[gd_scene load_steps=15 format=3 uid="uid://dv4jschw3ddoi"] [ext_resource type="Texture2D" uid="uid://cdkrvq4u78vjf" path="res://Maintilemap_No_Shadows.png" id="1_76aq7"] [ext_resource type="Texture2D" uid="uid://yqys05keer2l" path="res://CL_MainLev.png" id="2_p3aam"] [ext_resource type="Script" path="res://TileMap.gd" id="3_xipsd"] [ext_resource type="PackedScene" uid="uid://cj80unawvnbwe" path="res://player.tscn" id="4_jurou"] [ext_resource type="Script" path="res://hud.gd" id="4_u57d5"] [sub_resource type="TileMapPattern" id="TileMapPattern_7ryk7"] tile_data = PackedInt32Array(0, 2, 15, 65536, 2, 16, 131072, 2, 17, 1, 65538, 15, 65537, 65538, 16, 131073, 65538, 17, 2, 131074, 15, 65538, 131074, 16, 131074, 131074, 17, 3, 196610, 15, 65539, 196610, 16, 131075, 196610, 17, 4, 262146, 15, 65540, 262146, 16, 131076, 262146, 17, 5, 327682, 15, 65541, 327682, 16, 131077, 327682, 17) [sub_resource type="TileMapPattern" id="TileMapPattern_ktijn"] tile_data = PackedInt32Array(0, 65538, 15, 65536, 65538, 16, 131072, 65538, 17, 1, 131074, 15, 65537, 131074, 16, 131073, 131074, 17, 2, 196610, 15, 65538, 196610, 16, 131074, 196610, 17, 3, 262146, 15, 65539, 262146, 16, 131075, 262146, 17) [sub_resource type="TileMapPattern" id="TileMapPattern_jp87s"] tile_data = PackedInt32Array(0, 2, 15, 65536, 2, 16, 131072, 2, 17) [sub_resource type="TileMapPattern" id="TileMapPattern_3q1rf"] tile_data = PackedInt32Array(0, 327682, 15, 65536, 327682, 16, 131072, 327682, 17) [sub_resource type="TileMapPattern" id="TileMapPattern_n6nqg"] tile_data = PackedInt32Array(65536, 12976128, 22, 131072, 12976128, 23, 196608, 12976128, 24, 262144, 12976128, 25, 327680, 12976128, 26, 1, 13041664, 21, 65537, 13041664, 22, 131073, 13041664, 23, 196609, 13041664, 24, 262145, 13041664, 25, 327681, 13041664, 26, 65538, 13107200, 22, 131074, 13107200, 23, 196610, 13107200, 24, 262146, 13107200, 25, 327682, 13107200, 26) [sub_resource type="TileMapPattern" id="TileMapPattern_5elbu"] tile_data = PackedInt32Array(0, 16908288, 13, 65536, 16908288, 14, 1, 16973824, 13, 65537, 16973824, 14) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7eiqt"] texture = ExtResource("1_76aq7") 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_1/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_1/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_1/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_1/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_1/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_1/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_1/angular_velocity = 0.0 30:0/0 = 0 30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_0/angular_velocity = 0.0 30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_1/angular_velocity = 0.0 31:0/0 = 0 31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_0/angular_velocity = 0.0 31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_1/angular_velocity = 0.0 32:0/0 = 0 32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_0/angular_velocity = 0.0 32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_1/angular_velocity = 0.0 33:0/0 = 0 33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_0/angular_velocity = 0.0 33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_1/angular_velocity = 0.0 34:0/0 = 0 34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:0/0/physics_layer_0/angular_velocity = 0.0 34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:0/0/physics_layer_1/angular_velocity = 0.0 35:0/0 = 0 35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_0/angular_velocity = 0.0 35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_1/angular_velocity = 0.0 39:0/0 = 0 39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:0/0/physics_layer_0/angular_velocity = 0.0 39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:0/0/physics_layer_1/angular_velocity = 0.0 40:0/0 = 0 40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:0/0/physics_layer_0/angular_velocity = 0.0 40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:0/0/physics_layer_1/angular_velocity = 0.0 41:0/0 = 0 41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_0/angular_velocity = 0.0 41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_1/angular_velocity = 0.0 42:0/0 = 0 42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_0/angular_velocity = 0.0 42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_1/angular_velocity = 0.0 43:0/0 = 0 43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:0/0/physics_layer_0/angular_velocity = 0.0 43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:0/0/physics_layer_1/angular_velocity = 0.0 44:0/0 = 0 44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:0/0/physics_layer_0/angular_velocity = 0.0 44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:0/0/physics_layer_1/angular_velocity = 0.0 45:0/0 = 0 45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:0/0/physics_layer_0/angular_velocity = 0.0 45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:0/0/physics_layer_1/angular_velocity = 0.0 46:0/0 = 0 46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:0/0/physics_layer_0/angular_velocity = 0.0 46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:0/0/physics_layer_1/angular_velocity = 0.0 47:0/0 = 0 47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:0/0/physics_layer_0/angular_velocity = 0.0 47:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:0/0/physics_layer_1/angular_velocity = 0.0 51:0/0 = 0 51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:0/0/physics_layer_0/angular_velocity = 0.0 51:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:0/0/physics_layer_1/angular_velocity = 0.0 52:0/0 = 0 52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:0/0/physics_layer_0/angular_velocity = 0.0 52:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:0/0/physics_layer_1/angular_velocity = 0.0 53:0/0 = 0 53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:0/0/physics_layer_0/angular_velocity = 0.0 53:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:0/0/physics_layer_1/angular_velocity = 0.0 60:0/0 = 0 60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:0/0/physics_layer_0/angular_velocity = 0.0 60:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:0/0/physics_layer_1/angular_velocity = 0.0 61:0/0 = 0 61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:0/0/physics_layer_0/angular_velocity = 0.0 61:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:0/0/physics_layer_1/angular_velocity = 0.0 62:0/0 = 0 62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:0/0/physics_layer_0/angular_velocity = 0.0 62:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:0/0/physics_layer_1/angular_velocity = 0.0 63:0/0 = 0 63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:0/0/physics_layer_0/angular_velocity = 0.0 63:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:0/0/physics_layer_1/angular_velocity = 0.0 64:0/0 = 0 64:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:0/0/physics_layer_0/angular_velocity = 0.0 64:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:0/0/physics_layer_1/angular_velocity = 0.0 65:0/0 = 0 65:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:0/0/physics_layer_0/angular_velocity = 0.0 65:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:0/0/physics_layer_1/angular_velocity = 0.0 69:0/0 = 0 69:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:0/0/physics_layer_0/angular_velocity = 0.0 69:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:0/0/physics_layer_1/angular_velocity = 0.0 70:0/0 = 0 70:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:0/0/physics_layer_0/angular_velocity = 0.0 70:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:0/0/physics_layer_1/angular_velocity = 0.0 71:0/0 = 0 71:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:0/0/physics_layer_0/angular_velocity = 0.0 71:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:0/0/physics_layer_1/angular_velocity = 0.0 72:0/0 = 0 72:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:0/0/physics_layer_0/angular_velocity = 0.0 72:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:0/0/physics_layer_1/angular_velocity = 0.0 73:0/0 = 0 73:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:0/0/physics_layer_0/angular_velocity = 0.0 73:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:0/0/physics_layer_1/angular_velocity = 0.0 74:0/0 = 0 74:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:0/0/physics_layer_0/angular_velocity = 0.0 74:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:0/0/physics_layer_1/angular_velocity = 0.0 78:0/0 = 0 78:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:0/0/physics_layer_0/angular_velocity = 0.0 78:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:0/0/physics_layer_1/angular_velocity = 0.0 79:0/0 = 0 79:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:0/0/physics_layer_0/angular_velocity = 0.0 79:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:0/0/physics_layer_1/angular_velocity = 0.0 80:0/0 = 0 80:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:0/0/physics_layer_0/angular_velocity = 0.0 80:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:0/0/physics_layer_1/angular_velocity = 0.0 81:0/0 = 0 81:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:0/0/physics_layer_0/angular_velocity = 0.0 81:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:0/0/physics_layer_1/angular_velocity = 0.0 82:0/0 = 0 82:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:0/0/physics_layer_0/angular_velocity = 0.0 82:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:0/0/physics_layer_1/angular_velocity = 0.0 83:0/0 = 0 83:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:0/0/physics_layer_0/angular_velocity = 0.0 83:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:0/0/physics_layer_1/angular_velocity = 0.0 87:0/0 = 0 87:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:0/0/physics_layer_0/angular_velocity = 0.0 87:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:0/0/physics_layer_1/angular_velocity = 0.0 88:0/0 = 0 88:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:0/0/physics_layer_0/angular_velocity = 0.0 88:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:0/0/physics_layer_1/angular_velocity = 0.0 89:0/0 = 0 89:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:0/0/physics_layer_0/angular_velocity = 0.0 89:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:0/0/physics_layer_1/angular_velocity = 0.0 90:0/0 = 0 90:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:0/0/physics_layer_0/angular_velocity = 0.0 90:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:0/0/physics_layer_1/angular_velocity = 0.0 91:0/0 = 0 91:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:0/0/physics_layer_0/angular_velocity = 0.0 91:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:0/0/physics_layer_1/angular_velocity = 0.0 92:0/0 = 0 92:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:0/0/physics_layer_0/angular_velocity = 0.0 92:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:0/0/physics_layer_1/angular_velocity = 0.0 93:0/0 = 0 93:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:0/0/physics_layer_0/angular_velocity = 0.0 93:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:0/0/physics_layer_1/angular_velocity = 0.0 94:0/0 = 0 94:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:0/0/physics_layer_0/angular_velocity = 0.0 94:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:0/0/physics_layer_1/angular_velocity = 0.0 95:0/0 = 0 95:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:0/0/physics_layer_0/angular_velocity = 0.0 95:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:0/0/physics_layer_1/angular_velocity = 0.0 99:0/0 = 0 99:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:0/0/physics_layer_0/angular_velocity = 0.0 99:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:0/0/physics_layer_1/angular_velocity = 0.0 100:0/0 = 0 100:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:0/0/physics_layer_0/angular_velocity = 0.0 100:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:0/0/physics_layer_1/angular_velocity = 0.0 101:0/0 = 0 101:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:0/0/physics_layer_0/angular_velocity = 0.0 101:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:0/0/physics_layer_1/angular_velocity = 0.0 108:0/0 = 0 108:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:0/0/physics_layer_0/angular_velocity = 0.0 108:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:0/0/physics_layer_1/angular_velocity = 0.0 109:0/0 = 0 109:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:0/0/physics_layer_0/angular_velocity = 0.0 109:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:0/0/physics_layer_1/angular_velocity = 0.0 110:0/0 = 0 110:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:0/0/physics_layer_0/angular_velocity = 0.0 110:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:0/0/physics_layer_1/angular_velocity = 0.0 111:0/0 = 0 111:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:0/0/physics_layer_0/angular_velocity = 0.0 111:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:0/0/physics_layer_1/angular_velocity = 0.0 112:0/0 = 0 112:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:0/0/physics_layer_0/angular_velocity = 0.0 112:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:0/0/physics_layer_1/angular_velocity = 0.0 113:0/0 = 0 113:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:0/0/physics_layer_0/angular_velocity = 0.0 113:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:0/0/physics_layer_1/angular_velocity = 0.0 117:0/0 = 0 117:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:0/0/physics_layer_0/angular_velocity = 0.0 117:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:0/0/physics_layer_1/angular_velocity = 0.0 118:0/0 = 0 118:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:0/0/physics_layer_0/angular_velocity = 0.0 118:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:0/0/physics_layer_1/angular_velocity = 0.0 119:0/0 = 0 119:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:0/0/physics_layer_0/angular_velocity = 0.0 119:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:0/0/physics_layer_1/angular_velocity = 0.0 120:0/0 = 0 120:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:0/0/physics_layer_0/angular_velocity = 0.0 120:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:0/0/physics_layer_1/angular_velocity = 0.0 121:0/0 = 0 121:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:0/0/physics_layer_0/angular_velocity = 0.0 121:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:0/0/physics_layer_1/angular_velocity = 0.0 122:0/0 = 0 122:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:0/0/physics_layer_0/angular_velocity = 0.0 122:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:0/0/physics_layer_1/angular_velocity = 0.0 126:0/0 = 0 126:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:0/0/physics_layer_0/angular_velocity = 0.0 126:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 126:0/0/physics_layer_1/angular_velocity = 0.0 127:0/0 = 0 127:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:0/0/physics_layer_0/angular_velocity = 0.0 127:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 127:0/0/physics_layer_1/angular_velocity = 0.0 128:0/0 = 0 128:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:0/0/physics_layer_0/angular_velocity = 0.0 128:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 128:0/0/physics_layer_1/angular_velocity = 0.0 129:0/0 = 0 129:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:0/0/physics_layer_0/angular_velocity = 0.0 129:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 129:0/0/physics_layer_1/angular_velocity = 0.0 130:0/0 = 0 130:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:0/0/physics_layer_0/angular_velocity = 0.0 130:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 130:0/0/physics_layer_1/angular_velocity = 0.0 131:0/0 = 0 131:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:0/0/physics_layer_0/angular_velocity = 0.0 131:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 131:0/0/physics_layer_1/angular_velocity = 0.0 135:0/0 = 0 135:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:0/0/physics_layer_0/angular_velocity = 0.0 135:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 135:0/0/physics_layer_1/angular_velocity = 0.0 136:0/0 = 0 136:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:0/0/physics_layer_0/angular_velocity = 0.0 136:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 136:0/0/physics_layer_1/angular_velocity = 0.0 137:0/0 = 0 137:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:0/0/physics_layer_0/angular_velocity = 0.0 137:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 137:0/0/physics_layer_1/angular_velocity = 0.0 138:0/0 = 0 138:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:0/0/physics_layer_0/angular_velocity = 0.0 138:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 138:0/0/physics_layer_1/angular_velocity = 0.0 139:0/0 = 0 139:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:0/0/physics_layer_0/angular_velocity = 0.0 139:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 139:0/0/physics_layer_1/angular_velocity = 0.0 140:0/0 = 0 140:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:0/0/physics_layer_0/angular_velocity = 0.0 140:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 140:0/0/physics_layer_1/angular_velocity = 0.0 141:0/0 = 0 141:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:0/0/physics_layer_0/angular_velocity = 0.0 141:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:0/0/physics_layer_1/angular_velocity = 0.0 142:0/0 = 0 142:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:0/0/physics_layer_0/angular_velocity = 0.0 142:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:0/0/physics_layer_1/angular_velocity = 0.0 143:0/0 = 0 143:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:0/0/physics_layer_0/angular_velocity = 0.0 143:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:0/0/physics_layer_1/angular_velocity = 0.0 147:0/0 = 0 147:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:0/0/physics_layer_0/angular_velocity = 0.0 147:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:0/0/physics_layer_1/angular_velocity = 0.0 148:0/0 = 0 148:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:0/0/physics_layer_0/angular_velocity = 0.0 148:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:0/0/physics_layer_1/angular_velocity = 0.0 149:0/0 = 0 149:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:0/0/physics_layer_0/angular_velocity = 0.0 149:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:0/0/physics_layer_1/angular_velocity = 0.0 153:0/0 = 0 153:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:0/0/physics_layer_0/angular_velocity = 0.0 153:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:0/0/physics_layer_1/angular_velocity = 0.0 154:0/0 = 0 154:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:0/0/physics_layer_0/angular_velocity = 0.0 154:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:0/0/physics_layer_1/angular_velocity = 0.0 155:0/0 = 0 155:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:0/0/physics_layer_0/angular_velocity = 0.0 155:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:0/0/physics_layer_1/angular_velocity = 0.0 156:0/0 = 0 156:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:0/0/physics_layer_0/angular_velocity = 0.0 156:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:0/0/physics_layer_1/angular_velocity = 0.0 157:0/0 = 0 157:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:0/0/physics_layer_0/angular_velocity = 0.0 157:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:0/0/physics_layer_1/angular_velocity = 0.0 158:0/0 = 0 158:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:0/0/physics_layer_0/angular_velocity = 0.0 158:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:0/0/physics_layer_1/angular_velocity = 0.0 159:0/0 = 0 159:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:0/0/physics_layer_0/angular_velocity = 0.0 159:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:0/0/physics_layer_1/angular_velocity = 0.0 160:0/0 = 0 160:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:0/0/physics_layer_0/angular_velocity = 0.0 160:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:0/0/physics_layer_1/angular_velocity = 0.0 161:0/0 = 0 161:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:0/0/physics_layer_0/angular_velocity = 0.0 161:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:0/0/physics_layer_1/angular_velocity = 0.0 162:0/0 = 0 162:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:0/0/physics_layer_0/angular_velocity = 0.0 162:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:0/0/physics_layer_1/angular_velocity = 0.0 163:0/0 = 0 163:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:0/0/physics_layer_0/angular_velocity = 0.0 163:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:0/0/physics_layer_1/angular_velocity = 0.0 164:0/0 = 0 164:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:0/0/physics_layer_0/angular_velocity = 0.0 164:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:0/0/physics_layer_1/angular_velocity = 0.0 165:0/0 = 0 165:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:0/0/physics_layer_0/angular_velocity = 0.0 165:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:0/0/physics_layer_1/angular_velocity = 0.0 166:0/0 = 0 166:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:0/0/physics_layer_0/angular_velocity = 0.0 166:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:0/0/physics_layer_1/angular_velocity = 0.0 167:0/0 = 0 167:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:0/0/physics_layer_0/angular_velocity = 0.0 167:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:0/0/physics_layer_1/angular_velocity = 0.0 179:0/0 = 0 179:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:0/0/physics_layer_0/angular_velocity = 0.0 179:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:0/0/physics_layer_1/angular_velocity = 0.0 189:0/0 = 0 189:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:0/0/physics_layer_0/angular_velocity = 0.0 189:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:0/0/physics_layer_1/angular_velocity = 0.0 195:0/0 = 0 195:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:0/0/physics_layer_0/angular_velocity = 0.0 195:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:0/0/physics_layer_1/angular_velocity = 0.0 196:0/0 = 0 196:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:0/0/physics_layer_0/angular_velocity = 0.0 196:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:0/0/physics_layer_1/angular_velocity = 0.0 197:0/0 = 0 197:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:0/0/physics_layer_0/angular_velocity = 0.0 197:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:0/0/physics_layer_1/angular_velocity = 0.0 201:0/0 = 0 201:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:0/0/physics_layer_0/angular_velocity = 0.0 201:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:0/0/physics_layer_1/angular_velocity = 0.0 202:0/0 = 0 202:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:0/0/physics_layer_0/angular_velocity = 0.0 202:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:0/0/physics_layer_1/angular_velocity = 0.0 203:0/0 = 0 203:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:0/0/physics_layer_0/angular_velocity = 0.0 203:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:0/0/physics_layer_1/angular_velocity = 0.0 204:0/0 = 0 204:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:0/0/physics_layer_0/angular_velocity = 0.0 204:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:0/0/physics_layer_1/angular_velocity = 0.0 205:0/0 = 0 205:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:0/0/physics_layer_0/angular_velocity = 0.0 205:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:0/0/physics_layer_1/angular_velocity = 0.0 206:0/0 = 0 206:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:0/0/physics_layer_0/angular_velocity = 0.0 206:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 206:0/0/physics_layer_1/angular_velocity = 0.0 207:0/0 = 0 207:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:0/0/physics_layer_0/angular_velocity = 0.0 207:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:0/0/physics_layer_1/angular_velocity = 0.0 208:0/0 = 0 208:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:0/0/physics_layer_0/angular_velocity = 0.0 208:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:0/0/physics_layer_1/angular_velocity = 0.0 209:0/0 = 0 209:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:0/0/physics_layer_0/angular_velocity = 0.0 209:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:0/0/physics_layer_1/angular_velocity = 0.0 210:0/0 = 0 210:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:0/0/physics_layer_0/angular_velocity = 0.0 210:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 210:0/0/physics_layer_1/angular_velocity = 0.0 211:0/0 = 0 211:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 211:0/0/physics_layer_0/angular_velocity = 0.0 211:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 211:0/0/physics_layer_1/angular_velocity = 0.0 212:0/0 = 0 212:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 212:0/0/physics_layer_0/angular_velocity = 0.0 212:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 212:0/0/physics_layer_1/angular_velocity = 0.0 213:0/0 = 0 213:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:0/0/physics_layer_0/angular_velocity = 0.0 213:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:0/0/physics_layer_1/angular_velocity = 0.0 214:0/0 = 0 214:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:0/0/physics_layer_0/angular_velocity = 0.0 214:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:0/0/physics_layer_1/angular_velocity = 0.0 215:0/0 = 0 215:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:0/0/physics_layer_0/angular_velocity = 0.0 215:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:0/0/physics_layer_1/angular_velocity = 0.0 243:0/0 = 0 243:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:0/0/physics_layer_0/angular_velocity = 0.0 243:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:0/0/physics_layer_1/angular_velocity = 0.0 244:0/0 = 0 244:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:0/0/physics_layer_0/angular_velocity = 0.0 244:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:0/0/physics_layer_1/angular_velocity = 0.0 245:0/0 = 0 245:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:0/0/physics_layer_0/angular_velocity = 0.0 245:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:0/0/physics_layer_1/angular_velocity = 0.0 246:0/0 = 0 246:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:0/0/physics_layer_0/angular_velocity = 0.0 246:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:0/0/physics_layer_1/angular_velocity = 0.0 247:0/0 = 0 247:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:0/0/physics_layer_0/angular_velocity = 0.0 247:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:0/0/physics_layer_1/angular_velocity = 0.0 248:0/0 = 0 248:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:0/0/physics_layer_0/angular_velocity = 0.0 248:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:0/0/physics_layer_1/angular_velocity = 0.0 249:0/0 = 0 249:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:0/0/physics_layer_0/angular_velocity = 0.0 249:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:0/0/physics_layer_1/angular_velocity = 0.0 250:0/0 = 0 250:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:0/0/physics_layer_0/angular_velocity = 0.0 250:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:0/0/physics_layer_1/angular_velocity = 0.0 251:0/0 = 0 251:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:0/0/physics_layer_0/angular_velocity = 0.0 251:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:0/0/physics_layer_1/angular_velocity = 0.0 255:0/0 = 0 255:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:0/0/physics_layer_0/angular_velocity = 0.0 255:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:0/0/physics_layer_1/angular_velocity = 0.0 256:0/0 = 0 256:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:0/0/physics_layer_0/angular_velocity = 0.0 256:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:0/0/physics_layer_1/angular_velocity = 0.0 257:0/0 = 0 257:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:0/0/physics_layer_0/angular_velocity = 0.0 257:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:0/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_1/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_1/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_1/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_1/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_1/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_1/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_1/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_1/angular_velocity = 0.0 31:1/0 = 0 31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_0/angular_velocity = 0.0 31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_1/angular_velocity = 0.0 32:1/0 = 0 32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_0/angular_velocity = 0.0 32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_1/angular_velocity = 0.0 33:1/0 = 0 33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_0/angular_velocity = 0.0 33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_1/angular_velocity = 0.0 34:1/0 = 0 34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_0/angular_velocity = 0.0 34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_1/angular_velocity = 0.0 35:1/0 = 0 35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_0/angular_velocity = 0.0 35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_1/angular_velocity = 0.0 39:1/0 = 0 39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:1/0/physics_layer_0/angular_velocity = 0.0 39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:1/0/physics_layer_1/angular_velocity = 0.0 40:1/0 = 0 40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:1/0/physics_layer_0/angular_velocity = 0.0 40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:1/0/physics_layer_1/angular_velocity = 0.0 41:1/0 = 0 41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:1/0/physics_layer_0/angular_velocity = 0.0 41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:1/0/physics_layer_1/angular_velocity = 0.0 42:1/0 = 0 42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:1/0/physics_layer_0/angular_velocity = 0.0 42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:1/0/physics_layer_1/angular_velocity = 0.0 43:1/0 = 0 43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:1/0/physics_layer_0/angular_velocity = 0.0 43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:1/0/physics_layer_1/angular_velocity = 0.0 44:1/0 = 0 44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:1/0/physics_layer_0/angular_velocity = 0.0 44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:1/0/physics_layer_1/angular_velocity = 0.0 45:1/0 = 0 45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:1/0/physics_layer_0/angular_velocity = 0.0 45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:1/0/physics_layer_1/angular_velocity = 0.0 46:1/0 = 0 46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:1/0/physics_layer_0/angular_velocity = 0.0 46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:1/0/physics_layer_1/angular_velocity = 0.0 47:1/0 = 0 47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:1/0/physics_layer_0/angular_velocity = 0.0 47:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:1/0/physics_layer_1/angular_velocity = 0.0 51:1/0 = 0 51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:1/0/physics_layer_0/angular_velocity = 0.0 51:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:1/0/physics_layer_1/angular_velocity = 0.0 52:1/0 = 0 52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:1/0/physics_layer_0/angular_velocity = 0.0 52:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:1/0/physics_layer_1/angular_velocity = 0.0 53:1/0 = 0 53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:1/0/physics_layer_0/angular_velocity = 0.0 53:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:1/0/physics_layer_1/angular_velocity = 0.0 60:1/0 = 0 60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:1/0/physics_layer_0/angular_velocity = 0.0 60:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:1/0/physics_layer_1/angular_velocity = 0.0 61:1/0 = 0 61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:1/0/physics_layer_0/angular_velocity = 0.0 61:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:1/0/physics_layer_1/angular_velocity = 0.0 62:1/0 = 0 62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:1/0/physics_layer_0/angular_velocity = 0.0 62:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:1/0/physics_layer_1/angular_velocity = 0.0 63:1/0 = 0 63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:1/0/physics_layer_0/angular_velocity = 0.0 63:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:1/0/physics_layer_1/angular_velocity = 0.0 64:1/0 = 0 64:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:1/0/physics_layer_0/angular_velocity = 0.0 64:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:1/0/physics_layer_1/angular_velocity = 0.0 65:1/0 = 0 65:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:1/0/physics_layer_0/angular_velocity = 0.0 65:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:1/0/physics_layer_1/angular_velocity = 0.0 69:1/0 = 0 69:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:1/0/physics_layer_0/angular_velocity = 0.0 69:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:1/0/physics_layer_1/angular_velocity = 0.0 70:1/0 = 0 70:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:1/0/physics_layer_0/angular_velocity = 0.0 70:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:1/0/physics_layer_1/angular_velocity = 0.0 71:1/0 = 0 71:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:1/0/physics_layer_0/angular_velocity = 0.0 71:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:1/0/physics_layer_1/angular_velocity = 0.0 72:1/0 = 0 72:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:1/0/physics_layer_0/angular_velocity = 0.0 72:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:1/0/physics_layer_1/angular_velocity = 0.0 73:1/0 = 0 73:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:1/0/physics_layer_0/angular_velocity = 0.0 73:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:1/0/physics_layer_1/angular_velocity = 0.0 74:1/0 = 0 74:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:1/0/physics_layer_0/angular_velocity = 0.0 74:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:1/0/physics_layer_1/angular_velocity = 0.0 78:1/0 = 0 78:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:1/0/physics_layer_0/angular_velocity = 0.0 78:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:1/0/physics_layer_1/angular_velocity = 0.0 79:1/0 = 0 79:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:1/0/physics_layer_0/angular_velocity = 0.0 79:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:1/0/physics_layer_1/angular_velocity = 0.0 80:1/0 = 0 80:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:1/0/physics_layer_0/angular_velocity = 0.0 80:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:1/0/physics_layer_1/angular_velocity = 0.0 81:1/0 = 0 81:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:1/0/physics_layer_0/angular_velocity = 0.0 81:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:1/0/physics_layer_1/angular_velocity = 0.0 82:1/0 = 0 82:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:1/0/physics_layer_0/angular_velocity = 0.0 82:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:1/0/physics_layer_1/angular_velocity = 0.0 83:1/0 = 0 83:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:1/0/physics_layer_0/angular_velocity = 0.0 83:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:1/0/physics_layer_1/angular_velocity = 0.0 87:1/0 = 0 87:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:1/0/physics_layer_0/angular_velocity = 0.0 87:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:1/0/physics_layer_1/angular_velocity = 0.0 88:1/0 = 0 88:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:1/0/physics_layer_0/angular_velocity = 0.0 88:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:1/0/physics_layer_1/angular_velocity = 0.0 89:1/0 = 0 89:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:1/0/physics_layer_0/angular_velocity = 0.0 89:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:1/0/physics_layer_1/angular_velocity = 0.0 90:1/0 = 0 90:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:1/0/physics_layer_0/angular_velocity = 0.0 90:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:1/0/physics_layer_1/angular_velocity = 0.0 91:1/0 = 0 91:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:1/0/physics_layer_0/angular_velocity = 0.0 91:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:1/0/physics_layer_1/angular_velocity = 0.0 92:1/0 = 0 92:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:1/0/physics_layer_0/angular_velocity = 0.0 92:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:1/0/physics_layer_1/angular_velocity = 0.0 93:1/0 = 0 93:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:1/0/physics_layer_0/angular_velocity = 0.0 93:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:1/0/physics_layer_1/angular_velocity = 0.0 94:1/0 = 0 94:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:1/0/physics_layer_0/angular_velocity = 0.0 94:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:1/0/physics_layer_1/angular_velocity = 0.0 95:1/0 = 0 95:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:1/0/physics_layer_0/angular_velocity = 0.0 95:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:1/0/physics_layer_1/angular_velocity = 0.0 99:1/0 = 0 99:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:1/0/physics_layer_0/angular_velocity = 0.0 99:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:1/0/physics_layer_1/angular_velocity = 0.0 100:1/0 = 0 100:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:1/0/physics_layer_0/angular_velocity = 0.0 100:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:1/0/physics_layer_1/angular_velocity = 0.0 101:1/0 = 0 101:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:1/0/physics_layer_0/angular_velocity = 0.0 101:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:1/0/physics_layer_1/angular_velocity = 0.0 108:1/0 = 0 108:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:1/0/physics_layer_0/angular_velocity = 0.0 108:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:1/0/physics_layer_1/angular_velocity = 0.0 109:1/0 = 0 109:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:1/0/physics_layer_0/angular_velocity = 0.0 109:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:1/0/physics_layer_1/angular_velocity = 0.0 110:1/0 = 0 110:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:1/0/physics_layer_0/angular_velocity = 0.0 110:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:1/0/physics_layer_1/angular_velocity = 0.0 111:1/0 = 0 111:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:1/0/physics_layer_0/angular_velocity = 0.0 111:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:1/0/physics_layer_1/angular_velocity = 0.0 112:1/0 = 0 112:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:1/0/physics_layer_0/angular_velocity = 0.0 112:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:1/0/physics_layer_1/angular_velocity = 0.0 113:1/0 = 0 113:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:1/0/physics_layer_0/angular_velocity = 0.0 113:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:1/0/physics_layer_1/angular_velocity = 0.0 117:1/0 = 0 117:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:1/0/physics_layer_0/angular_velocity = 0.0 117:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:1/0/physics_layer_1/angular_velocity = 0.0 118:1/0 = 0 118:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:1/0/physics_layer_0/angular_velocity = 0.0 118:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:1/0/physics_layer_1/angular_velocity = 0.0 119:1/0 = 0 119:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:1/0/physics_layer_0/angular_velocity = 0.0 119:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:1/0/physics_layer_1/angular_velocity = 0.0 120:1/0 = 0 120:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:1/0/physics_layer_0/angular_velocity = 0.0 120:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:1/0/physics_layer_1/angular_velocity = 0.0 121:1/0 = 0 121:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:1/0/physics_layer_0/angular_velocity = 0.0 121:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:1/0/physics_layer_1/angular_velocity = 0.0 122:1/0 = 0 122:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:1/0/physics_layer_0/angular_velocity = 0.0 122:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:1/0/physics_layer_1/angular_velocity = 0.0 126:1/0 = 0 126:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:1/0/physics_layer_0/angular_velocity = 0.0 126:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 126:1/0/physics_layer_1/angular_velocity = 0.0 127:1/0 = 0 127:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:1/0/physics_layer_0/angular_velocity = 0.0 127:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 127:1/0/physics_layer_1/angular_velocity = 0.0 128:1/0 = 0 128:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:1/0/physics_layer_0/angular_velocity = 0.0 128:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 128:1/0/physics_layer_1/angular_velocity = 0.0 129:1/0 = 0 129:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:1/0/physics_layer_0/angular_velocity = 0.0 129:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 129:1/0/physics_layer_1/angular_velocity = 0.0 130:1/0 = 0 130:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:1/0/physics_layer_0/angular_velocity = 0.0 130:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 130:1/0/physics_layer_1/angular_velocity = 0.0 131:1/0 = 0 131:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:1/0/physics_layer_0/angular_velocity = 0.0 131:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 131:1/0/physics_layer_1/angular_velocity = 0.0 135:1/0 = 0 135:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:1/0/physics_layer_0/angular_velocity = 0.0 135:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 135:1/0/physics_layer_1/angular_velocity = 0.0 136:1/0 = 0 136:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:1/0/physics_layer_0/angular_velocity = 0.0 136:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 136:1/0/physics_layer_1/angular_velocity = 0.0 137:1/0 = 0 137:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:1/0/physics_layer_0/angular_velocity = 0.0 137:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 137:1/0/physics_layer_1/angular_velocity = 0.0 138:1/0 = 0 138:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:1/0/physics_layer_0/angular_velocity = 0.0 138:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 138:1/0/physics_layer_1/angular_velocity = 0.0 139:1/0 = 0 139:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:1/0/physics_layer_0/angular_velocity = 0.0 139:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 139:1/0/physics_layer_1/angular_velocity = 0.0 140:1/0 = 0 140:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:1/0/physics_layer_0/angular_velocity = 0.0 140:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 140:1/0/physics_layer_1/angular_velocity = 0.0 141:1/0 = 0 141:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:1/0/physics_layer_0/angular_velocity = 0.0 141:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:1/0/physics_layer_1/angular_velocity = 0.0 142:1/0 = 0 142:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:1/0/physics_layer_0/angular_velocity = 0.0 142:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:1/0/physics_layer_1/angular_velocity = 0.0 143:1/0 = 0 143:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:1/0/physics_layer_0/angular_velocity = 0.0 143:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:1/0/physics_layer_1/angular_velocity = 0.0 147:1/0 = 0 147:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:1/0/physics_layer_0/angular_velocity = 0.0 147:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:1/0/physics_layer_1/angular_velocity = 0.0 148:1/0 = 0 148:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:1/0/physics_layer_0/angular_velocity = 0.0 148:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:1/0/physics_layer_1/angular_velocity = 0.0 149:1/0 = 0 149:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:1/0/physics_layer_0/angular_velocity = 0.0 149:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:1/0/physics_layer_1/angular_velocity = 0.0 153:1/0 = 0 153:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:1/0/physics_layer_0/angular_velocity = 0.0 153:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:1/0/physics_layer_1/angular_velocity = 0.0 154:1/0 = 0 154:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:1/0/physics_layer_0/angular_velocity = 0.0 154:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:1/0/physics_layer_1/angular_velocity = 0.0 155:1/0 = 0 155:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:1/0/physics_layer_0/angular_velocity = 0.0 155:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:1/0/physics_layer_1/angular_velocity = 0.0 156:1/0 = 0 156:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:1/0/physics_layer_0/angular_velocity = 0.0 156:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:1/0/physics_layer_1/angular_velocity = 0.0 157:1/0 = 0 157:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:1/0/physics_layer_0/angular_velocity = 0.0 157:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:1/0/physics_layer_1/angular_velocity = 0.0 158:1/0 = 0 158:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:1/0/physics_layer_0/angular_velocity = 0.0 158:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:1/0/physics_layer_1/angular_velocity = 0.0 159:1/0 = 0 159:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:1/0/physics_layer_0/angular_velocity = 0.0 159:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:1/0/physics_layer_1/angular_velocity = 0.0 160:1/0 = 0 160:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:1/0/physics_layer_0/angular_velocity = 0.0 160:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:1/0/physics_layer_1/angular_velocity = 0.0 161:1/0 = 0 161:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:1/0/physics_layer_0/angular_velocity = 0.0 161:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:1/0/physics_layer_1/angular_velocity = 0.0 163:1/0 = 0 163:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:1/0/physics_layer_0/angular_velocity = 0.0 163:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:1/0/physics_layer_1/angular_velocity = 0.0 165:1/0 = 0 165:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:1/0/physics_layer_0/angular_velocity = 0.0 165:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:1/0/physics_layer_1/angular_velocity = 0.0 166:1/0 = 0 166:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:1/0/physics_layer_0/angular_velocity = 0.0 166:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:1/0/physics_layer_1/angular_velocity = 0.0 167:1/0 = 0 167:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:1/0/physics_layer_0/angular_velocity = 0.0 167:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:1/0/physics_layer_1/angular_velocity = 0.0 174:1/0 = 0 174:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:1/0/physics_layer_0/angular_velocity = 0.0 174:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:1/0/physics_layer_1/angular_velocity = 0.0 175:1/0 = 0 175:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:1/0/physics_layer_0/angular_velocity = 0.0 175:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:1/0/physics_layer_1/angular_velocity = 0.0 176:1/0 = 0 176:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:1/0/physics_layer_0/angular_velocity = 0.0 176:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:1/0/physics_layer_1/angular_velocity = 0.0 179:1/0 = 0 179:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:1/0/physics_layer_0/angular_velocity = 0.0 179:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:1/0/physics_layer_1/angular_velocity = 0.0 180:1/0 = 0 180:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:1/0/physics_layer_0/angular_velocity = 0.0 180:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:1/0/physics_layer_1/angular_velocity = 0.0 181:1/0 = 0 181:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:1/0/physics_layer_0/angular_velocity = 0.0 181:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:1/0/physics_layer_1/angular_velocity = 0.0 182:1/0 = 0 182:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:1/0/physics_layer_0/angular_velocity = 0.0 182:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:1/0/physics_layer_1/angular_velocity = 0.0 183:1/0 = 0 183:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:1/0/physics_layer_0/angular_velocity = 0.0 183:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:1/0/physics_layer_1/angular_velocity = 0.0 184:1/0 = 0 184:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:1/0/physics_layer_0/angular_velocity = 0.0 184:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:1/0/physics_layer_1/angular_velocity = 0.0 185:1/0 = 0 185:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:1/0/physics_layer_0/angular_velocity = 0.0 185:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:1/0/physics_layer_1/angular_velocity = 0.0 186:1/0 = 0 186:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:1/0/physics_layer_0/angular_velocity = 0.0 186:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:1/0/physics_layer_1/angular_velocity = 0.0 187:1/0 = 0 187:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:1/0/physics_layer_0/angular_velocity = 0.0 187:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:1/0/physics_layer_1/angular_velocity = 0.0 188:1/0 = 0 188:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:1/0/physics_layer_0/angular_velocity = 0.0 188:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:1/0/physics_layer_1/angular_velocity = 0.0 189:1/0 = 0 189:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:1/0/physics_layer_0/angular_velocity = 0.0 189:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:1/0/physics_layer_1/angular_velocity = 0.0 195:1/0 = 0 195:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:1/0/physics_layer_0/angular_velocity = 0.0 195:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:1/0/physics_layer_1/angular_velocity = 0.0 196:1/0 = 0 196:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:1/0/physics_layer_0/angular_velocity = 0.0 196:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:1/0/physics_layer_1/angular_velocity = 0.0 197:1/0 = 0 197:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:1/0/physics_layer_0/angular_velocity = 0.0 197:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:1/0/physics_layer_1/angular_velocity = 0.0 201:1/0 = 0 201:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:1/0/physics_layer_0/angular_velocity = 0.0 201:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:1/0/physics_layer_1/angular_velocity = 0.0 202:1/0 = 0 202:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:1/0/physics_layer_0/angular_velocity = 0.0 202:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:1/0/physics_layer_1/angular_velocity = 0.0 203:1/0 = 0 203:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:1/0/physics_layer_0/angular_velocity = 0.0 203:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:1/0/physics_layer_1/angular_velocity = 0.0 204:1/0 = 0 204:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:1/0/physics_layer_0/angular_velocity = 0.0 204:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:1/0/physics_layer_1/angular_velocity = 0.0 205:1/0 = 0 205:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:1/0/physics_layer_0/angular_velocity = 0.0 205:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:1/0/physics_layer_1/angular_velocity = 0.0 206:1/0 = 0 206:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:1/0/physics_layer_0/angular_velocity = 0.0 206:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 206:1/0/physics_layer_1/angular_velocity = 0.0 207:1/0 = 0 207:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:1/0/physics_layer_0/angular_velocity = 0.0 207:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:1/0/physics_layer_1/angular_velocity = 0.0 208:1/0 = 0 208:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:1/0/physics_layer_0/angular_velocity = 0.0 208:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:1/0/physics_layer_1/angular_velocity = 0.0 209:1/0 = 0 209:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:1/0/physics_layer_0/angular_velocity = 0.0 209:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:1/0/physics_layer_1/angular_velocity = 0.0 210:1/0 = 0 210:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:1/0/physics_layer_0/angular_velocity = 0.0 210:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 210:1/0/physics_layer_1/angular_velocity = 0.0 211:1/0 = 0 211:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 211:1/0/physics_layer_0/angular_velocity = 0.0 211:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 211:1/0/physics_layer_1/angular_velocity = 0.0 212:1/0 = 0 212:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 212:1/0/physics_layer_0/angular_velocity = 0.0 212:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 212:1/0/physics_layer_1/angular_velocity = 0.0 213:1/0 = 0 213:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:1/0/physics_layer_0/angular_velocity = 0.0 213:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:1/0/physics_layer_1/angular_velocity = 0.0 214:1/0 = 0 214:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:1/0/physics_layer_0/angular_velocity = 0.0 214:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:1/0/physics_layer_1/angular_velocity = 0.0 215:1/0 = 0 215:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:1/0/physics_layer_0/angular_velocity = 0.0 215:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:1/0/physics_layer_1/angular_velocity = 0.0 218:1/0 = 0 218:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:1/0/physics_layer_0/angular_velocity = 0.0 218:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:1/0/physics_layer_1/angular_velocity = 0.0 219:1/0 = 0 219:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:1/0/physics_layer_0/angular_velocity = 0.0 219:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:1/0/physics_layer_1/angular_velocity = 0.0 220:1/0 = 0 220:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:1/0/physics_layer_0/angular_velocity = 0.0 220:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:1/0/physics_layer_1/angular_velocity = 0.0 221:1/0 = 0 221:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 221:1/0/physics_layer_0/angular_velocity = 0.0 221:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 221:1/0/physics_layer_1/angular_velocity = 0.0 222:1/0 = 0 222:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 222:1/0/physics_layer_0/angular_velocity = 0.0 222:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 222:1/0/physics_layer_1/angular_velocity = 0.0 223:1/0 = 0 223:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 223:1/0/physics_layer_0/angular_velocity = 0.0 223:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 223:1/0/physics_layer_1/angular_velocity = 0.0 224:1/0 = 0 224:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:1/0/physics_layer_0/angular_velocity = 0.0 224:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:1/0/physics_layer_1/angular_velocity = 0.0 225:1/0 = 0 225:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:1/0/physics_layer_0/angular_velocity = 0.0 225:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:1/0/physics_layer_1/angular_velocity = 0.0 226:1/0 = 0 226:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 226:1/0/physics_layer_0/angular_velocity = 0.0 226:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 226:1/0/physics_layer_1/angular_velocity = 0.0 227:1/0 = 0 227:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 227:1/0/physics_layer_0/angular_velocity = 0.0 227:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 227:1/0/physics_layer_1/angular_velocity = 0.0 228:1/0 = 0 228:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 228:1/0/physics_layer_0/angular_velocity = 0.0 228:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 228:1/0/physics_layer_1/angular_velocity = 0.0 234:1/0 = 0 234:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:1/0/physics_layer_0/angular_velocity = 0.0 234:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:1/0/physics_layer_1/angular_velocity = 0.0 235:1/0 = 0 235:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:1/0/physics_layer_0/angular_velocity = 0.0 235:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:1/0/physics_layer_1/angular_velocity = 0.0 236:1/0 = 0 236:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:1/0/physics_layer_0/angular_velocity = 0.0 236:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:1/0/physics_layer_1/angular_velocity = 0.0 243:1/0 = 0 243:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:1/0/physics_layer_0/angular_velocity = 0.0 243:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:1/0/physics_layer_1/angular_velocity = 0.0 244:1/0 = 0 244:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:1/0/physics_layer_0/angular_velocity = 0.0 244:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:1/0/physics_layer_1/angular_velocity = 0.0 245:1/0 = 0 245:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:1/0/physics_layer_0/angular_velocity = 0.0 245:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:1/0/physics_layer_1/angular_velocity = 0.0 246:1/0 = 0 246:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:1/0/physics_layer_0/angular_velocity = 0.0 246:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:1/0/physics_layer_1/angular_velocity = 0.0 247:1/0 = 0 247:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:1/0/physics_layer_0/angular_velocity = 0.0 247:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:1/0/physics_layer_1/angular_velocity = 0.0 248:1/0 = 0 248:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:1/0/physics_layer_0/angular_velocity = 0.0 248:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:1/0/physics_layer_1/angular_velocity = 0.0 249:1/0 = 0 249:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:1/0/physics_layer_0/angular_velocity = 0.0 249:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:1/0/physics_layer_1/angular_velocity = 0.0 250:1/0 = 0 250:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:1/0/physics_layer_0/angular_velocity = 0.0 250:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:1/0/physics_layer_1/angular_velocity = 0.0 251:1/0 = 0 251:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:1/0/physics_layer_0/angular_velocity = 0.0 251:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:1/0/physics_layer_1/angular_velocity = 0.0 255:1/0 = 0 255:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:1/0/physics_layer_0/angular_velocity = 0.0 255:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:1/0/physics_layer_1/angular_velocity = 0.0 256:1/0 = 0 256:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:1/0/physics_layer_0/angular_velocity = 0.0 256:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:1/0/physics_layer_1/angular_velocity = 0.0 257:1/0 = 0 257:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:1/0/physics_layer_0/angular_velocity = 0.0 257:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:1/0/physics_layer_1/angular_velocity = 0.0 267:1/0 = 0 267:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:1/0/physics_layer_0/angular_velocity = 0.0 267:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:1/0/physics_layer_1/angular_velocity = 0.0 268:1/0 = 0 268:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 268:1/0/physics_layer_0/angular_velocity = 0.0 268:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 268:1/0/physics_layer_1/angular_velocity = 0.0 269:1/0 = 0 269:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 269:1/0/physics_layer_0/angular_velocity = 0.0 269:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 269:1/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_1/angular_velocity = 0.0 21:2/0 = 0 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_1/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_1/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_1/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_1/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_1/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_1/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_1/angular_velocity = 0.0 31:2/0 = 0 31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_0/angular_velocity = 0.0 31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_1/angular_velocity = 0.0 32:2/0 = 0 32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_0/angular_velocity = 0.0 32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_1/angular_velocity = 0.0 33:2/0 = 0 33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_0/angular_velocity = 0.0 33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_1/angular_velocity = 0.0 34:2/0 = 0 34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_0/angular_velocity = 0.0 34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_1/angular_velocity = 0.0 35:2/0 = 0 35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_0/angular_velocity = 0.0 35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_1/angular_velocity = 0.0 39:2/0 = 0 39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:2/0/physics_layer_0/angular_velocity = 0.0 39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:2/0/physics_layer_1/angular_velocity = 0.0 40:2/0 = 0 40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:2/0/physics_layer_0/angular_velocity = 0.0 40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:2/0/physics_layer_1/angular_velocity = 0.0 41:2/0 = 0 41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:2/0/physics_layer_0/angular_velocity = 0.0 41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:2/0/physics_layer_1/angular_velocity = 0.0 42:2/0 = 0 42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:2/0/physics_layer_0/angular_velocity = 0.0 42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:2/0/physics_layer_1/angular_velocity = 0.0 43:2/0 = 0 43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:2/0/physics_layer_0/angular_velocity = 0.0 43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:2/0/physics_layer_1/angular_velocity = 0.0 44:2/0 = 0 44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:2/0/physics_layer_0/angular_velocity = 0.0 44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:2/0/physics_layer_1/angular_velocity = 0.0 45:2/0 = 0 45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:2/0/physics_layer_0/angular_velocity = 0.0 45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:2/0/physics_layer_1/angular_velocity = 0.0 46:2/0 = 0 46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:2/0/physics_layer_0/angular_velocity = 0.0 46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:2/0/physics_layer_1/angular_velocity = 0.0 47:2/0 = 0 47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:2/0/physics_layer_0/angular_velocity = 0.0 47:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:2/0/physics_layer_1/angular_velocity = 0.0 51:2/0 = 0 51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:2/0/physics_layer_0/angular_velocity = 0.0 51:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:2/0/physics_layer_1/angular_velocity = 0.0 52:2/0 = 0 52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:2/0/physics_layer_0/angular_velocity = 0.0 52:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:2/0/physics_layer_1/angular_velocity = 0.0 53:2/0 = 0 53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:2/0/physics_layer_0/angular_velocity = 0.0 53:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:2/0/physics_layer_1/angular_velocity = 0.0 60:2/0 = 0 60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:2/0/physics_layer_0/angular_velocity = 0.0 60:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:2/0/physics_layer_1/angular_velocity = 0.0 61:2/0 = 0 61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:2/0/physics_layer_0/angular_velocity = 0.0 61:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:2/0/physics_layer_1/angular_velocity = 0.0 62:2/0 = 0 62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:2/0/physics_layer_0/angular_velocity = 0.0 62:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:2/0/physics_layer_1/angular_velocity = 0.0 63:2/0 = 0 63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:2/0/physics_layer_0/angular_velocity = 0.0 63:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:2/0/physics_layer_1/angular_velocity = 0.0 64:2/0 = 0 64:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:2/0/physics_layer_0/angular_velocity = 0.0 64:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:2/0/physics_layer_1/angular_velocity = 0.0 65:2/0 = 0 65:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:2/0/physics_layer_0/angular_velocity = 0.0 65:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:2/0/physics_layer_1/angular_velocity = 0.0 69:2/0 = 0 69:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:2/0/physics_layer_0/angular_velocity = 0.0 69:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:2/0/physics_layer_1/angular_velocity = 0.0 70:2/0 = 0 70:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:2/0/physics_layer_0/angular_velocity = 0.0 70:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:2/0/physics_layer_1/angular_velocity = 0.0 71:2/0 = 0 71:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:2/0/physics_layer_0/angular_velocity = 0.0 71:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:2/0/physics_layer_1/angular_velocity = 0.0 72:2/0 = 0 72:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:2/0/physics_layer_0/angular_velocity = 0.0 72:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:2/0/physics_layer_1/angular_velocity = 0.0 73:2/0 = 0 73:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:2/0/physics_layer_0/angular_velocity = 0.0 73:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:2/0/physics_layer_1/angular_velocity = 0.0 74:2/0 = 0 74:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:2/0/physics_layer_0/angular_velocity = 0.0 74:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:2/0/physics_layer_1/angular_velocity = 0.0 78:2/0 = 0 78:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:2/0/physics_layer_0/angular_velocity = 0.0 78:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:2/0/physics_layer_1/angular_velocity = 0.0 79:2/0 = 0 79:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:2/0/physics_layer_0/angular_velocity = 0.0 79:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:2/0/physics_layer_1/angular_velocity = 0.0 80:2/0 = 0 80:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:2/0/physics_layer_0/angular_velocity = 0.0 80:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:2/0/physics_layer_1/angular_velocity = 0.0 81:2/0 = 0 81:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:2/0/physics_layer_0/angular_velocity = 0.0 81:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:2/0/physics_layer_1/angular_velocity = 0.0 82:2/0 = 0 82:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:2/0/physics_layer_0/angular_velocity = 0.0 82:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:2/0/physics_layer_1/angular_velocity = 0.0 83:2/0 = 0 83:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:2/0/physics_layer_0/angular_velocity = 0.0 83:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:2/0/physics_layer_1/angular_velocity = 0.0 87:2/0 = 0 87:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:2/0/physics_layer_0/angular_velocity = 0.0 87:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:2/0/physics_layer_1/angular_velocity = 0.0 88:2/0 = 0 88:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:2/0/physics_layer_0/angular_velocity = 0.0 88:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:2/0/physics_layer_1/angular_velocity = 0.0 89:2/0 = 0 89:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:2/0/physics_layer_0/angular_velocity = 0.0 89:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:2/0/physics_layer_1/angular_velocity = 0.0 90:2/0 = 0 90:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:2/0/physics_layer_0/angular_velocity = 0.0 90:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:2/0/physics_layer_1/angular_velocity = 0.0 91:2/0 = 0 91:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:2/0/physics_layer_0/angular_velocity = 0.0 91:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:2/0/physics_layer_1/angular_velocity = 0.0 92:2/0 = 0 92:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:2/0/physics_layer_0/angular_velocity = 0.0 92:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:2/0/physics_layer_1/angular_velocity = 0.0 93:2/0 = 0 93:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:2/0/physics_layer_0/angular_velocity = 0.0 93:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:2/0/physics_layer_1/angular_velocity = 0.0 94:2/0 = 0 94:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:2/0/physics_layer_0/angular_velocity = 0.0 94:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:2/0/physics_layer_1/angular_velocity = 0.0 95:2/0 = 0 95:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:2/0/physics_layer_0/angular_velocity = 0.0 95:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:2/0/physics_layer_1/angular_velocity = 0.0 99:2/0 = 0 99:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:2/0/physics_layer_0/angular_velocity = 0.0 99:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:2/0/physics_layer_1/angular_velocity = 0.0 100:2/0 = 0 100:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:2/0/physics_layer_0/angular_velocity = 0.0 100:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:2/0/physics_layer_1/angular_velocity = 0.0 101:2/0 = 0 101:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:2/0/physics_layer_0/angular_velocity = 0.0 101:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:2/0/physics_layer_1/angular_velocity = 0.0 108:2/0 = 0 108:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:2/0/physics_layer_0/angular_velocity = 0.0 108:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:2/0/physics_layer_1/angular_velocity = 0.0 109:2/0 = 0 109:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:2/0/physics_layer_0/angular_velocity = 0.0 109:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:2/0/physics_layer_1/angular_velocity = 0.0 110:2/0 = 0 110:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:2/0/physics_layer_0/angular_velocity = 0.0 110:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:2/0/physics_layer_1/angular_velocity = 0.0 111:2/0 = 0 111:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:2/0/physics_layer_0/angular_velocity = 0.0 111:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:2/0/physics_layer_1/angular_velocity = 0.0 112:2/0 = 0 112:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:2/0/physics_layer_0/angular_velocity = 0.0 112:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:2/0/physics_layer_1/angular_velocity = 0.0 113:2/0 = 0 113:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:2/0/physics_layer_0/angular_velocity = 0.0 113:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:2/0/physics_layer_1/angular_velocity = 0.0 117:2/0 = 0 117:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:2/0/physics_layer_0/angular_velocity = 0.0 117:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:2/0/physics_layer_1/angular_velocity = 0.0 118:2/0 = 0 118:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:2/0/physics_layer_0/angular_velocity = 0.0 118:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:2/0/physics_layer_1/angular_velocity = 0.0 119:2/0 = 0 119:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:2/0/physics_layer_0/angular_velocity = 0.0 119:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:2/0/physics_layer_1/angular_velocity = 0.0 120:2/0 = 0 120:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:2/0/physics_layer_0/angular_velocity = 0.0 120:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:2/0/physics_layer_1/angular_velocity = 0.0 121:2/0 = 0 121:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:2/0/physics_layer_0/angular_velocity = 0.0 121:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:2/0/physics_layer_1/angular_velocity = 0.0 122:2/0 = 0 122:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:2/0/physics_layer_0/angular_velocity = 0.0 122:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:2/0/physics_layer_1/angular_velocity = 0.0 126:2/0 = 0 126:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:2/0/physics_layer_0/angular_velocity = 0.0 126:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 126:2/0/physics_layer_1/angular_velocity = 0.0 127:2/0 = 0 127:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:2/0/physics_layer_0/angular_velocity = 0.0 127:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 127:2/0/physics_layer_1/angular_velocity = 0.0 128:2/0 = 0 128:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:2/0/physics_layer_0/angular_velocity = 0.0 128:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 128:2/0/physics_layer_1/angular_velocity = 0.0 129:2/0 = 0 129:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:2/0/physics_layer_0/angular_velocity = 0.0 129:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 129:2/0/physics_layer_1/angular_velocity = 0.0 130:2/0 = 0 130:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:2/0/physics_layer_0/angular_velocity = 0.0 130:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 130:2/0/physics_layer_1/angular_velocity = 0.0 131:2/0 = 0 131:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:2/0/physics_layer_0/angular_velocity = 0.0 131:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 131:2/0/physics_layer_1/angular_velocity = 0.0 135:2/0 = 0 135:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:2/0/physics_layer_0/angular_velocity = 0.0 135:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 135:2/0/physics_layer_1/angular_velocity = 0.0 136:2/0 = 0 136:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:2/0/physics_layer_0/angular_velocity = 0.0 136:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 136:2/0/physics_layer_1/angular_velocity = 0.0 137:2/0 = 0 137:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:2/0/physics_layer_0/angular_velocity = 0.0 137:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 137:2/0/physics_layer_1/angular_velocity = 0.0 138:2/0 = 0 138:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:2/0/physics_layer_0/angular_velocity = 0.0 138:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 138:2/0/physics_layer_1/angular_velocity = 0.0 139:2/0 = 0 139:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:2/0/physics_layer_0/angular_velocity = 0.0 139:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 139:2/0/physics_layer_1/angular_velocity = 0.0 140:2/0 = 0 140:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:2/0/physics_layer_0/angular_velocity = 0.0 140:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 140:2/0/physics_layer_1/angular_velocity = 0.0 141:2/0 = 0 141:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:2/0/physics_layer_0/angular_velocity = 0.0 141:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:2/0/physics_layer_1/angular_velocity = 0.0 142:2/0 = 0 142:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:2/0/physics_layer_0/angular_velocity = 0.0 142:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:2/0/physics_layer_1/angular_velocity = 0.0 143:2/0 = 0 143:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:2/0/physics_layer_0/angular_velocity = 0.0 143:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:2/0/physics_layer_1/angular_velocity = 0.0 147:2/0 = 0 147:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:2/0/physics_layer_0/angular_velocity = 0.0 147:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:2/0/physics_layer_1/angular_velocity = 0.0 148:2/0 = 0 148:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:2/0/physics_layer_0/angular_velocity = 0.0 148:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:2/0/physics_layer_1/angular_velocity = 0.0 149:2/0 = 0 149:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:2/0/physics_layer_0/angular_velocity = 0.0 149:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:2/0/physics_layer_1/angular_velocity = 0.0 150:2/0 = 0 150:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:2/0/physics_layer_0/angular_velocity = 0.0 150:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:2/0/physics_layer_1/angular_velocity = 0.0 151:2/0 = 0 151:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:2/0/physics_layer_0/angular_velocity = 0.0 151:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:2/0/physics_layer_1/angular_velocity = 0.0 152:2/0 = 0 152:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:2/0/physics_layer_0/angular_velocity = 0.0 152:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:2/0/physics_layer_1/angular_velocity = 0.0 153:2/0 = 0 153:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:2/0/physics_layer_0/angular_velocity = 0.0 153:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:2/0/physics_layer_1/angular_velocity = 0.0 154:2/0 = 0 154:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:2/0/physics_layer_0/angular_velocity = 0.0 154:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:2/0/physics_layer_1/angular_velocity = 0.0 155:2/0 = 0 155:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:2/0/physics_layer_0/angular_velocity = 0.0 155:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:2/0/physics_layer_1/angular_velocity = 0.0 156:2/0 = 0 156:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:2/0/physics_layer_0/angular_velocity = 0.0 156:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:2/0/physics_layer_1/angular_velocity = 0.0 157:2/0 = 0 157:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:2/0/physics_layer_0/angular_velocity = 0.0 157:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:2/0/physics_layer_1/angular_velocity = 0.0 158:2/0 = 0 158:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:2/0/physics_layer_0/angular_velocity = 0.0 158:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:2/0/physics_layer_1/angular_velocity = 0.0 162:2/0 = 0 162:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:2/0/physics_layer_0/angular_velocity = 0.0 162:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:2/0/physics_layer_1/angular_velocity = 0.0 163:2/0 = 0 163:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:2/0/physics_layer_0/angular_velocity = 0.0 163:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:2/0/physics_layer_1/angular_velocity = 0.0 164:2/0 = 0 164:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:2/0/physics_layer_0/angular_velocity = 0.0 164:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:2/0/physics_layer_1/angular_velocity = 0.0 168:2/0 = 0 168:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:2/0/physics_layer_0/angular_velocity = 0.0 168:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:2/0/physics_layer_1/angular_velocity = 0.0 169:2/0 = 0 169:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:2/0/physics_layer_0/angular_velocity = 0.0 169:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:2/0/physics_layer_1/angular_velocity = 0.0 170:2/0 = 0 170:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:2/0/physics_layer_0/angular_velocity = 0.0 170:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:2/0/physics_layer_1/angular_velocity = 0.0 171:2/0 = 0 171:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:2/0/physics_layer_0/angular_velocity = 0.0 171:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:2/0/physics_layer_1/angular_velocity = 0.0 172:2/0 = 0 172:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:2/0/physics_layer_0/angular_velocity = 0.0 172:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:2/0/physics_layer_1/angular_velocity = 0.0 173:2/0 = 0 173:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:2/0/physics_layer_0/angular_velocity = 0.0 173:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:2/0/physics_layer_1/angular_velocity = 0.0 174:2/0 = 0 174:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:2/0/physics_layer_0/angular_velocity = 0.0 174:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:2/0/physics_layer_1/angular_velocity = 0.0 175:2/0 = 0 175:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:2/0/physics_layer_0/angular_velocity = 0.0 175:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:2/0/physics_layer_1/angular_velocity = 0.0 176:2/0 = 0 176:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:2/0/physics_layer_0/angular_velocity = 0.0 176:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:2/0/physics_layer_1/angular_velocity = 0.0 179:2/0 = 0 179:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:2/0/physics_layer_0/angular_velocity = 0.0 179:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:2/0/physics_layer_1/angular_velocity = 0.0 180:2/0 = 0 180:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:2/0/physics_layer_0/angular_velocity = 0.0 180:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:2/0/physics_layer_1/angular_velocity = 0.0 181:2/0 = 0 181:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:2/0/physics_layer_0/angular_velocity = 0.0 181:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:2/0/physics_layer_1/angular_velocity = 0.0 182:2/0 = 0 182:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:2/0/physics_layer_0/angular_velocity = 0.0 182:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:2/0/physics_layer_1/angular_velocity = 0.0 183:2/0 = 0 183:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:2/0/physics_layer_0/angular_velocity = 0.0 183:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:2/0/physics_layer_1/angular_velocity = 0.0 184:2/0 = 0 184:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:2/0/physics_layer_0/angular_velocity = 0.0 184:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:2/0/physics_layer_1/angular_velocity = 0.0 185:2/0 = 0 185:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:2/0/physics_layer_0/angular_velocity = 0.0 185:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:2/0/physics_layer_1/angular_velocity = 0.0 186:2/0 = 0 186:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:2/0/physics_layer_0/angular_velocity = 0.0 186:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:2/0/physics_layer_1/angular_velocity = 0.0 187:2/0 = 0 187:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:2/0/physics_layer_0/angular_velocity = 0.0 187:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:2/0/physics_layer_1/angular_velocity = 0.0 188:2/0 = 0 188:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:2/0/physics_layer_0/angular_velocity = 0.0 188:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:2/0/physics_layer_1/angular_velocity = 0.0 189:2/0 = 0 189:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:2/0/physics_layer_0/angular_velocity = 0.0 189:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:2/0/physics_layer_1/angular_velocity = 0.0 195:2/0 = 0 195:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:2/0/physics_layer_0/angular_velocity = 0.0 195:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:2/0/physics_layer_1/angular_velocity = 0.0 196:2/0 = 0 196:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:2/0/physics_layer_0/angular_velocity = 0.0 196:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:2/0/physics_layer_1/angular_velocity = 0.0 197:2/0 = 0 197:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:2/0/physics_layer_0/angular_velocity = 0.0 197:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:2/0/physics_layer_1/angular_velocity = 0.0 198:2/0 = 0 198:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:2/0/physics_layer_0/angular_velocity = 0.0 198:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:2/0/physics_layer_1/angular_velocity = 0.0 199:2/0 = 0 199:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:2/0/physics_layer_0/angular_velocity = 0.0 199:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:2/0/physics_layer_1/angular_velocity = 0.0 200:2/0 = 0 200:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:2/0/physics_layer_0/angular_velocity = 0.0 200:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:2/0/physics_layer_1/angular_velocity = 0.0 201:2/0 = 0 201:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:2/0/physics_layer_0/angular_velocity = 0.0 201:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:2/0/physics_layer_1/angular_velocity = 0.0 202:2/0 = 0 202:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:2/0/physics_layer_0/angular_velocity = 0.0 202:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:2/0/physics_layer_1/angular_velocity = 0.0 203:2/0 = 0 203:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:2/0/physics_layer_0/angular_velocity = 0.0 203:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:2/0/physics_layer_1/angular_velocity = 0.0 204:2/0 = 0 204:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:2/0/physics_layer_0/angular_velocity = 0.0 204:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:2/0/physics_layer_1/angular_velocity = 0.0 205:2/0 = 0 205:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:2/0/physics_layer_0/angular_velocity = 0.0 205:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:2/0/physics_layer_1/angular_velocity = 0.0 206:2/0 = 0 206:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:2/0/physics_layer_0/angular_velocity = 0.0 206:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 206:2/0/physics_layer_1/angular_velocity = 0.0 207:2/0 = 0 207:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:2/0/physics_layer_0/angular_velocity = 0.0 207:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:2/0/physics_layer_1/angular_velocity = 0.0 208:2/0 = 0 208:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:2/0/physics_layer_0/angular_velocity = 0.0 208:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:2/0/physics_layer_1/angular_velocity = 0.0 209:2/0 = 0 209:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:2/0/physics_layer_0/angular_velocity = 0.0 209:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:2/0/physics_layer_1/angular_velocity = 0.0 210:2/0 = 0 210:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:2/0/physics_layer_0/angular_velocity = 0.0 210:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 210:2/0/physics_layer_1/angular_velocity = 0.0 211:2/0 = 0 211:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 211:2/0/physics_layer_0/angular_velocity = 0.0 211:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 211:2/0/physics_layer_1/angular_velocity = 0.0 212:2/0 = 0 212:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 212:2/0/physics_layer_0/angular_velocity = 0.0 212:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 212:2/0/physics_layer_1/angular_velocity = 0.0 213:2/0 = 0 213:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:2/0/physics_layer_0/angular_velocity = 0.0 213:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:2/0/physics_layer_1/angular_velocity = 0.0 214:2/0 = 0 214:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:2/0/physics_layer_0/angular_velocity = 0.0 214:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:2/0/physics_layer_1/angular_velocity = 0.0 215:2/0 = 0 215:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:2/0/physics_layer_0/angular_velocity = 0.0 215:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:2/0/physics_layer_1/angular_velocity = 0.0 218:2/0 = 0 218:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:2/0/physics_layer_0/angular_velocity = 0.0 218:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:2/0/physics_layer_1/angular_velocity = 0.0 219:2/0 = 0 219:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:2/0/physics_layer_0/angular_velocity = 0.0 219:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:2/0/physics_layer_1/angular_velocity = 0.0 220:2/0 = 0 220:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:2/0/physics_layer_0/angular_velocity = 0.0 220:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:2/0/physics_layer_1/angular_velocity = 0.0 221:2/0 = 0 221:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 221:2/0/physics_layer_0/angular_velocity = 0.0 221:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 221:2/0/physics_layer_1/angular_velocity = 0.0 222:2/0 = 0 222:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 222:2/0/physics_layer_0/angular_velocity = 0.0 222:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 222:2/0/physics_layer_1/angular_velocity = 0.0 223:2/0 = 0 223:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 223:2/0/physics_layer_0/angular_velocity = 0.0 223:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 223:2/0/physics_layer_1/angular_velocity = 0.0 224:2/0 = 0 224:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:2/0/physics_layer_0/angular_velocity = 0.0 224:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:2/0/physics_layer_1/angular_velocity = 0.0 225:2/0 = 0 225:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:2/0/physics_layer_0/angular_velocity = 0.0 225:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:2/0/physics_layer_1/angular_velocity = 0.0 226:2/0 = 0 226:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 226:2/0/physics_layer_0/angular_velocity = 0.0 226:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 226:2/0/physics_layer_1/angular_velocity = 0.0 227:2/0 = 0 227:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 227:2/0/physics_layer_0/angular_velocity = 0.0 227:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 227:2/0/physics_layer_1/angular_velocity = 0.0 228:2/0 = 0 228:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 228:2/0/physics_layer_0/angular_velocity = 0.0 228:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 228:2/0/physics_layer_1/angular_velocity = 0.0 234:2/0 = 0 234:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:2/0/physics_layer_0/angular_velocity = 0.0 234:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:2/0/physics_layer_1/angular_velocity = 0.0 235:2/0 = 0 235:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:2/0/physics_layer_0/angular_velocity = 0.0 235:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:2/0/physics_layer_1/angular_velocity = 0.0 236:2/0 = 0 236:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:2/0/physics_layer_0/angular_velocity = 0.0 236:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:2/0/physics_layer_1/angular_velocity = 0.0 243:2/0 = 0 243:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:2/0/physics_layer_0/angular_velocity = 0.0 243:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:2/0/physics_layer_1/angular_velocity = 0.0 244:2/0 = 0 244:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:2/0/physics_layer_0/angular_velocity = 0.0 244:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:2/0/physics_layer_1/angular_velocity = 0.0 245:2/0 = 0 245:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:2/0/physics_layer_0/angular_velocity = 0.0 245:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:2/0/physics_layer_1/angular_velocity = 0.0 246:2/0 = 0 246:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:2/0/physics_layer_0/angular_velocity = 0.0 246:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:2/0/physics_layer_1/angular_velocity = 0.0 247:2/0 = 0 247:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:2/0/physics_layer_0/angular_velocity = 0.0 247:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:2/0/physics_layer_1/angular_velocity = 0.0 248:2/0 = 0 248:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:2/0/physics_layer_0/angular_velocity = 0.0 248:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:2/0/physics_layer_1/angular_velocity = 0.0 249:2/0 = 0 249:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:2/0/physics_layer_0/angular_velocity = 0.0 249:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:2/0/physics_layer_1/angular_velocity = 0.0 250:2/0 = 0 250:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:2/0/physics_layer_0/angular_velocity = 0.0 250:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:2/0/physics_layer_1/angular_velocity = 0.0 251:2/0 = 0 251:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:2/0/physics_layer_0/angular_velocity = 0.0 251:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:2/0/physics_layer_1/angular_velocity = 0.0 255:2/0 = 0 255:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:2/0/physics_layer_0/angular_velocity = 0.0 255:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:2/0/physics_layer_1/angular_velocity = 0.0 256:2/0 = 0 256:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:2/0/physics_layer_0/angular_velocity = 0.0 256:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:2/0/physics_layer_1/angular_velocity = 0.0 257:2/0 = 0 257:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:2/0/physics_layer_0/angular_velocity = 0.0 257:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:2/0/physics_layer_1/angular_velocity = 0.0 267:2/0 = 0 267:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:2/0/physics_layer_0/angular_velocity = 0.0 267:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:2/0/physics_layer_1/angular_velocity = 0.0 268:2/0 = 0 268:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 268:2/0/physics_layer_0/angular_velocity = 0.0 268:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 268:2/0/physics_layer_1/angular_velocity = 0.0 269:2/0 = 0 269:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 269:2/0/physics_layer_0/angular_velocity = 0.0 269:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 269:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_1/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_1/angular_velocity = 0.0 21:3/0 = 0 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_1/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_1/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_1/angular_velocity = 0.0 24:3/0 = 0 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_1/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_1/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_1/angular_velocity = 0.0 30:3/0 = 0 30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_0/angular_velocity = 0.0 30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_1/angular_velocity = 0.0 31:3/0 = 0 31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_0/angular_velocity = 0.0 31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_1/angular_velocity = 0.0 32:3/0 = 0 32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_0/angular_velocity = 0.0 32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_1/angular_velocity = 0.0 33:3/0 = 0 33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_0/angular_velocity = 0.0 33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_1/angular_velocity = 0.0 34:3/0 = 0 34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_0/angular_velocity = 0.0 34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_1/angular_velocity = 0.0 35:3/0 = 0 35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_0/angular_velocity = 0.0 35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_1/angular_velocity = 0.0 45:3/0 = 0 45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:3/0/physics_layer_0/angular_velocity = 0.0 45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:3/0/physics_layer_1/angular_velocity = 0.0 46:3/0 = 0 46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:3/0/physics_layer_0/angular_velocity = 0.0 46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:3/0/physics_layer_1/angular_velocity = 0.0 47:3/0 = 0 47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:3/0/physics_layer_0/angular_velocity = 0.0 47:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:3/0/physics_layer_1/angular_velocity = 0.0 48:3/0 = 0 48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:3/0/physics_layer_0/angular_velocity = 0.0 48:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:3/0/physics_layer_1/angular_velocity = 0.0 49:3/0 = 0 49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:3/0/physics_layer_0/angular_velocity = 0.0 49:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:3/0/physics_layer_1/angular_velocity = 0.0 50:3/0 = 0 50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:3/0/physics_layer_0/angular_velocity = 0.0 50:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:3/0/physics_layer_1/angular_velocity = 0.0 51:3/0 = 0 51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:3/0/physics_layer_0/angular_velocity = 0.0 51:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:3/0/physics_layer_1/angular_velocity = 0.0 52:3/0 = 0 52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:3/0/physics_layer_0/angular_velocity = 0.0 52:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:3/0/physics_layer_1/angular_velocity = 0.0 53:3/0 = 0 53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:3/0/physics_layer_0/angular_velocity = 0.0 53:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:3/0/physics_layer_1/angular_velocity = 0.0 54:3/0 = 0 54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:3/0/physics_layer_0/angular_velocity = 0.0 54:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:3/0/physics_layer_1/angular_velocity = 0.0 55:3/0 = 0 55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:3/0/physics_layer_0/angular_velocity = 0.0 55:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:3/0/physics_layer_1/angular_velocity = 0.0 56:3/0 = 0 56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:3/0/physics_layer_0/angular_velocity = 0.0 56:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:3/0/physics_layer_1/angular_velocity = 0.0 57:3/0 = 0 57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:3/0/physics_layer_0/angular_velocity = 0.0 57:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:3/0/physics_layer_1/angular_velocity = 0.0 58:3/0 = 0 58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:3/0/physics_layer_0/angular_velocity = 0.0 58:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:3/0/physics_layer_1/angular_velocity = 0.0 59:3/0 = 0 59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:3/0/physics_layer_0/angular_velocity = 0.0 59:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:3/0/physics_layer_1/angular_velocity = 0.0 60:3/0 = 0 60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:3/0/physics_layer_0/angular_velocity = 0.0 60:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:3/0/physics_layer_1/angular_velocity = 0.0 61:3/0 = 0 61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:3/0/physics_layer_0/angular_velocity = 0.0 61:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:3/0/physics_layer_1/angular_velocity = 0.0 62:3/0 = 0 62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:3/0/physics_layer_0/angular_velocity = 0.0 62:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:3/0/physics_layer_1/angular_velocity = 0.0 63:3/0 = 0 63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:3/0/physics_layer_0/angular_velocity = 0.0 63:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:3/0/physics_layer_1/angular_velocity = 0.0 64:3/0 = 0 64:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:3/0/physics_layer_0/angular_velocity = 0.0 64:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:3/0/physics_layer_1/angular_velocity = 0.0 65:3/0 = 0 65:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:3/0/physics_layer_0/angular_velocity = 0.0 65:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:3/0/physics_layer_1/angular_velocity = 0.0 69:3/0 = 0 69:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:3/0/physics_layer_0/angular_velocity = 0.0 69:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:3/0/physics_layer_1/angular_velocity = 0.0 70:3/0 = 0 70:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:3/0/physics_layer_0/angular_velocity = 0.0 70:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:3/0/physics_layer_1/angular_velocity = 0.0 71:3/0 = 0 71:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:3/0/physics_layer_0/angular_velocity = 0.0 71:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:3/0/physics_layer_1/angular_velocity = 0.0 72:3/0 = 0 72:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:3/0/physics_layer_0/angular_velocity = 0.0 72:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:3/0/physics_layer_1/angular_velocity = 0.0 73:3/0 = 0 73:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:3/0/physics_layer_0/angular_velocity = 0.0 73:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:3/0/physics_layer_1/angular_velocity = 0.0 74:3/0 = 0 74:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:3/0/physics_layer_0/angular_velocity = 0.0 74:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:3/0/physics_layer_1/angular_velocity = 0.0 78:3/0 = 0 78:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:3/0/physics_layer_0/angular_velocity = 0.0 78:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:3/0/physics_layer_1/angular_velocity = 0.0 79:3/0 = 0 79:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:3/0/physics_layer_0/angular_velocity = 0.0 79:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:3/0/physics_layer_1/angular_velocity = 0.0 80:3/0 = 0 80:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:3/0/physics_layer_0/angular_velocity = 0.0 80:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:3/0/physics_layer_1/angular_velocity = 0.0 81:3/0 = 0 81:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:3/0/physics_layer_0/angular_velocity = 0.0 81:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:3/0/physics_layer_1/angular_velocity = 0.0 82:3/0 = 0 82:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:3/0/physics_layer_0/angular_velocity = 0.0 82:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:3/0/physics_layer_1/angular_velocity = 0.0 83:3/0 = 0 83:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:3/0/physics_layer_0/angular_velocity = 0.0 83:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:3/0/physics_layer_1/angular_velocity = 0.0 93:3/0 = 0 93:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:3/0/physics_layer_0/angular_velocity = 0.0 93:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:3/0/physics_layer_1/angular_velocity = 0.0 94:3/0 = 0 94:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:3/0/physics_layer_0/angular_velocity = 0.0 94:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:3/0/physics_layer_1/angular_velocity = 0.0 95:3/0 = 0 95:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:3/0/physics_layer_0/angular_velocity = 0.0 95:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:3/0/physics_layer_1/angular_velocity = 0.0 96:3/0 = 0 96:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:3/0/physics_layer_0/angular_velocity = 0.0 96:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:3/0/physics_layer_1/angular_velocity = 0.0 97:3/0 = 0 97:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:3/0/physics_layer_0/angular_velocity = 0.0 97:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:3/0/physics_layer_1/angular_velocity = 0.0 98:3/0 = 0 98:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:3/0/physics_layer_0/angular_velocity = 0.0 98:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:3/0/physics_layer_1/angular_velocity = 0.0 99:3/0 = 0 99:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:3/0/physics_layer_0/angular_velocity = 0.0 99:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:3/0/physics_layer_1/angular_velocity = 0.0 100:3/0 = 0 100:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:3/0/physics_layer_0/angular_velocity = 0.0 100:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:3/0/physics_layer_1/angular_velocity = 0.0 101:3/0 = 0 101:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:3/0/physics_layer_0/angular_velocity = 0.0 101:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:3/0/physics_layer_1/angular_velocity = 0.0 102:3/0 = 0 102:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:3/0/physics_layer_0/angular_velocity = 0.0 102:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:3/0/physics_layer_1/angular_velocity = 0.0 103:3/0 = 0 103:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:3/0/physics_layer_0/angular_velocity = 0.0 103:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:3/0/physics_layer_1/angular_velocity = 0.0 104:3/0 = 0 104:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:3/0/physics_layer_0/angular_velocity = 0.0 104:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:3/0/physics_layer_1/angular_velocity = 0.0 105:3/0 = 0 105:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:3/0/physics_layer_0/angular_velocity = 0.0 105:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:3/0/physics_layer_1/angular_velocity = 0.0 106:3/0 = 0 106:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:3/0/physics_layer_0/angular_velocity = 0.0 106:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:3/0/physics_layer_1/angular_velocity = 0.0 107:3/0 = 0 107:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:3/0/physics_layer_0/angular_velocity = 0.0 107:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:3/0/physics_layer_1/angular_velocity = 0.0 108:3/0 = 0 108:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:3/0/physics_layer_0/angular_velocity = 0.0 108:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:3/0/physics_layer_1/angular_velocity = 0.0 109:3/0 = 0 109:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:3/0/physics_layer_0/angular_velocity = 0.0 109:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:3/0/physics_layer_1/angular_velocity = 0.0 110:3/0 = 0 110:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:3/0/physics_layer_0/angular_velocity = 0.0 110:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:3/0/physics_layer_1/angular_velocity = 0.0 111:3/0 = 0 111:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:3/0/physics_layer_0/angular_velocity = 0.0 111:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:3/0/physics_layer_1/angular_velocity = 0.0 112:3/0 = 0 112:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:3/0/physics_layer_0/angular_velocity = 0.0 112:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:3/0/physics_layer_1/angular_velocity = 0.0 113:3/0 = 0 113:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:3/0/physics_layer_0/angular_velocity = 0.0 113:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:3/0/physics_layer_1/angular_velocity = 0.0 117:3/0 = 0 117:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:3/0/physics_layer_0/angular_velocity = 0.0 117:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:3/0/physics_layer_1/angular_velocity = 0.0 118:3/0 = 0 118:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:3/0/physics_layer_0/angular_velocity = 0.0 118:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:3/0/physics_layer_1/angular_velocity = 0.0 119:3/0 = 0 119:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:3/0/physics_layer_0/angular_velocity = 0.0 119:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:3/0/physics_layer_1/angular_velocity = 0.0 120:3/0 = 0 120:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:3/0/physics_layer_0/angular_velocity = 0.0 120:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:3/0/physics_layer_1/angular_velocity = 0.0 121:3/0 = 0 121:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:3/0/physics_layer_0/angular_velocity = 0.0 121:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:3/0/physics_layer_1/angular_velocity = 0.0 122:3/0 = 0 122:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:3/0/physics_layer_0/angular_velocity = 0.0 122:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:3/0/physics_layer_1/angular_velocity = 0.0 126:3/0 = 0 126:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:3/0/physics_layer_0/angular_velocity = 0.0 126:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 126:3/0/physics_layer_1/angular_velocity = 0.0 127:3/0 = 0 127:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:3/0/physics_layer_0/angular_velocity = 0.0 127:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 127:3/0/physics_layer_1/angular_velocity = 0.0 128:3/0 = 0 128:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:3/0/physics_layer_0/angular_velocity = 0.0 128:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 128:3/0/physics_layer_1/angular_velocity = 0.0 129:3/0 = 0 129:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:3/0/physics_layer_0/angular_velocity = 0.0 129:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 129:3/0/physics_layer_1/angular_velocity = 0.0 130:3/0 = 0 130:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:3/0/physics_layer_0/angular_velocity = 0.0 130:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 130:3/0/physics_layer_1/angular_velocity = 0.0 131:3/0 = 0 131:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:3/0/physics_layer_0/angular_velocity = 0.0 131:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 131:3/0/physics_layer_1/angular_velocity = 0.0 141:3/0 = 0 141:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:3/0/physics_layer_0/angular_velocity = 0.0 141:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:3/0/physics_layer_1/angular_velocity = 0.0 142:3/0 = 0 142:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:3/0/physics_layer_0/angular_velocity = 0.0 142:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:3/0/physics_layer_1/angular_velocity = 0.0 143:3/0 = 0 143:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:3/0/physics_layer_0/angular_velocity = 0.0 143:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:3/0/physics_layer_1/angular_velocity = 0.0 149:3/0 = 0 149:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:3/0/physics_layer_0/angular_velocity = 0.0 149:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:3/0/physics_layer_1/angular_velocity = 0.0 150:3/0 = 0 150:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:3/0/physics_layer_0/angular_velocity = 0.0 150:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:3/0/physics_layer_1/angular_velocity = 0.0 151:3/0 = 0 151:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:3/0/physics_layer_0/angular_velocity = 0.0 151:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:3/0/physics_layer_1/angular_velocity = 0.0 152:3/0 = 0 152:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:3/0/physics_layer_0/angular_velocity = 0.0 152:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:3/0/physics_layer_1/angular_velocity = 0.0 153:3/0 = 0 153:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:3/0/physics_layer_0/angular_velocity = 0.0 153:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:3/0/physics_layer_1/angular_velocity = 0.0 161:3/0 = 0 161:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:3/0/physics_layer_0/angular_velocity = 0.0 161:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:3/0/physics_layer_1/angular_velocity = 0.0 162:3/0 = 0 162:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:3/0/physics_layer_0/angular_velocity = 0.0 162:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:3/0/physics_layer_1/angular_velocity = 0.0 163:3/0 = 0 163:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:3/0/physics_layer_0/angular_velocity = 0.0 163:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:3/0/physics_layer_1/angular_velocity = 0.0 164:3/0 = 0 164:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:3/0/physics_layer_0/angular_velocity = 0.0 164:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:3/0/physics_layer_1/angular_velocity = 0.0 165:3/0 = 0 165:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:3/0/physics_layer_0/angular_velocity = 0.0 165:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:3/0/physics_layer_1/angular_velocity = 0.0 168:3/0 = 0 168:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:3/0/physics_layer_0/angular_velocity = 0.0 168:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:3/0/physics_layer_1/angular_velocity = 0.0 169:3/0 = 0 169:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:3/0/physics_layer_0/angular_velocity = 0.0 169:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:3/0/physics_layer_1/angular_velocity = 0.0 170:3/0 = 0 170:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:3/0/physics_layer_0/angular_velocity = 0.0 170:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:3/0/physics_layer_1/angular_velocity = 0.0 171:3/0 = 0 171:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:3/0/physics_layer_0/angular_velocity = 0.0 171:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:3/0/physics_layer_1/angular_velocity = 0.0 172:3/0 = 0 172:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:3/0/physics_layer_0/angular_velocity = 0.0 172:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:3/0/physics_layer_1/angular_velocity = 0.0 173:3/0 = 0 173:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:3/0/physics_layer_0/angular_velocity = 0.0 173:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:3/0/physics_layer_1/angular_velocity = 0.0 174:3/0 = 0 174:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:3/0/physics_layer_0/angular_velocity = 0.0 174:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:3/0/physics_layer_1/angular_velocity = 0.0 175:3/0 = 0 175:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:3/0/physics_layer_0/angular_velocity = 0.0 175:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:3/0/physics_layer_1/angular_velocity = 0.0 176:3/0 = 0 176:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:3/0/physics_layer_0/angular_velocity = 0.0 176:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:3/0/physics_layer_1/angular_velocity = 0.0 180:3/0 = 0 180:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:3/0/physics_layer_0/angular_velocity = 0.0 180:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:3/0/physics_layer_1/angular_velocity = 0.0 181:3/0 = 0 181:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:3/0/physics_layer_0/angular_velocity = 0.0 181:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:3/0/physics_layer_1/angular_velocity = 0.0 182:3/0 = 0 182:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:3/0/physics_layer_0/angular_velocity = 0.0 182:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:3/0/physics_layer_1/angular_velocity = 0.0 183:3/0 = 0 183:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:3/0/physics_layer_0/angular_velocity = 0.0 183:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:3/0/physics_layer_1/angular_velocity = 0.0 184:3/0 = 0 184:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:3/0/physics_layer_0/angular_velocity = 0.0 184:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:3/0/physics_layer_1/angular_velocity = 0.0 185:3/0 = 0 185:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:3/0/physics_layer_0/angular_velocity = 0.0 185:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:3/0/physics_layer_1/angular_velocity = 0.0 186:3/0 = 0 186:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:3/0/physics_layer_0/angular_velocity = 0.0 186:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:3/0/physics_layer_1/angular_velocity = 0.0 187:3/0 = 0 187:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:3/0/physics_layer_0/angular_velocity = 0.0 187:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:3/0/physics_layer_1/angular_velocity = 0.0 188:3/0 = 0 188:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:3/0/physics_layer_0/angular_velocity = 0.0 188:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:3/0/physics_layer_1/angular_velocity = 0.0 197:3/0 = 0 197:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:3/0/physics_layer_0/angular_velocity = 0.0 197:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:3/0/physics_layer_1/angular_velocity = 0.0 198:3/0 = 0 198:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:3/0/physics_layer_0/angular_velocity = 0.0 198:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:3/0/physics_layer_1/angular_velocity = 0.0 199:3/0 = 0 199:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:3/0/physics_layer_0/angular_velocity = 0.0 199:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:3/0/physics_layer_1/angular_velocity = 0.0 200:3/0 = 0 200:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:3/0/physics_layer_0/angular_velocity = 0.0 200:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:3/0/physics_layer_1/angular_velocity = 0.0 201:3/0 = 0 201:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:3/0/physics_layer_0/angular_velocity = 0.0 201:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:3/0/physics_layer_1/angular_velocity = 0.0 209:3/0 = 0 209:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:3/0/physics_layer_0/angular_velocity = 0.0 209:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:3/0/physics_layer_1/angular_velocity = 0.0 213:3/0 = 0 213:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:3/0/physics_layer_0/angular_velocity = 0.0 213:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:3/0/physics_layer_1/angular_velocity = 0.0 218:3/0 = 0 218:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:3/0/physics_layer_0/angular_velocity = 0.0 218:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:3/0/physics_layer_1/angular_velocity = 0.0 219:3/0 = 0 219:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:3/0/physics_layer_0/angular_velocity = 0.0 219:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:3/0/physics_layer_1/angular_velocity = 0.0 220:3/0 = 0 220:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:3/0/physics_layer_0/angular_velocity = 0.0 220:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:3/0/physics_layer_1/angular_velocity = 0.0 221:3/0 = 0 221:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 221:3/0/physics_layer_0/angular_velocity = 0.0 221:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 221:3/0/physics_layer_1/angular_velocity = 0.0 222:3/0 = 0 222:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 222:3/0/physics_layer_0/angular_velocity = 0.0 222:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 222:3/0/physics_layer_1/angular_velocity = 0.0 223:3/0 = 0 223:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 223:3/0/physics_layer_0/angular_velocity = 0.0 223:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 223:3/0/physics_layer_1/angular_velocity = 0.0 224:3/0 = 0 224:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:3/0/physics_layer_0/angular_velocity = 0.0 224:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:3/0/physics_layer_1/angular_velocity = 0.0 225:3/0 = 0 225:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:3/0/physics_layer_0/angular_velocity = 0.0 225:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:3/0/physics_layer_1/angular_velocity = 0.0 226:3/0 = 0 226:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 226:3/0/physics_layer_0/angular_velocity = 0.0 226:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 226:3/0/physics_layer_1/angular_velocity = 0.0 227:3/0 = 0 227:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 227:3/0/physics_layer_0/angular_velocity = 0.0 227:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 227:3/0/physics_layer_1/angular_velocity = 0.0 228:3/0 = 0 228:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 228:3/0/physics_layer_0/angular_velocity = 0.0 228:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 228:3/0/physics_layer_1/angular_velocity = 0.0 232:3/0 = 0 232:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:3/0/physics_layer_0/angular_velocity = 0.0 232:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:3/0/physics_layer_1/angular_velocity = 0.0 234:3/0 = 0 234:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:3/0/physics_layer_0/angular_velocity = 0.0 234:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:3/0/physics_layer_1/angular_velocity = 0.0 235:3/0 = 0 235:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:3/0/physics_layer_0/angular_velocity = 0.0 235:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:3/0/physics_layer_1/angular_velocity = 0.0 236:3/0 = 0 236:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:3/0/physics_layer_0/angular_velocity = 0.0 236:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:3/0/physics_layer_1/angular_velocity = 0.0 238:3/0 = 0 238:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:3/0/physics_layer_0/angular_velocity = 0.0 238:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:3/0/physics_layer_1/angular_velocity = 0.0 243:3/0 = 0 243:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:3/0/physics_layer_0/angular_velocity = 0.0 243:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:3/0/physics_layer_1/angular_velocity = 0.0 244:3/0 = 0 244:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:3/0/physics_layer_0/angular_velocity = 0.0 244:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:3/0/physics_layer_1/angular_velocity = 0.0 245:3/0 = 0 245:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:3/0/physics_layer_0/angular_velocity = 0.0 245:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:3/0/physics_layer_1/angular_velocity = 0.0 246:3/0 = 0 246:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:3/0/physics_layer_0/angular_velocity = 0.0 246:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:3/0/physics_layer_1/angular_velocity = 0.0 247:3/0 = 0 247:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:3/0/physics_layer_0/angular_velocity = 0.0 247:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:3/0/physics_layer_1/angular_velocity = 0.0 248:3/0 = 0 248:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:3/0/physics_layer_0/angular_velocity = 0.0 248:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:3/0/physics_layer_1/angular_velocity = 0.0 249:3/0 = 0 249:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:3/0/physics_layer_0/angular_velocity = 0.0 249:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:3/0/physics_layer_1/angular_velocity = 0.0 250:3/0 = 0 250:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:3/0/physics_layer_0/angular_velocity = 0.0 250:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:3/0/physics_layer_1/angular_velocity = 0.0 251:3/0 = 0 251:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:3/0/physics_layer_0/angular_velocity = 0.0 251:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:3/0/physics_layer_1/angular_velocity = 0.0 255:3/0 = 0 255:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:3/0/physics_layer_0/angular_velocity = 0.0 255:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:3/0/physics_layer_1/angular_velocity = 0.0 256:3/0 = 0 256:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:3/0/physics_layer_0/angular_velocity = 0.0 256:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:3/0/physics_layer_1/angular_velocity = 0.0 257:3/0 = 0 257:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:3/0/physics_layer_0/angular_velocity = 0.0 257:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:3/0/physics_layer_1/angular_velocity = 0.0 265:3/0 = 0 265:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 265:3/0/physics_layer_0/angular_velocity = 0.0 265:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 265:3/0/physics_layer_1/angular_velocity = 0.0 266:3/0 = 0 266:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 266:3/0/physics_layer_0/angular_velocity = 0.0 266:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 266:3/0/physics_layer_1/angular_velocity = 0.0 270:3/0 = 0 270:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 270:3/0/physics_layer_0/angular_velocity = 0.0 270:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 270:3/0/physics_layer_1/angular_velocity = 0.0 271:3/0 = 0 271:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 271:3/0/physics_layer_0/angular_velocity = 0.0 271:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 271:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_1/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_1/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_1/angular_velocity = 0.0 23:4/0 = 0 23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_0/angular_velocity = 0.0 23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_1/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_1/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_1/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_1/angular_velocity = 0.0 30:4/0 = 0 30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_0/angular_velocity = 0.0 30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_1/angular_velocity = 0.0 31:4/0 = 0 31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_0/angular_velocity = 0.0 31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_1/angular_velocity = 0.0 32:4/0 = 0 32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_0/angular_velocity = 0.0 32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_1/angular_velocity = 0.0 33:4/0 = 0 33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_0/angular_velocity = 0.0 33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_1/angular_velocity = 0.0 34:4/0 = 0 34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_0/angular_velocity = 0.0 34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_1/angular_velocity = 0.0 35:4/0 = 0 35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_0/angular_velocity = 0.0 35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_1/angular_velocity = 0.0 45:4/0 = 0 45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:4/0/physics_layer_0/angular_velocity = 0.0 45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:4/0/physics_layer_1/angular_velocity = 0.0 46:4/0 = 0 46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:4/0/physics_layer_0/angular_velocity = 0.0 46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:4/0/physics_layer_1/angular_velocity = 0.0 47:4/0 = 0 47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:4/0/physics_layer_0/angular_velocity = 0.0 47:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:4/0/physics_layer_1/angular_velocity = 0.0 48:4/0 = 0 48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:4/0/physics_layer_0/angular_velocity = 0.0 48:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:4/0/physics_layer_1/angular_velocity = 0.0 49:4/0 = 0 49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:4/0/physics_layer_0/angular_velocity = 0.0 49:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:4/0/physics_layer_1/angular_velocity = 0.0 50:4/0 = 0 50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:4/0/physics_layer_0/angular_velocity = 0.0 50:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:4/0/physics_layer_1/angular_velocity = 0.0 51:4/0 = 0 51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:4/0/physics_layer_0/angular_velocity = 0.0 51:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:4/0/physics_layer_1/angular_velocity = 0.0 52:4/0 = 0 52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:4/0/physics_layer_0/angular_velocity = 0.0 52:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:4/0/physics_layer_1/angular_velocity = 0.0 53:4/0 = 0 53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:4/0/physics_layer_0/angular_velocity = 0.0 53:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:4/0/physics_layer_1/angular_velocity = 0.0 54:4/0 = 0 54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:4/0/physics_layer_0/angular_velocity = 0.0 54:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:4/0/physics_layer_1/angular_velocity = 0.0 55:4/0 = 0 55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:4/0/physics_layer_0/angular_velocity = 0.0 55:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:4/0/physics_layer_1/angular_velocity = 0.0 56:4/0 = 0 56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:4/0/physics_layer_0/angular_velocity = 0.0 56:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:4/0/physics_layer_1/angular_velocity = 0.0 57:4/0 = 0 57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:4/0/physics_layer_0/angular_velocity = 0.0 57:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:4/0/physics_layer_1/angular_velocity = 0.0 58:4/0 = 0 58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:4/0/physics_layer_0/angular_velocity = 0.0 58:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:4/0/physics_layer_1/angular_velocity = 0.0 59:4/0 = 0 59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:4/0/physics_layer_0/angular_velocity = 0.0 59:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:4/0/physics_layer_1/angular_velocity = 0.0 60:4/0 = 0 60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:4/0/physics_layer_0/angular_velocity = 0.0 60:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:4/0/physics_layer_1/angular_velocity = 0.0 61:4/0 = 0 61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:4/0/physics_layer_0/angular_velocity = 0.0 61:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:4/0/physics_layer_1/angular_velocity = 0.0 62:4/0 = 0 62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:4/0/physics_layer_0/angular_velocity = 0.0 62:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:4/0/physics_layer_1/angular_velocity = 0.0 63:4/0 = 0 63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:4/0/physics_layer_0/angular_velocity = 0.0 63:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:4/0/physics_layer_1/angular_velocity = 0.0 64:4/0 = 0 64:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:4/0/physics_layer_0/angular_velocity = 0.0 64:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:4/0/physics_layer_1/angular_velocity = 0.0 65:4/0 = 0 65:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:4/0/physics_layer_0/angular_velocity = 0.0 65:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:4/0/physics_layer_1/angular_velocity = 0.0 69:4/0 = 0 69:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:4/0/physics_layer_0/angular_velocity = 0.0 69:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:4/0/physics_layer_1/angular_velocity = 0.0 70:4/0 = 0 70:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:4/0/physics_layer_0/angular_velocity = 0.0 70:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:4/0/physics_layer_1/angular_velocity = 0.0 71:4/0 = 0 71:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:4/0/physics_layer_0/angular_velocity = 0.0 71:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:4/0/physics_layer_1/angular_velocity = 0.0 72:4/0 = 0 72:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:4/0/physics_layer_0/angular_velocity = 0.0 72:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:4/0/physics_layer_1/angular_velocity = 0.0 73:4/0 = 0 73:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:4/0/physics_layer_0/angular_velocity = 0.0 73:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:4/0/physics_layer_1/angular_velocity = 0.0 74:4/0 = 0 74:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:4/0/physics_layer_0/angular_velocity = 0.0 74:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:4/0/physics_layer_1/angular_velocity = 0.0 78:4/0 = 0 78:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:4/0/physics_layer_0/angular_velocity = 0.0 78:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:4/0/physics_layer_1/angular_velocity = 0.0 79:4/0 = 0 79:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:4/0/physics_layer_0/angular_velocity = 0.0 79:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:4/0/physics_layer_1/angular_velocity = 0.0 80:4/0 = 0 80:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:4/0/physics_layer_0/angular_velocity = 0.0 80:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:4/0/physics_layer_1/angular_velocity = 0.0 81:4/0 = 0 81:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:4/0/physics_layer_0/angular_velocity = 0.0 81:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:4/0/physics_layer_1/angular_velocity = 0.0 82:4/0 = 0 82:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:4/0/physics_layer_0/angular_velocity = 0.0 82:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:4/0/physics_layer_1/angular_velocity = 0.0 83:4/0 = 0 83:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:4/0/physics_layer_0/angular_velocity = 0.0 83:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:4/0/physics_layer_1/angular_velocity = 0.0 93:4/0 = 0 93:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:4/0/physics_layer_0/angular_velocity = 0.0 93:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:4/0/physics_layer_1/angular_velocity = 0.0 94:4/0 = 0 94:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:4/0/physics_layer_0/angular_velocity = 0.0 94:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:4/0/physics_layer_1/angular_velocity = 0.0 95:4/0 = 0 95:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:4/0/physics_layer_0/angular_velocity = 0.0 95:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:4/0/physics_layer_1/angular_velocity = 0.0 96:4/0 = 0 96:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:4/0/physics_layer_0/angular_velocity = 0.0 96:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:4/0/physics_layer_1/angular_velocity = 0.0 97:4/0 = 0 97:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:4/0/physics_layer_0/angular_velocity = 0.0 97:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:4/0/physics_layer_1/angular_velocity = 0.0 98:4/0 = 0 98:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:4/0/physics_layer_0/angular_velocity = 0.0 98:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:4/0/physics_layer_1/angular_velocity = 0.0 99:4/0 = 0 99:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:4/0/physics_layer_0/angular_velocity = 0.0 99:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:4/0/physics_layer_1/angular_velocity = 0.0 100:4/0 = 0 100:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:4/0/physics_layer_0/angular_velocity = 0.0 100:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:4/0/physics_layer_1/angular_velocity = 0.0 101:4/0 = 0 101:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:4/0/physics_layer_0/angular_velocity = 0.0 101:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:4/0/physics_layer_1/angular_velocity = 0.0 102:4/0 = 0 102:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:4/0/physics_layer_0/angular_velocity = 0.0 102:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:4/0/physics_layer_1/angular_velocity = 0.0 103:4/0 = 0 103:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:4/0/physics_layer_0/angular_velocity = 0.0 103:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:4/0/physics_layer_1/angular_velocity = 0.0 104:4/0 = 0 104:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:4/0/physics_layer_0/angular_velocity = 0.0 104:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:4/0/physics_layer_1/angular_velocity = 0.0 105:4/0 = 0 105:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:4/0/physics_layer_0/angular_velocity = 0.0 105:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:4/0/physics_layer_1/angular_velocity = 0.0 106:4/0 = 0 106:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:4/0/physics_layer_0/angular_velocity = 0.0 106:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:4/0/physics_layer_1/angular_velocity = 0.0 107:4/0 = 0 107:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:4/0/physics_layer_0/angular_velocity = 0.0 107:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:4/0/physics_layer_1/angular_velocity = 0.0 108:4/0 = 0 108:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:4/0/physics_layer_0/angular_velocity = 0.0 108:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:4/0/physics_layer_1/angular_velocity = 0.0 109:4/0 = 0 109:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:4/0/physics_layer_0/angular_velocity = 0.0 109:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:4/0/physics_layer_1/angular_velocity = 0.0 110:4/0 = 0 110:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:4/0/physics_layer_0/angular_velocity = 0.0 110:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:4/0/physics_layer_1/angular_velocity = 0.0 111:4/0 = 0 111:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:4/0/physics_layer_0/angular_velocity = 0.0 111:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:4/0/physics_layer_1/angular_velocity = 0.0 112:4/0 = 0 112:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:4/0/physics_layer_0/angular_velocity = 0.0 112:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:4/0/physics_layer_1/angular_velocity = 0.0 113:4/0 = 0 113:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:4/0/physics_layer_0/angular_velocity = 0.0 113:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:4/0/physics_layer_1/angular_velocity = 0.0 117:4/0 = 0 117:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:4/0/physics_layer_0/angular_velocity = 0.0 117:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:4/0/physics_layer_1/angular_velocity = 0.0 118:4/0 = 0 118:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:4/0/physics_layer_0/angular_velocity = 0.0 118:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:4/0/physics_layer_1/angular_velocity = 0.0 119:4/0 = 0 119:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:4/0/physics_layer_0/angular_velocity = 0.0 119:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:4/0/physics_layer_1/angular_velocity = 0.0 120:4/0 = 0 120:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:4/0/physics_layer_0/angular_velocity = 0.0 120:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:4/0/physics_layer_1/angular_velocity = 0.0 121:4/0 = 0 121:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:4/0/physics_layer_0/angular_velocity = 0.0 121:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:4/0/physics_layer_1/angular_velocity = 0.0 122:4/0 = 0 122:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:4/0/physics_layer_0/angular_velocity = 0.0 122:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:4/0/physics_layer_1/angular_velocity = 0.0 126:4/0 = 0 126:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:4/0/physics_layer_0/angular_velocity = 0.0 126:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 126:4/0/physics_layer_1/angular_velocity = 0.0 127:4/0 = 0 127:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:4/0/physics_layer_0/angular_velocity = 0.0 127:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 127:4/0/physics_layer_1/angular_velocity = 0.0 128:4/0 = 0 128:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:4/0/physics_layer_0/angular_velocity = 0.0 128:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 128:4/0/physics_layer_1/angular_velocity = 0.0 129:4/0 = 0 129:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:4/0/physics_layer_0/angular_velocity = 0.0 129:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 129:4/0/physics_layer_1/angular_velocity = 0.0 130:4/0 = 0 130:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:4/0/physics_layer_0/angular_velocity = 0.0 130:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 130:4/0/physics_layer_1/angular_velocity = 0.0 131:4/0 = 0 131:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:4/0/physics_layer_0/angular_velocity = 0.0 131:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 131:4/0/physics_layer_1/angular_velocity = 0.0 141:4/0 = 0 141:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:4/0/physics_layer_0/angular_velocity = 0.0 141:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:4/0/physics_layer_1/angular_velocity = 0.0 142:4/0 = 0 142:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:4/0/physics_layer_0/angular_velocity = 0.0 142:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:4/0/physics_layer_1/angular_velocity = 0.0 143:4/0 = 0 143:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:4/0/physics_layer_0/angular_velocity = 0.0 143:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:4/0/physics_layer_1/angular_velocity = 0.0 144:4/0 = 0 144:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:4/0/physics_layer_0/angular_velocity = 0.0 144:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:4/0/physics_layer_1/angular_velocity = 0.0 145:4/0 = 0 145:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:4/0/physics_layer_0/angular_velocity = 0.0 145:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:4/0/physics_layer_1/angular_velocity = 0.0 146:4/0 = 0 146:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:4/0/physics_layer_0/angular_velocity = 0.0 146:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:4/0/physics_layer_1/angular_velocity = 0.0 147:4/0 = 0 147:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:4/0/physics_layer_0/angular_velocity = 0.0 147:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:4/0/physics_layer_1/angular_velocity = 0.0 148:4/0 = 0 148:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:4/0/physics_layer_0/angular_velocity = 0.0 148:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:4/0/physics_layer_1/angular_velocity = 0.0 149:4/0 = 0 149:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:4/0/physics_layer_0/angular_velocity = 0.0 149:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:4/0/physics_layer_1/angular_velocity = 0.0 150:4/0 = 0 150:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:4/0/physics_layer_0/angular_velocity = 0.0 150:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:4/0/physics_layer_1/angular_velocity = 0.0 151:4/0 = 0 151:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:4/0/physics_layer_0/angular_velocity = 0.0 151:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:4/0/physics_layer_1/angular_velocity = 0.0 152:4/0 = 0 152:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:4/0/physics_layer_0/angular_velocity = 0.0 152:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:4/0/physics_layer_1/angular_velocity = 0.0 153:4/0 = 0 153:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:4/0/physics_layer_0/angular_velocity = 0.0 153:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:4/0/physics_layer_1/angular_velocity = 0.0 154:4/0 = 0 154:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:4/0/physics_layer_0/angular_velocity = 0.0 154:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:4/0/physics_layer_1/angular_velocity = 0.0 155:4/0 = 0 155:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:4/0/physics_layer_0/angular_velocity = 0.0 155:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:4/0/physics_layer_1/angular_velocity = 0.0 156:4/0 = 0 156:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:4/0/physics_layer_0/angular_velocity = 0.0 156:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:4/0/physics_layer_1/angular_velocity = 0.0 157:4/0 = 0 157:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:4/0/physics_layer_0/angular_velocity = 0.0 157:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:4/0/physics_layer_1/angular_velocity = 0.0 158:4/0 = 0 158:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:4/0/physics_layer_0/angular_velocity = 0.0 158:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:4/0/physics_layer_1/angular_velocity = 0.0 160:4/0 = 0 160:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:4/0/physics_layer_0/angular_velocity = 0.0 160:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:4/0/physics_layer_1/angular_velocity = 0.0 161:4/0 = 0 161:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:4/0/physics_layer_0/angular_velocity = 0.0 161:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:4/0/physics_layer_1/angular_velocity = 0.0 165:4/0 = 0 165:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:4/0/physics_layer_0/angular_velocity = 0.0 165:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:4/0/physics_layer_1/angular_velocity = 0.0 166:4/0 = 0 166:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:4/0/physics_layer_0/angular_velocity = 0.0 166:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:4/0/physics_layer_1/angular_velocity = 0.0 168:4/0 = 0 168:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:4/0/physics_layer_0/angular_velocity = 0.0 168:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:4/0/physics_layer_1/angular_velocity = 0.0 169:4/0 = 0 169:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:4/0/physics_layer_0/angular_velocity = 0.0 169:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:4/0/physics_layer_1/angular_velocity = 0.0 170:4/0 = 0 170:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:4/0/physics_layer_0/angular_velocity = 0.0 170:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:4/0/physics_layer_1/angular_velocity = 0.0 171:4/0 = 0 171:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:4/0/physics_layer_0/angular_velocity = 0.0 171:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:4/0/physics_layer_1/angular_velocity = 0.0 172:4/0 = 0 172:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:4/0/physics_layer_0/angular_velocity = 0.0 172:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:4/0/physics_layer_1/angular_velocity = 0.0 173:4/0 = 0 173:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:4/0/physics_layer_0/angular_velocity = 0.0 173:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:4/0/physics_layer_1/angular_velocity = 0.0 174:4/0 = 0 174:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:4/0/physics_layer_0/angular_velocity = 0.0 174:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:4/0/physics_layer_1/angular_velocity = 0.0 175:4/0 = 0 175:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:4/0/physics_layer_0/angular_velocity = 0.0 175:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:4/0/physics_layer_1/angular_velocity = 0.0 176:4/0 = 0 176:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:4/0/physics_layer_0/angular_velocity = 0.0 176:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:4/0/physics_layer_1/angular_velocity = 0.0 178:4/0 = 0 178:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:4/0/physics_layer_0/angular_velocity = 0.0 178:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:4/0/physics_layer_1/angular_velocity = 0.0 180:4/0 = 0 180:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:4/0/physics_layer_0/angular_velocity = 0.0 180:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:4/0/physics_layer_1/angular_velocity = 0.0 181:4/0 = 0 181:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:4/0/physics_layer_0/angular_velocity = 0.0 181:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:4/0/physics_layer_1/angular_velocity = 0.0 182:4/0 = 0 182:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:4/0/physics_layer_0/angular_velocity = 0.0 182:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:4/0/physics_layer_1/angular_velocity = 0.0 183:4/0 = 0 183:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:4/0/physics_layer_0/angular_velocity = 0.0 183:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:4/0/physics_layer_1/angular_velocity = 0.0 184:4/0 = 0 184:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:4/0/physics_layer_0/angular_velocity = 0.0 184:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:4/0/physics_layer_1/angular_velocity = 0.0 185:4/0 = 0 185:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:4/0/physics_layer_0/angular_velocity = 0.0 185:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:4/0/physics_layer_1/angular_velocity = 0.0 186:4/0 = 0 186:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:4/0/physics_layer_0/angular_velocity = 0.0 186:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:4/0/physics_layer_1/angular_velocity = 0.0 187:4/0 = 0 187:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:4/0/physics_layer_0/angular_velocity = 0.0 187:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:4/0/physics_layer_1/angular_velocity = 0.0 188:4/0 = 0 188:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:4/0/physics_layer_0/angular_velocity = 0.0 188:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:4/0/physics_layer_1/angular_velocity = 0.0 192:4/0 = 0 192:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:4/0/physics_layer_0/angular_velocity = 0.0 192:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 192:4/0/physics_layer_1/angular_velocity = 0.0 193:4/0 = 0 193:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:4/0/physics_layer_0/angular_velocity = 0.0 193:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:4/0/physics_layer_1/angular_velocity = 0.0 194:4/0 = 0 194:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:4/0/physics_layer_0/angular_velocity = 0.0 194:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:4/0/physics_layer_1/angular_velocity = 0.0 195:4/0 = 0 195:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:4/0/physics_layer_0/angular_velocity = 0.0 195:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:4/0/physics_layer_1/angular_velocity = 0.0 196:4/0 = 0 196:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:4/0/physics_layer_0/angular_velocity = 0.0 196:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:4/0/physics_layer_1/angular_velocity = 0.0 197:4/0 = 0 197:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:4/0/physics_layer_0/angular_velocity = 0.0 197:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:4/0/physics_layer_1/angular_velocity = 0.0 198:4/0 = 0 198:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:4/0/physics_layer_0/angular_velocity = 0.0 198:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:4/0/physics_layer_1/angular_velocity = 0.0 199:4/0 = 0 199:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:4/0/physics_layer_0/angular_velocity = 0.0 199:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:4/0/physics_layer_1/angular_velocity = 0.0 200:4/0 = 0 200:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:4/0/physics_layer_0/angular_velocity = 0.0 200:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:4/0/physics_layer_1/angular_velocity = 0.0 201:4/0 = 0 201:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:4/0/physics_layer_0/angular_velocity = 0.0 201:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:4/0/physics_layer_1/angular_velocity = 0.0 202:4/0 = 0 202:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:4/0/physics_layer_0/angular_velocity = 0.0 202:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:4/0/physics_layer_1/angular_velocity = 0.0 203:4/0 = 0 203:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:4/0/physics_layer_0/angular_velocity = 0.0 203:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:4/0/physics_layer_1/angular_velocity = 0.0 204:4/0 = 0 204:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:4/0/physics_layer_0/angular_velocity = 0.0 204:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:4/0/physics_layer_1/angular_velocity = 0.0 205:4/0 = 0 205:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:4/0/physics_layer_0/angular_velocity = 0.0 205:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:4/0/physics_layer_1/angular_velocity = 0.0 206:4/0 = 0 206:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:4/0/physics_layer_0/angular_velocity = 0.0 206:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 206:4/0/physics_layer_1/angular_velocity = 0.0 208:4/0 = 0 208:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:4/0/physics_layer_0/angular_velocity = 0.0 208:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:4/0/physics_layer_1/angular_velocity = 0.0 209:4/0 = 0 209:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:4/0/physics_layer_0/angular_velocity = 0.0 209:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:4/0/physics_layer_1/angular_velocity = 0.0 213:4/0 = 0 213:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:4/0/physics_layer_0/angular_velocity = 0.0 213:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:4/0/physics_layer_1/angular_velocity = 0.0 214:4/0 = 0 214:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:4/0/physics_layer_0/angular_velocity = 0.0 214:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:4/0/physics_layer_1/angular_velocity = 0.0 218:4/0 = 0 218:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:4/0/physics_layer_0/angular_velocity = 0.0 218:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:4/0/physics_layer_1/angular_velocity = 0.0 219:4/0 = 0 219:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:4/0/physics_layer_0/angular_velocity = 0.0 219:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:4/0/physics_layer_1/angular_velocity = 0.0 220:4/0 = 0 220:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:4/0/physics_layer_0/angular_velocity = 0.0 220:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:4/0/physics_layer_1/angular_velocity = 0.0 221:4/0 = 0 221:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 221:4/0/physics_layer_0/angular_velocity = 0.0 221:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 221:4/0/physics_layer_1/angular_velocity = 0.0 222:4/0 = 0 222:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 222:4/0/physics_layer_0/angular_velocity = 0.0 222:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 222:4/0/physics_layer_1/angular_velocity = 0.0 223:4/0 = 0 223:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 223:4/0/physics_layer_0/angular_velocity = 0.0 223:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 223:4/0/physics_layer_1/angular_velocity = 0.0 224:4/0 = 0 224:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:4/0/physics_layer_0/angular_velocity = 0.0 224:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:4/0/physics_layer_1/angular_velocity = 0.0 225:4/0 = 0 225:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:4/0/physics_layer_0/angular_velocity = 0.0 225:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:4/0/physics_layer_1/angular_velocity = 0.0 226:4/0 = 0 226:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 226:4/0/physics_layer_0/angular_velocity = 0.0 226:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 226:4/0/physics_layer_1/angular_velocity = 0.0 227:4/0 = 0 227:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 227:4/0/physics_layer_0/angular_velocity = 0.0 227:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 227:4/0/physics_layer_1/angular_velocity = 0.0 228:4/0 = 0 228:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 228:4/0/physics_layer_0/angular_velocity = 0.0 228:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 228:4/0/physics_layer_1/angular_velocity = 0.0 231:4/0 = 0 231:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:4/0/physics_layer_0/angular_velocity = 0.0 231:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:4/0/physics_layer_1/angular_velocity = 0.0 232:4/0 = 0 232:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:4/0/physics_layer_0/angular_velocity = 0.0 232:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:4/0/physics_layer_1/angular_velocity = 0.0 233:4/0 = 0 233:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:4/0/physics_layer_0/angular_velocity = 0.0 233:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:4/0/physics_layer_1/angular_velocity = 0.0 234:4/0 = 0 234:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:4/0/physics_layer_0/angular_velocity = 0.0 234:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:4/0/physics_layer_1/angular_velocity = 0.0 235:4/0 = 0 235:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:4/0/physics_layer_0/angular_velocity = 0.0 235:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:4/0/physics_layer_1/angular_velocity = 0.0 236:4/0 = 0 236:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:4/0/physics_layer_0/angular_velocity = 0.0 236:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:4/0/physics_layer_1/angular_velocity = 0.0 237:4/0 = 0 237:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:4/0/physics_layer_0/angular_velocity = 0.0 237:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:4/0/physics_layer_1/angular_velocity = 0.0 238:4/0 = 0 238:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:4/0/physics_layer_0/angular_velocity = 0.0 238:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:4/0/physics_layer_1/angular_velocity = 0.0 239:4/0 = 0 239:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:4/0/physics_layer_0/angular_velocity = 0.0 239:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:4/0/physics_layer_1/angular_velocity = 0.0 243:4/0 = 0 243:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:4/0/physics_layer_0/angular_velocity = 0.0 243:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:4/0/physics_layer_1/angular_velocity = 0.0 244:4/0 = 0 244:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:4/0/physics_layer_0/angular_velocity = 0.0 244:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:4/0/physics_layer_1/angular_velocity = 0.0 245:4/0 = 0 245:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:4/0/physics_layer_0/angular_velocity = 0.0 245:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:4/0/physics_layer_1/angular_velocity = 0.0 246:4/0 = 0 246:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:4/0/physics_layer_0/angular_velocity = 0.0 246:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:4/0/physics_layer_1/angular_velocity = 0.0 247:4/0 = 0 247:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:4/0/physics_layer_0/angular_velocity = 0.0 247:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:4/0/physics_layer_1/angular_velocity = 0.0 248:4/0 = 0 248:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:4/0/physics_layer_0/angular_velocity = 0.0 248:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:4/0/physics_layer_1/angular_velocity = 0.0 249:4/0 = 0 249:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:4/0/physics_layer_0/angular_velocity = 0.0 249:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:4/0/physics_layer_1/angular_velocity = 0.0 250:4/0 = 0 250:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:4/0/physics_layer_0/angular_velocity = 0.0 250:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:4/0/physics_layer_1/angular_velocity = 0.0 251:4/0 = 0 251:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:4/0/physics_layer_0/angular_velocity = 0.0 251:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:4/0/physics_layer_1/angular_velocity = 0.0 255:4/0 = 0 255:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:4/0/physics_layer_0/angular_velocity = 0.0 255:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:4/0/physics_layer_1/angular_velocity = 0.0 256:4/0 = 0 256:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:4/0/physics_layer_0/angular_velocity = 0.0 256:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:4/0/physics_layer_1/angular_velocity = 0.0 257:4/0 = 0 257:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:4/0/physics_layer_0/angular_velocity = 0.0 257:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:4/0/physics_layer_1/angular_velocity = 0.0 265:4/0 = 0 265:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 265:4/0/physics_layer_0/angular_velocity = 0.0 265:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 265:4/0/physics_layer_1/angular_velocity = 0.0 266:4/0 = 0 266:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 266:4/0/physics_layer_0/angular_velocity = 0.0 266:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 266:4/0/physics_layer_1/angular_velocity = 0.0 270:4/0 = 0 270:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 270:4/0/physics_layer_0/angular_velocity = 0.0 270:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 270:4/0/physics_layer_1/angular_velocity = 0.0 271:4/0 = 0 271:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 271:4/0/physics_layer_0/angular_velocity = 0.0 271:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 271:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_1/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_1/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_1/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_1/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_1/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_1/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_1/angular_velocity = 0.0 31:5/0 = 0 31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_0/angular_velocity = 0.0 31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_1/angular_velocity = 0.0 32:5/0 = 0 32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_0/angular_velocity = 0.0 32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_1/angular_velocity = 0.0 33:5/0 = 0 33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_0/angular_velocity = 0.0 33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_1/angular_velocity = 0.0 34:5/0 = 0 34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_0/angular_velocity = 0.0 34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_1/angular_velocity = 0.0 35:5/0 = 0 35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_0/angular_velocity = 0.0 35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_1/angular_velocity = 0.0 45:5/0 = 0 45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_0/angular_velocity = 0.0 45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_1/angular_velocity = 0.0 46:5/0 = 0 46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:5/0/physics_layer_0/angular_velocity = 0.0 46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:5/0/physics_layer_1/angular_velocity = 0.0 47:5/0 = 0 47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:5/0/physics_layer_0/angular_velocity = 0.0 47:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:5/0/physics_layer_1/angular_velocity = 0.0 48:5/0 = 0 48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:5/0/physics_layer_0/angular_velocity = 0.0 48:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:5/0/physics_layer_1/angular_velocity = 0.0 49:5/0 = 0 49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:5/0/physics_layer_0/angular_velocity = 0.0 49:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:5/0/physics_layer_1/angular_velocity = 0.0 50:5/0 = 0 50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:5/0/physics_layer_0/angular_velocity = 0.0 50:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:5/0/physics_layer_1/angular_velocity = 0.0 51:5/0 = 0 51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:5/0/physics_layer_0/angular_velocity = 0.0 51:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:5/0/physics_layer_1/angular_velocity = 0.0 52:5/0 = 0 52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:5/0/physics_layer_0/angular_velocity = 0.0 52:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:5/0/physics_layer_1/angular_velocity = 0.0 53:5/0 = 0 53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:5/0/physics_layer_0/angular_velocity = 0.0 53:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:5/0/physics_layer_1/angular_velocity = 0.0 54:5/0 = 0 54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:5/0/physics_layer_0/angular_velocity = 0.0 54:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:5/0/physics_layer_1/angular_velocity = 0.0 55:5/0 = 0 55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:5/0/physics_layer_0/angular_velocity = 0.0 55:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:5/0/physics_layer_1/angular_velocity = 0.0 56:5/0 = 0 56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:5/0/physics_layer_0/angular_velocity = 0.0 56:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:5/0/physics_layer_1/angular_velocity = 0.0 57:5/0 = 0 57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:5/0/physics_layer_0/angular_velocity = 0.0 57:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:5/0/physics_layer_1/angular_velocity = 0.0 58:5/0 = 0 58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:5/0/physics_layer_0/angular_velocity = 0.0 58:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:5/0/physics_layer_1/angular_velocity = 0.0 59:5/0 = 0 59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:5/0/physics_layer_0/angular_velocity = 0.0 59:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:5/0/physics_layer_1/angular_velocity = 0.0 60:5/0 = 0 60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:5/0/physics_layer_0/angular_velocity = 0.0 60:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:5/0/physics_layer_1/angular_velocity = 0.0 61:5/0 = 0 61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:5/0/physics_layer_0/angular_velocity = 0.0 61:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:5/0/physics_layer_1/angular_velocity = 0.0 62:5/0 = 0 62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:5/0/physics_layer_0/angular_velocity = 0.0 62:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:5/0/physics_layer_1/angular_velocity = 0.0 63:5/0 = 0 63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:5/0/physics_layer_0/angular_velocity = 0.0 63:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:5/0/physics_layer_1/angular_velocity = 0.0 64:5/0 = 0 64:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:5/0/physics_layer_0/angular_velocity = 0.0 64:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:5/0/physics_layer_1/angular_velocity = 0.0 65:5/0 = 0 65:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:5/0/physics_layer_0/angular_velocity = 0.0 65:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:5/0/physics_layer_1/angular_velocity = 0.0 69:5/0 = 0 69:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:5/0/physics_layer_0/angular_velocity = 0.0 69:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:5/0/physics_layer_1/angular_velocity = 0.0 70:5/0 = 0 70:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:5/0/physics_layer_0/angular_velocity = 0.0 70:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:5/0/physics_layer_1/angular_velocity = 0.0 71:5/0 = 0 71:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:5/0/physics_layer_0/angular_velocity = 0.0 71:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:5/0/physics_layer_1/angular_velocity = 0.0 72:5/0 = 0 72:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:5/0/physics_layer_0/angular_velocity = 0.0 72:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:5/0/physics_layer_1/angular_velocity = 0.0 73:5/0 = 0 73:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:5/0/physics_layer_0/angular_velocity = 0.0 73:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:5/0/physics_layer_1/angular_velocity = 0.0 74:5/0 = 0 74:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:5/0/physics_layer_0/angular_velocity = 0.0 74:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:5/0/physics_layer_1/angular_velocity = 0.0 78:5/0 = 0 78:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:5/0/physics_layer_0/angular_velocity = 0.0 78:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:5/0/physics_layer_1/angular_velocity = 0.0 79:5/0 = 0 79:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:5/0/physics_layer_0/angular_velocity = 0.0 79:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:5/0/physics_layer_1/angular_velocity = 0.0 80:5/0 = 0 80:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:5/0/physics_layer_0/angular_velocity = 0.0 80:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:5/0/physics_layer_1/angular_velocity = 0.0 81:5/0 = 0 81:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:5/0/physics_layer_0/angular_velocity = 0.0 81:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:5/0/physics_layer_1/angular_velocity = 0.0 82:5/0 = 0 82:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:5/0/physics_layer_0/angular_velocity = 0.0 82:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:5/0/physics_layer_1/angular_velocity = 0.0 83:5/0 = 0 83:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:5/0/physics_layer_0/angular_velocity = 0.0 83:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:5/0/physics_layer_1/angular_velocity = 0.0 93:5/0 = 0 93:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:5/0/physics_layer_0/angular_velocity = 0.0 93:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:5/0/physics_layer_1/angular_velocity = 0.0 94:5/0 = 0 94:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:5/0/physics_layer_0/angular_velocity = 0.0 94:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:5/0/physics_layer_1/angular_velocity = 0.0 95:5/0 = 0 95:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:5/0/physics_layer_0/angular_velocity = 0.0 95:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:5/0/physics_layer_1/angular_velocity = 0.0 96:5/0 = 0 96:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:5/0/physics_layer_0/angular_velocity = 0.0 96:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:5/0/physics_layer_1/angular_velocity = 0.0 97:5/0 = 0 97:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:5/0/physics_layer_0/angular_velocity = 0.0 97:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:5/0/physics_layer_1/angular_velocity = 0.0 98:5/0 = 0 98:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:5/0/physics_layer_0/angular_velocity = 0.0 98:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:5/0/physics_layer_1/angular_velocity = 0.0 99:5/0 = 0 99:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:5/0/physics_layer_0/angular_velocity = 0.0 99:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:5/0/physics_layer_1/angular_velocity = 0.0 100:5/0 = 0 100:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:5/0/physics_layer_0/angular_velocity = 0.0 100:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:5/0/physics_layer_1/angular_velocity = 0.0 101:5/0 = 0 101:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:5/0/physics_layer_0/angular_velocity = 0.0 101:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:5/0/physics_layer_1/angular_velocity = 0.0 102:5/0 = 0 102:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:5/0/physics_layer_0/angular_velocity = 0.0 102:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:5/0/physics_layer_1/angular_velocity = 0.0 103:5/0 = 0 103:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:5/0/physics_layer_0/angular_velocity = 0.0 103:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:5/0/physics_layer_1/angular_velocity = 0.0 104:5/0 = 0 104:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:5/0/physics_layer_0/angular_velocity = 0.0 104:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:5/0/physics_layer_1/angular_velocity = 0.0 105:5/0 = 0 105:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:5/0/physics_layer_0/angular_velocity = 0.0 105:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:5/0/physics_layer_1/angular_velocity = 0.0 106:5/0 = 0 106:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:5/0/physics_layer_0/angular_velocity = 0.0 106:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:5/0/physics_layer_1/angular_velocity = 0.0 107:5/0 = 0 107:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:5/0/physics_layer_0/angular_velocity = 0.0 107:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:5/0/physics_layer_1/angular_velocity = 0.0 108:5/0 = 0 108:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:5/0/physics_layer_0/angular_velocity = 0.0 108:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:5/0/physics_layer_1/angular_velocity = 0.0 109:5/0 = 0 109:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:5/0/physics_layer_0/angular_velocity = 0.0 109:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:5/0/physics_layer_1/angular_velocity = 0.0 110:5/0 = 0 110:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:5/0/physics_layer_0/angular_velocity = 0.0 110:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:5/0/physics_layer_1/angular_velocity = 0.0 111:5/0 = 0 111:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:5/0/physics_layer_0/angular_velocity = 0.0 111:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:5/0/physics_layer_1/angular_velocity = 0.0 112:5/0 = 0 112:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:5/0/physics_layer_0/angular_velocity = 0.0 112:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:5/0/physics_layer_1/angular_velocity = 0.0 113:5/0 = 0 113:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:5/0/physics_layer_0/angular_velocity = 0.0 113:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:5/0/physics_layer_1/angular_velocity = 0.0 117:5/0 = 0 117:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:5/0/physics_layer_0/angular_velocity = 0.0 117:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:5/0/physics_layer_1/angular_velocity = 0.0 118:5/0 = 0 118:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:5/0/physics_layer_0/angular_velocity = 0.0 118:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:5/0/physics_layer_1/angular_velocity = 0.0 119:5/0 = 0 119:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:5/0/physics_layer_0/angular_velocity = 0.0 119:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:5/0/physics_layer_1/angular_velocity = 0.0 120:5/0 = 0 120:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:5/0/physics_layer_0/angular_velocity = 0.0 120:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:5/0/physics_layer_1/angular_velocity = 0.0 121:5/0 = 0 121:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:5/0/physics_layer_0/angular_velocity = 0.0 121:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:5/0/physics_layer_1/angular_velocity = 0.0 122:5/0 = 0 122:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:5/0/physics_layer_0/angular_velocity = 0.0 122:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:5/0/physics_layer_1/angular_velocity = 0.0 126:5/0 = 0 126:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:5/0/physics_layer_0/angular_velocity = 0.0 126:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 126:5/0/physics_layer_1/angular_velocity = 0.0 127:5/0 = 0 127:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:5/0/physics_layer_0/angular_velocity = 0.0 127:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 127:5/0/physics_layer_1/angular_velocity = 0.0 128:5/0 = 0 128:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:5/0/physics_layer_0/angular_velocity = 0.0 128:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 128:5/0/physics_layer_1/angular_velocity = 0.0 129:5/0 = 0 129:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 129:5/0/physics_layer_0/angular_velocity = 0.0 129:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 129:5/0/physics_layer_1/angular_velocity = 0.0 130:5/0 = 0 130:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 130:5/0/physics_layer_0/angular_velocity = 0.0 130:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 130:5/0/physics_layer_1/angular_velocity = 0.0 131:5/0 = 0 131:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 131:5/0/physics_layer_0/angular_velocity = 0.0 131:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 131:5/0/physics_layer_1/angular_velocity = 0.0 141:5/0 = 0 141:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:5/0/physics_layer_0/angular_velocity = 0.0 141:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:5/0/physics_layer_1/angular_velocity = 0.0 142:5/0 = 0 142:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:5/0/physics_layer_0/angular_velocity = 0.0 142:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:5/0/physics_layer_1/angular_velocity = 0.0 143:5/0 = 0 143:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:5/0/physics_layer_0/angular_velocity = 0.0 143:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:5/0/physics_layer_1/angular_velocity = 0.0 144:5/0 = 0 144:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:5/0/physics_layer_0/angular_velocity = 0.0 144:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:5/0/physics_layer_1/angular_velocity = 0.0 145:5/0 = 0 145:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:5/0/physics_layer_0/angular_velocity = 0.0 145:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:5/0/physics_layer_1/angular_velocity = 0.0 146:5/0 = 0 146:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:5/0/physics_layer_0/angular_velocity = 0.0 146:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:5/0/physics_layer_1/angular_velocity = 0.0 147:5/0 = 0 147:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:5/0/physics_layer_0/angular_velocity = 0.0 147:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:5/0/physics_layer_1/angular_velocity = 0.0 148:5/0 = 0 148:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:5/0/physics_layer_0/angular_velocity = 0.0 148:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:5/0/physics_layer_1/angular_velocity = 0.0 149:5/0 = 0 149:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:5/0/physics_layer_0/angular_velocity = 0.0 149:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:5/0/physics_layer_1/angular_velocity = 0.0 150:5/0 = 0 150:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:5/0/physics_layer_0/angular_velocity = 0.0 150:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:5/0/physics_layer_1/angular_velocity = 0.0 151:5/0 = 0 151:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:5/0/physics_layer_0/angular_velocity = 0.0 151:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:5/0/physics_layer_1/angular_velocity = 0.0 152:5/0 = 0 152:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:5/0/physics_layer_0/angular_velocity = 0.0 152:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:5/0/physics_layer_1/angular_velocity = 0.0 153:5/0 = 0 153:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:5/0/physics_layer_0/angular_velocity = 0.0 153:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:5/0/physics_layer_1/angular_velocity = 0.0 154:5/0 = 0 154:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:5/0/physics_layer_0/angular_velocity = 0.0 154:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:5/0/physics_layer_1/angular_velocity = 0.0 155:5/0 = 0 155:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:5/0/physics_layer_0/angular_velocity = 0.0 155:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:5/0/physics_layer_1/angular_velocity = 0.0 156:5/0 = 0 156:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:5/0/physics_layer_0/angular_velocity = 0.0 156:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:5/0/physics_layer_1/angular_velocity = 0.0 157:5/0 = 0 157:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:5/0/physics_layer_0/angular_velocity = 0.0 157:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:5/0/physics_layer_1/angular_velocity = 0.0 158:5/0 = 0 158:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:5/0/physics_layer_0/angular_velocity = 0.0 158:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:5/0/physics_layer_1/angular_velocity = 0.0 159:5/0 = 0 159:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:5/0/physics_layer_0/angular_velocity = 0.0 159:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:5/0/physics_layer_1/angular_velocity = 0.0 160:5/0 = 0 160:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:5/0/physics_layer_0/angular_velocity = 0.0 160:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:5/0/physics_layer_1/angular_velocity = 0.0 161:5/0 = 0 161:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:5/0/physics_layer_0/angular_velocity = 0.0 161:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:5/0/physics_layer_1/angular_velocity = 0.0 165:5/0 = 0 165:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:5/0/physics_layer_0/angular_velocity = 0.0 165:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:5/0/physics_layer_1/angular_velocity = 0.0 166:5/0 = 0 166:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:5/0/physics_layer_0/angular_velocity = 0.0 166:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:5/0/physics_layer_1/angular_velocity = 0.0 167:5/0 = 0 167:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:5/0/physics_layer_0/angular_velocity = 0.0 167:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:5/0/physics_layer_1/angular_velocity = 0.0 177:5/0 = 0 177:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:5/0/physics_layer_0/angular_velocity = 0.0 177:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:5/0/physics_layer_1/angular_velocity = 0.0 178:5/0 = 0 178:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:5/0/physics_layer_0/angular_velocity = 0.0 178:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:5/0/physics_layer_1/angular_velocity = 0.0 179:5/0 = 0 179:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:5/0/physics_layer_0/angular_velocity = 0.0 179:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:5/0/physics_layer_1/angular_velocity = 0.0 180:5/0 = 0 180:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:5/0/physics_layer_0/angular_velocity = 0.0 180:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:5/0/physics_layer_1/angular_velocity = 0.0 181:5/0 = 0 181:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:5/0/physics_layer_0/angular_velocity = 0.0 181:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:5/0/physics_layer_1/angular_velocity = 0.0 182:5/0 = 0 182:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:5/0/physics_layer_0/angular_velocity = 0.0 182:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:5/0/physics_layer_1/angular_velocity = 0.0 186:5/0 = 0 186:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:5/0/physics_layer_0/angular_velocity = 0.0 186:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:5/0/physics_layer_1/angular_velocity = 0.0 187:5/0 = 0 187:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:5/0/physics_layer_0/angular_velocity = 0.0 187:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:5/0/physics_layer_1/angular_velocity = 0.0 188:5/0 = 0 188:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:5/0/physics_layer_0/angular_velocity = 0.0 188:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:5/0/physics_layer_1/angular_velocity = 0.0 192:5/0 = 0 192:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:5/0/physics_layer_0/angular_velocity = 0.0 192:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 192:5/0/physics_layer_1/angular_velocity = 0.0 193:5/0 = 0 193:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:5/0/physics_layer_0/angular_velocity = 0.0 193:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:5/0/physics_layer_1/angular_velocity = 0.0 194:5/0 = 0 194:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:5/0/physics_layer_0/angular_velocity = 0.0 194:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:5/0/physics_layer_1/angular_velocity = 0.0 195:5/0 = 0 195:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:5/0/physics_layer_0/angular_velocity = 0.0 195:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:5/0/physics_layer_1/angular_velocity = 0.0 196:5/0 = 0 196:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:5/0/physics_layer_0/angular_velocity = 0.0 196:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:5/0/physics_layer_1/angular_velocity = 0.0 197:5/0 = 0 197:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:5/0/physics_layer_0/angular_velocity = 0.0 197:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:5/0/physics_layer_1/angular_velocity = 0.0 198:5/0 = 0 198:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:5/0/physics_layer_0/angular_velocity = 0.0 198:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:5/0/physics_layer_1/angular_velocity = 0.0 199:5/0 = 0 199:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:5/0/physics_layer_0/angular_velocity = 0.0 199:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:5/0/physics_layer_1/angular_velocity = 0.0 200:5/0 = 0 200:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:5/0/physics_layer_0/angular_velocity = 0.0 200:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:5/0/physics_layer_1/angular_velocity = 0.0 201:5/0 = 0 201:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:5/0/physics_layer_0/angular_velocity = 0.0 201:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:5/0/physics_layer_1/angular_velocity = 0.0 202:5/0 = 0 202:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:5/0/physics_layer_0/angular_velocity = 0.0 202:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:5/0/physics_layer_1/angular_velocity = 0.0 203:5/0 = 0 203:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:5/0/physics_layer_0/angular_velocity = 0.0 203:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:5/0/physics_layer_1/angular_velocity = 0.0 204:5/0 = 0 204:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:5/0/physics_layer_0/angular_velocity = 0.0 204:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:5/0/physics_layer_1/angular_velocity = 0.0 205:5/0 = 0 205:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:5/0/physics_layer_0/angular_velocity = 0.0 205:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:5/0/physics_layer_1/angular_velocity = 0.0 206:5/0 = 0 206:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:5/0/physics_layer_0/angular_velocity = 0.0 206:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 206:5/0/physics_layer_1/angular_velocity = 0.0 207:5/0 = 0 207:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:5/0/physics_layer_0/angular_velocity = 0.0 207:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:5/0/physics_layer_1/angular_velocity = 0.0 208:5/0 = 0 208:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:5/0/physics_layer_0/angular_velocity = 0.0 208:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:5/0/physics_layer_1/angular_velocity = 0.0 209:5/0 = 0 209:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:5/0/physics_layer_0/angular_velocity = 0.0 209:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:5/0/physics_layer_1/angular_velocity = 0.0 213:5/0 = 0 213:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:5/0/physics_layer_0/angular_velocity = 0.0 213:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:5/0/physics_layer_1/angular_velocity = 0.0 214:5/0 = 0 214:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:5/0/physics_layer_0/angular_velocity = 0.0 214:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:5/0/physics_layer_1/angular_velocity = 0.0 215:5/0 = 0 215:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:5/0/physics_layer_0/angular_velocity = 0.0 215:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:5/0/physics_layer_1/angular_velocity = 0.0 218:5/0 = 0 218:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:5/0/physics_layer_0/angular_velocity = 0.0 218:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:5/0/physics_layer_1/angular_velocity = 0.0 219:5/0 = 0 219:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:5/0/physics_layer_0/angular_velocity = 0.0 219:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:5/0/physics_layer_1/angular_velocity = 0.0 220:5/0 = 0 220:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:5/0/physics_layer_0/angular_velocity = 0.0 220:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:5/0/physics_layer_1/angular_velocity = 0.0 221:5/0 = 0 221:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 221:5/0/physics_layer_0/angular_velocity = 0.0 221:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 221:5/0/physics_layer_1/angular_velocity = 0.0 222:5/0 = 0 222:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 222:5/0/physics_layer_0/angular_velocity = 0.0 222:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 222:5/0/physics_layer_1/angular_velocity = 0.0 223:5/0 = 0 223:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 223:5/0/physics_layer_0/angular_velocity = 0.0 223:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 223:5/0/physics_layer_1/angular_velocity = 0.0 224:5/0 = 0 224:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:5/0/physics_layer_0/angular_velocity = 0.0 224:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:5/0/physics_layer_1/angular_velocity = 0.0 225:5/0 = 0 225:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:5/0/physics_layer_0/angular_velocity = 0.0 225:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:5/0/physics_layer_1/angular_velocity = 0.0 226:5/0 = 0 226:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 226:5/0/physics_layer_0/angular_velocity = 0.0 226:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 226:5/0/physics_layer_1/angular_velocity = 0.0 227:5/0 = 0 227:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 227:5/0/physics_layer_0/angular_velocity = 0.0 227:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 227:5/0/physics_layer_1/angular_velocity = 0.0 228:5/0 = 0 228:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 228:5/0/physics_layer_0/angular_velocity = 0.0 228:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 228:5/0/physics_layer_1/angular_velocity = 0.0 231:5/0 = 0 231:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:5/0/physics_layer_0/angular_velocity = 0.0 231:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:5/0/physics_layer_1/angular_velocity = 0.0 232:5/0 = 0 232:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:5/0/physics_layer_0/angular_velocity = 0.0 232:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:5/0/physics_layer_1/angular_velocity = 0.0 233:5/0 = 0 233:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:5/0/physics_layer_0/angular_velocity = 0.0 233:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:5/0/physics_layer_1/angular_velocity = 0.0 234:5/0 = 0 234:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:5/0/physics_layer_0/angular_velocity = 0.0 234:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:5/0/physics_layer_1/angular_velocity = 0.0 235:5/0 = 0 235:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:5/0/physics_layer_0/angular_velocity = 0.0 235:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:5/0/physics_layer_1/angular_velocity = 0.0 236:5/0 = 0 236:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:5/0/physics_layer_0/angular_velocity = 0.0 236:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:5/0/physics_layer_1/angular_velocity = 0.0 237:5/0 = 0 237:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:5/0/physics_layer_0/angular_velocity = 0.0 237:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:5/0/physics_layer_1/angular_velocity = 0.0 238:5/0 = 0 238:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:5/0/physics_layer_0/angular_velocity = 0.0 238:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:5/0/physics_layer_1/angular_velocity = 0.0 239:5/0 = 0 239:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:5/0/physics_layer_0/angular_velocity = 0.0 239:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:5/0/physics_layer_1/angular_velocity = 0.0 243:5/0 = 0 243:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:5/0/physics_layer_0/angular_velocity = 0.0 243:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:5/0/physics_layer_1/angular_velocity = 0.0 244:5/0 = 0 244:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:5/0/physics_layer_0/angular_velocity = 0.0 244:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:5/0/physics_layer_1/angular_velocity = 0.0 245:5/0 = 0 245:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:5/0/physics_layer_0/angular_velocity = 0.0 245:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:5/0/physics_layer_1/angular_velocity = 0.0 249:5/0 = 0 249:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:5/0/physics_layer_0/angular_velocity = 0.0 249:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:5/0/physics_layer_1/angular_velocity = 0.0 250:5/0 = 0 250:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:5/0/physics_layer_0/angular_velocity = 0.0 250:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:5/0/physics_layer_1/angular_velocity = 0.0 251:5/0 = 0 251:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:5/0/physics_layer_0/angular_velocity = 0.0 251:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:5/0/physics_layer_1/angular_velocity = 0.0 265:5/0 = 0 265:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 265:5/0/physics_layer_0/angular_velocity = 0.0 265:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 265:5/0/physics_layer_1/angular_velocity = 0.0 266:5/0 = 0 266:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 266:5/0/physics_layer_0/angular_velocity = 0.0 266:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 266:5/0/physics_layer_1/angular_velocity = 0.0 270:5/0 = 0 270:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 270:5/0/physics_layer_0/angular_velocity = 0.0 270:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 270:5/0/physics_layer_1/angular_velocity = 0.0 271:5/0 = 0 271:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 271:5/0/physics_layer_0/angular_velocity = 0.0 271:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 271:5/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_1/angular_velocity = 0.0 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_1/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_1/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_1/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_1/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_1/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_1/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_1/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_1/angular_velocity = 0.0 39:6/0 = 0 39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:6/0/physics_layer_0/angular_velocity = 0.0 39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:6/0/physics_layer_1/angular_velocity = 0.0 40:6/0 = 0 40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:6/0/physics_layer_0/angular_velocity = 0.0 40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:6/0/physics_layer_1/angular_velocity = 0.0 41:6/0 = 0 41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:6/0/physics_layer_0/angular_velocity = 0.0 41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:6/0/physics_layer_1/angular_velocity = 0.0 42:6/0 = 0 42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:6/0/physics_layer_0/angular_velocity = 0.0 42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:6/0/physics_layer_1/angular_velocity = 0.0 43:6/0 = 0 43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:6/0/physics_layer_0/angular_velocity = 0.0 43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:6/0/physics_layer_1/angular_velocity = 0.0 44:6/0 = 0 44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:6/0/physics_layer_0/angular_velocity = 0.0 44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:6/0/physics_layer_1/angular_velocity = 0.0 45:6/0 = 0 45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_0/angular_velocity = 0.0 45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_1/angular_velocity = 0.0 46:6/0 = 0 46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:6/0/physics_layer_0/angular_velocity = 0.0 46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:6/0/physics_layer_1/angular_velocity = 0.0 47:6/0 = 0 47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:6/0/physics_layer_0/angular_velocity = 0.0 47:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:6/0/physics_layer_1/angular_velocity = 0.0 48:6/0 = 0 48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:6/0/physics_layer_0/angular_velocity = 0.0 48:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:6/0/physics_layer_1/angular_velocity = 0.0 49:6/0 = 0 49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:6/0/physics_layer_0/angular_velocity = 0.0 49:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:6/0/physics_layer_1/angular_velocity = 0.0 50:6/0 = 0 50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:6/0/physics_layer_0/angular_velocity = 0.0 50:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:6/0/physics_layer_1/angular_velocity = 0.0 51:6/0 = 0 51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:6/0/physics_layer_0/angular_velocity = 0.0 51:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:6/0/physics_layer_1/angular_velocity = 0.0 52:6/0 = 0 52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:6/0/physics_layer_0/angular_velocity = 0.0 52:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:6/0/physics_layer_1/angular_velocity = 0.0 53:6/0 = 0 53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:6/0/physics_layer_0/angular_velocity = 0.0 53:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:6/0/physics_layer_1/angular_velocity = 0.0 57:6/0 = 0 57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:6/0/physics_layer_0/angular_velocity = 0.0 57:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:6/0/physics_layer_1/angular_velocity = 0.0 58:6/0 = 0 58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:6/0/physics_layer_0/angular_velocity = 0.0 58:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:6/0/physics_layer_1/angular_velocity = 0.0 59:6/0 = 0 59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:6/0/physics_layer_0/angular_velocity = 0.0 59:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:6/0/physics_layer_1/angular_velocity = 0.0 63:6/0 = 0 63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:6/0/physics_layer_0/angular_velocity = 0.0 63:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:6/0/physics_layer_1/angular_velocity = 0.0 64:6/0 = 0 64:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:6/0/physics_layer_0/angular_velocity = 0.0 64:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:6/0/physics_layer_1/angular_velocity = 0.0 65:6/0 = 0 65:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:6/0/physics_layer_0/angular_velocity = 0.0 65:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:6/0/physics_layer_1/angular_velocity = 0.0 69:6/0 = 0 69:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:6/0/physics_layer_0/angular_velocity = 0.0 69:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:6/0/physics_layer_1/angular_velocity = 0.0 70:6/0 = 0 70:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:6/0/physics_layer_0/angular_velocity = 0.0 70:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:6/0/physics_layer_1/angular_velocity = 0.0 71:6/0 = 0 71:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:6/0/physics_layer_0/angular_velocity = 0.0 71:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:6/0/physics_layer_1/angular_velocity = 0.0 75:6/0 = 0 75:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:6/0/physics_layer_0/angular_velocity = 0.0 75:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 75:6/0/physics_layer_1/angular_velocity = 0.0 76:6/0 = 0 76:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:6/0/physics_layer_0/angular_velocity = 0.0 76:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 76:6/0/physics_layer_1/angular_velocity = 0.0 77:6/0 = 0 77:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:6/0/physics_layer_0/angular_velocity = 0.0 77:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 77:6/0/physics_layer_1/angular_velocity = 0.0 87:6/0 = 0 87:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:6/0/physics_layer_0/angular_velocity = 0.0 87:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:6/0/physics_layer_1/angular_velocity = 0.0 88:6/0 = 0 88:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:6/0/physics_layer_0/angular_velocity = 0.0 88:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:6/0/physics_layer_1/angular_velocity = 0.0 89:6/0 = 0 89:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:6/0/physics_layer_0/angular_velocity = 0.0 89:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:6/0/physics_layer_1/angular_velocity = 0.0 90:6/0 = 0 90:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:6/0/physics_layer_0/angular_velocity = 0.0 90:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:6/0/physics_layer_1/angular_velocity = 0.0 91:6/0 = 0 91:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:6/0/physics_layer_0/angular_velocity = 0.0 91:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:6/0/physics_layer_1/angular_velocity = 0.0 92:6/0 = 0 92:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:6/0/physics_layer_0/angular_velocity = 0.0 92:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:6/0/physics_layer_1/angular_velocity = 0.0 93:6/0 = 0 93:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:6/0/physics_layer_0/angular_velocity = 0.0 93:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:6/0/physics_layer_1/angular_velocity = 0.0 94:6/0 = 0 94:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:6/0/physics_layer_0/angular_velocity = 0.0 94:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:6/0/physics_layer_1/angular_velocity = 0.0 95:6/0 = 0 95:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:6/0/physics_layer_0/angular_velocity = 0.0 95:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:6/0/physics_layer_1/angular_velocity = 0.0 96:6/0 = 0 96:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:6/0/physics_layer_0/angular_velocity = 0.0 96:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:6/0/physics_layer_1/angular_velocity = 0.0 97:6/0 = 0 97:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:6/0/physics_layer_0/angular_velocity = 0.0 97:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:6/0/physics_layer_1/angular_velocity = 0.0 98:6/0 = 0 98:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:6/0/physics_layer_0/angular_velocity = 0.0 98:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:6/0/physics_layer_1/angular_velocity = 0.0 99:6/0 = 0 99:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:6/0/physics_layer_0/angular_velocity = 0.0 99:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:6/0/physics_layer_1/angular_velocity = 0.0 100:6/0 = 0 100:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:6/0/physics_layer_0/angular_velocity = 0.0 100:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:6/0/physics_layer_1/angular_velocity = 0.0 101:6/0 = 0 101:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:6/0/physics_layer_0/angular_velocity = 0.0 101:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:6/0/physics_layer_1/angular_velocity = 0.0 105:6/0 = 0 105:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:6/0/physics_layer_0/angular_velocity = 0.0 105:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:6/0/physics_layer_1/angular_velocity = 0.0 106:6/0 = 0 106:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:6/0/physics_layer_0/angular_velocity = 0.0 106:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:6/0/physics_layer_1/angular_velocity = 0.0 107:6/0 = 0 107:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:6/0/physics_layer_0/angular_velocity = 0.0 107:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:6/0/physics_layer_1/angular_velocity = 0.0 111:6/0 = 0 111:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:6/0/physics_layer_0/angular_velocity = 0.0 111:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:6/0/physics_layer_1/angular_velocity = 0.0 112:6/0 = 0 112:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:6/0/physics_layer_0/angular_velocity = 0.0 112:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:6/0/physics_layer_1/angular_velocity = 0.0 113:6/0 = 0 113:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:6/0/physics_layer_0/angular_velocity = 0.0 113:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:6/0/physics_layer_1/angular_velocity = 0.0 117:6/0 = 0 117:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:6/0/physics_layer_0/angular_velocity = 0.0 117:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:6/0/physics_layer_1/angular_velocity = 0.0 118:6/0 = 0 118:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:6/0/physics_layer_0/angular_velocity = 0.0 118:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:6/0/physics_layer_1/angular_velocity = 0.0 119:6/0 = 0 119:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:6/0/physics_layer_0/angular_velocity = 0.0 119:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:6/0/physics_layer_1/angular_velocity = 0.0 123:6/0 = 0 123:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:6/0/physics_layer_0/angular_velocity = 0.0 123:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 123:6/0/physics_layer_1/angular_velocity = 0.0 124:6/0 = 0 124:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:6/0/physics_layer_0/angular_velocity = 0.0 124:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 124:6/0/physics_layer_1/angular_velocity = 0.0 125:6/0 = 0 125:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:6/0/physics_layer_0/angular_velocity = 0.0 125:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 125:6/0/physics_layer_1/angular_velocity = 0.0 135:6/0 = 0 135:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:6/0/physics_layer_0/angular_velocity = 0.0 135:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 135:6/0/physics_layer_1/angular_velocity = 0.0 136:6/0 = 0 136:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:6/0/physics_layer_0/angular_velocity = 0.0 136:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 136:6/0/physics_layer_1/angular_velocity = 0.0 137:6/0 = 0 137:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:6/0/physics_layer_0/angular_velocity = 0.0 137:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 137:6/0/physics_layer_1/angular_velocity = 0.0 138:6/0 = 0 138:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:6/0/physics_layer_0/angular_velocity = 0.0 138:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 138:6/0/physics_layer_1/angular_velocity = 0.0 139:6/0 = 0 139:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:6/0/physics_layer_0/angular_velocity = 0.0 139:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 139:6/0/physics_layer_1/angular_velocity = 0.0 140:6/0 = 0 140:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:6/0/physics_layer_0/angular_velocity = 0.0 140:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 140:6/0/physics_layer_1/angular_velocity = 0.0 141:6/0 = 0 141:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:6/0/physics_layer_0/angular_velocity = 0.0 141:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:6/0/physics_layer_1/angular_velocity = 0.0 142:6/0 = 0 142:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:6/0/physics_layer_0/angular_velocity = 0.0 142:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:6/0/physics_layer_1/angular_velocity = 0.0 143:6/0 = 0 143:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:6/0/physics_layer_0/angular_velocity = 0.0 143:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:6/0/physics_layer_1/angular_velocity = 0.0 144:6/0 = 0 144:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:6/0/physics_layer_0/angular_velocity = 0.0 144:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:6/0/physics_layer_1/angular_velocity = 0.0 145:6/0 = 0 145:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:6/0/physics_layer_0/angular_velocity = 0.0 145:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:6/0/physics_layer_1/angular_velocity = 0.0 146:6/0 = 0 146:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:6/0/physics_layer_0/angular_velocity = 0.0 146:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:6/0/physics_layer_1/angular_velocity = 0.0 147:6/0 = 0 147:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:6/0/physics_layer_0/angular_velocity = 0.0 147:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:6/0/physics_layer_1/angular_velocity = 0.0 148:6/0 = 0 148:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:6/0/physics_layer_0/angular_velocity = 0.0 148:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:6/0/physics_layer_1/angular_velocity = 0.0 149:6/0 = 0 149:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:6/0/physics_layer_0/angular_velocity = 0.0 149:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:6/0/physics_layer_1/angular_velocity = 0.0 150:6/0 = 0 150:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:6/0/physics_layer_0/angular_velocity = 0.0 150:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:6/0/physics_layer_1/angular_velocity = 0.0 151:6/0 = 0 151:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:6/0/physics_layer_0/angular_velocity = 0.0 151:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:6/0/physics_layer_1/angular_velocity = 0.0 152:6/0 = 0 152:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:6/0/physics_layer_0/angular_velocity = 0.0 152:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:6/0/physics_layer_1/angular_velocity = 0.0 153:6/0 = 0 153:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:6/0/physics_layer_0/angular_velocity = 0.0 153:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:6/0/physics_layer_1/angular_velocity = 0.0 154:6/0 = 0 154:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:6/0/physics_layer_0/angular_velocity = 0.0 154:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:6/0/physics_layer_1/angular_velocity = 0.0 155:6/0 = 0 155:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:6/0/physics_layer_0/angular_velocity = 0.0 155:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:6/0/physics_layer_1/angular_velocity = 0.0 156:6/0 = 0 156:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:6/0/physics_layer_0/angular_velocity = 0.0 156:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:6/0/physics_layer_1/angular_velocity = 0.0 157:6/0 = 0 157:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:6/0/physics_layer_0/angular_velocity = 0.0 157:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:6/0/physics_layer_1/angular_velocity = 0.0 158:6/0 = 0 158:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:6/0/physics_layer_0/angular_velocity = 0.0 158:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:6/0/physics_layer_1/angular_velocity = 0.0 159:6/0 = 0 159:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:6/0/physics_layer_0/angular_velocity = 0.0 159:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:6/0/physics_layer_1/angular_velocity = 0.0 160:6/0 = 0 160:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:6/0/physics_layer_0/angular_velocity = 0.0 160:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:6/0/physics_layer_1/angular_velocity = 0.0 161:6/0 = 0 161:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:6/0/physics_layer_0/angular_velocity = 0.0 161:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:6/0/physics_layer_1/angular_velocity = 0.0 162:6/0 = 0 162:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:6/0/physics_layer_0/angular_velocity = 0.0 162:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:6/0/physics_layer_1/angular_velocity = 0.0 163:6/0 = 0 163:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:6/0/physics_layer_0/angular_velocity = 0.0 163:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:6/0/physics_layer_1/angular_velocity = 0.0 164:6/0 = 0 164:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:6/0/physics_layer_0/angular_velocity = 0.0 164:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:6/0/physics_layer_1/angular_velocity = 0.0 165:6/0 = 0 165:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:6/0/physics_layer_0/angular_velocity = 0.0 165:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:6/0/physics_layer_1/angular_velocity = 0.0 166:6/0 = 0 166:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:6/0/physics_layer_0/angular_velocity = 0.0 166:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:6/0/physics_layer_1/angular_velocity = 0.0 167:6/0 = 0 167:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:6/0/physics_layer_0/angular_velocity = 0.0 167:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:6/0/physics_layer_1/angular_velocity = 0.0 168:6/0 = 0 168:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:6/0/physics_layer_0/angular_velocity = 0.0 168:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:6/0/physics_layer_1/angular_velocity = 0.0 169:6/0 = 0 169:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:6/0/physics_layer_0/angular_velocity = 0.0 169:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:6/0/physics_layer_1/angular_velocity = 0.0 170:6/0 = 0 170:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:6/0/physics_layer_0/angular_velocity = 0.0 170:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:6/0/physics_layer_1/angular_velocity = 0.0 177:6/0 = 0 177:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:6/0/physics_layer_0/angular_velocity = 0.0 177:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:6/0/physics_layer_1/angular_velocity = 0.0 178:6/0 = 0 178:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:6/0/physics_layer_0/angular_velocity = 0.0 178:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:6/0/physics_layer_1/angular_velocity = 0.0 179:6/0 = 0 179:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:6/0/physics_layer_0/angular_velocity = 0.0 179:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:6/0/physics_layer_1/angular_velocity = 0.0 180:6/0 = 0 180:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:6/0/physics_layer_0/angular_velocity = 0.0 180:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:6/0/physics_layer_1/angular_velocity = 0.0 181:6/0 = 0 181:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:6/0/physics_layer_0/angular_velocity = 0.0 181:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:6/0/physics_layer_1/angular_velocity = 0.0 182:6/0 = 0 182:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:6/0/physics_layer_0/angular_velocity = 0.0 182:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:6/0/physics_layer_1/angular_velocity = 0.0 186:6/0 = 0 186:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:6/0/physics_layer_0/angular_velocity = 0.0 186:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:6/0/physics_layer_1/angular_velocity = 0.0 187:6/0 = 0 187:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:6/0/physics_layer_0/angular_velocity = 0.0 187:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:6/0/physics_layer_1/angular_velocity = 0.0 188:6/0 = 0 188:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:6/0/physics_layer_0/angular_velocity = 0.0 188:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:6/0/physics_layer_1/angular_velocity = 0.0 192:6/0 = 0 192:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:6/0/physics_layer_0/angular_velocity = 0.0 192:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 192:6/0/physics_layer_1/angular_velocity = 0.0 193:6/0 = 0 193:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:6/0/physics_layer_0/angular_velocity = 0.0 193:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:6/0/physics_layer_1/angular_velocity = 0.0 194:6/0 = 0 194:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:6/0/physics_layer_0/angular_velocity = 0.0 194:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:6/0/physics_layer_1/angular_velocity = 0.0 195:6/0 = 0 195:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:6/0/physics_layer_0/angular_velocity = 0.0 195:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:6/0/physics_layer_1/angular_velocity = 0.0 196:6/0 = 0 196:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:6/0/physics_layer_0/angular_velocity = 0.0 196:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:6/0/physics_layer_1/angular_velocity = 0.0 197:6/0 = 0 197:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:6/0/physics_layer_0/angular_velocity = 0.0 197:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:6/0/physics_layer_1/angular_velocity = 0.0 198:6/0 = 0 198:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:6/0/physics_layer_0/angular_velocity = 0.0 198:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:6/0/physics_layer_1/angular_velocity = 0.0 199:6/0 = 0 199:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:6/0/physics_layer_0/angular_velocity = 0.0 199:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:6/0/physics_layer_1/angular_velocity = 0.0 200:6/0 = 0 200:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:6/0/physics_layer_0/angular_velocity = 0.0 200:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:6/0/physics_layer_1/angular_velocity = 0.0 201:6/0 = 0 201:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:6/0/physics_layer_0/angular_velocity = 0.0 201:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:6/0/physics_layer_1/angular_velocity = 0.0 202:6/0 = 0 202:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:6/0/physics_layer_0/angular_velocity = 0.0 202:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:6/0/physics_layer_1/angular_velocity = 0.0 203:6/0 = 0 203:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:6/0/physics_layer_0/angular_velocity = 0.0 203:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:6/0/physics_layer_1/angular_velocity = 0.0 204:6/0 = 0 204:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:6/0/physics_layer_0/angular_velocity = 0.0 204:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:6/0/physics_layer_1/angular_velocity = 0.0 205:6/0 = 0 205:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:6/0/physics_layer_0/angular_velocity = 0.0 205:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:6/0/physics_layer_1/angular_velocity = 0.0 206:6/0 = 0 206:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:6/0/physics_layer_0/angular_velocity = 0.0 206:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 206:6/0/physics_layer_1/angular_velocity = 0.0 207:6/0 = 0 207:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:6/0/physics_layer_0/angular_velocity = 0.0 207:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:6/0/physics_layer_1/angular_velocity = 0.0 208:6/0 = 0 208:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:6/0/physics_layer_0/angular_velocity = 0.0 208:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:6/0/physics_layer_1/angular_velocity = 0.0 209:6/0 = 0 209:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:6/0/physics_layer_0/angular_velocity = 0.0 209:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:6/0/physics_layer_1/angular_velocity = 0.0 210:6/0 = 0 210:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:6/0/physics_layer_0/angular_velocity = 0.0 210:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 210:6/0/physics_layer_1/angular_velocity = 0.0 211:6/0 = 0 211:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 211:6/0/physics_layer_0/angular_velocity = 0.0 211:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 211:6/0/physics_layer_1/angular_velocity = 0.0 212:6/0 = 0 212:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 212:6/0/physics_layer_0/angular_velocity = 0.0 212:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 212:6/0/physics_layer_1/angular_velocity = 0.0 213:6/0 = 0 213:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:6/0/physics_layer_0/angular_velocity = 0.0 213:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:6/0/physics_layer_1/angular_velocity = 0.0 214:6/0 = 0 214:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:6/0/physics_layer_0/angular_velocity = 0.0 214:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:6/0/physics_layer_1/angular_velocity = 0.0 215:6/0 = 0 215:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:6/0/physics_layer_0/angular_velocity = 0.0 215:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:6/0/physics_layer_1/angular_velocity = 0.0 231:6/0 = 0 231:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:6/0/physics_layer_0/angular_velocity = 0.0 231:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:6/0/physics_layer_1/angular_velocity = 0.0 232:6/0 = 0 232:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:6/0/physics_layer_0/angular_velocity = 0.0 232:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:6/0/physics_layer_1/angular_velocity = 0.0 233:6/0 = 0 233:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:6/0/physics_layer_0/angular_velocity = 0.0 233:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:6/0/physics_layer_1/angular_velocity = 0.0 234:6/0 = 0 234:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:6/0/physics_layer_0/angular_velocity = 0.0 234:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:6/0/physics_layer_1/angular_velocity = 0.0 235:6/0 = 0 235:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:6/0/physics_layer_0/angular_velocity = 0.0 235:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:6/0/physics_layer_1/angular_velocity = 0.0 236:6/0 = 0 236:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:6/0/physics_layer_0/angular_velocity = 0.0 236:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:6/0/physics_layer_1/angular_velocity = 0.0 237:6/0 = 0 237:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:6/0/physics_layer_0/angular_velocity = 0.0 237:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:6/0/physics_layer_1/angular_velocity = 0.0 238:6/0 = 0 238:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:6/0/physics_layer_0/angular_velocity = 0.0 238:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:6/0/physics_layer_1/angular_velocity = 0.0 239:6/0 = 0 239:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:6/0/physics_layer_0/angular_velocity = 0.0 239:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:6/0/physics_layer_1/angular_velocity = 0.0 243:6/0 = 0 243:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:6/0/physics_layer_0/angular_velocity = 0.0 243:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:6/0/physics_layer_1/angular_velocity = 0.0 244:6/0 = 0 244:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:6/0/physics_layer_0/angular_velocity = 0.0 244:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:6/0/physics_layer_1/angular_velocity = 0.0 245:6/0 = 0 245:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:6/0/physics_layer_0/angular_velocity = 0.0 245:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:6/0/physics_layer_1/angular_velocity = 0.0 246:6/0 = 0 246:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:6/0/physics_layer_0/angular_velocity = 0.0 246:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:6/0/physics_layer_1/angular_velocity = 0.0 247:6/0 = 0 247:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:6/0/physics_layer_0/angular_velocity = 0.0 247:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:6/0/physics_layer_1/angular_velocity = 0.0 248:6/0 = 0 248:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:6/0/physics_layer_0/angular_velocity = 0.0 248:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:6/0/physics_layer_1/angular_velocity = 0.0 249:6/0 = 0 249:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:6/0/physics_layer_0/angular_velocity = 0.0 249:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:6/0/physics_layer_1/angular_velocity = 0.0 250:6/0 = 0 250:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:6/0/physics_layer_0/angular_velocity = 0.0 250:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:6/0/physics_layer_1/angular_velocity = 0.0 251:6/0 = 0 251:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:6/0/physics_layer_0/angular_velocity = 0.0 251:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:6/0/physics_layer_1/angular_velocity = 0.0 255:6/0 = 0 255:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:6/0/physics_layer_0/angular_velocity = 0.0 255:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:6/0/physics_layer_1/angular_velocity = 0.0 256:6/0 = 0 256:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:6/0/physics_layer_0/angular_velocity = 0.0 256:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:6/0/physics_layer_1/angular_velocity = 0.0 257:6/0 = 0 257:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:6/0/physics_layer_0/angular_velocity = 0.0 257:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:6/0/physics_layer_1/angular_velocity = 0.0 267:6/0 = 0 267:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:6/0/physics_layer_0/angular_velocity = 0.0 267:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:6/0/physics_layer_1/angular_velocity = 0.0 268:6/0 = 0 268:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 268:6/0/physics_layer_0/angular_velocity = 0.0 268:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 268:6/0/physics_layer_1/angular_velocity = 0.0 269:6/0 = 0 269:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 269:6/0/physics_layer_0/angular_velocity = 0.0 269:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 269:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_1/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_1/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_1/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_1/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_1/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_1/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_1/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_1/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_1/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_1/angular_velocity = 0.0 39:7/0 = 0 39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:7/0/physics_layer_0/angular_velocity = 0.0 39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:7/0/physics_layer_1/angular_velocity = 0.0 40:7/0 = 0 40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_0/angular_velocity = 0.0 40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_1/angular_velocity = 0.0 41:7/0 = 0 41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:7/0/physics_layer_0/angular_velocity = 0.0 41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:7/0/physics_layer_1/angular_velocity = 0.0 42:7/0 = 0 42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:7/0/physics_layer_0/angular_velocity = 0.0 42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:7/0/physics_layer_1/angular_velocity = 0.0 43:7/0 = 0 43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:7/0/physics_layer_0/angular_velocity = 0.0 43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:7/0/physics_layer_1/angular_velocity = 0.0 44:7/0 = 0 44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:7/0/physics_layer_0/angular_velocity = 0.0 44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:7/0/physics_layer_1/angular_velocity = 0.0 45:7/0 = 0 45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:7/0/physics_layer_0/angular_velocity = 0.0 45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:7/0/physics_layer_1/angular_velocity = 0.0 46:7/0 = 0 46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:7/0/physics_layer_0/angular_velocity = 0.0 46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:7/0/physics_layer_1/angular_velocity = 0.0 47:7/0 = 0 47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:7/0/physics_layer_0/angular_velocity = 0.0 47:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:7/0/physics_layer_1/angular_velocity = 0.0 48:7/0 = 0 48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:7/0/physics_layer_0/angular_velocity = 0.0 48:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:7/0/physics_layer_1/angular_velocity = 0.0 49:7/0 = 0 49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:7/0/physics_layer_0/angular_velocity = 0.0 49:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:7/0/physics_layer_1/angular_velocity = 0.0 50:7/0 = 0 50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:7/0/physics_layer_0/angular_velocity = 0.0 50:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:7/0/physics_layer_1/angular_velocity = 0.0 51:7/0 = 0 51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:7/0/physics_layer_0/angular_velocity = 0.0 51:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:7/0/physics_layer_1/angular_velocity = 0.0 52:7/0 = 0 52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:7/0/physics_layer_0/angular_velocity = 0.0 52:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:7/0/physics_layer_1/angular_velocity = 0.0 53:7/0 = 0 53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:7/0/physics_layer_0/angular_velocity = 0.0 53:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:7/0/physics_layer_1/angular_velocity = 0.0 57:7/0 = 0 57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:7/0/physics_layer_0/angular_velocity = 0.0 57:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:7/0/physics_layer_1/angular_velocity = 0.0 58:7/0 = 0 58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:7/0/physics_layer_0/angular_velocity = 0.0 58:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:7/0/physics_layer_1/angular_velocity = 0.0 59:7/0 = 0 59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:7/0/physics_layer_0/angular_velocity = 0.0 59:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:7/0/physics_layer_1/angular_velocity = 0.0 63:7/0 = 0 63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:7/0/physics_layer_0/angular_velocity = 0.0 63:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:7/0/physics_layer_1/angular_velocity = 0.0 64:7/0 = 0 64:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:7/0/physics_layer_0/angular_velocity = 0.0 64:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:7/0/physics_layer_1/angular_velocity = 0.0 65:7/0 = 0 65:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:7/0/physics_layer_0/angular_velocity = 0.0 65:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:7/0/physics_layer_1/angular_velocity = 0.0 69:7/0 = 0 69:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:7/0/physics_layer_0/angular_velocity = 0.0 69:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:7/0/physics_layer_1/angular_velocity = 0.0 70:7/0 = 0 70:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:7/0/physics_layer_0/angular_velocity = 0.0 70:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:7/0/physics_layer_1/angular_velocity = 0.0 71:7/0 = 0 71:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:7/0/physics_layer_0/angular_velocity = 0.0 71:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:7/0/physics_layer_1/angular_velocity = 0.0 75:7/0 = 0 75:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:7/0/physics_layer_0/angular_velocity = 0.0 75:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 75:7/0/physics_layer_1/angular_velocity = 0.0 76:7/0 = 0 76:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:7/0/physics_layer_0/angular_velocity = 0.0 76:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 76:7/0/physics_layer_1/angular_velocity = 0.0 77:7/0 = 0 77:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:7/0/physics_layer_0/angular_velocity = 0.0 77:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 77:7/0/physics_layer_1/angular_velocity = 0.0 87:7/0 = 0 87:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:7/0/physics_layer_0/angular_velocity = 0.0 87:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:7/0/physics_layer_1/angular_velocity = 0.0 88:7/0 = 0 88:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:7/0/physics_layer_0/angular_velocity = 0.0 88:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:7/0/physics_layer_1/angular_velocity = 0.0 89:7/0 = 0 89:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:7/0/physics_layer_0/angular_velocity = 0.0 89:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:7/0/physics_layer_1/angular_velocity = 0.0 90:7/0 = 0 90:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:7/0/physics_layer_0/angular_velocity = 0.0 90:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:7/0/physics_layer_1/angular_velocity = 0.0 91:7/0 = 0 91:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:7/0/physics_layer_0/angular_velocity = 0.0 91:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:7/0/physics_layer_1/angular_velocity = 0.0 92:7/0 = 0 92:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:7/0/physics_layer_0/angular_velocity = 0.0 92:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:7/0/physics_layer_1/angular_velocity = 0.0 93:7/0 = 0 93:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:7/0/physics_layer_0/angular_velocity = 0.0 93:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:7/0/physics_layer_1/angular_velocity = 0.0 94:7/0 = 0 94:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:7/0/physics_layer_0/angular_velocity = 0.0 94:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:7/0/physics_layer_1/angular_velocity = 0.0 95:7/0 = 0 95:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:7/0/physics_layer_0/angular_velocity = 0.0 95:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:7/0/physics_layer_1/angular_velocity = 0.0 96:7/0 = 0 96:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:7/0/physics_layer_0/angular_velocity = 0.0 96:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:7/0/physics_layer_1/angular_velocity = 0.0 97:7/0 = 0 97:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:7/0/physics_layer_0/angular_velocity = 0.0 97:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:7/0/physics_layer_1/angular_velocity = 0.0 98:7/0 = 0 98:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:7/0/physics_layer_0/angular_velocity = 0.0 98:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:7/0/physics_layer_1/angular_velocity = 0.0 99:7/0 = 0 99:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:7/0/physics_layer_0/angular_velocity = 0.0 99:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:7/0/physics_layer_1/angular_velocity = 0.0 100:7/0 = 0 100:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:7/0/physics_layer_0/angular_velocity = 0.0 100:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:7/0/physics_layer_1/angular_velocity = 0.0 101:7/0 = 0 101:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:7/0/physics_layer_0/angular_velocity = 0.0 101:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:7/0/physics_layer_1/angular_velocity = 0.0 105:7/0 = 0 105:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:7/0/physics_layer_0/angular_velocity = 0.0 105:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:7/0/physics_layer_1/angular_velocity = 0.0 106:7/0 = 0 106:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:7/0/physics_layer_0/angular_velocity = 0.0 106:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:7/0/physics_layer_1/angular_velocity = 0.0 107:7/0 = 0 107:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:7/0/physics_layer_0/angular_velocity = 0.0 107:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:7/0/physics_layer_1/angular_velocity = 0.0 111:7/0 = 0 111:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:7/0/physics_layer_0/angular_velocity = 0.0 111:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:7/0/physics_layer_1/angular_velocity = 0.0 112:7/0 = 0 112:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:7/0/physics_layer_0/angular_velocity = 0.0 112:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:7/0/physics_layer_1/angular_velocity = 0.0 113:7/0 = 0 113:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:7/0/physics_layer_0/angular_velocity = 0.0 113:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:7/0/physics_layer_1/angular_velocity = 0.0 117:7/0 = 0 117:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:7/0/physics_layer_0/angular_velocity = 0.0 117:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:7/0/physics_layer_1/angular_velocity = 0.0 118:7/0 = 0 118:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:7/0/physics_layer_0/angular_velocity = 0.0 118:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:7/0/physics_layer_1/angular_velocity = 0.0 119:7/0 = 0 119:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:7/0/physics_layer_0/angular_velocity = 0.0 119:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:7/0/physics_layer_1/angular_velocity = 0.0 123:7/0 = 0 123:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:7/0/physics_layer_0/angular_velocity = 0.0 123:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 123:7/0/physics_layer_1/angular_velocity = 0.0 124:7/0 = 0 124:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:7/0/physics_layer_0/angular_velocity = 0.0 124:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 124:7/0/physics_layer_1/angular_velocity = 0.0 125:7/0 = 0 125:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:7/0/physics_layer_0/angular_velocity = 0.0 125:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 125:7/0/physics_layer_1/angular_velocity = 0.0 135:7/0 = 0 135:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:7/0/physics_layer_0/angular_velocity = 0.0 135:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 135:7/0/physics_layer_1/angular_velocity = 0.0 136:7/0 = 0 136:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:7/0/physics_layer_0/angular_velocity = 0.0 136:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 136:7/0/physics_layer_1/angular_velocity = 0.0 137:7/0 = 0 137:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:7/0/physics_layer_0/angular_velocity = 0.0 137:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 137:7/0/physics_layer_1/angular_velocity = 0.0 138:7/0 = 0 138:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:7/0/physics_layer_0/angular_velocity = 0.0 138:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 138:7/0/physics_layer_1/angular_velocity = 0.0 139:7/0 = 0 139:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:7/0/physics_layer_0/angular_velocity = 0.0 139:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 139:7/0/physics_layer_1/angular_velocity = 0.0 140:7/0 = 0 140:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:7/0/physics_layer_0/angular_velocity = 0.0 140:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 140:7/0/physics_layer_1/angular_velocity = 0.0 141:7/0 = 0 141:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:7/0/physics_layer_0/angular_velocity = 0.0 141:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:7/0/physics_layer_1/angular_velocity = 0.0 142:7/0 = 0 142:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:7/0/physics_layer_0/angular_velocity = 0.0 142:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:7/0/physics_layer_1/angular_velocity = 0.0 143:7/0 = 0 143:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:7/0/physics_layer_0/angular_velocity = 0.0 143:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:7/0/physics_layer_1/angular_velocity = 0.0 144:7/0 = 0 144:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:7/0/physics_layer_0/angular_velocity = 0.0 144:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:7/0/physics_layer_1/angular_velocity = 0.0 145:7/0 = 0 145:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:7/0/physics_layer_0/angular_velocity = 0.0 145:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:7/0/physics_layer_1/angular_velocity = 0.0 146:7/0 = 0 146:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:7/0/physics_layer_0/angular_velocity = 0.0 146:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:7/0/physics_layer_1/angular_velocity = 0.0 147:7/0 = 0 147:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:7/0/physics_layer_0/angular_velocity = 0.0 147:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:7/0/physics_layer_1/angular_velocity = 0.0 148:7/0 = 0 148:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:7/0/physics_layer_0/angular_velocity = 0.0 148:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:7/0/physics_layer_1/angular_velocity = 0.0 149:7/0 = 0 149:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:7/0/physics_layer_0/angular_velocity = 0.0 149:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:7/0/physics_layer_1/angular_velocity = 0.0 150:7/0 = 0 150:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:7/0/physics_layer_0/angular_velocity = 0.0 150:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:7/0/physics_layer_1/angular_velocity = 0.0 151:7/0 = 0 151:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:7/0/physics_layer_0/angular_velocity = 0.0 151:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:7/0/physics_layer_1/angular_velocity = 0.0 152:7/0 = 0 152:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:7/0/physics_layer_0/angular_velocity = 0.0 152:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:7/0/physics_layer_1/angular_velocity = 0.0 153:7/0 = 0 153:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:7/0/physics_layer_0/angular_velocity = 0.0 153:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:7/0/physics_layer_1/angular_velocity = 0.0 154:7/0 = 0 154:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:7/0/physics_layer_0/angular_velocity = 0.0 154:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:7/0/physics_layer_1/angular_velocity = 0.0 155:7/0 = 0 155:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:7/0/physics_layer_0/angular_velocity = 0.0 155:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:7/0/physics_layer_1/angular_velocity = 0.0 156:7/0 = 0 156:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:7/0/physics_layer_0/angular_velocity = 0.0 156:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:7/0/physics_layer_1/angular_velocity = 0.0 157:7/0 = 0 157:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:7/0/physics_layer_0/angular_velocity = 0.0 157:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:7/0/physics_layer_1/angular_velocity = 0.0 158:7/0 = 0 158:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:7/0/physics_layer_0/angular_velocity = 0.0 158:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:7/0/physics_layer_1/angular_velocity = 0.0 159:7/0 = 0 159:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:7/0/physics_layer_0/angular_velocity = 0.0 159:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:7/0/physics_layer_1/angular_velocity = 0.0 160:7/0 = 0 160:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:7/0/physics_layer_0/angular_velocity = 0.0 160:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:7/0/physics_layer_1/angular_velocity = 0.0 161:7/0 = 0 161:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:7/0/physics_layer_0/angular_velocity = 0.0 161:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:7/0/physics_layer_1/angular_velocity = 0.0 162:7/0 = 0 162:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:7/0/physics_layer_0/angular_velocity = 0.0 162:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:7/0/physics_layer_1/angular_velocity = 0.0 163:7/0 = 0 163:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:7/0/physics_layer_0/angular_velocity = 0.0 163:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:7/0/physics_layer_1/angular_velocity = 0.0 164:7/0 = 0 164:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:7/0/physics_layer_0/angular_velocity = 0.0 164:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:7/0/physics_layer_1/angular_velocity = 0.0 165:7/0 = 0 165:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:7/0/physics_layer_0/angular_velocity = 0.0 165:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:7/0/physics_layer_1/angular_velocity = 0.0 166:7/0 = 0 166:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:7/0/physics_layer_0/angular_velocity = 0.0 166:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:7/0/physics_layer_1/angular_velocity = 0.0 167:7/0 = 0 167:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:7/0/physics_layer_0/angular_velocity = 0.0 167:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:7/0/physics_layer_1/angular_velocity = 0.0 168:7/0 = 0 168:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:7/0/physics_layer_0/angular_velocity = 0.0 168:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:7/0/physics_layer_1/angular_velocity = 0.0 169:7/0 = 0 169:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:7/0/physics_layer_0/angular_velocity = 0.0 169:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:7/0/physics_layer_1/angular_velocity = 0.0 170:7/0 = 0 170:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:7/0/physics_layer_0/angular_velocity = 0.0 170:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:7/0/physics_layer_1/angular_velocity = 0.0 178:7/0 = 0 178:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:7/0/physics_layer_0/angular_velocity = 0.0 178:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:7/0/physics_layer_1/angular_velocity = 0.0 180:7/0 = 0 180:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:7/0/physics_layer_0/angular_velocity = 0.0 180:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:7/0/physics_layer_1/angular_velocity = 0.0 181:7/0 = 0 181:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:7/0/physics_layer_0/angular_velocity = 0.0 181:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:7/0/physics_layer_1/angular_velocity = 0.0 182:7/0 = 0 182:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:7/0/physics_layer_0/angular_velocity = 0.0 182:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:7/0/physics_layer_1/angular_velocity = 0.0 186:7/0 = 0 186:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:7/0/physics_layer_0/angular_velocity = 0.0 186:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:7/0/physics_layer_1/angular_velocity = 0.0 187:7/0 = 0 187:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:7/0/physics_layer_0/angular_velocity = 0.0 187:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:7/0/physics_layer_1/angular_velocity = 0.0 188:7/0 = 0 188:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:7/0/physics_layer_0/angular_velocity = 0.0 188:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:7/0/physics_layer_1/angular_velocity = 0.0 192:7/0 = 0 192:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:7/0/physics_layer_0/angular_velocity = 0.0 192:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 192:7/0/physics_layer_1/angular_velocity = 0.0 193:7/0 = 0 193:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:7/0/physics_layer_0/angular_velocity = 0.0 193:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:7/0/physics_layer_1/angular_velocity = 0.0 194:7/0 = 0 194:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:7/0/physics_layer_0/angular_velocity = 0.0 194:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:7/0/physics_layer_1/angular_velocity = 0.0 195:7/0 = 0 195:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:7/0/physics_layer_0/angular_velocity = 0.0 195:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:7/0/physics_layer_1/angular_velocity = 0.0 196:7/0 = 0 196:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:7/0/physics_layer_0/angular_velocity = 0.0 196:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:7/0/physics_layer_1/angular_velocity = 0.0 197:7/0 = 0 197:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:7/0/physics_layer_0/angular_velocity = 0.0 197:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:7/0/physics_layer_1/angular_velocity = 0.0 198:7/0 = 0 198:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:7/0/physics_layer_0/angular_velocity = 0.0 198:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:7/0/physics_layer_1/angular_velocity = 0.0 199:7/0 = 0 199:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:7/0/physics_layer_0/angular_velocity = 0.0 199:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:7/0/physics_layer_1/angular_velocity = 0.0 200:7/0 = 0 200:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:7/0/physics_layer_0/angular_velocity = 0.0 200:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:7/0/physics_layer_1/angular_velocity = 0.0 201:7/0 = 0 201:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:7/0/physics_layer_0/angular_velocity = 0.0 201:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:7/0/physics_layer_1/angular_velocity = 0.0 202:7/0 = 0 202:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:7/0/physics_layer_0/angular_velocity = 0.0 202:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:7/0/physics_layer_1/angular_velocity = 0.0 203:7/0 = 0 203:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:7/0/physics_layer_0/angular_velocity = 0.0 203:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:7/0/physics_layer_1/angular_velocity = 0.0 204:7/0 = 0 204:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:7/0/physics_layer_0/angular_velocity = 0.0 204:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:7/0/physics_layer_1/angular_velocity = 0.0 205:7/0 = 0 205:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:7/0/physics_layer_0/angular_velocity = 0.0 205:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:7/0/physics_layer_1/angular_velocity = 0.0 206:7/0 = 0 206:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:7/0/physics_layer_0/angular_velocity = 0.0 206:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 206:7/0/physics_layer_1/angular_velocity = 0.0 207:7/0 = 0 207:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:7/0/physics_layer_0/angular_velocity = 0.0 207:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:7/0/physics_layer_1/angular_velocity = 0.0 208:7/0 = 0 208:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:7/0/physics_layer_0/angular_velocity = 0.0 208:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:7/0/physics_layer_1/angular_velocity = 0.0 209:7/0 = 0 209:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:7/0/physics_layer_0/angular_velocity = 0.0 209:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:7/0/physics_layer_1/angular_velocity = 0.0 210:7/0 = 0 210:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:7/0/physics_layer_0/angular_velocity = 0.0 210:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 210:7/0/physics_layer_1/angular_velocity = 0.0 211:7/0 = 0 211:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 211:7/0/physics_layer_0/angular_velocity = 0.0 211:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 211:7/0/physics_layer_1/angular_velocity = 0.0 212:7/0 = 0 212:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 212:7/0/physics_layer_0/angular_velocity = 0.0 212:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 212:7/0/physics_layer_1/angular_velocity = 0.0 213:7/0 = 0 213:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:7/0/physics_layer_0/angular_velocity = 0.0 213:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:7/0/physics_layer_1/angular_velocity = 0.0 214:7/0 = 0 214:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:7/0/physics_layer_0/angular_velocity = 0.0 214:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:7/0/physics_layer_1/angular_velocity = 0.0 215:7/0 = 0 215:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:7/0/physics_layer_0/angular_velocity = 0.0 215:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:7/0/physics_layer_1/angular_velocity = 0.0 231:7/0 = 0 231:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:7/0/physics_layer_0/angular_velocity = 0.0 231:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:7/0/physics_layer_1/angular_velocity = 0.0 232:7/0 = 0 232:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:7/0/physics_layer_0/angular_velocity = 0.0 232:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:7/0/physics_layer_1/angular_velocity = 0.0 233:7/0 = 0 233:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:7/0/physics_layer_0/angular_velocity = 0.0 233:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:7/0/physics_layer_1/angular_velocity = 0.0 234:7/0 = 0 234:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:7/0/physics_layer_0/angular_velocity = 0.0 234:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:7/0/physics_layer_1/angular_velocity = 0.0 235:7/0 = 0 235:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:7/0/physics_layer_0/angular_velocity = 0.0 235:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:7/0/physics_layer_1/angular_velocity = 0.0 236:7/0 = 0 236:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:7/0/physics_layer_0/angular_velocity = 0.0 236:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:7/0/physics_layer_1/angular_velocity = 0.0 237:7/0 = 0 237:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:7/0/physics_layer_0/angular_velocity = 0.0 237:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:7/0/physics_layer_1/angular_velocity = 0.0 238:7/0 = 0 238:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:7/0/physics_layer_0/angular_velocity = 0.0 238:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:7/0/physics_layer_1/angular_velocity = 0.0 239:7/0 = 0 239:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:7/0/physics_layer_0/angular_velocity = 0.0 239:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:7/0/physics_layer_1/angular_velocity = 0.0 243:7/0 = 0 243:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:7/0/physics_layer_0/angular_velocity = 0.0 243:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:7/0/physics_layer_1/angular_velocity = 0.0 244:7/0 = 0 244:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:7/0/physics_layer_0/angular_velocity = 0.0 244:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:7/0/physics_layer_1/angular_velocity = 0.0 245:7/0 = 0 245:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:7/0/physics_layer_0/angular_velocity = 0.0 245:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:7/0/physics_layer_1/angular_velocity = 0.0 246:7/0 = 0 246:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:7/0/physics_layer_0/angular_velocity = 0.0 246:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:7/0/physics_layer_1/angular_velocity = 0.0 247:7/0 = 0 247:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:7/0/physics_layer_0/angular_velocity = 0.0 247:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:7/0/physics_layer_1/angular_velocity = 0.0 248:7/0 = 0 248:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:7/0/physics_layer_0/angular_velocity = 0.0 248:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:7/0/physics_layer_1/angular_velocity = 0.0 249:7/0 = 0 249:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:7/0/physics_layer_0/angular_velocity = 0.0 249:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:7/0/physics_layer_1/angular_velocity = 0.0 250:7/0 = 0 250:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:7/0/physics_layer_0/angular_velocity = 0.0 250:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:7/0/physics_layer_1/angular_velocity = 0.0 251:7/0 = 0 251:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:7/0/physics_layer_0/angular_velocity = 0.0 251:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:7/0/physics_layer_1/angular_velocity = 0.0 255:7/0 = 0 255:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:7/0/physics_layer_0/angular_velocity = 0.0 255:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:7/0/physics_layer_1/angular_velocity = 0.0 256:7/0 = 0 256:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:7/0/physics_layer_0/angular_velocity = 0.0 256:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:7/0/physics_layer_1/angular_velocity = 0.0 257:7/0 = 0 257:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:7/0/physics_layer_0/angular_velocity = 0.0 257:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:7/0/physics_layer_1/angular_velocity = 0.0 267:7/0 = 0 267:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:7/0/physics_layer_0/angular_velocity = 0.0 267:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:7/0/physics_layer_1/angular_velocity = 0.0 268:7/0 = 0 268:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 268:7/0/physics_layer_0/angular_velocity = 0.0 268:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 268:7/0/physics_layer_1/angular_velocity = 0.0 269:7/0 = 0 269:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 269:7/0/physics_layer_0/angular_velocity = 0.0 269:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 269:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0 = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_1/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_1/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_1/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_1/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_1/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_1/angular_velocity = 0.0 28:8/0 = 0 28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_0/angular_velocity = 0.0 28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_1/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_1/angular_velocity = 0.0 39:8/0 = 0 39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:8/0/physics_layer_0/angular_velocity = 0.0 39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:8/0/physics_layer_1/angular_velocity = 0.0 40:8/0 = 0 40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_0/angular_velocity = 0.0 40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_1/angular_velocity = 0.0 41:8/0 = 0 41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:8/0/physics_layer_0/angular_velocity = 0.0 41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:8/0/physics_layer_1/angular_velocity = 0.0 42:8/0 = 0 42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:8/0/physics_layer_0/angular_velocity = 0.0 42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:8/0/physics_layer_1/angular_velocity = 0.0 43:8/0 = 0 43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:8/0/physics_layer_0/angular_velocity = 0.0 43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:8/0/physics_layer_1/angular_velocity = 0.0 44:8/0 = 0 44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:8/0/physics_layer_0/angular_velocity = 0.0 44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:8/0/physics_layer_1/angular_velocity = 0.0 45:8/0 = 0 45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:8/0/physics_layer_0/angular_velocity = 0.0 45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:8/0/physics_layer_1/angular_velocity = 0.0 46:8/0 = 0 46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:8/0/physics_layer_0/angular_velocity = 0.0 46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:8/0/physics_layer_1/angular_velocity = 0.0 47:8/0 = 0 47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:8/0/physics_layer_0/angular_velocity = 0.0 47:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:8/0/physics_layer_1/angular_velocity = 0.0 48:8/0 = 0 48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:8/0/physics_layer_0/angular_velocity = 0.0 48:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:8/0/physics_layer_1/angular_velocity = 0.0 49:8/0 = 0 49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:8/0/physics_layer_0/angular_velocity = 0.0 49:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:8/0/physics_layer_1/angular_velocity = 0.0 50:8/0 = 0 50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:8/0/physics_layer_0/angular_velocity = 0.0 50:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:8/0/physics_layer_1/angular_velocity = 0.0 51:8/0 = 0 51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:8/0/physics_layer_0/angular_velocity = 0.0 51:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:8/0/physics_layer_1/angular_velocity = 0.0 52:8/0 = 0 52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:8/0/physics_layer_0/angular_velocity = 0.0 52:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:8/0/physics_layer_1/angular_velocity = 0.0 53:8/0 = 0 53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:8/0/physics_layer_0/angular_velocity = 0.0 53:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:8/0/physics_layer_1/angular_velocity = 0.0 57:8/0 = 0 57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:8/0/physics_layer_0/angular_velocity = 0.0 57:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:8/0/physics_layer_1/angular_velocity = 0.0 58:8/0 = 0 58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:8/0/physics_layer_0/angular_velocity = 0.0 58:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:8/0/physics_layer_1/angular_velocity = 0.0 59:8/0 = 0 59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:8/0/physics_layer_0/angular_velocity = 0.0 59:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:8/0/physics_layer_1/angular_velocity = 0.0 63:8/0 = 0 63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:8/0/physics_layer_0/angular_velocity = 0.0 63:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:8/0/physics_layer_1/angular_velocity = 0.0 64:8/0 = 0 64:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:8/0/physics_layer_0/angular_velocity = 0.0 64:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:8/0/physics_layer_1/angular_velocity = 0.0 65:8/0 = 0 65:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:8/0/physics_layer_0/angular_velocity = 0.0 65:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:8/0/physics_layer_1/angular_velocity = 0.0 69:8/0 = 0 69:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:8/0/physics_layer_0/angular_velocity = 0.0 69:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:8/0/physics_layer_1/angular_velocity = 0.0 70:8/0 = 0 70:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:8/0/physics_layer_0/angular_velocity = 0.0 70:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:8/0/physics_layer_1/angular_velocity = 0.0 71:8/0 = 0 71:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:8/0/physics_layer_0/angular_velocity = 0.0 71:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:8/0/physics_layer_1/angular_velocity = 0.0 75:8/0 = 0 75:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:8/0/physics_layer_0/angular_velocity = 0.0 75:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 75:8/0/physics_layer_1/angular_velocity = 0.0 76:8/0 = 0 76:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:8/0/physics_layer_0/angular_velocity = 0.0 76:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 76:8/0/physics_layer_1/angular_velocity = 0.0 77:8/0 = 0 77:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:8/0/physics_layer_0/angular_velocity = 0.0 77:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 77:8/0/physics_layer_1/angular_velocity = 0.0 87:8/0 = 0 87:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:8/0/physics_layer_0/angular_velocity = 0.0 87:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:8/0/physics_layer_1/angular_velocity = 0.0 88:8/0 = 0 88:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:8/0/physics_layer_0/angular_velocity = 0.0 88:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:8/0/physics_layer_1/angular_velocity = 0.0 89:8/0 = 0 89:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:8/0/physics_layer_0/angular_velocity = 0.0 89:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:8/0/physics_layer_1/angular_velocity = 0.0 90:8/0 = 0 90:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:8/0/physics_layer_0/angular_velocity = 0.0 90:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:8/0/physics_layer_1/angular_velocity = 0.0 91:8/0 = 0 91:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:8/0/physics_layer_0/angular_velocity = 0.0 91:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:8/0/physics_layer_1/angular_velocity = 0.0 92:8/0 = 0 92:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:8/0/physics_layer_0/angular_velocity = 0.0 92:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:8/0/physics_layer_1/angular_velocity = 0.0 93:8/0 = 0 93:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:8/0/physics_layer_0/angular_velocity = 0.0 93:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:8/0/physics_layer_1/angular_velocity = 0.0 94:8/0 = 0 94:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:8/0/physics_layer_0/angular_velocity = 0.0 94:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:8/0/physics_layer_1/angular_velocity = 0.0 95:8/0 = 0 95:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:8/0/physics_layer_0/angular_velocity = 0.0 95:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:8/0/physics_layer_1/angular_velocity = 0.0 96:8/0 = 0 96:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:8/0/physics_layer_0/angular_velocity = 0.0 96:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:8/0/physics_layer_1/angular_velocity = 0.0 97:8/0 = 0 97:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:8/0/physics_layer_0/angular_velocity = 0.0 97:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:8/0/physics_layer_1/angular_velocity = 0.0 98:8/0 = 0 98:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:8/0/physics_layer_0/angular_velocity = 0.0 98:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:8/0/physics_layer_1/angular_velocity = 0.0 99:8/0 = 0 99:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:8/0/physics_layer_0/angular_velocity = 0.0 99:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:8/0/physics_layer_1/angular_velocity = 0.0 100:8/0 = 0 100:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:8/0/physics_layer_0/angular_velocity = 0.0 100:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:8/0/physics_layer_1/angular_velocity = 0.0 101:8/0 = 0 101:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:8/0/physics_layer_0/angular_velocity = 0.0 101:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:8/0/physics_layer_1/angular_velocity = 0.0 105:8/0 = 0 105:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:8/0/physics_layer_0/angular_velocity = 0.0 105:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:8/0/physics_layer_1/angular_velocity = 0.0 106:8/0 = 0 106:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:8/0/physics_layer_0/angular_velocity = 0.0 106:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:8/0/physics_layer_1/angular_velocity = 0.0 107:8/0 = 0 107:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:8/0/physics_layer_0/angular_velocity = 0.0 107:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:8/0/physics_layer_1/angular_velocity = 0.0 111:8/0 = 0 111:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:8/0/physics_layer_0/angular_velocity = 0.0 111:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:8/0/physics_layer_1/angular_velocity = 0.0 112:8/0 = 0 112:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:8/0/physics_layer_0/angular_velocity = 0.0 112:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:8/0/physics_layer_1/angular_velocity = 0.0 113:8/0 = 0 113:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:8/0/physics_layer_0/angular_velocity = 0.0 113:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:8/0/physics_layer_1/angular_velocity = 0.0 117:8/0 = 0 117:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:8/0/physics_layer_0/angular_velocity = 0.0 117:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:8/0/physics_layer_1/angular_velocity = 0.0 118:8/0 = 0 118:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:8/0/physics_layer_0/angular_velocity = 0.0 118:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:8/0/physics_layer_1/angular_velocity = 0.0 119:8/0 = 0 119:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:8/0/physics_layer_0/angular_velocity = 0.0 119:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:8/0/physics_layer_1/angular_velocity = 0.0 123:8/0 = 0 123:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:8/0/physics_layer_0/angular_velocity = 0.0 123:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 123:8/0/physics_layer_1/angular_velocity = 0.0 124:8/0 = 0 124:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:8/0/physics_layer_0/angular_velocity = 0.0 124:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 124:8/0/physics_layer_1/angular_velocity = 0.0 125:8/0 = 0 125:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:8/0/physics_layer_0/angular_velocity = 0.0 125:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 125:8/0/physics_layer_1/angular_velocity = 0.0 135:8/0 = 0 135:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:8/0/physics_layer_0/angular_velocity = 0.0 135:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 135:8/0/physics_layer_1/angular_velocity = 0.0 136:8/0 = 0 136:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:8/0/physics_layer_0/angular_velocity = 0.0 136:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 136:8/0/physics_layer_1/angular_velocity = 0.0 137:8/0 = 0 137:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:8/0/physics_layer_0/angular_velocity = 0.0 137:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 137:8/0/physics_layer_1/angular_velocity = 0.0 138:8/0 = 0 138:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:8/0/physics_layer_0/angular_velocity = 0.0 138:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 138:8/0/physics_layer_1/angular_velocity = 0.0 139:8/0 = 0 139:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:8/0/physics_layer_0/angular_velocity = 0.0 139:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 139:8/0/physics_layer_1/angular_velocity = 0.0 140:8/0 = 0 140:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:8/0/physics_layer_0/angular_velocity = 0.0 140:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 140:8/0/physics_layer_1/angular_velocity = 0.0 141:8/0 = 0 141:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:8/0/physics_layer_0/angular_velocity = 0.0 141:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:8/0/physics_layer_1/angular_velocity = 0.0 142:8/0 = 0 142:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:8/0/physics_layer_0/angular_velocity = 0.0 142:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:8/0/physics_layer_1/angular_velocity = 0.0 143:8/0 = 0 143:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:8/0/physics_layer_0/angular_velocity = 0.0 143:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:8/0/physics_layer_1/angular_velocity = 0.0 144:8/0 = 0 144:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:8/0/physics_layer_0/angular_velocity = 0.0 144:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:8/0/physics_layer_1/angular_velocity = 0.0 145:8/0 = 0 145:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:8/0/physics_layer_0/angular_velocity = 0.0 145:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:8/0/physics_layer_1/angular_velocity = 0.0 146:8/0 = 0 146:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:8/0/physics_layer_0/angular_velocity = 0.0 146:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:8/0/physics_layer_1/angular_velocity = 0.0 147:8/0 = 0 147:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:8/0/physics_layer_0/angular_velocity = 0.0 147:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:8/0/physics_layer_1/angular_velocity = 0.0 148:8/0 = 0 148:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:8/0/physics_layer_0/angular_velocity = 0.0 148:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:8/0/physics_layer_1/angular_velocity = 0.0 149:8/0 = 0 149:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:8/0/physics_layer_0/angular_velocity = 0.0 149:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:8/0/physics_layer_1/angular_velocity = 0.0 150:8/0 = 0 150:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:8/0/physics_layer_0/angular_velocity = 0.0 150:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:8/0/physics_layer_1/angular_velocity = 0.0 151:8/0 = 0 151:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:8/0/physics_layer_0/angular_velocity = 0.0 151:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:8/0/physics_layer_1/angular_velocity = 0.0 152:8/0 = 0 152:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:8/0/physics_layer_0/angular_velocity = 0.0 152:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:8/0/physics_layer_1/angular_velocity = 0.0 153:8/0 = 0 153:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:8/0/physics_layer_0/angular_velocity = 0.0 153:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:8/0/physics_layer_1/angular_velocity = 0.0 154:8/0 = 0 154:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:8/0/physics_layer_0/angular_velocity = 0.0 154:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:8/0/physics_layer_1/angular_velocity = 0.0 155:8/0 = 0 155:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:8/0/physics_layer_0/angular_velocity = 0.0 155:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:8/0/physics_layer_1/angular_velocity = 0.0 156:8/0 = 0 156:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:8/0/physics_layer_0/angular_velocity = 0.0 156:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:8/0/physics_layer_1/angular_velocity = 0.0 157:8/0 = 0 157:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:8/0/physics_layer_0/angular_velocity = 0.0 157:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:8/0/physics_layer_1/angular_velocity = 0.0 158:8/0 = 0 158:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:8/0/physics_layer_0/angular_velocity = 0.0 158:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:8/0/physics_layer_1/angular_velocity = 0.0 159:8/0 = 0 159:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:8/0/physics_layer_0/angular_velocity = 0.0 159:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:8/0/physics_layer_1/angular_velocity = 0.0 160:8/0 = 0 160:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:8/0/physics_layer_0/angular_velocity = 0.0 160:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:8/0/physics_layer_1/angular_velocity = 0.0 161:8/0 = 0 161:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:8/0/physics_layer_0/angular_velocity = 0.0 161:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:8/0/physics_layer_1/angular_velocity = 0.0 162:8/0 = 0 162:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:8/0/physics_layer_0/angular_velocity = 0.0 162:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:8/0/physics_layer_1/angular_velocity = 0.0 163:8/0 = 0 163:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:8/0/physics_layer_0/angular_velocity = 0.0 163:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:8/0/physics_layer_1/angular_velocity = 0.0 164:8/0 = 0 164:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:8/0/physics_layer_0/angular_velocity = 0.0 164:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:8/0/physics_layer_1/angular_velocity = 0.0 165:8/0 = 0 165:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:8/0/physics_layer_0/angular_velocity = 0.0 165:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:8/0/physics_layer_1/angular_velocity = 0.0 166:8/0 = 0 166:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:8/0/physics_layer_0/angular_velocity = 0.0 166:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:8/0/physics_layer_1/angular_velocity = 0.0 167:8/0 = 0 167:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:8/0/physics_layer_0/angular_velocity = 0.0 167:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:8/0/physics_layer_1/angular_velocity = 0.0 169:8/0 = 0 169:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:8/0/physics_layer_0/angular_velocity = 0.0 169:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:8/0/physics_layer_1/angular_velocity = 0.0 180:8/0 = 0 180:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:8/0/physics_layer_0/angular_velocity = 0.0 180:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:8/0/physics_layer_1/angular_velocity = 0.0 181:8/0 = 0 181:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:8/0/physics_layer_0/angular_velocity = 0.0 181:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:8/0/physics_layer_1/angular_velocity = 0.0 182:8/0 = 0 182:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:8/0/physics_layer_0/angular_velocity = 0.0 182:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:8/0/physics_layer_1/angular_velocity = 0.0 186:8/0 = 0 186:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:8/0/physics_layer_0/angular_velocity = 0.0 186:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:8/0/physics_layer_1/angular_velocity = 0.0 187:8/0 = 0 187:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:8/0/physics_layer_0/angular_velocity = 0.0 187:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:8/0/physics_layer_1/angular_velocity = 0.0 188:8/0 = 0 188:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:8/0/physics_layer_0/angular_velocity = 0.0 188:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:8/0/physics_layer_1/angular_velocity = 0.0 192:8/0 = 0 192:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:8/0/physics_layer_0/angular_velocity = 0.0 192:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 192:8/0/physics_layer_1/angular_velocity = 0.0 193:8/0 = 0 193:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:8/0/physics_layer_0/angular_velocity = 0.0 193:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:8/0/physics_layer_1/angular_velocity = 0.0 194:8/0 = 0 194:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:8/0/physics_layer_0/angular_velocity = 0.0 194:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:8/0/physics_layer_1/angular_velocity = 0.0 195:8/0 = 0 195:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:8/0/physics_layer_0/angular_velocity = 0.0 195:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:8/0/physics_layer_1/angular_velocity = 0.0 196:8/0 = 0 196:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:8/0/physics_layer_0/angular_velocity = 0.0 196:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:8/0/physics_layer_1/angular_velocity = 0.0 197:8/0 = 0 197:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:8/0/physics_layer_0/angular_velocity = 0.0 197:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:8/0/physics_layer_1/angular_velocity = 0.0 198:8/0 = 0 198:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:8/0/physics_layer_0/angular_velocity = 0.0 198:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:8/0/physics_layer_1/angular_velocity = 0.0 199:8/0 = 0 199:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:8/0/physics_layer_0/angular_velocity = 0.0 199:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:8/0/physics_layer_1/angular_velocity = 0.0 200:8/0 = 0 200:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:8/0/physics_layer_0/angular_velocity = 0.0 200:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:8/0/physics_layer_1/angular_velocity = 0.0 201:8/0 = 0 201:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:8/0/physics_layer_0/angular_velocity = 0.0 201:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:8/0/physics_layer_1/angular_velocity = 0.0 202:8/0 = 0 202:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:8/0/physics_layer_0/angular_velocity = 0.0 202:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:8/0/physics_layer_1/angular_velocity = 0.0 203:8/0 = 0 203:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:8/0/physics_layer_0/angular_velocity = 0.0 203:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:8/0/physics_layer_1/angular_velocity = 0.0 204:8/0 = 0 204:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:8/0/physics_layer_0/angular_velocity = 0.0 204:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:8/0/physics_layer_1/angular_velocity = 0.0 205:8/0 = 0 205:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:8/0/physics_layer_0/angular_velocity = 0.0 205:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:8/0/physics_layer_1/angular_velocity = 0.0 206:8/0 = 0 206:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:8/0/physics_layer_0/angular_velocity = 0.0 206:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 206:8/0/physics_layer_1/angular_velocity = 0.0 207:8/0 = 0 207:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:8/0/physics_layer_0/angular_velocity = 0.0 207:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:8/0/physics_layer_1/angular_velocity = 0.0 208:8/0 = 0 208:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:8/0/physics_layer_0/angular_velocity = 0.0 208:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:8/0/physics_layer_1/angular_velocity = 0.0 209:8/0 = 0 209:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:8/0/physics_layer_0/angular_velocity = 0.0 209:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:8/0/physics_layer_1/angular_velocity = 0.0 210:8/0 = 0 210:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:8/0/physics_layer_0/angular_velocity = 0.0 210:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 210:8/0/physics_layer_1/angular_velocity = 0.0 211:8/0 = 0 211:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 211:8/0/physics_layer_0/angular_velocity = 0.0 211:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 211:8/0/physics_layer_1/angular_velocity = 0.0 212:8/0 = 0 212:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 212:8/0/physics_layer_0/angular_velocity = 0.0 212:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 212:8/0/physics_layer_1/angular_velocity = 0.0 213:8/0 = 0 213:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:8/0/physics_layer_0/angular_velocity = 0.0 213:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:8/0/physics_layer_1/angular_velocity = 0.0 214:8/0 = 0 214:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:8/0/physics_layer_0/angular_velocity = 0.0 214:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:8/0/physics_layer_1/angular_velocity = 0.0 215:8/0 = 0 215:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:8/0/physics_layer_0/angular_velocity = 0.0 215:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:8/0/physics_layer_1/angular_velocity = 0.0 231:8/0 = 0 231:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:8/0/physics_layer_0/angular_velocity = 0.0 231:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:8/0/physics_layer_1/angular_velocity = 0.0 232:8/0 = 0 232:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:8/0/physics_layer_0/angular_velocity = 0.0 232:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:8/0/physics_layer_1/angular_velocity = 0.0 233:8/0 = 0 233:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:8/0/physics_layer_0/angular_velocity = 0.0 233:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:8/0/physics_layer_1/angular_velocity = 0.0 234:8/0 = 0 234:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:8/0/physics_layer_0/angular_velocity = 0.0 234:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:8/0/physics_layer_1/angular_velocity = 0.0 235:8/0 = 0 235:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:8/0/physics_layer_0/angular_velocity = 0.0 235:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:8/0/physics_layer_1/angular_velocity = 0.0 236:8/0 = 0 236:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:8/0/physics_layer_0/angular_velocity = 0.0 236:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:8/0/physics_layer_1/angular_velocity = 0.0 237:8/0 = 0 237:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:8/0/physics_layer_0/angular_velocity = 0.0 237:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:8/0/physics_layer_1/angular_velocity = 0.0 238:8/0 = 0 238:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:8/0/physics_layer_0/angular_velocity = 0.0 238:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:8/0/physics_layer_1/angular_velocity = 0.0 239:8/0 = 0 239:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:8/0/physics_layer_0/angular_velocity = 0.0 239:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:8/0/physics_layer_1/angular_velocity = 0.0 243:8/0 = 0 243:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:8/0/physics_layer_0/angular_velocity = 0.0 243:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:8/0/physics_layer_1/angular_velocity = 0.0 244:8/0 = 0 244:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:8/0/physics_layer_0/angular_velocity = 0.0 244:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:8/0/physics_layer_1/angular_velocity = 0.0 245:8/0 = 0 245:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:8/0/physics_layer_0/angular_velocity = 0.0 245:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:8/0/physics_layer_1/angular_velocity = 0.0 246:8/0 = 0 246:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:8/0/physics_layer_0/angular_velocity = 0.0 246:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:8/0/physics_layer_1/angular_velocity = 0.0 247:8/0 = 0 247:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:8/0/physics_layer_0/angular_velocity = 0.0 247:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:8/0/physics_layer_1/angular_velocity = 0.0 248:8/0 = 0 248:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:8/0/physics_layer_0/angular_velocity = 0.0 248:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:8/0/physics_layer_1/angular_velocity = 0.0 249:8/0 = 0 249:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:8/0/physics_layer_0/angular_velocity = 0.0 249:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:8/0/physics_layer_1/angular_velocity = 0.0 250:8/0 = 0 250:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:8/0/physics_layer_0/angular_velocity = 0.0 250:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:8/0/physics_layer_1/angular_velocity = 0.0 251:8/0 = 0 251:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:8/0/physics_layer_0/angular_velocity = 0.0 251:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:8/0/physics_layer_1/angular_velocity = 0.0 255:8/0 = 0 255:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:8/0/physics_layer_0/angular_velocity = 0.0 255:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:8/0/physics_layer_1/angular_velocity = 0.0 257:8/0 = 0 257:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:8/0/physics_layer_0/angular_velocity = 0.0 257:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:8/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_1/angular_velocity = 0.0 5:9/0 = 0 5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_0/angular_velocity = 0.0 5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0 = 0 13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0 = 0 14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:9/0/physics_layer_1/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_1/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_1/angular_velocity = 0.0 20:9/0 = 0 20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_0/angular_velocity = 0.0 20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_1/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_1/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_1/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_1/angular_velocity = 0.0 30:9/0 = 0 30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_0/angular_velocity = 0.0 30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_1/angular_velocity = 0.0 31:9/0 = 0 31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_0/angular_velocity = 0.0 31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_1/angular_velocity = 0.0 32:9/0 = 0 32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_0/angular_velocity = 0.0 32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_1/angular_velocity = 0.0 39:9/0 = 0 39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:9/0/physics_layer_0/angular_velocity = 0.0 39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:9/0/physics_layer_1/angular_velocity = 0.0 40:9/0 = 0 40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_0/angular_velocity = 0.0 40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_1/angular_velocity = 0.0 41:9/0 = 0 41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:9/0/physics_layer_0/angular_velocity = 0.0 41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:9/0/physics_layer_1/angular_velocity = 0.0 42:9/0 = 0 42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:9/0/physics_layer_0/angular_velocity = 0.0 42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:9/0/physics_layer_1/angular_velocity = 0.0 43:9/0 = 0 43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:9/0/physics_layer_0/angular_velocity = 0.0 43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:9/0/physics_layer_1/angular_velocity = 0.0 44:9/0 = 0 44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_0/angular_velocity = 0.0 44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_1/angular_velocity = 0.0 45:9/0 = 0 45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:9/0/physics_layer_0/angular_velocity = 0.0 45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:9/0/physics_layer_1/angular_velocity = 0.0 46:9/0 = 0 46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:9/0/physics_layer_0/angular_velocity = 0.0 46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:9/0/physics_layer_1/angular_velocity = 0.0 47:9/0 = 0 47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:9/0/physics_layer_0/angular_velocity = 0.0 47:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:9/0/physics_layer_1/angular_velocity = 0.0 51:9/0 = 0 51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:9/0/physics_layer_0/angular_velocity = 0.0 51:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:9/0/physics_layer_1/angular_velocity = 0.0 52:9/0 = 0 52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:9/0/physics_layer_0/angular_velocity = 0.0 52:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:9/0/physics_layer_1/angular_velocity = 0.0 53:9/0 = 0 53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:9/0/physics_layer_0/angular_velocity = 0.0 53:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:9/0/physics_layer_1/angular_velocity = 0.0 60:9/0 = 0 60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:9/0/physics_layer_0/angular_velocity = 0.0 60:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:9/0/physics_layer_1/angular_velocity = 0.0 61:9/0 = 0 61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:9/0/physics_layer_0/angular_velocity = 0.0 61:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:9/0/physics_layer_1/angular_velocity = 0.0 62:9/0 = 0 62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:9/0/physics_layer_0/angular_velocity = 0.0 62:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:9/0/physics_layer_1/angular_velocity = 0.0 66:9/0 = 0 66:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:9/0/physics_layer_0/angular_velocity = 0.0 66:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:9/0/physics_layer_1/angular_velocity = 0.0 67:9/0 = 0 67:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:9/0/physics_layer_0/angular_velocity = 0.0 67:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:9/0/physics_layer_1/angular_velocity = 0.0 68:9/0 = 0 68:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:9/0/physics_layer_0/angular_velocity = 0.0 68:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:9/0/physics_layer_1/angular_velocity = 0.0 72:9/0 = 0 72:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:9/0/physics_layer_0/angular_velocity = 0.0 72:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:9/0/physics_layer_1/angular_velocity = 0.0 73:9/0 = 0 73:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:9/0/physics_layer_0/angular_velocity = 0.0 73:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:9/0/physics_layer_1/angular_velocity = 0.0 74:9/0 = 0 74:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:9/0/physics_layer_0/angular_velocity = 0.0 74:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:9/0/physics_layer_1/angular_velocity = 0.0 78:9/0 = 0 78:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:9/0/physics_layer_0/angular_velocity = 0.0 78:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:9/0/physics_layer_1/angular_velocity = 0.0 79:9/0 = 0 79:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:9/0/physics_layer_0/angular_velocity = 0.0 79:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:9/0/physics_layer_1/angular_velocity = 0.0 80:9/0 = 0 80:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:9/0/physics_layer_0/angular_velocity = 0.0 80:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:9/0/physics_layer_1/angular_velocity = 0.0 87:9/0 = 0 87:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:9/0/physics_layer_0/angular_velocity = 0.0 87:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:9/0/physics_layer_1/angular_velocity = 0.0 88:9/0 = 0 88:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:9/0/physics_layer_0/angular_velocity = 0.0 88:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:9/0/physics_layer_1/angular_velocity = 0.0 89:9/0 = 0 89:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:9/0/physics_layer_0/angular_velocity = 0.0 89:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:9/0/physics_layer_1/angular_velocity = 0.0 90:9/0 = 0 90:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:9/0/physics_layer_0/angular_velocity = 0.0 90:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:9/0/physics_layer_1/angular_velocity = 0.0 91:9/0 = 0 91:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:9/0/physics_layer_0/angular_velocity = 0.0 91:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:9/0/physics_layer_1/angular_velocity = 0.0 92:9/0 = 0 92:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:9/0/physics_layer_0/angular_velocity = 0.0 92:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:9/0/physics_layer_1/angular_velocity = 0.0 93:9/0 = 0 93:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:9/0/physics_layer_0/angular_velocity = 0.0 93:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:9/0/physics_layer_1/angular_velocity = 0.0 94:9/0 = 0 94:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:9/0/physics_layer_0/angular_velocity = 0.0 94:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:9/0/physics_layer_1/angular_velocity = 0.0 95:9/0 = 0 95:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:9/0/physics_layer_0/angular_velocity = 0.0 95:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:9/0/physics_layer_1/angular_velocity = 0.0 99:9/0 = 0 99:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:9/0/physics_layer_0/angular_velocity = 0.0 99:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:9/0/physics_layer_1/angular_velocity = 0.0 100:9/0 = 0 100:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:9/0/physics_layer_0/angular_velocity = 0.0 100:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:9/0/physics_layer_1/angular_velocity = 0.0 101:9/0 = 0 101:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:9/0/physics_layer_0/angular_velocity = 0.0 101:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:9/0/physics_layer_1/angular_velocity = 0.0 108:9/0 = 0 108:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:9/0/physics_layer_0/angular_velocity = 0.0 108:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:9/0/physics_layer_1/angular_velocity = 0.0 109:9/0 = 0 109:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:9/0/physics_layer_0/angular_velocity = 0.0 109:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:9/0/physics_layer_1/angular_velocity = 0.0 110:9/0 = 0 110:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:9/0/physics_layer_0/angular_velocity = 0.0 110:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:9/0/physics_layer_1/angular_velocity = 0.0 114:9/0 = 0 114:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:9/0/physics_layer_0/angular_velocity = 0.0 114:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:9/0/physics_layer_1/angular_velocity = 0.0 115:9/0 = 0 115:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:9/0/physics_layer_0/angular_velocity = 0.0 115:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:9/0/physics_layer_1/angular_velocity = 0.0 116:9/0 = 0 116:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:9/0/physics_layer_0/angular_velocity = 0.0 116:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:9/0/physics_layer_1/angular_velocity = 0.0 120:9/0 = 0 120:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:9/0/physics_layer_0/angular_velocity = 0.0 120:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:9/0/physics_layer_1/angular_velocity = 0.0 121:9/0 = 0 121:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:9/0/physics_layer_0/angular_velocity = 0.0 121:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:9/0/physics_layer_1/angular_velocity = 0.0 122:9/0 = 0 122:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:9/0/physics_layer_0/angular_velocity = 0.0 122:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:9/0/physics_layer_1/angular_velocity = 0.0 126:9/0 = 0 126:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:9/0/physics_layer_0/angular_velocity = 0.0 126:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 126:9/0/physics_layer_1/angular_velocity = 0.0 127:9/0 = 0 127:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:9/0/physics_layer_0/angular_velocity = 0.0 127:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 127:9/0/physics_layer_1/angular_velocity = 0.0 128:9/0 = 0 128:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:9/0/physics_layer_0/angular_velocity = 0.0 128:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 128:9/0/physics_layer_1/angular_velocity = 0.0 135:9/0 = 0 135:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:9/0/physics_layer_0/angular_velocity = 0.0 135:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 135:9/0/physics_layer_1/angular_velocity = 0.0 136:9/0 = 0 136:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:9/0/physics_layer_0/angular_velocity = 0.0 136:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 136:9/0/physics_layer_1/angular_velocity = 0.0 137:9/0 = 0 137:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:9/0/physics_layer_0/angular_velocity = 0.0 137:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 137:9/0/physics_layer_1/angular_velocity = 0.0 138:9/0 = 0 138:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:9/0/physics_layer_0/angular_velocity = 0.0 138:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 138:9/0/physics_layer_1/angular_velocity = 0.0 139:9/0 = 0 139:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:9/0/physics_layer_0/angular_velocity = 0.0 139:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 139:9/0/physics_layer_1/angular_velocity = 0.0 140:9/0 = 0 140:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:9/0/physics_layer_0/angular_velocity = 0.0 140:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 140:9/0/physics_layer_1/angular_velocity = 0.0 141:9/0 = 0 141:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:9/0/physics_layer_0/angular_velocity = 0.0 141:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:9/0/physics_layer_1/angular_velocity = 0.0 142:9/0 = 0 142:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:9/0/physics_layer_0/angular_velocity = 0.0 142:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:9/0/physics_layer_1/angular_velocity = 0.0 143:9/0 = 0 143:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:9/0/physics_layer_0/angular_velocity = 0.0 143:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:9/0/physics_layer_1/angular_velocity = 0.0 144:9/0 = 0 144:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:9/0/physics_layer_0/angular_velocity = 0.0 144:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:9/0/physics_layer_1/angular_velocity = 0.0 145:9/0 = 0 145:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:9/0/physics_layer_0/angular_velocity = 0.0 145:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:9/0/physics_layer_1/angular_velocity = 0.0 146:9/0 = 0 146:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:9/0/physics_layer_0/angular_velocity = 0.0 146:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:9/0/physics_layer_1/angular_velocity = 0.0 147:9/0 = 0 147:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:9/0/physics_layer_0/angular_velocity = 0.0 147:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:9/0/physics_layer_1/angular_velocity = 0.0 148:9/0 = 0 148:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:9/0/physics_layer_0/angular_velocity = 0.0 148:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:9/0/physics_layer_1/angular_velocity = 0.0 149:9/0 = 0 149:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:9/0/physics_layer_0/angular_velocity = 0.0 149:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:9/0/physics_layer_1/angular_velocity = 0.0 150:9/0 = 0 150:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:9/0/physics_layer_0/angular_velocity = 0.0 150:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:9/0/physics_layer_1/angular_velocity = 0.0 151:9/0 = 0 151:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:9/0/physics_layer_0/angular_velocity = 0.0 151:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:9/0/physics_layer_1/angular_velocity = 0.0 152:9/0 = 0 152:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:9/0/physics_layer_0/angular_velocity = 0.0 152:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:9/0/physics_layer_1/angular_velocity = 0.0 153:9/0 = 0 153:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:9/0/physics_layer_0/angular_velocity = 0.0 153:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:9/0/physics_layer_1/angular_velocity = 0.0 154:9/0 = 0 154:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:9/0/physics_layer_0/angular_velocity = 0.0 154:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:9/0/physics_layer_1/angular_velocity = 0.0 155:9/0 = 0 155:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:9/0/physics_layer_0/angular_velocity = 0.0 155:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:9/0/physics_layer_1/angular_velocity = 0.0 156:9/0 = 0 156:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:9/0/physics_layer_0/angular_velocity = 0.0 156:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:9/0/physics_layer_1/angular_velocity = 0.0 157:9/0 = 0 157:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:9/0/physics_layer_0/angular_velocity = 0.0 157:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:9/0/physics_layer_1/angular_velocity = 0.0 158:9/0 = 0 158:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:9/0/physics_layer_0/angular_velocity = 0.0 158:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:9/0/physics_layer_1/angular_velocity = 0.0 159:9/0 = 0 159:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:9/0/physics_layer_0/angular_velocity = 0.0 159:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:9/0/physics_layer_1/angular_velocity = 0.0 160:9/0 = 0 160:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:9/0/physics_layer_0/angular_velocity = 0.0 160:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:9/0/physics_layer_1/angular_velocity = 0.0 161:9/0 = 0 161:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:9/0/physics_layer_0/angular_velocity = 0.0 161:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:9/0/physics_layer_1/angular_velocity = 0.0 162:9/0 = 0 162:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:9/0/physics_layer_0/angular_velocity = 0.0 162:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:9/0/physics_layer_1/angular_velocity = 0.0 163:9/0 = 0 163:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:9/0/physics_layer_0/angular_velocity = 0.0 163:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:9/0/physics_layer_1/angular_velocity = 0.0 164:9/0 = 0 164:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:9/0/physics_layer_0/angular_velocity = 0.0 164:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:9/0/physics_layer_1/angular_velocity = 0.0 165:9/0 = 0 165:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:9/0/physics_layer_0/angular_velocity = 0.0 165:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:9/0/physics_layer_1/angular_velocity = 0.0 166:9/0 = 0 166:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:9/0/physics_layer_0/angular_velocity = 0.0 166:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:9/0/physics_layer_1/angular_velocity = 0.0 167:9/0 = 0 167:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:9/0/physics_layer_0/angular_velocity = 0.0 167:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:9/0/physics_layer_1/angular_velocity = 0.0 168:9/0 = 0 168:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:9/0/physics_layer_0/angular_velocity = 0.0 168:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:9/0/physics_layer_1/angular_velocity = 0.0 169:9/0 = 0 169:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:9/0/physics_layer_0/angular_velocity = 0.0 169:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:9/0/physics_layer_1/angular_velocity = 0.0 170:9/0 = 0 170:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:9/0/physics_layer_0/angular_velocity = 0.0 170:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:9/0/physics_layer_1/angular_velocity = 0.0 192:9/0 = 0 192:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:9/0/physics_layer_0/angular_velocity = 0.0 192:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 192:9/0/physics_layer_1/angular_velocity = 0.0 193:9/0 = 0 193:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:9/0/physics_layer_0/angular_velocity = 0.0 193:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:9/0/physics_layer_1/angular_velocity = 0.0 194:9/0 = 0 194:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:9/0/physics_layer_0/angular_velocity = 0.0 194:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:9/0/physics_layer_1/angular_velocity = 0.0 195:9/0 = 0 195:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:9/0/physics_layer_0/angular_velocity = 0.0 195:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:9/0/physics_layer_1/angular_velocity = 0.0 196:9/0 = 0 196:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:9/0/physics_layer_0/angular_velocity = 0.0 196:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:9/0/physics_layer_1/angular_velocity = 0.0 197:9/0 = 0 197:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:9/0/physics_layer_0/angular_velocity = 0.0 197:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:9/0/physics_layer_1/angular_velocity = 0.0 198:9/0 = 0 198:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:9/0/physics_layer_0/angular_velocity = 0.0 198:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:9/0/physics_layer_1/angular_velocity = 0.0 199:9/0 = 0 199:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:9/0/physics_layer_0/angular_velocity = 0.0 199:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:9/0/physics_layer_1/angular_velocity = 0.0 200:9/0 = 0 200:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:9/0/physics_layer_0/angular_velocity = 0.0 200:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:9/0/physics_layer_1/angular_velocity = 0.0 201:9/0 = 0 201:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:9/0/physics_layer_0/angular_velocity = 0.0 201:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:9/0/physics_layer_1/angular_velocity = 0.0 202:9/0 = 0 202:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:9/0/physics_layer_0/angular_velocity = 0.0 202:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:9/0/physics_layer_1/angular_velocity = 0.0 203:9/0 = 0 203:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:9/0/physics_layer_0/angular_velocity = 0.0 203:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:9/0/physics_layer_1/angular_velocity = 0.0 204:9/0 = 0 204:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:9/0/physics_layer_0/angular_velocity = 0.0 204:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:9/0/physics_layer_1/angular_velocity = 0.0 205:9/0 = 0 205:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:9/0/physics_layer_0/angular_velocity = 0.0 205:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:9/0/physics_layer_1/angular_velocity = 0.0 206:9/0 = 0 206:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:9/0/physics_layer_0/angular_velocity = 0.0 206:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 206:9/0/physics_layer_1/angular_velocity = 0.0 207:9/0 = 0 207:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:9/0/physics_layer_0/angular_velocity = 0.0 207:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:9/0/physics_layer_1/angular_velocity = 0.0 208:9/0 = 0 208:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:9/0/physics_layer_0/angular_velocity = 0.0 208:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:9/0/physics_layer_1/angular_velocity = 0.0 209:9/0 = 0 209:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:9/0/physics_layer_0/angular_velocity = 0.0 209:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:9/0/physics_layer_1/angular_velocity = 0.0 210:9/0 = 0 210:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:9/0/physics_layer_0/angular_velocity = 0.0 210:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 210:9/0/physics_layer_1/angular_velocity = 0.0 211:9/0 = 0 211:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 211:9/0/physics_layer_0/angular_velocity = 0.0 211:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 211:9/0/physics_layer_1/angular_velocity = 0.0 212:9/0 = 0 212:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 212:9/0/physics_layer_0/angular_velocity = 0.0 212:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 212:9/0/physics_layer_1/angular_velocity = 0.0 213:9/0 = 0 213:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:9/0/physics_layer_0/angular_velocity = 0.0 213:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:9/0/physics_layer_1/angular_velocity = 0.0 214:9/0 = 0 214:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:9/0/physics_layer_0/angular_velocity = 0.0 214:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:9/0/physics_layer_1/angular_velocity = 0.0 215:9/0 = 0 215:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:9/0/physics_layer_0/angular_velocity = 0.0 215:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:9/0/physics_layer_1/angular_velocity = 0.0 231:9/0 = 0 231:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:9/0/physics_layer_0/angular_velocity = 0.0 231:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:9/0/physics_layer_1/angular_velocity = 0.0 232:9/0 = 0 232:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:9/0/physics_layer_0/angular_velocity = 0.0 232:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:9/0/physics_layer_1/angular_velocity = 0.0 233:9/0 = 0 233:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:9/0/physics_layer_0/angular_velocity = 0.0 233:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:9/0/physics_layer_1/angular_velocity = 0.0 234:9/0 = 0 234:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:9/0/physics_layer_0/angular_velocity = 0.0 234:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:9/0/physics_layer_1/angular_velocity = 0.0 235:9/0 = 0 235:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:9/0/physics_layer_0/angular_velocity = 0.0 235:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:9/0/physics_layer_1/angular_velocity = 0.0 236:9/0 = 0 236:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:9/0/physics_layer_0/angular_velocity = 0.0 236:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:9/0/physics_layer_1/angular_velocity = 0.0 237:9/0 = 0 237:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:9/0/physics_layer_0/angular_velocity = 0.0 237:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:9/0/physics_layer_1/angular_velocity = 0.0 238:9/0 = 0 238:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:9/0/physics_layer_0/angular_velocity = 0.0 238:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:9/0/physics_layer_1/angular_velocity = 0.0 239:9/0 = 0 239:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:9/0/physics_layer_0/angular_velocity = 0.0 239:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:9/0/physics_layer_1/angular_velocity = 0.0 243:9/0 = 0 243:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:9/0/physics_layer_0/angular_velocity = 0.0 243:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:9/0/physics_layer_1/angular_velocity = 0.0 244:9/0 = 0 244:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:9/0/physics_layer_0/angular_velocity = 0.0 244:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:9/0/physics_layer_1/angular_velocity = 0.0 245:9/0 = 0 245:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:9/0/physics_layer_0/angular_velocity = 0.0 245:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:9/0/physics_layer_1/angular_velocity = 0.0 246:9/0 = 0 246:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:9/0/physics_layer_0/angular_velocity = 0.0 246:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:9/0/physics_layer_1/angular_velocity = 0.0 247:9/0 = 0 247:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:9/0/physics_layer_0/angular_velocity = 0.0 247:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:9/0/physics_layer_1/angular_velocity = 0.0 248:9/0 = 0 248:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:9/0/physics_layer_0/angular_velocity = 0.0 248:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:9/0/physics_layer_1/angular_velocity = 0.0 249:9/0 = 0 249:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:9/0/physics_layer_0/angular_velocity = 0.0 249:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:9/0/physics_layer_1/angular_velocity = 0.0 250:9/0 = 0 250:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:9/0/physics_layer_0/angular_velocity = 0.0 250:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:9/0/physics_layer_1/angular_velocity = 0.0 251:9/0 = 0 251:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:9/0/physics_layer_0/angular_velocity = 0.0 251:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:9/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_1/angular_velocity = 0.0 5:10/0 = 0 5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_0/angular_velocity = 0.0 5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0 = 0 13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0 = 0 14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_1/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_1/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_1/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_1/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_1/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_1/angular_velocity = 0.0 31:10/0 = 0 31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_0/angular_velocity = 0.0 31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_1/angular_velocity = 0.0 32:10/0 = 0 32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:10/0/physics_layer_0/angular_velocity = 0.0 32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:10/0/physics_layer_1/angular_velocity = 0.0 39:10/0 = 0 39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:10/0/physics_layer_0/angular_velocity = 0.0 39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:10/0/physics_layer_1/angular_velocity = 0.0 40:10/0 = 0 40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_0/angular_velocity = 0.0 40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_1/angular_velocity = 0.0 41:10/0 = 0 41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:10/0/physics_layer_0/angular_velocity = 0.0 41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:10/0/physics_layer_1/angular_velocity = 0.0 42:10/0 = 0 42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_0/angular_velocity = 0.0 42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_1/angular_velocity = 0.0 43:10/0 = 0 43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:10/0/physics_layer_0/angular_velocity = 0.0 43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:10/0/physics_layer_1/angular_velocity = 0.0 44:10/0 = 0 44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_0/angular_velocity = 0.0 44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_1/angular_velocity = 0.0 45:10/0 = 0 45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:10/0/physics_layer_0/angular_velocity = 0.0 45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:10/0/physics_layer_1/angular_velocity = 0.0 46:10/0 = 0 46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:10/0/physics_layer_0/angular_velocity = 0.0 46:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:10/0/physics_layer_1/angular_velocity = 0.0 47:10/0 = 0 47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:10/0/physics_layer_0/angular_velocity = 0.0 47:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:10/0/physics_layer_1/angular_velocity = 0.0 51:10/0 = 0 51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:10/0/physics_layer_0/angular_velocity = 0.0 51:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:10/0/physics_layer_1/angular_velocity = 0.0 52:10/0 = 0 52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:10/0/physics_layer_0/angular_velocity = 0.0 52:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:10/0/physics_layer_1/angular_velocity = 0.0 53:10/0 = 0 53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:10/0/physics_layer_0/angular_velocity = 0.0 53:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:10/0/physics_layer_1/angular_velocity = 0.0 60:10/0 = 0 60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:10/0/physics_layer_0/angular_velocity = 0.0 60:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:10/0/physics_layer_1/angular_velocity = 0.0 61:10/0 = 0 61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:10/0/physics_layer_0/angular_velocity = 0.0 61:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:10/0/physics_layer_1/angular_velocity = 0.0 62:10/0 = 0 62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:10/0/physics_layer_0/angular_velocity = 0.0 62:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:10/0/physics_layer_1/angular_velocity = 0.0 66:10/0 = 0 66:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:10/0/physics_layer_0/angular_velocity = 0.0 66:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:10/0/physics_layer_1/angular_velocity = 0.0 67:10/0 = 0 67:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:10/0/physics_layer_0/angular_velocity = 0.0 67:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:10/0/physics_layer_1/angular_velocity = 0.0 68:10/0 = 0 68:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:10/0/physics_layer_0/angular_velocity = 0.0 68:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:10/0/physics_layer_1/angular_velocity = 0.0 72:10/0 = 0 72:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:10/0/physics_layer_0/angular_velocity = 0.0 72:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:10/0/physics_layer_1/angular_velocity = 0.0 73:10/0 = 0 73:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:10/0/physics_layer_0/angular_velocity = 0.0 73:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:10/0/physics_layer_1/angular_velocity = 0.0 74:10/0 = 0 74:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:10/0/physics_layer_0/angular_velocity = 0.0 74:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:10/0/physics_layer_1/angular_velocity = 0.0 78:10/0 = 0 78:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:10/0/physics_layer_0/angular_velocity = 0.0 78:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:10/0/physics_layer_1/angular_velocity = 0.0 79:10/0 = 0 79:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:10/0/physics_layer_0/angular_velocity = 0.0 79:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:10/0/physics_layer_1/angular_velocity = 0.0 80:10/0 = 0 80:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:10/0/physics_layer_0/angular_velocity = 0.0 80:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:10/0/physics_layer_1/angular_velocity = 0.0 87:10/0 = 0 87:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:10/0/physics_layer_0/angular_velocity = 0.0 87:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:10/0/physics_layer_1/angular_velocity = 0.0 88:10/0 = 0 88:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:10/0/physics_layer_0/angular_velocity = 0.0 88:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:10/0/physics_layer_1/angular_velocity = 0.0 89:10/0 = 0 89:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:10/0/physics_layer_0/angular_velocity = 0.0 89:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:10/0/physics_layer_1/angular_velocity = 0.0 90:10/0 = 0 90:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:10/0/physics_layer_0/angular_velocity = 0.0 90:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:10/0/physics_layer_1/angular_velocity = 0.0 91:10/0 = 0 91:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:10/0/physics_layer_0/angular_velocity = 0.0 91:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:10/0/physics_layer_1/angular_velocity = 0.0 92:10/0 = 0 92:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:10/0/physics_layer_0/angular_velocity = 0.0 92:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:10/0/physics_layer_1/angular_velocity = 0.0 93:10/0 = 0 93:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:10/0/physics_layer_0/angular_velocity = 0.0 93:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:10/0/physics_layer_1/angular_velocity = 0.0 94:10/0 = 0 94:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:10/0/physics_layer_0/angular_velocity = 0.0 94:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:10/0/physics_layer_1/angular_velocity = 0.0 95:10/0 = 0 95:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:10/0/physics_layer_0/angular_velocity = 0.0 95:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:10/0/physics_layer_1/angular_velocity = 0.0 99:10/0 = 0 99:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:10/0/physics_layer_0/angular_velocity = 0.0 99:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:10/0/physics_layer_1/angular_velocity = 0.0 100:10/0 = 0 100:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:10/0/physics_layer_0/angular_velocity = 0.0 100:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:10/0/physics_layer_1/angular_velocity = 0.0 101:10/0 = 0 101:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:10/0/physics_layer_0/angular_velocity = 0.0 101:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:10/0/physics_layer_1/angular_velocity = 0.0 108:10/0 = 0 108:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:10/0/physics_layer_0/angular_velocity = 0.0 108:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:10/0/physics_layer_1/angular_velocity = 0.0 109:10/0 = 0 109:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:10/0/physics_layer_0/angular_velocity = 0.0 109:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:10/0/physics_layer_1/angular_velocity = 0.0 110:10/0 = 0 110:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:10/0/physics_layer_0/angular_velocity = 0.0 110:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:10/0/physics_layer_1/angular_velocity = 0.0 114:10/0 = 0 114:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:10/0/physics_layer_0/angular_velocity = 0.0 114:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:10/0/physics_layer_1/angular_velocity = 0.0 115:10/0 = 0 115:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:10/0/physics_layer_0/angular_velocity = 0.0 115:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:10/0/physics_layer_1/angular_velocity = 0.0 116:10/0 = 0 116:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:10/0/physics_layer_0/angular_velocity = 0.0 116:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:10/0/physics_layer_1/angular_velocity = 0.0 120:10/0 = 0 120:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:10/0/physics_layer_0/angular_velocity = 0.0 120:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:10/0/physics_layer_1/angular_velocity = 0.0 121:10/0 = 0 121:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:10/0/physics_layer_0/angular_velocity = 0.0 121:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:10/0/physics_layer_1/angular_velocity = 0.0 122:10/0 = 0 122:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:10/0/physics_layer_0/angular_velocity = 0.0 122:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:10/0/physics_layer_1/angular_velocity = 0.0 126:10/0 = 0 126:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:10/0/physics_layer_0/angular_velocity = 0.0 126:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 126:10/0/physics_layer_1/angular_velocity = 0.0 127:10/0 = 0 127:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:10/0/physics_layer_0/angular_velocity = 0.0 127:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 127:10/0/physics_layer_1/angular_velocity = 0.0 128:10/0 = 0 128:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:10/0/physics_layer_0/angular_velocity = 0.0 128:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 128:10/0/physics_layer_1/angular_velocity = 0.0 135:10/0 = 0 135:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:10/0/physics_layer_0/angular_velocity = 0.0 135:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 135:10/0/physics_layer_1/angular_velocity = 0.0 136:10/0 = 0 136:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:10/0/physics_layer_0/angular_velocity = 0.0 136:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 136:10/0/physics_layer_1/angular_velocity = 0.0 137:10/0 = 0 137:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:10/0/physics_layer_0/angular_velocity = 0.0 137:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 137:10/0/physics_layer_1/angular_velocity = 0.0 138:10/0 = 0 138:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:10/0/physics_layer_0/angular_velocity = 0.0 138:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 138:10/0/physics_layer_1/angular_velocity = 0.0 139:10/0 = 0 139:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:10/0/physics_layer_0/angular_velocity = 0.0 139:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 139:10/0/physics_layer_1/angular_velocity = 0.0 140:10/0 = 0 140:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:10/0/physics_layer_0/angular_velocity = 0.0 140:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 140:10/0/physics_layer_1/angular_velocity = 0.0 141:10/0 = 0 141:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:10/0/physics_layer_0/angular_velocity = 0.0 141:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:10/0/physics_layer_1/angular_velocity = 0.0 142:10/0 = 0 142:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:10/0/physics_layer_0/angular_velocity = 0.0 142:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:10/0/physics_layer_1/angular_velocity = 0.0 143:10/0 = 0 143:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:10/0/physics_layer_0/angular_velocity = 0.0 143:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:10/0/physics_layer_1/angular_velocity = 0.0 144:10/0 = 0 144:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:10/0/physics_layer_0/angular_velocity = 0.0 144:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:10/0/physics_layer_1/angular_velocity = 0.0 145:10/0 = 0 145:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:10/0/physics_layer_0/angular_velocity = 0.0 145:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:10/0/physics_layer_1/angular_velocity = 0.0 146:10/0 = 0 146:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:10/0/physics_layer_0/angular_velocity = 0.0 146:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:10/0/physics_layer_1/angular_velocity = 0.0 147:10/0 = 0 147:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:10/0/physics_layer_0/angular_velocity = 0.0 147:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:10/0/physics_layer_1/angular_velocity = 0.0 148:10/0 = 0 148:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:10/0/physics_layer_0/angular_velocity = 0.0 148:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:10/0/physics_layer_1/angular_velocity = 0.0 149:10/0 = 0 149:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:10/0/physics_layer_0/angular_velocity = 0.0 149:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:10/0/physics_layer_1/angular_velocity = 0.0 150:10/0 = 0 150:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:10/0/physics_layer_0/angular_velocity = 0.0 150:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:10/0/physics_layer_1/angular_velocity = 0.0 151:10/0 = 0 151:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:10/0/physics_layer_0/angular_velocity = 0.0 151:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:10/0/physics_layer_1/angular_velocity = 0.0 152:10/0 = 0 152:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:10/0/physics_layer_0/angular_velocity = 0.0 152:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:10/0/physics_layer_1/angular_velocity = 0.0 153:10/0 = 0 153:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:10/0/physics_layer_0/angular_velocity = 0.0 153:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:10/0/physics_layer_1/angular_velocity = 0.0 154:10/0 = 0 154:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:10/0/physics_layer_0/angular_velocity = 0.0 154:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:10/0/physics_layer_1/angular_velocity = 0.0 155:10/0 = 0 155:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:10/0/physics_layer_0/angular_velocity = 0.0 155:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:10/0/physics_layer_1/angular_velocity = 0.0 156:10/0 = 0 156:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:10/0/physics_layer_0/angular_velocity = 0.0 156:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:10/0/physics_layer_1/angular_velocity = 0.0 157:10/0 = 0 157:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:10/0/physics_layer_0/angular_velocity = 0.0 157:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:10/0/physics_layer_1/angular_velocity = 0.0 158:10/0 = 0 158:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:10/0/physics_layer_0/angular_velocity = 0.0 158:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:10/0/physics_layer_1/angular_velocity = 0.0 159:10/0 = 0 159:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:10/0/physics_layer_0/angular_velocity = 0.0 159:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:10/0/physics_layer_1/angular_velocity = 0.0 160:10/0 = 0 160:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:10/0/physics_layer_0/angular_velocity = 0.0 160:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:10/0/physics_layer_1/angular_velocity = 0.0 161:10/0 = 0 161:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:10/0/physics_layer_0/angular_velocity = 0.0 161:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:10/0/physics_layer_1/angular_velocity = 0.0 162:10/0 = 0 162:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:10/0/physics_layer_0/angular_velocity = 0.0 162:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:10/0/physics_layer_1/angular_velocity = 0.0 163:10/0 = 0 163:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:10/0/physics_layer_0/angular_velocity = 0.0 163:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:10/0/physics_layer_1/angular_velocity = 0.0 164:10/0 = 0 164:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:10/0/physics_layer_0/angular_velocity = 0.0 164:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:10/0/physics_layer_1/angular_velocity = 0.0 165:10/0 = 0 165:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:10/0/physics_layer_0/angular_velocity = 0.0 165:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:10/0/physics_layer_1/angular_velocity = 0.0 166:10/0 = 0 166:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:10/0/physics_layer_0/angular_velocity = 0.0 166:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:10/0/physics_layer_1/angular_velocity = 0.0 167:10/0 = 0 167:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:10/0/physics_layer_0/angular_velocity = 0.0 167:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:10/0/physics_layer_1/angular_velocity = 0.0 168:10/0 = 0 168:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:10/0/physics_layer_0/angular_velocity = 0.0 168:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:10/0/physics_layer_1/angular_velocity = 0.0 169:10/0 = 0 169:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:10/0/physics_layer_0/angular_velocity = 0.0 169:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:10/0/physics_layer_1/angular_velocity = 0.0 170:10/0 = 0 170:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:10/0/physics_layer_0/angular_velocity = 0.0 170:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:10/0/physics_layer_1/angular_velocity = 0.0 172:10/0 = 0 172:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:10/0/physics_layer_0/angular_velocity = 0.0 172:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:10/0/physics_layer_1/angular_velocity = 0.0 175:10/0 = 0 175:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:10/0/physics_layer_0/angular_velocity = 0.0 175:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:10/0/physics_layer_1/angular_velocity = 0.0 178:10/0 = 0 178:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:10/0/physics_layer_0/angular_velocity = 0.0 178:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:10/0/physics_layer_1/angular_velocity = 0.0 181:10/0 = 0 181:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:10/0/physics_layer_0/angular_velocity = 0.0 181:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:10/0/physics_layer_1/angular_velocity = 0.0 183:10/0 = 0 183:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:10/0/physics_layer_0/angular_velocity = 0.0 183:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:10/0/physics_layer_1/angular_velocity = 0.0 184:10/0 = 0 184:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:10/0/physics_layer_0/angular_velocity = 0.0 184:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:10/0/physics_layer_1/angular_velocity = 0.0 185:10/0 = 0 185:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:10/0/physics_layer_0/angular_velocity = 0.0 185:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:10/0/physics_layer_1/angular_velocity = 0.0 186:10/0 = 0 186:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:10/0/physics_layer_0/angular_velocity = 0.0 186:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:10/0/physics_layer_1/angular_velocity = 0.0 187:10/0 = 0 187:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:10/0/physics_layer_0/angular_velocity = 0.0 187:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:10/0/physics_layer_1/angular_velocity = 0.0 188:10/0 = 0 188:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:10/0/physics_layer_0/angular_velocity = 0.0 188:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:10/0/physics_layer_1/angular_velocity = 0.0 189:10/0 = 0 189:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:10/0/physics_layer_0/angular_velocity = 0.0 189:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:10/0/physics_layer_1/angular_velocity = 0.0 190:10/0 = 0 190:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:10/0/physics_layer_0/angular_velocity = 0.0 190:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:10/0/physics_layer_1/angular_velocity = 0.0 191:10/0 = 0 191:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:10/0/physics_layer_0/angular_velocity = 0.0 191:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:10/0/physics_layer_1/angular_velocity = 0.0 192:10/0 = 0 192:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:10/0/physics_layer_0/angular_velocity = 0.0 192:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 192:10/0/physics_layer_1/angular_velocity = 0.0 193:10/0 = 0 193:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:10/0/physics_layer_0/angular_velocity = 0.0 193:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:10/0/physics_layer_1/angular_velocity = 0.0 194:10/0 = 0 194:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:10/0/physics_layer_0/angular_velocity = 0.0 194:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:10/0/physics_layer_1/angular_velocity = 0.0 195:10/0 = 0 195:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:10/0/physics_layer_0/angular_velocity = 0.0 195:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:10/0/physics_layer_1/angular_velocity = 0.0 196:10/0 = 0 196:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:10/0/physics_layer_0/angular_velocity = 0.0 196:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:10/0/physics_layer_1/angular_velocity = 0.0 197:10/0 = 0 197:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:10/0/physics_layer_0/angular_velocity = 0.0 197:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:10/0/physics_layer_1/angular_velocity = 0.0 198:10/0 = 0 198:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:10/0/physics_layer_0/angular_velocity = 0.0 198:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:10/0/physics_layer_1/angular_velocity = 0.0 199:10/0 = 0 199:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:10/0/physics_layer_0/angular_velocity = 0.0 199:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:10/0/physics_layer_1/angular_velocity = 0.0 200:10/0 = 0 200:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:10/0/physics_layer_0/angular_velocity = 0.0 200:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:10/0/physics_layer_1/angular_velocity = 0.0 201:10/0 = 0 201:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:10/0/physics_layer_0/angular_velocity = 0.0 201:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:10/0/physics_layer_1/angular_velocity = 0.0 202:10/0 = 0 202:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:10/0/physics_layer_0/angular_velocity = 0.0 202:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:10/0/physics_layer_1/angular_velocity = 0.0 203:10/0 = 0 203:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:10/0/physics_layer_0/angular_velocity = 0.0 203:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:10/0/physics_layer_1/angular_velocity = 0.0 204:10/0 = 0 204:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:10/0/physics_layer_0/angular_velocity = 0.0 204:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:10/0/physics_layer_1/angular_velocity = 0.0 205:10/0 = 0 205:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:10/0/physics_layer_0/angular_velocity = 0.0 205:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:10/0/physics_layer_1/angular_velocity = 0.0 206:10/0 = 0 206:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:10/0/physics_layer_0/angular_velocity = 0.0 206:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 206:10/0/physics_layer_1/angular_velocity = 0.0 207:10/0 = 0 207:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:10/0/physics_layer_0/angular_velocity = 0.0 207:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:10/0/physics_layer_1/angular_velocity = 0.0 208:10/0 = 0 208:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:10/0/physics_layer_0/angular_velocity = 0.0 208:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:10/0/physics_layer_1/angular_velocity = 0.0 209:10/0 = 0 209:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:10/0/physics_layer_0/angular_velocity = 0.0 209:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:10/0/physics_layer_1/angular_velocity = 0.0 210:10/0 = 0 210:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:10/0/physics_layer_0/angular_velocity = 0.0 210:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 210:10/0/physics_layer_1/angular_velocity = 0.0 211:10/0 = 0 211:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 211:10/0/physics_layer_0/angular_velocity = 0.0 211:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 211:10/0/physics_layer_1/angular_velocity = 0.0 212:10/0 = 0 212:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 212:10/0/physics_layer_0/angular_velocity = 0.0 212:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 212:10/0/physics_layer_1/angular_velocity = 0.0 213:10/0 = 0 213:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:10/0/physics_layer_0/angular_velocity = 0.0 213:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:10/0/physics_layer_1/angular_velocity = 0.0 214:10/0 = 0 214:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:10/0/physics_layer_0/angular_velocity = 0.0 214:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:10/0/physics_layer_1/angular_velocity = 0.0 215:10/0 = 0 215:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:10/0/physics_layer_0/angular_velocity = 0.0 215:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:10/0/physics_layer_1/angular_velocity = 0.0 220:10/0 = 0 220:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:10/0/physics_layer_0/angular_velocity = 0.0 220:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:10/0/physics_layer_1/angular_velocity = 0.0 223:10/0 = 0 223:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 223:10/0/physics_layer_0/angular_velocity = 0.0 223:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 223:10/0/physics_layer_1/angular_velocity = 0.0 226:10/0 = 0 226:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 226:10/0/physics_layer_0/angular_velocity = 0.0 226:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 226:10/0/physics_layer_1/angular_velocity = 0.0 229:10/0 = 0 229:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 229:10/0/physics_layer_0/angular_velocity = 0.0 229:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 229:10/0/physics_layer_1/angular_velocity = 0.0 231:10/0 = 0 231:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:10/0/physics_layer_0/angular_velocity = 0.0 231:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:10/0/physics_layer_1/angular_velocity = 0.0 232:10/0 = 0 232:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:10/0/physics_layer_0/angular_velocity = 0.0 232:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:10/0/physics_layer_1/angular_velocity = 0.0 233:10/0 = 0 233:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:10/0/physics_layer_0/angular_velocity = 0.0 233:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:10/0/physics_layer_1/angular_velocity = 0.0 234:10/0 = 0 234:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:10/0/physics_layer_0/angular_velocity = 0.0 234:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:10/0/physics_layer_1/angular_velocity = 0.0 235:10/0 = 0 235:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:10/0/physics_layer_0/angular_velocity = 0.0 235:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:10/0/physics_layer_1/angular_velocity = 0.0 236:10/0 = 0 236:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:10/0/physics_layer_0/angular_velocity = 0.0 236:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:10/0/physics_layer_1/angular_velocity = 0.0 237:10/0 = 0 237:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:10/0/physics_layer_0/angular_velocity = 0.0 237:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:10/0/physics_layer_1/angular_velocity = 0.0 238:10/0 = 0 238:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:10/0/physics_layer_0/angular_velocity = 0.0 238:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:10/0/physics_layer_1/angular_velocity = 0.0 239:10/0 = 0 239:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:10/0/physics_layer_0/angular_velocity = 0.0 239:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:10/0/physics_layer_1/angular_velocity = 0.0 243:10/0 = 0 243:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:10/0/physics_layer_0/angular_velocity = 0.0 243:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:10/0/physics_layer_1/angular_velocity = 0.0 244:10/0 = 0 244:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:10/0/physics_layer_0/angular_velocity = 0.0 244:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:10/0/physics_layer_1/angular_velocity = 0.0 245:10/0 = 0 245:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:10/0/physics_layer_0/angular_velocity = 0.0 245:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:10/0/physics_layer_1/angular_velocity = 0.0 246:10/0 = 0 246:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:10/0/physics_layer_0/angular_velocity = 0.0 246:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:10/0/physics_layer_1/angular_velocity = 0.0 247:10/0 = 0 247:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:10/0/physics_layer_0/angular_velocity = 0.0 247:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:10/0/physics_layer_1/angular_velocity = 0.0 248:10/0 = 0 248:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:10/0/physics_layer_0/angular_velocity = 0.0 248:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:10/0/physics_layer_1/angular_velocity = 0.0 249:10/0 = 0 249:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:10/0/physics_layer_0/angular_velocity = 0.0 249:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:10/0/physics_layer_1/angular_velocity = 0.0 250:10/0 = 0 250:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:10/0/physics_layer_0/angular_velocity = 0.0 250:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:10/0/physics_layer_1/angular_velocity = 0.0 251:10/0 = 0 251:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:10/0/physics_layer_0/angular_velocity = 0.0 251:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:10/0/physics_layer_1/angular_velocity = 0.0 258:10/0 = 0 258:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 258:10/0/physics_layer_0/angular_velocity = 0.0 258:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:10/0/physics_layer_1/angular_velocity = 0.0 259:10/0 = 0 259:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:10/0/physics_layer_0/angular_velocity = 0.0 259:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:10/0/physics_layer_1/angular_velocity = 0.0 260:10/0 = 0 260:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:10/0/physics_layer_0/angular_velocity = 0.0 260:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:10/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_1/angular_velocity = 0.0 5:11/0 = 0 5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_0/angular_velocity = 0.0 5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_1/angular_velocity = 0.0 13:11/0 = 0 13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_0/angular_velocity = 0.0 13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:11/0/physics_layer_1/angular_velocity = 0.0 14:11/0 = 0 14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_0/angular_velocity = 0.0 14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:11/0/physics_layer_1/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_1/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_1/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_1/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_1/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_1/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_1/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_1/angular_velocity = 0.0 31:11/0 = 0 31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_0/angular_velocity = 0.0 31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_1/angular_velocity = 0.0 32:11/0 = 0 32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_0/angular_velocity = 0.0 32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_1/angular_velocity = 0.0 39:11/0 = 0 39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:11/0/physics_layer_0/angular_velocity = 0.0 39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:11/0/physics_layer_1/angular_velocity = 0.0 40:11/0 = 0 40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_0/angular_velocity = 0.0 40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_1/angular_velocity = 0.0 41:11/0 = 0 41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:11/0/physics_layer_0/angular_velocity = 0.0 41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:11/0/physics_layer_1/angular_velocity = 0.0 42:11/0 = 0 42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_0/angular_velocity = 0.0 42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_1/angular_velocity = 0.0 43:11/0 = 0 43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:11/0/physics_layer_0/angular_velocity = 0.0 43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:11/0/physics_layer_1/angular_velocity = 0.0 44:11/0 = 0 44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_0/angular_velocity = 0.0 44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_1/angular_velocity = 0.0 45:11/0 = 0 45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:11/0/physics_layer_0/angular_velocity = 0.0 45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:11/0/physics_layer_1/angular_velocity = 0.0 46:11/0 = 0 46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:11/0/physics_layer_0/angular_velocity = 0.0 46:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:11/0/physics_layer_1/angular_velocity = 0.0 47:11/0 = 0 47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:11/0/physics_layer_0/angular_velocity = 0.0 47:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:11/0/physics_layer_1/angular_velocity = 0.0 51:11/0 = 0 51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:11/0/physics_layer_0/angular_velocity = 0.0 51:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:11/0/physics_layer_1/angular_velocity = 0.0 52:11/0 = 0 52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:11/0/physics_layer_0/angular_velocity = 0.0 52:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:11/0/physics_layer_1/angular_velocity = 0.0 53:11/0 = 0 53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:11/0/physics_layer_0/angular_velocity = 0.0 53:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:11/0/physics_layer_1/angular_velocity = 0.0 60:11/0 = 0 60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:11/0/physics_layer_0/angular_velocity = 0.0 60:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:11/0/physics_layer_1/angular_velocity = 0.0 61:11/0 = 0 61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:11/0/physics_layer_0/angular_velocity = 0.0 61:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:11/0/physics_layer_1/angular_velocity = 0.0 62:11/0 = 0 62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:11/0/physics_layer_0/angular_velocity = 0.0 62:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:11/0/physics_layer_1/angular_velocity = 0.0 66:11/0 = 0 66:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:11/0/physics_layer_0/angular_velocity = 0.0 66:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:11/0/physics_layer_1/angular_velocity = 0.0 67:11/0 = 0 67:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:11/0/physics_layer_0/angular_velocity = 0.0 67:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:11/0/physics_layer_1/angular_velocity = 0.0 68:11/0 = 0 68:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:11/0/physics_layer_0/angular_velocity = 0.0 68:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:11/0/physics_layer_1/angular_velocity = 0.0 72:11/0 = 0 72:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:11/0/physics_layer_0/angular_velocity = 0.0 72:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:11/0/physics_layer_1/angular_velocity = 0.0 73:11/0 = 0 73:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:11/0/physics_layer_0/angular_velocity = 0.0 73:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:11/0/physics_layer_1/angular_velocity = 0.0 74:11/0 = 0 74:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:11/0/physics_layer_0/angular_velocity = 0.0 74:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:11/0/physics_layer_1/angular_velocity = 0.0 78:11/0 = 0 78:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:11/0/physics_layer_0/angular_velocity = 0.0 78:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:11/0/physics_layer_1/angular_velocity = 0.0 79:11/0 = 0 79:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:11/0/physics_layer_0/angular_velocity = 0.0 79:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:11/0/physics_layer_1/angular_velocity = 0.0 80:11/0 = 0 80:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:11/0/physics_layer_0/angular_velocity = 0.0 80:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:11/0/physics_layer_1/angular_velocity = 0.0 87:11/0 = 0 87:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:11/0/physics_layer_0/angular_velocity = 0.0 87:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:11/0/physics_layer_1/angular_velocity = 0.0 88:11/0 = 0 88:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:11/0/physics_layer_0/angular_velocity = 0.0 88:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:11/0/physics_layer_1/angular_velocity = 0.0 89:11/0 = 0 89:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:11/0/physics_layer_0/angular_velocity = 0.0 89:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:11/0/physics_layer_1/angular_velocity = 0.0 90:11/0 = 0 90:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:11/0/physics_layer_0/angular_velocity = 0.0 90:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:11/0/physics_layer_1/angular_velocity = 0.0 91:11/0 = 0 91:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:11/0/physics_layer_0/angular_velocity = 0.0 91:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:11/0/physics_layer_1/angular_velocity = 0.0 92:11/0 = 0 92:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:11/0/physics_layer_0/angular_velocity = 0.0 92:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:11/0/physics_layer_1/angular_velocity = 0.0 93:11/0 = 0 93:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:11/0/physics_layer_0/angular_velocity = 0.0 93:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:11/0/physics_layer_1/angular_velocity = 0.0 94:11/0 = 0 94:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:11/0/physics_layer_0/angular_velocity = 0.0 94:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:11/0/physics_layer_1/angular_velocity = 0.0 95:11/0 = 0 95:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:11/0/physics_layer_0/angular_velocity = 0.0 95:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:11/0/physics_layer_1/angular_velocity = 0.0 99:11/0 = 0 99:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:11/0/physics_layer_0/angular_velocity = 0.0 99:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:11/0/physics_layer_1/angular_velocity = 0.0 100:11/0 = 0 100:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:11/0/physics_layer_0/angular_velocity = 0.0 100:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:11/0/physics_layer_1/angular_velocity = 0.0 101:11/0 = 0 101:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:11/0/physics_layer_0/angular_velocity = 0.0 101:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:11/0/physics_layer_1/angular_velocity = 0.0 108:11/0 = 0 108:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:11/0/physics_layer_0/angular_velocity = 0.0 108:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:11/0/physics_layer_1/angular_velocity = 0.0 109:11/0 = 0 109:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:11/0/physics_layer_0/angular_velocity = 0.0 109:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:11/0/physics_layer_1/angular_velocity = 0.0 110:11/0 = 0 110:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:11/0/physics_layer_0/angular_velocity = 0.0 110:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:11/0/physics_layer_1/angular_velocity = 0.0 114:11/0 = 0 114:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:11/0/physics_layer_0/angular_velocity = 0.0 114:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:11/0/physics_layer_1/angular_velocity = 0.0 115:11/0 = 0 115:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:11/0/physics_layer_0/angular_velocity = 0.0 115:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:11/0/physics_layer_1/angular_velocity = 0.0 116:11/0 = 0 116:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:11/0/physics_layer_0/angular_velocity = 0.0 116:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:11/0/physics_layer_1/angular_velocity = 0.0 120:11/0 = 0 120:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:11/0/physics_layer_0/angular_velocity = 0.0 120:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:11/0/physics_layer_1/angular_velocity = 0.0 121:11/0 = 0 121:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:11/0/physics_layer_0/angular_velocity = 0.0 121:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:11/0/physics_layer_1/angular_velocity = 0.0 122:11/0 = 0 122:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:11/0/physics_layer_0/angular_velocity = 0.0 122:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:11/0/physics_layer_1/angular_velocity = 0.0 126:11/0 = 0 126:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:11/0/physics_layer_0/angular_velocity = 0.0 126:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 126:11/0/physics_layer_1/angular_velocity = 0.0 127:11/0 = 0 127:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:11/0/physics_layer_0/angular_velocity = 0.0 127:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 127:11/0/physics_layer_1/angular_velocity = 0.0 128:11/0 = 0 128:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:11/0/physics_layer_0/angular_velocity = 0.0 128:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 128:11/0/physics_layer_1/angular_velocity = 0.0 135:11/0 = 0 135:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:11/0/physics_layer_0/angular_velocity = 0.0 135:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 135:11/0/physics_layer_1/angular_velocity = 0.0 136:11/0 = 0 136:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:11/0/physics_layer_0/angular_velocity = 0.0 136:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 136:11/0/physics_layer_1/angular_velocity = 0.0 137:11/0 = 0 137:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:11/0/physics_layer_0/angular_velocity = 0.0 137:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 137:11/0/physics_layer_1/angular_velocity = 0.0 138:11/0 = 0 138:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:11/0/physics_layer_0/angular_velocity = 0.0 138:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 138:11/0/physics_layer_1/angular_velocity = 0.0 139:11/0 = 0 139:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:11/0/physics_layer_0/angular_velocity = 0.0 139:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 139:11/0/physics_layer_1/angular_velocity = 0.0 140:11/0 = 0 140:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:11/0/physics_layer_0/angular_velocity = 0.0 140:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 140:11/0/physics_layer_1/angular_velocity = 0.0 141:11/0 = 0 141:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:11/0/physics_layer_0/angular_velocity = 0.0 141:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:11/0/physics_layer_1/angular_velocity = 0.0 142:11/0 = 0 142:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:11/0/physics_layer_0/angular_velocity = 0.0 142:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:11/0/physics_layer_1/angular_velocity = 0.0 143:11/0 = 0 143:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:11/0/physics_layer_0/angular_velocity = 0.0 143:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:11/0/physics_layer_1/angular_velocity = 0.0 144:11/0 = 0 144:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:11/0/physics_layer_0/angular_velocity = 0.0 144:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:11/0/physics_layer_1/angular_velocity = 0.0 145:11/0 = 0 145:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:11/0/physics_layer_0/angular_velocity = 0.0 145:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:11/0/physics_layer_1/angular_velocity = 0.0 146:11/0 = 0 146:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:11/0/physics_layer_0/angular_velocity = 0.0 146:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:11/0/physics_layer_1/angular_velocity = 0.0 147:11/0 = 0 147:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:11/0/physics_layer_0/angular_velocity = 0.0 147:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:11/0/physics_layer_1/angular_velocity = 0.0 148:11/0 = 0 148:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:11/0/physics_layer_0/angular_velocity = 0.0 148:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:11/0/physics_layer_1/angular_velocity = 0.0 149:11/0 = 0 149:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:11/0/physics_layer_0/angular_velocity = 0.0 149:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:11/0/physics_layer_1/angular_velocity = 0.0 150:11/0 = 0 150:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:11/0/physics_layer_0/angular_velocity = 0.0 150:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:11/0/physics_layer_1/angular_velocity = 0.0 151:11/0 = 0 151:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:11/0/physics_layer_0/angular_velocity = 0.0 151:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:11/0/physics_layer_1/angular_velocity = 0.0 152:11/0 = 0 152:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:11/0/physics_layer_0/angular_velocity = 0.0 152:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:11/0/physics_layer_1/angular_velocity = 0.0 153:11/0 = 0 153:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:11/0/physics_layer_0/angular_velocity = 0.0 153:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:11/0/physics_layer_1/angular_velocity = 0.0 154:11/0 = 0 154:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:11/0/physics_layer_0/angular_velocity = 0.0 154:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:11/0/physics_layer_1/angular_velocity = 0.0 155:11/0 = 0 155:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:11/0/physics_layer_0/angular_velocity = 0.0 155:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:11/0/physics_layer_1/angular_velocity = 0.0 156:11/0 = 0 156:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:11/0/physics_layer_0/angular_velocity = 0.0 156:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:11/0/physics_layer_1/angular_velocity = 0.0 157:11/0 = 0 157:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:11/0/physics_layer_0/angular_velocity = 0.0 157:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:11/0/physics_layer_1/angular_velocity = 0.0 158:11/0 = 0 158:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:11/0/physics_layer_0/angular_velocity = 0.0 158:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:11/0/physics_layer_1/angular_velocity = 0.0 159:11/0 = 0 159:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:11/0/physics_layer_0/angular_velocity = 0.0 159:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:11/0/physics_layer_1/angular_velocity = 0.0 160:11/0 = 0 160:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:11/0/physics_layer_0/angular_velocity = 0.0 160:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:11/0/physics_layer_1/angular_velocity = 0.0 161:11/0 = 0 161:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:11/0/physics_layer_0/angular_velocity = 0.0 161:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:11/0/physics_layer_1/angular_velocity = 0.0 162:11/0 = 0 162:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:11/0/physics_layer_0/angular_velocity = 0.0 162:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:11/0/physics_layer_1/angular_velocity = 0.0 163:11/0 = 0 163:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:11/0/physics_layer_0/angular_velocity = 0.0 163:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:11/0/physics_layer_1/angular_velocity = 0.0 164:11/0 = 0 164:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:11/0/physics_layer_0/angular_velocity = 0.0 164:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:11/0/physics_layer_1/angular_velocity = 0.0 165:11/0 = 0 165:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:11/0/physics_layer_0/angular_velocity = 0.0 165:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:11/0/physics_layer_1/angular_velocity = 0.0 166:11/0 = 0 166:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:11/0/physics_layer_0/angular_velocity = 0.0 166:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:11/0/physics_layer_1/angular_velocity = 0.0 167:11/0 = 0 167:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:11/0/physics_layer_0/angular_velocity = 0.0 167:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:11/0/physics_layer_1/angular_velocity = 0.0 171:11/0 = 0 171:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:11/0/physics_layer_0/angular_velocity = 0.0 171:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:11/0/physics_layer_1/angular_velocity = 0.0 172:11/0 = 0 172:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:11/0/physics_layer_0/angular_velocity = 0.0 172:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:11/0/physics_layer_1/angular_velocity = 0.0 173:11/0 = 0 173:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:11/0/physics_layer_0/angular_velocity = 0.0 173:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:11/0/physics_layer_1/angular_velocity = 0.0 174:11/0 = 0 174:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:11/0/physics_layer_0/angular_velocity = 0.0 174:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:11/0/physics_layer_1/angular_velocity = 0.0 175:11/0 = 0 175:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:11/0/physics_layer_0/angular_velocity = 0.0 175:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:11/0/physics_layer_1/angular_velocity = 0.0 176:11/0 = 0 176:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:11/0/physics_layer_0/angular_velocity = 0.0 176:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:11/0/physics_layer_1/angular_velocity = 0.0 177:11/0 = 0 177:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:11/0/physics_layer_0/angular_velocity = 0.0 177:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:11/0/physics_layer_1/angular_velocity = 0.0 178:11/0 = 0 178:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:11/0/physics_layer_0/angular_velocity = 0.0 178:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:11/0/physics_layer_1/angular_velocity = 0.0 179:11/0 = 0 179:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:11/0/physics_layer_0/angular_velocity = 0.0 179:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:11/0/physics_layer_1/angular_velocity = 0.0 180:11/0 = 0 180:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:11/0/physics_layer_0/angular_velocity = 0.0 180:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:11/0/physics_layer_1/angular_velocity = 0.0 181:11/0 = 0 181:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:11/0/physics_layer_0/angular_velocity = 0.0 181:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:11/0/physics_layer_1/angular_velocity = 0.0 182:11/0 = 0 182:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:11/0/physics_layer_0/angular_velocity = 0.0 182:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:11/0/physics_layer_1/angular_velocity = 0.0 183:11/0 = 0 183:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:11/0/physics_layer_0/angular_velocity = 0.0 183:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:11/0/physics_layer_1/angular_velocity = 0.0 184:11/0 = 0 184:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:11/0/physics_layer_0/angular_velocity = 0.0 184:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:11/0/physics_layer_1/angular_velocity = 0.0 185:11/0 = 0 185:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:11/0/physics_layer_0/angular_velocity = 0.0 185:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:11/0/physics_layer_1/angular_velocity = 0.0 186:11/0 = 0 186:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:11/0/physics_layer_0/angular_velocity = 0.0 186:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:11/0/physics_layer_1/angular_velocity = 0.0 187:11/0 = 0 187:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:11/0/physics_layer_0/angular_velocity = 0.0 187:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:11/0/physics_layer_1/angular_velocity = 0.0 188:11/0 = 0 188:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:11/0/physics_layer_0/angular_velocity = 0.0 188:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:11/0/physics_layer_1/angular_velocity = 0.0 189:11/0 = 0 189:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:11/0/physics_layer_0/angular_velocity = 0.0 189:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:11/0/physics_layer_1/angular_velocity = 0.0 190:11/0 = 0 190:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:11/0/physics_layer_0/angular_velocity = 0.0 190:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:11/0/physics_layer_1/angular_velocity = 0.0 191:11/0 = 0 191:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:11/0/physics_layer_0/angular_velocity = 0.0 191:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:11/0/physics_layer_1/angular_velocity = 0.0 192:11/0 = 0 192:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:11/0/physics_layer_0/angular_velocity = 0.0 192:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 192:11/0/physics_layer_1/angular_velocity = 0.0 193:11/0 = 0 193:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:11/0/physics_layer_0/angular_velocity = 0.0 193:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:11/0/physics_layer_1/angular_velocity = 0.0 194:11/0 = 0 194:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:11/0/physics_layer_0/angular_velocity = 0.0 194:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:11/0/physics_layer_1/angular_velocity = 0.0 195:11/0 = 0 195:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:11/0/physics_layer_0/angular_velocity = 0.0 195:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:11/0/physics_layer_1/angular_velocity = 0.0 196:11/0 = 0 196:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:11/0/physics_layer_0/angular_velocity = 0.0 196:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:11/0/physics_layer_1/angular_velocity = 0.0 197:11/0 = 0 197:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:11/0/physics_layer_0/angular_velocity = 0.0 197:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:11/0/physics_layer_1/angular_velocity = 0.0 198:11/0 = 0 198:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:11/0/physics_layer_0/angular_velocity = 0.0 198:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:11/0/physics_layer_1/angular_velocity = 0.0 199:11/0 = 0 199:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:11/0/physics_layer_0/angular_velocity = 0.0 199:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:11/0/physics_layer_1/angular_velocity = 0.0 200:11/0 = 0 200:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:11/0/physics_layer_0/angular_velocity = 0.0 200:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:11/0/physics_layer_1/angular_velocity = 0.0 201:11/0 = 0 201:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:11/0/physics_layer_0/angular_velocity = 0.0 201:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:11/0/physics_layer_1/angular_velocity = 0.0 202:11/0 = 0 202:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:11/0/physics_layer_0/angular_velocity = 0.0 202:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:11/0/physics_layer_1/angular_velocity = 0.0 203:11/0 = 0 203:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:11/0/physics_layer_0/angular_velocity = 0.0 203:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:11/0/physics_layer_1/angular_velocity = 0.0 204:11/0 = 0 204:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:11/0/physics_layer_0/angular_velocity = 0.0 204:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:11/0/physics_layer_1/angular_velocity = 0.0 205:11/0 = 0 205:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:11/0/physics_layer_0/angular_velocity = 0.0 205:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:11/0/physics_layer_1/angular_velocity = 0.0 206:11/0 = 0 206:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:11/0/physics_layer_0/angular_velocity = 0.0 206:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 206:11/0/physics_layer_1/angular_velocity = 0.0 207:11/0 = 0 207:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:11/0/physics_layer_0/angular_velocity = 0.0 207:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:11/0/physics_layer_1/angular_velocity = 0.0 208:11/0 = 0 208:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:11/0/physics_layer_0/angular_velocity = 0.0 208:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:11/0/physics_layer_1/angular_velocity = 0.0 209:11/0 = 0 209:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:11/0/physics_layer_0/angular_velocity = 0.0 209:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:11/0/physics_layer_1/angular_velocity = 0.0 210:11/0 = 0 210:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:11/0/physics_layer_0/angular_velocity = 0.0 210:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 210:11/0/physics_layer_1/angular_velocity = 0.0 211:11/0 = 0 211:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 211:11/0/physics_layer_0/angular_velocity = 0.0 211:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 211:11/0/physics_layer_1/angular_velocity = 0.0 212:11/0 = 0 212:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 212:11/0/physics_layer_0/angular_velocity = 0.0 212:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 212:11/0/physics_layer_1/angular_velocity = 0.0 213:11/0 = 0 213:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:11/0/physics_layer_0/angular_velocity = 0.0 213:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:11/0/physics_layer_1/angular_velocity = 0.0 214:11/0 = 0 214:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:11/0/physics_layer_0/angular_velocity = 0.0 214:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:11/0/physics_layer_1/angular_velocity = 0.0 215:11/0 = 0 215:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:11/0/physics_layer_0/angular_velocity = 0.0 215:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:11/0/physics_layer_1/angular_velocity = 0.0 219:11/0 = 0 219:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:11/0/physics_layer_0/angular_velocity = 0.0 219:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:11/0/physics_layer_1/angular_velocity = 0.0 220:11/0 = 0 220:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:11/0/physics_layer_0/angular_velocity = 0.0 220:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:11/0/physics_layer_1/angular_velocity = 0.0 221:11/0 = 0 221:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 221:11/0/physics_layer_0/angular_velocity = 0.0 221:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 221:11/0/physics_layer_1/angular_velocity = 0.0 222:11/0 = 0 222:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 222:11/0/physics_layer_0/angular_velocity = 0.0 222:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 222:11/0/physics_layer_1/angular_velocity = 0.0 223:11/0 = 0 223:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 223:11/0/physics_layer_0/angular_velocity = 0.0 223:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 223:11/0/physics_layer_1/angular_velocity = 0.0 224:11/0 = 0 224:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:11/0/physics_layer_0/angular_velocity = 0.0 224:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:11/0/physics_layer_1/angular_velocity = 0.0 225:11/0 = 0 225:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:11/0/physics_layer_0/angular_velocity = 0.0 225:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:11/0/physics_layer_1/angular_velocity = 0.0 226:11/0 = 0 226:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 226:11/0/physics_layer_0/angular_velocity = 0.0 226:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 226:11/0/physics_layer_1/angular_velocity = 0.0 227:11/0 = 0 227:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 227:11/0/physics_layer_0/angular_velocity = 0.0 227:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 227:11/0/physics_layer_1/angular_velocity = 0.0 228:11/0 = 0 228:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 228:11/0/physics_layer_0/angular_velocity = 0.0 228:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 228:11/0/physics_layer_1/angular_velocity = 0.0 229:11/0 = 0 229:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 229:11/0/physics_layer_0/angular_velocity = 0.0 229:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 229:11/0/physics_layer_1/angular_velocity = 0.0 230:11/0 = 0 230:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 230:11/0/physics_layer_0/angular_velocity = 0.0 230:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 230:11/0/physics_layer_1/angular_velocity = 0.0 231:11/0 = 0 231:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:11/0/physics_layer_0/angular_velocity = 0.0 231:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:11/0/physics_layer_1/angular_velocity = 0.0 232:11/0 = 0 232:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:11/0/physics_layer_0/angular_velocity = 0.0 232:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:11/0/physics_layer_1/angular_velocity = 0.0 233:11/0 = 0 233:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:11/0/physics_layer_0/angular_velocity = 0.0 233:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:11/0/physics_layer_1/angular_velocity = 0.0 234:11/0 = 0 234:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:11/0/physics_layer_0/angular_velocity = 0.0 234:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:11/0/physics_layer_1/angular_velocity = 0.0 235:11/0 = 0 235:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:11/0/physics_layer_0/angular_velocity = 0.0 235:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:11/0/physics_layer_1/angular_velocity = 0.0 236:11/0 = 0 236:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:11/0/physics_layer_0/angular_velocity = 0.0 236:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:11/0/physics_layer_1/angular_velocity = 0.0 237:11/0 = 0 237:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:11/0/physics_layer_0/angular_velocity = 0.0 237:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:11/0/physics_layer_1/angular_velocity = 0.0 238:11/0 = 0 238:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:11/0/physics_layer_0/angular_velocity = 0.0 238:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:11/0/physics_layer_1/angular_velocity = 0.0 239:11/0 = 0 239:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:11/0/physics_layer_0/angular_velocity = 0.0 239:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:11/0/physics_layer_1/angular_velocity = 0.0 258:11/0 = 0 258:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 258:11/0/physics_layer_0/angular_velocity = 0.0 258:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:11/0/physics_layer_1/angular_velocity = 0.0 259:11/0 = 0 259:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:11/0/physics_layer_0/angular_velocity = 0.0 259:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:11/0/physics_layer_1/angular_velocity = 0.0 260:11/0 = 0 260:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:11/0/physics_layer_0/angular_velocity = 0.0 260:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:11/0/physics_layer_1/angular_velocity = 0.0 15:12/0 = 0 15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_0/angular_velocity = 0.0 15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:12/0/physics_layer_1/angular_velocity = 0.0 16:12/0 = 0 16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_0/angular_velocity = 0.0 16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:12/0/physics_layer_1/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_1/angular_velocity = 0.0 21:12/0 = 0 21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_0/angular_velocity = 0.0 21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:12/0/physics_layer_1/angular_velocity = 0.0 22:12/0 = 0 22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_0/angular_velocity = 0.0 22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:12/0/physics_layer_1/angular_velocity = 0.0 23:12/0 = 0 23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_0/angular_velocity = 0.0 23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:12/0/physics_layer_1/angular_velocity = 0.0 39:12/0 = 0 39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:12/0/physics_layer_0/angular_velocity = 0.0 39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:12/0/physics_layer_1/angular_velocity = 0.0 40:12/0 = 0 40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:12/0/physics_layer_0/angular_velocity = 0.0 40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:12/0/physics_layer_1/angular_velocity = 0.0 41:12/0 = 0 41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:12/0/physics_layer_0/angular_velocity = 0.0 41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:12/0/physics_layer_1/angular_velocity = 0.0 42:12/0 = 0 42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:12/0/physics_layer_0/angular_velocity = 0.0 42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:12/0/physics_layer_1/angular_velocity = 0.0 43:12/0 = 0 43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:12/0/physics_layer_0/angular_velocity = 0.0 43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:12/0/physics_layer_1/angular_velocity = 0.0 44:12/0 = 0 44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:12/0/physics_layer_0/angular_velocity = 0.0 44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:12/0/physics_layer_1/angular_velocity = 0.0 45:12/0 = 0 45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:12/0/physics_layer_0/angular_velocity = 0.0 45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:12/0/physics_layer_1/angular_velocity = 0.0 46:12/0 = 0 46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:12/0/physics_layer_0/angular_velocity = 0.0 46:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:12/0/physics_layer_1/angular_velocity = 0.0 47:12/0 = 0 47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:12/0/physics_layer_0/angular_velocity = 0.0 47:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:12/0/physics_layer_1/angular_velocity = 0.0 63:12/0 = 0 63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:12/0/physics_layer_0/angular_velocity = 0.0 63:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:12/0/physics_layer_1/angular_velocity = 0.0 64:12/0 = 0 64:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:12/0/physics_layer_0/angular_velocity = 0.0 64:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:12/0/physics_layer_1/angular_velocity = 0.0 65:12/0 = 0 65:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:12/0/physics_layer_0/angular_velocity = 0.0 65:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:12/0/physics_layer_1/angular_velocity = 0.0 69:12/0 = 0 69:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:12/0/physics_layer_0/angular_velocity = 0.0 69:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:12/0/physics_layer_1/angular_velocity = 0.0 70:12/0 = 0 70:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:12/0/physics_layer_0/angular_velocity = 0.0 70:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:12/0/physics_layer_1/angular_velocity = 0.0 71:12/0 = 0 71:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:12/0/physics_layer_0/angular_velocity = 0.0 71:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:12/0/physics_layer_1/angular_velocity = 0.0 87:12/0 = 0 87:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:12/0/physics_layer_0/angular_velocity = 0.0 87:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:12/0/physics_layer_1/angular_velocity = 0.0 88:12/0 = 0 88:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:12/0/physics_layer_0/angular_velocity = 0.0 88:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:12/0/physics_layer_1/angular_velocity = 0.0 89:12/0 = 0 89:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:12/0/physics_layer_0/angular_velocity = 0.0 89:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:12/0/physics_layer_1/angular_velocity = 0.0 90:12/0 = 0 90:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:12/0/physics_layer_0/angular_velocity = 0.0 90:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:12/0/physics_layer_1/angular_velocity = 0.0 91:12/0 = 0 91:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:12/0/physics_layer_0/angular_velocity = 0.0 91:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:12/0/physics_layer_1/angular_velocity = 0.0 92:12/0 = 0 92:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:12/0/physics_layer_0/angular_velocity = 0.0 92:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:12/0/physics_layer_1/angular_velocity = 0.0 93:12/0 = 0 93:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:12/0/physics_layer_0/angular_velocity = 0.0 93:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:12/0/physics_layer_1/angular_velocity = 0.0 94:12/0 = 0 94:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:12/0/physics_layer_0/angular_velocity = 0.0 94:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:12/0/physics_layer_1/angular_velocity = 0.0 95:12/0 = 0 95:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:12/0/physics_layer_0/angular_velocity = 0.0 95:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:12/0/physics_layer_1/angular_velocity = 0.0 111:12/0 = 0 111:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:12/0/physics_layer_0/angular_velocity = 0.0 111:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:12/0/physics_layer_1/angular_velocity = 0.0 112:12/0 = 0 112:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:12/0/physics_layer_0/angular_velocity = 0.0 112:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:12/0/physics_layer_1/angular_velocity = 0.0 113:12/0 = 0 113:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:12/0/physics_layer_0/angular_velocity = 0.0 113:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:12/0/physics_layer_1/angular_velocity = 0.0 117:12/0 = 0 117:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:12/0/physics_layer_0/angular_velocity = 0.0 117:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:12/0/physics_layer_1/angular_velocity = 0.0 118:12/0 = 0 118:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:12/0/physics_layer_0/angular_velocity = 0.0 118:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:12/0/physics_layer_1/angular_velocity = 0.0 119:12/0 = 0 119:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:12/0/physics_layer_0/angular_velocity = 0.0 119:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:12/0/physics_layer_1/angular_velocity = 0.0 135:12/0 = 0 135:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:12/0/physics_layer_0/angular_velocity = 0.0 135:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 135:12/0/physics_layer_1/angular_velocity = 0.0 136:12/0 = 0 136:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:12/0/physics_layer_0/angular_velocity = 0.0 136:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 136:12/0/physics_layer_1/angular_velocity = 0.0 137:12/0 = 0 137:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:12/0/physics_layer_0/angular_velocity = 0.0 137:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 137:12/0/physics_layer_1/angular_velocity = 0.0 138:12/0 = 0 138:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:12/0/physics_layer_0/angular_velocity = 0.0 138:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 138:12/0/physics_layer_1/angular_velocity = 0.0 139:12/0 = 0 139:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:12/0/physics_layer_0/angular_velocity = 0.0 139:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 139:12/0/physics_layer_1/angular_velocity = 0.0 140:12/0 = 0 140:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:12/0/physics_layer_0/angular_velocity = 0.0 140:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 140:12/0/physics_layer_1/angular_velocity = 0.0 141:12/0 = 0 141:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:12/0/physics_layer_0/angular_velocity = 0.0 141:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:12/0/physics_layer_1/angular_velocity = 0.0 142:12/0 = 0 142:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:12/0/physics_layer_0/angular_velocity = 0.0 142:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:12/0/physics_layer_1/angular_velocity = 0.0 143:12/0 = 0 143:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:12/0/physics_layer_0/angular_velocity = 0.0 143:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:12/0/physics_layer_1/angular_velocity = 0.0 144:12/0 = 0 144:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:12/0/physics_layer_0/angular_velocity = 0.0 144:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:12/0/physics_layer_1/angular_velocity = 0.0 145:12/0 = 0 145:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:12/0/physics_layer_0/angular_velocity = 0.0 145:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:12/0/physics_layer_1/angular_velocity = 0.0 146:12/0 = 0 146:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:12/0/physics_layer_0/angular_velocity = 0.0 146:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:12/0/physics_layer_1/angular_velocity = 0.0 147:12/0 = 0 147:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:12/0/physics_layer_0/angular_velocity = 0.0 147:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:12/0/physics_layer_1/angular_velocity = 0.0 148:12/0 = 0 148:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:12/0/physics_layer_0/angular_velocity = 0.0 148:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:12/0/physics_layer_1/angular_velocity = 0.0 149:12/0 = 0 149:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:12/0/physics_layer_0/angular_velocity = 0.0 149:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:12/0/physics_layer_1/angular_velocity = 0.0 150:12/0 = 0 150:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:12/0/physics_layer_0/angular_velocity = 0.0 150:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:12/0/physics_layer_1/angular_velocity = 0.0 151:12/0 = 0 151:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:12/0/physics_layer_0/angular_velocity = 0.0 151:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:12/0/physics_layer_1/angular_velocity = 0.0 152:12/0 = 0 152:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:12/0/physics_layer_0/angular_velocity = 0.0 152:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:12/0/physics_layer_1/angular_velocity = 0.0 153:12/0 = 0 153:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:12/0/physics_layer_0/angular_velocity = 0.0 153:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:12/0/physics_layer_1/angular_velocity = 0.0 154:12/0 = 0 154:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:12/0/physics_layer_0/angular_velocity = 0.0 154:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:12/0/physics_layer_1/angular_velocity = 0.0 155:12/0 = 0 155:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:12/0/physics_layer_0/angular_velocity = 0.0 155:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:12/0/physics_layer_1/angular_velocity = 0.0 156:12/0 = 0 156:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:12/0/physics_layer_0/angular_velocity = 0.0 156:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:12/0/physics_layer_1/angular_velocity = 0.0 157:12/0 = 0 157:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:12/0/physics_layer_0/angular_velocity = 0.0 157:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:12/0/physics_layer_1/angular_velocity = 0.0 158:12/0 = 0 158:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:12/0/physics_layer_0/angular_velocity = 0.0 158:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:12/0/physics_layer_1/angular_velocity = 0.0 159:12/0 = 0 159:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:12/0/physics_layer_0/angular_velocity = 0.0 159:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:12/0/physics_layer_1/angular_velocity = 0.0 160:12/0 = 0 160:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:12/0/physics_layer_0/angular_velocity = 0.0 160:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:12/0/physics_layer_1/angular_velocity = 0.0 161:12/0 = 0 161:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:12/0/physics_layer_0/angular_velocity = 0.0 161:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:12/0/physics_layer_1/angular_velocity = 0.0 162:12/0 = 0 162:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:12/0/physics_layer_0/angular_velocity = 0.0 162:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:12/0/physics_layer_1/angular_velocity = 0.0 163:12/0 = 0 163:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:12/0/physics_layer_0/angular_velocity = 0.0 163:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:12/0/physics_layer_1/angular_velocity = 0.0 164:12/0 = 0 164:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:12/0/physics_layer_0/angular_velocity = 0.0 164:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:12/0/physics_layer_1/angular_velocity = 0.0 165:12/0 = 0 165:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:12/0/physics_layer_0/angular_velocity = 0.0 165:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:12/0/physics_layer_1/angular_velocity = 0.0 166:12/0 = 0 166:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:12/0/physics_layer_0/angular_velocity = 0.0 166:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:12/0/physics_layer_1/angular_velocity = 0.0 167:12/0 = 0 167:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:12/0/physics_layer_0/angular_velocity = 0.0 167:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:12/0/physics_layer_1/angular_velocity = 0.0 168:12/0 = 0 168:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:12/0/physics_layer_0/angular_velocity = 0.0 168:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:12/0/physics_layer_1/angular_velocity = 0.0 169:12/0 = 0 169:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:12/0/physics_layer_0/angular_velocity = 0.0 169:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:12/0/physics_layer_1/angular_velocity = 0.0 170:12/0 = 0 170:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:12/0/physics_layer_0/angular_velocity = 0.0 170:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:12/0/physics_layer_1/angular_velocity = 0.0 171:12/0 = 0 171:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:12/0/physics_layer_0/angular_velocity = 0.0 171:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:12/0/physics_layer_1/angular_velocity = 0.0 172:12/0 = 0 172:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:12/0/physics_layer_0/angular_velocity = 0.0 172:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:12/0/physics_layer_1/angular_velocity = 0.0 173:12/0 = 0 173:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:12/0/physics_layer_0/angular_velocity = 0.0 173:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:12/0/physics_layer_1/angular_velocity = 0.0 174:12/0 = 0 174:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:12/0/physics_layer_0/angular_velocity = 0.0 174:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:12/0/physics_layer_1/angular_velocity = 0.0 175:12/0 = 0 175:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:12/0/physics_layer_0/angular_velocity = 0.0 175:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:12/0/physics_layer_1/angular_velocity = 0.0 176:12/0 = 0 176:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:12/0/physics_layer_0/angular_velocity = 0.0 176:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:12/0/physics_layer_1/angular_velocity = 0.0 177:12/0 = 0 177:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:12/0/physics_layer_0/angular_velocity = 0.0 177:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:12/0/physics_layer_1/angular_velocity = 0.0 178:12/0 = 0 178:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:12/0/physics_layer_0/angular_velocity = 0.0 178:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:12/0/physics_layer_1/angular_velocity = 0.0 179:12/0 = 0 179:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:12/0/physics_layer_0/angular_velocity = 0.0 179:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:12/0/physics_layer_1/angular_velocity = 0.0 180:12/0 = 0 180:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:12/0/physics_layer_0/angular_velocity = 0.0 180:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:12/0/physics_layer_1/angular_velocity = 0.0 181:12/0 = 0 181:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:12/0/physics_layer_0/angular_velocity = 0.0 181:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:12/0/physics_layer_1/angular_velocity = 0.0 182:12/0 = 0 182:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:12/0/physics_layer_0/angular_velocity = 0.0 182:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:12/0/physics_layer_1/angular_velocity = 0.0 183:12/0 = 0 183:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:12/0/physics_layer_0/angular_velocity = 0.0 183:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:12/0/physics_layer_1/angular_velocity = 0.0 184:12/0 = 0 184:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:12/0/physics_layer_0/angular_velocity = 0.0 184:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:12/0/physics_layer_1/angular_velocity = 0.0 185:12/0 = 0 185:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:12/0/physics_layer_0/angular_velocity = 0.0 185:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:12/0/physics_layer_1/angular_velocity = 0.0 186:12/0 = 0 186:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:12/0/physics_layer_0/angular_velocity = 0.0 186:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:12/0/physics_layer_1/angular_velocity = 0.0 187:12/0 = 0 187:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:12/0/physics_layer_0/angular_velocity = 0.0 187:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:12/0/physics_layer_1/angular_velocity = 0.0 188:12/0 = 0 188:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:12/0/physics_layer_0/angular_velocity = 0.0 188:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:12/0/physics_layer_1/angular_velocity = 0.0 189:12/0 = 0 189:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:12/0/physics_layer_0/angular_velocity = 0.0 189:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:12/0/physics_layer_1/angular_velocity = 0.0 190:12/0 = 0 190:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:12/0/physics_layer_0/angular_velocity = 0.0 190:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:12/0/physics_layer_1/angular_velocity = 0.0 191:12/0 = 0 191:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:12/0/physics_layer_0/angular_velocity = 0.0 191:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:12/0/physics_layer_1/angular_velocity = 0.0 192:12/0 = 0 192:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:12/0/physics_layer_0/angular_velocity = 0.0 192:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 192:12/0/physics_layer_1/angular_velocity = 0.0 193:12/0 = 0 193:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:12/0/physics_layer_0/angular_velocity = 0.0 193:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:12/0/physics_layer_1/angular_velocity = 0.0 194:12/0 = 0 194:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:12/0/physics_layer_0/angular_velocity = 0.0 194:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:12/0/physics_layer_1/angular_velocity = 0.0 195:12/0 = 0 195:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:12/0/physics_layer_0/angular_velocity = 0.0 195:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:12/0/physics_layer_1/angular_velocity = 0.0 196:12/0 = 0 196:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:12/0/physics_layer_0/angular_velocity = 0.0 196:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:12/0/physics_layer_1/angular_velocity = 0.0 197:12/0 = 0 197:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:12/0/physics_layer_0/angular_velocity = 0.0 197:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:12/0/physics_layer_1/angular_velocity = 0.0 198:12/0 = 0 198:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:12/0/physics_layer_0/angular_velocity = 0.0 198:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:12/0/physics_layer_1/angular_velocity = 0.0 199:12/0 = 0 199:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:12/0/physics_layer_0/angular_velocity = 0.0 199:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:12/0/physics_layer_1/angular_velocity = 0.0 200:12/0 = 0 200:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:12/0/physics_layer_0/angular_velocity = 0.0 200:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:12/0/physics_layer_1/angular_velocity = 0.0 201:12/0 = 0 201:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:12/0/physics_layer_0/angular_velocity = 0.0 201:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:12/0/physics_layer_1/angular_velocity = 0.0 202:12/0 = 0 202:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:12/0/physics_layer_0/angular_velocity = 0.0 202:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:12/0/physics_layer_1/angular_velocity = 0.0 203:12/0 = 0 203:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:12/0/physics_layer_0/angular_velocity = 0.0 203:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:12/0/physics_layer_1/angular_velocity = 0.0 204:12/0 = 0 204:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:12/0/physics_layer_0/angular_velocity = 0.0 204:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:12/0/physics_layer_1/angular_velocity = 0.0 205:12/0 = 0 205:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:12/0/physics_layer_0/angular_velocity = 0.0 205:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:12/0/physics_layer_1/angular_velocity = 0.0 206:12/0 = 0 206:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:12/0/physics_layer_0/angular_velocity = 0.0 206:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 206:12/0/physics_layer_1/angular_velocity = 0.0 207:12/0 = 0 207:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:12/0/physics_layer_0/angular_velocity = 0.0 207:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:12/0/physics_layer_1/angular_velocity = 0.0 208:12/0 = 0 208:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:12/0/physics_layer_0/angular_velocity = 0.0 208:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:12/0/physics_layer_1/angular_velocity = 0.0 209:12/0 = 0 209:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:12/0/physics_layer_0/angular_velocity = 0.0 209:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:12/0/physics_layer_1/angular_velocity = 0.0 213:12/0 = 0 213:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:12/0/physics_layer_0/angular_velocity = 0.0 213:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:12/0/physics_layer_1/angular_velocity = 0.0 214:12/0 = 0 214:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:12/0/physics_layer_0/angular_velocity = 0.0 214:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:12/0/physics_layer_1/angular_velocity = 0.0 215:12/0 = 0 215:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:12/0/physics_layer_0/angular_velocity = 0.0 215:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:12/0/physics_layer_1/angular_velocity = 0.0 219:12/0 = 0 219:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:12/0/physics_layer_0/angular_velocity = 0.0 219:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:12/0/physics_layer_1/angular_velocity = 0.0 220:12/0 = 0 220:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:12/0/physics_layer_0/angular_velocity = 0.0 220:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:12/0/physics_layer_1/angular_velocity = 0.0 221:12/0 = 0 221:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 221:12/0/physics_layer_0/angular_velocity = 0.0 221:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 221:12/0/physics_layer_1/angular_velocity = 0.0 222:12/0 = 0 222:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 222:12/0/physics_layer_0/angular_velocity = 0.0 222:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 222:12/0/physics_layer_1/angular_velocity = 0.0 223:12/0 = 0 223:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 223:12/0/physics_layer_0/angular_velocity = 0.0 223:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 223:12/0/physics_layer_1/angular_velocity = 0.0 224:12/0 = 0 224:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:12/0/physics_layer_0/angular_velocity = 0.0 224:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:12/0/physics_layer_1/angular_velocity = 0.0 225:12/0 = 0 225:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:12/0/physics_layer_0/angular_velocity = 0.0 225:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:12/0/physics_layer_1/angular_velocity = 0.0 226:12/0 = 0 226:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 226:12/0/physics_layer_0/angular_velocity = 0.0 226:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 226:12/0/physics_layer_1/angular_velocity = 0.0 227:12/0 = 0 227:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 227:12/0/physics_layer_0/angular_velocity = 0.0 227:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 227:12/0/physics_layer_1/angular_velocity = 0.0 228:12/0 = 0 228:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 228:12/0/physics_layer_0/angular_velocity = 0.0 228:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 228:12/0/physics_layer_1/angular_velocity = 0.0 229:12/0 = 0 229:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 229:12/0/physics_layer_0/angular_velocity = 0.0 229:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 229:12/0/physics_layer_1/angular_velocity = 0.0 230:12/0 = 0 230:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 230:12/0/physics_layer_0/angular_velocity = 0.0 230:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 230:12/0/physics_layer_1/angular_velocity = 0.0 231:12/0 = 0 231:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:12/0/physics_layer_0/angular_velocity = 0.0 231:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:12/0/physics_layer_1/angular_velocity = 0.0 232:12/0 = 0 232:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:12/0/physics_layer_0/angular_velocity = 0.0 232:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:12/0/physics_layer_1/angular_velocity = 0.0 233:12/0 = 0 233:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:12/0/physics_layer_0/angular_velocity = 0.0 233:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:12/0/physics_layer_1/angular_velocity = 0.0 234:12/0 = 0 234:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:12/0/physics_layer_0/angular_velocity = 0.0 234:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:12/0/physics_layer_1/angular_velocity = 0.0 235:12/0 = 0 235:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:12/0/physics_layer_0/angular_velocity = 0.0 235:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:12/0/physics_layer_1/angular_velocity = 0.0 236:12/0 = 0 236:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:12/0/physics_layer_0/angular_velocity = 0.0 236:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:12/0/physics_layer_1/angular_velocity = 0.0 237:12/0 = 0 237:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:12/0/physics_layer_0/angular_velocity = 0.0 237:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:12/0/physics_layer_1/angular_velocity = 0.0 238:12/0 = 0 238:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:12/0/physics_layer_0/angular_velocity = 0.0 238:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:12/0/physics_layer_1/angular_velocity = 0.0 239:12/0 = 0 239:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:12/0/physics_layer_0/angular_velocity = 0.0 239:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:12/0/physics_layer_1/angular_velocity = 0.0 246:12/0 = 0 246:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:12/0/physics_layer_0/angular_velocity = 0.0 246:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:12/0/physics_layer_1/angular_velocity = 0.0 247:12/0 = 0 247:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:12/0/physics_layer_0/angular_velocity = 0.0 247:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:12/0/physics_layer_1/angular_velocity = 0.0 248:12/0 = 0 248:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:12/0/physics_layer_0/angular_velocity = 0.0 248:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:12/0/physics_layer_1/angular_velocity = 0.0 257:12/0 = 0 257:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:12/0/physics_layer_0/angular_velocity = 0.0 257:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:12/0/physics_layer_1/angular_velocity = 0.0 258:12/0 = 0 258:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 258:12/0/physics_layer_0/angular_velocity = 0.0 258:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:12/0/physics_layer_1/angular_velocity = 0.0 259:12/0 = 0 259:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:12/0/physics_layer_0/angular_velocity = 0.0 259:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:12/0/physics_layer_1/angular_velocity = 0.0 260:12/0 = 0 260:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:12/0/physics_layer_0/angular_velocity = 0.0 260:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:12/0/physics_layer_1/angular_velocity = 0.0 15:13/0 = 0 15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_0/angular_velocity = 0.0 15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:13/0/physics_layer_1/angular_velocity = 0.0 16:13/0 = 0 16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_0/angular_velocity = 0.0 16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:13/0/physics_layer_1/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_1/angular_velocity = 0.0 21:13/0 = 0 21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_0/angular_velocity = 0.0 21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:13/0/physics_layer_1/angular_velocity = 0.0 22:13/0 = 0 22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:13/0/physics_layer_0/angular_velocity = 0.0 22:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:13/0/physics_layer_1/angular_velocity = 0.0 23:13/0 = 0 23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:13/0/physics_layer_0/angular_velocity = 0.0 23:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:13/0/physics_layer_1/angular_velocity = 0.0 39:13/0 = 0 39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:13/0/physics_layer_0/angular_velocity = 0.0 39:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:13/0/physics_layer_1/angular_velocity = 0.0 40:13/0 = 0 40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_0/angular_velocity = 0.0 40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_1/angular_velocity = 0.0 41:13/0 = 0 41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_0/angular_velocity = 0.0 41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_1/angular_velocity = 0.0 42:13/0 = 0 42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:13/0/physics_layer_0/angular_velocity = 0.0 42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:13/0/physics_layer_1/angular_velocity = 0.0 43:13/0 = 0 43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:13/0/physics_layer_0/angular_velocity = 0.0 43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:13/0/physics_layer_1/angular_velocity = 0.0 44:13/0 = 0 44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:13/0/physics_layer_0/angular_velocity = 0.0 44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:13/0/physics_layer_1/angular_velocity = 0.0 45:13/0 = 0 45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:13/0/physics_layer_0/angular_velocity = 0.0 45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:13/0/physics_layer_1/angular_velocity = 0.0 46:13/0 = 0 46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:13/0/physics_layer_0/angular_velocity = 0.0 46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:13/0/physics_layer_1/angular_velocity = 0.0 47:13/0 = 0 47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:13/0/physics_layer_0/angular_velocity = 0.0 47:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:13/0/physics_layer_1/angular_velocity = 0.0 63:13/0 = 0 63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:13/0/physics_layer_0/angular_velocity = 0.0 63:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:13/0/physics_layer_1/angular_velocity = 0.0 64:13/0 = 0 64:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:13/0/physics_layer_0/angular_velocity = 0.0 64:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:13/0/physics_layer_1/angular_velocity = 0.0 65:13/0 = 0 65:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:13/0/physics_layer_0/angular_velocity = 0.0 65:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:13/0/physics_layer_1/angular_velocity = 0.0 69:13/0 = 0 69:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:13/0/physics_layer_0/angular_velocity = 0.0 69:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:13/0/physics_layer_1/angular_velocity = 0.0 70:13/0 = 0 70:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:13/0/physics_layer_0/angular_velocity = 0.0 70:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:13/0/physics_layer_1/angular_velocity = 0.0 71:13/0 = 0 71:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:13/0/physics_layer_0/angular_velocity = 0.0 71:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:13/0/physics_layer_1/angular_velocity = 0.0 87:13/0 = 0 87:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:13/0/physics_layer_0/angular_velocity = 0.0 87:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:13/0/physics_layer_1/angular_velocity = 0.0 88:13/0 = 0 88:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:13/0/physics_layer_0/angular_velocity = 0.0 88:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:13/0/physics_layer_1/angular_velocity = 0.0 89:13/0 = 0 89:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:13/0/physics_layer_0/angular_velocity = 0.0 89:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:13/0/physics_layer_1/angular_velocity = 0.0 90:13/0 = 0 90:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:13/0/physics_layer_0/angular_velocity = 0.0 90:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:13/0/physics_layer_1/angular_velocity = 0.0 91:13/0 = 0 91:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:13/0/physics_layer_0/angular_velocity = 0.0 91:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:13/0/physics_layer_1/angular_velocity = 0.0 92:13/0 = 0 92:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:13/0/physics_layer_0/angular_velocity = 0.0 92:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:13/0/physics_layer_1/angular_velocity = 0.0 93:13/0 = 0 93:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:13/0/physics_layer_0/angular_velocity = 0.0 93:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:13/0/physics_layer_1/angular_velocity = 0.0 94:13/0 = 0 94:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:13/0/physics_layer_0/angular_velocity = 0.0 94:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:13/0/physics_layer_1/angular_velocity = 0.0 95:13/0 = 0 95:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:13/0/physics_layer_0/angular_velocity = 0.0 95:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:13/0/physics_layer_1/angular_velocity = 0.0 111:13/0 = 0 111:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:13/0/physics_layer_0/angular_velocity = 0.0 111:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:13/0/physics_layer_1/angular_velocity = 0.0 112:13/0 = 0 112:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:13/0/physics_layer_0/angular_velocity = 0.0 112:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:13/0/physics_layer_1/angular_velocity = 0.0 113:13/0 = 0 113:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:13/0/physics_layer_0/angular_velocity = 0.0 113:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:13/0/physics_layer_1/angular_velocity = 0.0 117:13/0 = 0 117:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:13/0/physics_layer_0/angular_velocity = 0.0 117:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:13/0/physics_layer_1/angular_velocity = 0.0 118:13/0 = 0 118:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:13/0/physics_layer_0/angular_velocity = 0.0 118:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:13/0/physics_layer_1/angular_velocity = 0.0 119:13/0 = 0 119:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:13/0/physics_layer_0/angular_velocity = 0.0 119:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:13/0/physics_layer_1/angular_velocity = 0.0 135:13/0 = 0 135:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:13/0/physics_layer_0/angular_velocity = 0.0 135:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 135:13/0/physics_layer_1/angular_velocity = 0.0 136:13/0 = 0 136:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:13/0/physics_layer_0/angular_velocity = 0.0 136:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 136:13/0/physics_layer_1/angular_velocity = 0.0 137:13/0 = 0 137:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:13/0/physics_layer_0/angular_velocity = 0.0 137:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 137:13/0/physics_layer_1/angular_velocity = 0.0 138:13/0 = 0 138:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:13/0/physics_layer_0/angular_velocity = 0.0 138:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 138:13/0/physics_layer_1/angular_velocity = 0.0 139:13/0 = 0 139:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:13/0/physics_layer_0/angular_velocity = 0.0 139:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 139:13/0/physics_layer_1/angular_velocity = 0.0 140:13/0 = 0 140:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:13/0/physics_layer_0/angular_velocity = 0.0 140:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 140:13/0/physics_layer_1/angular_velocity = 0.0 141:13/0 = 0 141:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:13/0/physics_layer_0/angular_velocity = 0.0 141:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:13/0/physics_layer_1/angular_velocity = 0.0 142:13/0 = 0 142:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:13/0/physics_layer_0/angular_velocity = 0.0 142:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:13/0/physics_layer_1/angular_velocity = 0.0 143:13/0 = 0 143:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:13/0/physics_layer_0/angular_velocity = 0.0 143:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:13/0/physics_layer_1/angular_velocity = 0.0 144:13/0 = 0 144:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:13/0/physics_layer_0/angular_velocity = 0.0 144:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:13/0/physics_layer_1/angular_velocity = 0.0 145:13/0 = 0 145:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:13/0/physics_layer_0/angular_velocity = 0.0 145:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:13/0/physics_layer_1/angular_velocity = 0.0 146:13/0 = 0 146:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:13/0/physics_layer_0/angular_velocity = 0.0 146:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:13/0/physics_layer_1/angular_velocity = 0.0 147:13/0 = 0 147:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:13/0/physics_layer_0/angular_velocity = 0.0 147:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:13/0/physics_layer_1/angular_velocity = 0.0 148:13/0 = 0 148:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:13/0/physics_layer_0/angular_velocity = 0.0 148:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:13/0/physics_layer_1/angular_velocity = 0.0 149:13/0 = 0 149:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:13/0/physics_layer_0/angular_velocity = 0.0 149:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:13/0/physics_layer_1/angular_velocity = 0.0 150:13/0 = 0 150:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:13/0/physics_layer_0/angular_velocity = 0.0 150:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:13/0/physics_layer_1/angular_velocity = 0.0 151:13/0 = 0 151:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:13/0/physics_layer_0/angular_velocity = 0.0 151:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:13/0/physics_layer_1/angular_velocity = 0.0 152:13/0 = 0 152:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:13/0/physics_layer_0/angular_velocity = 0.0 152:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:13/0/physics_layer_1/angular_velocity = 0.0 153:13/0 = 0 153:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:13/0/physics_layer_0/angular_velocity = 0.0 153:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:13/0/physics_layer_1/angular_velocity = 0.0 154:13/0 = 0 154:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:13/0/physics_layer_0/angular_velocity = 0.0 154:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:13/0/physics_layer_1/angular_velocity = 0.0 155:13/0 = 0 155:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:13/0/physics_layer_0/angular_velocity = 0.0 155:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:13/0/physics_layer_1/angular_velocity = 0.0 156:13/0 = 0 156:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:13/0/physics_layer_0/angular_velocity = 0.0 156:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:13/0/physics_layer_1/angular_velocity = 0.0 157:13/0 = 0 157:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:13/0/physics_layer_0/angular_velocity = 0.0 157:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:13/0/physics_layer_1/angular_velocity = 0.0 158:13/0 = 0 158:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:13/0/physics_layer_0/angular_velocity = 0.0 158:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:13/0/physics_layer_1/angular_velocity = 0.0 159:13/0 = 0 159:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:13/0/physics_layer_0/angular_velocity = 0.0 159:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:13/0/physics_layer_1/angular_velocity = 0.0 160:13/0 = 0 160:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:13/0/physics_layer_0/angular_velocity = 0.0 160:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:13/0/physics_layer_1/angular_velocity = 0.0 161:13/0 = 0 161:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:13/0/physics_layer_0/angular_velocity = 0.0 161:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:13/0/physics_layer_1/angular_velocity = 0.0 162:13/0 = 0 162:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:13/0/physics_layer_0/angular_velocity = 0.0 162:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:13/0/physics_layer_1/angular_velocity = 0.0 163:13/0 = 0 163:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:13/0/physics_layer_0/angular_velocity = 0.0 163:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:13/0/physics_layer_1/angular_velocity = 0.0 164:13/0 = 0 164:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:13/0/physics_layer_0/angular_velocity = 0.0 164:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:13/0/physics_layer_1/angular_velocity = 0.0 165:13/0 = 0 165:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:13/0/physics_layer_0/angular_velocity = 0.0 165:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:13/0/physics_layer_1/angular_velocity = 0.0 166:13/0 = 0 166:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:13/0/physics_layer_0/angular_velocity = 0.0 166:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:13/0/physics_layer_1/angular_velocity = 0.0 167:13/0 = 0 167:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:13/0/physics_layer_0/angular_velocity = 0.0 167:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:13/0/physics_layer_1/angular_velocity = 0.0 168:13/0 = 0 168:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:13/0/physics_layer_0/angular_velocity = 0.0 168:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:13/0/physics_layer_1/angular_velocity = 0.0 169:13/0 = 0 169:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:13/0/physics_layer_0/angular_velocity = 0.0 169:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:13/0/physics_layer_1/angular_velocity = 0.0 170:13/0 = 0 170:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:13/0/physics_layer_0/angular_velocity = 0.0 170:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:13/0/physics_layer_1/angular_velocity = 0.0 172:13/0 = 0 172:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:13/0/physics_layer_0/angular_velocity = 0.0 172:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:13/0/physics_layer_1/angular_velocity = 0.0 175:13/0 = 0 175:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:13/0/physics_layer_0/angular_velocity = 0.0 175:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:13/0/physics_layer_1/angular_velocity = 0.0 178:13/0 = 0 178:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:13/0/physics_layer_0/angular_velocity = 0.0 178:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:13/0/physics_layer_1/angular_velocity = 0.0 181:13/0 = 0 181:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:13/0/physics_layer_0/angular_velocity = 0.0 181:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:13/0/physics_layer_1/angular_velocity = 0.0 183:13/0 = 0 183:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:13/0/physics_layer_0/angular_velocity = 0.0 183:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:13/0/physics_layer_1/angular_velocity = 0.0 184:13/0 = 0 184:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:13/0/physics_layer_0/angular_velocity = 0.0 184:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:13/0/physics_layer_1/angular_velocity = 0.0 185:13/0 = 0 185:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:13/0/physics_layer_0/angular_velocity = 0.0 185:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:13/0/physics_layer_1/angular_velocity = 0.0 186:13/0 = 0 186:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:13/0/physics_layer_0/angular_velocity = 0.0 186:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:13/0/physics_layer_1/angular_velocity = 0.0 187:13/0 = 0 187:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:13/0/physics_layer_0/angular_velocity = 0.0 187:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:13/0/physics_layer_1/angular_velocity = 0.0 188:13/0 = 0 188:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:13/0/physics_layer_0/angular_velocity = 0.0 188:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:13/0/physics_layer_1/angular_velocity = 0.0 189:13/0 = 0 189:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:13/0/physics_layer_0/angular_velocity = 0.0 189:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:13/0/physics_layer_1/angular_velocity = 0.0 190:13/0 = 0 190:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:13/0/physics_layer_0/angular_velocity = 0.0 190:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:13/0/physics_layer_1/angular_velocity = 0.0 191:13/0 = 0 191:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:13/0/physics_layer_0/angular_velocity = 0.0 191:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:13/0/physics_layer_1/angular_velocity = 0.0 192:13/0 = 0 192:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:13/0/physics_layer_0/angular_velocity = 0.0 192:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 192:13/0/physics_layer_1/angular_velocity = 0.0 193:13/0 = 0 193:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:13/0/physics_layer_0/angular_velocity = 0.0 193:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:13/0/physics_layer_1/angular_velocity = 0.0 194:13/0 = 0 194:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:13/0/physics_layer_0/angular_velocity = 0.0 194:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:13/0/physics_layer_1/angular_velocity = 0.0 195:13/0 = 0 195:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:13/0/physics_layer_0/angular_velocity = 0.0 195:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:13/0/physics_layer_1/angular_velocity = 0.0 196:13/0 = 0 196:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:13/0/physics_layer_0/angular_velocity = 0.0 196:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:13/0/physics_layer_1/angular_velocity = 0.0 197:13/0 = 0 197:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:13/0/physics_layer_0/angular_velocity = 0.0 197:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:13/0/physics_layer_1/angular_velocity = 0.0 198:13/0 = 0 198:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:13/0/physics_layer_0/angular_velocity = 0.0 198:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:13/0/physics_layer_1/angular_velocity = 0.0 199:13/0 = 0 199:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:13/0/physics_layer_0/angular_velocity = 0.0 199:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:13/0/physics_layer_1/angular_velocity = 0.0 200:13/0 = 0 200:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:13/0/physics_layer_0/angular_velocity = 0.0 200:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:13/0/physics_layer_1/angular_velocity = 0.0 201:13/0 = 0 201:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:13/0/physics_layer_0/angular_velocity = 0.0 201:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:13/0/physics_layer_1/angular_velocity = 0.0 202:13/0 = 0 202:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:13/0/physics_layer_0/angular_velocity = 0.0 202:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:13/0/physics_layer_1/angular_velocity = 0.0 203:13/0 = 0 203:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:13/0/physics_layer_0/angular_velocity = 0.0 203:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:13/0/physics_layer_1/angular_velocity = 0.0 204:13/0 = 0 204:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:13/0/physics_layer_0/angular_velocity = 0.0 204:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:13/0/physics_layer_1/angular_velocity = 0.0 205:13/0 = 0 205:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:13/0/physics_layer_0/angular_velocity = 0.0 205:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:13/0/physics_layer_1/angular_velocity = 0.0 206:13/0 = 0 206:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:13/0/physics_layer_0/angular_velocity = 0.0 206:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 206:13/0/physics_layer_1/angular_velocity = 0.0 207:13/0 = 0 207:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:13/0/physics_layer_0/angular_velocity = 0.0 207:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:13/0/physics_layer_1/angular_velocity = 0.0 208:13/0 = 0 208:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:13/0/physics_layer_0/angular_velocity = 0.0 208:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:13/0/physics_layer_1/angular_velocity = 0.0 209:13/0 = 0 209:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:13/0/physics_layer_0/angular_velocity = 0.0 209:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:13/0/physics_layer_1/angular_velocity = 0.0 213:13/0 = 0 213:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:13/0/physics_layer_0/angular_velocity = 0.0 213:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:13/0/physics_layer_1/angular_velocity = 0.0 214:13/0 = 0 214:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:13/0/physics_layer_0/angular_velocity = 0.0 214:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:13/0/physics_layer_1/angular_velocity = 0.0 215:13/0 = 0 215:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:13/0/physics_layer_0/angular_velocity = 0.0 215:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:13/0/physics_layer_1/angular_velocity = 0.0 220:13/0 = 0 220:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:13/0/physics_layer_0/angular_velocity = 0.0 220:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:13/0/physics_layer_1/angular_velocity = 0.0 223:13/0 = 0 223:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 223:13/0/physics_layer_0/angular_velocity = 0.0 223:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 223:13/0/physics_layer_1/angular_velocity = 0.0 226:13/0 = 0 226:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 226:13/0/physics_layer_0/angular_velocity = 0.0 226:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 226:13/0/physics_layer_1/angular_velocity = 0.0 229:13/0 = 0 229:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 229:13/0/physics_layer_0/angular_velocity = 0.0 229:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 229:13/0/physics_layer_1/angular_velocity = 0.0 231:13/0 = 0 231:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:13/0/physics_layer_0/angular_velocity = 0.0 231:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:13/0/physics_layer_1/angular_velocity = 0.0 232:13/0 = 0 232:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:13/0/physics_layer_0/angular_velocity = 0.0 232:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:13/0/physics_layer_1/angular_velocity = 0.0 233:13/0 = 0 233:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:13/0/physics_layer_0/angular_velocity = 0.0 233:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:13/0/physics_layer_1/angular_velocity = 0.0 234:13/0 = 0 234:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:13/0/physics_layer_0/angular_velocity = 0.0 234:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:13/0/physics_layer_1/angular_velocity = 0.0 235:13/0 = 0 235:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:13/0/physics_layer_0/angular_velocity = 0.0 235:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:13/0/physics_layer_1/angular_velocity = 0.0 236:13/0 = 0 236:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:13/0/physics_layer_0/angular_velocity = 0.0 236:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:13/0/physics_layer_1/angular_velocity = 0.0 237:13/0 = 0 237:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:13/0/physics_layer_0/angular_velocity = 0.0 237:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:13/0/physics_layer_1/angular_velocity = 0.0 238:13/0 = 0 238:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:13/0/physics_layer_0/angular_velocity = 0.0 238:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:13/0/physics_layer_1/angular_velocity = 0.0 239:13/0 = 0 239:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:13/0/physics_layer_0/angular_velocity = 0.0 239:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:13/0/physics_layer_1/angular_velocity = 0.0 246:13/0 = 0 246:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:13/0/physics_layer_0/angular_velocity = 0.0 246:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:13/0/physics_layer_1/angular_velocity = 0.0 247:13/0 = 0 247:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:13/0/physics_layer_0/angular_velocity = 0.0 247:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:13/0/physics_layer_1/angular_velocity = 0.0 248:13/0 = 0 248:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:13/0/physics_layer_0/angular_velocity = 0.0 248:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:13/0/physics_layer_1/angular_velocity = 0.0 250:13/0 = 0 250:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:13/0/physics_layer_0/angular_velocity = 0.0 250:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:13/0/physics_layer_1/angular_velocity = 0.0 251:13/0 = 0 251:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:13/0/physics_layer_0/angular_velocity = 0.0 251:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:13/0/physics_layer_1/angular_velocity = 0.0 252:13/0 = 0 252:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:13/0/physics_layer_0/angular_velocity = 0.0 252:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:13/0/physics_layer_1/angular_velocity = 0.0 253:13/0 = 0 253:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:13/0/physics_layer_0/angular_velocity = 0.0 253:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:13/0/physics_layer_1/angular_velocity = 0.0 256:13/0 = 0 256:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:13/0/physics_layer_0/angular_velocity = 0.0 256:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:13/0/physics_layer_1/angular_velocity = 0.0 257:13/0 = 0 257:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:13/0/physics_layer_0/angular_velocity = 0.0 257:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:13/0/physics_layer_1/angular_velocity = 0.0 258:13/0 = 0 258:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 258:13/0/physics_layer_0/angular_velocity = 0.0 258:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:13/0/physics_layer_1/angular_velocity = 0.0 258:13/0/custom_data_0 = "power" 259:13/0 = 0 259:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:13/0/physics_layer_0/angular_velocity = 0.0 259:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:13/0/physics_layer_1/angular_velocity = 0.0 259:13/0/custom_data_0 = "power" 260:13/0 = 0 260:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:13/0/physics_layer_0/angular_velocity = 0.0 260:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:13/0/physics_layer_1/angular_velocity = 0.0 261:13/0 = 0 261:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:13/0/physics_layer_0/angular_velocity = 0.0 261:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:13/0/physics_layer_1/angular_velocity = 0.0 15:14/0 = 0 15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_0/angular_velocity = 0.0 15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:14/0/physics_layer_1/angular_velocity = 0.0 16:14/0 = 0 16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_0/angular_velocity = 0.0 16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:14/0/physics_layer_1/angular_velocity = 0.0 17:14/0 = 0 17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_0/angular_velocity = 0.0 17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:14/0/physics_layer_1/angular_velocity = 0.0 21:14/0 = 0 21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_0/angular_velocity = 0.0 21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:14/0/physics_layer_1/angular_velocity = 0.0 22:14/0 = 0 22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_0/angular_velocity = 0.0 22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:14/0/physics_layer_1/angular_velocity = 0.0 23:14/0 = 0 23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:14/0/physics_layer_0/angular_velocity = 0.0 23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:14/0/physics_layer_1/angular_velocity = 0.0 39:14/0 = 0 39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:14/0/physics_layer_0/angular_velocity = 0.0 39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:14/0/physics_layer_1/angular_velocity = 0.0 40:14/0 = 0 40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_0/angular_velocity = 0.0 40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_1/angular_velocity = 0.0 41:14/0 = 0 41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_0/angular_velocity = 0.0 41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_1/angular_velocity = 0.0 42:14/0 = 0 42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:14/0/physics_layer_0/angular_velocity = 0.0 42:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:14/0/physics_layer_1/angular_velocity = 0.0 43:14/0 = 0 43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:14/0/physics_layer_0/angular_velocity = 0.0 43:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:14/0/physics_layer_1/angular_velocity = 0.0 44:14/0 = 0 44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:14/0/physics_layer_0/angular_velocity = 0.0 44:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:14/0/physics_layer_1/angular_velocity = 0.0 45:14/0 = 0 45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:14/0/physics_layer_0/angular_velocity = 0.0 45:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:14/0/physics_layer_1/angular_velocity = 0.0 46:14/0 = 0 46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:14/0/physics_layer_0/angular_velocity = 0.0 46:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:14/0/physics_layer_1/angular_velocity = 0.0 47:14/0 = 0 47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:14/0/physics_layer_0/angular_velocity = 0.0 47:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:14/0/physics_layer_1/angular_velocity = 0.0 63:14/0 = 0 63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:14/0/physics_layer_0/angular_velocity = 0.0 63:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:14/0/physics_layer_1/angular_velocity = 0.0 64:14/0 = 0 64:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:14/0/physics_layer_0/angular_velocity = 0.0 64:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:14/0/physics_layer_1/angular_velocity = 0.0 65:14/0 = 0 65:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:14/0/physics_layer_0/angular_velocity = 0.0 65:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:14/0/physics_layer_1/angular_velocity = 0.0 69:14/0 = 0 69:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:14/0/physics_layer_0/angular_velocity = 0.0 69:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:14/0/physics_layer_1/angular_velocity = 0.0 70:14/0 = 0 70:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:14/0/physics_layer_0/angular_velocity = 0.0 70:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:14/0/physics_layer_1/angular_velocity = 0.0 71:14/0 = 0 71:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:14/0/physics_layer_0/angular_velocity = 0.0 71:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:14/0/physics_layer_1/angular_velocity = 0.0 87:14/0 = 0 87:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:14/0/physics_layer_0/angular_velocity = 0.0 87:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:14/0/physics_layer_1/angular_velocity = 0.0 88:14/0 = 0 88:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:14/0/physics_layer_0/angular_velocity = 0.0 88:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:14/0/physics_layer_1/angular_velocity = 0.0 89:14/0 = 0 89:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:14/0/physics_layer_0/angular_velocity = 0.0 89:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:14/0/physics_layer_1/angular_velocity = 0.0 90:14/0 = 0 90:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:14/0/physics_layer_0/angular_velocity = 0.0 90:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:14/0/physics_layer_1/angular_velocity = 0.0 91:14/0 = 0 91:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:14/0/physics_layer_0/angular_velocity = 0.0 91:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:14/0/physics_layer_1/angular_velocity = 0.0 92:14/0 = 0 92:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:14/0/physics_layer_0/angular_velocity = 0.0 92:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:14/0/physics_layer_1/angular_velocity = 0.0 93:14/0 = 0 93:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:14/0/physics_layer_0/angular_velocity = 0.0 93:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:14/0/physics_layer_1/angular_velocity = 0.0 94:14/0 = 0 94:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:14/0/physics_layer_0/angular_velocity = 0.0 94:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:14/0/physics_layer_1/angular_velocity = 0.0 95:14/0 = 0 95:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:14/0/physics_layer_0/angular_velocity = 0.0 95:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:14/0/physics_layer_1/angular_velocity = 0.0 111:14/0 = 0 111:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:14/0/physics_layer_0/angular_velocity = 0.0 111:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:14/0/physics_layer_1/angular_velocity = 0.0 112:14/0 = 0 112:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:14/0/physics_layer_0/angular_velocity = 0.0 112:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:14/0/physics_layer_1/angular_velocity = 0.0 113:14/0 = 0 113:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:14/0/physics_layer_0/angular_velocity = 0.0 113:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:14/0/physics_layer_1/angular_velocity = 0.0 117:14/0 = 0 117:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:14/0/physics_layer_0/angular_velocity = 0.0 117:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:14/0/physics_layer_1/angular_velocity = 0.0 118:14/0 = 0 118:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:14/0/physics_layer_0/angular_velocity = 0.0 118:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:14/0/physics_layer_1/angular_velocity = 0.0 119:14/0 = 0 119:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:14/0/physics_layer_0/angular_velocity = 0.0 119:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:14/0/physics_layer_1/angular_velocity = 0.0 135:14/0 = 0 135:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 135:14/0/physics_layer_0/angular_velocity = 0.0 135:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 135:14/0/physics_layer_1/angular_velocity = 0.0 136:14/0 = 0 136:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 136:14/0/physics_layer_0/angular_velocity = 0.0 136:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 136:14/0/physics_layer_1/angular_velocity = 0.0 137:14/0 = 0 137:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 137:14/0/physics_layer_0/angular_velocity = 0.0 137:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 137:14/0/physics_layer_1/angular_velocity = 0.0 138:14/0 = 0 138:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 138:14/0/physics_layer_0/angular_velocity = 0.0 138:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 138:14/0/physics_layer_1/angular_velocity = 0.0 139:14/0 = 0 139:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 139:14/0/physics_layer_0/angular_velocity = 0.0 139:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 139:14/0/physics_layer_1/angular_velocity = 0.0 140:14/0 = 0 140:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 140:14/0/physics_layer_0/angular_velocity = 0.0 140:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 140:14/0/physics_layer_1/angular_velocity = 0.0 141:14/0 = 0 141:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 141:14/0/physics_layer_0/angular_velocity = 0.0 141:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 141:14/0/physics_layer_1/angular_velocity = 0.0 142:14/0 = 0 142:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 142:14/0/physics_layer_0/angular_velocity = 0.0 142:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 142:14/0/physics_layer_1/angular_velocity = 0.0 143:14/0 = 0 143:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 143:14/0/physics_layer_0/angular_velocity = 0.0 143:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 143:14/0/physics_layer_1/angular_velocity = 0.0 144:14/0 = 0 144:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:14/0/physics_layer_0/angular_velocity = 0.0 144:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:14/0/physics_layer_1/angular_velocity = 0.0 145:14/0 = 0 145:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:14/0/physics_layer_0/angular_velocity = 0.0 145:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:14/0/physics_layer_1/angular_velocity = 0.0 146:14/0 = 0 146:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:14/0/physics_layer_0/angular_velocity = 0.0 146:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:14/0/physics_layer_1/angular_velocity = 0.0 147:14/0 = 0 147:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:14/0/physics_layer_0/angular_velocity = 0.0 147:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:14/0/physics_layer_1/angular_velocity = 0.0 148:14/0 = 0 148:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:14/0/physics_layer_0/angular_velocity = 0.0 148:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:14/0/physics_layer_1/angular_velocity = 0.0 149:14/0 = 0 149:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:14/0/physics_layer_0/angular_velocity = 0.0 149:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:14/0/physics_layer_1/angular_velocity = 0.0 150:14/0 = 0 150:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:14/0/physics_layer_0/angular_velocity = 0.0 150:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:14/0/physics_layer_1/angular_velocity = 0.0 151:14/0 = 0 151:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:14/0/physics_layer_0/angular_velocity = 0.0 151:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:14/0/physics_layer_1/angular_velocity = 0.0 152:14/0 = 0 152:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:14/0/physics_layer_0/angular_velocity = 0.0 152:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:14/0/physics_layer_1/angular_velocity = 0.0 153:14/0 = 0 153:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:14/0/physics_layer_0/angular_velocity = 0.0 153:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:14/0/physics_layer_1/angular_velocity = 0.0 154:14/0 = 0 154:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:14/0/physics_layer_0/angular_velocity = 0.0 154:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:14/0/physics_layer_1/angular_velocity = 0.0 155:14/0 = 0 155:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:14/0/physics_layer_0/angular_velocity = 0.0 155:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:14/0/physics_layer_1/angular_velocity = 0.0 156:14/0 = 0 156:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:14/0/physics_layer_0/angular_velocity = 0.0 156:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:14/0/physics_layer_1/angular_velocity = 0.0 157:14/0 = 0 157:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:14/0/physics_layer_0/angular_velocity = 0.0 157:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:14/0/physics_layer_1/angular_velocity = 0.0 158:14/0 = 0 158:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:14/0/physics_layer_0/angular_velocity = 0.0 158:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:14/0/physics_layer_1/angular_velocity = 0.0 159:14/0 = 0 159:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:14/0/physics_layer_0/angular_velocity = 0.0 159:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:14/0/physics_layer_1/angular_velocity = 0.0 160:14/0 = 0 160:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:14/0/physics_layer_0/angular_velocity = 0.0 160:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:14/0/physics_layer_1/angular_velocity = 0.0 161:14/0 = 0 161:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:14/0/physics_layer_0/angular_velocity = 0.0 161:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:14/0/physics_layer_1/angular_velocity = 0.0 162:14/0 = 0 162:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:14/0/physics_layer_0/angular_velocity = 0.0 162:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:14/0/physics_layer_1/angular_velocity = 0.0 163:14/0 = 0 163:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:14/0/physics_layer_0/angular_velocity = 0.0 163:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:14/0/physics_layer_1/angular_velocity = 0.0 164:14/0 = 0 164:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:14/0/physics_layer_0/angular_velocity = 0.0 164:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:14/0/physics_layer_1/angular_velocity = 0.0 165:14/0 = 0 165:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:14/0/physics_layer_0/angular_velocity = 0.0 165:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:14/0/physics_layer_1/angular_velocity = 0.0 166:14/0 = 0 166:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:14/0/physics_layer_0/angular_velocity = 0.0 166:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:14/0/physics_layer_1/angular_velocity = 0.0 167:14/0 = 0 167:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:14/0/physics_layer_0/angular_velocity = 0.0 167:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:14/0/physics_layer_1/angular_velocity = 0.0 183:14/0 = 0 183:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:14/0/physics_layer_0/angular_velocity = 0.0 183:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:14/0/physics_layer_1/angular_velocity = 0.0 184:14/0 = 0 184:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:14/0/physics_layer_0/angular_velocity = 0.0 184:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:14/0/physics_layer_1/angular_velocity = 0.0 185:14/0 = 0 185:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:14/0/physics_layer_0/angular_velocity = 0.0 185:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:14/0/physics_layer_1/angular_velocity = 0.0 186:14/0 = 0 186:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:14/0/physics_layer_0/angular_velocity = 0.0 186:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:14/0/physics_layer_1/angular_velocity = 0.0 187:14/0 = 0 187:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:14/0/physics_layer_0/angular_velocity = 0.0 187:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:14/0/physics_layer_1/angular_velocity = 0.0 188:14/0 = 0 188:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:14/0/physics_layer_0/angular_velocity = 0.0 188:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:14/0/physics_layer_1/angular_velocity = 0.0 189:14/0 = 0 189:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:14/0/physics_layer_0/angular_velocity = 0.0 189:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:14/0/physics_layer_1/angular_velocity = 0.0 190:14/0 = 0 190:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:14/0/physics_layer_0/angular_velocity = 0.0 190:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:14/0/physics_layer_1/angular_velocity = 0.0 191:14/0 = 0 191:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:14/0/physics_layer_0/angular_velocity = 0.0 191:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:14/0/physics_layer_1/angular_velocity = 0.0 192:14/0 = 0 192:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:14/0/physics_layer_0/angular_velocity = 0.0 192:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 192:14/0/physics_layer_1/angular_velocity = 0.0 193:14/0 = 0 193:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:14/0/physics_layer_0/angular_velocity = 0.0 193:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:14/0/physics_layer_1/angular_velocity = 0.0 194:14/0 = 0 194:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:14/0/physics_layer_0/angular_velocity = 0.0 194:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:14/0/physics_layer_1/angular_velocity = 0.0 195:14/0 = 0 195:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:14/0/physics_layer_0/angular_velocity = 0.0 195:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:14/0/physics_layer_1/angular_velocity = 0.0 196:14/0 = 0 196:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:14/0/physics_layer_0/angular_velocity = 0.0 196:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:14/0/physics_layer_1/angular_velocity = 0.0 197:14/0 = 0 197:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:14/0/physics_layer_0/angular_velocity = 0.0 197:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:14/0/physics_layer_1/angular_velocity = 0.0 198:14/0 = 0 198:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:14/0/physics_layer_0/angular_velocity = 0.0 198:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:14/0/physics_layer_1/angular_velocity = 0.0 199:14/0 = 0 199:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:14/0/physics_layer_0/angular_velocity = 0.0 199:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:14/0/physics_layer_1/angular_velocity = 0.0 200:14/0 = 0 200:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:14/0/physics_layer_0/angular_velocity = 0.0 200:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:14/0/physics_layer_1/angular_velocity = 0.0 201:14/0 = 0 201:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:14/0/physics_layer_0/angular_velocity = 0.0 201:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:14/0/physics_layer_1/angular_velocity = 0.0 202:14/0 = 0 202:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:14/0/physics_layer_0/angular_velocity = 0.0 202:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:14/0/physics_layer_1/angular_velocity = 0.0 203:14/0 = 0 203:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:14/0/physics_layer_0/angular_velocity = 0.0 203:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:14/0/physics_layer_1/angular_velocity = 0.0 204:14/0 = 0 204:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:14/0/physics_layer_0/angular_velocity = 0.0 204:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:14/0/physics_layer_1/angular_velocity = 0.0 205:14/0 = 0 205:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:14/0/physics_layer_0/angular_velocity = 0.0 205:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:14/0/physics_layer_1/angular_velocity = 0.0 206:14/0 = 0 206:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 206:14/0/physics_layer_0/angular_velocity = 0.0 206:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 206:14/0/physics_layer_1/angular_velocity = 0.0 207:14/0 = 0 207:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:14/0/physics_layer_0/angular_velocity = 0.0 207:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:14/0/physics_layer_1/angular_velocity = 0.0 208:14/0 = 0 208:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:14/0/physics_layer_0/angular_velocity = 0.0 208:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:14/0/physics_layer_1/angular_velocity = 0.0 209:14/0 = 0 209:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:14/0/physics_layer_0/angular_velocity = 0.0 209:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:14/0/physics_layer_1/angular_velocity = 0.0 213:14/0 = 0 213:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:14/0/physics_layer_0/angular_velocity = 0.0 213:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:14/0/physics_layer_1/angular_velocity = 0.0 214:14/0 = 0 214:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:14/0/physics_layer_0/angular_velocity = 0.0 214:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:14/0/physics_layer_1/angular_velocity = 0.0 215:14/0 = 0 215:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:14/0/physics_layer_0/angular_velocity = 0.0 215:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:14/0/physics_layer_1/angular_velocity = 0.0 231:14/0 = 0 231:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:14/0/physics_layer_0/angular_velocity = 0.0 231:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:14/0/physics_layer_1/angular_velocity = 0.0 232:14/0 = 0 232:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:14/0/physics_layer_0/angular_velocity = 0.0 232:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:14/0/physics_layer_1/angular_velocity = 0.0 233:14/0 = 0 233:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:14/0/physics_layer_0/angular_velocity = 0.0 233:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:14/0/physics_layer_1/angular_velocity = 0.0 234:14/0 = 0 234:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:14/0/physics_layer_0/angular_velocity = 0.0 234:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:14/0/physics_layer_1/angular_velocity = 0.0 235:14/0 = 0 235:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:14/0/physics_layer_0/angular_velocity = 0.0 235:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:14/0/physics_layer_1/angular_velocity = 0.0 236:14/0 = 0 236:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:14/0/physics_layer_0/angular_velocity = 0.0 236:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:14/0/physics_layer_1/angular_velocity = 0.0 237:14/0 = 0 237:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:14/0/physics_layer_0/angular_velocity = 0.0 237:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:14/0/physics_layer_1/angular_velocity = 0.0 238:14/0 = 0 238:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:14/0/physics_layer_0/angular_velocity = 0.0 238:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:14/0/physics_layer_1/angular_velocity = 0.0 239:14/0 = 0 239:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:14/0/physics_layer_0/angular_velocity = 0.0 239:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:14/0/physics_layer_1/angular_velocity = 0.0 250:14/0 = 0 250:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:14/0/physics_layer_0/angular_velocity = 0.0 250:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:14/0/physics_layer_1/angular_velocity = 0.0 251:14/0 = 0 251:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:14/0/physics_layer_0/angular_velocity = 0.0 251:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:14/0/physics_layer_1/angular_velocity = 0.0 252:14/0 = 0 252:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:14/0/physics_layer_0/angular_velocity = 0.0 252:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:14/0/physics_layer_1/angular_velocity = 0.0 253:14/0 = 0 253:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:14/0/physics_layer_0/angular_velocity = 0.0 253:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:14/0/physics_layer_1/angular_velocity = 0.0 256:14/0 = 0 256:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:14/0/physics_layer_0/angular_velocity = 0.0 256:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:14/0/physics_layer_1/angular_velocity = 0.0 257:14/0 = 0 257:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:14/0/physics_layer_0/angular_velocity = 0.0 257:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:14/0/physics_layer_1/angular_velocity = 0.0 258:14/0 = 0 258:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 258:14/0/physics_layer_0/angular_velocity = 0.0 258:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:14/0/physics_layer_1/angular_velocity = 0.0 258:14/0/custom_data_0 = "power" 259:14/0 = 0 259:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:14/0/physics_layer_0/angular_velocity = 0.0 259:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:14/0/physics_layer_1/angular_velocity = 0.0 259:14/0/custom_data_0 = "power" 260:14/0 = 0 260:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:14/0/physics_layer_0/angular_velocity = 0.0 260:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:14/0/physics_layer_1/angular_velocity = 0.0 261:14/0 = 0 261:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:14/0/physics_layer_0/angular_velocity = 0.0 261:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:14/0/physics_layer_1/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_1/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_1/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_1/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_1/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_1/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_1/angular_velocity = 0.0 30:15/0 = 0 30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_0/angular_velocity = 0.0 30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_1/angular_velocity = 0.0 31:15/0 = 0 31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:15/0/physics_layer_0/angular_velocity = 0.0 31:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:15/0/physics_layer_1/angular_velocity = 0.0 32:15/0 = 0 32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_0/angular_velocity = 0.0 32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_1/angular_velocity = 0.0 36:15/0 = 0 36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:15/0/physics_layer_0/angular_velocity = 0.0 36:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:15/0/physics_layer_1/angular_velocity = 0.0 37:15/0 = 0 37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:15/0/physics_layer_0/angular_velocity = 0.0 37:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:15/0/physics_layer_1/angular_velocity = 0.0 38:15/0 = 0 38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:15/0/physics_layer_0/angular_velocity = 0.0 38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:15/0/physics_layer_1/angular_velocity = 0.0 66:15/0 = 0 66:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:15/0/physics_layer_0/angular_velocity = 0.0 66:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:15/0/physics_layer_1/angular_velocity = 0.0 67:15/0 = 0 67:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:15/0/physics_layer_0/angular_velocity = 0.0 67:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:15/0/physics_layer_1/angular_velocity = 0.0 68:15/0 = 0 68:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:15/0/physics_layer_0/angular_velocity = 0.0 68:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:15/0/physics_layer_1/angular_velocity = 0.0 72:15/0 = 0 72:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:15/0/physics_layer_0/angular_velocity = 0.0 72:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:15/0/physics_layer_1/angular_velocity = 0.0 73:15/0 = 0 73:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:15/0/physics_layer_0/angular_velocity = 0.0 73:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:15/0/physics_layer_1/angular_velocity = 0.0 74:15/0 = 0 74:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:15/0/physics_layer_0/angular_velocity = 0.0 74:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:15/0/physics_layer_1/angular_velocity = 0.0 78:15/0 = 0 78:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:15/0/physics_layer_0/angular_velocity = 0.0 78:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:15/0/physics_layer_1/angular_velocity = 0.0 79:15/0 = 0 79:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:15/0/physics_layer_0/angular_velocity = 0.0 79:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:15/0/physics_layer_1/angular_velocity = 0.0 80:15/0 = 0 80:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:15/0/physics_layer_0/angular_velocity = 0.0 80:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:15/0/physics_layer_1/angular_velocity = 0.0 84:15/0 = 0 84:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:15/0/physics_layer_0/angular_velocity = 0.0 84:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 84:15/0/physics_layer_1/angular_velocity = 0.0 85:15/0 = 0 85:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:15/0/physics_layer_0/angular_velocity = 0.0 85:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 85:15/0/physics_layer_1/angular_velocity = 0.0 86:15/0 = 0 86:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:15/0/physics_layer_0/angular_velocity = 0.0 86:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 86:15/0/physics_layer_1/angular_velocity = 0.0 114:15/0 = 0 114:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:15/0/physics_layer_0/angular_velocity = 0.0 114:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:15/0/physics_layer_1/angular_velocity = 0.0 115:15/0 = 0 115:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:15/0/physics_layer_0/angular_velocity = 0.0 115:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:15/0/physics_layer_1/angular_velocity = 0.0 116:15/0 = 0 116:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:15/0/physics_layer_0/angular_velocity = 0.0 116:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:15/0/physics_layer_1/angular_velocity = 0.0 120:15/0 = 0 120:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:15/0/physics_layer_0/angular_velocity = 0.0 120:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:15/0/physics_layer_1/angular_velocity = 0.0 121:15/0 = 0 121:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:15/0/physics_layer_0/angular_velocity = 0.0 121:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:15/0/physics_layer_1/angular_velocity = 0.0 122:15/0 = 0 122:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:15/0/physics_layer_0/angular_velocity = 0.0 122:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:15/0/physics_layer_1/angular_velocity = 0.0 126:15/0 = 0 126:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:15/0/physics_layer_0/angular_velocity = 0.0 126:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 126:15/0/physics_layer_1/angular_velocity = 0.0 127:15/0 = 0 127:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:15/0/physics_layer_0/angular_velocity = 0.0 127:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 127:15/0/physics_layer_1/angular_velocity = 0.0 128:15/0 = 0 128:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:15/0/physics_layer_0/angular_velocity = 0.0 128:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 128:15/0/physics_layer_1/angular_velocity = 0.0 132:15/0 = 0 132:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:15/0/physics_layer_0/angular_velocity = 0.0 132:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 132:15/0/physics_layer_1/angular_velocity = 0.0 133:15/0 = 0 133:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:15/0/physics_layer_0/angular_velocity = 0.0 133:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 133:15/0/physics_layer_1/angular_velocity = 0.0 134:15/0 = 0 134:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:15/0/physics_layer_0/angular_velocity = 0.0 134:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 134:15/0/physics_layer_1/angular_velocity = 0.0 145:15/0 = 0 145:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:15/0/physics_layer_0/angular_velocity = 0.0 145:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:15/0/physics_layer_1/angular_velocity = 0.0 146:15/0 = 0 146:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:15/0/physics_layer_0/angular_velocity = 0.0 146:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:15/0/physics_layer_1/angular_velocity = 0.0 147:15/0 = 0 147:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:15/0/physics_layer_0/angular_velocity = 0.0 147:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:15/0/physics_layer_1/angular_velocity = 0.0 148:15/0 = 0 148:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:15/0/physics_layer_0/angular_velocity = 0.0 148:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:15/0/physics_layer_1/angular_velocity = 0.0 149:15/0 = 0 149:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:15/0/physics_layer_0/angular_velocity = 0.0 149:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:15/0/physics_layer_1/angular_velocity = 0.0 150:15/0 = 0 150:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:15/0/physics_layer_0/angular_velocity = 0.0 150:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:15/0/physics_layer_1/angular_velocity = 0.0 151:15/0 = 0 151:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:15/0/physics_layer_0/angular_velocity = 0.0 151:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:15/0/physics_layer_1/angular_velocity = 0.0 152:15/0 = 0 152:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:15/0/physics_layer_0/angular_velocity = 0.0 152:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:15/0/physics_layer_1/angular_velocity = 0.0 153:15/0 = 0 153:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:15/0/physics_layer_0/angular_velocity = 0.0 153:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:15/0/physics_layer_1/angular_velocity = 0.0 154:15/0 = 0 154:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:15/0/physics_layer_0/angular_velocity = 0.0 154:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:15/0/physics_layer_1/angular_velocity = 0.0 155:15/0 = 0 155:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:15/0/physics_layer_0/angular_velocity = 0.0 155:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:15/0/physics_layer_1/angular_velocity = 0.0 156:15/0 = 0 156:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:15/0/physics_layer_0/angular_velocity = 0.0 156:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:15/0/physics_layer_1/angular_velocity = 0.0 157:15/0 = 0 157:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:15/0/physics_layer_0/angular_velocity = 0.0 157:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:15/0/physics_layer_1/angular_velocity = 0.0 159:15/0 = 0 159:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:15/0/physics_layer_0/angular_velocity = 0.0 159:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:15/0/physics_layer_1/angular_velocity = 0.0 160:15/0 = 0 160:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:15/0/physics_layer_0/angular_velocity = 0.0 160:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:15/0/physics_layer_1/angular_velocity = 0.0 161:15/0 = 0 161:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:15/0/physics_layer_0/angular_velocity = 0.0 161:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:15/0/physics_layer_1/angular_velocity = 0.0 165:15/0 = 0 165:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:15/0/physics_layer_0/angular_velocity = 0.0 165:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:15/0/physics_layer_1/angular_velocity = 0.0 166:15/0 = 0 166:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:15/0/physics_layer_0/angular_velocity = 0.0 166:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:15/0/physics_layer_1/angular_velocity = 0.0 167:15/0 = 0 167:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:15/0/physics_layer_0/angular_velocity = 0.0 167:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:15/0/physics_layer_1/angular_velocity = 0.0 168:15/0 = 0 168:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:15/0/physics_layer_0/angular_velocity = 0.0 168:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:15/0/physics_layer_1/angular_velocity = 0.0 169:15/0 = 0 169:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:15/0/physics_layer_0/angular_velocity = 0.0 169:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:15/0/physics_layer_1/angular_velocity = 0.0 170:15/0 = 0 170:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:15/0/physics_layer_0/angular_velocity = 0.0 170:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:15/0/physics_layer_1/angular_velocity = 0.0 175:15/0 = 0 175:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:15/0/physics_layer_0/angular_velocity = 0.0 175:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:15/0/physics_layer_1/angular_velocity = 0.0 176:15/0 = 0 176:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:15/0/physics_layer_0/angular_velocity = 0.0 176:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:15/0/physics_layer_1/angular_velocity = 0.0 177:15/0 = 0 177:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:15/0/physics_layer_0/angular_velocity = 0.0 177:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:15/0/physics_layer_1/angular_velocity = 0.0 178:15/0 = 0 178:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:15/0/physics_layer_0/angular_velocity = 0.0 178:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:15/0/physics_layer_1/angular_velocity = 0.0 180:15/0 = 0 180:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:15/0/physics_layer_0/angular_velocity = 0.0 180:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:15/0/physics_layer_1/angular_velocity = 0.0 181:15/0 = 0 181:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:15/0/physics_layer_0/angular_velocity = 0.0 181:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:15/0/physics_layer_1/angular_velocity = 0.0 182:15/0 = 0 182:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:15/0/physics_layer_0/angular_velocity = 0.0 182:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:15/0/physics_layer_1/angular_velocity = 0.0 183:15/0 = 0 183:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:15/0/physics_layer_0/angular_velocity = 0.0 183:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:15/0/physics_layer_1/angular_velocity = 0.0 184:15/0 = 0 184:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:15/0/physics_layer_0/angular_velocity = 0.0 184:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:15/0/physics_layer_1/angular_velocity = 0.0 185:15/0 = 0 185:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:15/0/physics_layer_0/angular_velocity = 0.0 185:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:15/0/physics_layer_1/angular_velocity = 0.0 186:15/0 = 0 186:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:15/0/physics_layer_0/angular_velocity = 0.0 186:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:15/0/physics_layer_1/angular_velocity = 0.0 187:15/0 = 0 187:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:15/0/physics_layer_0/angular_velocity = 0.0 187:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:15/0/physics_layer_1/angular_velocity = 0.0 188:15/0 = 0 188:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:15/0/physics_layer_0/angular_velocity = 0.0 188:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:15/0/physics_layer_1/angular_velocity = 0.0 189:15/0 = 0 189:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:15/0/physics_layer_0/angular_velocity = 0.0 189:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:15/0/physics_layer_1/angular_velocity = 0.0 190:15/0 = 0 190:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:15/0/physics_layer_0/angular_velocity = 0.0 190:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:15/0/physics_layer_1/angular_velocity = 0.0 191:15/0 = 0 191:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:15/0/physics_layer_0/angular_velocity = 0.0 191:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:15/0/physics_layer_1/angular_velocity = 0.0 219:15/0 = 0 219:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:15/0/physics_layer_0/angular_velocity = 0.0 219:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:15/0/physics_layer_1/angular_velocity = 0.0 220:15/0 = 0 220:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:15/0/physics_layer_0/angular_velocity = 0.0 220:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:15/0/physics_layer_1/angular_velocity = 0.0 221:15/0 = 0 221:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 221:15/0/physics_layer_0/angular_velocity = 0.0 221:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 221:15/0/physics_layer_1/angular_velocity = 0.0 222:15/0 = 0 222:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 222:15/0/physics_layer_0/angular_velocity = 0.0 222:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 222:15/0/physics_layer_1/angular_velocity = 0.0 223:15/0 = 0 223:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 223:15/0/physics_layer_0/angular_velocity = 0.0 223:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 223:15/0/physics_layer_1/angular_velocity = 0.0 224:15/0 = 0 224:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:15/0/physics_layer_0/angular_velocity = 0.0 224:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:15/0/physics_layer_1/angular_velocity = 0.0 231:15/0 = 0 231:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:15/0/physics_layer_0/angular_velocity = 0.0 231:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:15/0/physics_layer_1/angular_velocity = 0.0 232:15/0 = 0 232:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:15/0/physics_layer_0/angular_velocity = 0.0 232:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:15/0/physics_layer_1/angular_velocity = 0.0 233:15/0 = 0 233:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:15/0/physics_layer_0/angular_velocity = 0.0 233:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:15/0/physics_layer_1/angular_velocity = 0.0 234:15/0 = 0 234:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:15/0/physics_layer_0/angular_velocity = 0.0 234:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:15/0/physics_layer_1/angular_velocity = 0.0 235:15/0 = 0 235:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:15/0/physics_layer_0/angular_velocity = 0.0 235:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:15/0/physics_layer_1/angular_velocity = 0.0 236:15/0 = 0 236:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:15/0/physics_layer_0/angular_velocity = 0.0 236:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:15/0/physics_layer_1/angular_velocity = 0.0 237:15/0 = 0 237:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:15/0/physics_layer_0/angular_velocity = 0.0 237:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:15/0/physics_layer_1/angular_velocity = 0.0 238:15/0 = 0 238:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:15/0/physics_layer_0/angular_velocity = 0.0 238:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:15/0/physics_layer_1/angular_velocity = 0.0 239:15/0 = 0 239:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:15/0/physics_layer_0/angular_velocity = 0.0 239:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:15/0/physics_layer_1/angular_velocity = 0.0 244:15/0 = 0 244:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:15/0/physics_layer_0/angular_velocity = 0.0 244:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:15/0/physics_layer_1/angular_velocity = 0.0 245:15/0 = 0 245:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:15/0/physics_layer_0/angular_velocity = 0.0 245:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:15/0/physics_layer_1/angular_velocity = 0.0 246:15/0 = 0 246:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:15/0/physics_layer_0/angular_velocity = 0.0 246:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:15/0/physics_layer_1/angular_velocity = 0.0 247:15/0 = 0 247:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:15/0/physics_layer_0/angular_velocity = 0.0 247:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:15/0/physics_layer_1/angular_velocity = 0.0 256:15/0 = 0 256:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:15/0/physics_layer_0/angular_velocity = 0.0 256:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:15/0/physics_layer_1/angular_velocity = 0.0 257:15/0 = 0 257:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:15/0/physics_layer_0/angular_velocity = 0.0 257:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:15/0/physics_layer_1/angular_velocity = 0.0 258:15/0 = 0 258:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 258:15/0/physics_layer_0/angular_velocity = 0.0 258:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:15/0/physics_layer_1/angular_velocity = 0.0 259:15/0 = 0 259:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:15/0/physics_layer_0/angular_velocity = 0.0 259:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:15/0/physics_layer_1/angular_velocity = 0.0 260:15/0 = 0 260:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:15/0/physics_layer_0/angular_velocity = 0.0 260:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:15/0/physics_layer_1/angular_velocity = 0.0 261:15/0 = 0 261:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:15/0/physics_layer_0/angular_velocity = 0.0 261:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:15/0/physics_layer_1/angular_velocity = 0.0 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_1/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_1/angular_velocity = 0.0 20:16/0 = 0 20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_0/angular_velocity = 0.0 20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_1/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_1/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_1/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_1/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_1/angular_velocity = 0.0 31:16/0 = 0 31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:16/0/physics_layer_0/angular_velocity = 0.0 31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:16/0/physics_layer_1/angular_velocity = 0.0 32:16/0 = 0 32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:16/0/physics_layer_0/angular_velocity = 0.0 32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:16/0/physics_layer_1/angular_velocity = 0.0 36:16/0 = 0 36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_0/angular_velocity = 0.0 36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_1/angular_velocity = 0.0 37:16/0 = 0 37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:16/0/physics_layer_0/angular_velocity = 0.0 37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:16/0/physics_layer_1/angular_velocity = 0.0 38:16/0 = 0 38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_0/angular_velocity = 0.0 38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_1/angular_velocity = 0.0 66:16/0 = 0 66:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:16/0/physics_layer_0/angular_velocity = 0.0 66:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:16/0/physics_layer_1/angular_velocity = 0.0 67:16/0 = 0 67:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:16/0/physics_layer_0/angular_velocity = 0.0 67:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:16/0/physics_layer_1/angular_velocity = 0.0 68:16/0 = 0 68:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:16/0/physics_layer_0/angular_velocity = 0.0 68:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:16/0/physics_layer_1/angular_velocity = 0.0 72:16/0 = 0 72:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:16/0/physics_layer_0/angular_velocity = 0.0 72:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:16/0/physics_layer_1/angular_velocity = 0.0 73:16/0 = 0 73:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:16/0/physics_layer_0/angular_velocity = 0.0 73:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:16/0/physics_layer_1/angular_velocity = 0.0 74:16/0 = 0 74:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:16/0/physics_layer_0/angular_velocity = 0.0 74:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:16/0/physics_layer_1/angular_velocity = 0.0 78:16/0 = 0 78:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:16/0/physics_layer_0/angular_velocity = 0.0 78:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:16/0/physics_layer_1/angular_velocity = 0.0 79:16/0 = 0 79:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:16/0/physics_layer_0/angular_velocity = 0.0 79:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:16/0/physics_layer_1/angular_velocity = 0.0 80:16/0 = 0 80:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:16/0/physics_layer_0/angular_velocity = 0.0 80:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:16/0/physics_layer_1/angular_velocity = 0.0 84:16/0 = 0 84:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:16/0/physics_layer_0/angular_velocity = 0.0 84:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 84:16/0/physics_layer_1/angular_velocity = 0.0 85:16/0 = 0 85:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:16/0/physics_layer_0/angular_velocity = 0.0 85:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 85:16/0/physics_layer_1/angular_velocity = 0.0 86:16/0 = 0 86:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:16/0/physics_layer_0/angular_velocity = 0.0 86:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 86:16/0/physics_layer_1/angular_velocity = 0.0 114:16/0 = 0 114:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:16/0/physics_layer_0/angular_velocity = 0.0 114:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:16/0/physics_layer_1/angular_velocity = 0.0 115:16/0 = 0 115:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:16/0/physics_layer_0/angular_velocity = 0.0 115:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:16/0/physics_layer_1/angular_velocity = 0.0 116:16/0 = 0 116:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:16/0/physics_layer_0/angular_velocity = 0.0 116:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:16/0/physics_layer_1/angular_velocity = 0.0 120:16/0 = 0 120:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:16/0/physics_layer_0/angular_velocity = 0.0 120:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:16/0/physics_layer_1/angular_velocity = 0.0 121:16/0 = 0 121:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:16/0/physics_layer_0/angular_velocity = 0.0 121:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:16/0/physics_layer_1/angular_velocity = 0.0 122:16/0 = 0 122:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:16/0/physics_layer_0/angular_velocity = 0.0 122:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:16/0/physics_layer_1/angular_velocity = 0.0 126:16/0 = 0 126:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:16/0/physics_layer_0/angular_velocity = 0.0 126:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 126:16/0/physics_layer_1/angular_velocity = 0.0 127:16/0 = 0 127:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:16/0/physics_layer_0/angular_velocity = 0.0 127:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 127:16/0/physics_layer_1/angular_velocity = 0.0 128:16/0 = 0 128:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:16/0/physics_layer_0/angular_velocity = 0.0 128:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 128:16/0/physics_layer_1/angular_velocity = 0.0 132:16/0 = 0 132:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:16/0/physics_layer_0/angular_velocity = 0.0 132:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 132:16/0/physics_layer_1/angular_velocity = 0.0 133:16/0 = 0 133:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:16/0/physics_layer_0/angular_velocity = 0.0 133:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 133:16/0/physics_layer_1/angular_velocity = 0.0 134:16/0 = 0 134:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:16/0/physics_layer_0/angular_velocity = 0.0 134:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 134:16/0/physics_layer_1/angular_velocity = 0.0 147:16/0 = 0 147:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:16/0/physics_layer_0/angular_velocity = 0.0 147:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:16/0/physics_layer_1/angular_velocity = 0.0 148:16/0 = 0 148:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:16/0/physics_layer_0/angular_velocity = 0.0 148:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:16/0/physics_layer_1/angular_velocity = 0.0 149:16/0 = 0 149:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:16/0/physics_layer_0/angular_velocity = 0.0 149:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:16/0/physics_layer_1/angular_velocity = 0.0 150:16/0 = 0 150:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:16/0/physics_layer_0/angular_velocity = 0.0 150:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:16/0/physics_layer_1/angular_velocity = 0.0 151:16/0 = 0 151:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:16/0/physics_layer_0/angular_velocity = 0.0 151:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:16/0/physics_layer_1/angular_velocity = 0.0 152:16/0 = 0 152:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:16/0/physics_layer_0/angular_velocity = 0.0 152:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:16/0/physics_layer_1/angular_velocity = 0.0 153:16/0 = 0 153:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:16/0/physics_layer_0/angular_velocity = 0.0 153:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:16/0/physics_layer_1/angular_velocity = 0.0 154:16/0 = 0 154:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:16/0/physics_layer_0/angular_velocity = 0.0 154:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:16/0/physics_layer_1/angular_velocity = 0.0 155:16/0 = 0 155:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:16/0/physics_layer_0/angular_velocity = 0.0 155:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:16/0/physics_layer_1/angular_velocity = 0.0 159:16/0 = 0 159:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:16/0/physics_layer_0/angular_velocity = 0.0 159:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:16/0/physics_layer_1/angular_velocity = 0.0 160:16/0 = 0 160:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:16/0/physics_layer_0/angular_velocity = 0.0 160:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:16/0/physics_layer_1/angular_velocity = 0.0 161:16/0 = 0 161:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:16/0/physics_layer_0/angular_velocity = 0.0 161:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:16/0/physics_layer_1/angular_velocity = 0.0 165:16/0 = 0 165:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:16/0/physics_layer_0/angular_velocity = 0.0 165:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:16/0/physics_layer_1/angular_velocity = 0.0 166:16/0 = 0 166:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:16/0/physics_layer_0/angular_velocity = 0.0 166:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:16/0/physics_layer_1/angular_velocity = 0.0 167:16/0 = 0 167:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:16/0/physics_layer_0/angular_velocity = 0.0 167:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:16/0/physics_layer_1/angular_velocity = 0.0 168:16/0 = 0 168:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:16/0/physics_layer_0/angular_velocity = 0.0 168:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:16/0/physics_layer_1/angular_velocity = 0.0 169:16/0 = 0 169:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:16/0/physics_layer_0/angular_velocity = 0.0 169:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:16/0/physics_layer_1/angular_velocity = 0.0 170:16/0 = 0 170:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:16/0/physics_layer_0/angular_velocity = 0.0 170:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:16/0/physics_layer_1/angular_velocity = 0.0 175:16/0 = 0 175:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:16/0/physics_layer_0/angular_velocity = 0.0 175:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:16/0/physics_layer_1/angular_velocity = 0.0 176:16/0 = 0 176:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:16/0/physics_layer_0/angular_velocity = 0.0 176:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:16/0/physics_layer_1/angular_velocity = 0.0 177:16/0 = 0 177:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:16/0/physics_layer_0/angular_velocity = 0.0 177:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:16/0/physics_layer_1/angular_velocity = 0.0 178:16/0 = 0 178:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:16/0/physics_layer_0/angular_velocity = 0.0 178:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:16/0/physics_layer_1/angular_velocity = 0.0 180:16/0 = 0 180:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:16/0/physics_layer_0/angular_velocity = 0.0 180:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:16/0/physics_layer_1/angular_velocity = 0.0 181:16/0 = 0 181:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:16/0/physics_layer_0/angular_velocity = 0.0 181:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:16/0/physics_layer_1/angular_velocity = 0.0 182:16/0 = 0 182:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:16/0/physics_layer_0/angular_velocity = 0.0 182:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:16/0/physics_layer_1/angular_velocity = 0.0 183:16/0 = 0 183:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:16/0/physics_layer_0/angular_velocity = 0.0 183:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:16/0/physics_layer_1/angular_velocity = 0.0 184:16/0 = 0 184:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:16/0/physics_layer_0/angular_velocity = 0.0 184:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:16/0/physics_layer_1/angular_velocity = 0.0 185:16/0 = 0 185:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:16/0/physics_layer_0/angular_velocity = 0.0 185:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:16/0/physics_layer_1/angular_velocity = 0.0 186:16/0 = 0 186:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:16/0/physics_layer_0/angular_velocity = 0.0 186:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:16/0/physics_layer_1/angular_velocity = 0.0 187:16/0 = 0 187:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:16/0/physics_layer_0/angular_velocity = 0.0 187:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:16/0/physics_layer_1/angular_velocity = 0.0 188:16/0 = 0 188:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:16/0/physics_layer_0/angular_velocity = 0.0 188:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:16/0/physics_layer_1/angular_velocity = 0.0 189:16/0 = 0 189:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:16/0/physics_layer_0/angular_velocity = 0.0 189:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:16/0/physics_layer_1/angular_velocity = 0.0 190:16/0 = 0 190:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:16/0/physics_layer_0/angular_velocity = 0.0 190:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:16/0/physics_layer_1/angular_velocity = 0.0 191:16/0 = 0 191:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:16/0/physics_layer_0/angular_velocity = 0.0 191:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:16/0/physics_layer_1/angular_velocity = 0.0 192:16/0 = 0 192:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:16/0/physics_layer_0/angular_velocity = 0.0 192:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 192:16/0/physics_layer_1/angular_velocity = 0.0 193:16/0 = 0 193:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:16/0/physics_layer_0/angular_velocity = 0.0 193:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:16/0/physics_layer_1/angular_velocity = 0.0 194:16/0 = 0 194:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:16/0/physics_layer_0/angular_velocity = 0.0 194:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:16/0/physics_layer_1/angular_velocity = 0.0 195:16/0 = 0 195:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:16/0/physics_layer_0/angular_velocity = 0.0 195:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:16/0/physics_layer_1/angular_velocity = 0.0 196:16/0 = 0 196:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:16/0/physics_layer_0/angular_velocity = 0.0 196:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:16/0/physics_layer_1/angular_velocity = 0.0 197:16/0 = 0 197:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:16/0/physics_layer_0/angular_velocity = 0.0 197:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:16/0/physics_layer_1/angular_velocity = 0.0 207:16/0 = 0 207:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:16/0/physics_layer_0/angular_velocity = 0.0 207:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:16/0/physics_layer_1/angular_velocity = 0.0 208:16/0 = 0 208:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:16/0/physics_layer_0/angular_velocity = 0.0 208:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:16/0/physics_layer_1/angular_velocity = 0.0 209:16/0 = 0 209:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:16/0/physics_layer_0/angular_velocity = 0.0 209:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:16/0/physics_layer_1/angular_velocity = 0.0 210:16/0 = 0 210:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:16/0/physics_layer_0/angular_velocity = 0.0 210:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 210:16/0/physics_layer_1/angular_velocity = 0.0 211:16/0 = 0 211:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 211:16/0/physics_layer_0/angular_velocity = 0.0 211:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 211:16/0/physics_layer_1/angular_velocity = 0.0 212:16/0 = 0 212:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 212:16/0/physics_layer_0/angular_velocity = 0.0 212:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 212:16/0/physics_layer_1/angular_velocity = 0.0 213:16/0 = 0 213:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:16/0/physics_layer_0/angular_velocity = 0.0 213:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:16/0/physics_layer_1/angular_velocity = 0.0 214:16/0 = 0 214:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:16/0/physics_layer_0/angular_velocity = 0.0 214:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:16/0/physics_layer_1/angular_velocity = 0.0 215:16/0 = 0 215:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:16/0/physics_layer_0/angular_velocity = 0.0 215:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:16/0/physics_layer_1/angular_velocity = 0.0 219:16/0 = 0 219:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:16/0/physics_layer_0/angular_velocity = 0.0 219:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:16/0/physics_layer_1/angular_velocity = 0.0 220:16/0 = 0 220:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:16/0/physics_layer_0/angular_velocity = 0.0 220:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:16/0/physics_layer_1/angular_velocity = 0.0 221:16/0 = 0 221:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 221:16/0/physics_layer_0/angular_velocity = 0.0 221:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 221:16/0/physics_layer_1/angular_velocity = 0.0 222:16/0 = 0 222:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 222:16/0/physics_layer_0/angular_velocity = 0.0 222:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 222:16/0/physics_layer_1/angular_velocity = 0.0 223:16/0 = 0 223:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 223:16/0/physics_layer_0/angular_velocity = 0.0 223:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 223:16/0/physics_layer_1/angular_velocity = 0.0 224:16/0 = 0 224:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:16/0/physics_layer_0/angular_velocity = 0.0 224:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:16/0/physics_layer_1/angular_velocity = 0.0 226:16/0 = 0 226:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 226:16/0/physics_layer_0/angular_velocity = 0.0 226:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 226:16/0/physics_layer_1/angular_velocity = 0.0 231:16/0 = 0 231:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:16/0/physics_layer_0/angular_velocity = 0.0 231:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:16/0/physics_layer_1/angular_velocity = 0.0 232:16/0 = 0 232:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:16/0/physics_layer_0/angular_velocity = 0.0 232:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:16/0/physics_layer_1/angular_velocity = 0.0 233:16/0 = 0 233:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:16/0/physics_layer_0/angular_velocity = 0.0 233:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:16/0/physics_layer_1/angular_velocity = 0.0 234:16/0 = 0 234:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:16/0/physics_layer_0/angular_velocity = 0.0 234:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:16/0/physics_layer_1/angular_velocity = 0.0 235:16/0 = 0 235:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:16/0/physics_layer_0/angular_velocity = 0.0 235:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:16/0/physics_layer_1/angular_velocity = 0.0 236:16/0 = 0 236:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:16/0/physics_layer_0/angular_velocity = 0.0 236:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:16/0/physics_layer_1/angular_velocity = 0.0 237:16/0 = 0 237:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:16/0/physics_layer_0/angular_velocity = 0.0 237:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:16/0/physics_layer_1/angular_velocity = 0.0 238:16/0 = 0 238:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:16/0/physics_layer_0/angular_velocity = 0.0 238:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:16/0/physics_layer_1/angular_velocity = 0.0 239:16/0 = 0 239:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:16/0/physics_layer_0/angular_velocity = 0.0 239:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:16/0/physics_layer_1/angular_velocity = 0.0 243:16/0 = 0 243:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:16/0/physics_layer_0/angular_velocity = 0.0 243:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:16/0/physics_layer_1/angular_velocity = 0.0 244:16/0 = 0 244:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:16/0/physics_layer_0/angular_velocity = 0.0 244:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:16/0/physics_layer_1/angular_velocity = 0.0 245:16/0 = 0 245:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:16/0/physics_layer_0/angular_velocity = 0.0 245:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:16/0/physics_layer_1/angular_velocity = 0.0 246:16/0 = 0 246:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:16/0/physics_layer_0/angular_velocity = 0.0 246:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:16/0/physics_layer_1/angular_velocity = 0.0 247:16/0 = 0 247:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:16/0/physics_layer_0/angular_velocity = 0.0 247:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:16/0/physics_layer_1/angular_velocity = 0.0 249:16/0 = 0 249:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:16/0/physics_layer_0/angular_velocity = 0.0 249:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:16/0/physics_layer_1/angular_velocity = 0.0 250:16/0 = 0 250:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:16/0/physics_layer_0/angular_velocity = 0.0 250:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:16/0/physics_layer_1/angular_velocity = 0.0 251:16/0 = 0 251:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:16/0/physics_layer_0/angular_velocity = 0.0 251:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:16/0/physics_layer_1/angular_velocity = 0.0 257:16/0 = 0 257:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:16/0/physics_layer_0/angular_velocity = 0.0 257:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:16/0/physics_layer_1/angular_velocity = 0.0 258:16/0 = 0 258:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 258:16/0/physics_layer_0/angular_velocity = 0.0 258:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:16/0/physics_layer_1/angular_velocity = 0.0 259:16/0 = 0 259:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:16/0/physics_layer_0/angular_velocity = 0.0 259:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:16/0/physics_layer_1/angular_velocity = 0.0 260:16/0 = 0 260:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:16/0/physics_layer_0/angular_velocity = 0.0 260:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:16/0/physics_layer_1/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_1/angular_velocity = 0.0 19:17/0 = 0 19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_0/angular_velocity = 0.0 19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_1/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_1/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_1/angular_velocity = 0.0 25:17/0 = 0 25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_0/angular_velocity = 0.0 25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:17/0/physics_layer_1/angular_velocity = 0.0 26:17/0 = 0 26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_0/angular_velocity = 0.0 26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:17/0/physics_layer_1/angular_velocity = 0.0 30:17/0 = 0 30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_0/angular_velocity = 0.0 30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_1/angular_velocity = 0.0 31:17/0 = 0 31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:17/0/physics_layer_0/angular_velocity = 0.0 31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:17/0/physics_layer_1/angular_velocity = 0.0 32:17/0 = 0 32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_0/angular_velocity = 0.0 32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_1/angular_velocity = 0.0 36:17/0 = 0 36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:17/0/physics_layer_0/angular_velocity = 0.0 36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:17/0/physics_layer_1/angular_velocity = 0.0 37:17/0 = 0 37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:17/0/physics_layer_0/angular_velocity = 0.0 37:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:17/0/physics_layer_1/angular_velocity = 0.0 38:17/0 = 0 38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_0/angular_velocity = 0.0 38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_1/angular_velocity = 0.0 66:17/0 = 0 66:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:17/0/physics_layer_0/angular_velocity = 0.0 66:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:17/0/physics_layer_1/angular_velocity = 0.0 67:17/0 = 0 67:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:17/0/physics_layer_0/angular_velocity = 0.0 67:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:17/0/physics_layer_1/angular_velocity = 0.0 68:17/0 = 0 68:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:17/0/physics_layer_0/angular_velocity = 0.0 68:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:17/0/physics_layer_1/angular_velocity = 0.0 72:17/0 = 0 72:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:17/0/physics_layer_0/angular_velocity = 0.0 72:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:17/0/physics_layer_1/angular_velocity = 0.0 73:17/0 = 0 73:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:17/0/physics_layer_0/angular_velocity = 0.0 73:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:17/0/physics_layer_1/angular_velocity = 0.0 74:17/0 = 0 74:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:17/0/physics_layer_0/angular_velocity = 0.0 74:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:17/0/physics_layer_1/angular_velocity = 0.0 78:17/0 = 0 78:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:17/0/physics_layer_0/angular_velocity = 0.0 78:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:17/0/physics_layer_1/angular_velocity = 0.0 79:17/0 = 0 79:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:17/0/physics_layer_0/angular_velocity = 0.0 79:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:17/0/physics_layer_1/angular_velocity = 0.0 80:17/0 = 0 80:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:17/0/physics_layer_0/angular_velocity = 0.0 80:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:17/0/physics_layer_1/angular_velocity = 0.0 84:17/0 = 0 84:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:17/0/physics_layer_0/angular_velocity = 0.0 84:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 84:17/0/physics_layer_1/angular_velocity = 0.0 85:17/0 = 0 85:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:17/0/physics_layer_0/angular_velocity = 0.0 85:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 85:17/0/physics_layer_1/angular_velocity = 0.0 86:17/0 = 0 86:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:17/0/physics_layer_0/angular_velocity = 0.0 86:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 86:17/0/physics_layer_1/angular_velocity = 0.0 114:17/0 = 0 114:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:17/0/physics_layer_0/angular_velocity = 0.0 114:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:17/0/physics_layer_1/angular_velocity = 0.0 115:17/0 = 0 115:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:17/0/physics_layer_0/angular_velocity = 0.0 115:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:17/0/physics_layer_1/angular_velocity = 0.0 116:17/0 = 0 116:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:17/0/physics_layer_0/angular_velocity = 0.0 116:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:17/0/physics_layer_1/angular_velocity = 0.0 120:17/0 = 0 120:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:17/0/physics_layer_0/angular_velocity = 0.0 120:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:17/0/physics_layer_1/angular_velocity = 0.0 121:17/0 = 0 121:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:17/0/physics_layer_0/angular_velocity = 0.0 121:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:17/0/physics_layer_1/angular_velocity = 0.0 122:17/0 = 0 122:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:17/0/physics_layer_0/angular_velocity = 0.0 122:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:17/0/physics_layer_1/angular_velocity = 0.0 126:17/0 = 0 126:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 126:17/0/physics_layer_0/angular_velocity = 0.0 126:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 126:17/0/physics_layer_1/angular_velocity = 0.0 127:17/0 = 0 127:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 127:17/0/physics_layer_0/angular_velocity = 0.0 127:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 127:17/0/physics_layer_1/angular_velocity = 0.0 128:17/0 = 0 128:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 128:17/0/physics_layer_0/angular_velocity = 0.0 128:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 128:17/0/physics_layer_1/angular_velocity = 0.0 132:17/0 = 0 132:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 132:17/0/physics_layer_0/angular_velocity = 0.0 132:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 132:17/0/physics_layer_1/angular_velocity = 0.0 133:17/0 = 0 133:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 133:17/0/physics_layer_0/angular_velocity = 0.0 133:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 133:17/0/physics_layer_1/angular_velocity = 0.0 134:17/0 = 0 134:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 134:17/0/physics_layer_0/angular_velocity = 0.0 134:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 134:17/0/physics_layer_1/angular_velocity = 0.0 147:17/0 = 0 147:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:17/0/physics_layer_0/angular_velocity = 0.0 147:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:17/0/physics_layer_1/angular_velocity = 0.0 148:17/0 = 0 148:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:17/0/physics_layer_0/angular_velocity = 0.0 148:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:17/0/physics_layer_1/angular_velocity = 0.0 149:17/0 = 0 149:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:17/0/physics_layer_0/angular_velocity = 0.0 149:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:17/0/physics_layer_1/angular_velocity = 0.0 150:17/0 = 0 150:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:17/0/physics_layer_0/angular_velocity = 0.0 150:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:17/0/physics_layer_1/angular_velocity = 0.0 151:17/0 = 0 151:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:17/0/physics_layer_0/angular_velocity = 0.0 151:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:17/0/physics_layer_1/angular_velocity = 0.0 152:17/0 = 0 152:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:17/0/physics_layer_0/angular_velocity = 0.0 152:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:17/0/physics_layer_1/angular_velocity = 0.0 153:17/0 = 0 153:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:17/0/physics_layer_0/angular_velocity = 0.0 153:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:17/0/physics_layer_1/angular_velocity = 0.0 154:17/0 = 0 154:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:17/0/physics_layer_0/angular_velocity = 0.0 154:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:17/0/physics_layer_1/angular_velocity = 0.0 155:17/0 = 0 155:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:17/0/physics_layer_0/angular_velocity = 0.0 155:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:17/0/physics_layer_1/angular_velocity = 0.0 159:17/0 = 0 159:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:17/0/physics_layer_0/angular_velocity = 0.0 159:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:17/0/physics_layer_1/angular_velocity = 0.0 160:17/0 = 0 160:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:17/0/physics_layer_0/angular_velocity = 0.0 160:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:17/0/physics_layer_1/angular_velocity = 0.0 161:17/0 = 0 161:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:17/0/physics_layer_0/angular_velocity = 0.0 161:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:17/0/physics_layer_1/angular_velocity = 0.0 165:17/0 = 0 165:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:17/0/physics_layer_0/angular_velocity = 0.0 165:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:17/0/physics_layer_1/angular_velocity = 0.0 166:17/0 = 0 166:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:17/0/physics_layer_0/angular_velocity = 0.0 166:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:17/0/physics_layer_1/angular_velocity = 0.0 167:17/0 = 0 167:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:17/0/physics_layer_0/angular_velocity = 0.0 167:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:17/0/physics_layer_1/angular_velocity = 0.0 175:17/0 = 0 175:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:17/0/physics_layer_0/angular_velocity = 0.0 175:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:17/0/physics_layer_1/angular_velocity = 0.0 176:17/0 = 0 176:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:17/0/physics_layer_0/angular_velocity = 0.0 176:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:17/0/physics_layer_1/angular_velocity = 0.0 177:17/0 = 0 177:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:17/0/physics_layer_0/angular_velocity = 0.0 177:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:17/0/physics_layer_1/angular_velocity = 0.0 178:17/0 = 0 178:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:17/0/physics_layer_0/angular_velocity = 0.0 178:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:17/0/physics_layer_1/angular_velocity = 0.0 180:17/0 = 0 180:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:17/0/physics_layer_0/angular_velocity = 0.0 180:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:17/0/physics_layer_1/angular_velocity = 0.0 181:17/0 = 0 181:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:17/0/physics_layer_0/angular_velocity = 0.0 181:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:17/0/physics_layer_1/angular_velocity = 0.0 182:17/0 = 0 182:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:17/0/physics_layer_0/angular_velocity = 0.0 182:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:17/0/physics_layer_1/angular_velocity = 0.0 192:17/0 = 0 192:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:17/0/physics_layer_0/angular_velocity = 0.0 192:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 192:17/0/physics_layer_1/angular_velocity = 0.0 193:17/0 = 0 193:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:17/0/physics_layer_0/angular_velocity = 0.0 193:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:17/0/physics_layer_1/angular_velocity = 0.0 194:17/0 = 0 194:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:17/0/physics_layer_0/angular_velocity = 0.0 194:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:17/0/physics_layer_1/angular_velocity = 0.0 195:17/0 = 0 195:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:17/0/physics_layer_0/angular_velocity = 0.0 195:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:17/0/physics_layer_1/angular_velocity = 0.0 196:17/0 = 0 196:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:17/0/physics_layer_0/angular_velocity = 0.0 196:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:17/0/physics_layer_1/angular_velocity = 0.0 197:17/0 = 0 197:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:17/0/physics_layer_0/angular_velocity = 0.0 197:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:17/0/physics_layer_1/angular_velocity = 0.0 207:17/0 = 0 207:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:17/0/physics_layer_0/angular_velocity = 0.0 207:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:17/0/physics_layer_1/angular_velocity = 0.0 208:17/0 = 0 208:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:17/0/physics_layer_0/angular_velocity = 0.0 208:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:17/0/physics_layer_1/angular_velocity = 0.0 209:17/0 = 0 209:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:17/0/physics_layer_0/angular_velocity = 0.0 209:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:17/0/physics_layer_1/angular_velocity = 0.0 210:17/0 = 0 210:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:17/0/physics_layer_0/angular_velocity = 0.0 210:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 210:17/0/physics_layer_1/angular_velocity = 0.0 211:17/0 = 0 211:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 211:17/0/physics_layer_0/angular_velocity = 0.0 211:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 211:17/0/physics_layer_1/angular_velocity = 0.0 212:17/0 = 0 212:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 212:17/0/physics_layer_0/angular_velocity = 0.0 212:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 212:17/0/physics_layer_1/angular_velocity = 0.0 213:17/0 = 0 213:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:17/0/physics_layer_0/angular_velocity = 0.0 213:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:17/0/physics_layer_1/angular_velocity = 0.0 214:17/0 = 0 214:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:17/0/physics_layer_0/angular_velocity = 0.0 214:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:17/0/physics_layer_1/angular_velocity = 0.0 215:17/0 = 0 215:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:17/0/physics_layer_0/angular_velocity = 0.0 215:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:17/0/physics_layer_1/angular_velocity = 0.0 225:17/0 = 0 225:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:17/0/physics_layer_0/angular_velocity = 0.0 225:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:17/0/physics_layer_1/angular_velocity = 0.0 226:17/0 = 0 226:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 226:17/0/physics_layer_0/angular_velocity = 0.0 226:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 226:17/0/physics_layer_1/angular_velocity = 0.0 227:17/0 = 0 227:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 227:17/0/physics_layer_0/angular_velocity = 0.0 227:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 227:17/0/physics_layer_1/angular_velocity = 0.0 231:17/0 = 0 231:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:17/0/physics_layer_0/angular_velocity = 0.0 231:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:17/0/physics_layer_1/angular_velocity = 0.0 232:17/0 = 0 232:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:17/0/physics_layer_0/angular_velocity = 0.0 232:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:17/0/physics_layer_1/angular_velocity = 0.0 233:17/0 = 0 233:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:17/0/physics_layer_0/angular_velocity = 0.0 233:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:17/0/physics_layer_1/angular_velocity = 0.0 234:17/0 = 0 234:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:17/0/physics_layer_0/angular_velocity = 0.0 234:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:17/0/physics_layer_1/angular_velocity = 0.0 235:17/0 = 0 235:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:17/0/physics_layer_0/angular_velocity = 0.0 235:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:17/0/physics_layer_1/angular_velocity = 0.0 236:17/0 = 0 236:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:17/0/physics_layer_0/angular_velocity = 0.0 236:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:17/0/physics_layer_1/angular_velocity = 0.0 237:17/0 = 0 237:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:17/0/physics_layer_0/angular_velocity = 0.0 237:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:17/0/physics_layer_1/angular_velocity = 0.0 238:17/0 = 0 238:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:17/0/physics_layer_0/angular_velocity = 0.0 238:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:17/0/physics_layer_1/angular_velocity = 0.0 239:17/0 = 0 239:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:17/0/physics_layer_0/angular_velocity = 0.0 239:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:17/0/physics_layer_1/angular_velocity = 0.0 243:17/0 = 0 243:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:17/0/physics_layer_0/angular_velocity = 0.0 243:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:17/0/physics_layer_1/angular_velocity = 0.0 244:17/0 = 0 244:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:17/0/physics_layer_0/angular_velocity = 0.0 244:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:17/0/physics_layer_1/angular_velocity = 0.0 245:17/0 = 0 245:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:17/0/physics_layer_0/angular_velocity = 0.0 245:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:17/0/physics_layer_1/angular_velocity = 0.0 246:17/0 = 0 246:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:17/0/physics_layer_0/angular_velocity = 0.0 246:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:17/0/physics_layer_1/angular_velocity = 0.0 247:17/0 = 0 247:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:17/0/physics_layer_0/angular_velocity = 0.0 247:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:17/0/physics_layer_1/angular_velocity = 0.0 249:17/0 = 0 249:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:17/0/physics_layer_0/angular_velocity = 0.0 249:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:17/0/physics_layer_1/angular_velocity = 0.0 250:17/0 = 0 250:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:17/0/physics_layer_0/angular_velocity = 0.0 250:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:17/0/physics_layer_1/angular_velocity = 0.0 251:17/0 = 0 251:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:17/0/physics_layer_0/angular_velocity = 0.0 251:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:17/0/physics_layer_1/angular_velocity = 0.0 258:17/0 = 0 258:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 258:17/0/physics_layer_0/angular_velocity = 0.0 258:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:17/0/physics_layer_1/angular_velocity = 0.0 259:17/0 = 0 259:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:17/0/physics_layer_0/angular_velocity = 0.0 259:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:17/0/physics_layer_1/angular_velocity = 0.0 260:17/0 = 0 260:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:17/0/physics_layer_0/angular_velocity = 0.0 260:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:17/0/physics_layer_1/angular_velocity = 0.0 102:18/0 = 0 102:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:18/0/physics_layer_0/angular_velocity = 0.0 102:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:18/0/physics_layer_1/angular_velocity = 0.0 103:18/0 = 0 103:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:18/0/physics_layer_0/angular_velocity = 0.0 103:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:18/0/physics_layer_1/angular_velocity = 0.0 104:18/0 = 0 104:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:18/0/physics_layer_0/angular_velocity = 0.0 104:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:18/0/physics_layer_1/angular_velocity = 0.0 105:18/0 = 0 105:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:18/0/physics_layer_0/angular_velocity = 0.0 105:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:18/0/physics_layer_1/angular_velocity = 0.0 106:18/0 = 0 106:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:18/0/physics_layer_0/angular_velocity = 0.0 106:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:18/0/physics_layer_1/angular_velocity = 0.0 107:18/0 = 0 107:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:18/0/physics_layer_0/angular_velocity = 0.0 107:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:18/0/physics_layer_1/angular_velocity = 0.0 117:18/0 = 0 117:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:18/0/physics_layer_0/angular_velocity = 0.0 117:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:18/0/physics_layer_1/angular_velocity = 0.0 118:18/0 = 0 118:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:18/0/physics_layer_0/angular_velocity = 0.0 118:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:18/0/physics_layer_1/angular_velocity = 0.0 119:18/0 = 0 119:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:18/0/physics_layer_0/angular_velocity = 0.0 119:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:18/0/physics_layer_1/angular_velocity = 0.0 120:18/0 = 0 120:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:18/0/physics_layer_0/angular_velocity = 0.0 120:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:18/0/physics_layer_1/angular_velocity = 0.0 121:18/0 = 0 121:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:18/0/physics_layer_0/angular_velocity = 0.0 121:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:18/0/physics_layer_1/angular_velocity = 0.0 122:18/0 = 0 122:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:18/0/physics_layer_0/angular_velocity = 0.0 122:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:18/0/physics_layer_1/angular_velocity = 0.0 147:18/0 = 0 147:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:18/0/physics_layer_0/angular_velocity = 0.0 147:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:18/0/physics_layer_1/angular_velocity = 0.0 148:18/0 = 0 148:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:18/0/physics_layer_0/angular_velocity = 0.0 148:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:18/0/physics_layer_1/angular_velocity = 0.0 149:18/0 = 0 149:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:18/0/physics_layer_0/angular_velocity = 0.0 149:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:18/0/physics_layer_1/angular_velocity = 0.0 150:18/0 = 0 150:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:18/0/physics_layer_0/angular_velocity = 0.0 150:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:18/0/physics_layer_1/angular_velocity = 0.0 151:18/0 = 0 151:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:18/0/physics_layer_0/angular_velocity = 0.0 151:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:18/0/physics_layer_1/angular_velocity = 0.0 152:18/0 = 0 152:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:18/0/physics_layer_0/angular_velocity = 0.0 152:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:18/0/physics_layer_1/angular_velocity = 0.0 153:18/0 = 0 153:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:18/0/physics_layer_0/angular_velocity = 0.0 153:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:18/0/physics_layer_1/angular_velocity = 0.0 154:18/0 = 0 154:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:18/0/physics_layer_0/angular_velocity = 0.0 154:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:18/0/physics_layer_1/angular_velocity = 0.0 155:18/0 = 0 155:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:18/0/physics_layer_0/angular_velocity = 0.0 155:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:18/0/physics_layer_1/angular_velocity = 0.0 171:18/0 = 0 171:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:18/0/physics_layer_0/angular_velocity = 0.0 171:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:18/0/physics_layer_1/angular_velocity = 0.0 172:18/0 = 0 172:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:18/0/physics_layer_0/angular_velocity = 0.0 172:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:18/0/physics_layer_1/angular_velocity = 0.0 173:18/0 = 0 173:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:18/0/physics_layer_0/angular_velocity = 0.0 173:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:18/0/physics_layer_1/angular_velocity = 0.0 174:18/0 = 0 174:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:18/0/physics_layer_0/angular_velocity = 0.0 174:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:18/0/physics_layer_1/angular_velocity = 0.0 175:18/0 = 0 175:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:18/0/physics_layer_0/angular_velocity = 0.0 175:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:18/0/physics_layer_1/angular_velocity = 0.0 176:18/0 = 0 176:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:18/0/physics_layer_0/angular_velocity = 0.0 176:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:18/0/physics_layer_1/angular_velocity = 0.0 177:18/0 = 0 177:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:18/0/physics_layer_0/angular_velocity = 0.0 177:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:18/0/physics_layer_1/angular_velocity = 0.0 178:18/0 = 0 178:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:18/0/physics_layer_0/angular_velocity = 0.0 178:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:18/0/physics_layer_1/angular_velocity = 0.0 179:18/0 = 0 179:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:18/0/physics_layer_0/angular_velocity = 0.0 179:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:18/0/physics_layer_1/angular_velocity = 0.0 181:18/0 = 0 181:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:18/0/physics_layer_0/angular_velocity = 0.0 181:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:18/0/physics_layer_1/angular_velocity = 0.0 182:18/0 = 0 182:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:18/0/physics_layer_0/angular_velocity = 0.0 182:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:18/0/physics_layer_1/angular_velocity = 0.0 183:18/0 = 0 183:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:18/0/physics_layer_0/angular_velocity = 0.0 183:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:18/0/physics_layer_1/angular_velocity = 0.0 184:18/0 = 0 184:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:18/0/physics_layer_0/angular_velocity = 0.0 184:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:18/0/physics_layer_1/angular_velocity = 0.0 185:18/0 = 0 185:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:18/0/physics_layer_0/angular_velocity = 0.0 185:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:18/0/physics_layer_1/angular_velocity = 0.0 187:18/0 = 0 187:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:18/0/physics_layer_0/angular_velocity = 0.0 187:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:18/0/physics_layer_1/angular_velocity = 0.0 188:18/0 = 0 188:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:18/0/physics_layer_0/angular_velocity = 0.0 188:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:18/0/physics_layer_1/angular_velocity = 0.0 192:18/0 = 0 192:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 192:18/0/physics_layer_0/angular_velocity = 0.0 192:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 192:18/0/physics_layer_1/angular_velocity = 0.0 193:18/0 = 0 193:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:18/0/physics_layer_0/angular_velocity = 0.0 193:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:18/0/physics_layer_1/angular_velocity = 0.0 194:18/0 = 0 194:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:18/0/physics_layer_0/angular_velocity = 0.0 194:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:18/0/physics_layer_1/angular_velocity = 0.0 195:18/0 = 0 195:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:18/0/physics_layer_0/angular_velocity = 0.0 195:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:18/0/physics_layer_1/angular_velocity = 0.0 196:18/0 = 0 196:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:18/0/physics_layer_0/angular_velocity = 0.0 196:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:18/0/physics_layer_1/angular_velocity = 0.0 197:18/0 = 0 197:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:18/0/physics_layer_0/angular_velocity = 0.0 197:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:18/0/physics_layer_1/angular_velocity = 0.0 207:18/0 = 0 207:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:18/0/physics_layer_0/angular_velocity = 0.0 207:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:18/0/physics_layer_1/angular_velocity = 0.0 208:18/0 = 0 208:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:18/0/physics_layer_0/angular_velocity = 0.0 208:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:18/0/physics_layer_1/angular_velocity = 0.0 209:18/0 = 0 209:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:18/0/physics_layer_0/angular_velocity = 0.0 209:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:18/0/physics_layer_1/angular_velocity = 0.0 213:18/0 = 0 213:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:18/0/physics_layer_0/angular_velocity = 0.0 213:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:18/0/physics_layer_1/angular_velocity = 0.0 214:18/0 = 0 214:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:18/0/physics_layer_0/angular_velocity = 0.0 214:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:18/0/physics_layer_1/angular_velocity = 0.0 215:18/0 = 0 215:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:18/0/physics_layer_0/angular_velocity = 0.0 215:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:18/0/physics_layer_1/angular_velocity = 0.0 219:18/0 = 0 219:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:18/0/physics_layer_0/angular_velocity = 0.0 219:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:18/0/physics_layer_1/angular_velocity = 0.0 220:18/0 = 0 220:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:18/0/physics_layer_0/angular_velocity = 0.0 220:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:18/0/physics_layer_1/angular_velocity = 0.0 221:18/0 = 0 221:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 221:18/0/physics_layer_0/angular_velocity = 0.0 221:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 221:18/0/physics_layer_1/angular_velocity = 0.0 222:18/0 = 0 222:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 222:18/0/physics_layer_0/angular_velocity = 0.0 222:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 222:18/0/physics_layer_1/angular_velocity = 0.0 223:18/0 = 0 223:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 223:18/0/physics_layer_0/angular_velocity = 0.0 223:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 223:18/0/physics_layer_1/angular_velocity = 0.0 224:18/0 = 0 224:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:18/0/physics_layer_0/angular_velocity = 0.0 224:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:18/0/physics_layer_1/angular_velocity = 0.0 225:18/0 = 0 225:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:18/0/physics_layer_0/angular_velocity = 0.0 225:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:18/0/physics_layer_1/angular_velocity = 0.0 226:18/0 = 0 226:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 226:18/0/physics_layer_0/angular_velocity = 0.0 226:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 226:18/0/physics_layer_1/angular_velocity = 0.0 227:18/0 = 0 227:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 227:18/0/physics_layer_0/angular_velocity = 0.0 227:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 227:18/0/physics_layer_1/angular_velocity = 0.0 231:18/0 = 0 231:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:18/0/physics_layer_0/angular_velocity = 0.0 231:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:18/0/physics_layer_1/angular_velocity = 0.0 232:18/0 = 0 232:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:18/0/physics_layer_0/angular_velocity = 0.0 232:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:18/0/physics_layer_1/angular_velocity = 0.0 233:18/0 = 0 233:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:18/0/physics_layer_0/angular_velocity = 0.0 233:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:18/0/physics_layer_1/angular_velocity = 0.0 234:18/0 = 0 234:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:18/0/physics_layer_0/angular_velocity = 0.0 234:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:18/0/physics_layer_1/angular_velocity = 0.0 235:18/0 = 0 235:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:18/0/physics_layer_0/angular_velocity = 0.0 235:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:18/0/physics_layer_1/angular_velocity = 0.0 236:18/0 = 0 236:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:18/0/physics_layer_0/angular_velocity = 0.0 236:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:18/0/physics_layer_1/angular_velocity = 0.0 237:18/0 = 0 237:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:18/0/physics_layer_0/angular_velocity = 0.0 237:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:18/0/physics_layer_1/angular_velocity = 0.0 238:18/0 = 0 238:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:18/0/physics_layer_0/angular_velocity = 0.0 238:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:18/0/physics_layer_1/angular_velocity = 0.0 239:18/0 = 0 239:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:18/0/physics_layer_0/angular_velocity = 0.0 239:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:18/0/physics_layer_1/angular_velocity = 0.0 243:18/0 = 0 243:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:18/0/physics_layer_0/angular_velocity = 0.0 243:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:18/0/physics_layer_1/angular_velocity = 0.0 244:18/0 = 0 244:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:18/0/physics_layer_0/angular_velocity = 0.0 244:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:18/0/physics_layer_1/angular_velocity = 0.0 245:18/0 = 0 245:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:18/0/physics_layer_0/angular_velocity = 0.0 245:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:18/0/physics_layer_1/angular_velocity = 0.0 246:18/0 = 0 246:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:18/0/physics_layer_0/angular_velocity = 0.0 246:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:18/0/physics_layer_1/angular_velocity = 0.0 247:18/0 = 0 247:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:18/0/physics_layer_0/angular_velocity = 0.0 247:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:18/0/physics_layer_1/angular_velocity = 0.0 249:18/0 = 0 249:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:18/0/physics_layer_0/angular_velocity = 0.0 249:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:18/0/physics_layer_1/angular_velocity = 0.0 250:18/0 = 0 250:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:18/0/physics_layer_0/angular_velocity = 0.0 250:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:18/0/physics_layer_1/angular_velocity = 0.0 251:18/0 = 0 251:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:18/0/physics_layer_0/angular_velocity = 0.0 251:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:18/0/physics_layer_1/angular_velocity = 0.0 252:18/0 = 0 252:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:18/0/physics_layer_0/angular_velocity = 0.0 252:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:18/0/physics_layer_1/angular_velocity = 0.0 253:18/0 = 0 253:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:18/0/physics_layer_0/angular_velocity = 0.0 253:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:18/0/physics_layer_1/angular_velocity = 0.0 254:18/0 = 0 254:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:18/0/physics_layer_0/angular_velocity = 0.0 254:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:18/0/physics_layer_1/angular_velocity = 0.0 102:19/0 = 0 102:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:19/0/physics_layer_0/angular_velocity = 0.0 102:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:19/0/physics_layer_1/angular_velocity = 0.0 103:19/0 = 0 103:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:19/0/physics_layer_0/angular_velocity = 0.0 103:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:19/0/physics_layer_1/angular_velocity = 0.0 104:19/0 = 0 104:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:19/0/physics_layer_0/angular_velocity = 0.0 104:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:19/0/physics_layer_1/angular_velocity = 0.0 105:19/0 = 0 105:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:19/0/physics_layer_0/angular_velocity = 0.0 105:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:19/0/physics_layer_1/angular_velocity = 0.0 106:19/0 = 0 106:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:19/0/physics_layer_0/angular_velocity = 0.0 106:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:19/0/physics_layer_1/angular_velocity = 0.0 107:19/0 = 0 107:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:19/0/physics_layer_0/angular_velocity = 0.0 107:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:19/0/physics_layer_1/angular_velocity = 0.0 117:19/0 = 0 117:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:19/0/physics_layer_0/angular_velocity = 0.0 117:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:19/0/physics_layer_1/angular_velocity = 0.0 118:19/0 = 0 118:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:19/0/physics_layer_0/angular_velocity = 0.0 118:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:19/0/physics_layer_1/angular_velocity = 0.0 119:19/0 = 0 119:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:19/0/physics_layer_0/angular_velocity = 0.0 119:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:19/0/physics_layer_1/angular_velocity = 0.0 120:19/0 = 0 120:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:19/0/physics_layer_0/angular_velocity = 0.0 120:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:19/0/physics_layer_1/angular_velocity = 0.0 121:19/0 = 0 121:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:19/0/physics_layer_0/angular_velocity = 0.0 121:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:19/0/physics_layer_1/angular_velocity = 0.0 122:19/0 = 0 122:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:19/0/physics_layer_0/angular_velocity = 0.0 122:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:19/0/physics_layer_1/angular_velocity = 0.0 147:19/0 = 0 147:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:19/0/physics_layer_0/angular_velocity = 0.0 147:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:19/0/physics_layer_1/angular_velocity = 0.0 148:19/0 = 0 148:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:19/0/physics_layer_0/angular_velocity = 0.0 148:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:19/0/physics_layer_1/angular_velocity = 0.0 149:19/0 = 0 149:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:19/0/physics_layer_0/angular_velocity = 0.0 149:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:19/0/physics_layer_1/angular_velocity = 0.0 150:19/0 = 0 150:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:19/0/physics_layer_0/angular_velocity = 0.0 150:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:19/0/physics_layer_1/angular_velocity = 0.0 151:19/0 = 0 151:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:19/0/physics_layer_0/angular_velocity = 0.0 151:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:19/0/physics_layer_1/angular_velocity = 0.0 152:19/0 = 0 152:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:19/0/physics_layer_0/angular_velocity = 0.0 152:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:19/0/physics_layer_1/angular_velocity = 0.0 153:19/0 = 0 153:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:19/0/physics_layer_0/angular_velocity = 0.0 153:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:19/0/physics_layer_1/angular_velocity = 0.0 154:19/0 = 0 154:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:19/0/physics_layer_0/angular_velocity = 0.0 154:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:19/0/physics_layer_1/angular_velocity = 0.0 155:19/0 = 0 155:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:19/0/physics_layer_0/angular_velocity = 0.0 155:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:19/0/physics_layer_1/angular_velocity = 0.0 159:19/0 = 0 159:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:19/0/physics_layer_0/angular_velocity = 0.0 159:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:19/0/physics_layer_1/angular_velocity = 0.0 160:19/0 = 0 160:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:19/0/physics_layer_0/angular_velocity = 0.0 160:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:19/0/physics_layer_1/angular_velocity = 0.0 161:19/0 = 0 161:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:19/0/physics_layer_0/angular_velocity = 0.0 161:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:19/0/physics_layer_1/angular_velocity = 0.0 163:19/0 = 0 163:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:19/0/physics_layer_0/angular_velocity = 0.0 163:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:19/0/physics_layer_1/angular_velocity = 0.0 171:19/0 = 0 171:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:19/0/physics_layer_0/angular_velocity = 0.0 171:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:19/0/physics_layer_1/angular_velocity = 0.0 172:19/0 = 0 172:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:19/0/physics_layer_0/angular_velocity = 0.0 172:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:19/0/physics_layer_1/angular_velocity = 0.0 173:19/0 = 0 173:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:19/0/physics_layer_0/angular_velocity = 0.0 173:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:19/0/physics_layer_1/angular_velocity = 0.0 174:19/0 = 0 174:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:19/0/physics_layer_0/angular_velocity = 0.0 174:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:19/0/physics_layer_1/angular_velocity = 0.0 175:19/0 = 0 175:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:19/0/physics_layer_0/angular_velocity = 0.0 175:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:19/0/physics_layer_1/angular_velocity = 0.0 176:19/0 = 0 176:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:19/0/physics_layer_0/angular_velocity = 0.0 176:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:19/0/physics_layer_1/angular_velocity = 0.0 177:19/0 = 0 177:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:19/0/physics_layer_0/angular_velocity = 0.0 177:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:19/0/physics_layer_1/angular_velocity = 0.0 178:19/0 = 0 178:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:19/0/physics_layer_0/angular_velocity = 0.0 178:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:19/0/physics_layer_1/angular_velocity = 0.0 179:19/0 = 0 179:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:19/0/physics_layer_0/angular_velocity = 0.0 179:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:19/0/physics_layer_1/angular_velocity = 0.0 180:19/0 = 0 180:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:19/0/physics_layer_0/angular_velocity = 0.0 180:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:19/0/physics_layer_1/angular_velocity = 0.0 181:19/0 = 0 181:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:19/0/physics_layer_0/angular_velocity = 0.0 181:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:19/0/physics_layer_1/angular_velocity = 0.0 182:19/0 = 0 182:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:19/0/physics_layer_0/angular_velocity = 0.0 182:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:19/0/physics_layer_1/angular_velocity = 0.0 183:19/0 = 0 183:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:19/0/physics_layer_0/angular_velocity = 0.0 183:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:19/0/physics_layer_1/angular_velocity = 0.0 184:19/0 = 0 184:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:19/0/physics_layer_0/angular_velocity = 0.0 184:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:19/0/physics_layer_1/angular_velocity = 0.0 185:19/0 = 0 185:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:19/0/physics_layer_0/angular_velocity = 0.0 185:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:19/0/physics_layer_1/angular_velocity = 0.0 186:19/0 = 0 186:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:19/0/physics_layer_0/angular_velocity = 0.0 186:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:19/0/physics_layer_1/angular_velocity = 0.0 187:19/0 = 0 187:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:19/0/physics_layer_0/angular_velocity = 0.0 187:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:19/0/physics_layer_1/angular_velocity = 0.0 188:19/0 = 0 188:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:19/0/physics_layer_0/angular_velocity = 0.0 188:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:19/0/physics_layer_1/angular_velocity = 0.0 202:19/0 = 0 202:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:19/0/physics_layer_0/angular_velocity = 0.0 202:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:19/0/physics_layer_1/angular_velocity = 0.0 207:19/0 = 0 207:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:19/0/physics_layer_0/angular_velocity = 0.0 207:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:19/0/physics_layer_1/angular_velocity = 0.0 208:19/0 = 0 208:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:19/0/physics_layer_0/angular_velocity = 0.0 208:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:19/0/physics_layer_1/angular_velocity = 0.0 209:19/0 = 0 209:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:19/0/physics_layer_0/angular_velocity = 0.0 209:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:19/0/physics_layer_1/angular_velocity = 0.0 213:19/0 = 0 213:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:19/0/physics_layer_0/angular_velocity = 0.0 213:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:19/0/physics_layer_1/angular_velocity = 0.0 214:19/0 = 0 214:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:19/0/physics_layer_0/angular_velocity = 0.0 214:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:19/0/physics_layer_1/angular_velocity = 0.0 215:19/0 = 0 215:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:19/0/physics_layer_0/angular_velocity = 0.0 215:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:19/0/physics_layer_1/angular_velocity = 0.0 219:19/0 = 0 219:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:19/0/physics_layer_0/angular_velocity = 0.0 219:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:19/0/physics_layer_1/angular_velocity = 0.0 220:19/0 = 0 220:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:19/0/physics_layer_0/angular_velocity = 0.0 220:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:19/0/physics_layer_1/angular_velocity = 0.0 221:19/0 = 0 221:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 221:19/0/physics_layer_0/angular_velocity = 0.0 221:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 221:19/0/physics_layer_1/angular_velocity = 0.0 222:19/0 = 0 222:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 222:19/0/physics_layer_0/angular_velocity = 0.0 222:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 222:19/0/physics_layer_1/angular_velocity = 0.0 223:19/0 = 0 223:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 223:19/0/physics_layer_0/angular_velocity = 0.0 223:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 223:19/0/physics_layer_1/angular_velocity = 0.0 224:19/0 = 0 224:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:19/0/physics_layer_0/angular_velocity = 0.0 224:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:19/0/physics_layer_1/angular_velocity = 0.0 226:19/0 = 0 226:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 226:19/0/physics_layer_0/angular_velocity = 0.0 226:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 226:19/0/physics_layer_1/angular_velocity = 0.0 231:19/0 = 0 231:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:19/0/physics_layer_0/angular_velocity = 0.0 231:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:19/0/physics_layer_1/angular_velocity = 0.0 232:19/0 = 0 232:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:19/0/physics_layer_0/angular_velocity = 0.0 232:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:19/0/physics_layer_1/angular_velocity = 0.0 233:19/0 = 0 233:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:19/0/physics_layer_0/angular_velocity = 0.0 233:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:19/0/physics_layer_1/angular_velocity = 0.0 234:19/0 = 0 234:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:19/0/physics_layer_0/angular_velocity = 0.0 234:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:19/0/physics_layer_1/angular_velocity = 0.0 235:19/0 = 0 235:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:19/0/physics_layer_0/angular_velocity = 0.0 235:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:19/0/physics_layer_1/angular_velocity = 0.0 236:19/0 = 0 236:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:19/0/physics_layer_0/angular_velocity = 0.0 236:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:19/0/physics_layer_1/angular_velocity = 0.0 237:19/0 = 0 237:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:19/0/physics_layer_0/angular_velocity = 0.0 237:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:19/0/physics_layer_1/angular_velocity = 0.0 238:19/0 = 0 238:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:19/0/physics_layer_0/angular_velocity = 0.0 238:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:19/0/physics_layer_1/angular_velocity = 0.0 239:19/0 = 0 239:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:19/0/physics_layer_0/angular_velocity = 0.0 239:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:19/0/physics_layer_1/angular_velocity = 0.0 245:19/0 = 0 245:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:19/0/physics_layer_0/angular_velocity = 0.0 245:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:19/0/physics_layer_1/angular_velocity = 0.0 246:19/0 = 0 246:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:19/0/physics_layer_0/angular_velocity = 0.0 246:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:19/0/physics_layer_1/angular_velocity = 0.0 249:19/0 = 0 249:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:19/0/physics_layer_0/angular_velocity = 0.0 249:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:19/0/physics_layer_1/angular_velocity = 0.0 250:19/0 = 0 250:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:19/0/physics_layer_0/angular_velocity = 0.0 250:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:19/0/physics_layer_1/angular_velocity = 0.0 251:19/0 = 0 251:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:19/0/physics_layer_0/angular_velocity = 0.0 251:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:19/0/physics_layer_1/angular_velocity = 0.0 252:19/0 = 0 252:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:19/0/physics_layer_0/angular_velocity = 0.0 252:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:19/0/physics_layer_1/angular_velocity = 0.0 253:19/0 = 0 253:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:19/0/physics_layer_0/angular_velocity = 0.0 253:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:19/0/physics_layer_1/angular_velocity = 0.0 254:19/0 = 0 254:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:19/0/physics_layer_0/angular_velocity = 0.0 254:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:19/0/physics_layer_1/angular_velocity = 0.0 102:20/0 = 0 102:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:20/0/physics_layer_0/angular_velocity = 0.0 102:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:20/0/physics_layer_1/angular_velocity = 0.0 103:20/0 = 0 103:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:20/0/physics_layer_0/angular_velocity = 0.0 103:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:20/0/physics_layer_1/angular_velocity = 0.0 104:20/0 = 0 104:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:20/0/physics_layer_0/angular_velocity = 0.0 104:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:20/0/physics_layer_1/angular_velocity = 0.0 105:20/0 = 0 105:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:20/0/physics_layer_0/angular_velocity = 0.0 105:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:20/0/physics_layer_1/angular_velocity = 0.0 106:20/0 = 0 106:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:20/0/physics_layer_0/angular_velocity = 0.0 106:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:20/0/physics_layer_1/angular_velocity = 0.0 107:20/0 = 0 107:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:20/0/physics_layer_0/angular_velocity = 0.0 107:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:20/0/physics_layer_1/angular_velocity = 0.0 117:20/0 = 0 117:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:20/0/physics_layer_0/angular_velocity = 0.0 117:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:20/0/physics_layer_1/angular_velocity = 0.0 118:20/0 = 0 118:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:20/0/physics_layer_0/angular_velocity = 0.0 118:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:20/0/physics_layer_1/angular_velocity = 0.0 119:20/0 = 0 119:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:20/0/physics_layer_0/angular_velocity = 0.0 119:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:20/0/physics_layer_1/angular_velocity = 0.0 120:20/0 = 0 120:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:20/0/physics_layer_0/angular_velocity = 0.0 120:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:20/0/physics_layer_1/angular_velocity = 0.0 121:20/0 = 0 121:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:20/0/physics_layer_0/angular_velocity = 0.0 121:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:20/0/physics_layer_1/angular_velocity = 0.0 122:20/0 = 0 122:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:20/0/physics_layer_0/angular_velocity = 0.0 122:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:20/0/physics_layer_1/angular_velocity = 0.0 147:20/0 = 0 147:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:20/0/physics_layer_0/angular_velocity = 0.0 147:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:20/0/physics_layer_1/angular_velocity = 0.0 148:20/0 = 0 148:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:20/0/physics_layer_0/angular_velocity = 0.0 148:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:20/0/physics_layer_1/angular_velocity = 0.0 149:20/0 = 0 149:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:20/0/physics_layer_0/angular_velocity = 0.0 149:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:20/0/physics_layer_1/angular_velocity = 0.0 150:20/0 = 0 150:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:20/0/physics_layer_0/angular_velocity = 0.0 150:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:20/0/physics_layer_1/angular_velocity = 0.0 151:20/0 = 0 151:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:20/0/physics_layer_0/angular_velocity = 0.0 151:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:20/0/physics_layer_1/angular_velocity = 0.0 152:20/0 = 0 152:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:20/0/physics_layer_0/angular_velocity = 0.0 152:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:20/0/physics_layer_1/angular_velocity = 0.0 153:20/0 = 0 153:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:20/0/physics_layer_0/angular_velocity = 0.0 153:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:20/0/physics_layer_1/angular_velocity = 0.0 154:20/0 = 0 154:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:20/0/physics_layer_0/angular_velocity = 0.0 154:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:20/0/physics_layer_1/angular_velocity = 0.0 155:20/0 = 0 155:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:20/0/physics_layer_0/angular_velocity = 0.0 155:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:20/0/physics_layer_1/angular_velocity = 0.0 159:20/0 = 0 159:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:20/0/physics_layer_0/angular_velocity = 0.0 159:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:20/0/physics_layer_1/angular_velocity = 0.0 160:20/0 = 0 160:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:20/0/physics_layer_0/angular_velocity = 0.0 160:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:20/0/physics_layer_1/angular_velocity = 0.0 161:20/0 = 0 161:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:20/0/physics_layer_0/angular_velocity = 0.0 161:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:20/0/physics_layer_1/angular_velocity = 0.0 162:20/0 = 0 162:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:20/0/physics_layer_0/angular_velocity = 0.0 162:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:20/0/physics_layer_1/angular_velocity = 0.0 163:20/0 = 0 163:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:20/0/physics_layer_0/angular_velocity = 0.0 163:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:20/0/physics_layer_1/angular_velocity = 0.0 164:20/0 = 0 164:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:20/0/physics_layer_0/angular_velocity = 0.0 164:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:20/0/physics_layer_1/angular_velocity = 0.0 171:20/0 = 0 171:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:20/0/physics_layer_0/angular_velocity = 0.0 171:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:20/0/physics_layer_1/angular_velocity = 0.0 172:20/0 = 0 172:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:20/0/physics_layer_0/angular_velocity = 0.0 172:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:20/0/physics_layer_1/angular_velocity = 0.0 173:20/0 = 0 173:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:20/0/physics_layer_0/angular_velocity = 0.0 173:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:20/0/physics_layer_1/angular_velocity = 0.0 174:20/0 = 0 174:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:20/0/physics_layer_0/angular_velocity = 0.0 174:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:20/0/physics_layer_1/angular_velocity = 0.0 175:20/0 = 0 175:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:20/0/physics_layer_0/angular_velocity = 0.0 175:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:20/0/physics_layer_1/angular_velocity = 0.0 176:20/0 = 0 176:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:20/0/physics_layer_0/angular_velocity = 0.0 176:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:20/0/physics_layer_1/angular_velocity = 0.0 177:20/0 = 0 177:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:20/0/physics_layer_0/angular_velocity = 0.0 177:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:20/0/physics_layer_1/angular_velocity = 0.0 178:20/0 = 0 178:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:20/0/physics_layer_0/angular_velocity = 0.0 178:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:20/0/physics_layer_1/angular_velocity = 0.0 179:20/0 = 0 179:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:20/0/physics_layer_0/angular_velocity = 0.0 179:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:20/0/physics_layer_1/angular_velocity = 0.0 180:20/0 = 0 180:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:20/0/physics_layer_0/angular_velocity = 0.0 180:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:20/0/physics_layer_1/angular_velocity = 0.0 181:20/0 = 0 181:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:20/0/physics_layer_0/angular_velocity = 0.0 181:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:20/0/physics_layer_1/angular_velocity = 0.0 183:20/0 = 0 183:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:20/0/physics_layer_0/angular_velocity = 0.0 183:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:20/0/physics_layer_1/angular_velocity = 0.0 184:20/0 = 0 184:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:20/0/physics_layer_0/angular_velocity = 0.0 184:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:20/0/physics_layer_1/angular_velocity = 0.0 185:20/0 = 0 185:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:20/0/physics_layer_0/angular_velocity = 0.0 185:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:20/0/physics_layer_1/angular_velocity = 0.0 186:20/0 = 0 186:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:20/0/physics_layer_0/angular_velocity = 0.0 186:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:20/0/physics_layer_1/angular_velocity = 0.0 187:20/0 = 0 187:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:20/0/physics_layer_0/angular_velocity = 0.0 187:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:20/0/physics_layer_1/angular_velocity = 0.0 201:20/0 = 0 201:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:20/0/physics_layer_0/angular_velocity = 0.0 201:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:20/0/physics_layer_1/angular_velocity = 0.0 202:20/0 = 0 202:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:20/0/physics_layer_0/angular_velocity = 0.0 202:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:20/0/physics_layer_1/angular_velocity = 0.0 203:20/0 = 0 203:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:20/0/physics_layer_0/angular_velocity = 0.0 203:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:20/0/physics_layer_1/angular_velocity = 0.0 207:20/0 = 0 207:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:20/0/physics_layer_0/angular_velocity = 0.0 207:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:20/0/physics_layer_1/angular_velocity = 0.0 208:20/0 = 0 208:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:20/0/physics_layer_0/angular_velocity = 0.0 208:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:20/0/physics_layer_1/angular_velocity = 0.0 209:20/0 = 0 209:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:20/0/physics_layer_0/angular_velocity = 0.0 209:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:20/0/physics_layer_1/angular_velocity = 0.0 213:20/0 = 0 213:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:20/0/physics_layer_0/angular_velocity = 0.0 213:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:20/0/physics_layer_1/angular_velocity = 0.0 214:20/0 = 0 214:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:20/0/physics_layer_0/angular_velocity = 0.0 214:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:20/0/physics_layer_1/angular_velocity = 0.0 215:20/0 = 0 215:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:20/0/physics_layer_0/angular_velocity = 0.0 215:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:20/0/physics_layer_1/angular_velocity = 0.0 220:20/0 = 0 220:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:20/0/physics_layer_0/angular_velocity = 0.0 220:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:20/0/physics_layer_1/angular_velocity = 0.0 231:20/0 = 0 231:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 231:20/0/physics_layer_0/angular_velocity = 0.0 231:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 231:20/0/physics_layer_1/angular_velocity = 0.0 232:20/0 = 0 232:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 232:20/0/physics_layer_0/angular_velocity = 0.0 232:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 232:20/0/physics_layer_1/angular_velocity = 0.0 233:20/0 = 0 233:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 233:20/0/physics_layer_0/angular_velocity = 0.0 233:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 233:20/0/physics_layer_1/angular_velocity = 0.0 234:20/0 = 0 234:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 234:20/0/physics_layer_0/angular_velocity = 0.0 234:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 234:20/0/physics_layer_1/angular_velocity = 0.0 235:20/0 = 0 235:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 235:20/0/physics_layer_0/angular_velocity = 0.0 235:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 235:20/0/physics_layer_1/angular_velocity = 0.0 236:20/0 = 0 236:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 236:20/0/physics_layer_0/angular_velocity = 0.0 236:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 236:20/0/physics_layer_1/angular_velocity = 0.0 237:20/0 = 0 237:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 237:20/0/physics_layer_0/angular_velocity = 0.0 237:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 237:20/0/physics_layer_1/angular_velocity = 0.0 238:20/0 = 0 238:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 238:20/0/physics_layer_0/angular_velocity = 0.0 238:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 238:20/0/physics_layer_1/angular_velocity = 0.0 239:20/0 = 0 239:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 239:20/0/physics_layer_0/angular_velocity = 0.0 239:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 239:20/0/physics_layer_1/angular_velocity = 0.0 245:20/0 = 0 245:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:20/0/physics_layer_0/angular_velocity = 0.0 245:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:20/0/physics_layer_1/angular_velocity = 0.0 246:20/0 = 0 246:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:20/0/physics_layer_0/angular_velocity = 0.0 246:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:20/0/physics_layer_1/angular_velocity = 0.0 249:20/0 = 0 249:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:20/0/physics_layer_0/angular_velocity = 0.0 249:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:20/0/physics_layer_1/angular_velocity = 0.0 250:20/0 = 0 250:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:20/0/physics_layer_0/angular_velocity = 0.0 250:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:20/0/physics_layer_1/angular_velocity = 0.0 251:20/0 = 0 251:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:20/0/physics_layer_0/angular_velocity = 0.0 251:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:20/0/physics_layer_1/angular_velocity = 0.0 252:20/0 = 0 252:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:20/0/physics_layer_0/angular_velocity = 0.0 252:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:20/0/physics_layer_1/angular_velocity = 0.0 253:20/0 = 0 253:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:20/0/physics_layer_0/angular_velocity = 0.0 253:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:20/0/physics_layer_1/angular_velocity = 0.0 254:20/0 = 0 254:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:20/0/physics_layer_0/angular_velocity = 0.0 254:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:20/0/physics_layer_1/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_1/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_1/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_1/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_1/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_1/angular_velocity = 0.0 14:21/0 = 0 14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_0/angular_velocity = 0.0 14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:21/0/physics_layer_1/angular_velocity = 0.0 15:21/0 = 0 15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_0/angular_velocity = 0.0 15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_1/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_1/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_1/angular_velocity = 0.0 22:21/0 = 0 22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_0/angular_velocity = 0.0 22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:21/0/physics_layer_1/angular_velocity = 0.0 23:21/0 = 0 23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_0/angular_velocity = 0.0 23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:21/0/physics_layer_1/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_1/angular_velocity = 0.0 25:21/0 = 0 25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_0/angular_velocity = 0.0 25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_1/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_1/angular_velocity = 0.0 30:21/0 = 0 30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_0/angular_velocity = 0.0 30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_1/angular_velocity = 0.0 31:21/0 = 0 31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:21/0/physics_layer_0/angular_velocity = 0.0 31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:21/0/physics_layer_1/angular_velocity = 0.0 32:21/0 = 0 32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:21/0/physics_layer_0/angular_velocity = 0.0 32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:21/0/physics_layer_1/angular_velocity = 0.0 33:21/0 = 0 33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:21/0/physics_layer_0/angular_velocity = 0.0 33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:21/0/physics_layer_1/angular_velocity = 0.0 34:21/0 = 0 34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:21/0/physics_layer_0/angular_velocity = 0.0 34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:21/0/physics_layer_1/angular_velocity = 0.0 35:21/0 = 0 35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_0/angular_velocity = 0.0 35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_1/angular_velocity = 0.0 39:21/0 = 0 39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:21/0/physics_layer_0/angular_velocity = 0.0 39:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:21/0/physics_layer_1/angular_velocity = 0.0 40:21/0 = 0 40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:21/0/physics_layer_0/angular_velocity = 0.0 40:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:21/0/physics_layer_1/angular_velocity = 0.0 41:21/0 = 0 41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:21/0/physics_layer_0/angular_velocity = 0.0 41:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:21/0/physics_layer_1/angular_velocity = 0.0 42:21/0 = 0 42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:21/0/physics_layer_0/angular_velocity = 0.0 42:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:21/0/physics_layer_1/angular_velocity = 0.0 43:21/0 = 0 43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:21/0/physics_layer_0/angular_velocity = 0.0 43:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:21/0/physics_layer_1/angular_velocity = 0.0 44:21/0 = 0 44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:21/0/physics_layer_0/angular_velocity = 0.0 44:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:21/0/physics_layer_1/angular_velocity = 0.0 45:21/0 = 0 45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:21/0/physics_layer_0/angular_velocity = 0.0 45:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:21/0/physics_layer_1/angular_velocity = 0.0 46:21/0 = 0 46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:21/0/physics_layer_0/angular_velocity = 0.0 46:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:21/0/physics_layer_1/angular_velocity = 0.0 47:21/0 = 0 47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:21/0/physics_layer_0/angular_velocity = 0.0 47:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:21/0/physics_layer_1/angular_velocity = 0.0 51:21/0 = 0 51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:21/0/physics_layer_0/angular_velocity = 0.0 51:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:21/0/physics_layer_1/angular_velocity = 0.0 52:21/0 = 0 52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:21/0/physics_layer_0/angular_velocity = 0.0 52:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:21/0/physics_layer_1/angular_velocity = 0.0 53:21/0 = 0 53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:21/0/physics_layer_0/angular_velocity = 0.0 53:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:21/0/physics_layer_1/angular_velocity = 0.0 60:21/0 = 0 60:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:21/0/physics_layer_0/angular_velocity = 0.0 60:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:21/0/physics_layer_1/angular_velocity = 0.0 61:21/0 = 0 61:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:21/0/physics_layer_0/angular_velocity = 0.0 61:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:21/0/physics_layer_1/angular_velocity = 0.0 62:21/0 = 0 62:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:21/0/physics_layer_0/angular_velocity = 0.0 62:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:21/0/physics_layer_1/angular_velocity = 0.0 63:21/0 = 0 63:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:21/0/physics_layer_0/angular_velocity = 0.0 63:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:21/0/physics_layer_1/angular_velocity = 0.0 64:21/0 = 0 64:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:21/0/physics_layer_0/angular_velocity = 0.0 64:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:21/0/physics_layer_1/angular_velocity = 0.0 65:21/0 = 0 65:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:21/0/physics_layer_0/angular_velocity = 0.0 65:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:21/0/physics_layer_1/angular_velocity = 0.0 69:21/0 = 0 69:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:21/0/physics_layer_0/angular_velocity = 0.0 69:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:21/0/physics_layer_1/angular_velocity = 0.0 70:21/0 = 0 70:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:21/0/physics_layer_0/angular_velocity = 0.0 70:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:21/0/physics_layer_1/angular_velocity = 0.0 71:21/0 = 0 71:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:21/0/physics_layer_0/angular_velocity = 0.0 71:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:21/0/physics_layer_1/angular_velocity = 0.0 72:21/0 = 0 72:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:21/0/physics_layer_0/angular_velocity = 0.0 72:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:21/0/physics_layer_1/angular_velocity = 0.0 73:21/0 = 0 73:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:21/0/physics_layer_0/angular_velocity = 0.0 73:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:21/0/physics_layer_1/angular_velocity = 0.0 74:21/0 = 0 74:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:21/0/physics_layer_0/angular_velocity = 0.0 74:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:21/0/physics_layer_1/angular_velocity = 0.0 78:21/0 = 0 78:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:21/0/physics_layer_0/angular_velocity = 0.0 78:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:21/0/physics_layer_1/angular_velocity = 0.0 79:21/0 = 0 79:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:21/0/physics_layer_0/angular_velocity = 0.0 79:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:21/0/physics_layer_1/angular_velocity = 0.0 80:21/0 = 0 80:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:21/0/physics_layer_0/angular_velocity = 0.0 80:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:21/0/physics_layer_1/angular_velocity = 0.0 81:21/0 = 0 81:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:21/0/physics_layer_0/angular_velocity = 0.0 81:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:21/0/physics_layer_1/angular_velocity = 0.0 82:21/0 = 0 82:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:21/0/physics_layer_0/angular_velocity = 0.0 82:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:21/0/physics_layer_1/angular_velocity = 0.0 83:21/0 = 0 83:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:21/0/physics_layer_0/angular_velocity = 0.0 83:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:21/0/physics_layer_1/angular_velocity = 0.0 87:21/0 = 0 87:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:21/0/physics_layer_0/angular_velocity = 0.0 87:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:21/0/physics_layer_1/angular_velocity = 0.0 88:21/0 = 0 88:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:21/0/physics_layer_0/angular_velocity = 0.0 88:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:21/0/physics_layer_1/angular_velocity = 0.0 89:21/0 = 0 89:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:21/0/physics_layer_0/angular_velocity = 0.0 89:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:21/0/physics_layer_1/angular_velocity = 0.0 90:21/0 = 0 90:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:21/0/physics_layer_0/angular_velocity = 0.0 90:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:21/0/physics_layer_1/angular_velocity = 0.0 91:21/0 = 0 91:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:21/0/physics_layer_0/angular_velocity = 0.0 91:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:21/0/physics_layer_1/angular_velocity = 0.0 92:21/0 = 0 92:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:21/0/physics_layer_0/angular_velocity = 0.0 92:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:21/0/physics_layer_1/angular_velocity = 0.0 93:21/0 = 0 93:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:21/0/physics_layer_0/angular_velocity = 0.0 93:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:21/0/physics_layer_1/angular_velocity = 0.0 94:21/0 = 0 94:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:21/0/physics_layer_0/angular_velocity = 0.0 94:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:21/0/physics_layer_1/angular_velocity = 0.0 95:21/0 = 0 95:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:21/0/physics_layer_0/angular_velocity = 0.0 95:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:21/0/physics_layer_1/angular_velocity = 0.0 96:21/0 = 0 96:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:21/0/physics_layer_0/angular_velocity = 0.0 96:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:21/0/physics_layer_1/angular_velocity = 0.0 97:21/0 = 0 97:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:21/0/physics_layer_0/angular_velocity = 0.0 97:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:21/0/physics_layer_1/angular_velocity = 0.0 98:21/0 = 0 98:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:21/0/physics_layer_0/angular_velocity = 0.0 98:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:21/0/physics_layer_1/angular_velocity = 0.0 99:21/0 = 0 99:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:21/0/physics_layer_0/angular_velocity = 0.0 99:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:21/0/physics_layer_1/angular_velocity = 0.0 100:21/0 = 0 100:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:21/0/physics_layer_0/angular_velocity = 0.0 100:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:21/0/physics_layer_1/angular_velocity = 0.0 101:21/0 = 0 101:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:21/0/physics_layer_0/angular_velocity = 0.0 101:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:21/0/physics_layer_1/angular_velocity = 0.0 102:21/0 = 0 102:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:21/0/physics_layer_0/angular_velocity = 0.0 102:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:21/0/physics_layer_1/angular_velocity = 0.0 103:21/0 = 0 103:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:21/0/physics_layer_0/angular_velocity = 0.0 103:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:21/0/physics_layer_1/angular_velocity = 0.0 104:21/0 = 0 104:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:21/0/physics_layer_0/angular_velocity = 0.0 104:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:21/0/physics_layer_1/angular_velocity = 0.0 105:21/0 = 0 105:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:21/0/physics_layer_0/angular_velocity = 0.0 105:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:21/0/physics_layer_1/angular_velocity = 0.0 106:21/0 = 0 106:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:21/0/physics_layer_0/angular_velocity = 0.0 106:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:21/0/physics_layer_1/angular_velocity = 0.0 107:21/0 = 0 107:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:21/0/physics_layer_0/angular_velocity = 0.0 107:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:21/0/physics_layer_1/angular_velocity = 0.0 108:21/0 = 0 108:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:21/0/physics_layer_0/angular_velocity = 0.0 108:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:21/0/physics_layer_1/angular_velocity = 0.0 109:21/0 = 0 109:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:21/0/physics_layer_0/angular_velocity = 0.0 109:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:21/0/physics_layer_1/angular_velocity = 0.0 110:21/0 = 0 110:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:21/0/physics_layer_0/angular_velocity = 0.0 110:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:21/0/physics_layer_1/angular_velocity = 0.0 111:21/0 = 0 111:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:21/0/physics_layer_0/angular_velocity = 0.0 111:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:21/0/physics_layer_1/angular_velocity = 0.0 112:21/0 = 0 112:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:21/0/physics_layer_0/angular_velocity = 0.0 112:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:21/0/physics_layer_1/angular_velocity = 0.0 113:21/0 = 0 113:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:21/0/physics_layer_0/angular_velocity = 0.0 113:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:21/0/physics_layer_1/angular_velocity = 0.0 114:21/0 = 0 114:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:21/0/physics_layer_0/angular_velocity = 0.0 114:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:21/0/physics_layer_1/angular_velocity = 0.0 115:21/0 = 0 115:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:21/0/physics_layer_0/angular_velocity = 0.0 115:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:21/0/physics_layer_1/angular_velocity = 0.0 116:21/0 = 0 116:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:21/0/physics_layer_0/angular_velocity = 0.0 116:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:21/0/physics_layer_1/angular_velocity = 0.0 123:21/0 = 0 123:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:21/0/physics_layer_0/angular_velocity = 0.0 123:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 123:21/0/physics_layer_1/angular_velocity = 0.0 124:21/0 = 0 124:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:21/0/physics_layer_0/angular_velocity = 0.0 124:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 124:21/0/physics_layer_1/angular_velocity = 0.0 125:21/0 = 0 125:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:21/0/physics_layer_0/angular_velocity = 0.0 125:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 125:21/0/physics_layer_1/angular_velocity = 0.0 144:21/0 = 0 144:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:21/0/physics_layer_0/angular_velocity = 0.0 144:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:21/0/physics_layer_1/angular_velocity = 0.0 145:21/0 = 0 145:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:21/0/physics_layer_0/angular_velocity = 0.0 145:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:21/0/physics_layer_1/angular_velocity = 0.0 146:21/0 = 0 146:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:21/0/physics_layer_0/angular_velocity = 0.0 146:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:21/0/physics_layer_1/angular_velocity = 0.0 147:21/0 = 0 147:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:21/0/physics_layer_0/angular_velocity = 0.0 147:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:21/0/physics_layer_1/angular_velocity = 0.0 148:21/0 = 0 148:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:21/0/physics_layer_0/angular_velocity = 0.0 148:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:21/0/physics_layer_1/angular_velocity = 0.0 149:21/0 = 0 149:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:21/0/physics_layer_0/angular_velocity = 0.0 149:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:21/0/physics_layer_1/angular_velocity = 0.0 150:21/0 = 0 150:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:21/0/physics_layer_0/angular_velocity = 0.0 150:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:21/0/physics_layer_1/angular_velocity = 0.0 151:21/0 = 0 151:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:21/0/physics_layer_0/angular_velocity = 0.0 151:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:21/0/physics_layer_1/angular_velocity = 0.0 152:21/0 = 0 152:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:21/0/physics_layer_0/angular_velocity = 0.0 152:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:21/0/physics_layer_1/angular_velocity = 0.0 153:21/0 = 0 153:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:21/0/physics_layer_0/angular_velocity = 0.0 153:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:21/0/physics_layer_1/angular_velocity = 0.0 154:21/0 = 0 154:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:21/0/physics_layer_0/angular_velocity = 0.0 154:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:21/0/physics_layer_1/angular_velocity = 0.0 155:21/0 = 0 155:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:21/0/physics_layer_0/angular_velocity = 0.0 155:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:21/0/physics_layer_1/angular_velocity = 0.0 159:21/0 = 0 159:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:21/0/physics_layer_0/angular_velocity = 0.0 159:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:21/0/physics_layer_1/angular_velocity = 0.0 160:21/0 = 0 160:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:21/0/physics_layer_0/angular_velocity = 0.0 160:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:21/0/physics_layer_1/angular_velocity = 0.0 161:21/0 = 0 161:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:21/0/physics_layer_0/angular_velocity = 0.0 161:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:21/0/physics_layer_1/angular_velocity = 0.0 162:21/0 = 0 162:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:21/0/physics_layer_0/angular_velocity = 0.0 162:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:21/0/physics_layer_1/angular_velocity = 0.0 163:21/0 = 0 163:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:21/0/physics_layer_0/angular_velocity = 0.0 163:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:21/0/physics_layer_1/angular_velocity = 0.0 164:21/0 = 0 164:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:21/0/physics_layer_0/angular_velocity = 0.0 164:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:21/0/physics_layer_1/angular_velocity = 0.0 180:21/0 = 0 180:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:21/0/physics_layer_0/angular_velocity = 0.0 180:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:21/0/physics_layer_1/angular_velocity = 0.0 181:21/0 = 0 181:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:21/0/physics_layer_0/angular_velocity = 0.0 181:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:21/0/physics_layer_1/angular_velocity = 0.0 182:21/0 = 0 182:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:21/0/physics_layer_0/angular_velocity = 0.0 182:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:21/0/physics_layer_1/angular_velocity = 0.0 199:21/0 = 0 199:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:21/0/physics_layer_0/angular_velocity = 0.0 199:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:21/0/physics_layer_1/angular_velocity = 0.0 199:21/0/physics_layer_1/polygon_0/points = PackedVector2Array(-1.94235, -5.91534, 2.11893, -5.91534, 8, 8, -8, 8) 199:21/0/custom_data_0 = "Hit" 201:21/0 = 0 201:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:21/0/physics_layer_0/angular_velocity = 0.0 201:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:21/0/physics_layer_1/angular_velocity = 0.0 202:21/0 = 0 202:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:21/0/physics_layer_0/angular_velocity = 0.0 202:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:21/0/physics_layer_1/angular_velocity = 0.0 203:21/0 = 0 203:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:21/0/physics_layer_0/angular_velocity = 0.0 203:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:21/0/physics_layer_1/angular_velocity = 0.0 207:21/0 = 0 207:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:21/0/physics_layer_0/angular_velocity = 0.0 207:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:21/0/physics_layer_1/angular_velocity = 0.0 208:21/0 = 0 208:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:21/0/physics_layer_0/angular_velocity = 0.0 208:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:21/0/physics_layer_1/angular_velocity = 0.0 209:21/0 = 0 209:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:21/0/physics_layer_0/angular_velocity = 0.0 209:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:21/0/physics_layer_1/angular_velocity = 0.0 210:21/0 = 0 210:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:21/0/physics_layer_0/angular_velocity = 0.0 210:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 210:21/0/physics_layer_1/angular_velocity = 0.0 211:21/0 = 0 211:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 211:21/0/physics_layer_0/angular_velocity = 0.0 211:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 211:21/0/physics_layer_1/angular_velocity = 0.0 212:21/0 = 0 212:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 212:21/0/physics_layer_0/angular_velocity = 0.0 212:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 212:21/0/physics_layer_1/angular_velocity = 0.0 213:21/0 = 0 213:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:21/0/physics_layer_0/angular_velocity = 0.0 213:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:21/0/physics_layer_1/angular_velocity = 0.0 214:21/0 = 0 214:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:21/0/physics_layer_0/angular_velocity = 0.0 214:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:21/0/physics_layer_1/angular_velocity = 0.0 215:21/0 = 0 215:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:21/0/physics_layer_0/angular_velocity = 0.0 215:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:21/0/physics_layer_1/angular_velocity = 0.0 219:21/0 = 0 219:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:21/0/physics_layer_0/angular_velocity = 0.0 219:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:21/0/physics_layer_1/angular_velocity = 0.0 220:21/0 = 0 220:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:21/0/physics_layer_0/angular_velocity = 0.0 220:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:21/0/physics_layer_1/angular_velocity = 0.0 221:21/0 = 0 221:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 221:21/0/physics_layer_0/angular_velocity = 0.0 221:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 221:21/0/physics_layer_1/angular_velocity = 0.0 242:21/0 = 0 242:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:21/0/physics_layer_0/angular_velocity = 0.0 242:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:21/0/physics_layer_1/angular_velocity = 0.0 243:21/0 = 0 243:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:21/0/physics_layer_0/angular_velocity = 0.0 243:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:21/0/physics_layer_1/angular_velocity = 0.0 244:21/0 = 0 244:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:21/0/physics_layer_0/angular_velocity = 0.0 244:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:21/0/physics_layer_1/angular_velocity = 0.0 247:21/0 = 0 247:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:21/0/physics_layer_0/angular_velocity = 0.0 247:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:21/0/physics_layer_1/angular_velocity = 0.0 248:21/0 = 0 248:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:21/0/physics_layer_0/angular_velocity = 0.0 248:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:21/0/physics_layer_1/angular_velocity = 0.0 249:21/0 = 0 249:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:21/0/physics_layer_0/angular_velocity = 0.0 249:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:21/0/physics_layer_1/angular_velocity = 0.0 254:21/0 = 0 254:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:21/0/physics_layer_0/angular_velocity = 0.0 254:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:21/0/physics_layer_1/angular_velocity = 0.0 255:21/0 = 0 255:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:21/0/physics_layer_0/angular_velocity = 0.0 255:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:21/0/physics_layer_1/angular_velocity = 0.0 256:21/0 = 0 256:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:21/0/physics_layer_0/angular_velocity = 0.0 256:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:21/0/physics_layer_1/angular_velocity = 0.0 259:21/0 = 0 259:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:21/0/physics_layer_0/angular_velocity = 0.0 259:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:21/0/physics_layer_1/angular_velocity = 0.0 260:21/0 = 0 260:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:21/0/physics_layer_0/angular_velocity = 0.0 260:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:21/0/physics_layer_1/angular_velocity = 0.0 261:21/0 = 0 261:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:21/0/physics_layer_0/angular_velocity = 0.0 261:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:21/0/physics_layer_1/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_1/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_1/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_1/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_1/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_1/angular_velocity = 0.0 14:22/0 = 0 14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_0/angular_velocity = 0.0 14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:22/0/physics_layer_1/angular_velocity = 0.0 15:22/0 = 0 15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_0/angular_velocity = 0.0 15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_1/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_1/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_1/angular_velocity = 0.0 22:22/0 = 0 22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_0/angular_velocity = 0.0 22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:22/0/physics_layer_1/angular_velocity = 0.0 23:22/0 = 0 23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_0/angular_velocity = 0.0 23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:22/0/physics_layer_1/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_1/angular_velocity = 0.0 25:22/0 = 0 25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_0/angular_velocity = 0.0 25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_1/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_1/angular_velocity = 0.0 30:22/0 = 0 30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_0/angular_velocity = 0.0 30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_1/angular_velocity = 0.0 31:22/0 = 0 31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:22/0/physics_layer_0/angular_velocity = 0.0 31:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:22/0/physics_layer_1/angular_velocity = 0.0 32:22/0 = 0 32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_0/angular_velocity = 0.0 32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_1/angular_velocity = 0.0 33:22/0 = 0 33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_0/angular_velocity = 0.0 33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_1/angular_velocity = 0.0 34:22/0 = 0 34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_0/angular_velocity = 0.0 34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_1/angular_velocity = 0.0 35:22/0 = 0 35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_0/angular_velocity = 0.0 35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_1/angular_velocity = 0.0 39:22/0 = 0 39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:22/0/physics_layer_0/angular_velocity = 0.0 39:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:22/0/physics_layer_1/angular_velocity = 0.0 40:22/0 = 0 40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:22/0/physics_layer_0/angular_velocity = 0.0 40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:22/0/physics_layer_1/angular_velocity = 0.0 41:22/0 = 0 41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:22/0/physics_layer_0/angular_velocity = 0.0 41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:22/0/physics_layer_1/angular_velocity = 0.0 42:22/0 = 0 42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:22/0/physics_layer_0/angular_velocity = 0.0 42:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:22/0/physics_layer_1/angular_velocity = 0.0 43:22/0 = 0 43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:22/0/physics_layer_0/angular_velocity = 0.0 43:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:22/0/physics_layer_1/angular_velocity = 0.0 44:22/0 = 0 44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:22/0/physics_layer_0/angular_velocity = 0.0 44:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:22/0/physics_layer_1/angular_velocity = 0.0 45:22/0 = 0 45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:22/0/physics_layer_0/angular_velocity = 0.0 45:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:22/0/physics_layer_1/angular_velocity = 0.0 46:22/0 = 0 46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:22/0/physics_layer_0/angular_velocity = 0.0 46:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:22/0/physics_layer_1/angular_velocity = 0.0 47:22/0 = 0 47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:22/0/physics_layer_0/angular_velocity = 0.0 47:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:22/0/physics_layer_1/angular_velocity = 0.0 51:22/0 = 0 51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:22/0/physics_layer_0/angular_velocity = 0.0 51:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:22/0/physics_layer_1/angular_velocity = 0.0 52:22/0 = 0 52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:22/0/physics_layer_0/angular_velocity = 0.0 52:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:22/0/physics_layer_1/angular_velocity = 0.0 53:22/0 = 0 53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:22/0/physics_layer_0/angular_velocity = 0.0 53:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:22/0/physics_layer_1/angular_velocity = 0.0 60:22/0 = 0 60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:22/0/physics_layer_0/angular_velocity = 0.0 60:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:22/0/physics_layer_1/angular_velocity = 0.0 61:22/0 = 0 61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:22/0/physics_layer_0/angular_velocity = 0.0 61:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:22/0/physics_layer_1/angular_velocity = 0.0 62:22/0 = 0 62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:22/0/physics_layer_0/angular_velocity = 0.0 62:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:22/0/physics_layer_1/angular_velocity = 0.0 63:22/0 = 0 63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:22/0/physics_layer_0/angular_velocity = 0.0 63:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:22/0/physics_layer_1/angular_velocity = 0.0 64:22/0 = 0 64:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:22/0/physics_layer_0/angular_velocity = 0.0 64:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:22/0/physics_layer_1/angular_velocity = 0.0 65:22/0 = 0 65:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:22/0/physics_layer_0/angular_velocity = 0.0 65:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:22/0/physics_layer_1/angular_velocity = 0.0 69:22/0 = 0 69:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:22/0/physics_layer_0/angular_velocity = 0.0 69:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:22/0/physics_layer_1/angular_velocity = 0.0 70:22/0 = 0 70:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:22/0/physics_layer_0/angular_velocity = 0.0 70:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:22/0/physics_layer_1/angular_velocity = 0.0 71:22/0 = 0 71:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:22/0/physics_layer_0/angular_velocity = 0.0 71:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:22/0/physics_layer_1/angular_velocity = 0.0 72:22/0 = 0 72:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:22/0/physics_layer_0/angular_velocity = 0.0 72:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:22/0/physics_layer_1/angular_velocity = 0.0 73:22/0 = 0 73:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:22/0/physics_layer_0/angular_velocity = 0.0 73:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:22/0/physics_layer_1/angular_velocity = 0.0 74:22/0 = 0 74:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:22/0/physics_layer_0/angular_velocity = 0.0 74:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:22/0/physics_layer_1/angular_velocity = 0.0 78:22/0 = 0 78:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:22/0/physics_layer_0/angular_velocity = 0.0 78:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:22/0/physics_layer_1/angular_velocity = 0.0 79:22/0 = 0 79:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:22/0/physics_layer_0/angular_velocity = 0.0 79:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:22/0/physics_layer_1/angular_velocity = 0.0 80:22/0 = 0 80:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:22/0/physics_layer_0/angular_velocity = 0.0 80:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:22/0/physics_layer_1/angular_velocity = 0.0 81:22/0 = 0 81:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:22/0/physics_layer_0/angular_velocity = 0.0 81:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:22/0/physics_layer_1/angular_velocity = 0.0 82:22/0 = 0 82:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:22/0/physics_layer_0/angular_velocity = 0.0 82:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:22/0/physics_layer_1/angular_velocity = 0.0 83:22/0 = 0 83:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:22/0/physics_layer_0/angular_velocity = 0.0 83:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:22/0/physics_layer_1/angular_velocity = 0.0 87:22/0 = 0 87:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:22/0/physics_layer_0/angular_velocity = 0.0 87:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:22/0/physics_layer_1/angular_velocity = 0.0 88:22/0 = 0 88:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:22/0/physics_layer_0/angular_velocity = 0.0 88:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:22/0/physics_layer_1/angular_velocity = 0.0 89:22/0 = 0 89:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:22/0/physics_layer_0/angular_velocity = 0.0 89:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:22/0/physics_layer_1/angular_velocity = 0.0 90:22/0 = 0 90:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:22/0/physics_layer_0/angular_velocity = 0.0 90:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:22/0/physics_layer_1/angular_velocity = 0.0 91:22/0 = 0 91:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:22/0/physics_layer_0/angular_velocity = 0.0 91:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:22/0/physics_layer_1/angular_velocity = 0.0 92:22/0 = 0 92:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:22/0/physics_layer_0/angular_velocity = 0.0 92:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:22/0/physics_layer_1/angular_velocity = 0.0 93:22/0 = 0 93:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:22/0/physics_layer_0/angular_velocity = 0.0 93:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:22/0/physics_layer_1/angular_velocity = 0.0 94:22/0 = 0 94:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:22/0/physics_layer_0/angular_velocity = 0.0 94:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:22/0/physics_layer_1/angular_velocity = 0.0 95:22/0 = 0 95:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:22/0/physics_layer_0/angular_velocity = 0.0 95:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:22/0/physics_layer_1/angular_velocity = 0.0 96:22/0 = 0 96:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:22/0/physics_layer_0/angular_velocity = 0.0 96:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:22/0/physics_layer_1/angular_velocity = 0.0 97:22/0 = 0 97:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:22/0/physics_layer_0/angular_velocity = 0.0 97:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:22/0/physics_layer_1/angular_velocity = 0.0 98:22/0 = 0 98:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:22/0/physics_layer_0/angular_velocity = 0.0 98:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:22/0/physics_layer_1/angular_velocity = 0.0 99:22/0 = 0 99:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:22/0/physics_layer_0/angular_velocity = 0.0 99:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:22/0/physics_layer_1/angular_velocity = 0.0 100:22/0 = 0 100:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:22/0/physics_layer_0/angular_velocity = 0.0 100:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:22/0/physics_layer_1/angular_velocity = 0.0 101:22/0 = 0 101:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:22/0/physics_layer_0/angular_velocity = 0.0 101:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:22/0/physics_layer_1/angular_velocity = 0.0 102:22/0 = 0 102:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:22/0/physics_layer_0/angular_velocity = 0.0 102:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:22/0/physics_layer_1/angular_velocity = 0.0 103:22/0 = 0 103:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:22/0/physics_layer_0/angular_velocity = 0.0 103:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:22/0/physics_layer_1/angular_velocity = 0.0 104:22/0 = 0 104:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:22/0/physics_layer_0/angular_velocity = 0.0 104:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:22/0/physics_layer_1/angular_velocity = 0.0 105:22/0 = 0 105:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:22/0/physics_layer_0/angular_velocity = 0.0 105:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:22/0/physics_layer_1/angular_velocity = 0.0 106:22/0 = 0 106:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:22/0/physics_layer_0/angular_velocity = 0.0 106:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:22/0/physics_layer_1/angular_velocity = 0.0 107:22/0 = 0 107:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:22/0/physics_layer_0/angular_velocity = 0.0 107:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:22/0/physics_layer_1/angular_velocity = 0.0 108:22/0 = 0 108:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:22/0/physics_layer_0/angular_velocity = 0.0 108:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:22/0/physics_layer_1/angular_velocity = 0.0 109:22/0 = 0 109:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:22/0/physics_layer_0/angular_velocity = 0.0 109:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:22/0/physics_layer_1/angular_velocity = 0.0 110:22/0 = 0 110:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:22/0/physics_layer_0/angular_velocity = 0.0 110:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:22/0/physics_layer_1/angular_velocity = 0.0 111:22/0 = 0 111:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:22/0/physics_layer_0/angular_velocity = 0.0 111:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:22/0/physics_layer_1/angular_velocity = 0.0 112:22/0 = 0 112:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:22/0/physics_layer_0/angular_velocity = 0.0 112:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:22/0/physics_layer_1/angular_velocity = 0.0 113:22/0 = 0 113:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:22/0/physics_layer_0/angular_velocity = 0.0 113:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:22/0/physics_layer_1/angular_velocity = 0.0 114:22/0 = 0 114:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:22/0/physics_layer_0/angular_velocity = 0.0 114:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:22/0/physics_layer_1/angular_velocity = 0.0 115:22/0 = 0 115:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:22/0/physics_layer_0/angular_velocity = 0.0 115:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:22/0/physics_layer_1/angular_velocity = 0.0 116:22/0 = 0 116:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:22/0/physics_layer_0/angular_velocity = 0.0 116:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:22/0/physics_layer_1/angular_velocity = 0.0 123:22/0 = 0 123:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:22/0/physics_layer_0/angular_velocity = 0.0 123:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 123:22/0/physics_layer_1/angular_velocity = 0.0 124:22/0 = 0 124:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:22/0/physics_layer_0/angular_velocity = 0.0 124:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 124:22/0/physics_layer_1/angular_velocity = 0.0 125:22/0 = 0 125:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:22/0/physics_layer_0/angular_velocity = 0.0 125:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 125:22/0/physics_layer_1/angular_velocity = 0.0 144:22/0 = 0 144:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:22/0/physics_layer_0/angular_velocity = 0.0 144:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:22/0/physics_layer_1/angular_velocity = 0.0 145:22/0 = 0 145:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:22/0/physics_layer_0/angular_velocity = 0.0 145:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:22/0/physics_layer_1/angular_velocity = 0.0 146:22/0 = 0 146:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:22/0/physics_layer_0/angular_velocity = 0.0 146:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:22/0/physics_layer_1/angular_velocity = 0.0 147:22/0 = 0 147:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:22/0/physics_layer_0/angular_velocity = 0.0 147:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:22/0/physics_layer_1/angular_velocity = 0.0 148:22/0 = 0 148:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:22/0/physics_layer_0/angular_velocity = 0.0 148:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:22/0/physics_layer_1/angular_velocity = 0.0 149:22/0 = 0 149:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:22/0/physics_layer_0/angular_velocity = 0.0 149:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:22/0/physics_layer_1/angular_velocity = 0.0 153:22/0 = 0 153:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:22/0/physics_layer_0/angular_velocity = 0.0 153:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:22/0/physics_layer_1/angular_velocity = 0.0 154:22/0 = 0 154:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:22/0/physics_layer_0/angular_velocity = 0.0 154:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:22/0/physics_layer_1/angular_velocity = 0.0 155:22/0 = 0 155:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:22/0/physics_layer_0/angular_velocity = 0.0 155:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:22/0/physics_layer_1/angular_velocity = 0.0 163:22/0 = 0 163:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:22/0/physics_layer_0/angular_velocity = 0.0 163:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:22/0/physics_layer_1/angular_velocity = 0.0 172:22/0 = 0 172:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:22/0/physics_layer_0/angular_velocity = 0.0 172:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:22/0/physics_layer_1/angular_velocity = 0.0 173:22/0 = 0 173:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:22/0/physics_layer_0/angular_velocity = 0.0 173:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:22/0/physics_layer_1/angular_velocity = 0.0 175:22/0 = 0 175:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:22/0/physics_layer_0/angular_velocity = 0.0 175:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:22/0/physics_layer_1/angular_velocity = 0.0 176:22/0 = 0 176:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:22/0/physics_layer_0/angular_velocity = 0.0 176:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:22/0/physics_layer_1/angular_velocity = 0.0 180:22/0 = 0 180:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:22/0/physics_layer_0/angular_velocity = 0.0 180:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:22/0/physics_layer_1/angular_velocity = 0.0 181:22/0 = 0 181:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:22/0/physics_layer_0/angular_velocity = 0.0 181:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:22/0/physics_layer_1/angular_velocity = 0.0 182:22/0 = 0 182:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:22/0/physics_layer_0/angular_velocity = 0.0 182:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:22/0/physics_layer_1/angular_velocity = 0.0 186:22/0 = 0 186:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:22/0/physics_layer_0/angular_velocity = 0.0 186:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:22/0/physics_layer_1/angular_velocity = 0.0 187:22/0 = 0 187:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:22/0/physics_layer_0/angular_velocity = 0.0 187:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:22/0/physics_layer_1/angular_velocity = 0.0 188:22/0 = 0 188:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:22/0/physics_layer_0/angular_velocity = 0.0 188:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:22/0/physics_layer_1/angular_velocity = 0.0 198:22/0 = 0 198:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:22/0/physics_layer_0/angular_velocity = 0.0 198:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:22/0/physics_layer_1/angular_velocity = 0.0 198:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -0.706309, 8) 198:22/0/custom_data_0 = "Hit" 199:22/0 = 0 199:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:22/0/physics_layer_0/angular_velocity = 0.0 199:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:22/0/physics_layer_1/angular_velocity = 0.0 199:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 199:22/0/custom_data_0 = "Hit" 200:22/0 = 0 200:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:22/0/physics_layer_0/angular_velocity = 0.0 200:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:22/0/physics_layer_1/angular_velocity = 0.0 200:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 0.882886, 8, -8, 8) 200:22/0/custom_data_0 = "Hit" 202:22/0 = 0 202:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:22/0/physics_layer_0/angular_velocity = 0.0 202:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:22/0/physics_layer_1/angular_velocity = 0.0 207:22/0 = 0 207:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:22/0/physics_layer_0/angular_velocity = 0.0 207:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:22/0/physics_layer_1/angular_velocity = 0.0 208:22/0 = 0 208:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:22/0/physics_layer_0/angular_velocity = 0.0 208:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:22/0/physics_layer_1/angular_velocity = 0.0 209:22/0 = 0 209:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:22/0/physics_layer_0/angular_velocity = 0.0 209:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:22/0/physics_layer_1/angular_velocity = 0.0 210:22/0 = 0 210:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:22/0/physics_layer_0/angular_velocity = 0.0 210:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 210:22/0/physics_layer_1/angular_velocity = 0.0 211:22/0 = 0 211:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 211:22/0/physics_layer_0/angular_velocity = 0.0 211:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 211:22/0/physics_layer_1/angular_velocity = 0.0 212:22/0 = 0 212:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 212:22/0/physics_layer_0/angular_velocity = 0.0 212:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 212:22/0/physics_layer_1/angular_velocity = 0.0 213:22/0 = 0 213:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:22/0/physics_layer_0/angular_velocity = 0.0 213:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:22/0/physics_layer_1/angular_velocity = 0.0 214:22/0 = 0 214:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:22/0/physics_layer_0/angular_velocity = 0.0 214:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:22/0/physics_layer_1/angular_velocity = 0.0 215:22/0 = 0 215:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:22/0/physics_layer_0/angular_velocity = 0.0 215:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:22/0/physics_layer_1/angular_velocity = 0.0 219:22/0 = 0 219:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:22/0/physics_layer_0/angular_velocity = 0.0 219:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:22/0/physics_layer_1/angular_velocity = 0.0 220:22/0 = 0 220:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 220:22/0/physics_layer_0/angular_velocity = 0.0 220:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 220:22/0/physics_layer_1/angular_velocity = 0.0 221:22/0 = 0 221:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 221:22/0/physics_layer_0/angular_velocity = 0.0 221:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 221:22/0/physics_layer_1/angular_velocity = 0.0 240:22/0 = 0 240:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 240:22/0/physics_layer_0/angular_velocity = 0.0 240:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 240:22/0/physics_layer_1/angular_velocity = 0.0 241:22/0 = 0 241:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:22/0/physics_layer_0/angular_velocity = 0.0 241:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:22/0/physics_layer_1/angular_velocity = 0.0 242:22/0 = 0 242:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:22/0/physics_layer_0/angular_velocity = 0.0 242:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:22/0/physics_layer_1/angular_velocity = 0.0 243:22/0 = 0 243:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:22/0/physics_layer_0/angular_velocity = 0.0 243:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:22/0/physics_layer_1/angular_velocity = 0.0 244:22/0 = 0 244:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:22/0/physics_layer_0/angular_velocity = 0.0 244:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:22/0/physics_layer_1/angular_velocity = 0.0 247:22/0 = 0 247:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:22/0/physics_layer_0/angular_velocity = 0.0 247:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:22/0/physics_layer_1/angular_velocity = 0.0 248:22/0 = 0 248:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:22/0/physics_layer_0/angular_velocity = 0.0 248:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:22/0/physics_layer_1/angular_velocity = 0.0 249:22/0 = 0 249:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:22/0/physics_layer_0/angular_velocity = 0.0 249:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:22/0/physics_layer_1/angular_velocity = 0.0 250:22/0 = 0 250:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:22/0/physics_layer_0/angular_velocity = 0.0 250:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:22/0/physics_layer_1/angular_velocity = 0.0 251:22/0 = 0 251:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:22/0/physics_layer_0/angular_velocity = 0.0 251:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:22/0/physics_layer_1/angular_velocity = 0.0 252:22/0 = 0 252:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:22/0/physics_layer_0/angular_velocity = 0.0 252:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:22/0/physics_layer_1/angular_velocity = 0.0 253:22/0 = 0 253:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:22/0/physics_layer_0/angular_velocity = 0.0 253:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:22/0/physics_layer_1/angular_velocity = 0.0 254:22/0 = 0 254:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:22/0/physics_layer_0/angular_velocity = 0.0 254:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:22/0/physics_layer_1/angular_velocity = 0.0 255:22/0 = 0 255:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:22/0/physics_layer_0/angular_velocity = 0.0 255:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:22/0/physics_layer_1/angular_velocity = 0.0 256:22/0 = 0 256:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:22/0/physics_layer_0/angular_velocity = 0.0 256:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:22/0/physics_layer_1/angular_velocity = 0.0 259:22/0 = 0 259:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:22/0/physics_layer_0/angular_velocity = 0.0 259:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:22/0/physics_layer_1/angular_velocity = 0.0 260:22/0 = 0 260:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:22/0/physics_layer_0/angular_velocity = 0.0 260:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:22/0/physics_layer_1/angular_velocity = 0.0 261:22/0 = 0 261:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:22/0/physics_layer_0/angular_velocity = 0.0 261:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:22/0/physics_layer_1/angular_velocity = 0.0 262:22/0 = 0 262:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 262:22/0/physics_layer_0/angular_velocity = 0.0 262:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 262:22/0/physics_layer_1/angular_velocity = 0.0 263:22/0 = 0 263:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 263:22/0/physics_layer_0/angular_velocity = 0.0 263:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 263:22/0/physics_layer_1/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_1/angular_velocity = 0.0 4:23/0 = 0 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_1/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_1/angular_velocity = 0.0 12:23/0 = 0 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_1/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_1/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_1/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_1/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_1/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_1/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_1/angular_velocity = 0.0 22:23/0 = 0 22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_0/angular_velocity = 0.0 22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_1/angular_velocity = 0.0 23:23/0 = 0 23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_0/angular_velocity = 0.0 23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_1/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_1/angular_velocity = 0.0 25:23/0 = 0 25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_0/angular_velocity = 0.0 25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_1/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_1/angular_velocity = 0.0 30:23/0 = 0 30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:23/0/physics_layer_0/angular_velocity = 0.0 30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:23/0/physics_layer_1/angular_velocity = 0.0 31:23/0 = 0 31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:23/0/physics_layer_0/angular_velocity = 0.0 31:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:23/0/physics_layer_1/angular_velocity = 0.0 32:23/0 = 0 32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_0/angular_velocity = 0.0 32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_1/angular_velocity = 0.0 33:23/0 = 0 33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_0/angular_velocity = 0.0 33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_1/angular_velocity = 0.0 34:23/0 = 0 34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_0/angular_velocity = 0.0 34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_1/angular_velocity = 0.0 35:23/0 = 0 35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_0/angular_velocity = 0.0 35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_1/angular_velocity = 0.0 39:23/0 = 0 39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:23/0/physics_layer_0/angular_velocity = 0.0 39:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:23/0/physics_layer_1/angular_velocity = 0.0 40:23/0 = 0 40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:23/0/physics_layer_0/angular_velocity = 0.0 40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:23/0/physics_layer_1/angular_velocity = 0.0 41:23/0 = 0 41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:23/0/physics_layer_0/angular_velocity = 0.0 41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:23/0/physics_layer_1/angular_velocity = 0.0 42:23/0 = 0 42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:23/0/physics_layer_0/angular_velocity = 0.0 42:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:23/0/physics_layer_1/angular_velocity = 0.0 43:23/0 = 0 43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:23/0/physics_layer_0/angular_velocity = 0.0 43:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:23/0/physics_layer_1/angular_velocity = 0.0 44:23/0 = 0 44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:23/0/physics_layer_0/angular_velocity = 0.0 44:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:23/0/physics_layer_1/angular_velocity = 0.0 45:23/0 = 0 45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:23/0/physics_layer_0/angular_velocity = 0.0 45:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:23/0/physics_layer_1/angular_velocity = 0.0 46:23/0 = 0 46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:23/0/physics_layer_0/angular_velocity = 0.0 46:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:23/0/physics_layer_1/angular_velocity = 0.0 47:23/0 = 0 47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:23/0/physics_layer_0/angular_velocity = 0.0 47:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:23/0/physics_layer_1/angular_velocity = 0.0 51:23/0 = 0 51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:23/0/physics_layer_0/angular_velocity = 0.0 51:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:23/0/physics_layer_1/angular_velocity = 0.0 52:23/0 = 0 52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:23/0/physics_layer_0/angular_velocity = 0.0 52:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:23/0/physics_layer_1/angular_velocity = 0.0 53:23/0 = 0 53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:23/0/physics_layer_0/angular_velocity = 0.0 53:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:23/0/physics_layer_1/angular_velocity = 0.0 60:23/0 = 0 60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:23/0/physics_layer_0/angular_velocity = 0.0 60:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:23/0/physics_layer_1/angular_velocity = 0.0 61:23/0 = 0 61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:23/0/physics_layer_0/angular_velocity = 0.0 61:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:23/0/physics_layer_1/angular_velocity = 0.0 62:23/0 = 0 62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:23/0/physics_layer_0/angular_velocity = 0.0 62:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:23/0/physics_layer_1/angular_velocity = 0.0 63:23/0 = 0 63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:23/0/physics_layer_0/angular_velocity = 0.0 63:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:23/0/physics_layer_1/angular_velocity = 0.0 64:23/0 = 0 64:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:23/0/physics_layer_0/angular_velocity = 0.0 64:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:23/0/physics_layer_1/angular_velocity = 0.0 65:23/0 = 0 65:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:23/0/physics_layer_0/angular_velocity = 0.0 65:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:23/0/physics_layer_1/angular_velocity = 0.0 69:23/0 = 0 69:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:23/0/physics_layer_0/angular_velocity = 0.0 69:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:23/0/physics_layer_1/angular_velocity = 0.0 70:23/0 = 0 70:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:23/0/physics_layer_0/angular_velocity = 0.0 70:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:23/0/physics_layer_1/angular_velocity = 0.0 71:23/0 = 0 71:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:23/0/physics_layer_0/angular_velocity = 0.0 71:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:23/0/physics_layer_1/angular_velocity = 0.0 72:23/0 = 0 72:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:23/0/physics_layer_0/angular_velocity = 0.0 72:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:23/0/physics_layer_1/angular_velocity = 0.0 73:23/0 = 0 73:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:23/0/physics_layer_0/angular_velocity = 0.0 73:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:23/0/physics_layer_1/angular_velocity = 0.0 74:23/0 = 0 74:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:23/0/physics_layer_0/angular_velocity = 0.0 74:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:23/0/physics_layer_1/angular_velocity = 0.0 78:23/0 = 0 78:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:23/0/physics_layer_0/angular_velocity = 0.0 78:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:23/0/physics_layer_1/angular_velocity = 0.0 79:23/0 = 0 79:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:23/0/physics_layer_0/angular_velocity = 0.0 79:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:23/0/physics_layer_1/angular_velocity = 0.0 80:23/0 = 0 80:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:23/0/physics_layer_0/angular_velocity = 0.0 80:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:23/0/physics_layer_1/angular_velocity = 0.0 81:23/0 = 0 81:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:23/0/physics_layer_0/angular_velocity = 0.0 81:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:23/0/physics_layer_1/angular_velocity = 0.0 82:23/0 = 0 82:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:23/0/physics_layer_0/angular_velocity = 0.0 82:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:23/0/physics_layer_1/angular_velocity = 0.0 83:23/0 = 0 83:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:23/0/physics_layer_0/angular_velocity = 0.0 83:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:23/0/physics_layer_1/angular_velocity = 0.0 87:23/0 = 0 87:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:23/0/physics_layer_0/angular_velocity = 0.0 87:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:23/0/physics_layer_1/angular_velocity = 0.0 88:23/0 = 0 88:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:23/0/physics_layer_0/angular_velocity = 0.0 88:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:23/0/physics_layer_1/angular_velocity = 0.0 89:23/0 = 0 89:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:23/0/physics_layer_0/angular_velocity = 0.0 89:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:23/0/physics_layer_1/angular_velocity = 0.0 90:23/0 = 0 90:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:23/0/physics_layer_0/angular_velocity = 0.0 90:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:23/0/physics_layer_1/angular_velocity = 0.0 91:23/0 = 0 91:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:23/0/physics_layer_0/angular_velocity = 0.0 91:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:23/0/physics_layer_1/angular_velocity = 0.0 92:23/0 = 0 92:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:23/0/physics_layer_0/angular_velocity = 0.0 92:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:23/0/physics_layer_1/angular_velocity = 0.0 93:23/0 = 0 93:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:23/0/physics_layer_0/angular_velocity = 0.0 93:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:23/0/physics_layer_1/angular_velocity = 0.0 94:23/0 = 0 94:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:23/0/physics_layer_0/angular_velocity = 0.0 94:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:23/0/physics_layer_1/angular_velocity = 0.0 95:23/0 = 0 95:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:23/0/physics_layer_0/angular_velocity = 0.0 95:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:23/0/physics_layer_1/angular_velocity = 0.0 96:23/0 = 0 96:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:23/0/physics_layer_0/angular_velocity = 0.0 96:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:23/0/physics_layer_1/angular_velocity = 0.0 97:23/0 = 0 97:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:23/0/physics_layer_0/angular_velocity = 0.0 97:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:23/0/physics_layer_1/angular_velocity = 0.0 98:23/0 = 0 98:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:23/0/physics_layer_0/angular_velocity = 0.0 98:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:23/0/physics_layer_1/angular_velocity = 0.0 99:23/0 = 0 99:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:23/0/physics_layer_0/angular_velocity = 0.0 99:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:23/0/physics_layer_1/angular_velocity = 0.0 100:23/0 = 0 100:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:23/0/physics_layer_0/angular_velocity = 0.0 100:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:23/0/physics_layer_1/angular_velocity = 0.0 101:23/0 = 0 101:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:23/0/physics_layer_0/angular_velocity = 0.0 101:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:23/0/physics_layer_1/angular_velocity = 0.0 102:23/0 = 0 102:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:23/0/physics_layer_0/angular_velocity = 0.0 102:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:23/0/physics_layer_1/angular_velocity = 0.0 103:23/0 = 0 103:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:23/0/physics_layer_0/angular_velocity = 0.0 103:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:23/0/physics_layer_1/angular_velocity = 0.0 104:23/0 = 0 104:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:23/0/physics_layer_0/angular_velocity = 0.0 104:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:23/0/physics_layer_1/angular_velocity = 0.0 105:23/0 = 0 105:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:23/0/physics_layer_0/angular_velocity = 0.0 105:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:23/0/physics_layer_1/angular_velocity = 0.0 106:23/0 = 0 106:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:23/0/physics_layer_0/angular_velocity = 0.0 106:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:23/0/physics_layer_1/angular_velocity = 0.0 107:23/0 = 0 107:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:23/0/physics_layer_0/angular_velocity = 0.0 107:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:23/0/physics_layer_1/angular_velocity = 0.0 108:23/0 = 0 108:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:23/0/physics_layer_0/angular_velocity = 0.0 108:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:23/0/physics_layer_1/angular_velocity = 0.0 109:23/0 = 0 109:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:23/0/physics_layer_0/angular_velocity = 0.0 109:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:23/0/physics_layer_1/angular_velocity = 0.0 110:23/0 = 0 110:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:23/0/physics_layer_0/angular_velocity = 0.0 110:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:23/0/physics_layer_1/angular_velocity = 0.0 111:23/0 = 0 111:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:23/0/physics_layer_0/angular_velocity = 0.0 111:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:23/0/physics_layer_1/angular_velocity = 0.0 112:23/0 = 0 112:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:23/0/physics_layer_0/angular_velocity = 0.0 112:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:23/0/physics_layer_1/angular_velocity = 0.0 113:23/0 = 0 113:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:23/0/physics_layer_0/angular_velocity = 0.0 113:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:23/0/physics_layer_1/angular_velocity = 0.0 114:23/0 = 0 114:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:23/0/physics_layer_0/angular_velocity = 0.0 114:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:23/0/physics_layer_1/angular_velocity = 0.0 115:23/0 = 0 115:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:23/0/physics_layer_0/angular_velocity = 0.0 115:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:23/0/physics_layer_1/angular_velocity = 0.0 116:23/0 = 0 116:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:23/0/physics_layer_0/angular_velocity = 0.0 116:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:23/0/physics_layer_1/angular_velocity = 0.0 123:23/0 = 0 123:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:23/0/physics_layer_0/angular_velocity = 0.0 123:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 123:23/0/physics_layer_1/angular_velocity = 0.0 124:23/0 = 0 124:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:23/0/physics_layer_0/angular_velocity = 0.0 124:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 124:23/0/physics_layer_1/angular_velocity = 0.0 125:23/0 = 0 125:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:23/0/physics_layer_0/angular_velocity = 0.0 125:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 125:23/0/physics_layer_1/angular_velocity = 0.0 144:23/0 = 0 144:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:23/0/physics_layer_0/angular_velocity = 0.0 144:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:23/0/physics_layer_1/angular_velocity = 0.0 145:23/0 = 0 145:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:23/0/physics_layer_0/angular_velocity = 0.0 145:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:23/0/physics_layer_1/angular_velocity = 0.0 146:23/0 = 0 146:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:23/0/physics_layer_0/angular_velocity = 0.0 146:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:23/0/physics_layer_1/angular_velocity = 0.0 147:23/0 = 0 147:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:23/0/physics_layer_0/angular_velocity = 0.0 147:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:23/0/physics_layer_1/angular_velocity = 0.0 148:23/0 = 0 148:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:23/0/physics_layer_0/angular_velocity = 0.0 148:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:23/0/physics_layer_1/angular_velocity = 0.0 149:23/0 = 0 149:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:23/0/physics_layer_0/angular_velocity = 0.0 149:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:23/0/physics_layer_1/angular_velocity = 0.0 153:23/0 = 0 153:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:23/0/physics_layer_0/angular_velocity = 0.0 153:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:23/0/physics_layer_1/angular_velocity = 0.0 154:23/0 = 0 154:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:23/0/physics_layer_0/angular_velocity = 0.0 154:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:23/0/physics_layer_1/angular_velocity = 0.0 155:23/0 = 0 155:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:23/0/physics_layer_0/angular_velocity = 0.0 155:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:23/0/physics_layer_1/angular_velocity = 0.0 171:23/0 = 0 171:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:23/0/physics_layer_0/angular_velocity = 0.0 171:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:23/0/physics_layer_1/angular_velocity = 0.0 172:23/0 = 0 172:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:23/0/physics_layer_0/angular_velocity = 0.0 172:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:23/0/physics_layer_1/angular_velocity = 0.0 173:23/0 = 0 173:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:23/0/physics_layer_0/angular_velocity = 0.0 173:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:23/0/physics_layer_1/angular_velocity = 0.0 175:23/0 = 0 175:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:23/0/physics_layer_0/angular_velocity = 0.0 175:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:23/0/physics_layer_1/angular_velocity = 0.0 176:23/0 = 0 176:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:23/0/physics_layer_0/angular_velocity = 0.0 176:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:23/0/physics_layer_1/angular_velocity = 0.0 180:23/0 = 0 180:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:23/0/physics_layer_0/angular_velocity = 0.0 180:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:23/0/physics_layer_1/angular_velocity = 0.0 181:23/0 = 0 181:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:23/0/physics_layer_0/angular_velocity = 0.0 181:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:23/0/physics_layer_1/angular_velocity = 0.0 182:23/0 = 0 182:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:23/0/physics_layer_0/angular_velocity = 0.0 182:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:23/0/physics_layer_1/angular_velocity = 0.0 186:23/0 = 0 186:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:23/0/physics_layer_0/angular_velocity = 0.0 186:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:23/0/physics_layer_1/angular_velocity = 0.0 187:23/0 = 0 187:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:23/0/physics_layer_0/angular_velocity = 0.0 187:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:23/0/physics_layer_1/angular_velocity = 0.0 188:23/0 = 0 188:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:23/0/physics_layer_0/angular_velocity = 0.0 188:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:23/0/physics_layer_1/angular_velocity = 0.0 198:23/0 = 0 198:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:23/0/physics_layer_0/angular_velocity = 0.0 198:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:23/0/physics_layer_1/angular_velocity = 0.0 198:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.264866, -8, 8, -8, 8, 8, -8, 8) 198:23/0/custom_data_0 = "Hit" 199:23/0 = 0 199:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:23/0/physics_layer_0/angular_velocity = 0.0 199:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:23/0/physics_layer_1/angular_velocity = 0.0 199:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 199:23/0/custom_data_0 = "Hit" 200:23/0 = 0 200:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:23/0/physics_layer_0/angular_velocity = 0.0 200:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:23/0/physics_layer_1/angular_velocity = 0.0 200:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 0.706308, -8, 8, 8, -8, 8) 200:23/0/custom_data_0 = "Hit" 207:23/0 = 0 207:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:23/0/physics_layer_0/angular_velocity = 0.0 207:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:23/0/physics_layer_1/angular_velocity = 0.0 208:23/0 = 0 208:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:23/0/physics_layer_0/angular_velocity = 0.0 208:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:23/0/physics_layer_1/angular_velocity = 0.0 209:23/0 = 0 209:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:23/0/physics_layer_0/angular_velocity = 0.0 209:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:23/0/physics_layer_1/angular_velocity = 0.0 210:23/0 = 0 210:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 210:23/0/physics_layer_0/angular_velocity = 0.0 210:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 210:23/0/physics_layer_1/angular_velocity = 0.0 211:23/0 = 0 211:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 211:23/0/physics_layer_0/angular_velocity = 0.0 211:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 211:23/0/physics_layer_1/angular_velocity = 0.0 212:23/0 = 0 212:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 212:23/0/physics_layer_0/angular_velocity = 0.0 212:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 212:23/0/physics_layer_1/angular_velocity = 0.0 213:23/0 = 0 213:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:23/0/physics_layer_0/angular_velocity = 0.0 213:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:23/0/physics_layer_1/angular_velocity = 0.0 214:23/0 = 0 214:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:23/0/physics_layer_0/angular_velocity = 0.0 214:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:23/0/physics_layer_1/angular_velocity = 0.0 215:23/0 = 0 215:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:23/0/physics_layer_0/angular_velocity = 0.0 215:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:23/0/physics_layer_1/angular_velocity = 0.0 240:23/0 = 0 240:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 240:23/0/physics_layer_0/angular_velocity = 0.0 240:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 240:23/0/physics_layer_1/angular_velocity = 0.0 241:23/0 = 0 241:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:23/0/physics_layer_0/angular_velocity = 0.0 241:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:23/0/physics_layer_1/angular_velocity = 0.0 242:23/0 = 0 242:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:23/0/physics_layer_0/angular_velocity = 0.0 242:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:23/0/physics_layer_1/angular_velocity = 0.0 243:23/0 = 0 243:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:23/0/physics_layer_0/angular_velocity = 0.0 243:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:23/0/physics_layer_1/angular_velocity = 0.0 244:23/0 = 0 244:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:23/0/physics_layer_0/angular_velocity = 0.0 244:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:23/0/physics_layer_1/angular_velocity = 0.0 247:23/0 = 0 247:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:23/0/physics_layer_0/angular_velocity = 0.0 247:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:23/0/physics_layer_1/angular_velocity = 0.0 248:23/0 = 0 248:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:23/0/physics_layer_0/angular_velocity = 0.0 248:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:23/0/physics_layer_1/angular_velocity = 0.0 249:23/0 = 0 249:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:23/0/physics_layer_0/angular_velocity = 0.0 249:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:23/0/physics_layer_1/angular_velocity = 0.0 250:23/0 = 0 250:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:23/0/physics_layer_0/angular_velocity = 0.0 250:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:23/0/physics_layer_1/angular_velocity = 0.0 251:23/0 = 0 251:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:23/0/physics_layer_0/angular_velocity = 0.0 251:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:23/0/physics_layer_1/angular_velocity = 0.0 252:23/0 = 0 252:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:23/0/physics_layer_0/angular_velocity = 0.0 252:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:23/0/physics_layer_1/angular_velocity = 0.0 253:23/0 = 0 253:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:23/0/physics_layer_0/angular_velocity = 0.0 253:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:23/0/physics_layer_1/angular_velocity = 0.0 254:23/0 = 0 254:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:23/0/physics_layer_0/angular_velocity = 0.0 254:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:23/0/physics_layer_1/angular_velocity = 0.0 255:23/0 = 0 255:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:23/0/physics_layer_0/angular_velocity = 0.0 255:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:23/0/physics_layer_1/angular_velocity = 0.0 256:23/0 = 0 256:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:23/0/physics_layer_0/angular_velocity = 0.0 256:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:23/0/physics_layer_1/angular_velocity = 0.0 259:23/0 = 0 259:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:23/0/physics_layer_0/angular_velocity = 0.0 259:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:23/0/physics_layer_1/angular_velocity = 0.0 260:23/0 = 0 260:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:23/0/physics_layer_0/angular_velocity = 0.0 260:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:23/0/physics_layer_1/angular_velocity = 0.0 261:23/0 = 0 261:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:23/0/physics_layer_0/angular_velocity = 0.0 261:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:23/0/physics_layer_1/angular_velocity = 0.0 262:23/0 = 0 262:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 262:23/0/physics_layer_0/angular_velocity = 0.0 262:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 262:23/0/physics_layer_1/angular_velocity = 0.0 263:23/0 = 0 263:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 263:23/0/physics_layer_0/angular_velocity = 0.0 263:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 263:23/0/physics_layer_1/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_1/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_1/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_1/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_1/angular_velocity = 0.0 4:24/0 = 0 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_1/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_1/angular_velocity = 0.0 6:24/0 = 0 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_1/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_1/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_1/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_1/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_1/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_1/angular_velocity = 0.0 12:24/0 = 0 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_1/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_1/angular_velocity = 0.0 14:24/0 = 0 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_1/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_1/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_1/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_1/angular_velocity = 0.0 21:24/0 = 0 21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_0/angular_velocity = 0.0 21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_1/angular_velocity = 0.0 22:24/0 = 0 22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_0/angular_velocity = 0.0 22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_1/angular_velocity = 0.0 23:24/0 = 0 23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_0/angular_velocity = 0.0 23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_1/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_1/angular_velocity = 0.0 25:24/0 = 0 25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_0/angular_velocity = 0.0 25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:24/0/physics_layer_1/angular_velocity = 0.0 26:24/0 = 0 26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_0/angular_velocity = 0.0 26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:24/0/physics_layer_1/angular_velocity = 0.0 30:24/0 = 0 30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_0/angular_velocity = 0.0 30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_1/angular_velocity = 0.0 31:24/0 = 0 31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:24/0/physics_layer_0/angular_velocity = 0.0 31:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:24/0/physics_layer_1/angular_velocity = 0.0 32:24/0 = 0 32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_0/angular_velocity = 0.0 32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_1/angular_velocity = 0.0 33:24/0 = 0 33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_0/angular_velocity = 0.0 33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_1/angular_velocity = 0.0 34:24/0 = 0 34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_0/angular_velocity = 0.0 34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_1/angular_velocity = 0.0 35:24/0 = 0 35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:24/0/physics_layer_0/angular_velocity = 0.0 35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:24/0/physics_layer_1/angular_velocity = 0.0 45:24/0 = 0 45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:24/0/physics_layer_0/angular_velocity = 0.0 45:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:24/0/physics_layer_1/angular_velocity = 0.0 46:24/0 = 0 46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:24/0/physics_layer_0/angular_velocity = 0.0 46:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:24/0/physics_layer_1/angular_velocity = 0.0 47:24/0 = 0 47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:24/0/physics_layer_0/angular_velocity = 0.0 47:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:24/0/physics_layer_1/angular_velocity = 0.0 48:24/0 = 0 48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:24/0/physics_layer_0/angular_velocity = 0.0 48:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:24/0/physics_layer_1/angular_velocity = 0.0 49:24/0 = 0 49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:24/0/physics_layer_0/angular_velocity = 0.0 49:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:24/0/physics_layer_1/angular_velocity = 0.0 50:24/0 = 0 50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:24/0/physics_layer_0/angular_velocity = 0.0 50:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:24/0/physics_layer_1/angular_velocity = 0.0 51:24/0 = 0 51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:24/0/physics_layer_0/angular_velocity = 0.0 51:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:24/0/physics_layer_1/angular_velocity = 0.0 52:24/0 = 0 52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:24/0/physics_layer_0/angular_velocity = 0.0 52:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:24/0/physics_layer_1/angular_velocity = 0.0 53:24/0 = 0 53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:24/0/physics_layer_0/angular_velocity = 0.0 53:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:24/0/physics_layer_1/angular_velocity = 0.0 54:24/0 = 0 54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:24/0/physics_layer_0/angular_velocity = 0.0 54:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:24/0/physics_layer_1/angular_velocity = 0.0 55:24/0 = 0 55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:24/0/physics_layer_0/angular_velocity = 0.0 55:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:24/0/physics_layer_1/angular_velocity = 0.0 56:24/0 = 0 56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:24/0/physics_layer_0/angular_velocity = 0.0 56:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:24/0/physics_layer_1/angular_velocity = 0.0 57:24/0 = 0 57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:24/0/physics_layer_0/angular_velocity = 0.0 57:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:24/0/physics_layer_1/angular_velocity = 0.0 58:24/0 = 0 58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:24/0/physics_layer_0/angular_velocity = 0.0 58:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:24/0/physics_layer_1/angular_velocity = 0.0 59:24/0 = 0 59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:24/0/physics_layer_0/angular_velocity = 0.0 59:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:24/0/physics_layer_1/angular_velocity = 0.0 60:24/0 = 0 60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:24/0/physics_layer_0/angular_velocity = 0.0 60:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:24/0/physics_layer_1/angular_velocity = 0.0 61:24/0 = 0 61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:24/0/physics_layer_0/angular_velocity = 0.0 61:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:24/0/physics_layer_1/angular_velocity = 0.0 62:24/0 = 0 62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:24/0/physics_layer_0/angular_velocity = 0.0 62:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:24/0/physics_layer_1/angular_velocity = 0.0 63:24/0 = 0 63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:24/0/physics_layer_0/angular_velocity = 0.0 63:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:24/0/physics_layer_1/angular_velocity = 0.0 64:24/0 = 0 64:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:24/0/physics_layer_0/angular_velocity = 0.0 64:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:24/0/physics_layer_1/angular_velocity = 0.0 65:24/0 = 0 65:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:24/0/physics_layer_0/angular_velocity = 0.0 65:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:24/0/physics_layer_1/angular_velocity = 0.0 69:24/0 = 0 69:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:24/0/physics_layer_0/angular_velocity = 0.0 69:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:24/0/physics_layer_1/angular_velocity = 0.0 70:24/0 = 0 70:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:24/0/physics_layer_0/angular_velocity = 0.0 70:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:24/0/physics_layer_1/angular_velocity = 0.0 71:24/0 = 0 71:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:24/0/physics_layer_0/angular_velocity = 0.0 71:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:24/0/physics_layer_1/angular_velocity = 0.0 72:24/0 = 0 72:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:24/0/physics_layer_0/angular_velocity = 0.0 72:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:24/0/physics_layer_1/angular_velocity = 0.0 73:24/0 = 0 73:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:24/0/physics_layer_0/angular_velocity = 0.0 73:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:24/0/physics_layer_1/angular_velocity = 0.0 74:24/0 = 0 74:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:24/0/physics_layer_0/angular_velocity = 0.0 74:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:24/0/physics_layer_1/angular_velocity = 0.0 78:24/0 = 0 78:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:24/0/physics_layer_0/angular_velocity = 0.0 78:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:24/0/physics_layer_1/angular_velocity = 0.0 79:24/0 = 0 79:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:24/0/physics_layer_0/angular_velocity = 0.0 79:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:24/0/physics_layer_1/angular_velocity = 0.0 80:24/0 = 0 80:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:24/0/physics_layer_0/angular_velocity = 0.0 80:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:24/0/physics_layer_1/angular_velocity = 0.0 81:24/0 = 0 81:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:24/0/physics_layer_0/angular_velocity = 0.0 81:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:24/0/physics_layer_1/angular_velocity = 0.0 82:24/0 = 0 82:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:24/0/physics_layer_0/angular_velocity = 0.0 82:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:24/0/physics_layer_1/angular_velocity = 0.0 83:24/0 = 0 83:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:24/0/physics_layer_0/angular_velocity = 0.0 83:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:24/0/physics_layer_1/angular_velocity = 0.0 93:24/0 = 0 93:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:24/0/physics_layer_0/angular_velocity = 0.0 93:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:24/0/physics_layer_1/angular_velocity = 0.0 94:24/0 = 0 94:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:24/0/physics_layer_0/angular_velocity = 0.0 94:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:24/0/physics_layer_1/angular_velocity = 0.0 95:24/0 = 0 95:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:24/0/physics_layer_0/angular_velocity = 0.0 95:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:24/0/physics_layer_1/angular_velocity = 0.0 96:24/0 = 0 96:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:24/0/physics_layer_0/angular_velocity = 0.0 96:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:24/0/physics_layer_1/angular_velocity = 0.0 97:24/0 = 0 97:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:24/0/physics_layer_0/angular_velocity = 0.0 97:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:24/0/physics_layer_1/angular_velocity = 0.0 98:24/0 = 0 98:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:24/0/physics_layer_0/angular_velocity = 0.0 98:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:24/0/physics_layer_1/angular_velocity = 0.0 99:24/0 = 0 99:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:24/0/physics_layer_0/angular_velocity = 0.0 99:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:24/0/physics_layer_1/angular_velocity = 0.0 100:24/0 = 0 100:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:24/0/physics_layer_0/angular_velocity = 0.0 100:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:24/0/physics_layer_1/angular_velocity = 0.0 101:24/0 = 0 101:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:24/0/physics_layer_0/angular_velocity = 0.0 101:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:24/0/physics_layer_1/angular_velocity = 0.0 102:24/0 = 0 102:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:24/0/physics_layer_0/angular_velocity = 0.0 102:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:24/0/physics_layer_1/angular_velocity = 0.0 103:24/0 = 0 103:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:24/0/physics_layer_0/angular_velocity = 0.0 103:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:24/0/physics_layer_1/angular_velocity = 0.0 104:24/0 = 0 104:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:24/0/physics_layer_0/angular_velocity = 0.0 104:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:24/0/physics_layer_1/angular_velocity = 0.0 105:24/0 = 0 105:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:24/0/physics_layer_0/angular_velocity = 0.0 105:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:24/0/physics_layer_1/angular_velocity = 0.0 106:24/0 = 0 106:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:24/0/physics_layer_0/angular_velocity = 0.0 106:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:24/0/physics_layer_1/angular_velocity = 0.0 107:24/0 = 0 107:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:24/0/physics_layer_0/angular_velocity = 0.0 107:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:24/0/physics_layer_1/angular_velocity = 0.0 108:24/0 = 0 108:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:24/0/physics_layer_0/angular_velocity = 0.0 108:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:24/0/physics_layer_1/angular_velocity = 0.0 109:24/0 = 0 109:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:24/0/physics_layer_0/angular_velocity = 0.0 109:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:24/0/physics_layer_1/angular_velocity = 0.0 110:24/0 = 0 110:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:24/0/physics_layer_0/angular_velocity = 0.0 110:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:24/0/physics_layer_1/angular_velocity = 0.0 111:24/0 = 0 111:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:24/0/physics_layer_0/angular_velocity = 0.0 111:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:24/0/physics_layer_1/angular_velocity = 0.0 112:24/0 = 0 112:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:24/0/physics_layer_0/angular_velocity = 0.0 112:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:24/0/physics_layer_1/angular_velocity = 0.0 113:24/0 = 0 113:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:24/0/physics_layer_0/angular_velocity = 0.0 113:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:24/0/physics_layer_1/angular_velocity = 0.0 114:24/0 = 0 114:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:24/0/physics_layer_0/angular_velocity = 0.0 114:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:24/0/physics_layer_1/angular_velocity = 0.0 115:24/0 = 0 115:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:24/0/physics_layer_0/angular_velocity = 0.0 115:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:24/0/physics_layer_1/angular_velocity = 0.0 116:24/0 = 0 116:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:24/0/physics_layer_0/angular_velocity = 0.0 116:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:24/0/physics_layer_1/angular_velocity = 0.0 123:24/0 = 0 123:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:24/0/physics_layer_0/angular_velocity = 0.0 123:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 123:24/0/physics_layer_1/angular_velocity = 0.0 124:24/0 = 0 124:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:24/0/physics_layer_0/angular_velocity = 0.0 124:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 124:24/0/physics_layer_1/angular_velocity = 0.0 125:24/0 = 0 125:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:24/0/physics_layer_0/angular_velocity = 0.0 125:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 125:24/0/physics_layer_1/angular_velocity = 0.0 147:24/0 = 0 147:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:24/0/physics_layer_0/angular_velocity = 0.0 147:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:24/0/physics_layer_1/angular_velocity = 0.0 148:24/0 = 0 148:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:24/0/physics_layer_0/angular_velocity = 0.0 148:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:24/0/physics_layer_1/angular_velocity = 0.0 149:24/0 = 0 149:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:24/0/physics_layer_0/angular_velocity = 0.0 149:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:24/0/physics_layer_1/angular_velocity = 0.0 150:24/0 = 0 150:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:24/0/physics_layer_0/angular_velocity = 0.0 150:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:24/0/physics_layer_1/angular_velocity = 0.0 151:24/0 = 0 151:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:24/0/physics_layer_0/angular_velocity = 0.0 151:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:24/0/physics_layer_1/angular_velocity = 0.0 152:24/0 = 0 152:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:24/0/physics_layer_0/angular_velocity = 0.0 152:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:24/0/physics_layer_1/angular_velocity = 0.0 153:24/0 = 0 153:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:24/0/physics_layer_0/angular_velocity = 0.0 153:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:24/0/physics_layer_1/angular_velocity = 0.0 154:24/0 = 0 154:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:24/0/physics_layer_0/angular_velocity = 0.0 154:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:24/0/physics_layer_1/angular_velocity = 0.0 155:24/0 = 0 155:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:24/0/physics_layer_0/angular_velocity = 0.0 155:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:24/0/physics_layer_1/angular_velocity = 0.0 156:24/0 = 0 156:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:24/0/physics_layer_0/angular_velocity = 0.0 156:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:24/0/physics_layer_1/angular_velocity = 0.0 157:24/0 = 0 157:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:24/0/physics_layer_0/angular_velocity = 0.0 157:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:24/0/physics_layer_1/angular_velocity = 0.0 158:24/0 = 0 158:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:24/0/physics_layer_0/angular_velocity = 0.0 158:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:24/0/physics_layer_1/angular_velocity = 0.0 159:24/0 = 0 159:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:24/0/physics_layer_0/angular_velocity = 0.0 159:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:24/0/physics_layer_1/angular_velocity = 0.0 160:24/0 = 0 160:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:24/0/physics_layer_0/angular_velocity = 0.0 160:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:24/0/physics_layer_1/angular_velocity = 0.0 161:24/0 = 0 161:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:24/0/physics_layer_0/angular_velocity = 0.0 161:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:24/0/physics_layer_1/angular_velocity = 0.0 163:24/0 = 0 163:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:24/0/physics_layer_0/angular_velocity = 0.0 163:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:24/0/physics_layer_1/angular_velocity = 0.0 184:24/0 = 0 184:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:24/0/physics_layer_0/angular_velocity = 0.0 184:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:24/0/physics_layer_1/angular_velocity = 0.0 186:24/0 = 0 186:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:24/0/physics_layer_0/angular_velocity = 0.0 186:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:24/0/physics_layer_1/angular_velocity = 0.0 187:24/0 = 0 187:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:24/0/physics_layer_0/angular_velocity = 0.0 187:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:24/0/physics_layer_1/angular_velocity = 0.0 188:24/0 = 0 188:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:24/0/physics_layer_0/angular_velocity = 0.0 188:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:24/0/physics_layer_1/angular_velocity = 0.0 190:24/0 = 0 190:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:24/0/physics_layer_0/angular_velocity = 0.0 190:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:24/0/physics_layer_1/angular_velocity = 0.0 198:24/0 = 0 198:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:24/0/physics_layer_0/angular_velocity = 0.0 198:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:24/0/physics_layer_1/angular_velocity = 0.0 198:24/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 198:24/0/custom_data_0 = "Hit" 199:24/0 = 0 199:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:24/0/physics_layer_0/angular_velocity = 0.0 199:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:24/0/physics_layer_1/angular_velocity = 0.0 199:24/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 199:24/0/custom_data_0 = "Hit" 200:24/0 = 0 200:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:24/0/physics_layer_0/angular_velocity = 0.0 200:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:24/0/physics_layer_1/angular_velocity = 0.0 200:24/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 200:24/0/custom_data_0 = "Hit" 241:24/0 = 0 241:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:24/0/physics_layer_0/angular_velocity = 0.0 241:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:24/0/physics_layer_1/angular_velocity = 0.0 242:24/0 = 0 242:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:24/0/physics_layer_0/angular_velocity = 0.0 242:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:24/0/physics_layer_1/angular_velocity = 0.0 243:24/0 = 0 243:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:24/0/physics_layer_0/angular_velocity = 0.0 243:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:24/0/physics_layer_1/angular_velocity = 0.0 244:24/0 = 0 244:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:24/0/physics_layer_0/angular_velocity = 0.0 244:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:24/0/physics_layer_1/angular_velocity = 0.0 247:24/0 = 0 247:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:24/0/physics_layer_0/angular_velocity = 0.0 247:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:24/0/physics_layer_1/angular_velocity = 0.0 248:24/0 = 0 248:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:24/0/physics_layer_0/angular_velocity = 0.0 248:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:24/0/physics_layer_1/angular_velocity = 0.0 249:24/0 = 0 249:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:24/0/physics_layer_0/angular_velocity = 0.0 249:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:24/0/physics_layer_1/angular_velocity = 0.0 250:24/0 = 0 250:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:24/0/physics_layer_0/angular_velocity = 0.0 250:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:24/0/physics_layer_1/angular_velocity = 0.0 253:24/0 = 0 253:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:24/0/physics_layer_0/angular_velocity = 0.0 253:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:24/0/physics_layer_1/angular_velocity = 0.0 254:24/0 = 0 254:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:24/0/physics_layer_0/angular_velocity = 0.0 254:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:24/0/physics_layer_1/angular_velocity = 0.0 255:24/0 = 0 255:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:24/0/physics_layer_0/angular_velocity = 0.0 255:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:24/0/physics_layer_1/angular_velocity = 0.0 256:24/0 = 0 256:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:24/0/physics_layer_0/angular_velocity = 0.0 256:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:24/0/physics_layer_1/angular_velocity = 0.0 259:24/0 = 0 259:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:24/0/physics_layer_0/angular_velocity = 0.0 259:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:24/0/physics_layer_1/angular_velocity = 0.0 260:24/0 = 0 260:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:24/0/physics_layer_0/angular_velocity = 0.0 260:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:24/0/physics_layer_1/angular_velocity = 0.0 261:24/0 = 0 261:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:24/0/physics_layer_0/angular_velocity = 0.0 261:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:24/0/physics_layer_1/angular_velocity = 0.0 262:24/0 = 0 262:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 262:24/0/physics_layer_0/angular_velocity = 0.0 262:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 262:24/0/physics_layer_1/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_1/angular_velocity = 0.0 1:25/0 = 0 1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_0/angular_velocity = 0.0 1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:25/0/physics_layer_1/angular_velocity = 0.0 2:25/0 = 0 2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_0/angular_velocity = 0.0 2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:25/0/physics_layer_1/angular_velocity = 0.0 3:25/0 = 0 3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_0/angular_velocity = 0.0 3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:25/0/physics_layer_1/angular_velocity = 0.0 4:25/0 = 0 4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_0/angular_velocity = 0.0 4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:25/0/physics_layer_1/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_1/angular_velocity = 0.0 6:25/0 = 0 6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_0/angular_velocity = 0.0 6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:25/0/physics_layer_1/angular_velocity = 0.0 7:25/0 = 0 7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_0/angular_velocity = 0.0 7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:25/0/physics_layer_1/angular_velocity = 0.0 8:25/0 = 0 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_1/angular_velocity = 0.0 9:25/0 = 0 9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_0/angular_velocity = 0.0 9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:25/0/physics_layer_1/angular_velocity = 0.0 10:25/0 = 0 10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_0/angular_velocity = 0.0 10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:25/0/physics_layer_1/angular_velocity = 0.0 11:25/0 = 0 11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_0/angular_velocity = 0.0 11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:25/0/physics_layer_1/angular_velocity = 0.0 12:25/0 = 0 12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_0/angular_velocity = 0.0 12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:25/0/physics_layer_1/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_1/angular_velocity = 0.0 14:25/0 = 0 14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_0/angular_velocity = 0.0 14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:25/0/physics_layer_1/angular_velocity = 0.0 15:25/0 = 0 15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_0/angular_velocity = 0.0 15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:25/0/physics_layer_1/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_1/angular_velocity = 0.0 17:25/0 = 0 17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_0/angular_velocity = 0.0 17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:25/0/physics_layer_1/angular_velocity = 0.0 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_1/angular_velocity = 0.0 22:25/0 = 0 22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_0/angular_velocity = 0.0 22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:25/0/physics_layer_1/angular_velocity = 0.0 23:25/0 = 0 23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_0/angular_velocity = 0.0 23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:25/0/physics_layer_1/angular_velocity = 0.0 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_1/angular_velocity = 0.0 25:25/0 = 0 25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_0/angular_velocity = 0.0 25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:25/0/physics_layer_1/angular_velocity = 0.0 26:25/0 = 0 26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_0/angular_velocity = 0.0 26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:25/0/physics_layer_1/angular_velocity = 0.0 30:25/0 = 0 30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_0/angular_velocity = 0.0 30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_1/angular_velocity = 0.0 31:25/0 = 0 31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:25/0/physics_layer_0/angular_velocity = 0.0 31:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:25/0/physics_layer_1/angular_velocity = 0.0 32:25/0 = 0 32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_0/angular_velocity = 0.0 32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_1/angular_velocity = 0.0 33:25/0 = 0 33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_0/angular_velocity = 0.0 33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_1/angular_velocity = 0.0 34:25/0 = 0 34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_0/angular_velocity = 0.0 34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_1/angular_velocity = 0.0 35:25/0 = 0 35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:25/0/physics_layer_0/angular_velocity = 0.0 35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:25/0/physics_layer_1/angular_velocity = 0.0 45:25/0 = 0 45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:25/0/physics_layer_0/angular_velocity = 0.0 45:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:25/0/physics_layer_1/angular_velocity = 0.0 46:25/0 = 0 46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:25/0/physics_layer_0/angular_velocity = 0.0 46:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:25/0/physics_layer_1/angular_velocity = 0.0 47:25/0 = 0 47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:25/0/physics_layer_0/angular_velocity = 0.0 47:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:25/0/physics_layer_1/angular_velocity = 0.0 48:25/0 = 0 48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:25/0/physics_layer_0/angular_velocity = 0.0 48:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:25/0/physics_layer_1/angular_velocity = 0.0 49:25/0 = 0 49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:25/0/physics_layer_0/angular_velocity = 0.0 49:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:25/0/physics_layer_1/angular_velocity = 0.0 50:25/0 = 0 50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:25/0/physics_layer_0/angular_velocity = 0.0 50:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:25/0/physics_layer_1/angular_velocity = 0.0 51:25/0 = 0 51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:25/0/physics_layer_0/angular_velocity = 0.0 51:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:25/0/physics_layer_1/angular_velocity = 0.0 52:25/0 = 0 52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:25/0/physics_layer_0/angular_velocity = 0.0 52:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:25/0/physics_layer_1/angular_velocity = 0.0 53:25/0 = 0 53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:25/0/physics_layer_0/angular_velocity = 0.0 53:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:25/0/physics_layer_1/angular_velocity = 0.0 54:25/0 = 0 54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:25/0/physics_layer_0/angular_velocity = 0.0 54:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:25/0/physics_layer_1/angular_velocity = 0.0 55:25/0 = 0 55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:25/0/physics_layer_0/angular_velocity = 0.0 55:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:25/0/physics_layer_1/angular_velocity = 0.0 56:25/0 = 0 56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:25/0/physics_layer_0/angular_velocity = 0.0 56:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:25/0/physics_layer_1/angular_velocity = 0.0 57:25/0 = 0 57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:25/0/physics_layer_0/angular_velocity = 0.0 57:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:25/0/physics_layer_1/angular_velocity = 0.0 58:25/0 = 0 58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:25/0/physics_layer_0/angular_velocity = 0.0 58:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:25/0/physics_layer_1/angular_velocity = 0.0 59:25/0 = 0 59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:25/0/physics_layer_0/angular_velocity = 0.0 59:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:25/0/physics_layer_1/angular_velocity = 0.0 60:25/0 = 0 60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:25/0/physics_layer_0/angular_velocity = 0.0 60:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:25/0/physics_layer_1/angular_velocity = 0.0 61:25/0 = 0 61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:25/0/physics_layer_0/angular_velocity = 0.0 61:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:25/0/physics_layer_1/angular_velocity = 0.0 62:25/0 = 0 62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:25/0/physics_layer_0/angular_velocity = 0.0 62:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:25/0/physics_layer_1/angular_velocity = 0.0 63:25/0 = 0 63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:25/0/physics_layer_0/angular_velocity = 0.0 63:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:25/0/physics_layer_1/angular_velocity = 0.0 64:25/0 = 0 64:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:25/0/physics_layer_0/angular_velocity = 0.0 64:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:25/0/physics_layer_1/angular_velocity = 0.0 65:25/0 = 0 65:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:25/0/physics_layer_0/angular_velocity = 0.0 65:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:25/0/physics_layer_1/angular_velocity = 0.0 69:25/0 = 0 69:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:25/0/physics_layer_0/angular_velocity = 0.0 69:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:25/0/physics_layer_1/angular_velocity = 0.0 70:25/0 = 0 70:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:25/0/physics_layer_0/angular_velocity = 0.0 70:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:25/0/physics_layer_1/angular_velocity = 0.0 71:25/0 = 0 71:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:25/0/physics_layer_0/angular_velocity = 0.0 71:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:25/0/physics_layer_1/angular_velocity = 0.0 72:25/0 = 0 72:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:25/0/physics_layer_0/angular_velocity = 0.0 72:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:25/0/physics_layer_1/angular_velocity = 0.0 73:25/0 = 0 73:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:25/0/physics_layer_0/angular_velocity = 0.0 73:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:25/0/physics_layer_1/angular_velocity = 0.0 74:25/0 = 0 74:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:25/0/physics_layer_0/angular_velocity = 0.0 74:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:25/0/physics_layer_1/angular_velocity = 0.0 78:25/0 = 0 78:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:25/0/physics_layer_0/angular_velocity = 0.0 78:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:25/0/physics_layer_1/angular_velocity = 0.0 79:25/0 = 0 79:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:25/0/physics_layer_0/angular_velocity = 0.0 79:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:25/0/physics_layer_1/angular_velocity = 0.0 80:25/0 = 0 80:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:25/0/physics_layer_0/angular_velocity = 0.0 80:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:25/0/physics_layer_1/angular_velocity = 0.0 81:25/0 = 0 81:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:25/0/physics_layer_0/angular_velocity = 0.0 81:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:25/0/physics_layer_1/angular_velocity = 0.0 82:25/0 = 0 82:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:25/0/physics_layer_0/angular_velocity = 0.0 82:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:25/0/physics_layer_1/angular_velocity = 0.0 83:25/0 = 0 83:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:25/0/physics_layer_0/angular_velocity = 0.0 83:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:25/0/physics_layer_1/angular_velocity = 0.0 93:25/0 = 0 93:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:25/0/physics_layer_0/angular_velocity = 0.0 93:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:25/0/physics_layer_1/angular_velocity = 0.0 94:25/0 = 0 94:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:25/0/physics_layer_0/angular_velocity = 0.0 94:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:25/0/physics_layer_1/angular_velocity = 0.0 95:25/0 = 0 95:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:25/0/physics_layer_0/angular_velocity = 0.0 95:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:25/0/physics_layer_1/angular_velocity = 0.0 96:25/0 = 0 96:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:25/0/physics_layer_0/angular_velocity = 0.0 96:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:25/0/physics_layer_1/angular_velocity = 0.0 97:25/0 = 0 97:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:25/0/physics_layer_0/angular_velocity = 0.0 97:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:25/0/physics_layer_1/angular_velocity = 0.0 98:25/0 = 0 98:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:25/0/physics_layer_0/angular_velocity = 0.0 98:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:25/0/physics_layer_1/angular_velocity = 0.0 99:25/0 = 0 99:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:25/0/physics_layer_0/angular_velocity = 0.0 99:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:25/0/physics_layer_1/angular_velocity = 0.0 100:25/0 = 0 100:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:25/0/physics_layer_0/angular_velocity = 0.0 100:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:25/0/physics_layer_1/angular_velocity = 0.0 101:25/0 = 0 101:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:25/0/physics_layer_0/angular_velocity = 0.0 101:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:25/0/physics_layer_1/angular_velocity = 0.0 102:25/0 = 0 102:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:25/0/physics_layer_0/angular_velocity = 0.0 102:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:25/0/physics_layer_1/angular_velocity = 0.0 103:25/0 = 0 103:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:25/0/physics_layer_0/angular_velocity = 0.0 103:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:25/0/physics_layer_1/angular_velocity = 0.0 104:25/0 = 0 104:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:25/0/physics_layer_0/angular_velocity = 0.0 104:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:25/0/physics_layer_1/angular_velocity = 0.0 105:25/0 = 0 105:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:25/0/physics_layer_0/angular_velocity = 0.0 105:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:25/0/physics_layer_1/angular_velocity = 0.0 106:25/0 = 0 106:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:25/0/physics_layer_0/angular_velocity = 0.0 106:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:25/0/physics_layer_1/angular_velocity = 0.0 107:25/0 = 0 107:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:25/0/physics_layer_0/angular_velocity = 0.0 107:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:25/0/physics_layer_1/angular_velocity = 0.0 108:25/0 = 0 108:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:25/0/physics_layer_0/angular_velocity = 0.0 108:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:25/0/physics_layer_1/angular_velocity = 0.0 109:25/0 = 0 109:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:25/0/physics_layer_0/angular_velocity = 0.0 109:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:25/0/physics_layer_1/angular_velocity = 0.0 110:25/0 = 0 110:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:25/0/physics_layer_0/angular_velocity = 0.0 110:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:25/0/physics_layer_1/angular_velocity = 0.0 111:25/0 = 0 111:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:25/0/physics_layer_0/angular_velocity = 0.0 111:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:25/0/physics_layer_1/angular_velocity = 0.0 112:25/0 = 0 112:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:25/0/physics_layer_0/angular_velocity = 0.0 112:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:25/0/physics_layer_1/angular_velocity = 0.0 113:25/0 = 0 113:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:25/0/physics_layer_0/angular_velocity = 0.0 113:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:25/0/physics_layer_1/angular_velocity = 0.0 114:25/0 = 0 114:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:25/0/physics_layer_0/angular_velocity = 0.0 114:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:25/0/physics_layer_1/angular_velocity = 0.0 115:25/0 = 0 115:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:25/0/physics_layer_0/angular_velocity = 0.0 115:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:25/0/physics_layer_1/angular_velocity = 0.0 116:25/0 = 0 116:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:25/0/physics_layer_0/angular_velocity = 0.0 116:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:25/0/physics_layer_1/angular_velocity = 0.0 123:25/0 = 0 123:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:25/0/physics_layer_0/angular_velocity = 0.0 123:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 123:25/0/physics_layer_1/angular_velocity = 0.0 124:25/0 = 0 124:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:25/0/physics_layer_0/angular_velocity = 0.0 124:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 124:25/0/physics_layer_1/angular_velocity = 0.0 125:25/0 = 0 125:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:25/0/physics_layer_0/angular_velocity = 0.0 125:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 125:25/0/physics_layer_1/angular_velocity = 0.0 147:25/0 = 0 147:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:25/0/physics_layer_0/angular_velocity = 0.0 147:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:25/0/physics_layer_1/angular_velocity = 0.0 148:25/0 = 0 148:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:25/0/physics_layer_0/angular_velocity = 0.0 148:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:25/0/physics_layer_1/angular_velocity = 0.0 149:25/0 = 0 149:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:25/0/physics_layer_0/angular_velocity = 0.0 149:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:25/0/physics_layer_1/angular_velocity = 0.0 150:25/0 = 0 150:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:25/0/physics_layer_0/angular_velocity = 0.0 150:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:25/0/physics_layer_1/angular_velocity = 0.0 151:25/0 = 0 151:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:25/0/physics_layer_0/angular_velocity = 0.0 151:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:25/0/physics_layer_1/angular_velocity = 0.0 152:25/0 = 0 152:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:25/0/physics_layer_0/angular_velocity = 0.0 152:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:25/0/physics_layer_1/angular_velocity = 0.0 153:25/0 = 0 153:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:25/0/physics_layer_0/angular_velocity = 0.0 153:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:25/0/physics_layer_1/angular_velocity = 0.0 154:25/0 = 0 154:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:25/0/physics_layer_0/angular_velocity = 0.0 154:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:25/0/physics_layer_1/angular_velocity = 0.0 155:25/0 = 0 155:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:25/0/physics_layer_0/angular_velocity = 0.0 155:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:25/0/physics_layer_1/angular_velocity = 0.0 156:25/0 = 0 156:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:25/0/physics_layer_0/angular_velocity = 0.0 156:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:25/0/physics_layer_1/angular_velocity = 0.0 157:25/0 = 0 157:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:25/0/physics_layer_0/angular_velocity = 0.0 157:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:25/0/physics_layer_1/angular_velocity = 0.0 158:25/0 = 0 158:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:25/0/physics_layer_0/angular_velocity = 0.0 158:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:25/0/physics_layer_1/angular_velocity = 0.0 159:25/0 = 0 159:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:25/0/physics_layer_0/angular_velocity = 0.0 159:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:25/0/physics_layer_1/angular_velocity = 0.0 160:25/0 = 0 160:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:25/0/physics_layer_0/angular_velocity = 0.0 160:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:25/0/physics_layer_1/angular_velocity = 0.0 161:25/0 = 0 161:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:25/0/physics_layer_0/angular_velocity = 0.0 161:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:25/0/physics_layer_1/angular_velocity = 0.0 162:25/0 = 0 162:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:25/0/physics_layer_0/angular_velocity = 0.0 162:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:25/0/physics_layer_1/angular_velocity = 0.0 163:25/0 = 0 163:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:25/0/physics_layer_0/angular_velocity = 0.0 163:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:25/0/physics_layer_1/angular_velocity = 0.0 164:25/0 = 0 164:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:25/0/physics_layer_0/angular_velocity = 0.0 164:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:25/0/physics_layer_1/angular_velocity = 0.0 172:25/0 = 0 172:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:25/0/physics_layer_0/angular_velocity = 0.0 172:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:25/0/physics_layer_1/angular_velocity = 0.0 173:25/0 = 0 173:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:25/0/physics_layer_0/angular_velocity = 0.0 173:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:25/0/physics_layer_1/angular_velocity = 0.0 176:25/0 = 0 176:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:25/0/physics_layer_0/angular_velocity = 0.0 176:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:25/0/physics_layer_1/angular_velocity = 0.0 183:25/0 = 0 183:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:25/0/physics_layer_0/angular_velocity = 0.0 183:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:25/0/physics_layer_1/angular_velocity = 0.0 184:25/0 = 0 184:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:25/0/physics_layer_0/angular_velocity = 0.0 184:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:25/0/physics_layer_1/angular_velocity = 0.0 185:25/0 = 0 185:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:25/0/physics_layer_0/angular_velocity = 0.0 185:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:25/0/physics_layer_1/angular_velocity = 0.0 186:25/0 = 0 186:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:25/0/physics_layer_0/angular_velocity = 0.0 186:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:25/0/physics_layer_1/angular_velocity = 0.0 187:25/0 = 0 187:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:25/0/physics_layer_0/angular_velocity = 0.0 187:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:25/0/physics_layer_1/angular_velocity = 0.0 188:25/0 = 0 188:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:25/0/physics_layer_0/angular_velocity = 0.0 188:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:25/0/physics_layer_1/angular_velocity = 0.0 189:25/0 = 0 189:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:25/0/physics_layer_0/angular_velocity = 0.0 189:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:25/0/physics_layer_1/angular_velocity = 0.0 190:25/0 = 0 190:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:25/0/physics_layer_0/angular_velocity = 0.0 190:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:25/0/physics_layer_1/angular_velocity = 0.0 191:25/0 = 0 191:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:25/0/physics_layer_0/angular_velocity = 0.0 191:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:25/0/physics_layer_1/angular_velocity = 0.0 198:25/0 = 0 198:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:25/0/physics_layer_0/angular_velocity = 0.0 198:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:25/0/physics_layer_1/angular_velocity = 0.0 198:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 198:25/0/custom_data_0 = "Hit" 199:25/0 = 0 199:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:25/0/physics_layer_0/angular_velocity = 0.0 199:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:25/0/physics_layer_1/angular_velocity = 0.0 199:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 199:25/0/custom_data_0 = "Hit" 200:25/0 = 0 200:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:25/0/physics_layer_0/angular_velocity = 0.0 200:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:25/0/physics_layer_1/angular_velocity = 0.0 200:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 200:25/0/custom_data_0 = "Hit" 241:25/0 = 0 241:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:25/0/physics_layer_0/angular_velocity = 0.0 241:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:25/0/physics_layer_1/angular_velocity = 0.0 242:25/0 = 0 242:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:25/0/physics_layer_0/angular_velocity = 0.0 242:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:25/0/physics_layer_1/angular_velocity = 0.0 243:25/0 = 0 243:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:25/0/physics_layer_0/angular_velocity = 0.0 243:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:25/0/physics_layer_1/angular_velocity = 0.0 244:25/0 = 0 244:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:25/0/physics_layer_0/angular_velocity = 0.0 244:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:25/0/physics_layer_1/angular_velocity = 0.0 247:25/0 = 0 247:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:25/0/physics_layer_0/angular_velocity = 0.0 247:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:25/0/physics_layer_1/angular_velocity = 0.0 248:25/0 = 0 248:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:25/0/physics_layer_0/angular_velocity = 0.0 248:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:25/0/physics_layer_1/angular_velocity = 0.0 249:25/0 = 0 249:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:25/0/physics_layer_0/angular_velocity = 0.0 249:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:25/0/physics_layer_1/angular_velocity = 0.0 250:25/0 = 0 250:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:25/0/physics_layer_0/angular_velocity = 0.0 250:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:25/0/physics_layer_1/angular_velocity = 0.0 253:25/0 = 0 253:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:25/0/physics_layer_0/angular_velocity = 0.0 253:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:25/0/physics_layer_1/angular_velocity = 0.0 254:25/0 = 0 254:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:25/0/physics_layer_0/angular_velocity = 0.0 254:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:25/0/physics_layer_1/angular_velocity = 0.0 255:25/0 = 0 255:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:25/0/physics_layer_0/angular_velocity = 0.0 255:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:25/0/physics_layer_1/angular_velocity = 0.0 256:25/0 = 0 256:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:25/0/physics_layer_0/angular_velocity = 0.0 256:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:25/0/physics_layer_1/angular_velocity = 0.0 259:25/0 = 0 259:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:25/0/physics_layer_0/angular_velocity = 0.0 259:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:25/0/physics_layer_1/angular_velocity = 0.0 260:25/0 = 0 260:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:25/0/physics_layer_0/angular_velocity = 0.0 260:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:25/0/physics_layer_1/angular_velocity = 0.0 261:25/0 = 0 261:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:25/0/physics_layer_0/angular_velocity = 0.0 261:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:25/0/physics_layer_1/angular_velocity = 0.0 262:25/0 = 0 262:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 262:25/0/physics_layer_0/angular_velocity = 0.0 262:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 262:25/0/physics_layer_1/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_1/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_1/angular_velocity = 0.0 2:26/0 = 0 2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_0/angular_velocity = 0.0 2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:26/0/physics_layer_1/angular_velocity = 0.0 3:26/0 = 0 3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_0/angular_velocity = 0.0 3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:26/0/physics_layer_1/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_1/angular_velocity = 0.0 5:26/0 = 0 5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_0/angular_velocity = 0.0 5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_1/angular_velocity = 0.0 6:26/0 = 0 6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_0/angular_velocity = 0.0 6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:26/0/physics_layer_1/angular_velocity = 0.0 7:26/0 = 0 7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_0/angular_velocity = 0.0 7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:26/0/physics_layer_1/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_1/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_1/angular_velocity = 0.0 10:26/0 = 0 10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_0/angular_velocity = 0.0 10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:26/0/physics_layer_1/angular_velocity = 0.0 11:26/0 = 0 11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_0/angular_velocity = 0.0 11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:26/0/physics_layer_1/angular_velocity = 0.0 12:26/0 = 0 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_1/angular_velocity = 0.0 13:26/0 = 0 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_1/angular_velocity = 0.0 14:26/0 = 0 14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_0/angular_velocity = 0.0 14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:26/0/physics_layer_1/angular_velocity = 0.0 15:26/0 = 0 15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_0/angular_velocity = 0.0 15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:26/0/physics_layer_1/angular_velocity = 0.0 16:26/0 = 0 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_1/angular_velocity = 0.0 17:26/0 = 0 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_1/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_1/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_1/angular_velocity = 0.0 23:26/0 = 0 23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_0/angular_velocity = 0.0 23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_1/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_1/angular_velocity = 0.0 25:26/0 = 0 25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_0/angular_velocity = 0.0 25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:26/0/physics_layer_1/angular_velocity = 0.0 26:26/0 = 0 26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_0/angular_velocity = 0.0 26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:26/0/physics_layer_1/angular_velocity = 0.0 30:26/0 = 0 30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_0/angular_velocity = 0.0 30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_1/angular_velocity = 0.0 31:26/0 = 0 31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:26/0/physics_layer_0/angular_velocity = 0.0 31:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:26/0/physics_layer_1/angular_velocity = 0.0 32:26/0 = 0 32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:26/0/physics_layer_0/angular_velocity = 0.0 32:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:26/0/physics_layer_1/angular_velocity = 0.0 33:26/0 = 0 33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:26/0/physics_layer_0/angular_velocity = 0.0 33:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:26/0/physics_layer_1/angular_velocity = 0.0 34:26/0 = 0 34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:26/0/physics_layer_0/angular_velocity = 0.0 34:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:26/0/physics_layer_1/angular_velocity = 0.0 35:26/0 = 0 35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:26/0/physics_layer_0/angular_velocity = 0.0 35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:26/0/physics_layer_1/angular_velocity = 0.0 45:26/0 = 0 45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:26/0/physics_layer_0/angular_velocity = 0.0 45:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:26/0/physics_layer_1/angular_velocity = 0.0 46:26/0 = 0 46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:26/0/physics_layer_0/angular_velocity = 0.0 46:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:26/0/physics_layer_1/angular_velocity = 0.0 47:26/0 = 0 47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:26/0/physics_layer_0/angular_velocity = 0.0 47:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:26/0/physics_layer_1/angular_velocity = 0.0 48:26/0 = 0 48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:26/0/physics_layer_0/angular_velocity = 0.0 48:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:26/0/physics_layer_1/angular_velocity = 0.0 49:26/0 = 0 49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:26/0/physics_layer_0/angular_velocity = 0.0 49:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:26/0/physics_layer_1/angular_velocity = 0.0 50:26/0 = 0 50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:26/0/physics_layer_0/angular_velocity = 0.0 50:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:26/0/physics_layer_1/angular_velocity = 0.0 51:26/0 = 0 51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:26/0/physics_layer_0/angular_velocity = 0.0 51:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:26/0/physics_layer_1/angular_velocity = 0.0 52:26/0 = 0 52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:26/0/physics_layer_0/angular_velocity = 0.0 52:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:26/0/physics_layer_1/angular_velocity = 0.0 53:26/0 = 0 53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:26/0/physics_layer_0/angular_velocity = 0.0 53:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:26/0/physics_layer_1/angular_velocity = 0.0 54:26/0 = 0 54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:26/0/physics_layer_0/angular_velocity = 0.0 54:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:26/0/physics_layer_1/angular_velocity = 0.0 55:26/0 = 0 55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:26/0/physics_layer_0/angular_velocity = 0.0 55:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:26/0/physics_layer_1/angular_velocity = 0.0 56:26/0 = 0 56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:26/0/physics_layer_0/angular_velocity = 0.0 56:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:26/0/physics_layer_1/angular_velocity = 0.0 57:26/0 = 0 57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:26/0/physics_layer_0/angular_velocity = 0.0 57:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:26/0/physics_layer_1/angular_velocity = 0.0 58:26/0 = 0 58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:26/0/physics_layer_0/angular_velocity = 0.0 58:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:26/0/physics_layer_1/angular_velocity = 0.0 59:26/0 = 0 59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:26/0/physics_layer_0/angular_velocity = 0.0 59:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:26/0/physics_layer_1/angular_velocity = 0.0 60:26/0 = 0 60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:26/0/physics_layer_0/angular_velocity = 0.0 60:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:26/0/physics_layer_1/angular_velocity = 0.0 61:26/0 = 0 61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:26/0/physics_layer_0/angular_velocity = 0.0 61:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:26/0/physics_layer_1/angular_velocity = 0.0 62:26/0 = 0 62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:26/0/physics_layer_0/angular_velocity = 0.0 62:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:26/0/physics_layer_1/angular_velocity = 0.0 63:26/0 = 0 63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:26/0/physics_layer_0/angular_velocity = 0.0 63:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:26/0/physics_layer_1/angular_velocity = 0.0 64:26/0 = 0 64:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:26/0/physics_layer_0/angular_velocity = 0.0 64:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:26/0/physics_layer_1/angular_velocity = 0.0 65:26/0 = 0 65:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:26/0/physics_layer_0/angular_velocity = 0.0 65:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:26/0/physics_layer_1/angular_velocity = 0.0 69:26/0 = 0 69:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:26/0/physics_layer_0/angular_velocity = 0.0 69:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:26/0/physics_layer_1/angular_velocity = 0.0 70:26/0 = 0 70:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:26/0/physics_layer_0/angular_velocity = 0.0 70:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:26/0/physics_layer_1/angular_velocity = 0.0 71:26/0 = 0 71:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:26/0/physics_layer_0/angular_velocity = 0.0 71:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:26/0/physics_layer_1/angular_velocity = 0.0 72:26/0 = 0 72:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:26/0/physics_layer_0/angular_velocity = 0.0 72:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:26/0/physics_layer_1/angular_velocity = 0.0 73:26/0 = 0 73:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:26/0/physics_layer_0/angular_velocity = 0.0 73:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:26/0/physics_layer_1/angular_velocity = 0.0 74:26/0 = 0 74:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:26/0/physics_layer_0/angular_velocity = 0.0 74:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:26/0/physics_layer_1/angular_velocity = 0.0 78:26/0 = 0 78:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:26/0/physics_layer_0/angular_velocity = 0.0 78:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:26/0/physics_layer_1/angular_velocity = 0.0 79:26/0 = 0 79:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:26/0/physics_layer_0/angular_velocity = 0.0 79:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:26/0/physics_layer_1/angular_velocity = 0.0 80:26/0 = 0 80:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:26/0/physics_layer_0/angular_velocity = 0.0 80:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:26/0/physics_layer_1/angular_velocity = 0.0 81:26/0 = 0 81:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:26/0/physics_layer_0/angular_velocity = 0.0 81:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:26/0/physics_layer_1/angular_velocity = 0.0 82:26/0 = 0 82:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:26/0/physics_layer_0/angular_velocity = 0.0 82:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:26/0/physics_layer_1/angular_velocity = 0.0 83:26/0 = 0 83:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:26/0/physics_layer_0/angular_velocity = 0.0 83:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:26/0/physics_layer_1/angular_velocity = 0.0 93:26/0 = 0 93:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:26/0/physics_layer_0/angular_velocity = 0.0 93:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:26/0/physics_layer_1/angular_velocity = 0.0 94:26/0 = 0 94:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:26/0/physics_layer_0/angular_velocity = 0.0 94:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:26/0/physics_layer_1/angular_velocity = 0.0 95:26/0 = 0 95:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:26/0/physics_layer_0/angular_velocity = 0.0 95:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:26/0/physics_layer_1/angular_velocity = 0.0 96:26/0 = 0 96:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:26/0/physics_layer_0/angular_velocity = 0.0 96:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:26/0/physics_layer_1/angular_velocity = 0.0 97:26/0 = 0 97:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:26/0/physics_layer_0/angular_velocity = 0.0 97:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:26/0/physics_layer_1/angular_velocity = 0.0 98:26/0 = 0 98:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:26/0/physics_layer_0/angular_velocity = 0.0 98:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:26/0/physics_layer_1/angular_velocity = 0.0 99:26/0 = 0 99:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:26/0/physics_layer_0/angular_velocity = 0.0 99:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:26/0/physics_layer_1/angular_velocity = 0.0 100:26/0 = 0 100:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:26/0/physics_layer_0/angular_velocity = 0.0 100:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:26/0/physics_layer_1/angular_velocity = 0.0 101:26/0 = 0 101:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:26/0/physics_layer_0/angular_velocity = 0.0 101:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:26/0/physics_layer_1/angular_velocity = 0.0 102:26/0 = 0 102:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:26/0/physics_layer_0/angular_velocity = 0.0 102:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:26/0/physics_layer_1/angular_velocity = 0.0 103:26/0 = 0 103:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:26/0/physics_layer_0/angular_velocity = 0.0 103:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:26/0/physics_layer_1/angular_velocity = 0.0 104:26/0 = 0 104:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:26/0/physics_layer_0/angular_velocity = 0.0 104:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:26/0/physics_layer_1/angular_velocity = 0.0 105:26/0 = 0 105:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:26/0/physics_layer_0/angular_velocity = 0.0 105:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:26/0/physics_layer_1/angular_velocity = 0.0 106:26/0 = 0 106:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:26/0/physics_layer_0/angular_velocity = 0.0 106:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:26/0/physics_layer_1/angular_velocity = 0.0 107:26/0 = 0 107:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:26/0/physics_layer_0/angular_velocity = 0.0 107:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:26/0/physics_layer_1/angular_velocity = 0.0 108:26/0 = 0 108:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:26/0/physics_layer_0/angular_velocity = 0.0 108:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:26/0/physics_layer_1/angular_velocity = 0.0 109:26/0 = 0 109:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:26/0/physics_layer_0/angular_velocity = 0.0 109:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:26/0/physics_layer_1/angular_velocity = 0.0 110:26/0 = 0 110:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:26/0/physics_layer_0/angular_velocity = 0.0 110:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:26/0/physics_layer_1/angular_velocity = 0.0 111:26/0 = 0 111:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:26/0/physics_layer_0/angular_velocity = 0.0 111:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:26/0/physics_layer_1/angular_velocity = 0.0 112:26/0 = 0 112:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:26/0/physics_layer_0/angular_velocity = 0.0 112:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:26/0/physics_layer_1/angular_velocity = 0.0 113:26/0 = 0 113:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:26/0/physics_layer_0/angular_velocity = 0.0 113:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:26/0/physics_layer_1/angular_velocity = 0.0 114:26/0 = 0 114:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:26/0/physics_layer_0/angular_velocity = 0.0 114:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:26/0/physics_layer_1/angular_velocity = 0.0 115:26/0 = 0 115:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:26/0/physics_layer_0/angular_velocity = 0.0 115:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:26/0/physics_layer_1/angular_velocity = 0.0 116:26/0 = 0 116:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:26/0/physics_layer_0/angular_velocity = 0.0 116:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:26/0/physics_layer_1/angular_velocity = 0.0 123:26/0 = 0 123:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 123:26/0/physics_layer_0/angular_velocity = 0.0 123:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 123:26/0/physics_layer_1/angular_velocity = 0.0 124:26/0 = 0 124:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 124:26/0/physics_layer_0/angular_velocity = 0.0 124:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 124:26/0/physics_layer_1/angular_velocity = 0.0 125:26/0 = 0 125:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 125:26/0/physics_layer_0/angular_velocity = 0.0 125:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 125:26/0/physics_layer_1/angular_velocity = 0.0 147:26/0 = 0 147:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:26/0/physics_layer_0/angular_velocity = 0.0 147:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:26/0/physics_layer_1/angular_velocity = 0.0 148:26/0 = 0 148:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:26/0/physics_layer_0/angular_velocity = 0.0 148:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:26/0/physics_layer_1/angular_velocity = 0.0 149:26/0 = 0 149:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:26/0/physics_layer_0/angular_velocity = 0.0 149:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:26/0/physics_layer_1/angular_velocity = 0.0 150:26/0 = 0 150:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:26/0/physics_layer_0/angular_velocity = 0.0 150:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:26/0/physics_layer_1/angular_velocity = 0.0 151:26/0 = 0 151:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:26/0/physics_layer_0/angular_velocity = 0.0 151:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:26/0/physics_layer_1/angular_velocity = 0.0 152:26/0 = 0 152:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:26/0/physics_layer_0/angular_velocity = 0.0 152:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:26/0/physics_layer_1/angular_velocity = 0.0 153:26/0 = 0 153:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:26/0/physics_layer_0/angular_velocity = 0.0 153:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:26/0/physics_layer_1/angular_velocity = 0.0 154:26/0 = 0 154:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:26/0/physics_layer_0/angular_velocity = 0.0 154:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:26/0/physics_layer_1/angular_velocity = 0.0 155:26/0 = 0 155:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:26/0/physics_layer_0/angular_velocity = 0.0 155:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:26/0/physics_layer_1/angular_velocity = 0.0 156:26/0 = 0 156:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:26/0/physics_layer_0/angular_velocity = 0.0 156:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:26/0/physics_layer_1/angular_velocity = 0.0 157:26/0 = 0 157:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:26/0/physics_layer_0/angular_velocity = 0.0 157:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:26/0/physics_layer_1/angular_velocity = 0.0 158:26/0 = 0 158:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:26/0/physics_layer_0/angular_velocity = 0.0 158:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:26/0/physics_layer_1/angular_velocity = 0.0 159:26/0 = 0 159:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:26/0/physics_layer_0/angular_velocity = 0.0 159:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:26/0/physics_layer_1/angular_velocity = 0.0 160:26/0 = 0 160:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:26/0/physics_layer_0/angular_velocity = 0.0 160:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:26/0/physics_layer_1/angular_velocity = 0.0 161:26/0 = 0 161:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:26/0/physics_layer_0/angular_velocity = 0.0 161:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:26/0/physics_layer_1/angular_velocity = 0.0 162:26/0 = 0 162:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:26/0/physics_layer_0/angular_velocity = 0.0 162:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:26/0/physics_layer_1/angular_velocity = 0.0 163:26/0 = 0 163:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:26/0/physics_layer_0/angular_velocity = 0.0 163:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:26/0/physics_layer_1/angular_velocity = 0.0 164:26/0 = 0 164:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:26/0/physics_layer_0/angular_velocity = 0.0 164:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:26/0/physics_layer_1/angular_velocity = 0.0 183:26/0 = 0 183:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:26/0/physics_layer_0/angular_velocity = 0.0 183:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:26/0/physics_layer_1/angular_velocity = 0.0 184:26/0 = 0 184:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:26/0/physics_layer_0/angular_velocity = 0.0 184:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:26/0/physics_layer_1/angular_velocity = 0.0 185:26/0 = 0 185:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:26/0/physics_layer_0/angular_velocity = 0.0 185:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:26/0/physics_layer_1/angular_velocity = 0.0 186:26/0 = 0 186:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:26/0/physics_layer_0/angular_velocity = 0.0 186:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:26/0/physics_layer_1/angular_velocity = 0.0 187:26/0 = 0 187:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:26/0/physics_layer_0/angular_velocity = 0.0 187:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:26/0/physics_layer_1/angular_velocity = 0.0 188:26/0 = 0 188:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:26/0/physics_layer_0/angular_velocity = 0.0 188:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:26/0/physics_layer_1/angular_velocity = 0.0 189:26/0 = 0 189:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:26/0/physics_layer_0/angular_velocity = 0.0 189:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:26/0/physics_layer_1/angular_velocity = 0.0 190:26/0 = 0 190:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:26/0/physics_layer_0/angular_velocity = 0.0 190:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:26/0/physics_layer_1/angular_velocity = 0.0 191:26/0 = 0 191:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:26/0/physics_layer_0/angular_velocity = 0.0 191:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:26/0/physics_layer_1/angular_velocity = 0.0 198:26/0 = 0 198:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:26/0/physics_layer_0/angular_velocity = 0.0 198:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:26/0/physics_layer_1/angular_velocity = 0.0 198:26/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 198:26/0/custom_data_0 = "Hit" 199:26/0 = 0 199:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:26/0/physics_layer_0/angular_velocity = 0.0 199:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:26/0/physics_layer_1/angular_velocity = 0.0 199:26/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 199:26/0/custom_data_0 = "Hit" 200:26/0 = 0 200:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:26/0/physics_layer_0/angular_velocity = 0.0 200:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:26/0/physics_layer_1/angular_velocity = 0.0 200:26/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 200:26/0/custom_data_0 = "Hit" 218:26/0 = 0 218:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:26/0/physics_layer_0/angular_velocity = 0.0 218:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:26/0/physics_layer_1/angular_velocity = 0.0 219:26/0 = 0 219:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:26/0/physics_layer_0/angular_velocity = 0.0 219:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:26/0/physics_layer_1/angular_velocity = 0.0 224:26/0 = 0 224:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:26/0/physics_layer_0/angular_velocity = 0.0 224:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:26/0/physics_layer_1/angular_velocity = 0.0 225:26/0 = 0 225:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:26/0/physics_layer_0/angular_velocity = 0.0 225:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:26/0/physics_layer_1/angular_velocity = 0.0 241:26/0 = 0 241:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:26/0/physics_layer_0/angular_velocity = 0.0 241:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:26/0/physics_layer_1/angular_velocity = 0.0 242:26/0 = 0 242:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:26/0/physics_layer_0/angular_velocity = 0.0 242:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:26/0/physics_layer_1/angular_velocity = 0.0 243:26/0 = 0 243:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:26/0/physics_layer_0/angular_velocity = 0.0 243:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:26/0/physics_layer_1/angular_velocity = 0.0 244:26/0 = 0 244:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:26/0/physics_layer_0/angular_velocity = 0.0 244:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:26/0/physics_layer_1/angular_velocity = 0.0 247:26/0 = 0 247:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:26/0/physics_layer_0/angular_velocity = 0.0 247:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:26/0/physics_layer_1/angular_velocity = 0.0 248:26/0 = 0 248:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:26/0/physics_layer_0/angular_velocity = 0.0 248:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:26/0/physics_layer_1/angular_velocity = 0.0 249:26/0 = 0 249:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:26/0/physics_layer_0/angular_velocity = 0.0 249:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:26/0/physics_layer_1/angular_velocity = 0.0 250:26/0 = 0 250:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:26/0/physics_layer_0/angular_velocity = 0.0 250:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:26/0/physics_layer_1/angular_velocity = 0.0 267:26/0 = 0 267:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:26/0/physics_layer_0/angular_velocity = 0.0 267:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:26/0/physics_layer_1/angular_velocity = 0.0 275:26/0 = 0 275:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 275:26/0/physics_layer_0/angular_velocity = 0.0 275:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 275:26/0/physics_layer_1/angular_velocity = 0.0 0:27/0 = 0 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_1/angular_velocity = 0.0 1:27/0 = 0 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_1/angular_velocity = 0.0 2:27/0 = 0 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_1/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_1/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_1/angular_velocity = 0.0 5:27/0 = 0 5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_0/angular_velocity = 0.0 5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_1/angular_velocity = 0.0 9:27/0 = 0 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_1/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_1/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_1/angular_velocity = 0.0 15:27/0 = 0 15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_0/angular_velocity = 0.0 15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:27/0/physics_layer_1/angular_velocity = 0.0 16:27/0 = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_1/angular_velocity = 0.0 17:27/0 = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_1/angular_velocity = 0.0 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_1/angular_velocity = 0.0 22:27/0 = 0 22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_0/angular_velocity = 0.0 22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_1/angular_velocity = 0.0 23:27/0 = 0 23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_0/angular_velocity = 0.0 23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_1/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_1/angular_velocity = 0.0 28:27/0 = 0 28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_0/angular_velocity = 0.0 28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_1/angular_velocity = 0.0 29:27/0 = 0 29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_0/angular_velocity = 0.0 29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_1/angular_velocity = 0.0 39:27/0 = 0 39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:27/0/physics_layer_0/angular_velocity = 0.0 39:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:27/0/physics_layer_1/angular_velocity = 0.0 40:27/0 = 0 40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:27/0/physics_layer_0/angular_velocity = 0.0 40:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:27/0/physics_layer_1/angular_velocity = 0.0 41:27/0 = 0 41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:27/0/physics_layer_0/angular_velocity = 0.0 41:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:27/0/physics_layer_1/angular_velocity = 0.0 42:27/0 = 0 42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:27/0/physics_layer_0/angular_velocity = 0.0 42:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:27/0/physics_layer_1/angular_velocity = 0.0 43:27/0 = 0 43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:27/0/physics_layer_0/angular_velocity = 0.0 43:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:27/0/physics_layer_1/angular_velocity = 0.0 44:27/0 = 0 44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:27/0/physics_layer_0/angular_velocity = 0.0 44:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:27/0/physics_layer_1/angular_velocity = 0.0 45:27/0 = 0 45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:27/0/physics_layer_0/angular_velocity = 0.0 45:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:27/0/physics_layer_1/angular_velocity = 0.0 46:27/0 = 0 46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:27/0/physics_layer_0/angular_velocity = 0.0 46:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:27/0/physics_layer_1/angular_velocity = 0.0 47:27/0 = 0 47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:27/0/physics_layer_0/angular_velocity = 0.0 47:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:27/0/physics_layer_1/angular_velocity = 0.0 48:27/0 = 0 48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:27/0/physics_layer_0/angular_velocity = 0.0 48:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:27/0/physics_layer_1/angular_velocity = 0.0 49:27/0 = 0 49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:27/0/physics_layer_0/angular_velocity = 0.0 49:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:27/0/physics_layer_1/angular_velocity = 0.0 50:27/0 = 0 50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:27/0/physics_layer_0/angular_velocity = 0.0 50:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:27/0/physics_layer_1/angular_velocity = 0.0 51:27/0 = 0 51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:27/0/physics_layer_0/angular_velocity = 0.0 51:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:27/0/physics_layer_1/angular_velocity = 0.0 52:27/0 = 0 52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:27/0/physics_layer_0/angular_velocity = 0.0 52:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:27/0/physics_layer_1/angular_velocity = 0.0 53:27/0 = 0 53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:27/0/physics_layer_0/angular_velocity = 0.0 53:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:27/0/physics_layer_1/angular_velocity = 0.0 57:27/0 = 0 57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:27/0/physics_layer_0/angular_velocity = 0.0 57:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:27/0/physics_layer_1/angular_velocity = 0.0 58:27/0 = 0 58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:27/0/physics_layer_0/angular_velocity = 0.0 58:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:27/0/physics_layer_1/angular_velocity = 0.0 59:27/0 = 0 59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:27/0/physics_layer_0/angular_velocity = 0.0 59:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:27/0/physics_layer_1/angular_velocity = 0.0 63:27/0 = 0 63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:27/0/physics_layer_0/angular_velocity = 0.0 63:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:27/0/physics_layer_1/angular_velocity = 0.0 64:27/0 = 0 64:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:27/0/physics_layer_0/angular_velocity = 0.0 64:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:27/0/physics_layer_1/angular_velocity = 0.0 65:27/0 = 0 65:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:27/0/physics_layer_0/angular_velocity = 0.0 65:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:27/0/physics_layer_1/angular_velocity = 0.0 69:27/0 = 0 69:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:27/0/physics_layer_0/angular_velocity = 0.0 69:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:27/0/physics_layer_1/angular_velocity = 0.0 70:27/0 = 0 70:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:27/0/physics_layer_0/angular_velocity = 0.0 70:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:27/0/physics_layer_1/angular_velocity = 0.0 71:27/0 = 0 71:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:27/0/physics_layer_0/angular_velocity = 0.0 71:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:27/0/physics_layer_1/angular_velocity = 0.0 75:27/0 = 0 75:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:27/0/physics_layer_0/angular_velocity = 0.0 75:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 75:27/0/physics_layer_1/angular_velocity = 0.0 76:27/0 = 0 76:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:27/0/physics_layer_0/angular_velocity = 0.0 76:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 76:27/0/physics_layer_1/angular_velocity = 0.0 77:27/0 = 0 77:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:27/0/physics_layer_0/angular_velocity = 0.0 77:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 77:27/0/physics_layer_1/angular_velocity = 0.0 87:27/0 = 0 87:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:27/0/physics_layer_0/angular_velocity = 0.0 87:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:27/0/physics_layer_1/angular_velocity = 0.0 88:27/0 = 0 88:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:27/0/physics_layer_0/angular_velocity = 0.0 88:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:27/0/physics_layer_1/angular_velocity = 0.0 89:27/0 = 0 89:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:27/0/physics_layer_0/angular_velocity = 0.0 89:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:27/0/physics_layer_1/angular_velocity = 0.0 90:27/0 = 0 90:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:27/0/physics_layer_0/angular_velocity = 0.0 90:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:27/0/physics_layer_1/angular_velocity = 0.0 91:27/0 = 0 91:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:27/0/physics_layer_0/angular_velocity = 0.0 91:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:27/0/physics_layer_1/angular_velocity = 0.0 92:27/0 = 0 92:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:27/0/physics_layer_0/angular_velocity = 0.0 92:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:27/0/physics_layer_1/angular_velocity = 0.0 93:27/0 = 0 93:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:27/0/physics_layer_0/angular_velocity = 0.0 93:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:27/0/physics_layer_1/angular_velocity = 0.0 94:27/0 = 0 94:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:27/0/physics_layer_0/angular_velocity = 0.0 94:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:27/0/physics_layer_1/angular_velocity = 0.0 95:27/0 = 0 95:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:27/0/physics_layer_0/angular_velocity = 0.0 95:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:27/0/physics_layer_1/angular_velocity = 0.0 99:27/0 = 0 99:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:27/0/physics_layer_0/angular_velocity = 0.0 99:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:27/0/physics_layer_1/angular_velocity = 0.0 100:27/0 = 0 100:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:27/0/physics_layer_0/angular_velocity = 0.0 100:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:27/0/physics_layer_1/angular_velocity = 0.0 101:27/0 = 0 101:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:27/0/physics_layer_0/angular_velocity = 0.0 101:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:27/0/physics_layer_1/angular_velocity = 0.0 102:27/0 = 0 102:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:27/0/physics_layer_0/angular_velocity = 0.0 102:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:27/0/physics_layer_1/angular_velocity = 0.0 103:27/0 = 0 103:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:27/0/physics_layer_0/angular_velocity = 0.0 103:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:27/0/physics_layer_1/angular_velocity = 0.0 104:27/0 = 0 104:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:27/0/physics_layer_0/angular_velocity = 0.0 104:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:27/0/physics_layer_1/angular_velocity = 0.0 105:27/0 = 0 105:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:27/0/physics_layer_0/angular_velocity = 0.0 105:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:27/0/physics_layer_1/angular_velocity = 0.0 106:27/0 = 0 106:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:27/0/physics_layer_0/angular_velocity = 0.0 106:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:27/0/physics_layer_1/angular_velocity = 0.0 107:27/0 = 0 107:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:27/0/physics_layer_0/angular_velocity = 0.0 107:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:27/0/physics_layer_1/angular_velocity = 0.0 111:27/0 = 0 111:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:27/0/physics_layer_0/angular_velocity = 0.0 111:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:27/0/physics_layer_1/angular_velocity = 0.0 112:27/0 = 0 112:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:27/0/physics_layer_0/angular_velocity = 0.0 112:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:27/0/physics_layer_1/angular_velocity = 0.0 113:27/0 = 0 113:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:27/0/physics_layer_0/angular_velocity = 0.0 113:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:27/0/physics_layer_1/angular_velocity = 0.0 114:27/0 = 0 114:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:27/0/physics_layer_0/angular_velocity = 0.0 114:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:27/0/physics_layer_1/angular_velocity = 0.0 115:27/0 = 0 115:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:27/0/physics_layer_0/angular_velocity = 0.0 115:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:27/0/physics_layer_1/angular_velocity = 0.0 116:27/0 = 0 116:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:27/0/physics_layer_0/angular_velocity = 0.0 116:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:27/0/physics_layer_1/angular_velocity = 0.0 117:27/0 = 0 117:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:27/0/physics_layer_0/angular_velocity = 0.0 117:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:27/0/physics_layer_1/angular_velocity = 0.0 118:27/0 = 0 118:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:27/0/physics_layer_0/angular_velocity = 0.0 118:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:27/0/physics_layer_1/angular_velocity = 0.0 119:27/0 = 0 119:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:27/0/physics_layer_0/angular_velocity = 0.0 119:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:27/0/physics_layer_1/angular_velocity = 0.0 120:27/0 = 0 120:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:27/0/physics_layer_0/angular_velocity = 0.0 120:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:27/0/physics_layer_1/angular_velocity = 0.0 121:27/0 = 0 121:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:27/0/physics_layer_0/angular_velocity = 0.0 121:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:27/0/physics_layer_1/angular_velocity = 0.0 122:27/0 = 0 122:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:27/0/physics_layer_0/angular_velocity = 0.0 122:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:27/0/physics_layer_1/angular_velocity = 0.0 153:27/0 = 0 153:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:27/0/physics_layer_0/angular_velocity = 0.0 153:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:27/0/physics_layer_1/angular_velocity = 0.0 154:27/0 = 0 154:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:27/0/physics_layer_0/angular_velocity = 0.0 154:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:27/0/physics_layer_1/angular_velocity = 0.0 155:27/0 = 0 155:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:27/0/physics_layer_0/angular_velocity = 0.0 155:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:27/0/physics_layer_1/angular_velocity = 0.0 156:27/0 = 0 156:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:27/0/physics_layer_0/angular_velocity = 0.0 156:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:27/0/physics_layer_1/angular_velocity = 0.0 157:27/0 = 0 157:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:27/0/physics_layer_0/angular_velocity = 0.0 157:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:27/0/physics_layer_1/angular_velocity = 0.0 158:27/0 = 0 158:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:27/0/physics_layer_0/angular_velocity = 0.0 158:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:27/0/physics_layer_1/angular_velocity = 0.0 159:27/0 = 0 159:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:27/0/physics_layer_0/angular_velocity = 0.0 159:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:27/0/physics_layer_1/angular_velocity = 0.0 160:27/0 = 0 160:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:27/0/physics_layer_0/angular_velocity = 0.0 160:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:27/0/physics_layer_1/angular_velocity = 0.0 161:27/0 = 0 161:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:27/0/physics_layer_0/angular_velocity = 0.0 161:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:27/0/physics_layer_1/angular_velocity = 0.0 162:27/0 = 0 162:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:27/0/physics_layer_0/angular_velocity = 0.0 162:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:27/0/physics_layer_1/angular_velocity = 0.0 163:27/0 = 0 163:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:27/0/physics_layer_0/angular_velocity = 0.0 163:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:27/0/physics_layer_1/angular_velocity = 0.0 164:27/0 = 0 164:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:27/0/physics_layer_0/angular_velocity = 0.0 164:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:27/0/physics_layer_1/angular_velocity = 0.0 165:27/0 = 0 165:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:27/0/physics_layer_0/angular_velocity = 0.0 165:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:27/0/physics_layer_1/angular_velocity = 0.0 166:27/0 = 0 166:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:27/0/physics_layer_0/angular_velocity = 0.0 166:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:27/0/physics_layer_1/angular_velocity = 0.0 168:27/0 = 0 168:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:27/0/physics_layer_0/angular_velocity = 0.0 168:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:27/0/physics_layer_1/angular_velocity = 0.0 169:27/0 = 0 169:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:27/0/physics_layer_0/angular_velocity = 0.0 169:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:27/0/physics_layer_1/angular_velocity = 0.0 183:27/0 = 0 183:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:27/0/physics_layer_0/angular_velocity = 0.0 183:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:27/0/physics_layer_1/angular_velocity = 0.0 184:27/0 = 0 184:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:27/0/physics_layer_0/angular_velocity = 0.0 184:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:27/0/physics_layer_1/angular_velocity = 0.0 185:27/0 = 0 185:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:27/0/physics_layer_0/angular_velocity = 0.0 185:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:27/0/physics_layer_1/angular_velocity = 0.0 186:27/0 = 0 186:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:27/0/physics_layer_0/angular_velocity = 0.0 186:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:27/0/physics_layer_1/angular_velocity = 0.0 187:27/0 = 0 187:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:27/0/physics_layer_0/angular_velocity = 0.0 187:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:27/0/physics_layer_1/angular_velocity = 0.0 188:27/0 = 0 188:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:27/0/physics_layer_0/angular_velocity = 0.0 188:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:27/0/physics_layer_1/angular_velocity = 0.0 189:27/0 = 0 189:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:27/0/physics_layer_0/angular_velocity = 0.0 189:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:27/0/physics_layer_1/angular_velocity = 0.0 190:27/0 = 0 190:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:27/0/physics_layer_0/angular_velocity = 0.0 190:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:27/0/physics_layer_1/angular_velocity = 0.0 191:27/0 = 0 191:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:27/0/physics_layer_0/angular_velocity = 0.0 191:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:27/0/physics_layer_1/angular_velocity = 0.0 218:27/0 = 0 218:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:27/0/physics_layer_0/angular_velocity = 0.0 218:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:27/0/physics_layer_1/angular_velocity = 0.0 219:27/0 = 0 219:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:27/0/physics_layer_0/angular_velocity = 0.0 219:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:27/0/physics_layer_1/angular_velocity = 0.0 224:27/0 = 0 224:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:27/0/physics_layer_0/angular_velocity = 0.0 224:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:27/0/physics_layer_1/angular_velocity = 0.0 225:27/0 = 0 225:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:27/0/physics_layer_0/angular_velocity = 0.0 225:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:27/0/physics_layer_1/angular_velocity = 0.0 242:27/0 = 0 242:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:27/0/physics_layer_0/angular_velocity = 0.0 242:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:27/0/physics_layer_1/angular_velocity = 0.0 243:27/0 = 0 243:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:27/0/physics_layer_0/angular_velocity = 0.0 243:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:27/0/physics_layer_1/angular_velocity = 0.0 244:27/0 = 0 244:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:27/0/physics_layer_0/angular_velocity = 0.0 244:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:27/0/physics_layer_1/angular_velocity = 0.0 247:27/0 = 0 247:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:27/0/physics_layer_0/angular_velocity = 0.0 247:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:27/0/physics_layer_1/angular_velocity = 0.0 248:27/0 = 0 248:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:27/0/physics_layer_0/angular_velocity = 0.0 248:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:27/0/physics_layer_1/angular_velocity = 0.0 249:27/0 = 0 249:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:27/0/physics_layer_0/angular_velocity = 0.0 249:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:27/0/physics_layer_1/angular_velocity = 0.0 254:27/0 = 0 254:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:27/0/physics_layer_0/angular_velocity = 0.0 254:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:27/0/physics_layer_1/angular_velocity = 0.0 255:27/0 = 0 255:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:27/0/physics_layer_0/angular_velocity = 0.0 255:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:27/0/physics_layer_1/angular_velocity = 0.0 256:27/0 = 0 256:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:27/0/physics_layer_0/angular_velocity = 0.0 256:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:27/0/physics_layer_1/angular_velocity = 0.0 259:27/0 = 0 259:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:27/0/physics_layer_0/angular_velocity = 0.0 259:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:27/0/physics_layer_1/angular_velocity = 0.0 260:27/0 = 0 260:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:27/0/physics_layer_0/angular_velocity = 0.0 260:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:27/0/physics_layer_1/angular_velocity = 0.0 261:27/0 = 0 261:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:27/0/physics_layer_0/angular_velocity = 0.0 261:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:27/0/physics_layer_1/angular_velocity = 0.0 267:27/0 = 0 267:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:27/0/physics_layer_0/angular_velocity = 0.0 267:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:27/0/physics_layer_1/angular_velocity = 0.0 268:27/0 = 0 268:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 268:27/0/physics_layer_0/angular_velocity = 0.0 268:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 268:27/0/physics_layer_1/angular_velocity = 0.0 269:27/0 = 0 269:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 269:27/0/physics_layer_0/angular_velocity = 0.0 269:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 269:27/0/physics_layer_1/angular_velocity = 0.0 273:27/0 = 0 273:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 273:27/0/physics_layer_0/angular_velocity = 0.0 273:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 273:27/0/physics_layer_1/angular_velocity = 0.0 274:27/0 = 0 274:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 274:27/0/physics_layer_0/angular_velocity = 0.0 274:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 274:27/0/physics_layer_1/angular_velocity = 0.0 275:27/0 = 0 275:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 275:27/0/physics_layer_0/angular_velocity = 0.0 275:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 275:27/0/physics_layer_1/angular_velocity = 0.0 0:28/0 = 0 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_1/angular_velocity = 0.0 1:28/0 = 0 1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_0/angular_velocity = 0.0 1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_1/angular_velocity = 0.0 2:28/0 = 0 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_1/angular_velocity = 0.0 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_1/angular_velocity = 0.0 4:28/0 = 0 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_1/angular_velocity = 0.0 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_1/angular_velocity = 0.0 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_1/angular_velocity = 0.0 10:28/0 = 0 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_1/angular_velocity = 0.0 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_1/angular_velocity = 0.0 15:28/0 = 0 15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_0/angular_velocity = 0.0 15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:28/0/physics_layer_1/angular_velocity = 0.0 16:28/0 = 0 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_1/angular_velocity = 0.0 17:28/0 = 0 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_1/angular_velocity = 0.0 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_1/angular_velocity = 0.0 22:28/0 = 0 22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_0/angular_velocity = 0.0 22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_1/angular_velocity = 0.0 23:28/0 = 0 23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_0/angular_velocity = 0.0 23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_1/angular_velocity = 0.0 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_1/angular_velocity = 0.0 28:28/0 = 0 28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_0/angular_velocity = 0.0 28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_1/angular_velocity = 0.0 29:28/0 = 0 29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_0/angular_velocity = 0.0 29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_1/angular_velocity = 0.0 39:28/0 = 0 39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:28/0/physics_layer_0/angular_velocity = 0.0 39:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:28/0/physics_layer_1/angular_velocity = 0.0 40:28/0 = 0 40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:28/0/physics_layer_0/angular_velocity = 0.0 40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:28/0/physics_layer_1/angular_velocity = 0.0 41:28/0 = 0 41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:28/0/physics_layer_0/angular_velocity = 0.0 41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:28/0/physics_layer_1/angular_velocity = 0.0 42:28/0 = 0 42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:28/0/physics_layer_0/angular_velocity = 0.0 42:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:28/0/physics_layer_1/angular_velocity = 0.0 43:28/0 = 0 43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:28/0/physics_layer_0/angular_velocity = 0.0 43:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:28/0/physics_layer_1/angular_velocity = 0.0 44:28/0 = 0 44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:28/0/physics_layer_0/angular_velocity = 0.0 44:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:28/0/physics_layer_1/angular_velocity = 0.0 45:28/0 = 0 45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:28/0/physics_layer_0/angular_velocity = 0.0 45:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:28/0/physics_layer_1/angular_velocity = 0.0 46:28/0 = 0 46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:28/0/physics_layer_0/angular_velocity = 0.0 46:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:28/0/physics_layer_1/angular_velocity = 0.0 47:28/0 = 0 47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:28/0/physics_layer_0/angular_velocity = 0.0 47:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:28/0/physics_layer_1/angular_velocity = 0.0 48:28/0 = 0 48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:28/0/physics_layer_0/angular_velocity = 0.0 48:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:28/0/physics_layer_1/angular_velocity = 0.0 49:28/0 = 0 49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:28/0/physics_layer_0/angular_velocity = 0.0 49:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:28/0/physics_layer_1/angular_velocity = 0.0 50:28/0 = 0 50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:28/0/physics_layer_0/angular_velocity = 0.0 50:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:28/0/physics_layer_1/angular_velocity = 0.0 51:28/0 = 0 51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:28/0/physics_layer_0/angular_velocity = 0.0 51:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:28/0/physics_layer_1/angular_velocity = 0.0 52:28/0 = 0 52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:28/0/physics_layer_0/angular_velocity = 0.0 52:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:28/0/physics_layer_1/angular_velocity = 0.0 53:28/0 = 0 53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:28/0/physics_layer_0/angular_velocity = 0.0 53:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:28/0/physics_layer_1/angular_velocity = 0.0 57:28/0 = 0 57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:28/0/physics_layer_0/angular_velocity = 0.0 57:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:28/0/physics_layer_1/angular_velocity = 0.0 58:28/0 = 0 58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:28/0/physics_layer_0/angular_velocity = 0.0 58:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:28/0/physics_layer_1/angular_velocity = 0.0 59:28/0 = 0 59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:28/0/physics_layer_0/angular_velocity = 0.0 59:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:28/0/physics_layer_1/angular_velocity = 0.0 63:28/0 = 0 63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:28/0/physics_layer_0/angular_velocity = 0.0 63:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:28/0/physics_layer_1/angular_velocity = 0.0 64:28/0 = 0 64:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:28/0/physics_layer_0/angular_velocity = 0.0 64:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:28/0/physics_layer_1/angular_velocity = 0.0 65:28/0 = 0 65:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:28/0/physics_layer_0/angular_velocity = 0.0 65:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:28/0/physics_layer_1/angular_velocity = 0.0 69:28/0 = 0 69:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:28/0/physics_layer_0/angular_velocity = 0.0 69:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:28/0/physics_layer_1/angular_velocity = 0.0 70:28/0 = 0 70:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:28/0/physics_layer_0/angular_velocity = 0.0 70:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:28/0/physics_layer_1/angular_velocity = 0.0 71:28/0 = 0 71:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:28/0/physics_layer_0/angular_velocity = 0.0 71:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:28/0/physics_layer_1/angular_velocity = 0.0 75:28/0 = 0 75:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:28/0/physics_layer_0/angular_velocity = 0.0 75:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 75:28/0/physics_layer_1/angular_velocity = 0.0 76:28/0 = 0 76:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:28/0/physics_layer_0/angular_velocity = 0.0 76:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 76:28/0/physics_layer_1/angular_velocity = 0.0 77:28/0 = 0 77:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:28/0/physics_layer_0/angular_velocity = 0.0 77:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 77:28/0/physics_layer_1/angular_velocity = 0.0 87:28/0 = 0 87:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:28/0/physics_layer_0/angular_velocity = 0.0 87:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:28/0/physics_layer_1/angular_velocity = 0.0 88:28/0 = 0 88:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:28/0/physics_layer_0/angular_velocity = 0.0 88:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:28/0/physics_layer_1/angular_velocity = 0.0 89:28/0 = 0 89:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:28/0/physics_layer_0/angular_velocity = 0.0 89:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:28/0/physics_layer_1/angular_velocity = 0.0 90:28/0 = 0 90:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:28/0/physics_layer_0/angular_velocity = 0.0 90:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:28/0/physics_layer_1/angular_velocity = 0.0 91:28/0 = 0 91:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:28/0/physics_layer_0/angular_velocity = 0.0 91:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:28/0/physics_layer_1/angular_velocity = 0.0 92:28/0 = 0 92:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:28/0/physics_layer_0/angular_velocity = 0.0 92:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:28/0/physics_layer_1/angular_velocity = 0.0 93:28/0 = 0 93:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:28/0/physics_layer_0/angular_velocity = 0.0 93:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:28/0/physics_layer_1/angular_velocity = 0.0 94:28/0 = 0 94:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:28/0/physics_layer_0/angular_velocity = 0.0 94:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:28/0/physics_layer_1/angular_velocity = 0.0 95:28/0 = 0 95:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:28/0/physics_layer_0/angular_velocity = 0.0 95:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:28/0/physics_layer_1/angular_velocity = 0.0 99:28/0 = 0 99:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:28/0/physics_layer_0/angular_velocity = 0.0 99:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:28/0/physics_layer_1/angular_velocity = 0.0 100:28/0 = 0 100:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:28/0/physics_layer_0/angular_velocity = 0.0 100:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:28/0/physics_layer_1/angular_velocity = 0.0 101:28/0 = 0 101:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:28/0/physics_layer_0/angular_velocity = 0.0 101:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:28/0/physics_layer_1/angular_velocity = 0.0 102:28/0 = 0 102:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:28/0/physics_layer_0/angular_velocity = 0.0 102:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:28/0/physics_layer_1/angular_velocity = 0.0 103:28/0 = 0 103:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:28/0/physics_layer_0/angular_velocity = 0.0 103:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:28/0/physics_layer_1/angular_velocity = 0.0 104:28/0 = 0 104:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:28/0/physics_layer_0/angular_velocity = 0.0 104:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:28/0/physics_layer_1/angular_velocity = 0.0 105:28/0 = 0 105:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:28/0/physics_layer_0/angular_velocity = 0.0 105:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:28/0/physics_layer_1/angular_velocity = 0.0 106:28/0 = 0 106:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:28/0/physics_layer_0/angular_velocity = 0.0 106:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:28/0/physics_layer_1/angular_velocity = 0.0 107:28/0 = 0 107:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:28/0/physics_layer_0/angular_velocity = 0.0 107:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:28/0/physics_layer_1/angular_velocity = 0.0 111:28/0 = 0 111:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:28/0/physics_layer_0/angular_velocity = 0.0 111:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:28/0/physics_layer_1/angular_velocity = 0.0 112:28/0 = 0 112:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:28/0/physics_layer_0/angular_velocity = 0.0 112:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:28/0/physics_layer_1/angular_velocity = 0.0 113:28/0 = 0 113:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:28/0/physics_layer_0/angular_velocity = 0.0 113:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:28/0/physics_layer_1/angular_velocity = 0.0 114:28/0 = 0 114:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:28/0/physics_layer_0/angular_velocity = 0.0 114:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:28/0/physics_layer_1/angular_velocity = 0.0 115:28/0 = 0 115:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:28/0/physics_layer_0/angular_velocity = 0.0 115:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:28/0/physics_layer_1/angular_velocity = 0.0 116:28/0 = 0 116:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:28/0/physics_layer_0/angular_velocity = 0.0 116:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:28/0/physics_layer_1/angular_velocity = 0.0 117:28/0 = 0 117:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:28/0/physics_layer_0/angular_velocity = 0.0 117:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:28/0/physics_layer_1/angular_velocity = 0.0 118:28/0 = 0 118:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:28/0/physics_layer_0/angular_velocity = 0.0 118:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:28/0/physics_layer_1/angular_velocity = 0.0 119:28/0 = 0 119:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:28/0/physics_layer_0/angular_velocity = 0.0 119:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:28/0/physics_layer_1/angular_velocity = 0.0 120:28/0 = 0 120:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:28/0/physics_layer_0/angular_velocity = 0.0 120:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:28/0/physics_layer_1/angular_velocity = 0.0 121:28/0 = 0 121:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:28/0/physics_layer_0/angular_velocity = 0.0 121:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:28/0/physics_layer_1/angular_velocity = 0.0 122:28/0 = 0 122:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:28/0/physics_layer_0/angular_velocity = 0.0 122:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:28/0/physics_layer_1/angular_velocity = 0.0 144:28/0 = 0 144:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:28/0/physics_layer_0/angular_velocity = 0.0 144:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:28/0/physics_layer_1/angular_velocity = 0.0 145:28/0 = 0 145:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:28/0/physics_layer_0/angular_velocity = 0.0 145:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:28/0/physics_layer_1/angular_velocity = 0.0 146:28/0 = 0 146:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:28/0/physics_layer_0/angular_velocity = 0.0 146:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:28/0/physics_layer_1/angular_velocity = 0.0 147:28/0 = 0 147:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:28/0/physics_layer_0/angular_velocity = 0.0 147:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:28/0/physics_layer_1/angular_velocity = 0.0 148:28/0 = 0 148:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:28/0/physics_layer_0/angular_velocity = 0.0 148:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:28/0/physics_layer_1/angular_velocity = 0.0 149:28/0 = 0 149:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:28/0/physics_layer_0/angular_velocity = 0.0 149:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:28/0/physics_layer_1/angular_velocity = 0.0 150:28/0 = 0 150:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:28/0/physics_layer_0/angular_velocity = 0.0 150:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:28/0/physics_layer_1/angular_velocity = 0.0 151:28/0 = 0 151:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:28/0/physics_layer_0/angular_velocity = 0.0 151:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:28/0/physics_layer_1/angular_velocity = 0.0 152:28/0 = 0 152:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:28/0/physics_layer_0/angular_velocity = 0.0 152:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:28/0/physics_layer_1/angular_velocity = 0.0 153:28/0 = 0 153:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:28/0/physics_layer_0/angular_velocity = 0.0 153:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:28/0/physics_layer_1/angular_velocity = 0.0 154:28/0 = 0 154:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:28/0/physics_layer_0/angular_velocity = 0.0 154:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:28/0/physics_layer_1/angular_velocity = 0.0 155:28/0 = 0 155:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:28/0/physics_layer_0/angular_velocity = 0.0 155:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:28/0/physics_layer_1/angular_velocity = 0.0 156:28/0 = 0 156:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:28/0/physics_layer_0/angular_velocity = 0.0 156:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:28/0/physics_layer_1/angular_velocity = 0.0 157:28/0 = 0 157:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:28/0/physics_layer_0/angular_velocity = 0.0 157:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:28/0/physics_layer_1/angular_velocity = 0.0 158:28/0 = 0 158:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:28/0/physics_layer_0/angular_velocity = 0.0 158:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:28/0/physics_layer_1/angular_velocity = 0.0 159:28/0 = 0 159:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:28/0/physics_layer_0/angular_velocity = 0.0 159:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:28/0/physics_layer_1/angular_velocity = 0.0 160:28/0 = 0 160:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:28/0/physics_layer_0/angular_velocity = 0.0 160:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:28/0/physics_layer_1/angular_velocity = 0.0 161:28/0 = 0 161:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:28/0/physics_layer_0/angular_velocity = 0.0 161:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:28/0/physics_layer_1/angular_velocity = 0.0 162:28/0 = 0 162:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:28/0/physics_layer_0/angular_velocity = 0.0 162:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:28/0/physics_layer_1/angular_velocity = 0.0 163:28/0 = 0 163:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:28/0/physics_layer_0/angular_velocity = 0.0 163:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:28/0/physics_layer_1/angular_velocity = 0.0 164:28/0 = 0 164:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:28/0/physics_layer_0/angular_velocity = 0.0 164:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:28/0/physics_layer_1/angular_velocity = 0.0 165:28/0 = 0 165:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:28/0/physics_layer_0/angular_velocity = 0.0 165:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:28/0/physics_layer_1/angular_velocity = 0.0 166:28/0 = 0 166:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:28/0/physics_layer_0/angular_velocity = 0.0 166:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:28/0/physics_layer_1/angular_velocity = 0.0 168:28/0 = 0 168:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:28/0/physics_layer_0/angular_velocity = 0.0 168:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:28/0/physics_layer_1/angular_velocity = 0.0 169:28/0 = 0 169:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:28/0/physics_layer_0/angular_velocity = 0.0 169:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:28/0/physics_layer_1/angular_velocity = 0.0 171:28/0 = 0 171:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:28/0/physics_layer_0/angular_velocity = 0.0 171:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:28/0/physics_layer_1/angular_velocity = 0.0 172:28/0 = 0 172:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:28/0/physics_layer_0/angular_velocity = 0.0 172:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:28/0/physics_layer_1/angular_velocity = 0.0 173:28/0 = 0 173:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:28/0/physics_layer_0/angular_velocity = 0.0 173:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:28/0/physics_layer_1/angular_velocity = 0.0 174:28/0 = 0 174:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:28/0/physics_layer_0/angular_velocity = 0.0 174:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:28/0/physics_layer_1/angular_velocity = 0.0 175:28/0 = 0 175:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:28/0/physics_layer_0/angular_velocity = 0.0 175:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:28/0/physics_layer_1/angular_velocity = 0.0 176:28/0 = 0 176:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:28/0/physics_layer_0/angular_velocity = 0.0 176:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:28/0/physics_layer_1/angular_velocity = 0.0 177:28/0 = 0 177:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:28/0/physics_layer_0/angular_velocity = 0.0 177:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:28/0/physics_layer_1/angular_velocity = 0.0 178:28/0 = 0 178:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:28/0/physics_layer_0/angular_velocity = 0.0 178:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:28/0/physics_layer_1/angular_velocity = 0.0 179:28/0 = 0 179:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:28/0/physics_layer_0/angular_velocity = 0.0 179:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:28/0/physics_layer_1/angular_velocity = 0.0 180:28/0 = 0 180:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:28/0/physics_layer_0/angular_velocity = 0.0 180:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:28/0/physics_layer_1/angular_velocity = 0.0 181:28/0 = 0 181:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:28/0/physics_layer_0/angular_velocity = 0.0 181:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:28/0/physics_layer_1/angular_velocity = 0.0 182:28/0 = 0 182:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:28/0/physics_layer_0/angular_velocity = 0.0 182:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:28/0/physics_layer_1/angular_velocity = 0.0 183:28/0 = 0 183:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:28/0/physics_layer_0/angular_velocity = 0.0 183:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:28/0/physics_layer_1/angular_velocity = 0.0 184:28/0 = 0 184:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:28/0/physics_layer_0/angular_velocity = 0.0 184:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:28/0/physics_layer_1/angular_velocity = 0.0 185:28/0 = 0 185:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:28/0/physics_layer_0/angular_velocity = 0.0 185:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:28/0/physics_layer_1/angular_velocity = 0.0 186:28/0 = 0 186:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:28/0/physics_layer_0/angular_velocity = 0.0 186:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:28/0/physics_layer_1/angular_velocity = 0.0 187:28/0 = 0 187:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:28/0/physics_layer_0/angular_velocity = 0.0 187:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:28/0/physics_layer_1/angular_velocity = 0.0 188:28/0 = 0 188:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:28/0/physics_layer_0/angular_velocity = 0.0 188:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:28/0/physics_layer_1/angular_velocity = 0.0 189:28/0 = 0 189:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:28/0/physics_layer_0/angular_velocity = 0.0 189:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:28/0/physics_layer_1/angular_velocity = 0.0 190:28/0 = 0 190:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:28/0/physics_layer_0/angular_velocity = 0.0 190:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:28/0/physics_layer_1/angular_velocity = 0.0 191:28/0 = 0 191:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:28/0/physics_layer_0/angular_velocity = 0.0 191:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:28/0/physics_layer_1/angular_velocity = 0.0 193:28/0 = 0 193:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:28/0/physics_layer_0/angular_velocity = 0.0 193:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:28/0/physics_layer_1/angular_velocity = 0.0 194:28/0 = 0 194:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:28/0/physics_layer_0/angular_velocity = 0.0 194:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:28/0/physics_layer_1/angular_velocity = 0.0 198:28/0 = 0 198:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:28/0/physics_layer_0/angular_velocity = 0.0 198:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:28/0/physics_layer_1/angular_velocity = 0.0 199:28/0 = 0 199:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:28/0/physics_layer_0/angular_velocity = 0.0 199:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:28/0/physics_layer_1/angular_velocity = 0.0 200:28/0 = 0 200:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:28/0/physics_layer_0/angular_velocity = 0.0 200:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:28/0/physics_layer_1/angular_velocity = 0.0 204:28/0 = 0 204:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:28/0/physics_layer_0/angular_velocity = 0.0 204:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:28/0/physics_layer_1/angular_velocity = 0.0 205:28/0 = 0 205:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:28/0/physics_layer_0/angular_velocity = 0.0 205:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:28/0/physics_layer_1/angular_velocity = 0.0 207:28/0 = 0 207:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:28/0/physics_layer_0/angular_velocity = 0.0 207:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:28/0/physics_layer_1/angular_velocity = 0.0 208:28/0 = 0 208:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:28/0/physics_layer_0/angular_velocity = 0.0 208:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:28/0/physics_layer_1/angular_velocity = 0.0 209:28/0 = 0 209:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:28/0/physics_layer_0/angular_velocity = 0.0 209:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:28/0/physics_layer_1/angular_velocity = 0.0 213:28/0 = 0 213:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:28/0/physics_layer_0/angular_velocity = 0.0 213:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:28/0/physics_layer_1/angular_velocity = 0.0 214:28/0 = 0 214:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:28/0/physics_layer_0/angular_velocity = 0.0 214:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:28/0/physics_layer_1/angular_velocity = 0.0 215:28/0 = 0 215:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:28/0/physics_layer_0/angular_velocity = 0.0 215:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:28/0/physics_layer_1/angular_velocity = 0.0 218:28/0 = 0 218:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:28/0/physics_layer_0/angular_velocity = 0.0 218:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:28/0/physics_layer_1/angular_velocity = 0.0 219:28/0 = 0 219:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:28/0/physics_layer_0/angular_velocity = 0.0 219:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:28/0/physics_layer_1/angular_velocity = 0.0 224:28/0 = 0 224:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:28/0/physics_layer_0/angular_velocity = 0.0 224:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:28/0/physics_layer_1/angular_velocity = 0.0 225:28/0 = 0 225:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:28/0/physics_layer_0/angular_velocity = 0.0 225:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:28/0/physics_layer_1/angular_velocity = 0.0 240:28/0 = 0 240:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 240:28/0/physics_layer_0/angular_velocity = 0.0 240:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 240:28/0/physics_layer_1/angular_velocity = 0.0 241:28/0 = 0 241:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:28/0/physics_layer_0/angular_velocity = 0.0 241:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:28/0/physics_layer_1/angular_velocity = 0.0 242:28/0 = 0 242:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:28/0/physics_layer_0/angular_velocity = 0.0 242:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:28/0/physics_layer_1/angular_velocity = 0.0 243:28/0 = 0 243:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:28/0/physics_layer_0/angular_velocity = 0.0 243:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:28/0/physics_layer_1/angular_velocity = 0.0 244:28/0 = 0 244:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:28/0/physics_layer_0/angular_velocity = 0.0 244:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:28/0/physics_layer_1/angular_velocity = 0.0 247:28/0 = 0 247:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:28/0/physics_layer_0/angular_velocity = 0.0 247:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:28/0/physics_layer_1/angular_velocity = 0.0 248:28/0 = 0 248:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:28/0/physics_layer_0/angular_velocity = 0.0 248:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:28/0/physics_layer_1/angular_velocity = 0.0 249:28/0 = 0 249:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:28/0/physics_layer_0/angular_velocity = 0.0 249:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:28/0/physics_layer_1/angular_velocity = 0.0 250:28/0 = 0 250:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:28/0/physics_layer_0/angular_velocity = 0.0 250:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:28/0/physics_layer_1/angular_velocity = 0.0 251:28/0 = 0 251:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:28/0/physics_layer_0/angular_velocity = 0.0 251:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:28/0/physics_layer_1/angular_velocity = 0.0 252:28/0 = 0 252:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:28/0/physics_layer_0/angular_velocity = 0.0 252:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:28/0/physics_layer_1/angular_velocity = 0.0 253:28/0 = 0 253:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:28/0/physics_layer_0/angular_velocity = 0.0 253:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:28/0/physics_layer_1/angular_velocity = 0.0 254:28/0 = 0 254:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:28/0/physics_layer_0/angular_velocity = 0.0 254:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:28/0/physics_layer_1/angular_velocity = 0.0 255:28/0 = 0 255:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:28/0/physics_layer_0/angular_velocity = 0.0 255:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:28/0/physics_layer_1/angular_velocity = 0.0 256:28/0 = 0 256:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:28/0/physics_layer_0/angular_velocity = 0.0 256:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:28/0/physics_layer_1/angular_velocity = 0.0 259:28/0 = 0 259:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:28/0/physics_layer_0/angular_velocity = 0.0 259:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:28/0/physics_layer_1/angular_velocity = 0.0 260:28/0 = 0 260:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:28/0/physics_layer_0/angular_velocity = 0.0 260:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:28/0/physics_layer_1/angular_velocity = 0.0 261:28/0 = 0 261:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:28/0/physics_layer_0/angular_velocity = 0.0 261:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:28/0/physics_layer_1/angular_velocity = 0.0 262:28/0 = 0 262:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 262:28/0/physics_layer_0/angular_velocity = 0.0 262:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 262:28/0/physics_layer_1/angular_velocity = 0.0 263:28/0 = 0 263:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 263:28/0/physics_layer_0/angular_velocity = 0.0 263:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 263:28/0/physics_layer_1/angular_velocity = 0.0 267:28/0 = 0 267:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:28/0/physics_layer_0/angular_velocity = 0.0 267:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:28/0/physics_layer_1/angular_velocity = 0.0 268:28/0 = 0 268:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 268:28/0/physics_layer_0/angular_velocity = 0.0 268:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 268:28/0/physics_layer_1/angular_velocity = 0.0 269:28/0 = 0 269:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 269:28/0/physics_layer_0/angular_velocity = 0.0 269:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 269:28/0/physics_layer_1/angular_velocity = 0.0 273:28/0 = 0 273:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 273:28/0/physics_layer_0/angular_velocity = 0.0 273:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 273:28/0/physics_layer_1/angular_velocity = 0.0 274:28/0 = 0 274:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 274:28/0/physics_layer_0/angular_velocity = 0.0 274:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 274:28/0/physics_layer_1/angular_velocity = 0.0 275:28/0 = 0 275:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 275:28/0/physics_layer_0/angular_velocity = 0.0 275:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 275:28/0/physics_layer_1/angular_velocity = 0.0 279:28/0 = 0 279:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 279:28/0/physics_layer_0/angular_velocity = 0.0 279:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 279:28/0/physics_layer_1/angular_velocity = 0.0 280:28/0 = 0 280:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 280:28/0/physics_layer_0/angular_velocity = 0.0 280:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 280:28/0/physics_layer_1/angular_velocity = 0.0 281:28/0 = 0 281:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 281:28/0/physics_layer_0/angular_velocity = 0.0 281:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 281:28/0/physics_layer_1/angular_velocity = 0.0 0:29/0 = 0 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_1/angular_velocity = 0.0 1:29/0 = 0 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_1/angular_velocity = 0.0 2:29/0 = 0 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_1/angular_velocity = 0.0 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_1/angular_velocity = 0.0 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_1/angular_velocity = 0.0 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_1/angular_velocity = 0.0 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_1/angular_velocity = 0.0 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_1/angular_velocity = 0.0 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_1/angular_velocity = 0.0 15:29/0 = 0 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_1/angular_velocity = 0.0 16:29/0 = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_1/angular_velocity = 0.0 17:29/0 = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_1/angular_velocity = 0.0 21:29/0 = 0 21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_0/angular_velocity = 0.0 21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:29/0/physics_layer_1/angular_velocity = 0.0 22:29/0 = 0 22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_0/angular_velocity = 0.0 22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_1/angular_velocity = 0.0 23:29/0 = 0 23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_0/angular_velocity = 0.0 23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_1/angular_velocity = 0.0 27:29/0 = 0 27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_0/angular_velocity = 0.0 27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_1/angular_velocity = 0.0 28:29/0 = 0 28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_0/angular_velocity = 0.0 28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_1/angular_velocity = 0.0 29:29/0 = 0 29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_0/angular_velocity = 0.0 29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_1/angular_velocity = 0.0 39:29/0 = 0 39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:29/0/physics_layer_0/angular_velocity = 0.0 39:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:29/0/physics_layer_1/angular_velocity = 0.0 40:29/0 = 0 40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:29/0/physics_layer_0/angular_velocity = 0.0 40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:29/0/physics_layer_1/angular_velocity = 0.0 41:29/0 = 0 41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:29/0/physics_layer_0/angular_velocity = 0.0 41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:29/0/physics_layer_1/angular_velocity = 0.0 42:29/0 = 0 42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:29/0/physics_layer_0/angular_velocity = 0.0 42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:29/0/physics_layer_1/angular_velocity = 0.0 43:29/0 = 0 43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:29/0/physics_layer_0/angular_velocity = 0.0 43:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:29/0/physics_layer_1/angular_velocity = 0.0 44:29/0 = 0 44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:29/0/physics_layer_0/angular_velocity = 0.0 44:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:29/0/physics_layer_1/angular_velocity = 0.0 45:29/0 = 0 45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:29/0/physics_layer_0/angular_velocity = 0.0 45:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:29/0/physics_layer_1/angular_velocity = 0.0 46:29/0 = 0 46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:29/0/physics_layer_0/angular_velocity = 0.0 46:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:29/0/physics_layer_1/angular_velocity = 0.0 47:29/0 = 0 47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:29/0/physics_layer_0/angular_velocity = 0.0 47:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:29/0/physics_layer_1/angular_velocity = 0.0 48:29/0 = 0 48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:29/0/physics_layer_0/angular_velocity = 0.0 48:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:29/0/physics_layer_1/angular_velocity = 0.0 49:29/0 = 0 49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:29/0/physics_layer_0/angular_velocity = 0.0 49:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:29/0/physics_layer_1/angular_velocity = 0.0 50:29/0 = 0 50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:29/0/physics_layer_0/angular_velocity = 0.0 50:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:29/0/physics_layer_1/angular_velocity = 0.0 51:29/0 = 0 51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:29/0/physics_layer_0/angular_velocity = 0.0 51:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:29/0/physics_layer_1/angular_velocity = 0.0 52:29/0 = 0 52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:29/0/physics_layer_0/angular_velocity = 0.0 52:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:29/0/physics_layer_1/angular_velocity = 0.0 53:29/0 = 0 53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:29/0/physics_layer_0/angular_velocity = 0.0 53:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:29/0/physics_layer_1/angular_velocity = 0.0 57:29/0 = 0 57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:29/0/physics_layer_0/angular_velocity = 0.0 57:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:29/0/physics_layer_1/angular_velocity = 0.0 58:29/0 = 0 58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:29/0/physics_layer_0/angular_velocity = 0.0 58:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:29/0/physics_layer_1/angular_velocity = 0.0 59:29/0 = 0 59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:29/0/physics_layer_0/angular_velocity = 0.0 59:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:29/0/physics_layer_1/angular_velocity = 0.0 63:29/0 = 0 63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:29/0/physics_layer_0/angular_velocity = 0.0 63:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:29/0/physics_layer_1/angular_velocity = 0.0 64:29/0 = 0 64:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:29/0/physics_layer_0/angular_velocity = 0.0 64:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:29/0/physics_layer_1/angular_velocity = 0.0 65:29/0 = 0 65:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:29/0/physics_layer_0/angular_velocity = 0.0 65:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:29/0/physics_layer_1/angular_velocity = 0.0 69:29/0 = 0 69:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:29/0/physics_layer_0/angular_velocity = 0.0 69:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:29/0/physics_layer_1/angular_velocity = 0.0 70:29/0 = 0 70:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:29/0/physics_layer_0/angular_velocity = 0.0 70:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:29/0/physics_layer_1/angular_velocity = 0.0 71:29/0 = 0 71:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:29/0/physics_layer_0/angular_velocity = 0.0 71:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:29/0/physics_layer_1/angular_velocity = 0.0 75:29/0 = 0 75:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:29/0/physics_layer_0/angular_velocity = 0.0 75:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 75:29/0/physics_layer_1/angular_velocity = 0.0 76:29/0 = 0 76:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:29/0/physics_layer_0/angular_velocity = 0.0 76:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 76:29/0/physics_layer_1/angular_velocity = 0.0 77:29/0 = 0 77:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:29/0/physics_layer_0/angular_velocity = 0.0 77:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 77:29/0/physics_layer_1/angular_velocity = 0.0 87:29/0 = 0 87:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:29/0/physics_layer_0/angular_velocity = 0.0 87:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:29/0/physics_layer_1/angular_velocity = 0.0 88:29/0 = 0 88:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:29/0/physics_layer_0/angular_velocity = 0.0 88:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:29/0/physics_layer_1/angular_velocity = 0.0 89:29/0 = 0 89:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:29/0/physics_layer_0/angular_velocity = 0.0 89:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:29/0/physics_layer_1/angular_velocity = 0.0 90:29/0 = 0 90:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:29/0/physics_layer_0/angular_velocity = 0.0 90:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:29/0/physics_layer_1/angular_velocity = 0.0 91:29/0 = 0 91:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:29/0/physics_layer_0/angular_velocity = 0.0 91:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:29/0/physics_layer_1/angular_velocity = 0.0 92:29/0 = 0 92:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:29/0/physics_layer_0/angular_velocity = 0.0 92:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:29/0/physics_layer_1/angular_velocity = 0.0 93:29/0 = 0 93:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:29/0/physics_layer_0/angular_velocity = 0.0 93:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:29/0/physics_layer_1/angular_velocity = 0.0 94:29/0 = 0 94:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:29/0/physics_layer_0/angular_velocity = 0.0 94:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:29/0/physics_layer_1/angular_velocity = 0.0 95:29/0 = 0 95:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:29/0/physics_layer_0/angular_velocity = 0.0 95:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:29/0/physics_layer_1/angular_velocity = 0.0 99:29/0 = 0 99:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:29/0/physics_layer_0/angular_velocity = 0.0 99:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:29/0/physics_layer_1/angular_velocity = 0.0 100:29/0 = 0 100:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:29/0/physics_layer_0/angular_velocity = 0.0 100:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:29/0/physics_layer_1/angular_velocity = 0.0 101:29/0 = 0 101:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:29/0/physics_layer_0/angular_velocity = 0.0 101:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:29/0/physics_layer_1/angular_velocity = 0.0 102:29/0 = 0 102:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:29/0/physics_layer_0/angular_velocity = 0.0 102:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:29/0/physics_layer_1/angular_velocity = 0.0 103:29/0 = 0 103:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:29/0/physics_layer_0/angular_velocity = 0.0 103:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:29/0/physics_layer_1/angular_velocity = 0.0 104:29/0 = 0 104:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:29/0/physics_layer_0/angular_velocity = 0.0 104:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:29/0/physics_layer_1/angular_velocity = 0.0 105:29/0 = 0 105:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:29/0/physics_layer_0/angular_velocity = 0.0 105:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:29/0/physics_layer_1/angular_velocity = 0.0 106:29/0 = 0 106:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:29/0/physics_layer_0/angular_velocity = 0.0 106:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:29/0/physics_layer_1/angular_velocity = 0.0 107:29/0 = 0 107:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:29/0/physics_layer_0/angular_velocity = 0.0 107:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:29/0/physics_layer_1/angular_velocity = 0.0 111:29/0 = 0 111:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:29/0/physics_layer_0/angular_velocity = 0.0 111:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:29/0/physics_layer_1/angular_velocity = 0.0 112:29/0 = 0 112:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:29/0/physics_layer_0/angular_velocity = 0.0 112:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:29/0/physics_layer_1/angular_velocity = 0.0 113:29/0 = 0 113:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:29/0/physics_layer_0/angular_velocity = 0.0 113:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:29/0/physics_layer_1/angular_velocity = 0.0 114:29/0 = 0 114:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 114:29/0/physics_layer_0/angular_velocity = 0.0 114:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 114:29/0/physics_layer_1/angular_velocity = 0.0 115:29/0 = 0 115:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 115:29/0/physics_layer_0/angular_velocity = 0.0 115:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 115:29/0/physics_layer_1/angular_velocity = 0.0 116:29/0 = 0 116:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 116:29/0/physics_layer_0/angular_velocity = 0.0 116:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 116:29/0/physics_layer_1/angular_velocity = 0.0 117:29/0 = 0 117:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:29/0/physics_layer_0/angular_velocity = 0.0 117:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:29/0/physics_layer_1/angular_velocity = 0.0 118:29/0 = 0 118:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:29/0/physics_layer_0/angular_velocity = 0.0 118:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:29/0/physics_layer_1/angular_velocity = 0.0 119:29/0 = 0 119:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:29/0/physics_layer_0/angular_velocity = 0.0 119:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:29/0/physics_layer_1/angular_velocity = 0.0 120:29/0 = 0 120:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:29/0/physics_layer_0/angular_velocity = 0.0 120:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:29/0/physics_layer_1/angular_velocity = 0.0 121:29/0 = 0 121:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:29/0/physics_layer_0/angular_velocity = 0.0 121:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:29/0/physics_layer_1/angular_velocity = 0.0 122:29/0 = 0 122:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:29/0/physics_layer_0/angular_velocity = 0.0 122:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:29/0/physics_layer_1/angular_velocity = 0.0 144:29/0 = 0 144:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:29/0/physics_layer_0/angular_velocity = 0.0 144:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:29/0/physics_layer_1/angular_velocity = 0.0 145:29/0 = 0 145:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:29/0/physics_layer_0/angular_velocity = 0.0 145:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:29/0/physics_layer_1/angular_velocity = 0.0 146:29/0 = 0 146:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:29/0/physics_layer_0/angular_velocity = 0.0 146:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:29/0/physics_layer_1/angular_velocity = 0.0 147:29/0 = 0 147:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:29/0/physics_layer_0/angular_velocity = 0.0 147:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:29/0/physics_layer_1/angular_velocity = 0.0 148:29/0 = 0 148:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:29/0/physics_layer_0/angular_velocity = 0.0 148:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:29/0/physics_layer_1/angular_velocity = 0.0 149:29/0 = 0 149:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:29/0/physics_layer_0/angular_velocity = 0.0 149:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:29/0/physics_layer_1/angular_velocity = 0.0 150:29/0 = 0 150:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:29/0/physics_layer_0/angular_velocity = 0.0 150:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:29/0/physics_layer_1/angular_velocity = 0.0 151:29/0 = 0 151:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:29/0/physics_layer_0/angular_velocity = 0.0 151:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:29/0/physics_layer_1/angular_velocity = 0.0 152:29/0 = 0 152:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:29/0/physics_layer_0/angular_velocity = 0.0 152:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:29/0/physics_layer_1/angular_velocity = 0.0 153:29/0 = 0 153:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:29/0/physics_layer_0/angular_velocity = 0.0 153:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:29/0/physics_layer_1/angular_velocity = 0.0 154:29/0 = 0 154:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:29/0/physics_layer_0/angular_velocity = 0.0 154:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:29/0/physics_layer_1/angular_velocity = 0.0 155:29/0 = 0 155:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:29/0/physics_layer_0/angular_velocity = 0.0 155:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:29/0/physics_layer_1/angular_velocity = 0.0 156:29/0 = 0 156:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:29/0/physics_layer_0/angular_velocity = 0.0 156:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:29/0/physics_layer_1/angular_velocity = 0.0 157:29/0 = 0 157:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:29/0/physics_layer_0/angular_velocity = 0.0 157:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:29/0/physics_layer_1/angular_velocity = 0.0 158:29/0 = 0 158:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:29/0/physics_layer_0/angular_velocity = 0.0 158:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:29/0/physics_layer_1/angular_velocity = 0.0 159:29/0 = 0 159:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:29/0/physics_layer_0/angular_velocity = 0.0 159:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:29/0/physics_layer_1/angular_velocity = 0.0 160:29/0 = 0 160:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:29/0/physics_layer_0/angular_velocity = 0.0 160:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:29/0/physics_layer_1/angular_velocity = 0.0 161:29/0 = 0 161:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:29/0/physics_layer_0/angular_velocity = 0.0 161:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:29/0/physics_layer_1/angular_velocity = 0.0 162:29/0 = 0 162:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:29/0/physics_layer_0/angular_velocity = 0.0 162:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:29/0/physics_layer_1/angular_velocity = 0.0 163:29/0 = 0 163:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:29/0/physics_layer_0/angular_velocity = 0.0 163:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:29/0/physics_layer_1/angular_velocity = 0.0 164:29/0 = 0 164:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 164:29/0/physics_layer_0/angular_velocity = 0.0 164:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 164:29/0/physics_layer_1/angular_velocity = 0.0 165:29/0 = 0 165:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:29/0/physics_layer_0/angular_velocity = 0.0 165:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:29/0/physics_layer_1/angular_velocity = 0.0 166:29/0 = 0 166:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:29/0/physics_layer_0/angular_velocity = 0.0 166:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:29/0/physics_layer_1/angular_velocity = 0.0 168:29/0 = 0 168:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:29/0/physics_layer_0/angular_velocity = 0.0 168:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:29/0/physics_layer_1/angular_velocity = 0.0 169:29/0 = 0 169:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:29/0/physics_layer_0/angular_velocity = 0.0 169:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:29/0/physics_layer_1/angular_velocity = 0.0 171:29/0 = 0 171:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:29/0/physics_layer_0/angular_velocity = 0.0 171:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:29/0/physics_layer_1/angular_velocity = 0.0 172:29/0 = 0 172:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:29/0/physics_layer_0/angular_velocity = 0.0 172:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:29/0/physics_layer_1/angular_velocity = 0.0 173:29/0 = 0 173:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:29/0/physics_layer_0/angular_velocity = 0.0 173:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:29/0/physics_layer_1/angular_velocity = 0.0 174:29/0 = 0 174:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:29/0/physics_layer_0/angular_velocity = 0.0 174:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:29/0/physics_layer_1/angular_velocity = 0.0 175:29/0 = 0 175:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:29/0/physics_layer_0/angular_velocity = 0.0 175:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:29/0/physics_layer_1/angular_velocity = 0.0 176:29/0 = 0 176:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:29/0/physics_layer_0/angular_velocity = 0.0 176:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:29/0/physics_layer_1/angular_velocity = 0.0 177:29/0 = 0 177:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:29/0/physics_layer_0/angular_velocity = 0.0 177:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:29/0/physics_layer_1/angular_velocity = 0.0 178:29/0 = 0 178:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:29/0/physics_layer_0/angular_velocity = 0.0 178:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:29/0/physics_layer_1/angular_velocity = 0.0 179:29/0 = 0 179:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:29/0/physics_layer_0/angular_velocity = 0.0 179:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:29/0/physics_layer_1/angular_velocity = 0.0 180:29/0 = 0 180:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:29/0/physics_layer_0/angular_velocity = 0.0 180:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:29/0/physics_layer_1/angular_velocity = 0.0 181:29/0 = 0 181:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:29/0/physics_layer_0/angular_velocity = 0.0 181:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:29/0/physics_layer_1/angular_velocity = 0.0 182:29/0 = 0 182:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:29/0/physics_layer_0/angular_velocity = 0.0 182:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:29/0/physics_layer_1/angular_velocity = 0.0 183:29/0 = 0 183:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:29/0/physics_layer_0/angular_velocity = 0.0 183:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:29/0/physics_layer_1/angular_velocity = 0.0 184:29/0 = 0 184:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:29/0/physics_layer_0/angular_velocity = 0.0 184:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:29/0/physics_layer_1/angular_velocity = 0.0 185:29/0 = 0 185:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:29/0/physics_layer_0/angular_velocity = 0.0 185:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:29/0/physics_layer_1/angular_velocity = 0.0 186:29/0 = 0 186:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:29/0/physics_layer_0/angular_velocity = 0.0 186:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:29/0/physics_layer_1/angular_velocity = 0.0 187:29/0 = 0 187:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:29/0/physics_layer_0/angular_velocity = 0.0 187:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:29/0/physics_layer_1/angular_velocity = 0.0 188:29/0 = 0 188:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:29/0/physics_layer_0/angular_velocity = 0.0 188:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:29/0/physics_layer_1/angular_velocity = 0.0 189:29/0 = 0 189:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:29/0/physics_layer_0/angular_velocity = 0.0 189:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:29/0/physics_layer_1/angular_velocity = 0.0 190:29/0 = 0 190:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:29/0/physics_layer_0/angular_velocity = 0.0 190:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:29/0/physics_layer_1/angular_velocity = 0.0 191:29/0 = 0 191:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:29/0/physics_layer_0/angular_velocity = 0.0 191:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:29/0/physics_layer_1/angular_velocity = 0.0 193:29/0 = 0 193:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:29/0/physics_layer_0/angular_velocity = 0.0 193:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:29/0/physics_layer_1/angular_velocity = 0.0 194:29/0 = 0 194:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:29/0/physics_layer_0/angular_velocity = 0.0 194:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:29/0/physics_layer_1/angular_velocity = 0.0 198:29/0 = 0 198:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:29/0/physics_layer_0/angular_velocity = 0.0 198:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:29/0/physics_layer_1/angular_velocity = 0.0 199:29/0 = 0 199:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:29/0/physics_layer_0/angular_velocity = 0.0 199:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:29/0/physics_layer_1/angular_velocity = 0.0 200:29/0 = 0 200:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:29/0/physics_layer_0/angular_velocity = 0.0 200:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:29/0/physics_layer_1/angular_velocity = 0.0 204:29/0 = 0 204:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:29/0/physics_layer_0/angular_velocity = 0.0 204:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:29/0/physics_layer_1/angular_velocity = 0.0 205:29/0 = 0 205:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:29/0/physics_layer_0/angular_velocity = 0.0 205:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:29/0/physics_layer_1/angular_velocity = 0.0 207:29/0 = 0 207:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:29/0/physics_layer_0/angular_velocity = 0.0 207:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:29/0/physics_layer_1/angular_velocity = 0.0 208:29/0 = 0 208:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:29/0/physics_layer_0/angular_velocity = 0.0 208:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:29/0/physics_layer_1/angular_velocity = 0.0 209:29/0 = 0 209:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:29/0/physics_layer_0/angular_velocity = 0.0 209:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:29/0/physics_layer_1/angular_velocity = 0.0 213:29/0 = 0 213:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:29/0/physics_layer_0/angular_velocity = 0.0 213:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:29/0/physics_layer_1/angular_velocity = 0.0 214:29/0 = 0 214:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:29/0/physics_layer_0/angular_velocity = 0.0 214:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:29/0/physics_layer_1/angular_velocity = 0.0 215:29/0 = 0 215:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:29/0/physics_layer_0/angular_velocity = 0.0 215:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:29/0/physics_layer_1/angular_velocity = 0.0 218:29/0 = 0 218:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:29/0/physics_layer_0/angular_velocity = 0.0 218:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:29/0/physics_layer_1/angular_velocity = 0.0 219:29/0 = 0 219:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:29/0/physics_layer_0/angular_velocity = 0.0 219:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:29/0/physics_layer_1/angular_velocity = 0.0 224:29/0 = 0 224:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:29/0/physics_layer_0/angular_velocity = 0.0 224:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:29/0/physics_layer_1/angular_velocity = 0.0 225:29/0 = 0 225:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:29/0/physics_layer_0/angular_velocity = 0.0 225:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:29/0/physics_layer_1/angular_velocity = 0.0 240:29/0 = 0 240:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 240:29/0/physics_layer_0/angular_velocity = 0.0 240:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 240:29/0/physics_layer_1/angular_velocity = 0.0 241:29/0 = 0 241:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:29/0/physics_layer_0/angular_velocity = 0.0 241:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:29/0/physics_layer_1/angular_velocity = 0.0 242:29/0 = 0 242:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:29/0/physics_layer_0/angular_velocity = 0.0 242:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:29/0/physics_layer_1/angular_velocity = 0.0 243:29/0 = 0 243:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:29/0/physics_layer_0/angular_velocity = 0.0 243:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:29/0/physics_layer_1/angular_velocity = 0.0 244:29/0 = 0 244:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:29/0/physics_layer_0/angular_velocity = 0.0 244:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:29/0/physics_layer_1/angular_velocity = 0.0 247:29/0 = 0 247:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:29/0/physics_layer_0/angular_velocity = 0.0 247:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:29/0/physics_layer_1/angular_velocity = 0.0 248:29/0 = 0 248:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:29/0/physics_layer_0/angular_velocity = 0.0 248:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:29/0/physics_layer_1/angular_velocity = 0.0 249:29/0 = 0 249:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:29/0/physics_layer_0/angular_velocity = 0.0 249:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:29/0/physics_layer_1/angular_velocity = 0.0 250:29/0 = 0 250:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:29/0/physics_layer_0/angular_velocity = 0.0 250:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:29/0/physics_layer_1/angular_velocity = 0.0 251:29/0 = 0 251:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:29/0/physics_layer_0/angular_velocity = 0.0 251:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:29/0/physics_layer_1/angular_velocity = 0.0 252:29/0 = 0 252:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:29/0/physics_layer_0/angular_velocity = 0.0 252:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:29/0/physics_layer_1/angular_velocity = 0.0 253:29/0 = 0 253:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:29/0/physics_layer_0/angular_velocity = 0.0 253:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:29/0/physics_layer_1/angular_velocity = 0.0 254:29/0 = 0 254:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:29/0/physics_layer_0/angular_velocity = 0.0 254:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:29/0/physics_layer_1/angular_velocity = 0.0 255:29/0 = 0 255:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:29/0/physics_layer_0/angular_velocity = 0.0 255:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:29/0/physics_layer_1/angular_velocity = 0.0 256:29/0 = 0 256:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:29/0/physics_layer_0/angular_velocity = 0.0 256:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:29/0/physics_layer_1/angular_velocity = 0.0 259:29/0 = 0 259:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:29/0/physics_layer_0/angular_velocity = 0.0 259:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:29/0/physics_layer_1/angular_velocity = 0.0 260:29/0 = 0 260:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:29/0/physics_layer_0/angular_velocity = 0.0 260:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:29/0/physics_layer_1/angular_velocity = 0.0 261:29/0 = 0 261:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:29/0/physics_layer_0/angular_velocity = 0.0 261:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:29/0/physics_layer_1/angular_velocity = 0.0 262:29/0 = 0 262:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 262:29/0/physics_layer_0/angular_velocity = 0.0 262:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 262:29/0/physics_layer_1/angular_velocity = 0.0 263:29/0 = 0 263:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 263:29/0/physics_layer_0/angular_velocity = 0.0 263:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 263:29/0/physics_layer_1/angular_velocity = 0.0 279:29/0 = 0 279:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 279:29/0/physics_layer_0/angular_velocity = 0.0 279:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 279:29/0/physics_layer_1/angular_velocity = 0.0 280:29/0 = 0 280:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 280:29/0/physics_layer_0/angular_velocity = 0.0 280:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 280:29/0/physics_layer_1/angular_velocity = 0.0 281:29/0 = 0 281:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 281:29/0/physics_layer_0/angular_velocity = 0.0 281:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 281:29/0/physics_layer_1/angular_velocity = 0.0 3:30/0 = 0 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_1/angular_velocity = 0.0 4:30/0 = 0 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_1/angular_velocity = 0.0 5:30/0 = 0 5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_0/angular_velocity = 0.0 5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_1/angular_velocity = 0.0 12:30/0 = 0 12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_0/angular_velocity = 0.0 12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_1/angular_velocity = 0.0 13:30/0 = 0 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_1/angular_velocity = 0.0 14:30/0 = 0 14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_0/angular_velocity = 0.0 14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_1/angular_velocity = 0.0 18:30/0 = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_1/angular_velocity = 0.0 19:30/0 = 0 19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_0/angular_velocity = 0.0 19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_1/angular_velocity = 0.0 20:30/0 = 0 20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:30/0/physics_layer_0/angular_velocity = 0.0 20:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:30/0/physics_layer_1/angular_velocity = 0.0 24:30/0 = 0 24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_0/angular_velocity = 0.0 24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_1/angular_velocity = 0.0 25:30/0 = 0 25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_0/angular_velocity = 0.0 25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_1/angular_velocity = 0.0 26:30/0 = 0 26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:30/0/physics_layer_0/angular_velocity = 0.0 26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:30/0/physics_layer_1/angular_velocity = 0.0 30:30/0 = 0 30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:30/0/physics_layer_0/angular_velocity = 0.0 30:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:30/0/physics_layer_1/angular_velocity = 0.0 31:30/0 = 0 31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:30/0/physics_layer_0/angular_velocity = 0.0 31:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:30/0/physics_layer_1/angular_velocity = 0.0 32:30/0 = 0 32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:30/0/physics_layer_0/angular_velocity = 0.0 32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:30/0/physics_layer_1/angular_velocity = 0.0 39:30/0 = 0 39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:30/0/physics_layer_0/angular_velocity = 0.0 39:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:30/0/physics_layer_1/angular_velocity = 0.0 40:30/0 = 0 40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:30/0/physics_layer_0/angular_velocity = 0.0 40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:30/0/physics_layer_1/angular_velocity = 0.0 41:30/0 = 0 41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:30/0/physics_layer_0/angular_velocity = 0.0 41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:30/0/physics_layer_1/angular_velocity = 0.0 42:30/0 = 0 42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:30/0/physics_layer_0/angular_velocity = 0.0 42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:30/0/physics_layer_1/angular_velocity = 0.0 43:30/0 = 0 43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:30/0/physics_layer_0/angular_velocity = 0.0 43:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:30/0/physics_layer_1/angular_velocity = 0.0 44:30/0 = 0 44:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:30/0/physics_layer_0/angular_velocity = 0.0 44:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:30/0/physics_layer_1/angular_velocity = 0.0 45:30/0 = 0 45:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:30/0/physics_layer_0/angular_velocity = 0.0 45:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:30/0/physics_layer_1/angular_velocity = 0.0 46:30/0 = 0 46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:30/0/physics_layer_0/angular_velocity = 0.0 46:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:30/0/physics_layer_1/angular_velocity = 0.0 47:30/0 = 0 47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:30/0/physics_layer_0/angular_velocity = 0.0 47:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:30/0/physics_layer_1/angular_velocity = 0.0 51:30/0 = 0 51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:30/0/physics_layer_0/angular_velocity = 0.0 51:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:30/0/physics_layer_1/angular_velocity = 0.0 52:30/0 = 0 52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:30/0/physics_layer_0/angular_velocity = 0.0 52:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:30/0/physics_layer_1/angular_velocity = 0.0 53:30/0 = 0 53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:30/0/physics_layer_0/angular_velocity = 0.0 53:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:30/0/physics_layer_1/angular_velocity = 0.0 60:30/0 = 0 60:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:30/0/physics_layer_0/angular_velocity = 0.0 60:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:30/0/physics_layer_1/angular_velocity = 0.0 61:30/0 = 0 61:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:30/0/physics_layer_0/angular_velocity = 0.0 61:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:30/0/physics_layer_1/angular_velocity = 0.0 62:30/0 = 0 62:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:30/0/physics_layer_0/angular_velocity = 0.0 62:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:30/0/physics_layer_1/angular_velocity = 0.0 66:30/0 = 0 66:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:30/0/physics_layer_0/angular_velocity = 0.0 66:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:30/0/physics_layer_1/angular_velocity = 0.0 67:30/0 = 0 67:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:30/0/physics_layer_0/angular_velocity = 0.0 67:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:30/0/physics_layer_1/angular_velocity = 0.0 68:30/0 = 0 68:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:30/0/physics_layer_0/angular_velocity = 0.0 68:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:30/0/physics_layer_1/angular_velocity = 0.0 72:30/0 = 0 72:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:30/0/physics_layer_0/angular_velocity = 0.0 72:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:30/0/physics_layer_1/angular_velocity = 0.0 73:30/0 = 0 73:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:30/0/physics_layer_0/angular_velocity = 0.0 73:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:30/0/physics_layer_1/angular_velocity = 0.0 74:30/0 = 0 74:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:30/0/physics_layer_0/angular_velocity = 0.0 74:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:30/0/physics_layer_1/angular_velocity = 0.0 78:30/0 = 0 78:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:30/0/physics_layer_0/angular_velocity = 0.0 78:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:30/0/physics_layer_1/angular_velocity = 0.0 79:30/0 = 0 79:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:30/0/physics_layer_0/angular_velocity = 0.0 79:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:30/0/physics_layer_1/angular_velocity = 0.0 80:30/0 = 0 80:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:30/0/physics_layer_0/angular_velocity = 0.0 80:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:30/0/physics_layer_1/angular_velocity = 0.0 87:30/0 = 0 87:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:30/0/physics_layer_0/angular_velocity = 0.0 87:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:30/0/physics_layer_1/angular_velocity = 0.0 88:30/0 = 0 88:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:30/0/physics_layer_0/angular_velocity = 0.0 88:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:30/0/physics_layer_1/angular_velocity = 0.0 89:30/0 = 0 89:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:30/0/physics_layer_0/angular_velocity = 0.0 89:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:30/0/physics_layer_1/angular_velocity = 0.0 90:30/0 = 0 90:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:30/0/physics_layer_0/angular_velocity = 0.0 90:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:30/0/physics_layer_1/angular_velocity = 0.0 91:30/0 = 0 91:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:30/0/physics_layer_0/angular_velocity = 0.0 91:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:30/0/physics_layer_1/angular_velocity = 0.0 92:30/0 = 0 92:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:30/0/physics_layer_0/angular_velocity = 0.0 92:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:30/0/physics_layer_1/angular_velocity = 0.0 93:30/0 = 0 93:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:30/0/physics_layer_0/angular_velocity = 0.0 93:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:30/0/physics_layer_1/angular_velocity = 0.0 94:30/0 = 0 94:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:30/0/physics_layer_0/angular_velocity = 0.0 94:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:30/0/physics_layer_1/angular_velocity = 0.0 95:30/0 = 0 95:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:30/0/physics_layer_0/angular_velocity = 0.0 95:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:30/0/physics_layer_1/angular_velocity = 0.0 99:30/0 = 0 99:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:30/0/physics_layer_0/angular_velocity = 0.0 99:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:30/0/physics_layer_1/angular_velocity = 0.0 100:30/0 = 0 100:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:30/0/physics_layer_0/angular_velocity = 0.0 100:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:30/0/physics_layer_1/angular_velocity = 0.0 101:30/0 = 0 101:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:30/0/physics_layer_0/angular_velocity = 0.0 101:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:30/0/physics_layer_1/angular_velocity = 0.0 102:30/0 = 0 102:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:30/0/physics_layer_0/angular_velocity = 0.0 102:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:30/0/physics_layer_1/angular_velocity = 0.0 103:30/0 = 0 103:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:30/0/physics_layer_0/angular_velocity = 0.0 103:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:30/0/physics_layer_1/angular_velocity = 0.0 104:30/0 = 0 104:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:30/0/physics_layer_0/angular_velocity = 0.0 104:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:30/0/physics_layer_1/angular_velocity = 0.0 105:30/0 = 0 105:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:30/0/physics_layer_0/angular_velocity = 0.0 105:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:30/0/physics_layer_1/angular_velocity = 0.0 106:30/0 = 0 106:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:30/0/physics_layer_0/angular_velocity = 0.0 106:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:30/0/physics_layer_1/angular_velocity = 0.0 107:30/0 = 0 107:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:30/0/physics_layer_0/angular_velocity = 0.0 107:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:30/0/physics_layer_1/angular_velocity = 0.0 117:30/0 = 0 117:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:30/0/physics_layer_0/angular_velocity = 0.0 117:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:30/0/physics_layer_1/angular_velocity = 0.0 118:30/0 = 0 118:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:30/0/physics_layer_0/angular_velocity = 0.0 118:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:30/0/physics_layer_1/angular_velocity = 0.0 119:30/0 = 0 119:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:30/0/physics_layer_0/angular_velocity = 0.0 119:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:30/0/physics_layer_1/angular_velocity = 0.0 120:30/0 = 0 120:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:30/0/physics_layer_0/angular_velocity = 0.0 120:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:30/0/physics_layer_1/angular_velocity = 0.0 121:30/0 = 0 121:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:30/0/physics_layer_0/angular_velocity = 0.0 121:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:30/0/physics_layer_1/angular_velocity = 0.0 122:30/0 = 0 122:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:30/0/physics_layer_0/angular_velocity = 0.0 122:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:30/0/physics_layer_1/angular_velocity = 0.0 144:30/0 = 0 144:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:30/0/physics_layer_0/angular_velocity = 0.0 144:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:30/0/physics_layer_1/angular_velocity = 0.0 145:30/0 = 0 145:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:30/0/physics_layer_0/angular_velocity = 0.0 145:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:30/0/physics_layer_1/angular_velocity = 0.0 146:30/0 = 0 146:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:30/0/physics_layer_0/angular_velocity = 0.0 146:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:30/0/physics_layer_1/angular_velocity = 0.0 150:30/0 = 0 150:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:30/0/physics_layer_0/angular_velocity = 0.0 150:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:30/0/physics_layer_1/angular_velocity = 0.0 151:30/0 = 0 151:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:30/0/physics_layer_0/angular_velocity = 0.0 151:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:30/0/physics_layer_1/angular_velocity = 0.0 152:30/0 = 0 152:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:30/0/physics_layer_0/angular_velocity = 0.0 152:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:30/0/physics_layer_1/angular_velocity = 0.0 153:30/0 = 0 153:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:30/0/physics_layer_0/angular_velocity = 0.0 153:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:30/0/physics_layer_1/angular_velocity = 0.0 154:30/0 = 0 154:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:30/0/physics_layer_0/angular_velocity = 0.0 154:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:30/0/physics_layer_1/angular_velocity = 0.0 155:30/0 = 0 155:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:30/0/physics_layer_0/angular_velocity = 0.0 155:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:30/0/physics_layer_1/angular_velocity = 0.0 156:30/0 = 0 156:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:30/0/physics_layer_0/angular_velocity = 0.0 156:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:30/0/physics_layer_1/angular_velocity = 0.0 157:30/0 = 0 157:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:30/0/physics_layer_0/angular_velocity = 0.0 157:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:30/0/physics_layer_1/angular_velocity = 0.0 158:30/0 = 0 158:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:30/0/physics_layer_0/angular_velocity = 0.0 158:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:30/0/physics_layer_1/angular_velocity = 0.0 159:30/0 = 0 159:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:30/0/physics_layer_0/angular_velocity = 0.0 159:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:30/0/physics_layer_1/angular_velocity = 0.0 160:30/0 = 0 160:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:30/0/physics_layer_0/angular_velocity = 0.0 160:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:30/0/physics_layer_1/angular_velocity = 0.0 161:30/0 = 0 161:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:30/0/physics_layer_0/angular_velocity = 0.0 161:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:30/0/physics_layer_1/angular_velocity = 0.0 162:30/0 = 0 162:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:30/0/physics_layer_0/angular_velocity = 0.0 162:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:30/0/physics_layer_1/angular_velocity = 0.0 163:30/0 = 0 163:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:30/0/physics_layer_0/angular_velocity = 0.0 163:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:30/0/physics_layer_1/angular_velocity = 0.0 165:30/0 = 0 165:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:30/0/physics_layer_0/angular_velocity = 0.0 165:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:30/0/physics_layer_1/angular_velocity = 0.0 166:30/0 = 0 166:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:30/0/physics_layer_0/angular_velocity = 0.0 166:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:30/0/physics_layer_1/angular_velocity = 0.0 167:30/0 = 0 167:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:30/0/physics_layer_0/angular_velocity = 0.0 167:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:30/0/physics_layer_1/angular_velocity = 0.0 168:30/0 = 0 168:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:30/0/physics_layer_0/angular_velocity = 0.0 168:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:30/0/physics_layer_1/angular_velocity = 0.0 169:30/0 = 0 169:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:30/0/physics_layer_0/angular_velocity = 0.0 169:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:30/0/physics_layer_1/angular_velocity = 0.0 171:30/0 = 0 171:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:30/0/physics_layer_0/angular_velocity = 0.0 171:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:30/0/physics_layer_1/angular_velocity = 0.0 172:30/0 = 0 172:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:30/0/physics_layer_0/angular_velocity = 0.0 172:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:30/0/physics_layer_1/angular_velocity = 0.0 173:30/0 = 0 173:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:30/0/physics_layer_0/angular_velocity = 0.0 173:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:30/0/physics_layer_1/angular_velocity = 0.0 174:30/0 = 0 174:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:30/0/physics_layer_0/angular_velocity = 0.0 174:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:30/0/physics_layer_1/angular_velocity = 0.0 175:30/0 = 0 175:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:30/0/physics_layer_0/angular_velocity = 0.0 175:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:30/0/physics_layer_1/angular_velocity = 0.0 176:30/0 = 0 176:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:30/0/physics_layer_0/angular_velocity = 0.0 176:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:30/0/physics_layer_1/angular_velocity = 0.0 180:30/0 = 0 180:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:30/0/physics_layer_0/angular_velocity = 0.0 180:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:30/0/physics_layer_1/angular_velocity = 0.0 182:30/0 = 0 182:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:30/0/physics_layer_0/angular_velocity = 0.0 182:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:30/0/physics_layer_1/angular_velocity = 0.0 183:30/0 = 0 183:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:30/0/physics_layer_0/angular_velocity = 0.0 183:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:30/0/physics_layer_1/angular_velocity = 0.0 184:30/0 = 0 184:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:30/0/physics_layer_0/angular_velocity = 0.0 184:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:30/0/physics_layer_1/angular_velocity = 0.0 185:30/0 = 0 185:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:30/0/physics_layer_0/angular_velocity = 0.0 185:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:30/0/physics_layer_1/angular_velocity = 0.0 186:30/0 = 0 186:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:30/0/physics_layer_0/angular_velocity = 0.0 186:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:30/0/physics_layer_1/angular_velocity = 0.0 187:30/0 = 0 187:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:30/0/physics_layer_0/angular_velocity = 0.0 187:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:30/0/physics_layer_1/angular_velocity = 0.0 188:30/0 = 0 188:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:30/0/physics_layer_0/angular_velocity = 0.0 188:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:30/0/physics_layer_1/angular_velocity = 0.0 189:30/0 = 0 189:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:30/0/physics_layer_0/angular_velocity = 0.0 189:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:30/0/physics_layer_1/angular_velocity = 0.0 190:30/0 = 0 190:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:30/0/physics_layer_0/angular_velocity = 0.0 190:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:30/0/physics_layer_1/angular_velocity = 0.0 191:30/0 = 0 191:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:30/0/physics_layer_0/angular_velocity = 0.0 191:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:30/0/physics_layer_1/angular_velocity = 0.0 193:30/0 = 0 193:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:30/0/physics_layer_0/angular_velocity = 0.0 193:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:30/0/physics_layer_1/angular_velocity = 0.0 194:30/0 = 0 194:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:30/0/physics_layer_0/angular_velocity = 0.0 194:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:30/0/physics_layer_1/angular_velocity = 0.0 198:30/0 = 0 198:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:30/0/physics_layer_0/angular_velocity = 0.0 198:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:30/0/physics_layer_1/angular_velocity = 0.0 199:30/0 = 0 199:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:30/0/physics_layer_0/angular_velocity = 0.0 199:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:30/0/physics_layer_1/angular_velocity = 0.0 200:30/0 = 0 200:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:30/0/physics_layer_0/angular_velocity = 0.0 200:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:30/0/physics_layer_1/angular_velocity = 0.0 204:30/0 = 0 204:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:30/0/physics_layer_0/angular_velocity = 0.0 204:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:30/0/physics_layer_1/angular_velocity = 0.0 205:30/0 = 0 205:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:30/0/physics_layer_0/angular_velocity = 0.0 205:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:30/0/physics_layer_1/angular_velocity = 0.0 207:30/0 = 0 207:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:30/0/physics_layer_0/angular_velocity = 0.0 207:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:30/0/physics_layer_1/angular_velocity = 0.0 208:30/0 = 0 208:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:30/0/physics_layer_0/angular_velocity = 0.0 208:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:30/0/physics_layer_1/angular_velocity = 0.0 209:30/0 = 0 209:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:30/0/physics_layer_0/angular_velocity = 0.0 209:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:30/0/physics_layer_1/angular_velocity = 0.0 213:30/0 = 0 213:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:30/0/physics_layer_0/angular_velocity = 0.0 213:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:30/0/physics_layer_1/angular_velocity = 0.0 214:30/0 = 0 214:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:30/0/physics_layer_0/angular_velocity = 0.0 214:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:30/0/physics_layer_1/angular_velocity = 0.0 215:30/0 = 0 215:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:30/0/physics_layer_0/angular_velocity = 0.0 215:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:30/0/physics_layer_1/angular_velocity = 0.0 218:30/0 = 0 218:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:30/0/physics_layer_0/angular_velocity = 0.0 218:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:30/0/physics_layer_1/angular_velocity = 0.0 219:30/0 = 0 219:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:30/0/physics_layer_0/angular_velocity = 0.0 219:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:30/0/physics_layer_1/angular_velocity = 0.0 224:30/0 = 0 224:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:30/0/physics_layer_0/angular_velocity = 0.0 224:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:30/0/physics_layer_1/angular_velocity = 0.0 225:30/0 = 0 225:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:30/0/physics_layer_0/angular_velocity = 0.0 225:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:30/0/physics_layer_1/angular_velocity = 0.0 241:30/0 = 0 241:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:30/0/physics_layer_0/angular_velocity = 0.0 241:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:30/0/physics_layer_1/angular_velocity = 0.0 242:30/0 = 0 242:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:30/0/physics_layer_0/angular_velocity = 0.0 242:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:30/0/physics_layer_1/angular_velocity = 0.0 243:30/0 = 0 243:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:30/0/physics_layer_0/angular_velocity = 0.0 243:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:30/0/physics_layer_1/angular_velocity = 0.0 244:30/0 = 0 244:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:30/0/physics_layer_0/angular_velocity = 0.0 244:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:30/0/physics_layer_1/angular_velocity = 0.0 247:30/0 = 0 247:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:30/0/physics_layer_0/angular_velocity = 0.0 247:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:30/0/physics_layer_1/angular_velocity = 0.0 248:30/0 = 0 248:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:30/0/physics_layer_0/angular_velocity = 0.0 248:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:30/0/physics_layer_1/angular_velocity = 0.0 249:30/0 = 0 249:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:30/0/physics_layer_0/angular_velocity = 0.0 249:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:30/0/physics_layer_1/angular_velocity = 0.0 250:30/0 = 0 250:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:30/0/physics_layer_0/angular_velocity = 0.0 250:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:30/0/physics_layer_1/angular_velocity = 0.0 253:30/0 = 0 253:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:30/0/physics_layer_0/angular_velocity = 0.0 253:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:30/0/physics_layer_1/angular_velocity = 0.0 254:30/0 = 0 254:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:30/0/physics_layer_0/angular_velocity = 0.0 254:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:30/0/physics_layer_1/angular_velocity = 0.0 255:30/0 = 0 255:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:30/0/physics_layer_0/angular_velocity = 0.0 255:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:30/0/physics_layer_1/angular_velocity = 0.0 256:30/0 = 0 256:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:30/0/physics_layer_0/angular_velocity = 0.0 256:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:30/0/physics_layer_1/angular_velocity = 0.0 259:30/0 = 0 259:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:30/0/physics_layer_0/angular_velocity = 0.0 259:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:30/0/physics_layer_1/angular_velocity = 0.0 260:30/0 = 0 260:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:30/0/physics_layer_0/angular_velocity = 0.0 260:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:30/0/physics_layer_1/angular_velocity = 0.0 261:30/0 = 0 261:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:30/0/physics_layer_0/angular_velocity = 0.0 261:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:30/0/physics_layer_1/angular_velocity = 0.0 262:30/0 = 0 262:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 262:30/0/physics_layer_0/angular_velocity = 0.0 262:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 262:30/0/physics_layer_1/angular_velocity = 0.0 270:30/0 = 0 270:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 270:30/0/physics_layer_0/angular_velocity = 0.0 270:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 270:30/0/physics_layer_1/angular_velocity = 0.0 271:30/0 = 0 271:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 271:30/0/physics_layer_0/angular_velocity = 0.0 271:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 271:30/0/physics_layer_1/angular_velocity = 0.0 272:30/0 = 0 272:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 272:30/0/physics_layer_0/angular_velocity = 0.0 272:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 272:30/0/physics_layer_1/angular_velocity = 0.0 273:30/0 = 0 273:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 273:30/0/physics_layer_0/angular_velocity = 0.0 273:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 273:30/0/physics_layer_1/angular_velocity = 0.0 274:30/0 = 0 274:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 274:30/0/physics_layer_0/angular_velocity = 0.0 274:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 274:30/0/physics_layer_1/angular_velocity = 0.0 275:30/0 = 0 275:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 275:30/0/physics_layer_0/angular_velocity = 0.0 275:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 275:30/0/physics_layer_1/angular_velocity = 0.0 3:31/0 = 0 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_1/angular_velocity = 0.0 4:31/0 = 0 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_1/angular_velocity = 0.0 5:31/0 = 0 5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_0/angular_velocity = 0.0 5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_1/angular_velocity = 0.0 12:31/0 = 0 12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_0/angular_velocity = 0.0 12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_1/angular_velocity = 0.0 13:31/0 = 0 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_1/angular_velocity = 0.0 14:31/0 = 0 14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_0/angular_velocity = 0.0 14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_1/angular_velocity = 0.0 18:31/0 = 0 18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_0/angular_velocity = 0.0 18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_1/angular_velocity = 0.0 19:31/0 = 0 19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_0/angular_velocity = 0.0 19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_1/angular_velocity = 0.0 20:31/0 = 0 20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_0/angular_velocity = 0.0 20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_1/angular_velocity = 0.0 24:31/0 = 0 24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_0/angular_velocity = 0.0 24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_1/angular_velocity = 0.0 25:31/0 = 0 25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_0/angular_velocity = 0.0 25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_1/angular_velocity = 0.0 26:31/0 = 0 26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_0/angular_velocity = 0.0 26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_1/angular_velocity = 0.0 30:31/0 = 0 30:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:31/0/physics_layer_0/angular_velocity = 0.0 30:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:31/0/physics_layer_1/angular_velocity = 0.0 31:31/0 = 0 31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:31/0/physics_layer_0/angular_velocity = 0.0 31:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:31/0/physics_layer_1/angular_velocity = 0.0 32:31/0 = 0 32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:31/0/physics_layer_0/angular_velocity = 0.0 32:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:31/0/physics_layer_1/angular_velocity = 0.0 39:31/0 = 0 39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:31/0/physics_layer_0/angular_velocity = 0.0 39:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:31/0/physics_layer_1/angular_velocity = 0.0 40:31/0 = 0 40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:31/0/physics_layer_0/angular_velocity = 0.0 40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:31/0/physics_layer_1/angular_velocity = 0.0 41:31/0 = 0 41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:31/0/physics_layer_0/angular_velocity = 0.0 41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:31/0/physics_layer_1/angular_velocity = 0.0 42:31/0 = 0 42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:31/0/physics_layer_0/angular_velocity = 0.0 42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:31/0/physics_layer_1/angular_velocity = 0.0 43:31/0 = 0 43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:31/0/physics_layer_0/angular_velocity = 0.0 43:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:31/0/physics_layer_1/angular_velocity = 0.0 44:31/0 = 0 44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:31/0/physics_layer_0/angular_velocity = 0.0 44:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:31/0/physics_layer_1/angular_velocity = 0.0 45:31/0 = 0 45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:31/0/physics_layer_0/angular_velocity = 0.0 45:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:31/0/physics_layer_1/angular_velocity = 0.0 46:31/0 = 0 46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:31/0/physics_layer_0/angular_velocity = 0.0 46:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:31/0/physics_layer_1/angular_velocity = 0.0 47:31/0 = 0 47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:31/0/physics_layer_0/angular_velocity = 0.0 47:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:31/0/physics_layer_1/angular_velocity = 0.0 51:31/0 = 0 51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:31/0/physics_layer_0/angular_velocity = 0.0 51:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:31/0/physics_layer_1/angular_velocity = 0.0 52:31/0 = 0 52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:31/0/physics_layer_0/angular_velocity = 0.0 52:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:31/0/physics_layer_1/angular_velocity = 0.0 53:31/0 = 0 53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:31/0/physics_layer_0/angular_velocity = 0.0 53:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:31/0/physics_layer_1/angular_velocity = 0.0 60:31/0 = 0 60:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:31/0/physics_layer_0/angular_velocity = 0.0 60:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:31/0/physics_layer_1/angular_velocity = 0.0 61:31/0 = 0 61:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:31/0/physics_layer_0/angular_velocity = 0.0 61:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:31/0/physics_layer_1/angular_velocity = 0.0 62:31/0 = 0 62:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:31/0/physics_layer_0/angular_velocity = 0.0 62:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:31/0/physics_layer_1/angular_velocity = 0.0 66:31/0 = 0 66:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:31/0/physics_layer_0/angular_velocity = 0.0 66:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:31/0/physics_layer_1/angular_velocity = 0.0 67:31/0 = 0 67:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:31/0/physics_layer_0/angular_velocity = 0.0 67:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:31/0/physics_layer_1/angular_velocity = 0.0 68:31/0 = 0 68:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:31/0/physics_layer_0/angular_velocity = 0.0 68:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:31/0/physics_layer_1/angular_velocity = 0.0 72:31/0 = 0 72:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:31/0/physics_layer_0/angular_velocity = 0.0 72:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:31/0/physics_layer_1/angular_velocity = 0.0 73:31/0 = 0 73:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:31/0/physics_layer_0/angular_velocity = 0.0 73:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:31/0/physics_layer_1/angular_velocity = 0.0 74:31/0 = 0 74:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:31/0/physics_layer_0/angular_velocity = 0.0 74:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:31/0/physics_layer_1/angular_velocity = 0.0 78:31/0 = 0 78:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:31/0/physics_layer_0/angular_velocity = 0.0 78:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:31/0/physics_layer_1/angular_velocity = 0.0 79:31/0 = 0 79:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:31/0/physics_layer_0/angular_velocity = 0.0 79:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:31/0/physics_layer_1/angular_velocity = 0.0 80:31/0 = 0 80:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:31/0/physics_layer_0/angular_velocity = 0.0 80:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:31/0/physics_layer_1/angular_velocity = 0.0 87:31/0 = 0 87:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:31/0/physics_layer_0/angular_velocity = 0.0 87:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:31/0/physics_layer_1/angular_velocity = 0.0 88:31/0 = 0 88:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:31/0/physics_layer_0/angular_velocity = 0.0 88:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:31/0/physics_layer_1/angular_velocity = 0.0 89:31/0 = 0 89:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:31/0/physics_layer_0/angular_velocity = 0.0 89:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:31/0/physics_layer_1/angular_velocity = 0.0 90:31/0 = 0 90:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:31/0/physics_layer_0/angular_velocity = 0.0 90:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:31/0/physics_layer_1/angular_velocity = 0.0 91:31/0 = 0 91:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:31/0/physics_layer_0/angular_velocity = 0.0 91:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:31/0/physics_layer_1/angular_velocity = 0.0 92:31/0 = 0 92:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:31/0/physics_layer_0/angular_velocity = 0.0 92:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:31/0/physics_layer_1/angular_velocity = 0.0 93:31/0 = 0 93:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:31/0/physics_layer_0/angular_velocity = 0.0 93:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:31/0/physics_layer_1/angular_velocity = 0.0 94:31/0 = 0 94:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:31/0/physics_layer_0/angular_velocity = 0.0 94:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:31/0/physics_layer_1/angular_velocity = 0.0 95:31/0 = 0 95:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:31/0/physics_layer_0/angular_velocity = 0.0 95:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:31/0/physics_layer_1/angular_velocity = 0.0 99:31/0 = 0 99:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:31/0/physics_layer_0/angular_velocity = 0.0 99:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:31/0/physics_layer_1/angular_velocity = 0.0 100:31/0 = 0 100:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:31/0/physics_layer_0/angular_velocity = 0.0 100:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:31/0/physics_layer_1/angular_velocity = 0.0 101:31/0 = 0 101:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:31/0/physics_layer_0/angular_velocity = 0.0 101:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:31/0/physics_layer_1/angular_velocity = 0.0 102:31/0 = 0 102:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:31/0/physics_layer_0/angular_velocity = 0.0 102:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:31/0/physics_layer_1/angular_velocity = 0.0 103:31/0 = 0 103:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:31/0/physics_layer_0/angular_velocity = 0.0 103:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:31/0/physics_layer_1/angular_velocity = 0.0 104:31/0 = 0 104:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:31/0/physics_layer_0/angular_velocity = 0.0 104:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:31/0/physics_layer_1/angular_velocity = 0.0 105:31/0 = 0 105:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:31/0/physics_layer_0/angular_velocity = 0.0 105:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:31/0/physics_layer_1/angular_velocity = 0.0 106:31/0 = 0 106:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:31/0/physics_layer_0/angular_velocity = 0.0 106:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:31/0/physics_layer_1/angular_velocity = 0.0 107:31/0 = 0 107:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:31/0/physics_layer_0/angular_velocity = 0.0 107:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:31/0/physics_layer_1/angular_velocity = 0.0 117:31/0 = 0 117:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:31/0/physics_layer_0/angular_velocity = 0.0 117:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:31/0/physics_layer_1/angular_velocity = 0.0 118:31/0 = 0 118:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:31/0/physics_layer_0/angular_velocity = 0.0 118:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:31/0/physics_layer_1/angular_velocity = 0.0 119:31/0 = 0 119:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:31/0/physics_layer_0/angular_velocity = 0.0 119:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:31/0/physics_layer_1/angular_velocity = 0.0 120:31/0 = 0 120:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:31/0/physics_layer_0/angular_velocity = 0.0 120:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:31/0/physics_layer_1/angular_velocity = 0.0 121:31/0 = 0 121:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:31/0/physics_layer_0/angular_velocity = 0.0 121:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:31/0/physics_layer_1/angular_velocity = 0.0 122:31/0 = 0 122:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:31/0/physics_layer_0/angular_velocity = 0.0 122:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:31/0/physics_layer_1/angular_velocity = 0.0 144:31/0 = 0 144:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:31/0/physics_layer_0/angular_velocity = 0.0 144:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:31/0/physics_layer_1/angular_velocity = 0.0 145:31/0 = 0 145:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:31/0/physics_layer_0/angular_velocity = 0.0 145:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:31/0/physics_layer_1/angular_velocity = 0.0 146:31/0 = 0 146:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:31/0/physics_layer_0/angular_velocity = 0.0 146:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:31/0/physics_layer_1/angular_velocity = 0.0 150:31/0 = 0 150:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:31/0/physics_layer_0/angular_velocity = 0.0 150:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:31/0/physics_layer_1/angular_velocity = 0.0 151:31/0 = 0 151:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:31/0/physics_layer_0/angular_velocity = 0.0 151:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:31/0/physics_layer_1/angular_velocity = 0.0 152:31/0 = 0 152:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:31/0/physics_layer_0/angular_velocity = 0.0 152:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:31/0/physics_layer_1/angular_velocity = 0.0 153:31/0 = 0 153:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:31/0/physics_layer_0/angular_velocity = 0.0 153:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:31/0/physics_layer_1/angular_velocity = 0.0 154:31/0 = 0 154:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:31/0/physics_layer_0/angular_velocity = 0.0 154:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:31/0/physics_layer_1/angular_velocity = 0.0 155:31/0 = 0 155:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:31/0/physics_layer_0/angular_velocity = 0.0 155:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:31/0/physics_layer_1/angular_velocity = 0.0 156:31/0 = 0 156:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:31/0/physics_layer_0/angular_velocity = 0.0 156:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:31/0/physics_layer_1/angular_velocity = 0.0 157:31/0 = 0 157:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:31/0/physics_layer_0/angular_velocity = 0.0 157:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:31/0/physics_layer_1/angular_velocity = 0.0 158:31/0 = 0 158:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:31/0/physics_layer_0/angular_velocity = 0.0 158:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:31/0/physics_layer_1/angular_velocity = 0.0 159:31/0 = 0 159:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:31/0/physics_layer_0/angular_velocity = 0.0 159:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:31/0/physics_layer_1/angular_velocity = 0.0 160:31/0 = 0 160:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:31/0/physics_layer_0/angular_velocity = 0.0 160:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:31/0/physics_layer_1/angular_velocity = 0.0 161:31/0 = 0 161:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:31/0/physics_layer_0/angular_velocity = 0.0 161:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:31/0/physics_layer_1/angular_velocity = 0.0 162:31/0 = 0 162:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:31/0/physics_layer_0/angular_velocity = 0.0 162:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:31/0/physics_layer_1/angular_velocity = 0.0 163:31/0 = 0 163:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:31/0/physics_layer_0/angular_velocity = 0.0 163:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:31/0/physics_layer_1/angular_velocity = 0.0 165:31/0 = 0 165:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:31/0/physics_layer_0/angular_velocity = 0.0 165:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:31/0/physics_layer_1/angular_velocity = 0.0 166:31/0 = 0 166:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:31/0/physics_layer_0/angular_velocity = 0.0 166:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:31/0/physics_layer_1/angular_velocity = 0.0 167:31/0 = 0 167:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:31/0/physics_layer_0/angular_velocity = 0.0 167:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:31/0/physics_layer_1/angular_velocity = 0.0 168:31/0 = 0 168:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:31/0/physics_layer_0/angular_velocity = 0.0 168:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:31/0/physics_layer_1/angular_velocity = 0.0 169:31/0 = 0 169:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:31/0/physics_layer_0/angular_velocity = 0.0 169:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:31/0/physics_layer_1/angular_velocity = 0.0 177:31/0 = 0 177:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:31/0/physics_layer_0/angular_velocity = 0.0 177:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:31/0/physics_layer_1/angular_velocity = 0.0 178:31/0 = 0 178:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:31/0/physics_layer_0/angular_velocity = 0.0 178:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:31/0/physics_layer_1/angular_velocity = 0.0 179:31/0 = 0 179:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:31/0/physics_layer_0/angular_velocity = 0.0 179:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:31/0/physics_layer_1/angular_velocity = 0.0 180:31/0 = 0 180:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:31/0/physics_layer_0/angular_velocity = 0.0 180:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:31/0/physics_layer_1/angular_velocity = 0.0 181:31/0 = 0 181:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:31/0/physics_layer_0/angular_velocity = 0.0 181:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:31/0/physics_layer_1/angular_velocity = 0.0 182:31/0 = 0 182:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:31/0/physics_layer_0/angular_velocity = 0.0 182:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:31/0/physics_layer_1/angular_velocity = 0.0 183:31/0 = 0 183:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:31/0/physics_layer_0/angular_velocity = 0.0 183:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:31/0/physics_layer_1/angular_velocity = 0.0 184:31/0 = 0 184:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:31/0/physics_layer_0/angular_velocity = 0.0 184:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:31/0/physics_layer_1/angular_velocity = 0.0 185:31/0 = 0 185:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:31/0/physics_layer_0/angular_velocity = 0.0 185:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:31/0/physics_layer_1/angular_velocity = 0.0 186:31/0 = 0 186:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:31/0/physics_layer_0/angular_velocity = 0.0 186:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:31/0/physics_layer_1/angular_velocity = 0.0 187:31/0 = 0 187:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:31/0/physics_layer_0/angular_velocity = 0.0 187:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:31/0/physics_layer_1/angular_velocity = 0.0 188:31/0 = 0 188:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:31/0/physics_layer_0/angular_velocity = 0.0 188:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:31/0/physics_layer_1/angular_velocity = 0.0 189:31/0 = 0 189:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:31/0/physics_layer_0/angular_velocity = 0.0 189:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:31/0/physics_layer_1/angular_velocity = 0.0 190:31/0 = 0 190:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:31/0/physics_layer_0/angular_velocity = 0.0 190:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:31/0/physics_layer_1/angular_velocity = 0.0 191:31/0 = 0 191:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:31/0/physics_layer_0/angular_velocity = 0.0 191:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:31/0/physics_layer_1/angular_velocity = 0.0 193:31/0 = 0 193:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:31/0/physics_layer_0/angular_velocity = 0.0 193:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:31/0/physics_layer_1/angular_velocity = 0.0 194:31/0 = 0 194:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:31/0/physics_layer_0/angular_velocity = 0.0 194:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:31/0/physics_layer_1/angular_velocity = 0.0 198:31/0 = 0 198:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:31/0/physics_layer_0/angular_velocity = 0.0 198:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:31/0/physics_layer_1/angular_velocity = 0.0 199:31/0 = 0 199:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:31/0/physics_layer_0/angular_velocity = 0.0 199:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:31/0/physics_layer_1/angular_velocity = 0.0 200:31/0 = 0 200:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:31/0/physics_layer_0/angular_velocity = 0.0 200:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:31/0/physics_layer_1/angular_velocity = 0.0 204:31/0 = 0 204:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:31/0/physics_layer_0/angular_velocity = 0.0 204:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:31/0/physics_layer_1/angular_velocity = 0.0 205:31/0 = 0 205:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:31/0/physics_layer_0/angular_velocity = 0.0 205:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:31/0/physics_layer_1/angular_velocity = 0.0 207:31/0 = 0 207:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:31/0/physics_layer_0/angular_velocity = 0.0 207:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:31/0/physics_layer_1/angular_velocity = 0.0 208:31/0 = 0 208:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:31/0/physics_layer_0/angular_velocity = 0.0 208:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:31/0/physics_layer_1/angular_velocity = 0.0 209:31/0 = 0 209:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:31/0/physics_layer_0/angular_velocity = 0.0 209:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:31/0/physics_layer_1/angular_velocity = 0.0 213:31/0 = 0 213:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:31/0/physics_layer_0/angular_velocity = 0.0 213:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:31/0/physics_layer_1/angular_velocity = 0.0 214:31/0 = 0 214:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:31/0/physics_layer_0/angular_velocity = 0.0 214:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:31/0/physics_layer_1/angular_velocity = 0.0 215:31/0 = 0 215:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:31/0/physics_layer_0/angular_velocity = 0.0 215:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:31/0/physics_layer_1/angular_velocity = 0.0 218:31/0 = 0 218:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:31/0/physics_layer_0/angular_velocity = 0.0 218:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:31/0/physics_layer_1/angular_velocity = 0.0 219:31/0 = 0 219:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:31/0/physics_layer_0/angular_velocity = 0.0 219:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:31/0/physics_layer_1/angular_velocity = 0.0 224:31/0 = 0 224:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:31/0/physics_layer_0/angular_velocity = 0.0 224:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:31/0/physics_layer_1/angular_velocity = 0.0 225:31/0 = 0 225:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:31/0/physics_layer_0/angular_velocity = 0.0 225:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:31/0/physics_layer_1/angular_velocity = 0.0 241:31/0 = 0 241:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:31/0/physics_layer_0/angular_velocity = 0.0 241:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:31/0/physics_layer_1/angular_velocity = 0.0 242:31/0 = 0 242:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:31/0/physics_layer_0/angular_velocity = 0.0 242:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:31/0/physics_layer_1/angular_velocity = 0.0 243:31/0 = 0 243:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:31/0/physics_layer_0/angular_velocity = 0.0 243:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:31/0/physics_layer_1/angular_velocity = 0.0 244:31/0 = 0 244:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:31/0/physics_layer_0/angular_velocity = 0.0 244:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:31/0/physics_layer_1/angular_velocity = 0.0 247:31/0 = 0 247:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:31/0/physics_layer_0/angular_velocity = 0.0 247:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:31/0/physics_layer_1/angular_velocity = 0.0 248:31/0 = 0 248:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:31/0/physics_layer_0/angular_velocity = 0.0 248:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:31/0/physics_layer_1/angular_velocity = 0.0 249:31/0 = 0 249:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:31/0/physics_layer_0/angular_velocity = 0.0 249:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:31/0/physics_layer_1/angular_velocity = 0.0 250:31/0 = 0 250:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:31/0/physics_layer_0/angular_velocity = 0.0 250:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:31/0/physics_layer_1/angular_velocity = 0.0 253:31/0 = 0 253:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:31/0/physics_layer_0/angular_velocity = 0.0 253:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:31/0/physics_layer_1/angular_velocity = 0.0 254:31/0 = 0 254:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:31/0/physics_layer_0/angular_velocity = 0.0 254:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:31/0/physics_layer_1/angular_velocity = 0.0 255:31/0 = 0 255:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:31/0/physics_layer_0/angular_velocity = 0.0 255:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:31/0/physics_layer_1/angular_velocity = 0.0 256:31/0 = 0 256:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:31/0/physics_layer_0/angular_velocity = 0.0 256:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:31/0/physics_layer_1/angular_velocity = 0.0 259:31/0 = 0 259:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:31/0/physics_layer_0/angular_velocity = 0.0 259:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:31/0/physics_layer_1/angular_velocity = 0.0 260:31/0 = 0 260:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:31/0/physics_layer_0/angular_velocity = 0.0 260:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:31/0/physics_layer_1/angular_velocity = 0.0 261:31/0 = 0 261:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:31/0/physics_layer_0/angular_velocity = 0.0 261:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:31/0/physics_layer_1/angular_velocity = 0.0 262:31/0 = 0 262:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 262:31/0/physics_layer_0/angular_velocity = 0.0 262:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 262:31/0/physics_layer_1/angular_velocity = 0.0 270:31/0 = 0 270:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 270:31/0/physics_layer_0/angular_velocity = 0.0 270:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 270:31/0/physics_layer_1/angular_velocity = 0.0 271:31/0 = 0 271:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 271:31/0/physics_layer_0/angular_velocity = 0.0 271:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 271:31/0/physics_layer_1/angular_velocity = 0.0 272:31/0 = 0 272:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 272:31/0/physics_layer_0/angular_velocity = 0.0 272:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 272:31/0/physics_layer_1/angular_velocity = 0.0 273:31/0 = 0 273:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 273:31/0/physics_layer_0/angular_velocity = 0.0 273:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 273:31/0/physics_layer_1/angular_velocity = 0.0 274:31/0 = 0 274:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 274:31/0/physics_layer_0/angular_velocity = 0.0 274:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 274:31/0/physics_layer_1/angular_velocity = 0.0 275:31/0 = 0 275:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 275:31/0/physics_layer_0/angular_velocity = 0.0 275:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 275:31/0/physics_layer_1/angular_velocity = 0.0 3:32/0 = 0 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_1/angular_velocity = 0.0 4:32/0 = 0 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_1/angular_velocity = 0.0 5:32/0 = 0 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_1/angular_velocity = 0.0 12:32/0 = 0 12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_0/angular_velocity = 0.0 12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_1/angular_velocity = 0.0 13:32/0 = 0 13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_0/angular_velocity = 0.0 13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_1/angular_velocity = 0.0 14:32/0 = 0 14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_0/angular_velocity = 0.0 14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_1/angular_velocity = 0.0 18:32/0 = 0 18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_0/angular_velocity = 0.0 18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_1/angular_velocity = 0.0 19:32/0 = 0 19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_0/angular_velocity = 0.0 19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_1/angular_velocity = 0.0 20:32/0 = 0 20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_0/angular_velocity = 0.0 20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_1/angular_velocity = 0.0 24:32/0 = 0 24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_0/angular_velocity = 0.0 24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_1/angular_velocity = 0.0 25:32/0 = 0 25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_0/angular_velocity = 0.0 25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_1/angular_velocity = 0.0 26:32/0 = 0 26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_0/angular_velocity = 0.0 26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_1/angular_velocity = 0.0 30:32/0 = 0 30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:32/0/physics_layer_0/angular_velocity = 0.0 30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:32/0/physics_layer_1/angular_velocity = 0.0 31:32/0 = 0 31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:32/0/physics_layer_0/angular_velocity = 0.0 31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:32/0/physics_layer_1/angular_velocity = 0.0 32:32/0 = 0 32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:32/0/physics_layer_0/angular_velocity = 0.0 32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:32/0/physics_layer_1/angular_velocity = 0.0 39:32/0 = 0 39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:32/0/physics_layer_0/angular_velocity = 0.0 39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:32/0/physics_layer_1/angular_velocity = 0.0 40:32/0 = 0 40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:32/0/physics_layer_0/angular_velocity = 0.0 40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:32/0/physics_layer_1/angular_velocity = 0.0 41:32/0 = 0 41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:32/0/physics_layer_0/angular_velocity = 0.0 41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:32/0/physics_layer_1/angular_velocity = 0.0 42:32/0 = 0 42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:32/0/physics_layer_0/angular_velocity = 0.0 42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:32/0/physics_layer_1/angular_velocity = 0.0 43:32/0 = 0 43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:32/0/physics_layer_0/angular_velocity = 0.0 43:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:32/0/physics_layer_1/angular_velocity = 0.0 44:32/0 = 0 44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:32/0/physics_layer_0/angular_velocity = 0.0 44:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:32/0/physics_layer_1/angular_velocity = 0.0 45:32/0 = 0 45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:32/0/physics_layer_0/angular_velocity = 0.0 45:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:32/0/physics_layer_1/angular_velocity = 0.0 46:32/0 = 0 46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:32/0/physics_layer_0/angular_velocity = 0.0 46:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:32/0/physics_layer_1/angular_velocity = 0.0 47:32/0 = 0 47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:32/0/physics_layer_0/angular_velocity = 0.0 47:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:32/0/physics_layer_1/angular_velocity = 0.0 51:32/0 = 0 51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:32/0/physics_layer_0/angular_velocity = 0.0 51:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:32/0/physics_layer_1/angular_velocity = 0.0 52:32/0 = 0 52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:32/0/physics_layer_0/angular_velocity = 0.0 52:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:32/0/physics_layer_1/angular_velocity = 0.0 53:32/0 = 0 53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:32/0/physics_layer_0/angular_velocity = 0.0 53:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:32/0/physics_layer_1/angular_velocity = 0.0 60:32/0 = 0 60:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:32/0/physics_layer_0/angular_velocity = 0.0 60:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:32/0/physics_layer_1/angular_velocity = 0.0 61:32/0 = 0 61:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:32/0/physics_layer_0/angular_velocity = 0.0 61:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:32/0/physics_layer_1/angular_velocity = 0.0 62:32/0 = 0 62:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:32/0/physics_layer_0/angular_velocity = 0.0 62:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:32/0/physics_layer_1/angular_velocity = 0.0 66:32/0 = 0 66:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:32/0/physics_layer_0/angular_velocity = 0.0 66:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:32/0/physics_layer_1/angular_velocity = 0.0 67:32/0 = 0 67:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:32/0/physics_layer_0/angular_velocity = 0.0 67:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:32/0/physics_layer_1/angular_velocity = 0.0 68:32/0 = 0 68:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:32/0/physics_layer_0/angular_velocity = 0.0 68:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:32/0/physics_layer_1/angular_velocity = 0.0 72:32/0 = 0 72:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:32/0/physics_layer_0/angular_velocity = 0.0 72:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:32/0/physics_layer_1/angular_velocity = 0.0 73:32/0 = 0 73:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:32/0/physics_layer_0/angular_velocity = 0.0 73:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:32/0/physics_layer_1/angular_velocity = 0.0 74:32/0 = 0 74:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:32/0/physics_layer_0/angular_velocity = 0.0 74:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:32/0/physics_layer_1/angular_velocity = 0.0 78:32/0 = 0 78:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:32/0/physics_layer_0/angular_velocity = 0.0 78:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:32/0/physics_layer_1/angular_velocity = 0.0 79:32/0 = 0 79:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:32/0/physics_layer_0/angular_velocity = 0.0 79:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:32/0/physics_layer_1/angular_velocity = 0.0 80:32/0 = 0 80:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:32/0/physics_layer_0/angular_velocity = 0.0 80:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:32/0/physics_layer_1/angular_velocity = 0.0 87:32/0 = 0 87:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:32/0/physics_layer_0/angular_velocity = 0.0 87:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:32/0/physics_layer_1/angular_velocity = 0.0 88:32/0 = 0 88:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:32/0/physics_layer_0/angular_velocity = 0.0 88:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:32/0/physics_layer_1/angular_velocity = 0.0 89:32/0 = 0 89:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:32/0/physics_layer_0/angular_velocity = 0.0 89:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:32/0/physics_layer_1/angular_velocity = 0.0 90:32/0 = 0 90:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:32/0/physics_layer_0/angular_velocity = 0.0 90:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:32/0/physics_layer_1/angular_velocity = 0.0 91:32/0 = 0 91:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:32/0/physics_layer_0/angular_velocity = 0.0 91:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:32/0/physics_layer_1/angular_velocity = 0.0 92:32/0 = 0 92:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:32/0/physics_layer_0/angular_velocity = 0.0 92:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:32/0/physics_layer_1/angular_velocity = 0.0 93:32/0 = 0 93:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:32/0/physics_layer_0/angular_velocity = 0.0 93:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:32/0/physics_layer_1/angular_velocity = 0.0 94:32/0 = 0 94:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:32/0/physics_layer_0/angular_velocity = 0.0 94:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:32/0/physics_layer_1/angular_velocity = 0.0 95:32/0 = 0 95:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:32/0/physics_layer_0/angular_velocity = 0.0 95:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:32/0/physics_layer_1/angular_velocity = 0.0 99:32/0 = 0 99:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:32/0/physics_layer_0/angular_velocity = 0.0 99:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:32/0/physics_layer_1/angular_velocity = 0.0 100:32/0 = 0 100:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:32/0/physics_layer_0/angular_velocity = 0.0 100:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:32/0/physics_layer_1/angular_velocity = 0.0 101:32/0 = 0 101:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:32/0/physics_layer_0/angular_velocity = 0.0 101:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:32/0/physics_layer_1/angular_velocity = 0.0 102:32/0 = 0 102:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:32/0/physics_layer_0/angular_velocity = 0.0 102:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:32/0/physics_layer_1/angular_velocity = 0.0 103:32/0 = 0 103:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:32/0/physics_layer_0/angular_velocity = 0.0 103:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:32/0/physics_layer_1/angular_velocity = 0.0 104:32/0 = 0 104:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:32/0/physics_layer_0/angular_velocity = 0.0 104:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:32/0/physics_layer_1/angular_velocity = 0.0 105:32/0 = 0 105:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:32/0/physics_layer_0/angular_velocity = 0.0 105:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:32/0/physics_layer_1/angular_velocity = 0.0 106:32/0 = 0 106:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:32/0/physics_layer_0/angular_velocity = 0.0 106:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:32/0/physics_layer_1/angular_velocity = 0.0 107:32/0 = 0 107:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:32/0/physics_layer_0/angular_velocity = 0.0 107:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:32/0/physics_layer_1/angular_velocity = 0.0 117:32/0 = 0 117:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 117:32/0/physics_layer_0/angular_velocity = 0.0 117:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 117:32/0/physics_layer_1/angular_velocity = 0.0 118:32/0 = 0 118:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 118:32/0/physics_layer_0/angular_velocity = 0.0 118:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 118:32/0/physics_layer_1/angular_velocity = 0.0 119:32/0 = 0 119:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 119:32/0/physics_layer_0/angular_velocity = 0.0 119:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 119:32/0/physics_layer_1/angular_velocity = 0.0 120:32/0 = 0 120:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 120:32/0/physics_layer_0/angular_velocity = 0.0 120:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 120:32/0/physics_layer_1/angular_velocity = 0.0 121:32/0 = 0 121:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 121:32/0/physics_layer_0/angular_velocity = 0.0 121:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 121:32/0/physics_layer_1/angular_velocity = 0.0 122:32/0 = 0 122:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 122:32/0/physics_layer_0/angular_velocity = 0.0 122:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 122:32/0/physics_layer_1/angular_velocity = 0.0 144:32/0 = 0 144:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:32/0/physics_layer_0/angular_velocity = 0.0 144:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:32/0/physics_layer_1/angular_velocity = 0.0 145:32/0 = 0 145:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:32/0/physics_layer_0/angular_velocity = 0.0 145:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:32/0/physics_layer_1/angular_velocity = 0.0 146:32/0 = 0 146:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:32/0/physics_layer_0/angular_velocity = 0.0 146:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:32/0/physics_layer_1/angular_velocity = 0.0 150:32/0 = 0 150:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:32/0/physics_layer_0/angular_velocity = 0.0 150:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:32/0/physics_layer_1/angular_velocity = 0.0 151:32/0 = 0 151:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:32/0/physics_layer_0/angular_velocity = 0.0 151:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:32/0/physics_layer_1/angular_velocity = 0.0 152:32/0 = 0 152:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:32/0/physics_layer_0/angular_velocity = 0.0 152:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:32/0/physics_layer_1/angular_velocity = 0.0 153:32/0 = 0 153:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:32/0/physics_layer_0/angular_velocity = 0.0 153:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:32/0/physics_layer_1/angular_velocity = 0.0 154:32/0 = 0 154:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:32/0/physics_layer_0/angular_velocity = 0.0 154:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:32/0/physics_layer_1/angular_velocity = 0.0 155:32/0 = 0 155:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:32/0/physics_layer_0/angular_velocity = 0.0 155:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:32/0/physics_layer_1/angular_velocity = 0.0 156:32/0 = 0 156:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:32/0/physics_layer_0/angular_velocity = 0.0 156:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:32/0/physics_layer_1/angular_velocity = 0.0 157:32/0 = 0 157:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:32/0/physics_layer_0/angular_velocity = 0.0 157:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:32/0/physics_layer_1/angular_velocity = 0.0 158:32/0 = 0 158:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:32/0/physics_layer_0/angular_velocity = 0.0 158:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:32/0/physics_layer_1/angular_velocity = 0.0 159:32/0 = 0 159:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:32/0/physics_layer_0/angular_velocity = 0.0 159:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:32/0/physics_layer_1/angular_velocity = 0.0 160:32/0 = 0 160:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:32/0/physics_layer_0/angular_velocity = 0.0 160:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:32/0/physics_layer_1/angular_velocity = 0.0 161:32/0 = 0 161:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:32/0/physics_layer_0/angular_velocity = 0.0 161:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:32/0/physics_layer_1/angular_velocity = 0.0 162:32/0 = 0 162:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:32/0/physics_layer_0/angular_velocity = 0.0 162:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:32/0/physics_layer_1/angular_velocity = 0.0 163:32/0 = 0 163:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:32/0/physics_layer_0/angular_velocity = 0.0 163:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:32/0/physics_layer_1/angular_velocity = 0.0 165:32/0 = 0 165:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:32/0/physics_layer_0/angular_velocity = 0.0 165:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:32/0/physics_layer_1/angular_velocity = 0.0 166:32/0 = 0 166:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:32/0/physics_layer_0/angular_velocity = 0.0 166:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:32/0/physics_layer_1/angular_velocity = 0.0 168:32/0 = 0 168:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:32/0/physics_layer_0/angular_velocity = 0.0 168:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:32/0/physics_layer_1/angular_velocity = 0.0 169:32/0 = 0 169:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:32/0/physics_layer_0/angular_velocity = 0.0 169:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:32/0/physics_layer_1/angular_velocity = 0.0 177:32/0 = 0 177:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:32/0/physics_layer_0/angular_velocity = 0.0 177:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:32/0/physics_layer_1/angular_velocity = 0.0 178:32/0 = 0 178:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:32/0/physics_layer_0/angular_velocity = 0.0 178:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:32/0/physics_layer_1/angular_velocity = 0.0 179:32/0 = 0 179:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:32/0/physics_layer_0/angular_velocity = 0.0 179:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:32/0/physics_layer_1/angular_velocity = 0.0 180:32/0 = 0 180:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:32/0/physics_layer_0/angular_velocity = 0.0 180:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:32/0/physics_layer_1/angular_velocity = 0.0 181:32/0 = 0 181:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:32/0/physics_layer_0/angular_velocity = 0.0 181:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:32/0/physics_layer_1/angular_velocity = 0.0 182:32/0 = 0 182:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:32/0/physics_layer_0/angular_velocity = 0.0 182:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:32/0/physics_layer_1/angular_velocity = 0.0 183:32/0 = 0 183:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:32/0/physics_layer_0/angular_velocity = 0.0 183:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:32/0/physics_layer_1/angular_velocity = 0.0 184:32/0 = 0 184:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:32/0/physics_layer_0/angular_velocity = 0.0 184:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:32/0/physics_layer_1/angular_velocity = 0.0 185:32/0 = 0 185:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:32/0/physics_layer_0/angular_velocity = 0.0 185:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:32/0/physics_layer_1/angular_velocity = 0.0 186:32/0 = 0 186:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:32/0/physics_layer_0/angular_velocity = 0.0 186:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:32/0/physics_layer_1/angular_velocity = 0.0 187:32/0 = 0 187:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:32/0/physics_layer_0/angular_velocity = 0.0 187:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:32/0/physics_layer_1/angular_velocity = 0.0 188:32/0 = 0 188:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:32/0/physics_layer_0/angular_velocity = 0.0 188:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:32/0/physics_layer_1/angular_velocity = 0.0 189:32/0 = 0 189:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:32/0/physics_layer_0/angular_velocity = 0.0 189:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:32/0/physics_layer_1/angular_velocity = 0.0 190:32/0 = 0 190:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:32/0/physics_layer_0/angular_velocity = 0.0 190:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:32/0/physics_layer_1/angular_velocity = 0.0 191:32/0 = 0 191:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:32/0/physics_layer_0/angular_velocity = 0.0 191:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:32/0/physics_layer_1/angular_velocity = 0.0 193:32/0 = 0 193:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:32/0/physics_layer_0/angular_velocity = 0.0 193:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:32/0/physics_layer_1/angular_velocity = 0.0 194:32/0 = 0 194:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:32/0/physics_layer_0/angular_velocity = 0.0 194:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:32/0/physics_layer_1/angular_velocity = 0.0 198:32/0 = 0 198:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:32/0/physics_layer_0/angular_velocity = 0.0 198:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:32/0/physics_layer_1/angular_velocity = 0.0 199:32/0 = 0 199:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:32/0/physics_layer_0/angular_velocity = 0.0 199:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:32/0/physics_layer_1/angular_velocity = 0.0 200:32/0 = 0 200:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:32/0/physics_layer_0/angular_velocity = 0.0 200:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:32/0/physics_layer_1/angular_velocity = 0.0 204:32/0 = 0 204:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:32/0/physics_layer_0/angular_velocity = 0.0 204:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:32/0/physics_layer_1/angular_velocity = 0.0 205:32/0 = 0 205:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:32/0/physics_layer_0/angular_velocity = 0.0 205:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:32/0/physics_layer_1/angular_velocity = 0.0 207:32/0 = 0 207:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:32/0/physics_layer_0/angular_velocity = 0.0 207:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:32/0/physics_layer_1/angular_velocity = 0.0 208:32/0 = 0 208:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:32/0/physics_layer_0/angular_velocity = 0.0 208:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:32/0/physics_layer_1/angular_velocity = 0.0 209:32/0 = 0 209:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:32/0/physics_layer_0/angular_velocity = 0.0 209:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:32/0/physics_layer_1/angular_velocity = 0.0 213:32/0 = 0 213:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:32/0/physics_layer_0/angular_velocity = 0.0 213:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:32/0/physics_layer_1/angular_velocity = 0.0 214:32/0 = 0 214:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:32/0/physics_layer_0/angular_velocity = 0.0 214:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:32/0/physics_layer_1/angular_velocity = 0.0 215:32/0 = 0 215:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:32/0/physics_layer_0/angular_velocity = 0.0 215:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:32/0/physics_layer_1/angular_velocity = 0.0 218:32/0 = 0 218:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:32/0/physics_layer_0/angular_velocity = 0.0 218:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:32/0/physics_layer_1/angular_velocity = 0.0 219:32/0 = 0 219:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:32/0/physics_layer_0/angular_velocity = 0.0 219:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:32/0/physics_layer_1/angular_velocity = 0.0 224:32/0 = 0 224:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:32/0/physics_layer_0/angular_velocity = 0.0 224:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:32/0/physics_layer_1/angular_velocity = 0.0 225:32/0 = 0 225:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:32/0/physics_layer_0/angular_velocity = 0.0 225:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:32/0/physics_layer_1/angular_velocity = 0.0 241:32/0 = 0 241:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:32/0/physics_layer_0/angular_velocity = 0.0 241:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:32/0/physics_layer_1/angular_velocity = 0.0 242:32/0 = 0 242:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:32/0/physics_layer_0/angular_velocity = 0.0 242:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:32/0/physics_layer_1/angular_velocity = 0.0 243:32/0 = 0 243:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:32/0/physics_layer_0/angular_velocity = 0.0 243:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:32/0/physics_layer_1/angular_velocity = 0.0 244:32/0 = 0 244:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:32/0/physics_layer_0/angular_velocity = 0.0 244:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:32/0/physics_layer_1/angular_velocity = 0.0 247:32/0 = 0 247:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:32/0/physics_layer_0/angular_velocity = 0.0 247:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:32/0/physics_layer_1/angular_velocity = 0.0 248:32/0 = 0 248:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:32/0/physics_layer_0/angular_velocity = 0.0 248:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:32/0/physics_layer_1/angular_velocity = 0.0 249:32/0 = 0 249:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:32/0/physics_layer_0/angular_velocity = 0.0 249:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:32/0/physics_layer_1/angular_velocity = 0.0 250:32/0 = 0 250:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:32/0/physics_layer_0/angular_velocity = 0.0 250:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:32/0/physics_layer_1/angular_velocity = 0.0 270:32/0 = 0 270:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 270:32/0/physics_layer_0/angular_velocity = 0.0 270:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 270:32/0/physics_layer_1/angular_velocity = 0.0 275:32/0 = 0 275:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 275:32/0/physics_layer_0/angular_velocity = 0.0 275:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 275:32/0/physics_layer_1/angular_velocity = 0.0 15:33/0 = 0 15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_0/angular_velocity = 0.0 15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_1/angular_velocity = 0.0 16:33/0 = 0 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_1/angular_velocity = 0.0 17:33/0 = 0 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_1/angular_velocity = 0.0 21:33/0 = 0 21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_0/angular_velocity = 0.0 21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_1/angular_velocity = 0.0 22:33/0 = 0 22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_0/angular_velocity = 0.0 22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_1/angular_velocity = 0.0 23:33/0 = 0 23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_0/angular_velocity = 0.0 23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_1/angular_velocity = 0.0 39:33/0 = 0 39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:33/0/physics_layer_0/angular_velocity = 0.0 39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:33/0/physics_layer_1/angular_velocity = 0.0 40:33/0 = 0 40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:33/0/physics_layer_0/angular_velocity = 0.0 40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:33/0/physics_layer_1/angular_velocity = 0.0 41:33/0 = 0 41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:33/0/physics_layer_0/angular_velocity = 0.0 41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:33/0/physics_layer_1/angular_velocity = 0.0 42:33/0 = 0 42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:33/0/physics_layer_0/angular_velocity = 0.0 42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:33/0/physics_layer_1/angular_velocity = 0.0 43:33/0 = 0 43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:33/0/physics_layer_0/angular_velocity = 0.0 43:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:33/0/physics_layer_1/angular_velocity = 0.0 44:33/0 = 0 44:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:33/0/physics_layer_0/angular_velocity = 0.0 44:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:33/0/physics_layer_1/angular_velocity = 0.0 45:33/0 = 0 45:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:33/0/physics_layer_0/angular_velocity = 0.0 45:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:33/0/physics_layer_1/angular_velocity = 0.0 46:33/0 = 0 46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:33/0/physics_layer_0/angular_velocity = 0.0 46:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:33/0/physics_layer_1/angular_velocity = 0.0 47:33/0 = 0 47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:33/0/physics_layer_0/angular_velocity = 0.0 47:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:33/0/physics_layer_1/angular_velocity = 0.0 63:33/0 = 0 63:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:33/0/physics_layer_0/angular_velocity = 0.0 63:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:33/0/physics_layer_1/angular_velocity = 0.0 64:33/0 = 0 64:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:33/0/physics_layer_0/angular_velocity = 0.0 64:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:33/0/physics_layer_1/angular_velocity = 0.0 65:33/0 = 0 65:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:33/0/physics_layer_0/angular_velocity = 0.0 65:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:33/0/physics_layer_1/angular_velocity = 0.0 69:33/0 = 0 69:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:33/0/physics_layer_0/angular_velocity = 0.0 69:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:33/0/physics_layer_1/angular_velocity = 0.0 70:33/0 = 0 70:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:33/0/physics_layer_0/angular_velocity = 0.0 70:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:33/0/physics_layer_1/angular_velocity = 0.0 71:33/0 = 0 71:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:33/0/physics_layer_0/angular_velocity = 0.0 71:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:33/0/physics_layer_1/angular_velocity = 0.0 87:33/0 = 0 87:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:33/0/physics_layer_0/angular_velocity = 0.0 87:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:33/0/physics_layer_1/angular_velocity = 0.0 88:33/0 = 0 88:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:33/0/physics_layer_0/angular_velocity = 0.0 88:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:33/0/physics_layer_1/angular_velocity = 0.0 89:33/0 = 0 89:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:33/0/physics_layer_0/angular_velocity = 0.0 89:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:33/0/physics_layer_1/angular_velocity = 0.0 90:33/0 = 0 90:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:33/0/physics_layer_0/angular_velocity = 0.0 90:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:33/0/physics_layer_1/angular_velocity = 0.0 91:33/0 = 0 91:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:33/0/physics_layer_0/angular_velocity = 0.0 91:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:33/0/physics_layer_1/angular_velocity = 0.0 92:33/0 = 0 92:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:33/0/physics_layer_0/angular_velocity = 0.0 92:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:33/0/physics_layer_1/angular_velocity = 0.0 93:33/0 = 0 93:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:33/0/physics_layer_0/angular_velocity = 0.0 93:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:33/0/physics_layer_1/angular_velocity = 0.0 94:33/0 = 0 94:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:33/0/physics_layer_0/angular_velocity = 0.0 94:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:33/0/physics_layer_1/angular_velocity = 0.0 95:33/0 = 0 95:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:33/0/physics_layer_0/angular_velocity = 0.0 95:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:33/0/physics_layer_1/angular_velocity = 0.0 96:33/0 = 0 96:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:33/0/physics_layer_0/angular_velocity = 0.0 96:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:33/0/physics_layer_1/angular_velocity = 0.0 97:33/0 = 0 97:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:33/0/physics_layer_0/angular_velocity = 0.0 97:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:33/0/physics_layer_1/angular_velocity = 0.0 98:33/0 = 0 98:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:33/0/physics_layer_0/angular_velocity = 0.0 98:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:33/0/physics_layer_1/angular_velocity = 0.0 99:33/0 = 0 99:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:33/0/physics_layer_0/angular_velocity = 0.0 99:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:33/0/physics_layer_1/angular_velocity = 0.0 100:33/0 = 0 100:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:33/0/physics_layer_0/angular_velocity = 0.0 100:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:33/0/physics_layer_1/angular_velocity = 0.0 101:33/0 = 0 101:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:33/0/physics_layer_0/angular_velocity = 0.0 101:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:33/0/physics_layer_1/angular_velocity = 0.0 102:33/0 = 0 102:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:33/0/physics_layer_0/angular_velocity = 0.0 102:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:33/0/physics_layer_1/angular_velocity = 0.0 103:33/0 = 0 103:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:33/0/physics_layer_0/angular_velocity = 0.0 103:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:33/0/physics_layer_1/angular_velocity = 0.0 104:33/0 = 0 104:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:33/0/physics_layer_0/angular_velocity = 0.0 104:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:33/0/physics_layer_1/angular_velocity = 0.0 105:33/0 = 0 105:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:33/0/physics_layer_0/angular_velocity = 0.0 105:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:33/0/physics_layer_1/angular_velocity = 0.0 106:33/0 = 0 106:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:33/0/physics_layer_0/angular_velocity = 0.0 106:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:33/0/physics_layer_1/angular_velocity = 0.0 107:33/0 = 0 107:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:33/0/physics_layer_0/angular_velocity = 0.0 107:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:33/0/physics_layer_1/angular_velocity = 0.0 108:33/0 = 0 108:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:33/0/physics_layer_0/angular_velocity = 0.0 108:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:33/0/physics_layer_1/angular_velocity = 0.0 109:33/0 = 0 109:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:33/0/physics_layer_0/angular_velocity = 0.0 109:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:33/0/physics_layer_1/angular_velocity = 0.0 110:33/0 = 0 110:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:33/0/physics_layer_0/angular_velocity = 0.0 110:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:33/0/physics_layer_1/angular_velocity = 0.0 111:33/0 = 0 111:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:33/0/physics_layer_0/angular_velocity = 0.0 111:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:33/0/physics_layer_1/angular_velocity = 0.0 112:33/0 = 0 112:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:33/0/physics_layer_0/angular_velocity = 0.0 112:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:33/0/physics_layer_1/angular_velocity = 0.0 113:33/0 = 0 113:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:33/0/physics_layer_0/angular_velocity = 0.0 113:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:33/0/physics_layer_1/angular_velocity = 0.0 144:33/0 = 0 144:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:33/0/physics_layer_0/angular_velocity = 0.0 144:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:33/0/physics_layer_1/angular_velocity = 0.0 145:33/0 = 0 145:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:33/0/physics_layer_0/angular_velocity = 0.0 145:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:33/0/physics_layer_1/angular_velocity = 0.0 146:33/0 = 0 146:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:33/0/physics_layer_0/angular_velocity = 0.0 146:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:33/0/physics_layer_1/angular_velocity = 0.0 147:33/0 = 0 147:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:33/0/physics_layer_0/angular_velocity = 0.0 147:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:33/0/physics_layer_1/angular_velocity = 0.0 148:33/0 = 0 148:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:33/0/physics_layer_0/angular_velocity = 0.0 148:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:33/0/physics_layer_1/angular_velocity = 0.0 149:33/0 = 0 149:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:33/0/physics_layer_0/angular_velocity = 0.0 149:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:33/0/physics_layer_1/angular_velocity = 0.0 150:33/0 = 0 150:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:33/0/physics_layer_0/angular_velocity = 0.0 150:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:33/0/physics_layer_1/angular_velocity = 0.0 151:33/0 = 0 151:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:33/0/physics_layer_0/angular_velocity = 0.0 151:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:33/0/physics_layer_1/angular_velocity = 0.0 152:33/0 = 0 152:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:33/0/physics_layer_0/angular_velocity = 0.0 152:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:33/0/physics_layer_1/angular_velocity = 0.0 153:33/0 = 0 153:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:33/0/physics_layer_0/angular_velocity = 0.0 153:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:33/0/physics_layer_1/angular_velocity = 0.0 154:33/0 = 0 154:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:33/0/physics_layer_0/angular_velocity = 0.0 154:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:33/0/physics_layer_1/angular_velocity = 0.0 155:33/0 = 0 155:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:33/0/physics_layer_0/angular_velocity = 0.0 155:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:33/0/physics_layer_1/angular_velocity = 0.0 156:33/0 = 0 156:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:33/0/physics_layer_0/angular_velocity = 0.0 156:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:33/0/physics_layer_1/angular_velocity = 0.0 157:33/0 = 0 157:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:33/0/physics_layer_0/angular_velocity = 0.0 157:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:33/0/physics_layer_1/angular_velocity = 0.0 158:33/0 = 0 158:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:33/0/physics_layer_0/angular_velocity = 0.0 158:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:33/0/physics_layer_1/angular_velocity = 0.0 161:33/0 = 0 161:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:33/0/physics_layer_0/angular_velocity = 0.0 161:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:33/0/physics_layer_1/angular_velocity = 0.0 162:33/0 = 0 162:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:33/0/physics_layer_0/angular_velocity = 0.0 162:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:33/0/physics_layer_1/angular_velocity = 0.0 163:33/0 = 0 163:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:33/0/physics_layer_0/angular_velocity = 0.0 163:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:33/0/physics_layer_1/angular_velocity = 0.0 165:33/0 = 0 165:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:33/0/physics_layer_0/angular_velocity = 0.0 165:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:33/0/physics_layer_1/angular_velocity = 0.0 166:33/0 = 0 166:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:33/0/physics_layer_0/angular_velocity = 0.0 166:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:33/0/physics_layer_1/angular_velocity = 0.0 183:33/0 = 0 183:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:33/0/physics_layer_0/angular_velocity = 0.0 183:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:33/0/physics_layer_1/angular_velocity = 0.0 184:33/0 = 0 184:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:33/0/physics_layer_0/angular_velocity = 0.0 184:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:33/0/physics_layer_1/angular_velocity = 0.0 185:33/0 = 0 185:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:33/0/physics_layer_0/angular_velocity = 0.0 185:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:33/0/physics_layer_1/angular_velocity = 0.0 186:33/0 = 0 186:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:33/0/physics_layer_0/angular_velocity = 0.0 186:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:33/0/physics_layer_1/angular_velocity = 0.0 187:33/0 = 0 187:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:33/0/physics_layer_0/angular_velocity = 0.0 187:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:33/0/physics_layer_1/angular_velocity = 0.0 188:33/0 = 0 188:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:33/0/physics_layer_0/angular_velocity = 0.0 188:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:33/0/physics_layer_1/angular_velocity = 0.0 189:33/0 = 0 189:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:33/0/physics_layer_0/angular_velocity = 0.0 189:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:33/0/physics_layer_1/angular_velocity = 0.0 190:33/0 = 0 190:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:33/0/physics_layer_0/angular_velocity = 0.0 190:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:33/0/physics_layer_1/angular_velocity = 0.0 191:33/0 = 0 191:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:33/0/physics_layer_0/angular_velocity = 0.0 191:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:33/0/physics_layer_1/angular_velocity = 0.0 193:33/0 = 0 193:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:33/0/physics_layer_0/angular_velocity = 0.0 193:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:33/0/physics_layer_1/angular_velocity = 0.0 194:33/0 = 0 194:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:33/0/physics_layer_0/angular_velocity = 0.0 194:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:33/0/physics_layer_1/angular_velocity = 0.0 197:33/0 = 0 197:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:33/0/physics_layer_0/angular_velocity = 0.0 197:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:33/0/physics_layer_1/angular_velocity = 0.0 198:33/0 = 0 198:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:33/0/physics_layer_0/angular_velocity = 0.0 198:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:33/0/physics_layer_1/angular_velocity = 0.0 199:33/0 = 0 199:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:33/0/physics_layer_0/angular_velocity = 0.0 199:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:33/0/physics_layer_1/angular_velocity = 0.0 200:33/0 = 0 200:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:33/0/physics_layer_0/angular_velocity = 0.0 200:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:33/0/physics_layer_1/angular_velocity = 0.0 201:33/0 = 0 201:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:33/0/physics_layer_0/angular_velocity = 0.0 201:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:33/0/physics_layer_1/angular_velocity = 0.0 204:33/0 = 0 204:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:33/0/physics_layer_0/angular_velocity = 0.0 204:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:33/0/physics_layer_1/angular_velocity = 0.0 205:33/0 = 0 205:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:33/0/physics_layer_0/angular_velocity = 0.0 205:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:33/0/physics_layer_1/angular_velocity = 0.0 207:33/0 = 0 207:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:33/0/physics_layer_0/angular_velocity = 0.0 207:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:33/0/physics_layer_1/angular_velocity = 0.0 208:33/0 = 0 208:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:33/0/physics_layer_0/angular_velocity = 0.0 208:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:33/0/physics_layer_1/angular_velocity = 0.0 214:33/0 = 0 214:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:33/0/physics_layer_0/angular_velocity = 0.0 214:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:33/0/physics_layer_1/angular_velocity = 0.0 215:33/0 = 0 215:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:33/0/physics_layer_0/angular_velocity = 0.0 215:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:33/0/physics_layer_1/angular_velocity = 0.0 218:33/0 = 0 218:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:33/0/physics_layer_0/angular_velocity = 0.0 218:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:33/0/physics_layer_1/angular_velocity = 0.0 219:33/0 = 0 219:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:33/0/physics_layer_0/angular_velocity = 0.0 219:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:33/0/physics_layer_1/angular_velocity = 0.0 224:33/0 = 0 224:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:33/0/physics_layer_0/angular_velocity = 0.0 224:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:33/0/physics_layer_1/angular_velocity = 0.0 225:33/0 = 0 225:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:33/0/physics_layer_0/angular_velocity = 0.0 225:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:33/0/physics_layer_1/angular_velocity = 0.0 267:33/0 = 0 267:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:33/0/physics_layer_0/angular_velocity = 0.0 267:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:33/0/physics_layer_1/angular_velocity = 0.0 268:33/0 = 0 268:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 268:33/0/physics_layer_0/angular_velocity = 0.0 268:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 268:33/0/physics_layer_1/angular_velocity = 0.0 269:33/0 = 0 269:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 269:33/0/physics_layer_0/angular_velocity = 0.0 269:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 269:33/0/physics_layer_1/angular_velocity = 0.0 270:33/0 = 0 270:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 270:33/0/physics_layer_0/angular_velocity = 0.0 270:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 270:33/0/physics_layer_1/angular_velocity = 0.0 275:33/0 = 0 275:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 275:33/0/physics_layer_0/angular_velocity = 0.0 275:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 275:33/0/physics_layer_1/angular_velocity = 0.0 276:33/0 = 0 276:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 276:33/0/physics_layer_0/angular_velocity = 0.0 276:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 276:33/0/physics_layer_1/angular_velocity = 0.0 277:33/0 = 0 277:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 277:33/0/physics_layer_0/angular_velocity = 0.0 277:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 277:33/0/physics_layer_1/angular_velocity = 0.0 278:33/0 = 0 278:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 278:33/0/physics_layer_0/angular_velocity = 0.0 278:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 278:33/0/physics_layer_1/angular_velocity = 0.0 282:33/0 = 0 282:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 282:33/0/physics_layer_0/angular_velocity = 0.0 282:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 282:33/0/physics_layer_1/angular_velocity = 0.0 283:33/0 = 0 283:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 283:33/0/physics_layer_0/angular_velocity = 0.0 283:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 283:33/0/physics_layer_1/angular_velocity = 0.0 284:33/0 = 0 284:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 284:33/0/physics_layer_0/angular_velocity = 0.0 284:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 284:33/0/physics_layer_1/angular_velocity = 0.0 15:34/0 = 0 15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:34/0/physics_layer_0/angular_velocity = 0.0 15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:34/0/physics_layer_1/angular_velocity = 0.0 16:34/0 = 0 16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_0/angular_velocity = 0.0 16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_1/angular_velocity = 0.0 17:34/0 = 0 17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_0/angular_velocity = 0.0 17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_1/angular_velocity = 0.0 21:34/0 = 0 21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_0/angular_velocity = 0.0 21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_1/angular_velocity = 0.0 22:34/0 = 0 22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_0/angular_velocity = 0.0 22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_1/angular_velocity = 0.0 23:34/0 = 0 23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_0/angular_velocity = 0.0 23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_1/angular_velocity = 0.0 39:34/0 = 0 39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:34/0/physics_layer_0/angular_velocity = 0.0 39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:34/0/physics_layer_1/angular_velocity = 0.0 40:34/0 = 0 40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:34/0/physics_layer_0/angular_velocity = 0.0 40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:34/0/physics_layer_1/angular_velocity = 0.0 41:34/0 = 0 41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:34/0/physics_layer_0/angular_velocity = 0.0 41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:34/0/physics_layer_1/angular_velocity = 0.0 42:34/0 = 0 42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:34/0/physics_layer_0/angular_velocity = 0.0 42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:34/0/physics_layer_1/angular_velocity = 0.0 43:34/0 = 0 43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:34/0/physics_layer_0/angular_velocity = 0.0 43:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:34/0/physics_layer_1/angular_velocity = 0.0 44:34/0 = 0 44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:34/0/physics_layer_0/angular_velocity = 0.0 44:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:34/0/physics_layer_1/angular_velocity = 0.0 45:34/0 = 0 45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:34/0/physics_layer_0/angular_velocity = 0.0 45:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:34/0/physics_layer_1/angular_velocity = 0.0 46:34/0 = 0 46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:34/0/physics_layer_0/angular_velocity = 0.0 46:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:34/0/physics_layer_1/angular_velocity = 0.0 47:34/0 = 0 47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:34/0/physics_layer_0/angular_velocity = 0.0 47:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:34/0/physics_layer_1/angular_velocity = 0.0 63:34/0 = 0 63:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:34/0/physics_layer_0/angular_velocity = 0.0 63:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:34/0/physics_layer_1/angular_velocity = 0.0 64:34/0 = 0 64:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:34/0/physics_layer_0/angular_velocity = 0.0 64:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:34/0/physics_layer_1/angular_velocity = 0.0 65:34/0 = 0 65:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:34/0/physics_layer_0/angular_velocity = 0.0 65:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:34/0/physics_layer_1/angular_velocity = 0.0 69:34/0 = 0 69:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:34/0/physics_layer_0/angular_velocity = 0.0 69:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:34/0/physics_layer_1/angular_velocity = 0.0 70:34/0 = 0 70:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:34/0/physics_layer_0/angular_velocity = 0.0 70:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:34/0/physics_layer_1/angular_velocity = 0.0 71:34/0 = 0 71:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:34/0/physics_layer_0/angular_velocity = 0.0 71:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:34/0/physics_layer_1/angular_velocity = 0.0 87:34/0 = 0 87:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:34/0/physics_layer_0/angular_velocity = 0.0 87:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:34/0/physics_layer_1/angular_velocity = 0.0 88:34/0 = 0 88:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:34/0/physics_layer_0/angular_velocity = 0.0 88:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:34/0/physics_layer_1/angular_velocity = 0.0 89:34/0 = 0 89:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:34/0/physics_layer_0/angular_velocity = 0.0 89:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:34/0/physics_layer_1/angular_velocity = 0.0 90:34/0 = 0 90:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:34/0/physics_layer_0/angular_velocity = 0.0 90:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:34/0/physics_layer_1/angular_velocity = 0.0 91:34/0 = 0 91:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:34/0/physics_layer_0/angular_velocity = 0.0 91:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:34/0/physics_layer_1/angular_velocity = 0.0 92:34/0 = 0 92:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:34/0/physics_layer_0/angular_velocity = 0.0 92:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:34/0/physics_layer_1/angular_velocity = 0.0 93:34/0 = 0 93:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:34/0/physics_layer_0/angular_velocity = 0.0 93:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:34/0/physics_layer_1/angular_velocity = 0.0 94:34/0 = 0 94:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:34/0/physics_layer_0/angular_velocity = 0.0 94:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:34/0/physics_layer_1/angular_velocity = 0.0 95:34/0 = 0 95:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:34/0/physics_layer_0/angular_velocity = 0.0 95:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:34/0/physics_layer_1/angular_velocity = 0.0 96:34/0 = 0 96:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:34/0/physics_layer_0/angular_velocity = 0.0 96:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:34/0/physics_layer_1/angular_velocity = 0.0 97:34/0 = 0 97:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:34/0/physics_layer_0/angular_velocity = 0.0 97:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:34/0/physics_layer_1/angular_velocity = 0.0 98:34/0 = 0 98:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:34/0/physics_layer_0/angular_velocity = 0.0 98:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:34/0/physics_layer_1/angular_velocity = 0.0 99:34/0 = 0 99:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:34/0/physics_layer_0/angular_velocity = 0.0 99:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:34/0/physics_layer_1/angular_velocity = 0.0 100:34/0 = 0 100:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:34/0/physics_layer_0/angular_velocity = 0.0 100:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:34/0/physics_layer_1/angular_velocity = 0.0 101:34/0 = 0 101:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:34/0/physics_layer_0/angular_velocity = 0.0 101:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:34/0/physics_layer_1/angular_velocity = 0.0 102:34/0 = 0 102:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:34/0/physics_layer_0/angular_velocity = 0.0 102:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:34/0/physics_layer_1/angular_velocity = 0.0 103:34/0 = 0 103:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:34/0/physics_layer_0/angular_velocity = 0.0 103:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:34/0/physics_layer_1/angular_velocity = 0.0 104:34/0 = 0 104:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:34/0/physics_layer_0/angular_velocity = 0.0 104:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:34/0/physics_layer_1/angular_velocity = 0.0 105:34/0 = 0 105:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:34/0/physics_layer_0/angular_velocity = 0.0 105:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:34/0/physics_layer_1/angular_velocity = 0.0 106:34/0 = 0 106:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:34/0/physics_layer_0/angular_velocity = 0.0 106:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:34/0/physics_layer_1/angular_velocity = 0.0 107:34/0 = 0 107:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:34/0/physics_layer_0/angular_velocity = 0.0 107:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:34/0/physics_layer_1/angular_velocity = 0.0 108:34/0 = 0 108:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:34/0/physics_layer_0/angular_velocity = 0.0 108:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:34/0/physics_layer_1/angular_velocity = 0.0 109:34/0 = 0 109:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:34/0/physics_layer_0/angular_velocity = 0.0 109:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:34/0/physics_layer_1/angular_velocity = 0.0 110:34/0 = 0 110:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:34/0/physics_layer_0/angular_velocity = 0.0 110:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:34/0/physics_layer_1/angular_velocity = 0.0 111:34/0 = 0 111:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:34/0/physics_layer_0/angular_velocity = 0.0 111:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:34/0/physics_layer_1/angular_velocity = 0.0 112:34/0 = 0 112:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:34/0/physics_layer_0/angular_velocity = 0.0 112:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:34/0/physics_layer_1/angular_velocity = 0.0 113:34/0 = 0 113:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:34/0/physics_layer_0/angular_velocity = 0.0 113:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:34/0/physics_layer_1/angular_velocity = 0.0 144:34/0 = 0 144:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:34/0/physics_layer_0/angular_velocity = 0.0 144:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:34/0/physics_layer_1/angular_velocity = 0.0 145:34/0 = 0 145:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:34/0/physics_layer_0/angular_velocity = 0.0 145:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:34/0/physics_layer_1/angular_velocity = 0.0 146:34/0 = 0 146:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:34/0/physics_layer_0/angular_velocity = 0.0 146:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:34/0/physics_layer_1/angular_velocity = 0.0 147:34/0 = 0 147:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:34/0/physics_layer_0/angular_velocity = 0.0 147:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:34/0/physics_layer_1/angular_velocity = 0.0 148:34/0 = 0 148:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:34/0/physics_layer_0/angular_velocity = 0.0 148:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:34/0/physics_layer_1/angular_velocity = 0.0 149:34/0 = 0 149:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:34/0/physics_layer_0/angular_velocity = 0.0 149:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:34/0/physics_layer_1/angular_velocity = 0.0 150:34/0 = 0 150:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:34/0/physics_layer_0/angular_velocity = 0.0 150:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:34/0/physics_layer_1/angular_velocity = 0.0 151:34/0 = 0 151:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:34/0/physics_layer_0/angular_velocity = 0.0 151:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:34/0/physics_layer_1/angular_velocity = 0.0 152:34/0 = 0 152:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:34/0/physics_layer_0/angular_velocity = 0.0 152:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:34/0/physics_layer_1/angular_velocity = 0.0 153:34/0 = 0 153:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:34/0/physics_layer_0/angular_velocity = 0.0 153:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:34/0/physics_layer_1/angular_velocity = 0.0 154:34/0 = 0 154:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:34/0/physics_layer_0/angular_velocity = 0.0 154:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:34/0/physics_layer_1/angular_velocity = 0.0 155:34/0 = 0 155:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:34/0/physics_layer_0/angular_velocity = 0.0 155:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:34/0/physics_layer_1/angular_velocity = 0.0 156:34/0 = 0 156:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:34/0/physics_layer_0/angular_velocity = 0.0 156:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:34/0/physics_layer_1/angular_velocity = 0.0 157:34/0 = 0 157:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:34/0/physics_layer_0/angular_velocity = 0.0 157:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:34/0/physics_layer_1/angular_velocity = 0.0 158:34/0 = 0 158:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:34/0/physics_layer_0/angular_velocity = 0.0 158:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:34/0/physics_layer_1/angular_velocity = 0.0 161:34/0 = 0 161:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:34/0/physics_layer_0/angular_velocity = 0.0 161:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:34/0/physics_layer_1/angular_velocity = 0.0 162:34/0 = 0 162:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:34/0/physics_layer_0/angular_velocity = 0.0 162:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:34/0/physics_layer_1/angular_velocity = 0.0 163:34/0 = 0 163:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:34/0/physics_layer_0/angular_velocity = 0.0 163:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:34/0/physics_layer_1/angular_velocity = 0.0 165:34/0 = 0 165:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:34/0/physics_layer_0/angular_velocity = 0.0 165:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:34/0/physics_layer_1/angular_velocity = 0.0 166:34/0 = 0 166:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:34/0/physics_layer_0/angular_velocity = 0.0 166:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:34/0/physics_layer_1/angular_velocity = 0.0 170:34/0 = 0 170:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:34/0/physics_layer_0/angular_velocity = 0.0 170:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:34/0/physics_layer_1/angular_velocity = 0.0 171:34/0 = 0 171:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:34/0/physics_layer_0/angular_velocity = 0.0 171:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:34/0/physics_layer_1/angular_velocity = 0.0 172:34/0 = 0 172:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:34/0/physics_layer_0/angular_velocity = 0.0 172:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:34/0/physics_layer_1/angular_velocity = 0.0 173:34/0 = 0 173:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:34/0/physics_layer_0/angular_velocity = 0.0 173:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:34/0/physics_layer_1/angular_velocity = 0.0 174:34/0 = 0 174:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:34/0/physics_layer_0/angular_velocity = 0.0 174:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:34/0/physics_layer_1/angular_velocity = 0.0 175:34/0 = 0 175:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:34/0/physics_layer_0/angular_velocity = 0.0 175:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:34/0/physics_layer_1/angular_velocity = 0.0 176:34/0 = 0 176:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:34/0/physics_layer_0/angular_velocity = 0.0 176:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:34/0/physics_layer_1/angular_velocity = 0.0 177:34/0 = 0 177:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:34/0/physics_layer_0/angular_velocity = 0.0 177:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:34/0/physics_layer_1/angular_velocity = 0.0 178:34/0 = 0 178:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:34/0/physics_layer_0/angular_velocity = 0.0 178:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:34/0/physics_layer_1/angular_velocity = 0.0 179:34/0 = 0 179:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:34/0/physics_layer_0/angular_velocity = 0.0 179:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:34/0/physics_layer_1/angular_velocity = 0.0 180:34/0 = 0 180:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:34/0/physics_layer_0/angular_velocity = 0.0 180:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:34/0/physics_layer_1/angular_velocity = 0.0 183:34/0 = 0 183:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:34/0/physics_layer_0/angular_velocity = 0.0 183:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:34/0/physics_layer_1/angular_velocity = 0.0 184:34/0 = 0 184:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:34/0/physics_layer_0/angular_velocity = 0.0 184:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:34/0/physics_layer_1/angular_velocity = 0.0 185:34/0 = 0 185:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:34/0/physics_layer_0/angular_velocity = 0.0 185:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:34/0/physics_layer_1/angular_velocity = 0.0 186:34/0 = 0 186:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:34/0/physics_layer_0/angular_velocity = 0.0 186:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:34/0/physics_layer_1/angular_velocity = 0.0 187:34/0 = 0 187:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:34/0/physics_layer_0/angular_velocity = 0.0 187:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:34/0/physics_layer_1/angular_velocity = 0.0 188:34/0 = 0 188:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:34/0/physics_layer_0/angular_velocity = 0.0 188:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:34/0/physics_layer_1/angular_velocity = 0.0 189:34/0 = 0 189:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:34/0/physics_layer_0/angular_velocity = 0.0 189:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:34/0/physics_layer_1/angular_velocity = 0.0 190:34/0 = 0 190:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:34/0/physics_layer_0/angular_velocity = 0.0 190:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:34/0/physics_layer_1/angular_velocity = 0.0 191:34/0 = 0 191:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:34/0/physics_layer_0/angular_velocity = 0.0 191:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:34/0/physics_layer_1/angular_velocity = 0.0 193:34/0 = 0 193:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:34/0/physics_layer_0/angular_velocity = 0.0 193:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:34/0/physics_layer_1/angular_velocity = 0.0 194:34/0 = 0 194:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:34/0/physics_layer_0/angular_velocity = 0.0 194:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:34/0/physics_layer_1/angular_velocity = 0.0 195:34/0 = 0 195:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:34/0/physics_layer_0/angular_velocity = 0.0 195:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:34/0/physics_layer_1/angular_velocity = 0.0 196:34/0 = 0 196:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:34/0/physics_layer_0/angular_velocity = 0.0 196:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:34/0/physics_layer_1/angular_velocity = 0.0 197:34/0 = 0 197:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:34/0/physics_layer_0/angular_velocity = 0.0 197:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:34/0/physics_layer_1/angular_velocity = 0.0 198:34/0 = 0 198:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:34/0/physics_layer_0/angular_velocity = 0.0 198:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:34/0/physics_layer_1/angular_velocity = 0.0 199:34/0 = 0 199:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:34/0/physics_layer_0/angular_velocity = 0.0 199:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:34/0/physics_layer_1/angular_velocity = 0.0 200:34/0 = 0 200:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:34/0/physics_layer_0/angular_velocity = 0.0 200:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:34/0/physics_layer_1/angular_velocity = 0.0 201:34/0 = 0 201:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:34/0/physics_layer_0/angular_velocity = 0.0 201:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:34/0/physics_layer_1/angular_velocity = 0.0 202:34/0 = 0 202:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:34/0/physics_layer_0/angular_velocity = 0.0 202:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:34/0/physics_layer_1/angular_velocity = 0.0 203:34/0 = 0 203:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:34/0/physics_layer_0/angular_velocity = 0.0 203:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:34/0/physics_layer_1/angular_velocity = 0.0 204:34/0 = 0 204:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:34/0/physics_layer_0/angular_velocity = 0.0 204:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:34/0/physics_layer_1/angular_velocity = 0.0 205:34/0 = 0 205:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:34/0/physics_layer_0/angular_velocity = 0.0 205:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:34/0/physics_layer_1/angular_velocity = 0.0 207:34/0 = 0 207:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:34/0/physics_layer_0/angular_velocity = 0.0 207:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:34/0/physics_layer_1/angular_velocity = 0.0 208:34/0 = 0 208:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:34/0/physics_layer_0/angular_velocity = 0.0 208:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:34/0/physics_layer_1/angular_velocity = 0.0 209:34/0 = 0 209:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:34/0/physics_layer_0/angular_velocity = 0.0 209:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:34/0/physics_layer_1/angular_velocity = 0.0 213:34/0 = 0 213:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:34/0/physics_layer_0/angular_velocity = 0.0 213:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:34/0/physics_layer_1/angular_velocity = 0.0 214:34/0 = 0 214:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:34/0/physics_layer_0/angular_velocity = 0.0 214:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:34/0/physics_layer_1/angular_velocity = 0.0 215:34/0 = 0 215:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:34/0/physics_layer_0/angular_velocity = 0.0 215:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:34/0/physics_layer_1/angular_velocity = 0.0 241:34/0 = 0 241:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:34/0/physics_layer_0/angular_velocity = 0.0 241:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:34/0/physics_layer_1/angular_velocity = 0.0 242:34/0 = 0 242:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:34/0/physics_layer_0/angular_velocity = 0.0 242:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:34/0/physics_layer_1/angular_velocity = 0.0 243:34/0 = 0 243:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:34/0/physics_layer_0/angular_velocity = 0.0 243:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:34/0/physics_layer_1/angular_velocity = 0.0 244:34/0 = 0 244:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:34/0/physics_layer_0/angular_velocity = 0.0 244:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:34/0/physics_layer_1/angular_velocity = 0.0 247:34/0 = 0 247:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:34/0/physics_layer_0/angular_velocity = 0.0 247:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:34/0/physics_layer_1/angular_velocity = 0.0 248:34/0 = 0 248:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:34/0/physics_layer_0/angular_velocity = 0.0 248:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:34/0/physics_layer_1/angular_velocity = 0.0 249:34/0 = 0 249:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:34/0/physics_layer_0/angular_velocity = 0.0 249:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:34/0/physics_layer_1/angular_velocity = 0.0 250:34/0 = 0 250:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:34/0/physics_layer_0/angular_velocity = 0.0 250:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:34/0/physics_layer_1/angular_velocity = 0.0 253:34/0 = 0 253:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:34/0/physics_layer_0/angular_velocity = 0.0 253:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:34/0/physics_layer_1/angular_velocity = 0.0 254:34/0 = 0 254:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:34/0/physics_layer_0/angular_velocity = 0.0 254:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:34/0/physics_layer_1/angular_velocity = 0.0 255:34/0 = 0 255:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:34/0/physics_layer_0/angular_velocity = 0.0 255:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:34/0/physics_layer_1/angular_velocity = 0.0 256:34/0 = 0 256:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:34/0/physics_layer_0/angular_velocity = 0.0 256:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:34/0/physics_layer_1/angular_velocity = 0.0 259:34/0 = 0 259:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:34/0/physics_layer_0/angular_velocity = 0.0 259:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:34/0/physics_layer_1/angular_velocity = 0.0 260:34/0 = 0 260:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:34/0/physics_layer_0/angular_velocity = 0.0 260:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:34/0/physics_layer_1/angular_velocity = 0.0 261:34/0 = 0 261:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:34/0/physics_layer_0/angular_velocity = 0.0 261:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:34/0/physics_layer_1/angular_velocity = 0.0 262:34/0 = 0 262:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 262:34/0/physics_layer_0/angular_velocity = 0.0 262:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 262:34/0/physics_layer_1/angular_velocity = 0.0 267:34/0 = 0 267:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:34/0/physics_layer_0/angular_velocity = 0.0 267:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:34/0/physics_layer_1/angular_velocity = 0.0 268:34/0 = 0 268:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 268:34/0/physics_layer_0/angular_velocity = 0.0 268:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 268:34/0/physics_layer_1/angular_velocity = 0.0 269:34/0 = 0 269:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 269:34/0/physics_layer_0/angular_velocity = 0.0 269:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 269:34/0/physics_layer_1/angular_velocity = 0.0 270:34/0 = 0 270:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 270:34/0/physics_layer_0/angular_velocity = 0.0 270:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 270:34/0/physics_layer_1/angular_velocity = 0.0 275:34/0 = 0 275:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 275:34/0/physics_layer_0/angular_velocity = 0.0 275:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 275:34/0/physics_layer_1/angular_velocity = 0.0 276:34/0 = 0 276:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 276:34/0/physics_layer_0/angular_velocity = 0.0 276:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 276:34/0/physics_layer_1/angular_velocity = 0.0 277:34/0 = 0 277:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 277:34/0/physics_layer_0/angular_velocity = 0.0 277:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 277:34/0/physics_layer_1/angular_velocity = 0.0 278:34/0 = 0 278:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 278:34/0/physics_layer_0/angular_velocity = 0.0 278:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 278:34/0/physics_layer_1/angular_velocity = 0.0 282:34/0 = 0 282:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 282:34/0/physics_layer_0/angular_velocity = 0.0 282:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 282:34/0/physics_layer_1/angular_velocity = 0.0 283:34/0 = 0 283:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 283:34/0/physics_layer_0/angular_velocity = 0.0 283:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 283:34/0/physics_layer_1/angular_velocity = 0.0 284:34/0 = 0 284:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 284:34/0/physics_layer_0/angular_velocity = 0.0 284:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 284:34/0/physics_layer_1/angular_velocity = 0.0 15:35/0 = 0 15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_0/angular_velocity = 0.0 15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_1/angular_velocity = 0.0 16:35/0 = 0 16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_0/angular_velocity = 0.0 16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_1/angular_velocity = 0.0 17:35/0 = 0 17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_0/angular_velocity = 0.0 17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_1/angular_velocity = 0.0 21:35/0 = 0 21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:35/0/physics_layer_0/angular_velocity = 0.0 21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:35/0/physics_layer_1/angular_velocity = 0.0 22:35/0 = 0 22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:35/0/physics_layer_0/angular_velocity = 0.0 22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:35/0/physics_layer_1/angular_velocity = 0.0 23:35/0 = 0 23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:35/0/physics_layer_0/angular_velocity = 0.0 23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:35/0/physics_layer_1/angular_velocity = 0.0 39:35/0 = 0 39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:35/0/physics_layer_0/angular_velocity = 0.0 39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:35/0/physics_layer_1/angular_velocity = 0.0 40:35/0 = 0 40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:35/0/physics_layer_0/angular_velocity = 0.0 40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:35/0/physics_layer_1/angular_velocity = 0.0 41:35/0 = 0 41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:35/0/physics_layer_0/angular_velocity = 0.0 41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:35/0/physics_layer_1/angular_velocity = 0.0 42:35/0 = 0 42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:35/0/physics_layer_0/angular_velocity = 0.0 42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:35/0/physics_layer_1/angular_velocity = 0.0 43:35/0 = 0 43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:35/0/physics_layer_0/angular_velocity = 0.0 43:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:35/0/physics_layer_1/angular_velocity = 0.0 44:35/0 = 0 44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:35/0/physics_layer_0/angular_velocity = 0.0 44:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:35/0/physics_layer_1/angular_velocity = 0.0 45:35/0 = 0 45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:35/0/physics_layer_0/angular_velocity = 0.0 45:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:35/0/physics_layer_1/angular_velocity = 0.0 46:35/0 = 0 46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:35/0/physics_layer_0/angular_velocity = 0.0 46:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:35/0/physics_layer_1/angular_velocity = 0.0 47:35/0 = 0 47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:35/0/physics_layer_0/angular_velocity = 0.0 47:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:35/0/physics_layer_1/angular_velocity = 0.0 63:35/0 = 0 63:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:35/0/physics_layer_0/angular_velocity = 0.0 63:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:35/0/physics_layer_1/angular_velocity = 0.0 64:35/0 = 0 64:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:35/0/physics_layer_0/angular_velocity = 0.0 64:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:35/0/physics_layer_1/angular_velocity = 0.0 65:35/0 = 0 65:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:35/0/physics_layer_0/angular_velocity = 0.0 65:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:35/0/physics_layer_1/angular_velocity = 0.0 69:35/0 = 0 69:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:35/0/physics_layer_0/angular_velocity = 0.0 69:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:35/0/physics_layer_1/angular_velocity = 0.0 70:35/0 = 0 70:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:35/0/physics_layer_0/angular_velocity = 0.0 70:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:35/0/physics_layer_1/angular_velocity = 0.0 71:35/0 = 0 71:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:35/0/physics_layer_0/angular_velocity = 0.0 71:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:35/0/physics_layer_1/angular_velocity = 0.0 87:35/0 = 0 87:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:35/0/physics_layer_0/angular_velocity = 0.0 87:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:35/0/physics_layer_1/angular_velocity = 0.0 88:35/0 = 0 88:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:35/0/physics_layer_0/angular_velocity = 0.0 88:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:35/0/physics_layer_1/angular_velocity = 0.0 89:35/0 = 0 89:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:35/0/physics_layer_0/angular_velocity = 0.0 89:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:35/0/physics_layer_1/angular_velocity = 0.0 90:35/0 = 0 90:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:35/0/physics_layer_0/angular_velocity = 0.0 90:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:35/0/physics_layer_1/angular_velocity = 0.0 91:35/0 = 0 91:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:35/0/physics_layer_0/angular_velocity = 0.0 91:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:35/0/physics_layer_1/angular_velocity = 0.0 92:35/0 = 0 92:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:35/0/physics_layer_0/angular_velocity = 0.0 92:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:35/0/physics_layer_1/angular_velocity = 0.0 93:35/0 = 0 93:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:35/0/physics_layer_0/angular_velocity = 0.0 93:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:35/0/physics_layer_1/angular_velocity = 0.0 94:35/0 = 0 94:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:35/0/physics_layer_0/angular_velocity = 0.0 94:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:35/0/physics_layer_1/angular_velocity = 0.0 95:35/0 = 0 95:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:35/0/physics_layer_0/angular_velocity = 0.0 95:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:35/0/physics_layer_1/angular_velocity = 0.0 96:35/0 = 0 96:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:35/0/physics_layer_0/angular_velocity = 0.0 96:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:35/0/physics_layer_1/angular_velocity = 0.0 97:35/0 = 0 97:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:35/0/physics_layer_0/angular_velocity = 0.0 97:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:35/0/physics_layer_1/angular_velocity = 0.0 98:35/0 = 0 98:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:35/0/physics_layer_0/angular_velocity = 0.0 98:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:35/0/physics_layer_1/angular_velocity = 0.0 99:35/0 = 0 99:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:35/0/physics_layer_0/angular_velocity = 0.0 99:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:35/0/physics_layer_1/angular_velocity = 0.0 100:35/0 = 0 100:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:35/0/physics_layer_0/angular_velocity = 0.0 100:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:35/0/physics_layer_1/angular_velocity = 0.0 101:35/0 = 0 101:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:35/0/physics_layer_0/angular_velocity = 0.0 101:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:35/0/physics_layer_1/angular_velocity = 0.0 102:35/0 = 0 102:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:35/0/physics_layer_0/angular_velocity = 0.0 102:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:35/0/physics_layer_1/angular_velocity = 0.0 103:35/0 = 0 103:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:35/0/physics_layer_0/angular_velocity = 0.0 103:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:35/0/physics_layer_1/angular_velocity = 0.0 104:35/0 = 0 104:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:35/0/physics_layer_0/angular_velocity = 0.0 104:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:35/0/physics_layer_1/angular_velocity = 0.0 105:35/0 = 0 105:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:35/0/physics_layer_0/angular_velocity = 0.0 105:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:35/0/physics_layer_1/angular_velocity = 0.0 106:35/0 = 0 106:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:35/0/physics_layer_0/angular_velocity = 0.0 106:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:35/0/physics_layer_1/angular_velocity = 0.0 107:35/0 = 0 107:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:35/0/physics_layer_0/angular_velocity = 0.0 107:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:35/0/physics_layer_1/angular_velocity = 0.0 108:35/0 = 0 108:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:35/0/physics_layer_0/angular_velocity = 0.0 108:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:35/0/physics_layer_1/angular_velocity = 0.0 109:35/0 = 0 109:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:35/0/physics_layer_0/angular_velocity = 0.0 109:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:35/0/physics_layer_1/angular_velocity = 0.0 110:35/0 = 0 110:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:35/0/physics_layer_0/angular_velocity = 0.0 110:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:35/0/physics_layer_1/angular_velocity = 0.0 111:35/0 = 0 111:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 111:35/0/physics_layer_0/angular_velocity = 0.0 111:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 111:35/0/physics_layer_1/angular_velocity = 0.0 112:35/0 = 0 112:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 112:35/0/physics_layer_0/angular_velocity = 0.0 112:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 112:35/0/physics_layer_1/angular_velocity = 0.0 113:35/0 = 0 113:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 113:35/0/physics_layer_0/angular_velocity = 0.0 113:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 113:35/0/physics_layer_1/angular_velocity = 0.0 144:35/0 = 0 144:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 144:35/0/physics_layer_0/angular_velocity = 0.0 144:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 144:35/0/physics_layer_1/angular_velocity = 0.0 145:35/0 = 0 145:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:35/0/physics_layer_0/angular_velocity = 0.0 145:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:35/0/physics_layer_1/angular_velocity = 0.0 146:35/0 = 0 146:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:35/0/physics_layer_0/angular_velocity = 0.0 146:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:35/0/physics_layer_1/angular_velocity = 0.0 147:35/0 = 0 147:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:35/0/physics_layer_0/angular_velocity = 0.0 147:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:35/0/physics_layer_1/angular_velocity = 0.0 148:35/0 = 0 148:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:35/0/physics_layer_0/angular_velocity = 0.0 148:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:35/0/physics_layer_1/angular_velocity = 0.0 149:35/0 = 0 149:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:35/0/physics_layer_0/angular_velocity = 0.0 149:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:35/0/physics_layer_1/angular_velocity = 0.0 150:35/0 = 0 150:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:35/0/physics_layer_0/angular_velocity = 0.0 150:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:35/0/physics_layer_1/angular_velocity = 0.0 151:35/0 = 0 151:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:35/0/physics_layer_0/angular_velocity = 0.0 151:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:35/0/physics_layer_1/angular_velocity = 0.0 152:35/0 = 0 152:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:35/0/physics_layer_0/angular_velocity = 0.0 152:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:35/0/physics_layer_1/angular_velocity = 0.0 153:35/0 = 0 153:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:35/0/physics_layer_0/angular_velocity = 0.0 153:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:35/0/physics_layer_1/angular_velocity = 0.0 154:35/0 = 0 154:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:35/0/physics_layer_0/angular_velocity = 0.0 154:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:35/0/physics_layer_1/angular_velocity = 0.0 155:35/0 = 0 155:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:35/0/physics_layer_0/angular_velocity = 0.0 155:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:35/0/physics_layer_1/angular_velocity = 0.0 156:35/0 = 0 156:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:35/0/physics_layer_0/angular_velocity = 0.0 156:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:35/0/physics_layer_1/angular_velocity = 0.0 157:35/0 = 0 157:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:35/0/physics_layer_0/angular_velocity = 0.0 157:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:35/0/physics_layer_1/angular_velocity = 0.0 158:35/0 = 0 158:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 158:35/0/physics_layer_0/angular_velocity = 0.0 158:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 158:35/0/physics_layer_1/angular_velocity = 0.0 162:35/0 = 0 162:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:35/0/physics_layer_0/angular_velocity = 0.0 162:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:35/0/physics_layer_1/angular_velocity = 0.0 163:35/0 = 0 163:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:35/0/physics_layer_0/angular_velocity = 0.0 163:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:35/0/physics_layer_1/angular_velocity = 0.0 165:35/0 = 0 165:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:35/0/physics_layer_0/angular_velocity = 0.0 165:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:35/0/physics_layer_1/angular_velocity = 0.0 166:35/0 = 0 166:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:35/0/physics_layer_0/angular_velocity = 0.0 166:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:35/0/physics_layer_1/angular_velocity = 0.0 170:35/0 = 0 170:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:35/0/physics_layer_0/angular_velocity = 0.0 170:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:35/0/physics_layer_1/angular_velocity = 0.0 171:35/0 = 0 171:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:35/0/physics_layer_0/angular_velocity = 0.0 171:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:35/0/physics_layer_1/angular_velocity = 0.0 172:35/0 = 0 172:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:35/0/physics_layer_0/angular_velocity = 0.0 172:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:35/0/physics_layer_1/angular_velocity = 0.0 173:35/0 = 0 173:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:35/0/physics_layer_0/angular_velocity = 0.0 173:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:35/0/physics_layer_1/angular_velocity = 0.0 174:35/0 = 0 174:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:35/0/physics_layer_0/angular_velocity = 0.0 174:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:35/0/physics_layer_1/angular_velocity = 0.0 175:35/0 = 0 175:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:35/0/physics_layer_0/angular_velocity = 0.0 175:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:35/0/physics_layer_1/angular_velocity = 0.0 176:35/0 = 0 176:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:35/0/physics_layer_0/angular_velocity = 0.0 176:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:35/0/physics_layer_1/angular_velocity = 0.0 177:35/0 = 0 177:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:35/0/physics_layer_0/angular_velocity = 0.0 177:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:35/0/physics_layer_1/angular_velocity = 0.0 178:35/0 = 0 178:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:35/0/physics_layer_0/angular_velocity = 0.0 178:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:35/0/physics_layer_1/angular_velocity = 0.0 179:35/0 = 0 179:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:35/0/physics_layer_0/angular_velocity = 0.0 179:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:35/0/physics_layer_1/angular_velocity = 0.0 180:35/0 = 0 180:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:35/0/physics_layer_0/angular_velocity = 0.0 180:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:35/0/physics_layer_1/angular_velocity = 0.0 183:35/0 = 0 183:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:35/0/physics_layer_0/angular_velocity = 0.0 183:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:35/0/physics_layer_1/angular_velocity = 0.0 184:35/0 = 0 184:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:35/0/physics_layer_0/angular_velocity = 0.0 184:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:35/0/physics_layer_1/angular_velocity = 0.0 185:35/0 = 0 185:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:35/0/physics_layer_0/angular_velocity = 0.0 185:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:35/0/physics_layer_1/angular_velocity = 0.0 186:35/0 = 0 186:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:35/0/physics_layer_0/angular_velocity = 0.0 186:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:35/0/physics_layer_1/angular_velocity = 0.0 187:35/0 = 0 187:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:35/0/physics_layer_0/angular_velocity = 0.0 187:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:35/0/physics_layer_1/angular_velocity = 0.0 188:35/0 = 0 188:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:35/0/physics_layer_0/angular_velocity = 0.0 188:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:35/0/physics_layer_1/angular_velocity = 0.0 189:35/0 = 0 189:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:35/0/physics_layer_0/angular_velocity = 0.0 189:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:35/0/physics_layer_1/angular_velocity = 0.0 190:35/0 = 0 190:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:35/0/physics_layer_0/angular_velocity = 0.0 190:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:35/0/physics_layer_1/angular_velocity = 0.0 191:35/0 = 0 191:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:35/0/physics_layer_0/angular_velocity = 0.0 191:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:35/0/physics_layer_1/angular_velocity = 0.0 193:35/0 = 0 193:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:35/0/physics_layer_0/angular_velocity = 0.0 193:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:35/0/physics_layer_1/angular_velocity = 0.0 194:35/0 = 0 194:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:35/0/physics_layer_0/angular_velocity = 0.0 194:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:35/0/physics_layer_1/angular_velocity = 0.0 195:35/0 = 0 195:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:35/0/physics_layer_0/angular_velocity = 0.0 195:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:35/0/physics_layer_1/angular_velocity = 0.0 196:35/0 = 0 196:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:35/0/physics_layer_0/angular_velocity = 0.0 196:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:35/0/physics_layer_1/angular_velocity = 0.0 197:35/0 = 0 197:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:35/0/physics_layer_0/angular_velocity = 0.0 197:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:35/0/physics_layer_1/angular_velocity = 0.0 198:35/0 = 0 198:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:35/0/physics_layer_0/angular_velocity = 0.0 198:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:35/0/physics_layer_1/angular_velocity = 0.0 199:35/0 = 0 199:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:35/0/physics_layer_0/angular_velocity = 0.0 199:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:35/0/physics_layer_1/angular_velocity = 0.0 200:35/0 = 0 200:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:35/0/physics_layer_0/angular_velocity = 0.0 200:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:35/0/physics_layer_1/angular_velocity = 0.0 201:35/0 = 0 201:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:35/0/physics_layer_0/angular_velocity = 0.0 201:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:35/0/physics_layer_1/angular_velocity = 0.0 202:35/0 = 0 202:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:35/0/physics_layer_0/angular_velocity = 0.0 202:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:35/0/physics_layer_1/angular_velocity = 0.0 203:35/0 = 0 203:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:35/0/physics_layer_0/angular_velocity = 0.0 203:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:35/0/physics_layer_1/angular_velocity = 0.0 204:35/0 = 0 204:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:35/0/physics_layer_0/angular_velocity = 0.0 204:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:35/0/physics_layer_1/angular_velocity = 0.0 205:35/0 = 0 205:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:35/0/physics_layer_0/angular_velocity = 0.0 205:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:35/0/physics_layer_1/angular_velocity = 0.0 207:35/0 = 0 207:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:35/0/physics_layer_0/angular_velocity = 0.0 207:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:35/0/physics_layer_1/angular_velocity = 0.0 208:35/0 = 0 208:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:35/0/physics_layer_0/angular_velocity = 0.0 208:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:35/0/physics_layer_1/angular_velocity = 0.0 209:35/0 = 0 209:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:35/0/physics_layer_0/angular_velocity = 0.0 209:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:35/0/physics_layer_1/angular_velocity = 0.0 213:35/0 = 0 213:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:35/0/physics_layer_0/angular_velocity = 0.0 213:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:35/0/physics_layer_1/angular_velocity = 0.0 214:35/0 = 0 214:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:35/0/physics_layer_0/angular_velocity = 0.0 214:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:35/0/physics_layer_1/angular_velocity = 0.0 215:35/0 = 0 215:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:35/0/physics_layer_0/angular_velocity = 0.0 215:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:35/0/physics_layer_1/angular_velocity = 0.0 240:35/0 = 0 240:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 240:35/0/physics_layer_0/angular_velocity = 0.0 240:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 240:35/0/physics_layer_1/angular_velocity = 0.0 241:35/0 = 0 241:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:35/0/physics_layer_0/angular_velocity = 0.0 241:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:35/0/physics_layer_1/angular_velocity = 0.0 242:35/0 = 0 242:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:35/0/physics_layer_0/angular_velocity = 0.0 242:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:35/0/physics_layer_1/angular_velocity = 0.0 243:35/0 = 0 243:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:35/0/physics_layer_0/angular_velocity = 0.0 243:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:35/0/physics_layer_1/angular_velocity = 0.0 244:35/0 = 0 244:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:35/0/physics_layer_0/angular_velocity = 0.0 244:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:35/0/physics_layer_1/angular_velocity = 0.0 245:35/0 = 0 245:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:35/0/physics_layer_0/angular_velocity = 0.0 245:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:35/0/physics_layer_1/angular_velocity = 0.0 246:35/0 = 0 246:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:35/0/physics_layer_0/angular_velocity = 0.0 246:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:35/0/physics_layer_1/angular_velocity = 0.0 247:35/0 = 0 247:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:35/0/physics_layer_0/angular_velocity = 0.0 247:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:35/0/physics_layer_1/angular_velocity = 0.0 248:35/0 = 0 248:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:35/0/physics_layer_0/angular_velocity = 0.0 248:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:35/0/physics_layer_1/angular_velocity = 0.0 249:35/0 = 0 249:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:35/0/physics_layer_0/angular_velocity = 0.0 249:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:35/0/physics_layer_1/angular_velocity = 0.0 250:35/0 = 0 250:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:35/0/physics_layer_0/angular_velocity = 0.0 250:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:35/0/physics_layer_1/angular_velocity = 0.0 251:35/0 = 0 251:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:35/0/physics_layer_0/angular_velocity = 0.0 251:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:35/0/physics_layer_1/angular_velocity = 0.0 252:35/0 = 0 252:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:35/0/physics_layer_0/angular_velocity = 0.0 252:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:35/0/physics_layer_1/angular_velocity = 0.0 253:35/0 = 0 253:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:35/0/physics_layer_0/angular_velocity = 0.0 253:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:35/0/physics_layer_1/angular_velocity = 0.0 254:35/0 = 0 254:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:35/0/physics_layer_0/angular_velocity = 0.0 254:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:35/0/physics_layer_1/angular_velocity = 0.0 255:35/0 = 0 255:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:35/0/physics_layer_0/angular_velocity = 0.0 255:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:35/0/physics_layer_1/angular_velocity = 0.0 256:35/0 = 0 256:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:35/0/physics_layer_0/angular_velocity = 0.0 256:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:35/0/physics_layer_1/angular_velocity = 0.0 257:35/0 = 0 257:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:35/0/physics_layer_0/angular_velocity = 0.0 257:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:35/0/physics_layer_1/angular_velocity = 0.0 258:35/0 = 0 258:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 258:35/0/physics_layer_0/angular_velocity = 0.0 258:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:35/0/physics_layer_1/angular_velocity = 0.0 259:35/0 = 0 259:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:35/0/physics_layer_0/angular_velocity = 0.0 259:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:35/0/physics_layer_1/angular_velocity = 0.0 260:35/0 = 0 260:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:35/0/physics_layer_0/angular_velocity = 0.0 260:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:35/0/physics_layer_1/angular_velocity = 0.0 261:35/0 = 0 261:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:35/0/physics_layer_0/angular_velocity = 0.0 261:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:35/0/physics_layer_1/angular_velocity = 0.0 262:35/0 = 0 262:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 262:35/0/physics_layer_0/angular_velocity = 0.0 262:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 262:35/0/physics_layer_1/angular_velocity = 0.0 263:35/0 = 0 263:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 263:35/0/physics_layer_0/angular_velocity = 0.0 263:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 263:35/0/physics_layer_1/angular_velocity = 0.0 267:35/0 = 0 267:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:35/0/physics_layer_0/angular_velocity = 0.0 267:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:35/0/physics_layer_1/angular_velocity = 0.0 278:35/0 = 0 278:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 278:35/0/physics_layer_0/angular_velocity = 0.0 278:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 278:35/0/physics_layer_1/angular_velocity = 0.0 18:36/0 = 0 18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_0/angular_velocity = 0.0 18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_1/angular_velocity = 0.0 19:36/0 = 0 19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_0/angular_velocity = 0.0 19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_1/angular_velocity = 0.0 20:36/0 = 0 20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_0/angular_velocity = 0.0 20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:36/0/physics_layer_1/angular_velocity = 0.0 24:36/0 = 0 24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_0/angular_velocity = 0.0 24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:36/0/physics_layer_1/angular_velocity = 0.0 25:36/0 = 0 25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_0/angular_velocity = 0.0 25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_1/angular_velocity = 0.0 26:36/0 = 0 26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_0/angular_velocity = 0.0 26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_1/angular_velocity = 0.0 30:36/0 = 0 30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:36/0/physics_layer_0/angular_velocity = 0.0 30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:36/0/physics_layer_1/angular_velocity = 0.0 31:36/0 = 0 31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:36/0/physics_layer_0/angular_velocity = 0.0 31:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:36/0/physics_layer_1/angular_velocity = 0.0 32:36/0 = 0 32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:36/0/physics_layer_0/angular_velocity = 0.0 32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:36/0/physics_layer_1/angular_velocity = 0.0 36:36/0 = 0 36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_0/angular_velocity = 0.0 36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_1/angular_velocity = 0.0 37:36/0 = 0 37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:36/0/physics_layer_0/angular_velocity = 0.0 37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:36/0/physics_layer_1/angular_velocity = 0.0 38:36/0 = 0 38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:36/0/physics_layer_0/angular_velocity = 0.0 38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:36/0/physics_layer_1/angular_velocity = 0.0 66:36/0 = 0 66:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:36/0/physics_layer_0/angular_velocity = 0.0 66:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:36/0/physics_layer_1/angular_velocity = 0.0 67:36/0 = 0 67:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:36/0/physics_layer_0/angular_velocity = 0.0 67:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:36/0/physics_layer_1/angular_velocity = 0.0 68:36/0 = 0 68:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:36/0/physics_layer_0/angular_velocity = 0.0 68:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:36/0/physics_layer_1/angular_velocity = 0.0 72:36/0 = 0 72:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:36/0/physics_layer_0/angular_velocity = 0.0 72:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:36/0/physics_layer_1/angular_velocity = 0.0 73:36/0 = 0 73:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:36/0/physics_layer_0/angular_velocity = 0.0 73:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:36/0/physics_layer_1/angular_velocity = 0.0 74:36/0 = 0 74:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:36/0/physics_layer_0/angular_velocity = 0.0 74:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:36/0/physics_layer_1/angular_velocity = 0.0 78:36/0 = 0 78:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:36/0/physics_layer_0/angular_velocity = 0.0 78:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:36/0/physics_layer_1/angular_velocity = 0.0 79:36/0 = 0 79:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:36/0/physics_layer_0/angular_velocity = 0.0 79:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:36/0/physics_layer_1/angular_velocity = 0.0 80:36/0 = 0 80:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:36/0/physics_layer_0/angular_velocity = 0.0 80:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:36/0/physics_layer_1/angular_velocity = 0.0 84:36/0 = 0 84:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:36/0/physics_layer_0/angular_velocity = 0.0 84:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 84:36/0/physics_layer_1/angular_velocity = 0.0 85:36/0 = 0 85:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:36/0/physics_layer_0/angular_velocity = 0.0 85:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 85:36/0/physics_layer_1/angular_velocity = 0.0 86:36/0 = 0 86:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:36/0/physics_layer_0/angular_velocity = 0.0 86:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 86:36/0/physics_layer_1/angular_velocity = 0.0 96:36/0 = 0 96:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:36/0/physics_layer_0/angular_velocity = 0.0 96:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:36/0/physics_layer_1/angular_velocity = 0.0 97:36/0 = 0 97:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:36/0/physics_layer_0/angular_velocity = 0.0 97:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:36/0/physics_layer_1/angular_velocity = 0.0 98:36/0 = 0 98:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:36/0/physics_layer_0/angular_velocity = 0.0 98:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:36/0/physics_layer_1/angular_velocity = 0.0 99:36/0 = 0 99:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:36/0/physics_layer_0/angular_velocity = 0.0 99:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:36/0/physics_layer_1/angular_velocity = 0.0 100:36/0 = 0 100:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:36/0/physics_layer_0/angular_velocity = 0.0 100:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:36/0/physics_layer_1/angular_velocity = 0.0 101:36/0 = 0 101:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:36/0/physics_layer_0/angular_velocity = 0.0 101:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:36/0/physics_layer_1/angular_velocity = 0.0 102:36/0 = 0 102:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:36/0/physics_layer_0/angular_velocity = 0.0 102:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:36/0/physics_layer_1/angular_velocity = 0.0 103:36/0 = 0 103:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:36/0/physics_layer_0/angular_velocity = 0.0 103:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:36/0/physics_layer_1/angular_velocity = 0.0 104:36/0 = 0 104:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:36/0/physics_layer_0/angular_velocity = 0.0 104:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:36/0/physics_layer_1/angular_velocity = 0.0 105:36/0 = 0 105:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:36/0/physics_layer_0/angular_velocity = 0.0 105:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:36/0/physics_layer_1/angular_velocity = 0.0 106:36/0 = 0 106:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:36/0/physics_layer_0/angular_velocity = 0.0 106:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:36/0/physics_layer_1/angular_velocity = 0.0 107:36/0 = 0 107:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:36/0/physics_layer_0/angular_velocity = 0.0 107:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:36/0/physics_layer_1/angular_velocity = 0.0 108:36/0 = 0 108:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:36/0/physics_layer_0/angular_velocity = 0.0 108:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:36/0/physics_layer_1/angular_velocity = 0.0 109:36/0 = 0 109:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:36/0/physics_layer_0/angular_velocity = 0.0 109:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:36/0/physics_layer_1/angular_velocity = 0.0 110:36/0 = 0 110:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:36/0/physics_layer_0/angular_velocity = 0.0 110:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:36/0/physics_layer_1/angular_velocity = 0.0 162:36/0 = 0 162:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:36/0/physics_layer_0/angular_velocity = 0.0 162:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:36/0/physics_layer_1/angular_velocity = 0.0 163:36/0 = 0 163:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:36/0/physics_layer_0/angular_velocity = 0.0 163:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:36/0/physics_layer_1/angular_velocity = 0.0 170:36/0 = 0 170:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:36/0/physics_layer_0/angular_velocity = 0.0 170:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:36/0/physics_layer_1/angular_velocity = 0.0 171:36/0 = 0 171:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:36/0/physics_layer_0/angular_velocity = 0.0 171:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:36/0/physics_layer_1/angular_velocity = 0.0 172:36/0 = 0 172:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:36/0/physics_layer_0/angular_velocity = 0.0 172:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:36/0/physics_layer_1/angular_velocity = 0.0 173:36/0 = 0 173:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:36/0/physics_layer_0/angular_velocity = 0.0 173:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:36/0/physics_layer_1/angular_velocity = 0.0 174:36/0 = 0 174:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:36/0/physics_layer_0/angular_velocity = 0.0 174:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:36/0/physics_layer_1/angular_velocity = 0.0 175:36/0 = 0 175:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:36/0/physics_layer_0/angular_velocity = 0.0 175:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:36/0/physics_layer_1/angular_velocity = 0.0 176:36/0 = 0 176:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:36/0/physics_layer_0/angular_velocity = 0.0 176:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:36/0/physics_layer_1/angular_velocity = 0.0 177:36/0 = 0 177:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:36/0/physics_layer_0/angular_velocity = 0.0 177:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:36/0/physics_layer_1/angular_velocity = 0.0 178:36/0 = 0 178:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:36/0/physics_layer_0/angular_velocity = 0.0 178:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:36/0/physics_layer_1/angular_velocity = 0.0 179:36/0 = 0 179:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:36/0/physics_layer_0/angular_velocity = 0.0 179:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:36/0/physics_layer_1/angular_velocity = 0.0 180:36/0 = 0 180:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:36/0/physics_layer_0/angular_velocity = 0.0 180:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:36/0/physics_layer_1/angular_velocity = 0.0 183:36/0 = 0 183:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:36/0/physics_layer_0/angular_velocity = 0.0 183:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:36/0/physics_layer_1/angular_velocity = 0.0 184:36/0 = 0 184:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:36/0/physics_layer_0/angular_velocity = 0.0 184:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:36/0/physics_layer_1/angular_velocity = 0.0 185:36/0 = 0 185:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:36/0/physics_layer_0/angular_velocity = 0.0 185:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:36/0/physics_layer_1/angular_velocity = 0.0 186:36/0 = 0 186:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:36/0/physics_layer_0/angular_velocity = 0.0 186:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:36/0/physics_layer_1/angular_velocity = 0.0 187:36/0 = 0 187:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:36/0/physics_layer_0/angular_velocity = 0.0 187:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:36/0/physics_layer_1/angular_velocity = 0.0 188:36/0 = 0 188:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:36/0/physics_layer_0/angular_velocity = 0.0 188:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:36/0/physics_layer_1/angular_velocity = 0.0 189:36/0 = 0 189:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:36/0/physics_layer_0/angular_velocity = 0.0 189:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:36/0/physics_layer_1/angular_velocity = 0.0 190:36/0 = 0 190:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:36/0/physics_layer_0/angular_velocity = 0.0 190:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:36/0/physics_layer_1/angular_velocity = 0.0 191:36/0 = 0 191:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:36/0/physics_layer_0/angular_velocity = 0.0 191:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:36/0/physics_layer_1/angular_velocity = 0.0 193:36/0 = 0 193:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:36/0/physics_layer_0/angular_velocity = 0.0 193:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:36/0/physics_layer_1/angular_velocity = 0.0 194:36/0 = 0 194:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:36/0/physics_layer_0/angular_velocity = 0.0 194:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:36/0/physics_layer_1/angular_velocity = 0.0 195:36/0 = 0 195:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:36/0/physics_layer_0/angular_velocity = 0.0 195:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:36/0/physics_layer_1/angular_velocity = 0.0 196:36/0 = 0 196:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:36/0/physics_layer_0/angular_velocity = 0.0 196:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:36/0/physics_layer_1/angular_velocity = 0.0 197:36/0 = 0 197:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:36/0/physics_layer_0/angular_velocity = 0.0 197:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:36/0/physics_layer_1/angular_velocity = 0.0 201:36/0 = 0 201:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:36/0/physics_layer_0/angular_velocity = 0.0 201:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:36/0/physics_layer_1/angular_velocity = 0.0 202:36/0 = 0 202:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:36/0/physics_layer_0/angular_velocity = 0.0 202:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:36/0/physics_layer_1/angular_velocity = 0.0 203:36/0 = 0 203:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:36/0/physics_layer_0/angular_velocity = 0.0 203:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:36/0/physics_layer_1/angular_velocity = 0.0 204:36/0 = 0 204:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:36/0/physics_layer_0/angular_velocity = 0.0 204:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:36/0/physics_layer_1/angular_velocity = 0.0 205:36/0 = 0 205:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:36/0/physics_layer_0/angular_velocity = 0.0 205:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:36/0/physics_layer_1/angular_velocity = 0.0 207:36/0 = 0 207:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:36/0/physics_layer_0/angular_velocity = 0.0 207:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:36/0/physics_layer_1/angular_velocity = 0.0 208:36/0 = 0 208:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:36/0/physics_layer_0/angular_velocity = 0.0 208:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:36/0/physics_layer_1/angular_velocity = 0.0 209:36/0 = 0 209:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:36/0/physics_layer_0/angular_velocity = 0.0 209:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:36/0/physics_layer_1/angular_velocity = 0.0 213:36/0 = 0 213:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:36/0/physics_layer_0/angular_velocity = 0.0 213:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:36/0/physics_layer_1/angular_velocity = 0.0 214:36/0 = 0 214:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:36/0/physics_layer_0/angular_velocity = 0.0 214:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:36/0/physics_layer_1/angular_velocity = 0.0 215:36/0 = 0 215:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:36/0/physics_layer_0/angular_velocity = 0.0 215:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:36/0/physics_layer_1/angular_velocity = 0.0 218:36/0 = 0 218:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:36/0/physics_layer_0/angular_velocity = 0.0 218:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:36/0/physics_layer_1/angular_velocity = 0.0 219:36/0 = 0 219:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:36/0/physics_layer_0/angular_velocity = 0.0 219:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:36/0/physics_layer_1/angular_velocity = 0.0 224:36/0 = 0 224:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:36/0/physics_layer_0/angular_velocity = 0.0 224:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:36/0/physics_layer_1/angular_velocity = 0.0 225:36/0 = 0 225:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:36/0/physics_layer_0/angular_velocity = 0.0 225:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:36/0/physics_layer_1/angular_velocity = 0.0 240:36/0 = 0 240:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 240:36/0/physics_layer_0/angular_velocity = 0.0 240:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 240:36/0/physics_layer_1/angular_velocity = 0.0 241:36/0 = 0 241:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:36/0/physics_layer_0/angular_velocity = 0.0 241:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:36/0/physics_layer_1/angular_velocity = 0.0 242:36/0 = 0 242:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:36/0/physics_layer_0/angular_velocity = 0.0 242:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:36/0/physics_layer_1/angular_velocity = 0.0 243:36/0 = 0 243:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:36/0/physics_layer_0/angular_velocity = 0.0 243:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:36/0/physics_layer_1/angular_velocity = 0.0 244:36/0 = 0 244:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:36/0/physics_layer_0/angular_velocity = 0.0 244:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:36/0/physics_layer_1/angular_velocity = 0.0 245:36/0 = 0 245:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:36/0/physics_layer_0/angular_velocity = 0.0 245:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:36/0/physics_layer_1/angular_velocity = 0.0 246:36/0 = 0 246:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:36/0/physics_layer_0/angular_velocity = 0.0 246:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:36/0/physics_layer_1/angular_velocity = 0.0 247:36/0 = 0 247:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:36/0/physics_layer_0/angular_velocity = 0.0 247:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:36/0/physics_layer_1/angular_velocity = 0.0 248:36/0 = 0 248:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:36/0/physics_layer_0/angular_velocity = 0.0 248:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:36/0/physics_layer_1/angular_velocity = 0.0 249:36/0 = 0 249:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:36/0/physics_layer_0/angular_velocity = 0.0 249:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:36/0/physics_layer_1/angular_velocity = 0.0 250:36/0 = 0 250:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:36/0/physics_layer_0/angular_velocity = 0.0 250:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:36/0/physics_layer_1/angular_velocity = 0.0 251:36/0 = 0 251:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:36/0/physics_layer_0/angular_velocity = 0.0 251:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:36/0/physics_layer_1/angular_velocity = 0.0 252:36/0 = 0 252:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:36/0/physics_layer_0/angular_velocity = 0.0 252:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:36/0/physics_layer_1/angular_velocity = 0.0 253:36/0 = 0 253:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:36/0/physics_layer_0/angular_velocity = 0.0 253:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:36/0/physics_layer_1/angular_velocity = 0.0 254:36/0 = 0 254:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:36/0/physics_layer_0/angular_velocity = 0.0 254:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:36/0/physics_layer_1/angular_velocity = 0.0 255:36/0 = 0 255:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:36/0/physics_layer_0/angular_velocity = 0.0 255:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:36/0/physics_layer_1/angular_velocity = 0.0 256:36/0 = 0 256:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:36/0/physics_layer_0/angular_velocity = 0.0 256:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:36/0/physics_layer_1/angular_velocity = 0.0 257:36/0 = 0 257:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:36/0/physics_layer_0/angular_velocity = 0.0 257:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:36/0/physics_layer_1/angular_velocity = 0.0 258:36/0 = 0 258:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 258:36/0/physics_layer_0/angular_velocity = 0.0 258:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:36/0/physics_layer_1/angular_velocity = 0.0 259:36/0 = 0 259:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:36/0/physics_layer_0/angular_velocity = 0.0 259:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:36/0/physics_layer_1/angular_velocity = 0.0 260:36/0 = 0 260:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:36/0/physics_layer_0/angular_velocity = 0.0 260:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:36/0/physics_layer_1/angular_velocity = 0.0 261:36/0 = 0 261:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:36/0/physics_layer_0/angular_velocity = 0.0 261:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:36/0/physics_layer_1/angular_velocity = 0.0 262:36/0 = 0 262:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 262:36/0/physics_layer_0/angular_velocity = 0.0 262:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 262:36/0/physics_layer_1/angular_velocity = 0.0 263:36/0 = 0 263:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 263:36/0/physics_layer_0/angular_velocity = 0.0 263:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 263:36/0/physics_layer_1/angular_velocity = 0.0 267:36/0 = 0 267:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:36/0/physics_layer_0/angular_velocity = 0.0 267:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:36/0/physics_layer_1/angular_velocity = 0.0 278:36/0 = 0 278:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 278:36/0/physics_layer_0/angular_velocity = 0.0 278:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 278:36/0/physics_layer_1/angular_velocity = 0.0 18:37/0 = 0 18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_0/angular_velocity = 0.0 18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_1/angular_velocity = 0.0 19:37/0 = 0 19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:37/0/physics_layer_0/angular_velocity = 0.0 19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:37/0/physics_layer_1/angular_velocity = 0.0 20:37/0 = 0 20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:37/0/physics_layer_0/angular_velocity = 0.0 20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:37/0/physics_layer_1/angular_velocity = 0.0 24:37/0 = 0 24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:37/0/physics_layer_0/angular_velocity = 0.0 24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:37/0/physics_layer_1/angular_velocity = 0.0 25:37/0 = 0 25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:37/0/physics_layer_0/angular_velocity = 0.0 25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:37/0/physics_layer_1/angular_velocity = 0.0 26:37/0 = 0 26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_0/angular_velocity = 0.0 26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_1/angular_velocity = 0.0 30:37/0 = 0 30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:37/0/physics_layer_0/angular_velocity = 0.0 30:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:37/0/physics_layer_1/angular_velocity = 0.0 31:37/0 = 0 31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:37/0/physics_layer_0/angular_velocity = 0.0 31:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:37/0/physics_layer_1/angular_velocity = 0.0 32:37/0 = 0 32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:37/0/physics_layer_0/angular_velocity = 0.0 32:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:37/0/physics_layer_1/angular_velocity = 0.0 36:37/0 = 0 36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:37/0/physics_layer_0/angular_velocity = 0.0 36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:37/0/physics_layer_1/angular_velocity = 0.0 37:37/0 = 0 37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:37/0/physics_layer_0/angular_velocity = 0.0 37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:37/0/physics_layer_1/angular_velocity = 0.0 38:37/0 = 0 38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:37/0/physics_layer_0/angular_velocity = 0.0 38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:37/0/physics_layer_1/angular_velocity = 0.0 66:37/0 = 0 66:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:37/0/physics_layer_0/angular_velocity = 0.0 66:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:37/0/physics_layer_1/angular_velocity = 0.0 67:37/0 = 0 67:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:37/0/physics_layer_0/angular_velocity = 0.0 67:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:37/0/physics_layer_1/angular_velocity = 0.0 68:37/0 = 0 68:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:37/0/physics_layer_0/angular_velocity = 0.0 68:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:37/0/physics_layer_1/angular_velocity = 0.0 72:37/0 = 0 72:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:37/0/physics_layer_0/angular_velocity = 0.0 72:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:37/0/physics_layer_1/angular_velocity = 0.0 73:37/0 = 0 73:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:37/0/physics_layer_0/angular_velocity = 0.0 73:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:37/0/physics_layer_1/angular_velocity = 0.0 74:37/0 = 0 74:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:37/0/physics_layer_0/angular_velocity = 0.0 74:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:37/0/physics_layer_1/angular_velocity = 0.0 78:37/0 = 0 78:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:37/0/physics_layer_0/angular_velocity = 0.0 78:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:37/0/physics_layer_1/angular_velocity = 0.0 79:37/0 = 0 79:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:37/0/physics_layer_0/angular_velocity = 0.0 79:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:37/0/physics_layer_1/angular_velocity = 0.0 80:37/0 = 0 80:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:37/0/physics_layer_0/angular_velocity = 0.0 80:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:37/0/physics_layer_1/angular_velocity = 0.0 84:37/0 = 0 84:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:37/0/physics_layer_0/angular_velocity = 0.0 84:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 84:37/0/physics_layer_1/angular_velocity = 0.0 85:37/0 = 0 85:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:37/0/physics_layer_0/angular_velocity = 0.0 85:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 85:37/0/physics_layer_1/angular_velocity = 0.0 86:37/0 = 0 86:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:37/0/physics_layer_0/angular_velocity = 0.0 86:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 86:37/0/physics_layer_1/angular_velocity = 0.0 96:37/0 = 0 96:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:37/0/physics_layer_0/angular_velocity = 0.0 96:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:37/0/physics_layer_1/angular_velocity = 0.0 97:37/0 = 0 97:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:37/0/physics_layer_0/angular_velocity = 0.0 97:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:37/0/physics_layer_1/angular_velocity = 0.0 98:37/0 = 0 98:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:37/0/physics_layer_0/angular_velocity = 0.0 98:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:37/0/physics_layer_1/angular_velocity = 0.0 99:37/0 = 0 99:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:37/0/physics_layer_0/angular_velocity = 0.0 99:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:37/0/physics_layer_1/angular_velocity = 0.0 100:37/0 = 0 100:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:37/0/physics_layer_0/angular_velocity = 0.0 100:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:37/0/physics_layer_1/angular_velocity = 0.0 101:37/0 = 0 101:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:37/0/physics_layer_0/angular_velocity = 0.0 101:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:37/0/physics_layer_1/angular_velocity = 0.0 102:37/0 = 0 102:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:37/0/physics_layer_0/angular_velocity = 0.0 102:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:37/0/physics_layer_1/angular_velocity = 0.0 103:37/0 = 0 103:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:37/0/physics_layer_0/angular_velocity = 0.0 103:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:37/0/physics_layer_1/angular_velocity = 0.0 104:37/0 = 0 104:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:37/0/physics_layer_0/angular_velocity = 0.0 104:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:37/0/physics_layer_1/angular_velocity = 0.0 105:37/0 = 0 105:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:37/0/physics_layer_0/angular_velocity = 0.0 105:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:37/0/physics_layer_1/angular_velocity = 0.0 106:37/0 = 0 106:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:37/0/physics_layer_0/angular_velocity = 0.0 106:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:37/0/physics_layer_1/angular_velocity = 0.0 107:37/0 = 0 107:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:37/0/physics_layer_0/angular_velocity = 0.0 107:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:37/0/physics_layer_1/angular_velocity = 0.0 108:37/0 = 0 108:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:37/0/physics_layer_0/angular_velocity = 0.0 108:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:37/0/physics_layer_1/angular_velocity = 0.0 109:37/0 = 0 109:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:37/0/physics_layer_0/angular_velocity = 0.0 109:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:37/0/physics_layer_1/angular_velocity = 0.0 110:37/0 = 0 110:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:37/0/physics_layer_0/angular_velocity = 0.0 110:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:37/0/physics_layer_1/angular_velocity = 0.0 145:37/0 = 0 145:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:37/0/physics_layer_0/angular_velocity = 0.0 145:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:37/0/physics_layer_1/angular_velocity = 0.0 146:37/0 = 0 146:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:37/0/physics_layer_0/angular_velocity = 0.0 146:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:37/0/physics_layer_1/angular_velocity = 0.0 150:37/0 = 0 150:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:37/0/physics_layer_0/angular_velocity = 0.0 150:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:37/0/physics_layer_1/angular_velocity = 0.0 151:37/0 = 0 151:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:37/0/physics_layer_0/angular_velocity = 0.0 151:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:37/0/physics_layer_1/angular_velocity = 0.0 152:37/0 = 0 152:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:37/0/physics_layer_0/angular_velocity = 0.0 152:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:37/0/physics_layer_1/angular_velocity = 0.0 156:37/0 = 0 156:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:37/0/physics_layer_0/angular_velocity = 0.0 156:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:37/0/physics_layer_1/angular_velocity = 0.0 157:37/0 = 0 157:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:37/0/physics_layer_0/angular_velocity = 0.0 157:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:37/0/physics_layer_1/angular_velocity = 0.0 159:37/0 = 0 159:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:37/0/physics_layer_0/angular_velocity = 0.0 159:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:37/0/physics_layer_1/angular_velocity = 0.0 160:37/0 = 0 160:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:37/0/physics_layer_0/angular_velocity = 0.0 160:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:37/0/physics_layer_1/angular_velocity = 0.0 161:37/0 = 0 161:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:37/0/physics_layer_0/angular_velocity = 0.0 161:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:37/0/physics_layer_1/angular_velocity = 0.0 162:37/0 = 0 162:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:37/0/physics_layer_0/angular_velocity = 0.0 162:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:37/0/physics_layer_1/angular_velocity = 0.0 163:37/0 = 0 163:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:37/0/physics_layer_0/angular_velocity = 0.0 163:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:37/0/physics_layer_1/angular_velocity = 0.0 165:37/0 = 0 165:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:37/0/physics_layer_0/angular_velocity = 0.0 165:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:37/0/physics_layer_1/angular_velocity = 0.0 166:37/0 = 0 166:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:37/0/physics_layer_0/angular_velocity = 0.0 166:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:37/0/physics_layer_1/angular_velocity = 0.0 167:37/0 = 0 167:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:37/0/physics_layer_0/angular_velocity = 0.0 167:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:37/0/physics_layer_1/angular_velocity = 0.0 170:37/0 = 0 170:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:37/0/physics_layer_0/angular_velocity = 0.0 170:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:37/0/physics_layer_1/angular_velocity = 0.0 171:37/0 = 0 171:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:37/0/physics_layer_0/angular_velocity = 0.0 171:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:37/0/physics_layer_1/angular_velocity = 0.0 172:37/0 = 0 172:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:37/0/physics_layer_0/angular_velocity = 0.0 172:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:37/0/physics_layer_1/angular_velocity = 0.0 173:37/0 = 0 173:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:37/0/physics_layer_0/angular_velocity = 0.0 173:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:37/0/physics_layer_1/angular_velocity = 0.0 174:37/0 = 0 174:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:37/0/physics_layer_0/angular_velocity = 0.0 174:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:37/0/physics_layer_1/angular_velocity = 0.0 175:37/0 = 0 175:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:37/0/physics_layer_0/angular_velocity = 0.0 175:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:37/0/physics_layer_1/angular_velocity = 0.0 176:37/0 = 0 176:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:37/0/physics_layer_0/angular_velocity = 0.0 176:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:37/0/physics_layer_1/angular_velocity = 0.0 177:37/0 = 0 177:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:37/0/physics_layer_0/angular_velocity = 0.0 177:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:37/0/physics_layer_1/angular_velocity = 0.0 178:37/0 = 0 178:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:37/0/physics_layer_0/angular_velocity = 0.0 178:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:37/0/physics_layer_1/angular_velocity = 0.0 179:37/0 = 0 179:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:37/0/physics_layer_0/angular_velocity = 0.0 179:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:37/0/physics_layer_1/angular_velocity = 0.0 180:37/0 = 0 180:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:37/0/physics_layer_0/angular_velocity = 0.0 180:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:37/0/physics_layer_1/angular_velocity = 0.0 183:37/0 = 0 183:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:37/0/physics_layer_0/angular_velocity = 0.0 183:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:37/0/physics_layer_1/angular_velocity = 0.0 184:37/0 = 0 184:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:37/0/physics_layer_0/angular_velocity = 0.0 184:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:37/0/physics_layer_1/angular_velocity = 0.0 185:37/0 = 0 185:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:37/0/physics_layer_0/angular_velocity = 0.0 185:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:37/0/physics_layer_1/angular_velocity = 0.0 186:37/0 = 0 186:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:37/0/physics_layer_0/angular_velocity = 0.0 186:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:37/0/physics_layer_1/angular_velocity = 0.0 187:37/0 = 0 187:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:37/0/physics_layer_0/angular_velocity = 0.0 187:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:37/0/physics_layer_1/angular_velocity = 0.0 188:37/0 = 0 188:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:37/0/physics_layer_0/angular_velocity = 0.0 188:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:37/0/physics_layer_1/angular_velocity = 0.0 189:37/0 = 0 189:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:37/0/physics_layer_0/angular_velocity = 0.0 189:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:37/0/physics_layer_1/angular_velocity = 0.0 190:37/0 = 0 190:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:37/0/physics_layer_0/angular_velocity = 0.0 190:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:37/0/physics_layer_1/angular_velocity = 0.0 191:37/0 = 0 191:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:37/0/physics_layer_0/angular_velocity = 0.0 191:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:37/0/physics_layer_1/angular_velocity = 0.0 193:37/0 = 0 193:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:37/0/physics_layer_0/angular_velocity = 0.0 193:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:37/0/physics_layer_1/angular_velocity = 0.0 194:37/0 = 0 194:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:37/0/physics_layer_0/angular_velocity = 0.0 194:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:37/0/physics_layer_1/angular_velocity = 0.0 195:37/0 = 0 195:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:37/0/physics_layer_0/angular_velocity = 0.0 195:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:37/0/physics_layer_1/angular_velocity = 0.0 196:37/0 = 0 196:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:37/0/physics_layer_0/angular_velocity = 0.0 196:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:37/0/physics_layer_1/angular_velocity = 0.0 197:37/0 = 0 197:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:37/0/physics_layer_0/angular_velocity = 0.0 197:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:37/0/physics_layer_1/angular_velocity = 0.0 201:37/0 = 0 201:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:37/0/physics_layer_0/angular_velocity = 0.0 201:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:37/0/physics_layer_1/angular_velocity = 0.0 202:37/0 = 0 202:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:37/0/physics_layer_0/angular_velocity = 0.0 202:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:37/0/physics_layer_1/angular_velocity = 0.0 203:37/0 = 0 203:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:37/0/physics_layer_0/angular_velocity = 0.0 203:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:37/0/physics_layer_1/angular_velocity = 0.0 204:37/0 = 0 204:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:37/0/physics_layer_0/angular_velocity = 0.0 204:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:37/0/physics_layer_1/angular_velocity = 0.0 205:37/0 = 0 205:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:37/0/physics_layer_0/angular_velocity = 0.0 205:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:37/0/physics_layer_1/angular_velocity = 0.0 207:37/0 = 0 207:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:37/0/physics_layer_0/angular_velocity = 0.0 207:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:37/0/physics_layer_1/angular_velocity = 0.0 208:37/0 = 0 208:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:37/0/physics_layer_0/angular_velocity = 0.0 208:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:37/0/physics_layer_1/angular_velocity = 0.0 209:37/0 = 0 209:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:37/0/physics_layer_0/angular_velocity = 0.0 209:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:37/0/physics_layer_1/angular_velocity = 0.0 213:37/0 = 0 213:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:37/0/physics_layer_0/angular_velocity = 0.0 213:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:37/0/physics_layer_1/angular_velocity = 0.0 214:37/0 = 0 214:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:37/0/physics_layer_0/angular_velocity = 0.0 214:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:37/0/physics_layer_1/angular_velocity = 0.0 215:37/0 = 0 215:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:37/0/physics_layer_0/angular_velocity = 0.0 215:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:37/0/physics_layer_1/angular_velocity = 0.0 218:37/0 = 0 218:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:37/0/physics_layer_0/angular_velocity = 0.0 218:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:37/0/physics_layer_1/angular_velocity = 0.0 219:37/0 = 0 219:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:37/0/physics_layer_0/angular_velocity = 0.0 219:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:37/0/physics_layer_1/angular_velocity = 0.0 224:37/0 = 0 224:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:37/0/physics_layer_0/angular_velocity = 0.0 224:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:37/0/physics_layer_1/angular_velocity = 0.0 225:37/0 = 0 225:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:37/0/physics_layer_0/angular_velocity = 0.0 225:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:37/0/physics_layer_1/angular_velocity = 0.0 240:37/0 = 0 240:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 240:37/0/physics_layer_0/angular_velocity = 0.0 240:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 240:37/0/physics_layer_1/angular_velocity = 0.0 241:37/0 = 0 241:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:37/0/physics_layer_0/angular_velocity = 0.0 241:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:37/0/physics_layer_1/angular_velocity = 0.0 242:37/0 = 0 242:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:37/0/physics_layer_0/angular_velocity = 0.0 242:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:37/0/physics_layer_1/angular_velocity = 0.0 243:37/0 = 0 243:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:37/0/physics_layer_0/angular_velocity = 0.0 243:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:37/0/physics_layer_1/angular_velocity = 0.0 244:37/0 = 0 244:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:37/0/physics_layer_0/angular_velocity = 0.0 244:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:37/0/physics_layer_1/angular_velocity = 0.0 245:37/0 = 0 245:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:37/0/physics_layer_0/angular_velocity = 0.0 245:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:37/0/physics_layer_1/angular_velocity = 0.0 246:37/0 = 0 246:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:37/0/physics_layer_0/angular_velocity = 0.0 246:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:37/0/physics_layer_1/angular_velocity = 0.0 247:37/0 = 0 247:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:37/0/physics_layer_0/angular_velocity = 0.0 247:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:37/0/physics_layer_1/angular_velocity = 0.0 248:37/0 = 0 248:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:37/0/physics_layer_0/angular_velocity = 0.0 248:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:37/0/physics_layer_1/angular_velocity = 0.0 249:37/0 = 0 249:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:37/0/physics_layer_0/angular_velocity = 0.0 249:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:37/0/physics_layer_1/angular_velocity = 0.0 250:37/0 = 0 250:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:37/0/physics_layer_0/angular_velocity = 0.0 250:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:37/0/physics_layer_1/angular_velocity = 0.0 251:37/0 = 0 251:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:37/0/physics_layer_0/angular_velocity = 0.0 251:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:37/0/physics_layer_1/angular_velocity = 0.0 252:37/0 = 0 252:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:37/0/physics_layer_0/angular_velocity = 0.0 252:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:37/0/physics_layer_1/angular_velocity = 0.0 253:37/0 = 0 253:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:37/0/physics_layer_0/angular_velocity = 0.0 253:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:37/0/physics_layer_1/angular_velocity = 0.0 254:37/0 = 0 254:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:37/0/physics_layer_0/angular_velocity = 0.0 254:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:37/0/physics_layer_1/angular_velocity = 0.0 255:37/0 = 0 255:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:37/0/physics_layer_0/angular_velocity = 0.0 255:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:37/0/physics_layer_1/angular_velocity = 0.0 256:37/0 = 0 256:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:37/0/physics_layer_0/angular_velocity = 0.0 256:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:37/0/physics_layer_1/angular_velocity = 0.0 257:37/0 = 0 257:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:37/0/physics_layer_0/angular_velocity = 0.0 257:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:37/0/physics_layer_1/angular_velocity = 0.0 258:37/0 = 0 258:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 258:37/0/physics_layer_0/angular_velocity = 0.0 258:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:37/0/physics_layer_1/angular_velocity = 0.0 259:37/0 = 0 259:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:37/0/physics_layer_0/angular_velocity = 0.0 259:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:37/0/physics_layer_1/angular_velocity = 0.0 260:37/0 = 0 260:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:37/0/physics_layer_0/angular_velocity = 0.0 260:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:37/0/physics_layer_1/angular_velocity = 0.0 261:37/0 = 0 261:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 261:37/0/physics_layer_0/angular_velocity = 0.0 261:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 261:37/0/physics_layer_1/angular_velocity = 0.0 262:37/0 = 0 262:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 262:37/0/physics_layer_0/angular_velocity = 0.0 262:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 262:37/0/physics_layer_1/angular_velocity = 0.0 263:37/0 = 0 263:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 263:37/0/physics_layer_0/angular_velocity = 0.0 263:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 263:37/0/physics_layer_1/angular_velocity = 0.0 267:37/0 = 0 267:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:37/0/physics_layer_0/angular_velocity = 0.0 267:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:37/0/physics_layer_1/angular_velocity = 0.0 278:37/0 = 0 278:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 278:37/0/physics_layer_0/angular_velocity = 0.0 278:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 278:37/0/physics_layer_1/angular_velocity = 0.0 282:37/0 = 0 282:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 282:37/0/physics_layer_0/angular_velocity = 0.0 282:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 282:37/0/physics_layer_1/angular_velocity = 0.0 283:37/0 = 0 283:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 283:37/0/physics_layer_0/angular_velocity = 0.0 283:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 283:37/0/physics_layer_1/angular_velocity = 0.0 284:37/0 = 0 284:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 284:37/0/physics_layer_0/angular_velocity = 0.0 284:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 284:37/0/physics_layer_1/angular_velocity = 0.0 18:38/0 = 0 18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_0/angular_velocity = 0.0 18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_1/angular_velocity = 0.0 19:38/0 = 0 19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_0/angular_velocity = 0.0 19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_1/angular_velocity = 0.0 20:38/0 = 0 20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_0/angular_velocity = 0.0 20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_1/angular_velocity = 0.0 24:38/0 = 0 24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:38/0/physics_layer_0/angular_velocity = 0.0 24:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:38/0/physics_layer_1/angular_velocity = 0.0 25:38/0 = 0 25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:38/0/physics_layer_0/angular_velocity = 0.0 25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:38/0/physics_layer_1/angular_velocity = 0.0 26:38/0 = 0 26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_0/angular_velocity = 0.0 26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_1/angular_velocity = 0.0 30:38/0 = 0 30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:38/0/physics_layer_0/angular_velocity = 0.0 30:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:38/0/physics_layer_1/angular_velocity = 0.0 31:38/0 = 0 31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:38/0/physics_layer_0/angular_velocity = 0.0 31:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:38/0/physics_layer_1/angular_velocity = 0.0 32:38/0 = 0 32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:38/0/physics_layer_0/angular_velocity = 0.0 32:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:38/0/physics_layer_1/angular_velocity = 0.0 36:38/0 = 0 36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:38/0/physics_layer_0/angular_velocity = 0.0 36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:38/0/physics_layer_1/angular_velocity = 0.0 37:38/0 = 0 37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:38/0/physics_layer_0/angular_velocity = 0.0 37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:38/0/physics_layer_1/angular_velocity = 0.0 38:38/0 = 0 38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:38/0/physics_layer_0/angular_velocity = 0.0 38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:38/0/physics_layer_1/angular_velocity = 0.0 66:38/0 = 0 66:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:38/0/physics_layer_0/angular_velocity = 0.0 66:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:38/0/physics_layer_1/angular_velocity = 0.0 67:38/0 = 0 67:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:38/0/physics_layer_0/angular_velocity = 0.0 67:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:38/0/physics_layer_1/angular_velocity = 0.0 68:38/0 = 0 68:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:38/0/physics_layer_0/angular_velocity = 0.0 68:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:38/0/physics_layer_1/angular_velocity = 0.0 72:38/0 = 0 72:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:38/0/physics_layer_0/angular_velocity = 0.0 72:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:38/0/physics_layer_1/angular_velocity = 0.0 73:38/0 = 0 73:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:38/0/physics_layer_0/angular_velocity = 0.0 73:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:38/0/physics_layer_1/angular_velocity = 0.0 74:38/0 = 0 74:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:38/0/physics_layer_0/angular_velocity = 0.0 74:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:38/0/physics_layer_1/angular_velocity = 0.0 78:38/0 = 0 78:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:38/0/physics_layer_0/angular_velocity = 0.0 78:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:38/0/physics_layer_1/angular_velocity = 0.0 79:38/0 = 0 79:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:38/0/physics_layer_0/angular_velocity = 0.0 79:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:38/0/physics_layer_1/angular_velocity = 0.0 80:38/0 = 0 80:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:38/0/physics_layer_0/angular_velocity = 0.0 80:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:38/0/physics_layer_1/angular_velocity = 0.0 84:38/0 = 0 84:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:38/0/physics_layer_0/angular_velocity = 0.0 84:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 84:38/0/physics_layer_1/angular_velocity = 0.0 85:38/0 = 0 85:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:38/0/physics_layer_0/angular_velocity = 0.0 85:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 85:38/0/physics_layer_1/angular_velocity = 0.0 86:38/0 = 0 86:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:38/0/physics_layer_0/angular_velocity = 0.0 86:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 86:38/0/physics_layer_1/angular_velocity = 0.0 96:38/0 = 0 96:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:38/0/physics_layer_0/angular_velocity = 0.0 96:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:38/0/physics_layer_1/angular_velocity = 0.0 97:38/0 = 0 97:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:38/0/physics_layer_0/angular_velocity = 0.0 97:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:38/0/physics_layer_1/angular_velocity = 0.0 98:38/0 = 0 98:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:38/0/physics_layer_0/angular_velocity = 0.0 98:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:38/0/physics_layer_1/angular_velocity = 0.0 99:38/0 = 0 99:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:38/0/physics_layer_0/angular_velocity = 0.0 99:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:38/0/physics_layer_1/angular_velocity = 0.0 100:38/0 = 0 100:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:38/0/physics_layer_0/angular_velocity = 0.0 100:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:38/0/physics_layer_1/angular_velocity = 0.0 101:38/0 = 0 101:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:38/0/physics_layer_0/angular_velocity = 0.0 101:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:38/0/physics_layer_1/angular_velocity = 0.0 102:38/0 = 0 102:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:38/0/physics_layer_0/angular_velocity = 0.0 102:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:38/0/physics_layer_1/angular_velocity = 0.0 103:38/0 = 0 103:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:38/0/physics_layer_0/angular_velocity = 0.0 103:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:38/0/physics_layer_1/angular_velocity = 0.0 104:38/0 = 0 104:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:38/0/physics_layer_0/angular_velocity = 0.0 104:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:38/0/physics_layer_1/angular_velocity = 0.0 105:38/0 = 0 105:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:38/0/physics_layer_0/angular_velocity = 0.0 105:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:38/0/physics_layer_1/angular_velocity = 0.0 106:38/0 = 0 106:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:38/0/physics_layer_0/angular_velocity = 0.0 106:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:38/0/physics_layer_1/angular_velocity = 0.0 107:38/0 = 0 107:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:38/0/physics_layer_0/angular_velocity = 0.0 107:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:38/0/physics_layer_1/angular_velocity = 0.0 108:38/0 = 0 108:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:38/0/physics_layer_0/angular_velocity = 0.0 108:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:38/0/physics_layer_1/angular_velocity = 0.0 109:38/0 = 0 109:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:38/0/physics_layer_0/angular_velocity = 0.0 109:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:38/0/physics_layer_1/angular_velocity = 0.0 110:38/0 = 0 110:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:38/0/physics_layer_0/angular_velocity = 0.0 110:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:38/0/physics_layer_1/angular_velocity = 0.0 145:38/0 = 0 145:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:38/0/physics_layer_0/angular_velocity = 0.0 145:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:38/0/physics_layer_1/angular_velocity = 0.0 146:38/0 = 0 146:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:38/0/physics_layer_0/angular_velocity = 0.0 146:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:38/0/physics_layer_1/angular_velocity = 0.0 150:38/0 = 0 150:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:38/0/physics_layer_0/angular_velocity = 0.0 150:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:38/0/physics_layer_1/angular_velocity = 0.0 151:38/0 = 0 151:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:38/0/physics_layer_0/angular_velocity = 0.0 151:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:38/0/physics_layer_1/angular_velocity = 0.0 152:38/0 = 0 152:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:38/0/physics_layer_0/angular_velocity = 0.0 152:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:38/0/physics_layer_1/angular_velocity = 0.0 156:38/0 = 0 156:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:38/0/physics_layer_0/angular_velocity = 0.0 156:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:38/0/physics_layer_1/angular_velocity = 0.0 157:38/0 = 0 157:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:38/0/physics_layer_0/angular_velocity = 0.0 157:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:38/0/physics_layer_1/angular_velocity = 0.0 159:38/0 = 0 159:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:38/0/physics_layer_0/angular_velocity = 0.0 159:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:38/0/physics_layer_1/angular_velocity = 0.0 160:38/0 = 0 160:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:38/0/physics_layer_0/angular_velocity = 0.0 160:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:38/0/physics_layer_1/angular_velocity = 0.0 161:38/0 = 0 161:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:38/0/physics_layer_0/angular_velocity = 0.0 161:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:38/0/physics_layer_1/angular_velocity = 0.0 162:38/0 = 0 162:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:38/0/physics_layer_0/angular_velocity = 0.0 162:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:38/0/physics_layer_1/angular_velocity = 0.0 163:38/0 = 0 163:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:38/0/physics_layer_0/angular_velocity = 0.0 163:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:38/0/physics_layer_1/angular_velocity = 0.0 165:38/0 = 0 165:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:38/0/physics_layer_0/angular_velocity = 0.0 165:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:38/0/physics_layer_1/angular_velocity = 0.0 166:38/0 = 0 166:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:38/0/physics_layer_0/angular_velocity = 0.0 166:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:38/0/physics_layer_1/angular_velocity = 0.0 167:38/0 = 0 167:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:38/0/physics_layer_0/angular_velocity = 0.0 167:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:38/0/physics_layer_1/angular_velocity = 0.0 170:38/0 = 0 170:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:38/0/physics_layer_0/angular_velocity = 0.0 170:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:38/0/physics_layer_1/angular_velocity = 0.0 171:38/0 = 0 171:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:38/0/physics_layer_0/angular_velocity = 0.0 171:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:38/0/physics_layer_1/angular_velocity = 0.0 172:38/0 = 0 172:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:38/0/physics_layer_0/angular_velocity = 0.0 172:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:38/0/physics_layer_1/angular_velocity = 0.0 173:38/0 = 0 173:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:38/0/physics_layer_0/angular_velocity = 0.0 173:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:38/0/physics_layer_1/angular_velocity = 0.0 174:38/0 = 0 174:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:38/0/physics_layer_0/angular_velocity = 0.0 174:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:38/0/physics_layer_1/angular_velocity = 0.0 175:38/0 = 0 175:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:38/0/physics_layer_0/angular_velocity = 0.0 175:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:38/0/physics_layer_1/angular_velocity = 0.0 176:38/0 = 0 176:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:38/0/physics_layer_0/angular_velocity = 0.0 176:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:38/0/physics_layer_1/angular_velocity = 0.0 177:38/0 = 0 177:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:38/0/physics_layer_0/angular_velocity = 0.0 177:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:38/0/physics_layer_1/angular_velocity = 0.0 178:38/0 = 0 178:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:38/0/physics_layer_0/angular_velocity = 0.0 178:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:38/0/physics_layer_1/angular_velocity = 0.0 179:38/0 = 0 179:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:38/0/physics_layer_0/angular_velocity = 0.0 179:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:38/0/physics_layer_1/angular_velocity = 0.0 180:38/0 = 0 180:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:38/0/physics_layer_0/angular_velocity = 0.0 180:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:38/0/physics_layer_1/angular_velocity = 0.0 183:38/0 = 0 183:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:38/0/physics_layer_0/angular_velocity = 0.0 183:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:38/0/physics_layer_1/angular_velocity = 0.0 184:38/0 = 0 184:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:38/0/physics_layer_0/angular_velocity = 0.0 184:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:38/0/physics_layer_1/angular_velocity = 0.0 185:38/0 = 0 185:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:38/0/physics_layer_0/angular_velocity = 0.0 185:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:38/0/physics_layer_1/angular_velocity = 0.0 186:38/0 = 0 186:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:38/0/physics_layer_0/angular_velocity = 0.0 186:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:38/0/physics_layer_1/angular_velocity = 0.0 187:38/0 = 0 187:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:38/0/physics_layer_0/angular_velocity = 0.0 187:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:38/0/physics_layer_1/angular_velocity = 0.0 188:38/0 = 0 188:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:38/0/physics_layer_0/angular_velocity = 0.0 188:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:38/0/physics_layer_1/angular_velocity = 0.0 189:38/0 = 0 189:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:38/0/physics_layer_0/angular_velocity = 0.0 189:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:38/0/physics_layer_1/angular_velocity = 0.0 190:38/0 = 0 190:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:38/0/physics_layer_0/angular_velocity = 0.0 190:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:38/0/physics_layer_1/angular_velocity = 0.0 191:38/0 = 0 191:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:38/0/physics_layer_0/angular_velocity = 0.0 191:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:38/0/physics_layer_1/angular_velocity = 0.0 193:38/0 = 0 193:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 193:38/0/physics_layer_0/angular_velocity = 0.0 193:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 193:38/0/physics_layer_1/angular_velocity = 0.0 194:38/0 = 0 194:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 194:38/0/physics_layer_0/angular_velocity = 0.0 194:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 194:38/0/physics_layer_1/angular_velocity = 0.0 195:38/0 = 0 195:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 195:38/0/physics_layer_0/angular_velocity = 0.0 195:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 195:38/0/physics_layer_1/angular_velocity = 0.0 196:38/0 = 0 196:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 196:38/0/physics_layer_0/angular_velocity = 0.0 196:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 196:38/0/physics_layer_1/angular_velocity = 0.0 197:38/0 = 0 197:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 197:38/0/physics_layer_0/angular_velocity = 0.0 197:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 197:38/0/physics_layer_1/angular_velocity = 0.0 201:38/0 = 0 201:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:38/0/physics_layer_0/angular_velocity = 0.0 201:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:38/0/physics_layer_1/angular_velocity = 0.0 202:38/0 = 0 202:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:38/0/physics_layer_0/angular_velocity = 0.0 202:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:38/0/physics_layer_1/angular_velocity = 0.0 203:38/0 = 0 203:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:38/0/physics_layer_0/angular_velocity = 0.0 203:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:38/0/physics_layer_1/angular_velocity = 0.0 204:38/0 = 0 204:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 204:38/0/physics_layer_0/angular_velocity = 0.0 204:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 204:38/0/physics_layer_1/angular_velocity = 0.0 205:38/0 = 0 205:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 205:38/0/physics_layer_0/angular_velocity = 0.0 205:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 205:38/0/physics_layer_1/angular_velocity = 0.0 207:38/0 = 0 207:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 207:38/0/physics_layer_0/angular_velocity = 0.0 207:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 207:38/0/physics_layer_1/angular_velocity = 0.0 208:38/0 = 0 208:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 208:38/0/physics_layer_0/angular_velocity = 0.0 208:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 208:38/0/physics_layer_1/angular_velocity = 0.0 209:38/0 = 0 209:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 209:38/0/physics_layer_0/angular_velocity = 0.0 209:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 209:38/0/physics_layer_1/angular_velocity = 0.0 213:38/0 = 0 213:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 213:38/0/physics_layer_0/angular_velocity = 0.0 213:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 213:38/0/physics_layer_1/angular_velocity = 0.0 214:38/0 = 0 214:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 214:38/0/physics_layer_0/angular_velocity = 0.0 214:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 214:38/0/physics_layer_1/angular_velocity = 0.0 215:38/0 = 0 215:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 215:38/0/physics_layer_0/angular_velocity = 0.0 215:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 215:38/0/physics_layer_1/angular_velocity = 0.0 218:38/0 = 0 218:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:38/0/physics_layer_0/angular_velocity = 0.0 218:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:38/0/physics_layer_1/angular_velocity = 0.0 219:38/0 = 0 219:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:38/0/physics_layer_0/angular_velocity = 0.0 219:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:38/0/physics_layer_1/angular_velocity = 0.0 224:38/0 = 0 224:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:38/0/physics_layer_0/angular_velocity = 0.0 224:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:38/0/physics_layer_1/angular_velocity = 0.0 225:38/0 = 0 225:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:38/0/physics_layer_0/angular_velocity = 0.0 225:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:38/0/physics_layer_1/angular_velocity = 0.0 240:38/0 = 0 240:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 240:38/0/physics_layer_0/angular_velocity = 0.0 240:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 240:38/0/physics_layer_1/angular_velocity = 0.0 241:38/0 = 0 241:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:38/0/physics_layer_0/angular_velocity = 0.0 241:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:38/0/physics_layer_1/angular_velocity = 0.0 242:38/0 = 0 242:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:38/0/physics_layer_0/angular_velocity = 0.0 242:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:38/0/physics_layer_1/angular_velocity = 0.0 243:38/0 = 0 243:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:38/0/physics_layer_0/angular_velocity = 0.0 243:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:38/0/physics_layer_1/angular_velocity = 0.0 244:38/0 = 0 244:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:38/0/physics_layer_0/angular_velocity = 0.0 244:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:38/0/physics_layer_1/angular_velocity = 0.0 245:38/0 = 0 245:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:38/0/physics_layer_0/angular_velocity = 0.0 245:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:38/0/physics_layer_1/angular_velocity = 0.0 246:38/0 = 0 246:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:38/0/physics_layer_0/angular_velocity = 0.0 246:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:38/0/physics_layer_1/angular_velocity = 0.0 247:38/0 = 0 247:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:38/0/physics_layer_0/angular_velocity = 0.0 247:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:38/0/physics_layer_1/angular_velocity = 0.0 248:38/0 = 0 248:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:38/0/physics_layer_0/angular_velocity = 0.0 248:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:38/0/physics_layer_1/angular_velocity = 0.0 249:38/0 = 0 249:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:38/0/physics_layer_0/angular_velocity = 0.0 249:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:38/0/physics_layer_1/angular_velocity = 0.0 250:38/0 = 0 250:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:38/0/physics_layer_0/angular_velocity = 0.0 250:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:38/0/physics_layer_1/angular_velocity = 0.0 251:38/0 = 0 251:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:38/0/physics_layer_0/angular_velocity = 0.0 251:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:38/0/physics_layer_1/angular_velocity = 0.0 267:38/0 = 0 267:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:38/0/physics_layer_0/angular_velocity = 0.0 267:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:38/0/physics_layer_1/angular_velocity = 0.0 278:38/0 = 0 278:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 278:38/0/physics_layer_0/angular_velocity = 0.0 278:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 278:38/0/physics_layer_1/angular_velocity = 0.0 282:38/0 = 0 282:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 282:38/0/physics_layer_0/angular_velocity = 0.0 282:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 282:38/0/physics_layer_1/angular_velocity = 0.0 283:38/0 = 0 283:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 283:38/0/physics_layer_0/angular_velocity = 0.0 283:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 283:38/0/physics_layer_1/angular_velocity = 0.0 284:38/0 = 0 284:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 284:38/0/physics_layer_0/angular_velocity = 0.0 284:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 284:38/0/physics_layer_1/angular_velocity = 0.0 96:39/0 = 0 96:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:39/0/physics_layer_0/angular_velocity = 0.0 96:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:39/0/physics_layer_1/angular_velocity = 0.0 97:39/0 = 0 97:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:39/0/physics_layer_0/angular_velocity = 0.0 97:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:39/0/physics_layer_1/angular_velocity = 0.0 98:39/0 = 0 98:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:39/0/physics_layer_0/angular_velocity = 0.0 98:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:39/0/physics_layer_1/angular_velocity = 0.0 99:39/0 = 0 99:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:39/0/physics_layer_0/angular_velocity = 0.0 99:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:39/0/physics_layer_1/angular_velocity = 0.0 100:39/0 = 0 100:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:39/0/physics_layer_0/angular_velocity = 0.0 100:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:39/0/physics_layer_1/angular_velocity = 0.0 101:39/0 = 0 101:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:39/0/physics_layer_0/angular_velocity = 0.0 101:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:39/0/physics_layer_1/angular_velocity = 0.0 102:39/0 = 0 102:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:39/0/physics_layer_0/angular_velocity = 0.0 102:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:39/0/physics_layer_1/angular_velocity = 0.0 103:39/0 = 0 103:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:39/0/physics_layer_0/angular_velocity = 0.0 103:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:39/0/physics_layer_1/angular_velocity = 0.0 104:39/0 = 0 104:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:39/0/physics_layer_0/angular_velocity = 0.0 104:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:39/0/physics_layer_1/angular_velocity = 0.0 105:39/0 = 0 105:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:39/0/physics_layer_0/angular_velocity = 0.0 105:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:39/0/physics_layer_1/angular_velocity = 0.0 106:39/0 = 0 106:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:39/0/physics_layer_0/angular_velocity = 0.0 106:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:39/0/physics_layer_1/angular_velocity = 0.0 107:39/0 = 0 107:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:39/0/physics_layer_0/angular_velocity = 0.0 107:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:39/0/physics_layer_1/angular_velocity = 0.0 108:39/0 = 0 108:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:39/0/physics_layer_0/angular_velocity = 0.0 108:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:39/0/physics_layer_1/angular_velocity = 0.0 109:39/0 = 0 109:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:39/0/physics_layer_0/angular_velocity = 0.0 109:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:39/0/physics_layer_1/angular_velocity = 0.0 110:39/0 = 0 110:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:39/0/physics_layer_0/angular_velocity = 0.0 110:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:39/0/physics_layer_1/angular_velocity = 0.0 145:39/0 = 0 145:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:39/0/physics_layer_0/angular_velocity = 0.0 145:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:39/0/physics_layer_1/angular_velocity = 0.0 146:39/0 = 0 146:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:39/0/physics_layer_0/angular_velocity = 0.0 146:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:39/0/physics_layer_1/angular_velocity = 0.0 150:39/0 = 0 150:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:39/0/physics_layer_0/angular_velocity = 0.0 150:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:39/0/physics_layer_1/angular_velocity = 0.0 151:39/0 = 0 151:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:39/0/physics_layer_0/angular_velocity = 0.0 151:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:39/0/physics_layer_1/angular_velocity = 0.0 152:39/0 = 0 152:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:39/0/physics_layer_0/angular_velocity = 0.0 152:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:39/0/physics_layer_1/angular_velocity = 0.0 156:39/0 = 0 156:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:39/0/physics_layer_0/angular_velocity = 0.0 156:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:39/0/physics_layer_1/angular_velocity = 0.0 157:39/0 = 0 157:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:39/0/physics_layer_0/angular_velocity = 0.0 157:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:39/0/physics_layer_1/angular_velocity = 0.0 159:39/0 = 0 159:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:39/0/physics_layer_0/angular_velocity = 0.0 159:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:39/0/physics_layer_1/angular_velocity = 0.0 160:39/0 = 0 160:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:39/0/physics_layer_0/angular_velocity = 0.0 160:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:39/0/physics_layer_1/angular_velocity = 0.0 161:39/0 = 0 161:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:39/0/physics_layer_0/angular_velocity = 0.0 161:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:39/0/physics_layer_1/angular_velocity = 0.0 162:39/0 = 0 162:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:39/0/physics_layer_0/angular_velocity = 0.0 162:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:39/0/physics_layer_1/angular_velocity = 0.0 163:39/0 = 0 163:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:39/0/physics_layer_0/angular_velocity = 0.0 163:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:39/0/physics_layer_1/angular_velocity = 0.0 165:39/0 = 0 165:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:39/0/physics_layer_0/angular_velocity = 0.0 165:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:39/0/physics_layer_1/angular_velocity = 0.0 166:39/0 = 0 166:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:39/0/physics_layer_0/angular_velocity = 0.0 166:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:39/0/physics_layer_1/angular_velocity = 0.0 167:39/0 = 0 167:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:39/0/physics_layer_0/angular_velocity = 0.0 167:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:39/0/physics_layer_1/angular_velocity = 0.0 168:39/0 = 0 168:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:39/0/physics_layer_0/angular_velocity = 0.0 168:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:39/0/physics_layer_1/angular_velocity = 0.0 169:39/0 = 0 169:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:39/0/physics_layer_0/angular_velocity = 0.0 169:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:39/0/physics_layer_1/angular_velocity = 0.0 170:39/0 = 0 170:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:39/0/physics_layer_0/angular_velocity = 0.0 170:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:39/0/physics_layer_1/angular_velocity = 0.0 171:39/0 = 0 171:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:39/0/physics_layer_0/angular_velocity = 0.0 171:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:39/0/physics_layer_1/angular_velocity = 0.0 172:39/0 = 0 172:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:39/0/physics_layer_0/angular_velocity = 0.0 172:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:39/0/physics_layer_1/angular_velocity = 0.0 173:39/0 = 0 173:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:39/0/physics_layer_0/angular_velocity = 0.0 173:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:39/0/physics_layer_1/angular_velocity = 0.0 174:39/0 = 0 174:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:39/0/physics_layer_0/angular_velocity = 0.0 174:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:39/0/physics_layer_1/angular_velocity = 0.0 175:39/0 = 0 175:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:39/0/physics_layer_0/angular_velocity = 0.0 175:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:39/0/physics_layer_1/angular_velocity = 0.0 176:39/0 = 0 176:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:39/0/physics_layer_0/angular_velocity = 0.0 176:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:39/0/physics_layer_1/angular_velocity = 0.0 177:39/0 = 0 177:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:39/0/physics_layer_0/angular_velocity = 0.0 177:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:39/0/physics_layer_1/angular_velocity = 0.0 178:39/0 = 0 178:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:39/0/physics_layer_0/angular_velocity = 0.0 178:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:39/0/physics_layer_1/angular_velocity = 0.0 179:39/0 = 0 179:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:39/0/physics_layer_0/angular_velocity = 0.0 179:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:39/0/physics_layer_1/angular_velocity = 0.0 183:39/0 = 0 183:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:39/0/physics_layer_0/angular_velocity = 0.0 183:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:39/0/physics_layer_1/angular_velocity = 0.0 184:39/0 = 0 184:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:39/0/physics_layer_0/angular_velocity = 0.0 184:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:39/0/physics_layer_1/angular_velocity = 0.0 185:39/0 = 0 185:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:39/0/physics_layer_0/angular_velocity = 0.0 185:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:39/0/physics_layer_1/angular_velocity = 0.0 186:39/0 = 0 186:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:39/0/physics_layer_0/angular_velocity = 0.0 186:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:39/0/physics_layer_1/angular_velocity = 0.0 187:39/0 = 0 187:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:39/0/physics_layer_0/angular_velocity = 0.0 187:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:39/0/physics_layer_1/angular_velocity = 0.0 188:39/0 = 0 188:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:39/0/physics_layer_0/angular_velocity = 0.0 188:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:39/0/physics_layer_1/angular_velocity = 0.0 189:39/0 = 0 189:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:39/0/physics_layer_0/angular_velocity = 0.0 189:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:39/0/physics_layer_1/angular_velocity = 0.0 190:39/0 = 0 190:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:39/0/physics_layer_0/angular_velocity = 0.0 190:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:39/0/physics_layer_1/angular_velocity = 0.0 191:39/0 = 0 191:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:39/0/physics_layer_0/angular_velocity = 0.0 191:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:39/0/physics_layer_1/angular_velocity = 0.0 218:39/0 = 0 218:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:39/0/physics_layer_0/angular_velocity = 0.0 218:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:39/0/physics_layer_1/angular_velocity = 0.0 219:39/0 = 0 219:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:39/0/physics_layer_0/angular_velocity = 0.0 219:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:39/0/physics_layer_1/angular_velocity = 0.0 224:39/0 = 0 224:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:39/0/physics_layer_0/angular_velocity = 0.0 224:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:39/0/physics_layer_1/angular_velocity = 0.0 225:39/0 = 0 225:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:39/0/physics_layer_0/angular_velocity = 0.0 225:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:39/0/physics_layer_1/angular_velocity = 0.0 246:39/0 = 0 246:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:39/0/physics_layer_0/angular_velocity = 0.0 246:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:39/0/physics_layer_1/angular_velocity = 0.0 247:39/0 = 0 247:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:39/0/physics_layer_0/angular_velocity = 0.0 247:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:39/0/physics_layer_1/angular_velocity = 0.0 248:39/0 = 0 248:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:39/0/physics_layer_0/angular_velocity = 0.0 248:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:39/0/physics_layer_1/angular_velocity = 0.0 249:39/0 = 0 249:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:39/0/physics_layer_0/angular_velocity = 0.0 249:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:39/0/physics_layer_1/angular_velocity = 0.0 250:39/0 = 0 250:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:39/0/physics_layer_0/angular_velocity = 0.0 250:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:39/0/physics_layer_1/angular_velocity = 0.0 251:39/0 = 0 251:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:39/0/physics_layer_0/angular_velocity = 0.0 251:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:39/0/physics_layer_1/angular_velocity = 0.0 267:39/0 = 0 267:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:39/0/physics_layer_0/angular_velocity = 0.0 267:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:39/0/physics_layer_1/angular_velocity = 0.0 278:39/0 = 0 278:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 278:39/0/physics_layer_0/angular_velocity = 0.0 278:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 278:39/0/physics_layer_1/angular_velocity = 0.0 96:40/0 = 0 96:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:40/0/physics_layer_0/angular_velocity = 0.0 96:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:40/0/physics_layer_1/angular_velocity = 0.0 97:40/0 = 0 97:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:40/0/physics_layer_0/angular_velocity = 0.0 97:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:40/0/physics_layer_1/angular_velocity = 0.0 98:40/0 = 0 98:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:40/0/physics_layer_0/angular_velocity = 0.0 98:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:40/0/physics_layer_1/angular_velocity = 0.0 99:40/0 = 0 99:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:40/0/physics_layer_0/angular_velocity = 0.0 99:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:40/0/physics_layer_1/angular_velocity = 0.0 100:40/0 = 0 100:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:40/0/physics_layer_0/angular_velocity = 0.0 100:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:40/0/physics_layer_1/angular_velocity = 0.0 101:40/0 = 0 101:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:40/0/physics_layer_0/angular_velocity = 0.0 101:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:40/0/physics_layer_1/angular_velocity = 0.0 102:40/0 = 0 102:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:40/0/physics_layer_0/angular_velocity = 0.0 102:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:40/0/physics_layer_1/angular_velocity = 0.0 103:40/0 = 0 103:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:40/0/physics_layer_0/angular_velocity = 0.0 103:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:40/0/physics_layer_1/angular_velocity = 0.0 104:40/0 = 0 104:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:40/0/physics_layer_0/angular_velocity = 0.0 104:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:40/0/physics_layer_1/angular_velocity = 0.0 105:40/0 = 0 105:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:40/0/physics_layer_0/angular_velocity = 0.0 105:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:40/0/physics_layer_1/angular_velocity = 0.0 106:40/0 = 0 106:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:40/0/physics_layer_0/angular_velocity = 0.0 106:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:40/0/physics_layer_1/angular_velocity = 0.0 107:40/0 = 0 107:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:40/0/physics_layer_0/angular_velocity = 0.0 107:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:40/0/physics_layer_1/angular_velocity = 0.0 108:40/0 = 0 108:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:40/0/physics_layer_0/angular_velocity = 0.0 108:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:40/0/physics_layer_1/angular_velocity = 0.0 109:40/0 = 0 109:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:40/0/physics_layer_0/angular_velocity = 0.0 109:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:40/0/physics_layer_1/angular_velocity = 0.0 110:40/0 = 0 110:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:40/0/physics_layer_0/angular_velocity = 0.0 110:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:40/0/physics_layer_1/angular_velocity = 0.0 145:40/0 = 0 145:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:40/0/physics_layer_0/angular_velocity = 0.0 145:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:40/0/physics_layer_1/angular_velocity = 0.0 146:40/0 = 0 146:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:40/0/physics_layer_0/angular_velocity = 0.0 146:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:40/0/physics_layer_1/angular_velocity = 0.0 150:40/0 = 0 150:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:40/0/physics_layer_0/angular_velocity = 0.0 150:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:40/0/physics_layer_1/angular_velocity = 0.0 151:40/0 = 0 151:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:40/0/physics_layer_0/angular_velocity = 0.0 151:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:40/0/physics_layer_1/angular_velocity = 0.0 152:40/0 = 0 152:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:40/0/physics_layer_0/angular_velocity = 0.0 152:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:40/0/physics_layer_1/angular_velocity = 0.0 156:40/0 = 0 156:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:40/0/physics_layer_0/angular_velocity = 0.0 156:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:40/0/physics_layer_1/angular_velocity = 0.0 157:40/0 = 0 157:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:40/0/physics_layer_0/angular_velocity = 0.0 157:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:40/0/physics_layer_1/angular_velocity = 0.0 159:40/0 = 0 159:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:40/0/physics_layer_0/angular_velocity = 0.0 159:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:40/0/physics_layer_1/angular_velocity = 0.0 160:40/0 = 0 160:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:40/0/physics_layer_0/angular_velocity = 0.0 160:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:40/0/physics_layer_1/angular_velocity = 0.0 161:40/0 = 0 161:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:40/0/physics_layer_0/angular_velocity = 0.0 161:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:40/0/physics_layer_1/angular_velocity = 0.0 162:40/0 = 0 162:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:40/0/physics_layer_0/angular_velocity = 0.0 162:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:40/0/physics_layer_1/angular_velocity = 0.0 163:40/0 = 0 163:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:40/0/physics_layer_0/angular_velocity = 0.0 163:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:40/0/physics_layer_1/angular_velocity = 0.0 165:40/0 = 0 165:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:40/0/physics_layer_0/angular_velocity = 0.0 165:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:40/0/physics_layer_1/angular_velocity = 0.0 166:40/0 = 0 166:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:40/0/physics_layer_0/angular_velocity = 0.0 166:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:40/0/physics_layer_1/angular_velocity = 0.0 167:40/0 = 0 167:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:40/0/physics_layer_0/angular_velocity = 0.0 167:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:40/0/physics_layer_1/angular_velocity = 0.0 168:40/0 = 0 168:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:40/0/physics_layer_0/angular_velocity = 0.0 168:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:40/0/physics_layer_1/angular_velocity = 0.0 169:40/0 = 0 169:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:40/0/physics_layer_0/angular_velocity = 0.0 169:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:40/0/physics_layer_1/angular_velocity = 0.0 170:40/0 = 0 170:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:40/0/physics_layer_0/angular_velocity = 0.0 170:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:40/0/physics_layer_1/angular_velocity = 0.0 171:40/0 = 0 171:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:40/0/physics_layer_0/angular_velocity = 0.0 171:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:40/0/physics_layer_1/angular_velocity = 0.0 172:40/0 = 0 172:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:40/0/physics_layer_0/angular_velocity = 0.0 172:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:40/0/physics_layer_1/angular_velocity = 0.0 173:40/0 = 0 173:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:40/0/physics_layer_0/angular_velocity = 0.0 173:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:40/0/physics_layer_1/angular_velocity = 0.0 174:40/0 = 0 174:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:40/0/physics_layer_0/angular_velocity = 0.0 174:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:40/0/physics_layer_1/angular_velocity = 0.0 175:40/0 = 0 175:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:40/0/physics_layer_0/angular_velocity = 0.0 175:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:40/0/physics_layer_1/angular_velocity = 0.0 176:40/0 = 0 176:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:40/0/physics_layer_0/angular_velocity = 0.0 176:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:40/0/physics_layer_1/angular_velocity = 0.0 177:40/0 = 0 177:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:40/0/physics_layer_0/angular_velocity = 0.0 177:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:40/0/physics_layer_1/angular_velocity = 0.0 178:40/0 = 0 178:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:40/0/physics_layer_0/angular_velocity = 0.0 178:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:40/0/physics_layer_1/angular_velocity = 0.0 179:40/0 = 0 179:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:40/0/physics_layer_0/angular_velocity = 0.0 179:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:40/0/physics_layer_1/angular_velocity = 0.0 183:40/0 = 0 183:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:40/0/physics_layer_0/angular_velocity = 0.0 183:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:40/0/physics_layer_1/angular_velocity = 0.0 184:40/0 = 0 184:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:40/0/physics_layer_0/angular_velocity = 0.0 184:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:40/0/physics_layer_1/angular_velocity = 0.0 185:40/0 = 0 185:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:40/0/physics_layer_0/angular_velocity = 0.0 185:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:40/0/physics_layer_1/angular_velocity = 0.0 186:40/0 = 0 186:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:40/0/physics_layer_0/angular_velocity = 0.0 186:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:40/0/physics_layer_1/angular_velocity = 0.0 187:40/0 = 0 187:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:40/0/physics_layer_0/angular_velocity = 0.0 187:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:40/0/physics_layer_1/angular_velocity = 0.0 188:40/0 = 0 188:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:40/0/physics_layer_0/angular_velocity = 0.0 188:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:40/0/physics_layer_1/angular_velocity = 0.0 189:40/0 = 0 189:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:40/0/physics_layer_0/angular_velocity = 0.0 189:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:40/0/physics_layer_1/angular_velocity = 0.0 190:40/0 = 0 190:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:40/0/physics_layer_0/angular_velocity = 0.0 190:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:40/0/physics_layer_1/angular_velocity = 0.0 191:40/0 = 0 191:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:40/0/physics_layer_0/angular_velocity = 0.0 191:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:40/0/physics_layer_1/angular_velocity = 0.0 218:40/0 = 0 218:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:40/0/physics_layer_0/angular_velocity = 0.0 218:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:40/0/physics_layer_1/angular_velocity = 0.0 219:40/0 = 0 219:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:40/0/physics_layer_0/angular_velocity = 0.0 219:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:40/0/physics_layer_1/angular_velocity = 0.0 224:40/0 = 0 224:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:40/0/physics_layer_0/angular_velocity = 0.0 224:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:40/0/physics_layer_1/angular_velocity = 0.0 225:40/0 = 0 225:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:40/0/physics_layer_0/angular_velocity = 0.0 225:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:40/0/physics_layer_1/angular_velocity = 0.0 246:40/0 = 0 246:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:40/0/physics_layer_0/angular_velocity = 0.0 246:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:40/0/physics_layer_1/angular_velocity = 0.0 247:40/0 = 0 247:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:40/0/physics_layer_0/angular_velocity = 0.0 247:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:40/0/physics_layer_1/angular_velocity = 0.0 248:40/0 = 0 248:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:40/0/physics_layer_0/angular_velocity = 0.0 248:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:40/0/physics_layer_1/angular_velocity = 0.0 249:40/0 = 0 249:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:40/0/physics_layer_0/angular_velocity = 0.0 249:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:40/0/physics_layer_1/angular_velocity = 0.0 250:40/0 = 0 250:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:40/0/physics_layer_0/angular_velocity = 0.0 250:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:40/0/physics_layer_1/angular_velocity = 0.0 251:40/0 = 0 251:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:40/0/physics_layer_0/angular_velocity = 0.0 251:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:40/0/physics_layer_1/angular_velocity = 0.0 267:40/0 = 0 267:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:40/0/physics_layer_0/angular_velocity = 0.0 267:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:40/0/physics_layer_1/angular_velocity = 0.0 268:40/0 = 0 268:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 268:40/0/physics_layer_0/angular_velocity = 0.0 268:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 268:40/0/physics_layer_1/angular_velocity = 0.0 269:40/0 = 0 269:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 269:40/0/physics_layer_0/angular_velocity = 0.0 269:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 269:40/0/physics_layer_1/angular_velocity = 0.0 276:40/0 = 0 276:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 276:40/0/physics_layer_0/angular_velocity = 0.0 276:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 276:40/0/physics_layer_1/angular_velocity = 0.0 277:40/0 = 0 277:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 277:40/0/physics_layer_0/angular_velocity = 0.0 277:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 277:40/0/physics_layer_1/angular_velocity = 0.0 278:40/0 = 0 278:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 278:40/0/physics_layer_0/angular_velocity = 0.0 278:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 278:40/0/physics_layer_1/angular_velocity = 0.0 96:41/0 = 0 96:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:41/0/physics_layer_0/angular_velocity = 0.0 96:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:41/0/physics_layer_1/angular_velocity = 0.0 97:41/0 = 0 97:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:41/0/physics_layer_0/angular_velocity = 0.0 97:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:41/0/physics_layer_1/angular_velocity = 0.0 98:41/0 = 0 98:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:41/0/physics_layer_0/angular_velocity = 0.0 98:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:41/0/physics_layer_1/angular_velocity = 0.0 99:41/0 = 0 99:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:41/0/physics_layer_0/angular_velocity = 0.0 99:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:41/0/physics_layer_1/angular_velocity = 0.0 100:41/0 = 0 100:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:41/0/physics_layer_0/angular_velocity = 0.0 100:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:41/0/physics_layer_1/angular_velocity = 0.0 101:41/0 = 0 101:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:41/0/physics_layer_0/angular_velocity = 0.0 101:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:41/0/physics_layer_1/angular_velocity = 0.0 102:41/0 = 0 102:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:41/0/physics_layer_0/angular_velocity = 0.0 102:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:41/0/physics_layer_1/angular_velocity = 0.0 103:41/0 = 0 103:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:41/0/physics_layer_0/angular_velocity = 0.0 103:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:41/0/physics_layer_1/angular_velocity = 0.0 104:41/0 = 0 104:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:41/0/physics_layer_0/angular_velocity = 0.0 104:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:41/0/physics_layer_1/angular_velocity = 0.0 105:41/0 = 0 105:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:41/0/physics_layer_0/angular_velocity = 0.0 105:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:41/0/physics_layer_1/angular_velocity = 0.0 106:41/0 = 0 106:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:41/0/physics_layer_0/angular_velocity = 0.0 106:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:41/0/physics_layer_1/angular_velocity = 0.0 107:41/0 = 0 107:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:41/0/physics_layer_0/angular_velocity = 0.0 107:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:41/0/physics_layer_1/angular_velocity = 0.0 108:41/0 = 0 108:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 108:41/0/physics_layer_0/angular_velocity = 0.0 108:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 108:41/0/physics_layer_1/angular_velocity = 0.0 109:41/0 = 0 109:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 109:41/0/physics_layer_0/angular_velocity = 0.0 109:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 109:41/0/physics_layer_1/angular_velocity = 0.0 110:41/0 = 0 110:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 110:41/0/physics_layer_0/angular_velocity = 0.0 110:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 110:41/0/physics_layer_1/angular_velocity = 0.0 145:41/0 = 0 145:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:41/0/physics_layer_0/angular_velocity = 0.0 145:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:41/0/physics_layer_1/angular_velocity = 0.0 146:41/0 = 0 146:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:41/0/physics_layer_0/angular_velocity = 0.0 146:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:41/0/physics_layer_1/angular_velocity = 0.0 150:41/0 = 0 150:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:41/0/physics_layer_0/angular_velocity = 0.0 150:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:41/0/physics_layer_1/angular_velocity = 0.0 151:41/0 = 0 151:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:41/0/physics_layer_0/angular_velocity = 0.0 151:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:41/0/physics_layer_1/angular_velocity = 0.0 152:41/0 = 0 152:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:41/0/physics_layer_0/angular_velocity = 0.0 152:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:41/0/physics_layer_1/angular_velocity = 0.0 156:41/0 = 0 156:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:41/0/physics_layer_0/angular_velocity = 0.0 156:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:41/0/physics_layer_1/angular_velocity = 0.0 157:41/0 = 0 157:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:41/0/physics_layer_0/angular_velocity = 0.0 157:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:41/0/physics_layer_1/angular_velocity = 0.0 159:41/0 = 0 159:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:41/0/physics_layer_0/angular_velocity = 0.0 159:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:41/0/physics_layer_1/angular_velocity = 0.0 160:41/0 = 0 160:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:41/0/physics_layer_0/angular_velocity = 0.0 160:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:41/0/physics_layer_1/angular_velocity = 0.0 161:41/0 = 0 161:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:41/0/physics_layer_0/angular_velocity = 0.0 161:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:41/0/physics_layer_1/angular_velocity = 0.0 162:41/0 = 0 162:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 162:41/0/physics_layer_0/angular_velocity = 0.0 162:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 162:41/0/physics_layer_1/angular_velocity = 0.0 163:41/0 = 0 163:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 163:41/0/physics_layer_0/angular_velocity = 0.0 163:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 163:41/0/physics_layer_1/angular_velocity = 0.0 165:41/0 = 0 165:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:41/0/physics_layer_0/angular_velocity = 0.0 165:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:41/0/physics_layer_1/angular_velocity = 0.0 166:41/0 = 0 166:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:41/0/physics_layer_0/angular_velocity = 0.0 166:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:41/0/physics_layer_1/angular_velocity = 0.0 167:41/0 = 0 167:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:41/0/physics_layer_0/angular_velocity = 0.0 167:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:41/0/physics_layer_1/angular_velocity = 0.0 168:41/0 = 0 168:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:41/0/physics_layer_0/angular_velocity = 0.0 168:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:41/0/physics_layer_1/angular_velocity = 0.0 169:41/0 = 0 169:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:41/0/physics_layer_0/angular_velocity = 0.0 169:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:41/0/physics_layer_1/angular_velocity = 0.0 170:41/0 = 0 170:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:41/0/physics_layer_0/angular_velocity = 0.0 170:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:41/0/physics_layer_1/angular_velocity = 0.0 171:41/0 = 0 171:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:41/0/physics_layer_0/angular_velocity = 0.0 171:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:41/0/physics_layer_1/angular_velocity = 0.0 172:41/0 = 0 172:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:41/0/physics_layer_0/angular_velocity = 0.0 172:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:41/0/physics_layer_1/angular_velocity = 0.0 173:41/0 = 0 173:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:41/0/physics_layer_0/angular_velocity = 0.0 173:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:41/0/physics_layer_1/angular_velocity = 0.0 174:41/0 = 0 174:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:41/0/physics_layer_0/angular_velocity = 0.0 174:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:41/0/physics_layer_1/angular_velocity = 0.0 175:41/0 = 0 175:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:41/0/physics_layer_0/angular_velocity = 0.0 175:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:41/0/physics_layer_1/angular_velocity = 0.0 176:41/0 = 0 176:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:41/0/physics_layer_0/angular_velocity = 0.0 176:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:41/0/physics_layer_1/angular_velocity = 0.0 177:41/0 = 0 177:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:41/0/physics_layer_0/angular_velocity = 0.0 177:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:41/0/physics_layer_1/angular_velocity = 0.0 178:41/0 = 0 178:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:41/0/physics_layer_0/angular_velocity = 0.0 178:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:41/0/physics_layer_1/angular_velocity = 0.0 179:41/0 = 0 179:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:41/0/physics_layer_0/angular_velocity = 0.0 179:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:41/0/physics_layer_1/angular_velocity = 0.0 183:41/0 = 0 183:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:41/0/physics_layer_0/angular_velocity = 0.0 183:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:41/0/physics_layer_1/angular_velocity = 0.0 184:41/0 = 0 184:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:41/0/physics_layer_0/angular_velocity = 0.0 184:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:41/0/physics_layer_1/angular_velocity = 0.0 185:41/0 = 0 185:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:41/0/physics_layer_0/angular_velocity = 0.0 185:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:41/0/physics_layer_1/angular_velocity = 0.0 186:41/0 = 0 186:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:41/0/physics_layer_0/angular_velocity = 0.0 186:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:41/0/physics_layer_1/angular_velocity = 0.0 187:41/0 = 0 187:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:41/0/physics_layer_0/angular_velocity = 0.0 187:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:41/0/physics_layer_1/angular_velocity = 0.0 188:41/0 = 0 188:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:41/0/physics_layer_0/angular_velocity = 0.0 188:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:41/0/physics_layer_1/angular_velocity = 0.0 189:41/0 = 0 189:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:41/0/physics_layer_0/angular_velocity = 0.0 189:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:41/0/physics_layer_1/angular_velocity = 0.0 190:41/0 = 0 190:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:41/0/physics_layer_0/angular_velocity = 0.0 190:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:41/0/physics_layer_1/angular_velocity = 0.0 191:41/0 = 0 191:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:41/0/physics_layer_0/angular_velocity = 0.0 191:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:41/0/physics_layer_1/angular_velocity = 0.0 218:41/0 = 0 218:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:41/0/physics_layer_0/angular_velocity = 0.0 218:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:41/0/physics_layer_1/angular_velocity = 0.0 219:41/0 = 0 219:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:41/0/physics_layer_0/angular_velocity = 0.0 219:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:41/0/physics_layer_1/angular_velocity = 0.0 224:41/0 = 0 224:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:41/0/physics_layer_0/angular_velocity = 0.0 224:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:41/0/physics_layer_1/angular_velocity = 0.0 225:41/0 = 0 225:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:41/0/physics_layer_0/angular_velocity = 0.0 225:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:41/0/physics_layer_1/angular_velocity = 0.0 246:41/0 = 0 246:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:41/0/physics_layer_0/angular_velocity = 0.0 246:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:41/0/physics_layer_1/angular_velocity = 0.0 247:41/0 = 0 247:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:41/0/physics_layer_0/angular_velocity = 0.0 247:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:41/0/physics_layer_1/angular_velocity = 0.0 248:41/0 = 0 248:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:41/0/physics_layer_0/angular_velocity = 0.0 248:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:41/0/physics_layer_1/angular_velocity = 0.0 249:41/0 = 0 249:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:41/0/physics_layer_0/angular_velocity = 0.0 249:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:41/0/physics_layer_1/angular_velocity = 0.0 250:41/0 = 0 250:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:41/0/physics_layer_0/angular_velocity = 0.0 250:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:41/0/physics_layer_1/angular_velocity = 0.0 251:41/0 = 0 251:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:41/0/physics_layer_0/angular_velocity = 0.0 251:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:41/0/physics_layer_1/angular_velocity = 0.0 267:41/0 = 0 267:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 267:41/0/physics_layer_0/angular_velocity = 0.0 267:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 267:41/0/physics_layer_1/angular_velocity = 0.0 268:41/0 = 0 268:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 268:41/0/physics_layer_0/angular_velocity = 0.0 268:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 268:41/0/physics_layer_1/angular_velocity = 0.0 269:41/0 = 0 269:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 269:41/0/physics_layer_0/angular_velocity = 0.0 269:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 269:41/0/physics_layer_1/angular_velocity = 0.0 270:41/0 = 0 270:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 270:41/0/physics_layer_0/angular_velocity = 0.0 270:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 270:41/0/physics_layer_1/angular_velocity = 0.0 275:41/0 = 0 275:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 275:41/0/physics_layer_0/angular_velocity = 0.0 275:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 275:41/0/physics_layer_1/angular_velocity = 0.0 276:41/0 = 0 276:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 276:41/0/physics_layer_0/angular_velocity = 0.0 276:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 276:41/0/physics_layer_1/angular_velocity = 0.0 277:41/0 = 0 277:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 277:41/0/physics_layer_0/angular_velocity = 0.0 277:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 277:41/0/physics_layer_1/angular_velocity = 0.0 278:41/0 = 0 278:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 278:41/0/physics_layer_0/angular_velocity = 0.0 278:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 278:41/0/physics_layer_1/angular_velocity = 0.0 3:42/0 = 0 3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_0/angular_velocity = 0.0 3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_1/angular_velocity = 0.0 4:42/0 = 0 4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_0/angular_velocity = 0.0 4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_1/angular_velocity = 0.0 5:42/0 = 0 5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:42/0/physics_layer_0/angular_velocity = 0.0 5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:42/0/physics_layer_1/angular_velocity = 0.0 12:42/0 = 0 12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_0/angular_velocity = 0.0 12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_1/angular_velocity = 0.0 13:42/0 = 0 13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:42/0/physics_layer_0/angular_velocity = 0.0 13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:42/0/physics_layer_1/angular_velocity = 0.0 14:42/0 = 0 14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_0/angular_velocity = 0.0 14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_1/angular_velocity = 0.0 15:42/0 = 0 15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_0/angular_velocity = 0.0 15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_1/angular_velocity = 0.0 16:42/0 = 0 16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:42/0/physics_layer_0/angular_velocity = 0.0 16:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:42/0/physics_layer_1/angular_velocity = 0.0 17:42/0 = 0 17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:42/0/physics_layer_0/angular_velocity = 0.0 17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:42/0/physics_layer_1/angular_velocity = 0.0 21:42/0 = 0 21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:42/0/physics_layer_0/angular_velocity = 0.0 21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:42/0/physics_layer_1/angular_velocity = 0.0 22:42/0 = 0 22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_0/angular_velocity = 0.0 22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_1/angular_velocity = 0.0 23:42/0 = 0 23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:42/0/physics_layer_0/angular_velocity = 0.0 23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:42/0/physics_layer_1/angular_velocity = 0.0 24:42/0 = 0 24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:42/0/physics_layer_0/angular_velocity = 0.0 24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:42/0/physics_layer_1/angular_velocity = 0.0 25:42/0 = 0 25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:42/0/physics_layer_0/angular_velocity = 0.0 25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:42/0/physics_layer_1/angular_velocity = 0.0 26:42/0 = 0 26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:42/0/physics_layer_0/angular_velocity = 0.0 26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:42/0/physics_layer_1/angular_velocity = 0.0 30:42/0 = 0 30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:42/0/physics_layer_0/angular_velocity = 0.0 30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:42/0/physics_layer_1/angular_velocity = 0.0 31:42/0 = 0 31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:42/0/physics_layer_0/angular_velocity = 0.0 31:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:42/0/physics_layer_1/angular_velocity = 0.0 32:42/0 = 0 32:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:42/0/physics_layer_0/angular_velocity = 0.0 32:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:42/0/physics_layer_1/angular_velocity = 0.0 33:42/0 = 0 33:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:42/0/physics_layer_0/angular_velocity = 0.0 33:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:42/0/physics_layer_1/angular_velocity = 0.0 34:42/0 = 0 34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:42/0/physics_layer_0/angular_velocity = 0.0 34:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:42/0/physics_layer_1/angular_velocity = 0.0 35:42/0 = 0 35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:42/0/physics_layer_0/angular_velocity = 0.0 35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:42/0/physics_layer_1/angular_velocity = 0.0 39:42/0 = 0 39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:42/0/physics_layer_0/angular_velocity = 0.0 39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:42/0/physics_layer_1/angular_velocity = 0.0 40:42/0 = 0 40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:42/0/physics_layer_0/angular_velocity = 0.0 40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:42/0/physics_layer_1/angular_velocity = 0.0 41:42/0 = 0 41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:42/0/physics_layer_0/angular_velocity = 0.0 41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:42/0/physics_layer_1/angular_velocity = 0.0 42:42/0 = 0 42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:42/0/physics_layer_0/angular_velocity = 0.0 42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:42/0/physics_layer_1/angular_velocity = 0.0 43:42/0 = 0 43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:42/0/physics_layer_0/angular_velocity = 0.0 43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:42/0/physics_layer_1/angular_velocity = 0.0 44:42/0 = 0 44:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:42/0/physics_layer_0/angular_velocity = 0.0 44:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:42/0/physics_layer_1/angular_velocity = 0.0 45:42/0 = 0 45:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:42/0/physics_layer_0/angular_velocity = 0.0 45:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:42/0/physics_layer_1/angular_velocity = 0.0 46:42/0 = 0 46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:42/0/physics_layer_0/angular_velocity = 0.0 46:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:42/0/physics_layer_1/angular_velocity = 0.0 47:42/0 = 0 47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:42/0/physics_layer_0/angular_velocity = 0.0 47:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:42/0/physics_layer_1/angular_velocity = 0.0 51:42/0 = 0 51:42/0/terrain_set = 1 51:42/0/terrain = 0 51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:42/0/physics_layer_0/angular_velocity = 0.0 51:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:42/0/physics_layer_1/angular_velocity = 0.0 51:42/0/terrains_peering_bit/right_side = 0 51:42/0/terrains_peering_bit/bottom_side = 0 51:42/0/terrains_peering_bit/left_side = 0 51:42/0/terrains_peering_bit/top_side = 0 52:42/0 = 0 52:42/0/terrain_set = 1 52:42/0/terrain = 0 52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:42/0/physics_layer_0/angular_velocity = 0.0 52:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:42/0/physics_layer_1/angular_velocity = 0.0 52:42/0/terrains_peering_bit/right_side = 0 52:42/0/terrains_peering_bit/bottom_side = 0 52:42/0/terrains_peering_bit/left_side = 0 52:42/0/terrains_peering_bit/top_side = 0 53:42/0 = 0 53:42/0/terrain_set = 1 53:42/0/terrain = 0 53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:42/0/physics_layer_0/angular_velocity = 0.0 53:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:42/0/physics_layer_1/angular_velocity = 0.0 53:42/0/terrains_peering_bit/right_side = 0 53:42/0/terrains_peering_bit/bottom_side = 0 53:42/0/terrains_peering_bit/left_side = 0 53:42/0/terrains_peering_bit/top_side = 0 60:42/0 = 0 60:42/0/terrain_set = 1 60:42/0/terrain = 0 60:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:42/0/physics_layer_0/angular_velocity = 0.0 60:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:42/0/physics_layer_1/angular_velocity = 0.0 60:42/0/terrains_peering_bit/right_side = 0 60:42/0/terrains_peering_bit/bottom_side = 0 60:42/0/terrains_peering_bit/left_side = 0 60:42/0/terrains_peering_bit/top_side = 0 61:42/0 = 0 61:42/0/terrain_set = 1 61:42/0/terrain = 0 61:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:42/0/physics_layer_0/angular_velocity = 0.0 61:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:42/0/physics_layer_1/angular_velocity = 0.0 61:42/0/terrains_peering_bit/right_side = 0 61:42/0/terrains_peering_bit/bottom_side = 0 61:42/0/terrains_peering_bit/left_side = 0 61:42/0/terrains_peering_bit/top_side = 0 62:42/0 = 0 62:42/0/terrain_set = 1 62:42/0/terrain = 0 62:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:42/0/physics_layer_0/angular_velocity = 0.0 62:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:42/0/physics_layer_1/angular_velocity = 0.0 62:42/0/terrains_peering_bit/right_side = 0 62:42/0/terrains_peering_bit/bottom_side = 0 62:42/0/terrains_peering_bit/left_side = 0 62:42/0/terrains_peering_bit/top_side = 0 63:42/0 = 0 63:42/0/terrain_set = 1 63:42/0/terrain = 0 63:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:42/0/physics_layer_0/angular_velocity = 0.0 63:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:42/0/physics_layer_1/angular_velocity = 0.0 63:42/0/terrains_peering_bit/right_side = 0 63:42/0/terrains_peering_bit/bottom_side = 0 63:42/0/terrains_peering_bit/left_side = 0 63:42/0/terrains_peering_bit/top_side = 0 64:42/0 = 0 64:42/0/terrain_set = 1 64:42/0/terrain = 0 64:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:42/0/physics_layer_0/angular_velocity = 0.0 64:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:42/0/physics_layer_1/angular_velocity = 0.0 64:42/0/terrains_peering_bit/right_side = 0 64:42/0/terrains_peering_bit/bottom_side = 0 64:42/0/terrains_peering_bit/left_side = 0 64:42/0/terrains_peering_bit/top_side = 0 65:42/0 = 0 65:42/0/terrain_set = 1 65:42/0/terrain = 0 65:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:42/0/physics_layer_0/angular_velocity = 0.0 65:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:42/0/physics_layer_1/angular_velocity = 0.0 65:42/0/terrains_peering_bit/right_side = 0 65:42/0/terrains_peering_bit/bottom_side = 0 65:42/0/terrains_peering_bit/left_side = 0 65:42/0/terrains_peering_bit/top_side = 0 69:42/0 = 0 69:42/0/terrain_set = 1 69:42/0/terrain = 0 69:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:42/0/physics_layer_0/angular_velocity = 0.0 69:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:42/0/physics_layer_1/angular_velocity = 0.0 69:42/0/terrains_peering_bit/right_side = 0 69:42/0/terrains_peering_bit/bottom_side = 0 69:42/0/terrains_peering_bit/left_side = 0 69:42/0/terrains_peering_bit/top_side = 0 70:42/0 = 0 70:42/0/terrain_set = 1 70:42/0/terrain = 0 70:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:42/0/physics_layer_0/angular_velocity = 0.0 70:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:42/0/physics_layer_1/angular_velocity = 0.0 70:42/0/terrains_peering_bit/right_side = 0 70:42/0/terrains_peering_bit/bottom_side = 0 70:42/0/terrains_peering_bit/left_side = 0 70:42/0/terrains_peering_bit/top_side = 0 71:42/0 = 0 71:42/0/terrain_set = 1 71:42/0/terrain = 0 71:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:42/0/physics_layer_0/angular_velocity = 0.0 71:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:42/0/physics_layer_1/angular_velocity = 0.0 71:42/0/terrains_peering_bit/right_side = 0 71:42/0/terrains_peering_bit/bottom_side = 0 71:42/0/terrains_peering_bit/left_side = 0 71:42/0/terrains_peering_bit/top_side = 0 72:42/0 = 0 72:42/0/terrain_set = 1 72:42/0/terrain = 0 72:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:42/0/physics_layer_0/angular_velocity = 0.0 72:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:42/0/physics_layer_1/angular_velocity = 0.0 72:42/0/terrains_peering_bit/right_side = 0 72:42/0/terrains_peering_bit/bottom_side = 0 72:42/0/terrains_peering_bit/left_side = 0 72:42/0/terrains_peering_bit/top_side = 0 73:42/0 = 0 73:42/0/terrain_set = 1 73:42/0/terrain = 0 73:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:42/0/physics_layer_0/angular_velocity = 0.0 73:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:42/0/physics_layer_1/angular_velocity = 0.0 73:42/0/terrains_peering_bit/right_side = 0 73:42/0/terrains_peering_bit/bottom_side = 0 73:42/0/terrains_peering_bit/left_side = 0 73:42/0/terrains_peering_bit/top_side = 0 74:42/0 = 0 74:42/0/terrain_set = 1 74:42/0/terrain = 0 74:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:42/0/physics_layer_0/angular_velocity = 0.0 74:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:42/0/physics_layer_1/angular_velocity = 0.0 74:42/0/terrains_peering_bit/right_side = 0 74:42/0/terrains_peering_bit/bottom_side = 0 74:42/0/terrains_peering_bit/left_side = 0 74:42/0/terrains_peering_bit/top_side = 0 78:42/0 = 0 78:42/0/terrain_set = 1 78:42/0/terrain = 0 78:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:42/0/physics_layer_0/angular_velocity = 0.0 78:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:42/0/physics_layer_1/angular_velocity = 0.0 78:42/0/terrains_peering_bit/right_side = 0 78:42/0/terrains_peering_bit/bottom_side = 0 78:42/0/terrains_peering_bit/left_side = 0 78:42/0/terrains_peering_bit/top_side = 0 79:42/0 = 0 79:42/0/terrain_set = 1 79:42/0/terrain = 0 79:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:42/0/physics_layer_0/angular_velocity = 0.0 79:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:42/0/physics_layer_1/angular_velocity = 0.0 79:42/0/terrains_peering_bit/right_side = 0 79:42/0/terrains_peering_bit/bottom_side = 0 79:42/0/terrains_peering_bit/left_side = 0 79:42/0/terrains_peering_bit/top_side = 0 80:42/0 = 0 80:42/0/terrain_set = 1 80:42/0/terrain = 0 80:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:42/0/physics_layer_0/angular_velocity = 0.0 80:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:42/0/physics_layer_1/angular_velocity = 0.0 80:42/0/terrains_peering_bit/right_side = 0 80:42/0/terrains_peering_bit/bottom_side = 0 80:42/0/terrains_peering_bit/left_side = 0 80:42/0/terrains_peering_bit/top_side = 0 81:42/0 = 0 81:42/0/terrain_set = 1 81:42/0/terrain = 0 81:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:42/0/physics_layer_0/angular_velocity = 0.0 81:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:42/0/physics_layer_1/angular_velocity = 0.0 81:42/0/terrains_peering_bit/right_side = 0 81:42/0/terrains_peering_bit/bottom_side = 0 81:42/0/terrains_peering_bit/left_side = 0 81:42/0/terrains_peering_bit/top_side = 0 82:42/0 = 0 82:42/0/terrain_set = 1 82:42/0/terrain = 0 82:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:42/0/physics_layer_0/angular_velocity = 0.0 82:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:42/0/physics_layer_1/angular_velocity = 0.0 82:42/0/terrains_peering_bit/right_side = 0 82:42/0/terrains_peering_bit/bottom_side = 0 82:42/0/terrains_peering_bit/left_side = 0 82:42/0/terrains_peering_bit/top_side = 0 83:42/0 = 0 83:42/0/terrain_set = 1 83:42/0/terrain = 0 83:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:42/0/physics_layer_0/angular_velocity = 0.0 83:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:42/0/physics_layer_1/angular_velocity = 0.0 83:42/0/terrains_peering_bit/right_side = 0 83:42/0/terrains_peering_bit/bottom_side = 0 83:42/0/terrains_peering_bit/left_side = 0 83:42/0/terrains_peering_bit/top_side = 0 87:42/0 = 0 87:42/0/terrain_set = 1 87:42/0/terrain = 0 87:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:42/0/physics_layer_0/angular_velocity = 0.0 87:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:42/0/physics_layer_1/angular_velocity = 0.0 87:42/0/terrains_peering_bit/right_side = 0 87:42/0/terrains_peering_bit/bottom_side = 0 87:42/0/terrains_peering_bit/left_side = 0 87:42/0/terrains_peering_bit/top_side = 0 88:42/0 = 0 88:42/0/terrain_set = 1 88:42/0/terrain = 0 88:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:42/0/physics_layer_0/angular_velocity = 0.0 88:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:42/0/physics_layer_1/angular_velocity = 0.0 88:42/0/terrains_peering_bit/right_side = 0 88:42/0/terrains_peering_bit/bottom_side = 0 88:42/0/terrains_peering_bit/left_side = 0 88:42/0/terrains_peering_bit/top_side = 0 89:42/0 = 0 89:42/0/terrain_set = 1 89:42/0/terrain = 0 89:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:42/0/physics_layer_0/angular_velocity = 0.0 89:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:42/0/physics_layer_1/angular_velocity = 0.0 89:42/0/terrains_peering_bit/right_side = 0 89:42/0/terrains_peering_bit/bottom_side = 0 89:42/0/terrains_peering_bit/left_side = 0 89:42/0/terrains_peering_bit/top_side = 0 90:42/0 = 0 90:42/0/terrain_set = 1 90:42/0/terrain = 0 90:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:42/0/physics_layer_0/angular_velocity = 0.0 90:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:42/0/physics_layer_1/angular_velocity = 0.0 90:42/0/terrains_peering_bit/right_side = 0 90:42/0/terrains_peering_bit/bottom_side = 0 90:42/0/terrains_peering_bit/left_side = 0 90:42/0/terrains_peering_bit/top_side = 0 91:42/0 = 0 91:42/0/terrain_set = 1 91:42/0/terrain = 0 91:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:42/0/physics_layer_0/angular_velocity = 0.0 91:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:42/0/physics_layer_1/angular_velocity = 0.0 91:42/0/terrains_peering_bit/right_side = 0 91:42/0/terrains_peering_bit/bottom_side = 0 91:42/0/terrains_peering_bit/left_side = 0 91:42/0/terrains_peering_bit/top_side = 0 92:42/0 = 0 92:42/0/terrain_set = 1 92:42/0/terrain = 0 92:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:42/0/physics_layer_0/angular_velocity = 0.0 92:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:42/0/physics_layer_1/angular_velocity = 0.0 92:42/0/terrains_peering_bit/right_side = 0 92:42/0/terrains_peering_bit/bottom_side = 0 92:42/0/terrains_peering_bit/left_side = 0 92:42/0/terrains_peering_bit/top_side = 0 93:42/0 = 0 93:42/0/terrain_set = 1 93:42/0/terrain = 0 93:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:42/0/physics_layer_0/angular_velocity = 0.0 93:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:42/0/physics_layer_1/angular_velocity = 0.0 93:42/0/terrains_peering_bit/right_side = 0 93:42/0/terrains_peering_bit/bottom_side = 0 93:42/0/terrains_peering_bit/left_side = 0 93:42/0/terrains_peering_bit/top_side = 0 94:42/0 = 0 94:42/0/terrain_set = 1 94:42/0/terrain = 0 94:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:42/0/physics_layer_0/angular_velocity = 0.0 94:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:42/0/physics_layer_1/angular_velocity = 0.0 94:42/0/terrains_peering_bit/right_side = 0 94:42/0/terrains_peering_bit/bottom_side = 0 94:42/0/terrains_peering_bit/left_side = 0 94:42/0/terrains_peering_bit/top_side = 0 95:42/0 = 0 95:42/0/terrain_set = 1 95:42/0/terrain = 0 95:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:42/0/physics_layer_0/angular_velocity = 0.0 95:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:42/0/physics_layer_1/angular_velocity = 0.0 95:42/0/terrains_peering_bit/right_side = 0 95:42/0/terrains_peering_bit/bottom_side = 0 95:42/0/terrains_peering_bit/left_side = 0 95:42/0/terrains_peering_bit/top_side = 0 96:42/0 = 0 96:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:42/0/physics_layer_0/angular_velocity = 0.0 96:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:42/0/physics_layer_1/angular_velocity = 0.0 97:42/0 = 0 97:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:42/0/physics_layer_0/angular_velocity = 0.0 97:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:42/0/physics_layer_1/angular_velocity = 0.0 98:42/0 = 0 98:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:42/0/physics_layer_0/angular_velocity = 0.0 98:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:42/0/physics_layer_1/angular_velocity = 0.0 99:42/0 = 0 99:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:42/0/physics_layer_0/angular_velocity = 0.0 99:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:42/0/physics_layer_1/angular_velocity = 0.0 100:42/0 = 0 100:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:42/0/physics_layer_0/angular_velocity = 0.0 100:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:42/0/physics_layer_1/angular_velocity = 0.0 101:42/0 = 0 101:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:42/0/physics_layer_0/angular_velocity = 0.0 101:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:42/0/physics_layer_1/angular_velocity = 0.0 102:42/0 = 0 102:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:42/0/physics_layer_0/angular_velocity = 0.0 102:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:42/0/physics_layer_1/angular_velocity = 0.0 103:42/0 = 0 103:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:42/0/physics_layer_0/angular_velocity = 0.0 103:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:42/0/physics_layer_1/angular_velocity = 0.0 104:42/0 = 0 104:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:42/0/physics_layer_0/angular_velocity = 0.0 104:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:42/0/physics_layer_1/angular_velocity = 0.0 105:42/0 = 0 105:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:42/0/physics_layer_0/angular_velocity = 0.0 105:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:42/0/physics_layer_1/angular_velocity = 0.0 106:42/0 = 0 106:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:42/0/physics_layer_0/angular_velocity = 0.0 106:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:42/0/physics_layer_1/angular_velocity = 0.0 107:42/0 = 0 107:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:42/0/physics_layer_0/angular_velocity = 0.0 107:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:42/0/physics_layer_1/angular_velocity = 0.0 145:42/0 = 0 145:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:42/0/physics_layer_0/angular_velocity = 0.0 145:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:42/0/physics_layer_1/angular_velocity = 0.0 146:42/0 = 0 146:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:42/0/physics_layer_0/angular_velocity = 0.0 146:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:42/0/physics_layer_1/angular_velocity = 0.0 149:42/0 = 0 149:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:42/0/physics_layer_0/angular_velocity = 0.0 149:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:42/0/physics_layer_1/angular_velocity = 0.0 150:42/0 = 0 150:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:42/0/physics_layer_0/angular_velocity = 0.0 150:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:42/0/physics_layer_1/angular_velocity = 0.0 151:42/0 = 0 151:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:42/0/physics_layer_0/angular_velocity = 0.0 151:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:42/0/physics_layer_1/angular_velocity = 0.0 152:42/0 = 0 152:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:42/0/physics_layer_0/angular_velocity = 0.0 152:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:42/0/physics_layer_1/angular_velocity = 0.0 153:42/0 = 0 153:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:42/0/physics_layer_0/angular_velocity = 0.0 153:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:42/0/physics_layer_1/angular_velocity = 0.0 156:42/0 = 0 156:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:42/0/physics_layer_0/angular_velocity = 0.0 156:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:42/0/physics_layer_1/angular_velocity = 0.0 157:42/0 = 0 157:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:42/0/physics_layer_0/angular_velocity = 0.0 157:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:42/0/physics_layer_1/angular_velocity = 0.0 159:42/0 = 0 159:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:42/0/physics_layer_0/angular_velocity = 0.0 159:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:42/0/physics_layer_1/angular_velocity = 0.0 160:42/0 = 0 160:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:42/0/physics_layer_0/angular_velocity = 0.0 160:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:42/0/physics_layer_1/angular_velocity = 0.0 166:42/0 = 0 166:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:42/0/physics_layer_0/angular_velocity = 0.0 166:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:42/0/physics_layer_1/angular_velocity = 0.0 167:42/0 = 0 167:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:42/0/physics_layer_0/angular_velocity = 0.0 167:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:42/0/physics_layer_1/angular_velocity = 0.0 168:42/0 = 0 168:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:42/0/physics_layer_0/angular_velocity = 0.0 168:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:42/0/physics_layer_1/angular_velocity = 0.0 169:42/0 = 0 169:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:42/0/physics_layer_0/angular_velocity = 0.0 169:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:42/0/physics_layer_1/angular_velocity = 0.0 170:42/0 = 0 170:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:42/0/physics_layer_0/angular_velocity = 0.0 170:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:42/0/physics_layer_1/angular_velocity = 0.0 171:42/0 = 0 171:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:42/0/physics_layer_0/angular_velocity = 0.0 171:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:42/0/physics_layer_1/angular_velocity = 0.0 172:42/0 = 0 172:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:42/0/physics_layer_0/angular_velocity = 0.0 172:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:42/0/physics_layer_1/angular_velocity = 0.0 173:42/0 = 0 173:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:42/0/physics_layer_0/angular_velocity = 0.0 173:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:42/0/physics_layer_1/angular_velocity = 0.0 174:42/0 = 0 174:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:42/0/physics_layer_0/angular_velocity = 0.0 174:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:42/0/physics_layer_1/angular_velocity = 0.0 175:42/0 = 0 175:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:42/0/physics_layer_0/angular_velocity = 0.0 175:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:42/0/physics_layer_1/angular_velocity = 0.0 176:42/0 = 0 176:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:42/0/physics_layer_0/angular_velocity = 0.0 176:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:42/0/physics_layer_1/angular_velocity = 0.0 177:42/0 = 0 177:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:42/0/physics_layer_0/angular_velocity = 0.0 177:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:42/0/physics_layer_1/angular_velocity = 0.0 178:42/0 = 0 178:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:42/0/physics_layer_0/angular_velocity = 0.0 178:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:42/0/physics_layer_1/angular_velocity = 0.0 179:42/0 = 0 179:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:42/0/physics_layer_0/angular_velocity = 0.0 179:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:42/0/physics_layer_1/angular_velocity = 0.0 180:42/0 = 0 180:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:42/0/physics_layer_0/angular_velocity = 0.0 180:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:42/0/physics_layer_1/angular_velocity = 0.0 181:42/0 = 0 181:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:42/0/physics_layer_0/angular_velocity = 0.0 181:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:42/0/physics_layer_1/angular_velocity = 0.0 182:42/0 = 0 182:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:42/0/physics_layer_0/angular_velocity = 0.0 182:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:42/0/physics_layer_1/angular_velocity = 0.0 184:42/0 = 0 184:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:42/0/physics_layer_0/angular_velocity = 0.0 184:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:42/0/physics_layer_1/angular_velocity = 0.0 185:42/0 = 0 185:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:42/0/physics_layer_0/angular_velocity = 0.0 185:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:42/0/physics_layer_1/angular_velocity = 0.0 186:42/0 = 0 186:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:42/0/physics_layer_0/angular_velocity = 0.0 186:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:42/0/physics_layer_1/angular_velocity = 0.0 187:42/0 = 0 187:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:42/0/physics_layer_0/angular_velocity = 0.0 187:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:42/0/physics_layer_1/angular_velocity = 0.0 188:42/0 = 0 188:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:42/0/physics_layer_0/angular_velocity = 0.0 188:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:42/0/physics_layer_1/angular_velocity = 0.0 189:42/0 = 0 189:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:42/0/physics_layer_0/angular_velocity = 0.0 189:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:42/0/physics_layer_1/angular_velocity = 0.0 190:42/0 = 0 190:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:42/0/physics_layer_0/angular_velocity = 0.0 190:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:42/0/physics_layer_1/angular_velocity = 0.0 198:42/0 = 0 198:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:42/0/physics_layer_0/angular_velocity = 0.0 198:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:42/0/physics_layer_1/angular_velocity = 0.0 199:42/0 = 0 199:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:42/0/physics_layer_0/angular_velocity = 0.0 199:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:42/0/physics_layer_1/angular_velocity = 0.0 200:42/0 = 0 200:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:42/0/physics_layer_0/angular_velocity = 0.0 200:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:42/0/physics_layer_1/angular_velocity = 0.0 201:42/0 = 0 201:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:42/0/physics_layer_0/angular_velocity = 0.0 201:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:42/0/physics_layer_1/angular_velocity = 0.0 202:42/0 = 0 202:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:42/0/physics_layer_0/angular_velocity = 0.0 202:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:42/0/physics_layer_1/angular_velocity = 0.0 203:42/0 = 0 203:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:42/0/physics_layer_0/angular_velocity = 0.0 203:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:42/0/physics_layer_1/angular_velocity = 0.0 240:42/0 = 0 240:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 240:42/0/physics_layer_0/angular_velocity = 0.0 240:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 240:42/0/physics_layer_1/angular_velocity = 0.0 241:42/0 = 0 241:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:42/0/physics_layer_0/angular_velocity = 0.0 241:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:42/0/physics_layer_1/angular_velocity = 0.0 242:42/0 = 0 242:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:42/0/physics_layer_0/angular_velocity = 0.0 242:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:42/0/physics_layer_1/angular_velocity = 0.0 243:42/0 = 0 243:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:42/0/physics_layer_0/angular_velocity = 0.0 243:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:42/0/physics_layer_1/angular_velocity = 0.0 244:42/0 = 0 244:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:42/0/physics_layer_0/angular_velocity = 0.0 244:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:42/0/physics_layer_1/angular_velocity = 0.0 253:42/0 = 0 253:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:42/0/physics_layer_0/angular_velocity = 0.0 253:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:42/0/physics_layer_1/angular_velocity = 0.0 254:42/0 = 0 254:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:42/0/physics_layer_0/angular_velocity = 0.0 254:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:42/0/physics_layer_1/angular_velocity = 0.0 255:42/0 = 0 255:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:42/0/physics_layer_0/angular_velocity = 0.0 255:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:42/0/physics_layer_1/angular_velocity = 0.0 256:42/0 = 0 256:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:42/0/physics_layer_0/angular_velocity = 0.0 256:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:42/0/physics_layer_1/angular_velocity = 0.0 257:42/0 = 0 257:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:42/0/physics_layer_0/angular_velocity = 0.0 257:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:42/0/physics_layer_1/angular_velocity = 0.0 258:42/0 = 0 258:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 258:42/0/physics_layer_0/angular_velocity = 0.0 258:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:42/0/physics_layer_1/angular_velocity = 0.0 259:42/0 = 0 259:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:42/0/physics_layer_0/angular_velocity = 0.0 259:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:42/0/physics_layer_1/angular_velocity = 0.0 260:42/0 = 0 260:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:42/0/physics_layer_0/angular_velocity = 0.0 260:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:42/0/physics_layer_1/angular_velocity = 0.0 270:42/0 = 0 270:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 270:42/0/physics_layer_0/angular_velocity = 0.0 270:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 270:42/0/physics_layer_1/angular_velocity = 0.0 275:42/0 = 0 275:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 275:42/0/physics_layer_0/angular_velocity = 0.0 275:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 275:42/0/physics_layer_1/angular_velocity = 0.0 3:43/0 = 0 3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_0/angular_velocity = 0.0 3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_1/angular_velocity = 0.0 4:43/0 = 0 4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_0/angular_velocity = 0.0 4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_1/angular_velocity = 0.0 5:43/0 = 0 5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:43/0/physics_layer_0/angular_velocity = 0.0 5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:43/0/physics_layer_1/angular_velocity = 0.0 12:43/0 = 0 12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_0/angular_velocity = 0.0 12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_1/angular_velocity = 0.0 13:43/0 = 0 13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:43/0/physics_layer_0/angular_velocity = 0.0 13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:43/0/physics_layer_1/angular_velocity = 0.0 14:43/0 = 0 14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_0/angular_velocity = 0.0 14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_1/angular_velocity = 0.0 15:43/0 = 0 15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_0/angular_velocity = 0.0 15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_1/angular_velocity = 0.0 16:43/0 = 0 16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:43/0/physics_layer_0/angular_velocity = 0.0 16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:43/0/physics_layer_1/angular_velocity = 0.0 17:43/0 = 0 17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_0/angular_velocity = 0.0 17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_1/angular_velocity = 0.0 21:43/0 = 0 21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:43/0/physics_layer_0/angular_velocity = 0.0 21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:43/0/physics_layer_1/angular_velocity = 0.0 22:43/0 = 0 22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:43/0/physics_layer_0/angular_velocity = 0.0 22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:43/0/physics_layer_1/angular_velocity = 0.0 23:43/0 = 0 23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:43/0/physics_layer_0/angular_velocity = 0.0 23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:43/0/physics_layer_1/angular_velocity = 0.0 24:43/0 = 0 24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_0/angular_velocity = 0.0 24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_1/angular_velocity = 0.0 25:43/0 = 0 25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_0/angular_velocity = 0.0 25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_1/angular_velocity = 0.0 26:43/0 = 0 26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:43/0/physics_layer_0/angular_velocity = 0.0 26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:43/0/physics_layer_1/angular_velocity = 0.0 30:43/0 = 0 30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:43/0/physics_layer_0/angular_velocity = 0.0 30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:43/0/physics_layer_1/angular_velocity = 0.0 31:43/0 = 0 31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:43/0/physics_layer_0/angular_velocity = 0.0 31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:43/0/physics_layer_1/angular_velocity = 0.0 32:43/0 = 0 32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:43/0/physics_layer_0/angular_velocity = 0.0 32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:43/0/physics_layer_1/angular_velocity = 0.0 33:43/0 = 0 33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:43/0/physics_layer_0/angular_velocity = 0.0 33:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:43/0/physics_layer_1/angular_velocity = 0.0 34:43/0 = 0 34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:43/0/physics_layer_0/angular_velocity = 0.0 34:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:43/0/physics_layer_1/angular_velocity = 0.0 35:43/0 = 0 35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:43/0/physics_layer_0/angular_velocity = 0.0 35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:43/0/physics_layer_1/angular_velocity = 0.0 39:43/0 = 0 39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:43/0/physics_layer_0/angular_velocity = 0.0 39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:43/0/physics_layer_1/angular_velocity = 0.0 40:43/0 = 0 40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:43/0/physics_layer_0/angular_velocity = 0.0 40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:43/0/physics_layer_1/angular_velocity = 0.0 41:43/0 = 0 41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:43/0/physics_layer_0/angular_velocity = 0.0 41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:43/0/physics_layer_1/angular_velocity = 0.0 42:43/0 = 0 42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:43/0/physics_layer_0/angular_velocity = 0.0 42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:43/0/physics_layer_1/angular_velocity = 0.0 43:43/0 = 0 43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:43/0/physics_layer_0/angular_velocity = 0.0 43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:43/0/physics_layer_1/angular_velocity = 0.0 44:43/0 = 0 44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:43/0/physics_layer_0/angular_velocity = 0.0 44:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:43/0/physics_layer_1/angular_velocity = 0.0 45:43/0 = 0 45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:43/0/physics_layer_0/angular_velocity = 0.0 45:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:43/0/physics_layer_1/angular_velocity = 0.0 46:43/0 = 0 46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:43/0/physics_layer_0/angular_velocity = 0.0 46:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:43/0/physics_layer_1/angular_velocity = 0.0 47:43/0 = 0 47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:43/0/physics_layer_0/angular_velocity = 0.0 47:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:43/0/physics_layer_1/angular_velocity = 0.0 51:43/0 = 0 51:43/0/terrain_set = 1 51:43/0/terrain = 0 51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:43/0/physics_layer_0/angular_velocity = 0.0 51:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:43/0/physics_layer_1/angular_velocity = 0.0 51:43/0/terrains_peering_bit/right_side = 0 51:43/0/terrains_peering_bit/bottom_side = 0 51:43/0/terrains_peering_bit/left_side = 0 51:43/0/terrains_peering_bit/top_side = 0 52:43/0 = 0 52:43/0/terrain_set = 1 52:43/0/terrain = 0 52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:43/0/physics_layer_0/angular_velocity = 0.0 52:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:43/0/physics_layer_1/angular_velocity = 0.0 52:43/0/terrains_peering_bit/right_side = 0 52:43/0/terrains_peering_bit/bottom_side = 0 52:43/0/terrains_peering_bit/left_side = 0 52:43/0/terrains_peering_bit/top_side = 0 53:43/0 = 0 53:43/0/terrain_set = 1 53:43/0/terrain = 0 53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:43/0/physics_layer_0/angular_velocity = 0.0 53:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:43/0/physics_layer_1/angular_velocity = 0.0 53:43/0/terrains_peering_bit/right_side = 0 53:43/0/terrains_peering_bit/bottom_side = 0 53:43/0/terrains_peering_bit/left_side = 0 53:43/0/terrains_peering_bit/top_side = 0 60:43/0 = 0 60:43/0/terrain_set = 1 60:43/0/terrain = 0 60:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:43/0/physics_layer_0/angular_velocity = 0.0 60:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:43/0/physics_layer_1/angular_velocity = 0.0 60:43/0/terrains_peering_bit/right_side = 0 60:43/0/terrains_peering_bit/bottom_side = 0 60:43/0/terrains_peering_bit/left_side = 0 60:43/0/terrains_peering_bit/top_side = 0 61:43/0 = 0 61:43/0/terrain_set = 1 61:43/0/terrain = 0 61:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:43/0/physics_layer_0/angular_velocity = 0.0 61:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:43/0/physics_layer_1/angular_velocity = 0.0 61:43/0/terrains_peering_bit/right_side = 0 61:43/0/terrains_peering_bit/bottom_side = 0 61:43/0/terrains_peering_bit/left_side = 0 61:43/0/terrains_peering_bit/top_side = 0 62:43/0 = 0 62:43/0/terrain_set = 1 62:43/0/terrain = 0 62:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:43/0/physics_layer_0/angular_velocity = 0.0 62:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:43/0/physics_layer_1/angular_velocity = 0.0 62:43/0/terrains_peering_bit/right_side = 0 62:43/0/terrains_peering_bit/bottom_side = 0 62:43/0/terrains_peering_bit/left_side = 0 62:43/0/terrains_peering_bit/top_side = 0 63:43/0 = 0 63:43/0/terrain_set = 1 63:43/0/terrain = 0 63:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:43/0/physics_layer_0/angular_velocity = 0.0 63:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:43/0/physics_layer_1/angular_velocity = 0.0 63:43/0/terrains_peering_bit/right_side = 0 63:43/0/terrains_peering_bit/bottom_side = 0 63:43/0/terrains_peering_bit/left_side = 0 63:43/0/terrains_peering_bit/top_side = 0 64:43/0 = 0 64:43/0/terrain_set = 1 64:43/0/terrain = 0 64:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:43/0/physics_layer_0/angular_velocity = 0.0 64:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:43/0/physics_layer_1/angular_velocity = 0.0 64:43/0/terrains_peering_bit/right_side = 0 64:43/0/terrains_peering_bit/bottom_side = 0 64:43/0/terrains_peering_bit/left_side = 0 64:43/0/terrains_peering_bit/top_side = 0 65:43/0 = 0 65:43/0/terrain_set = 1 65:43/0/terrain = 0 65:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:43/0/physics_layer_0/angular_velocity = 0.0 65:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:43/0/physics_layer_1/angular_velocity = 0.0 65:43/0/terrains_peering_bit/right_side = 0 65:43/0/terrains_peering_bit/bottom_side = 0 65:43/0/terrains_peering_bit/left_side = 0 65:43/0/terrains_peering_bit/top_side = 0 69:43/0 = 0 69:43/0/terrain_set = 1 69:43/0/terrain = 0 69:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:43/0/physics_layer_0/angular_velocity = 0.0 69:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:43/0/physics_layer_1/angular_velocity = 0.0 69:43/0/terrains_peering_bit/right_side = 0 69:43/0/terrains_peering_bit/bottom_side = 0 69:43/0/terrains_peering_bit/left_side = 0 69:43/0/terrains_peering_bit/top_side = 0 70:43/0 = 0 70:43/0/terrain_set = 1 70:43/0/terrain = 0 70:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:43/0/physics_layer_0/angular_velocity = 0.0 70:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:43/0/physics_layer_1/angular_velocity = 0.0 70:43/0/terrains_peering_bit/right_side = 0 70:43/0/terrains_peering_bit/bottom_side = 0 70:43/0/terrains_peering_bit/left_side = 0 70:43/0/terrains_peering_bit/top_side = 0 71:43/0 = 0 71:43/0/terrain_set = 1 71:43/0/terrain = 0 71:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:43/0/physics_layer_0/angular_velocity = 0.0 71:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:43/0/physics_layer_1/angular_velocity = 0.0 71:43/0/terrains_peering_bit/right_side = 0 71:43/0/terrains_peering_bit/bottom_side = 0 71:43/0/terrains_peering_bit/left_side = 0 71:43/0/terrains_peering_bit/top_side = 0 72:43/0 = 0 72:43/0/terrain_set = 1 72:43/0/terrain = 0 72:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:43/0/physics_layer_0/angular_velocity = 0.0 72:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:43/0/physics_layer_1/angular_velocity = 0.0 72:43/0/terrains_peering_bit/right_side = 0 72:43/0/terrains_peering_bit/bottom_side = 0 72:43/0/terrains_peering_bit/left_side = 0 72:43/0/terrains_peering_bit/top_side = 0 73:43/0 = 0 73:43/0/terrain_set = 1 73:43/0/terrain = 0 73:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:43/0/physics_layer_0/angular_velocity = 0.0 73:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:43/0/physics_layer_1/angular_velocity = 0.0 73:43/0/terrains_peering_bit/right_side = 0 73:43/0/terrains_peering_bit/bottom_side = 0 73:43/0/terrains_peering_bit/left_side = 0 73:43/0/terrains_peering_bit/top_side = 0 74:43/0 = 0 74:43/0/terrain_set = 1 74:43/0/terrain = 0 74:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:43/0/physics_layer_0/angular_velocity = 0.0 74:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:43/0/physics_layer_1/angular_velocity = 0.0 74:43/0/terrains_peering_bit/right_side = 0 74:43/0/terrains_peering_bit/bottom_side = 0 74:43/0/terrains_peering_bit/left_side = 0 74:43/0/terrains_peering_bit/top_side = 0 78:43/0 = 0 78:43/0/terrain_set = 1 78:43/0/terrain = 0 78:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:43/0/physics_layer_0/angular_velocity = 0.0 78:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:43/0/physics_layer_1/angular_velocity = 0.0 78:43/0/terrains_peering_bit/right_side = 0 78:43/0/terrains_peering_bit/bottom_side = 0 78:43/0/terrains_peering_bit/left_side = 0 78:43/0/terrains_peering_bit/top_side = 0 79:43/0 = 0 79:43/0/terrain_set = 1 79:43/0/terrain = 0 79:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:43/0/physics_layer_0/angular_velocity = 0.0 79:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:43/0/physics_layer_1/angular_velocity = 0.0 79:43/0/terrains_peering_bit/right_side = 0 79:43/0/terrains_peering_bit/bottom_side = 0 79:43/0/terrains_peering_bit/left_side = 0 79:43/0/terrains_peering_bit/top_side = 0 80:43/0 = 0 80:43/0/terrain_set = 1 80:43/0/terrain = 0 80:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:43/0/physics_layer_0/angular_velocity = 0.0 80:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:43/0/physics_layer_1/angular_velocity = 0.0 80:43/0/terrains_peering_bit/right_side = 0 80:43/0/terrains_peering_bit/bottom_side = 0 80:43/0/terrains_peering_bit/left_side = 0 80:43/0/terrains_peering_bit/top_side = 0 81:43/0 = 0 81:43/0/terrain_set = 1 81:43/0/terrain = 0 81:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:43/0/physics_layer_0/angular_velocity = 0.0 81:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:43/0/physics_layer_1/angular_velocity = 0.0 81:43/0/terrains_peering_bit/right_side = 0 81:43/0/terrains_peering_bit/bottom_side = 0 81:43/0/terrains_peering_bit/left_side = 0 81:43/0/terrains_peering_bit/top_side = 0 82:43/0 = 0 82:43/0/terrain_set = 1 82:43/0/terrain = 0 82:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:43/0/physics_layer_0/angular_velocity = 0.0 82:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:43/0/physics_layer_1/angular_velocity = 0.0 82:43/0/terrains_peering_bit/right_side = 0 82:43/0/terrains_peering_bit/bottom_side = 0 82:43/0/terrains_peering_bit/left_side = 0 82:43/0/terrains_peering_bit/top_side = 0 83:43/0 = 0 83:43/0/terrain_set = 1 83:43/0/terrain = 0 83:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:43/0/physics_layer_0/angular_velocity = 0.0 83:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:43/0/physics_layer_1/angular_velocity = 0.0 83:43/0/terrains_peering_bit/right_side = 0 83:43/0/terrains_peering_bit/bottom_side = 0 83:43/0/terrains_peering_bit/left_side = 0 83:43/0/terrains_peering_bit/top_side = 0 87:43/0 = 0 87:43/0/terrain_set = 1 87:43/0/terrain = 0 87:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:43/0/physics_layer_0/angular_velocity = 0.0 87:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:43/0/physics_layer_1/angular_velocity = 0.0 87:43/0/terrains_peering_bit/right_side = 0 87:43/0/terrains_peering_bit/bottom_side = 0 87:43/0/terrains_peering_bit/left_side = 0 87:43/0/terrains_peering_bit/top_side = 0 88:43/0 = 0 88:43/0/terrain_set = 1 88:43/0/terrain = 0 88:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:43/0/physics_layer_0/angular_velocity = 0.0 88:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:43/0/physics_layer_1/angular_velocity = 0.0 88:43/0/terrains_peering_bit/right_side = 0 88:43/0/terrains_peering_bit/bottom_side = 0 88:43/0/terrains_peering_bit/left_side = 0 88:43/0/terrains_peering_bit/top_side = 0 89:43/0 = 0 89:43/0/terrain_set = 1 89:43/0/terrain = 0 89:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:43/0/physics_layer_0/angular_velocity = 0.0 89:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:43/0/physics_layer_1/angular_velocity = 0.0 89:43/0/terrains_peering_bit/right_side = 0 89:43/0/terrains_peering_bit/bottom_side = 0 89:43/0/terrains_peering_bit/left_side = 0 89:43/0/terrains_peering_bit/top_side = 0 90:43/0 = 0 90:43/0/terrain_set = 1 90:43/0/terrain = 0 90:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:43/0/physics_layer_0/angular_velocity = 0.0 90:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:43/0/physics_layer_1/angular_velocity = 0.0 90:43/0/terrains_peering_bit/right_side = 0 90:43/0/terrains_peering_bit/bottom_side = 0 90:43/0/terrains_peering_bit/left_side = 0 90:43/0/terrains_peering_bit/top_side = 0 91:43/0 = 0 91:43/0/terrain_set = 1 91:43/0/terrain = 0 91:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:43/0/physics_layer_0/angular_velocity = 0.0 91:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:43/0/physics_layer_1/angular_velocity = 0.0 91:43/0/terrains_peering_bit/right_side = 0 91:43/0/terrains_peering_bit/bottom_side = 0 91:43/0/terrains_peering_bit/left_side = 0 91:43/0/terrains_peering_bit/top_side = 0 92:43/0 = 0 92:43/0/terrain_set = 1 92:43/0/terrain = 0 92:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:43/0/physics_layer_0/angular_velocity = 0.0 92:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:43/0/physics_layer_1/angular_velocity = 0.0 92:43/0/terrains_peering_bit/right_side = 0 92:43/0/terrains_peering_bit/bottom_side = 0 92:43/0/terrains_peering_bit/left_side = 0 92:43/0/terrains_peering_bit/top_side = 0 93:43/0 = 0 93:43/0/terrain_set = 1 93:43/0/terrain = 0 93:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:43/0/physics_layer_0/angular_velocity = 0.0 93:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:43/0/physics_layer_1/angular_velocity = 0.0 93:43/0/terrains_peering_bit/right_side = 0 93:43/0/terrains_peering_bit/bottom_side = 0 93:43/0/terrains_peering_bit/left_side = 0 93:43/0/terrains_peering_bit/top_side = 0 94:43/0 = 0 94:43/0/terrain_set = 1 94:43/0/terrain = 0 94:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:43/0/physics_layer_0/angular_velocity = 0.0 94:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:43/0/physics_layer_1/angular_velocity = 0.0 94:43/0/terrains_peering_bit/right_side = 0 94:43/0/terrains_peering_bit/bottom_side = 0 94:43/0/terrains_peering_bit/left_side = 0 94:43/0/terrains_peering_bit/top_side = 0 95:43/0 = 0 95:43/0/terrain_set = 1 95:43/0/terrain = 0 95:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:43/0/physics_layer_0/angular_velocity = 0.0 95:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:43/0/physics_layer_1/angular_velocity = 0.0 95:43/0/terrains_peering_bit/right_side = 0 95:43/0/terrains_peering_bit/bottom_side = 0 95:43/0/terrains_peering_bit/left_side = 0 95:43/0/terrains_peering_bit/top_side = 0 96:43/0 = 0 96:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:43/0/physics_layer_0/angular_velocity = 0.0 96:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:43/0/physics_layer_1/angular_velocity = 0.0 97:43/0 = 0 97:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:43/0/physics_layer_0/angular_velocity = 0.0 97:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:43/0/physics_layer_1/angular_velocity = 0.0 98:43/0 = 0 98:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:43/0/physics_layer_0/angular_velocity = 0.0 98:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:43/0/physics_layer_1/angular_velocity = 0.0 99:43/0 = 0 99:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:43/0/physics_layer_0/angular_velocity = 0.0 99:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:43/0/physics_layer_1/angular_velocity = 0.0 100:43/0 = 0 100:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:43/0/physics_layer_0/angular_velocity = 0.0 100:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:43/0/physics_layer_1/angular_velocity = 0.0 101:43/0 = 0 101:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:43/0/physics_layer_0/angular_velocity = 0.0 101:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:43/0/physics_layer_1/angular_velocity = 0.0 102:43/0 = 0 102:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:43/0/physics_layer_0/angular_velocity = 0.0 102:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:43/0/physics_layer_1/angular_velocity = 0.0 103:43/0 = 0 103:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:43/0/physics_layer_0/angular_velocity = 0.0 103:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:43/0/physics_layer_1/angular_velocity = 0.0 104:43/0 = 0 104:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:43/0/physics_layer_0/angular_velocity = 0.0 104:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:43/0/physics_layer_1/angular_velocity = 0.0 105:43/0 = 0 105:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:43/0/physics_layer_0/angular_velocity = 0.0 105:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:43/0/physics_layer_1/angular_velocity = 0.0 106:43/0 = 0 106:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:43/0/physics_layer_0/angular_velocity = 0.0 106:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:43/0/physics_layer_1/angular_velocity = 0.0 107:43/0 = 0 107:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:43/0/physics_layer_0/angular_velocity = 0.0 107:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:43/0/physics_layer_1/angular_velocity = 0.0 145:43/0 = 0 145:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:43/0/physics_layer_0/angular_velocity = 0.0 145:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:43/0/physics_layer_1/angular_velocity = 0.0 146:43/0 = 0 146:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:43/0/physics_layer_0/angular_velocity = 0.0 146:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:43/0/physics_layer_1/angular_velocity = 0.0 147:43/0 = 0 147:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:43/0/physics_layer_0/angular_velocity = 0.0 147:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:43/0/physics_layer_1/angular_velocity = 0.0 148:43/0 = 0 148:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:43/0/physics_layer_0/angular_velocity = 0.0 148:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:43/0/physics_layer_1/angular_velocity = 0.0 149:43/0 = 0 149:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:43/0/physics_layer_0/angular_velocity = 0.0 149:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:43/0/physics_layer_1/angular_velocity = 0.0 150:43/0 = 0 150:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:43/0/physics_layer_0/angular_velocity = 0.0 150:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:43/0/physics_layer_1/angular_velocity = 0.0 151:43/0 = 0 151:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:43/0/physics_layer_0/angular_velocity = 0.0 151:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:43/0/physics_layer_1/angular_velocity = 0.0 152:43/0 = 0 152:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:43/0/physics_layer_0/angular_velocity = 0.0 152:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:43/0/physics_layer_1/angular_velocity = 0.0 153:43/0 = 0 153:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:43/0/physics_layer_0/angular_velocity = 0.0 153:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:43/0/physics_layer_1/angular_velocity = 0.0 154:43/0 = 0 154:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:43/0/physics_layer_0/angular_velocity = 0.0 154:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:43/0/physics_layer_1/angular_velocity = 0.0 155:43/0 = 0 155:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:43/0/physics_layer_0/angular_velocity = 0.0 155:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:43/0/physics_layer_1/angular_velocity = 0.0 156:43/0 = 0 156:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:43/0/physics_layer_0/angular_velocity = 0.0 156:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:43/0/physics_layer_1/angular_velocity = 0.0 157:43/0 = 0 157:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:43/0/physics_layer_0/angular_velocity = 0.0 157:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:43/0/physics_layer_1/angular_velocity = 0.0 159:43/0 = 0 159:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:43/0/physics_layer_0/angular_velocity = 0.0 159:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:43/0/physics_layer_1/angular_velocity = 0.0 160:43/0 = 0 160:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:43/0/physics_layer_0/angular_velocity = 0.0 160:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:43/0/physics_layer_1/angular_velocity = 0.0 161:43/0 = 0 161:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:43/0/physics_layer_0/angular_velocity = 0.0 161:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:43/0/physics_layer_1/angular_velocity = 0.0 165:43/0 = 0 165:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:43/0/physics_layer_0/angular_velocity = 0.0 165:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:43/0/physics_layer_1/angular_velocity = 0.0 166:43/0 = 0 166:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:43/0/physics_layer_0/angular_velocity = 0.0 166:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:43/0/physics_layer_1/angular_velocity = 0.0 167:43/0 = 0 167:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:43/0/physics_layer_0/angular_velocity = 0.0 167:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:43/0/physics_layer_1/angular_velocity = 0.0 168:43/0 = 0 168:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:43/0/physics_layer_0/angular_velocity = 0.0 168:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:43/0/physics_layer_1/angular_velocity = 0.0 169:43/0 = 0 169:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:43/0/physics_layer_0/angular_velocity = 0.0 169:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:43/0/physics_layer_1/angular_velocity = 0.0 170:43/0 = 0 170:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:43/0/physics_layer_0/angular_velocity = 0.0 170:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:43/0/physics_layer_1/angular_velocity = 0.0 171:43/0 = 0 171:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:43/0/physics_layer_0/angular_velocity = 0.0 171:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:43/0/physics_layer_1/angular_velocity = 0.0 172:43/0 = 0 172:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:43/0/physics_layer_0/angular_velocity = 0.0 172:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:43/0/physics_layer_1/angular_velocity = 0.0 173:43/0 = 0 173:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:43/0/physics_layer_0/angular_velocity = 0.0 173:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:43/0/physics_layer_1/angular_velocity = 0.0 174:43/0 = 0 174:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:43/0/physics_layer_0/angular_velocity = 0.0 174:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:43/0/physics_layer_1/angular_velocity = 0.0 175:43/0 = 0 175:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:43/0/physics_layer_0/angular_velocity = 0.0 175:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:43/0/physics_layer_1/angular_velocity = 0.0 176:43/0 = 0 176:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:43/0/physics_layer_0/angular_velocity = 0.0 176:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:43/0/physics_layer_1/angular_velocity = 0.0 177:43/0 = 0 177:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:43/0/physics_layer_0/angular_velocity = 0.0 177:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:43/0/physics_layer_1/angular_velocity = 0.0 178:43/0 = 0 178:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:43/0/physics_layer_0/angular_velocity = 0.0 178:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:43/0/physics_layer_1/angular_velocity = 0.0 179:43/0 = 0 179:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:43/0/physics_layer_0/angular_velocity = 0.0 179:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:43/0/physics_layer_1/angular_velocity = 0.0 180:43/0 = 0 180:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:43/0/physics_layer_0/angular_velocity = 0.0 180:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:43/0/physics_layer_1/angular_velocity = 0.0 181:43/0 = 0 181:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:43/0/physics_layer_0/angular_velocity = 0.0 181:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:43/0/physics_layer_1/angular_velocity = 0.0 182:43/0 = 0 182:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:43/0/physics_layer_0/angular_velocity = 0.0 182:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:43/0/physics_layer_1/angular_velocity = 0.0 184:43/0 = 0 184:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:43/0/physics_layer_0/angular_velocity = 0.0 184:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:43/0/physics_layer_1/angular_velocity = 0.0 185:43/0 = 0 185:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:43/0/physics_layer_0/angular_velocity = 0.0 185:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:43/0/physics_layer_1/angular_velocity = 0.0 186:43/0 = 0 186:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:43/0/physics_layer_0/angular_velocity = 0.0 186:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:43/0/physics_layer_1/angular_velocity = 0.0 187:43/0 = 0 187:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:43/0/physics_layer_0/angular_velocity = 0.0 187:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:43/0/physics_layer_1/angular_velocity = 0.0 188:43/0 = 0 188:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:43/0/physics_layer_0/angular_velocity = 0.0 188:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:43/0/physics_layer_1/angular_velocity = 0.0 189:43/0 = 0 189:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:43/0/physics_layer_0/angular_velocity = 0.0 189:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:43/0/physics_layer_1/angular_velocity = 0.0 190:43/0 = 0 190:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:43/0/physics_layer_0/angular_velocity = 0.0 190:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:43/0/physics_layer_1/angular_velocity = 0.0 198:43/0 = 0 198:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:43/0/physics_layer_0/angular_velocity = 0.0 198:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:43/0/physics_layer_1/angular_velocity = 0.0 199:43/0 = 0 199:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:43/0/physics_layer_0/angular_velocity = 0.0 199:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:43/0/physics_layer_1/angular_velocity = 0.0 200:43/0 = 0 200:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:43/0/physics_layer_0/angular_velocity = 0.0 200:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:43/0/physics_layer_1/angular_velocity = 0.0 201:43/0 = 0 201:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:43/0/physics_layer_0/angular_velocity = 0.0 201:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:43/0/physics_layer_1/angular_velocity = 0.0 202:43/0 = 0 202:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:43/0/physics_layer_0/angular_velocity = 0.0 202:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:43/0/physics_layer_1/angular_velocity = 0.0 203:43/0 = 0 203:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:43/0/physics_layer_0/angular_velocity = 0.0 203:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:43/0/physics_layer_1/angular_velocity = 0.0 240:43/0 = 0 240:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 240:43/0/physics_layer_0/angular_velocity = 0.0 240:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 240:43/0/physics_layer_1/angular_velocity = 0.0 241:43/0 = 0 241:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:43/0/physics_layer_0/angular_velocity = 0.0 241:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:43/0/physics_layer_1/angular_velocity = 0.0 242:43/0 = 0 242:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:43/0/physics_layer_0/angular_velocity = 0.0 242:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:43/0/physics_layer_1/angular_velocity = 0.0 243:43/0 = 0 243:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:43/0/physics_layer_0/angular_velocity = 0.0 243:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:43/0/physics_layer_1/angular_velocity = 0.0 244:43/0 = 0 244:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:43/0/physics_layer_0/angular_velocity = 0.0 244:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:43/0/physics_layer_1/angular_velocity = 0.0 245:43/0 = 0 245:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:43/0/physics_layer_0/angular_velocity = 0.0 245:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:43/0/physics_layer_1/angular_velocity = 0.0 252:43/0 = 0 252:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:43/0/physics_layer_0/angular_velocity = 0.0 252:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:43/0/physics_layer_1/angular_velocity = 0.0 253:43/0 = 0 253:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:43/0/physics_layer_0/angular_velocity = 0.0 253:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:43/0/physics_layer_1/angular_velocity = 0.0 254:43/0 = 0 254:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:43/0/physics_layer_0/angular_velocity = 0.0 254:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:43/0/physics_layer_1/angular_velocity = 0.0 255:43/0 = 0 255:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:43/0/physics_layer_0/angular_velocity = 0.0 255:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:43/0/physics_layer_1/angular_velocity = 0.0 256:43/0 = 0 256:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:43/0/physics_layer_0/angular_velocity = 0.0 256:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:43/0/physics_layer_1/angular_velocity = 0.0 257:43/0 = 0 257:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:43/0/physics_layer_0/angular_velocity = 0.0 257:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:43/0/physics_layer_1/angular_velocity = 0.0 258:43/0 = 0 258:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 258:43/0/physics_layer_0/angular_velocity = 0.0 258:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:43/0/physics_layer_1/angular_velocity = 0.0 259:43/0 = 0 259:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 259:43/0/physics_layer_0/angular_velocity = 0.0 259:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 259:43/0/physics_layer_1/angular_velocity = 0.0 260:43/0 = 0 260:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:43/0/physics_layer_0/angular_velocity = 0.0 260:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:43/0/physics_layer_1/angular_velocity = 0.0 270:43/0 = 0 270:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 270:43/0/physics_layer_0/angular_velocity = 0.0 270:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 270:43/0/physics_layer_1/angular_velocity = 0.0 271:43/0 = 0 271:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 271:43/0/physics_layer_0/angular_velocity = 0.0 271:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 271:43/0/physics_layer_1/angular_velocity = 0.0 272:43/0 = 0 272:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 272:43/0/physics_layer_0/angular_velocity = 0.0 272:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 272:43/0/physics_layer_1/angular_velocity = 0.0 273:43/0 = 0 273:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 273:43/0/physics_layer_0/angular_velocity = 0.0 273:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 273:43/0/physics_layer_1/angular_velocity = 0.0 274:43/0 = 0 274:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 274:43/0/physics_layer_0/angular_velocity = 0.0 274:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 274:43/0/physics_layer_1/angular_velocity = 0.0 275:43/0 = 0 275:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 275:43/0/physics_layer_0/angular_velocity = 0.0 275:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 275:43/0/physics_layer_1/angular_velocity = 0.0 3:44/0 = 0 3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_0/angular_velocity = 0.0 3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_1/angular_velocity = 0.0 4:44/0 = 0 4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_0/angular_velocity = 0.0 4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_1/angular_velocity = 0.0 5:44/0 = 0 5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_0/angular_velocity = 0.0 5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:44/0/physics_layer_1/angular_velocity = 0.0 12:44/0 = 0 12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_0/angular_velocity = 0.0 12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_1/angular_velocity = 0.0 13:44/0 = 0 13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_0/angular_velocity = 0.0 13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_1/angular_velocity = 0.0 14:44/0 = 0 14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_0/angular_velocity = 0.0 14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_1/angular_velocity = 0.0 15:44/0 = 0 15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_0/angular_velocity = 0.0 15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_1/angular_velocity = 0.0 16:44/0 = 0 16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:44/0/physics_layer_0/angular_velocity = 0.0 16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:44/0/physics_layer_1/angular_velocity = 0.0 17:44/0 = 0 17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_0/angular_velocity = 0.0 17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_1/angular_velocity = 0.0 21:44/0 = 0 21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_0/angular_velocity = 0.0 21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_1/angular_velocity = 0.0 22:44/0 = 0 22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_0/angular_velocity = 0.0 22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_1/angular_velocity = 0.0 23:44/0 = 0 23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:44/0/physics_layer_0/angular_velocity = 0.0 23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:44/0/physics_layer_1/angular_velocity = 0.0 24:44/0 = 0 24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_0/angular_velocity = 0.0 24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_1/angular_velocity = 0.0 25:44/0 = 0 25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_0/angular_velocity = 0.0 25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_1/angular_velocity = 0.0 26:44/0 = 0 26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:44/0/physics_layer_0/angular_velocity = 0.0 26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:44/0/physics_layer_1/angular_velocity = 0.0 30:44/0 = 0 30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:44/0/physics_layer_0/angular_velocity = 0.0 30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:44/0/physics_layer_1/angular_velocity = 0.0 31:44/0 = 0 31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:44/0/physics_layer_0/angular_velocity = 0.0 31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:44/0/physics_layer_1/angular_velocity = 0.0 32:44/0 = 0 32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:44/0/physics_layer_0/angular_velocity = 0.0 32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:44/0/physics_layer_1/angular_velocity = 0.0 33:44/0 = 0 33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:44/0/physics_layer_0/angular_velocity = 0.0 33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:44/0/physics_layer_1/angular_velocity = 0.0 34:44/0 = 0 34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:44/0/physics_layer_0/angular_velocity = 0.0 34:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:44/0/physics_layer_1/angular_velocity = 0.0 35:44/0 = 0 35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:44/0/physics_layer_0/angular_velocity = 0.0 35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:44/0/physics_layer_1/angular_velocity = 0.0 39:44/0 = 0 39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:44/0/physics_layer_0/angular_velocity = 0.0 39:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:44/0/physics_layer_1/angular_velocity = 0.0 40:44/0 = 0 40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:44/0/physics_layer_0/angular_velocity = 0.0 40:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:44/0/physics_layer_1/angular_velocity = 0.0 41:44/0 = 0 41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:44/0/physics_layer_0/angular_velocity = 0.0 41:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:44/0/physics_layer_1/angular_velocity = 0.0 42:44/0 = 0 42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:44/0/physics_layer_0/angular_velocity = 0.0 42:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:44/0/physics_layer_1/angular_velocity = 0.0 43:44/0 = 0 43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:44/0/physics_layer_0/angular_velocity = 0.0 43:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:44/0/physics_layer_1/angular_velocity = 0.0 44:44/0 = 0 44:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:44/0/physics_layer_0/angular_velocity = 0.0 44:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:44/0/physics_layer_1/angular_velocity = 0.0 45:44/0 = 0 45:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:44/0/physics_layer_0/angular_velocity = 0.0 45:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:44/0/physics_layer_1/angular_velocity = 0.0 46:44/0 = 0 46:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:44/0/physics_layer_0/angular_velocity = 0.0 46:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:44/0/physics_layer_1/angular_velocity = 0.0 47:44/0 = 0 47:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:44/0/physics_layer_0/angular_velocity = 0.0 47:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:44/0/physics_layer_1/angular_velocity = 0.0 51:44/0 = 0 51:44/0/terrain_set = 1 51:44/0/terrain = 0 51:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:44/0/physics_layer_0/angular_velocity = 0.0 51:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:44/0/physics_layer_1/angular_velocity = 0.0 51:44/0/terrains_peering_bit/right_side = 0 51:44/0/terrains_peering_bit/bottom_side = 0 51:44/0/terrains_peering_bit/left_side = 0 51:44/0/terrains_peering_bit/top_side = 0 52:44/0 = 0 52:44/0/terrain_set = 1 52:44/0/terrain = 0 52:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:44/0/physics_layer_0/angular_velocity = 0.0 52:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:44/0/physics_layer_1/angular_velocity = 0.0 52:44/0/terrains_peering_bit/right_side = 0 52:44/0/terrains_peering_bit/bottom_side = 0 52:44/0/terrains_peering_bit/left_side = 0 52:44/0/terrains_peering_bit/top_side = 0 53:44/0 = 0 53:44/0/terrain_set = 1 53:44/0/terrain = 0 53:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:44/0/physics_layer_0/angular_velocity = 0.0 53:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:44/0/physics_layer_1/angular_velocity = 0.0 53:44/0/terrains_peering_bit/right_side = 0 53:44/0/terrains_peering_bit/bottom_side = 0 53:44/0/terrains_peering_bit/left_side = 0 53:44/0/terrains_peering_bit/top_side = 0 60:44/0 = 0 60:44/0/terrain_set = 1 60:44/0/terrain = 0 60:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:44/0/physics_layer_0/angular_velocity = 0.0 60:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:44/0/physics_layer_1/angular_velocity = 0.0 60:44/0/terrains_peering_bit/right_side = 0 60:44/0/terrains_peering_bit/bottom_side = 0 60:44/0/terrains_peering_bit/left_side = 0 60:44/0/terrains_peering_bit/top_side = 0 61:44/0 = 0 61:44/0/terrain_set = 1 61:44/0/terrain = 0 61:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:44/0/physics_layer_0/angular_velocity = 0.0 61:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:44/0/physics_layer_1/angular_velocity = 0.0 61:44/0/terrains_peering_bit/right_side = 0 61:44/0/terrains_peering_bit/bottom_side = 0 61:44/0/terrains_peering_bit/left_side = 0 61:44/0/terrains_peering_bit/top_side = 0 62:44/0 = 0 62:44/0/terrain_set = 1 62:44/0/terrain = 0 62:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:44/0/physics_layer_0/angular_velocity = 0.0 62:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:44/0/physics_layer_1/angular_velocity = 0.0 62:44/0/terrains_peering_bit/right_side = 0 62:44/0/terrains_peering_bit/bottom_side = 0 62:44/0/terrains_peering_bit/left_side = 0 62:44/0/terrains_peering_bit/top_side = 0 63:44/0 = 0 63:44/0/terrain_set = 1 63:44/0/terrain = 0 63:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:44/0/physics_layer_0/angular_velocity = 0.0 63:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:44/0/physics_layer_1/angular_velocity = 0.0 63:44/0/terrains_peering_bit/right_side = 0 63:44/0/terrains_peering_bit/bottom_side = 0 63:44/0/terrains_peering_bit/left_side = 0 63:44/0/terrains_peering_bit/top_side = 0 64:44/0 = 0 64:44/0/terrain_set = 1 64:44/0/terrain = 0 64:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:44/0/physics_layer_0/angular_velocity = 0.0 64:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:44/0/physics_layer_1/angular_velocity = 0.0 64:44/0/terrains_peering_bit/right_side = 0 64:44/0/terrains_peering_bit/bottom_side = 0 64:44/0/terrains_peering_bit/left_side = 0 64:44/0/terrains_peering_bit/top_side = 0 65:44/0 = 0 65:44/0/terrain_set = 1 65:44/0/terrain = 0 65:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:44/0/physics_layer_0/angular_velocity = 0.0 65:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:44/0/physics_layer_1/angular_velocity = 0.0 65:44/0/terrains_peering_bit/right_side = 0 65:44/0/terrains_peering_bit/bottom_side = 0 65:44/0/terrains_peering_bit/left_side = 0 65:44/0/terrains_peering_bit/top_side = 0 69:44/0 = 0 69:44/0/terrain_set = 1 69:44/0/terrain = 0 69:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:44/0/physics_layer_0/angular_velocity = 0.0 69:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:44/0/physics_layer_1/angular_velocity = 0.0 69:44/0/terrains_peering_bit/right_side = 0 69:44/0/terrains_peering_bit/bottom_side = 0 69:44/0/terrains_peering_bit/left_side = 0 69:44/0/terrains_peering_bit/top_side = 0 70:44/0 = 0 70:44/0/terrain_set = 1 70:44/0/terrain = 0 70:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:44/0/physics_layer_0/angular_velocity = 0.0 70:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:44/0/physics_layer_1/angular_velocity = 0.0 70:44/0/terrains_peering_bit/right_side = 0 70:44/0/terrains_peering_bit/bottom_side = 0 70:44/0/terrains_peering_bit/left_side = 0 70:44/0/terrains_peering_bit/top_side = 0 71:44/0 = 0 71:44/0/terrain_set = 1 71:44/0/terrain = 0 71:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:44/0/physics_layer_0/angular_velocity = 0.0 71:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:44/0/physics_layer_1/angular_velocity = 0.0 71:44/0/terrains_peering_bit/right_side = 0 71:44/0/terrains_peering_bit/bottom_side = 0 71:44/0/terrains_peering_bit/left_side = 0 71:44/0/terrains_peering_bit/top_side = 0 72:44/0 = 0 72:44/0/terrain_set = 1 72:44/0/terrain = 0 72:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:44/0/physics_layer_0/angular_velocity = 0.0 72:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:44/0/physics_layer_1/angular_velocity = 0.0 72:44/0/terrains_peering_bit/right_side = 0 72:44/0/terrains_peering_bit/bottom_side = 0 72:44/0/terrains_peering_bit/left_side = 0 72:44/0/terrains_peering_bit/top_side = 0 73:44/0 = 0 73:44/0/terrain_set = 1 73:44/0/terrain = 0 73:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:44/0/physics_layer_0/angular_velocity = 0.0 73:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:44/0/physics_layer_1/angular_velocity = 0.0 73:44/0/terrains_peering_bit/right_side = 0 73:44/0/terrains_peering_bit/bottom_side = 0 73:44/0/terrains_peering_bit/left_side = 0 73:44/0/terrains_peering_bit/top_side = 0 74:44/0 = 0 74:44/0/terrain_set = 1 74:44/0/terrain = 0 74:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:44/0/physics_layer_0/angular_velocity = 0.0 74:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:44/0/physics_layer_1/angular_velocity = 0.0 74:44/0/terrains_peering_bit/right_side = 0 74:44/0/terrains_peering_bit/bottom_side = 0 74:44/0/terrains_peering_bit/left_side = 0 74:44/0/terrains_peering_bit/top_side = 0 78:44/0 = 0 78:44/0/terrain_set = 1 78:44/0/terrain = 0 78:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:44/0/physics_layer_0/angular_velocity = 0.0 78:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:44/0/physics_layer_1/angular_velocity = 0.0 78:44/0/terrains_peering_bit/right_side = 0 78:44/0/terrains_peering_bit/bottom_side = 0 78:44/0/terrains_peering_bit/left_side = 0 78:44/0/terrains_peering_bit/top_side = 0 79:44/0 = 0 79:44/0/terrain_set = 1 79:44/0/terrain = 0 79:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:44/0/physics_layer_0/angular_velocity = 0.0 79:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:44/0/physics_layer_1/angular_velocity = 0.0 79:44/0/terrains_peering_bit/right_side = 0 79:44/0/terrains_peering_bit/bottom_side = 0 79:44/0/terrains_peering_bit/left_side = 0 79:44/0/terrains_peering_bit/top_side = 0 80:44/0 = 0 80:44/0/terrain_set = 1 80:44/0/terrain = 0 80:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:44/0/physics_layer_0/angular_velocity = 0.0 80:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:44/0/physics_layer_1/angular_velocity = 0.0 80:44/0/terrains_peering_bit/right_side = 0 80:44/0/terrains_peering_bit/bottom_side = 0 80:44/0/terrains_peering_bit/left_side = 0 80:44/0/terrains_peering_bit/top_side = 0 81:44/0 = 0 81:44/0/terrain_set = 1 81:44/0/terrain = 0 81:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:44/0/physics_layer_0/angular_velocity = 0.0 81:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:44/0/physics_layer_1/angular_velocity = 0.0 81:44/0/terrains_peering_bit/right_side = 0 81:44/0/terrains_peering_bit/bottom_side = 0 81:44/0/terrains_peering_bit/left_side = 0 81:44/0/terrains_peering_bit/top_side = 0 82:44/0 = 0 82:44/0/terrain_set = 1 82:44/0/terrain = 0 82:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:44/0/physics_layer_0/angular_velocity = 0.0 82:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:44/0/physics_layer_1/angular_velocity = 0.0 82:44/0/terrains_peering_bit/right_side = 0 82:44/0/terrains_peering_bit/bottom_side = 0 82:44/0/terrains_peering_bit/left_side = 0 82:44/0/terrains_peering_bit/top_side = 0 83:44/0 = 0 83:44/0/terrain_set = 1 83:44/0/terrain = 0 83:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:44/0/physics_layer_0/angular_velocity = 0.0 83:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:44/0/physics_layer_1/angular_velocity = 0.0 83:44/0/terrains_peering_bit/right_side = 0 83:44/0/terrains_peering_bit/bottom_side = 0 83:44/0/terrains_peering_bit/left_side = 0 83:44/0/terrains_peering_bit/top_side = 0 87:44/0 = 0 87:44/0/terrain_set = 1 87:44/0/terrain = 0 87:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:44/0/physics_layer_0/angular_velocity = 0.0 87:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:44/0/physics_layer_1/angular_velocity = 0.0 87:44/0/terrains_peering_bit/right_side = 0 87:44/0/terrains_peering_bit/bottom_side = 0 87:44/0/terrains_peering_bit/left_side = 0 87:44/0/terrains_peering_bit/top_side = 0 88:44/0 = 0 88:44/0/terrain_set = 1 88:44/0/terrain = 0 88:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:44/0/physics_layer_0/angular_velocity = 0.0 88:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:44/0/physics_layer_1/angular_velocity = 0.0 88:44/0/terrains_peering_bit/right_side = 0 88:44/0/terrains_peering_bit/bottom_side = 0 88:44/0/terrains_peering_bit/left_side = 0 88:44/0/terrains_peering_bit/top_side = 0 89:44/0 = 0 89:44/0/terrain_set = 1 89:44/0/terrain = 0 89:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:44/0/physics_layer_0/angular_velocity = 0.0 89:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:44/0/physics_layer_1/angular_velocity = 0.0 89:44/0/terrains_peering_bit/right_side = 0 89:44/0/terrains_peering_bit/bottom_side = 0 89:44/0/terrains_peering_bit/left_side = 0 89:44/0/terrains_peering_bit/top_side = 0 90:44/0 = 0 90:44/0/terrain_set = 1 90:44/0/terrain = 0 90:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:44/0/physics_layer_0/angular_velocity = 0.0 90:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:44/0/physics_layer_1/angular_velocity = 0.0 90:44/0/terrains_peering_bit/right_side = 0 90:44/0/terrains_peering_bit/bottom_side = 0 90:44/0/terrains_peering_bit/left_side = 0 90:44/0/terrains_peering_bit/top_side = 0 91:44/0 = 0 91:44/0/terrain_set = 1 91:44/0/terrain = 0 91:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:44/0/physics_layer_0/angular_velocity = 0.0 91:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:44/0/physics_layer_1/angular_velocity = 0.0 91:44/0/terrains_peering_bit/right_side = 0 91:44/0/terrains_peering_bit/bottom_side = 0 91:44/0/terrains_peering_bit/left_side = 0 91:44/0/terrains_peering_bit/top_side = 0 92:44/0 = 0 92:44/0/terrain_set = 1 92:44/0/terrain = 0 92:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:44/0/physics_layer_0/angular_velocity = 0.0 92:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:44/0/physics_layer_1/angular_velocity = 0.0 92:44/0/terrains_peering_bit/right_side = 0 92:44/0/terrains_peering_bit/bottom_side = 0 92:44/0/terrains_peering_bit/left_side = 0 92:44/0/terrains_peering_bit/top_side = 0 93:44/0 = 0 93:44/0/terrain_set = 1 93:44/0/terrain = 0 93:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:44/0/physics_layer_0/angular_velocity = 0.0 93:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:44/0/physics_layer_1/angular_velocity = 0.0 93:44/0/terrains_peering_bit/right_side = 0 93:44/0/terrains_peering_bit/bottom_side = 0 93:44/0/terrains_peering_bit/left_side = 0 93:44/0/terrains_peering_bit/top_side = 0 94:44/0 = 0 94:44/0/terrain_set = 1 94:44/0/terrain = 0 94:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:44/0/physics_layer_0/angular_velocity = 0.0 94:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:44/0/physics_layer_1/angular_velocity = 0.0 94:44/0/terrains_peering_bit/right_side = 0 94:44/0/terrains_peering_bit/bottom_side = 0 94:44/0/terrains_peering_bit/left_side = 0 94:44/0/terrains_peering_bit/top_side = 0 95:44/0 = 0 95:44/0/terrain_set = 1 95:44/0/terrain = 0 95:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:44/0/physics_layer_0/angular_velocity = 0.0 95:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:44/0/physics_layer_1/angular_velocity = 0.0 95:44/0/terrains_peering_bit/right_side = 0 95:44/0/terrains_peering_bit/bottom_side = 0 95:44/0/terrains_peering_bit/left_side = 0 95:44/0/terrains_peering_bit/top_side = 0 96:44/0 = 0 96:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:44/0/physics_layer_0/angular_velocity = 0.0 96:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:44/0/physics_layer_1/angular_velocity = 0.0 97:44/0 = 0 97:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:44/0/physics_layer_0/angular_velocity = 0.0 97:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:44/0/physics_layer_1/angular_velocity = 0.0 98:44/0 = 0 98:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:44/0/physics_layer_0/angular_velocity = 0.0 98:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:44/0/physics_layer_1/angular_velocity = 0.0 99:44/0 = 0 99:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:44/0/physics_layer_0/angular_velocity = 0.0 99:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:44/0/physics_layer_1/angular_velocity = 0.0 100:44/0 = 0 100:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:44/0/physics_layer_0/angular_velocity = 0.0 100:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:44/0/physics_layer_1/angular_velocity = 0.0 101:44/0 = 0 101:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:44/0/physics_layer_0/angular_velocity = 0.0 101:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:44/0/physics_layer_1/angular_velocity = 0.0 102:44/0 = 0 102:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 102:44/0/physics_layer_0/angular_velocity = 0.0 102:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 102:44/0/physics_layer_1/angular_velocity = 0.0 103:44/0 = 0 103:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 103:44/0/physics_layer_0/angular_velocity = 0.0 103:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 103:44/0/physics_layer_1/angular_velocity = 0.0 104:44/0 = 0 104:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 104:44/0/physics_layer_0/angular_velocity = 0.0 104:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 104:44/0/physics_layer_1/angular_velocity = 0.0 105:44/0 = 0 105:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 105:44/0/physics_layer_0/angular_velocity = 0.0 105:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 105:44/0/physics_layer_1/angular_velocity = 0.0 106:44/0 = 0 106:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 106:44/0/physics_layer_0/angular_velocity = 0.0 106:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 106:44/0/physics_layer_1/angular_velocity = 0.0 107:44/0 = 0 107:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 107:44/0/physics_layer_0/angular_velocity = 0.0 107:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 107:44/0/physics_layer_1/angular_velocity = 0.0 145:44/0 = 0 145:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:44/0/physics_layer_0/angular_velocity = 0.0 145:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:44/0/physics_layer_1/angular_velocity = 0.0 146:44/0 = 0 146:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:44/0/physics_layer_0/angular_velocity = 0.0 146:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:44/0/physics_layer_1/angular_velocity = 0.0 147:44/0 = 0 147:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:44/0/physics_layer_0/angular_velocity = 0.0 147:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:44/0/physics_layer_1/angular_velocity = 0.0 148:44/0 = 0 148:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:44/0/physics_layer_0/angular_velocity = 0.0 148:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:44/0/physics_layer_1/angular_velocity = 0.0 149:44/0 = 0 149:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:44/0/physics_layer_0/angular_velocity = 0.0 149:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:44/0/physics_layer_1/angular_velocity = 0.0 150:44/0 = 0 150:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 150:44/0/physics_layer_0/angular_velocity = 0.0 150:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 150:44/0/physics_layer_1/angular_velocity = 0.0 151:44/0 = 0 151:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 151:44/0/physics_layer_0/angular_velocity = 0.0 151:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 151:44/0/physics_layer_1/angular_velocity = 0.0 152:44/0 = 0 152:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 152:44/0/physics_layer_0/angular_velocity = 0.0 152:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 152:44/0/physics_layer_1/angular_velocity = 0.0 153:44/0 = 0 153:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:44/0/physics_layer_0/angular_velocity = 0.0 153:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:44/0/physics_layer_1/angular_velocity = 0.0 154:44/0 = 0 154:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:44/0/physics_layer_0/angular_velocity = 0.0 154:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:44/0/physics_layer_1/angular_velocity = 0.0 155:44/0 = 0 155:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:44/0/physics_layer_0/angular_velocity = 0.0 155:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:44/0/physics_layer_1/angular_velocity = 0.0 156:44/0 = 0 156:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:44/0/physics_layer_0/angular_velocity = 0.0 156:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:44/0/physics_layer_1/angular_velocity = 0.0 157:44/0 = 0 157:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:44/0/physics_layer_0/angular_velocity = 0.0 157:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:44/0/physics_layer_1/angular_velocity = 0.0 159:44/0 = 0 159:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:44/0/physics_layer_0/angular_velocity = 0.0 159:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:44/0/physics_layer_1/angular_velocity = 0.0 160:44/0 = 0 160:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:44/0/physics_layer_0/angular_velocity = 0.0 160:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:44/0/physics_layer_1/angular_velocity = 0.0 161:44/0 = 0 161:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:44/0/physics_layer_0/angular_velocity = 0.0 161:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:44/0/physics_layer_1/angular_velocity = 0.0 165:44/0 = 0 165:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:44/0/physics_layer_0/angular_velocity = 0.0 165:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:44/0/physics_layer_1/angular_velocity = 0.0 166:44/0 = 0 166:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:44/0/physics_layer_0/angular_velocity = 0.0 166:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:44/0/physics_layer_1/angular_velocity = 0.0 167:44/0 = 0 167:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:44/0/physics_layer_0/angular_velocity = 0.0 167:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:44/0/physics_layer_1/angular_velocity = 0.0 171:44/0 = 0 171:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:44/0/physics_layer_0/angular_velocity = 0.0 171:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:44/0/physics_layer_1/angular_velocity = 0.0 172:44/0 = 0 172:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:44/0/physics_layer_0/angular_velocity = 0.0 172:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:44/0/physics_layer_1/angular_velocity = 0.0 173:44/0 = 0 173:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:44/0/physics_layer_0/angular_velocity = 0.0 173:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:44/0/physics_layer_1/angular_velocity = 0.0 174:44/0 = 0 174:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:44/0/physics_layer_0/angular_velocity = 0.0 174:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:44/0/physics_layer_1/angular_velocity = 0.0 175:44/0 = 0 175:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:44/0/physics_layer_0/angular_velocity = 0.0 175:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:44/0/physics_layer_1/angular_velocity = 0.0 176:44/0 = 0 176:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:44/0/physics_layer_0/angular_velocity = 0.0 176:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:44/0/physics_layer_1/angular_velocity = 0.0 177:44/0 = 0 177:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:44/0/physics_layer_0/angular_velocity = 0.0 177:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:44/0/physics_layer_1/angular_velocity = 0.0 178:44/0 = 0 178:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:44/0/physics_layer_0/angular_velocity = 0.0 178:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:44/0/physics_layer_1/angular_velocity = 0.0 179:44/0 = 0 179:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:44/0/physics_layer_0/angular_velocity = 0.0 179:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:44/0/physics_layer_1/angular_velocity = 0.0 180:44/0 = 0 180:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 180:44/0/physics_layer_0/angular_velocity = 0.0 180:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 180:44/0/physics_layer_1/angular_velocity = 0.0 181:44/0 = 0 181:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 181:44/0/physics_layer_0/angular_velocity = 0.0 181:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 181:44/0/physics_layer_1/angular_velocity = 0.0 182:44/0 = 0 182:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 182:44/0/physics_layer_0/angular_velocity = 0.0 182:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 182:44/0/physics_layer_1/angular_velocity = 0.0 184:44/0 = 0 184:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:44/0/physics_layer_0/angular_velocity = 0.0 184:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:44/0/physics_layer_1/angular_velocity = 0.0 185:44/0 = 0 185:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:44/0/physics_layer_0/angular_velocity = 0.0 185:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:44/0/physics_layer_1/angular_velocity = 0.0 186:44/0 = 0 186:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:44/0/physics_layer_0/angular_velocity = 0.0 186:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:44/0/physics_layer_1/angular_velocity = 0.0 187:44/0 = 0 187:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:44/0/physics_layer_0/angular_velocity = 0.0 187:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:44/0/physics_layer_1/angular_velocity = 0.0 188:44/0 = 0 188:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:44/0/physics_layer_0/angular_velocity = 0.0 188:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:44/0/physics_layer_1/angular_velocity = 0.0 189:44/0 = 0 189:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:44/0/physics_layer_0/angular_velocity = 0.0 189:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:44/0/physics_layer_1/angular_velocity = 0.0 190:44/0 = 0 190:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:44/0/physics_layer_0/angular_velocity = 0.0 190:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:44/0/physics_layer_1/angular_velocity = 0.0 198:44/0 = 0 198:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 198:44/0/physics_layer_0/angular_velocity = 0.0 198:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 198:44/0/physics_layer_1/angular_velocity = 0.0 199:44/0 = 0 199:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 199:44/0/physics_layer_0/angular_velocity = 0.0 199:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 199:44/0/physics_layer_1/angular_velocity = 0.0 200:44/0 = 0 200:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 200:44/0/physics_layer_0/angular_velocity = 0.0 200:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 200:44/0/physics_layer_1/angular_velocity = 0.0 201:44/0 = 0 201:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 201:44/0/physics_layer_0/angular_velocity = 0.0 201:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 201:44/0/physics_layer_1/angular_velocity = 0.0 202:44/0 = 0 202:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 202:44/0/physics_layer_0/angular_velocity = 0.0 202:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 202:44/0/physics_layer_1/angular_velocity = 0.0 203:44/0 = 0 203:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 203:44/0/physics_layer_0/angular_velocity = 0.0 203:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 203:44/0/physics_layer_1/angular_velocity = 0.0 240:44/0 = 0 240:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 240:44/0/physics_layer_0/angular_velocity = 0.0 240:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 240:44/0/physics_layer_1/angular_velocity = 0.0 241:44/0 = 0 241:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 241:44/0/physics_layer_0/angular_velocity = 0.0 241:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 241:44/0/physics_layer_1/angular_velocity = 0.0 242:44/0 = 0 242:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 242:44/0/physics_layer_0/angular_velocity = 0.0 242:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 242:44/0/physics_layer_1/angular_velocity = 0.0 243:44/0 = 0 243:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:44/0/physics_layer_0/angular_velocity = 0.0 243:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:44/0/physics_layer_1/angular_velocity = 0.0 244:44/0 = 0 244:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:44/0/physics_layer_0/angular_velocity = 0.0 244:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:44/0/physics_layer_1/angular_velocity = 0.0 245:44/0 = 0 245:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:44/0/physics_layer_0/angular_velocity = 0.0 245:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:44/0/physics_layer_1/angular_velocity = 0.0 246:44/0 = 0 246:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:44/0/physics_layer_0/angular_velocity = 0.0 246:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:44/0/physics_layer_1/angular_velocity = 0.0 247:44/0 = 0 247:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:44/0/physics_layer_0/angular_velocity = 0.0 247:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:44/0/physics_layer_1/angular_velocity = 0.0 248:44/0 = 0 248:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:44/0/physics_layer_0/angular_velocity = 0.0 248:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:44/0/physics_layer_1/angular_velocity = 0.0 249:44/0 = 0 249:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:44/0/physics_layer_0/angular_velocity = 0.0 249:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:44/0/physics_layer_1/angular_velocity = 0.0 250:44/0 = 0 250:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:44/0/physics_layer_0/angular_velocity = 0.0 250:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:44/0/physics_layer_1/angular_velocity = 0.0 251:44/0 = 0 251:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:44/0/physics_layer_0/angular_velocity = 0.0 251:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:44/0/physics_layer_1/angular_velocity = 0.0 252:44/0 = 0 252:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:44/0/physics_layer_0/angular_velocity = 0.0 252:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:44/0/physics_layer_1/angular_velocity = 0.0 253:44/0 = 0 253:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:44/0/physics_layer_0/angular_velocity = 0.0 253:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:44/0/physics_layer_1/angular_velocity = 0.0 254:44/0 = 0 254:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:44/0/physics_layer_0/angular_velocity = 0.0 254:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:44/0/physics_layer_1/angular_velocity = 0.0 255:44/0 = 0 255:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 255:44/0/physics_layer_0/angular_velocity = 0.0 255:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 255:44/0/physics_layer_1/angular_velocity = 0.0 256:44/0 = 0 256:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 256:44/0/physics_layer_0/angular_velocity = 0.0 256:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 256:44/0/physics_layer_1/angular_velocity = 0.0 257:44/0 = 0 257:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 257:44/0/physics_layer_0/angular_velocity = 0.0 257:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 257:44/0/physics_layer_1/angular_velocity = 0.0 258:44/0 = 0 258:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 258:44/0/physics_layer_0/angular_velocity = 0.0 258:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 258:44/0/physics_layer_1/angular_velocity = 0.0 260:44/0 = 0 260:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 260:44/0/physics_layer_0/angular_velocity = 0.0 260:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 260:44/0/physics_layer_1/angular_velocity = 0.0 270:44/0 = 0 270:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 270:44/0/physics_layer_0/angular_velocity = 0.0 270:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 270:44/0/physics_layer_1/angular_velocity = 0.0 271:44/0 = 0 271:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 271:44/0/physics_layer_0/angular_velocity = 0.0 271:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 271:44/0/physics_layer_1/angular_velocity = 0.0 272:44/0 = 0 272:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 272:44/0/physics_layer_0/angular_velocity = 0.0 272:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 272:44/0/physics_layer_1/angular_velocity = 0.0 273:44/0 = 0 273:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 273:44/0/physics_layer_0/angular_velocity = 0.0 273:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 273:44/0/physics_layer_1/angular_velocity = 0.0 274:44/0 = 0 274:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 274:44/0/physics_layer_0/angular_velocity = 0.0 274:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 274:44/0/physics_layer_1/angular_velocity = 0.0 275:44/0 = 0 275:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 275:44/0/physics_layer_0/angular_velocity = 0.0 275:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 275:44/0/physics_layer_1/angular_velocity = 0.0 0:45/0 = 0 0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:45/0/physics_layer_0/angular_velocity = 0.0 0:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:45/0/physics_layer_1/angular_velocity = 0.0 1:45/0 = 0 1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:45/0/physics_layer_0/angular_velocity = 0.0 1:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:45/0/physics_layer_1/angular_velocity = 0.0 2:45/0 = 0 2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:45/0/physics_layer_0/angular_velocity = 0.0 2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:45/0/physics_layer_1/angular_velocity = 0.0 3:45/0 = 0 3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:45/0/physics_layer_0/angular_velocity = 0.0 3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:45/0/physics_layer_1/angular_velocity = 0.0 4:45/0 = 0 4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_0/angular_velocity = 0.0 4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_1/angular_velocity = 0.0 5:45/0 = 0 5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:45/0/physics_layer_0/angular_velocity = 0.0 5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:45/0/physics_layer_1/angular_velocity = 0.0 6:45/0 = 0 6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:45/0/physics_layer_0/angular_velocity = 0.0 6:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:45/0/physics_layer_1/angular_velocity = 0.0 7:45/0 = 0 7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:45/0/physics_layer_0/angular_velocity = 0.0 7:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:45/0/physics_layer_1/angular_velocity = 0.0 8:45/0 = 0 8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_0/angular_velocity = 0.0 8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_1/angular_velocity = 0.0 9:45/0 = 0 9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_0/angular_velocity = 0.0 9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_1/angular_velocity = 0.0 10:45/0 = 0 10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_0/angular_velocity = 0.0 10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_1/angular_velocity = 0.0 11:45/0 = 0 11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:45/0/physics_layer_0/angular_velocity = 0.0 11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:45/0/physics_layer_1/angular_velocity = 0.0 12:45/0 = 0 12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:45/0/physics_layer_0/angular_velocity = 0.0 12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:45/0/physics_layer_1/angular_velocity = 0.0 13:45/0 = 0 13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:45/0/physics_layer_0/angular_velocity = 0.0 13:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:45/0/physics_layer_1/angular_velocity = 0.0 14:45/0 = 0 14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:45/0/physics_layer_0/angular_velocity = 0.0 14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:45/0/physics_layer_1/angular_velocity = 0.0 15:45/0 = 0 15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:45/0/physics_layer_0/angular_velocity = 0.0 15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:45/0/physics_layer_1/angular_velocity = 0.0 16:45/0 = 0 16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:45/0/physics_layer_0/angular_velocity = 0.0 16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:45/0/physics_layer_1/angular_velocity = 0.0 17:45/0 = 0 17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_0/angular_velocity = 0.0 17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_1/angular_velocity = 0.0 21:45/0 = 0 21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_0/angular_velocity = 0.0 21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_1/angular_velocity = 0.0 22:45/0 = 0 22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:45/0/physics_layer_0/angular_velocity = 0.0 22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:45/0/physics_layer_1/angular_velocity = 0.0 23:45/0 = 0 23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:45/0/physics_layer_0/angular_velocity = 0.0 23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:45/0/physics_layer_1/angular_velocity = 0.0 24:45/0 = 0 24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_0/angular_velocity = 0.0 24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_1/angular_velocity = 0.0 25:45/0 = 0 25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_0/angular_velocity = 0.0 25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_1/angular_velocity = 0.0 26:45/0 = 0 26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_0/angular_velocity = 0.0 26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_1/angular_velocity = 0.0 30:45/0 = 0 30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:45/0/physics_layer_0/angular_velocity = 0.0 30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:45/0/physics_layer_1/angular_velocity = 0.0 31:45/0 = 0 31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:45/0/physics_layer_0/angular_velocity = 0.0 31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:45/0/physics_layer_1/angular_velocity = 0.0 32:45/0 = 0 32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:45/0/physics_layer_0/angular_velocity = 0.0 32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:45/0/physics_layer_1/angular_velocity = 0.0 33:45/0 = 0 33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:45/0/physics_layer_0/angular_velocity = 0.0 33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:45/0/physics_layer_1/angular_velocity = 0.0 34:45/0 = 0 34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:45/0/physics_layer_0/angular_velocity = 0.0 34:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:45/0/physics_layer_1/angular_velocity = 0.0 35:45/0 = 0 35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:45/0/physics_layer_0/angular_velocity = 0.0 35:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:45/0/physics_layer_1/angular_velocity = 0.0 45:45/0 = 0 45:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:45/0/physics_layer_0/angular_velocity = 0.0 45:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:45/0/physics_layer_1/angular_velocity = 0.0 46:45/0 = 0 46:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:45/0/physics_layer_0/angular_velocity = 0.0 46:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:45/0/physics_layer_1/angular_velocity = 0.0 47:45/0 = 0 47:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:45/0/physics_layer_0/angular_velocity = 0.0 47:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:45/0/physics_layer_1/angular_velocity = 0.0 48:45/0 = 0 48:45/0/terrain_set = 1 48:45/0/terrain = 0 48:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:45/0/physics_layer_0/angular_velocity = 0.0 48:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:45/0/physics_layer_1/angular_velocity = 0.0 48:45/0/terrains_peering_bit/right_side = 0 48:45/0/terrains_peering_bit/bottom_side = 0 48:45/0/terrains_peering_bit/left_side = 0 48:45/0/terrains_peering_bit/top_side = 0 49:45/0 = 0 49:45/0/terrain_set = 1 49:45/0/terrain = 0 49:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:45/0/physics_layer_0/angular_velocity = 0.0 49:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:45/0/physics_layer_1/angular_velocity = 0.0 49:45/0/terrains_peering_bit/right_side = 0 49:45/0/terrains_peering_bit/bottom_side = 0 49:45/0/terrains_peering_bit/left_side = 0 49:45/0/terrains_peering_bit/top_side = 0 50:45/0 = 0 50:45/0/terrain_set = 1 50:45/0/terrain = 0 50:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:45/0/physics_layer_0/angular_velocity = 0.0 50:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:45/0/physics_layer_1/angular_velocity = 0.0 50:45/0/terrains_peering_bit/right_side = 0 50:45/0/terrains_peering_bit/bottom_side = 0 50:45/0/terrains_peering_bit/left_side = 0 50:45/0/terrains_peering_bit/top_side = 0 51:45/0 = 0 51:45/0/terrain_set = 1 51:45/0/terrain = 0 51:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:45/0/physics_layer_0/angular_velocity = 0.0 51:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:45/0/physics_layer_1/angular_velocity = 0.0 51:45/0/terrains_peering_bit/right_side = 0 51:45/0/terrains_peering_bit/bottom_side = 0 51:45/0/terrains_peering_bit/left_side = 0 51:45/0/terrains_peering_bit/top_side = 0 52:45/0 = 0 52:45/0/terrain_set = 1 52:45/0/terrain = 0 52:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:45/0/physics_layer_0/angular_velocity = 0.0 52:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:45/0/physics_layer_1/angular_velocity = 0.0 52:45/0/terrains_peering_bit/right_side = 0 52:45/0/terrains_peering_bit/bottom_side = 0 52:45/0/terrains_peering_bit/left_side = 0 52:45/0/terrains_peering_bit/top_side = 0 53:45/0 = 0 53:45/0/terrain_set = 1 53:45/0/terrain = 0 53:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:45/0/physics_layer_0/angular_velocity = 0.0 53:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:45/0/physics_layer_1/angular_velocity = 0.0 53:45/0/terrains_peering_bit/right_side = 0 53:45/0/terrains_peering_bit/bottom_side = 0 53:45/0/terrains_peering_bit/left_side = 0 53:45/0/terrains_peering_bit/top_side = 0 54:45/0 = 0 54:45/0/terrain_set = 1 54:45/0/terrain = 0 54:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:45/0/physics_layer_0/angular_velocity = 0.0 54:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:45/0/physics_layer_1/angular_velocity = 0.0 54:45/0/terrains_peering_bit/right_side = 0 54:45/0/terrains_peering_bit/bottom_side = 0 54:45/0/terrains_peering_bit/left_side = 0 54:45/0/terrains_peering_bit/top_side = 0 55:45/0 = 0 55:45/0/terrain_set = 1 55:45/0/terrain = 0 55:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:45/0/physics_layer_0/angular_velocity = 0.0 55:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:45/0/physics_layer_1/angular_velocity = 0.0 55:45/0/terrains_peering_bit/right_side = 0 55:45/0/terrains_peering_bit/bottom_side = 0 55:45/0/terrains_peering_bit/left_side = 0 55:45/0/terrains_peering_bit/top_side = 0 56:45/0 = 0 56:45/0/terrain_set = 1 56:45/0/terrain = 0 56:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:45/0/physics_layer_0/angular_velocity = 0.0 56:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:45/0/physics_layer_1/angular_velocity = 0.0 56:45/0/terrains_peering_bit/right_side = 0 56:45/0/terrains_peering_bit/bottom_side = 0 56:45/0/terrains_peering_bit/left_side = 0 56:45/0/terrains_peering_bit/top_side = 0 57:45/0 = 0 57:45/0/terrain_set = 1 57:45/0/terrain = 0 57:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:45/0/physics_layer_0/angular_velocity = 0.0 57:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:45/0/physics_layer_1/angular_velocity = 0.0 57:45/0/terrains_peering_bit/right_side = 0 57:45/0/terrains_peering_bit/bottom_side = 0 57:45/0/terrains_peering_bit/left_side = 0 57:45/0/terrains_peering_bit/top_side = 0 58:45/0 = 0 58:45/0/terrain_set = 1 58:45/0/terrain = 0 58:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:45/0/physics_layer_0/angular_velocity = 0.0 58:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:45/0/physics_layer_1/angular_velocity = 0.0 58:45/0/terrains_peering_bit/right_side = 0 58:45/0/terrains_peering_bit/bottom_side = 0 58:45/0/terrains_peering_bit/left_side = 0 58:45/0/terrains_peering_bit/top_side = 0 59:45/0 = 0 59:45/0/terrain_set = 1 59:45/0/terrain = 0 59:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:45/0/physics_layer_0/angular_velocity = 0.0 59:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:45/0/physics_layer_1/angular_velocity = 0.0 59:45/0/terrains_peering_bit/right_side = 0 59:45/0/terrains_peering_bit/bottom_side = 0 59:45/0/terrains_peering_bit/left_side = 0 59:45/0/terrains_peering_bit/top_side = 0 60:45/0 = 0 60:45/0/terrain_set = 1 60:45/0/terrain = 0 60:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:45/0/physics_layer_0/angular_velocity = 0.0 60:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:45/0/physics_layer_1/angular_velocity = 0.0 60:45/0/terrains_peering_bit/right_side = 0 60:45/0/terrains_peering_bit/bottom_side = 0 60:45/0/terrains_peering_bit/left_side = 0 60:45/0/terrains_peering_bit/top_side = 0 61:45/0 = 0 61:45/0/terrain_set = 1 61:45/0/terrain = 0 61:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:45/0/physics_layer_0/angular_velocity = 0.0 61:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:45/0/physics_layer_1/angular_velocity = 0.0 61:45/0/terrains_peering_bit/right_side = 0 61:45/0/terrains_peering_bit/bottom_side = 0 61:45/0/terrains_peering_bit/left_side = 0 61:45/0/terrains_peering_bit/top_side = 0 62:45/0 = 0 62:45/0/terrain_set = 1 62:45/0/terrain = 0 62:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:45/0/physics_layer_0/angular_velocity = 0.0 62:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:45/0/physics_layer_1/angular_velocity = 0.0 62:45/0/terrains_peering_bit/right_side = 0 62:45/0/terrains_peering_bit/bottom_side = 0 62:45/0/terrains_peering_bit/left_side = 0 62:45/0/terrains_peering_bit/top_side = 0 63:45/0 = 0 63:45/0/terrain_set = 1 63:45/0/terrain = 0 63:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:45/0/physics_layer_0/angular_velocity = 0.0 63:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:45/0/physics_layer_1/angular_velocity = 0.0 63:45/0/terrains_peering_bit/right_side = 0 63:45/0/terrains_peering_bit/bottom_side = 0 63:45/0/terrains_peering_bit/left_side = 0 63:45/0/terrains_peering_bit/top_side = 0 64:45/0 = 0 64:45/0/terrain_set = 1 64:45/0/terrain = 0 64:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:45/0/physics_layer_0/angular_velocity = 0.0 64:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:45/0/physics_layer_1/angular_velocity = 0.0 64:45/0/terrains_peering_bit/right_side = 0 64:45/0/terrains_peering_bit/bottom_side = 0 64:45/0/terrains_peering_bit/left_side = 0 64:45/0/terrains_peering_bit/top_side = 0 65:45/0 = 0 65:45/0/terrain_set = 1 65:45/0/terrain = 0 65:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:45/0/physics_layer_0/angular_velocity = 0.0 65:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:45/0/physics_layer_1/angular_velocity = 0.0 65:45/0/terrains_peering_bit/right_side = 0 65:45/0/terrains_peering_bit/bottom_side = 0 65:45/0/terrains_peering_bit/left_side = 0 65:45/0/terrains_peering_bit/top_side = 0 69:45/0 = 0 69:45/0/terrain_set = 1 69:45/0/terrain = 0 69:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:45/0/physics_layer_0/angular_velocity = 0.0 69:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:45/0/physics_layer_1/angular_velocity = 0.0 69:45/0/terrains_peering_bit/right_side = 0 69:45/0/terrains_peering_bit/bottom_side = 0 69:45/0/terrains_peering_bit/left_side = 0 69:45/0/terrains_peering_bit/top_side = 0 70:45/0 = 0 70:45/0/terrain_set = 1 70:45/0/terrain = 0 70:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:45/0/physics_layer_0/angular_velocity = 0.0 70:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:45/0/physics_layer_1/angular_velocity = 0.0 70:45/0/terrains_peering_bit/right_side = 0 70:45/0/terrains_peering_bit/bottom_side = 0 70:45/0/terrains_peering_bit/left_side = 0 70:45/0/terrains_peering_bit/top_side = 0 71:45/0 = 0 71:45/0/terrain_set = 1 71:45/0/terrain = 0 71:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:45/0/physics_layer_0/angular_velocity = 0.0 71:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:45/0/physics_layer_1/angular_velocity = 0.0 71:45/0/terrains_peering_bit/right_side = 0 71:45/0/terrains_peering_bit/bottom_side = 0 71:45/0/terrains_peering_bit/left_side = 0 71:45/0/terrains_peering_bit/top_side = 0 72:45/0 = 0 72:45/0/terrain_set = 1 72:45/0/terrain = 0 72:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:45/0/physics_layer_0/angular_velocity = 0.0 72:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:45/0/physics_layer_1/angular_velocity = 0.0 72:45/0/terrains_peering_bit/right_side = 0 72:45/0/terrains_peering_bit/bottom_side = 0 72:45/0/terrains_peering_bit/left_side = 0 72:45/0/terrains_peering_bit/top_side = 0 73:45/0 = 0 73:45/0/terrain_set = 1 73:45/0/terrain = 0 73:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:45/0/physics_layer_0/angular_velocity = 0.0 73:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:45/0/physics_layer_1/angular_velocity = 0.0 73:45/0/terrains_peering_bit/right_side = 0 73:45/0/terrains_peering_bit/bottom_side = 0 73:45/0/terrains_peering_bit/left_side = 0 73:45/0/terrains_peering_bit/top_side = 0 74:45/0 = 0 74:45/0/terrain_set = 1 74:45/0/terrain = 0 74:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:45/0/physics_layer_0/angular_velocity = 0.0 74:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:45/0/physics_layer_1/angular_velocity = 0.0 74:45/0/terrains_peering_bit/right_side = 0 74:45/0/terrains_peering_bit/bottom_side = 0 74:45/0/terrains_peering_bit/left_side = 0 74:45/0/terrains_peering_bit/top_side = 0 78:45/0 = 0 78:45/0/terrain_set = 1 78:45/0/terrain = 0 78:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:45/0/physics_layer_0/angular_velocity = 0.0 78:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:45/0/physics_layer_1/angular_velocity = 0.0 78:45/0/terrains_peering_bit/right_side = 0 78:45/0/terrains_peering_bit/bottom_side = 0 78:45/0/terrains_peering_bit/left_side = 0 78:45/0/terrains_peering_bit/top_side = 0 79:45/0 = 0 79:45/0/terrain_set = 1 79:45/0/terrain = 0 79:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:45/0/physics_layer_0/angular_velocity = 0.0 79:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:45/0/physics_layer_1/angular_velocity = 0.0 79:45/0/terrains_peering_bit/right_side = 0 79:45/0/terrains_peering_bit/bottom_side = 0 79:45/0/terrains_peering_bit/left_side = 0 79:45/0/terrains_peering_bit/top_side = 0 80:45/0 = 0 80:45/0/terrain_set = 1 80:45/0/terrain = 0 80:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:45/0/physics_layer_0/angular_velocity = 0.0 80:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:45/0/physics_layer_1/angular_velocity = 0.0 80:45/0/terrains_peering_bit/right_side = 0 80:45/0/terrains_peering_bit/bottom_side = 0 80:45/0/terrains_peering_bit/left_side = 0 80:45/0/terrains_peering_bit/top_side = 0 81:45/0 = 0 81:45/0/terrain_set = 1 81:45/0/terrain = 0 81:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:45/0/physics_layer_0/angular_velocity = 0.0 81:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:45/0/physics_layer_1/angular_velocity = 0.0 81:45/0/terrains_peering_bit/right_side = 0 81:45/0/terrains_peering_bit/bottom_side = 0 81:45/0/terrains_peering_bit/left_side = 0 81:45/0/terrains_peering_bit/top_side = 0 82:45/0 = 0 82:45/0/terrain_set = 1 82:45/0/terrain = 0 82:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:45/0/physics_layer_0/angular_velocity = 0.0 82:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:45/0/physics_layer_1/angular_velocity = 0.0 82:45/0/terrains_peering_bit/right_side = 0 82:45/0/terrains_peering_bit/bottom_side = 0 82:45/0/terrains_peering_bit/left_side = 0 82:45/0/terrains_peering_bit/top_side = 0 83:45/0 = 0 83:45/0/terrain_set = 1 83:45/0/terrain = 0 83:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:45/0/physics_layer_0/angular_velocity = 0.0 83:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:45/0/physics_layer_1/angular_velocity = 0.0 83:45/0/terrains_peering_bit/right_side = 0 83:45/0/terrains_peering_bit/bottom_side = 0 83:45/0/terrains_peering_bit/left_side = 0 83:45/0/terrains_peering_bit/top_side = 0 93:45/0 = 0 93:45/0/terrain_set = 1 93:45/0/terrain = 0 93:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:45/0/physics_layer_0/angular_velocity = 0.0 93:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:45/0/physics_layer_1/angular_velocity = 0.0 93:45/0/terrains_peering_bit/right_side = 0 93:45/0/terrains_peering_bit/bottom_side = 0 93:45/0/terrains_peering_bit/left_side = 0 93:45/0/terrains_peering_bit/top_side = 0 94:45/0 = 0 94:45/0/terrain_set = 1 94:45/0/terrain = 0 94:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:45/0/physics_layer_0/angular_velocity = 0.0 94:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:45/0/physics_layer_1/angular_velocity = 0.0 94:45/0/terrains_peering_bit/right_side = 0 94:45/0/terrains_peering_bit/bottom_side = 0 94:45/0/terrains_peering_bit/left_side = 0 94:45/0/terrains_peering_bit/top_side = 0 95:45/0 = 0 95:45/0/terrain_set = 1 95:45/0/terrain = 0 95:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:45/0/physics_layer_0/angular_velocity = 0.0 95:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:45/0/physics_layer_1/angular_velocity = 0.0 95:45/0/terrains_peering_bit/right_side = 0 95:45/0/terrains_peering_bit/bottom_side = 0 95:45/0/terrains_peering_bit/left_side = 0 95:45/0/terrains_peering_bit/top_side = 0 96:45/0 = 0 96:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:45/0/physics_layer_0/angular_velocity = 0.0 96:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:45/0/physics_layer_1/angular_velocity = 0.0 97:45/0 = 0 97:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:45/0/physics_layer_0/angular_velocity = 0.0 97:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:45/0/physics_layer_1/angular_velocity = 0.0 98:45/0 = 0 98:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:45/0/physics_layer_0/angular_velocity = 0.0 98:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:45/0/physics_layer_1/angular_velocity = 0.0 99:45/0 = 0 99:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:45/0/physics_layer_0/angular_velocity = 0.0 99:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:45/0/physics_layer_1/angular_velocity = 0.0 100:45/0 = 0 100:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:45/0/physics_layer_0/angular_velocity = 0.0 100:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:45/0/physics_layer_1/angular_velocity = 0.0 101:45/0 = 0 101:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:45/0/physics_layer_0/angular_velocity = 0.0 101:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:45/0/physics_layer_1/angular_velocity = 0.0 145:45/0 = 0 145:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:45/0/physics_layer_0/angular_velocity = 0.0 145:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:45/0/physics_layer_1/angular_velocity = 0.0 146:45/0 = 0 146:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:45/0/physics_layer_0/angular_velocity = 0.0 146:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:45/0/physics_layer_1/angular_velocity = 0.0 147:45/0 = 0 147:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:45/0/physics_layer_0/angular_velocity = 0.0 147:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:45/0/physics_layer_1/angular_velocity = 0.0 148:45/0 = 0 148:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:45/0/physics_layer_0/angular_velocity = 0.0 148:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:45/0/physics_layer_1/angular_velocity = 0.0 149:45/0 = 0 149:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:45/0/physics_layer_0/angular_velocity = 0.0 149:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:45/0/physics_layer_1/angular_velocity = 0.0 153:45/0 = 0 153:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:45/0/physics_layer_0/angular_velocity = 0.0 153:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:45/0/physics_layer_1/angular_velocity = 0.0 154:45/0 = 0 154:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:45/0/physics_layer_0/angular_velocity = 0.0 154:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:45/0/physics_layer_1/angular_velocity = 0.0 155:45/0 = 0 155:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:45/0/physics_layer_0/angular_velocity = 0.0 155:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:45/0/physics_layer_1/angular_velocity = 0.0 156:45/0 = 0 156:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:45/0/physics_layer_0/angular_velocity = 0.0 156:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:45/0/physics_layer_1/angular_velocity = 0.0 157:45/0 = 0 157:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:45/0/physics_layer_0/angular_velocity = 0.0 157:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:45/0/physics_layer_1/angular_velocity = 0.0 159:45/0 = 0 159:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:45/0/physics_layer_0/angular_velocity = 0.0 159:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:45/0/physics_layer_1/angular_velocity = 0.0 160:45/0 = 0 160:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:45/0/physics_layer_0/angular_velocity = 0.0 160:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:45/0/physics_layer_1/angular_velocity = 0.0 161:45/0 = 0 161:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:45/0/physics_layer_0/angular_velocity = 0.0 161:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:45/0/physics_layer_1/angular_velocity = 0.0 165:45/0 = 0 165:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:45/0/physics_layer_0/angular_velocity = 0.0 165:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:45/0/physics_layer_1/angular_velocity = 0.0 166:45/0 = 0 166:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:45/0/physics_layer_0/angular_velocity = 0.0 166:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:45/0/physics_layer_1/angular_velocity = 0.0 167:45/0 = 0 167:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:45/0/physics_layer_0/angular_velocity = 0.0 167:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:45/0/physics_layer_1/angular_velocity = 0.0 168:45/0 = 0 168:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:45/0/physics_layer_0/angular_velocity = 0.0 168:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:45/0/physics_layer_1/angular_velocity = 0.0 169:45/0 = 0 169:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:45/0/physics_layer_0/angular_velocity = 0.0 169:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:45/0/physics_layer_1/angular_velocity = 0.0 170:45/0 = 0 170:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:45/0/physics_layer_0/angular_velocity = 0.0 170:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:45/0/physics_layer_1/angular_velocity = 0.0 171:45/0 = 0 171:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:45/0/physics_layer_0/angular_velocity = 0.0 171:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:45/0/physics_layer_1/angular_velocity = 0.0 172:45/0 = 0 172:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:45/0/physics_layer_0/angular_velocity = 0.0 172:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:45/0/physics_layer_1/angular_velocity = 0.0 173:45/0 = 0 173:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:45/0/physics_layer_0/angular_velocity = 0.0 173:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:45/0/physics_layer_1/angular_velocity = 0.0 174:45/0 = 0 174:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:45/0/physics_layer_0/angular_velocity = 0.0 174:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:45/0/physics_layer_1/angular_velocity = 0.0 175:45/0 = 0 175:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:45/0/physics_layer_0/angular_velocity = 0.0 175:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:45/0/physics_layer_1/angular_velocity = 0.0 176:45/0 = 0 176:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:45/0/physics_layer_0/angular_velocity = 0.0 176:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:45/0/physics_layer_1/angular_velocity = 0.0 177:45/0 = 0 177:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:45/0/physics_layer_0/angular_velocity = 0.0 177:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:45/0/physics_layer_1/angular_velocity = 0.0 178:45/0 = 0 178:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:45/0/physics_layer_0/angular_velocity = 0.0 178:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:45/0/physics_layer_1/angular_velocity = 0.0 179:45/0 = 0 179:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:45/0/physics_layer_0/angular_velocity = 0.0 179:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:45/0/physics_layer_1/angular_velocity = 0.0 183:45/0 = 0 183:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:45/0/physics_layer_0/angular_velocity = 0.0 183:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:45/0/physics_layer_1/angular_velocity = 0.0 184:45/0 = 0 184:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:45/0/physics_layer_0/angular_velocity = 0.0 184:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:45/0/physics_layer_1/angular_velocity = 0.0 185:45/0 = 0 185:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:45/0/physics_layer_0/angular_velocity = 0.0 185:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:45/0/physics_layer_1/angular_velocity = 0.0 186:45/0 = 0 186:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:45/0/physics_layer_0/angular_velocity = 0.0 186:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:45/0/physics_layer_1/angular_velocity = 0.0 187:45/0 = 0 187:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:45/0/physics_layer_0/angular_velocity = 0.0 187:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:45/0/physics_layer_1/angular_velocity = 0.0 188:45/0 = 0 188:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:45/0/physics_layer_0/angular_velocity = 0.0 188:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:45/0/physics_layer_1/angular_velocity = 0.0 189:45/0 = 0 189:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:45/0/physics_layer_0/angular_velocity = 0.0 189:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:45/0/physics_layer_1/angular_velocity = 0.0 190:45/0 = 0 190:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:45/0/physics_layer_0/angular_velocity = 0.0 190:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:45/0/physics_layer_1/angular_velocity = 0.0 191:45/0 = 0 191:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:45/0/physics_layer_0/angular_velocity = 0.0 191:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:45/0/physics_layer_1/angular_velocity = 0.0 218:45/0 = 0 218:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:45/0/physics_layer_0/angular_velocity = 0.0 218:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:45/0/physics_layer_1/angular_velocity = 0.0 219:45/0 = 0 219:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:45/0/physics_layer_0/angular_velocity = 0.0 219:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:45/0/physics_layer_1/angular_velocity = 0.0 224:45/0 = 0 224:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:45/0/physics_layer_0/angular_velocity = 0.0 224:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:45/0/physics_layer_1/angular_velocity = 0.0 225:45/0 = 0 225:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:45/0/physics_layer_0/angular_velocity = 0.0 225:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:45/0/physics_layer_1/angular_velocity = 0.0 243:45/0 = 0 243:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 243:45/0/physics_layer_0/angular_velocity = 0.0 243:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 243:45/0/physics_layer_1/angular_velocity = 0.0 244:45/0 = 0 244:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:45/0/physics_layer_0/angular_velocity = 0.0 244:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:45/0/physics_layer_1/angular_velocity = 0.0 245:45/0 = 0 245:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:45/0/physics_layer_0/angular_velocity = 0.0 245:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:45/0/physics_layer_1/angular_velocity = 0.0 246:45/0 = 0 246:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:45/0/physics_layer_0/angular_velocity = 0.0 246:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:45/0/physics_layer_1/angular_velocity = 0.0 247:45/0 = 0 247:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:45/0/physics_layer_0/angular_velocity = 0.0 247:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:45/0/physics_layer_1/angular_velocity = 0.0 248:45/0 = 0 248:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:45/0/physics_layer_0/angular_velocity = 0.0 248:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:45/0/physics_layer_1/angular_velocity = 0.0 249:45/0 = 0 249:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:45/0/physics_layer_0/angular_velocity = 0.0 249:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:45/0/physics_layer_1/angular_velocity = 0.0 250:45/0 = 0 250:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:45/0/physics_layer_0/angular_velocity = 0.0 250:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:45/0/physics_layer_1/angular_velocity = 0.0 251:45/0 = 0 251:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:45/0/physics_layer_0/angular_velocity = 0.0 251:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:45/0/physics_layer_1/angular_velocity = 0.0 252:45/0 = 0 252:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:45/0/physics_layer_0/angular_velocity = 0.0 252:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:45/0/physics_layer_1/angular_velocity = 0.0 253:45/0 = 0 253:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:45/0/physics_layer_0/angular_velocity = 0.0 253:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:45/0/physics_layer_1/angular_velocity = 0.0 254:45/0 = 0 254:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 254:45/0/physics_layer_0/angular_velocity = 0.0 254:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 254:45/0/physics_layer_1/angular_velocity = 0.0 0:46/0 = 0 0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:46/0/physics_layer_0/angular_velocity = 0.0 0:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:46/0/physics_layer_1/angular_velocity = 0.0 1:46/0 = 0 1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:46/0/physics_layer_0/angular_velocity = 0.0 1:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:46/0/physics_layer_1/angular_velocity = 0.0 2:46/0 = 0 2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:46/0/physics_layer_0/angular_velocity = 0.0 2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:46/0/physics_layer_1/angular_velocity = 0.0 3:46/0 = 0 3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_0/angular_velocity = 0.0 3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_1/angular_velocity = 0.0 4:46/0 = 0 4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_0/angular_velocity = 0.0 4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_1/angular_velocity = 0.0 5:46/0 = 0 5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:46/0/physics_layer_0/angular_velocity = 0.0 5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:46/0/physics_layer_1/angular_velocity = 0.0 6:46/0 = 0 6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:46/0/physics_layer_0/angular_velocity = 0.0 6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:46/0/physics_layer_1/angular_velocity = 0.0 7:46/0 = 0 7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:46/0/physics_layer_0/angular_velocity = 0.0 7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:46/0/physics_layer_1/angular_velocity = 0.0 8:46/0 = 0 8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:46/0/physics_layer_0/angular_velocity = 0.0 8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:46/0/physics_layer_1/angular_velocity = 0.0 9:46/0 = 0 9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:46/0/physics_layer_0/angular_velocity = 0.0 9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:46/0/physics_layer_1/angular_velocity = 0.0 10:46/0 = 0 10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_0/angular_velocity = 0.0 10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_1/angular_velocity = 0.0 11:46/0 = 0 11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:46/0/physics_layer_0/angular_velocity = 0.0 11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:46/0/physics_layer_1/angular_velocity = 0.0 12:46/0 = 0 12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:46/0/physics_layer_0/angular_velocity = 0.0 12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:46/0/physics_layer_1/angular_velocity = 0.0 13:46/0 = 0 13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:46/0/physics_layer_0/angular_velocity = 0.0 13:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:46/0/physics_layer_1/angular_velocity = 0.0 14:46/0 = 0 14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_0/angular_velocity = 0.0 14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_1/angular_velocity = 0.0 15:46/0 = 0 15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_0/angular_velocity = 0.0 15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_1/angular_velocity = 0.0 16:46/0 = 0 16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:46/0/physics_layer_0/angular_velocity = 0.0 16:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:46/0/physics_layer_1/angular_velocity = 0.0 17:46/0 = 0 17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:46/0/physics_layer_0/angular_velocity = 0.0 17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:46/0/physics_layer_1/angular_velocity = 0.0 21:46/0 = 0 21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:46/0/physics_layer_0/angular_velocity = 0.0 21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:46/0/physics_layer_1/angular_velocity = 0.0 22:46/0 = 0 22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_0/angular_velocity = 0.0 22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_1/angular_velocity = 0.0 23:46/0 = 0 23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_0/angular_velocity = 0.0 23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_1/angular_velocity = 0.0 24:46/0 = 0 24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:46/0/physics_layer_0/angular_velocity = 0.0 24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:46/0/physics_layer_1/angular_velocity = 0.0 25:46/0 = 0 25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:46/0/physics_layer_0/angular_velocity = 0.0 25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:46/0/physics_layer_1/angular_velocity = 0.0 26:46/0 = 0 26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:46/0/physics_layer_0/angular_velocity = 0.0 26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:46/0/physics_layer_1/angular_velocity = 0.0 30:46/0 = 0 30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:46/0/physics_layer_0/angular_velocity = 0.0 30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:46/0/physics_layer_1/angular_velocity = 0.0 31:46/0 = 0 31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:46/0/physics_layer_0/angular_velocity = 0.0 31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:46/0/physics_layer_1/angular_velocity = 0.0 32:46/0 = 0 32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:46/0/physics_layer_0/angular_velocity = 0.0 32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:46/0/physics_layer_1/angular_velocity = 0.0 33:46/0 = 0 33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:46/0/physics_layer_0/angular_velocity = 0.0 33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:46/0/physics_layer_1/angular_velocity = 0.0 34:46/0 = 0 34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:46/0/physics_layer_0/angular_velocity = 0.0 34:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:46/0/physics_layer_1/angular_velocity = 0.0 35:46/0 = 0 35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:46/0/physics_layer_0/angular_velocity = 0.0 35:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:46/0/physics_layer_1/angular_velocity = 0.0 45:46/0 = 0 45:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:46/0/physics_layer_0/angular_velocity = 0.0 45:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:46/0/physics_layer_1/angular_velocity = 0.0 46:46/0 = 0 46:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:46/0/physics_layer_0/angular_velocity = 0.0 46:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:46/0/physics_layer_1/angular_velocity = 0.0 47:46/0 = 0 47:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:46/0/physics_layer_0/angular_velocity = 0.0 47:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:46/0/physics_layer_1/angular_velocity = 0.0 48:46/0 = 0 48:46/0/terrain_set = 1 48:46/0/terrain = 0 48:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:46/0/physics_layer_0/angular_velocity = 0.0 48:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:46/0/physics_layer_1/angular_velocity = 0.0 48:46/0/terrains_peering_bit/right_side = 0 48:46/0/terrains_peering_bit/bottom_side = 0 48:46/0/terrains_peering_bit/left_side = 0 48:46/0/terrains_peering_bit/top_side = 0 49:46/0 = 0 49:46/0/terrain_set = 1 49:46/0/terrain = 0 49:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:46/0/physics_layer_0/angular_velocity = 0.0 49:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:46/0/physics_layer_1/angular_velocity = 0.0 49:46/0/terrains_peering_bit/right_side = 0 49:46/0/terrains_peering_bit/bottom_side = 0 49:46/0/terrains_peering_bit/left_side = 0 49:46/0/terrains_peering_bit/top_side = 0 50:46/0 = 0 50:46/0/terrain_set = 1 50:46/0/terrain = 0 50:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:46/0/physics_layer_0/angular_velocity = 0.0 50:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:46/0/physics_layer_1/angular_velocity = 0.0 50:46/0/terrains_peering_bit/right_side = 0 50:46/0/terrains_peering_bit/bottom_side = 0 50:46/0/terrains_peering_bit/left_side = 0 50:46/0/terrains_peering_bit/top_side = 0 51:46/0 = 0 51:46/0/terrain_set = 1 51:46/0/terrain = 0 51:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:46/0/physics_layer_0/angular_velocity = 0.0 51:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:46/0/physics_layer_1/angular_velocity = 0.0 51:46/0/terrains_peering_bit/right_side = 0 51:46/0/terrains_peering_bit/bottom_side = 0 51:46/0/terrains_peering_bit/left_side = 0 51:46/0/terrains_peering_bit/top_side = 0 52:46/0 = 0 52:46/0/terrain_set = 1 52:46/0/terrain = 0 52:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:46/0/physics_layer_0/angular_velocity = 0.0 52:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:46/0/physics_layer_1/angular_velocity = 0.0 52:46/0/terrains_peering_bit/right_side = 0 52:46/0/terrains_peering_bit/bottom_side = 0 52:46/0/terrains_peering_bit/left_side = 0 52:46/0/terrains_peering_bit/top_side = 0 53:46/0 = 0 53:46/0/terrain_set = 1 53:46/0/terrain = 0 53:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:46/0/physics_layer_0/angular_velocity = 0.0 53:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:46/0/physics_layer_1/angular_velocity = 0.0 53:46/0/terrains_peering_bit/right_side = 0 53:46/0/terrains_peering_bit/bottom_side = 0 53:46/0/terrains_peering_bit/left_side = 0 53:46/0/terrains_peering_bit/top_side = 0 54:46/0 = 0 54:46/0/terrain_set = 1 54:46/0/terrain = 0 54:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:46/0/physics_layer_0/angular_velocity = 0.0 54:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:46/0/physics_layer_1/angular_velocity = 0.0 54:46/0/terrains_peering_bit/right_side = 0 54:46/0/terrains_peering_bit/bottom_side = 0 54:46/0/terrains_peering_bit/left_side = 0 54:46/0/terrains_peering_bit/top_side = 0 55:46/0 = 0 55:46/0/terrain_set = 1 55:46/0/terrain = 0 55:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:46/0/physics_layer_0/angular_velocity = 0.0 55:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:46/0/physics_layer_1/angular_velocity = 0.0 55:46/0/terrains_peering_bit/right_side = 0 55:46/0/terrains_peering_bit/bottom_side = 0 55:46/0/terrains_peering_bit/left_side = 0 55:46/0/terrains_peering_bit/top_side = 0 56:46/0 = 0 56:46/0/terrain_set = 1 56:46/0/terrain = 0 56:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:46/0/physics_layer_0/angular_velocity = 0.0 56:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:46/0/physics_layer_1/angular_velocity = 0.0 56:46/0/terrains_peering_bit/right_side = 0 56:46/0/terrains_peering_bit/bottom_side = 0 56:46/0/terrains_peering_bit/left_side = 0 56:46/0/terrains_peering_bit/top_side = 0 57:46/0 = 0 57:46/0/terrain_set = 1 57:46/0/terrain = 0 57:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:46/0/physics_layer_0/angular_velocity = 0.0 57:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:46/0/physics_layer_1/angular_velocity = 0.0 57:46/0/terrains_peering_bit/right_side = 0 57:46/0/terrains_peering_bit/bottom_side = 0 57:46/0/terrains_peering_bit/left_side = 0 57:46/0/terrains_peering_bit/top_side = 0 58:46/0 = 0 58:46/0/terrain_set = 1 58:46/0/terrain = 0 58:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:46/0/physics_layer_0/angular_velocity = 0.0 58:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:46/0/physics_layer_1/angular_velocity = 0.0 58:46/0/terrains_peering_bit/right_side = 0 58:46/0/terrains_peering_bit/bottom_side = 0 58:46/0/terrains_peering_bit/left_side = 0 58:46/0/terrains_peering_bit/top_side = 0 59:46/0 = 0 59:46/0/terrain_set = 1 59:46/0/terrain = 0 59:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:46/0/physics_layer_0/angular_velocity = 0.0 59:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:46/0/physics_layer_1/angular_velocity = 0.0 59:46/0/terrains_peering_bit/right_side = 0 59:46/0/terrains_peering_bit/bottom_side = 0 59:46/0/terrains_peering_bit/left_side = 0 59:46/0/terrains_peering_bit/top_side = 0 60:46/0 = 0 60:46/0/terrain_set = 1 60:46/0/terrain = 0 60:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:46/0/physics_layer_0/angular_velocity = 0.0 60:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:46/0/physics_layer_1/angular_velocity = 0.0 60:46/0/terrains_peering_bit/right_side = 0 60:46/0/terrains_peering_bit/bottom_side = 0 60:46/0/terrains_peering_bit/left_side = 0 60:46/0/terrains_peering_bit/top_side = 0 61:46/0 = 0 61:46/0/terrain_set = 1 61:46/0/terrain = 0 61:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:46/0/physics_layer_0/angular_velocity = 0.0 61:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:46/0/physics_layer_1/angular_velocity = 0.0 61:46/0/terrains_peering_bit/right_side = 0 61:46/0/terrains_peering_bit/bottom_side = 0 61:46/0/terrains_peering_bit/left_side = 0 61:46/0/terrains_peering_bit/top_side = 0 62:46/0 = 0 62:46/0/terrain_set = 1 62:46/0/terrain = 0 62:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:46/0/physics_layer_0/angular_velocity = 0.0 62:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:46/0/physics_layer_1/angular_velocity = 0.0 62:46/0/terrains_peering_bit/right_side = 0 62:46/0/terrains_peering_bit/bottom_side = 0 62:46/0/terrains_peering_bit/left_side = 0 62:46/0/terrains_peering_bit/top_side = 0 63:46/0 = 0 63:46/0/terrain_set = 1 63:46/0/terrain = 0 63:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:46/0/physics_layer_0/angular_velocity = 0.0 63:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:46/0/physics_layer_1/angular_velocity = 0.0 63:46/0/terrains_peering_bit/right_side = 0 63:46/0/terrains_peering_bit/bottom_side = 0 63:46/0/terrains_peering_bit/left_side = 0 63:46/0/terrains_peering_bit/top_side = 0 64:46/0 = 0 64:46/0/terrain_set = 1 64:46/0/terrain = 0 64:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:46/0/physics_layer_0/angular_velocity = 0.0 64:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:46/0/physics_layer_1/angular_velocity = 0.0 64:46/0/terrains_peering_bit/right_side = 0 64:46/0/terrains_peering_bit/bottom_side = 0 64:46/0/terrains_peering_bit/left_side = 0 64:46/0/terrains_peering_bit/top_side = 0 65:46/0 = 0 65:46/0/terrain_set = 1 65:46/0/terrain = 0 65:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:46/0/physics_layer_0/angular_velocity = 0.0 65:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:46/0/physics_layer_1/angular_velocity = 0.0 65:46/0/terrains_peering_bit/right_side = 0 65:46/0/terrains_peering_bit/bottom_side = 0 65:46/0/terrains_peering_bit/left_side = 0 65:46/0/terrains_peering_bit/top_side = 0 69:46/0 = 0 69:46/0/terrain_set = 1 69:46/0/terrain = 0 69:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:46/0/physics_layer_0/angular_velocity = 0.0 69:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:46/0/physics_layer_1/angular_velocity = 0.0 69:46/0/terrains_peering_bit/right_side = 0 69:46/0/terrains_peering_bit/bottom_side = 0 69:46/0/terrains_peering_bit/left_side = 0 69:46/0/terrains_peering_bit/top_side = 0 70:46/0 = 0 70:46/0/terrain_set = 1 70:46/0/terrain = 0 70:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:46/0/physics_layer_0/angular_velocity = 0.0 70:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:46/0/physics_layer_1/angular_velocity = 0.0 70:46/0/terrains_peering_bit/right_side = 0 70:46/0/terrains_peering_bit/bottom_side = 0 70:46/0/terrains_peering_bit/left_side = 0 70:46/0/terrains_peering_bit/top_side = 0 71:46/0 = 0 71:46/0/terrain_set = 1 71:46/0/terrain = 0 71:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:46/0/physics_layer_0/angular_velocity = 0.0 71:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:46/0/physics_layer_1/angular_velocity = 0.0 71:46/0/terrains_peering_bit/right_side = 0 71:46/0/terrains_peering_bit/bottom_side = 0 71:46/0/terrains_peering_bit/left_side = 0 71:46/0/terrains_peering_bit/top_side = 0 72:46/0 = 0 72:46/0/terrain_set = 1 72:46/0/terrain = 0 72:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:46/0/physics_layer_0/angular_velocity = 0.0 72:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:46/0/physics_layer_1/angular_velocity = 0.0 72:46/0/terrains_peering_bit/right_side = 0 72:46/0/terrains_peering_bit/bottom_side = 0 72:46/0/terrains_peering_bit/left_side = 0 72:46/0/terrains_peering_bit/top_side = 0 73:46/0 = 0 73:46/0/terrain_set = 1 73:46/0/terrain = 0 73:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:46/0/physics_layer_0/angular_velocity = 0.0 73:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:46/0/physics_layer_1/angular_velocity = 0.0 73:46/0/terrains_peering_bit/right_side = 0 73:46/0/terrains_peering_bit/bottom_side = 0 73:46/0/terrains_peering_bit/left_side = 0 73:46/0/terrains_peering_bit/top_side = 0 74:46/0 = 0 74:46/0/terrain_set = 1 74:46/0/terrain = 0 74:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:46/0/physics_layer_0/angular_velocity = 0.0 74:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:46/0/physics_layer_1/angular_velocity = 0.0 74:46/0/terrains_peering_bit/right_side = 0 74:46/0/terrains_peering_bit/bottom_side = 0 74:46/0/terrains_peering_bit/left_side = 0 74:46/0/terrains_peering_bit/top_side = 0 78:46/0 = 0 78:46/0/terrain_set = 1 78:46/0/terrain = 0 78:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:46/0/physics_layer_0/angular_velocity = 0.0 78:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:46/0/physics_layer_1/angular_velocity = 0.0 78:46/0/terrains_peering_bit/right_side = 0 78:46/0/terrains_peering_bit/bottom_side = 0 78:46/0/terrains_peering_bit/left_side = 0 78:46/0/terrains_peering_bit/top_side = 0 79:46/0 = 0 79:46/0/terrain_set = 1 79:46/0/terrain = 0 79:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:46/0/physics_layer_0/angular_velocity = 0.0 79:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:46/0/physics_layer_1/angular_velocity = 0.0 79:46/0/terrains_peering_bit/right_side = 0 79:46/0/terrains_peering_bit/bottom_side = 0 79:46/0/terrains_peering_bit/left_side = 0 79:46/0/terrains_peering_bit/top_side = 0 80:46/0 = 0 80:46/0/terrain_set = 1 80:46/0/terrain = 0 80:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:46/0/physics_layer_0/angular_velocity = 0.0 80:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:46/0/physics_layer_1/angular_velocity = 0.0 80:46/0/terrains_peering_bit/right_side = 0 80:46/0/terrains_peering_bit/bottom_side = 0 80:46/0/terrains_peering_bit/left_side = 0 80:46/0/terrains_peering_bit/top_side = 0 81:46/0 = 0 81:46/0/terrain_set = 1 81:46/0/terrain = 0 81:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:46/0/physics_layer_0/angular_velocity = 0.0 81:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:46/0/physics_layer_1/angular_velocity = 0.0 81:46/0/terrains_peering_bit/right_side = 0 81:46/0/terrains_peering_bit/bottom_side = 0 81:46/0/terrains_peering_bit/left_side = 0 81:46/0/terrains_peering_bit/top_side = 0 82:46/0 = 0 82:46/0/terrain_set = 1 82:46/0/terrain = 0 82:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:46/0/physics_layer_0/angular_velocity = 0.0 82:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:46/0/physics_layer_1/angular_velocity = 0.0 82:46/0/terrains_peering_bit/right_side = 0 82:46/0/terrains_peering_bit/bottom_side = 0 82:46/0/terrains_peering_bit/left_side = 0 82:46/0/terrains_peering_bit/top_side = 0 83:46/0 = 0 83:46/0/terrain_set = 1 83:46/0/terrain = 0 83:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:46/0/physics_layer_0/angular_velocity = 0.0 83:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:46/0/physics_layer_1/angular_velocity = 0.0 83:46/0/terrains_peering_bit/right_side = 0 83:46/0/terrains_peering_bit/bottom_side = 0 83:46/0/terrains_peering_bit/left_side = 0 83:46/0/terrains_peering_bit/top_side = 0 93:46/0 = 0 93:46/0/terrain_set = 1 93:46/0/terrain = 0 93:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:46/0/physics_layer_0/angular_velocity = 0.0 93:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:46/0/physics_layer_1/angular_velocity = 0.0 93:46/0/terrains_peering_bit/right_side = 0 93:46/0/terrains_peering_bit/bottom_side = 0 93:46/0/terrains_peering_bit/left_side = 0 93:46/0/terrains_peering_bit/top_side = 0 94:46/0 = 0 94:46/0/terrain_set = 1 94:46/0/terrain = 0 94:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:46/0/physics_layer_0/angular_velocity = 0.0 94:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:46/0/physics_layer_1/angular_velocity = 0.0 94:46/0/terrains_peering_bit/right_side = 0 94:46/0/terrains_peering_bit/bottom_side = 0 94:46/0/terrains_peering_bit/left_side = 0 94:46/0/terrains_peering_bit/top_side = 0 95:46/0 = 0 95:46/0/terrain_set = 1 95:46/0/terrain = 0 95:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:46/0/physics_layer_0/angular_velocity = 0.0 95:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:46/0/physics_layer_1/angular_velocity = 0.0 95:46/0/terrains_peering_bit/right_side = 0 95:46/0/terrains_peering_bit/bottom_side = 0 95:46/0/terrains_peering_bit/left_side = 0 95:46/0/terrains_peering_bit/top_side = 0 96:46/0 = 0 96:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:46/0/physics_layer_0/angular_velocity = 0.0 96:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:46/0/physics_layer_1/angular_velocity = 0.0 97:46/0 = 0 97:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:46/0/physics_layer_0/angular_velocity = 0.0 97:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:46/0/physics_layer_1/angular_velocity = 0.0 98:46/0 = 0 98:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:46/0/physics_layer_0/angular_velocity = 0.0 98:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:46/0/physics_layer_1/angular_velocity = 0.0 99:46/0 = 0 99:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:46/0/physics_layer_0/angular_velocity = 0.0 99:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:46/0/physics_layer_1/angular_velocity = 0.0 100:46/0 = 0 100:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:46/0/physics_layer_0/angular_velocity = 0.0 100:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:46/0/physics_layer_1/angular_velocity = 0.0 101:46/0 = 0 101:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:46/0/physics_layer_0/angular_velocity = 0.0 101:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:46/0/physics_layer_1/angular_velocity = 0.0 145:46/0 = 0 145:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:46/0/physics_layer_0/angular_velocity = 0.0 145:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:46/0/physics_layer_1/angular_velocity = 0.0 146:46/0 = 0 146:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:46/0/physics_layer_0/angular_velocity = 0.0 146:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:46/0/physics_layer_1/angular_velocity = 0.0 147:46/0 = 0 147:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:46/0/physics_layer_0/angular_velocity = 0.0 147:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:46/0/physics_layer_1/angular_velocity = 0.0 148:46/0 = 0 148:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:46/0/physics_layer_0/angular_velocity = 0.0 148:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:46/0/physics_layer_1/angular_velocity = 0.0 149:46/0 = 0 149:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:46/0/physics_layer_0/angular_velocity = 0.0 149:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:46/0/physics_layer_1/angular_velocity = 0.0 153:46/0 = 0 153:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:46/0/physics_layer_0/angular_velocity = 0.0 153:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:46/0/physics_layer_1/angular_velocity = 0.0 154:46/0 = 0 154:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:46/0/physics_layer_0/angular_velocity = 0.0 154:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:46/0/physics_layer_1/angular_velocity = 0.0 155:46/0 = 0 155:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:46/0/physics_layer_0/angular_velocity = 0.0 155:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:46/0/physics_layer_1/angular_velocity = 0.0 156:46/0 = 0 156:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:46/0/physics_layer_0/angular_velocity = 0.0 156:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:46/0/physics_layer_1/angular_velocity = 0.0 157:46/0 = 0 157:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:46/0/physics_layer_0/angular_velocity = 0.0 157:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:46/0/physics_layer_1/angular_velocity = 0.0 159:46/0 = 0 159:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:46/0/physics_layer_0/angular_velocity = 0.0 159:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:46/0/physics_layer_1/angular_velocity = 0.0 160:46/0 = 0 160:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:46/0/physics_layer_0/angular_velocity = 0.0 160:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:46/0/physics_layer_1/angular_velocity = 0.0 161:46/0 = 0 161:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:46/0/physics_layer_0/angular_velocity = 0.0 161:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:46/0/physics_layer_1/angular_velocity = 0.0 165:46/0 = 0 165:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:46/0/physics_layer_0/angular_velocity = 0.0 165:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:46/0/physics_layer_1/angular_velocity = 0.0 166:46/0 = 0 166:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:46/0/physics_layer_0/angular_velocity = 0.0 166:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:46/0/physics_layer_1/angular_velocity = 0.0 167:46/0 = 0 167:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:46/0/physics_layer_0/angular_velocity = 0.0 167:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:46/0/physics_layer_1/angular_velocity = 0.0 168:46/0 = 0 168:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 168:46/0/physics_layer_0/angular_velocity = 0.0 168:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 168:46/0/physics_layer_1/angular_velocity = 0.0 169:46/0 = 0 169:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 169:46/0/physics_layer_0/angular_velocity = 0.0 169:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 169:46/0/physics_layer_1/angular_velocity = 0.0 170:46/0 = 0 170:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 170:46/0/physics_layer_0/angular_velocity = 0.0 170:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 170:46/0/physics_layer_1/angular_velocity = 0.0 171:46/0 = 0 171:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:46/0/physics_layer_0/angular_velocity = 0.0 171:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:46/0/physics_layer_1/angular_velocity = 0.0 172:46/0 = 0 172:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:46/0/physics_layer_0/angular_velocity = 0.0 172:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:46/0/physics_layer_1/angular_velocity = 0.0 173:46/0 = 0 173:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:46/0/physics_layer_0/angular_velocity = 0.0 173:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:46/0/physics_layer_1/angular_velocity = 0.0 174:46/0 = 0 174:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:46/0/physics_layer_0/angular_velocity = 0.0 174:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:46/0/physics_layer_1/angular_velocity = 0.0 175:46/0 = 0 175:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:46/0/physics_layer_0/angular_velocity = 0.0 175:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:46/0/physics_layer_1/angular_velocity = 0.0 176:46/0 = 0 176:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:46/0/physics_layer_0/angular_velocity = 0.0 176:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:46/0/physics_layer_1/angular_velocity = 0.0 177:46/0 = 0 177:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:46/0/physics_layer_0/angular_velocity = 0.0 177:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:46/0/physics_layer_1/angular_velocity = 0.0 178:46/0 = 0 178:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:46/0/physics_layer_0/angular_velocity = 0.0 178:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:46/0/physics_layer_1/angular_velocity = 0.0 179:46/0 = 0 179:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:46/0/physics_layer_0/angular_velocity = 0.0 179:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:46/0/physics_layer_1/angular_velocity = 0.0 183:46/0 = 0 183:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:46/0/physics_layer_0/angular_velocity = 0.0 183:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:46/0/physics_layer_1/angular_velocity = 0.0 184:46/0 = 0 184:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:46/0/physics_layer_0/angular_velocity = 0.0 184:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:46/0/physics_layer_1/angular_velocity = 0.0 185:46/0 = 0 185:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:46/0/physics_layer_0/angular_velocity = 0.0 185:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:46/0/physics_layer_1/angular_velocity = 0.0 186:46/0 = 0 186:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:46/0/physics_layer_0/angular_velocity = 0.0 186:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:46/0/physics_layer_1/angular_velocity = 0.0 187:46/0 = 0 187:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:46/0/physics_layer_0/angular_velocity = 0.0 187:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:46/0/physics_layer_1/angular_velocity = 0.0 188:46/0 = 0 188:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:46/0/physics_layer_0/angular_velocity = 0.0 188:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:46/0/physics_layer_1/angular_velocity = 0.0 189:46/0 = 0 189:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:46/0/physics_layer_0/angular_velocity = 0.0 189:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:46/0/physics_layer_1/angular_velocity = 0.0 190:46/0 = 0 190:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:46/0/physics_layer_0/angular_velocity = 0.0 190:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:46/0/physics_layer_1/angular_velocity = 0.0 191:46/0 = 0 191:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:46/0/physics_layer_0/angular_velocity = 0.0 191:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:46/0/physics_layer_1/angular_velocity = 0.0 218:46/0 = 0 218:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:46/0/physics_layer_0/angular_velocity = 0.0 218:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:46/0/physics_layer_1/angular_velocity = 0.0 219:46/0 = 0 219:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:46/0/physics_layer_0/angular_velocity = 0.0 219:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:46/0/physics_layer_1/angular_velocity = 0.0 224:46/0 = 0 224:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:46/0/physics_layer_0/angular_velocity = 0.0 224:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:46/0/physics_layer_1/angular_velocity = 0.0 225:46/0 = 0 225:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:46/0/physics_layer_0/angular_velocity = 0.0 225:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:46/0/physics_layer_1/angular_velocity = 0.0 244:46/0 = 0 244:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 244:46/0/physics_layer_0/angular_velocity = 0.0 244:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 244:46/0/physics_layer_1/angular_velocity = 0.0 245:46/0 = 0 245:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:46/0/physics_layer_0/angular_velocity = 0.0 245:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:46/0/physics_layer_1/angular_velocity = 0.0 246:46/0 = 0 246:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:46/0/physics_layer_0/angular_velocity = 0.0 246:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:46/0/physics_layer_1/angular_velocity = 0.0 247:46/0 = 0 247:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:46/0/physics_layer_0/angular_velocity = 0.0 247:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:46/0/physics_layer_1/angular_velocity = 0.0 248:46/0 = 0 248:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:46/0/physics_layer_0/angular_velocity = 0.0 248:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:46/0/physics_layer_1/angular_velocity = 0.0 249:46/0 = 0 249:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:46/0/physics_layer_0/angular_velocity = 0.0 249:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:46/0/physics_layer_1/angular_velocity = 0.0 250:46/0 = 0 250:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:46/0/physics_layer_0/angular_velocity = 0.0 250:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:46/0/physics_layer_1/angular_velocity = 0.0 251:46/0 = 0 251:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:46/0/physics_layer_0/angular_velocity = 0.0 251:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:46/0/physics_layer_1/angular_velocity = 0.0 252:46/0 = 0 252:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:46/0/physics_layer_0/angular_velocity = 0.0 252:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:46/0/physics_layer_1/angular_velocity = 0.0 253:46/0 = 0 253:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 253:46/0/physics_layer_0/angular_velocity = 0.0 253:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 253:46/0/physics_layer_1/angular_velocity = 0.0 0:47/0 = 0 0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:47/0/physics_layer_0/angular_velocity = 0.0 0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:47/0/physics_layer_1/angular_velocity = 0.0 1:47/0 = 0 1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:47/0/physics_layer_0/angular_velocity = 0.0 1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:47/0/physics_layer_1/angular_velocity = 0.0 2:47/0 = 0 2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_0/angular_velocity = 0.0 2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_1/angular_velocity = 0.0 3:47/0 = 0 3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_0/angular_velocity = 0.0 3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_1/angular_velocity = 0.0 4:47/0 = 0 4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_0/angular_velocity = 0.0 4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_1/angular_velocity = 0.0 5:47/0 = 0 5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:47/0/physics_layer_0/angular_velocity = 0.0 5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:47/0/physics_layer_1/angular_velocity = 0.0 6:47/0 = 0 6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_0/angular_velocity = 0.0 6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_1/angular_velocity = 0.0 7:47/0 = 0 7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:47/0/physics_layer_0/angular_velocity = 0.0 7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:47/0/physics_layer_1/angular_velocity = 0.0 8:47/0 = 0 8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:47/0/physics_layer_0/angular_velocity = 0.0 8:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:47/0/physics_layer_1/angular_velocity = 0.0 9:47/0 = 0 9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:47/0/physics_layer_0/angular_velocity = 0.0 9:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:47/0/physics_layer_1/angular_velocity = 0.0 10:47/0 = 0 10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:47/0/physics_layer_0/angular_velocity = 0.0 10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:47/0/physics_layer_1/angular_velocity = 0.0 11:47/0 = 0 11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:47/0/physics_layer_0/angular_velocity = 0.0 11:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:47/0/physics_layer_1/angular_velocity = 0.0 12:47/0 = 0 12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:47/0/physics_layer_0/angular_velocity = 0.0 12:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:47/0/physics_layer_1/angular_velocity = 0.0 13:47/0 = 0 13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:47/0/physics_layer_0/angular_velocity = 0.0 13:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:47/0/physics_layer_1/angular_velocity = 0.0 14:47/0 = 0 14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:47/0/physics_layer_0/angular_velocity = 0.0 14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:47/0/physics_layer_1/angular_velocity = 0.0 15:47/0 = 0 15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:47/0/physics_layer_0/angular_velocity = 0.0 15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:47/0/physics_layer_1/angular_velocity = 0.0 16:47/0 = 0 16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:47/0/physics_layer_0/angular_velocity = 0.0 16:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:47/0/physics_layer_1/angular_velocity = 0.0 17:47/0 = 0 17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:47/0/physics_layer_0/angular_velocity = 0.0 17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:47/0/physics_layer_1/angular_velocity = 0.0 21:47/0 = 0 21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:47/0/physics_layer_0/angular_velocity = 0.0 21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:47/0/physics_layer_1/angular_velocity = 0.0 22:47/0 = 0 22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_0/angular_velocity = 0.0 22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_1/angular_velocity = 0.0 23:47/0 = 0 23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_0/angular_velocity = 0.0 23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_1/angular_velocity = 0.0 24:47/0 = 0 24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_0/angular_velocity = 0.0 24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_1/angular_velocity = 0.0 25:47/0 = 0 25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_0/angular_velocity = 0.0 25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_1/angular_velocity = 0.0 26:47/0 = 0 26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:47/0/physics_layer_0/angular_velocity = 0.0 26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:47/0/physics_layer_1/angular_velocity = 0.0 30:47/0 = 0 30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:47/0/physics_layer_0/angular_velocity = 0.0 30:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:47/0/physics_layer_1/angular_velocity = 0.0 31:47/0 = 0 31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:47/0/physics_layer_0/angular_velocity = 0.0 31:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:47/0/physics_layer_1/angular_velocity = 0.0 32:47/0 = 0 32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:47/0/physics_layer_0/angular_velocity = 0.0 32:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:47/0/physics_layer_1/angular_velocity = 0.0 33:47/0 = 0 33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:47/0/physics_layer_0/angular_velocity = 0.0 33:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:47/0/physics_layer_1/angular_velocity = 0.0 34:47/0 = 0 34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:47/0/physics_layer_0/angular_velocity = 0.0 34:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:47/0/physics_layer_1/angular_velocity = 0.0 35:47/0 = 0 35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:47/0/physics_layer_0/angular_velocity = 0.0 35:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:47/0/physics_layer_1/angular_velocity = 0.0 45:47/0 = 0 45:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:47/0/physics_layer_0/angular_velocity = 0.0 45:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:47/0/physics_layer_1/angular_velocity = 0.0 46:47/0 = 0 46:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:47/0/physics_layer_0/angular_velocity = 0.0 46:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:47/0/physics_layer_1/angular_velocity = 0.0 47:47/0 = 0 47:47/0/terrain_set = 1 47:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:47/0/physics_layer_0/angular_velocity = 0.0 47:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:47/0/physics_layer_1/angular_velocity = 0.0 48:47/0 = 0 48:47/0/terrain_set = 1 48:47/0/terrain = 0 48:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:47/0/physics_layer_0/angular_velocity = 0.0 48:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:47/0/physics_layer_1/angular_velocity = 0.0 48:47/0/terrains_peering_bit/right_side = 0 48:47/0/terrains_peering_bit/bottom_side = 0 48:47/0/terrains_peering_bit/left_side = 0 48:47/0/terrains_peering_bit/top_side = 0 49:47/0 = 0 49:47/0/terrain_set = 1 49:47/0/terrain = 0 49:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:47/0/physics_layer_0/angular_velocity = 0.0 49:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:47/0/physics_layer_1/angular_velocity = 0.0 49:47/0/terrains_peering_bit/right_side = 0 49:47/0/terrains_peering_bit/bottom_side = 0 49:47/0/terrains_peering_bit/left_side = 0 49:47/0/terrains_peering_bit/top_side = 0 50:47/0 = 0 50:47/0/terrain_set = 1 50:47/0/terrain = 0 50:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:47/0/physics_layer_0/angular_velocity = 0.0 50:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:47/0/physics_layer_1/angular_velocity = 0.0 50:47/0/terrains_peering_bit/right_side = 0 50:47/0/terrains_peering_bit/bottom_side = 0 50:47/0/terrains_peering_bit/left_side = 0 50:47/0/terrains_peering_bit/top_side = 0 51:47/0 = 0 51:47/0/terrain_set = 1 51:47/0/terrain = 0 51:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:47/0/physics_layer_0/angular_velocity = 0.0 51:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:47/0/physics_layer_1/angular_velocity = 0.0 51:47/0/terrains_peering_bit/right_side = 0 51:47/0/terrains_peering_bit/bottom_side = 0 51:47/0/terrains_peering_bit/left_side = 0 51:47/0/terrains_peering_bit/top_side = 0 52:47/0 = 0 52:47/0/terrain_set = 1 52:47/0/terrain = 0 52:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:47/0/physics_layer_0/angular_velocity = 0.0 52:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:47/0/physics_layer_1/angular_velocity = 0.0 52:47/0/terrains_peering_bit/right_side = 0 52:47/0/terrains_peering_bit/bottom_side = 0 52:47/0/terrains_peering_bit/left_side = 0 52:47/0/terrains_peering_bit/top_side = 0 53:47/0 = 0 53:47/0/terrain_set = 1 53:47/0/terrain = 0 53:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:47/0/physics_layer_0/angular_velocity = 0.0 53:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:47/0/physics_layer_1/angular_velocity = 0.0 53:47/0/terrains_peering_bit/right_side = 0 53:47/0/terrains_peering_bit/bottom_side = 0 53:47/0/terrains_peering_bit/left_side = 0 53:47/0/terrains_peering_bit/top_side = 0 54:47/0 = 0 54:47/0/terrain_set = 1 54:47/0/terrain = 0 54:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:47/0/physics_layer_0/angular_velocity = 0.0 54:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:47/0/physics_layer_1/angular_velocity = 0.0 54:47/0/terrains_peering_bit/right_side = 0 54:47/0/terrains_peering_bit/bottom_side = 0 54:47/0/terrains_peering_bit/left_side = 0 54:47/0/terrains_peering_bit/top_side = 0 55:47/0 = 0 55:47/0/terrain_set = 1 55:47/0/terrain = 0 55:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:47/0/physics_layer_0/angular_velocity = 0.0 55:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:47/0/physics_layer_1/angular_velocity = 0.0 55:47/0/terrains_peering_bit/right_side = 0 55:47/0/terrains_peering_bit/bottom_side = 0 55:47/0/terrains_peering_bit/left_side = 0 55:47/0/terrains_peering_bit/top_side = 0 56:47/0 = 0 56:47/0/terrain_set = 1 56:47/0/terrain = 0 56:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:47/0/physics_layer_0/angular_velocity = 0.0 56:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:47/0/physics_layer_1/angular_velocity = 0.0 56:47/0/terrains_peering_bit/right_side = 0 56:47/0/terrains_peering_bit/bottom_side = 0 56:47/0/terrains_peering_bit/left_side = 0 56:47/0/terrains_peering_bit/top_side = 0 57:47/0 = 0 57:47/0/terrain_set = 1 57:47/0/terrain = 0 57:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:47/0/physics_layer_0/angular_velocity = 0.0 57:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:47/0/physics_layer_1/angular_velocity = 0.0 57:47/0/terrains_peering_bit/right_side = 0 57:47/0/terrains_peering_bit/bottom_side = 0 57:47/0/terrains_peering_bit/left_side = 0 57:47/0/terrains_peering_bit/top_side = 0 58:47/0 = 0 58:47/0/terrain_set = 1 58:47/0/terrain = 0 58:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:47/0/physics_layer_0/angular_velocity = 0.0 58:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:47/0/physics_layer_1/angular_velocity = 0.0 58:47/0/terrains_peering_bit/right_side = 0 58:47/0/terrains_peering_bit/bottom_side = 0 58:47/0/terrains_peering_bit/left_side = 0 58:47/0/terrains_peering_bit/top_side = 0 59:47/0 = 0 59:47/0/terrain_set = 1 59:47/0/terrain = 0 59:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:47/0/physics_layer_0/angular_velocity = 0.0 59:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:47/0/physics_layer_1/angular_velocity = 0.0 59:47/0/terrains_peering_bit/right_side = 0 59:47/0/terrains_peering_bit/bottom_side = 0 59:47/0/terrains_peering_bit/left_side = 0 59:47/0/terrains_peering_bit/top_side = 0 60:47/0 = 0 60:47/0/terrain_set = 1 60:47/0/terrain = 0 60:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:47/0/physics_layer_0/angular_velocity = 0.0 60:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:47/0/physics_layer_1/angular_velocity = 0.0 60:47/0/terrains_peering_bit/right_side = 0 60:47/0/terrains_peering_bit/bottom_side = 0 60:47/0/terrains_peering_bit/left_side = 0 60:47/0/terrains_peering_bit/top_side = 0 61:47/0 = 0 61:47/0/terrain_set = 1 61:47/0/terrain = 0 61:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:47/0/physics_layer_0/angular_velocity = 0.0 61:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:47/0/physics_layer_1/angular_velocity = 0.0 61:47/0/terrains_peering_bit/right_side = 0 61:47/0/terrains_peering_bit/bottom_side = 0 61:47/0/terrains_peering_bit/left_side = 0 61:47/0/terrains_peering_bit/top_side = 0 62:47/0 = 0 62:47/0/terrain_set = 1 62:47/0/terrain = 0 62:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:47/0/physics_layer_0/angular_velocity = 0.0 62:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:47/0/physics_layer_1/angular_velocity = 0.0 62:47/0/terrains_peering_bit/right_side = 0 62:47/0/terrains_peering_bit/bottom_side = 0 62:47/0/terrains_peering_bit/left_side = 0 62:47/0/terrains_peering_bit/top_side = 0 63:47/0 = 0 63:47/0/terrain_set = 1 63:47/0/terrain = 0 63:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:47/0/physics_layer_0/angular_velocity = 0.0 63:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:47/0/physics_layer_1/angular_velocity = 0.0 63:47/0/terrains_peering_bit/right_side = 0 63:47/0/terrains_peering_bit/bottom_side = 0 63:47/0/terrains_peering_bit/left_side = 0 63:47/0/terrains_peering_bit/top_side = 0 64:47/0 = 0 64:47/0/terrain_set = 1 64:47/0/terrain = 0 64:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:47/0/physics_layer_0/angular_velocity = 0.0 64:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:47/0/physics_layer_1/angular_velocity = 0.0 64:47/0/terrains_peering_bit/right_side = 0 64:47/0/terrains_peering_bit/bottom_side = 0 64:47/0/terrains_peering_bit/left_side = 0 64:47/0/terrains_peering_bit/top_side = 0 65:47/0 = 0 65:47/0/terrain_set = 1 65:47/0/terrain = 0 65:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:47/0/physics_layer_0/angular_velocity = 0.0 65:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:47/0/physics_layer_1/angular_velocity = 0.0 65:47/0/terrains_peering_bit/right_side = 0 65:47/0/terrains_peering_bit/bottom_side = 0 65:47/0/terrains_peering_bit/left_side = 0 65:47/0/terrains_peering_bit/top_side = 0 69:47/0 = 0 69:47/0/terrain_set = 1 69:47/0/terrain = 0 69:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:47/0/physics_layer_0/angular_velocity = 0.0 69:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:47/0/physics_layer_1/angular_velocity = 0.0 69:47/0/terrains_peering_bit/right_side = 0 69:47/0/terrains_peering_bit/bottom_side = 0 69:47/0/terrains_peering_bit/left_side = 0 69:47/0/terrains_peering_bit/top_side = 0 70:47/0 = 0 70:47/0/terrain_set = 1 70:47/0/terrain = 0 70:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:47/0/physics_layer_0/angular_velocity = 0.0 70:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:47/0/physics_layer_1/angular_velocity = 0.0 70:47/0/terrains_peering_bit/right_side = 0 70:47/0/terrains_peering_bit/bottom_side = 0 70:47/0/terrains_peering_bit/left_side = 0 70:47/0/terrains_peering_bit/top_side = 0 71:47/0 = 0 71:47/0/terrain_set = 1 71:47/0/terrain = 0 71:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:47/0/physics_layer_0/angular_velocity = 0.0 71:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:47/0/physics_layer_1/angular_velocity = 0.0 71:47/0/terrains_peering_bit/right_side = 0 71:47/0/terrains_peering_bit/bottom_side = 0 71:47/0/terrains_peering_bit/left_side = 0 71:47/0/terrains_peering_bit/top_side = 0 72:47/0 = 0 72:47/0/terrain_set = 1 72:47/0/terrain = 0 72:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:47/0/physics_layer_0/angular_velocity = 0.0 72:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:47/0/physics_layer_1/angular_velocity = 0.0 72:47/0/terrains_peering_bit/right_side = 0 72:47/0/terrains_peering_bit/bottom_side = 0 72:47/0/terrains_peering_bit/left_side = 0 72:47/0/terrains_peering_bit/top_side = 0 73:47/0 = 0 73:47/0/terrain_set = 1 73:47/0/terrain = 0 73:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:47/0/physics_layer_0/angular_velocity = 0.0 73:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:47/0/physics_layer_1/angular_velocity = 0.0 73:47/0/terrains_peering_bit/right_side = 0 73:47/0/terrains_peering_bit/bottom_side = 0 73:47/0/terrains_peering_bit/left_side = 0 73:47/0/terrains_peering_bit/top_side = 0 74:47/0 = 0 74:47/0/terrain_set = 1 74:47/0/terrain = 0 74:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:47/0/physics_layer_0/angular_velocity = 0.0 74:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:47/0/physics_layer_1/angular_velocity = 0.0 74:47/0/terrains_peering_bit/right_side = 0 74:47/0/terrains_peering_bit/bottom_side = 0 74:47/0/terrains_peering_bit/left_side = 0 74:47/0/terrains_peering_bit/top_side = 0 78:47/0 = 0 78:47/0/terrain_set = 1 78:47/0/terrain = 0 78:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:47/0/physics_layer_0/angular_velocity = 0.0 78:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:47/0/physics_layer_1/angular_velocity = 0.0 78:47/0/terrains_peering_bit/right_side = 0 78:47/0/terrains_peering_bit/bottom_side = 0 78:47/0/terrains_peering_bit/left_side = 0 78:47/0/terrains_peering_bit/top_side = 0 79:47/0 = 0 79:47/0/terrain_set = 1 79:47/0/terrain = 0 79:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:47/0/physics_layer_0/angular_velocity = 0.0 79:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:47/0/physics_layer_1/angular_velocity = 0.0 79:47/0/terrains_peering_bit/right_side = 0 79:47/0/terrains_peering_bit/bottom_side = 0 79:47/0/terrains_peering_bit/left_side = 0 79:47/0/terrains_peering_bit/top_side = 0 80:47/0 = 0 80:47/0/terrain_set = 1 80:47/0/terrain = 0 80:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:47/0/physics_layer_0/angular_velocity = 0.0 80:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:47/0/physics_layer_1/angular_velocity = 0.0 80:47/0/terrains_peering_bit/right_side = 0 80:47/0/terrains_peering_bit/bottom_side = 0 80:47/0/terrains_peering_bit/left_side = 0 80:47/0/terrains_peering_bit/top_side = 0 81:47/0 = 0 81:47/0/terrain_set = 1 81:47/0/terrain = 0 81:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:47/0/physics_layer_0/angular_velocity = 0.0 81:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:47/0/physics_layer_1/angular_velocity = 0.0 81:47/0/terrains_peering_bit/right_side = 0 81:47/0/terrains_peering_bit/bottom_side = 0 81:47/0/terrains_peering_bit/left_side = 0 81:47/0/terrains_peering_bit/top_side = 0 82:47/0 = 0 82:47/0/terrain_set = 1 82:47/0/terrain = 0 82:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:47/0/physics_layer_0/angular_velocity = 0.0 82:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:47/0/physics_layer_1/angular_velocity = 0.0 82:47/0/terrains_peering_bit/right_side = 0 82:47/0/terrains_peering_bit/bottom_side = 0 82:47/0/terrains_peering_bit/left_side = 0 82:47/0/terrains_peering_bit/top_side = 0 83:47/0 = 0 83:47/0/terrain_set = 1 83:47/0/terrain = 0 83:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:47/0/physics_layer_0/angular_velocity = 0.0 83:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:47/0/physics_layer_1/angular_velocity = 0.0 83:47/0/terrains_peering_bit/right_side = 0 83:47/0/terrains_peering_bit/bottom_side = 0 83:47/0/terrains_peering_bit/left_side = 0 83:47/0/terrains_peering_bit/top_side = 0 93:47/0 = 0 93:47/0/terrain_set = 1 93:47/0/terrain = 0 93:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:47/0/physics_layer_0/angular_velocity = 0.0 93:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:47/0/physics_layer_1/angular_velocity = 0.0 93:47/0/terrains_peering_bit/right_side = 0 93:47/0/terrains_peering_bit/bottom_side = 0 93:47/0/terrains_peering_bit/left_side = 0 93:47/0/terrains_peering_bit/top_side = 0 94:47/0 = 0 94:47/0/terrain_set = 1 94:47/0/terrain = 0 94:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:47/0/physics_layer_0/angular_velocity = 0.0 94:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:47/0/physics_layer_1/angular_velocity = 0.0 94:47/0/terrains_peering_bit/right_side = 0 94:47/0/terrains_peering_bit/bottom_side = 0 94:47/0/terrains_peering_bit/left_side = 0 94:47/0/terrains_peering_bit/top_side = 0 95:47/0 = 0 95:47/0/terrain_set = 1 95:47/0/terrain = 0 95:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:47/0/physics_layer_0/angular_velocity = 0.0 95:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:47/0/physics_layer_1/angular_velocity = 0.0 95:47/0/terrains_peering_bit/right_side = 0 95:47/0/terrains_peering_bit/bottom_side = 0 95:47/0/terrains_peering_bit/left_side = 0 95:47/0/terrains_peering_bit/top_side = 0 96:47/0 = 0 96:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 96:47/0/physics_layer_0/angular_velocity = 0.0 96:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 96:47/0/physics_layer_1/angular_velocity = 0.0 97:47/0 = 0 97:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 97:47/0/physics_layer_0/angular_velocity = 0.0 97:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 97:47/0/physics_layer_1/angular_velocity = 0.0 98:47/0 = 0 98:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 98:47/0/physics_layer_0/angular_velocity = 0.0 98:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 98:47/0/physics_layer_1/angular_velocity = 0.0 99:47/0 = 0 99:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 99:47/0/physics_layer_0/angular_velocity = 0.0 99:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 99:47/0/physics_layer_1/angular_velocity = 0.0 100:47/0 = 0 100:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 100:47/0/physics_layer_0/angular_velocity = 0.0 100:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 100:47/0/physics_layer_1/angular_velocity = 0.0 101:47/0 = 0 101:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 101:47/0/physics_layer_0/angular_velocity = 0.0 101:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 101:47/0/physics_layer_1/angular_velocity = 0.0 145:47/0 = 0 145:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 145:47/0/physics_layer_0/angular_velocity = 0.0 145:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 145:47/0/physics_layer_1/angular_velocity = 0.0 146:47/0 = 0 146:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 146:47/0/physics_layer_0/angular_velocity = 0.0 146:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 146:47/0/physics_layer_1/angular_velocity = 0.0 147:47/0 = 0 147:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 147:47/0/physics_layer_0/angular_velocity = 0.0 147:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 147:47/0/physics_layer_1/angular_velocity = 0.0 148:47/0 = 0 148:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 148:47/0/physics_layer_0/angular_velocity = 0.0 148:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 148:47/0/physics_layer_1/angular_velocity = 0.0 149:47/0 = 0 149:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 149:47/0/physics_layer_0/angular_velocity = 0.0 149:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 149:47/0/physics_layer_1/angular_velocity = 0.0 153:47/0 = 0 153:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 153:47/0/physics_layer_0/angular_velocity = 0.0 153:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 153:47/0/physics_layer_1/angular_velocity = 0.0 154:47/0 = 0 154:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 154:47/0/physics_layer_0/angular_velocity = 0.0 154:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 154:47/0/physics_layer_1/angular_velocity = 0.0 155:47/0 = 0 155:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 155:47/0/physics_layer_0/angular_velocity = 0.0 155:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 155:47/0/physics_layer_1/angular_velocity = 0.0 156:47/0 = 0 156:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 156:47/0/physics_layer_0/angular_velocity = 0.0 156:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 156:47/0/physics_layer_1/angular_velocity = 0.0 157:47/0 = 0 157:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 157:47/0/physics_layer_0/angular_velocity = 0.0 157:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 157:47/0/physics_layer_1/angular_velocity = 0.0 159:47/0 = 0 159:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 159:47/0/physics_layer_0/angular_velocity = 0.0 159:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 159:47/0/physics_layer_1/angular_velocity = 0.0 160:47/0 = 0 160:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 160:47/0/physics_layer_0/angular_velocity = 0.0 160:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 160:47/0/physics_layer_1/angular_velocity = 0.0 161:47/0 = 0 161:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 161:47/0/physics_layer_0/angular_velocity = 0.0 161:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 161:47/0/physics_layer_1/angular_velocity = 0.0 165:47/0 = 0 165:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 165:47/0/physics_layer_0/angular_velocity = 0.0 165:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 165:47/0/physics_layer_1/angular_velocity = 0.0 166:47/0 = 0 166:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 166:47/0/physics_layer_0/angular_velocity = 0.0 166:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 166:47/0/physics_layer_1/angular_velocity = 0.0 167:47/0 = 0 167:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 167:47/0/physics_layer_0/angular_velocity = 0.0 167:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 167:47/0/physics_layer_1/angular_velocity = 0.0 171:47/0 = 0 171:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 171:47/0/physics_layer_0/angular_velocity = 0.0 171:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 171:47/0/physics_layer_1/angular_velocity = 0.0 172:47/0 = 0 172:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 172:47/0/physics_layer_0/angular_velocity = 0.0 172:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 172:47/0/physics_layer_1/angular_velocity = 0.0 173:47/0 = 0 173:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 173:47/0/physics_layer_0/angular_velocity = 0.0 173:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 173:47/0/physics_layer_1/angular_velocity = 0.0 174:47/0 = 0 174:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 174:47/0/physics_layer_0/angular_velocity = 0.0 174:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 174:47/0/physics_layer_1/angular_velocity = 0.0 175:47/0 = 0 175:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 175:47/0/physics_layer_0/angular_velocity = 0.0 175:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 175:47/0/physics_layer_1/angular_velocity = 0.0 176:47/0 = 0 176:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 176:47/0/physics_layer_0/angular_velocity = 0.0 176:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 176:47/0/physics_layer_1/angular_velocity = 0.0 177:47/0 = 0 177:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 177:47/0/physics_layer_0/angular_velocity = 0.0 177:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 177:47/0/physics_layer_1/angular_velocity = 0.0 178:47/0 = 0 178:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 178:47/0/physics_layer_0/angular_velocity = 0.0 178:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 178:47/0/physics_layer_1/angular_velocity = 0.0 179:47/0 = 0 179:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 179:47/0/physics_layer_0/angular_velocity = 0.0 179:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 179:47/0/physics_layer_1/angular_velocity = 0.0 183:47/0 = 0 183:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 183:47/0/physics_layer_0/angular_velocity = 0.0 183:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 183:47/0/physics_layer_1/angular_velocity = 0.0 184:47/0 = 0 184:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 184:47/0/physics_layer_0/angular_velocity = 0.0 184:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 184:47/0/physics_layer_1/angular_velocity = 0.0 185:47/0 = 0 185:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 185:47/0/physics_layer_0/angular_velocity = 0.0 185:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 185:47/0/physics_layer_1/angular_velocity = 0.0 186:47/0 = 0 186:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 186:47/0/physics_layer_0/angular_velocity = 0.0 186:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 186:47/0/physics_layer_1/angular_velocity = 0.0 187:47/0 = 0 187:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 187:47/0/physics_layer_0/angular_velocity = 0.0 187:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 187:47/0/physics_layer_1/angular_velocity = 0.0 188:47/0 = 0 188:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 188:47/0/physics_layer_0/angular_velocity = 0.0 188:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 188:47/0/physics_layer_1/angular_velocity = 0.0 189:47/0 = 0 189:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 189:47/0/physics_layer_0/angular_velocity = 0.0 189:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 189:47/0/physics_layer_1/angular_velocity = 0.0 190:47/0 = 0 190:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 190:47/0/physics_layer_0/angular_velocity = 0.0 190:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 190:47/0/physics_layer_1/angular_velocity = 0.0 191:47/0 = 0 191:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 191:47/0/physics_layer_0/angular_velocity = 0.0 191:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 191:47/0/physics_layer_1/angular_velocity = 0.0 218:47/0 = 0 218:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:47/0/physics_layer_0/angular_velocity = 0.0 218:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:47/0/physics_layer_1/angular_velocity = 0.0 219:47/0 = 0 219:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:47/0/physics_layer_0/angular_velocity = 0.0 219:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:47/0/physics_layer_1/angular_velocity = 0.0 224:47/0 = 0 224:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:47/0/physics_layer_0/angular_velocity = 0.0 224:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:47/0/physics_layer_1/angular_velocity = 0.0 225:47/0 = 0 225:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:47/0/physics_layer_0/angular_velocity = 0.0 225:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:47/0/physics_layer_1/angular_velocity = 0.0 245:47/0 = 0 245:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 245:47/0/physics_layer_0/angular_velocity = 0.0 245:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 245:47/0/physics_layer_1/angular_velocity = 0.0 246:47/0 = 0 246:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 246:47/0/physics_layer_0/angular_velocity = 0.0 246:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 246:47/0/physics_layer_1/angular_velocity = 0.0 247:47/0 = 0 247:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 247:47/0/physics_layer_0/angular_velocity = 0.0 247:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 247:47/0/physics_layer_1/angular_velocity = 0.0 248:47/0 = 0 248:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 248:47/0/physics_layer_0/angular_velocity = 0.0 248:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 248:47/0/physics_layer_1/angular_velocity = 0.0 249:47/0 = 0 249:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 249:47/0/physics_layer_0/angular_velocity = 0.0 249:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 249:47/0/physics_layer_1/angular_velocity = 0.0 250:47/0 = 0 250:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 250:47/0/physics_layer_0/angular_velocity = 0.0 250:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 250:47/0/physics_layer_1/angular_velocity = 0.0 251:47/0 = 0 251:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 251:47/0/physics_layer_0/angular_velocity = 0.0 251:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 251:47/0/physics_layer_1/angular_velocity = 0.0 252:47/0 = 0 252:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 252:47/0/physics_layer_0/angular_velocity = 0.0 252:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 252:47/0/physics_layer_1/angular_velocity = 0.0 0:48/0 = 0 0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:48/0/physics_layer_0/angular_velocity = 0.0 0:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:48/0/physics_layer_1/angular_velocity = 0.0 1:48/0 = 0 1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:48/0/physics_layer_0/angular_velocity = 0.0 1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:48/0/physics_layer_1/angular_velocity = 0.0 2:48/0 = 0 2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:48/0/physics_layer_0/angular_velocity = 0.0 2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:48/0/physics_layer_1/angular_velocity = 0.0 3:48/0 = 0 3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_0/angular_velocity = 0.0 3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_1/angular_velocity = 0.0 4:48/0 = 0 4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:48/0/physics_layer_0/angular_velocity = 0.0 4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:48/0/physics_layer_1/angular_velocity = 0.0 5:48/0 = 0 5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:48/0/physics_layer_0/angular_velocity = 0.0 5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:48/0/physics_layer_1/angular_velocity = 0.0 9:48/0 = 0 9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:48/0/physics_layer_0/angular_velocity = 0.0 9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:48/0/physics_layer_1/angular_velocity = 0.0 10:48/0 = 0 10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:48/0/physics_layer_0/angular_velocity = 0.0 10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:48/0/physics_layer_1/angular_velocity = 0.0 11:48/0 = 0 11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:48/0/physics_layer_0/angular_velocity = 0.0 11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:48/0/physics_layer_1/angular_velocity = 0.0 15:48/0 = 0 15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_0/angular_velocity = 0.0 15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_1/angular_velocity = 0.0 16:48/0 = 0 16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:48/0/physics_layer_0/angular_velocity = 0.0 16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:48/0/physics_layer_1/angular_velocity = 0.0 17:48/0 = 0 17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:48/0/physics_layer_0/angular_velocity = 0.0 17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:48/0/physics_layer_1/angular_velocity = 0.0 21:48/0 = 0 21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:48/0/physics_layer_0/angular_velocity = 0.0 21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:48/0/physics_layer_1/angular_velocity = 0.0 22:48/0 = 0 22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:48/0/physics_layer_0/angular_velocity = 0.0 22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:48/0/physics_layer_1/angular_velocity = 0.0 23:48/0 = 0 23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:48/0/physics_layer_0/angular_velocity = 0.0 23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:48/0/physics_layer_1/angular_velocity = 0.0 27:48/0 = 0 27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_0/angular_velocity = 0.0 27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_1/angular_velocity = 0.0 28:48/0 = 0 28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:48/0/physics_layer_0/angular_velocity = 0.0 28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:48/0/physics_layer_1/angular_velocity = 0.0 29:48/0 = 0 29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:48/0/physics_layer_0/angular_velocity = 0.0 29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:48/0/physics_layer_1/angular_velocity = 0.0 39:48/0 = 0 39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:48/0/physics_layer_0/angular_velocity = 0.0 39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:48/0/physics_layer_1/angular_velocity = 0.0 40:48/0 = 0 40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:48/0/physics_layer_0/angular_velocity = 0.0 40:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:48/0/physics_layer_1/angular_velocity = 0.0 41:48/0 = 0 41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:48/0/physics_layer_0/angular_velocity = 0.0 41:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:48/0/physics_layer_1/angular_velocity = 0.0 42:48/0 = 0 42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:48/0/physics_layer_0/angular_velocity = 0.0 42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:48/0/physics_layer_1/angular_velocity = 0.0 43:48/0 = 0 43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:48/0/physics_layer_0/angular_velocity = 0.0 43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:48/0/physics_layer_1/angular_velocity = 0.0 44:48/0 = 0 44:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:48/0/physics_layer_0/angular_velocity = 0.0 44:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:48/0/physics_layer_1/angular_velocity = 0.0 45:48/0 = 0 45:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:48/0/physics_layer_0/angular_velocity = 0.0 45:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:48/0/physics_layer_1/angular_velocity = 0.0 46:48/0 = 0 46:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:48/0/physics_layer_0/angular_velocity = 0.0 46:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:48/0/physics_layer_1/angular_velocity = 0.0 47:48/0 = 0 47:48/0/terrain_set = 1 47:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:48/0/physics_layer_0/angular_velocity = 0.0 47:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:48/0/physics_layer_1/angular_velocity = 0.0 48:48/0 = 0 48:48/0/terrain_set = 1 48:48/0/terrain = 0 48:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:48/0/physics_layer_0/angular_velocity = 0.0 48:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:48/0/physics_layer_1/angular_velocity = 0.0 48:48/0/terrains_peering_bit/right_side = 0 48:48/0/terrains_peering_bit/bottom_side = 0 48:48/0/terrains_peering_bit/left_side = 0 48:48/0/terrains_peering_bit/top_side = 0 49:48/0 = 0 49:48/0/terrain_set = 1 49:48/0/terrain = 0 49:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:48/0/physics_layer_0/angular_velocity = 0.0 49:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:48/0/physics_layer_1/angular_velocity = 0.0 49:48/0/terrains_peering_bit/right_side = 0 49:48/0/terrains_peering_bit/bottom_side = 0 49:48/0/terrains_peering_bit/left_side = 0 49:48/0/terrains_peering_bit/top_side = 0 50:48/0 = 0 50:48/0/terrain_set = 1 50:48/0/terrain = 0 50:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:48/0/physics_layer_0/angular_velocity = 0.0 50:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:48/0/physics_layer_1/angular_velocity = 0.0 50:48/0/terrains_peering_bit/right_side = 0 50:48/0/terrains_peering_bit/bottom_side = 0 50:48/0/terrains_peering_bit/left_side = 0 50:48/0/terrains_peering_bit/top_side = 0 51:48/0 = 0 51:48/0/terrain_set = 1 51:48/0/terrain = 0 51:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:48/0/physics_layer_0/angular_velocity = 0.0 51:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:48/0/physics_layer_1/angular_velocity = 0.0 51:48/0/terrains_peering_bit/right_side = 0 51:48/0/terrains_peering_bit/bottom_side = 0 51:48/0/terrains_peering_bit/left_side = 0 51:48/0/terrains_peering_bit/top_side = 0 52:48/0 = 0 52:48/0/terrain_set = 1 52:48/0/terrain = 0 52:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:48/0/physics_layer_0/angular_velocity = 0.0 52:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:48/0/physics_layer_1/angular_velocity = 0.0 52:48/0/terrains_peering_bit/right_side = 0 52:48/0/terrains_peering_bit/bottom_side = 0 52:48/0/terrains_peering_bit/left_side = 0 52:48/0/terrains_peering_bit/top_side = 0 53:48/0 = 0 53:48/0/terrain_set = 1 53:48/0/terrain = 0 53:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:48/0/physics_layer_0/angular_velocity = 0.0 53:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:48/0/physics_layer_1/angular_velocity = 0.0 53:48/0/terrains_peering_bit/right_side = 0 53:48/0/terrains_peering_bit/bottom_side = 0 53:48/0/terrains_peering_bit/left_side = 0 53:48/0/terrains_peering_bit/top_side = 0 57:48/0 = 0 57:48/0/terrain_set = 1 57:48/0/terrain = 0 57:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:48/0/physics_layer_0/angular_velocity = 0.0 57:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:48/0/physics_layer_1/angular_velocity = 0.0 57:48/0/terrains_peering_bit/right_side = 0 57:48/0/terrains_peering_bit/bottom_side = 0 57:48/0/terrains_peering_bit/left_side = 0 57:48/0/terrains_peering_bit/top_side = 0 58:48/0 = 0 58:48/0/terrain_set = 1 58:48/0/terrain = 0 58:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:48/0/physics_layer_0/angular_velocity = 0.0 58:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:48/0/physics_layer_1/angular_velocity = 0.0 58:48/0/terrains_peering_bit/right_side = 0 58:48/0/terrains_peering_bit/bottom_side = 0 58:48/0/terrains_peering_bit/left_side = 0 58:48/0/terrains_peering_bit/top_side = 0 59:48/0 = 0 59:48/0/terrain_set = 1 59:48/0/terrain = 0 59:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:48/0/physics_layer_0/angular_velocity = 0.0 59:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:48/0/physics_layer_1/angular_velocity = 0.0 59:48/0/terrains_peering_bit/right_side = 0 59:48/0/terrains_peering_bit/bottom_side = 0 59:48/0/terrains_peering_bit/left_side = 0 59:48/0/terrains_peering_bit/top_side = 0 63:48/0 = 0 63:48/0/terrain_set = 1 63:48/0/terrain = 0 63:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:48/0/physics_layer_0/angular_velocity = 0.0 63:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:48/0/physics_layer_1/angular_velocity = 0.0 63:48/0/terrains_peering_bit/right_side = 0 63:48/0/terrains_peering_bit/bottom_side = 0 63:48/0/terrains_peering_bit/left_side = 0 63:48/0/terrains_peering_bit/top_side = 0 64:48/0 = 0 64:48/0/terrain_set = 1 64:48/0/terrain = 0 64:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:48/0/physics_layer_0/angular_velocity = 0.0 64:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:48/0/physics_layer_1/angular_velocity = 0.0 64:48/0/terrains_peering_bit/right_side = 0 64:48/0/terrains_peering_bit/bottom_side = 0 64:48/0/terrains_peering_bit/left_side = 0 64:48/0/terrains_peering_bit/top_side = 0 65:48/0 = 0 65:48/0/terrain_set = 1 65:48/0/terrain = 0 65:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:48/0/physics_layer_0/angular_velocity = 0.0 65:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:48/0/physics_layer_1/angular_velocity = 0.0 65:48/0/terrains_peering_bit/right_side = 0 65:48/0/terrains_peering_bit/bottom_side = 0 65:48/0/terrains_peering_bit/left_side = 0 65:48/0/terrains_peering_bit/top_side = 0 69:48/0 = 0 69:48/0/terrain_set = 1 69:48/0/terrain = 0 69:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:48/0/physics_layer_0/angular_velocity = 0.0 69:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:48/0/physics_layer_1/angular_velocity = 0.0 69:48/0/terrains_peering_bit/right_side = 0 69:48/0/terrains_peering_bit/bottom_side = 0 69:48/0/terrains_peering_bit/left_side = 0 69:48/0/terrains_peering_bit/top_side = 0 70:48/0 = 0 70:48/0/terrain_set = 1 70:48/0/terrain = 0 70:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:48/0/physics_layer_0/angular_velocity = 0.0 70:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:48/0/physics_layer_1/angular_velocity = 0.0 70:48/0/terrains_peering_bit/right_side = 0 70:48/0/terrains_peering_bit/bottom_side = 0 70:48/0/terrains_peering_bit/left_side = 0 70:48/0/terrains_peering_bit/top_side = 0 71:48/0 = 0 71:48/0/terrain_set = 1 71:48/0/terrain = 0 71:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:48/0/physics_layer_0/angular_velocity = 0.0 71:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:48/0/physics_layer_1/angular_velocity = 0.0 71:48/0/terrains_peering_bit/right_side = 0 71:48/0/terrains_peering_bit/bottom_side = 0 71:48/0/terrains_peering_bit/left_side = 0 71:48/0/terrains_peering_bit/top_side = 0 75:48/0 = 0 75:48/0/terrain_set = 1 75:48/0/terrain = 0 75:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:48/0/physics_layer_0/angular_velocity = 0.0 75:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 75:48/0/physics_layer_1/angular_velocity = 0.0 75:48/0/terrains_peering_bit/right_side = 0 75:48/0/terrains_peering_bit/bottom_side = 0 75:48/0/terrains_peering_bit/left_side = 0 75:48/0/terrains_peering_bit/top_side = 0 76:48/0 = 0 76:48/0/terrain_set = 1 76:48/0/terrain = 0 76:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:48/0/physics_layer_0/angular_velocity = 0.0 76:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 76:48/0/physics_layer_1/angular_velocity = 0.0 76:48/0/terrains_peering_bit/right_side = 0 76:48/0/terrains_peering_bit/bottom_side = 0 76:48/0/terrains_peering_bit/left_side = 0 76:48/0/terrains_peering_bit/top_side = 0 77:48/0 = 0 77:48/0/terrain_set = 1 77:48/0/terrain = 0 77:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:48/0/physics_layer_0/angular_velocity = 0.0 77:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 77:48/0/physics_layer_1/angular_velocity = 0.0 77:48/0/terrains_peering_bit/right_side = 0 77:48/0/terrains_peering_bit/bottom_side = 0 77:48/0/terrains_peering_bit/left_side = 0 77:48/0/terrains_peering_bit/top_side = 0 87:48/0 = 0 87:48/0/terrain_set = 1 87:48/0/terrain = 0 87:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:48/0/physics_layer_0/angular_velocity = 0.0 87:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:48/0/physics_layer_1/angular_velocity = 0.0 87:48/0/terrains_peering_bit/right_side = 0 87:48/0/terrains_peering_bit/bottom_side = 0 87:48/0/terrains_peering_bit/left_side = 0 87:48/0/terrains_peering_bit/top_side = 0 88:48/0 = 0 88:48/0/terrain_set = 1 88:48/0/terrain = 0 88:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:48/0/physics_layer_0/angular_velocity = 0.0 88:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:48/0/physics_layer_1/angular_velocity = 0.0 88:48/0/terrains_peering_bit/right_side = 0 88:48/0/terrains_peering_bit/bottom_side = 0 88:48/0/terrains_peering_bit/left_side = 0 88:48/0/terrains_peering_bit/top_side = 0 89:48/0 = 0 89:48/0/terrain_set = 1 89:48/0/terrain = 0 89:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:48/0/physics_layer_0/angular_velocity = 0.0 89:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:48/0/physics_layer_1/angular_velocity = 0.0 89:48/0/terrains_peering_bit/right_side = 0 89:48/0/terrains_peering_bit/bottom_side = 0 89:48/0/terrains_peering_bit/left_side = 0 89:48/0/terrains_peering_bit/top_side = 0 90:48/0 = 0 90:48/0/terrain_set = 1 90:48/0/terrain = 0 90:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:48/0/physics_layer_0/angular_velocity = 0.0 90:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:48/0/physics_layer_1/angular_velocity = 0.0 90:48/0/terrains_peering_bit/right_side = 0 90:48/0/terrains_peering_bit/bottom_side = 0 90:48/0/terrains_peering_bit/left_side = 0 90:48/0/terrains_peering_bit/top_side = 0 91:48/0 = 0 91:48/0/terrain_set = 1 91:48/0/terrain = 0 91:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:48/0/physics_layer_0/angular_velocity = 0.0 91:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:48/0/physics_layer_1/angular_velocity = 0.0 91:48/0/terrains_peering_bit/right_side = 0 91:48/0/terrains_peering_bit/bottom_side = 0 91:48/0/terrains_peering_bit/left_side = 0 91:48/0/terrains_peering_bit/top_side = 0 92:48/0 = 0 92:48/0/terrain_set = 1 92:48/0/terrain = 0 92:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:48/0/physics_layer_0/angular_velocity = 0.0 92:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:48/0/physics_layer_1/angular_velocity = 0.0 92:48/0/terrains_peering_bit/right_side = 0 92:48/0/terrains_peering_bit/bottom_side = 0 92:48/0/terrains_peering_bit/left_side = 0 92:48/0/terrains_peering_bit/top_side = 0 93:48/0 = 0 93:48/0/terrain_set = 1 93:48/0/terrain = 0 93:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:48/0/physics_layer_0/angular_velocity = 0.0 93:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:48/0/physics_layer_1/angular_velocity = 0.0 93:48/0/terrains_peering_bit/right_side = 0 93:48/0/terrains_peering_bit/bottom_side = 0 93:48/0/terrains_peering_bit/left_side = 0 93:48/0/terrains_peering_bit/top_side = 0 94:48/0 = 0 94:48/0/terrain_set = 1 94:48/0/terrain = 0 94:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:48/0/physics_layer_0/angular_velocity = 0.0 94:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:48/0/physics_layer_1/angular_velocity = 0.0 94:48/0/terrains_peering_bit/right_side = 0 94:48/0/terrains_peering_bit/bottom_side = 0 94:48/0/terrains_peering_bit/left_side = 0 94:48/0/terrains_peering_bit/top_side = 0 95:48/0 = 0 95:48/0/terrain_set = 1 95:48/0/terrain = 0 95:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:48/0/physics_layer_0/angular_velocity = 0.0 95:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:48/0/physics_layer_1/angular_velocity = 0.0 95:48/0/terrains_peering_bit/right_side = 0 95:48/0/terrains_peering_bit/bottom_side = 0 95:48/0/terrains_peering_bit/left_side = 0 95:48/0/terrains_peering_bit/top_side = 0 218:48/0 = 0 218:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:48/0/physics_layer_0/angular_velocity = 0.0 218:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:48/0/physics_layer_1/angular_velocity = 0.0 219:48/0 = 0 219:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:48/0/physics_layer_0/angular_velocity = 0.0 219:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:48/0/physics_layer_1/angular_velocity = 0.0 224:48/0 = 0 224:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:48/0/physics_layer_0/angular_velocity = 0.0 224:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:48/0/physics_layer_1/angular_velocity = 0.0 225:48/0 = 0 225:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:48/0/physics_layer_0/angular_velocity = 0.0 225:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:48/0/physics_layer_1/angular_velocity = 0.0 0:49/0 = 0 0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:49/0/physics_layer_0/angular_velocity = 0.0 0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:49/0/physics_layer_1/angular_velocity = 0.0 1:49/0 = 0 1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:49/0/physics_layer_0/angular_velocity = 0.0 1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:49/0/physics_layer_1/angular_velocity = 0.0 2:49/0 = 0 2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:49/0/physics_layer_0/angular_velocity = 0.0 2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:49/0/physics_layer_1/angular_velocity = 0.0 3:49/0 = 0 3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:49/0/physics_layer_0/angular_velocity = 0.0 3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:49/0/physics_layer_1/angular_velocity = 0.0 4:49/0 = 0 4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:49/0/physics_layer_0/angular_velocity = 0.0 4:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:49/0/physics_layer_1/angular_velocity = 0.0 5:49/0 = 0 5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:49/0/physics_layer_0/angular_velocity = 0.0 5:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:49/0/physics_layer_1/angular_velocity = 0.0 9:49/0 = 0 9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_0/angular_velocity = 0.0 9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_1/angular_velocity = 0.0 10:49/0 = 0 10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:49/0/physics_layer_0/angular_velocity = 0.0 10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:49/0/physics_layer_1/angular_velocity = 0.0 11:49/0 = 0 11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:49/0/physics_layer_0/angular_velocity = 0.0 11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:49/0/physics_layer_1/angular_velocity = 0.0 15:49/0 = 0 15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:49/0/physics_layer_0/angular_velocity = 0.0 15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:49/0/physics_layer_1/angular_velocity = 0.0 16:49/0 = 0 16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:49/0/physics_layer_0/angular_velocity = 0.0 16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:49/0/physics_layer_1/angular_velocity = 0.0 17:49/0 = 0 17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:49/0/physics_layer_0/angular_velocity = 0.0 17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:49/0/physics_layer_1/angular_velocity = 0.0 21:49/0 = 0 21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:49/0/physics_layer_0/angular_velocity = 0.0 21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:49/0/physics_layer_1/angular_velocity = 0.0 22:49/0 = 0 22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:49/0/physics_layer_0/angular_velocity = 0.0 22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:49/0/physics_layer_1/angular_velocity = 0.0 23:49/0 = 0 23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:49/0/physics_layer_0/angular_velocity = 0.0 23:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:49/0/physics_layer_1/angular_velocity = 0.0 27:49/0 = 0 27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:49/0/physics_layer_0/angular_velocity = 0.0 27:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:49/0/physics_layer_1/angular_velocity = 0.0 28:49/0 = 0 28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:49/0/physics_layer_0/angular_velocity = 0.0 28:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:49/0/physics_layer_1/angular_velocity = 0.0 29:49/0 = 0 29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:49/0/physics_layer_0/angular_velocity = 0.0 29:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:49/0/physics_layer_1/angular_velocity = 0.0 39:49/0 = 0 39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:49/0/physics_layer_0/angular_velocity = 0.0 39:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:49/0/physics_layer_1/angular_velocity = 0.0 40:49/0 = 0 40:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:49/0/physics_layer_0/angular_velocity = 0.0 40:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:49/0/physics_layer_1/angular_velocity = 0.0 41:49/0 = 0 41:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:49/0/physics_layer_0/angular_velocity = 0.0 41:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:49/0/physics_layer_1/angular_velocity = 0.0 42:49/0 = 0 42:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:49/0/physics_layer_0/angular_velocity = 0.0 42:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:49/0/physics_layer_1/angular_velocity = 0.0 43:49/0 = 0 43:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:49/0/physics_layer_0/angular_velocity = 0.0 43:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:49/0/physics_layer_1/angular_velocity = 0.0 44:49/0 = 0 44:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:49/0/physics_layer_0/angular_velocity = 0.0 44:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:49/0/physics_layer_1/angular_velocity = 0.0 45:49/0 = 0 45:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:49/0/physics_layer_0/angular_velocity = 0.0 45:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:49/0/physics_layer_1/angular_velocity = 0.0 46:49/0 = 0 46:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:49/0/physics_layer_0/angular_velocity = 0.0 46:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:49/0/physics_layer_1/angular_velocity = 0.0 47:49/0 = 0 47:49/0/terrain_set = 1 47:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:49/0/physics_layer_0/angular_velocity = 0.0 47:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:49/0/physics_layer_1/angular_velocity = 0.0 47:49/0/terrains_peering_bit/left_side = 0 48:49/0 = 0 48:49/0/terrain_set = 1 48:49/0/terrain = 0 48:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:49/0/physics_layer_0/angular_velocity = 0.0 48:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:49/0/physics_layer_1/angular_velocity = 0.0 48:49/0/terrains_peering_bit/right_side = 0 48:49/0/terrains_peering_bit/bottom_side = 0 48:49/0/terrains_peering_bit/left_side = 0 48:49/0/terrains_peering_bit/top_side = 0 49:49/0 = 0 49:49/0/terrain_set = 1 49:49/0/terrain = 0 49:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:49/0/physics_layer_0/angular_velocity = 0.0 49:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:49/0/physics_layer_1/angular_velocity = 0.0 49:49/0/terrains_peering_bit/right_side = 0 49:49/0/terrains_peering_bit/bottom_side = 0 49:49/0/terrains_peering_bit/left_side = 0 49:49/0/terrains_peering_bit/top_side = 0 50:49/0 = 0 50:49/0/terrain_set = 1 50:49/0/terrain = 0 50:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:49/0/physics_layer_0/angular_velocity = 0.0 50:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:49/0/physics_layer_1/angular_velocity = 0.0 50:49/0/terrains_peering_bit/right_side = 0 50:49/0/terrains_peering_bit/bottom_side = 0 50:49/0/terrains_peering_bit/left_side = 0 50:49/0/terrains_peering_bit/top_side = 0 51:49/0 = 0 51:49/0/terrain_set = 1 51:49/0/terrain = 0 51:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:49/0/physics_layer_0/angular_velocity = 0.0 51:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:49/0/physics_layer_1/angular_velocity = 0.0 51:49/0/terrains_peering_bit/right_side = 0 51:49/0/terrains_peering_bit/bottom_side = 0 51:49/0/terrains_peering_bit/left_side = 0 51:49/0/terrains_peering_bit/top_side = 0 52:49/0 = 0 52:49/0/terrain_set = 1 52:49/0/terrain = 0 52:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:49/0/physics_layer_0/angular_velocity = 0.0 52:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:49/0/physics_layer_1/angular_velocity = 0.0 52:49/0/terrains_peering_bit/right_side = 0 52:49/0/terrains_peering_bit/bottom_side = 0 52:49/0/terrains_peering_bit/left_side = 0 52:49/0/terrains_peering_bit/top_side = 0 53:49/0 = 0 53:49/0/terrain_set = 1 53:49/0/terrain = 0 53:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:49/0/physics_layer_0/angular_velocity = 0.0 53:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:49/0/physics_layer_1/angular_velocity = 0.0 53:49/0/terrains_peering_bit/right_side = 0 53:49/0/terrains_peering_bit/bottom_side = 0 53:49/0/terrains_peering_bit/left_side = 0 53:49/0/terrains_peering_bit/top_side = 0 57:49/0 = 0 57:49/0/terrain_set = 1 57:49/0/terrain = 0 57:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:49/0/physics_layer_0/angular_velocity = 0.0 57:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:49/0/physics_layer_1/angular_velocity = 0.0 57:49/0/terrains_peering_bit/right_side = 0 57:49/0/terrains_peering_bit/bottom_side = 0 57:49/0/terrains_peering_bit/left_side = 0 57:49/0/terrains_peering_bit/top_side = 0 58:49/0 = 0 58:49/0/terrain_set = 1 58:49/0/terrain = 0 58:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:49/0/physics_layer_0/angular_velocity = 0.0 58:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:49/0/physics_layer_1/angular_velocity = 0.0 58:49/0/terrains_peering_bit/right_side = 0 58:49/0/terrains_peering_bit/bottom_side = 0 58:49/0/terrains_peering_bit/left_side = 0 58:49/0/terrains_peering_bit/top_side = 0 59:49/0 = 0 59:49/0/terrain_set = 1 59:49/0/terrain = 0 59:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:49/0/physics_layer_0/angular_velocity = 0.0 59:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:49/0/physics_layer_1/angular_velocity = 0.0 59:49/0/terrains_peering_bit/right_side = 0 59:49/0/terrains_peering_bit/bottom_side = 0 59:49/0/terrains_peering_bit/left_side = 0 59:49/0/terrains_peering_bit/top_side = 0 63:49/0 = 0 63:49/0/terrain_set = 1 63:49/0/terrain = 0 63:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:49/0/physics_layer_0/angular_velocity = 0.0 63:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:49/0/physics_layer_1/angular_velocity = 0.0 63:49/0/terrains_peering_bit/right_side = 0 63:49/0/terrains_peering_bit/bottom_side = 0 63:49/0/terrains_peering_bit/left_side = 0 63:49/0/terrains_peering_bit/top_side = 0 64:49/0 = 0 64:49/0/terrain_set = 1 64:49/0/terrain = 0 64:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:49/0/physics_layer_0/angular_velocity = 0.0 64:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:49/0/physics_layer_1/angular_velocity = 0.0 64:49/0/terrains_peering_bit/right_side = 0 64:49/0/terrains_peering_bit/bottom_side = 0 64:49/0/terrains_peering_bit/left_side = 0 64:49/0/terrains_peering_bit/top_side = 0 65:49/0 = 0 65:49/0/terrain_set = 1 65:49/0/terrain = 0 65:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:49/0/physics_layer_0/angular_velocity = 0.0 65:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:49/0/physics_layer_1/angular_velocity = 0.0 65:49/0/terrains_peering_bit/right_side = 0 65:49/0/terrains_peering_bit/bottom_side = 0 65:49/0/terrains_peering_bit/left_side = 0 65:49/0/terrains_peering_bit/top_side = 0 69:49/0 = 0 69:49/0/terrain_set = 1 69:49/0/terrain = 0 69:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:49/0/physics_layer_0/angular_velocity = 0.0 69:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:49/0/physics_layer_1/angular_velocity = 0.0 69:49/0/terrains_peering_bit/right_side = 0 69:49/0/terrains_peering_bit/bottom_side = 0 69:49/0/terrains_peering_bit/left_side = 0 69:49/0/terrains_peering_bit/top_side = 0 70:49/0 = 0 70:49/0/terrain_set = 1 70:49/0/terrain = 0 70:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:49/0/physics_layer_0/angular_velocity = 0.0 70:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:49/0/physics_layer_1/angular_velocity = 0.0 70:49/0/terrains_peering_bit/right_side = 0 70:49/0/terrains_peering_bit/bottom_side = 0 70:49/0/terrains_peering_bit/left_side = 0 70:49/0/terrains_peering_bit/top_side = 0 71:49/0 = 0 71:49/0/terrain_set = 1 71:49/0/terrain = 0 71:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:49/0/physics_layer_0/angular_velocity = 0.0 71:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:49/0/physics_layer_1/angular_velocity = 0.0 71:49/0/terrains_peering_bit/right_side = 0 71:49/0/terrains_peering_bit/bottom_side = 0 71:49/0/terrains_peering_bit/left_side = 0 71:49/0/terrains_peering_bit/top_side = 0 75:49/0 = 0 75:49/0/terrain_set = 1 75:49/0/terrain = 0 75:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:49/0/physics_layer_0/angular_velocity = 0.0 75:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 75:49/0/physics_layer_1/angular_velocity = 0.0 75:49/0/terrains_peering_bit/right_side = 0 75:49/0/terrains_peering_bit/bottom_side = 0 75:49/0/terrains_peering_bit/left_side = 0 75:49/0/terrains_peering_bit/top_side = 0 76:49/0 = 0 76:49/0/terrain_set = 1 76:49/0/terrain = 0 76:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:49/0/physics_layer_0/angular_velocity = 0.0 76:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 76:49/0/physics_layer_1/angular_velocity = 0.0 76:49/0/terrains_peering_bit/right_side = 0 76:49/0/terrains_peering_bit/bottom_side = 0 76:49/0/terrains_peering_bit/left_side = 0 76:49/0/terrains_peering_bit/top_side = 0 77:49/0 = 0 77:49/0/terrain_set = 1 77:49/0/terrain = 0 77:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:49/0/physics_layer_0/angular_velocity = 0.0 77:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 77:49/0/physics_layer_1/angular_velocity = 0.0 77:49/0/terrains_peering_bit/right_side = 0 77:49/0/terrains_peering_bit/bottom_side = 0 77:49/0/terrains_peering_bit/left_side = 0 77:49/0/terrains_peering_bit/top_side = 0 87:49/0 = 0 87:49/0/terrain_set = 1 87:49/0/terrain = 0 87:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:49/0/physics_layer_0/angular_velocity = 0.0 87:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:49/0/physics_layer_1/angular_velocity = 0.0 87:49/0/terrains_peering_bit/right_side = 0 87:49/0/terrains_peering_bit/bottom_side = 0 87:49/0/terrains_peering_bit/left_side = 0 87:49/0/terrains_peering_bit/top_side = 0 88:49/0 = 0 88:49/0/terrain_set = 1 88:49/0/terrain = 0 88:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:49/0/physics_layer_0/angular_velocity = 0.0 88:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:49/0/physics_layer_1/angular_velocity = 0.0 88:49/0/terrains_peering_bit/right_side = 0 88:49/0/terrains_peering_bit/bottom_side = 0 88:49/0/terrains_peering_bit/left_side = 0 88:49/0/terrains_peering_bit/top_side = 0 89:49/0 = 0 89:49/0/terrain_set = 1 89:49/0/terrain = 0 89:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:49/0/physics_layer_0/angular_velocity = 0.0 89:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:49/0/physics_layer_1/angular_velocity = 0.0 89:49/0/terrains_peering_bit/right_side = 0 89:49/0/terrains_peering_bit/bottom_side = 0 89:49/0/terrains_peering_bit/left_side = 0 89:49/0/terrains_peering_bit/top_side = 0 90:49/0 = 0 90:49/0/terrain_set = 1 90:49/0/terrain = 0 90:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:49/0/physics_layer_0/angular_velocity = 0.0 90:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:49/0/physics_layer_1/angular_velocity = 0.0 90:49/0/terrains_peering_bit/right_side = 0 90:49/0/terrains_peering_bit/bottom_side = 0 90:49/0/terrains_peering_bit/left_side = 0 90:49/0/terrains_peering_bit/top_side = 0 91:49/0 = 0 91:49/0/terrain_set = 1 91:49/0/terrain = 0 91:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:49/0/physics_layer_0/angular_velocity = 0.0 91:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:49/0/physics_layer_1/angular_velocity = 0.0 91:49/0/terrains_peering_bit/right_side = 0 91:49/0/terrains_peering_bit/bottom_side = 0 91:49/0/terrains_peering_bit/left_side = 0 91:49/0/terrains_peering_bit/top_side = 0 92:49/0 = 0 92:49/0/terrain_set = 1 92:49/0/terrain = 0 92:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:49/0/physics_layer_0/angular_velocity = 0.0 92:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:49/0/physics_layer_1/angular_velocity = 0.0 92:49/0/terrains_peering_bit/right_side = 0 92:49/0/terrains_peering_bit/bottom_side = 0 92:49/0/terrains_peering_bit/left_side = 0 92:49/0/terrains_peering_bit/top_side = 0 93:49/0 = 0 93:49/0/terrain_set = 1 93:49/0/terrain = 0 93:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:49/0/physics_layer_0/angular_velocity = 0.0 93:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:49/0/physics_layer_1/angular_velocity = 0.0 93:49/0/terrains_peering_bit/right_side = 0 93:49/0/terrains_peering_bit/bottom_side = 0 93:49/0/terrains_peering_bit/left_side = 0 93:49/0/terrains_peering_bit/top_side = 0 94:49/0 = 0 94:49/0/terrain_set = 1 94:49/0/terrain = 0 94:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:49/0/physics_layer_0/angular_velocity = 0.0 94:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:49/0/physics_layer_1/angular_velocity = 0.0 94:49/0/terrains_peering_bit/right_side = 0 94:49/0/terrains_peering_bit/bottom_side = 0 94:49/0/terrains_peering_bit/left_side = 0 94:49/0/terrains_peering_bit/top_side = 0 95:49/0 = 0 95:49/0/terrain_set = 1 95:49/0/terrain = 0 95:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:49/0/physics_layer_0/angular_velocity = 0.0 95:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:49/0/physics_layer_1/angular_velocity = 0.0 95:49/0/terrains_peering_bit/right_side = 0 95:49/0/terrains_peering_bit/bottom_side = 0 95:49/0/terrains_peering_bit/left_side = 0 95:49/0/terrains_peering_bit/top_side = 0 218:49/0 = 0 218:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:49/0/physics_layer_0/angular_velocity = 0.0 218:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:49/0/physics_layer_1/angular_velocity = 0.0 219:49/0 = 0 219:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:49/0/physics_layer_0/angular_velocity = 0.0 219:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:49/0/physics_layer_1/angular_velocity = 0.0 224:49/0 = 0 224:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:49/0/physics_layer_0/angular_velocity = 0.0 224:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:49/0/physics_layer_1/angular_velocity = 0.0 225:49/0 = 0 225:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:49/0/physics_layer_0/angular_velocity = 0.0 225:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:49/0/physics_layer_1/angular_velocity = 0.0 0:50/0 = 0 0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:50/0/physics_layer_0/angular_velocity = 0.0 0:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:50/0/physics_layer_1/angular_velocity = 0.0 1:50/0 = 0 1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:50/0/physics_layer_0/angular_velocity = 0.0 1:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:50/0/physics_layer_1/angular_velocity = 0.0 2:50/0 = 0 2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:50/0/physics_layer_0/angular_velocity = 0.0 2:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:50/0/physics_layer_1/angular_velocity = 0.0 3:50/0 = 0 3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:50/0/physics_layer_0/angular_velocity = 0.0 3:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:50/0/physics_layer_1/angular_velocity = 0.0 4:50/0 = 0 4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:50/0/physics_layer_0/angular_velocity = 0.0 4:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:50/0/physics_layer_1/angular_velocity = 0.0 5:50/0 = 0 5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:50/0/physics_layer_0/angular_velocity = 0.0 5:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:50/0/physics_layer_1/angular_velocity = 0.0 9:50/0 = 0 9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:50/0/physics_layer_0/angular_velocity = 0.0 9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:50/0/physics_layer_1/angular_velocity = 0.0 10:50/0 = 0 10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_0/angular_velocity = 0.0 10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_1/angular_velocity = 0.0 11:50/0 = 0 11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_0/angular_velocity = 0.0 11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_1/angular_velocity = 0.0 15:50/0 = 0 15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:50/0/physics_layer_0/angular_velocity = 0.0 15:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:50/0/physics_layer_1/angular_velocity = 0.0 16:50/0 = 0 16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:50/0/physics_layer_0/angular_velocity = 0.0 16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:50/0/physics_layer_1/angular_velocity = 0.0 17:50/0 = 0 17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:50/0/physics_layer_0/angular_velocity = 0.0 17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:50/0/physics_layer_1/angular_velocity = 0.0 21:50/0 = 0 21:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:50/0/physics_layer_0/angular_velocity = 0.0 21:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:50/0/physics_layer_1/angular_velocity = 0.0 22:50/0 = 0 22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:50/0/physics_layer_0/angular_velocity = 0.0 22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:50/0/physics_layer_1/angular_velocity = 0.0 23:50/0 = 0 23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:50/0/physics_layer_0/angular_velocity = 0.0 23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:50/0/physics_layer_1/angular_velocity = 0.0 27:50/0 = 0 27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:50/0/physics_layer_0/angular_velocity = 0.0 27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:50/0/physics_layer_1/angular_velocity = 0.0 28:50/0 = 0 28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:50/0/physics_layer_0/angular_velocity = 0.0 28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:50/0/physics_layer_1/angular_velocity = 0.0 29:50/0 = 0 29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:50/0/physics_layer_0/angular_velocity = 0.0 29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:50/0/physics_layer_1/angular_velocity = 0.0 39:50/0 = 0 39:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:50/0/physics_layer_0/angular_velocity = 0.0 39:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:50/0/physics_layer_1/angular_velocity = 0.0 40:50/0 = 0 40:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:50/0/physics_layer_0/angular_velocity = 0.0 40:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:50/0/physics_layer_1/angular_velocity = 0.0 41:50/0 = 0 41:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:50/0/physics_layer_0/angular_velocity = 0.0 41:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:50/0/physics_layer_1/angular_velocity = 0.0 42:50/0 = 0 42:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:50/0/physics_layer_0/angular_velocity = 0.0 42:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:50/0/physics_layer_1/angular_velocity = 0.0 43:50/0 = 0 43:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:50/0/physics_layer_0/angular_velocity = 0.0 43:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:50/0/physics_layer_1/angular_velocity = 0.0 44:50/0 = 0 44:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:50/0/physics_layer_0/angular_velocity = 0.0 44:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:50/0/physics_layer_1/angular_velocity = 0.0 45:50/0 = 0 45:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:50/0/physics_layer_0/angular_velocity = 0.0 45:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:50/0/physics_layer_1/angular_velocity = 0.0 46:50/0 = 0 46:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:50/0/physics_layer_0/angular_velocity = 0.0 46:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:50/0/physics_layer_1/angular_velocity = 0.0 47:50/0 = 0 47:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:50/0/physics_layer_0/angular_velocity = 0.0 47:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:50/0/physics_layer_1/angular_velocity = 0.0 48:50/0 = 0 48:50/0/terrain_set = 1 48:50/0/terrain = 0 48:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:50/0/physics_layer_0/angular_velocity = 0.0 48:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:50/0/physics_layer_1/angular_velocity = 0.0 48:50/0/terrains_peering_bit/right_side = 0 48:50/0/terrains_peering_bit/bottom_side = 0 48:50/0/terrains_peering_bit/left_side = 0 48:50/0/terrains_peering_bit/top_side = 0 49:50/0 = 0 49:50/0/terrain_set = 1 49:50/0/terrain = 0 49:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:50/0/physics_layer_0/angular_velocity = 0.0 49:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:50/0/physics_layer_1/angular_velocity = 0.0 49:50/0/terrains_peering_bit/right_side = 0 49:50/0/terrains_peering_bit/bottom_side = 0 49:50/0/terrains_peering_bit/left_side = 0 49:50/0/terrains_peering_bit/top_side = 0 50:50/0 = 0 50:50/0/terrain_set = 1 50:50/0/terrain = 0 50:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:50/0/physics_layer_0/angular_velocity = 0.0 50:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:50/0/physics_layer_1/angular_velocity = 0.0 50:50/0/terrains_peering_bit/right_side = 0 50:50/0/terrains_peering_bit/bottom_side = 0 50:50/0/terrains_peering_bit/left_side = 0 50:50/0/terrains_peering_bit/top_side = 0 51:50/0 = 0 51:50/0/terrain_set = 1 51:50/0/terrain = 0 51:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:50/0/physics_layer_0/angular_velocity = 0.0 51:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:50/0/physics_layer_1/angular_velocity = 0.0 51:50/0/terrains_peering_bit/right_side = 0 51:50/0/terrains_peering_bit/bottom_side = 0 51:50/0/terrains_peering_bit/left_side = 0 51:50/0/terrains_peering_bit/top_side = 0 52:50/0 = 0 52:50/0/terrain_set = 1 52:50/0/terrain = 0 52:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:50/0/physics_layer_0/angular_velocity = 0.0 52:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:50/0/physics_layer_1/angular_velocity = 0.0 52:50/0/terrains_peering_bit/right_side = 0 52:50/0/terrains_peering_bit/bottom_side = 0 52:50/0/terrains_peering_bit/left_side = 0 52:50/0/terrains_peering_bit/top_side = 0 53:50/0 = 0 53:50/0/terrain_set = 1 53:50/0/terrain = 0 53:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:50/0/physics_layer_0/angular_velocity = 0.0 53:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:50/0/physics_layer_1/angular_velocity = 0.0 53:50/0/terrains_peering_bit/right_side = 0 53:50/0/terrains_peering_bit/bottom_side = 0 53:50/0/terrains_peering_bit/left_side = 0 53:50/0/terrains_peering_bit/top_side = 0 57:50/0 = 0 57:50/0/terrain_set = 1 57:50/0/terrain = 0 57:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:50/0/physics_layer_0/angular_velocity = 0.0 57:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:50/0/physics_layer_1/angular_velocity = 0.0 57:50/0/terrains_peering_bit/right_side = 0 57:50/0/terrains_peering_bit/bottom_side = 0 57:50/0/terrains_peering_bit/left_side = 0 57:50/0/terrains_peering_bit/top_side = 0 58:50/0 = 0 58:50/0/terrain_set = 1 58:50/0/terrain = 0 58:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:50/0/physics_layer_0/angular_velocity = 0.0 58:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:50/0/physics_layer_1/angular_velocity = 0.0 58:50/0/terrains_peering_bit/right_side = 0 58:50/0/terrains_peering_bit/bottom_side = 0 58:50/0/terrains_peering_bit/left_side = 0 58:50/0/terrains_peering_bit/top_side = 0 59:50/0 = 0 59:50/0/terrain_set = 1 59:50/0/terrain = 0 59:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:50/0/physics_layer_0/angular_velocity = 0.0 59:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:50/0/physics_layer_1/angular_velocity = 0.0 59:50/0/terrains_peering_bit/right_side = 0 59:50/0/terrains_peering_bit/bottom_side = 0 59:50/0/terrains_peering_bit/left_side = 0 59:50/0/terrains_peering_bit/top_side = 0 63:50/0 = 0 63:50/0/terrain_set = 1 63:50/0/terrain = 0 63:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:50/0/physics_layer_0/angular_velocity = 0.0 63:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:50/0/physics_layer_1/angular_velocity = 0.0 63:50/0/terrains_peering_bit/right_side = 0 63:50/0/terrains_peering_bit/bottom_side = 0 63:50/0/terrains_peering_bit/left_side = 0 63:50/0/terrains_peering_bit/top_side = 0 64:50/0 = 0 64:50/0/terrain_set = 1 64:50/0/terrain = 0 64:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:50/0/physics_layer_0/angular_velocity = 0.0 64:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:50/0/physics_layer_1/angular_velocity = 0.0 64:50/0/terrains_peering_bit/right_side = 0 64:50/0/terrains_peering_bit/bottom_side = 0 64:50/0/terrains_peering_bit/left_side = 0 64:50/0/terrains_peering_bit/top_side = 0 65:50/0 = 0 65:50/0/terrain_set = 1 65:50/0/terrain = 0 65:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:50/0/physics_layer_0/angular_velocity = 0.0 65:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:50/0/physics_layer_1/angular_velocity = 0.0 65:50/0/terrains_peering_bit/right_side = 0 65:50/0/terrains_peering_bit/bottom_side = 0 65:50/0/terrains_peering_bit/left_side = 0 65:50/0/terrains_peering_bit/top_side = 0 69:50/0 = 0 69:50/0/terrain_set = 1 69:50/0/terrain = 0 69:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:50/0/physics_layer_0/angular_velocity = 0.0 69:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:50/0/physics_layer_1/angular_velocity = 0.0 69:50/0/terrains_peering_bit/right_side = 0 69:50/0/terrains_peering_bit/bottom_side = 0 69:50/0/terrains_peering_bit/left_side = 0 69:50/0/terrains_peering_bit/top_side = 0 70:50/0 = 0 70:50/0/terrain_set = 1 70:50/0/terrain = 0 70:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:50/0/physics_layer_0/angular_velocity = 0.0 70:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:50/0/physics_layer_1/angular_velocity = 0.0 70:50/0/terrains_peering_bit/right_side = 0 70:50/0/terrains_peering_bit/bottom_side = 0 70:50/0/terrains_peering_bit/left_side = 0 70:50/0/terrains_peering_bit/top_side = 0 71:50/0 = 0 71:50/0/terrain_set = 1 71:50/0/terrain = 0 71:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:50/0/physics_layer_0/angular_velocity = 0.0 71:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:50/0/physics_layer_1/angular_velocity = 0.0 71:50/0/terrains_peering_bit/right_side = 0 71:50/0/terrains_peering_bit/bottom_side = 0 71:50/0/terrains_peering_bit/left_side = 0 71:50/0/terrains_peering_bit/top_side = 0 75:50/0 = 0 75:50/0/terrain_set = 1 75:50/0/terrain = 0 75:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:50/0/physics_layer_0/angular_velocity = 0.0 75:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 75:50/0/physics_layer_1/angular_velocity = 0.0 75:50/0/terrains_peering_bit/right_side = 0 75:50/0/terrains_peering_bit/bottom_side = 0 75:50/0/terrains_peering_bit/left_side = 0 75:50/0/terrains_peering_bit/top_side = 0 76:50/0 = 0 76:50/0/terrain_set = 1 76:50/0/terrain = 0 76:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:50/0/physics_layer_0/angular_velocity = 0.0 76:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 76:50/0/physics_layer_1/angular_velocity = 0.0 76:50/0/terrains_peering_bit/right_side = 0 76:50/0/terrains_peering_bit/bottom_side = 0 76:50/0/terrains_peering_bit/left_side = 0 76:50/0/terrains_peering_bit/top_side = 0 77:50/0 = 0 77:50/0/terrain_set = 1 77:50/0/terrain = 0 77:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:50/0/physics_layer_0/angular_velocity = 0.0 77:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 77:50/0/physics_layer_1/angular_velocity = 0.0 77:50/0/terrains_peering_bit/right_side = 0 77:50/0/terrains_peering_bit/bottom_side = 0 77:50/0/terrains_peering_bit/left_side = 0 77:50/0/terrains_peering_bit/top_side = 0 87:50/0 = 0 87:50/0/terrain_set = 1 87:50/0/terrain = 0 87:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:50/0/physics_layer_0/angular_velocity = 0.0 87:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:50/0/physics_layer_1/angular_velocity = 0.0 87:50/0/terrains_peering_bit/right_side = 0 87:50/0/terrains_peering_bit/bottom_side = 0 87:50/0/terrains_peering_bit/left_side = 0 87:50/0/terrains_peering_bit/top_side = 0 88:50/0 = 0 88:50/0/terrain_set = 1 88:50/0/terrain = 0 88:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:50/0/physics_layer_0/angular_velocity = 0.0 88:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:50/0/physics_layer_1/angular_velocity = 0.0 88:50/0/terrains_peering_bit/right_side = 0 88:50/0/terrains_peering_bit/bottom_side = 0 88:50/0/terrains_peering_bit/left_side = 0 88:50/0/terrains_peering_bit/top_side = 0 89:50/0 = 0 89:50/0/terrain_set = 1 89:50/0/terrain = 0 89:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:50/0/physics_layer_0/angular_velocity = 0.0 89:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:50/0/physics_layer_1/angular_velocity = 0.0 89:50/0/terrains_peering_bit/right_side = 0 89:50/0/terrains_peering_bit/bottom_side = 0 89:50/0/terrains_peering_bit/left_side = 0 89:50/0/terrains_peering_bit/top_side = 0 90:50/0 = 0 90:50/0/terrain_set = 1 90:50/0/terrain = 0 90:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:50/0/physics_layer_0/angular_velocity = 0.0 90:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:50/0/physics_layer_1/angular_velocity = 0.0 90:50/0/terrains_peering_bit/right_side = 0 90:50/0/terrains_peering_bit/bottom_side = 0 90:50/0/terrains_peering_bit/left_side = 0 90:50/0/terrains_peering_bit/top_side = 0 91:50/0 = 0 91:50/0/terrain_set = 1 91:50/0/terrain = 0 91:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:50/0/physics_layer_0/angular_velocity = 0.0 91:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:50/0/physics_layer_1/angular_velocity = 0.0 91:50/0/terrains_peering_bit/right_side = 0 91:50/0/terrains_peering_bit/bottom_side = 0 91:50/0/terrains_peering_bit/left_side = 0 91:50/0/terrains_peering_bit/top_side = 0 92:50/0 = 0 92:50/0/terrain_set = 1 92:50/0/terrain = 0 92:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:50/0/physics_layer_0/angular_velocity = 0.0 92:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:50/0/physics_layer_1/angular_velocity = 0.0 92:50/0/terrains_peering_bit/right_side = 0 92:50/0/terrains_peering_bit/bottom_side = 0 92:50/0/terrains_peering_bit/left_side = 0 92:50/0/terrains_peering_bit/top_side = 0 93:50/0 = 0 93:50/0/terrain_set = 1 93:50/0/terrain = 0 93:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:50/0/physics_layer_0/angular_velocity = 0.0 93:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:50/0/physics_layer_1/angular_velocity = 0.0 93:50/0/terrains_peering_bit/right_side = 0 93:50/0/terrains_peering_bit/bottom_side = 0 93:50/0/terrains_peering_bit/left_side = 0 93:50/0/terrains_peering_bit/top_side = 0 94:50/0 = 0 94:50/0/terrain_set = 1 94:50/0/terrain = 0 94:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:50/0/physics_layer_0/angular_velocity = 0.0 94:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:50/0/physics_layer_1/angular_velocity = 0.0 94:50/0/terrains_peering_bit/right_side = 0 94:50/0/terrains_peering_bit/bottom_side = 0 94:50/0/terrains_peering_bit/left_side = 0 94:50/0/terrains_peering_bit/top_side = 0 95:50/0 = 0 95:50/0/terrain_set = 1 95:50/0/terrain = 0 95:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:50/0/physics_layer_0/angular_velocity = 0.0 95:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:50/0/physics_layer_1/angular_velocity = 0.0 95:50/0/terrains_peering_bit/right_side = 0 95:50/0/terrains_peering_bit/bottom_side = 0 95:50/0/terrains_peering_bit/left_side = 0 95:50/0/terrains_peering_bit/top_side = 0 218:50/0 = 0 218:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:50/0/physics_layer_0/angular_velocity = 0.0 218:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:50/0/physics_layer_1/angular_velocity = 0.0 219:50/0 = 0 219:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:50/0/physics_layer_0/angular_velocity = 0.0 219:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:50/0/physics_layer_1/angular_velocity = 0.0 224:50/0 = 0 224:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:50/0/physics_layer_0/angular_velocity = 0.0 224:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:50/0/physics_layer_1/angular_velocity = 0.0 225:50/0 = 0 225:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:50/0/physics_layer_0/angular_velocity = 0.0 225:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:50/0/physics_layer_1/angular_velocity = 0.0 3:51/0 = 0 3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:51/0/physics_layer_0/angular_velocity = 0.0 3:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:51/0/physics_layer_1/angular_velocity = 0.0 4:51/0 = 0 4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:51/0/physics_layer_0/angular_velocity = 0.0 4:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:51/0/physics_layer_1/angular_velocity = 0.0 5:51/0 = 0 5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:51/0/physics_layer_0/angular_velocity = 0.0 5:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:51/0/physics_layer_1/angular_velocity = 0.0 12:51/0 = 0 12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_0/angular_velocity = 0.0 12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_1/angular_velocity = 0.0 13:51/0 = 0 13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:51/0/physics_layer_0/angular_velocity = 0.0 13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:51/0/physics_layer_1/angular_velocity = 0.0 14:51/0 = 0 14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:51/0/physics_layer_0/angular_velocity = 0.0 14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:51/0/physics_layer_1/angular_velocity = 0.0 18:51/0 = 0 18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:51/0/physics_layer_0/angular_velocity = 0.0 18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:51/0/physics_layer_1/angular_velocity = 0.0 19:51/0 = 0 19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:51/0/physics_layer_0/angular_velocity = 0.0 19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:51/0/physics_layer_1/angular_velocity = 0.0 20:51/0 = 0 20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:51/0/physics_layer_0/angular_velocity = 0.0 20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:51/0/physics_layer_1/angular_velocity = 0.0 24:51/0 = 0 24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:51/0/physics_layer_0/angular_velocity = 0.0 24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:51/0/physics_layer_1/angular_velocity = 0.0 25:51/0 = 0 25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:51/0/physics_layer_0/angular_velocity = 0.0 25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:51/0/physics_layer_1/angular_velocity = 0.0 26:51/0 = 0 26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:51/0/physics_layer_0/angular_velocity = 0.0 26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:51/0/physics_layer_1/angular_velocity = 0.0 30:51/0 = 0 30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:51/0/physics_layer_0/angular_velocity = 0.0 30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:51/0/physics_layer_1/angular_velocity = 0.0 31:51/0 = 0 31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:51/0/physics_layer_0/angular_velocity = 0.0 31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:51/0/physics_layer_1/angular_velocity = 0.0 32:51/0 = 0 32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:51/0/physics_layer_0/angular_velocity = 0.0 32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:51/0/physics_layer_1/angular_velocity = 0.0 39:51/0 = 0 39:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:51/0/physics_layer_0/angular_velocity = 0.0 39:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:51/0/physics_layer_1/angular_velocity = 0.0 40:51/0 = 0 40:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:51/0/physics_layer_0/angular_velocity = 0.0 40:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:51/0/physics_layer_1/angular_velocity = 0.0 41:51/0 = 0 41:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:51/0/physics_layer_0/angular_velocity = 0.0 41:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:51/0/physics_layer_1/angular_velocity = 0.0 42:51/0 = 0 42:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:51/0/physics_layer_0/angular_velocity = 0.0 42:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:51/0/physics_layer_1/angular_velocity = 0.0 43:51/0 = 0 43:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:51/0/physics_layer_0/angular_velocity = 0.0 43:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:51/0/physics_layer_1/angular_velocity = 0.0 44:51/0 = 0 44:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:51/0/physics_layer_0/angular_velocity = 0.0 44:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:51/0/physics_layer_1/angular_velocity = 0.0 45:51/0 = 0 45:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:51/0/physics_layer_0/angular_velocity = 0.0 45:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:51/0/physics_layer_1/angular_velocity = 0.0 46:51/0 = 0 46:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:51/0/physics_layer_0/angular_velocity = 0.0 46:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:51/0/physics_layer_1/angular_velocity = 0.0 47:51/0 = 0 47:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:51/0/physics_layer_0/angular_velocity = 0.0 47:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:51/0/physics_layer_1/angular_velocity = 0.0 51:51/0 = 0 51:51/0/terrain_set = 1 51:51/0/terrain = 0 51:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:51/0/physics_layer_0/angular_velocity = 0.0 51:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:51/0/physics_layer_1/angular_velocity = 0.0 51:51/0/terrains_peering_bit/right_side = 0 51:51/0/terrains_peering_bit/bottom_side = 0 51:51/0/terrains_peering_bit/left_side = 0 51:51/0/terrains_peering_bit/top_side = 0 52:51/0 = 0 52:51/0/terrain_set = 1 52:51/0/terrain = 0 52:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:51/0/physics_layer_0/angular_velocity = 0.0 52:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:51/0/physics_layer_1/angular_velocity = 0.0 52:51/0/terrains_peering_bit/right_side = 0 52:51/0/terrains_peering_bit/bottom_side = 0 52:51/0/terrains_peering_bit/left_side = 0 52:51/0/terrains_peering_bit/top_side = 0 53:51/0 = 0 53:51/0/terrain_set = 1 53:51/0/terrain = 0 53:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:51/0/physics_layer_0/angular_velocity = 0.0 53:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:51/0/physics_layer_1/angular_velocity = 0.0 53:51/0/terrains_peering_bit/right_side = 0 53:51/0/terrains_peering_bit/bottom_side = 0 53:51/0/terrains_peering_bit/left_side = 0 53:51/0/terrains_peering_bit/top_side = 0 60:51/0 = 0 60:51/0/terrain_set = 1 60:51/0/terrain = 0 60:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:51/0/physics_layer_0/angular_velocity = 0.0 60:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:51/0/physics_layer_1/angular_velocity = 0.0 60:51/0/terrains_peering_bit/right_side = 0 60:51/0/terrains_peering_bit/bottom_side = 0 60:51/0/terrains_peering_bit/left_side = 0 60:51/0/terrains_peering_bit/top_side = 0 61:51/0 = 0 61:51/0/terrain_set = 1 61:51/0/terrain = 0 61:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:51/0/physics_layer_0/angular_velocity = 0.0 61:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:51/0/physics_layer_1/angular_velocity = 0.0 61:51/0/terrains_peering_bit/right_side = 0 61:51/0/terrains_peering_bit/bottom_side = 0 61:51/0/terrains_peering_bit/left_side = 0 61:51/0/terrains_peering_bit/top_side = 0 62:51/0 = 0 62:51/0/terrain_set = 1 62:51/0/terrain = 0 62:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:51/0/physics_layer_0/angular_velocity = 0.0 62:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:51/0/physics_layer_1/angular_velocity = 0.0 62:51/0/terrains_peering_bit/right_side = 0 62:51/0/terrains_peering_bit/bottom_side = 0 62:51/0/terrains_peering_bit/left_side = 0 62:51/0/terrains_peering_bit/top_side = 0 66:51/0 = 0 66:51/0/terrain_set = 1 66:51/0/terrain = 0 66:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:51/0/physics_layer_0/angular_velocity = 0.0 66:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:51/0/physics_layer_1/angular_velocity = 0.0 66:51/0/terrains_peering_bit/right_side = 0 66:51/0/terrains_peering_bit/bottom_side = 0 66:51/0/terrains_peering_bit/left_side = 0 66:51/0/terrains_peering_bit/top_side = 0 67:51/0 = 0 67:51/0/terrain_set = 1 67:51/0/terrain = 0 67:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:51/0/physics_layer_0/angular_velocity = 0.0 67:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:51/0/physics_layer_1/angular_velocity = 0.0 67:51/0/terrains_peering_bit/right_side = 0 67:51/0/terrains_peering_bit/bottom_side = 0 67:51/0/terrains_peering_bit/left_side = 0 67:51/0/terrains_peering_bit/top_side = 0 68:51/0 = 0 68:51/0/terrain_set = 1 68:51/0/terrain = 0 68:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:51/0/physics_layer_0/angular_velocity = 0.0 68:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:51/0/physics_layer_1/angular_velocity = 0.0 68:51/0/terrains_peering_bit/right_side = 0 68:51/0/terrains_peering_bit/bottom_side = 0 68:51/0/terrains_peering_bit/left_side = 0 68:51/0/terrains_peering_bit/top_side = 0 72:51/0 = 0 72:51/0/terrain_set = 1 72:51/0/terrain = 0 72:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:51/0/physics_layer_0/angular_velocity = 0.0 72:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:51/0/physics_layer_1/angular_velocity = 0.0 72:51/0/terrains_peering_bit/right_side = 0 72:51/0/terrains_peering_bit/bottom_side = 0 72:51/0/terrains_peering_bit/left_side = 0 72:51/0/terrains_peering_bit/top_side = 0 73:51/0 = 0 73:51/0/terrain_set = 1 73:51/0/terrain = 0 73:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:51/0/physics_layer_0/angular_velocity = 0.0 73:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:51/0/physics_layer_1/angular_velocity = 0.0 73:51/0/terrains_peering_bit/right_side = 0 73:51/0/terrains_peering_bit/bottom_side = 0 73:51/0/terrains_peering_bit/left_side = 0 73:51/0/terrains_peering_bit/top_side = 0 74:51/0 = 0 74:51/0/terrain_set = 1 74:51/0/terrain = 0 74:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:51/0/physics_layer_0/angular_velocity = 0.0 74:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:51/0/physics_layer_1/angular_velocity = 0.0 74:51/0/terrains_peering_bit/right_side = 0 74:51/0/terrains_peering_bit/bottom_side = 0 74:51/0/terrains_peering_bit/left_side = 0 74:51/0/terrains_peering_bit/top_side = 0 78:51/0 = 0 78:51/0/terrain_set = 1 78:51/0/terrain = 0 78:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:51/0/physics_layer_0/angular_velocity = 0.0 78:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:51/0/physics_layer_1/angular_velocity = 0.0 78:51/0/terrains_peering_bit/right_side = 0 78:51/0/terrains_peering_bit/bottom_side = 0 78:51/0/terrains_peering_bit/left_side = 0 78:51/0/terrains_peering_bit/top_side = 0 79:51/0 = 0 79:51/0/terrain_set = 1 79:51/0/terrain = 0 79:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:51/0/physics_layer_0/angular_velocity = 0.0 79:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:51/0/physics_layer_1/angular_velocity = 0.0 79:51/0/terrains_peering_bit/right_side = 0 79:51/0/terrains_peering_bit/bottom_side = 0 79:51/0/terrains_peering_bit/left_side = 0 79:51/0/terrains_peering_bit/top_side = 0 80:51/0 = 0 80:51/0/terrain_set = 1 80:51/0/terrain = 0 80:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:51/0/physics_layer_0/angular_velocity = 0.0 80:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:51/0/physics_layer_1/angular_velocity = 0.0 80:51/0/terrains_peering_bit/right_side = 0 80:51/0/terrains_peering_bit/bottom_side = 0 80:51/0/terrains_peering_bit/left_side = 0 80:51/0/terrains_peering_bit/top_side = 0 87:51/0 = 0 87:51/0/terrain_set = 1 87:51/0/terrain = 0 87:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:51/0/physics_layer_0/angular_velocity = 0.0 87:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:51/0/physics_layer_1/angular_velocity = 0.0 87:51/0/terrains_peering_bit/right_side = 0 87:51/0/terrains_peering_bit/bottom_side = 0 87:51/0/terrains_peering_bit/left_side = 0 87:51/0/terrains_peering_bit/top_side = 0 88:51/0 = 0 88:51/0/terrain_set = 1 88:51/0/terrain = 0 88:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:51/0/physics_layer_0/angular_velocity = 0.0 88:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:51/0/physics_layer_1/angular_velocity = 0.0 88:51/0/terrains_peering_bit/right_side = 0 88:51/0/terrains_peering_bit/bottom_side = 0 88:51/0/terrains_peering_bit/left_side = 0 88:51/0/terrains_peering_bit/top_side = 0 89:51/0 = 0 89:51/0/terrain_set = 1 89:51/0/terrain = 0 89:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:51/0/physics_layer_0/angular_velocity = 0.0 89:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:51/0/physics_layer_1/angular_velocity = 0.0 89:51/0/terrains_peering_bit/right_side = 0 89:51/0/terrains_peering_bit/bottom_side = 0 89:51/0/terrains_peering_bit/left_side = 0 89:51/0/terrains_peering_bit/top_side = 0 90:51/0 = 0 90:51/0/terrain_set = 1 90:51/0/terrain = 0 90:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:51/0/physics_layer_0/angular_velocity = 0.0 90:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:51/0/physics_layer_1/angular_velocity = 0.0 90:51/0/terrains_peering_bit/right_side = 0 90:51/0/terrains_peering_bit/bottom_side = 0 90:51/0/terrains_peering_bit/left_side = 0 90:51/0/terrains_peering_bit/top_side = 0 91:51/0 = 0 91:51/0/terrain_set = 1 91:51/0/terrain = 0 91:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:51/0/physics_layer_0/angular_velocity = 0.0 91:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:51/0/physics_layer_1/angular_velocity = 0.0 91:51/0/terrains_peering_bit/right_side = 0 91:51/0/terrains_peering_bit/bottom_side = 0 91:51/0/terrains_peering_bit/left_side = 0 91:51/0/terrains_peering_bit/top_side = 0 92:51/0 = 0 92:51/0/terrain_set = 1 92:51/0/terrain = 0 92:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:51/0/physics_layer_0/angular_velocity = 0.0 92:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:51/0/physics_layer_1/angular_velocity = 0.0 92:51/0/terrains_peering_bit/right_side = 0 92:51/0/terrains_peering_bit/bottom_side = 0 92:51/0/terrains_peering_bit/left_side = 0 92:51/0/terrains_peering_bit/top_side = 0 93:51/0 = 0 93:51/0/terrain_set = 1 93:51/0/terrain = 0 93:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:51/0/physics_layer_0/angular_velocity = 0.0 93:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:51/0/physics_layer_1/angular_velocity = 0.0 93:51/0/terrains_peering_bit/right_side = 0 93:51/0/terrains_peering_bit/bottom_side = 0 93:51/0/terrains_peering_bit/left_side = 0 93:51/0/terrains_peering_bit/top_side = 0 94:51/0 = 0 94:51/0/terrain_set = 1 94:51/0/terrain = 0 94:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:51/0/physics_layer_0/angular_velocity = 0.0 94:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:51/0/physics_layer_1/angular_velocity = 0.0 94:51/0/terrains_peering_bit/right_side = 0 94:51/0/terrains_peering_bit/bottom_side = 0 94:51/0/terrains_peering_bit/left_side = 0 94:51/0/terrains_peering_bit/top_side = 0 95:51/0 = 0 95:51/0/terrain_set = 1 95:51/0/terrain = 0 95:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:51/0/physics_layer_0/angular_velocity = 0.0 95:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:51/0/physics_layer_1/angular_velocity = 0.0 95:51/0/terrains_peering_bit/right_side = 0 95:51/0/terrains_peering_bit/bottom_side = 0 95:51/0/terrains_peering_bit/left_side = 0 95:51/0/terrains_peering_bit/top_side = 0 3:52/0 = 0 3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:52/0/physics_layer_0/angular_velocity = 0.0 3:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:52/0/physics_layer_1/angular_velocity = 0.0 4:52/0 = 0 4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:52/0/physics_layer_0/angular_velocity = 0.0 4:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:52/0/physics_layer_1/angular_velocity = 0.0 5:52/0 = 0 5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:52/0/physics_layer_0/angular_velocity = 0.0 5:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:52/0/physics_layer_1/angular_velocity = 0.0 12:52/0 = 0 12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_0/angular_velocity = 0.0 12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_1/angular_velocity = 0.0 13:52/0 = 0 13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:52/0/physics_layer_0/angular_velocity = 0.0 13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:52/0/physics_layer_1/angular_velocity = 0.0 14:52/0 = 0 14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:52/0/physics_layer_0/angular_velocity = 0.0 14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:52/0/physics_layer_1/angular_velocity = 0.0 18:52/0 = 0 18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:52/0/physics_layer_0/angular_velocity = 0.0 18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:52/0/physics_layer_1/angular_velocity = 0.0 19:52/0 = 0 19:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:52/0/physics_layer_0/angular_velocity = 0.0 19:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:52/0/physics_layer_1/angular_velocity = 0.0 20:52/0 = 0 20:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:52/0/physics_layer_0/angular_velocity = 0.0 20:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:52/0/physics_layer_1/angular_velocity = 0.0 24:52/0 = 0 24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:52/0/physics_layer_0/angular_velocity = 0.0 24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:52/0/physics_layer_1/angular_velocity = 0.0 25:52/0 = 0 25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:52/0/physics_layer_0/angular_velocity = 0.0 25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:52/0/physics_layer_1/angular_velocity = 0.0 26:52/0 = 0 26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:52/0/physics_layer_0/angular_velocity = 0.0 26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:52/0/physics_layer_1/angular_velocity = 0.0 30:52/0 = 0 30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:52/0/physics_layer_0/angular_velocity = 0.0 30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:52/0/physics_layer_1/angular_velocity = 0.0 31:52/0 = 0 31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:52/0/physics_layer_0/angular_velocity = 0.0 31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:52/0/physics_layer_1/angular_velocity = 0.0 32:52/0 = 0 32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:52/0/physics_layer_0/angular_velocity = 0.0 32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:52/0/physics_layer_1/angular_velocity = 0.0 39:52/0 = 0 39:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:52/0/physics_layer_0/angular_velocity = 0.0 39:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:52/0/physics_layer_1/angular_velocity = 0.0 40:52/0 = 0 40:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:52/0/physics_layer_0/angular_velocity = 0.0 40:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:52/0/physics_layer_1/angular_velocity = 0.0 41:52/0 = 0 41:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:52/0/physics_layer_0/angular_velocity = 0.0 41:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:52/0/physics_layer_1/angular_velocity = 0.0 42:52/0 = 0 42:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:52/0/physics_layer_0/angular_velocity = 0.0 42:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:52/0/physics_layer_1/angular_velocity = 0.0 43:52/0 = 0 43:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:52/0/physics_layer_0/angular_velocity = 0.0 43:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:52/0/physics_layer_1/angular_velocity = 0.0 44:52/0 = 0 44:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:52/0/physics_layer_0/angular_velocity = 0.0 44:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:52/0/physics_layer_1/angular_velocity = 0.0 45:52/0 = 0 45:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:52/0/physics_layer_0/angular_velocity = 0.0 45:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:52/0/physics_layer_1/angular_velocity = 0.0 46:52/0 = 0 46:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:52/0/physics_layer_0/angular_velocity = 0.0 46:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:52/0/physics_layer_1/angular_velocity = 0.0 47:52/0 = 0 47:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:52/0/physics_layer_0/angular_velocity = 0.0 47:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:52/0/physics_layer_1/angular_velocity = 0.0 51:52/0 = 0 51:52/0/terrain_set = 1 51:52/0/terrain = 0 51:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:52/0/physics_layer_0/angular_velocity = 0.0 51:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:52/0/physics_layer_1/angular_velocity = 0.0 51:52/0/terrains_peering_bit/right_side = 0 51:52/0/terrains_peering_bit/bottom_side = 0 51:52/0/terrains_peering_bit/left_side = 0 51:52/0/terrains_peering_bit/top_side = 0 52:52/0 = 0 52:52/0/terrain_set = 1 52:52/0/terrain = 0 52:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:52/0/physics_layer_0/angular_velocity = 0.0 52:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:52/0/physics_layer_1/angular_velocity = 0.0 52:52/0/terrains_peering_bit/right_side = 0 52:52/0/terrains_peering_bit/bottom_side = 0 52:52/0/terrains_peering_bit/left_side = 0 52:52/0/terrains_peering_bit/top_side = 0 53:52/0 = 0 53:52/0/terrain_set = 1 53:52/0/terrain = 0 53:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:52/0/physics_layer_0/angular_velocity = 0.0 53:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:52/0/physics_layer_1/angular_velocity = 0.0 53:52/0/terrains_peering_bit/right_side = 0 53:52/0/terrains_peering_bit/bottom_side = 0 53:52/0/terrains_peering_bit/left_side = 0 53:52/0/terrains_peering_bit/top_side = 0 60:52/0 = 0 60:52/0/terrain_set = 1 60:52/0/terrain = 0 60:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:52/0/physics_layer_0/angular_velocity = 0.0 60:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:52/0/physics_layer_1/angular_velocity = 0.0 60:52/0/terrains_peering_bit/right_side = 0 60:52/0/terrains_peering_bit/bottom_side = 0 60:52/0/terrains_peering_bit/left_side = 0 60:52/0/terrains_peering_bit/top_side = 0 61:52/0 = 0 61:52/0/terrain_set = 1 61:52/0/terrain = 0 61:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:52/0/physics_layer_0/angular_velocity = 0.0 61:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:52/0/physics_layer_1/angular_velocity = 0.0 61:52/0/terrains_peering_bit/right_side = 0 61:52/0/terrains_peering_bit/bottom_side = 0 61:52/0/terrains_peering_bit/left_side = 0 61:52/0/terrains_peering_bit/top_side = 0 62:52/0 = 0 62:52/0/terrain_set = 1 62:52/0/terrain = 0 62:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:52/0/physics_layer_0/angular_velocity = 0.0 62:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:52/0/physics_layer_1/angular_velocity = 0.0 62:52/0/terrains_peering_bit/right_side = 0 62:52/0/terrains_peering_bit/bottom_side = 0 62:52/0/terrains_peering_bit/left_side = 0 62:52/0/terrains_peering_bit/top_side = 0 66:52/0 = 0 66:52/0/terrain_set = 1 66:52/0/terrain = 0 66:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:52/0/physics_layer_0/angular_velocity = 0.0 66:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:52/0/physics_layer_1/angular_velocity = 0.0 66:52/0/terrains_peering_bit/right_side = 0 66:52/0/terrains_peering_bit/bottom_side = 0 66:52/0/terrains_peering_bit/left_side = 0 66:52/0/terrains_peering_bit/top_side = 0 67:52/0 = 0 67:52/0/terrain_set = 1 67:52/0/terrain = 0 67:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:52/0/physics_layer_0/angular_velocity = 0.0 67:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:52/0/physics_layer_1/angular_velocity = 0.0 67:52/0/terrains_peering_bit/right_side = 0 67:52/0/terrains_peering_bit/bottom_side = 0 67:52/0/terrains_peering_bit/left_side = 0 67:52/0/terrains_peering_bit/top_side = 0 68:52/0 = 0 68:52/0/terrain_set = 1 68:52/0/terrain = 0 68:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:52/0/physics_layer_0/angular_velocity = 0.0 68:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:52/0/physics_layer_1/angular_velocity = 0.0 68:52/0/terrains_peering_bit/right_side = 0 68:52/0/terrains_peering_bit/bottom_side = 0 68:52/0/terrains_peering_bit/left_side = 0 68:52/0/terrains_peering_bit/top_side = 0 72:52/0 = 0 72:52/0/terrain_set = 1 72:52/0/terrain = 0 72:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:52/0/physics_layer_0/angular_velocity = 0.0 72:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:52/0/physics_layer_1/angular_velocity = 0.0 72:52/0/terrains_peering_bit/right_side = 0 72:52/0/terrains_peering_bit/bottom_side = 0 72:52/0/terrains_peering_bit/left_side = 0 72:52/0/terrains_peering_bit/top_side = 0 73:52/0 = 0 73:52/0/terrain_set = 1 73:52/0/terrain = 0 73:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:52/0/physics_layer_0/angular_velocity = 0.0 73:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:52/0/physics_layer_1/angular_velocity = 0.0 73:52/0/terrains_peering_bit/right_side = 0 73:52/0/terrains_peering_bit/bottom_side = 0 73:52/0/terrains_peering_bit/left_side = 0 73:52/0/terrains_peering_bit/top_side = 0 74:52/0 = 0 74:52/0/terrain_set = 1 74:52/0/terrain = 0 74:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:52/0/physics_layer_0/angular_velocity = 0.0 74:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:52/0/physics_layer_1/angular_velocity = 0.0 74:52/0/terrains_peering_bit/right_side = 0 74:52/0/terrains_peering_bit/bottom_side = 0 74:52/0/terrains_peering_bit/left_side = 0 74:52/0/terrains_peering_bit/top_side = 0 78:52/0 = 0 78:52/0/terrain_set = 1 78:52/0/terrain = 0 78:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:52/0/physics_layer_0/angular_velocity = 0.0 78:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:52/0/physics_layer_1/angular_velocity = 0.0 78:52/0/terrains_peering_bit/right_side = 0 78:52/0/terrains_peering_bit/bottom_side = 0 78:52/0/terrains_peering_bit/left_side = 0 78:52/0/terrains_peering_bit/top_side = 0 79:52/0 = 0 79:52/0/terrain_set = 1 79:52/0/terrain = 0 79:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:52/0/physics_layer_0/angular_velocity = 0.0 79:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:52/0/physics_layer_1/angular_velocity = 0.0 79:52/0/terrains_peering_bit/right_side = 0 79:52/0/terrains_peering_bit/bottom_side = 0 79:52/0/terrains_peering_bit/left_side = 0 79:52/0/terrains_peering_bit/top_side = 0 80:52/0 = 0 80:52/0/terrain_set = 1 80:52/0/terrain = 0 80:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:52/0/physics_layer_0/angular_velocity = 0.0 80:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:52/0/physics_layer_1/angular_velocity = 0.0 80:52/0/terrains_peering_bit/right_side = 0 80:52/0/terrains_peering_bit/bottom_side = 0 80:52/0/terrains_peering_bit/left_side = 0 80:52/0/terrains_peering_bit/top_side = 0 87:52/0 = 0 87:52/0/terrain_set = 1 87:52/0/terrain = 0 87:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:52/0/physics_layer_0/angular_velocity = 0.0 87:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:52/0/physics_layer_1/angular_velocity = 0.0 87:52/0/terrains_peering_bit/right_side = 0 87:52/0/terrains_peering_bit/bottom_side = 0 87:52/0/terrains_peering_bit/left_side = 0 87:52/0/terrains_peering_bit/top_side = 0 88:52/0 = 0 88:52/0/terrain_set = 1 88:52/0/terrain = 0 88:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:52/0/physics_layer_0/angular_velocity = 0.0 88:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:52/0/physics_layer_1/angular_velocity = 0.0 88:52/0/terrains_peering_bit/right_side = 0 88:52/0/terrains_peering_bit/bottom_side = 0 88:52/0/terrains_peering_bit/left_side = 0 88:52/0/terrains_peering_bit/top_side = 0 89:52/0 = 0 89:52/0/terrain_set = 1 89:52/0/terrain = 0 89:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:52/0/physics_layer_0/angular_velocity = 0.0 89:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:52/0/physics_layer_1/angular_velocity = 0.0 89:52/0/terrains_peering_bit/right_side = 0 89:52/0/terrains_peering_bit/bottom_side = 0 89:52/0/terrains_peering_bit/left_side = 0 89:52/0/terrains_peering_bit/top_side = 0 90:52/0 = 0 90:52/0/terrain_set = 1 90:52/0/terrain = 0 90:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:52/0/physics_layer_0/angular_velocity = 0.0 90:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:52/0/physics_layer_1/angular_velocity = 0.0 90:52/0/terrains_peering_bit/right_side = 0 90:52/0/terrains_peering_bit/bottom_side = 0 90:52/0/terrains_peering_bit/left_side = 0 90:52/0/terrains_peering_bit/top_side = 0 91:52/0 = 0 91:52/0/terrain_set = 1 91:52/0/terrain = 0 91:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:52/0/physics_layer_0/angular_velocity = 0.0 91:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:52/0/physics_layer_1/angular_velocity = 0.0 91:52/0/terrains_peering_bit/right_side = 0 91:52/0/terrains_peering_bit/bottom_side = 0 91:52/0/terrains_peering_bit/left_side = 0 91:52/0/terrains_peering_bit/top_side = 0 92:52/0 = 0 92:52/0/terrain_set = 1 92:52/0/terrain = 0 92:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:52/0/physics_layer_0/angular_velocity = 0.0 92:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:52/0/physics_layer_1/angular_velocity = 0.0 92:52/0/terrains_peering_bit/right_side = 0 92:52/0/terrains_peering_bit/bottom_side = 0 92:52/0/terrains_peering_bit/left_side = 0 92:52/0/terrains_peering_bit/top_side = 0 93:52/0 = 0 93:52/0/terrain_set = 1 93:52/0/terrain = 0 93:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:52/0/physics_layer_0/angular_velocity = 0.0 93:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:52/0/physics_layer_1/angular_velocity = 0.0 93:52/0/terrains_peering_bit/right_side = 0 93:52/0/terrains_peering_bit/bottom_side = 0 93:52/0/terrains_peering_bit/left_side = 0 93:52/0/terrains_peering_bit/top_side = 0 94:52/0 = 0 94:52/0/terrain_set = 1 94:52/0/terrain = 0 94:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:52/0/physics_layer_0/angular_velocity = 0.0 94:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:52/0/physics_layer_1/angular_velocity = 0.0 94:52/0/terrains_peering_bit/right_side = 0 94:52/0/terrains_peering_bit/bottom_side = 0 94:52/0/terrains_peering_bit/left_side = 0 94:52/0/terrains_peering_bit/top_side = 0 95:52/0 = 0 95:52/0/terrain_set = 1 95:52/0/terrain = 0 95:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:52/0/physics_layer_0/angular_velocity = 0.0 95:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:52/0/physics_layer_1/angular_velocity = 0.0 95:52/0/terrains_peering_bit/right_side = 0 95:52/0/terrains_peering_bit/bottom_side = 0 95:52/0/terrains_peering_bit/left_side = 0 95:52/0/terrains_peering_bit/top_side = 0 3:53/0 = 0 3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:53/0/physics_layer_0/angular_velocity = 0.0 3:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:53/0/physics_layer_1/angular_velocity = 0.0 4:53/0 = 0 4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:53/0/physics_layer_0/angular_velocity = 0.0 4:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:53/0/physics_layer_1/angular_velocity = 0.0 5:53/0 = 0 5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:53/0/physics_layer_0/angular_velocity = 0.0 5:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:53/0/physics_layer_1/angular_velocity = 0.0 12:53/0 = 0 12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_0/angular_velocity = 0.0 12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_1/angular_velocity = 0.0 13:53/0 = 0 13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_0/angular_velocity = 0.0 13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_1/angular_velocity = 0.0 14:53/0 = 0 14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:53/0/physics_layer_0/angular_velocity = 0.0 14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:53/0/physics_layer_1/angular_velocity = 0.0 18:53/0 = 0 18:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:53/0/physics_layer_0/angular_velocity = 0.0 18:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:53/0/physics_layer_1/angular_velocity = 0.0 19:53/0 = 0 19:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:53/0/physics_layer_0/angular_velocity = 0.0 19:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:53/0/physics_layer_1/angular_velocity = 0.0 20:53/0 = 0 20:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:53/0/physics_layer_0/angular_velocity = 0.0 20:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:53/0/physics_layer_1/angular_velocity = 0.0 24:53/0 = 0 24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:53/0/physics_layer_0/angular_velocity = 0.0 24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:53/0/physics_layer_1/angular_velocity = 0.0 25:53/0 = 0 25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:53/0/physics_layer_0/angular_velocity = 0.0 25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:53/0/physics_layer_1/angular_velocity = 0.0 26:53/0 = 0 26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:53/0/physics_layer_0/angular_velocity = 0.0 26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:53/0/physics_layer_1/angular_velocity = 0.0 30:53/0 = 0 30:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:53/0/physics_layer_0/angular_velocity = 0.0 30:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:53/0/physics_layer_1/angular_velocity = 0.0 31:53/0 = 0 31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:53/0/physics_layer_0/angular_velocity = 0.0 31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:53/0/physics_layer_1/angular_velocity = 0.0 32:53/0 = 0 32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:53/0/physics_layer_0/angular_velocity = 0.0 32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:53/0/physics_layer_1/angular_velocity = 0.0 39:53/0 = 0 39:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:53/0/physics_layer_0/angular_velocity = 0.0 39:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:53/0/physics_layer_1/angular_velocity = 0.0 40:53/0 = 0 40:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:53/0/physics_layer_0/angular_velocity = 0.0 40:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:53/0/physics_layer_1/angular_velocity = 0.0 41:53/0 = 0 41:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:53/0/physics_layer_0/angular_velocity = 0.0 41:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:53/0/physics_layer_1/angular_velocity = 0.0 42:53/0 = 0 42:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:53/0/physics_layer_0/angular_velocity = 0.0 42:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:53/0/physics_layer_1/angular_velocity = 0.0 43:53/0 = 0 43:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:53/0/physics_layer_0/angular_velocity = 0.0 43:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:53/0/physics_layer_1/angular_velocity = 0.0 44:53/0 = 0 44:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:53/0/physics_layer_0/angular_velocity = 0.0 44:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:53/0/physics_layer_1/angular_velocity = 0.0 45:53/0 = 0 45:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:53/0/physics_layer_0/angular_velocity = 0.0 45:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:53/0/physics_layer_1/angular_velocity = 0.0 46:53/0 = 0 46:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:53/0/physics_layer_0/angular_velocity = 0.0 46:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:53/0/physics_layer_1/angular_velocity = 0.0 47:53/0 = 0 47:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:53/0/physics_layer_0/angular_velocity = 0.0 47:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:53/0/physics_layer_1/angular_velocity = 0.0 51:53/0 = 0 51:53/0/terrain_set = 1 51:53/0/terrain = 0 51:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:53/0/physics_layer_0/angular_velocity = 0.0 51:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:53/0/physics_layer_1/angular_velocity = 0.0 51:53/0/terrains_peering_bit/right_side = 0 51:53/0/terrains_peering_bit/bottom_side = 0 51:53/0/terrains_peering_bit/left_side = 0 51:53/0/terrains_peering_bit/top_side = 0 52:53/0 = 0 52:53/0/terrain_set = 1 52:53/0/terrain = 0 52:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:53/0/physics_layer_0/angular_velocity = 0.0 52:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:53/0/physics_layer_1/angular_velocity = 0.0 52:53/0/terrains_peering_bit/right_side = 0 52:53/0/terrains_peering_bit/bottom_side = 0 52:53/0/terrains_peering_bit/left_side = 0 52:53/0/terrains_peering_bit/top_side = 0 53:53/0 = 0 53:53/0/terrain_set = 1 53:53/0/terrain = 0 53:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:53/0/physics_layer_0/angular_velocity = 0.0 53:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:53/0/physics_layer_1/angular_velocity = 0.0 53:53/0/terrains_peering_bit/right_side = 0 53:53/0/terrains_peering_bit/bottom_side = 0 53:53/0/terrains_peering_bit/left_side = 0 53:53/0/terrains_peering_bit/top_side = 0 60:53/0 = 0 60:53/0/terrain_set = 1 60:53/0/terrain = 0 60:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:53/0/physics_layer_0/angular_velocity = 0.0 60:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:53/0/physics_layer_1/angular_velocity = 0.0 60:53/0/terrains_peering_bit/right_side = 0 60:53/0/terrains_peering_bit/bottom_side = 0 60:53/0/terrains_peering_bit/left_side = 0 60:53/0/terrains_peering_bit/top_side = 0 61:53/0 = 0 61:53/0/terrain_set = 1 61:53/0/terrain = 0 61:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:53/0/physics_layer_0/angular_velocity = 0.0 61:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:53/0/physics_layer_1/angular_velocity = 0.0 61:53/0/terrains_peering_bit/right_side = 0 61:53/0/terrains_peering_bit/bottom_side = 0 61:53/0/terrains_peering_bit/left_side = 0 61:53/0/terrains_peering_bit/top_side = 0 62:53/0 = 0 62:53/0/terrain_set = 1 62:53/0/terrain = 0 62:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:53/0/physics_layer_0/angular_velocity = 0.0 62:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:53/0/physics_layer_1/angular_velocity = 0.0 62:53/0/terrains_peering_bit/right_side = 0 62:53/0/terrains_peering_bit/bottom_side = 0 62:53/0/terrains_peering_bit/left_side = 0 62:53/0/terrains_peering_bit/top_side = 0 66:53/0 = 0 66:53/0/terrain_set = 1 66:53/0/terrain = 0 66:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:53/0/physics_layer_0/angular_velocity = 0.0 66:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:53/0/physics_layer_1/angular_velocity = 0.0 66:53/0/terrains_peering_bit/right_side = 0 66:53/0/terrains_peering_bit/bottom_side = 0 66:53/0/terrains_peering_bit/left_side = 0 66:53/0/terrains_peering_bit/top_side = 0 67:53/0 = 0 67:53/0/terrain_set = 1 67:53/0/terrain = 0 67:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:53/0/physics_layer_0/angular_velocity = 0.0 67:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:53/0/physics_layer_1/angular_velocity = 0.0 67:53/0/terrains_peering_bit/right_side = 0 67:53/0/terrains_peering_bit/bottom_side = 0 67:53/0/terrains_peering_bit/left_side = 0 67:53/0/terrains_peering_bit/top_side = 0 68:53/0 = 0 68:53/0/terrain_set = 1 68:53/0/terrain = 0 68:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:53/0/physics_layer_0/angular_velocity = 0.0 68:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:53/0/physics_layer_1/angular_velocity = 0.0 68:53/0/terrains_peering_bit/right_side = 0 68:53/0/terrains_peering_bit/bottom_side = 0 68:53/0/terrains_peering_bit/left_side = 0 68:53/0/terrains_peering_bit/top_side = 0 72:53/0 = 0 72:53/0/terrain_set = 1 72:53/0/terrain = 0 72:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:53/0/physics_layer_0/angular_velocity = 0.0 72:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:53/0/physics_layer_1/angular_velocity = 0.0 72:53/0/terrains_peering_bit/right_side = 0 72:53/0/terrains_peering_bit/bottom_side = 0 72:53/0/terrains_peering_bit/left_side = 0 72:53/0/terrains_peering_bit/top_side = 0 73:53/0 = 0 73:53/0/terrain_set = 1 73:53/0/terrain = 0 73:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:53/0/physics_layer_0/angular_velocity = 0.0 73:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:53/0/physics_layer_1/angular_velocity = 0.0 73:53/0/terrains_peering_bit/right_side = 0 73:53/0/terrains_peering_bit/bottom_side = 0 73:53/0/terrains_peering_bit/left_side = 0 73:53/0/terrains_peering_bit/top_side = 0 74:53/0 = 0 74:53/0/terrain_set = 1 74:53/0/terrain = 0 74:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:53/0/physics_layer_0/angular_velocity = 0.0 74:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:53/0/physics_layer_1/angular_velocity = 0.0 74:53/0/terrains_peering_bit/right_side = 0 74:53/0/terrains_peering_bit/bottom_side = 0 74:53/0/terrains_peering_bit/left_side = 0 74:53/0/terrains_peering_bit/top_side = 0 78:53/0 = 0 78:53/0/terrain_set = 1 78:53/0/terrain = 0 78:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:53/0/physics_layer_0/angular_velocity = 0.0 78:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:53/0/physics_layer_1/angular_velocity = 0.0 78:53/0/terrains_peering_bit/right_side = 0 78:53/0/terrains_peering_bit/bottom_side = 0 78:53/0/terrains_peering_bit/left_side = 0 78:53/0/terrains_peering_bit/top_side = 0 79:53/0 = 0 79:53/0/terrain_set = 1 79:53/0/terrain = 0 79:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:53/0/physics_layer_0/angular_velocity = 0.0 79:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:53/0/physics_layer_1/angular_velocity = 0.0 79:53/0/terrains_peering_bit/right_side = 0 79:53/0/terrains_peering_bit/bottom_side = 0 79:53/0/terrains_peering_bit/left_side = 0 79:53/0/terrains_peering_bit/top_side = 0 80:53/0 = 0 80:53/0/terrain_set = 1 80:53/0/terrain = 0 80:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:53/0/physics_layer_0/angular_velocity = 0.0 80:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:53/0/physics_layer_1/angular_velocity = 0.0 80:53/0/terrains_peering_bit/right_side = 0 80:53/0/terrains_peering_bit/bottom_side = 0 80:53/0/terrains_peering_bit/left_side = 0 80:53/0/terrains_peering_bit/top_side = 0 87:53/0 = 0 87:53/0/terrain_set = 1 87:53/0/terrain = 0 87:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:53/0/physics_layer_0/angular_velocity = 0.0 87:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:53/0/physics_layer_1/angular_velocity = 0.0 87:53/0/terrains_peering_bit/right_side = 0 87:53/0/terrains_peering_bit/bottom_side = 0 87:53/0/terrains_peering_bit/left_side = 0 87:53/0/terrains_peering_bit/top_side = 0 88:53/0 = 0 88:53/0/terrain_set = 1 88:53/0/terrain = 0 88:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:53/0/physics_layer_0/angular_velocity = 0.0 88:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:53/0/physics_layer_1/angular_velocity = 0.0 88:53/0/terrains_peering_bit/right_side = 0 88:53/0/terrains_peering_bit/bottom_side = 0 88:53/0/terrains_peering_bit/left_side = 0 88:53/0/terrains_peering_bit/top_side = 0 89:53/0 = 0 89:53/0/terrain_set = 1 89:53/0/terrain = 0 89:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:53/0/physics_layer_0/angular_velocity = 0.0 89:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:53/0/physics_layer_1/angular_velocity = 0.0 89:53/0/terrains_peering_bit/right_side = 0 89:53/0/terrains_peering_bit/bottom_side = 0 89:53/0/terrains_peering_bit/left_side = 0 89:53/0/terrains_peering_bit/top_side = 0 90:53/0 = 0 90:53/0/terrain_set = 1 90:53/0/terrain = 0 90:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:53/0/physics_layer_0/angular_velocity = 0.0 90:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:53/0/physics_layer_1/angular_velocity = 0.0 90:53/0/terrains_peering_bit/right_side = 0 90:53/0/terrains_peering_bit/bottom_side = 0 90:53/0/terrains_peering_bit/left_side = 0 90:53/0/terrains_peering_bit/top_side = 0 91:53/0 = 0 91:53/0/terrain_set = 1 91:53/0/terrain = 0 91:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:53/0/physics_layer_0/angular_velocity = 0.0 91:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:53/0/physics_layer_1/angular_velocity = 0.0 91:53/0/terrains_peering_bit/right_side = 0 91:53/0/terrains_peering_bit/bottom_side = 0 91:53/0/terrains_peering_bit/left_side = 0 91:53/0/terrains_peering_bit/top_side = 0 92:53/0 = 0 92:53/0/terrain_set = 1 92:53/0/terrain = 0 92:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:53/0/physics_layer_0/angular_velocity = 0.0 92:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:53/0/physics_layer_1/angular_velocity = 0.0 92:53/0/terrains_peering_bit/right_side = 0 92:53/0/terrains_peering_bit/bottom_side = 0 92:53/0/terrains_peering_bit/left_side = 0 92:53/0/terrains_peering_bit/top_side = 0 93:53/0 = 0 93:53/0/terrain_set = 1 93:53/0/terrain = 0 93:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:53/0/physics_layer_0/angular_velocity = 0.0 93:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:53/0/physics_layer_1/angular_velocity = 0.0 93:53/0/terrains_peering_bit/right_side = 0 93:53/0/terrains_peering_bit/bottom_side = 0 93:53/0/terrains_peering_bit/left_side = 0 93:53/0/terrains_peering_bit/top_side = 0 94:53/0 = 0 94:53/0/terrain_set = 1 94:53/0/terrain = 0 94:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:53/0/physics_layer_0/angular_velocity = 0.0 94:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:53/0/physics_layer_1/angular_velocity = 0.0 94:53/0/terrains_peering_bit/right_side = 0 94:53/0/terrains_peering_bit/bottom_side = 0 94:53/0/terrains_peering_bit/left_side = 0 94:53/0/terrains_peering_bit/top_side = 0 95:53/0 = 0 95:53/0/terrain_set = 1 95:53/0/terrain = 0 95:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:53/0/physics_layer_0/angular_velocity = 0.0 95:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:53/0/physics_layer_1/angular_velocity = 0.0 95:53/0/terrains_peering_bit/right_side = 0 95:53/0/terrains_peering_bit/bottom_side = 0 95:53/0/terrains_peering_bit/left_side = 0 95:53/0/terrains_peering_bit/top_side = 0 218:53/0 = 0 218:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:53/0/physics_layer_0/angular_velocity = 0.0 218:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:53/0/physics_layer_1/angular_velocity = 0.0 219:53/0 = 0 219:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:53/0/physics_layer_0/angular_velocity = 0.0 219:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:53/0/physics_layer_1/angular_velocity = 0.0 224:53/0 = 0 224:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:53/0/physics_layer_0/angular_velocity = 0.0 224:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:53/0/physics_layer_1/angular_velocity = 0.0 225:53/0 = 0 225:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:53/0/physics_layer_0/angular_velocity = 0.0 225:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:53/0/physics_layer_1/angular_velocity = 0.0 15:54/0 = 0 15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:54/0/physics_layer_0/angular_velocity = 0.0 15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:54/0/physics_layer_1/angular_velocity = 0.0 16:54/0 = 0 16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:54/0/physics_layer_0/angular_velocity = 0.0 16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:54/0/physics_layer_1/angular_velocity = 0.0 17:54/0 = 0 17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:54/0/physics_layer_0/angular_velocity = 0.0 17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:54/0/physics_layer_1/angular_velocity = 0.0 21:54/0 = 0 21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:54/0/physics_layer_0/angular_velocity = 0.0 21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:54/0/physics_layer_1/angular_velocity = 0.0 22:54/0 = 0 22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:54/0/physics_layer_0/angular_velocity = 0.0 22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:54/0/physics_layer_1/angular_velocity = 0.0 23:54/0 = 0 23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:54/0/physics_layer_0/angular_velocity = 0.0 23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:54/0/physics_layer_1/angular_velocity = 0.0 39:54/0 = 0 39:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:54/0/physics_layer_0/angular_velocity = 0.0 39:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:54/0/physics_layer_1/angular_velocity = 0.0 40:54/0 = 0 40:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:54/0/physics_layer_0/angular_velocity = 0.0 40:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:54/0/physics_layer_1/angular_velocity = 0.0 41:54/0 = 0 41:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:54/0/physics_layer_0/angular_velocity = 0.0 41:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:54/0/physics_layer_1/angular_velocity = 0.0 42:54/0 = 0 42:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:54/0/physics_layer_0/angular_velocity = 0.0 42:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:54/0/physics_layer_1/angular_velocity = 0.0 43:54/0 = 0 43:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:54/0/physics_layer_0/angular_velocity = 0.0 43:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:54/0/physics_layer_1/angular_velocity = 0.0 44:54/0 = 0 44:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:54/0/physics_layer_0/angular_velocity = 0.0 44:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:54/0/physics_layer_1/angular_velocity = 0.0 45:54/0 = 0 45:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:54/0/physics_layer_0/angular_velocity = 0.0 45:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:54/0/physics_layer_1/angular_velocity = 0.0 46:54/0 = 0 46:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:54/0/physics_layer_0/angular_velocity = 0.0 46:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:54/0/physics_layer_1/angular_velocity = 0.0 47:54/0 = 0 47:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:54/0/physics_layer_0/angular_velocity = 0.0 47:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:54/0/physics_layer_1/angular_velocity = 0.0 63:54/0 = 0 63:54/0/terrain_set = 1 63:54/0/terrain = 0 63:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:54/0/physics_layer_0/angular_velocity = 0.0 63:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:54/0/physics_layer_1/angular_velocity = 0.0 63:54/0/terrains_peering_bit/right_side = 0 63:54/0/terrains_peering_bit/bottom_side = 0 63:54/0/terrains_peering_bit/left_side = 0 63:54/0/terrains_peering_bit/top_side = 0 64:54/0 = 0 64:54/0/terrain_set = 1 64:54/0/terrain = 0 64:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:54/0/physics_layer_0/angular_velocity = 0.0 64:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:54/0/physics_layer_1/angular_velocity = 0.0 64:54/0/terrains_peering_bit/right_side = 0 64:54/0/terrains_peering_bit/bottom_side = 0 64:54/0/terrains_peering_bit/left_side = 0 64:54/0/terrains_peering_bit/top_side = 0 65:54/0 = 0 65:54/0/terrain_set = 1 65:54/0/terrain = 0 65:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:54/0/physics_layer_0/angular_velocity = 0.0 65:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:54/0/physics_layer_1/angular_velocity = 0.0 65:54/0/terrains_peering_bit/right_side = 0 65:54/0/terrains_peering_bit/bottom_side = 0 65:54/0/terrains_peering_bit/left_side = 0 65:54/0/terrains_peering_bit/top_side = 0 69:54/0 = 0 69:54/0/terrain_set = 1 69:54/0/terrain = 0 69:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:54/0/physics_layer_0/angular_velocity = 0.0 69:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:54/0/physics_layer_1/angular_velocity = 0.0 69:54/0/terrains_peering_bit/right_side = 0 69:54/0/terrains_peering_bit/bottom_side = 0 69:54/0/terrains_peering_bit/left_side = 0 69:54/0/terrains_peering_bit/top_side = 0 70:54/0 = 0 70:54/0/terrain_set = 1 70:54/0/terrain = 0 70:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:54/0/physics_layer_0/angular_velocity = 0.0 70:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:54/0/physics_layer_1/angular_velocity = 0.0 70:54/0/terrains_peering_bit/right_side = 0 70:54/0/terrains_peering_bit/bottom_side = 0 70:54/0/terrains_peering_bit/left_side = 0 70:54/0/terrains_peering_bit/top_side = 0 71:54/0 = 0 71:54/0/terrain_set = 1 71:54/0/terrain = 0 71:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:54/0/physics_layer_0/angular_velocity = 0.0 71:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:54/0/physics_layer_1/angular_velocity = 0.0 71:54/0/terrains_peering_bit/right_side = 0 71:54/0/terrains_peering_bit/bottom_side = 0 71:54/0/terrains_peering_bit/left_side = 0 71:54/0/terrains_peering_bit/top_side = 0 87:54/0 = 0 87:54/0/terrain_set = 1 87:54/0/terrain = 0 87:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:54/0/physics_layer_0/angular_velocity = 0.0 87:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:54/0/physics_layer_1/angular_velocity = 0.0 87:54/0/terrains_peering_bit/right_side = 0 87:54/0/terrains_peering_bit/bottom_side = 0 87:54/0/terrains_peering_bit/left_side = 0 87:54/0/terrains_peering_bit/top_side = 0 88:54/0 = 0 88:54/0/terrain_set = 1 88:54/0/terrain = 0 88:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:54/0/physics_layer_0/angular_velocity = 0.0 88:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:54/0/physics_layer_1/angular_velocity = 0.0 88:54/0/terrains_peering_bit/right_side = 0 88:54/0/terrains_peering_bit/bottom_side = 0 88:54/0/terrains_peering_bit/left_side = 0 88:54/0/terrains_peering_bit/top_side = 0 89:54/0 = 0 89:54/0/terrain_set = 1 89:54/0/terrain = 0 89:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:54/0/physics_layer_0/angular_velocity = 0.0 89:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:54/0/physics_layer_1/angular_velocity = 0.0 89:54/0/terrains_peering_bit/right_side = 0 89:54/0/terrains_peering_bit/bottom_side = 0 89:54/0/terrains_peering_bit/left_side = 0 89:54/0/terrains_peering_bit/top_side = 0 90:54/0 = 0 90:54/0/terrain_set = 1 90:54/0/terrain = 0 90:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:54/0/physics_layer_0/angular_velocity = 0.0 90:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:54/0/physics_layer_1/angular_velocity = 0.0 90:54/0/terrains_peering_bit/right_side = 0 90:54/0/terrains_peering_bit/bottom_side = 0 90:54/0/terrains_peering_bit/left_side = 0 90:54/0/terrains_peering_bit/top_side = 0 91:54/0 = 0 91:54/0/terrain_set = 1 91:54/0/terrain = 0 91:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:54/0/physics_layer_0/angular_velocity = 0.0 91:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:54/0/physics_layer_1/angular_velocity = 0.0 91:54/0/terrains_peering_bit/right_side = 0 91:54/0/terrains_peering_bit/bottom_side = 0 91:54/0/terrains_peering_bit/left_side = 0 91:54/0/terrains_peering_bit/top_side = 0 92:54/0 = 0 92:54/0/terrain_set = 1 92:54/0/terrain = 0 92:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:54/0/physics_layer_0/angular_velocity = 0.0 92:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:54/0/physics_layer_1/angular_velocity = 0.0 92:54/0/terrains_peering_bit/right_side = 0 92:54/0/terrains_peering_bit/bottom_side = 0 92:54/0/terrains_peering_bit/left_side = 0 92:54/0/terrains_peering_bit/top_side = 0 93:54/0 = 0 93:54/0/terrain_set = 1 93:54/0/terrain = 0 93:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:54/0/physics_layer_0/angular_velocity = 0.0 93:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:54/0/physics_layer_1/angular_velocity = 0.0 93:54/0/terrains_peering_bit/right_side = 0 93:54/0/terrains_peering_bit/bottom_side = 0 93:54/0/terrains_peering_bit/left_side = 0 93:54/0/terrains_peering_bit/top_side = 0 94:54/0 = 0 94:54/0/terrain_set = 1 94:54/0/terrain = 0 94:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:54/0/physics_layer_0/angular_velocity = 0.0 94:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:54/0/physics_layer_1/angular_velocity = 0.0 94:54/0/terrains_peering_bit/right_side = 0 94:54/0/terrains_peering_bit/bottom_side = 0 94:54/0/terrains_peering_bit/left_side = 0 94:54/0/terrains_peering_bit/top_side = 0 95:54/0 = 0 95:54/0/terrain_set = 1 95:54/0/terrain = 0 95:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:54/0/physics_layer_0/angular_velocity = 0.0 95:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:54/0/physics_layer_1/angular_velocity = 0.0 95:54/0/terrains_peering_bit/right_side = 0 95:54/0/terrains_peering_bit/bottom_side = 0 95:54/0/terrains_peering_bit/left_side = 0 95:54/0/terrains_peering_bit/top_side = 0 218:54/0 = 0 218:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:54/0/physics_layer_0/angular_velocity = 0.0 218:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:54/0/physics_layer_1/angular_velocity = 0.0 219:54/0 = 0 219:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:54/0/physics_layer_0/angular_velocity = 0.0 219:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:54/0/physics_layer_1/angular_velocity = 0.0 224:54/0 = 0 224:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:54/0/physics_layer_0/angular_velocity = 0.0 224:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:54/0/physics_layer_1/angular_velocity = 0.0 225:54/0 = 0 225:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:54/0/physics_layer_0/angular_velocity = 0.0 225:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:54/0/physics_layer_1/angular_velocity = 0.0 15:55/0 = 0 15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:55/0/physics_layer_0/angular_velocity = 0.0 15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:55/0/physics_layer_1/angular_velocity = 0.0 16:55/0 = 0 16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:55/0/physics_layer_0/angular_velocity = 0.0 16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:55/0/physics_layer_1/angular_velocity = 0.0 17:55/0 = 0 17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:55/0/physics_layer_0/angular_velocity = 0.0 17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:55/0/physics_layer_1/angular_velocity = 0.0 21:55/0 = 0 21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:55/0/physics_layer_0/angular_velocity = 0.0 21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:55/0/physics_layer_1/angular_velocity = 0.0 22:55/0 = 0 22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:55/0/physics_layer_0/angular_velocity = 0.0 22:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:55/0/physics_layer_1/angular_velocity = 0.0 23:55/0 = 0 23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:55/0/physics_layer_0/angular_velocity = 0.0 23:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:55/0/physics_layer_1/angular_velocity = 0.0 39:55/0 = 0 39:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:55/0/physics_layer_0/angular_velocity = 0.0 39:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:55/0/physics_layer_1/angular_velocity = 0.0 40:55/0 = 0 40:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:55/0/physics_layer_0/angular_velocity = 0.0 40:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:55/0/physics_layer_1/angular_velocity = 0.0 41:55/0 = 0 41:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:55/0/physics_layer_0/angular_velocity = 0.0 41:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:55/0/physics_layer_1/angular_velocity = 0.0 42:55/0 = 0 42:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:55/0/physics_layer_0/angular_velocity = 0.0 42:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:55/0/physics_layer_1/angular_velocity = 0.0 43:55/0 = 0 43:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:55/0/physics_layer_0/angular_velocity = 0.0 43:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:55/0/physics_layer_1/angular_velocity = 0.0 44:55/0 = 0 44:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:55/0/physics_layer_0/angular_velocity = 0.0 44:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:55/0/physics_layer_1/angular_velocity = 0.0 45:55/0 = 0 45:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:55/0/physics_layer_0/angular_velocity = 0.0 45:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:55/0/physics_layer_1/angular_velocity = 0.0 46:55/0 = 0 46:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:55/0/physics_layer_0/angular_velocity = 0.0 46:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:55/0/physics_layer_1/angular_velocity = 0.0 47:55/0 = 0 47:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:55/0/physics_layer_0/angular_velocity = 0.0 47:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:55/0/physics_layer_1/angular_velocity = 0.0 63:55/0 = 0 63:55/0/terrain_set = 1 63:55/0/terrain = 0 63:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:55/0/physics_layer_0/angular_velocity = 0.0 63:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:55/0/physics_layer_1/angular_velocity = 0.0 63:55/0/terrains_peering_bit/right_side = 0 63:55/0/terrains_peering_bit/bottom_side = 0 63:55/0/terrains_peering_bit/left_side = 0 63:55/0/terrains_peering_bit/top_side = 0 64:55/0 = 0 64:55/0/terrain_set = 1 64:55/0/terrain = 0 64:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:55/0/physics_layer_0/angular_velocity = 0.0 64:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:55/0/physics_layer_1/angular_velocity = 0.0 64:55/0/terrains_peering_bit/right_side = 0 64:55/0/terrains_peering_bit/bottom_side = 0 64:55/0/terrains_peering_bit/left_side = 0 64:55/0/terrains_peering_bit/top_side = 0 65:55/0 = 0 65:55/0/terrain_set = 1 65:55/0/terrain = 0 65:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:55/0/physics_layer_0/angular_velocity = 0.0 65:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:55/0/physics_layer_1/angular_velocity = 0.0 65:55/0/terrains_peering_bit/right_side = 0 65:55/0/terrains_peering_bit/bottom_side = 0 65:55/0/terrains_peering_bit/left_side = 0 65:55/0/terrains_peering_bit/top_side = 0 69:55/0 = 0 69:55/0/terrain_set = 1 69:55/0/terrain = 0 69:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:55/0/physics_layer_0/angular_velocity = 0.0 69:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:55/0/physics_layer_1/angular_velocity = 0.0 69:55/0/terrains_peering_bit/right_side = 0 69:55/0/terrains_peering_bit/bottom_side = 0 69:55/0/terrains_peering_bit/left_side = 0 69:55/0/terrains_peering_bit/top_side = 0 70:55/0 = 0 70:55/0/terrain_set = 1 70:55/0/terrain = 0 70:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:55/0/physics_layer_0/angular_velocity = 0.0 70:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:55/0/physics_layer_1/angular_velocity = 0.0 70:55/0/terrains_peering_bit/right_side = 0 70:55/0/terrains_peering_bit/bottom_side = 0 70:55/0/terrains_peering_bit/left_side = 0 70:55/0/terrains_peering_bit/top_side = 0 71:55/0 = 0 71:55/0/terrain_set = 1 71:55/0/terrain = 0 71:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:55/0/physics_layer_0/angular_velocity = 0.0 71:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:55/0/physics_layer_1/angular_velocity = 0.0 71:55/0/terrains_peering_bit/right_side = 0 71:55/0/terrains_peering_bit/bottom_side = 0 71:55/0/terrains_peering_bit/left_side = 0 71:55/0/terrains_peering_bit/top_side = 0 87:55/0 = 0 87:55/0/terrain_set = 1 87:55/0/terrain = 0 87:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:55/0/physics_layer_0/angular_velocity = 0.0 87:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:55/0/physics_layer_1/angular_velocity = 0.0 87:55/0/terrains_peering_bit/right_side = 0 87:55/0/terrains_peering_bit/bottom_side = 0 87:55/0/terrains_peering_bit/left_side = 0 87:55/0/terrains_peering_bit/top_side = 0 88:55/0 = 0 88:55/0/terrain_set = 1 88:55/0/terrain = 0 88:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:55/0/physics_layer_0/angular_velocity = 0.0 88:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:55/0/physics_layer_1/angular_velocity = 0.0 88:55/0/terrains_peering_bit/right_side = 0 88:55/0/terrains_peering_bit/bottom_side = 0 88:55/0/terrains_peering_bit/left_side = 0 88:55/0/terrains_peering_bit/top_side = 0 89:55/0 = 0 89:55/0/terrain_set = 1 89:55/0/terrain = 0 89:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:55/0/physics_layer_0/angular_velocity = 0.0 89:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:55/0/physics_layer_1/angular_velocity = 0.0 89:55/0/terrains_peering_bit/right_side = 0 89:55/0/terrains_peering_bit/bottom_side = 0 89:55/0/terrains_peering_bit/left_side = 0 89:55/0/terrains_peering_bit/top_side = 0 90:55/0 = 0 90:55/0/terrain_set = 1 90:55/0/terrain = 0 90:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:55/0/physics_layer_0/angular_velocity = 0.0 90:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:55/0/physics_layer_1/angular_velocity = 0.0 90:55/0/terrains_peering_bit/right_side = 0 90:55/0/terrains_peering_bit/bottom_side = 0 90:55/0/terrains_peering_bit/left_side = 0 90:55/0/terrains_peering_bit/top_side = 0 91:55/0 = 0 91:55/0/terrain_set = 1 91:55/0/terrain = 0 91:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:55/0/physics_layer_0/angular_velocity = 0.0 91:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:55/0/physics_layer_1/angular_velocity = 0.0 91:55/0/terrains_peering_bit/right_side = 0 91:55/0/terrains_peering_bit/bottom_side = 0 91:55/0/terrains_peering_bit/left_side = 0 91:55/0/terrains_peering_bit/top_side = 0 92:55/0 = 0 92:55/0/terrain_set = 1 92:55/0/terrain = 0 92:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:55/0/physics_layer_0/angular_velocity = 0.0 92:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:55/0/physics_layer_1/angular_velocity = 0.0 92:55/0/terrains_peering_bit/right_side = 0 92:55/0/terrains_peering_bit/bottom_side = 0 92:55/0/terrains_peering_bit/left_side = 0 92:55/0/terrains_peering_bit/top_side = 0 93:55/0 = 0 93:55/0/terrain_set = 1 93:55/0/terrain = 0 93:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:55/0/physics_layer_0/angular_velocity = 0.0 93:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:55/0/physics_layer_1/angular_velocity = 0.0 93:55/0/terrains_peering_bit/right_side = 0 93:55/0/terrains_peering_bit/bottom_side = 0 93:55/0/terrains_peering_bit/left_side = 0 93:55/0/terrains_peering_bit/top_side = 0 94:55/0 = 0 94:55/0/terrain_set = 1 94:55/0/terrain = 0 94:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:55/0/physics_layer_0/angular_velocity = 0.0 94:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:55/0/physics_layer_1/angular_velocity = 0.0 94:55/0/terrains_peering_bit/right_side = 0 94:55/0/terrains_peering_bit/bottom_side = 0 94:55/0/terrains_peering_bit/left_side = 0 94:55/0/terrains_peering_bit/top_side = 0 95:55/0 = 0 95:55/0/terrain_set = 1 95:55/0/terrain = 0 95:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:55/0/physics_layer_0/angular_velocity = 0.0 95:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:55/0/physics_layer_1/angular_velocity = 0.0 95:55/0/terrains_peering_bit/right_side = 0 95:55/0/terrains_peering_bit/bottom_side = 0 95:55/0/terrains_peering_bit/left_side = 0 95:55/0/terrains_peering_bit/top_side = 0 218:55/0 = 0 218:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:55/0/physics_layer_0/angular_velocity = 0.0 218:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:55/0/physics_layer_1/angular_velocity = 0.0 219:55/0 = 0 219:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:55/0/physics_layer_0/angular_velocity = 0.0 219:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:55/0/physics_layer_1/angular_velocity = 0.0 224:55/0 = 0 224:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:55/0/physics_layer_0/angular_velocity = 0.0 224:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:55/0/physics_layer_1/angular_velocity = 0.0 225:55/0 = 0 225:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:55/0/physics_layer_0/angular_velocity = 0.0 225:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:55/0/physics_layer_1/angular_velocity = 0.0 15:56/0 = 0 15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:56/0/physics_layer_0/angular_velocity = 0.0 15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:56/0/physics_layer_1/angular_velocity = 0.0 16:56/0 = 0 16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:56/0/physics_layer_0/angular_velocity = 0.0 16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:56/0/physics_layer_1/angular_velocity = 0.0 17:56/0 = 0 17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:56/0/physics_layer_0/angular_velocity = 0.0 17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:56/0/physics_layer_1/angular_velocity = 0.0 21:56/0 = 0 21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:56/0/physics_layer_0/angular_velocity = 0.0 21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:56/0/physics_layer_1/angular_velocity = 0.0 22:56/0 = 0 22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:56/0/physics_layer_0/angular_velocity = 0.0 22:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:56/0/physics_layer_1/angular_velocity = 0.0 23:56/0 = 0 23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:56/0/physics_layer_0/angular_velocity = 0.0 23:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:56/0/physics_layer_1/angular_velocity = 0.0 39:56/0 = 0 39:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:56/0/physics_layer_0/angular_velocity = 0.0 39:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:56/0/physics_layer_1/angular_velocity = 0.0 40:56/0 = 0 40:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:56/0/physics_layer_0/angular_velocity = 0.0 40:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:56/0/physics_layer_1/angular_velocity = 0.0 41:56/0 = 0 41:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:56/0/physics_layer_0/angular_velocity = 0.0 41:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:56/0/physics_layer_1/angular_velocity = 0.0 42:56/0 = 0 42:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:56/0/physics_layer_0/angular_velocity = 0.0 42:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:56/0/physics_layer_1/angular_velocity = 0.0 43:56/0 = 0 43:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:56/0/physics_layer_0/angular_velocity = 0.0 43:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:56/0/physics_layer_1/angular_velocity = 0.0 44:56/0 = 0 44:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:56/0/physics_layer_0/angular_velocity = 0.0 44:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:56/0/physics_layer_1/angular_velocity = 0.0 45:56/0 = 0 45:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:56/0/physics_layer_0/angular_velocity = 0.0 45:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:56/0/physics_layer_1/angular_velocity = 0.0 46:56/0 = 0 46:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:56/0/physics_layer_0/angular_velocity = 0.0 46:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:56/0/physics_layer_1/angular_velocity = 0.0 47:56/0 = 0 47:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:56/0/physics_layer_0/angular_velocity = 0.0 47:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:56/0/physics_layer_1/angular_velocity = 0.0 63:56/0 = 0 63:56/0/terrain_set = 1 63:56/0/terrain = 0 63:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:56/0/physics_layer_0/angular_velocity = 0.0 63:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:56/0/physics_layer_1/angular_velocity = 0.0 63:56/0/terrains_peering_bit/right_side = 0 63:56/0/terrains_peering_bit/bottom_side = 0 63:56/0/terrains_peering_bit/left_side = 0 63:56/0/terrains_peering_bit/top_side = 0 64:56/0 = 0 64:56/0/terrain_set = 1 64:56/0/terrain = 0 64:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:56/0/physics_layer_0/angular_velocity = 0.0 64:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:56/0/physics_layer_1/angular_velocity = 0.0 64:56/0/terrains_peering_bit/right_side = 0 64:56/0/terrains_peering_bit/bottom_side = 0 64:56/0/terrains_peering_bit/left_side = 0 64:56/0/terrains_peering_bit/top_side = 0 65:56/0 = 0 65:56/0/terrain_set = 1 65:56/0/terrain = 0 65:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:56/0/physics_layer_0/angular_velocity = 0.0 65:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:56/0/physics_layer_1/angular_velocity = 0.0 65:56/0/terrains_peering_bit/right_side = 0 65:56/0/terrains_peering_bit/bottom_side = 0 65:56/0/terrains_peering_bit/left_side = 0 65:56/0/terrains_peering_bit/top_side = 0 69:56/0 = 0 69:56/0/terrain_set = 1 69:56/0/terrain = 0 69:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:56/0/physics_layer_0/angular_velocity = 0.0 69:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:56/0/physics_layer_1/angular_velocity = 0.0 69:56/0/terrains_peering_bit/right_side = 0 69:56/0/terrains_peering_bit/bottom_side = 0 69:56/0/terrains_peering_bit/left_side = 0 69:56/0/terrains_peering_bit/top_side = 0 70:56/0 = 0 70:56/0/terrain_set = 1 70:56/0/terrain = 0 70:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:56/0/physics_layer_0/angular_velocity = 0.0 70:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:56/0/physics_layer_1/angular_velocity = 0.0 70:56/0/terrains_peering_bit/right_side = 0 70:56/0/terrains_peering_bit/bottom_side = 0 70:56/0/terrains_peering_bit/left_side = 0 70:56/0/terrains_peering_bit/top_side = 0 71:56/0 = 0 71:56/0/terrain_set = 1 71:56/0/terrain = 0 71:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:56/0/physics_layer_0/angular_velocity = 0.0 71:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:56/0/physics_layer_1/angular_velocity = 0.0 71:56/0/terrains_peering_bit/right_side = 0 71:56/0/terrains_peering_bit/bottom_side = 0 71:56/0/terrains_peering_bit/left_side = 0 71:56/0/terrains_peering_bit/top_side = 0 87:56/0 = 0 87:56/0/terrain_set = 1 87:56/0/terrain = 0 87:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:56/0/physics_layer_0/angular_velocity = 0.0 87:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:56/0/physics_layer_1/angular_velocity = 0.0 87:56/0/terrains_peering_bit/right_side = 0 87:56/0/terrains_peering_bit/bottom_side = 0 87:56/0/terrains_peering_bit/left_side = 0 87:56/0/terrains_peering_bit/top_side = 0 88:56/0 = 0 88:56/0/terrain_set = 1 88:56/0/terrain = 0 88:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:56/0/physics_layer_0/angular_velocity = 0.0 88:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:56/0/physics_layer_1/angular_velocity = 0.0 88:56/0/terrains_peering_bit/right_side = 0 88:56/0/terrains_peering_bit/bottom_side = 0 88:56/0/terrains_peering_bit/left_side = 0 88:56/0/terrains_peering_bit/top_side = 0 89:56/0 = 0 89:56/0/terrain_set = 1 89:56/0/terrain = 0 89:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:56/0/physics_layer_0/angular_velocity = 0.0 89:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:56/0/physics_layer_1/angular_velocity = 0.0 89:56/0/terrains_peering_bit/right_side = 0 89:56/0/terrains_peering_bit/bottom_side = 0 89:56/0/terrains_peering_bit/left_side = 0 89:56/0/terrains_peering_bit/top_side = 0 90:56/0 = 0 90:56/0/terrain_set = 1 90:56/0/terrain = 0 90:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:56/0/physics_layer_0/angular_velocity = 0.0 90:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:56/0/physics_layer_1/angular_velocity = 0.0 90:56/0/terrains_peering_bit/right_side = 0 90:56/0/terrains_peering_bit/bottom_side = 0 90:56/0/terrains_peering_bit/left_side = 0 90:56/0/terrains_peering_bit/top_side = 0 91:56/0 = 0 91:56/0/terrain_set = 1 91:56/0/terrain = 0 91:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:56/0/physics_layer_0/angular_velocity = 0.0 91:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:56/0/physics_layer_1/angular_velocity = 0.0 91:56/0/terrains_peering_bit/right_side = 0 91:56/0/terrains_peering_bit/bottom_side = 0 91:56/0/terrains_peering_bit/left_side = 0 91:56/0/terrains_peering_bit/top_side = 0 92:56/0 = 0 92:56/0/terrain_set = 1 92:56/0/terrain = 0 92:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:56/0/physics_layer_0/angular_velocity = 0.0 92:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:56/0/physics_layer_1/angular_velocity = 0.0 92:56/0/terrains_peering_bit/right_side = 0 92:56/0/terrains_peering_bit/bottom_side = 0 92:56/0/terrains_peering_bit/left_side = 0 92:56/0/terrains_peering_bit/top_side = 0 93:56/0 = 0 93:56/0/terrain_set = 1 93:56/0/terrain = 0 93:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:56/0/physics_layer_0/angular_velocity = 0.0 93:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:56/0/physics_layer_1/angular_velocity = 0.0 93:56/0/terrains_peering_bit/right_side = 0 93:56/0/terrains_peering_bit/bottom_side = 0 93:56/0/terrains_peering_bit/left_side = 0 93:56/0/terrains_peering_bit/top_side = 0 94:56/0 = 0 94:56/0/terrain_set = 1 94:56/0/terrain = 0 94:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:56/0/physics_layer_0/angular_velocity = 0.0 94:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:56/0/physics_layer_1/angular_velocity = 0.0 94:56/0/terrains_peering_bit/right_side = 0 94:56/0/terrains_peering_bit/bottom_side = 0 94:56/0/terrains_peering_bit/left_side = 0 94:56/0/terrains_peering_bit/top_side = 0 95:56/0 = 0 95:56/0/terrain_set = 1 95:56/0/terrain = 0 95:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:56/0/physics_layer_0/angular_velocity = 0.0 95:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:56/0/physics_layer_1/angular_velocity = 0.0 95:56/0/terrains_peering_bit/right_side = 0 95:56/0/terrains_peering_bit/bottom_side = 0 95:56/0/terrains_peering_bit/left_side = 0 95:56/0/terrains_peering_bit/top_side = 0 218:56/0 = 0 218:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:56/0/physics_layer_0/angular_velocity = 0.0 218:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:56/0/physics_layer_1/angular_velocity = 0.0 219:56/0 = 0 219:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:56/0/physics_layer_0/angular_velocity = 0.0 219:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:56/0/physics_layer_1/angular_velocity = 0.0 224:56/0 = 0 224:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:56/0/physics_layer_0/angular_velocity = 0.0 224:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:56/0/physics_layer_1/angular_velocity = 0.0 225:56/0 = 0 225:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:56/0/physics_layer_0/angular_velocity = 0.0 225:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:56/0/physics_layer_1/angular_velocity = 0.0 18:57/0 = 0 18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:57/0/physics_layer_0/angular_velocity = 0.0 18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:57/0/physics_layer_1/angular_velocity = 0.0 19:57/0 = 0 19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:57/0/physics_layer_0/angular_velocity = 0.0 19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:57/0/physics_layer_1/angular_velocity = 0.0 20:57/0 = 0 20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:57/0/physics_layer_0/angular_velocity = 0.0 20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:57/0/physics_layer_1/angular_velocity = 0.0 24:57/0 = 0 24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:57/0/physics_layer_0/angular_velocity = 0.0 24:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:57/0/physics_layer_1/angular_velocity = 0.0 25:57/0 = 0 25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:57/0/physics_layer_0/angular_velocity = 0.0 25:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:57/0/physics_layer_1/angular_velocity = 0.0 26:57/0 = 0 26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:57/0/physics_layer_0/angular_velocity = 0.0 26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:57/0/physics_layer_1/angular_velocity = 0.0 30:57/0 = 0 30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:57/0/physics_layer_0/angular_velocity = 0.0 30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:57/0/physics_layer_1/angular_velocity = 0.0 31:57/0 = 0 31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:57/0/physics_layer_0/angular_velocity = 0.0 31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:57/0/physics_layer_1/angular_velocity = 0.0 32:57/0 = 0 32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:57/0/physics_layer_0/angular_velocity = 0.0 32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:57/0/physics_layer_1/angular_velocity = 0.0 36:57/0 = 0 36:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:57/0/physics_layer_0/angular_velocity = 0.0 36:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:57/0/physics_layer_1/angular_velocity = 0.0 37:57/0 = 0 37:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:57/0/physics_layer_0/angular_velocity = 0.0 37:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:57/0/physics_layer_1/angular_velocity = 0.0 38:57/0 = 0 38:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:57/0/physics_layer_0/angular_velocity = 0.0 38:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:57/0/physics_layer_1/angular_velocity = 0.0 66:57/0 = 0 66:57/0/terrain_set = 1 66:57/0/terrain = 0 66:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:57/0/physics_layer_0/angular_velocity = 0.0 66:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:57/0/physics_layer_1/angular_velocity = 0.0 66:57/0/terrains_peering_bit/right_side = 0 66:57/0/terrains_peering_bit/bottom_side = 0 66:57/0/terrains_peering_bit/left_side = 0 66:57/0/terrains_peering_bit/top_side = 0 67:57/0 = 0 67:57/0/terrain_set = 1 67:57/0/terrain = 0 67:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:57/0/physics_layer_0/angular_velocity = 0.0 67:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:57/0/physics_layer_1/angular_velocity = 0.0 67:57/0/terrains_peering_bit/right_side = 0 67:57/0/terrains_peering_bit/bottom_side = 0 67:57/0/terrains_peering_bit/left_side = 0 67:57/0/terrains_peering_bit/top_side = 0 68:57/0 = 0 68:57/0/terrain_set = 1 68:57/0/terrain = 0 68:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:57/0/physics_layer_0/angular_velocity = 0.0 68:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:57/0/physics_layer_1/angular_velocity = 0.0 68:57/0/terrains_peering_bit/right_side = 0 68:57/0/terrains_peering_bit/bottom_side = 0 68:57/0/terrains_peering_bit/left_side = 0 68:57/0/terrains_peering_bit/top_side = 0 72:57/0 = 0 72:57/0/terrain_set = 1 72:57/0/terrain = 0 72:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:57/0/physics_layer_0/angular_velocity = 0.0 72:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:57/0/physics_layer_1/angular_velocity = 0.0 72:57/0/terrains_peering_bit/right_side = 0 72:57/0/terrains_peering_bit/bottom_side = 0 72:57/0/terrains_peering_bit/left_side = 0 72:57/0/terrains_peering_bit/top_side = 0 73:57/0 = 0 73:57/0/terrain_set = 1 73:57/0/terrain = 0 73:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:57/0/physics_layer_0/angular_velocity = 0.0 73:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:57/0/physics_layer_1/angular_velocity = 0.0 73:57/0/terrains_peering_bit/right_side = 0 73:57/0/terrains_peering_bit/bottom_side = 0 73:57/0/terrains_peering_bit/left_side = 0 73:57/0/terrains_peering_bit/top_side = 0 74:57/0 = 0 74:57/0/terrain_set = 1 74:57/0/terrain = 0 74:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:57/0/physics_layer_0/angular_velocity = 0.0 74:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:57/0/physics_layer_1/angular_velocity = 0.0 74:57/0/terrains_peering_bit/right_side = 0 74:57/0/terrains_peering_bit/bottom_side = 0 74:57/0/terrains_peering_bit/left_side = 0 74:57/0/terrains_peering_bit/top_side = 0 78:57/0 = 0 78:57/0/terrain_set = 1 78:57/0/terrain = 0 78:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:57/0/physics_layer_0/angular_velocity = 0.0 78:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:57/0/physics_layer_1/angular_velocity = 0.0 78:57/0/terrains_peering_bit/right_side = 0 78:57/0/terrains_peering_bit/bottom_side = 0 78:57/0/terrains_peering_bit/left_side = 0 78:57/0/terrains_peering_bit/top_side = 0 79:57/0 = 0 79:57/0/terrain_set = 1 79:57/0/terrain = 0 79:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:57/0/physics_layer_0/angular_velocity = 0.0 79:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:57/0/physics_layer_1/angular_velocity = 0.0 79:57/0/terrains_peering_bit/right_side = 0 79:57/0/terrains_peering_bit/bottom_side = 0 79:57/0/terrains_peering_bit/left_side = 0 79:57/0/terrains_peering_bit/top_side = 0 80:57/0 = 0 80:57/0/terrain_set = 1 80:57/0/terrain = 0 80:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:57/0/physics_layer_0/angular_velocity = 0.0 80:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:57/0/physics_layer_1/angular_velocity = 0.0 80:57/0/terrains_peering_bit/right_side = 0 80:57/0/terrains_peering_bit/bottom_side = 0 80:57/0/terrains_peering_bit/left_side = 0 80:57/0/terrains_peering_bit/top_side = 0 84:57/0 = 0 84:57/0/terrain_set = 1 84:57/0/terrain = 0 84:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:57/0/physics_layer_0/angular_velocity = 0.0 84:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 84:57/0/physics_layer_1/angular_velocity = 0.0 84:57/0/terrains_peering_bit/right_side = 0 84:57/0/terrains_peering_bit/bottom_side = 0 84:57/0/terrains_peering_bit/left_side = 0 84:57/0/terrains_peering_bit/top_side = 0 85:57/0 = 0 85:57/0/terrain_set = 1 85:57/0/terrain = 0 85:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:57/0/physics_layer_0/angular_velocity = 0.0 85:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 85:57/0/physics_layer_1/angular_velocity = 0.0 85:57/0/terrains_peering_bit/right_side = 0 85:57/0/terrains_peering_bit/bottom_side = 0 85:57/0/terrains_peering_bit/left_side = 0 85:57/0/terrains_peering_bit/top_side = 0 86:57/0 = 0 86:57/0/terrain_set = 1 86:57/0/terrain = 0 86:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:57/0/physics_layer_0/angular_velocity = 0.0 86:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 86:57/0/physics_layer_1/angular_velocity = 0.0 86:57/0/terrains_peering_bit/right_side = 0 86:57/0/terrains_peering_bit/bottom_side = 0 86:57/0/terrains_peering_bit/left_side = 0 86:57/0/terrains_peering_bit/top_side = 0 218:57/0 = 0 218:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:57/0/physics_layer_0/angular_velocity = 0.0 218:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:57/0/physics_layer_1/angular_velocity = 0.0 219:57/0 = 0 219:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:57/0/physics_layer_0/angular_velocity = 0.0 219:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:57/0/physics_layer_1/angular_velocity = 0.0 224:57/0 = 0 224:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:57/0/physics_layer_0/angular_velocity = 0.0 224:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:57/0/physics_layer_1/angular_velocity = 0.0 225:57/0 = 0 225:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:57/0/physics_layer_0/angular_velocity = 0.0 225:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:57/0/physics_layer_1/angular_velocity = 0.0 18:58/0 = 0 18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:58/0/physics_layer_0/angular_velocity = 0.0 18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:58/0/physics_layer_1/angular_velocity = 0.0 19:58/0 = 0 19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:58/0/physics_layer_0/angular_velocity = 0.0 19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:58/0/physics_layer_1/angular_velocity = 0.0 20:58/0 = 0 20:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:58/0/physics_layer_0/angular_velocity = 0.0 20:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:58/0/physics_layer_1/angular_velocity = 0.0 24:58/0 = 0 24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:58/0/physics_layer_0/angular_velocity = 0.0 24:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:58/0/physics_layer_1/angular_velocity = 0.0 25:58/0 = 0 25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:58/0/physics_layer_0/angular_velocity = 0.0 25:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:58/0/physics_layer_1/angular_velocity = 0.0 26:58/0 = 0 26:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:58/0/physics_layer_0/angular_velocity = 0.0 26:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:58/0/physics_layer_1/angular_velocity = 0.0 30:58/0 = 0 30:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:58/0/physics_layer_0/angular_velocity = 0.0 30:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:58/0/physics_layer_1/angular_velocity = 0.0 31:58/0 = 0 31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:58/0/physics_layer_0/angular_velocity = 0.0 31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:58/0/physics_layer_1/angular_velocity = 0.0 32:58/0 = 0 32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:58/0/physics_layer_0/angular_velocity = 0.0 32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:58/0/physics_layer_1/angular_velocity = 0.0 36:58/0 = 0 36:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:58/0/physics_layer_0/angular_velocity = 0.0 36:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:58/0/physics_layer_1/angular_velocity = 0.0 37:58/0 = 0 37:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:58/0/physics_layer_0/angular_velocity = 0.0 37:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:58/0/physics_layer_1/angular_velocity = 0.0 38:58/0 = 0 38:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:58/0/physics_layer_0/angular_velocity = 0.0 38:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:58/0/physics_layer_1/angular_velocity = 0.0 66:58/0 = 0 66:58/0/terrain_set = 1 66:58/0/terrain = 0 66:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:58/0/physics_layer_0/angular_velocity = 0.0 66:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:58/0/physics_layer_1/angular_velocity = 0.0 66:58/0/terrains_peering_bit/right_side = 0 66:58/0/terrains_peering_bit/bottom_side = 0 66:58/0/terrains_peering_bit/left_side = 0 66:58/0/terrains_peering_bit/top_side = 0 67:58/0 = 0 67:58/0/terrain_set = 1 67:58/0/terrain = 0 67:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:58/0/physics_layer_0/angular_velocity = 0.0 67:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:58/0/physics_layer_1/angular_velocity = 0.0 67:58/0/terrains_peering_bit/right_side = 0 67:58/0/terrains_peering_bit/bottom_side = 0 67:58/0/terrains_peering_bit/left_side = 0 67:58/0/terrains_peering_bit/top_side = 0 68:58/0 = 0 68:58/0/terrain_set = 1 68:58/0/terrain = 0 68:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:58/0/physics_layer_0/angular_velocity = 0.0 68:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:58/0/physics_layer_1/angular_velocity = 0.0 68:58/0/terrains_peering_bit/right_side = 0 68:58/0/terrains_peering_bit/bottom_side = 0 68:58/0/terrains_peering_bit/left_side = 0 68:58/0/terrains_peering_bit/top_side = 0 72:58/0 = 0 72:58/0/terrain_set = 1 72:58/0/terrain = 0 72:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:58/0/physics_layer_0/angular_velocity = 0.0 72:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:58/0/physics_layer_1/angular_velocity = 0.0 72:58/0/terrains_peering_bit/right_side = 0 72:58/0/terrains_peering_bit/bottom_side = 0 72:58/0/terrains_peering_bit/left_side = 0 72:58/0/terrains_peering_bit/top_side = 0 73:58/0 = 0 73:58/0/terrain_set = 1 73:58/0/terrain = 0 73:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:58/0/physics_layer_0/angular_velocity = 0.0 73:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:58/0/physics_layer_1/angular_velocity = 0.0 73:58/0/terrains_peering_bit/right_side = 0 73:58/0/terrains_peering_bit/bottom_side = 0 73:58/0/terrains_peering_bit/left_side = 0 73:58/0/terrains_peering_bit/top_side = 0 74:58/0 = 0 74:58/0/terrain_set = 1 74:58/0/terrain = 0 74:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:58/0/physics_layer_0/angular_velocity = 0.0 74:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:58/0/physics_layer_1/angular_velocity = 0.0 74:58/0/terrains_peering_bit/right_side = 0 74:58/0/terrains_peering_bit/bottom_side = 0 74:58/0/terrains_peering_bit/left_side = 0 74:58/0/terrains_peering_bit/top_side = 0 78:58/0 = 0 78:58/0/terrain_set = 1 78:58/0/terrain = 0 78:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:58/0/physics_layer_0/angular_velocity = 0.0 78:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:58/0/physics_layer_1/angular_velocity = 0.0 78:58/0/terrains_peering_bit/right_side = 0 78:58/0/terrains_peering_bit/bottom_side = 0 78:58/0/terrains_peering_bit/left_side = 0 78:58/0/terrains_peering_bit/top_side = 0 79:58/0 = 0 79:58/0/terrain_set = 1 79:58/0/terrain = 0 79:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:58/0/physics_layer_0/angular_velocity = 0.0 79:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:58/0/physics_layer_1/angular_velocity = 0.0 79:58/0/terrains_peering_bit/right_side = 0 79:58/0/terrains_peering_bit/bottom_side = 0 79:58/0/terrains_peering_bit/left_side = 0 79:58/0/terrains_peering_bit/top_side = 0 80:58/0 = 0 80:58/0/terrain_set = 1 80:58/0/terrain = 0 80:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:58/0/physics_layer_0/angular_velocity = 0.0 80:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:58/0/physics_layer_1/angular_velocity = 0.0 80:58/0/terrains_peering_bit/right_side = 0 80:58/0/terrains_peering_bit/bottom_side = 0 80:58/0/terrains_peering_bit/left_side = 0 80:58/0/terrains_peering_bit/top_side = 0 84:58/0 = 0 84:58/0/terrain_set = 1 84:58/0/terrain = 0 84:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:58/0/physics_layer_0/angular_velocity = 0.0 84:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 84:58/0/physics_layer_1/angular_velocity = 0.0 84:58/0/terrains_peering_bit/right_side = 0 84:58/0/terrains_peering_bit/bottom_side = 0 84:58/0/terrains_peering_bit/left_side = 0 84:58/0/terrains_peering_bit/top_side = 0 85:58/0 = 0 85:58/0/terrain_set = 1 85:58/0/terrain = 0 85:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:58/0/physics_layer_0/angular_velocity = 0.0 85:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 85:58/0/physics_layer_1/angular_velocity = 0.0 85:58/0/terrains_peering_bit/right_side = 0 85:58/0/terrains_peering_bit/bottom_side = 0 85:58/0/terrains_peering_bit/left_side = 0 85:58/0/terrains_peering_bit/top_side = 0 86:58/0 = 0 86:58/0/terrain_set = 1 86:58/0/terrain = 0 86:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:58/0/physics_layer_0/angular_velocity = 0.0 86:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 86:58/0/physics_layer_1/angular_velocity = 0.0 86:58/0/terrains_peering_bit/right_side = 0 86:58/0/terrains_peering_bit/bottom_side = 0 86:58/0/terrains_peering_bit/left_side = 0 86:58/0/terrains_peering_bit/top_side = 0 218:58/0 = 0 218:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:58/0/physics_layer_0/angular_velocity = 0.0 218:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:58/0/physics_layer_1/angular_velocity = 0.0 219:58/0 = 0 219:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:58/0/physics_layer_0/angular_velocity = 0.0 219:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:58/0/physics_layer_1/angular_velocity = 0.0 224:58/0 = 0 224:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:58/0/physics_layer_0/angular_velocity = 0.0 224:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:58/0/physics_layer_1/angular_velocity = 0.0 225:58/0 = 0 225:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:58/0/physics_layer_0/angular_velocity = 0.0 225:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:58/0/physics_layer_1/angular_velocity = 0.0 18:59/0 = 0 18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:59/0/physics_layer_0/angular_velocity = 0.0 18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:59/0/physics_layer_1/angular_velocity = 0.0 19:59/0 = 0 19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:59/0/physics_layer_0/angular_velocity = 0.0 19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:59/0/physics_layer_1/angular_velocity = 0.0 20:59/0 = 0 20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:59/0/physics_layer_0/angular_velocity = 0.0 20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:59/0/physics_layer_1/angular_velocity = 0.0 24:59/0 = 0 24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:59/0/physics_layer_0/angular_velocity = 0.0 24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:59/0/physics_layer_1/angular_velocity = 0.0 25:59/0 = 0 25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:59/0/physics_layer_0/angular_velocity = 0.0 25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:59/0/physics_layer_1/angular_velocity = 0.0 26:59/0 = 0 26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:59/0/physics_layer_0/angular_velocity = 0.0 26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:59/0/physics_layer_1/angular_velocity = 0.0 30:59/0 = 0 30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:59/0/physics_layer_0/angular_velocity = 0.0 30:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:59/0/physics_layer_1/angular_velocity = 0.0 31:59/0 = 0 31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:59/0/physics_layer_0/angular_velocity = 0.0 31:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:59/0/physics_layer_1/angular_velocity = 0.0 32:59/0 = 0 32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:59/0/physics_layer_0/angular_velocity = 0.0 32:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:59/0/physics_layer_1/angular_velocity = 0.0 36:59/0 = 0 36:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:59/0/physics_layer_0/angular_velocity = 0.0 36:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:59/0/physics_layer_1/angular_velocity = 0.0 37:59/0 = 0 37:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:59/0/physics_layer_0/angular_velocity = 0.0 37:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:59/0/physics_layer_1/angular_velocity = 0.0 38:59/0 = 0 38:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:59/0/physics_layer_0/angular_velocity = 0.0 38:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:59/0/physics_layer_1/angular_velocity = 0.0 66:59/0 = 0 66:59/0/terrain_set = 1 66:59/0/terrain = 0 66:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:59/0/physics_layer_0/angular_velocity = 0.0 66:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:59/0/physics_layer_1/angular_velocity = 0.0 66:59/0/terrains_peering_bit/right_side = 0 66:59/0/terrains_peering_bit/bottom_side = 0 66:59/0/terrains_peering_bit/left_side = 0 66:59/0/terrains_peering_bit/top_side = 0 67:59/0 = 0 67:59/0/terrain_set = 1 67:59/0/terrain = 0 67:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:59/0/physics_layer_0/angular_velocity = 0.0 67:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:59/0/physics_layer_1/angular_velocity = 0.0 67:59/0/terrains_peering_bit/right_side = 0 67:59/0/terrains_peering_bit/bottom_side = 0 67:59/0/terrains_peering_bit/left_side = 0 67:59/0/terrains_peering_bit/top_side = 0 68:59/0 = 0 68:59/0/terrain_set = 1 68:59/0/terrain = 0 68:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:59/0/physics_layer_0/angular_velocity = 0.0 68:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:59/0/physics_layer_1/angular_velocity = 0.0 68:59/0/terrains_peering_bit/right_side = 0 68:59/0/terrains_peering_bit/bottom_side = 0 68:59/0/terrains_peering_bit/left_side = 0 68:59/0/terrains_peering_bit/top_side = 0 72:59/0 = 0 72:59/0/terrain_set = 1 72:59/0/terrain = 0 72:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:59/0/physics_layer_0/angular_velocity = 0.0 72:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:59/0/physics_layer_1/angular_velocity = 0.0 72:59/0/terrains_peering_bit/right_side = 0 72:59/0/terrains_peering_bit/bottom_side = 0 72:59/0/terrains_peering_bit/left_side = 0 72:59/0/terrains_peering_bit/top_side = 0 73:59/0 = 0 73:59/0/terrain_set = 1 73:59/0/terrain = 0 73:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:59/0/physics_layer_0/angular_velocity = 0.0 73:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:59/0/physics_layer_1/angular_velocity = 0.0 73:59/0/terrains_peering_bit/right_side = 0 73:59/0/terrains_peering_bit/bottom_side = 0 73:59/0/terrains_peering_bit/left_side = 0 73:59/0/terrains_peering_bit/top_side = 0 74:59/0 = 0 74:59/0/terrain_set = 1 74:59/0/terrain = 0 74:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:59/0/physics_layer_0/angular_velocity = 0.0 74:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:59/0/physics_layer_1/angular_velocity = 0.0 74:59/0/terrains_peering_bit/right_side = 0 74:59/0/terrains_peering_bit/bottom_side = 0 74:59/0/terrains_peering_bit/left_side = 0 74:59/0/terrains_peering_bit/top_side = 0 78:59/0 = 0 78:59/0/terrain_set = 1 78:59/0/terrain = 0 78:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:59/0/physics_layer_0/angular_velocity = 0.0 78:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:59/0/physics_layer_1/angular_velocity = 0.0 78:59/0/terrains_peering_bit/right_side = 0 78:59/0/terrains_peering_bit/bottom_side = 0 78:59/0/terrains_peering_bit/left_side = 0 78:59/0/terrains_peering_bit/top_side = 0 79:59/0 = 0 79:59/0/terrain_set = 1 79:59/0/terrain = 0 79:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:59/0/physics_layer_0/angular_velocity = 0.0 79:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:59/0/physics_layer_1/angular_velocity = 0.0 79:59/0/terrains_peering_bit/right_side = 0 79:59/0/terrains_peering_bit/bottom_side = 0 79:59/0/terrains_peering_bit/left_side = 0 79:59/0/terrains_peering_bit/top_side = 0 80:59/0 = 0 80:59/0/terrain_set = 1 80:59/0/terrain = 0 80:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:59/0/physics_layer_0/angular_velocity = 0.0 80:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:59/0/physics_layer_1/angular_velocity = 0.0 80:59/0/terrains_peering_bit/right_side = 0 80:59/0/terrains_peering_bit/bottom_side = 0 80:59/0/terrains_peering_bit/left_side = 0 80:59/0/terrains_peering_bit/top_side = 0 84:59/0 = 0 84:59/0/terrain_set = 1 84:59/0/terrain = 0 84:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:59/0/physics_layer_0/angular_velocity = 0.0 84:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 84:59/0/physics_layer_1/angular_velocity = 0.0 84:59/0/terrains_peering_bit/right_side = 0 84:59/0/terrains_peering_bit/bottom_side = 0 84:59/0/terrains_peering_bit/left_side = 0 84:59/0/terrains_peering_bit/top_side = 0 85:59/0 = 0 85:59/0/terrain_set = 1 85:59/0/terrain = 0 85:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:59/0/physics_layer_0/angular_velocity = 0.0 85:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 85:59/0/physics_layer_1/angular_velocity = 0.0 85:59/0/terrains_peering_bit/right_side = 0 85:59/0/terrains_peering_bit/bottom_side = 0 85:59/0/terrains_peering_bit/left_side = 0 85:59/0/terrains_peering_bit/top_side = 0 86:59/0 = 0 86:59/0/terrain_set = 1 86:59/0/terrain = 0 86:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:59/0/physics_layer_0/angular_velocity = 0.0 86:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 86:59/0/physics_layer_1/angular_velocity = 0.0 86:59/0/terrains_peering_bit/right_side = 0 86:59/0/terrains_peering_bit/bottom_side = 0 86:59/0/terrains_peering_bit/left_side = 0 86:59/0/terrains_peering_bit/top_side = 0 218:59/0 = 0 218:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:59/0/physics_layer_0/angular_velocity = 0.0 218:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:59/0/physics_layer_1/angular_velocity = 0.0 219:59/0 = 0 219:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:59/0/physics_layer_0/angular_velocity = 0.0 219:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:59/0/physics_layer_1/angular_velocity = 0.0 224:59/0 = 0 224:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:59/0/physics_layer_0/angular_velocity = 0.0 224:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:59/0/physics_layer_1/angular_velocity = 0.0 225:59/0 = 0 225:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:59/0/physics_layer_0/angular_velocity = 0.0 225:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:59/0/physics_layer_1/angular_velocity = 0.0 218:60/0 = 0 218:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 218:60/0/physics_layer_0/angular_velocity = 0.0 218:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 218:60/0/physics_layer_1/angular_velocity = 0.0 219:60/0 = 0 219:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 219:60/0/physics_layer_0/angular_velocity = 0.0 219:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 219:60/0/physics_layer_1/angular_velocity = 0.0 224:60/0 = 0 224:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 224:60/0/physics_layer_0/angular_velocity = 0.0 224:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 224:60/0/physics_layer_1/angular_velocity = 0.0 225:60/0 = 0 225:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 225:60/0/physics_layer_0/angular_velocity = 0.0 225:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 225:60/0/physics_layer_1/angular_velocity = 0.0 3:63/0 = 0 3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:63/0/physics_layer_0/angular_velocity = 0.0 3:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:63/0/physics_layer_1/angular_velocity = 0.0 4:63/0 = 0 4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:63/0/physics_layer_0/angular_velocity = 0.0 4:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:63/0/physics_layer_1/angular_velocity = 0.0 5:63/0 = 0 5:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:63/0/physics_layer_0/angular_velocity = 0.0 5:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:63/0/physics_layer_1/angular_velocity = 0.0 12:63/0 = 0 12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:63/0/physics_layer_0/angular_velocity = 0.0 12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:63/0/physics_layer_1/angular_velocity = 0.0 13:63/0 = 0 13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:63/0/physics_layer_0/angular_velocity = 0.0 13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:63/0/physics_layer_1/angular_velocity = 0.0 14:63/0 = 0 14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:63/0/physics_layer_0/angular_velocity = 0.0 14:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:63/0/physics_layer_1/angular_velocity = 0.0 15:63/0 = 0 15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:63/0/physics_layer_0/angular_velocity = 0.0 15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:63/0/physics_layer_1/angular_velocity = 0.0 16:63/0 = 0 16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:63/0/physics_layer_0/angular_velocity = 0.0 16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:63/0/physics_layer_1/angular_velocity = 0.0 17:63/0 = 0 17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:63/0/physics_layer_0/angular_velocity = 0.0 17:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:63/0/physics_layer_1/angular_velocity = 0.0 21:63/0 = 0 21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:63/0/physics_layer_0/angular_velocity = 0.0 21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:63/0/physics_layer_1/angular_velocity = 0.0 22:63/0 = 0 22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:63/0/physics_layer_0/angular_velocity = 0.0 22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:63/0/physics_layer_1/angular_velocity = 0.0 23:63/0 = 0 23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:63/0/physics_layer_0/angular_velocity = 0.0 23:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:63/0/physics_layer_1/angular_velocity = 0.0 24:63/0 = 0 24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:63/0/physics_layer_0/angular_velocity = 0.0 24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:63/0/physics_layer_1/angular_velocity = 0.0 25:63/0 = 0 25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:63/0/physics_layer_0/angular_velocity = 0.0 25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:63/0/physics_layer_1/angular_velocity = 0.0 26:63/0 = 0 26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:63/0/physics_layer_0/angular_velocity = 0.0 26:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:63/0/physics_layer_1/angular_velocity = 0.0 30:63/0 = 0 30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:63/0/physics_layer_0/angular_velocity = 0.0 30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:63/0/physics_layer_1/angular_velocity = 0.0 31:63/0 = 0 31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:63/0/physics_layer_0/angular_velocity = 0.0 31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:63/0/physics_layer_1/angular_velocity = 0.0 32:63/0 = 0 32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:63/0/physics_layer_0/angular_velocity = 0.0 32:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:63/0/physics_layer_1/angular_velocity = 0.0 33:63/0 = 0 33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:63/0/physics_layer_0/angular_velocity = 0.0 33:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:63/0/physics_layer_1/angular_velocity = 0.0 34:63/0 = 0 34:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:63/0/physics_layer_0/angular_velocity = 0.0 34:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:63/0/physics_layer_1/angular_velocity = 0.0 35:63/0 = 0 35:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:63/0/physics_layer_0/angular_velocity = 0.0 35:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:63/0/physics_layer_1/angular_velocity = 0.0 39:63/0 = 0 39:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:63/0/physics_layer_0/angular_velocity = 0.0 39:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:63/0/physics_layer_1/angular_velocity = 0.0 40:63/0 = 0 40:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:63/0/physics_layer_0/angular_velocity = 0.0 40:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:63/0/physics_layer_1/angular_velocity = 0.0 41:63/0 = 0 41:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:63/0/physics_layer_0/angular_velocity = 0.0 41:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:63/0/physics_layer_1/angular_velocity = 0.0 42:63/0 = 0 42:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:63/0/physics_layer_0/angular_velocity = 0.0 42:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:63/0/physics_layer_1/angular_velocity = 0.0 43:63/0 = 0 43:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:63/0/physics_layer_0/angular_velocity = 0.0 43:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:63/0/physics_layer_1/angular_velocity = 0.0 44:63/0 = 0 44:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:63/0/physics_layer_0/angular_velocity = 0.0 44:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:63/0/physics_layer_1/angular_velocity = 0.0 45:63/0 = 0 45:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:63/0/physics_layer_0/angular_velocity = 0.0 45:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:63/0/physics_layer_1/angular_velocity = 0.0 46:63/0 = 0 46:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:63/0/physics_layer_0/angular_velocity = 0.0 46:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:63/0/physics_layer_1/angular_velocity = 0.0 47:63/0 = 0 47:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:63/0/physics_layer_0/angular_velocity = 0.0 47:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:63/0/physics_layer_1/angular_velocity = 0.0 51:63/0 = 0 51:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:63/0/physics_layer_0/angular_velocity = 0.0 51:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:63/0/physics_layer_1/angular_velocity = 0.0 52:63/0 = 0 52:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:63/0/physics_layer_0/angular_velocity = 0.0 52:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:63/0/physics_layer_1/angular_velocity = 0.0 53:63/0 = 0 53:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:63/0/physics_layer_0/angular_velocity = 0.0 53:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:63/0/physics_layer_1/angular_velocity = 0.0 60:63/0 = 0 60:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:63/0/physics_layer_0/angular_velocity = 0.0 60:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:63/0/physics_layer_1/angular_velocity = 0.0 61:63/0 = 0 61:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:63/0/physics_layer_0/angular_velocity = 0.0 61:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:63/0/physics_layer_1/angular_velocity = 0.0 62:63/0 = 0 62:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:63/0/physics_layer_0/angular_velocity = 0.0 62:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:63/0/physics_layer_1/angular_velocity = 0.0 63:63/0 = 0 63:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:63/0/physics_layer_0/angular_velocity = 0.0 63:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:63/0/physics_layer_1/angular_velocity = 0.0 64:63/0 = 0 64:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:63/0/physics_layer_0/angular_velocity = 0.0 64:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:63/0/physics_layer_1/angular_velocity = 0.0 65:63/0 = 0 65:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:63/0/physics_layer_0/angular_velocity = 0.0 65:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:63/0/physics_layer_1/angular_velocity = 0.0 69:63/0 = 0 69:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:63/0/physics_layer_0/angular_velocity = 0.0 69:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:63/0/physics_layer_1/angular_velocity = 0.0 70:63/0 = 0 70:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:63/0/physics_layer_0/angular_velocity = 0.0 70:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:63/0/physics_layer_1/angular_velocity = 0.0 71:63/0 = 0 71:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:63/0/physics_layer_0/angular_velocity = 0.0 71:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:63/0/physics_layer_1/angular_velocity = 0.0 72:63/0 = 0 72:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:63/0/physics_layer_0/angular_velocity = 0.0 72:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:63/0/physics_layer_1/angular_velocity = 0.0 73:63/0 = 0 73:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:63/0/physics_layer_0/angular_velocity = 0.0 73:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:63/0/physics_layer_1/angular_velocity = 0.0 74:63/0 = 0 74:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:63/0/physics_layer_0/angular_velocity = 0.0 74:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:63/0/physics_layer_1/angular_velocity = 0.0 78:63/0 = 0 78:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:63/0/physics_layer_0/angular_velocity = 0.0 78:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:63/0/physics_layer_1/angular_velocity = 0.0 79:63/0 = 0 79:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:63/0/physics_layer_0/angular_velocity = 0.0 79:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:63/0/physics_layer_1/angular_velocity = 0.0 80:63/0 = 0 80:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:63/0/physics_layer_0/angular_velocity = 0.0 80:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:63/0/physics_layer_1/angular_velocity = 0.0 81:63/0 = 0 81:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:63/0/physics_layer_0/angular_velocity = 0.0 81:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:63/0/physics_layer_1/angular_velocity = 0.0 82:63/0 = 0 82:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:63/0/physics_layer_0/angular_velocity = 0.0 82:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:63/0/physics_layer_1/angular_velocity = 0.0 83:63/0 = 0 83:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:63/0/physics_layer_0/angular_velocity = 0.0 83:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:63/0/physics_layer_1/angular_velocity = 0.0 87:63/0 = 0 87:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:63/0/physics_layer_0/angular_velocity = 0.0 87:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:63/0/physics_layer_1/angular_velocity = 0.0 88:63/0 = 0 88:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:63/0/physics_layer_0/angular_velocity = 0.0 88:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:63/0/physics_layer_1/angular_velocity = 0.0 89:63/0 = 0 89:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:63/0/physics_layer_0/angular_velocity = 0.0 89:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:63/0/physics_layer_1/angular_velocity = 0.0 90:63/0 = 0 90:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:63/0/physics_layer_0/angular_velocity = 0.0 90:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:63/0/physics_layer_1/angular_velocity = 0.0 91:63/0 = 0 91:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:63/0/physics_layer_0/angular_velocity = 0.0 91:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:63/0/physics_layer_1/angular_velocity = 0.0 92:63/0 = 0 92:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:63/0/physics_layer_0/angular_velocity = 0.0 92:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:63/0/physics_layer_1/angular_velocity = 0.0 93:63/0 = 0 93:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:63/0/physics_layer_0/angular_velocity = 0.0 93:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:63/0/physics_layer_1/angular_velocity = 0.0 94:63/0 = 0 94:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:63/0/physics_layer_0/angular_velocity = 0.0 94:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:63/0/physics_layer_1/angular_velocity = 0.0 95:63/0 = 0 95:63/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:63/0/physics_layer_0/angular_velocity = 0.0 95:63/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:63/0/physics_layer_1/angular_velocity = 0.0 3:64/0 = 0 3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:64/0/physics_layer_0/angular_velocity = 0.0 3:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:64/0/physics_layer_1/angular_velocity = 0.0 4:64/0 = 0 4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:64/0/physics_layer_0/angular_velocity = 0.0 4:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:64/0/physics_layer_1/angular_velocity = 0.0 5:64/0 = 0 5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:64/0/physics_layer_0/angular_velocity = 0.0 5:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:64/0/physics_layer_1/angular_velocity = 0.0 12:64/0 = 0 12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:64/0/physics_layer_0/angular_velocity = 0.0 12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:64/0/physics_layer_1/angular_velocity = 0.0 13:64/0 = 0 13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:64/0/physics_layer_0/angular_velocity = 0.0 13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:64/0/physics_layer_1/angular_velocity = 0.0 14:64/0 = 0 14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:64/0/physics_layer_0/angular_velocity = 0.0 14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:64/0/physics_layer_1/angular_velocity = 0.0 15:64/0 = 0 15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:64/0/physics_layer_0/angular_velocity = 0.0 15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:64/0/physics_layer_1/angular_velocity = 0.0 16:64/0 = 0 16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:64/0/physics_layer_0/angular_velocity = 0.0 16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:64/0/physics_layer_1/angular_velocity = 0.0 17:64/0 = 0 17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:64/0/physics_layer_0/angular_velocity = 0.0 17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:64/0/physics_layer_1/angular_velocity = 0.0 21:64/0 = 0 21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:64/0/physics_layer_0/angular_velocity = 0.0 21:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:64/0/physics_layer_1/angular_velocity = 0.0 22:64/0 = 0 22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:64/0/physics_layer_0/angular_velocity = 0.0 22:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:64/0/physics_layer_1/angular_velocity = 0.0 23:64/0 = 0 23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:64/0/physics_layer_0/angular_velocity = 0.0 23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:64/0/physics_layer_1/angular_velocity = 0.0 24:64/0 = 0 24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:64/0/physics_layer_0/angular_velocity = 0.0 24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:64/0/physics_layer_1/angular_velocity = 0.0 25:64/0 = 0 25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:64/0/physics_layer_0/angular_velocity = 0.0 25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:64/0/physics_layer_1/angular_velocity = 0.0 26:64/0 = 0 26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:64/0/physics_layer_0/angular_velocity = 0.0 26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:64/0/physics_layer_1/angular_velocity = 0.0 30:64/0 = 0 30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:64/0/physics_layer_0/angular_velocity = 0.0 30:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:64/0/physics_layer_1/angular_velocity = 0.0 31:64/0 = 0 31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:64/0/physics_layer_0/angular_velocity = 0.0 31:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:64/0/physics_layer_1/angular_velocity = 0.0 32:64/0 = 0 32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:64/0/physics_layer_0/angular_velocity = 0.0 32:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:64/0/physics_layer_1/angular_velocity = 0.0 33:64/0 = 0 33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:64/0/physics_layer_0/angular_velocity = 0.0 33:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:64/0/physics_layer_1/angular_velocity = 0.0 34:64/0 = 0 34:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:64/0/physics_layer_0/angular_velocity = 0.0 34:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:64/0/physics_layer_1/angular_velocity = 0.0 35:64/0 = 0 35:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:64/0/physics_layer_0/angular_velocity = 0.0 35:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:64/0/physics_layer_1/angular_velocity = 0.0 39:64/0 = 0 39:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:64/0/physics_layer_0/angular_velocity = 0.0 39:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:64/0/physics_layer_1/angular_velocity = 0.0 40:64/0 = 0 40:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:64/0/physics_layer_0/angular_velocity = 0.0 40:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:64/0/physics_layer_1/angular_velocity = 0.0 41:64/0 = 0 41:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:64/0/physics_layer_0/angular_velocity = 0.0 41:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:64/0/physics_layer_1/angular_velocity = 0.0 42:64/0 = 0 42:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:64/0/physics_layer_0/angular_velocity = 0.0 42:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:64/0/physics_layer_1/angular_velocity = 0.0 43:64/0 = 0 43:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:64/0/physics_layer_0/angular_velocity = 0.0 43:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:64/0/physics_layer_1/angular_velocity = 0.0 44:64/0 = 0 44:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:64/0/physics_layer_0/angular_velocity = 0.0 44:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:64/0/physics_layer_1/angular_velocity = 0.0 45:64/0 = 0 45:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:64/0/physics_layer_0/angular_velocity = 0.0 45:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:64/0/physics_layer_1/angular_velocity = 0.0 46:64/0 = 0 46:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:64/0/physics_layer_0/angular_velocity = 0.0 46:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:64/0/physics_layer_1/angular_velocity = 0.0 47:64/0 = 0 47:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:64/0/physics_layer_0/angular_velocity = 0.0 47:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:64/0/physics_layer_1/angular_velocity = 0.0 51:64/0 = 0 51:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:64/0/physics_layer_0/angular_velocity = 0.0 51:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:64/0/physics_layer_1/angular_velocity = 0.0 52:64/0 = 0 52:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:64/0/physics_layer_0/angular_velocity = 0.0 52:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:64/0/physics_layer_1/angular_velocity = 0.0 53:64/0 = 0 53:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:64/0/physics_layer_0/angular_velocity = 0.0 53:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:64/0/physics_layer_1/angular_velocity = 0.0 60:64/0 = 0 60:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:64/0/physics_layer_0/angular_velocity = 0.0 60:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:64/0/physics_layer_1/angular_velocity = 0.0 61:64/0 = 0 61:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:64/0/physics_layer_0/angular_velocity = 0.0 61:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:64/0/physics_layer_1/angular_velocity = 0.0 62:64/0 = 0 62:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:64/0/physics_layer_0/angular_velocity = 0.0 62:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:64/0/physics_layer_1/angular_velocity = 0.0 63:64/0 = 0 63:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:64/0/physics_layer_0/angular_velocity = 0.0 63:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:64/0/physics_layer_1/angular_velocity = 0.0 64:64/0 = 0 64:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:64/0/physics_layer_0/angular_velocity = 0.0 64:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:64/0/physics_layer_1/angular_velocity = 0.0 65:64/0 = 0 65:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:64/0/physics_layer_0/angular_velocity = 0.0 65:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:64/0/physics_layer_1/angular_velocity = 0.0 69:64/0 = 0 69:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:64/0/physics_layer_0/angular_velocity = 0.0 69:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:64/0/physics_layer_1/angular_velocity = 0.0 70:64/0 = 0 70:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:64/0/physics_layer_0/angular_velocity = 0.0 70:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:64/0/physics_layer_1/angular_velocity = 0.0 71:64/0 = 0 71:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:64/0/physics_layer_0/angular_velocity = 0.0 71:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:64/0/physics_layer_1/angular_velocity = 0.0 72:64/0 = 0 72:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:64/0/physics_layer_0/angular_velocity = 0.0 72:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:64/0/physics_layer_1/angular_velocity = 0.0 73:64/0 = 0 73:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:64/0/physics_layer_0/angular_velocity = 0.0 73:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:64/0/physics_layer_1/angular_velocity = 0.0 74:64/0 = 0 74:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:64/0/physics_layer_0/angular_velocity = 0.0 74:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:64/0/physics_layer_1/angular_velocity = 0.0 78:64/0 = 0 78:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:64/0/physics_layer_0/angular_velocity = 0.0 78:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:64/0/physics_layer_1/angular_velocity = 0.0 79:64/0 = 0 79:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:64/0/physics_layer_0/angular_velocity = 0.0 79:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:64/0/physics_layer_1/angular_velocity = 0.0 80:64/0 = 0 80:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:64/0/physics_layer_0/angular_velocity = 0.0 80:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:64/0/physics_layer_1/angular_velocity = 0.0 81:64/0 = 0 81:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:64/0/physics_layer_0/angular_velocity = 0.0 81:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:64/0/physics_layer_1/angular_velocity = 0.0 82:64/0 = 0 82:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:64/0/physics_layer_0/angular_velocity = 0.0 82:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:64/0/physics_layer_1/angular_velocity = 0.0 83:64/0 = 0 83:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:64/0/physics_layer_0/angular_velocity = 0.0 83:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:64/0/physics_layer_1/angular_velocity = 0.0 87:64/0 = 0 87:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:64/0/physics_layer_0/angular_velocity = 0.0 87:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:64/0/physics_layer_1/angular_velocity = 0.0 88:64/0 = 0 88:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:64/0/physics_layer_0/angular_velocity = 0.0 88:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:64/0/physics_layer_1/angular_velocity = 0.0 89:64/0 = 0 89:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:64/0/physics_layer_0/angular_velocity = 0.0 89:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:64/0/physics_layer_1/angular_velocity = 0.0 90:64/0 = 0 90:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:64/0/physics_layer_0/angular_velocity = 0.0 90:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:64/0/physics_layer_1/angular_velocity = 0.0 91:64/0 = 0 91:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:64/0/physics_layer_0/angular_velocity = 0.0 91:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:64/0/physics_layer_1/angular_velocity = 0.0 92:64/0 = 0 92:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:64/0/physics_layer_0/angular_velocity = 0.0 92:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:64/0/physics_layer_1/angular_velocity = 0.0 93:64/0 = 0 93:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:64/0/physics_layer_0/angular_velocity = 0.0 93:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:64/0/physics_layer_1/angular_velocity = 0.0 94:64/0 = 0 94:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:64/0/physics_layer_0/angular_velocity = 0.0 94:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:64/0/physics_layer_1/angular_velocity = 0.0 95:64/0 = 0 95:64/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:64/0/physics_layer_0/angular_velocity = 0.0 95:64/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:64/0/physics_layer_1/angular_velocity = 0.0 3:65/0 = 0 3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:65/0/physics_layer_0/angular_velocity = 0.0 3:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:65/0/physics_layer_1/angular_velocity = 0.0 4:65/0 = 0 4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:65/0/physics_layer_0/angular_velocity = 0.0 4:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:65/0/physics_layer_1/angular_velocity = 0.0 5:65/0 = 0 5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:65/0/physics_layer_0/angular_velocity = 0.0 5:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:65/0/physics_layer_1/angular_velocity = 0.0 12:65/0 = 0 12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:65/0/physics_layer_0/angular_velocity = 0.0 12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:65/0/physics_layer_1/angular_velocity = 0.0 13:65/0 = 0 13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:65/0/physics_layer_0/angular_velocity = 0.0 13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:65/0/physics_layer_1/angular_velocity = 0.0 14:65/0 = 0 14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:65/0/physics_layer_0/angular_velocity = 0.0 14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:65/0/physics_layer_1/angular_velocity = 0.0 15:65/0 = 0 15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:65/0/physics_layer_0/angular_velocity = 0.0 15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:65/0/physics_layer_1/angular_velocity = 0.0 16:65/0 = 0 16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:65/0/physics_layer_0/angular_velocity = 0.0 16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:65/0/physics_layer_1/angular_velocity = 0.0 17:65/0 = 0 17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:65/0/physics_layer_0/angular_velocity = 0.0 17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:65/0/physics_layer_1/angular_velocity = 0.0 21:65/0 = 0 21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:65/0/physics_layer_0/angular_velocity = 0.0 21:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:65/0/physics_layer_1/angular_velocity = 0.0 22:65/0 = 0 22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:65/0/physics_layer_0/angular_velocity = 0.0 22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:65/0/physics_layer_1/angular_velocity = 0.0 23:65/0 = 0 23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:65/0/physics_layer_0/angular_velocity = 0.0 23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:65/0/physics_layer_1/angular_velocity = 0.0 24:65/0 = 0 24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:65/0/physics_layer_0/angular_velocity = 0.0 24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:65/0/physics_layer_1/angular_velocity = 0.0 25:65/0 = 0 25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:65/0/physics_layer_0/angular_velocity = 0.0 25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:65/0/physics_layer_1/angular_velocity = 0.0 26:65/0 = 0 26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:65/0/physics_layer_0/angular_velocity = 0.0 26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:65/0/physics_layer_1/angular_velocity = 0.0 30:65/0 = 0 30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:65/0/physics_layer_0/angular_velocity = 0.0 30:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:65/0/physics_layer_1/angular_velocity = 0.0 31:65/0 = 0 31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:65/0/physics_layer_0/angular_velocity = 0.0 31:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:65/0/physics_layer_1/angular_velocity = 0.0 32:65/0 = 0 32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:65/0/physics_layer_0/angular_velocity = 0.0 32:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:65/0/physics_layer_1/angular_velocity = 0.0 33:65/0 = 0 33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:65/0/physics_layer_0/angular_velocity = 0.0 33:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:65/0/physics_layer_1/angular_velocity = 0.0 34:65/0 = 0 34:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:65/0/physics_layer_0/angular_velocity = 0.0 34:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:65/0/physics_layer_1/angular_velocity = 0.0 35:65/0 = 0 35:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:65/0/physics_layer_0/angular_velocity = 0.0 35:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:65/0/physics_layer_1/angular_velocity = 0.0 39:65/0 = 0 39:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:65/0/physics_layer_0/angular_velocity = 0.0 39:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:65/0/physics_layer_1/angular_velocity = 0.0 40:65/0 = 0 40:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:65/0/physics_layer_0/angular_velocity = 0.0 40:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:65/0/physics_layer_1/angular_velocity = 0.0 41:65/0 = 0 41:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:65/0/physics_layer_0/angular_velocity = 0.0 41:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:65/0/physics_layer_1/angular_velocity = 0.0 42:65/0 = 0 42:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:65/0/physics_layer_0/angular_velocity = 0.0 42:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:65/0/physics_layer_1/angular_velocity = 0.0 43:65/0 = 0 43:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:65/0/physics_layer_0/angular_velocity = 0.0 43:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:65/0/physics_layer_1/angular_velocity = 0.0 44:65/0 = 0 44:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:65/0/physics_layer_0/angular_velocity = 0.0 44:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:65/0/physics_layer_1/angular_velocity = 0.0 45:65/0 = 0 45:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:65/0/physics_layer_0/angular_velocity = 0.0 45:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:65/0/physics_layer_1/angular_velocity = 0.0 46:65/0 = 0 46:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:65/0/physics_layer_0/angular_velocity = 0.0 46:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:65/0/physics_layer_1/angular_velocity = 0.0 47:65/0 = 0 47:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:65/0/physics_layer_0/angular_velocity = 0.0 47:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:65/0/physics_layer_1/angular_velocity = 0.0 51:65/0 = 0 51:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:65/0/physics_layer_0/angular_velocity = 0.0 51:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:65/0/physics_layer_1/angular_velocity = 0.0 52:65/0 = 0 52:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:65/0/physics_layer_0/angular_velocity = 0.0 52:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:65/0/physics_layer_1/angular_velocity = 0.0 53:65/0 = 0 53:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:65/0/physics_layer_0/angular_velocity = 0.0 53:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:65/0/physics_layer_1/angular_velocity = 0.0 60:65/0 = 0 60:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:65/0/physics_layer_0/angular_velocity = 0.0 60:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:65/0/physics_layer_1/angular_velocity = 0.0 61:65/0 = 0 61:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:65/0/physics_layer_0/angular_velocity = 0.0 61:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:65/0/physics_layer_1/angular_velocity = 0.0 62:65/0 = 0 62:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:65/0/physics_layer_0/angular_velocity = 0.0 62:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:65/0/physics_layer_1/angular_velocity = 0.0 63:65/0 = 0 63:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:65/0/physics_layer_0/angular_velocity = 0.0 63:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:65/0/physics_layer_1/angular_velocity = 0.0 64:65/0 = 0 64:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:65/0/physics_layer_0/angular_velocity = 0.0 64:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:65/0/physics_layer_1/angular_velocity = 0.0 65:65/0 = 0 65:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:65/0/physics_layer_0/angular_velocity = 0.0 65:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:65/0/physics_layer_1/angular_velocity = 0.0 69:65/0 = 0 69:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:65/0/physics_layer_0/angular_velocity = 0.0 69:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:65/0/physics_layer_1/angular_velocity = 0.0 70:65/0 = 0 70:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:65/0/physics_layer_0/angular_velocity = 0.0 70:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:65/0/physics_layer_1/angular_velocity = 0.0 71:65/0 = 0 71:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:65/0/physics_layer_0/angular_velocity = 0.0 71:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:65/0/physics_layer_1/angular_velocity = 0.0 72:65/0 = 0 72:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:65/0/physics_layer_0/angular_velocity = 0.0 72:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:65/0/physics_layer_1/angular_velocity = 0.0 73:65/0 = 0 73:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:65/0/physics_layer_0/angular_velocity = 0.0 73:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:65/0/physics_layer_1/angular_velocity = 0.0 74:65/0 = 0 74:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:65/0/physics_layer_0/angular_velocity = 0.0 74:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:65/0/physics_layer_1/angular_velocity = 0.0 78:65/0 = 0 78:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:65/0/physics_layer_0/angular_velocity = 0.0 78:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:65/0/physics_layer_1/angular_velocity = 0.0 79:65/0 = 0 79:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:65/0/physics_layer_0/angular_velocity = 0.0 79:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:65/0/physics_layer_1/angular_velocity = 0.0 80:65/0 = 0 80:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:65/0/physics_layer_0/angular_velocity = 0.0 80:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:65/0/physics_layer_1/angular_velocity = 0.0 81:65/0 = 0 81:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:65/0/physics_layer_0/angular_velocity = 0.0 81:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:65/0/physics_layer_1/angular_velocity = 0.0 82:65/0 = 0 82:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:65/0/physics_layer_0/angular_velocity = 0.0 82:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:65/0/physics_layer_1/angular_velocity = 0.0 83:65/0 = 0 83:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:65/0/physics_layer_0/angular_velocity = 0.0 83:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:65/0/physics_layer_1/angular_velocity = 0.0 87:65/0 = 0 87:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:65/0/physics_layer_0/angular_velocity = 0.0 87:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:65/0/physics_layer_1/angular_velocity = 0.0 88:65/0 = 0 88:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:65/0/physics_layer_0/angular_velocity = 0.0 88:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:65/0/physics_layer_1/angular_velocity = 0.0 89:65/0 = 0 89:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:65/0/physics_layer_0/angular_velocity = 0.0 89:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:65/0/physics_layer_1/angular_velocity = 0.0 90:65/0 = 0 90:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:65/0/physics_layer_0/angular_velocity = 0.0 90:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:65/0/physics_layer_1/angular_velocity = 0.0 91:65/0 = 0 91:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:65/0/physics_layer_0/angular_velocity = 0.0 91:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:65/0/physics_layer_1/angular_velocity = 0.0 92:65/0 = 0 92:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:65/0/physics_layer_0/angular_velocity = 0.0 92:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:65/0/physics_layer_1/angular_velocity = 0.0 93:65/0 = 0 93:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:65/0/physics_layer_0/angular_velocity = 0.0 93:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:65/0/physics_layer_1/angular_velocity = 0.0 94:65/0 = 0 94:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:65/0/physics_layer_0/angular_velocity = 0.0 94:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:65/0/physics_layer_1/angular_velocity = 0.0 95:65/0 = 0 95:65/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:65/0/physics_layer_0/angular_velocity = 0.0 95:65/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:65/0/physics_layer_1/angular_velocity = 0.0 0:66/0 = 0 0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:66/0/physics_layer_0/angular_velocity = 0.0 0:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:66/0/physics_layer_1/angular_velocity = 0.0 1:66/0 = 0 1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:66/0/physics_layer_0/angular_velocity = 0.0 1:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:66/0/physics_layer_1/angular_velocity = 0.0 2:66/0 = 0 2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:66/0/physics_layer_0/angular_velocity = 0.0 2:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:66/0/physics_layer_1/angular_velocity = 0.0 3:66/0 = 0 3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:66/0/physics_layer_0/angular_velocity = 0.0 3:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:66/0/physics_layer_1/angular_velocity = 0.0 4:66/0 = 0 4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:66/0/physics_layer_0/angular_velocity = 0.0 4:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:66/0/physics_layer_1/angular_velocity = 0.0 5:66/0 = 0 5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:66/0/physics_layer_0/angular_velocity = 0.0 5:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:66/0/physics_layer_1/angular_velocity = 0.0 6:66/0 = 0 6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:66/0/physics_layer_0/angular_velocity = 0.0 6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:66/0/physics_layer_1/angular_velocity = 0.0 7:66/0 = 0 7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:66/0/physics_layer_0/angular_velocity = 0.0 7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:66/0/physics_layer_1/angular_velocity = 0.0 8:66/0 = 0 8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:66/0/physics_layer_0/angular_velocity = 0.0 8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:66/0/physics_layer_1/angular_velocity = 0.0 9:66/0 = 0 9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:66/0/physics_layer_0/angular_velocity = 0.0 9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:66/0/physics_layer_1/angular_velocity = 0.0 10:66/0 = 0 10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:66/0/physics_layer_0/angular_velocity = 0.0 10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:66/0/physics_layer_1/angular_velocity = 0.0 11:66/0 = 0 11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:66/0/physics_layer_0/angular_velocity = 0.0 11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:66/0/physics_layer_1/angular_velocity = 0.0 12:66/0 = 0 12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:66/0/physics_layer_0/angular_velocity = 0.0 12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:66/0/physics_layer_1/angular_velocity = 0.0 13:66/0 = 0 13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:66/0/physics_layer_0/angular_velocity = 0.0 13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:66/0/physics_layer_1/angular_velocity = 0.0 14:66/0 = 0 14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:66/0/physics_layer_0/angular_velocity = 0.0 14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:66/0/physics_layer_1/angular_velocity = 0.0 15:66/0 = 0 15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:66/0/physics_layer_0/angular_velocity = 0.0 15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:66/0/physics_layer_1/angular_velocity = 0.0 16:66/0 = 0 16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:66/0/physics_layer_0/angular_velocity = 0.0 16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:66/0/physics_layer_1/angular_velocity = 0.0 17:66/0 = 0 17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:66/0/physics_layer_0/angular_velocity = 0.0 17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:66/0/physics_layer_1/angular_velocity = 0.0 21:66/0 = 0 21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:66/0/physics_layer_0/angular_velocity = 0.0 21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:66/0/physics_layer_1/angular_velocity = 0.0 22:66/0 = 0 22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:66/0/physics_layer_0/angular_velocity = 0.0 22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:66/0/physics_layer_1/angular_velocity = 0.0 23:66/0 = 0 23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:66/0/physics_layer_0/angular_velocity = 0.0 23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:66/0/physics_layer_1/angular_velocity = 0.0 24:66/0 = 0 24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:66/0/physics_layer_0/angular_velocity = 0.0 24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:66/0/physics_layer_1/angular_velocity = 0.0 25:66/0 = 0 25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:66/0/physics_layer_0/angular_velocity = 0.0 25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:66/0/physics_layer_1/angular_velocity = 0.0 26:66/0 = 0 26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:66/0/physics_layer_0/angular_velocity = 0.0 26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:66/0/physics_layer_1/angular_velocity = 0.0 30:66/0 = 0 30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:66/0/physics_layer_0/angular_velocity = 0.0 30:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:66/0/physics_layer_1/angular_velocity = 0.0 31:66/0 = 0 31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:66/0/physics_layer_0/angular_velocity = 0.0 31:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:66/0/physics_layer_1/angular_velocity = 0.0 32:66/0 = 0 32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:66/0/physics_layer_0/angular_velocity = 0.0 32:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:66/0/physics_layer_1/angular_velocity = 0.0 33:66/0 = 0 33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:66/0/physics_layer_0/angular_velocity = 0.0 33:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:66/0/physics_layer_1/angular_velocity = 0.0 34:66/0 = 0 34:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:66/0/physics_layer_0/angular_velocity = 0.0 34:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:66/0/physics_layer_1/angular_velocity = 0.0 35:66/0 = 0 35:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:66/0/physics_layer_0/angular_velocity = 0.0 35:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:66/0/physics_layer_1/angular_velocity = 0.0 45:66/0 = 0 45:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:66/0/physics_layer_0/angular_velocity = 0.0 45:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:66/0/physics_layer_1/angular_velocity = 0.0 46:66/0 = 0 46:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:66/0/physics_layer_0/angular_velocity = 0.0 46:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:66/0/physics_layer_1/angular_velocity = 0.0 47:66/0 = 0 47:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:66/0/physics_layer_0/angular_velocity = 0.0 47:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:66/0/physics_layer_1/angular_velocity = 0.0 48:66/0 = 0 48:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:66/0/physics_layer_0/angular_velocity = 0.0 48:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:66/0/physics_layer_1/angular_velocity = 0.0 49:66/0 = 0 49:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:66/0/physics_layer_0/angular_velocity = 0.0 49:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:66/0/physics_layer_1/angular_velocity = 0.0 50:66/0 = 0 50:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:66/0/physics_layer_0/angular_velocity = 0.0 50:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:66/0/physics_layer_1/angular_velocity = 0.0 51:66/0 = 0 51:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:66/0/physics_layer_0/angular_velocity = 0.0 51:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:66/0/physics_layer_1/angular_velocity = 0.0 52:66/0 = 0 52:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:66/0/physics_layer_0/angular_velocity = 0.0 52:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:66/0/physics_layer_1/angular_velocity = 0.0 53:66/0 = 0 53:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:66/0/physics_layer_0/angular_velocity = 0.0 53:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:66/0/physics_layer_1/angular_velocity = 0.0 54:66/0 = 0 54:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:66/0/physics_layer_0/angular_velocity = 0.0 54:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:66/0/physics_layer_1/angular_velocity = 0.0 55:66/0 = 0 55:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:66/0/physics_layer_0/angular_velocity = 0.0 55:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:66/0/physics_layer_1/angular_velocity = 0.0 56:66/0 = 0 56:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:66/0/physics_layer_0/angular_velocity = 0.0 56:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:66/0/physics_layer_1/angular_velocity = 0.0 57:66/0 = 0 57:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:66/0/physics_layer_0/angular_velocity = 0.0 57:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:66/0/physics_layer_1/angular_velocity = 0.0 58:66/0 = 0 58:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:66/0/physics_layer_0/angular_velocity = 0.0 58:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:66/0/physics_layer_1/angular_velocity = 0.0 59:66/0 = 0 59:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:66/0/physics_layer_0/angular_velocity = 0.0 59:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:66/0/physics_layer_1/angular_velocity = 0.0 60:66/0 = 0 60:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:66/0/physics_layer_0/angular_velocity = 0.0 60:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:66/0/physics_layer_1/angular_velocity = 0.0 61:66/0 = 0 61:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:66/0/physics_layer_0/angular_velocity = 0.0 61:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:66/0/physics_layer_1/angular_velocity = 0.0 62:66/0 = 0 62:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:66/0/physics_layer_0/angular_velocity = 0.0 62:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:66/0/physics_layer_1/angular_velocity = 0.0 63:66/0 = 0 63:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:66/0/physics_layer_0/angular_velocity = 0.0 63:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:66/0/physics_layer_1/angular_velocity = 0.0 64:66/0 = 0 64:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:66/0/physics_layer_0/angular_velocity = 0.0 64:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:66/0/physics_layer_1/angular_velocity = 0.0 65:66/0 = 0 65:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:66/0/physics_layer_0/angular_velocity = 0.0 65:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:66/0/physics_layer_1/angular_velocity = 0.0 69:66/0 = 0 69:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:66/0/physics_layer_0/angular_velocity = 0.0 69:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:66/0/physics_layer_1/angular_velocity = 0.0 70:66/0 = 0 70:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:66/0/physics_layer_0/angular_velocity = 0.0 70:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:66/0/physics_layer_1/angular_velocity = 0.0 71:66/0 = 0 71:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:66/0/physics_layer_0/angular_velocity = 0.0 71:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:66/0/physics_layer_1/angular_velocity = 0.0 72:66/0 = 0 72:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:66/0/physics_layer_0/angular_velocity = 0.0 72:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:66/0/physics_layer_1/angular_velocity = 0.0 73:66/0 = 0 73:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:66/0/physics_layer_0/angular_velocity = 0.0 73:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:66/0/physics_layer_1/angular_velocity = 0.0 74:66/0 = 0 74:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:66/0/physics_layer_0/angular_velocity = 0.0 74:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:66/0/physics_layer_1/angular_velocity = 0.0 78:66/0 = 0 78:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:66/0/physics_layer_0/angular_velocity = 0.0 78:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:66/0/physics_layer_1/angular_velocity = 0.0 79:66/0 = 0 79:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:66/0/physics_layer_0/angular_velocity = 0.0 79:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:66/0/physics_layer_1/angular_velocity = 0.0 80:66/0 = 0 80:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:66/0/physics_layer_0/angular_velocity = 0.0 80:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:66/0/physics_layer_1/angular_velocity = 0.0 81:66/0 = 0 81:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:66/0/physics_layer_0/angular_velocity = 0.0 81:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:66/0/physics_layer_1/angular_velocity = 0.0 82:66/0 = 0 82:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:66/0/physics_layer_0/angular_velocity = 0.0 82:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:66/0/physics_layer_1/angular_velocity = 0.0 83:66/0 = 0 83:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:66/0/physics_layer_0/angular_velocity = 0.0 83:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:66/0/physics_layer_1/angular_velocity = 0.0 93:66/0 = 0 93:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:66/0/physics_layer_0/angular_velocity = 0.0 93:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:66/0/physics_layer_1/angular_velocity = 0.0 94:66/0 = 0 94:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:66/0/physics_layer_0/angular_velocity = 0.0 94:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:66/0/physics_layer_1/angular_velocity = 0.0 95:66/0 = 0 95:66/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:66/0/physics_layer_0/angular_velocity = 0.0 95:66/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:66/0/physics_layer_1/angular_velocity = 0.0 0:67/0 = 0 0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:67/0/physics_layer_0/angular_velocity = 0.0 0:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:67/0/physics_layer_1/angular_velocity = 0.0 1:67/0 = 0 1:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:67/0/physics_layer_0/angular_velocity = 0.0 1:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:67/0/physics_layer_1/angular_velocity = 0.0 2:67/0 = 0 2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:67/0/physics_layer_0/angular_velocity = 0.0 2:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:67/0/physics_layer_1/angular_velocity = 0.0 3:67/0 = 0 3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:67/0/physics_layer_0/angular_velocity = 0.0 3:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:67/0/physics_layer_1/angular_velocity = 0.0 4:67/0 = 0 4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:67/0/physics_layer_0/angular_velocity = 0.0 4:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:67/0/physics_layer_1/angular_velocity = 0.0 5:67/0 = 0 5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:67/0/physics_layer_0/angular_velocity = 0.0 5:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:67/0/physics_layer_1/angular_velocity = 0.0 6:67/0 = 0 6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:67/0/physics_layer_0/angular_velocity = 0.0 6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:67/0/physics_layer_1/angular_velocity = 0.0 7:67/0 = 0 7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:67/0/physics_layer_0/angular_velocity = 0.0 7:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:67/0/physics_layer_1/angular_velocity = 0.0 8:67/0 = 0 8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:67/0/physics_layer_0/angular_velocity = 0.0 8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:67/0/physics_layer_1/angular_velocity = 0.0 9:67/0 = 0 9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:67/0/physics_layer_0/angular_velocity = 0.0 9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:67/0/physics_layer_1/angular_velocity = 0.0 10:67/0 = 0 10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:67/0/physics_layer_0/angular_velocity = 0.0 10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:67/0/physics_layer_1/angular_velocity = 0.0 11:67/0 = 0 11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:67/0/physics_layer_0/angular_velocity = 0.0 11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:67/0/physics_layer_1/angular_velocity = 0.0 12:67/0 = 0 12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:67/0/physics_layer_0/angular_velocity = 0.0 12:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:67/0/physics_layer_1/angular_velocity = 0.0 13:67/0 = 0 13:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:67/0/physics_layer_0/angular_velocity = 0.0 13:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:67/0/physics_layer_1/angular_velocity = 0.0 14:67/0 = 0 14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:67/0/physics_layer_0/angular_velocity = 0.0 14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:67/0/physics_layer_1/angular_velocity = 0.0 15:67/0 = 0 15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:67/0/physics_layer_0/angular_velocity = 0.0 15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:67/0/physics_layer_1/angular_velocity = 0.0 16:67/0 = 0 16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:67/0/physics_layer_0/angular_velocity = 0.0 16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:67/0/physics_layer_1/angular_velocity = 0.0 17:67/0 = 0 17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:67/0/physics_layer_0/angular_velocity = 0.0 17:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:67/0/physics_layer_1/angular_velocity = 0.0 21:67/0 = 0 21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:67/0/physics_layer_0/angular_velocity = 0.0 21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:67/0/physics_layer_1/angular_velocity = 0.0 22:67/0 = 0 22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:67/0/physics_layer_0/angular_velocity = 0.0 22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:67/0/physics_layer_1/angular_velocity = 0.0 23:67/0 = 0 23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:67/0/physics_layer_0/angular_velocity = 0.0 23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:67/0/physics_layer_1/angular_velocity = 0.0 24:67/0 = 0 24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:67/0/physics_layer_0/angular_velocity = 0.0 24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:67/0/physics_layer_1/angular_velocity = 0.0 25:67/0 = 0 25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:67/0/physics_layer_0/angular_velocity = 0.0 25:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:67/0/physics_layer_1/angular_velocity = 0.0 26:67/0 = 0 26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:67/0/physics_layer_0/angular_velocity = 0.0 26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:67/0/physics_layer_1/angular_velocity = 0.0 30:67/0 = 0 30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:67/0/physics_layer_0/angular_velocity = 0.0 30:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:67/0/physics_layer_1/angular_velocity = 0.0 31:67/0 = 0 31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:67/0/physics_layer_0/angular_velocity = 0.0 31:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:67/0/physics_layer_1/angular_velocity = 0.0 32:67/0 = 0 32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:67/0/physics_layer_0/angular_velocity = 0.0 32:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:67/0/physics_layer_1/angular_velocity = 0.0 33:67/0 = 0 33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:67/0/physics_layer_0/angular_velocity = 0.0 33:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:67/0/physics_layer_1/angular_velocity = 0.0 34:67/0 = 0 34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:67/0/physics_layer_0/angular_velocity = 0.0 34:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:67/0/physics_layer_1/angular_velocity = 0.0 35:67/0 = 0 35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:67/0/physics_layer_0/angular_velocity = 0.0 35:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:67/0/physics_layer_1/angular_velocity = 0.0 45:67/0 = 0 45:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:67/0/physics_layer_0/angular_velocity = 0.0 45:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:67/0/physics_layer_1/angular_velocity = 0.0 46:67/0 = 0 46:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:67/0/physics_layer_0/angular_velocity = 0.0 46:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:67/0/physics_layer_1/angular_velocity = 0.0 47:67/0 = 0 47:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:67/0/physics_layer_0/angular_velocity = 0.0 47:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:67/0/physics_layer_1/angular_velocity = 0.0 48:67/0 = 0 48:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:67/0/physics_layer_0/angular_velocity = 0.0 48:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:67/0/physics_layer_1/angular_velocity = 0.0 49:67/0 = 0 49:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:67/0/physics_layer_0/angular_velocity = 0.0 49:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:67/0/physics_layer_1/angular_velocity = 0.0 50:67/0 = 0 50:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:67/0/physics_layer_0/angular_velocity = 0.0 50:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:67/0/physics_layer_1/angular_velocity = 0.0 51:67/0 = 0 51:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:67/0/physics_layer_0/angular_velocity = 0.0 51:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:67/0/physics_layer_1/angular_velocity = 0.0 52:67/0 = 0 52:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:67/0/physics_layer_0/angular_velocity = 0.0 52:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:67/0/physics_layer_1/angular_velocity = 0.0 53:67/0 = 0 53:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:67/0/physics_layer_0/angular_velocity = 0.0 53:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:67/0/physics_layer_1/angular_velocity = 0.0 54:67/0 = 0 54:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:67/0/physics_layer_0/angular_velocity = 0.0 54:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:67/0/physics_layer_1/angular_velocity = 0.0 55:67/0 = 0 55:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:67/0/physics_layer_0/angular_velocity = 0.0 55:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:67/0/physics_layer_1/angular_velocity = 0.0 56:67/0 = 0 56:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:67/0/physics_layer_0/angular_velocity = 0.0 56:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:67/0/physics_layer_1/angular_velocity = 0.0 57:67/0 = 0 57:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:67/0/physics_layer_0/angular_velocity = 0.0 57:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:67/0/physics_layer_1/angular_velocity = 0.0 58:67/0 = 0 58:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:67/0/physics_layer_0/angular_velocity = 0.0 58:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:67/0/physics_layer_1/angular_velocity = 0.0 59:67/0 = 0 59:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:67/0/physics_layer_0/angular_velocity = 0.0 59:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:67/0/physics_layer_1/angular_velocity = 0.0 60:67/0 = 0 60:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:67/0/physics_layer_0/angular_velocity = 0.0 60:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:67/0/physics_layer_1/angular_velocity = 0.0 61:67/0 = 0 61:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:67/0/physics_layer_0/angular_velocity = 0.0 61:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:67/0/physics_layer_1/angular_velocity = 0.0 62:67/0 = 0 62:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:67/0/physics_layer_0/angular_velocity = 0.0 62:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:67/0/physics_layer_1/angular_velocity = 0.0 63:67/0 = 0 63:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:67/0/physics_layer_0/angular_velocity = 0.0 63:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:67/0/physics_layer_1/angular_velocity = 0.0 64:67/0 = 0 64:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:67/0/physics_layer_0/angular_velocity = 0.0 64:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:67/0/physics_layer_1/angular_velocity = 0.0 65:67/0 = 0 65:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:67/0/physics_layer_0/angular_velocity = 0.0 65:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:67/0/physics_layer_1/angular_velocity = 0.0 69:67/0 = 0 69:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:67/0/physics_layer_0/angular_velocity = 0.0 69:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:67/0/physics_layer_1/angular_velocity = 0.0 70:67/0 = 0 70:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:67/0/physics_layer_0/angular_velocity = 0.0 70:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:67/0/physics_layer_1/angular_velocity = 0.0 71:67/0 = 0 71:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:67/0/physics_layer_0/angular_velocity = 0.0 71:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:67/0/physics_layer_1/angular_velocity = 0.0 72:67/0 = 0 72:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:67/0/physics_layer_0/angular_velocity = 0.0 72:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:67/0/physics_layer_1/angular_velocity = 0.0 73:67/0 = 0 73:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:67/0/physics_layer_0/angular_velocity = 0.0 73:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:67/0/physics_layer_1/angular_velocity = 0.0 74:67/0 = 0 74:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:67/0/physics_layer_0/angular_velocity = 0.0 74:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:67/0/physics_layer_1/angular_velocity = 0.0 78:67/0 = 0 78:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:67/0/physics_layer_0/angular_velocity = 0.0 78:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:67/0/physics_layer_1/angular_velocity = 0.0 79:67/0 = 0 79:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:67/0/physics_layer_0/angular_velocity = 0.0 79:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:67/0/physics_layer_1/angular_velocity = 0.0 80:67/0 = 0 80:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:67/0/physics_layer_0/angular_velocity = 0.0 80:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:67/0/physics_layer_1/angular_velocity = 0.0 81:67/0 = 0 81:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:67/0/physics_layer_0/angular_velocity = 0.0 81:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:67/0/physics_layer_1/angular_velocity = 0.0 82:67/0 = 0 82:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:67/0/physics_layer_0/angular_velocity = 0.0 82:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:67/0/physics_layer_1/angular_velocity = 0.0 83:67/0 = 0 83:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:67/0/physics_layer_0/angular_velocity = 0.0 83:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:67/0/physics_layer_1/angular_velocity = 0.0 93:67/0 = 0 93:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:67/0/physics_layer_0/angular_velocity = 0.0 93:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:67/0/physics_layer_1/angular_velocity = 0.0 94:67/0 = 0 94:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:67/0/physics_layer_0/angular_velocity = 0.0 94:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:67/0/physics_layer_1/angular_velocity = 0.0 95:67/0 = 0 95:67/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:67/0/physics_layer_0/angular_velocity = 0.0 95:67/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:67/0/physics_layer_1/angular_velocity = 0.0 0:68/0 = 0 0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:68/0/physics_layer_0/angular_velocity = 0.0 0:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:68/0/physics_layer_1/angular_velocity = 0.0 1:68/0 = 0 1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:68/0/physics_layer_0/angular_velocity = 0.0 1:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:68/0/physics_layer_1/angular_velocity = 0.0 2:68/0 = 0 2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:68/0/physics_layer_0/angular_velocity = 0.0 2:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:68/0/physics_layer_1/angular_velocity = 0.0 3:68/0 = 0 3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:68/0/physics_layer_0/angular_velocity = 0.0 3:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:68/0/physics_layer_1/angular_velocity = 0.0 4:68/0 = 0 4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:68/0/physics_layer_0/angular_velocity = 0.0 4:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:68/0/physics_layer_1/angular_velocity = 0.0 5:68/0 = 0 5:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:68/0/physics_layer_0/angular_velocity = 0.0 5:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:68/0/physics_layer_1/angular_velocity = 0.0 6:68/0 = 0 6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:68/0/physics_layer_0/angular_velocity = 0.0 6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:68/0/physics_layer_1/angular_velocity = 0.0 7:68/0 = 0 7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:68/0/physics_layer_0/angular_velocity = 0.0 7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:68/0/physics_layer_1/angular_velocity = 0.0 8:68/0 = 0 8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:68/0/physics_layer_0/angular_velocity = 0.0 8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:68/0/physics_layer_1/angular_velocity = 0.0 9:68/0 = 0 9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:68/0/physics_layer_0/angular_velocity = 0.0 9:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:68/0/physics_layer_1/angular_velocity = 0.0 10:68/0 = 0 10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:68/0/physics_layer_0/angular_velocity = 0.0 10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:68/0/physics_layer_1/angular_velocity = 0.0 11:68/0 = 0 11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:68/0/physics_layer_0/angular_velocity = 0.0 11:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:68/0/physics_layer_1/angular_velocity = 0.0 12:68/0 = 0 12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:68/0/physics_layer_0/angular_velocity = 0.0 12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:68/0/physics_layer_1/angular_velocity = 0.0 13:68/0 = 0 13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:68/0/physics_layer_0/angular_velocity = 0.0 13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:68/0/physics_layer_1/angular_velocity = 0.0 14:68/0 = 0 14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:68/0/physics_layer_0/angular_velocity = 0.0 14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:68/0/physics_layer_1/angular_velocity = 0.0 15:68/0 = 0 15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:68/0/physics_layer_0/angular_velocity = 0.0 15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:68/0/physics_layer_1/angular_velocity = 0.0 16:68/0 = 0 16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:68/0/physics_layer_0/angular_velocity = 0.0 16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:68/0/physics_layer_1/angular_velocity = 0.0 17:68/0 = 0 17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:68/0/physics_layer_0/angular_velocity = 0.0 17:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:68/0/physics_layer_1/angular_velocity = 0.0 21:68/0 = 0 21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:68/0/physics_layer_0/angular_velocity = 0.0 21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:68/0/physics_layer_1/angular_velocity = 0.0 22:68/0 = 0 22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:68/0/physics_layer_0/angular_velocity = 0.0 22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:68/0/physics_layer_1/angular_velocity = 0.0 23:68/0 = 0 23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:68/0/physics_layer_0/angular_velocity = 0.0 23:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:68/0/physics_layer_1/angular_velocity = 0.0 24:68/0 = 0 24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:68/0/physics_layer_0/angular_velocity = 0.0 24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:68/0/physics_layer_1/angular_velocity = 0.0 25:68/0 = 0 25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:68/0/physics_layer_0/angular_velocity = 0.0 25:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:68/0/physics_layer_1/angular_velocity = 0.0 26:68/0 = 0 26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:68/0/physics_layer_0/angular_velocity = 0.0 26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:68/0/physics_layer_1/angular_velocity = 0.0 30:68/0 = 0 30:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:68/0/physics_layer_0/angular_velocity = 0.0 30:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:68/0/physics_layer_1/angular_velocity = 0.0 31:68/0 = 0 31:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:68/0/physics_layer_0/angular_velocity = 0.0 31:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:68/0/physics_layer_1/angular_velocity = 0.0 32:68/0 = 0 32:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:68/0/physics_layer_0/angular_velocity = 0.0 32:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:68/0/physics_layer_1/angular_velocity = 0.0 33:68/0 = 0 33:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:68/0/physics_layer_0/angular_velocity = 0.0 33:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:68/0/physics_layer_1/angular_velocity = 0.0 34:68/0 = 0 34:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:68/0/physics_layer_0/angular_velocity = 0.0 34:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:68/0/physics_layer_1/angular_velocity = 0.0 35:68/0 = 0 35:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:68/0/physics_layer_0/angular_velocity = 0.0 35:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:68/0/physics_layer_1/angular_velocity = 0.0 45:68/0 = 0 45:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:68/0/physics_layer_0/angular_velocity = 0.0 45:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:68/0/physics_layer_1/angular_velocity = 0.0 46:68/0 = 0 46:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:68/0/physics_layer_0/angular_velocity = 0.0 46:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:68/0/physics_layer_1/angular_velocity = 0.0 47:68/0 = 0 47:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:68/0/physics_layer_0/angular_velocity = 0.0 47:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:68/0/physics_layer_1/angular_velocity = 0.0 48:68/0 = 0 48:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:68/0/physics_layer_0/angular_velocity = 0.0 48:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:68/0/physics_layer_1/angular_velocity = 0.0 49:68/0 = 0 49:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:68/0/physics_layer_0/angular_velocity = 0.0 49:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:68/0/physics_layer_1/angular_velocity = 0.0 50:68/0 = 0 50:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:68/0/physics_layer_0/angular_velocity = 0.0 50:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:68/0/physics_layer_1/angular_velocity = 0.0 51:68/0 = 0 51:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:68/0/physics_layer_0/angular_velocity = 0.0 51:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:68/0/physics_layer_1/angular_velocity = 0.0 52:68/0 = 0 52:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:68/0/physics_layer_0/angular_velocity = 0.0 52:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:68/0/physics_layer_1/angular_velocity = 0.0 53:68/0 = 0 53:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:68/0/physics_layer_0/angular_velocity = 0.0 53:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:68/0/physics_layer_1/angular_velocity = 0.0 54:68/0 = 0 54:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:68/0/physics_layer_0/angular_velocity = 0.0 54:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:68/0/physics_layer_1/angular_velocity = 0.0 55:68/0 = 0 55:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:68/0/physics_layer_0/angular_velocity = 0.0 55:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:68/0/physics_layer_1/angular_velocity = 0.0 56:68/0 = 0 56:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:68/0/physics_layer_0/angular_velocity = 0.0 56:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:68/0/physics_layer_1/angular_velocity = 0.0 57:68/0 = 0 57:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:68/0/physics_layer_0/angular_velocity = 0.0 57:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:68/0/physics_layer_1/angular_velocity = 0.0 58:68/0 = 0 58:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:68/0/physics_layer_0/angular_velocity = 0.0 58:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:68/0/physics_layer_1/angular_velocity = 0.0 59:68/0 = 0 59:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:68/0/physics_layer_0/angular_velocity = 0.0 59:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:68/0/physics_layer_1/angular_velocity = 0.0 60:68/0 = 0 60:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:68/0/physics_layer_0/angular_velocity = 0.0 60:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:68/0/physics_layer_1/angular_velocity = 0.0 61:68/0 = 0 61:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:68/0/physics_layer_0/angular_velocity = 0.0 61:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:68/0/physics_layer_1/angular_velocity = 0.0 62:68/0 = 0 62:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:68/0/physics_layer_0/angular_velocity = 0.0 62:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:68/0/physics_layer_1/angular_velocity = 0.0 63:68/0 = 0 63:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:68/0/physics_layer_0/angular_velocity = 0.0 63:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:68/0/physics_layer_1/angular_velocity = 0.0 64:68/0 = 0 64:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:68/0/physics_layer_0/angular_velocity = 0.0 64:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:68/0/physics_layer_1/angular_velocity = 0.0 65:68/0 = 0 65:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:68/0/physics_layer_0/angular_velocity = 0.0 65:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:68/0/physics_layer_1/angular_velocity = 0.0 69:68/0 = 0 69:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:68/0/physics_layer_0/angular_velocity = 0.0 69:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:68/0/physics_layer_1/angular_velocity = 0.0 70:68/0 = 0 70:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:68/0/physics_layer_0/angular_velocity = 0.0 70:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:68/0/physics_layer_1/angular_velocity = 0.0 71:68/0 = 0 71:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:68/0/physics_layer_0/angular_velocity = 0.0 71:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:68/0/physics_layer_1/angular_velocity = 0.0 72:68/0 = 0 72:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:68/0/physics_layer_0/angular_velocity = 0.0 72:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:68/0/physics_layer_1/angular_velocity = 0.0 73:68/0 = 0 73:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:68/0/physics_layer_0/angular_velocity = 0.0 73:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:68/0/physics_layer_1/angular_velocity = 0.0 74:68/0 = 0 74:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:68/0/physics_layer_0/angular_velocity = 0.0 74:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:68/0/physics_layer_1/angular_velocity = 0.0 78:68/0 = 0 78:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:68/0/physics_layer_0/angular_velocity = 0.0 78:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:68/0/physics_layer_1/angular_velocity = 0.0 79:68/0 = 0 79:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:68/0/physics_layer_0/angular_velocity = 0.0 79:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:68/0/physics_layer_1/angular_velocity = 0.0 80:68/0 = 0 80:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:68/0/physics_layer_0/angular_velocity = 0.0 80:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:68/0/physics_layer_1/angular_velocity = 0.0 81:68/0 = 0 81:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 81:68/0/physics_layer_0/angular_velocity = 0.0 81:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 81:68/0/physics_layer_1/angular_velocity = 0.0 82:68/0 = 0 82:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 82:68/0/physics_layer_0/angular_velocity = 0.0 82:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 82:68/0/physics_layer_1/angular_velocity = 0.0 83:68/0 = 0 83:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 83:68/0/physics_layer_0/angular_velocity = 0.0 83:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 83:68/0/physics_layer_1/angular_velocity = 0.0 93:68/0 = 0 93:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:68/0/physics_layer_0/angular_velocity = 0.0 93:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:68/0/physics_layer_1/angular_velocity = 0.0 94:68/0 = 0 94:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:68/0/physics_layer_0/angular_velocity = 0.0 94:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:68/0/physics_layer_1/angular_velocity = 0.0 95:68/0 = 0 95:68/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:68/0/physics_layer_0/angular_velocity = 0.0 95:68/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:68/0/physics_layer_1/angular_velocity = 0.0 0:69/0 = 0 0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:69/0/physics_layer_0/angular_velocity = 0.0 0:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:69/0/physics_layer_1/angular_velocity = 0.0 1:69/0 = 0 1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:69/0/physics_layer_0/angular_velocity = 0.0 1:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:69/0/physics_layer_1/angular_velocity = 0.0 2:69/0 = 0 2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:69/0/physics_layer_0/angular_velocity = 0.0 2:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:69/0/physics_layer_1/angular_velocity = 0.0 3:69/0 = 0 3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:69/0/physics_layer_0/angular_velocity = 0.0 3:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:69/0/physics_layer_1/angular_velocity = 0.0 4:69/0 = 0 4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:69/0/physics_layer_0/angular_velocity = 0.0 4:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:69/0/physics_layer_1/angular_velocity = 0.0 5:69/0 = 0 5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:69/0/physics_layer_0/angular_velocity = 0.0 5:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:69/0/physics_layer_1/angular_velocity = 0.0 9:69/0 = 0 9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:69/0/physics_layer_0/angular_velocity = 0.0 9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:69/0/physics_layer_1/angular_velocity = 0.0 10:69/0 = 0 10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:69/0/physics_layer_0/angular_velocity = 0.0 10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:69/0/physics_layer_1/angular_velocity = 0.0 11:69/0 = 0 11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:69/0/physics_layer_0/angular_velocity = 0.0 11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:69/0/physics_layer_1/angular_velocity = 0.0 15:69/0 = 0 15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:69/0/physics_layer_0/angular_velocity = 0.0 15:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:69/0/physics_layer_1/angular_velocity = 0.0 16:69/0 = 0 16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:69/0/physics_layer_0/angular_velocity = 0.0 16:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:69/0/physics_layer_1/angular_velocity = 0.0 17:69/0 = 0 17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:69/0/physics_layer_0/angular_velocity = 0.0 17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:69/0/physics_layer_1/angular_velocity = 0.0 21:69/0 = 0 21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:69/0/physics_layer_0/angular_velocity = 0.0 21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:69/0/physics_layer_1/angular_velocity = 0.0 22:69/0 = 0 22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:69/0/physics_layer_0/angular_velocity = 0.0 22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:69/0/physics_layer_1/angular_velocity = 0.0 23:69/0 = 0 23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:69/0/physics_layer_0/angular_velocity = 0.0 23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:69/0/physics_layer_1/angular_velocity = 0.0 27:69/0 = 0 27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:69/0/physics_layer_0/angular_velocity = 0.0 27:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:69/0/physics_layer_1/angular_velocity = 0.0 28:69/0 = 0 28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:69/0/physics_layer_0/angular_velocity = 0.0 28:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:69/0/physics_layer_1/angular_velocity = 0.0 29:69/0 = 0 29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:69/0/physics_layer_0/angular_velocity = 0.0 29:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:69/0/physics_layer_1/angular_velocity = 0.0 39:69/0 = 0 39:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:69/0/physics_layer_0/angular_velocity = 0.0 39:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:69/0/physics_layer_1/angular_velocity = 0.0 40:69/0 = 0 40:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:69/0/physics_layer_0/angular_velocity = 0.0 40:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:69/0/physics_layer_1/angular_velocity = 0.0 41:69/0 = 0 41:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:69/0/physics_layer_0/angular_velocity = 0.0 41:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:69/0/physics_layer_1/angular_velocity = 0.0 42:69/0 = 0 42:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:69/0/physics_layer_0/angular_velocity = 0.0 42:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:69/0/physics_layer_1/angular_velocity = 0.0 43:69/0 = 0 43:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:69/0/physics_layer_0/angular_velocity = 0.0 43:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:69/0/physics_layer_1/angular_velocity = 0.0 44:69/0 = 0 44:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:69/0/physics_layer_0/angular_velocity = 0.0 44:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:69/0/physics_layer_1/angular_velocity = 0.0 45:69/0 = 0 45:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:69/0/physics_layer_0/angular_velocity = 0.0 45:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:69/0/physics_layer_1/angular_velocity = 0.0 46:69/0 = 0 46:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:69/0/physics_layer_0/angular_velocity = 0.0 46:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:69/0/physics_layer_1/angular_velocity = 0.0 47:69/0 = 0 47:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:69/0/physics_layer_0/angular_velocity = 0.0 47:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:69/0/physics_layer_1/angular_velocity = 0.0 48:69/0 = 0 48:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:69/0/physics_layer_0/angular_velocity = 0.0 48:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:69/0/physics_layer_1/angular_velocity = 0.0 49:69/0 = 0 49:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:69/0/physics_layer_0/angular_velocity = 0.0 49:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:69/0/physics_layer_1/angular_velocity = 0.0 50:69/0 = 0 50:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:69/0/physics_layer_0/angular_velocity = 0.0 50:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:69/0/physics_layer_1/angular_velocity = 0.0 51:69/0 = 0 51:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:69/0/physics_layer_0/angular_velocity = 0.0 51:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:69/0/physics_layer_1/angular_velocity = 0.0 52:69/0 = 0 52:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:69/0/physics_layer_0/angular_velocity = 0.0 52:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:69/0/physics_layer_1/angular_velocity = 0.0 53:69/0 = 0 53:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:69/0/physics_layer_0/angular_velocity = 0.0 53:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:69/0/physics_layer_1/angular_velocity = 0.0 57:69/0 = 0 57:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:69/0/physics_layer_0/angular_velocity = 0.0 57:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:69/0/physics_layer_1/angular_velocity = 0.0 58:69/0 = 0 58:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:69/0/physics_layer_0/angular_velocity = 0.0 58:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:69/0/physics_layer_1/angular_velocity = 0.0 59:69/0 = 0 59:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:69/0/physics_layer_0/angular_velocity = 0.0 59:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:69/0/physics_layer_1/angular_velocity = 0.0 63:69/0 = 0 63:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:69/0/physics_layer_0/angular_velocity = 0.0 63:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:69/0/physics_layer_1/angular_velocity = 0.0 64:69/0 = 0 64:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:69/0/physics_layer_0/angular_velocity = 0.0 64:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:69/0/physics_layer_1/angular_velocity = 0.0 65:69/0 = 0 65:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:69/0/physics_layer_0/angular_velocity = 0.0 65:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:69/0/physics_layer_1/angular_velocity = 0.0 69:69/0 = 0 69:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:69/0/physics_layer_0/angular_velocity = 0.0 69:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:69/0/physics_layer_1/angular_velocity = 0.0 70:69/0 = 0 70:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:69/0/physics_layer_0/angular_velocity = 0.0 70:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:69/0/physics_layer_1/angular_velocity = 0.0 71:69/0 = 0 71:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:69/0/physics_layer_0/angular_velocity = 0.0 71:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:69/0/physics_layer_1/angular_velocity = 0.0 75:69/0 = 0 75:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:69/0/physics_layer_0/angular_velocity = 0.0 75:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 75:69/0/physics_layer_1/angular_velocity = 0.0 76:69/0 = 0 76:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:69/0/physics_layer_0/angular_velocity = 0.0 76:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 76:69/0/physics_layer_1/angular_velocity = 0.0 77:69/0 = 0 77:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:69/0/physics_layer_0/angular_velocity = 0.0 77:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 77:69/0/physics_layer_1/angular_velocity = 0.0 87:69/0 = 0 87:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:69/0/physics_layer_0/angular_velocity = 0.0 87:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:69/0/physics_layer_1/angular_velocity = 0.0 88:69/0 = 0 88:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:69/0/physics_layer_0/angular_velocity = 0.0 88:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:69/0/physics_layer_1/angular_velocity = 0.0 89:69/0 = 0 89:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:69/0/physics_layer_0/angular_velocity = 0.0 89:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:69/0/physics_layer_1/angular_velocity = 0.0 90:69/0 = 0 90:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:69/0/physics_layer_0/angular_velocity = 0.0 90:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:69/0/physics_layer_1/angular_velocity = 0.0 91:69/0 = 0 91:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:69/0/physics_layer_0/angular_velocity = 0.0 91:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:69/0/physics_layer_1/angular_velocity = 0.0 92:69/0 = 0 92:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:69/0/physics_layer_0/angular_velocity = 0.0 92:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:69/0/physics_layer_1/angular_velocity = 0.0 93:69/0 = 0 93:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:69/0/physics_layer_0/angular_velocity = 0.0 93:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:69/0/physics_layer_1/angular_velocity = 0.0 94:69/0 = 0 94:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:69/0/physics_layer_0/angular_velocity = 0.0 94:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:69/0/physics_layer_1/angular_velocity = 0.0 95:69/0 = 0 95:69/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:69/0/physics_layer_0/angular_velocity = 0.0 95:69/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:69/0/physics_layer_1/angular_velocity = 0.0 0:70/0 = 0 0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:70/0/physics_layer_0/angular_velocity = 0.0 0:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:70/0/physics_layer_1/angular_velocity = 0.0 1:70/0 = 0 1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:70/0/physics_layer_0/angular_velocity = 0.0 1:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:70/0/physics_layer_1/angular_velocity = 0.0 2:70/0 = 0 2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:70/0/physics_layer_0/angular_velocity = 0.0 2:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:70/0/physics_layer_1/angular_velocity = 0.0 3:70/0 = 0 3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:70/0/physics_layer_0/angular_velocity = 0.0 3:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:70/0/physics_layer_1/angular_velocity = 0.0 4:70/0 = 0 4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:70/0/physics_layer_0/angular_velocity = 0.0 4:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:70/0/physics_layer_1/angular_velocity = 0.0 5:70/0 = 0 5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:70/0/physics_layer_0/angular_velocity = 0.0 5:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:70/0/physics_layer_1/angular_velocity = 0.0 9:70/0 = 0 9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:70/0/physics_layer_0/angular_velocity = 0.0 9:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:70/0/physics_layer_1/angular_velocity = 0.0 10:70/0 = 0 10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:70/0/physics_layer_0/angular_velocity = 0.0 10:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:70/0/physics_layer_1/angular_velocity = 0.0 11:70/0 = 0 11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:70/0/physics_layer_0/angular_velocity = 0.0 11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:70/0/physics_layer_1/angular_velocity = 0.0 15:70/0 = 0 15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:70/0/physics_layer_0/angular_velocity = 0.0 15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:70/0/physics_layer_1/angular_velocity = 0.0 16:70/0 = 0 16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:70/0/physics_layer_0/angular_velocity = 0.0 16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:70/0/physics_layer_1/angular_velocity = 0.0 17:70/0 = 0 17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:70/0/physics_layer_0/angular_velocity = 0.0 17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:70/0/physics_layer_1/angular_velocity = 0.0 21:70/0 = 0 21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:70/0/physics_layer_0/angular_velocity = 0.0 21:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:70/0/physics_layer_1/angular_velocity = 0.0 22:70/0 = 0 22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:70/0/physics_layer_0/angular_velocity = 0.0 22:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:70/0/physics_layer_1/angular_velocity = 0.0 23:70/0 = 0 23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:70/0/physics_layer_0/angular_velocity = 0.0 23:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:70/0/physics_layer_1/angular_velocity = 0.0 27:70/0 = 0 27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:70/0/physics_layer_0/angular_velocity = 0.0 27:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:70/0/physics_layer_1/angular_velocity = 0.0 28:70/0 = 0 28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:70/0/physics_layer_0/angular_velocity = 0.0 28:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:70/0/physics_layer_1/angular_velocity = 0.0 29:70/0 = 0 29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:70/0/physics_layer_0/angular_velocity = 0.0 29:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:70/0/physics_layer_1/angular_velocity = 0.0 39:70/0 = 0 39:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:70/0/physics_layer_0/angular_velocity = 0.0 39:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:70/0/physics_layer_1/angular_velocity = 0.0 40:70/0 = 0 40:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:70/0/physics_layer_0/angular_velocity = 0.0 40:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:70/0/physics_layer_1/angular_velocity = 0.0 41:70/0 = 0 41:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:70/0/physics_layer_0/angular_velocity = 0.0 41:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:70/0/physics_layer_1/angular_velocity = 0.0 42:70/0 = 0 42:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:70/0/physics_layer_0/angular_velocity = 0.0 42:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:70/0/physics_layer_1/angular_velocity = 0.0 43:70/0 = 0 43:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:70/0/physics_layer_0/angular_velocity = 0.0 43:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:70/0/physics_layer_1/angular_velocity = 0.0 44:70/0 = 0 44:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:70/0/physics_layer_0/angular_velocity = 0.0 44:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:70/0/physics_layer_1/angular_velocity = 0.0 45:70/0 = 0 45:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:70/0/physics_layer_0/angular_velocity = 0.0 45:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:70/0/physics_layer_1/angular_velocity = 0.0 46:70/0 = 0 46:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:70/0/physics_layer_0/angular_velocity = 0.0 46:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:70/0/physics_layer_1/angular_velocity = 0.0 47:70/0 = 0 47:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:70/0/physics_layer_0/angular_velocity = 0.0 47:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:70/0/physics_layer_1/angular_velocity = 0.0 48:70/0 = 0 48:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:70/0/physics_layer_0/angular_velocity = 0.0 48:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:70/0/physics_layer_1/angular_velocity = 0.0 49:70/0 = 0 49:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:70/0/physics_layer_0/angular_velocity = 0.0 49:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:70/0/physics_layer_1/angular_velocity = 0.0 50:70/0 = 0 50:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:70/0/physics_layer_0/angular_velocity = 0.0 50:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:70/0/physics_layer_1/angular_velocity = 0.0 51:70/0 = 0 51:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:70/0/physics_layer_0/angular_velocity = 0.0 51:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:70/0/physics_layer_1/angular_velocity = 0.0 52:70/0 = 0 52:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:70/0/physics_layer_0/angular_velocity = 0.0 52:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:70/0/physics_layer_1/angular_velocity = 0.0 53:70/0 = 0 53:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:70/0/physics_layer_0/angular_velocity = 0.0 53:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:70/0/physics_layer_1/angular_velocity = 0.0 57:70/0 = 0 57:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:70/0/physics_layer_0/angular_velocity = 0.0 57:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:70/0/physics_layer_1/angular_velocity = 0.0 58:70/0 = 0 58:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:70/0/physics_layer_0/angular_velocity = 0.0 58:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:70/0/physics_layer_1/angular_velocity = 0.0 59:70/0 = 0 59:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:70/0/physics_layer_0/angular_velocity = 0.0 59:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:70/0/physics_layer_1/angular_velocity = 0.0 63:70/0 = 0 63:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:70/0/physics_layer_0/angular_velocity = 0.0 63:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:70/0/physics_layer_1/angular_velocity = 0.0 64:70/0 = 0 64:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:70/0/physics_layer_0/angular_velocity = 0.0 64:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:70/0/physics_layer_1/angular_velocity = 0.0 65:70/0 = 0 65:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:70/0/physics_layer_0/angular_velocity = 0.0 65:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:70/0/physics_layer_1/angular_velocity = 0.0 69:70/0 = 0 69:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:70/0/physics_layer_0/angular_velocity = 0.0 69:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:70/0/physics_layer_1/angular_velocity = 0.0 70:70/0 = 0 70:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:70/0/physics_layer_0/angular_velocity = 0.0 70:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:70/0/physics_layer_1/angular_velocity = 0.0 71:70/0 = 0 71:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:70/0/physics_layer_0/angular_velocity = 0.0 71:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:70/0/physics_layer_1/angular_velocity = 0.0 75:70/0 = 0 75:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:70/0/physics_layer_0/angular_velocity = 0.0 75:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 75:70/0/physics_layer_1/angular_velocity = 0.0 76:70/0 = 0 76:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:70/0/physics_layer_0/angular_velocity = 0.0 76:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 76:70/0/physics_layer_1/angular_velocity = 0.0 77:70/0 = 0 77:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:70/0/physics_layer_0/angular_velocity = 0.0 77:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 77:70/0/physics_layer_1/angular_velocity = 0.0 87:70/0 = 0 87:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:70/0/physics_layer_0/angular_velocity = 0.0 87:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:70/0/physics_layer_1/angular_velocity = 0.0 88:70/0 = 0 88:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:70/0/physics_layer_0/angular_velocity = 0.0 88:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:70/0/physics_layer_1/angular_velocity = 0.0 89:70/0 = 0 89:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:70/0/physics_layer_0/angular_velocity = 0.0 89:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:70/0/physics_layer_1/angular_velocity = 0.0 90:70/0 = 0 90:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:70/0/physics_layer_0/angular_velocity = 0.0 90:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:70/0/physics_layer_1/angular_velocity = 0.0 91:70/0 = 0 91:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:70/0/physics_layer_0/angular_velocity = 0.0 91:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:70/0/physics_layer_1/angular_velocity = 0.0 92:70/0 = 0 92:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:70/0/physics_layer_0/angular_velocity = 0.0 92:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:70/0/physics_layer_1/angular_velocity = 0.0 93:70/0 = 0 93:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:70/0/physics_layer_0/angular_velocity = 0.0 93:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:70/0/physics_layer_1/angular_velocity = 0.0 94:70/0 = 0 94:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:70/0/physics_layer_0/angular_velocity = 0.0 94:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:70/0/physics_layer_1/angular_velocity = 0.0 95:70/0 = 0 95:70/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:70/0/physics_layer_0/angular_velocity = 0.0 95:70/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:70/0/physics_layer_1/angular_velocity = 0.0 0:71/0 = 0 0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:71/0/physics_layer_0/angular_velocity = 0.0 0:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:71/0/physics_layer_1/angular_velocity = 0.0 1:71/0 = 0 1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:71/0/physics_layer_0/angular_velocity = 0.0 1:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:71/0/physics_layer_1/angular_velocity = 0.0 2:71/0 = 0 2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:71/0/physics_layer_0/angular_velocity = 0.0 2:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:71/0/physics_layer_1/angular_velocity = 0.0 3:71/0 = 0 3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:71/0/physics_layer_0/angular_velocity = 0.0 3:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:71/0/physics_layer_1/angular_velocity = 0.0 4:71/0 = 0 4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:71/0/physics_layer_0/angular_velocity = 0.0 4:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:71/0/physics_layer_1/angular_velocity = 0.0 5:71/0 = 0 5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:71/0/physics_layer_0/angular_velocity = 0.0 5:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:71/0/physics_layer_1/angular_velocity = 0.0 9:71/0 = 0 9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:71/0/physics_layer_0/angular_velocity = 0.0 9:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:71/0/physics_layer_1/angular_velocity = 0.0 10:71/0 = 0 10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:71/0/physics_layer_0/angular_velocity = 0.0 10:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:71/0/physics_layer_1/angular_velocity = 0.0 11:71/0 = 0 11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:71/0/physics_layer_0/angular_velocity = 0.0 11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:71/0/physics_layer_1/angular_velocity = 0.0 15:71/0 = 0 15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:71/0/physics_layer_0/angular_velocity = 0.0 15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:71/0/physics_layer_1/angular_velocity = 0.0 16:71/0 = 0 16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:71/0/physics_layer_0/angular_velocity = 0.0 16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:71/0/physics_layer_1/angular_velocity = 0.0 17:71/0 = 0 17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:71/0/physics_layer_0/angular_velocity = 0.0 17:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:71/0/physics_layer_1/angular_velocity = 0.0 21:71/0 = 0 21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:71/0/physics_layer_0/angular_velocity = 0.0 21:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:71/0/physics_layer_1/angular_velocity = 0.0 22:71/0 = 0 22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:71/0/physics_layer_0/angular_velocity = 0.0 22:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:71/0/physics_layer_1/angular_velocity = 0.0 23:71/0 = 0 23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:71/0/physics_layer_0/angular_velocity = 0.0 23:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:71/0/physics_layer_1/angular_velocity = 0.0 27:71/0 = 0 27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:71/0/physics_layer_0/angular_velocity = 0.0 27:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:71/0/physics_layer_1/angular_velocity = 0.0 28:71/0 = 0 28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:71/0/physics_layer_0/angular_velocity = 0.0 28:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:71/0/physics_layer_1/angular_velocity = 0.0 29:71/0 = 0 29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:71/0/physics_layer_0/angular_velocity = 0.0 29:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:71/0/physics_layer_1/angular_velocity = 0.0 39:71/0 = 0 39:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:71/0/physics_layer_0/angular_velocity = 0.0 39:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:71/0/physics_layer_1/angular_velocity = 0.0 40:71/0 = 0 40:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:71/0/physics_layer_0/angular_velocity = 0.0 40:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:71/0/physics_layer_1/angular_velocity = 0.0 41:71/0 = 0 41:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:71/0/physics_layer_0/angular_velocity = 0.0 41:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:71/0/physics_layer_1/angular_velocity = 0.0 42:71/0 = 0 42:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:71/0/physics_layer_0/angular_velocity = 0.0 42:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:71/0/physics_layer_1/angular_velocity = 0.0 43:71/0 = 0 43:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:71/0/physics_layer_0/angular_velocity = 0.0 43:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:71/0/physics_layer_1/angular_velocity = 0.0 44:71/0 = 0 44:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:71/0/physics_layer_0/angular_velocity = 0.0 44:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:71/0/physics_layer_1/angular_velocity = 0.0 45:71/0 = 0 45:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:71/0/physics_layer_0/angular_velocity = 0.0 45:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:71/0/physics_layer_1/angular_velocity = 0.0 46:71/0 = 0 46:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:71/0/physics_layer_0/angular_velocity = 0.0 46:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:71/0/physics_layer_1/angular_velocity = 0.0 47:71/0 = 0 47:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:71/0/physics_layer_0/angular_velocity = 0.0 47:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:71/0/physics_layer_1/angular_velocity = 0.0 48:71/0 = 0 48:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:71/0/physics_layer_0/angular_velocity = 0.0 48:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:71/0/physics_layer_1/angular_velocity = 0.0 49:71/0 = 0 49:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:71/0/physics_layer_0/angular_velocity = 0.0 49:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:71/0/physics_layer_1/angular_velocity = 0.0 50:71/0 = 0 50:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:71/0/physics_layer_0/angular_velocity = 0.0 50:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:71/0/physics_layer_1/angular_velocity = 0.0 51:71/0 = 0 51:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:71/0/physics_layer_0/angular_velocity = 0.0 51:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:71/0/physics_layer_1/angular_velocity = 0.0 52:71/0 = 0 52:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:71/0/physics_layer_0/angular_velocity = 0.0 52:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:71/0/physics_layer_1/angular_velocity = 0.0 53:71/0 = 0 53:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:71/0/physics_layer_0/angular_velocity = 0.0 53:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:71/0/physics_layer_1/angular_velocity = 0.0 57:71/0 = 0 57:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:71/0/physics_layer_0/angular_velocity = 0.0 57:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:71/0/physics_layer_1/angular_velocity = 0.0 58:71/0 = 0 58:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:71/0/physics_layer_0/angular_velocity = 0.0 58:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:71/0/physics_layer_1/angular_velocity = 0.0 59:71/0 = 0 59:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:71/0/physics_layer_0/angular_velocity = 0.0 59:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:71/0/physics_layer_1/angular_velocity = 0.0 63:71/0 = 0 63:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:71/0/physics_layer_0/angular_velocity = 0.0 63:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:71/0/physics_layer_1/angular_velocity = 0.0 64:71/0 = 0 64:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:71/0/physics_layer_0/angular_velocity = 0.0 64:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:71/0/physics_layer_1/angular_velocity = 0.0 65:71/0 = 0 65:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:71/0/physics_layer_0/angular_velocity = 0.0 65:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:71/0/physics_layer_1/angular_velocity = 0.0 69:71/0 = 0 69:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:71/0/physics_layer_0/angular_velocity = 0.0 69:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:71/0/physics_layer_1/angular_velocity = 0.0 70:71/0 = 0 70:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:71/0/physics_layer_0/angular_velocity = 0.0 70:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:71/0/physics_layer_1/angular_velocity = 0.0 71:71/0 = 0 71:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:71/0/physics_layer_0/angular_velocity = 0.0 71:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:71/0/physics_layer_1/angular_velocity = 0.0 75:71/0 = 0 75:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 75:71/0/physics_layer_0/angular_velocity = 0.0 75:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 75:71/0/physics_layer_1/angular_velocity = 0.0 76:71/0 = 0 76:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 76:71/0/physics_layer_0/angular_velocity = 0.0 76:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 76:71/0/physics_layer_1/angular_velocity = 0.0 77:71/0 = 0 77:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 77:71/0/physics_layer_0/angular_velocity = 0.0 77:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 77:71/0/physics_layer_1/angular_velocity = 0.0 87:71/0 = 0 87:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:71/0/physics_layer_0/angular_velocity = 0.0 87:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:71/0/physics_layer_1/angular_velocity = 0.0 88:71/0 = 0 88:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:71/0/physics_layer_0/angular_velocity = 0.0 88:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:71/0/physics_layer_1/angular_velocity = 0.0 89:71/0 = 0 89:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:71/0/physics_layer_0/angular_velocity = 0.0 89:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:71/0/physics_layer_1/angular_velocity = 0.0 90:71/0 = 0 90:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:71/0/physics_layer_0/angular_velocity = 0.0 90:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:71/0/physics_layer_1/angular_velocity = 0.0 91:71/0 = 0 91:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:71/0/physics_layer_0/angular_velocity = 0.0 91:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:71/0/physics_layer_1/angular_velocity = 0.0 92:71/0 = 0 92:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:71/0/physics_layer_0/angular_velocity = 0.0 92:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:71/0/physics_layer_1/angular_velocity = 0.0 93:71/0 = 0 93:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:71/0/physics_layer_0/angular_velocity = 0.0 93:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:71/0/physics_layer_1/angular_velocity = 0.0 94:71/0 = 0 94:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:71/0/physics_layer_0/angular_velocity = 0.0 94:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:71/0/physics_layer_1/angular_velocity = 0.0 95:71/0 = 0 95:71/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:71/0/physics_layer_0/angular_velocity = 0.0 95:71/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:71/0/physics_layer_1/angular_velocity = 0.0 3:72/0 = 0 3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:72/0/physics_layer_0/angular_velocity = 0.0 3:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:72/0/physics_layer_1/angular_velocity = 0.0 4:72/0 = 0 4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:72/0/physics_layer_0/angular_velocity = 0.0 4:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:72/0/physics_layer_1/angular_velocity = 0.0 5:72/0 = 0 5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:72/0/physics_layer_0/angular_velocity = 0.0 5:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:72/0/physics_layer_1/angular_velocity = 0.0 12:72/0 = 0 12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:72/0/physics_layer_0/angular_velocity = 0.0 12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:72/0/physics_layer_1/angular_velocity = 0.0 13:72/0 = 0 13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:72/0/physics_layer_0/angular_velocity = 0.0 13:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:72/0/physics_layer_1/angular_velocity = 0.0 14:72/0 = 0 14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:72/0/physics_layer_0/angular_velocity = 0.0 14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:72/0/physics_layer_1/angular_velocity = 0.0 18:72/0 = 0 18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:72/0/physics_layer_0/angular_velocity = 0.0 18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:72/0/physics_layer_1/angular_velocity = 0.0 19:72/0 = 0 19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:72/0/physics_layer_0/angular_velocity = 0.0 19:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:72/0/physics_layer_1/angular_velocity = 0.0 20:72/0 = 0 20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:72/0/physics_layer_0/angular_velocity = 0.0 20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:72/0/physics_layer_1/angular_velocity = 0.0 24:72/0 = 0 24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:72/0/physics_layer_0/angular_velocity = 0.0 24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:72/0/physics_layer_1/angular_velocity = 0.0 25:72/0 = 0 25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:72/0/physics_layer_0/angular_velocity = 0.0 25:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:72/0/physics_layer_1/angular_velocity = 0.0 26:72/0 = 0 26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:72/0/physics_layer_0/angular_velocity = 0.0 26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:72/0/physics_layer_1/angular_velocity = 0.0 30:72/0 = 0 30:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:72/0/physics_layer_0/angular_velocity = 0.0 30:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:72/0/physics_layer_1/angular_velocity = 0.0 31:72/0 = 0 31:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:72/0/physics_layer_0/angular_velocity = 0.0 31:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:72/0/physics_layer_1/angular_velocity = 0.0 32:72/0 = 0 32:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:72/0/physics_layer_0/angular_velocity = 0.0 32:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:72/0/physics_layer_1/angular_velocity = 0.0 39:72/0 = 0 39:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:72/0/physics_layer_0/angular_velocity = 0.0 39:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:72/0/physics_layer_1/angular_velocity = 0.0 40:72/0 = 0 40:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:72/0/physics_layer_0/angular_velocity = 0.0 40:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:72/0/physics_layer_1/angular_velocity = 0.0 41:72/0 = 0 41:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:72/0/physics_layer_0/angular_velocity = 0.0 41:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:72/0/physics_layer_1/angular_velocity = 0.0 42:72/0 = 0 42:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:72/0/physics_layer_0/angular_velocity = 0.0 42:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:72/0/physics_layer_1/angular_velocity = 0.0 43:72/0 = 0 43:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:72/0/physics_layer_0/angular_velocity = 0.0 43:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:72/0/physics_layer_1/angular_velocity = 0.0 44:72/0 = 0 44:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:72/0/physics_layer_0/angular_velocity = 0.0 44:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:72/0/physics_layer_1/angular_velocity = 0.0 45:72/0 = 0 45:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:72/0/physics_layer_0/angular_velocity = 0.0 45:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:72/0/physics_layer_1/angular_velocity = 0.0 46:72/0 = 0 46:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:72/0/physics_layer_0/angular_velocity = 0.0 46:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:72/0/physics_layer_1/angular_velocity = 0.0 47:72/0 = 0 47:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:72/0/physics_layer_0/angular_velocity = 0.0 47:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:72/0/physics_layer_1/angular_velocity = 0.0 51:72/0 = 0 51:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:72/0/physics_layer_0/angular_velocity = 0.0 51:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:72/0/physics_layer_1/angular_velocity = 0.0 52:72/0 = 0 52:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:72/0/physics_layer_0/angular_velocity = 0.0 52:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:72/0/physics_layer_1/angular_velocity = 0.0 53:72/0 = 0 53:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:72/0/physics_layer_0/angular_velocity = 0.0 53:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:72/0/physics_layer_1/angular_velocity = 0.0 60:72/0 = 0 60:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:72/0/physics_layer_0/angular_velocity = 0.0 60:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:72/0/physics_layer_1/angular_velocity = 0.0 61:72/0 = 0 61:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:72/0/physics_layer_0/angular_velocity = 0.0 61:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:72/0/physics_layer_1/angular_velocity = 0.0 62:72/0 = 0 62:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:72/0/physics_layer_0/angular_velocity = 0.0 62:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:72/0/physics_layer_1/angular_velocity = 0.0 66:72/0 = 0 66:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:72/0/physics_layer_0/angular_velocity = 0.0 66:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:72/0/physics_layer_1/angular_velocity = 0.0 67:72/0 = 0 67:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:72/0/physics_layer_0/angular_velocity = 0.0 67:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:72/0/physics_layer_1/angular_velocity = 0.0 68:72/0 = 0 68:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:72/0/physics_layer_0/angular_velocity = 0.0 68:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:72/0/physics_layer_1/angular_velocity = 0.0 72:72/0 = 0 72:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:72/0/physics_layer_0/angular_velocity = 0.0 72:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:72/0/physics_layer_1/angular_velocity = 0.0 73:72/0 = 0 73:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:72/0/physics_layer_0/angular_velocity = 0.0 73:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:72/0/physics_layer_1/angular_velocity = 0.0 74:72/0 = 0 74:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:72/0/physics_layer_0/angular_velocity = 0.0 74:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:72/0/physics_layer_1/angular_velocity = 0.0 78:72/0 = 0 78:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:72/0/physics_layer_0/angular_velocity = 0.0 78:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:72/0/physics_layer_1/angular_velocity = 0.0 79:72/0 = 0 79:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:72/0/physics_layer_0/angular_velocity = 0.0 79:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:72/0/physics_layer_1/angular_velocity = 0.0 80:72/0 = 0 80:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:72/0/physics_layer_0/angular_velocity = 0.0 80:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:72/0/physics_layer_1/angular_velocity = 0.0 87:72/0 = 0 87:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:72/0/physics_layer_0/angular_velocity = 0.0 87:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:72/0/physics_layer_1/angular_velocity = 0.0 88:72/0 = 0 88:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:72/0/physics_layer_0/angular_velocity = 0.0 88:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:72/0/physics_layer_1/angular_velocity = 0.0 89:72/0 = 0 89:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:72/0/physics_layer_0/angular_velocity = 0.0 89:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:72/0/physics_layer_1/angular_velocity = 0.0 90:72/0 = 0 90:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:72/0/physics_layer_0/angular_velocity = 0.0 90:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:72/0/physics_layer_1/angular_velocity = 0.0 91:72/0 = 0 91:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:72/0/physics_layer_0/angular_velocity = 0.0 91:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:72/0/physics_layer_1/angular_velocity = 0.0 92:72/0 = 0 92:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:72/0/physics_layer_0/angular_velocity = 0.0 92:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:72/0/physics_layer_1/angular_velocity = 0.0 93:72/0 = 0 93:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:72/0/physics_layer_0/angular_velocity = 0.0 93:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:72/0/physics_layer_1/angular_velocity = 0.0 94:72/0 = 0 94:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:72/0/physics_layer_0/angular_velocity = 0.0 94:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:72/0/physics_layer_1/angular_velocity = 0.0 95:72/0 = 0 95:72/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:72/0/physics_layer_0/angular_velocity = 0.0 95:72/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:72/0/physics_layer_1/angular_velocity = 0.0 3:73/0 = 0 3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:73/0/physics_layer_0/angular_velocity = 0.0 3:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:73/0/physics_layer_1/angular_velocity = 0.0 4:73/0 = 0 4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:73/0/physics_layer_0/angular_velocity = 0.0 4:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:73/0/physics_layer_1/angular_velocity = 0.0 5:73/0 = 0 5:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:73/0/physics_layer_0/angular_velocity = 0.0 5:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:73/0/physics_layer_1/angular_velocity = 0.0 12:73/0 = 0 12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:73/0/physics_layer_0/angular_velocity = 0.0 12:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:73/0/physics_layer_1/angular_velocity = 0.0 13:73/0 = 0 13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:73/0/physics_layer_0/angular_velocity = 0.0 13:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:73/0/physics_layer_1/angular_velocity = 0.0 14:73/0 = 0 14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:73/0/physics_layer_0/angular_velocity = 0.0 14:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:73/0/physics_layer_1/angular_velocity = 0.0 18:73/0 = 0 18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:73/0/physics_layer_0/angular_velocity = 0.0 18:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:73/0/physics_layer_1/angular_velocity = 0.0 19:73/0 = 0 19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:73/0/physics_layer_0/angular_velocity = 0.0 19:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:73/0/physics_layer_1/angular_velocity = 0.0 20:73/0 = 0 20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:73/0/physics_layer_0/angular_velocity = 0.0 20:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:73/0/physics_layer_1/angular_velocity = 0.0 24:73/0 = 0 24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:73/0/physics_layer_0/angular_velocity = 0.0 24:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:73/0/physics_layer_1/angular_velocity = 0.0 25:73/0 = 0 25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:73/0/physics_layer_0/angular_velocity = 0.0 25:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:73/0/physics_layer_1/angular_velocity = 0.0 26:73/0 = 0 26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:73/0/physics_layer_0/angular_velocity = 0.0 26:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:73/0/physics_layer_1/angular_velocity = 0.0 30:73/0 = 0 30:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:73/0/physics_layer_0/angular_velocity = 0.0 30:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:73/0/physics_layer_1/angular_velocity = 0.0 31:73/0 = 0 31:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:73/0/physics_layer_0/angular_velocity = 0.0 31:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:73/0/physics_layer_1/angular_velocity = 0.0 32:73/0 = 0 32:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:73/0/physics_layer_0/angular_velocity = 0.0 32:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:73/0/physics_layer_1/angular_velocity = 0.0 39:73/0 = 0 39:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:73/0/physics_layer_0/angular_velocity = 0.0 39:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:73/0/physics_layer_1/angular_velocity = 0.0 40:73/0 = 0 40:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:73/0/physics_layer_0/angular_velocity = 0.0 40:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:73/0/physics_layer_1/angular_velocity = 0.0 41:73/0 = 0 41:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:73/0/physics_layer_0/angular_velocity = 0.0 41:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:73/0/physics_layer_1/angular_velocity = 0.0 42:73/0 = 0 42:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:73/0/physics_layer_0/angular_velocity = 0.0 42:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:73/0/physics_layer_1/angular_velocity = 0.0 43:73/0 = 0 43:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:73/0/physics_layer_0/angular_velocity = 0.0 43:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:73/0/physics_layer_1/angular_velocity = 0.0 44:73/0 = 0 44:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:73/0/physics_layer_0/angular_velocity = 0.0 44:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:73/0/physics_layer_1/angular_velocity = 0.0 45:73/0 = 0 45:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:73/0/physics_layer_0/angular_velocity = 0.0 45:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:73/0/physics_layer_1/angular_velocity = 0.0 46:73/0 = 0 46:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:73/0/physics_layer_0/angular_velocity = 0.0 46:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:73/0/physics_layer_1/angular_velocity = 0.0 47:73/0 = 0 47:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:73/0/physics_layer_0/angular_velocity = 0.0 47:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:73/0/physics_layer_1/angular_velocity = 0.0 51:73/0 = 0 51:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:73/0/physics_layer_0/angular_velocity = 0.0 51:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:73/0/physics_layer_1/angular_velocity = 0.0 52:73/0 = 0 52:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:73/0/physics_layer_0/angular_velocity = 0.0 52:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:73/0/physics_layer_1/angular_velocity = 0.0 53:73/0 = 0 53:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:73/0/physics_layer_0/angular_velocity = 0.0 53:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:73/0/physics_layer_1/angular_velocity = 0.0 60:73/0 = 0 60:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:73/0/physics_layer_0/angular_velocity = 0.0 60:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:73/0/physics_layer_1/angular_velocity = 0.0 61:73/0 = 0 61:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:73/0/physics_layer_0/angular_velocity = 0.0 61:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:73/0/physics_layer_1/angular_velocity = 0.0 62:73/0 = 0 62:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:73/0/physics_layer_0/angular_velocity = 0.0 62:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:73/0/physics_layer_1/angular_velocity = 0.0 66:73/0 = 0 66:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:73/0/physics_layer_0/angular_velocity = 0.0 66:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:73/0/physics_layer_1/angular_velocity = 0.0 67:73/0 = 0 67:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:73/0/physics_layer_0/angular_velocity = 0.0 67:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:73/0/physics_layer_1/angular_velocity = 0.0 68:73/0 = 0 68:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:73/0/physics_layer_0/angular_velocity = 0.0 68:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:73/0/physics_layer_1/angular_velocity = 0.0 72:73/0 = 0 72:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:73/0/physics_layer_0/angular_velocity = 0.0 72:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:73/0/physics_layer_1/angular_velocity = 0.0 73:73/0 = 0 73:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:73/0/physics_layer_0/angular_velocity = 0.0 73:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:73/0/physics_layer_1/angular_velocity = 0.0 74:73/0 = 0 74:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:73/0/physics_layer_0/angular_velocity = 0.0 74:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:73/0/physics_layer_1/angular_velocity = 0.0 78:73/0 = 0 78:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:73/0/physics_layer_0/angular_velocity = 0.0 78:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:73/0/physics_layer_1/angular_velocity = 0.0 79:73/0 = 0 79:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:73/0/physics_layer_0/angular_velocity = 0.0 79:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:73/0/physics_layer_1/angular_velocity = 0.0 80:73/0 = 0 80:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:73/0/physics_layer_0/angular_velocity = 0.0 80:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:73/0/physics_layer_1/angular_velocity = 0.0 87:73/0 = 0 87:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:73/0/physics_layer_0/angular_velocity = 0.0 87:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:73/0/physics_layer_1/angular_velocity = 0.0 88:73/0 = 0 88:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:73/0/physics_layer_0/angular_velocity = 0.0 88:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:73/0/physics_layer_1/angular_velocity = 0.0 89:73/0 = 0 89:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:73/0/physics_layer_0/angular_velocity = 0.0 89:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:73/0/physics_layer_1/angular_velocity = 0.0 90:73/0 = 0 90:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:73/0/physics_layer_0/angular_velocity = 0.0 90:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:73/0/physics_layer_1/angular_velocity = 0.0 91:73/0 = 0 91:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:73/0/physics_layer_0/angular_velocity = 0.0 91:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:73/0/physics_layer_1/angular_velocity = 0.0 92:73/0 = 0 92:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:73/0/physics_layer_0/angular_velocity = 0.0 92:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:73/0/physics_layer_1/angular_velocity = 0.0 93:73/0 = 0 93:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:73/0/physics_layer_0/angular_velocity = 0.0 93:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:73/0/physics_layer_1/angular_velocity = 0.0 94:73/0 = 0 94:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:73/0/physics_layer_0/angular_velocity = 0.0 94:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:73/0/physics_layer_1/angular_velocity = 0.0 95:73/0 = 0 95:73/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:73/0/physics_layer_0/angular_velocity = 0.0 95:73/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:73/0/physics_layer_1/angular_velocity = 0.0 3:74/0 = 0 3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:74/0/physics_layer_0/angular_velocity = 0.0 3:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:74/0/physics_layer_1/angular_velocity = 0.0 4:74/0 = 0 4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:74/0/physics_layer_0/angular_velocity = 0.0 4:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:74/0/physics_layer_1/angular_velocity = 0.0 5:74/0 = 0 5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:74/0/physics_layer_0/angular_velocity = 0.0 5:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:74/0/physics_layer_1/angular_velocity = 0.0 12:74/0 = 0 12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:74/0/physics_layer_0/angular_velocity = 0.0 12:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:74/0/physics_layer_1/angular_velocity = 0.0 13:74/0 = 0 13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:74/0/physics_layer_0/angular_velocity = 0.0 13:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:74/0/physics_layer_1/angular_velocity = 0.0 14:74/0 = 0 14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:74/0/physics_layer_0/angular_velocity = 0.0 14:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:74/0/physics_layer_1/angular_velocity = 0.0 18:74/0 = 0 18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:74/0/physics_layer_0/angular_velocity = 0.0 18:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:74/0/physics_layer_1/angular_velocity = 0.0 19:74/0 = 0 19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:74/0/physics_layer_0/angular_velocity = 0.0 19:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:74/0/physics_layer_1/angular_velocity = 0.0 20:74/0 = 0 20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:74/0/physics_layer_0/angular_velocity = 0.0 20:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:74/0/physics_layer_1/angular_velocity = 0.0 24:74/0 = 0 24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:74/0/physics_layer_0/angular_velocity = 0.0 24:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:74/0/physics_layer_1/angular_velocity = 0.0 25:74/0 = 0 25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:74/0/physics_layer_0/angular_velocity = 0.0 25:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:74/0/physics_layer_1/angular_velocity = 0.0 26:74/0 = 0 26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:74/0/physics_layer_0/angular_velocity = 0.0 26:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:74/0/physics_layer_1/angular_velocity = 0.0 30:74/0 = 0 30:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:74/0/physics_layer_0/angular_velocity = 0.0 30:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:74/0/physics_layer_1/angular_velocity = 0.0 31:74/0 = 0 31:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:74/0/physics_layer_0/angular_velocity = 0.0 31:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:74/0/physics_layer_1/angular_velocity = 0.0 32:74/0 = 0 32:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:74/0/physics_layer_0/angular_velocity = 0.0 32:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:74/0/physics_layer_1/angular_velocity = 0.0 39:74/0 = 0 39:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:74/0/physics_layer_0/angular_velocity = 0.0 39:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:74/0/physics_layer_1/angular_velocity = 0.0 40:74/0 = 0 40:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:74/0/physics_layer_0/angular_velocity = 0.0 40:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:74/0/physics_layer_1/angular_velocity = 0.0 41:74/0 = 0 41:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:74/0/physics_layer_0/angular_velocity = 0.0 41:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:74/0/physics_layer_1/angular_velocity = 0.0 42:74/0 = 0 42:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:74/0/physics_layer_0/angular_velocity = 0.0 42:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:74/0/physics_layer_1/angular_velocity = 0.0 43:74/0 = 0 43:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:74/0/physics_layer_0/angular_velocity = 0.0 43:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:74/0/physics_layer_1/angular_velocity = 0.0 44:74/0 = 0 44:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:74/0/physics_layer_0/angular_velocity = 0.0 44:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:74/0/physics_layer_1/angular_velocity = 0.0 45:74/0 = 0 45:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:74/0/physics_layer_0/angular_velocity = 0.0 45:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:74/0/physics_layer_1/angular_velocity = 0.0 46:74/0 = 0 46:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:74/0/physics_layer_0/angular_velocity = 0.0 46:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:74/0/physics_layer_1/angular_velocity = 0.0 47:74/0 = 0 47:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:74/0/physics_layer_0/angular_velocity = 0.0 47:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:74/0/physics_layer_1/angular_velocity = 0.0 51:74/0 = 0 51:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:74/0/physics_layer_0/angular_velocity = 0.0 51:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:74/0/physics_layer_1/angular_velocity = 0.0 52:74/0 = 0 52:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:74/0/physics_layer_0/angular_velocity = 0.0 52:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:74/0/physics_layer_1/angular_velocity = 0.0 53:74/0 = 0 53:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:74/0/physics_layer_0/angular_velocity = 0.0 53:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:74/0/physics_layer_1/angular_velocity = 0.0 60:74/0 = 0 60:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:74/0/physics_layer_0/angular_velocity = 0.0 60:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:74/0/physics_layer_1/angular_velocity = 0.0 61:74/0 = 0 61:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:74/0/physics_layer_0/angular_velocity = 0.0 61:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:74/0/physics_layer_1/angular_velocity = 0.0 62:74/0 = 0 62:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:74/0/physics_layer_0/angular_velocity = 0.0 62:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:74/0/physics_layer_1/angular_velocity = 0.0 66:74/0 = 0 66:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:74/0/physics_layer_0/angular_velocity = 0.0 66:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:74/0/physics_layer_1/angular_velocity = 0.0 67:74/0 = 0 67:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:74/0/physics_layer_0/angular_velocity = 0.0 67:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:74/0/physics_layer_1/angular_velocity = 0.0 68:74/0 = 0 68:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:74/0/physics_layer_0/angular_velocity = 0.0 68:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:74/0/physics_layer_1/angular_velocity = 0.0 72:74/0 = 0 72:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:74/0/physics_layer_0/angular_velocity = 0.0 72:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:74/0/physics_layer_1/angular_velocity = 0.0 73:74/0 = 0 73:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:74/0/physics_layer_0/angular_velocity = 0.0 73:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:74/0/physics_layer_1/angular_velocity = 0.0 74:74/0 = 0 74:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:74/0/physics_layer_0/angular_velocity = 0.0 74:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:74/0/physics_layer_1/angular_velocity = 0.0 78:74/0 = 0 78:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:74/0/physics_layer_0/angular_velocity = 0.0 78:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:74/0/physics_layer_1/angular_velocity = 0.0 79:74/0 = 0 79:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:74/0/physics_layer_0/angular_velocity = 0.0 79:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:74/0/physics_layer_1/angular_velocity = 0.0 80:74/0 = 0 80:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:74/0/physics_layer_0/angular_velocity = 0.0 80:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:74/0/physics_layer_1/angular_velocity = 0.0 87:74/0 = 0 87:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:74/0/physics_layer_0/angular_velocity = 0.0 87:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:74/0/physics_layer_1/angular_velocity = 0.0 88:74/0 = 0 88:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:74/0/physics_layer_0/angular_velocity = 0.0 88:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:74/0/physics_layer_1/angular_velocity = 0.0 89:74/0 = 0 89:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:74/0/physics_layer_0/angular_velocity = 0.0 89:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:74/0/physics_layer_1/angular_velocity = 0.0 90:74/0 = 0 90:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:74/0/physics_layer_0/angular_velocity = 0.0 90:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:74/0/physics_layer_1/angular_velocity = 0.0 91:74/0 = 0 91:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:74/0/physics_layer_0/angular_velocity = 0.0 91:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:74/0/physics_layer_1/angular_velocity = 0.0 92:74/0 = 0 92:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:74/0/physics_layer_0/angular_velocity = 0.0 92:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:74/0/physics_layer_1/angular_velocity = 0.0 93:74/0 = 0 93:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:74/0/physics_layer_0/angular_velocity = 0.0 93:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:74/0/physics_layer_1/angular_velocity = 0.0 94:74/0 = 0 94:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:74/0/physics_layer_0/angular_velocity = 0.0 94:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:74/0/physics_layer_1/angular_velocity = 0.0 95:74/0 = 0 95:74/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:74/0/physics_layer_0/angular_velocity = 0.0 95:74/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:74/0/physics_layer_1/angular_velocity = 0.0 15:75/0 = 0 15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:75/0/physics_layer_0/angular_velocity = 0.0 15:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:75/0/physics_layer_1/angular_velocity = 0.0 16:75/0 = 0 16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:75/0/physics_layer_0/angular_velocity = 0.0 16:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:75/0/physics_layer_1/angular_velocity = 0.0 17:75/0 = 0 17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:75/0/physics_layer_0/angular_velocity = 0.0 17:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:75/0/physics_layer_1/angular_velocity = 0.0 21:75/0 = 0 21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:75/0/physics_layer_0/angular_velocity = 0.0 21:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:75/0/physics_layer_1/angular_velocity = 0.0 22:75/0 = 0 22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:75/0/physics_layer_0/angular_velocity = 0.0 22:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:75/0/physics_layer_1/angular_velocity = 0.0 23:75/0 = 0 23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:75/0/physics_layer_0/angular_velocity = 0.0 23:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:75/0/physics_layer_1/angular_velocity = 0.0 39:75/0 = 0 39:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:75/0/physics_layer_0/angular_velocity = 0.0 39:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:75/0/physics_layer_1/angular_velocity = 0.0 40:75/0 = 0 40:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:75/0/physics_layer_0/angular_velocity = 0.0 40:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:75/0/physics_layer_1/angular_velocity = 0.0 41:75/0 = 0 41:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:75/0/physics_layer_0/angular_velocity = 0.0 41:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:75/0/physics_layer_1/angular_velocity = 0.0 42:75/0 = 0 42:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:75/0/physics_layer_0/angular_velocity = 0.0 42:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:75/0/physics_layer_1/angular_velocity = 0.0 43:75/0 = 0 43:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:75/0/physics_layer_0/angular_velocity = 0.0 43:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:75/0/physics_layer_1/angular_velocity = 0.0 44:75/0 = 0 44:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:75/0/physics_layer_0/angular_velocity = 0.0 44:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:75/0/physics_layer_1/angular_velocity = 0.0 45:75/0 = 0 45:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:75/0/physics_layer_0/angular_velocity = 0.0 45:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:75/0/physics_layer_1/angular_velocity = 0.0 46:75/0 = 0 46:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:75/0/physics_layer_0/angular_velocity = 0.0 46:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:75/0/physics_layer_1/angular_velocity = 0.0 47:75/0 = 0 47:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:75/0/physics_layer_0/angular_velocity = 0.0 47:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:75/0/physics_layer_1/angular_velocity = 0.0 63:75/0 = 0 63:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:75/0/physics_layer_0/angular_velocity = 0.0 63:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:75/0/physics_layer_1/angular_velocity = 0.0 64:75/0 = 0 64:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:75/0/physics_layer_0/angular_velocity = 0.0 64:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:75/0/physics_layer_1/angular_velocity = 0.0 65:75/0 = 0 65:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:75/0/physics_layer_0/angular_velocity = 0.0 65:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:75/0/physics_layer_1/angular_velocity = 0.0 69:75/0 = 0 69:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:75/0/physics_layer_0/angular_velocity = 0.0 69:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:75/0/physics_layer_1/angular_velocity = 0.0 70:75/0 = 0 70:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:75/0/physics_layer_0/angular_velocity = 0.0 70:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:75/0/physics_layer_1/angular_velocity = 0.0 71:75/0 = 0 71:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:75/0/physics_layer_0/angular_velocity = 0.0 71:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:75/0/physics_layer_1/angular_velocity = 0.0 87:75/0 = 0 87:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:75/0/physics_layer_0/angular_velocity = 0.0 87:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:75/0/physics_layer_1/angular_velocity = 0.0 88:75/0 = 0 88:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:75/0/physics_layer_0/angular_velocity = 0.0 88:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:75/0/physics_layer_1/angular_velocity = 0.0 89:75/0 = 0 89:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:75/0/physics_layer_0/angular_velocity = 0.0 89:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:75/0/physics_layer_1/angular_velocity = 0.0 90:75/0 = 0 90:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:75/0/physics_layer_0/angular_velocity = 0.0 90:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:75/0/physics_layer_1/angular_velocity = 0.0 91:75/0 = 0 91:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:75/0/physics_layer_0/angular_velocity = 0.0 91:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:75/0/physics_layer_1/angular_velocity = 0.0 92:75/0 = 0 92:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:75/0/physics_layer_0/angular_velocity = 0.0 92:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:75/0/physics_layer_1/angular_velocity = 0.0 93:75/0 = 0 93:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:75/0/physics_layer_0/angular_velocity = 0.0 93:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:75/0/physics_layer_1/angular_velocity = 0.0 94:75/0 = 0 94:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:75/0/physics_layer_0/angular_velocity = 0.0 94:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:75/0/physics_layer_1/angular_velocity = 0.0 95:75/0 = 0 95:75/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:75/0/physics_layer_0/angular_velocity = 0.0 95:75/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:75/0/physics_layer_1/angular_velocity = 0.0 15:76/0 = 0 15:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:76/0/physics_layer_0/angular_velocity = 0.0 15:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:76/0/physics_layer_1/angular_velocity = 0.0 16:76/0 = 0 16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:76/0/physics_layer_0/angular_velocity = 0.0 16:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:76/0/physics_layer_1/angular_velocity = 0.0 17:76/0 = 0 17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:76/0/physics_layer_0/angular_velocity = 0.0 17:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:76/0/physics_layer_1/angular_velocity = 0.0 21:76/0 = 0 21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:76/0/physics_layer_0/angular_velocity = 0.0 21:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:76/0/physics_layer_1/angular_velocity = 0.0 22:76/0 = 0 22:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:76/0/physics_layer_0/angular_velocity = 0.0 22:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:76/0/physics_layer_1/angular_velocity = 0.0 23:76/0 = 0 23:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:76/0/physics_layer_0/angular_velocity = 0.0 23:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:76/0/physics_layer_1/angular_velocity = 0.0 39:76/0 = 0 39:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:76/0/physics_layer_0/angular_velocity = 0.0 39:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:76/0/physics_layer_1/angular_velocity = 0.0 40:76/0 = 0 40:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:76/0/physics_layer_0/angular_velocity = 0.0 40:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:76/0/physics_layer_1/angular_velocity = 0.0 41:76/0 = 0 41:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:76/0/physics_layer_0/angular_velocity = 0.0 41:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:76/0/physics_layer_1/angular_velocity = 0.0 42:76/0 = 0 42:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:76/0/physics_layer_0/angular_velocity = 0.0 42:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:76/0/physics_layer_1/angular_velocity = 0.0 43:76/0 = 0 43:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:76/0/physics_layer_0/angular_velocity = 0.0 43:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:76/0/physics_layer_1/angular_velocity = 0.0 44:76/0 = 0 44:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:76/0/physics_layer_0/angular_velocity = 0.0 44:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:76/0/physics_layer_1/angular_velocity = 0.0 45:76/0 = 0 45:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:76/0/physics_layer_0/angular_velocity = 0.0 45:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:76/0/physics_layer_1/angular_velocity = 0.0 46:76/0 = 0 46:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:76/0/physics_layer_0/angular_velocity = 0.0 46:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:76/0/physics_layer_1/angular_velocity = 0.0 47:76/0 = 0 47:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:76/0/physics_layer_0/angular_velocity = 0.0 47:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:76/0/physics_layer_1/angular_velocity = 0.0 63:76/0 = 0 63:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:76/0/physics_layer_0/angular_velocity = 0.0 63:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:76/0/physics_layer_1/angular_velocity = 0.0 64:76/0 = 0 64:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:76/0/physics_layer_0/angular_velocity = 0.0 64:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:76/0/physics_layer_1/angular_velocity = 0.0 65:76/0 = 0 65:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:76/0/physics_layer_0/angular_velocity = 0.0 65:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:76/0/physics_layer_1/angular_velocity = 0.0 69:76/0 = 0 69:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:76/0/physics_layer_0/angular_velocity = 0.0 69:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:76/0/physics_layer_1/angular_velocity = 0.0 70:76/0 = 0 70:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:76/0/physics_layer_0/angular_velocity = 0.0 70:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:76/0/physics_layer_1/angular_velocity = 0.0 71:76/0 = 0 71:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:76/0/physics_layer_0/angular_velocity = 0.0 71:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:76/0/physics_layer_1/angular_velocity = 0.0 87:76/0 = 0 87:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:76/0/physics_layer_0/angular_velocity = 0.0 87:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:76/0/physics_layer_1/angular_velocity = 0.0 88:76/0 = 0 88:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:76/0/physics_layer_0/angular_velocity = 0.0 88:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:76/0/physics_layer_1/angular_velocity = 0.0 89:76/0 = 0 89:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:76/0/physics_layer_0/angular_velocity = 0.0 89:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:76/0/physics_layer_1/angular_velocity = 0.0 90:76/0 = 0 90:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:76/0/physics_layer_0/angular_velocity = 0.0 90:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:76/0/physics_layer_1/angular_velocity = 0.0 91:76/0 = 0 91:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:76/0/physics_layer_0/angular_velocity = 0.0 91:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:76/0/physics_layer_1/angular_velocity = 0.0 92:76/0 = 0 92:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:76/0/physics_layer_0/angular_velocity = 0.0 92:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:76/0/physics_layer_1/angular_velocity = 0.0 93:76/0 = 0 93:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:76/0/physics_layer_0/angular_velocity = 0.0 93:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:76/0/physics_layer_1/angular_velocity = 0.0 94:76/0 = 0 94:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:76/0/physics_layer_0/angular_velocity = 0.0 94:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:76/0/physics_layer_1/angular_velocity = 0.0 95:76/0 = 0 95:76/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:76/0/physics_layer_0/angular_velocity = 0.0 95:76/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:76/0/physics_layer_1/angular_velocity = 0.0 15:77/0 = 0 15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:77/0/physics_layer_0/angular_velocity = 0.0 15:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:77/0/physics_layer_1/angular_velocity = 0.0 16:77/0 = 0 16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:77/0/physics_layer_0/angular_velocity = 0.0 16:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:77/0/physics_layer_1/angular_velocity = 0.0 17:77/0 = 0 17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:77/0/physics_layer_0/angular_velocity = 0.0 17:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:77/0/physics_layer_1/angular_velocity = 0.0 21:77/0 = 0 21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:77/0/physics_layer_0/angular_velocity = 0.0 21:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:77/0/physics_layer_1/angular_velocity = 0.0 22:77/0 = 0 22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:77/0/physics_layer_0/angular_velocity = 0.0 22:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:77/0/physics_layer_1/angular_velocity = 0.0 23:77/0 = 0 23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:77/0/physics_layer_0/angular_velocity = 0.0 23:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:77/0/physics_layer_1/angular_velocity = 0.0 39:77/0 = 0 39:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:77/0/physics_layer_0/angular_velocity = 0.0 39:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:77/0/physics_layer_1/angular_velocity = 0.0 40:77/0 = 0 40:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:77/0/physics_layer_0/angular_velocity = 0.0 40:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:77/0/physics_layer_1/angular_velocity = 0.0 41:77/0 = 0 41:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:77/0/physics_layer_0/angular_velocity = 0.0 41:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:77/0/physics_layer_1/angular_velocity = 0.0 42:77/0 = 0 42:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:77/0/physics_layer_0/angular_velocity = 0.0 42:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:77/0/physics_layer_1/angular_velocity = 0.0 43:77/0 = 0 43:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:77/0/physics_layer_0/angular_velocity = 0.0 43:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:77/0/physics_layer_1/angular_velocity = 0.0 44:77/0 = 0 44:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:77/0/physics_layer_0/angular_velocity = 0.0 44:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:77/0/physics_layer_1/angular_velocity = 0.0 45:77/0 = 0 45:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:77/0/physics_layer_0/angular_velocity = 0.0 45:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:77/0/physics_layer_1/angular_velocity = 0.0 46:77/0 = 0 46:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:77/0/physics_layer_0/angular_velocity = 0.0 46:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:77/0/physics_layer_1/angular_velocity = 0.0 47:77/0 = 0 47:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:77/0/physics_layer_0/angular_velocity = 0.0 47:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:77/0/physics_layer_1/angular_velocity = 0.0 63:77/0 = 0 63:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:77/0/physics_layer_0/angular_velocity = 0.0 63:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:77/0/physics_layer_1/angular_velocity = 0.0 64:77/0 = 0 64:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 64:77/0/physics_layer_0/angular_velocity = 0.0 64:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 64:77/0/physics_layer_1/angular_velocity = 0.0 65:77/0 = 0 65:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 65:77/0/physics_layer_0/angular_velocity = 0.0 65:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 65:77/0/physics_layer_1/angular_velocity = 0.0 69:77/0 = 0 69:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 69:77/0/physics_layer_0/angular_velocity = 0.0 69:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 69:77/0/physics_layer_1/angular_velocity = 0.0 70:77/0 = 0 70:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 70:77/0/physics_layer_0/angular_velocity = 0.0 70:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 70:77/0/physics_layer_1/angular_velocity = 0.0 71:77/0 = 0 71:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 71:77/0/physics_layer_0/angular_velocity = 0.0 71:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 71:77/0/physics_layer_1/angular_velocity = 0.0 87:77/0 = 0 87:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 87:77/0/physics_layer_0/angular_velocity = 0.0 87:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 87:77/0/physics_layer_1/angular_velocity = 0.0 88:77/0 = 0 88:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 88:77/0/physics_layer_0/angular_velocity = 0.0 88:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 88:77/0/physics_layer_1/angular_velocity = 0.0 89:77/0 = 0 89:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 89:77/0/physics_layer_0/angular_velocity = 0.0 89:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 89:77/0/physics_layer_1/angular_velocity = 0.0 90:77/0 = 0 90:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 90:77/0/physics_layer_0/angular_velocity = 0.0 90:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 90:77/0/physics_layer_1/angular_velocity = 0.0 91:77/0 = 0 91:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 91:77/0/physics_layer_0/angular_velocity = 0.0 91:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 91:77/0/physics_layer_1/angular_velocity = 0.0 92:77/0 = 0 92:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 92:77/0/physics_layer_0/angular_velocity = 0.0 92:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 92:77/0/physics_layer_1/angular_velocity = 0.0 93:77/0 = 0 93:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 93:77/0/physics_layer_0/angular_velocity = 0.0 93:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 93:77/0/physics_layer_1/angular_velocity = 0.0 94:77/0 = 0 94:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 94:77/0/physics_layer_0/angular_velocity = 0.0 94:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 94:77/0/physics_layer_1/angular_velocity = 0.0 95:77/0 = 0 95:77/0/physics_layer_0/linear_velocity = Vector2(0, 0) 95:77/0/physics_layer_0/angular_velocity = 0.0 95:77/0/physics_layer_1/linear_velocity = Vector2(0, 0) 95:77/0/physics_layer_1/angular_velocity = 0.0 18:78/0 = 0 18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:78/0/physics_layer_0/angular_velocity = 0.0 18:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:78/0/physics_layer_1/angular_velocity = 0.0 19:78/0 = 0 19:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:78/0/physics_layer_0/angular_velocity = 0.0 19:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:78/0/physics_layer_1/angular_velocity = 0.0 20:78/0 = 0 20:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:78/0/physics_layer_0/angular_velocity = 0.0 20:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:78/0/physics_layer_1/angular_velocity = 0.0 24:78/0 = 0 24:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:78/0/physics_layer_0/angular_velocity = 0.0 24:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:78/0/physics_layer_1/angular_velocity = 0.0 25:78/0 = 0 25:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:78/0/physics_layer_0/angular_velocity = 0.0 25:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:78/0/physics_layer_1/angular_velocity = 0.0 26:78/0 = 0 26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:78/0/physics_layer_0/angular_velocity = 0.0 26:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:78/0/physics_layer_1/angular_velocity = 0.0 30:78/0 = 0 30:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:78/0/physics_layer_0/angular_velocity = 0.0 30:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:78/0/physics_layer_1/angular_velocity = 0.0 31:78/0 = 0 31:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:78/0/physics_layer_0/angular_velocity = 0.0 31:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:78/0/physics_layer_1/angular_velocity = 0.0 32:78/0 = 0 32:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:78/0/physics_layer_0/angular_velocity = 0.0 32:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:78/0/physics_layer_1/angular_velocity = 0.0 36:78/0 = 0 36:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:78/0/physics_layer_0/angular_velocity = 0.0 36:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:78/0/physics_layer_1/angular_velocity = 0.0 37:78/0 = 0 37:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:78/0/physics_layer_0/angular_velocity = 0.0 37:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:78/0/physics_layer_1/angular_velocity = 0.0 38:78/0 = 0 38:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:78/0/physics_layer_0/angular_velocity = 0.0 38:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:78/0/physics_layer_1/angular_velocity = 0.0 66:78/0 = 0 66:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:78/0/physics_layer_0/angular_velocity = 0.0 66:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:78/0/physics_layer_1/angular_velocity = 0.0 67:78/0 = 0 67:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:78/0/physics_layer_0/angular_velocity = 0.0 67:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:78/0/physics_layer_1/angular_velocity = 0.0 68:78/0 = 0 68:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:78/0/physics_layer_0/angular_velocity = 0.0 68:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:78/0/physics_layer_1/angular_velocity = 0.0 72:78/0 = 0 72:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:78/0/physics_layer_0/angular_velocity = 0.0 72:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:78/0/physics_layer_1/angular_velocity = 0.0 73:78/0 = 0 73:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:78/0/physics_layer_0/angular_velocity = 0.0 73:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:78/0/physics_layer_1/angular_velocity = 0.0 74:78/0 = 0 74:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:78/0/physics_layer_0/angular_velocity = 0.0 74:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:78/0/physics_layer_1/angular_velocity = 0.0 78:78/0 = 0 78:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:78/0/physics_layer_0/angular_velocity = 0.0 78:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:78/0/physics_layer_1/angular_velocity = 0.0 79:78/0 = 0 79:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:78/0/physics_layer_0/angular_velocity = 0.0 79:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:78/0/physics_layer_1/angular_velocity = 0.0 80:78/0 = 0 80:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:78/0/physics_layer_0/angular_velocity = 0.0 80:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:78/0/physics_layer_1/angular_velocity = 0.0 84:78/0 = 0 84:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:78/0/physics_layer_0/angular_velocity = 0.0 84:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 84:78/0/physics_layer_1/angular_velocity = 0.0 85:78/0 = 0 85:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:78/0/physics_layer_0/angular_velocity = 0.0 85:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 85:78/0/physics_layer_1/angular_velocity = 0.0 86:78/0 = 0 86:78/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:78/0/physics_layer_0/angular_velocity = 0.0 86:78/0/physics_layer_1/linear_velocity = Vector2(0, 0) 86:78/0/physics_layer_1/angular_velocity = 0.0 18:79/0 = 0 18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:79/0/physics_layer_0/angular_velocity = 0.0 18:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:79/0/physics_layer_1/angular_velocity = 0.0 19:79/0 = 0 19:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:79/0/physics_layer_0/angular_velocity = 0.0 19:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:79/0/physics_layer_1/angular_velocity = 0.0 20:79/0 = 0 20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:79/0/physics_layer_0/angular_velocity = 0.0 20:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:79/0/physics_layer_1/angular_velocity = 0.0 24:79/0 = 0 24:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:79/0/physics_layer_0/angular_velocity = 0.0 24:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:79/0/physics_layer_1/angular_velocity = 0.0 25:79/0 = 0 25:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:79/0/physics_layer_0/angular_velocity = 0.0 25:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:79/0/physics_layer_1/angular_velocity = 0.0 26:79/0 = 0 26:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:79/0/physics_layer_0/angular_velocity = 0.0 26:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:79/0/physics_layer_1/angular_velocity = 0.0 30:79/0 = 0 30:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:79/0/physics_layer_0/angular_velocity = 0.0 30:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:79/0/physics_layer_1/angular_velocity = 0.0 31:79/0 = 0 31:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:79/0/physics_layer_0/angular_velocity = 0.0 31:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:79/0/physics_layer_1/angular_velocity = 0.0 32:79/0 = 0 32:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:79/0/physics_layer_0/angular_velocity = 0.0 32:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:79/0/physics_layer_1/angular_velocity = 0.0 36:79/0 = 0 36:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:79/0/physics_layer_0/angular_velocity = 0.0 36:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:79/0/physics_layer_1/angular_velocity = 0.0 37:79/0 = 0 37:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:79/0/physics_layer_0/angular_velocity = 0.0 37:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:79/0/physics_layer_1/angular_velocity = 0.0 38:79/0 = 0 38:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:79/0/physics_layer_0/angular_velocity = 0.0 38:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:79/0/physics_layer_1/angular_velocity = 0.0 66:79/0 = 0 66:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:79/0/physics_layer_0/angular_velocity = 0.0 66:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:79/0/physics_layer_1/angular_velocity = 0.0 67:79/0 = 0 67:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:79/0/physics_layer_0/angular_velocity = 0.0 67:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:79/0/physics_layer_1/angular_velocity = 0.0 68:79/0 = 0 68:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:79/0/physics_layer_0/angular_velocity = 0.0 68:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:79/0/physics_layer_1/angular_velocity = 0.0 72:79/0 = 0 72:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:79/0/physics_layer_0/angular_velocity = 0.0 72:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:79/0/physics_layer_1/angular_velocity = 0.0 73:79/0 = 0 73:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:79/0/physics_layer_0/angular_velocity = 0.0 73:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:79/0/physics_layer_1/angular_velocity = 0.0 74:79/0 = 0 74:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:79/0/physics_layer_0/angular_velocity = 0.0 74:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:79/0/physics_layer_1/angular_velocity = 0.0 78:79/0 = 0 78:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:79/0/physics_layer_0/angular_velocity = 0.0 78:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:79/0/physics_layer_1/angular_velocity = 0.0 79:79/0 = 0 79:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:79/0/physics_layer_0/angular_velocity = 0.0 79:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:79/0/physics_layer_1/angular_velocity = 0.0 80:79/0 = 0 80:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:79/0/physics_layer_0/angular_velocity = 0.0 80:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:79/0/physics_layer_1/angular_velocity = 0.0 84:79/0 = 0 84:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:79/0/physics_layer_0/angular_velocity = 0.0 84:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 84:79/0/physics_layer_1/angular_velocity = 0.0 85:79/0 = 0 85:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:79/0/physics_layer_0/angular_velocity = 0.0 85:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 85:79/0/physics_layer_1/angular_velocity = 0.0 86:79/0 = 0 86:79/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:79/0/physics_layer_0/angular_velocity = 0.0 86:79/0/physics_layer_1/linear_velocity = Vector2(0, 0) 86:79/0/physics_layer_1/angular_velocity = 0.0 18:80/0 = 0 18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:80/0/physics_layer_0/angular_velocity = 0.0 18:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:80/0/physics_layer_1/angular_velocity = 0.0 19:80/0 = 0 19:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:80/0/physics_layer_0/angular_velocity = 0.0 19:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:80/0/physics_layer_1/angular_velocity = 0.0 20:80/0 = 0 20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:80/0/physics_layer_0/angular_velocity = 0.0 20:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:80/0/physics_layer_1/angular_velocity = 0.0 24:80/0 = 0 24:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:80/0/physics_layer_0/angular_velocity = 0.0 24:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:80/0/physics_layer_1/angular_velocity = 0.0 25:80/0 = 0 25:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:80/0/physics_layer_0/angular_velocity = 0.0 25:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:80/0/physics_layer_1/angular_velocity = 0.0 26:80/0 = 0 26:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:80/0/physics_layer_0/angular_velocity = 0.0 26:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:80/0/physics_layer_1/angular_velocity = 0.0 30:80/0 = 0 30:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:80/0/physics_layer_0/angular_velocity = 0.0 30:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:80/0/physics_layer_1/angular_velocity = 0.0 31:80/0 = 0 31:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:80/0/physics_layer_0/angular_velocity = 0.0 31:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:80/0/physics_layer_1/angular_velocity = 0.0 32:80/0 = 0 32:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:80/0/physics_layer_0/angular_velocity = 0.0 32:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:80/0/physics_layer_1/angular_velocity = 0.0 36:80/0 = 0 36:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:80/0/physics_layer_0/angular_velocity = 0.0 36:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:80/0/physics_layer_1/angular_velocity = 0.0 37:80/0 = 0 37:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:80/0/physics_layer_0/angular_velocity = 0.0 37:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:80/0/physics_layer_1/angular_velocity = 0.0 38:80/0 = 0 38:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:80/0/physics_layer_0/angular_velocity = 0.0 38:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:80/0/physics_layer_1/angular_velocity = 0.0 66:80/0 = 0 66:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 66:80/0/physics_layer_0/angular_velocity = 0.0 66:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 66:80/0/physics_layer_1/angular_velocity = 0.0 67:80/0 = 0 67:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 67:80/0/physics_layer_0/angular_velocity = 0.0 67:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 67:80/0/physics_layer_1/angular_velocity = 0.0 68:80/0 = 0 68:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 68:80/0/physics_layer_0/angular_velocity = 0.0 68:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 68:80/0/physics_layer_1/angular_velocity = 0.0 72:80/0 = 0 72:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 72:80/0/physics_layer_0/angular_velocity = 0.0 72:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 72:80/0/physics_layer_1/angular_velocity = 0.0 73:80/0 = 0 73:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 73:80/0/physics_layer_0/angular_velocity = 0.0 73:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 73:80/0/physics_layer_1/angular_velocity = 0.0 74:80/0 = 0 74:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 74:80/0/physics_layer_0/angular_velocity = 0.0 74:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 74:80/0/physics_layer_1/angular_velocity = 0.0 78:80/0 = 0 78:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 78:80/0/physics_layer_0/angular_velocity = 0.0 78:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 78:80/0/physics_layer_1/angular_velocity = 0.0 79:80/0 = 0 79:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 79:80/0/physics_layer_0/angular_velocity = 0.0 79:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 79:80/0/physics_layer_1/angular_velocity = 0.0 80:80/0 = 0 80:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 80:80/0/physics_layer_0/angular_velocity = 0.0 80:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 80:80/0/physics_layer_1/angular_velocity = 0.0 84:80/0 = 0 84:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 84:80/0/physics_layer_0/angular_velocity = 0.0 84:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 84:80/0/physics_layer_1/angular_velocity = 0.0 85:80/0 = 0 85:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 85:80/0/physics_layer_0/angular_velocity = 0.0 85:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 85:80/0/physics_layer_1/angular_velocity = 0.0 86:80/0 = 0 86:80/0/physics_layer_0/linear_velocity = Vector2(0, 0) 86:80/0/physics_layer_0/angular_velocity = 0.0 86:80/0/physics_layer_1/linear_velocity = Vector2(0, 0) 86:80/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_h3j2v"] texture = ExtResource("2_p3aam") 0:0/0 = 0 0:0/0/terrain_set = 1 0:0/0/terrain = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0 = 0 1:0/0/terrain_set = 1 1:0/0/terrain = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0 = 0 2:0/0/terrain_set = 1 2:0/0/terrain = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0 = 0 3:0/0/terrain_set = 1 3:0/0/terrain = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0 = 0 4:0/0/terrain_set = 1 4:0/0/terrain = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_1/angular_velocity = 0.0 5:0/0 = 0 5:0/0/terrain_set = 1 5:0/0/terrain = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0 = 0 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0 = 0 8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0 = 0 9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0 = 0 10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:0/0/physics_layer_1/angular_velocity = 0.0 11:0/0 = 0 11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_0/angular_velocity = 0.0 11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0 = 0 13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0 = 0 14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0 = 0 15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:0/0/physics_layer_1/angular_velocity = 0.0 16:0/0 = 0 16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_0/angular_velocity = 0.0 16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0 = 0 17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_0/angular_velocity = 0.0 17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:0/0/physics_layer_1/angular_velocity = 0.0 18:0/0 = 0 18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_0/angular_velocity = 0.0 18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:0/0/physics_layer_1/angular_velocity = 0.0 19:0/0 = 0 19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_0/angular_velocity = 0.0 19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:0/0/physics_layer_1/angular_velocity = 0.0 20:0/0 = 0 20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_0/angular_velocity = 0.0 20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:0/0/physics_layer_1/angular_velocity = 0.0 21:0/0 = 0 21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_0/angular_velocity = 0.0 21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:0/0/physics_layer_1/angular_velocity = 0.0 22:0/0 = 0 22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_0/angular_velocity = 0.0 22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:0/0/physics_layer_1/angular_velocity = 0.0 23:0/0 = 0 23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_0/angular_velocity = 0.0 23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:0/0/physics_layer_1/angular_velocity = 0.0 24:0/0 = 0 24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_0/angular_velocity = 0.0 24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:0/0/physics_layer_1/angular_velocity = 0.0 25:0/0 = 0 25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_0/angular_velocity = 0.0 25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:0/0/physics_layer_1/angular_velocity = 0.0 26:0/0 = 0 26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_0/angular_velocity = 0.0 26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:0/0/physics_layer_1/angular_velocity = 0.0 27:0/0 = 0 27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_0/angular_velocity = 0.0 27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:0/0/physics_layer_1/angular_velocity = 0.0 28:0/0 = 0 28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_0/angular_velocity = 0.0 28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:0/0/physics_layer_1/angular_velocity = 0.0 29:0/0 = 0 29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_0/angular_velocity = 0.0 29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:0/0/physics_layer_1/angular_velocity = 0.0 30:0/0 = 0 30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_0/angular_velocity = 0.0 30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:0/0/physics_layer_1/angular_velocity = 0.0 31:0/0 = 0 31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_0/angular_velocity = 0.0 31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:0/0/physics_layer_1/angular_velocity = 0.0 32:0/0 = 0 32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_0/angular_velocity = 0.0 32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:0/0/physics_layer_1/angular_velocity = 0.0 33:0/0 = 0 33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_0/angular_velocity = 0.0 33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:0/0/physics_layer_1/angular_velocity = 0.0 34:0/0 = 0 34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:0/0/physics_layer_0/angular_velocity = 0.0 34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:0/0/physics_layer_1/angular_velocity = 0.0 35:0/0 = 0 35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_0/angular_velocity = 0.0 35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:0/0/physics_layer_1/angular_velocity = 0.0 36:0/0 = 0 36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:0/0/physics_layer_0/angular_velocity = 0.0 36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:0/0/physics_layer_1/angular_velocity = 0.0 37:0/0 = 0 37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:0/0/physics_layer_0/angular_velocity = 0.0 37:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:0/0/physics_layer_1/angular_velocity = 0.0 38:0/0 = 0 38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:0/0/physics_layer_0/angular_velocity = 0.0 38:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:0/0/physics_layer_1/angular_velocity = 0.0 39:0/0 = 0 39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:0/0/physics_layer_0/angular_velocity = 0.0 39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:0/0/physics_layer_1/angular_velocity = 0.0 40:0/0 = 0 40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:0/0/physics_layer_0/angular_velocity = 0.0 40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:0/0/physics_layer_1/angular_velocity = 0.0 41:0/0 = 0 41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_0/angular_velocity = 0.0 41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:0/0/physics_layer_1/angular_velocity = 0.0 42:0/0 = 0 42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_0/angular_velocity = 0.0 42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:0/0/physics_layer_1/angular_velocity = 0.0 43:0/0 = 0 43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:0/0/physics_layer_0/angular_velocity = 0.0 43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:0/0/physics_layer_1/angular_velocity = 0.0 44:0/0 = 0 44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:0/0/physics_layer_0/angular_velocity = 0.0 44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:0/0/physics_layer_1/angular_velocity = 0.0 45:0/0 = 0 45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:0/0/physics_layer_0/angular_velocity = 0.0 45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:0/0/physics_layer_1/angular_velocity = 0.0 46:0/0 = 0 46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:0/0/physics_layer_0/angular_velocity = 0.0 46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:0/0/physics_layer_1/angular_velocity = 0.0 47:0/0 = 0 47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:0/0/physics_layer_0/angular_velocity = 0.0 47:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:0/0/physics_layer_1/angular_velocity = 0.0 48:0/0 = 0 48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:0/0/physics_layer_0/angular_velocity = 0.0 48:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:0/0/physics_layer_1/angular_velocity = 0.0 49:0/0 = 0 49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:0/0/physics_layer_0/angular_velocity = 0.0 49:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:0/0/physics_layer_1/angular_velocity = 0.0 50:0/0 = 0 50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:0/0/physics_layer_0/angular_velocity = 0.0 50:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:0/0/physics_layer_1/angular_velocity = 0.0 51:0/0 = 0 51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:0/0/physics_layer_0/angular_velocity = 0.0 51:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:0/0/physics_layer_1/angular_velocity = 0.0 52:0/0 = 0 52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:0/0/physics_layer_0/angular_velocity = 0.0 52:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:0/0/physics_layer_1/angular_velocity = 0.0 53:0/0 = 0 53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:0/0/physics_layer_0/angular_velocity = 0.0 53:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:0/0/physics_layer_1/angular_velocity = 0.0 54:0/0 = 0 54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:0/0/physics_layer_0/angular_velocity = 0.0 54:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:0/0/physics_layer_1/angular_velocity = 0.0 55:0/0 = 0 55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:0/0/physics_layer_0/angular_velocity = 0.0 55:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:0/0/physics_layer_1/angular_velocity = 0.0 56:0/0 = 0 56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:0/0/physics_layer_0/angular_velocity = 0.0 56:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:0/0/physics_layer_1/angular_velocity = 0.0 57:0/0 = 0 57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:0/0/physics_layer_0/angular_velocity = 0.0 57:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:0/0/physics_layer_1/angular_velocity = 0.0 58:0/0 = 0 58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:0/0/physics_layer_0/angular_velocity = 0.0 58:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:0/0/physics_layer_1/angular_velocity = 0.0 59:0/0 = 0 59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:0/0/physics_layer_0/angular_velocity = 0.0 59:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:0/0/physics_layer_1/angular_velocity = 0.0 60:0/0 = 0 60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:0/0/physics_layer_0/angular_velocity = 0.0 60:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:0/0/physics_layer_1/angular_velocity = 0.0 61:0/0 = 0 61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:0/0/physics_layer_0/angular_velocity = 0.0 61:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:0/0/physics_layer_1/angular_velocity = 0.0 62:0/0 = 0 62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:0/0/physics_layer_0/angular_velocity = 0.0 62:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:0/0/physics_layer_1/angular_velocity = 0.0 63:0/0 = 0 63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:0/0/physics_layer_0/angular_velocity = 0.0 63:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:0/0/physics_layer_1/angular_velocity = 0.0 0:1/0 = 0 0:1/0/terrain_set = 1 0:1/0/terrain = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0 = 0 1:1/0/terrain_set = 1 1:1/0/terrain = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0 = 0 2:1/0/terrain_set = 1 2:1/0/terrain = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0 = 0 3:1/0/terrain_set = 1 3:1/0/terrain = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0 = 0 4:1/0/terrain_set = 1 4:1/0/terrain = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_1/angular_velocity = 0.0 5:1/0 = 0 5:1/0/terrain_set = 1 5:1/0/terrain = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0 = 0 7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0 = 0 8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0 = 0 9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0 = 0 10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:1/0/physics_layer_1/angular_velocity = 0.0 11:1/0 = 0 11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_0/angular_velocity = 0.0 11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:1/0/physics_layer_1/angular_velocity = 0.0 12:1/0 = 0 12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0 = 0 13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0 = 0 14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0 = 0 15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:1/0/physics_layer_1/angular_velocity = 0.0 16:1/0 = 0 16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_0/angular_velocity = 0.0 16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0 = 0 17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_0/angular_velocity = 0.0 17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:1/0/physics_layer_1/angular_velocity = 0.0 18:1/0 = 0 18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_0/angular_velocity = 0.0 18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:1/0/physics_layer_1/angular_velocity = 0.0 19:1/0 = 0 19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_0/angular_velocity = 0.0 19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:1/0/physics_layer_1/angular_velocity = 0.0 20:1/0 = 0 20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_0/angular_velocity = 0.0 20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:1/0/physics_layer_1/angular_velocity = 0.0 21:1/0 = 0 21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_0/angular_velocity = 0.0 21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:1/0/physics_layer_1/angular_velocity = 0.0 22:1/0 = 0 22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_0/angular_velocity = 0.0 22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:1/0/physics_layer_1/angular_velocity = 0.0 23:1/0 = 0 23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_0/angular_velocity = 0.0 23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:1/0/physics_layer_1/angular_velocity = 0.0 24:1/0 = 0 24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_0/angular_velocity = 0.0 24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:1/0/physics_layer_1/angular_velocity = 0.0 25:1/0 = 0 25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_0/angular_velocity = 0.0 25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:1/0/physics_layer_1/angular_velocity = 0.0 26:1/0 = 0 26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_0/angular_velocity = 0.0 26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:1/0/physics_layer_1/angular_velocity = 0.0 27:1/0 = 0 27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_0/angular_velocity = 0.0 27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:1/0/physics_layer_1/angular_velocity = 0.0 28:1/0 = 0 28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_0/angular_velocity = 0.0 28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:1/0/physics_layer_1/angular_velocity = 0.0 29:1/0 = 0 29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_0/angular_velocity = 0.0 29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:1/0/physics_layer_1/angular_velocity = 0.0 30:1/0 = 0 30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_0/angular_velocity = 0.0 30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:1/0/physics_layer_1/angular_velocity = 0.0 31:1/0 = 0 31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_0/angular_velocity = 0.0 31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:1/0/physics_layer_1/angular_velocity = 0.0 32:1/0 = 0 32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_0/angular_velocity = 0.0 32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:1/0/physics_layer_1/angular_velocity = 0.0 33:1/0 = 0 33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_0/angular_velocity = 0.0 33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:1/0/physics_layer_1/angular_velocity = 0.0 34:1/0 = 0 34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_0/angular_velocity = 0.0 34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:1/0/physics_layer_1/angular_velocity = 0.0 35:1/0 = 0 35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_0/angular_velocity = 0.0 35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:1/0/physics_layer_1/angular_velocity = 0.0 36:1/0 = 0 36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_0/angular_velocity = 0.0 36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:1/0/physics_layer_1/angular_velocity = 0.0 37:1/0 = 0 37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:1/0/physics_layer_0/angular_velocity = 0.0 37:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:1/0/physics_layer_1/angular_velocity = 0.0 38:1/0 = 0 38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:1/0/physics_layer_0/angular_velocity = 0.0 38:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:1/0/physics_layer_1/angular_velocity = 0.0 39:1/0 = 0 39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:1/0/physics_layer_0/angular_velocity = 0.0 39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:1/0/physics_layer_1/angular_velocity = 0.0 40:1/0 = 0 40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:1/0/physics_layer_0/angular_velocity = 0.0 40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:1/0/physics_layer_1/angular_velocity = 0.0 41:1/0 = 0 41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:1/0/physics_layer_0/angular_velocity = 0.0 41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:1/0/physics_layer_1/angular_velocity = 0.0 42:1/0 = 0 42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:1/0/physics_layer_0/angular_velocity = 0.0 42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:1/0/physics_layer_1/angular_velocity = 0.0 43:1/0 = 0 43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:1/0/physics_layer_0/angular_velocity = 0.0 43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:1/0/physics_layer_1/angular_velocity = 0.0 44:1/0 = 0 44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:1/0/physics_layer_0/angular_velocity = 0.0 44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:1/0/physics_layer_1/angular_velocity = 0.0 45:1/0 = 0 45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:1/0/physics_layer_0/angular_velocity = 0.0 45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:1/0/physics_layer_1/angular_velocity = 0.0 46:1/0 = 0 46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:1/0/physics_layer_0/angular_velocity = 0.0 46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:1/0/physics_layer_1/angular_velocity = 0.0 47:1/0 = 0 47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:1/0/physics_layer_0/angular_velocity = 0.0 47:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:1/0/physics_layer_1/angular_velocity = 0.0 48:1/0 = 0 48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:1/0/physics_layer_0/angular_velocity = 0.0 48:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:1/0/physics_layer_1/angular_velocity = 0.0 49:1/0 = 0 49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:1/0/physics_layer_0/angular_velocity = 0.0 49:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:1/0/physics_layer_1/angular_velocity = 0.0 50:1/0 = 0 50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:1/0/physics_layer_0/angular_velocity = 0.0 50:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:1/0/physics_layer_1/angular_velocity = 0.0 51:1/0 = 0 51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:1/0/physics_layer_0/angular_velocity = 0.0 51:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:1/0/physics_layer_1/angular_velocity = 0.0 52:1/0 = 0 52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:1/0/physics_layer_0/angular_velocity = 0.0 52:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:1/0/physics_layer_1/angular_velocity = 0.0 53:1/0 = 0 53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:1/0/physics_layer_0/angular_velocity = 0.0 53:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:1/0/physics_layer_1/angular_velocity = 0.0 54:1/0 = 0 54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:1/0/physics_layer_0/angular_velocity = 0.0 54:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:1/0/physics_layer_1/angular_velocity = 0.0 55:1/0 = 0 55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:1/0/physics_layer_0/angular_velocity = 0.0 55:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:1/0/physics_layer_1/angular_velocity = 0.0 56:1/0 = 0 56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:1/0/physics_layer_0/angular_velocity = 0.0 56:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:1/0/physics_layer_1/angular_velocity = 0.0 57:1/0 = 0 57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:1/0/physics_layer_0/angular_velocity = 0.0 57:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:1/0/physics_layer_1/angular_velocity = 0.0 58:1/0 = 0 58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:1/0/physics_layer_0/angular_velocity = 0.0 58:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:1/0/physics_layer_1/angular_velocity = 0.0 59:1/0 = 0 59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:1/0/physics_layer_0/angular_velocity = 0.0 59:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:1/0/physics_layer_1/angular_velocity = 0.0 60:1/0 = 0 60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:1/0/physics_layer_0/angular_velocity = 0.0 60:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:1/0/physics_layer_1/angular_velocity = 0.0 61:1/0 = 0 61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:1/0/physics_layer_0/angular_velocity = 0.0 61:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:1/0/physics_layer_1/angular_velocity = 0.0 62:1/0 = 0 62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:1/0/physics_layer_0/angular_velocity = 0.0 62:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:1/0/physics_layer_1/angular_velocity = 0.0 63:1/0 = 0 63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:1/0/physics_layer_0/angular_velocity = 0.0 63:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:1/0/physics_layer_1/angular_velocity = 0.0 0:2/0 = 0 0:2/0/terrain_set = 1 0:2/0/terrain = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0 = 0 1:2/0/terrain_set = 1 1:2/0/terrain = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0 = 0 2:2/0/terrain_set = 1 2:2/0/terrain = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_1/angular_velocity = 0.0 3:2/0 = 0 3:2/0/terrain_set = 1 3:2/0/terrain = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_1/angular_velocity = 0.0 4:2/0 = 0 4:2/0/terrain_set = 1 4:2/0/terrain = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_1/angular_velocity = 0.0 5:2/0 = 0 5:2/0/terrain_set = 1 5:2/0/terrain = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0 = 0 8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:2/0/physics_layer_1/angular_velocity = 0.0 9:2/0 = 0 9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_0/angular_velocity = 0.0 9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:2/0/physics_layer_1/angular_velocity = 0.0 10:2/0 = 0 10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_0/angular_velocity = 0.0 10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:2/0/physics_layer_1/angular_velocity = 0.0 11:2/0 = 0 11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_0/angular_velocity = 0.0 11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:2/0/physics_layer_1/angular_velocity = 0.0 12:2/0 = 0 12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_0/angular_velocity = 0.0 12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0 = 0 13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0 = 0 14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0 = 0 15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:2/0/physics_layer_1/angular_velocity = 0.0 16:2/0 = 0 16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_0/angular_velocity = 0.0 16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0 = 0 17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_0/angular_velocity = 0.0 17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:2/0/physics_layer_1/angular_velocity = 0.0 18:2/0 = 0 18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_0/angular_velocity = 0.0 18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:2/0/physics_layer_1/angular_velocity = 0.0 19:2/0 = 0 19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_0/angular_velocity = 0.0 19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:2/0/physics_layer_1/angular_velocity = 0.0 20:2/0 = 0 20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_0/angular_velocity = 0.0 20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:2/0/physics_layer_1/angular_velocity = 0.0 21:2/0 = 0 21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_0/angular_velocity = 0.0 21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:2/0/physics_layer_1/angular_velocity = 0.0 22:2/0 = 0 22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_0/angular_velocity = 0.0 22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:2/0/physics_layer_1/angular_velocity = 0.0 23:2/0 = 0 23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_0/angular_velocity = 0.0 23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:2/0/physics_layer_1/angular_velocity = 0.0 24:2/0 = 0 24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_0/angular_velocity = 0.0 24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:2/0/physics_layer_1/angular_velocity = 0.0 25:2/0 = 0 25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_0/angular_velocity = 0.0 25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:2/0/physics_layer_1/angular_velocity = 0.0 26:2/0 = 0 26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_0/angular_velocity = 0.0 26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:2/0/physics_layer_1/angular_velocity = 0.0 27:2/0 = 0 27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_0/angular_velocity = 0.0 27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:2/0/physics_layer_1/angular_velocity = 0.0 28:2/0 = 0 28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_0/angular_velocity = 0.0 28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:2/0/physics_layer_1/angular_velocity = 0.0 29:2/0 = 0 29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_0/angular_velocity = 0.0 29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:2/0/physics_layer_1/angular_velocity = 0.0 30:2/0 = 0 30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_0/angular_velocity = 0.0 30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:2/0/physics_layer_1/angular_velocity = 0.0 31:2/0 = 0 31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_0/angular_velocity = 0.0 31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:2/0/physics_layer_1/angular_velocity = 0.0 32:2/0 = 0 32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_0/angular_velocity = 0.0 32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:2/0/physics_layer_1/angular_velocity = 0.0 33:2/0 = 0 33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_0/angular_velocity = 0.0 33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:2/0/physics_layer_1/angular_velocity = 0.0 34:2/0 = 0 34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_0/angular_velocity = 0.0 34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:2/0/physics_layer_1/angular_velocity = 0.0 35:2/0 = 0 35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_0/angular_velocity = 0.0 35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:2/0/physics_layer_1/angular_velocity = 0.0 36:2/0 = 0 36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_0/angular_velocity = 0.0 36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:2/0/physics_layer_1/angular_velocity = 0.0 37:2/0 = 0 37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:2/0/physics_layer_0/angular_velocity = 0.0 37:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:2/0/physics_layer_1/angular_velocity = 0.0 38:2/0 = 0 38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:2/0/physics_layer_0/angular_velocity = 0.0 38:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:2/0/physics_layer_1/angular_velocity = 0.0 39:2/0 = 0 39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:2/0/physics_layer_0/angular_velocity = 0.0 39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:2/0/physics_layer_1/angular_velocity = 0.0 40:2/0 = 0 40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:2/0/physics_layer_0/angular_velocity = 0.0 40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:2/0/physics_layer_1/angular_velocity = 0.0 41:2/0 = 0 41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:2/0/physics_layer_0/angular_velocity = 0.0 41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:2/0/physics_layer_1/angular_velocity = 0.0 42:2/0 = 0 42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:2/0/physics_layer_0/angular_velocity = 0.0 42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:2/0/physics_layer_1/angular_velocity = 0.0 43:2/0 = 0 43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:2/0/physics_layer_0/angular_velocity = 0.0 43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:2/0/physics_layer_1/angular_velocity = 0.0 44:2/0 = 0 44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:2/0/physics_layer_0/angular_velocity = 0.0 44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:2/0/physics_layer_1/angular_velocity = 0.0 45:2/0 = 0 45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:2/0/physics_layer_0/angular_velocity = 0.0 45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:2/0/physics_layer_1/angular_velocity = 0.0 46:2/0 = 0 46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:2/0/physics_layer_0/angular_velocity = 0.0 46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:2/0/physics_layer_1/angular_velocity = 0.0 47:2/0 = 0 47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:2/0/physics_layer_0/angular_velocity = 0.0 47:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:2/0/physics_layer_1/angular_velocity = 0.0 48:2/0 = 0 48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:2/0/physics_layer_0/angular_velocity = 0.0 48:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:2/0/physics_layer_1/angular_velocity = 0.0 49:2/0 = 0 49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:2/0/physics_layer_0/angular_velocity = 0.0 49:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:2/0/physics_layer_1/angular_velocity = 0.0 50:2/0 = 0 50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:2/0/physics_layer_0/angular_velocity = 0.0 50:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:2/0/physics_layer_1/angular_velocity = 0.0 51:2/0 = 0 51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:2/0/physics_layer_0/angular_velocity = 0.0 51:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:2/0/physics_layer_1/angular_velocity = 0.0 52:2/0 = 0 52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:2/0/physics_layer_0/angular_velocity = 0.0 52:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:2/0/physics_layer_1/angular_velocity = 0.0 53:2/0 = 0 53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:2/0/physics_layer_0/angular_velocity = 0.0 53:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:2/0/physics_layer_1/angular_velocity = 0.0 54:2/0 = 0 54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:2/0/physics_layer_0/angular_velocity = 0.0 54:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:2/0/physics_layer_1/angular_velocity = 0.0 55:2/0 = 0 55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:2/0/physics_layer_0/angular_velocity = 0.0 55:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:2/0/physics_layer_1/angular_velocity = 0.0 56:2/0 = 0 56:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:2/0/physics_layer_0/angular_velocity = 0.0 56:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:2/0/physics_layer_1/angular_velocity = 0.0 57:2/0 = 0 57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:2/0/physics_layer_0/angular_velocity = 0.0 57:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:2/0/physics_layer_1/angular_velocity = 0.0 58:2/0 = 0 58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:2/0/physics_layer_0/angular_velocity = 0.0 58:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:2/0/physics_layer_1/angular_velocity = 0.0 59:2/0 = 0 59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:2/0/physics_layer_0/angular_velocity = 0.0 59:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:2/0/physics_layer_1/angular_velocity = 0.0 60:2/0 = 0 60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:2/0/physics_layer_0/angular_velocity = 0.0 60:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:2/0/physics_layer_1/angular_velocity = 0.0 61:2/0 = 0 61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:2/0/physics_layer_0/angular_velocity = 0.0 61:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:2/0/physics_layer_1/angular_velocity = 0.0 62:2/0 = 0 62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:2/0/physics_layer_0/angular_velocity = 0.0 62:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:2/0/physics_layer_1/angular_velocity = 0.0 63:2/0 = 0 63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:2/0/physics_layer_0/angular_velocity = 0.0 63:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:2/0/physics_layer_1/angular_velocity = 0.0 0:3/0 = 0 0:3/0/terrain_set = 1 0:3/0/terrain = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_1/angular_velocity = 0.0 1:3/0 = 0 1:3/0/terrain_set = 1 1:3/0/terrain = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_1/angular_velocity = 0.0 2:3/0 = 0 2:3/0/terrain_set = 1 2:3/0/terrain = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_1/angular_velocity = 0.0 3:3/0 = 0 3:3/0/terrain_set = 1 3:3/0/terrain = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_1/angular_velocity = 0.0 4:3/0 = 0 4:3/0/terrain_set = 1 4:3/0/terrain = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_1/angular_velocity = 0.0 5:3/0 = 0 5:3/0/terrain_set = 1 5:3/0/terrain = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_1/angular_velocity = 0.0 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_1/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_1/angular_velocity = 0.0 8:3/0 = 0 8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_0/angular_velocity = 0.0 8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:3/0/physics_layer_1/angular_velocity = 0.0 9:3/0 = 0 9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_0/angular_velocity = 0.0 9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:3/0/physics_layer_1/angular_velocity = 0.0 10:3/0 = 0 10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_0/angular_velocity = 0.0 10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:3/0/physics_layer_1/angular_velocity = 0.0 11:3/0 = 0 11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_0/angular_velocity = 0.0 11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:3/0/physics_layer_1/angular_velocity = 0.0 12:3/0 = 0 12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_0/angular_velocity = 0.0 12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:3/0/physics_layer_1/angular_velocity = 0.0 13:3/0 = 0 13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_0/angular_velocity = 0.0 13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:3/0/physics_layer_1/angular_velocity = 0.0 14:3/0 = 0 14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_0/angular_velocity = 0.0 14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:3/0/physics_layer_1/angular_velocity = 0.0 15:3/0 = 0 15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_0/angular_velocity = 0.0 15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:3/0/physics_layer_1/angular_velocity = 0.0 16:3/0 = 0 16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_0/angular_velocity = 0.0 16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:3/0/physics_layer_1/angular_velocity = 0.0 17:3/0 = 0 17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_0/angular_velocity = 0.0 17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:3/0/physics_layer_1/angular_velocity = 0.0 18:3/0 = 0 18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_0/angular_velocity = 0.0 18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:3/0/physics_layer_1/angular_velocity = 0.0 19:3/0 = 0 19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_0/angular_velocity = 0.0 19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:3/0/physics_layer_1/angular_velocity = 0.0 20:3/0 = 0 20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_0/angular_velocity = 0.0 20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:3/0/physics_layer_1/angular_velocity = 0.0 21:3/0 = 0 21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_0/angular_velocity = 0.0 21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:3/0/physics_layer_1/angular_velocity = 0.0 22:3/0 = 0 22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_0/angular_velocity = 0.0 22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:3/0/physics_layer_1/angular_velocity = 0.0 23:3/0 = 0 23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_0/angular_velocity = 0.0 23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:3/0/physics_layer_1/angular_velocity = 0.0 24:3/0 = 0 24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_0/angular_velocity = 0.0 24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:3/0/physics_layer_1/angular_velocity = 0.0 25:3/0 = 0 25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_0/angular_velocity = 0.0 25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:3/0/physics_layer_1/angular_velocity = 0.0 26:3/0 = 0 26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_0/angular_velocity = 0.0 26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:3/0/physics_layer_1/angular_velocity = 0.0 27:3/0 = 0 27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_0/angular_velocity = 0.0 27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:3/0/physics_layer_1/angular_velocity = 0.0 28:3/0 = 0 28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_0/angular_velocity = 0.0 28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:3/0/physics_layer_1/angular_velocity = 0.0 29:3/0 = 0 29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_0/angular_velocity = 0.0 29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:3/0/physics_layer_1/angular_velocity = 0.0 30:3/0 = 0 30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_0/angular_velocity = 0.0 30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:3/0/physics_layer_1/angular_velocity = 0.0 31:3/0 = 0 31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_0/angular_velocity = 0.0 31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:3/0/physics_layer_1/angular_velocity = 0.0 32:3/0 = 0 32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_0/angular_velocity = 0.0 32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:3/0/physics_layer_1/angular_velocity = 0.0 33:3/0 = 0 33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_0/angular_velocity = 0.0 33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:3/0/physics_layer_1/angular_velocity = 0.0 34:3/0 = 0 34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_0/angular_velocity = 0.0 34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:3/0/physics_layer_1/angular_velocity = 0.0 35:3/0 = 0 35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_0/angular_velocity = 0.0 35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:3/0/physics_layer_1/angular_velocity = 0.0 36:3/0 = 0 36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_0/angular_velocity = 0.0 36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:3/0/physics_layer_1/angular_velocity = 0.0 37:3/0 = 0 37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:3/0/physics_layer_0/angular_velocity = 0.0 37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:3/0/physics_layer_1/angular_velocity = 0.0 38:3/0 = 0 38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:3/0/physics_layer_0/angular_velocity = 0.0 38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:3/0/physics_layer_1/angular_velocity = 0.0 39:3/0 = 0 39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:3/0/physics_layer_0/angular_velocity = 0.0 39:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:3/0/physics_layer_1/angular_velocity = 0.0 40:3/0 = 0 40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:3/0/physics_layer_0/angular_velocity = 0.0 40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:3/0/physics_layer_1/angular_velocity = 0.0 41:3/0 = 0 41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:3/0/physics_layer_0/angular_velocity = 0.0 41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:3/0/physics_layer_1/angular_velocity = 0.0 42:3/0 = 0 42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:3/0/physics_layer_0/angular_velocity = 0.0 42:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:3/0/physics_layer_1/angular_velocity = 0.0 43:3/0 = 0 43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:3/0/physics_layer_0/angular_velocity = 0.0 43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:3/0/physics_layer_1/angular_velocity = 0.0 44:3/0 = 0 44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:3/0/physics_layer_0/angular_velocity = 0.0 44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:3/0/physics_layer_1/angular_velocity = 0.0 45:3/0 = 0 45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:3/0/physics_layer_0/angular_velocity = 0.0 45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:3/0/physics_layer_1/angular_velocity = 0.0 46:3/0 = 0 46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:3/0/physics_layer_0/angular_velocity = 0.0 46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:3/0/physics_layer_1/angular_velocity = 0.0 47:3/0 = 0 47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:3/0/physics_layer_0/angular_velocity = 0.0 47:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:3/0/physics_layer_1/angular_velocity = 0.0 48:3/0 = 0 48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:3/0/physics_layer_0/angular_velocity = 0.0 48:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:3/0/physics_layer_1/angular_velocity = 0.0 49:3/0 = 0 49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:3/0/physics_layer_0/angular_velocity = 0.0 49:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:3/0/physics_layer_1/angular_velocity = 0.0 50:3/0 = 0 50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:3/0/physics_layer_0/angular_velocity = 0.0 50:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:3/0/physics_layer_1/angular_velocity = 0.0 51:3/0 = 0 51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:3/0/physics_layer_0/angular_velocity = 0.0 51:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:3/0/physics_layer_1/angular_velocity = 0.0 52:3/0 = 0 52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:3/0/physics_layer_0/angular_velocity = 0.0 52:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:3/0/physics_layer_1/angular_velocity = 0.0 53:3/0 = 0 53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:3/0/physics_layer_0/angular_velocity = 0.0 53:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:3/0/physics_layer_1/angular_velocity = 0.0 54:3/0 = 0 54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:3/0/physics_layer_0/angular_velocity = 0.0 54:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:3/0/physics_layer_1/angular_velocity = 0.0 55:3/0 = 0 55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:3/0/physics_layer_0/angular_velocity = 0.0 55:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:3/0/physics_layer_1/angular_velocity = 0.0 56:3/0 = 0 56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:3/0/physics_layer_0/angular_velocity = 0.0 56:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:3/0/physics_layer_1/angular_velocity = 0.0 57:3/0 = 0 57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:3/0/physics_layer_0/angular_velocity = 0.0 57:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:3/0/physics_layer_1/angular_velocity = 0.0 58:3/0 = 0 58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:3/0/physics_layer_0/angular_velocity = 0.0 58:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:3/0/physics_layer_1/angular_velocity = 0.0 59:3/0 = 0 59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:3/0/physics_layer_0/angular_velocity = 0.0 59:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:3/0/physics_layer_1/angular_velocity = 0.0 60:3/0 = 0 60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:3/0/physics_layer_0/angular_velocity = 0.0 60:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:3/0/physics_layer_1/angular_velocity = 0.0 61:3/0 = 0 61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:3/0/physics_layer_0/angular_velocity = 0.0 61:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:3/0/physics_layer_1/angular_velocity = 0.0 62:3/0 = 0 62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:3/0/physics_layer_0/angular_velocity = 0.0 62:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:3/0/physics_layer_1/angular_velocity = 0.0 63:3/0 = 0 63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:3/0/physics_layer_0/angular_velocity = 0.0 63:3/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:3/0/physics_layer_1/angular_velocity = 0.0 0:4/0 = 0 0:4/0/terrain_set = 1 0:4/0/terrain = 0 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0 = 0 1:4/0/terrain_set = 1 1:4/0/terrain = 0 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0 = 0 2:4/0/terrain_set = 1 2:4/0/terrain = 0 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0 = 0 3:4/0/terrain_set = 1 3:4/0/terrain = 0 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0 = 0 4:4/0/terrain_set = 1 4:4/0/terrain = 0 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:4/0/physics_layer_1/angular_velocity = 0.0 5:4/0 = 0 5:4/0/terrain_set = 1 5:4/0/terrain = 0 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_0/angular_velocity = 0.0 5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0 = 0 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0 = 0 7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0 = 0 8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0 = 0 9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0 = 0 10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:4/0/physics_layer_1/angular_velocity = 0.0 11:4/0 = 0 11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_0/angular_velocity = 0.0 11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0 = 0 13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0 = 0 14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0 = 0 15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:4/0/physics_layer_1/angular_velocity = 0.0 16:4/0 = 0 16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_0/angular_velocity = 0.0 16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0 = 0 17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:4/0/physics_layer_1/angular_velocity = 0.0 18:4/0 = 0 18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_0/angular_velocity = 0.0 18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:4/0/physics_layer_1/angular_velocity = 0.0 19:4/0 = 0 19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_0/angular_velocity = 0.0 19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:4/0/physics_layer_1/angular_velocity = 0.0 20:4/0 = 0 20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_0/angular_velocity = 0.0 20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:4/0/physics_layer_1/angular_velocity = 0.0 21:4/0 = 0 21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_0/angular_velocity = 0.0 21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:4/0/physics_layer_1/angular_velocity = 0.0 22:4/0 = 0 22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_0/angular_velocity = 0.0 22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:4/0/physics_layer_1/angular_velocity = 0.0 23:4/0 = 0 23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_0/angular_velocity = 0.0 23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:4/0/physics_layer_1/angular_velocity = 0.0 24:4/0 = 0 24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_0/angular_velocity = 0.0 24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:4/0/physics_layer_1/angular_velocity = 0.0 25:4/0 = 0 25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_0/angular_velocity = 0.0 25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:4/0/physics_layer_1/angular_velocity = 0.0 26:4/0 = 0 26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_0/angular_velocity = 0.0 26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:4/0/physics_layer_1/angular_velocity = 0.0 27:4/0 = 0 27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_0/angular_velocity = 0.0 27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:4/0/physics_layer_1/angular_velocity = 0.0 28:4/0 = 0 28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_0/angular_velocity = 0.0 28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:4/0/physics_layer_1/angular_velocity = 0.0 29:4/0 = 0 29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_0/angular_velocity = 0.0 29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:4/0/physics_layer_1/angular_velocity = 0.0 30:4/0 = 0 30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_0/angular_velocity = 0.0 30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:4/0/physics_layer_1/angular_velocity = 0.0 31:4/0 = 0 31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_0/angular_velocity = 0.0 31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:4/0/physics_layer_1/angular_velocity = 0.0 32:4/0 = 0 32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_0/angular_velocity = 0.0 32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:4/0/physics_layer_1/angular_velocity = 0.0 33:4/0 = 0 33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_0/angular_velocity = 0.0 33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:4/0/physics_layer_1/angular_velocity = 0.0 34:4/0 = 0 34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_0/angular_velocity = 0.0 34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:4/0/physics_layer_1/angular_velocity = 0.0 35:4/0 = 0 35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_0/angular_velocity = 0.0 35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:4/0/physics_layer_1/angular_velocity = 0.0 36:4/0 = 0 36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:4/0/physics_layer_0/angular_velocity = 0.0 36:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:4/0/physics_layer_1/angular_velocity = 0.0 37:4/0 = 0 37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:4/0/physics_layer_0/angular_velocity = 0.0 37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:4/0/physics_layer_1/angular_velocity = 0.0 38:4/0 = 0 38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:4/0/physics_layer_0/angular_velocity = 0.0 38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:4/0/physics_layer_1/angular_velocity = 0.0 39:4/0 = 0 39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:4/0/physics_layer_0/angular_velocity = 0.0 39:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:4/0/physics_layer_1/angular_velocity = 0.0 40:4/0 = 0 40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:4/0/physics_layer_0/angular_velocity = 0.0 40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:4/0/physics_layer_1/angular_velocity = 0.0 41:4/0 = 0 41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:4/0/physics_layer_0/angular_velocity = 0.0 41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:4/0/physics_layer_1/angular_velocity = 0.0 42:4/0 = 0 42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:4/0/physics_layer_0/angular_velocity = 0.0 42:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:4/0/physics_layer_1/angular_velocity = 0.0 43:4/0 = 0 43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:4/0/physics_layer_0/angular_velocity = 0.0 43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:4/0/physics_layer_1/angular_velocity = 0.0 44:4/0 = 0 44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:4/0/physics_layer_0/angular_velocity = 0.0 44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:4/0/physics_layer_1/angular_velocity = 0.0 45:4/0 = 0 45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:4/0/physics_layer_0/angular_velocity = 0.0 45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:4/0/physics_layer_1/angular_velocity = 0.0 46:4/0 = 0 46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:4/0/physics_layer_0/angular_velocity = 0.0 46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:4/0/physics_layer_1/angular_velocity = 0.0 47:4/0 = 0 47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:4/0/physics_layer_0/angular_velocity = 0.0 47:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:4/0/physics_layer_1/angular_velocity = 0.0 48:4/0 = 0 48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:4/0/physics_layer_0/angular_velocity = 0.0 48:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:4/0/physics_layer_1/angular_velocity = 0.0 49:4/0 = 0 49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:4/0/physics_layer_0/angular_velocity = 0.0 49:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:4/0/physics_layer_1/angular_velocity = 0.0 50:4/0 = 0 50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:4/0/physics_layer_0/angular_velocity = 0.0 50:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:4/0/physics_layer_1/angular_velocity = 0.0 51:4/0 = 0 51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:4/0/physics_layer_0/angular_velocity = 0.0 51:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:4/0/physics_layer_1/angular_velocity = 0.0 52:4/0 = 0 52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:4/0/physics_layer_0/angular_velocity = 0.0 52:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:4/0/physics_layer_1/angular_velocity = 0.0 53:4/0 = 0 53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:4/0/physics_layer_0/angular_velocity = 0.0 53:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:4/0/physics_layer_1/angular_velocity = 0.0 54:4/0 = 0 54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:4/0/physics_layer_0/angular_velocity = 0.0 54:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:4/0/physics_layer_1/angular_velocity = 0.0 55:4/0 = 0 55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:4/0/physics_layer_0/angular_velocity = 0.0 55:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:4/0/physics_layer_1/angular_velocity = 0.0 56:4/0 = 0 56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:4/0/physics_layer_0/angular_velocity = 0.0 56:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:4/0/physics_layer_1/angular_velocity = 0.0 57:4/0 = 0 57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:4/0/physics_layer_0/angular_velocity = 0.0 57:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:4/0/physics_layer_1/angular_velocity = 0.0 58:4/0 = 0 58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:4/0/physics_layer_0/angular_velocity = 0.0 58:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:4/0/physics_layer_1/angular_velocity = 0.0 59:4/0 = 0 59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:4/0/physics_layer_0/angular_velocity = 0.0 59:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:4/0/physics_layer_1/angular_velocity = 0.0 60:4/0 = 0 60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:4/0/physics_layer_0/angular_velocity = 0.0 60:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:4/0/physics_layer_1/angular_velocity = 0.0 61:4/0 = 0 61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:4/0/physics_layer_0/angular_velocity = 0.0 61:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:4/0/physics_layer_1/angular_velocity = 0.0 62:4/0 = 0 62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:4/0/physics_layer_0/angular_velocity = 0.0 62:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:4/0/physics_layer_1/angular_velocity = 0.0 63:4/0 = 0 63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:4/0/physics_layer_0/angular_velocity = 0.0 63:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:4/0/physics_layer_1/angular_velocity = 0.0 0:5/0 = 0 0:5/0/terrain_set = 1 0:5/0/terrain = 0 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0 = 0 1:5/0/terrain_set = 1 1:5/0/terrain = 0 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0 = 0 2:5/0/terrain_set = 1 2:5/0/terrain = 0 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0 = 0 3:5/0/terrain_set = 1 3:5/0/terrain = 0 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0 = 0 4:5/0/terrain_set = 1 4:5/0/terrain = 0 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:5/0/physics_layer_1/angular_velocity = 0.0 5:5/0 = 0 5:5/0/terrain_set = 1 5:5/0/terrain = 0 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_0/angular_velocity = 0.0 5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0 = 0 6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0 = 0 7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0 = 0 8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0 = 0 9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0 = 0 10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:5/0/physics_layer_1/angular_velocity = 0.0 11:5/0 = 0 11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_0/angular_velocity = 0.0 11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:5/0/physics_layer_1/angular_velocity = 0.0 12:5/0 = 0 12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0 = 0 13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0 = 0 14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0 = 0 15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:5/0/physics_layer_1/angular_velocity = 0.0 16:5/0 = 0 16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_0/angular_velocity = 0.0 16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0 = 0 17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:5/0/physics_layer_1/angular_velocity = 0.0 18:5/0 = 0 18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_0/angular_velocity = 0.0 18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:5/0/physics_layer_1/angular_velocity = 0.0 19:5/0 = 0 19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_0/angular_velocity = 0.0 19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:5/0/physics_layer_1/angular_velocity = 0.0 20:5/0 = 0 20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_0/angular_velocity = 0.0 20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0 = 0 21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_0/angular_velocity = 0.0 21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:5/0/physics_layer_1/angular_velocity = 0.0 22:5/0 = 0 22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_0/angular_velocity = 0.0 22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:5/0/physics_layer_1/angular_velocity = 0.0 23:5/0 = 0 23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_0/angular_velocity = 0.0 23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:5/0/physics_layer_1/angular_velocity = 0.0 24:5/0 = 0 24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_0/angular_velocity = 0.0 24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:5/0/physics_layer_1/angular_velocity = 0.0 25:5/0 = 0 25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_0/angular_velocity = 0.0 25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:5/0/physics_layer_1/angular_velocity = 0.0 26:5/0 = 0 26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_0/angular_velocity = 0.0 26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:5/0/physics_layer_1/angular_velocity = 0.0 27:5/0 = 0 27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_0/angular_velocity = 0.0 27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:5/0/physics_layer_1/angular_velocity = 0.0 28:5/0 = 0 28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_0/angular_velocity = 0.0 28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:5/0/physics_layer_1/angular_velocity = 0.0 29:5/0 = 0 29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_0/angular_velocity = 0.0 29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:5/0/physics_layer_1/angular_velocity = 0.0 30:5/0 = 0 30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_0/angular_velocity = 0.0 30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:5/0/physics_layer_1/angular_velocity = 0.0 31:5/0 = 0 31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_0/angular_velocity = 0.0 31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:5/0/physics_layer_1/angular_velocity = 0.0 32:5/0 = 0 32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_0/angular_velocity = 0.0 32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:5/0/physics_layer_1/angular_velocity = 0.0 33:5/0 = 0 33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_0/angular_velocity = 0.0 33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:5/0/physics_layer_1/angular_velocity = 0.0 34:5/0 = 0 34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_0/angular_velocity = 0.0 34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:5/0/physics_layer_1/angular_velocity = 0.0 35:5/0 = 0 35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_0/angular_velocity = 0.0 35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:5/0/physics_layer_1/angular_velocity = 0.0 36:5/0 = 0 36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:5/0/physics_layer_0/angular_velocity = 0.0 36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:5/0/physics_layer_1/angular_velocity = 0.0 37:5/0 = 0 37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:5/0/physics_layer_0/angular_velocity = 0.0 37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:5/0/physics_layer_1/angular_velocity = 0.0 38:5/0 = 0 38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:5/0/physics_layer_0/angular_velocity = 0.0 38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:5/0/physics_layer_1/angular_velocity = 0.0 39:5/0 = 0 39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:5/0/physics_layer_0/angular_velocity = 0.0 39:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:5/0/physics_layer_1/angular_velocity = 0.0 40:5/0 = 0 40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:5/0/physics_layer_0/angular_velocity = 0.0 40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:5/0/physics_layer_1/angular_velocity = 0.0 41:5/0 = 0 41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:5/0/physics_layer_0/angular_velocity = 0.0 41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:5/0/physics_layer_1/angular_velocity = 0.0 42:5/0 = 0 42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:5/0/physics_layer_0/angular_velocity = 0.0 42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:5/0/physics_layer_1/angular_velocity = 0.0 43:5/0 = 0 43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:5/0/physics_layer_0/angular_velocity = 0.0 43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:5/0/physics_layer_1/angular_velocity = 0.0 44:5/0 = 0 44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:5/0/physics_layer_0/angular_velocity = 0.0 44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:5/0/physics_layer_1/angular_velocity = 0.0 45:5/0 = 0 45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_0/angular_velocity = 0.0 45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:5/0/physics_layer_1/angular_velocity = 0.0 46:5/0 = 0 46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:5/0/physics_layer_0/angular_velocity = 0.0 46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:5/0/physics_layer_1/angular_velocity = 0.0 47:5/0 = 0 47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:5/0/physics_layer_0/angular_velocity = 0.0 47:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:5/0/physics_layer_1/angular_velocity = 0.0 48:5/0 = 0 48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:5/0/physics_layer_0/angular_velocity = 0.0 48:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:5/0/physics_layer_1/angular_velocity = 0.0 49:5/0 = 0 49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:5/0/physics_layer_0/angular_velocity = 0.0 49:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:5/0/physics_layer_1/angular_velocity = 0.0 50:5/0 = 0 50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:5/0/physics_layer_0/angular_velocity = 0.0 50:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:5/0/physics_layer_1/angular_velocity = 0.0 51:5/0 = 0 51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:5/0/physics_layer_0/angular_velocity = 0.0 51:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:5/0/physics_layer_1/angular_velocity = 0.0 52:5/0 = 0 52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:5/0/physics_layer_0/angular_velocity = 0.0 52:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:5/0/physics_layer_1/angular_velocity = 0.0 53:5/0 = 0 53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:5/0/physics_layer_0/angular_velocity = 0.0 53:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:5/0/physics_layer_1/angular_velocity = 0.0 54:5/0 = 0 54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:5/0/physics_layer_0/angular_velocity = 0.0 54:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:5/0/physics_layer_1/angular_velocity = 0.0 55:5/0 = 0 55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:5/0/physics_layer_0/angular_velocity = 0.0 55:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:5/0/physics_layer_1/angular_velocity = 0.0 56:5/0 = 0 56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:5/0/physics_layer_0/angular_velocity = 0.0 56:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:5/0/physics_layer_1/angular_velocity = 0.0 57:5/0 = 0 57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:5/0/physics_layer_0/angular_velocity = 0.0 57:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:5/0/physics_layer_1/angular_velocity = 0.0 58:5/0 = 0 58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:5/0/physics_layer_0/angular_velocity = 0.0 58:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:5/0/physics_layer_1/angular_velocity = 0.0 59:5/0 = 0 59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:5/0/physics_layer_0/angular_velocity = 0.0 59:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:5/0/physics_layer_1/angular_velocity = 0.0 60:5/0 = 0 60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:5/0/physics_layer_0/angular_velocity = 0.0 60:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:5/0/physics_layer_1/angular_velocity = 0.0 61:5/0 = 0 61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:5/0/physics_layer_0/angular_velocity = 0.0 61:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:5/0/physics_layer_1/angular_velocity = 0.0 62:5/0 = 0 62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:5/0/physics_layer_0/angular_velocity = 0.0 62:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:5/0/physics_layer_1/angular_velocity = 0.0 63:5/0 = 0 63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:5/0/physics_layer_0/angular_velocity = 0.0 63:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:5/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 0:6/0/terrain_set = 1 0:6/0/terrain = 0 0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0 = 0 1:6/0/terrain_set = 1 1:6/0/terrain = 0 1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0 = 0 2:6/0/terrain_set = 1 2:6/0/terrain = 0 2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:6/0/physics_layer_1/angular_velocity = 0.0 3:6/0 = 0 3:6/0/terrain_set = 1 3:6/0/terrain = 0 3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_0/angular_velocity = 0.0 3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:6/0/physics_layer_1/angular_velocity = 0.0 4:6/0 = 0 4:6/0/terrain_set = 1 4:6/0/terrain = 0 4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_0/angular_velocity = 0.0 4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:6/0/physics_layer_1/angular_velocity = 0.0 5:6/0 = 0 5:6/0/terrain_set = 1 5:6/0/terrain = 0 5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_0/angular_velocity = 0.0 5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0 = 0 6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0 = 0 7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0 = 0 8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:6/0/physics_layer_1/angular_velocity = 0.0 9:6/0 = 0 9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_0/angular_velocity = 0.0 9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:6/0/physics_layer_1/angular_velocity = 0.0 10:6/0 = 0 10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_0/angular_velocity = 0.0 10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:6/0/physics_layer_1/angular_velocity = 0.0 11:6/0 = 0 11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_0/angular_velocity = 0.0 11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:6/0/physics_layer_1/angular_velocity = 0.0 12:6/0 = 0 12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_0/angular_velocity = 0.0 12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0 = 0 13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0 = 0 14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0 = 0 15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:6/0/physics_layer_1/angular_velocity = 0.0 16:6/0 = 0 16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_0/angular_velocity = 0.0 16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:6/0/physics_layer_1/angular_velocity = 0.0 17:6/0 = 0 17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:6/0/physics_layer_1/angular_velocity = 0.0 18:6/0 = 0 18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_0/angular_velocity = 0.0 18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:6/0/physics_layer_1/angular_velocity = 0.0 19:6/0 = 0 19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_0/angular_velocity = 0.0 19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:6/0/physics_layer_1/angular_velocity = 0.0 20:6/0 = 0 20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_0/angular_velocity = 0.0 20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:6/0/physics_layer_1/angular_velocity = 0.0 21:6/0 = 0 21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_0/angular_velocity = 0.0 21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:6/0/physics_layer_1/angular_velocity = 0.0 22:6/0 = 0 22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_0/angular_velocity = 0.0 22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:6/0/physics_layer_1/angular_velocity = 0.0 23:6/0 = 0 23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_0/angular_velocity = 0.0 23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:6/0/physics_layer_1/angular_velocity = 0.0 24:6/0 = 0 24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_0/angular_velocity = 0.0 24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:6/0/physics_layer_1/angular_velocity = 0.0 25:6/0 = 0 25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_0/angular_velocity = 0.0 25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:6/0/physics_layer_1/angular_velocity = 0.0 26:6/0 = 0 26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_0/angular_velocity = 0.0 26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:6/0/physics_layer_1/angular_velocity = 0.0 27:6/0 = 0 27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_0/angular_velocity = 0.0 27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:6/0/physics_layer_1/angular_velocity = 0.0 28:6/0 = 0 28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_0/angular_velocity = 0.0 28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:6/0/physics_layer_1/angular_velocity = 0.0 29:6/0 = 0 29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_0/angular_velocity = 0.0 29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:6/0/physics_layer_1/angular_velocity = 0.0 30:6/0 = 0 30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_0/angular_velocity = 0.0 30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:6/0/physics_layer_1/angular_velocity = 0.0 31:6/0 = 0 31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_0/angular_velocity = 0.0 31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:6/0/physics_layer_1/angular_velocity = 0.0 32:6/0 = 0 32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:6/0/physics_layer_0/angular_velocity = 0.0 32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:6/0/physics_layer_1/angular_velocity = 0.0 33:6/0 = 0 33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:6/0/physics_layer_0/angular_velocity = 0.0 33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:6/0/physics_layer_1/angular_velocity = 0.0 34:6/0 = 0 34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_0/angular_velocity = 0.0 34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:6/0/physics_layer_1/angular_velocity = 0.0 35:6/0 = 0 35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_0/angular_velocity = 0.0 35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:6/0/physics_layer_1/angular_velocity = 0.0 36:6/0 = 0 36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_0/angular_velocity = 0.0 36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:6/0/physics_layer_1/angular_velocity = 0.0 37:6/0 = 0 37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:6/0/physics_layer_0/angular_velocity = 0.0 37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:6/0/physics_layer_1/angular_velocity = 0.0 38:6/0 = 0 38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:6/0/physics_layer_0/angular_velocity = 0.0 38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:6/0/physics_layer_1/angular_velocity = 0.0 39:6/0 = 0 39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:6/0/physics_layer_0/angular_velocity = 0.0 39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:6/0/physics_layer_1/angular_velocity = 0.0 40:6/0 = 0 40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:6/0/physics_layer_0/angular_velocity = 0.0 40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:6/0/physics_layer_1/angular_velocity = 0.0 41:6/0 = 0 41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:6/0/physics_layer_0/angular_velocity = 0.0 41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:6/0/physics_layer_1/angular_velocity = 0.0 42:6/0 = 0 42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:6/0/physics_layer_0/angular_velocity = 0.0 42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:6/0/physics_layer_1/angular_velocity = 0.0 43:6/0 = 0 43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:6/0/physics_layer_0/angular_velocity = 0.0 43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:6/0/physics_layer_1/angular_velocity = 0.0 44:6/0 = 0 44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:6/0/physics_layer_0/angular_velocity = 0.0 44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:6/0/physics_layer_1/angular_velocity = 0.0 45:6/0 = 0 45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_0/angular_velocity = 0.0 45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:6/0/physics_layer_1/angular_velocity = 0.0 46:6/0 = 0 46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:6/0/physics_layer_0/angular_velocity = 0.0 46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:6/0/physics_layer_1/angular_velocity = 0.0 47:6/0 = 0 47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:6/0/physics_layer_0/angular_velocity = 0.0 47:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:6/0/physics_layer_1/angular_velocity = 0.0 48:6/0 = 0 48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:6/0/physics_layer_0/angular_velocity = 0.0 48:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:6/0/physics_layer_1/angular_velocity = 0.0 49:6/0 = 0 49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:6/0/physics_layer_0/angular_velocity = 0.0 49:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:6/0/physics_layer_1/angular_velocity = 0.0 50:6/0 = 0 50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:6/0/physics_layer_0/angular_velocity = 0.0 50:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:6/0/physics_layer_1/angular_velocity = 0.0 51:6/0 = 0 51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:6/0/physics_layer_0/angular_velocity = 0.0 51:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:6/0/physics_layer_1/angular_velocity = 0.0 52:6/0 = 0 52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:6/0/physics_layer_0/angular_velocity = 0.0 52:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:6/0/physics_layer_1/angular_velocity = 0.0 53:6/0 = 0 53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:6/0/physics_layer_0/angular_velocity = 0.0 53:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:6/0/physics_layer_1/angular_velocity = 0.0 54:6/0 = 0 54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:6/0/physics_layer_0/angular_velocity = 0.0 54:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:6/0/physics_layer_1/angular_velocity = 0.0 55:6/0 = 0 55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:6/0/physics_layer_0/angular_velocity = 0.0 55:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:6/0/physics_layer_1/angular_velocity = 0.0 56:6/0 = 0 56:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:6/0/physics_layer_0/angular_velocity = 0.0 56:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:6/0/physics_layer_1/angular_velocity = 0.0 57:6/0 = 0 57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:6/0/physics_layer_0/angular_velocity = 0.0 57:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:6/0/physics_layer_1/angular_velocity = 0.0 58:6/0 = 0 58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:6/0/physics_layer_0/angular_velocity = 0.0 58:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:6/0/physics_layer_1/angular_velocity = 0.0 59:6/0 = 0 59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:6/0/physics_layer_0/angular_velocity = 0.0 59:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:6/0/physics_layer_1/angular_velocity = 0.0 60:6/0 = 0 60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:6/0/physics_layer_0/angular_velocity = 0.0 60:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:6/0/physics_layer_1/angular_velocity = 0.0 61:6/0 = 0 61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:6/0/physics_layer_0/angular_velocity = 0.0 61:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:6/0/physics_layer_1/angular_velocity = 0.0 62:6/0 = 0 62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:6/0/physics_layer_0/angular_velocity = 0.0 62:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:6/0/physics_layer_1/angular_velocity = 0.0 63:6/0 = 0 63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:6/0/physics_layer_0/angular_velocity = 0.0 63:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:6/0/physics_layer_1/angular_velocity = 0.0 0:7/0 = 0 0:7/0/terrain_set = 1 0:7/0/terrain = 0 0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_0/angular_velocity = 0.0 0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:7/0/physics_layer_1/angular_velocity = 0.0 1:7/0 = 0 1:7/0/terrain_set = 1 1:7/0/terrain = 0 1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_0/angular_velocity = 0.0 1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:7/0/physics_layer_1/angular_velocity = 0.0 2:7/0 = 0 2:7/0/terrain_set = 1 2:7/0/terrain = 0 2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_0/angular_velocity = 0.0 2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:7/0/physics_layer_1/angular_velocity = 0.0 3:7/0 = 0 3:7/0/terrain_set = 1 3:7/0/terrain = 0 3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_0/angular_velocity = 0.0 3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:7/0/physics_layer_1/angular_velocity = 0.0 4:7/0 = 0 4:7/0/terrain_set = 1 4:7/0/terrain = 0 4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_0/angular_velocity = 0.0 4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:7/0/physics_layer_1/angular_velocity = 0.0 5:7/0 = 0 5:7/0/terrain_set = 1 5:7/0/terrain = 0 5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_0/angular_velocity = 0.0 5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:7/0/physics_layer_1/angular_velocity = 0.0 6:7/0 = 0 6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_0/angular_velocity = 0.0 6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:7/0/physics_layer_1/angular_velocity = 0.0 7:7/0 = 0 7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_0/angular_velocity = 0.0 7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:7/0/physics_layer_1/angular_velocity = 0.0 8:7/0 = 0 8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_0/angular_velocity = 0.0 8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:7/0/physics_layer_1/angular_velocity = 0.0 9:7/0 = 0 9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_0/angular_velocity = 0.0 9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:7/0/physics_layer_1/angular_velocity = 0.0 10:7/0 = 0 10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_0/angular_velocity = 0.0 10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:7/0/physics_layer_1/angular_velocity = 0.0 11:7/0 = 0 11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_0/angular_velocity = 0.0 11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:7/0/physics_layer_1/angular_velocity = 0.0 12:7/0 = 0 12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_0/angular_velocity = 0.0 12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:7/0/physics_layer_1/angular_velocity = 0.0 13:7/0 = 0 13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_0/angular_velocity = 0.0 13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:7/0/physics_layer_1/angular_velocity = 0.0 14:7/0 = 0 14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_0/angular_velocity = 0.0 14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:7/0/physics_layer_1/angular_velocity = 0.0 15:7/0 = 0 15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_0/angular_velocity = 0.0 15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:7/0/physics_layer_1/angular_velocity = 0.0 16:7/0 = 0 16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_0/angular_velocity = 0.0 16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:7/0/physics_layer_1/angular_velocity = 0.0 17:7/0 = 0 17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_0/angular_velocity = 0.0 17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:7/0/physics_layer_1/angular_velocity = 0.0 18:7/0 = 0 18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_0/angular_velocity = 0.0 18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:7/0/physics_layer_1/angular_velocity = 0.0 19:7/0 = 0 19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_0/angular_velocity = 0.0 19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:7/0/physics_layer_1/angular_velocity = 0.0 20:7/0 = 0 20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_0/angular_velocity = 0.0 20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:7/0/physics_layer_1/angular_velocity = 0.0 21:7/0 = 0 21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_0/angular_velocity = 0.0 21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:7/0/physics_layer_1/angular_velocity = 0.0 22:7/0 = 0 22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_0/angular_velocity = 0.0 22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:7/0/physics_layer_1/angular_velocity = 0.0 23:7/0 = 0 23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_0/angular_velocity = 0.0 23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:7/0/physics_layer_1/angular_velocity = 0.0 24:7/0 = 0 24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_0/angular_velocity = 0.0 24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:7/0/physics_layer_1/angular_velocity = 0.0 25:7/0 = 0 25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_0/angular_velocity = 0.0 25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:7/0/physics_layer_1/angular_velocity = 0.0 26:7/0 = 0 26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_0/angular_velocity = 0.0 26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:7/0/physics_layer_1/angular_velocity = 0.0 27:7/0 = 0 27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_0/angular_velocity = 0.0 27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:7/0/physics_layer_1/angular_velocity = 0.0 28:7/0 = 0 28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_0/angular_velocity = 0.0 28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:7/0/physics_layer_1/angular_velocity = 0.0 29:7/0 = 0 29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_0/angular_velocity = 0.0 29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:7/0/physics_layer_1/angular_velocity = 0.0 30:7/0 = 0 30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_0/angular_velocity = 0.0 30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:7/0/physics_layer_1/angular_velocity = 0.0 31:7/0 = 0 31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_0/angular_velocity = 0.0 31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:7/0/physics_layer_1/angular_velocity = 0.0 32:7/0 = 0 32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_0/angular_velocity = 0.0 32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:7/0/physics_layer_1/angular_velocity = 0.0 33:7/0 = 0 33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_0/angular_velocity = 0.0 33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:7/0/physics_layer_1/angular_velocity = 0.0 34:7/0 = 0 34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_0/angular_velocity = 0.0 34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:7/0/physics_layer_1/angular_velocity = 0.0 35:7/0 = 0 35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_0/angular_velocity = 0.0 35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:7/0/physics_layer_1/angular_velocity = 0.0 36:7/0 = 0 36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_0/angular_velocity = 0.0 36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:7/0/physics_layer_1/angular_velocity = 0.0 37:7/0 = 0 37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:7/0/physics_layer_0/angular_velocity = 0.0 37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:7/0/physics_layer_1/angular_velocity = 0.0 38:7/0 = 0 38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:7/0/physics_layer_0/angular_velocity = 0.0 38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:7/0/physics_layer_1/angular_velocity = 0.0 39:7/0 = 0 39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:7/0/physics_layer_0/angular_velocity = 0.0 39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:7/0/physics_layer_1/angular_velocity = 0.0 40:7/0 = 0 40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_0/angular_velocity = 0.0 40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:7/0/physics_layer_1/angular_velocity = 0.0 41:7/0 = 0 41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:7/0/physics_layer_0/angular_velocity = 0.0 41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:7/0/physics_layer_1/angular_velocity = 0.0 42:7/0 = 0 42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:7/0/physics_layer_0/angular_velocity = 0.0 42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:7/0/physics_layer_1/angular_velocity = 0.0 43:7/0 = 0 43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:7/0/physics_layer_0/angular_velocity = 0.0 43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:7/0/physics_layer_1/angular_velocity = 0.0 44:7/0 = 0 44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:7/0/physics_layer_0/angular_velocity = 0.0 44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:7/0/physics_layer_1/angular_velocity = 0.0 45:7/0 = 0 45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:7/0/physics_layer_0/angular_velocity = 0.0 45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:7/0/physics_layer_1/angular_velocity = 0.0 46:7/0 = 0 46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:7/0/physics_layer_0/angular_velocity = 0.0 46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:7/0/physics_layer_1/angular_velocity = 0.0 47:7/0 = 0 47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:7/0/physics_layer_0/angular_velocity = 0.0 47:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:7/0/physics_layer_1/angular_velocity = 0.0 48:7/0 = 0 48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:7/0/physics_layer_0/angular_velocity = 0.0 48:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:7/0/physics_layer_1/angular_velocity = 0.0 49:7/0 = 0 49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:7/0/physics_layer_0/angular_velocity = 0.0 49:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:7/0/physics_layer_1/angular_velocity = 0.0 50:7/0 = 0 50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:7/0/physics_layer_0/angular_velocity = 0.0 50:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:7/0/physics_layer_1/angular_velocity = 0.0 51:7/0 = 0 51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:7/0/physics_layer_0/angular_velocity = 0.0 51:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:7/0/physics_layer_1/angular_velocity = 0.0 52:7/0 = 0 52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:7/0/physics_layer_0/angular_velocity = 0.0 52:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:7/0/physics_layer_1/angular_velocity = 0.0 53:7/0 = 0 53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:7/0/physics_layer_0/angular_velocity = 0.0 53:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:7/0/physics_layer_1/angular_velocity = 0.0 54:7/0 = 0 54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:7/0/physics_layer_0/angular_velocity = 0.0 54:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:7/0/physics_layer_1/angular_velocity = 0.0 55:7/0 = 0 55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:7/0/physics_layer_0/angular_velocity = 0.0 55:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:7/0/physics_layer_1/angular_velocity = 0.0 56:7/0 = 0 56:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:7/0/physics_layer_0/angular_velocity = 0.0 56:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:7/0/physics_layer_1/angular_velocity = 0.0 57:7/0 = 0 57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:7/0/physics_layer_0/angular_velocity = 0.0 57:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:7/0/physics_layer_1/angular_velocity = 0.0 58:7/0 = 0 58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:7/0/physics_layer_0/angular_velocity = 0.0 58:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:7/0/physics_layer_1/angular_velocity = 0.0 59:7/0 = 0 59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:7/0/physics_layer_0/angular_velocity = 0.0 59:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:7/0/physics_layer_1/angular_velocity = 0.0 60:7/0 = 0 60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:7/0/physics_layer_0/angular_velocity = 0.0 60:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:7/0/physics_layer_1/angular_velocity = 0.0 61:7/0 = 0 61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:7/0/physics_layer_0/angular_velocity = 0.0 61:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:7/0/physics_layer_1/angular_velocity = 0.0 62:7/0 = 0 62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:7/0/physics_layer_0/angular_velocity = 0.0 62:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:7/0/physics_layer_1/angular_velocity = 0.0 63:7/0 = 0 63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:7/0/physics_layer_0/angular_velocity = 0.0 63:7/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:7/0/physics_layer_1/angular_velocity = 0.0 0:8/0 = 0 0:8/0/terrain_set = 1 0:8/0/terrain = 0 0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0 = 0 1:8/0/terrain_set = 1 1:8/0/terrain = 0 1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0 = 0 2:8/0/terrain_set = 1 2:8/0/terrain = 0 2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0 = 0 3:8/0/terrain_set = 1 3:8/0/terrain = 0 3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0 = 0 4:8/0/terrain_set = 1 4:8/0/terrain = 0 4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:8/0/physics_layer_1/angular_velocity = 0.0 5:8/0 = 0 5:8/0/terrain_set = 1 5:8/0/terrain = 0 5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_0/angular_velocity = 0.0 5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0 = 0 6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0 = 0 7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0 = 0 8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0 = 0 9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0 = 0 10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:8/0/physics_layer_1/angular_velocity = 0.0 11:8/0 = 0 11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_0/angular_velocity = 0.0 11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0 = 0 12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0 = 0 13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0 = 0 14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0 = 0 15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:8/0/physics_layer_1/angular_velocity = 0.0 16:8/0 = 0 16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_0/angular_velocity = 0.0 16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:8/0/physics_layer_1/angular_velocity = 0.0 18:8/0 = 0 18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_0/angular_velocity = 0.0 18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:8/0/physics_layer_1/angular_velocity = 0.0 19:8/0 = 0 19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_0/angular_velocity = 0.0 19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:8/0/physics_layer_1/angular_velocity = 0.0 20:8/0 = 0 20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_0/angular_velocity = 0.0 20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:8/0/physics_layer_1/angular_velocity = 0.0 21:8/0 = 0 21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_0/angular_velocity = 0.0 21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:8/0/physics_layer_1/angular_velocity = 0.0 22:8/0 = 0 22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_0/angular_velocity = 0.0 22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:8/0/physics_layer_1/angular_velocity = 0.0 23:8/0 = 0 23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_0/angular_velocity = 0.0 23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:8/0/physics_layer_1/angular_velocity = 0.0 24:8/0 = 0 24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_0/angular_velocity = 0.0 24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:8/0/physics_layer_1/angular_velocity = 0.0 25:8/0 = 0 25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_0/angular_velocity = 0.0 25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:8/0/physics_layer_1/angular_velocity = 0.0 26:8/0 = 0 26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_0/angular_velocity = 0.0 26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:8/0/physics_layer_1/angular_velocity = 0.0 27:8/0 = 0 27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_0/angular_velocity = 0.0 27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:8/0/physics_layer_1/angular_velocity = 0.0 28:8/0 = 0 28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_0/angular_velocity = 0.0 28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:8/0/physics_layer_1/angular_velocity = 0.0 29:8/0 = 0 29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_0/angular_velocity = 0.0 29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:8/0/physics_layer_1/angular_velocity = 0.0 30:8/0 = 0 30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_0/angular_velocity = 0.0 30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:8/0/physics_layer_1/angular_velocity = 0.0 31:8/0 = 0 31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_0/angular_velocity = 0.0 31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:8/0/physics_layer_1/angular_velocity = 0.0 32:8/0 = 0 32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_0/angular_velocity = 0.0 32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:8/0/physics_layer_1/angular_velocity = 0.0 33:8/0 = 0 33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_0/angular_velocity = 0.0 33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:8/0/physics_layer_1/angular_velocity = 0.0 34:8/0 = 0 34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_0/angular_velocity = 0.0 34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:8/0/physics_layer_1/angular_velocity = 0.0 35:8/0 = 0 35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_0/angular_velocity = 0.0 35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:8/0/physics_layer_1/angular_velocity = 0.0 36:8/0 = 0 36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_0/angular_velocity = 0.0 36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:8/0/physics_layer_1/angular_velocity = 0.0 37:8/0 = 0 37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:8/0/physics_layer_0/angular_velocity = 0.0 37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:8/0/physics_layer_1/angular_velocity = 0.0 38:8/0 = 0 38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:8/0/physics_layer_0/angular_velocity = 0.0 38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:8/0/physics_layer_1/angular_velocity = 0.0 39:8/0 = 0 39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:8/0/physics_layer_0/angular_velocity = 0.0 39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:8/0/physics_layer_1/angular_velocity = 0.0 40:8/0 = 0 40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_0/angular_velocity = 0.0 40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:8/0/physics_layer_1/angular_velocity = 0.0 41:8/0 = 0 41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:8/0/physics_layer_0/angular_velocity = 0.0 41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:8/0/physics_layer_1/angular_velocity = 0.0 42:8/0 = 0 42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:8/0/physics_layer_0/angular_velocity = 0.0 42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:8/0/physics_layer_1/angular_velocity = 0.0 43:8/0 = 0 43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:8/0/physics_layer_0/angular_velocity = 0.0 43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:8/0/physics_layer_1/angular_velocity = 0.0 44:8/0 = 0 44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:8/0/physics_layer_0/angular_velocity = 0.0 44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:8/0/physics_layer_1/angular_velocity = 0.0 45:8/0 = 0 45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:8/0/physics_layer_0/angular_velocity = 0.0 45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:8/0/physics_layer_1/angular_velocity = 0.0 46:8/0 = 0 46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:8/0/physics_layer_0/angular_velocity = 0.0 46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:8/0/physics_layer_1/angular_velocity = 0.0 47:8/0 = 0 47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:8/0/physics_layer_0/angular_velocity = 0.0 47:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:8/0/physics_layer_1/angular_velocity = 0.0 48:8/0 = 0 48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:8/0/physics_layer_0/angular_velocity = 0.0 48:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:8/0/physics_layer_1/angular_velocity = 0.0 49:8/0 = 0 49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:8/0/physics_layer_0/angular_velocity = 0.0 49:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:8/0/physics_layer_1/angular_velocity = 0.0 50:8/0 = 0 50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:8/0/physics_layer_0/angular_velocity = 0.0 50:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:8/0/physics_layer_1/angular_velocity = 0.0 51:8/0 = 0 51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:8/0/physics_layer_0/angular_velocity = 0.0 51:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:8/0/physics_layer_1/angular_velocity = 0.0 52:8/0 = 0 52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:8/0/physics_layer_0/angular_velocity = 0.0 52:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:8/0/physics_layer_1/angular_velocity = 0.0 53:8/0 = 0 53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:8/0/physics_layer_0/angular_velocity = 0.0 53:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:8/0/physics_layer_1/angular_velocity = 0.0 54:8/0 = 0 54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:8/0/physics_layer_0/angular_velocity = 0.0 54:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:8/0/physics_layer_1/angular_velocity = 0.0 55:8/0 = 0 55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:8/0/physics_layer_0/angular_velocity = 0.0 55:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:8/0/physics_layer_1/angular_velocity = 0.0 56:8/0 = 0 56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:8/0/physics_layer_0/angular_velocity = 0.0 56:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:8/0/physics_layer_1/angular_velocity = 0.0 57:8/0 = 0 57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:8/0/physics_layer_0/angular_velocity = 0.0 57:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:8/0/physics_layer_1/angular_velocity = 0.0 58:8/0 = 0 58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:8/0/physics_layer_0/angular_velocity = 0.0 58:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:8/0/physics_layer_1/angular_velocity = 0.0 59:8/0 = 0 59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:8/0/physics_layer_0/angular_velocity = 0.0 59:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:8/0/physics_layer_1/angular_velocity = 0.0 60:8/0 = 0 60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:8/0/physics_layer_0/angular_velocity = 0.0 60:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:8/0/physics_layer_1/angular_velocity = 0.0 61:8/0 = 0 61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:8/0/physics_layer_0/angular_velocity = 0.0 61:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:8/0/physics_layer_1/angular_velocity = 0.0 62:8/0 = 0 62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:8/0/physics_layer_0/angular_velocity = 0.0 62:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:8/0/physics_layer_1/angular_velocity = 0.0 63:8/0 = 0 63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:8/0/physics_layer_0/angular_velocity = 0.0 63:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:8/0/physics_layer_1/angular_velocity = 0.0 1:9/0 = 0 1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_0/angular_velocity = 0.0 1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0 = 0 2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0 = 0 3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0 = 0 4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0 = 0 9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0 = 0 10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:9/0/physics_layer_1/angular_velocity = 0.0 11:9/0 = 0 11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_0/angular_velocity = 0.0 11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:9/0/physics_layer_1/angular_velocity = 0.0 12:9/0 = 0 12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:9/0/physics_layer_1/angular_velocity = 0.0 17:9/0 = 0 17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:9/0/physics_layer_1/angular_velocity = 0.0 18:9/0 = 0 18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_0/angular_velocity = 0.0 18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:9/0/physics_layer_1/angular_velocity = 0.0 19:9/0 = 0 19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_0/angular_velocity = 0.0 19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:9/0/physics_layer_1/angular_velocity = 0.0 20:9/0 = 0 20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_0/angular_velocity = 0.0 20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:9/0/physics_layer_1/angular_velocity = 0.0 24:9/0 = 0 24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_0/angular_velocity = 0.0 24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:9/0/physics_layer_1/angular_velocity = 0.0 25:9/0 = 0 25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_0/angular_velocity = 0.0 25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:9/0/physics_layer_1/angular_velocity = 0.0 26:9/0 = 0 26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_0/angular_velocity = 0.0 26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:9/0/physics_layer_1/angular_velocity = 0.0 27:9/0 = 0 27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_0/angular_velocity = 0.0 27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:9/0/physics_layer_1/angular_velocity = 0.0 28:9/0 = 0 28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_0/angular_velocity = 0.0 28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:9/0/physics_layer_1/angular_velocity = 0.0 29:9/0 = 0 29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_0/angular_velocity = 0.0 29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:9/0/physics_layer_1/angular_velocity = 0.0 30:9/0 = 0 30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_0/angular_velocity = 0.0 30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:9/0/physics_layer_1/angular_velocity = 0.0 31:9/0 = 0 31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_0/angular_velocity = 0.0 31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:9/0/physics_layer_1/angular_velocity = 0.0 32:9/0 = 0 32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_0/angular_velocity = 0.0 32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:9/0/physics_layer_1/angular_velocity = 0.0 33:9/0 = 0 33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:9/0/physics_layer_0/angular_velocity = 0.0 33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:9/0/physics_layer_1/angular_velocity = 0.0 34:9/0 = 0 34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_0/angular_velocity = 0.0 34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:9/0/physics_layer_1/angular_velocity = 0.0 35:9/0 = 0 35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_0/angular_velocity = 0.0 35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:9/0/physics_layer_1/angular_velocity = 0.0 36:9/0 = 0 36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:9/0/physics_layer_0/angular_velocity = 0.0 36:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:9/0/physics_layer_1/angular_velocity = 0.0 37:9/0 = 0 37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:9/0/physics_layer_0/angular_velocity = 0.0 37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:9/0/physics_layer_1/angular_velocity = 0.0 38:9/0 = 0 38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:9/0/physics_layer_0/angular_velocity = 0.0 38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:9/0/physics_layer_1/angular_velocity = 0.0 39:9/0 = 0 39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:9/0/physics_layer_0/angular_velocity = 0.0 39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:9/0/physics_layer_1/angular_velocity = 0.0 40:9/0 = 0 40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_0/angular_velocity = 0.0 40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:9/0/physics_layer_1/angular_velocity = 0.0 41:9/0 = 0 41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:9/0/physics_layer_0/angular_velocity = 0.0 41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:9/0/physics_layer_1/angular_velocity = 0.0 42:9/0 = 0 42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:9/0/physics_layer_0/angular_velocity = 0.0 42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:9/0/physics_layer_1/angular_velocity = 0.0 43:9/0 = 0 43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:9/0/physics_layer_0/angular_velocity = 0.0 43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:9/0/physics_layer_1/angular_velocity = 0.0 44:9/0 = 0 44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_0/angular_velocity = 0.0 44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:9/0/physics_layer_1/angular_velocity = 0.0 45:9/0 = 0 45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:9/0/physics_layer_0/angular_velocity = 0.0 45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:9/0/physics_layer_1/angular_velocity = 0.0 46:9/0 = 0 46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:9/0/physics_layer_0/angular_velocity = 0.0 46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:9/0/physics_layer_1/angular_velocity = 0.0 47:9/0 = 0 47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:9/0/physics_layer_0/angular_velocity = 0.0 47:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:9/0/physics_layer_1/angular_velocity = 0.0 48:9/0 = 0 48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:9/0/physics_layer_0/angular_velocity = 0.0 48:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:9/0/physics_layer_1/angular_velocity = 0.0 49:9/0 = 0 49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:9/0/physics_layer_0/angular_velocity = 0.0 49:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:9/0/physics_layer_1/angular_velocity = 0.0 50:9/0 = 0 50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:9/0/physics_layer_0/angular_velocity = 0.0 50:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:9/0/physics_layer_1/angular_velocity = 0.0 51:9/0 = 0 51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:9/0/physics_layer_0/angular_velocity = 0.0 51:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:9/0/physics_layer_1/angular_velocity = 0.0 52:9/0 = 0 52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:9/0/physics_layer_0/angular_velocity = 0.0 52:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:9/0/physics_layer_1/angular_velocity = 0.0 53:9/0 = 0 53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:9/0/physics_layer_0/angular_velocity = 0.0 53:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:9/0/physics_layer_1/angular_velocity = 0.0 54:9/0 = 0 54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:9/0/physics_layer_0/angular_velocity = 0.0 54:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:9/0/physics_layer_1/angular_velocity = 0.0 55:9/0 = 0 55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:9/0/physics_layer_0/angular_velocity = 0.0 55:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:9/0/physics_layer_1/angular_velocity = 0.0 56:9/0 = 0 56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:9/0/physics_layer_0/angular_velocity = 0.0 56:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:9/0/physics_layer_1/angular_velocity = 0.0 57:9/0 = 0 57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:9/0/physics_layer_0/angular_velocity = 0.0 57:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:9/0/physics_layer_1/angular_velocity = 0.0 58:9/0 = 0 58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:9/0/physics_layer_0/angular_velocity = 0.0 58:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:9/0/physics_layer_1/angular_velocity = 0.0 59:9/0 = 0 59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:9/0/physics_layer_0/angular_velocity = 0.0 59:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:9/0/physics_layer_1/angular_velocity = 0.0 60:9/0 = 0 60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:9/0/physics_layer_0/angular_velocity = 0.0 60:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:9/0/physics_layer_1/angular_velocity = 0.0 61:9/0 = 0 61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:9/0/physics_layer_0/angular_velocity = 0.0 61:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:9/0/physics_layer_1/angular_velocity = 0.0 62:9/0 = 0 62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:9/0/physics_layer_0/angular_velocity = 0.0 62:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:9/0/physics_layer_1/angular_velocity = 0.0 63:9/0 = 0 63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:9/0/physics_layer_0/angular_velocity = 0.0 63:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:9/0/physics_layer_1/angular_velocity = 0.0 1:10/0 = 0 1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_0/angular_velocity = 0.0 3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:10/0/physics_layer_1/angular_velocity = 0.0 4:10/0 = 0 4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_0/angular_velocity = 0.0 4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:10/0/physics_layer_1/angular_velocity = 0.0 9:10/0 = 0 9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_0/angular_velocity = 0.0 9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_0/angular_velocity = 0.0 10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:10/0/physics_layer_1/angular_velocity = 0.0 11:10/0 = 0 11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_0/angular_velocity = 0.0 11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:10/0/physics_layer_1/angular_velocity = 0.0 12:10/0 = 0 12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_0/angular_velocity = 0.0 12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:10/0/physics_layer_1/angular_velocity = 0.0 17:10/0 = 0 17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_0/angular_velocity = 0.0 17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0 = 0 18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_0/angular_velocity = 0.0 18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0 = 0 19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:10/0/physics_layer_1/angular_velocity = 0.0 20:10/0 = 0 20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_0/angular_velocity = 0.0 20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:10/0/physics_layer_1/angular_velocity = 0.0 24:10/0 = 0 24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_0/angular_velocity = 0.0 24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:10/0/physics_layer_1/angular_velocity = 0.0 25:10/0 = 0 25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_0/angular_velocity = 0.0 25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:10/0/physics_layer_1/angular_velocity = 0.0 26:10/0 = 0 26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_0/angular_velocity = 0.0 26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:10/0/physics_layer_1/angular_velocity = 0.0 27:10/0 = 0 27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_0/angular_velocity = 0.0 27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:10/0/physics_layer_1/angular_velocity = 0.0 28:10/0 = 0 28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_0/angular_velocity = 0.0 28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:10/0/physics_layer_1/angular_velocity = 0.0 29:10/0 = 0 29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_0/angular_velocity = 0.0 29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:10/0/physics_layer_1/angular_velocity = 0.0 30:10/0 = 0 30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_0/angular_velocity = 0.0 30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:10/0/physics_layer_1/angular_velocity = 0.0 31:10/0 = 0 31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_0/angular_velocity = 0.0 31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:10/0/physics_layer_1/angular_velocity = 0.0 32:10/0 = 0 32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:10/0/physics_layer_0/angular_velocity = 0.0 32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:10/0/physics_layer_1/angular_velocity = 0.0 33:10/0 = 0 33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:10/0/physics_layer_0/angular_velocity = 0.0 33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:10/0/physics_layer_1/angular_velocity = 0.0 34:10/0 = 0 34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_0/angular_velocity = 0.0 34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:10/0/physics_layer_1/angular_velocity = 0.0 35:10/0 = 0 35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_0/angular_velocity = 0.0 35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:10/0/physics_layer_1/angular_velocity = 0.0 36:10/0 = 0 36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:10/0/physics_layer_0/angular_velocity = 0.0 36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:10/0/physics_layer_1/angular_velocity = 0.0 37:10/0 = 0 37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:10/0/physics_layer_0/angular_velocity = 0.0 37:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:10/0/physics_layer_1/angular_velocity = 0.0 38:10/0 = 0 38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:10/0/physics_layer_0/angular_velocity = 0.0 38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:10/0/physics_layer_1/angular_velocity = 0.0 39:10/0 = 0 39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:10/0/physics_layer_0/angular_velocity = 0.0 39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:10/0/physics_layer_1/angular_velocity = 0.0 40:10/0 = 0 40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_0/angular_velocity = 0.0 40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:10/0/physics_layer_1/angular_velocity = 0.0 41:10/0 = 0 41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:10/0/physics_layer_0/angular_velocity = 0.0 41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:10/0/physics_layer_1/angular_velocity = 0.0 42:10/0 = 0 42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_0/angular_velocity = 0.0 42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:10/0/physics_layer_1/angular_velocity = 0.0 43:10/0 = 0 43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:10/0/physics_layer_0/angular_velocity = 0.0 43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:10/0/physics_layer_1/angular_velocity = 0.0 44:10/0 = 0 44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_0/angular_velocity = 0.0 44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:10/0/physics_layer_1/angular_velocity = 0.0 48:10/0 = 0 48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:10/0/physics_layer_0/angular_velocity = 0.0 48:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:10/0/physics_layer_1/angular_velocity = 0.0 49:10/0 = 0 49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:10/0/physics_layer_0/angular_velocity = 0.0 49:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:10/0/physics_layer_1/angular_velocity = 0.0 50:10/0 = 0 50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:10/0/physics_layer_0/angular_velocity = 0.0 50:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:10/0/physics_layer_1/angular_velocity = 0.0 51:10/0 = 0 51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:10/0/physics_layer_0/angular_velocity = 0.0 51:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:10/0/physics_layer_1/angular_velocity = 0.0 52:10/0 = 0 52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:10/0/physics_layer_0/angular_velocity = 0.0 52:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:10/0/physics_layer_1/angular_velocity = 0.0 53:10/0 = 0 53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:10/0/physics_layer_0/angular_velocity = 0.0 53:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:10/0/physics_layer_1/angular_velocity = 0.0 54:10/0 = 0 54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:10/0/physics_layer_0/angular_velocity = 0.0 54:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:10/0/physics_layer_1/angular_velocity = 0.0 58:10/0 = 0 58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:10/0/physics_layer_0/angular_velocity = 0.0 58:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:10/0/physics_layer_1/angular_velocity = 0.0 59:10/0 = 0 59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:10/0/physics_layer_0/angular_velocity = 0.0 59:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:10/0/physics_layer_1/angular_velocity = 0.0 60:10/0 = 0 60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:10/0/physics_layer_0/angular_velocity = 0.0 60:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:10/0/physics_layer_1/angular_velocity = 0.0 61:10/0 = 0 61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:10/0/physics_layer_0/angular_velocity = 0.0 61:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:10/0/physics_layer_1/angular_velocity = 0.0 62:10/0 = 0 62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:10/0/physics_layer_0/angular_velocity = 0.0 62:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:10/0/physics_layer_1/angular_velocity = 0.0 63:10/0 = 0 63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:10/0/physics_layer_0/angular_velocity = 0.0 63:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:10/0/physics_layer_1/angular_velocity = 0.0 1:11/0 = 0 1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_0/angular_velocity = 0.0 1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:11/0/physics_layer_1/angular_velocity = 0.0 2:11/0 = 0 2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_0/angular_velocity = 0.0 2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:11/0/physics_layer_1/angular_velocity = 0.0 3:11/0 = 0 3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_0/angular_velocity = 0.0 3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:11/0/physics_layer_1/angular_velocity = 0.0 4:11/0 = 0 4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_0/angular_velocity = 0.0 4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:11/0/physics_layer_1/angular_velocity = 0.0 9:11/0 = 0 9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_0/angular_velocity = 0.0 9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:11/0/physics_layer_1/angular_velocity = 0.0 10:11/0 = 0 10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_0/angular_velocity = 0.0 10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:11/0/physics_layer_1/angular_velocity = 0.0 11:11/0 = 0 11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_0/angular_velocity = 0.0 11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:11/0/physics_layer_1/angular_velocity = 0.0 12:11/0 = 0 12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_0/angular_velocity = 0.0 12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:11/0/physics_layer_1/angular_velocity = 0.0 17:11/0 = 0 17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_0/angular_velocity = 0.0 17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:11/0/physics_layer_1/angular_velocity = 0.0 18:11/0 = 0 18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_0/angular_velocity = 0.0 18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:11/0/physics_layer_1/angular_velocity = 0.0 19:11/0 = 0 19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_0/angular_velocity = 0.0 19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:11/0/physics_layer_1/angular_velocity = 0.0 20:11/0 = 0 20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_0/angular_velocity = 0.0 20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:11/0/physics_layer_1/angular_velocity = 0.0 24:11/0 = 0 24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_0/angular_velocity = 0.0 24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:11/0/physics_layer_1/angular_velocity = 0.0 25:11/0 = 0 25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_0/angular_velocity = 0.0 25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:11/0/physics_layer_1/angular_velocity = 0.0 26:11/0 = 0 26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_0/angular_velocity = 0.0 26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:11/0/physics_layer_1/angular_velocity = 0.0 27:11/0 = 0 27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_0/angular_velocity = 0.0 27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:11/0/physics_layer_1/angular_velocity = 0.0 28:11/0 = 0 28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_0/angular_velocity = 0.0 28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:11/0/physics_layer_1/angular_velocity = 0.0 29:11/0 = 0 29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_0/angular_velocity = 0.0 29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:11/0/physics_layer_1/angular_velocity = 0.0 30:11/0 = 0 30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_0/angular_velocity = 0.0 30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:11/0/physics_layer_1/angular_velocity = 0.0 31:11/0 = 0 31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_0/angular_velocity = 0.0 31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:11/0/physics_layer_1/angular_velocity = 0.0 32:11/0 = 0 32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_0/angular_velocity = 0.0 32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:11/0/physics_layer_1/angular_velocity = 0.0 33:11/0 = 0 33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:11/0/physics_layer_0/angular_velocity = 0.0 33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:11/0/physics_layer_1/angular_velocity = 0.0 34:11/0 = 0 34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:11/0/physics_layer_0/angular_velocity = 0.0 34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:11/0/physics_layer_1/angular_velocity = 0.0 35:11/0 = 0 35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_0/angular_velocity = 0.0 35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:11/0/physics_layer_1/angular_velocity = 0.0 36:11/0 = 0 36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_0/angular_velocity = 0.0 36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:11/0/physics_layer_1/angular_velocity = 0.0 37:11/0 = 0 37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:11/0/physics_layer_0/angular_velocity = 0.0 37:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:11/0/physics_layer_1/angular_velocity = 0.0 38:11/0 = 0 38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:11/0/physics_layer_0/angular_velocity = 0.0 38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:11/0/physics_layer_1/angular_velocity = 0.0 39:11/0 = 0 39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:11/0/physics_layer_0/angular_velocity = 0.0 39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:11/0/physics_layer_1/angular_velocity = 0.0 40:11/0 = 0 40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_0/angular_velocity = 0.0 40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:11/0/physics_layer_1/angular_velocity = 0.0 41:11/0 = 0 41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:11/0/physics_layer_0/angular_velocity = 0.0 41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:11/0/physics_layer_1/angular_velocity = 0.0 42:11/0 = 0 42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_0/angular_velocity = 0.0 42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:11/0/physics_layer_1/angular_velocity = 0.0 43:11/0 = 0 43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:11/0/physics_layer_0/angular_velocity = 0.0 43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:11/0/physics_layer_1/angular_velocity = 0.0 44:11/0 = 0 44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_0/angular_velocity = 0.0 44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:11/0/physics_layer_1/angular_velocity = 0.0 48:11/0 = 0 48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:11/0/physics_layer_0/angular_velocity = 0.0 48:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:11/0/physics_layer_1/angular_velocity = 0.0 49:11/0 = 0 49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:11/0/physics_layer_0/angular_velocity = 0.0 49:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:11/0/physics_layer_1/angular_velocity = 0.0 50:11/0 = 0 50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:11/0/physics_layer_0/angular_velocity = 0.0 50:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:11/0/physics_layer_1/angular_velocity = 0.0 51:11/0 = 0 51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:11/0/physics_layer_0/angular_velocity = 0.0 51:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:11/0/physics_layer_1/angular_velocity = 0.0 52:11/0 = 0 52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:11/0/physics_layer_0/angular_velocity = 0.0 52:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:11/0/physics_layer_1/angular_velocity = 0.0 53:11/0 = 0 53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:11/0/physics_layer_0/angular_velocity = 0.0 53:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:11/0/physics_layer_1/angular_velocity = 0.0 54:11/0 = 0 54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:11/0/physics_layer_0/angular_velocity = 0.0 54:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:11/0/physics_layer_1/angular_velocity = 0.0 58:11/0 = 0 58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:11/0/physics_layer_0/angular_velocity = 0.0 58:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:11/0/physics_layer_1/angular_velocity = 0.0 59:11/0 = 0 59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:11/0/physics_layer_0/angular_velocity = 0.0 59:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:11/0/physics_layer_1/angular_velocity = 0.0 60:11/0 = 0 60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:11/0/physics_layer_0/angular_velocity = 0.0 60:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:11/0/physics_layer_1/angular_velocity = 0.0 61:11/0 = 0 61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:11/0/physics_layer_0/angular_velocity = 0.0 61:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:11/0/physics_layer_1/angular_velocity = 0.0 62:11/0 = 0 62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:11/0/physics_layer_0/angular_velocity = 0.0 62:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:11/0/physics_layer_1/angular_velocity = 0.0 63:11/0 = 0 63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:11/0/physics_layer_0/angular_velocity = 0.0 63:11/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:11/0/physics_layer_1/angular_velocity = 0.0 1:12/0 = 0 1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_0/angular_velocity = 0.0 1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:12/0/physics_layer_1/angular_velocity = 0.0 2:12/0 = 0 2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_0/angular_velocity = 0.0 2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:12/0/physics_layer_1/angular_velocity = 0.0 3:12/0 = 0 3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_0/angular_velocity = 0.0 3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:12/0/physics_layer_1/angular_velocity = 0.0 4:12/0 = 0 4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_0/angular_velocity = 0.0 4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:12/0/physics_layer_1/angular_velocity = 0.0 9:12/0 = 0 9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_0/angular_velocity = 0.0 9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:12/0/physics_layer_1/angular_velocity = 0.0 10:12/0 = 0 10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_0/angular_velocity = 0.0 10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:12/0/physics_layer_1/angular_velocity = 0.0 11:12/0 = 0 11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_0/angular_velocity = 0.0 11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:12/0/physics_layer_1/angular_velocity = 0.0 12:12/0 = 0 12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_0/angular_velocity = 0.0 12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:12/0/physics_layer_1/angular_velocity = 0.0 17:12/0 = 0 17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_0/angular_velocity = 0.0 17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:12/0/physics_layer_1/angular_velocity = 0.0 18:12/0 = 0 18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_0/angular_velocity = 0.0 18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:12/0/physics_layer_1/angular_velocity = 0.0 19:12/0 = 0 19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_0/angular_velocity = 0.0 19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:12/0/physics_layer_1/angular_velocity = 0.0 20:12/0 = 0 20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_0/angular_velocity = 0.0 20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:12/0/physics_layer_1/angular_velocity = 0.0 24:12/0 = 0 24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_0/angular_velocity = 0.0 24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:12/0/physics_layer_1/angular_velocity = 0.0 25:12/0 = 0 25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_0/angular_velocity = 0.0 25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:12/0/physics_layer_1/angular_velocity = 0.0 26:12/0 = 0 26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_0/angular_velocity = 0.0 26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:12/0/physics_layer_1/angular_velocity = 0.0 27:12/0 = 0 27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_0/angular_velocity = 0.0 27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:12/0/physics_layer_1/angular_velocity = 0.0 28:12/0 = 0 28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_0/angular_velocity = 0.0 28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:12/0/physics_layer_1/angular_velocity = 0.0 29:12/0 = 0 29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_0/angular_velocity = 0.0 29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:12/0/physics_layer_1/angular_velocity = 0.0 30:12/0 = 0 30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_0/angular_velocity = 0.0 30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:12/0/physics_layer_1/angular_velocity = 0.0 31:12/0 = 0 31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_0/angular_velocity = 0.0 31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:12/0/physics_layer_1/angular_velocity = 0.0 32:12/0 = 0 32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_0/angular_velocity = 0.0 32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:12/0/physics_layer_1/angular_velocity = 0.0 33:12/0 = 0 33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_0/angular_velocity = 0.0 33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:12/0/physics_layer_1/angular_velocity = 0.0 34:12/0 = 0 34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_0/angular_velocity = 0.0 34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:12/0/physics_layer_1/angular_velocity = 0.0 35:12/0 = 0 35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_0/angular_velocity = 0.0 35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:12/0/physics_layer_1/angular_velocity = 0.0 36:12/0 = 0 36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_0/angular_velocity = 0.0 36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:12/0/physics_layer_1/angular_velocity = 0.0 37:12/0 = 0 37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:12/0/physics_layer_0/angular_velocity = 0.0 37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:12/0/physics_layer_1/angular_velocity = 0.0 38:12/0 = 0 38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:12/0/physics_layer_0/angular_velocity = 0.0 38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:12/0/physics_layer_1/angular_velocity = 0.0 39:12/0 = 0 39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:12/0/physics_layer_0/angular_velocity = 0.0 39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:12/0/physics_layer_1/angular_velocity = 0.0 40:12/0 = 0 40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:12/0/physics_layer_0/angular_velocity = 0.0 40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:12/0/physics_layer_1/angular_velocity = 0.0 41:12/0 = 0 41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:12/0/physics_layer_0/angular_velocity = 0.0 41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:12/0/physics_layer_1/angular_velocity = 0.0 42:12/0 = 0 42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:12/0/physics_layer_0/angular_velocity = 0.0 42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:12/0/physics_layer_1/angular_velocity = 0.0 43:12/0 = 0 43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:12/0/physics_layer_0/angular_velocity = 0.0 43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:12/0/physics_layer_1/angular_velocity = 0.0 44:12/0 = 0 44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:12/0/physics_layer_0/angular_velocity = 0.0 44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:12/0/physics_layer_1/angular_velocity = 0.0 48:12/0 = 0 48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:12/0/physics_layer_0/angular_velocity = 0.0 48:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:12/0/physics_layer_1/angular_velocity = 0.0 49:12/0 = 0 49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:12/0/physics_layer_0/angular_velocity = 0.0 49:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:12/0/physics_layer_1/angular_velocity = 0.0 50:12/0 = 0 50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:12/0/physics_layer_0/angular_velocity = 0.0 50:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:12/0/physics_layer_1/angular_velocity = 0.0 51:12/0 = 0 51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:12/0/physics_layer_0/angular_velocity = 0.0 51:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:12/0/physics_layer_1/angular_velocity = 0.0 52:12/0 = 0 52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:12/0/physics_layer_0/angular_velocity = 0.0 52:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:12/0/physics_layer_1/angular_velocity = 0.0 53:12/0 = 0 53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:12/0/physics_layer_0/angular_velocity = 0.0 53:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:12/0/physics_layer_1/angular_velocity = 0.0 54:12/0 = 0 54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:12/0/physics_layer_0/angular_velocity = 0.0 54:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:12/0/physics_layer_1/angular_velocity = 0.0 58:12/0 = 0 58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:12/0/physics_layer_0/angular_velocity = 0.0 58:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:12/0/physics_layer_1/angular_velocity = 0.0 59:12/0 = 0 59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:12/0/physics_layer_0/angular_velocity = 0.0 59:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:12/0/physics_layer_1/angular_velocity = 0.0 60:12/0 = 0 60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:12/0/physics_layer_0/angular_velocity = 0.0 60:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:12/0/physics_layer_1/angular_velocity = 0.0 61:12/0 = 0 61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:12/0/physics_layer_0/angular_velocity = 0.0 61:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:12/0/physics_layer_1/angular_velocity = 0.0 62:12/0 = 0 62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:12/0/physics_layer_0/angular_velocity = 0.0 62:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:12/0/physics_layer_1/angular_velocity = 0.0 63:12/0 = 0 63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:12/0/physics_layer_0/angular_velocity = 0.0 63:12/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:12/0/physics_layer_1/angular_velocity = 0.0 1:13/0 = 0 1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_0/angular_velocity = 0.0 1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:13/0/physics_layer_1/angular_velocity = 0.0 2:13/0 = 0 2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_0/angular_velocity = 0.0 2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:13/0/physics_layer_1/angular_velocity = 0.0 3:13/0 = 0 3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_0/angular_velocity = 0.0 3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:13/0/physics_layer_1/angular_velocity = 0.0 4:13/0 = 0 4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_0/angular_velocity = 0.0 4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:13/0/physics_layer_1/angular_velocity = 0.0 9:13/0 = 0 9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_0/angular_velocity = 0.0 9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:13/0/physics_layer_1/angular_velocity = 0.0 10:13/0 = 0 10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_0/angular_velocity = 0.0 10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:13/0/physics_layer_1/angular_velocity = 0.0 11:13/0 = 0 11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_0/angular_velocity = 0.0 11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:13/0/physics_layer_1/angular_velocity = 0.0 12:13/0 = 0 12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_0/angular_velocity = 0.0 12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:13/0/physics_layer_1/angular_velocity = 0.0 17:13/0 = 0 17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_0/angular_velocity = 0.0 17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:13/0/physics_layer_1/angular_velocity = 0.0 18:13/0 = 0 18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_0/angular_velocity = 0.0 18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:13/0/physics_layer_1/angular_velocity = 0.0 19:13/0 = 0 19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_0/angular_velocity = 0.0 19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:13/0/physics_layer_1/angular_velocity = 0.0 20:13/0 = 0 20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_0/angular_velocity = 0.0 20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:13/0/physics_layer_1/angular_velocity = 0.0 24:13/0 = 0 24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_0/angular_velocity = 0.0 24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:13/0/physics_layer_1/angular_velocity = 0.0 25:13/0 = 0 25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_0/angular_velocity = 0.0 25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:13/0/physics_layer_1/angular_velocity = 0.0 26:13/0 = 0 26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_0/angular_velocity = 0.0 26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:13/0/physics_layer_1/angular_velocity = 0.0 27:13/0 = 0 27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_0/angular_velocity = 0.0 27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:13/0/physics_layer_1/angular_velocity = 0.0 28:13/0 = 0 28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_0/angular_velocity = 0.0 28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:13/0/physics_layer_1/angular_velocity = 0.0 29:13/0 = 0 29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_0/angular_velocity = 0.0 29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:13/0/physics_layer_1/angular_velocity = 0.0 30:13/0 = 0 30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:13/0/physics_layer_0/angular_velocity = 0.0 30:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:13/0/physics_layer_1/angular_velocity = 0.0 31:13/0 = 0 31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:13/0/physics_layer_0/angular_velocity = 0.0 31:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:13/0/physics_layer_1/angular_velocity = 0.0 32:13/0 = 0 32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_0/angular_velocity = 0.0 32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:13/0/physics_layer_1/angular_velocity = 0.0 33:13/0 = 0 33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:13/0/physics_layer_0/angular_velocity = 0.0 33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:13/0/physics_layer_1/angular_velocity = 0.0 34:13/0 = 0 34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_0/angular_velocity = 0.0 34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:13/0/physics_layer_1/angular_velocity = 0.0 35:13/0 = 0 35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_0/angular_velocity = 0.0 35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:13/0/physics_layer_1/angular_velocity = 0.0 36:13/0 = 0 36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_0/angular_velocity = 0.0 36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:13/0/physics_layer_1/angular_velocity = 0.0 37:13/0 = 0 37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:13/0/physics_layer_0/angular_velocity = 0.0 37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:13/0/physics_layer_1/angular_velocity = 0.0 38:13/0 = 0 38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:13/0/physics_layer_0/angular_velocity = 0.0 38:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:13/0/physics_layer_1/angular_velocity = 0.0 39:13/0 = 0 39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:13/0/physics_layer_0/angular_velocity = 0.0 39:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:13/0/physics_layer_1/angular_velocity = 0.0 40:13/0 = 0 40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_0/angular_velocity = 0.0 40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:13/0/physics_layer_1/angular_velocity = 0.0 41:13/0 = 0 41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_0/angular_velocity = 0.0 41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:13/0/physics_layer_1/angular_velocity = 0.0 42:13/0 = 0 42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:13/0/physics_layer_0/angular_velocity = 0.0 42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:13/0/physics_layer_1/angular_velocity = 0.0 43:13/0 = 0 43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:13/0/physics_layer_0/angular_velocity = 0.0 43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:13/0/physics_layer_1/angular_velocity = 0.0 44:13/0 = 0 44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:13/0/physics_layer_0/angular_velocity = 0.0 44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:13/0/physics_layer_1/angular_velocity = 0.0 45:13/0 = 0 45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:13/0/physics_layer_0/angular_velocity = 0.0 45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:13/0/physics_layer_1/angular_velocity = 0.0 46:13/0 = 0 46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:13/0/physics_layer_0/angular_velocity = 0.0 46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:13/0/physics_layer_1/angular_velocity = 0.0 47:13/0 = 0 47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:13/0/physics_layer_0/angular_velocity = 0.0 47:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:13/0/physics_layer_1/angular_velocity = 0.0 48:13/0 = 0 48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:13/0/physics_layer_0/angular_velocity = 0.0 48:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:13/0/physics_layer_1/angular_velocity = 0.0 49:13/0 = 0 49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:13/0/physics_layer_0/angular_velocity = 0.0 49:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:13/0/physics_layer_1/angular_velocity = 0.0 50:13/0 = 0 50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:13/0/physics_layer_0/angular_velocity = 0.0 50:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:13/0/physics_layer_1/angular_velocity = 0.0 51:13/0 = 0 51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:13/0/physics_layer_0/angular_velocity = 0.0 51:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:13/0/physics_layer_1/angular_velocity = 0.0 52:13/0 = 0 52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:13/0/physics_layer_0/angular_velocity = 0.0 52:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:13/0/physics_layer_1/angular_velocity = 0.0 53:13/0 = 0 53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:13/0/physics_layer_0/angular_velocity = 0.0 53:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:13/0/physics_layer_1/angular_velocity = 0.0 54:13/0 = 0 54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:13/0/physics_layer_0/angular_velocity = 0.0 54:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:13/0/physics_layer_1/angular_velocity = 0.0 55:13/0 = 0 55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:13/0/physics_layer_0/angular_velocity = 0.0 55:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:13/0/physics_layer_1/angular_velocity = 0.0 56:13/0 = 0 56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:13/0/physics_layer_0/angular_velocity = 0.0 56:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:13/0/physics_layer_1/angular_velocity = 0.0 57:13/0 = 0 57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:13/0/physics_layer_0/angular_velocity = 0.0 57:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:13/0/physics_layer_1/angular_velocity = 0.0 58:13/0 = 0 58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:13/0/physics_layer_0/angular_velocity = 0.0 58:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:13/0/physics_layer_1/angular_velocity = 0.0 59:13/0 = 0 59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:13/0/physics_layer_0/angular_velocity = 0.0 59:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:13/0/physics_layer_1/angular_velocity = 0.0 60:13/0 = 0 60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:13/0/physics_layer_0/angular_velocity = 0.0 60:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:13/0/physics_layer_1/angular_velocity = 0.0 61:13/0 = 0 61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:13/0/physics_layer_0/angular_velocity = 0.0 61:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:13/0/physics_layer_1/angular_velocity = 0.0 62:13/0 = 0 62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:13/0/physics_layer_0/angular_velocity = 0.0 62:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:13/0/physics_layer_1/angular_velocity = 0.0 63:13/0 = 0 63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:13/0/physics_layer_0/angular_velocity = 0.0 63:13/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:13/0/physics_layer_1/angular_velocity = 0.0 3:14/0 = 0 3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_0/angular_velocity = 0.0 3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:14/0/physics_layer_1/angular_velocity = 0.0 4:14/0 = 0 4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_0/angular_velocity = 0.0 4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:14/0/physics_layer_1/angular_velocity = 0.0 11:14/0 = 0 11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_0/angular_velocity = 0.0 11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:14/0/physics_layer_1/angular_velocity = 0.0 12:14/0 = 0 12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_0/angular_velocity = 0.0 12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:14/0/physics_layer_1/angular_velocity = 0.0 19:14/0 = 0 19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_0/angular_velocity = 0.0 19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:14/0/physics_layer_1/angular_velocity = 0.0 20:14/0 = 0 20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_0/angular_velocity = 0.0 20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:14/0/physics_layer_1/angular_velocity = 0.0 24:14/0 = 0 24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_0/angular_velocity = 0.0 24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:14/0/physics_layer_1/angular_velocity = 0.0 25:14/0 = 0 25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_0/angular_velocity = 0.0 25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:14/0/physics_layer_1/angular_velocity = 0.0 26:14/0 = 0 26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_0/angular_velocity = 0.0 26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:14/0/physics_layer_1/angular_velocity = 0.0 27:14/0 = 0 27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_0/angular_velocity = 0.0 27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:14/0/physics_layer_1/angular_velocity = 0.0 28:14/0 = 0 28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_0/angular_velocity = 0.0 28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:14/0/physics_layer_1/angular_velocity = 0.0 29:14/0 = 0 29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_0/angular_velocity = 0.0 29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:14/0/physics_layer_1/angular_velocity = 0.0 30:14/0 = 0 30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_0/angular_velocity = 0.0 30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:14/0/physics_layer_1/angular_velocity = 0.0 31:14/0 = 0 31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:14/0/physics_layer_0/angular_velocity = 0.0 31:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:14/0/physics_layer_1/angular_velocity = 0.0 32:14/0 = 0 32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:14/0/physics_layer_0/angular_velocity = 0.0 32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:14/0/physics_layer_1/angular_velocity = 0.0 33:14/0 = 0 33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:14/0/physics_layer_0/angular_velocity = 0.0 33:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:14/0/physics_layer_1/angular_velocity = 0.0 34:14/0 = 0 34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_0/angular_velocity = 0.0 34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:14/0/physics_layer_1/angular_velocity = 0.0 35:14/0 = 0 35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_0/angular_velocity = 0.0 35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:14/0/physics_layer_1/angular_velocity = 0.0 36:14/0 = 0 36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:14/0/physics_layer_0/angular_velocity = 0.0 36:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:14/0/physics_layer_1/angular_velocity = 0.0 37:14/0 = 0 37:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:14/0/physics_layer_0/angular_velocity = 0.0 37:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:14/0/physics_layer_1/angular_velocity = 0.0 38:14/0 = 0 38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:14/0/physics_layer_0/angular_velocity = 0.0 38:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:14/0/physics_layer_1/angular_velocity = 0.0 39:14/0 = 0 39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:14/0/physics_layer_0/angular_velocity = 0.0 39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:14/0/physics_layer_1/angular_velocity = 0.0 40:14/0 = 0 40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_0/angular_velocity = 0.0 40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:14/0/physics_layer_1/angular_velocity = 0.0 41:14/0 = 0 41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_0/angular_velocity = 0.0 41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:14/0/physics_layer_1/angular_velocity = 0.0 42:14/0 = 0 42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:14/0/physics_layer_0/angular_velocity = 0.0 42:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:14/0/physics_layer_1/angular_velocity = 0.0 43:14/0 = 0 43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:14/0/physics_layer_0/angular_velocity = 0.0 43:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:14/0/physics_layer_1/angular_velocity = 0.0 44:14/0 = 0 44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:14/0/physics_layer_0/angular_velocity = 0.0 44:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:14/0/physics_layer_1/angular_velocity = 0.0 45:14/0 = 0 45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:14/0/physics_layer_0/angular_velocity = 0.0 45:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:14/0/physics_layer_1/angular_velocity = 0.0 46:14/0 = 0 46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:14/0/physics_layer_0/angular_velocity = 0.0 46:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:14/0/physics_layer_1/angular_velocity = 0.0 47:14/0 = 0 47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:14/0/physics_layer_0/angular_velocity = 0.0 47:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:14/0/physics_layer_1/angular_velocity = 0.0 48:14/0 = 0 48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:14/0/physics_layer_0/angular_velocity = 0.0 48:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:14/0/physics_layer_1/angular_velocity = 0.0 49:14/0 = 0 49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:14/0/physics_layer_0/angular_velocity = 0.0 49:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:14/0/physics_layer_1/angular_velocity = 0.0 50:14/0 = 0 50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:14/0/physics_layer_0/angular_velocity = 0.0 50:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:14/0/physics_layer_1/angular_velocity = 0.0 51:14/0 = 0 51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:14/0/physics_layer_0/angular_velocity = 0.0 51:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:14/0/physics_layer_1/angular_velocity = 0.0 52:14/0 = 0 52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:14/0/physics_layer_0/angular_velocity = 0.0 52:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:14/0/physics_layer_1/angular_velocity = 0.0 53:14/0 = 0 53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:14/0/physics_layer_0/angular_velocity = 0.0 53:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:14/0/physics_layer_1/angular_velocity = 0.0 54:14/0 = 0 54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:14/0/physics_layer_0/angular_velocity = 0.0 54:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:14/0/physics_layer_1/angular_velocity = 0.0 55:14/0 = 0 55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:14/0/physics_layer_0/angular_velocity = 0.0 55:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:14/0/physics_layer_1/angular_velocity = 0.0 56:14/0 = 0 56:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:14/0/physics_layer_0/angular_velocity = 0.0 56:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:14/0/physics_layer_1/angular_velocity = 0.0 57:14/0 = 0 57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:14/0/physics_layer_0/angular_velocity = 0.0 57:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:14/0/physics_layer_1/angular_velocity = 0.0 58:14/0 = 0 58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:14/0/physics_layer_0/angular_velocity = 0.0 58:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:14/0/physics_layer_1/angular_velocity = 0.0 59:14/0 = 0 59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:14/0/physics_layer_0/angular_velocity = 0.0 59:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:14/0/physics_layer_1/angular_velocity = 0.0 60:14/0 = 0 60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:14/0/physics_layer_0/angular_velocity = 0.0 60:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:14/0/physics_layer_1/angular_velocity = 0.0 61:14/0 = 0 61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:14/0/physics_layer_0/angular_velocity = 0.0 61:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:14/0/physics_layer_1/angular_velocity = 0.0 62:14/0 = 0 62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:14/0/physics_layer_0/angular_velocity = 0.0 62:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:14/0/physics_layer_1/angular_velocity = 0.0 63:14/0 = 0 63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:14/0/physics_layer_0/angular_velocity = 0.0 63:14/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:14/0/physics_layer_1/angular_velocity = 0.0 0:15/0 = 0 0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_0/angular_velocity = 0.0 0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:15/0/physics_layer_1/angular_velocity = 0.0 1:15/0 = 0 1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_0/angular_velocity = 0.0 1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:15/0/physics_layer_1/angular_velocity = 0.0 2:15/0 = 0 2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_0/angular_velocity = 0.0 2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:15/0/physics_layer_1/angular_velocity = 0.0 3:15/0 = 0 3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_0/angular_velocity = 0.0 3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:15/0/physics_layer_1/angular_velocity = 0.0 4:15/0 = 0 4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_0/angular_velocity = 0.0 4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:15/0/physics_layer_1/angular_velocity = 0.0 5:15/0 = 0 5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_0/angular_velocity = 0.0 5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:15/0/physics_layer_1/angular_velocity = 0.0 8:15/0 = 0 8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_0/angular_velocity = 0.0 8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:15/0/physics_layer_1/angular_velocity = 0.0 9:15/0 = 0 9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_0/angular_velocity = 0.0 9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:15/0/physics_layer_1/angular_velocity = 0.0 10:15/0 = 0 10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_0/angular_velocity = 0.0 10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:15/0/physics_layer_1/angular_velocity = 0.0 11:15/0 = 0 11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_0/angular_velocity = 0.0 11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:15/0/physics_layer_1/angular_velocity = 0.0 12:15/0 = 0 12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_0/angular_velocity = 0.0 12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:15/0/physics_layer_1/angular_velocity = 0.0 13:15/0 = 0 13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_0/angular_velocity = 0.0 13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:15/0/physics_layer_1/angular_velocity = 0.0 16:15/0 = 0 16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_0/angular_velocity = 0.0 16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:15/0/physics_layer_1/angular_velocity = 0.0 17:15/0 = 0 17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_0/angular_velocity = 0.0 17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:15/0/physics_layer_1/angular_velocity = 0.0 18:15/0 = 0 18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_0/angular_velocity = 0.0 18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:15/0/physics_layer_1/angular_velocity = 0.0 19:15/0 = 0 19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_0/angular_velocity = 0.0 19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:15/0/physics_layer_1/angular_velocity = 0.0 20:15/0 = 0 20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_0/angular_velocity = 0.0 20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:15/0/physics_layer_1/angular_velocity = 0.0 21:15/0 = 0 21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_0/angular_velocity = 0.0 21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:15/0/physics_layer_1/angular_velocity = 0.0 24:15/0 = 0 24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_0/angular_velocity = 0.0 24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:15/0/physics_layer_1/angular_velocity = 0.0 25:15/0 = 0 25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_0/angular_velocity = 0.0 25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:15/0/physics_layer_1/angular_velocity = 0.0 26:15/0 = 0 26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_0/angular_velocity = 0.0 26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:15/0/physics_layer_1/angular_velocity = 0.0 27:15/0 = 0 27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_0/angular_velocity = 0.0 27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:15/0/physics_layer_1/angular_velocity = 0.0 28:15/0 = 0 28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_0/angular_velocity = 0.0 28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:15/0/physics_layer_1/angular_velocity = 0.0 29:15/0 = 0 29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_0/angular_velocity = 0.0 29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:15/0/physics_layer_1/angular_velocity = 0.0 30:15/0 = 0 30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_0/angular_velocity = 0.0 30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:15/0/physics_layer_1/angular_velocity = 0.0 31:15/0 = 0 31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:15/0/physics_layer_0/angular_velocity = 0.0 31:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:15/0/physics_layer_1/angular_velocity = 0.0 32:15/0 = 0 32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_0/angular_velocity = 0.0 32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:15/0/physics_layer_1/angular_velocity = 0.0 33:15/0 = 0 33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_0/angular_velocity = 0.0 33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:15/0/physics_layer_1/angular_velocity = 0.0 34:15/0 = 0 34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_0/angular_velocity = 0.0 34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:15/0/physics_layer_1/angular_velocity = 0.0 35:15/0 = 0 35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_0/angular_velocity = 0.0 35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:15/0/physics_layer_1/angular_velocity = 0.0 36:15/0 = 0 36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:15/0/physics_layer_0/angular_velocity = 0.0 36:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:15/0/physics_layer_1/angular_velocity = 0.0 37:15/0 = 0 37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:15/0/physics_layer_0/angular_velocity = 0.0 37:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:15/0/physics_layer_1/angular_velocity = 0.0 38:15/0 = 0 38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:15/0/physics_layer_0/angular_velocity = 0.0 38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:15/0/physics_layer_1/angular_velocity = 0.0 39:15/0 = 0 39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:15/0/physics_layer_0/angular_velocity = 0.0 39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:15/0/physics_layer_1/angular_velocity = 0.0 40:15/0 = 0 40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:15/0/physics_layer_0/angular_velocity = 0.0 40:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:15/0/physics_layer_1/angular_velocity = 0.0 41:15/0 = 0 41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:15/0/physics_layer_0/angular_velocity = 0.0 41:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:15/0/physics_layer_1/angular_velocity = 0.0 42:15/0 = 0 42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:15/0/physics_layer_0/angular_velocity = 0.0 42:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:15/0/physics_layer_1/angular_velocity = 0.0 43:15/0 = 0 43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:15/0/physics_layer_0/angular_velocity = 0.0 43:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:15/0/physics_layer_1/angular_velocity = 0.0 44:15/0 = 0 44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:15/0/physics_layer_0/angular_velocity = 0.0 44:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:15/0/physics_layer_1/angular_velocity = 0.0 45:15/0 = 0 45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:15/0/physics_layer_0/angular_velocity = 0.0 45:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:15/0/physics_layer_1/angular_velocity = 0.0 46:15/0 = 0 46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:15/0/physics_layer_0/angular_velocity = 0.0 46:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:15/0/physics_layer_1/angular_velocity = 0.0 47:15/0 = 0 47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:15/0/physics_layer_0/angular_velocity = 0.0 47:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:15/0/physics_layer_1/angular_velocity = 0.0 48:15/0 = 0 48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:15/0/physics_layer_0/angular_velocity = 0.0 48:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:15/0/physics_layer_1/angular_velocity = 0.0 49:15/0 = 0 49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:15/0/physics_layer_0/angular_velocity = 0.0 49:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:15/0/physics_layer_1/angular_velocity = 0.0 50:15/0 = 0 50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:15/0/physics_layer_0/angular_velocity = 0.0 50:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:15/0/physics_layer_1/angular_velocity = 0.0 51:15/0 = 0 51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:15/0/physics_layer_0/angular_velocity = 0.0 51:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:15/0/physics_layer_1/angular_velocity = 0.0 52:15/0 = 0 52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:15/0/physics_layer_0/angular_velocity = 0.0 52:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:15/0/physics_layer_1/angular_velocity = 0.0 53:15/0 = 0 53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:15/0/physics_layer_0/angular_velocity = 0.0 53:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:15/0/physics_layer_1/angular_velocity = 0.0 54:15/0 = 0 54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:15/0/physics_layer_0/angular_velocity = 0.0 54:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:15/0/physics_layer_1/angular_velocity = 0.0 55:15/0 = 0 55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:15/0/physics_layer_0/angular_velocity = 0.0 55:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:15/0/physics_layer_1/angular_velocity = 0.0 56:15/0 = 0 56:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:15/0/physics_layer_0/angular_velocity = 0.0 56:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:15/0/physics_layer_1/angular_velocity = 0.0 57:15/0 = 0 57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:15/0/physics_layer_0/angular_velocity = 0.0 57:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:15/0/physics_layer_1/angular_velocity = 0.0 58:15/0 = 0 58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:15/0/physics_layer_0/angular_velocity = 0.0 58:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:15/0/physics_layer_1/angular_velocity = 0.0 59:15/0 = 0 59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:15/0/physics_layer_0/angular_velocity = 0.0 59:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:15/0/physics_layer_1/angular_velocity = 0.0 60:15/0 = 0 60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:15/0/physics_layer_0/angular_velocity = 0.0 60:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:15/0/physics_layer_1/angular_velocity = 0.0 61:15/0 = 0 61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:15/0/physics_layer_0/angular_velocity = 0.0 61:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:15/0/physics_layer_1/angular_velocity = 0.0 62:15/0 = 0 62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:15/0/physics_layer_0/angular_velocity = 0.0 62:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:15/0/physics_layer_1/angular_velocity = 0.0 63:15/0 = 0 63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:15/0/physics_layer_0/angular_velocity = 0.0 63:15/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:15/0/physics_layer_1/angular_velocity = 0.0 0:16/0 = 0 0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_0/angular_velocity = 0.0 0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:16/0/physics_layer_1/angular_velocity = 0.0 1:16/0 = 0 1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_0/angular_velocity = 0.0 1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:16/0/physics_layer_1/angular_velocity = 0.0 2:16/0 = 0 2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_0/angular_velocity = 0.0 2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:16/0/physics_layer_1/angular_velocity = 0.0 3:16/0 = 0 3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_0/angular_velocity = 0.0 3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:16/0/physics_layer_1/angular_velocity = 0.0 4:16/0 = 0 4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_0/angular_velocity = 0.0 4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:16/0/physics_layer_1/angular_velocity = 0.0 5:16/0 = 0 5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_0/angular_velocity = 0.0 5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:16/0/physics_layer_1/angular_velocity = 0.0 8:16/0 = 0 8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_0/angular_velocity = 0.0 8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:16/0/physics_layer_1/angular_velocity = 0.0 9:16/0 = 0 9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_0/angular_velocity = 0.0 9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:16/0/physics_layer_1/angular_velocity = 0.0 10:16/0 = 0 10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_0/angular_velocity = 0.0 10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:16/0/physics_layer_1/angular_velocity = 0.0 11:16/0 = 0 11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_0/angular_velocity = 0.0 11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:16/0/physics_layer_1/angular_velocity = 0.0 12:16/0 = 0 12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_0/angular_velocity = 0.0 12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:16/0/physics_layer_1/angular_velocity = 0.0 13:16/0 = 0 13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_0/angular_velocity = 0.0 13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:16/0/physics_layer_1/angular_velocity = 0.0 16:16/0 = 0 16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_0/angular_velocity = 0.0 16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:16/0/physics_layer_1/angular_velocity = 0.0 17:16/0 = 0 17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_0/angular_velocity = 0.0 17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:16/0/physics_layer_1/angular_velocity = 0.0 18:16/0 = 0 18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_0/angular_velocity = 0.0 18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:16/0/physics_layer_1/angular_velocity = 0.0 19:16/0 = 0 19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_0/angular_velocity = 0.0 19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:16/0/physics_layer_1/angular_velocity = 0.0 20:16/0 = 0 20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_0/angular_velocity = 0.0 20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:16/0/physics_layer_1/angular_velocity = 0.0 21:16/0 = 0 21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_0/angular_velocity = 0.0 21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:16/0/physics_layer_1/angular_velocity = 0.0 24:16/0 = 0 24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_0/angular_velocity = 0.0 24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:16/0/physics_layer_1/angular_velocity = 0.0 25:16/0 = 0 25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_0/angular_velocity = 0.0 25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:16/0/physics_layer_1/angular_velocity = 0.0 26:16/0 = 0 26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_0/angular_velocity = 0.0 26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:16/0/physics_layer_1/angular_velocity = 0.0 27:16/0 = 0 27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_0/angular_velocity = 0.0 27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:16/0/physics_layer_1/angular_velocity = 0.0 28:16/0 = 0 28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_0/angular_velocity = 0.0 28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:16/0/physics_layer_1/angular_velocity = 0.0 29:16/0 = 0 29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_0/angular_velocity = 0.0 29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:16/0/physics_layer_1/angular_velocity = 0.0 30:16/0 = 0 30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_0/angular_velocity = 0.0 30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:16/0/physics_layer_1/angular_velocity = 0.0 31:16/0 = 0 31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:16/0/physics_layer_0/angular_velocity = 0.0 31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:16/0/physics_layer_1/angular_velocity = 0.0 32:16/0 = 0 32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:16/0/physics_layer_0/angular_velocity = 0.0 32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:16/0/physics_layer_1/angular_velocity = 0.0 33:16/0 = 0 33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:16/0/physics_layer_0/angular_velocity = 0.0 33:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:16/0/physics_layer_1/angular_velocity = 0.0 34:16/0 = 0 34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:16/0/physics_layer_0/angular_velocity = 0.0 34:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:16/0/physics_layer_1/angular_velocity = 0.0 35:16/0 = 0 35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_0/angular_velocity = 0.0 35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:16/0/physics_layer_1/angular_velocity = 0.0 36:16/0 = 0 36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_0/angular_velocity = 0.0 36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:16/0/physics_layer_1/angular_velocity = 0.0 37:16/0 = 0 37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:16/0/physics_layer_0/angular_velocity = 0.0 37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:16/0/physics_layer_1/angular_velocity = 0.0 38:16/0 = 0 38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_0/angular_velocity = 0.0 38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:16/0/physics_layer_1/angular_velocity = 0.0 39:16/0 = 0 39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:16/0/physics_layer_0/angular_velocity = 0.0 39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:16/0/physics_layer_1/angular_velocity = 0.0 40:16/0 = 0 40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:16/0/physics_layer_0/angular_velocity = 0.0 40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:16/0/physics_layer_1/angular_velocity = 0.0 41:16/0 = 0 41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:16/0/physics_layer_0/angular_velocity = 0.0 41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:16/0/physics_layer_1/angular_velocity = 0.0 42:16/0 = 0 42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:16/0/physics_layer_0/angular_velocity = 0.0 42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:16/0/physics_layer_1/angular_velocity = 0.0 43:16/0 = 0 43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:16/0/physics_layer_0/angular_velocity = 0.0 43:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:16/0/physics_layer_1/angular_velocity = 0.0 44:16/0 = 0 44:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:16/0/physics_layer_0/angular_velocity = 0.0 44:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:16/0/physics_layer_1/angular_velocity = 0.0 45:16/0 = 0 45:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:16/0/physics_layer_0/angular_velocity = 0.0 45:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:16/0/physics_layer_1/angular_velocity = 0.0 46:16/0 = 0 46:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:16/0/physics_layer_0/angular_velocity = 0.0 46:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:16/0/physics_layer_1/angular_velocity = 0.0 47:16/0 = 0 47:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:16/0/physics_layer_0/angular_velocity = 0.0 47:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:16/0/physics_layer_1/angular_velocity = 0.0 48:16/0 = 0 48:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:16/0/physics_layer_0/angular_velocity = 0.0 48:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:16/0/physics_layer_1/angular_velocity = 0.0 49:16/0 = 0 49:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:16/0/physics_layer_0/angular_velocity = 0.0 49:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:16/0/physics_layer_1/angular_velocity = 0.0 50:16/0 = 0 50:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:16/0/physics_layer_0/angular_velocity = 0.0 50:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:16/0/physics_layer_1/angular_velocity = 0.0 51:16/0 = 0 51:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:16/0/physics_layer_0/angular_velocity = 0.0 51:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:16/0/physics_layer_1/angular_velocity = 0.0 52:16/0 = 0 52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:16/0/physics_layer_0/angular_velocity = 0.0 52:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:16/0/physics_layer_1/angular_velocity = 0.0 53:16/0 = 0 53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:16/0/physics_layer_0/angular_velocity = 0.0 53:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:16/0/physics_layer_1/angular_velocity = 0.0 54:16/0 = 0 54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:16/0/physics_layer_0/angular_velocity = 0.0 54:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:16/0/physics_layer_1/angular_velocity = 0.0 55:16/0 = 0 55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:16/0/physics_layer_0/angular_velocity = 0.0 55:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:16/0/physics_layer_1/angular_velocity = 0.0 56:16/0 = 0 56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:16/0/physics_layer_0/angular_velocity = 0.0 56:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:16/0/physics_layer_1/angular_velocity = 0.0 57:16/0 = 0 57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:16/0/physics_layer_0/angular_velocity = 0.0 57:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:16/0/physics_layer_1/angular_velocity = 0.0 58:16/0 = 0 58:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:16/0/physics_layer_0/angular_velocity = 0.0 58:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:16/0/physics_layer_1/angular_velocity = 0.0 59:16/0 = 0 59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:16/0/physics_layer_0/angular_velocity = 0.0 59:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:16/0/physics_layer_1/angular_velocity = 0.0 60:16/0 = 0 60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:16/0/physics_layer_0/angular_velocity = 0.0 60:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:16/0/physics_layer_1/angular_velocity = 0.0 61:16/0 = 0 61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:16/0/physics_layer_0/angular_velocity = 0.0 61:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:16/0/physics_layer_1/angular_velocity = 0.0 62:16/0 = 0 62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:16/0/physics_layer_0/angular_velocity = 0.0 62:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:16/0/physics_layer_1/angular_velocity = 0.0 63:16/0 = 0 63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:16/0/physics_layer_0/angular_velocity = 0.0 63:16/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:16/0/physics_layer_1/angular_velocity = 0.0 0:17/0 = 0 0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_0/angular_velocity = 0.0 0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:17/0/physics_layer_1/angular_velocity = 0.0 1:17/0 = 0 1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_0/angular_velocity = 0.0 1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:17/0/physics_layer_1/angular_velocity = 0.0 2:17/0 = 0 2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_0/angular_velocity = 0.0 2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:17/0/physics_layer_1/angular_velocity = 0.0 3:17/0 = 0 3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_0/angular_velocity = 0.0 3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:17/0/physics_layer_1/angular_velocity = 0.0 4:17/0 = 0 4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_0/angular_velocity = 0.0 4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:17/0/physics_layer_1/angular_velocity = 0.0 5:17/0 = 0 5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_0/angular_velocity = 0.0 5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:17/0/physics_layer_1/angular_velocity = 0.0 8:17/0 = 0 8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_0/angular_velocity = 0.0 8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:17/0/physics_layer_1/angular_velocity = 0.0 9:17/0 = 0 9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_0/angular_velocity = 0.0 9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:17/0/physics_layer_1/angular_velocity = 0.0 10:17/0 = 0 10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_0/angular_velocity = 0.0 10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:17/0/physics_layer_1/angular_velocity = 0.0 11:17/0 = 0 11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_0/angular_velocity = 0.0 11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:17/0/physics_layer_1/angular_velocity = 0.0 12:17/0 = 0 12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_0/angular_velocity = 0.0 12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:17/0/physics_layer_1/angular_velocity = 0.0 13:17/0 = 0 13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_0/angular_velocity = 0.0 13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:17/0/physics_layer_1/angular_velocity = 0.0 16:17/0 = 0 16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_0/angular_velocity = 0.0 16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:17/0/physics_layer_1/angular_velocity = 0.0 17:17/0 = 0 17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_0/angular_velocity = 0.0 17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:17/0/physics_layer_1/angular_velocity = 0.0 18:17/0 = 0 18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_0/angular_velocity = 0.0 18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:17/0/physics_layer_1/angular_velocity = 0.0 19:17/0 = 0 19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_0/angular_velocity = 0.0 19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:17/0/physics_layer_1/angular_velocity = 0.0 20:17/0 = 0 20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_0/angular_velocity = 0.0 20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:17/0/physics_layer_1/angular_velocity = 0.0 21:17/0 = 0 21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_0/angular_velocity = 0.0 21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:17/0/physics_layer_1/angular_velocity = 0.0 24:17/0 = 0 24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_0/angular_velocity = 0.0 24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:17/0/physics_layer_1/angular_velocity = 0.0 28:17/0 = 0 28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_0/angular_velocity = 0.0 28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:17/0/physics_layer_1/angular_velocity = 0.0 29:17/0 = 0 29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_0/angular_velocity = 0.0 29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:17/0/physics_layer_1/angular_velocity = 0.0 30:17/0 = 0 30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_0/angular_velocity = 0.0 30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:17/0/physics_layer_1/angular_velocity = 0.0 31:17/0 = 0 31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:17/0/physics_layer_0/angular_velocity = 0.0 31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:17/0/physics_layer_1/angular_velocity = 0.0 32:17/0 = 0 32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_0/angular_velocity = 0.0 32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:17/0/physics_layer_1/angular_velocity = 0.0 33:17/0 = 0 33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_0/angular_velocity = 0.0 33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:17/0/physics_layer_1/angular_velocity = 0.0 34:17/0 = 0 34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_0/angular_velocity = 0.0 34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:17/0/physics_layer_1/angular_velocity = 0.0 38:17/0 = 0 38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_0/angular_velocity = 0.0 38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:17/0/physics_layer_1/angular_velocity = 0.0 39:17/0 = 0 39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:17/0/physics_layer_0/angular_velocity = 0.0 39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:17/0/physics_layer_1/angular_velocity = 0.0 40:17/0 = 0 40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:17/0/physics_layer_0/angular_velocity = 0.0 40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:17/0/physics_layer_1/angular_velocity = 0.0 41:17/0 = 0 41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:17/0/physics_layer_0/angular_velocity = 0.0 41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:17/0/physics_layer_1/angular_velocity = 0.0 42:17/0 = 0 42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:17/0/physics_layer_0/angular_velocity = 0.0 42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:17/0/physics_layer_1/angular_velocity = 0.0 43:17/0 = 0 43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:17/0/physics_layer_0/angular_velocity = 0.0 43:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:17/0/physics_layer_1/angular_velocity = 0.0 44:17/0 = 0 44:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:17/0/physics_layer_0/angular_velocity = 0.0 44:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:17/0/physics_layer_1/angular_velocity = 0.0 45:17/0 = 0 45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:17/0/physics_layer_0/angular_velocity = 0.0 45:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:17/0/physics_layer_1/angular_velocity = 0.0 46:17/0 = 0 46:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:17/0/physics_layer_0/angular_velocity = 0.0 46:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:17/0/physics_layer_1/angular_velocity = 0.0 47:17/0 = 0 47:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:17/0/physics_layer_0/angular_velocity = 0.0 47:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:17/0/physics_layer_1/angular_velocity = 0.0 48:17/0 = 0 48:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:17/0/physics_layer_0/angular_velocity = 0.0 48:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:17/0/physics_layer_1/angular_velocity = 0.0 49:17/0 = 0 49:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:17/0/physics_layer_0/angular_velocity = 0.0 49:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:17/0/physics_layer_1/angular_velocity = 0.0 50:17/0 = 0 50:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:17/0/physics_layer_0/angular_velocity = 0.0 50:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:17/0/physics_layer_1/angular_velocity = 0.0 51:17/0 = 0 51:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:17/0/physics_layer_0/angular_velocity = 0.0 51:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:17/0/physics_layer_1/angular_velocity = 0.0 52:17/0 = 0 52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:17/0/physics_layer_0/angular_velocity = 0.0 52:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:17/0/physics_layer_1/angular_velocity = 0.0 53:17/0 = 0 53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:17/0/physics_layer_0/angular_velocity = 0.0 53:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:17/0/physics_layer_1/angular_velocity = 0.0 54:17/0 = 0 54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:17/0/physics_layer_0/angular_velocity = 0.0 54:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:17/0/physics_layer_1/angular_velocity = 0.0 55:17/0 = 0 55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:17/0/physics_layer_0/angular_velocity = 0.0 55:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:17/0/physics_layer_1/angular_velocity = 0.0 56:17/0 = 0 56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:17/0/physics_layer_0/angular_velocity = 0.0 56:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:17/0/physics_layer_1/angular_velocity = 0.0 57:17/0 = 0 57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:17/0/physics_layer_0/angular_velocity = 0.0 57:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:17/0/physics_layer_1/angular_velocity = 0.0 58:17/0 = 0 58:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:17/0/physics_layer_0/angular_velocity = 0.0 58:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:17/0/physics_layer_1/angular_velocity = 0.0 59:17/0 = 0 59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:17/0/physics_layer_0/angular_velocity = 0.0 59:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:17/0/physics_layer_1/angular_velocity = 0.0 60:17/0 = 0 60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:17/0/physics_layer_0/angular_velocity = 0.0 60:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:17/0/physics_layer_1/angular_velocity = 0.0 61:17/0 = 0 61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:17/0/physics_layer_0/angular_velocity = 0.0 61:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:17/0/physics_layer_1/angular_velocity = 0.0 62:17/0 = 0 62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:17/0/physics_layer_0/angular_velocity = 0.0 62:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:17/0/physics_layer_1/angular_velocity = 0.0 63:17/0 = 0 63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:17/0/physics_layer_0/angular_velocity = 0.0 63:17/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:17/0/physics_layer_1/angular_velocity = 0.0 1:18/0 = 0 1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_0/angular_velocity = 0.0 1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:18/0/physics_layer_1/angular_velocity = 0.0 2:18/0 = 0 2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_0/angular_velocity = 0.0 2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:18/0/physics_layer_1/angular_velocity = 0.0 3:18/0 = 0 3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_0/angular_velocity = 0.0 3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:18/0/physics_layer_1/angular_velocity = 0.0 4:18/0 = 0 4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_0/angular_velocity = 0.0 4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:18/0/physics_layer_1/angular_velocity = 0.0 9:18/0 = 0 9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_0/angular_velocity = 0.0 9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:18/0/physics_layer_1/angular_velocity = 0.0 10:18/0 = 0 10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_0/angular_velocity = 0.0 10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:18/0/physics_layer_1/angular_velocity = 0.0 11:18/0 = 0 11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_0/angular_velocity = 0.0 11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:18/0/physics_layer_1/angular_velocity = 0.0 12:18/0 = 0 12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_0/angular_velocity = 0.0 12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:18/0/physics_layer_1/angular_velocity = 0.0 17:18/0 = 0 17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_0/angular_velocity = 0.0 17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:18/0/physics_layer_1/angular_velocity = 0.0 18:18/0 = 0 18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_0/angular_velocity = 0.0 18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:18/0/physics_layer_1/angular_velocity = 0.0 19:18/0 = 0 19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_0/angular_velocity = 0.0 19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:18/0/physics_layer_1/angular_velocity = 0.0 20:18/0 = 0 20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_0/angular_velocity = 0.0 20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:18/0/physics_layer_1/angular_velocity = 0.0 24:18/0 = 0 24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_0/angular_velocity = 0.0 24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:18/0/physics_layer_1/angular_velocity = 0.0 28:18/0 = 0 28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_0/angular_velocity = 0.0 28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:18/0/physics_layer_1/angular_velocity = 0.0 29:18/0 = 0 29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:18/0/physics_layer_0/angular_velocity = 0.0 29:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:18/0/physics_layer_1/angular_velocity = 0.0 30:18/0 = 0 30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:18/0/physics_layer_0/angular_velocity = 0.0 30:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:18/0/physics_layer_1/angular_velocity = 0.0 31:18/0 = 0 31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:18/0/physics_layer_0/angular_velocity = 0.0 31:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:18/0/physics_layer_1/angular_velocity = 0.0 32:18/0 = 0 32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:18/0/physics_layer_0/angular_velocity = 0.0 32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:18/0/physics_layer_1/angular_velocity = 0.0 33:18/0 = 0 33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:18/0/physics_layer_0/angular_velocity = 0.0 33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:18/0/physics_layer_1/angular_velocity = 0.0 34:18/0 = 0 34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:18/0/physics_layer_0/angular_velocity = 0.0 34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:18/0/physics_layer_1/angular_velocity = 0.0 38:18/0 = 0 38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:18/0/physics_layer_0/angular_velocity = 0.0 38:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:18/0/physics_layer_1/angular_velocity = 0.0 39:18/0 = 0 39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:18/0/physics_layer_0/angular_velocity = 0.0 39:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:18/0/physics_layer_1/angular_velocity = 0.0 40:18/0 = 0 40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:18/0/physics_layer_0/angular_velocity = 0.0 40:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:18/0/physics_layer_1/angular_velocity = 0.0 41:18/0 = 0 41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:18/0/physics_layer_0/angular_velocity = 0.0 41:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:18/0/physics_layer_1/angular_velocity = 0.0 42:18/0 = 0 42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:18/0/physics_layer_0/angular_velocity = 0.0 42:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:18/0/physics_layer_1/angular_velocity = 0.0 43:18/0 = 0 43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:18/0/physics_layer_0/angular_velocity = 0.0 43:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:18/0/physics_layer_1/angular_velocity = 0.0 44:18/0 = 0 44:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:18/0/physics_layer_0/angular_velocity = 0.0 44:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:18/0/physics_layer_1/angular_velocity = 0.0 45:18/0 = 0 45:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:18/0/physics_layer_0/angular_velocity = 0.0 45:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:18/0/physics_layer_1/angular_velocity = 0.0 46:18/0 = 0 46:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:18/0/physics_layer_0/angular_velocity = 0.0 46:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:18/0/physics_layer_1/angular_velocity = 0.0 47:18/0 = 0 47:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:18/0/physics_layer_0/angular_velocity = 0.0 47:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:18/0/physics_layer_1/angular_velocity = 0.0 48:18/0 = 0 48:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:18/0/physics_layer_0/angular_velocity = 0.0 48:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:18/0/physics_layer_1/angular_velocity = 0.0 49:18/0 = 0 49:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:18/0/physics_layer_0/angular_velocity = 0.0 49:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:18/0/physics_layer_1/angular_velocity = 0.0 50:18/0 = 0 50:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:18/0/physics_layer_0/angular_velocity = 0.0 50:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:18/0/physics_layer_1/angular_velocity = 0.0 51:18/0 = 0 51:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:18/0/physics_layer_0/angular_velocity = 0.0 51:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:18/0/physics_layer_1/angular_velocity = 0.0 52:18/0 = 0 52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:18/0/physics_layer_0/angular_velocity = 0.0 52:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:18/0/physics_layer_1/angular_velocity = 0.0 53:18/0 = 0 53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:18/0/physics_layer_0/angular_velocity = 0.0 53:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:18/0/physics_layer_1/angular_velocity = 0.0 54:18/0 = 0 54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:18/0/physics_layer_0/angular_velocity = 0.0 54:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:18/0/physics_layer_1/angular_velocity = 0.0 55:18/0 = 0 55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:18/0/physics_layer_0/angular_velocity = 0.0 55:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:18/0/physics_layer_1/angular_velocity = 0.0 56:18/0 = 0 56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:18/0/physics_layer_0/angular_velocity = 0.0 56:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:18/0/physics_layer_1/angular_velocity = 0.0 57:18/0 = 0 57:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:18/0/physics_layer_0/angular_velocity = 0.0 57:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:18/0/physics_layer_1/angular_velocity = 0.0 58:18/0 = 0 58:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:18/0/physics_layer_0/angular_velocity = 0.0 58:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:18/0/physics_layer_1/angular_velocity = 0.0 59:18/0 = 0 59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:18/0/physics_layer_0/angular_velocity = 0.0 59:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:18/0/physics_layer_1/angular_velocity = 0.0 60:18/0 = 0 60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:18/0/physics_layer_0/angular_velocity = 0.0 60:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:18/0/physics_layer_1/angular_velocity = 0.0 61:18/0 = 0 61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:18/0/physics_layer_0/angular_velocity = 0.0 61:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:18/0/physics_layer_1/angular_velocity = 0.0 62:18/0 = 0 62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:18/0/physics_layer_0/angular_velocity = 0.0 62:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:18/0/physics_layer_1/angular_velocity = 0.0 63:18/0 = 0 63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:18/0/physics_layer_0/angular_velocity = 0.0 63:18/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:18/0/physics_layer_1/angular_velocity = 0.0 1:19/0 = 0 1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_0/angular_velocity = 0.0 1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:19/0/physics_layer_1/angular_velocity = 0.0 2:19/0 = 0 2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_0/angular_velocity = 0.0 2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:19/0/physics_layer_1/angular_velocity = 0.0 3:19/0 = 0 3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_0/angular_velocity = 0.0 3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:19/0/physics_layer_1/angular_velocity = 0.0 4:19/0 = 0 4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_0/angular_velocity = 0.0 4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:19/0/physics_layer_1/angular_velocity = 0.0 9:19/0 = 0 9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_0/angular_velocity = 0.0 9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:19/0/physics_layer_1/angular_velocity = 0.0 10:19/0 = 0 10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_0/angular_velocity = 0.0 10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:19/0/physics_layer_1/angular_velocity = 0.0 11:19/0 = 0 11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_0/angular_velocity = 0.0 11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:19/0/physics_layer_1/angular_velocity = 0.0 12:19/0 = 0 12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_0/angular_velocity = 0.0 12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:19/0/physics_layer_1/angular_velocity = 0.0 17:19/0 = 0 17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_0/angular_velocity = 0.0 17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:19/0/physics_layer_1/angular_velocity = 0.0 18:19/0 = 0 18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_0/angular_velocity = 0.0 18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:19/0/physics_layer_1/angular_velocity = 0.0 19:19/0 = 0 19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_0/angular_velocity = 0.0 19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:19/0/physics_layer_1/angular_velocity = 0.0 20:19/0 = 0 20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_0/angular_velocity = 0.0 20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:19/0/physics_layer_1/angular_velocity = 0.0 24:19/0 = 0 24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_0/angular_velocity = 0.0 24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:19/0/physics_layer_1/angular_velocity = 0.0 28:19/0 = 0 28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_0/angular_velocity = 0.0 28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:19/0/physics_layer_1/angular_velocity = 0.0 29:19/0 = 0 29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_0/angular_velocity = 0.0 29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:19/0/physics_layer_1/angular_velocity = 0.0 30:19/0 = 0 30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:19/0/physics_layer_0/angular_velocity = 0.0 30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:19/0/physics_layer_1/angular_velocity = 0.0 31:19/0 = 0 31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:19/0/physics_layer_0/angular_velocity = 0.0 31:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:19/0/physics_layer_1/angular_velocity = 0.0 32:19/0 = 0 32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_0/angular_velocity = 0.0 32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:19/0/physics_layer_1/angular_velocity = 0.0 33:19/0 = 0 33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_0/angular_velocity = 0.0 33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:19/0/physics_layer_1/angular_velocity = 0.0 34:19/0 = 0 34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_0/angular_velocity = 0.0 34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:19/0/physics_layer_1/angular_velocity = 0.0 38:19/0 = 0 38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:19/0/physics_layer_0/angular_velocity = 0.0 38:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:19/0/physics_layer_1/angular_velocity = 0.0 39:19/0 = 0 39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:19/0/physics_layer_0/angular_velocity = 0.0 39:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:19/0/physics_layer_1/angular_velocity = 0.0 40:19/0 = 0 40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:19/0/physics_layer_0/angular_velocity = 0.0 40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:19/0/physics_layer_1/angular_velocity = 0.0 41:19/0 = 0 41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:19/0/physics_layer_0/angular_velocity = 0.0 41:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:19/0/physics_layer_1/angular_velocity = 0.0 42:19/0 = 0 42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:19/0/physics_layer_0/angular_velocity = 0.0 42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:19/0/physics_layer_1/angular_velocity = 0.0 43:19/0 = 0 43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:19/0/physics_layer_0/angular_velocity = 0.0 43:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:19/0/physics_layer_1/angular_velocity = 0.0 44:19/0 = 0 44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:19/0/physics_layer_0/angular_velocity = 0.0 44:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:19/0/physics_layer_1/angular_velocity = 0.0 45:19/0 = 0 45:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:19/0/physics_layer_0/angular_velocity = 0.0 45:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:19/0/physics_layer_1/angular_velocity = 0.0 46:19/0 = 0 46:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:19/0/physics_layer_0/angular_velocity = 0.0 46:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:19/0/physics_layer_1/angular_velocity = 0.0 47:19/0 = 0 47:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:19/0/physics_layer_0/angular_velocity = 0.0 47:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:19/0/physics_layer_1/angular_velocity = 0.0 48:19/0 = 0 48:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:19/0/physics_layer_0/angular_velocity = 0.0 48:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:19/0/physics_layer_1/angular_velocity = 0.0 49:19/0 = 0 49:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:19/0/physics_layer_0/angular_velocity = 0.0 49:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:19/0/physics_layer_1/angular_velocity = 0.0 50:19/0 = 0 50:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:19/0/physics_layer_0/angular_velocity = 0.0 50:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:19/0/physics_layer_1/angular_velocity = 0.0 51:19/0 = 0 51:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:19/0/physics_layer_0/angular_velocity = 0.0 51:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:19/0/physics_layer_1/angular_velocity = 0.0 52:19/0 = 0 52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:19/0/physics_layer_0/angular_velocity = 0.0 52:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:19/0/physics_layer_1/angular_velocity = 0.0 53:19/0 = 0 53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:19/0/physics_layer_0/angular_velocity = 0.0 53:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:19/0/physics_layer_1/angular_velocity = 0.0 54:19/0 = 0 54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:19/0/physics_layer_0/angular_velocity = 0.0 54:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:19/0/physics_layer_1/angular_velocity = 0.0 55:19/0 = 0 55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:19/0/physics_layer_0/angular_velocity = 0.0 55:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:19/0/physics_layer_1/angular_velocity = 0.0 56:19/0 = 0 56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:19/0/physics_layer_0/angular_velocity = 0.0 56:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:19/0/physics_layer_1/angular_velocity = 0.0 57:19/0 = 0 57:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:19/0/physics_layer_0/angular_velocity = 0.0 57:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:19/0/physics_layer_1/angular_velocity = 0.0 58:19/0 = 0 58:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:19/0/physics_layer_0/angular_velocity = 0.0 58:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:19/0/physics_layer_1/angular_velocity = 0.0 59:19/0 = 0 59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:19/0/physics_layer_0/angular_velocity = 0.0 59:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:19/0/physics_layer_1/angular_velocity = 0.0 60:19/0 = 0 60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:19/0/physics_layer_0/angular_velocity = 0.0 60:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:19/0/physics_layer_1/angular_velocity = 0.0 61:19/0 = 0 61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:19/0/physics_layer_0/angular_velocity = 0.0 61:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:19/0/physics_layer_1/angular_velocity = 0.0 62:19/0 = 0 62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:19/0/physics_layer_0/angular_velocity = 0.0 62:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:19/0/physics_layer_1/angular_velocity = 0.0 63:19/0 = 0 63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:19/0/physics_layer_0/angular_velocity = 0.0 63:19/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:19/0/physics_layer_1/angular_velocity = 0.0 1:20/0 = 0 1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_0/angular_velocity = 0.0 1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:20/0/physics_layer_1/angular_velocity = 0.0 2:20/0 = 0 2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_0/angular_velocity = 0.0 2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:20/0/physics_layer_1/angular_velocity = 0.0 3:20/0 = 0 3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_0/angular_velocity = 0.0 3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:20/0/physics_layer_1/angular_velocity = 0.0 4:20/0 = 0 4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_0/angular_velocity = 0.0 4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:20/0/physics_layer_1/angular_velocity = 0.0 9:20/0 = 0 9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_0/angular_velocity = 0.0 9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:20/0/physics_layer_1/angular_velocity = 0.0 10:20/0 = 0 10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_0/angular_velocity = 0.0 10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:20/0/physics_layer_1/angular_velocity = 0.0 11:20/0 = 0 11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_0/angular_velocity = 0.0 11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:20/0/physics_layer_1/angular_velocity = 0.0 12:20/0 = 0 12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_0/angular_velocity = 0.0 12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:20/0/physics_layer_1/angular_velocity = 0.0 19:20/0 = 0 19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_0/angular_velocity = 0.0 19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:20/0/physics_layer_1/angular_velocity = 0.0 20:20/0 = 0 20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_0/angular_velocity = 0.0 20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:20/0/physics_layer_1/angular_velocity = 0.0 24:20/0 = 0 24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_0/angular_velocity = 0.0 24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:20/0/physics_layer_1/angular_velocity = 0.0 25:20/0 = 0 25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_0/angular_velocity = 0.0 25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:20/0/physics_layer_1/angular_velocity = 0.0 26:20/0 = 0 26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_0/angular_velocity = 0.0 26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:20/0/physics_layer_1/angular_velocity = 0.0 27:20/0 = 0 27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_0/angular_velocity = 0.0 27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:20/0/physics_layer_1/angular_velocity = 0.0 28:20/0 = 0 28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_0/angular_velocity = 0.0 28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:20/0/physics_layer_1/angular_velocity = 0.0 29:20/0 = 0 29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_0/angular_velocity = 0.0 29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:20/0/physics_layer_1/angular_velocity = 0.0 30:20/0 = 0 30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_0/angular_velocity = 0.0 30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:20/0/physics_layer_1/angular_velocity = 0.0 31:20/0 = 0 31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:20/0/physics_layer_0/angular_velocity = 0.0 31:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:20/0/physics_layer_1/angular_velocity = 0.0 32:20/0 = 0 32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_0/angular_velocity = 0.0 32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:20/0/physics_layer_1/angular_velocity = 0.0 33:20/0 = 0 33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_0/angular_velocity = 0.0 33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:20/0/physics_layer_1/angular_velocity = 0.0 34:20/0 = 0 34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:20/0/physics_layer_0/angular_velocity = 0.0 34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:20/0/physics_layer_1/angular_velocity = 0.0 35:20/0 = 0 35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_0/angular_velocity = 0.0 35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:20/0/physics_layer_1/angular_velocity = 0.0 36:20/0 = 0 36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:20/0/physics_layer_0/angular_velocity = 0.0 36:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:20/0/physics_layer_1/angular_velocity = 0.0 37:20/0 = 0 37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:20/0/physics_layer_0/angular_velocity = 0.0 37:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:20/0/physics_layer_1/angular_velocity = 0.0 38:20/0 = 0 38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:20/0/physics_layer_0/angular_velocity = 0.0 38:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:20/0/physics_layer_1/angular_velocity = 0.0 39:20/0 = 0 39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:20/0/physics_layer_0/angular_velocity = 0.0 39:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:20/0/physics_layer_1/angular_velocity = 0.0 40:20/0 = 0 40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:20/0/physics_layer_0/angular_velocity = 0.0 40:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:20/0/physics_layer_1/angular_velocity = 0.0 41:20/0 = 0 41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:20/0/physics_layer_0/angular_velocity = 0.0 41:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:20/0/physics_layer_1/angular_velocity = 0.0 42:20/0 = 0 42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:20/0/physics_layer_0/angular_velocity = 0.0 42:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:20/0/physics_layer_1/angular_velocity = 0.0 43:20/0 = 0 43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:20/0/physics_layer_0/angular_velocity = 0.0 43:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:20/0/physics_layer_1/angular_velocity = 0.0 44:20/0 = 0 44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:20/0/physics_layer_0/angular_velocity = 0.0 44:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:20/0/physics_layer_1/angular_velocity = 0.0 45:20/0 = 0 45:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:20/0/physics_layer_0/angular_velocity = 0.0 45:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:20/0/physics_layer_1/angular_velocity = 0.0 46:20/0 = 0 46:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:20/0/physics_layer_0/angular_velocity = 0.0 46:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:20/0/physics_layer_1/angular_velocity = 0.0 47:20/0 = 0 47:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:20/0/physics_layer_0/angular_velocity = 0.0 47:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:20/0/physics_layer_1/angular_velocity = 0.0 48:20/0 = 0 48:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:20/0/physics_layer_0/angular_velocity = 0.0 48:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:20/0/physics_layer_1/angular_velocity = 0.0 49:20/0 = 0 49:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:20/0/physics_layer_0/angular_velocity = 0.0 49:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:20/0/physics_layer_1/angular_velocity = 0.0 50:20/0 = 0 50:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:20/0/physics_layer_0/angular_velocity = 0.0 50:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:20/0/physics_layer_1/angular_velocity = 0.0 51:20/0 = 0 51:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:20/0/physics_layer_0/angular_velocity = 0.0 51:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:20/0/physics_layer_1/angular_velocity = 0.0 52:20/0 = 0 52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:20/0/physics_layer_0/angular_velocity = 0.0 52:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:20/0/physics_layer_1/angular_velocity = 0.0 53:20/0 = 0 53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:20/0/physics_layer_0/angular_velocity = 0.0 53:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:20/0/physics_layer_1/angular_velocity = 0.0 54:20/0 = 0 54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:20/0/physics_layer_0/angular_velocity = 0.0 54:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:20/0/physics_layer_1/angular_velocity = 0.0 55:20/0 = 0 55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:20/0/physics_layer_0/angular_velocity = 0.0 55:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:20/0/physics_layer_1/angular_velocity = 0.0 56:20/0 = 0 56:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:20/0/physics_layer_0/angular_velocity = 0.0 56:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:20/0/physics_layer_1/angular_velocity = 0.0 57:20/0 = 0 57:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:20/0/physics_layer_0/angular_velocity = 0.0 57:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:20/0/physics_layer_1/angular_velocity = 0.0 58:20/0 = 0 58:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:20/0/physics_layer_0/angular_velocity = 0.0 58:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:20/0/physics_layer_1/angular_velocity = 0.0 59:20/0 = 0 59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:20/0/physics_layer_0/angular_velocity = 0.0 59:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:20/0/physics_layer_1/angular_velocity = 0.0 60:20/0 = 0 60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:20/0/physics_layer_0/angular_velocity = 0.0 60:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:20/0/physics_layer_1/angular_velocity = 0.0 61:20/0 = 0 61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:20/0/physics_layer_0/angular_velocity = 0.0 61:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:20/0/physics_layer_1/angular_velocity = 0.0 62:20/0 = 0 62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:20/0/physics_layer_0/angular_velocity = 0.0 62:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:20/0/physics_layer_1/angular_velocity = 0.0 63:20/0 = 0 63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:20/0/physics_layer_0/angular_velocity = 0.0 63:20/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:20/0/physics_layer_1/angular_velocity = 0.0 0:21/0 = 0 0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_0/angular_velocity = 0.0 0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:21/0/physics_layer_1/angular_velocity = 0.0 1:21/0 = 0 1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_0/angular_velocity = 0.0 1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:21/0/physics_layer_1/angular_velocity = 0.0 2:21/0 = 0 2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_0/angular_velocity = 0.0 2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:21/0/physics_layer_1/angular_velocity = 0.0 3:21/0 = 0 3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_0/angular_velocity = 0.0 3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:21/0/physics_layer_1/angular_velocity = 0.0 4:21/0 = 0 4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_0/angular_velocity = 0.0 4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:21/0/physics_layer_1/angular_velocity = 0.0 5:21/0 = 0 5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_0/angular_velocity = 0.0 5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:21/0/physics_layer_1/angular_velocity = 0.0 8:21/0 = 0 8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_0/angular_velocity = 0.0 8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:21/0/physics_layer_1/angular_velocity = 0.0 9:21/0 = 0 9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_0/angular_velocity = 0.0 9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:21/0/physics_layer_1/angular_velocity = 0.0 10:21/0 = 0 10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_0/angular_velocity = 0.0 10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:21/0/physics_layer_1/angular_velocity = 0.0 11:21/0 = 0 11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_0/angular_velocity = 0.0 11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:21/0/physics_layer_1/angular_velocity = 0.0 12:21/0 = 0 12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_0/angular_velocity = 0.0 12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:21/0/physics_layer_1/angular_velocity = 0.0 13:21/0 = 0 13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_0/angular_velocity = 0.0 13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:21/0/physics_layer_1/angular_velocity = 0.0 16:21/0 = 0 16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_0/angular_velocity = 0.0 16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:21/0/physics_layer_1/angular_velocity = 0.0 17:21/0 = 0 17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_0/angular_velocity = 0.0 17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:21/0/physics_layer_1/angular_velocity = 0.0 18:21/0 = 0 18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_0/angular_velocity = 0.0 18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:21/0/physics_layer_1/angular_velocity = 0.0 19:21/0 = 0 19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_0/angular_velocity = 0.0 19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:21/0/physics_layer_1/angular_velocity = 0.0 20:21/0 = 0 20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_0/angular_velocity = 0.0 20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:21/0/physics_layer_1/angular_velocity = 0.0 21:21/0 = 0 21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_0/angular_velocity = 0.0 21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:21/0/physics_layer_1/angular_velocity = 0.0 24:21/0 = 0 24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_0/angular_velocity = 0.0 24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:21/0/physics_layer_1/angular_velocity = 0.0 25:21/0 = 0 25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_0/angular_velocity = 0.0 25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:21/0/physics_layer_1/angular_velocity = 0.0 26:21/0 = 0 26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_0/angular_velocity = 0.0 26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:21/0/physics_layer_1/angular_velocity = 0.0 27:21/0 = 0 27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_0/angular_velocity = 0.0 27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:21/0/physics_layer_1/angular_velocity = 0.0 28:21/0 = 0 28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_0/angular_velocity = 0.0 28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:21/0/physics_layer_1/angular_velocity = 0.0 29:21/0 = 0 29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_0/angular_velocity = 0.0 29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:21/0/physics_layer_1/angular_velocity = 0.0 30:21/0 = 0 30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_0/angular_velocity = 0.0 30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:21/0/physics_layer_1/angular_velocity = 0.0 31:21/0 = 0 31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:21/0/physics_layer_0/angular_velocity = 0.0 31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:21/0/physics_layer_1/angular_velocity = 0.0 32:21/0 = 0 32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:21/0/physics_layer_0/angular_velocity = 0.0 32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:21/0/physics_layer_1/angular_velocity = 0.0 33:21/0 = 0 33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:21/0/physics_layer_0/angular_velocity = 0.0 33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:21/0/physics_layer_1/angular_velocity = 0.0 34:21/0 = 0 34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:21/0/physics_layer_0/angular_velocity = 0.0 34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:21/0/physics_layer_1/angular_velocity = 0.0 35:21/0 = 0 35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_0/angular_velocity = 0.0 35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:21/0/physics_layer_1/angular_velocity = 0.0 36:21/0 = 0 36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:21/0/physics_layer_0/angular_velocity = 0.0 36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:21/0/physics_layer_1/angular_velocity = 0.0 37:21/0 = 0 37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:21/0/physics_layer_0/angular_velocity = 0.0 37:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:21/0/physics_layer_1/angular_velocity = 0.0 38:21/0 = 0 38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:21/0/physics_layer_0/angular_velocity = 0.0 38:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:21/0/physics_layer_1/angular_velocity = 0.0 39:21/0 = 0 39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:21/0/physics_layer_0/angular_velocity = 0.0 39:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:21/0/physics_layer_1/angular_velocity = 0.0 40:21/0 = 0 40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:21/0/physics_layer_0/angular_velocity = 0.0 40:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:21/0/physics_layer_1/angular_velocity = 0.0 41:21/0 = 0 41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:21/0/physics_layer_0/angular_velocity = 0.0 41:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:21/0/physics_layer_1/angular_velocity = 0.0 42:21/0 = 0 42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:21/0/physics_layer_0/angular_velocity = 0.0 42:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:21/0/physics_layer_1/angular_velocity = 0.0 43:21/0 = 0 43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:21/0/physics_layer_0/angular_velocity = 0.0 43:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:21/0/physics_layer_1/angular_velocity = 0.0 44:21/0 = 0 44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:21/0/physics_layer_0/angular_velocity = 0.0 44:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:21/0/physics_layer_1/angular_velocity = 0.0 45:21/0 = 0 45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:21/0/physics_layer_0/angular_velocity = 0.0 45:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:21/0/physics_layer_1/angular_velocity = 0.0 46:21/0 = 0 46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:21/0/physics_layer_0/angular_velocity = 0.0 46:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:21/0/physics_layer_1/angular_velocity = 0.0 47:21/0 = 0 47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:21/0/physics_layer_0/angular_velocity = 0.0 47:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:21/0/physics_layer_1/angular_velocity = 0.0 48:21/0 = 0 48:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:21/0/physics_layer_0/angular_velocity = 0.0 48:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:21/0/physics_layer_1/angular_velocity = 0.0 49:21/0 = 0 49:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:21/0/physics_layer_0/angular_velocity = 0.0 49:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:21/0/physics_layer_1/angular_velocity = 0.0 50:21/0 = 0 50:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:21/0/physics_layer_0/angular_velocity = 0.0 50:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:21/0/physics_layer_1/angular_velocity = 0.0 51:21/0 = 0 51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:21/0/physics_layer_0/angular_velocity = 0.0 51:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:21/0/physics_layer_1/angular_velocity = 0.0 52:21/0 = 0 52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:21/0/physics_layer_0/angular_velocity = 0.0 52:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:21/0/physics_layer_1/angular_velocity = 0.0 53:21/0 = 0 53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:21/0/physics_layer_0/angular_velocity = 0.0 53:21/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:21/0/physics_layer_1/angular_velocity = 0.0 0:22/0 = 0 0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_0/angular_velocity = 0.0 0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:22/0/physics_layer_1/angular_velocity = 0.0 1:22/0 = 0 1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_0/angular_velocity = 0.0 1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:22/0/physics_layer_1/angular_velocity = 0.0 2:22/0 = 0 2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_0/angular_velocity = 0.0 2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:22/0/physics_layer_1/angular_velocity = 0.0 3:22/0 = 0 3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_0/angular_velocity = 0.0 3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:22/0/physics_layer_1/angular_velocity = 0.0 4:22/0 = 0 4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_0/angular_velocity = 0.0 4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:22/0/physics_layer_1/angular_velocity = 0.0 5:22/0 = 0 5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_0/angular_velocity = 0.0 5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:22/0/physics_layer_1/angular_velocity = 0.0 8:22/0 = 0 8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_0/angular_velocity = 0.0 8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:22/0/physics_layer_1/angular_velocity = 0.0 9:22/0 = 0 9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_0/angular_velocity = 0.0 9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:22/0/physics_layer_1/angular_velocity = 0.0 10:22/0 = 0 10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_0/angular_velocity = 0.0 10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:22/0/physics_layer_1/angular_velocity = 0.0 11:22/0 = 0 11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_0/angular_velocity = 0.0 11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:22/0/physics_layer_1/angular_velocity = 0.0 12:22/0 = 0 12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_0/angular_velocity = 0.0 12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:22/0/physics_layer_1/angular_velocity = 0.0 13:22/0 = 0 13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_0/angular_velocity = 0.0 13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:22/0/physics_layer_1/angular_velocity = 0.0 16:22/0 = 0 16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_0/angular_velocity = 0.0 16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:22/0/physics_layer_1/angular_velocity = 0.0 17:22/0 = 0 17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_0/angular_velocity = 0.0 17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:22/0/physics_layer_1/angular_velocity = 0.0 18:22/0 = 0 18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_0/angular_velocity = 0.0 18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:22/0/physics_layer_1/angular_velocity = 0.0 19:22/0 = 0 19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_0/angular_velocity = 0.0 19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:22/0/physics_layer_1/angular_velocity = 0.0 20:22/0 = 0 20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_0/angular_velocity = 0.0 20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:22/0/physics_layer_1/angular_velocity = 0.0 21:22/0 = 0 21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_0/angular_velocity = 0.0 21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:22/0/physics_layer_1/angular_velocity = 0.0 24:22/0 = 0 24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_0/angular_velocity = 0.0 24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:22/0/physics_layer_1/angular_velocity = 0.0 25:22/0 = 0 25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_0/angular_velocity = 0.0 25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:22/0/physics_layer_1/angular_velocity = 0.0 26:22/0 = 0 26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_0/angular_velocity = 0.0 26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:22/0/physics_layer_1/angular_velocity = 0.0 27:22/0 = 0 27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_0/angular_velocity = 0.0 27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:22/0/physics_layer_1/angular_velocity = 0.0 28:22/0 = 0 28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_0/angular_velocity = 0.0 28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:22/0/physics_layer_1/angular_velocity = 0.0 29:22/0 = 0 29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_0/angular_velocity = 0.0 29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:22/0/physics_layer_1/angular_velocity = 0.0 30:22/0 = 0 30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_0/angular_velocity = 0.0 30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:22/0/physics_layer_1/angular_velocity = 0.0 31:22/0 = 0 31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:22/0/physics_layer_0/angular_velocity = 0.0 31:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:22/0/physics_layer_1/angular_velocity = 0.0 32:22/0 = 0 32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_0/angular_velocity = 0.0 32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:22/0/physics_layer_1/angular_velocity = 0.0 33:22/0 = 0 33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_0/angular_velocity = 0.0 33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:22/0/physics_layer_1/angular_velocity = 0.0 34:22/0 = 0 34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_0/angular_velocity = 0.0 34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:22/0/physics_layer_1/angular_velocity = 0.0 35:22/0 = 0 35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_0/angular_velocity = 0.0 35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:22/0/physics_layer_1/angular_velocity = 0.0 36:22/0 = 0 36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:22/0/physics_layer_0/angular_velocity = 0.0 36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:22/0/physics_layer_1/angular_velocity = 0.0 37:22/0 = 0 37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:22/0/physics_layer_0/angular_velocity = 0.0 37:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:22/0/physics_layer_1/angular_velocity = 0.0 38:22/0 = 0 38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:22/0/physics_layer_0/angular_velocity = 0.0 38:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:22/0/physics_layer_1/angular_velocity = 0.0 39:22/0 = 0 39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:22/0/physics_layer_0/angular_velocity = 0.0 39:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:22/0/physics_layer_1/angular_velocity = 0.0 40:22/0 = 0 40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:22/0/physics_layer_0/angular_velocity = 0.0 40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:22/0/physics_layer_1/angular_velocity = 0.0 41:22/0 = 0 41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:22/0/physics_layer_0/angular_velocity = 0.0 41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:22/0/physics_layer_1/angular_velocity = 0.0 42:22/0 = 0 42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:22/0/physics_layer_0/angular_velocity = 0.0 42:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:22/0/physics_layer_1/angular_velocity = 0.0 43:22/0 = 0 43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:22/0/physics_layer_0/angular_velocity = 0.0 43:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:22/0/physics_layer_1/angular_velocity = 0.0 44:22/0 = 0 44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:22/0/physics_layer_0/angular_velocity = 0.0 44:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:22/0/physics_layer_1/angular_velocity = 0.0 45:22/0 = 0 45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:22/0/physics_layer_0/angular_velocity = 0.0 45:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:22/0/physics_layer_1/angular_velocity = 0.0 46:22/0 = 0 46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:22/0/physics_layer_0/angular_velocity = 0.0 46:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:22/0/physics_layer_1/angular_velocity = 0.0 47:22/0 = 0 47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:22/0/physics_layer_0/angular_velocity = 0.0 47:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:22/0/physics_layer_1/angular_velocity = 0.0 48:22/0 = 0 48:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:22/0/physics_layer_0/angular_velocity = 0.0 48:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:22/0/physics_layer_1/angular_velocity = 0.0 49:22/0 = 0 49:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:22/0/physics_layer_0/angular_velocity = 0.0 49:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:22/0/physics_layer_1/angular_velocity = 0.0 50:22/0 = 0 50:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:22/0/physics_layer_0/angular_velocity = 0.0 50:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:22/0/physics_layer_1/angular_velocity = 0.0 51:22/0 = 0 51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:22/0/physics_layer_0/angular_velocity = 0.0 51:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:22/0/physics_layer_1/angular_velocity = 0.0 52:22/0 = 0 52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:22/0/physics_layer_0/angular_velocity = 0.0 52:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:22/0/physics_layer_1/angular_velocity = 0.0 53:22/0 = 0 53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:22/0/physics_layer_0/angular_velocity = 0.0 53:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:22/0/physics_layer_1/angular_velocity = 0.0 54:22/0 = 0 54:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:22/0/physics_layer_0/angular_velocity = 0.0 54:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:22/0/physics_layer_1/angular_velocity = 0.0 55:22/0 = 0 55:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:22/0/physics_layer_0/angular_velocity = 0.0 55:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:22/0/physics_layer_1/angular_velocity = 0.0 56:22/0 = 0 56:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:22/0/physics_layer_0/angular_velocity = 0.0 56:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:22/0/physics_layer_1/angular_velocity = 0.0 57:22/0 = 0 57:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:22/0/physics_layer_0/angular_velocity = 0.0 57:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:22/0/physics_layer_1/angular_velocity = 0.0 58:22/0 = 0 58:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:22/0/physics_layer_0/angular_velocity = 0.0 58:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:22/0/physics_layer_1/angular_velocity = 0.0 59:22/0 = 0 59:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:22/0/physics_layer_0/angular_velocity = 0.0 59:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:22/0/physics_layer_1/angular_velocity = 0.0 60:22/0 = 0 60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:22/0/physics_layer_0/angular_velocity = 0.0 60:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:22/0/physics_layer_1/angular_velocity = 0.0 61:22/0 = 0 61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:22/0/physics_layer_0/angular_velocity = 0.0 61:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:22/0/physics_layer_1/angular_velocity = 0.0 62:22/0 = 0 62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:22/0/physics_layer_0/angular_velocity = 0.0 62:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:22/0/physics_layer_1/angular_velocity = 0.0 63:22/0 = 0 63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:22/0/physics_layer_0/angular_velocity = 0.0 63:22/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:22/0/physics_layer_1/angular_velocity = 0.0 0:23/0 = 0 0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_0/angular_velocity = 0.0 0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:23/0/physics_layer_1/angular_velocity = 0.0 1:23/0 = 0 1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_0/angular_velocity = 0.0 1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:23/0/physics_layer_1/angular_velocity = 0.0 2:23/0 = 0 2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_0/angular_velocity = 0.0 2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:23/0/physics_layer_1/angular_velocity = 0.0 3:23/0 = 0 3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_0/angular_velocity = 0.0 3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:23/0/physics_layer_1/angular_velocity = 0.0 4:23/0 = 0 4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_0/angular_velocity = 0.0 4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:23/0/physics_layer_1/angular_velocity = 0.0 5:23/0 = 0 5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_0/angular_velocity = 0.0 5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:23/0/physics_layer_1/angular_velocity = 0.0 6:23/0 = 0 6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_0/angular_velocity = 0.0 6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:23/0/physics_layer_1/angular_velocity = 0.0 7:23/0 = 0 7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_0/angular_velocity = 0.0 7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:23/0/physics_layer_1/angular_velocity = 0.0 8:23/0 = 0 8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_0/angular_velocity = 0.0 8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:23/0/physics_layer_1/angular_velocity = 0.0 9:23/0 = 0 9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_0/angular_velocity = 0.0 9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:23/0/physics_layer_1/angular_velocity = 0.0 10:23/0 = 0 10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_0/angular_velocity = 0.0 10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:23/0/physics_layer_1/angular_velocity = 0.0 11:23/0 = 0 11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_0/angular_velocity = 0.0 11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:23/0/physics_layer_1/angular_velocity = 0.0 12:23/0 = 0 12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_0/angular_velocity = 0.0 12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:23/0/physics_layer_1/angular_velocity = 0.0 13:23/0 = 0 13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_0/angular_velocity = 0.0 13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:23/0/physics_layer_1/angular_velocity = 0.0 14:23/0 = 0 14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_0/angular_velocity = 0.0 14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:23/0/physics_layer_1/angular_velocity = 0.0 15:23/0 = 0 15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_0/angular_velocity = 0.0 15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:23/0/physics_layer_1/angular_velocity = 0.0 16:23/0 = 0 16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_0/angular_velocity = 0.0 16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:23/0/physics_layer_1/angular_velocity = 0.0 17:23/0 = 0 17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_0/angular_velocity = 0.0 17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:23/0/physics_layer_1/angular_velocity = 0.0 18:23/0 = 0 18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_0/angular_velocity = 0.0 18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:23/0/physics_layer_1/angular_velocity = 0.0 19:23/0 = 0 19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_0/angular_velocity = 0.0 19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:23/0/physics_layer_1/angular_velocity = 0.0 20:23/0 = 0 20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_0/angular_velocity = 0.0 20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:23/0/physics_layer_1/angular_velocity = 0.0 21:23/0 = 0 21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_0/angular_velocity = 0.0 21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:23/0/physics_layer_1/angular_velocity = 0.0 22:23/0 = 0 22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_0/angular_velocity = 0.0 22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:23/0/physics_layer_1/angular_velocity = 0.0 23:23/0 = 0 23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_0/angular_velocity = 0.0 23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:23/0/physics_layer_1/angular_velocity = 0.0 24:23/0 = 0 24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_0/angular_velocity = 0.0 24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:23/0/physics_layer_1/angular_velocity = 0.0 25:23/0 = 0 25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_0/angular_velocity = 0.0 25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:23/0/physics_layer_1/angular_velocity = 0.0 26:23/0 = 0 26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_0/angular_velocity = 0.0 26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:23/0/physics_layer_1/angular_velocity = 0.0 27:23/0 = 0 27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_0/angular_velocity = 0.0 27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:23/0/physics_layer_1/angular_velocity = 0.0 28:23/0 = 0 28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:23/0/physics_layer_0/angular_velocity = 0.0 28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:23/0/physics_layer_1/angular_velocity = 0.0 29:23/0 = 0 29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_0/angular_velocity = 0.0 29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:23/0/physics_layer_1/angular_velocity = 0.0 30:23/0 = 0 30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:23/0/physics_layer_0/angular_velocity = 0.0 30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:23/0/physics_layer_1/angular_velocity = 0.0 31:23/0 = 0 31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:23/0/physics_layer_0/angular_velocity = 0.0 31:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:23/0/physics_layer_1/angular_velocity = 0.0 32:23/0 = 0 32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_0/angular_velocity = 0.0 32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:23/0/physics_layer_1/angular_velocity = 0.0 33:23/0 = 0 33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_0/angular_velocity = 0.0 33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:23/0/physics_layer_1/angular_velocity = 0.0 34:23/0 = 0 34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_0/angular_velocity = 0.0 34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:23/0/physics_layer_1/angular_velocity = 0.0 35:23/0 = 0 35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_0/angular_velocity = 0.0 35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:23/0/physics_layer_1/angular_velocity = 0.0 36:23/0 = 0 36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:23/0/physics_layer_0/angular_velocity = 0.0 36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:23/0/physics_layer_1/angular_velocity = 0.0 37:23/0 = 0 37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:23/0/physics_layer_0/angular_velocity = 0.0 37:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:23/0/physics_layer_1/angular_velocity = 0.0 38:23/0 = 0 38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:23/0/physics_layer_0/angular_velocity = 0.0 38:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:23/0/physics_layer_1/angular_velocity = 0.0 39:23/0 = 0 39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:23/0/physics_layer_0/angular_velocity = 0.0 39:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:23/0/physics_layer_1/angular_velocity = 0.0 40:23/0 = 0 40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:23/0/physics_layer_0/angular_velocity = 0.0 40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:23/0/physics_layer_1/angular_velocity = 0.0 41:23/0 = 0 41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:23/0/physics_layer_0/angular_velocity = 0.0 41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:23/0/physics_layer_1/angular_velocity = 0.0 42:23/0 = 0 42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:23/0/physics_layer_0/angular_velocity = 0.0 42:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:23/0/physics_layer_1/angular_velocity = 0.0 43:23/0 = 0 43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:23/0/physics_layer_0/angular_velocity = 0.0 43:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:23/0/physics_layer_1/angular_velocity = 0.0 44:23/0 = 0 44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:23/0/physics_layer_0/angular_velocity = 0.0 44:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:23/0/physics_layer_1/angular_velocity = 0.0 45:23/0 = 0 45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:23/0/physics_layer_0/angular_velocity = 0.0 45:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:23/0/physics_layer_1/angular_velocity = 0.0 46:23/0 = 0 46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:23/0/physics_layer_0/angular_velocity = 0.0 46:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:23/0/physics_layer_1/angular_velocity = 0.0 47:23/0 = 0 47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:23/0/physics_layer_0/angular_velocity = 0.0 47:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:23/0/physics_layer_1/angular_velocity = 0.0 48:23/0 = 0 48:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:23/0/physics_layer_0/angular_velocity = 0.0 48:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:23/0/physics_layer_1/angular_velocity = 0.0 49:23/0 = 0 49:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:23/0/physics_layer_0/angular_velocity = 0.0 49:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:23/0/physics_layer_1/angular_velocity = 0.0 50:23/0 = 0 50:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:23/0/physics_layer_0/angular_velocity = 0.0 50:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:23/0/physics_layer_1/angular_velocity = 0.0 51:23/0 = 0 51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:23/0/physics_layer_0/angular_velocity = 0.0 51:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:23/0/physics_layer_1/angular_velocity = 0.0 52:23/0 = 0 52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:23/0/physics_layer_0/angular_velocity = 0.0 52:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:23/0/physics_layer_1/angular_velocity = 0.0 53:23/0 = 0 53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:23/0/physics_layer_0/angular_velocity = 0.0 53:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:23/0/physics_layer_1/angular_velocity = 0.0 54:23/0 = 0 54:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:23/0/physics_layer_0/angular_velocity = 0.0 54:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:23/0/physics_layer_1/angular_velocity = 0.0 55:23/0 = 0 55:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:23/0/physics_layer_0/angular_velocity = 0.0 55:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:23/0/physics_layer_1/angular_velocity = 0.0 56:23/0 = 0 56:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:23/0/physics_layer_0/angular_velocity = 0.0 56:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:23/0/physics_layer_1/angular_velocity = 0.0 57:23/0 = 0 57:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:23/0/physics_layer_0/angular_velocity = 0.0 57:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:23/0/physics_layer_1/angular_velocity = 0.0 58:23/0 = 0 58:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:23/0/physics_layer_0/angular_velocity = 0.0 58:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:23/0/physics_layer_1/angular_velocity = 0.0 59:23/0 = 0 59:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:23/0/physics_layer_0/angular_velocity = 0.0 59:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:23/0/physics_layer_1/angular_velocity = 0.0 60:23/0 = 0 60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:23/0/physics_layer_0/angular_velocity = 0.0 60:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:23/0/physics_layer_1/angular_velocity = 0.0 61:23/0 = 0 61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:23/0/physics_layer_0/angular_velocity = 0.0 61:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:23/0/physics_layer_1/angular_velocity = 0.0 62:23/0 = 0 62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:23/0/physics_layer_0/angular_velocity = 0.0 62:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:23/0/physics_layer_1/angular_velocity = 0.0 63:23/0 = 0 63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:23/0/physics_layer_0/angular_velocity = 0.0 63:23/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:23/0/physics_layer_1/angular_velocity = 0.0 0:24/0 = 0 0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_0/angular_velocity = 0.0 0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:24/0/physics_layer_1/angular_velocity = 0.0 1:24/0 = 0 1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_0/angular_velocity = 0.0 1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:24/0/physics_layer_1/angular_velocity = 0.0 2:24/0 = 0 2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_0/angular_velocity = 0.0 2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:24/0/physics_layer_1/angular_velocity = 0.0 3:24/0 = 0 3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_0/angular_velocity = 0.0 3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:24/0/physics_layer_1/angular_velocity = 0.0 4:24/0 = 0 4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_0/angular_velocity = 0.0 4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:24/0/physics_layer_1/angular_velocity = 0.0 5:24/0 = 0 5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_0/angular_velocity = 0.0 5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:24/0/physics_layer_1/angular_velocity = 0.0 6:24/0 = 0 6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_0/angular_velocity = 0.0 6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:24/0/physics_layer_1/angular_velocity = 0.0 7:24/0 = 0 7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_0/angular_velocity = 0.0 7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:24/0/physics_layer_1/angular_velocity = 0.0 8:24/0 = 0 8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_0/angular_velocity = 0.0 8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:24/0/physics_layer_1/angular_velocity = 0.0 9:24/0 = 0 9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_0/angular_velocity = 0.0 9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:24/0/physics_layer_1/angular_velocity = 0.0 10:24/0 = 0 10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_0/angular_velocity = 0.0 10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:24/0/physics_layer_1/angular_velocity = 0.0 11:24/0 = 0 11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_0/angular_velocity = 0.0 11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:24/0/physics_layer_1/angular_velocity = 0.0 12:24/0 = 0 12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_0/angular_velocity = 0.0 12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:24/0/physics_layer_1/angular_velocity = 0.0 13:24/0 = 0 13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_0/angular_velocity = 0.0 13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:24/0/physics_layer_1/angular_velocity = 0.0 14:24/0 = 0 14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_0/angular_velocity = 0.0 14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:24/0/physics_layer_1/angular_velocity = 0.0 15:24/0 = 0 15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_0/angular_velocity = 0.0 15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:24/0/physics_layer_1/angular_velocity = 0.0 16:24/0 = 0 16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_0/angular_velocity = 0.0 16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:24/0/physics_layer_1/angular_velocity = 0.0 17:24/0 = 0 17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_0/angular_velocity = 0.0 17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:24/0/physics_layer_1/angular_velocity = 0.0 18:24/0 = 0 18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_0/angular_velocity = 0.0 18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:24/0/physics_layer_1/angular_velocity = 0.0 19:24/0 = 0 19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_0/angular_velocity = 0.0 19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:24/0/physics_layer_1/angular_velocity = 0.0 20:24/0 = 0 20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_0/angular_velocity = 0.0 20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:24/0/physics_layer_1/angular_velocity = 0.0 21:24/0 = 0 21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_0/angular_velocity = 0.0 21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:24/0/physics_layer_1/angular_velocity = 0.0 22:24/0 = 0 22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_0/angular_velocity = 0.0 22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:24/0/physics_layer_1/angular_velocity = 0.0 23:24/0 = 0 23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_0/angular_velocity = 0.0 23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:24/0/physics_layer_1/angular_velocity = 0.0 24:24/0 = 0 24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_0/angular_velocity = 0.0 24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:24/0/physics_layer_1/angular_velocity = 0.0 28:24/0 = 0 28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_0/angular_velocity = 0.0 28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:24/0/physics_layer_1/angular_velocity = 0.0 29:24/0 = 0 29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_0/angular_velocity = 0.0 29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:24/0/physics_layer_1/angular_velocity = 0.0 30:24/0 = 0 30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_0/angular_velocity = 0.0 30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:24/0/physics_layer_1/angular_velocity = 0.0 31:24/0 = 0 31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:24/0/physics_layer_0/angular_velocity = 0.0 31:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:24/0/physics_layer_1/angular_velocity = 0.0 32:24/0 = 0 32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_0/angular_velocity = 0.0 32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:24/0/physics_layer_1/angular_velocity = 0.0 33:24/0 = 0 33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_0/angular_velocity = 0.0 33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:24/0/physics_layer_1/angular_velocity = 0.0 34:24/0 = 0 34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_0/angular_velocity = 0.0 34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:24/0/physics_layer_1/angular_velocity = 0.0 38:24/0 = 0 38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:24/0/physics_layer_0/angular_velocity = 0.0 38:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:24/0/physics_layer_1/angular_velocity = 0.0 39:24/0 = 0 39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:24/0/physics_layer_0/angular_velocity = 0.0 39:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:24/0/physics_layer_1/angular_velocity = 0.0 40:24/0 = 0 40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:24/0/physics_layer_0/angular_velocity = 0.0 40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:24/0/physics_layer_1/angular_velocity = 0.0 41:24/0 = 0 41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:24/0/physics_layer_0/angular_velocity = 0.0 41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:24/0/physics_layer_1/angular_velocity = 0.0 42:24/0 = 0 42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:24/0/physics_layer_0/angular_velocity = 0.0 42:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:24/0/physics_layer_1/angular_velocity = 0.0 43:24/0 = 0 43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:24/0/physics_layer_0/angular_velocity = 0.0 43:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:24/0/physics_layer_1/angular_velocity = 0.0 44:24/0 = 0 44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:24/0/physics_layer_0/angular_velocity = 0.0 44:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:24/0/physics_layer_1/angular_velocity = 0.0 48:24/0 = 0 48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:24/0/physics_layer_0/angular_velocity = 0.0 48:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:24/0/physics_layer_1/angular_velocity = 0.0 49:24/0 = 0 49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:24/0/physics_layer_0/angular_velocity = 0.0 49:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:24/0/physics_layer_1/angular_velocity = 0.0 50:24/0 = 0 50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:24/0/physics_layer_0/angular_velocity = 0.0 50:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:24/0/physics_layer_1/angular_velocity = 0.0 51:24/0 = 0 51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:24/0/physics_layer_0/angular_velocity = 0.0 51:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:24/0/physics_layer_1/angular_velocity = 0.0 52:24/0 = 0 52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:24/0/physics_layer_0/angular_velocity = 0.0 52:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:24/0/physics_layer_1/angular_velocity = 0.0 53:24/0 = 0 53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:24/0/physics_layer_0/angular_velocity = 0.0 53:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:24/0/physics_layer_1/angular_velocity = 0.0 54:24/0 = 0 54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:24/0/physics_layer_0/angular_velocity = 0.0 54:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:24/0/physics_layer_1/angular_velocity = 0.0 55:24/0 = 0 55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:24/0/physics_layer_0/angular_velocity = 0.0 55:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:24/0/physics_layer_1/angular_velocity = 0.0 56:24/0 = 0 56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:24/0/physics_layer_0/angular_velocity = 0.0 56:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:24/0/physics_layer_1/angular_velocity = 0.0 57:24/0 = 0 57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:24/0/physics_layer_0/angular_velocity = 0.0 57:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:24/0/physics_layer_1/angular_velocity = 0.0 58:24/0 = 0 58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:24/0/physics_layer_0/angular_velocity = 0.0 58:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:24/0/physics_layer_1/angular_velocity = 0.0 59:24/0 = 0 59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:24/0/physics_layer_0/angular_velocity = 0.0 59:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:24/0/physics_layer_1/angular_velocity = 0.0 60:24/0 = 0 60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:24/0/physics_layer_0/angular_velocity = 0.0 60:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:24/0/physics_layer_1/angular_velocity = 0.0 61:24/0 = 0 61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:24/0/physics_layer_0/angular_velocity = 0.0 61:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:24/0/physics_layer_1/angular_velocity = 0.0 62:24/0 = 0 62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:24/0/physics_layer_0/angular_velocity = 0.0 62:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:24/0/physics_layer_1/angular_velocity = 0.0 63:24/0 = 0 63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:24/0/physics_layer_0/angular_velocity = 0.0 63:24/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:24/0/physics_layer_1/angular_velocity = 0.0 0:25/0 = 0 0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_0/angular_velocity = 0.0 0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:25/0/physics_layer_1/angular_velocity = 0.0 5:25/0 = 0 5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_0/angular_velocity = 0.0 5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:25/0/physics_layer_1/angular_velocity = 0.0 8:25/0 = 0 8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_0/angular_velocity = 0.0 8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:25/0/physics_layer_1/angular_velocity = 0.0 13:25/0 = 0 13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_0/angular_velocity = 0.0 13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:25/0/physics_layer_1/angular_velocity = 0.0 16:25/0 = 0 16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_0/angular_velocity = 0.0 16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:25/0/physics_layer_1/angular_velocity = 0.0 21:25/0 = 0 21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_0/angular_velocity = 0.0 21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:25/0/physics_layer_1/angular_velocity = 0.0 24:25/0 = 0 24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_0/angular_velocity = 0.0 24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:25/0/physics_layer_1/angular_velocity = 0.0 28:25/0 = 0 28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_0/angular_velocity = 0.0 28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:25/0/physics_layer_1/angular_velocity = 0.0 29:25/0 = 0 29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_0/angular_velocity = 0.0 29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:25/0/physics_layer_1/angular_velocity = 0.0 30:25/0 = 0 30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_0/angular_velocity = 0.0 30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:25/0/physics_layer_1/angular_velocity = 0.0 31:25/0 = 0 31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:25/0/physics_layer_0/angular_velocity = 0.0 31:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:25/0/physics_layer_1/angular_velocity = 0.0 32:25/0 = 0 32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_0/angular_velocity = 0.0 32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:25/0/physics_layer_1/angular_velocity = 0.0 33:25/0 = 0 33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_0/angular_velocity = 0.0 33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:25/0/physics_layer_1/angular_velocity = 0.0 34:25/0 = 0 34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_0/angular_velocity = 0.0 34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:25/0/physics_layer_1/angular_velocity = 0.0 38:25/0 = 0 38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:25/0/physics_layer_0/angular_velocity = 0.0 38:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:25/0/physics_layer_1/angular_velocity = 0.0 39:25/0 = 0 39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:25/0/physics_layer_0/angular_velocity = 0.0 39:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:25/0/physics_layer_1/angular_velocity = 0.0 40:25/0 = 0 40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:25/0/physics_layer_0/angular_velocity = 0.0 40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:25/0/physics_layer_1/angular_velocity = 0.0 41:25/0 = 0 41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:25/0/physics_layer_0/angular_velocity = 0.0 41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:25/0/physics_layer_1/angular_velocity = 0.0 42:25/0 = 0 42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:25/0/physics_layer_0/angular_velocity = 0.0 42:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:25/0/physics_layer_1/angular_velocity = 0.0 43:25/0 = 0 43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:25/0/physics_layer_0/angular_velocity = 0.0 43:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:25/0/physics_layer_1/angular_velocity = 0.0 44:25/0 = 0 44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:25/0/physics_layer_0/angular_velocity = 0.0 44:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:25/0/physics_layer_1/angular_velocity = 0.0 48:25/0 = 0 48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:25/0/physics_layer_0/angular_velocity = 0.0 48:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:25/0/physics_layer_1/angular_velocity = 0.0 49:25/0 = 0 49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:25/0/physics_layer_0/angular_velocity = 0.0 49:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:25/0/physics_layer_1/angular_velocity = 0.0 50:25/0 = 0 50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:25/0/physics_layer_0/angular_velocity = 0.0 50:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:25/0/physics_layer_1/angular_velocity = 0.0 51:25/0 = 0 51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:25/0/physics_layer_0/angular_velocity = 0.0 51:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:25/0/physics_layer_1/angular_velocity = 0.0 52:25/0 = 0 52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:25/0/physics_layer_0/angular_velocity = 0.0 52:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:25/0/physics_layer_1/angular_velocity = 0.0 53:25/0 = 0 53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:25/0/physics_layer_0/angular_velocity = 0.0 53:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:25/0/physics_layer_1/angular_velocity = 0.0 54:25/0 = 0 54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:25/0/physics_layer_0/angular_velocity = 0.0 54:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:25/0/physics_layer_1/angular_velocity = 0.0 55:25/0 = 0 55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:25/0/physics_layer_0/angular_velocity = 0.0 55:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:25/0/physics_layer_1/angular_velocity = 0.0 56:25/0 = 0 56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:25/0/physics_layer_0/angular_velocity = 0.0 56:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:25/0/physics_layer_1/angular_velocity = 0.0 57:25/0 = 0 57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:25/0/physics_layer_0/angular_velocity = 0.0 57:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:25/0/physics_layer_1/angular_velocity = 0.0 58:25/0 = 0 58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:25/0/physics_layer_0/angular_velocity = 0.0 58:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:25/0/physics_layer_1/angular_velocity = 0.0 59:25/0 = 0 59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:25/0/physics_layer_0/angular_velocity = 0.0 59:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:25/0/physics_layer_1/angular_velocity = 0.0 60:25/0 = 0 60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:25/0/physics_layer_0/angular_velocity = 0.0 60:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:25/0/physics_layer_1/angular_velocity = 0.0 61:25/0 = 0 61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:25/0/physics_layer_0/angular_velocity = 0.0 61:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:25/0/physics_layer_1/angular_velocity = 0.0 62:25/0 = 0 62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:25/0/physics_layer_0/angular_velocity = 0.0 62:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:25/0/physics_layer_1/angular_velocity = 0.0 63:25/0 = 0 63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:25/0/physics_layer_0/angular_velocity = 0.0 63:25/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:25/0/physics_layer_1/angular_velocity = 0.0 0:26/0 = 0 0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_0/angular_velocity = 0.0 0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:26/0/physics_layer_1/angular_velocity = 0.0 1:26/0 = 0 1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_0/angular_velocity = 0.0 1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:26/0/physics_layer_1/angular_velocity = 0.0 4:26/0 = 0 4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_0/angular_velocity = 0.0 4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:26/0/physics_layer_1/angular_velocity = 0.0 5:26/0 = 0 5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_0/angular_velocity = 0.0 5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:26/0/physics_layer_1/angular_velocity = 0.0 8:26/0 = 0 8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_0/angular_velocity = 0.0 8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:26/0/physics_layer_1/angular_velocity = 0.0 9:26/0 = 0 9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_0/angular_velocity = 0.0 9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:26/0/physics_layer_1/angular_velocity = 0.0 12:26/0 = 0 12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_0/angular_velocity = 0.0 12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:26/0/physics_layer_1/angular_velocity = 0.0 13:26/0 = 0 13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_0/angular_velocity = 0.0 13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:26/0/physics_layer_1/angular_velocity = 0.0 16:26/0 = 0 16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_0/angular_velocity = 0.0 16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:26/0/physics_layer_1/angular_velocity = 0.0 17:26/0 = 0 17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_0/angular_velocity = 0.0 17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:26/0/physics_layer_1/angular_velocity = 0.0 20:26/0 = 0 20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_0/angular_velocity = 0.0 20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:26/0/physics_layer_1/angular_velocity = 0.0 21:26/0 = 0 21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_0/angular_velocity = 0.0 21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:26/0/physics_layer_1/angular_velocity = 0.0 22:26/0 = 0 22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_0/angular_velocity = 0.0 22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:26/0/physics_layer_1/angular_velocity = 0.0 23:26/0 = 0 23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_0/angular_velocity = 0.0 23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:26/0/physics_layer_1/angular_velocity = 0.0 24:26/0 = 0 24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_0/angular_velocity = 0.0 24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:26/0/physics_layer_1/angular_velocity = 0.0 28:26/0 = 0 28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_0/angular_velocity = 0.0 28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:26/0/physics_layer_1/angular_velocity = 0.0 29:26/0 = 0 29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_0/angular_velocity = 0.0 29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:26/0/physics_layer_1/angular_velocity = 0.0 30:26/0 = 0 30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_0/angular_velocity = 0.0 30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:26/0/physics_layer_1/angular_velocity = 0.0 31:26/0 = 0 31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:26/0/physics_layer_0/angular_velocity = 0.0 31:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:26/0/physics_layer_1/angular_velocity = 0.0 32:26/0 = 0 32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:26/0/physics_layer_0/angular_velocity = 0.0 32:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:26/0/physics_layer_1/angular_velocity = 0.0 33:26/0 = 0 33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:26/0/physics_layer_0/angular_velocity = 0.0 33:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:26/0/physics_layer_1/angular_velocity = 0.0 34:26/0 = 0 34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:26/0/physics_layer_0/angular_velocity = 0.0 34:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:26/0/physics_layer_1/angular_velocity = 0.0 38:26/0 = 0 38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:26/0/physics_layer_0/angular_velocity = 0.0 38:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:26/0/physics_layer_1/angular_velocity = 0.0 39:26/0 = 0 39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:26/0/physics_layer_0/angular_velocity = 0.0 39:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:26/0/physics_layer_1/angular_velocity = 0.0 40:26/0 = 0 40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:26/0/physics_layer_0/angular_velocity = 0.0 40:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:26/0/physics_layer_1/angular_velocity = 0.0 41:26/0 = 0 41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:26/0/physics_layer_0/angular_velocity = 0.0 41:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:26/0/physics_layer_1/angular_velocity = 0.0 42:26/0 = 0 42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:26/0/physics_layer_0/angular_velocity = 0.0 42:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:26/0/physics_layer_1/angular_velocity = 0.0 43:26/0 = 0 43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:26/0/physics_layer_0/angular_velocity = 0.0 43:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:26/0/physics_layer_1/angular_velocity = 0.0 44:26/0 = 0 44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:26/0/physics_layer_0/angular_velocity = 0.0 44:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:26/0/physics_layer_1/angular_velocity = 0.0 48:26/0 = 0 48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:26/0/physics_layer_0/angular_velocity = 0.0 48:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:26/0/physics_layer_1/angular_velocity = 0.0 49:26/0 = 0 49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:26/0/physics_layer_0/angular_velocity = 0.0 49:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:26/0/physics_layer_1/angular_velocity = 0.0 50:26/0 = 0 50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:26/0/physics_layer_0/angular_velocity = 0.0 50:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:26/0/physics_layer_1/angular_velocity = 0.0 51:26/0 = 0 51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:26/0/physics_layer_0/angular_velocity = 0.0 51:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:26/0/physics_layer_1/angular_velocity = 0.0 52:26/0 = 0 52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:26/0/physics_layer_0/angular_velocity = 0.0 52:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:26/0/physics_layer_1/angular_velocity = 0.0 53:26/0 = 0 53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:26/0/physics_layer_0/angular_velocity = 0.0 53:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:26/0/physics_layer_1/angular_velocity = 0.0 54:26/0 = 0 54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:26/0/physics_layer_0/angular_velocity = 0.0 54:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:26/0/physics_layer_1/angular_velocity = 0.0 55:26/0 = 0 55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:26/0/physics_layer_0/angular_velocity = 0.0 55:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:26/0/physics_layer_1/angular_velocity = 0.0 56:26/0 = 0 56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:26/0/physics_layer_0/angular_velocity = 0.0 56:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:26/0/physics_layer_1/angular_velocity = 0.0 57:26/0 = 0 57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:26/0/physics_layer_0/angular_velocity = 0.0 57:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:26/0/physics_layer_1/angular_velocity = 0.0 58:26/0 = 0 58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:26/0/physics_layer_0/angular_velocity = 0.0 58:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:26/0/physics_layer_1/angular_velocity = 0.0 59:26/0 = 0 59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:26/0/physics_layer_0/angular_velocity = 0.0 59:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:26/0/physics_layer_1/angular_velocity = 0.0 60:26/0 = 0 60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:26/0/physics_layer_0/angular_velocity = 0.0 60:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:26/0/physics_layer_1/angular_velocity = 0.0 61:26/0 = 0 61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:26/0/physics_layer_0/angular_velocity = 0.0 61:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:26/0/physics_layer_1/angular_velocity = 0.0 62:26/0 = 0 62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:26/0/physics_layer_0/angular_velocity = 0.0 62:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:26/0/physics_layer_1/angular_velocity = 0.0 63:26/0 = 0 63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:26/0/physics_layer_0/angular_velocity = 0.0 63:26/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:26/0/physics_layer_1/angular_velocity = 0.0 0:27/0 = 0 0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_0/angular_velocity = 0.0 0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:27/0/physics_layer_1/angular_velocity = 0.0 1:27/0 = 0 1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_0/angular_velocity = 0.0 1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:27/0/physics_layer_1/angular_velocity = 0.0 2:27/0 = 0 2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_0/angular_velocity = 0.0 2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:27/0/physics_layer_1/angular_velocity = 0.0 3:27/0 = 0 3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_0/angular_velocity = 0.0 3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:27/0/physics_layer_1/angular_velocity = 0.0 4:27/0 = 0 4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_0/angular_velocity = 0.0 4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:27/0/physics_layer_1/angular_velocity = 0.0 5:27/0 = 0 5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_0/angular_velocity = 0.0 5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:27/0/physics_layer_1/angular_velocity = 0.0 8:27/0 = 0 8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_0/angular_velocity = 0.0 8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:27/0/physics_layer_1/angular_velocity = 0.0 9:27/0 = 0 9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_0/angular_velocity = 0.0 9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:27/0/physics_layer_1/angular_velocity = 0.0 10:27/0 = 0 10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_0/angular_velocity = 0.0 10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:27/0/physics_layer_1/angular_velocity = 0.0 11:27/0 = 0 11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_0/angular_velocity = 0.0 11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:27/0/physics_layer_1/angular_velocity = 0.0 12:27/0 = 0 12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_0/angular_velocity = 0.0 12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:27/0/physics_layer_1/angular_velocity = 0.0 13:27/0 = 0 13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_0/angular_velocity = 0.0 13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:27/0/physics_layer_1/angular_velocity = 0.0 16:27/0 = 0 16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_0/angular_velocity = 0.0 16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:27/0/physics_layer_1/angular_velocity = 0.0 17:27/0 = 0 17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_0/angular_velocity = 0.0 17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:27/0/physics_layer_1/angular_velocity = 0.0 18:27/0 = 0 18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_0/angular_velocity = 0.0 18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:27/0/physics_layer_1/angular_velocity = 0.0 19:27/0 = 0 19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_0/angular_velocity = 0.0 19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:27/0/physics_layer_1/angular_velocity = 0.0 20:27/0 = 0 20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_0/angular_velocity = 0.0 20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:27/0/physics_layer_1/angular_velocity = 0.0 21:27/0 = 0 21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_0/angular_velocity = 0.0 21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:27/0/physics_layer_1/angular_velocity = 0.0 22:27/0 = 0 22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_0/angular_velocity = 0.0 22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:27/0/physics_layer_1/angular_velocity = 0.0 23:27/0 = 0 23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_0/angular_velocity = 0.0 23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:27/0/physics_layer_1/angular_velocity = 0.0 24:27/0 = 0 24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:27/0/physics_layer_0/angular_velocity = 0.0 24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:27/0/physics_layer_1/angular_velocity = 0.0 25:27/0 = 0 25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_0/angular_velocity = 0.0 25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:27/0/physics_layer_1/angular_velocity = 0.0 26:27/0 = 0 26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_0/angular_velocity = 0.0 26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:27/0/physics_layer_1/angular_velocity = 0.0 27:27/0 = 0 27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_0/angular_velocity = 0.0 27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:27/0/physics_layer_1/angular_velocity = 0.0 28:27/0 = 0 28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_0/angular_velocity = 0.0 28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:27/0/physics_layer_1/angular_velocity = 0.0 29:27/0 = 0 29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_0/angular_velocity = 0.0 29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:27/0/physics_layer_1/angular_velocity = 0.0 30:27/0 = 0 30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:27/0/physics_layer_0/angular_velocity = 0.0 30:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:27/0/physics_layer_1/angular_velocity = 0.0 31:27/0 = 0 31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:27/0/physics_layer_0/angular_velocity = 0.0 31:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:27/0/physics_layer_1/angular_velocity = 0.0 32:27/0 = 0 32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:27/0/physics_layer_0/angular_velocity = 0.0 32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:27/0/physics_layer_1/angular_velocity = 0.0 33:27/0 = 0 33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:27/0/physics_layer_0/angular_velocity = 0.0 33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:27/0/physics_layer_1/angular_velocity = 0.0 34:27/0 = 0 34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:27/0/physics_layer_0/angular_velocity = 0.0 34:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:27/0/physics_layer_1/angular_velocity = 0.0 35:27/0 = 0 35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:27/0/physics_layer_0/angular_velocity = 0.0 35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:27/0/physics_layer_1/angular_velocity = 0.0 36:27/0 = 0 36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:27/0/physics_layer_0/angular_velocity = 0.0 36:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:27/0/physics_layer_1/angular_velocity = 0.0 37:27/0 = 0 37:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:27/0/physics_layer_0/angular_velocity = 0.0 37:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:27/0/physics_layer_1/angular_velocity = 0.0 38:27/0 = 0 38:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:27/0/physics_layer_0/angular_velocity = 0.0 38:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:27/0/physics_layer_1/angular_velocity = 0.0 39:27/0 = 0 39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:27/0/physics_layer_0/angular_velocity = 0.0 39:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:27/0/physics_layer_1/angular_velocity = 0.0 40:27/0 = 0 40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:27/0/physics_layer_0/angular_velocity = 0.0 40:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:27/0/physics_layer_1/angular_velocity = 0.0 41:27/0 = 0 41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:27/0/physics_layer_0/angular_velocity = 0.0 41:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:27/0/physics_layer_1/angular_velocity = 0.0 42:27/0 = 0 42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:27/0/physics_layer_0/angular_velocity = 0.0 42:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:27/0/physics_layer_1/angular_velocity = 0.0 43:27/0 = 0 43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:27/0/physics_layer_0/angular_velocity = 0.0 43:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:27/0/physics_layer_1/angular_velocity = 0.0 44:27/0 = 0 44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:27/0/physics_layer_0/angular_velocity = 0.0 44:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:27/0/physics_layer_1/angular_velocity = 0.0 45:27/0 = 0 45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:27/0/physics_layer_0/angular_velocity = 0.0 45:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:27/0/physics_layer_1/angular_velocity = 0.0 46:27/0 = 0 46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:27/0/physics_layer_0/angular_velocity = 0.0 46:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:27/0/physics_layer_1/angular_velocity = 0.0 47:27/0 = 0 47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:27/0/physics_layer_0/angular_velocity = 0.0 47:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:27/0/physics_layer_1/angular_velocity = 0.0 48:27/0 = 0 48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:27/0/physics_layer_0/angular_velocity = 0.0 48:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:27/0/physics_layer_1/angular_velocity = 0.0 49:27/0 = 0 49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:27/0/physics_layer_0/angular_velocity = 0.0 49:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:27/0/physics_layer_1/angular_velocity = 0.0 50:27/0 = 0 50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:27/0/physics_layer_0/angular_velocity = 0.0 50:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:27/0/physics_layer_1/angular_velocity = 0.0 51:27/0 = 0 51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:27/0/physics_layer_0/angular_velocity = 0.0 51:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:27/0/physics_layer_1/angular_velocity = 0.0 52:27/0 = 0 52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:27/0/physics_layer_0/angular_velocity = 0.0 52:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:27/0/physics_layer_1/angular_velocity = 0.0 53:27/0 = 0 53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:27/0/physics_layer_0/angular_velocity = 0.0 53:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:27/0/physics_layer_1/angular_velocity = 0.0 54:27/0 = 0 54:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:27/0/physics_layer_0/angular_velocity = 0.0 54:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:27/0/physics_layer_1/angular_velocity = 0.0 55:27/0 = 0 55:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:27/0/physics_layer_0/angular_velocity = 0.0 55:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:27/0/physics_layer_1/angular_velocity = 0.0 56:27/0 = 0 56:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:27/0/physics_layer_0/angular_velocity = 0.0 56:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:27/0/physics_layer_1/angular_velocity = 0.0 57:27/0 = 0 57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:27/0/physics_layer_0/angular_velocity = 0.0 57:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:27/0/physics_layer_1/angular_velocity = 0.0 58:27/0 = 0 58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:27/0/physics_layer_0/angular_velocity = 0.0 58:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:27/0/physics_layer_1/angular_velocity = 0.0 59:27/0 = 0 59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:27/0/physics_layer_0/angular_velocity = 0.0 59:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:27/0/physics_layer_1/angular_velocity = 0.0 60:27/0 = 0 60:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:27/0/physics_layer_0/angular_velocity = 0.0 60:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:27/0/physics_layer_1/angular_velocity = 0.0 61:27/0 = 0 61:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:27/0/physics_layer_0/angular_velocity = 0.0 61:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:27/0/physics_layer_1/angular_velocity = 0.0 62:27/0 = 0 62:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:27/0/physics_layer_0/angular_velocity = 0.0 62:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:27/0/physics_layer_1/angular_velocity = 0.0 63:27/0 = 0 63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:27/0/physics_layer_0/angular_velocity = 0.0 63:27/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:27/0/physics_layer_1/angular_velocity = 0.0 0:28/0 = 0 0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_0/angular_velocity = 0.0 0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:28/0/physics_layer_1/angular_velocity = 0.0 1:28/0 = 0 1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_0/angular_velocity = 0.0 1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:28/0/physics_layer_1/angular_velocity = 0.0 2:28/0 = 0 2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_0/angular_velocity = 0.0 2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:28/0/physics_layer_1/angular_velocity = 0.0 3:28/0 = 0 3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_0/angular_velocity = 0.0 3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:28/0/physics_layer_1/angular_velocity = 0.0 4:28/0 = 0 4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_0/angular_velocity = 0.0 4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:28/0/physics_layer_1/angular_velocity = 0.0 5:28/0 = 0 5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_0/angular_velocity = 0.0 5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:28/0/physics_layer_1/angular_velocity = 0.0 8:28/0 = 0 8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_0/angular_velocity = 0.0 8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:28/0/physics_layer_1/angular_velocity = 0.0 9:28/0 = 0 9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_0/angular_velocity = 0.0 9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:28/0/physics_layer_1/angular_velocity = 0.0 10:28/0 = 0 10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_0/angular_velocity = 0.0 10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:28/0/physics_layer_1/angular_velocity = 0.0 11:28/0 = 0 11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_0/angular_velocity = 0.0 11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:28/0/physics_layer_1/angular_velocity = 0.0 12:28/0 = 0 12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_0/angular_velocity = 0.0 12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:28/0/physics_layer_1/angular_velocity = 0.0 13:28/0 = 0 13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_0/angular_velocity = 0.0 13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:28/0/physics_layer_1/angular_velocity = 0.0 16:28/0 = 0 16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_0/angular_velocity = 0.0 16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:28/0/physics_layer_1/angular_velocity = 0.0 17:28/0 = 0 17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_0/angular_velocity = 0.0 17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:28/0/physics_layer_1/angular_velocity = 0.0 18:28/0 = 0 18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_0/angular_velocity = 0.0 18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:28/0/physics_layer_1/angular_velocity = 0.0 19:28/0 = 0 19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_0/angular_velocity = 0.0 19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:28/0/physics_layer_1/angular_velocity = 0.0 20:28/0 = 0 20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_0/angular_velocity = 0.0 20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:28/0/physics_layer_1/angular_velocity = 0.0 21:28/0 = 0 21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_0/angular_velocity = 0.0 21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:28/0/physics_layer_1/angular_velocity = 0.0 22:28/0 = 0 22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_0/angular_velocity = 0.0 22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:28/0/physics_layer_1/angular_velocity = 0.0 23:28/0 = 0 23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_0/angular_velocity = 0.0 23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:28/0/physics_layer_1/angular_velocity = 0.0 24:28/0 = 0 24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_0/angular_velocity = 0.0 24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:28/0/physics_layer_1/angular_velocity = 0.0 25:28/0 = 0 25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_0/angular_velocity = 0.0 25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:28/0/physics_layer_1/angular_velocity = 0.0 26:28/0 = 0 26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_0/angular_velocity = 0.0 26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:28/0/physics_layer_1/angular_velocity = 0.0 27:28/0 = 0 27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_0/angular_velocity = 0.0 27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:28/0/physics_layer_1/angular_velocity = 0.0 28:28/0 = 0 28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_0/angular_velocity = 0.0 28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:28/0/physics_layer_1/angular_velocity = 0.0 29:28/0 = 0 29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_0/angular_velocity = 0.0 29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:28/0/physics_layer_1/angular_velocity = 0.0 31:28/0 = 0 31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:28/0/physics_layer_0/angular_velocity = 0.0 31:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:28/0/physics_layer_1/angular_velocity = 0.0 32:28/0 = 0 32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:28/0/physics_layer_0/angular_velocity = 0.0 32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:28/0/physics_layer_1/angular_velocity = 0.0 33:28/0 = 0 33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:28/0/physics_layer_0/angular_velocity = 0.0 33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:28/0/physics_layer_1/angular_velocity = 0.0 34:28/0 = 0 34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:28/0/physics_layer_0/angular_velocity = 0.0 34:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:28/0/physics_layer_1/angular_velocity = 0.0 35:28/0 = 0 35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:28/0/physics_layer_0/angular_velocity = 0.0 35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:28/0/physics_layer_1/angular_velocity = 0.0 36:28/0 = 0 36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:28/0/physics_layer_0/angular_velocity = 0.0 36:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:28/0/physics_layer_1/angular_velocity = 0.0 38:28/0 = 0 38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:28/0/physics_layer_0/angular_velocity = 0.0 38:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:28/0/physics_layer_1/angular_velocity = 0.0 39:28/0 = 0 39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:28/0/physics_layer_0/angular_velocity = 0.0 39:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:28/0/physics_layer_1/angular_velocity = 0.0 40:28/0 = 0 40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:28/0/physics_layer_0/angular_velocity = 0.0 40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:28/0/physics_layer_1/angular_velocity = 0.0 41:28/0 = 0 41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:28/0/physics_layer_0/angular_velocity = 0.0 41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:28/0/physics_layer_1/angular_velocity = 0.0 42:28/0 = 0 42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:28/0/physics_layer_0/angular_velocity = 0.0 42:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:28/0/physics_layer_1/angular_velocity = 0.0 43:28/0 = 0 43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:28/0/physics_layer_0/angular_velocity = 0.0 43:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:28/0/physics_layer_1/angular_velocity = 0.0 44:28/0 = 0 44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:28/0/physics_layer_0/angular_velocity = 0.0 44:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:28/0/physics_layer_1/angular_velocity = 0.0 45:28/0 = 0 45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:28/0/physics_layer_0/angular_velocity = 0.0 45:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:28/0/physics_layer_1/angular_velocity = 0.0 46:28/0 = 0 46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:28/0/physics_layer_0/angular_velocity = 0.0 46:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:28/0/physics_layer_1/angular_velocity = 0.0 47:28/0 = 0 47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:28/0/physics_layer_0/angular_velocity = 0.0 47:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:28/0/physics_layer_1/angular_velocity = 0.0 48:28/0 = 0 48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:28/0/physics_layer_0/angular_velocity = 0.0 48:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:28/0/physics_layer_1/angular_velocity = 0.0 49:28/0 = 0 49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:28/0/physics_layer_0/angular_velocity = 0.0 49:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:28/0/physics_layer_1/angular_velocity = 0.0 50:28/0 = 0 50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:28/0/physics_layer_0/angular_velocity = 0.0 50:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:28/0/physics_layer_1/angular_velocity = 0.0 51:28/0 = 0 51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:28/0/physics_layer_0/angular_velocity = 0.0 51:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:28/0/physics_layer_1/angular_velocity = 0.0 52:28/0 = 0 52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:28/0/physics_layer_0/angular_velocity = 0.0 52:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:28/0/physics_layer_1/angular_velocity = 0.0 53:28/0 = 0 53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:28/0/physics_layer_0/angular_velocity = 0.0 53:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:28/0/physics_layer_1/angular_velocity = 0.0 54:28/0 = 0 54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:28/0/physics_layer_0/angular_velocity = 0.0 54:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:28/0/physics_layer_1/angular_velocity = 0.0 55:28/0 = 0 55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:28/0/physics_layer_0/angular_velocity = 0.0 55:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:28/0/physics_layer_1/angular_velocity = 0.0 56:28/0 = 0 56:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:28/0/physics_layer_0/angular_velocity = 0.0 56:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:28/0/physics_layer_1/angular_velocity = 0.0 57:28/0 = 0 57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:28/0/physics_layer_0/angular_velocity = 0.0 57:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:28/0/physics_layer_1/angular_velocity = 0.0 58:28/0 = 0 58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:28/0/physics_layer_0/angular_velocity = 0.0 58:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:28/0/physics_layer_1/angular_velocity = 0.0 59:28/0 = 0 59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:28/0/physics_layer_0/angular_velocity = 0.0 59:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:28/0/physics_layer_1/angular_velocity = 0.0 60:28/0 = 0 60:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:28/0/physics_layer_0/angular_velocity = 0.0 60:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:28/0/physics_layer_1/angular_velocity = 0.0 61:28/0 = 0 61:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:28/0/physics_layer_0/angular_velocity = 0.0 61:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:28/0/physics_layer_1/angular_velocity = 0.0 62:28/0 = 0 62:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:28/0/physics_layer_0/angular_velocity = 0.0 62:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:28/0/physics_layer_1/angular_velocity = 0.0 63:28/0 = 0 63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:28/0/physics_layer_0/angular_velocity = 0.0 63:28/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:28/0/physics_layer_1/angular_velocity = 0.0 0:29/0 = 0 0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_0/angular_velocity = 0.0 0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:29/0/physics_layer_1/angular_velocity = 0.0 1:29/0 = 0 1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_0/angular_velocity = 0.0 1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:29/0/physics_layer_1/angular_velocity = 0.0 2:29/0 = 0 2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_0/angular_velocity = 0.0 2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:29/0/physics_layer_1/angular_velocity = 0.0 3:29/0 = 0 3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_0/angular_velocity = 0.0 3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:29/0/physics_layer_1/angular_velocity = 0.0 4:29/0 = 0 4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_0/angular_velocity = 0.0 4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:29/0/physics_layer_1/angular_velocity = 0.0 5:29/0 = 0 5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_0/angular_velocity = 0.0 5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:29/0/physics_layer_1/angular_velocity = 0.0 6:29/0 = 0 6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_0/angular_velocity = 0.0 6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:29/0/physics_layer_1/angular_velocity = 0.0 7:29/0 = 0 7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_0/angular_velocity = 0.0 7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:29/0/physics_layer_1/angular_velocity = 0.0 8:29/0 = 0 8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_0/angular_velocity = 0.0 8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:29/0/physics_layer_1/angular_velocity = 0.0 9:29/0 = 0 9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_0/angular_velocity = 0.0 9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:29/0/physics_layer_1/angular_velocity = 0.0 10:29/0 = 0 10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_0/angular_velocity = 0.0 10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:29/0/physics_layer_1/angular_velocity = 0.0 11:29/0 = 0 11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_0/angular_velocity = 0.0 11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:29/0/physics_layer_1/angular_velocity = 0.0 12:29/0 = 0 12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_0/angular_velocity = 0.0 12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:29/0/physics_layer_1/angular_velocity = 0.0 13:29/0 = 0 13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_0/angular_velocity = 0.0 13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:29/0/physics_layer_1/angular_velocity = 0.0 14:29/0 = 0 14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_0/angular_velocity = 0.0 14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:29/0/physics_layer_1/angular_velocity = 0.0 15:29/0 = 0 15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_0/angular_velocity = 0.0 15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:29/0/physics_layer_1/angular_velocity = 0.0 16:29/0 = 0 16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_0/angular_velocity = 0.0 16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:29/0/physics_layer_1/angular_velocity = 0.0 17:29/0 = 0 17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_0/angular_velocity = 0.0 17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:29/0/physics_layer_1/angular_velocity = 0.0 18:29/0 = 0 18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_0/angular_velocity = 0.0 18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:29/0/physics_layer_1/angular_velocity = 0.0 19:29/0 = 0 19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_0/angular_velocity = 0.0 19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:29/0/physics_layer_1/angular_velocity = 0.0 22:29/0 = 0 22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_0/angular_velocity = 0.0 22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:29/0/physics_layer_1/angular_velocity = 0.0 23:29/0 = 0 23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_0/angular_velocity = 0.0 23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:29/0/physics_layer_1/angular_velocity = 0.0 24:29/0 = 0 24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_0/angular_velocity = 0.0 24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:29/0/physics_layer_1/angular_velocity = 0.0 25:29/0 = 0 25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_0/angular_velocity = 0.0 25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:29/0/physics_layer_1/angular_velocity = 0.0 26:29/0 = 0 26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_0/angular_velocity = 0.0 26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:29/0/physics_layer_1/angular_velocity = 0.0 27:29/0 = 0 27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_0/angular_velocity = 0.0 27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:29/0/physics_layer_1/angular_velocity = 0.0 28:29/0 = 0 28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_0/angular_velocity = 0.0 28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:29/0/physics_layer_1/angular_velocity = 0.0 29:29/0 = 0 29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_0/angular_velocity = 0.0 29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:29/0/physics_layer_1/angular_velocity = 0.0 31:29/0 = 0 31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:29/0/physics_layer_0/angular_velocity = 0.0 31:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:29/0/physics_layer_1/angular_velocity = 0.0 32:29/0 = 0 32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:29/0/physics_layer_0/angular_velocity = 0.0 32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:29/0/physics_layer_1/angular_velocity = 0.0 33:29/0 = 0 33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:29/0/physics_layer_0/angular_velocity = 0.0 33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:29/0/physics_layer_1/angular_velocity = 0.0 34:29/0 = 0 34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:29/0/physics_layer_0/angular_velocity = 0.0 34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:29/0/physics_layer_1/angular_velocity = 0.0 35:29/0 = 0 35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:29/0/physics_layer_0/angular_velocity = 0.0 35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:29/0/physics_layer_1/angular_velocity = 0.0 36:29/0 = 0 36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:29/0/physics_layer_0/angular_velocity = 0.0 36:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:29/0/physics_layer_1/angular_velocity = 0.0 38:29/0 = 0 38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:29/0/physics_layer_0/angular_velocity = 0.0 38:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:29/0/physics_layer_1/angular_velocity = 0.0 39:29/0 = 0 39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:29/0/physics_layer_0/angular_velocity = 0.0 39:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:29/0/physics_layer_1/angular_velocity = 0.0 40:29/0 = 0 40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:29/0/physics_layer_0/angular_velocity = 0.0 40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:29/0/physics_layer_1/angular_velocity = 0.0 41:29/0 = 0 41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:29/0/physics_layer_0/angular_velocity = 0.0 41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:29/0/physics_layer_1/angular_velocity = 0.0 42:29/0 = 0 42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:29/0/physics_layer_0/angular_velocity = 0.0 42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:29/0/physics_layer_1/angular_velocity = 0.0 43:29/0 = 0 43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:29/0/physics_layer_0/angular_velocity = 0.0 43:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:29/0/physics_layer_1/angular_velocity = 0.0 44:29/0 = 0 44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:29/0/physics_layer_0/angular_velocity = 0.0 44:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:29/0/physics_layer_1/angular_velocity = 0.0 45:29/0 = 0 45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:29/0/physics_layer_0/angular_velocity = 0.0 45:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:29/0/physics_layer_1/angular_velocity = 0.0 46:29/0 = 0 46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:29/0/physics_layer_0/angular_velocity = 0.0 46:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:29/0/physics_layer_1/angular_velocity = 0.0 47:29/0 = 0 47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:29/0/physics_layer_0/angular_velocity = 0.0 47:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:29/0/physics_layer_1/angular_velocity = 0.0 48:29/0 = 0 48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:29/0/physics_layer_0/angular_velocity = 0.0 48:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:29/0/physics_layer_1/angular_velocity = 0.0 49:29/0 = 0 49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:29/0/physics_layer_0/angular_velocity = 0.0 49:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:29/0/physics_layer_1/angular_velocity = 0.0 50:29/0 = 0 50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:29/0/physics_layer_0/angular_velocity = 0.0 50:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:29/0/physics_layer_1/angular_velocity = 0.0 51:29/0 = 0 51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:29/0/physics_layer_0/angular_velocity = 0.0 51:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:29/0/physics_layer_1/angular_velocity = 0.0 52:29/0 = 0 52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:29/0/physics_layer_0/angular_velocity = 0.0 52:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:29/0/physics_layer_1/angular_velocity = 0.0 53:29/0 = 0 53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:29/0/physics_layer_0/angular_velocity = 0.0 53:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:29/0/physics_layer_1/angular_velocity = 0.0 54:29/0 = 0 54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:29/0/physics_layer_0/angular_velocity = 0.0 54:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:29/0/physics_layer_1/angular_velocity = 0.0 55:29/0 = 0 55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:29/0/physics_layer_0/angular_velocity = 0.0 55:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:29/0/physics_layer_1/angular_velocity = 0.0 56:29/0 = 0 56:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:29/0/physics_layer_0/angular_velocity = 0.0 56:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:29/0/physics_layer_1/angular_velocity = 0.0 57:29/0 = 0 57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:29/0/physics_layer_0/angular_velocity = 0.0 57:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:29/0/physics_layer_1/angular_velocity = 0.0 58:29/0 = 0 58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:29/0/physics_layer_0/angular_velocity = 0.0 58:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:29/0/physics_layer_1/angular_velocity = 0.0 59:29/0 = 0 59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:29/0/physics_layer_0/angular_velocity = 0.0 59:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:29/0/physics_layer_1/angular_velocity = 0.0 60:29/0 = 0 60:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:29/0/physics_layer_0/angular_velocity = 0.0 60:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:29/0/physics_layer_1/angular_velocity = 0.0 61:29/0 = 0 61:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:29/0/physics_layer_0/angular_velocity = 0.0 61:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:29/0/physics_layer_1/angular_velocity = 0.0 62:29/0 = 0 62:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:29/0/physics_layer_0/angular_velocity = 0.0 62:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:29/0/physics_layer_1/angular_velocity = 0.0 63:29/0 = 0 63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:29/0/physics_layer_0/angular_velocity = 0.0 63:29/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:29/0/physics_layer_1/angular_velocity = 0.0 0:30/0 = 0 0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_0/angular_velocity = 0.0 0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:30/0/physics_layer_1/angular_velocity = 0.0 1:30/0 = 0 1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_0/angular_velocity = 0.0 1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:30/0/physics_layer_1/angular_velocity = 0.0 2:30/0 = 0 2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_0/angular_velocity = 0.0 2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:30/0/physics_layer_1/angular_velocity = 0.0 3:30/0 = 0 3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_0/angular_velocity = 0.0 3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:30/0/physics_layer_1/angular_velocity = 0.0 4:30/0 = 0 4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_0/angular_velocity = 0.0 4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:30/0/physics_layer_1/angular_velocity = 0.0 5:30/0 = 0 5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_0/angular_velocity = 0.0 5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:30/0/physics_layer_1/angular_velocity = 0.0 6:30/0 = 0 6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:30/0/physics_layer_0/angular_velocity = 0.0 6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:30/0/physics_layer_1/angular_velocity = 0.0 7:30/0 = 0 7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:30/0/physics_layer_0/angular_velocity = 0.0 7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:30/0/physics_layer_1/angular_velocity = 0.0 8:30/0 = 0 8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:30/0/physics_layer_0/angular_velocity = 0.0 8:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:30/0/physics_layer_1/angular_velocity = 0.0 12:30/0 = 0 12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_0/angular_velocity = 0.0 12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:30/0/physics_layer_1/angular_velocity = 0.0 13:30/0 = 0 13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_0/angular_velocity = 0.0 13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:30/0/physics_layer_1/angular_velocity = 0.0 14:30/0 = 0 14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_0/angular_velocity = 0.0 14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:30/0/physics_layer_1/angular_velocity = 0.0 15:30/0 = 0 15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_0/angular_velocity = 0.0 15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:30/0/physics_layer_1/angular_velocity = 0.0 16:30/0 = 0 16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_0/angular_velocity = 0.0 16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:30/0/physics_layer_1/angular_velocity = 0.0 17:30/0 = 0 17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_0/angular_velocity = 0.0 17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:30/0/physics_layer_1/angular_velocity = 0.0 18:30/0 = 0 18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_0/angular_velocity = 0.0 18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:30/0/physics_layer_1/angular_velocity = 0.0 19:30/0 = 0 19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_0/angular_velocity = 0.0 19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:30/0/physics_layer_1/angular_velocity = 0.0 22:30/0 = 0 22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_0/angular_velocity = 0.0 22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:30/0/physics_layer_1/angular_velocity = 0.0 23:30/0 = 0 23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:30/0/physics_layer_0/angular_velocity = 0.0 23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:30/0/physics_layer_1/angular_velocity = 0.0 24:30/0 = 0 24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_0/angular_velocity = 0.0 24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:30/0/physics_layer_1/angular_velocity = 0.0 25:30/0 = 0 25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_0/angular_velocity = 0.0 25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:30/0/physics_layer_1/angular_velocity = 0.0 27:30/0 = 0 27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_0/angular_velocity = 0.0 27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:30/0/physics_layer_1/angular_velocity = 0.0 28:30/0 = 0 28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:30/0/physics_layer_0/angular_velocity = 0.0 28:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:30/0/physics_layer_1/angular_velocity = 0.0 31:30/0 = 0 31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:30/0/physics_layer_0/angular_velocity = 0.0 31:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:30/0/physics_layer_1/angular_velocity = 0.0 32:30/0 = 0 32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:30/0/physics_layer_0/angular_velocity = 0.0 32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:30/0/physics_layer_1/angular_velocity = 0.0 34:30/0 = 0 34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:30/0/physics_layer_0/angular_velocity = 0.0 34:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:30/0/physics_layer_1/angular_velocity = 0.0 35:30/0 = 0 35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:30/0/physics_layer_0/angular_velocity = 0.0 35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:30/0/physics_layer_1/angular_velocity = 0.0 38:30/0 = 0 38:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:30/0/physics_layer_0/angular_velocity = 0.0 38:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:30/0/physics_layer_1/angular_velocity = 0.0 39:30/0 = 0 39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:30/0/physics_layer_0/angular_velocity = 0.0 39:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:30/0/physics_layer_1/angular_velocity = 0.0 40:30/0 = 0 40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:30/0/physics_layer_0/angular_velocity = 0.0 40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:30/0/physics_layer_1/angular_velocity = 0.0 41:30/0 = 0 41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:30/0/physics_layer_0/angular_velocity = 0.0 41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:30/0/physics_layer_1/angular_velocity = 0.0 42:30/0 = 0 42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:30/0/physics_layer_0/angular_velocity = 0.0 42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:30/0/physics_layer_1/angular_velocity = 0.0 43:30/0 = 0 43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:30/0/physics_layer_0/angular_velocity = 0.0 43:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:30/0/physics_layer_1/angular_velocity = 0.0 44:30/0 = 0 44:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:30/0/physics_layer_0/angular_velocity = 0.0 44:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:30/0/physics_layer_1/angular_velocity = 0.0 45:30/0 = 0 45:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:30/0/physics_layer_0/angular_velocity = 0.0 45:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:30/0/physics_layer_1/angular_velocity = 0.0 46:30/0 = 0 46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:30/0/physics_layer_0/angular_velocity = 0.0 46:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:30/0/physics_layer_1/angular_velocity = 0.0 47:30/0 = 0 47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:30/0/physics_layer_0/angular_velocity = 0.0 47:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:30/0/physics_layer_1/angular_velocity = 0.0 48:30/0 = 0 48:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:30/0/physics_layer_0/angular_velocity = 0.0 48:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:30/0/physics_layer_1/angular_velocity = 0.0 49:30/0 = 0 49:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:30/0/physics_layer_0/angular_velocity = 0.0 49:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:30/0/physics_layer_1/angular_velocity = 0.0 50:30/0 = 0 50:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:30/0/physics_layer_0/angular_velocity = 0.0 50:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:30/0/physics_layer_1/angular_velocity = 0.0 51:30/0 = 0 51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:30/0/physics_layer_0/angular_velocity = 0.0 51:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:30/0/physics_layer_1/angular_velocity = 0.0 52:30/0 = 0 52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:30/0/physics_layer_0/angular_velocity = 0.0 52:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:30/0/physics_layer_1/angular_velocity = 0.0 53:30/0 = 0 53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:30/0/physics_layer_0/angular_velocity = 0.0 53:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:30/0/physics_layer_1/angular_velocity = 0.0 54:30/0 = 0 54:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:30/0/physics_layer_0/angular_velocity = 0.0 54:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:30/0/physics_layer_1/angular_velocity = 0.0 55:30/0 = 0 55:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:30/0/physics_layer_0/angular_velocity = 0.0 55:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:30/0/physics_layer_1/angular_velocity = 0.0 56:30/0 = 0 56:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:30/0/physics_layer_0/angular_velocity = 0.0 56:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:30/0/physics_layer_1/angular_velocity = 0.0 57:30/0 = 0 57:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:30/0/physics_layer_0/angular_velocity = 0.0 57:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:30/0/physics_layer_1/angular_velocity = 0.0 58:30/0 = 0 58:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:30/0/physics_layer_0/angular_velocity = 0.0 58:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:30/0/physics_layer_1/angular_velocity = 0.0 59:30/0 = 0 59:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:30/0/physics_layer_0/angular_velocity = 0.0 59:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:30/0/physics_layer_1/angular_velocity = 0.0 60:30/0 = 0 60:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:30/0/physics_layer_0/angular_velocity = 0.0 60:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:30/0/physics_layer_1/angular_velocity = 0.0 61:30/0 = 0 61:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:30/0/physics_layer_0/angular_velocity = 0.0 61:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:30/0/physics_layer_1/angular_velocity = 0.0 62:30/0 = 0 62:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:30/0/physics_layer_0/angular_velocity = 0.0 62:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:30/0/physics_layer_1/angular_velocity = 0.0 63:30/0 = 0 63:30/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:30/0/physics_layer_0/angular_velocity = 0.0 63:30/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:30/0/physics_layer_1/angular_velocity = 0.0 0:31/0 = 0 0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_0/angular_velocity = 0.0 0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:31/0/physics_layer_1/angular_velocity = 0.0 1:31/0 = 0 1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_0/angular_velocity = 0.0 1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:31/0/physics_layer_1/angular_velocity = 0.0 2:31/0 = 0 2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_0/angular_velocity = 0.0 2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:31/0/physics_layer_1/angular_velocity = 0.0 3:31/0 = 0 3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_0/angular_velocity = 0.0 3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:31/0/physics_layer_1/angular_velocity = 0.0 4:31/0 = 0 4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_0/angular_velocity = 0.0 4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:31/0/physics_layer_1/angular_velocity = 0.0 5:31/0 = 0 5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_0/angular_velocity = 0.0 5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:31/0/physics_layer_1/angular_velocity = 0.0 6:31/0 = 0 6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_0/angular_velocity = 0.0 6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:31/0/physics_layer_1/angular_velocity = 0.0 7:31/0 = 0 7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_0/angular_velocity = 0.0 7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:31/0/physics_layer_1/angular_velocity = 0.0 8:31/0 = 0 8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:31/0/physics_layer_0/angular_velocity = 0.0 8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:31/0/physics_layer_1/angular_velocity = 0.0 12:31/0 = 0 12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_0/angular_velocity = 0.0 12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:31/0/physics_layer_1/angular_velocity = 0.0 13:31/0 = 0 13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_0/angular_velocity = 0.0 13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:31/0/physics_layer_1/angular_velocity = 0.0 14:31/0 = 0 14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_0/angular_velocity = 0.0 14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:31/0/physics_layer_1/angular_velocity = 0.0 15:31/0 = 0 15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_0/angular_velocity = 0.0 15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:31/0/physics_layer_1/angular_velocity = 0.0 16:31/0 = 0 16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_0/angular_velocity = 0.0 16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:31/0/physics_layer_1/angular_velocity = 0.0 17:31/0 = 0 17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_0/angular_velocity = 0.0 17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:31/0/physics_layer_1/angular_velocity = 0.0 18:31/0 = 0 18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_0/angular_velocity = 0.0 18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:31/0/physics_layer_1/angular_velocity = 0.0 19:31/0 = 0 19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_0/angular_velocity = 0.0 19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:31/0/physics_layer_1/angular_velocity = 0.0 20:31/0 = 0 20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_0/angular_velocity = 0.0 20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:31/0/physics_layer_1/angular_velocity = 0.0 21:31/0 = 0 21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_0/angular_velocity = 0.0 21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:31/0/physics_layer_1/angular_velocity = 0.0 22:31/0 = 0 22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_0/angular_velocity = 0.0 22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:31/0/physics_layer_1/angular_velocity = 0.0 23:31/0 = 0 23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:31/0/physics_layer_0/angular_velocity = 0.0 23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:31/0/physics_layer_1/angular_velocity = 0.0 24:31/0 = 0 24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_0/angular_velocity = 0.0 24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:31/0/physics_layer_1/angular_velocity = 0.0 25:31/0 = 0 25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_0/angular_velocity = 0.0 25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:31/0/physics_layer_1/angular_velocity = 0.0 26:31/0 = 0 26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_0/angular_velocity = 0.0 26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:31/0/physics_layer_1/angular_velocity = 0.0 27:31/0 = 0 27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_0/angular_velocity = 0.0 27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:31/0/physics_layer_1/angular_velocity = 0.0 28:31/0 = 0 28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:31/0/physics_layer_0/angular_velocity = 0.0 28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:31/0/physics_layer_1/angular_velocity = 0.0 29:31/0 = 0 29:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:31/0/physics_layer_0/angular_velocity = 0.0 29:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:31/0/physics_layer_1/angular_velocity = 0.0 31:31/0 = 0 31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:31/0/physics_layer_0/angular_velocity = 0.0 31:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:31/0/physics_layer_1/angular_velocity = 0.0 32:31/0 = 0 32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:31/0/physics_layer_0/angular_velocity = 0.0 32:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:31/0/physics_layer_1/angular_velocity = 0.0 33:31/0 = 0 33:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:31/0/physics_layer_0/angular_velocity = 0.0 33:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:31/0/physics_layer_1/angular_velocity = 0.0 34:31/0 = 0 34:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:31/0/physics_layer_0/angular_velocity = 0.0 34:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:31/0/physics_layer_1/angular_velocity = 0.0 35:31/0 = 0 35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:31/0/physics_layer_0/angular_velocity = 0.0 35:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:31/0/physics_layer_1/angular_velocity = 0.0 36:31/0 = 0 36:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:31/0/physics_layer_0/angular_velocity = 0.0 36:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:31/0/physics_layer_1/angular_velocity = 0.0 38:31/0 = 0 38:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:31/0/physics_layer_0/angular_velocity = 0.0 38:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:31/0/physics_layer_1/angular_velocity = 0.0 39:31/0 = 0 39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:31/0/physics_layer_0/angular_velocity = 0.0 39:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:31/0/physics_layer_1/angular_velocity = 0.0 40:31/0 = 0 40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:31/0/physics_layer_0/angular_velocity = 0.0 40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:31/0/physics_layer_1/angular_velocity = 0.0 41:31/0 = 0 41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:31/0/physics_layer_0/angular_velocity = 0.0 41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:31/0/physics_layer_1/angular_velocity = 0.0 42:31/0 = 0 42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:31/0/physics_layer_0/angular_velocity = 0.0 42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:31/0/physics_layer_1/angular_velocity = 0.0 43:31/0 = 0 43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:31/0/physics_layer_0/angular_velocity = 0.0 43:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:31/0/physics_layer_1/angular_velocity = 0.0 44:31/0 = 0 44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:31/0/physics_layer_0/angular_velocity = 0.0 44:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:31/0/physics_layer_1/angular_velocity = 0.0 45:31/0 = 0 45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:31/0/physics_layer_0/angular_velocity = 0.0 45:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:31/0/physics_layer_1/angular_velocity = 0.0 46:31/0 = 0 46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:31/0/physics_layer_0/angular_velocity = 0.0 46:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:31/0/physics_layer_1/angular_velocity = 0.0 47:31/0 = 0 47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:31/0/physics_layer_0/angular_velocity = 0.0 47:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:31/0/physics_layer_1/angular_velocity = 0.0 48:31/0 = 0 48:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:31/0/physics_layer_0/angular_velocity = 0.0 48:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:31/0/physics_layer_1/angular_velocity = 0.0 49:31/0 = 0 49:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:31/0/physics_layer_0/angular_velocity = 0.0 49:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:31/0/physics_layer_1/angular_velocity = 0.0 50:31/0 = 0 50:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:31/0/physics_layer_0/angular_velocity = 0.0 50:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:31/0/physics_layer_1/angular_velocity = 0.0 51:31/0 = 0 51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:31/0/physics_layer_0/angular_velocity = 0.0 51:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:31/0/physics_layer_1/angular_velocity = 0.0 52:31/0 = 0 52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:31/0/physics_layer_0/angular_velocity = 0.0 52:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:31/0/physics_layer_1/angular_velocity = 0.0 53:31/0 = 0 53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:31/0/physics_layer_0/angular_velocity = 0.0 53:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:31/0/physics_layer_1/angular_velocity = 0.0 54:31/0 = 0 54:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:31/0/physics_layer_0/angular_velocity = 0.0 54:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:31/0/physics_layer_1/angular_velocity = 0.0 55:31/0 = 0 55:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:31/0/physics_layer_0/angular_velocity = 0.0 55:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:31/0/physics_layer_1/angular_velocity = 0.0 56:31/0 = 0 56:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:31/0/physics_layer_0/angular_velocity = 0.0 56:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:31/0/physics_layer_1/angular_velocity = 0.0 57:31/0 = 0 57:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:31/0/physics_layer_0/angular_velocity = 0.0 57:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:31/0/physics_layer_1/angular_velocity = 0.0 58:31/0 = 0 58:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:31/0/physics_layer_0/angular_velocity = 0.0 58:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:31/0/physics_layer_1/angular_velocity = 0.0 59:31/0 = 0 59:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:31/0/physics_layer_0/angular_velocity = 0.0 59:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:31/0/physics_layer_1/angular_velocity = 0.0 60:31/0 = 0 60:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:31/0/physics_layer_0/angular_velocity = 0.0 60:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:31/0/physics_layer_1/angular_velocity = 0.0 61:31/0 = 0 61:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:31/0/physics_layer_0/angular_velocity = 0.0 61:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:31/0/physics_layer_1/angular_velocity = 0.0 62:31/0 = 0 62:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:31/0/physics_layer_0/angular_velocity = 0.0 62:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:31/0/physics_layer_1/angular_velocity = 0.0 63:31/0 = 0 63:31/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:31/0/physics_layer_0/angular_velocity = 0.0 63:31/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:31/0/physics_layer_1/angular_velocity = 0.0 0:32/0 = 0 0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_0/angular_velocity = 0.0 0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:32/0/physics_layer_1/angular_velocity = 0.0 1:32/0 = 0 1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_0/angular_velocity = 0.0 1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:32/0/physics_layer_1/angular_velocity = 0.0 2:32/0 = 0 2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_0/angular_velocity = 0.0 2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:32/0/physics_layer_1/angular_velocity = 0.0 3:32/0 = 0 3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_0/angular_velocity = 0.0 3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:32/0/physics_layer_1/angular_velocity = 0.0 4:32/0 = 0 4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_0/angular_velocity = 0.0 4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:32/0/physics_layer_1/angular_velocity = 0.0 5:32/0 = 0 5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_0/angular_velocity = 0.0 5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:32/0/physics_layer_1/angular_velocity = 0.0 6:32/0 = 0 6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_0/angular_velocity = 0.0 6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:32/0/physics_layer_1/angular_velocity = 0.0 7:32/0 = 0 7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:32/0/physics_layer_0/angular_velocity = 0.0 7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:32/0/physics_layer_1/angular_velocity = 0.0 8:32/0 = 0 8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:32/0/physics_layer_0/angular_velocity = 0.0 8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:32/0/physics_layer_1/angular_velocity = 0.0 9:32/0 = 0 9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:32/0/physics_layer_0/angular_velocity = 0.0 9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:32/0/physics_layer_1/angular_velocity = 0.0 10:32/0 = 0 10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:32/0/physics_layer_0/angular_velocity = 0.0 10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:32/0/physics_layer_1/angular_velocity = 0.0 11:32/0 = 0 11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:32/0/physics_layer_0/angular_velocity = 0.0 11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:32/0/physics_layer_1/angular_velocity = 0.0 12:32/0 = 0 12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_0/angular_velocity = 0.0 12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:32/0/physics_layer_1/angular_velocity = 0.0 13:32/0 = 0 13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_0/angular_velocity = 0.0 13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:32/0/physics_layer_1/angular_velocity = 0.0 14:32/0 = 0 14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_0/angular_velocity = 0.0 14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:32/0/physics_layer_1/angular_velocity = 0.0 15:32/0 = 0 15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_0/angular_velocity = 0.0 15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:32/0/physics_layer_1/angular_velocity = 0.0 16:32/0 = 0 16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_0/angular_velocity = 0.0 16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:32/0/physics_layer_1/angular_velocity = 0.0 17:32/0 = 0 17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_0/angular_velocity = 0.0 17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:32/0/physics_layer_1/angular_velocity = 0.0 18:32/0 = 0 18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_0/angular_velocity = 0.0 18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:32/0/physics_layer_1/angular_velocity = 0.0 19:32/0 = 0 19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_0/angular_velocity = 0.0 19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:32/0/physics_layer_1/angular_velocity = 0.0 20:32/0 = 0 20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_0/angular_velocity = 0.0 20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:32/0/physics_layer_1/angular_velocity = 0.0 21:32/0 = 0 21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_0/angular_velocity = 0.0 21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:32/0/physics_layer_1/angular_velocity = 0.0 22:32/0 = 0 22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:32/0/physics_layer_0/angular_velocity = 0.0 22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:32/0/physics_layer_1/angular_velocity = 0.0 23:32/0 = 0 23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_0/angular_velocity = 0.0 23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:32/0/physics_layer_1/angular_velocity = 0.0 24:32/0 = 0 24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_0/angular_velocity = 0.0 24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:32/0/physics_layer_1/angular_velocity = 0.0 25:32/0 = 0 25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_0/angular_velocity = 0.0 25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:32/0/physics_layer_1/angular_velocity = 0.0 26:32/0 = 0 26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_0/angular_velocity = 0.0 26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:32/0/physics_layer_1/angular_velocity = 0.0 27:32/0 = 0 27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_0/angular_velocity = 0.0 27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:32/0/physics_layer_1/angular_velocity = 0.0 28:32/0 = 0 28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:32/0/physics_layer_0/angular_velocity = 0.0 28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:32/0/physics_layer_1/angular_velocity = 0.0 29:32/0 = 0 29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:32/0/physics_layer_0/angular_velocity = 0.0 29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:32/0/physics_layer_1/angular_velocity = 0.0 31:32/0 = 0 31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:32/0/physics_layer_0/angular_velocity = 0.0 31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:32/0/physics_layer_1/angular_velocity = 0.0 32:32/0 = 0 32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:32/0/physics_layer_0/angular_velocity = 0.0 32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:32/0/physics_layer_1/angular_velocity = 0.0 33:32/0 = 0 33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:32/0/physics_layer_0/angular_velocity = 0.0 33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:32/0/physics_layer_1/angular_velocity = 0.0 34:32/0 = 0 34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:32/0/physics_layer_0/angular_velocity = 0.0 34:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:32/0/physics_layer_1/angular_velocity = 0.0 35:32/0 = 0 35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:32/0/physics_layer_0/angular_velocity = 0.0 35:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:32/0/physics_layer_1/angular_velocity = 0.0 36:32/0 = 0 36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:32/0/physics_layer_0/angular_velocity = 0.0 36:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:32/0/physics_layer_1/angular_velocity = 0.0 38:32/0 = 0 38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:32/0/physics_layer_0/angular_velocity = 0.0 38:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:32/0/physics_layer_1/angular_velocity = 0.0 39:32/0 = 0 39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:32/0/physics_layer_0/angular_velocity = 0.0 39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:32/0/physics_layer_1/angular_velocity = 0.0 40:32/0 = 0 40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:32/0/physics_layer_0/angular_velocity = 0.0 40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:32/0/physics_layer_1/angular_velocity = 0.0 41:32/0 = 0 41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:32/0/physics_layer_0/angular_velocity = 0.0 41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:32/0/physics_layer_1/angular_velocity = 0.0 42:32/0 = 0 42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:32/0/physics_layer_0/angular_velocity = 0.0 42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:32/0/physics_layer_1/angular_velocity = 0.0 43:32/0 = 0 43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:32/0/physics_layer_0/angular_velocity = 0.0 43:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:32/0/physics_layer_1/angular_velocity = 0.0 44:32/0 = 0 44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:32/0/physics_layer_0/angular_velocity = 0.0 44:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:32/0/physics_layer_1/angular_velocity = 0.0 45:32/0 = 0 45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:32/0/physics_layer_0/angular_velocity = 0.0 45:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:32/0/physics_layer_1/angular_velocity = 0.0 46:32/0 = 0 46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:32/0/physics_layer_0/angular_velocity = 0.0 46:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:32/0/physics_layer_1/angular_velocity = 0.0 47:32/0 = 0 47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:32/0/physics_layer_0/angular_velocity = 0.0 47:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:32/0/physics_layer_1/angular_velocity = 0.0 48:32/0 = 0 48:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:32/0/physics_layer_0/angular_velocity = 0.0 48:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:32/0/physics_layer_1/angular_velocity = 0.0 49:32/0 = 0 49:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:32/0/physics_layer_0/angular_velocity = 0.0 49:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:32/0/physics_layer_1/angular_velocity = 0.0 50:32/0 = 0 50:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:32/0/physics_layer_0/angular_velocity = 0.0 50:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:32/0/physics_layer_1/angular_velocity = 0.0 51:32/0 = 0 51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:32/0/physics_layer_0/angular_velocity = 0.0 51:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:32/0/physics_layer_1/angular_velocity = 0.0 52:32/0 = 0 52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:32/0/physics_layer_0/angular_velocity = 0.0 52:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:32/0/physics_layer_1/angular_velocity = 0.0 53:32/0 = 0 53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:32/0/physics_layer_0/angular_velocity = 0.0 53:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:32/0/physics_layer_1/angular_velocity = 0.0 54:32/0 = 0 54:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:32/0/physics_layer_0/angular_velocity = 0.0 54:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:32/0/physics_layer_1/angular_velocity = 0.0 55:32/0 = 0 55:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:32/0/physics_layer_0/angular_velocity = 0.0 55:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:32/0/physics_layer_1/angular_velocity = 0.0 56:32/0 = 0 56:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:32/0/physics_layer_0/angular_velocity = 0.0 56:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:32/0/physics_layer_1/angular_velocity = 0.0 57:32/0 = 0 57:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:32/0/physics_layer_0/angular_velocity = 0.0 57:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:32/0/physics_layer_1/angular_velocity = 0.0 58:32/0 = 0 58:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:32/0/physics_layer_0/angular_velocity = 0.0 58:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:32/0/physics_layer_1/angular_velocity = 0.0 59:32/0 = 0 59:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:32/0/physics_layer_0/angular_velocity = 0.0 59:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:32/0/physics_layer_1/angular_velocity = 0.0 60:32/0 = 0 60:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:32/0/physics_layer_0/angular_velocity = 0.0 60:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:32/0/physics_layer_1/angular_velocity = 0.0 61:32/0 = 0 61:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:32/0/physics_layer_0/angular_velocity = 0.0 61:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:32/0/physics_layer_1/angular_velocity = 0.0 62:32/0 = 0 62:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:32/0/physics_layer_0/angular_velocity = 0.0 62:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:32/0/physics_layer_1/angular_velocity = 0.0 63:32/0 = 0 63:32/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:32/0/physics_layer_0/angular_velocity = 0.0 63:32/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:32/0/physics_layer_1/angular_velocity = 0.0 0:33/0 = 0 0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_0/angular_velocity = 0.0 0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:33/0/physics_layer_1/angular_velocity = 0.0 1:33/0 = 0 1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_0/angular_velocity = 0.0 1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:33/0/physics_layer_1/angular_velocity = 0.0 2:33/0 = 0 2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_0/angular_velocity = 0.0 2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:33/0/physics_layer_1/angular_velocity = 0.0 3:33/0 = 0 3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_0/angular_velocity = 0.0 3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:33/0/physics_layer_1/angular_velocity = 0.0 4:33/0 = 0 4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_0/angular_velocity = 0.0 4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:33/0/physics_layer_1/angular_velocity = 0.0 7:33/0 = 0 7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:33/0/physics_layer_0/angular_velocity = 0.0 7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:33/0/physics_layer_1/angular_velocity = 0.0 8:33/0 = 0 8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:33/0/physics_layer_0/angular_velocity = 0.0 8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:33/0/physics_layer_1/angular_velocity = 0.0 9:33/0 = 0 9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:33/0/physics_layer_0/angular_velocity = 0.0 9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:33/0/physics_layer_1/angular_velocity = 0.0 10:33/0 = 0 10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:33/0/physics_layer_0/angular_velocity = 0.0 10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:33/0/physics_layer_1/angular_velocity = 0.0 11:33/0 = 0 11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:33/0/physics_layer_0/angular_velocity = 0.0 11:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:33/0/physics_layer_1/angular_velocity = 0.0 12:33/0 = 0 12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_0/angular_velocity = 0.0 12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:33/0/physics_layer_1/angular_velocity = 0.0 13:33/0 = 0 13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_0/angular_velocity = 0.0 13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:33/0/physics_layer_1/angular_velocity = 0.0 14:33/0 = 0 14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_0/angular_velocity = 0.0 14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:33/0/physics_layer_1/angular_velocity = 0.0 15:33/0 = 0 15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_0/angular_velocity = 0.0 15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:33/0/physics_layer_1/angular_velocity = 0.0 16:33/0 = 0 16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_0/angular_velocity = 0.0 16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:33/0/physics_layer_1/angular_velocity = 0.0 17:33/0 = 0 17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_0/angular_velocity = 0.0 17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:33/0/physics_layer_1/angular_velocity = 0.0 18:33/0 = 0 18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_0/angular_velocity = 0.0 18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:33/0/physics_layer_1/angular_velocity = 0.0 19:33/0 = 0 19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_0/angular_velocity = 0.0 19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:33/0/physics_layer_1/angular_velocity = 0.0 20:33/0 = 0 20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_0/angular_velocity = 0.0 20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:33/0/physics_layer_1/angular_velocity = 0.0 21:33/0 = 0 21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_0/angular_velocity = 0.0 21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:33/0/physics_layer_1/angular_velocity = 0.0 22:33/0 = 0 22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_0/angular_velocity = 0.0 22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:33/0/physics_layer_1/angular_velocity = 0.0 23:33/0 = 0 23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_0/angular_velocity = 0.0 23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:33/0/physics_layer_1/angular_velocity = 0.0 24:33/0 = 0 24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_0/angular_velocity = 0.0 24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:33/0/physics_layer_1/angular_velocity = 0.0 25:33/0 = 0 25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_0/angular_velocity = 0.0 25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:33/0/physics_layer_1/angular_velocity = 0.0 26:33/0 = 0 26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_0/angular_velocity = 0.0 26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:33/0/physics_layer_1/angular_velocity = 0.0 27:33/0 = 0 27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_0/angular_velocity = 0.0 27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:33/0/physics_layer_1/angular_velocity = 0.0 28:33/0 = 0 28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:33/0/physics_layer_0/angular_velocity = 0.0 28:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:33/0/physics_layer_1/angular_velocity = 0.0 29:33/0 = 0 29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_0/angular_velocity = 0.0 29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:33/0/physics_layer_1/angular_velocity = 0.0 31:33/0 = 0 31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:33/0/physics_layer_0/angular_velocity = 0.0 31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:33/0/physics_layer_1/angular_velocity = 0.0 32:33/0 = 0 32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:33/0/physics_layer_0/angular_velocity = 0.0 32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:33/0/physics_layer_1/angular_velocity = 0.0 33:33/0 = 0 33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:33/0/physics_layer_0/angular_velocity = 0.0 33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:33/0/physics_layer_1/angular_velocity = 0.0 34:33/0 = 0 34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:33/0/physics_layer_0/angular_velocity = 0.0 34:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:33/0/physics_layer_1/angular_velocity = 0.0 35:33/0 = 0 35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:33/0/physics_layer_0/angular_velocity = 0.0 35:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:33/0/physics_layer_1/angular_velocity = 0.0 36:33/0 = 0 36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:33/0/physics_layer_0/angular_velocity = 0.0 36:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:33/0/physics_layer_1/angular_velocity = 0.0 38:33/0 = 0 38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:33/0/physics_layer_0/angular_velocity = 0.0 38:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:33/0/physics_layer_1/angular_velocity = 0.0 39:33/0 = 0 39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:33/0/physics_layer_0/angular_velocity = 0.0 39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:33/0/physics_layer_1/angular_velocity = 0.0 40:33/0 = 0 40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:33/0/physics_layer_0/angular_velocity = 0.0 40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:33/0/physics_layer_1/angular_velocity = 0.0 41:33/0 = 0 41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:33/0/physics_layer_0/angular_velocity = 0.0 41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:33/0/physics_layer_1/angular_velocity = 0.0 42:33/0 = 0 42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:33/0/physics_layer_0/angular_velocity = 0.0 42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:33/0/physics_layer_1/angular_velocity = 0.0 43:33/0 = 0 43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:33/0/physics_layer_0/angular_velocity = 0.0 43:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:33/0/physics_layer_1/angular_velocity = 0.0 44:33/0 = 0 44:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:33/0/physics_layer_0/angular_velocity = 0.0 44:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:33/0/physics_layer_1/angular_velocity = 0.0 45:33/0 = 0 45:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:33/0/physics_layer_0/angular_velocity = 0.0 45:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:33/0/physics_layer_1/angular_velocity = 0.0 46:33/0 = 0 46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:33/0/physics_layer_0/angular_velocity = 0.0 46:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:33/0/physics_layer_1/angular_velocity = 0.0 47:33/0 = 0 47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:33/0/physics_layer_0/angular_velocity = 0.0 47:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:33/0/physics_layer_1/angular_velocity = 0.0 48:33/0 = 0 48:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:33/0/physics_layer_0/angular_velocity = 0.0 48:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:33/0/physics_layer_1/angular_velocity = 0.0 49:33/0 = 0 49:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:33/0/physics_layer_0/angular_velocity = 0.0 49:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:33/0/physics_layer_1/angular_velocity = 0.0 50:33/0 = 0 50:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:33/0/physics_layer_0/angular_velocity = 0.0 50:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:33/0/physics_layer_1/angular_velocity = 0.0 51:33/0 = 0 51:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:33/0/physics_layer_0/angular_velocity = 0.0 51:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:33/0/physics_layer_1/angular_velocity = 0.0 52:33/0 = 0 52:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:33/0/physics_layer_0/angular_velocity = 0.0 52:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:33/0/physics_layer_1/angular_velocity = 0.0 53:33/0 = 0 53:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:33/0/physics_layer_0/angular_velocity = 0.0 53:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:33/0/physics_layer_1/angular_velocity = 0.0 54:33/0 = 0 54:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:33/0/physics_layer_0/angular_velocity = 0.0 54:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:33/0/physics_layer_1/angular_velocity = 0.0 55:33/0 = 0 55:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:33/0/physics_layer_0/angular_velocity = 0.0 55:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:33/0/physics_layer_1/angular_velocity = 0.0 56:33/0 = 0 56:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:33/0/physics_layer_0/angular_velocity = 0.0 56:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:33/0/physics_layer_1/angular_velocity = 0.0 57:33/0 = 0 57:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:33/0/physics_layer_0/angular_velocity = 0.0 57:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:33/0/physics_layer_1/angular_velocity = 0.0 58:33/0 = 0 58:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:33/0/physics_layer_0/angular_velocity = 0.0 58:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:33/0/physics_layer_1/angular_velocity = 0.0 59:33/0 = 0 59:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:33/0/physics_layer_0/angular_velocity = 0.0 59:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:33/0/physics_layer_1/angular_velocity = 0.0 60:33/0 = 0 60:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:33/0/physics_layer_0/angular_velocity = 0.0 60:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:33/0/physics_layer_1/angular_velocity = 0.0 61:33/0 = 0 61:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:33/0/physics_layer_0/angular_velocity = 0.0 61:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:33/0/physics_layer_1/angular_velocity = 0.0 62:33/0 = 0 62:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:33/0/physics_layer_0/angular_velocity = 0.0 62:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:33/0/physics_layer_1/angular_velocity = 0.0 63:33/0 = 0 63:33/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:33/0/physics_layer_0/angular_velocity = 0.0 63:33/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:33/0/physics_layer_1/angular_velocity = 0.0 0:34/0 = 0 0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:34/0/physics_layer_0/angular_velocity = 0.0 0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:34/0/physics_layer_1/angular_velocity = 0.0 3:34/0 = 0 3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_0/angular_velocity = 0.0 3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:34/0/physics_layer_1/angular_velocity = 0.0 4:34/0 = 0 4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_0/angular_velocity = 0.0 4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:34/0/physics_layer_1/angular_velocity = 0.0 7:34/0 = 0 7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:34/0/physics_layer_0/angular_velocity = 0.0 7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:34/0/physics_layer_1/angular_velocity = 0.0 8:34/0 = 0 8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:34/0/physics_layer_0/angular_velocity = 0.0 8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:34/0/physics_layer_1/angular_velocity = 0.0 9:34/0 = 0 9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:34/0/physics_layer_0/angular_velocity = 0.0 9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:34/0/physics_layer_1/angular_velocity = 0.0 10:34/0 = 0 10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:34/0/physics_layer_0/angular_velocity = 0.0 10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:34/0/physics_layer_1/angular_velocity = 0.0 11:34/0 = 0 11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_0/angular_velocity = 0.0 11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:34/0/physics_layer_1/angular_velocity = 0.0 12:34/0 = 0 12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_0/angular_velocity = 0.0 12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:34/0/physics_layer_1/angular_velocity = 0.0 13:34/0 = 0 13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_0/angular_velocity = 0.0 13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:34/0/physics_layer_1/angular_velocity = 0.0 14:34/0 = 0 14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:34/0/physics_layer_0/angular_velocity = 0.0 14:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:34/0/physics_layer_1/angular_velocity = 0.0 15:34/0 = 0 15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:34/0/physics_layer_0/angular_velocity = 0.0 15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:34/0/physics_layer_1/angular_velocity = 0.0 16:34/0 = 0 16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_0/angular_velocity = 0.0 16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:34/0/physics_layer_1/angular_velocity = 0.0 17:34/0 = 0 17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_0/angular_velocity = 0.0 17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:34/0/physics_layer_1/angular_velocity = 0.0 18:34/0 = 0 18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_0/angular_velocity = 0.0 18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:34/0/physics_layer_1/angular_velocity = 0.0 19:34/0 = 0 19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:34/0/physics_layer_0/angular_velocity = 0.0 19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:34/0/physics_layer_1/angular_velocity = 0.0 20:34/0 = 0 20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_0/angular_velocity = 0.0 20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:34/0/physics_layer_1/angular_velocity = 0.0 21:34/0 = 0 21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_0/angular_velocity = 0.0 21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:34/0/physics_layer_1/angular_velocity = 0.0 22:34/0 = 0 22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_0/angular_velocity = 0.0 22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:34/0/physics_layer_1/angular_velocity = 0.0 23:34/0 = 0 23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_0/angular_velocity = 0.0 23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:34/0/physics_layer_1/angular_velocity = 0.0 25:34/0 = 0 25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_0/angular_velocity = 0.0 25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:34/0/physics_layer_1/angular_velocity = 0.0 26:34/0 = 0 26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_0/angular_velocity = 0.0 26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:34/0/physics_layer_1/angular_velocity = 0.0 27:34/0 = 0 27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_0/angular_velocity = 0.0 27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:34/0/physics_layer_1/angular_velocity = 0.0 28:34/0 = 0 28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_0/angular_velocity = 0.0 28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:34/0/physics_layer_1/angular_velocity = 0.0 29:34/0 = 0 29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:34/0/physics_layer_0/angular_velocity = 0.0 29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:34/0/physics_layer_1/angular_velocity = 0.0 30:34/0 = 0 30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:34/0/physics_layer_0/angular_velocity = 0.0 30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:34/0/physics_layer_1/angular_velocity = 0.0 31:34/0 = 0 31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:34/0/physics_layer_0/angular_velocity = 0.0 31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:34/0/physics_layer_1/angular_velocity = 0.0 32:34/0 = 0 32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:34/0/physics_layer_0/angular_velocity = 0.0 32:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:34/0/physics_layer_1/angular_velocity = 0.0 33:34/0 = 0 33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:34/0/physics_layer_0/angular_velocity = 0.0 33:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:34/0/physics_layer_1/angular_velocity = 0.0 34:34/0 = 0 34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:34/0/physics_layer_0/angular_velocity = 0.0 34:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:34/0/physics_layer_1/angular_velocity = 0.0 35:34/0 = 0 35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:34/0/physics_layer_0/angular_velocity = 0.0 35:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:34/0/physics_layer_1/angular_velocity = 0.0 36:34/0 = 0 36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:34/0/physics_layer_0/angular_velocity = 0.0 36:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:34/0/physics_layer_1/angular_velocity = 0.0 37:34/0 = 0 37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:34/0/physics_layer_0/angular_velocity = 0.0 37:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:34/0/physics_layer_1/angular_velocity = 0.0 38:34/0 = 0 38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:34/0/physics_layer_0/angular_velocity = 0.0 38:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:34/0/physics_layer_1/angular_velocity = 0.0 39:34/0 = 0 39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:34/0/physics_layer_0/angular_velocity = 0.0 39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:34/0/physics_layer_1/angular_velocity = 0.0 40:34/0 = 0 40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:34/0/physics_layer_0/angular_velocity = 0.0 40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:34/0/physics_layer_1/angular_velocity = 0.0 41:34/0 = 0 41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:34/0/physics_layer_0/angular_velocity = 0.0 41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:34/0/physics_layer_1/angular_velocity = 0.0 42:34/0 = 0 42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:34/0/physics_layer_0/angular_velocity = 0.0 42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:34/0/physics_layer_1/angular_velocity = 0.0 43:34/0 = 0 43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:34/0/physics_layer_0/angular_velocity = 0.0 43:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:34/0/physics_layer_1/angular_velocity = 0.0 44:34/0 = 0 44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:34/0/physics_layer_0/angular_velocity = 0.0 44:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:34/0/physics_layer_1/angular_velocity = 0.0 45:34/0 = 0 45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:34/0/physics_layer_0/angular_velocity = 0.0 45:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:34/0/physics_layer_1/angular_velocity = 0.0 46:34/0 = 0 46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:34/0/physics_layer_0/angular_velocity = 0.0 46:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:34/0/physics_layer_1/angular_velocity = 0.0 47:34/0 = 0 47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:34/0/physics_layer_0/angular_velocity = 0.0 47:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:34/0/physics_layer_1/angular_velocity = 0.0 48:34/0 = 0 48:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:34/0/physics_layer_0/angular_velocity = 0.0 48:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:34/0/physics_layer_1/angular_velocity = 0.0 49:34/0 = 0 49:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:34/0/physics_layer_0/angular_velocity = 0.0 49:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:34/0/physics_layer_1/angular_velocity = 0.0 50:34/0 = 0 50:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:34/0/physics_layer_0/angular_velocity = 0.0 50:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:34/0/physics_layer_1/angular_velocity = 0.0 51:34/0 = 0 51:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:34/0/physics_layer_0/angular_velocity = 0.0 51:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:34/0/physics_layer_1/angular_velocity = 0.0 52:34/0 = 0 52:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:34/0/physics_layer_0/angular_velocity = 0.0 52:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:34/0/physics_layer_1/angular_velocity = 0.0 53:34/0 = 0 53:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:34/0/physics_layer_0/angular_velocity = 0.0 53:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:34/0/physics_layer_1/angular_velocity = 0.0 54:34/0 = 0 54:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:34/0/physics_layer_0/angular_velocity = 0.0 54:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:34/0/physics_layer_1/angular_velocity = 0.0 55:34/0 = 0 55:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:34/0/physics_layer_0/angular_velocity = 0.0 55:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:34/0/physics_layer_1/angular_velocity = 0.0 56:34/0 = 0 56:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:34/0/physics_layer_0/angular_velocity = 0.0 56:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:34/0/physics_layer_1/angular_velocity = 0.0 57:34/0 = 0 57:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:34/0/physics_layer_0/angular_velocity = 0.0 57:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:34/0/physics_layer_1/angular_velocity = 0.0 58:34/0 = 0 58:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:34/0/physics_layer_0/angular_velocity = 0.0 58:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:34/0/physics_layer_1/angular_velocity = 0.0 59:34/0 = 0 59:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:34/0/physics_layer_0/angular_velocity = 0.0 59:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:34/0/physics_layer_1/angular_velocity = 0.0 60:34/0 = 0 60:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:34/0/physics_layer_0/angular_velocity = 0.0 60:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:34/0/physics_layer_1/angular_velocity = 0.0 61:34/0 = 0 61:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:34/0/physics_layer_0/angular_velocity = 0.0 61:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:34/0/physics_layer_1/angular_velocity = 0.0 62:34/0 = 0 62:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:34/0/physics_layer_0/angular_velocity = 0.0 62:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:34/0/physics_layer_1/angular_velocity = 0.0 63:34/0 = 0 63:34/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:34/0/physics_layer_0/angular_velocity = 0.0 63:34/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:34/0/physics_layer_1/angular_velocity = 0.0 4:35/0 = 0 4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_0/angular_velocity = 0.0 4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:35/0/physics_layer_1/angular_velocity = 0.0 7:35/0 = 0 7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:35/0/physics_layer_0/angular_velocity = 0.0 7:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:35/0/physics_layer_1/angular_velocity = 0.0 8:35/0 = 0 8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:35/0/physics_layer_0/angular_velocity = 0.0 8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:35/0/physics_layer_1/angular_velocity = 0.0 9:35/0 = 0 9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:35/0/physics_layer_0/angular_velocity = 0.0 9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:35/0/physics_layer_1/angular_velocity = 0.0 10:35/0 = 0 10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:35/0/physics_layer_0/angular_velocity = 0.0 10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:35/0/physics_layer_1/angular_velocity = 0.0 11:35/0 = 0 11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_0/angular_velocity = 0.0 11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:35/0/physics_layer_1/angular_velocity = 0.0 12:35/0 = 0 12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_0/angular_velocity = 0.0 12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:35/0/physics_layer_1/angular_velocity = 0.0 13:35/0 = 0 13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_0/angular_velocity = 0.0 13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:35/0/physics_layer_1/angular_velocity = 0.0 14:35/0 = 0 14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:35/0/physics_layer_0/angular_velocity = 0.0 14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:35/0/physics_layer_1/angular_velocity = 0.0 15:35/0 = 0 15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_0/angular_velocity = 0.0 15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:35/0/physics_layer_1/angular_velocity = 0.0 16:35/0 = 0 16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_0/angular_velocity = 0.0 16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:35/0/physics_layer_1/angular_velocity = 0.0 17:35/0 = 0 17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_0/angular_velocity = 0.0 17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:35/0/physics_layer_1/angular_velocity = 0.0 25:35/0 = 0 25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_0/angular_velocity = 0.0 25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:35/0/physics_layer_1/angular_velocity = 0.0 26:35/0 = 0 26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_0/angular_velocity = 0.0 26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:35/0/physics_layer_1/angular_velocity = 0.0 27:35/0 = 0 27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_0/angular_velocity = 0.0 27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:35/0/physics_layer_1/angular_velocity = 0.0 28:35/0 = 0 28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_0/angular_velocity = 0.0 28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:35/0/physics_layer_1/angular_velocity = 0.0 29:35/0 = 0 29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:35/0/physics_layer_0/angular_velocity = 0.0 29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:35/0/physics_layer_1/angular_velocity = 0.0 30:35/0 = 0 30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:35/0/physics_layer_0/angular_velocity = 0.0 30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:35/0/physics_layer_1/angular_velocity = 0.0 31:35/0 = 0 31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:35/0/physics_layer_0/angular_velocity = 0.0 31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:35/0/physics_layer_1/angular_velocity = 0.0 32:35/0 = 0 32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:35/0/physics_layer_0/angular_velocity = 0.0 32:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:35/0/physics_layer_1/angular_velocity = 0.0 33:35/0 = 0 33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:35/0/physics_layer_0/angular_velocity = 0.0 33:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:35/0/physics_layer_1/angular_velocity = 0.0 34:35/0 = 0 34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:35/0/physics_layer_0/angular_velocity = 0.0 34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:35/0/physics_layer_1/angular_velocity = 0.0 35:35/0 = 0 35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:35/0/physics_layer_0/angular_velocity = 0.0 35:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:35/0/physics_layer_1/angular_velocity = 0.0 36:35/0 = 0 36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:35/0/physics_layer_0/angular_velocity = 0.0 36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:35/0/physics_layer_1/angular_velocity = 0.0 37:35/0 = 0 37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:35/0/physics_layer_0/angular_velocity = 0.0 37:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:35/0/physics_layer_1/angular_velocity = 0.0 38:35/0 = 0 38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:35/0/physics_layer_0/angular_velocity = 0.0 38:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:35/0/physics_layer_1/angular_velocity = 0.0 39:35/0 = 0 39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:35/0/physics_layer_0/angular_velocity = 0.0 39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:35/0/physics_layer_1/angular_velocity = 0.0 40:35/0 = 0 40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:35/0/physics_layer_0/angular_velocity = 0.0 40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:35/0/physics_layer_1/angular_velocity = 0.0 41:35/0 = 0 41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:35/0/physics_layer_0/angular_velocity = 0.0 41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:35/0/physics_layer_1/angular_velocity = 0.0 42:35/0 = 0 42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:35/0/physics_layer_0/angular_velocity = 0.0 42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:35/0/physics_layer_1/angular_velocity = 0.0 43:35/0 = 0 43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:35/0/physics_layer_0/angular_velocity = 0.0 43:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:35/0/physics_layer_1/angular_velocity = 0.0 44:35/0 = 0 44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:35/0/physics_layer_0/angular_velocity = 0.0 44:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:35/0/physics_layer_1/angular_velocity = 0.0 45:35/0 = 0 45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:35/0/physics_layer_0/angular_velocity = 0.0 45:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:35/0/physics_layer_1/angular_velocity = 0.0 46:35/0 = 0 46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:35/0/physics_layer_0/angular_velocity = 0.0 46:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:35/0/physics_layer_1/angular_velocity = 0.0 47:35/0 = 0 47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:35/0/physics_layer_0/angular_velocity = 0.0 47:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:35/0/physics_layer_1/angular_velocity = 0.0 48:35/0 = 0 48:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:35/0/physics_layer_0/angular_velocity = 0.0 48:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:35/0/physics_layer_1/angular_velocity = 0.0 49:35/0 = 0 49:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:35/0/physics_layer_0/angular_velocity = 0.0 49:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:35/0/physics_layer_1/angular_velocity = 0.0 50:35/0 = 0 50:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:35/0/physics_layer_0/angular_velocity = 0.0 50:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:35/0/physics_layer_1/angular_velocity = 0.0 51:35/0 = 0 51:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:35/0/physics_layer_0/angular_velocity = 0.0 51:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:35/0/physics_layer_1/angular_velocity = 0.0 52:35/0 = 0 52:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:35/0/physics_layer_0/angular_velocity = 0.0 52:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:35/0/physics_layer_1/angular_velocity = 0.0 53:35/0 = 0 53:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:35/0/physics_layer_0/angular_velocity = 0.0 53:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:35/0/physics_layer_1/angular_velocity = 0.0 54:35/0 = 0 54:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:35/0/physics_layer_0/angular_velocity = 0.0 54:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:35/0/physics_layer_1/angular_velocity = 0.0 55:35/0 = 0 55:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:35/0/physics_layer_0/angular_velocity = 0.0 55:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:35/0/physics_layer_1/angular_velocity = 0.0 56:35/0 = 0 56:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:35/0/physics_layer_0/angular_velocity = 0.0 56:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:35/0/physics_layer_1/angular_velocity = 0.0 57:35/0 = 0 57:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:35/0/physics_layer_0/angular_velocity = 0.0 57:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:35/0/physics_layer_1/angular_velocity = 0.0 58:35/0 = 0 58:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:35/0/physics_layer_0/angular_velocity = 0.0 58:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:35/0/physics_layer_1/angular_velocity = 0.0 59:35/0 = 0 59:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:35/0/physics_layer_0/angular_velocity = 0.0 59:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:35/0/physics_layer_1/angular_velocity = 0.0 60:35/0 = 0 60:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:35/0/physics_layer_0/angular_velocity = 0.0 60:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:35/0/physics_layer_1/angular_velocity = 0.0 61:35/0 = 0 61:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:35/0/physics_layer_0/angular_velocity = 0.0 61:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:35/0/physics_layer_1/angular_velocity = 0.0 62:35/0 = 0 62:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:35/0/physics_layer_0/angular_velocity = 0.0 62:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:35/0/physics_layer_1/angular_velocity = 0.0 63:35/0 = 0 63:35/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:35/0/physics_layer_0/angular_velocity = 0.0 63:35/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:35/0/physics_layer_1/angular_velocity = 0.0 4:36/0 = 0 4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_0/angular_velocity = 0.0 4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:36/0/physics_layer_1/angular_velocity = 0.0 7:36/0 = 0 7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:36/0/physics_layer_0/angular_velocity = 0.0 7:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:36/0/physics_layer_1/angular_velocity = 0.0 8:36/0 = 0 8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:36/0/physics_layer_0/angular_velocity = 0.0 8:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:36/0/physics_layer_1/angular_velocity = 0.0 9:36/0 = 0 9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:36/0/physics_layer_0/angular_velocity = 0.0 9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:36/0/physics_layer_1/angular_velocity = 0.0 10:36/0 = 0 10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:36/0/physics_layer_0/angular_velocity = 0.0 10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:36/0/physics_layer_1/angular_velocity = 0.0 11:36/0 = 0 11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:36/0/physics_layer_0/angular_velocity = 0.0 11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:36/0/physics_layer_1/angular_velocity = 0.0 13:36/0 = 0 13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_0/angular_velocity = 0.0 13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:36/0/physics_layer_1/angular_velocity = 0.0 14:36/0 = 0 14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:36/0/physics_layer_0/angular_velocity = 0.0 14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:36/0/physics_layer_1/angular_velocity = 0.0 16:36/0 = 0 16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_0/angular_velocity = 0.0 16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:36/0/physics_layer_1/angular_velocity = 0.0 17:36/0 = 0 17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_0/angular_velocity = 0.0 17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:36/0/physics_layer_1/angular_velocity = 0.0 18:36/0 = 0 18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_0/angular_velocity = 0.0 18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:36/0/physics_layer_1/angular_velocity = 0.0 19:36/0 = 0 19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_0/angular_velocity = 0.0 19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:36/0/physics_layer_1/angular_velocity = 0.0 21:36/0 = 0 21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_0/angular_velocity = 0.0 21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:36/0/physics_layer_1/angular_velocity = 0.0 22:36/0 = 0 22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_0/angular_velocity = 0.0 22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:36/0/physics_layer_1/angular_velocity = 0.0 25:36/0 = 0 25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_0/angular_velocity = 0.0 25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:36/0/physics_layer_1/angular_velocity = 0.0 26:36/0 = 0 26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_0/angular_velocity = 0.0 26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:36/0/physics_layer_1/angular_velocity = 0.0 27:36/0 = 0 27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_0/angular_velocity = 0.0 27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:36/0/physics_layer_1/angular_velocity = 0.0 28:36/0 = 0 28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_0/angular_velocity = 0.0 28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:36/0/physics_layer_1/angular_velocity = 0.0 29:36/0 = 0 29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:36/0/physics_layer_0/angular_velocity = 0.0 29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:36/0/physics_layer_1/angular_velocity = 0.0 30:36/0 = 0 30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:36/0/physics_layer_0/angular_velocity = 0.0 30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:36/0/physics_layer_1/angular_velocity = 0.0 31:36/0 = 0 31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:36/0/physics_layer_0/angular_velocity = 0.0 31:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:36/0/physics_layer_1/angular_velocity = 0.0 32:36/0 = 0 32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:36/0/physics_layer_0/angular_velocity = 0.0 32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:36/0/physics_layer_1/angular_velocity = 0.0 33:36/0 = 0 33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:36/0/physics_layer_0/angular_velocity = 0.0 33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:36/0/physics_layer_1/angular_velocity = 0.0 34:36/0 = 0 34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:36/0/physics_layer_0/angular_velocity = 0.0 34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:36/0/physics_layer_1/angular_velocity = 0.0 35:36/0 = 0 35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_0/angular_velocity = 0.0 35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:36/0/physics_layer_1/angular_velocity = 0.0 36:36/0 = 0 36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_0/angular_velocity = 0.0 36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:36/0/physics_layer_1/angular_velocity = 0.0 37:36/0 = 0 37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:36/0/physics_layer_0/angular_velocity = 0.0 37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:36/0/physics_layer_1/angular_velocity = 0.0 38:36/0 = 0 38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:36/0/physics_layer_0/angular_velocity = 0.0 38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:36/0/physics_layer_1/angular_velocity = 0.0 39:36/0 = 0 39:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:36/0/physics_layer_0/angular_velocity = 0.0 39:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:36/0/physics_layer_1/angular_velocity = 0.0 40:36/0 = 0 40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:36/0/physics_layer_0/angular_velocity = 0.0 40:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:36/0/physics_layer_1/angular_velocity = 0.0 41:36/0 = 0 41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:36/0/physics_layer_0/angular_velocity = 0.0 41:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:36/0/physics_layer_1/angular_velocity = 0.0 42:36/0 = 0 42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:36/0/physics_layer_0/angular_velocity = 0.0 42:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:36/0/physics_layer_1/angular_velocity = 0.0 43:36/0 = 0 43:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:36/0/physics_layer_0/angular_velocity = 0.0 43:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:36/0/physics_layer_1/angular_velocity = 0.0 44:36/0 = 0 44:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:36/0/physics_layer_0/angular_velocity = 0.0 44:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:36/0/physics_layer_1/angular_velocity = 0.0 45:36/0 = 0 45:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:36/0/physics_layer_0/angular_velocity = 0.0 45:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:36/0/physics_layer_1/angular_velocity = 0.0 46:36/0 = 0 46:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:36/0/physics_layer_0/angular_velocity = 0.0 46:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:36/0/physics_layer_1/angular_velocity = 0.0 47:36/0 = 0 47:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:36/0/physics_layer_0/angular_velocity = 0.0 47:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:36/0/physics_layer_1/angular_velocity = 0.0 48:36/0 = 0 48:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:36/0/physics_layer_0/angular_velocity = 0.0 48:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:36/0/physics_layer_1/angular_velocity = 0.0 49:36/0 = 0 49:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:36/0/physics_layer_0/angular_velocity = 0.0 49:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:36/0/physics_layer_1/angular_velocity = 0.0 50:36/0 = 0 50:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:36/0/physics_layer_0/angular_velocity = 0.0 50:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:36/0/physics_layer_1/angular_velocity = 0.0 51:36/0 = 0 51:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:36/0/physics_layer_0/angular_velocity = 0.0 51:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:36/0/physics_layer_1/angular_velocity = 0.0 52:36/0 = 0 52:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:36/0/physics_layer_0/angular_velocity = 0.0 52:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:36/0/physics_layer_1/angular_velocity = 0.0 53:36/0 = 0 53:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:36/0/physics_layer_0/angular_velocity = 0.0 53:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:36/0/physics_layer_1/angular_velocity = 0.0 54:36/0 = 0 54:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:36/0/physics_layer_0/angular_velocity = 0.0 54:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:36/0/physics_layer_1/angular_velocity = 0.0 55:36/0 = 0 55:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:36/0/physics_layer_0/angular_velocity = 0.0 55:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:36/0/physics_layer_1/angular_velocity = 0.0 56:36/0 = 0 56:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:36/0/physics_layer_0/angular_velocity = 0.0 56:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:36/0/physics_layer_1/angular_velocity = 0.0 57:36/0 = 0 57:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:36/0/physics_layer_0/angular_velocity = 0.0 57:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:36/0/physics_layer_1/angular_velocity = 0.0 58:36/0 = 0 58:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:36/0/physics_layer_0/angular_velocity = 0.0 58:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:36/0/physics_layer_1/angular_velocity = 0.0 59:36/0 = 0 59:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:36/0/physics_layer_0/angular_velocity = 0.0 59:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:36/0/physics_layer_1/angular_velocity = 0.0 60:36/0 = 0 60:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:36/0/physics_layer_0/angular_velocity = 0.0 60:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:36/0/physics_layer_1/angular_velocity = 0.0 61:36/0 = 0 61:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:36/0/physics_layer_0/angular_velocity = 0.0 61:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:36/0/physics_layer_1/angular_velocity = 0.0 62:36/0 = 0 62:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:36/0/physics_layer_0/angular_velocity = 0.0 62:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:36/0/physics_layer_1/angular_velocity = 0.0 63:36/0 = 0 63:36/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:36/0/physics_layer_0/angular_velocity = 0.0 63:36/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:36/0/physics_layer_1/angular_velocity = 0.0 0:37/0 = 0 0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_0/angular_velocity = 0.0 0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:37/0/physics_layer_1/angular_velocity = 0.0 3:37/0 = 0 3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_0/angular_velocity = 0.0 3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:37/0/physics_layer_1/angular_velocity = 0.0 4:37/0 = 0 4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_0/angular_velocity = 0.0 4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:37/0/physics_layer_1/angular_velocity = 0.0 7:37/0 = 0 7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:37/0/physics_layer_0/angular_velocity = 0.0 7:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:37/0/physics_layer_1/angular_velocity = 0.0 8:37/0 = 0 8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:37/0/physics_layer_0/angular_velocity = 0.0 8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:37/0/physics_layer_1/angular_velocity = 0.0 9:37/0 = 0 9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:37/0/physics_layer_0/angular_velocity = 0.0 9:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:37/0/physics_layer_1/angular_velocity = 0.0 10:37/0 = 0 10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:37/0/physics_layer_0/angular_velocity = 0.0 10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:37/0/physics_layer_1/angular_velocity = 0.0 11:37/0 = 0 11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:37/0/physics_layer_0/angular_velocity = 0.0 11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:37/0/physics_layer_1/angular_velocity = 0.0 12:37/0 = 0 12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:37/0/physics_layer_0/angular_velocity = 0.0 12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:37/0/physics_layer_1/angular_velocity = 0.0 13:37/0 = 0 13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:37/0/physics_layer_0/angular_velocity = 0.0 13:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:37/0/physics_layer_1/angular_velocity = 0.0 14:37/0 = 0 14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:37/0/physics_layer_0/angular_velocity = 0.0 14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:37/0/physics_layer_1/angular_velocity = 0.0 15:37/0 = 0 15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:37/0/physics_layer_0/angular_velocity = 0.0 15:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:37/0/physics_layer_1/angular_velocity = 0.0 16:37/0 = 0 16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_0/angular_velocity = 0.0 16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:37/0/physics_layer_1/angular_velocity = 0.0 17:37/0 = 0 17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:37/0/physics_layer_0/angular_velocity = 0.0 17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:37/0/physics_layer_1/angular_velocity = 0.0 18:37/0 = 0 18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_0/angular_velocity = 0.0 18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:37/0/physics_layer_1/angular_velocity = 0.0 19:37/0 = 0 19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:37/0/physics_layer_0/angular_velocity = 0.0 19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:37/0/physics_layer_1/angular_velocity = 0.0 20:37/0 = 0 20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:37/0/physics_layer_0/angular_velocity = 0.0 20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:37/0/physics_layer_1/angular_velocity = 0.0 21:37/0 = 0 21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_0/angular_velocity = 0.0 21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:37/0/physics_layer_1/angular_velocity = 0.0 22:37/0 = 0 22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:37/0/physics_layer_0/angular_velocity = 0.0 22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:37/0/physics_layer_1/angular_velocity = 0.0 23:37/0 = 0 23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:37/0/physics_layer_0/angular_velocity = 0.0 23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:37/0/physics_layer_1/angular_velocity = 0.0 25:37/0 = 0 25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:37/0/physics_layer_0/angular_velocity = 0.0 25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:37/0/physics_layer_1/angular_velocity = 0.0 26:37/0 = 0 26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_0/angular_velocity = 0.0 26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:37/0/physics_layer_1/angular_velocity = 0.0 27:37/0 = 0 27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:37/0/physics_layer_0/angular_velocity = 0.0 27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:37/0/physics_layer_1/angular_velocity = 0.0 28:37/0 = 0 28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:37/0/physics_layer_0/angular_velocity = 0.0 28:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:37/0/physics_layer_1/angular_velocity = 0.0 29:37/0 = 0 29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:37/0/physics_layer_0/angular_velocity = 0.0 29:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:37/0/physics_layer_1/angular_velocity = 0.0 30:37/0 = 0 30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:37/0/physics_layer_0/angular_velocity = 0.0 30:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:37/0/physics_layer_1/angular_velocity = 0.0 31:37/0 = 0 31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:37/0/physics_layer_0/angular_velocity = 0.0 31:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:37/0/physics_layer_1/angular_velocity = 0.0 32:37/0 = 0 32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:37/0/physics_layer_0/angular_velocity = 0.0 32:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:37/0/physics_layer_1/angular_velocity = 0.0 33:37/0 = 0 33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:37/0/physics_layer_0/angular_velocity = 0.0 33:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:37/0/physics_layer_1/angular_velocity = 0.0 34:37/0 = 0 34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:37/0/physics_layer_0/angular_velocity = 0.0 34:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:37/0/physics_layer_1/angular_velocity = 0.0 35:37/0 = 0 35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:37/0/physics_layer_0/angular_velocity = 0.0 35:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:37/0/physics_layer_1/angular_velocity = 0.0 36:37/0 = 0 36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:37/0/physics_layer_0/angular_velocity = 0.0 36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:37/0/physics_layer_1/angular_velocity = 0.0 37:37/0 = 0 37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:37/0/physics_layer_0/angular_velocity = 0.0 37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:37/0/physics_layer_1/angular_velocity = 0.0 38:37/0 = 0 38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:37/0/physics_layer_0/angular_velocity = 0.0 38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:37/0/physics_layer_1/angular_velocity = 0.0 39:37/0 = 0 39:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:37/0/physics_layer_0/angular_velocity = 0.0 39:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:37/0/physics_layer_1/angular_velocity = 0.0 40:37/0 = 0 40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:37/0/physics_layer_0/angular_velocity = 0.0 40:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:37/0/physics_layer_1/angular_velocity = 0.0 41:37/0 = 0 41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:37/0/physics_layer_0/angular_velocity = 0.0 41:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:37/0/physics_layer_1/angular_velocity = 0.0 42:37/0 = 0 42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:37/0/physics_layer_0/angular_velocity = 0.0 42:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:37/0/physics_layer_1/angular_velocity = 0.0 43:37/0 = 0 43:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:37/0/physics_layer_0/angular_velocity = 0.0 43:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:37/0/physics_layer_1/angular_velocity = 0.0 44:37/0 = 0 44:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:37/0/physics_layer_0/angular_velocity = 0.0 44:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:37/0/physics_layer_1/angular_velocity = 0.0 45:37/0 = 0 45:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:37/0/physics_layer_0/angular_velocity = 0.0 45:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:37/0/physics_layer_1/angular_velocity = 0.0 46:37/0 = 0 46:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:37/0/physics_layer_0/angular_velocity = 0.0 46:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:37/0/physics_layer_1/angular_velocity = 0.0 47:37/0 = 0 47:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:37/0/physics_layer_0/angular_velocity = 0.0 47:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:37/0/physics_layer_1/angular_velocity = 0.0 48:37/0 = 0 48:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:37/0/physics_layer_0/angular_velocity = 0.0 48:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:37/0/physics_layer_1/angular_velocity = 0.0 49:37/0 = 0 49:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:37/0/physics_layer_0/angular_velocity = 0.0 49:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:37/0/physics_layer_1/angular_velocity = 0.0 50:37/0 = 0 50:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:37/0/physics_layer_0/angular_velocity = 0.0 50:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:37/0/physics_layer_1/angular_velocity = 0.0 51:37/0 = 0 51:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:37/0/physics_layer_0/angular_velocity = 0.0 51:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:37/0/physics_layer_1/angular_velocity = 0.0 52:37/0 = 0 52:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:37/0/physics_layer_0/angular_velocity = 0.0 52:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:37/0/physics_layer_1/angular_velocity = 0.0 53:37/0 = 0 53:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:37/0/physics_layer_0/angular_velocity = 0.0 53:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:37/0/physics_layer_1/angular_velocity = 0.0 54:37/0 = 0 54:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:37/0/physics_layer_0/angular_velocity = 0.0 54:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:37/0/physics_layer_1/angular_velocity = 0.0 55:37/0 = 0 55:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:37/0/physics_layer_0/angular_velocity = 0.0 55:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:37/0/physics_layer_1/angular_velocity = 0.0 56:37/0 = 0 56:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:37/0/physics_layer_0/angular_velocity = 0.0 56:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:37/0/physics_layer_1/angular_velocity = 0.0 57:37/0 = 0 57:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:37/0/physics_layer_0/angular_velocity = 0.0 57:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:37/0/physics_layer_1/angular_velocity = 0.0 58:37/0 = 0 58:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:37/0/physics_layer_0/angular_velocity = 0.0 58:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:37/0/physics_layer_1/angular_velocity = 0.0 59:37/0 = 0 59:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:37/0/physics_layer_0/angular_velocity = 0.0 59:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:37/0/physics_layer_1/angular_velocity = 0.0 60:37/0 = 0 60:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:37/0/physics_layer_0/angular_velocity = 0.0 60:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:37/0/physics_layer_1/angular_velocity = 0.0 61:37/0 = 0 61:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:37/0/physics_layer_0/angular_velocity = 0.0 61:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:37/0/physics_layer_1/angular_velocity = 0.0 62:37/0 = 0 62:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:37/0/physics_layer_0/angular_velocity = 0.0 62:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:37/0/physics_layer_1/angular_velocity = 0.0 63:37/0 = 0 63:37/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:37/0/physics_layer_0/angular_velocity = 0.0 63:37/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:37/0/physics_layer_1/angular_velocity = 0.0 0:38/0 = 0 0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:38/0/physics_layer_0/angular_velocity = 0.0 0:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:38/0/physics_layer_1/angular_velocity = 0.0 1:38/0 = 0 1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:38/0/physics_layer_0/angular_velocity = 0.0 1:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:38/0/physics_layer_1/angular_velocity = 0.0 2:38/0 = 0 2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:38/0/physics_layer_0/angular_velocity = 0.0 2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:38/0/physics_layer_1/angular_velocity = 0.0 3:38/0 = 0 3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:38/0/physics_layer_0/angular_velocity = 0.0 3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:38/0/physics_layer_1/angular_velocity = 0.0 4:38/0 = 0 4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:38/0/physics_layer_0/angular_velocity = 0.0 4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:38/0/physics_layer_1/angular_velocity = 0.0 5:38/0 = 0 5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:38/0/physics_layer_0/angular_velocity = 0.0 5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:38/0/physics_layer_1/angular_velocity = 0.0 6:38/0 = 0 6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:38/0/physics_layer_0/angular_velocity = 0.0 6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:38/0/physics_layer_1/angular_velocity = 0.0 7:38/0 = 0 7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:38/0/physics_layer_0/angular_velocity = 0.0 7:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:38/0/physics_layer_1/angular_velocity = 0.0 8:38/0 = 0 8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:38/0/physics_layer_0/angular_velocity = 0.0 8:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:38/0/physics_layer_1/angular_velocity = 0.0 9:38/0 = 0 9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:38/0/physics_layer_0/angular_velocity = 0.0 9:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:38/0/physics_layer_1/angular_velocity = 0.0 10:38/0 = 0 10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:38/0/physics_layer_0/angular_velocity = 0.0 10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:38/0/physics_layer_1/angular_velocity = 0.0 11:38/0 = 0 11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:38/0/physics_layer_0/angular_velocity = 0.0 11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:38/0/physics_layer_1/angular_velocity = 0.0 12:38/0 = 0 12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:38/0/physics_layer_0/angular_velocity = 0.0 12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:38/0/physics_layer_1/angular_velocity = 0.0 13:38/0 = 0 13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:38/0/physics_layer_0/angular_velocity = 0.0 13:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:38/0/physics_layer_1/angular_velocity = 0.0 14:38/0 = 0 14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:38/0/physics_layer_0/angular_velocity = 0.0 14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:38/0/physics_layer_1/angular_velocity = 0.0 15:38/0 = 0 15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:38/0/physics_layer_0/angular_velocity = 0.0 15:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:38/0/physics_layer_1/angular_velocity = 0.0 16:38/0 = 0 16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_0/angular_velocity = 0.0 16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:38/0/physics_layer_1/angular_velocity = 0.0 17:38/0 = 0 17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_0/angular_velocity = 0.0 17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:38/0/physics_layer_1/angular_velocity = 0.0 18:38/0 = 0 18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_0/angular_velocity = 0.0 18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:38/0/physics_layer_1/angular_velocity = 0.0 19:38/0 = 0 19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_0/angular_velocity = 0.0 19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:38/0/physics_layer_1/angular_velocity = 0.0 20:38/0 = 0 20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_0/angular_velocity = 0.0 20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:38/0/physics_layer_1/angular_velocity = 0.0 21:38/0 = 0 21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_0/angular_velocity = 0.0 21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:38/0/physics_layer_1/angular_velocity = 0.0 22:38/0 = 0 22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_0/angular_velocity = 0.0 22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:38/0/physics_layer_1/angular_velocity = 0.0 23:38/0 = 0 23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:38/0/physics_layer_0/angular_velocity = 0.0 23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:38/0/physics_layer_1/angular_velocity = 0.0 25:38/0 = 0 25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:38/0/physics_layer_0/angular_velocity = 0.0 25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:38/0/physics_layer_1/angular_velocity = 0.0 26:38/0 = 0 26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_0/angular_velocity = 0.0 26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:38/0/physics_layer_1/angular_velocity = 0.0 27:38/0 = 0 27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:38/0/physics_layer_0/angular_velocity = 0.0 27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:38/0/physics_layer_1/angular_velocity = 0.0 28:38/0 = 0 28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:38/0/physics_layer_0/angular_velocity = 0.0 28:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:38/0/physics_layer_1/angular_velocity = 0.0 29:38/0 = 0 29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:38/0/physics_layer_0/angular_velocity = 0.0 29:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:38/0/physics_layer_1/angular_velocity = 0.0 30:38/0 = 0 30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:38/0/physics_layer_0/angular_velocity = 0.0 30:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:38/0/physics_layer_1/angular_velocity = 0.0 31:38/0 = 0 31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:38/0/physics_layer_0/angular_velocity = 0.0 31:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:38/0/physics_layer_1/angular_velocity = 0.0 32:38/0 = 0 32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:38/0/physics_layer_0/angular_velocity = 0.0 32:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:38/0/physics_layer_1/angular_velocity = 0.0 33:38/0 = 0 33:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:38/0/physics_layer_0/angular_velocity = 0.0 33:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:38/0/physics_layer_1/angular_velocity = 0.0 34:38/0 = 0 34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:38/0/physics_layer_0/angular_velocity = 0.0 34:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:38/0/physics_layer_1/angular_velocity = 0.0 35:38/0 = 0 35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:38/0/physics_layer_0/angular_velocity = 0.0 35:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:38/0/physics_layer_1/angular_velocity = 0.0 36:38/0 = 0 36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:38/0/physics_layer_0/angular_velocity = 0.0 36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:38/0/physics_layer_1/angular_velocity = 0.0 37:38/0 = 0 37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:38/0/physics_layer_0/angular_velocity = 0.0 37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:38/0/physics_layer_1/angular_velocity = 0.0 38:38/0 = 0 38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:38/0/physics_layer_0/angular_velocity = 0.0 38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:38/0/physics_layer_1/angular_velocity = 0.0 39:38/0 = 0 39:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:38/0/physics_layer_0/angular_velocity = 0.0 39:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:38/0/physics_layer_1/angular_velocity = 0.0 40:38/0 = 0 40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:38/0/physics_layer_0/angular_velocity = 0.0 40:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:38/0/physics_layer_1/angular_velocity = 0.0 41:38/0 = 0 41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:38/0/physics_layer_0/angular_velocity = 0.0 41:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:38/0/physics_layer_1/angular_velocity = 0.0 42:38/0 = 0 42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:38/0/physics_layer_0/angular_velocity = 0.0 42:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:38/0/physics_layer_1/angular_velocity = 0.0 43:38/0 = 0 43:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:38/0/physics_layer_0/angular_velocity = 0.0 43:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:38/0/physics_layer_1/angular_velocity = 0.0 44:38/0 = 0 44:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:38/0/physics_layer_0/angular_velocity = 0.0 44:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:38/0/physics_layer_1/angular_velocity = 0.0 45:38/0 = 0 45:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:38/0/physics_layer_0/angular_velocity = 0.0 45:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:38/0/physics_layer_1/angular_velocity = 0.0 46:38/0 = 0 46:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:38/0/physics_layer_0/angular_velocity = 0.0 46:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:38/0/physics_layer_1/angular_velocity = 0.0 47:38/0 = 0 47:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:38/0/physics_layer_0/angular_velocity = 0.0 47:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:38/0/physics_layer_1/angular_velocity = 0.0 48:38/0 = 0 48:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:38/0/physics_layer_0/angular_velocity = 0.0 48:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:38/0/physics_layer_1/angular_velocity = 0.0 49:38/0 = 0 49:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:38/0/physics_layer_0/angular_velocity = 0.0 49:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:38/0/physics_layer_1/angular_velocity = 0.0 50:38/0 = 0 50:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:38/0/physics_layer_0/angular_velocity = 0.0 50:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:38/0/physics_layer_1/angular_velocity = 0.0 51:38/0 = 0 51:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:38/0/physics_layer_0/angular_velocity = 0.0 51:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:38/0/physics_layer_1/angular_velocity = 0.0 52:38/0 = 0 52:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:38/0/physics_layer_0/angular_velocity = 0.0 52:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:38/0/physics_layer_1/angular_velocity = 0.0 53:38/0 = 0 53:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:38/0/physics_layer_0/angular_velocity = 0.0 53:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:38/0/physics_layer_1/angular_velocity = 0.0 54:38/0 = 0 54:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:38/0/physics_layer_0/angular_velocity = 0.0 54:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:38/0/physics_layer_1/angular_velocity = 0.0 55:38/0 = 0 55:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:38/0/physics_layer_0/angular_velocity = 0.0 55:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:38/0/physics_layer_1/angular_velocity = 0.0 56:38/0 = 0 56:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:38/0/physics_layer_0/angular_velocity = 0.0 56:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:38/0/physics_layer_1/angular_velocity = 0.0 57:38/0 = 0 57:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:38/0/physics_layer_0/angular_velocity = 0.0 57:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:38/0/physics_layer_1/angular_velocity = 0.0 58:38/0 = 0 58:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:38/0/physics_layer_0/angular_velocity = 0.0 58:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:38/0/physics_layer_1/angular_velocity = 0.0 59:38/0 = 0 59:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:38/0/physics_layer_0/angular_velocity = 0.0 59:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:38/0/physics_layer_1/angular_velocity = 0.0 60:38/0 = 0 60:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:38/0/physics_layer_0/angular_velocity = 0.0 60:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:38/0/physics_layer_1/angular_velocity = 0.0 61:38/0 = 0 61:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:38/0/physics_layer_0/angular_velocity = 0.0 61:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:38/0/physics_layer_1/angular_velocity = 0.0 62:38/0 = 0 62:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:38/0/physics_layer_0/angular_velocity = 0.0 62:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:38/0/physics_layer_1/angular_velocity = 0.0 63:38/0 = 0 63:38/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:38/0/physics_layer_0/angular_velocity = 0.0 63:38/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:38/0/physics_layer_1/angular_velocity = 0.0 0:39/0 = 0 0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:39/0/physics_layer_0/angular_velocity = 0.0 0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:39/0/physics_layer_1/angular_velocity = 0.0 1:39/0 = 0 1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:39/0/physics_layer_0/angular_velocity = 0.0 1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:39/0/physics_layer_1/angular_velocity = 0.0 2:39/0 = 0 2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:39/0/physics_layer_0/angular_velocity = 0.0 2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:39/0/physics_layer_1/angular_velocity = 0.0 3:39/0 = 0 3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:39/0/physics_layer_0/angular_velocity = 0.0 3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:39/0/physics_layer_1/angular_velocity = 0.0 4:39/0 = 0 4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:39/0/physics_layer_0/angular_velocity = 0.0 4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:39/0/physics_layer_1/angular_velocity = 0.0 5:39/0 = 0 5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:39/0/physics_layer_0/angular_velocity = 0.0 5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:39/0/physics_layer_1/angular_velocity = 0.0 6:39/0 = 0 6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:39/0/physics_layer_0/angular_velocity = 0.0 6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:39/0/physics_layer_1/angular_velocity = 0.0 7:39/0 = 0 7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:39/0/physics_layer_0/angular_velocity = 0.0 7:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:39/0/physics_layer_1/angular_velocity = 0.0 8:39/0 = 0 8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:39/0/physics_layer_0/angular_velocity = 0.0 8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:39/0/physics_layer_1/angular_velocity = 0.0 9:39/0 = 0 9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:39/0/physics_layer_0/angular_velocity = 0.0 9:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:39/0/physics_layer_1/angular_velocity = 0.0 10:39/0 = 0 10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:39/0/physics_layer_0/angular_velocity = 0.0 10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:39/0/physics_layer_1/angular_velocity = 0.0 11:39/0 = 0 11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:39/0/physics_layer_0/angular_velocity = 0.0 11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:39/0/physics_layer_1/angular_velocity = 0.0 13:39/0 = 0 13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:39/0/physics_layer_0/angular_velocity = 0.0 13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:39/0/physics_layer_1/angular_velocity = 0.0 14:39/0 = 0 14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:39/0/physics_layer_0/angular_velocity = 0.0 14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:39/0/physics_layer_1/angular_velocity = 0.0 16:39/0 = 0 16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:39/0/physics_layer_0/angular_velocity = 0.0 16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:39/0/physics_layer_1/angular_velocity = 0.0 17:39/0 = 0 17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:39/0/physics_layer_0/angular_velocity = 0.0 17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:39/0/physics_layer_1/angular_velocity = 0.0 18:39/0 = 0 18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_0/angular_velocity = 0.0 18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:39/0/physics_layer_1/angular_velocity = 0.0 19:39/0 = 0 19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_0/angular_velocity = 0.0 19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:39/0/physics_layer_1/angular_velocity = 0.0 21:39/0 = 0 21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_0/angular_velocity = 0.0 21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:39/0/physics_layer_1/angular_velocity = 0.0 22:39/0 = 0 22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_0/angular_velocity = 0.0 22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:39/0/physics_layer_1/angular_velocity = 0.0 25:39/0 = 0 25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:39/0/physics_layer_0/angular_velocity = 0.0 25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:39/0/physics_layer_1/angular_velocity = 0.0 26:39/0 = 0 26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:39/0/physics_layer_0/angular_velocity = 0.0 26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:39/0/physics_layer_1/angular_velocity = 0.0 27:39/0 = 0 27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:39/0/physics_layer_0/angular_velocity = 0.0 27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:39/0/physics_layer_1/angular_velocity = 0.0 28:39/0 = 0 28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:39/0/physics_layer_0/angular_velocity = 0.0 28:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:39/0/physics_layer_1/angular_velocity = 0.0 29:39/0 = 0 29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:39/0/physics_layer_0/angular_velocity = 0.0 29:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:39/0/physics_layer_1/angular_velocity = 0.0 31:39/0 = 0 31:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:39/0/physics_layer_0/angular_velocity = 0.0 31:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:39/0/physics_layer_1/angular_velocity = 0.0 32:39/0 = 0 32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:39/0/physics_layer_0/angular_velocity = 0.0 32:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:39/0/physics_layer_1/angular_velocity = 0.0 33:39/0 = 0 33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:39/0/physics_layer_0/angular_velocity = 0.0 33:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:39/0/physics_layer_1/angular_velocity = 0.0 34:39/0 = 0 34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:39/0/physics_layer_0/angular_velocity = 0.0 34:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:39/0/physics_layer_1/angular_velocity = 0.0 35:39/0 = 0 35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:39/0/physics_layer_0/angular_velocity = 0.0 35:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:39/0/physics_layer_1/angular_velocity = 0.0 36:39/0 = 0 36:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:39/0/physics_layer_0/angular_velocity = 0.0 36:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:39/0/physics_layer_1/angular_velocity = 0.0 38:39/0 = 0 38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:39/0/physics_layer_0/angular_velocity = 0.0 38:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:39/0/physics_layer_1/angular_velocity = 0.0 39:39/0 = 0 39:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:39/0/physics_layer_0/angular_velocity = 0.0 39:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:39/0/physics_layer_1/angular_velocity = 0.0 40:39/0 = 0 40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:39/0/physics_layer_0/angular_velocity = 0.0 40:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:39/0/physics_layer_1/angular_velocity = 0.0 41:39/0 = 0 41:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:39/0/physics_layer_0/angular_velocity = 0.0 41:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:39/0/physics_layer_1/angular_velocity = 0.0 42:39/0 = 0 42:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:39/0/physics_layer_0/angular_velocity = 0.0 42:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:39/0/physics_layer_1/angular_velocity = 0.0 43:39/0 = 0 43:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:39/0/physics_layer_0/angular_velocity = 0.0 43:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:39/0/physics_layer_1/angular_velocity = 0.0 44:39/0 = 0 44:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:39/0/physics_layer_0/angular_velocity = 0.0 44:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:39/0/physics_layer_1/angular_velocity = 0.0 45:39/0 = 0 45:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:39/0/physics_layer_0/angular_velocity = 0.0 45:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:39/0/physics_layer_1/angular_velocity = 0.0 46:39/0 = 0 46:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:39/0/physics_layer_0/angular_velocity = 0.0 46:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:39/0/physics_layer_1/angular_velocity = 0.0 47:39/0 = 0 47:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:39/0/physics_layer_0/angular_velocity = 0.0 47:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:39/0/physics_layer_1/angular_velocity = 0.0 48:39/0 = 0 48:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:39/0/physics_layer_0/angular_velocity = 0.0 48:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:39/0/physics_layer_1/angular_velocity = 0.0 49:39/0 = 0 49:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:39/0/physics_layer_0/angular_velocity = 0.0 49:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:39/0/physics_layer_1/angular_velocity = 0.0 50:39/0 = 0 50:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:39/0/physics_layer_0/angular_velocity = 0.0 50:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:39/0/physics_layer_1/angular_velocity = 0.0 51:39/0 = 0 51:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:39/0/physics_layer_0/angular_velocity = 0.0 51:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:39/0/physics_layer_1/angular_velocity = 0.0 52:39/0 = 0 52:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:39/0/physics_layer_0/angular_velocity = 0.0 52:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:39/0/physics_layer_1/angular_velocity = 0.0 53:39/0 = 0 53:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:39/0/physics_layer_0/angular_velocity = 0.0 53:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:39/0/physics_layer_1/angular_velocity = 0.0 54:39/0 = 0 54:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:39/0/physics_layer_0/angular_velocity = 0.0 54:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:39/0/physics_layer_1/angular_velocity = 0.0 55:39/0 = 0 55:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:39/0/physics_layer_0/angular_velocity = 0.0 55:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:39/0/physics_layer_1/angular_velocity = 0.0 56:39/0 = 0 56:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:39/0/physics_layer_0/angular_velocity = 0.0 56:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:39/0/physics_layer_1/angular_velocity = 0.0 57:39/0 = 0 57:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:39/0/physics_layer_0/angular_velocity = 0.0 57:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:39/0/physics_layer_1/angular_velocity = 0.0 58:39/0 = 0 58:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:39/0/physics_layer_0/angular_velocity = 0.0 58:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:39/0/physics_layer_1/angular_velocity = 0.0 59:39/0 = 0 59:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:39/0/physics_layer_0/angular_velocity = 0.0 59:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:39/0/physics_layer_1/angular_velocity = 0.0 60:39/0 = 0 60:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:39/0/physics_layer_0/angular_velocity = 0.0 60:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:39/0/physics_layer_1/angular_velocity = 0.0 61:39/0 = 0 61:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:39/0/physics_layer_0/angular_velocity = 0.0 61:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:39/0/physics_layer_1/angular_velocity = 0.0 62:39/0 = 0 62:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:39/0/physics_layer_0/angular_velocity = 0.0 62:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:39/0/physics_layer_1/angular_velocity = 0.0 63:39/0 = 0 63:39/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:39/0/physics_layer_0/angular_velocity = 0.0 63:39/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:39/0/physics_layer_1/angular_velocity = 0.0 0:40/0 = 0 0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:40/0/physics_layer_0/angular_velocity = 0.0 0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:40/0/physics_layer_1/angular_velocity = 0.0 1:40/0 = 0 1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:40/0/physics_layer_0/angular_velocity = 0.0 1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:40/0/physics_layer_1/angular_velocity = 0.0 2:40/0 = 0 2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_0/angular_velocity = 0.0 2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:40/0/physics_layer_1/angular_velocity = 0.0 3:40/0 = 0 3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_0/angular_velocity = 0.0 3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:40/0/physics_layer_1/angular_velocity = 0.0 4:40/0 = 0 4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_0/angular_velocity = 0.0 4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:40/0/physics_layer_1/angular_velocity = 0.0 5:40/0 = 0 5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_0/angular_velocity = 0.0 5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:40/0/physics_layer_1/angular_velocity = 0.0 6:40/0 = 0 6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_0/angular_velocity = 0.0 6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:40/0/physics_layer_1/angular_velocity = 0.0 7:40/0 = 0 7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:40/0/physics_layer_0/angular_velocity = 0.0 7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:40/0/physics_layer_1/angular_velocity = 0.0 8:40/0 = 0 8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:40/0/physics_layer_0/angular_velocity = 0.0 8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:40/0/physics_layer_1/angular_velocity = 0.0 9:40/0 = 0 9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:40/0/physics_layer_0/angular_velocity = 0.0 9:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:40/0/physics_layer_1/angular_velocity = 0.0 10:40/0 = 0 10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:40/0/physics_layer_0/angular_velocity = 0.0 10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:40/0/physics_layer_1/angular_velocity = 0.0 11:40/0 = 0 11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:40/0/physics_layer_0/angular_velocity = 0.0 11:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:40/0/physics_layer_1/angular_velocity = 0.0 12:40/0 = 0 12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:40/0/physics_layer_0/angular_velocity = 0.0 12:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:40/0/physics_layer_1/angular_velocity = 0.0 13:40/0 = 0 13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:40/0/physics_layer_0/angular_velocity = 0.0 13:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:40/0/physics_layer_1/angular_velocity = 0.0 14:40/0 = 0 14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:40/0/physics_layer_0/angular_velocity = 0.0 14:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:40/0/physics_layer_1/angular_velocity = 0.0 15:40/0 = 0 15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:40/0/physics_layer_0/angular_velocity = 0.0 15:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:40/0/physics_layer_1/angular_velocity = 0.0 16:40/0 = 0 16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_0/angular_velocity = 0.0 16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:40/0/physics_layer_1/angular_velocity = 0.0 17:40/0 = 0 17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_0/angular_velocity = 0.0 17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:40/0/physics_layer_1/angular_velocity = 0.0 22:40/0 = 0 22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:40/0/physics_layer_0/angular_velocity = 0.0 22:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:40/0/physics_layer_1/angular_velocity = 0.0 23:40/0 = 0 23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:40/0/physics_layer_0/angular_velocity = 0.0 23:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:40/0/physics_layer_1/angular_velocity = 0.0 24:40/0 = 0 24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:40/0/physics_layer_0/angular_velocity = 0.0 24:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:40/0/physics_layer_1/angular_velocity = 0.0 32:40/0 = 0 32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:40/0/physics_layer_0/angular_velocity = 0.0 32:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:40/0/physics_layer_1/angular_velocity = 0.0 33:40/0 = 0 33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:40/0/physics_layer_0/angular_velocity = 0.0 33:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:40/0/physics_layer_1/angular_velocity = 0.0 34:40/0 = 0 34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:40/0/physics_layer_0/angular_velocity = 0.0 34:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:40/0/physics_layer_1/angular_velocity = 0.0 35:40/0 = 0 35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:40/0/physics_layer_0/angular_velocity = 0.0 35:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:40/0/physics_layer_1/angular_velocity = 0.0 36:40/0 = 0 36:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:40/0/physics_layer_0/angular_velocity = 0.0 36:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:40/0/physics_layer_1/angular_velocity = 0.0 37:40/0 = 0 37:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:40/0/physics_layer_0/angular_velocity = 0.0 37:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:40/0/physics_layer_1/angular_velocity = 0.0 38:40/0 = 0 38:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:40/0/physics_layer_0/angular_velocity = 0.0 38:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:40/0/physics_layer_1/angular_velocity = 0.0 39:40/0 = 0 39:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:40/0/physics_layer_0/angular_velocity = 0.0 39:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:40/0/physics_layer_1/angular_velocity = 0.0 40:40/0 = 0 40:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:40/0/physics_layer_0/angular_velocity = 0.0 40:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:40/0/physics_layer_1/angular_velocity = 0.0 41:40/0 = 0 41:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:40/0/physics_layer_0/angular_velocity = 0.0 41:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:40/0/physics_layer_1/angular_velocity = 0.0 42:40/0 = 0 42:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:40/0/physics_layer_0/angular_velocity = 0.0 42:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:40/0/physics_layer_1/angular_velocity = 0.0 43:40/0 = 0 43:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:40/0/physics_layer_0/angular_velocity = 0.0 43:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:40/0/physics_layer_1/angular_velocity = 0.0 44:40/0 = 0 44:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:40/0/physics_layer_0/angular_velocity = 0.0 44:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:40/0/physics_layer_1/angular_velocity = 0.0 45:40/0 = 0 45:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:40/0/physics_layer_0/angular_velocity = 0.0 45:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:40/0/physics_layer_1/angular_velocity = 0.0 46:40/0 = 0 46:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:40/0/physics_layer_0/angular_velocity = 0.0 46:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:40/0/physics_layer_1/angular_velocity = 0.0 47:40/0 = 0 47:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:40/0/physics_layer_0/angular_velocity = 0.0 47:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:40/0/physics_layer_1/angular_velocity = 0.0 48:40/0 = 0 48:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:40/0/physics_layer_0/angular_velocity = 0.0 48:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:40/0/physics_layer_1/angular_velocity = 0.0 49:40/0 = 0 49:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:40/0/physics_layer_0/angular_velocity = 0.0 49:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:40/0/physics_layer_1/angular_velocity = 0.0 50:40/0 = 0 50:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:40/0/physics_layer_0/angular_velocity = 0.0 50:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:40/0/physics_layer_1/angular_velocity = 0.0 51:40/0 = 0 51:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:40/0/physics_layer_0/angular_velocity = 0.0 51:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:40/0/physics_layer_1/angular_velocity = 0.0 52:40/0 = 0 52:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:40/0/physics_layer_0/angular_velocity = 0.0 52:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:40/0/physics_layer_1/angular_velocity = 0.0 53:40/0 = 0 53:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:40/0/physics_layer_0/angular_velocity = 0.0 53:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:40/0/physics_layer_1/angular_velocity = 0.0 54:40/0 = 0 54:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:40/0/physics_layer_0/angular_velocity = 0.0 54:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:40/0/physics_layer_1/angular_velocity = 0.0 55:40/0 = 0 55:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:40/0/physics_layer_0/angular_velocity = 0.0 55:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:40/0/physics_layer_1/angular_velocity = 0.0 56:40/0 = 0 56:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:40/0/physics_layer_0/angular_velocity = 0.0 56:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:40/0/physics_layer_1/angular_velocity = 0.0 57:40/0 = 0 57:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:40/0/physics_layer_0/angular_velocity = 0.0 57:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:40/0/physics_layer_1/angular_velocity = 0.0 58:40/0 = 0 58:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:40/0/physics_layer_0/angular_velocity = 0.0 58:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:40/0/physics_layer_1/angular_velocity = 0.0 59:40/0 = 0 59:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:40/0/physics_layer_0/angular_velocity = 0.0 59:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:40/0/physics_layer_1/angular_velocity = 0.0 60:40/0 = 0 60:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:40/0/physics_layer_0/angular_velocity = 0.0 60:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:40/0/physics_layer_1/angular_velocity = 0.0 61:40/0 = 0 61:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:40/0/physics_layer_0/angular_velocity = 0.0 61:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:40/0/physics_layer_1/angular_velocity = 0.0 62:40/0 = 0 62:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:40/0/physics_layer_0/angular_velocity = 0.0 62:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:40/0/physics_layer_1/angular_velocity = 0.0 63:40/0 = 0 63:40/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:40/0/physics_layer_0/angular_velocity = 0.0 63:40/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:40/0/physics_layer_1/angular_velocity = 0.0 0:41/0 = 0 0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_0/angular_velocity = 0.0 0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:41/0/physics_layer_1/angular_velocity = 0.0 1:41/0 = 0 1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:41/0/physics_layer_0/angular_velocity = 0.0 1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:41/0/physics_layer_1/angular_velocity = 0.0 2:41/0 = 0 2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_0/angular_velocity = 0.0 2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:41/0/physics_layer_1/angular_velocity = 0.0 3:41/0 = 0 3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_0/angular_velocity = 0.0 3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:41/0/physics_layer_1/angular_velocity = 0.0 4:41/0 = 0 4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_0/angular_velocity = 0.0 4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:41/0/physics_layer_1/angular_velocity = 0.0 5:41/0 = 0 5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_0/angular_velocity = 0.0 5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:41/0/physics_layer_1/angular_velocity = 0.0 6:41/0 = 0 6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_0/angular_velocity = 0.0 6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:41/0/physics_layer_1/angular_velocity = 0.0 7:41/0 = 0 7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:41/0/physics_layer_0/angular_velocity = 0.0 7:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:41/0/physics_layer_1/angular_velocity = 0.0 8:41/0 = 0 8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_0/angular_velocity = 0.0 8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:41/0/physics_layer_1/angular_velocity = 0.0 12:41/0 = 0 12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_0/angular_velocity = 0.0 12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:41/0/physics_layer_1/angular_velocity = 0.0 13:41/0 = 0 13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_0/angular_velocity = 0.0 13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:41/0/physics_layer_1/angular_velocity = 0.0 14:41/0 = 0 14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_0/angular_velocity = 0.0 14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:41/0/physics_layer_1/angular_velocity = 0.0 15:41/0 = 0 15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_0/angular_velocity = 0.0 15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:41/0/physics_layer_1/angular_velocity = 0.0 16:41/0 = 0 16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_0/angular_velocity = 0.0 16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:41/0/physics_layer_1/angular_velocity = 0.0 17:41/0 = 0 17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_0/angular_velocity = 0.0 17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:41/0/physics_layer_1/angular_velocity = 0.0 18:41/0 = 0 18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_0/angular_velocity = 0.0 18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:41/0/physics_layer_1/angular_velocity = 0.0 19:41/0 = 0 19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_0/angular_velocity = 0.0 19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:41/0/physics_layer_1/angular_velocity = 0.0 21:41/0 = 0 21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_0/angular_velocity = 0.0 21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:41/0/physics_layer_1/angular_velocity = 0.0 22:41/0 = 0 22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_0/angular_velocity = 0.0 22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:41/0/physics_layer_1/angular_velocity = 0.0 23:41/0 = 0 23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_0/angular_velocity = 0.0 23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:41/0/physics_layer_1/angular_velocity = 0.0 24:41/0 = 0 24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_0/angular_velocity = 0.0 24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:41/0/physics_layer_1/angular_velocity = 0.0 25:41/0 = 0 25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_0/angular_velocity = 0.0 25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:41/0/physics_layer_1/angular_velocity = 0.0 28:41/0 = 0 28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_0/angular_velocity = 0.0 28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:41/0/physics_layer_1/angular_velocity = 0.0 29:41/0 = 0 29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_0/angular_velocity = 0.0 29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:41/0/physics_layer_1/angular_velocity = 0.0 30:41/0 = 0 30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_0/angular_velocity = 0.0 30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:41/0/physics_layer_1/angular_velocity = 0.0 32:41/0 = 0 32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:41/0/physics_layer_0/angular_velocity = 0.0 32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:41/0/physics_layer_1/angular_velocity = 0.0 33:41/0 = 0 33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:41/0/physics_layer_0/angular_velocity = 0.0 33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:41/0/physics_layer_1/angular_velocity = 0.0 34:41/0 = 0 34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:41/0/physics_layer_0/angular_velocity = 0.0 34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:41/0/physics_layer_1/angular_velocity = 0.0 35:41/0 = 0 35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_0/angular_velocity = 0.0 35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:41/0/physics_layer_1/angular_velocity = 0.0 36:41/0 = 0 36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:41/0/physics_layer_0/angular_velocity = 0.0 36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:41/0/physics_layer_1/angular_velocity = 0.0 37:41/0 = 0 37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:41/0/physics_layer_0/angular_velocity = 0.0 37:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:41/0/physics_layer_1/angular_velocity = 0.0 38:41/0 = 0 38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:41/0/physics_layer_0/angular_velocity = 0.0 38:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:41/0/physics_layer_1/angular_velocity = 0.0 39:41/0 = 0 39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:41/0/physics_layer_0/angular_velocity = 0.0 39:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:41/0/physics_layer_1/angular_velocity = 0.0 40:41/0 = 0 40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:41/0/physics_layer_0/angular_velocity = 0.0 40:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:41/0/physics_layer_1/angular_velocity = 0.0 41:41/0 = 0 41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:41/0/physics_layer_0/angular_velocity = 0.0 41:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:41/0/physics_layer_1/angular_velocity = 0.0 42:41/0 = 0 42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:41/0/physics_layer_0/angular_velocity = 0.0 42:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:41/0/physics_layer_1/angular_velocity = 0.0 43:41/0 = 0 43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:41/0/physics_layer_0/angular_velocity = 0.0 43:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:41/0/physics_layer_1/angular_velocity = 0.0 44:41/0 = 0 44:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:41/0/physics_layer_0/angular_velocity = 0.0 44:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:41/0/physics_layer_1/angular_velocity = 0.0 45:41/0 = 0 45:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:41/0/physics_layer_0/angular_velocity = 0.0 45:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:41/0/physics_layer_1/angular_velocity = 0.0 46:41/0 = 0 46:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:41/0/physics_layer_0/angular_velocity = 0.0 46:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:41/0/physics_layer_1/angular_velocity = 0.0 47:41/0 = 0 47:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:41/0/physics_layer_0/angular_velocity = 0.0 47:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:41/0/physics_layer_1/angular_velocity = 0.0 48:41/0 = 0 48:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:41/0/physics_layer_0/angular_velocity = 0.0 48:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:41/0/physics_layer_1/angular_velocity = 0.0 49:41/0 = 0 49:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:41/0/physics_layer_0/angular_velocity = 0.0 49:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:41/0/physics_layer_1/angular_velocity = 0.0 50:41/0 = 0 50:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:41/0/physics_layer_0/angular_velocity = 0.0 50:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:41/0/physics_layer_1/angular_velocity = 0.0 51:41/0 = 0 51:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:41/0/physics_layer_0/angular_velocity = 0.0 51:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:41/0/physics_layer_1/angular_velocity = 0.0 52:41/0 = 0 52:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:41/0/physics_layer_0/angular_velocity = 0.0 52:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:41/0/physics_layer_1/angular_velocity = 0.0 53:41/0 = 0 53:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:41/0/physics_layer_0/angular_velocity = 0.0 53:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:41/0/physics_layer_1/angular_velocity = 0.0 54:41/0 = 0 54:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:41/0/physics_layer_0/angular_velocity = 0.0 54:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:41/0/physics_layer_1/angular_velocity = 0.0 55:41/0 = 0 55:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:41/0/physics_layer_0/angular_velocity = 0.0 55:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:41/0/physics_layer_1/angular_velocity = 0.0 56:41/0 = 0 56:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:41/0/physics_layer_0/angular_velocity = 0.0 56:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:41/0/physics_layer_1/angular_velocity = 0.0 57:41/0 = 0 57:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:41/0/physics_layer_0/angular_velocity = 0.0 57:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:41/0/physics_layer_1/angular_velocity = 0.0 58:41/0 = 0 58:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:41/0/physics_layer_0/angular_velocity = 0.0 58:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:41/0/physics_layer_1/angular_velocity = 0.0 59:41/0 = 0 59:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:41/0/physics_layer_0/angular_velocity = 0.0 59:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:41/0/physics_layer_1/angular_velocity = 0.0 60:41/0 = 0 60:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:41/0/physics_layer_0/angular_velocity = 0.0 60:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:41/0/physics_layer_1/angular_velocity = 0.0 61:41/0 = 0 61:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:41/0/physics_layer_0/angular_velocity = 0.0 61:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:41/0/physics_layer_1/angular_velocity = 0.0 62:41/0 = 0 62:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:41/0/physics_layer_0/angular_velocity = 0.0 62:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:41/0/physics_layer_1/angular_velocity = 0.0 63:41/0 = 0 63:41/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:41/0/physics_layer_0/angular_velocity = 0.0 63:41/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:41/0/physics_layer_1/angular_velocity = 0.0 0:42/0 = 0 0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:42/0/physics_layer_0/angular_velocity = 0.0 0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:42/0/physics_layer_1/angular_velocity = 0.0 1:42/0 = 0 1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:42/0/physics_layer_0/angular_velocity = 0.0 1:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:42/0/physics_layer_1/angular_velocity = 0.0 2:42/0 = 0 2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_0/angular_velocity = 0.0 2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:42/0/physics_layer_1/angular_velocity = 0.0 3:42/0 = 0 3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_0/angular_velocity = 0.0 3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:42/0/physics_layer_1/angular_velocity = 0.0 4:42/0 = 0 4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_0/angular_velocity = 0.0 4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:42/0/physics_layer_1/angular_velocity = 0.0 5:42/0 = 0 5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:42/0/physics_layer_0/angular_velocity = 0.0 5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:42/0/physics_layer_1/angular_velocity = 0.0 6:42/0 = 0 6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_0/angular_velocity = 0.0 6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:42/0/physics_layer_1/angular_velocity = 0.0 7:42/0 = 0 7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:42/0/physics_layer_0/angular_velocity = 0.0 7:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:42/0/physics_layer_1/angular_velocity = 0.0 8:42/0 = 0 8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:42/0/physics_layer_0/angular_velocity = 0.0 8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:42/0/physics_layer_1/angular_velocity = 0.0 12:42/0 = 0 12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_0/angular_velocity = 0.0 12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:42/0/physics_layer_1/angular_velocity = 0.0 13:42/0 = 0 13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:42/0/physics_layer_0/angular_velocity = 0.0 13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:42/0/physics_layer_1/angular_velocity = 0.0 14:42/0 = 0 14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_0/angular_velocity = 0.0 14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:42/0/physics_layer_1/angular_velocity = 0.0 15:42/0 = 0 15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_0/angular_velocity = 0.0 15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:42/0/physics_layer_1/angular_velocity = 0.0 16:42/0 = 0 16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:42/0/physics_layer_0/angular_velocity = 0.0 16:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:42/0/physics_layer_1/angular_velocity = 0.0 17:42/0 = 0 17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:42/0/physics_layer_0/angular_velocity = 0.0 17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:42/0/physics_layer_1/angular_velocity = 0.0 18:42/0 = 0 18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:42/0/physics_layer_0/angular_velocity = 0.0 18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:42/0/physics_layer_1/angular_velocity = 0.0 19:42/0 = 0 19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:42/0/physics_layer_0/angular_velocity = 0.0 19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:42/0/physics_layer_1/angular_velocity = 0.0 20:42/0 = 0 20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:42/0/physics_layer_0/angular_velocity = 0.0 20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:42/0/physics_layer_1/angular_velocity = 0.0 21:42/0 = 0 21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:42/0/physics_layer_0/angular_velocity = 0.0 21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:42/0/physics_layer_1/angular_velocity = 0.0 22:42/0 = 0 22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_0/angular_velocity = 0.0 22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:42/0/physics_layer_1/angular_velocity = 0.0 23:42/0 = 0 23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:42/0/physics_layer_0/angular_velocity = 0.0 23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:42/0/physics_layer_1/angular_velocity = 0.0 24:42/0 = 0 24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:42/0/physics_layer_0/angular_velocity = 0.0 24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:42/0/physics_layer_1/angular_velocity = 0.0 25:42/0 = 0 25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:42/0/physics_layer_0/angular_velocity = 0.0 25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:42/0/physics_layer_1/angular_velocity = 0.0 26:42/0 = 0 26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:42/0/physics_layer_0/angular_velocity = 0.0 26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:42/0/physics_layer_1/angular_velocity = 0.0 27:42/0 = 0 27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:42/0/physics_layer_0/angular_velocity = 0.0 27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:42/0/physics_layer_1/angular_velocity = 0.0 28:42/0 = 0 28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:42/0/physics_layer_0/angular_velocity = 0.0 28:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:42/0/physics_layer_1/angular_velocity = 0.0 29:42/0 = 0 29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:42/0/physics_layer_0/angular_velocity = 0.0 29:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:42/0/physics_layer_1/angular_velocity = 0.0 30:42/0 = 0 30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:42/0/physics_layer_0/angular_velocity = 0.0 30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:42/0/physics_layer_1/angular_velocity = 0.0 31:42/0 = 0 31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:42/0/physics_layer_0/angular_velocity = 0.0 31:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:42/0/physics_layer_1/angular_velocity = 0.0 32:42/0 = 0 32:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:42/0/physics_layer_0/angular_velocity = 0.0 32:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:42/0/physics_layer_1/angular_velocity = 0.0 33:42/0 = 0 33:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:42/0/physics_layer_0/angular_velocity = 0.0 33:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:42/0/physics_layer_1/angular_velocity = 0.0 34:42/0 = 0 34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:42/0/physics_layer_0/angular_velocity = 0.0 34:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:42/0/physics_layer_1/angular_velocity = 0.0 35:42/0 = 0 35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:42/0/physics_layer_0/angular_velocity = 0.0 35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:42/0/physics_layer_1/angular_velocity = 0.0 36:42/0 = 0 36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:42/0/physics_layer_0/angular_velocity = 0.0 36:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:42/0/physics_layer_1/angular_velocity = 0.0 37:42/0 = 0 37:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:42/0/physics_layer_0/angular_velocity = 0.0 37:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:42/0/physics_layer_1/angular_velocity = 0.0 38:42/0 = 0 38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:42/0/physics_layer_0/angular_velocity = 0.0 38:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:42/0/physics_layer_1/angular_velocity = 0.0 39:42/0 = 0 39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:42/0/physics_layer_0/angular_velocity = 0.0 39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:42/0/physics_layer_1/angular_velocity = 0.0 40:42/0 = 0 40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:42/0/physics_layer_0/angular_velocity = 0.0 40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:42/0/physics_layer_1/angular_velocity = 0.0 41:42/0 = 0 41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:42/0/physics_layer_0/angular_velocity = 0.0 41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:42/0/physics_layer_1/angular_velocity = 0.0 42:42/0 = 0 42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:42/0/physics_layer_0/angular_velocity = 0.0 42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:42/0/physics_layer_1/angular_velocity = 0.0 43:42/0 = 0 43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:42/0/physics_layer_0/angular_velocity = 0.0 43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:42/0/physics_layer_1/angular_velocity = 0.0 44:42/0 = 0 44:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:42/0/physics_layer_0/angular_velocity = 0.0 44:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:42/0/physics_layer_1/angular_velocity = 0.0 45:42/0 = 0 45:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:42/0/physics_layer_0/angular_velocity = 0.0 45:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:42/0/physics_layer_1/angular_velocity = 0.0 46:42/0 = 0 46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:42/0/physics_layer_0/angular_velocity = 0.0 46:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:42/0/physics_layer_1/angular_velocity = 0.0 47:42/0 = 0 47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:42/0/physics_layer_0/angular_velocity = 0.0 47:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:42/0/physics_layer_1/angular_velocity = 0.0 48:42/0 = 0 48:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:42/0/physics_layer_0/angular_velocity = 0.0 48:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:42/0/physics_layer_1/angular_velocity = 0.0 49:42/0 = 0 49:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:42/0/physics_layer_0/angular_velocity = 0.0 49:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:42/0/physics_layer_1/angular_velocity = 0.0 50:42/0 = 0 50:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:42/0/physics_layer_0/angular_velocity = 0.0 50:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:42/0/physics_layer_1/angular_velocity = 0.0 51:42/0 = 0 51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:42/0/physics_layer_0/angular_velocity = 0.0 51:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:42/0/physics_layer_1/angular_velocity = 0.0 52:42/0 = 0 52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:42/0/physics_layer_0/angular_velocity = 0.0 52:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:42/0/physics_layer_1/angular_velocity = 0.0 53:42/0 = 0 53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:42/0/physics_layer_0/angular_velocity = 0.0 53:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:42/0/physics_layer_1/angular_velocity = 0.0 54:42/0 = 0 54:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:42/0/physics_layer_0/angular_velocity = 0.0 54:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:42/0/physics_layer_1/angular_velocity = 0.0 55:42/0 = 0 55:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:42/0/physics_layer_0/angular_velocity = 0.0 55:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:42/0/physics_layer_1/angular_velocity = 0.0 56:42/0 = 0 56:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:42/0/physics_layer_0/angular_velocity = 0.0 56:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:42/0/physics_layer_1/angular_velocity = 0.0 57:42/0 = 0 57:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:42/0/physics_layer_0/angular_velocity = 0.0 57:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:42/0/physics_layer_1/angular_velocity = 0.0 58:42/0 = 0 58:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:42/0/physics_layer_0/angular_velocity = 0.0 58:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:42/0/physics_layer_1/angular_velocity = 0.0 59:42/0 = 0 59:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:42/0/physics_layer_0/angular_velocity = 0.0 59:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:42/0/physics_layer_1/angular_velocity = 0.0 60:42/0 = 0 60:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:42/0/physics_layer_0/angular_velocity = 0.0 60:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:42/0/physics_layer_1/angular_velocity = 0.0 61:42/0 = 0 61:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:42/0/physics_layer_0/angular_velocity = 0.0 61:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:42/0/physics_layer_1/angular_velocity = 0.0 62:42/0 = 0 62:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:42/0/physics_layer_0/angular_velocity = 0.0 62:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:42/0/physics_layer_1/angular_velocity = 0.0 63:42/0 = 0 63:42/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:42/0/physics_layer_0/angular_velocity = 0.0 63:42/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:42/0/physics_layer_1/angular_velocity = 0.0 0:43/0 = 0 0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:43/0/physics_layer_0/angular_velocity = 0.0 0:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:43/0/physics_layer_1/angular_velocity = 0.0 1:43/0 = 0 1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:43/0/physics_layer_0/angular_velocity = 0.0 1:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:43/0/physics_layer_1/angular_velocity = 0.0 2:43/0 = 0 2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_0/angular_velocity = 0.0 2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:43/0/physics_layer_1/angular_velocity = 0.0 3:43/0 = 0 3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_0/angular_velocity = 0.0 3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:43/0/physics_layer_1/angular_velocity = 0.0 4:43/0 = 0 4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_0/angular_velocity = 0.0 4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:43/0/physics_layer_1/angular_velocity = 0.0 7:43/0 = 0 7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:43/0/physics_layer_0/angular_velocity = 0.0 7:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:43/0/physics_layer_1/angular_velocity = 0.0 8:43/0 = 0 8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:43/0/physics_layer_0/angular_velocity = 0.0 8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:43/0/physics_layer_1/angular_velocity = 0.0 9:43/0 = 0 9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_0/angular_velocity = 0.0 9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:43/0/physics_layer_1/angular_velocity = 0.0 10:43/0 = 0 10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_0/angular_velocity = 0.0 10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:43/0/physics_layer_1/angular_velocity = 0.0 11:43/0 = 0 11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_0/angular_velocity = 0.0 11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:43/0/physics_layer_1/angular_velocity = 0.0 12:43/0 = 0 12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_0/angular_velocity = 0.0 12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:43/0/physics_layer_1/angular_velocity = 0.0 13:43/0 = 0 13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:43/0/physics_layer_0/angular_velocity = 0.0 13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:43/0/physics_layer_1/angular_velocity = 0.0 14:43/0 = 0 14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_0/angular_velocity = 0.0 14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:43/0/physics_layer_1/angular_velocity = 0.0 15:43/0 = 0 15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_0/angular_velocity = 0.0 15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:43/0/physics_layer_1/angular_velocity = 0.0 16:43/0 = 0 16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:43/0/physics_layer_0/angular_velocity = 0.0 16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:43/0/physics_layer_1/angular_velocity = 0.0 17:43/0 = 0 17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_0/angular_velocity = 0.0 17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:43/0/physics_layer_1/angular_velocity = 0.0 18:43/0 = 0 18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:43/0/physics_layer_0/angular_velocity = 0.0 18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:43/0/physics_layer_1/angular_velocity = 0.0 19:43/0 = 0 19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:43/0/physics_layer_0/angular_velocity = 0.0 19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:43/0/physics_layer_1/angular_velocity = 0.0 20:43/0 = 0 20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:43/0/physics_layer_0/angular_velocity = 0.0 20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:43/0/physics_layer_1/angular_velocity = 0.0 21:43/0 = 0 21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:43/0/physics_layer_0/angular_velocity = 0.0 21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:43/0/physics_layer_1/angular_velocity = 0.0 22:43/0 = 0 22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:43/0/physics_layer_0/angular_velocity = 0.0 22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:43/0/physics_layer_1/angular_velocity = 0.0 23:43/0 = 0 23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:43/0/physics_layer_0/angular_velocity = 0.0 23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:43/0/physics_layer_1/angular_velocity = 0.0 24:43/0 = 0 24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_0/angular_velocity = 0.0 24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:43/0/physics_layer_1/angular_velocity = 0.0 25:43/0 = 0 25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_0/angular_velocity = 0.0 25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:43/0/physics_layer_1/angular_velocity = 0.0 26:43/0 = 0 26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:43/0/physics_layer_0/angular_velocity = 0.0 26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:43/0/physics_layer_1/angular_velocity = 0.0 27:43/0 = 0 27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:43/0/physics_layer_0/angular_velocity = 0.0 27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:43/0/physics_layer_1/angular_velocity = 0.0 28:43/0 = 0 28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:43/0/physics_layer_0/angular_velocity = 0.0 28:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:43/0/physics_layer_1/angular_velocity = 0.0 29:43/0 = 0 29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:43/0/physics_layer_0/angular_velocity = 0.0 29:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:43/0/physics_layer_1/angular_velocity = 0.0 30:43/0 = 0 30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:43/0/physics_layer_0/angular_velocity = 0.0 30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:43/0/physics_layer_1/angular_velocity = 0.0 31:43/0 = 0 31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:43/0/physics_layer_0/angular_velocity = 0.0 31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:43/0/physics_layer_1/angular_velocity = 0.0 32:43/0 = 0 32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:43/0/physics_layer_0/angular_velocity = 0.0 32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:43/0/physics_layer_1/angular_velocity = 0.0 33:43/0 = 0 33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:43/0/physics_layer_0/angular_velocity = 0.0 33:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:43/0/physics_layer_1/angular_velocity = 0.0 34:43/0 = 0 34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:43/0/physics_layer_0/angular_velocity = 0.0 34:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:43/0/physics_layer_1/angular_velocity = 0.0 35:43/0 = 0 35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:43/0/physics_layer_0/angular_velocity = 0.0 35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:43/0/physics_layer_1/angular_velocity = 0.0 36:43/0 = 0 36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:43/0/physics_layer_0/angular_velocity = 0.0 36:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:43/0/physics_layer_1/angular_velocity = 0.0 37:43/0 = 0 37:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:43/0/physics_layer_0/angular_velocity = 0.0 37:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:43/0/physics_layer_1/angular_velocity = 0.0 38:43/0 = 0 38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:43/0/physics_layer_0/angular_velocity = 0.0 38:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:43/0/physics_layer_1/angular_velocity = 0.0 39:43/0 = 0 39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:43/0/physics_layer_0/angular_velocity = 0.0 39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:43/0/physics_layer_1/angular_velocity = 0.0 40:43/0 = 0 40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:43/0/physics_layer_0/angular_velocity = 0.0 40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:43/0/physics_layer_1/angular_velocity = 0.0 41:43/0 = 0 41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:43/0/physics_layer_0/angular_velocity = 0.0 41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:43/0/physics_layer_1/angular_velocity = 0.0 42:43/0 = 0 42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:43/0/physics_layer_0/angular_velocity = 0.0 42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:43/0/physics_layer_1/angular_velocity = 0.0 43:43/0 = 0 43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:43/0/physics_layer_0/angular_velocity = 0.0 43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:43/0/physics_layer_1/angular_velocity = 0.0 44:43/0 = 0 44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:43/0/physics_layer_0/angular_velocity = 0.0 44:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:43/0/physics_layer_1/angular_velocity = 0.0 45:43/0 = 0 45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:43/0/physics_layer_0/angular_velocity = 0.0 45:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:43/0/physics_layer_1/angular_velocity = 0.0 46:43/0 = 0 46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:43/0/physics_layer_0/angular_velocity = 0.0 46:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:43/0/physics_layer_1/angular_velocity = 0.0 47:43/0 = 0 47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:43/0/physics_layer_0/angular_velocity = 0.0 47:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:43/0/physics_layer_1/angular_velocity = 0.0 48:43/0 = 0 48:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:43/0/physics_layer_0/angular_velocity = 0.0 48:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:43/0/physics_layer_1/angular_velocity = 0.0 49:43/0 = 0 49:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:43/0/physics_layer_0/angular_velocity = 0.0 49:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:43/0/physics_layer_1/angular_velocity = 0.0 50:43/0 = 0 50:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:43/0/physics_layer_0/angular_velocity = 0.0 50:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:43/0/physics_layer_1/angular_velocity = 0.0 51:43/0 = 0 51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:43/0/physics_layer_0/angular_velocity = 0.0 51:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:43/0/physics_layer_1/angular_velocity = 0.0 52:43/0 = 0 52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:43/0/physics_layer_0/angular_velocity = 0.0 52:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:43/0/physics_layer_1/angular_velocity = 0.0 53:43/0 = 0 53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:43/0/physics_layer_0/angular_velocity = 0.0 53:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:43/0/physics_layer_1/angular_velocity = 0.0 54:43/0 = 0 54:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:43/0/physics_layer_0/angular_velocity = 0.0 54:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:43/0/physics_layer_1/angular_velocity = 0.0 55:43/0 = 0 55:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:43/0/physics_layer_0/angular_velocity = 0.0 55:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:43/0/physics_layer_1/angular_velocity = 0.0 56:43/0 = 0 56:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 56:43/0/physics_layer_0/angular_velocity = 0.0 56:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 56:43/0/physics_layer_1/angular_velocity = 0.0 57:43/0 = 0 57:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:43/0/physics_layer_0/angular_velocity = 0.0 57:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:43/0/physics_layer_1/angular_velocity = 0.0 58:43/0 = 0 58:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:43/0/physics_layer_0/angular_velocity = 0.0 58:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:43/0/physics_layer_1/angular_velocity = 0.0 59:43/0 = 0 59:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:43/0/physics_layer_0/angular_velocity = 0.0 59:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:43/0/physics_layer_1/angular_velocity = 0.0 60:43/0 = 0 60:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:43/0/physics_layer_0/angular_velocity = 0.0 60:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:43/0/physics_layer_1/angular_velocity = 0.0 61:43/0 = 0 61:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:43/0/physics_layer_0/angular_velocity = 0.0 61:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:43/0/physics_layer_1/angular_velocity = 0.0 62:43/0 = 0 62:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:43/0/physics_layer_0/angular_velocity = 0.0 62:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:43/0/physics_layer_1/angular_velocity = 0.0 63:43/0 = 0 63:43/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:43/0/physics_layer_0/angular_velocity = 0.0 63:43/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:43/0/physics_layer_1/angular_velocity = 0.0 0:44/0 = 0 0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:44/0/physics_layer_0/angular_velocity = 0.0 0:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:44/0/physics_layer_1/angular_velocity = 0.0 3:44/0 = 0 3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_0/angular_velocity = 0.0 3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:44/0/physics_layer_1/angular_velocity = 0.0 4:44/0 = 0 4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_0/angular_velocity = 0.0 4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:44/0/physics_layer_1/angular_velocity = 0.0 7:44/0 = 0 7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:44/0/physics_layer_0/angular_velocity = 0.0 7:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:44/0/physics_layer_1/angular_velocity = 0.0 8:44/0 = 0 8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_0/angular_velocity = 0.0 8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:44/0/physics_layer_1/angular_velocity = 0.0 9:44/0 = 0 9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_0/angular_velocity = 0.0 9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:44/0/physics_layer_1/angular_velocity = 0.0 10:44/0 = 0 10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_0/angular_velocity = 0.0 10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:44/0/physics_layer_1/angular_velocity = 0.0 11:44/0 = 0 11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_0/angular_velocity = 0.0 11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:44/0/physics_layer_1/angular_velocity = 0.0 12:44/0 = 0 12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_0/angular_velocity = 0.0 12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:44/0/physics_layer_1/angular_velocity = 0.0 13:44/0 = 0 13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_0/angular_velocity = 0.0 13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:44/0/physics_layer_1/angular_velocity = 0.0 14:44/0 = 0 14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_0/angular_velocity = 0.0 14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:44/0/physics_layer_1/angular_velocity = 0.0 15:44/0 = 0 15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_0/angular_velocity = 0.0 15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:44/0/physics_layer_1/angular_velocity = 0.0 16:44/0 = 0 16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:44/0/physics_layer_0/angular_velocity = 0.0 16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:44/0/physics_layer_1/angular_velocity = 0.0 17:44/0 = 0 17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_0/angular_velocity = 0.0 17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:44/0/physics_layer_1/angular_velocity = 0.0 18:44/0 = 0 18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:44/0/physics_layer_0/angular_velocity = 0.0 18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:44/0/physics_layer_1/angular_velocity = 0.0 19:44/0 = 0 19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:44/0/physics_layer_0/angular_velocity = 0.0 19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:44/0/physics_layer_1/angular_velocity = 0.0 20:44/0 = 0 20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:44/0/physics_layer_0/angular_velocity = 0.0 20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:44/0/physics_layer_1/angular_velocity = 0.0 21:44/0 = 0 21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_0/angular_velocity = 0.0 21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:44/0/physics_layer_1/angular_velocity = 0.0 22:44/0 = 0 22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_0/angular_velocity = 0.0 22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:44/0/physics_layer_1/angular_velocity = 0.0 23:44/0 = 0 23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:44/0/physics_layer_0/angular_velocity = 0.0 23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:44/0/physics_layer_1/angular_velocity = 0.0 24:44/0 = 0 24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_0/angular_velocity = 0.0 24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:44/0/physics_layer_1/angular_velocity = 0.0 25:44/0 = 0 25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_0/angular_velocity = 0.0 25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:44/0/physics_layer_1/angular_velocity = 0.0 26:44/0 = 0 26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:44/0/physics_layer_0/angular_velocity = 0.0 26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:44/0/physics_layer_1/angular_velocity = 0.0 27:44/0 = 0 27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:44/0/physics_layer_0/angular_velocity = 0.0 27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:44/0/physics_layer_1/angular_velocity = 0.0 28:44/0 = 0 28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:44/0/physics_layer_0/angular_velocity = 0.0 28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:44/0/physics_layer_1/angular_velocity = 0.0 29:44/0 = 0 29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:44/0/physics_layer_0/angular_velocity = 0.0 29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:44/0/physics_layer_1/angular_velocity = 0.0 30:44/0 = 0 30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:44/0/physics_layer_0/angular_velocity = 0.0 30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:44/0/physics_layer_1/angular_velocity = 0.0 31:44/0 = 0 31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:44/0/physics_layer_0/angular_velocity = 0.0 31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:44/0/physics_layer_1/angular_velocity = 0.0 32:44/0 = 0 32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:44/0/physics_layer_0/angular_velocity = 0.0 32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:44/0/physics_layer_1/angular_velocity = 0.0 33:44/0 = 0 33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:44/0/physics_layer_0/angular_velocity = 0.0 33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:44/0/physics_layer_1/angular_velocity = 0.0 34:44/0 = 0 34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:44/0/physics_layer_0/angular_velocity = 0.0 34:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:44/0/physics_layer_1/angular_velocity = 0.0 35:44/0 = 0 35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:44/0/physics_layer_0/angular_velocity = 0.0 35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:44/0/physics_layer_1/angular_velocity = 0.0 36:44/0 = 0 36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:44/0/physics_layer_0/angular_velocity = 0.0 36:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:44/0/physics_layer_1/angular_velocity = 0.0 37:44/0 = 0 37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:44/0/physics_layer_0/angular_velocity = 0.0 37:44/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:44/0/physics_layer_1/angular_velocity = 0.0 4:45/0 = 0 4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_0/angular_velocity = 0.0 4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:45/0/physics_layer_1/angular_velocity = 0.0 7:45/0 = 0 7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:45/0/physics_layer_0/angular_velocity = 0.0 7:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:45/0/physics_layer_1/angular_velocity = 0.0 8:45/0 = 0 8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_0/angular_velocity = 0.0 8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:45/0/physics_layer_1/angular_velocity = 0.0 9:45/0 = 0 9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_0/angular_velocity = 0.0 9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:45/0/physics_layer_1/angular_velocity = 0.0 10:45/0 = 0 10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_0/angular_velocity = 0.0 10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:45/0/physics_layer_1/angular_velocity = 0.0 11:45/0 = 0 11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:45/0/physics_layer_0/angular_velocity = 0.0 11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:45/0/physics_layer_1/angular_velocity = 0.0 12:45/0 = 0 12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:45/0/physics_layer_0/angular_velocity = 0.0 12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:45/0/physics_layer_1/angular_velocity = 0.0 13:45/0 = 0 13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:45/0/physics_layer_0/angular_velocity = 0.0 13:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:45/0/physics_layer_1/angular_velocity = 0.0 14:45/0 = 0 14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:45/0/physics_layer_0/angular_velocity = 0.0 14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:45/0/physics_layer_1/angular_velocity = 0.0 15:45/0 = 0 15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:45/0/physics_layer_0/angular_velocity = 0.0 15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:45/0/physics_layer_1/angular_velocity = 0.0 16:45/0 = 0 16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:45/0/physics_layer_0/angular_velocity = 0.0 16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:45/0/physics_layer_1/angular_velocity = 0.0 17:45/0 = 0 17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_0/angular_velocity = 0.0 17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:45/0/physics_layer_1/angular_velocity = 0.0 20:45/0 = 0 20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:45/0/physics_layer_0/angular_velocity = 0.0 20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:45/0/physics_layer_1/angular_velocity = 0.0 21:45/0 = 0 21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_0/angular_velocity = 0.0 21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:45/0/physics_layer_1/angular_velocity = 0.0 22:45/0 = 0 22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:45/0/physics_layer_0/angular_velocity = 0.0 22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:45/0/physics_layer_1/angular_velocity = 0.0 23:45/0 = 0 23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:45/0/physics_layer_0/angular_velocity = 0.0 23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:45/0/physics_layer_1/angular_velocity = 0.0 24:45/0 = 0 24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_0/angular_velocity = 0.0 24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:45/0/physics_layer_1/angular_velocity = 0.0 25:45/0 = 0 25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_0/angular_velocity = 0.0 25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:45/0/physics_layer_1/angular_velocity = 0.0 26:45/0 = 0 26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_0/angular_velocity = 0.0 26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:45/0/physics_layer_1/angular_velocity = 0.0 27:45/0 = 0 27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:45/0/physics_layer_0/angular_velocity = 0.0 27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:45/0/physics_layer_1/angular_velocity = 0.0 28:45/0 = 0 28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:45/0/physics_layer_0/angular_velocity = 0.0 28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:45/0/physics_layer_1/angular_velocity = 0.0 29:45/0 = 0 29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:45/0/physics_layer_0/angular_velocity = 0.0 29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:45/0/physics_layer_1/angular_velocity = 0.0 30:45/0 = 0 30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:45/0/physics_layer_0/angular_velocity = 0.0 30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:45/0/physics_layer_1/angular_velocity = 0.0 31:45/0 = 0 31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:45/0/physics_layer_0/angular_velocity = 0.0 31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:45/0/physics_layer_1/angular_velocity = 0.0 32:45/0 = 0 32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:45/0/physics_layer_0/angular_velocity = 0.0 32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:45/0/physics_layer_1/angular_velocity = 0.0 33:45/0 = 0 33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:45/0/physics_layer_0/angular_velocity = 0.0 33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:45/0/physics_layer_1/angular_velocity = 0.0 34:45/0 = 0 34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:45/0/physics_layer_0/angular_velocity = 0.0 34:45/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:45/0/physics_layer_1/angular_velocity = 0.0 0:46/0 = 0 0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:46/0/physics_layer_0/angular_velocity = 0.0 0:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:46/0/physics_layer_1/angular_velocity = 0.0 3:46/0 = 0 3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_0/angular_velocity = 0.0 3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:46/0/physics_layer_1/angular_velocity = 0.0 4:46/0 = 0 4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_0/angular_velocity = 0.0 4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:46/0/physics_layer_1/angular_velocity = 0.0 7:46/0 = 0 7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:46/0/physics_layer_0/angular_velocity = 0.0 7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:46/0/physics_layer_1/angular_velocity = 0.0 8:46/0 = 0 8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:46/0/physics_layer_0/angular_velocity = 0.0 8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:46/0/physics_layer_1/angular_velocity = 0.0 9:46/0 = 0 9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:46/0/physics_layer_0/angular_velocity = 0.0 9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:46/0/physics_layer_1/angular_velocity = 0.0 10:46/0 = 0 10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_0/angular_velocity = 0.0 10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:46/0/physics_layer_1/angular_velocity = 0.0 11:46/0 = 0 11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:46/0/physics_layer_0/angular_velocity = 0.0 11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:46/0/physics_layer_1/angular_velocity = 0.0 12:46/0 = 0 12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:46/0/physics_layer_0/angular_velocity = 0.0 12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:46/0/physics_layer_1/angular_velocity = 0.0 13:46/0 = 0 13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:46/0/physics_layer_0/angular_velocity = 0.0 13:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:46/0/physics_layer_1/angular_velocity = 0.0 14:46/0 = 0 14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_0/angular_velocity = 0.0 14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:46/0/physics_layer_1/angular_velocity = 0.0 15:46/0 = 0 15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_0/angular_velocity = 0.0 15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:46/0/physics_layer_1/angular_velocity = 0.0 16:46/0 = 0 16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:46/0/physics_layer_0/angular_velocity = 0.0 16:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:46/0/physics_layer_1/angular_velocity = 0.0 17:46/0 = 0 17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:46/0/physics_layer_0/angular_velocity = 0.0 17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:46/0/physics_layer_1/angular_velocity = 0.0 21:46/0 = 0 21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:46/0/physics_layer_0/angular_velocity = 0.0 21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:46/0/physics_layer_1/angular_velocity = 0.0 22:46/0 = 0 22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_0/angular_velocity = 0.0 22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:46/0/physics_layer_1/angular_velocity = 0.0 23:46/0 = 0 23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_0/angular_velocity = 0.0 23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:46/0/physics_layer_1/angular_velocity = 0.0 24:46/0 = 0 24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:46/0/physics_layer_0/angular_velocity = 0.0 24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:46/0/physics_layer_1/angular_velocity = 0.0 25:46/0 = 0 25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:46/0/physics_layer_0/angular_velocity = 0.0 25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:46/0/physics_layer_1/angular_velocity = 0.0 27:46/0 = 0 27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:46/0/physics_layer_0/angular_velocity = 0.0 27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:46/0/physics_layer_1/angular_velocity = 0.0 28:46/0 = 0 28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:46/0/physics_layer_0/angular_velocity = 0.0 28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:46/0/physics_layer_1/angular_velocity = 0.0 29:46/0 = 0 29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:46/0/physics_layer_0/angular_velocity = 0.0 29:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:46/0/physics_layer_1/angular_velocity = 0.0 30:46/0 = 0 30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:46/0/physics_layer_0/angular_velocity = 0.0 30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:46/0/physics_layer_1/angular_velocity = 0.0 31:46/0 = 0 31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:46/0/physics_layer_0/angular_velocity = 0.0 31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:46/0/physics_layer_1/angular_velocity = 0.0 32:46/0 = 0 32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:46/0/physics_layer_0/angular_velocity = 0.0 32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:46/0/physics_layer_1/angular_velocity = 0.0 33:46/0 = 0 33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:46/0/physics_layer_0/angular_velocity = 0.0 33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:46/0/physics_layer_1/angular_velocity = 0.0 34:46/0 = 0 34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:46/0/physics_layer_0/angular_velocity = 0.0 34:46/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:46/0/physics_layer_1/angular_velocity = 0.0 0:47/0 = 0 0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:47/0/physics_layer_0/angular_velocity = 0.0 0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:47/0/physics_layer_1/angular_velocity = 0.0 1:47/0 = 0 1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:47/0/physics_layer_0/angular_velocity = 0.0 1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:47/0/physics_layer_1/angular_velocity = 0.0 2:47/0 = 0 2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_0/angular_velocity = 0.0 2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:47/0/physics_layer_1/angular_velocity = 0.0 3:47/0 = 0 3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_0/angular_velocity = 0.0 3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:47/0/physics_layer_1/angular_velocity = 0.0 4:47/0 = 0 4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_0/angular_velocity = 0.0 4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:47/0/physics_layer_1/angular_velocity = 0.0 5:47/0 = 0 5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:47/0/physics_layer_0/angular_velocity = 0.0 5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:47/0/physics_layer_1/angular_velocity = 0.0 6:47/0 = 0 6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_0/angular_velocity = 0.0 6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:47/0/physics_layer_1/angular_velocity = 0.0 7:47/0 = 0 7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:47/0/physics_layer_0/angular_velocity = 0.0 7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:47/0/physics_layer_1/angular_velocity = 0.0 21:47/0 = 0 21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:47/0/physics_layer_0/angular_velocity = 0.0 21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:47/0/physics_layer_1/angular_velocity = 0.0 22:47/0 = 0 22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_0/angular_velocity = 0.0 22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:47/0/physics_layer_1/angular_velocity = 0.0 23:47/0 = 0 23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_0/angular_velocity = 0.0 23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:47/0/physics_layer_1/angular_velocity = 0.0 24:47/0 = 0 24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_0/angular_velocity = 0.0 24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:47/0/physics_layer_1/angular_velocity = 0.0 25:47/0 = 0 25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_0/angular_velocity = 0.0 25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:47/0/physics_layer_1/angular_velocity = 0.0 27:47/0 = 0 27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:47/0/physics_layer_0/angular_velocity = 0.0 27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:47/0/physics_layer_1/angular_velocity = 0.0 28:47/0 = 0 28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:47/0/physics_layer_0/angular_velocity = 0.0 28:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:47/0/physics_layer_1/angular_velocity = 0.0 29:47/0 = 0 29:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:47/0/physics_layer_0/angular_velocity = 0.0 29:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:47/0/physics_layer_1/angular_velocity = 0.0 30:47/0 = 0 30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:47/0/physics_layer_0/angular_velocity = 0.0 30:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:47/0/physics_layer_1/angular_velocity = 0.0 31:47/0 = 0 31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:47/0/physics_layer_0/angular_velocity = 0.0 31:47/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:47/0/physics_layer_1/angular_velocity = 0.0 0:48/0 = 0 0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:48/0/physics_layer_0/angular_velocity = 0.0 0:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:48/0/physics_layer_1/angular_velocity = 0.0 1:48/0 = 0 1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:48/0/physics_layer_0/angular_velocity = 0.0 1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:48/0/physics_layer_1/angular_velocity = 0.0 2:48/0 = 0 2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:48/0/physics_layer_0/angular_velocity = 0.0 2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:48/0/physics_layer_1/angular_velocity = 0.0 3:48/0 = 0 3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_0/angular_velocity = 0.0 3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:48/0/physics_layer_1/angular_velocity = 0.0 6:48/0 = 0 6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:48/0/physics_layer_0/angular_velocity = 0.0 6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:48/0/physics_layer_1/angular_velocity = 0.0 7:48/0 = 0 7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:48/0/physics_layer_0/angular_velocity = 0.0 7:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:48/0/physics_layer_1/angular_velocity = 0.0 8:48/0 = 0 8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:48/0/physics_layer_0/angular_velocity = 0.0 8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:48/0/physics_layer_1/angular_velocity = 0.0 9:48/0 = 0 9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:48/0/physics_layer_0/angular_velocity = 0.0 9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:48/0/physics_layer_1/angular_velocity = 0.0 12:48/0 = 0 12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:48/0/physics_layer_0/angular_velocity = 0.0 12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:48/0/physics_layer_1/angular_velocity = 0.0 13:48/0 = 0 13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:48/0/physics_layer_0/angular_velocity = 0.0 13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:48/0/physics_layer_1/angular_velocity = 0.0 14:48/0 = 0 14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:48/0/physics_layer_0/angular_velocity = 0.0 14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:48/0/physics_layer_1/angular_velocity = 0.0 15:48/0 = 0 15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_0/angular_velocity = 0.0 15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:48/0/physics_layer_1/angular_velocity = 0.0 18:48/0 = 0 18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:48/0/physics_layer_0/angular_velocity = 0.0 18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:48/0/physics_layer_1/angular_velocity = 0.0 19:48/0 = 0 19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:48/0/physics_layer_0/angular_velocity = 0.0 19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:48/0/physics_layer_1/angular_velocity = 0.0 20:48/0 = 0 20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:48/0/physics_layer_0/angular_velocity = 0.0 20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:48/0/physics_layer_1/angular_velocity = 0.0 21:48/0 = 0 21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:48/0/physics_layer_0/angular_velocity = 0.0 21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:48/0/physics_layer_1/angular_velocity = 0.0 24:48/0 = 0 24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:48/0/physics_layer_0/angular_velocity = 0.0 24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:48/0/physics_layer_1/angular_velocity = 0.0 25:48/0 = 0 25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:48/0/physics_layer_0/angular_velocity = 0.0 25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:48/0/physics_layer_1/angular_velocity = 0.0 26:48/0 = 0 26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:48/0/physics_layer_0/angular_velocity = 0.0 26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:48/0/physics_layer_1/angular_velocity = 0.0 27:48/0 = 0 27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_0/angular_velocity = 0.0 27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:48/0/physics_layer_1/angular_velocity = 0.0 30:48/0 = 0 30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:48/0/physics_layer_0/angular_velocity = 0.0 30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:48/0/physics_layer_1/angular_velocity = 0.0 31:48/0 = 0 31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:48/0/physics_layer_0/angular_velocity = 0.0 31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:48/0/physics_layer_1/angular_velocity = 0.0 32:48/0 = 0 32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:48/0/physics_layer_0/angular_velocity = 0.0 32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:48/0/physics_layer_1/angular_velocity = 0.0 33:48/0 = 0 33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:48/0/physics_layer_0/angular_velocity = 0.0 33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:48/0/physics_layer_1/angular_velocity = 0.0 36:48/0 = 0 36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:48/0/physics_layer_0/angular_velocity = 0.0 36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:48/0/physics_layer_1/angular_velocity = 0.0 37:48/0 = 0 37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:48/0/physics_layer_0/angular_velocity = 0.0 37:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:48/0/physics_layer_1/angular_velocity = 0.0 38:48/0 = 0 38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:48/0/physics_layer_0/angular_velocity = 0.0 38:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:48/0/physics_layer_1/angular_velocity = 0.0 39:48/0 = 0 39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:48/0/physics_layer_0/angular_velocity = 0.0 39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:48/0/physics_layer_1/angular_velocity = 0.0 42:48/0 = 0 42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:48/0/physics_layer_0/angular_velocity = 0.0 42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:48/0/physics_layer_1/angular_velocity = 0.0 43:48/0 = 0 43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:48/0/physics_layer_0/angular_velocity = 0.0 43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:48/0/physics_layer_1/angular_velocity = 0.0 44:48/0 = 0 44:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:48/0/physics_layer_0/angular_velocity = 0.0 44:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:48/0/physics_layer_1/angular_velocity = 0.0 45:48/0 = 0 45:48/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:48/0/physics_layer_0/angular_velocity = 0.0 45:48/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:48/0/physics_layer_1/angular_velocity = 0.0 0:49/0 = 0 0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:49/0/physics_layer_0/angular_velocity = 0.0 0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:49/0/physics_layer_1/angular_velocity = 0.0 1:49/0 = 0 1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:49/0/physics_layer_0/angular_velocity = 0.0 1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:49/0/physics_layer_1/angular_velocity = 0.0 2:49/0 = 0 2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:49/0/physics_layer_0/angular_velocity = 0.0 2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:49/0/physics_layer_1/angular_velocity = 0.0 3:49/0 = 0 3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:49/0/physics_layer_0/angular_velocity = 0.0 3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:49/0/physics_layer_1/angular_velocity = 0.0 6:49/0 = 0 6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:49/0/physics_layer_0/angular_velocity = 0.0 6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:49/0/physics_layer_1/angular_velocity = 0.0 7:49/0 = 0 7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:49/0/physics_layer_0/angular_velocity = 0.0 7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:49/0/physics_layer_1/angular_velocity = 0.0 8:49/0 = 0 8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:49/0/physics_layer_0/angular_velocity = 0.0 8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:49/0/physics_layer_1/angular_velocity = 0.0 9:49/0 = 0 9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_0/angular_velocity = 0.0 9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:49/0/physics_layer_1/angular_velocity = 0.0 12:49/0 = 0 12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:49/0/physics_layer_0/angular_velocity = 0.0 12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:49/0/physics_layer_1/angular_velocity = 0.0 13:49/0 = 0 13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:49/0/physics_layer_0/angular_velocity = 0.0 13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:49/0/physics_layer_1/angular_velocity = 0.0 14:49/0 = 0 14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:49/0/physics_layer_0/angular_velocity = 0.0 14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:49/0/physics_layer_1/angular_velocity = 0.0 15:49/0 = 0 15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:49/0/physics_layer_0/angular_velocity = 0.0 15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:49/0/physics_layer_1/angular_velocity = 0.0 18:49/0 = 0 18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:49/0/physics_layer_0/angular_velocity = 0.0 18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:49/0/physics_layer_1/angular_velocity = 0.0 19:49/0 = 0 19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:49/0/physics_layer_0/angular_velocity = 0.0 19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:49/0/physics_layer_1/angular_velocity = 0.0 20:49/0 = 0 20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:49/0/physics_layer_0/angular_velocity = 0.0 20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:49/0/physics_layer_1/angular_velocity = 0.0 21:49/0 = 0 21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:49/0/physics_layer_0/angular_velocity = 0.0 21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:49/0/physics_layer_1/angular_velocity = 0.0 24:49/0 = 0 24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:49/0/physics_layer_0/angular_velocity = 0.0 24:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:49/0/physics_layer_1/angular_velocity = 0.0 25:49/0 = 0 25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:49/0/physics_layer_0/angular_velocity = 0.0 25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:49/0/physics_layer_1/angular_velocity = 0.0 26:49/0 = 0 26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:49/0/physics_layer_0/angular_velocity = 0.0 26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:49/0/physics_layer_1/angular_velocity = 0.0 27:49/0 = 0 27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:49/0/physics_layer_0/angular_velocity = 0.0 27:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:49/0/physics_layer_1/angular_velocity = 0.0 30:49/0 = 0 30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:49/0/physics_layer_0/angular_velocity = 0.0 30:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:49/0/physics_layer_1/angular_velocity = 0.0 31:49/0 = 0 31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:49/0/physics_layer_0/angular_velocity = 0.0 31:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:49/0/physics_layer_1/angular_velocity = 0.0 32:49/0 = 0 32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:49/0/physics_layer_0/angular_velocity = 0.0 32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:49/0/physics_layer_1/angular_velocity = 0.0 33:49/0 = 0 33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:49/0/physics_layer_0/angular_velocity = 0.0 33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:49/0/physics_layer_1/angular_velocity = 0.0 36:49/0 = 0 36:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:49/0/physics_layer_0/angular_velocity = 0.0 36:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:49/0/physics_layer_1/angular_velocity = 0.0 37:49/0 = 0 37:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:49/0/physics_layer_0/angular_velocity = 0.0 37:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:49/0/physics_layer_1/angular_velocity = 0.0 38:49/0 = 0 38:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:49/0/physics_layer_0/angular_velocity = 0.0 38:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:49/0/physics_layer_1/angular_velocity = 0.0 39:49/0 = 0 39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:49/0/physics_layer_0/angular_velocity = 0.0 39:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:49/0/physics_layer_1/angular_velocity = 0.0 42:49/0 = 0 42:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:49/0/physics_layer_0/angular_velocity = 0.0 42:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:49/0/physics_layer_1/angular_velocity = 0.0 43:49/0 = 0 43:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:49/0/physics_layer_0/angular_velocity = 0.0 43:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:49/0/physics_layer_1/angular_velocity = 0.0 44:49/0 = 0 44:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:49/0/physics_layer_0/angular_velocity = 0.0 44:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:49/0/physics_layer_1/angular_velocity = 0.0 45:49/0 = 0 45:49/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:49/0/physics_layer_0/angular_velocity = 0.0 45:49/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:49/0/physics_layer_1/angular_velocity = 0.0 0:50/0 = 0 0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:50/0/physics_layer_0/angular_velocity = 0.0 0:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:50/0/physics_layer_1/angular_velocity = 0.0 1:50/0 = 0 1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:50/0/physics_layer_0/angular_velocity = 0.0 1:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:50/0/physics_layer_1/angular_velocity = 0.0 2:50/0 = 0 2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:50/0/physics_layer_0/angular_velocity = 0.0 2:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:50/0/physics_layer_1/angular_velocity = 0.0 3:50/0 = 0 3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:50/0/physics_layer_0/angular_velocity = 0.0 3:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:50/0/physics_layer_1/angular_velocity = 0.0 4:50/0 = 0 4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:50/0/physics_layer_0/angular_velocity = 0.0 4:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:50/0/physics_layer_1/angular_velocity = 0.0 5:50/0 = 0 5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:50/0/physics_layer_0/angular_velocity = 0.0 5:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:50/0/physics_layer_1/angular_velocity = 0.0 6:50/0 = 0 6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:50/0/physics_layer_0/angular_velocity = 0.0 6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:50/0/physics_layer_1/angular_velocity = 0.0 7:50/0 = 0 7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:50/0/physics_layer_0/angular_velocity = 0.0 7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:50/0/physics_layer_1/angular_velocity = 0.0 8:50/0 = 0 8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:50/0/physics_layer_0/angular_velocity = 0.0 8:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:50/0/physics_layer_1/angular_velocity = 0.0 9:50/0 = 0 9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:50/0/physics_layer_0/angular_velocity = 0.0 9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:50/0/physics_layer_1/angular_velocity = 0.0 10:50/0 = 0 10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_0/angular_velocity = 0.0 10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:50/0/physics_layer_1/angular_velocity = 0.0 11:50/0 = 0 11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_0/angular_velocity = 0.0 11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:50/0/physics_layer_1/angular_velocity = 0.0 12:50/0 = 0 12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:50/0/physics_layer_0/angular_velocity = 0.0 12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:50/0/physics_layer_1/angular_velocity = 0.0 13:50/0 = 0 13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:50/0/physics_layer_0/angular_velocity = 0.0 13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:50/0/physics_layer_1/angular_velocity = 0.0 14:50/0 = 0 14:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:50/0/physics_layer_0/angular_velocity = 0.0 14:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:50/0/physics_layer_1/angular_velocity = 0.0 15:50/0 = 0 15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:50/0/physics_layer_0/angular_velocity = 0.0 15:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:50/0/physics_layer_1/angular_velocity = 0.0 16:50/0 = 0 16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:50/0/physics_layer_0/angular_velocity = 0.0 16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:50/0/physics_layer_1/angular_velocity = 0.0 17:50/0 = 0 17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:50/0/physics_layer_0/angular_velocity = 0.0 17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:50/0/physics_layer_1/angular_velocity = 0.0 18:50/0 = 0 18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:50/0/physics_layer_0/angular_velocity = 0.0 18:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:50/0/physics_layer_1/angular_velocity = 0.0 19:50/0 = 0 19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:50/0/physics_layer_0/angular_velocity = 0.0 19:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:50/0/physics_layer_1/angular_velocity = 0.0 20:50/0 = 0 20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:50/0/physics_layer_0/angular_velocity = 0.0 20:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:50/0/physics_layer_1/angular_velocity = 0.0 21:50/0 = 0 21:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:50/0/physics_layer_0/angular_velocity = 0.0 21:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:50/0/physics_layer_1/angular_velocity = 0.0 22:50/0 = 0 22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:50/0/physics_layer_0/angular_velocity = 0.0 22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:50/0/physics_layer_1/angular_velocity = 0.0 23:50/0 = 0 23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:50/0/physics_layer_0/angular_velocity = 0.0 23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:50/0/physics_layer_1/angular_velocity = 0.0 24:50/0 = 0 24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:50/0/physics_layer_0/angular_velocity = 0.0 24:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:50/0/physics_layer_1/angular_velocity = 0.0 25:50/0 = 0 25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:50/0/physics_layer_0/angular_velocity = 0.0 25:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:50/0/physics_layer_1/angular_velocity = 0.0 26:50/0 = 0 26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:50/0/physics_layer_0/angular_velocity = 0.0 26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:50/0/physics_layer_1/angular_velocity = 0.0 27:50/0 = 0 27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:50/0/physics_layer_0/angular_velocity = 0.0 27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:50/0/physics_layer_1/angular_velocity = 0.0 28:50/0 = 0 28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:50/0/physics_layer_0/angular_velocity = 0.0 28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:50/0/physics_layer_1/angular_velocity = 0.0 29:50/0 = 0 29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:50/0/physics_layer_0/angular_velocity = 0.0 29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:50/0/physics_layer_1/angular_velocity = 0.0 30:50/0 = 0 30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:50/0/physics_layer_0/angular_velocity = 0.0 30:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:50/0/physics_layer_1/angular_velocity = 0.0 31:50/0 = 0 31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:50/0/physics_layer_0/angular_velocity = 0.0 31:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:50/0/physics_layer_1/angular_velocity = 0.0 32:50/0 = 0 32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:50/0/physics_layer_0/angular_velocity = 0.0 32:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:50/0/physics_layer_1/angular_velocity = 0.0 33:50/0 = 0 33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:50/0/physics_layer_0/angular_velocity = 0.0 33:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:50/0/physics_layer_1/angular_velocity = 0.0 34:50/0 = 0 34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:50/0/physics_layer_0/angular_velocity = 0.0 34:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:50/0/physics_layer_1/angular_velocity = 0.0 35:50/0 = 0 35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:50/0/physics_layer_0/angular_velocity = 0.0 35:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:50/0/physics_layer_1/angular_velocity = 0.0 36:50/0 = 0 36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:50/0/physics_layer_0/angular_velocity = 0.0 36:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:50/0/physics_layer_1/angular_velocity = 0.0 37:50/0 = 0 37:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:50/0/physics_layer_0/angular_velocity = 0.0 37:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:50/0/physics_layer_1/angular_velocity = 0.0 38:50/0 = 0 38:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:50/0/physics_layer_0/angular_velocity = 0.0 38:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:50/0/physics_layer_1/angular_velocity = 0.0 39:50/0 = 0 39:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:50/0/physics_layer_0/angular_velocity = 0.0 39:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:50/0/physics_layer_1/angular_velocity = 0.0 40:50/0 = 0 40:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:50/0/physics_layer_0/angular_velocity = 0.0 40:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:50/0/physics_layer_1/angular_velocity = 0.0 41:50/0 = 0 41:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:50/0/physics_layer_0/angular_velocity = 0.0 41:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:50/0/physics_layer_1/angular_velocity = 0.0 42:50/0 = 0 42:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:50/0/physics_layer_0/angular_velocity = 0.0 42:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:50/0/physics_layer_1/angular_velocity = 0.0 43:50/0 = 0 43:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:50/0/physics_layer_0/angular_velocity = 0.0 43:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:50/0/physics_layer_1/angular_velocity = 0.0 44:50/0 = 0 44:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:50/0/physics_layer_0/angular_velocity = 0.0 44:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:50/0/physics_layer_1/angular_velocity = 0.0 45:50/0 = 0 45:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:50/0/physics_layer_0/angular_velocity = 0.0 45:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:50/0/physics_layer_1/angular_velocity = 0.0 46:50/0 = 0 46:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:50/0/physics_layer_0/angular_velocity = 0.0 46:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:50/0/physics_layer_1/angular_velocity = 0.0 47:50/0 = 0 47:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:50/0/physics_layer_0/angular_velocity = 0.0 47:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:50/0/physics_layer_1/angular_velocity = 0.0 48:50/0 = 0 48:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:50/0/physics_layer_0/angular_velocity = 0.0 48:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:50/0/physics_layer_1/angular_velocity = 0.0 49:50/0 = 0 49:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:50/0/physics_layer_0/angular_velocity = 0.0 49:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:50/0/physics_layer_1/angular_velocity = 0.0 50:50/0 = 0 50:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:50/0/physics_layer_0/angular_velocity = 0.0 50:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:50/0/physics_layer_1/angular_velocity = 0.0 51:50/0 = 0 51:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:50/0/physics_layer_0/angular_velocity = 0.0 51:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:50/0/physics_layer_1/angular_velocity = 0.0 52:50/0 = 0 52:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:50/0/physics_layer_0/angular_velocity = 0.0 52:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:50/0/physics_layer_1/angular_velocity = 0.0 53:50/0 = 0 53:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:50/0/physics_layer_0/angular_velocity = 0.0 53:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:50/0/physics_layer_1/angular_velocity = 0.0 54:50/0 = 0 54:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:50/0/physics_layer_0/angular_velocity = 0.0 54:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:50/0/physics_layer_1/angular_velocity = 0.0 55:50/0 = 0 55:50/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:50/0/physics_layer_0/angular_velocity = 0.0 55:50/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:50/0/physics_layer_1/angular_velocity = 0.0 0:51/0 = 0 0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:51/0/physics_layer_0/angular_velocity = 0.0 0:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:51/0/physics_layer_1/angular_velocity = 0.0 1:51/0 = 0 1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:51/0/physics_layer_0/angular_velocity = 0.0 1:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:51/0/physics_layer_1/angular_velocity = 0.0 2:51/0 = 0 2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:51/0/physics_layer_0/angular_velocity = 0.0 2:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:51/0/physics_layer_1/angular_velocity = 0.0 3:51/0 = 0 3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:51/0/physics_layer_0/angular_velocity = 0.0 3:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:51/0/physics_layer_1/angular_velocity = 0.0 4:51/0 = 0 4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:51/0/physics_layer_0/angular_velocity = 0.0 4:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:51/0/physics_layer_1/angular_velocity = 0.0 5:51/0 = 0 5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:51/0/physics_layer_0/angular_velocity = 0.0 5:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:51/0/physics_layer_1/angular_velocity = 0.0 6:51/0 = 0 6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:51/0/physics_layer_0/angular_velocity = 0.0 6:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:51/0/physics_layer_1/angular_velocity = 0.0 7:51/0 = 0 7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:51/0/physics_layer_0/angular_velocity = 0.0 7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:51/0/physics_layer_1/angular_velocity = 0.0 8:51/0 = 0 8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:51/0/physics_layer_0/angular_velocity = 0.0 8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:51/0/physics_layer_1/angular_velocity = 0.0 9:51/0 = 0 9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:51/0/physics_layer_0/angular_velocity = 0.0 9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:51/0/physics_layer_1/angular_velocity = 0.0 10:51/0 = 0 10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:51/0/physics_layer_0/angular_velocity = 0.0 10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:51/0/physics_layer_1/angular_velocity = 0.0 11:51/0 = 0 11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:51/0/physics_layer_0/angular_velocity = 0.0 11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:51/0/physics_layer_1/angular_velocity = 0.0 12:51/0 = 0 12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_0/angular_velocity = 0.0 12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:51/0/physics_layer_1/angular_velocity = 0.0 13:51/0 = 0 13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:51/0/physics_layer_0/angular_velocity = 0.0 13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:51/0/physics_layer_1/angular_velocity = 0.0 14:51/0 = 0 14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:51/0/physics_layer_0/angular_velocity = 0.0 14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:51/0/physics_layer_1/angular_velocity = 0.0 15:51/0 = 0 15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:51/0/physics_layer_0/angular_velocity = 0.0 15:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:51/0/physics_layer_1/angular_velocity = 0.0 16:51/0 = 0 16:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:51/0/physics_layer_0/angular_velocity = 0.0 16:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:51/0/physics_layer_1/angular_velocity = 0.0 17:51/0 = 0 17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:51/0/physics_layer_0/angular_velocity = 0.0 17:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:51/0/physics_layer_1/angular_velocity = 0.0 18:51/0 = 0 18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:51/0/physics_layer_0/angular_velocity = 0.0 18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:51/0/physics_layer_1/angular_velocity = 0.0 19:51/0 = 0 19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:51/0/physics_layer_0/angular_velocity = 0.0 19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:51/0/physics_layer_1/angular_velocity = 0.0 20:51/0 = 0 20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:51/0/physics_layer_0/angular_velocity = 0.0 20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:51/0/physics_layer_1/angular_velocity = 0.0 21:51/0 = 0 21:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:51/0/physics_layer_0/angular_velocity = 0.0 21:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:51/0/physics_layer_1/angular_velocity = 0.0 22:51/0 = 0 22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:51/0/physics_layer_0/angular_velocity = 0.0 22:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:51/0/physics_layer_1/angular_velocity = 0.0 23:51/0 = 0 23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:51/0/physics_layer_0/angular_velocity = 0.0 23:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:51/0/physics_layer_1/angular_velocity = 0.0 24:51/0 = 0 24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:51/0/physics_layer_0/angular_velocity = 0.0 24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:51/0/physics_layer_1/angular_velocity = 0.0 25:51/0 = 0 25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:51/0/physics_layer_0/angular_velocity = 0.0 25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:51/0/physics_layer_1/angular_velocity = 0.0 26:51/0 = 0 26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:51/0/physics_layer_0/angular_velocity = 0.0 26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:51/0/physics_layer_1/angular_velocity = 0.0 27:51/0 = 0 27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:51/0/physics_layer_0/angular_velocity = 0.0 27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:51/0/physics_layer_1/angular_velocity = 0.0 28:51/0 = 0 28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:51/0/physics_layer_0/angular_velocity = 0.0 28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:51/0/physics_layer_1/angular_velocity = 0.0 29:51/0 = 0 29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:51/0/physics_layer_0/angular_velocity = 0.0 29:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:51/0/physics_layer_1/angular_velocity = 0.0 30:51/0 = 0 30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:51/0/physics_layer_0/angular_velocity = 0.0 30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:51/0/physics_layer_1/angular_velocity = 0.0 31:51/0 = 0 31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:51/0/physics_layer_0/angular_velocity = 0.0 31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:51/0/physics_layer_1/angular_velocity = 0.0 32:51/0 = 0 32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:51/0/physics_layer_0/angular_velocity = 0.0 32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:51/0/physics_layer_1/angular_velocity = 0.0 33:51/0 = 0 33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:51/0/physics_layer_0/angular_velocity = 0.0 33:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:51/0/physics_layer_1/angular_velocity = 0.0 34:51/0 = 0 34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:51/0/physics_layer_0/angular_velocity = 0.0 34:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:51/0/physics_layer_1/angular_velocity = 0.0 35:51/0 = 0 35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:51/0/physics_layer_0/angular_velocity = 0.0 35:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:51/0/physics_layer_1/angular_velocity = 0.0 36:51/0 = 0 36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:51/0/physics_layer_0/angular_velocity = 0.0 36:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:51/0/physics_layer_1/angular_velocity = 0.0 37:51/0 = 0 37:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:51/0/physics_layer_0/angular_velocity = 0.0 37:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:51/0/physics_layer_1/angular_velocity = 0.0 38:51/0 = 0 38:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:51/0/physics_layer_0/angular_velocity = 0.0 38:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:51/0/physics_layer_1/angular_velocity = 0.0 39:51/0 = 0 39:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:51/0/physics_layer_0/angular_velocity = 0.0 39:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:51/0/physics_layer_1/angular_velocity = 0.0 40:51/0 = 0 40:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:51/0/physics_layer_0/angular_velocity = 0.0 40:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:51/0/physics_layer_1/angular_velocity = 0.0 41:51/0 = 0 41:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:51/0/physics_layer_0/angular_velocity = 0.0 41:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:51/0/physics_layer_1/angular_velocity = 0.0 42:51/0 = 0 42:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:51/0/physics_layer_0/angular_velocity = 0.0 42:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:51/0/physics_layer_1/angular_velocity = 0.0 43:51/0 = 0 43:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:51/0/physics_layer_0/angular_velocity = 0.0 43:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:51/0/physics_layer_1/angular_velocity = 0.0 44:51/0 = 0 44:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:51/0/physics_layer_0/angular_velocity = 0.0 44:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:51/0/physics_layer_1/angular_velocity = 0.0 45:51/0 = 0 45:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:51/0/physics_layer_0/angular_velocity = 0.0 45:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:51/0/physics_layer_1/angular_velocity = 0.0 46:51/0 = 0 46:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:51/0/physics_layer_0/angular_velocity = 0.0 46:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:51/0/physics_layer_1/angular_velocity = 0.0 47:51/0 = 0 47:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:51/0/physics_layer_0/angular_velocity = 0.0 47:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:51/0/physics_layer_1/angular_velocity = 0.0 48:51/0 = 0 48:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:51/0/physics_layer_0/angular_velocity = 0.0 48:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:51/0/physics_layer_1/angular_velocity = 0.0 49:51/0 = 0 49:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:51/0/physics_layer_0/angular_velocity = 0.0 49:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:51/0/physics_layer_1/angular_velocity = 0.0 50:51/0 = 0 50:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:51/0/physics_layer_0/angular_velocity = 0.0 50:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:51/0/physics_layer_1/angular_velocity = 0.0 51:51/0 = 0 51:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:51/0/physics_layer_0/angular_velocity = 0.0 51:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:51/0/physics_layer_1/angular_velocity = 0.0 52:51/0 = 0 52:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:51/0/physics_layer_0/angular_velocity = 0.0 52:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:51/0/physics_layer_1/angular_velocity = 0.0 53:51/0 = 0 53:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:51/0/physics_layer_0/angular_velocity = 0.0 53:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:51/0/physics_layer_1/angular_velocity = 0.0 54:51/0 = 0 54:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:51/0/physics_layer_0/angular_velocity = 0.0 54:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:51/0/physics_layer_1/angular_velocity = 0.0 55:51/0 = 0 55:51/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:51/0/physics_layer_0/angular_velocity = 0.0 55:51/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:51/0/physics_layer_1/angular_velocity = 0.0 0:52/0 = 0 0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:52/0/physics_layer_0/angular_velocity = 0.0 0:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:52/0/physics_layer_1/angular_velocity = 0.0 1:52/0 = 0 1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:52/0/physics_layer_0/angular_velocity = 0.0 1:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:52/0/physics_layer_1/angular_velocity = 0.0 2:52/0 = 0 2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:52/0/physics_layer_0/angular_velocity = 0.0 2:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:52/0/physics_layer_1/angular_velocity = 0.0 3:52/0 = 0 3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:52/0/physics_layer_0/angular_velocity = 0.0 3:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:52/0/physics_layer_1/angular_velocity = 0.0 4:52/0 = 0 4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:52/0/physics_layer_0/angular_velocity = 0.0 4:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:52/0/physics_layer_1/angular_velocity = 0.0 5:52/0 = 0 5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:52/0/physics_layer_0/angular_velocity = 0.0 5:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:52/0/physics_layer_1/angular_velocity = 0.0 6:52/0 = 0 6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:52/0/physics_layer_0/angular_velocity = 0.0 6:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:52/0/physics_layer_1/angular_velocity = 0.0 7:52/0 = 0 7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:52/0/physics_layer_0/angular_velocity = 0.0 7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:52/0/physics_layer_1/angular_velocity = 0.0 8:52/0 = 0 8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:52/0/physics_layer_0/angular_velocity = 0.0 8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:52/0/physics_layer_1/angular_velocity = 0.0 9:52/0 = 0 9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:52/0/physics_layer_0/angular_velocity = 0.0 9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:52/0/physics_layer_1/angular_velocity = 0.0 10:52/0 = 0 10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:52/0/physics_layer_0/angular_velocity = 0.0 10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:52/0/physics_layer_1/angular_velocity = 0.0 11:52/0 = 0 11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:52/0/physics_layer_0/angular_velocity = 0.0 11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:52/0/physics_layer_1/angular_velocity = 0.0 12:52/0 = 0 12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_0/angular_velocity = 0.0 12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:52/0/physics_layer_1/angular_velocity = 0.0 13:52/0 = 0 13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:52/0/physics_layer_0/angular_velocity = 0.0 13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:52/0/physics_layer_1/angular_velocity = 0.0 14:52/0 = 0 14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:52/0/physics_layer_0/angular_velocity = 0.0 14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:52/0/physics_layer_1/angular_velocity = 0.0 15:52/0 = 0 15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:52/0/physics_layer_0/angular_velocity = 0.0 15:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:52/0/physics_layer_1/angular_velocity = 0.0 16:52/0 = 0 16:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:52/0/physics_layer_0/angular_velocity = 0.0 16:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:52/0/physics_layer_1/angular_velocity = 0.0 17:52/0 = 0 17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:52/0/physics_layer_0/angular_velocity = 0.0 17:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:52/0/physics_layer_1/angular_velocity = 0.0 18:52/0 = 0 18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:52/0/physics_layer_0/angular_velocity = 0.0 18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:52/0/physics_layer_1/angular_velocity = 0.0 19:52/0 = 0 19:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:52/0/physics_layer_0/angular_velocity = 0.0 19:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:52/0/physics_layer_1/angular_velocity = 0.0 20:52/0 = 0 20:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:52/0/physics_layer_0/angular_velocity = 0.0 20:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:52/0/physics_layer_1/angular_velocity = 0.0 21:52/0 = 0 21:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:52/0/physics_layer_0/angular_velocity = 0.0 21:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:52/0/physics_layer_1/angular_velocity = 0.0 22:52/0 = 0 22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:52/0/physics_layer_0/angular_velocity = 0.0 22:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:52/0/physics_layer_1/angular_velocity = 0.0 23:52/0 = 0 23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:52/0/physics_layer_0/angular_velocity = 0.0 23:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:52/0/physics_layer_1/angular_velocity = 0.0 24:52/0 = 0 24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:52/0/physics_layer_0/angular_velocity = 0.0 24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:52/0/physics_layer_1/angular_velocity = 0.0 25:52/0 = 0 25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:52/0/physics_layer_0/angular_velocity = 0.0 25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:52/0/physics_layer_1/angular_velocity = 0.0 26:52/0 = 0 26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:52/0/physics_layer_0/angular_velocity = 0.0 26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:52/0/physics_layer_1/angular_velocity = 0.0 27:52/0 = 0 27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:52/0/physics_layer_0/angular_velocity = 0.0 27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:52/0/physics_layer_1/angular_velocity = 0.0 28:52/0 = 0 28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:52/0/physics_layer_0/angular_velocity = 0.0 28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:52/0/physics_layer_1/angular_velocity = 0.0 29:52/0 = 0 29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:52/0/physics_layer_0/angular_velocity = 0.0 29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:52/0/physics_layer_1/angular_velocity = 0.0 30:52/0 = 0 30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:52/0/physics_layer_0/angular_velocity = 0.0 30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:52/0/physics_layer_1/angular_velocity = 0.0 31:52/0 = 0 31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:52/0/physics_layer_0/angular_velocity = 0.0 31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:52/0/physics_layer_1/angular_velocity = 0.0 32:52/0 = 0 32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:52/0/physics_layer_0/angular_velocity = 0.0 32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:52/0/physics_layer_1/angular_velocity = 0.0 33:52/0 = 0 33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:52/0/physics_layer_0/angular_velocity = 0.0 33:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:52/0/physics_layer_1/angular_velocity = 0.0 34:52/0 = 0 34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:52/0/physics_layer_0/angular_velocity = 0.0 34:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:52/0/physics_layer_1/angular_velocity = 0.0 35:52/0 = 0 35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:52/0/physics_layer_0/angular_velocity = 0.0 35:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:52/0/physics_layer_1/angular_velocity = 0.0 36:52/0 = 0 36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:52/0/physics_layer_0/angular_velocity = 0.0 36:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:52/0/physics_layer_1/angular_velocity = 0.0 37:52/0 = 0 37:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:52/0/physics_layer_0/angular_velocity = 0.0 37:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:52/0/physics_layer_1/angular_velocity = 0.0 38:52/0 = 0 38:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:52/0/physics_layer_0/angular_velocity = 0.0 38:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:52/0/physics_layer_1/angular_velocity = 0.0 39:52/0 = 0 39:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:52/0/physics_layer_0/angular_velocity = 0.0 39:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:52/0/physics_layer_1/angular_velocity = 0.0 40:52/0 = 0 40:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:52/0/physics_layer_0/angular_velocity = 0.0 40:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:52/0/physics_layer_1/angular_velocity = 0.0 41:52/0 = 0 41:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:52/0/physics_layer_0/angular_velocity = 0.0 41:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:52/0/physics_layer_1/angular_velocity = 0.0 42:52/0 = 0 42:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:52/0/physics_layer_0/angular_velocity = 0.0 42:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:52/0/physics_layer_1/angular_velocity = 0.0 43:52/0 = 0 43:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:52/0/physics_layer_0/angular_velocity = 0.0 43:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:52/0/physics_layer_1/angular_velocity = 0.0 44:52/0 = 0 44:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:52/0/physics_layer_0/angular_velocity = 0.0 44:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:52/0/physics_layer_1/angular_velocity = 0.0 45:52/0 = 0 45:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:52/0/physics_layer_0/angular_velocity = 0.0 45:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:52/0/physics_layer_1/angular_velocity = 0.0 46:52/0 = 0 46:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:52/0/physics_layer_0/angular_velocity = 0.0 46:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:52/0/physics_layer_1/angular_velocity = 0.0 47:52/0 = 0 47:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:52/0/physics_layer_0/angular_velocity = 0.0 47:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:52/0/physics_layer_1/angular_velocity = 0.0 48:52/0 = 0 48:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:52/0/physics_layer_0/angular_velocity = 0.0 48:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:52/0/physics_layer_1/angular_velocity = 0.0 49:52/0 = 0 49:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:52/0/physics_layer_0/angular_velocity = 0.0 49:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:52/0/physics_layer_1/angular_velocity = 0.0 50:52/0 = 0 50:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:52/0/physics_layer_0/angular_velocity = 0.0 50:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:52/0/physics_layer_1/angular_velocity = 0.0 51:52/0 = 0 51:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:52/0/physics_layer_0/angular_velocity = 0.0 51:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:52/0/physics_layer_1/angular_velocity = 0.0 52:52/0 = 0 52:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:52/0/physics_layer_0/angular_velocity = 0.0 52:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:52/0/physics_layer_1/angular_velocity = 0.0 53:52/0 = 0 53:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:52/0/physics_layer_0/angular_velocity = 0.0 53:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:52/0/physics_layer_1/angular_velocity = 0.0 54:52/0 = 0 54:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:52/0/physics_layer_0/angular_velocity = 0.0 54:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:52/0/physics_layer_1/angular_velocity = 0.0 55:52/0 = 0 55:52/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:52/0/physics_layer_0/angular_velocity = 0.0 55:52/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:52/0/physics_layer_1/angular_velocity = 0.0 0:53/0 = 0 0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:53/0/physics_layer_0/angular_velocity = 0.0 0:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:53/0/physics_layer_1/angular_velocity = 0.0 1:53/0 = 0 1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:53/0/physics_layer_0/angular_velocity = 0.0 1:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:53/0/physics_layer_1/angular_velocity = 0.0 2:53/0 = 0 2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:53/0/physics_layer_0/angular_velocity = 0.0 2:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:53/0/physics_layer_1/angular_velocity = 0.0 3:53/0 = 0 3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:53/0/physics_layer_0/angular_velocity = 0.0 3:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:53/0/physics_layer_1/angular_velocity = 0.0 4:53/0 = 0 4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:53/0/physics_layer_0/angular_velocity = 0.0 4:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:53/0/physics_layer_1/angular_velocity = 0.0 5:53/0 = 0 5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:53/0/physics_layer_0/angular_velocity = 0.0 5:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:53/0/physics_layer_1/angular_velocity = 0.0 6:53/0 = 0 6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:53/0/physics_layer_0/angular_velocity = 0.0 6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:53/0/physics_layer_1/angular_velocity = 0.0 7:53/0 = 0 7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:53/0/physics_layer_0/angular_velocity = 0.0 7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:53/0/physics_layer_1/angular_velocity = 0.0 8:53/0 = 0 8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:53/0/physics_layer_0/angular_velocity = 0.0 8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:53/0/physics_layer_1/angular_velocity = 0.0 9:53/0 = 0 9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:53/0/physics_layer_0/angular_velocity = 0.0 9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:53/0/physics_layer_1/angular_velocity = 0.0 10:53/0 = 0 10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:53/0/physics_layer_0/angular_velocity = 0.0 10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:53/0/physics_layer_1/angular_velocity = 0.0 11:53/0 = 0 11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:53/0/physics_layer_0/angular_velocity = 0.0 11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:53/0/physics_layer_1/angular_velocity = 0.0 12:53/0 = 0 12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_0/angular_velocity = 0.0 12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:53/0/physics_layer_1/angular_velocity = 0.0 13:53/0 = 0 13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_0/angular_velocity = 0.0 13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:53/0/physics_layer_1/angular_velocity = 0.0 14:53/0 = 0 14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:53/0/physics_layer_0/angular_velocity = 0.0 14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:53/0/physics_layer_1/angular_velocity = 0.0 15:53/0 = 0 15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:53/0/physics_layer_0/angular_velocity = 0.0 15:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:53/0/physics_layer_1/angular_velocity = 0.0 16:53/0 = 0 16:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:53/0/physics_layer_0/angular_velocity = 0.0 16:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:53/0/physics_layer_1/angular_velocity = 0.0 17:53/0 = 0 17:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:53/0/physics_layer_0/angular_velocity = 0.0 17:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:53/0/physics_layer_1/angular_velocity = 0.0 18:53/0 = 0 18:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:53/0/physics_layer_0/angular_velocity = 0.0 18:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:53/0/physics_layer_1/angular_velocity = 0.0 19:53/0 = 0 19:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:53/0/physics_layer_0/angular_velocity = 0.0 19:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:53/0/physics_layer_1/angular_velocity = 0.0 20:53/0 = 0 20:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:53/0/physics_layer_0/angular_velocity = 0.0 20:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:53/0/physics_layer_1/angular_velocity = 0.0 21:53/0 = 0 21:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:53/0/physics_layer_0/angular_velocity = 0.0 21:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:53/0/physics_layer_1/angular_velocity = 0.0 22:53/0 = 0 22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:53/0/physics_layer_0/angular_velocity = 0.0 22:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:53/0/physics_layer_1/angular_velocity = 0.0 23:53/0 = 0 23:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:53/0/physics_layer_0/angular_velocity = 0.0 23:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:53/0/physics_layer_1/angular_velocity = 0.0 24:53/0 = 0 24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:53/0/physics_layer_0/angular_velocity = 0.0 24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:53/0/physics_layer_1/angular_velocity = 0.0 25:53/0 = 0 25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:53/0/physics_layer_0/angular_velocity = 0.0 25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:53/0/physics_layer_1/angular_velocity = 0.0 26:53/0 = 0 26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:53/0/physics_layer_0/angular_velocity = 0.0 26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:53/0/physics_layer_1/angular_velocity = 0.0 27:53/0 = 0 27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:53/0/physics_layer_0/angular_velocity = 0.0 27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:53/0/physics_layer_1/angular_velocity = 0.0 28:53/0 = 0 28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:53/0/physics_layer_0/angular_velocity = 0.0 28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:53/0/physics_layer_1/angular_velocity = 0.0 29:53/0 = 0 29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:53/0/physics_layer_0/angular_velocity = 0.0 29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:53/0/physics_layer_1/angular_velocity = 0.0 30:53/0 = 0 30:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:53/0/physics_layer_0/angular_velocity = 0.0 30:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:53/0/physics_layer_1/angular_velocity = 0.0 31:53/0 = 0 31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:53/0/physics_layer_0/angular_velocity = 0.0 31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:53/0/physics_layer_1/angular_velocity = 0.0 32:53/0 = 0 32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:53/0/physics_layer_0/angular_velocity = 0.0 32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:53/0/physics_layer_1/angular_velocity = 0.0 33:53/0 = 0 33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:53/0/physics_layer_0/angular_velocity = 0.0 33:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:53/0/physics_layer_1/angular_velocity = 0.0 34:53/0 = 0 34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:53/0/physics_layer_0/angular_velocity = 0.0 34:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:53/0/physics_layer_1/angular_velocity = 0.0 35:53/0 = 0 35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:53/0/physics_layer_0/angular_velocity = 0.0 35:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:53/0/physics_layer_1/angular_velocity = 0.0 36:53/0 = 0 36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:53/0/physics_layer_0/angular_velocity = 0.0 36:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:53/0/physics_layer_1/angular_velocity = 0.0 37:53/0 = 0 37:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:53/0/physics_layer_0/angular_velocity = 0.0 37:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:53/0/physics_layer_1/angular_velocity = 0.0 38:53/0 = 0 38:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:53/0/physics_layer_0/angular_velocity = 0.0 38:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:53/0/physics_layer_1/angular_velocity = 0.0 39:53/0 = 0 39:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:53/0/physics_layer_0/angular_velocity = 0.0 39:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:53/0/physics_layer_1/angular_velocity = 0.0 40:53/0 = 0 40:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:53/0/physics_layer_0/angular_velocity = 0.0 40:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:53/0/physics_layer_1/angular_velocity = 0.0 41:53/0 = 0 41:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:53/0/physics_layer_0/angular_velocity = 0.0 41:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:53/0/physics_layer_1/angular_velocity = 0.0 42:53/0 = 0 42:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:53/0/physics_layer_0/angular_velocity = 0.0 42:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:53/0/physics_layer_1/angular_velocity = 0.0 43:53/0 = 0 43:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:53/0/physics_layer_0/angular_velocity = 0.0 43:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:53/0/physics_layer_1/angular_velocity = 0.0 44:53/0 = 0 44:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:53/0/physics_layer_0/angular_velocity = 0.0 44:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:53/0/physics_layer_1/angular_velocity = 0.0 45:53/0 = 0 45:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:53/0/physics_layer_0/angular_velocity = 0.0 45:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:53/0/physics_layer_1/angular_velocity = 0.0 46:53/0 = 0 46:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:53/0/physics_layer_0/angular_velocity = 0.0 46:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:53/0/physics_layer_1/angular_velocity = 0.0 47:53/0 = 0 47:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:53/0/physics_layer_0/angular_velocity = 0.0 47:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:53/0/physics_layer_1/angular_velocity = 0.0 48:53/0 = 0 48:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:53/0/physics_layer_0/angular_velocity = 0.0 48:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:53/0/physics_layer_1/angular_velocity = 0.0 49:53/0 = 0 49:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:53/0/physics_layer_0/angular_velocity = 0.0 49:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:53/0/physics_layer_1/angular_velocity = 0.0 50:53/0 = 0 50:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:53/0/physics_layer_0/angular_velocity = 0.0 50:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:53/0/physics_layer_1/angular_velocity = 0.0 51:53/0 = 0 51:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:53/0/physics_layer_0/angular_velocity = 0.0 51:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:53/0/physics_layer_1/angular_velocity = 0.0 52:53/0 = 0 52:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:53/0/physics_layer_0/angular_velocity = 0.0 52:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:53/0/physics_layer_1/angular_velocity = 0.0 53:53/0 = 0 53:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:53/0/physics_layer_0/angular_velocity = 0.0 53:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:53/0/physics_layer_1/angular_velocity = 0.0 54:53/0 = 0 54:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:53/0/physics_layer_0/angular_velocity = 0.0 54:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:53/0/physics_layer_1/angular_velocity = 0.0 55:53/0 = 0 55:53/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:53/0/physics_layer_0/angular_velocity = 0.0 55:53/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:53/0/physics_layer_1/angular_velocity = 0.0 0:54/0 = 0 0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:54/0/physics_layer_0/angular_velocity = 0.0 0:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:54/0/physics_layer_1/angular_velocity = 0.0 1:54/0 = 0 1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:54/0/physics_layer_0/angular_velocity = 0.0 1:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:54/0/physics_layer_1/angular_velocity = 0.0 2:54/0 = 0 2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:54/0/physics_layer_0/angular_velocity = 0.0 2:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:54/0/physics_layer_1/angular_velocity = 0.0 3:54/0 = 0 3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:54/0/physics_layer_0/angular_velocity = 0.0 3:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:54/0/physics_layer_1/angular_velocity = 0.0 4:54/0 = 0 4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:54/0/physics_layer_0/angular_velocity = 0.0 4:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:54/0/physics_layer_1/angular_velocity = 0.0 5:54/0 = 0 5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:54/0/physics_layer_0/angular_velocity = 0.0 5:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:54/0/physics_layer_1/angular_velocity = 0.0 6:54/0 = 0 6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:54/0/physics_layer_0/angular_velocity = 0.0 6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:54/0/physics_layer_1/angular_velocity = 0.0 7:54/0 = 0 7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:54/0/physics_layer_0/angular_velocity = 0.0 7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:54/0/physics_layer_1/angular_velocity = 0.0 8:54/0 = 0 8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:54/0/physics_layer_0/angular_velocity = 0.0 8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:54/0/physics_layer_1/angular_velocity = 0.0 9:54/0 = 0 9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:54/0/physics_layer_0/angular_velocity = 0.0 9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:54/0/physics_layer_1/angular_velocity = 0.0 10:54/0 = 0 10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:54/0/physics_layer_0/angular_velocity = 0.0 10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:54/0/physics_layer_1/angular_velocity = 0.0 11:54/0 = 0 11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:54/0/physics_layer_0/angular_velocity = 0.0 11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:54/0/physics_layer_1/angular_velocity = 0.0 12:54/0 = 0 12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:54/0/physics_layer_0/angular_velocity = 0.0 12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:54/0/physics_layer_1/angular_velocity = 0.0 13:54/0 = 0 13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:54/0/physics_layer_0/angular_velocity = 0.0 13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:54/0/physics_layer_1/angular_velocity = 0.0 14:54/0 = 0 14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:54/0/physics_layer_0/angular_velocity = 0.0 14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:54/0/physics_layer_1/angular_velocity = 0.0 15:54/0 = 0 15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:54/0/physics_layer_0/angular_velocity = 0.0 15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:54/0/physics_layer_1/angular_velocity = 0.0 16:54/0 = 0 16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:54/0/physics_layer_0/angular_velocity = 0.0 16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:54/0/physics_layer_1/angular_velocity = 0.0 17:54/0 = 0 17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:54/0/physics_layer_0/angular_velocity = 0.0 17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:54/0/physics_layer_1/angular_velocity = 0.0 18:54/0 = 0 18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:54/0/physics_layer_0/angular_velocity = 0.0 18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:54/0/physics_layer_1/angular_velocity = 0.0 19:54/0 = 0 19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:54/0/physics_layer_0/angular_velocity = 0.0 19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:54/0/physics_layer_1/angular_velocity = 0.0 20:54/0 = 0 20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:54/0/physics_layer_0/angular_velocity = 0.0 20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:54/0/physics_layer_1/angular_velocity = 0.0 21:54/0 = 0 21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:54/0/physics_layer_0/angular_velocity = 0.0 21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:54/0/physics_layer_1/angular_velocity = 0.0 22:54/0 = 0 22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:54/0/physics_layer_0/angular_velocity = 0.0 22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:54/0/physics_layer_1/angular_velocity = 0.0 23:54/0 = 0 23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:54/0/physics_layer_0/angular_velocity = 0.0 23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:54/0/physics_layer_1/angular_velocity = 0.0 24:54/0 = 0 24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:54/0/physics_layer_0/angular_velocity = 0.0 24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:54/0/physics_layer_1/angular_velocity = 0.0 25:54/0 = 0 25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:54/0/physics_layer_0/angular_velocity = 0.0 25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:54/0/physics_layer_1/angular_velocity = 0.0 26:54/0 = 0 26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:54/0/physics_layer_0/angular_velocity = 0.0 26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:54/0/physics_layer_1/angular_velocity = 0.0 27:54/0 = 0 27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:54/0/physics_layer_0/angular_velocity = 0.0 27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:54/0/physics_layer_1/angular_velocity = 0.0 28:54/0 = 0 28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:54/0/physics_layer_0/angular_velocity = 0.0 28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:54/0/physics_layer_1/angular_velocity = 0.0 29:54/0 = 0 29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:54/0/physics_layer_0/angular_velocity = 0.0 29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:54/0/physics_layer_1/angular_velocity = 0.0 30:54/0 = 0 30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:54/0/physics_layer_0/angular_velocity = 0.0 30:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:54/0/physics_layer_1/angular_velocity = 0.0 31:54/0 = 0 31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:54/0/physics_layer_0/angular_velocity = 0.0 31:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:54/0/physics_layer_1/angular_velocity = 0.0 32:54/0 = 0 32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:54/0/physics_layer_0/angular_velocity = 0.0 32:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:54/0/physics_layer_1/angular_velocity = 0.0 33:54/0 = 0 33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:54/0/physics_layer_0/angular_velocity = 0.0 33:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:54/0/physics_layer_1/angular_velocity = 0.0 34:54/0 = 0 34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:54/0/physics_layer_0/angular_velocity = 0.0 34:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:54/0/physics_layer_1/angular_velocity = 0.0 35:54/0 = 0 35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:54/0/physics_layer_0/angular_velocity = 0.0 35:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:54/0/physics_layer_1/angular_velocity = 0.0 36:54/0 = 0 36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:54/0/physics_layer_0/angular_velocity = 0.0 36:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:54/0/physics_layer_1/angular_velocity = 0.0 37:54/0 = 0 37:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:54/0/physics_layer_0/angular_velocity = 0.0 37:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:54/0/physics_layer_1/angular_velocity = 0.0 38:54/0 = 0 38:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:54/0/physics_layer_0/angular_velocity = 0.0 38:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:54/0/physics_layer_1/angular_velocity = 0.0 39:54/0 = 0 39:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:54/0/physics_layer_0/angular_velocity = 0.0 39:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:54/0/physics_layer_1/angular_velocity = 0.0 40:54/0 = 0 40:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:54/0/physics_layer_0/angular_velocity = 0.0 40:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:54/0/physics_layer_1/angular_velocity = 0.0 41:54/0 = 0 41:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:54/0/physics_layer_0/angular_velocity = 0.0 41:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:54/0/physics_layer_1/angular_velocity = 0.0 42:54/0 = 0 42:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:54/0/physics_layer_0/angular_velocity = 0.0 42:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:54/0/physics_layer_1/angular_velocity = 0.0 43:54/0 = 0 43:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:54/0/physics_layer_0/angular_velocity = 0.0 43:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:54/0/physics_layer_1/angular_velocity = 0.0 44:54/0 = 0 44:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:54/0/physics_layer_0/angular_velocity = 0.0 44:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:54/0/physics_layer_1/angular_velocity = 0.0 45:54/0 = 0 45:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:54/0/physics_layer_0/angular_velocity = 0.0 45:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:54/0/physics_layer_1/angular_velocity = 0.0 46:54/0 = 0 46:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:54/0/physics_layer_0/angular_velocity = 0.0 46:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:54/0/physics_layer_1/angular_velocity = 0.0 47:54/0 = 0 47:54/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:54/0/physics_layer_0/angular_velocity = 0.0 47:54/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:54/0/physics_layer_1/angular_velocity = 0.0 0:55/0 = 0 0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:55/0/physics_layer_0/angular_velocity = 0.0 0:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:55/0/physics_layer_1/angular_velocity = 0.0 1:55/0 = 0 1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:55/0/physics_layer_0/angular_velocity = 0.0 1:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:55/0/physics_layer_1/angular_velocity = 0.0 2:55/0 = 0 2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:55/0/physics_layer_0/angular_velocity = 0.0 2:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:55/0/physics_layer_1/angular_velocity = 0.0 3:55/0 = 0 3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:55/0/physics_layer_0/angular_velocity = 0.0 3:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:55/0/physics_layer_1/angular_velocity = 0.0 4:55/0 = 0 4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:55/0/physics_layer_0/angular_velocity = 0.0 4:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:55/0/physics_layer_1/angular_velocity = 0.0 5:55/0 = 0 5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:55/0/physics_layer_0/angular_velocity = 0.0 5:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:55/0/physics_layer_1/angular_velocity = 0.0 6:55/0 = 0 6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:55/0/physics_layer_0/angular_velocity = 0.0 6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:55/0/physics_layer_1/angular_velocity = 0.0 7:55/0 = 0 7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:55/0/physics_layer_0/angular_velocity = 0.0 7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:55/0/physics_layer_1/angular_velocity = 0.0 8:55/0 = 0 8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:55/0/physics_layer_0/angular_velocity = 0.0 8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:55/0/physics_layer_1/angular_velocity = 0.0 9:55/0 = 0 9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:55/0/physics_layer_0/angular_velocity = 0.0 9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:55/0/physics_layer_1/angular_velocity = 0.0 10:55/0 = 0 10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:55/0/physics_layer_0/angular_velocity = 0.0 10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:55/0/physics_layer_1/angular_velocity = 0.0 11:55/0 = 0 11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:55/0/physics_layer_0/angular_velocity = 0.0 11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:55/0/physics_layer_1/angular_velocity = 0.0 12:55/0 = 0 12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:55/0/physics_layer_0/angular_velocity = 0.0 12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:55/0/physics_layer_1/angular_velocity = 0.0 13:55/0 = 0 13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:55/0/physics_layer_0/angular_velocity = 0.0 13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:55/0/physics_layer_1/angular_velocity = 0.0 14:55/0 = 0 14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:55/0/physics_layer_0/angular_velocity = 0.0 14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:55/0/physics_layer_1/angular_velocity = 0.0 15:55/0 = 0 15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:55/0/physics_layer_0/angular_velocity = 0.0 15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:55/0/physics_layer_1/angular_velocity = 0.0 16:55/0 = 0 16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:55/0/physics_layer_0/angular_velocity = 0.0 16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:55/0/physics_layer_1/angular_velocity = 0.0 17:55/0 = 0 17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:55/0/physics_layer_0/angular_velocity = 0.0 17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:55/0/physics_layer_1/angular_velocity = 0.0 18:55/0 = 0 18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:55/0/physics_layer_0/angular_velocity = 0.0 18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:55/0/physics_layer_1/angular_velocity = 0.0 19:55/0 = 0 19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:55/0/physics_layer_0/angular_velocity = 0.0 19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:55/0/physics_layer_1/angular_velocity = 0.0 20:55/0 = 0 20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:55/0/physics_layer_0/angular_velocity = 0.0 20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:55/0/physics_layer_1/angular_velocity = 0.0 21:55/0 = 0 21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:55/0/physics_layer_0/angular_velocity = 0.0 21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:55/0/physics_layer_1/angular_velocity = 0.0 22:55/0 = 0 22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 22:55/0/physics_layer_0/angular_velocity = 0.0 22:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 22:55/0/physics_layer_1/angular_velocity = 0.0 23:55/0 = 0 23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:55/0/physics_layer_0/angular_velocity = 0.0 23:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:55/0/physics_layer_1/angular_velocity = 0.0 24:55/0 = 0 24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:55/0/physics_layer_0/angular_velocity = 0.0 24:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:55/0/physics_layer_1/angular_velocity = 0.0 25:55/0 = 0 25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 25:55/0/physics_layer_0/angular_velocity = 0.0 25:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 25:55/0/physics_layer_1/angular_velocity = 0.0 26:55/0 = 0 26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:55/0/physics_layer_0/angular_velocity = 0.0 26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:55/0/physics_layer_1/angular_velocity = 0.0 27:55/0 = 0 27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:55/0/physics_layer_0/angular_velocity = 0.0 27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:55/0/physics_layer_1/angular_velocity = 0.0 28:55/0 = 0 28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:55/0/physics_layer_0/angular_velocity = 0.0 28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:55/0/physics_layer_1/angular_velocity = 0.0 29:55/0 = 0 29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:55/0/physics_layer_0/angular_velocity = 0.0 29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:55/0/physics_layer_1/angular_velocity = 0.0 30:55/0 = 0 30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:55/0/physics_layer_0/angular_velocity = 0.0 30:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:55/0/physics_layer_1/angular_velocity = 0.0 31:55/0 = 0 31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:55/0/physics_layer_0/angular_velocity = 0.0 31:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:55/0/physics_layer_1/angular_velocity = 0.0 32:55/0 = 0 32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:55/0/physics_layer_0/angular_velocity = 0.0 32:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:55/0/physics_layer_1/angular_velocity = 0.0 33:55/0 = 0 33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:55/0/physics_layer_0/angular_velocity = 0.0 33:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:55/0/physics_layer_1/angular_velocity = 0.0 34:55/0 = 0 34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:55/0/physics_layer_0/angular_velocity = 0.0 34:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:55/0/physics_layer_1/angular_velocity = 0.0 35:55/0 = 0 35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:55/0/physics_layer_0/angular_velocity = 0.0 35:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:55/0/physics_layer_1/angular_velocity = 0.0 36:55/0 = 0 36:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:55/0/physics_layer_0/angular_velocity = 0.0 36:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:55/0/physics_layer_1/angular_velocity = 0.0 37:55/0 = 0 37:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:55/0/physics_layer_0/angular_velocity = 0.0 37:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:55/0/physics_layer_1/angular_velocity = 0.0 38:55/0 = 0 38:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:55/0/physics_layer_0/angular_velocity = 0.0 38:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:55/0/physics_layer_1/angular_velocity = 0.0 39:55/0 = 0 39:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:55/0/physics_layer_0/angular_velocity = 0.0 39:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:55/0/physics_layer_1/angular_velocity = 0.0 40:55/0 = 0 40:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:55/0/physics_layer_0/angular_velocity = 0.0 40:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:55/0/physics_layer_1/angular_velocity = 0.0 41:55/0 = 0 41:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:55/0/physics_layer_0/angular_velocity = 0.0 41:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:55/0/physics_layer_1/angular_velocity = 0.0 42:55/0 = 0 42:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:55/0/physics_layer_0/angular_velocity = 0.0 42:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:55/0/physics_layer_1/angular_velocity = 0.0 43:55/0 = 0 43:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:55/0/physics_layer_0/angular_velocity = 0.0 43:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:55/0/physics_layer_1/angular_velocity = 0.0 44:55/0 = 0 44:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:55/0/physics_layer_0/angular_velocity = 0.0 44:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:55/0/physics_layer_1/angular_velocity = 0.0 45:55/0 = 0 45:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:55/0/physics_layer_0/angular_velocity = 0.0 45:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:55/0/physics_layer_1/angular_velocity = 0.0 46:55/0 = 0 46:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:55/0/physics_layer_0/angular_velocity = 0.0 46:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:55/0/physics_layer_1/angular_velocity = 0.0 47:55/0 = 0 47:55/0/physics_layer_0/linear_velocity = Vector2(0, 0) 47:55/0/physics_layer_0/angular_velocity = 0.0 47:55/0/physics_layer_1/linear_velocity = Vector2(0, 0) 47:55/0/physics_layer_1/angular_velocity = 0.0 0:56/0 = 0 0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:56/0/physics_layer_0/angular_velocity = 0.0 0:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:56/0/physics_layer_1/angular_velocity = 0.0 1:56/0 = 0 1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:56/0/physics_layer_0/angular_velocity = 0.0 1:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:56/0/physics_layer_1/angular_velocity = 0.0 2:56/0 = 0 2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:56/0/physics_layer_0/angular_velocity = 0.0 2:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:56/0/physics_layer_1/angular_velocity = 0.0 3:56/0 = 0 3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:56/0/physics_layer_0/angular_velocity = 0.0 3:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:56/0/physics_layer_1/angular_velocity = 0.0 4:56/0 = 0 4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:56/0/physics_layer_0/angular_velocity = 0.0 4:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:56/0/physics_layer_1/angular_velocity = 0.0 5:56/0 = 0 5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:56/0/physics_layer_0/angular_velocity = 0.0 5:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:56/0/physics_layer_1/angular_velocity = 0.0 6:56/0 = 0 6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:56/0/physics_layer_0/angular_velocity = 0.0 6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:56/0/physics_layer_1/angular_velocity = 0.0 7:56/0 = 0 7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:56/0/physics_layer_0/angular_velocity = 0.0 7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:56/0/physics_layer_1/angular_velocity = 0.0 8:56/0 = 0 8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:56/0/physics_layer_0/angular_velocity = 0.0 8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:56/0/physics_layer_1/angular_velocity = 0.0 9:56/0 = 0 9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:56/0/physics_layer_0/angular_velocity = 0.0 9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:56/0/physics_layer_1/angular_velocity = 0.0 10:56/0 = 0 10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:56/0/physics_layer_0/angular_velocity = 0.0 10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:56/0/physics_layer_1/angular_velocity = 0.0 11:56/0 = 0 11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:56/0/physics_layer_0/angular_velocity = 0.0 11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:56/0/physics_layer_1/angular_velocity = 0.0 12:56/0 = 0 12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:56/0/physics_layer_0/angular_velocity = 0.0 12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:56/0/physics_layer_1/angular_velocity = 0.0 13:56/0 = 0 13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:56/0/physics_layer_0/angular_velocity = 0.0 13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:56/0/physics_layer_1/angular_velocity = 0.0 14:56/0 = 0 14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:56/0/physics_layer_0/angular_velocity = 0.0 14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:56/0/physics_layer_1/angular_velocity = 0.0 15:56/0 = 0 15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:56/0/physics_layer_0/angular_velocity = 0.0 15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:56/0/physics_layer_1/angular_velocity = 0.0 16:56/0 = 0 16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:56/0/physics_layer_0/angular_velocity = 0.0 16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:56/0/physics_layer_1/angular_velocity = 0.0 17:56/0 = 0 17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:56/0/physics_layer_0/angular_velocity = 0.0 17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:56/0/physics_layer_1/angular_velocity = 0.0 18:56/0 = 0 18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:56/0/physics_layer_0/angular_velocity = 0.0 18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:56/0/physics_layer_1/angular_velocity = 0.0 19:56/0 = 0 19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:56/0/physics_layer_0/angular_velocity = 0.0 19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:56/0/physics_layer_1/angular_velocity = 0.0 20:56/0 = 0 20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:56/0/physics_layer_0/angular_velocity = 0.0 20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:56/0/physics_layer_1/angular_velocity = 0.0 21:56/0 = 0 21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:56/0/physics_layer_0/angular_velocity = 0.0 21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:56/0/physics_layer_1/angular_velocity = 0.0 26:56/0 = 0 26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:56/0/physics_layer_0/angular_velocity = 0.0 26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:56/0/physics_layer_1/angular_velocity = 0.0 27:56/0 = 0 27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:56/0/physics_layer_0/angular_velocity = 0.0 27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:56/0/physics_layer_1/angular_velocity = 0.0 28:56/0 = 0 28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:56/0/physics_layer_0/angular_velocity = 0.0 28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:56/0/physics_layer_1/angular_velocity = 0.0 29:56/0 = 0 29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:56/0/physics_layer_0/angular_velocity = 0.0 29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:56/0/physics_layer_1/angular_velocity = 0.0 30:56/0 = 0 30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:56/0/physics_layer_0/angular_velocity = 0.0 30:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:56/0/physics_layer_1/angular_velocity = 0.0 31:56/0 = 0 31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:56/0/physics_layer_0/angular_velocity = 0.0 31:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:56/0/physics_layer_1/angular_velocity = 0.0 32:56/0 = 0 32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:56/0/physics_layer_0/angular_velocity = 0.0 32:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:56/0/physics_layer_1/angular_velocity = 0.0 33:56/0 = 0 33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:56/0/physics_layer_0/angular_velocity = 0.0 33:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:56/0/physics_layer_1/angular_velocity = 0.0 34:56/0 = 0 34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:56/0/physics_layer_0/angular_velocity = 0.0 34:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:56/0/physics_layer_1/angular_velocity = 0.0 35:56/0 = 0 35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:56/0/physics_layer_0/angular_velocity = 0.0 35:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:56/0/physics_layer_1/angular_velocity = 0.0 36:56/0 = 0 36:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:56/0/physics_layer_0/angular_velocity = 0.0 36:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:56/0/physics_layer_1/angular_velocity = 0.0 37:56/0 = 0 37:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:56/0/physics_layer_0/angular_velocity = 0.0 37:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:56/0/physics_layer_1/angular_velocity = 0.0 38:56/0 = 0 38:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:56/0/physics_layer_0/angular_velocity = 0.0 38:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:56/0/physics_layer_1/angular_velocity = 0.0 39:56/0 = 0 39:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:56/0/physics_layer_0/angular_velocity = 0.0 39:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:56/0/physics_layer_1/angular_velocity = 0.0 40:56/0 = 0 40:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:56/0/physics_layer_0/angular_velocity = 0.0 40:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:56/0/physics_layer_1/angular_velocity = 0.0 41:56/0 = 0 41:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:56/0/physics_layer_0/angular_velocity = 0.0 41:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:56/0/physics_layer_1/angular_velocity = 0.0 42:56/0 = 0 42:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:56/0/physics_layer_0/angular_velocity = 0.0 42:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:56/0/physics_layer_1/angular_velocity = 0.0 43:56/0 = 0 43:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:56/0/physics_layer_0/angular_velocity = 0.0 43:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:56/0/physics_layer_1/angular_velocity = 0.0 44:56/0 = 0 44:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:56/0/physics_layer_0/angular_velocity = 0.0 44:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:56/0/physics_layer_1/angular_velocity = 0.0 45:56/0 = 0 45:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:56/0/physics_layer_0/angular_velocity = 0.0 45:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:56/0/physics_layer_1/angular_velocity = 0.0 46:56/0 = 0 46:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:56/0/physics_layer_0/angular_velocity = 0.0 46:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:56/0/physics_layer_1/angular_velocity = 0.0 48:56/0 = 0 48:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:56/0/physics_layer_0/angular_velocity = 0.0 48:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:56/0/physics_layer_1/angular_velocity = 0.0 49:56/0 = 0 49:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:56/0/physics_layer_0/angular_velocity = 0.0 49:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:56/0/physics_layer_1/angular_velocity = 0.0 50:56/0 = 0 50:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:56/0/physics_layer_0/angular_velocity = 0.0 50:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:56/0/physics_layer_1/angular_velocity = 0.0 51:56/0 = 0 51:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:56/0/physics_layer_0/angular_velocity = 0.0 51:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:56/0/physics_layer_1/angular_velocity = 0.0 52:56/0 = 0 52:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:56/0/physics_layer_0/angular_velocity = 0.0 52:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:56/0/physics_layer_1/angular_velocity = 0.0 53:56/0 = 0 53:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:56/0/physics_layer_0/angular_velocity = 0.0 53:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:56/0/physics_layer_1/angular_velocity = 0.0 54:56/0 = 0 54:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:56/0/physics_layer_0/angular_velocity = 0.0 54:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:56/0/physics_layer_1/angular_velocity = 0.0 55:56/0 = 0 55:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:56/0/physics_layer_0/angular_velocity = 0.0 55:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:56/0/physics_layer_1/angular_velocity = 0.0 57:56/0 = 0 57:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:56/0/physics_layer_0/angular_velocity = 0.0 57:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:56/0/physics_layer_1/angular_velocity = 0.0 58:56/0 = 0 58:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:56/0/physics_layer_0/angular_velocity = 0.0 58:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:56/0/physics_layer_1/angular_velocity = 0.0 59:56/0 = 0 59:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:56/0/physics_layer_0/angular_velocity = 0.0 59:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:56/0/physics_layer_1/angular_velocity = 0.0 60:56/0 = 0 60:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:56/0/physics_layer_0/angular_velocity = 0.0 60:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:56/0/physics_layer_1/angular_velocity = 0.0 61:56/0 = 0 61:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:56/0/physics_layer_0/angular_velocity = 0.0 61:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:56/0/physics_layer_1/angular_velocity = 0.0 62:56/0 = 0 62:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:56/0/physics_layer_0/angular_velocity = 0.0 62:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:56/0/physics_layer_1/angular_velocity = 0.0 63:56/0 = 0 63:56/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:56/0/physics_layer_0/angular_velocity = 0.0 63:56/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:56/0/physics_layer_1/angular_velocity = 0.0 0:57/0 = 0 0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:57/0/physics_layer_0/angular_velocity = 0.0 0:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:57/0/physics_layer_1/angular_velocity = 0.0 1:57/0 = 0 1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:57/0/physics_layer_0/angular_velocity = 0.0 1:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:57/0/physics_layer_1/angular_velocity = 0.0 2:57/0 = 0 2:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:57/0/physics_layer_0/angular_velocity = 0.0 2:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:57/0/physics_layer_1/angular_velocity = 0.0 3:57/0 = 0 3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:57/0/physics_layer_0/angular_velocity = 0.0 3:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:57/0/physics_layer_1/angular_velocity = 0.0 4:57/0 = 0 4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:57/0/physics_layer_0/angular_velocity = 0.0 4:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:57/0/physics_layer_1/angular_velocity = 0.0 5:57/0 = 0 5:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:57/0/physics_layer_0/angular_velocity = 0.0 5:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:57/0/physics_layer_1/angular_velocity = 0.0 6:57/0 = 0 6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:57/0/physics_layer_0/angular_velocity = 0.0 6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:57/0/physics_layer_1/angular_velocity = 0.0 7:57/0 = 0 7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:57/0/physics_layer_0/angular_velocity = 0.0 7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:57/0/physics_layer_1/angular_velocity = 0.0 8:57/0 = 0 8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:57/0/physics_layer_0/angular_velocity = 0.0 8:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:57/0/physics_layer_1/angular_velocity = 0.0 9:57/0 = 0 9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:57/0/physics_layer_0/angular_velocity = 0.0 9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:57/0/physics_layer_1/angular_velocity = 0.0 10:57/0 = 0 10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:57/0/physics_layer_0/angular_velocity = 0.0 10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:57/0/physics_layer_1/angular_velocity = 0.0 11:57/0 = 0 11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:57/0/physics_layer_0/angular_velocity = 0.0 11:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:57/0/physics_layer_1/angular_velocity = 0.0 12:57/0 = 0 12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:57/0/physics_layer_0/angular_velocity = 0.0 12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:57/0/physics_layer_1/angular_velocity = 0.0 13:57/0 = 0 13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:57/0/physics_layer_0/angular_velocity = 0.0 13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:57/0/physics_layer_1/angular_velocity = 0.0 14:57/0 = 0 14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:57/0/physics_layer_0/angular_velocity = 0.0 14:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:57/0/physics_layer_1/angular_velocity = 0.0 15:57/0 = 0 15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:57/0/physics_layer_0/angular_velocity = 0.0 15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:57/0/physics_layer_1/angular_velocity = 0.0 16:57/0 = 0 16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:57/0/physics_layer_0/angular_velocity = 0.0 16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:57/0/physics_layer_1/angular_velocity = 0.0 17:57/0 = 0 17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:57/0/physics_layer_0/angular_velocity = 0.0 17:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:57/0/physics_layer_1/angular_velocity = 0.0 18:57/0 = 0 18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:57/0/physics_layer_0/angular_velocity = 0.0 18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:57/0/physics_layer_1/angular_velocity = 0.0 19:57/0 = 0 19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:57/0/physics_layer_0/angular_velocity = 0.0 19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:57/0/physics_layer_1/angular_velocity = 0.0 20:57/0 = 0 20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:57/0/physics_layer_0/angular_velocity = 0.0 20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:57/0/physics_layer_1/angular_velocity = 0.0 21:57/0 = 0 21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:57/0/physics_layer_0/angular_velocity = 0.0 21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:57/0/physics_layer_1/angular_velocity = 0.0 23:57/0 = 0 23:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:57/0/physics_layer_0/angular_velocity = 0.0 23:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:57/0/physics_layer_1/angular_velocity = 0.0 24:57/0 = 0 24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:57/0/physics_layer_0/angular_velocity = 0.0 24:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:57/0/physics_layer_1/angular_velocity = 0.0 26:57/0 = 0 26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:57/0/physics_layer_0/angular_velocity = 0.0 26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:57/0/physics_layer_1/angular_velocity = 0.0 27:57/0 = 0 27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:57/0/physics_layer_0/angular_velocity = 0.0 27:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:57/0/physics_layer_1/angular_velocity = 0.0 28:57/0 = 0 28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:57/0/physics_layer_0/angular_velocity = 0.0 28:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:57/0/physics_layer_1/angular_velocity = 0.0 29:57/0 = 0 29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:57/0/physics_layer_0/angular_velocity = 0.0 29:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:57/0/physics_layer_1/angular_velocity = 0.0 30:57/0 = 0 30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:57/0/physics_layer_0/angular_velocity = 0.0 30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:57/0/physics_layer_1/angular_velocity = 0.0 31:57/0 = 0 31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:57/0/physics_layer_0/angular_velocity = 0.0 31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:57/0/physics_layer_1/angular_velocity = 0.0 32:57/0 = 0 32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:57/0/physics_layer_0/angular_velocity = 0.0 32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:57/0/physics_layer_1/angular_velocity = 0.0 33:57/0 = 0 33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:57/0/physics_layer_0/angular_velocity = 0.0 33:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:57/0/physics_layer_1/angular_velocity = 0.0 34:57/0 = 0 34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:57/0/physics_layer_0/angular_velocity = 0.0 34:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:57/0/physics_layer_1/angular_velocity = 0.0 35:57/0 = 0 35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:57/0/physics_layer_0/angular_velocity = 0.0 35:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:57/0/physics_layer_1/angular_velocity = 0.0 36:57/0 = 0 36:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:57/0/physics_layer_0/angular_velocity = 0.0 36:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:57/0/physics_layer_1/angular_velocity = 0.0 37:57/0 = 0 37:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:57/0/physics_layer_0/angular_velocity = 0.0 37:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:57/0/physics_layer_1/angular_velocity = 0.0 38:57/0 = 0 38:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:57/0/physics_layer_0/angular_velocity = 0.0 38:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:57/0/physics_layer_1/angular_velocity = 0.0 39:57/0 = 0 39:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:57/0/physics_layer_0/angular_velocity = 0.0 39:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:57/0/physics_layer_1/angular_velocity = 0.0 40:57/0 = 0 40:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:57/0/physics_layer_0/angular_velocity = 0.0 40:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:57/0/physics_layer_1/angular_velocity = 0.0 41:57/0 = 0 41:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:57/0/physics_layer_0/angular_velocity = 0.0 41:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:57/0/physics_layer_1/angular_velocity = 0.0 42:57/0 = 0 42:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:57/0/physics_layer_0/angular_velocity = 0.0 42:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:57/0/physics_layer_1/angular_velocity = 0.0 43:57/0 = 0 43:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:57/0/physics_layer_0/angular_velocity = 0.0 43:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:57/0/physics_layer_1/angular_velocity = 0.0 44:57/0 = 0 44:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:57/0/physics_layer_0/angular_velocity = 0.0 44:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:57/0/physics_layer_1/angular_velocity = 0.0 45:57/0 = 0 45:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:57/0/physics_layer_0/angular_velocity = 0.0 45:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:57/0/physics_layer_1/angular_velocity = 0.0 46:57/0 = 0 46:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:57/0/physics_layer_0/angular_velocity = 0.0 46:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:57/0/physics_layer_1/angular_velocity = 0.0 48:57/0 = 0 48:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:57/0/physics_layer_0/angular_velocity = 0.0 48:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:57/0/physics_layer_1/angular_velocity = 0.0 49:57/0 = 0 49:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:57/0/physics_layer_0/angular_velocity = 0.0 49:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:57/0/physics_layer_1/angular_velocity = 0.0 50:57/0 = 0 50:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:57/0/physics_layer_0/angular_velocity = 0.0 50:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:57/0/physics_layer_1/angular_velocity = 0.0 51:57/0 = 0 51:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:57/0/physics_layer_0/angular_velocity = 0.0 51:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:57/0/physics_layer_1/angular_velocity = 0.0 52:57/0 = 0 52:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:57/0/physics_layer_0/angular_velocity = 0.0 52:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:57/0/physics_layer_1/angular_velocity = 0.0 53:57/0 = 0 53:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:57/0/physics_layer_0/angular_velocity = 0.0 53:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:57/0/physics_layer_1/angular_velocity = 0.0 54:57/0 = 0 54:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:57/0/physics_layer_0/angular_velocity = 0.0 54:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:57/0/physics_layer_1/angular_velocity = 0.0 55:57/0 = 0 55:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:57/0/physics_layer_0/angular_velocity = 0.0 55:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:57/0/physics_layer_1/angular_velocity = 0.0 57:57/0 = 0 57:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:57/0/physics_layer_0/angular_velocity = 0.0 57:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:57/0/physics_layer_1/angular_velocity = 0.0 58:57/0 = 0 58:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:57/0/physics_layer_0/angular_velocity = 0.0 58:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:57/0/physics_layer_1/angular_velocity = 0.0 59:57/0 = 0 59:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:57/0/physics_layer_0/angular_velocity = 0.0 59:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:57/0/physics_layer_1/angular_velocity = 0.0 60:57/0 = 0 60:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:57/0/physics_layer_0/angular_velocity = 0.0 60:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:57/0/physics_layer_1/angular_velocity = 0.0 61:57/0 = 0 61:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:57/0/physics_layer_0/angular_velocity = 0.0 61:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:57/0/physics_layer_1/angular_velocity = 0.0 62:57/0 = 0 62:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:57/0/physics_layer_0/angular_velocity = 0.0 62:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:57/0/physics_layer_1/angular_velocity = 0.0 63:57/0 = 0 63:57/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:57/0/physics_layer_0/angular_velocity = 0.0 63:57/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:57/0/physics_layer_1/angular_velocity = 0.0 0:58/0 = 0 0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:58/0/physics_layer_0/angular_velocity = 0.0 0:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:58/0/physics_layer_1/angular_velocity = 0.0 1:58/0 = 0 1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:58/0/physics_layer_0/angular_velocity = 0.0 1:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:58/0/physics_layer_1/angular_velocity = 0.0 2:58/0 = 0 2:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:58/0/physics_layer_0/angular_velocity = 0.0 2:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:58/0/physics_layer_1/angular_velocity = 0.0 3:58/0 = 0 3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:58/0/physics_layer_0/angular_velocity = 0.0 3:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:58/0/physics_layer_1/angular_velocity = 0.0 4:58/0 = 0 4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:58/0/physics_layer_0/angular_velocity = 0.0 4:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:58/0/physics_layer_1/angular_velocity = 0.0 5:58/0 = 0 5:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:58/0/physics_layer_0/angular_velocity = 0.0 5:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:58/0/physics_layer_1/angular_velocity = 0.0 6:58/0 = 0 6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:58/0/physics_layer_0/angular_velocity = 0.0 6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:58/0/physics_layer_1/angular_velocity = 0.0 7:58/0 = 0 7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:58/0/physics_layer_0/angular_velocity = 0.0 7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:58/0/physics_layer_1/angular_velocity = 0.0 8:58/0 = 0 8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:58/0/physics_layer_0/angular_velocity = 0.0 8:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:58/0/physics_layer_1/angular_velocity = 0.0 9:58/0 = 0 9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:58/0/physics_layer_0/angular_velocity = 0.0 9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:58/0/physics_layer_1/angular_velocity = 0.0 10:58/0 = 0 10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:58/0/physics_layer_0/angular_velocity = 0.0 10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:58/0/physics_layer_1/angular_velocity = 0.0 11:58/0 = 0 11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:58/0/physics_layer_0/angular_velocity = 0.0 11:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:58/0/physics_layer_1/angular_velocity = 0.0 12:58/0 = 0 12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:58/0/physics_layer_0/angular_velocity = 0.0 12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:58/0/physics_layer_1/angular_velocity = 0.0 13:58/0 = 0 13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:58/0/physics_layer_0/angular_velocity = 0.0 13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:58/0/physics_layer_1/angular_velocity = 0.0 14:58/0 = 0 14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:58/0/physics_layer_0/angular_velocity = 0.0 14:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:58/0/physics_layer_1/angular_velocity = 0.0 15:58/0 = 0 15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:58/0/physics_layer_0/angular_velocity = 0.0 15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:58/0/physics_layer_1/angular_velocity = 0.0 16:58/0 = 0 16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:58/0/physics_layer_0/angular_velocity = 0.0 16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:58/0/physics_layer_1/angular_velocity = 0.0 17:58/0 = 0 17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:58/0/physics_layer_0/angular_velocity = 0.0 17:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:58/0/physics_layer_1/angular_velocity = 0.0 18:58/0 = 0 18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:58/0/physics_layer_0/angular_velocity = 0.0 18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:58/0/physics_layer_1/angular_velocity = 0.0 19:58/0 = 0 19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:58/0/physics_layer_0/angular_velocity = 0.0 19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:58/0/physics_layer_1/angular_velocity = 0.0 20:58/0 = 0 20:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:58/0/physics_layer_0/angular_velocity = 0.0 20:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:58/0/physics_layer_1/angular_velocity = 0.0 21:58/0 = 0 21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:58/0/physics_layer_0/angular_velocity = 0.0 21:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:58/0/physics_layer_1/angular_velocity = 0.0 23:58/0 = 0 23:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:58/0/physics_layer_0/angular_velocity = 0.0 23:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:58/0/physics_layer_1/angular_velocity = 0.0 24:58/0 = 0 24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:58/0/physics_layer_0/angular_velocity = 0.0 24:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:58/0/physics_layer_1/angular_velocity = 0.0 26:58/0 = 0 26:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:58/0/physics_layer_0/angular_velocity = 0.0 26:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:58/0/physics_layer_1/angular_velocity = 0.0 27:58/0 = 0 27:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:58/0/physics_layer_0/angular_velocity = 0.0 27:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:58/0/physics_layer_1/angular_velocity = 0.0 28:58/0 = 0 28:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:58/0/physics_layer_0/angular_velocity = 0.0 28:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:58/0/physics_layer_1/angular_velocity = 0.0 29:58/0 = 0 29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:58/0/physics_layer_0/angular_velocity = 0.0 29:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:58/0/physics_layer_1/angular_velocity = 0.0 30:58/0 = 0 30:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:58/0/physics_layer_0/angular_velocity = 0.0 30:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:58/0/physics_layer_1/angular_velocity = 0.0 31:58/0 = 0 31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:58/0/physics_layer_0/angular_velocity = 0.0 31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:58/0/physics_layer_1/angular_velocity = 0.0 32:58/0 = 0 32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:58/0/physics_layer_0/angular_velocity = 0.0 32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:58/0/physics_layer_1/angular_velocity = 0.0 33:58/0 = 0 33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:58/0/physics_layer_0/angular_velocity = 0.0 33:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:58/0/physics_layer_1/angular_velocity = 0.0 34:58/0 = 0 34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:58/0/physics_layer_0/angular_velocity = 0.0 34:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:58/0/physics_layer_1/angular_velocity = 0.0 35:58/0 = 0 35:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:58/0/physics_layer_0/angular_velocity = 0.0 35:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:58/0/physics_layer_1/angular_velocity = 0.0 36:58/0 = 0 36:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:58/0/physics_layer_0/angular_velocity = 0.0 36:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:58/0/physics_layer_1/angular_velocity = 0.0 37:58/0 = 0 37:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:58/0/physics_layer_0/angular_velocity = 0.0 37:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:58/0/physics_layer_1/angular_velocity = 0.0 38:58/0 = 0 38:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:58/0/physics_layer_0/angular_velocity = 0.0 38:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:58/0/physics_layer_1/angular_velocity = 0.0 39:58/0 = 0 39:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:58/0/physics_layer_0/angular_velocity = 0.0 39:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:58/0/physics_layer_1/angular_velocity = 0.0 40:58/0 = 0 40:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 40:58/0/physics_layer_0/angular_velocity = 0.0 40:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 40:58/0/physics_layer_1/angular_velocity = 0.0 41:58/0 = 0 41:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 41:58/0/physics_layer_0/angular_velocity = 0.0 41:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 41:58/0/physics_layer_1/angular_velocity = 0.0 42:58/0 = 0 42:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 42:58/0/physics_layer_0/angular_velocity = 0.0 42:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 42:58/0/physics_layer_1/angular_velocity = 0.0 43:58/0 = 0 43:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 43:58/0/physics_layer_0/angular_velocity = 0.0 43:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 43:58/0/physics_layer_1/angular_velocity = 0.0 44:58/0 = 0 44:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 44:58/0/physics_layer_0/angular_velocity = 0.0 44:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 44:58/0/physics_layer_1/angular_velocity = 0.0 45:58/0 = 0 45:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 45:58/0/physics_layer_0/angular_velocity = 0.0 45:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 45:58/0/physics_layer_1/angular_velocity = 0.0 46:58/0 = 0 46:58/0/physics_layer_0/linear_velocity = Vector2(0, 0) 46:58/0/physics_layer_0/angular_velocity = 0.0 46:58/0/physics_layer_1/linear_velocity = Vector2(0, 0) 46:58/0/physics_layer_1/angular_velocity = 0.0 0:59/0 = 0 0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:59/0/physics_layer_0/angular_velocity = 0.0 0:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:59/0/physics_layer_1/angular_velocity = 0.0 1:59/0 = 0 1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:59/0/physics_layer_0/angular_velocity = 0.0 1:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:59/0/physics_layer_1/angular_velocity = 0.0 2:59/0 = 0 2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:59/0/physics_layer_0/angular_velocity = 0.0 2:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:59/0/physics_layer_1/angular_velocity = 0.0 3:59/0 = 0 3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:59/0/physics_layer_0/angular_velocity = 0.0 3:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:59/0/physics_layer_1/angular_velocity = 0.0 4:59/0 = 0 4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:59/0/physics_layer_0/angular_velocity = 0.0 4:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:59/0/physics_layer_1/angular_velocity = 0.0 5:59/0 = 0 5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:59/0/physics_layer_0/angular_velocity = 0.0 5:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:59/0/physics_layer_1/angular_velocity = 0.0 6:59/0 = 0 6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:59/0/physics_layer_0/angular_velocity = 0.0 6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:59/0/physics_layer_1/angular_velocity = 0.0 7:59/0 = 0 7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:59/0/physics_layer_0/angular_velocity = 0.0 7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:59/0/physics_layer_1/angular_velocity = 0.0 8:59/0 = 0 8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:59/0/physics_layer_0/angular_velocity = 0.0 8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:59/0/physics_layer_1/angular_velocity = 0.0 9:59/0 = 0 9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:59/0/physics_layer_0/angular_velocity = 0.0 9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:59/0/physics_layer_1/angular_velocity = 0.0 10:59/0 = 0 10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:59/0/physics_layer_0/angular_velocity = 0.0 10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:59/0/physics_layer_1/angular_velocity = 0.0 11:59/0 = 0 11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:59/0/physics_layer_0/angular_velocity = 0.0 11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:59/0/physics_layer_1/angular_velocity = 0.0 12:59/0 = 0 12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:59/0/physics_layer_0/angular_velocity = 0.0 12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:59/0/physics_layer_1/angular_velocity = 0.0 13:59/0 = 0 13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:59/0/physics_layer_0/angular_velocity = 0.0 13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:59/0/physics_layer_1/angular_velocity = 0.0 14:59/0 = 0 14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:59/0/physics_layer_0/angular_velocity = 0.0 14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:59/0/physics_layer_1/angular_velocity = 0.0 15:59/0 = 0 15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:59/0/physics_layer_0/angular_velocity = 0.0 15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:59/0/physics_layer_1/angular_velocity = 0.0 16:59/0 = 0 16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 16:59/0/physics_layer_0/angular_velocity = 0.0 16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 16:59/0/physics_layer_1/angular_velocity = 0.0 17:59/0 = 0 17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 17:59/0/physics_layer_0/angular_velocity = 0.0 17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 17:59/0/physics_layer_1/angular_velocity = 0.0 18:59/0 = 0 18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 18:59/0/physics_layer_0/angular_velocity = 0.0 18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 18:59/0/physics_layer_1/angular_velocity = 0.0 19:59/0 = 0 19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 19:59/0/physics_layer_0/angular_velocity = 0.0 19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 19:59/0/physics_layer_1/angular_velocity = 0.0 20:59/0 = 0 20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 20:59/0/physics_layer_0/angular_velocity = 0.0 20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 20:59/0/physics_layer_1/angular_velocity = 0.0 21:59/0 = 0 21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 21:59/0/physics_layer_0/angular_velocity = 0.0 21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 21:59/0/physics_layer_1/angular_velocity = 0.0 23:59/0 = 0 23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 23:59/0/physics_layer_0/angular_velocity = 0.0 23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 23:59/0/physics_layer_1/angular_velocity = 0.0 24:59/0 = 0 24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 24:59/0/physics_layer_0/angular_velocity = 0.0 24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 24:59/0/physics_layer_1/angular_velocity = 0.0 26:59/0 = 0 26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:59/0/physics_layer_0/angular_velocity = 0.0 26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:59/0/physics_layer_1/angular_velocity = 0.0 27:59/0 = 0 27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:59/0/physics_layer_0/angular_velocity = 0.0 27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:59/0/physics_layer_1/angular_velocity = 0.0 28:59/0 = 0 28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:59/0/physics_layer_0/angular_velocity = 0.0 28:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:59/0/physics_layer_1/angular_velocity = 0.0 29:59/0 = 0 29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:59/0/physics_layer_0/angular_velocity = 0.0 29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:59/0/physics_layer_1/angular_velocity = 0.0 30:59/0 = 0 30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:59/0/physics_layer_0/angular_velocity = 0.0 30:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:59/0/physics_layer_1/angular_velocity = 0.0 31:59/0 = 0 31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:59/0/physics_layer_0/angular_velocity = 0.0 31:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:59/0/physics_layer_1/angular_velocity = 0.0 32:59/0 = 0 32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:59/0/physics_layer_0/angular_velocity = 0.0 32:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:59/0/physics_layer_1/angular_velocity = 0.0 33:59/0 = 0 33:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:59/0/physics_layer_0/angular_velocity = 0.0 33:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:59/0/physics_layer_1/angular_velocity = 0.0 34:59/0 = 0 34:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:59/0/physics_layer_0/angular_velocity = 0.0 34:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:59/0/physics_layer_1/angular_velocity = 0.0 35:59/0 = 0 35:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:59/0/physics_layer_0/angular_velocity = 0.0 35:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:59/0/physics_layer_1/angular_velocity = 0.0 36:59/0 = 0 36:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:59/0/physics_layer_0/angular_velocity = 0.0 36:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:59/0/physics_layer_1/angular_velocity = 0.0 37:59/0 = 0 37:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:59/0/physics_layer_0/angular_velocity = 0.0 37:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:59/0/physics_layer_1/angular_velocity = 0.0 38:59/0 = 0 38:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:59/0/physics_layer_0/angular_velocity = 0.0 38:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:59/0/physics_layer_1/angular_velocity = 0.0 39:59/0 = 0 39:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:59/0/physics_layer_0/angular_velocity = 0.0 39:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:59/0/physics_layer_1/angular_velocity = 0.0 48:59/0 = 0 48:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:59/0/physics_layer_0/angular_velocity = 0.0 48:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:59/0/physics_layer_1/angular_velocity = 0.0 49:59/0 = 0 49:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:59/0/physics_layer_0/angular_velocity = 0.0 49:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:59/0/physics_layer_1/angular_velocity = 0.0 50:59/0 = 0 50:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:59/0/physics_layer_0/angular_velocity = 0.0 50:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:59/0/physics_layer_1/angular_velocity = 0.0 51:59/0 = 0 51:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:59/0/physics_layer_0/angular_velocity = 0.0 51:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:59/0/physics_layer_1/angular_velocity = 0.0 52:59/0 = 0 52:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:59/0/physics_layer_0/angular_velocity = 0.0 52:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:59/0/physics_layer_1/angular_velocity = 0.0 53:59/0 = 0 53:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:59/0/physics_layer_0/angular_velocity = 0.0 53:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:59/0/physics_layer_1/angular_velocity = 0.0 54:59/0 = 0 54:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:59/0/physics_layer_0/angular_velocity = 0.0 54:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:59/0/physics_layer_1/angular_velocity = 0.0 55:59/0 = 0 55:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:59/0/physics_layer_0/angular_velocity = 0.0 55:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:59/0/physics_layer_1/angular_velocity = 0.0 57:59/0 = 0 57:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:59/0/physics_layer_0/angular_velocity = 0.0 57:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:59/0/physics_layer_1/angular_velocity = 0.0 58:59/0 = 0 58:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:59/0/physics_layer_0/angular_velocity = 0.0 58:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:59/0/physics_layer_1/angular_velocity = 0.0 59:59/0 = 0 59:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:59/0/physics_layer_0/angular_velocity = 0.0 59:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:59/0/physics_layer_1/angular_velocity = 0.0 60:59/0 = 0 60:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:59/0/physics_layer_0/angular_velocity = 0.0 60:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:59/0/physics_layer_1/angular_velocity = 0.0 61:59/0 = 0 61:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:59/0/physics_layer_0/angular_velocity = 0.0 61:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:59/0/physics_layer_1/angular_velocity = 0.0 62:59/0 = 0 62:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:59/0/physics_layer_0/angular_velocity = 0.0 62:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:59/0/physics_layer_1/angular_velocity = 0.0 63:59/0 = 0 63:59/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:59/0/physics_layer_0/angular_velocity = 0.0 63:59/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:59/0/physics_layer_1/angular_velocity = 0.0 0:60/0 = 0 0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:60/0/physics_layer_0/angular_velocity = 0.0 0:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:60/0/physics_layer_1/angular_velocity = 0.0 1:60/0 = 0 1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:60/0/physics_layer_0/angular_velocity = 0.0 1:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:60/0/physics_layer_1/angular_velocity = 0.0 2:60/0 = 0 2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:60/0/physics_layer_0/angular_velocity = 0.0 2:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:60/0/physics_layer_1/angular_velocity = 0.0 3:60/0 = 0 3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:60/0/physics_layer_0/angular_velocity = 0.0 3:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:60/0/physics_layer_1/angular_velocity = 0.0 4:60/0 = 0 4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:60/0/physics_layer_0/angular_velocity = 0.0 4:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:60/0/physics_layer_1/angular_velocity = 0.0 5:60/0 = 0 5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:60/0/physics_layer_0/angular_velocity = 0.0 5:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:60/0/physics_layer_1/angular_velocity = 0.0 6:60/0 = 0 6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:60/0/physics_layer_0/angular_velocity = 0.0 6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:60/0/physics_layer_1/angular_velocity = 0.0 7:60/0 = 0 7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:60/0/physics_layer_0/angular_velocity = 0.0 7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:60/0/physics_layer_1/angular_velocity = 0.0 8:60/0 = 0 8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:60/0/physics_layer_0/angular_velocity = 0.0 8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:60/0/physics_layer_1/angular_velocity = 0.0 9:60/0 = 0 9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:60/0/physics_layer_0/angular_velocity = 0.0 9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:60/0/physics_layer_1/angular_velocity = 0.0 10:60/0 = 0 10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:60/0/physics_layer_0/angular_velocity = 0.0 10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:60/0/physics_layer_1/angular_velocity = 0.0 11:60/0 = 0 11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:60/0/physics_layer_0/angular_velocity = 0.0 11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:60/0/physics_layer_1/angular_velocity = 0.0 12:60/0 = 0 12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:60/0/physics_layer_0/angular_velocity = 0.0 12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:60/0/physics_layer_1/angular_velocity = 0.0 13:60/0 = 0 13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:60/0/physics_layer_0/angular_velocity = 0.0 13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:60/0/physics_layer_1/angular_velocity = 0.0 14:60/0 = 0 14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:60/0/physics_layer_0/angular_velocity = 0.0 14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:60/0/physics_layer_1/angular_velocity = 0.0 15:60/0 = 0 15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:60/0/physics_layer_0/angular_velocity = 0.0 15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:60/0/physics_layer_1/angular_velocity = 0.0 26:60/0 = 0 26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 26:60/0/physics_layer_0/angular_velocity = 0.0 26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 26:60/0/physics_layer_1/angular_velocity = 0.0 27:60/0 = 0 27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 27:60/0/physics_layer_0/angular_velocity = 0.0 27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 27:60/0/physics_layer_1/angular_velocity = 0.0 28:60/0 = 0 28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 28:60/0/physics_layer_0/angular_velocity = 0.0 28:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 28:60/0/physics_layer_1/angular_velocity = 0.0 29:60/0 = 0 29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 29:60/0/physics_layer_0/angular_velocity = 0.0 29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 29:60/0/physics_layer_1/angular_velocity = 0.0 30:60/0 = 0 30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 30:60/0/physics_layer_0/angular_velocity = 0.0 30:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 30:60/0/physics_layer_1/angular_velocity = 0.0 31:60/0 = 0 31:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 31:60/0/physics_layer_0/angular_velocity = 0.0 31:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 31:60/0/physics_layer_1/angular_velocity = 0.0 32:60/0 = 0 32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 32:60/0/physics_layer_0/angular_velocity = 0.0 32:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 32:60/0/physics_layer_1/angular_velocity = 0.0 33:60/0 = 0 33:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 33:60/0/physics_layer_0/angular_velocity = 0.0 33:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 33:60/0/physics_layer_1/angular_velocity = 0.0 34:60/0 = 0 34:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 34:60/0/physics_layer_0/angular_velocity = 0.0 34:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 34:60/0/physics_layer_1/angular_velocity = 0.0 35:60/0 = 0 35:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 35:60/0/physics_layer_0/angular_velocity = 0.0 35:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 35:60/0/physics_layer_1/angular_velocity = 0.0 36:60/0 = 0 36:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 36:60/0/physics_layer_0/angular_velocity = 0.0 36:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 36:60/0/physics_layer_1/angular_velocity = 0.0 37:60/0 = 0 37:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 37:60/0/physics_layer_0/angular_velocity = 0.0 37:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 37:60/0/physics_layer_1/angular_velocity = 0.0 38:60/0 = 0 38:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 38:60/0/physics_layer_0/angular_velocity = 0.0 38:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 38:60/0/physics_layer_1/angular_velocity = 0.0 39:60/0 = 0 39:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 39:60/0/physics_layer_0/angular_velocity = 0.0 39:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 39:60/0/physics_layer_1/angular_velocity = 0.0 48:60/0 = 0 48:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 48:60/0/physics_layer_0/angular_velocity = 0.0 48:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 48:60/0/physics_layer_1/angular_velocity = 0.0 49:60/0 = 0 49:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 49:60/0/physics_layer_0/angular_velocity = 0.0 49:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 49:60/0/physics_layer_1/angular_velocity = 0.0 50:60/0 = 0 50:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 50:60/0/physics_layer_0/angular_velocity = 0.0 50:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 50:60/0/physics_layer_1/angular_velocity = 0.0 51:60/0 = 0 51:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 51:60/0/physics_layer_0/angular_velocity = 0.0 51:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 51:60/0/physics_layer_1/angular_velocity = 0.0 52:60/0 = 0 52:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 52:60/0/physics_layer_0/angular_velocity = 0.0 52:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 52:60/0/physics_layer_1/angular_velocity = 0.0 53:60/0 = 0 53:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 53:60/0/physics_layer_0/angular_velocity = 0.0 53:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 53:60/0/physics_layer_1/angular_velocity = 0.0 54:60/0 = 0 54:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 54:60/0/physics_layer_0/angular_velocity = 0.0 54:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 54:60/0/physics_layer_1/angular_velocity = 0.0 55:60/0 = 0 55:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 55:60/0/physics_layer_0/angular_velocity = 0.0 55:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 55:60/0/physics_layer_1/angular_velocity = 0.0 57:60/0 = 0 57:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 57:60/0/physics_layer_0/angular_velocity = 0.0 57:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 57:60/0/physics_layer_1/angular_velocity = 0.0 58:60/0 = 0 58:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 58:60/0/physics_layer_0/angular_velocity = 0.0 58:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 58:60/0/physics_layer_1/angular_velocity = 0.0 59:60/0 = 0 59:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 59:60/0/physics_layer_0/angular_velocity = 0.0 59:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 59:60/0/physics_layer_1/angular_velocity = 0.0 60:60/0 = 0 60:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 60:60/0/physics_layer_0/angular_velocity = 0.0 60:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 60:60/0/physics_layer_1/angular_velocity = 0.0 61:60/0 = 0 61:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 61:60/0/physics_layer_0/angular_velocity = 0.0 61:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 61:60/0/physics_layer_1/angular_velocity = 0.0 62:60/0 = 0 62:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 62:60/0/physics_layer_0/angular_velocity = 0.0 62:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 62:60/0/physics_layer_1/angular_velocity = 0.0 63:60/0 = 0 63:60/0/physics_layer_0/linear_velocity = Vector2(0, 0) 63:60/0/physics_layer_0/angular_velocity = 0.0 63:60/0/physics_layer_1/linear_velocity = Vector2(0, 0) 63:60/0/physics_layer_1/angular_velocity = 0.0 0:61/0 = 0 0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:61/0/physics_layer_0/angular_velocity = 0.0 0:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 0:61/0/physics_layer_1/angular_velocity = 0.0 1:61/0 = 0 1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:61/0/physics_layer_0/angular_velocity = 0.0 1:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 1:61/0/physics_layer_1/angular_velocity = 0.0 2:61/0 = 0 2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:61/0/physics_layer_0/angular_velocity = 0.0 2:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 2:61/0/physics_layer_1/angular_velocity = 0.0 3:61/0 = 0 3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:61/0/physics_layer_0/angular_velocity = 0.0 3:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 3:61/0/physics_layer_1/angular_velocity = 0.0 4:61/0 = 0 4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:61/0/physics_layer_0/angular_velocity = 0.0 4:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 4:61/0/physics_layer_1/angular_velocity = 0.0 5:61/0 = 0 5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:61/0/physics_layer_0/angular_velocity = 0.0 5:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 5:61/0/physics_layer_1/angular_velocity = 0.0 6:61/0 = 0 6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:61/0/physics_layer_0/angular_velocity = 0.0 6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 6:61/0/physics_layer_1/angular_velocity = 0.0 7:61/0 = 0 7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:61/0/physics_layer_0/angular_velocity = 0.0 7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 7:61/0/physics_layer_1/angular_velocity = 0.0 8:61/0 = 0 8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 8:61/0/physics_layer_0/angular_velocity = 0.0 8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 8:61/0/physics_layer_1/angular_velocity = 0.0 9:61/0 = 0 9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 9:61/0/physics_layer_0/angular_velocity = 0.0 9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 9:61/0/physics_layer_1/angular_velocity = 0.0 10:61/0 = 0 10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 10:61/0/physics_layer_0/angular_velocity = 0.0 10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 10:61/0/physics_layer_1/angular_velocity = 0.0 11:61/0 = 0 11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 11:61/0/physics_layer_0/angular_velocity = 0.0 11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 11:61/0/physics_layer_1/angular_velocity = 0.0 12:61/0 = 0 12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 12:61/0/physics_layer_0/angular_velocity = 0.0 12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 12:61/0/physics_layer_1/angular_velocity = 0.0 13:61/0 = 0 13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 13:61/0/physics_layer_0/angular_velocity = 0.0 13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 13:61/0/physics_layer_1/angular_velocity = 0.0 14:61/0 = 0 14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 14:61/0/physics_layer_0/angular_velocity = 0.0 14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 14:61/0/physics_layer_1/angular_velocity = 0.0 15:61/0 = 0 15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0) 15:61/0/physics_layer_0/angular_velocity = 0.0 15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0) 15:61/0/physics_layer_1/angular_velocity = 0.0 [sub_resource type="TileSet" id="TileSet_t3610"] physics_layer_0/collision_layer = 1 physics_layer_1/collision_layer = 2 physics_layer_1/collision_mask = 2 terrain_set_0/mode = 1 terrain_set_1/mode = 2 terrain_set_1/terrain_0/name = "Short Grass" terrain_set_1/terrain_0/color = Color(0.188235, 0.858824, 0.341176, 1) terrain_set_1/terrain_1/name = "Terrain 1" terrain_set_1/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) terrain_set_1/terrain_2/name = "Terrain 2" terrain_set_1/terrain_2/color = Color(0.46875, 0.5, 0.25, 1) custom_data_layer_0/name = "Hit" custom_data_layer_0/type = 4 sources/0 = SubResource("TileSetAtlasSource_7eiqt") sources/2 = SubResource("TileSetAtlasSource_h3j2v") pattern_0 = SubResource("TileMapPattern_7ryk7") pattern_1 = SubResource("TileMapPattern_ktijn") pattern_2 = SubResource("TileMapPattern_jp87s") pattern_3 = SubResource("TileMapPattern_3q1rf") pattern_4 = SubResource("TileMapPattern_n6nqg") pattern_5 = SubResource("TileMapPattern_5elbu") [node name="Node2D" type="Node2D"] [node name="TileMap" type="TileMap" parent="."] y_sort_enabled = true tile_set = SubResource("TileSet_t3610") collision_animatable = true format = 2 layer_0/y_sort_enabled = true layer_0/tile_data = PackedInt32Array(786430, 2, 15, 851966, 2, 16, 917502, 2, 17, 786431, 65538, 15, 851967, 65538, 16, 917503, 65538, 17, 720896, 131074, 15, 786432, 131074, 16, 851968, 131074, 17, 720897, 196610, 15, 786433, 196610, 16, 851969, 196610, 17, 720898, 65538, 15, 786434, 65538, 16, 851970, 65538, 17, 720899, 131074, 15, 786435, 131074, 16, 851971, 131074, 17, 720900, 65538, 15, 786436, 65538, 16, 851972, 65538, 17, 720901, 131074, 15, 786437, 131074, 16, 851973, 131074, 17, 720902, 196610, 15, 786438, 196610, 16, 851974, 196610, 17, 720903, 65538, 15, 786439, 65538, 16, 851975, 65538, 17, 720904, 131074, 15, 786440, 131074, 16, 851976, 131074, 17, 720905, 196610, 15, 786441, 196610, 16, 851977, 196610, 17, 720906, 262146, 15, 786442, 262146, 16, 851978, 262146, 17, 720907, 65538, 15, 786443, 65538, 16, 851979, 65538, 17, 720908, 131074, 15, 786444, 131074, 16, 851980, 131074, 17, 720909, 196610, 15, 786445, 196610, 16, 851981, 196610, 17, 720910, 65538, 15, 786446, 65538, 16, 851982, 65538, 17, 720911, 131074, 15, 786447, 131074, 16, 851983, 131074, 17, 720912, 196610, 15, 786448, 196610, 16, 851984, 196610, 17, 720913, 262146, 15, 786449, 262146, 16, 851985, 262146, 17, 720914, 65538, 15, 786450, 65538, 16, 851986, 65538, 17, 720915, 131074, 15, 786451, 131074, 16, 851987, 131074, 17, 720916, 65538, 15, 786452, 65538, 16, 851988, 65538, 17, 720917, 131074, 15, 786453, 131074, 16, 851989, 131074, 17, 720918, 65538, 15, 786454, 65538, 16, 851990, 65538, 17, 720919, 131074, 15, 786455, 131074, 16, 851991, 131074, 17, 720920, 65538, 15, 786456, 65538, 16, 851992, 65538, 17, 720921, 131074, 15, 786457, 131074, 16, 851993, 131074, 17, 720922, 65538, 15, 786458, 65538, 16, 851994, 65538, 17, 720923, 131074, 15, 786459, 131074, 16, 851995, 131074, 17, 720924, 196610, 15, 786460, 196610, 16, 851996, 196610, 17, 720925, 262146, 15, 786461, 262146, 16, 851997, 262146, 17, 720926, 65538, 15, 786462, 65538, 16, 851998, 65538, 17, 720927, 131074, 15, 786463, 131074, 16, 851999, 131074, 17, 720928, 196610, 15, 786464, 196610, 16, 852000, 196610, 17, 720929, 262146, 15, 786465, 262146, 16, 852001, 262146, 17, 720930, 65538, 15, 786466, 65538, 16, 852002, 65538, 17, 720931, 131074, 15, 786467, 131074, 16, 852003, 131074, 17, 720932, 196610, 15, 786468, 196610, 16, 852004, 196610, 17, 720933, 262146, 15, 786469, 262146, 16, 852005, 262146, 17, 720934, 65538, 15, 786470, 65538, 16, 852006, 65538, 17, 720935, 131074, 15, 786471, 131074, 16, 852007, 131074, 17, 720936, 196610, 15, 786472, 196610, 16, 852008, 196610, 17, 720937, 262146, 15, 786473, 262146, 16, 852009, 262146, 17) layer_1/y_sort_enabled = true layer_1/tile_data = PackedInt32Array(458776, 12976128, 22, 524312, 12976128, 23, 589848, 12976128, 24, 655384, 12976128, 25, 720920, 12976128, 26, 393241, 13041664, 21, 458777, 13041664, 22, 524313, 13041664, 23, 589849, 13041664, 24, 655385, 13041664, 25, 720921, 13041664, 26, 458778, 13107200, 22, 524314, 13107200, 23, 589850, 13107200, 24, 655386, 13107200, 25, 720922, 13107200, 26, 655399, 16908288, 14, 589864, 16973824, 13, 655400, 16973824, 14, 589863, 16908288, 13) script = ExtResource("3_xipsd") [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="PanelContainer" type="PanelContainer" parent="CanvasLayer"] anchors_preset = 1 anchor_left = 1.0 anchor_right = 1.0 offset_left = -88.0 offset_top = 16.0 offset_right = -30.0 offset_bottom = 72.0 grow_horizontal = 0 [node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/PanelContainer"] custom_minimum_size = Vector2(5, 5) layout_mode = 2 size_flags_horizontal = 4 theme_override_constants/margin_left = 5 theme_override_constants/margin_right = 5 [node name="VBoxContainer" type="VBoxContainer" parent="CanvasLayer/PanelContainer/MarginContainer"] layout_mode = 2 [node name="Label" type="Label" parent="CanvasLayer/PanelContainer/MarginContainer/VBoxContainer"] layout_mode = 2 text = "Score:" [node name="hud" type="Label" parent="CanvasLayer/PanelContainer/MarginContainer/VBoxContainer"] layout_mode = 2 text = "Text" script = ExtResource("4_u57d5") metadata/_edit_use_anchors_ = true [node name="CharacterBody2D" parent="." instance=ExtResource("4_jurou")] [editable path="CharacterBody2D"] [editable path="CharacterBody2D/Camera"]