layer_1/angular_velocity = 0.0 +74:38/0 = 0 +74:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:38/0/physics_layer_0/angular_velocity = 0.0 +74:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:38/0/physics_layer_1/angular_velocity = 0.0 +78:38/0 = 0 +78:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:38/0/physics_layer_0/angular_velocity = 0.0 +78:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:38/0/physics_layer_1/angular_velocity = 0.0 +79:38/0 = 0 +79:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:38/0/physics_layer_0/angular_velocity = 0.0 +79:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:38/0/physics_layer_1/angular_velocity = 0.0 +80:38/0 = 0 +80:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:38/0/physics_layer_0/angular_velocity = 0.0 +80:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:38/0/physics_layer_1/angular_velocity = 0.0 +84:38/0 = 0 +84:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:38/0/physics_layer_0/angular_velocity = 0.0 +84:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +84:38/0/physics_layer_1/angular_velocity = 0.0 +85:38/0 = 0 +85:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:38/0/physics_layer_0/angular_velocity = 0.0 +85:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +85:38/0/physics_layer_1/angular_velocity = 0.0 +86:38/0 = 0 +86:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:38/0/physics_layer_0/angular_velocity = 0.0 +86:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +86:38/0/physics_layer_1/angular_velocity = 0.0 +96:38/0 = 0 +96:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:38/0/physics_layer_0/angular_velocity = 0.0 +96:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:38/0/physics_layer_1/angular_velocity = 0.0 +97:38/0 = 0 +97:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:38/0/physics_layer_0/angular_velocity = 0.0 +97:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:38/0/physics_layer_1/angular_velocity = 0.0 +98:38/0 = 0 +98:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:38/0/physics_layer_0/angular_velocity = 0.0 +98:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:38/0/physics_layer_1/angular_velocity = 0.0 +99:38/0 = 0 +99:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:38/0/physics_layer_0/angular_velocity = 0.0 +99:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:38/0/physics_layer_1/angular_velocity = 0.0 +100:38/0 = 0 +100:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:38/0/physics_layer_0/angular_velocity = 0.0 +100:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:38/0/physics_layer_1/angular_velocity = 0.0 +101:38/0 = 0 +101:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:38/0/physics_layer_0/angular_velocity = 0.0 +101:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:38/0/physics_layer_1/angular_velocity = 0.0 +102:38/0 = 0 +102:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:38/0/physics_layer_0/angular_velocity = 0.0 +102:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:38/0/physics_layer_1/angular_velocity = 0.0 +103:38/0 = 0 +103:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:38/0/physics_layer_0/angular_velocity = 0.0 +103:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:38/0/physics_layer_1/angular_velocity = 0.0 +104:38/0 = 0 +104:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:38/0/physics_layer_0/angular_velocity = 0.0 +104:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:38/0/physics_layer_1/angular_velocity = 0.0 +105:38/0 = 0 +105:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:38/0/physics_layer_0/angular_velocity = 0.0 +105:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:38/0/physics_layer_1/angular_velocity = 0.0 +106:38/0 = 0 +106:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:38/0/physics_layer_0/angular_velocity = 0.0 +106:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:38/0/physics_layer_1/angular_velocity = 0.0 +107:38/0 = 0 +107:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:38/0/physics_layer_0/angular_velocity = 0.0 +107:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:38/0/physics_layer_1/angular_velocity = 0.0 +108:38/0 = 0 +108:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:38/0/physics_layer_0/angular_velocity = 0.0 +108:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:38/0/physics_layer_1/angular_velocity = 0.0 +109:38/0 = 0 +109:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:38/0/physics_layer_0/angular_velocity = 0.0 +109:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:38/0/physics_layer_1/angular_velocity = 0.0 +110:38/0 = 0 +110:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:38/0/physics_layer_0/angular_velocity = 0.0 +110:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:38/0/physics_layer_1/angular_velocity = 0.0 +145:38/0 = 0 +145:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:38/0/physics_layer_0/angular_velocity = 0.0 +145:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:38/0/physics_layer_1/angular_velocity = 0.0 +146:38/0 = 0 +146:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:38/0/physics_layer_0/angular_velocity = 0.0 +146:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:38/0/physics_layer_1/angular_velocity = 0.0 +150:38/0 = 0 +150:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:38/0/physics_layer_0/angular_velocity = 0.0 +150:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:38/0/physics_layer_1/angular_velocity = 0.0 +151:38/0 = 0 +151:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:38/0/physics_layer_0/angular_velocity = 0.0 +151:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:38/0/physics_layer_1/angular_velocity = 0.0 +152:38/0 = 0 +152:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:38/0/physics_layer_0/angular_velocity = 0.0 +152:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:38/0/physics_layer_1/angular_velocity = 0.0 +156:38/0 = 0 +156:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:38/0/physics_layer_0/angular_velocity = 0.0 +156:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:38/0/physics_layer_1/angular_velocity = 0.0 +157:38/0 = 0 +157:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:38/0/physics_layer_0/angular_velocity = 0.0 +157:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:38/0/physics_layer_1/angular_velocity = 0.0 +159:38/0 = 0 +159:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:38/0/physics_layer_0/angular_velocity = 0.0 +159:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:38/0/physics_layer_1/angular_velocity = 0.0 +160:38/0 = 0 +160:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:38/0/physics_layer_0/angular_velocity = 0.0 +160:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:38/0/physics_layer_1/angular_velocity = 0.0 +161:38/0 = 0 +161:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:38/0/physics_layer_0/angular_velocity = 0.0 +161:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:38/0/physics_layer_1/angular_velocity = 0.0 +162:38/0 = 0 +162:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:38/0/physics_layer_0/angular_velocity = 0.0 +162:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:38/0/physics_layer_1/angular_velocity = 0.0 +163:38/0 = 0 +163:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:38/0/physics_layer_0/angular_velocity = 0.0 +163:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:38/0/physics_layer_1/angular_velocity = 0.0 +165:38/0 = 0 +165:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:38/0/physics_layer_0/angular_velocity = 0.0 +165:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:38/0/physics_layer_1/angular_velocity = 0.0 +166:38/0 = 0 +166:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:38/0/physics_layer_0/angular_velocity = 0.0 +166:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:38/0/physics_layer_1/angular_velocity = 0.0 +167:38/0 = 0 +167:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:38/0/physics_layer_0/angular_velocity = 0.0 +167:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:38/0/physics_layer_1/angular_velocity = 0.0 +170:38/0 = 0 +170:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:38/0/physics_layer_0/angular_velocity = 0.0 +170:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:38/0/physics_layer_1/angular_velocity = 0.0 +171:38/0 = 0 +171:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:38/0/physics_layer_0/angular_velocity = 0.0 +171:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:38/0/physics_layer_1/angular_velocity = 0.0 +172:38/0 = 0 +172:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:38/0/physics_layer_0/angular_velocity = 0.0 +172:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:38/0/physics_layer_1/angular_velocity = 0.0 +173:38/0 = 0 +173:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:38/0/physics_layer_0/angular_velocity = 0.0 +173:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:38/0/physics_layer_1/angular_velocity = 0.0 +174:38/0 = 0 +174:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:38/0/physics_layer_0/angular_velocity = 0.0 +174:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:38/0/physics_layer_1/angular_velocity = 0.0 +175:38/0 = 0 +175:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:38/0/physics_layer_0/angular_velocity = 0.0 +175:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:38/0/physics_layer_1/angular_velocity = 0.0 +176:38/0 = 0 +176:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:38/0/physics_layer_0/angular_velocity = 0.0 +176:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:38/0/physics_layer_1/angular_velocity = 0.0 +177:38/0 = 0 +177:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:38/0/physics_layer_0/angular_velocity = 0.0 +177:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:38/0/physics_layer_1/angular_velocity = 0.0 +178:38/0 = 0 +178:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:38/0/physics_layer_0/angular_velocity = 0.0 +178:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:38/0/physics_layer_1/angular_velocity = 0.0 +179:38/0 = 0 +179:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:38/0/physics_layer_0/angular_velocity = 0.0 +179:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:38/0/physics_layer_1/angular_velocity = 0.0 +180:38/0 = 0 +180:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:38/0/physics_layer_0/angular_velocity = 0.0 +180:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:38/0/physics_layer_1/angular_velocity = 0.0 +183:38/0 = 0 +183:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:38/0/physics_layer_0/angular_velocity = 0.0 +183:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:38/0/physics_layer_1/angular_velocity = 0.0 +184:38/0 = 0 +184:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:38/0/physics_layer_0/angular_velocity = 0.0 +184:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:38/0/physics_layer_1/angular_velocity = 0.0 +185:38/0 = 0 +185:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:38/0/physics_layer_0/angular_velocity = 0.0 +185:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:38/0/physics_layer_1/angular_velocity = 0.0 +186:38/0 = 0 +186:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:38/0/physics_layer_0/angular_velocity = 0.0 +186:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:38/0/physics_layer_1/angular_velocity = 0.0 +187:38/0 = 0 +187:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:38/0/physics_layer_0/angular_velocity = 0.0 +187:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:38/0/physics_layer_1/angular_velocity = 0.0 +188:38/0 = 0 +188:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:38/0/physics_layer_0/angular_velocity = 0.0 +188:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:38/0/physics_layer_1/angular_velocity = 0.0 +189:38/0 = 0 +189:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:38/0/physics_layer_0/angular_velocity = 0.0 +189:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:38/0/physics_layer_1/angular_velocity = 0.0 +190:38/0 = 0 +190:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:38/0/physics_layer_0/angular_velocity = 0.0 +190:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:38/0/physics_layer_1/angular_velocity = 0.0 +191:38/0 = 0 +191:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:38/0/physics_layer_0/angular_velocity = 0.0 +191:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:38/0/physics_layer_1/angular_velocity = 0.0 +193:38/0 = 0 +193:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:38/0/physics_layer_0/angular_velocity = 0.0 +193:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +193:38/0/physics_layer_1/angular_velocity = 0.0 +194:38/0 = 0 +194:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:38/0/physics_layer_0/angular_velocity = 0.0 +194:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +194:38/0/physics_layer_1/angular_velocity = 0.0 +195:38/0 = 0 +195:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:38/0/physics_layer_0/angular_velocity = 0.0 +195:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +195:38/0/physics_layer_1/angular_velocity = 0.0 +196:38/0 = 0 +196:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:38/0/physics_layer_0/angular_velocity = 0.0 +196:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +196:38/0/physics_layer_1/angular_velocity = 0.0 +197:38/0 = 0 +197:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:38/0/physics_layer_0/angular_velocity = 0.0 +197:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +197:38/0/physics_layer_1/angular_velocity = 0.0 +201:38/0 = 0 +201:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:38/0/physics_layer_0/angular_velocity = 0.0 +201:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:38/0/physics_layer_1/angular_velocity = 0.0 +202:38/0 = 0 +202:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:38/0/physics_layer_0/angular_velocity = 0.0 +202:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:38/0/physics_layer_1/angular_velocity = 0.0 +203:38/0 = 0 +203:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:38/0/physics_layer_0/angular_velocity = 0.0 +203:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:38/0/physics_layer_1/angular_velocity = 0.0 +204:38/0 = 0 +204:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:38/0/physics_layer_0/angular_velocity = 0.0 +204:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +204:38/0/physics_layer_1/angular_velocity = 0.0 +205:38/0 = 0 +205:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:38/0/physics_layer_0/angular_velocity = 0.0 +205:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +205:38/0/physics_layer_1/angular_velocity = 0.0 +207:38/0 = 0 +207:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:38/0/physics_layer_0/angular_velocity = 0.0 +207:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +207:38/0/physics_layer_1/angular_velocity = 0.0 +208:38/0 = 0 +208:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:38/0/physics_layer_0/angular_velocity = 0.0 +208:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +208:38/0/physics_layer_1/angular_velocity = 0.0 +209:38/0 = 0 +209:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:38/0/physics_layer_0/angular_velocity = 0.0 +209:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +209:38/0/physics_layer_1/angular_velocity = 0.0 +213:38/0 = 0 +213:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +213:38/0/physics_layer_0/angular_velocity = 0.0 +213:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +213:38/0/physics_layer_1/angular_velocity = 0.0 +214:38/0 = 0 +214:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +214:38/0/physics_layer_0/angular_velocity = 0.0 +214:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +214:38/0/physics_layer_1/angular_velocity = 0.0 +215:38/0 = 0 +215:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +215:38/0/physics_layer_0/angular_velocity = 0.0 +215:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +215:38/0/physics_layer_1/angular_velocity = 0.0 +218:38/0 = 0 +218:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:38/0/physics_layer_0/angular_velocity = 0.0 +218:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:38/0/physics_layer_1/angular_velocity = 0.0 +219:38/0 = 0 +219:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:38/0/physics_layer_0/angular_velocity = 0.0 +219:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:38/0/physics_layer_1/angular_velocity = 0.0 +224:38/0 = 0 +224:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:38/0/physics_layer_0/angular_velocity = 0.0 +224:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:38/0/physics_layer_1/angular_velocity = 0.0 +225:38/0 = 0 +225:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:38/0/physics_layer_0/angular_velocity = 0.0 +225:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:38/0/physics_layer_1/angular_velocity = 0.0 +240:38/0 = 0 +240:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +240:38/0/physics_layer_0/angular_velocity = 0.0 +240:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +240:38/0/physics_layer_1/angular_velocity = 0.0 +241:38/0 = 0 +241:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:38/0/physics_layer_0/angular_velocity = 0.0 +241:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:38/0/physics_layer_1/angular_velocity = 0.0 +242:38/0 = 0 +242:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:38/0/physics_layer_0/angular_velocity = 0.0 +242:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:38/0/physics_layer_1/angular_velocity = 0.0 +243:38/0 = 0 +243:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:38/0/physics_layer_0/angular_velocity = 0.0 +243:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:38/0/physics_layer_1/angular_velocity = 0.0 +244:38/0 = 0 +244:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:38/0/physics_layer_0/angular_velocity = 0.0 +244:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:38/0/physics_layer_1/angular_velocity = 0.0 +245:38/0 = 0 +245:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:38/0/physics_layer_0/angular_velocity = 0.0 +245:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:38/0/physics_layer_1/angular_velocity = 0.0 +246:38/0 = 0 +246:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:38/0/physics_layer_0/angular_velocity = 0.0 +246:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:38/0/physics_layer_1/angular_velocity = 0.0 +247:38/0 = 0 +247:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:38/0/physics_layer_0/angular_velocity = 0.0 +247:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:38/0/physics_layer_1/angular_velocity = 0.0 +248:38/0 = 0 +248:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:38/0/physics_layer_0/angular_velocity = 0.0 +248:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:38/0/physics_layer_1/angular_velocity = 0.0 +249:38/0 = 0 +249:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:38/0/physics_layer_0/angular_velocity = 0.0 +249:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:38/0/physics_layer_1/angular_velocity = 0.0 +250:38/0 = 0 +250:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:38/0/physics_layer_0/angular_velocity = 0.0 +250:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:38/0/physics_layer_1/angular_velocity = 0.0 +251:38/0 = 0 +251:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:38/0/physics_layer_0/angular_velocity = 0.0 +251:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:38/0/physics_layer_1/angular_velocity = 0.0 +267:38/0 = 0 +267:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:38/0/physics_layer_0/angular_velocity = 0.0 +267:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:38/0/physics_layer_1/angular_velocity = 0.0 +278:38/0 = 0 +278:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +278:38/0/physics_layer_0/angular_velocity = 0.0 +278:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +278:38/0/physics_layer_1/angular_velocity = 0.0 +282:38/0 = 0 +282:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +282:38/0/physics_layer_0/angular_velocity = 0.0 +282:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +282:38/0/physics_layer_1/angular_velocity = 0.0 +283:38/0 = 0 +283:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +283:38/0/physics_layer_0/angular_velocity = 0.0 +283:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +283:38/0/physics_layer_1/angular_velocity = 0.0 +284:38/0 = 0 +284:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +284:38/0/physics_layer_0/angular_velocity = 0.0 +284:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +284:38/0/physics_layer_1/angular_velocity = 0.0 +96:39/0 = 0 +96:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:39/0/physics_layer_0/angular_velocity = 0.0 +96:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:39/0/physics_layer_1/angular_velocity = 0.0 +97:39/0 = 0 +97:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:39/0/physics_layer_0/angular_velocity = 0.0 +97:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:39/0/physics_layer_1/angular_velocity = 0.0 +98:39/0 = 0 +98:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:39/0/physics_layer_0/angular_velocity = 0.0 +98:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:39/0/physics_layer_1/angular_velocity = 0.0 +99:39/0 = 0 +99:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:39/0/physics_layer_0/angular_velocity = 0.0 +99:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:39/0/physics_layer_1/angular_velocity = 0.0 +100:39/0 = 0 +100:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:39/0/physics_layer_0/angular_velocity = 0.0 +100:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:39/0/physics_layer_1/angular_velocity = 0.0 +101:39/0 = 0 +101:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:39/0/physics_layer_0/angular_velocity = 0.0 +101:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:39/0/physics_layer_1/angular_velocity = 0.0 +102:39/0 = 0 +102:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:39/0/physics_layer_0/angular_velocity = 0.0 +102:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:39/0/physics_layer_1/angular_velocity = 0.0 +103:39/0 = 0 +103:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:39/0/physics_layer_0/angular_velocity = 0.0 +103:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:39/0/physics_layer_1/angular_velocity = 0.0 +104:39/0 = 0 +104:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:39/0/physics_layer_0/angular_velocity = 0.0 +104:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:39/0/physics_layer_1/angular_velocity = 0.0 +105:39/0 = 0 +105:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:39/0/physics_layer_0/angular_velocity = 0.0 +105:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:39/0/physics_layer_1/angular_velocity = 0.0 +106:39/0 = 0 +106:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:39/0/physics_layer_0/angular_velocity = 0.0 +106:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:39/0/physics_layer_1/angular_velocity = 0.0 +107:39/0 = 0 +107:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:39/0/physics_layer_0/angular_velocity = 0.0 +107:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:39/0/physics_layer_1/angular_velocity = 0.0 +108:39/0 = 0 +108:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:39/0/physics_layer_0/angular_velocity = 0.0 +108:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:39/0/physics_layer_1/angular_velocity = 0.0 +109:39/0 = 0 +109:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:39/0/physics_layer_0/angular_velocity = 0.0 +109:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:39/0/physics_layer_1/angular_velocity = 0.0 +110:39/0 = 0 +110:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:39/0/physics_layer_0/angular_velocity = 0.0 +110:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:39/0/physics_layer_1/angular_velocity = 0.0 +145:39/0 = 0 +145:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:39/0/physics_layer_0/angular_velocity = 0.0 +145:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:39/0/physics_layer_1/angular_velocity = 0.0 +146:39/0 = 0 +146:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:39/0/physics_layer_0/angular_velocity = 0.0 +146:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:39/0/physics_layer_1/angular_velocity = 0.0 +150:39/0 = 0 +150:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:39/0/physics_layer_0/angular_velocity = 0.0 +150:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:39/0/physics_layer_1/angular_velocity = 0.0 +151:39/0 = 0 +151:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:39/0/physics_layer_0/angular_velocity = 0.0 +151:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:39/0/physics_layer_1/angular_velocity = 0.0 +152:39/0 = 0 +152:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:39/0/physics_layer_0/angular_velocity = 0.0 +152:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:39/0/physics_layer_1/angular_velocity = 0.0 +156:39/0 = 0 +156:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:39/0/physics_layer_0/angular_velocity = 0.0 +156:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:39/0/physics_layer_1/angular_velocity = 0.0 +157:39/0 = 0 +157:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:39/0/physics_layer_0/angular_velocity = 0.0 +157:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:39/0/physics_layer_1/angular_velocity = 0.0 +159:39/0 = 0 +159:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:39/0/physics_layer_0/angular_velocity = 0.0 +159:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:39/0/physics_layer_1/angular_velocity = 0.0 +160:39/0 = 0 +160:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:39/0/physics_layer_0/angular_velocity = 0.0 +160:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:39/0/physics_layer_1/angular_velocity = 0.0 +161:39/0 = 0 +161:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:39/0/physics_layer_0/angular_velocity = 0.0 +161:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:39/0/physics_layer_1/angular_velocity = 0.0 +162:39/0 = 0 +162:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:39/0/physics_layer_0/angular_velocity = 0.0 +162:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:39/0/physics_layer_1/angular_velocity = 0.0 +163:39/0 = 0 +163:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:39/0/physics_layer_0/angular_velocity = 0.0 +163:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:39/0/physics_layer_1/angular_velocity = 0.0 +165:39/0 = 0 +165:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:39/0/physics_layer_0/angular_velocity = 0.0 +165:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:39/0/physics_layer_1/angular_velocity = 0.0 +166:39/0 = 0 +166:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:39/0/physics_layer_0/angular_velocity = 0.0 +166:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:39/0/physics_layer_1/angular_velocity = 0.0 +167:39/0 = 0 +167:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:39/0/physics_layer_0/angular_velocity = 0.0 +167:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:39/0/physics_layer_1/angular_velocity = 0.0 +168:39/0 = 0 +168:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:39/0/physics_layer_0/angular_velocity = 0.0 +168:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:39/0/physics_layer_1/angular_velocity = 0.0 +169:39/0 = 0 +169:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:39/0/physics_layer_0/angular_velocity = 0.0 +169:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:39/0/physics_layer_1/angular_velocity = 0.0 +170:39/0 = 0 +170:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:39/0/physics_layer_0/angular_velocity = 0.0 +170:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:39/0/physics_layer_1/angular_velocity = 0.0 +171:39/0 = 0 +171:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:39/0/physics_layer_0/angular_velocity = 0.0 +171:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:39/0/physics_layer_1/angular_velocity = 0.0 +172:39/0 = 0 +172:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:39/0/physics_layer_0/angular_velocity = 0.0 +172:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:39/0/physics_layer_1/angular_velocity = 0.0 +173:39/0 = 0 +173:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:39/0/physics_layer_0/angular_velocity = 0.0 +173:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:39/0/physics_layer_1/angular_velocity = 0.0 +174:39/0 = 0 +174:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:39/0/physics_layer_0/angular_velocity = 0.0 +174:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:39/0/physics_layer_1/angular_velocity = 0.0 +175:39/0 = 0 +175:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:39/0/physics_layer_0/angular_velocity = 0.0 +175:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:39/0/physics_layer_1/angular_velocity = 0.0 +176:39/0 = 0 +176:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:39/0/physics_layer_0/angular_velocity = 0.0 +176:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:39/0/physics_layer_1/angular_velocity = 0.0 +177:39/0 = 0 +177:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:39/0/physics_layer_0/angular_velocity = 0.0 +177:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:39/0/physics_layer_1/angular_velocity = 0.0 +178:39/0 = 0 +178:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:39/0/physics_layer_0/angular_velocity = 0.0 +178:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:39/0/physics_layer_1/angular_velocity = 0.0 +179:39/0 = 0 +179:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:39/0/physics_layer_0/angular_velocity = 0.0 +179:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:39/0/physics_layer_1/angular_velocity = 0.0 +183:39/0 = 0 +183:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:39/0/physics_layer_0/angular_velocity = 0.0 +183:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:39/0/physics_layer_1/angular_velocity = 0.0 +184:39/0 = 0 +184:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:39/0/physics_layer_0/angular_velocity = 0.0 +184:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:39/0/physics_layer_1/angular_velocity = 0.0 +185:39/0 = 0 +185:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:39/0/physics_layer_0/angular_velocity = 0.0 +185:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:39/0/physics_layer_1/angular_velocity = 0.0 +186:39/0 = 0 +186:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:39/0/physics_layer_0/angular_velocity = 0.0 +186:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:39/0/physics_layer_1/angular_velocity = 0.0 +187:39/0 = 0 +187:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:39/0/physics_layer_0/angular_velocity = 0.0 +187:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:39/0/physics_layer_1/angular_velocity = 0.0 +188:39/0 = 0 +188:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:39/0/physics_layer_0/angular_velocity = 0.0 +188:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:39/0/physics_layer_1/angular_velocity = 0.0 +189:39/0 = 0 +189:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:39/0/physics_layer_0/angular_velocity = 0.0 +189:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:39/0/physics_layer_1/angular_velocity = 0.0 +190:39/0 = 0 +190:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:39/0/physics_layer_0/angular_velocity = 0.0 +190:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:39/0/physics_layer_1/angular_velocity = 0.0 +191:39/0 = 0 +191:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:39/0/physics_layer_0/angular_velocity = 0.0 +191:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:39/0/physics_layer_1/angular_velocity = 0.0 +218:39/0 = 0 +218:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:39/0/physics_layer_0/angular_velocity = 0.0 +218:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:39/0/physics_layer_1/angular_velocity = 0.0 +219:39/0 = 0 +219:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:39/0/physics_layer_0/angular_velocity = 0.0 +219:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:39/0/physics_layer_1/angular_velocity = 0.0 +224:39/0 = 0 +224:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:39/0/physics_layer_0/angular_velocity = 0.0 +224:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:39/0/physics_layer_1/angular_velocity = 0.0 +225:39/0 = 0 +225:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:39/0/physics_layer_0/angular_velocity = 0.0 +225:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:39/0/physics_layer_1/angular_velocity = 0.0 +246:39/0 = 0 +246:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:39/0/physics_layer_0/angular_velocity = 0.0 +246:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:39/0/physics_layer_1/angular_velocity = 0.0 +247:39/0 = 0 +247:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:39/0/physics_layer_0/angular_velocity = 0.0 +247:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:39/0/physics_layer_1/angular_velocity = 0.0 +248:39/0 = 0 +248:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:39/0/physics_layer_0/angular_velocity = 0.0 +248:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:39/0/physics_layer_1/angular_velocity = 0.0 +249:39/0 = 0 +249:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:39/0/physics_layer_0/angular_velocity = 0.0 +249:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:39/0/physics_layer_1/angular_velocity = 0.0 +250:39/0 = 0 +250:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:39/0/physics_layer_0/angular_velocity = 0.0 +250:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:39/0/physics_layer_1/angular_velocity = 0.0 +251:39/0 = 0 +251:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:39/0/physics_layer_0/angular_velocity = 0.0 +251:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:39/0/physics_layer_1/angular_velocity = 0.0 +267:39/0 = 0 +267:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:39/0/physics_layer_0/angular_velocity = 0.0 +267:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:39/0/physics_layer_1/angular_velocity = 0.0 +278:39/0 = 0 +278:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +278:39/0/physics_layer_0/angular_velocity = 0.0 +278:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +278:39/0/physics_layer_1/angular_velocity = 0.0 +96:40/0 = 0 +96:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:40/0/physics_layer_0/angular_velocity = 0.0 +96:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:40/0/physics_layer_1/angular_velocity = 0.0 +97:40/0 = 0 +97:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:40/0/physics_layer_0/angular_velocity = 0.0 +97:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:40/0/physics_layer_1/angular_velocity = 0.0 +98:40/0 = 0 +98:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:40/0/physics_layer_0/angular_velocity = 0.0 +98:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:40/0/physics_layer_1/angular_velocity = 0.0 +99:40/0 = 0 +99:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:40/0/physics_layer_0/angular_velocity = 0.0 +99:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:40/0/physics_layer_1/angular_velocity = 0.0 +100:40/0 = 0 +100:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:40/0/physics_layer_0/angular_velocity = 0.0 +100:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:40/0/physics_layer_1/angular_velocity = 0.0 +101:40/0 = 0 +101:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:40/0/physics_layer_0/angular_velocity = 0.0 +101:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:40/0/physics_layer_1/angular_velocity = 0.0 +102:40/0 = 0 +102:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:40/0/physics_layer_0/angular_velocity = 0.0 +102:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:40/0/physics_layer_1/angular_velocity = 0.0 +103:40/0 = 0 +103:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:40/0/physics_layer_0/angular_velocity = 0.0 +103:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:40/0/physics_layer_1/angular_velocity = 0.0 +104:40/0 = 0 +104:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:40/0/physics_layer_0/angular_velocity = 0.0 +104:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:40/0/physics_layer_1/angular_velocity = 0.0 +105:40/0 = 0 +105:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:40/0/physics_layer_0/angular_velocity = 0.0 +105:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:40/0/physics_layer_1/angular_velocity = 0.0 +106:40/0 = 0 +106:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:40/0/physics_layer_0/angular_velocity = 0.0 +106:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:40/0/physics_layer_1/angular_velocity = 0.0 +107:40/0 = 0 +107:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:40/0/physics_layer_0/angular_velocity = 0.0 +107:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:40/0/physics_layer_1/angular_velocity = 0.0 +108:40/0 = 0 +108:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:40/0/physics_layer_0/angular_velocity = 0.0 +108:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:40/0/physics_layer_1/angular_velocity = 0.0 +109:40/0 = 0 +109:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:40/0/physics_layer_0/angular_velocity = 0.0 +109:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:40/0/physics_layer_1/angular_velocity = 0.0 +110:40/0 = 0 +110:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:40/0/physics_layer_0/angular_velocity = 0.0 +110:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:40/0/physics_layer_1/angular_velocity = 0.0 +145:40/0 = 0 +145:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:40/0/physics_layer_0/angular_velocity = 0.0 +145:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:40/0/physics_layer_1/angular_velocity = 0.0 +146:40/0 = 0 +146:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:40/0/physics_layer_0/angular_velocity = 0.0 +146:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:40/0/physics_layer_1/angular_velocity = 0.0 +150:40/0 = 0 +150:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:40/0/physics_layer_0/angular_velocity = 0.0 +150:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:40/0/physics_layer_1/angular_velocity = 0.0 +151:40/0 = 0 +151:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:40/0/physics_layer_0/angular_velocity = 0.0 +151:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:40/0/physics_layer_1/angular_velocity = 0.0 +152:40/0 = 0 +152:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:40/0/physics_layer_0/angular_velocity = 0.0 +152:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:40/0/physics_layer_1/angular_velocity = 0.0 +156:40/0 = 0 +156:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:40/0/physics_layer_0/angular_velocity = 0.0 +156:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:40/0/physics_layer_1/angular_velocity = 0.0 +157:40/0 = 0 +157:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:40/0/physics_layer_0/angular_velocity = 0.0 +157:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:40/0/physics_layer_1/angular_velocity = 0.0 +159:40/0 = 0 +159:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:40/0/physics_layer_0/angular_velocity = 0.0 +159:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:40/0/physics_layer_1/angular_velocity = 0.0 +160:40/0 = 0 +160:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:40/0/physics_layer_0/angular_velocity = 0.0 +160:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:40/0/physics_layer_1/angular_velocity = 0.0 +161:40/0 = 0 +161:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:40/0/physics_layer_0/angular_velocity = 0.0 +161:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:40/0/physics_layer_1/angular_velocity = 0.0 +162:40/0 = 0 +162:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:40/0/physics_layer_0/angular_velocity = 0.0 +162:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:40/0/physics_layer_1/angular_velocity = 0.0 +163:40/0 = 0 +163:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:40/0/physics_layer_0/angular_velocity = 0.0 +163:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:40/0/physics_layer_1/angular_velocity = 0.0 +165:40/0 = 0 +165:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:40/0/physics_layer_0/angular_velocity = 0.0 +165:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:40/0/physics_layer_1/angular_velocity = 0.0 +166:40/0 = 0 +166:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:40/0/physics_layer_0/angular_velocity = 0.0 +166:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:40/0/physics_layer_1/angular_velocity = 0.0 +167:40/0 = 0 +167:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:40/0/physics_layer_0/angular_velocity = 0.0 +167:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:40/0/physics_layer_1/angular_velocity = 0.0 +168:40/0 = 0 +168:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:40/0/physics_layer_0/angular_velocity = 0.0 +168:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:40/0/physics_layer_1/angular_velocity = 0.0 +169:40/0 = 0 +169:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:40/0/physics_layer_0/angular_velocity = 0.0 +169:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:40/0/physics_layer_1/angular_velocity = 0.0 +170:40/0 = 0 +170:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:40/0/physics_layer_0/angular_velocity = 0.0 +170:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:40/0/physics_layer_1/angular_velocity = 0.0 +171:40/0 = 0 +171:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:40/0/physics_layer_0/angular_velocity = 0.0 +171:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:40/0/physics_layer_1/angular_velocity = 0.0 +172:40/0 = 0 +172:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:40/0/physics_layer_0/angular_velocity = 0.0 +172:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:40/0/physics_layer_1/angular_velocity = 0.0 +173:40/0 = 0 +173:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:40/0/physics_layer_0/angular_velocity = 0.0 +173:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:40/0/physics_layer_1/angular_velocity = 0.0 +174:40/0 = 0 +174:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:40/0/physics_layer_0/angular_velocity = 0.0 +174:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:40/0/physics_layer_1/angular_velocity = 0.0 +175:40/0 = 0 +175:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:40/0/physics_layer_0/angular_velocity = 0.0 +175:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:40/0/physics_layer_1/angular_velocity = 0.0 +176:40/0 = 0 +176:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:40/0/physics_layer_0/angular_velocity = 0.0 +176:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:40/0/physics_layer_1/angular_velocity = 0.0 +177:40/0 = 0 +177:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:40/0/physics_layer_0/angular_velocity = 0.0 +177:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:40/0/physics_layer_1/angular_velocity = 0.0 +178:40/0 = 0 +178:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:40/0/physics_layer_0/angular_velocity = 0.0 +178:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:40/0/physics_layer_1/angular_velocity = 0.0 +179:40/0 = 0 +179:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:40/0/physics_layer_0/angular_velocity = 0.0 +179:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:40/0/physics_layer_1/angular_velocity = 0.0 +183:40/0 = 0 +183:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:40/0/physics_layer_0/angular_velocity = 0.0 +183:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:40/0/physics_layer_1/angular_velocity = 0.0 +184:40/0 = 0 +184:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:40/0/physics_layer_0/angular_velocity = 0.0 +184:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:40/0/physics_layer_1/angular_velocity = 0.0 +185:40/0 = 0 +185:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:40/0/physics_layer_0/angular_velocity = 0.0 +185:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:40/0/physics_layer_1/angular_velocity = 0.0 +186:40/0 = 0 +186:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:40/0/physics_layer_0/angular_velocity = 0.0 +186:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:40/0/physics_layer_1/angular_velocity = 0.0 +187:40/0 = 0 +187:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:40/0/physics_layer_0/angular_velocity = 0.0 +187:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:40/0/physics_layer_1/angular_velocity = 0.0 +188:40/0 = 0 +188:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:40/0/physics_layer_0/angular_velocity = 0.0 +188:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:40/0/physics_layer_1/angular_velocity = 0.0 +189:40/0 = 0 +189:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:40/0/physics_layer_0/angular_velocity = 0.0 +189:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:40/0/physics_layer_1/angular_velocity = 0.0 +190:40/0 = 0 +190:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:40/0/physics_layer_0/angular_velocity = 0.0 +190:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:40/0/physics_layer_1/angular_velocity = 0.0 +191:40/0 = 0 +191:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:40/0/physics_layer_0/angular_velocity = 0.0 +191:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:40/0/physics_layer_1/angular_velocity = 0.0 +218:40/0 = 0 +218:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:40/0/physics_layer_0/angular_velocity = 0.0 +218:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:40/0/physics_layer_1/angular_velocity = 0.0 +219:40/0 = 0 +219:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:40/0/physics_layer_0/angular_velocity = 0.0 +219:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:40/0/physics_layer_1/angular_velocity = 0.0 +224:40/0 = 0 +224:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:40/0/physics_layer_0/angular_velocity = 0.0 +224:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:40/0/physics_layer_1/angular_velocity = 0.0 +225:40/0 = 0 +225:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:40/0/physics_layer_0/angular_velocity = 0.0 +225:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:40/0/physics_layer_1/angular_velocity = 0.0 +246:40/0 = 0 +246:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:40/0/physics_layer_0/angular_velocity = 0.0 +246:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:40/0/physics_layer_1/angular_velocity = 0.0 +247:40/0 = 0 +247:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:40/0/physics_layer_0/angular_velocity = 0.0 +247:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:40/0/physics_layer_1/angular_velocity = 0.0 +248:40/0 = 0 +248:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:40/0/physics_layer_0/angular_velocity = 0.0 +248:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:40/0/physics_layer_1/angular_velocity = 0.0 +249:40/0 = 0 +249:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:40/0/physics_layer_0/angular_velocity = 0.0 +249:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:40/0/physics_layer_1/angular_velocity = 0.0 +250:40/0 = 0 +250:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:40/0/physics_layer_0/angular_velocity = 0.0 +250:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:40/0/physics_layer_1/angular_velocity = 0.0 +251:40/0 = 0 +251:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:40/0/physics_layer_0/angular_velocity = 0.0 +251:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:40/0/physics_layer_1/angular_velocity = 0.0 +267:40/0 = 0 +267:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:40/0/physics_layer_0/angular_velocity = 0.0 +267:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:40/0/physics_layer_1/angular_velocity = 0.0 +268:40/0 = 0 +268:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +268:40/0/physics_layer_0/angular_velocity = 0.0 +268:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +268:40/0/physics_layer_1/angular_velocity = 0.0 +269:40/0 = 0 +269:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +269:40/0/physics_layer_0/angular_velocity = 0.0 +269:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +269:40/0/physics_layer_1/angular_velocity = 0.0 +276:40/0 = 0 +276:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +276:40/0/physics_layer_0/angular_velocity = 0.0 +276:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +276:40/0/physics_layer_1/angular_velocity = 0.0 +277:40/0 = 0 +277:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +277:40/0/physics_layer_0/angular_velocity = 0.0 +277:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +277:40/0/physics_layer_1/angular_velocity = 0.0 +278:40/0 = 0 +278:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +278:40/0/physics_layer_0/angular_velocity = 0.0 +278:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +278:40/0/physics_layer_1/angular_velocity = 0.0 +96:41/0 = 0 +96:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:41/0/physics_layer_0/angular_velocity = 0.0 +96:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:41/0/physics_layer_1/angular_velocity = 0.0 +97:41/0 = 0 +97:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:41/0/physics_layer_0/angular_velocity = 0.0 +97:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:41/0/physics_layer_1/angular_velocity = 0.0 +98:41/0 = 0 +98:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:41/0/physics_layer_0/angular_velocity = 0.0 +98:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:41/0/physics_layer_1/angular_velocity = 0.0 +99:41/0 = 0 +99:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:41/0/physics_layer_0/angular_velocity = 0.0 +99:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:41/0/physics_layer_1/angular_velocity = 0.0 +100:41/0 = 0 +100:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:41/0/physics_layer_0/angular_velocity = 0.0 +100:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:41/0/physics_layer_1/angular_velocity = 0.0 +101:41/0 = 0 +101:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:41/0/physics_layer_0/angular_velocity = 0.0 +101:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:41/0/physics_layer_1/angular_velocity = 0.0 +102:41/0 = 0 +102:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:41/0/physics_layer_0/angular_velocity = 0.0 +102:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:41/0/physics_layer_1/angular_velocity = 0.0 +103:41/0 = 0 +103:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:41/0/physics_layer_0/angular_velocity = 0.0 +103:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:41/0/physics_layer_1/angular_velocity = 0.0 +104:41/0 = 0 +104:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:41/0/physics_layer_0/angular_velocity = 0.0 +104:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:41/0/physics_layer_1/angular_velocity = 0.0 +105:41/0 = 0 +105:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:41/0/physics_layer_0/angular_velocity = 0.0 +105:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:41/0/physics_layer_1/angular_velocity = 0.0 +106:41/0 = 0 +106:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:41/0/physics_layer_0/angular_velocity = 0.0 +106:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:41/0/physics_layer_1/angular_velocity = 0.0 +107:41/0 = 0 +107:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:41/0/physics_layer_0/angular_velocity = 0.0 +107:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:41/0/physics_layer_1/angular_velocity = 0.0 +108:41/0 = 0 +108:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:41/0/physics_layer_0/angular_velocity = 0.0 +108:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +108:41/0/physics_layer_1/angular_velocity = 0.0 +109:41/0 = 0 +109:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:41/0/physics_layer_0/angular_velocity = 0.0 +109:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +109:41/0/physics_layer_1/angular_velocity = 0.0 +110:41/0 = 0 +110:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:41/0/physics_layer_0/angular_velocity = 0.0 +110:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +110:41/0/physics_layer_1/angular_velocity = 0.0 +145:41/0 = 0 +145:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:41/0/physics_layer_0/angular_velocity = 0.0 +145:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:41/0/physics_layer_1/angular_velocity = 0.0 +146:41/0 = 0 +146:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:41/0/physics_layer_0/angular_velocity = 0.0 +146:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:41/0/physics_layer_1/angular_velocity = 0.0 +150:41/0 = 0 +150:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:41/0/physics_layer_0/angular_velocity = 0.0 +150:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:41/0/physics_layer_1/angular_velocity = 0.0 +151:41/0 = 0 +151:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:41/0/physics_layer_0/angular_velocity = 0.0 +151:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:41/0/physics_layer_1/angular_velocity = 0.0 +152:41/0 = 0 +152:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:41/0/physics_layer_0/angular_velocity = 0.0 +152:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:41/0/physics_layer_1/angular_velocity = 0.0 +156:41/0 = 0 +156:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:41/0/physics_layer_0/angular_velocity = 0.0 +156:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:41/0/physics_layer_1/angular_velocity = 0.0 +157:41/0 = 0 +157:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:41/0/physics_layer_0/angular_velocity = 0.0 +157:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:41/0/physics_layer_1/angular_velocity = 0.0 +159:41/0 = 0 +159:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:41/0/physics_layer_0/angular_velocity = 0.0 +159:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:41/0/physics_layer_1/angular_velocity = 0.0 +160:41/0 = 0 +160:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:41/0/physics_layer_0/angular_velocity = 0.0 +160:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:41/0/physics_layer_1/angular_velocity = 0.0 +161:41/0 = 0 +161:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:41/0/physics_layer_0/angular_velocity = 0.0 +161:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:41/0/physics_layer_1/angular_velocity = 0.0 +162:41/0 = 0 +162:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:41/0/physics_layer_0/angular_velocity = 0.0 +162:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +162:41/0/physics_layer_1/angular_velocity = 0.0 +163:41/0 = 0 +163:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:41/0/physics_layer_0/angular_velocity = 0.0 +163:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +163:41/0/physics_layer_1/angular_velocity = 0.0 +165:41/0 = 0 +165:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:41/0/physics_layer_0/angular_velocity = 0.0 +165:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:41/0/physics_layer_1/angular_velocity = 0.0 +166:41/0 = 0 +166:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:41/0/physics_layer_0/angular_velocity = 0.0 +166:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:41/0/physics_layer_1/angular_velocity = 0.0 +167:41/0 = 0 +167:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:41/0/physics_layer_0/angular_velocity = 0.0 +167:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:41/0/physics_layer_1/angular_velocity = 0.0 +168:41/0 = 0 +168:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:41/0/physics_layer_0/angular_velocity = 0.0 +168:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:41/0/physics_layer_1/angular_velocity = 0.0 +169:41/0 = 0 +169:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:41/0/physics_layer_0/angular_velocity = 0.0 +169:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:41/0/physics_layer_1/angular_velocity = 0.0 +170:41/0 = 0 +170:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:41/0/physics_layer_0/angular_velocity = 0.0 +170:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:41/0/physics_layer_1/angular_velocity = 0.0 +171:41/0 = 0 +171:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:41/0/physics_layer_0/angular_velocity = 0.0 +171:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:41/0/physics_layer_1/angular_velocity = 0.0 +172:41/0 = 0 +172:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:41/0/physics_layer_0/angular_velocity = 0.0 +172:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:41/0/physics_layer_1/angular_velocity = 0.0 +173:41/0 = 0 +173:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:41/0/physics_layer_0/angular_velocity = 0.0 +173:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:41/0/physics_layer_1/angular_velocity = 0.0 +174:41/0 = 0 +174:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:41/0/physics_layer_0/angular_velocity = 0.0 +174:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:41/0/physics_layer_1/angular_velocity = 0.0 +175:41/0 = 0 +175:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:41/0/physics_layer_0/angular_velocity = 0.0 +175:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:41/0/physics_layer_1/angular_velocity = 0.0 +176:41/0 = 0 +176:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:41/0/physics_layer_0/angular_velocity = 0.0 +176:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:41/0/physics_layer_1/angular_velocity = 0.0 +177:41/0 = 0 +177:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:41/0/physics_layer_0/angular_velocity = 0.0 +177:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:41/0/physics_layer_1/angular_velocity = 0.0 +178:41/0 = 0 +178:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:41/0/physics_layer_0/angular_velocity = 0.0 +178:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:41/0/physics_layer_1/angular_velocity = 0.0 +179:41/0 = 0 +179:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:41/0/physics_layer_0/angular_velocity = 0.0 +179:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:41/0/physics_layer_1/angular_velocity = 0.0 +183:41/0 = 0 +183:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:41/0/physics_layer_0/angular_velocity = 0.0 +183:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:41/0/physics_layer_1/angular_velocity = 0.0 +184:41/0 = 0 +184:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:41/0/physics_layer_0/angular_velocity = 0.0 +184:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:41/0/physics_layer_1/angular_velocity = 0.0 +185:41/0 = 0 +185:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:41/0/physics_layer_0/angular_velocity = 0.0 +185:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:41/0/physics_layer_1/angular_velocity = 0.0 +186:41/0 = 0 +186:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:41/0/physics_layer_0/angular_velocity = 0.0 +186:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:41/0/physics_layer_1/angular_velocity = 0.0 +187:41/0 = 0 +187:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:41/0/physics_layer_0/angular_velocity = 0.0 +187:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:41/0/physics_layer_1/angular_velocity = 0.0 +188:41/0 = 0 +188:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:41/0/physics_layer_0/angular_velocity = 0.0 +188:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:41/0/physics_layer_1/angular_velocity = 0.0 +189:41/0 = 0 +189:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:41/0/physics_layer_0/angular_velocity = 0.0 +189:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:41/0/physics_layer_1/angular_velocity = 0.0 +190:41/0 = 0 +190:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:41/0/physics_layer_0/angular_velocity = 0.0 +190:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:41/0/physics_layer_1/angular_velocity = 0.0 +191:41/0 = 0 +191:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:41/0/physics_layer_0/angular_velocity = 0.0 +191:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:41/0/physics_layer_1/angular_velocity = 0.0 +218:41/0 = 0 +218:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:41/0/physics_layer_0/angular_velocity = 0.0 +218:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:41/0/physics_layer_1/angular_velocity = 0.0 +219:41/0 = 0 +219:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:41/0/physics_layer_0/angular_velocity = 0.0 +219:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:41/0/physics_layer_1/angular_velocity = 0.0 +224:41/0 = 0 +224:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:41/0/physics_layer_0/angular_velocity = 0.0 +224:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:41/0/physics_layer_1/angular_velocity = 0.0 +225:41/0 = 0 +225:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:41/0/physics_layer_0/angular_velocity = 0.0 +225:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:41/0/physics_layer_1/angular_velocity = 0.0 +246:41/0 = 0 +246:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:41/0/physics_layer_0/angular_velocity = 0.0 +246:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:41/0/physics_layer_1/angular_velocity = 0.0 +247:41/0 = 0 +247:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:41/0/physics_layer_0/angular_velocity = 0.0 +247:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:41/0/physics_layer_1/angular_velocity = 0.0 +248:41/0 = 0 +248:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:41/0/physics_layer_0/angular_velocity = 0.0 +248:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:41/0/physics_layer_1/angular_velocity = 0.0 +249:41/0 = 0 +249:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:41/0/physics_layer_0/angular_velocity = 0.0 +249:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:41/0/physics_layer_1/angular_velocity = 0.0 +250:41/0 = 0 +250:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:41/0/physics_layer_0/angular_velocity = 0.0 +250:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:41/0/physics_layer_1/angular_velocity = 0.0 +251:41/0 = 0 +251:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:41/0/physics_layer_0/angular_velocity = 0.0 +251:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:41/0/physics_layer_1/angular_velocity = 0.0 +267:41/0 = 0 +267:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +267:41/0/physics_layer_0/angular_velocity = 0.0 +267:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +267:41/0/physics_layer_1/angular_velocity = 0.0 +268:41/0 = 0 +268:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +268:41/0/physics_layer_0/angular_velocity = 0.0 +268:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +268:41/0/physics_layer_1/angular_velocity = 0.0 +269:41/0 = 0 +269:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +269:41/0/physics_layer_0/angular_velocity = 0.0 +269:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +269:41/0/physics_layer_1/angular_velocity = 0.0 +270:41/0 = 0 +270:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +270:41/0/physics_layer_0/angular_velocity = 0.0 +270:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +270:41/0/physics_layer_1/angular_velocity = 0.0 +275:41/0 = 0 +275:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +275:41/0/physics_layer_0/angular_velocity = 0.0 +275:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +275:41/0/physics_layer_1/angular_velocity = 0.0 +276:41/0 = 0 +276:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +276:41/0/physics_layer_0/angular_velocity = 0.0 +276:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +276:41/0/physics_layer_1/angular_velocity = 0.0 +277:41/0 = 0 +277:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +277:41/0/physics_layer_0/angular_velocity = 0.0 +277:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +277:41/0/physics_layer_1/angular_velocity = 0.0 +278:41/0 = 0 +278:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +278:41/0/physics_layer_0/angular_velocity = 0.0 +278:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +278:41/0/physics_layer_1/angular_velocity = 0.0 +3:42/0 = 0 +3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_0/angular_velocity = 0.0 +3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_1/angular_velocity = 0.0 +4:42/0 = 0 +4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_0/angular_velocity = 0.0 +4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_1/angular_velocity = 0.0 +5:42/0 = 0 +5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_0/angular_velocity = 0.0 +5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_1/angular_velocity = 0.0 +12:42/0 = 0 +12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_0/angular_velocity = 0.0 +12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_1/angular_velocity = 0.0 +13:42/0 = 0 +13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_0/angular_velocity = 0.0 +13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_1/angular_velocity = 0.0 +14:42/0 = 0 +14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_0/angular_velocity = 0.0 +14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_1/angular_velocity = 0.0 +15:42/0 = 0 +15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_0/angular_velocity = 0.0 +15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_1/angular_velocity = 0.0 +16:42/0 = 0 +16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:42/0/physics_layer_0/angular_velocity = 0.0 +16:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:42/0/physics_layer_1/angular_velocity = 0.0 +17:42/0 = 0 +17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_0/angular_velocity = 0.0 +17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_1/angular_velocity = 0.0 +21:42/0 = 0 +21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:42/0/physics_layer_0/angular_velocity = 0.0 +21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:42/0/physics_layer_1/angular_velocity = 0.0 +22:42/0 = 0 +22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_0/angular_velocity = 0.0 +22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_1/angular_velocity = 0.0 +23:42/0 = 0 +23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:42/0/physics_layer_0/angular_velocity = 0.0 +23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:42/0/physics_layer_1/angular_velocity = 0.0 +24:42/0 = 0 +24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:42/0/physics_layer_0/angular_velocity = 0.0 +24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:42/0/physics_layer_1/angular_velocity = 0.0 +25:42/0 = 0 +25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:42/0/physics_layer_0/angular_velocity = 0.0 +25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:42/0/physics_layer_1/angular_velocity = 0.0 +26:42/0 = 0 +26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:42/0/physics_layer_0/angular_velocity = 0.0 +26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:42/0/physics_layer_1/angular_velocity = 0.0 +30:42/0 = 0 +30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_0/angular_velocity = 0.0 +30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_1/angular_velocity = 0.0 +31:42/0 = 0 +31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:42/0/physics_layer_0/angular_velocity = 0.0 +31:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:42/0/physics_layer_1/angular_velocity = 0.0 +32:42/0 = 0 +32:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:42/0/physics_layer_0/angular_velocity = 0.0 +32:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:42/0/physics_layer_1/angular_velocity = 0.0 +33:42/0 = 0 +33:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:42/0/physics_layer_0/angular_velocity = 0.0 +33:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:42/0/physics_layer_1/angular_velocity = 0.0 +34:42/0 = 0 +34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:42/0/physics_layer_0/angular_velocity = 0.0 +34:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:42/0/physics_layer_1/angular_velocity = 0.0 +35:42/0 = 0 +35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:42/0/physics_layer_0/angular_velocity = 0.0 +35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:42/0/physics_layer_1/angular_velocity = 0.0 +39:42/0 = 0 +39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:42/0/physics_layer_0/angular_velocity = 0.0 +39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:42/0/physics_layer_1/angular_velocity = 0.0 +40:42/0 = 0 +40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:42/0/physics_layer_0/angular_velocity = 0.0 +40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:42/0/physics_layer_1/angular_velocity = 0.0 +41:42/0 = 0 +41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:42/0/physics_layer_0/angular_velocity = 0.0 +41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:42/0/physics_layer_1/angular_velocity = 0.0 +42:42/0 = 0 +42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:42/0/physics_layer_0/angular_velocity = 0.0 +42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:42/0/physics_layer_1/angular_velocity = 0.0 +43:42/0 = 0 +43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:42/0/physics_layer_0/angular_velocity = 0.0 +43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:42/0/physics_layer_1/angular_velocity = 0.0 +44:42/0 = 0 +44:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:42/0/physics_layer_0/angular_velocity = 0.0 +44:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:42/0/physics_layer_1/angular_velocity = 0.0 +45:42/0 = 0 +45:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:42/0/physics_layer_0/angular_velocity = 0.0 +45:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:42/0/physics_layer_1/angular_velocity = 0.0 +46:42/0 = 0 +46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:42/0/physics_layer_0/angular_velocity = 0.0 +46:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:42/0/physics_layer_1/angular_velocity = 0.0 +47:42/0 = 0 +47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:42/0/physics_layer_0/angular_velocity = 0.0 +47:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:42/0/physics_layer_1/angular_velocity = 0.0 +51:42/0 = 0 +51:42/0/terrain_set = 1 +51:42/0/terrain = 0 +51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:42/0/physics_layer_0/angular_velocity = 0.0 +51:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:42/0/physics_layer_1/angular_velocity = 0.0 +51:42/0/terrains_peering_bit/right_side = 0 +51:42/0/terrains_peering_bit/bottom_side = 0 +51:42/0/terrains_peering_bit/left_side = 0 +51:42/0/terrains_peering_bit/top_side = 0 +52:42/0 = 0 +52:42/0/terrain_set = 1 +52:42/0/terrain = 0 +52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:42/0/physics_layer_0/angular_velocity = 0.0 +52:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:42/0/physics_layer_1/angular_velocity = 0.0 +52:42/0/terrains_peering_bit/right_side = 0 +52:42/0/terrains_peering_bit/bottom_side = 0 +52:42/0/terrains_peering_bit/left_side = 0 +52:42/0/terrains_peering_bit/top_side = 0 +53:42/0 = 0 +53:42/0/terrain_set = 1 +53:42/0/terrain = 0 +53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:42/0/physics_layer_0/angular_velocity = 0.0 +53:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:42/0/physics_layer_1/angular_velocity = 0.0 +53:42/0/terrains_peering_bit/right_side = 0 +53:42/0/terrains_peering_bit/bottom_side = 0 +53:42/0/terrains_peering_bit/left_side = 0 +53:42/0/terrains_peering_bit/top_side = 0 +60:42/0 = 0 +60:42/0/terrain_set = 1 +60:42/0/terrain = 0 +60:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:42/0/physics_layer_0/angular_velocity = 0.0 +60:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:42/0/physics_layer_1/angular_velocity = 0.0 +60:42/0/terrains_peering_bit/right_side = 0 +60:42/0/terrains_peering_bit/bottom_side = 0 +60:42/0/terrains_peering_bit/left_side = 0 +60:42/0/terrains_peering_bit/top_side = 0 +61:42/0 = 0 +61:42/0/terrain_set = 1 +61:42/0/terrain = 0 +61:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:42/0/physics_layer_0/angular_velocity = 0.0 +61:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:42/0/physics_layer_1/angular_velocity = 0.0 +61:42/0/terrains_peering_bit/right_side = 0 +61:42/0/terrains_peering_bit/bottom_side = 0 +61:42/0/terrains_peering_bit/left_side = 0 +61:42/0/terrains_peering_bit/top_side = 0 +62:42/0 = 0 +62:42/0/terrain_set = 1 +62:42/0/terrain = 0 +62:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:42/0/physics_layer_0/angular_velocity = 0.0 +62:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:42/0/physics_layer_1/angular_velocity = 0.0 +62:42/0/terrains_peering_bit/right_side = 0 +62:42/0/terrains_peering_bit/bottom_side = 0 +62:42/0/terrains_peering_bit/left_side = 0 +62:42/0/terrains_peering_bit/top_side = 0 +63:42/0 = 0 +63:42/0/terrain_set = 1 +63:42/0/terrain = 0 +63:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:42/0/physics_layer_0/angular_velocity = 0.0 +63:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:42/0/physics_layer_1/angular_velocity = 0.0 +63:42/0/terrains_peering_bit/right_side = 0 +63:42/0/terrains_peering_bit/bottom_side = 0 +63:42/0/terrains_peering_bit/left_side = 0 +63:42/0/terrains_peering_bit/top_side = 0 +64:42/0 = 0 +64:42/0/terrain_set = 1 +64:42/0/terrain = 0 +64:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:42/0/physics_layer_0/angular_velocity = 0.0 +64:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:42/0/physics_layer_1/angular_velocity = 0.0 +64:42/0/terrains_peering_bit/right_side = 0 +64:42/0/terrains_peering_bit/bottom_side = 0 +64:42/0/terrains_peering_bit/left_side = 0 +64:42/0/terrains_peering_bit/top_side = 0 +65:42/0 = 0 +65:42/0/terrain_set = 1 +65:42/0/terrain = 0 +65:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:42/0/physics_layer_0/angular_velocity = 0.0 +65:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:42/0/physics_layer_1/angular_velocity = 0.0 +65:42/0/terrains_peering_bit/right_side = 0 +65:42/0/terrains_peering_bit/bottom_side = 0 +65:42/0/terrains_peering_bit/left_side = 0 +65:42/0/terrains_peering_bit/top_side = 0 +69:42/0 = 0 +69:42/0/terrain_set = 1 +69:42/0/terrain = 0 +69:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:42/0/physics_layer_0/angular_velocity = 0.0 +69:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:42/0/physics_layer_1/angular_velocity = 0.0 +69:42/0/terrains_peering_bit/right_side = 0 +69:42/0/terrains_peering_bit/bottom_side = 0 +69:42/0/terrains_peering_bit/left_side = 0 +69:42/0/terrains_peering_bit/top_side = 0 +70:42/0 = 0 +70:42/0/terrain_set = 1 +70:42/0/terrain = 0 +70:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:42/0/physics_layer_0/angular_velocity = 0.0 +70:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:42/0/physics_layer_1/angular_velocity = 0.0 +70:42/0/terrains_peering_bit/right_side = 0 +70:42/0/terrains_peering_bit/bottom_side = 0 +70:42/0/terrains_peering_bit/left_side = 0 +70:42/0/terrains_peering_bit/top_side = 0 +71:42/0 = 0 +71:42/0/terrain_set = 1 +71:42/0/terrain = 0 +71:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:42/0/physics_layer_0/angular_velocity = 0.0 +71:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:42/0/physics_layer_1/angular_velocity = 0.0 +71:42/0/terrains_peering_bit/right_side = 0 +71:42/0/terrains_peering_bit/bottom_side = 0 +71:42/0/terrains_peering_bit/left_side = 0 +71:42/0/terrains_peering_bit/top_side = 0 +72:42/0 = 0 +72:42/0/terrain_set = 1 +72:42/0/terrain = 0 +72:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:42/0/physics_layer_0/angular_velocity = 0.0 +72:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:42/0/physics_layer_1/angular_velocity = 0.0 +72:42/0/terrains_peering_bit/right_side = 0 +72:42/0/terrains_peering_bit/bottom_side = 0 +72:42/0/terrains_peering_bit/left_side = 0 +72:42/0/terrains_peering_bit/top_side = 0 +73:42/0 = 0 +73:42/0/terrain_set = 1 +73:42/0/terrain = 0 +73:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:42/0/physics_layer_0/angular_velocity = 0.0 +73:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:42/0/physics_layer_1/angular_velocity = 0.0 +73:42/0/terrains_peering_bit/right_side = 0 +73:42/0/terrains_peering_bit/bottom_side = 0 +73:42/0/terrains_peering_bit/left_side = 0 +73:42/0/terrains_peering_bit/top_side = 0 +74:42/0 = 0 +74:42/0/terrain_set = 1 +74:42/0/terrain = 0 +74:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:42/0/physics_layer_0/angular_velocity = 0.0 +74:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:42/0/physics_layer_1/angular_velocity = 0.0 +74:42/0/terrains_peering_bit/right_side = 0 +74:42/0/terrains_peering_bit/bottom_side = 0 +74:42/0/terrains_peering_bit/left_side = 0 +74:42/0/terrains_peering_bit/top_side = 0 +78:42/0 = 0 +78:42/0/terrain_set = 1 +78:42/0/terrain = 0 +78:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:42/0/physics_layer_0/angular_velocity = 0.0 +78:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:42/0/physics_layer_1/angular_velocity = 0.0 +78:42/0/terrains_peering_bit/right_side = 0 +78:42/0/terrains_peering_bit/bottom_side = 0 +78:42/0/terrains_peering_bit/left_side = 0 +78:42/0/terrains_peering_bit/top_side = 0 +79:42/0 = 0 +79:42/0/terrain_set = 1 +79:42/0/terrain = 0 +79:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:42/0/physics_layer_0/angular_velocity = 0.0 +79:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:42/0/physics_layer_1/angular_velocity = 0.0 +79:42/0/terrains_peering_bit/right_side = 0 +79:42/0/terrains_peering_bit/bottom_side = 0 +79:42/0/terrains_peering_bit/left_side = 0 +79:42/0/terrains_peering_bit/top_side = 0 +80:42/0 = 0 +80:42/0/terrain_set = 1 +80:42/0/terrain = 0 +80:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:42/0/physics_layer_0/angular_velocity = 0.0 +80:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:42/0/physics_layer_1/angular_velocity = 0.0 +80:42/0/terrains_peering_bit/right_side = 0 +80:42/0/terrains_peering_bit/bottom_side = 0 +80:42/0/terrains_peering_bit/left_side = 0 +80:42/0/terrains_peering_bit/top_side = 0 +81:42/0 = 0 +81:42/0/terrain_set = 1 +81:42/0/terrain = 0 +81:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:42/0/physics_layer_0/angular_velocity = 0.0 +81:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:42/0/physics_layer_1/angular_velocity = 0.0 +81:42/0/terrains_peering_bit/right_side = 0 +81:42/0/terrains_peering_bit/bottom_side = 0 +81:42/0/terrains_peering_bit/left_side = 0 +81:42/0/terrains_peering_bit/top_side = 0 +82:42/0 = 0 +82:42/0/terrain_set = 1 +82:42/0/terrain = 0 +82:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:42/0/physics_layer_0/angular_velocity = 0.0 +82:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:42/0/physics_layer_1/angular_velocity = 0.0 +82:42/0/terrains_peering_bit/right_side = 0 +82:42/0/terrains_peering_bit/bottom_side = 0 +82:42/0/terrains_peering_bit/left_side = 0 +82:42/0/terrains_peering_bit/top_side = 0 +83:42/0 = 0 +83:42/0/terrain_set = 1 +83:42/0/terrain = 0 +83:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:42/0/physics_layer_0/angular_velocity = 0.0 +83:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:42/0/physics_layer_1/angular_velocity = 0.0 +83:42/0/terrains_peering_bit/right_side = 0 +83:42/0/terrains_peering_bit/bottom_side = 0 +83:42/0/terrains_peering_bit/left_side = 0 +83:42/0/terrains_peering_bit/top_side = 0 +87:42/0 = 0 +87:42/0/terrain_set = 1 +87:42/0/terrain = 0 +87:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:42/0/physics_layer_0/angular_velocity = 0.0 +87:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:42/0/physics_layer_1/angular_velocity = 0.0 +87:42/0/terrains_peering_bit/right_side = 0 +87:42/0/terrains_peering_bit/bottom_side = 0 +87:42/0/terrains_peering_bit/left_side = 0 +87:42/0/terrains_peering_bit/top_side = 0 +88:42/0 = 0 +88:42/0/terrain_set = 1 +88:42/0/terrain = 0 +88:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:42/0/physics_layer_0/angular_velocity = 0.0 +88:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:42/0/physics_layer_1/angular_velocity = 0.0 +88:42/0/terrains_peering_bit/right_side = 0 +88:42/0/terrains_peering_bit/bottom_side = 0 +88:42/0/terrains_peering_bit/left_side = 0 +88:42/0/terrains_peering_bit/top_side = 0 +89:42/0 = 0 +89:42/0/terrain_set = 1 +89:42/0/terrain = 0 +89:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:42/0/physics_layer_0/angular_velocity = 0.0 +89:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:42/0/physics_layer_1/angular_velocity = 0.0 +89:42/0/terrains_peering_bit/right_side = 0 +89:42/0/terrains_peering_bit/bottom_side = 0 +89:42/0/terrains_peering_bit/left_side = 0 +89:42/0/terrains_peering_bit/top_side = 0 +90:42/0 = 0 +90:42/0/terrain_set = 1 +90:42/0/terrain = 0 +90:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:42/0/physics_layer_0/angular_velocity = 0.0 +90:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:42/0/physics_layer_1/angular_velocity = 0.0 +90:42/0/terrains_peering_bit/right_side = 0 +90:42/0/terrains_peering_bit/bottom_side = 0 +90:42/0/terrains_peering_bit/left_side = 0 +90:42/0/terrains_peering_bit/top_side = 0 +91:42/0 = 0 +91:42/0/terrain_set = 1 +91:42/0/terrain = 0 +91:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:42/0/physics_layer_0/angular_velocity = 0.0 +91:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:42/0/physics_layer_1/angular_velocity = 0.0 +91:42/0/terrains_peering_bit/right_side = 0 +91:42/0/terrains_peering_bit/bottom_side = 0 +91:42/0/terrains_peering_bit/left_side = 0 +91:42/0/terrains_peering_bit/top_side = 0 +92:42/0 = 0 +92:42/0/terrain_set = 1 +92:42/0/terrain = 0 +92:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:42/0/physics_layer_0/angular_velocity = 0.0 +92:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:42/0/physics_layer_1/angular_velocity = 0.0 +92:42/0/terrains_peering_bit/right_side = 0 +92:42/0/terrains_peering_bit/bottom_side = 0 +92:42/0/terrains_peering_bit/left_side = 0 +92:42/0/terrains_peering_bit/top_side = 0 +93:42/0 = 0 +93:42/0/terrain_set = 1 +93:42/0/terrain = 0 +93:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:42/0/physics_layer_0/angular_velocity = 0.0 +93:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:42/0/physics_layer_1/angular_velocity = 0.0 +93:42/0/terrains_peering_bit/right_side = 0 +93:42/0/terrains_peering_bit/bottom_side = 0 +93:42/0/terrains_peering_bit/left_side = 0 +93:42/0/terrains_peering_bit/top_side = 0 +94:42/0 = 0 +94:42/0/terrain_set = 1 +94:42/0/terrain = 0 +94:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:42/0/physics_layer_0/angular_velocity = 0.0 +94:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:42/0/physics_layer_1/angular_velocity = 0.0 +94:42/0/terrains_peering_bit/right_side = 0 +94:42/0/terrains_peering_bit/bottom_side = 0 +94:42/0/terrains_peering_bit/left_side = 0 +94:42/0/terrains_peering_bit/top_side = 0 +95:42/0 = 0 +95:42/0/terrain_set = 1 +95:42/0/terrain = 0 +95:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:42/0/physics_layer_0/angular_velocity = 0.0 +95:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:42/0/physics_layer_1/angular_velocity = 0.0 +95:42/0/terrains_peering_bit/right_side = 0 +95:42/0/terrains_peering_bit/bottom_side = 0 +95:42/0/terrains_peering_bit/left_side = 0 +95:42/0/terrains_peering_bit/top_side = 0 +96:42/0 = 0 +96:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:42/0/physics_layer_0/angular_velocity = 0.0 +96:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:42/0/physics_layer_1/angular_velocity = 0.0 +97:42/0 = 0 +97:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:42/0/physics_layer_0/angular_velocity = 0.0 +97:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:42/0/physics_layer_1/angular_velocity = 0.0 +98:42/0 = 0 +98:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:42/0/physics_layer_0/angular_velocity = 0.0 +98:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:42/0/physics_layer_1/angular_velocity = 0.0 +99:42/0 = 0 +99:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:42/0/physics_layer_0/angular_velocity = 0.0 +99:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:42/0/physics_layer_1/angular_velocity = 0.0 +100:42/0 = 0 +100:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:42/0/physics_layer_0/angular_velocity = 0.0 +100:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:42/0/physics_layer_1/angular_velocity = 0.0 +101:42/0 = 0 +101:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:42/0/physics_layer_0/angular_velocity = 0.0 +101:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:42/0/physics_layer_1/angular_velocity = 0.0 +102:42/0 = 0 +102:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:42/0/physics_layer_0/angular_velocity = 0.0 +102:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:42/0/physics_layer_1/angular_velocity = 0.0 +103:42/0 = 0 +103:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:42/0/physics_layer_0/angular_velocity = 0.0 +103:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:42/0/physics_layer_1/angular_velocity = 0.0 +104:42/0 = 0 +104:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:42/0/physics_layer_0/angular_velocity = 0.0 +104:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:42/0/physics_layer_1/angular_velocity = 0.0 +105:42/0 = 0 +105:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:42/0/physics_layer_0/angular_velocity = 0.0 +105:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:42/0/physics_layer_1/angular_velocity = 0.0 +106:42/0 = 0 +106:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:42/0/physics_layer_0/angular_velocity = 0.0 +106:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:42/0/physics_layer_1/angular_velocity = 0.0 +107:42/0 = 0 +107:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:42/0/physics_layer_0/angular_velocity = 0.0 +107:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:42/0/physics_layer_1/angular_velocity = 0.0 +145:42/0 = 0 +145:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:42/0/physics_layer_0/angular_velocity = 0.0 +145:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:42/0/physics_layer_1/angular_velocity = 0.0 +146:42/0 = 0 +146:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:42/0/physics_layer_0/angular_velocity = 0.0 +146:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:42/0/physics_layer_1/angular_velocity = 0.0 +149:42/0 = 0 +149:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:42/0/physics_layer_0/angular_velocity = 0.0 +149:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:42/0/physics_layer_1/angular_velocity = 0.0 +150:42/0 = 0 +150:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:42/0/physics_layer_0/angular_velocity = 0.0 +150:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:42/0/physics_layer_1/angular_velocity = 0.0 +151:42/0 = 0 +151:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:42/0/physics_layer_0/angular_velocity = 0.0 +151:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:42/0/physics_layer_1/angular_velocity = 0.0 +152:42/0 = 0 +152:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:42/0/physics_layer_0/angular_velocity = 0.0 +152:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:42/0/physics_layer_1/angular_velocity = 0.0 +153:42/0 = 0 +153:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:42/0/physics_layer_0/angular_velocity = 0.0 +153:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:42/0/physics_layer_1/angular_velocity = 0.0 +156:42/0 = 0 +156:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:42/0/physics_layer_0/angular_velocity = 0.0 +156:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:42/0/physics_layer_1/angular_velocity = 0.0 +157:42/0 = 0 +157:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:42/0/physics_layer_0/angular_velocity = 0.0 +157:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:42/0/physics_layer_1/angular_velocity = 0.0 +159:42/0 = 0 +159:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:42/0/physics_layer_0/angular_velocity = 0.0 +159:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:42/0/physics_layer_1/angular_velocity = 0.0 +160:42/0 = 0 +160:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:42/0/physics_layer_0/angular_velocity = 0.0 +160:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:42/0/physics_layer_1/angular_velocity = 0.0 +166:42/0 = 0 +166:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:42/0/physics_layer_0/angular_velocity = 0.0 +166:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:42/0/physics_layer_1/angular_velocity = 0.0 +167:42/0 = 0 +167:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:42/0/physics_layer_0/angular_velocity = 0.0 +167:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:42/0/physics_layer_1/angular_velocity = 0.0 +168:42/0 = 0 +168:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:42/0/physics_layer_0/angular_velocity = 0.0 +168:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:42/0/physics_layer_1/angular_velocity = 0.0 +169:42/0 = 0 +169:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:42/0/physics_layer_0/angular_velocity = 0.0 +169:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:42/0/physics_layer_1/angular_velocity = 0.0 +170:42/0 = 0 +170:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:42/0/physics_layer_0/angular_velocity = 0.0 +170:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:42/0/physics_layer_1/angular_velocity = 0.0 +171:42/0 = 0 +171:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:42/0/physics_layer_0/angular_velocity = 0.0 +171:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:42/0/physics_layer_1/angular_velocity = 0.0 +172:42/0 = 0 +172:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:42/0/physics_layer_0/angular_velocity = 0.0 +172:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:42/0/physics_layer_1/angular_velocity = 0.0 +173:42/0 = 0 +173:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:42/0/physics_layer_0/angular_velocity = 0.0 +173:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:42/0/physics_layer_1/angular_velocity = 0.0 +174:42/0 = 0 +174:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:42/0/physics_layer_0/angular_velocity = 0.0 +174:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:42/0/physics_layer_1/angular_velocity = 0.0 +175:42/0 = 0 +175:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:42/0/physics_layer_0/angular_velocity = 0.0 +175:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:42/0/physics_layer_1/angular_velocity = 0.0 +176:42/0 = 0 +176:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:42/0/physics_layer_0/angular_velocity = 0.0 +176:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:42/0/physics_layer_1/angular_velocity = 0.0 +177:42/0 = 0 +177:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:42/0/physics_layer_0/angular_velocity = 0.0 +177:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:42/0/physics_layer_1/angular_velocity = 0.0 +178:42/0 = 0 +178:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:42/0/physics_layer_0/angular_velocity = 0.0 +178:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:42/0/physics_layer_1/angular_velocity = 0.0 +179:42/0 = 0 +179:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:42/0/physics_layer_0/angular_velocity = 0.0 +179:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:42/0/physics_layer_1/angular_velocity = 0.0 +180:42/0 = 0 +180:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:42/0/physics_layer_0/angular_velocity = 0.0 +180:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:42/0/physics_layer_1/angular_velocity = 0.0 +181:42/0 = 0 +181:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:42/0/physics_layer_0/angular_velocity = 0.0 +181:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:42/0/physics_layer_1/angular_velocity = 0.0 +182:42/0 = 0 +182:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:42/0/physics_layer_0/angular_velocity = 0.0 +182:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:42/0/physics_layer_1/angular_velocity = 0.0 +184:42/0 = 0 +184:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:42/0/physics_layer_0/angular_velocity = 0.0 +184:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:42/0/physics_layer_1/angular_velocity = 0.0 +185:42/0 = 0 +185:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:42/0/physics_layer_0/angular_velocity = 0.0 +185:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:42/0/physics_layer_1/angular_velocity = 0.0 +186:42/0 = 0 +186:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:42/0/physics_layer_0/angular_velocity = 0.0 +186:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:42/0/physics_layer_1/angular_velocity = 0.0 +187:42/0 = 0 +187:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:42/0/physics_layer_0/angular_velocity = 0.0 +187:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:42/0/physics_layer_1/angular_velocity = 0.0 +188:42/0 = 0 +188:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:42/0/physics_layer_0/angular_velocity = 0.0 +188:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:42/0/physics_layer_1/angular_velocity = 0.0 +189:42/0 = 0 +189:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:42/0/physics_layer_0/angular_velocity = 0.0 +189:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:42/0/physics_layer_1/angular_velocity = 0.0 +190:42/0 = 0 +190:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:42/0/physics_layer_0/angular_velocity = 0.0 +190:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:42/0/physics_layer_1/angular_velocity = 0.0 +198:42/0 = 0 +198:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:42/0/physics_layer_0/angular_velocity = 0.0 +198:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:42/0/physics_layer_1/angular_velocity = 0.0 +199:42/0 = 0 +199:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:42/0/physics_layer_0/angular_velocity = 0.0 +199:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:42/0/physics_layer_1/angular_velocity = 0.0 +200:42/0 = 0 +200:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:42/0/physics_layer_0/angular_velocity = 0.0 +200:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:42/0/physics_layer_1/angular_velocity = 0.0 +201:42/0 = 0 +201:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:42/0/physics_layer_0/angular_velocity = 0.0 +201:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:42/0/physics_layer_1/angular_velocity = 0.0 +202:42/0 = 0 +202:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:42/0/physics_layer_0/angular_velocity = 0.0 +202:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:42/0/physics_layer_1/angular_velocity = 0.0 +203:42/0 = 0 +203:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:42/0/physics_layer_0/angular_velocity = 0.0 +203:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:42/0/physics_layer_1/angular_velocity = 0.0 +240:42/0 = 0 +240:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +240:42/0/physics_layer_0/angular_velocity = 0.0 +240:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +240:42/0/physics_layer_1/angular_velocity = 0.0 +241:42/0 = 0 +241:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:42/0/physics_layer_0/angular_velocity = 0.0 +241:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:42/0/physics_layer_1/angular_velocity = 0.0 +242:42/0 = 0 +242:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:42/0/physics_layer_0/angular_velocity = 0.0 +242:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:42/0/physics_layer_1/angular_velocity = 0.0 +243:42/0 = 0 +243:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:42/0/physics_layer_0/angular_velocity = 0.0 +243:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:42/0/physics_layer_1/angular_velocity = 0.0 +244:42/0 = 0 +244:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:42/0/physics_layer_0/angular_velocity = 0.0 +244:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:42/0/physics_layer_1/angular_velocity = 0.0 +253:42/0 = 0 +253:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:42/0/physics_layer_0/angular_velocity = 0.0 +253:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:42/0/physics_layer_1/angular_velocity = 0.0 +254:42/0 = 0 +254:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:42/0/physics_layer_0/angular_velocity = 0.0 +254:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:42/0/physics_layer_1/angular_velocity = 0.0 +255:42/0 = 0 +255:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:42/0/physics_layer_0/angular_velocity = 0.0 +255:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:42/0/physics_layer_1/angular_velocity = 0.0 +256:42/0 = 0 +256:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:42/0/physics_layer_0/angular_velocity = 0.0 +256:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:42/0/physics_layer_1/angular_velocity = 0.0 +257:42/0 = 0 +257:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:42/0/physics_layer_0/angular_velocity = 0.0 +257:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:42/0/physics_layer_1/angular_velocity = 0.0 +258:42/0 = 0 +258:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +258:42/0/physics_layer_0/angular_velocity = 0.0 +258:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +258:42/0/physics_layer_1/angular_velocity = 0.0 +259:42/0 = 0 +259:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:42/0/physics_layer_0/angular_velocity = 0.0 +259:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:42/0/physics_layer_1/angular_velocity = 0.0 +260:42/0 = 0 +260:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:42/0/physics_layer_0/angular_velocity = 0.0 +260:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:42/0/physics_layer_1/angular_velocity = 0.0 +270:42/0 = 0 +270:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +270:42/0/physics_layer_0/angular_velocity = 0.0 +270:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +270:42/0/physics_layer_1/angular_velocity = 0.0 +275:42/0 = 0 +275:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +275:42/0/physics_layer_0/angular_velocity = 0.0 +275:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +275:42/0/physics_layer_1/angular_velocity = 0.0 +3:43/0 = 0 +3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_0/angular_velocity = 0.0 +3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_1/angular_velocity = 0.0 +4:43/0 = 0 +4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_0/angular_velocity = 0.0 +4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_1/angular_velocity = 0.0 +5:43/0 = 0 +5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:43/0/physics_layer_0/angular_velocity = 0.0 +5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:43/0/physics_layer_1/angular_velocity = 0.0 +12:43/0 = 0 +12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_0/angular_velocity = 0.0 +12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_1/angular_velocity = 0.0 +13:43/0 = 0 +13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_0/angular_velocity = 0.0 +13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_1/angular_velocity = 0.0 +14:43/0 = 0 +14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_0/angular_velocity = 0.0 +14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_1/angular_velocity = 0.0 +15:43/0 = 0 +15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_0/angular_velocity = 0.0 +15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_1/angular_velocity = 0.0 +16:43/0 = 0 +16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:43/0/physics_layer_0/angular_velocity = 0.0 +16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:43/0/physics_layer_1/angular_velocity = 0.0 +17:43/0 = 0 +17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_0/angular_velocity = 0.0 +17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_1/angular_velocity = 0.0 +21:43/0 = 0 +21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:43/0/physics_layer_0/angular_velocity = 0.0 +21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:43/0/physics_layer_1/angular_velocity = 0.0 +22:43/0 = 0 +22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_0/angular_velocity = 0.0 +22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_1/angular_velocity = 0.0 +23:43/0 = 0 +23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:43/0/physics_layer_0/angular_velocity = 0.0 +23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:43/0/physics_layer_1/angular_velocity = 0.0 +24:43/0 = 0 +24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_0/angular_velocity = 0.0 +24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_1/angular_velocity = 0.0 +25:43/0 = 0 +25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_0/angular_velocity = 0.0 +25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_1/angular_velocity = 0.0 +26:43/0 = 0 +26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:43/0/physics_layer_0/angular_velocity = 0.0 +26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:43/0/physics_layer_1/angular_velocity = 0.0 +30:43/0 = 0 +30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_0/angular_velocity = 0.0 +30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_1/angular_velocity = 0.0 +31:43/0 = 0 +31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_0/angular_velocity = 0.0 +31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_1/angular_velocity = 0.0 +32:43/0 = 0 +32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_0/angular_velocity = 0.0 +32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_1/angular_velocity = 0.0 +33:43/0 = 0 +33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:43/0/physics_layer_0/angular_velocity = 0.0 +33:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:43/0/physics_layer_1/angular_velocity = 0.0 +34:43/0 = 0 +34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:43/0/physics_layer_0/angular_velocity = 0.0 +34:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:43/0/physics_layer_1/angular_velocity = 0.0 +35:43/0 = 0 +35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:43/0/physics_layer_0/angular_velocity = 0.0 +35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:43/0/physics_layer_1/angular_velocity = 0.0 +39:43/0 = 0 +39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:43/0/physics_layer_0/angular_velocity = 0.0 +39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:43/0/physics_layer_1/angular_velocity = 0.0 +40:43/0 = 0 +40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:43/0/physics_layer_0/angular_velocity = 0.0 +40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:43/0/physics_layer_1/angular_velocity = 0.0 +41:43/0 = 0 +41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:43/0/physics_layer_0/angular_velocity = 0.0 +41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:43/0/physics_layer_1/angular_velocity = 0.0 +42:43/0 = 0 +42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:43/0/physics_layer_0/angular_velocity = 0.0 +42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:43/0/physics_layer_1/angular_velocity = 0.0 +43:43/0 = 0 +43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:43/0/physics_layer_0/angular_velocity = 0.0 +43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:43/0/physics_layer_1/angular_velocity = 0.0 +44:43/0 = 0 +44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:43/0/physics_layer_0/angular_velocity = 0.0 +44:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:43/0/physics_layer_1/angular_velocity = 0.0 +45:43/0 = 0 +45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:43/0/physics_layer_0/angular_velocity = 0.0 +45:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:43/0/physics_layer_1/angular_velocity = 0.0 +46:43/0 = 0 +46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:43/0/physics_layer_0/angular_velocity = 0.0 +46:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:43/0/physics_layer_1/angular_velocity = 0.0 +47:43/0 = 0 +47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:43/0/physics_layer_0/angular_velocity = 0.0 +47:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:43/0/physics_layer_1/angular_velocity = 0.0 +51:43/0 = 0 +51:43/0/terrain_set = 1 +51:43/0/terrain = 0 +51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:43/0/physics_layer_0/angular_velocity = 0.0 +51:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:43/0/physics_layer_1/angular_velocity = 0.0 +51:43/0/terrains_peering_bit/right_side = 0 +51:43/0/terrains_peering_bit/bottom_side = 0 +51:43/0/terrains_peering_bit/left_side = 0 +51:43/0/terrains_peering_bit/top_side = 0 +52:43/0 = 0 +52:43/0/terrain_set = 1 +52:43/0/terrain = 0 +52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:43/0/physics_layer_0/angular_velocity = 0.0 +52:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:43/0/physics_layer_1/angular_velocity = 0.0 +52:43/0/terrains_peering_bit/right_side = 0 +52:43/0/terrains_peering_bit/bottom_side = 0 +52:43/0/terrains_peering_bit/left_side = 0 +52:43/0/terrains_peering_bit/top_side = 0 +53:43/0 = 0 +53:43/0/terrain_set = 1 +53:43/0/terrain = 0 +53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:43/0/physics_layer_0/angular_velocity = 0.0 +53:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:43/0/physics_layer_1/angular_velocity = 0.0 +53:43/0/terrains_peering_bit/right_side = 0 +53:43/0/terrains_peering_bit/bottom_side = 0 +53:43/0/terrains_peering_bit/left_side = 0 +53:43/0/terrains_peering_bit/top_side = 0 +60:43/0 = 0 +60:43/0/terrain_set = 1 +60:43/0/terrain = 0 +60:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:43/0/physics_layer_0/angular_velocity = 0.0 +60:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:43/0/physics_layer_1/angular_velocity = 0.0 +60:43/0/terrains_peering_bit/right_side = 0 +60:43/0/terrains_peering_bit/bottom_side = 0 +60:43/0/terrains_peering_bit/left_side = 0 +60:43/0/terrains_peering_bit/top_side = 0 +61:43/0 = 0 +61:43/0/terrain_set = 1 +61:43/0/terrain = 0 +61:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:43/0/physics_layer_0/angular_velocity = 0.0 +61:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:43/0/physics_layer_1/angular_velocity = 0.0 +61:43/0/terrains_peering_bit/right_side = 0 +61:43/0/terrains_peering_bit/bottom_side = 0 +61:43/0/terrains_peering_bit/left_side = 0 +61:43/0/terrains_peering_bit/top_side = 0 +62:43/0 = 0 +62:43/0/terrain_set = 1 +62:43/0/terrain = 0 +62:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:43/0/physics_layer_0/angular_velocity = 0.0 +62:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:43/0/physics_layer_1/angular_velocity = 0.0 +62:43/0/terrains_peering_bit/right_side = 0 +62:43/0/terrains_peering_bit/bottom_side = 0 +62:43/0/terrains_peering_bit/left_side = 0 +62:43/0/terrains_peering_bit/top_side = 0 +63:43/0 = 0 +63:43/0/terrain_set = 1 +63:43/0/terrain = 0 +63:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:43/0/physics_layer_0/angular_velocity = 0.0 +63:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:43/0/physics_layer_1/angular_velocity = 0.0 +63:43/0/terrains_peering_bit/right_side = 0 +63:43/0/terrains_peering_bit/bottom_side = 0 +63:43/0/terrains_peering_bit/left_side = 0 +63:43/0/terrains_peering_bit/top_side = 0 +64:43/0 = 0 +64:43/0/terrain_set = 1 +64:43/0/terrain = 0 +64:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:43/0/physics_layer_0/angular_velocity = 0.0 +64:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:43/0/physics_layer_1/angular_velocity = 0.0 +64:43/0/terrains_peering_bit/right_side = 0 +64:43/0/terrains_peering_bit/bottom_side = 0 +64:43/0/terrains_peering_bit/left_side = 0 +64:43/0/terrains_peering_bit/top_side = 0 +65:43/0 = 0 +65:43/0/terrain_set = 1 +65:43/0/terrain = 0 +65:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:43/0/physics_layer_0/angular_velocity = 0.0 +65:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:43/0/physics_layer_1/angular_velocity = 0.0 +65:43/0/terrains_peering_bit/right_side = 0 +65:43/0/terrains_peering_bit/bottom_side = 0 +65:43/0/terrains_peering_bit/left_side = 0 +65:43/0/terrains_peering_bit/top_side = 0 +69:43/0 = 0 +69:43/0/terrain_set = 1 +69:43/0/terrain = 0 +69:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:43/0/physics_layer_0/angular_velocity = 0.0 +69:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:43/0/physics_layer_1/angular_velocity = 0.0 +69:43/0/terrains_peering_bit/right_side = 0 +69:43/0/terrains_peering_bit/bottom_side = 0 +69:43/0/terrains_peering_bit/left_side = 0 +69:43/0/terrains_peering_bit/top_side = 0 +70:43/0 = 0 +70:43/0/terrain_set = 1 +70:43/0/terrain = 0 +70:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:43/0/physics_layer_0/angular_velocity = 0.0 +70:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:43/0/physics_layer_1/angular_velocity = 0.0 +70:43/0/terrains_peering_bit/right_side = 0 +70:43/0/terrains_peering_bit/bottom_side = 0 +70:43/0/terrains_peering_bit/left_side = 0 +70:43/0/terrains_peering_bit/top_side = 0 +71:43/0 = 0 +71:43/0/terrain_set = 1 +71:43/0/terrain = 0 +71:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:43/0/physics_layer_0/angular_velocity = 0.0 +71:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:43/0/physics_layer_1/angular_velocity = 0.0 +71:43/0/terrains_peering_bit/right_side = 0 +71:43/0/terrains_peering_bit/bottom_side = 0 +71:43/0/terrains_peering_bit/left_side = 0 +71:43/0/terrains_peering_bit/top_side = 0 +72:43/0 = 0 +72:43/0/terrain_set = 1 +72:43/0/terrain = 0 +72:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:43/0/physics_layer_0/angular_velocity = 0.0 +72:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:43/0/physics_layer_1/angular_velocity = 0.0 +72:43/0/terrains_peering_bit/right_side = 0 +72:43/0/terrains_peering_bit/bottom_side = 0 +72:43/0/terrains_peering_bit/left_side = 0 +72:43/0/terrains_peering_bit/top_side = 0 +73:43/0 = 0 +73:43/0/terrain_set = 1 +73:43/0/terrain = 0 +73:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:43/0/physics_layer_0/angular_velocity = 0.0 +73:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:43/0/physics_layer_1/angular_velocity = 0.0 +73:43/0/terrains_peering_bit/right_side = 0 +73:43/0/terrains_peering_bit/bottom_side = 0 +73:43/0/terrains_peering_bit/left_side = 0 +73:43/0/terrains_peering_bit/top_side = 0 +74:43/0 = 0 +74:43/0/terrain_set = 1 +74:43/0/terrain = 0 +74:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:43/0/physics_layer_0/angular_velocity = 0.0 +74:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:43/0/physics_layer_1/angular_velocity = 0.0 +74:43/0/terrains_peering_bit/right_side = 0 +74:43/0/terrains_peering_bit/bottom_side = 0 +74:43/0/terrains_peering_bit/left_side = 0 +74:43/0/terrains_peering_bit/top_side = 0 +78:43/0 = 0 +78:43/0/terrain_set = 1 +78:43/0/terrain = 0 +78:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:43/0/physics_layer_0/angular_velocity = 0.0 +78:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:43/0/physics_layer_1/angular_velocity = 0.0 +78:43/0/terrains_peering_bit/right_side = 0 +78:43/0/terrains_peering_bit/bottom_side = 0 +78:43/0/terrains_peering_bit/left_side = 0 +78:43/0/terrains_peering_bit/top_side = 0 +79:43/0 = 0 +79:43/0/terrain_set = 1 +79:43/0/terrain = 0 +79:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:43/0/physics_layer_0/angular_velocity = 0.0 +79:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:43/0/physics_layer_1/angular_velocity = 0.0 +79:43/0/terrains_peering_bit/right_side = 0 +79:43/0/terrains_peering_bit/bottom_side = 0 +79:43/0/terrains_peering_bit/left_side = 0 +79:43/0/terrains_peering_bit/top_side = 0 +80:43/0 = 0 +80:43/0/terrain_set = 1 +80:43/0/terrain = 0 +80:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:43/0/physics_layer_0/angular_velocity = 0.0 +80:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:43/0/physics_layer_1/angular_velocity = 0.0 +80:43/0/terrains_peering_bit/right_side = 0 +80:43/0/terrains_peering_bit/bottom_side = 0 +80:43/0/terrains_peering_bit/left_side = 0 +80:43/0/terrains_peering_bit/top_side = 0 +81:43/0 = 0 +81:43/0/terrain_set = 1 +81:43/0/terrain = 0 +81:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:43/0/physics_layer_0/angular_velocity = 0.0 +81:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:43/0/physics_layer_1/angular_velocity = 0.0 +81:43/0/terrains_peering_bit/right_side = 0 +81:43/0/terrains_peering_bit/bottom_side = 0 +81:43/0/terrains_peering_bit/left_side = 0 +81:43/0/terrains_peering_bit/top_side = 0 +82:43/0 = 0 +82:43/0/terrain_set = 1 +82:43/0/terrain = 0 +82:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:43/0/physics_layer_0/angular_velocity = 0.0 +82:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:43/0/physics_layer_1/angular_velocity = 0.0 +82:43/0/terrains_peering_bit/right_side = 0 +82:43/0/terrains_peering_bit/bottom_side = 0 +82:43/0/terrains_peering_bit/left_side = 0 +82:43/0/terrains_peering_bit/top_side = 0 +83:43/0 = 0 +83:43/0/terrain_set = 1 +83:43/0/terrain = 0 +83:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:43/0/physics_layer_0/angular_velocity = 0.0 +83:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:43/0/physics_layer_1/angular_velocity = 0.0 +83:43/0/terrains_peering_bit/right_side = 0 +83:43/0/terrains_peering_bit/bottom_side = 0 +83:43/0/terrains_peering_bit/left_side = 0 +83:43/0/terrains_peering_bit/top_side = 0 +87:43/0 = 0 +87:43/0/terrain_set = 1 +87:43/0/terrain = 0 +87:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:43/0/physics_layer_0/angular_velocity = 0.0 +87:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:43/0/physics_layer_1/angular_velocity = 0.0 +87:43/0/terrains_peering_bit/right_side = 0 +87:43/0/terrains_peering_bit/bottom_side = 0 +87:43/0/terrains_peering_bit/left_side = 0 +87:43/0/terrains_peering_bit/top_side = 0 +88:43/0 = 0 +88:43/0/terrain_set = 1 +88:43/0/terrain = 0 +88:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:43/0/physics_layer_0/angular_velocity = 0.0 +88:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:43/0/physics_layer_1/angular_velocity = 0.0 +88:43/0/terrains_peering_bit/right_side = 0 +88:43/0/terrains_peering_bit/bottom_side = 0 +88:43/0/terrains_peering_bit/left_side = 0 +88:43/0/terrains_peering_bit/top_side = 0 +89:43/0 = 0 +89:43/0/terrain_set = 1 +89:43/0/terrain = 0 +89:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:43/0/physics_layer_0/angular_velocity = 0.0 +89:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:43/0/physics_layer_1/angular_velocity = 0.0 +89:43/0/terrains_peering_bit/right_side = 0 +89:43/0/terrains_peering_bit/bottom_side = 0 +89:43/0/terrains_peering_bit/left_side = 0 +89:43/0/terrains_peering_bit/top_side = 0 +90:43/0 = 0 +90:43/0/terrain_set = 1 +90:43/0/terrain = 0 +90:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:43/0/physics_layer_0/angular_velocity = 0.0 +90:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:43/0/physics_layer_1/angular_velocity = 0.0 +90:43/0/terrains_peering_bit/right_side = 0 +90:43/0/terrains_peering_bit/bottom_side = 0 +90:43/0/terrains_peering_bit/left_side = 0 +90:43/0/terrains_peering_bit/top_side = 0 +91:43/0 = 0 +91:43/0/terrain_set = 1 +91:43/0/terrain = 0 +91:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:43/0/physics_layer_0/angular_velocity = 0.0 +91:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:43/0/physics_layer_1/angular_velocity = 0.0 +91:43/0/terrains_peering_bit/right_side = 0 +91:43/0/terrains_peering_bit/bottom_side = 0 +91:43/0/terrains_peering_bit/left_side = 0 +91:43/0/terrains_peering_bit/top_side = 0 +92:43/0 = 0 +92:43/0/terrain_set = 1 +92:43/0/terrain = 0 +92:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:43/0/physics_layer_0/angular_velocity = 0.0 +92:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:43/0/physics_layer_1/angular_velocity = 0.0 +92:43/0/terrains_peering_bit/right_side = 0 +92:43/0/terrains_peering_bit/bottom_side = 0 +92:43/0/terrains_peering_bit/left_side = 0 +92:43/0/terrains_peering_bit/top_side = 0 +93:43/0 = 0 +93:43/0/terrain_set = 1 +93:43/0/terrain = 0 +93:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:43/0/physics_layer_0/angular_velocity = 0.0 +93:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:43/0/physics_layer_1/angular_velocity = 0.0 +93:43/0/terrains_peering_bit/right_side = 0 +93:43/0/terrains_peering_bit/bottom_side = 0 +93:43/0/terrains_peering_bit/left_side = 0 +93:43/0/terrains_peering_bit/top_side = 0 +94:43/0 = 0 +94:43/0/terrain_set = 1 +94:43/0/terrain = 0 +94:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:43/0/physics_layer_0/angular_velocity = 0.0 +94:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:43/0/physics_layer_1/angular_velocity = 0.0 +94:43/0/terrains_peering_bit/right_side = 0 +94:43/0/terrains_peering_bit/bottom_side = 0 +94:43/0/terrains_peering_bit/left_side = 0 +94:43/0/terrains_peering_bit/top_side = 0 +95:43/0 = 0 +95:43/0/terrain_set = 1 +95:43/0/terrain = 0 +95:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:43/0/physics_layer_0/angular_velocity = 0.0 +95:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:43/0/physics_layer_1/angular_velocity = 0.0 +95:43/0/terrains_peering_bit/right_side = 0 +95:43/0/terrains_peering_bit/bottom_side = 0 +95:43/0/terrains_peering_bit/left_side = 0 +95:43/0/terrains_peering_bit/top_side = 0 +96:43/0 = 0 +96:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:43/0/physics_layer_0/angular_velocity = 0.0 +96:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:43/0/physics_layer_1/angular_velocity = 0.0 +97:43/0 = 0 +97:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:43/0/physics_layer_0/angular_velocity = 0.0 +97:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:43/0/physics_layer_1/angular_velocity = 0.0 +98:43/0 = 0 +98:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:43/0/physics_layer_0/angular_velocity = 0.0 +98:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:43/0/physics_layer_1/angular_velocity = 0.0 +99:43/0 = 0 +99:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:43/0/physics_layer_0/angular_velocity = 0.0 +99:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:43/0/physics_layer_1/angular_velocity = 0.0 +100:43/0 = 0 +100:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:43/0/physics_layer_0/angular_velocity = 0.0 +100:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:43/0/physics_layer_1/angular_velocity = 0.0 +101:43/0 = 0 +101:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:43/0/physics_layer_0/angular_velocity = 0.0 +101:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:43/0/physics_layer_1/angular_velocity = 0.0 +102:43/0 = 0 +102:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:43/0/physics_layer_0/angular_velocity = 0.0 +102:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:43/0/physics_layer_1/angular_velocity = 0.0 +103:43/0 = 0 +103:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:43/0/physics_layer_0/angular_velocity = 0.0 +103:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:43/0/physics_layer_1/angular_velocity = 0.0 +104:43/0 = 0 +104:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:43/0/physics_layer_0/angular_velocity = 0.0 +104:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:43/0/physics_layer_1/angular_velocity = 0.0 +105:43/0 = 0 +105:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:43/0/physics_layer_0/angular_velocity = 0.0 +105:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:43/0/physics_layer_1/angular_velocity = 0.0 +106:43/0 = 0 +106:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:43/0/physics_layer_0/angular_velocity = 0.0 +106:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:43/0/physics_layer_1/angular_velocity = 0.0 +107:43/0 = 0 +107:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:43/0/physics_layer_0/angular_velocity = 0.0 +107:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:43/0/physics_layer_1/angular_velocity = 0.0 +145:43/0 = 0 +145:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:43/0/physics_layer_0/angular_velocity = 0.0 +145:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:43/0/physics_layer_1/angular_velocity = 0.0 +146:43/0 = 0 +146:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:43/0/physics_layer_0/angular_velocity = 0.0 +146:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:43/0/physics_layer_1/angular_velocity = 0.0 +147:43/0 = 0 +147:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:43/0/physics_layer_0/angular_velocity = 0.0 +147:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:43/0/physics_layer_1/angular_velocity = 0.0 +148:43/0 = 0 +148:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:43/0/physics_layer_0/angular_velocity = 0.0 +148:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:43/0/physics_layer_1/angular_velocity = 0.0 +149:43/0 = 0 +149:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:43/0/physics_layer_0/angular_velocity = 0.0 +149:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:43/0/physics_layer_1/angular_velocity = 0.0 +150:43/0 = 0 +150:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:43/0/physics_layer_0/angular_velocity = 0.0 +150:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:43/0/physics_layer_1/angular_velocity = 0.0 +151:43/0 = 0 +151:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:43/0/physics_layer_0/angular_velocity = 0.0 +151:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:43/0/physics_layer_1/angular_velocity = 0.0 +152:43/0 = 0 +152:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:43/0/physics_layer_0/angular_velocity = 0.0 +152:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:43/0/physics_layer_1/angular_velocity = 0.0 +153:43/0 = 0 +153:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:43/0/physics_layer_0/angular_velocity = 0.0 +153:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:43/0/physics_layer_1/angular_velocity = 0.0 +154:43/0 = 0 +154:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:43/0/physics_layer_0/angular_velocity = 0.0 +154:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:43/0/physics_layer_1/angular_velocity = 0.0 +155:43/0 = 0 +155:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:43/0/physics_layer_0/angular_velocity = 0.0 +155:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:43/0/physics_layer_1/angular_velocity = 0.0 +156:43/0 = 0 +156:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:43/0/physics_layer_0/angular_velocity = 0.0 +156:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:43/0/physics_layer_1/angular_velocity = 0.0 +157:43/0 = 0 +157:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:43/0/physics_layer_0/angular_velocity = 0.0 +157:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:43/0/physics_layer_1/angular_velocity = 0.0 +159:43/0 = 0 +159:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:43/0/physics_layer_0/angular_velocity = 0.0 +159:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:43/0/physics_layer_1/angular_velocity = 0.0 +160:43/0 = 0 +160:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:43/0/physics_layer_0/angular_velocity = 0.0 +160:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:43/0/physics_layer_1/angular_velocity = 0.0 +161:43/0 = 0 +161:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:43/0/physics_layer_0/angular_velocity = 0.0 +161:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:43/0/physics_layer_1/angular_velocity = 0.0 +165:43/0 = 0 +165:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:43/0/physics_layer_0/angular_velocity = 0.0 +165:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:43/0/physics_layer_1/angular_velocity = 0.0 +166:43/0 = 0 +166:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:43/0/physics_layer_0/angular_velocity = 0.0 +166:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:43/0/physics_layer_1/angular_velocity = 0.0 +167:43/0 = 0 +167:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:43/0/physics_layer_0/angular_velocity = 0.0 +167:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:43/0/physics_layer_1/angular_velocity = 0.0 +168:43/0 = 0 +168:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:43/0/physics_layer_0/angular_velocity = 0.0 +168:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:43/0/physics_layer_1/angular_velocity = 0.0 +169:43/0 = 0 +169:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:43/0/physics_layer_0/angular_velocity = 0.0 +169:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:43/0/physics_layer_1/angular_velocity = 0.0 +170:43/0 = 0 +170:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:43/0/physics_layer_0/angular_velocity = 0.0 +170:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:43/0/physics_layer_1/angular_velocity = 0.0 +171:43/0 = 0 +171:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:43/0/physics_layer_0/angular_velocity = 0.0 +171:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:43/0/physics_layer_1/angular_velocity = 0.0 +172:43/0 = 0 +172:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:43/0/physics_layer_0/angular_velocity = 0.0 +172:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:43/0/physics_layer_1/angular_velocity = 0.0 +173:43/0 = 0 +173:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:43/0/physics_layer_0/angular_velocity = 0.0 +173:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:43/0/physics_layer_1/angular_velocity = 0.0 +174:43/0 = 0 +174:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:43/0/physics_layer_0/angular_velocity = 0.0 +174:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:43/0/physics_layer_1/angular_velocity = 0.0 +175:43/0 = 0 +175:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:43/0/physics_layer_0/angular_velocity = 0.0 +175:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:43/0/physics_layer_1/angular_velocity = 0.0 +176:43/0 = 0 +176:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:43/0/physics_layer_0/angular_velocity = 0.0 +176:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:43/0/physics_layer_1/angular_velocity = 0.0 +177:43/0 = 0 +177:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:43/0/physics_layer_0/angular_velocity = 0.0 +177:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:43/0/physics_layer_1/angular_velocity = 0.0 +178:43/0 = 0 +178:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:43/0/physics_layer_0/angular_velocity = 0.0 +178:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:43/0/physics_layer_1/angular_velocity = 0.0 +179:43/0 = 0 +179:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:43/0/physics_layer_0/angular_velocity = 0.0 +179:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:43/0/physics_layer_1/angular_velocity = 0.0 +180:43/0 = 0 +180:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:43/0/physics_layer_0/angular_velocity = 0.0 +180:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:43/0/physics_layer_1/angular_velocity = 0.0 +181:43/0 = 0 +181:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:43/0/physics_layer_0/angular_velocity = 0.0 +181:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:43/0/physics_layer_1/angular_velocity = 0.0 +182:43/0 = 0 +182:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:43/0/physics_layer_0/angular_velocity = 0.0 +182:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:43/0/physics_layer_1/angular_velocity = 0.0 +184:43/0 = 0 +184:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:43/0/physics_layer_0/angular_velocity = 0.0 +184:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:43/0/physics_layer_1/angular_velocity = 0.0 +185:43/0 = 0 +185:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:43/0/physics_layer_0/angular_velocity = 0.0 +185:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:43/0/physics_layer_1/angular_velocity = 0.0 +186:43/0 = 0 +186:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:43/0/physics_layer_0/angular_velocity = 0.0 +186:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:43/0/physics_layer_1/angular_velocity = 0.0 +187:43/0 = 0 +187:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:43/0/physics_layer_0/angular_velocity = 0.0 +187:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:43/0/physics_layer_1/angular_velocity = 0.0 +188:43/0 = 0 +188:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:43/0/physics_layer_0/angular_velocity = 0.0 +188:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:43/0/physics_layer_1/angular_velocity = 0.0 +189:43/0 = 0 +189:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:43/0/physics_layer_0/angular_velocity = 0.0 +189:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:43/0/physics_layer_1/angular_velocity = 0.0 +190:43/0 = 0 +190:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:43/0/physics_layer_0/angular_velocity = 0.0 +190:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:43/0/physics_layer_1/angular_velocity = 0.0 +198:43/0 = 0 +198:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:43/0/physics_layer_0/angular_velocity = 0.0 +198:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:43/0/physics_layer_1/angular_velocity = 0.0 +199:43/0 = 0 +199:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:43/0/physics_layer_0/angular_velocity = 0.0 +199:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:43/0/physics_layer_1/angular_velocity = 0.0 +200:43/0 = 0 +200:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:43/0/physics_layer_0/angular_velocity = 0.0 +200:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:43/0/physics_layer_1/angular_velocity = 0.0 +201:43/0 = 0 +201:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:43/0/physics_layer_0/angular_velocity = 0.0 +201:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:43/0/physics_layer_1/angular_velocity = 0.0 +202:43/0 = 0 +202:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:43/0/physics_layer_0/angular_velocity = 0.0 +202:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:43/0/physics_layer_1/angular_velocity = 0.0 +203:43/0 = 0 +203:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:43/0/physics_layer_0/angular_velocity = 0.0 +203:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:43/0/physics_layer_1/angular_velocity = 0.0 +240:43/0 = 0 +240:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +240:43/0/physics_layer_0/angular_velocity = 0.0 +240:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +240:43/0/physics_layer_1/angular_velocity = 0.0 +241:43/0 = 0 +241:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:43/0/physics_layer_0/angular_velocity = 0.0 +241:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:43/0/physics_layer_1/angular_velocity = 0.0 +242:43/0 = 0 +242:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:43/0/physics_layer_0/angular_velocity = 0.0 +242:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:43/0/physics_layer_1/angular_velocity = 0.0 +243:43/0 = 0 +243:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:43/0/physics_layer_0/angular_velocity = 0.0 +243:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:43/0/physics_layer_1/angular_velocity = 0.0 +244:43/0 = 0 +244:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:43/0/physics_layer_0/angular_velocity = 0.0 +244:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:43/0/physics_layer_1/angular_velocity = 0.0 +245:43/0 = 0 +245:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:43/0/physics_layer_0/angular_velocity = 0.0 +245:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:43/0/physics_layer_1/angular_velocity = 0.0 +252:43/0 = 0 +252:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:43/0/physics_layer_0/angular_velocity = 0.0 +252:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:43/0/physics_layer_1/angular_velocity = 0.0 +253:43/0 = 0 +253:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:43/0/physics_layer_0/angular_velocity = 0.0 +253:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:43/0/physics_layer_1/angular_velocity = 0.0 +254:43/0 = 0 +254:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:43/0/physics_layer_0/angular_velocity = 0.0 +254:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:43/0/physics_layer_1/angular_velocity = 0.0 +255:43/0 = 0 +255:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:43/0/physics_layer_0/angular_velocity = 0.0 +255:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:43/0/physics_layer_1/angular_velocity = 0.0 +256:43/0 = 0 +256:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:43/0/physics_layer_0/angular_velocity = 0.0 +256:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:43/0/physics_layer_1/angular_velocity = 0.0 +257:43/0 = 0 +257:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:43/0/physics_layer_0/angular_velocity = 0.0 +257:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:43/0/physics_layer_1/angular_velocity = 0.0 +258:43/0 = 0 +258:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +258:43/0/physics_layer_0/angular_velocity = 0.0 +258:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +258:43/0/physics_layer_1/angular_velocity = 0.0 +259:43/0 = 0 +259:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +259:43/0/physics_layer_0/angular_velocity = 0.0 +259:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +259:43/0/physics_layer_1/angular_velocity = 0.0 +260:43/0 = 0 +260:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:43/0/physics_layer_0/angular_velocity = 0.0 +260:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:43/0/physics_layer_1/angular_velocity = 0.0 +270:43/0 = 0 +270:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +270:43/0/physics_layer_0/angular_velocity = 0.0 +270:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +270:43/0/physics_layer_1/angular_velocity = 0.0 +271:43/0 = 0 +271:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +271:43/0/physics_layer_0/angular_velocity = 0.0 +271:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +271:43/0/physics_layer_1/angular_velocity = 0.0 +272:43/0 = 0 +272:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +272:43/0/physics_layer_0/angular_velocity = 0.0 +272:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +272:43/0/physics_layer_1/angular_velocity = 0.0 +273:43/0 = 0 +273:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +273:43/0/physics_layer_0/angular_velocity = 0.0 +273:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +273:43/0/physics_layer_1/angular_velocity = 0.0 +274:43/0 = 0 +274:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +274:43/0/physics_layer_0/angular_velocity = 0.0 +274:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +274:43/0/physics_layer_1/angular_velocity = 0.0 +275:43/0 = 0 +275:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +275:43/0/physics_layer_0/angular_velocity = 0.0 +275:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +275:43/0/physics_layer_1/angular_velocity = 0.0 +3:44/0 = 0 +3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_0/angular_velocity = 0.0 +3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_1/angular_velocity = 0.0 +4:44/0 = 0 +4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_0/angular_velocity = 0.0 +4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_1/angular_velocity = 0.0 +5:44/0 = 0 +5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_0/angular_velocity = 0.0 +5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:44/0/physics_layer_1/angular_velocity = 0.0 +12:44/0 = 0 +12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_0/angular_velocity = 0.0 +12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_1/angular_velocity = 0.0 +13:44/0 = 0 +13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_0/angular_velocity = 0.0 +13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_1/angular_velocity = 0.0 +14:44/0 = 0 +14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_0/angular_velocity = 0.0 +14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_1/angular_velocity = 0.0 +15:44/0 = 0 +15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_0/angular_velocity = 0.0 +15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_1/angular_velocity = 0.0 +16:44/0 = 0 +16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:44/0/physics_layer_0/angular_velocity = 0.0 +16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:44/0/physics_layer_1/angular_velocity = 0.0 +17:44/0 = 0 +17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_0/angular_velocity = 0.0 +17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_1/angular_velocity = 0.0 +21:44/0 = 0 +21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_0/angular_velocity = 0.0 +21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_1/angular_velocity = 0.0 +22:44/0 = 0 +22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_0/angular_velocity = 0.0 +22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_1/angular_velocity = 0.0 +23:44/0 = 0 +23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:44/0/physics_layer_0/angular_velocity = 0.0 +23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:44/0/physics_layer_1/angular_velocity = 0.0 +24:44/0 = 0 +24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_0/angular_velocity = 0.0 +24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_1/angular_velocity = 0.0 +25:44/0 = 0 +25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_0/angular_velocity = 0.0 +25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_1/angular_velocity = 0.0 +26:44/0 = 0 +26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:44/0/physics_layer_0/angular_velocity = 0.0 +26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:44/0/physics_layer_1/angular_velocity = 0.0 +30:44/0 = 0 +30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_0/angular_velocity = 0.0 +30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_1/angular_velocity = 0.0 +31:44/0 = 0 +31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_0/angular_velocity = 0.0 +31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_1/angular_velocity = 0.0 +32:44/0 = 0 +32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_0/angular_velocity = 0.0 +32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_1/angular_velocity = 0.0 +33:44/0 = 0 +33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_0/angular_velocity = 0.0 +33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_1/angular_velocity = 0.0 +34:44/0 = 0 +34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:44/0/physics_layer_0/angular_velocity = 0.0 +34:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:44/0/physics_layer_1/angular_velocity = 0.0 +35:44/0 = 0 +35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:44/0/physics_layer_0/angular_velocity = 0.0 +35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:44/0/physics_layer_1/angular_velocity = 0.0 +39:44/0 = 0 +39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:44/0/physics_layer_0/angular_velocity = 0.0 +39:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:44/0/physics_layer_1/angular_velocity = 0.0 +40:44/0 = 0 +40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:44/0/physics_layer_0/angular_velocity = 0.0 +40:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:44/0/physics_layer_1/angular_velocity = 0.0 +41:44/0 = 0 +41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:44/0/physics_layer_0/angular_velocity = 0.0 +41:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:44/0/physics_layer_1/angular_velocity = 0.0 +42:44/0 = 0 +42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:44/0/physics_layer_0/angular_velocity = 0.0 +42:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:44/0/physics_layer_1/angular_velocity = 0.0 +43:44/0 = 0 +43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:44/0/physics_layer_0/angular_velocity = 0.0 +43:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:44/0/physics_layer_1/angular_velocity = 0.0 +44:44/0 = 0 +44:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:44/0/physics_layer_0/angular_velocity = 0.0 +44:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:44/0/physics_layer_1/angular_velocity = 0.0 +45:44/0 = 0 +45:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:44/0/physics_layer_0/angular_velocity = 0.0 +45:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:44/0/physics_layer_1/angular_velocity = 0.0 +46:44/0 = 0 +46:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:44/0/physics_layer_0/angular_velocity = 0.0 +46:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:44/0/physics_layer_1/angular_velocity = 0.0 +47:44/0 = 0 +47:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:44/0/physics_layer_0/angular_velocity = 0.0 +47:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:44/0/physics_layer_1/angular_velocity = 0.0 +51:44/0 = 0 +51:44/0/terrain_set = 1 +51:44/0/terrain = 0 +51:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:44/0/physics_layer_0/angular_velocity = 0.0 +51:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:44/0/physics_layer_1/angular_velocity = 0.0 +51:44/0/terrains_peering_bit/right_side = 0 +51:44/0/terrains_peering_bit/bottom_side = 0 +51:44/0/terrains_peering_bit/left_side = 0 +51:44/0/terrains_peering_bit/top_side = 0 +52:44/0 = 0 +52:44/0/terrain_set = 1 +52:44/0/terrain = 0 +52:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:44/0/physics_layer_0/angular_velocity = 0.0 +52:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:44/0/physics_layer_1/angular_velocity = 0.0 +52:44/0/terrains_peering_bit/right_side = 0 +52:44/0/terrains_peering_bit/bottom_side = 0 +52:44/0/terrains_peering_bit/left_side = 0 +52:44/0/terrains_peering_bit/top_side = 0 +53:44/0 = 0 +53:44/0/terrain_set = 1 +53:44/0/terrain = 0 +53:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:44/0/physics_layer_0/angular_velocity = 0.0 +53:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:44/0/physics_layer_1/angular_velocity = 0.0 +53:44/0/terrains_peering_bit/right_side = 0 +53:44/0/terrains_peering_bit/bottom_side = 0 +53:44/0/terrains_peering_bit/left_side = 0 +53:44/0/terrains_peering_bit/top_side = 0 +60:44/0 = 0 +60:44/0/terrain_set = 1 +60:44/0/terrain = 0 +60:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:44/0/physics_layer_0/angular_velocity = 0.0 +60:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:44/0/physics_layer_1/angular_velocity = 0.0 +60:44/0/terrains_peering_bit/right_side = 0 +60:44/0/terrains_peering_bit/bottom_side = 0 +60:44/0/terrains_peering_bit/left_side = 0 +60:44/0/terrains_peering_bit/top_side = 0 +61:44/0 = 0 +61:44/0/terrain_set = 1 +61:44/0/terrain = 0 +61:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:44/0/physics_layer_0/angular_velocity = 0.0 +61:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:44/0/physics_layer_1/angular_velocity = 0.0 +61:44/0/terrains_peering_bit/right_side = 0 +61:44/0/terrains_peering_bit/bottom_side = 0 +61:44/0/terrains_peering_bit/left_side = 0 +61:44/0/terrains_peering_bit/top_side = 0 +62:44/0 = 0 +62:44/0/terrain_set = 1 +62:44/0/terrain = 0 +62:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:44/0/physics_layer_0/angular_velocity = 0.0 +62:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:44/0/physics_layer_1/angular_velocity = 0.0 +62:44/0/terrains_peering_bit/right_side = 0 +62:44/0/terrains_peering_bit/bottom_side = 0 +62:44/0/terrains_peering_bit/left_side = 0 +62:44/0/terrains_peering_bit/top_side = 0 +63:44/0 = 0 +63:44/0/terrain_set = 1 +63:44/0/terrain = 0 +63:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:44/0/physics_layer_0/angular_velocity = 0.0 +63:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:44/0/physics_layer_1/angular_velocity = 0.0 +63:44/0/terrains_peering_bit/right_side = 0 +63:44/0/terrains_peering_bit/bottom_side = 0 +63:44/0/terrains_peering_bit/left_side = 0 +63:44/0/terrains_peering_bit/top_side = 0 +64:44/0 = 0 +64:44/0/terrain_set = 1 +64:44/0/terrain = 0 +64:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:44/0/physics_layer_0/angular_velocity = 0.0 +64:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:44/0/physics_layer_1/angular_velocity = 0.0 +64:44/0/terrains_peering_bit/right_side = 0 +64:44/0/terrains_peering_bit/bottom_side = 0 +64:44/0/terrains_peering_bit/left_side = 0 +64:44/0/terrains_peering_bit/top_side = 0 +65:44/0 = 0 +65:44/0/terrain_set = 1 +65:44/0/terrain = 0 +65:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:44/0/physics_layer_0/angular_velocity = 0.0 +65:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:44/0/physics_layer_1/angular_velocity = 0.0 +65:44/0/terrains_peering_bit/right_side = 0 +65:44/0/terrains_peering_bit/bottom_side = 0 +65:44/0/terrains_peering_bit/left_side = 0 +65:44/0/terrains_peering_bit/top_side = 0 +69:44/0 = 0 +69:44/0/terrain_set = 1 +69:44/0/terrain = 0 +69:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:44/0/physics_layer_0/angular_velocity = 0.0 +69:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:44/0/physics_layer_1/angular_velocity = 0.0 +69:44/0/terrains_peering_bit/right_side = 0 +69:44/0/terrains_peering_bit/bottom_side = 0 +69:44/0/terrains_peering_bit/left_side = 0 +69:44/0/terrains_peering_bit/top_side = 0 +70:44/0 = 0 +70:44/0/terrain_set = 1 +70:44/0/terrain = 0 +70:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:44/0/physics_layer_0/angular_velocity = 0.0 +70:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:44/0/physics_layer_1/angular_velocity = 0.0 +70:44/0/terrains_peering_bit/right_side = 0 +70:44/0/terrains_peering_bit/bottom_side = 0 +70:44/0/terrains_peering_bit/left_side = 0 +70:44/0/terrains_peering_bit/top_side = 0 +71:44/0 = 0 +71:44/0/terrain_set = 1 +71:44/0/terrain = 0 +71:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:44/0/physics_layer_0/angular_velocity = 0.0 +71:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:44/0/physics_layer_1/angular_velocity = 0.0 +71:44/0/terrains_peering_bit/right_side = 0 +71:44/0/terrains_peering_bit/bottom_side = 0 +71:44/0/terrains_peering_bit/left_side = 0 +71:44/0/terrains_peering_bit/top_side = 0 +72:44/0 = 0 +72:44/0/terrain_set = 1 +72:44/0/terrain = 0 +72:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:44/0/physics_layer_0/angular_velocity = 0.0 +72:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:44/0/physics_layer_1/angular_velocity = 0.0 +72:44/0/terrains_peering_bit/right_side = 0 +72:44/0/terrains_peering_bit/bottom_side = 0 +72:44/0/terrains_peering_bit/left_side = 0 +72:44/0/terrains_peering_bit/top_side = 0 +73:44/0 = 0 +73:44/0/terrain_set = 1 +73:44/0/terrain = 0 +73:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:44/0/physics_layer_0/angular_velocity = 0.0 +73:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:44/0/physics_layer_1/angular_velocity = 0.0 +73:44/0/terrains_peering_bit/right_side = 0 +73:44/0/terrains_peering_bit/bottom_side = 0 +73:44/0/terrains_peering_bit/left_side = 0 +73:44/0/terrains_peering_bit/top_side = 0 +74:44/0 = 0 +74:44/0/terrain_set = 1 +74:44/0/terrain = 0 +74:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:44/0/physics_layer_0/angular_velocity = 0.0 +74:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:44/0/physics_layer_1/angular_velocity = 0.0 +74:44/0/terrains_peering_bit/right_side = 0 +74:44/0/terrains_peering_bit/bottom_side = 0 +74:44/0/terrains_peering_bit/left_side = 0 +74:44/0/terrains_peering_bit/top_side = 0 +78:44/0 = 0 +78:44/0/terrain_set = 1 +78:44/0/terrain = 0 +78:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:44/0/physics_layer_0/angular_velocity = 0.0 +78:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:44/0/physics_layer_1/angular_velocity = 0.0 +78:44/0/terrains_peering_bit/right_side = 0 +78:44/0/terrains_peering_bit/bottom_side = 0 +78:44/0/terrains_peering_bit/left_side = 0 +78:44/0/terrains_peering_bit/top_side = 0 +79:44/0 = 0 +79:44/0/terrain_set = 1 +79:44/0/terrain = 0 +79:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:44/0/physics_layer_0/angular_velocity = 0.0 +79:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:44/0/physics_layer_1/angular_velocity = 0.0 +79:44/0/terrains_peering_bit/right_side = 0 +79:44/0/terrains_peering_bit/bottom_side = 0 +79:44/0/terrains_peering_bit/left_side = 0 +79:44/0/terrains_peering_bit/top_side = 0 +80:44/0 = 0 +80:44/0/terrain_set = 1 +80:44/0/terrain = 0 +80:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:44/0/physics_layer_0/angular_velocity = 0.0 +80:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:44/0/physics_layer_1/angular_velocity = 0.0 +80:44/0/terrains_peering_bit/right_side = 0 +80:44/0/terrains_peering_bit/bottom_side = 0 +80:44/0/terrains_peering_bit/left_side = 0 +80:44/0/terrains_peering_bit/top_side = 0 +81:44/0 = 0 +81:44/0/terrain_set = 1 +81:44/0/terrain = 0 +81:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:44/0/physics_layer_0/angular_velocity = 0.0 +81:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:44/0/physics_layer_1/angular_velocity = 0.0 +81:44/0/terrains_peering_bit/right_side = 0 +81:44/0/terrains_peering_bit/bottom_side = 0 +81:44/0/terrains_peering_bit/left_side = 0 +81:44/0/terrains_peering_bit/top_side = 0 +82:44/0 = 0 +82:44/0/terrain_set = 1 +82:44/0/terrain = 0 +82:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:44/0/physics_layer_0/angular_velocity = 0.0 +82:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:44/0/physics_layer_1/angular_velocity = 0.0 +82:44/0/terrains_peering_bit/right_side = 0 +82:44/0/terrains_peering_bit/bottom_side = 0 +82:44/0/terrains_peering_bit/left_side = 0 +82:44/0/terrains_peering_bit/top_side = 0 +83:44/0 = 0 +83:44/0/terrain_set = 1 +83:44/0/terrain = 0 +83:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:44/0/physics_layer_0/angular_velocity = 0.0 +83:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:44/0/physics_layer_1/angular_velocity = 0.0 +83:44/0/terrains_peering_bit/right_side = 0 +83:44/0/terrains_peering_bit/bottom_side = 0 +83:44/0/terrains_peering_bit/left_side = 0 +83:44/0/terrains_peering_bit/top_side = 0 +87:44/0 = 0 +87:44/0/terrain_set = 1 +87:44/0/terrain = 0 +87:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:44/0/physics_layer_0/angular_velocity = 0.0 +87:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:44/0/physics_layer_1/angular_velocity = 0.0 +87:44/0/terrains_peering_bit/right_side = 0 +87:44/0/terrains_peering_bit/bottom_side = 0 +87:44/0/terrains_peering_bit/left_side = 0 +87:44/0/terrains_peering_bit/top_side = 0 +88:44/0 = 0 +88:44/0/terrain_set = 1 +88:44/0/terrain = 0 +88:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:44/0/physics_layer_0/angular_velocity = 0.0 +88:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:44/0/physics_layer_1/angular_velocity = 0.0 +88:44/0/terrains_peering_bit/right_side = 0 +88:44/0/terrains_peering_bit/bottom_side = 0 +88:44/0/terrains_peering_bit/left_side = 0 +88:44/0/terrains_peering_bit/top_side = 0 +89:44/0 = 0 +89:44/0/terrain_set = 1 +89:44/0/terrain = 0 +89:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:44/0/physics_layer_0/angular_velocity = 0.0 +89:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:44/0/physics_layer_1/angular_velocity = 0.0 +89:44/0/terrains_peering_bit/right_side = 0 +89:44/0/terrains_peering_bit/bottom_side = 0 +89:44/0/terrains_peering_bit/left_side = 0 +89:44/0/terrains_peering_bit/top_side = 0 +90:44/0 = 0 +90:44/0/terrain_set = 1 +90:44/0/terrain = 0 +90:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:44/0/physics_layer_0/angular_velocity = 0.0 +90:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:44/0/physics_layer_1/angular_velocity = 0.0 +90:44/0/terrains_peering_bit/right_side = 0 +90:44/0/terrains_peering_bit/bottom_side = 0 +90:44/0/terrains_peering_bit/left_side = 0 +90:44/0/terrains_peering_bit/top_side = 0 +91:44/0 = 0 +91:44/0/terrain_set = 1 +91:44/0/terrain = 0 +91:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:44/0/physics_layer_0/angular_velocity = 0.0 +91:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:44/0/physics_layer_1/angular_velocity = 0.0 +91:44/0/terrains_peering_bit/right_side = 0 +91:44/0/terrains_peering_bit/bottom_side = 0 +91:44/0/terrains_peering_bit/left_side = 0 +91:44/0/terrains_peering_bit/top_side = 0 +92:44/0 = 0 +92:44/0/terrain_set = 1 +92:44/0/terrain = 0 +92:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:44/0/physics_layer_0/angular_velocity = 0.0 +92:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:44/0/physics_layer_1/angular_velocity = 0.0 +92:44/0/terrains_peering_bit/right_side = 0 +92:44/0/terrains_peering_bit/bottom_side = 0 +92:44/0/terrains_peering_bit/left_side = 0 +92:44/0/terrains_peering_bit/top_side = 0 +93:44/0 = 0 +93:44/0/terrain_set = 1 +93:44/0/terrain = 0 +93:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:44/0/physics_layer_0/angular_velocity = 0.0 +93:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:44/0/physics_layer_1/angular_velocity = 0.0 +93:44/0/terrains_peering_bit/right_side = 0 +93:44/0/terrains_peering_bit/bottom_side = 0 +93:44/0/terrains_peering_bit/left_side = 0 +93:44/0/terrains_peering_bit/top_side = 0 +94:44/0 = 0 +94:44/0/terrain_set = 1 +94:44/0/terrain = 0 +94:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:44/0/physics_layer_0/angular_velocity = 0.0 +94:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:44/0/physics_layer_1/angular_velocity = 0.0 +94:44/0/terrains_peering_bit/right_side = 0 +94:44/0/terrains_peering_bit/bottom_side = 0 +94:44/0/terrains_peering_bit/left_side = 0 +94:44/0/terrains_peering_bit/top_side = 0 +95:44/0 = 0 +95:44/0/terrain_set = 1 +95:44/0/terrain = 0 +95:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:44/0/physics_layer_0/angular_velocity = 0.0 +95:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:44/0/physics_layer_1/angular_velocity = 0.0 +95:44/0/terrains_peering_bit/right_side = 0 +95:44/0/terrains_peering_bit/bottom_side = 0 +95:44/0/terrains_peering_bit/left_side = 0 +95:44/0/terrains_peering_bit/top_side = 0 +96:44/0 = 0 +96:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:44/0/physics_layer_0/angular_velocity = 0.0 +96:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:44/0/physics_layer_1/angular_velocity = 0.0 +97:44/0 = 0 +97:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:44/0/physics_layer_0/angular_velocity = 0.0 +97:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:44/0/physics_layer_1/angular_velocity = 0.0 +98:44/0 = 0 +98:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:44/0/physics_layer_0/angular_velocity = 0.0 +98:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:44/0/physics_layer_1/angular_velocity = 0.0 +99:44/0 = 0 +99:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:44/0/physics_layer_0/angular_velocity = 0.0 +99:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:44/0/physics_layer_1/angular_velocity = 0.0 +100:44/0 = 0 +100:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:44/0/physics_layer_0/angular_velocity = 0.0 +100:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:44/0/physics_layer_1/angular_velocity = 0.0 +101:44/0 = 0 +101:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:44/0/physics_layer_0/angular_velocity = 0.0 +101:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:44/0/physics_layer_1/angular_velocity = 0.0 +102:44/0 = 0 +102:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:44/0/physics_layer_0/angular_velocity = 0.0 +102:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +102:44/0/physics_layer_1/angular_velocity = 0.0 +103:44/0 = 0 +103:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:44/0/physics_layer_0/angular_velocity = 0.0 +103:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +103:44/0/physics_layer_1/angular_velocity = 0.0 +104:44/0 = 0 +104:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:44/0/physics_layer_0/angular_velocity = 0.0 +104:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +104:44/0/physics_layer_1/angular_velocity = 0.0 +105:44/0 = 0 +105:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:44/0/physics_layer_0/angular_velocity = 0.0 +105:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +105:44/0/physics_layer_1/angular_velocity = 0.0 +106:44/0 = 0 +106:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:44/0/physics_layer_0/angular_velocity = 0.0 +106:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +106:44/0/physics_layer_1/angular_velocity = 0.0 +107:44/0 = 0 +107:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:44/0/physics_layer_0/angular_velocity = 0.0 +107:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +107:44/0/physics_layer_1/angular_velocity = 0.0 +145:44/0 = 0 +145:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:44/0/physics_layer_0/angular_velocity = 0.0 +145:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:44/0/physics_layer_1/angular_velocity = 0.0 +146:44/0 = 0 +146:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:44/0/physics_layer_0/angular_velocity = 0.0 +146:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:44/0/physics_layer_1/angular_velocity = 0.0 +147:44/0 = 0 +147:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:44/0/physics_layer_0/angular_velocity = 0.0 +147:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:44/0/physics_layer_1/angular_velocity = 0.0 +148:44/0 = 0 +148:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:44/0/physics_layer_0/angular_velocity = 0.0 +148:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:44/0/physics_layer_1/angular_velocity = 0.0 +149:44/0 = 0 +149:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:44/0/physics_layer_0/angular_velocity = 0.0 +149:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:44/0/physics_layer_1/angular_velocity = 0.0 +150:44/0 = 0 +150:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:44/0/physics_layer_0/angular_velocity = 0.0 +150:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +150:44/0/physics_layer_1/angular_velocity = 0.0 +151:44/0 = 0 +151:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:44/0/physics_layer_0/angular_velocity = 0.0 +151:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +151:44/0/physics_layer_1/angular_velocity = 0.0 +152:44/0 = 0 +152:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:44/0/physics_layer_0/angular_velocity = 0.0 +152:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +152:44/0/physics_layer_1/angular_velocity = 0.0 +153:44/0 = 0 +153:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:44/0/physics_layer_0/angular_velocity = 0.0 +153:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:44/0/physics_layer_1/angular_velocity = 0.0 +154:44/0 = 0 +154:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:44/0/physics_layer_0/angular_velocity = 0.0 +154:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:44/0/physics_layer_1/angular_velocity = 0.0 +155:44/0 = 0 +155:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:44/0/physics_layer_0/angular_velocity = 0.0 +155:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:44/0/physics_layer_1/angular_velocity = 0.0 +156:44/0 = 0 +156:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:44/0/physics_layer_0/angular_velocity = 0.0 +156:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:44/0/physics_layer_1/angular_velocity = 0.0 +157:44/0 = 0 +157:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:44/0/physics_layer_0/angular_velocity = 0.0 +157:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:44/0/physics_layer_1/angular_velocity = 0.0 +159:44/0 = 0 +159:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:44/0/physics_layer_0/angular_velocity = 0.0 +159:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:44/0/physics_layer_1/angular_velocity = 0.0 +160:44/0 = 0 +160:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:44/0/physics_layer_0/angular_velocity = 0.0 +160:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:44/0/physics_layer_1/angular_velocity = 0.0 +161:44/0 = 0 +161:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:44/0/physics_layer_0/angular_velocity = 0.0 +161:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:44/0/physics_layer_1/angular_velocity = 0.0 +165:44/0 = 0 +165:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:44/0/physics_layer_0/angular_velocity = 0.0 +165:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:44/0/physics_layer_1/angular_velocity = 0.0 +166:44/0 = 0 +166:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:44/0/physics_layer_0/angular_velocity = 0.0 +166:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:44/0/physics_layer_1/angular_velocity = 0.0 +167:44/0 = 0 +167:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:44/0/physics_layer_0/angular_velocity = 0.0 +167:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:44/0/physics_layer_1/angular_velocity = 0.0 +171:44/0 = 0 +171:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:44/0/physics_layer_0/angular_velocity = 0.0 +171:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:44/0/physics_layer_1/angular_velocity = 0.0 +172:44/0 = 0 +172:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:44/0/physics_layer_0/angular_velocity = 0.0 +172:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:44/0/physics_layer_1/angular_velocity = 0.0 +173:44/0 = 0 +173:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:44/0/physics_layer_0/angular_velocity = 0.0 +173:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:44/0/physics_layer_1/angular_velocity = 0.0 +174:44/0 = 0 +174:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:44/0/physics_layer_0/angular_velocity = 0.0 +174:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:44/0/physics_layer_1/angular_velocity = 0.0 +175:44/0 = 0 +175:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:44/0/physics_layer_0/angular_velocity = 0.0 +175:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:44/0/physics_layer_1/angular_velocity = 0.0 +176:44/0 = 0 +176:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:44/0/physics_layer_0/angular_velocity = 0.0 +176:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:44/0/physics_layer_1/angular_velocity = 0.0 +177:44/0 = 0 +177:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:44/0/physics_layer_0/angular_velocity = 0.0 +177:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:44/0/physics_layer_1/angular_velocity = 0.0 +178:44/0 = 0 +178:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:44/0/physics_layer_0/angular_velocity = 0.0 +178:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:44/0/physics_layer_1/angular_velocity = 0.0 +179:44/0 = 0 +179:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:44/0/physics_layer_0/angular_velocity = 0.0 +179:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:44/0/physics_layer_1/angular_velocity = 0.0 +180:44/0 = 0 +180:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:44/0/physics_layer_0/angular_velocity = 0.0 +180:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +180:44/0/physics_layer_1/angular_velocity = 0.0 +181:44/0 = 0 +181:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:44/0/physics_layer_0/angular_velocity = 0.0 +181:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +181:44/0/physics_layer_1/angular_velocity = 0.0 +182:44/0 = 0 +182:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:44/0/physics_layer_0/angular_velocity = 0.0 +182:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +182:44/0/physics_layer_1/angular_velocity = 0.0 +184:44/0 = 0 +184:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:44/0/physics_layer_0/angular_velocity = 0.0 +184:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:44/0/physics_layer_1/angular_velocity = 0.0 +185:44/0 = 0 +185:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:44/0/physics_layer_0/angular_velocity = 0.0 +185:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:44/0/physics_layer_1/angular_velocity = 0.0 +186:44/0 = 0 +186:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:44/0/physics_layer_0/angular_velocity = 0.0 +186:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:44/0/physics_layer_1/angular_velocity = 0.0 +187:44/0 = 0 +187:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:44/0/physics_layer_0/angular_velocity = 0.0 +187:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:44/0/physics_layer_1/angular_velocity = 0.0 +188:44/0 = 0 +188:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:44/0/physics_layer_0/angular_velocity = 0.0 +188:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:44/0/physics_layer_1/angular_velocity = 0.0 +189:44/0 = 0 +189:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:44/0/physics_layer_0/angular_velocity = 0.0 +189:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:44/0/physics_layer_1/angular_velocity = 0.0 +190:44/0 = 0 +190:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:44/0/physics_layer_0/angular_velocity = 0.0 +190:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:44/0/physics_layer_1/angular_velocity = 0.0 +198:44/0 = 0 +198:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:44/0/physics_layer_0/angular_velocity = 0.0 +198:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +198:44/0/physics_layer_1/angular_velocity = 0.0 +199:44/0 = 0 +199:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:44/0/physics_layer_0/angular_velocity = 0.0 +199:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +199:44/0/physics_layer_1/angular_velocity = 0.0 +200:44/0 = 0 +200:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:44/0/physics_layer_0/angular_velocity = 0.0 +200:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +200:44/0/physics_layer_1/angular_velocity = 0.0 +201:44/0 = 0 +201:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:44/0/physics_layer_0/angular_velocity = 0.0 +201:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +201:44/0/physics_layer_1/angular_velocity = 0.0 +202:44/0 = 0 +202:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:44/0/physics_layer_0/angular_velocity = 0.0 +202:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +202:44/0/physics_layer_1/angular_velocity = 0.0 +203:44/0 = 0 +203:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:44/0/physics_layer_0/angular_velocity = 0.0 +203:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +203:44/0/physics_layer_1/angular_velocity = 0.0 +240:44/0 = 0 +240:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +240:44/0/physics_layer_0/angular_velocity = 0.0 +240:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +240:44/0/physics_layer_1/angular_velocity = 0.0 +241:44/0 = 0 +241:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +241:44/0/physics_layer_0/angular_velocity = 0.0 +241:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +241:44/0/physics_layer_1/angular_velocity = 0.0 +242:44/0 = 0 +242:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +242:44/0/physics_layer_0/angular_velocity = 0.0 +242:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +242:44/0/physics_layer_1/angular_velocity = 0.0 +243:44/0 = 0 +243:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:44/0/physics_layer_0/angular_velocity = 0.0 +243:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:44/0/physics_layer_1/angular_velocity = 0.0 +244:44/0 = 0 +244:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:44/0/physics_layer_0/angular_velocity = 0.0 +244:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:44/0/physics_layer_1/angular_velocity = 0.0 +245:44/0 = 0 +245:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:44/0/physics_layer_0/angular_velocity = 0.0 +245:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:44/0/physics_layer_1/angular_velocity = 0.0 +246:44/0 = 0 +246:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:44/0/physics_layer_0/angular_velocity = 0.0 +246:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:44/0/physics_layer_1/angular_velocity = 0.0 +247:44/0 = 0 +247:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:44/0/physics_layer_0/angular_velocity = 0.0 +247:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:44/0/physics_layer_1/angular_velocity = 0.0 +248:44/0 = 0 +248:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:44/0/physics_layer_0/angular_velocity = 0.0 +248:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:44/0/physics_layer_1/angular_velocity = 0.0 +249:44/0 = 0 +249:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:44/0/physics_layer_0/angular_velocity = 0.0 +249:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:44/0/physics_layer_1/angular_velocity = 0.0 +250:44/0 = 0 +250:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:44/0/physics_layer_0/angular_velocity = 0.0 +250:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:44/0/physics_layer_1/angular_velocity = 0.0 +251:44/0 = 0 +251:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:44/0/physics_layer_0/angular_velocity = 0.0 +251:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:44/0/physics_layer_1/angular_velocity = 0.0 +252:44/0 = 0 +252:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:44/0/physics_layer_0/angular_velocity = 0.0 +252:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:44/0/physics_layer_1/angular_velocity = 0.0 +253:44/0 = 0 +253:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:44/0/physics_layer_0/angular_velocity = 0.0 +253:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:44/0/physics_layer_1/angular_velocity = 0.0 +254:44/0 = 0 +254:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:44/0/physics_layer_0/angular_velocity = 0.0 +254:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:44/0/physics_layer_1/angular_velocity = 0.0 +255:44/0 = 0 +255:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +255:44/0/physics_layer_0/angular_velocity = 0.0 +255:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +255:44/0/physics_layer_1/angular_velocity = 0.0 +256:44/0 = 0 +256:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +256:44/0/physics_layer_0/angular_velocity = 0.0 +256:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +256:44/0/physics_layer_1/angular_velocity = 0.0 +257:44/0 = 0 +257:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +257:44/0/physics_layer_0/angular_velocity = 0.0 +257:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +257:44/0/physics_layer_1/angular_velocity = 0.0 +258:44/0 = 0 +258:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +258:44/0/physics_layer_0/angular_velocity = 0.0 +258:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +258:44/0/physics_layer_1/angular_velocity = 0.0 +260:44/0 = 0 +260:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +260:44/0/physics_layer_0/angular_velocity = 0.0 +260:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +260:44/0/physics_layer_1/angular_velocity = 0.0 +270:44/0 = 0 +270:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +270:44/0/physics_layer_0/angular_velocity = 0.0 +270:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +270:44/0/physics_layer_1/angular_velocity = 0.0 +271:44/0 = 0 +271:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +271:44/0/physics_layer_0/angular_velocity = 0.0 +271:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +271:44/0/physics_layer_1/angular_velocity = 0.0 +272:44/0 = 0 +272:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +272:44/0/physics_layer_0/angular_velocity = 0.0 +272:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +272:44/0/physics_layer_1/angular_velocity = 0.0 +273:44/0 = 0 +273:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +273:44/0/physics_layer_0/angular_velocity = 0.0 +273:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +273:44/0/physics_layer_1/angular_velocity = 0.0 +274:44/0 = 0 +274:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +274:44/0/physics_layer_0/angular_velocity = 0.0 +274:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +274:44/0/physics_layer_1/angular_velocity = 0.0 +275:44/0 = 0 +275:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +275:44/0/physics_layer_0/angular_velocity = 0.0 +275:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +275:44/0/physics_layer_1/angular_velocity = 0.0 +0:45/0 = 0 +0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:45/0/physics_layer_0/angular_velocity = 0.0 +0:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:45/0/physics_layer_1/angular_velocity = 0.0 +1:45/0 = 0 +1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:45/0/physics_layer_0/angular_velocity = 0.0 +1:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:45/0/physics_layer_1/angular_velocity = 0.0 +2:45/0 = 0 +2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:45/0/physics_layer_0/angular_velocity = 0.0 +2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:45/0/physics_layer_1/angular_velocity = 0.0 +3:45/0 = 0 +3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:45/0/physics_layer_0/angular_velocity = 0.0 +3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:45/0/physics_layer_1/angular_velocity = 0.0 +4:45/0 = 0 +4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_0/angular_velocity = 0.0 +4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_1/angular_velocity = 0.0 +5:45/0 = 0 +5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_0/angular_velocity = 0.0 +5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:45/0/physics_layer_1/angular_velocity = 0.0 +6:45/0 = 0 +6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:45/0/physics_layer_0/angular_velocity = 0.0 +6:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:45/0/physics_layer_1/angular_velocity = 0.0 +7:45/0 = 0 +7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:45/0/physics_layer_0/angular_velocity = 0.0 +7:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:45/0/physics_layer_1/angular_velocity = 0.0 +8:45/0 = 0 +8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_0/angular_velocity = 0.0 +8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_1/angular_velocity = 0.0 +9:45/0 = 0 +9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_0/angular_velocity = 0.0 +9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_1/angular_velocity = 0.0 +10:45/0 = 0 +10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_0/angular_velocity = 0.0 +10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_1/angular_velocity = 0.0 +11:45/0 = 0 +11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:45/0/physics_layer_0/angular_velocity = 0.0 +11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:45/0/physics_layer_1/angular_velocity = 0.0 +12:45/0 = 0 +12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:45/0/physics_layer_0/angular_velocity = 0.0 +12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:45/0/physics_layer_1/angular_velocity = 0.0 +13:45/0 = 0 +13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:45/0/physics_layer_0/angular_velocity = 0.0 +13:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:45/0/physics_layer_1/angular_velocity = 0.0 +14:45/0 = 0 +14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:45/0/physics_layer_0/angular_velocity = 0.0 +14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:45/0/physics_layer_1/angular_velocity = 0.0 +15:45/0 = 0 +15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:45/0/physics_layer_0/angular_velocity = 0.0 +15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:45/0/physics_layer_1/angular_velocity = 0.0 +16:45/0 = 0 +16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:45/0/physics_layer_0/angular_velocity = 0.0 +16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:45/0/physics_layer_1/angular_velocity = 0.0 +17:45/0 = 0 +17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_0/angular_velocity = 0.0 +17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_1/angular_velocity = 0.0 +21:45/0 = 0 +21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_0/angular_velocity = 0.0 +21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_1/angular_velocity = 0.0 +22:45/0 = 0 +22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:45/0/physics_layer_0/angular_velocity = 0.0 +22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:45/0/physics_layer_1/angular_velocity = 0.0 +23:45/0 = 0 +23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:45/0/physics_layer_0/angular_velocity = 0.0 +23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:45/0/physics_layer_1/angular_velocity = 0.0 +24:45/0 = 0 +24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_0/angular_velocity = 0.0 +24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_1/angular_velocity = 0.0 +25:45/0 = 0 +25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_0/angular_velocity = 0.0 +25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_1/angular_velocity = 0.0 +26:45/0 = 0 +26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_0/angular_velocity = 0.0 +26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_1/angular_velocity = 0.0 +30:45/0 = 0 +30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:45/0/physics_layer_0/angular_velocity = 0.0 +30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:45/0/physics_layer_1/angular_velocity = 0.0 +31:45/0 = 0 +31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:45/0/physics_layer_0/angular_velocity = 0.0 +31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:45/0/physics_layer_1/angular_velocity = 0.0 +32:45/0 = 0 +32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:45/0/physics_layer_0/angular_velocity = 0.0 +32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:45/0/physics_layer_1/angular_velocity = 0.0 +33:45/0 = 0 +33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:45/0/physics_layer_0/angular_velocity = 0.0 +33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:45/0/physics_layer_1/angular_velocity = 0.0 +34:45/0 = 0 +34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:45/0/physics_layer_0/angular_velocity = 0.0 +34:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:45/0/physics_layer_1/angular_velocity = 0.0 +35:45/0 = 0 +35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:45/0/physics_layer_0/angular_velocity = 0.0 +35:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:45/0/physics_layer_1/angular_velocity = 0.0 +45:45/0 = 0 +45:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:45/0/physics_layer_0/angular_velocity = 0.0 +45:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:45/0/physics_layer_1/angular_velocity = 0.0 +46:45/0 = 0 +46:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:45/0/physics_layer_0/angular_velocity = 0.0 +46:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:45/0/physics_layer_1/angular_velocity = 0.0 +47:45/0 = 0 +47:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:45/0/physics_layer_0/angular_velocity = 0.0 +47:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:45/0/physics_layer_1/angular_velocity = 0.0 +48:45/0 = 0 +48:45/0/terrain_set = 1 +48:45/0/terrain = 0 +48:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:45/0/physics_layer_0/angular_velocity = 0.0 +48:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:45/0/physics_layer_1/angular_velocity = 0.0 +48:45/0/terrains_peering_bit/right_side = 0 +48:45/0/terrains_peering_bit/bottom_side = 0 +48:45/0/terrains_peering_bit/left_side = 0 +48:45/0/terrains_peering_bit/top_side = 0 +49:45/0 = 0 +49:45/0/terrain_set = 1 +49:45/0/terrain = 0 +49:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:45/0/physics_layer_0/angular_velocity = 0.0 +49:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:45/0/physics_layer_1/angular_velocity = 0.0 +49:45/0/terrains_peering_bit/right_side = 0 +49:45/0/terrains_peering_bit/bottom_side = 0 +49:45/0/terrains_peering_bit/left_side = 0 +49:45/0/terrains_peering_bit/top_side = 0 +50:45/0 = 0 +50:45/0/terrain_set = 1 +50:45/0/terrain = 0 +50:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:45/0/physics_layer_0/angular_velocity = 0.0 +50:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:45/0/physics_layer_1/angular_velocity = 0.0 +50:45/0/terrains_peering_bit/right_side = 0 +50:45/0/terrains_peering_bit/bottom_side = 0 +50:45/0/terrains_peering_bit/left_side = 0 +50:45/0/terrains_peering_bit/top_side = 0 +51:45/0 = 0 +51:45/0/terrain_set = 1 +51:45/0/terrain = 0 +51:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:45/0/physics_layer_0/angular_velocity = 0.0 +51:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:45/0/physics_layer_1/angular_velocity = 0.0 +51:45/0/terrains_peering_bit/right_side = 0 +51:45/0/terrains_peering_bit/bottom_side = 0 +51:45/0/terrains_peering_bit/left_side = 0 +51:45/0/terrains_peering_bit/top_side = 0 +52:45/0 = 0 +52:45/0/terrain_set = 1 +52:45/0/terrain = 0 +52:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:45/0/physics_layer_0/angular_velocity = 0.0 +52:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:45/0/physics_layer_1/angular_velocity = 0.0 +52:45/0/terrains_peering_bit/right_side = 0 +52:45/0/terrains_peering_bit/bottom_side = 0 +52:45/0/terrains_peering_bit/left_side = 0 +52:45/0/terrains_peering_bit/top_side = 0 +53:45/0 = 0 +53:45/0/terrain_set = 1 +53:45/0/terrain = 0 +53:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:45/0/physics_layer_0/angular_velocity = 0.0 +53:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:45/0/physics_layer_1/angular_velocity = 0.0 +53:45/0/terrains_peering_bit/right_side = 0 +53:45/0/terrains_peering_bit/bottom_side = 0 +53:45/0/terrains_peering_bit/left_side = 0 +53:45/0/terrains_peering_bit/top_side = 0 +54:45/0 = 0 +54:45/0/terrain_set = 1 +54:45/0/terrain = 0 +54:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:45/0/physics_layer_0/angular_velocity = 0.0 +54:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:45/0/physics_layer_1/angular_velocity = 0.0 +54:45/0/terrains_peering_bit/right_side = 0 +54:45/0/terrains_peering_bit/bottom_side = 0 +54:45/0/terrains_peering_bit/left_side = 0 +54:45/0/terrains_peering_bit/top_side = 0 +55:45/0 = 0 +55:45/0/terrain_set = 1 +55:45/0/terrain = 0 +55:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:45/0/physics_layer_0/angular_velocity = 0.0 +55:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:45/0/physics_layer_1/angular_velocity = 0.0 +55:45/0/terrains_peering_bit/right_side = 0 +55:45/0/terrains_peering_bit/bottom_side = 0 +55:45/0/terrains_peering_bit/left_side = 0 +55:45/0/terrains_peering_bit/top_side = 0 +56:45/0 = 0 +56:45/0/terrain_set = 1 +56:45/0/terrain = 0 +56:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:45/0/physics_layer_0/angular_velocity = 0.0 +56:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:45/0/physics_layer_1/angular_velocity = 0.0 +56:45/0/terrains_peering_bit/right_side = 0 +56:45/0/terrains_peering_bit/bottom_side = 0 +56:45/0/terrains_peering_bit/left_side = 0 +56:45/0/terrains_peering_bit/top_side = 0 +57:45/0 = 0 +57:45/0/terrain_set = 1 +57:45/0/terrain = 0 +57:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:45/0/physics_layer_0/angular_velocity = 0.0 +57:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:45/0/physics_layer_1/angular_velocity = 0.0 +57:45/0/terrains_peering_bit/right_side = 0 +57:45/0/terrains_peering_bit/bottom_side = 0 +57:45/0/terrains_peering_bit/left_side = 0 +57:45/0/terrains_peering_bit/top_side = 0 +58:45/0 = 0 +58:45/0/terrain_set = 1 +58:45/0/terrain = 0 +58:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:45/0/physics_layer_0/angular_velocity = 0.0 +58:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:45/0/physics_layer_1/angular_velocity = 0.0 +58:45/0/terrains_peering_bit/right_side = 0 +58:45/0/terrains_peering_bit/bottom_side = 0 +58:45/0/terrains_peering_bit/left_side = 0 +58:45/0/terrains_peering_bit/top_side = 0 +59:45/0 = 0 +59:45/0/terrain_set = 1 +59:45/0/terrain = 0 +59:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:45/0/physics_layer_0/angular_velocity = 0.0 +59:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:45/0/physics_layer_1/angular_velocity = 0.0 +59:45/0/terrains_peering_bit/right_side = 0 +59:45/0/terrains_peering_bit/bottom_side = 0 +59:45/0/terrains_peering_bit/left_side = 0 +59:45/0/terrains_peering_bit/top_side = 0 +60:45/0 = 0 +60:45/0/terrain_set = 1 +60:45/0/terrain = 0 +60:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:45/0/physics_layer_0/angular_velocity = 0.0 +60:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:45/0/physics_layer_1/angular_velocity = 0.0 +60:45/0/terrains_peering_bit/right_side = 0 +60:45/0/terrains_peering_bit/bottom_side = 0 +60:45/0/terrains_peering_bit/left_side = 0 +60:45/0/terrains_peering_bit/top_side = 0 +61:45/0 = 0 +61:45/0/terrain_set = 1 +61:45/0/terrain = 0 +61:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:45/0/physics_layer_0/angular_velocity = 0.0 +61:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:45/0/physics_layer_1/angular_velocity = 0.0 +61:45/0/terrains_peering_bit/right_side = 0 +61:45/0/terrains_peering_bit/bottom_side = 0 +61:45/0/terrains_peering_bit/left_side = 0 +61:45/0/terrains_peering_bit/top_side = 0 +62:45/0 = 0 +62:45/0/terrain_set = 1 +62:45/0/terrain = 0 +62:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:45/0/physics_layer_0/angular_velocity = 0.0 +62:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:45/0/physics_layer_1/angular_velocity = 0.0 +62:45/0/terrains_peering_bit/right_side = 0 +62:45/0/terrains_peering_bit/bottom_side = 0 +62:45/0/terrains_peering_bit/left_side = 0 +62:45/0/terrains_peering_bit/top_side = 0 +63:45/0 = 0 +63:45/0/terrain_set = 1 +63:45/0/terrain = 0 +63:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:45/0/physics_layer_0/angular_velocity = 0.0 +63:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:45/0/physics_layer_1/angular_velocity = 0.0 +63:45/0/terrains_peering_bit/right_side = 0 +63:45/0/terrains_peering_bit/bottom_side = 0 +63:45/0/terrains_peering_bit/left_side = 0 +63:45/0/terrains_peering_bit/top_side = 0 +64:45/0 = 0 +64:45/0/terrain_set = 1 +64:45/0/terrain = 0 +64:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:45/0/physics_layer_0/angular_velocity = 0.0 +64:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:45/0/physics_layer_1/angular_velocity = 0.0 +64:45/0/terrains_peering_bit/right_side = 0 +64:45/0/terrains_peering_bit/bottom_side = 0 +64:45/0/terrains_peering_bit/left_side = 0 +64:45/0/terrains_peering_bit/top_side = 0 +65:45/0 = 0 +65:45/0/terrain_set = 1 +65:45/0/terrain = 0 +65:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:45/0/physics_layer_0/angular_velocity = 0.0 +65:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:45/0/physics_layer_1/angular_velocity = 0.0 +65:45/0/terrains_peering_bit/right_side = 0 +65:45/0/terrains_peering_bit/bottom_side = 0 +65:45/0/terrains_peering_bit/left_side = 0 +65:45/0/terrains_peering_bit/top_side = 0 +69:45/0 = 0 +69:45/0/terrain_set = 1 +69:45/0/terrain = 0 +69:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:45/0/physics_layer_0/angular_velocity = 0.0 +69:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:45/0/physics_layer_1/angular_velocity = 0.0 +69:45/0/terrains_peering_bit/right_side = 0 +69:45/0/terrains_peering_bit/bottom_side = 0 +69:45/0/terrains_peering_bit/left_side = 0 +69:45/0/terrains_peering_bit/top_side = 0 +70:45/0 = 0 +70:45/0/terrain_set = 1 +70:45/0/terrain = 0 +70:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:45/0/physics_layer_0/angular_velocity = 0.0 +70:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:45/0/physics_layer_1/angular_velocity = 0.0 +70:45/0/terrains_peering_bit/right_side = 0 +70:45/0/terrains_peering_bit/bottom_side = 0 +70:45/0/terrains_peering_bit/left_side = 0 +70:45/0/terrains_peering_bit/top_side = 0 +71:45/0 = 0 +71:45/0/terrain_set = 1 +71:45/0/terrain = 0 +71:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:45/0/physics_layer_0/angular_velocity = 0.0 +71:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:45/0/physics_layer_1/angular_velocity = 0.0 +71:45/0/terrains_peering_bit/right_side = 0 +71:45/0/terrains_peering_bit/bottom_side = 0 +71:45/0/terrains_peering_bit/left_side = 0 +71:45/0/terrains_peering_bit/top_side = 0 +72:45/0 = 0 +72:45/0/terrain_set = 1 +72:45/0/terrain = 0 +72:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:45/0/physics_layer_0/angular_velocity = 0.0 +72:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:45/0/physics_layer_1/angular_velocity = 0.0 +72:45/0/terrains_peering_bit/right_side = 0 +72:45/0/terrains_peering_bit/bottom_side = 0 +72:45/0/terrains_peering_bit/left_side = 0 +72:45/0/terrains_peering_bit/top_side = 0 +73:45/0 = 0 +73:45/0/terrain_set = 1 +73:45/0/terrain = 0 +73:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:45/0/physics_layer_0/angular_velocity = 0.0 +73:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:45/0/physics_layer_1/angular_velocity = 0.0 +73:45/0/terrains_peering_bit/right_side = 0 +73:45/0/terrains_peering_bit/bottom_side = 0 +73:45/0/terrains_peering_bit/left_side = 0 +73:45/0/terrains_peering_bit/top_side = 0 +74:45/0 = 0 +74:45/0/terrain_set = 1 +74:45/0/terrain = 0 +74:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:45/0/physics_layer_0/angular_velocity = 0.0 +74:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:45/0/physics_layer_1/angular_velocity = 0.0 +74:45/0/terrains_peering_bit/right_side = 0 +74:45/0/terrains_peering_bit/bottom_side = 0 +74:45/0/terrains_peering_bit/left_side = 0 +74:45/0/terrains_peering_bit/top_side = 0 +78:45/0 = 0 +78:45/0/terrain_set = 1 +78:45/0/terrain = 0 +78:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:45/0/physics_layer_0/angular_velocity = 0.0 +78:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:45/0/physics_layer_1/angular_velocity = 0.0 +78:45/0/terrains_peering_bit/right_side = 0 +78:45/0/terrains_peering_bit/bottom_side = 0 +78:45/0/terrains_peering_bit/left_side = 0 +78:45/0/terrains_peering_bit/top_side = 0 +79:45/0 = 0 +79:45/0/terrain_set = 1 +79:45/0/terrain = 0 +79:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:45/0/physics_layer_0/angular_velocity = 0.0 +79:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:45/0/physics_layer_1/angular_velocity = 0.0 +79:45/0/terrains_peering_bit/right_side = 0 +79:45/0/terrains_peering_bit/bottom_side = 0 +79:45/0/terrains_peering_bit/left_side = 0 +79:45/0/terrains_peering_bit/top_side = 0 +80:45/0 = 0 +80:45/0/terrain_set = 1 +80:45/0/terrain = 0 +80:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:45/0/physics_layer_0/angular_velocity = 0.0 +80:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:45/0/physics_layer_1/angular_velocity = 0.0 +80:45/0/terrains_peering_bit/right_side = 0 +80:45/0/terrains_peering_bit/bottom_side = 0 +80:45/0/terrains_peering_bit/left_side = 0 +80:45/0/terrains_peering_bit/top_side = 0 +81:45/0 = 0 +81:45/0/terrain_set = 1 +81:45/0/terrain = 0 +81:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:45/0/physics_layer_0/angular_velocity = 0.0 +81:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:45/0/physics_layer_1/angular_velocity = 0.0 +81:45/0/terrains_peering_bit/right_side = 0 +81:45/0/terrains_peering_bit/bottom_side = 0 +81:45/0/terrains_peering_bit/left_side = 0 +81:45/0/terrains_peering_bit/top_side = 0 +82:45/0 = 0 +82:45/0/terrain_set = 1 +82:45/0/terrain = 0 +82:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:45/0/physics_layer_0/angular_velocity = 0.0 +82:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:45/0/physics_layer_1/angular_velocity = 0.0 +82:45/0/terrains_peering_bit/right_side = 0 +82:45/0/terrains_peering_bit/bottom_side = 0 +82:45/0/terrains_peering_bit/left_side = 0 +82:45/0/terrains_peering_bit/top_side = 0 +83:45/0 = 0 +83:45/0/terrain_set = 1 +83:45/0/terrain = 0 +83:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:45/0/physics_layer_0/angular_velocity = 0.0 +83:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:45/0/physics_layer_1/angular_velocity = 0.0 +83:45/0/terrains_peering_bit/right_side = 0 +83:45/0/terrains_peering_bit/bottom_side = 0 +83:45/0/terrains_peering_bit/left_side = 0 +83:45/0/terrains_peering_bit/top_side = 0 +93:45/0 = 0 +93:45/0/terrain_set = 1 +93:45/0/terrain = 0 +93:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:45/0/physics_layer_0/angular_velocity = 0.0 +93:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:45/0/physics_layer_1/angular_velocity = 0.0 +93:45/0/terrains_peering_bit/right_side = 0 +93:45/0/terrains_peering_bit/bottom_side = 0 +93:45/0/terrains_peering_bit/left_side = 0 +93:45/0/terrains_peering_bit/top_side = 0 +94:45/0 = 0 +94:45/0/terrain_set = 1 +94:45/0/terrain = 0 +94:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:45/0/physics_layer_0/angular_velocity = 0.0 +94:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:45/0/physics_layer_1/angular_velocity = 0.0 +94:45/0/terrains_peering_bit/right_side = 0 +94:45/0/terrains_peering_bit/bottom_side = 0 +94:45/0/terrains_peering_bit/left_side = 0 +94:45/0/terrains_peering_bit/top_side = 0 +95:45/0 = 0 +95:45/0/terrain_set = 1 +95:45/0/terrain = 0 +95:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:45/0/physics_layer_0/angular_velocity = 0.0 +95:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:45/0/physics_layer_1/angular_velocity = 0.0 +95:45/0/terrains_peering_bit/right_side = 0 +95:45/0/terrains_peering_bit/bottom_side = 0 +95:45/0/terrains_peering_bit/left_side = 0 +95:45/0/terrains_peering_bit/top_side = 0 +96:45/0 = 0 +96:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:45/0/physics_layer_0/angular_velocity = 0.0 +96:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:45/0/physics_layer_1/angular_velocity = 0.0 +97:45/0 = 0 +97:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:45/0/physics_layer_0/angular_velocity = 0.0 +97:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:45/0/physics_layer_1/angular_velocity = 0.0 +98:45/0 = 0 +98:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:45/0/physics_layer_0/angular_velocity = 0.0 +98:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:45/0/physics_layer_1/angular_velocity = 0.0 +99:45/0 = 0 +99:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:45/0/physics_layer_0/angular_velocity = 0.0 +99:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:45/0/physics_layer_1/angular_velocity = 0.0 +100:45/0 = 0 +100:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:45/0/physics_layer_0/angular_velocity = 0.0 +100:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:45/0/physics_layer_1/angular_velocity = 0.0 +101:45/0 = 0 +101:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:45/0/physics_layer_0/angular_velocity = 0.0 +101:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:45/0/physics_layer_1/angular_velocity = 0.0 +145:45/0 = 0 +145:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:45/0/physics_layer_0/angular_velocity = 0.0 +145:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:45/0/physics_layer_1/angular_velocity = 0.0 +146:45/0 = 0 +146:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:45/0/physics_layer_0/angular_velocity = 0.0 +146:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:45/0/physics_layer_1/angular_velocity = 0.0 +147:45/0 = 0 +147:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:45/0/physics_layer_0/angular_velocity = 0.0 +147:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:45/0/physics_layer_1/angular_velocity = 0.0 +148:45/0 = 0 +148:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:45/0/physics_layer_0/angular_velocity = 0.0 +148:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:45/0/physics_layer_1/angular_velocity = 0.0 +149:45/0 = 0 +149:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:45/0/physics_layer_0/angular_velocity = 0.0 +149:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:45/0/physics_layer_1/angular_velocity = 0.0 +153:45/0 = 0 +153:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:45/0/physics_layer_0/angular_velocity = 0.0 +153:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:45/0/physics_layer_1/angular_velocity = 0.0 +154:45/0 = 0 +154:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:45/0/physics_layer_0/angular_velocity = 0.0 +154:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:45/0/physics_layer_1/angular_velocity = 0.0 +155:45/0 = 0 +155:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:45/0/physics_layer_0/angular_velocity = 0.0 +155:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:45/0/physics_layer_1/angular_velocity = 0.0 +156:45/0 = 0 +156:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:45/0/physics_layer_0/angular_velocity = 0.0 +156:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:45/0/physics_layer_1/angular_velocity = 0.0 +157:45/0 = 0 +157:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:45/0/physics_layer_0/angular_velocity = 0.0 +157:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:45/0/physics_layer_1/angular_velocity = 0.0 +159:45/0 = 0 +159:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:45/0/physics_layer_0/angular_velocity = 0.0 +159:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:45/0/physics_layer_1/angular_velocity = 0.0 +160:45/0 = 0 +160:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:45/0/physics_layer_0/angular_velocity = 0.0 +160:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:45/0/physics_layer_1/angular_velocity = 0.0 +161:45/0 = 0 +161:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:45/0/physics_layer_0/angular_velocity = 0.0 +161:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:45/0/physics_layer_1/angular_velocity = 0.0 +165:45/0 = 0 +165:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:45/0/physics_layer_0/angular_velocity = 0.0 +165:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:45/0/physics_layer_1/angular_velocity = 0.0 +166:45/0 = 0 +166:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:45/0/physics_layer_0/angular_velocity = 0.0 +166:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:45/0/physics_layer_1/angular_velocity = 0.0 +167:45/0 = 0 +167:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:45/0/physics_layer_0/angular_velocity = 0.0 +167:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:45/0/physics_layer_1/angular_velocity = 0.0 +168:45/0 = 0 +168:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:45/0/physics_layer_0/angular_velocity = 0.0 +168:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:45/0/physics_layer_1/angular_velocity = 0.0 +169:45/0 = 0 +169:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:45/0/physics_layer_0/angular_velocity = 0.0 +169:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:45/0/physics_layer_1/angular_velocity = 0.0 +170:45/0 = 0 +170:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:45/0/physics_layer_0/angular_velocity = 0.0 +170:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:45/0/physics_layer_1/angular_velocity = 0.0 +171:45/0 = 0 +171:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:45/0/physics_layer_0/angular_velocity = 0.0 +171:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:45/0/physics_layer_1/angular_velocity = 0.0 +172:45/0 = 0 +172:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:45/0/physics_layer_0/angular_velocity = 0.0 +172:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:45/0/physics_layer_1/angular_velocity = 0.0 +173:45/0 = 0 +173:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:45/0/physics_layer_0/angular_velocity = 0.0 +173:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:45/0/physics_layer_1/angular_velocity = 0.0 +174:45/0 = 0 +174:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:45/0/physics_layer_0/angular_velocity = 0.0 +174:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:45/0/physics_layer_1/angular_velocity = 0.0 +175:45/0 = 0 +175:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:45/0/physics_layer_0/angular_velocity = 0.0 +175:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:45/0/physics_layer_1/angular_velocity = 0.0 +176:45/0 = 0 +176:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:45/0/physics_layer_0/angular_velocity = 0.0 +176:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:45/0/physics_layer_1/angular_velocity = 0.0 +177:45/0 = 0 +177:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:45/0/physics_layer_0/angular_velocity = 0.0 +177:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:45/0/physics_layer_1/angular_velocity = 0.0 +178:45/0 = 0 +178:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:45/0/physics_layer_0/angular_velocity = 0.0 +178:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:45/0/physics_layer_1/angular_velocity = 0.0 +179:45/0 = 0 +179:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:45/0/physics_layer_0/angular_velocity = 0.0 +179:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:45/0/physics_layer_1/angular_velocity = 0.0 +183:45/0 = 0 +183:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:45/0/physics_layer_0/angular_velocity = 0.0 +183:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:45/0/physics_layer_1/angular_velocity = 0.0 +184:45/0 = 0 +184:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:45/0/physics_layer_0/angular_velocity = 0.0 +184:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:45/0/physics_layer_1/angular_velocity = 0.0 +185:45/0 = 0 +185:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:45/0/physics_layer_0/angular_velocity = 0.0 +185:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:45/0/physics_layer_1/angular_velocity = 0.0 +186:45/0 = 0 +186:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:45/0/physics_layer_0/angular_velocity = 0.0 +186:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:45/0/physics_layer_1/angular_velocity = 0.0 +187:45/0 = 0 +187:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:45/0/physics_layer_0/angular_velocity = 0.0 +187:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:45/0/physics_layer_1/angular_velocity = 0.0 +188:45/0 = 0 +188:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:45/0/physics_layer_0/angular_velocity = 0.0 +188:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:45/0/physics_layer_1/angular_velocity = 0.0 +189:45/0 = 0 +189:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:45/0/physics_layer_0/angular_velocity = 0.0 +189:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:45/0/physics_layer_1/angular_velocity = 0.0 +190:45/0 = 0 +190:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:45/0/physics_layer_0/angular_velocity = 0.0 +190:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:45/0/physics_layer_1/angular_velocity = 0.0 +191:45/0 = 0 +191:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:45/0/physics_layer_0/angular_velocity = 0.0 +191:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:45/0/physics_layer_1/angular_velocity = 0.0 +218:45/0 = 0 +218:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:45/0/physics_layer_0/angular_velocity = 0.0 +218:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:45/0/physics_layer_1/angular_velocity = 0.0 +219:45/0 = 0 +219:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:45/0/physics_layer_0/angular_velocity = 0.0 +219:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:45/0/physics_layer_1/angular_velocity = 0.0 +224:45/0 = 0 +224:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:45/0/physics_layer_0/angular_velocity = 0.0 +224:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:45/0/physics_layer_1/angular_velocity = 0.0 +225:45/0 = 0 +225:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:45/0/physics_layer_0/angular_velocity = 0.0 +225:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:45/0/physics_layer_1/angular_velocity = 0.0 +243:45/0 = 0 +243:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +243:45/0/physics_layer_0/angular_velocity = 0.0 +243:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +243:45/0/physics_layer_1/angular_velocity = 0.0 +244:45/0 = 0 +244:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:45/0/physics_layer_0/angular_velocity = 0.0 +244:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:45/0/physics_layer_1/angular_velocity = 0.0 +245:45/0 = 0 +245:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:45/0/physics_layer_0/angular_velocity = 0.0 +245:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:45/0/physics_layer_1/angular_velocity = 0.0 +246:45/0 = 0 +246:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:45/0/physics_layer_0/angular_velocity = 0.0 +246:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:45/0/physics_layer_1/angular_velocity = 0.0 +247:45/0 = 0 +247:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:45/0/physics_layer_0/angular_velocity = 0.0 +247:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:45/0/physics_layer_1/angular_velocity = 0.0 +248:45/0 = 0 +248:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:45/0/physics_layer_0/angular_velocity = 0.0 +248:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:45/0/physics_layer_1/angular_velocity = 0.0 +249:45/0 = 0 +249:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:45/0/physics_layer_0/angular_velocity = 0.0 +249:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:45/0/physics_layer_1/angular_velocity = 0.0 +250:45/0 = 0 +250:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:45/0/physics_layer_0/angular_velocity = 0.0 +250:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:45/0/physics_layer_1/angular_velocity = 0.0 +251:45/0 = 0 +251:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:45/0/physics_layer_0/angular_velocity = 0.0 +251:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:45/0/physics_layer_1/angular_velocity = 0.0 +252:45/0 = 0 +252:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:45/0/physics_layer_0/angular_velocity = 0.0 +252:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:45/0/physics_layer_1/angular_velocity = 0.0 +253:45/0 = 0 +253:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:45/0/physics_layer_0/angular_velocity = 0.0 +253:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:45/0/physics_layer_1/angular_velocity = 0.0 +254:45/0 = 0 +254:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +254:45/0/physics_layer_0/angular_velocity = 0.0 +254:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +254:45/0/physics_layer_1/angular_velocity = 0.0 +0:46/0 = 0 +0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:46/0/physics_layer_0/angular_velocity = 0.0 +0:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:46/0/physics_layer_1/angular_velocity = 0.0 +1:46/0 = 0 +1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:46/0/physics_layer_0/angular_velocity = 0.0 +1:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:46/0/physics_layer_1/angular_velocity = 0.0 +2:46/0 = 0 +2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_0/angular_velocity = 0.0 +2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:46/0/physics_layer_1/angular_velocity = 0.0 +3:46/0 = 0 +3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_0/angular_velocity = 0.0 +3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_1/angular_velocity = 0.0 +4:46/0 = 0 +4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_0/angular_velocity = 0.0 +4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_1/angular_velocity = 0.0 +5:46/0 = 0 +5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:46/0/physics_layer_0/angular_velocity = 0.0 +5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:46/0/physics_layer_1/angular_velocity = 0.0 +6:46/0 = 0 +6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_0/angular_velocity = 0.0 +6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:46/0/physics_layer_1/angular_velocity = 0.0 +7:46/0 = 0 +7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:46/0/physics_layer_0/angular_velocity = 0.0 +7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:46/0/physics_layer_1/angular_velocity = 0.0 +8:46/0 = 0 +8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:46/0/physics_layer_0/angular_velocity = 0.0 +8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:46/0/physics_layer_1/angular_velocity = 0.0 +9:46/0 = 0 +9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:46/0/physics_layer_0/angular_velocity = 0.0 +9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:46/0/physics_layer_1/angular_velocity = 0.0 +10:46/0 = 0 +10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_0/angular_velocity = 0.0 +10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_1/angular_velocity = 0.0 +11:46/0 = 0 +11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:46/0/physics_layer_0/angular_velocity = 0.0 +11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:46/0/physics_layer_1/angular_velocity = 0.0 +12:46/0 = 0 +12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:46/0/physics_layer_0/angular_velocity = 0.0 +12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:46/0/physics_layer_1/angular_velocity = 0.0 +13:46/0 = 0 +13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:46/0/physics_layer_0/angular_velocity = 0.0 +13:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:46/0/physics_layer_1/angular_velocity = 0.0 +14:46/0 = 0 +14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_0/angular_velocity = 0.0 +14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_1/angular_velocity = 0.0 +15:46/0 = 0 +15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_0/angular_velocity = 0.0 +15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_1/angular_velocity = 0.0 +16:46/0 = 0 +16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:46/0/physics_layer_0/angular_velocity = 0.0 +16:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:46/0/physics_layer_1/angular_velocity = 0.0 +17:46/0 = 0 +17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:46/0/physics_layer_0/angular_velocity = 0.0 +17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:46/0/physics_layer_1/angular_velocity = 0.0 +21:46/0 = 0 +21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:46/0/physics_layer_0/angular_velocity = 0.0 +21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:46/0/physics_layer_1/angular_velocity = 0.0 +22:46/0 = 0 +22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_0/angular_velocity = 0.0 +22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_1/angular_velocity = 0.0 +23:46/0 = 0 +23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_0/angular_velocity = 0.0 +23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_1/angular_velocity = 0.0 +24:46/0 = 0 +24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:46/0/physics_layer_0/angular_velocity = 0.0 +24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:46/0/physics_layer_1/angular_velocity = 0.0 +25:46/0 = 0 +25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:46/0/physics_layer_0/angular_velocity = 0.0 +25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:46/0/physics_layer_1/angular_velocity = 0.0 +26:46/0 = 0 +26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:46/0/physics_layer_0/angular_velocity = 0.0 +26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:46/0/physics_layer_1/angular_velocity = 0.0 +30:46/0 = 0 +30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:46/0/physics_layer_0/angular_velocity = 0.0 +30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:46/0/physics_layer_1/angular_velocity = 0.0 +31:46/0 = 0 +31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:46/0/physics_layer_0/angular_velocity = 0.0 +31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:46/0/physics_layer_1/angular_velocity = 0.0 +32:46/0 = 0 +32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:46/0/physics_layer_0/angular_velocity = 0.0 +32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:46/0/physics_layer_1/angular_velocity = 0.0 +33:46/0 = 0 +33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:46/0/physics_layer_0/angular_velocity = 0.0 +33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:46/0/physics_layer_1/angular_velocity = 0.0 +34:46/0 = 0 +34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:46/0/physics_layer_0/angular_velocity = 0.0 +34:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:46/0/physics_layer_1/angular_velocity = 0.0 +35:46/0 = 0 +35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:46/0/physics_layer_0/angular_velocity = 0.0 +35:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:46/0/physics_layer_1/angular_velocity = 0.0 +45:46/0 = 0 +45:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:46/0/physics_layer_0/angular_velocity = 0.0 +45:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:46/0/physics_layer_1/angular_velocity = 0.0 +46:46/0 = 0 +46:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:46/0/physics_layer_0/angular_velocity = 0.0 +46:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:46/0/physics_layer_1/angular_velocity = 0.0 +47:46/0 = 0 +47:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:46/0/physics_layer_0/angular_velocity = 0.0 +47:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:46/0/physics_layer_1/angular_velocity = 0.0 +48:46/0 = 0 +48:46/0/terrain_set = 1 +48:46/0/terrain = 0 +48:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:46/0/physics_layer_0/angular_velocity = 0.0 +48:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:46/0/physics_layer_1/angular_velocity = 0.0 +48:46/0/terrains_peering_bit/right_side = 0 +48:46/0/terrains_peering_bit/bottom_side = 0 +48:46/0/terrains_peering_bit/left_side = 0 +48:46/0/terrains_peering_bit/top_side = 0 +49:46/0 = 0 +49:46/0/terrain_set = 1 +49:46/0/terrain = 0 +49:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:46/0/physics_layer_0/angular_velocity = 0.0 +49:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:46/0/physics_layer_1/angular_velocity = 0.0 +49:46/0/terrains_peering_bit/right_side = 0 +49:46/0/terrains_peering_bit/bottom_side = 0 +49:46/0/terrains_peering_bit/left_side = 0 +49:46/0/terrains_peering_bit/top_side = 0 +50:46/0 = 0 +50:46/0/terrain_set = 1 +50:46/0/terrain = 0 +50:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:46/0/physics_layer_0/angular_velocity = 0.0 +50:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:46/0/physics_layer_1/angular_velocity = 0.0 +50:46/0/terrains_peering_bit/right_side = 0 +50:46/0/terrains_peering_bit/bottom_side = 0 +50:46/0/terrains_peering_bit/left_side = 0 +50:46/0/terrains_peering_bit/top_side = 0 +51:46/0 = 0 +51:46/0/terrain_set = 1 +51:46/0/terrain = 0 +51:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:46/0/physics_layer_0/angular_velocity = 0.0 +51:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:46/0/physics_layer_1/angular_velocity = 0.0 +51:46/0/terrains_peering_bit/right_side = 0 +51:46/0/terrains_peering_bit/bottom_side = 0 +51:46/0/terrains_peering_bit/left_side = 0 +51:46/0/terrains_peering_bit/top_side = 0 +52:46/0 = 0 +52:46/0/terrain_set = 1 +52:46/0/terrain = 0 +52:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:46/0/physics_layer_0/angular_velocity = 0.0 +52:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:46/0/physics_layer_1/angular_velocity = 0.0 +52:46/0/terrains_peering_bit/right_side = 0 +52:46/0/terrains_peering_bit/bottom_side = 0 +52:46/0/terrains_peering_bit/left_side = 0 +52:46/0/terrains_peering_bit/top_side = 0 +53:46/0 = 0 +53:46/0/terrain_set = 1 +53:46/0/terrain = 0 +53:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:46/0/physics_layer_0/angular_velocity = 0.0 +53:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:46/0/physics_layer_1/angular_velocity = 0.0 +53:46/0/terrains_peering_bit/right_side = 0 +53:46/0/terrains_peering_bit/bottom_side = 0 +53:46/0/terrains_peering_bit/left_side = 0 +53:46/0/terrains_peering_bit/top_side = 0 +54:46/0 = 0 +54:46/0/terrain_set = 1 +54:46/0/terrain = 0 +54:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:46/0/physics_layer_0/angular_velocity = 0.0 +54:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:46/0/physics_layer_1/angular_velocity = 0.0 +54:46/0/terrains_peering_bit/right_side = 0 +54:46/0/terrains_peering_bit/bottom_side = 0 +54:46/0/terrains_peering_bit/left_side = 0 +54:46/0/terrains_peering_bit/top_side = 0 +55:46/0 = 0 +55:46/0/terrain_set = 1 +55:46/0/terrain = 0 +55:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:46/0/physics_layer_0/angular_velocity = 0.0 +55:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:46/0/physics_layer_1/angular_velocity = 0.0 +55:46/0/terrains_peering_bit/right_side = 0 +55:46/0/terrains_peering_bit/bottom_side = 0 +55:46/0/terrains_peering_bit/left_side = 0 +55:46/0/terrains_peering_bit/top_side = 0 +56:46/0 = 0 +56:46/0/terrain_set = 1 +56:46/0/terrain = 0 +56:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:46/0/physics_layer_0/angular_velocity = 0.0 +56:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:46/0/physics_layer_1/angular_velocity = 0.0 +56:46/0/terrains_peering_bit/right_side = 0 +56:46/0/terrains_peering_bit/bottom_side = 0 +56:46/0/terrains_peering_bit/left_side = 0 +56:46/0/terrains_peering_bit/top_side = 0 +57:46/0 = 0 +57:46/0/terrain_set = 1 +57:46/0/terrain = 0 +57:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:46/0/physics_layer_0/angular_velocity = 0.0 +57:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:46/0/physics_layer_1/angular_velocity = 0.0 +57:46/0/terrains_peering_bit/right_side = 0 +57:46/0/terrains_peering_bit/bottom_side = 0 +57:46/0/terrains_peering_bit/left_side = 0 +57:46/0/terrains_peering_bit/top_side = 0 +58:46/0 = 0 +58:46/0/terrain_set = 1 +58:46/0/terrain = 0 +58:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:46/0/physics_layer_0/angular_velocity = 0.0 +58:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:46/0/physics_layer_1/angular_velocity = 0.0 +58:46/0/terrains_peering_bit/right_side = 0 +58:46/0/terrains_peering_bit/bottom_side = 0 +58:46/0/terrains_peering_bit/left_side = 0 +58:46/0/terrains_peering_bit/top_side = 0 +59:46/0 = 0 +59:46/0/terrain_set = 1 +59:46/0/terrain = 0 +59:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:46/0/physics_layer_0/angular_velocity = 0.0 +59:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:46/0/physics_layer_1/angular_velocity = 0.0 +59:46/0/terrains_peering_bit/right_side = 0 +59:46/0/terrains_peering_bit/bottom_side = 0 +59:46/0/terrains_peering_bit/left_side = 0 +59:46/0/terrains_peering_bit/top_side = 0 +60:46/0 = 0 +60:46/0/terrain_set = 1 +60:46/0/terrain = 0 +60:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:46/0/physics_layer_0/angular_velocity = 0.0 +60:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:46/0/physics_layer_1/angular_velocity = 0.0 +60:46/0/terrains_peering_bit/right_side = 0 +60:46/0/terrains_peering_bit/bottom_side = 0 +60:46/0/terrains_peering_bit/left_side = 0 +60:46/0/terrains_peering_bit/top_side = 0 +61:46/0 = 0 +61:46/0/terrain_set = 1 +61:46/0/terrain = 0 +61:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:46/0/physics_layer_0/angular_velocity = 0.0 +61:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:46/0/physics_layer_1/angular_velocity = 0.0 +61:46/0/terrains_peering_bit/right_side = 0 +61:46/0/terrains_peering_bit/bottom_side = 0 +61:46/0/terrains_peering_bit/left_side = 0 +61:46/0/terrains_peering_bit/top_side = 0 +62:46/0 = 0 +62:46/0/terrain_set = 1 +62:46/0/terrain = 0 +62:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:46/0/physics_layer_0/angular_velocity = 0.0 +62:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:46/0/physics_layer_1/angular_velocity = 0.0 +62:46/0/terrains_peering_bit/right_side = 0 +62:46/0/terrains_peering_bit/bottom_side = 0 +62:46/0/terrains_peering_bit/left_side = 0 +62:46/0/terrains_peering_bit/top_side = 0 +63:46/0 = 0 +63:46/0/terrain_set = 1 +63:46/0/terrain = 0 +63:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:46/0/physics_layer_0/angular_velocity = 0.0 +63:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:46/0/physics_layer_1/angular_velocity = 0.0 +63:46/0/terrains_peering_bit/right_side = 0 +63:46/0/terrains_peering_bit/bottom_side = 0 +63:46/0/terrains_peering_bit/left_side = 0 +63:46/0/terrains_peering_bit/top_side = 0 +64:46/0 = 0 +64:46/0/terrain_set = 1 +64:46/0/terrain = 0 +64:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:46/0/physics_layer_0/angular_velocity = 0.0 +64:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:46/0/physics_layer_1/angular_velocity = 0.0 +64:46/0/terrains_peering_bit/right_side = 0 +64:46/0/terrains_peering_bit/bottom_side = 0 +64:46/0/terrains_peering_bit/left_side = 0 +64:46/0/terrains_peering_bit/top_side = 0 +65:46/0 = 0 +65:46/0/terrain_set = 1 +65:46/0/terrain = 0 +65:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:46/0/physics_layer_0/angular_velocity = 0.0 +65:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:46/0/physics_layer_1/angular_velocity = 0.0 +65:46/0/terrains_peering_bit/right_side = 0 +65:46/0/terrains_peering_bit/bottom_side = 0 +65:46/0/terrains_peering_bit/left_side = 0 +65:46/0/terrains_peering_bit/top_side = 0 +69:46/0 = 0 +69:46/0/terrain_set = 1 +69:46/0/terrain = 0 +69:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:46/0/physics_layer_0/angular_velocity = 0.0 +69:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:46/0/physics_layer_1/angular_velocity = 0.0 +69:46/0/terrains_peering_bit/right_side = 0 +69:46/0/terrains_peering_bit/bottom_side = 0 +69:46/0/terrains_peering_bit/left_side = 0 +69:46/0/terrains_peering_bit/top_side = 0 +70:46/0 = 0 +70:46/0/terrain_set = 1 +70:46/0/terrain = 0 +70:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:46/0/physics_layer_0/angular_velocity = 0.0 +70:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:46/0/physics_layer_1/angular_velocity = 0.0 +70:46/0/terrains_peering_bit/right_side = 0 +70:46/0/terrains_peering_bit/bottom_side = 0 +70:46/0/terrains_peering_bit/left_side = 0 +70:46/0/terrains_peering_bit/top_side = 0 +71:46/0 = 0 +71:46/0/terrain_set = 1 +71:46/0/terrain = 0 +71:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:46/0/physics_layer_0/angular_velocity = 0.0 +71:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:46/0/physics_layer_1/angular_velocity = 0.0 +71:46/0/terrains_peering_bit/right_side = 0 +71:46/0/terrains_peering_bit/bottom_side = 0 +71:46/0/terrains_peering_bit/left_side = 0 +71:46/0/terrains_peering_bit/top_side = 0 +72:46/0 = 0 +72:46/0/terrain_set = 1 +72:46/0/terrain = 0 +72:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:46/0/physics_layer_0/angular_velocity = 0.0 +72:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:46/0/physics_layer_1/angular_velocity = 0.0 +72:46/0/terrains_peering_bit/right_side = 0 +72:46/0/terrains_peering_bit/bottom_side = 0 +72:46/0/terrains_peering_bit/left_side = 0 +72:46/0/terrains_peering_bit/top_side = 0 +73:46/0 = 0 +73:46/0/terrain_set = 1 +73:46/0/terrain = 0 +73:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:46/0/physics_layer_0/angular_velocity = 0.0 +73:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:46/0/physics_layer_1/angular_velocity = 0.0 +73:46/0/terrains_peering_bit/right_side = 0 +73:46/0/terrains_peering_bit/bottom_side = 0 +73:46/0/terrains_peering_bit/left_side = 0 +73:46/0/terrains_peering_bit/top_side = 0 +74:46/0 = 0 +74:46/0/terrain_set = 1 +74:46/0/terrain = 0 +74:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:46/0/physics_layer_0/angular_velocity = 0.0 +74:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:46/0/physics_layer_1/angular_velocity = 0.0 +74:46/0/terrains_peering_bit/right_side = 0 +74:46/0/terrains_peering_bit/bottom_side = 0 +74:46/0/terrains_peering_bit/left_side = 0 +74:46/0/terrains_peering_bit/top_side = 0 +78:46/0 = 0 +78:46/0/terrain_set = 1 +78:46/0/terrain = 0 +78:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:46/0/physics_layer_0/angular_velocity = 0.0 +78:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:46/0/physics_layer_1/angular_velocity = 0.0 +78:46/0/terrains_peering_bit/right_side = 0 +78:46/0/terrains_peering_bit/bottom_side = 0 +78:46/0/terrains_peering_bit/left_side = 0 +78:46/0/terrains_peering_bit/top_side = 0 +79:46/0 = 0 +79:46/0/terrain_set = 1 +79:46/0/terrain = 0 +79:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:46/0/physics_layer_0/angular_velocity = 0.0 +79:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:46/0/physics_layer_1/angular_velocity = 0.0 +79:46/0/terrains_peering_bit/right_side = 0 +79:46/0/terrains_peering_bit/bottom_side = 0 +79:46/0/terrains_peering_bit/left_side = 0 +79:46/0/terrains_peering_bit/top_side = 0 +80:46/0 = 0 +80:46/0/terrain_set = 1 +80:46/0/terrain = 0 +80:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:46/0/physics_layer_0/angular_velocity = 0.0 +80:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:46/0/physics_layer_1/angular_velocity = 0.0 +80:46/0/terrains_peering_bit/right_side = 0 +80:46/0/terrains_peering_bit/bottom_side = 0 +80:46/0/terrains_peering_bit/left_side = 0 +80:46/0/terrains_peering_bit/top_side = 0 +81:46/0 = 0 +81:46/0/terrain_set = 1 +81:46/0/terrain = 0 +81:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:46/0/physics_layer_0/angular_velocity = 0.0 +81:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:46/0/physics_layer_1/angular_velocity = 0.0 +81:46/0/terrains_peering_bit/right_side = 0 +81:46/0/terrains_peering_bit/bottom_side = 0 +81:46/0/terrains_peering_bit/left_side = 0 +81:46/0/terrains_peering_bit/top_side = 0 +82:46/0 = 0 +82:46/0/terrain_set = 1 +82:46/0/terrain = 0 +82:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:46/0/physics_layer_0/angular_velocity = 0.0 +82:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:46/0/physics_layer_1/angular_velocity = 0.0 +82:46/0/terrains_peering_bit/right_side = 0 +82:46/0/terrains_peering_bit/bottom_side = 0 +82:46/0/terrains_peering_bit/left_side = 0 +82:46/0/terrains_peering_bit/top_side = 0 +83:46/0 = 0 +83:46/0/terrain_set = 1 +83:46/0/terrain = 0 +83:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:46/0/physics_layer_0/angular_velocity = 0.0 +83:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:46/0/physics_layer_1/angular_velocity = 0.0 +83:46/0/terrains_peering_bit/right_side = 0 +83:46/0/terrains_peering_bit/bottom_side = 0 +83:46/0/terrains_peering_bit/left_side = 0 +83:46/0/terrains_peering_bit/top_side = 0 +93:46/0 = 0 +93:46/0/terrain_set = 1 +93:46/0/terrain = 0 +93:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:46/0/physics_layer_0/angular_velocity = 0.0 +93:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:46/0/physics_layer_1/angular_velocity = 0.0 +93:46/0/terrains_peering_bit/right_side = 0 +93:46/0/terrains_peering_bit/bottom_side = 0 +93:46/0/terrains_peering_bit/left_side = 0 +93:46/0/terrains_peering_bit/top_side = 0 +94:46/0 = 0 +94:46/0/terrain_set = 1 +94:46/0/terrain = 0 +94:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:46/0/physics_layer_0/angular_velocity = 0.0 +94:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:46/0/physics_layer_1/angular_velocity = 0.0 +94:46/0/terrains_peering_bit/right_side = 0 +94:46/0/terrains_peering_bit/bottom_side = 0 +94:46/0/terrains_peering_bit/left_side = 0 +94:46/0/terrains_peering_bit/top_side = 0 +95:46/0 = 0 +95:46/0/terrain_set = 1 +95:46/0/terrain = 0 +95:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:46/0/physics_layer_0/angular_velocity = 0.0 +95:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:46/0/physics_layer_1/angular_velocity = 0.0 +95:46/0/terrains_peering_bit/right_side = 0 +95:46/0/terrains_peering_bit/bottom_side = 0 +95:46/0/terrains_peering_bit/left_side = 0 +95:46/0/terrains_peering_bit/top_side = 0 +96:46/0 = 0 +96:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:46/0/physics_layer_0/angular_velocity = 0.0 +96:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:46/0/physics_layer_1/angular_velocity = 0.0 +97:46/0 = 0 +97:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:46/0/physics_layer_0/angular_velocity = 0.0 +97:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:46/0/physics_layer_1/angular_velocity = 0.0 +98:46/0 = 0 +98:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:46/0/physics_layer_0/angular_velocity = 0.0 +98:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:46/0/physics_layer_1/angular_velocity = 0.0 +99:46/0 = 0 +99:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:46/0/physics_layer_0/angular_velocity = 0.0 +99:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:46/0/physics_layer_1/angular_velocity = 0.0 +100:46/0 = 0 +100:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:46/0/physics_layer_0/angular_velocity = 0.0 +100:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:46/0/physics_layer_1/angular_velocity = 0.0 +101:46/0 = 0 +101:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:46/0/physics_layer_0/angular_velocity = 0.0 +101:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:46/0/physics_layer_1/angular_velocity = 0.0 +145:46/0 = 0 +145:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:46/0/physics_layer_0/angular_velocity = 0.0 +145:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:46/0/physics_layer_1/angular_velocity = 0.0 +146:46/0 = 0 +146:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:46/0/physics_layer_0/angular_velocity = 0.0 +146:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:46/0/physics_layer_1/angular_velocity = 0.0 +147:46/0 = 0 +147:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:46/0/physics_layer_0/angular_velocity = 0.0 +147:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:46/0/physics_layer_1/angular_velocity = 0.0 +148:46/0 = 0 +148:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:46/0/physics_layer_0/angular_velocity = 0.0 +148:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:46/0/physics_layer_1/angular_velocity = 0.0 +149:46/0 = 0 +149:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:46/0/physics_layer_0/angular_velocity = 0.0 +149:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:46/0/physics_layer_1/angular_velocity = 0.0 +153:46/0 = 0 +153:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:46/0/physics_layer_0/angular_velocity = 0.0 +153:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:46/0/physics_layer_1/angular_velocity = 0.0 +154:46/0 = 0 +154:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:46/0/physics_layer_0/angular_velocity = 0.0 +154:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:46/0/physics_layer_1/angular_velocity = 0.0 +155:46/0 = 0 +155:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:46/0/physics_layer_0/angular_velocity = 0.0 +155:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:46/0/physics_layer_1/angular_velocity = 0.0 +156:46/0 = 0 +156:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:46/0/physics_layer_0/angular_velocity = 0.0 +156:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:46/0/physics_layer_1/angular_velocity = 0.0 +157:46/0 = 0 +157:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:46/0/physics_layer_0/angular_velocity = 0.0 +157:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:46/0/physics_layer_1/angular_velocity = 0.0 +159:46/0 = 0 +159:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:46/0/physics_layer_0/angular_velocity = 0.0 +159:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:46/0/physics_layer_1/angular_velocity = 0.0 +160:46/0 = 0 +160:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:46/0/physics_layer_0/angular_velocity = 0.0 +160:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:46/0/physics_layer_1/angular_velocity = 0.0 +161:46/0 = 0 +161:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:46/0/physics_layer_0/angular_velocity = 0.0 +161:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:46/0/physics_layer_1/angular_velocity = 0.0 +165:46/0 = 0 +165:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:46/0/physics_layer_0/angular_velocity = 0.0 +165:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:46/0/physics_layer_1/angular_velocity = 0.0 +166:46/0 = 0 +166:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:46/0/physics_layer_0/angular_velocity = 0.0 +166:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:46/0/physics_layer_1/angular_velocity = 0.0 +167:46/0 = 0 +167:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:46/0/physics_layer_0/angular_velocity = 0.0 +167:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:46/0/physics_layer_1/angular_velocity = 0.0 +168:46/0 = 0 +168:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:46/0/physics_layer_0/angular_velocity = 0.0 +168:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +168:46/0/physics_layer_1/angular_velocity = 0.0 +169:46/0 = 0 +169:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:46/0/physics_layer_0/angular_velocity = 0.0 +169:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +169:46/0/physics_layer_1/angular_velocity = 0.0 +170:46/0 = 0 +170:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:46/0/physics_layer_0/angular_velocity = 0.0 +170:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +170:46/0/physics_layer_1/angular_velocity = 0.0 +171:46/0 = 0 +171:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:46/0/physics_layer_0/angular_velocity = 0.0 +171:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:46/0/physics_layer_1/angular_velocity = 0.0 +172:46/0 = 0 +172:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:46/0/physics_layer_0/angular_velocity = 0.0 +172:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:46/0/physics_layer_1/angular_velocity = 0.0 +173:46/0 = 0 +173:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:46/0/physics_layer_0/angular_velocity = 0.0 +173:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:46/0/physics_layer_1/angular_velocity = 0.0 +174:46/0 = 0 +174:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:46/0/physics_layer_0/angular_velocity = 0.0 +174:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:46/0/physics_layer_1/angular_velocity = 0.0 +175:46/0 = 0 +175:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:46/0/physics_layer_0/angular_velocity = 0.0 +175:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:46/0/physics_layer_1/angular_velocity = 0.0 +176:46/0 = 0 +176:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:46/0/physics_layer_0/angular_velocity = 0.0 +176:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:46/0/physics_layer_1/angular_velocity = 0.0 +177:46/0 = 0 +177:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:46/0/physics_layer_0/angular_velocity = 0.0 +177:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:46/0/physics_layer_1/angular_velocity = 0.0 +178:46/0 = 0 +178:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:46/0/physics_layer_0/angular_velocity = 0.0 +178:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:46/0/physics_layer_1/angular_velocity = 0.0 +179:46/0 = 0 +179:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:46/0/physics_layer_0/angular_velocity = 0.0 +179:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:46/0/physics_layer_1/angular_velocity = 0.0 +183:46/0 = 0 +183:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:46/0/physics_layer_0/angular_velocity = 0.0 +183:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:46/0/physics_layer_1/angular_velocity = 0.0 +184:46/0 = 0 +184:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:46/0/physics_layer_0/angular_velocity = 0.0 +184:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:46/0/physics_layer_1/angular_velocity = 0.0 +185:46/0 = 0 +185:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:46/0/physics_layer_0/angular_velocity = 0.0 +185:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:46/0/physics_layer_1/angular_velocity = 0.0 +186:46/0 = 0 +186:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:46/0/physics_layer_0/angular_velocity = 0.0 +186:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:46/0/physics_layer_1/angular_velocity = 0.0 +187:46/0 = 0 +187:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:46/0/physics_layer_0/angular_velocity = 0.0 +187:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:46/0/physics_layer_1/angular_velocity = 0.0 +188:46/0 = 0 +188:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:46/0/physics_layer_0/angular_velocity = 0.0 +188:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:46/0/physics_layer_1/angular_velocity = 0.0 +189:46/0 = 0 +189:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:46/0/physics_layer_0/angular_velocity = 0.0 +189:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:46/0/physics_layer_1/angular_velocity = 0.0 +190:46/0 = 0 +190:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:46/0/physics_layer_0/angular_velocity = 0.0 +190:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:46/0/physics_layer_1/angular_velocity = 0.0 +191:46/0 = 0 +191:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:46/0/physics_layer_0/angular_velocity = 0.0 +191:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:46/0/physics_layer_1/angular_velocity = 0.0 +218:46/0 = 0 +218:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:46/0/physics_layer_0/angular_velocity = 0.0 +218:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:46/0/physics_layer_1/angular_velocity = 0.0 +219:46/0 = 0 +219:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:46/0/physics_layer_0/angular_velocity = 0.0 +219:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:46/0/physics_layer_1/angular_velocity = 0.0 +224:46/0 = 0 +224:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:46/0/physics_layer_0/angular_velocity = 0.0 +224:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:46/0/physics_layer_1/angular_velocity = 0.0 +225:46/0 = 0 +225:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:46/0/physics_layer_0/angular_velocity = 0.0 +225:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:46/0/physics_layer_1/angular_velocity = 0.0 +244:46/0 = 0 +244:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +244:46/0/physics_layer_0/angular_velocity = 0.0 +244:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +244:46/0/physics_layer_1/angular_velocity = 0.0 +245:46/0 = 0 +245:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:46/0/physics_layer_0/angular_velocity = 0.0 +245:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:46/0/physics_layer_1/angular_velocity = 0.0 +246:46/0 = 0 +246:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:46/0/physics_layer_0/angular_velocity = 0.0 +246:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:46/0/physics_layer_1/angular_velocity = 0.0 +247:46/0 = 0 +247:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:46/0/physics_layer_0/angular_velocity = 0.0 +247:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:46/0/physics_layer_1/angular_velocity = 0.0 +248:46/0 = 0 +248:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:46/0/physics_layer_0/angular_velocity = 0.0 +248:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:46/0/physics_layer_1/angular_velocity = 0.0 +249:46/0 = 0 +249:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:46/0/physics_layer_0/angular_velocity = 0.0 +249:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:46/0/physics_layer_1/angular_velocity = 0.0 +250:46/0 = 0 +250:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:46/0/physics_layer_0/angular_velocity = 0.0 +250:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:46/0/physics_layer_1/angular_velocity = 0.0 +251:46/0 = 0 +251:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:46/0/physics_layer_0/angular_velocity = 0.0 +251:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:46/0/physics_layer_1/angular_velocity = 0.0 +252:46/0 = 0 +252:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:46/0/physics_layer_0/angular_velocity = 0.0 +252:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:46/0/physics_layer_1/angular_velocity = 0.0 +253:46/0 = 0 +253:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +253:46/0/physics_layer_0/angular_velocity = 0.0 +253:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +253:46/0/physics_layer_1/angular_velocity = 0.0 +0:47/0 = 0 +0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:47/0/physics_layer_0/angular_velocity = 0.0 +0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:47/0/physics_layer_1/angular_velocity = 0.0 +1:47/0 = 0 +1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:47/0/physics_layer_0/angular_velocity = 0.0 +1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:47/0/physics_layer_1/angular_velocity = 0.0 +2:47/0 = 0 +2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_0/angular_velocity = 0.0 +2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_1/angular_velocity = 0.0 +3:47/0 = 0 +3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_0/angular_velocity = 0.0 +3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_1/angular_velocity = 0.0 +4:47/0 = 0 +4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_0/angular_velocity = 0.0 +4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_1/angular_velocity = 0.0 +5:47/0 = 0 +5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:47/0/physics_layer_0/angular_velocity = 0.0 +5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:47/0/physics_layer_1/angular_velocity = 0.0 +6:47/0 = 0 +6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_0/angular_velocity = 0.0 +6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_1/angular_velocity = 0.0 +7:47/0 = 0 +7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:47/0/physics_layer_0/angular_velocity = 0.0 +7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:47/0/physics_layer_1/angular_velocity = 0.0 +8:47/0 = 0 +8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:47/0/physics_layer_0/angular_velocity = 0.0 +8:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:47/0/physics_layer_1/angular_velocity = 0.0 +9:47/0 = 0 +9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:47/0/physics_layer_0/angular_velocity = 0.0 +9:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:47/0/physics_layer_1/angular_velocity = 0.0 +10:47/0 = 0 +10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_0/angular_velocity = 0.0 +10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:47/0/physics_layer_1/angular_velocity = 0.0 +11:47/0 = 0 +11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:47/0/physics_layer_0/angular_velocity = 0.0 +11:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:47/0/physics_layer_1/angular_velocity = 0.0 +12:47/0 = 0 +12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:47/0/physics_layer_0/angular_velocity = 0.0 +12:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:47/0/physics_layer_1/angular_velocity = 0.0 +13:47/0 = 0 +13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:47/0/physics_layer_0/angular_velocity = 0.0 +13:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:47/0/physics_layer_1/angular_velocity = 0.0 +14:47/0 = 0 +14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_0/angular_velocity = 0.0 +14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:47/0/physics_layer_1/angular_velocity = 0.0 +15:47/0 = 0 +15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_0/angular_velocity = 0.0 +15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:47/0/physics_layer_1/angular_velocity = 0.0 +16:47/0 = 0 +16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:47/0/physics_layer_0/angular_velocity = 0.0 +16:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:47/0/physics_layer_1/angular_velocity = 0.0 +17:47/0 = 0 +17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_0/angular_velocity = 0.0 +17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:47/0/physics_layer_1/angular_velocity = 0.0 +21:47/0 = 0 +21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:47/0/physics_layer_0/angular_velocity = 0.0 +21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:47/0/physics_layer_1/angular_velocity = 0.0 +22:47/0 = 0 +22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_0/angular_velocity = 0.0 +22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_1/angular_velocity = 0.0 +23:47/0 = 0 +23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_0/angular_velocity = 0.0 +23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_1/angular_velocity = 0.0 +24:47/0 = 0 +24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_0/angular_velocity = 0.0 +24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_1/angular_velocity = 0.0 +25:47/0 = 0 +25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_0/angular_velocity = 0.0 +25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_1/angular_velocity = 0.0 +26:47/0 = 0 +26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:47/0/physics_layer_0/angular_velocity = 0.0 +26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:47/0/physics_layer_1/angular_velocity = 0.0 +30:47/0 = 0 +30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:47/0/physics_layer_0/angular_velocity = 0.0 +30:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:47/0/physics_layer_1/angular_velocity = 0.0 +31:47/0 = 0 +31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:47/0/physics_layer_0/angular_velocity = 0.0 +31:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:47/0/physics_layer_1/angular_velocity = 0.0 +32:47/0 = 0 +32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:47/0/physics_layer_0/angular_velocity = 0.0 +32:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:47/0/physics_layer_1/angular_velocity = 0.0 +33:47/0 = 0 +33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:47/0/physics_layer_0/angular_velocity = 0.0 +33:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:47/0/physics_layer_1/angular_velocity = 0.0 +34:47/0 = 0 +34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:47/0/physics_layer_0/angular_velocity = 0.0 +34:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:47/0/physics_layer_1/angular_velocity = 0.0 +35:47/0 = 0 +35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:47/0/physics_layer_0/angular_velocity = 0.0 +35:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:47/0/physics_layer_1/angular_velocity = 0.0 +45:47/0 = 0 +45:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:47/0/physics_layer_0/angular_velocity = 0.0 +45:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:47/0/physics_layer_1/angular_velocity = 0.0 +46:47/0 = 0 +46:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:47/0/physics_layer_0/angular_velocity = 0.0 +46:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:47/0/physics_layer_1/angular_velocity = 0.0 +47:47/0 = 0 +47:47/0/terrain_set = 1 +47:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:47/0/physics_layer_0/angular_velocity = 0.0 +47:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:47/0/physics_layer_1/angular_velocity = 0.0 +48:47/0 = 0 +48:47/0/terrain_set = 1 +48:47/0/terrain = 0 +48:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:47/0/physics_layer_0/angular_velocity = 0.0 +48:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:47/0/physics_layer_1/angular_velocity = 0.0 +48:47/0/terrains_peering_bit/right_side = 0 +48:47/0/terrains_peering_bit/bottom_side = 0 +48:47/0/terrains_peering_bit/left_side = 0 +48:47/0/terrains_peering_bit/top_side = 0 +49:47/0 = 0 +49:47/0/terrain_set = 1 +49:47/0/terrain = 0 +49:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:47/0/physics_layer_0/angular_velocity = 0.0 +49:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:47/0/physics_layer_1/angular_velocity = 0.0 +49:47/0/terrains_peering_bit/right_side = 0 +49:47/0/terrains_peering_bit/bottom_side = 0 +49:47/0/terrains_peering_bit/left_side = 0 +49:47/0/terrains_peering_bit/top_side = 0 +50:47/0 = 0 +50:47/0/terrain_set = 1 +50:47/0/terrain = 0 +50:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:47/0/physics_layer_0/angular_velocity = 0.0 +50:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:47/0/physics_layer_1/angular_velocity = 0.0 +50:47/0/terrains_peering_bit/right_side = 0 +50:47/0/terrains_peering_bit/bottom_side = 0 +50:47/0/terrains_peering_bit/left_side = 0 +50:47/0/terrains_peering_bit/top_side = 0 +51:47/0 = 0 +51:47/0/terrain_set = 1 +51:47/0/terrain = 0 +51:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:47/0/physics_layer_0/angular_velocity = 0.0 +51:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:47/0/physics_layer_1/angular_velocity = 0.0 +51:47/0/terrains_peering_bit/right_side = 0 +51:47/0/terrains_peering_bit/bottom_side = 0 +51:47/0/terrains_peering_bit/left_side = 0 +51:47/0/terrains_peering_bit/top_side = 0 +52:47/0 = 0 +52:47/0/terrain_set = 1 +52:47/0/terrain = 0 +52:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:47/0/physics_layer_0/angular_velocity = 0.0 +52:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:47/0/physics_layer_1/angular_velocity = 0.0 +52:47/0/terrains_peering_bit/right_side = 0 +52:47/0/terrains_peering_bit/bottom_side = 0 +52:47/0/terrains_peering_bit/left_side = 0 +52:47/0/terrains_peering_bit/top_side = 0 +53:47/0 = 0 +53:47/0/terrain_set = 1 +53:47/0/terrain = 0 +53:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:47/0/physics_layer_0/angular_velocity = 0.0 +53:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:47/0/physics_layer_1/angular_velocity = 0.0 +53:47/0/terrains_peering_bit/right_side = 0 +53:47/0/terrains_peering_bit/bottom_side = 0 +53:47/0/terrains_peering_bit/left_side = 0 +53:47/0/terrains_peering_bit/top_side = 0 +54:47/0 = 0 +54:47/0/terrain_set = 1 +54:47/0/terrain = 0 +54:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:47/0/physics_layer_0/angular_velocity = 0.0 +54:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:47/0/physics_layer_1/angular_velocity = 0.0 +54:47/0/terrains_peering_bit/right_side = 0 +54:47/0/terrains_peering_bit/bottom_side = 0 +54:47/0/terrains_peering_bit/left_side = 0 +54:47/0/terrains_peering_bit/top_side = 0 +55:47/0 = 0 +55:47/0/terrain_set = 1 +55:47/0/terrain = 0 +55:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:47/0/physics_layer_0/angular_velocity = 0.0 +55:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:47/0/physics_layer_1/angular_velocity = 0.0 +55:47/0/terrains_peering_bit/right_side = 0 +55:47/0/terrains_peering_bit/bottom_side = 0 +55:47/0/terrains_peering_bit/left_side = 0 +55:47/0/terrains_peering_bit/top_side = 0 +56:47/0 = 0 +56:47/0/terrain_set = 1 +56:47/0/terrain = 0 +56:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:47/0/physics_layer_0/angular_velocity = 0.0 +56:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:47/0/physics_layer_1/angular_velocity = 0.0 +56:47/0/terrains_peering_bit/right_side = 0 +56:47/0/terrains_peering_bit/bottom_side = 0 +56:47/0/terrains_peering_bit/left_side = 0 +56:47/0/terrains_peering_bit/top_side = 0 +57:47/0 = 0 +57:47/0/terrain_set = 1 +57:47/0/terrain = 0 +57:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:47/0/physics_layer_0/angular_velocity = 0.0 +57:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:47/0/physics_layer_1/angular_velocity = 0.0 +57:47/0/terrains_peering_bit/right_side = 0 +57:47/0/terrains_peering_bit/bottom_side = 0 +57:47/0/terrains_peering_bit/left_side = 0 +57:47/0/terrains_peering_bit/top_side = 0 +58:47/0 = 0 +58:47/0/terrain_set = 1 +58:47/0/terrain = 0 +58:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:47/0/physics_layer_0/angular_velocity = 0.0 +58:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:47/0/physics_layer_1/angular_velocity = 0.0 +58:47/0/terrains_peering_bit/right_side = 0 +58:47/0/terrains_peering_bit/bottom_side = 0 +58:47/0/terrains_peering_bit/left_side = 0 +58:47/0/terrains_peering_bit/top_side = 0 +59:47/0 = 0 +59:47/0/terrain_set = 1 +59:47/0/terrain = 0 +59:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:47/0/physics_layer_0/angular_velocity = 0.0 +59:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:47/0/physics_layer_1/angular_velocity = 0.0 +59:47/0/terrains_peering_bit/right_side = 0 +59:47/0/terrains_peering_bit/bottom_side = 0 +59:47/0/terrains_peering_bit/left_side = 0 +59:47/0/terrains_peering_bit/top_side = 0 +60:47/0 = 0 +60:47/0/terrain_set = 1 +60:47/0/terrain = 0 +60:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:47/0/physics_layer_0/angular_velocity = 0.0 +60:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:47/0/physics_layer_1/angular_velocity = 0.0 +60:47/0/terrains_peering_bit/right_side = 0 +60:47/0/terrains_peering_bit/bottom_side = 0 +60:47/0/terrains_peering_bit/left_side = 0 +60:47/0/terrains_peering_bit/top_side = 0 +61:47/0 = 0 +61:47/0/terrain_set = 1 +61:47/0/terrain = 0 +61:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:47/0/physics_layer_0/angular_velocity = 0.0 +61:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:47/0/physics_layer_1/angular_velocity = 0.0 +61:47/0/terrains_peering_bit/right_side = 0 +61:47/0/terrains_peering_bit/bottom_side = 0 +61:47/0/terrains_peering_bit/left_side = 0 +61:47/0/terrains_peering_bit/top_side = 0 +62:47/0 = 0 +62:47/0/terrain_set = 1 +62:47/0/terrain = 0 +62:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:47/0/physics_layer_0/angular_velocity = 0.0 +62:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:47/0/physics_layer_1/angular_velocity = 0.0 +62:47/0/terrains_peering_bit/right_side = 0 +62:47/0/terrains_peering_bit/bottom_side = 0 +62:47/0/terrains_peering_bit/left_side = 0 +62:47/0/terrains_peering_bit/top_side = 0 +63:47/0 = 0 +63:47/0/terrain_set = 1 +63:47/0/terrain = 0 +63:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:47/0/physics_layer_0/angular_velocity = 0.0 +63:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:47/0/physics_layer_1/angular_velocity = 0.0 +63:47/0/terrains_peering_bit/right_side = 0 +63:47/0/terrains_peering_bit/bottom_side = 0 +63:47/0/terrains_peering_bit/left_side = 0 +63:47/0/terrains_peering_bit/top_side = 0 +64:47/0 = 0 +64:47/0/terrain_set = 1 +64:47/0/terrain = 0 +64:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:47/0/physics_layer_0/angular_velocity = 0.0 +64:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:47/0/physics_layer_1/angular_velocity = 0.0 +64:47/0/terrains_peering_bit/right_side = 0 +64:47/0/terrains_peering_bit/bottom_side = 0 +64:47/0/terrains_peering_bit/left_side = 0 +64:47/0/terrains_peering_bit/top_side = 0 +65:47/0 = 0 +65:47/0/terrain_set = 1 +65:47/0/terrain = 0 +65:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:47/0/physics_layer_0/angular_velocity = 0.0 +65:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:47/0/physics_layer_1/angular_velocity = 0.0 +65:47/0/terrains_peering_bit/right_side = 0 +65:47/0/terrains_peering_bit/bottom_side = 0 +65:47/0/terrains_peering_bit/left_side = 0 +65:47/0/terrains_peering_bit/top_side = 0 +69:47/0 = 0 +69:47/0/terrain_set = 1 +69:47/0/terrain = 0 +69:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:47/0/physics_layer_0/angular_velocity = 0.0 +69:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:47/0/physics_layer_1/angular_velocity = 0.0 +69:47/0/terrains_peering_bit/right_side = 0 +69:47/0/terrains_peering_bit/bottom_side = 0 +69:47/0/terrains_peering_bit/left_side = 0 +69:47/0/terrains_peering_bit/top_side = 0 +70:47/0 = 0 +70:47/0/terrain_set = 1 +70:47/0/terrain = 0 +70:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:47/0/physics_layer_0/angular_velocity = 0.0 +70:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:47/0/physics_layer_1/angular_velocity = 0.0 +70:47/0/terrains_peering_bit/right_side = 0 +70:47/0/terrains_peering_bit/bottom_side = 0 +70:47/0/terrains_peering_bit/left_side = 0 +70:47/0/terrains_peering_bit/top_side = 0 +71:47/0 = 0 +71:47/0/terrain_set = 1 +71:47/0/terrain = 0 +71:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:47/0/physics_layer_0/angular_velocity = 0.0 +71:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:47/0/physics_layer_1/angular_velocity = 0.0 +71:47/0/terrains_peering_bit/right_side = 0 +71:47/0/terrains_peering_bit/bottom_side = 0 +71:47/0/terrains_peering_bit/left_side = 0 +71:47/0/terrains_peering_bit/top_side = 0 +72:47/0 = 0 +72:47/0/terrain_set = 1 +72:47/0/terrain = 0 +72:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:47/0/physics_layer_0/angular_velocity = 0.0 +72:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:47/0/physics_layer_1/angular_velocity = 0.0 +72:47/0/terrains_peering_bit/right_side = 0 +72:47/0/terrains_peering_bit/bottom_side = 0 +72:47/0/terrains_peering_bit/left_side = 0 +72:47/0/terrains_peering_bit/top_side = 0 +73:47/0 = 0 +73:47/0/terrain_set = 1 +73:47/0/terrain = 0 +73:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:47/0/physics_layer_0/angular_velocity = 0.0 +73:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:47/0/physics_layer_1/angular_velocity = 0.0 +73:47/0/terrains_peering_bit/right_side = 0 +73:47/0/terrains_peering_bit/bottom_side = 0 +73:47/0/terrains_peering_bit/left_side = 0 +73:47/0/terrains_peering_bit/top_side = 0 +74:47/0 = 0 +74:47/0/terrain_set = 1 +74:47/0/terrain = 0 +74:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:47/0/physics_layer_0/angular_velocity = 0.0 +74:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:47/0/physics_layer_1/angular_velocity = 0.0 +74:47/0/terrains_peering_bit/right_side = 0 +74:47/0/terrains_peering_bit/bottom_side = 0 +74:47/0/terrains_peering_bit/left_side = 0 +74:47/0/terrains_peering_bit/top_side = 0 +78:47/0 = 0 +78:47/0/terrain_set = 1 +78:47/0/terrain = 0 +78:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:47/0/physics_layer_0/angular_velocity = 0.0 +78:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:47/0/physics_layer_1/angular_velocity = 0.0 +78:47/0/terrains_peering_bit/right_side = 0 +78:47/0/terrains_peering_bit/bottom_side = 0 +78:47/0/terrains_peering_bit/left_side = 0 +78:47/0/terrains_peering_bit/top_side = 0 +79:47/0 = 0 +79:47/0/terrain_set = 1 +79:47/0/terrain = 0 +79:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:47/0/physics_layer_0/angular_velocity = 0.0 +79:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:47/0/physics_layer_1/angular_velocity = 0.0 +79:47/0/terrains_peering_bit/right_side = 0 +79:47/0/terrains_peering_bit/bottom_side = 0 +79:47/0/terrains_peering_bit/left_side = 0 +79:47/0/terrains_peering_bit/top_side = 0 +80:47/0 = 0 +80:47/0/terrain_set = 1 +80:47/0/terrain = 0 +80:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:47/0/physics_layer_0/angular_velocity = 0.0 +80:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:47/0/physics_layer_1/angular_velocity = 0.0 +80:47/0/terrains_peering_bit/right_side = 0 +80:47/0/terrains_peering_bit/bottom_side = 0 +80:47/0/terrains_peering_bit/left_side = 0 +80:47/0/terrains_peering_bit/top_side = 0 +81:47/0 = 0 +81:47/0/terrain_set = 1 +81:47/0/terrain = 0 +81:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:47/0/physics_layer_0/angular_velocity = 0.0 +81:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:47/0/physics_layer_1/angular_velocity = 0.0 +81:47/0/terrains_peering_bit/right_side = 0 +81:47/0/terrains_peering_bit/bottom_side = 0 +81:47/0/terrains_peering_bit/left_side = 0 +81:47/0/terrains_peering_bit/top_side = 0 +82:47/0 = 0 +82:47/0/terrain_set = 1 +82:47/0/terrain = 0 +82:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:47/0/physics_layer_0/angular_velocity = 0.0 +82:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:47/0/physics_layer_1/angular_velocity = 0.0 +82:47/0/terrains_peering_bit/right_side = 0 +82:47/0/terrains_peering_bit/bottom_side = 0 +82:47/0/terrains_peering_bit/left_side = 0 +82:47/0/terrains_peering_bit/top_side = 0 +83:47/0 = 0 +83:47/0/terrain_set = 1 +83:47/0/terrain = 0 +83:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:47/0/physics_layer_0/angular_velocity = 0.0 +83:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:47/0/physics_layer_1/angular_velocity = 0.0 +83:47/0/terrains_peering_bit/right_side = 0 +83:47/0/terrains_peering_bit/bottom_side = 0 +83:47/0/terrains_peering_bit/left_side = 0 +83:47/0/terrains_peering_bit/top_side = 0 +93:47/0 = 0 +93:47/0/terrain_set = 1 +93:47/0/terrain = 0 +93:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:47/0/physics_layer_0/angular_velocity = 0.0 +93:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:47/0/physics_layer_1/angular_velocity = 0.0 +93:47/0/terrains_peering_bit/right_side = 0 +93:47/0/terrains_peering_bit/bottom_side = 0 +93:47/0/terrains_peering_bit/left_side = 0 +93:47/0/terrains_peering_bit/top_side = 0 +94:47/0 = 0 +94:47/0/terrain_set = 1 +94:47/0/terrain = 0 +94:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:47/0/physics_layer_0/angular_velocity = 0.0 +94:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:47/0/physics_layer_1/angular_velocity = 0.0 +94:47/0/terrains_peering_bit/right_side = 0 +94:47/0/terrains_peering_bit/bottom_side = 0 +94:47/0/terrains_peering_bit/left_side = 0 +94:47/0/terrains_peering_bit/top_side = 0 +95:47/0 = 0 +95:47/0/terrain_set = 1 +95:47/0/terrain = 0 +95:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:47/0/physics_layer_0/angular_velocity = 0.0 +95:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:47/0/physics_layer_1/angular_velocity = 0.0 +95:47/0/terrains_peering_bit/right_side = 0 +95:47/0/terrains_peering_bit/bottom_side = 0 +95:47/0/terrains_peering_bit/left_side = 0 +95:47/0/terrains_peering_bit/top_side = 0 +96:47/0 = 0 +96:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:47/0/physics_layer_0/angular_velocity = 0.0 +96:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +96:47/0/physics_layer_1/angular_velocity = 0.0 +97:47/0 = 0 +97:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:47/0/physics_layer_0/angular_velocity = 0.0 +97:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +97:47/0/physics_layer_1/angular_velocity = 0.0 +98:47/0 = 0 +98:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:47/0/physics_layer_0/angular_velocity = 0.0 +98:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +98:47/0/physics_layer_1/angular_velocity = 0.0 +99:47/0 = 0 +99:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:47/0/physics_layer_0/angular_velocity = 0.0 +99:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +99:47/0/physics_layer_1/angular_velocity = 0.0 +100:47/0 = 0 +100:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:47/0/physics_layer_0/angular_velocity = 0.0 +100:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +100:47/0/physics_layer_1/angular_velocity = 0.0 +101:47/0 = 0 +101:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:47/0/physics_layer_0/angular_velocity = 0.0 +101:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +101:47/0/physics_layer_1/angular_velocity = 0.0 +145:47/0 = 0 +145:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:47/0/physics_layer_0/angular_velocity = 0.0 +145:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +145:47/0/physics_layer_1/angular_velocity = 0.0 +146:47/0 = 0 +146:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:47/0/physics_layer_0/angular_velocity = 0.0 +146:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +146:47/0/physics_layer_1/angular_velocity = 0.0 +147:47/0 = 0 +147:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:47/0/physics_layer_0/angular_velocity = 0.0 +147:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +147:47/0/physics_layer_1/angular_velocity = 0.0 +148:47/0 = 0 +148:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:47/0/physics_layer_0/angular_velocity = 0.0 +148:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +148:47/0/physics_layer_1/angular_velocity = 0.0 +149:47/0 = 0 +149:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:47/0/physics_layer_0/angular_velocity = 0.0 +149:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +149:47/0/physics_layer_1/angular_velocity = 0.0 +153:47/0 = 0 +153:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:47/0/physics_layer_0/angular_velocity = 0.0 +153:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +153:47/0/physics_layer_1/angular_velocity = 0.0 +154:47/0 = 0 +154:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:47/0/physics_layer_0/angular_velocity = 0.0 +154:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +154:47/0/physics_layer_1/angular_velocity = 0.0 +155:47/0 = 0 +155:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:47/0/physics_layer_0/angular_velocity = 0.0 +155:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +155:47/0/physics_layer_1/angular_velocity = 0.0 +156:47/0 = 0 +156:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:47/0/physics_layer_0/angular_velocity = 0.0 +156:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +156:47/0/physics_layer_1/angular_velocity = 0.0 +157:47/0 = 0 +157:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:47/0/physics_layer_0/angular_velocity = 0.0 +157:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +157:47/0/physics_layer_1/angular_velocity = 0.0 +159:47/0 = 0 +159:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:47/0/physics_layer_0/angular_velocity = 0.0 +159:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +159:47/0/physics_layer_1/angular_velocity = 0.0 +160:47/0 = 0 +160:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:47/0/physics_layer_0/angular_velocity = 0.0 +160:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +160:47/0/physics_layer_1/angular_velocity = 0.0 +161:47/0 = 0 +161:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:47/0/physics_layer_0/angular_velocity = 0.0 +161:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +161:47/0/physics_layer_1/angular_velocity = 0.0 +165:47/0 = 0 +165:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:47/0/physics_layer_0/angular_velocity = 0.0 +165:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +165:47/0/physics_layer_1/angular_velocity = 0.0 +166:47/0 = 0 +166:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:47/0/physics_layer_0/angular_velocity = 0.0 +166:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +166:47/0/physics_layer_1/angular_velocity = 0.0 +167:47/0 = 0 +167:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:47/0/physics_layer_0/angular_velocity = 0.0 +167:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +167:47/0/physics_layer_1/angular_velocity = 0.0 +171:47/0 = 0 +171:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:47/0/physics_layer_0/angular_velocity = 0.0 +171:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +171:47/0/physics_layer_1/angular_velocity = 0.0 +172:47/0 = 0 +172:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:47/0/physics_layer_0/angular_velocity = 0.0 +172:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +172:47/0/physics_layer_1/angular_velocity = 0.0 +173:47/0 = 0 +173:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:47/0/physics_layer_0/angular_velocity = 0.0 +173:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +173:47/0/physics_layer_1/angular_velocity = 0.0 +174:47/0 = 0 +174:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:47/0/physics_layer_0/angular_velocity = 0.0 +174:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +174:47/0/physics_layer_1/angular_velocity = 0.0 +175:47/0 = 0 +175:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:47/0/physics_layer_0/angular_velocity = 0.0 +175:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +175:47/0/physics_layer_1/angular_velocity = 0.0 +176:47/0 = 0 +176:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:47/0/physics_layer_0/angular_velocity = 0.0 +176:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +176:47/0/physics_layer_1/angular_velocity = 0.0 +177:47/0 = 0 +177:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:47/0/physics_layer_0/angular_velocity = 0.0 +177:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +177:47/0/physics_layer_1/angular_velocity = 0.0 +178:47/0 = 0 +178:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:47/0/physics_layer_0/angular_velocity = 0.0 +178:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +178:47/0/physics_layer_1/angular_velocity = 0.0 +179:47/0 = 0 +179:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:47/0/physics_layer_0/angular_velocity = 0.0 +179:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +179:47/0/physics_layer_1/angular_velocity = 0.0 +183:47/0 = 0 +183:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:47/0/physics_layer_0/angular_velocity = 0.0 +183:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +183:47/0/physics_layer_1/angular_velocity = 0.0 +184:47/0 = 0 +184:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:47/0/physics_layer_0/angular_velocity = 0.0 +184:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +184:47/0/physics_layer_1/angular_velocity = 0.0 +185:47/0 = 0 +185:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:47/0/physics_layer_0/angular_velocity = 0.0 +185:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +185:47/0/physics_layer_1/angular_velocity = 0.0 +186:47/0 = 0 +186:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:47/0/physics_layer_0/angular_velocity = 0.0 +186:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +186:47/0/physics_layer_1/angular_velocity = 0.0 +187:47/0 = 0 +187:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:47/0/physics_layer_0/angular_velocity = 0.0 +187:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +187:47/0/physics_layer_1/angular_velocity = 0.0 +188:47/0 = 0 +188:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:47/0/physics_layer_0/angular_velocity = 0.0 +188:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +188:47/0/physics_layer_1/angular_velocity = 0.0 +189:47/0 = 0 +189:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:47/0/physics_layer_0/angular_velocity = 0.0 +189:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +189:47/0/physics_layer_1/angular_velocity = 0.0 +190:47/0 = 0 +190:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:47/0/physics_layer_0/angular_velocity = 0.0 +190:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +190:47/0/physics_layer_1/angular_velocity = 0.0 +191:47/0 = 0 +191:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:47/0/physics_layer_0/angular_velocity = 0.0 +191:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +191:47/0/physics_layer_1/angular_velocity = 0.0 +218:47/0 = 0 +218:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:47/0/physics_layer_0/angular_velocity = 0.0 +218:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:47/0/physics_layer_1/angular_velocity = 0.0 +219:47/0 = 0 +219:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:47/0/physics_layer_0/angular_velocity = 0.0 +219:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:47/0/physics_layer_1/angular_velocity = 0.0 +224:47/0 = 0 +224:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:47/0/physics_layer_0/angular_velocity = 0.0 +224:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:47/0/physics_layer_1/angular_velocity = 0.0 +225:47/0 = 0 +225:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:47/0/physics_layer_0/angular_velocity = 0.0 +225:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:47/0/physics_layer_1/angular_velocity = 0.0 +245:47/0 = 0 +245:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +245:47/0/physics_layer_0/angular_velocity = 0.0 +245:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +245:47/0/physics_layer_1/angular_velocity = 0.0 +246:47/0 = 0 +246:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +246:47/0/physics_layer_0/angular_velocity = 0.0 +246:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +246:47/0/physics_layer_1/angular_velocity = 0.0 +247:47/0 = 0 +247:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +247:47/0/physics_layer_0/angular_velocity = 0.0 +247:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +247:47/0/physics_layer_1/angular_velocity = 0.0 +248:47/0 = 0 +248:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +248:47/0/physics_layer_0/angular_velocity = 0.0 +248:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +248:47/0/physics_layer_1/angular_velocity = 0.0 +249:47/0 = 0 +249:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +249:47/0/physics_layer_0/angular_velocity = 0.0 +249:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +249:47/0/physics_layer_1/angular_velocity = 0.0 +250:47/0 = 0 +250:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +250:47/0/physics_layer_0/angular_velocity = 0.0 +250:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +250:47/0/physics_layer_1/angular_velocity = 0.0 +251:47/0 = 0 +251:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +251:47/0/physics_layer_0/angular_velocity = 0.0 +251:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +251:47/0/physics_layer_1/angular_velocity = 0.0 +252:47/0 = 0 +252:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +252:47/0/physics_layer_0/angular_velocity = 0.0 +252:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +252:47/0/physics_layer_1/angular_velocity = 0.0 +0:48/0 = 0 +0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:48/0/physics_layer_0/angular_velocity = 0.0 +0:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:48/0/physics_layer_1/angular_velocity = 0.0 +1:48/0 = 0 +1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:48/0/physics_layer_0/angular_velocity = 0.0 +1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:48/0/physics_layer_1/angular_velocity = 0.0 +2:48/0 = 0 +2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_0/angular_velocity = 0.0 +2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_1/angular_velocity = 0.0 +3:48/0 = 0 +3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_0/angular_velocity = 0.0 +3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_1/angular_velocity = 0.0 +4:48/0 = 0 +4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_0/angular_velocity = 0.0 +4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:48/0/physics_layer_1/angular_velocity = 0.0 +5:48/0 = 0 +5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_0/angular_velocity = 0.0 +5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:48/0/physics_layer_1/angular_velocity = 0.0 +9:48/0 = 0 +9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_0/angular_velocity = 0.0 +9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_1/angular_velocity = 0.0 +10:48/0 = 0 +10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_0/angular_velocity = 0.0 +10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:48/0/physics_layer_1/angular_velocity = 0.0 +11:48/0 = 0 +11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_0/angular_velocity = 0.0 +11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:48/0/physics_layer_1/angular_velocity = 0.0 +15:48/0 = 0 +15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_0/angular_velocity = 0.0 +15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_1/angular_velocity = 0.0 +16:48/0 = 0 +16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:48/0/physics_layer_0/angular_velocity = 0.0 +16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:48/0/physics_layer_1/angular_velocity = 0.0 +17:48/0 = 0 +17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_0/angular_velocity = 0.0 +17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:48/0/physics_layer_1/angular_velocity = 0.0 +21:48/0 = 0 +21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:48/0/physics_layer_0/angular_velocity = 0.0 +21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:48/0/physics_layer_1/angular_velocity = 0.0 +22:48/0 = 0 +22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:48/0/physics_layer_0/angular_velocity = 0.0 +22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:48/0/physics_layer_1/angular_velocity = 0.0 +23:48/0 = 0 +23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:48/0/physics_layer_0/angular_velocity = 0.0 +23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:48/0/physics_layer_1/angular_velocity = 0.0 +27:48/0 = 0 +27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_0/angular_velocity = 0.0 +27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_1/angular_velocity = 0.0 +28:48/0 = 0 +28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:48/0/physics_layer_0/angular_velocity = 0.0 +28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:48/0/physics_layer_1/angular_velocity = 0.0 +29:48/0 = 0 +29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:48/0/physics_layer_0/angular_velocity = 0.0 +29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:48/0/physics_layer_1/angular_velocity = 0.0 +39:48/0 = 0 +39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:48/0/physics_layer_0/angular_velocity = 0.0 +39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:48/0/physics_layer_1/angular_velocity = 0.0 +40:48/0 = 0 +40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:48/0/physics_layer_0/angular_velocity = 0.0 +40:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:48/0/physics_layer_1/angular_velocity = 0.0 +41:48/0 = 0 +41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:48/0/physics_layer_0/angular_velocity = 0.0 +41:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:48/0/physics_layer_1/angular_velocity = 0.0 +42:48/0 = 0 +42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:48/0/physics_layer_0/angular_velocity = 0.0 +42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:48/0/physics_layer_1/angular_velocity = 0.0 +43:48/0 = 0 +43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:48/0/physics_layer_0/angular_velocity = 0.0 +43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:48/0/physics_layer_1/angular_velocity = 0.0 +44:48/0 = 0 +44:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:48/0/physics_layer_0/angular_velocity = 0.0 +44:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:48/0/physics_layer_1/angular_velocity = 0.0 +45:48/0 = 0 +45:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:48/0/physics_layer_0/angular_velocity = 0.0 +45:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:48/0/physics_layer_1/angular_velocity = 0.0 +46:48/0 = 0 +46:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:48/0/physics_layer_0/angular_velocity = 0.0 +46:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:48/0/physics_layer_1/angular_velocity = 0.0 +47:48/0 = 0 +47:48/0/terrain_set = 1 +47:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:48/0/physics_layer_0/angular_velocity = 0.0 +47:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:48/0/physics_layer_1/angular_velocity = 0.0 +48:48/0 = 0 +48:48/0/terrain_set = 1 +48:48/0/terrain = 0 +48:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:48/0/physics_layer_0/angular_velocity = 0.0 +48:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:48/0/physics_layer_1/angular_velocity = 0.0 +48:48/0/terrains_peering_bit/right_side = 0 +48:48/0/terrains_peering_bit/bottom_side = 0 +48:48/0/terrains_peering_bit/left_side = 0 +48:48/0/terrains_peering_bit/top_side = 0 +49:48/0 = 0 +49:48/0/terrain_set = 1 +49:48/0/terrain = 0 +49:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:48/0/physics_layer_0/angular_velocity = 0.0 +49:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:48/0/physics_layer_1/angular_velocity = 0.0 +49:48/0/terrains_peering_bit/right_side = 0 +49:48/0/terrains_peering_bit/bottom_side = 0 +49:48/0/terrains_peering_bit/left_side = 0 +49:48/0/terrains_peering_bit/top_side = 0 +50:48/0 = 0 +50:48/0/terrain_set = 1 +50:48/0/terrain = 0 +50:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:48/0/physics_layer_0/angular_velocity = 0.0 +50:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:48/0/physics_layer_1/angular_velocity = 0.0 +50:48/0/terrains_peering_bit/right_side = 0 +50:48/0/terrains_peering_bit/bottom_side = 0 +50:48/0/terrains_peering_bit/left_side = 0 +50:48/0/terrains_peering_bit/top_side = 0 +51:48/0 = 0 +51:48/0/terrain_set = 1 +51:48/0/terrain = 0 +51:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:48/0/physics_layer_0/angular_velocity = 0.0 +51:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:48/0/physics_layer_1/angular_velocity = 0.0 +51:48/0/terrains_peering_bit/right_side = 0 +51:48/0/terrains_peering_bit/bottom_side = 0 +51:48/0/terrains_peering_bit/left_side = 0 +51:48/0/terrains_peering_bit/top_side = 0 +52:48/0 = 0 +52:48/0/terrain_set = 1 +52:48/0/terrain = 0 +52:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:48/0/physics_layer_0/angular_velocity = 0.0 +52:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:48/0/physics_layer_1/angular_velocity = 0.0 +52:48/0/terrains_peering_bit/right_side = 0 +52:48/0/terrains_peering_bit/bottom_side = 0 +52:48/0/terrains_peering_bit/left_side = 0 +52:48/0/terrains_peering_bit/top_side = 0 +53:48/0 = 0 +53:48/0/terrain_set = 1 +53:48/0/terrain = 0 +53:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:48/0/physics_layer_0/angular_velocity = 0.0 +53:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:48/0/physics_layer_1/angular_velocity = 0.0 +53:48/0/terrains_peering_bit/right_side = 0 +53:48/0/terrains_peering_bit/bottom_side = 0 +53:48/0/terrains_peering_bit/left_side = 0 +53:48/0/terrains_peering_bit/top_side = 0 +57:48/0 = 0 +57:48/0/terrain_set = 1 +57:48/0/terrain = 0 +57:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:48/0/physics_layer_0/angular_velocity = 0.0 +57:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:48/0/physics_layer_1/angular_velocity = 0.0 +57:48/0/terrains_peering_bit/right_side = 0 +57:48/0/terrains_peering_bit/bottom_side = 0 +57:48/0/terrains_peering_bit/left_side = 0 +57:48/0/terrains_peering_bit/top_side = 0 +58:48/0 = 0 +58:48/0/terrain_set = 1 +58:48/0/terrain = 0 +58:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:48/0/physics_layer_0/angular_velocity = 0.0 +58:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:48/0/physics_layer_1/angular_velocity = 0.0 +58:48/0/terrains_peering_bit/right_side = 0 +58:48/0/terrains_peering_bit/bottom_side = 0 +58:48/0/terrains_peering_bit/left_side = 0 +58:48/0/terrains_peering_bit/top_side = 0 +59:48/0 = 0 +59:48/0/terrain_set = 1 +59:48/0/terrain = 0 +59:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:48/0/physics_layer_0/angular_velocity = 0.0 +59:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:48/0/physics_layer_1/angular_velocity = 0.0 +59:48/0/terrains_peering_bit/right_side = 0 +59:48/0/terrains_peering_bit/bottom_side = 0 +59:48/0/terrains_peering_bit/left_side = 0 +59:48/0/terrains_peering_bit/top_side = 0 +63:48/0 = 0 +63:48/0/terrain_set = 1 +63:48/0/terrain = 0 +63:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:48/0/physics_layer_0/angular_velocity = 0.0 +63:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:48/0/physics_layer_1/angular_velocity = 0.0 +63:48/0/terrains_peering_bit/right_side = 0 +63:48/0/terrains_peering_bit/bottom_side = 0 +63:48/0/terrains_peering_bit/left_side = 0 +63:48/0/terrains_peering_bit/top_side = 0 +64:48/0 = 0 +64:48/0/terrain_set = 1 +64:48/0/terrain = 0 +64:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:48/0/physics_layer_0/angular_velocity = 0.0 +64:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:48/0/physics_layer_1/angular_velocity = 0.0 +64:48/0/terrains_peering_bit/right_side = 0 +64:48/0/terrains_peering_bit/bottom_side = 0 +64:48/0/terrains_peering_bit/left_side = 0 +64:48/0/terrains_peering_bit/top_side = 0 +65:48/0 = 0 +65:48/0/terrain_set = 1 +65:48/0/terrain = 0 +65:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:48/0/physics_layer_0/angular_velocity = 0.0 +65:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:48/0/physics_layer_1/angular_velocity = 0.0 +65:48/0/terrains_peering_bit/right_side = 0 +65:48/0/terrains_peering_bit/bottom_side = 0 +65:48/0/terrains_peering_bit/left_side = 0 +65:48/0/terrains_peering_bit/top_side = 0 +69:48/0 = 0 +69:48/0/terrain_set = 1 +69:48/0/terrain = 0 +69:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:48/0/physics_layer_0/angular_velocity = 0.0 +69:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:48/0/physics_layer_1/angular_velocity = 0.0 +69:48/0/terrains_peering_bit/right_side = 0 +69:48/0/terrains_peering_bit/bottom_side = 0 +69:48/0/terrains_peering_bit/left_side = 0 +69:48/0/terrains_peering_bit/top_side = 0 +70:48/0 = 0 +70:48/0/terrain_set = 1 +70:48/0/terrain = 0 +70:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:48/0/physics_layer_0/angular_velocity = 0.0 +70:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:48/0/physics_layer_1/angular_velocity = 0.0 +70:48/0/terrains_peering_bit/right_side = 0 +70:48/0/terrains_peering_bit/bottom_side = 0 +70:48/0/terrains_peering_bit/left_side = 0 +70:48/0/terrains_peering_bit/top_side = 0 +71:48/0 = 0 +71:48/0/terrain_set = 1 +71:48/0/terrain = 0 +71:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:48/0/physics_layer_0/angular_velocity = 0.0 +71:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:48/0/physics_layer_1/angular_velocity = 0.0 +71:48/0/terrains_peering_bit/right_side = 0 +71:48/0/terrains_peering_bit/bottom_side = 0 +71:48/0/terrains_peering_bit/left_side = 0 +71:48/0/terrains_peering_bit/top_side = 0 +75:48/0 = 0 +75:48/0/terrain_set = 1 +75:48/0/terrain = 0 +75:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:48/0/physics_layer_0/angular_velocity = 0.0 +75:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +75:48/0/physics_layer_1/angular_velocity = 0.0 +75:48/0/terrains_peering_bit/right_side = 0 +75:48/0/terrains_peering_bit/bottom_side = 0 +75:48/0/terrains_peering_bit/left_side = 0 +75:48/0/terrains_peering_bit/top_side = 0 +76:48/0 = 0 +76:48/0/terrain_set = 1 +76:48/0/terrain = 0 +76:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:48/0/physics_layer_0/angular_velocity = 0.0 +76:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +76:48/0/physics_layer_1/angular_velocity = 0.0 +76:48/0/terrains_peering_bit/right_side = 0 +76:48/0/terrains_peering_bit/bottom_side = 0 +76:48/0/terrains_peering_bit/left_side = 0 +76:48/0/terrains_peering_bit/top_side = 0 +77:48/0 = 0 +77:48/0/terrain_set = 1 +77:48/0/terrain = 0 +77:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:48/0/physics_layer_0/angular_velocity = 0.0 +77:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +77:48/0/physics_layer_1/angular_velocity = 0.0 +77:48/0/terrains_peering_bit/right_side = 0 +77:48/0/terrains_peering_bit/bottom_side = 0 +77:48/0/terrains_peering_bit/left_side = 0 +77:48/0/terrains_peering_bit/top_side = 0 +87:48/0 = 0 +87:48/0/terrain_set = 1 +87:48/0/terrain = 0 +87:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:48/0/physics_layer_0/angular_velocity = 0.0 +87:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:48/0/physics_layer_1/angular_velocity = 0.0 +87:48/0/terrains_peering_bit/right_side = 0 +87:48/0/terrains_peering_bit/bottom_side = 0 +87:48/0/terrains_peering_bit/left_side = 0 +87:48/0/terrains_peering_bit/top_side = 0 +88:48/0 = 0 +88:48/0/terrain_set = 1 +88:48/0/terrain = 0 +88:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:48/0/physics_layer_0/angular_velocity = 0.0 +88:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:48/0/physics_layer_1/angular_velocity = 0.0 +88:48/0/terrains_peering_bit/right_side = 0 +88:48/0/terrains_peering_bit/bottom_side = 0 +88:48/0/terrains_peering_bit/left_side = 0 +88:48/0/terrains_peering_bit/top_side = 0 +89:48/0 = 0 +89:48/0/terrain_set = 1 +89:48/0/terrain = 0 +89:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:48/0/physics_layer_0/angular_velocity = 0.0 +89:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:48/0/physics_layer_1/angular_velocity = 0.0 +89:48/0/terrains_peering_bit/right_side = 0 +89:48/0/terrains_peering_bit/bottom_side = 0 +89:48/0/terrains_peering_bit/left_side = 0 +89:48/0/terrains_peering_bit/top_side = 0 +90:48/0 = 0 +90:48/0/terrain_set = 1 +90:48/0/terrain = 0 +90:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:48/0/physics_layer_0/angular_velocity = 0.0 +90:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:48/0/physics_layer_1/angular_velocity = 0.0 +90:48/0/terrains_peering_bit/right_side = 0 +90:48/0/terrains_peering_bit/bottom_side = 0 +90:48/0/terrains_peering_bit/left_side = 0 +90:48/0/terrains_peering_bit/top_side = 0 +91:48/0 = 0 +91:48/0/terrain_set = 1 +91:48/0/terrain = 0 +91:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:48/0/physics_layer_0/angular_velocity = 0.0 +91:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:48/0/physics_layer_1/angular_velocity = 0.0 +91:48/0/terrains_peering_bit/right_side = 0 +91:48/0/terrains_peering_bit/bottom_side = 0 +91:48/0/terrains_peering_bit/left_side = 0 +91:48/0/terrains_peering_bit/top_side = 0 +92:48/0 = 0 +92:48/0/terrain_set = 1 +92:48/0/terrain = 0 +92:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:48/0/physics_layer_0/angular_velocity = 0.0 +92:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:48/0/physics_layer_1/angular_velocity = 0.0 +92:48/0/terrains_peering_bit/right_side = 0 +92:48/0/terrains_peering_bit/bottom_side = 0 +92:48/0/terrains_peering_bit/left_side = 0 +92:48/0/terrains_peering_bit/top_side = 0 +93:48/0 = 0 +93:48/0/terrain_set = 1 +93:48/0/terrain = 0 +93:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:48/0/physics_layer_0/angular_velocity = 0.0 +93:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:48/0/physics_layer_1/angular_velocity = 0.0 +93:48/0/terrains_peering_bit/right_side = 0 +93:48/0/terrains_peering_bit/bottom_side = 0 +93:48/0/terrains_peering_bit/left_side = 0 +93:48/0/terrains_peering_bit/top_side = 0 +94:48/0 = 0 +94:48/0/terrain_set = 1 +94:48/0/terrain = 0 +94:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:48/0/physics_layer_0/angular_velocity = 0.0 +94:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:48/0/physics_layer_1/angular_velocity = 0.0 +94:48/0/terrains_peering_bit/right_side = 0 +94:48/0/terrains_peering_bit/bottom_side = 0 +94:48/0/terrains_peering_bit/left_side = 0 +94:48/0/terrains_peering_bit/top_side = 0 +95:48/0 = 0 +95:48/0/terrain_set = 1 +95:48/0/terrain = 0 +95:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:48/0/physics_layer_0/angular_velocity = 0.0 +95:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:48/0/physics_layer_1/angular_velocity = 0.0 +95:48/0/terrains_peering_bit/right_side = 0 +95:48/0/terrains_peering_bit/bottom_side = 0 +95:48/0/terrains_peering_bit/left_side = 0 +95:48/0/terrains_peering_bit/top_side = 0 +218:48/0 = 0 +218:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:48/0/physics_layer_0/angular_velocity = 0.0 +218:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:48/0/physics_layer_1/angular_velocity = 0.0 +219:48/0 = 0 +219:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:48/0/physics_layer_0/angular_velocity = 0.0 +219:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:48/0/physics_layer_1/angular_velocity = 0.0 +224:48/0 = 0 +224:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:48/0/physics_layer_0/angular_velocity = 0.0 +224:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:48/0/physics_layer_1/angular_velocity = 0.0 +225:48/0 = 0 +225:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:48/0/physics_layer_0/angular_velocity = 0.0 +225:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:48/0/physics_layer_1/angular_velocity = 0.0 +0:49/0 = 0 +0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:49/0/physics_layer_0/angular_velocity = 0.0 +0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:49/0/physics_layer_1/angular_velocity = 0.0 +1:49/0 = 0 +1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:49/0/physics_layer_0/angular_velocity = 0.0 +1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:49/0/physics_layer_1/angular_velocity = 0.0 +2:49/0 = 0 +2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:49/0/physics_layer_0/angular_velocity = 0.0 +2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:49/0/physics_layer_1/angular_velocity = 0.0 +3:49/0 = 0 +3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:49/0/physics_layer_0/angular_velocity = 0.0 +3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:49/0/physics_layer_1/angular_velocity = 0.0 +4:49/0 = 0 +4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:49/0/physics_layer_0/angular_velocity = 0.0 +4:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:49/0/physics_layer_1/angular_velocity = 0.0 +5:49/0 = 0 +5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:49/0/physics_layer_0/angular_velocity = 0.0 +5:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:49/0/physics_layer_1/angular_velocity = 0.0 +9:49/0 = 0 +9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_0/angular_velocity = 0.0 +9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_1/angular_velocity = 0.0 +10:49/0 = 0 +10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_0/angular_velocity = 0.0 +10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:49/0/physics_layer_1/angular_velocity = 0.0 +11:49/0 = 0 +11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_0/angular_velocity = 0.0 +11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:49/0/physics_layer_1/angular_velocity = 0.0 +15:49/0 = 0 +15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_0/angular_velocity = 0.0 +15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_1/angular_velocity = 0.0 +16:49/0 = 0 +16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:49/0/physics_layer_0/angular_velocity = 0.0 +16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:49/0/physics_layer_1/angular_velocity = 0.0 +17:49/0 = 0 +17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:49/0/physics_layer_0/angular_velocity = 0.0 +17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:49/0/physics_layer_1/angular_velocity = 0.0 +21:49/0 = 0 +21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:49/0/physics_layer_0/angular_velocity = 0.0 +21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:49/0/physics_layer_1/angular_velocity = 0.0 +22:49/0 = 0 +22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:49/0/physics_layer_0/angular_velocity = 0.0 +22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:49/0/physics_layer_1/angular_velocity = 0.0 +23:49/0 = 0 +23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:49/0/physics_layer_0/angular_velocity = 0.0 +23:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:49/0/physics_layer_1/angular_velocity = 0.0 +27:49/0 = 0 +27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:49/0/physics_layer_0/angular_velocity = 0.0 +27:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:49/0/physics_layer_1/angular_velocity = 0.0 +28:49/0 = 0 +28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:49/0/physics_layer_0/angular_velocity = 0.0 +28:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:49/0/physics_layer_1/angular_velocity = 0.0 +29:49/0 = 0 +29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:49/0/physics_layer_0/angular_velocity = 0.0 +29:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:49/0/physics_layer_1/angular_velocity = 0.0 +39:49/0 = 0 +39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:49/0/physics_layer_0/angular_velocity = 0.0 +39:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:49/0/physics_layer_1/angular_velocity = 0.0 +40:49/0 = 0 +40:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:49/0/physics_layer_0/angular_velocity = 0.0 +40:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:49/0/physics_layer_1/angular_velocity = 0.0 +41:49/0 = 0 +41:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:49/0/physics_layer_0/angular_velocity = 0.0 +41:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:49/0/physics_layer_1/angular_velocity = 0.0 +42:49/0 = 0 +42:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:49/0/physics_layer_0/angular_velocity = 0.0 +42:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:49/0/physics_layer_1/angular_velocity = 0.0 +43:49/0 = 0 +43:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:49/0/physics_layer_0/angular_velocity = 0.0 +43:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:49/0/physics_layer_1/angular_velocity = 0.0 +44:49/0 = 0 +44:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:49/0/physics_layer_0/angular_velocity = 0.0 +44:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:49/0/physics_layer_1/angular_velocity = 0.0 +45:49/0 = 0 +45:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:49/0/physics_layer_0/angular_velocity = 0.0 +45:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:49/0/physics_layer_1/angular_velocity = 0.0 +46:49/0 = 0 +46:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:49/0/physics_layer_0/angular_velocity = 0.0 +46:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:49/0/physics_layer_1/angular_velocity = 0.0 +47:49/0 = 0 +47:49/0/terrain_set = 1 +47:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:49/0/physics_layer_0/angular_velocity = 0.0 +47:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:49/0/physics_layer_1/angular_velocity = 0.0 +47:49/0/terrains_peering_bit/left_side = 0 +48:49/0 = 0 +48:49/0/terrain_set = 1 +48:49/0/terrain = 0 +48:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:49/0/physics_layer_0/angular_velocity = 0.0 +48:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:49/0/physics_layer_1/angular_velocity = 0.0 +48:49/0/terrains_peering_bit/right_side = 0 +48:49/0/terrains_peering_bit/bottom_side = 0 +48:49/0/terrains_peering_bit/left_side = 0 +48:49/0/terrains_peering_bit/top_side = 0 +49:49/0 = 0 +49:49/0/terrain_set = 1 +49:49/0/terrain = 0 +49:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:49/0/physics_layer_0/angular_velocity = 0.0 +49:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:49/0/physics_layer_1/angular_velocity = 0.0 +49:49/0/terrains_peering_bit/right_side = 0 +49:49/0/terrains_peering_bit/bottom_side = 0 +49:49/0/terrains_peering_bit/left_side = 0 +49:49/0/terrains_peering_bit/top_side = 0 +50:49/0 = 0 +50:49/0/terrain_set = 1 +50:49/0/terrain = 0 +50:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:49/0/physics_layer_0/angular_velocity = 0.0 +50:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:49/0/physics_layer_1/angular_velocity = 0.0 +50:49/0/terrains_peering_bit/right_side = 0 +50:49/0/terrains_peering_bit/bottom_side = 0 +50:49/0/terrains_peering_bit/left_side = 0 +50:49/0/terrains_peering_bit/top_side = 0 +51:49/0 = 0 +51:49/0/terrain_set = 1 +51:49/0/terrain = 0 +51:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:49/0/physics_layer_0/angular_velocity = 0.0 +51:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:49/0/physics_layer_1/angular_velocity = 0.0 +51:49/0/terrains_peering_bit/right_side = 0 +51:49/0/terrains_peering_bit/bottom_side = 0 +51:49/0/terrains_peering_bit/left_side = 0 +51:49/0/terrains_peering_bit/top_side = 0 +52:49/0 = 0 +52:49/0/terrain_set = 1 +52:49/0/terrain = 0 +52:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:49/0/physics_layer_0/angular_velocity = 0.0 +52:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:49/0/physics_layer_1/angular_velocity = 0.0 +52:49/0/terrains_peering_bit/right_side = 0 +52:49/0/terrains_peering_bit/bottom_side = 0 +52:49/0/terrains_peering_bit/left_side = 0 +52:49/0/terrains_peering_bit/top_side = 0 +53:49/0 = 0 +53:49/0/terrain_set = 1 +53:49/0/terrain = 0 +53:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:49/0/physics_layer_0/angular_velocity = 0.0 +53:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:49/0/physics_layer_1/angular_velocity = 0.0 +53:49/0/terrains_peering_bit/right_side = 0 +53:49/0/terrains_peering_bit/bottom_side = 0 +53:49/0/terrains_peering_bit/left_side = 0 +53:49/0/terrains_peering_bit/top_side = 0 +57:49/0 = 0 +57:49/0/terrain_set = 1 +57:49/0/terrain = 0 +57:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:49/0/physics_layer_0/angular_velocity = 0.0 +57:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:49/0/physics_layer_1/angular_velocity = 0.0 +57:49/0/terrains_peering_bit/right_side = 0 +57:49/0/terrains_peering_bit/bottom_side = 0 +57:49/0/terrains_peering_bit/left_side = 0 +57:49/0/terrains_peering_bit/top_side = 0 +58:49/0 = 0 +58:49/0/terrain_set = 1 +58:49/0/terrain = 0 +58:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:49/0/physics_layer_0/angular_velocity = 0.0 +58:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:49/0/physics_layer_1/angular_velocity = 0.0 +58:49/0/terrains_peering_bit/right_side = 0 +58:49/0/terrains_peering_bit/bottom_side = 0 +58:49/0/terrains_peering_bit/left_side = 0 +58:49/0/terrains_peering_bit/top_side = 0 +59:49/0 = 0 +59:49/0/terrain_set = 1 +59:49/0/terrain = 0 +59:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:49/0/physics_layer_0/angular_velocity = 0.0 +59:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:49/0/physics_layer_1/angular_velocity = 0.0 +59:49/0/terrains_peering_bit/right_side = 0 +59:49/0/terrains_peering_bit/bottom_side = 0 +59:49/0/terrains_peering_bit/left_side = 0 +59:49/0/terrains_peering_bit/top_side = 0 +63:49/0 = 0 +63:49/0/terrain_set = 1 +63:49/0/terrain = 0 +63:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:49/0/physics_layer_0/angular_velocity = 0.0 +63:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:49/0/physics_layer_1/angular_velocity = 0.0 +63:49/0/terrains_peering_bit/right_side = 0 +63:49/0/terrains_peering_bit/bottom_side = 0 +63:49/0/terrains_peering_bit/left_side = 0 +63:49/0/terrains_peering_bit/top_side = 0 +64:49/0 = 0 +64:49/0/terrain_set = 1 +64:49/0/terrain = 0 +64:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:49/0/physics_layer_0/angular_velocity = 0.0 +64:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:49/0/physics_layer_1/angular_velocity = 0.0 +64:49/0/terrains_peering_bit/right_side = 0 +64:49/0/terrains_peering_bit/bottom_side = 0 +64:49/0/terrains_peering_bit/left_side = 0 +64:49/0/terrains_peering_bit/top_side = 0 +65:49/0 = 0 +65:49/0/terrain_set = 1 +65:49/0/terrain = 0 +65:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:49/0/physics_layer_0/angular_velocity = 0.0 +65:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:49/0/physics_layer_1/angular_velocity = 0.0 +65:49/0/terrains_peering_bit/right_side = 0 +65:49/0/terrains_peering_bit/bottom_side = 0 +65:49/0/terrains_peering_bit/left_side = 0 +65:49/0/terrains_peering_bit/top_side = 0 +69:49/0 = 0 +69:49/0/terrain_set = 1 +69:49/0/terrain = 0 +69:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:49/0/physics_layer_0/angular_velocity = 0.0 +69:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:49/0/physics_layer_1/angular_velocity = 0.0 +69:49/0/terrains_peering_bit/right_side = 0 +69:49/0/terrains_peering_bit/bottom_side = 0 +69:49/0/terrains_peering_bit/left_side = 0 +69:49/0/terrains_peering_bit/top_side = 0 +70:49/0 = 0 +70:49/0/terrain_set = 1 +70:49/0/terrain = 0 +70:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:49/0/physics_layer_0/angular_velocity = 0.0 +70:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:49/0/physics_layer_1/angular_velocity = 0.0 +70:49/0/terrains_peering_bit/right_side = 0 +70:49/0/terrains_peering_bit/bottom_side = 0 +70:49/0/terrains_peering_bit/left_side = 0 +70:49/0/terrains_peering_bit/top_side = 0 +71:49/0 = 0 +71:49/0/terrain_set = 1 +71:49/0/terrain = 0 +71:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:49/0/physics_layer_0/angular_velocity = 0.0 +71:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:49/0/physics_layer_1/angular_velocity = 0.0 +71:49/0/terrains_peering_bit/right_side = 0 +71:49/0/terrains_peering_bit/bottom_side = 0 +71:49/0/terrains_peering_bit/left_side = 0 +71:49/0/terrains_peering_bit/top_side = 0 +75:49/0 = 0 +75:49/0/terrain_set = 1 +75:49/0/terrain = 0 +75:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:49/0/physics_layer_0/angular_velocity = 0.0 +75:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +75:49/0/physics_layer_1/angular_velocity = 0.0 +75:49/0/terrains_peering_bit/right_side = 0 +75:49/0/terrains_peering_bit/bottom_side = 0 +75:49/0/terrains_peering_bit/left_side = 0 +75:49/0/terrains_peering_bit/top_side = 0 +76:49/0 = 0 +76:49/0/terrain_set = 1 +76:49/0/terrain = 0 +76:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:49/0/physics_layer_0/angular_velocity = 0.0 +76:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +76:49/0/physics_layer_1/angular_velocity = 0.0 +76:49/0/terrains_peering_bit/right_side = 0 +76:49/0/terrains_peering_bit/bottom_side = 0 +76:49/0/terrains_peering_bit/left_side = 0 +76:49/0/terrains_peering_bit/top_side = 0 +77:49/0 = 0 +77:49/0/terrain_set = 1 +77:49/0/terrain = 0 +77:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:49/0/physics_layer_0/angular_velocity = 0.0 +77:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +77:49/0/physics_layer_1/angular_velocity = 0.0 +77:49/0/terrains_peering_bit/right_side = 0 +77:49/0/terrains_peering_bit/bottom_side = 0 +77:49/0/terrains_peering_bit/left_side = 0 +77:49/0/terrains_peering_bit/top_side = 0 +87:49/0 = 0 +87:49/0/terrain_set = 1 +87:49/0/terrain = 0 +87:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:49/0/physics_layer_0/angular_velocity = 0.0 +87:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:49/0/physics_layer_1/angular_velocity = 0.0 +87:49/0/terrains_peering_bit/right_side = 0 +87:49/0/terrains_peering_bit/bottom_side = 0 +87:49/0/terrains_peering_bit/left_side = 0 +87:49/0/terrains_peering_bit/top_side = 0 +88:49/0 = 0 +88:49/0/terrain_set = 1 +88:49/0/terrain = 0 +88:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:49/0/physics_layer_0/angular_velocity = 0.0 +88:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:49/0/physics_layer_1/angular_velocity = 0.0 +88:49/0/terrains_peering_bit/right_side = 0 +88:49/0/terrains_peering_bit/bottom_side = 0 +88:49/0/terrains_peering_bit/left_side = 0 +88:49/0/terrains_peering_bit/top_side = 0 +89:49/0 = 0 +89:49/0/terrain_set = 1 +89:49/0/terrain = 0 +89:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:49/0/physics_layer_0/angular_velocity = 0.0 +89:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:49/0/physics_layer_1/angular_velocity = 0.0 +89:49/0/terrains_peering_bit/right_side = 0 +89:49/0/terrains_peering_bit/bottom_side = 0 +89:49/0/terrains_peering_bit/left_side = 0 +89:49/0/terrains_peering_bit/top_side = 0 +90:49/0 = 0 +90:49/0/terrain_set = 1 +90:49/0/terrain = 0 +90:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:49/0/physics_layer_0/angular_velocity = 0.0 +90:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:49/0/physics_layer_1/angular_velocity = 0.0 +90:49/0/terrains_peering_bit/right_side = 0 +90:49/0/terrains_peering_bit/bottom_side = 0 +90:49/0/terrains_peering_bit/left_side = 0 +90:49/0/terrains_peering_bit/top_side = 0 +91:49/0 = 0 +91:49/0/terrain_set = 1 +91:49/0/terrain = 0 +91:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:49/0/physics_layer_0/angular_velocity = 0.0 +91:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:49/0/physics_layer_1/angular_velocity = 0.0 +91:49/0/terrains_peering_bit/right_side = 0 +91:49/0/terrains_peering_bit/bottom_side = 0 +91:49/0/terrains_peering_bit/left_side = 0 +91:49/0/terrains_peering_bit/top_side = 0 +92:49/0 = 0 +92:49/0/terrain_set = 1 +92:49/0/terrain = 0 +92:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:49/0/physics_layer_0/angular_velocity = 0.0 +92:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:49/0/physics_layer_1/angular_velocity = 0.0 +92:49/0/terrains_peering_bit/right_side = 0 +92:49/0/terrains_peering_bit/bottom_side = 0 +92:49/0/terrains_peering_bit/left_side = 0 +92:49/0/terrains_peering_bit/top_side = 0 +93:49/0 = 0 +93:49/0/terrain_set = 1 +93:49/0/terrain = 0 +93:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:49/0/physics_layer_0/angular_velocity = 0.0 +93:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:49/0/physics_layer_1/angular_velocity = 0.0 +93:49/0/terrains_peering_bit/right_side = 0 +93:49/0/terrains_peering_bit/bottom_side = 0 +93:49/0/terrains_peering_bit/left_side = 0 +93:49/0/terrains_peering_bit/top_side = 0 +94:49/0 = 0 +94:49/0/terrain_set = 1 +94:49/0/terrain = 0 +94:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:49/0/physics_layer_0/angular_velocity = 0.0 +94:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:49/0/physics_layer_1/angular_velocity = 0.0 +94:49/0/terrains_peering_bit/right_side = 0 +94:49/0/terrains_peering_bit/bottom_side = 0 +94:49/0/terrains_peering_bit/left_side = 0 +94:49/0/terrains_peering_bit/top_side = 0 +95:49/0 = 0 +95:49/0/terrain_set = 1 +95:49/0/terrain = 0 +95:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:49/0/physics_layer_0/angular_velocity = 0.0 +95:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:49/0/physics_layer_1/angular_velocity = 0.0 +95:49/0/terrains_peering_bit/right_side = 0 +95:49/0/terrains_peering_bit/bottom_side = 0 +95:49/0/terrains_peering_bit/left_side = 0 +95:49/0/terrains_peering_bit/top_side = 0 +218:49/0 = 0 +218:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:49/0/physics_layer_0/angular_velocity = 0.0 +218:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:49/0/physics_layer_1/angular_velocity = 0.0 +219:49/0 = 0 +219:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:49/0/physics_layer_0/angular_velocity = 0.0 +219:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:49/0/physics_layer_1/angular_velocity = 0.0 +224:49/0 = 0 +224:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:49/0/physics_layer_0/angular_velocity = 0.0 +224:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:49/0/physics_layer_1/angular_velocity = 0.0 +225:49/0 = 0 +225:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:49/0/physics_layer_0/angular_velocity = 0.0 +225:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:49/0/physics_layer_1/angular_velocity = 0.0 +0:50/0 = 0 +0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:50/0/physics_layer_0/angular_velocity = 0.0 +0:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:50/0/physics_layer_1/angular_velocity = 0.0 +1:50/0 = 0 +1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:50/0/physics_layer_0/angular_velocity = 0.0 +1:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:50/0/physics_layer_1/angular_velocity = 0.0 +2:50/0 = 0 +2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:50/0/physics_layer_0/angular_velocity = 0.0 +2:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:50/0/physics_layer_1/angular_velocity = 0.0 +3:50/0 = 0 +3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:50/0/physics_layer_0/angular_velocity = 0.0 +3:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:50/0/physics_layer_1/angular_velocity = 0.0 +4:50/0 = 0 +4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:50/0/physics_layer_0/angular_velocity = 0.0 +4:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:50/0/physics_layer_1/angular_velocity = 0.0 +5:50/0 = 0 +5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:50/0/physics_layer_0/angular_velocity = 0.0 +5:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:50/0/physics_layer_1/angular_velocity = 0.0 +9:50/0 = 0 +9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:50/0/physics_layer_0/angular_velocity = 0.0 +9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:50/0/physics_layer_1/angular_velocity = 0.0 +10:50/0 = 0 +10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_0/angular_velocity = 0.0 +10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_1/angular_velocity = 0.0 +11:50/0 = 0 +11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_0/angular_velocity = 0.0 +11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_1/angular_velocity = 0.0 +15:50/0 = 0 +15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:50/0/physics_layer_0/angular_velocity = 0.0 +15:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:50/0/physics_layer_1/angular_velocity = 0.0 +16:50/0 = 0 +16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:50/0/physics_layer_0/angular_velocity = 0.0 +16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:50/0/physics_layer_1/angular_velocity = 0.0 +17:50/0 = 0 +17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:50/0/physics_layer_0/angular_velocity = 0.0 +17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:50/0/physics_layer_1/angular_velocity = 0.0 +21:50/0 = 0 +21:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:50/0/physics_layer_0/angular_velocity = 0.0 +21:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:50/0/physics_layer_1/angular_velocity = 0.0 +22:50/0 = 0 +22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:50/0/physics_layer_0/angular_velocity = 0.0 +22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:50/0/physics_layer_1/angular_velocity = 0.0 +23:50/0 = 0 +23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:50/0/physics_layer_0/angular_velocity = 0.0 +23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:50/0/physics_layer_1/angular_velocity = 0.0 +27:50/0 = 0 +27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:50/0/physics_layer_0/angular_velocity = 0.0 +27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:50/0/physics_layer_1/angular_velocity = 0.0 +28:50/0 = 0 +28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:50/0/physics_layer_0/angular_velocity = 0.0 +28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:50/0/physics_layer_1/angular_velocity = 0.0 +29:50/0 = 0 +29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:50/0/physics_layer_0/angular_velocity = 0.0 +29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:50/0/physics_layer_1/angular_velocity = 0.0 +39:50/0 = 0 +39:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:50/0/physics_layer_0/angular_velocity = 0.0 +39:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:50/0/physics_layer_1/angular_velocity = 0.0 +40:50/0 = 0 +40:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:50/0/physics_layer_0/angular_velocity = 0.0 +40:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:50/0/physics_layer_1/angular_velocity = 0.0 +41:50/0 = 0 +41:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:50/0/physics_layer_0/angular_velocity = 0.0 +41:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:50/0/physics_layer_1/angular_velocity = 0.0 +42:50/0 = 0 +42:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:50/0/physics_layer_0/angular_velocity = 0.0 +42:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:50/0/physics_layer_1/angular_velocity = 0.0 +43:50/0 = 0 +43:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:50/0/physics_layer_0/angular_velocity = 0.0 +43:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:50/0/physics_layer_1/angular_velocity = 0.0 +44:50/0 = 0 +44:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:50/0/physics_layer_0/angular_velocity = 0.0 +44:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:50/0/physics_layer_1/angular_velocity = 0.0 +45:50/0 = 0 +45:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:50/0/physics_layer_0/angular_velocity = 0.0 +45:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:50/0/physics_layer_1/angular_velocity = 0.0 +46:50/0 = 0 +46:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:50/0/physics_layer_0/angular_velocity = 0.0 +46:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:50/0/physics_layer_1/angular_velocity = 0.0 +47:50/0 = 0 +47:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:50/0/physics_layer_0/angular_velocity = 0.0 +47:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:50/0/physics_layer_1/angular_velocity = 0.0 +48:50/0 = 0 +48:50/0/terrain_set = 1 +48:50/0/terrain = 0 +48:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:50/0/physics_layer_0/angular_velocity = 0.0 +48:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:50/0/physics_layer_1/angular_velocity = 0.0 +48:50/0/terrains_peering_bit/right_side = 0 +48:50/0/terrains_peering_bit/bottom_side = 0 +48:50/0/terrains_peering_bit/left_side = 0 +48:50/0/terrains_peering_bit/top_side = 0 +49:50/0 = 0 +49:50/0/terrain_set = 1 +49:50/0/terrain = 0 +49:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:50/0/physics_layer_0/angular_velocity = 0.0 +49:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:50/0/physics_layer_1/angular_velocity = 0.0 +49:50/0/terrains_peering_bit/right_side = 0 +49:50/0/terrains_peering_bit/bottom_side = 0 +49:50/0/terrains_peering_bit/left_side = 0 +49:50/0/terrains_peering_bit/top_side = 0 +50:50/0 = 0 +50:50/0/terrain_set = 1 +50:50/0/terrain = 0 +50:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:50/0/physics_layer_0/angular_velocity = 0.0 +50:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:50/0/physics_layer_1/angular_velocity = 0.0 +50:50/0/terrains_peering_bit/right_side = 0 +50:50/0/terrains_peering_bit/bottom_side = 0 +50:50/0/terrains_peering_bit/left_side = 0 +50:50/0/terrains_peering_bit/top_side = 0 +51:50/0 = 0 +51:50/0/terrain_set = 1 +51:50/0/terrain = 0 +51:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:50/0/physics_layer_0/angular_velocity = 0.0 +51:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:50/0/physics_layer_1/angular_velocity = 0.0 +51:50/0/terrains_peering_bit/right_side = 0 +51:50/0/terrains_peering_bit/bottom_side = 0 +51:50/0/terrains_peering_bit/left_side = 0 +51:50/0/terrains_peering_bit/top_side = 0 +52:50/0 = 0 +52:50/0/terrain_set = 1 +52:50/0/terrain = 0 +52:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:50/0/physics_layer_0/angular_velocity = 0.0 +52:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:50/0/physics_layer_1/angular_velocity = 0.0 +52:50/0/terrains_peering_bit/right_side = 0 +52:50/0/terrains_peering_bit/bottom_side = 0 +52:50/0/terrains_peering_bit/left_side = 0 +52:50/0/terrains_peering_bit/top_side = 0 +53:50/0 = 0 +53:50/0/terrain_set = 1 +53:50/0/terrain = 0 +53:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:50/0/physics_layer_0/angular_velocity = 0.0 +53:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:50/0/physics_layer_1/angular_velocity = 0.0 +53:50/0/terrains_peering_bit/right_side = 0 +53:50/0/terrains_peering_bit/bottom_side = 0 +53:50/0/terrains_peering_bit/left_side = 0 +53:50/0/terrains_peering_bit/top_side = 0 +57:50/0 = 0 +57:50/0/terrain_set = 1 +57:50/0/terrain = 0 +57:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:50/0/physics_layer_0/angular_velocity = 0.0 +57:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:50/0/physics_layer_1/angular_velocity = 0.0 +57:50/0/terrains_peering_bit/right_side = 0 +57:50/0/terrains_peering_bit/bottom_side = 0 +57:50/0/terrains_peering_bit/left_side = 0 +57:50/0/terrains_peering_bit/top_side = 0 +58:50/0 = 0 +58:50/0/terrain_set = 1 +58:50/0/terrain = 0 +58:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:50/0/physics_layer_0/angular_velocity = 0.0 +58:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:50/0/physics_layer_1/angular_velocity = 0.0 +58:50/0/terrains_peering_bit/right_side = 0 +58:50/0/terrains_peering_bit/bottom_side = 0 +58:50/0/terrains_peering_bit/left_side = 0 +58:50/0/terrains_peering_bit/top_side = 0 +59:50/0 = 0 +59:50/0/terrain_set = 1 +59:50/0/terrain = 0 +59:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:50/0/physics_layer_0/angular_velocity = 0.0 +59:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:50/0/physics_layer_1/angular_velocity = 0.0 +59:50/0/terrains_peering_bit/right_side = 0 +59:50/0/terrains_peering_bit/bottom_side = 0 +59:50/0/terrains_peering_bit/left_side = 0 +59:50/0/terrains_peering_bit/top_side = 0 +63:50/0 = 0 +63:50/0/terrain_set = 1 +63:50/0/terrain = 0 +63:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:50/0/physics_layer_0/angular_velocity = 0.0 +63:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:50/0/physics_layer_1/angular_velocity = 0.0 +63:50/0/terrains_peering_bit/right_side = 0 +63:50/0/terrains_peering_bit/bottom_side = 0 +63:50/0/terrains_peering_bit/left_side = 0 +63:50/0/terrains_peering_bit/top_side = 0 +64:50/0 = 0 +64:50/0/terrain_set = 1 +64:50/0/terrain = 0 +64:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:50/0/physics_layer_0/angular_velocity = 0.0 +64:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:50/0/physics_layer_1/angular_velocity = 0.0 +64:50/0/terrains_peering_bit/right_side = 0 +64:50/0/terrains_peering_bit/bottom_side = 0 +64:50/0/terrains_peering_bit/left_side = 0 +64:50/0/terrains_peering_bit/top_side = 0 +65:50/0 = 0 +65:50/0/terrain_set = 1 +65:50/0/terrain = 0 +65:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:50/0/physics_layer_0/angular_velocity = 0.0 +65:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:50/0/physics_layer_1/angular_velocity = 0.0 +65:50/0/terrains_peering_bit/right_side = 0 +65:50/0/terrains_peering_bit/bottom_side = 0 +65:50/0/terrains_peering_bit/left_side = 0 +65:50/0/terrains_peering_bit/top_side = 0 +69:50/0 = 0 +69:50/0/terrain_set = 1 +69:50/0/terrain = 0 +69:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:50/0/physics_layer_0/angular_velocity = 0.0 +69:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:50/0/physics_layer_1/angular_velocity = 0.0 +69:50/0/terrains_peering_bit/right_side = 0 +69:50/0/terrains_peering_bit/bottom_side = 0 +69:50/0/terrains_peering_bit/left_side = 0 +69:50/0/terrains_peering_bit/top_side = 0 +70:50/0 = 0 +70:50/0/terrain_set = 1 +70:50/0/terrain = 0 +70:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:50/0/physics_layer_0/angular_velocity = 0.0 +70:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:50/0/physics_layer_1/angular_velocity = 0.0 +70:50/0/terrains_peering_bit/right_side = 0 +70:50/0/terrains_peering_bit/bottom_side = 0 +70:50/0/terrains_peering_bit/left_side = 0 +70:50/0/terrains_peering_bit/top_side = 0 +71:50/0 = 0 +71:50/0/terrain_set = 1 +71:50/0/terrain = 0 +71:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:50/0/physics_layer_0/angular_velocity = 0.0 +71:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:50/0/physics_layer_1/angular_velocity = 0.0 +71:50/0/terrains_peering_bit/right_side = 0 +71:50/0/terrains_peering_bit/bottom_side = 0 +71:50/0/terrains_peering_bit/left_side = 0 +71:50/0/terrains_peering_bit/top_side = 0 +75:50/0 = 0 +75:50/0/terrain_set = 1 +75:50/0/terrain = 0 +75:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:50/0/physics_layer_0/angular_velocity = 0.0 +75:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +75:50/0/physics_layer_1/angular_velocity = 0.0 +75:50/0/terrains_peering_bit/right_side = 0 +75:50/0/terrains_peering_bit/bottom_side = 0 +75:50/0/terrains_peering_bit/left_side = 0 +75:50/0/terrains_peering_bit/top_side = 0 +76:50/0 = 0 +76:50/0/terrain_set = 1 +76:50/0/terrain = 0 +76:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:50/0/physics_layer_0/angular_velocity = 0.0 +76:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +76:50/0/physics_layer_1/angular_velocity = 0.0 +76:50/0/terrains_peering_bit/right_side = 0 +76:50/0/terrains_peering_bit/bottom_side = 0 +76:50/0/terrains_peering_bit/left_side = 0 +76:50/0/terrains_peering_bit/top_side = 0 +77:50/0 = 0 +77:50/0/terrain_set = 1 +77:50/0/terrain = 0 +77:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:50/0/physics_layer_0/angular_velocity = 0.0 +77:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +77:50/0/physics_layer_1/angular_velocity = 0.0 +77:50/0/terrains_peering_bit/right_side = 0 +77:50/0/terrains_peering_bit/bottom_side = 0 +77:50/0/terrains_peering_bit/left_side = 0 +77:50/0/terrains_peering_bit/top_side = 0 +87:50/0 = 0 +87:50/0/terrain_set = 1 +87:50/0/terrain = 0 +87:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:50/0/physics_layer_0/angular_velocity = 0.0 +87:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:50/0/physics_layer_1/angular_velocity = 0.0 +87:50/0/terrains_peering_bit/right_side = 0 +87:50/0/terrains_peering_bit/bottom_side = 0 +87:50/0/terrains_peering_bit/left_side = 0 +87:50/0/terrains_peering_bit/top_side = 0 +88:50/0 = 0 +88:50/0/terrain_set = 1 +88:50/0/terrain = 0 +88:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:50/0/physics_layer_0/angular_velocity = 0.0 +88:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:50/0/physics_layer_1/angular_velocity = 0.0 +88:50/0/terrains_peering_bit/right_side = 0 +88:50/0/terrains_peering_bit/bottom_side = 0 +88:50/0/terrains_peering_bit/left_side = 0 +88:50/0/terrains_peering_bit/top_side = 0 +89:50/0 = 0 +89:50/0/terrain_set = 1 +89:50/0/terrain = 0 +89:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:50/0/physics_layer_0/angular_velocity = 0.0 +89:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:50/0/physics_layer_1/angular_velocity = 0.0 +89:50/0/terrains_peering_bit/right_side = 0 +89:50/0/terrains_peering_bit/bottom_side = 0 +89:50/0/terrains_peering_bit/left_side = 0 +89:50/0/terrains_peering_bit/top_side = 0 +90:50/0 = 0 +90:50/0/terrain_set = 1 +90:50/0/terrain = 0 +90:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:50/0/physics_layer_0/angular_velocity = 0.0 +90:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:50/0/physics_layer_1/angular_velocity = 0.0 +90:50/0/terrains_peering_bit/right_side = 0 +90:50/0/terrains_peering_bit/bottom_side = 0 +90:50/0/terrains_peering_bit/left_side = 0 +90:50/0/terrains_peering_bit/top_side = 0 +91:50/0 = 0 +91:50/0/terrain_set = 1 +91:50/0/terrain = 0 +91:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:50/0/physics_layer_0/angular_velocity = 0.0 +91:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:50/0/physics_layer_1/angular_velocity = 0.0 +91:50/0/terrains_peering_bit/right_side = 0 +91:50/0/terrains_peering_bit/bottom_side = 0 +91:50/0/terrains_peering_bit/left_side = 0 +91:50/0/terrains_peering_bit/top_side = 0 +92:50/0 = 0 +92:50/0/terrain_set = 1 +92:50/0/terrain = 0 +92:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:50/0/physics_layer_0/angular_velocity = 0.0 +92:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:50/0/physics_layer_1/angular_velocity = 0.0 +92:50/0/terrains_peering_bit/right_side = 0 +92:50/0/terrains_peering_bit/bottom_side = 0 +92:50/0/terrains_peering_bit/left_side = 0 +92:50/0/terrains_peering_bit/top_side = 0 +93:50/0 = 0 +93:50/0/terrain_set = 1 +93:50/0/terrain = 0 +93:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:50/0/physics_layer_0/angular_velocity = 0.0 +93:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:50/0/physics_layer_1/angular_velocity = 0.0 +93:50/0/terrains_peering_bit/right_side = 0 +93:50/0/terrains_peering_bit/bottom_side = 0 +93:50/0/terrains_peering_bit/left_side = 0 +93:50/0/terrains_peering_bit/top_side = 0 +94:50/0 = 0 +94:50/0/terrain_set = 1 +94:50/0/terrain = 0 +94:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:50/0/physics_layer_0/angular_velocity = 0.0 +94:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:50/0/physics_layer_1/angular_velocity = 0.0 +94:50/0/terrains_peering_bit/right_side = 0 +94:50/0/terrains_peering_bit/bottom_side = 0 +94:50/0/terrains_peering_bit/left_side = 0 +94:50/0/terrains_peering_bit/top_side = 0 +95:50/0 = 0 +95:50/0/terrain_set = 1 +95:50/0/terrain = 0 +95:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:50/0/physics_layer_0/angular_velocity = 0.0 +95:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:50/0/physics_layer_1/angular_velocity = 0.0 +95:50/0/terrains_peering_bit/right_side = 0 +95:50/0/terrains_peering_bit/bottom_side = 0 +95:50/0/terrains_peering_bit/left_side = 0 +95:50/0/terrains_peering_bit/top_side = 0 +218:50/0 = 0 +218:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:50/0/physics_layer_0/angular_velocity = 0.0 +218:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:50/0/physics_layer_1/angular_velocity = 0.0 +219:50/0 = 0 +219:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:50/0/physics_layer_0/angular_velocity = 0.0 +219:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:50/0/physics_layer_1/angular_velocity = 0.0 +224:50/0 = 0 +224:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:50/0/physics_layer_0/angular_velocity = 0.0 +224:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:50/0/physics_layer_1/angular_velocity = 0.0 +225:50/0 = 0 +225:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:50/0/physics_layer_0/angular_velocity = 0.0 +225:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:50/0/physics_layer_1/angular_velocity = 0.0 +3:51/0 = 0 +3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:51/0/physics_layer_0/angular_velocity = 0.0 +3:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:51/0/physics_layer_1/angular_velocity = 0.0 +4:51/0 = 0 +4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:51/0/physics_layer_0/angular_velocity = 0.0 +4:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:51/0/physics_layer_1/angular_velocity = 0.0 +5:51/0 = 0 +5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:51/0/physics_layer_0/angular_velocity = 0.0 +5:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:51/0/physics_layer_1/angular_velocity = 0.0 +12:51/0 = 0 +12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_0/angular_velocity = 0.0 +12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_1/angular_velocity = 0.0 +13:51/0 = 0 +13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:51/0/physics_layer_0/angular_velocity = 0.0 +13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:51/0/physics_layer_1/angular_velocity = 0.0 +14:51/0 = 0 +14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:51/0/physics_layer_0/angular_velocity = 0.0 +14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:51/0/physics_layer_1/angular_velocity = 0.0 +18:51/0 = 0 +18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:51/0/physics_layer_0/angular_velocity = 0.0 +18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:51/0/physics_layer_1/angular_velocity = 0.0 +19:51/0 = 0 +19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:51/0/physics_layer_0/angular_velocity = 0.0 +19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:51/0/physics_layer_1/angular_velocity = 0.0 +20:51/0 = 0 +20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:51/0/physics_layer_0/angular_velocity = 0.0 +20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:51/0/physics_layer_1/angular_velocity = 0.0 +24:51/0 = 0 +24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:51/0/physics_layer_0/angular_velocity = 0.0 +24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:51/0/physics_layer_1/angular_velocity = 0.0 +25:51/0 = 0 +25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:51/0/physics_layer_0/angular_velocity = 0.0 +25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:51/0/physics_layer_1/angular_velocity = 0.0 +26:51/0 = 0 +26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:51/0/physics_layer_0/angular_velocity = 0.0 +26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:51/0/physics_layer_1/angular_velocity = 0.0 +30:51/0 = 0 +30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:51/0/physics_layer_0/angular_velocity = 0.0 +30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:51/0/physics_layer_1/angular_velocity = 0.0 +31:51/0 = 0 +31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:51/0/physics_layer_0/angular_velocity = 0.0 +31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:51/0/physics_layer_1/angular_velocity = 0.0 +32:51/0 = 0 +32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:51/0/physics_layer_0/angular_velocity = 0.0 +32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:51/0/physics_layer_1/angular_velocity = 0.0 +39:51/0 = 0 +39:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:51/0/physics_layer_0/angular_velocity = 0.0 +39:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:51/0/physics_layer_1/angular_velocity = 0.0 +40:51/0 = 0 +40:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:51/0/physics_layer_0/angular_velocity = 0.0 +40:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:51/0/physics_layer_1/angular_velocity = 0.0 +41:51/0 = 0 +41:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:51/0/physics_layer_0/angular_velocity = 0.0 +41:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:51/0/physics_layer_1/angular_velocity = 0.0 +42:51/0 = 0 +42:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:51/0/physics_layer_0/angular_velocity = 0.0 +42:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:51/0/physics_layer_1/angular_velocity = 0.0 +43:51/0 = 0 +43:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:51/0/physics_layer_0/angular_velocity = 0.0 +43:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:51/0/physics_layer_1/angular_velocity = 0.0 +44:51/0 = 0 +44:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:51/0/physics_layer_0/angular_velocity = 0.0 +44:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:51/0/physics_layer_1/angular_velocity = 0.0 +45:51/0 = 0 +45:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:51/0/physics_layer_0/angular_velocity = 0.0 +45:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:51/0/physics_layer_1/angular_velocity = 0.0 +46:51/0 = 0 +46:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:51/0/physics_layer_0/angular_velocity = 0.0 +46:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:51/0/physics_layer_1/angular_velocity = 0.0 +47:51/0 = 0 +47:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:51/0/physics_layer_0/angular_velocity = 0.0 +47:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:51/0/physics_layer_1/angular_velocity = 0.0 +51:51/0 = 0 +51:51/0/terrain_set = 1 +51:51/0/terrain = 0 +51:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:51/0/physics_layer_0/angular_velocity = 0.0 +51:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:51/0/physics_layer_1/angular_velocity = 0.0 +51:51/0/terrains_peering_bit/right_side = 0 +51:51/0/terrains_peering_bit/bottom_side = 0 +51:51/0/terrains_peering_bit/left_side = 0 +51:51/0/terrains_peering_bit/top_side = 0 +52:51/0 = 0 +52:51/0/terrain_set = 1 +52:51/0/terrain = 0 +52:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:51/0/physics_layer_0/angular_velocity = 0.0 +52:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:51/0/physics_layer_1/angular_velocity = 0.0 +52:51/0/terrains_peering_bit/right_side = 0 +52:51/0/terrains_peering_bit/bottom_side = 0 +52:51/0/terrains_peering_bit/left_side = 0 +52:51/0/terrains_peering_bit/top_side = 0 +53:51/0 = 0 +53:51/0/terrain_set = 1 +53:51/0/terrain = 0 +53:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:51/0/physics_layer_0/angular_velocity = 0.0 +53:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:51/0/physics_layer_1/angular_velocity = 0.0 +53:51/0/terrains_peering_bit/right_side = 0 +53:51/0/terrains_peering_bit/bottom_side = 0 +53:51/0/terrains_peering_bit/left_side = 0 +53:51/0/terrains_peering_bit/top_side = 0 +60:51/0 = 0 +60:51/0/terrain_set = 1 +60:51/0/terrain = 0 +60:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:51/0/physics_layer_0/angular_velocity = 0.0 +60:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:51/0/physics_layer_1/angular_velocity = 0.0 +60:51/0/terrains_peering_bit/right_side = 0 +60:51/0/terrains_peering_bit/bottom_side = 0 +60:51/0/terrains_peering_bit/left_side = 0 +60:51/0/terrains_peering_bit/top_side = 0 +61:51/0 = 0 +61:51/0/terrain_set = 1 +61:51/0/terrain = 0 +61:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:51/0/physics_layer_0/angular_velocity = 0.0 +61:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:51/0/physics_layer_1/angular_velocity = 0.0 +61:51/0/terrains_peering_bit/right_side = 0 +61:51/0/terrains_peering_bit/bottom_side = 0 +61:51/0/terrains_peering_bit/left_side = 0 +61:51/0/terrains_peering_bit/top_side = 0 +62:51/0 = 0 +62:51/0/terrain_set = 1 +62:51/0/terrain = 0 +62:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:51/0/physics_layer_0/angular_velocity = 0.0 +62:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:51/0/physics_layer_1/angular_velocity = 0.0 +62:51/0/terrains_peering_bit/right_side = 0 +62:51/0/terrains_peering_bit/bottom_side = 0 +62:51/0/terrains_peering_bit/left_side = 0 +62:51/0/terrains_peering_bit/top_side = 0 +66:51/0 = 0 +66:51/0/terrain_set = 1 +66:51/0/terrain = 0 +66:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:51/0/physics_layer_0/angular_velocity = 0.0 +66:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:51/0/physics_layer_1/angular_velocity = 0.0 +66:51/0/terrains_peering_bit/right_side = 0 +66:51/0/terrains_peering_bit/bottom_side = 0 +66:51/0/terrains_peering_bit/left_side = 0 +66:51/0/terrains_peering_bit/top_side = 0 +67:51/0 = 0 +67:51/0/terrain_set = 1 +67:51/0/terrain = 0 +67:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:51/0/physics_layer_0/angular_velocity = 0.0 +67:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:51/0/physics_layer_1/angular_velocity = 0.0 +67:51/0/terrains_peering_bit/right_side = 0 +67:51/0/terrains_peering_bit/bottom_side = 0 +67:51/0/terrains_peering_bit/left_side = 0 +67:51/0/terrains_peering_bit/top_side = 0 +68:51/0 = 0 +68:51/0/terrain_set = 1 +68:51/0/terrain = 0 +68:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:51/0/physics_layer_0/angular_velocity = 0.0 +68:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:51/0/physics_layer_1/angular_velocity = 0.0 +68:51/0/terrains_peering_bit/right_side = 0 +68:51/0/terrains_peering_bit/bottom_side = 0 +68:51/0/terrains_peering_bit/left_side = 0 +68:51/0/terrains_peering_bit/top_side = 0 +72:51/0 = 0 +72:51/0/terrain_set = 1 +72:51/0/terrain = 0 +72:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:51/0/physics_layer_0/angular_velocity = 0.0 +72:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:51/0/physics_layer_1/angular_velocity = 0.0 +72:51/0/terrains_peering_bit/right_side = 0 +72:51/0/terrains_peering_bit/bottom_side = 0 +72:51/0/terrains_peering_bit/left_side = 0 +72:51/0/terrains_peering_bit/top_side = 0 +73:51/0 = 0 +73:51/0/terrain_set = 1 +73:51/0/terrain = 0 +73:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:51/0/physics_layer_0/angular_velocity = 0.0 +73:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:51/0/physics_layer_1/angular_velocity = 0.0 +73:51/0/terrains_peering_bit/right_side = 0 +73:51/0/terrains_peering_bit/bottom_side = 0 +73:51/0/terrains_peering_bit/left_side = 0 +73:51/0/terrains_peering_bit/top_side = 0 +74:51/0 = 0 +74:51/0/terrain_set = 1 +74:51/0/terrain = 0 +74:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:51/0/physics_layer_0/angular_velocity = 0.0 +74:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:51/0/physics_layer_1/angular_velocity = 0.0 +74:51/0/terrains_peering_bit/right_side = 0 +74:51/0/terrains_peering_bit/bottom_side = 0 +74:51/0/terrains_peering_bit/left_side = 0 +74:51/0/terrains_peering_bit/top_side = 0 +78:51/0 = 0 +78:51/0/terrain_set = 1 +78:51/0/terrain = 0 +78:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:51/0/physics_layer_0/angular_velocity = 0.0 +78:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:51/0/physics_layer_1/angular_velocity = 0.0 +78:51/0/terrains_peering_bit/right_side = 0 +78:51/0/terrains_peering_bit/bottom_side = 0 +78:51/0/terrains_peering_bit/left_side = 0 +78:51/0/terrains_peering_bit/top_side = 0 +79:51/0 = 0 +79:51/0/terrain_set = 1 +79:51/0/terrain = 0 +79:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:51/0/physics_layer_0/angular_velocity = 0.0 +79:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:51/0/physics_layer_1/angular_velocity = 0.0 +79:51/0/terrains_peering_bit/right_side = 0 +79:51/0/terrains_peering_bit/bottom_side = 0 +79:51/0/terrains_peering_bit/left_side = 0 +79:51/0/terrains_peering_bit/top_side = 0 +80:51/0 = 0 +80:51/0/terrain_set = 1 +80:51/0/terrain = 0 +80:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:51/0/physics_layer_0/angular_velocity = 0.0 +80:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:51/0/physics_layer_1/angular_velocity = 0.0 +80:51/0/terrains_peering_bit/right_side = 0 +80:51/0/terrains_peering_bit/bottom_side = 0 +80:51/0/terrains_peering_bit/left_side = 0 +80:51/0/terrains_peering_bit/top_side = 0 +87:51/0 = 0 +87:51/0/terrain_set = 1 +87:51/0/terrain = 0 +87:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:51/0/physics_layer_0/angular_velocity = 0.0 +87:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:51/0/physics_layer_1/angular_velocity = 0.0 +87:51/0/terrains_peering_bit/right_side = 0 +87:51/0/terrains_peering_bit/bottom_side = 0 +87:51/0/terrains_peering_bit/left_side = 0 +87:51/0/terrains_peering_bit/top_side = 0 +88:51/0 = 0 +88:51/0/terrain_set = 1 +88:51/0/terrain = 0 +88:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:51/0/physics_layer_0/angular_velocity = 0.0 +88:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:51/0/physics_layer_1/angular_velocity = 0.0 +88:51/0/terrains_peering_bit/right_side = 0 +88:51/0/terrains_peering_bit/bottom_side = 0 +88:51/0/terrains_peering_bit/left_side = 0 +88:51/0/terrains_peering_bit/top_side = 0 +89:51/0 = 0 +89:51/0/terrain_set = 1 +89:51/0/terrain = 0 +89:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:51/0/physics_layer_0/angular_velocity = 0.0 +89:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:51/0/physics_layer_1/angular_velocity = 0.0 +89:51/0/terrains_peering_bit/right_side = 0 +89:51/0/terrains_peering_bit/bottom_side = 0 +89:51/0/terrains_peering_bit/left_side = 0 +89:51/0/terrains_peering_bit/top_side = 0 +90:51/0 = 0 +90:51/0/terrain_set = 1 +90:51/0/terrain = 0 +90:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:51/0/physics_layer_0/angular_velocity = 0.0 +90:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:51/0/physics_layer_1/angular_velocity = 0.0 +90:51/0/terrains_peering_bit/right_side = 0 +90:51/0/terrains_peering_bit/bottom_side = 0 +90:51/0/terrains_peering_bit/left_side = 0 +90:51/0/terrains_peering_bit/top_side = 0 +91:51/0 = 0 +91:51/0/terrain_set = 1 +91:51/0/terrain = 0 +91:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:51/0/physics_layer_0/angular_velocity = 0.0 +91:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:51/0/physics_layer_1/angular_velocity = 0.0 +91:51/0/terrains_peering_bit/right_side = 0 +91:51/0/terrains_peering_bit/bottom_side = 0 +91:51/0/terrains_peering_bit/left_side = 0 +91:51/0/terrains_peering_bit/top_side = 0 +92:51/0 = 0 +92:51/0/terrain_set = 1 +92:51/0/terrain = 0 +92:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:51/0/physics_layer_0/angular_velocity = 0.0 +92:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:51/0/physics_layer_1/angular_velocity = 0.0 +92:51/0/terrains_peering_bit/right_side = 0 +92:51/0/terrains_peering_bit/bottom_side = 0 +92:51/0/terrains_peering_bit/left_side = 0 +92:51/0/terrains_peering_bit/top_side = 0 +93:51/0 = 0 +93:51/0/terrain_set = 1 +93:51/0/terrain = 0 +93:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:51/0/physics_layer_0/angular_velocity = 0.0 +93:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:51/0/physics_layer_1/angular_velocity = 0.0 +93:51/0/terrains_peering_bit/right_side = 0 +93:51/0/terrains_peering_bit/bottom_side = 0 +93:51/0/terrains_peering_bit/left_side = 0 +93:51/0/terrains_peering_bit/top_side = 0 +94:51/0 = 0 +94:51/0/terrain_set = 1 +94:51/0/terrain = 0 +94:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:51/0/physics_layer_0/angular_velocity = 0.0 +94:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:51/0/physics_layer_1/angular_velocity = 0.0 +94:51/0/terrains_peering_bit/right_side = 0 +94:51/0/terrains_peering_bit/bottom_side = 0 +94:51/0/terrains_peering_bit/left_side = 0 +94:51/0/terrains_peering_bit/top_side = 0 +95:51/0 = 0 +95:51/0/terrain_set = 1 +95:51/0/terrain = 0 +95:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:51/0/physics_layer_0/angular_velocity = 0.0 +95:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:51/0/physics_layer_1/angular_velocity = 0.0 +95:51/0/terrains_peering_bit/right_side = 0 +95:51/0/terrains_peering_bit/bottom_side = 0 +95:51/0/terrains_peering_bit/left_side = 0 +95:51/0/terrains_peering_bit/top_side = 0 +3:52/0 = 0 +3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:52/0/physics_layer_0/angular_velocity = 0.0 +3:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:52/0/physics_layer_1/angular_velocity = 0.0 +4:52/0 = 0 +4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:52/0/physics_layer_0/angular_velocity = 0.0 +4:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:52/0/physics_layer_1/angular_velocity = 0.0 +5:52/0 = 0 +5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:52/0/physics_layer_0/angular_velocity = 0.0 +5:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:52/0/physics_layer_1/angular_velocity = 0.0 +12:52/0 = 0 +12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_0/angular_velocity = 0.0 +12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_1/angular_velocity = 0.0 +13:52/0 = 0 +13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_0/angular_velocity = 0.0 +13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_1/angular_velocity = 0.0 +14:52/0 = 0 +14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:52/0/physics_layer_0/angular_velocity = 0.0 +14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:52/0/physics_layer_1/angular_velocity = 0.0 +18:52/0 = 0 +18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:52/0/physics_layer_0/angular_velocity = 0.0 +18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:52/0/physics_layer_1/angular_velocity = 0.0 +19:52/0 = 0 +19:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:52/0/physics_layer_0/angular_velocity = 0.0 +19:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:52/0/physics_layer_1/angular_velocity = 0.0 +20:52/0 = 0 +20:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:52/0/physics_layer_0/angular_velocity = 0.0 +20:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:52/0/physics_layer_1/angular_velocity = 0.0 +24:52/0 = 0 +24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:52/0/physics_layer_0/angular_velocity = 0.0 +24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:52/0/physics_layer_1/angular_velocity = 0.0 +25:52/0 = 0 +25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:52/0/physics_layer_0/angular_velocity = 0.0 +25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:52/0/physics_layer_1/angular_velocity = 0.0 +26:52/0 = 0 +26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:52/0/physics_layer_0/angular_velocity = 0.0 +26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:52/0/physics_layer_1/angular_velocity = 0.0 +30:52/0 = 0 +30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:52/0/physics_layer_0/angular_velocity = 0.0 +30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:52/0/physics_layer_1/angular_velocity = 0.0 +31:52/0 = 0 +31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:52/0/physics_layer_0/angular_velocity = 0.0 +31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:52/0/physics_layer_1/angular_velocity = 0.0 +32:52/0 = 0 +32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:52/0/physics_layer_0/angular_velocity = 0.0 +32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:52/0/physics_layer_1/angular_velocity = 0.0 +39:52/0 = 0 +39:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:52/0/physics_layer_0/angular_velocity = 0.0 +39:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:52/0/physics_layer_1/angular_velocity = 0.0 +40:52/0 = 0 +40:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:52/0/physics_layer_0/angular_velocity = 0.0 +40:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:52/0/physics_layer_1/angular_velocity = 0.0 +41:52/0 = 0 +41:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:52/0/physics_layer_0/angular_velocity = 0.0 +41:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:52/0/physics_layer_1/angular_velocity = 0.0 +42:52/0 = 0 +42:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:52/0/physics_layer_0/angular_velocity = 0.0 +42:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:52/0/physics_layer_1/angular_velocity = 0.0 +43:52/0 = 0 +43:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:52/0/physics_layer_0/angular_velocity = 0.0 +43:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:52/0/physics_layer_1/angular_velocity = 0.0 +44:52/0 = 0 +44:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:52/0/physics_layer_0/angular_velocity = 0.0 +44:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:52/0/physics_layer_1/angular_velocity = 0.0 +45:52/0 = 0 +45:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:52/0/physics_layer_0/angular_velocity = 0.0 +45:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:52/0/physics_layer_1/angular_velocity = 0.0 +46:52/0 = 0 +46:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:52/0/physics_layer_0/angular_velocity = 0.0 +46:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:52/0/physics_layer_1/angular_velocity = 0.0 +47:52/0 = 0 +47:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:52/0/physics_layer_0/angular_velocity = 0.0 +47:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:52/0/physics_layer_1/angular_velocity = 0.0 +51:52/0 = 0 +51:52/0/terrain_set = 1 +51:52/0/terrain = 0 +51:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:52/0/physics_layer_0/angular_velocity = 0.0 +51:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:52/0/physics_layer_1/angular_velocity = 0.0 +51:52/0/terrains_peering_bit/right_side = 0 +51:52/0/terrains_peering_bit/bottom_side = 0 +51:52/0/terrains_peering_bit/left_side = 0 +51:52/0/terrains_peering_bit/top_side = 0 +52:52/0 = 0 +52:52/0/terrain_set = 1 +52:52/0/terrain = 0 +52:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:52/0/physics_layer_0/angular_velocity = 0.0 +52:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:52/0/physics_layer_1/angular_velocity = 0.0 +52:52/0/terrains_peering_bit/right_side = 0 +52:52/0/terrains_peering_bit/bottom_side = 0 +52:52/0/terrains_peering_bit/left_side = 0 +52:52/0/terrains_peering_bit/top_side = 0 +53:52/0 = 0 +53:52/0/terrain_set = 1 +53:52/0/terrain = 0 +53:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:52/0/physics_layer_0/angular_velocity = 0.0 +53:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:52/0/physics_layer_1/angular_velocity = 0.0 +53:52/0/terrains_peering_bit/right_side = 0 +53:52/0/terrains_peering_bit/bottom_side = 0 +53:52/0/terrains_peering_bit/left_side = 0 +53:52/0/terrains_peering_bit/top_side = 0 +60:52/0 = 0 +60:52/0/terrain_set = 1 +60:52/0/terrain = 0 +60:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:52/0/physics_layer_0/angular_velocity = 0.0 +60:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:52/0/physics_layer_1/angular_velocity = 0.0 +60:52/0/terrains_peering_bit/right_side = 0 +60:52/0/terrains_peering_bit/bottom_side = 0 +60:52/0/terrains_peering_bit/left_side = 0 +60:52/0/terrains_peering_bit/top_side = 0 +61:52/0 = 0 +61:52/0/terrain_set = 1 +61:52/0/terrain = 0 +61:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:52/0/physics_layer_0/angular_velocity = 0.0 +61:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:52/0/physics_layer_1/angular_velocity = 0.0 +61:52/0/terrains_peering_bit/right_side = 0 +61:52/0/terrains_peering_bit/bottom_side = 0 +61:52/0/terrains_peering_bit/left_side = 0 +61:52/0/terrains_peering_bit/top_side = 0 +62:52/0 = 0 +62:52/0/terrain_set = 1 +62:52/0/terrain = 0 +62:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:52/0/physics_layer_0/angular_velocity = 0.0 +62:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:52/0/physics_layer_1/angular_velocity = 0.0 +62:52/0/terrains_peering_bit/right_side = 0 +62:52/0/terrains_peering_bit/bottom_side = 0 +62:52/0/terrains_peering_bit/left_side = 0 +62:52/0/terrains_peering_bit/top_side = 0 +66:52/0 = 0 +66:52/0/terrain_set = 1 +66:52/0/terrain = 0 +66:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:52/0/physics_layer_0/angular_velocity = 0.0 +66:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:52/0/physics_layer_1/angular_velocity = 0.0 +66:52/0/terrains_peering_bit/right_side = 0 +66:52/0/terrains_peering_bit/bottom_side = 0 +66:52/0/terrains_peering_bit/left_side = 0 +66:52/0/terrains_peering_bit/top_side = 0 +67:52/0 = 0 +67:52/0/terrain_set = 1 +67:52/0/terrain = 0 +67:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:52/0/physics_layer_0/angular_velocity = 0.0 +67:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:52/0/physics_layer_1/angular_velocity = 0.0 +67:52/0/terrains_peering_bit/right_side = 0 +67:52/0/terrains_peering_bit/bottom_side = 0 +67:52/0/terrains_peering_bit/left_side = 0 +67:52/0/terrains_peering_bit/top_side = 0 +68:52/0 = 0 +68:52/0/terrain_set = 1 +68:52/0/terrain = 0 +68:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:52/0/physics_layer_0/angular_velocity = 0.0 +68:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:52/0/physics_layer_1/angular_velocity = 0.0 +68:52/0/terrains_peering_bit/right_side = 0 +68:52/0/terrains_peering_bit/bottom_side = 0 +68:52/0/terrains_peering_bit/left_side = 0 +68:52/0/terrains_peering_bit/top_side = 0 +72:52/0 = 0 +72:52/0/terrain_set = 1 +72:52/0/terrain = 0 +72:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:52/0/physics_layer_0/angular_velocity = 0.0 +72:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:52/0/physics_layer_1/angular_velocity = 0.0 +72:52/0/terrains_peering_bit/right_side = 0 +72:52/0/terrains_peering_bit/bottom_side = 0 +72:52/0/terrains_peering_bit/left_side = 0 +72:52/0/terrains_peering_bit/top_side = 0 +73:52/0 = 0 +73:52/0/terrain_set = 1 +73:52/0/terrain = 0 +73:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:52/0/physics_layer_0/angular_velocity = 0.0 +73:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:52/0/physics_layer_1/angular_velocity = 0.0 +73:52/0/terrains_peering_bit/right_side = 0 +73:52/0/terrains_peering_bit/bottom_side = 0 +73:52/0/terrains_peering_bit/left_side = 0 +73:52/0/terrains_peering_bit/top_side = 0 +74:52/0 = 0 +74:52/0/terrain_set = 1 +74:52/0/terrain = 0 +74:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:52/0/physics_layer_0/angular_velocity = 0.0 +74:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:52/0/physics_layer_1/angular_velocity = 0.0 +74:52/0/terrains_peering_bit/right_side = 0 +74:52/0/terrains_peering_bit/bottom_side = 0 +74:52/0/terrains_peering_bit/left_side = 0 +74:52/0/terrains_peering_bit/top_side = 0 +78:52/0 = 0 +78:52/0/terrain_set = 1 +78:52/0/terrain = 0 +78:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:52/0/physics_layer_0/angular_velocity = 0.0 +78:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:52/0/physics_layer_1/angular_velocity = 0.0 +78:52/0/terrains_peering_bit/right_side = 0 +78:52/0/terrains_peering_bit/bottom_side = 0 +78:52/0/terrains_peering_bit/left_side = 0 +78:52/0/terrains_peering_bit/top_side = 0 +79:52/0 = 0 +79:52/0/terrain_set = 1 +79:52/0/terrain = 0 +79:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:52/0/physics_layer_0/angular_velocity = 0.0 +79:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:52/0/physics_layer_1/angular_velocity = 0.0 +79:52/0/terrains_peering_bit/right_side = 0 +79:52/0/terrains_peering_bit/bottom_side = 0 +79:52/0/terrains_peering_bit/left_side = 0 +79:52/0/terrains_peering_bit/top_side = 0 +80:52/0 = 0 +80:52/0/terrain_set = 1 +80:52/0/terrain = 0 +80:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:52/0/physics_layer_0/angular_velocity = 0.0 +80:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:52/0/physics_layer_1/angular_velocity = 0.0 +80:52/0/terrains_peering_bit/right_side = 0 +80:52/0/terrains_peering_bit/bottom_side = 0 +80:52/0/terrains_peering_bit/left_side = 0 +80:52/0/terrains_peering_bit/top_side = 0 +87:52/0 = 0 +87:52/0/terrain_set = 1 +87:52/0/terrain = 0 +87:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:52/0/physics_layer_0/angular_velocity = 0.0 +87:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:52/0/physics_layer_1/angular_velocity = 0.0 +87:52/0/terrains_peering_bit/right_side = 0 +87:52/0/terrains_peering_bit/bottom_side = 0 +87:52/0/terrains_peering_bit/left_side = 0 +87:52/0/terrains_peering_bit/top_side = 0 +88:52/0 = 0 +88:52/0/terrain_set = 1 +88:52/0/terrain = 0 +88:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:52/0/physics_layer_0/angular_velocity = 0.0 +88:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:52/0/physics_layer_1/angular_velocity = 0.0 +88:52/0/terrains_peering_bit/right_side = 0 +88:52/0/terrains_peering_bit/bottom_side = 0 +88:52/0/terrains_peering_bit/left_side = 0 +88:52/0/terrains_peering_bit/top_side = 0 +89:52/0 = 0 +89:52/0/terrain_set = 1 +89:52/0/terrain = 0 +89:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:52/0/physics_layer_0/angular_velocity = 0.0 +89:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:52/0/physics_layer_1/angular_velocity = 0.0 +89:52/0/terrains_peering_bit/right_side = 0 +89:52/0/terrains_peering_bit/bottom_side = 0 +89:52/0/terrains_peering_bit/left_side = 0 +89:52/0/terrains_peering_bit/top_side = 0 +90:52/0 = 0 +90:52/0/terrain_set = 1 +90:52/0/terrain = 0 +90:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:52/0/physics_layer_0/angular_velocity = 0.0 +90:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:52/0/physics_layer_1/angular_velocity = 0.0 +90:52/0/terrains_peering_bit/right_side = 0 +90:52/0/terrains_peering_bit/bottom_side = 0 +90:52/0/terrains_peering_bit/left_side = 0 +90:52/0/terrains_peering_bit/top_side = 0 +91:52/0 = 0 +91:52/0/terrain_set = 1 +91:52/0/terrain = 0 +91:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:52/0/physics_layer_0/angular_velocity = 0.0 +91:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:52/0/physics_layer_1/angular_velocity = 0.0 +91:52/0/terrains_peering_bit/right_side = 0 +91:52/0/terrains_peering_bit/bottom_side = 0 +91:52/0/terrains_peering_bit/left_side = 0 +91:52/0/terrains_peering_bit/top_side = 0 +92:52/0 = 0 +92:52/0/terrain_set = 1 +92:52/0/terrain = 0 +92:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:52/0/physics_layer_0/angular_velocity = 0.0 +92:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:52/0/physics_layer_1/angular_velocity = 0.0 +92:52/0/terrains_peering_bit/right_side = 0 +92:52/0/terrains_peering_bit/bottom_side = 0 +92:52/0/terrains_peering_bit/left_side = 0 +92:52/0/terrains_peering_bit/top_side = 0 +93:52/0 = 0 +93:52/0/terrain_set = 1 +93:52/0/terrain = 0 +93:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:52/0/physics_layer_0/angular_velocity = 0.0 +93:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:52/0/physics_layer_1/angular_velocity = 0.0 +93:52/0/terrains_peering_bit/right_side = 0 +93:52/0/terrains_peering_bit/bottom_side = 0 +93:52/0/terrains_peering_bit/left_side = 0 +93:52/0/terrains_peering_bit/top_side = 0 +94:52/0 = 0 +94:52/0/terrain_set = 1 +94:52/0/terrain = 0 +94:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:52/0/physics_layer_0/angular_velocity = 0.0 +94:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:52/0/physics_layer_1/angular_velocity = 0.0 +94:52/0/terrains_peering_bit/right_side = 0 +94:52/0/terrains_peering_bit/bottom_side = 0 +94:52/0/terrains_peering_bit/left_side = 0 +94:52/0/terrains_peering_bit/top_side = 0 +95:52/0 = 0 +95:52/0/terrain_set = 1 +95:52/0/terrain = 0 +95:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:52/0/physics_layer_0/angular_velocity = 0.0 +95:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:52/0/physics_layer_1/angular_velocity = 0.0 +95:52/0/terrains_peering_bit/right_side = 0 +95:52/0/terrains_peering_bit/bottom_side = 0 +95:52/0/terrains_peering_bit/left_side = 0 +95:52/0/terrains_peering_bit/top_side = 0 +3:53/0 = 0 +3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:53/0/physics_layer_0/angular_velocity = 0.0 +3:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:53/0/physics_layer_1/angular_velocity = 0.0 +4:53/0 = 0 +4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:53/0/physics_layer_0/angular_velocity = 0.0 +4:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:53/0/physics_layer_1/angular_velocity = 0.0 +5:53/0 = 0 +5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:53/0/physics_layer_0/angular_velocity = 0.0 +5:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:53/0/physics_layer_1/angular_velocity = 0.0 +12:53/0 = 0 +12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_0/angular_velocity = 0.0 +12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_1/angular_velocity = 0.0 +13:53/0 = 0 +13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_0/angular_velocity = 0.0 +13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_1/angular_velocity = 0.0 +14:53/0 = 0 +14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:53/0/physics_layer_0/angular_velocity = 0.0 +14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:53/0/physics_layer_1/angular_velocity = 0.0 +18:53/0 = 0 +18:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:53/0/physics_layer_0/angular_velocity = 0.0 +18:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:53/0/physics_layer_1/angular_velocity = 0.0 +19:53/0 = 0 +19:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:53/0/physics_layer_0/angular_velocity = 0.0 +19:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:53/0/physics_layer_1/angular_velocity = 0.0 +20:53/0 = 0 +20:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:53/0/physics_layer_0/angular_velocity = 0.0 +20:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:53/0/physics_layer_1/angular_velocity = 0.0 +24:53/0 = 0 +24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:53/0/physics_layer_0/angular_velocity = 0.0 +24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:53/0/physics_layer_1/angular_velocity = 0.0 +25:53/0 = 0 +25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:53/0/physics_layer_0/angular_velocity = 0.0 +25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:53/0/physics_layer_1/angular_velocity = 0.0 +26:53/0 = 0 +26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:53/0/physics_layer_0/angular_velocity = 0.0 +26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:53/0/physics_layer_1/angular_velocity = 0.0 +30:53/0 = 0 +30:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:53/0/physics_layer_0/angular_velocity = 0.0 +30:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:53/0/physics_layer_1/angular_velocity = 0.0 +31:53/0 = 0 +31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:53/0/physics_layer_0/angular_velocity = 0.0 +31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:53/0/physics_layer_1/angular_velocity = 0.0 +32:53/0 = 0 +32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:53/0/physics_layer_0/angular_velocity = 0.0 +32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:53/0/physics_layer_1/angular_velocity = 0.0 +39:53/0 = 0 +39:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:53/0/physics_layer_0/angular_velocity = 0.0 +39:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:53/0/physics_layer_1/angular_velocity = 0.0 +40:53/0 = 0 +40:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:53/0/physics_layer_0/angular_velocity = 0.0 +40:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:53/0/physics_layer_1/angular_velocity = 0.0 +41:53/0 = 0 +41:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:53/0/physics_layer_0/angular_velocity = 0.0 +41:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:53/0/physics_layer_1/angular_velocity = 0.0 +42:53/0 = 0 +42:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:53/0/physics_layer_0/angular_velocity = 0.0 +42:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:53/0/physics_layer_1/angular_velocity = 0.0 +43:53/0 = 0 +43:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:53/0/physics_layer_0/angular_velocity = 0.0 +43:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:53/0/physics_layer_1/angular_velocity = 0.0 +44:53/0 = 0 +44:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:53/0/physics_layer_0/angular_velocity = 0.0 +44:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:53/0/physics_layer_1/angular_velocity = 0.0 +45:53/0 = 0 +45:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:53/0/physics_layer_0/angular_velocity = 0.0 +45:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:53/0/physics_layer_1/angular_velocity = 0.0 +46:53/0 = 0 +46:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:53/0/physics_layer_0/angular_velocity = 0.0 +46:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:53/0/physics_layer_1/angular_velocity = 0.0 +47:53/0 = 0 +47:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:53/0/physics_layer_0/angular_velocity = 0.0 +47:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:53/0/physics_layer_1/angular_velocity = 0.0 +51:53/0 = 0 +51:53/0/terrain_set = 1 +51:53/0/terrain = 0 +51:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:53/0/physics_layer_0/angular_velocity = 0.0 +51:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:53/0/physics_layer_1/angular_velocity = 0.0 +51:53/0/terrains_peering_bit/right_side = 0 +51:53/0/terrains_peering_bit/bottom_side = 0 +51:53/0/terrains_peering_bit/left_side = 0 +51:53/0/terrains_peering_bit/top_side = 0 +52:53/0 = 0 +52:53/0/terrain_set = 1 +52:53/0/terrain = 0 +52:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:53/0/physics_layer_0/angular_velocity = 0.0 +52:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:53/0/physics_layer_1/angular_velocity = 0.0 +52:53/0/terrains_peering_bit/right_side = 0 +52:53/0/terrains_peering_bit/bottom_side = 0 +52:53/0/terrains_peering_bit/left_side = 0 +52:53/0/terrains_peering_bit/top_side = 0 +53:53/0 = 0 +53:53/0/terrain_set = 1 +53:53/0/terrain = 0 +53:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:53/0/physics_layer_0/angular_velocity = 0.0 +53:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:53/0/physics_layer_1/angular_velocity = 0.0 +53:53/0/terrains_peering_bit/right_side = 0 +53:53/0/terrains_peering_bit/bottom_side = 0 +53:53/0/terrains_peering_bit/left_side = 0 +53:53/0/terrains_peering_bit/top_side = 0 +60:53/0 = 0 +60:53/0/terrain_set = 1 +60:53/0/terrain = 0 +60:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:53/0/physics_layer_0/angular_velocity = 0.0 +60:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:53/0/physics_layer_1/angular_velocity = 0.0 +60:53/0/terrains_peering_bit/right_side = 0 +60:53/0/terrains_peering_bit/bottom_side = 0 +60:53/0/terrains_peering_bit/left_side = 0 +60:53/0/terrains_peering_bit/top_side = 0 +61:53/0 = 0 +61:53/0/terrain_set = 1 +61:53/0/terrain = 0 +61:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:53/0/physics_layer_0/angular_velocity = 0.0 +61:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:53/0/physics_layer_1/angular_velocity = 0.0 +61:53/0/terrains_peering_bit/right_side = 0 +61:53/0/terrains_peering_bit/bottom_side = 0 +61:53/0/terrains_peering_bit/left_side = 0 +61:53/0/terrains_peering_bit/top_side = 0 +62:53/0 = 0 +62:53/0/terrain_set = 1 +62:53/0/terrain = 0 +62:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:53/0/physics_layer_0/angular_velocity = 0.0 +62:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:53/0/physics_layer_1/angular_velocity = 0.0 +62:53/0/terrains_peering_bit/right_side = 0 +62:53/0/terrains_peering_bit/bottom_side = 0 +62:53/0/terrains_peering_bit/left_side = 0 +62:53/0/terrains_peering_bit/top_side = 0 +66:53/0 = 0 +66:53/0/terrain_set = 1 +66:53/0/terrain = 0 +66:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:53/0/physics_layer_0/angular_velocity = 0.0 +66:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:53/0/physics_layer_1/angular_velocity = 0.0 +66:53/0/terrains_peering_bit/right_side = 0 +66:53/0/terrains_peering_bit/bottom_side = 0 +66:53/0/terrains_peering_bit/left_side = 0 +66:53/0/terrains_peering_bit/top_side = 0 +67:53/0 = 0 +67:53/0/terrain_set = 1 +67:53/0/terrain = 0 +67:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:53/0/physics_layer_0/angular_velocity = 0.0 +67:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:53/0/physics_layer_1/angular_velocity = 0.0 +67:53/0/terrains_peering_bit/right_side = 0 +67:53/0/terrains_peering_bit/bottom_side = 0 +67:53/0/terrains_peering_bit/left_side = 0 +67:53/0/terrains_peering_bit/top_side = 0 +68:53/0 = 0 +68:53/0/terrain_set = 1 +68:53/0/terrain = 0 +68:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:53/0/physics_layer_0/angular_velocity = 0.0 +68:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:53/0/physics_layer_1/angular_velocity = 0.0 +68:53/0/terrains_peering_bit/right_side = 0 +68:53/0/terrains_peering_bit/bottom_side = 0 +68:53/0/terrains_peering_bit/left_side = 0 +68:53/0/terrains_peering_bit/top_side = 0 +72:53/0 = 0 +72:53/0/terrain_set = 1 +72:53/0/terrain = 0 +72:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:53/0/physics_layer_0/angular_velocity = 0.0 +72:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:53/0/physics_layer_1/angular_velocity = 0.0 +72:53/0/terrains_peering_bit/right_side = 0 +72:53/0/terrains_peering_bit/bottom_side = 0 +72:53/0/terrains_peering_bit/left_side = 0 +72:53/0/terrains_peering_bit/top_side = 0 +73:53/0 = 0 +73:53/0/terrain_set = 1 +73:53/0/terrain = 0 +73:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:53/0/physics_layer_0/angular_velocity = 0.0 +73:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:53/0/physics_layer_1/angular_velocity = 0.0 +73:53/0/terrains_peering_bit/right_side = 0 +73:53/0/terrains_peering_bit/bottom_side = 0 +73:53/0/terrains_peering_bit/left_side = 0 +73:53/0/terrains_peering_bit/top_side = 0 +74:53/0 = 0 +74:53/0/terrain_set = 1 +74:53/0/terrain = 0 +74:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:53/0/physics_layer_0/angular_velocity = 0.0 +74:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:53/0/physics_layer_1/angular_velocity = 0.0 +74:53/0/terrains_peering_bit/right_side = 0 +74:53/0/terrains_peering_bit/bottom_side = 0 +74:53/0/terrains_peering_bit/left_side = 0 +74:53/0/terrains_peering_bit/top_side = 0 +78:53/0 = 0 +78:53/0/terrain_set = 1 +78:53/0/terrain = 0 +78:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:53/0/physics_layer_0/angular_velocity = 0.0 +78:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:53/0/physics_layer_1/angular_velocity = 0.0 +78:53/0/terrains_peering_bit/right_side = 0 +78:53/0/terrains_peering_bit/bottom_side = 0 +78:53/0/terrains_peering_bit/left_side = 0 +78:53/0/terrains_peering_bit/top_side = 0 +79:53/0 = 0 +79:53/0/terrain_set = 1 +79:53/0/terrain = 0 +79:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:53/0/physics_layer_0/angular_velocity = 0.0 +79:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:53/0/physics_layer_1/angular_velocity = 0.0 +79:53/0/terrains_peering_bit/right_side = 0 +79:53/0/terrains_peering_bit/bottom_side = 0 +79:53/0/terrains_peering_bit/left_side = 0 +79:53/0/terrains_peering_bit/top_side = 0 +80:53/0 = 0 +80:53/0/terrain_set = 1 +80:53/0/terrain = 0 +80:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:53/0/physics_layer_0/angular_velocity = 0.0 +80:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:53/0/physics_layer_1/angular_velocity = 0.0 +80:53/0/terrains_peering_bit/right_side = 0 +80:53/0/terrains_peering_bit/bottom_side = 0 +80:53/0/terrains_peering_bit/left_side = 0 +80:53/0/terrains_peering_bit/top_side = 0 +87:53/0 = 0 +87:53/0/terrain_set = 1 +87:53/0/terrain = 0 +87:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:53/0/physics_layer_0/angular_velocity = 0.0 +87:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:53/0/physics_layer_1/angular_velocity = 0.0 +87:53/0/terrains_peering_bit/right_side = 0 +87:53/0/terrains_peering_bit/bottom_side = 0 +87:53/0/terrains_peering_bit/left_side = 0 +87:53/0/terrains_peering_bit/top_side = 0 +88:53/0 = 0 +88:53/0/terrain_set = 1 +88:53/0/terrain = 0 +88:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:53/0/physics_layer_0/angular_velocity = 0.0 +88:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:53/0/physics_layer_1/angular_velocity = 0.0 +88:53/0/terrains_peering_bit/right_side = 0 +88:53/0/terrains_peering_bit/bottom_side = 0 +88:53/0/terrains_peering_bit/left_side = 0 +88:53/0/terrains_peering_bit/top_side = 0 +89:53/0 = 0 +89:53/0/terrain_set = 1 +89:53/0/terrain = 0 +89:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:53/0/physics_layer_0/angular_velocity = 0.0 +89:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:53/0/physics_layer_1/angular_velocity = 0.0 +89:53/0/terrains_peering_bit/right_side = 0 +89:53/0/terrains_peering_bit/bottom_side = 0 +89:53/0/terrains_peering_bit/left_side = 0 +89:53/0/terrains_peering_bit/top_side = 0 +90:53/0 = 0 +90:53/0/terrain_set = 1 +90:53/0/terrain = 0 +90:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:53/0/physics_layer_0/angular_velocity = 0.0 +90:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:53/0/physics_layer_1/angular_velocity = 0.0 +90:53/0/terrains_peering_bit/right_side = 0 +90:53/0/terrains_peering_bit/bottom_side = 0 +90:53/0/terrains_peering_bit/left_side = 0 +90:53/0/terrains_peering_bit/top_side = 0 +91:53/0 = 0 +91:53/0/terrain_set = 1 +91:53/0/terrain = 0 +91:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:53/0/physics_layer_0/angular_velocity = 0.0 +91:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:53/0/physics_layer_1/angular_velocity = 0.0 +91:53/0/terrains_peering_bit/right_side = 0 +91:53/0/terrains_peering_bit/bottom_side = 0 +91:53/0/terrains_peering_bit/left_side = 0 +91:53/0/terrains_peering_bit/top_side = 0 +92:53/0 = 0 +92:53/0/terrain_set = 1 +92:53/0/terrain = 0 +92:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:53/0/physics_layer_0/angular_velocity = 0.0 +92:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:53/0/physics_layer_1/angular_velocity = 0.0 +92:53/0/terrains_peering_bit/right_side = 0 +92:53/0/terrains_peering_bit/bottom_side = 0 +92:53/0/terrains_peering_bit/left_side = 0 +92:53/0/terrains_peering_bit/top_side = 0 +93:53/0 = 0 +93:53/0/terrain_set = 1 +93:53/0/terrain = 0 +93:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:53/0/physics_layer_0/angular_velocity = 0.0 +93:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:53/0/physics_layer_1/angular_velocity = 0.0 +93:53/0/terrains_peering_bit/right_side = 0 +93:53/0/terrains_peering_bit/bottom_side = 0 +93:53/0/terrains_peering_bit/left_side = 0 +93:53/0/terrains_peering_bit/top_side = 0 +94:53/0 = 0 +94:53/0/terrain_set = 1 +94:53/0/terrain = 0 +94:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:53/0/physics_layer_0/angular_velocity = 0.0 +94:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:53/0/physics_layer_1/angular_velocity = 0.0 +94:53/0/terrains_peering_bit/right_side = 0 +94:53/0/terrains_peering_bit/bottom_side = 0 +94:53/0/terrains_peering_bit/left_side = 0 +94:53/0/terrains_peering_bit/top_side = 0 +95:53/0 = 0 +95:53/0/terrain_set = 1 +95:53/0/terrain = 0 +95:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:53/0/physics_layer_0/angular_velocity = 0.0 +95:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:53/0/physics_layer_1/angular_velocity = 0.0 +95:53/0/terrains_peering_bit/right_side = 0 +95:53/0/terrains_peering_bit/bottom_side = 0 +95:53/0/terrains_peering_bit/left_side = 0 +95:53/0/terrains_peering_bit/top_side = 0 +218:53/0 = 0 +218:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:53/0/physics_layer_0/angular_velocity = 0.0 +218:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:53/0/physics_layer_1/angular_velocity = 0.0 +219:53/0 = 0 +219:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:53/0/physics_layer_0/angular_velocity = 0.0 +219:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:53/0/physics_layer_1/angular_velocity = 0.0 +224:53/0 = 0 +224:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:53/0/physics_layer_0/angular_velocity = 0.0 +224:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:53/0/physics_layer_1/angular_velocity = 0.0 +225:53/0 = 0 +225:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:53/0/physics_layer_0/angular_velocity = 0.0 +225:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:53/0/physics_layer_1/angular_velocity = 0.0 +15:54/0 = 0 +15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_0/angular_velocity = 0.0 +15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_1/angular_velocity = 0.0 +16:54/0 = 0 +16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_0/angular_velocity = 0.0 +16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_1/angular_velocity = 0.0 +17:54/0 = 0 +17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_0/angular_velocity = 0.0 +17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_1/angular_velocity = 0.0 +21:54/0 = 0 +21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:54/0/physics_layer_0/angular_velocity = 0.0 +21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:54/0/physics_layer_1/angular_velocity = 0.0 +22:54/0 = 0 +22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:54/0/physics_layer_0/angular_velocity = 0.0 +22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:54/0/physics_layer_1/angular_velocity = 0.0 +23:54/0 = 0 +23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:54/0/physics_layer_0/angular_velocity = 0.0 +23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:54/0/physics_layer_1/angular_velocity = 0.0 +39:54/0 = 0 +39:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:54/0/physics_layer_0/angular_velocity = 0.0 +39:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:54/0/physics_layer_1/angular_velocity = 0.0 +40:54/0 = 0 +40:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:54/0/physics_layer_0/angular_velocity = 0.0 +40:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:54/0/physics_layer_1/angular_velocity = 0.0 +41:54/0 = 0 +41:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:54/0/physics_layer_0/angular_velocity = 0.0 +41:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:54/0/physics_layer_1/angular_velocity = 0.0 +42:54/0 = 0 +42:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:54/0/physics_layer_0/angular_velocity = 0.0 +42:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:54/0/physics_layer_1/angular_velocity = 0.0 +43:54/0 = 0 +43:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:54/0/physics_layer_0/angular_velocity = 0.0 +43:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:54/0/physics_layer_1/angular_velocity = 0.0 +44:54/0 = 0 +44:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:54/0/physics_layer_0/angular_velocity = 0.0 +44:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:54/0/physics_layer_1/angular_velocity = 0.0 +45:54/0 = 0 +45:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:54/0/physics_layer_0/angular_velocity = 0.0 +45:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:54/0/physics_layer_1/angular_velocity = 0.0 +46:54/0 = 0 +46:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:54/0/physics_layer_0/angular_velocity = 0.0 +46:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:54/0/physics_layer_1/angular_velocity = 0.0 +47:54/0 = 0 +47:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:54/0/physics_layer_0/angular_velocity = 0.0 +47:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:54/0/physics_layer_1/angular_velocity = 0.0 +63:54/0 = 0 +63:54/0/terrain_set = 1 +63:54/0/terrain = 0 +63:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:54/0/physics_layer_0/angular_velocity = 0.0 +63:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:54/0/physics_layer_1/angular_velocity = 0.0 +63:54/0/terrains_peering_bit/right_side = 0 +63:54/0/terrains_peering_bit/bottom_side = 0 +63:54/0/terrains_peering_bit/left_side = 0 +63:54/0/terrains_peering_bit/top_side = 0 +64:54/0 = 0 +64:54/0/terrain_set = 1 +64:54/0/terrain = 0 +64:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:54/0/physics_layer_0/angular_velocity = 0.0 +64:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:54/0/physics_layer_1/angular_velocity = 0.0 +64:54/0/terrains_peering_bit/right_side = 0 +64:54/0/terrains_peering_bit/bottom_side = 0 +64:54/0/terrains_peering_bit/left_side = 0 +64:54/0/terrains_peering_bit/top_side = 0 +65:54/0 = 0 +65:54/0/terrain_set = 1 +65:54/0/terrain = 0 +65:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:54/0/physics_layer_0/angular_velocity = 0.0 +65:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:54/0/physics_layer_1/angular_velocity = 0.0 +65:54/0/terrains_peering_bit/right_side = 0 +65:54/0/terrains_peering_bit/bottom_side = 0 +65:54/0/terrains_peering_bit/left_side = 0 +65:54/0/terrains_peering_bit/top_side = 0 +69:54/0 = 0 +69:54/0/terrain_set = 1 +69:54/0/terrain = 0 +69:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:54/0/physics_layer_0/angular_velocity = 0.0 +69:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:54/0/physics_layer_1/angular_velocity = 0.0 +69:54/0/terrains_peering_bit/right_side = 0 +69:54/0/terrains_peering_bit/bottom_side = 0 +69:54/0/terrains_peering_bit/left_side = 0 +69:54/0/terrains_peering_bit/top_side = 0 +70:54/0 = 0 +70:54/0/terrain_set = 1 +70:54/0/terrain = 0 +70:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:54/0/physics_layer_0/angular_velocity = 0.0 +70:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:54/0/physics_layer_1/angular_velocity = 0.0 +70:54/0/terrains_peering_bit/right_side = 0 +70:54/0/terrains_peering_bit/bottom_side = 0 +70:54/0/terrains_peering_bit/left_side = 0 +70:54/0/terrains_peering_bit/top_side = 0 +71:54/0 = 0 +71:54/0/terrain_set = 1 +71:54/0/terrain = 0 +71:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:54/0/physics_layer_0/angular_velocity = 0.0 +71:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:54/0/physics_layer_1/angular_velocity = 0.0 +71:54/0/terrains_peering_bit/right_side = 0 +71:54/0/terrains_peering_bit/bottom_side = 0 +71:54/0/terrains_peering_bit/left_side = 0 +71:54/0/terrains_peering_bit/top_side = 0 +87:54/0 = 0 +87:54/0/terrain_set = 1 +87:54/0/terrain = 0 +87:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:54/0/physics_layer_0/angular_velocity = 0.0 +87:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:54/0/physics_layer_1/angular_velocity = 0.0 +87:54/0/terrains_peering_bit/right_side = 0 +87:54/0/terrains_peering_bit/bottom_side = 0 +87:54/0/terrains_peering_bit/left_side = 0 +87:54/0/terrains_peering_bit/top_side = 0 +88:54/0 = 0 +88:54/0/terrain_set = 1 +88:54/0/terrain = 0 +88:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:54/0/physics_layer_0/angular_velocity = 0.0 +88:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:54/0/physics_layer_1/angular_velocity = 0.0 +88:54/0/terrains_peering_bit/right_side = 0 +88:54/0/terrains_peering_bit/bottom_side = 0 +88:54/0/terrains_peering_bit/left_side = 0 +88:54/0/terrains_peering_bit/top_side = 0 +89:54/0 = 0 +89:54/0/terrain_set = 1 +89:54/0/terrain = 0 +89:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:54/0/physics_layer_0/angular_velocity = 0.0 +89:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:54/0/physics_layer_1/angular_velocity = 0.0 +89:54/0/terrains_peering_bit/right_side = 0 +89:54/0/terrains_peering_bit/bottom_side = 0 +89:54/0/terrains_peering_bit/left_side = 0 +89:54/0/terrains_peering_bit/top_side = 0 +90:54/0 = 0 +90:54/0/terrain_set = 1 +90:54/0/terrain = 0 +90:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:54/0/physics_layer_0/angular_velocity = 0.0 +90:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:54/0/physics_layer_1/angular_velocity = 0.0 +90:54/0/terrains_peering_bit/right_side = 0 +90:54/0/terrains_peering_bit/bottom_side = 0 +90:54/0/terrains_peering_bit/left_side = 0 +90:54/0/terrains_peering_bit/top_side = 0 +91:54/0 = 0 +91:54/0/terrain_set = 1 +91:54/0/terrain = 0 +91:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:54/0/physics_layer_0/angular_velocity = 0.0 +91:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:54/0/physics_layer_1/angular_velocity = 0.0 +91:54/0/terrains_peering_bit/right_side = 0 +91:54/0/terrains_peering_bit/bottom_side = 0 +91:54/0/terrains_peering_bit/left_side = 0 +91:54/0/terrains_peering_bit/top_side = 0 +92:54/0 = 0 +92:54/0/terrain_set = 1 +92:54/0/terrain = 0 +92:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:54/0/physics_layer_0/angular_velocity = 0.0 +92:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:54/0/physics_layer_1/angular_velocity = 0.0 +92:54/0/terrains_peering_bit/right_side = 0 +92:54/0/terrains_peering_bit/bottom_side = 0 +92:54/0/terrains_peering_bit/left_side = 0 +92:54/0/terrains_peering_bit/top_side = 0 +93:54/0 = 0 +93:54/0/terrain_set = 1 +93:54/0/terrain = 0 +93:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:54/0/physics_layer_0/angular_velocity = 0.0 +93:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:54/0/physics_layer_1/angular_velocity = 0.0 +93:54/0/terrains_peering_bit/right_side = 0 +93:54/0/terrains_peering_bit/bottom_side = 0 +93:54/0/terrains_peering_bit/left_side = 0 +93:54/0/terrains_peering_bit/top_side = 0 +94:54/0 = 0 +94:54/0/terrain_set = 1 +94:54/0/terrain = 0 +94:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:54/0/physics_layer_0/angular_velocity = 0.0 +94:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:54/0/physics_layer_1/angular_velocity = 0.0 +94:54/0/terrains_peering_bit/right_side = 0 +94:54/0/terrains_peering_bit/bottom_side = 0 +94:54/0/terrains_peering_bit/left_side = 0 +94:54/0/terrains_peering_bit/top_side = 0 +95:54/0 = 0 +95:54/0/terrain_set = 1 +95:54/0/terrain = 0 +95:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:54/0/physics_layer_0/angular_velocity = 0.0 +95:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:54/0/physics_layer_1/angular_velocity = 0.0 +95:54/0/terrains_peering_bit/right_side = 0 +95:54/0/terrains_peering_bit/bottom_side = 0 +95:54/0/terrains_peering_bit/left_side = 0 +95:54/0/terrains_peering_bit/top_side = 0 +218:54/0 = 0 +218:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:54/0/physics_layer_0/angular_velocity = 0.0 +218:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:54/0/physics_layer_1/angular_velocity = 0.0 +219:54/0 = 0 +219:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:54/0/physics_layer_0/angular_velocity = 0.0 +219:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:54/0/physics_layer_1/angular_velocity = 0.0 +224:54/0 = 0 +224:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:54/0/physics_layer_0/angular_velocity = 0.0 +224:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:54/0/physics_layer_1/angular_velocity = 0.0 +225:54/0 = 0 +225:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:54/0/physics_layer_0/angular_velocity = 0.0 +225:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:54/0/physics_layer_1/angular_velocity = 0.0 +15:55/0 = 0 +15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_0/angular_velocity = 0.0 +15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_1/angular_velocity = 0.0 +16:55/0 = 0 +16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_0/angular_velocity = 0.0 +16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_1/angular_velocity = 0.0 +17:55/0 = 0 +17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_0/angular_velocity = 0.0 +17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_1/angular_velocity = 0.0 +21:55/0 = 0 +21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:55/0/physics_layer_0/angular_velocity = 0.0 +21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:55/0/physics_layer_1/angular_velocity = 0.0 +22:55/0 = 0 +22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:55/0/physics_layer_0/angular_velocity = 0.0 +22:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:55/0/physics_layer_1/angular_velocity = 0.0 +23:55/0 = 0 +23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:55/0/physics_layer_0/angular_velocity = 0.0 +23:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:55/0/physics_layer_1/angular_velocity = 0.0 +39:55/0 = 0 +39:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:55/0/physics_layer_0/angular_velocity = 0.0 +39:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:55/0/physics_layer_1/angular_velocity = 0.0 +40:55/0 = 0 +40:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:55/0/physics_layer_0/angular_velocity = 0.0 +40:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:55/0/physics_layer_1/angular_velocity = 0.0 +41:55/0 = 0 +41:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:55/0/physics_layer_0/angular_velocity = 0.0 +41:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:55/0/physics_layer_1/angular_velocity = 0.0 +42:55/0 = 0 +42:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:55/0/physics_layer_0/angular_velocity = 0.0 +42:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:55/0/physics_layer_1/angular_velocity = 0.0 +43:55/0 = 0 +43:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:55/0/physics_layer_0/angular_velocity = 0.0 +43:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:55/0/physics_layer_1/angular_velocity = 0.0 +44:55/0 = 0 +44:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:55/0/physics_layer_0/angular_velocity = 0.0 +44:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:55/0/physics_layer_1/angular_velocity = 0.0 +45:55/0 = 0 +45:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:55/0/physics_layer_0/angular_velocity = 0.0 +45:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:55/0/physics_layer_1/angular_velocity = 0.0 +46:55/0 = 0 +46:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:55/0/physics_layer_0/angular_velocity = 0.0 +46:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:55/0/physics_layer_1/angular_velocity = 0.0 +47:55/0 = 0 +47:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:55/0/physics_layer_0/angular_velocity = 0.0 +47:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:55/0/physics_layer_1/angular_velocity = 0.0 +63:55/0 = 0 +63:55/0/terrain_set = 1 +63:55/0/terrain = 0 +63:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:55/0/physics_layer_0/angular_velocity = 0.0 +63:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:55/0/physics_layer_1/angular_velocity = 0.0 +63:55/0/terrains_peering_bit/right_side = 0 +63:55/0/terrains_peering_bit/bottom_side = 0 +63:55/0/terrains_peering_bit/left_side = 0 +63:55/0/terrains_peering_bit/top_side = 0 +64:55/0 = 0 +64:55/0/terrain_set = 1 +64:55/0/terrain = 0 +64:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:55/0/physics_layer_0/angular_velocity = 0.0 +64:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:55/0/physics_layer_1/angular_velocity = 0.0 +64:55/0/terrains_peering_bit/right_side = 0 +64:55/0/terrains_peering_bit/bottom_side = 0 +64:55/0/terrains_peering_bit/left_side = 0 +64:55/0/terrains_peering_bit/top_side = 0 +65:55/0 = 0 +65:55/0/terrain_set = 1 +65:55/0/terrain = 0 +65:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:55/0/physics_layer_0/angular_velocity = 0.0 +65:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:55/0/physics_layer_1/angular_velocity = 0.0 +65:55/0/terrains_peering_bit/right_side = 0 +65:55/0/terrains_peering_bit/bottom_side = 0 +65:55/0/terrains_peering_bit/left_side = 0 +65:55/0/terrains_peering_bit/top_side = 0 +69:55/0 = 0 +69:55/0/terrain_set = 1 +69:55/0/terrain = 0 +69:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:55/0/physics_layer_0/angular_velocity = 0.0 +69:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:55/0/physics_layer_1/angular_velocity = 0.0 +69:55/0/terrains_peering_bit/right_side = 0 +69:55/0/terrains_peering_bit/bottom_side = 0 +69:55/0/terrains_peering_bit/left_side = 0 +69:55/0/terrains_peering_bit/top_side = 0 +70:55/0 = 0 +70:55/0/terrain_set = 1 +70:55/0/terrain = 0 +70:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:55/0/physics_layer_0/angular_velocity = 0.0 +70:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:55/0/physics_layer_1/angular_velocity = 0.0 +70:55/0/terrains_peering_bit/right_side = 0 +70:55/0/terrains_peering_bit/bottom_side = 0 +70:55/0/terrains_peering_bit/left_side = 0 +70:55/0/terrains_peering_bit/top_side = 0 +71:55/0 = 0 +71:55/0/terrain_set = 1 +71:55/0/terrain = 0 +71:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:55/0/physics_layer_0/angular_velocity = 0.0 +71:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:55/0/physics_layer_1/angular_velocity = 0.0 +71:55/0/terrains_peering_bit/right_side = 0 +71:55/0/terrains_peering_bit/bottom_side = 0 +71:55/0/terrains_peering_bit/left_side = 0 +71:55/0/terrains_peering_bit/top_side = 0 +87:55/0 = 0 +87:55/0/terrain_set = 1 +87:55/0/terrain = 0 +87:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:55/0/physics_layer_0/angular_velocity = 0.0 +87:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:55/0/physics_layer_1/angular_velocity = 0.0 +87:55/0/terrains_peering_bit/right_side = 0 +87:55/0/terrains_peering_bit/bottom_side = 0 +87:55/0/terrains_peering_bit/left_side = 0 +87:55/0/terrains_peering_bit/top_side = 0 +88:55/0 = 0 +88:55/0/terrain_set = 1 +88:55/0/terrain = 0 +88:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:55/0/physics_layer_0/angular_velocity = 0.0 +88:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:55/0/physics_layer_1/angular_velocity = 0.0 +88:55/0/terrains_peering_bit/right_side = 0 +88:55/0/terrains_peering_bit/bottom_side = 0 +88:55/0/terrains_peering_bit/left_side = 0 +88:55/0/terrains_peering_bit/top_side = 0 +89:55/0 = 0 +89:55/0/terrain_set = 1 +89:55/0/terrain = 0 +89:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:55/0/physics_layer_0/angular_velocity = 0.0 +89:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:55/0/physics_layer_1/angular_velocity = 0.0 +89:55/0/terrains_peering_bit/right_side = 0 +89:55/0/terrains_peering_bit/bottom_side = 0 +89:55/0/terrains_peering_bit/left_side = 0 +89:55/0/terrains_peering_bit/top_side = 0 +90:55/0 = 0 +90:55/0/terrain_set = 1 +90:55/0/terrain = 0 +90:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:55/0/physics_layer_0/angular_velocity = 0.0 +90:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:55/0/physics_layer_1/angular_velocity = 0.0 +90:55/0/terrains_peering_bit/right_side = 0 +90:55/0/terrains_peering_bit/bottom_side = 0 +90:55/0/terrains_peering_bit/left_side = 0 +90:55/0/terrains_peering_bit/top_side = 0 +91:55/0 = 0 +91:55/0/terrain_set = 1 +91:55/0/terrain = 0 +91:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:55/0/physics_layer_0/angular_velocity = 0.0 +91:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:55/0/physics_layer_1/angular_velocity = 0.0 +91:55/0/terrains_peering_bit/right_side = 0 +91:55/0/terrains_peering_bit/bottom_side = 0 +91:55/0/terrains_peering_bit/left_side = 0 +91:55/0/terrains_peering_bit/top_side = 0 +92:55/0 = 0 +92:55/0/terrain_set = 1 +92:55/0/terrain = 0 +92:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:55/0/physics_layer_0/angular_velocity = 0.0 +92:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:55/0/physics_layer_1/angular_velocity = 0.0 +92:55/0/terrains_peering_bit/right_side = 0 +92:55/0/terrains_peering_bit/bottom_side = 0 +92:55/0/terrains_peering_bit/left_side = 0 +92:55/0/terrains_peering_bit/top_side = 0 +93:55/0 = 0 +93:55/0/terrain_set = 1 +93:55/0/terrain = 0 +93:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:55/0/physics_layer_0/angular_velocity = 0.0 +93:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:55/0/physics_layer_1/angular_velocity = 0.0 +93:55/0/terrains_peering_bit/right_side = 0 +93:55/0/terrains_peering_bit/bottom_side = 0 +93:55/0/terrains_peering_bit/left_side = 0 +93:55/0/terrains_peering_bit/top_side = 0 +94:55/0 = 0 +94:55/0/terrain_set = 1 +94:55/0/terrain = 0 +94:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:55/0/physics_layer_0/angular_velocity = 0.0 +94:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:55/0/physics_layer_1/angular_velocity = 0.0 +94:55/0/terrains_peering_bit/right_side = 0 +94:55/0/terrains_peering_bit/bottom_side = 0 +94:55/0/terrains_peering_bit/left_side = 0 +94:55/0/terrains_peering_bit/top_side = 0 +95:55/0 = 0 +95:55/0/terrain_set = 1 +95:55/0/terrain = 0 +95:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:55/0/physics_layer_0/angular_velocity = 0.0 +95:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:55/0/physics_layer_1/angular_velocity = 0.0 +95:55/0/terrains_peering_bit/right_side = 0 +95:55/0/terrains_peering_bit/bottom_side = 0 +95:55/0/terrains_peering_bit/left_side = 0 +95:55/0/terrains_peering_bit/top_side = 0 +218:55/0 = 0 +218:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:55/0/physics_layer_0/angular_velocity = 0.0 +218:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:55/0/physics_layer_1/angular_velocity = 0.0 +219:55/0 = 0 +219:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:55/0/physics_layer_0/angular_velocity = 0.0 +219:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:55/0/physics_layer_1/angular_velocity = 0.0 +224:55/0 = 0 +224:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:55/0/physics_layer_0/angular_velocity = 0.0 +224:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:55/0/physics_layer_1/angular_velocity = 0.0 +225:55/0 = 0 +225:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:55/0/physics_layer_0/angular_velocity = 0.0 +225:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:55/0/physics_layer_1/angular_velocity = 0.0 +15:56/0 = 0 +15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_0/angular_velocity = 0.0 +15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_1/angular_velocity = 0.0 +16:56/0 = 0 +16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_0/angular_velocity = 0.0 +16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_1/angular_velocity = 0.0 +17:56/0 = 0 +17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_0/angular_velocity = 0.0 +17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_1/angular_velocity = 0.0 +21:56/0 = 0 +21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:56/0/physics_layer_0/angular_velocity = 0.0 +21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:56/0/physics_layer_1/angular_velocity = 0.0 +22:56/0 = 0 +22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:56/0/physics_layer_0/angular_velocity = 0.0 +22:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:56/0/physics_layer_1/angular_velocity = 0.0 +23:56/0 = 0 +23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:56/0/physics_layer_0/angular_velocity = 0.0 +23:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:56/0/physics_layer_1/angular_velocity = 0.0 +39:56/0 = 0 +39:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:56/0/physics_layer_0/angular_velocity = 0.0 +39:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:56/0/physics_layer_1/angular_velocity = 0.0 +40:56/0 = 0 +40:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:56/0/physics_layer_0/angular_velocity = 0.0 +40:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:56/0/physics_layer_1/angular_velocity = 0.0 +41:56/0 = 0 +41:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:56/0/physics_layer_0/angular_velocity = 0.0 +41:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:56/0/physics_layer_1/angular_velocity = 0.0 +42:56/0 = 0 +42:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:56/0/physics_layer_0/angular_velocity = 0.0 +42:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:56/0/physics_layer_1/angular_velocity = 0.0 +43:56/0 = 0 +43:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:56/0/physics_layer_0/angular_velocity = 0.0 +43:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:56/0/physics_layer_1/angular_velocity = 0.0 +44:56/0 = 0 +44:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:56/0/physics_layer_0/angular_velocity = 0.0 +44:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:56/0/physics_layer_1/angular_velocity = 0.0 +45:56/0 = 0 +45:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:56/0/physics_layer_0/angular_velocity = 0.0 +45:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:56/0/physics_layer_1/angular_velocity = 0.0 +46:56/0 = 0 +46:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:56/0/physics_layer_0/angular_velocity = 0.0 +46:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:56/0/physics_layer_1/angular_velocity = 0.0 +47:56/0 = 0 +47:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:56/0/physics_layer_0/angular_velocity = 0.0 +47:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:56/0/physics_layer_1/angular_velocity = 0.0 +63:56/0 = 0 +63:56/0/terrain_set = 1 +63:56/0/terrain = 0 +63:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:56/0/physics_layer_0/angular_velocity = 0.0 +63:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:56/0/physics_layer_1/angular_velocity = 0.0 +63:56/0/terrains_peering_bit/right_side = 0 +63:56/0/terrains_peering_bit/bottom_side = 0 +63:56/0/terrains_peering_bit/left_side = 0 +63:56/0/terrains_peering_bit/top_side = 0 +64:56/0 = 0 +64:56/0/terrain_set = 1 +64:56/0/terrain = 0 +64:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:56/0/physics_layer_0/angular_velocity = 0.0 +64:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:56/0/physics_layer_1/angular_velocity = 0.0 +64:56/0/terrains_peering_bit/right_side = 0 +64:56/0/terrains_peering_bit/bottom_side = 0 +64:56/0/terrains_peering_bit/left_side = 0 +64:56/0/terrains_peering_bit/top_side = 0 +65:56/0 = 0 +65:56/0/terrain_set = 1 +65:56/0/terrain = 0 +65:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:56/0/physics_layer_0/angular_velocity = 0.0 +65:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:56/0/physics_layer_1/angular_velocity = 0.0 +65:56/0/terrains_peering_bit/right_side = 0 +65:56/0/terrains_peering_bit/bottom_side = 0 +65:56/0/terrains_peering_bit/left_side = 0 +65:56/0/terrains_peering_bit/top_side = 0 +69:56/0 = 0 +69:56/0/terrain_set = 1 +69:56/0/terrain = 0 +69:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:56/0/physics_layer_0/angular_velocity = 0.0 +69:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:56/0/physics_layer_1/angular_velocity = 0.0 +69:56/0/terrains_peering_bit/right_side = 0 +69:56/0/terrains_peering_bit/bottom_side = 0 +69:56/0/terrains_peering_bit/left_side = 0 +69:56/0/terrains_peering_bit/top_side = 0 +70:56/0 = 0 +70:56/0/terrain_set = 1 +70:56/0/terrain = 0 +70:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:56/0/physics_layer_0/angular_velocity = 0.0 +70:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:56/0/physics_layer_1/angular_velocity = 0.0 +70:56/0/terrains_peering_bit/right_side = 0 +70:56/0/terrains_peering_bit/bottom_side = 0 +70:56/0/terrains_peering_bit/left_side = 0 +70:56/0/terrains_peering_bit/top_side = 0 +71:56/0 = 0 +71:56/0/terrain_set = 1 +71:56/0/terrain = 0 +71:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:56/0/physics_layer_0/angular_velocity = 0.0 +71:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:56/0/physics_layer_1/angular_velocity = 0.0 +71:56/0/terrains_peering_bit/right_side = 0 +71:56/0/terrains_peering_bit/bottom_side = 0 +71:56/0/terrains_peering_bit/left_side = 0 +71:56/0/terrains_peering_bit/top_side = 0 +87:56/0 = 0 +87:56/0/terrain_set = 1 +87:56/0/terrain = 0 +87:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:56/0/physics_layer_0/angular_velocity = 0.0 +87:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:56/0/physics_layer_1/angular_velocity = 0.0 +87:56/0/terrains_peering_bit/right_side = 0 +87:56/0/terrains_peering_bit/bottom_side = 0 +87:56/0/terrains_peering_bit/left_side = 0 +87:56/0/terrains_peering_bit/top_side = 0 +88:56/0 = 0 +88:56/0/terrain_set = 1 +88:56/0/terrain = 0 +88:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:56/0/physics_layer_0/angular_velocity = 0.0 +88:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:56/0/physics_layer_1/angular_velocity = 0.0 +88:56/0/terrains_peering_bit/right_side = 0 +88:56/0/terrains_peering_bit/bottom_side = 0 +88:56/0/terrains_peering_bit/left_side = 0 +88:56/0/terrains_peering_bit/top_side = 0 +89:56/0 = 0 +89:56/0/terrain_set = 1 +89:56/0/terrain = 0 +89:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:56/0/physics_layer_0/angular_velocity = 0.0 +89:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:56/0/physics_layer_1/angular_velocity = 0.0 +89:56/0/terrains_peering_bit/right_side = 0 +89:56/0/terrains_peering_bit/bottom_side = 0 +89:56/0/terrains_peering_bit/left_side = 0 +89:56/0/terrains_peering_bit/top_side = 0 +90:56/0 = 0 +90:56/0/terrain_set = 1 +90:56/0/terrain = 0 +90:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:56/0/physics_layer_0/angular_velocity = 0.0 +90:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:56/0/physics_layer_1/angular_velocity = 0.0 +90:56/0/terrains_peering_bit/right_side = 0 +90:56/0/terrains_peering_bit/bottom_side = 0 +90:56/0/terrains_peering_bit/left_side = 0 +90:56/0/terrains_peering_bit/top_side = 0 +91:56/0 = 0 +91:56/0/terrain_set = 1 +91:56/0/terrain = 0 +91:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:56/0/physics_layer_0/angular_velocity = 0.0 +91:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:56/0/physics_layer_1/angular_velocity = 0.0 +91:56/0/terrains_peering_bit/right_side = 0 +91:56/0/terrains_peering_bit/bottom_side = 0 +91:56/0/terrains_peering_bit/left_side = 0 +91:56/0/terrains_peering_bit/top_side = 0 +92:56/0 = 0 +92:56/0/terrain_set = 1 +92:56/0/terrain = 0 +92:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:56/0/physics_layer_0/angular_velocity = 0.0 +92:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:56/0/physics_layer_1/angular_velocity = 0.0 +92:56/0/terrains_peering_bit/right_side = 0 +92:56/0/terrains_peering_bit/bottom_side = 0 +92:56/0/terrains_peering_bit/left_side = 0 +92:56/0/terrains_peering_bit/top_side = 0 +93:56/0 = 0 +93:56/0/terrain_set = 1 +93:56/0/terrain = 0 +93:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:56/0/physics_layer_0/angular_velocity = 0.0 +93:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:56/0/physics_layer_1/angular_velocity = 0.0 +93:56/0/terrains_peering_bit/right_side = 0 +93:56/0/terrains_peering_bit/bottom_side = 0 +93:56/0/terrains_peering_bit/left_side = 0 +93:56/0/terrains_peering_bit/top_side = 0 +94:56/0 = 0 +94:56/0/terrain_set = 1 +94:56/0/terrain = 0 +94:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:56/0/physics_layer_0/angular_velocity = 0.0 +94:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:56/0/physics_layer_1/angular_velocity = 0.0 +94:56/0/terrains_peering_bit/right_side = 0 +94:56/0/terrains_peering_bit/bottom_side = 0 +94:56/0/terrains_peering_bit/left_side = 0 +94:56/0/terrains_peering_bit/top_side = 0 +95:56/0 = 0 +95:56/0/terrain_set = 1 +95:56/0/terrain = 0 +95:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:56/0/physics_layer_0/angular_velocity = 0.0 +95:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:56/0/physics_layer_1/angular_velocity = 0.0 +95:56/0/terrains_peering_bit/right_side = 0 +95:56/0/terrains_peering_bit/bottom_side = 0 +95:56/0/terrains_peering_bit/left_side = 0 +95:56/0/terrains_peering_bit/top_side = 0 +218:56/0 = 0 +218:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:56/0/physics_layer_0/angular_velocity = 0.0 +218:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:56/0/physics_layer_1/angular_velocity = 0.0 +219:56/0 = 0 +219:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:56/0/physics_layer_0/angular_velocity = 0.0 +219:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:56/0/physics_layer_1/angular_velocity = 0.0 +224:56/0 = 0 +224:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:56/0/physics_layer_0/angular_velocity = 0.0 +224:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:56/0/physics_layer_1/angular_velocity = 0.0 +225:56/0 = 0 +225:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:56/0/physics_layer_0/angular_velocity = 0.0 +225:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:56/0/physics_layer_1/angular_velocity = 0.0 +18:57/0 = 0 +18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:57/0/physics_layer_0/angular_velocity = 0.0 +18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:57/0/physics_layer_1/angular_velocity = 0.0 +19:57/0 = 0 +19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:57/0/physics_layer_0/angular_velocity = 0.0 +19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:57/0/physics_layer_1/angular_velocity = 0.0 +20:57/0 = 0 +20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:57/0/physics_layer_0/angular_velocity = 0.0 +20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:57/0/physics_layer_1/angular_velocity = 0.0 +24:57/0 = 0 +24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:57/0/physics_layer_0/angular_velocity = 0.0 +24:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:57/0/physics_layer_1/angular_velocity = 0.0 +25:57/0 = 0 +25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:57/0/physics_layer_0/angular_velocity = 0.0 +25:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:57/0/physics_layer_1/angular_velocity = 0.0 +26:57/0 = 0 +26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:57/0/physics_layer_0/angular_velocity = 0.0 +26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:57/0/physics_layer_1/angular_velocity = 0.0 +30:57/0 = 0 +30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:57/0/physics_layer_0/angular_velocity = 0.0 +30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:57/0/physics_layer_1/angular_velocity = 0.0 +31:57/0 = 0 +31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:57/0/physics_layer_0/angular_velocity = 0.0 +31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:57/0/physics_layer_1/angular_velocity = 0.0 +32:57/0 = 0 +32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:57/0/physics_layer_0/angular_velocity = 0.0 +32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:57/0/physics_layer_1/angular_velocity = 0.0 +36:57/0 = 0 +36:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:57/0/physics_layer_0/angular_velocity = 0.0 +36:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:57/0/physics_layer_1/angular_velocity = 0.0 +37:57/0 = 0 +37:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:57/0/physics_layer_0/angular_velocity = 0.0 +37:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:57/0/physics_layer_1/angular_velocity = 0.0 +38:57/0 = 0 +38:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:57/0/physics_layer_0/angular_velocity = 0.0 +38:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:57/0/physics_layer_1/angular_velocity = 0.0 +66:57/0 = 0 +66:57/0/terrain_set = 1 +66:57/0/terrain = 0 +66:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:57/0/physics_layer_0/angular_velocity = 0.0 +66:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:57/0/physics_layer_1/angular_velocity = 0.0 +66:57/0/terrains_peering_bit/right_side = 0 +66:57/0/terrains_peering_bit/bottom_side = 0 +66:57/0/terrains_peering_bit/left_side = 0 +66:57/0/terrains_peering_bit/top_side = 0 +67:57/0 = 0 +67:57/0/terrain_set = 1 +67:57/0/terrain = 0 +67:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:57/0/physics_layer_0/angular_velocity = 0.0 +67:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:57/0/physics_layer_1/angular_velocity = 0.0 +67:57/0/terrains_peering_bit/right_side = 0 +67:57/0/terrains_peering_bit/bottom_side = 0 +67:57/0/terrains_peering_bit/left_side = 0 +67:57/0/terrains_peering_bit/top_side = 0 +68:57/0 = 0 +68:57/0/terrain_set = 1 +68:57/0/terrain = 0 +68:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:57/0/physics_layer_0/angular_velocity = 0.0 +68:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:57/0/physics_layer_1/angular_velocity = 0.0 +68:57/0/terrains_peering_bit/right_side = 0 +68:57/0/terrains_peering_bit/bottom_side = 0 +68:57/0/terrains_peering_bit/left_side = 0 +68:57/0/terrains_peering_bit/top_side = 0 +72:57/0 = 0 +72:57/0/terrain_set = 1 +72:57/0/terrain = 0 +72:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:57/0/physics_layer_0/angular_velocity = 0.0 +72:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:57/0/physics_layer_1/angular_velocity = 0.0 +72:57/0/terrains_peering_bit/right_side = 0 +72:57/0/terrains_peering_bit/bottom_side = 0 +72:57/0/terrains_peering_bit/left_side = 0 +72:57/0/terrains_peering_bit/top_side = 0 +73:57/0 = 0 +73:57/0/terrain_set = 1 +73:57/0/terrain = 0 +73:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:57/0/physics_layer_0/angular_velocity = 0.0 +73:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:57/0/physics_layer_1/angular_velocity = 0.0 +73:57/0/terrains_peering_bit/right_side = 0 +73:57/0/terrains_peering_bit/bottom_side = 0 +73:57/0/terrains_peering_bit/left_side = 0 +73:57/0/terrains_peering_bit/top_side = 0 +74:57/0 = 0 +74:57/0/terrain_set = 1 +74:57/0/terrain = 0 +74:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:57/0/physics_layer_0/angular_velocity = 0.0 +74:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:57/0/physics_layer_1/angular_velocity = 0.0 +74:57/0/terrains_peering_bit/right_side = 0 +74:57/0/terrains_peering_bit/bottom_side = 0 +74:57/0/terrains_peering_bit/left_side = 0 +74:57/0/terrains_peering_bit/top_side = 0 +78:57/0 = 0 +78:57/0/terrain_set = 1 +78:57/0/terrain = 0 +78:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:57/0/physics_layer_0/angular_velocity = 0.0 +78:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:57/0/physics_layer_1/angular_velocity = 0.0 +78:57/0/terrains_peering_bit/right_side = 0 +78:57/0/terrains_peering_bit/bottom_side = 0 +78:57/0/terrains_peering_bit/left_side = 0 +78:57/0/terrains_peering_bit/top_side = 0 +79:57/0 = 0 +79:57/0/terrain_set = 1 +79:57/0/terrain = 0 +79:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:57/0/physics_layer_0/angular_velocity = 0.0 +79:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:57/0/physics_layer_1/angular_velocity = 0.0 +79:57/0/terrains_peering_bit/right_side = 0 +79:57/0/terrains_peering_bit/bottom_side = 0 +79:57/0/terrains_peering_bit/left_side = 0 +79:57/0/terrains_peering_bit/top_side = 0 +80:57/0 = 0 +80:57/0/terrain_set = 1 +80:57/0/terrain = 0 +80:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:57/0/physics_layer_0/angular_velocity = 0.0 +80:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:57/0/physics_layer_1/angular_velocity = 0.0 +80:57/0/terrains_peering_bit/right_side = 0 +80:57/0/terrains_peering_bit/bottom_side = 0 +80:57/0/terrains_peering_bit/left_side = 0 +80:57/0/terrains_peering_bit/top_side = 0 +84:57/0 = 0 +84:57/0/terrain_set = 1 +84:57/0/terrain = 0 +84:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:57/0/physics_layer_0/angular_velocity = 0.0 +84:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +84:57/0/physics_layer_1/angular_velocity = 0.0 +84:57/0/terrains_peering_bit/right_side = 0 +84:57/0/terrains_peering_bit/bottom_side = 0 +84:57/0/terrains_peering_bit/left_side = 0 +84:57/0/terrains_peering_bit/top_side = 0 +85:57/0 = 0 +85:57/0/terrain_set = 1 +85:57/0/terrain = 0 +85:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:57/0/physics_layer_0/angular_velocity = 0.0 +85:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +85:57/0/physics_layer_1/angular_velocity = 0.0 +85:57/0/terrains_peering_bit/right_side = 0 +85:57/0/terrains_peering_bit/bottom_side = 0 +85:57/0/terrains_peering_bit/left_side = 0 +85:57/0/terrains_peering_bit/top_side = 0 +86:57/0 = 0 +86:57/0/terrain_set = 1 +86:57/0/terrain = 0 +86:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:57/0/physics_layer_0/angular_velocity = 0.0 +86:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +86:57/0/physics_layer_1/angular_velocity = 0.0 +86:57/0/terrains_peering_bit/right_side = 0 +86:57/0/terrains_peering_bit/bottom_side = 0 +86:57/0/terrains_peering_bit/left_side = 0 +86:57/0/terrains_peering_bit/top_side = 0 +218:57/0 = 0 +218:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:57/0/physics_layer_0/angular_velocity = 0.0 +218:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:57/0/physics_layer_1/angular_velocity = 0.0 +219:57/0 = 0 +219:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:57/0/physics_layer_0/angular_velocity = 0.0 +219:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:57/0/physics_layer_1/angular_velocity = 0.0 +224:57/0 = 0 +224:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:57/0/physics_layer_0/angular_velocity = 0.0 +224:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:57/0/physics_layer_1/angular_velocity = 0.0 +225:57/0 = 0 +225:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:57/0/physics_layer_0/angular_velocity = 0.0 +225:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:57/0/physics_layer_1/angular_velocity = 0.0 +18:58/0 = 0 +18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:58/0/physics_layer_0/angular_velocity = 0.0 +18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:58/0/physics_layer_1/angular_velocity = 0.0 +19:58/0 = 0 +19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:58/0/physics_layer_0/angular_velocity = 0.0 +19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:58/0/physics_layer_1/angular_velocity = 0.0 +20:58/0 = 0 +20:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:58/0/physics_layer_0/angular_velocity = 0.0 +20:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:58/0/physics_layer_1/angular_velocity = 0.0 +24:58/0 = 0 +24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:58/0/physics_layer_0/angular_velocity = 0.0 +24:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:58/0/physics_layer_1/angular_velocity = 0.0 +25:58/0 = 0 +25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:58/0/physics_layer_0/angular_velocity = 0.0 +25:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:58/0/physics_layer_1/angular_velocity = 0.0 +26:58/0 = 0 +26:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:58/0/physics_layer_0/angular_velocity = 0.0 +26:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:58/0/physics_layer_1/angular_velocity = 0.0 +30:58/0 = 0 +30:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:58/0/physics_layer_0/angular_velocity = 0.0 +30:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:58/0/physics_layer_1/angular_velocity = 0.0 +31:58/0 = 0 +31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:58/0/physics_layer_0/angular_velocity = 0.0 +31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:58/0/physics_layer_1/angular_velocity = 0.0 +32:58/0 = 0 +32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:58/0/physics_layer_0/angular_velocity = 0.0 +32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:58/0/physics_layer_1/angular_velocity = 0.0 +36:58/0 = 0 +36:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:58/0/physics_layer_0/angular_velocity = 0.0 +36:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:58/0/physics_layer_1/angular_velocity = 0.0 +37:58/0 = 0 +37:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:58/0/physics_layer_0/angular_velocity = 0.0 +37:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:58/0/physics_layer_1/angular_velocity = 0.0 +38:58/0 = 0 +38:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:58/0/physics_layer_0/angular_velocity = 0.0 +38:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:58/0/physics_layer_1/angular_velocity = 0.0 +66:58/0 = 0 +66:58/0/terrain_set = 1 +66:58/0/terrain = 0 +66:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:58/0/physics_layer_0/angular_velocity = 0.0 +66:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:58/0/physics_layer_1/angular_velocity = 0.0 +66:58/0/terrains_peering_bit/right_side = 0 +66:58/0/terrains_peering_bit/bottom_side = 0 +66:58/0/terrains_peering_bit/left_side = 0 +66:58/0/terrains_peering_bit/top_side = 0 +67:58/0 = 0 +67:58/0/terrain_set = 1 +67:58/0/terrain = 0 +67:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:58/0/physics_layer_0/angular_velocity = 0.0 +67:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:58/0/physics_layer_1/angular_velocity = 0.0 +67:58/0/terrains_peering_bit/right_side = 0 +67:58/0/terrains_peering_bit/bottom_side = 0 +67:58/0/terrains_peering_bit/left_side = 0 +67:58/0/terrains_peering_bit/top_side = 0 +68:58/0 = 0 +68:58/0/terrain_set = 1 +68:58/0/terrain = 0 +68:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:58/0/physics_layer_0/angular_velocity = 0.0 +68:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:58/0/physics_layer_1/angular_velocity = 0.0 +68:58/0/terrains_peering_bit/right_side = 0 +68:58/0/terrains_peering_bit/bottom_side = 0 +68:58/0/terrains_peering_bit/left_side = 0 +68:58/0/terrains_peering_bit/top_side = 0 +72:58/0 = 0 +72:58/0/terrain_set = 1 +72:58/0/terrain = 0 +72:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:58/0/physics_layer_0/angular_velocity = 0.0 +72:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:58/0/physics_layer_1/angular_velocity = 0.0 +72:58/0/terrains_peering_bit/right_side = 0 +72:58/0/terrains_peering_bit/bottom_side = 0 +72:58/0/terrains_peering_bit/left_side = 0 +72:58/0/terrains_peering_bit/top_side = 0 +73:58/0 = 0 +73:58/0/terrain_set = 1 +73:58/0/terrain = 0 +73:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:58/0/physics_layer_0/angular_velocity = 0.0 +73:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:58/0/physics_layer_1/angular_velocity = 0.0 +73:58/0/terrains_peering_bit/right_side = 0 +73:58/0/terrains_peering_bit/bottom_side = 0 +73:58/0/terrains_peering_bit/left_side = 0 +73:58/0/terrains_peering_bit/top_side = 0 +74:58/0 = 0 +74:58/0/terrain_set = 1 +74:58/0/terrain = 0 +74:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:58/0/physics_layer_0/angular_velocity = 0.0 +74:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:58/0/physics_layer_1/angular_velocity = 0.0 +74:58/0/terrains_peering_bit/right_side = 0 +74:58/0/terrains_peering_bit/bottom_side = 0 +74:58/0/terrains_peering_bit/left_side = 0 +74:58/0/terrains_peering_bit/top_side = 0 +78:58/0 = 0 +78:58/0/terrain_set = 1 +78:58/0/terrain = 0 +78:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:58/0/physics_layer_0/angular_velocity = 0.0 +78:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:58/0/physics_layer_1/angular_velocity = 0.0 +78:58/0/terrains_peering_bit/right_side = 0 +78:58/0/terrains_peering_bit/bottom_side = 0 +78:58/0/terrains_peering_bit/left_side = 0 +78:58/0/terrains_peering_bit/top_side = 0 +79:58/0 = 0 +79:58/0/terrain_set = 1 +79:58/0/terrain = 0 +79:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:58/0/physics_layer_0/angular_velocity = 0.0 +79:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:58/0/physics_layer_1/angular_velocity = 0.0 +79:58/0/terrains_peering_bit/right_side = 0 +79:58/0/terrains_peering_bit/bottom_side = 0 +79:58/0/terrains_peering_bit/left_side = 0 +79:58/0/terrains_peering_bit/top_side = 0 +80:58/0 = 0 +80:58/0/terrain_set = 1 +80:58/0/terrain = 0 +80:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:58/0/physics_layer_0/angular_velocity = 0.0 +80:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:58/0/physics_layer_1/angular_velocity = 0.0 +80:58/0/terrains_peering_bit/right_side = 0 +80:58/0/terrains_peering_bit/bottom_side = 0 +80:58/0/terrains_peering_bit/left_side = 0 +80:58/0/terrains_peering_bit/top_side = 0 +84:58/0 = 0 +84:58/0/terrain_set = 1 +84:58/0/terrain = 0 +84:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:58/0/physics_layer_0/angular_velocity = 0.0 +84:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +84:58/0/physics_layer_1/angular_velocity = 0.0 +84:58/0/terrains_peering_bit/right_side = 0 +84:58/0/terrains_peering_bit/bottom_side = 0 +84:58/0/terrains_peering_bit/left_side = 0 +84:58/0/terrains_peering_bit/top_side = 0 +85:58/0 = 0 +85:58/0/terrain_set = 1 +85:58/0/terrain = 0 +85:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:58/0/physics_layer_0/angular_velocity = 0.0 +85:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +85:58/0/physics_layer_1/angular_velocity = 0.0 +85:58/0/terrains_peering_bit/right_side = 0 +85:58/0/terrains_peering_bit/bottom_side = 0 +85:58/0/terrains_peering_bit/left_side = 0 +85:58/0/terrains_peering_bit/top_side = 0 +86:58/0 = 0 +86:58/0/terrain_set = 1 +86:58/0/terrain = 0 +86:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:58/0/physics_layer_0/angular_velocity = 0.0 +86:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +86:58/0/physics_layer_1/angular_velocity = 0.0 +86:58/0/terrains_peering_bit/right_side = 0 +86:58/0/terrains_peering_bit/bottom_side = 0 +86:58/0/terrains_peering_bit/left_side = 0 +86:58/0/terrains_peering_bit/top_side = 0 +218:58/0 = 0 +218:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:58/0/physics_layer_0/angular_velocity = 0.0 +218:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:58/0/physics_layer_1/angular_velocity = 0.0 +219:58/0 = 0 +219:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:58/0/physics_layer_0/angular_velocity = 0.0 +219:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:58/0/physics_layer_1/angular_velocity = 0.0 +224:58/0 = 0 +224:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:58/0/physics_layer_0/angular_velocity = 0.0 +224:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:58/0/physics_layer_1/angular_velocity = 0.0 +225:58/0 = 0 +225:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:58/0/physics_layer_0/angular_velocity = 0.0 +225:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:58/0/physics_layer_1/angular_velocity = 0.0 +18:59/0 = 0 +18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:59/0/physics_layer_0/angular_velocity = 0.0 +18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:59/0/physics_layer_1/angular_velocity = 0.0 +19:59/0 = 0 +19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:59/0/physics_layer_0/angular_velocity = 0.0 +19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:59/0/physics_layer_1/angular_velocity = 0.0 +20:59/0 = 0 +20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:59/0/physics_layer_0/angular_velocity = 0.0 +20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:59/0/physics_layer_1/angular_velocity = 0.0 +24:59/0 = 0 +24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:59/0/physics_layer_0/angular_velocity = 0.0 +24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:59/0/physics_layer_1/angular_velocity = 0.0 +25:59/0 = 0 +25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:59/0/physics_layer_0/angular_velocity = 0.0 +25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:59/0/physics_layer_1/angular_velocity = 0.0 +26:59/0 = 0 +26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:59/0/physics_layer_0/angular_velocity = 0.0 +26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:59/0/physics_layer_1/angular_velocity = 0.0 +30:59/0 = 0 +30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:59/0/physics_layer_0/angular_velocity = 0.0 +30:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:59/0/physics_layer_1/angular_velocity = 0.0 +31:59/0 = 0 +31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:59/0/physics_layer_0/angular_velocity = 0.0 +31:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:59/0/physics_layer_1/angular_velocity = 0.0 +32:59/0 = 0 +32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:59/0/physics_layer_0/angular_velocity = 0.0 +32:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:59/0/physics_layer_1/angular_velocity = 0.0 +36:59/0 = 0 +36:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:59/0/physics_layer_0/angular_velocity = 0.0 +36:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:59/0/physics_layer_1/angular_velocity = 0.0 +37:59/0 = 0 +37:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:59/0/physics_layer_0/angular_velocity = 0.0 +37:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:59/0/physics_layer_1/angular_velocity = 0.0 +38:59/0 = 0 +38:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:59/0/physics_layer_0/angular_velocity = 0.0 +38:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:59/0/physics_layer_1/angular_velocity = 0.0 +66:59/0 = 0 +66:59/0/terrain_set = 1 +66:59/0/terrain = 0 +66:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:59/0/physics_layer_0/angular_velocity = 0.0 +66:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:59/0/physics_layer_1/angular_velocity = 0.0 +66:59/0/terrains_peering_bit/right_side = 0 +66:59/0/terrains_peering_bit/bottom_side = 0 +66:59/0/terrains_peering_bit/left_side = 0 +66:59/0/terrains_peering_bit/top_side = 0 +67:59/0 = 0 +67:59/0/terrain_set = 1 +67:59/0/terrain = 0 +67:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:59/0/physics_layer_0/angular_velocity = 0.0 +67:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:59/0/physics_layer_1/angular_velocity = 0.0 +67:59/0/terrains_peering_bit/right_side = 0 +67:59/0/terrains_peering_bit/bottom_side = 0 +67:59/0/terrains_peering_bit/left_side = 0 +67:59/0/terrains_peering_bit/top_side = 0 +68:59/0 = 0 +68:59/0/terrain_set = 1 +68:59/0/terrain = 0 +68:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:59/0/physics_layer_0/angular_velocity = 0.0 +68:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:59/0/physics_layer_1/angular_velocity = 0.0 +68:59/0/terrains_peering_bit/right_side = 0 +68:59/0/terrains_peering_bit/bottom_side = 0 +68:59/0/terrains_peering_bit/left_side = 0 +68:59/0/terrains_peering_bit/top_side = 0 +72:59/0 = 0 +72:59/0/terrain_set = 1 +72:59/0/terrain = 0 +72:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:59/0/physics_layer_0/angular_velocity = 0.0 +72:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:59/0/physics_layer_1/angular_velocity = 0.0 +72:59/0/terrains_peering_bit/right_side = 0 +72:59/0/terrains_peering_bit/bottom_side = 0 +72:59/0/terrains_peering_bit/left_side = 0 +72:59/0/terrains_peering_bit/top_side = 0 +73:59/0 = 0 +73:59/0/terrain_set = 1 +73:59/0/terrain = 0 +73:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:59/0/physics_layer_0/angular_velocity = 0.0 +73:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:59/0/physics_layer_1/angular_velocity = 0.0 +73:59/0/terrains_peering_bit/right_side = 0 +73:59/0/terrains_peering_bit/bottom_side = 0 +73:59/0/terrains_peering_bit/left_side = 0 +73:59/0/terrains_peering_bit/top_side = 0 +74:59/0 = 0 +74:59/0/terrain_set = 1 +74:59/0/terrain = 0 +74:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:59/0/physics_layer_0/angular_velocity = 0.0 +74:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:59/0/physics_layer_1/angular_velocity = 0.0 +74:59/0/terrains_peering_bit/right_side = 0 +74:59/0/terrains_peering_bit/bottom_side = 0 +74:59/0/terrains_peering_bit/left_side = 0 +74:59/0/terrains_peering_bit/top_side = 0 +78:59/0 = 0 +78:59/0/terrain_set = 1 +78:59/0/terrain = 0 +78:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:59/0/physics_layer_0/angular_velocity = 0.0 +78:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:59/0/physics_layer_1/angular_velocity = 0.0 +78:59/0/terrains_peering_bit/right_side = 0 +78:59/0/terrains_peering_bit/bottom_side = 0 +78:59/0/terrains_peering_bit/left_side = 0 +78:59/0/terrains_peering_bit/top_side = 0 +79:59/0 = 0 +79:59/0/terrain_set = 1 +79:59/0/terrain = 0 +79:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:59/0/physics_layer_0/angular_velocity = 0.0 +79:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:59/0/physics_layer_1/angular_velocity = 0.0 +79:59/0/terrains_peering_bit/right_side = 0 +79:59/0/terrains_peering_bit/bottom_side = 0 +79:59/0/terrains_peering_bit/left_side = 0 +79:59/0/terrains_peering_bit/top_side = 0 +80:59/0 = 0 +80:59/0/terrain_set = 1 +80:59/0/terrain = 0 +80:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:59/0/physics_layer_0/angular_velocity = 0.0 +80:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:59/0/physics_layer_1/angular_velocity = 0.0 +80:59/0/terrains_peering_bit/right_side = 0 +80:59/0/terrains_peering_bit/bottom_side = 0 +80:59/0/terrains_peering_bit/left_side = 0 +80:59/0/terrains_peering_bit/top_side = 0 +84:59/0 = 0 +84:59/0/terrain_set = 1 +84:59/0/terrain = 0 +84:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:59/0/physics_layer_0/angular_velocity = 0.0 +84:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +84:59/0/physics_layer_1/angular_velocity = 0.0 +84:59/0/terrains_peering_bit/right_side = 0 +84:59/0/terrains_peering_bit/bottom_side = 0 +84:59/0/terrains_peering_bit/left_side = 0 +84:59/0/terrains_peering_bit/top_side = 0 +85:59/0 = 0 +85:59/0/terrain_set = 1 +85:59/0/terrain = 0 +85:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:59/0/physics_layer_0/angular_velocity = 0.0 +85:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +85:59/0/physics_layer_1/angular_velocity = 0.0 +85:59/0/terrains_peering_bit/right_side = 0 +85:59/0/terrains_peering_bit/bottom_side = 0 +85:59/0/terrains_peering_bit/left_side = 0 +85:59/0/terrains_peering_bit/top_side = 0 +86:59/0 = 0 +86:59/0/terrain_set = 1 +86:59/0/terrain = 0 +86:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:59/0/physics_layer_0/angular_velocity = 0.0 +86:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +86:59/0/physics_layer_1/angular_velocity = 0.0 +86:59/0/terrains_peering_bit/right_side = 0 +86:59/0/terrains_peering_bit/bottom_side = 0 +86:59/0/terrains_peering_bit/left_side = 0 +86:59/0/terrains_peering_bit/top_side = 0 +218:59/0 = 0 +218:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:59/0/physics_layer_0/angular_velocity = 0.0 +218:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:59/0/physics_layer_1/angular_velocity = 0.0 +219:59/0 = 0 +219:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:59/0/physics_layer_0/angular_velocity = 0.0 +219:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:59/0/physics_layer_1/angular_velocity = 0.0 +224:59/0 = 0 +224:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:59/0/physics_layer_0/angular_velocity = 0.0 +224:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:59/0/physics_layer_1/angular_velocity = 0.0 +225:59/0 = 0 +225:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:59/0/physics_layer_0/angular_velocity = 0.0 +225:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:59/0/physics_layer_1/angular_velocity = 0.0 +218:60/0 = 0 +218:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +218:60/0/physics_layer_0/angular_velocity = 0.0 +218:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +218:60/0/physics_layer_1/angular_velocity = 0.0 +219:60/0 = 0 +219:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +219:60/0/physics_layer_0/angular_velocity = 0.0 +219:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +219:60/0/physics_layer_1/angular_velocity = 0.0 +224:60/0 = 0 +224:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +224:60/0/physics_layer_0/angular_velocity = 0.0 +224:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +224:60/0/physics_layer_1/angular_velocity = 0.0 +225:60/0 = 0 +225:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +225:60/0/physics_layer_0/angular_velocity = 0.0 +225:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +225:60/0/physics_layer_1/angular_velocity = 0.0 +3:63/0 = 0 +3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:63/0/physics_layer_0/angular_velocity = 0.0 +3:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:63/0/physics_layer_1/angular_velocity = 0.0 +4:63/0 = 0 +4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:63/0/physics_layer_0/angular_velocity = 0.0 +4:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:63/0/physics_layer_1/angular_velocity = 0.0 +5:63/0 = 0 +5:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:63/0/physics_layer_0/angular_velocity = 0.0 +5:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:63/0/physics_layer_1/angular_velocity = 0.0 +12:63/0 = 0 +12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:63/0/physics_layer_0/angular_velocity = 0.0 +12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:63/0/physics_layer_1/angular_velocity = 0.0 +13:63/0 = 0 +13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:63/0/physics_layer_0/angular_velocity = 0.0 +13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:63/0/physics_layer_1/angular_velocity = 0.0 +14:63/0 = 0 +14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:63/0/physics_layer_0/angular_velocity = 0.0 +14:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:63/0/physics_layer_1/angular_velocity = 0.0 +15:63/0 = 0 +15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:63/0/physics_layer_0/angular_velocity = 0.0 +15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:63/0/physics_layer_1/angular_velocity = 0.0 +16:63/0 = 0 +16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:63/0/physics_layer_0/angular_velocity = 0.0 +16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:63/0/physics_layer_1/angular_velocity = 0.0 +17:63/0 = 0 +17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:63/0/physics_layer_0/angular_velocity = 0.0 +17:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:63/0/physics_layer_1/angular_velocity = 0.0 +21:63/0 = 0 +21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:63/0/physics_layer_0/angular_velocity = 0.0 +21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:63/0/physics_layer_1/angular_velocity = 0.0 +22:63/0 = 0 +22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:63/0/physics_layer_0/angular_velocity = 0.0 +22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:63/0/physics_layer_1/angular_velocity = 0.0 +23:63/0 = 0 +23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:63/0/physics_layer_0/angular_velocity = 0.0 +23:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:63/0/physics_layer_1/angular_velocity = 0.0 +24:63/0 = 0 +24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:63/0/physics_layer_0/angular_velocity = 0.0 +24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:63/0/physics_layer_1/angular_velocity = 0.0 +25:63/0 = 0 +25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:63/0/physics_layer_0/angular_velocity = 0.0 +25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:63/0/physics_layer_1/angular_velocity = 0.0 +26:63/0 = 0 +26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:63/0/physics_layer_0/angular_velocity = 0.0 +26:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:63/0/physics_layer_1/angular_velocity = 0.0 +30:63/0 = 0 +30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:63/0/physics_layer_0/angular_velocity = 0.0 +30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:63/0/physics_layer_1/angular_velocity = 0.0 +31:63/0 = 0 +31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:63/0/physics_layer_0/angular_velocity = 0.0 +31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:63/0/physics_layer_1/angular_velocity = 0.0 +32:63/0 = 0 +32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:63/0/physics_layer_0/angular_velocity = 0.0 +32:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:63/0/physics_layer_1/angular_velocity = 0.0 +33:63/0 = 0 +33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:63/0/physics_layer_0/angular_velocity = 0.0 +33:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:63/0/physics_layer_1/angular_velocity = 0.0 +34:63/0 = 0 +34:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:63/0/physics_layer_0/angular_velocity = 0.0 +34:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:63/0/physics_layer_1/angular_velocity = 0.0 +35:63/0 = 0 +35:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:63/0/physics_layer_0/angular_velocity = 0.0 +35:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:63/0/physics_layer_1/angular_velocity = 0.0 +39:63/0 = 0 +39:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:63/0/physics_layer_0/angular_velocity = 0.0 +39:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:63/0/physics_layer_1/angular_velocity = 0.0 +40:63/0 = 0 +40:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:63/0/physics_layer_0/angular_velocity = 0.0 +40:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:63/0/physics_layer_1/angular_velocity = 0.0 +41:63/0 = 0 +41:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:63/0/physics_layer_0/angular_velocity = 0.0 +41:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:63/0/physics_layer_1/angular_velocity = 0.0 +42:63/0 = 0 +42:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:63/0/physics_layer_0/angular_velocity = 0.0 +42:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:63/0/physics_layer_1/angular_velocity = 0.0 +43:63/0 = 0 +43:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:63/0/physics_layer_0/angular_velocity = 0.0 +43:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:63/0/physics_layer_1/angular_velocity = 0.0 +44:63/0 = 0 +44:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:63/0/physics_layer_0/angular_velocity = 0.0 +44:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:63/0/physics_layer_1/angular_velocity = 0.0 +45:63/0 = 0 +45:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:63/0/physics_layer_0/angular_velocity = 0.0 +45:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:63/0/physics_layer_1/angular_velocity = 0.0 +46:63/0 = 0 +46:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:63/0/physics_layer_0/angular_velocity = 0.0 +46:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:63/0/physics_layer_1/angular_velocity = 0.0 +47:63/0 = 0 +47:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:63/0/physics_layer_0/angular_velocity = 0.0 +47:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:63/0/physics_layer_1/angular_velocity = 0.0 +51:63/0 = 0 +51:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:63/0/physics_layer_0/angular_velocity = 0.0 +51:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:63/0/physics_layer_1/angular_velocity = 0.0 +52:63/0 = 0 +52:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:63/0/physics_layer_0/angular_velocity = 0.0 +52:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:63/0/physics_layer_1/angular_velocity = 0.0 +53:63/0 = 0 +53:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:63/0/physics_layer_0/angular_velocity = 0.0 +53:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:63/0/physics_layer_1/angular_velocity = 0.0 +60:63/0 = 0 +60:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:63/0/physics_layer_0/angular_velocity = 0.0 +60:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:63/0/physics_layer_1/angular_velocity = 0.0 +61:63/0 = 0 +61:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:63/0/physics_layer_0/angular_velocity = 0.0 +61:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:63/0/physics_layer_1/angular_velocity = 0.0 +62:63/0 = 0 +62:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:63/0/physics_layer_0/angular_velocity = 0.0 +62:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:63/0/physics_layer_1/angular_velocity = 0.0 +63:63/0 = 0 +63:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:63/0/physics_layer_0/angular_velocity = 0.0 +63:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:63/0/physics_layer_1/angular_velocity = 0.0 +64:63/0 = 0 +64:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:63/0/physics_layer_0/angular_velocity = 0.0 +64:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:63/0/physics_layer_1/angular_velocity = 0.0 +65:63/0 = 0 +65:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:63/0/physics_layer_0/angular_velocity = 0.0 +65:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:63/0/physics_layer_1/angular_velocity = 0.0 +69:63/0 = 0 +69:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:63/0/physics_layer_0/angular_velocity = 0.0 +69:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:63/0/physics_layer_1/angular_velocity = 0.0 +70:63/0 = 0 +70:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:63/0/physics_layer_0/angular_velocity = 0.0 +70:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:63/0/physics_layer_1/angular_velocity = 0.0 +71:63/0 = 0 +71:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:63/0/physics_layer_0/angular_velocity = 0.0 +71:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:63/0/physics_layer_1/angular_velocity = 0.0 +72:63/0 = 0 +72:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:63/0/physics_layer_0/angular_velocity = 0.0 +72:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:63/0/physics_layer_1/angular_velocity = 0.0 +73:63/0 = 0 +73:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:63/0/physics_layer_0/angular_velocity = 0.0 +73:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:63/0/physics_layer_1/angular_velocity = 0.0 +74:63/0 = 0 +74:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:63/0/physics_layer_0/angular_velocity = 0.0 +74:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:63/0/physics_layer_1/angular_velocity = 0.0 +78:63/0 = 0 +78:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:63/0/physics_layer_0/angular_velocity = 0.0 +78:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:63/0/physics_layer_1/angular_velocity = 0.0 +79:63/0 = 0 +79:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:63/0/physics_layer_0/angular_velocity = 0.0 +79:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:63/0/physics_layer_1/angular_velocity = 0.0 +80:63/0 = 0 +80:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:63/0/physics_layer_0/angular_velocity = 0.0 +80:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:63/0/physics_layer_1/angular_velocity = 0.0 +81:63/0 = 0 +81:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:63/0/physics_layer_0/angular_velocity = 0.0 +81:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:63/0/physics_layer_1/angular_velocity = 0.0 +82:63/0 = 0 +82:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:63/0/physics_layer_0/angular_velocity = 0.0 +82:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:63/0/physics_layer_1/angular_velocity = 0.0 +83:63/0 = 0 +83:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:63/0/physics_layer_0/angular_velocity = 0.0 +83:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:63/0/physics_layer_1/angular_velocity = 0.0 +87:63/0 = 0 +87:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:63/0/physics_layer_0/angular_velocity = 0.0 +87:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:63/0/physics_layer_1/angular_velocity = 0.0 +88:63/0 = 0 +88:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:63/0/physics_layer_0/angular_velocity = 0.0 +88:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:63/0/physics_layer_1/angular_velocity = 0.0 +89:63/0 = 0 +89:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:63/0/physics_layer_0/angular_velocity = 0.0 +89:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:63/0/physics_layer_1/angular_velocity = 0.0 +90:63/0 = 0 +90:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:63/0/physics_layer_0/angular_velocity = 0.0 +90:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:63/0/physics_layer_1/angular_velocity = 0.0 +91:63/0 = 0 +91:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:63/0/physics_layer_0/angular_velocity = 0.0 +91:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:63/0/physics_layer_1/angular_velocity = 0.0 +92:63/0 = 0 +92:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:63/0/physics_layer_0/angular_velocity = 0.0 +92:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:63/0/physics_layer_1/angular_velocity = 0.0 +93:63/0 = 0 +93:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:63/0/physics_layer_0/angular_velocity = 0.0 +93:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:63/0/physics_layer_1/angular_velocity = 0.0 +94:63/0 = 0 +94:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:63/0/physics_layer_0/angular_velocity = 0.0 +94:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:63/0/physics_layer_1/angular_velocity = 0.0 +95:63/0 = 0 +95:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:63/0/physics_layer_0/angular_velocity = 0.0 +95:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:63/0/physics_layer_1/angular_velocity = 0.0 +3:64/0 = 0 +3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:64/0/physics_layer_0/angular_velocity = 0.0 +3:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:64/0/physics_layer_1/angular_velocity = 0.0 +4:64/0 = 0 +4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:64/0/physics_layer_0/angular_velocity = 0.0 +4:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:64/0/physics_layer_1/angular_velocity = 0.0 +5:64/0 = 0 +5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:64/0/physics_layer_0/angular_velocity = 0.0 +5:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:64/0/physics_layer_1/angular_velocity = 0.0 +12:64/0 = 0 +12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:64/0/physics_layer_0/angular_velocity = 0.0 +12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:64/0/physics_layer_1/angular_velocity = 0.0 +13:64/0 = 0 +13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:64/0/physics_layer_0/angular_velocity = 0.0 +13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:64/0/physics_layer_1/angular_velocity = 0.0 +14:64/0 = 0 +14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:64/0/physics_layer_0/angular_velocity = 0.0 +14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:64/0/physics_layer_1/angular_velocity = 0.0 +15:64/0 = 0 +15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:64/0/physics_layer_0/angular_velocity = 0.0 +15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:64/0/physics_layer_1/angular_velocity = 0.0 +16:64/0 = 0 +16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:64/0/physics_layer_0/angular_velocity = 0.0 +16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:64/0/physics_layer_1/angular_velocity = 0.0 +17:64/0 = 0 +17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:64/0/physics_layer_0/angular_velocity = 0.0 +17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:64/0/physics_layer_1/angular_velocity = 0.0 +21:64/0 = 0 +21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:64/0/physics_layer_0/angular_velocity = 0.0 +21:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:64/0/physics_layer_1/angular_velocity = 0.0 +22:64/0 = 0 +22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:64/0/physics_layer_0/angular_velocity = 0.0 +22:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:64/0/physics_layer_1/angular_velocity = 0.0 +23:64/0 = 0 +23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:64/0/physics_layer_0/angular_velocity = 0.0 +23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:64/0/physics_layer_1/angular_velocity = 0.0 +24:64/0 = 0 +24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:64/0/physics_layer_0/angular_velocity = 0.0 +24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:64/0/physics_layer_1/angular_velocity = 0.0 +25:64/0 = 0 +25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:64/0/physics_layer_0/angular_velocity = 0.0 +25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:64/0/physics_layer_1/angular_velocity = 0.0 +26:64/0 = 0 +26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:64/0/physics_layer_0/angular_velocity = 0.0 +26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:64/0/physics_layer_1/angular_velocity = 0.0 +30:64/0 = 0 +30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:64/0/physics_layer_0/angular_velocity = 0.0 +30:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:64/0/physics_layer_1/angular_velocity = 0.0 +31:64/0 = 0 +31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:64/0/physics_layer_0/angular_velocity = 0.0 +31:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:64/0/physics_layer_1/angular_velocity = 0.0 +32:64/0 = 0 +32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:64/0/physics_layer_0/angular_velocity = 0.0 +32:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:64/0/physics_layer_1/angular_velocity = 0.0 +33:64/0 = 0 +33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:64/0/physics_layer_0/angular_velocity = 0.0 +33:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:64/0/physics_layer_1/angular_velocity = 0.0 +34:64/0 = 0 +34:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:64/0/physics_layer_0/angular_velocity = 0.0 +34:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:64/0/physics_layer_1/angular_velocity = 0.0 +35:64/0 = 0 +35:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:64/0/physics_layer_0/angular_velocity = 0.0 +35:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:64/0/physics_layer_1/angular_velocity = 0.0 +39:64/0 = 0 +39:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:64/0/physics_layer_0/angular_velocity = 0.0 +39:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:64/0/physics_layer_1/angular_velocity = 0.0 +40:64/0 = 0 +40:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:64/0/physics_layer_0/angular_velocity = 0.0 +40:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:64/0/physics_layer_1/angular_velocity = 0.0 +41:64/0 = 0 +41:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:64/0/physics_layer_0/angular_velocity = 0.0 +41:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:64/0/physics_layer_1/angular_velocity = 0.0 +42:64/0 = 0 +42:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:64/0/physics_layer_0/angular_velocity = 0.0 +42:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:64/0/physics_layer_1/angular_velocity = 0.0 +43:64/0 = 0 +43:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:64/0/physics_layer_0/angular_velocity = 0.0 +43:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:64/0/physics_layer_1/angular_velocity = 0.0 +44:64/0 = 0 +44:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:64/0/physics_layer_0/angular_velocity = 0.0 +44:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:64/0/physics_layer_1/angular_velocity = 0.0 +45:64/0 = 0 +45:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:64/0/physics_layer_0/angular_velocity = 0.0 +45:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:64/0/physics_layer_1/angular_velocity = 0.0 +46:64/0 = 0 +46:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:64/0/physics_layer_0/angular_velocity = 0.0 +46:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:64/0/physics_layer_1/angular_velocity = 0.0 +47:64/0 = 0 +47:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:64/0/physics_layer_0/angular_velocity = 0.0 +47:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:64/0/physics_layer_1/angular_velocity = 0.0 +51:64/0 = 0 +51:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:64/0/physics_layer_0/angular_velocity = 0.0 +51:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:64/0/physics_layer_1/angular_velocity = 0.0 +52:64/0 = 0 +52:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:64/0/physics_layer_0/angular_velocity = 0.0 +52:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:64/0/physics_layer_1/angular_velocity = 0.0 +53:64/0 = 0 +53:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:64/0/physics_layer_0/angular_velocity = 0.0 +53:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:64/0/physics_layer_1/angular_velocity = 0.0 +60:64/0 = 0 +60:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:64/0/physics_layer_0/angular_velocity = 0.0 +60:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:64/0/physics_layer_1/angular_velocity = 0.0 +61:64/0 = 0 +61:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:64/0/physics_layer_0/angular_velocity = 0.0 +61:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:64/0/physics_layer_1/angular_velocity = 0.0 +62:64/0 = 0 +62:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:64/0/physics_layer_0/angular_velocity = 0.0 +62:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:64/0/physics_layer_1/angular_velocity = 0.0 +63:64/0 = 0 +63:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:64/0/physics_layer_0/angular_velocity = 0.0 +63:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:64/0/physics_layer_1/angular_velocity = 0.0 +64:64/0 = 0 +64:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:64/0/physics_layer_0/angular_velocity = 0.0 +64:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:64/0/physics_layer_1/angular_velocity = 0.0 +65:64/0 = 0 +65:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:64/0/physics_layer_0/angular_velocity = 0.0 +65:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:64/0/physics_layer_1/angular_velocity = 0.0 +69:64/0 = 0 +69:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:64/0/physics_layer_0/angular_velocity = 0.0 +69:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:64/0/physics_layer_1/angular_velocity = 0.0 +70:64/0 = 0 +70:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:64/0/physics_layer_0/angular_velocity = 0.0 +70:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:64/0/physics_layer_1/angular_velocity = 0.0 +71:64/0 = 0 +71:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:64/0/physics_layer_0/angular_velocity = 0.0 +71:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:64/0/physics_layer_1/angular_velocity = 0.0 +72:64/0 = 0 +72:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:64/0/physics_layer_0/angular_velocity = 0.0 +72:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:64/0/physics_layer_1/angular_velocity = 0.0 +73:64/0 = 0 +73:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:64/0/physics_layer_0/angular_velocity = 0.0 +73:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:64/0/physics_layer_1/angular_velocity = 0.0 +74:64/0 = 0 +74:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:64/0/physics_layer_0/angular_velocity = 0.0 +74:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:64/0/physics_layer_1/angular_velocity = 0.0 +78:64/0 = 0 +78:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:64/0/physics_layer_0/angular_velocity = 0.0 +78:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:64/0/physics_layer_1/angular_velocity = 0.0 +79:64/0 = 0 +79:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:64/0/physics_layer_0/angular_velocity = 0.0 +79:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:64/0/physics_layer_1/angular_velocity = 0.0 +80:64/0 = 0 +80:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:64/0/physics_layer_0/angular_velocity = 0.0 +80:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:64/0/physics_layer_1/angular_velocity = 0.0 +81:64/0 = 0 +81:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:64/0/physics_layer_0/angular_velocity = 0.0 +81:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:64/0/physics_layer_1/angular_velocity = 0.0 +82:64/0 = 0 +82:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:64/0/physics_layer_0/angular_velocity = 0.0 +82:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:64/0/physics_layer_1/angular_velocity = 0.0 +83:64/0 = 0 +83:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:64/0/physics_layer_0/angular_velocity = 0.0 +83:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:64/0/physics_layer_1/angular_velocity = 0.0 +87:64/0 = 0 +87:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:64/0/physics_layer_0/angular_velocity = 0.0 +87:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:64/0/physics_layer_1/angular_velocity = 0.0 +88:64/0 = 0 +88:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:64/0/physics_layer_0/angular_velocity = 0.0 +88:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:64/0/physics_layer_1/angular_velocity = 0.0 +89:64/0 = 0 +89:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:64/0/physics_layer_0/angular_velocity = 0.0 +89:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:64/0/physics_layer_1/angular_velocity = 0.0 +90:64/0 = 0 +90:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:64/0/physics_layer_0/angular_velocity = 0.0 +90:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:64/0/physics_layer_1/angular_velocity = 0.0 +91:64/0 = 0 +91:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:64/0/physics_layer_0/angular_velocity = 0.0 +91:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:64/0/physics_layer_1/angular_velocity = 0.0 +92:64/0 = 0 +92:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:64/0/physics_layer_0/angular_velocity = 0.0 +92:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:64/0/physics_layer_1/angular_velocity = 0.0 +93:64/0 = 0 +93:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:64/0/physics_layer_0/angular_velocity = 0.0 +93:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:64/0/physics_layer_1/angular_velocity = 0.0 +94:64/0 = 0 +94:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:64/0/physics_layer_0/angular_velocity = 0.0 +94:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:64/0/physics_layer_1/angular_velocity = 0.0 +95:64/0 = 0 +95:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:64/0/physics_layer_0/angular_velocity = 0.0 +95:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:64/0/physics_layer_1/angular_velocity = 0.0 +3:65/0 = 0 +3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:65/0/physics_layer_0/angular_velocity = 0.0 +3:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:65/0/physics_layer_1/angular_velocity = 0.0 +4:65/0 = 0 +4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:65/0/physics_layer_0/angular_velocity = 0.0 +4:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:65/0/physics_layer_1/angular_velocity = 0.0 +5:65/0 = 0 +5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:65/0/physics_layer_0/angular_velocity = 0.0 +5:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:65/0/physics_layer_1/angular_velocity = 0.0 +12:65/0 = 0 +12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:65/0/physics_layer_0/angular_velocity = 0.0 +12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:65/0/physics_layer_1/angular_velocity = 0.0 +13:65/0 = 0 +13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:65/0/physics_layer_0/angular_velocity = 0.0 +13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:65/0/physics_layer_1/angular_velocity = 0.0 +14:65/0 = 0 +14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:65/0/physics_layer_0/angular_velocity = 0.0 +14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:65/0/physics_layer_1/angular_velocity = 0.0 +15:65/0 = 0 +15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:65/0/physics_layer_0/angular_velocity = 0.0 +15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:65/0/physics_layer_1/angular_velocity = 0.0 +16:65/0 = 0 +16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:65/0/physics_layer_0/angular_velocity = 0.0 +16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:65/0/physics_layer_1/angular_velocity = 0.0 +17:65/0 = 0 +17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:65/0/physics_layer_0/angular_velocity = 0.0 +17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:65/0/physics_layer_1/angular_velocity = 0.0 +21:65/0 = 0 +21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:65/0/physics_layer_0/angular_velocity = 0.0 +21:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:65/0/physics_layer_1/angular_velocity = 0.0 +22:65/0 = 0 +22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:65/0/physics_layer_0/angular_velocity = 0.0 +22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:65/0/physics_layer_1/angular_velocity = 0.0 +23:65/0 = 0 +23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:65/0/physics_layer_0/angular_velocity = 0.0 +23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:65/0/physics_layer_1/angular_velocity = 0.0 +24:65/0 = 0 +24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:65/0/physics_layer_0/angular_velocity = 0.0 +24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:65/0/physics_layer_1/angular_velocity = 0.0 +25:65/0 = 0 +25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:65/0/physics_layer_0/angular_velocity = 0.0 +25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:65/0/physics_layer_1/angular_velocity = 0.0 +26:65/0 = 0 +26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:65/0/physics_layer_0/angular_velocity = 0.0 +26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:65/0/physics_layer_1/angular_velocity = 0.0 +30:65/0 = 0 +30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:65/0/physics_layer_0/angular_velocity = 0.0 +30:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:65/0/physics_layer_1/angular_velocity = 0.0 +31:65/0 = 0 +31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:65/0/physics_layer_0/angular_velocity = 0.0 +31:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:65/0/physics_layer_1/angular_velocity = 0.0 +32:65/0 = 0 +32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:65/0/physics_layer_0/angular_velocity = 0.0 +32:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:65/0/physics_layer_1/angular_velocity = 0.0 +33:65/0 = 0 +33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:65/0/physics_layer_0/angular_velocity = 0.0 +33:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:65/0/physics_layer_1/angular_velocity = 0.0 +34:65/0 = 0 +34:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:65/0/physics_layer_0/angular_velocity = 0.0 +34:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:65/0/physics_layer_1/angular_velocity = 0.0 +35:65/0 = 0 +35:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:65/0/physics_layer_0/angular_velocity = 0.0 +35:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:65/0/physics_layer_1/angular_velocity = 0.0 +39:65/0 = 0 +39:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:65/0/physics_layer_0/angular_velocity = 0.0 +39:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:65/0/physics_layer_1/angular_velocity = 0.0 +40:65/0 = 0 +40:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:65/0/physics_layer_0/angular_velocity = 0.0 +40:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:65/0/physics_layer_1/angular_velocity = 0.0 +41:65/0 = 0 +41:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:65/0/physics_layer_0/angular_velocity = 0.0 +41:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:65/0/physics_layer_1/angular_velocity = 0.0 +42:65/0 = 0 +42:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:65/0/physics_layer_0/angular_velocity = 0.0 +42:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:65/0/physics_layer_1/angular_velocity = 0.0 +43:65/0 = 0 +43:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:65/0/physics_layer_0/angular_velocity = 0.0 +43:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:65/0/physics_layer_1/angular_velocity = 0.0 +44:65/0 = 0 +44:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:65/0/physics_layer_0/angular_velocity = 0.0 +44:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:65/0/physics_layer_1/angular_velocity = 0.0 +45:65/0 = 0 +45:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:65/0/physics_layer_0/angular_velocity = 0.0 +45:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:65/0/physics_layer_1/angular_velocity = 0.0 +46:65/0 = 0 +46:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:65/0/physics_layer_0/angular_velocity = 0.0 +46:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:65/0/physics_layer_1/angular_velocity = 0.0 +47:65/0 = 0 +47:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:65/0/physics_layer_0/angular_velocity = 0.0 +47:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:65/0/physics_layer_1/angular_velocity = 0.0 +51:65/0 = 0 +51:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:65/0/physics_layer_0/angular_velocity = 0.0 +51:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:65/0/physics_layer_1/angular_velocity = 0.0 +52:65/0 = 0 +52:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:65/0/physics_layer_0/angular_velocity = 0.0 +52:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:65/0/physics_layer_1/angular_velocity = 0.0 +53:65/0 = 0 +53:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:65/0/physics_layer_0/angular_velocity = 0.0 +53:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:65/0/physics_layer_1/angular_velocity = 0.0 +60:65/0 = 0 +60:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:65/0/physics_layer_0/angular_velocity = 0.0 +60:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:65/0/physics_layer_1/angular_velocity = 0.0 +61:65/0 = 0 +61:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:65/0/physics_layer_0/angular_velocity = 0.0 +61:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:65/0/physics_layer_1/angular_velocity = 0.0 +62:65/0 = 0 +62:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:65/0/physics_layer_0/angular_velocity = 0.0 +62:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:65/0/physics_layer_1/angular_velocity = 0.0 +63:65/0 = 0 +63:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:65/0/physics_layer_0/angular_velocity = 0.0 +63:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:65/0/physics_layer_1/angular_velocity = 0.0 +64:65/0 = 0 +64:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:65/0/physics_layer_0/angular_velocity = 0.0 +64:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:65/0/physics_layer_1/angular_velocity = 0.0 +65:65/0 = 0 +65:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:65/0/physics_layer_0/angular_velocity = 0.0 +65:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:65/0/physics_layer_1/angular_velocity = 0.0 +69:65/0 = 0 +69:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:65/0/physics_layer_0/angular_velocity = 0.0 +69:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:65/0/physics_layer_1/angular_velocity = 0.0 +70:65/0 = 0 +70:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:65/0/physics_layer_0/angular_velocity = 0.0 +70:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:65/0/physics_layer_1/angular_velocity = 0.0 +71:65/0 = 0 +71:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:65/0/physics_layer_0/angular_velocity = 0.0 +71:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:65/0/physics_layer_1/angular_velocity = 0.0 +72:65/0 = 0 +72:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:65/0/physics_layer_0/angular_velocity = 0.0 +72:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:65/0/physics_layer_1/angular_velocity = 0.0 +73:65/0 = 0 +73:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:65/0/physics_layer_0/angular_velocity = 0.0 +73:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:65/0/physics_layer_1/angular_velocity = 0.0 +74:65/0 = 0 +74:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:65/0/physics_layer_0/angular_velocity = 0.0 +74:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:65/0/physics_layer_1/angular_velocity = 0.0 +78:65/0 = 0 +78:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:65/0/physics_layer_0/angular_velocity = 0.0 +78:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:65/0/physics_layer_1/angular_velocity = 0.0 +79:65/0 = 0 +79:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:65/0/physics_layer_0/angular_velocity = 0.0 +79:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:65/0/physics_layer_1/angular_velocity = 0.0 +80:65/0 = 0 +80:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:65/0/physics_layer_0/angular_velocity = 0.0 +80:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:65/0/physics_layer_1/angular_velocity = 0.0 +81:65/0 = 0 +81:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:65/0/physics_layer_0/angular_velocity = 0.0 +81:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:65/0/physics_layer_1/angular_velocity = 0.0 +82:65/0 = 0 +82:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:65/0/physics_layer_0/angular_velocity = 0.0 +82:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:65/0/physics_layer_1/angular_velocity = 0.0 +83:65/0 = 0 +83:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:65/0/physics_layer_0/angular_velocity = 0.0 +83:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:65/0/physics_layer_1/angular_velocity = 0.0 +87:65/0 = 0 +87:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:65/0/physics_layer_0/angular_velocity = 0.0 +87:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:65/0/physics_layer_1/angular_velocity = 0.0 +88:65/0 = 0 +88:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:65/0/physics_layer_0/angular_velocity = 0.0 +88:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:65/0/physics_layer_1/angular_velocity = 0.0 +89:65/0 = 0 +89:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:65/0/physics_layer_0/angular_velocity = 0.0 +89:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:65/0/physics_layer_1/angular_velocity = 0.0 +90:65/0 = 0 +90:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:65/0/physics_layer_0/angular_velocity = 0.0 +90:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:65/0/physics_layer_1/angular_velocity = 0.0 +91:65/0 = 0 +91:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:65/0/physics_layer_0/angular_velocity = 0.0 +91:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:65/0/physics_layer_1/angular_velocity = 0.0 +92:65/0 = 0 +92:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:65/0/physics_layer_0/angular_velocity = 0.0 +92:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:65/0/physics_layer_1/angular_velocity = 0.0 +93:65/0 = 0 +93:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:65/0/physics_layer_0/angular_velocity = 0.0 +93:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:65/0/physics_layer_1/angular_velocity = 0.0 +94:65/0 = 0 +94:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:65/0/physics_layer_0/angular_velocity = 0.0 +94:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:65/0/physics_layer_1/angular_velocity = 0.0 +95:65/0 = 0 +95:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:65/0/physics_layer_0/angular_velocity = 0.0 +95:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:65/0/physics_layer_1/angular_velocity = 0.0 +0:66/0 = 0 +0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:66/0/physics_layer_0/angular_velocity = 0.0 +0:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:66/0/physics_layer_1/angular_velocity = 0.0 +1:66/0 = 0 +1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:66/0/physics_layer_0/angular_velocity = 0.0 +1:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:66/0/physics_layer_1/angular_velocity = 0.0 +2:66/0 = 0 +2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:66/0/physics_layer_0/angular_velocity = 0.0 +2:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:66/0/physics_layer_1/angular_velocity = 0.0 +3:66/0 = 0 +3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:66/0/physics_layer_0/angular_velocity = 0.0 +3:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:66/0/physics_layer_1/angular_velocity = 0.0 +4:66/0 = 0 +4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:66/0/physics_layer_0/angular_velocity = 0.0 +4:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:66/0/physics_layer_1/angular_velocity = 0.0 +5:66/0 = 0 +5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:66/0/physics_layer_0/angular_velocity = 0.0 +5:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:66/0/physics_layer_1/angular_velocity = 0.0 +6:66/0 = 0 +6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:66/0/physics_layer_0/angular_velocity = 0.0 +6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:66/0/physics_layer_1/angular_velocity = 0.0 +7:66/0 = 0 +7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:66/0/physics_layer_0/angular_velocity = 0.0 +7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:66/0/physics_layer_1/angular_velocity = 0.0 +8:66/0 = 0 +8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:66/0/physics_layer_0/angular_velocity = 0.0 +8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:66/0/physics_layer_1/angular_velocity = 0.0 +9:66/0 = 0 +9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:66/0/physics_layer_0/angular_velocity = 0.0 +9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:66/0/physics_layer_1/angular_velocity = 0.0 +10:66/0 = 0 +10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:66/0/physics_layer_0/angular_velocity = 0.0 +10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:66/0/physics_layer_1/angular_velocity = 0.0 +11:66/0 = 0 +11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:66/0/physics_layer_0/angular_velocity = 0.0 +11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:66/0/physics_layer_1/angular_velocity = 0.0 +12:66/0 = 0 +12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:66/0/physics_layer_0/angular_velocity = 0.0 +12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:66/0/physics_layer_1/angular_velocity = 0.0 +13:66/0 = 0 +13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:66/0/physics_layer_0/angular_velocity = 0.0 +13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:66/0/physics_layer_1/angular_velocity = 0.0 +14:66/0 = 0 +14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:66/0/physics_layer_0/angular_velocity = 0.0 +14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:66/0/physics_layer_1/angular_velocity = 0.0 +15:66/0 = 0 +15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:66/0/physics_layer_0/angular_velocity = 0.0 +15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:66/0/physics_layer_1/angular_velocity = 0.0 +16:66/0 = 0 +16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:66/0/physics_layer_0/angular_velocity = 0.0 +16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:66/0/physics_layer_1/angular_velocity = 0.0 +17:66/0 = 0 +17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:66/0/physics_layer_0/angular_velocity = 0.0 +17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:66/0/physics_layer_1/angular_velocity = 0.0 +21:66/0 = 0 +21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:66/0/physics_layer_0/angular_velocity = 0.0 +21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:66/0/physics_layer_1/angular_velocity = 0.0 +22:66/0 = 0 +22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:66/0/physics_layer_0/angular_velocity = 0.0 +22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:66/0/physics_layer_1/angular_velocity = 0.0 +23:66/0 = 0 +23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:66/0/physics_layer_0/angular_velocity = 0.0 +23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:66/0/physics_layer_1/angular_velocity = 0.0 +24:66/0 = 0 +24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:66/0/physics_layer_0/angular_velocity = 0.0 +24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:66/0/physics_layer_1/angular_velocity = 0.0 +25:66/0 = 0 +25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:66/0/physics_layer_0/angular_velocity = 0.0 +25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:66/0/physics_layer_1/angular_velocity = 0.0 +26:66/0 = 0 +26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:66/0/physics_layer_0/angular_velocity = 0.0 +26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:66/0/physics_layer_1/angular_velocity = 0.0 +30:66/0 = 0 +30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:66/0/physics_layer_0/angular_velocity = 0.0 +30:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:66/0/physics_layer_1/angular_velocity = 0.0 +31:66/0 = 0 +31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:66/0/physics_layer_0/angular_velocity = 0.0 +31:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:66/0/physics_layer_1/angular_velocity = 0.0 +32:66/0 = 0 +32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:66/0/physics_layer_0/angular_velocity = 0.0 +32:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:66/0/physics_layer_1/angular_velocity = 0.0 +33:66/0 = 0 +33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:66/0/physics_layer_0/angular_velocity = 0.0 +33:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:66/0/physics_layer_1/angular_velocity = 0.0 +34:66/0 = 0 +34:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:66/0/physics_layer_0/angular_velocity = 0.0 +34:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:66/0/physics_layer_1/angular_velocity = 0.0 +35:66/0 = 0 +35:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:66/0/physics_layer_0/angular_velocity = 0.0 +35:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:66/0/physics_layer_1/angular_velocity = 0.0 +45:66/0 = 0 +45:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:66/0/physics_layer_0/angular_velocity = 0.0 +45:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:66/0/physics_layer_1/angular_velocity = 0.0 +46:66/0 = 0 +46:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:66/0/physics_layer_0/angular_velocity = 0.0 +46:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:66/0/physics_layer_1/angular_velocity = 0.0 +47:66/0 = 0 +47:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:66/0/physics_layer_0/angular_velocity = 0.0 +47:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:66/0/physics_layer_1/angular_velocity = 0.0 +48:66/0 = 0 +48:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:66/0/physics_layer_0/angular_velocity = 0.0 +48:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:66/0/physics_layer_1/angular_velocity = 0.0 +49:66/0 = 0 +49:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:66/0/physics_layer_0/angular_velocity = 0.0 +49:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:66/0/physics_layer_1/angular_velocity = 0.0 +50:66/0 = 0 +50:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:66/0/physics_layer_0/angular_velocity = 0.0 +50:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:66/0/physics_layer_1/angular_velocity = 0.0 +51:66/0 = 0 +51:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:66/0/physics_layer_0/angular_velocity = 0.0 +51:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:66/0/physics_layer_1/angular_velocity = 0.0 +52:66/0 = 0 +52:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:66/0/physics_layer_0/angular_velocity = 0.0 +52:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:66/0/physics_layer_1/angular_velocity = 0.0 +53:66/0 = 0 +53:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:66/0/physics_layer_0/angular_velocity = 0.0 +53:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:66/0/physics_layer_1/angular_velocity = 0.0 +54:66/0 = 0 +54:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:66/0/physics_layer_0/angular_velocity = 0.0 +54:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:66/0/physics_layer_1/angular_velocity = 0.0 +55:66/0 = 0 +55:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:66/0/physics_layer_0/angular_velocity = 0.0 +55:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:66/0/physics_layer_1/angular_velocity = 0.0 +56:66/0 = 0 +56:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:66/0/physics_layer_0/angular_velocity = 0.0 +56:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:66/0/physics_layer_1/angular_velocity = 0.0 +57:66/0 = 0 +57:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:66/0/physics_layer_0/angular_velocity = 0.0 +57:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:66/0/physics_layer_1/angular_velocity = 0.0 +58:66/0 = 0 +58:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:66/0/physics_layer_0/angular_velocity = 0.0 +58:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:66/0/physics_layer_1/angular_velocity = 0.0 +59:66/0 = 0 +59:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:66/0/physics_layer_0/angular_velocity = 0.0 +59:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:66/0/physics_layer_1/angular_velocity = 0.0 +60:66/0 = 0 +60:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:66/0/physics_layer_0/angular_velocity = 0.0 +60:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:66/0/physics_layer_1/angular_velocity = 0.0 +61:66/0 = 0 +61:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:66/0/physics_layer_0/angular_velocity = 0.0 +61:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:66/0/physics_layer_1/angular_velocity = 0.0 +62:66/0 = 0 +62:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:66/0/physics_layer_0/angular_velocity = 0.0 +62:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:66/0/physics_layer_1/angular_velocity = 0.0 +63:66/0 = 0 +63:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:66/0/physics_layer_0/angular_velocity = 0.0 +63:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:66/0/physics_layer_1/angular_velocity = 0.0 +64:66/0 = 0 +64:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:66/0/physics_layer_0/angular_velocity = 0.0 +64:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:66/0/physics_layer_1/angular_velocity = 0.0 +65:66/0 = 0 +65:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:66/0/physics_layer_0/angular_velocity = 0.0 +65:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:66/0/physics_layer_1/angular_velocity = 0.0 +69:66/0 = 0 +69:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:66/0/physics_layer_0/angular_velocity = 0.0 +69:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:66/0/physics_layer_1/angular_velocity = 0.0 +70:66/0 = 0 +70:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:66/0/physics_layer_0/angular_velocity = 0.0 +70:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:66/0/physics_layer_1/angular_velocity = 0.0 +71:66/0 = 0 +71:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:66/0/physics_layer_0/angular_velocity = 0.0 +71:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:66/0/physics_layer_1/angular_velocity = 0.0 +72:66/0 = 0 +72:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:66/0/physics_layer_0/angular_velocity = 0.0 +72:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:66/0/physics_layer_1/angular_velocity = 0.0 +73:66/0 = 0 +73:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:66/0/physics_layer_0/angular_velocity = 0.0 +73:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:66/0/physics_layer_1/angular_velocity = 0.0 +74:66/0 = 0 +74:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:66/0/physics_layer_0/angular_velocity = 0.0 +74:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:66/0/physics_layer_1/angular_velocity = 0.0 +78:66/0 = 0 +78:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:66/0/physics_layer_0/angular_velocity = 0.0 +78:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:66/0/physics_layer_1/angular_velocity = 0.0 +79:66/0 = 0 +79:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:66/0/physics_layer_0/angular_velocity = 0.0 +79:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:66/0/physics_layer_1/angular_velocity = 0.0 +80:66/0 = 0 +80:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:66/0/physics_layer_0/angular_velocity = 0.0 +80:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:66/0/physics_layer_1/angular_velocity = 0.0 +81:66/0 = 0 +81:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:66/0/physics_layer_0/angular_velocity = 0.0 +81:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:66/0/physics_layer_1/angular_velocity = 0.0 +82:66/0 = 0 +82:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:66/0/physics_layer_0/angular_velocity = 0.0 +82:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:66/0/physics_layer_1/angular_velocity = 0.0 +83:66/0 = 0 +83:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:66/0/physics_layer_0/angular_velocity = 0.0 +83:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:66/0/physics_layer_1/angular_velocity = 0.0 +93:66/0 = 0 +93:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:66/0/physics_layer_0/angular_velocity = 0.0 +93:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:66/0/physics_layer_1/angular_velocity = 0.0 +94:66/0 = 0 +94:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:66/0/physics_layer_0/angular_velocity = 0.0 +94:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:66/0/physics_layer_1/angular_velocity = 0.0 +95:66/0 = 0 +95:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:66/0/physics_layer_0/angular_velocity = 0.0 +95:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:66/0/physics_layer_1/angular_velocity = 0.0 +0:67/0 = 0 +0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:67/0/physics_layer_0/angular_velocity = 0.0 +0:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:67/0/physics_layer_1/angular_velocity = 0.0 +1:67/0 = 0 +1:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:67/0/physics_layer_0/angular_velocity = 0.0 +1:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:67/0/physics_layer_1/angular_velocity = 0.0 +2:67/0 = 0 +2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:67/0/physics_layer_0/angular_velocity = 0.0 +2:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:67/0/physics_layer_1/angular_velocity = 0.0 +3:67/0 = 0 +3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:67/0/physics_layer_0/angular_velocity = 0.0 +3:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:67/0/physics_layer_1/angular_velocity = 0.0 +4:67/0 = 0 +4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:67/0/physics_layer_0/angular_velocity = 0.0 +4:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:67/0/physics_layer_1/angular_velocity = 0.0 +5:67/0 = 0 +5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:67/0/physics_layer_0/angular_velocity = 0.0 +5:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:67/0/physics_layer_1/angular_velocity = 0.0 +6:67/0 = 0 +6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:67/0/physics_layer_0/angular_velocity = 0.0 +6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:67/0/physics_layer_1/angular_velocity = 0.0 +7:67/0 = 0 +7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:67/0/physics_layer_0/angular_velocity = 0.0 +7:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:67/0/physics_layer_1/angular_velocity = 0.0 +8:67/0 = 0 +8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:67/0/physics_layer_0/angular_velocity = 0.0 +8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:67/0/physics_layer_1/angular_velocity = 0.0 +9:67/0 = 0 +9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:67/0/physics_layer_0/angular_velocity = 0.0 +9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:67/0/physics_layer_1/angular_velocity = 0.0 +10:67/0 = 0 +10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:67/0/physics_layer_0/angular_velocity = 0.0 +10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:67/0/physics_layer_1/angular_velocity = 0.0 +11:67/0 = 0 +11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:67/0/physics_layer_0/angular_velocity = 0.0 +11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:67/0/physics_layer_1/angular_velocity = 0.0 +12:67/0 = 0 +12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:67/0/physics_layer_0/angular_velocity = 0.0 +12:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:67/0/physics_layer_1/angular_velocity = 0.0 +13:67/0 = 0 +13:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:67/0/physics_layer_0/angular_velocity = 0.0 +13:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:67/0/physics_layer_1/angular_velocity = 0.0 +14:67/0 = 0 +14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:67/0/physics_layer_0/angular_velocity = 0.0 +14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:67/0/physics_layer_1/angular_velocity = 0.0 +15:67/0 = 0 +15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:67/0/physics_layer_0/angular_velocity = 0.0 +15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:67/0/physics_layer_1/angular_velocity = 0.0 +16:67/0 = 0 +16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:67/0/physics_layer_0/angular_velocity = 0.0 +16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:67/0/physics_layer_1/angular_velocity = 0.0 +17:67/0 = 0 +17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:67/0/physics_layer_0/angular_velocity = 0.0 +17:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:67/0/physics_layer_1/angular_velocity = 0.0 +21:67/0 = 0 +21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:67/0/physics_layer_0/angular_velocity = 0.0 +21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:67/0/physics_layer_1/angular_velocity = 0.0 +22:67/0 = 0 +22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:67/0/physics_layer_0/angular_velocity = 0.0 +22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:67/0/physics_layer_1/angular_velocity = 0.0 +23:67/0 = 0 +23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:67/0/physics_layer_0/angular_velocity = 0.0 +23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:67/0/physics_layer_1/angular_velocity = 0.0 +24:67/0 = 0 +24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:67/0/physics_layer_0/angular_velocity = 0.0 +24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:67/0/physics_layer_1/angular_velocity = 0.0 +25:67/0 = 0 +25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:67/0/physics_layer_0/angular_velocity = 0.0 +25:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:67/0/physics_layer_1/angular_velocity = 0.0 +26:67/0 = 0 +26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:67/0/physics_layer_0/angular_velocity = 0.0 +26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:67/0/physics_layer_1/angular_velocity = 0.0 +30:67/0 = 0 +30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:67/0/physics_layer_0/angular_velocity = 0.0 +30:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:67/0/physics_layer_1/angular_velocity = 0.0 +31:67/0 = 0 +31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:67/0/physics_layer_0/angular_velocity = 0.0 +31:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:67/0/physics_layer_1/angular_velocity = 0.0 +32:67/0 = 0 +32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:67/0/physics_layer_0/angular_velocity = 0.0 +32:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:67/0/physics_layer_1/angular_velocity = 0.0 +33:67/0 = 0 +33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:67/0/physics_layer_0/angular_velocity = 0.0 +33:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:67/0/physics_layer_1/angular_velocity = 0.0 +34:67/0 = 0 +34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:67/0/physics_layer_0/angular_velocity = 0.0 +34:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:67/0/physics_layer_1/angular_velocity = 0.0 +35:67/0 = 0 +35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:67/0/physics_layer_0/angular_velocity = 0.0 +35:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:67/0/physics_layer_1/angular_velocity = 0.0 +45:67/0 = 0 +45:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:67/0/physics_layer_0/angular_velocity = 0.0 +45:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:67/0/physics_layer_1/angular_velocity = 0.0 +46:67/0 = 0 +46:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:67/0/physics_layer_0/angular_velocity = 0.0 +46:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:67/0/physics_layer_1/angular_velocity = 0.0 +47:67/0 = 0 +47:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:67/0/physics_layer_0/angular_velocity = 0.0 +47:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:67/0/physics_layer_1/angular_velocity = 0.0 +48:67/0 = 0 +48:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:67/0/physics_layer_0/angular_velocity = 0.0 +48:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:67/0/physics_layer_1/angular_velocity = 0.0 +49:67/0 = 0 +49:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:67/0/physics_layer_0/angular_velocity = 0.0 +49:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:67/0/physics_layer_1/angular_velocity = 0.0 +50:67/0 = 0 +50:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:67/0/physics_layer_0/angular_velocity = 0.0 +50:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:67/0/physics_layer_1/angular_velocity = 0.0 +51:67/0 = 0 +51:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:67/0/physics_layer_0/angular_velocity = 0.0 +51:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:67/0/physics_layer_1/angular_velocity = 0.0 +52:67/0 = 0 +52:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:67/0/physics_layer_0/angular_velocity = 0.0 +52:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:67/0/physics_layer_1/angular_velocity = 0.0 +53:67/0 = 0 +53:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:67/0/physics_layer_0/angular_velocity = 0.0 +53:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:67/0/physics_layer_1/angular_velocity = 0.0 +54:67/0 = 0 +54:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:67/0/physics_layer_0/angular_velocity = 0.0 +54:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:67/0/physics_layer_1/angular_velocity = 0.0 +55:67/0 = 0 +55:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:67/0/physics_layer_0/angular_velocity = 0.0 +55:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:67/0/physics_layer_1/angular_velocity = 0.0 +56:67/0 = 0 +56:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:67/0/physics_layer_0/angular_velocity = 0.0 +56:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:67/0/physics_layer_1/angular_velocity = 0.0 +57:67/0 = 0 +57:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:67/0/physics_layer_0/angular_velocity = 0.0 +57:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:67/0/physics_layer_1/angular_velocity = 0.0 +58:67/0 = 0 +58:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:67/0/physics_layer_0/angular_velocity = 0.0 +58:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:67/0/physics_layer_1/angular_velocity = 0.0 +59:67/0 = 0 +59:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:67/0/physics_layer_0/angular_velocity = 0.0 +59:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:67/0/physics_layer_1/angular_velocity = 0.0 +60:67/0 = 0 +60:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:67/0/physics_layer_0/angular_velocity = 0.0 +60:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:67/0/physics_layer_1/angular_velocity = 0.0 +61:67/0 = 0 +61:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:67/0/physics_layer_0/angular_velocity = 0.0 +61:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:67/0/physics_layer_1/angular_velocity = 0.0 +62:67/0 = 0 +62:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:67/0/physics_layer_0/angular_velocity = 0.0 +62:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:67/0/physics_layer_1/angular_velocity = 0.0 +63:67/0 = 0 +63:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:67/0/physics_layer_0/angular_velocity = 0.0 +63:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:67/0/physics_layer_1/angular_velocity = 0.0 +64:67/0 = 0 +64:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:67/0/physics_layer_0/angular_velocity = 0.0 +64:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:67/0/physics_layer_1/angular_velocity = 0.0 +65:67/0 = 0 +65:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:67/0/physics_layer_0/angular_velocity = 0.0 +65:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:67/0/physics_layer_1/angular_velocity = 0.0 +69:67/0 = 0 +69:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:67/0/physics_layer_0/angular_velocity = 0.0 +69:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:67/0/physics_layer_1/angular_velocity = 0.0 +70:67/0 = 0 +70:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:67/0/physics_layer_0/angular_velocity = 0.0 +70:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:67/0/physics_layer_1/angular_velocity = 0.0 +71:67/0 = 0 +71:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:67/0/physics_layer_0/angular_velocity = 0.0 +71:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:67/0/physics_layer_1/angular_velocity = 0.0 +72:67/0 = 0 +72:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:67/0/physics_layer_0/angular_velocity = 0.0 +72:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:67/0/physics_layer_1/angular_velocity = 0.0 +73:67/0 = 0 +73:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:67/0/physics_layer_0/angular_velocity = 0.0 +73:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:67/0/physics_layer_1/angular_velocity = 0.0 +74:67/0 = 0 +74:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:67/0/physics_layer_0/angular_velocity = 0.0 +74:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:67/0/physics_layer_1/angular_velocity = 0.0 +78:67/0 = 0 +78:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:67/0/physics_layer_0/angular_velocity = 0.0 +78:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:67/0/physics_layer_1/angular_velocity = 0.0 +79:67/0 = 0 +79:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:67/0/physics_layer_0/angular_velocity = 0.0 +79:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:67/0/physics_layer_1/angular_velocity = 0.0 +80:67/0 = 0 +80:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:67/0/physics_layer_0/angular_velocity = 0.0 +80:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:67/0/physics_layer_1/angular_velocity = 0.0 +81:67/0 = 0 +81:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:67/0/physics_layer_0/angular_velocity = 0.0 +81:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:67/0/physics_layer_1/angular_velocity = 0.0 +82:67/0 = 0 +82:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:67/0/physics_layer_0/angular_velocity = 0.0 +82:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:67/0/physics_layer_1/angular_velocity = 0.0 +83:67/0 = 0 +83:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:67/0/physics_layer_0/angular_velocity = 0.0 +83:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:67/0/physics_layer_1/angular_velocity = 0.0 +93:67/0 = 0 +93:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:67/0/physics_layer_0/angular_velocity = 0.0 +93:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:67/0/physics_layer_1/angular_velocity = 0.0 +94:67/0 = 0 +94:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:67/0/physics_layer_0/angular_velocity = 0.0 +94:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:67/0/physics_layer_1/angular_velocity = 0.0 +95:67/0 = 0 +95:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:67/0/physics_layer_0/angular_velocity = 0.0 +95:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:67/0/physics_layer_1/angular_velocity = 0.0 +0:68/0 = 0 +0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:68/0/physics_layer_0/angular_velocity = 0.0 +0:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:68/0/physics_layer_1/angular_velocity = 0.0 +1:68/0 = 0 +1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:68/0/physics_layer_0/angular_velocity = 0.0 +1:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:68/0/physics_layer_1/angular_velocity = 0.0 +2:68/0 = 0 +2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:68/0/physics_layer_0/angular_velocity = 0.0 +2:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:68/0/physics_layer_1/angular_velocity = 0.0 +3:68/0 = 0 +3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:68/0/physics_layer_0/angular_velocity = 0.0 +3:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:68/0/physics_layer_1/angular_velocity = 0.0 +4:68/0 = 0 +4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:68/0/physics_layer_0/angular_velocity = 0.0 +4:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:68/0/physics_layer_1/angular_velocity = 0.0 +5:68/0 = 0 +5:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:68/0/physics_layer_0/angular_velocity = 0.0 +5:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:68/0/physics_layer_1/angular_velocity = 0.0 +6:68/0 = 0 +6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:68/0/physics_layer_0/angular_velocity = 0.0 +6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:68/0/physics_layer_1/angular_velocity = 0.0 +7:68/0 = 0 +7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:68/0/physics_layer_0/angular_velocity = 0.0 +7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:68/0/physics_layer_1/angular_velocity = 0.0 +8:68/0 = 0 +8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:68/0/physics_layer_0/angular_velocity = 0.0 +8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:68/0/physics_layer_1/angular_velocity = 0.0 +9:68/0 = 0 +9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:68/0/physics_layer_0/angular_velocity = 0.0 +9:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:68/0/physics_layer_1/angular_velocity = 0.0 +10:68/0 = 0 +10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:68/0/physics_layer_0/angular_velocity = 0.0 +10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:68/0/physics_layer_1/angular_velocity = 0.0 +11:68/0 = 0 +11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:68/0/physics_layer_0/angular_velocity = 0.0 +11:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:68/0/physics_layer_1/angular_velocity = 0.0 +12:68/0 = 0 +12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:68/0/physics_layer_0/angular_velocity = 0.0 +12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:68/0/physics_layer_1/angular_velocity = 0.0 +13:68/0 = 0 +13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:68/0/physics_layer_0/angular_velocity = 0.0 +13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:68/0/physics_layer_1/angular_velocity = 0.0 +14:68/0 = 0 +14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:68/0/physics_layer_0/angular_velocity = 0.0 +14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:68/0/physics_layer_1/angular_velocity = 0.0 +15:68/0 = 0 +15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:68/0/physics_layer_0/angular_velocity = 0.0 +15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:68/0/physics_layer_1/angular_velocity = 0.0 +16:68/0 = 0 +16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:68/0/physics_layer_0/angular_velocity = 0.0 +16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:68/0/physics_layer_1/angular_velocity = 0.0 +17:68/0 = 0 +17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:68/0/physics_layer_0/angular_velocity = 0.0 +17:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:68/0/physics_layer_1/angular_velocity = 0.0 +21:68/0 = 0 +21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:68/0/physics_layer_0/angular_velocity = 0.0 +21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:68/0/physics_layer_1/angular_velocity = 0.0 +22:68/0 = 0 +22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:68/0/physics_layer_0/angular_velocity = 0.0 +22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:68/0/physics_layer_1/angular_velocity = 0.0 +23:68/0 = 0 +23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:68/0/physics_layer_0/angular_velocity = 0.0 +23:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:68/0/physics_layer_1/angular_velocity = 0.0 +24:68/0 = 0 +24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:68/0/physics_layer_0/angular_velocity = 0.0 +24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:68/0/physics_layer_1/angular_velocity = 0.0 +25:68/0 = 0 +25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:68/0/physics_layer_0/angular_velocity = 0.0 +25:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:68/0/physics_layer_1/angular_velocity = 0.0 +26:68/0 = 0 +26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:68/0/physics_layer_0/angular_velocity = 0.0 +26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:68/0/physics_layer_1/angular_velocity = 0.0 +30:68/0 = 0 +30:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:68/0/physics_layer_0/angular_velocity = 0.0 +30:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:68/0/physics_layer_1/angular_velocity = 0.0 +31:68/0 = 0 +31:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:68/0/physics_layer_0/angular_velocity = 0.0 +31:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:68/0/physics_layer_1/angular_velocity = 0.0 +32:68/0 = 0 +32:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:68/0/physics_layer_0/angular_velocity = 0.0 +32:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:68/0/physics_layer_1/angular_velocity = 0.0 +33:68/0 = 0 +33:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:68/0/physics_layer_0/angular_velocity = 0.0 +33:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:68/0/physics_layer_1/angular_velocity = 0.0 +34:68/0 = 0 +34:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:68/0/physics_layer_0/angular_velocity = 0.0 +34:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:68/0/physics_layer_1/angular_velocity = 0.0 +35:68/0 = 0 +35:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:68/0/physics_layer_0/angular_velocity = 0.0 +35:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:68/0/physics_layer_1/angular_velocity = 0.0 +45:68/0 = 0 +45:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:68/0/physics_layer_0/angular_velocity = 0.0 +45:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:68/0/physics_layer_1/angular_velocity = 0.0 +46:68/0 = 0 +46:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:68/0/physics_layer_0/angular_velocity = 0.0 +46:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:68/0/physics_layer_1/angular_velocity = 0.0 +47:68/0 = 0 +47:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:68/0/physics_layer_0/angular_velocity = 0.0 +47:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:68/0/physics_layer_1/angular_velocity = 0.0 +48:68/0 = 0 +48:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:68/0/physics_layer_0/angular_velocity = 0.0 +48:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:68/0/physics_layer_1/angular_velocity = 0.0 +49:68/0 = 0 +49:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:68/0/physics_layer_0/angular_velocity = 0.0 +49:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:68/0/physics_layer_1/angular_velocity = 0.0 +50:68/0 = 0 +50:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:68/0/physics_layer_0/angular_velocity = 0.0 +50:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:68/0/physics_layer_1/angular_velocity = 0.0 +51:68/0 = 0 +51:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:68/0/physics_layer_0/angular_velocity = 0.0 +51:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:68/0/physics_layer_1/angular_velocity = 0.0 +52:68/0 = 0 +52:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:68/0/physics_layer_0/angular_velocity = 0.0 +52:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:68/0/physics_layer_1/angular_velocity = 0.0 +53:68/0 = 0 +53:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:68/0/physics_layer_0/angular_velocity = 0.0 +53:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:68/0/physics_layer_1/angular_velocity = 0.0 +54:68/0 = 0 +54:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:68/0/physics_layer_0/angular_velocity = 0.0 +54:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:68/0/physics_layer_1/angular_velocity = 0.0 +55:68/0 = 0 +55:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:68/0/physics_layer_0/angular_velocity = 0.0 +55:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:68/0/physics_layer_1/angular_velocity = 0.0 +56:68/0 = 0 +56:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:68/0/physics_layer_0/angular_velocity = 0.0 +56:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:68/0/physics_layer_1/angular_velocity = 0.0 +57:68/0 = 0 +57:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:68/0/physics_layer_0/angular_velocity = 0.0 +57:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:68/0/physics_layer_1/angular_velocity = 0.0 +58:68/0 = 0 +58:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:68/0/physics_layer_0/angular_velocity = 0.0 +58:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:68/0/physics_layer_1/angular_velocity = 0.0 +59:68/0 = 0 +59:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:68/0/physics_layer_0/angular_velocity = 0.0 +59:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:68/0/physics_layer_1/angular_velocity = 0.0 +60:68/0 = 0 +60:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:68/0/physics_layer_0/angular_velocity = 0.0 +60:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:68/0/physics_layer_1/angular_velocity = 0.0 +61:68/0 = 0 +61:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:68/0/physics_layer_0/angular_velocity = 0.0 +61:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:68/0/physics_layer_1/angular_velocity = 0.0 +62:68/0 = 0 +62:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:68/0/physics_layer_0/angular_velocity = 0.0 +62:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:68/0/physics_layer_1/angular_velocity = 0.0 +63:68/0 = 0 +63:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:68/0/physics_layer_0/angular_velocity = 0.0 +63:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:68/0/physics_layer_1/angular_velocity = 0.0 +64:68/0 = 0 +64:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:68/0/physics_layer_0/angular_velocity = 0.0 +64:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:68/0/physics_layer_1/angular_velocity = 0.0 +65:68/0 = 0 +65:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:68/0/physics_layer_0/angular_velocity = 0.0 +65:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:68/0/physics_layer_1/angular_velocity = 0.0 +69:68/0 = 0 +69:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:68/0/physics_layer_0/angular_velocity = 0.0 +69:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:68/0/physics_layer_1/angular_velocity = 0.0 +70:68/0 = 0 +70:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:68/0/physics_layer_0/angular_velocity = 0.0 +70:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:68/0/physics_layer_1/angular_velocity = 0.0 +71:68/0 = 0 +71:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:68/0/physics_layer_0/angular_velocity = 0.0 +71:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:68/0/physics_layer_1/angular_velocity = 0.0 +72:68/0 = 0 +72:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:68/0/physics_layer_0/angular_velocity = 0.0 +72:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:68/0/physics_layer_1/angular_velocity = 0.0 +73:68/0 = 0 +73:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:68/0/physics_layer_0/angular_velocity = 0.0 +73:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:68/0/physics_layer_1/angular_velocity = 0.0 +74:68/0 = 0 +74:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:68/0/physics_layer_0/angular_velocity = 0.0 +74:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:68/0/physics_layer_1/angular_velocity = 0.0 +78:68/0 = 0 +78:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:68/0/physics_layer_0/angular_velocity = 0.0 +78:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:68/0/physics_layer_1/angular_velocity = 0.0 +79:68/0 = 0 +79:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:68/0/physics_layer_0/angular_velocity = 0.0 +79:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:68/0/physics_layer_1/angular_velocity = 0.0 +80:68/0 = 0 +80:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:68/0/physics_layer_0/angular_velocity = 0.0 +80:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:68/0/physics_layer_1/angular_velocity = 0.0 +81:68/0 = 0 +81:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:68/0/physics_layer_0/angular_velocity = 0.0 +81:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +81:68/0/physics_layer_1/angular_velocity = 0.0 +82:68/0 = 0 +82:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:68/0/physics_layer_0/angular_velocity = 0.0 +82:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +82:68/0/physics_layer_1/angular_velocity = 0.0 +83:68/0 = 0 +83:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:68/0/physics_layer_0/angular_velocity = 0.0 +83:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +83:68/0/physics_layer_1/angular_velocity = 0.0 +93:68/0 = 0 +93:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:68/0/physics_layer_0/angular_velocity = 0.0 +93:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:68/0/physics_layer_1/angular_velocity = 0.0 +94:68/0 = 0 +94:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:68/0/physics_layer_0/angular_velocity = 0.0 +94:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:68/0/physics_layer_1/angular_velocity = 0.0 +95:68/0 = 0 +95:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:68/0/physics_layer_0/angular_velocity = 0.0 +95:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:68/0/physics_layer_1/angular_velocity = 0.0 +0:69/0 = 0 +0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:69/0/physics_layer_0/angular_velocity = 0.0 +0:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:69/0/physics_layer_1/angular_velocity = 0.0 +1:69/0 = 0 +1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:69/0/physics_layer_0/angular_velocity = 0.0 +1:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:69/0/physics_layer_1/angular_velocity = 0.0 +2:69/0 = 0 +2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:69/0/physics_layer_0/angular_velocity = 0.0 +2:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:69/0/physics_layer_1/angular_velocity = 0.0 +3:69/0 = 0 +3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:69/0/physics_layer_0/angular_velocity = 0.0 +3:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:69/0/physics_layer_1/angular_velocity = 0.0 +4:69/0 = 0 +4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:69/0/physics_layer_0/angular_velocity = 0.0 +4:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:69/0/physics_layer_1/angular_velocity = 0.0 +5:69/0 = 0 +5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:69/0/physics_layer_0/angular_velocity = 0.0 +5:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:69/0/physics_layer_1/angular_velocity = 0.0 +9:69/0 = 0 +9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:69/0/physics_layer_0/angular_velocity = 0.0 +9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:69/0/physics_layer_1/angular_velocity = 0.0 +10:69/0 = 0 +10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:69/0/physics_layer_0/angular_velocity = 0.0 +10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:69/0/physics_layer_1/angular_velocity = 0.0 +11:69/0 = 0 +11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:69/0/physics_layer_0/angular_velocity = 0.0 +11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:69/0/physics_layer_1/angular_velocity = 0.0 +15:69/0 = 0 +15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:69/0/physics_layer_0/angular_velocity = 0.0 +15:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:69/0/physics_layer_1/angular_velocity = 0.0 +16:69/0 = 0 +16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:69/0/physics_layer_0/angular_velocity = 0.0 +16:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:69/0/physics_layer_1/angular_velocity = 0.0 +17:69/0 = 0 +17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:69/0/physics_layer_0/angular_velocity = 0.0 +17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:69/0/physics_layer_1/angular_velocity = 0.0 +21:69/0 = 0 +21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:69/0/physics_layer_0/angular_velocity = 0.0 +21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:69/0/physics_layer_1/angular_velocity = 0.0 +22:69/0 = 0 +22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:69/0/physics_layer_0/angular_velocity = 0.0 +22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:69/0/physics_layer_1/angular_velocity = 0.0 +23:69/0 = 0 +23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:69/0/physics_layer_0/angular_velocity = 0.0 +23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:69/0/physics_layer_1/angular_velocity = 0.0 +27:69/0 = 0 +27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:69/0/physics_layer_0/angular_velocity = 0.0 +27:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:69/0/physics_layer_1/angular_velocity = 0.0 +28:69/0 = 0 +28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:69/0/physics_layer_0/angular_velocity = 0.0 +28:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:69/0/physics_layer_1/angular_velocity = 0.0 +29:69/0 = 0 +29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:69/0/physics_layer_0/angular_velocity = 0.0 +29:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:69/0/physics_layer_1/angular_velocity = 0.0 +39:69/0 = 0 +39:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:69/0/physics_layer_0/angular_velocity = 0.0 +39:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:69/0/physics_layer_1/angular_velocity = 0.0 +40:69/0 = 0 +40:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:69/0/physics_layer_0/angular_velocity = 0.0 +40:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:69/0/physics_layer_1/angular_velocity = 0.0 +41:69/0 = 0 +41:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:69/0/physics_layer_0/angular_velocity = 0.0 +41:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:69/0/physics_layer_1/angular_velocity = 0.0 +42:69/0 = 0 +42:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:69/0/physics_layer_0/angular_velocity = 0.0 +42:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:69/0/physics_layer_1/angular_velocity = 0.0 +43:69/0 = 0 +43:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:69/0/physics_layer_0/angular_velocity = 0.0 +43:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:69/0/physics_layer_1/angular_velocity = 0.0 +44:69/0 = 0 +44:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:69/0/physics_layer_0/angular_velocity = 0.0 +44:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:69/0/physics_layer_1/angular_velocity = 0.0 +45:69/0 = 0 +45:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:69/0/physics_layer_0/angular_velocity = 0.0 +45:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:69/0/physics_layer_1/angular_velocity = 0.0 +46:69/0 = 0 +46:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:69/0/physics_layer_0/angular_velocity = 0.0 +46:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:69/0/physics_layer_1/angular_velocity = 0.0 +47:69/0 = 0 +47:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:69/0/physics_layer_0/angular_velocity = 0.0 +47:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:69/0/physics_layer_1/angular_velocity = 0.0 +48:69/0 = 0 +48:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:69/0/physics_layer_0/angular_velocity = 0.0 +48:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:69/0/physics_layer_1/angular_velocity = 0.0 +49:69/0 = 0 +49:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:69/0/physics_layer_0/angular_velocity = 0.0 +49:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:69/0/physics_layer_1/angular_velocity = 0.0 +50:69/0 = 0 +50:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:69/0/physics_layer_0/angular_velocity = 0.0 +50:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:69/0/physics_layer_1/angular_velocity = 0.0 +51:69/0 = 0 +51:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:69/0/physics_layer_0/angular_velocity = 0.0 +51:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:69/0/physics_layer_1/angular_velocity = 0.0 +52:69/0 = 0 +52:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:69/0/physics_layer_0/angular_velocity = 0.0 +52:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:69/0/physics_layer_1/angular_velocity = 0.0 +53:69/0 = 0 +53:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:69/0/physics_layer_0/angular_velocity = 0.0 +53:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:69/0/physics_layer_1/angular_velocity = 0.0 +57:69/0 = 0 +57:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:69/0/physics_layer_0/angular_velocity = 0.0 +57:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:69/0/physics_layer_1/angular_velocity = 0.0 +58:69/0 = 0 +58:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:69/0/physics_layer_0/angular_velocity = 0.0 +58:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:69/0/physics_layer_1/angular_velocity = 0.0 +59:69/0 = 0 +59:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:69/0/physics_layer_0/angular_velocity = 0.0 +59:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:69/0/physics_layer_1/angular_velocity = 0.0 +63:69/0 = 0 +63:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:69/0/physics_layer_0/angular_velocity = 0.0 +63:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:69/0/physics_layer_1/angular_velocity = 0.0 +64:69/0 = 0 +64:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:69/0/physics_layer_0/angular_velocity = 0.0 +64:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:69/0/physics_layer_1/angular_velocity = 0.0 +65:69/0 = 0 +65:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:69/0/physics_layer_0/angular_velocity = 0.0 +65:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:69/0/physics_layer_1/angular_velocity = 0.0 +69:69/0 = 0 +69:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:69/0/physics_layer_0/angular_velocity = 0.0 +69:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:69/0/physics_layer_1/angular_velocity = 0.0 +70:69/0 = 0 +70:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:69/0/physics_layer_0/angular_velocity = 0.0 +70:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:69/0/physics_layer_1/angular_velocity = 0.0 +71:69/0 = 0 +71:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:69/0/physics_layer_0/angular_velocity = 0.0 +71:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:69/0/physics_layer_1/angular_velocity = 0.0 +75:69/0 = 0 +75:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:69/0/physics_layer_0/angular_velocity = 0.0 +75:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +75:69/0/physics_layer_1/angular_velocity = 0.0 +76:69/0 = 0 +76:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:69/0/physics_layer_0/angular_velocity = 0.0 +76:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +76:69/0/physics_layer_1/angular_velocity = 0.0 +77:69/0 = 0 +77:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:69/0/physics_layer_0/angular_velocity = 0.0 +77:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +77:69/0/physics_layer_1/angular_velocity = 0.0 +87:69/0 = 0 +87:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:69/0/physics_layer_0/angular_velocity = 0.0 +87:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:69/0/physics_layer_1/angular_velocity = 0.0 +88:69/0 = 0 +88:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:69/0/physics_layer_0/angular_velocity = 0.0 +88:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:69/0/physics_layer_1/angular_velocity = 0.0 +89:69/0 = 0 +89:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:69/0/physics_layer_0/angular_velocity = 0.0 +89:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:69/0/physics_layer_1/angular_velocity = 0.0 +90:69/0 = 0 +90:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:69/0/physics_layer_0/angular_velocity = 0.0 +90:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:69/0/physics_layer_1/angular_velocity = 0.0 +91:69/0 = 0 +91:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:69/0/physics_layer_0/angular_velocity = 0.0 +91:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:69/0/physics_layer_1/angular_velocity = 0.0 +92:69/0 = 0 +92:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:69/0/physics_layer_0/angular_velocity = 0.0 +92:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:69/0/physics_layer_1/angular_velocity = 0.0 +93:69/0 = 0 +93:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:69/0/physics_layer_0/angular_velocity = 0.0 +93:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:69/0/physics_layer_1/angular_velocity = 0.0 +94:69/0 = 0 +94:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:69/0/physics_layer_0/angular_velocity = 0.0 +94:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:69/0/physics_layer_1/angular_velocity = 0.0 +95:69/0 = 0 +95:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:69/0/physics_layer_0/angular_velocity = 0.0 +95:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:69/0/physics_layer_1/angular_velocity = 0.0 +0:70/0 = 0 +0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:70/0/physics_layer_0/angular_velocity = 0.0 +0:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:70/0/physics_layer_1/angular_velocity = 0.0 +1:70/0 = 0 +1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:70/0/physics_layer_0/angular_velocity = 0.0 +1:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:70/0/physics_layer_1/angular_velocity = 0.0 +2:70/0 = 0 +2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:70/0/physics_layer_0/angular_velocity = 0.0 +2:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:70/0/physics_layer_1/angular_velocity = 0.0 +3:70/0 = 0 +3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:70/0/physics_layer_0/angular_velocity = 0.0 +3:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:70/0/physics_layer_1/angular_velocity = 0.0 +4:70/0 = 0 +4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:70/0/physics_layer_0/angular_velocity = 0.0 +4:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:70/0/physics_layer_1/angular_velocity = 0.0 +5:70/0 = 0 +5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:70/0/physics_layer_0/angular_velocity = 0.0 +5:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:70/0/physics_layer_1/angular_velocity = 0.0 +9:70/0 = 0 +9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:70/0/physics_layer_0/angular_velocity = 0.0 +9:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:70/0/physics_layer_1/angular_velocity = 0.0 +10:70/0 = 0 +10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:70/0/physics_layer_0/angular_velocity = 0.0 +10:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:70/0/physics_layer_1/angular_velocity = 0.0 +11:70/0 = 0 +11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:70/0/physics_layer_0/angular_velocity = 0.0 +11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:70/0/physics_layer_1/angular_velocity = 0.0 +15:70/0 = 0 +15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:70/0/physics_layer_0/angular_velocity = 0.0 +15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:70/0/physics_layer_1/angular_velocity = 0.0 +16:70/0 = 0 +16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:70/0/physics_layer_0/angular_velocity = 0.0 +16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:70/0/physics_layer_1/angular_velocity = 0.0 +17:70/0 = 0 +17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:70/0/physics_layer_0/angular_velocity = 0.0 +17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:70/0/physics_layer_1/angular_velocity = 0.0 +21:70/0 = 0 +21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:70/0/physics_layer_0/angular_velocity = 0.0 +21:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:70/0/physics_layer_1/angular_velocity = 0.0 +22:70/0 = 0 +22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:70/0/physics_layer_0/angular_velocity = 0.0 +22:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:70/0/physics_layer_1/angular_velocity = 0.0 +23:70/0 = 0 +23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:70/0/physics_layer_0/angular_velocity = 0.0 +23:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:70/0/physics_layer_1/angular_velocity = 0.0 +27:70/0 = 0 +27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:70/0/physics_layer_0/angular_velocity = 0.0 +27:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:70/0/physics_layer_1/angular_velocity = 0.0 +28:70/0 = 0 +28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:70/0/physics_layer_0/angular_velocity = 0.0 +28:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:70/0/physics_layer_1/angular_velocity = 0.0 +29:70/0 = 0 +29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:70/0/physics_layer_0/angular_velocity = 0.0 +29:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:70/0/physics_layer_1/angular_velocity = 0.0 +39:70/0 = 0 +39:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:70/0/physics_layer_0/angular_velocity = 0.0 +39:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:70/0/physics_layer_1/angular_velocity = 0.0 +40:70/0 = 0 +40:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:70/0/physics_layer_0/angular_velocity = 0.0 +40:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:70/0/physics_layer_1/angular_velocity = 0.0 +41:70/0 = 0 +41:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:70/0/physics_layer_0/angular_velocity = 0.0 +41:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:70/0/physics_layer_1/angular_velocity = 0.0 +42:70/0 = 0 +42:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:70/0/physics_layer_0/angular_velocity = 0.0 +42:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:70/0/physics_layer_1/angular_velocity = 0.0 +43:70/0 = 0 +43:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:70/0/physics_layer_0/angular_velocity = 0.0 +43:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:70/0/physics_layer_1/angular_velocity = 0.0 +44:70/0 = 0 +44:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:70/0/physics_layer_0/angular_velocity = 0.0 +44:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:70/0/physics_layer_1/angular_velocity = 0.0 +45:70/0 = 0 +45:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:70/0/physics_layer_0/angular_velocity = 0.0 +45:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:70/0/physics_layer_1/angular_velocity = 0.0 +46:70/0 = 0 +46:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:70/0/physics_layer_0/angular_velocity = 0.0 +46:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:70/0/physics_layer_1/angular_velocity = 0.0 +47:70/0 = 0 +47:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:70/0/physics_layer_0/angular_velocity = 0.0 +47:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:70/0/physics_layer_1/angular_velocity = 0.0 +48:70/0 = 0 +48:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:70/0/physics_layer_0/angular_velocity = 0.0 +48:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:70/0/physics_layer_1/angular_velocity = 0.0 +49:70/0 = 0 +49:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:70/0/physics_layer_0/angular_velocity = 0.0 +49:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:70/0/physics_layer_1/angular_velocity = 0.0 +50:70/0 = 0 +50:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:70/0/physics_layer_0/angular_velocity = 0.0 +50:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:70/0/physics_layer_1/angular_velocity = 0.0 +51:70/0 = 0 +51:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:70/0/physics_layer_0/angular_velocity = 0.0 +51:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:70/0/physics_layer_1/angular_velocity = 0.0 +52:70/0 = 0 +52:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:70/0/physics_layer_0/angular_velocity = 0.0 +52:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:70/0/physics_layer_1/angular_velocity = 0.0 +53:70/0 = 0 +53:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:70/0/physics_layer_0/angular_velocity = 0.0 +53:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:70/0/physics_layer_1/angular_velocity = 0.0 +57:70/0 = 0 +57:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:70/0/physics_layer_0/angular_velocity = 0.0 +57:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:70/0/physics_layer_1/angular_velocity = 0.0 +58:70/0 = 0 +58:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:70/0/physics_layer_0/angular_velocity = 0.0 +58:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:70/0/physics_layer_1/angular_velocity = 0.0 +59:70/0 = 0 +59:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:70/0/physics_layer_0/angular_velocity = 0.0 +59:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:70/0/physics_layer_1/angular_velocity = 0.0 +63:70/0 = 0 +63:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:70/0/physics_layer_0/angular_velocity = 0.0 +63:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:70/0/physics_layer_1/angular_velocity = 0.0 +64:70/0 = 0 +64:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:70/0/physics_layer_0/angular_velocity = 0.0 +64:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:70/0/physics_layer_1/angular_velocity = 0.0 +65:70/0 = 0 +65:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:70/0/physics_layer_0/angular_velocity = 0.0 +65:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:70/0/physics_layer_1/angular_velocity = 0.0 +69:70/0 = 0 +69:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:70/0/physics_layer_0/angular_velocity = 0.0 +69:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:70/0/physics_layer_1/angular_velocity = 0.0 +70:70/0 = 0 +70:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:70/0/physics_layer_0/angular_velocity = 0.0 +70:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:70/0/physics_layer_1/angular_velocity = 0.0 +71:70/0 = 0 +71:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:70/0/physics_layer_0/angular_velocity = 0.0 +71:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:70/0/physics_layer_1/angular_velocity = 0.0 +75:70/0 = 0 +75:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:70/0/physics_layer_0/angular_velocity = 0.0 +75:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +75:70/0/physics_layer_1/angular_velocity = 0.0 +76:70/0 = 0 +76:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:70/0/physics_layer_0/angular_velocity = 0.0 +76:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +76:70/0/physics_layer_1/angular_velocity = 0.0 +77:70/0 = 0 +77:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:70/0/physics_layer_0/angular_velocity = 0.0 +77:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +77:70/0/physics_layer_1/angular_velocity = 0.0 +87:70/0 = 0 +87:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:70/0/physics_layer_0/angular_velocity = 0.0 +87:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:70/0/physics_layer_1/angular_velocity = 0.0 +88:70/0 = 0 +88:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:70/0/physics_layer_0/angular_velocity = 0.0 +88:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:70/0/physics_layer_1/angular_velocity = 0.0 +89:70/0 = 0 +89:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:70/0/physics_layer_0/angular_velocity = 0.0 +89:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:70/0/physics_layer_1/angular_velocity = 0.0 +90:70/0 = 0 +90:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:70/0/physics_layer_0/angular_velocity = 0.0 +90:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:70/0/physics_layer_1/angular_velocity = 0.0 +91:70/0 = 0 +91:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:70/0/physics_layer_0/angular_velocity = 0.0 +91:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:70/0/physics_layer_1/angular_velocity = 0.0 +92:70/0 = 0 +92:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:70/0/physics_layer_0/angular_velocity = 0.0 +92:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:70/0/physics_layer_1/angular_velocity = 0.0 +93:70/0 = 0 +93:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:70/0/physics_layer_0/angular_velocity = 0.0 +93:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:70/0/physics_layer_1/angular_velocity = 0.0 +94:70/0 = 0 +94:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:70/0/physics_layer_0/angular_velocity = 0.0 +94:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:70/0/physics_layer_1/angular_velocity = 0.0 +95:70/0 = 0 +95:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:70/0/physics_layer_0/angular_velocity = 0.0 +95:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:70/0/physics_layer_1/angular_velocity = 0.0 +0:71/0 = 0 +0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:71/0/physics_layer_0/angular_velocity = 0.0 +0:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:71/0/physics_layer_1/angular_velocity = 0.0 +1:71/0 = 0 +1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:71/0/physics_layer_0/angular_velocity = 0.0 +1:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:71/0/physics_layer_1/angular_velocity = 0.0 +2:71/0 = 0 +2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:71/0/physics_layer_0/angular_velocity = 0.0 +2:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:71/0/physics_layer_1/angular_velocity = 0.0 +3:71/0 = 0 +3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:71/0/physics_layer_0/angular_velocity = 0.0 +3:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:71/0/physics_layer_1/angular_velocity = 0.0 +4:71/0 = 0 +4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:71/0/physics_layer_0/angular_velocity = 0.0 +4:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:71/0/physics_layer_1/angular_velocity = 0.0 +5:71/0 = 0 +5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:71/0/physics_layer_0/angular_velocity = 0.0 +5:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:71/0/physics_layer_1/angular_velocity = 0.0 +9:71/0 = 0 +9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:71/0/physics_layer_0/angular_velocity = 0.0 +9:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:71/0/physics_layer_1/angular_velocity = 0.0 +10:71/0 = 0 +10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:71/0/physics_layer_0/angular_velocity = 0.0 +10:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:71/0/physics_layer_1/angular_velocity = 0.0 +11:71/0 = 0 +11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:71/0/physics_layer_0/angular_velocity = 0.0 +11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:71/0/physics_layer_1/angular_velocity = 0.0 +15:71/0 = 0 +15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:71/0/physics_layer_0/angular_velocity = 0.0 +15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:71/0/physics_layer_1/angular_velocity = 0.0 +16:71/0 = 0 +16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:71/0/physics_layer_0/angular_velocity = 0.0 +16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:71/0/physics_layer_1/angular_velocity = 0.0 +17:71/0 = 0 +17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:71/0/physics_layer_0/angular_velocity = 0.0 +17:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:71/0/physics_layer_1/angular_velocity = 0.0 +21:71/0 = 0 +21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:71/0/physics_layer_0/angular_velocity = 0.0 +21:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:71/0/physics_layer_1/angular_velocity = 0.0 +22:71/0 = 0 +22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:71/0/physics_layer_0/angular_velocity = 0.0 +22:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:71/0/physics_layer_1/angular_velocity = 0.0 +23:71/0 = 0 +23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:71/0/physics_layer_0/angular_velocity = 0.0 +23:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:71/0/physics_layer_1/angular_velocity = 0.0 +27:71/0 = 0 +27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:71/0/physics_layer_0/angular_velocity = 0.0 +27:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:71/0/physics_layer_1/angular_velocity = 0.0 +28:71/0 = 0 +28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:71/0/physics_layer_0/angular_velocity = 0.0 +28:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:71/0/physics_layer_1/angular_velocity = 0.0 +29:71/0 = 0 +29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:71/0/physics_layer_0/angular_velocity = 0.0 +29:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:71/0/physics_layer_1/angular_velocity = 0.0 +39:71/0 = 0 +39:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:71/0/physics_layer_0/angular_velocity = 0.0 +39:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:71/0/physics_layer_1/angular_velocity = 0.0 +40:71/0 = 0 +40:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:71/0/physics_layer_0/angular_velocity = 0.0 +40:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:71/0/physics_layer_1/angular_velocity = 0.0 +41:71/0 = 0 +41:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:71/0/physics_layer_0/angular_velocity = 0.0 +41:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:71/0/physics_layer_1/angular_velocity = 0.0 +42:71/0 = 0 +42:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:71/0/physics_layer_0/angular_velocity = 0.0 +42:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:71/0/physics_layer_1/angular_velocity = 0.0 +43:71/0 = 0 +43:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:71/0/physics_layer_0/angular_velocity = 0.0 +43:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:71/0/physics_layer_1/angular_velocity = 0.0 +44:71/0 = 0 +44:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:71/0/physics_layer_0/angular_velocity = 0.0 +44:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:71/0/physics_layer_1/angular_velocity = 0.0 +45:71/0 = 0 +45:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:71/0/physics_layer_0/angular_velocity = 0.0 +45:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:71/0/physics_layer_1/angular_velocity = 0.0 +46:71/0 = 0 +46:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:71/0/physics_layer_0/angular_velocity = 0.0 +46:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:71/0/physics_layer_1/angular_velocity = 0.0 +47:71/0 = 0 +47:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:71/0/physics_layer_0/angular_velocity = 0.0 +47:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:71/0/physics_layer_1/angular_velocity = 0.0 +48:71/0 = 0 +48:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:71/0/physics_layer_0/angular_velocity = 0.0 +48:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:71/0/physics_layer_1/angular_velocity = 0.0 +49:71/0 = 0 +49:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:71/0/physics_layer_0/angular_velocity = 0.0 +49:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:71/0/physics_layer_1/angular_velocity = 0.0 +50:71/0 = 0 +50:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:71/0/physics_layer_0/angular_velocity = 0.0 +50:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:71/0/physics_layer_1/angular_velocity = 0.0 +51:71/0 = 0 +51:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:71/0/physics_layer_0/angular_velocity = 0.0 +51:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:71/0/physics_layer_1/angular_velocity = 0.0 +52:71/0 = 0 +52:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:71/0/physics_layer_0/angular_velocity = 0.0 +52:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:71/0/physics_layer_1/angular_velocity = 0.0 +53:71/0 = 0 +53:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:71/0/physics_layer_0/angular_velocity = 0.0 +53:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:71/0/physics_layer_1/angular_velocity = 0.0 +57:71/0 = 0 +57:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:71/0/physics_layer_0/angular_velocity = 0.0 +57:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:71/0/physics_layer_1/angular_velocity = 0.0 +58:71/0 = 0 +58:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:71/0/physics_layer_0/angular_velocity = 0.0 +58:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:71/0/physics_layer_1/angular_velocity = 0.0 +59:71/0 = 0 +59:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:71/0/physics_layer_0/angular_velocity = 0.0 +59:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:71/0/physics_layer_1/angular_velocity = 0.0 +63:71/0 = 0 +63:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:71/0/physics_layer_0/angular_velocity = 0.0 +63:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:71/0/physics_layer_1/angular_velocity = 0.0 +64:71/0 = 0 +64:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:71/0/physics_layer_0/angular_velocity = 0.0 +64:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:71/0/physics_layer_1/angular_velocity = 0.0 +65:71/0 = 0 +65:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:71/0/physics_layer_0/angular_velocity = 0.0 +65:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:71/0/physics_layer_1/angular_velocity = 0.0 +69:71/0 = 0 +69:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:71/0/physics_layer_0/angular_velocity = 0.0 +69:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:71/0/physics_layer_1/angular_velocity = 0.0 +70:71/0 = 0 +70:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:71/0/physics_layer_0/angular_velocity = 0.0 +70:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:71/0/physics_layer_1/angular_velocity = 0.0 +71:71/0 = 0 +71:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:71/0/physics_layer_0/angular_velocity = 0.0 +71:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:71/0/physics_layer_1/angular_velocity = 0.0 +75:71/0 = 0 +75:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:71/0/physics_layer_0/angular_velocity = 0.0 +75:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +75:71/0/physics_layer_1/angular_velocity = 0.0 +76:71/0 = 0 +76:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:71/0/physics_layer_0/angular_velocity = 0.0 +76:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +76:71/0/physics_layer_1/angular_velocity = 0.0 +77:71/0 = 0 +77:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:71/0/physics_layer_0/angular_velocity = 0.0 +77:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +77:71/0/physics_layer_1/angular_velocity = 0.0 +87:71/0 = 0 +87:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:71/0/physics_layer_0/angular_velocity = 0.0 +87:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:71/0/physics_layer_1/angular_velocity = 0.0 +88:71/0 = 0 +88:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:71/0/physics_layer_0/angular_velocity = 0.0 +88:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:71/0/physics_layer_1/angular_velocity = 0.0 +89:71/0 = 0 +89:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:71/0/physics_layer_0/angular_velocity = 0.0 +89:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:71/0/physics_layer_1/angular_velocity = 0.0 +90:71/0 = 0 +90:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:71/0/physics_layer_0/angular_velocity = 0.0 +90:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:71/0/physics_layer_1/angular_velocity = 0.0 +91:71/0 = 0 +91:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:71/0/physics_layer_0/angular_velocity = 0.0 +91:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:71/0/physics_layer_1/angular_velocity = 0.0 +92:71/0 = 0 +92:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:71/0/physics_layer_0/angular_velocity = 0.0 +92:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:71/0/physics_layer_1/angular_velocity = 0.0 +93:71/0 = 0 +93:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:71/0/physics_layer_0/angular_velocity = 0.0 +93:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:71/0/physics_layer_1/angular_velocity = 0.0 +94:71/0 = 0 +94:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:71/0/physics_layer_0/angular_velocity = 0.0 +94:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:71/0/physics_layer_1/angular_velocity = 0.0 +95:71/0 = 0 +95:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:71/0/physics_layer_0/angular_velocity = 0.0 +95:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:71/0/physics_layer_1/angular_velocity = 0.0 +3:72/0 = 0 +3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:72/0/physics_layer_0/angular_velocity = 0.0 +3:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:72/0/physics_layer_1/angular_velocity = 0.0 +4:72/0 = 0 +4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:72/0/physics_layer_0/angular_velocity = 0.0 +4:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:72/0/physics_layer_1/angular_velocity = 0.0 +5:72/0 = 0 +5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:72/0/physics_layer_0/angular_velocity = 0.0 +5:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:72/0/physics_layer_1/angular_velocity = 0.0 +12:72/0 = 0 +12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:72/0/physics_layer_0/angular_velocity = 0.0 +12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:72/0/physics_layer_1/angular_velocity = 0.0 +13:72/0 = 0 +13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:72/0/physics_layer_0/angular_velocity = 0.0 +13:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:72/0/physics_layer_1/angular_velocity = 0.0 +14:72/0 = 0 +14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:72/0/physics_layer_0/angular_velocity = 0.0 +14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:72/0/physics_layer_1/angular_velocity = 0.0 +18:72/0 = 0 +18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:72/0/physics_layer_0/angular_velocity = 0.0 +18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:72/0/physics_layer_1/angular_velocity = 0.0 +19:72/0 = 0 +19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:72/0/physics_layer_0/angular_velocity = 0.0 +19:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:72/0/physics_layer_1/angular_velocity = 0.0 +20:72/0 = 0 +20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:72/0/physics_layer_0/angular_velocity = 0.0 +20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:72/0/physics_layer_1/angular_velocity = 0.0 +24:72/0 = 0 +24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:72/0/physics_layer_0/angular_velocity = 0.0 +24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:72/0/physics_layer_1/angular_velocity = 0.0 +25:72/0 = 0 +25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:72/0/physics_layer_0/angular_velocity = 0.0 +25:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:72/0/physics_layer_1/angular_velocity = 0.0 +26:72/0 = 0 +26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:72/0/physics_layer_0/angular_velocity = 0.0 +26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:72/0/physics_layer_1/angular_velocity = 0.0 +30:72/0 = 0 +30:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:72/0/physics_layer_0/angular_velocity = 0.0 +30:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:72/0/physics_layer_1/angular_velocity = 0.0 +31:72/0 = 0 +31:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:72/0/physics_layer_0/angular_velocity = 0.0 +31:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:72/0/physics_layer_1/angular_velocity = 0.0 +32:72/0 = 0 +32:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:72/0/physics_layer_0/angular_velocity = 0.0 +32:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:72/0/physics_layer_1/angular_velocity = 0.0 +39:72/0 = 0 +39:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:72/0/physics_layer_0/angular_velocity = 0.0 +39:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:72/0/physics_layer_1/angular_velocity = 0.0 +40:72/0 = 0 +40:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:72/0/physics_layer_0/angular_velocity = 0.0 +40:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:72/0/physics_layer_1/angular_velocity = 0.0 +41:72/0 = 0 +41:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:72/0/physics_layer_0/angular_velocity = 0.0 +41:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:72/0/physics_layer_1/angular_velocity = 0.0 +42:72/0 = 0 +42:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:72/0/physics_layer_0/angular_velocity = 0.0 +42:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:72/0/physics_layer_1/angular_velocity = 0.0 +43:72/0 = 0 +43:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:72/0/physics_layer_0/angular_velocity = 0.0 +43:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:72/0/physics_layer_1/angular_velocity = 0.0 +44:72/0 = 0 +44:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:72/0/physics_layer_0/angular_velocity = 0.0 +44:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:72/0/physics_layer_1/angular_velocity = 0.0 +45:72/0 = 0 +45:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:72/0/physics_layer_0/angular_velocity = 0.0 +45:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:72/0/physics_layer_1/angular_velocity = 0.0 +46:72/0 = 0 +46:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:72/0/physics_layer_0/angular_velocity = 0.0 +46:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:72/0/physics_layer_1/angular_velocity = 0.0 +47:72/0 = 0 +47:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:72/0/physics_layer_0/angular_velocity = 0.0 +47:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:72/0/physics_layer_1/angular_velocity = 0.0 +51:72/0 = 0 +51:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:72/0/physics_layer_0/angular_velocity = 0.0 +51:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:72/0/physics_layer_1/angular_velocity = 0.0 +52:72/0 = 0 +52:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:72/0/physics_layer_0/angular_velocity = 0.0 +52:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:72/0/physics_layer_1/angular_velocity = 0.0 +53:72/0 = 0 +53:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:72/0/physics_layer_0/angular_velocity = 0.0 +53:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:72/0/physics_layer_1/angular_velocity = 0.0 +60:72/0 = 0 +60:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:72/0/physics_layer_0/angular_velocity = 0.0 +60:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:72/0/physics_layer_1/angular_velocity = 0.0 +61:72/0 = 0 +61:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:72/0/physics_layer_0/angular_velocity = 0.0 +61:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:72/0/physics_layer_1/angular_velocity = 0.0 +62:72/0 = 0 +62:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:72/0/physics_layer_0/angular_velocity = 0.0 +62:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:72/0/physics_layer_1/angular_velocity = 0.0 +66:72/0 = 0 +66:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:72/0/physics_layer_0/angular_velocity = 0.0 +66:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:72/0/physics_layer_1/angular_velocity = 0.0 +67:72/0 = 0 +67:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:72/0/physics_layer_0/angular_velocity = 0.0 +67:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:72/0/physics_layer_1/angular_velocity = 0.0 +68:72/0 = 0 +68:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:72/0/physics_layer_0/angular_velocity = 0.0 +68:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:72/0/physics_layer_1/angular_velocity = 0.0 +72:72/0 = 0 +72:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:72/0/physics_layer_0/angular_velocity = 0.0 +72:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:72/0/physics_layer_1/angular_velocity = 0.0 +73:72/0 = 0 +73:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:72/0/physics_layer_0/angular_velocity = 0.0 +73:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:72/0/physics_layer_1/angular_velocity = 0.0 +74:72/0 = 0 +74:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:72/0/physics_layer_0/angular_velocity = 0.0 +74:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:72/0/physics_layer_1/angular_velocity = 0.0 +78:72/0 = 0 +78:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:72/0/physics_layer_0/angular_velocity = 0.0 +78:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:72/0/physics_layer_1/angular_velocity = 0.0 +79:72/0 = 0 +79:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:72/0/physics_layer_0/angular_velocity = 0.0 +79:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:72/0/physics_layer_1/angular_velocity = 0.0 +80:72/0 = 0 +80:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:72/0/physics_layer_0/angular_velocity = 0.0 +80:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:72/0/physics_layer_1/angular_velocity = 0.0 +87:72/0 = 0 +87:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:72/0/physics_layer_0/angular_velocity = 0.0 +87:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:72/0/physics_layer_1/angular_velocity = 0.0 +88:72/0 = 0 +88:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:72/0/physics_layer_0/angular_velocity = 0.0 +88:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:72/0/physics_layer_1/angular_velocity = 0.0 +89:72/0 = 0 +89:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:72/0/physics_layer_0/angular_velocity = 0.0 +89:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:72/0/physics_layer_1/angular_velocity = 0.0 +90:72/0 = 0 +90:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:72/0/physics_layer_0/angular_velocity = 0.0 +90:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:72/0/physics_layer_1/angular_velocity = 0.0 +91:72/0 = 0 +91:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:72/0/physics_layer_0/angular_velocity = 0.0 +91:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:72/0/physics_layer_1/angular_velocity = 0.0 +92:72/0 = 0 +92:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:72/0/physics_layer_0/angular_velocity = 0.0 +92:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:72/0/physics_layer_1/angular_velocity = 0.0 +93:72/0 = 0 +93:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:72/0/physics_layer_0/angular_velocity = 0.0 +93:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:72/0/physics_layer_1/angular_velocity = 0.0 +94:72/0 = 0 +94:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:72/0/physics_layer_0/angular_velocity = 0.0 +94:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:72/0/physics_layer_1/angular_velocity = 0.0 +95:72/0 = 0 +95:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:72/0/physics_layer_0/angular_velocity = 0.0 +95:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:72/0/physics_layer_1/angular_velocity = 0.0 +3:73/0 = 0 +3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:73/0/physics_layer_0/angular_velocity = 0.0 +3:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:73/0/physics_layer_1/angular_velocity = 0.0 +4:73/0 = 0 +4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:73/0/physics_layer_0/angular_velocity = 0.0 +4:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:73/0/physics_layer_1/angular_velocity = 0.0 +5:73/0 = 0 +5:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:73/0/physics_layer_0/angular_velocity = 0.0 +5:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:73/0/physics_layer_1/angular_velocity = 0.0 +12:73/0 = 0 +12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:73/0/physics_layer_0/angular_velocity = 0.0 +12:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:73/0/physics_layer_1/angular_velocity = 0.0 +13:73/0 = 0 +13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:73/0/physics_layer_0/angular_velocity = 0.0 +13:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:73/0/physics_layer_1/angular_velocity = 0.0 +14:73/0 = 0 +14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:73/0/physics_layer_0/angular_velocity = 0.0 +14:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:73/0/physics_layer_1/angular_velocity = 0.0 +18:73/0 = 0 +18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:73/0/physics_layer_0/angular_velocity = 0.0 +18:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:73/0/physics_layer_1/angular_velocity = 0.0 +19:73/0 = 0 +19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:73/0/physics_layer_0/angular_velocity = 0.0 +19:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:73/0/physics_layer_1/angular_velocity = 0.0 +20:73/0 = 0 +20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:73/0/physics_layer_0/angular_velocity = 0.0 +20:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:73/0/physics_layer_1/angular_velocity = 0.0 +24:73/0 = 0 +24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:73/0/physics_layer_0/angular_velocity = 0.0 +24:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:73/0/physics_layer_1/angular_velocity = 0.0 +25:73/0 = 0 +25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:73/0/physics_layer_0/angular_velocity = 0.0 +25:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:73/0/physics_layer_1/angular_velocity = 0.0 +26:73/0 = 0 +26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:73/0/physics_layer_0/angular_velocity = 0.0 +26:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:73/0/physics_layer_1/angular_velocity = 0.0 +30:73/0 = 0 +30:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:73/0/physics_layer_0/angular_velocity = 0.0 +30:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:73/0/physics_layer_1/angular_velocity = 0.0 +31:73/0 = 0 +31:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:73/0/physics_layer_0/angular_velocity = 0.0 +31:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:73/0/physics_layer_1/angular_velocity = 0.0 +32:73/0 = 0 +32:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:73/0/physics_layer_0/angular_velocity = 0.0 +32:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:73/0/physics_layer_1/angular_velocity = 0.0 +39:73/0 = 0 +39:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:73/0/physics_layer_0/angular_velocity = 0.0 +39:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:73/0/physics_layer_1/angular_velocity = 0.0 +40:73/0 = 0 +40:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:73/0/physics_layer_0/angular_velocity = 0.0 +40:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:73/0/physics_layer_1/angular_velocity = 0.0 +41:73/0 = 0 +41:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:73/0/physics_layer_0/angular_velocity = 0.0 +41:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:73/0/physics_layer_1/angular_velocity = 0.0 +42:73/0 = 0 +42:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:73/0/physics_layer_0/angular_velocity = 0.0 +42:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:73/0/physics_layer_1/angular_velocity = 0.0 +43:73/0 = 0 +43:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:73/0/physics_layer_0/angular_velocity = 0.0 +43:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:73/0/physics_layer_1/angular_velocity = 0.0 +44:73/0 = 0 +44:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:73/0/physics_layer_0/angular_velocity = 0.0 +44:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:73/0/physics_layer_1/angular_velocity = 0.0 +45:73/0 = 0 +45:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:73/0/physics_layer_0/angular_velocity = 0.0 +45:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:73/0/physics_layer_1/angular_velocity = 0.0 +46:73/0 = 0 +46:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:73/0/physics_layer_0/angular_velocity = 0.0 +46:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:73/0/physics_layer_1/angular_velocity = 0.0 +47:73/0 = 0 +47:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:73/0/physics_layer_0/angular_velocity = 0.0 +47:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:73/0/physics_layer_1/angular_velocity = 0.0 +51:73/0 = 0 +51:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:73/0/physics_layer_0/angular_velocity = 0.0 +51:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:73/0/physics_layer_1/angular_velocity = 0.0 +52:73/0 = 0 +52:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:73/0/physics_layer_0/angular_velocity = 0.0 +52:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:73/0/physics_layer_1/angular_velocity = 0.0 +53:73/0 = 0 +53:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:73/0/physics_layer_0/angular_velocity = 0.0 +53:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:73/0/physics_layer_1/angular_velocity = 0.0 +60:73/0 = 0 +60:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:73/0/physics_layer_0/angular_velocity = 0.0 +60:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:73/0/physics_layer_1/angular_velocity = 0.0 +61:73/0 = 0 +61:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:73/0/physics_layer_0/angular_velocity = 0.0 +61:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:73/0/physics_layer_1/angular_velocity = 0.0 +62:73/0 = 0 +62:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:73/0/physics_layer_0/angular_velocity = 0.0 +62:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:73/0/physics_layer_1/angular_velocity = 0.0 +66:73/0 = 0 +66:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:73/0/physics_layer_0/angular_velocity = 0.0 +66:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:73/0/physics_layer_1/angular_velocity = 0.0 +67:73/0 = 0 +67:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:73/0/physics_layer_0/angular_velocity = 0.0 +67:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:73/0/physics_layer_1/angular_velocity = 0.0 +68:73/0 = 0 +68:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:73/0/physics_layer_0/angular_velocity = 0.0 +68:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:73/0/physics_layer_1/angular_velocity = 0.0 +72:73/0 = 0 +72:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:73/0/physics_layer_0/angular_velocity = 0.0 +72:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:73/0/physics_layer_1/angular_velocity = 0.0 +73:73/0 = 0 +73:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:73/0/physics_layer_0/angular_velocity = 0.0 +73:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:73/0/physics_layer_1/angular_velocity = 0.0 +74:73/0 = 0 +74:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:73/0/physics_layer_0/angular_velocity = 0.0 +74:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:73/0/physics_layer_1/angular_velocity = 0.0 +78:73/0 = 0 +78:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:73/0/physics_layer_0/angular_velocity = 0.0 +78:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:73/0/physics_layer_1/angular_velocity = 0.0 +79:73/0 = 0 +79:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:73/0/physics_layer_0/angular_velocity = 0.0 +79:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:73/0/physics_layer_1/angular_velocity = 0.0 +80:73/0 = 0 +80:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:73/0/physics_layer_0/angular_velocity = 0.0 +80:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:73/0/physics_layer_1/angular_velocity = 0.0 +87:73/0 = 0 +87:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:73/0/physics_layer_0/angular_velocity = 0.0 +87:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:73/0/physics_layer_1/angular_velocity = 0.0 +88:73/0 = 0 +88:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:73/0/physics_layer_0/angular_velocity = 0.0 +88:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:73/0/physics_layer_1/angular_velocity = 0.0 +89:73/0 = 0 +89:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:73/0/physics_layer_0/angular_velocity = 0.0 +89:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:73/0/physics_layer_1/angular_velocity = 0.0 +90:73/0 = 0 +90:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:73/0/physics_layer_0/angular_velocity = 0.0 +90:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:73/0/physics_layer_1/angular_velocity = 0.0 +91:73/0 = 0 +91:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:73/0/physics_layer_0/angular_velocity = 0.0 +91:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:73/0/physics_layer_1/angular_velocity = 0.0 +92:73/0 = 0 +92:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:73/0/physics_layer_0/angular_velocity = 0.0 +92:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:73/0/physics_layer_1/angular_velocity = 0.0 +93:73/0 = 0 +93:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:73/0/physics_layer_0/angular_velocity = 0.0 +93:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:73/0/physics_layer_1/angular_velocity = 0.0 +94:73/0 = 0 +94:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:73/0/physics_layer_0/angular_velocity = 0.0 +94:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:73/0/physics_layer_1/angular_velocity = 0.0 +95:73/0 = 0 +95:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:73/0/physics_layer_0/angular_velocity = 0.0 +95:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:73/0/physics_layer_1/angular_velocity = 0.0 +3:74/0 = 0 +3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:74/0/physics_layer_0/angular_velocity = 0.0 +3:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:74/0/physics_layer_1/angular_velocity = 0.0 +4:74/0 = 0 +4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:74/0/physics_layer_0/angular_velocity = 0.0 +4:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:74/0/physics_layer_1/angular_velocity = 0.0 +5:74/0 = 0 +5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:74/0/physics_layer_0/angular_velocity = 0.0 +5:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:74/0/physics_layer_1/angular_velocity = 0.0 +12:74/0 = 0 +12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:74/0/physics_layer_0/angular_velocity = 0.0 +12:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:74/0/physics_layer_1/angular_velocity = 0.0 +13:74/0 = 0 +13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:74/0/physics_layer_0/angular_velocity = 0.0 +13:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:74/0/physics_layer_1/angular_velocity = 0.0 +14:74/0 = 0 +14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:74/0/physics_layer_0/angular_velocity = 0.0 +14:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:74/0/physics_layer_1/angular_velocity = 0.0 +18:74/0 = 0 +18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:74/0/physics_layer_0/angular_velocity = 0.0 +18:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:74/0/physics_layer_1/angular_velocity = 0.0 +19:74/0 = 0 +19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:74/0/physics_layer_0/angular_velocity = 0.0 +19:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:74/0/physics_layer_1/angular_velocity = 0.0 +20:74/0 = 0 +20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:74/0/physics_layer_0/angular_velocity = 0.0 +20:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:74/0/physics_layer_1/angular_velocity = 0.0 +24:74/0 = 0 +24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:74/0/physics_layer_0/angular_velocity = 0.0 +24:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:74/0/physics_layer_1/angular_velocity = 0.0 +25:74/0 = 0 +25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:74/0/physics_layer_0/angular_velocity = 0.0 +25:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:74/0/physics_layer_1/angular_velocity = 0.0 +26:74/0 = 0 +26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:74/0/physics_layer_0/angular_velocity = 0.0 +26:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:74/0/physics_layer_1/angular_velocity = 0.0 +30:74/0 = 0 +30:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:74/0/physics_layer_0/angular_velocity = 0.0 +30:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:74/0/physics_layer_1/angular_velocity = 0.0 +31:74/0 = 0 +31:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:74/0/physics_layer_0/angular_velocity = 0.0 +31:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:74/0/physics_layer_1/angular_velocity = 0.0 +32:74/0 = 0 +32:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:74/0/physics_layer_0/angular_velocity = 0.0 +32:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:74/0/physics_layer_1/angular_velocity = 0.0 +39:74/0 = 0 +39:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:74/0/physics_layer_0/angular_velocity = 0.0 +39:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:74/0/physics_layer_1/angular_velocity = 0.0 +40:74/0 = 0 +40:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:74/0/physics_layer_0/angular_velocity = 0.0 +40:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:74/0/physics_layer_1/angular_velocity = 0.0 +41:74/0 = 0 +41:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:74/0/physics_layer_0/angular_velocity = 0.0 +41:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:74/0/physics_layer_1/angular_velocity = 0.0 +42:74/0 = 0 +42:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:74/0/physics_layer_0/angular_velocity = 0.0 +42:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:74/0/physics_layer_1/angular_velocity = 0.0 +43:74/0 = 0 +43:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:74/0/physics_layer_0/angular_velocity = 0.0 +43:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:74/0/physics_layer_1/angular_velocity = 0.0 +44:74/0 = 0 +44:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:74/0/physics_layer_0/angular_velocity = 0.0 +44:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:74/0/physics_layer_1/angular_velocity = 0.0 +45:74/0 = 0 +45:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:74/0/physics_layer_0/angular_velocity = 0.0 +45:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:74/0/physics_layer_1/angular_velocity = 0.0 +46:74/0 = 0 +46:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:74/0/physics_layer_0/angular_velocity = 0.0 +46:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:74/0/physics_layer_1/angular_velocity = 0.0 +47:74/0 = 0 +47:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:74/0/physics_layer_0/angular_velocity = 0.0 +47:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:74/0/physics_layer_1/angular_velocity = 0.0 +51:74/0 = 0 +51:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:74/0/physics_layer_0/angular_velocity = 0.0 +51:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:74/0/physics_layer_1/angular_velocity = 0.0 +52:74/0 = 0 +52:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:74/0/physics_layer_0/angular_velocity = 0.0 +52:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:74/0/physics_layer_1/angular_velocity = 0.0 +53:74/0 = 0 +53:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:74/0/physics_layer_0/angular_velocity = 0.0 +53:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:74/0/physics_layer_1/angular_velocity = 0.0 +60:74/0 = 0 +60:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:74/0/physics_layer_0/angular_velocity = 0.0 +60:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:74/0/physics_layer_1/angular_velocity = 0.0 +61:74/0 = 0 +61:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:74/0/physics_layer_0/angular_velocity = 0.0 +61:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:74/0/physics_layer_1/angular_velocity = 0.0 +62:74/0 = 0 +62:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:74/0/physics_layer_0/angular_velocity = 0.0 +62:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:74/0/physics_layer_1/angular_velocity = 0.0 +66:74/0 = 0 +66:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:74/0/physics_layer_0/angular_velocity = 0.0 +66:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:74/0/physics_layer_1/angular_velocity = 0.0 +67:74/0 = 0 +67:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:74/0/physics_layer_0/angular_velocity = 0.0 +67:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:74/0/physics_layer_1/angular_velocity = 0.0 +68:74/0 = 0 +68:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:74/0/physics_layer_0/angular_velocity = 0.0 +68:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:74/0/physics_layer_1/angular_velocity = 0.0 +72:74/0 = 0 +72:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:74/0/physics_layer_0/angular_velocity = 0.0 +72:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:74/0/physics_layer_1/angular_velocity = 0.0 +73:74/0 = 0 +73:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:74/0/physics_layer_0/angular_velocity = 0.0 +73:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:74/0/physics_layer_1/angular_velocity = 0.0 +74:74/0 = 0 +74:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:74/0/physics_layer_0/angular_velocity = 0.0 +74:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:74/0/physics_layer_1/angular_velocity = 0.0 +78:74/0 = 0 +78:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:74/0/physics_layer_0/angular_velocity = 0.0 +78:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:74/0/physics_layer_1/angular_velocity = 0.0 +79:74/0 = 0 +79:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:74/0/physics_layer_0/angular_velocity = 0.0 +79:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:74/0/physics_layer_1/angular_velocity = 0.0 +80:74/0 = 0 +80:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:74/0/physics_layer_0/angular_velocity = 0.0 +80:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:74/0/physics_layer_1/angular_velocity = 0.0 +87:74/0 = 0 +87:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:74/0/physics_layer_0/angular_velocity = 0.0 +87:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:74/0/physics_layer_1/angular_velocity = 0.0 +88:74/0 = 0 +88:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:74/0/physics_layer_0/angular_velocity = 0.0 +88:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:74/0/physics_layer_1/angular_velocity = 0.0 +89:74/0 = 0 +89:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:74/0/physics_layer_0/angular_velocity = 0.0 +89:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:74/0/physics_layer_1/angular_velocity = 0.0 +90:74/0 = 0 +90:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:74/0/physics_layer_0/angular_velocity = 0.0 +90:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:74/0/physics_layer_1/angular_velocity = 0.0 +91:74/0 = 0 +91:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:74/0/physics_layer_0/angular_velocity = 0.0 +91:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:74/0/physics_layer_1/angular_velocity = 0.0 +92:74/0 = 0 +92:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:74/0/physics_layer_0/angular_velocity = 0.0 +92:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:74/0/physics_layer_1/angular_velocity = 0.0 +93:74/0 = 0 +93:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:74/0/physics_layer_0/angular_velocity = 0.0 +93:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:74/0/physics_layer_1/angular_velocity = 0.0 +94:74/0 = 0 +94:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:74/0/physics_layer_0/angular_velocity = 0.0 +94:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:74/0/physics_layer_1/angular_velocity = 0.0 +95:74/0 = 0 +95:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:74/0/physics_layer_0/angular_velocity = 0.0 +95:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:74/0/physics_layer_1/angular_velocity = 0.0 +15:75/0 = 0 +15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:75/0/physics_layer_0/angular_velocity = 0.0 +15:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:75/0/physics_layer_1/angular_velocity = 0.0 +16:75/0 = 0 +16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:75/0/physics_layer_0/angular_velocity = 0.0 +16:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:75/0/physics_layer_1/angular_velocity = 0.0 +17:75/0 = 0 +17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:75/0/physics_layer_0/angular_velocity = 0.0 +17:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:75/0/physics_layer_1/angular_velocity = 0.0 +21:75/0 = 0 +21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:75/0/physics_layer_0/angular_velocity = 0.0 +21:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:75/0/physics_layer_1/angular_velocity = 0.0 +22:75/0 = 0 +22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:75/0/physics_layer_0/angular_velocity = 0.0 +22:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:75/0/physics_layer_1/angular_velocity = 0.0 +23:75/0 = 0 +23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:75/0/physics_layer_0/angular_velocity = 0.0 +23:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:75/0/physics_layer_1/angular_velocity = 0.0 +39:75/0 = 0 +39:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:75/0/physics_layer_0/angular_velocity = 0.0 +39:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:75/0/physics_layer_1/angular_velocity = 0.0 +40:75/0 = 0 +40:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:75/0/physics_layer_0/angular_velocity = 0.0 +40:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:75/0/physics_layer_1/angular_velocity = 0.0 +41:75/0 = 0 +41:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:75/0/physics_layer_0/angular_velocity = 0.0 +41:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:75/0/physics_layer_1/angular_velocity = 0.0 +42:75/0 = 0 +42:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:75/0/physics_layer_0/angular_velocity = 0.0 +42:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:75/0/physics_layer_1/angular_velocity = 0.0 +43:75/0 = 0 +43:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:75/0/physics_layer_0/angular_velocity = 0.0 +43:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:75/0/physics_layer_1/angular_velocity = 0.0 +44:75/0 = 0 +44:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:75/0/physics_layer_0/angular_velocity = 0.0 +44:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:75/0/physics_layer_1/angular_velocity = 0.0 +45:75/0 = 0 +45:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:75/0/physics_layer_0/angular_velocity = 0.0 +45:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:75/0/physics_layer_1/angular_velocity = 0.0 +46:75/0 = 0 +46:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:75/0/physics_layer_0/angular_velocity = 0.0 +46:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:75/0/physics_layer_1/angular_velocity = 0.0 +47:75/0 = 0 +47:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:75/0/physics_layer_0/angular_velocity = 0.0 +47:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:75/0/physics_layer_1/angular_velocity = 0.0 +63:75/0 = 0 +63:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:75/0/physics_layer_0/angular_velocity = 0.0 +63:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:75/0/physics_layer_1/angular_velocity = 0.0 +64:75/0 = 0 +64:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:75/0/physics_layer_0/angular_velocity = 0.0 +64:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:75/0/physics_layer_1/angular_velocity = 0.0 +65:75/0 = 0 +65:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:75/0/physics_layer_0/angular_velocity = 0.0 +65:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:75/0/physics_layer_1/angular_velocity = 0.0 +69:75/0 = 0 +69:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:75/0/physics_layer_0/angular_velocity = 0.0 +69:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:75/0/physics_layer_1/angular_velocity = 0.0 +70:75/0 = 0 +70:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:75/0/physics_layer_0/angular_velocity = 0.0 +70:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:75/0/physics_layer_1/angular_velocity = 0.0 +71:75/0 = 0 +71:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:75/0/physics_layer_0/angular_velocity = 0.0 +71:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:75/0/physics_layer_1/angular_velocity = 0.0 +87:75/0 = 0 +87:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:75/0/physics_layer_0/angular_velocity = 0.0 +87:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:75/0/physics_layer_1/angular_velocity = 0.0 +88:75/0 = 0 +88:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:75/0/physics_layer_0/angular_velocity = 0.0 +88:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:75/0/physics_layer_1/angular_velocity = 0.0 +89:75/0 = 0 +89:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:75/0/physics_layer_0/angular_velocity = 0.0 +89:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:75/0/physics_layer_1/angular_velocity = 0.0 +90:75/0 = 0 +90:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:75/0/physics_layer_0/angular_velocity = 0.0 +90:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:75/0/physics_layer_1/angular_velocity = 0.0 +91:75/0 = 0 +91:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:75/0/physics_layer_0/angular_velocity = 0.0 +91:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:75/0/physics_layer_1/angular_velocity = 0.0 +92:75/0 = 0 +92:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:75/0/physics_layer_0/angular_velocity = 0.0 +92:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:75/0/physics_layer_1/angular_velocity = 0.0 +93:75/0 = 0 +93:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:75/0/physics_layer_0/angular_velocity = 0.0 +93:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:75/0/physics_layer_1/angular_velocity = 0.0 +94:75/0 = 0 +94:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:75/0/physics_layer_0/angular_velocity = 0.0 +94:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:75/0/physics_layer_1/angular_velocity = 0.0 +95:75/0 = 0 +95:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:75/0/physics_layer_0/angular_velocity = 0.0 +95:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:75/0/physics_layer_1/angular_velocity = 0.0 +15:76/0 = 0 +15:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:76/0/physics_layer_0/angular_velocity = 0.0 +15:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:76/0/physics_layer_1/angular_velocity = 0.0 +16:76/0 = 0 +16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:76/0/physics_layer_0/angular_velocity = 0.0 +16:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:76/0/physics_layer_1/angular_velocity = 0.0 +17:76/0 = 0 +17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:76/0/physics_layer_0/angular_velocity = 0.0 +17:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:76/0/physics_layer_1/angular_velocity = 0.0 +21:76/0 = 0 +21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:76/0/physics_layer_0/angular_velocity = 0.0 +21:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:76/0/physics_layer_1/angular_velocity = 0.0 +22:76/0 = 0 +22:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:76/0/physics_layer_0/angular_velocity = 0.0 +22:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:76/0/physics_layer_1/angular_velocity = 0.0 +23:76/0 = 0 +23:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:76/0/physics_layer_0/angular_velocity = 0.0 +23:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:76/0/physics_layer_1/angular_velocity = 0.0 +39:76/0 = 0 +39:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:76/0/physics_layer_0/angular_velocity = 0.0 +39:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:76/0/physics_layer_1/angular_velocity = 0.0 +40:76/0 = 0 +40:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:76/0/physics_layer_0/angular_velocity = 0.0 +40:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:76/0/physics_layer_1/angular_velocity = 0.0 +41:76/0 = 0 +41:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:76/0/physics_layer_0/angular_velocity = 0.0 +41:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:76/0/physics_layer_1/angular_velocity = 0.0 +42:76/0 = 0 +42:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:76/0/physics_layer_0/angular_velocity = 0.0 +42:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:76/0/physics_layer_1/angular_velocity = 0.0 +43:76/0 = 0 +43:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:76/0/physics_layer_0/angular_velocity = 0.0 +43:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:76/0/physics_layer_1/angular_velocity = 0.0 +44:76/0 = 0 +44:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:76/0/physics_layer_0/angular_velocity = 0.0 +44:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:76/0/physics_layer_1/angular_velocity = 0.0 +45:76/0 = 0 +45:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:76/0/physics_layer_0/angular_velocity = 0.0 +45:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:76/0/physics_layer_1/angular_velocity = 0.0 +46:76/0 = 0 +46:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:76/0/physics_layer_0/angular_velocity = 0.0 +46:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:76/0/physics_layer_1/angular_velocity = 0.0 +47:76/0 = 0 +47:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:76/0/physics_layer_0/angular_velocity = 0.0 +47:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:76/0/physics_layer_1/angular_velocity = 0.0 +63:76/0 = 0 +63:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:76/0/physics_layer_0/angular_velocity = 0.0 +63:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:76/0/physics_layer_1/angular_velocity = 0.0 +64:76/0 = 0 +64:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:76/0/physics_layer_0/angular_velocity = 0.0 +64:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:76/0/physics_layer_1/angular_velocity = 0.0 +65:76/0 = 0 +65:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:76/0/physics_layer_0/angular_velocity = 0.0 +65:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:76/0/physics_layer_1/angular_velocity = 0.0 +69:76/0 = 0 +69:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:76/0/physics_layer_0/angular_velocity = 0.0 +69:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:76/0/physics_layer_1/angular_velocity = 0.0 +70:76/0 = 0 +70:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:76/0/physics_layer_0/angular_velocity = 0.0 +70:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:76/0/physics_layer_1/angular_velocity = 0.0 +71:76/0 = 0 +71:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:76/0/physics_layer_0/angular_velocity = 0.0 +71:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:76/0/physics_layer_1/angular_velocity = 0.0 +87:76/0 = 0 +87:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:76/0/physics_layer_0/angular_velocity = 0.0 +87:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:76/0/physics_layer_1/angular_velocity = 0.0 +88:76/0 = 0 +88:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:76/0/physics_layer_0/angular_velocity = 0.0 +88:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:76/0/physics_layer_1/angular_velocity = 0.0 +89:76/0 = 0 +89:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:76/0/physics_layer_0/angular_velocity = 0.0 +89:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:76/0/physics_layer_1/angular_velocity = 0.0 +90:76/0 = 0 +90:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:76/0/physics_layer_0/angular_velocity = 0.0 +90:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:76/0/physics_layer_1/angular_velocity = 0.0 +91:76/0 = 0 +91:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:76/0/physics_layer_0/angular_velocity = 0.0 +91:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:76/0/physics_layer_1/angular_velocity = 0.0 +92:76/0 = 0 +92:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:76/0/physics_layer_0/angular_velocity = 0.0 +92:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:76/0/physics_layer_1/angular_velocity = 0.0 +93:76/0 = 0 +93:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:76/0/physics_layer_0/angular_velocity = 0.0 +93:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:76/0/physics_layer_1/angular_velocity = 0.0 +94:76/0 = 0 +94:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:76/0/physics_layer_0/angular_velocity = 0.0 +94:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:76/0/physics_layer_1/angular_velocity = 0.0 +95:76/0 = 0 +95:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:76/0/physics_layer_0/angular_velocity = 0.0 +95:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:76/0/physics_layer_1/angular_velocity = 0.0 +15:77/0 = 0 +15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:77/0/physics_layer_0/angular_velocity = 0.0 +15:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:77/0/physics_layer_1/angular_velocity = 0.0 +16:77/0 = 0 +16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:77/0/physics_layer_0/angular_velocity = 0.0 +16:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:77/0/physics_layer_1/angular_velocity = 0.0 +17:77/0 = 0 +17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:77/0/physics_layer_0/angular_velocity = 0.0 +17:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:77/0/physics_layer_1/angular_velocity = 0.0 +21:77/0 = 0 +21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:77/0/physics_layer_0/angular_velocity = 0.0 +21:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:77/0/physics_layer_1/angular_velocity = 0.0 +22:77/0 = 0 +22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:77/0/physics_layer_0/angular_velocity = 0.0 +22:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:77/0/physics_layer_1/angular_velocity = 0.0 +23:77/0 = 0 +23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:77/0/physics_layer_0/angular_velocity = 0.0 +23:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:77/0/physics_layer_1/angular_velocity = 0.0 +39:77/0 = 0 +39:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:77/0/physics_layer_0/angular_velocity = 0.0 +39:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:77/0/physics_layer_1/angular_velocity = 0.0 +40:77/0 = 0 +40:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:77/0/physics_layer_0/angular_velocity = 0.0 +40:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:77/0/physics_layer_1/angular_velocity = 0.0 +41:77/0 = 0 +41:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:77/0/physics_layer_0/angular_velocity = 0.0 +41:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:77/0/physics_layer_1/angular_velocity = 0.0 +42:77/0 = 0 +42:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:77/0/physics_layer_0/angular_velocity = 0.0 +42:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:77/0/physics_layer_1/angular_velocity = 0.0 +43:77/0 = 0 +43:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:77/0/physics_layer_0/angular_velocity = 0.0 +43:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:77/0/physics_layer_1/angular_velocity = 0.0 +44:77/0 = 0 +44:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:77/0/physics_layer_0/angular_velocity = 0.0 +44:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:77/0/physics_layer_1/angular_velocity = 0.0 +45:77/0 = 0 +45:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:77/0/physics_layer_0/angular_velocity = 0.0 +45:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:77/0/physics_layer_1/angular_velocity = 0.0 +46:77/0 = 0 +46:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:77/0/physics_layer_0/angular_velocity = 0.0 +46:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:77/0/physics_layer_1/angular_velocity = 0.0 +47:77/0 = 0 +47:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:77/0/physics_layer_0/angular_velocity = 0.0 +47:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:77/0/physics_layer_1/angular_velocity = 0.0 +63:77/0 = 0 +63:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:77/0/physics_layer_0/angular_velocity = 0.0 +63:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:77/0/physics_layer_1/angular_velocity = 0.0 +64:77/0 = 0 +64:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:77/0/physics_layer_0/angular_velocity = 0.0 +64:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +64:77/0/physics_layer_1/angular_velocity = 0.0 +65:77/0 = 0 +65:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:77/0/physics_layer_0/angular_velocity = 0.0 +65:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +65:77/0/physics_layer_1/angular_velocity = 0.0 +69:77/0 = 0 +69:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:77/0/physics_layer_0/angular_velocity = 0.0 +69:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +69:77/0/physics_layer_1/angular_velocity = 0.0 +70:77/0 = 0 +70:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:77/0/physics_layer_0/angular_velocity = 0.0 +70:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +70:77/0/physics_layer_1/angular_velocity = 0.0 +71:77/0 = 0 +71:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:77/0/physics_layer_0/angular_velocity = 0.0 +71:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +71:77/0/physics_layer_1/angular_velocity = 0.0 +87:77/0 = 0 +87:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:77/0/physics_layer_0/angular_velocity = 0.0 +87:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +87:77/0/physics_layer_1/angular_velocity = 0.0 +88:77/0 = 0 +88:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:77/0/physics_layer_0/angular_velocity = 0.0 +88:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +88:77/0/physics_layer_1/angular_velocity = 0.0 +89:77/0 = 0 +89:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:77/0/physics_layer_0/angular_velocity = 0.0 +89:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +89:77/0/physics_layer_1/angular_velocity = 0.0 +90:77/0 = 0 +90:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:77/0/physics_layer_0/angular_velocity = 0.0 +90:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +90:77/0/physics_layer_1/angular_velocity = 0.0 +91:77/0 = 0 +91:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:77/0/physics_layer_0/angular_velocity = 0.0 +91:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +91:77/0/physics_layer_1/angular_velocity = 0.0 +92:77/0 = 0 +92:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:77/0/physics_layer_0/angular_velocity = 0.0 +92:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +92:77/0/physics_layer_1/angular_velocity = 0.0 +93:77/0 = 0 +93:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:77/0/physics_layer_0/angular_velocity = 0.0 +93:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +93:77/0/physics_layer_1/angular_velocity = 0.0 +94:77/0 = 0 +94:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:77/0/physics_layer_0/angular_velocity = 0.0 +94:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +94:77/0/physics_layer_1/angular_velocity = 0.0 +95:77/0 = 0 +95:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:77/0/physics_layer_0/angular_velocity = 0.0 +95:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) +95:77/0/physics_layer_1/angular_velocity = 0.0 +18:78/0 = 0 +18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:78/0/physics_layer_0/angular_velocity = 0.0 +18:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:78/0/physics_layer_1/angular_velocity = 0.0 +19:78/0 = 0 +19:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:78/0/physics_layer_0/angular_velocity = 0.0 +19:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:78/0/physics_layer_1/angular_velocity = 0.0 +20:78/0 = 0 +20:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:78/0/physics_layer_0/angular_velocity = 0.0 +20:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:78/0/physics_layer_1/angular_velocity = 0.0 +24:78/0 = 0 +24:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:78/0/physics_layer_0/angular_velocity = 0.0 +24:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:78/0/physics_layer_1/angular_velocity = 0.0 +25:78/0 = 0 +25:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:78/0/physics_layer_0/angular_velocity = 0.0 +25:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:78/0/physics_layer_1/angular_velocity = 0.0 +26:78/0 = 0 +26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:78/0/physics_layer_0/angular_velocity = 0.0 +26:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:78/0/physics_layer_1/angular_velocity = 0.0 +30:78/0 = 0 +30:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:78/0/physics_layer_0/angular_velocity = 0.0 +30:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:78/0/physics_layer_1/angular_velocity = 0.0 +31:78/0 = 0 +31:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:78/0/physics_layer_0/angular_velocity = 0.0 +31:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:78/0/physics_layer_1/angular_velocity = 0.0 +32:78/0 = 0 +32:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:78/0/physics_layer_0/angular_velocity = 0.0 +32:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:78/0/physics_layer_1/angular_velocity = 0.0 +36:78/0 = 0 +36:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:78/0/physics_layer_0/angular_velocity = 0.0 +36:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:78/0/physics_layer_1/angular_velocity = 0.0 +37:78/0 = 0 +37:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:78/0/physics_layer_0/angular_velocity = 0.0 +37:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:78/0/physics_layer_1/angular_velocity = 0.0 +38:78/0 = 0 +38:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:78/0/physics_layer_0/angular_velocity = 0.0 +38:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:78/0/physics_layer_1/angular_velocity = 0.0 +66:78/0 = 0 +66:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:78/0/physics_layer_0/angular_velocity = 0.0 +66:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:78/0/physics_layer_1/angular_velocity = 0.0 +67:78/0 = 0 +67:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:78/0/physics_layer_0/angular_velocity = 0.0 +67:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:78/0/physics_layer_1/angular_velocity = 0.0 +68:78/0 = 0 +68:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:78/0/physics_layer_0/angular_velocity = 0.0 +68:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:78/0/physics_layer_1/angular_velocity = 0.0 +72:78/0 = 0 +72:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:78/0/physics_layer_0/angular_velocity = 0.0 +72:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:78/0/physics_layer_1/angular_velocity = 0.0 +73:78/0 = 0 +73:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:78/0/physics_layer_0/angular_velocity = 0.0 +73:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:78/0/physics_layer_1/angular_velocity = 0.0 +74:78/0 = 0 +74:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:78/0/physics_layer_0/angular_velocity = 0.0 +74:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:78/0/physics_layer_1/angular_velocity = 0.0 +78:78/0 = 0 +78:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:78/0/physics_layer_0/angular_velocity = 0.0 +78:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:78/0/physics_layer_1/angular_velocity = 0.0 +79:78/0 = 0 +79:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:78/0/physics_layer_0/angular_velocity = 0.0 +79:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:78/0/physics_layer_1/angular_velocity = 0.0 +80:78/0 = 0 +80:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:78/0/physics_layer_0/angular_velocity = 0.0 +80:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:78/0/physics_layer_1/angular_velocity = 0.0 +84:78/0 = 0 +84:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:78/0/physics_layer_0/angular_velocity = 0.0 +84:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +84:78/0/physics_layer_1/angular_velocity = 0.0 +85:78/0 = 0 +85:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:78/0/physics_layer_0/angular_velocity = 0.0 +85:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +85:78/0/physics_layer_1/angular_velocity = 0.0 +86:78/0 = 0 +86:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:78/0/physics_layer_0/angular_velocity = 0.0 +86:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) +86:78/0/physics_layer_1/angular_velocity = 0.0 +18:79/0 = 0 +18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:79/0/physics_layer_0/angular_velocity = 0.0 +18:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:79/0/physics_layer_1/angular_velocity = 0.0 +19:79/0 = 0 +19:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:79/0/physics_layer_0/angular_velocity = 0.0 +19:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:79/0/physics_layer_1/angular_velocity = 0.0 +20:79/0 = 0 +20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:79/0/physics_layer_0/angular_velocity = 0.0 +20:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:79/0/physics_layer_1/angular_velocity = 0.0 +24:79/0 = 0 +24:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:79/0/physics_layer_0/angular_velocity = 0.0 +24:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:79/0/physics_layer_1/angular_velocity = 0.0 +25:79/0 = 0 +25:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:79/0/physics_layer_0/angular_velocity = 0.0 +25:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:79/0/physics_layer_1/angular_velocity = 0.0 +26:79/0 = 0 +26:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:79/0/physics_layer_0/angular_velocity = 0.0 +26:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:79/0/physics_layer_1/angular_velocity = 0.0 +30:79/0 = 0 +30:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:79/0/physics_layer_0/angular_velocity = 0.0 +30:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:79/0/physics_layer_1/angular_velocity = 0.0 +31:79/0 = 0 +31:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:79/0/physics_layer_0/angular_velocity = 0.0 +31:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:79/0/physics_layer_1/angular_velocity = 0.0 +32:79/0 = 0 +32:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:79/0/physics_layer_0/angular_velocity = 0.0 +32:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:79/0/physics_layer_1/angular_velocity = 0.0 +36:79/0 = 0 +36:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:79/0/physics_layer_0/angular_velocity = 0.0 +36:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:79/0/physics_layer_1/angular_velocity = 0.0 +37:79/0 = 0 +37:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:79/0/physics_layer_0/angular_velocity = 0.0 +37:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:79/0/physics_layer_1/angular_velocity = 0.0 +38:79/0 = 0 +38:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:79/0/physics_layer_0/angular_velocity = 0.0 +38:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:79/0/physics_layer_1/angular_velocity = 0.0 +66:79/0 = 0 +66:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:79/0/physics_layer_0/angular_velocity = 0.0 +66:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:79/0/physics_layer_1/angular_velocity = 0.0 +67:79/0 = 0 +67:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:79/0/physics_layer_0/angular_velocity = 0.0 +67:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:79/0/physics_layer_1/angular_velocity = 0.0 +68:79/0 = 0 +68:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:79/0/physics_layer_0/angular_velocity = 0.0 +68:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:79/0/physics_layer_1/angular_velocity = 0.0 +72:79/0 = 0 +72:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:79/0/physics_layer_0/angular_velocity = 0.0 +72:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:79/0/physics_layer_1/angular_velocity = 0.0 +73:79/0 = 0 +73:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:79/0/physics_layer_0/angular_velocity = 0.0 +73:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:79/0/physics_layer_1/angular_velocity = 0.0 +74:79/0 = 0 +74:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:79/0/physics_layer_0/angular_velocity = 0.0 +74:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:79/0/physics_layer_1/angular_velocity = 0.0 +78:79/0 = 0 +78:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:79/0/physics_layer_0/angular_velocity = 0.0 +78:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:79/0/physics_layer_1/angular_velocity = 0.0 +79:79/0 = 0 +79:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:79/0/physics_layer_0/angular_velocity = 0.0 +79:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:79/0/physics_layer_1/angular_velocity = 0.0 +80:79/0 = 0 +80:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:79/0/physics_layer_0/angular_velocity = 0.0 +80:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:79/0/physics_layer_1/angular_velocity = 0.0 +84:79/0 = 0 +84:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:79/0/physics_layer_0/angular_velocity = 0.0 +84:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +84:79/0/physics_layer_1/angular_velocity = 0.0 +85:79/0 = 0 +85:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:79/0/physics_layer_0/angular_velocity = 0.0 +85:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +85:79/0/physics_layer_1/angular_velocity = 0.0 +86:79/0 = 0 +86:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:79/0/physics_layer_0/angular_velocity = 0.0 +86:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) +86:79/0/physics_layer_1/angular_velocity = 0.0 +18:80/0 = 0 +18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:80/0/physics_layer_0/angular_velocity = 0.0 +18:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:80/0/physics_layer_1/angular_velocity = 0.0 +19:80/0 = 0 +19:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:80/0/physics_layer_0/angular_velocity = 0.0 +19:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:80/0/physics_layer_1/angular_velocity = 0.0 +20:80/0 = 0 +20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:80/0/physics_layer_0/angular_velocity = 0.0 +20:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:80/0/physics_layer_1/angular_velocity = 0.0 +24:80/0 = 0 +24:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:80/0/physics_layer_0/angular_velocity = 0.0 +24:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:80/0/physics_layer_1/angular_velocity = 0.0 +25:80/0 = 0 +25:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:80/0/physics_layer_0/angular_velocity = 0.0 +25:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:80/0/physics_layer_1/angular_velocity = 0.0 +26:80/0 = 0 +26:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:80/0/physics_layer_0/angular_velocity = 0.0 +26:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:80/0/physics_layer_1/angular_velocity = 0.0 +30:80/0 = 0 +30:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:80/0/physics_layer_0/angular_velocity = 0.0 +30:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:80/0/physics_layer_1/angular_velocity = 0.0 +31:80/0 = 0 +31:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:80/0/physics_layer_0/angular_velocity = 0.0 +31:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:80/0/physics_layer_1/angular_velocity = 0.0 +32:80/0 = 0 +32:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:80/0/physics_layer_0/angular_velocity = 0.0 +32:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:80/0/physics_layer_1/angular_velocity = 0.0 +36:80/0 = 0 +36:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:80/0/physics_layer_0/angular_velocity = 0.0 +36:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:80/0/physics_layer_1/angular_velocity = 0.0 +37:80/0 = 0 +37:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:80/0/physics_layer_0/angular_velocity = 0.0 +37:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:80/0/physics_layer_1/angular_velocity = 0.0 +38:80/0 = 0 +38:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:80/0/physics_layer_0/angular_velocity = 0.0 +38:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:80/0/physics_layer_1/angular_velocity = 0.0 +66:80/0 = 0 +66:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:80/0/physics_layer_0/angular_velocity = 0.0 +66:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +66:80/0/physics_layer_1/angular_velocity = 0.0 +67:80/0 = 0 +67:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:80/0/physics_layer_0/angular_velocity = 0.0 +67:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +67:80/0/physics_layer_1/angular_velocity = 0.0 +68:80/0 = 0 +68:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:80/0/physics_layer_0/angular_velocity = 0.0 +68:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +68:80/0/physics_layer_1/angular_velocity = 0.0 +72:80/0 = 0 +72:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:80/0/physics_layer_0/angular_velocity = 0.0 +72:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +72:80/0/physics_layer_1/angular_velocity = 0.0 +73:80/0 = 0 +73:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:80/0/physics_layer_0/angular_velocity = 0.0 +73:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +73:80/0/physics_layer_1/angular_velocity = 0.0 +74:80/0 = 0 +74:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:80/0/physics_layer_0/angular_velocity = 0.0 +74:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +74:80/0/physics_layer_1/angular_velocity = 0.0 +78:80/0 = 0 +78:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:80/0/physics_layer_0/angular_velocity = 0.0 +78:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +78:80/0/physics_layer_1/angular_velocity = 0.0 +79:80/0 = 0 +79:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:80/0/physics_layer_0/angular_velocity = 0.0 +79:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +79:80/0/physics_layer_1/angular_velocity = 0.0 +80:80/0 = 0 +80:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:80/0/physics_layer_0/angular_velocity = 0.0 +80:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +80:80/0/physics_layer_1/angular_velocity = 0.0 +84:80/0 = 0 +84:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:80/0/physics_layer_0/angular_velocity = 0.0 +84:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +84:80/0/physics_layer_1/angular_velocity = 0.0 +85:80/0 = 0 +85:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:80/0/physics_layer_0/angular_velocity = 0.0 +85:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +85:80/0/physics_layer_1/angular_velocity = 0.0 +86:80/0 = 0 +86:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:80/0/physics_layer_0/angular_velocity = 0.0 +86:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) +86:80/0/physics_layer_1/angular_velocity = 0.0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_h3j2v"] +texture = ExtResource("2_p3aam") +0:0/0 = 0 +0:0/0/terrain_set = 1 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_1/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/terrain_set = 1 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_1/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/terrain_set = 1 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_1/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/terrain_set = 1 +3:0/0/terrain = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_1/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/terrain_set = 1 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_1/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/terrain_set = 1 +5:0/0/terrain = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_1/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_1/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_1/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_1/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_1/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_1/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_1/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_1/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_1/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_1/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_1/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_1/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_1/angular_velocity = 0.0 +18:0/0 = 0 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_1/angular_velocity = 0.0 +19:0/0 = 0 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_1/angular_velocity = 0.0 +20:0/0 = 0 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_1/angular_velocity = 0.0 +21:0/0 = 0 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_1/angular_velocity = 0.0 +22:0/0 = 0 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_1/angular_velocity = 0.0 +23:0/0 = 0 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_1/angular_velocity = 0.0 +24:0/0 = 0 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_1/angular_velocity = 0.0 +25:0/0 = 0 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_1/angular_velocity = 0.0 +26:0/0 = 0 +26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_1/angular_velocity = 0.0 +27:0/0 = 0 +27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_1/angular_velocity = 0.0 +28:0/0 = 0 +28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_1/angular_velocity = 0.0 +29:0/0 = 0 +29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_1/angular_velocity = 0.0 +30:0/0 = 0 +30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_1/angular_velocity = 0.0 +31:0/0 = 0 +31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_1/angular_velocity = 0.0 +32:0/0 = 0 +32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_1/angular_velocity = 0.0 +33:0/0 = 0 +33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_1/angular_velocity = 0.0 +34:0/0 = 0 +34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:0/0/physics_layer_0/angular_velocity = 0.0 +34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:0/0/physics_layer_1/angular_velocity = 0.0 +35:0/0 = 0 +35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_0/angular_velocity = 0.0 +35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_1/angular_velocity = 0.0 +36:0/0 = 0 +36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:0/0/physics_layer_0/angular_velocity = 0.0 +36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:0/0/physics_layer_1/angular_velocity = 0.0 +37:0/0 = 0 +37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:0/0/physics_layer_0/angular_velocity = 0.0 +37:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:0/0/physics_layer_1/angular_velocity = 0.0 +38:0/0 = 0 +38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:0/0/physics_layer_0/angular_velocity = 0.0 +38:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:0/0/physics_layer_1/angular_velocity = 0.0 +39:0/0 = 0 +39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:0/0/physics_layer_0/angular_velocity = 0.0 +39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:0/0/physics_layer_1/angular_velocity = 0.0 +40:0/0 = 0 +40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:0/0/physics_layer_0/angular_velocity = 0.0 +40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:0/0/physics_layer_1/angular_velocity = 0.0 +41:0/0 = 0 +41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:0/0/physics_layer_0/angular_velocity = 0.0 +41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:0/0/physics_layer_1/angular_velocity = 0.0 +42:0/0 = 0 +42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:0/0/physics_layer_0/angular_velocity = 0.0 +42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:0/0/physics_layer_1/angular_velocity = 0.0 +43:0/0 = 0 +43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:0/0/physics_layer_0/angular_velocity = 0.0 +43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:0/0/physics_layer_1/angular_velocity = 0.0 +44:0/0 = 0 +44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:0/0/physics_layer_0/angular_velocity = 0.0 +44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:0/0/physics_layer_1/angular_velocity = 0.0 +45:0/0 = 0 +45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:0/0/physics_layer_0/angular_velocity = 0.0 +45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:0/0/physics_layer_1/angular_velocity = 0.0 +46:0/0 = 0 +46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:0/0/physics_layer_0/angular_velocity = 0.0 +46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:0/0/physics_layer_1/angular_velocity = 0.0 +47:0/0 = 0 +47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:0/0/physics_layer_0/angular_velocity = 0.0 +47:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:0/0/physics_layer_1/angular_velocity = 0.0 +48:0/0 = 0 +48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:0/0/physics_layer_0/angular_velocity = 0.0 +48:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:0/0/physics_layer_1/angular_velocity = 0.0 +49:0/0 = 0 +49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:0/0/physics_layer_0/angular_velocity = 0.0 +49:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:0/0/physics_layer_1/angular_velocity = 0.0 +50:0/0 = 0 +50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:0/0/physics_layer_0/angular_velocity = 0.0 +50:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:0/0/physics_layer_1/angular_velocity = 0.0 +51:0/0 = 0 +51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:0/0/physics_layer_0/angular_velocity = 0.0 +51:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:0/0/physics_layer_1/angular_velocity = 0.0 +52:0/0 = 0 +52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:0/0/physics_layer_0/angular_velocity = 0.0 +52:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:0/0/physics_layer_1/angular_velocity = 0.0 +53:0/0 = 0 +53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:0/0/physics_layer_0/angular_velocity = 0.0 +53:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:0/0/physics_layer_1/angular_velocity = 0.0 +54:0/0 = 0 +54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:0/0/physics_layer_0/angular_velocity = 0.0 +54:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:0/0/physics_layer_1/angular_velocity = 0.0 +55:0/0 = 0 +55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:0/0/physics_layer_0/angular_velocity = 0.0 +55:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:0/0/physics_layer_1/angular_velocity = 0.0 +56:0/0 = 0 +56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:0/0/physics_layer_0/angular_velocity = 0.0 +56:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:0/0/physics_layer_1/angular_velocity = 0.0 +57:0/0 = 0 +57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:0/0/physics_layer_0/angular_velocity = 0.0 +57:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:0/0/physics_layer_1/angular_velocity = 0.0 +58:0/0 = 0 +58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:0/0/physics_layer_0/angular_velocity = 0.0 +58:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:0/0/physics_layer_1/angular_velocity = 0.0 +59:0/0 = 0 +59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:0/0/physics_layer_0/angular_velocity = 0.0 +59:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:0/0/physics_layer_1/angular_velocity = 0.0 +60:0/0 = 0 +60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:0/0/physics_layer_0/angular_velocity = 0.0 +60:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:0/0/physics_layer_1/angular_velocity = 0.0 +61:0/0 = 0 +61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:0/0/physics_layer_0/angular_velocity = 0.0 +61:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:0/0/physics_layer_1/angular_velocity = 0.0 +62:0/0 = 0 +62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:0/0/physics_layer_0/angular_velocity = 0.0 +62:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:0/0/physics_layer_1/angular_velocity = 0.0 +63:0/0 = 0 +63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:0/0/physics_layer_0/angular_velocity = 0.0 +63:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:0/0/physics_layer_1/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/terrain_set = 1 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_1/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/terrain_set = 1 +1:1/0/terrain = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_1/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/terrain_set = 1 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_1/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/terrain_set = 1 +3:1/0/terrain = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_1/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/terrain_set = 1 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_1/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/terrain_set = 1 +5:1/0/terrain = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_1/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_1/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_1/angular_velocity = 0.0 +8:1/0 = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_1/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_1/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_1/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_1/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_1/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_1/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_1/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_1/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_1/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_1/angular_velocity = 0.0 +18:1/0 = 0 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_1/angular_velocity = 0.0 +19:1/0 = 0 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_1/angular_velocity = 0.0 +20:1/0 = 0 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_1/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_1/angular_velocity = 0.0 +22:1/0 = 0 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_1/angular_velocity = 0.0 +23:1/0 = 0 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_1/angular_velocity = 0.0 +24:1/0 = 0 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_1/angular_velocity = 0.0 +25:1/0 = 0 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_1/angular_velocity = 0.0 +26:1/0 = 0 +26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_1/angular_velocity = 0.0 +27:1/0 = 0 +27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_1/angular_velocity = 0.0 +28:1/0 = 0 +28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_1/angular_velocity = 0.0 +29:1/0 = 0 +29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_1/angular_velocity = 0.0 +30:1/0 = 0 +30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_1/angular_velocity = 0.0 +31:1/0 = 0 +31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_1/angular_velocity = 0.0 +32:1/0 = 0 +32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_1/angular_velocity = 0.0 +33:1/0 = 0 +33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_1/angular_velocity = 0.0 +34:1/0 = 0 +34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_0/angular_velocity = 0.0 +34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_1/angular_velocity = 0.0 +35:1/0 = 0 +35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_1/angular_velocity = 0.0 +36:1/0 = 0 +36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_1/angular_velocity = 0.0 +37:1/0 = 0 +37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:1/0/physics_layer_0/angular_velocity = 0.0 +37:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:1/0/physics_layer_1/angular_velocity = 0.0 +38:1/0 = 0 +38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:1/0/physics_layer_0/angular_velocity = 0.0 +38:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:1/0/physics_layer_1/angular_velocity = 0.0 +39:1/0 = 0 +39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:1/0/physics_layer_0/angular_velocity = 0.0 +39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:1/0/physics_layer_1/angular_velocity = 0.0 +40:1/0 = 0 +40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:1/0/physics_layer_0/angular_velocity = 0.0 +40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:1/0/physics_layer_1/angular_velocity = 0.0 +41:1/0 = 0 +41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:1/0/physics_layer_0/angular_velocity = 0.0 +41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:1/0/physics_layer_1/angular_velocity = 0.0 +42:1/0 = 0 +42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:1/0/physics_layer_0/angular_velocity = 0.0 +42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:1/0/physics_layer_1/angular_velocity = 0.0 +43:1/0 = 0 +43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:1/0/physics_layer_0/angular_velocity = 0.0 +43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:1/0/physics_layer_1/angular_velocity = 0.0 +44:1/0 = 0 +44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:1/0/physics_layer_0/angular_velocity = 0.0 +44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:1/0/physics_layer_1/angular_velocity = 0.0 +45:1/0 = 0 +45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:1/0/physics_layer_0/angular_velocity = 0.0 +45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:1/0/physics_layer_1/angular_velocity = 0.0 +46:1/0 = 0 +46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:1/0/physics_layer_0/angular_velocity = 0.0 +46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:1/0/physics_layer_1/angular_velocity = 0.0 +47:1/0 = 0 +47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:1/0/physics_layer_0/angular_velocity = 0.0 +47:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:1/0/physics_layer_1/angular_velocity = 0.0 +48:1/0 = 0 +48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:1/0/physics_layer_0/angular_velocity = 0.0 +48:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:1/0/physics_layer_1/angular_velocity = 0.0 +49:1/0 = 0 +49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:1/0/physics_layer_0/angular_velocity = 0.0 +49:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:1/0/physics_layer_1/angular_velocity = 0.0 +50:1/0 = 0 +50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:1/0/physics_layer_0/angular_velocity = 0.0 +50:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:1/0/physics_layer_1/angular_velocity = 0.0 +51:1/0 = 0 +51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:1/0/physics_layer_0/angular_velocity = 0.0 +51:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:1/0/physics_layer_1/angular_velocity = 0.0 +52:1/0 = 0 +52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:1/0/physics_layer_0/angular_velocity = 0.0 +52:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:1/0/physics_layer_1/angular_velocity = 0.0 +53:1/0 = 0 +53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:1/0/physics_layer_0/angular_velocity = 0.0 +53:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:1/0/physics_layer_1/angular_velocity = 0.0 +54:1/0 = 0 +54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:1/0/physics_layer_0/angular_velocity = 0.0 +54:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:1/0/physics_layer_1/angular_velocity = 0.0 +55:1/0 = 0 +55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:1/0/physics_layer_0/angular_velocity = 0.0 +55:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:1/0/physics_layer_1/angular_velocity = 0.0 +56:1/0 = 0 +56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:1/0/physics_layer_0/angular_velocity = 0.0 +56:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:1/0/physics_layer_1/angular_velocity = 0.0 +57:1/0 = 0 +57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:1/0/physics_layer_0/angular_velocity = 0.0 +57:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:1/0/physics_layer_1/angular_velocity = 0.0 +58:1/0 = 0 +58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:1/0/physics_layer_0/angular_velocity = 0.0 +58:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:1/0/physics_layer_1/angular_velocity = 0.0 +59:1/0 = 0 +59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:1/0/physics_layer_0/angular_velocity = 0.0 +59:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:1/0/physics_layer_1/angular_velocity = 0.0 +60:1/0 = 0 +60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:1/0/physics_layer_0/angular_velocity = 0.0 +60:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:1/0/physics_layer_1/angular_velocity = 0.0 +61:1/0 = 0 +61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:1/0/physics_layer_0/angular_velocity = 0.0 +61:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:1/0/physics_layer_1/angular_velocity = 0.0 +62:1/0 = 0 +62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:1/0/physics_layer_0/angular_velocity = 0.0 +62:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:1/0/physics_layer_1/angular_velocity = 0.0 +63:1/0 = 0 +63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:1/0/physics_layer_0/angular_velocity = 0.0 +63:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:1/0/physics_layer_1/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/terrain_set = 1 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_1/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/terrain_set = 1 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_1/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/terrain_set = 1 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_1/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/terrain_set = 1 +3:2/0/terrain = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_1/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/terrain_set = 1 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_1/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/terrain_set = 1 +5:2/0/terrain = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_1/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_1/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_1/angular_velocity = 0.0 +8:2/0 = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_1/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_1/angular_velocity = 0.0 +10:2/0 = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_1/angular_velocity = 0.0 +11:2/0 = 0 +11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_1/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_1/angular_velocity = 0.0 +13:2/0 = 0 +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_1/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_1/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_1/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_1/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_1/angular_velocity = 0.0 +18:2/0 = 0 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_1/angular_velocity = 0.0 +19:2/0 = 0 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_1/angular_velocity = 0.0 +20:2/0 = 0 +20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_0/angular_velocity = 0.0 +20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:2/0/physics_layer_1/angular_velocity = 0.0 +21:2/0 = 0 +21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_0/angular_velocity = 0.0 +21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:2/0/physics_layer_1/angular_velocity = 0.0 +22:2/0 = 0 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_1/angular_velocity = 0.0 +23:2/0 = 0 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_1/angular_velocity = 0.0 +24:2/0 = 0 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_1/angular_velocity = 0.0 +25:2/0 = 0 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_1/angular_velocity = 0.0 +26:2/0 = 0 +26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_1/angular_velocity = 0.0 +27:2/0 = 0 +27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_1/angular_velocity = 0.0 +28:2/0 = 0 +28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_1/angular_velocity = 0.0 +29:2/0 = 0 +29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_1/angular_velocity = 0.0 +30:2/0 = 0 +30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_1/angular_velocity = 0.0 +31:2/0 = 0 +31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_1/angular_velocity = 0.0 +32:2/0 = 0 +32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_1/angular_velocity = 0.0 +33:2/0 = 0 +33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_1/angular_velocity = 0.0 +34:2/0 = 0 +34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_1/angular_velocity = 0.0 +35:2/0 = 0 +35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_1/angular_velocity = 0.0 +36:2/0 = 0 +36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_0/angular_velocity = 0.0 +36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_1/angular_velocity = 0.0 +37:2/0 = 0 +37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:2/0/physics_layer_0/angular_velocity = 0.0 +37:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:2/0/physics_layer_1/angular_velocity = 0.0 +38:2/0 = 0 +38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:2/0/physics_layer_0/angular_velocity = 0.0 +38:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:2/0/physics_layer_1/angular_velocity = 0.0 +39:2/0 = 0 +39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:2/0/physics_layer_0/angular_velocity = 0.0 +39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:2/0/physics_layer_1/angular_velocity = 0.0 +40:2/0 = 0 +40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:2/0/physics_layer_0/angular_velocity = 0.0 +40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:2/0/physics_layer_1/angular_velocity = 0.0 +41:2/0 = 0 +41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:2/0/physics_layer_0/angular_velocity = 0.0 +41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:2/0/physics_layer_1/angular_velocity = 0.0 +42:2/0 = 0 +42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:2/0/physics_layer_0/angular_velocity = 0.0 +42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:2/0/physics_layer_1/angular_velocity = 0.0 +43:2/0 = 0 +43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:2/0/physics_layer_0/angular_velocity = 0.0 +43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:2/0/physics_layer_1/angular_velocity = 0.0 +44:2/0 = 0 +44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:2/0/physics_layer_0/angular_velocity = 0.0 +44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:2/0/physics_layer_1/angular_velocity = 0.0 +45:2/0 = 0 +45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:2/0/physics_layer_0/angular_velocity = 0.0 +45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:2/0/physics_layer_1/angular_velocity = 0.0 +46:2/0 = 0 +46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:2/0/physics_layer_0/angular_velocity = 0.0 +46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:2/0/physics_layer_1/angular_velocity = 0.0 +47:2/0 = 0 +47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:2/0/physics_layer_0/angular_velocity = 0.0 +47:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:2/0/physics_layer_1/angular_velocity = 0.0 +48:2/0 = 0 +48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:2/0/physics_layer_0/angular_velocity = 0.0 +48:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:2/0/physics_layer_1/angular_velocity = 0.0 +49:2/0 = 0 +49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:2/0/physics_layer_0/angular_velocity = 0.0 +49:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:2/0/physics_layer_1/angular_velocity = 0.0 +50:2/0 = 0 +50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:2/0/physics_layer_0/angular_velocity = 0.0 +50:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:2/0/physics_layer_1/angular_velocity = 0.0 +51:2/0 = 0 +51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:2/0/physics_layer_0/angular_velocity = 0.0 +51:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:2/0/physics_layer_1/angular_velocity = 0.0 +52:2/0 = 0 +52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:2/0/physics_layer_0/angular_velocity = 0.0 +52:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:2/0/physics_layer_1/angular_velocity = 0.0 +53:2/0 = 0 +53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:2/0/physics_layer_0/angular_velocity = 0.0 +53:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:2/0/physics_layer_1/angular_velocity = 0.0 +54:2/0 = 0 +54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:2/0/physics_layer_0/angular_velocity = 0.0 +54:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:2/0/physics_layer_1/angular_velocity = 0.0 +55:2/0 = 0 +55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:2/0/physics_layer_0/angular_velocity = 0.0 +55:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:2/0/physics_layer_1/angular_velocity = 0.0 +56:2/0 = 0 +56:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:2/0/physics_layer_0/angular_velocity = 0.0 +56:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:2/0/physics_layer_1/angular_velocity = 0.0 +57:2/0 = 0 +57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:2/0/physics_layer_0/angular_velocity = 0.0 +57:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:2/0/physics_layer_1/angular_velocity = 0.0 +58:2/0 = 0 +58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:2/0/physics_layer_0/angular_velocity = 0.0 +58:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:2/0/physics_layer_1/angular_velocity = 0.0 +59:2/0 = 0 +59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:2/0/physics_layer_0/angular_velocity = 0.0 +59:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:2/0/physics_layer_1/angular_velocity = 0.0 +60:2/0 = 0 +60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:2/0/physics_layer_0/angular_velocity = 0.0 +60:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:2/0/physics_layer_1/angular_velocity = 0.0 +61:2/0 = 0 +61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:2/0/physics_layer_0/angular_velocity = 0.0 +61:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:2/0/physics_layer_1/angular_velocity = 0.0 +62:2/0 = 0 +62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:2/0/physics_layer_0/angular_velocity = 0.0 +62:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:2/0/physics_layer_1/angular_velocity = 0.0 +63:2/0 = 0 +63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:2/0/physics_layer_0/angular_velocity = 0.0 +63:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:2/0/physics_layer_1/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/terrain_set = 1 +0:3/0/terrain = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_1/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/terrain_set = 1 +1:3/0/terrain = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_1/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/terrain_set = 1 +2:3/0/terrain = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_1/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/terrain_set = 1 +3:3/0/terrain = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_1/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/terrain_set = 1 +4:3/0/terrain = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_1/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/terrain_set = 1 +5:3/0/terrain = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_1/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_1/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_1/angular_velocity = 0.0 +8:3/0 = 0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_1/angular_velocity = 0.0 +9:3/0 = 0 +9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_0/angular_velocity = 0.0 +9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:3/0/physics_layer_1/angular_velocity = 0.0 +10:3/0 = 0 +10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_0/angular_velocity = 0.0 +10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:3/0/physics_layer_1/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_1/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_1/angular_velocity = 0.0 +13:3/0 = 0 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_1/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_1/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_1/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_1/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_1/angular_velocity = 0.0 +18:3/0 = 0 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_1/angular_velocity = 0.0 +19:3/0 = 0 +19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_0/angular_velocity = 0.0 +19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:3/0/physics_layer_1/angular_velocity = 0.0 +20:3/0 = 0 +20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_0/angular_velocity = 0.0 +20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:3/0/physics_layer_1/angular_velocity = 0.0 +21:3/0 = 0 +21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_0/angular_velocity = 0.0 +21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:3/0/physics_layer_1/angular_velocity = 0.0 +22:3/0 = 0 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_1/angular_velocity = 0.0 +23:3/0 = 0 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_1/angular_velocity = 0.0 +24:3/0 = 0 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_1/angular_velocity = 0.0 +25:3/0 = 0 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_1/angular_velocity = 0.0 +26:3/0 = 0 +26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_1/angular_velocity = 0.0 +27:3/0 = 0 +27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_0/angular_velocity = 0.0 +27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_1/angular_velocity = 0.0 +28:3/0 = 0 +28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_0/angular_velocity = 0.0 +28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:3/0/physics_layer_1/angular_velocity = 0.0 +29:3/0 = 0 +29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_0/angular_velocity = 0.0 +29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:3/0/physics_layer_1/angular_velocity = 0.0 +30:3/0 = 0 +30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_0/angular_velocity = 0.0 +30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:3/0/physics_layer_1/angular_velocity = 0.0 +31:3/0 = 0 +31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_0/angular_velocity = 0.0 +31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:3/0/physics_layer_1/angular_velocity = 0.0 +32:3/0 = 0 +32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_1/angular_velocity = 0.0 +33:3/0 = 0 +33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_0/angular_velocity = 0.0 +33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_1/angular_velocity = 0.0 +34:3/0 = 0 +34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_1/angular_velocity = 0.0 +35:3/0 = 0 +35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_1/angular_velocity = 0.0 +36:3/0 = 0 +36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_0/angular_velocity = 0.0 +36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:3/0/physics_layer_1/angular_velocity = 0.0 +37:3/0 = 0 +37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:3/0/physics_layer_0/angular_velocity = 0.0 +37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:3/0/physics_layer_1/angular_velocity = 0.0 +38:3/0 = 0 +38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:3/0/physics_layer_0/angular_velocity = 0.0 +38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:3/0/physics_layer_1/angular_velocity = 0.0 +39:3/0 = 0 +39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:3/0/physics_layer_0/angular_velocity = 0.0 +39:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:3/0/physics_layer_1/angular_velocity = 0.0 +40:3/0 = 0 +40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:3/0/physics_layer_0/angular_velocity = 0.0 +40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:3/0/physics_layer_1/angular_velocity = 0.0 +41:3/0 = 0 +41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:3/0/physics_layer_0/angular_velocity = 0.0 +41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:3/0/physics_layer_1/angular_velocity = 0.0 +42:3/0 = 0 +42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:3/0/physics_layer_0/angular_velocity = 0.0 +42:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:3/0/physics_layer_1/angular_velocity = 0.0 +43:3/0 = 0 +43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:3/0/physics_layer_0/angular_velocity = 0.0 +43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:3/0/physics_layer_1/angular_velocity = 0.0 +44:3/0 = 0 +44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:3/0/physics_layer_0/angular_velocity = 0.0 +44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:3/0/physics_layer_1/angular_velocity = 0.0 +45:3/0 = 0 +45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:3/0/physics_layer_0/angular_velocity = 0.0 +45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:3/0/physics_layer_1/angular_velocity = 0.0 +46:3/0 = 0 +46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:3/0/physics_layer_0/angular_velocity = 0.0 +46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:3/0/physics_layer_1/angular_velocity = 0.0 +47:3/0 = 0 +47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:3/0/physics_layer_0/angular_velocity = 0.0 +47:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:3/0/physics_layer_1/angular_velocity = 0.0 +48:3/0 = 0 +48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:3/0/physics_layer_0/angular_velocity = 0.0 +48:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:3/0/physics_layer_1/angular_velocity = 0.0 +49:3/0 = 0 +49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:3/0/physics_layer_0/angular_velocity = 0.0 +49:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:3/0/physics_layer_1/angular_velocity = 0.0 +50:3/0 = 0 +50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:3/0/physics_layer_0/angular_velocity = 0.0 +50:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:3/0/physics_layer_1/angular_velocity = 0.0 +51:3/0 = 0 +51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:3/0/physics_layer_0/angular_velocity = 0.0 +51:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:3/0/physics_layer_1/angular_velocity = 0.0 +52:3/0 = 0 +52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:3/0/physics_layer_0/angular_velocity = 0.0 +52:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:3/0/physics_layer_1/angular_velocity = 0.0 +53:3/0 = 0 +53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:3/0/physics_layer_0/angular_velocity = 0.0 +53:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:3/0/physics_layer_1/angular_velocity = 0.0 +54:3/0 = 0 +54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:3/0/physics_layer_0/angular_velocity = 0.0 +54:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:3/0/physics_layer_1/angular_velocity = 0.0 +55:3/0 = 0 +55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:3/0/physics_layer_0/angular_velocity = 0.0 +55:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:3/0/physics_layer_1/angular_velocity = 0.0 +56:3/0 = 0 +56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:3/0/physics_layer_0/angular_velocity = 0.0 +56:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:3/0/physics_layer_1/angular_velocity = 0.0 +57:3/0 = 0 +57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:3/0/physics_layer_0/angular_velocity = 0.0 +57:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:3/0/physics_layer_1/angular_velocity = 0.0 +58:3/0 = 0 +58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:3/0/physics_layer_0/angular_velocity = 0.0 +58:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:3/0/physics_layer_1/angular_velocity = 0.0 +59:3/0 = 0 +59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:3/0/physics_layer_0/angular_velocity = 0.0 +59:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:3/0/physics_layer_1/angular_velocity = 0.0 +60:3/0 = 0 +60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:3/0/physics_layer_0/angular_velocity = 0.0 +60:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:3/0/physics_layer_1/angular_velocity = 0.0 +61:3/0 = 0 +61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:3/0/physics_layer_0/angular_velocity = 0.0 +61:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:3/0/physics_layer_1/angular_velocity = 0.0 +62:3/0 = 0 +62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:3/0/physics_layer_0/angular_velocity = 0.0 +62:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:3/0/physics_layer_1/angular_velocity = 0.0 +63:3/0 = 0 +63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:3/0/physics_layer_0/angular_velocity = 0.0 +63:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:3/0/physics_layer_1/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/terrain_set = 1 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_1/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/terrain_set = 1 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_1/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/terrain_set = 1 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_1/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/terrain_set = 1 +3:4/0/terrain = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_1/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/terrain_set = 1 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_1/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/terrain_set = 1 +5:4/0/terrain = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_1/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_1/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_1/angular_velocity = 0.0 +8:4/0 = 0 +8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_0/angular_velocity = 0.0 +8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:4/0/physics_layer_1/angular_velocity = 0.0 +9:4/0 = 0 +9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_0/angular_velocity = 0.0 +9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:4/0/physics_layer_1/angular_velocity = 0.0 +10:4/0 = 0 +10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_0/angular_velocity = 0.0 +10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:4/0/physics_layer_1/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_1/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_1/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_1/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_1/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_1/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_1/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_1/angular_velocity = 0.0 +18:4/0 = 0 +18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_1/angular_velocity = 0.0 +19:4/0 = 0 +19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_1/angular_velocity = 0.0 +20:4/0 = 0 +20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_1/angular_velocity = 0.0 +21:4/0 = 0 +21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_1/angular_velocity = 0.0 +22:4/0 = 0 +22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_1/angular_velocity = 0.0 +23:4/0 = 0 +23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_1/angular_velocity = 0.0 +24:4/0 = 0 +24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_1/angular_velocity = 0.0 +25:4/0 = 0 +25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_1/angular_velocity = 0.0 +26:4/0 = 0 +26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_1/angular_velocity = 0.0 +27:4/0 = 0 +27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_0/angular_velocity = 0.0 +27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:4/0/physics_layer_1/angular_velocity = 0.0 +28:4/0 = 0 +28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_0/angular_velocity = 0.0 +28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:4/0/physics_layer_1/angular_velocity = 0.0 +29:4/0 = 0 +29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_0/angular_velocity = 0.0 +29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:4/0/physics_layer_1/angular_velocity = 0.0 +30:4/0 = 0 +30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_0/angular_velocity = 0.0 +30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:4/0/physics_layer_1/angular_velocity = 0.0 +31:4/0 = 0 +31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_0/angular_velocity = 0.0 +31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:4/0/physics_layer_1/angular_velocity = 0.0 +32:4/0 = 0 +32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_1/angular_velocity = 0.0 +33:4/0 = 0 +33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_1/angular_velocity = 0.0 +34:4/0 = 0 +34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_1/angular_velocity = 0.0 +35:4/0 = 0 +35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_1/angular_velocity = 0.0 +36:4/0 = 0 +36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:4/0/physics_layer_0/angular_velocity = 0.0 +36:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:4/0/physics_layer_1/angular_velocity = 0.0 +37:4/0 = 0 +37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:4/0/physics_layer_0/angular_velocity = 0.0 +37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:4/0/physics_layer_1/angular_velocity = 0.0 +38:4/0 = 0 +38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:4/0/physics_layer_0/angular_velocity = 0.0 +38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:4/0/physics_layer_1/angular_velocity = 0.0 +39:4/0 = 0 +39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:4/0/physics_layer_0/angular_velocity = 0.0 +39:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:4/0/physics_layer_1/angular_velocity = 0.0 +40:4/0 = 0 +40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:4/0/physics_layer_0/angular_velocity = 0.0 +40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:4/0/physics_layer_1/angular_velocity = 0.0 +41:4/0 = 0 +41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:4/0/physics_layer_0/angular_velocity = 0.0 +41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:4/0/physics_layer_1/angular_velocity = 0.0 +42:4/0 = 0 +42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:4/0/physics_layer_0/angular_velocity = 0.0 +42:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:4/0/physics_layer_1/angular_velocity = 0.0 +43:4/0 = 0 +43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:4/0/physics_layer_0/angular_velocity = 0.0 +43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:4/0/physics_layer_1/angular_velocity = 0.0 +44:4/0 = 0 +44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:4/0/physics_layer_0/angular_velocity = 0.0 +44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:4/0/physics_layer_1/angular_velocity = 0.0 +45:4/0 = 0 +45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:4/0/physics_layer_0/angular_velocity = 0.0 +45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:4/0/physics_layer_1/angular_velocity = 0.0 +46:4/0 = 0 +46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:4/0/physics_layer_0/angular_velocity = 0.0 +46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:4/0/physics_layer_1/angular_velocity = 0.0 +47:4/0 = 0 +47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:4/0/physics_layer_0/angular_velocity = 0.0 +47:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:4/0/physics_layer_1/angular_velocity = 0.0 +48:4/0 = 0 +48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:4/0/physics_layer_0/angular_velocity = 0.0 +48:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:4/0/physics_layer_1/angular_velocity = 0.0 +49:4/0 = 0 +49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:4/0/physics_layer_0/angular_velocity = 0.0 +49:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:4/0/physics_layer_1/angular_velocity = 0.0 +50:4/0 = 0 +50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:4/0/physics_layer_0/angular_velocity = 0.0 +50:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:4/0/physics_layer_1/angular_velocity = 0.0 +51:4/0 = 0 +51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:4/0/physics_layer_0/angular_velocity = 0.0 +51:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:4/0/physics_layer_1/angular_velocity = 0.0 +52:4/0 = 0 +52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:4/0/physics_layer_0/angular_velocity = 0.0 +52:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:4/0/physics_layer_1/angular_velocity = 0.0 +53:4/0 = 0 +53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:4/0/physics_layer_0/angular_velocity = 0.0 +53:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:4/0/physics_layer_1/angular_velocity = 0.0 +54:4/0 = 0 +54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:4/0/physics_layer_0/angular_velocity = 0.0 +54:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:4/0/physics_layer_1/angular_velocity = 0.0 +55:4/0 = 0 +55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:4/0/physics_layer_0/angular_velocity = 0.0 +55:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:4/0/physics_layer_1/angular_velocity = 0.0 +56:4/0 = 0 +56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:4/0/physics_layer_0/angular_velocity = 0.0 +56:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:4/0/physics_layer_1/angular_velocity = 0.0 +57:4/0 = 0 +57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:4/0/physics_layer_0/angular_velocity = 0.0 +57:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:4/0/physics_layer_1/angular_velocity = 0.0 +58:4/0 = 0 +58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:4/0/physics_layer_0/angular_velocity = 0.0 +58:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:4/0/physics_layer_1/angular_velocity = 0.0 +59:4/0 = 0 +59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:4/0/physics_layer_0/angular_velocity = 0.0 +59:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:4/0/physics_layer_1/angular_velocity = 0.0 +60:4/0 = 0 +60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:4/0/physics_layer_0/angular_velocity = 0.0 +60:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:4/0/physics_layer_1/angular_velocity = 0.0 +61:4/0 = 0 +61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:4/0/physics_layer_0/angular_velocity = 0.0 +61:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:4/0/physics_layer_1/angular_velocity = 0.0 +62:4/0 = 0 +62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:4/0/physics_layer_0/angular_velocity = 0.0 +62:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:4/0/physics_layer_1/angular_velocity = 0.0 +63:4/0 = 0 +63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:4/0/physics_layer_0/angular_velocity = 0.0 +63:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:4/0/physics_layer_1/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/terrain_set = 1 +0:5/0/terrain = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_1/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/terrain_set = 1 +1:5/0/terrain = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_1/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/terrain_set = 1 +2:5/0/terrain = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_1/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/terrain_set = 1 +3:5/0/terrain = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_1/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/terrain_set = 1 +4:5/0/terrain = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_1/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/terrain_set = 1 +5:5/0/terrain = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_1/angular_velocity = 0.0 +6:5/0 = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_1/angular_velocity = 0.0 +7:5/0 = 0 +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_1/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_1/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_1/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_1/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_1/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_1/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_1/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_1/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_1/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_1/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_1/angular_velocity = 0.0 +18:5/0 = 0 +18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_1/angular_velocity = 0.0 +19:5/0 = 0 +19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_1/angular_velocity = 0.0 +20:5/0 = 0 +20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_1/angular_velocity = 0.0 +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_1/angular_velocity = 0.0 +22:5/0 = 0 +22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_1/angular_velocity = 0.0 +23:5/0 = 0 +23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_1/angular_velocity = 0.0 +24:5/0 = 0 +24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_1/angular_velocity = 0.0 +25:5/0 = 0 +25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_1/angular_velocity = 0.0 +26:5/0 = 0 +26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_1/angular_velocity = 0.0 +27:5/0 = 0 +27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_1/angular_velocity = 0.0 +28:5/0 = 0 +28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_1/angular_velocity = 0.0 +29:5/0 = 0 +29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_1/angular_velocity = 0.0 +30:5/0 = 0 +30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_1/angular_velocity = 0.0 +31:5/0 = 0 +31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_1/angular_velocity = 0.0 +32:5/0 = 0 +32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_1/angular_velocity = 0.0 +33:5/0 = 0 +33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_1/angular_velocity = 0.0 +34:5/0 = 0 +34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_1/angular_velocity = 0.0 +35:5/0 = 0 +35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_1/angular_velocity = 0.0 +36:5/0 = 0 +36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:5/0/physics_layer_0/angular_velocity = 0.0 +36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:5/0/physics_layer_1/angular_velocity = 0.0 +37:5/0 = 0 +37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:5/0/physics_layer_0/angular_velocity = 0.0 +37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:5/0/physics_layer_1/angular_velocity = 0.0 +38:5/0 = 0 +38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:5/0/physics_layer_0/angular_velocity = 0.0 +38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:5/0/physics_layer_1/angular_velocity = 0.0 +39:5/0 = 0 +39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:5/0/physics_layer_0/angular_velocity = 0.0 +39:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:5/0/physics_layer_1/angular_velocity = 0.0 +40:5/0 = 0 +40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:5/0/physics_layer_0/angular_velocity = 0.0 +40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:5/0/physics_layer_1/angular_velocity = 0.0 +41:5/0 = 0 +41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:5/0/physics_layer_0/angular_velocity = 0.0 +41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:5/0/physics_layer_1/angular_velocity = 0.0 +42:5/0 = 0 +42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:5/0/physics_layer_0/angular_velocity = 0.0 +42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:5/0/physics_layer_1/angular_velocity = 0.0 +43:5/0 = 0 +43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:5/0/physics_layer_0/angular_velocity = 0.0 +43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:5/0/physics_layer_1/angular_velocity = 0.0 +44:5/0 = 0 +44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:5/0/physics_layer_0/angular_velocity = 0.0 +44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:5/0/physics_layer_1/angular_velocity = 0.0 +45:5/0 = 0 +45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_0/angular_velocity = 0.0 +45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_1/angular_velocity = 0.0 +46:5/0 = 0 +46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:5/0/physics_layer_0/angular_velocity = 0.0 +46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:5/0/physics_layer_1/angular_velocity = 0.0 +47:5/0 = 0 +47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:5/0/physics_layer_0/angular_velocity = 0.0 +47:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:5/0/physics_layer_1/angular_velocity = 0.0 +48:5/0 = 0 +48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:5/0/physics_layer_0/angular_velocity = 0.0 +48:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:5/0/physics_layer_1/angular_velocity = 0.0 +49:5/0 = 0 +49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:5/0/physics_layer_0/angular_velocity = 0.0 +49:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:5/0/physics_layer_1/angular_velocity = 0.0 +50:5/0 = 0 +50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:5/0/physics_layer_0/angular_velocity = 0.0 +50:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:5/0/physics_layer_1/angular_velocity = 0.0 +51:5/0 = 0 +51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:5/0/physics_layer_0/angular_velocity = 0.0 +51:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:5/0/physics_layer_1/angular_velocity = 0.0 +52:5/0 = 0 +52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:5/0/physics_layer_0/angular_velocity = 0.0 +52:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:5/0/physics_layer_1/angular_velocity = 0.0 +53:5/0 = 0 +53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:5/0/physics_layer_0/angular_velocity = 0.0 +53:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:5/0/physics_layer_1/angular_velocity = 0.0 +54:5/0 = 0 +54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:5/0/physics_layer_0/angular_velocity = 0.0 +54:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:5/0/physics_layer_1/angular_velocity = 0.0 +55:5/0 = 0 +55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:5/0/physics_layer_0/angular_velocity = 0.0 +55:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:5/0/physics_layer_1/angular_velocity = 0.0 +56:5/0 = 0 +56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:5/0/physics_layer_0/angular_velocity = 0.0 +56:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:5/0/physics_layer_1/angular_velocity = 0.0 +57:5/0 = 0 +57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:5/0/physics_layer_0/angular_velocity = 0.0 +57:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:5/0/physics_layer_1/angular_velocity = 0.0 +58:5/0 = 0 +58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:5/0/physics_layer_0/angular_velocity = 0.0 +58:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:5/0/physics_layer_1/angular_velocity = 0.0 +59:5/0 = 0 +59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:5/0/physics_layer_0/angular_velocity = 0.0 +59:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:5/0/physics_layer_1/angular_velocity = 0.0 +60:5/0 = 0 +60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:5/0/physics_layer_0/angular_velocity = 0.0 +60:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:5/0/physics_layer_1/angular_velocity = 0.0 +61:5/0 = 0 +61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:5/0/physics_layer_0/angular_velocity = 0.0 +61:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:5/0/physics_layer_1/angular_velocity = 0.0 +62:5/0 = 0 +62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:5/0/physics_layer_0/angular_velocity = 0.0 +62:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:5/0/physics_layer_1/angular_velocity = 0.0 +63:5/0 = 0 +63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:5/0/physics_layer_0/angular_velocity = 0.0 +63:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:5/0/physics_layer_1/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/terrain_set = 1 +0:6/0/terrain = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_1/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/terrain_set = 1 +1:6/0/terrain = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_1/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/terrain_set = 1 +2:6/0/terrain = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_1/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/terrain_set = 1 +3:6/0/terrain = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_1/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/terrain_set = 1 +4:6/0/terrain = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_1/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/terrain_set = 1 +5:6/0/terrain = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_1/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_1/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_1/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_1/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_1/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_1/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_1/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_1/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_1/angular_velocity = 0.0 +14:6/0 = 0 +14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_1/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_1/angular_velocity = 0.0 +16:6/0 = 0 +16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_1/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_1/angular_velocity = 0.0 +18:6/0 = 0 +18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_1/angular_velocity = 0.0 +19:6/0 = 0 +19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_1/angular_velocity = 0.0 +20:6/0 = 0 +20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_1/angular_velocity = 0.0 +21:6/0 = 0 +21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_1/angular_velocity = 0.0 +22:6/0 = 0 +22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_1/angular_velocity = 0.0 +23:6/0 = 0 +23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_1/angular_velocity = 0.0 +24:6/0 = 0 +24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_1/angular_velocity = 0.0 +25:6/0 = 0 +25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_1/angular_velocity = 0.0 +26:6/0 = 0 +26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_1/angular_velocity = 0.0 +27:6/0 = 0 +27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_1/angular_velocity = 0.0 +28:6/0 = 0 +28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_1/angular_velocity = 0.0 +29:6/0 = 0 +29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_1/angular_velocity = 0.0 +30:6/0 = 0 +30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_1/angular_velocity = 0.0 +31:6/0 = 0 +31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_1/angular_velocity = 0.0 +32:6/0 = 0 +32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:6/0/physics_layer_0/angular_velocity = 0.0 +32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:6/0/physics_layer_1/angular_velocity = 0.0 +33:6/0 = 0 +33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:6/0/physics_layer_0/angular_velocity = 0.0 +33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:6/0/physics_layer_1/angular_velocity = 0.0 +34:6/0 = 0 +34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:6/0/physics_layer_0/angular_velocity = 0.0 +34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:6/0/physics_layer_1/angular_velocity = 0.0 +35:6/0 = 0 +35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_1/angular_velocity = 0.0 +36:6/0 = 0 +36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_1/angular_velocity = 0.0 +37:6/0 = 0 +37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:6/0/physics_layer_0/angular_velocity = 0.0 +37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:6/0/physics_layer_1/angular_velocity = 0.0 +38:6/0 = 0 +38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:6/0/physics_layer_0/angular_velocity = 0.0 +38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:6/0/physics_layer_1/angular_velocity = 0.0 +39:6/0 = 0 +39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:6/0/physics_layer_0/angular_velocity = 0.0 +39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:6/0/physics_layer_1/angular_velocity = 0.0 +40:6/0 = 0 +40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_0/angular_velocity = 0.0 +40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_1/angular_velocity = 0.0 +41:6/0 = 0 +41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_0/angular_velocity = 0.0 +41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_1/angular_velocity = 0.0 +42:6/0 = 0 +42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_0/angular_velocity = 0.0 +42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_1/angular_velocity = 0.0 +43:6/0 = 0 +43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_0/angular_velocity = 0.0 +43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_1/angular_velocity = 0.0 +44:6/0 = 0 +44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_0/angular_velocity = 0.0 +44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_1/angular_velocity = 0.0 +45:6/0 = 0 +45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_0/angular_velocity = 0.0 +45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_1/angular_velocity = 0.0 +46:6/0 = 0 +46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:6/0/physics_layer_0/angular_velocity = 0.0 +46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:6/0/physics_layer_1/angular_velocity = 0.0 +47:6/0 = 0 +47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:6/0/physics_layer_0/angular_velocity = 0.0 +47:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:6/0/physics_layer_1/angular_velocity = 0.0 +48:6/0 = 0 +48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:6/0/physics_layer_0/angular_velocity = 0.0 +48:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:6/0/physics_layer_1/angular_velocity = 0.0 +49:6/0 = 0 +49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:6/0/physics_layer_0/angular_velocity = 0.0 +49:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:6/0/physics_layer_1/angular_velocity = 0.0 +50:6/0 = 0 +50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:6/0/physics_layer_0/angular_velocity = 0.0 +50:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:6/0/physics_layer_1/angular_velocity = 0.0 +51:6/0 = 0 +51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:6/0/physics_layer_0/angular_velocity = 0.0 +51:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:6/0/physics_layer_1/angular_velocity = 0.0 +52:6/0 = 0 +52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:6/0/physics_layer_0/angular_velocity = 0.0 +52:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:6/0/physics_layer_1/angular_velocity = 0.0 +53:6/0 = 0 +53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:6/0/physics_layer_0/angular_velocity = 0.0 +53:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:6/0/physics_layer_1/angular_velocity = 0.0 +54:6/0 = 0 +54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:6/0/physics_layer_0/angular_velocity = 0.0 +54:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:6/0/physics_layer_1/angular_velocity = 0.0 +55:6/0 = 0 +55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:6/0/physics_layer_0/angular_velocity = 0.0 +55:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:6/0/physics_layer_1/angular_velocity = 0.0 +56:6/0 = 0 +56:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:6/0/physics_layer_0/angular_velocity = 0.0 +56:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:6/0/physics_layer_1/angular_velocity = 0.0 +57:6/0 = 0 +57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:6/0/physics_layer_0/angular_velocity = 0.0 +57:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:6/0/physics_layer_1/angular_velocity = 0.0 +58:6/0 = 0 +58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:6/0/physics_layer_0/angular_velocity = 0.0 +58:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:6/0/physics_layer_1/angular_velocity = 0.0 +59:6/0 = 0 +59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:6/0/physics_layer_0/angular_velocity = 0.0 +59:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:6/0/physics_layer_1/angular_velocity = 0.0 +60:6/0 = 0 +60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:6/0/physics_layer_0/angular_velocity = 0.0 +60:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:6/0/physics_layer_1/angular_velocity = 0.0 +61:6/0 = 0 +61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:6/0/physics_layer_0/angular_velocity = 0.0 +61:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:6/0/physics_layer_1/angular_velocity = 0.0 +62:6/0 = 0 +62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:6/0/physics_layer_0/angular_velocity = 0.0 +62:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:6/0/physics_layer_1/angular_velocity = 0.0 +63:6/0 = 0 +63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:6/0/physics_layer_0/angular_velocity = 0.0 +63:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:6/0/physics_layer_1/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/terrain_set = 1 +0:7/0/terrain = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_1/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/terrain_set = 1 +1:7/0/terrain = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_1/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/terrain_set = 1 +2:7/0/terrain = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_1/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/terrain_set = 1 +3:7/0/terrain = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_1/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/terrain_set = 1 +4:7/0/terrain = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_1/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/terrain_set = 1 +5:7/0/terrain = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_1/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_1/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_1/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_1/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_1/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_1/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_1/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_1/angular_velocity = 0.0 +13:7/0 = 0 +13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_1/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_1/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_1/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_1/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_1/angular_velocity = 0.0 +18:7/0 = 0 +18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_1/angular_velocity = 0.0 +19:7/0 = 0 +19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_1/angular_velocity = 0.0 +20:7/0 = 0 +20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_1/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_1/angular_velocity = 0.0 +22:7/0 = 0 +22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_1/angular_velocity = 0.0 +23:7/0 = 0 +23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_1/angular_velocity = 0.0 +24:7/0 = 0 +24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_1/angular_velocity = 0.0 +25:7/0 = 0 +25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_1/angular_velocity = 0.0 +26:7/0 = 0 +26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_1/angular_velocity = 0.0 +27:7/0 = 0 +27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_1/angular_velocity = 0.0 +28:7/0 = 0 +28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_1/angular_velocity = 0.0 +29:7/0 = 0 +29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_1/angular_velocity = 0.0 +30:7/0 = 0 +30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_1/angular_velocity = 0.0 +31:7/0 = 0 +31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_0/angular_velocity = 0.0 +31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_1/angular_velocity = 0.0 +32:7/0 = 0 +32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_1/angular_velocity = 0.0 +33:7/0 = 0 +33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_1/angular_velocity = 0.0 +34:7/0 = 0 +34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_1/angular_velocity = 0.0 +35:7/0 = 0 +35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_1/angular_velocity = 0.0 +36:7/0 = 0 +36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_1/angular_velocity = 0.0 +37:7/0 = 0 +37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:7/0/physics_layer_0/angular_velocity = 0.0 +37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:7/0/physics_layer_1/angular_velocity = 0.0 +38:7/0 = 0 +38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:7/0/physics_layer_0/angular_velocity = 0.0 +38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:7/0/physics_layer_1/angular_velocity = 0.0 +39:7/0 = 0 +39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:7/0/physics_layer_0/angular_velocity = 0.0 +39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:7/0/physics_layer_1/angular_velocity = 0.0 +40:7/0 = 0 +40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_0/angular_velocity = 0.0 +40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_1/angular_velocity = 0.0 +41:7/0 = 0 +41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_0/angular_velocity = 0.0 +41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_1/angular_velocity = 0.0 +42:7/0 = 0 +42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_0/angular_velocity = 0.0 +42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_1/angular_velocity = 0.0 +43:7/0 = 0 +43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_0/angular_velocity = 0.0 +43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_1/angular_velocity = 0.0 +44:7/0 = 0 +44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_0/angular_velocity = 0.0 +44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_1/angular_velocity = 0.0 +45:7/0 = 0 +45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_0/angular_velocity = 0.0 +45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_1/angular_velocity = 0.0 +46:7/0 = 0 +46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:7/0/physics_layer_0/angular_velocity = 0.0 +46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:7/0/physics_layer_1/angular_velocity = 0.0 +47:7/0 = 0 +47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:7/0/physics_layer_0/angular_velocity = 0.0 +47:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:7/0/physics_layer_1/angular_velocity = 0.0 +48:7/0 = 0 +48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:7/0/physics_layer_0/angular_velocity = 0.0 +48:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:7/0/physics_layer_1/angular_velocity = 0.0 +49:7/0 = 0 +49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:7/0/physics_layer_0/angular_velocity = 0.0 +49:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:7/0/physics_layer_1/angular_velocity = 0.0 +50:7/0 = 0 +50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:7/0/physics_layer_0/angular_velocity = 0.0 +50:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:7/0/physics_layer_1/angular_velocity = 0.0 +51:7/0 = 0 +51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:7/0/physics_layer_0/angular_velocity = 0.0 +51:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:7/0/physics_layer_1/angular_velocity = 0.0 +52:7/0 = 0 +52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:7/0/physics_layer_0/angular_velocity = 0.0 +52:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:7/0/physics_layer_1/angular_velocity = 0.0 +53:7/0 = 0 +53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:7/0/physics_layer_0/angular_velocity = 0.0 +53:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:7/0/physics_layer_1/angular_velocity = 0.0 +54:7/0 = 0 +54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:7/0/physics_layer_0/angular_velocity = 0.0 +54:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:7/0/physics_layer_1/angular_velocity = 0.0 +55:7/0 = 0 +55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:7/0/physics_layer_0/angular_velocity = 0.0 +55:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:7/0/physics_layer_1/angular_velocity = 0.0 +56:7/0 = 0 +56:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:7/0/physics_layer_0/angular_velocity = 0.0 +56:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:7/0/physics_layer_1/angular_velocity = 0.0 +57:7/0 = 0 +57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:7/0/physics_layer_0/angular_velocity = 0.0 +57:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:7/0/physics_layer_1/angular_velocity = 0.0 +58:7/0 = 0 +58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:7/0/physics_layer_0/angular_velocity = 0.0 +58:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:7/0/physics_layer_1/angular_velocity = 0.0 +59:7/0 = 0 +59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:7/0/physics_layer_0/angular_velocity = 0.0 +59:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:7/0/physics_layer_1/angular_velocity = 0.0 +60:7/0 = 0 +60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:7/0/physics_layer_0/angular_velocity = 0.0 +60:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:7/0/physics_layer_1/angular_velocity = 0.0 +61:7/0 = 0 +61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:7/0/physics_layer_0/angular_velocity = 0.0 +61:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:7/0/physics_layer_1/angular_velocity = 0.0 +62:7/0 = 0 +62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:7/0/physics_layer_0/angular_velocity = 0.0 +62:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:7/0/physics_layer_1/angular_velocity = 0.0 +63:7/0 = 0 +63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:7/0/physics_layer_0/angular_velocity = 0.0 +63:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:7/0/physics_layer_1/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/terrain_set = 1 +0:8/0/terrain = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_1/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/terrain_set = 1 +1:8/0/terrain = 0 +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_1/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/terrain_set = 1 +2:8/0/terrain = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_1/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/terrain_set = 1 +3:8/0/terrain = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_1/angular_velocity = 0.0 +4:8/0 = 0 +4:8/0/terrain_set = 1 +4:8/0/terrain = 0 +4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_1/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/terrain_set = 1 +5:8/0/terrain = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_1/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_1/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_1/angular_velocity = 0.0 +8:8/0 = 0 +8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_1/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_1/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_1/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_1/angular_velocity = 0.0 +12:8/0 = 0 +12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_1/angular_velocity = 0.0 +13:8/0 = 0 +13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_1/angular_velocity = 0.0 +14:8/0 = 0 +14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_1/angular_velocity = 0.0 +15:8/0 = 0 +15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_1/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_1/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_1/angular_velocity = 0.0 +18:8/0 = 0 +18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_1/angular_velocity = 0.0 +19:8/0 = 0 +19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_1/angular_velocity = 0.0 +20:8/0 = 0 +20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_1/angular_velocity = 0.0 +21:8/0 = 0 +21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_1/angular_velocity = 0.0 +22:8/0 = 0 +22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_1/angular_velocity = 0.0 +23:8/0 = 0 +23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_1/angular_velocity = 0.0 +24:8/0 = 0 +24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_1/angular_velocity = 0.0 +25:8/0 = 0 +25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_1/angular_velocity = 0.0 +26:8/0 = 0 +26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_1/angular_velocity = 0.0 +27:8/0 = 0 +27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_1/angular_velocity = 0.0 +28:8/0 = 0 +28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_1/angular_velocity = 0.0 +29:8/0 = 0 +29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_1/angular_velocity = 0.0 +30:8/0 = 0 +30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_1/angular_velocity = 0.0 +31:8/0 = 0 +31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_1/angular_velocity = 0.0 +32:8/0 = 0 +32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_1/angular_velocity = 0.0 +33:8/0 = 0 +33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_1/angular_velocity = 0.0 +34:8/0 = 0 +34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_1/angular_velocity = 0.0 +35:8/0 = 0 +35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_1/angular_velocity = 0.0 +36:8/0 = 0 +36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_1/angular_velocity = 0.0 +37:8/0 = 0 +37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:8/0/physics_layer_0/angular_velocity = 0.0 +37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:8/0/physics_layer_1/angular_velocity = 0.0 +38:8/0 = 0 +38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:8/0/physics_layer_0/angular_velocity = 0.0 +38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:8/0/physics_layer_1/angular_velocity = 0.0 +39:8/0 = 0 +39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:8/0/physics_layer_0/angular_velocity = 0.0 +39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:8/0/physics_layer_1/angular_velocity = 0.0 +40:8/0 = 0 +40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_0/angular_velocity = 0.0 +40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_1/angular_velocity = 0.0 +41:8/0 = 0 +41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_0/angular_velocity = 0.0 +41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_1/angular_velocity = 0.0 +42:8/0 = 0 +42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:8/0/physics_layer_0/angular_velocity = 0.0 +42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:8/0/physics_layer_1/angular_velocity = 0.0 +43:8/0 = 0 +43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_0/angular_velocity = 0.0 +43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_1/angular_velocity = 0.0 +44:8/0 = 0 +44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_0/angular_velocity = 0.0 +44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_1/angular_velocity = 0.0 +45:8/0 = 0 +45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:8/0/physics_layer_0/angular_velocity = 0.0 +45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:8/0/physics_layer_1/angular_velocity = 0.0 +46:8/0 = 0 +46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:8/0/physics_layer_0/angular_velocity = 0.0 +46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:8/0/physics_layer_1/angular_velocity = 0.0 +47:8/0 = 0 +47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:8/0/physics_layer_0/angular_velocity = 0.0 +47:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:8/0/physics_layer_1/angular_velocity = 0.0 +48:8/0 = 0 +48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:8/0/physics_layer_0/angular_velocity = 0.0 +48:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:8/0/physics_layer_1/angular_velocity = 0.0 +49:8/0 = 0 +49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:8/0/physics_layer_0/angular_velocity = 0.0 +49:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:8/0/physics_layer_1/angular_velocity = 0.0 +50:8/0 = 0 +50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:8/0/physics_layer_0/angular_velocity = 0.0 +50:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:8/0/physics_layer_1/angular_velocity = 0.0 +51:8/0 = 0 +51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:8/0/physics_layer_0/angular_velocity = 0.0 +51:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:8/0/physics_layer_1/angular_velocity = 0.0 +52:8/0 = 0 +52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:8/0/physics_layer_0/angular_velocity = 0.0 +52:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:8/0/physics_layer_1/angular_velocity = 0.0 +53:8/0 = 0 +53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:8/0/physics_layer_0/angular_velocity = 0.0 +53:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:8/0/physics_layer_1/angular_velocity = 0.0 +54:8/0 = 0 +54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:8/0/physics_layer_0/angular_velocity = 0.0 +54:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:8/0/physics_layer_1/angular_velocity = 0.0 +55:8/0 = 0 +55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:8/0/physics_layer_0/angular_velocity = 0.0 +55:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:8/0/physics_layer_1/angular_velocity = 0.0 +56:8/0 = 0 +56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:8/0/physics_layer_0/angular_velocity = 0.0 +56:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:8/0/physics_layer_1/angular_velocity = 0.0 +57:8/0 = 0 +57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:8/0/physics_layer_0/angular_velocity = 0.0 +57:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:8/0/physics_layer_1/angular_velocity = 0.0 +58:8/0 = 0 +58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:8/0/physics_layer_0/angular_velocity = 0.0 +58:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:8/0/physics_layer_1/angular_velocity = 0.0 +59:8/0 = 0 +59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:8/0/physics_layer_0/angular_velocity = 0.0 +59:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:8/0/physics_layer_1/angular_velocity = 0.0 +60:8/0 = 0 +60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:8/0/physics_layer_0/angular_velocity = 0.0 +60:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:8/0/physics_layer_1/angular_velocity = 0.0 +61:8/0 = 0 +61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:8/0/physics_layer_0/angular_velocity = 0.0 +61:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:8/0/physics_layer_1/angular_velocity = 0.0 +62:8/0 = 0 +62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:8/0/physics_layer_0/angular_velocity = 0.0 +62:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:8/0/physics_layer_1/angular_velocity = 0.0 +63:8/0 = 0 +63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:8/0/physics_layer_0/angular_velocity = 0.0 +63:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:8/0/physics_layer_1/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_1/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_1/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_1/angular_velocity = 0.0 +4:9/0 = 0 +4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_1/angular_velocity = 0.0 +9:9/0 = 0 +9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_1/angular_velocity = 0.0 +10:9/0 = 0 +10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_1/angular_velocity = 0.0 +11:9/0 = 0 +11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_1/angular_velocity = 0.0 +12:9/0 = 0 +12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_1/angular_velocity = 0.0 +17:9/0 = 0 +17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_1/angular_velocity = 0.0 +18:9/0 = 0 +18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_1/angular_velocity = 0.0 +19:9/0 = 0 +19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_1/angular_velocity = 0.0 +20:9/0 = 0 +20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_1/angular_velocity = 0.0 +24:9/0 = 0 +24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_1/angular_velocity = 0.0 +25:9/0 = 0 +25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_1/angular_velocity = 0.0 +26:9/0 = 0 +26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_1/angular_velocity = 0.0 +27:9/0 = 0 +27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_1/angular_velocity = 0.0 +28:9/0 = 0 +28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_1/angular_velocity = 0.0 +29:9/0 = 0 +29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_1/angular_velocity = 0.0 +30:9/0 = 0 +30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_1/angular_velocity = 0.0 +31:9/0 = 0 +31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_1/angular_velocity = 0.0 +32:9/0 = 0 +32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_1/angular_velocity = 0.0 +33:9/0 = 0 +33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_0/angular_velocity = 0.0 +33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_1/angular_velocity = 0.0 +34:9/0 = 0 +34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_0/angular_velocity = 0.0 +34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_1/angular_velocity = 0.0 +35:9/0 = 0 +35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_1/angular_velocity = 0.0 +36:9/0 = 0 +36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:9/0/physics_layer_0/angular_velocity = 0.0 +36:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:9/0/physics_layer_1/angular_velocity = 0.0 +37:9/0 = 0 +37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:9/0/physics_layer_0/angular_velocity = 0.0 +37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:9/0/physics_layer_1/angular_velocity = 0.0 +38:9/0 = 0 +38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:9/0/physics_layer_0/angular_velocity = 0.0 +38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:9/0/physics_layer_1/angular_velocity = 0.0 +39:9/0 = 0 +39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:9/0/physics_layer_0/angular_velocity = 0.0 +39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:9/0/physics_layer_1/angular_velocity = 0.0 +40:9/0 = 0 +40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_0/angular_velocity = 0.0 +40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_1/angular_velocity = 0.0 +41:9/0 = 0 +41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_0/angular_velocity = 0.0 +41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_1/angular_velocity = 0.0 +42:9/0 = 0 +42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:9/0/physics_layer_0/angular_velocity = 0.0 +42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:9/0/physics_layer_1/angular_velocity = 0.0 +43:9/0 = 0 +43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_0/angular_velocity = 0.0 +43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_1/angular_velocity = 0.0 +44:9/0 = 0 +44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_0/angular_velocity = 0.0 +44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_1/angular_velocity = 0.0 +45:9/0 = 0 +45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:9/0/physics_layer_0/angular_velocity = 0.0 +45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:9/0/physics_layer_1/angular_velocity = 0.0 +46:9/0 = 0 +46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:9/0/physics_layer_0/angular_velocity = 0.0 +46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:9/0/physics_layer_1/angular_velocity = 0.0 +47:9/0 = 0 +47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:9/0/physics_layer_0/angular_velocity = 0.0 +47:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:9/0/physics_layer_1/angular_velocity = 0.0 +48:9/0 = 0 +48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:9/0/physics_layer_0/angular_velocity = 0.0 +48:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:9/0/physics_layer_1/angular_velocity = 0.0 +49:9/0 = 0 +49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:9/0/physics_layer_0/angular_velocity = 0.0 +49:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:9/0/physics_layer_1/angular_velocity = 0.0 +50:9/0 = 0 +50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:9/0/physics_layer_0/angular_velocity = 0.0 +50:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:9/0/physics_layer_1/angular_velocity = 0.0 +51:9/0 = 0 +51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:9/0/physics_layer_0/angular_velocity = 0.0 +51:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:9/0/physics_layer_1/angular_velocity = 0.0 +52:9/0 = 0 +52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:9/0/physics_layer_0/angular_velocity = 0.0 +52:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:9/0/physics_layer_1/angular_velocity = 0.0 +53:9/0 = 0 +53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:9/0/physics_layer_0/angular_velocity = 0.0 +53:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:9/0/physics_layer_1/angular_velocity = 0.0 +54:9/0 = 0 +54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:9/0/physics_layer_0/angular_velocity = 0.0 +54:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:9/0/physics_layer_1/angular_velocity = 0.0 +55:9/0 = 0 +55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:9/0/physics_layer_0/angular_velocity = 0.0 +55:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:9/0/physics_layer_1/angular_velocity = 0.0 +56:9/0 = 0 +56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:9/0/physics_layer_0/angular_velocity = 0.0 +56:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:9/0/physics_layer_1/angular_velocity = 0.0 +57:9/0 = 0 +57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:9/0/physics_layer_0/angular_velocity = 0.0 +57:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:9/0/physics_layer_1/angular_velocity = 0.0 +58:9/0 = 0 +58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:9/0/physics_layer_0/angular_velocity = 0.0 +58:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:9/0/physics_layer_1/angular_velocity = 0.0 +59:9/0 = 0 +59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:9/0/physics_layer_0/angular_velocity = 0.0 +59:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:9/0/physics_layer_1/angular_velocity = 0.0 +60:9/0 = 0 +60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:9/0/physics_layer_0/angular_velocity = 0.0 +60:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:9/0/physics_layer_1/angular_velocity = 0.0 +61:9/0 = 0 +61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:9/0/physics_layer_0/angular_velocity = 0.0 +61:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:9/0/physics_layer_1/angular_velocity = 0.0 +62:9/0 = 0 +62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:9/0/physics_layer_0/angular_velocity = 0.0 +62:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:9/0/physics_layer_1/angular_velocity = 0.0 +63:9/0 = 0 +63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:9/0/physics_layer_0/angular_velocity = 0.0 +63:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:9/0/physics_layer_1/angular_velocity = 0.0 +1:10/0 = 0 +1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_0/angular_velocity = 0.0 +1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:10/0/physics_layer_1/angular_velocity = 0.0 +2:10/0 = 0 +2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_0/angular_velocity = 0.0 +2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:10/0/physics_layer_1/angular_velocity = 0.0 +3:10/0 = 0 +3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_0/angular_velocity = 0.0 +3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:10/0/physics_layer_1/angular_velocity = 0.0 +4:10/0 = 0 +4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_0/angular_velocity = 0.0 +4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:10/0/physics_layer_1/angular_velocity = 0.0 +9:10/0 = 0 +9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_1/angular_velocity = 0.0 +10:10/0 = 0 +10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_1/angular_velocity = 0.0 +11:10/0 = 0 +11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_1/angular_velocity = 0.0 +12:10/0 = 0 +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_1/angular_velocity = 0.0 +17:10/0 = 0 +17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_1/angular_velocity = 0.0 +18:10/0 = 0 +18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_1/angular_velocity = 0.0 +19:10/0 = 0 +19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_1/angular_velocity = 0.0 +20:10/0 = 0 +20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_1/angular_velocity = 0.0 +24:10/0 = 0 +24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_1/angular_velocity = 0.0 +25:10/0 = 0 +25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_1/angular_velocity = 0.0 +26:10/0 = 0 +26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_1/angular_velocity = 0.0 +27:10/0 = 0 +27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_1/angular_velocity = 0.0 +28:10/0 = 0 +28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_1/angular_velocity = 0.0 +29:10/0 = 0 +29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_1/angular_velocity = 0.0 +30:10/0 = 0 +30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_1/angular_velocity = 0.0 +31:10/0 = 0 +31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_1/angular_velocity = 0.0 +32:10/0 = 0 +32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_0/angular_velocity = 0.0 +32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_1/angular_velocity = 0.0 +33:10/0 = 0 +33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_0/angular_velocity = 0.0 +33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_1/angular_velocity = 0.0 +34:10/0 = 0 +34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_0/angular_velocity = 0.0 +34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_1/angular_velocity = 0.0 +35:10/0 = 0 +35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_1/angular_velocity = 0.0 +36:10/0 = 0 +36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:10/0/physics_layer_0/angular_velocity = 0.0 +36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:10/0/physics_layer_1/angular_velocity = 0.0 +37:10/0 = 0 +37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:10/0/physics_layer_0/angular_velocity = 0.0 +37:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:10/0/physics_layer_1/angular_velocity = 0.0 +38:10/0 = 0 +38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:10/0/physics_layer_0/angular_velocity = 0.0 +38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:10/0/physics_layer_1/angular_velocity = 0.0 +39:10/0 = 0 +39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_0/angular_velocity = 0.0 +39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_1/angular_velocity = 0.0 +40:10/0 = 0 +40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_0/angular_velocity = 0.0 +40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_1/angular_velocity = 0.0 +41:10/0 = 0 +41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_0/angular_velocity = 0.0 +41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_1/angular_velocity = 0.0 +42:10/0 = 0 +42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_0/angular_velocity = 0.0 +42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_1/angular_velocity = 0.0 +43:10/0 = 0 +43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_0/angular_velocity = 0.0 +43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_1/angular_velocity = 0.0 +44:10/0 = 0 +44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_0/angular_velocity = 0.0 +44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_1/angular_velocity = 0.0 +48:10/0 = 0 +48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:10/0/physics_layer_0/angular_velocity = 0.0 +48:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:10/0/physics_layer_1/angular_velocity = 0.0 +49:10/0 = 0 +49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:10/0/physics_layer_0/angular_velocity = 0.0 +49:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:10/0/physics_layer_1/angular_velocity = 0.0 +50:10/0 = 0 +50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:10/0/physics_layer_0/angular_velocity = 0.0 +50:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:10/0/physics_layer_1/angular_velocity = 0.0 +51:10/0 = 0 +51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:10/0/physics_layer_0/angular_velocity = 0.0 +51:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:10/0/physics_layer_1/angular_velocity = 0.0 +52:10/0 = 0 +52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:10/0/physics_layer_0/angular_velocity = 0.0 +52:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:10/0/physics_layer_1/angular_velocity = 0.0 +53:10/0 = 0 +53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:10/0/physics_layer_0/angular_velocity = 0.0 +53:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:10/0/physics_layer_1/angular_velocity = 0.0 +54:10/0 = 0 +54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:10/0/physics_layer_0/angular_velocity = 0.0 +54:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:10/0/physics_layer_1/angular_velocity = 0.0 +58:10/0 = 0 +58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:10/0/physics_layer_0/angular_velocity = 0.0 +58:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:10/0/physics_layer_1/angular_velocity = 0.0 +59:10/0 = 0 +59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:10/0/physics_layer_0/angular_velocity = 0.0 +59:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:10/0/physics_layer_1/angular_velocity = 0.0 +60:10/0 = 0 +60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:10/0/physics_layer_0/angular_velocity = 0.0 +60:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:10/0/physics_layer_1/angular_velocity = 0.0 +61:10/0 = 0 +61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:10/0/physics_layer_0/angular_velocity = 0.0 +61:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:10/0/physics_layer_1/angular_velocity = 0.0 +62:10/0 = 0 +62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:10/0/physics_layer_0/angular_velocity = 0.0 +62:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:10/0/physics_layer_1/angular_velocity = 0.0 +63:10/0 = 0 +63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:10/0/physics_layer_0/angular_velocity = 0.0 +63:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:10/0/physics_layer_1/angular_velocity = 0.0 +1:11/0 = 0 +1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_0/angular_velocity = 0.0 +1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:11/0/physics_layer_1/angular_velocity = 0.0 +2:11/0 = 0 +2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_0/angular_velocity = 0.0 +2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:11/0/physics_layer_1/angular_velocity = 0.0 +3:11/0 = 0 +3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_0/angular_velocity = 0.0 +3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:11/0/physics_layer_1/angular_velocity = 0.0 +4:11/0 = 0 +4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_0/angular_velocity = 0.0 +4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:11/0/physics_layer_1/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_1/angular_velocity = 0.0 +10:11/0 = 0 +10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_1/angular_velocity = 0.0 +11:11/0 = 0 +11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_1/angular_velocity = 0.0 +12:11/0 = 0 +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_1/angular_velocity = 0.0 +17:11/0 = 0 +17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_0/angular_velocity = 0.0 +17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:11/0/physics_layer_1/angular_velocity = 0.0 +18:11/0 = 0 +18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_0/angular_velocity = 0.0 +18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:11/0/physics_layer_1/angular_velocity = 0.0 +19:11/0 = 0 +19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_1/angular_velocity = 0.0 +20:11/0 = 0 +20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_1/angular_velocity = 0.0 +24:11/0 = 0 +24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_1/angular_velocity = 0.0 +25:11/0 = 0 +25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_1/angular_velocity = 0.0 +26:11/0 = 0 +26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_1/angular_velocity = 0.0 +27:11/0 = 0 +27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_1/angular_velocity = 0.0 +28:11/0 = 0 +28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_1/angular_velocity = 0.0 +29:11/0 = 0 +29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_0/angular_velocity = 0.0 +29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_1/angular_velocity = 0.0 +30:11/0 = 0 +30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_1/angular_velocity = 0.0 +31:11/0 = 0 +31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_1/angular_velocity = 0.0 +32:11/0 = 0 +32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_0/angular_velocity = 0.0 +32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_1/angular_velocity = 0.0 +33:11/0 = 0 +33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:11/0/physics_layer_0/angular_velocity = 0.0 +33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:11/0/physics_layer_1/angular_velocity = 0.0 +34:11/0 = 0 +34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:11/0/physics_layer_0/angular_velocity = 0.0 +34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:11/0/physics_layer_1/angular_velocity = 0.0 +35:11/0 = 0 +35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_1/angular_velocity = 0.0 +36:11/0 = 0 +36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_1/angular_velocity = 0.0 +37:11/0 = 0 +37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:11/0/physics_layer_0/angular_velocity = 0.0 +37:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:11/0/physics_layer_1/angular_velocity = 0.0 +38:11/0 = 0 +38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:11/0/physics_layer_0/angular_velocity = 0.0 +38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:11/0/physics_layer_1/angular_velocity = 0.0 +39:11/0 = 0 +39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_0/angular_velocity = 0.0 +39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_1/angular_velocity = 0.0 +40:11/0 = 0 +40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_0/angular_velocity = 0.0 +40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_1/angular_velocity = 0.0 +41:11/0 = 0 +41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_0/angular_velocity = 0.0 +41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_1/angular_velocity = 0.0 +42:11/0 = 0 +42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_0/angular_velocity = 0.0 +42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_1/angular_velocity = 0.0 +43:11/0 = 0 +43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_0/angular_velocity = 0.0 +43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_1/angular_velocity = 0.0 +44:11/0 = 0 +44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_0/angular_velocity = 0.0 +44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_1/angular_velocity = 0.0 +48:11/0 = 0 +48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:11/0/physics_layer_0/angular_velocity = 0.0 +48:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:11/0/physics_layer_1/angular_velocity = 0.0 +49:11/0 = 0 +49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:11/0/physics_layer_0/angular_velocity = 0.0 +49:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:11/0/physics_layer_1/angular_velocity = 0.0 +50:11/0 = 0 +50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:11/0/physics_layer_0/angular_velocity = 0.0 +50:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:11/0/physics_layer_1/angular_velocity = 0.0 +51:11/0 = 0 +51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:11/0/physics_layer_0/angular_velocity = 0.0 +51:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:11/0/physics_layer_1/angular_velocity = 0.0 +52:11/0 = 0 +52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:11/0/physics_layer_0/angular_velocity = 0.0 +52:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:11/0/physics_layer_1/angular_velocity = 0.0 +53:11/0 = 0 +53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:11/0/physics_layer_0/angular_velocity = 0.0 +53:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:11/0/physics_layer_1/angular_velocity = 0.0 +54:11/0 = 0 +54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:11/0/physics_layer_0/angular_velocity = 0.0 +54:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:11/0/physics_layer_1/angular_velocity = 0.0 +58:11/0 = 0 +58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:11/0/physics_layer_0/angular_velocity = 0.0 +58:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:11/0/physics_layer_1/angular_velocity = 0.0 +59:11/0 = 0 +59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:11/0/physics_layer_0/angular_velocity = 0.0 +59:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:11/0/physics_layer_1/angular_velocity = 0.0 +60:11/0 = 0 +60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:11/0/physics_layer_0/angular_velocity = 0.0 +60:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:11/0/physics_layer_1/angular_velocity = 0.0 +61:11/0 = 0 +61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:11/0/physics_layer_0/angular_velocity = 0.0 +61:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:11/0/physics_layer_1/angular_velocity = 0.0 +62:11/0 = 0 +62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:11/0/physics_layer_0/angular_velocity = 0.0 +62:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:11/0/physics_layer_1/angular_velocity = 0.0 +63:11/0 = 0 +63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:11/0/physics_layer_0/angular_velocity = 0.0 +63:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:11/0/physics_layer_1/angular_velocity = 0.0 +1:12/0 = 0 +1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_0/angular_velocity = 0.0 +1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:12/0/physics_layer_1/angular_velocity = 0.0 +2:12/0 = 0 +2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_0/angular_velocity = 0.0 +2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:12/0/physics_layer_1/angular_velocity = 0.0 +3:12/0 = 0 +3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_0/angular_velocity = 0.0 +3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:12/0/physics_layer_1/angular_velocity = 0.0 +4:12/0 = 0 +4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_0/angular_velocity = 0.0 +4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:12/0/physics_layer_1/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_1/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_1/angular_velocity = 0.0 +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_1/angular_velocity = 0.0 +12:12/0 = 0 +12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_0/angular_velocity = 0.0 +12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:12/0/physics_layer_1/angular_velocity = 0.0 +17:12/0 = 0 +17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_0/angular_velocity = 0.0 +17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:12/0/physics_layer_1/angular_velocity = 0.0 +18:12/0 = 0 +18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_0/angular_velocity = 0.0 +18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:12/0/physics_layer_1/angular_velocity = 0.0 +19:12/0 = 0 +19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_1/angular_velocity = 0.0 +20:12/0 = 0 +20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_1/angular_velocity = 0.0 +24:12/0 = 0 +24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_0/angular_velocity = 0.0 +24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:12/0/physics_layer_1/angular_velocity = 0.0 +25:12/0 = 0 +25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_0/angular_velocity = 0.0 +25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:12/0/physics_layer_1/angular_velocity = 0.0 +26:12/0 = 0 +26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_1/angular_velocity = 0.0 +27:12/0 = 0 +27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_1/angular_velocity = 0.0 +28:12/0 = 0 +28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_1/angular_velocity = 0.0 +29:12/0 = 0 +29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_0/angular_velocity = 0.0 +29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_1/angular_velocity = 0.0 +30:12/0 = 0 +30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_1/angular_velocity = 0.0 +31:12/0 = 0 +31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_1/angular_velocity = 0.0 +32:12/0 = 0 +32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_1/angular_velocity = 0.0 +33:12/0 = 0 +33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_1/angular_velocity = 0.0 +34:12/0 = 0 +34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_1/angular_velocity = 0.0 +35:12/0 = 0 +35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_1/angular_velocity = 0.0 +36:12/0 = 0 +36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_1/angular_velocity = 0.0 +37:12/0 = 0 +37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:12/0/physics_layer_0/angular_velocity = 0.0 +37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:12/0/physics_layer_1/angular_velocity = 0.0 +38:12/0 = 0 +38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:12/0/physics_layer_0/angular_velocity = 0.0 +38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:12/0/physics_layer_1/angular_velocity = 0.0 +39:12/0 = 0 +39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_0/angular_velocity = 0.0 +39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_1/angular_velocity = 0.0 +40:12/0 = 0 +40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_0/angular_velocity = 0.0 +40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_1/angular_velocity = 0.0 +41:12/0 = 0 +41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:12/0/physics_layer_0/angular_velocity = 0.0 +41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:12/0/physics_layer_1/angular_velocity = 0.0 +42:12/0 = 0 +42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:12/0/physics_layer_0/angular_velocity = 0.0 +42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:12/0/physics_layer_1/angular_velocity = 0.0 +43:12/0 = 0 +43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:12/0/physics_layer_0/angular_velocity = 0.0 +43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:12/0/physics_layer_1/angular_velocity = 0.0 +44:12/0 = 0 +44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:12/0/physics_layer_0/angular_velocity = 0.0 +44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:12/0/physics_layer_1/angular_velocity = 0.0 +48:12/0 = 0 +48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:12/0/physics_layer_0/angular_velocity = 0.0 +48:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:12/0/physics_layer_1/angular_velocity = 0.0 +49:12/0 = 0 +49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:12/0/physics_layer_0/angular_velocity = 0.0 +49:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:12/0/physics_layer_1/angular_velocity = 0.0 +50:12/0 = 0 +50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:12/0/physics_layer_0/angular_velocity = 0.0 +50:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:12/0/physics_layer_1/angular_velocity = 0.0 +51:12/0 = 0 +51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:12/0/physics_layer_0/angular_velocity = 0.0 +51:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:12/0/physics_layer_1/angular_velocity = 0.0 +52:12/0 = 0 +52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:12/0/physics_layer_0/angular_velocity = 0.0 +52:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:12/0/physics_layer_1/angular_velocity = 0.0 +53:12/0 = 0 +53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:12/0/physics_layer_0/angular_velocity = 0.0 +53:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:12/0/physics_layer_1/angular_velocity = 0.0 +54:12/0 = 0 +54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:12/0/physics_layer_0/angular_velocity = 0.0 +54:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:12/0/physics_layer_1/angular_velocity = 0.0 +58:12/0 = 0 +58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:12/0/physics_layer_0/angular_velocity = 0.0 +58:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:12/0/physics_layer_1/angular_velocity = 0.0 +59:12/0 = 0 +59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:12/0/physics_layer_0/angular_velocity = 0.0 +59:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:12/0/physics_layer_1/angular_velocity = 0.0 +60:12/0 = 0 +60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:12/0/physics_layer_0/angular_velocity = 0.0 +60:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:12/0/physics_layer_1/angular_velocity = 0.0 +61:12/0 = 0 +61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:12/0/physics_layer_0/angular_velocity = 0.0 +61:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:12/0/physics_layer_1/angular_velocity = 0.0 +62:12/0 = 0 +62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:12/0/physics_layer_0/angular_velocity = 0.0 +62:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:12/0/physics_layer_1/angular_velocity = 0.0 +63:12/0 = 0 +63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:12/0/physics_layer_0/angular_velocity = 0.0 +63:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:12/0/physics_layer_1/angular_velocity = 0.0 +1:13/0 = 0 +1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_1/angular_velocity = 0.0 +2:13/0 = 0 +2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_1/angular_velocity = 0.0 +3:13/0 = 0 +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_1/angular_velocity = 0.0 +4:13/0 = 0 +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_1/angular_velocity = 0.0 +9:13/0 = 0 +9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_1/angular_velocity = 0.0 +10:13/0 = 0 +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_1/angular_velocity = 0.0 +11:13/0 = 0 +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_1/angular_velocity = 0.0 +12:13/0 = 0 +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_1/angular_velocity = 0.0 +17:13/0 = 0 +17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_1/angular_velocity = 0.0 +18:13/0 = 0 +18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_1/angular_velocity = 0.0 +19:13/0 = 0 +19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_1/angular_velocity = 0.0 +20:13/0 = 0 +20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_1/angular_velocity = 0.0 +24:13/0 = 0 +24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_1/angular_velocity = 0.0 +25:13/0 = 0 +25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_1/angular_velocity = 0.0 +26:13/0 = 0 +26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_1/angular_velocity = 0.0 +27:13/0 = 0 +27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_1/angular_velocity = 0.0 +28:13/0 = 0 +28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_1/angular_velocity = 0.0 +29:13/0 = 0 +29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_0/angular_velocity = 0.0 +29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_1/angular_velocity = 0.0 +30:13/0 = 0 +30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:13/0/physics_layer_0/angular_velocity = 0.0 +30:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:13/0/physics_layer_1/angular_velocity = 0.0 +31:13/0 = 0 +31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:13/0/physics_layer_0/angular_velocity = 0.0 +31:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:13/0/physics_layer_1/angular_velocity = 0.0 +32:13/0 = 0 +32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_0/angular_velocity = 0.0 +32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_1/angular_velocity = 0.0 +33:13/0 = 0 +33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_0/angular_velocity = 0.0 +33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_1/angular_velocity = 0.0 +34:13/0 = 0 +34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_0/angular_velocity = 0.0 +34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_1/angular_velocity = 0.0 +35:13/0 = 0 +35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_1/angular_velocity = 0.0 +36:13/0 = 0 +36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_1/angular_velocity = 0.0 +37:13/0 = 0 +37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:13/0/physics_layer_0/angular_velocity = 0.0 +37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:13/0/physics_layer_1/angular_velocity = 0.0 +38:13/0 = 0 +38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:13/0/physics_layer_0/angular_velocity = 0.0 +38:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:13/0/physics_layer_1/angular_velocity = 0.0 +39:13/0 = 0 +39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:13/0/physics_layer_0/angular_velocity = 0.0 +39:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:13/0/physics_layer_1/angular_velocity = 0.0 +40:13/0 = 0 +40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_0/angular_velocity = 0.0 +40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_1/angular_velocity = 0.0 +41:13/0 = 0 +41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_0/angular_velocity = 0.0 +41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_1/angular_velocity = 0.0 +42:13/0 = 0 +42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:13/0/physics_layer_0/angular_velocity = 0.0 +42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:13/0/physics_layer_1/angular_velocity = 0.0 +43:13/0 = 0 +43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_0/angular_velocity = 0.0 +43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_1/angular_velocity = 0.0 +44:13/0 = 0 +44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_0/angular_velocity = 0.0 +44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_1/angular_velocity = 0.0 +45:13/0 = 0 +45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:13/0/physics_layer_0/angular_velocity = 0.0 +45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:13/0/physics_layer_1/angular_velocity = 0.0 +46:13/0 = 0 +46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:13/0/physics_layer_0/angular_velocity = 0.0 +46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:13/0/physics_layer_1/angular_velocity = 0.0 +47:13/0 = 0 +47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:13/0/physics_layer_0/angular_velocity = 0.0 +47:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:13/0/physics_layer_1/angular_velocity = 0.0 +48:13/0 = 0 +48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:13/0/physics_layer_0/angular_velocity = 0.0 +48:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:13/0/physics_layer_1/angular_velocity = 0.0 +49:13/0 = 0 +49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:13/0/physics_layer_0/angular_velocity = 0.0 +49:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:13/0/physics_layer_1/angular_velocity = 0.0 +50:13/0 = 0 +50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:13/0/physics_layer_0/angular_velocity = 0.0 +50:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:13/0/physics_layer_1/angular_velocity = 0.0 +51:13/0 = 0 +51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:13/0/physics_layer_0/angular_velocity = 0.0 +51:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:13/0/physics_layer_1/angular_velocity = 0.0 +52:13/0 = 0 +52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:13/0/physics_layer_0/angular_velocity = 0.0 +52:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:13/0/physics_layer_1/angular_velocity = 0.0 +53:13/0 = 0 +53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:13/0/physics_layer_0/angular_velocity = 0.0 +53:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:13/0/physics_layer_1/angular_velocity = 0.0 +54:13/0 = 0 +54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:13/0/physics_layer_0/angular_velocity = 0.0 +54:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:13/0/physics_layer_1/angular_velocity = 0.0 +55:13/0 = 0 +55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:13/0/physics_layer_0/angular_velocity = 0.0 +55:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:13/0/physics_layer_1/angular_velocity = 0.0 +56:13/0 = 0 +56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:13/0/physics_layer_0/angular_velocity = 0.0 +56:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:13/0/physics_layer_1/angular_velocity = 0.0 +57:13/0 = 0 +57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:13/0/physics_layer_0/angular_velocity = 0.0 +57:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:13/0/physics_layer_1/angular_velocity = 0.0 +58:13/0 = 0 +58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:13/0/physics_layer_0/angular_velocity = 0.0 +58:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:13/0/physics_layer_1/angular_velocity = 0.0 +59:13/0 = 0 +59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:13/0/physics_layer_0/angular_velocity = 0.0 +59:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:13/0/physics_layer_1/angular_velocity = 0.0 +60:13/0 = 0 +60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:13/0/physics_layer_0/angular_velocity = 0.0 +60:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:13/0/physics_layer_1/angular_velocity = 0.0 +61:13/0 = 0 +61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:13/0/physics_layer_0/angular_velocity = 0.0 +61:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:13/0/physics_layer_1/angular_velocity = 0.0 +62:13/0 = 0 +62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:13/0/physics_layer_0/angular_velocity = 0.0 +62:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:13/0/physics_layer_1/angular_velocity = 0.0 +63:13/0 = 0 +63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:13/0/physics_layer_0/angular_velocity = 0.0 +63:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:13/0/physics_layer_1/angular_velocity = 0.0 +3:14/0 = 0 +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_1/angular_velocity = 0.0 +4:14/0 = 0 +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_1/angular_velocity = 0.0 +11:14/0 = 0 +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_1/angular_velocity = 0.0 +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_1/angular_velocity = 0.0 +19:14/0 = 0 +19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_1/angular_velocity = 0.0 +20:14/0 = 0 +20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_1/angular_velocity = 0.0 +24:14/0 = 0 +24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_1/angular_velocity = 0.0 +25:14/0 = 0 +25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_1/angular_velocity = 0.0 +26:14/0 = 0 +26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_1/angular_velocity = 0.0 +27:14/0 = 0 +27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_1/angular_velocity = 0.0 +28:14/0 = 0 +28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_1/angular_velocity = 0.0 +29:14/0 = 0 +29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_0/angular_velocity = 0.0 +29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_1/angular_velocity = 0.0 +30:14/0 = 0 +30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_0/angular_velocity = 0.0 +30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_1/angular_velocity = 0.0 +31:14/0 = 0 +31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:14/0/physics_layer_0/angular_velocity = 0.0 +31:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:14/0/physics_layer_1/angular_velocity = 0.0 +32:14/0 = 0 +32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_0/angular_velocity = 0.0 +32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_1/angular_velocity = 0.0 +33:14/0 = 0 +33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:14/0/physics_layer_0/angular_velocity = 0.0 +33:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:14/0/physics_layer_1/angular_velocity = 0.0 +34:14/0 = 0 +34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_0/angular_velocity = 0.0 +34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_1/angular_velocity = 0.0 +35:14/0 = 0 +35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_1/angular_velocity = 0.0 +36:14/0 = 0 +36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:14/0/physics_layer_0/angular_velocity = 0.0 +36:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:14/0/physics_layer_1/angular_velocity = 0.0 +37:14/0 = 0 +37:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:14/0/physics_layer_0/angular_velocity = 0.0 +37:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:14/0/physics_layer_1/angular_velocity = 0.0 +38:14/0 = 0 +38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:14/0/physics_layer_0/angular_velocity = 0.0 +38:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:14/0/physics_layer_1/angular_velocity = 0.0 +39:14/0 = 0 +39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:14/0/physics_layer_0/angular_velocity = 0.0 +39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:14/0/physics_layer_1/angular_velocity = 0.0 +40:14/0 = 0 +40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_0/angular_velocity = 0.0 +40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_1/angular_velocity = 0.0 +41:14/0 = 0 +41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_0/angular_velocity = 0.0 +41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_1/angular_velocity = 0.0 +42:14/0 = 0 +42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:14/0/physics_layer_0/angular_velocity = 0.0 +42:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:14/0/physics_layer_1/angular_velocity = 0.0 +43:14/0 = 0 +43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:14/0/physics_layer_0/angular_velocity = 0.0 +43:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:14/0/physics_layer_1/angular_velocity = 0.0 +44:14/0 = 0 +44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:14/0/physics_layer_0/angular_velocity = 0.0 +44:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:14/0/physics_layer_1/angular_velocity = 0.0 +45:14/0 = 0 +45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:14/0/physics_layer_0/angular_velocity = 0.0 +45:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:14/0/physics_layer_1/angular_velocity = 0.0 +46:14/0 = 0 +46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:14/0/physics_layer_0/angular_velocity = 0.0 +46:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:14/0/physics_layer_1/angular_velocity = 0.0 +47:14/0 = 0 +47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:14/0/physics_layer_0/angular_velocity = 0.0 +47:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:14/0/physics_layer_1/angular_velocity = 0.0 +48:14/0 = 0 +48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:14/0/physics_layer_0/angular_velocity = 0.0 +48:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:14/0/physics_layer_1/angular_velocity = 0.0 +49:14/0 = 0 +49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:14/0/physics_layer_0/angular_velocity = 0.0 +49:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:14/0/physics_layer_1/angular_velocity = 0.0 +50:14/0 = 0 +50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:14/0/physics_layer_0/angular_velocity = 0.0 +50:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:14/0/physics_layer_1/angular_velocity = 0.0 +51:14/0 = 0 +51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:14/0/physics_layer_0/angular_velocity = 0.0 +51:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:14/0/physics_layer_1/angular_velocity = 0.0 +52:14/0 = 0 +52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:14/0/physics_layer_0/angular_velocity = 0.0 +52:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:14/0/physics_layer_1/angular_velocity = 0.0 +53:14/0 = 0 +53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:14/0/physics_layer_0/angular_velocity = 0.0 +53:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:14/0/physics_layer_1/angular_velocity = 0.0 +54:14/0 = 0 +54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:14/0/physics_layer_0/angular_velocity = 0.0 +54:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:14/0/physics_layer_1/angular_velocity = 0.0 +55:14/0 = 0 +55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:14/0/physics_layer_0/angular_velocity = 0.0 +55:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:14/0/physics_layer_1/angular_velocity = 0.0 +56:14/0 = 0 +56:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:14/0/physics_layer_0/angular_velocity = 0.0 +56:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:14/0/physics_layer_1/angular_velocity = 0.0 +57:14/0 = 0 +57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:14/0/physics_layer_0/angular_velocity = 0.0 +57:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:14/0/physics_layer_1/angular_velocity = 0.0 +58:14/0 = 0 +58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:14/0/physics_layer_0/angular_velocity = 0.0 +58:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:14/0/physics_layer_1/angular_velocity = 0.0 +59:14/0 = 0 +59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:14/0/physics_layer_0/angular_velocity = 0.0 +59:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:14/0/physics_layer_1/angular_velocity = 0.0 +60:14/0 = 0 +60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:14/0/physics_layer_0/angular_velocity = 0.0 +60:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:14/0/physics_layer_1/angular_velocity = 0.0 +61:14/0 = 0 +61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:14/0/physics_layer_0/angular_velocity = 0.0 +61:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:14/0/physics_layer_1/angular_velocity = 0.0 +62:14/0 = 0 +62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:14/0/physics_layer_0/angular_velocity = 0.0 +62:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:14/0/physics_layer_1/angular_velocity = 0.0 +63:14/0 = 0 +63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:14/0/physics_layer_0/angular_velocity = 0.0 +63:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:14/0/physics_layer_1/angular_velocity = 0.0 +0:15/0 = 0 +0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_0/angular_velocity = 0.0 +0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_1/angular_velocity = 0.0 +1:15/0 = 0 +1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_1/angular_velocity = 0.0 +2:15/0 = 0 +2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_1/angular_velocity = 0.0 +3:15/0 = 0 +3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_1/angular_velocity = 0.0 +4:15/0 = 0 +4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_1/angular_velocity = 0.0 +5:15/0 = 0 +5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_1/angular_velocity = 0.0 +8:15/0 = 0 +8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_1/angular_velocity = 0.0 +9:15/0 = 0 +9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_1/angular_velocity = 0.0 +10:15/0 = 0 +10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_1/angular_velocity = 0.0 +11:15/0 = 0 +11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_1/angular_velocity = 0.0 +12:15/0 = 0 +12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_1/angular_velocity = 0.0 +13:15/0 = 0 +13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_1/angular_velocity = 0.0 +16:15/0 = 0 +16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_1/angular_velocity = 0.0 +17:15/0 = 0 +17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_1/angular_velocity = 0.0 +18:15/0 = 0 +18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_1/angular_velocity = 0.0 +19:15/0 = 0 +19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_1/angular_velocity = 0.0 +20:15/0 = 0 +20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_1/angular_velocity = 0.0 +21:15/0 = 0 +21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_1/angular_velocity = 0.0 +24:15/0 = 0 +24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_1/angular_velocity = 0.0 +25:15/0 = 0 +25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_1/angular_velocity = 0.0 +26:15/0 = 0 +26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_1/angular_velocity = 0.0 +27:15/0 = 0 +27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_1/angular_velocity = 0.0 +28:15/0 = 0 +28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_1/angular_velocity = 0.0 +29:15/0 = 0 +29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_1/angular_velocity = 0.0 +30:15/0 = 0 +30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_1/angular_velocity = 0.0 +31:15/0 = 0 +31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:15/0/physics_layer_0/angular_velocity = 0.0 +31:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:15/0/physics_layer_1/angular_velocity = 0.0 +32:15/0 = 0 +32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_1/angular_velocity = 0.0 +33:15/0 = 0 +33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_0/angular_velocity = 0.0 +33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_1/angular_velocity = 0.0 +34:15/0 = 0 +34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_0/angular_velocity = 0.0 +34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_1/angular_velocity = 0.0 +35:15/0 = 0 +35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_1/angular_velocity = 0.0 +36:15/0 = 0 +36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:15/0/physics_layer_0/angular_velocity = 0.0 +36:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:15/0/physics_layer_1/angular_velocity = 0.0 +37:15/0 = 0 +37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:15/0/physics_layer_0/angular_velocity = 0.0 +37:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:15/0/physics_layer_1/angular_velocity = 0.0 +38:15/0 = 0 +38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_0/angular_velocity = 0.0 +38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_1/angular_velocity = 0.0 +39:15/0 = 0 +39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:15/0/physics_layer_0/angular_velocity = 0.0 +39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:15/0/physics_layer_1/angular_velocity = 0.0 +40:15/0 = 0 +40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:15/0/physics_layer_0/angular_velocity = 0.0 +40:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:15/0/physics_layer_1/angular_velocity = 0.0 +41:15/0 = 0 +41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:15/0/physics_layer_0/angular_velocity = 0.0 +41:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:15/0/physics_layer_1/angular_velocity = 0.0 +42:15/0 = 0 +42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:15/0/physics_layer_0/angular_velocity = 0.0 +42:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:15/0/physics_layer_1/angular_velocity = 0.0 +43:15/0 = 0 +43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:15/0/physics_layer_0/angular_velocity = 0.0 +43:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:15/0/physics_layer_1/angular_velocity = 0.0 +44:15/0 = 0 +44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:15/0/physics_layer_0/angular_velocity = 0.0 +44:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:15/0/physics_layer_1/angular_velocity = 0.0 +45:15/0 = 0 +45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:15/0/physics_layer_0/angular_velocity = 0.0 +45:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:15/0/physics_layer_1/angular_velocity = 0.0 +46:15/0 = 0 +46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:15/0/physics_layer_0/angular_velocity = 0.0 +46:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:15/0/physics_layer_1/angular_velocity = 0.0 +47:15/0 = 0 +47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:15/0/physics_layer_0/angular_velocity = 0.0 +47:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:15/0/physics_layer_1/angular_velocity = 0.0 +48:15/0 = 0 +48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:15/0/physics_layer_0/angular_velocity = 0.0 +48:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:15/0/physics_layer_1/angular_velocity = 0.0 +49:15/0 = 0 +49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:15/0/physics_layer_0/angular_velocity = 0.0 +49:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:15/0/physics_layer_1/angular_velocity = 0.0 +50:15/0 = 0 +50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:15/0/physics_layer_0/angular_velocity = 0.0 +50:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:15/0/physics_layer_1/angular_velocity = 0.0 +51:15/0 = 0 +51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:15/0/physics_layer_0/angular_velocity = 0.0 +51:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:15/0/physics_layer_1/angular_velocity = 0.0 +52:15/0 = 0 +52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:15/0/physics_layer_0/angular_velocity = 0.0 +52:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:15/0/physics_layer_1/angular_velocity = 0.0 +53:15/0 = 0 +53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:15/0/physics_layer_0/angular_velocity = 0.0 +53:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:15/0/physics_layer_1/angular_velocity = 0.0 +54:15/0 = 0 +54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:15/0/physics_layer_0/angular_velocity = 0.0 +54:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:15/0/physics_layer_1/angular_velocity = 0.0 +55:15/0 = 0 +55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:15/0/physics_layer_0/angular_velocity = 0.0 +55:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:15/0/physics_layer_1/angular_velocity = 0.0 +56:15/0 = 0 +56:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:15/0/physics_layer_0/angular_velocity = 0.0 +56:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:15/0/physics_layer_1/angular_velocity = 0.0 +57:15/0 = 0 +57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:15/0/physics_layer_0/angular_velocity = 0.0 +57:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:15/0/physics_layer_1/angular_velocity = 0.0 +58:15/0 = 0 +58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:15/0/physics_layer_0/angular_velocity = 0.0 +58:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:15/0/physics_layer_1/angular_velocity = 0.0 +59:15/0 = 0 +59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:15/0/physics_layer_0/angular_velocity = 0.0 +59:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:15/0/physics_layer_1/angular_velocity = 0.0 +60:15/0 = 0 +60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:15/0/physics_layer_0/angular_velocity = 0.0 +60:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:15/0/physics_layer_1/angular_velocity = 0.0 +61:15/0 = 0 +61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:15/0/physics_layer_0/angular_velocity = 0.0 +61:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:15/0/physics_layer_1/angular_velocity = 0.0 +62:15/0 = 0 +62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:15/0/physics_layer_0/angular_velocity = 0.0 +62:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:15/0/physics_layer_1/angular_velocity = 0.0 +63:15/0 = 0 +63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:15/0/physics_layer_0/angular_velocity = 0.0 +63:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:15/0/physics_layer_1/angular_velocity = 0.0 +0:16/0 = 0 +0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_0/angular_velocity = 0.0 +0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_1/angular_velocity = 0.0 +1:16/0 = 0 +1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_1/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_1/angular_velocity = 0.0 +3:16/0 = 0 +3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_1/angular_velocity = 0.0 +4:16/0 = 0 +4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_1/angular_velocity = 0.0 +5:16/0 = 0 +5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_1/angular_velocity = 0.0 +8:16/0 = 0 +8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_1/angular_velocity = 0.0 +9:16/0 = 0 +9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_1/angular_velocity = 0.0 +10:16/0 = 0 +10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_1/angular_velocity = 0.0 +11:16/0 = 0 +11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_1/angular_velocity = 0.0 +12:16/0 = 0 +12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_1/angular_velocity = 0.0 +13:16/0 = 0 +13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_1/angular_velocity = 0.0 +16:16/0 = 0 +16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_1/angular_velocity = 0.0 +17:16/0 = 0 +17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_1/angular_velocity = 0.0 +18:16/0 = 0 +18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_1/angular_velocity = 0.0 +19:16/0 = 0 +19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_1/angular_velocity = 0.0 +20:16/0 = 0 +20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_1/angular_velocity = 0.0 +21:16/0 = 0 +21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_1/angular_velocity = 0.0 +24:16/0 = 0 +24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_1/angular_velocity = 0.0 +25:16/0 = 0 +25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_1/angular_velocity = 0.0 +26:16/0 = 0 +26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_1/angular_velocity = 0.0 +27:16/0 = 0 +27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_1/angular_velocity = 0.0 +28:16/0 = 0 +28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_1/angular_velocity = 0.0 +29:16/0 = 0 +29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_1/angular_velocity = 0.0 +30:16/0 = 0 +30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_1/angular_velocity = 0.0 +31:16/0 = 0 +31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:16/0/physics_layer_0/angular_velocity = 0.0 +31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:16/0/physics_layer_1/angular_velocity = 0.0 +32:16/0 = 0 +32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:16/0/physics_layer_0/angular_velocity = 0.0 +32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:16/0/physics_layer_1/angular_velocity = 0.0 +33:16/0 = 0 +33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:16/0/physics_layer_0/angular_velocity = 0.0 +33:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:16/0/physics_layer_1/angular_velocity = 0.0 +34:16/0 = 0 +34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:16/0/physics_layer_0/angular_velocity = 0.0 +34:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:16/0/physics_layer_1/angular_velocity = 0.0 +35:16/0 = 0 +35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_1/angular_velocity = 0.0 +36:16/0 = 0 +36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_1/angular_velocity = 0.0 +37:16/0 = 0 +37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:16/0/physics_layer_0/angular_velocity = 0.0 +37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:16/0/physics_layer_1/angular_velocity = 0.0 +38:16/0 = 0 +38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_0/angular_velocity = 0.0 +38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_1/angular_velocity = 0.0 +39:16/0 = 0 +39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:16/0/physics_layer_0/angular_velocity = 0.0 +39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:16/0/physics_layer_1/angular_velocity = 0.0 +40:16/0 = 0 +40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:16/0/physics_layer_0/angular_velocity = 0.0 +40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:16/0/physics_layer_1/angular_velocity = 0.0 +41:16/0 = 0 +41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:16/0/physics_layer_0/angular_velocity = 0.0 +41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:16/0/physics_layer_1/angular_velocity = 0.0 +42:16/0 = 0 +42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:16/0/physics_layer_0/angular_velocity = 0.0 +42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:16/0/physics_layer_1/angular_velocity = 0.0 +43:16/0 = 0 +43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:16/0/physics_layer_0/angular_velocity = 0.0 +43:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:16/0/physics_layer_1/angular_velocity = 0.0 +44:16/0 = 0 +44:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:16/0/physics_layer_0/angular_velocity = 0.0 +44:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:16/0/physics_layer_1/angular_velocity = 0.0 +45:16/0 = 0 +45:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:16/0/physics_layer_0/angular_velocity = 0.0 +45:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:16/0/physics_layer_1/angular_velocity = 0.0 +46:16/0 = 0 +46:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:16/0/physics_layer_0/angular_velocity = 0.0 +46:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:16/0/physics_layer_1/angular_velocity = 0.0 +47:16/0 = 0 +47:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:16/0/physics_layer_0/angular_velocity = 0.0 +47:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:16/0/physics_layer_1/angular_velocity = 0.0 +48:16/0 = 0 +48:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:16/0/physics_layer_0/angular_velocity = 0.0 +48:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:16/0/physics_layer_1/angular_velocity = 0.0 +49:16/0 = 0 +49:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:16/0/physics_layer_0/angular_velocity = 0.0 +49:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:16/0/physics_layer_1/angular_velocity = 0.0 +50:16/0 = 0 +50:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:16/0/physics_layer_0/angular_velocity = 0.0 +50:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:16/0/physics_layer_1/angular_velocity = 0.0 +51:16/0 = 0 +51:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:16/0/physics_layer_0/angular_velocity = 0.0 +51:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:16/0/physics_layer_1/angular_velocity = 0.0 +52:16/0 = 0 +52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:16/0/physics_layer_0/angular_velocity = 0.0 +52:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:16/0/physics_layer_1/angular_velocity = 0.0 +53:16/0 = 0 +53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:16/0/physics_layer_0/angular_velocity = 0.0 +53:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:16/0/physics_layer_1/angular_velocity = 0.0 +54:16/0 = 0 +54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:16/0/physics_layer_0/angular_velocity = 0.0 +54:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:16/0/physics_layer_1/angular_velocity = 0.0 +55:16/0 = 0 +55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:16/0/physics_layer_0/angular_velocity = 0.0 +55:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:16/0/physics_layer_1/angular_velocity = 0.0 +56:16/0 = 0 +56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:16/0/physics_layer_0/angular_velocity = 0.0 +56:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:16/0/physics_layer_1/angular_velocity = 0.0 +57:16/0 = 0 +57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:16/0/physics_layer_0/angular_velocity = 0.0 +57:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:16/0/physics_layer_1/angular_velocity = 0.0 +58:16/0 = 0 +58:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:16/0/physics_layer_0/angular_velocity = 0.0 +58:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:16/0/physics_layer_1/angular_velocity = 0.0 +59:16/0 = 0 +59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:16/0/physics_layer_0/angular_velocity = 0.0 +59:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:16/0/physics_layer_1/angular_velocity = 0.0 +60:16/0 = 0 +60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:16/0/physics_layer_0/angular_velocity = 0.0 +60:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:16/0/physics_layer_1/angular_velocity = 0.0 +61:16/0 = 0 +61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:16/0/physics_layer_0/angular_velocity = 0.0 +61:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:16/0/physics_layer_1/angular_velocity = 0.0 +62:16/0 = 0 +62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:16/0/physics_layer_0/angular_velocity = 0.0 +62:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:16/0/physics_layer_1/angular_velocity = 0.0 +63:16/0 = 0 +63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:16/0/physics_layer_0/angular_velocity = 0.0 +63:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:16/0/physics_layer_1/angular_velocity = 0.0 +0:17/0 = 0 +0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_0/angular_velocity = 0.0 +0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_1/angular_velocity = 0.0 +1:17/0 = 0 +1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_1/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_1/angular_velocity = 0.0 +3:17/0 = 0 +3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_1/angular_velocity = 0.0 +4:17/0 = 0 +4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_1/angular_velocity = 0.0 +5:17/0 = 0 +5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_1/angular_velocity = 0.0 +8:17/0 = 0 +8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_1/angular_velocity = 0.0 +9:17/0 = 0 +9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_1/angular_velocity = 0.0 +10:17/0 = 0 +10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_1/angular_velocity = 0.0 +11:17/0 = 0 +11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_1/angular_velocity = 0.0 +12:17/0 = 0 +12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_1/angular_velocity = 0.0 +13:17/0 = 0 +13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_1/angular_velocity = 0.0 +16:17/0 = 0 +16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_1/angular_velocity = 0.0 +17:17/0 = 0 +17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_1/angular_velocity = 0.0 +18:17/0 = 0 +18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_1/angular_velocity = 0.0 +19:17/0 = 0 +19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_1/angular_velocity = 0.0 +20:17/0 = 0 +20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_1/angular_velocity = 0.0 +21:17/0 = 0 +21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_1/angular_velocity = 0.0 +24:17/0 = 0 +24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_1/angular_velocity = 0.0 +28:17/0 = 0 +28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_1/angular_velocity = 0.0 +29:17/0 = 0 +29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_1/angular_velocity = 0.0 +30:17/0 = 0 +30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_1/angular_velocity = 0.0 +31:17/0 = 0 +31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:17/0/physics_layer_0/angular_velocity = 0.0 +31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:17/0/physics_layer_1/angular_velocity = 0.0 +32:17/0 = 0 +32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_1/angular_velocity = 0.0 +33:17/0 = 0 +33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_0/angular_velocity = 0.0 +33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_1/angular_velocity = 0.0 +34:17/0 = 0 +34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_0/angular_velocity = 0.0 +34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_1/angular_velocity = 0.0 +38:17/0 = 0 +38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_0/angular_velocity = 0.0 +38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_1/angular_velocity = 0.0 +39:17/0 = 0 +39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:17/0/physics_layer_0/angular_velocity = 0.0 +39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:17/0/physics_layer_1/angular_velocity = 0.0 +40:17/0 = 0 +40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:17/0/physics_layer_0/angular_velocity = 0.0 +40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:17/0/physics_layer_1/angular_velocity = 0.0 +41:17/0 = 0 +41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:17/0/physics_layer_0/angular_velocity = 0.0 +41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:17/0/physics_layer_1/angular_velocity = 0.0 +42:17/0 = 0 +42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:17/0/physics_layer_0/angular_velocity = 0.0 +42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:17/0/physics_layer_1/angular_velocity = 0.0 +43:17/0 = 0 +43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:17/0/physics_layer_0/angular_velocity = 0.0 +43:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:17/0/physics_layer_1/angular_velocity = 0.0 +44:17/0 = 0 +44:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:17/0/physics_layer_0/angular_velocity = 0.0 +44:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:17/0/physics_layer_1/angular_velocity = 0.0 +45:17/0 = 0 +45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:17/0/physics_layer_0/angular_velocity = 0.0 +45:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:17/0/physics_layer_1/angular_velocity = 0.0 +46:17/0 = 0 +46:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:17/0/physics_layer_0/angular_velocity = 0.0 +46:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:17/0/physics_layer_1/angular_velocity = 0.0 +47:17/0 = 0 +47:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:17/0/physics_layer_0/angular_velocity = 0.0 +47:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:17/0/physics_layer_1/angular_velocity = 0.0 +48:17/0 = 0 +48:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:17/0/physics_layer_0/angular_velocity = 0.0 +48:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:17/0/physics_layer_1/angular_velocity = 0.0 +49:17/0 = 0 +49:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:17/0/physics_layer_0/angular_velocity = 0.0 +49:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:17/0/physics_layer_1/angular_velocity = 0.0 +50:17/0 = 0 +50:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:17/0/physics_layer_0/angular_velocity = 0.0 +50:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:17/0/physics_layer_1/angular_velocity = 0.0 +51:17/0 = 0 +51:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:17/0/physics_layer_0/angular_velocity = 0.0 +51:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:17/0/physics_layer_1/angular_velocity = 0.0 +52:17/0 = 0 +52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:17/0/physics_layer_0/angular_velocity = 0.0 +52:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:17/0/physics_layer_1/angular_velocity = 0.0 +53:17/0 = 0 +53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:17/0/physics_layer_0/angular_velocity = 0.0 +53:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:17/0/physics_layer_1/angular_velocity = 0.0 +54:17/0 = 0 +54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:17/0/physics_layer_0/angular_velocity = 0.0 +54:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:17/0/physics_layer_1/angular_velocity = 0.0 +55:17/0 = 0 +55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:17/0/physics_layer_0/angular_velocity = 0.0 +55:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:17/0/physics_layer_1/angular_velocity = 0.0 +56:17/0 = 0 +56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:17/0/physics_layer_0/angular_velocity = 0.0 +56:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:17/0/physics_layer_1/angular_velocity = 0.0 +57:17/0 = 0 +57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:17/0/physics_layer_0/angular_velocity = 0.0 +57:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:17/0/physics_layer_1/angular_velocity = 0.0 +58:17/0 = 0 +58:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:17/0/physics_layer_0/angular_velocity = 0.0 +58:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:17/0/physics_layer_1/angular_velocity = 0.0 +59:17/0 = 0 +59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:17/0/physics_layer_0/angular_velocity = 0.0 +59:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:17/0/physics_layer_1/angular_velocity = 0.0 +60:17/0 = 0 +60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:17/0/physics_layer_0/angular_velocity = 0.0 +60:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:17/0/physics_layer_1/angular_velocity = 0.0 +61:17/0 = 0 +61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:17/0/physics_layer_0/angular_velocity = 0.0 +61:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:17/0/physics_layer_1/angular_velocity = 0.0 +62:17/0 = 0 +62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:17/0/physics_layer_0/angular_velocity = 0.0 +62:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:17/0/physics_layer_1/angular_velocity = 0.0 +63:17/0 = 0 +63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:17/0/physics_layer_0/angular_velocity = 0.0 +63:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:17/0/physics_layer_1/angular_velocity = 0.0 +1:18/0 = 0 +1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_1/angular_velocity = 0.0 +2:18/0 = 0 +2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_1/angular_velocity = 0.0 +3:18/0 = 0 +3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_1/angular_velocity = 0.0 +4:18/0 = 0 +4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_1/angular_velocity = 0.0 +9:18/0 = 0 +9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_1/angular_velocity = 0.0 +10:18/0 = 0 +10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_1/angular_velocity = 0.0 +11:18/0 = 0 +11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_1/angular_velocity = 0.0 +12:18/0 = 0 +12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_1/angular_velocity = 0.0 +17:18/0 = 0 +17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_1/angular_velocity = 0.0 +18:18/0 = 0 +18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_1/angular_velocity = 0.0 +19:18/0 = 0 +19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_1/angular_velocity = 0.0 +20:18/0 = 0 +20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_1/angular_velocity = 0.0 +24:18/0 = 0 +24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_1/angular_velocity = 0.0 +28:18/0 = 0 +28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_1/angular_velocity = 0.0 +29:18/0 = 0 +29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:18/0/physics_layer_0/angular_velocity = 0.0 +29:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:18/0/physics_layer_1/angular_velocity = 0.0 +30:18/0 = 0 +30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:18/0/physics_layer_0/angular_velocity = 0.0 +30:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:18/0/physics_layer_1/angular_velocity = 0.0 +31:18/0 = 0 +31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:18/0/physics_layer_0/angular_velocity = 0.0 +31:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:18/0/physics_layer_1/angular_velocity = 0.0 +32:18/0 = 0 +32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_0/angular_velocity = 0.0 +32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_1/angular_velocity = 0.0 +33:18/0 = 0 +33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_0/angular_velocity = 0.0 +33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_1/angular_velocity = 0.0 +34:18/0 = 0 +34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_0/angular_velocity = 0.0 +34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_1/angular_velocity = 0.0 +38:18/0 = 0 +38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:18/0/physics_layer_0/angular_velocity = 0.0 +38:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:18/0/physics_layer_1/angular_velocity = 0.0 +39:18/0 = 0 +39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:18/0/physics_layer_0/angular_velocity = 0.0 +39:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:18/0/physics_layer_1/angular_velocity = 0.0 +40:18/0 = 0 +40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:18/0/physics_layer_0/angular_velocity = 0.0 +40:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:18/0/physics_layer_1/angular_velocity = 0.0 +41:18/0 = 0 +41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:18/0/physics_layer_0/angular_velocity = 0.0 +41:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:18/0/physics_layer_1/angular_velocity = 0.0 +42:18/0 = 0 +42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:18/0/physics_layer_0/angular_velocity = 0.0 +42:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:18/0/physics_layer_1/angular_velocity = 0.0 +43:18/0 = 0 +43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:18/0/physics_layer_0/angular_velocity = 0.0 +43:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:18/0/physics_layer_1/angular_velocity = 0.0 +44:18/0 = 0 +44:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:18/0/physics_layer_0/angular_velocity = 0.0 +44:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:18/0/physics_layer_1/angular_velocity = 0.0 +45:18/0 = 0 +45:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:18/0/physics_layer_0/angular_velocity = 0.0 +45:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:18/0/physics_layer_1/angular_velocity = 0.0 +46:18/0 = 0 +46:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:18/0/physics_layer_0/angular_velocity = 0.0 +46:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:18/0/physics_layer_1/angular_velocity = 0.0 +47:18/0 = 0 +47:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:18/0/physics_layer_0/angular_velocity = 0.0 +47:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:18/0/physics_layer_1/angular_velocity = 0.0 +48:18/0 = 0 +48:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:18/0/physics_layer_0/angular_velocity = 0.0 +48:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:18/0/physics_layer_1/angular_velocity = 0.0 +49:18/0 = 0 +49:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:18/0/physics_layer_0/angular_velocity = 0.0 +49:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:18/0/physics_layer_1/angular_velocity = 0.0 +50:18/0 = 0 +50:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:18/0/physics_layer_0/angular_velocity = 0.0 +50:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:18/0/physics_layer_1/angular_velocity = 0.0 +51:18/0 = 0 +51:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:18/0/physics_layer_0/angular_velocity = 0.0 +51:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:18/0/physics_layer_1/angular_velocity = 0.0 +52:18/0 = 0 +52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:18/0/physics_layer_0/angular_velocity = 0.0 +52:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:18/0/physics_layer_1/angular_velocity = 0.0 +53:18/0 = 0 +53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:18/0/physics_layer_0/angular_velocity = 0.0 +53:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:18/0/physics_layer_1/angular_velocity = 0.0 +54:18/0 = 0 +54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:18/0/physics_layer_0/angular_velocity = 0.0 +54:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:18/0/physics_layer_1/angular_velocity = 0.0 +55:18/0 = 0 +55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:18/0/physics_layer_0/angular_velocity = 0.0 +55:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:18/0/physics_layer_1/angular_velocity = 0.0 +56:18/0 = 0 +56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:18/0/physics_layer_0/angular_velocity = 0.0 +56:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:18/0/physics_layer_1/angular_velocity = 0.0 +57:18/0 = 0 +57:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:18/0/physics_layer_0/angular_velocity = 0.0 +57:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:18/0/physics_layer_1/angular_velocity = 0.0 +58:18/0 = 0 +58:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:18/0/physics_layer_0/angular_velocity = 0.0 +58:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:18/0/physics_layer_1/angular_velocity = 0.0 +59:18/0 = 0 +59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:18/0/physics_layer_0/angular_velocity = 0.0 +59:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:18/0/physics_layer_1/angular_velocity = 0.0 +60:18/0 = 0 +60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:18/0/physics_layer_0/angular_velocity = 0.0 +60:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:18/0/physics_layer_1/angular_velocity = 0.0 +61:18/0 = 0 +61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:18/0/physics_layer_0/angular_velocity = 0.0 +61:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:18/0/physics_layer_1/angular_velocity = 0.0 +62:18/0 = 0 +62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:18/0/physics_layer_0/angular_velocity = 0.0 +62:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:18/0/physics_layer_1/angular_velocity = 0.0 +63:18/0 = 0 +63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:18/0/physics_layer_0/angular_velocity = 0.0 +63:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:18/0/physics_layer_1/angular_velocity = 0.0 +1:19/0 = 0 +1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_1/angular_velocity = 0.0 +2:19/0 = 0 +2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_1/angular_velocity = 0.0 +3:19/0 = 0 +3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_1/angular_velocity = 0.0 +4:19/0 = 0 +4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_1/angular_velocity = 0.0 +9:19/0 = 0 +9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_1/angular_velocity = 0.0 +10:19/0 = 0 +10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_1/angular_velocity = 0.0 +11:19/0 = 0 +11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_1/angular_velocity = 0.0 +12:19/0 = 0 +12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_1/angular_velocity = 0.0 +17:19/0 = 0 +17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_1/angular_velocity = 0.0 +18:19/0 = 0 +18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_1/angular_velocity = 0.0 +19:19/0 = 0 +19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_1/angular_velocity = 0.0 +20:19/0 = 0 +20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_1/angular_velocity = 0.0 +24:19/0 = 0 +24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_1/angular_velocity = 0.0 +28:19/0 = 0 +28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_1/angular_velocity = 0.0 +29:19/0 = 0 +29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_0/angular_velocity = 0.0 +29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_1/angular_velocity = 0.0 +30:19/0 = 0 +30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_0/angular_velocity = 0.0 +30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_1/angular_velocity = 0.0 +31:19/0 = 0 +31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:19/0/physics_layer_0/angular_velocity = 0.0 +31:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:19/0/physics_layer_1/angular_velocity = 0.0 +32:19/0 = 0 +32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_1/angular_velocity = 0.0 +33:19/0 = 0 +33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_1/angular_velocity = 0.0 +34:19/0 = 0 +34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_1/angular_velocity = 0.0 +38:19/0 = 0 +38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:19/0/physics_layer_0/angular_velocity = 0.0 +38:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:19/0/physics_layer_1/angular_velocity = 0.0 +39:19/0 = 0 +39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:19/0/physics_layer_0/angular_velocity = 0.0 +39:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:19/0/physics_layer_1/angular_velocity = 0.0 +40:19/0 = 0 +40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:19/0/physics_layer_0/angular_velocity = 0.0 +40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:19/0/physics_layer_1/angular_velocity = 0.0 +41:19/0 = 0 +41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:19/0/physics_layer_0/angular_velocity = 0.0 +41:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:19/0/physics_layer_1/angular_velocity = 0.0 +42:19/0 = 0 +42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:19/0/physics_layer_0/angular_velocity = 0.0 +42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:19/0/physics_layer_1/angular_velocity = 0.0 +43:19/0 = 0 +43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:19/0/physics_layer_0/angular_velocity = 0.0 +43:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:19/0/physics_layer_1/angular_velocity = 0.0 +44:19/0 = 0 +44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:19/0/physics_layer_0/angular_velocity = 0.0 +44:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:19/0/physics_layer_1/angular_velocity = 0.0 +45:19/0 = 0 +45:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:19/0/physics_layer_0/angular_velocity = 0.0 +45:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:19/0/physics_layer_1/angular_velocity = 0.0 +46:19/0 = 0 +46:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:19/0/physics_layer_0/angular_velocity = 0.0 +46:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:19/0/physics_layer_1/angular_velocity = 0.0 +47:19/0 = 0 +47:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:19/0/physics_layer_0/angular_velocity = 0.0 +47:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:19/0/physics_layer_1/angular_velocity = 0.0 +48:19/0 = 0 +48:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:19/0/physics_layer_0/angular_velocity = 0.0 +48:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:19/0/physics_layer_1/angular_velocity = 0.0 +49:19/0 = 0 +49:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:19/0/physics_layer_0/angular_velocity = 0.0 +49:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:19/0/physics_layer_1/angular_velocity = 0.0 +50:19/0 = 0 +50:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:19/0/physics_layer_0/angular_velocity = 0.0 +50:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:19/0/physics_layer_1/angular_velocity = 0.0 +51:19/0 = 0 +51:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:19/0/physics_layer_0/angular_velocity = 0.0 +51:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:19/0/physics_layer_1/angular_velocity = 0.0 +52:19/0 = 0 +52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:19/0/physics_layer_0/angular_velocity = 0.0 +52:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:19/0/physics_layer_1/angular_velocity = 0.0 +53:19/0 = 0 +53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:19/0/physics_layer_0/angular_velocity = 0.0 +53:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:19/0/physics_layer_1/angular_velocity = 0.0 +54:19/0 = 0 +54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:19/0/physics_layer_0/angular_velocity = 0.0 +54:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:19/0/physics_layer_1/angular_velocity = 0.0 +55:19/0 = 0 +55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:19/0/physics_layer_0/angular_velocity = 0.0 +55:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:19/0/physics_layer_1/angular_velocity = 0.0 +56:19/0 = 0 +56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:19/0/physics_layer_0/angular_velocity = 0.0 +56:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:19/0/physics_layer_1/angular_velocity = 0.0 +57:19/0 = 0 +57:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:19/0/physics_layer_0/angular_velocity = 0.0 +57:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:19/0/physics_layer_1/angular_velocity = 0.0 +58:19/0 = 0 +58:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:19/0/physics_layer_0/angular_velocity = 0.0 +58:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:19/0/physics_layer_1/angular_velocity = 0.0 +59:19/0 = 0 +59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:19/0/physics_layer_0/angular_velocity = 0.0 +59:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:19/0/physics_layer_1/angular_velocity = 0.0 +60:19/0 = 0 +60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:19/0/physics_layer_0/angular_velocity = 0.0 +60:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:19/0/physics_layer_1/angular_velocity = 0.0 +61:19/0 = 0 +61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:19/0/physics_layer_0/angular_velocity = 0.0 +61:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:19/0/physics_layer_1/angular_velocity = 0.0 +62:19/0 = 0 +62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:19/0/physics_layer_0/angular_velocity = 0.0 +62:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:19/0/physics_layer_1/angular_velocity = 0.0 +63:19/0 = 0 +63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:19/0/physics_layer_0/angular_velocity = 0.0 +63:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:19/0/physics_layer_1/angular_velocity = 0.0 +1:20/0 = 0 +1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_1/angular_velocity = 0.0 +2:20/0 = 0 +2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_1/angular_velocity = 0.0 +3:20/0 = 0 +3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_1/angular_velocity = 0.0 +4:20/0 = 0 +4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_1/angular_velocity = 0.0 +9:20/0 = 0 +9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_1/angular_velocity = 0.0 +10:20/0 = 0 +10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_1/angular_velocity = 0.0 +11:20/0 = 0 +11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_1/angular_velocity = 0.0 +12:20/0 = 0 +12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_1/angular_velocity = 0.0 +19:20/0 = 0 +19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_1/angular_velocity = 0.0 +20:20/0 = 0 +20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_1/angular_velocity = 0.0 +24:20/0 = 0 +24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_1/angular_velocity = 0.0 +25:20/0 = 0 +25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_1/angular_velocity = 0.0 +26:20/0 = 0 +26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_1/angular_velocity = 0.0 +27:20/0 = 0 +27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_1/angular_velocity = 0.0 +28:20/0 = 0 +28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_1/angular_velocity = 0.0 +29:20/0 = 0 +29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_1/angular_velocity = 0.0 +30:20/0 = 0 +30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_1/angular_velocity = 0.0 +31:20/0 = 0 +31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:20/0/physics_layer_0/angular_velocity = 0.0 +31:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:20/0/physics_layer_1/angular_velocity = 0.0 +32:20/0 = 0 +32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_1/angular_velocity = 0.0 +33:20/0 = 0 +33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_1/angular_velocity = 0.0 +34:20/0 = 0 +34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_0/angular_velocity = 0.0 +34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_1/angular_velocity = 0.0 +35:20/0 = 0 +35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_1/angular_velocity = 0.0 +36:20/0 = 0 +36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:20/0/physics_layer_0/angular_velocity = 0.0 +36:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:20/0/physics_layer_1/angular_velocity = 0.0 +37:20/0 = 0 +37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:20/0/physics_layer_0/angular_velocity = 0.0 +37:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:20/0/physics_layer_1/angular_velocity = 0.0 +38:20/0 = 0 +38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:20/0/physics_layer_0/angular_velocity = 0.0 +38:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:20/0/physics_layer_1/angular_velocity = 0.0 +39:20/0 = 0 +39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:20/0/physics_layer_0/angular_velocity = 0.0 +39:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:20/0/physics_layer_1/angular_velocity = 0.0 +40:20/0 = 0 +40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:20/0/physics_layer_0/angular_velocity = 0.0 +40:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:20/0/physics_layer_1/angular_velocity = 0.0 +41:20/0 = 0 +41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:20/0/physics_layer_0/angular_velocity = 0.0 +41:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:20/0/physics_layer_1/angular_velocity = 0.0 +42:20/0 = 0 +42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:20/0/physics_layer_0/angular_velocity = 0.0 +42:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:20/0/physics_layer_1/angular_velocity = 0.0 +43:20/0 = 0 +43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:20/0/physics_layer_0/angular_velocity = 0.0 +43:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:20/0/physics_layer_1/angular_velocity = 0.0 +44:20/0 = 0 +44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:20/0/physics_layer_0/angular_velocity = 0.0 +44:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:20/0/physics_layer_1/angular_velocity = 0.0 +45:20/0 = 0 +45:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:20/0/physics_layer_0/angular_velocity = 0.0 +45:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:20/0/physics_layer_1/angular_velocity = 0.0 +46:20/0 = 0 +46:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:20/0/physics_layer_0/angular_velocity = 0.0 +46:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:20/0/physics_layer_1/angular_velocity = 0.0 +47:20/0 = 0 +47:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:20/0/physics_layer_0/angular_velocity = 0.0 +47:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:20/0/physics_layer_1/angular_velocity = 0.0 +48:20/0 = 0 +48:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:20/0/physics_layer_0/angular_velocity = 0.0 +48:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:20/0/physics_layer_1/angular_velocity = 0.0 +49:20/0 = 0 +49:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:20/0/physics_layer_0/angular_velocity = 0.0 +49:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:20/0/physics_layer_1/angular_velocity = 0.0 +50:20/0 = 0 +50:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:20/0/physics_layer_0/angular_velocity = 0.0 +50:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:20/0/physics_layer_1/angular_velocity = 0.0 +51:20/0 = 0 +51:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:20/0/physics_layer_0/angular_velocity = 0.0 +51:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:20/0/physics_layer_1/angular_velocity = 0.0 +52:20/0 = 0 +52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:20/0/physics_layer_0/angular_velocity = 0.0 +52:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:20/0/physics_layer_1/angular_velocity = 0.0 +53:20/0 = 0 +53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:20/0/physics_layer_0/angular_velocity = 0.0 +53:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:20/0/physics_layer_1/angular_velocity = 0.0 +54:20/0 = 0 +54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:20/0/physics_layer_0/angular_velocity = 0.0 +54:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:20/0/physics_layer_1/angular_velocity = 0.0 +55:20/0 = 0 +55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:20/0/physics_layer_0/angular_velocity = 0.0 +55:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:20/0/physics_layer_1/angular_velocity = 0.0 +56:20/0 = 0 +56:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:20/0/physics_layer_0/angular_velocity = 0.0 +56:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:20/0/physics_layer_1/angular_velocity = 0.0 +57:20/0 = 0 +57:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:20/0/physics_layer_0/angular_velocity = 0.0 +57:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:20/0/physics_layer_1/angular_velocity = 0.0 +58:20/0 = 0 +58:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:20/0/physics_layer_0/angular_velocity = 0.0 +58:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:20/0/physics_layer_1/angular_velocity = 0.0 +59:20/0 = 0 +59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:20/0/physics_layer_0/angular_velocity = 0.0 +59:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:20/0/physics_layer_1/angular_velocity = 0.0 +60:20/0 = 0 +60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:20/0/physics_layer_0/angular_velocity = 0.0 +60:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:20/0/physics_layer_1/angular_velocity = 0.0 +61:20/0 = 0 +61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:20/0/physics_layer_0/angular_velocity = 0.0 +61:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:20/0/physics_layer_1/angular_velocity = 0.0 +62:20/0 = 0 +62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:20/0/physics_layer_0/angular_velocity = 0.0 +62:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:20/0/physics_layer_1/angular_velocity = 0.0 +63:20/0 = 0 +63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:20/0/physics_layer_0/angular_velocity = 0.0 +63:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:20/0/physics_layer_1/angular_velocity = 0.0 +0:21/0 = 0 +0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_0/angular_velocity = 0.0 +0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_1/angular_velocity = 0.0 +1:21/0 = 0 +1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_1/angular_velocity = 0.0 +2:21/0 = 0 +2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_1/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_1/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_1/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_1/angular_velocity = 0.0 +8:21/0 = 0 +8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_1/angular_velocity = 0.0 +9:21/0 = 0 +9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_1/angular_velocity = 0.0 +10:21/0 = 0 +10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_1/angular_velocity = 0.0 +11:21/0 = 0 +11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_1/angular_velocity = 0.0 +12:21/0 = 0 +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_1/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_1/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_1/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_1/angular_velocity = 0.0 +18:21/0 = 0 +18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_1/angular_velocity = 0.0 +19:21/0 = 0 +19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_1/angular_velocity = 0.0 +20:21/0 = 0 +20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_1/angular_velocity = 0.0 +21:21/0 = 0 +21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_1/angular_velocity = 0.0 +24:21/0 = 0 +24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_1/angular_velocity = 0.0 +25:21/0 = 0 +25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_1/angular_velocity = 0.0 +26:21/0 = 0 +26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_1/angular_velocity = 0.0 +27:21/0 = 0 +27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_1/angular_velocity = 0.0 +28:21/0 = 0 +28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_1/angular_velocity = 0.0 +29:21/0 = 0 +29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_1/angular_velocity = 0.0 +30:21/0 = 0 +30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_1/angular_velocity = 0.0 +31:21/0 = 0 +31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:21/0/physics_layer_0/angular_velocity = 0.0 +31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:21/0/physics_layer_1/angular_velocity = 0.0 +32:21/0 = 0 +32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:21/0/physics_layer_0/angular_velocity = 0.0 +32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:21/0/physics_layer_1/angular_velocity = 0.0 +33:21/0 = 0 +33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:21/0/physics_layer_0/angular_velocity = 0.0 +33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:21/0/physics_layer_1/angular_velocity = 0.0 +34:21/0 = 0 +34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:21/0/physics_layer_0/angular_velocity = 0.0 +34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:21/0/physics_layer_1/angular_velocity = 0.0 +35:21/0 = 0 +35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_1/angular_velocity = 0.0 +36:21/0 = 0 +36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_0/angular_velocity = 0.0 +36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_1/angular_velocity = 0.0 +37:21/0 = 0 +37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:21/0/physics_layer_0/angular_velocity = 0.0 +37:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:21/0/physics_layer_1/angular_velocity = 0.0 +38:21/0 = 0 +38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:21/0/physics_layer_0/angular_velocity = 0.0 +38:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:21/0/physics_layer_1/angular_velocity = 0.0 +39:21/0 = 0 +39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:21/0/physics_layer_0/angular_velocity = 0.0 +39:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:21/0/physics_layer_1/angular_velocity = 0.0 +40:21/0 = 0 +40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:21/0/physics_layer_0/angular_velocity = 0.0 +40:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:21/0/physics_layer_1/angular_velocity = 0.0 +41:21/0 = 0 +41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:21/0/physics_layer_0/angular_velocity = 0.0 +41:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:21/0/physics_layer_1/angular_velocity = 0.0 +42:21/0 = 0 +42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:21/0/physics_layer_0/angular_velocity = 0.0 +42:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:21/0/physics_layer_1/angular_velocity = 0.0 +43:21/0 = 0 +43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:21/0/physics_layer_0/angular_velocity = 0.0 +43:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:21/0/physics_layer_1/angular_velocity = 0.0 +44:21/0 = 0 +44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:21/0/physics_layer_0/angular_velocity = 0.0 +44:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:21/0/physics_layer_1/angular_velocity = 0.0 +45:21/0 = 0 +45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:21/0/physics_layer_0/angular_velocity = 0.0 +45:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:21/0/physics_layer_1/angular_velocity = 0.0 +46:21/0 = 0 +46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:21/0/physics_layer_0/angular_velocity = 0.0 +46:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:21/0/physics_layer_1/angular_velocity = 0.0 +47:21/0 = 0 +47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:21/0/physics_layer_0/angular_velocity = 0.0 +47:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:21/0/physics_layer_1/angular_velocity = 0.0 +48:21/0 = 0 +48:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:21/0/physics_layer_0/angular_velocity = 0.0 +48:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:21/0/physics_layer_1/angular_velocity = 0.0 +49:21/0 = 0 +49:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:21/0/physics_layer_0/angular_velocity = 0.0 +49:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:21/0/physics_layer_1/angular_velocity = 0.0 +50:21/0 = 0 +50:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:21/0/physics_layer_0/angular_velocity = 0.0 +50:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:21/0/physics_layer_1/angular_velocity = 0.0 +51:21/0 = 0 +51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:21/0/physics_layer_0/angular_velocity = 0.0 +51:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:21/0/physics_layer_1/angular_velocity = 0.0 +52:21/0 = 0 +52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:21/0/physics_layer_0/angular_velocity = 0.0 +52:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:21/0/physics_layer_1/angular_velocity = 0.0 +53:21/0 = 0 +53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:21/0/physics_layer_0/angular_velocity = 0.0 +53:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:21/0/physics_layer_1/angular_velocity = 0.0 +0:22/0 = 0 +0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_0/angular_velocity = 0.0 +0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_1/angular_velocity = 0.0 +1:22/0 = 0 +1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_1/angular_velocity = 0.0 +2:22/0 = 0 +2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_1/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_1/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_1/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_1/angular_velocity = 0.0 +8:22/0 = 0 +8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_1/angular_velocity = 0.0 +9:22/0 = 0 +9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_1/angular_velocity = 0.0 +10:22/0 = 0 +10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_1/angular_velocity = 0.0 +11:22/0 = 0 +11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_1/angular_velocity = 0.0 +12:22/0 = 0 +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_1/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_1/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_1/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_1/angular_velocity = 0.0 +18:22/0 = 0 +18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_1/angular_velocity = 0.0 +19:22/0 = 0 +19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_1/angular_velocity = 0.0 +20:22/0 = 0 +20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_1/angular_velocity = 0.0 +21:22/0 = 0 +21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_1/angular_velocity = 0.0 +24:22/0 = 0 +24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_1/angular_velocity = 0.0 +25:22/0 = 0 +25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_1/angular_velocity = 0.0 +26:22/0 = 0 +26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_1/angular_velocity = 0.0 +27:22/0 = 0 +27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_1/angular_velocity = 0.0 +28:22/0 = 0 +28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_1/angular_velocity = 0.0 +29:22/0 = 0 +29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_1/angular_velocity = 0.0 +30:22/0 = 0 +30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_0/angular_velocity = 0.0 +30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_1/angular_velocity = 0.0 +31:22/0 = 0 +31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:22/0/physics_layer_0/angular_velocity = 0.0 +31:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:22/0/physics_layer_1/angular_velocity = 0.0 +32:22/0 = 0 +32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_0/angular_velocity = 0.0 +32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_1/angular_velocity = 0.0 +33:22/0 = 0 +33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_0/angular_velocity = 0.0 +33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_1/angular_velocity = 0.0 +34:22/0 = 0 +34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_0/angular_velocity = 0.0 +34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_1/angular_velocity = 0.0 +35:22/0 = 0 +35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_0/angular_velocity = 0.0 +35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_1/angular_velocity = 0.0 +36:22/0 = 0 +36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_0/angular_velocity = 0.0 +36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_1/angular_velocity = 0.0 +37:22/0 = 0 +37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:22/0/physics_layer_0/angular_velocity = 0.0 +37:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:22/0/physics_layer_1/angular_velocity = 0.0 +38:22/0 = 0 +38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:22/0/physics_layer_0/angular_velocity = 0.0 +38:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:22/0/physics_layer_1/angular_velocity = 0.0 +39:22/0 = 0 +39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:22/0/physics_layer_0/angular_velocity = 0.0 +39:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:22/0/physics_layer_1/angular_velocity = 0.0 +40:22/0 = 0 +40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:22/0/physics_layer_0/angular_velocity = 0.0 +40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:22/0/physics_layer_1/angular_velocity = 0.0 +41:22/0 = 0 +41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:22/0/physics_layer_0/angular_velocity = 0.0 +41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:22/0/physics_layer_1/angular_velocity = 0.0 +42:22/0 = 0 +42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:22/0/physics_layer_0/angular_velocity = 0.0 +42:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:22/0/physics_layer_1/angular_velocity = 0.0 +43:22/0 = 0 +43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:22/0/physics_layer_0/angular_velocity = 0.0 +43:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:22/0/physics_layer_1/angular_velocity = 0.0 +44:22/0 = 0 +44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:22/0/physics_layer_0/angular_velocity = 0.0 +44:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:22/0/physics_layer_1/angular_velocity = 0.0 +45:22/0 = 0 +45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:22/0/physics_layer_0/angular_velocity = 0.0 +45:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:22/0/physics_layer_1/angular_velocity = 0.0 +46:22/0 = 0 +46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:22/0/physics_layer_0/angular_velocity = 0.0 +46:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:22/0/physics_layer_1/angular_velocity = 0.0 +47:22/0 = 0 +47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:22/0/physics_layer_0/angular_velocity = 0.0 +47:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:22/0/physics_layer_1/angular_velocity = 0.0 +48:22/0 = 0 +48:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:22/0/physics_layer_0/angular_velocity = 0.0 +48:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:22/0/physics_layer_1/angular_velocity = 0.0 +49:22/0 = 0 +49:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:22/0/physics_layer_0/angular_velocity = 0.0 +49:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:22/0/physics_layer_1/angular_velocity = 0.0 +50:22/0 = 0 +50:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:22/0/physics_layer_0/angular_velocity = 0.0 +50:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:22/0/physics_layer_1/angular_velocity = 0.0 +51:22/0 = 0 +51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:22/0/physics_layer_0/angular_velocity = 0.0 +51:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:22/0/physics_layer_1/angular_velocity = 0.0 +52:22/0 = 0 +52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:22/0/physics_layer_0/angular_velocity = 0.0 +52:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:22/0/physics_layer_1/angular_velocity = 0.0 +53:22/0 = 0 +53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:22/0/physics_layer_0/angular_velocity = 0.0 +53:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:22/0/physics_layer_1/angular_velocity = 0.0 +54:22/0 = 0 +54:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:22/0/physics_layer_0/angular_velocity = 0.0 +54:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:22/0/physics_layer_1/angular_velocity = 0.0 +55:22/0 = 0 +55:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:22/0/physics_layer_0/angular_velocity = 0.0 +55:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:22/0/physics_layer_1/angular_velocity = 0.0 +56:22/0 = 0 +56:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:22/0/physics_layer_0/angular_velocity = 0.0 +56:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:22/0/physics_layer_1/angular_velocity = 0.0 +57:22/0 = 0 +57:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:22/0/physics_layer_0/angular_velocity = 0.0 +57:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:22/0/physics_layer_1/angular_velocity = 0.0 +58:22/0 = 0 +58:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:22/0/physics_layer_0/angular_velocity = 0.0 +58:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:22/0/physics_layer_1/angular_velocity = 0.0 +59:22/0 = 0 +59:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:22/0/physics_layer_0/angular_velocity = 0.0 +59:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:22/0/physics_layer_1/angular_velocity = 0.0 +60:22/0 = 0 +60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:22/0/physics_layer_0/angular_velocity = 0.0 +60:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:22/0/physics_layer_1/angular_velocity = 0.0 +61:22/0 = 0 +61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:22/0/physics_layer_0/angular_velocity = 0.0 +61:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:22/0/physics_layer_1/angular_velocity = 0.0 +62:22/0 = 0 +62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:22/0/physics_layer_0/angular_velocity = 0.0 +62:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:22/0/physics_layer_1/angular_velocity = 0.0 +63:22/0 = 0 +63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:22/0/physics_layer_0/angular_velocity = 0.0 +63:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:22/0/physics_layer_1/angular_velocity = 0.0 +0:23/0 = 0 +0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_0/angular_velocity = 0.0 +0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_1/angular_velocity = 0.0 +1:23/0 = 0 +1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_1/angular_velocity = 0.0 +2:23/0 = 0 +2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_1/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_1/angular_velocity = 0.0 +4:23/0 = 0 +4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_1/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_1/angular_velocity = 0.0 +6:23/0 = 0 +6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_1/angular_velocity = 0.0 +7:23/0 = 0 +7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_1/angular_velocity = 0.0 +8:23/0 = 0 +8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_1/angular_velocity = 0.0 +9:23/0 = 0 +9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_1/angular_velocity = 0.0 +10:23/0 = 0 +10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_1/angular_velocity = 0.0 +11:23/0 = 0 +11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_1/angular_velocity = 0.0 +12:23/0 = 0 +12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_1/angular_velocity = 0.0 +13:23/0 = 0 +13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_1/angular_velocity = 0.0 +14:23/0 = 0 +14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_1/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_1/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_1/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_1/angular_velocity = 0.0 +18:23/0 = 0 +18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_1/angular_velocity = 0.0 +19:23/0 = 0 +19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_1/angular_velocity = 0.0 +20:23/0 = 0 +20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_1/angular_velocity = 0.0 +21:23/0 = 0 +21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_1/angular_velocity = 0.0 +22:23/0 = 0 +22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_1/angular_velocity = 0.0 +23:23/0 = 0 +23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_1/angular_velocity = 0.0 +24:23/0 = 0 +24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_1/angular_velocity = 0.0 +25:23/0 = 0 +25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_1/angular_velocity = 0.0 +26:23/0 = 0 +26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_1/angular_velocity = 0.0 +27:23/0 = 0 +27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_1/angular_velocity = 0.0 +28:23/0 = 0 +28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_0/angular_velocity = 0.0 +28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_1/angular_velocity = 0.0 +29:23/0 = 0 +29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_1/angular_velocity = 0.0 +30:23/0 = 0 +30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:23/0/physics_layer_0/angular_velocity = 0.0 +30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:23/0/physics_layer_1/angular_velocity = 0.0 +31:23/0 = 0 +31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:23/0/physics_layer_0/angular_velocity = 0.0 +31:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:23/0/physics_layer_1/angular_velocity = 0.0 +32:23/0 = 0 +32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_0/angular_velocity = 0.0 +32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_1/angular_velocity = 0.0 +33:23/0 = 0 +33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_0/angular_velocity = 0.0 +33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_1/angular_velocity = 0.0 +34:23/0 = 0 +34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_0/angular_velocity = 0.0 +34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_1/angular_velocity = 0.0 +35:23/0 = 0 +35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_0/angular_velocity = 0.0 +35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_1/angular_velocity = 0.0 +36:23/0 = 0 +36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_0/angular_velocity = 0.0 +36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_1/angular_velocity = 0.0 +37:23/0 = 0 +37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:23/0/physics_layer_0/angular_velocity = 0.0 +37:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:23/0/physics_layer_1/angular_velocity = 0.0 +38:23/0 = 0 +38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:23/0/physics_layer_0/angular_velocity = 0.0 +38:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:23/0/physics_layer_1/angular_velocity = 0.0 +39:23/0 = 0 +39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:23/0/physics_layer_0/angular_velocity = 0.0 +39:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:23/0/physics_layer_1/angular_velocity = 0.0 +40:23/0 = 0 +40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:23/0/physics_layer_0/angular_velocity = 0.0 +40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:23/0/physics_layer_1/angular_velocity = 0.0 +41:23/0 = 0 +41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:23/0/physics_layer_0/angular_velocity = 0.0 +41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:23/0/physics_layer_1/angular_velocity = 0.0 +42:23/0 = 0 +42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:23/0/physics_layer_0/angular_velocity = 0.0 +42:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:23/0/physics_layer_1/angular_velocity = 0.0 +43:23/0 = 0 +43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:23/0/physics_layer_0/angular_velocity = 0.0 +43:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:23/0/physics_layer_1/angular_velocity = 0.0 +44:23/0 = 0 +44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:23/0/physics_layer_0/angular_velocity = 0.0 +44:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:23/0/physics_layer_1/angular_velocity = 0.0 +45:23/0 = 0 +45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:23/0/physics_layer_0/angular_velocity = 0.0 +45:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:23/0/physics_layer_1/angular_velocity = 0.0 +46:23/0 = 0 +46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:23/0/physics_layer_0/angular_velocity = 0.0 +46:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:23/0/physics_layer_1/angular_velocity = 0.0 +47:23/0 = 0 +47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:23/0/physics_layer_0/angular_velocity = 0.0 +47:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:23/0/physics_layer_1/angular_velocity = 0.0 +48:23/0 = 0 +48:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:23/0/physics_layer_0/angular_velocity = 0.0 +48:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:23/0/physics_layer_1/angular_velocity = 0.0 +49:23/0 = 0 +49:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:23/0/physics_layer_0/angular_velocity = 0.0 +49:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:23/0/physics_layer_1/angular_velocity = 0.0 +50:23/0 = 0 +50:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:23/0/physics_layer_0/angular_velocity = 0.0 +50:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:23/0/physics_layer_1/angular_velocity = 0.0 +51:23/0 = 0 +51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:23/0/physics_layer_0/angular_velocity = 0.0 +51:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:23/0/physics_layer_1/angular_velocity = 0.0 +52:23/0 = 0 +52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:23/0/physics_layer_0/angular_velocity = 0.0 +52:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:23/0/physics_layer_1/angular_velocity = 0.0 +53:23/0 = 0 +53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:23/0/physics_layer_0/angular_velocity = 0.0 +53:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:23/0/physics_layer_1/angular_velocity = 0.0 +54:23/0 = 0 +54:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:23/0/physics_layer_0/angular_velocity = 0.0 +54:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:23/0/physics_layer_1/angular_velocity = 0.0 +55:23/0 = 0 +55:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:23/0/physics_layer_0/angular_velocity = 0.0 +55:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:23/0/physics_layer_1/angular_velocity = 0.0 +56:23/0 = 0 +56:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:23/0/physics_layer_0/angular_velocity = 0.0 +56:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:23/0/physics_layer_1/angular_velocity = 0.0 +57:23/0 = 0 +57:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:23/0/physics_layer_0/angular_velocity = 0.0 +57:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:23/0/physics_layer_1/angular_velocity = 0.0 +58:23/0 = 0 +58:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:23/0/physics_layer_0/angular_velocity = 0.0 +58:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:23/0/physics_layer_1/angular_velocity = 0.0 +59:23/0 = 0 +59:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:23/0/physics_layer_0/angular_velocity = 0.0 +59:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:23/0/physics_layer_1/angular_velocity = 0.0 +60:23/0 = 0 +60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:23/0/physics_layer_0/angular_velocity = 0.0 +60:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:23/0/physics_layer_1/angular_velocity = 0.0 +61:23/0 = 0 +61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:23/0/physics_layer_0/angular_velocity = 0.0 +61:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:23/0/physics_layer_1/angular_velocity = 0.0 +62:23/0 = 0 +62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:23/0/physics_layer_0/angular_velocity = 0.0 +62:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:23/0/physics_layer_1/angular_velocity = 0.0 +63:23/0 = 0 +63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:23/0/physics_layer_0/angular_velocity = 0.0 +63:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:23/0/physics_layer_1/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_1/angular_velocity = 0.0 +1:24/0 = 0 +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_1/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_1/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_1/angular_velocity = 0.0 +4:24/0 = 0 +4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_1/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_1/angular_velocity = 0.0 +6:24/0 = 0 +6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_1/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_1/angular_velocity = 0.0 +8:24/0 = 0 +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_1/angular_velocity = 0.0 +9:24/0 = 0 +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_1/angular_velocity = 0.0 +10:24/0 = 0 +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_1/angular_velocity = 0.0 +11:24/0 = 0 +11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_1/angular_velocity = 0.0 +12:24/0 = 0 +12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_1/angular_velocity = 0.0 +13:24/0 = 0 +13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_1/angular_velocity = 0.0 +14:24/0 = 0 +14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_1/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_1/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_1/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_1/angular_velocity = 0.0 +18:24/0 = 0 +18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_1/angular_velocity = 0.0 +19:24/0 = 0 +19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_1/angular_velocity = 0.0 +20:24/0 = 0 +20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_1/angular_velocity = 0.0 +21:24/0 = 0 +21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_1/angular_velocity = 0.0 +22:24/0 = 0 +22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_1/angular_velocity = 0.0 +23:24/0 = 0 +23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_1/angular_velocity = 0.0 +24:24/0 = 0 +24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_1/angular_velocity = 0.0 +28:24/0 = 0 +28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_1/angular_velocity = 0.0 +29:24/0 = 0 +29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_1/angular_velocity = 0.0 +30:24/0 = 0 +30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_1/angular_velocity = 0.0 +31:24/0 = 0 +31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:24/0/physics_layer_0/angular_velocity = 0.0 +31:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:24/0/physics_layer_1/angular_velocity = 0.0 +32:24/0 = 0 +32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_0/angular_velocity = 0.0 +32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_1/angular_velocity = 0.0 +33:24/0 = 0 +33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_0/angular_velocity = 0.0 +33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_1/angular_velocity = 0.0 +34:24/0 = 0 +34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_0/angular_velocity = 0.0 +34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_1/angular_velocity = 0.0 +38:24/0 = 0 +38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:24/0/physics_layer_0/angular_velocity = 0.0 +38:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:24/0/physics_layer_1/angular_velocity = 0.0 +39:24/0 = 0 +39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:24/0/physics_layer_0/angular_velocity = 0.0 +39:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:24/0/physics_layer_1/angular_velocity = 0.0 +40:24/0 = 0 +40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:24/0/physics_layer_0/angular_velocity = 0.0 +40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:24/0/physics_layer_1/angular_velocity = 0.0 +41:24/0 = 0 +41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:24/0/physics_layer_0/angular_velocity = 0.0 +41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:24/0/physics_layer_1/angular_velocity = 0.0 +42:24/0 = 0 +42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:24/0/physics_layer_0/angular_velocity = 0.0 +42:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:24/0/physics_layer_1/angular_velocity = 0.0 +43:24/0 = 0 +43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:24/0/physics_layer_0/angular_velocity = 0.0 +43:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:24/0/physics_layer_1/angular_velocity = 0.0 +44:24/0 = 0 +44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:24/0/physics_layer_0/angular_velocity = 0.0 +44:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:24/0/physics_layer_1/angular_velocity = 0.0 +48:24/0 = 0 +48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:24/0/physics_layer_0/angular_velocity = 0.0 +48:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:24/0/physics_layer_1/angular_velocity = 0.0 +49:24/0 = 0 +49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:24/0/physics_layer_0/angular_velocity = 0.0 +49:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:24/0/physics_layer_1/angular_velocity = 0.0 +50:24/0 = 0 +50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:24/0/physics_layer_0/angular_velocity = 0.0 +50:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:24/0/physics_layer_1/angular_velocity = 0.0 +51:24/0 = 0 +51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:24/0/physics_layer_0/angular_velocity = 0.0 +51:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:24/0/physics_layer_1/angular_velocity = 0.0 +52:24/0 = 0 +52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:24/0/physics_layer_0/angular_velocity = 0.0 +52:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:24/0/physics_layer_1/angular_velocity = 0.0 +53:24/0 = 0 +53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:24/0/physics_layer_0/angular_velocity = 0.0 +53:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:24/0/physics_layer_1/angular_velocity = 0.0 +54:24/0 = 0 +54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:24/0/physics_layer_0/angular_velocity = 0.0 +54:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:24/0/physics_layer_1/angular_velocity = 0.0 +55:24/0 = 0 +55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:24/0/physics_layer_0/angular_velocity = 0.0 +55:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:24/0/physics_layer_1/angular_velocity = 0.0 +56:24/0 = 0 +56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:24/0/physics_layer_0/angular_velocity = 0.0 +56:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:24/0/physics_layer_1/angular_velocity = 0.0 +57:24/0 = 0 +57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:24/0/physics_layer_0/angular_velocity = 0.0 +57:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:24/0/physics_layer_1/angular_velocity = 0.0 +58:24/0 = 0 +58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:24/0/physics_layer_0/angular_velocity = 0.0 +58:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:24/0/physics_layer_1/angular_velocity = 0.0 +59:24/0 = 0 +59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:24/0/physics_layer_0/angular_velocity = 0.0 +59:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:24/0/physics_layer_1/angular_velocity = 0.0 +60:24/0 = 0 +60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:24/0/physics_layer_0/angular_velocity = 0.0 +60:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:24/0/physics_layer_1/angular_velocity = 0.0 +61:24/0 = 0 +61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:24/0/physics_layer_0/angular_velocity = 0.0 +61:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:24/0/physics_layer_1/angular_velocity = 0.0 +62:24/0 = 0 +62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:24/0/physics_layer_0/angular_velocity = 0.0 +62:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:24/0/physics_layer_1/angular_velocity = 0.0 +63:24/0 = 0 +63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:24/0/physics_layer_0/angular_velocity = 0.0 +63:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:24/0/physics_layer_1/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_1/angular_velocity = 0.0 +5:25/0 = 0 +5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_1/angular_velocity = 0.0 +8:25/0 = 0 +8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_1/angular_velocity = 0.0 +13:25/0 = 0 +13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_1/angular_velocity = 0.0 +16:25/0 = 0 +16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_1/angular_velocity = 0.0 +21:25/0 = 0 +21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_1/angular_velocity = 0.0 +24:25/0 = 0 +24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_1/angular_velocity = 0.0 +28:25/0 = 0 +28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_1/angular_velocity = 0.0 +29:25/0 = 0 +29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_1/angular_velocity = 0.0 +30:25/0 = 0 +30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_1/angular_velocity = 0.0 +31:25/0 = 0 +31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:25/0/physics_layer_0/angular_velocity = 0.0 +31:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:25/0/physics_layer_1/angular_velocity = 0.0 +32:25/0 = 0 +32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_0/angular_velocity = 0.0 +32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_1/angular_velocity = 0.0 +33:25/0 = 0 +33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_0/angular_velocity = 0.0 +33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_1/angular_velocity = 0.0 +34:25/0 = 0 +34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_0/angular_velocity = 0.0 +34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_1/angular_velocity = 0.0 +38:25/0 = 0 +38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:25/0/physics_layer_0/angular_velocity = 0.0 +38:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:25/0/physics_layer_1/angular_velocity = 0.0 +39:25/0 = 0 +39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:25/0/physics_layer_0/angular_velocity = 0.0 +39:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:25/0/physics_layer_1/angular_velocity = 0.0 +40:25/0 = 0 +40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:25/0/physics_layer_0/angular_velocity = 0.0 +40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:25/0/physics_layer_1/angular_velocity = 0.0 +41:25/0 = 0 +41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:25/0/physics_layer_0/angular_velocity = 0.0 +41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:25/0/physics_layer_1/angular_velocity = 0.0 +42:25/0 = 0 +42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:25/0/physics_layer_0/angular_velocity = 0.0 +42:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:25/0/physics_layer_1/angular_velocity = 0.0 +43:25/0 = 0 +43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:25/0/physics_layer_0/angular_velocity = 0.0 +43:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:25/0/physics_layer_1/angular_velocity = 0.0 +44:25/0 = 0 +44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:25/0/physics_layer_0/angular_velocity = 0.0 +44:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:25/0/physics_layer_1/angular_velocity = 0.0 +48:25/0 = 0 +48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:25/0/physics_layer_0/angular_velocity = 0.0 +48:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:25/0/physics_layer_1/angular_velocity = 0.0 +49:25/0 = 0 +49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:25/0/physics_layer_0/angular_velocity = 0.0 +49:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:25/0/physics_layer_1/angular_velocity = 0.0 +50:25/0 = 0 +50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:25/0/physics_layer_0/angular_velocity = 0.0 +50:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:25/0/physics_layer_1/angular_velocity = 0.0 +51:25/0 = 0 +51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:25/0/physics_layer_0/angular_velocity = 0.0 +51:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:25/0/physics_layer_1/angular_velocity = 0.0 +52:25/0 = 0 +52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:25/0/physics_layer_0/angular_velocity = 0.0 +52:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:25/0/physics_layer_1/angular_velocity = 0.0 +53:25/0 = 0 +53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:25/0/physics_layer_0/angular_velocity = 0.0 +53:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:25/0/physics_layer_1/angular_velocity = 0.0 +54:25/0 = 0 +54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:25/0/physics_layer_0/angular_velocity = 0.0 +54:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:25/0/physics_layer_1/angular_velocity = 0.0 +55:25/0 = 0 +55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:25/0/physics_layer_0/angular_velocity = 0.0 +55:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:25/0/physics_layer_1/angular_velocity = 0.0 +56:25/0 = 0 +56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:25/0/physics_layer_0/angular_velocity = 0.0 +56:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:25/0/physics_layer_1/angular_velocity = 0.0 +57:25/0 = 0 +57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:25/0/physics_layer_0/angular_velocity = 0.0 +57:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:25/0/physics_layer_1/angular_velocity = 0.0 +58:25/0 = 0 +58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:25/0/physics_layer_0/angular_velocity = 0.0 +58:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:25/0/physics_layer_1/angular_velocity = 0.0 +59:25/0 = 0 +59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:25/0/physics_layer_0/angular_velocity = 0.0 +59:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:25/0/physics_layer_1/angular_velocity = 0.0 +60:25/0 = 0 +60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:25/0/physics_layer_0/angular_velocity = 0.0 +60:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:25/0/physics_layer_1/angular_velocity = 0.0 +61:25/0 = 0 +61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:25/0/physics_layer_0/angular_velocity = 0.0 +61:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:25/0/physics_layer_1/angular_velocity = 0.0 +62:25/0 = 0 +62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:25/0/physics_layer_0/angular_velocity = 0.0 +62:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:25/0/physics_layer_1/angular_velocity = 0.0 +63:25/0 = 0 +63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:25/0/physics_layer_0/angular_velocity = 0.0 +63:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:25/0/physics_layer_1/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_1/angular_velocity = 0.0 +1:26/0 = 0 +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_1/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_1/angular_velocity = 0.0 +5:26/0 = 0 +5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_1/angular_velocity = 0.0 +8:26/0 = 0 +8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_1/angular_velocity = 0.0 +9:26/0 = 0 +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_1/angular_velocity = 0.0 +12:26/0 = 0 +12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_1/angular_velocity = 0.0 +13:26/0 = 0 +13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_1/angular_velocity = 0.0 +16:26/0 = 0 +16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_1/angular_velocity = 0.0 +17:26/0 = 0 +17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_1/angular_velocity = 0.0 +20:26/0 = 0 +20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_1/angular_velocity = 0.0 +21:26/0 = 0 +21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_1/angular_velocity = 0.0 +22:26/0 = 0 +22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_1/angular_velocity = 0.0 +23:26/0 = 0 +23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_1/angular_velocity = 0.0 +24:26/0 = 0 +24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_1/angular_velocity = 0.0 +28:26/0 = 0 +28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_1/angular_velocity = 0.0 +29:26/0 = 0 +29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_1/angular_velocity = 0.0 +30:26/0 = 0 +30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_1/angular_velocity = 0.0 +31:26/0 = 0 +31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:26/0/physics_layer_0/angular_velocity = 0.0 +31:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:26/0/physics_layer_1/angular_velocity = 0.0 +32:26/0 = 0 +32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:26/0/physics_layer_0/angular_velocity = 0.0 +32:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:26/0/physics_layer_1/angular_velocity = 0.0 +33:26/0 = 0 +33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:26/0/physics_layer_0/angular_velocity = 0.0 +33:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:26/0/physics_layer_1/angular_velocity = 0.0 +34:26/0 = 0 +34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:26/0/physics_layer_0/angular_velocity = 0.0 +34:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:26/0/physics_layer_1/angular_velocity = 0.0 +38:26/0 = 0 +38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:26/0/physics_layer_0/angular_velocity = 0.0 +38:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:26/0/physics_layer_1/angular_velocity = 0.0 +39:26/0 = 0 +39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:26/0/physics_layer_0/angular_velocity = 0.0 +39:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:26/0/physics_layer_1/angular_velocity = 0.0 +40:26/0 = 0 +40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:26/0/physics_layer_0/angular_velocity = 0.0 +40:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:26/0/physics_layer_1/angular_velocity = 0.0 +41:26/0 = 0 +41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:26/0/physics_layer_0/angular_velocity = 0.0 +41:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:26/0/physics_layer_1/angular_velocity = 0.0 +42:26/0 = 0 +42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:26/0/physics_layer_0/angular_velocity = 0.0 +42:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:26/0/physics_layer_1/angular_velocity = 0.0 +43:26/0 = 0 +43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:26/0/physics_layer_0/angular_velocity = 0.0 +43:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:26/0/physics_layer_1/angular_velocity = 0.0 +44:26/0 = 0 +44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:26/0/physics_layer_0/angular_velocity = 0.0 +44:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:26/0/physics_layer_1/angular_velocity = 0.0 +48:26/0 = 0 +48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:26/0/physics_layer_0/angular_velocity = 0.0 +48:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:26/0/physics_layer_1/angular_velocity = 0.0 +49:26/0 = 0 +49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:26/0/physics_layer_0/angular_velocity = 0.0 +49:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:26/0/physics_layer_1/angular_velocity = 0.0 +50:26/0 = 0 +50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:26/0/physics_layer_0/angular_velocity = 0.0 +50:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:26/0/physics_layer_1/angular_velocity = 0.0 +51:26/0 = 0 +51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:26/0/physics_layer_0/angular_velocity = 0.0 +51:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:26/0/physics_layer_1/angular_velocity = 0.0 +52:26/0 = 0 +52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:26/0/physics_layer_0/angular_velocity = 0.0 +52:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:26/0/physics_layer_1/angular_velocity = 0.0 +53:26/0 = 0 +53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:26/0/physics_layer_0/angular_velocity = 0.0 +53:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:26/0/physics_layer_1/angular_velocity = 0.0 +54:26/0 = 0 +54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:26/0/physics_layer_0/angular_velocity = 0.0 +54:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:26/0/physics_layer_1/angular_velocity = 0.0 +55:26/0 = 0 +55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:26/0/physics_layer_0/angular_velocity = 0.0 +55:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:26/0/physics_layer_1/angular_velocity = 0.0 +56:26/0 = 0 +56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:26/0/physics_layer_0/angular_velocity = 0.0 +56:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:26/0/physics_layer_1/angular_velocity = 0.0 +57:26/0 = 0 +57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:26/0/physics_layer_0/angular_velocity = 0.0 +57:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:26/0/physics_layer_1/angular_velocity = 0.0 +58:26/0 = 0 +58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:26/0/physics_layer_0/angular_velocity = 0.0 +58:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:26/0/physics_layer_1/angular_velocity = 0.0 +59:26/0 = 0 +59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:26/0/physics_layer_0/angular_velocity = 0.0 +59:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:26/0/physics_layer_1/angular_velocity = 0.0 +60:26/0 = 0 +60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:26/0/physics_layer_0/angular_velocity = 0.0 +60:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:26/0/physics_layer_1/angular_velocity = 0.0 +61:26/0 = 0 +61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:26/0/physics_layer_0/angular_velocity = 0.0 +61:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:26/0/physics_layer_1/angular_velocity = 0.0 +62:26/0 = 0 +62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:26/0/physics_layer_0/angular_velocity = 0.0 +62:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:26/0/physics_layer_1/angular_velocity = 0.0 +63:26/0 = 0 +63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:26/0/physics_layer_0/angular_velocity = 0.0 +63:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:26/0/physics_layer_1/angular_velocity = 0.0 +0:27/0 = 0 +0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_0/angular_velocity = 0.0 +0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_1/angular_velocity = 0.0 +1:27/0 = 0 +1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_1/angular_velocity = 0.0 +2:27/0 = 0 +2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_1/angular_velocity = 0.0 +3:27/0 = 0 +3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_1/angular_velocity = 0.0 +4:27/0 = 0 +4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_1/angular_velocity = 0.0 +5:27/0 = 0 +5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_1/angular_velocity = 0.0 +8:27/0 = 0 +8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_1/angular_velocity = 0.0 +9:27/0 = 0 +9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_1/angular_velocity = 0.0 +10:27/0 = 0 +10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_1/angular_velocity = 0.0 +11:27/0 = 0 +11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_1/angular_velocity = 0.0 +12:27/0 = 0 +12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_1/angular_velocity = 0.0 +13:27/0 = 0 +13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_1/angular_velocity = 0.0 +16:27/0 = 0 +16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_1/angular_velocity = 0.0 +17:27/0 = 0 +17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_1/angular_velocity = 0.0 +18:27/0 = 0 +18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_1/angular_velocity = 0.0 +19:27/0 = 0 +19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_1/angular_velocity = 0.0 +20:27/0 = 0 +20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_0/angular_velocity = 0.0 +20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_1/angular_velocity = 0.0 +21:27/0 = 0 +21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_1/angular_velocity = 0.0 +22:27/0 = 0 +22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_1/angular_velocity = 0.0 +23:27/0 = 0 +23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_1/angular_velocity = 0.0 +24:27/0 = 0 +24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:27/0/physics_layer_0/angular_velocity = 0.0 +24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:27/0/physics_layer_1/angular_velocity = 0.0 +25:27/0 = 0 +25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_1/angular_velocity = 0.0 +26:27/0 = 0 +26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_1/angular_velocity = 0.0 +27:27/0 = 0 +27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_1/angular_velocity = 0.0 +28:27/0 = 0 +28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_1/angular_velocity = 0.0 +29:27/0 = 0 +29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_1/angular_velocity = 0.0 +30:27/0 = 0 +30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:27/0/physics_layer_0/angular_velocity = 0.0 +30:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:27/0/physics_layer_1/angular_velocity = 0.0 +31:27/0 = 0 +31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:27/0/physics_layer_0/angular_velocity = 0.0 +31:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:27/0/physics_layer_1/angular_velocity = 0.0 +32:27/0 = 0 +32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_0/angular_velocity = 0.0 +32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_1/angular_velocity = 0.0 +33:27/0 = 0 +33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_0/angular_velocity = 0.0 +33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_1/angular_velocity = 0.0 +34:27/0 = 0 +34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:27/0/physics_layer_0/angular_velocity = 0.0 +34:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:27/0/physics_layer_1/angular_velocity = 0.0 +35:27/0 = 0 +35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_0/angular_velocity = 0.0 +35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_1/angular_velocity = 0.0 +36:27/0 = 0 +36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:27/0/physics_layer_0/angular_velocity = 0.0 +36:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:27/0/physics_layer_1/angular_velocity = 0.0 +37:27/0 = 0 +37:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:27/0/physics_layer_0/angular_velocity = 0.0 +37:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:27/0/physics_layer_1/angular_velocity = 0.0 +38:27/0 = 0 +38:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:27/0/physics_layer_0/angular_velocity = 0.0 +38:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:27/0/physics_layer_1/angular_velocity = 0.0 +39:27/0 = 0 +39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:27/0/physics_layer_0/angular_velocity = 0.0 +39:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:27/0/physics_layer_1/angular_velocity = 0.0 +40:27/0 = 0 +40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:27/0/physics_layer_0/angular_velocity = 0.0 +40:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:27/0/physics_layer_1/angular_velocity = 0.0 +41:27/0 = 0 +41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:27/0/physics_layer_0/angular_velocity = 0.0 +41:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:27/0/physics_layer_1/angular_velocity = 0.0 +42:27/0 = 0 +42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:27/0/physics_layer_0/angular_velocity = 0.0 +42:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:27/0/physics_layer_1/angular_velocity = 0.0 +43:27/0 = 0 +43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:27/0/physics_layer_0/angular_velocity = 0.0 +43:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:27/0/physics_layer_1/angular_velocity = 0.0 +44:27/0 = 0 +44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:27/0/physics_layer_0/angular_velocity = 0.0 +44:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:27/0/physics_layer_1/angular_velocity = 0.0 +45:27/0 = 0 +45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:27/0/physics_layer_0/angular_velocity = 0.0 +45:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:27/0/physics_layer_1/angular_velocity = 0.0 +46:27/0 = 0 +46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:27/0/physics_layer_0/angular_velocity = 0.0 +46:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:27/0/physics_layer_1/angular_velocity = 0.0 +47:27/0 = 0 +47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:27/0/physics_layer_0/angular_velocity = 0.0 +47:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:27/0/physics_layer_1/angular_velocity = 0.0 +48:27/0 = 0 +48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:27/0/physics_layer_0/angular_velocity = 0.0 +48:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:27/0/physics_layer_1/angular_velocity = 0.0 +49:27/0 = 0 +49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:27/0/physics_layer_0/angular_velocity = 0.0 +49:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:27/0/physics_layer_1/angular_velocity = 0.0 +50:27/0 = 0 +50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:27/0/physics_layer_0/angular_velocity = 0.0 +50:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:27/0/physics_layer_1/angular_velocity = 0.0 +51:27/0 = 0 +51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:27/0/physics_layer_0/angular_velocity = 0.0 +51:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:27/0/physics_layer_1/angular_velocity = 0.0 +52:27/0 = 0 +52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:27/0/physics_layer_0/angular_velocity = 0.0 +52:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:27/0/physics_layer_1/angular_velocity = 0.0 +53:27/0 = 0 +53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:27/0/physics_layer_0/angular_velocity = 0.0 +53:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:27/0/physics_layer_1/angular_velocity = 0.0 +54:27/0 = 0 +54:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:27/0/physics_layer_0/angular_velocity = 0.0 +54:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:27/0/physics_layer_1/angular_velocity = 0.0 +55:27/0 = 0 +55:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:27/0/physics_layer_0/angular_velocity = 0.0 +55:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:27/0/physics_layer_1/angular_velocity = 0.0 +56:27/0 = 0 +56:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:27/0/physics_layer_0/angular_velocity = 0.0 +56:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:27/0/physics_layer_1/angular_velocity = 0.0 +57:27/0 = 0 +57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:27/0/physics_layer_0/angular_velocity = 0.0 +57:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:27/0/physics_layer_1/angular_velocity = 0.0 +58:27/0 = 0 +58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:27/0/physics_layer_0/angular_velocity = 0.0 +58:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:27/0/physics_layer_1/angular_velocity = 0.0 +59:27/0 = 0 +59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:27/0/physics_layer_0/angular_velocity = 0.0 +59:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:27/0/physics_layer_1/angular_velocity = 0.0 +60:27/0 = 0 +60:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:27/0/physics_layer_0/angular_velocity = 0.0 +60:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:27/0/physics_layer_1/angular_velocity = 0.0 +61:27/0 = 0 +61:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:27/0/physics_layer_0/angular_velocity = 0.0 +61:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:27/0/physics_layer_1/angular_velocity = 0.0 +62:27/0 = 0 +62:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:27/0/physics_layer_0/angular_velocity = 0.0 +62:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:27/0/physics_layer_1/angular_velocity = 0.0 +63:27/0 = 0 +63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:27/0/physics_layer_0/angular_velocity = 0.0 +63:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:27/0/physics_layer_1/angular_velocity = 0.0 +0:28/0 = 0 +0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_0/angular_velocity = 0.0 +0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_1/angular_velocity = 0.0 +1:28/0 = 0 +1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_1/angular_velocity = 0.0 +2:28/0 = 0 +2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_1/angular_velocity = 0.0 +3:28/0 = 0 +3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_1/angular_velocity = 0.0 +4:28/0 = 0 +4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_1/angular_velocity = 0.0 +5:28/0 = 0 +5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_1/angular_velocity = 0.0 +8:28/0 = 0 +8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_1/angular_velocity = 0.0 +9:28/0 = 0 +9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_1/angular_velocity = 0.0 +10:28/0 = 0 +10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_1/angular_velocity = 0.0 +11:28/0 = 0 +11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_1/angular_velocity = 0.0 +12:28/0 = 0 +12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_1/angular_velocity = 0.0 +13:28/0 = 0 +13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_1/angular_velocity = 0.0 +16:28/0 = 0 +16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_1/angular_velocity = 0.0 +17:28/0 = 0 +17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_1/angular_velocity = 0.0 +18:28/0 = 0 +18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_1/angular_velocity = 0.0 +19:28/0 = 0 +19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_1/angular_velocity = 0.0 +20:28/0 = 0 +20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_1/angular_velocity = 0.0 +21:28/0 = 0 +21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_1/angular_velocity = 0.0 +22:28/0 = 0 +22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_1/angular_velocity = 0.0 +23:28/0 = 0 +23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_1/angular_velocity = 0.0 +24:28/0 = 0 +24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_1/angular_velocity = 0.0 +25:28/0 = 0 +25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_0/angular_velocity = 0.0 +25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_1/angular_velocity = 0.0 +26:28/0 = 0 +26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_1/angular_velocity = 0.0 +27:28/0 = 0 +27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_1/angular_velocity = 0.0 +28:28/0 = 0 +28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_1/angular_velocity = 0.0 +29:28/0 = 0 +29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_1/angular_velocity = 0.0 +31:28/0 = 0 +31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:28/0/physics_layer_0/angular_velocity = 0.0 +31:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:28/0/physics_layer_1/angular_velocity = 0.0 +32:28/0 = 0 +32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_0/angular_velocity = 0.0 +32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_1/angular_velocity = 0.0 +33:28/0 = 0 +33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_0/angular_velocity = 0.0 +33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_1/angular_velocity = 0.0 +34:28/0 = 0 +34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:28/0/physics_layer_0/angular_velocity = 0.0 +34:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:28/0/physics_layer_1/angular_velocity = 0.0 +35:28/0 = 0 +35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_0/angular_velocity = 0.0 +35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_1/angular_velocity = 0.0 +36:28/0 = 0 +36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:28/0/physics_layer_0/angular_velocity = 0.0 +36:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:28/0/physics_layer_1/angular_velocity = 0.0 +38:28/0 = 0 +38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:28/0/physics_layer_0/angular_velocity = 0.0 +38:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:28/0/physics_layer_1/angular_velocity = 0.0 +39:28/0 = 0 +39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:28/0/physics_layer_0/angular_velocity = 0.0 +39:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:28/0/physics_layer_1/angular_velocity = 0.0 +40:28/0 = 0 +40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:28/0/physics_layer_0/angular_velocity = 0.0 +40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:28/0/physics_layer_1/angular_velocity = 0.0 +41:28/0 = 0 +41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:28/0/physics_layer_0/angular_velocity = 0.0 +41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:28/0/physics_layer_1/angular_velocity = 0.0 +42:28/0 = 0 +42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:28/0/physics_layer_0/angular_velocity = 0.0 +42:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:28/0/physics_layer_1/angular_velocity = 0.0 +43:28/0 = 0 +43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:28/0/physics_layer_0/angular_velocity = 0.0 +43:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:28/0/physics_layer_1/angular_velocity = 0.0 +44:28/0 = 0 +44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:28/0/physics_layer_0/angular_velocity = 0.0 +44:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:28/0/physics_layer_1/angular_velocity = 0.0 +45:28/0 = 0 +45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:28/0/physics_layer_0/angular_velocity = 0.0 +45:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:28/0/physics_layer_1/angular_velocity = 0.0 +46:28/0 = 0 +46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:28/0/physics_layer_0/angular_velocity = 0.0 +46:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:28/0/physics_layer_1/angular_velocity = 0.0 +47:28/0 = 0 +47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:28/0/physics_layer_0/angular_velocity = 0.0 +47:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:28/0/physics_layer_1/angular_velocity = 0.0 +48:28/0 = 0 +48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:28/0/physics_layer_0/angular_velocity = 0.0 +48:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:28/0/physics_layer_1/angular_velocity = 0.0 +49:28/0 = 0 +49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:28/0/physics_layer_0/angular_velocity = 0.0 +49:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:28/0/physics_layer_1/angular_velocity = 0.0 +50:28/0 = 0 +50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:28/0/physics_layer_0/angular_velocity = 0.0 +50:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:28/0/physics_layer_1/angular_velocity = 0.0 +51:28/0 = 0 +51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:28/0/physics_layer_0/angular_velocity = 0.0 +51:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:28/0/physics_layer_1/angular_velocity = 0.0 +52:28/0 = 0 +52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:28/0/physics_layer_0/angular_velocity = 0.0 +52:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:28/0/physics_layer_1/angular_velocity = 0.0 +53:28/0 = 0 +53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:28/0/physics_layer_0/angular_velocity = 0.0 +53:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:28/0/physics_layer_1/angular_velocity = 0.0 +54:28/0 = 0 +54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:28/0/physics_layer_0/angular_velocity = 0.0 +54:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:28/0/physics_layer_1/angular_velocity = 0.0 +55:28/0 = 0 +55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:28/0/physics_layer_0/angular_velocity = 0.0 +55:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:28/0/physics_layer_1/angular_velocity = 0.0 +56:28/0 = 0 +56:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:28/0/physics_layer_0/angular_velocity = 0.0 +56:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:28/0/physics_layer_1/angular_velocity = 0.0 +57:28/0 = 0 +57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:28/0/physics_layer_0/angular_velocity = 0.0 +57:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:28/0/physics_layer_1/angular_velocity = 0.0 +58:28/0 = 0 +58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:28/0/physics_layer_0/angular_velocity = 0.0 +58:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:28/0/physics_layer_1/angular_velocity = 0.0 +59:28/0 = 0 +59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:28/0/physics_layer_0/angular_velocity = 0.0 +59:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:28/0/physics_layer_1/angular_velocity = 0.0 +60:28/0 = 0 +60:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:28/0/physics_layer_0/angular_velocity = 0.0 +60:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:28/0/physics_layer_1/angular_velocity = 0.0 +61:28/0 = 0 +61:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:28/0/physics_layer_0/angular_velocity = 0.0 +61:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:28/0/physics_layer_1/angular_velocity = 0.0 +62:28/0 = 0 +62:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:28/0/physics_layer_0/angular_velocity = 0.0 +62:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:28/0/physics_layer_1/angular_velocity = 0.0 +63:28/0 = 0 +63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:28/0/physics_layer_0/angular_velocity = 0.0 +63:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:28/0/physics_layer_1/angular_velocity = 0.0 +0:29/0 = 0 +0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_0/angular_velocity = 0.0 +0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_1/angular_velocity = 0.0 +1:29/0 = 0 +1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_1/angular_velocity = 0.0 +2:29/0 = 0 +2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_1/angular_velocity = 0.0 +3:29/0 = 0 +3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_1/angular_velocity = 0.0 +4:29/0 = 0 +4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_1/angular_velocity = 0.0 +5:29/0 = 0 +5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_1/angular_velocity = 0.0 +6:29/0 = 0 +6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_0/angular_velocity = 0.0 +6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_1/angular_velocity = 0.0 +7:29/0 = 0 +7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_0/angular_velocity = 0.0 +7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_1/angular_velocity = 0.0 +8:29/0 = 0 +8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_1/angular_velocity = 0.0 +9:29/0 = 0 +9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_1/angular_velocity = 0.0 +10:29/0 = 0 +10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_1/angular_velocity = 0.0 +11:29/0 = 0 +11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_1/angular_velocity = 0.0 +12:29/0 = 0 +12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_1/angular_velocity = 0.0 +13:29/0 = 0 +13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_1/angular_velocity = 0.0 +14:29/0 = 0 +14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_1/angular_velocity = 0.0 +15:29/0 = 0 +15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_1/angular_velocity = 0.0 +16:29/0 = 0 +16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_1/angular_velocity = 0.0 +17:29/0 = 0 +17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_1/angular_velocity = 0.0 +18:29/0 = 0 +18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_1/angular_velocity = 0.0 +19:29/0 = 0 +19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_1/angular_velocity = 0.0 +22:29/0 = 0 +22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_1/angular_velocity = 0.0 +23:29/0 = 0 +23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_1/angular_velocity = 0.0 +24:29/0 = 0 +24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_1/angular_velocity = 0.0 +25:29/0 = 0 +25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_1/angular_velocity = 0.0 +26:29/0 = 0 +26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_1/angular_velocity = 0.0 +27:29/0 = 0 +27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_1/angular_velocity = 0.0 +28:29/0 = 0 +28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_1/angular_velocity = 0.0 +29:29/0 = 0 +29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_1/angular_velocity = 0.0 +31:29/0 = 0 +31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:29/0/physics_layer_0/angular_velocity = 0.0 +31:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:29/0/physics_layer_1/angular_velocity = 0.0 +32:29/0 = 0 +32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_0/angular_velocity = 0.0 +32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_1/angular_velocity = 0.0 +33:29/0 = 0 +33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_0/angular_velocity = 0.0 +33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_1/angular_velocity = 0.0 +34:29/0 = 0 +34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_0/angular_velocity = 0.0 +34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_1/angular_velocity = 0.0 +35:29/0 = 0 +35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_0/angular_velocity = 0.0 +35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_1/angular_velocity = 0.0 +36:29/0 = 0 +36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:29/0/physics_layer_0/angular_velocity = 0.0 +36:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:29/0/physics_layer_1/angular_velocity = 0.0 +38:29/0 = 0 +38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:29/0/physics_layer_0/angular_velocity = 0.0 +38:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:29/0/physics_layer_1/angular_velocity = 0.0 +39:29/0 = 0 +39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:29/0/physics_layer_0/angular_velocity = 0.0 +39:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:29/0/physics_layer_1/angular_velocity = 0.0 +40:29/0 = 0 +40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:29/0/physics_layer_0/angular_velocity = 0.0 +40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:29/0/physics_layer_1/angular_velocity = 0.0 +41:29/0 = 0 +41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:29/0/physics_layer_0/angular_velocity = 0.0 +41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:29/0/physics_layer_1/angular_velocity = 0.0 +42:29/0 = 0 +42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:29/0/physics_layer_0/angular_velocity = 0.0 +42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:29/0/physics_layer_1/angular_velocity = 0.0 +43:29/0 = 0 +43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:29/0/physics_layer_0/angular_velocity = 0.0 +43:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:29/0/physics_layer_1/angular_velocity = 0.0 +44:29/0 = 0 +44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:29/0/physics_layer_0/angular_velocity = 0.0 +44:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:29/0/physics_layer_1/angular_velocity = 0.0 +45:29/0 = 0 +45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:29/0/physics_layer_0/angular_velocity = 0.0 +45:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:29/0/physics_layer_1/angular_velocity = 0.0 +46:29/0 = 0 +46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:29/0/physics_layer_0/angular_velocity = 0.0 +46:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:29/0/physics_layer_1/angular_velocity = 0.0 +47:29/0 = 0 +47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:29/0/physics_layer_0/angular_velocity = 0.0 +47:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:29/0/physics_layer_1/angular_velocity = 0.0 +48:29/0 = 0 +48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:29/0/physics_layer_0/angular_velocity = 0.0 +48:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:29/0/physics_layer_1/angular_velocity = 0.0 +49:29/0 = 0 +49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:29/0/physics_layer_0/angular_velocity = 0.0 +49:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:29/0/physics_layer_1/angular_velocity = 0.0 +50:29/0 = 0 +50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:29/0/physics_layer_0/angular_velocity = 0.0 +50:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:29/0/physics_layer_1/angular_velocity = 0.0 +51:29/0 = 0 +51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:29/0/physics_layer_0/angular_velocity = 0.0 +51:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:29/0/physics_layer_1/angular_velocity = 0.0 +52:29/0 = 0 +52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:29/0/physics_layer_0/angular_velocity = 0.0 +52:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:29/0/physics_layer_1/angular_velocity = 0.0 +53:29/0 = 0 +53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:29/0/physics_layer_0/angular_velocity = 0.0 +53:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:29/0/physics_layer_1/angular_velocity = 0.0 +54:29/0 = 0 +54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:29/0/physics_layer_0/angular_velocity = 0.0 +54:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:29/0/physics_layer_1/angular_velocity = 0.0 +55:29/0 = 0 +55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:29/0/physics_layer_0/angular_velocity = 0.0 +55:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:29/0/physics_layer_1/angular_velocity = 0.0 +56:29/0 = 0 +56:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:29/0/physics_layer_0/angular_velocity = 0.0 +56:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:29/0/physics_layer_1/angular_velocity = 0.0 +57:29/0 = 0 +57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:29/0/physics_layer_0/angular_velocity = 0.0 +57:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:29/0/physics_layer_1/angular_velocity = 0.0 +58:29/0 = 0 +58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:29/0/physics_layer_0/angular_velocity = 0.0 +58:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:29/0/physics_layer_1/angular_velocity = 0.0 +59:29/0 = 0 +59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:29/0/physics_layer_0/angular_velocity = 0.0 +59:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:29/0/physics_layer_1/angular_velocity = 0.0 +60:29/0 = 0 +60:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:29/0/physics_layer_0/angular_velocity = 0.0 +60:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:29/0/physics_layer_1/angular_velocity = 0.0 +61:29/0 = 0 +61:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:29/0/physics_layer_0/angular_velocity = 0.0 +61:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:29/0/physics_layer_1/angular_velocity = 0.0 +62:29/0 = 0 +62:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:29/0/physics_layer_0/angular_velocity = 0.0 +62:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:29/0/physics_layer_1/angular_velocity = 0.0 +63:29/0 = 0 +63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:29/0/physics_layer_0/angular_velocity = 0.0 +63:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:29/0/physics_layer_1/angular_velocity = 0.0 +0:30/0 = 0 +0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_0/angular_velocity = 0.0 +0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:30/0/physics_layer_1/angular_velocity = 0.0 +1:30/0 = 0 +1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_0/angular_velocity = 0.0 +1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:30/0/physics_layer_1/angular_velocity = 0.0 +2:30/0 = 0 +2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_0/angular_velocity = 0.0 +2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:30/0/physics_layer_1/angular_velocity = 0.0 +3:30/0 = 0 +3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_0/angular_velocity = 0.0 +3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:30/0/physics_layer_1/angular_velocity = 0.0 +4:30/0 = 0 +4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_0/angular_velocity = 0.0 +4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:30/0/physics_layer_1/angular_velocity = 0.0 +5:30/0 = 0 +5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_0/angular_velocity = 0.0 +5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:30/0/physics_layer_1/angular_velocity = 0.0 +6:30/0 = 0 +6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:30/0/physics_layer_0/angular_velocity = 0.0 +6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:30/0/physics_layer_1/angular_velocity = 0.0 +7:30/0 = 0 +7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:30/0/physics_layer_0/angular_velocity = 0.0 +7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:30/0/physics_layer_1/angular_velocity = 0.0 +8:30/0 = 0 +8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:30/0/physics_layer_0/angular_velocity = 0.0 +8:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:30/0/physics_layer_1/angular_velocity = 0.0 +12:30/0 = 0 +12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_0/angular_velocity = 0.0 +12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:30/0/physics_layer_1/angular_velocity = 0.0 +13:30/0 = 0 +13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_0/angular_velocity = 0.0 +13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:30/0/physics_layer_1/angular_velocity = 0.0 +14:30/0 = 0 +14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_0/angular_velocity = 0.0 +14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:30/0/physics_layer_1/angular_velocity = 0.0 +15:30/0 = 0 +15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_0/angular_velocity = 0.0 +15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:30/0/physics_layer_1/angular_velocity = 0.0 +16:30/0 = 0 +16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_0/angular_velocity = 0.0 +16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:30/0/physics_layer_1/angular_velocity = 0.0 +17:30/0 = 0 +17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_0/angular_velocity = 0.0 +17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:30/0/physics_layer_1/angular_velocity = 0.0 +18:30/0 = 0 +18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_0/angular_velocity = 0.0 +18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:30/0/physics_layer_1/angular_velocity = 0.0 +19:30/0 = 0 +19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_0/angular_velocity = 0.0 +19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:30/0/physics_layer_1/angular_velocity = 0.0 +22:30/0 = 0 +22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_0/angular_velocity = 0.0 +22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:30/0/physics_layer_1/angular_velocity = 0.0 +23:30/0 = 0 +23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_0/angular_velocity = 0.0 +23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:30/0/physics_layer_1/angular_velocity = 0.0 +24:30/0 = 0 +24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_0/angular_velocity = 0.0 +24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:30/0/physics_layer_1/angular_velocity = 0.0 +25:30/0 = 0 +25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_0/angular_velocity = 0.0 +25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:30/0/physics_layer_1/angular_velocity = 0.0 +27:30/0 = 0 +27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_0/angular_velocity = 0.0 +27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:30/0/physics_layer_1/angular_velocity = 0.0 +28:30/0 = 0 +28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:30/0/physics_layer_0/angular_velocity = 0.0 +28:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:30/0/physics_layer_1/angular_velocity = 0.0 +31:30/0 = 0 +31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:30/0/physics_layer_0/angular_velocity = 0.0 +31:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:30/0/physics_layer_1/angular_velocity = 0.0 +32:30/0 = 0 +32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:30/0/physics_layer_0/angular_velocity = 0.0 +32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:30/0/physics_layer_1/angular_velocity = 0.0 +34:30/0 = 0 +34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:30/0/physics_layer_0/angular_velocity = 0.0 +34:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:30/0/physics_layer_1/angular_velocity = 0.0 +35:30/0 = 0 +35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:30/0/physics_layer_0/angular_velocity = 0.0 +35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:30/0/physics_layer_1/angular_velocity = 0.0 +38:30/0 = 0 +38:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:30/0/physics_layer_0/angular_velocity = 0.0 +38:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:30/0/physics_layer_1/angular_velocity = 0.0 +39:30/0 = 0 +39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:30/0/physics_layer_0/angular_velocity = 0.0 +39:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:30/0/physics_layer_1/angular_velocity = 0.0 +40:30/0 = 0 +40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:30/0/physics_layer_0/angular_velocity = 0.0 +40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:30/0/physics_layer_1/angular_velocity = 0.0 +41:30/0 = 0 +41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:30/0/physics_layer_0/angular_velocity = 0.0 +41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:30/0/physics_layer_1/angular_velocity = 0.0 +42:30/0 = 0 +42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:30/0/physics_layer_0/angular_velocity = 0.0 +42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:30/0/physics_layer_1/angular_velocity = 0.0 +43:30/0 = 0 +43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:30/0/physics_layer_0/angular_velocity = 0.0 +43:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:30/0/physics_layer_1/angular_velocity = 0.0 +44:30/0 = 0 +44:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:30/0/physics_layer_0/angular_velocity = 0.0 +44:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:30/0/physics_layer_1/angular_velocity = 0.0 +45:30/0 = 0 +45:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:30/0/physics_layer_0/angular_velocity = 0.0 +45:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:30/0/physics_layer_1/angular_velocity = 0.0 +46:30/0 = 0 +46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:30/0/physics_layer_0/angular_velocity = 0.0 +46:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:30/0/physics_layer_1/angular_velocity = 0.0 +47:30/0 = 0 +47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:30/0/physics_layer_0/angular_velocity = 0.0 +47:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:30/0/physics_layer_1/angular_velocity = 0.0 +48:30/0 = 0 +48:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:30/0/physics_layer_0/angular_velocity = 0.0 +48:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:30/0/physics_layer_1/angular_velocity = 0.0 +49:30/0 = 0 +49:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:30/0/physics_layer_0/angular_velocity = 0.0 +49:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:30/0/physics_layer_1/angular_velocity = 0.0 +50:30/0 = 0 +50:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:30/0/physics_layer_0/angular_velocity = 0.0 +50:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:30/0/physics_layer_1/angular_velocity = 0.0 +51:30/0 = 0 +51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:30/0/physics_layer_0/angular_velocity = 0.0 +51:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:30/0/physics_layer_1/angular_velocity = 0.0 +52:30/0 = 0 +52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:30/0/physics_layer_0/angular_velocity = 0.0 +52:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:30/0/physics_layer_1/angular_velocity = 0.0 +53:30/0 = 0 +53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:30/0/physics_layer_0/angular_velocity = 0.0 +53:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:30/0/physics_layer_1/angular_velocity = 0.0 +54:30/0 = 0 +54:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:30/0/physics_layer_0/angular_velocity = 0.0 +54:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:30/0/physics_layer_1/angular_velocity = 0.0 +55:30/0 = 0 +55:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:30/0/physics_layer_0/angular_velocity = 0.0 +55:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:30/0/physics_layer_1/angular_velocity = 0.0 +56:30/0 = 0 +56:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:30/0/physics_layer_0/angular_velocity = 0.0 +56:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:30/0/physics_layer_1/angular_velocity = 0.0 +57:30/0 = 0 +57:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:30/0/physics_layer_0/angular_velocity = 0.0 +57:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:30/0/physics_layer_1/angular_velocity = 0.0 +58:30/0 = 0 +58:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:30/0/physics_layer_0/angular_velocity = 0.0 +58:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:30/0/physics_layer_1/angular_velocity = 0.0 +59:30/0 = 0 +59:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:30/0/physics_layer_0/angular_velocity = 0.0 +59:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:30/0/physics_layer_1/angular_velocity = 0.0 +60:30/0 = 0 +60:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:30/0/physics_layer_0/angular_velocity = 0.0 +60:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:30/0/physics_layer_1/angular_velocity = 0.0 +61:30/0 = 0 +61:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:30/0/physics_layer_0/angular_velocity = 0.0 +61:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:30/0/physics_layer_1/angular_velocity = 0.0 +62:30/0 = 0 +62:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:30/0/physics_layer_0/angular_velocity = 0.0 +62:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:30/0/physics_layer_1/angular_velocity = 0.0 +63:30/0 = 0 +63:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:30/0/physics_layer_0/angular_velocity = 0.0 +63:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:30/0/physics_layer_1/angular_velocity = 0.0 +0:31/0 = 0 +0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_0/angular_velocity = 0.0 +0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:31/0/physics_layer_1/angular_velocity = 0.0 +1:31/0 = 0 +1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_0/angular_velocity = 0.0 +1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:31/0/physics_layer_1/angular_velocity = 0.0 +2:31/0 = 0 +2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_0/angular_velocity = 0.0 +2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:31/0/physics_layer_1/angular_velocity = 0.0 +3:31/0 = 0 +3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_0/angular_velocity = 0.0 +3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:31/0/physics_layer_1/angular_velocity = 0.0 +4:31/0 = 0 +4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_0/angular_velocity = 0.0 +4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:31/0/physics_layer_1/angular_velocity = 0.0 +5:31/0 = 0 +5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_0/angular_velocity = 0.0 +5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:31/0/physics_layer_1/angular_velocity = 0.0 +6:31/0 = 0 +6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_0/angular_velocity = 0.0 +6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:31/0/physics_layer_1/angular_velocity = 0.0 +7:31/0 = 0 +7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_0/angular_velocity = 0.0 +7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:31/0/physics_layer_1/angular_velocity = 0.0 +8:31/0 = 0 +8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:31/0/physics_layer_0/angular_velocity = 0.0 +8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:31/0/physics_layer_1/angular_velocity = 0.0 +12:31/0 = 0 +12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_0/angular_velocity = 0.0 +12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:31/0/physics_layer_1/angular_velocity = 0.0 +13:31/0 = 0 +13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_0/angular_velocity = 0.0 +13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:31/0/physics_layer_1/angular_velocity = 0.0 +14:31/0 = 0 +14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_0/angular_velocity = 0.0 +14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:31/0/physics_layer_1/angular_velocity = 0.0 +15:31/0 = 0 +15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_0/angular_velocity = 0.0 +15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:31/0/physics_layer_1/angular_velocity = 0.0 +16:31/0 = 0 +16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_0/angular_velocity = 0.0 +16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:31/0/physics_layer_1/angular_velocity = 0.0 +17:31/0 = 0 +17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_0/angular_velocity = 0.0 +17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:31/0/physics_layer_1/angular_velocity = 0.0 +18:31/0 = 0 +18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_0/angular_velocity = 0.0 +18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:31/0/physics_layer_1/angular_velocity = 0.0 +19:31/0 = 0 +19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_0/angular_velocity = 0.0 +19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:31/0/physics_layer_1/angular_velocity = 0.0 +20:31/0 = 0 +20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_0/angular_velocity = 0.0 +20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:31/0/physics_layer_1/angular_velocity = 0.0 +21:31/0 = 0 +21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_0/angular_velocity = 0.0 +21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:31/0/physics_layer_1/angular_velocity = 0.0 +22:31/0 = 0 +22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_0/angular_velocity = 0.0 +22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:31/0/physics_layer_1/angular_velocity = 0.0 +23:31/0 = 0 +23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_0/angular_velocity = 0.0 +23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:31/0/physics_layer_1/angular_velocity = 0.0 +24:31/0 = 0 +24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_0/angular_velocity = 0.0 +24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:31/0/physics_layer_1/angular_velocity = 0.0 +25:31/0 = 0 +25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_0/angular_velocity = 0.0 +25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:31/0/physics_layer_1/angular_velocity = 0.0 +26:31/0 = 0 +26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_0/angular_velocity = 0.0 +26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:31/0/physics_layer_1/angular_velocity = 0.0 +27:31/0 = 0 +27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_0/angular_velocity = 0.0 +27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:31/0/physics_layer_1/angular_velocity = 0.0 +28:31/0 = 0 +28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:31/0/physics_layer_0/angular_velocity = 0.0 +28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:31/0/physics_layer_1/angular_velocity = 0.0 +29:31/0 = 0 +29:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:31/0/physics_layer_0/angular_velocity = 0.0 +29:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:31/0/physics_layer_1/angular_velocity = 0.0 +31:31/0 = 0 +31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:31/0/physics_layer_0/angular_velocity = 0.0 +31:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:31/0/physics_layer_1/angular_velocity = 0.0 +32:31/0 = 0 +32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:31/0/physics_layer_0/angular_velocity = 0.0 +32:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:31/0/physics_layer_1/angular_velocity = 0.0 +33:31/0 = 0 +33:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:31/0/physics_layer_0/angular_velocity = 0.0 +33:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:31/0/physics_layer_1/angular_velocity = 0.0 +34:31/0 = 0 +34:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:31/0/physics_layer_0/angular_velocity = 0.0 +34:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:31/0/physics_layer_1/angular_velocity = 0.0 +35:31/0 = 0 +35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:31/0/physics_layer_0/angular_velocity = 0.0 +35:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:31/0/physics_layer_1/angular_velocity = 0.0 +36:31/0 = 0 +36:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:31/0/physics_layer_0/angular_velocity = 0.0 +36:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:31/0/physics_layer_1/angular_velocity = 0.0 +38:31/0 = 0 +38:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:31/0/physics_layer_0/angular_velocity = 0.0 +38:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:31/0/physics_layer_1/angular_velocity = 0.0 +39:31/0 = 0 +39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:31/0/physics_layer_0/angular_velocity = 0.0 +39:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:31/0/physics_layer_1/angular_velocity = 0.0 +40:31/0 = 0 +40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:31/0/physics_layer_0/angular_velocity = 0.0 +40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:31/0/physics_layer_1/angular_velocity = 0.0 +41:31/0 = 0 +41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:31/0/physics_layer_0/angular_velocity = 0.0 +41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:31/0/physics_layer_1/angular_velocity = 0.0 +42:31/0 = 0 +42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:31/0/physics_layer_0/angular_velocity = 0.0 +42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:31/0/physics_layer_1/angular_velocity = 0.0 +43:31/0 = 0 +43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:31/0/physics_layer_0/angular_velocity = 0.0 +43:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:31/0/physics_layer_1/angular_velocity = 0.0 +44:31/0 = 0 +44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:31/0/physics_layer_0/angular_velocity = 0.0 +44:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:31/0/physics_layer_1/angular_velocity = 0.0 +45:31/0 = 0 +45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:31/0/physics_layer_0/angular_velocity = 0.0 +45:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:31/0/physics_layer_1/angular_velocity = 0.0 +46:31/0 = 0 +46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:31/0/physics_layer_0/angular_velocity = 0.0 +46:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:31/0/physics_layer_1/angular_velocity = 0.0 +47:31/0 = 0 +47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:31/0/physics_layer_0/angular_velocity = 0.0 +47:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:31/0/physics_layer_1/angular_velocity = 0.0 +48:31/0 = 0 +48:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:31/0/physics_layer_0/angular_velocity = 0.0 +48:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:31/0/physics_layer_1/angular_velocity = 0.0 +49:31/0 = 0 +49:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:31/0/physics_layer_0/angular_velocity = 0.0 +49:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:31/0/physics_layer_1/angular_velocity = 0.0 +50:31/0 = 0 +50:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:31/0/physics_layer_0/angular_velocity = 0.0 +50:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:31/0/physics_layer_1/angular_velocity = 0.0 +51:31/0 = 0 +51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:31/0/physics_layer_0/angular_velocity = 0.0 +51:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:31/0/physics_layer_1/angular_velocity = 0.0 +52:31/0 = 0 +52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:31/0/physics_layer_0/angular_velocity = 0.0 +52:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:31/0/physics_layer_1/angular_velocity = 0.0 +53:31/0 = 0 +53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:31/0/physics_layer_0/angular_velocity = 0.0 +53:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:31/0/physics_layer_1/angular_velocity = 0.0 +54:31/0 = 0 +54:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:31/0/physics_layer_0/angular_velocity = 0.0 +54:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:31/0/physics_layer_1/angular_velocity = 0.0 +55:31/0 = 0 +55:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:31/0/physics_layer_0/angular_velocity = 0.0 +55:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:31/0/physics_layer_1/angular_velocity = 0.0 +56:31/0 = 0 +56:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:31/0/physics_layer_0/angular_velocity = 0.0 +56:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:31/0/physics_layer_1/angular_velocity = 0.0 +57:31/0 = 0 +57:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:31/0/physics_layer_0/angular_velocity = 0.0 +57:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:31/0/physics_layer_1/angular_velocity = 0.0 +58:31/0 = 0 +58:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:31/0/physics_layer_0/angular_velocity = 0.0 +58:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:31/0/physics_layer_1/angular_velocity = 0.0 +59:31/0 = 0 +59:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:31/0/physics_layer_0/angular_velocity = 0.0 +59:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:31/0/physics_layer_1/angular_velocity = 0.0 +60:31/0 = 0 +60:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:31/0/physics_layer_0/angular_velocity = 0.0 +60:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:31/0/physics_layer_1/angular_velocity = 0.0 +61:31/0 = 0 +61:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:31/0/physics_layer_0/angular_velocity = 0.0 +61:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:31/0/physics_layer_1/angular_velocity = 0.0 +62:31/0 = 0 +62:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:31/0/physics_layer_0/angular_velocity = 0.0 +62:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:31/0/physics_layer_1/angular_velocity = 0.0 +63:31/0 = 0 +63:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:31/0/physics_layer_0/angular_velocity = 0.0 +63:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:31/0/physics_layer_1/angular_velocity = 0.0 +0:32/0 = 0 +0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_0/angular_velocity = 0.0 +0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:32/0/physics_layer_1/angular_velocity = 0.0 +1:32/0 = 0 +1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_0/angular_velocity = 0.0 +1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:32/0/physics_layer_1/angular_velocity = 0.0 +2:32/0 = 0 +2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_0/angular_velocity = 0.0 +2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:32/0/physics_layer_1/angular_velocity = 0.0 +3:32/0 = 0 +3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_0/angular_velocity = 0.0 +3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:32/0/physics_layer_1/angular_velocity = 0.0 +4:32/0 = 0 +4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_0/angular_velocity = 0.0 +4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:32/0/physics_layer_1/angular_velocity = 0.0 +5:32/0 = 0 +5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_0/angular_velocity = 0.0 +5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:32/0/physics_layer_1/angular_velocity = 0.0 +6:32/0 = 0 +6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_0/angular_velocity = 0.0 +6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:32/0/physics_layer_1/angular_velocity = 0.0 +7:32/0 = 0 +7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:32/0/physics_layer_0/angular_velocity = 0.0 +7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:32/0/physics_layer_1/angular_velocity = 0.0 +8:32/0 = 0 +8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:32/0/physics_layer_0/angular_velocity = 0.0 +8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:32/0/physics_layer_1/angular_velocity = 0.0 +9:32/0 = 0 +9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:32/0/physics_layer_0/angular_velocity = 0.0 +9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:32/0/physics_layer_1/angular_velocity = 0.0 +10:32/0 = 0 +10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:32/0/physics_layer_0/angular_velocity = 0.0 +10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:32/0/physics_layer_1/angular_velocity = 0.0 +11:32/0 = 0 +11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:32/0/physics_layer_0/angular_velocity = 0.0 +11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:32/0/physics_layer_1/angular_velocity = 0.0 +12:32/0 = 0 +12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_0/angular_velocity = 0.0 +12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:32/0/physics_layer_1/angular_velocity = 0.0 +13:32/0 = 0 +13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_0/angular_velocity = 0.0 +13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:32/0/physics_layer_1/angular_velocity = 0.0 +14:32/0 = 0 +14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_0/angular_velocity = 0.0 +14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:32/0/physics_layer_1/angular_velocity = 0.0 +15:32/0 = 0 +15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_0/angular_velocity = 0.0 +15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:32/0/physics_layer_1/angular_velocity = 0.0 +16:32/0 = 0 +16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_0/angular_velocity = 0.0 +16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:32/0/physics_layer_1/angular_velocity = 0.0 +17:32/0 = 0 +17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_0/angular_velocity = 0.0 +17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:32/0/physics_layer_1/angular_velocity = 0.0 +18:32/0 = 0 +18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_0/angular_velocity = 0.0 +18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:32/0/physics_layer_1/angular_velocity = 0.0 +19:32/0 = 0 +19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_0/angular_velocity = 0.0 +19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:32/0/physics_layer_1/angular_velocity = 0.0 +20:32/0 = 0 +20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_0/angular_velocity = 0.0 +20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:32/0/physics_layer_1/angular_velocity = 0.0 +21:32/0 = 0 +21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_0/angular_velocity = 0.0 +21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:32/0/physics_layer_1/angular_velocity = 0.0 +22:32/0 = 0 +22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:32/0/physics_layer_0/angular_velocity = 0.0 +22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:32/0/physics_layer_1/angular_velocity = 0.0 +23:32/0 = 0 +23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_0/angular_velocity = 0.0 +23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:32/0/physics_layer_1/angular_velocity = 0.0 +24:32/0 = 0 +24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_0/angular_velocity = 0.0 +24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:32/0/physics_layer_1/angular_velocity = 0.0 +25:32/0 = 0 +25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_0/angular_velocity = 0.0 +25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:32/0/physics_layer_1/angular_velocity = 0.0 +26:32/0 = 0 +26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_0/angular_velocity = 0.0 +26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:32/0/physics_layer_1/angular_velocity = 0.0 +27:32/0 = 0 +27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_0/angular_velocity = 0.0 +27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:32/0/physics_layer_1/angular_velocity = 0.0 +28:32/0 = 0 +28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:32/0/physics_layer_0/angular_velocity = 0.0 +28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:32/0/physics_layer_1/angular_velocity = 0.0 +29:32/0 = 0 +29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:32/0/physics_layer_0/angular_velocity = 0.0 +29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:32/0/physics_layer_1/angular_velocity = 0.0 +31:32/0 = 0 +31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_0/angular_velocity = 0.0 +31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:32/0/physics_layer_1/angular_velocity = 0.0 +32:32/0 = 0 +32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_0/angular_velocity = 0.0 +32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:32/0/physics_layer_1/angular_velocity = 0.0 +33:32/0 = 0 +33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:32/0/physics_layer_0/angular_velocity = 0.0 +33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:32/0/physics_layer_1/angular_velocity = 0.0 +34:32/0 = 0 +34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:32/0/physics_layer_0/angular_velocity = 0.0 +34:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:32/0/physics_layer_1/angular_velocity = 0.0 +35:32/0 = 0 +35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:32/0/physics_layer_0/angular_velocity = 0.0 +35:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:32/0/physics_layer_1/angular_velocity = 0.0 +36:32/0 = 0 +36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:32/0/physics_layer_0/angular_velocity = 0.0 +36:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:32/0/physics_layer_1/angular_velocity = 0.0 +38:32/0 = 0 +38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:32/0/physics_layer_0/angular_velocity = 0.0 +38:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:32/0/physics_layer_1/angular_velocity = 0.0 +39:32/0 = 0 +39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:32/0/physics_layer_0/angular_velocity = 0.0 +39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:32/0/physics_layer_1/angular_velocity = 0.0 +40:32/0 = 0 +40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:32/0/physics_layer_0/angular_velocity = 0.0 +40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:32/0/physics_layer_1/angular_velocity = 0.0 +41:32/0 = 0 +41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:32/0/physics_layer_0/angular_velocity = 0.0 +41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:32/0/physics_layer_1/angular_velocity = 0.0 +42:32/0 = 0 +42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:32/0/physics_layer_0/angular_velocity = 0.0 +42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:32/0/physics_layer_1/angular_velocity = 0.0 +43:32/0 = 0 +43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:32/0/physics_layer_0/angular_velocity = 0.0 +43:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:32/0/physics_layer_1/angular_velocity = 0.0 +44:32/0 = 0 +44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:32/0/physics_layer_0/angular_velocity = 0.0 +44:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:32/0/physics_layer_1/angular_velocity = 0.0 +45:32/0 = 0 +45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:32/0/physics_layer_0/angular_velocity = 0.0 +45:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:32/0/physics_layer_1/angular_velocity = 0.0 +46:32/0 = 0 +46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:32/0/physics_layer_0/angular_velocity = 0.0 +46:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:32/0/physics_layer_1/angular_velocity = 0.0 +47:32/0 = 0 +47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:32/0/physics_layer_0/angular_velocity = 0.0 +47:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:32/0/physics_layer_1/angular_velocity = 0.0 +48:32/0 = 0 +48:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:32/0/physics_layer_0/angular_velocity = 0.0 +48:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:32/0/physics_layer_1/angular_velocity = 0.0 +49:32/0 = 0 +49:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:32/0/physics_layer_0/angular_velocity = 0.0 +49:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:32/0/physics_layer_1/angular_velocity = 0.0 +50:32/0 = 0 +50:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:32/0/physics_layer_0/angular_velocity = 0.0 +50:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:32/0/physics_layer_1/angular_velocity = 0.0 +51:32/0 = 0 +51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:32/0/physics_layer_0/angular_velocity = 0.0 +51:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:32/0/physics_layer_1/angular_velocity = 0.0 +52:32/0 = 0 +52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:32/0/physics_layer_0/angular_velocity = 0.0 +52:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:32/0/physics_layer_1/angular_velocity = 0.0 +53:32/0 = 0 +53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:32/0/physics_layer_0/angular_velocity = 0.0 +53:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:32/0/physics_layer_1/angular_velocity = 0.0 +54:32/0 = 0 +54:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:32/0/physics_layer_0/angular_velocity = 0.0 +54:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:32/0/physics_layer_1/angular_velocity = 0.0 +55:32/0 = 0 +55:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:32/0/physics_layer_0/angular_velocity = 0.0 +55:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:32/0/physics_layer_1/angular_velocity = 0.0 +56:32/0 = 0 +56:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:32/0/physics_layer_0/angular_velocity = 0.0 +56:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:32/0/physics_layer_1/angular_velocity = 0.0 +57:32/0 = 0 +57:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:32/0/physics_layer_0/angular_velocity = 0.0 +57:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:32/0/physics_layer_1/angular_velocity = 0.0 +58:32/0 = 0 +58:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:32/0/physics_layer_0/angular_velocity = 0.0 +58:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:32/0/physics_layer_1/angular_velocity = 0.0 +59:32/0 = 0 +59:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:32/0/physics_layer_0/angular_velocity = 0.0 +59:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:32/0/physics_layer_1/angular_velocity = 0.0 +60:32/0 = 0 +60:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:32/0/physics_layer_0/angular_velocity = 0.0 +60:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:32/0/physics_layer_1/angular_velocity = 0.0 +61:32/0 = 0 +61:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:32/0/physics_layer_0/angular_velocity = 0.0 +61:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:32/0/physics_layer_1/angular_velocity = 0.0 +62:32/0 = 0 +62:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:32/0/physics_layer_0/angular_velocity = 0.0 +62:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:32/0/physics_layer_1/angular_velocity = 0.0 +63:32/0 = 0 +63:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:32/0/physics_layer_0/angular_velocity = 0.0 +63:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:32/0/physics_layer_1/angular_velocity = 0.0 +0:33/0 = 0 +0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_0/angular_velocity = 0.0 +0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:33/0/physics_layer_1/angular_velocity = 0.0 +1:33/0 = 0 +1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_0/angular_velocity = 0.0 +1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:33/0/physics_layer_1/angular_velocity = 0.0 +2:33/0 = 0 +2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_0/angular_velocity = 0.0 +2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:33/0/physics_layer_1/angular_velocity = 0.0 +3:33/0 = 0 +3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_0/angular_velocity = 0.0 +3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:33/0/physics_layer_1/angular_velocity = 0.0 +4:33/0 = 0 +4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_0/angular_velocity = 0.0 +4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:33/0/physics_layer_1/angular_velocity = 0.0 +7:33/0 = 0 +7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:33/0/physics_layer_0/angular_velocity = 0.0 +7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:33/0/physics_layer_1/angular_velocity = 0.0 +8:33/0 = 0 +8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:33/0/physics_layer_0/angular_velocity = 0.0 +8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:33/0/physics_layer_1/angular_velocity = 0.0 +9:33/0 = 0 +9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:33/0/physics_layer_0/angular_velocity = 0.0 +9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:33/0/physics_layer_1/angular_velocity = 0.0 +10:33/0 = 0 +10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:33/0/physics_layer_0/angular_velocity = 0.0 +10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:33/0/physics_layer_1/angular_velocity = 0.0 +11:33/0 = 0 +11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:33/0/physics_layer_0/angular_velocity = 0.0 +11:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:33/0/physics_layer_1/angular_velocity = 0.0 +12:33/0 = 0 +12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_0/angular_velocity = 0.0 +12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:33/0/physics_layer_1/angular_velocity = 0.0 +13:33/0 = 0 +13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_0/angular_velocity = 0.0 +13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:33/0/physics_layer_1/angular_velocity = 0.0 +14:33/0 = 0 +14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_0/angular_velocity = 0.0 +14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:33/0/physics_layer_1/angular_velocity = 0.0 +15:33/0 = 0 +15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_0/angular_velocity = 0.0 +15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:33/0/physics_layer_1/angular_velocity = 0.0 +16:33/0 = 0 +16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_0/angular_velocity = 0.0 +16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:33/0/physics_layer_1/angular_velocity = 0.0 +17:33/0 = 0 +17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_0/angular_velocity = 0.0 +17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:33/0/physics_layer_1/angular_velocity = 0.0 +18:33/0 = 0 +18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_0/angular_velocity = 0.0 +18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:33/0/physics_layer_1/angular_velocity = 0.0 +19:33/0 = 0 +19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_0/angular_velocity = 0.0 +19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:33/0/physics_layer_1/angular_velocity = 0.0 +20:33/0 = 0 +20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_0/angular_velocity = 0.0 +20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:33/0/physics_layer_1/angular_velocity = 0.0 +21:33/0 = 0 +21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_0/angular_velocity = 0.0 +21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:33/0/physics_layer_1/angular_velocity = 0.0 +22:33/0 = 0 +22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_0/angular_velocity = 0.0 +22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:33/0/physics_layer_1/angular_velocity = 0.0 +23:33/0 = 0 +23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_0/angular_velocity = 0.0 +23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:33/0/physics_layer_1/angular_velocity = 0.0 +24:33/0 = 0 +24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_0/angular_velocity = 0.0 +24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:33/0/physics_layer_1/angular_velocity = 0.0 +25:33/0 = 0 +25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_0/angular_velocity = 0.0 +25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:33/0/physics_layer_1/angular_velocity = 0.0 +26:33/0 = 0 +26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_0/angular_velocity = 0.0 +26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:33/0/physics_layer_1/angular_velocity = 0.0 +27:33/0 = 0 +27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_0/angular_velocity = 0.0 +27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:33/0/physics_layer_1/angular_velocity = 0.0 +28:33/0 = 0 +28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:33/0/physics_layer_0/angular_velocity = 0.0 +28:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:33/0/physics_layer_1/angular_velocity = 0.0 +29:33/0 = 0 +29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_0/angular_velocity = 0.0 +29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:33/0/physics_layer_1/angular_velocity = 0.0 +31:33/0 = 0 +31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:33/0/physics_layer_0/angular_velocity = 0.0 +31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:33/0/physics_layer_1/angular_velocity = 0.0 +32:33/0 = 0 +32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:33/0/physics_layer_0/angular_velocity = 0.0 +32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:33/0/physics_layer_1/angular_velocity = 0.0 +33:33/0 = 0 +33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:33/0/physics_layer_0/angular_velocity = 0.0 +33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:33/0/physics_layer_1/angular_velocity = 0.0 +34:33/0 = 0 +34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:33/0/physics_layer_0/angular_velocity = 0.0 +34:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:33/0/physics_layer_1/angular_velocity = 0.0 +35:33/0 = 0 +35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:33/0/physics_layer_0/angular_velocity = 0.0 +35:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:33/0/physics_layer_1/angular_velocity = 0.0 +36:33/0 = 0 +36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:33/0/physics_layer_0/angular_velocity = 0.0 +36:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:33/0/physics_layer_1/angular_velocity = 0.0 +38:33/0 = 0 +38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:33/0/physics_layer_0/angular_velocity = 0.0 +38:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:33/0/physics_layer_1/angular_velocity = 0.0 +39:33/0 = 0 +39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:33/0/physics_layer_0/angular_velocity = 0.0 +39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:33/0/physics_layer_1/angular_velocity = 0.0 +40:33/0 = 0 +40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:33/0/physics_layer_0/angular_velocity = 0.0 +40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:33/0/physics_layer_1/angular_velocity = 0.0 +41:33/0 = 0 +41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:33/0/physics_layer_0/angular_velocity = 0.0 +41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:33/0/physics_layer_1/angular_velocity = 0.0 +42:33/0 = 0 +42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:33/0/physics_layer_0/angular_velocity = 0.0 +42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:33/0/physics_layer_1/angular_velocity = 0.0 +43:33/0 = 0 +43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:33/0/physics_layer_0/angular_velocity = 0.0 +43:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:33/0/physics_layer_1/angular_velocity = 0.0 +44:33/0 = 0 +44:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:33/0/physics_layer_0/angular_velocity = 0.0 +44:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:33/0/physics_layer_1/angular_velocity = 0.0 +45:33/0 = 0 +45:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:33/0/physics_layer_0/angular_velocity = 0.0 +45:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:33/0/physics_layer_1/angular_velocity = 0.0 +46:33/0 = 0 +46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:33/0/physics_layer_0/angular_velocity = 0.0 +46:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:33/0/physics_layer_1/angular_velocity = 0.0 +47:33/0 = 0 +47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:33/0/physics_layer_0/angular_velocity = 0.0 +47:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:33/0/physics_layer_1/angular_velocity = 0.0 +48:33/0 = 0 +48:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:33/0/physics_layer_0/angular_velocity = 0.0 +48:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:33/0/physics_layer_1/angular_velocity = 0.0 +49:33/0 = 0 +49:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:33/0/physics_layer_0/angular_velocity = 0.0 +49:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:33/0/physics_layer_1/angular_velocity = 0.0 +50:33/0 = 0 +50:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:33/0/physics_layer_0/angular_velocity = 0.0 +50:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:33/0/physics_layer_1/angular_velocity = 0.0 +51:33/0 = 0 +51:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:33/0/physics_layer_0/angular_velocity = 0.0 +51:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:33/0/physics_layer_1/angular_velocity = 0.0 +52:33/0 = 0 +52:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:33/0/physics_layer_0/angular_velocity = 0.0 +52:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:33/0/physics_layer_1/angular_velocity = 0.0 +53:33/0 = 0 +53:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:33/0/physics_layer_0/angular_velocity = 0.0 +53:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:33/0/physics_layer_1/angular_velocity = 0.0 +54:33/0 = 0 +54:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:33/0/physics_layer_0/angular_velocity = 0.0 +54:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:33/0/physics_layer_1/angular_velocity = 0.0 +55:33/0 = 0 +55:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:33/0/physics_layer_0/angular_velocity = 0.0 +55:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:33/0/physics_layer_1/angular_velocity = 0.0 +56:33/0 = 0 +56:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:33/0/physics_layer_0/angular_velocity = 0.0 +56:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:33/0/physics_layer_1/angular_velocity = 0.0 +57:33/0 = 0 +57:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:33/0/physics_layer_0/angular_velocity = 0.0 +57:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:33/0/physics_layer_1/angular_velocity = 0.0 +58:33/0 = 0 +58:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:33/0/physics_layer_0/angular_velocity = 0.0 +58:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:33/0/physics_layer_1/angular_velocity = 0.0 +59:33/0 = 0 +59:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:33/0/physics_layer_0/angular_velocity = 0.0 +59:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:33/0/physics_layer_1/angular_velocity = 0.0 +60:33/0 = 0 +60:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:33/0/physics_layer_0/angular_velocity = 0.0 +60:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:33/0/physics_layer_1/angular_velocity = 0.0 +61:33/0 = 0 +61:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:33/0/physics_layer_0/angular_velocity = 0.0 +61:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:33/0/physics_layer_1/angular_velocity = 0.0 +62:33/0 = 0 +62:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:33/0/physics_layer_0/angular_velocity = 0.0 +62:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:33/0/physics_layer_1/angular_velocity = 0.0 +63:33/0 = 0 +63:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:33/0/physics_layer_0/angular_velocity = 0.0 +63:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:33/0/physics_layer_1/angular_velocity = 0.0 +0:34/0 = 0 +0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_0/angular_velocity = 0.0 +0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:34/0/physics_layer_1/angular_velocity = 0.0 +3:34/0 = 0 +3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_0/angular_velocity = 0.0 +3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:34/0/physics_layer_1/angular_velocity = 0.0 +4:34/0 = 0 +4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_0/angular_velocity = 0.0 +4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:34/0/physics_layer_1/angular_velocity = 0.0 +7:34/0 = 0 +7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:34/0/physics_layer_0/angular_velocity = 0.0 +7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:34/0/physics_layer_1/angular_velocity = 0.0 +8:34/0 = 0 +8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:34/0/physics_layer_0/angular_velocity = 0.0 +8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:34/0/physics_layer_1/angular_velocity = 0.0 +9:34/0 = 0 +9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:34/0/physics_layer_0/angular_velocity = 0.0 +9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:34/0/physics_layer_1/angular_velocity = 0.0 +10:34/0 = 0 +10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:34/0/physics_layer_0/angular_velocity = 0.0 +10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:34/0/physics_layer_1/angular_velocity = 0.0 +11:34/0 = 0 +11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_0/angular_velocity = 0.0 +11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:34/0/physics_layer_1/angular_velocity = 0.0 +12:34/0 = 0 +12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_0/angular_velocity = 0.0 +12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:34/0/physics_layer_1/angular_velocity = 0.0 +13:34/0 = 0 +13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_0/angular_velocity = 0.0 +13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:34/0/physics_layer_1/angular_velocity = 0.0 +14:34/0 = 0 +14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:34/0/physics_layer_0/angular_velocity = 0.0 +14:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:34/0/physics_layer_1/angular_velocity = 0.0 +15:34/0 = 0 +15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:34/0/physics_layer_0/angular_velocity = 0.0 +15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:34/0/physics_layer_1/angular_velocity = 0.0 +16:34/0 = 0 +16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_0/angular_velocity = 0.0 +16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:34/0/physics_layer_1/angular_velocity = 0.0 +17:34/0 = 0 +17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_0/angular_velocity = 0.0 +17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:34/0/physics_layer_1/angular_velocity = 0.0 +18:34/0 = 0 +18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_0/angular_velocity = 0.0 +18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:34/0/physics_layer_1/angular_velocity = 0.0 +19:34/0 = 0 +19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_0/angular_velocity = 0.0 +19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:34/0/physics_layer_1/angular_velocity = 0.0 +20:34/0 = 0 +20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_0/angular_velocity = 0.0 +20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:34/0/physics_layer_1/angular_velocity = 0.0 +21:34/0 = 0 +21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_0/angular_velocity = 0.0 +21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:34/0/physics_layer_1/angular_velocity = 0.0 +22:34/0 = 0 +22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_0/angular_velocity = 0.0 +22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:34/0/physics_layer_1/angular_velocity = 0.0 +23:34/0 = 0 +23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_0/angular_velocity = 0.0 +23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:34/0/physics_layer_1/angular_velocity = 0.0 +25:34/0 = 0 +25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_0/angular_velocity = 0.0 +25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:34/0/physics_layer_1/angular_velocity = 0.0 +26:34/0 = 0 +26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_0/angular_velocity = 0.0 +26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:34/0/physics_layer_1/angular_velocity = 0.0 +27:34/0 = 0 +27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_0/angular_velocity = 0.0 +27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:34/0/physics_layer_1/angular_velocity = 0.0 +28:34/0 = 0 +28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_0/angular_velocity = 0.0 +28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:34/0/physics_layer_1/angular_velocity = 0.0 +29:34/0 = 0 +29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:34/0/physics_layer_0/angular_velocity = 0.0 +29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:34/0/physics_layer_1/angular_velocity = 0.0 +30:34/0 = 0 +30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:34/0/physics_layer_0/angular_velocity = 0.0 +30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:34/0/physics_layer_1/angular_velocity = 0.0 +31:34/0 = 0 +31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:34/0/physics_layer_0/angular_velocity = 0.0 +31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:34/0/physics_layer_1/angular_velocity = 0.0 +32:34/0 = 0 +32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:34/0/physics_layer_0/angular_velocity = 0.0 +32:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:34/0/physics_layer_1/angular_velocity = 0.0 +33:34/0 = 0 +33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:34/0/physics_layer_0/angular_velocity = 0.0 +33:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:34/0/physics_layer_1/angular_velocity = 0.0 +34:34/0 = 0 +34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:34/0/physics_layer_0/angular_velocity = 0.0 +34:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:34/0/physics_layer_1/angular_velocity = 0.0 +35:34/0 = 0 +35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:34/0/physics_layer_0/angular_velocity = 0.0 +35:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:34/0/physics_layer_1/angular_velocity = 0.0 +36:34/0 = 0 +36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:34/0/physics_layer_0/angular_velocity = 0.0 +36:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:34/0/physics_layer_1/angular_velocity = 0.0 +37:34/0 = 0 +37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:34/0/physics_layer_0/angular_velocity = 0.0 +37:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:34/0/physics_layer_1/angular_velocity = 0.0 +38:34/0 = 0 +38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:34/0/physics_layer_0/angular_velocity = 0.0 +38:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:34/0/physics_layer_1/angular_velocity = 0.0 +39:34/0 = 0 +39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:34/0/physics_layer_0/angular_velocity = 0.0 +39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:34/0/physics_layer_1/angular_velocity = 0.0 +40:34/0 = 0 +40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:34/0/physics_layer_0/angular_velocity = 0.0 +40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:34/0/physics_layer_1/angular_velocity = 0.0 +41:34/0 = 0 +41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:34/0/physics_layer_0/angular_velocity = 0.0 +41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:34/0/physics_layer_1/angular_velocity = 0.0 +42:34/0 = 0 +42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:34/0/physics_layer_0/angular_velocity = 0.0 +42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:34/0/physics_layer_1/angular_velocity = 0.0 +43:34/0 = 0 +43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:34/0/physics_layer_0/angular_velocity = 0.0 +43:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:34/0/physics_layer_1/angular_velocity = 0.0 +44:34/0 = 0 +44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:34/0/physics_layer_0/angular_velocity = 0.0 +44:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:34/0/physics_layer_1/angular_velocity = 0.0 +45:34/0 = 0 +45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:34/0/physics_layer_0/angular_velocity = 0.0 +45:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:34/0/physics_layer_1/angular_velocity = 0.0 +46:34/0 = 0 +46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:34/0/physics_layer_0/angular_velocity = 0.0 +46:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:34/0/physics_layer_1/angular_velocity = 0.0 +47:34/0 = 0 +47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:34/0/physics_layer_0/angular_velocity = 0.0 +47:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:34/0/physics_layer_1/angular_velocity = 0.0 +48:34/0 = 0 +48:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:34/0/physics_layer_0/angular_velocity = 0.0 +48:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:34/0/physics_layer_1/angular_velocity = 0.0 +49:34/0 = 0 +49:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:34/0/physics_layer_0/angular_velocity = 0.0 +49:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:34/0/physics_layer_1/angular_velocity = 0.0 +50:34/0 = 0 +50:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:34/0/physics_layer_0/angular_velocity = 0.0 +50:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:34/0/physics_layer_1/angular_velocity = 0.0 +51:34/0 = 0 +51:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:34/0/physics_layer_0/angular_velocity = 0.0 +51:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:34/0/physics_layer_1/angular_velocity = 0.0 +52:34/0 = 0 +52:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:34/0/physics_layer_0/angular_velocity = 0.0 +52:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:34/0/physics_layer_1/angular_velocity = 0.0 +53:34/0 = 0 +53:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:34/0/physics_layer_0/angular_velocity = 0.0 +53:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:34/0/physics_layer_1/angular_velocity = 0.0 +54:34/0 = 0 +54:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:34/0/physics_layer_0/angular_velocity = 0.0 +54:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:34/0/physics_layer_1/angular_velocity = 0.0 +55:34/0 = 0 +55:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:34/0/physics_layer_0/angular_velocity = 0.0 +55:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:34/0/physics_layer_1/angular_velocity = 0.0 +56:34/0 = 0 +56:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:34/0/physics_layer_0/angular_velocity = 0.0 +56:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:34/0/physics_layer_1/angular_velocity = 0.0 +57:34/0 = 0 +57:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:34/0/physics_layer_0/angular_velocity = 0.0 +57:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:34/0/physics_layer_1/angular_velocity = 0.0 +58:34/0 = 0 +58:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:34/0/physics_layer_0/angular_velocity = 0.0 +58:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:34/0/physics_layer_1/angular_velocity = 0.0 +59:34/0 = 0 +59:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:34/0/physics_layer_0/angular_velocity = 0.0 +59:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:34/0/physics_layer_1/angular_velocity = 0.0 +60:34/0 = 0 +60:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:34/0/physics_layer_0/angular_velocity = 0.0 +60:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:34/0/physics_layer_1/angular_velocity = 0.0 +61:34/0 = 0 +61:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:34/0/physics_layer_0/angular_velocity = 0.0 +61:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:34/0/physics_layer_1/angular_velocity = 0.0 +62:34/0 = 0 +62:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:34/0/physics_layer_0/angular_velocity = 0.0 +62:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:34/0/physics_layer_1/angular_velocity = 0.0 +63:34/0 = 0 +63:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:34/0/physics_layer_0/angular_velocity = 0.0 +63:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:34/0/physics_layer_1/angular_velocity = 0.0 +4:35/0 = 0 +4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_0/angular_velocity = 0.0 +4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:35/0/physics_layer_1/angular_velocity = 0.0 +7:35/0 = 0 +7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:35/0/physics_layer_0/angular_velocity = 0.0 +7:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:35/0/physics_layer_1/angular_velocity = 0.0 +8:35/0 = 0 +8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:35/0/physics_layer_0/angular_velocity = 0.0 +8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:35/0/physics_layer_1/angular_velocity = 0.0 +9:35/0 = 0 +9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:35/0/physics_layer_0/angular_velocity = 0.0 +9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:35/0/physics_layer_1/angular_velocity = 0.0 +10:35/0 = 0 +10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:35/0/physics_layer_0/angular_velocity = 0.0 +10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:35/0/physics_layer_1/angular_velocity = 0.0 +11:35/0 = 0 +11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_0/angular_velocity = 0.0 +11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:35/0/physics_layer_1/angular_velocity = 0.0 +12:35/0 = 0 +12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_0/angular_velocity = 0.0 +12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:35/0/physics_layer_1/angular_velocity = 0.0 +13:35/0 = 0 +13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_0/angular_velocity = 0.0 +13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:35/0/physics_layer_1/angular_velocity = 0.0 +14:35/0 = 0 +14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:35/0/physics_layer_0/angular_velocity = 0.0 +14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:35/0/physics_layer_1/angular_velocity = 0.0 +15:35/0 = 0 +15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_0/angular_velocity = 0.0 +15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:35/0/physics_layer_1/angular_velocity = 0.0 +16:35/0 = 0 +16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_0/angular_velocity = 0.0 +16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:35/0/physics_layer_1/angular_velocity = 0.0 +17:35/0 = 0 +17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_0/angular_velocity = 0.0 +17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:35/0/physics_layer_1/angular_velocity = 0.0 +25:35/0 = 0 +25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_0/angular_velocity = 0.0 +25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:35/0/physics_layer_1/angular_velocity = 0.0 +26:35/0 = 0 +26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_0/angular_velocity = 0.0 +26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:35/0/physics_layer_1/angular_velocity = 0.0 +27:35/0 = 0 +27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_0/angular_velocity = 0.0 +27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:35/0/physics_layer_1/angular_velocity = 0.0 +28:35/0 = 0 +28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_0/angular_velocity = 0.0 +28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:35/0/physics_layer_1/angular_velocity = 0.0 +29:35/0 = 0 +29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:35/0/physics_layer_0/angular_velocity = 0.0 +29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:35/0/physics_layer_1/angular_velocity = 0.0 +30:35/0 = 0 +30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:35/0/physics_layer_0/angular_velocity = 0.0 +30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:35/0/physics_layer_1/angular_velocity = 0.0 +31:35/0 = 0 +31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:35/0/physics_layer_0/angular_velocity = 0.0 +31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:35/0/physics_layer_1/angular_velocity = 0.0 +32:35/0 = 0 +32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:35/0/physics_layer_0/angular_velocity = 0.0 +32:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:35/0/physics_layer_1/angular_velocity = 0.0 +33:35/0 = 0 +33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:35/0/physics_layer_0/angular_velocity = 0.0 +33:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:35/0/physics_layer_1/angular_velocity = 0.0 +34:35/0 = 0 +34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:35/0/physics_layer_0/angular_velocity = 0.0 +34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:35/0/physics_layer_1/angular_velocity = 0.0 +35:35/0 = 0 +35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:35/0/physics_layer_0/angular_velocity = 0.0 +35:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:35/0/physics_layer_1/angular_velocity = 0.0 +36:35/0 = 0 +36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_0/angular_velocity = 0.0 +36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:35/0/physics_layer_1/angular_velocity = 0.0 +37:35/0 = 0 +37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:35/0/physics_layer_0/angular_velocity = 0.0 +37:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:35/0/physics_layer_1/angular_velocity = 0.0 +38:35/0 = 0 +38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:35/0/physics_layer_0/angular_velocity = 0.0 +38:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:35/0/physics_layer_1/angular_velocity = 0.0 +39:35/0 = 0 +39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:35/0/physics_layer_0/angular_velocity = 0.0 +39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:35/0/physics_layer_1/angular_velocity = 0.0 +40:35/0 = 0 +40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:35/0/physics_layer_0/angular_velocity = 0.0 +40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:35/0/physics_layer_1/angular_velocity = 0.0 +41:35/0 = 0 +41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:35/0/physics_layer_0/angular_velocity = 0.0 +41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:35/0/physics_layer_1/angular_velocity = 0.0 +42:35/0 = 0 +42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:35/0/physics_layer_0/angular_velocity = 0.0 +42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:35/0/physics_layer_1/angular_velocity = 0.0 +43:35/0 = 0 +43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:35/0/physics_layer_0/angular_velocity = 0.0 +43:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:35/0/physics_layer_1/angular_velocity = 0.0 +44:35/0 = 0 +44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:35/0/physics_layer_0/angular_velocity = 0.0 +44:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:35/0/physics_layer_1/angular_velocity = 0.0 +45:35/0 = 0 +45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:35/0/physics_layer_0/angular_velocity = 0.0 +45:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:35/0/physics_layer_1/angular_velocity = 0.0 +46:35/0 = 0 +46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:35/0/physics_layer_0/angular_velocity = 0.0 +46:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:35/0/physics_layer_1/angular_velocity = 0.0 +47:35/0 = 0 +47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:35/0/physics_layer_0/angular_velocity = 0.0 +47:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:35/0/physics_layer_1/angular_velocity = 0.0 +48:35/0 = 0 +48:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:35/0/physics_layer_0/angular_velocity = 0.0 +48:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:35/0/physics_layer_1/angular_velocity = 0.0 +49:35/0 = 0 +49:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:35/0/physics_layer_0/angular_velocity = 0.0 +49:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:35/0/physics_layer_1/angular_velocity = 0.0 +50:35/0 = 0 +50:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:35/0/physics_layer_0/angular_velocity = 0.0 +50:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:35/0/physics_layer_1/angular_velocity = 0.0 +51:35/0 = 0 +51:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:35/0/physics_layer_0/angular_velocity = 0.0 +51:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:35/0/physics_layer_1/angular_velocity = 0.0 +52:35/0 = 0 +52:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:35/0/physics_layer_0/angular_velocity = 0.0 +52:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:35/0/physics_layer_1/angular_velocity = 0.0 +53:35/0 = 0 +53:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:35/0/physics_layer_0/angular_velocity = 0.0 +53:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:35/0/physics_layer_1/angular_velocity = 0.0 +54:35/0 = 0 +54:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:35/0/physics_layer_0/angular_velocity = 0.0 +54:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:35/0/physics_layer_1/angular_velocity = 0.0 +55:35/0 = 0 +55:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:35/0/physics_layer_0/angular_velocity = 0.0 +55:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:35/0/physics_layer_1/angular_velocity = 0.0 +56:35/0 = 0 +56:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:35/0/physics_layer_0/angular_velocity = 0.0 +56:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:35/0/physics_layer_1/angular_velocity = 0.0 +57:35/0 = 0 +57:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:35/0/physics_layer_0/angular_velocity = 0.0 +57:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:35/0/physics_layer_1/angular_velocity = 0.0 +58:35/0 = 0 +58:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:35/0/physics_layer_0/angular_velocity = 0.0 +58:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:35/0/physics_layer_1/angular_velocity = 0.0 +59:35/0 = 0 +59:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:35/0/physics_layer_0/angular_velocity = 0.0 +59:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:35/0/physics_layer_1/angular_velocity = 0.0 +60:35/0 = 0 +60:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:35/0/physics_layer_0/angular_velocity = 0.0 +60:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:35/0/physics_layer_1/angular_velocity = 0.0 +61:35/0 = 0 +61:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:35/0/physics_layer_0/angular_velocity = 0.0 +61:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:35/0/physics_layer_1/angular_velocity = 0.0 +62:35/0 = 0 +62:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:35/0/physics_layer_0/angular_velocity = 0.0 +62:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:35/0/physics_layer_1/angular_velocity = 0.0 +63:35/0 = 0 +63:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:35/0/physics_layer_0/angular_velocity = 0.0 +63:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:35/0/physics_layer_1/angular_velocity = 0.0 +4:36/0 = 0 +4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_0/angular_velocity = 0.0 +4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:36/0/physics_layer_1/angular_velocity = 0.0 +7:36/0 = 0 +7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:36/0/physics_layer_0/angular_velocity = 0.0 +7:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:36/0/physics_layer_1/angular_velocity = 0.0 +8:36/0 = 0 +8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:36/0/physics_layer_0/angular_velocity = 0.0 +8:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:36/0/physics_layer_1/angular_velocity = 0.0 +9:36/0 = 0 +9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:36/0/physics_layer_0/angular_velocity = 0.0 +9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:36/0/physics_layer_1/angular_velocity = 0.0 +10:36/0 = 0 +10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:36/0/physics_layer_0/angular_velocity = 0.0 +10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:36/0/physics_layer_1/angular_velocity = 0.0 +11:36/0 = 0 +11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:36/0/physics_layer_0/angular_velocity = 0.0 +11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:36/0/physics_layer_1/angular_velocity = 0.0 +13:36/0 = 0 +13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_0/angular_velocity = 0.0 +13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:36/0/physics_layer_1/angular_velocity = 0.0 +14:36/0 = 0 +14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:36/0/physics_layer_0/angular_velocity = 0.0 +14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:36/0/physics_layer_1/angular_velocity = 0.0 +16:36/0 = 0 +16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_0/angular_velocity = 0.0 +16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:36/0/physics_layer_1/angular_velocity = 0.0 +17:36/0 = 0 +17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_0/angular_velocity = 0.0 +17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:36/0/physics_layer_1/angular_velocity = 0.0 +18:36/0 = 0 +18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_0/angular_velocity = 0.0 +18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:36/0/physics_layer_1/angular_velocity = 0.0 +19:36/0 = 0 +19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_0/angular_velocity = 0.0 +19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:36/0/physics_layer_1/angular_velocity = 0.0 +21:36/0 = 0 +21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_0/angular_velocity = 0.0 +21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:36/0/physics_layer_1/angular_velocity = 0.0 +22:36/0 = 0 +22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_0/angular_velocity = 0.0 +22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:36/0/physics_layer_1/angular_velocity = 0.0 +25:36/0 = 0 +25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_0/angular_velocity = 0.0 +25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:36/0/physics_layer_1/angular_velocity = 0.0 +26:36/0 = 0 +26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_0/angular_velocity = 0.0 +26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:36/0/physics_layer_1/angular_velocity = 0.0 +27:36/0 = 0 +27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_0/angular_velocity = 0.0 +27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:36/0/physics_layer_1/angular_velocity = 0.0 +28:36/0 = 0 +28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_0/angular_velocity = 0.0 +28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:36/0/physics_layer_1/angular_velocity = 0.0 +29:36/0 = 0 +29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:36/0/physics_layer_0/angular_velocity = 0.0 +29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:36/0/physics_layer_1/angular_velocity = 0.0 +30:36/0 = 0 +30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_0/angular_velocity = 0.0 +30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:36/0/physics_layer_1/angular_velocity = 0.0 +31:36/0 = 0 +31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:36/0/physics_layer_0/angular_velocity = 0.0 +31:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:36/0/physics_layer_1/angular_velocity = 0.0 +32:36/0 = 0 +32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_0/angular_velocity = 0.0 +32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:36/0/physics_layer_1/angular_velocity = 0.0 +33:36/0 = 0 +33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:36/0/physics_layer_0/angular_velocity = 0.0 +33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:36/0/physics_layer_1/angular_velocity = 0.0 +34:36/0 = 0 +34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:36/0/physics_layer_0/angular_velocity = 0.0 +34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:36/0/physics_layer_1/angular_velocity = 0.0 +35:36/0 = 0 +35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_0/angular_velocity = 0.0 +35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:36/0/physics_layer_1/angular_velocity = 0.0 +36:36/0 = 0 +36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_0/angular_velocity = 0.0 +36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:36/0/physics_layer_1/angular_velocity = 0.0 +37:36/0 = 0 +37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:36/0/physics_layer_0/angular_velocity = 0.0 +37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:36/0/physics_layer_1/angular_velocity = 0.0 +38:36/0 = 0 +38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:36/0/physics_layer_0/angular_velocity = 0.0 +38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:36/0/physics_layer_1/angular_velocity = 0.0 +39:36/0 = 0 +39:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:36/0/physics_layer_0/angular_velocity = 0.0 +39:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:36/0/physics_layer_1/angular_velocity = 0.0 +40:36/0 = 0 +40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:36/0/physics_layer_0/angular_velocity = 0.0 +40:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:36/0/physics_layer_1/angular_velocity = 0.0 +41:36/0 = 0 +41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:36/0/physics_layer_0/angular_velocity = 0.0 +41:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:36/0/physics_layer_1/angular_velocity = 0.0 +42:36/0 = 0 +42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:36/0/physics_layer_0/angular_velocity = 0.0 +42:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:36/0/physics_layer_1/angular_velocity = 0.0 +43:36/0 = 0 +43:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:36/0/physics_layer_0/angular_velocity = 0.0 +43:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:36/0/physics_layer_1/angular_velocity = 0.0 +44:36/0 = 0 +44:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:36/0/physics_layer_0/angular_velocity = 0.0 +44:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:36/0/physics_layer_1/angular_velocity = 0.0 +45:36/0 = 0 +45:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:36/0/physics_layer_0/angular_velocity = 0.0 +45:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:36/0/physics_layer_1/angular_velocity = 0.0 +46:36/0 = 0 +46:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:36/0/physics_layer_0/angular_velocity = 0.0 +46:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:36/0/physics_layer_1/angular_velocity = 0.0 +47:36/0 = 0 +47:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:36/0/physics_layer_0/angular_velocity = 0.0 +47:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:36/0/physics_layer_1/angular_velocity = 0.0 +48:36/0 = 0 +48:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:36/0/physics_layer_0/angular_velocity = 0.0 +48:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:36/0/physics_layer_1/angular_velocity = 0.0 +49:36/0 = 0 +49:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:36/0/physics_layer_0/angular_velocity = 0.0 +49:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:36/0/physics_layer_1/angular_velocity = 0.0 +50:36/0 = 0 +50:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:36/0/physics_layer_0/angular_velocity = 0.0 +50:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:36/0/physics_layer_1/angular_velocity = 0.0 +51:36/0 = 0 +51:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:36/0/physics_layer_0/angular_velocity = 0.0 +51:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:36/0/physics_layer_1/angular_velocity = 0.0 +52:36/0 = 0 +52:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:36/0/physics_layer_0/angular_velocity = 0.0 +52:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:36/0/physics_layer_1/angular_velocity = 0.0 +53:36/0 = 0 +53:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:36/0/physics_layer_0/angular_velocity = 0.0 +53:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:36/0/physics_layer_1/angular_velocity = 0.0 +54:36/0 = 0 +54:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:36/0/physics_layer_0/angular_velocity = 0.0 +54:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:36/0/physics_layer_1/angular_velocity = 0.0 +55:36/0 = 0 +55:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:36/0/physics_layer_0/angular_velocity = 0.0 +55:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:36/0/physics_layer_1/angular_velocity = 0.0 +56:36/0 = 0 +56:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:36/0/physics_layer_0/angular_velocity = 0.0 +56:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:36/0/physics_layer_1/angular_velocity = 0.0 +57:36/0 = 0 +57:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:36/0/physics_layer_0/angular_velocity = 0.0 +57:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:36/0/physics_layer_1/angular_velocity = 0.0 +58:36/0 = 0 +58:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:36/0/physics_layer_0/angular_velocity = 0.0 +58:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:36/0/physics_layer_1/angular_velocity = 0.0 +59:36/0 = 0 +59:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:36/0/physics_layer_0/angular_velocity = 0.0 +59:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:36/0/physics_layer_1/angular_velocity = 0.0 +60:36/0 = 0 +60:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:36/0/physics_layer_0/angular_velocity = 0.0 +60:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:36/0/physics_layer_1/angular_velocity = 0.0 +61:36/0 = 0 +61:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:36/0/physics_layer_0/angular_velocity = 0.0 +61:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:36/0/physics_layer_1/angular_velocity = 0.0 +62:36/0 = 0 +62:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:36/0/physics_layer_0/angular_velocity = 0.0 +62:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:36/0/physics_layer_1/angular_velocity = 0.0 +63:36/0 = 0 +63:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:36/0/physics_layer_0/angular_velocity = 0.0 +63:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:36/0/physics_layer_1/angular_velocity = 0.0 +0:37/0 = 0 +0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_0/angular_velocity = 0.0 +0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:37/0/physics_layer_1/angular_velocity = 0.0 +3:37/0 = 0 +3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_0/angular_velocity = 0.0 +3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:37/0/physics_layer_1/angular_velocity = 0.0 +4:37/0 = 0 +4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_0/angular_velocity = 0.0 +4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:37/0/physics_layer_1/angular_velocity = 0.0 +7:37/0 = 0 +7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:37/0/physics_layer_0/angular_velocity = 0.0 +7:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:37/0/physics_layer_1/angular_velocity = 0.0 +8:37/0 = 0 +8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:37/0/physics_layer_0/angular_velocity = 0.0 +8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:37/0/physics_layer_1/angular_velocity = 0.0 +9:37/0 = 0 +9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:37/0/physics_layer_0/angular_velocity = 0.0 +9:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:37/0/physics_layer_1/angular_velocity = 0.0 +10:37/0 = 0 +10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:37/0/physics_layer_0/angular_velocity = 0.0 +10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:37/0/physics_layer_1/angular_velocity = 0.0 +11:37/0 = 0 +11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:37/0/physics_layer_0/angular_velocity = 0.0 +11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:37/0/physics_layer_1/angular_velocity = 0.0 +12:37/0 = 0 +12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:37/0/physics_layer_0/angular_velocity = 0.0 +12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:37/0/physics_layer_1/angular_velocity = 0.0 +13:37/0 = 0 +13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:37/0/physics_layer_0/angular_velocity = 0.0 +13:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:37/0/physics_layer_1/angular_velocity = 0.0 +14:37/0 = 0 +14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:37/0/physics_layer_0/angular_velocity = 0.0 +14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:37/0/physics_layer_1/angular_velocity = 0.0 +15:37/0 = 0 +15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:37/0/physics_layer_0/angular_velocity = 0.0 +15:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:37/0/physics_layer_1/angular_velocity = 0.0 +16:37/0 = 0 +16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_0/angular_velocity = 0.0 +16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:37/0/physics_layer_1/angular_velocity = 0.0 +17:37/0 = 0 +17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:37/0/physics_layer_0/angular_velocity = 0.0 +17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:37/0/physics_layer_1/angular_velocity = 0.0 +18:37/0 = 0 +18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_0/angular_velocity = 0.0 +18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:37/0/physics_layer_1/angular_velocity = 0.0 +19:37/0 = 0 +19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:37/0/physics_layer_0/angular_velocity = 0.0 +19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:37/0/physics_layer_1/angular_velocity = 0.0 +20:37/0 = 0 +20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:37/0/physics_layer_0/angular_velocity = 0.0 +20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:37/0/physics_layer_1/angular_velocity = 0.0 +21:37/0 = 0 +21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_0/angular_velocity = 0.0 +21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:37/0/physics_layer_1/angular_velocity = 0.0 +22:37/0 = 0 +22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:37/0/physics_layer_0/angular_velocity = 0.0 +22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:37/0/physics_layer_1/angular_velocity = 0.0 +23:37/0 = 0 +23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_0/angular_velocity = 0.0 +23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:37/0/physics_layer_1/angular_velocity = 0.0 +25:37/0 = 0 +25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:37/0/physics_layer_0/angular_velocity = 0.0 +25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:37/0/physics_layer_1/angular_velocity = 0.0 +26:37/0 = 0 +26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_0/angular_velocity = 0.0 +26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:37/0/physics_layer_1/angular_velocity = 0.0 +27:37/0 = 0 +27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:37/0/physics_layer_0/angular_velocity = 0.0 +27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:37/0/physics_layer_1/angular_velocity = 0.0 +28:37/0 = 0 +28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:37/0/physics_layer_0/angular_velocity = 0.0 +28:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:37/0/physics_layer_1/angular_velocity = 0.0 +29:37/0 = 0 +29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:37/0/physics_layer_0/angular_velocity = 0.0 +29:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:37/0/physics_layer_1/angular_velocity = 0.0 +30:37/0 = 0 +30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:37/0/physics_layer_0/angular_velocity = 0.0 +30:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:37/0/physics_layer_1/angular_velocity = 0.0 +31:37/0 = 0 +31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:37/0/physics_layer_0/angular_velocity = 0.0 +31:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:37/0/physics_layer_1/angular_velocity = 0.0 +32:37/0 = 0 +32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:37/0/physics_layer_0/angular_velocity = 0.0 +32:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:37/0/physics_layer_1/angular_velocity = 0.0 +33:37/0 = 0 +33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:37/0/physics_layer_0/angular_velocity = 0.0 +33:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:37/0/physics_layer_1/angular_velocity = 0.0 +34:37/0 = 0 +34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:37/0/physics_layer_0/angular_velocity = 0.0 +34:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:37/0/physics_layer_1/angular_velocity = 0.0 +35:37/0 = 0 +35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:37/0/physics_layer_0/angular_velocity = 0.0 +35:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:37/0/physics_layer_1/angular_velocity = 0.0 +36:37/0 = 0 +36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:37/0/physics_layer_0/angular_velocity = 0.0 +36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:37/0/physics_layer_1/angular_velocity = 0.0 +37:37/0 = 0 +37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:37/0/physics_layer_0/angular_velocity = 0.0 +37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:37/0/physics_layer_1/angular_velocity = 0.0 +38:37/0 = 0 +38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:37/0/physics_layer_0/angular_velocity = 0.0 +38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:37/0/physics_layer_1/angular_velocity = 0.0 +39:37/0 = 0 +39:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:37/0/physics_layer_0/angular_velocity = 0.0 +39:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:37/0/physics_layer_1/angular_velocity = 0.0 +40:37/0 = 0 +40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:37/0/physics_layer_0/angular_velocity = 0.0 +40:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:37/0/physics_layer_1/angular_velocity = 0.0 +41:37/0 = 0 +41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:37/0/physics_layer_0/angular_velocity = 0.0 +41:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:37/0/physics_layer_1/angular_velocity = 0.0 +42:37/0 = 0 +42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:37/0/physics_layer_0/angular_velocity = 0.0 +42:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:37/0/physics_layer_1/angular_velocity = 0.0 +43:37/0 = 0 +43:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:37/0/physics_layer_0/angular_velocity = 0.0 +43:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:37/0/physics_layer_1/angular_velocity = 0.0 +44:37/0 = 0 +44:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:37/0/physics_layer_0/angular_velocity = 0.0 +44:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:37/0/physics_layer_1/angular_velocity = 0.0 +45:37/0 = 0 +45:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:37/0/physics_layer_0/angular_velocity = 0.0 +45:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:37/0/physics_layer_1/angular_velocity = 0.0 +46:37/0 = 0 +46:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:37/0/physics_layer_0/angular_velocity = 0.0 +46:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:37/0/physics_layer_1/angular_velocity = 0.0 +47:37/0 = 0 +47:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:37/0/physics_layer_0/angular_velocity = 0.0 +47:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:37/0/physics_layer_1/angular_velocity = 0.0 +48:37/0 = 0 +48:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:37/0/physics_layer_0/angular_velocity = 0.0 +48:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:37/0/physics_layer_1/angular_velocity = 0.0 +49:37/0 = 0 +49:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:37/0/physics_layer_0/angular_velocity = 0.0 +49:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:37/0/physics_layer_1/angular_velocity = 0.0 +50:37/0 = 0 +50:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:37/0/physics_layer_0/angular_velocity = 0.0 +50:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:37/0/physics_layer_1/angular_velocity = 0.0 +51:37/0 = 0 +51:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:37/0/physics_layer_0/angular_velocity = 0.0 +51:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:37/0/physics_layer_1/angular_velocity = 0.0 +52:37/0 = 0 +52:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:37/0/physics_layer_0/angular_velocity = 0.0 +52:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:37/0/physics_layer_1/angular_velocity = 0.0 +53:37/0 = 0 +53:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:37/0/physics_layer_0/angular_velocity = 0.0 +53:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:37/0/physics_layer_1/angular_velocity = 0.0 +54:37/0 = 0 +54:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:37/0/physics_layer_0/angular_velocity = 0.0 +54:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:37/0/physics_layer_1/angular_velocity = 0.0 +55:37/0 = 0 +55:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:37/0/physics_layer_0/angular_velocity = 0.0 +55:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:37/0/physics_layer_1/angular_velocity = 0.0 +56:37/0 = 0 +56:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:37/0/physics_layer_0/angular_velocity = 0.0 +56:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:37/0/physics_layer_1/angular_velocity = 0.0 +57:37/0 = 0 +57:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:37/0/physics_layer_0/angular_velocity = 0.0 +57:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:37/0/physics_layer_1/angular_velocity = 0.0 +58:37/0 = 0 +58:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:37/0/physics_layer_0/angular_velocity = 0.0 +58:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:37/0/physics_layer_1/angular_velocity = 0.0 +59:37/0 = 0 +59:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:37/0/physics_layer_0/angular_velocity = 0.0 +59:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:37/0/physics_layer_1/angular_velocity = 0.0 +60:37/0 = 0 +60:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:37/0/physics_layer_0/angular_velocity = 0.0 +60:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:37/0/physics_layer_1/angular_velocity = 0.0 +61:37/0 = 0 +61:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:37/0/physics_layer_0/angular_velocity = 0.0 +61:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:37/0/physics_layer_1/angular_velocity = 0.0 +62:37/0 = 0 +62:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:37/0/physics_layer_0/angular_velocity = 0.0 +62:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:37/0/physics_layer_1/angular_velocity = 0.0 +63:37/0 = 0 +63:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:37/0/physics_layer_0/angular_velocity = 0.0 +63:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:37/0/physics_layer_1/angular_velocity = 0.0 +0:38/0 = 0 +0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:38/0/physics_layer_0/angular_velocity = 0.0 +0:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:38/0/physics_layer_1/angular_velocity = 0.0 +1:38/0 = 0 +1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:38/0/physics_layer_0/angular_velocity = 0.0 +1:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:38/0/physics_layer_1/angular_velocity = 0.0 +2:38/0 = 0 +2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:38/0/physics_layer_0/angular_velocity = 0.0 +2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:38/0/physics_layer_1/angular_velocity = 0.0 +3:38/0 = 0 +3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:38/0/physics_layer_0/angular_velocity = 0.0 +3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:38/0/physics_layer_1/angular_velocity = 0.0 +4:38/0 = 0 +4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:38/0/physics_layer_0/angular_velocity = 0.0 +4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:38/0/physics_layer_1/angular_velocity = 0.0 +5:38/0 = 0 +5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:38/0/physics_layer_0/angular_velocity = 0.0 +5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:38/0/physics_layer_1/angular_velocity = 0.0 +6:38/0 = 0 +6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:38/0/physics_layer_0/angular_velocity = 0.0 +6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:38/0/physics_layer_1/angular_velocity = 0.0 +7:38/0 = 0 +7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:38/0/physics_layer_0/angular_velocity = 0.0 +7:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:38/0/physics_layer_1/angular_velocity = 0.0 +8:38/0 = 0 +8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:38/0/physics_layer_0/angular_velocity = 0.0 +8:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:38/0/physics_layer_1/angular_velocity = 0.0 +9:38/0 = 0 +9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:38/0/physics_layer_0/angular_velocity = 0.0 +9:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:38/0/physics_layer_1/angular_velocity = 0.0 +10:38/0 = 0 +10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:38/0/physics_layer_0/angular_velocity = 0.0 +10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:38/0/physics_layer_1/angular_velocity = 0.0 +11:38/0 = 0 +11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:38/0/physics_layer_0/angular_velocity = 0.0 +11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:38/0/physics_layer_1/angular_velocity = 0.0 +12:38/0 = 0 +12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:38/0/physics_layer_0/angular_velocity = 0.0 +12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:38/0/physics_layer_1/angular_velocity = 0.0 +13:38/0 = 0 +13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:38/0/physics_layer_0/angular_velocity = 0.0 +13:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:38/0/physics_layer_1/angular_velocity = 0.0 +14:38/0 = 0 +14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:38/0/physics_layer_0/angular_velocity = 0.0 +14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:38/0/physics_layer_1/angular_velocity = 0.0 +15:38/0 = 0 +15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:38/0/physics_layer_0/angular_velocity = 0.0 +15:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:38/0/physics_layer_1/angular_velocity = 0.0 +16:38/0 = 0 +16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_0/angular_velocity = 0.0 +16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:38/0/physics_layer_1/angular_velocity = 0.0 +17:38/0 = 0 +17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_0/angular_velocity = 0.0 +17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:38/0/physics_layer_1/angular_velocity = 0.0 +18:38/0 = 0 +18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_0/angular_velocity = 0.0 +18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:38/0/physics_layer_1/angular_velocity = 0.0 +19:38/0 = 0 +19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_0/angular_velocity = 0.0 +19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:38/0/physics_layer_1/angular_velocity = 0.0 +20:38/0 = 0 +20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_0/angular_velocity = 0.0 +20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:38/0/physics_layer_1/angular_velocity = 0.0 +21:38/0 = 0 +21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_0/angular_velocity = 0.0 +21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:38/0/physics_layer_1/angular_velocity = 0.0 +22:38/0 = 0 +22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_0/angular_velocity = 0.0 +22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:38/0/physics_layer_1/angular_velocity = 0.0 +23:38/0 = 0 +23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_0/angular_velocity = 0.0 +23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:38/0/physics_layer_1/angular_velocity = 0.0 +25:38/0 = 0 +25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:38/0/physics_layer_0/angular_velocity = 0.0 +25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:38/0/physics_layer_1/angular_velocity = 0.0 +26:38/0 = 0 +26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_0/angular_velocity = 0.0 +26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:38/0/physics_layer_1/angular_velocity = 0.0 +27:38/0 = 0 +27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:38/0/physics_layer_0/angular_velocity = 0.0 +27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:38/0/physics_layer_1/angular_velocity = 0.0 +28:38/0 = 0 +28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:38/0/physics_layer_0/angular_velocity = 0.0 +28:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:38/0/physics_layer_1/angular_velocity = 0.0 +29:38/0 = 0 +29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:38/0/physics_layer_0/angular_velocity = 0.0 +29:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:38/0/physics_layer_1/angular_velocity = 0.0 +30:38/0 = 0 +30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:38/0/physics_layer_0/angular_velocity = 0.0 +30:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:38/0/physics_layer_1/angular_velocity = 0.0 +31:38/0 = 0 +31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:38/0/physics_layer_0/angular_velocity = 0.0 +31:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:38/0/physics_layer_1/angular_velocity = 0.0 +32:38/0 = 0 +32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:38/0/physics_layer_0/angular_velocity = 0.0 +32:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:38/0/physics_layer_1/angular_velocity = 0.0 +33:38/0 = 0 +33:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:38/0/physics_layer_0/angular_velocity = 0.0 +33:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:38/0/physics_layer_1/angular_velocity = 0.0 +34:38/0 = 0 +34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:38/0/physics_layer_0/angular_velocity = 0.0 +34:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:38/0/physics_layer_1/angular_velocity = 0.0 +35:38/0 = 0 +35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:38/0/physics_layer_0/angular_velocity = 0.0 +35:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:38/0/physics_layer_1/angular_velocity = 0.0 +36:38/0 = 0 +36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:38/0/physics_layer_0/angular_velocity = 0.0 +36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:38/0/physics_layer_1/angular_velocity = 0.0 +37:38/0 = 0 +37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:38/0/physics_layer_0/angular_velocity = 0.0 +37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:38/0/physics_layer_1/angular_velocity = 0.0 +38:38/0 = 0 +38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:38/0/physics_layer_0/angular_velocity = 0.0 +38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:38/0/physics_layer_1/angular_velocity = 0.0 +39:38/0 = 0 +39:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:38/0/physics_layer_0/angular_velocity = 0.0 +39:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:38/0/physics_layer_1/angular_velocity = 0.0 +40:38/0 = 0 +40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:38/0/physics_layer_0/angular_velocity = 0.0 +40:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:38/0/physics_layer_1/angular_velocity = 0.0 +41:38/0 = 0 +41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:38/0/physics_layer_0/angular_velocity = 0.0 +41:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:38/0/physics_layer_1/angular_velocity = 0.0 +42:38/0 = 0 +42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:38/0/physics_layer_0/angular_velocity = 0.0 +42:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:38/0/physics_layer_1/angular_velocity = 0.0 +43:38/0 = 0 +43:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:38/0/physics_layer_0/angular_velocity = 0.0 +43:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:38/0/physics_layer_1/angular_velocity = 0.0 +44:38/0 = 0 +44:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:38/0/physics_layer_0/angular_velocity = 0.0 +44:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:38/0/physics_layer_1/angular_velocity = 0.0 +45:38/0 = 0 +45:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:38/0/physics_layer_0/angular_velocity = 0.0 +45:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:38/0/physics_layer_1/angular_velocity = 0.0 +46:38/0 = 0 +46:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:38/0/physics_layer_0/angular_velocity = 0.0 +46:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:38/0/physics_layer_1/angular_velocity = 0.0 +47:38/0 = 0 +47:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:38/0/physics_layer_0/angular_velocity = 0.0 +47:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:38/0/physics_layer_1/angular_velocity = 0.0 +48:38/0 = 0 +48:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:38/0/physics_layer_0/angular_velocity = 0.0 +48:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:38/0/physics_layer_1/angular_velocity = 0.0 +49:38/0 = 0 +49:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:38/0/physics_layer_0/angular_velocity = 0.0 +49:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:38/0/physics_layer_1/angular_velocity = 0.0 +50:38/0 = 0 +50:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:38/0/physics_layer_0/angular_velocity = 0.0 +50:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:38/0/physics_layer_1/angular_velocity = 0.0 +51:38/0 = 0 +51:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:38/0/physics_layer_0/angular_velocity = 0.0 +51:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:38/0/physics_layer_1/angular_velocity = 0.0 +52:38/0 = 0 +52:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:38/0/physics_layer_0/angular_velocity = 0.0 +52:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:38/0/physics_layer_1/angular_velocity = 0.0 +53:38/0 = 0 +53:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:38/0/physics_layer_0/angular_velocity = 0.0 +53:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:38/0/physics_layer_1/angular_velocity = 0.0 +54:38/0 = 0 +54:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:38/0/physics_layer_0/angular_velocity = 0.0 +54:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:38/0/physics_layer_1/angular_velocity = 0.0 +55:38/0 = 0 +55:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:38/0/physics_layer_0/angular_velocity = 0.0 +55:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:38/0/physics_layer_1/angular_velocity = 0.0 +56:38/0 = 0 +56:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:38/0/physics_layer_0/angular_velocity = 0.0 +56:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:38/0/physics_layer_1/angular_velocity = 0.0 +57:38/0 = 0 +57:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:38/0/physics_layer_0/angular_velocity = 0.0 +57:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:38/0/physics_layer_1/angular_velocity = 0.0 +58:38/0 = 0 +58:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:38/0/physics_layer_0/angular_velocity = 0.0 +58:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:38/0/physics_layer_1/angular_velocity = 0.0 +59:38/0 = 0 +59:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:38/0/physics_layer_0/angular_velocity = 0.0 +59:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:38/0/physics_layer_1/angular_velocity = 0.0 +60:38/0 = 0 +60:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:38/0/physics_layer_0/angular_velocity = 0.0 +60:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:38/0/physics_layer_1/angular_velocity = 0.0 +61:38/0 = 0 +61:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:38/0/physics_layer_0/angular_velocity = 0.0 +61:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:38/0/physics_layer_1/angular_velocity = 0.0 +62:38/0 = 0 +62:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:38/0/physics_layer_0/angular_velocity = 0.0 +62:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:38/0/physics_layer_1/angular_velocity = 0.0 +63:38/0 = 0 +63:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:38/0/physics_layer_0/angular_velocity = 0.0 +63:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:38/0/physics_layer_1/angular_velocity = 0.0 +0:39/0 = 0 +0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:39/0/physics_layer_0/angular_velocity = 0.0 +0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:39/0/physics_layer_1/angular_velocity = 0.0 +1:39/0 = 0 +1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:39/0/physics_layer_0/angular_velocity = 0.0 +1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:39/0/physics_layer_1/angular_velocity = 0.0 +2:39/0 = 0 +2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:39/0/physics_layer_0/angular_velocity = 0.0 +2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:39/0/physics_layer_1/angular_velocity = 0.0 +3:39/0 = 0 +3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:39/0/physics_layer_0/angular_velocity = 0.0 +3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:39/0/physics_layer_1/angular_velocity = 0.0 +4:39/0 = 0 +4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:39/0/physics_layer_0/angular_velocity = 0.0 +4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:39/0/physics_layer_1/angular_velocity = 0.0 +5:39/0 = 0 +5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:39/0/physics_layer_0/angular_velocity = 0.0 +5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:39/0/physics_layer_1/angular_velocity = 0.0 +6:39/0 = 0 +6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:39/0/physics_layer_0/angular_velocity = 0.0 +6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:39/0/physics_layer_1/angular_velocity = 0.0 +7:39/0 = 0 +7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:39/0/physics_layer_0/angular_velocity = 0.0 +7:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:39/0/physics_layer_1/angular_velocity = 0.0 +8:39/0 = 0 +8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:39/0/physics_layer_0/angular_velocity = 0.0 +8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:39/0/physics_layer_1/angular_velocity = 0.0 +9:39/0 = 0 +9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:39/0/physics_layer_0/angular_velocity = 0.0 +9:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:39/0/physics_layer_1/angular_velocity = 0.0 +10:39/0 = 0 +10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:39/0/physics_layer_0/angular_velocity = 0.0 +10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:39/0/physics_layer_1/angular_velocity = 0.0 +11:39/0 = 0 +11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:39/0/physics_layer_0/angular_velocity = 0.0 +11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:39/0/physics_layer_1/angular_velocity = 0.0 +13:39/0 = 0 +13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:39/0/physics_layer_0/angular_velocity = 0.0 +13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:39/0/physics_layer_1/angular_velocity = 0.0 +14:39/0 = 0 +14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:39/0/physics_layer_0/angular_velocity = 0.0 +14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:39/0/physics_layer_1/angular_velocity = 0.0 +16:39/0 = 0 +16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:39/0/physics_layer_0/angular_velocity = 0.0 +16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:39/0/physics_layer_1/angular_velocity = 0.0 +17:39/0 = 0 +17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:39/0/physics_layer_0/angular_velocity = 0.0 +17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:39/0/physics_layer_1/angular_velocity = 0.0 +18:39/0 = 0 +18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_0/angular_velocity = 0.0 +18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:39/0/physics_layer_1/angular_velocity = 0.0 +19:39/0 = 0 +19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_0/angular_velocity = 0.0 +19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:39/0/physics_layer_1/angular_velocity = 0.0 +21:39/0 = 0 +21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_0/angular_velocity = 0.0 +21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:39/0/physics_layer_1/angular_velocity = 0.0 +22:39/0 = 0 +22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_0/angular_velocity = 0.0 +22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:39/0/physics_layer_1/angular_velocity = 0.0 +25:39/0 = 0 +25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:39/0/physics_layer_0/angular_velocity = 0.0 +25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:39/0/physics_layer_1/angular_velocity = 0.0 +26:39/0 = 0 +26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:39/0/physics_layer_0/angular_velocity = 0.0 +26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:39/0/physics_layer_1/angular_velocity = 0.0 +27:39/0 = 0 +27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:39/0/physics_layer_0/angular_velocity = 0.0 +27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:39/0/physics_layer_1/angular_velocity = 0.0 +28:39/0 = 0 +28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:39/0/physics_layer_0/angular_velocity = 0.0 +28:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:39/0/physics_layer_1/angular_velocity = 0.0 +29:39/0 = 0 +29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:39/0/physics_layer_0/angular_velocity = 0.0 +29:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:39/0/physics_layer_1/angular_velocity = 0.0 +31:39/0 = 0 +31:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:39/0/physics_layer_0/angular_velocity = 0.0 +31:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:39/0/physics_layer_1/angular_velocity = 0.0 +32:39/0 = 0 +32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:39/0/physics_layer_0/angular_velocity = 0.0 +32:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:39/0/physics_layer_1/angular_velocity = 0.0 +33:39/0 = 0 +33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:39/0/physics_layer_0/angular_velocity = 0.0 +33:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:39/0/physics_layer_1/angular_velocity = 0.0 +34:39/0 = 0 +34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:39/0/physics_layer_0/angular_velocity = 0.0 +34:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:39/0/physics_layer_1/angular_velocity = 0.0 +35:39/0 = 0 +35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:39/0/physics_layer_0/angular_velocity = 0.0 +35:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:39/0/physics_layer_1/angular_velocity = 0.0 +36:39/0 = 0 +36:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:39/0/physics_layer_0/angular_velocity = 0.0 +36:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:39/0/physics_layer_1/angular_velocity = 0.0 +38:39/0 = 0 +38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:39/0/physics_layer_0/angular_velocity = 0.0 +38:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:39/0/physics_layer_1/angular_velocity = 0.0 +39:39/0 = 0 +39:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:39/0/physics_layer_0/angular_velocity = 0.0 +39:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:39/0/physics_layer_1/angular_velocity = 0.0 +40:39/0 = 0 +40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:39/0/physics_layer_0/angular_velocity = 0.0 +40:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:39/0/physics_layer_1/angular_velocity = 0.0 +41:39/0 = 0 +41:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:39/0/physics_layer_0/angular_velocity = 0.0 +41:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:39/0/physics_layer_1/angular_velocity = 0.0 +42:39/0 = 0 +42:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:39/0/physics_layer_0/angular_velocity = 0.0 +42:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:39/0/physics_layer_1/angular_velocity = 0.0 +43:39/0 = 0 +43:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:39/0/physics_layer_0/angular_velocity = 0.0 +43:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:39/0/physics_layer_1/angular_velocity = 0.0 +44:39/0 = 0 +44:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:39/0/physics_layer_0/angular_velocity = 0.0 +44:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:39/0/physics_layer_1/angular_velocity = 0.0 +45:39/0 = 0 +45:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:39/0/physics_layer_0/angular_velocity = 0.0 +45:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:39/0/physics_layer_1/angular_velocity = 0.0 +46:39/0 = 0 +46:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:39/0/physics_layer_0/angular_velocity = 0.0 +46:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:39/0/physics_layer_1/angular_velocity = 0.0 +47:39/0 = 0 +47:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:39/0/physics_layer_0/angular_velocity = 0.0 +47:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:39/0/physics_layer_1/angular_velocity = 0.0 +48:39/0 = 0 +48:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:39/0/physics_layer_0/angular_velocity = 0.0 +48:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:39/0/physics_layer_1/angular_velocity = 0.0 +49:39/0 = 0 +49:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:39/0/physics_layer_0/angular_velocity = 0.0 +49:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:39/0/physics_layer_1/angular_velocity = 0.0 +50:39/0 = 0 +50:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:39/0/physics_layer_0/angular_velocity = 0.0 +50:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:39/0/physics_layer_1/angular_velocity = 0.0 +51:39/0 = 0 +51:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:39/0/physics_layer_0/angular_velocity = 0.0 +51:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:39/0/physics_layer_1/angular_velocity = 0.0 +52:39/0 = 0 +52:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:39/0/physics_layer_0/angular_velocity = 0.0 +52:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:39/0/physics_layer_1/angular_velocity = 0.0 +53:39/0 = 0 +53:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:39/0/physics_layer_0/angular_velocity = 0.0 +53:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:39/0/physics_layer_1/angular_velocity = 0.0 +54:39/0 = 0 +54:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:39/0/physics_layer_0/angular_velocity = 0.0 +54:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:39/0/physics_layer_1/angular_velocity = 0.0 +55:39/0 = 0 +55:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:39/0/physics_layer_0/angular_velocity = 0.0 +55:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:39/0/physics_layer_1/angular_velocity = 0.0 +56:39/0 = 0 +56:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:39/0/physics_layer_0/angular_velocity = 0.0 +56:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:39/0/physics_layer_1/angular_velocity = 0.0 +57:39/0 = 0 +57:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:39/0/physics_layer_0/angular_velocity = 0.0 +57:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:39/0/physics_layer_1/angular_velocity = 0.0 +58:39/0 = 0 +58:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:39/0/physics_layer_0/angular_velocity = 0.0 +58:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:39/0/physics_layer_1/angular_velocity = 0.0 +59:39/0 = 0 +59:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:39/0/physics_layer_0/angular_velocity = 0.0 +59:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:39/0/physics_layer_1/angular_velocity = 0.0 +60:39/0 = 0 +60:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:39/0/physics_layer_0/angular_velocity = 0.0 +60:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:39/0/physics_layer_1/angular_velocity = 0.0 +61:39/0 = 0 +61:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:39/0/physics_layer_0/angular_velocity = 0.0 +61:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:39/0/physics_layer_1/angular_velocity = 0.0 +62:39/0 = 0 +62:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:39/0/physics_layer_0/angular_velocity = 0.0 +62:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:39/0/physics_layer_1/angular_velocity = 0.0 +63:39/0 = 0 +63:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:39/0/physics_layer_0/angular_velocity = 0.0 +63:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:39/0/physics_layer_1/angular_velocity = 0.0 +0:40/0 = 0 +0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:40/0/physics_layer_0/angular_velocity = 0.0 +0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:40/0/physics_layer_1/angular_velocity = 0.0 +1:40/0 = 0 +1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:40/0/physics_layer_0/angular_velocity = 0.0 +1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:40/0/physics_layer_1/angular_velocity = 0.0 +2:40/0 = 0 +2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_0/angular_velocity = 0.0 +2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:40/0/physics_layer_1/angular_velocity = 0.0 +3:40/0 = 0 +3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_0/angular_velocity = 0.0 +3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:40/0/physics_layer_1/angular_velocity = 0.0 +4:40/0 = 0 +4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_0/angular_velocity = 0.0 +4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:40/0/physics_layer_1/angular_velocity = 0.0 +5:40/0 = 0 +5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_0/angular_velocity = 0.0 +5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:40/0/physics_layer_1/angular_velocity = 0.0 +6:40/0 = 0 +6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_0/angular_velocity = 0.0 +6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:40/0/physics_layer_1/angular_velocity = 0.0 +7:40/0 = 0 +7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:40/0/physics_layer_0/angular_velocity = 0.0 +7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:40/0/physics_layer_1/angular_velocity = 0.0 +8:40/0 = 0 +8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:40/0/physics_layer_0/angular_velocity = 0.0 +8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:40/0/physics_layer_1/angular_velocity = 0.0 +9:40/0 = 0 +9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:40/0/physics_layer_0/angular_velocity = 0.0 +9:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:40/0/physics_layer_1/angular_velocity = 0.0 +10:40/0 = 0 +10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:40/0/physics_layer_0/angular_velocity = 0.0 +10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:40/0/physics_layer_1/angular_velocity = 0.0 +11:40/0 = 0 +11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:40/0/physics_layer_0/angular_velocity = 0.0 +11:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:40/0/physics_layer_1/angular_velocity = 0.0 +12:40/0 = 0 +12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:40/0/physics_layer_0/angular_velocity = 0.0 +12:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:40/0/physics_layer_1/angular_velocity = 0.0 +13:40/0 = 0 +13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:40/0/physics_layer_0/angular_velocity = 0.0 +13:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:40/0/physics_layer_1/angular_velocity = 0.0 +14:40/0 = 0 +14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:40/0/physics_layer_0/angular_velocity = 0.0 +14:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:40/0/physics_layer_1/angular_velocity = 0.0 +15:40/0 = 0 +15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:40/0/physics_layer_0/angular_velocity = 0.0 +15:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:40/0/physics_layer_1/angular_velocity = 0.0 +16:40/0 = 0 +16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_0/angular_velocity = 0.0 +16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:40/0/physics_layer_1/angular_velocity = 0.0 +17:40/0 = 0 +17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_0/angular_velocity = 0.0 +17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:40/0/physics_layer_1/angular_velocity = 0.0 +22:40/0 = 0 +22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:40/0/physics_layer_0/angular_velocity = 0.0 +22:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:40/0/physics_layer_1/angular_velocity = 0.0 +23:40/0 = 0 +23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:40/0/physics_layer_0/angular_velocity = 0.0 +23:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:40/0/physics_layer_1/angular_velocity = 0.0 +24:40/0 = 0 +24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:40/0/physics_layer_0/angular_velocity = 0.0 +24:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:40/0/physics_layer_1/angular_velocity = 0.0 +32:40/0 = 0 +32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:40/0/physics_layer_0/angular_velocity = 0.0 +32:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:40/0/physics_layer_1/angular_velocity = 0.0 +33:40/0 = 0 +33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:40/0/physics_layer_0/angular_velocity = 0.0 +33:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:40/0/physics_layer_1/angular_velocity = 0.0 +34:40/0 = 0 +34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:40/0/physics_layer_0/angular_velocity = 0.0 +34:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:40/0/physics_layer_1/angular_velocity = 0.0 +35:40/0 = 0 +35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:40/0/physics_layer_0/angular_velocity = 0.0 +35:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:40/0/physics_layer_1/angular_velocity = 0.0 +36:40/0 = 0 +36:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:40/0/physics_layer_0/angular_velocity = 0.0 +36:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:40/0/physics_layer_1/angular_velocity = 0.0 +37:40/0 = 0 +37:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:40/0/physics_layer_0/angular_velocity = 0.0 +37:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:40/0/physics_layer_1/angular_velocity = 0.0 +38:40/0 = 0 +38:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:40/0/physics_layer_0/angular_velocity = 0.0 +38:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:40/0/physics_layer_1/angular_velocity = 0.0 +39:40/0 = 0 +39:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:40/0/physics_layer_0/angular_velocity = 0.0 +39:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:40/0/physics_layer_1/angular_velocity = 0.0 +40:40/0 = 0 +40:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:40/0/physics_layer_0/angular_velocity = 0.0 +40:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:40/0/physics_layer_1/angular_velocity = 0.0 +41:40/0 = 0 +41:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:40/0/physics_layer_0/angular_velocity = 0.0 +41:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:40/0/physics_layer_1/angular_velocity = 0.0 +42:40/0 = 0 +42:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:40/0/physics_layer_0/angular_velocity = 0.0 +42:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:40/0/physics_layer_1/angular_velocity = 0.0 +43:40/0 = 0 +43:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:40/0/physics_layer_0/angular_velocity = 0.0 +43:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:40/0/physics_layer_1/angular_velocity = 0.0 +44:40/0 = 0 +44:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:40/0/physics_layer_0/angular_velocity = 0.0 +44:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:40/0/physics_layer_1/angular_velocity = 0.0 +45:40/0 = 0 +45:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:40/0/physics_layer_0/angular_velocity = 0.0 +45:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:40/0/physics_layer_1/angular_velocity = 0.0 +46:40/0 = 0 +46:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:40/0/physics_layer_0/angular_velocity = 0.0 +46:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:40/0/physics_layer_1/angular_velocity = 0.0 +47:40/0 = 0 +47:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:40/0/physics_layer_0/angular_velocity = 0.0 +47:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:40/0/physics_layer_1/angular_velocity = 0.0 +48:40/0 = 0 +48:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:40/0/physics_layer_0/angular_velocity = 0.0 +48:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:40/0/physics_layer_1/angular_velocity = 0.0 +49:40/0 = 0 +49:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:40/0/physics_layer_0/angular_velocity = 0.0 +49:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:40/0/physics_layer_1/angular_velocity = 0.0 +50:40/0 = 0 +50:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:40/0/physics_layer_0/angular_velocity = 0.0 +50:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:40/0/physics_layer_1/angular_velocity = 0.0 +51:40/0 = 0 +51:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:40/0/physics_layer_0/angular_velocity = 0.0 +51:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:40/0/physics_layer_1/angular_velocity = 0.0 +52:40/0 = 0 +52:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:40/0/physics_layer_0/angular_velocity = 0.0 +52:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:40/0/physics_layer_1/angular_velocity = 0.0 +53:40/0 = 0 +53:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:40/0/physics_layer_0/angular_velocity = 0.0 +53:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:40/0/physics_layer_1/angular_velocity = 0.0 +54:40/0 = 0 +54:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:40/0/physics_layer_0/angular_velocity = 0.0 +54:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:40/0/physics_layer_1/angular_velocity = 0.0 +55:40/0 = 0 +55:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:40/0/physics_layer_0/angular_velocity = 0.0 +55:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:40/0/physics_layer_1/angular_velocity = 0.0 +56:40/0 = 0 +56:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:40/0/physics_layer_0/angular_velocity = 0.0 +56:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:40/0/physics_layer_1/angular_velocity = 0.0 +57:40/0 = 0 +57:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:40/0/physics_layer_0/angular_velocity = 0.0 +57:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:40/0/physics_layer_1/angular_velocity = 0.0 +58:40/0 = 0 +58:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:40/0/physics_layer_0/angular_velocity = 0.0 +58:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:40/0/physics_layer_1/angular_velocity = 0.0 +59:40/0 = 0 +59:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:40/0/physics_layer_0/angular_velocity = 0.0 +59:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:40/0/physics_layer_1/angular_velocity = 0.0 +60:40/0 = 0 +60:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:40/0/physics_layer_0/angular_velocity = 0.0 +60:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:40/0/physics_layer_1/angular_velocity = 0.0 +61:40/0 = 0 +61:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:40/0/physics_layer_0/angular_velocity = 0.0 +61:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:40/0/physics_layer_1/angular_velocity = 0.0 +62:40/0 = 0 +62:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:40/0/physics_layer_0/angular_velocity = 0.0 +62:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:40/0/physics_layer_1/angular_velocity = 0.0 +63:40/0 = 0 +63:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:40/0/physics_layer_0/angular_velocity = 0.0 +63:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:40/0/physics_layer_1/angular_velocity = 0.0 +0:41/0 = 0 +0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_0/angular_velocity = 0.0 +0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:41/0/physics_layer_1/angular_velocity = 0.0 +1:41/0 = 0 +1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:41/0/physics_layer_0/angular_velocity = 0.0 +1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:41/0/physics_layer_1/angular_velocity = 0.0 +2:41/0 = 0 +2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_0/angular_velocity = 0.0 +2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:41/0/physics_layer_1/angular_velocity = 0.0 +3:41/0 = 0 +3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_0/angular_velocity = 0.0 +3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:41/0/physics_layer_1/angular_velocity = 0.0 +4:41/0 = 0 +4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_0/angular_velocity = 0.0 +4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:41/0/physics_layer_1/angular_velocity = 0.0 +5:41/0 = 0 +5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_0/angular_velocity = 0.0 +5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:41/0/physics_layer_1/angular_velocity = 0.0 +6:41/0 = 0 +6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_0/angular_velocity = 0.0 +6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:41/0/physics_layer_1/angular_velocity = 0.0 +7:41/0 = 0 +7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:41/0/physics_layer_0/angular_velocity = 0.0 +7:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:41/0/physics_layer_1/angular_velocity = 0.0 +8:41/0 = 0 +8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_0/angular_velocity = 0.0 +8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:41/0/physics_layer_1/angular_velocity = 0.0 +12:41/0 = 0 +12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_0/angular_velocity = 0.0 +12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:41/0/physics_layer_1/angular_velocity = 0.0 +13:41/0 = 0 +13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_0/angular_velocity = 0.0 +13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:41/0/physics_layer_1/angular_velocity = 0.0 +14:41/0 = 0 +14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_0/angular_velocity = 0.0 +14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:41/0/physics_layer_1/angular_velocity = 0.0 +15:41/0 = 0 +15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_0/angular_velocity = 0.0 +15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:41/0/physics_layer_1/angular_velocity = 0.0 +16:41/0 = 0 +16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_0/angular_velocity = 0.0 +16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:41/0/physics_layer_1/angular_velocity = 0.0 +17:41/0 = 0 +17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_0/angular_velocity = 0.0 +17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:41/0/physics_layer_1/angular_velocity = 0.0 +18:41/0 = 0 +18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_0/angular_velocity = 0.0 +18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:41/0/physics_layer_1/angular_velocity = 0.0 +19:41/0 = 0 +19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_0/angular_velocity = 0.0 +19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:41/0/physics_layer_1/angular_velocity = 0.0 +21:41/0 = 0 +21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_0/angular_velocity = 0.0 +21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:41/0/physics_layer_1/angular_velocity = 0.0 +22:41/0 = 0 +22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_0/angular_velocity = 0.0 +22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:41/0/physics_layer_1/angular_velocity = 0.0 +23:41/0 = 0 +23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_0/angular_velocity = 0.0 +23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:41/0/physics_layer_1/angular_velocity = 0.0 +24:41/0 = 0 +24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_0/angular_velocity = 0.0 +24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:41/0/physics_layer_1/angular_velocity = 0.0 +25:41/0 = 0 +25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_0/angular_velocity = 0.0 +25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:41/0/physics_layer_1/angular_velocity = 0.0 +28:41/0 = 0 +28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_0/angular_velocity = 0.0 +28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:41/0/physics_layer_1/angular_velocity = 0.0 +29:41/0 = 0 +29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_0/angular_velocity = 0.0 +29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:41/0/physics_layer_1/angular_velocity = 0.0 +30:41/0 = 0 +30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_0/angular_velocity = 0.0 +30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:41/0/physics_layer_1/angular_velocity = 0.0 +32:41/0 = 0 +32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:41/0/physics_layer_0/angular_velocity = 0.0 +32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:41/0/physics_layer_1/angular_velocity = 0.0 +33:41/0 = 0 +33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:41/0/physics_layer_0/angular_velocity = 0.0 +33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:41/0/physics_layer_1/angular_velocity = 0.0 +34:41/0 = 0 +34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:41/0/physics_layer_0/angular_velocity = 0.0 +34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:41/0/physics_layer_1/angular_velocity = 0.0 +35:41/0 = 0 +35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_0/angular_velocity = 0.0 +35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:41/0/physics_layer_1/angular_velocity = 0.0 +36:41/0 = 0 +36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_0/angular_velocity = 0.0 +36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:41/0/physics_layer_1/angular_velocity = 0.0 +37:41/0 = 0 +37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:41/0/physics_layer_0/angular_velocity = 0.0 +37:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:41/0/physics_layer_1/angular_velocity = 0.0 +38:41/0 = 0 +38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:41/0/physics_layer_0/angular_velocity = 0.0 +38:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:41/0/physics_layer_1/angular_velocity = 0.0 +39:41/0 = 0 +39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:41/0/physics_layer_0/angular_velocity = 0.0 +39:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:41/0/physics_layer_1/angular_velocity = 0.0 +40:41/0 = 0 +40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:41/0/physics_layer_0/angular_velocity = 0.0 +40:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:41/0/physics_layer_1/angular_velocity = 0.0 +41:41/0 = 0 +41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:41/0/physics_layer_0/angular_velocity = 0.0 +41:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:41/0/physics_layer_1/angular_velocity = 0.0 +42:41/0 = 0 +42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:41/0/physics_layer_0/angular_velocity = 0.0 +42:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:41/0/physics_layer_1/angular_velocity = 0.0 +43:41/0 = 0 +43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:41/0/physics_layer_0/angular_velocity = 0.0 +43:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:41/0/physics_layer_1/angular_velocity = 0.0 +44:41/0 = 0 +44:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:41/0/physics_layer_0/angular_velocity = 0.0 +44:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:41/0/physics_layer_1/angular_velocity = 0.0 +45:41/0 = 0 +45:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:41/0/physics_layer_0/angular_velocity = 0.0 +45:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:41/0/physics_layer_1/angular_velocity = 0.0 +46:41/0 = 0 +46:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:41/0/physics_layer_0/angular_velocity = 0.0 +46:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:41/0/physics_layer_1/angular_velocity = 0.0 +47:41/0 = 0 +47:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:41/0/physics_layer_0/angular_velocity = 0.0 +47:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:41/0/physics_layer_1/angular_velocity = 0.0 +48:41/0 = 0 +48:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:41/0/physics_layer_0/angular_velocity = 0.0 +48:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:41/0/physics_layer_1/angular_velocity = 0.0 +49:41/0 = 0 +49:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:41/0/physics_layer_0/angular_velocity = 0.0 +49:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:41/0/physics_layer_1/angular_velocity = 0.0 +50:41/0 = 0 +50:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:41/0/physics_layer_0/angular_velocity = 0.0 +50:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:41/0/physics_layer_1/angular_velocity = 0.0 +51:41/0 = 0 +51:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:41/0/physics_layer_0/angular_velocity = 0.0 +51:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:41/0/physics_layer_1/angular_velocity = 0.0 +52:41/0 = 0 +52:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:41/0/physics_layer_0/angular_velocity = 0.0 +52:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:41/0/physics_layer_1/angular_velocity = 0.0 +53:41/0 = 0 +53:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:41/0/physics_layer_0/angular_velocity = 0.0 +53:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:41/0/physics_layer_1/angular_velocity = 0.0 +54:41/0 = 0 +54:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:41/0/physics_layer_0/angular_velocity = 0.0 +54:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:41/0/physics_layer_1/angular_velocity = 0.0 +55:41/0 = 0 +55:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:41/0/physics_layer_0/angular_velocity = 0.0 +55:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:41/0/physics_layer_1/angular_velocity = 0.0 +56:41/0 = 0 +56:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:41/0/physics_layer_0/angular_velocity = 0.0 +56:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:41/0/physics_layer_1/angular_velocity = 0.0 +57:41/0 = 0 +57:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:41/0/physics_layer_0/angular_velocity = 0.0 +57:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:41/0/physics_layer_1/angular_velocity = 0.0 +58:41/0 = 0 +58:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:41/0/physics_layer_0/angular_velocity = 0.0 +58:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:41/0/physics_layer_1/angular_velocity = 0.0 +59:41/0 = 0 +59:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:41/0/physics_layer_0/angular_velocity = 0.0 +59:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:41/0/physics_layer_1/angular_velocity = 0.0 +60:41/0 = 0 +60:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:41/0/physics_layer_0/angular_velocity = 0.0 +60:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:41/0/physics_layer_1/angular_velocity = 0.0 +61:41/0 = 0 +61:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:41/0/physics_layer_0/angular_velocity = 0.0 +61:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:41/0/physics_layer_1/angular_velocity = 0.0 +62:41/0 = 0 +62:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:41/0/physics_layer_0/angular_velocity = 0.0 +62:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:41/0/physics_layer_1/angular_velocity = 0.0 +63:41/0 = 0 +63:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:41/0/physics_layer_0/angular_velocity = 0.0 +63:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:41/0/physics_layer_1/angular_velocity = 0.0 +0:42/0 = 0 +0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:42/0/physics_layer_0/angular_velocity = 0.0 +0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:42/0/physics_layer_1/angular_velocity = 0.0 +1:42/0 = 0 +1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:42/0/physics_layer_0/angular_velocity = 0.0 +1:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:42/0/physics_layer_1/angular_velocity = 0.0 +2:42/0 = 0 +2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_0/angular_velocity = 0.0 +2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:42/0/physics_layer_1/angular_velocity = 0.0 +3:42/0 = 0 +3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_0/angular_velocity = 0.0 +3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:42/0/physics_layer_1/angular_velocity = 0.0 +4:42/0 = 0 +4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_0/angular_velocity = 0.0 +4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:42/0/physics_layer_1/angular_velocity = 0.0 +5:42/0 = 0 +5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_0/angular_velocity = 0.0 +5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:42/0/physics_layer_1/angular_velocity = 0.0 +6:42/0 = 0 +6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_0/angular_velocity = 0.0 +6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:42/0/physics_layer_1/angular_velocity = 0.0 +7:42/0 = 0 +7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:42/0/physics_layer_0/angular_velocity = 0.0 +7:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:42/0/physics_layer_1/angular_velocity = 0.0 +8:42/0 = 0 +8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:42/0/physics_layer_0/angular_velocity = 0.0 +8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:42/0/physics_layer_1/angular_velocity = 0.0 +12:42/0 = 0 +12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_0/angular_velocity = 0.0 +12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:42/0/physics_layer_1/angular_velocity = 0.0 +13:42/0 = 0 +13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_0/angular_velocity = 0.0 +13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:42/0/physics_layer_1/angular_velocity = 0.0 +14:42/0 = 0 +14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_0/angular_velocity = 0.0 +14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:42/0/physics_layer_1/angular_velocity = 0.0 +15:42/0 = 0 +15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_0/angular_velocity = 0.0 +15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:42/0/physics_layer_1/angular_velocity = 0.0 +16:42/0 = 0 +16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:42/0/physics_layer_0/angular_velocity = 0.0 +16:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:42/0/physics_layer_1/angular_velocity = 0.0 +17:42/0 = 0 +17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_0/angular_velocity = 0.0 +17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:42/0/physics_layer_1/angular_velocity = 0.0 +18:42/0 = 0 +18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_0/angular_velocity = 0.0 +18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:42/0/physics_layer_1/angular_velocity = 0.0 +19:42/0 = 0 +19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_0/angular_velocity = 0.0 +19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:42/0/physics_layer_1/angular_velocity = 0.0 +20:42/0 = 0 +20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_0/angular_velocity = 0.0 +20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:42/0/physics_layer_1/angular_velocity = 0.0 +21:42/0 = 0 +21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:42/0/physics_layer_0/angular_velocity = 0.0 +21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:42/0/physics_layer_1/angular_velocity = 0.0 +22:42/0 = 0 +22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_0/angular_velocity = 0.0 +22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:42/0/physics_layer_1/angular_velocity = 0.0 +23:42/0 = 0 +23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:42/0/physics_layer_0/angular_velocity = 0.0 +23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:42/0/physics_layer_1/angular_velocity = 0.0 +24:42/0 = 0 +24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:42/0/physics_layer_0/angular_velocity = 0.0 +24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:42/0/physics_layer_1/angular_velocity = 0.0 +25:42/0 = 0 +25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:42/0/physics_layer_0/angular_velocity = 0.0 +25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:42/0/physics_layer_1/angular_velocity = 0.0 +26:42/0 = 0 +26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:42/0/physics_layer_0/angular_velocity = 0.0 +26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:42/0/physics_layer_1/angular_velocity = 0.0 +27:42/0 = 0 +27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_0/angular_velocity = 0.0 +27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:42/0/physics_layer_1/angular_velocity = 0.0 +28:42/0 = 0 +28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:42/0/physics_layer_0/angular_velocity = 0.0 +28:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:42/0/physics_layer_1/angular_velocity = 0.0 +29:42/0 = 0 +29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:42/0/physics_layer_0/angular_velocity = 0.0 +29:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:42/0/physics_layer_1/angular_velocity = 0.0 +30:42/0 = 0 +30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_0/angular_velocity = 0.0 +30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:42/0/physics_layer_1/angular_velocity = 0.0 +31:42/0 = 0 +31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:42/0/physics_layer_0/angular_velocity = 0.0 +31:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:42/0/physics_layer_1/angular_velocity = 0.0 +32:42/0 = 0 +32:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:42/0/physics_layer_0/angular_velocity = 0.0 +32:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:42/0/physics_layer_1/angular_velocity = 0.0 +33:42/0 = 0 +33:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:42/0/physics_layer_0/angular_velocity = 0.0 +33:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:42/0/physics_layer_1/angular_velocity = 0.0 +34:42/0 = 0 +34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:42/0/physics_layer_0/angular_velocity = 0.0 +34:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:42/0/physics_layer_1/angular_velocity = 0.0 +35:42/0 = 0 +35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:42/0/physics_layer_0/angular_velocity = 0.0 +35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:42/0/physics_layer_1/angular_velocity = 0.0 +36:42/0 = 0 +36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:42/0/physics_layer_0/angular_velocity = 0.0 +36:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:42/0/physics_layer_1/angular_velocity = 0.0 +37:42/0 = 0 +37:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:42/0/physics_layer_0/angular_velocity = 0.0 +37:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:42/0/physics_layer_1/angular_velocity = 0.0 +38:42/0 = 0 +38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:42/0/physics_layer_0/angular_velocity = 0.0 +38:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:42/0/physics_layer_1/angular_velocity = 0.0 +39:42/0 = 0 +39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:42/0/physics_layer_0/angular_velocity = 0.0 +39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:42/0/physics_layer_1/angular_velocity = 0.0 +40:42/0 = 0 +40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:42/0/physics_layer_0/angular_velocity = 0.0 +40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:42/0/physics_layer_1/angular_velocity = 0.0 +41:42/0 = 0 +41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:42/0/physics_layer_0/angular_velocity = 0.0 +41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:42/0/physics_layer_1/angular_velocity = 0.0 +42:42/0 = 0 +42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:42/0/physics_layer_0/angular_velocity = 0.0 +42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:42/0/physics_layer_1/angular_velocity = 0.0 +43:42/0 = 0 +43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:42/0/physics_layer_0/angular_velocity = 0.0 +43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:42/0/physics_layer_1/angular_velocity = 0.0 +44:42/0 = 0 +44:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:42/0/physics_layer_0/angular_velocity = 0.0 +44:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:42/0/physics_layer_1/angular_velocity = 0.0 +45:42/0 = 0 +45:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:42/0/physics_layer_0/angular_velocity = 0.0 +45:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:42/0/physics_layer_1/angular_velocity = 0.0 +46:42/0 = 0 +46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:42/0/physics_layer_0/angular_velocity = 0.0 +46:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:42/0/physics_layer_1/angular_velocity = 0.0 +47:42/0 = 0 +47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:42/0/physics_layer_0/angular_velocity = 0.0 +47:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:42/0/physics_layer_1/angular_velocity = 0.0 +48:42/0 = 0 +48:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:42/0/physics_layer_0/angular_velocity = 0.0 +48:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:42/0/physics_layer_1/angular_velocity = 0.0 +49:42/0 = 0 +49:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:42/0/physics_layer_0/angular_velocity = 0.0 +49:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:42/0/physics_layer_1/angular_velocity = 0.0 +50:42/0 = 0 +50:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:42/0/physics_layer_0/angular_velocity = 0.0 +50:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:42/0/physics_layer_1/angular_velocity = 0.0 +51:42/0 = 0 +51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:42/0/physics_layer_0/angular_velocity = 0.0 +51:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:42/0/physics_layer_1/angular_velocity = 0.0 +52:42/0 = 0 +52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:42/0/physics_layer_0/angular_velocity = 0.0 +52:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:42/0/physics_layer_1/angular_velocity = 0.0 +53:42/0 = 0 +53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:42/0/physics_layer_0/angular_velocity = 0.0 +53:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:42/0/physics_layer_1/angular_velocity = 0.0 +54:42/0 = 0 +54:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:42/0/physics_layer_0/angular_velocity = 0.0 +54:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:42/0/physics_layer_1/angular_velocity = 0.0 +55:42/0 = 0 +55:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:42/0/physics_layer_0/angular_velocity = 0.0 +55:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:42/0/physics_layer_1/angular_velocity = 0.0 +56:42/0 = 0 +56:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:42/0/physics_layer_0/angular_velocity = 0.0 +56:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:42/0/physics_layer_1/angular_velocity = 0.0 +57:42/0 = 0 +57:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:42/0/physics_layer_0/angular_velocity = 0.0 +57:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:42/0/physics_layer_1/angular_velocity = 0.0 +58:42/0 = 0 +58:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:42/0/physics_layer_0/angular_velocity = 0.0 +58:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:42/0/physics_layer_1/angular_velocity = 0.0 +59:42/0 = 0 +59:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:42/0/physics_layer_0/angular_velocity = 0.0 +59:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:42/0/physics_layer_1/angular_velocity = 0.0 +60:42/0 = 0 +60:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:42/0/physics_layer_0/angular_velocity = 0.0 +60:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:42/0/physics_layer_1/angular_velocity = 0.0 +61:42/0 = 0 +61:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:42/0/physics_layer_0/angular_velocity = 0.0 +61:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:42/0/physics_layer_1/angular_velocity = 0.0 +62:42/0 = 0 +62:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:42/0/physics_layer_0/angular_velocity = 0.0 +62:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:42/0/physics_layer_1/angular_velocity = 0.0 +63:42/0 = 0 +63:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:42/0/physics_layer_0/angular_velocity = 0.0 +63:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:42/0/physics_layer_1/angular_velocity = 0.0 +0:43/0 = 0 +0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:43/0/physics_layer_0/angular_velocity = 0.0 +0:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:43/0/physics_layer_1/angular_velocity = 0.0 +1:43/0 = 0 +1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:43/0/physics_layer_0/angular_velocity = 0.0 +1:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:43/0/physics_layer_1/angular_velocity = 0.0 +2:43/0 = 0 +2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_0/angular_velocity = 0.0 +2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:43/0/physics_layer_1/angular_velocity = 0.0 +3:43/0 = 0 +3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_0/angular_velocity = 0.0 +3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:43/0/physics_layer_1/angular_velocity = 0.0 +4:43/0 = 0 +4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_0/angular_velocity = 0.0 +4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:43/0/physics_layer_1/angular_velocity = 0.0 +7:43/0 = 0 +7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:43/0/physics_layer_0/angular_velocity = 0.0 +7:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:43/0/physics_layer_1/angular_velocity = 0.0 +8:43/0 = 0 +8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:43/0/physics_layer_0/angular_velocity = 0.0 +8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:43/0/physics_layer_1/angular_velocity = 0.0 +9:43/0 = 0 +9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_0/angular_velocity = 0.0 +9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:43/0/physics_layer_1/angular_velocity = 0.0 +10:43/0 = 0 +10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_0/angular_velocity = 0.0 +10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:43/0/physics_layer_1/angular_velocity = 0.0 +11:43/0 = 0 +11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_0/angular_velocity = 0.0 +11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:43/0/physics_layer_1/angular_velocity = 0.0 +12:43/0 = 0 +12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_0/angular_velocity = 0.0 +12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:43/0/physics_layer_1/angular_velocity = 0.0 +13:43/0 = 0 +13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_0/angular_velocity = 0.0 +13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:43/0/physics_layer_1/angular_velocity = 0.0 +14:43/0 = 0 +14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_0/angular_velocity = 0.0 +14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:43/0/physics_layer_1/angular_velocity = 0.0 +15:43/0 = 0 +15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_0/angular_velocity = 0.0 +15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:43/0/physics_layer_1/angular_velocity = 0.0 +16:43/0 = 0 +16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:43/0/physics_layer_0/angular_velocity = 0.0 +16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:43/0/physics_layer_1/angular_velocity = 0.0 +17:43/0 = 0 +17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_0/angular_velocity = 0.0 +17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:43/0/physics_layer_1/angular_velocity = 0.0 +18:43/0 = 0 +18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_0/angular_velocity = 0.0 +18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:43/0/physics_layer_1/angular_velocity = 0.0 +19:43/0 = 0 +19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_0/angular_velocity = 0.0 +19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:43/0/physics_layer_1/angular_velocity = 0.0 +20:43/0 = 0 +20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_0/angular_velocity = 0.0 +20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:43/0/physics_layer_1/angular_velocity = 0.0 +21:43/0 = 0 +21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:43/0/physics_layer_0/angular_velocity = 0.0 +21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:43/0/physics_layer_1/angular_velocity = 0.0 +22:43/0 = 0 +22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_0/angular_velocity = 0.0 +22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:43/0/physics_layer_1/angular_velocity = 0.0 +23:43/0 = 0 +23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:43/0/physics_layer_0/angular_velocity = 0.0 +23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:43/0/physics_layer_1/angular_velocity = 0.0 +24:43/0 = 0 +24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_0/angular_velocity = 0.0 +24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:43/0/physics_layer_1/angular_velocity = 0.0 +25:43/0 = 0 +25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_0/angular_velocity = 0.0 +25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:43/0/physics_layer_1/angular_velocity = 0.0 +26:43/0 = 0 +26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:43/0/physics_layer_0/angular_velocity = 0.0 +26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:43/0/physics_layer_1/angular_velocity = 0.0 +27:43/0 = 0 +27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_0/angular_velocity = 0.0 +27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:43/0/physics_layer_1/angular_velocity = 0.0 +28:43/0 = 0 +28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:43/0/physics_layer_0/angular_velocity = 0.0 +28:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:43/0/physics_layer_1/angular_velocity = 0.0 +29:43/0 = 0 +29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:43/0/physics_layer_0/angular_velocity = 0.0 +29:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:43/0/physics_layer_1/angular_velocity = 0.0 +30:43/0 = 0 +30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_0/angular_velocity = 0.0 +30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:43/0/physics_layer_1/angular_velocity = 0.0 +31:43/0 = 0 +31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_0/angular_velocity = 0.0 +31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:43/0/physics_layer_1/angular_velocity = 0.0 +32:43/0 = 0 +32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_0/angular_velocity = 0.0 +32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:43/0/physics_layer_1/angular_velocity = 0.0 +33:43/0 = 0 +33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:43/0/physics_layer_0/angular_velocity = 0.0 +33:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:43/0/physics_layer_1/angular_velocity = 0.0 +34:43/0 = 0 +34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:43/0/physics_layer_0/angular_velocity = 0.0 +34:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:43/0/physics_layer_1/angular_velocity = 0.0 +35:43/0 = 0 +35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:43/0/physics_layer_0/angular_velocity = 0.0 +35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:43/0/physics_layer_1/angular_velocity = 0.0 +36:43/0 = 0 +36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:43/0/physics_layer_0/angular_velocity = 0.0 +36:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:43/0/physics_layer_1/angular_velocity = 0.0 +37:43/0 = 0 +37:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:43/0/physics_layer_0/angular_velocity = 0.0 +37:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:43/0/physics_layer_1/angular_velocity = 0.0 +38:43/0 = 0 +38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:43/0/physics_layer_0/angular_velocity = 0.0 +38:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:43/0/physics_layer_1/angular_velocity = 0.0 +39:43/0 = 0 +39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:43/0/physics_layer_0/angular_velocity = 0.0 +39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:43/0/physics_layer_1/angular_velocity = 0.0 +40:43/0 = 0 +40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:43/0/physics_layer_0/angular_velocity = 0.0 +40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:43/0/physics_layer_1/angular_velocity = 0.0 +41:43/0 = 0 +41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:43/0/physics_layer_0/angular_velocity = 0.0 +41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:43/0/physics_layer_1/angular_velocity = 0.0 +42:43/0 = 0 +42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:43/0/physics_layer_0/angular_velocity = 0.0 +42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:43/0/physics_layer_1/angular_velocity = 0.0 +43:43/0 = 0 +43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:43/0/physics_layer_0/angular_velocity = 0.0 +43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:43/0/physics_layer_1/angular_velocity = 0.0 +44:43/0 = 0 +44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:43/0/physics_layer_0/angular_velocity = 0.0 +44:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:43/0/physics_layer_1/angular_velocity = 0.0 +45:43/0 = 0 +45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:43/0/physics_layer_0/angular_velocity = 0.0 +45:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:43/0/physics_layer_1/angular_velocity = 0.0 +46:43/0 = 0 +46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:43/0/physics_layer_0/angular_velocity = 0.0 +46:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:43/0/physics_layer_1/angular_velocity = 0.0 +47:43/0 = 0 +47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:43/0/physics_layer_0/angular_velocity = 0.0 +47:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:43/0/physics_layer_1/angular_velocity = 0.0 +48:43/0 = 0 +48:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:43/0/physics_layer_0/angular_velocity = 0.0 +48:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:43/0/physics_layer_1/angular_velocity = 0.0 +49:43/0 = 0 +49:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:43/0/physics_layer_0/angular_velocity = 0.0 +49:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:43/0/physics_layer_1/angular_velocity = 0.0 +50:43/0 = 0 +50:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:43/0/physics_layer_0/angular_velocity = 0.0 +50:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:43/0/physics_layer_1/angular_velocity = 0.0 +51:43/0 = 0 +51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:43/0/physics_layer_0/angular_velocity = 0.0 +51:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:43/0/physics_layer_1/angular_velocity = 0.0 +52:43/0 = 0 +52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:43/0/physics_layer_0/angular_velocity = 0.0 +52:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:43/0/physics_layer_1/angular_velocity = 0.0 +53:43/0 = 0 +53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:43/0/physics_layer_0/angular_velocity = 0.0 +53:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:43/0/physics_layer_1/angular_velocity = 0.0 +54:43/0 = 0 +54:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:43/0/physics_layer_0/angular_velocity = 0.0 +54:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:43/0/physics_layer_1/angular_velocity = 0.0 +55:43/0 = 0 +55:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:43/0/physics_layer_0/angular_velocity = 0.0 +55:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:43/0/physics_layer_1/angular_velocity = 0.0 +56:43/0 = 0 +56:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:43/0/physics_layer_0/angular_velocity = 0.0 +56:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +56:43/0/physics_layer_1/angular_velocity = 0.0 +57:43/0 = 0 +57:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:43/0/physics_layer_0/angular_velocity = 0.0 +57:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:43/0/physics_layer_1/angular_velocity = 0.0 +58:43/0 = 0 +58:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:43/0/physics_layer_0/angular_velocity = 0.0 +58:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:43/0/physics_layer_1/angular_velocity = 0.0 +59:43/0 = 0 +59:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:43/0/physics_layer_0/angular_velocity = 0.0 +59:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:43/0/physics_layer_1/angular_velocity = 0.0 +60:43/0 = 0 +60:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:43/0/physics_layer_0/angular_velocity = 0.0 +60:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:43/0/physics_layer_1/angular_velocity = 0.0 +61:43/0 = 0 +61:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:43/0/physics_layer_0/angular_velocity = 0.0 +61:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:43/0/physics_layer_1/angular_velocity = 0.0 +62:43/0 = 0 +62:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:43/0/physics_layer_0/angular_velocity = 0.0 +62:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:43/0/physics_layer_1/angular_velocity = 0.0 +63:43/0 = 0 +63:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:43/0/physics_layer_0/angular_velocity = 0.0 +63:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:43/0/physics_layer_1/angular_velocity = 0.0 +0:44/0 = 0 +0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:44/0/physics_layer_0/angular_velocity = 0.0 +0:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:44/0/physics_layer_1/angular_velocity = 0.0 +3:44/0 = 0 +3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_0/angular_velocity = 0.0 +3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:44/0/physics_layer_1/angular_velocity = 0.0 +4:44/0 = 0 +4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_0/angular_velocity = 0.0 +4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:44/0/physics_layer_1/angular_velocity = 0.0 +7:44/0 = 0 +7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:44/0/physics_layer_0/angular_velocity = 0.0 +7:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:44/0/physics_layer_1/angular_velocity = 0.0 +8:44/0 = 0 +8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_0/angular_velocity = 0.0 +8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:44/0/physics_layer_1/angular_velocity = 0.0 +9:44/0 = 0 +9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_0/angular_velocity = 0.0 +9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:44/0/physics_layer_1/angular_velocity = 0.0 +10:44/0 = 0 +10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_0/angular_velocity = 0.0 +10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:44/0/physics_layer_1/angular_velocity = 0.0 +11:44/0 = 0 +11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_0/angular_velocity = 0.0 +11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:44/0/physics_layer_1/angular_velocity = 0.0 +12:44/0 = 0 +12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_0/angular_velocity = 0.0 +12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:44/0/physics_layer_1/angular_velocity = 0.0 +13:44/0 = 0 +13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_0/angular_velocity = 0.0 +13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:44/0/physics_layer_1/angular_velocity = 0.0 +14:44/0 = 0 +14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_0/angular_velocity = 0.0 +14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:44/0/physics_layer_1/angular_velocity = 0.0 +15:44/0 = 0 +15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_0/angular_velocity = 0.0 +15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:44/0/physics_layer_1/angular_velocity = 0.0 +16:44/0 = 0 +16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:44/0/physics_layer_0/angular_velocity = 0.0 +16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:44/0/physics_layer_1/angular_velocity = 0.0 +17:44/0 = 0 +17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_0/angular_velocity = 0.0 +17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:44/0/physics_layer_1/angular_velocity = 0.0 +18:44/0 = 0 +18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_0/angular_velocity = 0.0 +18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:44/0/physics_layer_1/angular_velocity = 0.0 +19:44/0 = 0 +19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_0/angular_velocity = 0.0 +19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:44/0/physics_layer_1/angular_velocity = 0.0 +20:44/0 = 0 +20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_0/angular_velocity = 0.0 +20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:44/0/physics_layer_1/angular_velocity = 0.0 +21:44/0 = 0 +21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_0/angular_velocity = 0.0 +21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:44/0/physics_layer_1/angular_velocity = 0.0 +22:44/0 = 0 +22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_0/angular_velocity = 0.0 +22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:44/0/physics_layer_1/angular_velocity = 0.0 +23:44/0 = 0 +23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:44/0/physics_layer_0/angular_velocity = 0.0 +23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:44/0/physics_layer_1/angular_velocity = 0.0 +24:44/0 = 0 +24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_0/angular_velocity = 0.0 +24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:44/0/physics_layer_1/angular_velocity = 0.0 +25:44/0 = 0 +25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_0/angular_velocity = 0.0 +25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:44/0/physics_layer_1/angular_velocity = 0.0 +26:44/0 = 0 +26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:44/0/physics_layer_0/angular_velocity = 0.0 +26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:44/0/physics_layer_1/angular_velocity = 0.0 +27:44/0 = 0 +27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_0/angular_velocity = 0.0 +27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:44/0/physics_layer_1/angular_velocity = 0.0 +28:44/0 = 0 +28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:44/0/physics_layer_0/angular_velocity = 0.0 +28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:44/0/physics_layer_1/angular_velocity = 0.0 +29:44/0 = 0 +29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:44/0/physics_layer_0/angular_velocity = 0.0 +29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:44/0/physics_layer_1/angular_velocity = 0.0 +30:44/0 = 0 +30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_0/angular_velocity = 0.0 +30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:44/0/physics_layer_1/angular_velocity = 0.0 +31:44/0 = 0 +31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_0/angular_velocity = 0.0 +31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:44/0/physics_layer_1/angular_velocity = 0.0 +32:44/0 = 0 +32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_0/angular_velocity = 0.0 +32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:44/0/physics_layer_1/angular_velocity = 0.0 +33:44/0 = 0 +33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_0/angular_velocity = 0.0 +33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:44/0/physics_layer_1/angular_velocity = 0.0 +34:44/0 = 0 +34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:44/0/physics_layer_0/angular_velocity = 0.0 +34:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:44/0/physics_layer_1/angular_velocity = 0.0 +35:44/0 = 0 +35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:44/0/physics_layer_0/angular_velocity = 0.0 +35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:44/0/physics_layer_1/angular_velocity = 0.0 +36:44/0 = 0 +36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:44/0/physics_layer_0/angular_velocity = 0.0 +36:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:44/0/physics_layer_1/angular_velocity = 0.0 +37:44/0 = 0 +37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:44/0/physics_layer_0/angular_velocity = 0.0 +37:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:44/0/physics_layer_1/angular_velocity = 0.0 +4:45/0 = 0 +4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_0/angular_velocity = 0.0 +4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:45/0/physics_layer_1/angular_velocity = 0.0 +7:45/0 = 0 +7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:45/0/physics_layer_0/angular_velocity = 0.0 +7:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:45/0/physics_layer_1/angular_velocity = 0.0 +8:45/0 = 0 +8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_0/angular_velocity = 0.0 +8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:45/0/physics_layer_1/angular_velocity = 0.0 +9:45/0 = 0 +9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_0/angular_velocity = 0.0 +9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:45/0/physics_layer_1/angular_velocity = 0.0 +10:45/0 = 0 +10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_0/angular_velocity = 0.0 +10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:45/0/physics_layer_1/angular_velocity = 0.0 +11:45/0 = 0 +11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:45/0/physics_layer_0/angular_velocity = 0.0 +11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:45/0/physics_layer_1/angular_velocity = 0.0 +12:45/0 = 0 +12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:45/0/physics_layer_0/angular_velocity = 0.0 +12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:45/0/physics_layer_1/angular_velocity = 0.0 +13:45/0 = 0 +13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:45/0/physics_layer_0/angular_velocity = 0.0 +13:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:45/0/physics_layer_1/angular_velocity = 0.0 +14:45/0 = 0 +14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:45/0/physics_layer_0/angular_velocity = 0.0 +14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:45/0/physics_layer_1/angular_velocity = 0.0 +15:45/0 = 0 +15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:45/0/physics_layer_0/angular_velocity = 0.0 +15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:45/0/physics_layer_1/angular_velocity = 0.0 +16:45/0 = 0 +16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:45/0/physics_layer_0/angular_velocity = 0.0 +16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:45/0/physics_layer_1/angular_velocity = 0.0 +17:45/0 = 0 +17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_0/angular_velocity = 0.0 +17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:45/0/physics_layer_1/angular_velocity = 0.0 +20:45/0 = 0 +20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:45/0/physics_layer_0/angular_velocity = 0.0 +20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:45/0/physics_layer_1/angular_velocity = 0.0 +21:45/0 = 0 +21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_0/angular_velocity = 0.0 +21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:45/0/physics_layer_1/angular_velocity = 0.0 +22:45/0 = 0 +22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:45/0/physics_layer_0/angular_velocity = 0.0 +22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:45/0/physics_layer_1/angular_velocity = 0.0 +23:45/0 = 0 +23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:45/0/physics_layer_0/angular_velocity = 0.0 +23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:45/0/physics_layer_1/angular_velocity = 0.0 +24:45/0 = 0 +24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_0/angular_velocity = 0.0 +24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:45/0/physics_layer_1/angular_velocity = 0.0 +25:45/0 = 0 +25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_0/angular_velocity = 0.0 +25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:45/0/physics_layer_1/angular_velocity = 0.0 +26:45/0 = 0 +26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_0/angular_velocity = 0.0 +26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:45/0/physics_layer_1/angular_velocity = 0.0 +27:45/0 = 0 +27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:45/0/physics_layer_0/angular_velocity = 0.0 +27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:45/0/physics_layer_1/angular_velocity = 0.0 +28:45/0 = 0 +28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:45/0/physics_layer_0/angular_velocity = 0.0 +28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:45/0/physics_layer_1/angular_velocity = 0.0 +29:45/0 = 0 +29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:45/0/physics_layer_0/angular_velocity = 0.0 +29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:45/0/physics_layer_1/angular_velocity = 0.0 +30:45/0 = 0 +30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:45/0/physics_layer_0/angular_velocity = 0.0 +30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:45/0/physics_layer_1/angular_velocity = 0.0 +31:45/0 = 0 +31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:45/0/physics_layer_0/angular_velocity = 0.0 +31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:45/0/physics_layer_1/angular_velocity = 0.0 +32:45/0 = 0 +32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:45/0/physics_layer_0/angular_velocity = 0.0 +32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:45/0/physics_layer_1/angular_velocity = 0.0 +33:45/0 = 0 +33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:45/0/physics_layer_0/angular_velocity = 0.0 +33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:45/0/physics_layer_1/angular_velocity = 0.0 +34:45/0 = 0 +34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:45/0/physics_layer_0/angular_velocity = 0.0 +34:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:45/0/physics_layer_1/angular_velocity = 0.0 +0:46/0 = 0 +0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:46/0/physics_layer_0/angular_velocity = 0.0 +0:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:46/0/physics_layer_1/angular_velocity = 0.0 +3:46/0 = 0 +3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_0/angular_velocity = 0.0 +3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:46/0/physics_layer_1/angular_velocity = 0.0 +4:46/0 = 0 +4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_0/angular_velocity = 0.0 +4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:46/0/physics_layer_1/angular_velocity = 0.0 +7:46/0 = 0 +7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:46/0/physics_layer_0/angular_velocity = 0.0 +7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:46/0/physics_layer_1/angular_velocity = 0.0 +8:46/0 = 0 +8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:46/0/physics_layer_0/angular_velocity = 0.0 +8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:46/0/physics_layer_1/angular_velocity = 0.0 +9:46/0 = 0 +9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:46/0/physics_layer_0/angular_velocity = 0.0 +9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:46/0/physics_layer_1/angular_velocity = 0.0 +10:46/0 = 0 +10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_0/angular_velocity = 0.0 +10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:46/0/physics_layer_1/angular_velocity = 0.0 +11:46/0 = 0 +11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:46/0/physics_layer_0/angular_velocity = 0.0 +11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:46/0/physics_layer_1/angular_velocity = 0.0 +12:46/0 = 0 +12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:46/0/physics_layer_0/angular_velocity = 0.0 +12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:46/0/physics_layer_1/angular_velocity = 0.0 +13:46/0 = 0 +13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:46/0/physics_layer_0/angular_velocity = 0.0 +13:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:46/0/physics_layer_1/angular_velocity = 0.0 +14:46/0 = 0 +14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_0/angular_velocity = 0.0 +14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:46/0/physics_layer_1/angular_velocity = 0.0 +15:46/0 = 0 +15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_0/angular_velocity = 0.0 +15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:46/0/physics_layer_1/angular_velocity = 0.0 +16:46/0 = 0 +16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:46/0/physics_layer_0/angular_velocity = 0.0 +16:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:46/0/physics_layer_1/angular_velocity = 0.0 +17:46/0 = 0 +17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:46/0/physics_layer_0/angular_velocity = 0.0 +17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:46/0/physics_layer_1/angular_velocity = 0.0 +21:46/0 = 0 +21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:46/0/physics_layer_0/angular_velocity = 0.0 +21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:46/0/physics_layer_1/angular_velocity = 0.0 +22:46/0 = 0 +22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_0/angular_velocity = 0.0 +22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:46/0/physics_layer_1/angular_velocity = 0.0 +23:46/0 = 0 +23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_0/angular_velocity = 0.0 +23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:46/0/physics_layer_1/angular_velocity = 0.0 +24:46/0 = 0 +24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:46/0/physics_layer_0/angular_velocity = 0.0 +24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:46/0/physics_layer_1/angular_velocity = 0.0 +25:46/0 = 0 +25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:46/0/physics_layer_0/angular_velocity = 0.0 +25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:46/0/physics_layer_1/angular_velocity = 0.0 +27:46/0 = 0 +27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:46/0/physics_layer_0/angular_velocity = 0.0 +27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:46/0/physics_layer_1/angular_velocity = 0.0 +28:46/0 = 0 +28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:46/0/physics_layer_0/angular_velocity = 0.0 +28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:46/0/physics_layer_1/angular_velocity = 0.0 +29:46/0 = 0 +29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:46/0/physics_layer_0/angular_velocity = 0.0 +29:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:46/0/physics_layer_1/angular_velocity = 0.0 +30:46/0 = 0 +30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:46/0/physics_layer_0/angular_velocity = 0.0 +30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:46/0/physics_layer_1/angular_velocity = 0.0 +31:46/0 = 0 +31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:46/0/physics_layer_0/angular_velocity = 0.0 +31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:46/0/physics_layer_1/angular_velocity = 0.0 +32:46/0 = 0 +32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:46/0/physics_layer_0/angular_velocity = 0.0 +32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:46/0/physics_layer_1/angular_velocity = 0.0 +33:46/0 = 0 +33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:46/0/physics_layer_0/angular_velocity = 0.0 +33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:46/0/physics_layer_1/angular_velocity = 0.0 +34:46/0 = 0 +34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:46/0/physics_layer_0/angular_velocity = 0.0 +34:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:46/0/physics_layer_1/angular_velocity = 0.0 +0:47/0 = 0 +0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:47/0/physics_layer_0/angular_velocity = 0.0 +0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:47/0/physics_layer_1/angular_velocity = 0.0 +1:47/0 = 0 +1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:47/0/physics_layer_0/angular_velocity = 0.0 +1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:47/0/physics_layer_1/angular_velocity = 0.0 +2:47/0 = 0 +2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_0/angular_velocity = 0.0 +2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:47/0/physics_layer_1/angular_velocity = 0.0 +3:47/0 = 0 +3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_0/angular_velocity = 0.0 +3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:47/0/physics_layer_1/angular_velocity = 0.0 +4:47/0 = 0 +4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_0/angular_velocity = 0.0 +4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:47/0/physics_layer_1/angular_velocity = 0.0 +5:47/0 = 0 +5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:47/0/physics_layer_0/angular_velocity = 0.0 +5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:47/0/physics_layer_1/angular_velocity = 0.0 +6:47/0 = 0 +6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_0/angular_velocity = 0.0 +6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:47/0/physics_layer_1/angular_velocity = 0.0 +7:47/0 = 0 +7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:47/0/physics_layer_0/angular_velocity = 0.0 +7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:47/0/physics_layer_1/angular_velocity = 0.0 +21:47/0 = 0 +21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:47/0/physics_layer_0/angular_velocity = 0.0 +21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:47/0/physics_layer_1/angular_velocity = 0.0 +22:47/0 = 0 +22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_0/angular_velocity = 0.0 +22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:47/0/physics_layer_1/angular_velocity = 0.0 +23:47/0 = 0 +23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_0/angular_velocity = 0.0 +23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:47/0/physics_layer_1/angular_velocity = 0.0 +24:47/0 = 0 +24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_0/angular_velocity = 0.0 +24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:47/0/physics_layer_1/angular_velocity = 0.0 +25:47/0 = 0 +25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_0/angular_velocity = 0.0 +25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:47/0/physics_layer_1/angular_velocity = 0.0 +27:47/0 = 0 +27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:47/0/physics_layer_0/angular_velocity = 0.0 +27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:47/0/physics_layer_1/angular_velocity = 0.0 +28:47/0 = 0 +28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:47/0/physics_layer_0/angular_velocity = 0.0 +28:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:47/0/physics_layer_1/angular_velocity = 0.0 +29:47/0 = 0 +29:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:47/0/physics_layer_0/angular_velocity = 0.0 +29:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:47/0/physics_layer_1/angular_velocity = 0.0 +30:47/0 = 0 +30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:47/0/physics_layer_0/angular_velocity = 0.0 +30:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:47/0/physics_layer_1/angular_velocity = 0.0 +31:47/0 = 0 +31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:47/0/physics_layer_0/angular_velocity = 0.0 +31:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:47/0/physics_layer_1/angular_velocity = 0.0 +0:48/0 = 0 +0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:48/0/physics_layer_0/angular_velocity = 0.0 +0:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:48/0/physics_layer_1/angular_velocity = 0.0 +1:48/0 = 0 +1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:48/0/physics_layer_0/angular_velocity = 0.0 +1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:48/0/physics_layer_1/angular_velocity = 0.0 +2:48/0 = 0 +2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_0/angular_velocity = 0.0 +2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:48/0/physics_layer_1/angular_velocity = 0.0 +3:48/0 = 0 +3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_0/angular_velocity = 0.0 +3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:48/0/physics_layer_1/angular_velocity = 0.0 +6:48/0 = 0 +6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_0/angular_velocity = 0.0 +6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:48/0/physics_layer_1/angular_velocity = 0.0 +7:48/0 = 0 +7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:48/0/physics_layer_0/angular_velocity = 0.0 +7:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:48/0/physics_layer_1/angular_velocity = 0.0 +8:48/0 = 0 +8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_0/angular_velocity = 0.0 +8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:48/0/physics_layer_1/angular_velocity = 0.0 +9:48/0 = 0 +9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_0/angular_velocity = 0.0 +9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:48/0/physics_layer_1/angular_velocity = 0.0 +12:48/0 = 0 +12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_0/angular_velocity = 0.0 +12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:48/0/physics_layer_1/angular_velocity = 0.0 +13:48/0 = 0 +13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_0/angular_velocity = 0.0 +13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:48/0/physics_layer_1/angular_velocity = 0.0 +14:48/0 = 0 +14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:48/0/physics_layer_0/angular_velocity = 0.0 +14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:48/0/physics_layer_1/angular_velocity = 0.0 +15:48/0 = 0 +15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_0/angular_velocity = 0.0 +15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:48/0/physics_layer_1/angular_velocity = 0.0 +18:48/0 = 0 +18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:48/0/physics_layer_0/angular_velocity = 0.0 +18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:48/0/physics_layer_1/angular_velocity = 0.0 +19:48/0 = 0 +19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:48/0/physics_layer_0/angular_velocity = 0.0 +19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:48/0/physics_layer_1/angular_velocity = 0.0 +20:48/0 = 0 +20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:48/0/physics_layer_0/angular_velocity = 0.0 +20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:48/0/physics_layer_1/angular_velocity = 0.0 +21:48/0 = 0 +21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:48/0/physics_layer_0/angular_velocity = 0.0 +21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:48/0/physics_layer_1/angular_velocity = 0.0 +24:48/0 = 0 +24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:48/0/physics_layer_0/angular_velocity = 0.0 +24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:48/0/physics_layer_1/angular_velocity = 0.0 +25:48/0 = 0 +25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:48/0/physics_layer_0/angular_velocity = 0.0 +25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:48/0/physics_layer_1/angular_velocity = 0.0 +26:48/0 = 0 +26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:48/0/physics_layer_0/angular_velocity = 0.0 +26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:48/0/physics_layer_1/angular_velocity = 0.0 +27:48/0 = 0 +27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_0/angular_velocity = 0.0 +27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:48/0/physics_layer_1/angular_velocity = 0.0 +30:48/0 = 0 +30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:48/0/physics_layer_0/angular_velocity = 0.0 +30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:48/0/physics_layer_1/angular_velocity = 0.0 +31:48/0 = 0 +31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:48/0/physics_layer_0/angular_velocity = 0.0 +31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:48/0/physics_layer_1/angular_velocity = 0.0 +32:48/0 = 0 +32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:48/0/physics_layer_0/angular_velocity = 0.0 +32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:48/0/physics_layer_1/angular_velocity = 0.0 +33:48/0 = 0 +33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:48/0/physics_layer_0/angular_velocity = 0.0 +33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:48/0/physics_layer_1/angular_velocity = 0.0 +36:48/0 = 0 +36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_0/angular_velocity = 0.0 +36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:48/0/physics_layer_1/angular_velocity = 0.0 +37:48/0 = 0 +37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:48/0/physics_layer_0/angular_velocity = 0.0 +37:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:48/0/physics_layer_1/angular_velocity = 0.0 +38:48/0 = 0 +38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:48/0/physics_layer_0/angular_velocity = 0.0 +38:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:48/0/physics_layer_1/angular_velocity = 0.0 +39:48/0 = 0 +39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:48/0/physics_layer_0/angular_velocity = 0.0 +39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:48/0/physics_layer_1/angular_velocity = 0.0 +42:48/0 = 0 +42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:48/0/physics_layer_0/angular_velocity = 0.0 +42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:48/0/physics_layer_1/angular_velocity = 0.0 +43:48/0 = 0 +43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:48/0/physics_layer_0/angular_velocity = 0.0 +43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:48/0/physics_layer_1/angular_velocity = 0.0 +44:48/0 = 0 +44:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:48/0/physics_layer_0/angular_velocity = 0.0 +44:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:48/0/physics_layer_1/angular_velocity = 0.0 +45:48/0 = 0 +45:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:48/0/physics_layer_0/angular_velocity = 0.0 +45:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:48/0/physics_layer_1/angular_velocity = 0.0 +0:49/0 = 0 +0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:49/0/physics_layer_0/angular_velocity = 0.0 +0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:49/0/physics_layer_1/angular_velocity = 0.0 +1:49/0 = 0 +1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:49/0/physics_layer_0/angular_velocity = 0.0 +1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:49/0/physics_layer_1/angular_velocity = 0.0 +2:49/0 = 0 +2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:49/0/physics_layer_0/angular_velocity = 0.0 +2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:49/0/physics_layer_1/angular_velocity = 0.0 +3:49/0 = 0 +3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:49/0/physics_layer_0/angular_velocity = 0.0 +3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:49/0/physics_layer_1/angular_velocity = 0.0 +6:49/0 = 0 +6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_0/angular_velocity = 0.0 +6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:49/0/physics_layer_1/angular_velocity = 0.0 +7:49/0 = 0 +7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_0/angular_velocity = 0.0 +7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:49/0/physics_layer_1/angular_velocity = 0.0 +8:49/0 = 0 +8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_0/angular_velocity = 0.0 +8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:49/0/physics_layer_1/angular_velocity = 0.0 +9:49/0 = 0 +9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_0/angular_velocity = 0.0 +9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:49/0/physics_layer_1/angular_velocity = 0.0 +12:49/0 = 0 +12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_0/angular_velocity = 0.0 +12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:49/0/physics_layer_1/angular_velocity = 0.0 +13:49/0 = 0 +13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_0/angular_velocity = 0.0 +13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:49/0/physics_layer_1/angular_velocity = 0.0 +14:49/0 = 0 +14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:49/0/physics_layer_0/angular_velocity = 0.0 +14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:49/0/physics_layer_1/angular_velocity = 0.0 +15:49/0 = 0 +15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_0/angular_velocity = 0.0 +15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:49/0/physics_layer_1/angular_velocity = 0.0 +18:49/0 = 0 +18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:49/0/physics_layer_0/angular_velocity = 0.0 +18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:49/0/physics_layer_1/angular_velocity = 0.0 +19:49/0 = 0 +19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:49/0/physics_layer_0/angular_velocity = 0.0 +19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:49/0/physics_layer_1/angular_velocity = 0.0 +20:49/0 = 0 +20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:49/0/physics_layer_0/angular_velocity = 0.0 +20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:49/0/physics_layer_1/angular_velocity = 0.0 +21:49/0 = 0 +21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:49/0/physics_layer_0/angular_velocity = 0.0 +21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:49/0/physics_layer_1/angular_velocity = 0.0 +24:49/0 = 0 +24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:49/0/physics_layer_0/angular_velocity = 0.0 +24:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:49/0/physics_layer_1/angular_velocity = 0.0 +25:49/0 = 0 +25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:49/0/physics_layer_0/angular_velocity = 0.0 +25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:49/0/physics_layer_1/angular_velocity = 0.0 +26:49/0 = 0 +26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:49/0/physics_layer_0/angular_velocity = 0.0 +26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:49/0/physics_layer_1/angular_velocity = 0.0 +27:49/0 = 0 +27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:49/0/physics_layer_0/angular_velocity = 0.0 +27:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:49/0/physics_layer_1/angular_velocity = 0.0 +30:49/0 = 0 +30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:49/0/physics_layer_0/angular_velocity = 0.0 +30:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:49/0/physics_layer_1/angular_velocity = 0.0 +31:49/0 = 0 +31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:49/0/physics_layer_0/angular_velocity = 0.0 +31:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:49/0/physics_layer_1/angular_velocity = 0.0 +32:49/0 = 0 +32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:49/0/physics_layer_0/angular_velocity = 0.0 +32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:49/0/physics_layer_1/angular_velocity = 0.0 +33:49/0 = 0 +33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:49/0/physics_layer_0/angular_velocity = 0.0 +33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:49/0/physics_layer_1/angular_velocity = 0.0 +36:49/0 = 0 +36:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:49/0/physics_layer_0/angular_velocity = 0.0 +36:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:49/0/physics_layer_1/angular_velocity = 0.0 +37:49/0 = 0 +37:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:49/0/physics_layer_0/angular_velocity = 0.0 +37:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:49/0/physics_layer_1/angular_velocity = 0.0 +38:49/0 = 0 +38:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:49/0/physics_layer_0/angular_velocity = 0.0 +38:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:49/0/physics_layer_1/angular_velocity = 0.0 +39:49/0 = 0 +39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:49/0/physics_layer_0/angular_velocity = 0.0 +39:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:49/0/physics_layer_1/angular_velocity = 0.0 +42:49/0 = 0 +42:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:49/0/physics_layer_0/angular_velocity = 0.0 +42:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:49/0/physics_layer_1/angular_velocity = 0.0 +43:49/0 = 0 +43:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:49/0/physics_layer_0/angular_velocity = 0.0 +43:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:49/0/physics_layer_1/angular_velocity = 0.0 +44:49/0 = 0 +44:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:49/0/physics_layer_0/angular_velocity = 0.0 +44:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:49/0/physics_layer_1/angular_velocity = 0.0 +45:49/0 = 0 +45:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:49/0/physics_layer_0/angular_velocity = 0.0 +45:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:49/0/physics_layer_1/angular_velocity = 0.0 +0:50/0 = 0 +0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:50/0/physics_layer_0/angular_velocity = 0.0 +0:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:50/0/physics_layer_1/angular_velocity = 0.0 +1:50/0 = 0 +1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:50/0/physics_layer_0/angular_velocity = 0.0 +1:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:50/0/physics_layer_1/angular_velocity = 0.0 +2:50/0 = 0 +2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:50/0/physics_layer_0/angular_velocity = 0.0 +2:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:50/0/physics_layer_1/angular_velocity = 0.0 +3:50/0 = 0 +3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:50/0/physics_layer_0/angular_velocity = 0.0 +3:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:50/0/physics_layer_1/angular_velocity = 0.0 +4:50/0 = 0 +4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:50/0/physics_layer_0/angular_velocity = 0.0 +4:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:50/0/physics_layer_1/angular_velocity = 0.0 +5:50/0 = 0 +5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:50/0/physics_layer_0/angular_velocity = 0.0 +5:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:50/0/physics_layer_1/angular_velocity = 0.0 +6:50/0 = 0 +6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:50/0/physics_layer_0/angular_velocity = 0.0 +6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:50/0/physics_layer_1/angular_velocity = 0.0 +7:50/0 = 0 +7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:50/0/physics_layer_0/angular_velocity = 0.0 +7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:50/0/physics_layer_1/angular_velocity = 0.0 +8:50/0 = 0 +8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:50/0/physics_layer_0/angular_velocity = 0.0 +8:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:50/0/physics_layer_1/angular_velocity = 0.0 +9:50/0 = 0 +9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:50/0/physics_layer_0/angular_velocity = 0.0 +9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:50/0/physics_layer_1/angular_velocity = 0.0 +10:50/0 = 0 +10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_0/angular_velocity = 0.0 +10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:50/0/physics_layer_1/angular_velocity = 0.0 +11:50/0 = 0 +11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_0/angular_velocity = 0.0 +11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:50/0/physics_layer_1/angular_velocity = 0.0 +12:50/0 = 0 +12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_0/angular_velocity = 0.0 +12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:50/0/physics_layer_1/angular_velocity = 0.0 +13:50/0 = 0 +13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:50/0/physics_layer_0/angular_velocity = 0.0 +13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:50/0/physics_layer_1/angular_velocity = 0.0 +14:50/0 = 0 +14:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:50/0/physics_layer_0/angular_velocity = 0.0 +14:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:50/0/physics_layer_1/angular_velocity = 0.0 +15:50/0 = 0 +15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:50/0/physics_layer_0/angular_velocity = 0.0 +15:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:50/0/physics_layer_1/angular_velocity = 0.0 +16:50/0 = 0 +16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:50/0/physics_layer_0/angular_velocity = 0.0 +16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:50/0/physics_layer_1/angular_velocity = 0.0 +17:50/0 = 0 +17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:50/0/physics_layer_0/angular_velocity = 0.0 +17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:50/0/physics_layer_1/angular_velocity = 0.0 +18:50/0 = 0 +18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:50/0/physics_layer_0/angular_velocity = 0.0 +18:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:50/0/physics_layer_1/angular_velocity = 0.0 +19:50/0 = 0 +19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:50/0/physics_layer_0/angular_velocity = 0.0 +19:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:50/0/physics_layer_1/angular_velocity = 0.0 +20:50/0 = 0 +20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:50/0/physics_layer_0/angular_velocity = 0.0 +20:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:50/0/physics_layer_1/angular_velocity = 0.0 +21:50/0 = 0 +21:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:50/0/physics_layer_0/angular_velocity = 0.0 +21:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:50/0/physics_layer_1/angular_velocity = 0.0 +22:50/0 = 0 +22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:50/0/physics_layer_0/angular_velocity = 0.0 +22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:50/0/physics_layer_1/angular_velocity = 0.0 +23:50/0 = 0 +23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:50/0/physics_layer_0/angular_velocity = 0.0 +23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:50/0/physics_layer_1/angular_velocity = 0.0 +24:50/0 = 0 +24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:50/0/physics_layer_0/angular_velocity = 0.0 +24:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:50/0/physics_layer_1/angular_velocity = 0.0 +25:50/0 = 0 +25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:50/0/physics_layer_0/angular_velocity = 0.0 +25:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:50/0/physics_layer_1/angular_velocity = 0.0 +26:50/0 = 0 +26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:50/0/physics_layer_0/angular_velocity = 0.0 +26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:50/0/physics_layer_1/angular_velocity = 0.0 +27:50/0 = 0 +27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:50/0/physics_layer_0/angular_velocity = 0.0 +27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:50/0/physics_layer_1/angular_velocity = 0.0 +28:50/0 = 0 +28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:50/0/physics_layer_0/angular_velocity = 0.0 +28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:50/0/physics_layer_1/angular_velocity = 0.0 +29:50/0 = 0 +29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:50/0/physics_layer_0/angular_velocity = 0.0 +29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:50/0/physics_layer_1/angular_velocity = 0.0 +30:50/0 = 0 +30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:50/0/physics_layer_0/angular_velocity = 0.0 +30:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:50/0/physics_layer_1/angular_velocity = 0.0 +31:50/0 = 0 +31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:50/0/physics_layer_0/angular_velocity = 0.0 +31:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:50/0/physics_layer_1/angular_velocity = 0.0 +32:50/0 = 0 +32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:50/0/physics_layer_0/angular_velocity = 0.0 +32:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:50/0/physics_layer_1/angular_velocity = 0.0 +33:50/0 = 0 +33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:50/0/physics_layer_0/angular_velocity = 0.0 +33:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:50/0/physics_layer_1/angular_velocity = 0.0 +34:50/0 = 0 +34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:50/0/physics_layer_0/angular_velocity = 0.0 +34:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:50/0/physics_layer_1/angular_velocity = 0.0 +35:50/0 = 0 +35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:50/0/physics_layer_0/angular_velocity = 0.0 +35:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:50/0/physics_layer_1/angular_velocity = 0.0 +36:50/0 = 0 +36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:50/0/physics_layer_0/angular_velocity = 0.0 +36:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:50/0/physics_layer_1/angular_velocity = 0.0 +37:50/0 = 0 +37:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:50/0/physics_layer_0/angular_velocity = 0.0 +37:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:50/0/physics_layer_1/angular_velocity = 0.0 +38:50/0 = 0 +38:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:50/0/physics_layer_0/angular_velocity = 0.0 +38:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:50/0/physics_layer_1/angular_velocity = 0.0 +39:50/0 = 0 +39:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:50/0/physics_layer_0/angular_velocity = 0.0 +39:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:50/0/physics_layer_1/angular_velocity = 0.0 +40:50/0 = 0 +40:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:50/0/physics_layer_0/angular_velocity = 0.0 +40:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:50/0/physics_layer_1/angular_velocity = 0.0 +41:50/0 = 0 +41:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:50/0/physics_layer_0/angular_velocity = 0.0 +41:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:50/0/physics_layer_1/angular_velocity = 0.0 +42:50/0 = 0 +42:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:50/0/physics_layer_0/angular_velocity = 0.0 +42:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:50/0/physics_layer_1/angular_velocity = 0.0 +43:50/0 = 0 +43:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:50/0/physics_layer_0/angular_velocity = 0.0 +43:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:50/0/physics_layer_1/angular_velocity = 0.0 +44:50/0 = 0 +44:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:50/0/physics_layer_0/angular_velocity = 0.0 +44:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:50/0/physics_layer_1/angular_velocity = 0.0 +45:50/0 = 0 +45:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:50/0/physics_layer_0/angular_velocity = 0.0 +45:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:50/0/physics_layer_1/angular_velocity = 0.0 +46:50/0 = 0 +46:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:50/0/physics_layer_0/angular_velocity = 0.0 +46:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:50/0/physics_layer_1/angular_velocity = 0.0 +47:50/0 = 0 +47:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:50/0/physics_layer_0/angular_velocity = 0.0 +47:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:50/0/physics_layer_1/angular_velocity = 0.0 +48:50/0 = 0 +48:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:50/0/physics_layer_0/angular_velocity = 0.0 +48:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:50/0/physics_layer_1/angular_velocity = 0.0 +49:50/0 = 0 +49:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:50/0/physics_layer_0/angular_velocity = 0.0 +49:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:50/0/physics_layer_1/angular_velocity = 0.0 +50:50/0 = 0 +50:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:50/0/physics_layer_0/angular_velocity = 0.0 +50:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:50/0/physics_layer_1/angular_velocity = 0.0 +51:50/0 = 0 +51:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:50/0/physics_layer_0/angular_velocity = 0.0 +51:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:50/0/physics_layer_1/angular_velocity = 0.0 +52:50/0 = 0 +52:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:50/0/physics_layer_0/angular_velocity = 0.0 +52:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:50/0/physics_layer_1/angular_velocity = 0.0 +53:50/0 = 0 +53:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:50/0/physics_layer_0/angular_velocity = 0.0 +53:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:50/0/physics_layer_1/angular_velocity = 0.0 +54:50/0 = 0 +54:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:50/0/physics_layer_0/angular_velocity = 0.0 +54:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:50/0/physics_layer_1/angular_velocity = 0.0 +55:50/0 = 0 +55:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:50/0/physics_layer_0/angular_velocity = 0.0 +55:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:50/0/physics_layer_1/angular_velocity = 0.0 +0:51/0 = 0 +0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:51/0/physics_layer_0/angular_velocity = 0.0 +0:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:51/0/physics_layer_1/angular_velocity = 0.0 +1:51/0 = 0 +1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:51/0/physics_layer_0/angular_velocity = 0.0 +1:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:51/0/physics_layer_1/angular_velocity = 0.0 +2:51/0 = 0 +2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:51/0/physics_layer_0/angular_velocity = 0.0 +2:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:51/0/physics_layer_1/angular_velocity = 0.0 +3:51/0 = 0 +3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:51/0/physics_layer_0/angular_velocity = 0.0 +3:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:51/0/physics_layer_1/angular_velocity = 0.0 +4:51/0 = 0 +4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:51/0/physics_layer_0/angular_velocity = 0.0 +4:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:51/0/physics_layer_1/angular_velocity = 0.0 +5:51/0 = 0 +5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:51/0/physics_layer_0/angular_velocity = 0.0 +5:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:51/0/physics_layer_1/angular_velocity = 0.0 +6:51/0 = 0 +6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:51/0/physics_layer_0/angular_velocity = 0.0 +6:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:51/0/physics_layer_1/angular_velocity = 0.0 +7:51/0 = 0 +7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:51/0/physics_layer_0/angular_velocity = 0.0 +7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:51/0/physics_layer_1/angular_velocity = 0.0 +8:51/0 = 0 +8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_0/angular_velocity = 0.0 +8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:51/0/physics_layer_1/angular_velocity = 0.0 +9:51/0 = 0 +9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_0/angular_velocity = 0.0 +9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:51/0/physics_layer_1/angular_velocity = 0.0 +10:51/0 = 0 +10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_0/angular_velocity = 0.0 +10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:51/0/physics_layer_1/angular_velocity = 0.0 +11:51/0 = 0 +11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_0/angular_velocity = 0.0 +11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:51/0/physics_layer_1/angular_velocity = 0.0 +12:51/0 = 0 +12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_0/angular_velocity = 0.0 +12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:51/0/physics_layer_1/angular_velocity = 0.0 +13:51/0 = 0 +13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:51/0/physics_layer_0/angular_velocity = 0.0 +13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:51/0/physics_layer_1/angular_velocity = 0.0 +14:51/0 = 0 +14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:51/0/physics_layer_0/angular_velocity = 0.0 +14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:51/0/physics_layer_1/angular_velocity = 0.0 +15:51/0 = 0 +15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:51/0/physics_layer_0/angular_velocity = 0.0 +15:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:51/0/physics_layer_1/angular_velocity = 0.0 +16:51/0 = 0 +16:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:51/0/physics_layer_0/angular_velocity = 0.0 +16:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:51/0/physics_layer_1/angular_velocity = 0.0 +17:51/0 = 0 +17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:51/0/physics_layer_0/angular_velocity = 0.0 +17:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:51/0/physics_layer_1/angular_velocity = 0.0 +18:51/0 = 0 +18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:51/0/physics_layer_0/angular_velocity = 0.0 +18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:51/0/physics_layer_1/angular_velocity = 0.0 +19:51/0 = 0 +19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:51/0/physics_layer_0/angular_velocity = 0.0 +19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:51/0/physics_layer_1/angular_velocity = 0.0 +20:51/0 = 0 +20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:51/0/physics_layer_0/angular_velocity = 0.0 +20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:51/0/physics_layer_1/angular_velocity = 0.0 +21:51/0 = 0 +21:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:51/0/physics_layer_0/angular_velocity = 0.0 +21:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:51/0/physics_layer_1/angular_velocity = 0.0 +22:51/0 = 0 +22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:51/0/physics_layer_0/angular_velocity = 0.0 +22:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:51/0/physics_layer_1/angular_velocity = 0.0 +23:51/0 = 0 +23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:51/0/physics_layer_0/angular_velocity = 0.0 +23:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:51/0/physics_layer_1/angular_velocity = 0.0 +24:51/0 = 0 +24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:51/0/physics_layer_0/angular_velocity = 0.0 +24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:51/0/physics_layer_1/angular_velocity = 0.0 +25:51/0 = 0 +25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:51/0/physics_layer_0/angular_velocity = 0.0 +25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:51/0/physics_layer_1/angular_velocity = 0.0 +26:51/0 = 0 +26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:51/0/physics_layer_0/angular_velocity = 0.0 +26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:51/0/physics_layer_1/angular_velocity = 0.0 +27:51/0 = 0 +27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:51/0/physics_layer_0/angular_velocity = 0.0 +27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:51/0/physics_layer_1/angular_velocity = 0.0 +28:51/0 = 0 +28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:51/0/physics_layer_0/angular_velocity = 0.0 +28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:51/0/physics_layer_1/angular_velocity = 0.0 +29:51/0 = 0 +29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:51/0/physics_layer_0/angular_velocity = 0.0 +29:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:51/0/physics_layer_1/angular_velocity = 0.0 +30:51/0 = 0 +30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:51/0/physics_layer_0/angular_velocity = 0.0 +30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:51/0/physics_layer_1/angular_velocity = 0.0 +31:51/0 = 0 +31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:51/0/physics_layer_0/angular_velocity = 0.0 +31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:51/0/physics_layer_1/angular_velocity = 0.0 +32:51/0 = 0 +32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:51/0/physics_layer_0/angular_velocity = 0.0 +32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:51/0/physics_layer_1/angular_velocity = 0.0 +33:51/0 = 0 +33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:51/0/physics_layer_0/angular_velocity = 0.0 +33:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:51/0/physics_layer_1/angular_velocity = 0.0 +34:51/0 = 0 +34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:51/0/physics_layer_0/angular_velocity = 0.0 +34:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:51/0/physics_layer_1/angular_velocity = 0.0 +35:51/0 = 0 +35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:51/0/physics_layer_0/angular_velocity = 0.0 +35:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:51/0/physics_layer_1/angular_velocity = 0.0 +36:51/0 = 0 +36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:51/0/physics_layer_0/angular_velocity = 0.0 +36:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:51/0/physics_layer_1/angular_velocity = 0.0 +37:51/0 = 0 +37:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:51/0/physics_layer_0/angular_velocity = 0.0 +37:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:51/0/physics_layer_1/angular_velocity = 0.0 +38:51/0 = 0 +38:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:51/0/physics_layer_0/angular_velocity = 0.0 +38:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:51/0/physics_layer_1/angular_velocity = 0.0 +39:51/0 = 0 +39:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:51/0/physics_layer_0/angular_velocity = 0.0 +39:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:51/0/physics_layer_1/angular_velocity = 0.0 +40:51/0 = 0 +40:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:51/0/physics_layer_0/angular_velocity = 0.0 +40:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:51/0/physics_layer_1/angular_velocity = 0.0 +41:51/0 = 0 +41:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:51/0/physics_layer_0/angular_velocity = 0.0 +41:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:51/0/physics_layer_1/angular_velocity = 0.0 +42:51/0 = 0 +42:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:51/0/physics_layer_0/angular_velocity = 0.0 +42:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:51/0/physics_layer_1/angular_velocity = 0.0 +43:51/0 = 0 +43:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:51/0/physics_layer_0/angular_velocity = 0.0 +43:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:51/0/physics_layer_1/angular_velocity = 0.0 +44:51/0 = 0 +44:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:51/0/physics_layer_0/angular_velocity = 0.0 +44:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:51/0/physics_layer_1/angular_velocity = 0.0 +45:51/0 = 0 +45:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:51/0/physics_layer_0/angular_velocity = 0.0 +45:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:51/0/physics_layer_1/angular_velocity = 0.0 +46:51/0 = 0 +46:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:51/0/physics_layer_0/angular_velocity = 0.0 +46:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:51/0/physics_layer_1/angular_velocity = 0.0 +47:51/0 = 0 +47:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:51/0/physics_layer_0/angular_velocity = 0.0 +47:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:51/0/physics_layer_1/angular_velocity = 0.0 +48:51/0 = 0 +48:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:51/0/physics_layer_0/angular_velocity = 0.0 +48:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:51/0/physics_layer_1/angular_velocity = 0.0 +49:51/0 = 0 +49:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:51/0/physics_layer_0/angular_velocity = 0.0 +49:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:51/0/physics_layer_1/angular_velocity = 0.0 +50:51/0 = 0 +50:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:51/0/physics_layer_0/angular_velocity = 0.0 +50:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:51/0/physics_layer_1/angular_velocity = 0.0 +51:51/0 = 0 +51:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:51/0/physics_layer_0/angular_velocity = 0.0 +51:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:51/0/physics_layer_1/angular_velocity = 0.0 +52:51/0 = 0 +52:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:51/0/physics_layer_0/angular_velocity = 0.0 +52:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:51/0/physics_layer_1/angular_velocity = 0.0 +53:51/0 = 0 +53:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:51/0/physics_layer_0/angular_velocity = 0.0 +53:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:51/0/physics_layer_1/angular_velocity = 0.0 +54:51/0 = 0 +54:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:51/0/physics_layer_0/angular_velocity = 0.0 +54:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:51/0/physics_layer_1/angular_velocity = 0.0 +55:51/0 = 0 +55:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:51/0/physics_layer_0/angular_velocity = 0.0 +55:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:51/0/physics_layer_1/angular_velocity = 0.0 +0:52/0 = 0 +0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:52/0/physics_layer_0/angular_velocity = 0.0 +0:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:52/0/physics_layer_1/angular_velocity = 0.0 +1:52/0 = 0 +1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:52/0/physics_layer_0/angular_velocity = 0.0 +1:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:52/0/physics_layer_1/angular_velocity = 0.0 +2:52/0 = 0 +2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:52/0/physics_layer_0/angular_velocity = 0.0 +2:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:52/0/physics_layer_1/angular_velocity = 0.0 +3:52/0 = 0 +3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:52/0/physics_layer_0/angular_velocity = 0.0 +3:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:52/0/physics_layer_1/angular_velocity = 0.0 +4:52/0 = 0 +4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:52/0/physics_layer_0/angular_velocity = 0.0 +4:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:52/0/physics_layer_1/angular_velocity = 0.0 +5:52/0 = 0 +5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:52/0/physics_layer_0/angular_velocity = 0.0 +5:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:52/0/physics_layer_1/angular_velocity = 0.0 +6:52/0 = 0 +6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:52/0/physics_layer_0/angular_velocity = 0.0 +6:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:52/0/physics_layer_1/angular_velocity = 0.0 +7:52/0 = 0 +7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:52/0/physics_layer_0/angular_velocity = 0.0 +7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:52/0/physics_layer_1/angular_velocity = 0.0 +8:52/0 = 0 +8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_0/angular_velocity = 0.0 +8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:52/0/physics_layer_1/angular_velocity = 0.0 +9:52/0 = 0 +9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_0/angular_velocity = 0.0 +9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:52/0/physics_layer_1/angular_velocity = 0.0 +10:52/0 = 0 +10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_0/angular_velocity = 0.0 +10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:52/0/physics_layer_1/angular_velocity = 0.0 +11:52/0 = 0 +11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_0/angular_velocity = 0.0 +11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:52/0/physics_layer_1/angular_velocity = 0.0 +12:52/0 = 0 +12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_0/angular_velocity = 0.0 +12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:52/0/physics_layer_1/angular_velocity = 0.0 +13:52/0 = 0 +13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_0/angular_velocity = 0.0 +13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:52/0/physics_layer_1/angular_velocity = 0.0 +14:52/0 = 0 +14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:52/0/physics_layer_0/angular_velocity = 0.0 +14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:52/0/physics_layer_1/angular_velocity = 0.0 +15:52/0 = 0 +15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:52/0/physics_layer_0/angular_velocity = 0.0 +15:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:52/0/physics_layer_1/angular_velocity = 0.0 +16:52/0 = 0 +16:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:52/0/physics_layer_0/angular_velocity = 0.0 +16:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:52/0/physics_layer_1/angular_velocity = 0.0 +17:52/0 = 0 +17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:52/0/physics_layer_0/angular_velocity = 0.0 +17:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:52/0/physics_layer_1/angular_velocity = 0.0 +18:52/0 = 0 +18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:52/0/physics_layer_0/angular_velocity = 0.0 +18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:52/0/physics_layer_1/angular_velocity = 0.0 +19:52/0 = 0 +19:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:52/0/physics_layer_0/angular_velocity = 0.0 +19:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:52/0/physics_layer_1/angular_velocity = 0.0 +20:52/0 = 0 +20:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:52/0/physics_layer_0/angular_velocity = 0.0 +20:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:52/0/physics_layer_1/angular_velocity = 0.0 +21:52/0 = 0 +21:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:52/0/physics_layer_0/angular_velocity = 0.0 +21:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:52/0/physics_layer_1/angular_velocity = 0.0 +22:52/0 = 0 +22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:52/0/physics_layer_0/angular_velocity = 0.0 +22:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:52/0/physics_layer_1/angular_velocity = 0.0 +23:52/0 = 0 +23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:52/0/physics_layer_0/angular_velocity = 0.0 +23:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:52/0/physics_layer_1/angular_velocity = 0.0 +24:52/0 = 0 +24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:52/0/physics_layer_0/angular_velocity = 0.0 +24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:52/0/physics_layer_1/angular_velocity = 0.0 +25:52/0 = 0 +25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:52/0/physics_layer_0/angular_velocity = 0.0 +25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:52/0/physics_layer_1/angular_velocity = 0.0 +26:52/0 = 0 +26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:52/0/physics_layer_0/angular_velocity = 0.0 +26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:52/0/physics_layer_1/angular_velocity = 0.0 +27:52/0 = 0 +27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:52/0/physics_layer_0/angular_velocity = 0.0 +27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:52/0/physics_layer_1/angular_velocity = 0.0 +28:52/0 = 0 +28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:52/0/physics_layer_0/angular_velocity = 0.0 +28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:52/0/physics_layer_1/angular_velocity = 0.0 +29:52/0 = 0 +29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:52/0/physics_layer_0/angular_velocity = 0.0 +29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:52/0/physics_layer_1/angular_velocity = 0.0 +30:52/0 = 0 +30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:52/0/physics_layer_0/angular_velocity = 0.0 +30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:52/0/physics_layer_1/angular_velocity = 0.0 +31:52/0 = 0 +31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:52/0/physics_layer_0/angular_velocity = 0.0 +31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:52/0/physics_layer_1/angular_velocity = 0.0 +32:52/0 = 0 +32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:52/0/physics_layer_0/angular_velocity = 0.0 +32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:52/0/physics_layer_1/angular_velocity = 0.0 +33:52/0 = 0 +33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:52/0/physics_layer_0/angular_velocity = 0.0 +33:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:52/0/physics_layer_1/angular_velocity = 0.0 +34:52/0 = 0 +34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:52/0/physics_layer_0/angular_velocity = 0.0 +34:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:52/0/physics_layer_1/angular_velocity = 0.0 +35:52/0 = 0 +35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:52/0/physics_layer_0/angular_velocity = 0.0 +35:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:52/0/physics_layer_1/angular_velocity = 0.0 +36:52/0 = 0 +36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:52/0/physics_layer_0/angular_velocity = 0.0 +36:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:52/0/physics_layer_1/angular_velocity = 0.0 +37:52/0 = 0 +37:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:52/0/physics_layer_0/angular_velocity = 0.0 +37:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:52/0/physics_layer_1/angular_velocity = 0.0 +38:52/0 = 0 +38:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:52/0/physics_layer_0/angular_velocity = 0.0 +38:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:52/0/physics_layer_1/angular_velocity = 0.0 +39:52/0 = 0 +39:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:52/0/physics_layer_0/angular_velocity = 0.0 +39:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:52/0/physics_layer_1/angular_velocity = 0.0 +40:52/0 = 0 +40:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:52/0/physics_layer_0/angular_velocity = 0.0 +40:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:52/0/physics_layer_1/angular_velocity = 0.0 +41:52/0 = 0 +41:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:52/0/physics_layer_0/angular_velocity = 0.0 +41:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:52/0/physics_layer_1/angular_velocity = 0.0 +42:52/0 = 0 +42:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:52/0/physics_layer_0/angular_velocity = 0.0 +42:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:52/0/physics_layer_1/angular_velocity = 0.0 +43:52/0 = 0 +43:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:52/0/physics_layer_0/angular_velocity = 0.0 +43:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:52/0/physics_layer_1/angular_velocity = 0.0 +44:52/0 = 0 +44:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:52/0/physics_layer_0/angular_velocity = 0.0 +44:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:52/0/physics_layer_1/angular_velocity = 0.0 +45:52/0 = 0 +45:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:52/0/physics_layer_0/angular_velocity = 0.0 +45:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:52/0/physics_layer_1/angular_velocity = 0.0 +46:52/0 = 0 +46:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:52/0/physics_layer_0/angular_velocity = 0.0 +46:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:52/0/physics_layer_1/angular_velocity = 0.0 +47:52/0 = 0 +47:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:52/0/physics_layer_0/angular_velocity = 0.0 +47:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:52/0/physics_layer_1/angular_velocity = 0.0 +48:52/0 = 0 +48:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:52/0/physics_layer_0/angular_velocity = 0.0 +48:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:52/0/physics_layer_1/angular_velocity = 0.0 +49:52/0 = 0 +49:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:52/0/physics_layer_0/angular_velocity = 0.0 +49:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:52/0/physics_layer_1/angular_velocity = 0.0 +50:52/0 = 0 +50:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:52/0/physics_layer_0/angular_velocity = 0.0 +50:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:52/0/physics_layer_1/angular_velocity = 0.0 +51:52/0 = 0 +51:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:52/0/physics_layer_0/angular_velocity = 0.0 +51:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:52/0/physics_layer_1/angular_velocity = 0.0 +52:52/0 = 0 +52:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:52/0/physics_layer_0/angular_velocity = 0.0 +52:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:52/0/physics_layer_1/angular_velocity = 0.0 +53:52/0 = 0 +53:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:52/0/physics_layer_0/angular_velocity = 0.0 +53:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:52/0/physics_layer_1/angular_velocity = 0.0 +54:52/0 = 0 +54:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:52/0/physics_layer_0/angular_velocity = 0.0 +54:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:52/0/physics_layer_1/angular_velocity = 0.0 +55:52/0 = 0 +55:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:52/0/physics_layer_0/angular_velocity = 0.0 +55:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:52/0/physics_layer_1/angular_velocity = 0.0 +0:53/0 = 0 +0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:53/0/physics_layer_0/angular_velocity = 0.0 +0:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:53/0/physics_layer_1/angular_velocity = 0.0 +1:53/0 = 0 +1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:53/0/physics_layer_0/angular_velocity = 0.0 +1:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:53/0/physics_layer_1/angular_velocity = 0.0 +2:53/0 = 0 +2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:53/0/physics_layer_0/angular_velocity = 0.0 +2:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:53/0/physics_layer_1/angular_velocity = 0.0 +3:53/0 = 0 +3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:53/0/physics_layer_0/angular_velocity = 0.0 +3:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:53/0/physics_layer_1/angular_velocity = 0.0 +4:53/0 = 0 +4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:53/0/physics_layer_0/angular_velocity = 0.0 +4:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:53/0/physics_layer_1/angular_velocity = 0.0 +5:53/0 = 0 +5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:53/0/physics_layer_0/angular_velocity = 0.0 +5:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:53/0/physics_layer_1/angular_velocity = 0.0 +6:53/0 = 0 +6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:53/0/physics_layer_0/angular_velocity = 0.0 +6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:53/0/physics_layer_1/angular_velocity = 0.0 +7:53/0 = 0 +7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:53/0/physics_layer_0/angular_velocity = 0.0 +7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:53/0/physics_layer_1/angular_velocity = 0.0 +8:53/0 = 0 +8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_0/angular_velocity = 0.0 +8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:53/0/physics_layer_1/angular_velocity = 0.0 +9:53/0 = 0 +9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_0/angular_velocity = 0.0 +9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:53/0/physics_layer_1/angular_velocity = 0.0 +10:53/0 = 0 +10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_0/angular_velocity = 0.0 +10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:53/0/physics_layer_1/angular_velocity = 0.0 +11:53/0 = 0 +11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_0/angular_velocity = 0.0 +11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:53/0/physics_layer_1/angular_velocity = 0.0 +12:53/0 = 0 +12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_0/angular_velocity = 0.0 +12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:53/0/physics_layer_1/angular_velocity = 0.0 +13:53/0 = 0 +13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_0/angular_velocity = 0.0 +13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:53/0/physics_layer_1/angular_velocity = 0.0 +14:53/0 = 0 +14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:53/0/physics_layer_0/angular_velocity = 0.0 +14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:53/0/physics_layer_1/angular_velocity = 0.0 +15:53/0 = 0 +15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:53/0/physics_layer_0/angular_velocity = 0.0 +15:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:53/0/physics_layer_1/angular_velocity = 0.0 +16:53/0 = 0 +16:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:53/0/physics_layer_0/angular_velocity = 0.0 +16:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:53/0/physics_layer_1/angular_velocity = 0.0 +17:53/0 = 0 +17:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:53/0/physics_layer_0/angular_velocity = 0.0 +17:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:53/0/physics_layer_1/angular_velocity = 0.0 +18:53/0 = 0 +18:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:53/0/physics_layer_0/angular_velocity = 0.0 +18:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:53/0/physics_layer_1/angular_velocity = 0.0 +19:53/0 = 0 +19:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:53/0/physics_layer_0/angular_velocity = 0.0 +19:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:53/0/physics_layer_1/angular_velocity = 0.0 +20:53/0 = 0 +20:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:53/0/physics_layer_0/angular_velocity = 0.0 +20:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:53/0/physics_layer_1/angular_velocity = 0.0 +21:53/0 = 0 +21:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:53/0/physics_layer_0/angular_velocity = 0.0 +21:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:53/0/physics_layer_1/angular_velocity = 0.0 +22:53/0 = 0 +22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:53/0/physics_layer_0/angular_velocity = 0.0 +22:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:53/0/physics_layer_1/angular_velocity = 0.0 +23:53/0 = 0 +23:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:53/0/physics_layer_0/angular_velocity = 0.0 +23:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:53/0/physics_layer_1/angular_velocity = 0.0 +24:53/0 = 0 +24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:53/0/physics_layer_0/angular_velocity = 0.0 +24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:53/0/physics_layer_1/angular_velocity = 0.0 +25:53/0 = 0 +25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:53/0/physics_layer_0/angular_velocity = 0.0 +25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:53/0/physics_layer_1/angular_velocity = 0.0 +26:53/0 = 0 +26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:53/0/physics_layer_0/angular_velocity = 0.0 +26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:53/0/physics_layer_1/angular_velocity = 0.0 +27:53/0 = 0 +27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:53/0/physics_layer_0/angular_velocity = 0.0 +27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:53/0/physics_layer_1/angular_velocity = 0.0 +28:53/0 = 0 +28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:53/0/physics_layer_0/angular_velocity = 0.0 +28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:53/0/physics_layer_1/angular_velocity = 0.0 +29:53/0 = 0 +29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:53/0/physics_layer_0/angular_velocity = 0.0 +29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:53/0/physics_layer_1/angular_velocity = 0.0 +30:53/0 = 0 +30:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:53/0/physics_layer_0/angular_velocity = 0.0 +30:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:53/0/physics_layer_1/angular_velocity = 0.0 +31:53/0 = 0 +31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:53/0/physics_layer_0/angular_velocity = 0.0 +31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:53/0/physics_layer_1/angular_velocity = 0.0 +32:53/0 = 0 +32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:53/0/physics_layer_0/angular_velocity = 0.0 +32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:53/0/physics_layer_1/angular_velocity = 0.0 +33:53/0 = 0 +33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:53/0/physics_layer_0/angular_velocity = 0.0 +33:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:53/0/physics_layer_1/angular_velocity = 0.0 +34:53/0 = 0 +34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:53/0/physics_layer_0/angular_velocity = 0.0 +34:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:53/0/physics_layer_1/angular_velocity = 0.0 +35:53/0 = 0 +35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:53/0/physics_layer_0/angular_velocity = 0.0 +35:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:53/0/physics_layer_1/angular_velocity = 0.0 +36:53/0 = 0 +36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:53/0/physics_layer_0/angular_velocity = 0.0 +36:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:53/0/physics_layer_1/angular_velocity = 0.0 +37:53/0 = 0 +37:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:53/0/physics_layer_0/angular_velocity = 0.0 +37:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:53/0/physics_layer_1/angular_velocity = 0.0 +38:53/0 = 0 +38:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:53/0/physics_layer_0/angular_velocity = 0.0 +38:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:53/0/physics_layer_1/angular_velocity = 0.0 +39:53/0 = 0 +39:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:53/0/physics_layer_0/angular_velocity = 0.0 +39:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:53/0/physics_layer_1/angular_velocity = 0.0 +40:53/0 = 0 +40:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:53/0/physics_layer_0/angular_velocity = 0.0 +40:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:53/0/physics_layer_1/angular_velocity = 0.0 +41:53/0 = 0 +41:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:53/0/physics_layer_0/angular_velocity = 0.0 +41:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:53/0/physics_layer_1/angular_velocity = 0.0 +42:53/0 = 0 +42:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:53/0/physics_layer_0/angular_velocity = 0.0 +42:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:53/0/physics_layer_1/angular_velocity = 0.0 +43:53/0 = 0 +43:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:53/0/physics_layer_0/angular_velocity = 0.0 +43:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:53/0/physics_layer_1/angular_velocity = 0.0 +44:53/0 = 0 +44:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:53/0/physics_layer_0/angular_velocity = 0.0 +44:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:53/0/physics_layer_1/angular_velocity = 0.0 +45:53/0 = 0 +45:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:53/0/physics_layer_0/angular_velocity = 0.0 +45:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:53/0/physics_layer_1/angular_velocity = 0.0 +46:53/0 = 0 +46:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:53/0/physics_layer_0/angular_velocity = 0.0 +46:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:53/0/physics_layer_1/angular_velocity = 0.0 +47:53/0 = 0 +47:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:53/0/physics_layer_0/angular_velocity = 0.0 +47:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:53/0/physics_layer_1/angular_velocity = 0.0 +48:53/0 = 0 +48:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:53/0/physics_layer_0/angular_velocity = 0.0 +48:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:53/0/physics_layer_1/angular_velocity = 0.0 +49:53/0 = 0 +49:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:53/0/physics_layer_0/angular_velocity = 0.0 +49:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:53/0/physics_layer_1/angular_velocity = 0.0 +50:53/0 = 0 +50:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:53/0/physics_layer_0/angular_velocity = 0.0 +50:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:53/0/physics_layer_1/angular_velocity = 0.0 +51:53/0 = 0 +51:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:53/0/physics_layer_0/angular_velocity = 0.0 +51:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:53/0/physics_layer_1/angular_velocity = 0.0 +52:53/0 = 0 +52:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:53/0/physics_layer_0/angular_velocity = 0.0 +52:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:53/0/physics_layer_1/angular_velocity = 0.0 +53:53/0 = 0 +53:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:53/0/physics_layer_0/angular_velocity = 0.0 +53:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:53/0/physics_layer_1/angular_velocity = 0.0 +54:53/0 = 0 +54:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:53/0/physics_layer_0/angular_velocity = 0.0 +54:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:53/0/physics_layer_1/angular_velocity = 0.0 +55:53/0 = 0 +55:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:53/0/physics_layer_0/angular_velocity = 0.0 +55:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:53/0/physics_layer_1/angular_velocity = 0.0 +0:54/0 = 0 +0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:54/0/physics_layer_0/angular_velocity = 0.0 +0:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:54/0/physics_layer_1/angular_velocity = 0.0 +1:54/0 = 0 +1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:54/0/physics_layer_0/angular_velocity = 0.0 +1:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:54/0/physics_layer_1/angular_velocity = 0.0 +2:54/0 = 0 +2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:54/0/physics_layer_0/angular_velocity = 0.0 +2:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:54/0/physics_layer_1/angular_velocity = 0.0 +3:54/0 = 0 +3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:54/0/physics_layer_0/angular_velocity = 0.0 +3:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:54/0/physics_layer_1/angular_velocity = 0.0 +4:54/0 = 0 +4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:54/0/physics_layer_0/angular_velocity = 0.0 +4:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:54/0/physics_layer_1/angular_velocity = 0.0 +5:54/0 = 0 +5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:54/0/physics_layer_0/angular_velocity = 0.0 +5:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:54/0/physics_layer_1/angular_velocity = 0.0 +6:54/0 = 0 +6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_0/angular_velocity = 0.0 +6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:54/0/physics_layer_1/angular_velocity = 0.0 +7:54/0 = 0 +7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_0/angular_velocity = 0.0 +7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:54/0/physics_layer_1/angular_velocity = 0.0 +8:54/0 = 0 +8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_0/angular_velocity = 0.0 +8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:54/0/physics_layer_1/angular_velocity = 0.0 +9:54/0 = 0 +9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_0/angular_velocity = 0.0 +9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:54/0/physics_layer_1/angular_velocity = 0.0 +10:54/0 = 0 +10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_0/angular_velocity = 0.0 +10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:54/0/physics_layer_1/angular_velocity = 0.0 +11:54/0 = 0 +11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_0/angular_velocity = 0.0 +11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:54/0/physics_layer_1/angular_velocity = 0.0 +12:54/0 = 0 +12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_0/angular_velocity = 0.0 +12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:54/0/physics_layer_1/angular_velocity = 0.0 +13:54/0 = 0 +13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_0/angular_velocity = 0.0 +13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:54/0/physics_layer_1/angular_velocity = 0.0 +14:54/0 = 0 +14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:54/0/physics_layer_0/angular_velocity = 0.0 +14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:54/0/physics_layer_1/angular_velocity = 0.0 +15:54/0 = 0 +15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_0/angular_velocity = 0.0 +15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:54/0/physics_layer_1/angular_velocity = 0.0 +16:54/0 = 0 +16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_0/angular_velocity = 0.0 +16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:54/0/physics_layer_1/angular_velocity = 0.0 +17:54/0 = 0 +17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_0/angular_velocity = 0.0 +17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:54/0/physics_layer_1/angular_velocity = 0.0 +18:54/0 = 0 +18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:54/0/physics_layer_0/angular_velocity = 0.0 +18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:54/0/physics_layer_1/angular_velocity = 0.0 +19:54/0 = 0 +19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:54/0/physics_layer_0/angular_velocity = 0.0 +19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:54/0/physics_layer_1/angular_velocity = 0.0 +20:54/0 = 0 +20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:54/0/physics_layer_0/angular_velocity = 0.0 +20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:54/0/physics_layer_1/angular_velocity = 0.0 +21:54/0 = 0 +21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:54/0/physics_layer_0/angular_velocity = 0.0 +21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:54/0/physics_layer_1/angular_velocity = 0.0 +22:54/0 = 0 +22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:54/0/physics_layer_0/angular_velocity = 0.0 +22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:54/0/physics_layer_1/angular_velocity = 0.0 +23:54/0 = 0 +23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:54/0/physics_layer_0/angular_velocity = 0.0 +23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:54/0/physics_layer_1/angular_velocity = 0.0 +24:54/0 = 0 +24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:54/0/physics_layer_0/angular_velocity = 0.0 +24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:54/0/physics_layer_1/angular_velocity = 0.0 +25:54/0 = 0 +25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:54/0/physics_layer_0/angular_velocity = 0.0 +25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:54/0/physics_layer_1/angular_velocity = 0.0 +26:54/0 = 0 +26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:54/0/physics_layer_0/angular_velocity = 0.0 +26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:54/0/physics_layer_1/angular_velocity = 0.0 +27:54/0 = 0 +27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:54/0/physics_layer_0/angular_velocity = 0.0 +27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:54/0/physics_layer_1/angular_velocity = 0.0 +28:54/0 = 0 +28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:54/0/physics_layer_0/angular_velocity = 0.0 +28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:54/0/physics_layer_1/angular_velocity = 0.0 +29:54/0 = 0 +29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:54/0/physics_layer_0/angular_velocity = 0.0 +29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:54/0/physics_layer_1/angular_velocity = 0.0 +30:54/0 = 0 +30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:54/0/physics_layer_0/angular_velocity = 0.0 +30:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:54/0/physics_layer_1/angular_velocity = 0.0 +31:54/0 = 0 +31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:54/0/physics_layer_0/angular_velocity = 0.0 +31:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:54/0/physics_layer_1/angular_velocity = 0.0 +32:54/0 = 0 +32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:54/0/physics_layer_0/angular_velocity = 0.0 +32:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:54/0/physics_layer_1/angular_velocity = 0.0 +33:54/0 = 0 +33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:54/0/physics_layer_0/angular_velocity = 0.0 +33:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:54/0/physics_layer_1/angular_velocity = 0.0 +34:54/0 = 0 +34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:54/0/physics_layer_0/angular_velocity = 0.0 +34:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:54/0/physics_layer_1/angular_velocity = 0.0 +35:54/0 = 0 +35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:54/0/physics_layer_0/angular_velocity = 0.0 +35:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:54/0/physics_layer_1/angular_velocity = 0.0 +36:54/0 = 0 +36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:54/0/physics_layer_0/angular_velocity = 0.0 +36:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:54/0/physics_layer_1/angular_velocity = 0.0 +37:54/0 = 0 +37:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:54/0/physics_layer_0/angular_velocity = 0.0 +37:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:54/0/physics_layer_1/angular_velocity = 0.0 +38:54/0 = 0 +38:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:54/0/physics_layer_0/angular_velocity = 0.0 +38:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:54/0/physics_layer_1/angular_velocity = 0.0 +39:54/0 = 0 +39:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:54/0/physics_layer_0/angular_velocity = 0.0 +39:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:54/0/physics_layer_1/angular_velocity = 0.0 +40:54/0 = 0 +40:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:54/0/physics_layer_0/angular_velocity = 0.0 +40:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:54/0/physics_layer_1/angular_velocity = 0.0 +41:54/0 = 0 +41:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:54/0/physics_layer_0/angular_velocity = 0.0 +41:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:54/0/physics_layer_1/angular_velocity = 0.0 +42:54/0 = 0 +42:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:54/0/physics_layer_0/angular_velocity = 0.0 +42:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:54/0/physics_layer_1/angular_velocity = 0.0 +43:54/0 = 0 +43:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:54/0/physics_layer_0/angular_velocity = 0.0 +43:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:54/0/physics_layer_1/angular_velocity = 0.0 +44:54/0 = 0 +44:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:54/0/physics_layer_0/angular_velocity = 0.0 +44:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:54/0/physics_layer_1/angular_velocity = 0.0 +45:54/0 = 0 +45:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:54/0/physics_layer_0/angular_velocity = 0.0 +45:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:54/0/physics_layer_1/angular_velocity = 0.0 +46:54/0 = 0 +46:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:54/0/physics_layer_0/angular_velocity = 0.0 +46:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:54/0/physics_layer_1/angular_velocity = 0.0 +47:54/0 = 0 +47:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:54/0/physics_layer_0/angular_velocity = 0.0 +47:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:54/0/physics_layer_1/angular_velocity = 0.0 +0:55/0 = 0 +0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:55/0/physics_layer_0/angular_velocity = 0.0 +0:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:55/0/physics_layer_1/angular_velocity = 0.0 +1:55/0 = 0 +1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:55/0/physics_layer_0/angular_velocity = 0.0 +1:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:55/0/physics_layer_1/angular_velocity = 0.0 +2:55/0 = 0 +2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:55/0/physics_layer_0/angular_velocity = 0.0 +2:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:55/0/physics_layer_1/angular_velocity = 0.0 +3:55/0 = 0 +3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:55/0/physics_layer_0/angular_velocity = 0.0 +3:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:55/0/physics_layer_1/angular_velocity = 0.0 +4:55/0 = 0 +4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:55/0/physics_layer_0/angular_velocity = 0.0 +4:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:55/0/physics_layer_1/angular_velocity = 0.0 +5:55/0 = 0 +5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:55/0/physics_layer_0/angular_velocity = 0.0 +5:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:55/0/physics_layer_1/angular_velocity = 0.0 +6:55/0 = 0 +6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_0/angular_velocity = 0.0 +6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:55/0/physics_layer_1/angular_velocity = 0.0 +7:55/0 = 0 +7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:55/0/physics_layer_0/angular_velocity = 0.0 +7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:55/0/physics_layer_1/angular_velocity = 0.0 +8:55/0 = 0 +8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_0/angular_velocity = 0.0 +8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:55/0/physics_layer_1/angular_velocity = 0.0 +9:55/0 = 0 +9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:55/0/physics_layer_0/angular_velocity = 0.0 +9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:55/0/physics_layer_1/angular_velocity = 0.0 +10:55/0 = 0 +10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_0/angular_velocity = 0.0 +10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:55/0/physics_layer_1/angular_velocity = 0.0 +11:55/0 = 0 +11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_0/angular_velocity = 0.0 +11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:55/0/physics_layer_1/angular_velocity = 0.0 +12:55/0 = 0 +12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_0/angular_velocity = 0.0 +12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:55/0/physics_layer_1/angular_velocity = 0.0 +13:55/0 = 0 +13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_0/angular_velocity = 0.0 +13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:55/0/physics_layer_1/angular_velocity = 0.0 +14:55/0 = 0 +14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:55/0/physics_layer_0/angular_velocity = 0.0 +14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:55/0/physics_layer_1/angular_velocity = 0.0 +15:55/0 = 0 +15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_0/angular_velocity = 0.0 +15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:55/0/physics_layer_1/angular_velocity = 0.0 +16:55/0 = 0 +16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_0/angular_velocity = 0.0 +16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:55/0/physics_layer_1/angular_velocity = 0.0 +17:55/0 = 0 +17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_0/angular_velocity = 0.0 +17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:55/0/physics_layer_1/angular_velocity = 0.0 +18:55/0 = 0 +18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:55/0/physics_layer_0/angular_velocity = 0.0 +18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:55/0/physics_layer_1/angular_velocity = 0.0 +19:55/0 = 0 +19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:55/0/physics_layer_0/angular_velocity = 0.0 +19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:55/0/physics_layer_1/angular_velocity = 0.0 +20:55/0 = 0 +20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:55/0/physics_layer_0/angular_velocity = 0.0 +20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:55/0/physics_layer_1/angular_velocity = 0.0 +21:55/0 = 0 +21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:55/0/physics_layer_0/angular_velocity = 0.0 +21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:55/0/physics_layer_1/angular_velocity = 0.0 +22:55/0 = 0 +22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:55/0/physics_layer_0/angular_velocity = 0.0 +22:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +22:55/0/physics_layer_1/angular_velocity = 0.0 +23:55/0 = 0 +23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:55/0/physics_layer_0/angular_velocity = 0.0 +23:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:55/0/physics_layer_1/angular_velocity = 0.0 +24:55/0 = 0 +24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:55/0/physics_layer_0/angular_velocity = 0.0 +24:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:55/0/physics_layer_1/angular_velocity = 0.0 +25:55/0 = 0 +25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:55/0/physics_layer_0/angular_velocity = 0.0 +25:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +25:55/0/physics_layer_1/angular_velocity = 0.0 +26:55/0 = 0 +26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:55/0/physics_layer_0/angular_velocity = 0.0 +26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:55/0/physics_layer_1/angular_velocity = 0.0 +27:55/0 = 0 +27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:55/0/physics_layer_0/angular_velocity = 0.0 +27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:55/0/physics_layer_1/angular_velocity = 0.0 +28:55/0 = 0 +28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:55/0/physics_layer_0/angular_velocity = 0.0 +28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:55/0/physics_layer_1/angular_velocity = 0.0 +29:55/0 = 0 +29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:55/0/physics_layer_0/angular_velocity = 0.0 +29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:55/0/physics_layer_1/angular_velocity = 0.0 +30:55/0 = 0 +30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:55/0/physics_layer_0/angular_velocity = 0.0 +30:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:55/0/physics_layer_1/angular_velocity = 0.0 +31:55/0 = 0 +31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:55/0/physics_layer_0/angular_velocity = 0.0 +31:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:55/0/physics_layer_1/angular_velocity = 0.0 +32:55/0 = 0 +32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:55/0/physics_layer_0/angular_velocity = 0.0 +32:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:55/0/physics_layer_1/angular_velocity = 0.0 +33:55/0 = 0 +33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:55/0/physics_layer_0/angular_velocity = 0.0 +33:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:55/0/physics_layer_1/angular_velocity = 0.0 +34:55/0 = 0 +34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:55/0/physics_layer_0/angular_velocity = 0.0 +34:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:55/0/physics_layer_1/angular_velocity = 0.0 +35:55/0 = 0 +35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:55/0/physics_layer_0/angular_velocity = 0.0 +35:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:55/0/physics_layer_1/angular_velocity = 0.0 +36:55/0 = 0 +36:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:55/0/physics_layer_0/angular_velocity = 0.0 +36:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:55/0/physics_layer_1/angular_velocity = 0.0 +37:55/0 = 0 +37:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:55/0/physics_layer_0/angular_velocity = 0.0 +37:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:55/0/physics_layer_1/angular_velocity = 0.0 +38:55/0 = 0 +38:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:55/0/physics_layer_0/angular_velocity = 0.0 +38:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:55/0/physics_layer_1/angular_velocity = 0.0 +39:55/0 = 0 +39:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:55/0/physics_layer_0/angular_velocity = 0.0 +39:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:55/0/physics_layer_1/angular_velocity = 0.0 +40:55/0 = 0 +40:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:55/0/physics_layer_0/angular_velocity = 0.0 +40:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:55/0/physics_layer_1/angular_velocity = 0.0 +41:55/0 = 0 +41:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:55/0/physics_layer_0/angular_velocity = 0.0 +41:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:55/0/physics_layer_1/angular_velocity = 0.0 +42:55/0 = 0 +42:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:55/0/physics_layer_0/angular_velocity = 0.0 +42:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:55/0/physics_layer_1/angular_velocity = 0.0 +43:55/0 = 0 +43:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:55/0/physics_layer_0/angular_velocity = 0.0 +43:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:55/0/physics_layer_1/angular_velocity = 0.0 +44:55/0 = 0 +44:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:55/0/physics_layer_0/angular_velocity = 0.0 +44:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:55/0/physics_layer_1/angular_velocity = 0.0 +45:55/0 = 0 +45:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:55/0/physics_layer_0/angular_velocity = 0.0 +45:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:55/0/physics_layer_1/angular_velocity = 0.0 +46:55/0 = 0 +46:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:55/0/physics_layer_0/angular_velocity = 0.0 +46:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:55/0/physics_layer_1/angular_velocity = 0.0 +47:55/0 = 0 +47:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:55/0/physics_layer_0/angular_velocity = 0.0 +47:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) +47:55/0/physics_layer_1/angular_velocity = 0.0 +0:56/0 = 0 +0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:56/0/physics_layer_0/angular_velocity = 0.0 +0:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:56/0/physics_layer_1/angular_velocity = 0.0 +1:56/0 = 0 +1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:56/0/physics_layer_0/angular_velocity = 0.0 +1:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:56/0/physics_layer_1/angular_velocity = 0.0 +2:56/0 = 0 +2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:56/0/physics_layer_0/angular_velocity = 0.0 +2:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:56/0/physics_layer_1/angular_velocity = 0.0 +3:56/0 = 0 +3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:56/0/physics_layer_0/angular_velocity = 0.0 +3:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:56/0/physics_layer_1/angular_velocity = 0.0 +4:56/0 = 0 +4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:56/0/physics_layer_0/angular_velocity = 0.0 +4:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:56/0/physics_layer_1/angular_velocity = 0.0 +5:56/0 = 0 +5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:56/0/physics_layer_0/angular_velocity = 0.0 +5:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:56/0/physics_layer_1/angular_velocity = 0.0 +6:56/0 = 0 +6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:56/0/physics_layer_0/angular_velocity = 0.0 +6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:56/0/physics_layer_1/angular_velocity = 0.0 +7:56/0 = 0 +7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:56/0/physics_layer_0/angular_velocity = 0.0 +7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:56/0/physics_layer_1/angular_velocity = 0.0 +8:56/0 = 0 +8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:56/0/physics_layer_0/angular_velocity = 0.0 +8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:56/0/physics_layer_1/angular_velocity = 0.0 +9:56/0 = 0 +9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:56/0/physics_layer_0/angular_velocity = 0.0 +9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:56/0/physics_layer_1/angular_velocity = 0.0 +10:56/0 = 0 +10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:56/0/physics_layer_0/angular_velocity = 0.0 +10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:56/0/physics_layer_1/angular_velocity = 0.0 +11:56/0 = 0 +11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:56/0/physics_layer_0/angular_velocity = 0.0 +11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:56/0/physics_layer_1/angular_velocity = 0.0 +12:56/0 = 0 +12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:56/0/physics_layer_0/angular_velocity = 0.0 +12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:56/0/physics_layer_1/angular_velocity = 0.0 +13:56/0 = 0 +13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:56/0/physics_layer_0/angular_velocity = 0.0 +13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:56/0/physics_layer_1/angular_velocity = 0.0 +14:56/0 = 0 +14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:56/0/physics_layer_0/angular_velocity = 0.0 +14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:56/0/physics_layer_1/angular_velocity = 0.0 +15:56/0 = 0 +15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_0/angular_velocity = 0.0 +15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:56/0/physics_layer_1/angular_velocity = 0.0 +16:56/0 = 0 +16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_0/angular_velocity = 0.0 +16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:56/0/physics_layer_1/angular_velocity = 0.0 +17:56/0 = 0 +17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_0/angular_velocity = 0.0 +17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:56/0/physics_layer_1/angular_velocity = 0.0 +18:56/0 = 0 +18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:56/0/physics_layer_0/angular_velocity = 0.0 +18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:56/0/physics_layer_1/angular_velocity = 0.0 +19:56/0 = 0 +19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:56/0/physics_layer_0/angular_velocity = 0.0 +19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:56/0/physics_layer_1/angular_velocity = 0.0 +20:56/0 = 0 +20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:56/0/physics_layer_0/angular_velocity = 0.0 +20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:56/0/physics_layer_1/angular_velocity = 0.0 +21:56/0 = 0 +21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:56/0/physics_layer_0/angular_velocity = 0.0 +21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:56/0/physics_layer_1/angular_velocity = 0.0 +26:56/0 = 0 +26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:56/0/physics_layer_0/angular_velocity = 0.0 +26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:56/0/physics_layer_1/angular_velocity = 0.0 +27:56/0 = 0 +27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:56/0/physics_layer_0/angular_velocity = 0.0 +27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:56/0/physics_layer_1/angular_velocity = 0.0 +28:56/0 = 0 +28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:56/0/physics_layer_0/angular_velocity = 0.0 +28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:56/0/physics_layer_1/angular_velocity = 0.0 +29:56/0 = 0 +29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:56/0/physics_layer_0/angular_velocity = 0.0 +29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:56/0/physics_layer_1/angular_velocity = 0.0 +30:56/0 = 0 +30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:56/0/physics_layer_0/angular_velocity = 0.0 +30:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:56/0/physics_layer_1/angular_velocity = 0.0 +31:56/0 = 0 +31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:56/0/physics_layer_0/angular_velocity = 0.0 +31:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:56/0/physics_layer_1/angular_velocity = 0.0 +32:56/0 = 0 +32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:56/0/physics_layer_0/angular_velocity = 0.0 +32:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:56/0/physics_layer_1/angular_velocity = 0.0 +33:56/0 = 0 +33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:56/0/physics_layer_0/angular_velocity = 0.0 +33:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:56/0/physics_layer_1/angular_velocity = 0.0 +34:56/0 = 0 +34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:56/0/physics_layer_0/angular_velocity = 0.0 +34:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:56/0/physics_layer_1/angular_velocity = 0.0 +35:56/0 = 0 +35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:56/0/physics_layer_0/angular_velocity = 0.0 +35:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:56/0/physics_layer_1/angular_velocity = 0.0 +36:56/0 = 0 +36:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:56/0/physics_layer_0/angular_velocity = 0.0 +36:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:56/0/physics_layer_1/angular_velocity = 0.0 +37:56/0 = 0 +37:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:56/0/physics_layer_0/angular_velocity = 0.0 +37:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:56/0/physics_layer_1/angular_velocity = 0.0 +38:56/0 = 0 +38:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:56/0/physics_layer_0/angular_velocity = 0.0 +38:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:56/0/physics_layer_1/angular_velocity = 0.0 +39:56/0 = 0 +39:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:56/0/physics_layer_0/angular_velocity = 0.0 +39:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:56/0/physics_layer_1/angular_velocity = 0.0 +40:56/0 = 0 +40:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:56/0/physics_layer_0/angular_velocity = 0.0 +40:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:56/0/physics_layer_1/angular_velocity = 0.0 +41:56/0 = 0 +41:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:56/0/physics_layer_0/angular_velocity = 0.0 +41:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:56/0/physics_layer_1/angular_velocity = 0.0 +42:56/0 = 0 +42:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:56/0/physics_layer_0/angular_velocity = 0.0 +42:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:56/0/physics_layer_1/angular_velocity = 0.0 +43:56/0 = 0 +43:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:56/0/physics_layer_0/angular_velocity = 0.0 +43:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:56/0/physics_layer_1/angular_velocity = 0.0 +44:56/0 = 0 +44:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:56/0/physics_layer_0/angular_velocity = 0.0 +44:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:56/0/physics_layer_1/angular_velocity = 0.0 +45:56/0 = 0 +45:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:56/0/physics_layer_0/angular_velocity = 0.0 +45:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:56/0/physics_layer_1/angular_velocity = 0.0 +46:56/0 = 0 +46:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:56/0/physics_layer_0/angular_velocity = 0.0 +46:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:56/0/physics_layer_1/angular_velocity = 0.0 +48:56/0 = 0 +48:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:56/0/physics_layer_0/angular_velocity = 0.0 +48:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:56/0/physics_layer_1/angular_velocity = 0.0 +49:56/0 = 0 +49:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:56/0/physics_layer_0/angular_velocity = 0.0 +49:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:56/0/physics_layer_1/angular_velocity = 0.0 +50:56/0 = 0 +50:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:56/0/physics_layer_0/angular_velocity = 0.0 +50:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:56/0/physics_layer_1/angular_velocity = 0.0 +51:56/0 = 0 +51:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:56/0/physics_layer_0/angular_velocity = 0.0 +51:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:56/0/physics_layer_1/angular_velocity = 0.0 +52:56/0 = 0 +52:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:56/0/physics_layer_0/angular_velocity = 0.0 +52:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:56/0/physics_layer_1/angular_velocity = 0.0 +53:56/0 = 0 +53:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:56/0/physics_layer_0/angular_velocity = 0.0 +53:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:56/0/physics_layer_1/angular_velocity = 0.0 +54:56/0 = 0 +54:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:56/0/physics_layer_0/angular_velocity = 0.0 +54:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:56/0/physics_layer_1/angular_velocity = 0.0 +55:56/0 = 0 +55:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:56/0/physics_layer_0/angular_velocity = 0.0 +55:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:56/0/physics_layer_1/angular_velocity = 0.0 +57:56/0 = 0 +57:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:56/0/physics_layer_0/angular_velocity = 0.0 +57:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:56/0/physics_layer_1/angular_velocity = 0.0 +58:56/0 = 0 +58:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:56/0/physics_layer_0/angular_velocity = 0.0 +58:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:56/0/physics_layer_1/angular_velocity = 0.0 +59:56/0 = 0 +59:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:56/0/physics_layer_0/angular_velocity = 0.0 +59:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:56/0/physics_layer_1/angular_velocity = 0.0 +60:56/0 = 0 +60:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:56/0/physics_layer_0/angular_velocity = 0.0 +60:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:56/0/physics_layer_1/angular_velocity = 0.0 +61:56/0 = 0 +61:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:56/0/physics_layer_0/angular_velocity = 0.0 +61:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:56/0/physics_layer_1/angular_velocity = 0.0 +62:56/0 = 0 +62:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:56/0/physics_layer_0/angular_velocity = 0.0 +62:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:56/0/physics_layer_1/angular_velocity = 0.0 +63:56/0 = 0 +63:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:56/0/physics_layer_0/angular_velocity = 0.0 +63:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:56/0/physics_layer_1/angular_velocity = 0.0 +0:57/0 = 0 +0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:57/0/physics_layer_0/angular_velocity = 0.0 +0:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:57/0/physics_layer_1/angular_velocity = 0.0 +1:57/0 = 0 +1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:57/0/physics_layer_0/angular_velocity = 0.0 +1:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:57/0/physics_layer_1/angular_velocity = 0.0 +2:57/0 = 0 +2:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:57/0/physics_layer_0/angular_velocity = 0.0 +2:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:57/0/physics_layer_1/angular_velocity = 0.0 +3:57/0 = 0 +3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:57/0/physics_layer_0/angular_velocity = 0.0 +3:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:57/0/physics_layer_1/angular_velocity = 0.0 +4:57/0 = 0 +4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:57/0/physics_layer_0/angular_velocity = 0.0 +4:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:57/0/physics_layer_1/angular_velocity = 0.0 +5:57/0 = 0 +5:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:57/0/physics_layer_0/angular_velocity = 0.0 +5:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:57/0/physics_layer_1/angular_velocity = 0.0 +6:57/0 = 0 +6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:57/0/physics_layer_0/angular_velocity = 0.0 +6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:57/0/physics_layer_1/angular_velocity = 0.0 +7:57/0 = 0 +7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:57/0/physics_layer_0/angular_velocity = 0.0 +7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:57/0/physics_layer_1/angular_velocity = 0.0 +8:57/0 = 0 +8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:57/0/physics_layer_0/angular_velocity = 0.0 +8:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:57/0/physics_layer_1/angular_velocity = 0.0 +9:57/0 = 0 +9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:57/0/physics_layer_0/angular_velocity = 0.0 +9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:57/0/physics_layer_1/angular_velocity = 0.0 +10:57/0 = 0 +10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:57/0/physics_layer_0/angular_velocity = 0.0 +10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:57/0/physics_layer_1/angular_velocity = 0.0 +11:57/0 = 0 +11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:57/0/physics_layer_0/angular_velocity = 0.0 +11:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:57/0/physics_layer_1/angular_velocity = 0.0 +12:57/0 = 0 +12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:57/0/physics_layer_0/angular_velocity = 0.0 +12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:57/0/physics_layer_1/angular_velocity = 0.0 +13:57/0 = 0 +13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:57/0/physics_layer_0/angular_velocity = 0.0 +13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:57/0/physics_layer_1/angular_velocity = 0.0 +14:57/0 = 0 +14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:57/0/physics_layer_0/angular_velocity = 0.0 +14:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:57/0/physics_layer_1/angular_velocity = 0.0 +15:57/0 = 0 +15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:57/0/physics_layer_0/angular_velocity = 0.0 +15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:57/0/physics_layer_1/angular_velocity = 0.0 +16:57/0 = 0 +16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:57/0/physics_layer_0/angular_velocity = 0.0 +16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:57/0/physics_layer_1/angular_velocity = 0.0 +17:57/0 = 0 +17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:57/0/physics_layer_0/angular_velocity = 0.0 +17:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:57/0/physics_layer_1/angular_velocity = 0.0 +18:57/0 = 0 +18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:57/0/physics_layer_0/angular_velocity = 0.0 +18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:57/0/physics_layer_1/angular_velocity = 0.0 +19:57/0 = 0 +19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:57/0/physics_layer_0/angular_velocity = 0.0 +19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:57/0/physics_layer_1/angular_velocity = 0.0 +20:57/0 = 0 +20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:57/0/physics_layer_0/angular_velocity = 0.0 +20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:57/0/physics_layer_1/angular_velocity = 0.0 +21:57/0 = 0 +21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:57/0/physics_layer_0/angular_velocity = 0.0 +21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:57/0/physics_layer_1/angular_velocity = 0.0 +23:57/0 = 0 +23:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:57/0/physics_layer_0/angular_velocity = 0.0 +23:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:57/0/physics_layer_1/angular_velocity = 0.0 +24:57/0 = 0 +24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:57/0/physics_layer_0/angular_velocity = 0.0 +24:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:57/0/physics_layer_1/angular_velocity = 0.0 +26:57/0 = 0 +26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:57/0/physics_layer_0/angular_velocity = 0.0 +26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:57/0/physics_layer_1/angular_velocity = 0.0 +27:57/0 = 0 +27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:57/0/physics_layer_0/angular_velocity = 0.0 +27:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:57/0/physics_layer_1/angular_velocity = 0.0 +28:57/0 = 0 +28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:57/0/physics_layer_0/angular_velocity = 0.0 +28:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:57/0/physics_layer_1/angular_velocity = 0.0 +29:57/0 = 0 +29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:57/0/physics_layer_0/angular_velocity = 0.0 +29:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:57/0/physics_layer_1/angular_velocity = 0.0 +30:57/0 = 0 +30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:57/0/physics_layer_0/angular_velocity = 0.0 +30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:57/0/physics_layer_1/angular_velocity = 0.0 +31:57/0 = 0 +31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:57/0/physics_layer_0/angular_velocity = 0.0 +31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:57/0/physics_layer_1/angular_velocity = 0.0 +32:57/0 = 0 +32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:57/0/physics_layer_0/angular_velocity = 0.0 +32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:57/0/physics_layer_1/angular_velocity = 0.0 +33:57/0 = 0 +33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:57/0/physics_layer_0/angular_velocity = 0.0 +33:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:57/0/physics_layer_1/angular_velocity = 0.0 +34:57/0 = 0 +34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:57/0/physics_layer_0/angular_velocity = 0.0 +34:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:57/0/physics_layer_1/angular_velocity = 0.0 +35:57/0 = 0 +35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:57/0/physics_layer_0/angular_velocity = 0.0 +35:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:57/0/physics_layer_1/angular_velocity = 0.0 +36:57/0 = 0 +36:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:57/0/physics_layer_0/angular_velocity = 0.0 +36:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:57/0/physics_layer_1/angular_velocity = 0.0 +37:57/0 = 0 +37:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:57/0/physics_layer_0/angular_velocity = 0.0 +37:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:57/0/physics_layer_1/angular_velocity = 0.0 +38:57/0 = 0 +38:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:57/0/physics_layer_0/angular_velocity = 0.0 +38:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:57/0/physics_layer_1/angular_velocity = 0.0 +39:57/0 = 0 +39:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:57/0/physics_layer_0/angular_velocity = 0.0 +39:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:57/0/physics_layer_1/angular_velocity = 0.0 +40:57/0 = 0 +40:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:57/0/physics_layer_0/angular_velocity = 0.0 +40:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:57/0/physics_layer_1/angular_velocity = 0.0 +41:57/0 = 0 +41:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:57/0/physics_layer_0/angular_velocity = 0.0 +41:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:57/0/physics_layer_1/angular_velocity = 0.0 +42:57/0 = 0 +42:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:57/0/physics_layer_0/angular_velocity = 0.0 +42:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:57/0/physics_layer_1/angular_velocity = 0.0 +43:57/0 = 0 +43:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:57/0/physics_layer_0/angular_velocity = 0.0 +43:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:57/0/physics_layer_1/angular_velocity = 0.0 +44:57/0 = 0 +44:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:57/0/physics_layer_0/angular_velocity = 0.0 +44:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:57/0/physics_layer_1/angular_velocity = 0.0 +45:57/0 = 0 +45:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:57/0/physics_layer_0/angular_velocity = 0.0 +45:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:57/0/physics_layer_1/angular_velocity = 0.0 +46:57/0 = 0 +46:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:57/0/physics_layer_0/angular_velocity = 0.0 +46:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:57/0/physics_layer_1/angular_velocity = 0.0 +48:57/0 = 0 +48:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:57/0/physics_layer_0/angular_velocity = 0.0 +48:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:57/0/physics_layer_1/angular_velocity = 0.0 +49:57/0 = 0 +49:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:57/0/physics_layer_0/angular_velocity = 0.0 +49:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:57/0/physics_layer_1/angular_velocity = 0.0 +50:57/0 = 0 +50:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:57/0/physics_layer_0/angular_velocity = 0.0 +50:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:57/0/physics_layer_1/angular_velocity = 0.0 +51:57/0 = 0 +51:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:57/0/physics_layer_0/angular_velocity = 0.0 +51:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:57/0/physics_layer_1/angular_velocity = 0.0 +52:57/0 = 0 +52:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:57/0/physics_layer_0/angular_velocity = 0.0 +52:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:57/0/physics_layer_1/angular_velocity = 0.0 +53:57/0 = 0 +53:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:57/0/physics_layer_0/angular_velocity = 0.0 +53:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:57/0/physics_layer_1/angular_velocity = 0.0 +54:57/0 = 0 +54:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:57/0/physics_layer_0/angular_velocity = 0.0 +54:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:57/0/physics_layer_1/angular_velocity = 0.0 +55:57/0 = 0 +55:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:57/0/physics_layer_0/angular_velocity = 0.0 +55:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:57/0/physics_layer_1/angular_velocity = 0.0 +57:57/0 = 0 +57:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:57/0/physics_layer_0/angular_velocity = 0.0 +57:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:57/0/physics_layer_1/angular_velocity = 0.0 +58:57/0 = 0 +58:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:57/0/physics_layer_0/angular_velocity = 0.0 +58:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:57/0/physics_layer_1/angular_velocity = 0.0 +59:57/0 = 0 +59:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:57/0/physics_layer_0/angular_velocity = 0.0 +59:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:57/0/physics_layer_1/angular_velocity = 0.0 +60:57/0 = 0 +60:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:57/0/physics_layer_0/angular_velocity = 0.0 +60:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:57/0/physics_layer_1/angular_velocity = 0.0 +61:57/0 = 0 +61:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:57/0/physics_layer_0/angular_velocity = 0.0 +61:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:57/0/physics_layer_1/angular_velocity = 0.0 +62:57/0 = 0 +62:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:57/0/physics_layer_0/angular_velocity = 0.0 +62:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:57/0/physics_layer_1/angular_velocity = 0.0 +63:57/0 = 0 +63:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:57/0/physics_layer_0/angular_velocity = 0.0 +63:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:57/0/physics_layer_1/angular_velocity = 0.0 +0:58/0 = 0 +0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:58/0/physics_layer_0/angular_velocity = 0.0 +0:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:58/0/physics_layer_1/angular_velocity = 0.0 +1:58/0 = 0 +1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:58/0/physics_layer_0/angular_velocity = 0.0 +1:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:58/0/physics_layer_1/angular_velocity = 0.0 +2:58/0 = 0 +2:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:58/0/physics_layer_0/angular_velocity = 0.0 +2:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:58/0/physics_layer_1/angular_velocity = 0.0 +3:58/0 = 0 +3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:58/0/physics_layer_0/angular_velocity = 0.0 +3:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:58/0/physics_layer_1/angular_velocity = 0.0 +4:58/0 = 0 +4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:58/0/physics_layer_0/angular_velocity = 0.0 +4:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:58/0/physics_layer_1/angular_velocity = 0.0 +5:58/0 = 0 +5:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:58/0/physics_layer_0/angular_velocity = 0.0 +5:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:58/0/physics_layer_1/angular_velocity = 0.0 +6:58/0 = 0 +6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:58/0/physics_layer_0/angular_velocity = 0.0 +6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:58/0/physics_layer_1/angular_velocity = 0.0 +7:58/0 = 0 +7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:58/0/physics_layer_0/angular_velocity = 0.0 +7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:58/0/physics_layer_1/angular_velocity = 0.0 +8:58/0 = 0 +8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:58/0/physics_layer_0/angular_velocity = 0.0 +8:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:58/0/physics_layer_1/angular_velocity = 0.0 +9:58/0 = 0 +9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:58/0/physics_layer_0/angular_velocity = 0.0 +9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:58/0/physics_layer_1/angular_velocity = 0.0 +10:58/0 = 0 +10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:58/0/physics_layer_0/angular_velocity = 0.0 +10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:58/0/physics_layer_1/angular_velocity = 0.0 +11:58/0 = 0 +11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:58/0/physics_layer_0/angular_velocity = 0.0 +11:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:58/0/physics_layer_1/angular_velocity = 0.0 +12:58/0 = 0 +12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:58/0/physics_layer_0/angular_velocity = 0.0 +12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:58/0/physics_layer_1/angular_velocity = 0.0 +13:58/0 = 0 +13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:58/0/physics_layer_0/angular_velocity = 0.0 +13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:58/0/physics_layer_1/angular_velocity = 0.0 +14:58/0 = 0 +14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:58/0/physics_layer_0/angular_velocity = 0.0 +14:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:58/0/physics_layer_1/angular_velocity = 0.0 +15:58/0 = 0 +15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:58/0/physics_layer_0/angular_velocity = 0.0 +15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:58/0/physics_layer_1/angular_velocity = 0.0 +16:58/0 = 0 +16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:58/0/physics_layer_0/angular_velocity = 0.0 +16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:58/0/physics_layer_1/angular_velocity = 0.0 +17:58/0 = 0 +17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:58/0/physics_layer_0/angular_velocity = 0.0 +17:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:58/0/physics_layer_1/angular_velocity = 0.0 +18:58/0 = 0 +18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:58/0/physics_layer_0/angular_velocity = 0.0 +18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:58/0/physics_layer_1/angular_velocity = 0.0 +19:58/0 = 0 +19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:58/0/physics_layer_0/angular_velocity = 0.0 +19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:58/0/physics_layer_1/angular_velocity = 0.0 +20:58/0 = 0 +20:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:58/0/physics_layer_0/angular_velocity = 0.0 +20:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:58/0/physics_layer_1/angular_velocity = 0.0 +21:58/0 = 0 +21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:58/0/physics_layer_0/angular_velocity = 0.0 +21:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:58/0/physics_layer_1/angular_velocity = 0.0 +23:58/0 = 0 +23:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:58/0/physics_layer_0/angular_velocity = 0.0 +23:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:58/0/physics_layer_1/angular_velocity = 0.0 +24:58/0 = 0 +24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:58/0/physics_layer_0/angular_velocity = 0.0 +24:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:58/0/physics_layer_1/angular_velocity = 0.0 +26:58/0 = 0 +26:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:58/0/physics_layer_0/angular_velocity = 0.0 +26:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:58/0/physics_layer_1/angular_velocity = 0.0 +27:58/0 = 0 +27:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:58/0/physics_layer_0/angular_velocity = 0.0 +27:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:58/0/physics_layer_1/angular_velocity = 0.0 +28:58/0 = 0 +28:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:58/0/physics_layer_0/angular_velocity = 0.0 +28:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:58/0/physics_layer_1/angular_velocity = 0.0 +29:58/0 = 0 +29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:58/0/physics_layer_0/angular_velocity = 0.0 +29:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:58/0/physics_layer_1/angular_velocity = 0.0 +30:58/0 = 0 +30:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:58/0/physics_layer_0/angular_velocity = 0.0 +30:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:58/0/physics_layer_1/angular_velocity = 0.0 +31:58/0 = 0 +31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:58/0/physics_layer_0/angular_velocity = 0.0 +31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:58/0/physics_layer_1/angular_velocity = 0.0 +32:58/0 = 0 +32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:58/0/physics_layer_0/angular_velocity = 0.0 +32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:58/0/physics_layer_1/angular_velocity = 0.0 +33:58/0 = 0 +33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:58/0/physics_layer_0/angular_velocity = 0.0 +33:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:58/0/physics_layer_1/angular_velocity = 0.0 +34:58/0 = 0 +34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:58/0/physics_layer_0/angular_velocity = 0.0 +34:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:58/0/physics_layer_1/angular_velocity = 0.0 +35:58/0 = 0 +35:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:58/0/physics_layer_0/angular_velocity = 0.0 +35:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:58/0/physics_layer_1/angular_velocity = 0.0 +36:58/0 = 0 +36:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:58/0/physics_layer_0/angular_velocity = 0.0 +36:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:58/0/physics_layer_1/angular_velocity = 0.0 +37:58/0 = 0 +37:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:58/0/physics_layer_0/angular_velocity = 0.0 +37:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:58/0/physics_layer_1/angular_velocity = 0.0 +38:58/0 = 0 +38:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:58/0/physics_layer_0/angular_velocity = 0.0 +38:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:58/0/physics_layer_1/angular_velocity = 0.0 +39:58/0 = 0 +39:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:58/0/physics_layer_0/angular_velocity = 0.0 +39:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:58/0/physics_layer_1/angular_velocity = 0.0 +40:58/0 = 0 +40:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:58/0/physics_layer_0/angular_velocity = 0.0 +40:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +40:58/0/physics_layer_1/angular_velocity = 0.0 +41:58/0 = 0 +41:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:58/0/physics_layer_0/angular_velocity = 0.0 +41:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +41:58/0/physics_layer_1/angular_velocity = 0.0 +42:58/0 = 0 +42:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:58/0/physics_layer_0/angular_velocity = 0.0 +42:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +42:58/0/physics_layer_1/angular_velocity = 0.0 +43:58/0 = 0 +43:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:58/0/physics_layer_0/angular_velocity = 0.0 +43:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +43:58/0/physics_layer_1/angular_velocity = 0.0 +44:58/0 = 0 +44:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:58/0/physics_layer_0/angular_velocity = 0.0 +44:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +44:58/0/physics_layer_1/angular_velocity = 0.0 +45:58/0 = 0 +45:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:58/0/physics_layer_0/angular_velocity = 0.0 +45:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +45:58/0/physics_layer_1/angular_velocity = 0.0 +46:58/0 = 0 +46:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:58/0/physics_layer_0/angular_velocity = 0.0 +46:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) +46:58/0/physics_layer_1/angular_velocity = 0.0 +0:59/0 = 0 +0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:59/0/physics_layer_0/angular_velocity = 0.0 +0:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:59/0/physics_layer_1/angular_velocity = 0.0 +1:59/0 = 0 +1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:59/0/physics_layer_0/angular_velocity = 0.0 +1:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:59/0/physics_layer_1/angular_velocity = 0.0 +2:59/0 = 0 +2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:59/0/physics_layer_0/angular_velocity = 0.0 +2:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:59/0/physics_layer_1/angular_velocity = 0.0 +3:59/0 = 0 +3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:59/0/physics_layer_0/angular_velocity = 0.0 +3:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:59/0/physics_layer_1/angular_velocity = 0.0 +4:59/0 = 0 +4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:59/0/physics_layer_0/angular_velocity = 0.0 +4:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:59/0/physics_layer_1/angular_velocity = 0.0 +5:59/0 = 0 +5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:59/0/physics_layer_0/angular_velocity = 0.0 +5:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:59/0/physics_layer_1/angular_velocity = 0.0 +6:59/0 = 0 +6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:59/0/physics_layer_0/angular_velocity = 0.0 +6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:59/0/physics_layer_1/angular_velocity = 0.0 +7:59/0 = 0 +7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:59/0/physics_layer_0/angular_velocity = 0.0 +7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:59/0/physics_layer_1/angular_velocity = 0.0 +8:59/0 = 0 +8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:59/0/physics_layer_0/angular_velocity = 0.0 +8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:59/0/physics_layer_1/angular_velocity = 0.0 +9:59/0 = 0 +9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:59/0/physics_layer_0/angular_velocity = 0.0 +9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:59/0/physics_layer_1/angular_velocity = 0.0 +10:59/0 = 0 +10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:59/0/physics_layer_0/angular_velocity = 0.0 +10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:59/0/physics_layer_1/angular_velocity = 0.0 +11:59/0 = 0 +11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:59/0/physics_layer_0/angular_velocity = 0.0 +11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:59/0/physics_layer_1/angular_velocity = 0.0 +12:59/0 = 0 +12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:59/0/physics_layer_0/angular_velocity = 0.0 +12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:59/0/physics_layer_1/angular_velocity = 0.0 +13:59/0 = 0 +13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:59/0/physics_layer_0/angular_velocity = 0.0 +13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:59/0/physics_layer_1/angular_velocity = 0.0 +14:59/0 = 0 +14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:59/0/physics_layer_0/angular_velocity = 0.0 +14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:59/0/physics_layer_1/angular_velocity = 0.0 +15:59/0 = 0 +15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:59/0/physics_layer_0/angular_velocity = 0.0 +15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:59/0/physics_layer_1/angular_velocity = 0.0 +16:59/0 = 0 +16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:59/0/physics_layer_0/angular_velocity = 0.0 +16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +16:59/0/physics_layer_1/angular_velocity = 0.0 +17:59/0 = 0 +17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:59/0/physics_layer_0/angular_velocity = 0.0 +17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +17:59/0/physics_layer_1/angular_velocity = 0.0 +18:59/0 = 0 +18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:59/0/physics_layer_0/angular_velocity = 0.0 +18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +18:59/0/physics_layer_1/angular_velocity = 0.0 +19:59/0 = 0 +19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:59/0/physics_layer_0/angular_velocity = 0.0 +19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +19:59/0/physics_layer_1/angular_velocity = 0.0 +20:59/0 = 0 +20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:59/0/physics_layer_0/angular_velocity = 0.0 +20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +20:59/0/physics_layer_1/angular_velocity = 0.0 +21:59/0 = 0 +21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:59/0/physics_layer_0/angular_velocity = 0.0 +21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +21:59/0/physics_layer_1/angular_velocity = 0.0 +23:59/0 = 0 +23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:59/0/physics_layer_0/angular_velocity = 0.0 +23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +23:59/0/physics_layer_1/angular_velocity = 0.0 +24:59/0 = 0 +24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:59/0/physics_layer_0/angular_velocity = 0.0 +24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +24:59/0/physics_layer_1/angular_velocity = 0.0 +26:59/0 = 0 +26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:59/0/physics_layer_0/angular_velocity = 0.0 +26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:59/0/physics_layer_1/angular_velocity = 0.0 +27:59/0 = 0 +27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:59/0/physics_layer_0/angular_velocity = 0.0 +27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:59/0/physics_layer_1/angular_velocity = 0.0 +28:59/0 = 0 +28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:59/0/physics_layer_0/angular_velocity = 0.0 +28:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:59/0/physics_layer_1/angular_velocity = 0.0 +29:59/0 = 0 +29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:59/0/physics_layer_0/angular_velocity = 0.0 +29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:59/0/physics_layer_1/angular_velocity = 0.0 +30:59/0 = 0 +30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:59/0/physics_layer_0/angular_velocity = 0.0 +30:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:59/0/physics_layer_1/angular_velocity = 0.0 +31:59/0 = 0 +31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:59/0/physics_layer_0/angular_velocity = 0.0 +31:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:59/0/physics_layer_1/angular_velocity = 0.0 +32:59/0 = 0 +32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:59/0/physics_layer_0/angular_velocity = 0.0 +32:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:59/0/physics_layer_1/angular_velocity = 0.0 +33:59/0 = 0 +33:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:59/0/physics_layer_0/angular_velocity = 0.0 +33:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:59/0/physics_layer_1/angular_velocity = 0.0 +34:59/0 = 0 +34:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:59/0/physics_layer_0/angular_velocity = 0.0 +34:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:59/0/physics_layer_1/angular_velocity = 0.0 +35:59/0 = 0 +35:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:59/0/physics_layer_0/angular_velocity = 0.0 +35:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:59/0/physics_layer_1/angular_velocity = 0.0 +36:59/0 = 0 +36:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:59/0/physics_layer_0/angular_velocity = 0.0 +36:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:59/0/physics_layer_1/angular_velocity = 0.0 +37:59/0 = 0 +37:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:59/0/physics_layer_0/angular_velocity = 0.0 +37:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:59/0/physics_layer_1/angular_velocity = 0.0 +38:59/0 = 0 +38:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:59/0/physics_layer_0/angular_velocity = 0.0 +38:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:59/0/physics_layer_1/angular_velocity = 0.0 +39:59/0 = 0 +39:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:59/0/physics_layer_0/angular_velocity = 0.0 +39:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:59/0/physics_layer_1/angular_velocity = 0.0 +48:59/0 = 0 +48:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:59/0/physics_layer_0/angular_velocity = 0.0 +48:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:59/0/physics_layer_1/angular_velocity = 0.0 +49:59/0 = 0 +49:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:59/0/physics_layer_0/angular_velocity = 0.0 +49:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:59/0/physics_layer_1/angular_velocity = 0.0 +50:59/0 = 0 +50:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:59/0/physics_layer_0/angular_velocity = 0.0 +50:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:59/0/physics_layer_1/angular_velocity = 0.0 +51:59/0 = 0 +51:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:59/0/physics_layer_0/angular_velocity = 0.0 +51:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:59/0/physics_layer_1/angular_velocity = 0.0 +52:59/0 = 0 +52:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:59/0/physics_layer_0/angular_velocity = 0.0 +52:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:59/0/physics_layer_1/angular_velocity = 0.0 +53:59/0 = 0 +53:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:59/0/physics_layer_0/angular_velocity = 0.0 +53:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:59/0/physics_layer_1/angular_velocity = 0.0 +54:59/0 = 0 +54:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:59/0/physics_layer_0/angular_velocity = 0.0 +54:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:59/0/physics_layer_1/angular_velocity = 0.0 +55:59/0 = 0 +55:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:59/0/physics_layer_0/angular_velocity = 0.0 +55:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:59/0/physics_layer_1/angular_velocity = 0.0 +57:59/0 = 0 +57:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:59/0/physics_layer_0/angular_velocity = 0.0 +57:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:59/0/physics_layer_1/angular_velocity = 0.0 +58:59/0 = 0 +58:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:59/0/physics_layer_0/angular_velocity = 0.0 +58:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:59/0/physics_layer_1/angular_velocity = 0.0 +59:59/0 = 0 +59:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:59/0/physics_layer_0/angular_velocity = 0.0 +59:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:59/0/physics_layer_1/angular_velocity = 0.0 +60:59/0 = 0 +60:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:59/0/physics_layer_0/angular_velocity = 0.0 +60:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:59/0/physics_layer_1/angular_velocity = 0.0 +61:59/0 = 0 +61:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:59/0/physics_layer_0/angular_velocity = 0.0 +61:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:59/0/physics_layer_1/angular_velocity = 0.0 +62:59/0 = 0 +62:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:59/0/physics_layer_0/angular_velocity = 0.0 +62:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:59/0/physics_layer_1/angular_velocity = 0.0 +63:59/0 = 0 +63:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:59/0/physics_layer_0/angular_velocity = 0.0 +63:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:59/0/physics_layer_1/angular_velocity = 0.0 +0:60/0 = 0 +0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:60/0/physics_layer_0/angular_velocity = 0.0 +0:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:60/0/physics_layer_1/angular_velocity = 0.0 +1:60/0 = 0 +1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:60/0/physics_layer_0/angular_velocity = 0.0 +1:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:60/0/physics_layer_1/angular_velocity = 0.0 +2:60/0 = 0 +2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:60/0/physics_layer_0/angular_velocity = 0.0 +2:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:60/0/physics_layer_1/angular_velocity = 0.0 +3:60/0 = 0 +3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:60/0/physics_layer_0/angular_velocity = 0.0 +3:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:60/0/physics_layer_1/angular_velocity = 0.0 +4:60/0 = 0 +4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:60/0/physics_layer_0/angular_velocity = 0.0 +4:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:60/0/physics_layer_1/angular_velocity = 0.0 +5:60/0 = 0 +5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:60/0/physics_layer_0/angular_velocity = 0.0 +5:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:60/0/physics_layer_1/angular_velocity = 0.0 +6:60/0 = 0 +6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:60/0/physics_layer_0/angular_velocity = 0.0 +6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:60/0/physics_layer_1/angular_velocity = 0.0 +7:60/0 = 0 +7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:60/0/physics_layer_0/angular_velocity = 0.0 +7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:60/0/physics_layer_1/angular_velocity = 0.0 +8:60/0 = 0 +8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:60/0/physics_layer_0/angular_velocity = 0.0 +8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:60/0/physics_layer_1/angular_velocity = 0.0 +9:60/0 = 0 +9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:60/0/physics_layer_0/angular_velocity = 0.0 +9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:60/0/physics_layer_1/angular_velocity = 0.0 +10:60/0 = 0 +10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:60/0/physics_layer_0/angular_velocity = 0.0 +10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:60/0/physics_layer_1/angular_velocity = 0.0 +11:60/0 = 0 +11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:60/0/physics_layer_0/angular_velocity = 0.0 +11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:60/0/physics_layer_1/angular_velocity = 0.0 +12:60/0 = 0 +12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:60/0/physics_layer_0/angular_velocity = 0.0 +12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:60/0/physics_layer_1/angular_velocity = 0.0 +13:60/0 = 0 +13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:60/0/physics_layer_0/angular_velocity = 0.0 +13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:60/0/physics_layer_1/angular_velocity = 0.0 +14:60/0 = 0 +14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:60/0/physics_layer_0/angular_velocity = 0.0 +14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:60/0/physics_layer_1/angular_velocity = 0.0 +15:60/0 = 0 +15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:60/0/physics_layer_0/angular_velocity = 0.0 +15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:60/0/physics_layer_1/angular_velocity = 0.0 +26:60/0 = 0 +26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:60/0/physics_layer_0/angular_velocity = 0.0 +26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +26:60/0/physics_layer_1/angular_velocity = 0.0 +27:60/0 = 0 +27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:60/0/physics_layer_0/angular_velocity = 0.0 +27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +27:60/0/physics_layer_1/angular_velocity = 0.0 +28:60/0 = 0 +28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:60/0/physics_layer_0/angular_velocity = 0.0 +28:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +28:60/0/physics_layer_1/angular_velocity = 0.0 +29:60/0 = 0 +29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:60/0/physics_layer_0/angular_velocity = 0.0 +29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +29:60/0/physics_layer_1/angular_velocity = 0.0 +30:60/0 = 0 +30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:60/0/physics_layer_0/angular_velocity = 0.0 +30:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +30:60/0/physics_layer_1/angular_velocity = 0.0 +31:60/0 = 0 +31:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:60/0/physics_layer_0/angular_velocity = 0.0 +31:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +31:60/0/physics_layer_1/angular_velocity = 0.0 +32:60/0 = 0 +32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:60/0/physics_layer_0/angular_velocity = 0.0 +32:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +32:60/0/physics_layer_1/angular_velocity = 0.0 +33:60/0 = 0 +33:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:60/0/physics_layer_0/angular_velocity = 0.0 +33:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +33:60/0/physics_layer_1/angular_velocity = 0.0 +34:60/0 = 0 +34:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:60/0/physics_layer_0/angular_velocity = 0.0 +34:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +34:60/0/physics_layer_1/angular_velocity = 0.0 +35:60/0 = 0 +35:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:60/0/physics_layer_0/angular_velocity = 0.0 +35:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +35:60/0/physics_layer_1/angular_velocity = 0.0 +36:60/0 = 0 +36:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:60/0/physics_layer_0/angular_velocity = 0.0 +36:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +36:60/0/physics_layer_1/angular_velocity = 0.0 +37:60/0 = 0 +37:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:60/0/physics_layer_0/angular_velocity = 0.0 +37:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +37:60/0/physics_layer_1/angular_velocity = 0.0 +38:60/0 = 0 +38:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:60/0/physics_layer_0/angular_velocity = 0.0 +38:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +38:60/0/physics_layer_1/angular_velocity = 0.0 +39:60/0 = 0 +39:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:60/0/physics_layer_0/angular_velocity = 0.0 +39:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +39:60/0/physics_layer_1/angular_velocity = 0.0 +48:60/0 = 0 +48:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:60/0/physics_layer_0/angular_velocity = 0.0 +48:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +48:60/0/physics_layer_1/angular_velocity = 0.0 +49:60/0 = 0 +49:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:60/0/physics_layer_0/angular_velocity = 0.0 +49:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +49:60/0/physics_layer_1/angular_velocity = 0.0 +50:60/0 = 0 +50:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:60/0/physics_layer_0/angular_velocity = 0.0 +50:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +50:60/0/physics_layer_1/angular_velocity = 0.0 +51:60/0 = 0 +51:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:60/0/physics_layer_0/angular_velocity = 0.0 +51:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +51:60/0/physics_layer_1/angular_velocity = 0.0 +52:60/0 = 0 +52:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:60/0/physics_layer_0/angular_velocity = 0.0 +52:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +52:60/0/physics_layer_1/angular_velocity = 0.0 +53:60/0 = 0 +53:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:60/0/physics_layer_0/angular_velocity = 0.0 +53:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +53:60/0/physics_layer_1/angular_velocity = 0.0 +54:60/0 = 0 +54:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:60/0/physics_layer_0/angular_velocity = 0.0 +54:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +54:60/0/physics_layer_1/angular_velocity = 0.0 +55:60/0 = 0 +55:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:60/0/physics_layer_0/angular_velocity = 0.0 +55:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +55:60/0/physics_layer_1/angular_velocity = 0.0 +57:60/0 = 0 +57:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:60/0/physics_layer_0/angular_velocity = 0.0 +57:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +57:60/0/physics_layer_1/angular_velocity = 0.0 +58:60/0 = 0 +58:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:60/0/physics_layer_0/angular_velocity = 0.0 +58:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +58:60/0/physics_layer_1/angular_velocity = 0.0 +59:60/0 = 0 +59:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:60/0/physics_layer_0/angular_velocity = 0.0 +59:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +59:60/0/physics_layer_1/angular_velocity = 0.0 +60:60/0 = 0 +60:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:60/0/physics_layer_0/angular_velocity = 0.0 +60:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +60:60/0/physics_layer_1/angular_velocity = 0.0 +61:60/0 = 0 +61:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:60/0/physics_layer_0/angular_velocity = 0.0 +61:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +61:60/0/physics_layer_1/angular_velocity = 0.0 +62:60/0 = 0 +62:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:60/0/physics_layer_0/angular_velocity = 0.0 +62:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +62:60/0/physics_layer_1/angular_velocity = 0.0 +63:60/0 = 0 +63:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:60/0/physics_layer_0/angular_velocity = 0.0 +63:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) +63:60/0/physics_layer_1/angular_velocity = 0.0 +0:61/0 = 0 +0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:61/0/physics_layer_0/angular_velocity = 0.0 +0:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +0:61/0/physics_layer_1/angular_velocity = 0.0 +1:61/0 = 0 +1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:61/0/physics_layer_0/angular_velocity = 0.0 +1:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +1:61/0/physics_layer_1/angular_velocity = 0.0 +2:61/0 = 0 +2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:61/0/physics_layer_0/angular_velocity = 0.0 +2:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +2:61/0/physics_layer_1/angular_velocity = 0.0 +3:61/0 = 0 +3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:61/0/physics_layer_0/angular_velocity = 0.0 +3:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +3:61/0/physics_layer_1/angular_velocity = 0.0 +4:61/0 = 0 +4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:61/0/physics_layer_0/angular_velocity = 0.0 +4:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +4:61/0/physics_layer_1/angular_velocity = 0.0 +5:61/0 = 0 +5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:61/0/physics_layer_0/angular_velocity = 0.0 +5:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +5:61/0/physics_layer_1/angular_velocity = 0.0 +6:61/0 = 0 +6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:61/0/physics_layer_0/angular_velocity = 0.0 +6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +6:61/0/physics_layer_1/angular_velocity = 0.0 +7:61/0 = 0 +7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:61/0/physics_layer_0/angular_velocity = 0.0 +7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +7:61/0/physics_layer_1/angular_velocity = 0.0 +8:61/0 = 0 +8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:61/0/physics_layer_0/angular_velocity = 0.0 +8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +8:61/0/physics_layer_1/angular_velocity = 0.0 +9:61/0 = 0 +9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:61/0/physics_layer_0/angular_velocity = 0.0 +9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +9:61/0/physics_layer_1/angular_velocity = 0.0 +10:61/0 = 0 +10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:61/0/physics_layer_0/angular_velocity = 0.0 +10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +10:61/0/physics_layer_1/angular_velocity = 0.0 +11:61/0 = 0 +11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:61/0/physics_layer_0/angular_velocity = 0.0 +11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +11:61/0/physics_layer_1/angular_velocity = 0.0 +12:61/0 = 0 +12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:61/0/physics_layer_0/angular_velocity = 0.0 +12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +12:61/0/physics_layer_1/angular_velocity = 0.0 +13:61/0 = 0 +13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:61/0/physics_layer_0/angular_velocity = 0.0 +13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +13:61/0/physics_layer_1/angular_velocity = 0.0 +14:61/0 = 0 +14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:61/0/physics_layer_0/angular_velocity = 0.0 +14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +14:61/0/physics_layer_1/angular_velocity = 0.0 +15:61/0 = 0 +15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:61/0/physics_layer_0/angular_velocity = 0.0 +15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) +15:61/0/physics_layer_1/angular_velocity = 0.0 + +[sub_resource type="TileSet" id="TileSet_t3610"] +physics_layer_0/collision_layer = 1 +physics_layer_1/collision_layer = 2 +physics_layer_1/collision_mask = 2 +terrain_set_0/mode = 1 +terrain_set_1/mode = 2 +terrain_set_1/terrain_0/name = "Short Grass" +terrain_set_1/terrain_0/color = Color(0.188235, 0.858824, 0.341176, 1) +terrain_set_1/terrain_1/name = "Terrain 1" +terrain_set_1/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +terrain_set_1/terrain_2/name = "Terrain 2" +terrain_set_1/terrain_2/color = Color(0.46875, 0.5, 0.25, 1) +custom_data_layer_0/name = "Hit" +custom_data_layer_0/type = 4 +sources/0 = SubResource("TileSetAtlasSource_7eiqt") +sources/2 = SubResource("TileSetAtlasSource_h3j2v") +pattern_0 = SubResource("TileMapPattern_7ryk7") +pattern_1 = SubResource("TileMapPattern_ktijn") +pattern_2 = SubResource("TileMapPattern_jp87s") +pattern_3 = SubResource("TileMapPattern_3q1rf") +pattern_4 = SubResource("TileMapPattern_n6nqg") +pattern_5 = SubResource("TileMapPattern_0wbek") + +[node name="Node2D" type="Node2D"] + +[node name="TileMap" type="TileMap" parent="."] +y_sort_enabled = true +tile_set = SubResource("TileSet_t3610") +collision_animatable = true +format = 2 +layer_0/y_sort_enabled = true +layer_0/tile_data = PackedInt32Array(786430, 2, 15, 851966, 2, 16, 917502, 2, 17, 786431, 65538, 15, 851967, 65538, 16, 917503, 65538, 17, 720896, 131074, 15, 786432, 131074, 16, 851968, 131074, 17, 720897, 196610, 15, 786433, 196610, 16, 851969, 196610, 17, 720898, 65538, 15, 786434, 65538, 16, 851970, 65538, 17, 720899, 131074, 15, 786435, 131074, 16, 851971, 131074, 17, 720900, 65538, 15, 786436, 65538, 16, 851972, 65538, 17, 720901, 131074, 15, 786437, 131074, 16, 851973, 131074, 17, 720902, 196610, 15, 786438, 196610, 16, 851974, 196610, 17, 720903, 65538, 15, 786439, 65538, 16, 851975, 65538, 17, 720904, 131074, 15, 786440, 131074, 16, 851976, 131074, 17, 720905, 196610, 15, 786441, 196610, 16, 851977, 196610, 17, 720906, 262146, 15, 786442, 262146, 16, 851978, 262146, 17, 720907, 65538, 15, 786443, 65538, 16, 851979, 65538, 17, 720908, 131074, 15, 786444, 131074, 16, 851980, 131074, 17, 720909, 196610, 15, 786445, 196610, 16, 851981, 196610, 17, 720910, 65538, 15, 786446, 65538, 16, 851982, 65538, 17, 720911, 131074, 15, 786447, 131074, 16, 851983, 131074, 17, 720912, 196610, 15, 786448, 196610, 16, 851984, 196610, 17, 720913, 262146, 15, 786449, 262146, 16, 851985, 262146, 17, 720914, 65538, 15, 786450, 65538, 16, 851986, 65538, 17, 720915, 131074, 15, 786451, 131074, 16, 851987, 131074, 17, 720916, 65538, 15, 786452, 65538, 16, 851988, 65538, 17, 720917, 131074, 15, 786453, 131074, 16, 851989, 131074, 17, 720918, 65538, 15, 786454, 65538, 16, 851990, 65538, 17, 720919, 131074, 15, 786455, 131074, 16, 851991, 131074, 17, 720920, 65538, 15, 786456, 65538, 16, 851992, 65538, 17, 720921, 131074, 15, 786457, 131074, 16, 851993, 131074, 17, 720922, 65538, 15, 786458, 65538, 16, 851994, 65538, 17, 720923, 131074, 15, 786459, 131074, 16, 851995, 131074, 17, 720924, 196610, 15, 786460, 196610, 16, 851996, 196610, 17, 720925, 262146, 15, 786461, 262146, 16, 851997, 262146, 17, 720926, 65538, 15, 786462, 65538, 16, 851998, 65538, 17, 720927, 131074, 15, 786463, 131074, 16, 851999, 131074, 17, 720928, 196610, 15, 786464, 196610, 16, 852000, 196610, 17, 720929, 262146, 15, 786465, 262146, 16, 852001, 262146, 17, 720930, 65538, 15, 786466, 65538, 16, 852002, 65538, 17, 720931, 131074, 15, 786467, 131074, 16, 852003, 131074, 17, 720932, 196610, 15, 786468, 196610, 16, 852004, 196610, 17, 720933, 262146, 15, 786469, 262146, 16, 852005, 262146, 17, 720934, 65538, 15, 786470, 65538, 16, 852006, 65538, 17, 720935, 131074, 15, 786471, 131074, 16, 852007, 131074, 17, 720936, 196610, 15, 786472, 196610, 16, 852008, 196610, 17, 720937, 262146, 15, 786473, 262146, 16, 852009, 262146, 17) +layer_1/y_sort_enabled = true +layer_1/tile_data = PackedInt32Array(458776, 12976128, 22, 524312, 12976128, 23, 589848, 12976128, 24, 655384, 12976128, 25, 720920, 12976128, 26, 393241, 13041664, 21, 458777, 13041664, 22, 524313, 13041664, 23, 589849, 13041664, 24, 655385, 13041664, 25, 720921, 13041664, 26, 458778, 13107200, 22, 524314, 13107200, 23, 589850, 13107200, 24, 655386, 13107200, 25, 720922, 13107200, 26, 589863, 16908288, 13, 655399, 16908288, 14, 589864, 16973824, 13, 655400, 16973824, 14) +script = ExtResource("3_xipsd") + +[node name="CanvasLayer" type="CanvasLayer" parent="."] + +[node name="PanelContainer" type="PanelContainer" parent="CanvasLayer"] +offset_right = 40.0 +offset_bottom = 40.0 + +[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/PanelContainer"] +custom_minimum_size = Vector2(5, 5) +layout_mode = 2 +size_flags_horizontal = 4 +theme_override_constants/margin_left = 5 +theme_override_constants/margin_right = 5 + +[node name="hud" type="Label" parent="CanvasLayer/PanelContainer/MarginContainer"] +layout_mode = 2 +text = "Text" +script = ExtResource("4_u57d5") +metadata/_edit_use_anchors_ = true + +[node name="CharacterBody2D" parent="." instance=ExtResource("4_jurou")] + +[editable path="CharacterBody2D"] +[editable path="CharacterBody2D/Camera"] diff --git a/TmAP.tscn b/TmAP.tscn index 8f14ae8..dcbbee9 100644 --- a/TmAP.tscn +++ b/TmAP.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=14 format=3 uid="uid://dv4jschw3ddoi"] +[gd_scene load_steps=15 format=3 uid="uid://dv4jschw3ddoi"] [ext_resource type="Texture2D" uid="uid://cdkrvq4u78vjf" path="res://Maintilemap_No_Shadows.png" id="1_76aq7"] [ext_resource type="Texture2D" uid="uid://yqys05keer2l" path="res://CL_MainLev.png" id="2_p3aam"] @@ -21,6 +21,9 @@ tile_data = PackedInt32Array(0, 327682, 15, 65536, 327682, 16, 131072, 327682, 1 [sub_resource type="TileMapPattern" id="TileMapPattern_n6nqg"] tile_data = PackedInt32Array(65536, 12976128, 22, 131072, 12976128, 23, 196608, 12976128, 24, 262144, 12976128, 25, 327680, 12976128, 26, 1, 13041664, 21, 65537, 13041664, 22, 131073, 13041664, 23, 196609, 13041664, 24, 262145, 13041664, 25, 327681, 13041664, 26, 65538, 13107200, 22, 131074, 13107200, 23, 196610, 13107200, 24, 262146, 13107200, 25, 327682, 13107200, 26) +[sub_resource type="TileMapPattern" id="TileMapPattern_5elbu"] +tile_data = PackedInt32Array(0, 16908288, 13, 65536, 16908288, 14, 1, 16973824, 13, 65537, 16973824, 14) + [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7eiqt"] texture = ExtResource("1_76aq7") 3:0/0 = 0 @@ -11233,11 +11236,13 @@ texture = ExtResource("1_76aq7") 258:13/0/physics_layer_0/angular_velocity = 0.0 258:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:13/0/physics_layer_1/angular_velocity = 0.0 +258:13/0/custom_data_0 = "power" 259:13/0 = 0 259:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:13/0/physics_layer_0/angular_velocity = 0.0 259:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:13/0/physics_layer_1/angular_velocity = 0.0 +259:13/0/custom_data_0 = "power" 260:13/0 = 0 260:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:13/0/physics_layer_0/angular_velocity = 0.0 @@ -11823,11 +11828,13 @@ texture = ExtResource("1_76aq7") 258:14/0/physics_layer_0/angular_velocity = 0.0 258:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:14/0/physics_layer_1/angular_velocity = 0.0 +258:14/0/custom_data_0 = "power" 259:14/0 = 0 259:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:14/0/physics_layer_0/angular_velocity = 0.0 259:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:14/0/physics_layer_1/angular_velocity = 0.0 +259:14/0/custom_data_0 = "power" 260:14/0 = 0 260:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:14/0/physics_layer_0/angular_velocity = 0.0 @@ -56941,6 +56948,7 @@ pattern_1 = SubResource("TileMapPattern_ktijn") pattern_2 = SubResource("TileMapPattern_jp87s") pattern_3 = SubResource("TileMapPattern_3q1rf") pattern_4 = SubResource("TileMapPattern_n6nqg") +pattern_5 = SubResource("TileMapPattern_5elbu") [node name="Node2D" type="Node2D"] @@ -56950,16 +56958,22 @@ tile_set = SubResource("TileSet_t3610") collision_animatable = true format = 2 layer_0/y_sort_enabled = true -layer_0/tile_data = PackedInt32Array(786430, 2, 15, 851966, 2, 16, 917502, 2, 17, 786431, 65538, 15, 851967, 65538, 16, 917503, 65538, 17, 720896, 131074, 15, 786432, 131074, 16, 851968, 131074, 17, 720897, 196610, 15, 786433, 196610, 16, 851969, 196610, 17, 720898, 65538, 15, 786434, 65538, 16, 851970, 65538, 17, 720899, 131074, 15, 786435, 131074, 16, 851971, 131074, 17, 720900, 65538, 15, 786436, 65538, 16, 851972, 65538, 17, 720901, 131074, 15, 786437, 131074, 16, 851973, 131074, 17, 720902, 196610, 15, 786438, 196610, 16, 851974, 196610, 17, 720903, 65538, 15, 786439, 65538, 16, 851975, 65538, 17, 720904, 131074, 15, 786440, 131074, 16, 851976, 131074, 17, 720905, 196610, 15, 786441, 196610, 16, 851977, 196610, 17, 720906, 262146, 15, 786442, 262146, 16, 851978, 262146, 17, 720907, 65538, 15, 786443, 65538, 16, 851979, 65538, 17, 720908, 131074, 15, 786444, 131074, 16, 851980, 131074, 17, 720909, 196610, 15, 786445, 196610, 16, 851981, 196610, 17, 720910, 65538, 15, 786446, 65538, 16, 851982, 65538, 17, 720911, 131074, 15, 786447, 131074, 16, 851983, 131074, 17, 720912, 196610, 15, 786448, 196610, 16, 851984, 196610, 17, 720913, 262146, 15, 786449, 262146, 16, 851985, 262146, 17, 720914, 65538, 15, 786450, 65538, 16, 851986, 65538, 17, 720915, 131074, 15, 786451, 131074, 16, 851987, 131074, 17, 720916, 65538, 15, 786452, 65538, 16, 851988, 65538, 17, 720917, 131074, 15, 786453, 131074, 16, 851989, 131074, 17, 720918, 65538, 15, 786454, 65538, 16, 851990, 65538, 17, 720919, 131074, 15, 786455, 131074, 16, 851991, 131074, 17, 720920, 65538, 15, 786456, 65538, 16, 851992, 65538, 17, 720921, 131074, 15, 786457, 131074, 16, 851993, 131074, 17, 720922, 65538, 15, 786458, 65538, 16, 851994, 65538, 17, 720923, 131074, 15, 786459, 131074, 16, 851995, 131074, 17, 720924, 196610, 15, 786460, 196610, 16, 851996, 196610, 17, 720925, 262146, 15, 786461, 262146, 16, 851997, 262146, 17, 720926, 327682, 15, 786462, 327682, 16, 851998, 327682, 17) +layer_0/tile_data = PackedInt32Array(786430, 2, 15, 851966, 2, 16, 917502, 2, 17, 786431, 65538, 15, 851967, 65538, 16, 917503, 65538, 17, 720896, 131074, 15, 786432, 131074, 16, 851968, 131074, 17, 720897, 196610, 15, 786433, 196610, 16, 851969, 196610, 17, 720898, 65538, 15, 786434, 65538, 16, 851970, 65538, 17, 720899, 131074, 15, 786435, 131074, 16, 851971, 131074, 17, 720900, 65538, 15, 786436, 65538, 16, 851972, 65538, 17, 720901, 131074, 15, 786437, 131074, 16, 851973, 131074, 17, 720902, 196610, 15, 786438, 196610, 16, 851974, 196610, 17, 720903, 65538, 15, 786439, 65538, 16, 851975, 65538, 17, 720904, 131074, 15, 786440, 131074, 16, 851976, 131074, 17, 720905, 196610, 15, 786441, 196610, 16, 851977, 196610, 17, 720906, 262146, 15, 786442, 262146, 16, 851978, 262146, 17, 720907, 65538, 15, 786443, 65538, 16, 851979, 65538, 17, 720908, 131074, 15, 786444, 131074, 16, 851980, 131074, 17, 720909, 196610, 15, 786445, 196610, 16, 851981, 196610, 17, 720910, 65538, 15, 786446, 65538, 16, 851982, 65538, 17, 720911, 131074, 15, 786447, 131074, 16, 851983, 131074, 17, 720912, 196610, 15, 786448, 196610, 16, 851984, 196610, 17, 720913, 262146, 15, 786449, 262146, 16, 851985, 262146, 17, 720914, 65538, 15, 786450, 65538, 16, 851986, 65538, 17, 720915, 131074, 15, 786451, 131074, 16, 851987, 131074, 17, 720916, 65538, 15, 786452, 65538, 16, 851988, 65538, 17, 720917, 131074, 15, 786453, 131074, 16, 851989, 131074, 17, 720918, 65538, 15, 786454, 65538, 16, 851990, 65538, 17, 720919, 131074, 15, 786455, 131074, 16, 851991, 131074, 17, 720920, 65538, 15, 786456, 65538, 16, 851992, 65538, 17, 720921, 131074, 15, 786457, 131074, 16, 851993, 131074, 17, 720922, 65538, 15, 786458, 65538, 16, 851994, 65538, 17, 720923, 131074, 15, 786459, 131074, 16, 851995, 131074, 17, 720924, 196610, 15, 786460, 196610, 16, 851996, 196610, 17, 720925, 262146, 15, 786461, 262146, 16, 851997, 262146, 17, 720926, 65538, 15, 786462, 65538, 16, 851998, 65538, 17, 720927, 131074, 15, 786463, 131074, 16, 851999, 131074, 17, 720928, 196610, 15, 786464, 196610, 16, 852000, 196610, 17, 720929, 262146, 15, 786465, 262146, 16, 852001, 262146, 17, 720930, 65538, 15, 786466, 65538, 16, 852002, 65538, 17, 720931, 131074, 15, 786467, 131074, 16, 852003, 131074, 17, 720932, 196610, 15, 786468, 196610, 16, 852004, 196610, 17, 720933, 262146, 15, 786469, 262146, 16, 852005, 262146, 17, 720934, 65538, 15, 786470, 65538, 16, 852006, 65538, 17, 720935, 131074, 15, 786471, 131074, 16, 852007, 131074, 17, 720936, 196610, 15, 786472, 196610, 16, 852008, 196610, 17, 720937, 262146, 15, 786473, 262146, 16, 852009, 262146, 17) layer_1/y_sort_enabled = true -layer_1/tile_data = PackedInt32Array(458776, 12976128, 22, 524312, 12976128, 23, 589848, 12976128, 24, 655384, 12976128, 25, 720920, 12976128, 26, 393241, 13041664, 21, 458777, 13041664, 22, 524313, 13041664, 23, 589849, 13041664, 24, 655385, 13041664, 25, 720921, 13041664, 26, 458778, 13107200, 22, 524314, 13107200, 23, 589850, 13107200, 24, 655386, 13107200, 25, 720922, 13107200, 26) +layer_1/tile_data = PackedInt32Array(458776, 12976128, 22, 524312, 12976128, 23, 589848, 12976128, 24, 655384, 12976128, 25, 720920, 12976128, 26, 393241, 13041664, 21, 458777, 13041664, 22, 524313, 13041664, 23, 589849, 13041664, 24, 655385, 13041664, 25, 720921, 13041664, 26, 458778, 13107200, 22, 524314, 13107200, 23, 589850, 13107200, 24, 655386, 13107200, 25, 720922, 13107200, 26, 655399, 16908288, 14, 589864, 16973824, 13, 655400, 16973824, 14, 589863, 16908288, 13) script = ExtResource("3_xipsd") [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="PanelContainer" type="PanelContainer" parent="CanvasLayer"] -offset_right = 40.0 -offset_bottom = 40.0 +anchors_preset = 1 +anchor_left = 1.0 +anchor_right = 1.0 +offset_left = -88.0 +offset_top = 16.0 +offset_right = -30.0 +offset_bottom = 72.0 +grow_horizontal = 0 [node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/PanelContainer"] custom_minimum_size = Vector2(5, 5) @@ -56968,7 +56982,14 @@ size_flags_horizontal = 4 theme_override_constants/margin_left = 5 theme_override_constants/margin_right = 5 -[node name="hud" type="Label" parent="CanvasLayer/PanelContainer/MarginContainer"] +[node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/PanelContainer/MarginContainer"] +layout_mode = 2 + +[node name="Label" type="Label" parent="CanvasLayer/PanelContainer/MarginContainer/VBoxContainer"] +layout_mode = 2 +text = "Score:" + +[node name="hud" type="Label" parent="CanvasLayer/PanelContainer/MarginContainer/VBoxContainer"] layout_mode = 2 text = "Text" script = ExtResource("4_u57d5") diff --git a/hud.gd b/hud.gd index 485abd6..416f52a 100644 --- a/hud.gd +++ b/hud.gd @@ -1,6 +1,6 @@ extends Label -@onready var map = get_tree().current_scene.get_node("TileMap") +@onready var map = get_tree().current_scene.get_node("TileMap") # Called when the node enters the scene tree for the first time. func _ready(): diff --git a/mainMenu.tscn b/mainMenu.tscn new file mode 100644 index 0000000..11c4b5e --- /dev/null +++ b/mainMenu.tscn @@ -0,0 +1,52 @@ +[gd_scene load_steps=3 format=3 uid="uid://dttqkk2r2ltw"] + +[ext_resource type="Script" path="res://Control.gd" id="1_hkt1o"] + +[sub_resource type="Theme" id="Theme_2vrso"] + +[node name="Panel" type="Panel"] +offset_right = 1152.0 +offset_bottom = 656.0 + +[node name="Control" type="Node2D" parent="."] +script = ExtResource("1_hkt1o") + +[node name="HBoxContainer" type="HBoxContainer" parent="."] +layout_mode = 0 +offset_top = 37.0 +offset_right = 1144.0 +offset_bottom = 174.0 +theme = SubResource("Theme_2vrso") +alignment = 1 + +[node name="Label" type="Label" parent="HBoxContainer"] +layout_mode = 2 +theme_override_font_sizes/font_size = 100 +text = "fastRunner" + +[node name="Start" type="Button" parent="."] +layout_mode = 0 +offset_left = 192.0 +offset_top = 216.0 +offset_right = 448.0 +offset_bottom = 328.0 +text = "Start Game" + +[node name="High" type="Button" parent="."] +layout_mode = 0 +offset_left = 448.0 +offset_top = 448.0 +offset_right = 704.0 +offset_bottom = 560.0 +text = "High Scores" + +[node name="Quit" type="Button" parent="."] +layout_mode = 0 +offset_left = 704.0 +offset_top = 224.0 +offset_right = 960.0 +offset_bottom = 336.0 +text = "Quit Game" + +[connection signal="pressed" from="Start" to="Control" method="_on_start_pressed"] +[connection signal="pressed" from="Quit" to="Control" method="_on_quit_pressed"] diff --git a/new_script.gd b/new_script.gd index 09bee08..abcb7fc 100644 --- a/new_script.gd +++ b/new_script.gd @@ -5,5 +5,11 @@ var score= 0 func playerPoScore(): score += 1 -func hit(): - score -= 50 +func hit(data): + if data == "Hit": + score -= 50 + elif data == "power": + score += 30 + +func playerDeath(): + score = 0 diff --git a/player.gd b/player.gd index c789ec5..d75e538 100644 --- a/player.gd +++ b/player.gd @@ -1,7 +1,7 @@ extends CharacterBody2D const speed = 190.0 const JUMP_VELOCITY = -400.0 -const accel = 1.01 +const accel = 1.0071 const strength= 3.5 # Get the gravity from the project settings to be synced with RigidBody nodes. @@ -29,8 +29,7 @@ func _physics_process(delta): velocity.y = lerp(0.0,JUMP_VELOCITY*strength, 0.93) velocity = lerp(velocity, playerInput * speed, .01) * Vector2(accel,accel) - velocity.x = min(velocity.x,300) + velocity.x = min(velocity.x,600) - print(velocity) move_and_slide() diff --git a/project.godot b/project.godot index ccb2f8e..146d986 100644 --- a/project.godot +++ b/project.godot @@ -11,7 +11,7 @@ config_version=5 [application] config/name="Testrun" -run/main_scene="res://TmAP.tscn" +run/main_scene="res://mainMenu.tscn" config/features=PackedStringArray("4.2", "Forward Plus") config/icon="res://icon.svg"