extends Node var savePath :String ="user://user.save" var score :int = 0 var highScores : Array = [0] func playerPoScore(): score += 1 func hit(data): if data == "Hit": score -= 50 elif data == "power": score += 30 func startGame(): score = 0 func playerDeath(): if FileAccess.file_exists("user://user.save"): var file = FileAccess.open(savePath, FileAccess.READ) if file.get_as_text(): print(highScores.min()) highScores = str_to_var(file.get_as_text()) if score > highScores.min(): highScores.append(score) else: highScores.append(score) save() func save(): var file = FileAccess.open(savePath, FileAccess.WRITE) file.store_line(str(highScores)) func getHigh(): print("here") if not FileAccess.file_exists("user://user.save"): pass var file = FileAccess.open(savePath, FileAccess.READ) var data = file.get_as_text() print(data)