fastRunner/TmA1648.tmp

56989 lines
2.4 MiB

[gd_scene load_steps=15 format=3 uid="uid://dv4jschw3ddoi"]
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[ext_resource type="Script" path="res://TileMap.gd" id="3_xipsd"]
[ext_resource type="PackedScene" uid="uid://cj80unawvnbwe" path="res://player.tscn" id="4_jurou"]
[ext_resource type="Script" path="res://hud.gd" id="4_u57d5"]
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tile_data = PackedInt32Array(0, 2, 15, 65536, 2, 16, 131072, 2, 17)
[sub_resource type="TileMapPattern" id="TileMapPattern_3q1rf"]
tile_data = PackedInt32Array(0, 327682, 15, 65536, 327682, 16, 131072, 327682, 17)
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texture = ExtResource("1_76aq7")
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_1/angular_velocity = 0.0
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_1/angular_velocity = 0.0
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_1/angular_velocity = 0.0
12:0/0 = 0
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_1/angular_velocity = 0.0
13:0/0 = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_1/angular_velocity = 0.0
14:0/0 = 0
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_1/angular_velocity = 0.0
15:0/0 = 0
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_1/angular_velocity = 0.0
16:0/0 = 0
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_1/angular_velocity = 0.0
17:0/0 = 0
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_1/angular_velocity = 0.0
21:0/0 = 0
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_0/angular_velocity = 0.0
21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_1/angular_velocity = 0.0
22:0/0 = 0
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_0/angular_velocity = 0.0
22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_1/angular_velocity = 0.0
23:0/0 = 0
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_0/angular_velocity = 0.0
23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_1/angular_velocity = 0.0
24:0/0 = 0
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_1/angular_velocity = 0.0
25:0/0 = 0
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_1/angular_velocity = 0.0
26:0/0 = 0
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_0/angular_velocity = 0.0
26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_1/angular_velocity = 0.0
30:0/0 = 0
30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:0/0/physics_layer_0/angular_velocity = 0.0
30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:0/0/physics_layer_1/angular_velocity = 0.0
31:0/0 = 0
31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:0/0/physics_layer_0/angular_velocity = 0.0
31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:0/0/physics_layer_1/angular_velocity = 0.0
32:0/0 = 0
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:0/0/physics_layer_0/angular_velocity = 0.0
32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:0/0/physics_layer_1/angular_velocity = 0.0
33:0/0 = 0
33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:0/0/physics_layer_0/angular_velocity = 0.0
33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:0/0/physics_layer_1/angular_velocity = 0.0
34:0/0 = 0
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:0/0/physics_layer_0/angular_velocity = 0.0
34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:0/0/physics_layer_1/angular_velocity = 0.0
35:0/0 = 0
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:0/0/physics_layer_0/angular_velocity = 0.0
35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:0/0/physics_layer_1/angular_velocity = 0.0
39:0/0 = 0
39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:0/0/physics_layer_0/angular_velocity = 0.0
39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:0/0/physics_layer_1/angular_velocity = 0.0
40:0/0 = 0
40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:0/0/physics_layer_0/angular_velocity = 0.0
40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:0/0/physics_layer_1/angular_velocity = 0.0
41:0/0 = 0
41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:0/0/physics_layer_0/angular_velocity = 0.0
41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:0/0/physics_layer_1/angular_velocity = 0.0
42:0/0 = 0
42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:0/0/physics_layer_0/angular_velocity = 0.0
42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:0/0/physics_layer_1/angular_velocity = 0.0
43:0/0 = 0
43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:0/0/physics_layer_0/angular_velocity = 0.0
43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:0/0/physics_layer_1/angular_velocity = 0.0
44:0/0 = 0
44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:0/0/physics_layer_0/angular_velocity = 0.0
44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:0/0/physics_layer_1/angular_velocity = 0.0
45:0/0 = 0
45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:0/0/physics_layer_0/angular_velocity = 0.0
45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:0/0/physics_layer_1/angular_velocity = 0.0
46:0/0 = 0
46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:0/0/physics_layer_0/angular_velocity = 0.0
46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:0/0/physics_layer_1/angular_velocity = 0.0
47:0/0 = 0
47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:0/0/physics_layer_0/angular_velocity = 0.0
47:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:0/0/physics_layer_1/angular_velocity = 0.0
51:0/0 = 0
51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:0/0/physics_layer_0/angular_velocity = 0.0
51:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:0/0/physics_layer_1/angular_velocity = 0.0
52:0/0 = 0
52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:0/0/physics_layer_0/angular_velocity = 0.0
52:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:0/0/physics_layer_1/angular_velocity = 0.0
53:0/0 = 0
53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:0/0/physics_layer_0/angular_velocity = 0.0
53:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:0/0/physics_layer_1/angular_velocity = 0.0
60:0/0 = 0
60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:0/0/physics_layer_0/angular_velocity = 0.0
60:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:0/0/physics_layer_1/angular_velocity = 0.0
61:0/0 = 0
61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:0/0/physics_layer_0/angular_velocity = 0.0
61:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:0/0/physics_layer_1/angular_velocity = 0.0
62:0/0 = 0
62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:0/0/physics_layer_0/angular_velocity = 0.0
62:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:0/0/physics_layer_1/angular_velocity = 0.0
63:0/0 = 0
63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:0/0/physics_layer_0/angular_velocity = 0.0
63:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:0/0/physics_layer_1/angular_velocity = 0.0
64:0/0 = 0
64:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:0/0/physics_layer_0/angular_velocity = 0.0
64:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:0/0/physics_layer_1/angular_velocity = 0.0
65:0/0 = 0
65:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:0/0/physics_layer_0/angular_velocity = 0.0
65:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:0/0/physics_layer_1/angular_velocity = 0.0
69:0/0 = 0
69:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:0/0/physics_layer_0/angular_velocity = 0.0
69:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:0/0/physics_layer_1/angular_velocity = 0.0
70:0/0 = 0
70:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:0/0/physics_layer_0/angular_velocity = 0.0
70:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:0/0/physics_layer_1/angular_velocity = 0.0
71:0/0 = 0
71:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:0/0/physics_layer_0/angular_velocity = 0.0
71:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:0/0/physics_layer_1/angular_velocity = 0.0
72:0/0 = 0
72:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:0/0/physics_layer_0/angular_velocity = 0.0
72:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:0/0/physics_layer_1/angular_velocity = 0.0
73:0/0 = 0
73:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:0/0/physics_layer_0/angular_velocity = 0.0
73:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:0/0/physics_layer_1/angular_velocity = 0.0
74:0/0 = 0
74:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:0/0/physics_layer_0/angular_velocity = 0.0
74:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:0/0/physics_layer_1/angular_velocity = 0.0
78:0/0 = 0
78:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:0/0/physics_layer_0/angular_velocity = 0.0
78:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:0/0/physics_layer_1/angular_velocity = 0.0
79:0/0 = 0
79:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:0/0/physics_layer_0/angular_velocity = 0.0
79:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:0/0/physics_layer_1/angular_velocity = 0.0
80:0/0 = 0
80:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:0/0/physics_layer_0/angular_velocity = 0.0
80:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:0/0/physics_layer_1/angular_velocity = 0.0
81:0/0 = 0
81:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:0/0/physics_layer_0/angular_velocity = 0.0
81:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:0/0/physics_layer_1/angular_velocity = 0.0
82:0/0 = 0
82:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:0/0/physics_layer_0/angular_velocity = 0.0
82:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:0/0/physics_layer_1/angular_velocity = 0.0
83:0/0 = 0
83:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:0/0/physics_layer_0/angular_velocity = 0.0
83:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:0/0/physics_layer_1/angular_velocity = 0.0
87:0/0 = 0
87:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:0/0/physics_layer_0/angular_velocity = 0.0
87:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:0/0/physics_layer_1/angular_velocity = 0.0
88:0/0 = 0
88:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:0/0/physics_layer_0/angular_velocity = 0.0
88:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:0/0/physics_layer_1/angular_velocity = 0.0
89:0/0 = 0
89:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:0/0/physics_layer_0/angular_velocity = 0.0
89:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:0/0/physics_layer_1/angular_velocity = 0.0
90:0/0 = 0
90:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:0/0/physics_layer_0/angular_velocity = 0.0
90:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:0/0/physics_layer_1/angular_velocity = 0.0
91:0/0 = 0
91:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:0/0/physics_layer_0/angular_velocity = 0.0
91:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:0/0/physics_layer_1/angular_velocity = 0.0
92:0/0 = 0
92:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:0/0/physics_layer_0/angular_velocity = 0.0
92:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:0/0/physics_layer_1/angular_velocity = 0.0
93:0/0 = 0
93:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:0/0/physics_layer_0/angular_velocity = 0.0
93:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:0/0/physics_layer_1/angular_velocity = 0.0
94:0/0 = 0
94:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:0/0/physics_layer_0/angular_velocity = 0.0
94:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:0/0/physics_layer_1/angular_velocity = 0.0
95:0/0 = 0
95:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:0/0/physics_layer_0/angular_velocity = 0.0
95:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:0/0/physics_layer_1/angular_velocity = 0.0
99:0/0 = 0
99:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:0/0/physics_layer_0/angular_velocity = 0.0
99:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:0/0/physics_layer_1/angular_velocity = 0.0
100:0/0 = 0
100:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:0/0/physics_layer_0/angular_velocity = 0.0
100:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:0/0/physics_layer_1/angular_velocity = 0.0
101:0/0 = 0
101:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:0/0/physics_layer_0/angular_velocity = 0.0
101:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:0/0/physics_layer_1/angular_velocity = 0.0
108:0/0 = 0
108:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:0/0/physics_layer_0/angular_velocity = 0.0
108:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:0/0/physics_layer_1/angular_velocity = 0.0
109:0/0 = 0
109:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:0/0/physics_layer_0/angular_velocity = 0.0
109:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:0/0/physics_layer_1/angular_velocity = 0.0
110:0/0 = 0
110:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:0/0/physics_layer_0/angular_velocity = 0.0
110:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:0/0/physics_layer_1/angular_velocity = 0.0
111:0/0 = 0
111:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:0/0/physics_layer_0/angular_velocity = 0.0
111:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:0/0/physics_layer_1/angular_velocity = 0.0
112:0/0 = 0
112:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:0/0/physics_layer_0/angular_velocity = 0.0
112:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:0/0/physics_layer_1/angular_velocity = 0.0
113:0/0 = 0
113:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:0/0/physics_layer_0/angular_velocity = 0.0
113:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:0/0/physics_layer_1/angular_velocity = 0.0
117:0/0 = 0
117:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:0/0/physics_layer_0/angular_velocity = 0.0
117:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:0/0/physics_layer_1/angular_velocity = 0.0
118:0/0 = 0
118:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:0/0/physics_layer_0/angular_velocity = 0.0
118:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:0/0/physics_layer_1/angular_velocity = 0.0
119:0/0 = 0
119:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:0/0/physics_layer_0/angular_velocity = 0.0
119:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:0/0/physics_layer_1/angular_velocity = 0.0
120:0/0 = 0
120:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:0/0/physics_layer_0/angular_velocity = 0.0
120:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:0/0/physics_layer_1/angular_velocity = 0.0
121:0/0 = 0
121:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:0/0/physics_layer_0/angular_velocity = 0.0
121:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:0/0/physics_layer_1/angular_velocity = 0.0
122:0/0 = 0
122:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:0/0/physics_layer_0/angular_velocity = 0.0
122:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:0/0/physics_layer_1/angular_velocity = 0.0
126:0/0 = 0
126:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:0/0/physics_layer_0/angular_velocity = 0.0
126:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
126:0/0/physics_layer_1/angular_velocity = 0.0
127:0/0 = 0
127:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:0/0/physics_layer_0/angular_velocity = 0.0
127:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
127:0/0/physics_layer_1/angular_velocity = 0.0
128:0/0 = 0
128:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:0/0/physics_layer_0/angular_velocity = 0.0
128:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
128:0/0/physics_layer_1/angular_velocity = 0.0
129:0/0 = 0
129:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:0/0/physics_layer_0/angular_velocity = 0.0
129:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
129:0/0/physics_layer_1/angular_velocity = 0.0
130:0/0 = 0
130:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:0/0/physics_layer_0/angular_velocity = 0.0
130:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
130:0/0/physics_layer_1/angular_velocity = 0.0
131:0/0 = 0
131:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:0/0/physics_layer_0/angular_velocity = 0.0
131:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
131:0/0/physics_layer_1/angular_velocity = 0.0
135:0/0 = 0
135:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:0/0/physics_layer_0/angular_velocity = 0.0
135:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
135:0/0/physics_layer_1/angular_velocity = 0.0
136:0/0 = 0
136:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:0/0/physics_layer_0/angular_velocity = 0.0
136:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
136:0/0/physics_layer_1/angular_velocity = 0.0
137:0/0 = 0
137:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:0/0/physics_layer_0/angular_velocity = 0.0
137:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
137:0/0/physics_layer_1/angular_velocity = 0.0
138:0/0 = 0
138:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:0/0/physics_layer_0/angular_velocity = 0.0
138:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
138:0/0/physics_layer_1/angular_velocity = 0.0
139:0/0 = 0
139:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:0/0/physics_layer_0/angular_velocity = 0.0
139:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
139:0/0/physics_layer_1/angular_velocity = 0.0
140:0/0 = 0
140:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:0/0/physics_layer_0/angular_velocity = 0.0
140:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
140:0/0/physics_layer_1/angular_velocity = 0.0
141:0/0 = 0
141:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:0/0/physics_layer_0/angular_velocity = 0.0
141:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:0/0/physics_layer_1/angular_velocity = 0.0
142:0/0 = 0
142:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:0/0/physics_layer_0/angular_velocity = 0.0
142:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:0/0/physics_layer_1/angular_velocity = 0.0
143:0/0 = 0
143:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:0/0/physics_layer_0/angular_velocity = 0.0
143:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:0/0/physics_layer_1/angular_velocity = 0.0
147:0/0 = 0
147:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:0/0/physics_layer_0/angular_velocity = 0.0
147:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:0/0/physics_layer_1/angular_velocity = 0.0
148:0/0 = 0
148:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:0/0/physics_layer_0/angular_velocity = 0.0
148:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:0/0/physics_layer_1/angular_velocity = 0.0
149:0/0 = 0
149:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:0/0/physics_layer_0/angular_velocity = 0.0
149:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:0/0/physics_layer_1/angular_velocity = 0.0
153:0/0 = 0
153:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:0/0/physics_layer_0/angular_velocity = 0.0
153:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:0/0/physics_layer_1/angular_velocity = 0.0
154:0/0 = 0
154:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:0/0/physics_layer_0/angular_velocity = 0.0
154:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:0/0/physics_layer_1/angular_velocity = 0.0
155:0/0 = 0
155:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:0/0/physics_layer_0/angular_velocity = 0.0
155:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:0/0/physics_layer_1/angular_velocity = 0.0
156:0/0 = 0
156:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:0/0/physics_layer_0/angular_velocity = 0.0
156:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:0/0/physics_layer_1/angular_velocity = 0.0
157:0/0 = 0
157:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:0/0/physics_layer_0/angular_velocity = 0.0
157:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:0/0/physics_layer_1/angular_velocity = 0.0
158:0/0 = 0
158:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:0/0/physics_layer_0/angular_velocity = 0.0
158:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:0/0/physics_layer_1/angular_velocity = 0.0
159:0/0 = 0
159:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:0/0/physics_layer_0/angular_velocity = 0.0
159:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:0/0/physics_layer_1/angular_velocity = 0.0
160:0/0 = 0
160:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:0/0/physics_layer_0/angular_velocity = 0.0
160:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:0/0/physics_layer_1/angular_velocity = 0.0
161:0/0 = 0
161:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:0/0/physics_layer_0/angular_velocity = 0.0
161:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:0/0/physics_layer_1/angular_velocity = 0.0
162:0/0 = 0
162:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:0/0/physics_layer_0/angular_velocity = 0.0
162:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:0/0/physics_layer_1/angular_velocity = 0.0
163:0/0 = 0
163:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:0/0/physics_layer_0/angular_velocity = 0.0
163:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:0/0/physics_layer_1/angular_velocity = 0.0
164:0/0 = 0
164:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:0/0/physics_layer_0/angular_velocity = 0.0
164:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:0/0/physics_layer_1/angular_velocity = 0.0
165:0/0 = 0
165:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:0/0/physics_layer_0/angular_velocity = 0.0
165:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:0/0/physics_layer_1/angular_velocity = 0.0
166:0/0 = 0
166:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:0/0/physics_layer_0/angular_velocity = 0.0
166:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:0/0/physics_layer_1/angular_velocity = 0.0
167:0/0 = 0
167:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:0/0/physics_layer_0/angular_velocity = 0.0
167:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:0/0/physics_layer_1/angular_velocity = 0.0
179:0/0 = 0
179:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:0/0/physics_layer_0/angular_velocity = 0.0
179:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:0/0/physics_layer_1/angular_velocity = 0.0
189:0/0 = 0
189:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:0/0/physics_layer_0/angular_velocity = 0.0
189:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:0/0/physics_layer_1/angular_velocity = 0.0
195:0/0 = 0
195:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:0/0/physics_layer_0/angular_velocity = 0.0
195:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:0/0/physics_layer_1/angular_velocity = 0.0
196:0/0 = 0
196:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:0/0/physics_layer_0/angular_velocity = 0.0
196:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:0/0/physics_layer_1/angular_velocity = 0.0
197:0/0 = 0
197:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:0/0/physics_layer_0/angular_velocity = 0.0
197:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:0/0/physics_layer_1/angular_velocity = 0.0
201:0/0 = 0
201:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:0/0/physics_layer_0/angular_velocity = 0.0
201:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:0/0/physics_layer_1/angular_velocity = 0.0
202:0/0 = 0
202:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:0/0/physics_layer_0/angular_velocity = 0.0
202:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:0/0/physics_layer_1/angular_velocity = 0.0
203:0/0 = 0
203:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:0/0/physics_layer_0/angular_velocity = 0.0
203:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:0/0/physics_layer_1/angular_velocity = 0.0
204:0/0 = 0
204:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:0/0/physics_layer_0/angular_velocity = 0.0
204:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:0/0/physics_layer_1/angular_velocity = 0.0
205:0/0 = 0
205:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:0/0/physics_layer_0/angular_velocity = 0.0
205:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:0/0/physics_layer_1/angular_velocity = 0.0
206:0/0 = 0
206:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:0/0/physics_layer_0/angular_velocity = 0.0
206:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
206:0/0/physics_layer_1/angular_velocity = 0.0
207:0/0 = 0
207:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:0/0/physics_layer_0/angular_velocity = 0.0
207:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:0/0/physics_layer_1/angular_velocity = 0.0
208:0/0 = 0
208:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:0/0/physics_layer_0/angular_velocity = 0.0
208:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:0/0/physics_layer_1/angular_velocity = 0.0
209:0/0 = 0
209:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:0/0/physics_layer_0/angular_velocity = 0.0
209:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:0/0/physics_layer_1/angular_velocity = 0.0
210:0/0 = 0
210:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:0/0/physics_layer_0/angular_velocity = 0.0
210:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
210:0/0/physics_layer_1/angular_velocity = 0.0
211:0/0 = 0
211:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
211:0/0/physics_layer_0/angular_velocity = 0.0
211:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
211:0/0/physics_layer_1/angular_velocity = 0.0
212:0/0 = 0
212:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
212:0/0/physics_layer_0/angular_velocity = 0.0
212:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
212:0/0/physics_layer_1/angular_velocity = 0.0
213:0/0 = 0
213:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:0/0/physics_layer_0/angular_velocity = 0.0
213:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:0/0/physics_layer_1/angular_velocity = 0.0
214:0/0 = 0
214:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:0/0/physics_layer_0/angular_velocity = 0.0
214:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:0/0/physics_layer_1/angular_velocity = 0.0
215:0/0 = 0
215:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:0/0/physics_layer_0/angular_velocity = 0.0
215:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:0/0/physics_layer_1/angular_velocity = 0.0
243:0/0 = 0
243:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:0/0/physics_layer_0/angular_velocity = 0.0
243:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:0/0/physics_layer_1/angular_velocity = 0.0
244:0/0 = 0
244:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:0/0/physics_layer_0/angular_velocity = 0.0
244:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:0/0/physics_layer_1/angular_velocity = 0.0
245:0/0 = 0
245:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:0/0/physics_layer_0/angular_velocity = 0.0
245:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:0/0/physics_layer_1/angular_velocity = 0.0
246:0/0 = 0
246:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:0/0/physics_layer_0/angular_velocity = 0.0
246:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:0/0/physics_layer_1/angular_velocity = 0.0
247:0/0 = 0
247:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:0/0/physics_layer_0/angular_velocity = 0.0
247:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:0/0/physics_layer_1/angular_velocity = 0.0
248:0/0 = 0
248:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:0/0/physics_layer_0/angular_velocity = 0.0
248:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:0/0/physics_layer_1/angular_velocity = 0.0
249:0/0 = 0
249:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:0/0/physics_layer_0/angular_velocity = 0.0
249:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:0/0/physics_layer_1/angular_velocity = 0.0
250:0/0 = 0
250:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:0/0/physics_layer_0/angular_velocity = 0.0
250:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:0/0/physics_layer_1/angular_velocity = 0.0
251:0/0 = 0
251:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:0/0/physics_layer_0/angular_velocity = 0.0
251:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:0/0/physics_layer_1/angular_velocity = 0.0
255:0/0 = 0
255:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:0/0/physics_layer_0/angular_velocity = 0.0
255:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:0/0/physics_layer_1/angular_velocity = 0.0
256:0/0 = 0
256:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:0/0/physics_layer_0/angular_velocity = 0.0
256:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:0/0/physics_layer_1/angular_velocity = 0.0
257:0/0 = 0
257:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:0/0/physics_layer_0/angular_velocity = 0.0
257:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:0/0/physics_layer_1/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_1/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_1/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_1/angular_velocity = 0.0
12:1/0 = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_1/angular_velocity = 0.0
13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_1/angular_velocity = 0.0
14:1/0 = 0
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_1/angular_velocity = 0.0
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_1/angular_velocity = 0.0
16:1/0 = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_1/angular_velocity = 0.0
17:1/0 = 0
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_1/angular_velocity = 0.0
21:1/0 = 0
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_1/angular_velocity = 0.0
22:1/0 = 0
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_1/angular_velocity = 0.0
23:1/0 = 0
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_1/angular_velocity = 0.0
24:1/0 = 0
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_1/angular_velocity = 0.0
25:1/0 = 0
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_1/angular_velocity = 0.0
26:1/0 = 0
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_1/angular_velocity = 0.0
30:1/0 = 0
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:1/0/physics_layer_0/angular_velocity = 0.0
30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:1/0/physics_layer_1/angular_velocity = 0.0
31:1/0 = 0
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:1/0/physics_layer_0/angular_velocity = 0.0
31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:1/0/physics_layer_1/angular_velocity = 0.0
32:1/0 = 0
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:1/0/physics_layer_0/angular_velocity = 0.0
32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:1/0/physics_layer_1/angular_velocity = 0.0
33:1/0 = 0
33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:1/0/physics_layer_0/angular_velocity = 0.0
33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:1/0/physics_layer_1/angular_velocity = 0.0
34:1/0 = 0
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:1/0/physics_layer_0/angular_velocity = 0.0
34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:1/0/physics_layer_1/angular_velocity = 0.0
35:1/0 = 0
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:1/0/physics_layer_0/angular_velocity = 0.0
35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:1/0/physics_layer_1/angular_velocity = 0.0
39:1/0 = 0
39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:1/0/physics_layer_0/angular_velocity = 0.0
39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:1/0/physics_layer_1/angular_velocity = 0.0
40:1/0 = 0
40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:1/0/physics_layer_0/angular_velocity = 0.0
40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:1/0/physics_layer_1/angular_velocity = 0.0
41:1/0 = 0
41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:1/0/physics_layer_0/angular_velocity = 0.0
41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:1/0/physics_layer_1/angular_velocity = 0.0
42:1/0 = 0
42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:1/0/physics_layer_0/angular_velocity = 0.0
42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:1/0/physics_layer_1/angular_velocity = 0.0
43:1/0 = 0
43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:1/0/physics_layer_0/angular_velocity = 0.0
43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:1/0/physics_layer_1/angular_velocity = 0.0
44:1/0 = 0
44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:1/0/physics_layer_0/angular_velocity = 0.0
44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:1/0/physics_layer_1/angular_velocity = 0.0
45:1/0 = 0
45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:1/0/physics_layer_0/angular_velocity = 0.0
45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:1/0/physics_layer_1/angular_velocity = 0.0
46:1/0 = 0
46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:1/0/physics_layer_0/angular_velocity = 0.0
46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:1/0/physics_layer_1/angular_velocity = 0.0
47:1/0 = 0
47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:1/0/physics_layer_0/angular_velocity = 0.0
47:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:1/0/physics_layer_1/angular_velocity = 0.0
51:1/0 = 0
51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:1/0/physics_layer_0/angular_velocity = 0.0
51:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:1/0/physics_layer_1/angular_velocity = 0.0
52:1/0 = 0
52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:1/0/physics_layer_0/angular_velocity = 0.0
52:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:1/0/physics_layer_1/angular_velocity = 0.0
53:1/0 = 0
53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:1/0/physics_layer_0/angular_velocity = 0.0
53:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:1/0/physics_layer_1/angular_velocity = 0.0
60:1/0 = 0
60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:1/0/physics_layer_0/angular_velocity = 0.0
60:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:1/0/physics_layer_1/angular_velocity = 0.0
61:1/0 = 0
61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:1/0/physics_layer_0/angular_velocity = 0.0
61:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:1/0/physics_layer_1/angular_velocity = 0.0
62:1/0 = 0
62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:1/0/physics_layer_0/angular_velocity = 0.0
62:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:1/0/physics_layer_1/angular_velocity = 0.0
63:1/0 = 0
63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:1/0/physics_layer_0/angular_velocity = 0.0
63:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:1/0/physics_layer_1/angular_velocity = 0.0
64:1/0 = 0
64:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:1/0/physics_layer_0/angular_velocity = 0.0
64:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:1/0/physics_layer_1/angular_velocity = 0.0
65:1/0 = 0
65:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:1/0/physics_layer_0/angular_velocity = 0.0
65:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:1/0/physics_layer_1/angular_velocity = 0.0
69:1/0 = 0
69:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:1/0/physics_layer_0/angular_velocity = 0.0
69:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:1/0/physics_layer_1/angular_velocity = 0.0
70:1/0 = 0
70:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:1/0/physics_layer_0/angular_velocity = 0.0
70:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:1/0/physics_layer_1/angular_velocity = 0.0
71:1/0 = 0
71:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:1/0/physics_layer_0/angular_velocity = 0.0
71:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:1/0/physics_layer_1/angular_velocity = 0.0
72:1/0 = 0
72:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:1/0/physics_layer_0/angular_velocity = 0.0
72:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:1/0/physics_layer_1/angular_velocity = 0.0
73:1/0 = 0
73:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:1/0/physics_layer_0/angular_velocity = 0.0
73:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:1/0/physics_layer_1/angular_velocity = 0.0
74:1/0 = 0
74:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:1/0/physics_layer_0/angular_velocity = 0.0
74:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:1/0/physics_layer_1/angular_velocity = 0.0
78:1/0 = 0
78:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:1/0/physics_layer_0/angular_velocity = 0.0
78:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:1/0/physics_layer_1/angular_velocity = 0.0
79:1/0 = 0
79:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:1/0/physics_layer_0/angular_velocity = 0.0
79:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:1/0/physics_layer_1/angular_velocity = 0.0
80:1/0 = 0
80:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:1/0/physics_layer_0/angular_velocity = 0.0
80:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:1/0/physics_layer_1/angular_velocity = 0.0
81:1/0 = 0
81:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:1/0/physics_layer_0/angular_velocity = 0.0
81:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:1/0/physics_layer_1/angular_velocity = 0.0
82:1/0 = 0
82:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:1/0/physics_layer_0/angular_velocity = 0.0
82:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:1/0/physics_layer_1/angular_velocity = 0.0
83:1/0 = 0
83:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:1/0/physics_layer_0/angular_velocity = 0.0
83:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:1/0/physics_layer_1/angular_velocity = 0.0
87:1/0 = 0
87:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:1/0/physics_layer_0/angular_velocity = 0.0
87:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:1/0/physics_layer_1/angular_velocity = 0.0
88:1/0 = 0
88:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:1/0/physics_layer_0/angular_velocity = 0.0
88:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:1/0/physics_layer_1/angular_velocity = 0.0
89:1/0 = 0
89:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:1/0/physics_layer_0/angular_velocity = 0.0
89:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:1/0/physics_layer_1/angular_velocity = 0.0
90:1/0 = 0
90:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:1/0/physics_layer_0/angular_velocity = 0.0
90:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:1/0/physics_layer_1/angular_velocity = 0.0
91:1/0 = 0
91:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:1/0/physics_layer_0/angular_velocity = 0.0
91:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:1/0/physics_layer_1/angular_velocity = 0.0
92:1/0 = 0
92:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:1/0/physics_layer_0/angular_velocity = 0.0
92:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:1/0/physics_layer_1/angular_velocity = 0.0
93:1/0 = 0
93:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:1/0/physics_layer_0/angular_velocity = 0.0
93:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:1/0/physics_layer_1/angular_velocity = 0.0
94:1/0 = 0
94:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:1/0/physics_layer_0/angular_velocity = 0.0
94:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:1/0/physics_layer_1/angular_velocity = 0.0
95:1/0 = 0
95:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:1/0/physics_layer_0/angular_velocity = 0.0
95:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:1/0/physics_layer_1/angular_velocity = 0.0
99:1/0 = 0
99:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:1/0/physics_layer_0/angular_velocity = 0.0
99:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:1/0/physics_layer_1/angular_velocity = 0.0
100:1/0 = 0
100:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:1/0/physics_layer_0/angular_velocity = 0.0
100:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:1/0/physics_layer_1/angular_velocity = 0.0
101:1/0 = 0
101:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:1/0/physics_layer_0/angular_velocity = 0.0
101:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:1/0/physics_layer_1/angular_velocity = 0.0
108:1/0 = 0
108:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:1/0/physics_layer_0/angular_velocity = 0.0
108:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:1/0/physics_layer_1/angular_velocity = 0.0
109:1/0 = 0
109:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:1/0/physics_layer_0/angular_velocity = 0.0
109:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:1/0/physics_layer_1/angular_velocity = 0.0
110:1/0 = 0
110:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:1/0/physics_layer_0/angular_velocity = 0.0
110:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:1/0/physics_layer_1/angular_velocity = 0.0
111:1/0 = 0
111:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:1/0/physics_layer_0/angular_velocity = 0.0
111:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:1/0/physics_layer_1/angular_velocity = 0.0
112:1/0 = 0
112:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:1/0/physics_layer_0/angular_velocity = 0.0
112:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:1/0/physics_layer_1/angular_velocity = 0.0
113:1/0 = 0
113:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:1/0/physics_layer_0/angular_velocity = 0.0
113:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:1/0/physics_layer_1/angular_velocity = 0.0
117:1/0 = 0
117:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:1/0/physics_layer_0/angular_velocity = 0.0
117:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:1/0/physics_layer_1/angular_velocity = 0.0
118:1/0 = 0
118:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:1/0/physics_layer_0/angular_velocity = 0.0
118:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:1/0/physics_layer_1/angular_velocity = 0.0
119:1/0 = 0
119:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:1/0/physics_layer_0/angular_velocity = 0.0
119:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:1/0/physics_layer_1/angular_velocity = 0.0
120:1/0 = 0
120:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:1/0/physics_layer_0/angular_velocity = 0.0
120:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:1/0/physics_layer_1/angular_velocity = 0.0
121:1/0 = 0
121:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:1/0/physics_layer_0/angular_velocity = 0.0
121:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:1/0/physics_layer_1/angular_velocity = 0.0
122:1/0 = 0
122:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:1/0/physics_layer_0/angular_velocity = 0.0
122:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:1/0/physics_layer_1/angular_velocity = 0.0
126:1/0 = 0
126:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:1/0/physics_layer_0/angular_velocity = 0.0
126:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
126:1/0/physics_layer_1/angular_velocity = 0.0
127:1/0 = 0
127:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:1/0/physics_layer_0/angular_velocity = 0.0
127:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
127:1/0/physics_layer_1/angular_velocity = 0.0
128:1/0 = 0
128:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:1/0/physics_layer_0/angular_velocity = 0.0
128:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
128:1/0/physics_layer_1/angular_velocity = 0.0
129:1/0 = 0
129:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:1/0/physics_layer_0/angular_velocity = 0.0
129:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
129:1/0/physics_layer_1/angular_velocity = 0.0
130:1/0 = 0
130:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:1/0/physics_layer_0/angular_velocity = 0.0
130:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
130:1/0/physics_layer_1/angular_velocity = 0.0
131:1/0 = 0
131:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:1/0/physics_layer_0/angular_velocity = 0.0
131:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
131:1/0/physics_layer_1/angular_velocity = 0.0
135:1/0 = 0
135:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:1/0/physics_layer_0/angular_velocity = 0.0
135:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
135:1/0/physics_layer_1/angular_velocity = 0.0
136:1/0 = 0
136:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:1/0/physics_layer_0/angular_velocity = 0.0
136:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
136:1/0/physics_layer_1/angular_velocity = 0.0
137:1/0 = 0
137:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:1/0/physics_layer_0/angular_velocity = 0.0
137:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
137:1/0/physics_layer_1/angular_velocity = 0.0
138:1/0 = 0
138:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:1/0/physics_layer_0/angular_velocity = 0.0
138:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
138:1/0/physics_layer_1/angular_velocity = 0.0
139:1/0 = 0
139:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:1/0/physics_layer_0/angular_velocity = 0.0
139:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
139:1/0/physics_layer_1/angular_velocity = 0.0
140:1/0 = 0
140:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:1/0/physics_layer_0/angular_velocity = 0.0
140:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
140:1/0/physics_layer_1/angular_velocity = 0.0
141:1/0 = 0
141:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:1/0/physics_layer_0/angular_velocity = 0.0
141:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:1/0/physics_layer_1/angular_velocity = 0.0
142:1/0 = 0
142:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:1/0/physics_layer_0/angular_velocity = 0.0
142:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:1/0/physics_layer_1/angular_velocity = 0.0
143:1/0 = 0
143:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:1/0/physics_layer_0/angular_velocity = 0.0
143:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:1/0/physics_layer_1/angular_velocity = 0.0
147:1/0 = 0
147:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:1/0/physics_layer_0/angular_velocity = 0.0
147:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:1/0/physics_layer_1/angular_velocity = 0.0
148:1/0 = 0
148:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:1/0/physics_layer_0/angular_velocity = 0.0
148:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:1/0/physics_layer_1/angular_velocity = 0.0
149:1/0 = 0
149:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:1/0/physics_layer_0/angular_velocity = 0.0
149:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:1/0/physics_layer_1/angular_velocity = 0.0
153:1/0 = 0
153:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:1/0/physics_layer_0/angular_velocity = 0.0
153:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:1/0/physics_layer_1/angular_velocity = 0.0
154:1/0 = 0
154:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:1/0/physics_layer_0/angular_velocity = 0.0
154:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:1/0/physics_layer_1/angular_velocity = 0.0
155:1/0 = 0
155:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:1/0/physics_layer_0/angular_velocity = 0.0
155:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:1/0/physics_layer_1/angular_velocity = 0.0
156:1/0 = 0
156:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:1/0/physics_layer_0/angular_velocity = 0.0
156:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:1/0/physics_layer_1/angular_velocity = 0.0
157:1/0 = 0
157:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:1/0/physics_layer_0/angular_velocity = 0.0
157:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:1/0/physics_layer_1/angular_velocity = 0.0
158:1/0 = 0
158:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:1/0/physics_layer_0/angular_velocity = 0.0
158:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:1/0/physics_layer_1/angular_velocity = 0.0
159:1/0 = 0
159:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:1/0/physics_layer_0/angular_velocity = 0.0
159:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:1/0/physics_layer_1/angular_velocity = 0.0
160:1/0 = 0
160:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:1/0/physics_layer_0/angular_velocity = 0.0
160:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:1/0/physics_layer_1/angular_velocity = 0.0
161:1/0 = 0
161:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:1/0/physics_layer_0/angular_velocity = 0.0
161:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:1/0/physics_layer_1/angular_velocity = 0.0
163:1/0 = 0
163:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:1/0/physics_layer_0/angular_velocity = 0.0
163:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:1/0/physics_layer_1/angular_velocity = 0.0
165:1/0 = 0
165:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:1/0/physics_layer_0/angular_velocity = 0.0
165:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:1/0/physics_layer_1/angular_velocity = 0.0
166:1/0 = 0
166:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:1/0/physics_layer_0/angular_velocity = 0.0
166:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:1/0/physics_layer_1/angular_velocity = 0.0
167:1/0 = 0
167:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:1/0/physics_layer_0/angular_velocity = 0.0
167:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:1/0/physics_layer_1/angular_velocity = 0.0
174:1/0 = 0
174:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:1/0/physics_layer_0/angular_velocity = 0.0
174:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:1/0/physics_layer_1/angular_velocity = 0.0
175:1/0 = 0
175:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:1/0/physics_layer_0/angular_velocity = 0.0
175:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:1/0/physics_layer_1/angular_velocity = 0.0
176:1/0 = 0
176:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:1/0/physics_layer_0/angular_velocity = 0.0
176:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:1/0/physics_layer_1/angular_velocity = 0.0
179:1/0 = 0
179:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:1/0/physics_layer_0/angular_velocity = 0.0
179:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:1/0/physics_layer_1/angular_velocity = 0.0
180:1/0 = 0
180:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:1/0/physics_layer_0/angular_velocity = 0.0
180:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:1/0/physics_layer_1/angular_velocity = 0.0
181:1/0 = 0
181:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:1/0/physics_layer_0/angular_velocity = 0.0
181:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:1/0/physics_layer_1/angular_velocity = 0.0
182:1/0 = 0
182:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:1/0/physics_layer_0/angular_velocity = 0.0
182:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:1/0/physics_layer_1/angular_velocity = 0.0
183:1/0 = 0
183:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:1/0/physics_layer_0/angular_velocity = 0.0
183:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:1/0/physics_layer_1/angular_velocity = 0.0
184:1/0 = 0
184:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:1/0/physics_layer_0/angular_velocity = 0.0
184:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:1/0/physics_layer_1/angular_velocity = 0.0
185:1/0 = 0
185:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:1/0/physics_layer_0/angular_velocity = 0.0
185:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:1/0/physics_layer_1/angular_velocity = 0.0
186:1/0 = 0
186:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:1/0/physics_layer_0/angular_velocity = 0.0
186:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:1/0/physics_layer_1/angular_velocity = 0.0
187:1/0 = 0
187:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:1/0/physics_layer_0/angular_velocity = 0.0
187:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:1/0/physics_layer_1/angular_velocity = 0.0
188:1/0 = 0
188:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:1/0/physics_layer_0/angular_velocity = 0.0
188:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:1/0/physics_layer_1/angular_velocity = 0.0
189:1/0 = 0
189:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:1/0/physics_layer_0/angular_velocity = 0.0
189:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:1/0/physics_layer_1/angular_velocity = 0.0
195:1/0 = 0
195:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:1/0/physics_layer_0/angular_velocity = 0.0
195:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:1/0/physics_layer_1/angular_velocity = 0.0
196:1/0 = 0
196:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:1/0/physics_layer_0/angular_velocity = 0.0
196:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:1/0/physics_layer_1/angular_velocity = 0.0
197:1/0 = 0
197:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:1/0/physics_layer_0/angular_velocity = 0.0
197:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:1/0/physics_layer_1/angular_velocity = 0.0
201:1/0 = 0
201:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:1/0/physics_layer_0/angular_velocity = 0.0
201:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:1/0/physics_layer_1/angular_velocity = 0.0
202:1/0 = 0
202:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:1/0/physics_layer_0/angular_velocity = 0.0
202:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:1/0/physics_layer_1/angular_velocity = 0.0
203:1/0 = 0
203:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:1/0/physics_layer_0/angular_velocity = 0.0
203:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:1/0/physics_layer_1/angular_velocity = 0.0
204:1/0 = 0
204:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:1/0/physics_layer_0/angular_velocity = 0.0
204:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:1/0/physics_layer_1/angular_velocity = 0.0
205:1/0 = 0
205:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:1/0/physics_layer_0/angular_velocity = 0.0
205:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:1/0/physics_layer_1/angular_velocity = 0.0
206:1/0 = 0
206:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:1/0/physics_layer_0/angular_velocity = 0.0
206:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
206:1/0/physics_layer_1/angular_velocity = 0.0
207:1/0 = 0
207:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:1/0/physics_layer_0/angular_velocity = 0.0
207:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:1/0/physics_layer_1/angular_velocity = 0.0
208:1/0 = 0
208:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:1/0/physics_layer_0/angular_velocity = 0.0
208:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:1/0/physics_layer_1/angular_velocity = 0.0
209:1/0 = 0
209:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:1/0/physics_layer_0/angular_velocity = 0.0
209:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:1/0/physics_layer_1/angular_velocity = 0.0
210:1/0 = 0
210:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:1/0/physics_layer_0/angular_velocity = 0.0
210:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
210:1/0/physics_layer_1/angular_velocity = 0.0
211:1/0 = 0
211:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
211:1/0/physics_layer_0/angular_velocity = 0.0
211:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
211:1/0/physics_layer_1/angular_velocity = 0.0
212:1/0 = 0
212:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
212:1/0/physics_layer_0/angular_velocity = 0.0
212:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
212:1/0/physics_layer_1/angular_velocity = 0.0
213:1/0 = 0
213:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:1/0/physics_layer_0/angular_velocity = 0.0
213:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:1/0/physics_layer_1/angular_velocity = 0.0
214:1/0 = 0
214:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:1/0/physics_layer_0/angular_velocity = 0.0
214:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:1/0/physics_layer_1/angular_velocity = 0.0
215:1/0 = 0
215:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:1/0/physics_layer_0/angular_velocity = 0.0
215:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:1/0/physics_layer_1/angular_velocity = 0.0
218:1/0 = 0
218:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:1/0/physics_layer_0/angular_velocity = 0.0
218:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:1/0/physics_layer_1/angular_velocity = 0.0
219:1/0 = 0
219:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:1/0/physics_layer_0/angular_velocity = 0.0
219:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:1/0/physics_layer_1/angular_velocity = 0.0
220:1/0 = 0
220:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:1/0/physics_layer_0/angular_velocity = 0.0
220:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:1/0/physics_layer_1/angular_velocity = 0.0
221:1/0 = 0
221:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
221:1/0/physics_layer_0/angular_velocity = 0.0
221:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
221:1/0/physics_layer_1/angular_velocity = 0.0
222:1/0 = 0
222:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
222:1/0/physics_layer_0/angular_velocity = 0.0
222:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
222:1/0/physics_layer_1/angular_velocity = 0.0
223:1/0 = 0
223:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
223:1/0/physics_layer_0/angular_velocity = 0.0
223:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
223:1/0/physics_layer_1/angular_velocity = 0.0
224:1/0 = 0
224:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:1/0/physics_layer_0/angular_velocity = 0.0
224:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:1/0/physics_layer_1/angular_velocity = 0.0
225:1/0 = 0
225:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:1/0/physics_layer_0/angular_velocity = 0.0
225:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:1/0/physics_layer_1/angular_velocity = 0.0
226:1/0 = 0
226:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
226:1/0/physics_layer_0/angular_velocity = 0.0
226:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
226:1/0/physics_layer_1/angular_velocity = 0.0
227:1/0 = 0
227:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
227:1/0/physics_layer_0/angular_velocity = 0.0
227:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
227:1/0/physics_layer_1/angular_velocity = 0.0
228:1/0 = 0
228:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
228:1/0/physics_layer_0/angular_velocity = 0.0
228:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
228:1/0/physics_layer_1/angular_velocity = 0.0
234:1/0 = 0
234:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:1/0/physics_layer_0/angular_velocity = 0.0
234:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:1/0/physics_layer_1/angular_velocity = 0.0
235:1/0 = 0
235:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:1/0/physics_layer_0/angular_velocity = 0.0
235:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:1/0/physics_layer_1/angular_velocity = 0.0
236:1/0 = 0
236:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:1/0/physics_layer_0/angular_velocity = 0.0
236:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:1/0/physics_layer_1/angular_velocity = 0.0
243:1/0 = 0
243:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:1/0/physics_layer_0/angular_velocity = 0.0
243:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:1/0/physics_layer_1/angular_velocity = 0.0
244:1/0 = 0
244:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:1/0/physics_layer_0/angular_velocity = 0.0
244:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:1/0/physics_layer_1/angular_velocity = 0.0
245:1/0 = 0
245:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:1/0/physics_layer_0/angular_velocity = 0.0
245:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:1/0/physics_layer_1/angular_velocity = 0.0
246:1/0 = 0
246:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:1/0/physics_layer_0/angular_velocity = 0.0
246:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:1/0/physics_layer_1/angular_velocity = 0.0
247:1/0 = 0
247:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:1/0/physics_layer_0/angular_velocity = 0.0
247:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:1/0/physics_layer_1/angular_velocity = 0.0
248:1/0 = 0
248:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:1/0/physics_layer_0/angular_velocity = 0.0
248:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:1/0/physics_layer_1/angular_velocity = 0.0
249:1/0 = 0
249:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:1/0/physics_layer_0/angular_velocity = 0.0
249:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:1/0/physics_layer_1/angular_velocity = 0.0
250:1/0 = 0
250:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:1/0/physics_layer_0/angular_velocity = 0.0
250:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:1/0/physics_layer_1/angular_velocity = 0.0
251:1/0 = 0
251:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:1/0/physics_layer_0/angular_velocity = 0.0
251:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:1/0/physics_layer_1/angular_velocity = 0.0
255:1/0 = 0
255:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:1/0/physics_layer_0/angular_velocity = 0.0
255:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:1/0/physics_layer_1/angular_velocity = 0.0
256:1/0 = 0
256:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:1/0/physics_layer_0/angular_velocity = 0.0
256:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:1/0/physics_layer_1/angular_velocity = 0.0
257:1/0 = 0
257:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:1/0/physics_layer_0/angular_velocity = 0.0
257:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:1/0/physics_layer_1/angular_velocity = 0.0
267:1/0 = 0
267:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:1/0/physics_layer_0/angular_velocity = 0.0
267:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:1/0/physics_layer_1/angular_velocity = 0.0
268:1/0 = 0
268:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
268:1/0/physics_layer_0/angular_velocity = 0.0
268:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
268:1/0/physics_layer_1/angular_velocity = 0.0
269:1/0 = 0
269:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
269:1/0/physics_layer_0/angular_velocity = 0.0
269:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
269:1/0/physics_layer_1/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_1/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_1/angular_velocity = 0.0
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_1/angular_velocity = 0.0
12:2/0 = 0
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_1/angular_velocity = 0.0
13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_1/angular_velocity = 0.0
14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_1/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_1/angular_velocity = 0.0
16:2/0 = 0
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_1/angular_velocity = 0.0
17:2/0 = 0
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_1/angular_velocity = 0.0
21:2/0 = 0
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_0/angular_velocity = 0.0
21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_1/angular_velocity = 0.0
22:2/0 = 0
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_1/angular_velocity = 0.0
23:2/0 = 0
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_1/angular_velocity = 0.0
24:2/0 = 0
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_0/angular_velocity = 0.0
24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_1/angular_velocity = 0.0
25:2/0 = 0
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_1/angular_velocity = 0.0
26:2/0 = 0
26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:2/0/physics_layer_0/angular_velocity = 0.0
26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:2/0/physics_layer_1/angular_velocity = 0.0
30:2/0 = 0
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:2/0/physics_layer_0/angular_velocity = 0.0
30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:2/0/physics_layer_1/angular_velocity = 0.0
31:2/0 = 0
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:2/0/physics_layer_0/angular_velocity = 0.0
31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:2/0/physics_layer_1/angular_velocity = 0.0
32:2/0 = 0
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:2/0/physics_layer_0/angular_velocity = 0.0
32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:2/0/physics_layer_1/angular_velocity = 0.0
33:2/0 = 0
33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:2/0/physics_layer_0/angular_velocity = 0.0
33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:2/0/physics_layer_1/angular_velocity = 0.0
34:2/0 = 0
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:2/0/physics_layer_0/angular_velocity = 0.0
34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:2/0/physics_layer_1/angular_velocity = 0.0
35:2/0 = 0
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:2/0/physics_layer_0/angular_velocity = 0.0
35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:2/0/physics_layer_1/angular_velocity = 0.0
39:2/0 = 0
39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:2/0/physics_layer_0/angular_velocity = 0.0
39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:2/0/physics_layer_1/angular_velocity = 0.0
40:2/0 = 0
40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:2/0/physics_layer_0/angular_velocity = 0.0
40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:2/0/physics_layer_1/angular_velocity = 0.0
41:2/0 = 0
41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:2/0/physics_layer_0/angular_velocity = 0.0
41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:2/0/physics_layer_1/angular_velocity = 0.0
42:2/0 = 0
42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:2/0/physics_layer_0/angular_velocity = 0.0
42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:2/0/physics_layer_1/angular_velocity = 0.0
43:2/0 = 0
43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:2/0/physics_layer_0/angular_velocity = 0.0
43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:2/0/physics_layer_1/angular_velocity = 0.0
44:2/0 = 0
44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:2/0/physics_layer_0/angular_velocity = 0.0
44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:2/0/physics_layer_1/angular_velocity = 0.0
45:2/0 = 0
45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:2/0/physics_layer_0/angular_velocity = 0.0
45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:2/0/physics_layer_1/angular_velocity = 0.0
46:2/0 = 0
46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:2/0/physics_layer_0/angular_velocity = 0.0
46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:2/0/physics_layer_1/angular_velocity = 0.0
47:2/0 = 0
47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:2/0/physics_layer_0/angular_velocity = 0.0
47:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:2/0/physics_layer_1/angular_velocity = 0.0
51:2/0 = 0
51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:2/0/physics_layer_0/angular_velocity = 0.0
51:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:2/0/physics_layer_1/angular_velocity = 0.0
52:2/0 = 0
52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:2/0/physics_layer_0/angular_velocity = 0.0
52:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:2/0/physics_layer_1/angular_velocity = 0.0
53:2/0 = 0
53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:2/0/physics_layer_0/angular_velocity = 0.0
53:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:2/0/physics_layer_1/angular_velocity = 0.0
60:2/0 = 0
60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:2/0/physics_layer_0/angular_velocity = 0.0
60:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:2/0/physics_layer_1/angular_velocity = 0.0
61:2/0 = 0
61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:2/0/physics_layer_0/angular_velocity = 0.0
61:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:2/0/physics_layer_1/angular_velocity = 0.0
62:2/0 = 0
62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:2/0/physics_layer_0/angular_velocity = 0.0
62:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:2/0/physics_layer_1/angular_velocity = 0.0
63:2/0 = 0
63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:2/0/physics_layer_0/angular_velocity = 0.0
63:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:2/0/physics_layer_1/angular_velocity = 0.0
64:2/0 = 0
64:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:2/0/physics_layer_0/angular_velocity = 0.0
64:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:2/0/physics_layer_1/angular_velocity = 0.0
65:2/0 = 0
65:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:2/0/physics_layer_0/angular_velocity = 0.0
65:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:2/0/physics_layer_1/angular_velocity = 0.0
69:2/0 = 0
69:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:2/0/physics_layer_0/angular_velocity = 0.0
69:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:2/0/physics_layer_1/angular_velocity = 0.0
70:2/0 = 0
70:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:2/0/physics_layer_0/angular_velocity = 0.0
70:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:2/0/physics_layer_1/angular_velocity = 0.0
71:2/0 = 0
71:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:2/0/physics_layer_0/angular_velocity = 0.0
71:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:2/0/physics_layer_1/angular_velocity = 0.0
72:2/0 = 0
72:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:2/0/physics_layer_0/angular_velocity = 0.0
72:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:2/0/physics_layer_1/angular_velocity = 0.0
73:2/0 = 0
73:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:2/0/physics_layer_0/angular_velocity = 0.0
73:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:2/0/physics_layer_1/angular_velocity = 0.0
74:2/0 = 0
74:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:2/0/physics_layer_0/angular_velocity = 0.0
74:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:2/0/physics_layer_1/angular_velocity = 0.0
78:2/0 = 0
78:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:2/0/physics_layer_0/angular_velocity = 0.0
78:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:2/0/physics_layer_1/angular_velocity = 0.0
79:2/0 = 0
79:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:2/0/physics_layer_0/angular_velocity = 0.0
79:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:2/0/physics_layer_1/angular_velocity = 0.0
80:2/0 = 0
80:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:2/0/physics_layer_0/angular_velocity = 0.0
80:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:2/0/physics_layer_1/angular_velocity = 0.0
81:2/0 = 0
81:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:2/0/physics_layer_0/angular_velocity = 0.0
81:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:2/0/physics_layer_1/angular_velocity = 0.0
82:2/0 = 0
82:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:2/0/physics_layer_0/angular_velocity = 0.0
82:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:2/0/physics_layer_1/angular_velocity = 0.0
83:2/0 = 0
83:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:2/0/physics_layer_0/angular_velocity = 0.0
83:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:2/0/physics_layer_1/angular_velocity = 0.0
87:2/0 = 0
87:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:2/0/physics_layer_0/angular_velocity = 0.0
87:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:2/0/physics_layer_1/angular_velocity = 0.0
88:2/0 = 0
88:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:2/0/physics_layer_0/angular_velocity = 0.0
88:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:2/0/physics_layer_1/angular_velocity = 0.0
89:2/0 = 0
89:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:2/0/physics_layer_0/angular_velocity = 0.0
89:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:2/0/physics_layer_1/angular_velocity = 0.0
90:2/0 = 0
90:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:2/0/physics_layer_0/angular_velocity = 0.0
90:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:2/0/physics_layer_1/angular_velocity = 0.0
91:2/0 = 0
91:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:2/0/physics_layer_0/angular_velocity = 0.0
91:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:2/0/physics_layer_1/angular_velocity = 0.0
92:2/0 = 0
92:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:2/0/physics_layer_0/angular_velocity = 0.0
92:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:2/0/physics_layer_1/angular_velocity = 0.0
93:2/0 = 0
93:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:2/0/physics_layer_0/angular_velocity = 0.0
93:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:2/0/physics_layer_1/angular_velocity = 0.0
94:2/0 = 0
94:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:2/0/physics_layer_0/angular_velocity = 0.0
94:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:2/0/physics_layer_1/angular_velocity = 0.0
95:2/0 = 0
95:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:2/0/physics_layer_0/angular_velocity = 0.0
95:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:2/0/physics_layer_1/angular_velocity = 0.0
99:2/0 = 0
99:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:2/0/physics_layer_0/angular_velocity = 0.0
99:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:2/0/physics_layer_1/angular_velocity = 0.0
100:2/0 = 0
100:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:2/0/physics_layer_0/angular_velocity = 0.0
100:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:2/0/physics_layer_1/angular_velocity = 0.0
101:2/0 = 0
101:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:2/0/physics_layer_0/angular_velocity = 0.0
101:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:2/0/physics_layer_1/angular_velocity = 0.0
108:2/0 = 0
108:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:2/0/physics_layer_0/angular_velocity = 0.0
108:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:2/0/physics_layer_1/angular_velocity = 0.0
109:2/0 = 0
109:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:2/0/physics_layer_0/angular_velocity = 0.0
109:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:2/0/physics_layer_1/angular_velocity = 0.0
110:2/0 = 0
110:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:2/0/physics_layer_0/angular_velocity = 0.0
110:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:2/0/physics_layer_1/angular_velocity = 0.0
111:2/0 = 0
111:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:2/0/physics_layer_0/angular_velocity = 0.0
111:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:2/0/physics_layer_1/angular_velocity = 0.0
112:2/0 = 0
112:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:2/0/physics_layer_0/angular_velocity = 0.0
112:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:2/0/physics_layer_1/angular_velocity = 0.0
113:2/0 = 0
113:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:2/0/physics_layer_0/angular_velocity = 0.0
113:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:2/0/physics_layer_1/angular_velocity = 0.0
117:2/0 = 0
117:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:2/0/physics_layer_0/angular_velocity = 0.0
117:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:2/0/physics_layer_1/angular_velocity = 0.0
118:2/0 = 0
118:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:2/0/physics_layer_0/angular_velocity = 0.0
118:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:2/0/physics_layer_1/angular_velocity = 0.0
119:2/0 = 0
119:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:2/0/physics_layer_0/angular_velocity = 0.0
119:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:2/0/physics_layer_1/angular_velocity = 0.0
120:2/0 = 0
120:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:2/0/physics_layer_0/angular_velocity = 0.0
120:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:2/0/physics_layer_1/angular_velocity = 0.0
121:2/0 = 0
121:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:2/0/physics_layer_0/angular_velocity = 0.0
121:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:2/0/physics_layer_1/angular_velocity = 0.0
122:2/0 = 0
122:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:2/0/physics_layer_0/angular_velocity = 0.0
122:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:2/0/physics_layer_1/angular_velocity = 0.0
126:2/0 = 0
126:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:2/0/physics_layer_0/angular_velocity = 0.0
126:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
126:2/0/physics_layer_1/angular_velocity = 0.0
127:2/0 = 0
127:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:2/0/physics_layer_0/angular_velocity = 0.0
127:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
127:2/0/physics_layer_1/angular_velocity = 0.0
128:2/0 = 0
128:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:2/0/physics_layer_0/angular_velocity = 0.0
128:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
128:2/0/physics_layer_1/angular_velocity = 0.0
129:2/0 = 0
129:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:2/0/physics_layer_0/angular_velocity = 0.0
129:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
129:2/0/physics_layer_1/angular_velocity = 0.0
130:2/0 = 0
130:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:2/0/physics_layer_0/angular_velocity = 0.0
130:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
130:2/0/physics_layer_1/angular_velocity = 0.0
131:2/0 = 0
131:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:2/0/physics_layer_0/angular_velocity = 0.0
131:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
131:2/0/physics_layer_1/angular_velocity = 0.0
135:2/0 = 0
135:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:2/0/physics_layer_0/angular_velocity = 0.0
135:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
135:2/0/physics_layer_1/angular_velocity = 0.0
136:2/0 = 0
136:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:2/0/physics_layer_0/angular_velocity = 0.0
136:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
136:2/0/physics_layer_1/angular_velocity = 0.0
137:2/0 = 0
137:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:2/0/physics_layer_0/angular_velocity = 0.0
137:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
137:2/0/physics_layer_1/angular_velocity = 0.0
138:2/0 = 0
138:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:2/0/physics_layer_0/angular_velocity = 0.0
138:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
138:2/0/physics_layer_1/angular_velocity = 0.0
139:2/0 = 0
139:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:2/0/physics_layer_0/angular_velocity = 0.0
139:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
139:2/0/physics_layer_1/angular_velocity = 0.0
140:2/0 = 0
140:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:2/0/physics_layer_0/angular_velocity = 0.0
140:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
140:2/0/physics_layer_1/angular_velocity = 0.0
141:2/0 = 0
141:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:2/0/physics_layer_0/angular_velocity = 0.0
141:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:2/0/physics_layer_1/angular_velocity = 0.0
142:2/0 = 0
142:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:2/0/physics_layer_0/angular_velocity = 0.0
142:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:2/0/physics_layer_1/angular_velocity = 0.0
143:2/0 = 0
143:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:2/0/physics_layer_0/angular_velocity = 0.0
143:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:2/0/physics_layer_1/angular_velocity = 0.0
147:2/0 = 0
147:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:2/0/physics_layer_0/angular_velocity = 0.0
147:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:2/0/physics_layer_1/angular_velocity = 0.0
148:2/0 = 0
148:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:2/0/physics_layer_0/angular_velocity = 0.0
148:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:2/0/physics_layer_1/angular_velocity = 0.0
149:2/0 = 0
149:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:2/0/physics_layer_0/angular_velocity = 0.0
149:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:2/0/physics_layer_1/angular_velocity = 0.0
150:2/0 = 0
150:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:2/0/physics_layer_0/angular_velocity = 0.0
150:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:2/0/physics_layer_1/angular_velocity = 0.0
151:2/0 = 0
151:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:2/0/physics_layer_0/angular_velocity = 0.0
151:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:2/0/physics_layer_1/angular_velocity = 0.0
152:2/0 = 0
152:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:2/0/physics_layer_0/angular_velocity = 0.0
152:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:2/0/physics_layer_1/angular_velocity = 0.0
153:2/0 = 0
153:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:2/0/physics_layer_0/angular_velocity = 0.0
153:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:2/0/physics_layer_1/angular_velocity = 0.0
154:2/0 = 0
154:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:2/0/physics_layer_0/angular_velocity = 0.0
154:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:2/0/physics_layer_1/angular_velocity = 0.0
155:2/0 = 0
155:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:2/0/physics_layer_0/angular_velocity = 0.0
155:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:2/0/physics_layer_1/angular_velocity = 0.0
156:2/0 = 0
156:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:2/0/physics_layer_0/angular_velocity = 0.0
156:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:2/0/physics_layer_1/angular_velocity = 0.0
157:2/0 = 0
157:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:2/0/physics_layer_0/angular_velocity = 0.0
157:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:2/0/physics_layer_1/angular_velocity = 0.0
158:2/0 = 0
158:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:2/0/physics_layer_0/angular_velocity = 0.0
158:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:2/0/physics_layer_1/angular_velocity = 0.0
162:2/0 = 0
162:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:2/0/physics_layer_0/angular_velocity = 0.0
162:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:2/0/physics_layer_1/angular_velocity = 0.0
163:2/0 = 0
163:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:2/0/physics_layer_0/angular_velocity = 0.0
163:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:2/0/physics_layer_1/angular_velocity = 0.0
164:2/0 = 0
164:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:2/0/physics_layer_0/angular_velocity = 0.0
164:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:2/0/physics_layer_1/angular_velocity = 0.0
168:2/0 = 0
168:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:2/0/physics_layer_0/angular_velocity = 0.0
168:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:2/0/physics_layer_1/angular_velocity = 0.0
169:2/0 = 0
169:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:2/0/physics_layer_0/angular_velocity = 0.0
169:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:2/0/physics_layer_1/angular_velocity = 0.0
170:2/0 = 0
170:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:2/0/physics_layer_0/angular_velocity = 0.0
170:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:2/0/physics_layer_1/angular_velocity = 0.0
171:2/0 = 0
171:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:2/0/physics_layer_0/angular_velocity = 0.0
171:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:2/0/physics_layer_1/angular_velocity = 0.0
172:2/0 = 0
172:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:2/0/physics_layer_0/angular_velocity = 0.0
172:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:2/0/physics_layer_1/angular_velocity = 0.0
173:2/0 = 0
173:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:2/0/physics_layer_0/angular_velocity = 0.0
173:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:2/0/physics_layer_1/angular_velocity = 0.0
174:2/0 = 0
174:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:2/0/physics_layer_0/angular_velocity = 0.0
174:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:2/0/physics_layer_1/angular_velocity = 0.0
175:2/0 = 0
175:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:2/0/physics_layer_0/angular_velocity = 0.0
175:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:2/0/physics_layer_1/angular_velocity = 0.0
176:2/0 = 0
176:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:2/0/physics_layer_0/angular_velocity = 0.0
176:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:2/0/physics_layer_1/angular_velocity = 0.0
179:2/0 = 0
179:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:2/0/physics_layer_0/angular_velocity = 0.0
179:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:2/0/physics_layer_1/angular_velocity = 0.0
180:2/0 = 0
180:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:2/0/physics_layer_0/angular_velocity = 0.0
180:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:2/0/physics_layer_1/angular_velocity = 0.0
181:2/0 = 0
181:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:2/0/physics_layer_0/angular_velocity = 0.0
181:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:2/0/physics_layer_1/angular_velocity = 0.0
182:2/0 = 0
182:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:2/0/physics_layer_0/angular_velocity = 0.0
182:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:2/0/physics_layer_1/angular_velocity = 0.0
183:2/0 = 0
183:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:2/0/physics_layer_0/angular_velocity = 0.0
183:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:2/0/physics_layer_1/angular_velocity = 0.0
184:2/0 = 0
184:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:2/0/physics_layer_0/angular_velocity = 0.0
184:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:2/0/physics_layer_1/angular_velocity = 0.0
185:2/0 = 0
185:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:2/0/physics_layer_0/angular_velocity = 0.0
185:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:2/0/physics_layer_1/angular_velocity = 0.0
186:2/0 = 0
186:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:2/0/physics_layer_0/angular_velocity = 0.0
186:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:2/0/physics_layer_1/angular_velocity = 0.0
187:2/0 = 0
187:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:2/0/physics_layer_0/angular_velocity = 0.0
187:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:2/0/physics_layer_1/angular_velocity = 0.0
188:2/0 = 0
188:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:2/0/physics_layer_0/angular_velocity = 0.0
188:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:2/0/physics_layer_1/angular_velocity = 0.0
189:2/0 = 0
189:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:2/0/physics_layer_0/angular_velocity = 0.0
189:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:2/0/physics_layer_1/angular_velocity = 0.0
195:2/0 = 0
195:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:2/0/physics_layer_0/angular_velocity = 0.0
195:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:2/0/physics_layer_1/angular_velocity = 0.0
196:2/0 = 0
196:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:2/0/physics_layer_0/angular_velocity = 0.0
196:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:2/0/physics_layer_1/angular_velocity = 0.0
197:2/0 = 0
197:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:2/0/physics_layer_0/angular_velocity = 0.0
197:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:2/0/physics_layer_1/angular_velocity = 0.0
198:2/0 = 0
198:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:2/0/physics_layer_0/angular_velocity = 0.0
198:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:2/0/physics_layer_1/angular_velocity = 0.0
199:2/0 = 0
199:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:2/0/physics_layer_0/angular_velocity = 0.0
199:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:2/0/physics_layer_1/angular_velocity = 0.0
200:2/0 = 0
200:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:2/0/physics_layer_0/angular_velocity = 0.0
200:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:2/0/physics_layer_1/angular_velocity = 0.0
201:2/0 = 0
201:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:2/0/physics_layer_0/angular_velocity = 0.0
201:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:2/0/physics_layer_1/angular_velocity = 0.0
202:2/0 = 0
202:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:2/0/physics_layer_0/angular_velocity = 0.0
202:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:2/0/physics_layer_1/angular_velocity = 0.0
203:2/0 = 0
203:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:2/0/physics_layer_0/angular_velocity = 0.0
203:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:2/0/physics_layer_1/angular_velocity = 0.0
204:2/0 = 0
204:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:2/0/physics_layer_0/angular_velocity = 0.0
204:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:2/0/physics_layer_1/angular_velocity = 0.0
205:2/0 = 0
205:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:2/0/physics_layer_0/angular_velocity = 0.0
205:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:2/0/physics_layer_1/angular_velocity = 0.0
206:2/0 = 0
206:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:2/0/physics_layer_0/angular_velocity = 0.0
206:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
206:2/0/physics_layer_1/angular_velocity = 0.0
207:2/0 = 0
207:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:2/0/physics_layer_0/angular_velocity = 0.0
207:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:2/0/physics_layer_1/angular_velocity = 0.0
208:2/0 = 0
208:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:2/0/physics_layer_0/angular_velocity = 0.0
208:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:2/0/physics_layer_1/angular_velocity = 0.0
209:2/0 = 0
209:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:2/0/physics_layer_0/angular_velocity = 0.0
209:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:2/0/physics_layer_1/angular_velocity = 0.0
210:2/0 = 0
210:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:2/0/physics_layer_0/angular_velocity = 0.0
210:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
210:2/0/physics_layer_1/angular_velocity = 0.0
211:2/0 = 0
211:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
211:2/0/physics_layer_0/angular_velocity = 0.0
211:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
211:2/0/physics_layer_1/angular_velocity = 0.0
212:2/0 = 0
212:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
212:2/0/physics_layer_0/angular_velocity = 0.0
212:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
212:2/0/physics_layer_1/angular_velocity = 0.0
213:2/0 = 0
213:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:2/0/physics_layer_0/angular_velocity = 0.0
213:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:2/0/physics_layer_1/angular_velocity = 0.0
214:2/0 = 0
214:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:2/0/physics_layer_0/angular_velocity = 0.0
214:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:2/0/physics_layer_1/angular_velocity = 0.0
215:2/0 = 0
215:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:2/0/physics_layer_0/angular_velocity = 0.0
215:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:2/0/physics_layer_1/angular_velocity = 0.0
218:2/0 = 0
218:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:2/0/physics_layer_0/angular_velocity = 0.0
218:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:2/0/physics_layer_1/angular_velocity = 0.0
219:2/0 = 0
219:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:2/0/physics_layer_0/angular_velocity = 0.0
219:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:2/0/physics_layer_1/angular_velocity = 0.0
220:2/0 = 0
220:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:2/0/physics_layer_0/angular_velocity = 0.0
220:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:2/0/physics_layer_1/angular_velocity = 0.0
221:2/0 = 0
221:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
221:2/0/physics_layer_0/angular_velocity = 0.0
221:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
221:2/0/physics_layer_1/angular_velocity = 0.0
222:2/0 = 0
222:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
222:2/0/physics_layer_0/angular_velocity = 0.0
222:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
222:2/0/physics_layer_1/angular_velocity = 0.0
223:2/0 = 0
223:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
223:2/0/physics_layer_0/angular_velocity = 0.0
223:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
223:2/0/physics_layer_1/angular_velocity = 0.0
224:2/0 = 0
224:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:2/0/physics_layer_0/angular_velocity = 0.0
224:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:2/0/physics_layer_1/angular_velocity = 0.0
225:2/0 = 0
225:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:2/0/physics_layer_0/angular_velocity = 0.0
225:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:2/0/physics_layer_1/angular_velocity = 0.0
226:2/0 = 0
226:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
226:2/0/physics_layer_0/angular_velocity = 0.0
226:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
226:2/0/physics_layer_1/angular_velocity = 0.0
227:2/0 = 0
227:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
227:2/0/physics_layer_0/angular_velocity = 0.0
227:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
227:2/0/physics_layer_1/angular_velocity = 0.0
228:2/0 = 0
228:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
228:2/0/physics_layer_0/angular_velocity = 0.0
228:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
228:2/0/physics_layer_1/angular_velocity = 0.0
234:2/0 = 0
234:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:2/0/physics_layer_0/angular_velocity = 0.0
234:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:2/0/physics_layer_1/angular_velocity = 0.0
235:2/0 = 0
235:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:2/0/physics_layer_0/angular_velocity = 0.0
235:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:2/0/physics_layer_1/angular_velocity = 0.0
236:2/0 = 0
236:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:2/0/physics_layer_0/angular_velocity = 0.0
236:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:2/0/physics_layer_1/angular_velocity = 0.0
243:2/0 = 0
243:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:2/0/physics_layer_0/angular_velocity = 0.0
243:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:2/0/physics_layer_1/angular_velocity = 0.0
244:2/0 = 0
244:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:2/0/physics_layer_0/angular_velocity = 0.0
244:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:2/0/physics_layer_1/angular_velocity = 0.0
245:2/0 = 0
245:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:2/0/physics_layer_0/angular_velocity = 0.0
245:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:2/0/physics_layer_1/angular_velocity = 0.0
246:2/0 = 0
246:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:2/0/physics_layer_0/angular_velocity = 0.0
246:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:2/0/physics_layer_1/angular_velocity = 0.0
247:2/0 = 0
247:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:2/0/physics_layer_0/angular_velocity = 0.0
247:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:2/0/physics_layer_1/angular_velocity = 0.0
248:2/0 = 0
248:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:2/0/physics_layer_0/angular_velocity = 0.0
248:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:2/0/physics_layer_1/angular_velocity = 0.0
249:2/0 = 0
249:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:2/0/physics_layer_0/angular_velocity = 0.0
249:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:2/0/physics_layer_1/angular_velocity = 0.0
250:2/0 = 0
250:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:2/0/physics_layer_0/angular_velocity = 0.0
250:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:2/0/physics_layer_1/angular_velocity = 0.0
251:2/0 = 0
251:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:2/0/physics_layer_0/angular_velocity = 0.0
251:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:2/0/physics_layer_1/angular_velocity = 0.0
255:2/0 = 0
255:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:2/0/physics_layer_0/angular_velocity = 0.0
255:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:2/0/physics_layer_1/angular_velocity = 0.0
256:2/0 = 0
256:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:2/0/physics_layer_0/angular_velocity = 0.0
256:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:2/0/physics_layer_1/angular_velocity = 0.0
257:2/0 = 0
257:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:2/0/physics_layer_0/angular_velocity = 0.0
257:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:2/0/physics_layer_1/angular_velocity = 0.0
267:2/0 = 0
267:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:2/0/physics_layer_0/angular_velocity = 0.0
267:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:2/0/physics_layer_1/angular_velocity = 0.0
268:2/0 = 0
268:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
268:2/0/physics_layer_0/angular_velocity = 0.0
268:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
268:2/0/physics_layer_1/angular_velocity = 0.0
269:2/0 = 0
269:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
269:2/0/physics_layer_0/angular_velocity = 0.0
269:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
269:2/0/physics_layer_1/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_1/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_1/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_1/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_1/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_1/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_1/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_1/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_1/angular_velocity = 0.0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_1/angular_velocity = 0.0
9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_1/angular_velocity = 0.0
10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_1/angular_velocity = 0.0
11:3/0 = 0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_1/angular_velocity = 0.0
12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_1/angular_velocity = 0.0
13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_1/angular_velocity = 0.0
14:3/0 = 0
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_1/angular_velocity = 0.0
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_1/angular_velocity = 0.0
16:3/0 = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_1/angular_velocity = 0.0
17:3/0 = 0
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_1/angular_velocity = 0.0
21:3/0 = 0
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_0/angular_velocity = 0.0
21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_1/angular_velocity = 0.0
22:3/0 = 0
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_1/angular_velocity = 0.0
23:3/0 = 0
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_1/angular_velocity = 0.0
24:3/0 = 0
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_1/angular_velocity = 0.0
25:3/0 = 0
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_1/angular_velocity = 0.0
26:3/0 = 0
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:3/0/physics_layer_0/angular_velocity = 0.0
26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:3/0/physics_layer_1/angular_velocity = 0.0
30:3/0 = 0
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:3/0/physics_layer_0/angular_velocity = 0.0
30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:3/0/physics_layer_1/angular_velocity = 0.0
31:3/0 = 0
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:3/0/physics_layer_0/angular_velocity = 0.0
31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:3/0/physics_layer_1/angular_velocity = 0.0
32:3/0 = 0
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:3/0/physics_layer_0/angular_velocity = 0.0
32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:3/0/physics_layer_1/angular_velocity = 0.0
33:3/0 = 0
33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:3/0/physics_layer_0/angular_velocity = 0.0
33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:3/0/physics_layer_1/angular_velocity = 0.0
34:3/0 = 0
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:3/0/physics_layer_0/angular_velocity = 0.0
34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:3/0/physics_layer_1/angular_velocity = 0.0
35:3/0 = 0
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:3/0/physics_layer_0/angular_velocity = 0.0
35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:3/0/physics_layer_1/angular_velocity = 0.0
45:3/0 = 0
45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:3/0/physics_layer_0/angular_velocity = 0.0
45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:3/0/physics_layer_1/angular_velocity = 0.0
46:3/0 = 0
46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:3/0/physics_layer_0/angular_velocity = 0.0
46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:3/0/physics_layer_1/angular_velocity = 0.0
47:3/0 = 0
47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:3/0/physics_layer_0/angular_velocity = 0.0
47:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:3/0/physics_layer_1/angular_velocity = 0.0
48:3/0 = 0
48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:3/0/physics_layer_0/angular_velocity = 0.0
48:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:3/0/physics_layer_1/angular_velocity = 0.0
49:3/0 = 0
49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:3/0/physics_layer_0/angular_velocity = 0.0
49:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:3/0/physics_layer_1/angular_velocity = 0.0
50:3/0 = 0
50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:3/0/physics_layer_0/angular_velocity = 0.0
50:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:3/0/physics_layer_1/angular_velocity = 0.0
51:3/0 = 0
51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:3/0/physics_layer_0/angular_velocity = 0.0
51:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:3/0/physics_layer_1/angular_velocity = 0.0
52:3/0 = 0
52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:3/0/physics_layer_0/angular_velocity = 0.0
52:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:3/0/physics_layer_1/angular_velocity = 0.0
53:3/0 = 0
53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:3/0/physics_layer_0/angular_velocity = 0.0
53:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:3/0/physics_layer_1/angular_velocity = 0.0
54:3/0 = 0
54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:3/0/physics_layer_0/angular_velocity = 0.0
54:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:3/0/physics_layer_1/angular_velocity = 0.0
55:3/0 = 0
55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:3/0/physics_layer_0/angular_velocity = 0.0
55:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:3/0/physics_layer_1/angular_velocity = 0.0
56:3/0 = 0
56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:3/0/physics_layer_0/angular_velocity = 0.0
56:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:3/0/physics_layer_1/angular_velocity = 0.0
57:3/0 = 0
57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:3/0/physics_layer_0/angular_velocity = 0.0
57:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:3/0/physics_layer_1/angular_velocity = 0.0
58:3/0 = 0
58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:3/0/physics_layer_0/angular_velocity = 0.0
58:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:3/0/physics_layer_1/angular_velocity = 0.0
59:3/0 = 0
59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:3/0/physics_layer_0/angular_velocity = 0.0
59:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:3/0/physics_layer_1/angular_velocity = 0.0
60:3/0 = 0
60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:3/0/physics_layer_0/angular_velocity = 0.0
60:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:3/0/physics_layer_1/angular_velocity = 0.0
61:3/0 = 0
61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:3/0/physics_layer_0/angular_velocity = 0.0
61:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:3/0/physics_layer_1/angular_velocity = 0.0
62:3/0 = 0
62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:3/0/physics_layer_0/angular_velocity = 0.0
62:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:3/0/physics_layer_1/angular_velocity = 0.0
63:3/0 = 0
63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:3/0/physics_layer_0/angular_velocity = 0.0
63:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:3/0/physics_layer_1/angular_velocity = 0.0
64:3/0 = 0
64:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:3/0/physics_layer_0/angular_velocity = 0.0
64:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:3/0/physics_layer_1/angular_velocity = 0.0
65:3/0 = 0
65:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:3/0/physics_layer_0/angular_velocity = 0.0
65:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:3/0/physics_layer_1/angular_velocity = 0.0
69:3/0 = 0
69:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:3/0/physics_layer_0/angular_velocity = 0.0
69:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:3/0/physics_layer_1/angular_velocity = 0.0
70:3/0 = 0
70:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:3/0/physics_layer_0/angular_velocity = 0.0
70:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:3/0/physics_layer_1/angular_velocity = 0.0
71:3/0 = 0
71:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:3/0/physics_layer_0/angular_velocity = 0.0
71:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:3/0/physics_layer_1/angular_velocity = 0.0
72:3/0 = 0
72:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:3/0/physics_layer_0/angular_velocity = 0.0
72:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:3/0/physics_layer_1/angular_velocity = 0.0
73:3/0 = 0
73:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:3/0/physics_layer_0/angular_velocity = 0.0
73:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:3/0/physics_layer_1/angular_velocity = 0.0
74:3/0 = 0
74:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:3/0/physics_layer_0/angular_velocity = 0.0
74:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:3/0/physics_layer_1/angular_velocity = 0.0
78:3/0 = 0
78:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:3/0/physics_layer_0/angular_velocity = 0.0
78:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:3/0/physics_layer_1/angular_velocity = 0.0
79:3/0 = 0
79:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:3/0/physics_layer_0/angular_velocity = 0.0
79:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:3/0/physics_layer_1/angular_velocity = 0.0
80:3/0 = 0
80:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:3/0/physics_layer_0/angular_velocity = 0.0
80:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:3/0/physics_layer_1/angular_velocity = 0.0
81:3/0 = 0
81:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:3/0/physics_layer_0/angular_velocity = 0.0
81:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:3/0/physics_layer_1/angular_velocity = 0.0
82:3/0 = 0
82:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:3/0/physics_layer_0/angular_velocity = 0.0
82:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:3/0/physics_layer_1/angular_velocity = 0.0
83:3/0 = 0
83:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:3/0/physics_layer_0/angular_velocity = 0.0
83:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:3/0/physics_layer_1/angular_velocity = 0.0
93:3/0 = 0
93:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:3/0/physics_layer_0/angular_velocity = 0.0
93:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:3/0/physics_layer_1/angular_velocity = 0.0
94:3/0 = 0
94:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:3/0/physics_layer_0/angular_velocity = 0.0
94:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:3/0/physics_layer_1/angular_velocity = 0.0
95:3/0 = 0
95:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:3/0/physics_layer_0/angular_velocity = 0.0
95:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:3/0/physics_layer_1/angular_velocity = 0.0
96:3/0 = 0
96:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:3/0/physics_layer_0/angular_velocity = 0.0
96:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:3/0/physics_layer_1/angular_velocity = 0.0
97:3/0 = 0
97:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:3/0/physics_layer_0/angular_velocity = 0.0
97:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:3/0/physics_layer_1/angular_velocity = 0.0
98:3/0 = 0
98:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:3/0/physics_layer_0/angular_velocity = 0.0
98:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:3/0/physics_layer_1/angular_velocity = 0.0
99:3/0 = 0
99:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:3/0/physics_layer_0/angular_velocity = 0.0
99:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:3/0/physics_layer_1/angular_velocity = 0.0
100:3/0 = 0
100:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:3/0/physics_layer_0/angular_velocity = 0.0
100:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:3/0/physics_layer_1/angular_velocity = 0.0
101:3/0 = 0
101:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:3/0/physics_layer_0/angular_velocity = 0.0
101:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:3/0/physics_layer_1/angular_velocity = 0.0
102:3/0 = 0
102:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:3/0/physics_layer_0/angular_velocity = 0.0
102:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:3/0/physics_layer_1/angular_velocity = 0.0
103:3/0 = 0
103:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:3/0/physics_layer_0/angular_velocity = 0.0
103:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:3/0/physics_layer_1/angular_velocity = 0.0
104:3/0 = 0
104:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:3/0/physics_layer_0/angular_velocity = 0.0
104:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:3/0/physics_layer_1/angular_velocity = 0.0
105:3/0 = 0
105:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:3/0/physics_layer_0/angular_velocity = 0.0
105:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:3/0/physics_layer_1/angular_velocity = 0.0
106:3/0 = 0
106:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:3/0/physics_layer_0/angular_velocity = 0.0
106:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:3/0/physics_layer_1/angular_velocity = 0.0
107:3/0 = 0
107:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:3/0/physics_layer_0/angular_velocity = 0.0
107:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:3/0/physics_layer_1/angular_velocity = 0.0
108:3/0 = 0
108:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:3/0/physics_layer_0/angular_velocity = 0.0
108:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:3/0/physics_layer_1/angular_velocity = 0.0
109:3/0 = 0
109:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:3/0/physics_layer_0/angular_velocity = 0.0
109:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:3/0/physics_layer_1/angular_velocity = 0.0
110:3/0 = 0
110:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:3/0/physics_layer_0/angular_velocity = 0.0
110:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:3/0/physics_layer_1/angular_velocity = 0.0
111:3/0 = 0
111:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:3/0/physics_layer_0/angular_velocity = 0.0
111:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:3/0/physics_layer_1/angular_velocity = 0.0
112:3/0 = 0
112:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:3/0/physics_layer_0/angular_velocity = 0.0
112:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:3/0/physics_layer_1/angular_velocity = 0.0
113:3/0 = 0
113:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:3/0/physics_layer_0/angular_velocity = 0.0
113:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:3/0/physics_layer_1/angular_velocity = 0.0
117:3/0 = 0
117:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:3/0/physics_layer_0/angular_velocity = 0.0
117:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:3/0/physics_layer_1/angular_velocity = 0.0
118:3/0 = 0
118:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:3/0/physics_layer_0/angular_velocity = 0.0
118:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:3/0/physics_layer_1/angular_velocity = 0.0
119:3/0 = 0
119:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:3/0/physics_layer_0/angular_velocity = 0.0
119:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:3/0/physics_layer_1/angular_velocity = 0.0
120:3/0 = 0
120:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:3/0/physics_layer_0/angular_velocity = 0.0
120:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:3/0/physics_layer_1/angular_velocity = 0.0
121:3/0 = 0
121:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:3/0/physics_layer_0/angular_velocity = 0.0
121:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:3/0/physics_layer_1/angular_velocity = 0.0
122:3/0 = 0
122:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:3/0/physics_layer_0/angular_velocity = 0.0
122:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:3/0/physics_layer_1/angular_velocity = 0.0
126:3/0 = 0
126:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:3/0/physics_layer_0/angular_velocity = 0.0
126:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
126:3/0/physics_layer_1/angular_velocity = 0.0
127:3/0 = 0
127:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:3/0/physics_layer_0/angular_velocity = 0.0
127:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
127:3/0/physics_layer_1/angular_velocity = 0.0
128:3/0 = 0
128:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:3/0/physics_layer_0/angular_velocity = 0.0
128:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
128:3/0/physics_layer_1/angular_velocity = 0.0
129:3/0 = 0
129:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:3/0/physics_layer_0/angular_velocity = 0.0
129:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
129:3/0/physics_layer_1/angular_velocity = 0.0
130:3/0 = 0
130:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:3/0/physics_layer_0/angular_velocity = 0.0
130:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
130:3/0/physics_layer_1/angular_velocity = 0.0
131:3/0 = 0
131:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:3/0/physics_layer_0/angular_velocity = 0.0
131:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
131:3/0/physics_layer_1/angular_velocity = 0.0
141:3/0 = 0
141:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:3/0/physics_layer_0/angular_velocity = 0.0
141:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:3/0/physics_layer_1/angular_velocity = 0.0
142:3/0 = 0
142:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:3/0/physics_layer_0/angular_velocity = 0.0
142:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:3/0/physics_layer_1/angular_velocity = 0.0
143:3/0 = 0
143:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:3/0/physics_layer_0/angular_velocity = 0.0
143:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:3/0/physics_layer_1/angular_velocity = 0.0
149:3/0 = 0
149:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:3/0/physics_layer_0/angular_velocity = 0.0
149:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:3/0/physics_layer_1/angular_velocity = 0.0
150:3/0 = 0
150:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:3/0/physics_layer_0/angular_velocity = 0.0
150:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:3/0/physics_layer_1/angular_velocity = 0.0
151:3/0 = 0
151:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:3/0/physics_layer_0/angular_velocity = 0.0
151:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:3/0/physics_layer_1/angular_velocity = 0.0
152:3/0 = 0
152:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:3/0/physics_layer_0/angular_velocity = 0.0
152:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:3/0/physics_layer_1/angular_velocity = 0.0
153:3/0 = 0
153:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:3/0/physics_layer_0/angular_velocity = 0.0
153:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:3/0/physics_layer_1/angular_velocity = 0.0
161:3/0 = 0
161:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:3/0/physics_layer_0/angular_velocity = 0.0
161:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:3/0/physics_layer_1/angular_velocity = 0.0
162:3/0 = 0
162:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:3/0/physics_layer_0/angular_velocity = 0.0
162:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:3/0/physics_layer_1/angular_velocity = 0.0
163:3/0 = 0
163:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:3/0/physics_layer_0/angular_velocity = 0.0
163:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:3/0/physics_layer_1/angular_velocity = 0.0
164:3/0 = 0
164:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:3/0/physics_layer_0/angular_velocity = 0.0
164:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:3/0/physics_layer_1/angular_velocity = 0.0
165:3/0 = 0
165:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:3/0/physics_layer_0/angular_velocity = 0.0
165:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:3/0/physics_layer_1/angular_velocity = 0.0
168:3/0 = 0
168:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:3/0/physics_layer_0/angular_velocity = 0.0
168:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:3/0/physics_layer_1/angular_velocity = 0.0
169:3/0 = 0
169:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:3/0/physics_layer_0/angular_velocity = 0.0
169:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:3/0/physics_layer_1/angular_velocity = 0.0
170:3/0 = 0
170:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:3/0/physics_layer_0/angular_velocity = 0.0
170:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:3/0/physics_layer_1/angular_velocity = 0.0
171:3/0 = 0
171:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:3/0/physics_layer_0/angular_velocity = 0.0
171:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:3/0/physics_layer_1/angular_velocity = 0.0
172:3/0 = 0
172:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:3/0/physics_layer_0/angular_velocity = 0.0
172:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:3/0/physics_layer_1/angular_velocity = 0.0
173:3/0 = 0
173:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:3/0/physics_layer_0/angular_velocity = 0.0
173:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:3/0/physics_layer_1/angular_velocity = 0.0
174:3/0 = 0
174:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:3/0/physics_layer_0/angular_velocity = 0.0
174:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:3/0/physics_layer_1/angular_velocity = 0.0
175:3/0 = 0
175:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:3/0/physics_layer_0/angular_velocity = 0.0
175:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:3/0/physics_layer_1/angular_velocity = 0.0
176:3/0 = 0
176:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:3/0/physics_layer_0/angular_velocity = 0.0
176:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:3/0/physics_layer_1/angular_velocity = 0.0
180:3/0 = 0
180:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:3/0/physics_layer_0/angular_velocity = 0.0
180:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:3/0/physics_layer_1/angular_velocity = 0.0
181:3/0 = 0
181:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:3/0/physics_layer_0/angular_velocity = 0.0
181:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:3/0/physics_layer_1/angular_velocity = 0.0
182:3/0 = 0
182:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:3/0/physics_layer_0/angular_velocity = 0.0
182:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:3/0/physics_layer_1/angular_velocity = 0.0
183:3/0 = 0
183:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:3/0/physics_layer_0/angular_velocity = 0.0
183:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:3/0/physics_layer_1/angular_velocity = 0.0
184:3/0 = 0
184:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:3/0/physics_layer_0/angular_velocity = 0.0
184:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:3/0/physics_layer_1/angular_velocity = 0.0
185:3/0 = 0
185:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:3/0/physics_layer_0/angular_velocity = 0.0
185:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:3/0/physics_layer_1/angular_velocity = 0.0
186:3/0 = 0
186:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:3/0/physics_layer_0/angular_velocity = 0.0
186:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:3/0/physics_layer_1/angular_velocity = 0.0
187:3/0 = 0
187:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:3/0/physics_layer_0/angular_velocity = 0.0
187:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:3/0/physics_layer_1/angular_velocity = 0.0
188:3/0 = 0
188:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:3/0/physics_layer_0/angular_velocity = 0.0
188:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:3/0/physics_layer_1/angular_velocity = 0.0
197:3/0 = 0
197:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:3/0/physics_layer_0/angular_velocity = 0.0
197:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:3/0/physics_layer_1/angular_velocity = 0.0
198:3/0 = 0
198:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:3/0/physics_layer_0/angular_velocity = 0.0
198:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:3/0/physics_layer_1/angular_velocity = 0.0
199:3/0 = 0
199:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:3/0/physics_layer_0/angular_velocity = 0.0
199:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:3/0/physics_layer_1/angular_velocity = 0.0
200:3/0 = 0
200:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:3/0/physics_layer_0/angular_velocity = 0.0
200:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:3/0/physics_layer_1/angular_velocity = 0.0
201:3/0 = 0
201:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:3/0/physics_layer_0/angular_velocity = 0.0
201:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:3/0/physics_layer_1/angular_velocity = 0.0
209:3/0 = 0
209:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:3/0/physics_layer_0/angular_velocity = 0.0
209:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:3/0/physics_layer_1/angular_velocity = 0.0
213:3/0 = 0
213:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:3/0/physics_layer_0/angular_velocity = 0.0
213:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:3/0/physics_layer_1/angular_velocity = 0.0
218:3/0 = 0
218:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:3/0/physics_layer_0/angular_velocity = 0.0
218:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:3/0/physics_layer_1/angular_velocity = 0.0
219:3/0 = 0
219:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:3/0/physics_layer_0/angular_velocity = 0.0
219:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:3/0/physics_layer_1/angular_velocity = 0.0
220:3/0 = 0
220:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:3/0/physics_layer_0/angular_velocity = 0.0
220:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:3/0/physics_layer_1/angular_velocity = 0.0
221:3/0 = 0
221:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
221:3/0/physics_layer_0/angular_velocity = 0.0
221:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
221:3/0/physics_layer_1/angular_velocity = 0.0
222:3/0 = 0
222:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
222:3/0/physics_layer_0/angular_velocity = 0.0
222:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
222:3/0/physics_layer_1/angular_velocity = 0.0
223:3/0 = 0
223:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
223:3/0/physics_layer_0/angular_velocity = 0.0
223:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
223:3/0/physics_layer_1/angular_velocity = 0.0
224:3/0 = 0
224:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:3/0/physics_layer_0/angular_velocity = 0.0
224:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:3/0/physics_layer_1/angular_velocity = 0.0
225:3/0 = 0
225:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:3/0/physics_layer_0/angular_velocity = 0.0
225:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:3/0/physics_layer_1/angular_velocity = 0.0
226:3/0 = 0
226:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
226:3/0/physics_layer_0/angular_velocity = 0.0
226:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
226:3/0/physics_layer_1/angular_velocity = 0.0
227:3/0 = 0
227:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
227:3/0/physics_layer_0/angular_velocity = 0.0
227:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
227:3/0/physics_layer_1/angular_velocity = 0.0
228:3/0 = 0
228:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
228:3/0/physics_layer_0/angular_velocity = 0.0
228:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
228:3/0/physics_layer_1/angular_velocity = 0.0
232:3/0 = 0
232:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:3/0/physics_layer_0/angular_velocity = 0.0
232:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:3/0/physics_layer_1/angular_velocity = 0.0
234:3/0 = 0
234:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:3/0/physics_layer_0/angular_velocity = 0.0
234:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:3/0/physics_layer_1/angular_velocity = 0.0
235:3/0 = 0
235:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:3/0/physics_layer_0/angular_velocity = 0.0
235:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:3/0/physics_layer_1/angular_velocity = 0.0
236:3/0 = 0
236:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:3/0/physics_layer_0/angular_velocity = 0.0
236:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:3/0/physics_layer_1/angular_velocity = 0.0
238:3/0 = 0
238:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:3/0/physics_layer_0/angular_velocity = 0.0
238:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:3/0/physics_layer_1/angular_velocity = 0.0
243:3/0 = 0
243:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:3/0/physics_layer_0/angular_velocity = 0.0
243:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:3/0/physics_layer_1/angular_velocity = 0.0
244:3/0 = 0
244:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:3/0/physics_layer_0/angular_velocity = 0.0
244:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:3/0/physics_layer_1/angular_velocity = 0.0
245:3/0 = 0
245:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:3/0/physics_layer_0/angular_velocity = 0.0
245:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:3/0/physics_layer_1/angular_velocity = 0.0
246:3/0 = 0
246:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:3/0/physics_layer_0/angular_velocity = 0.0
246:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:3/0/physics_layer_1/angular_velocity = 0.0
247:3/0 = 0
247:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:3/0/physics_layer_0/angular_velocity = 0.0
247:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:3/0/physics_layer_1/angular_velocity = 0.0
248:3/0 = 0
248:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:3/0/physics_layer_0/angular_velocity = 0.0
248:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:3/0/physics_layer_1/angular_velocity = 0.0
249:3/0 = 0
249:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:3/0/physics_layer_0/angular_velocity = 0.0
249:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:3/0/physics_layer_1/angular_velocity = 0.0
250:3/0 = 0
250:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:3/0/physics_layer_0/angular_velocity = 0.0
250:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:3/0/physics_layer_1/angular_velocity = 0.0
251:3/0 = 0
251:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:3/0/physics_layer_0/angular_velocity = 0.0
251:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:3/0/physics_layer_1/angular_velocity = 0.0
255:3/0 = 0
255:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:3/0/physics_layer_0/angular_velocity = 0.0
255:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:3/0/physics_layer_1/angular_velocity = 0.0
256:3/0 = 0
256:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:3/0/physics_layer_0/angular_velocity = 0.0
256:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:3/0/physics_layer_1/angular_velocity = 0.0
257:3/0 = 0
257:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:3/0/physics_layer_0/angular_velocity = 0.0
257:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:3/0/physics_layer_1/angular_velocity = 0.0
265:3/0 = 0
265:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
265:3/0/physics_layer_0/angular_velocity = 0.0
265:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
265:3/0/physics_layer_1/angular_velocity = 0.0
266:3/0 = 0
266:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
266:3/0/physics_layer_0/angular_velocity = 0.0
266:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
266:3/0/physics_layer_1/angular_velocity = 0.0
270:3/0 = 0
270:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
270:3/0/physics_layer_0/angular_velocity = 0.0
270:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
270:3/0/physics_layer_1/angular_velocity = 0.0
271:3/0 = 0
271:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
271:3/0/physics_layer_0/angular_velocity = 0.0
271:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
271:3/0/physics_layer_1/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_1/angular_velocity = 0.0
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_1/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_1/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_1/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_1/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_1/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_1/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_1/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_1/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_1/angular_velocity = 0.0
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_1/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_1/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_1/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_1/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_1/angular_velocity = 0.0
15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_1/angular_velocity = 0.0
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_1/angular_velocity = 0.0
17:4/0 = 0
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_1/angular_velocity = 0.0
21:4/0 = 0
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:4/0/physics_layer_0/angular_velocity = 0.0
21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:4/0/physics_layer_1/angular_velocity = 0.0
22:4/0 = 0
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_0/angular_velocity = 0.0
22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_1/angular_velocity = 0.0
23:4/0 = 0
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:4/0/physics_layer_0/angular_velocity = 0.0
23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:4/0/physics_layer_1/angular_velocity = 0.0
24:4/0 = 0
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_0/angular_velocity = 0.0
24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_1/angular_velocity = 0.0
25:4/0 = 0
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_0/angular_velocity = 0.0
25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_1/angular_velocity = 0.0
26:4/0 = 0
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:4/0/physics_layer_0/angular_velocity = 0.0
26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:4/0/physics_layer_1/angular_velocity = 0.0
30:4/0 = 0
30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:4/0/physics_layer_0/angular_velocity = 0.0
30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:4/0/physics_layer_1/angular_velocity = 0.0
31:4/0 = 0
31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:4/0/physics_layer_0/angular_velocity = 0.0
31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:4/0/physics_layer_1/angular_velocity = 0.0
32:4/0 = 0
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:4/0/physics_layer_0/angular_velocity = 0.0
32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:4/0/physics_layer_1/angular_velocity = 0.0
33:4/0 = 0
33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:4/0/physics_layer_0/angular_velocity = 0.0
33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:4/0/physics_layer_1/angular_velocity = 0.0
34:4/0 = 0
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:4/0/physics_layer_0/angular_velocity = 0.0
34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:4/0/physics_layer_1/angular_velocity = 0.0
35:4/0 = 0
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:4/0/physics_layer_0/angular_velocity = 0.0
35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:4/0/physics_layer_1/angular_velocity = 0.0
45:4/0 = 0
45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:4/0/physics_layer_0/angular_velocity = 0.0
45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:4/0/physics_layer_1/angular_velocity = 0.0
46:4/0 = 0
46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:4/0/physics_layer_0/angular_velocity = 0.0
46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:4/0/physics_layer_1/angular_velocity = 0.0
47:4/0 = 0
47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:4/0/physics_layer_0/angular_velocity = 0.0
47:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:4/0/physics_layer_1/angular_velocity = 0.0
48:4/0 = 0
48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:4/0/physics_layer_0/angular_velocity = 0.0
48:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:4/0/physics_layer_1/angular_velocity = 0.0
49:4/0 = 0
49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:4/0/physics_layer_0/angular_velocity = 0.0
49:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:4/0/physics_layer_1/angular_velocity = 0.0
50:4/0 = 0
50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:4/0/physics_layer_0/angular_velocity = 0.0
50:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:4/0/physics_layer_1/angular_velocity = 0.0
51:4/0 = 0
51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:4/0/physics_layer_0/angular_velocity = 0.0
51:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:4/0/physics_layer_1/angular_velocity = 0.0
52:4/0 = 0
52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:4/0/physics_layer_0/angular_velocity = 0.0
52:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:4/0/physics_layer_1/angular_velocity = 0.0
53:4/0 = 0
53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:4/0/physics_layer_0/angular_velocity = 0.0
53:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:4/0/physics_layer_1/angular_velocity = 0.0
54:4/0 = 0
54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:4/0/physics_layer_0/angular_velocity = 0.0
54:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:4/0/physics_layer_1/angular_velocity = 0.0
55:4/0 = 0
55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:4/0/physics_layer_0/angular_velocity = 0.0
55:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:4/0/physics_layer_1/angular_velocity = 0.0
56:4/0 = 0
56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:4/0/physics_layer_0/angular_velocity = 0.0
56:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:4/0/physics_layer_1/angular_velocity = 0.0
57:4/0 = 0
57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:4/0/physics_layer_0/angular_velocity = 0.0
57:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:4/0/physics_layer_1/angular_velocity = 0.0
58:4/0 = 0
58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:4/0/physics_layer_0/angular_velocity = 0.0
58:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:4/0/physics_layer_1/angular_velocity = 0.0
59:4/0 = 0
59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:4/0/physics_layer_0/angular_velocity = 0.0
59:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:4/0/physics_layer_1/angular_velocity = 0.0
60:4/0 = 0
60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:4/0/physics_layer_0/angular_velocity = 0.0
60:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:4/0/physics_layer_1/angular_velocity = 0.0
61:4/0 = 0
61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:4/0/physics_layer_0/angular_velocity = 0.0
61:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:4/0/physics_layer_1/angular_velocity = 0.0
62:4/0 = 0
62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:4/0/physics_layer_0/angular_velocity = 0.0
62:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:4/0/physics_layer_1/angular_velocity = 0.0
63:4/0 = 0
63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:4/0/physics_layer_0/angular_velocity = 0.0
63:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:4/0/physics_layer_1/angular_velocity = 0.0
64:4/0 = 0
64:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:4/0/physics_layer_0/angular_velocity = 0.0
64:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:4/0/physics_layer_1/angular_velocity = 0.0
65:4/0 = 0
65:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:4/0/physics_layer_0/angular_velocity = 0.0
65:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:4/0/physics_layer_1/angular_velocity = 0.0
69:4/0 = 0
69:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:4/0/physics_layer_0/angular_velocity = 0.0
69:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:4/0/physics_layer_1/angular_velocity = 0.0
70:4/0 = 0
70:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:4/0/physics_layer_0/angular_velocity = 0.0
70:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:4/0/physics_layer_1/angular_velocity = 0.0
71:4/0 = 0
71:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:4/0/physics_layer_0/angular_velocity = 0.0
71:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:4/0/physics_layer_1/angular_velocity = 0.0
72:4/0 = 0
72:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:4/0/physics_layer_0/angular_velocity = 0.0
72:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:4/0/physics_layer_1/angular_velocity = 0.0
73:4/0 = 0
73:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:4/0/physics_layer_0/angular_velocity = 0.0
73:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:4/0/physics_layer_1/angular_velocity = 0.0
74:4/0 = 0
74:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:4/0/physics_layer_0/angular_velocity = 0.0
74:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:4/0/physics_layer_1/angular_velocity = 0.0
78:4/0 = 0
78:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:4/0/physics_layer_0/angular_velocity = 0.0
78:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:4/0/physics_layer_1/angular_velocity = 0.0
79:4/0 = 0
79:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:4/0/physics_layer_0/angular_velocity = 0.0
79:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:4/0/physics_layer_1/angular_velocity = 0.0
80:4/0 = 0
80:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:4/0/physics_layer_0/angular_velocity = 0.0
80:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:4/0/physics_layer_1/angular_velocity = 0.0
81:4/0 = 0
81:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:4/0/physics_layer_0/angular_velocity = 0.0
81:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:4/0/physics_layer_1/angular_velocity = 0.0
82:4/0 = 0
82:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:4/0/physics_layer_0/angular_velocity = 0.0
82:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:4/0/physics_layer_1/angular_velocity = 0.0
83:4/0 = 0
83:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:4/0/physics_layer_0/angular_velocity = 0.0
83:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:4/0/physics_layer_1/angular_velocity = 0.0
93:4/0 = 0
93:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:4/0/physics_layer_0/angular_velocity = 0.0
93:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:4/0/physics_layer_1/angular_velocity = 0.0
94:4/0 = 0
94:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:4/0/physics_layer_0/angular_velocity = 0.0
94:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:4/0/physics_layer_1/angular_velocity = 0.0
95:4/0 = 0
95:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:4/0/physics_layer_0/angular_velocity = 0.0
95:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:4/0/physics_layer_1/angular_velocity = 0.0
96:4/0 = 0
96:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:4/0/physics_layer_0/angular_velocity = 0.0
96:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:4/0/physics_layer_1/angular_velocity = 0.0
97:4/0 = 0
97:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:4/0/physics_layer_0/angular_velocity = 0.0
97:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:4/0/physics_layer_1/angular_velocity = 0.0
98:4/0 = 0
98:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:4/0/physics_layer_0/angular_velocity = 0.0
98:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:4/0/physics_layer_1/angular_velocity = 0.0
99:4/0 = 0
99:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:4/0/physics_layer_0/angular_velocity = 0.0
99:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:4/0/physics_layer_1/angular_velocity = 0.0
100:4/0 = 0
100:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:4/0/physics_layer_0/angular_velocity = 0.0
100:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:4/0/physics_layer_1/angular_velocity = 0.0
101:4/0 = 0
101:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:4/0/physics_layer_0/angular_velocity = 0.0
101:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:4/0/physics_layer_1/angular_velocity = 0.0
102:4/0 = 0
102:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:4/0/physics_layer_0/angular_velocity = 0.0
102:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:4/0/physics_layer_1/angular_velocity = 0.0
103:4/0 = 0
103:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:4/0/physics_layer_0/angular_velocity = 0.0
103:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:4/0/physics_layer_1/angular_velocity = 0.0
104:4/0 = 0
104:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:4/0/physics_layer_0/angular_velocity = 0.0
104:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:4/0/physics_layer_1/angular_velocity = 0.0
105:4/0 = 0
105:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:4/0/physics_layer_0/angular_velocity = 0.0
105:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:4/0/physics_layer_1/angular_velocity = 0.0
106:4/0 = 0
106:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:4/0/physics_layer_0/angular_velocity = 0.0
106:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:4/0/physics_layer_1/angular_velocity = 0.0
107:4/0 = 0
107:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:4/0/physics_layer_0/angular_velocity = 0.0
107:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:4/0/physics_layer_1/angular_velocity = 0.0
108:4/0 = 0
108:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:4/0/physics_layer_0/angular_velocity = 0.0
108:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:4/0/physics_layer_1/angular_velocity = 0.0
109:4/0 = 0
109:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:4/0/physics_layer_0/angular_velocity = 0.0
109:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:4/0/physics_layer_1/angular_velocity = 0.0
110:4/0 = 0
110:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:4/0/physics_layer_0/angular_velocity = 0.0
110:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:4/0/physics_layer_1/angular_velocity = 0.0
111:4/0 = 0
111:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:4/0/physics_layer_0/angular_velocity = 0.0
111:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:4/0/physics_layer_1/angular_velocity = 0.0
112:4/0 = 0
112:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:4/0/physics_layer_0/angular_velocity = 0.0
112:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:4/0/physics_layer_1/angular_velocity = 0.0
113:4/0 = 0
113:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:4/0/physics_layer_0/angular_velocity = 0.0
113:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:4/0/physics_layer_1/angular_velocity = 0.0
117:4/0 = 0
117:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:4/0/physics_layer_0/angular_velocity = 0.0
117:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:4/0/physics_layer_1/angular_velocity = 0.0
118:4/0 = 0
118:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:4/0/physics_layer_0/angular_velocity = 0.0
118:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:4/0/physics_layer_1/angular_velocity = 0.0
119:4/0 = 0
119:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:4/0/physics_layer_0/angular_velocity = 0.0
119:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:4/0/physics_layer_1/angular_velocity = 0.0
120:4/0 = 0
120:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:4/0/physics_layer_0/angular_velocity = 0.0
120:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:4/0/physics_layer_1/angular_velocity = 0.0
121:4/0 = 0
121:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:4/0/physics_layer_0/angular_velocity = 0.0
121:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:4/0/physics_layer_1/angular_velocity = 0.0
122:4/0 = 0
122:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:4/0/physics_layer_0/angular_velocity = 0.0
122:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:4/0/physics_layer_1/angular_velocity = 0.0
126:4/0 = 0
126:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:4/0/physics_layer_0/angular_velocity = 0.0
126:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
126:4/0/physics_layer_1/angular_velocity = 0.0
127:4/0 = 0
127:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:4/0/physics_layer_0/angular_velocity = 0.0
127:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
127:4/0/physics_layer_1/angular_velocity = 0.0
128:4/0 = 0
128:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:4/0/physics_layer_0/angular_velocity = 0.0
128:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
128:4/0/physics_layer_1/angular_velocity = 0.0
129:4/0 = 0
129:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:4/0/physics_layer_0/angular_velocity = 0.0
129:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
129:4/0/physics_layer_1/angular_velocity = 0.0
130:4/0 = 0
130:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:4/0/physics_layer_0/angular_velocity = 0.0
130:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
130:4/0/physics_layer_1/angular_velocity = 0.0
131:4/0 = 0
131:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:4/0/physics_layer_0/angular_velocity = 0.0
131:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
131:4/0/physics_layer_1/angular_velocity = 0.0
141:4/0 = 0
141:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:4/0/physics_layer_0/angular_velocity = 0.0
141:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:4/0/physics_layer_1/angular_velocity = 0.0
142:4/0 = 0
142:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:4/0/physics_layer_0/angular_velocity = 0.0
142:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:4/0/physics_layer_1/angular_velocity = 0.0
143:4/0 = 0
143:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:4/0/physics_layer_0/angular_velocity = 0.0
143:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:4/0/physics_layer_1/angular_velocity = 0.0
144:4/0 = 0
144:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:4/0/physics_layer_0/angular_velocity = 0.0
144:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:4/0/physics_layer_1/angular_velocity = 0.0
145:4/0 = 0
145:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:4/0/physics_layer_0/angular_velocity = 0.0
145:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:4/0/physics_layer_1/angular_velocity = 0.0
146:4/0 = 0
146:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:4/0/physics_layer_0/angular_velocity = 0.0
146:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:4/0/physics_layer_1/angular_velocity = 0.0
147:4/0 = 0
147:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:4/0/physics_layer_0/angular_velocity = 0.0
147:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:4/0/physics_layer_1/angular_velocity = 0.0
148:4/0 = 0
148:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:4/0/physics_layer_0/angular_velocity = 0.0
148:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:4/0/physics_layer_1/angular_velocity = 0.0
149:4/0 = 0
149:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:4/0/physics_layer_0/angular_velocity = 0.0
149:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:4/0/physics_layer_1/angular_velocity = 0.0
150:4/0 = 0
150:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:4/0/physics_layer_0/angular_velocity = 0.0
150:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:4/0/physics_layer_1/angular_velocity = 0.0
151:4/0 = 0
151:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:4/0/physics_layer_0/angular_velocity = 0.0
151:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:4/0/physics_layer_1/angular_velocity = 0.0
152:4/0 = 0
152:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:4/0/physics_layer_0/angular_velocity = 0.0
152:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:4/0/physics_layer_1/angular_velocity = 0.0
153:4/0 = 0
153:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:4/0/physics_layer_0/angular_velocity = 0.0
153:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:4/0/physics_layer_1/angular_velocity = 0.0
154:4/0 = 0
154:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:4/0/physics_layer_0/angular_velocity = 0.0
154:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:4/0/physics_layer_1/angular_velocity = 0.0
155:4/0 = 0
155:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:4/0/physics_layer_0/angular_velocity = 0.0
155:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:4/0/physics_layer_1/angular_velocity = 0.0
156:4/0 = 0
156:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:4/0/physics_layer_0/angular_velocity = 0.0
156:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:4/0/physics_layer_1/angular_velocity = 0.0
157:4/0 = 0
157:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:4/0/physics_layer_0/angular_velocity = 0.0
157:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:4/0/physics_layer_1/angular_velocity = 0.0
158:4/0 = 0
158:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:4/0/physics_layer_0/angular_velocity = 0.0
158:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:4/0/physics_layer_1/angular_velocity = 0.0
160:4/0 = 0
160:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:4/0/physics_layer_0/angular_velocity = 0.0
160:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:4/0/physics_layer_1/angular_velocity = 0.0
161:4/0 = 0
161:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:4/0/physics_layer_0/angular_velocity = 0.0
161:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:4/0/physics_layer_1/angular_velocity = 0.0
165:4/0 = 0
165:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:4/0/physics_layer_0/angular_velocity = 0.0
165:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:4/0/physics_layer_1/angular_velocity = 0.0
166:4/0 = 0
166:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:4/0/physics_layer_0/angular_velocity = 0.0
166:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:4/0/physics_layer_1/angular_velocity = 0.0
168:4/0 = 0
168:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:4/0/physics_layer_0/angular_velocity = 0.0
168:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:4/0/physics_layer_1/angular_velocity = 0.0
169:4/0 = 0
169:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:4/0/physics_layer_0/angular_velocity = 0.0
169:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:4/0/physics_layer_1/angular_velocity = 0.0
170:4/0 = 0
170:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:4/0/physics_layer_0/angular_velocity = 0.0
170:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:4/0/physics_layer_1/angular_velocity = 0.0
171:4/0 = 0
171:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:4/0/physics_layer_0/angular_velocity = 0.0
171:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:4/0/physics_layer_1/angular_velocity = 0.0
172:4/0 = 0
172:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:4/0/physics_layer_0/angular_velocity = 0.0
172:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:4/0/physics_layer_1/angular_velocity = 0.0
173:4/0 = 0
173:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:4/0/physics_layer_0/angular_velocity = 0.0
173:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:4/0/physics_layer_1/angular_velocity = 0.0
174:4/0 = 0
174:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:4/0/physics_layer_0/angular_velocity = 0.0
174:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:4/0/physics_layer_1/angular_velocity = 0.0
175:4/0 = 0
175:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:4/0/physics_layer_0/angular_velocity = 0.0
175:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:4/0/physics_layer_1/angular_velocity = 0.0
176:4/0 = 0
176:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:4/0/physics_layer_0/angular_velocity = 0.0
176:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:4/0/physics_layer_1/angular_velocity = 0.0
178:4/0 = 0
178:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:4/0/physics_layer_0/angular_velocity = 0.0
178:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:4/0/physics_layer_1/angular_velocity = 0.0
180:4/0 = 0
180:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:4/0/physics_layer_0/angular_velocity = 0.0
180:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:4/0/physics_layer_1/angular_velocity = 0.0
181:4/0 = 0
181:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:4/0/physics_layer_0/angular_velocity = 0.0
181:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:4/0/physics_layer_1/angular_velocity = 0.0
182:4/0 = 0
182:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:4/0/physics_layer_0/angular_velocity = 0.0
182:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:4/0/physics_layer_1/angular_velocity = 0.0
183:4/0 = 0
183:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:4/0/physics_layer_0/angular_velocity = 0.0
183:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:4/0/physics_layer_1/angular_velocity = 0.0
184:4/0 = 0
184:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:4/0/physics_layer_0/angular_velocity = 0.0
184:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:4/0/physics_layer_1/angular_velocity = 0.0
185:4/0 = 0
185:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:4/0/physics_layer_0/angular_velocity = 0.0
185:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:4/0/physics_layer_1/angular_velocity = 0.0
186:4/0 = 0
186:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:4/0/physics_layer_0/angular_velocity = 0.0
186:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:4/0/physics_layer_1/angular_velocity = 0.0
187:4/0 = 0
187:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:4/0/physics_layer_0/angular_velocity = 0.0
187:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:4/0/physics_layer_1/angular_velocity = 0.0
188:4/0 = 0
188:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:4/0/physics_layer_0/angular_velocity = 0.0
188:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:4/0/physics_layer_1/angular_velocity = 0.0
192:4/0 = 0
192:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:4/0/physics_layer_0/angular_velocity = 0.0
192:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
192:4/0/physics_layer_1/angular_velocity = 0.0
193:4/0 = 0
193:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:4/0/physics_layer_0/angular_velocity = 0.0
193:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:4/0/physics_layer_1/angular_velocity = 0.0
194:4/0 = 0
194:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:4/0/physics_layer_0/angular_velocity = 0.0
194:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:4/0/physics_layer_1/angular_velocity = 0.0
195:4/0 = 0
195:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:4/0/physics_layer_0/angular_velocity = 0.0
195:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:4/0/physics_layer_1/angular_velocity = 0.0
196:4/0 = 0
196:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:4/0/physics_layer_0/angular_velocity = 0.0
196:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:4/0/physics_layer_1/angular_velocity = 0.0
197:4/0 = 0
197:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:4/0/physics_layer_0/angular_velocity = 0.0
197:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:4/0/physics_layer_1/angular_velocity = 0.0
198:4/0 = 0
198:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:4/0/physics_layer_0/angular_velocity = 0.0
198:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:4/0/physics_layer_1/angular_velocity = 0.0
199:4/0 = 0
199:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:4/0/physics_layer_0/angular_velocity = 0.0
199:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:4/0/physics_layer_1/angular_velocity = 0.0
200:4/0 = 0
200:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:4/0/physics_layer_0/angular_velocity = 0.0
200:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:4/0/physics_layer_1/angular_velocity = 0.0
201:4/0 = 0
201:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:4/0/physics_layer_0/angular_velocity = 0.0
201:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:4/0/physics_layer_1/angular_velocity = 0.0
202:4/0 = 0
202:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:4/0/physics_layer_0/angular_velocity = 0.0
202:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:4/0/physics_layer_1/angular_velocity = 0.0
203:4/0 = 0
203:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:4/0/physics_layer_0/angular_velocity = 0.0
203:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:4/0/physics_layer_1/angular_velocity = 0.0
204:4/0 = 0
204:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:4/0/physics_layer_0/angular_velocity = 0.0
204:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:4/0/physics_layer_1/angular_velocity = 0.0
205:4/0 = 0
205:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:4/0/physics_layer_0/angular_velocity = 0.0
205:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:4/0/physics_layer_1/angular_velocity = 0.0
206:4/0 = 0
206:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:4/0/physics_layer_0/angular_velocity = 0.0
206:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
206:4/0/physics_layer_1/angular_velocity = 0.0
208:4/0 = 0
208:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:4/0/physics_layer_0/angular_velocity = 0.0
208:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:4/0/physics_layer_1/angular_velocity = 0.0
209:4/0 = 0
209:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:4/0/physics_layer_0/angular_velocity = 0.0
209:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:4/0/physics_layer_1/angular_velocity = 0.0
213:4/0 = 0
213:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:4/0/physics_layer_0/angular_velocity = 0.0
213:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:4/0/physics_layer_1/angular_velocity = 0.0
214:4/0 = 0
214:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:4/0/physics_layer_0/angular_velocity = 0.0
214:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:4/0/physics_layer_1/angular_velocity = 0.0
218:4/0 = 0
218:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:4/0/physics_layer_0/angular_velocity = 0.0
218:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:4/0/physics_layer_1/angular_velocity = 0.0
219:4/0 = 0
219:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:4/0/physics_layer_0/angular_velocity = 0.0
219:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:4/0/physics_layer_1/angular_velocity = 0.0
220:4/0 = 0
220:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:4/0/physics_layer_0/angular_velocity = 0.0
220:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:4/0/physics_layer_1/angular_velocity = 0.0
221:4/0 = 0
221:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
221:4/0/physics_layer_0/angular_velocity = 0.0
221:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
221:4/0/physics_layer_1/angular_velocity = 0.0
222:4/0 = 0
222:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
222:4/0/physics_layer_0/angular_velocity = 0.0
222:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
222:4/0/physics_layer_1/angular_velocity = 0.0
223:4/0 = 0
223:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
223:4/0/physics_layer_0/angular_velocity = 0.0
223:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
223:4/0/physics_layer_1/angular_velocity = 0.0
224:4/0 = 0
224:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:4/0/physics_layer_0/angular_velocity = 0.0
224:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:4/0/physics_layer_1/angular_velocity = 0.0
225:4/0 = 0
225:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:4/0/physics_layer_0/angular_velocity = 0.0
225:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:4/0/physics_layer_1/angular_velocity = 0.0
226:4/0 = 0
226:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
226:4/0/physics_layer_0/angular_velocity = 0.0
226:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
226:4/0/physics_layer_1/angular_velocity = 0.0
227:4/0 = 0
227:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
227:4/0/physics_layer_0/angular_velocity = 0.0
227:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
227:4/0/physics_layer_1/angular_velocity = 0.0
228:4/0 = 0
228:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
228:4/0/physics_layer_0/angular_velocity = 0.0
228:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
228:4/0/physics_layer_1/angular_velocity = 0.0
231:4/0 = 0
231:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:4/0/physics_layer_0/angular_velocity = 0.0
231:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:4/0/physics_layer_1/angular_velocity = 0.0
232:4/0 = 0
232:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:4/0/physics_layer_0/angular_velocity = 0.0
232:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:4/0/physics_layer_1/angular_velocity = 0.0
233:4/0 = 0
233:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:4/0/physics_layer_0/angular_velocity = 0.0
233:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:4/0/physics_layer_1/angular_velocity = 0.0
234:4/0 = 0
234:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:4/0/physics_layer_0/angular_velocity = 0.0
234:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:4/0/physics_layer_1/angular_velocity = 0.0
235:4/0 = 0
235:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:4/0/physics_layer_0/angular_velocity = 0.0
235:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:4/0/physics_layer_1/angular_velocity = 0.0
236:4/0 = 0
236:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:4/0/physics_layer_0/angular_velocity = 0.0
236:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:4/0/physics_layer_1/angular_velocity = 0.0
237:4/0 = 0
237:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:4/0/physics_layer_0/angular_velocity = 0.0
237:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:4/0/physics_layer_1/angular_velocity = 0.0
238:4/0 = 0
238:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:4/0/physics_layer_0/angular_velocity = 0.0
238:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:4/0/physics_layer_1/angular_velocity = 0.0
239:4/0 = 0
239:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:4/0/physics_layer_0/angular_velocity = 0.0
239:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:4/0/physics_layer_1/angular_velocity = 0.0
243:4/0 = 0
243:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:4/0/physics_layer_0/angular_velocity = 0.0
243:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:4/0/physics_layer_1/angular_velocity = 0.0
244:4/0 = 0
244:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:4/0/physics_layer_0/angular_velocity = 0.0
244:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:4/0/physics_layer_1/angular_velocity = 0.0
245:4/0 = 0
245:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:4/0/physics_layer_0/angular_velocity = 0.0
245:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:4/0/physics_layer_1/angular_velocity = 0.0
246:4/0 = 0
246:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:4/0/physics_layer_0/angular_velocity = 0.0
246:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:4/0/physics_layer_1/angular_velocity = 0.0
247:4/0 = 0
247:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:4/0/physics_layer_0/angular_velocity = 0.0
247:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:4/0/physics_layer_1/angular_velocity = 0.0
248:4/0 = 0
248:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:4/0/physics_layer_0/angular_velocity = 0.0
248:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:4/0/physics_layer_1/angular_velocity = 0.0
249:4/0 = 0
249:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:4/0/physics_layer_0/angular_velocity = 0.0
249:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:4/0/physics_layer_1/angular_velocity = 0.0
250:4/0 = 0
250:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:4/0/physics_layer_0/angular_velocity = 0.0
250:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:4/0/physics_layer_1/angular_velocity = 0.0
251:4/0 = 0
251:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:4/0/physics_layer_0/angular_velocity = 0.0
251:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:4/0/physics_layer_1/angular_velocity = 0.0
255:4/0 = 0
255:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:4/0/physics_layer_0/angular_velocity = 0.0
255:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:4/0/physics_layer_1/angular_velocity = 0.0
256:4/0 = 0
256:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:4/0/physics_layer_0/angular_velocity = 0.0
256:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:4/0/physics_layer_1/angular_velocity = 0.0
257:4/0 = 0
257:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:4/0/physics_layer_0/angular_velocity = 0.0
257:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:4/0/physics_layer_1/angular_velocity = 0.0
265:4/0 = 0
265:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
265:4/0/physics_layer_0/angular_velocity = 0.0
265:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
265:4/0/physics_layer_1/angular_velocity = 0.0
266:4/0 = 0
266:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
266:4/0/physics_layer_0/angular_velocity = 0.0
266:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
266:4/0/physics_layer_1/angular_velocity = 0.0
270:4/0 = 0
270:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
270:4/0/physics_layer_0/angular_velocity = 0.0
270:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
270:4/0/physics_layer_1/angular_velocity = 0.0
271:4/0 = 0
271:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
271:4/0/physics_layer_0/angular_velocity = 0.0
271:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
271:4/0/physics_layer_1/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_1/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_1/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_1/angular_velocity = 0.0
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_1/angular_velocity = 0.0
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_1/angular_velocity = 0.0
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_1/angular_velocity = 0.0
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_1/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_1/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_1/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_1/angular_velocity = 0.0
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_1/angular_velocity = 0.0
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_1/angular_velocity = 0.0
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_1/angular_velocity = 0.0
13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_1/angular_velocity = 0.0
14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_1/angular_velocity = 0.0
15:5/0 = 0
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_1/angular_velocity = 0.0
16:5/0 = 0
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_1/angular_velocity = 0.0
17:5/0 = 0
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_1/angular_velocity = 0.0
21:5/0 = 0
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:5/0/physics_layer_0/angular_velocity = 0.0
21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:5/0/physics_layer_1/angular_velocity = 0.0
22:5/0 = 0
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_0/angular_velocity = 0.0
22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_1/angular_velocity = 0.0
23:5/0 = 0
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:5/0/physics_layer_0/angular_velocity = 0.0
23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:5/0/physics_layer_1/angular_velocity = 0.0
24:5/0 = 0
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:5/0/physics_layer_0/angular_velocity = 0.0
24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:5/0/physics_layer_1/angular_velocity = 0.0
25:5/0 = 0
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_0/angular_velocity = 0.0
25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_1/angular_velocity = 0.0
26:5/0 = 0
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:5/0/physics_layer_0/angular_velocity = 0.0
26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:5/0/physics_layer_1/angular_velocity = 0.0
30:5/0 = 0
30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:5/0/physics_layer_0/angular_velocity = 0.0
30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:5/0/physics_layer_1/angular_velocity = 0.0
31:5/0 = 0
31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:5/0/physics_layer_0/angular_velocity = 0.0
31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:5/0/physics_layer_1/angular_velocity = 0.0
32:5/0 = 0
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:5/0/physics_layer_0/angular_velocity = 0.0
32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:5/0/physics_layer_1/angular_velocity = 0.0
33:5/0 = 0
33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:5/0/physics_layer_0/angular_velocity = 0.0
33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:5/0/physics_layer_1/angular_velocity = 0.0
34:5/0 = 0
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:5/0/physics_layer_0/angular_velocity = 0.0
34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:5/0/physics_layer_1/angular_velocity = 0.0
35:5/0 = 0
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:5/0/physics_layer_0/angular_velocity = 0.0
35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:5/0/physics_layer_1/angular_velocity = 0.0
45:5/0 = 0
45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:5/0/physics_layer_0/angular_velocity = 0.0
45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:5/0/physics_layer_1/angular_velocity = 0.0
46:5/0 = 0
46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:5/0/physics_layer_0/angular_velocity = 0.0
46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:5/0/physics_layer_1/angular_velocity = 0.0
47:5/0 = 0
47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:5/0/physics_layer_0/angular_velocity = 0.0
47:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:5/0/physics_layer_1/angular_velocity = 0.0
48:5/0 = 0
48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:5/0/physics_layer_0/angular_velocity = 0.0
48:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:5/0/physics_layer_1/angular_velocity = 0.0
49:5/0 = 0
49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:5/0/physics_layer_0/angular_velocity = 0.0
49:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:5/0/physics_layer_1/angular_velocity = 0.0
50:5/0 = 0
50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:5/0/physics_layer_0/angular_velocity = 0.0
50:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:5/0/physics_layer_1/angular_velocity = 0.0
51:5/0 = 0
51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:5/0/physics_layer_0/angular_velocity = 0.0
51:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:5/0/physics_layer_1/angular_velocity = 0.0
52:5/0 = 0
52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:5/0/physics_layer_0/angular_velocity = 0.0
52:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:5/0/physics_layer_1/angular_velocity = 0.0
53:5/0 = 0
53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:5/0/physics_layer_0/angular_velocity = 0.0
53:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:5/0/physics_layer_1/angular_velocity = 0.0
54:5/0 = 0
54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:5/0/physics_layer_0/angular_velocity = 0.0
54:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:5/0/physics_layer_1/angular_velocity = 0.0
55:5/0 = 0
55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:5/0/physics_layer_0/angular_velocity = 0.0
55:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:5/0/physics_layer_1/angular_velocity = 0.0
56:5/0 = 0
56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:5/0/physics_layer_0/angular_velocity = 0.0
56:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:5/0/physics_layer_1/angular_velocity = 0.0
57:5/0 = 0
57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:5/0/physics_layer_0/angular_velocity = 0.0
57:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:5/0/physics_layer_1/angular_velocity = 0.0
58:5/0 = 0
58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:5/0/physics_layer_0/angular_velocity = 0.0
58:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:5/0/physics_layer_1/angular_velocity = 0.0
59:5/0 = 0
59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:5/0/physics_layer_0/angular_velocity = 0.0
59:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:5/0/physics_layer_1/angular_velocity = 0.0
60:5/0 = 0
60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:5/0/physics_layer_0/angular_velocity = 0.0
60:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:5/0/physics_layer_1/angular_velocity = 0.0
61:5/0 = 0
61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:5/0/physics_layer_0/angular_velocity = 0.0
61:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:5/0/physics_layer_1/angular_velocity = 0.0
62:5/0 = 0
62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:5/0/physics_layer_0/angular_velocity = 0.0
62:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:5/0/physics_layer_1/angular_velocity = 0.0
63:5/0 = 0
63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:5/0/physics_layer_0/angular_velocity = 0.0
63:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:5/0/physics_layer_1/angular_velocity = 0.0
64:5/0 = 0
64:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:5/0/physics_layer_0/angular_velocity = 0.0
64:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:5/0/physics_layer_1/angular_velocity = 0.0
65:5/0 = 0
65:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:5/0/physics_layer_0/angular_velocity = 0.0
65:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:5/0/physics_layer_1/angular_velocity = 0.0
69:5/0 = 0
69:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:5/0/physics_layer_0/angular_velocity = 0.0
69:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:5/0/physics_layer_1/angular_velocity = 0.0
70:5/0 = 0
70:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:5/0/physics_layer_0/angular_velocity = 0.0
70:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:5/0/physics_layer_1/angular_velocity = 0.0
71:5/0 = 0
71:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:5/0/physics_layer_0/angular_velocity = 0.0
71:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:5/0/physics_layer_1/angular_velocity = 0.0
72:5/0 = 0
72:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:5/0/physics_layer_0/angular_velocity = 0.0
72:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:5/0/physics_layer_1/angular_velocity = 0.0
73:5/0 = 0
73:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:5/0/physics_layer_0/angular_velocity = 0.0
73:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:5/0/physics_layer_1/angular_velocity = 0.0
74:5/0 = 0
74:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:5/0/physics_layer_0/angular_velocity = 0.0
74:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:5/0/physics_layer_1/angular_velocity = 0.0
78:5/0 = 0
78:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:5/0/physics_layer_0/angular_velocity = 0.0
78:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:5/0/physics_layer_1/angular_velocity = 0.0
79:5/0 = 0
79:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:5/0/physics_layer_0/angular_velocity = 0.0
79:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:5/0/physics_layer_1/angular_velocity = 0.0
80:5/0 = 0
80:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:5/0/physics_layer_0/angular_velocity = 0.0
80:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:5/0/physics_layer_1/angular_velocity = 0.0
81:5/0 = 0
81:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:5/0/physics_layer_0/angular_velocity = 0.0
81:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:5/0/physics_layer_1/angular_velocity = 0.0
82:5/0 = 0
82:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:5/0/physics_layer_0/angular_velocity = 0.0
82:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:5/0/physics_layer_1/angular_velocity = 0.0
83:5/0 = 0
83:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:5/0/physics_layer_0/angular_velocity = 0.0
83:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:5/0/physics_layer_1/angular_velocity = 0.0
93:5/0 = 0
93:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:5/0/physics_layer_0/angular_velocity = 0.0
93:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:5/0/physics_layer_1/angular_velocity = 0.0
94:5/0 = 0
94:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:5/0/physics_layer_0/angular_velocity = 0.0
94:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:5/0/physics_layer_1/angular_velocity = 0.0
95:5/0 = 0
95:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:5/0/physics_layer_0/angular_velocity = 0.0
95:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:5/0/physics_layer_1/angular_velocity = 0.0
96:5/0 = 0
96:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:5/0/physics_layer_0/angular_velocity = 0.0
96:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:5/0/physics_layer_1/angular_velocity = 0.0
97:5/0 = 0
97:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:5/0/physics_layer_0/angular_velocity = 0.0
97:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:5/0/physics_layer_1/angular_velocity = 0.0
98:5/0 = 0
98:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:5/0/physics_layer_0/angular_velocity = 0.0
98:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:5/0/physics_layer_1/angular_velocity = 0.0
99:5/0 = 0
99:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:5/0/physics_layer_0/angular_velocity = 0.0
99:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:5/0/physics_layer_1/angular_velocity = 0.0
100:5/0 = 0
100:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:5/0/physics_layer_0/angular_velocity = 0.0
100:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:5/0/physics_layer_1/angular_velocity = 0.0
101:5/0 = 0
101:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:5/0/physics_layer_0/angular_velocity = 0.0
101:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:5/0/physics_layer_1/angular_velocity = 0.0
102:5/0 = 0
102:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:5/0/physics_layer_0/angular_velocity = 0.0
102:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:5/0/physics_layer_1/angular_velocity = 0.0
103:5/0 = 0
103:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:5/0/physics_layer_0/angular_velocity = 0.0
103:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:5/0/physics_layer_1/angular_velocity = 0.0
104:5/0 = 0
104:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:5/0/physics_layer_0/angular_velocity = 0.0
104:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:5/0/physics_layer_1/angular_velocity = 0.0
105:5/0 = 0
105:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:5/0/physics_layer_0/angular_velocity = 0.0
105:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:5/0/physics_layer_1/angular_velocity = 0.0
106:5/0 = 0
106:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:5/0/physics_layer_0/angular_velocity = 0.0
106:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:5/0/physics_layer_1/angular_velocity = 0.0
107:5/0 = 0
107:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:5/0/physics_layer_0/angular_velocity = 0.0
107:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:5/0/physics_layer_1/angular_velocity = 0.0
108:5/0 = 0
108:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:5/0/physics_layer_0/angular_velocity = 0.0
108:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:5/0/physics_layer_1/angular_velocity = 0.0
109:5/0 = 0
109:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:5/0/physics_layer_0/angular_velocity = 0.0
109:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:5/0/physics_layer_1/angular_velocity = 0.0
110:5/0 = 0
110:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:5/0/physics_layer_0/angular_velocity = 0.0
110:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:5/0/physics_layer_1/angular_velocity = 0.0
111:5/0 = 0
111:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:5/0/physics_layer_0/angular_velocity = 0.0
111:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:5/0/physics_layer_1/angular_velocity = 0.0
112:5/0 = 0
112:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:5/0/physics_layer_0/angular_velocity = 0.0
112:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:5/0/physics_layer_1/angular_velocity = 0.0
113:5/0 = 0
113:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:5/0/physics_layer_0/angular_velocity = 0.0
113:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:5/0/physics_layer_1/angular_velocity = 0.0
117:5/0 = 0
117:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:5/0/physics_layer_0/angular_velocity = 0.0
117:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:5/0/physics_layer_1/angular_velocity = 0.0
118:5/0 = 0
118:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:5/0/physics_layer_0/angular_velocity = 0.0
118:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:5/0/physics_layer_1/angular_velocity = 0.0
119:5/0 = 0
119:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:5/0/physics_layer_0/angular_velocity = 0.0
119:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:5/0/physics_layer_1/angular_velocity = 0.0
120:5/0 = 0
120:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:5/0/physics_layer_0/angular_velocity = 0.0
120:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:5/0/physics_layer_1/angular_velocity = 0.0
121:5/0 = 0
121:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:5/0/physics_layer_0/angular_velocity = 0.0
121:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:5/0/physics_layer_1/angular_velocity = 0.0
122:5/0 = 0
122:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:5/0/physics_layer_0/angular_velocity = 0.0
122:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:5/0/physics_layer_1/angular_velocity = 0.0
126:5/0 = 0
126:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:5/0/physics_layer_0/angular_velocity = 0.0
126:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
126:5/0/physics_layer_1/angular_velocity = 0.0
127:5/0 = 0
127:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:5/0/physics_layer_0/angular_velocity = 0.0
127:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
127:5/0/physics_layer_1/angular_velocity = 0.0
128:5/0 = 0
128:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:5/0/physics_layer_0/angular_velocity = 0.0
128:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
128:5/0/physics_layer_1/angular_velocity = 0.0
129:5/0 = 0
129:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:5/0/physics_layer_0/angular_velocity = 0.0
129:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
129:5/0/physics_layer_1/angular_velocity = 0.0
130:5/0 = 0
130:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:5/0/physics_layer_0/angular_velocity = 0.0
130:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
130:5/0/physics_layer_1/angular_velocity = 0.0
131:5/0 = 0
131:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:5/0/physics_layer_0/angular_velocity = 0.0
131:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
131:5/0/physics_layer_1/angular_velocity = 0.0
141:5/0 = 0
141:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:5/0/physics_layer_0/angular_velocity = 0.0
141:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:5/0/physics_layer_1/angular_velocity = 0.0
142:5/0 = 0
142:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:5/0/physics_layer_0/angular_velocity = 0.0
142:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:5/0/physics_layer_1/angular_velocity = 0.0
143:5/0 = 0
143:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:5/0/physics_layer_0/angular_velocity = 0.0
143:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:5/0/physics_layer_1/angular_velocity = 0.0
144:5/0 = 0
144:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:5/0/physics_layer_0/angular_velocity = 0.0
144:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:5/0/physics_layer_1/angular_velocity = 0.0
145:5/0 = 0
145:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:5/0/physics_layer_0/angular_velocity = 0.0
145:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:5/0/physics_layer_1/angular_velocity = 0.0
146:5/0 = 0
146:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:5/0/physics_layer_0/angular_velocity = 0.0
146:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:5/0/physics_layer_1/angular_velocity = 0.0
147:5/0 = 0
147:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:5/0/physics_layer_0/angular_velocity = 0.0
147:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:5/0/physics_layer_1/angular_velocity = 0.0
148:5/0 = 0
148:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:5/0/physics_layer_0/angular_velocity = 0.0
148:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:5/0/physics_layer_1/angular_velocity = 0.0
149:5/0 = 0
149:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:5/0/physics_layer_0/angular_velocity = 0.0
149:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:5/0/physics_layer_1/angular_velocity = 0.0
150:5/0 = 0
150:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:5/0/physics_layer_0/angular_velocity = 0.0
150:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:5/0/physics_layer_1/angular_velocity = 0.0
151:5/0 = 0
151:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:5/0/physics_layer_0/angular_velocity = 0.0
151:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:5/0/physics_layer_1/angular_velocity = 0.0
152:5/0 = 0
152:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:5/0/physics_layer_0/angular_velocity = 0.0
152:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:5/0/physics_layer_1/angular_velocity = 0.0
153:5/0 = 0
153:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:5/0/physics_layer_0/angular_velocity = 0.0
153:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:5/0/physics_layer_1/angular_velocity = 0.0
154:5/0 = 0
154:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:5/0/physics_layer_0/angular_velocity = 0.0
154:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:5/0/physics_layer_1/angular_velocity = 0.0
155:5/0 = 0
155:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:5/0/physics_layer_0/angular_velocity = 0.0
155:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:5/0/physics_layer_1/angular_velocity = 0.0
156:5/0 = 0
156:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:5/0/physics_layer_0/angular_velocity = 0.0
156:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:5/0/physics_layer_1/angular_velocity = 0.0
157:5/0 = 0
157:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:5/0/physics_layer_0/angular_velocity = 0.0
157:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:5/0/physics_layer_1/angular_velocity = 0.0
158:5/0 = 0
158:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:5/0/physics_layer_0/angular_velocity = 0.0
158:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:5/0/physics_layer_1/angular_velocity = 0.0
159:5/0 = 0
159:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:5/0/physics_layer_0/angular_velocity = 0.0
159:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:5/0/physics_layer_1/angular_velocity = 0.0
160:5/0 = 0
160:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:5/0/physics_layer_0/angular_velocity = 0.0
160:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:5/0/physics_layer_1/angular_velocity = 0.0
161:5/0 = 0
161:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:5/0/physics_layer_0/angular_velocity = 0.0
161:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:5/0/physics_layer_1/angular_velocity = 0.0
165:5/0 = 0
165:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:5/0/physics_layer_0/angular_velocity = 0.0
165:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:5/0/physics_layer_1/angular_velocity = 0.0
166:5/0 = 0
166:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:5/0/physics_layer_0/angular_velocity = 0.0
166:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:5/0/physics_layer_1/angular_velocity = 0.0
167:5/0 = 0
167:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:5/0/physics_layer_0/angular_velocity = 0.0
167:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:5/0/physics_layer_1/angular_velocity = 0.0
177:5/0 = 0
177:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:5/0/physics_layer_0/angular_velocity = 0.0
177:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:5/0/physics_layer_1/angular_velocity = 0.0
178:5/0 = 0
178:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:5/0/physics_layer_0/angular_velocity = 0.0
178:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:5/0/physics_layer_1/angular_velocity = 0.0
179:5/0 = 0
179:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:5/0/physics_layer_0/angular_velocity = 0.0
179:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:5/0/physics_layer_1/angular_velocity = 0.0
180:5/0 = 0
180:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:5/0/physics_layer_0/angular_velocity = 0.0
180:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:5/0/physics_layer_1/angular_velocity = 0.0
181:5/0 = 0
181:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:5/0/physics_layer_0/angular_velocity = 0.0
181:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:5/0/physics_layer_1/angular_velocity = 0.0
182:5/0 = 0
182:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:5/0/physics_layer_0/angular_velocity = 0.0
182:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:5/0/physics_layer_1/angular_velocity = 0.0
186:5/0 = 0
186:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:5/0/physics_layer_0/angular_velocity = 0.0
186:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:5/0/physics_layer_1/angular_velocity = 0.0
187:5/0 = 0
187:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:5/0/physics_layer_0/angular_velocity = 0.0
187:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:5/0/physics_layer_1/angular_velocity = 0.0
188:5/0 = 0
188:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:5/0/physics_layer_0/angular_velocity = 0.0
188:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:5/0/physics_layer_1/angular_velocity = 0.0
192:5/0 = 0
192:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:5/0/physics_layer_0/angular_velocity = 0.0
192:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
192:5/0/physics_layer_1/angular_velocity = 0.0
193:5/0 = 0
193:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:5/0/physics_layer_0/angular_velocity = 0.0
193:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:5/0/physics_layer_1/angular_velocity = 0.0
194:5/0 = 0
194:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:5/0/physics_layer_0/angular_velocity = 0.0
194:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:5/0/physics_layer_1/angular_velocity = 0.0
195:5/0 = 0
195:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:5/0/physics_layer_0/angular_velocity = 0.0
195:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:5/0/physics_layer_1/angular_velocity = 0.0
196:5/0 = 0
196:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:5/0/physics_layer_0/angular_velocity = 0.0
196:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:5/0/physics_layer_1/angular_velocity = 0.0
197:5/0 = 0
197:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:5/0/physics_layer_0/angular_velocity = 0.0
197:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:5/0/physics_layer_1/angular_velocity = 0.0
198:5/0 = 0
198:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:5/0/physics_layer_0/angular_velocity = 0.0
198:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:5/0/physics_layer_1/angular_velocity = 0.0
199:5/0 = 0
199:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:5/0/physics_layer_0/angular_velocity = 0.0
199:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:5/0/physics_layer_1/angular_velocity = 0.0
200:5/0 = 0
200:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:5/0/physics_layer_0/angular_velocity = 0.0
200:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:5/0/physics_layer_1/angular_velocity = 0.0
201:5/0 = 0
201:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:5/0/physics_layer_0/angular_velocity = 0.0
201:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:5/0/physics_layer_1/angular_velocity = 0.0
202:5/0 = 0
202:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:5/0/physics_layer_0/angular_velocity = 0.0
202:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:5/0/physics_layer_1/angular_velocity = 0.0
203:5/0 = 0
203:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:5/0/physics_layer_0/angular_velocity = 0.0
203:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:5/0/physics_layer_1/angular_velocity = 0.0
204:5/0 = 0
204:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:5/0/physics_layer_0/angular_velocity = 0.0
204:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:5/0/physics_layer_1/angular_velocity = 0.0
205:5/0 = 0
205:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:5/0/physics_layer_0/angular_velocity = 0.0
205:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:5/0/physics_layer_1/angular_velocity = 0.0
206:5/0 = 0
206:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:5/0/physics_layer_0/angular_velocity = 0.0
206:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
206:5/0/physics_layer_1/angular_velocity = 0.0
207:5/0 = 0
207:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:5/0/physics_layer_0/angular_velocity = 0.0
207:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:5/0/physics_layer_1/angular_velocity = 0.0
208:5/0 = 0
208:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:5/0/physics_layer_0/angular_velocity = 0.0
208:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:5/0/physics_layer_1/angular_velocity = 0.0
209:5/0 = 0
209:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:5/0/physics_layer_0/angular_velocity = 0.0
209:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:5/0/physics_layer_1/angular_velocity = 0.0
213:5/0 = 0
213:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:5/0/physics_layer_0/angular_velocity = 0.0
213:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:5/0/physics_layer_1/angular_velocity = 0.0
214:5/0 = 0
214:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:5/0/physics_layer_0/angular_velocity = 0.0
214:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:5/0/physics_layer_1/angular_velocity = 0.0
215:5/0 = 0
215:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:5/0/physics_layer_0/angular_velocity = 0.0
215:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:5/0/physics_layer_1/angular_velocity = 0.0
218:5/0 = 0
218:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:5/0/physics_layer_0/angular_velocity = 0.0
218:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:5/0/physics_layer_1/angular_velocity = 0.0
219:5/0 = 0
219:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:5/0/physics_layer_0/angular_velocity = 0.0
219:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:5/0/physics_layer_1/angular_velocity = 0.0
220:5/0 = 0
220:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:5/0/physics_layer_0/angular_velocity = 0.0
220:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:5/0/physics_layer_1/angular_velocity = 0.0
221:5/0 = 0
221:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
221:5/0/physics_layer_0/angular_velocity = 0.0
221:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
221:5/0/physics_layer_1/angular_velocity = 0.0
222:5/0 = 0
222:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
222:5/0/physics_layer_0/angular_velocity = 0.0
222:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
222:5/0/physics_layer_1/angular_velocity = 0.0
223:5/0 = 0
223:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
223:5/0/physics_layer_0/angular_velocity = 0.0
223:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
223:5/0/physics_layer_1/angular_velocity = 0.0
224:5/0 = 0
224:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:5/0/physics_layer_0/angular_velocity = 0.0
224:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:5/0/physics_layer_1/angular_velocity = 0.0
225:5/0 = 0
225:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:5/0/physics_layer_0/angular_velocity = 0.0
225:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:5/0/physics_layer_1/angular_velocity = 0.0
226:5/0 = 0
226:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
226:5/0/physics_layer_0/angular_velocity = 0.0
226:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
226:5/0/physics_layer_1/angular_velocity = 0.0
227:5/0 = 0
227:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
227:5/0/physics_layer_0/angular_velocity = 0.0
227:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
227:5/0/physics_layer_1/angular_velocity = 0.0
228:5/0 = 0
228:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
228:5/0/physics_layer_0/angular_velocity = 0.0
228:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
228:5/0/physics_layer_1/angular_velocity = 0.0
231:5/0 = 0
231:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:5/0/physics_layer_0/angular_velocity = 0.0
231:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:5/0/physics_layer_1/angular_velocity = 0.0
232:5/0 = 0
232:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:5/0/physics_layer_0/angular_velocity = 0.0
232:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:5/0/physics_layer_1/angular_velocity = 0.0
233:5/0 = 0
233:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:5/0/physics_layer_0/angular_velocity = 0.0
233:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:5/0/physics_layer_1/angular_velocity = 0.0
234:5/0 = 0
234:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:5/0/physics_layer_0/angular_velocity = 0.0
234:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:5/0/physics_layer_1/angular_velocity = 0.0
235:5/0 = 0
235:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:5/0/physics_layer_0/angular_velocity = 0.0
235:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:5/0/physics_layer_1/angular_velocity = 0.0
236:5/0 = 0
236:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:5/0/physics_layer_0/angular_velocity = 0.0
236:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:5/0/physics_layer_1/angular_velocity = 0.0
237:5/0 = 0
237:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:5/0/physics_layer_0/angular_velocity = 0.0
237:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:5/0/physics_layer_1/angular_velocity = 0.0
238:5/0 = 0
238:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:5/0/physics_layer_0/angular_velocity = 0.0
238:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:5/0/physics_layer_1/angular_velocity = 0.0
239:5/0 = 0
239:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:5/0/physics_layer_0/angular_velocity = 0.0
239:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:5/0/physics_layer_1/angular_velocity = 0.0
243:5/0 = 0
243:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:5/0/physics_layer_0/angular_velocity = 0.0
243:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:5/0/physics_layer_1/angular_velocity = 0.0
244:5/0 = 0
244:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:5/0/physics_layer_0/angular_velocity = 0.0
244:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:5/0/physics_layer_1/angular_velocity = 0.0
245:5/0 = 0
245:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:5/0/physics_layer_0/angular_velocity = 0.0
245:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:5/0/physics_layer_1/angular_velocity = 0.0
249:5/0 = 0
249:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:5/0/physics_layer_0/angular_velocity = 0.0
249:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:5/0/physics_layer_1/angular_velocity = 0.0
250:5/0 = 0
250:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:5/0/physics_layer_0/angular_velocity = 0.0
250:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:5/0/physics_layer_1/angular_velocity = 0.0
251:5/0 = 0
251:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:5/0/physics_layer_0/angular_velocity = 0.0
251:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:5/0/physics_layer_1/angular_velocity = 0.0
265:5/0 = 0
265:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
265:5/0/physics_layer_0/angular_velocity = 0.0
265:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
265:5/0/physics_layer_1/angular_velocity = 0.0
266:5/0 = 0
266:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
266:5/0/physics_layer_0/angular_velocity = 0.0
266:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
266:5/0/physics_layer_1/angular_velocity = 0.0
270:5/0 = 0
270:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
270:5/0/physics_layer_0/angular_velocity = 0.0
270:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
270:5/0/physics_layer_1/angular_velocity = 0.0
271:5/0 = 0
271:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
271:5/0/physics_layer_0/angular_velocity = 0.0
271:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
271:5/0/physics_layer_1/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_1/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_1/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_1/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_1/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_1/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_1/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_1/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_1/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_1/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_1/angular_velocity = 0.0
16:6/0 = 0
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_1/angular_velocity = 0.0
17:6/0 = 0
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_1/angular_velocity = 0.0
21:6/0 = 0
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_0/angular_velocity = 0.0
21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_1/angular_velocity = 0.0
22:6/0 = 0
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_0/angular_velocity = 0.0
22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_1/angular_velocity = 0.0
23:6/0 = 0
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:6/0/physics_layer_0/angular_velocity = 0.0
23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:6/0/physics_layer_1/angular_velocity = 0.0
27:6/0 = 0
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:6/0/physics_layer_0/angular_velocity = 0.0
27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:6/0/physics_layer_1/angular_velocity = 0.0
28:6/0 = 0
28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:6/0/physics_layer_0/angular_velocity = 0.0
28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:6/0/physics_layer_1/angular_velocity = 0.0
29:6/0 = 0
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:6/0/physics_layer_0/angular_velocity = 0.0
29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:6/0/physics_layer_1/angular_velocity = 0.0
39:6/0 = 0
39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:6/0/physics_layer_0/angular_velocity = 0.0
39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:6/0/physics_layer_1/angular_velocity = 0.0
40:6/0 = 0
40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:6/0/physics_layer_0/angular_velocity = 0.0
40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:6/0/physics_layer_1/angular_velocity = 0.0
41:6/0 = 0
41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:6/0/physics_layer_0/angular_velocity = 0.0
41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:6/0/physics_layer_1/angular_velocity = 0.0
42:6/0 = 0
42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:6/0/physics_layer_0/angular_velocity = 0.0
42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:6/0/physics_layer_1/angular_velocity = 0.0
43:6/0 = 0
43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:6/0/physics_layer_0/angular_velocity = 0.0
43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:6/0/physics_layer_1/angular_velocity = 0.0
44:6/0 = 0
44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:6/0/physics_layer_0/angular_velocity = 0.0
44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:6/0/physics_layer_1/angular_velocity = 0.0
45:6/0 = 0
45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:6/0/physics_layer_0/angular_velocity = 0.0
45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:6/0/physics_layer_1/angular_velocity = 0.0
46:6/0 = 0
46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:6/0/physics_layer_0/angular_velocity = 0.0
46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:6/0/physics_layer_1/angular_velocity = 0.0
47:6/0 = 0
47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:6/0/physics_layer_0/angular_velocity = 0.0
47:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:6/0/physics_layer_1/angular_velocity = 0.0
48:6/0 = 0
48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:6/0/physics_layer_0/angular_velocity = 0.0
48:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:6/0/physics_layer_1/angular_velocity = 0.0
49:6/0 = 0
49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:6/0/physics_layer_0/angular_velocity = 0.0
49:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:6/0/physics_layer_1/angular_velocity = 0.0
50:6/0 = 0
50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:6/0/physics_layer_0/angular_velocity = 0.0
50:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:6/0/physics_layer_1/angular_velocity = 0.0
51:6/0 = 0
51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:6/0/physics_layer_0/angular_velocity = 0.0
51:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:6/0/physics_layer_1/angular_velocity = 0.0
52:6/0 = 0
52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:6/0/physics_layer_0/angular_velocity = 0.0
52:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:6/0/physics_layer_1/angular_velocity = 0.0
53:6/0 = 0
53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:6/0/physics_layer_0/angular_velocity = 0.0
53:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:6/0/physics_layer_1/angular_velocity = 0.0
57:6/0 = 0
57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:6/0/physics_layer_0/angular_velocity = 0.0
57:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:6/0/physics_layer_1/angular_velocity = 0.0
58:6/0 = 0
58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:6/0/physics_layer_0/angular_velocity = 0.0
58:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:6/0/physics_layer_1/angular_velocity = 0.0
59:6/0 = 0
59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:6/0/physics_layer_0/angular_velocity = 0.0
59:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:6/0/physics_layer_1/angular_velocity = 0.0
63:6/0 = 0
63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:6/0/physics_layer_0/angular_velocity = 0.0
63:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:6/0/physics_layer_1/angular_velocity = 0.0
64:6/0 = 0
64:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:6/0/physics_layer_0/angular_velocity = 0.0
64:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:6/0/physics_layer_1/angular_velocity = 0.0
65:6/0 = 0
65:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:6/0/physics_layer_0/angular_velocity = 0.0
65:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:6/0/physics_layer_1/angular_velocity = 0.0
69:6/0 = 0
69:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:6/0/physics_layer_0/angular_velocity = 0.0
69:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:6/0/physics_layer_1/angular_velocity = 0.0
70:6/0 = 0
70:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:6/0/physics_layer_0/angular_velocity = 0.0
70:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:6/0/physics_layer_1/angular_velocity = 0.0
71:6/0 = 0
71:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:6/0/physics_layer_0/angular_velocity = 0.0
71:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:6/0/physics_layer_1/angular_velocity = 0.0
75:6/0 = 0
75:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:6/0/physics_layer_0/angular_velocity = 0.0
75:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
75:6/0/physics_layer_1/angular_velocity = 0.0
76:6/0 = 0
76:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:6/0/physics_layer_0/angular_velocity = 0.0
76:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
76:6/0/physics_layer_1/angular_velocity = 0.0
77:6/0 = 0
77:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:6/0/physics_layer_0/angular_velocity = 0.0
77:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
77:6/0/physics_layer_1/angular_velocity = 0.0
87:6/0 = 0
87:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:6/0/physics_layer_0/angular_velocity = 0.0
87:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:6/0/physics_layer_1/angular_velocity = 0.0
88:6/0 = 0
88:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:6/0/physics_layer_0/angular_velocity = 0.0
88:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:6/0/physics_layer_1/angular_velocity = 0.0
89:6/0 = 0
89:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:6/0/physics_layer_0/angular_velocity = 0.0
89:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:6/0/physics_layer_1/angular_velocity = 0.0
90:6/0 = 0
90:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:6/0/physics_layer_0/angular_velocity = 0.0
90:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:6/0/physics_layer_1/angular_velocity = 0.0
91:6/0 = 0
91:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:6/0/physics_layer_0/angular_velocity = 0.0
91:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:6/0/physics_layer_1/angular_velocity = 0.0
92:6/0 = 0
92:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:6/0/physics_layer_0/angular_velocity = 0.0
92:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:6/0/physics_layer_1/angular_velocity = 0.0
93:6/0 = 0
93:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:6/0/physics_layer_0/angular_velocity = 0.0
93:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:6/0/physics_layer_1/angular_velocity = 0.0
94:6/0 = 0
94:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:6/0/physics_layer_0/angular_velocity = 0.0
94:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:6/0/physics_layer_1/angular_velocity = 0.0
95:6/0 = 0
95:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:6/0/physics_layer_0/angular_velocity = 0.0
95:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:6/0/physics_layer_1/angular_velocity = 0.0
96:6/0 = 0
96:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:6/0/physics_layer_0/angular_velocity = 0.0
96:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:6/0/physics_layer_1/angular_velocity = 0.0
97:6/0 = 0
97:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:6/0/physics_layer_0/angular_velocity = 0.0
97:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:6/0/physics_layer_1/angular_velocity = 0.0
98:6/0 = 0
98:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:6/0/physics_layer_0/angular_velocity = 0.0
98:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:6/0/physics_layer_1/angular_velocity = 0.0
99:6/0 = 0
99:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:6/0/physics_layer_0/angular_velocity = 0.0
99:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:6/0/physics_layer_1/angular_velocity = 0.0
100:6/0 = 0
100:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:6/0/physics_layer_0/angular_velocity = 0.0
100:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:6/0/physics_layer_1/angular_velocity = 0.0
101:6/0 = 0
101:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:6/0/physics_layer_0/angular_velocity = 0.0
101:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:6/0/physics_layer_1/angular_velocity = 0.0
105:6/0 = 0
105:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:6/0/physics_layer_0/angular_velocity = 0.0
105:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:6/0/physics_layer_1/angular_velocity = 0.0
106:6/0 = 0
106:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:6/0/physics_layer_0/angular_velocity = 0.0
106:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:6/0/physics_layer_1/angular_velocity = 0.0
107:6/0 = 0
107:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:6/0/physics_layer_0/angular_velocity = 0.0
107:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:6/0/physics_layer_1/angular_velocity = 0.0
111:6/0 = 0
111:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:6/0/physics_layer_0/angular_velocity = 0.0
111:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:6/0/physics_layer_1/angular_velocity = 0.0
112:6/0 = 0
112:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:6/0/physics_layer_0/angular_velocity = 0.0
112:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:6/0/physics_layer_1/angular_velocity = 0.0
113:6/0 = 0
113:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:6/0/physics_layer_0/angular_velocity = 0.0
113:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:6/0/physics_layer_1/angular_velocity = 0.0
117:6/0 = 0
117:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:6/0/physics_layer_0/angular_velocity = 0.0
117:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:6/0/physics_layer_1/angular_velocity = 0.0
118:6/0 = 0
118:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:6/0/physics_layer_0/angular_velocity = 0.0
118:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:6/0/physics_layer_1/angular_velocity = 0.0
119:6/0 = 0
119:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:6/0/physics_layer_0/angular_velocity = 0.0
119:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:6/0/physics_layer_1/angular_velocity = 0.0
123:6/0 = 0
123:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:6/0/physics_layer_0/angular_velocity = 0.0
123:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
123:6/0/physics_layer_1/angular_velocity = 0.0
124:6/0 = 0
124:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:6/0/physics_layer_0/angular_velocity = 0.0
124:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
124:6/0/physics_layer_1/angular_velocity = 0.0
125:6/0 = 0
125:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:6/0/physics_layer_0/angular_velocity = 0.0
125:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
125:6/0/physics_layer_1/angular_velocity = 0.0
135:6/0 = 0
135:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:6/0/physics_layer_0/angular_velocity = 0.0
135:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
135:6/0/physics_layer_1/angular_velocity = 0.0
136:6/0 = 0
136:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:6/0/physics_layer_0/angular_velocity = 0.0
136:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
136:6/0/physics_layer_1/angular_velocity = 0.0
137:6/0 = 0
137:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:6/0/physics_layer_0/angular_velocity = 0.0
137:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
137:6/0/physics_layer_1/angular_velocity = 0.0
138:6/0 = 0
138:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:6/0/physics_layer_0/angular_velocity = 0.0
138:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
138:6/0/physics_layer_1/angular_velocity = 0.0
139:6/0 = 0
139:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:6/0/physics_layer_0/angular_velocity = 0.0
139:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
139:6/0/physics_layer_1/angular_velocity = 0.0
140:6/0 = 0
140:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:6/0/physics_layer_0/angular_velocity = 0.0
140:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
140:6/0/physics_layer_1/angular_velocity = 0.0
141:6/0 = 0
141:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:6/0/physics_layer_0/angular_velocity = 0.0
141:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:6/0/physics_layer_1/angular_velocity = 0.0
142:6/0 = 0
142:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:6/0/physics_layer_0/angular_velocity = 0.0
142:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:6/0/physics_layer_1/angular_velocity = 0.0
143:6/0 = 0
143:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:6/0/physics_layer_0/angular_velocity = 0.0
143:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:6/0/physics_layer_1/angular_velocity = 0.0
144:6/0 = 0
144:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:6/0/physics_layer_0/angular_velocity = 0.0
144:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:6/0/physics_layer_1/angular_velocity = 0.0
145:6/0 = 0
145:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:6/0/physics_layer_0/angular_velocity = 0.0
145:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:6/0/physics_layer_1/angular_velocity = 0.0
146:6/0 = 0
146:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:6/0/physics_layer_0/angular_velocity = 0.0
146:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:6/0/physics_layer_1/angular_velocity = 0.0
147:6/0 = 0
147:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:6/0/physics_layer_0/angular_velocity = 0.0
147:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:6/0/physics_layer_1/angular_velocity = 0.0
148:6/0 = 0
148:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:6/0/physics_layer_0/angular_velocity = 0.0
148:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:6/0/physics_layer_1/angular_velocity = 0.0
149:6/0 = 0
149:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:6/0/physics_layer_0/angular_velocity = 0.0
149:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:6/0/physics_layer_1/angular_velocity = 0.0
150:6/0 = 0
150:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:6/0/physics_layer_0/angular_velocity = 0.0
150:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:6/0/physics_layer_1/angular_velocity = 0.0
151:6/0 = 0
151:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:6/0/physics_layer_0/angular_velocity = 0.0
151:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:6/0/physics_layer_1/angular_velocity = 0.0
152:6/0 = 0
152:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:6/0/physics_layer_0/angular_velocity = 0.0
152:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:6/0/physics_layer_1/angular_velocity = 0.0
153:6/0 = 0
153:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:6/0/physics_layer_0/angular_velocity = 0.0
153:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:6/0/physics_layer_1/angular_velocity = 0.0
154:6/0 = 0
154:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:6/0/physics_layer_0/angular_velocity = 0.0
154:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:6/0/physics_layer_1/angular_velocity = 0.0
155:6/0 = 0
155:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:6/0/physics_layer_0/angular_velocity = 0.0
155:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:6/0/physics_layer_1/angular_velocity = 0.0
156:6/0 = 0
156:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:6/0/physics_layer_0/angular_velocity = 0.0
156:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:6/0/physics_layer_1/angular_velocity = 0.0
157:6/0 = 0
157:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:6/0/physics_layer_0/angular_velocity = 0.0
157:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:6/0/physics_layer_1/angular_velocity = 0.0
158:6/0 = 0
158:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:6/0/physics_layer_0/angular_velocity = 0.0
158:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:6/0/physics_layer_1/angular_velocity = 0.0
159:6/0 = 0
159:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:6/0/physics_layer_0/angular_velocity = 0.0
159:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:6/0/physics_layer_1/angular_velocity = 0.0
160:6/0 = 0
160:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:6/0/physics_layer_0/angular_velocity = 0.0
160:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:6/0/physics_layer_1/angular_velocity = 0.0
161:6/0 = 0
161:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:6/0/physics_layer_0/angular_velocity = 0.0
161:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:6/0/physics_layer_1/angular_velocity = 0.0
162:6/0 = 0
162:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:6/0/physics_layer_0/angular_velocity = 0.0
162:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:6/0/physics_layer_1/angular_velocity = 0.0
163:6/0 = 0
163:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:6/0/physics_layer_0/angular_velocity = 0.0
163:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:6/0/physics_layer_1/angular_velocity = 0.0
164:6/0 = 0
164:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:6/0/physics_layer_0/angular_velocity = 0.0
164:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:6/0/physics_layer_1/angular_velocity = 0.0
165:6/0 = 0
165:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:6/0/physics_layer_0/angular_velocity = 0.0
165:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:6/0/physics_layer_1/angular_velocity = 0.0
166:6/0 = 0
166:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:6/0/physics_layer_0/angular_velocity = 0.0
166:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:6/0/physics_layer_1/angular_velocity = 0.0
167:6/0 = 0
167:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:6/0/physics_layer_0/angular_velocity = 0.0
167:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:6/0/physics_layer_1/angular_velocity = 0.0
168:6/0 = 0
168:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:6/0/physics_layer_0/angular_velocity = 0.0
168:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:6/0/physics_layer_1/angular_velocity = 0.0
169:6/0 = 0
169:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:6/0/physics_layer_0/angular_velocity = 0.0
169:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:6/0/physics_layer_1/angular_velocity = 0.0
170:6/0 = 0
170:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:6/0/physics_layer_0/angular_velocity = 0.0
170:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:6/0/physics_layer_1/angular_velocity = 0.0
177:6/0 = 0
177:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:6/0/physics_layer_0/angular_velocity = 0.0
177:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:6/0/physics_layer_1/angular_velocity = 0.0
178:6/0 = 0
178:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:6/0/physics_layer_0/angular_velocity = 0.0
178:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:6/0/physics_layer_1/angular_velocity = 0.0
179:6/0 = 0
179:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:6/0/physics_layer_0/angular_velocity = 0.0
179:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:6/0/physics_layer_1/angular_velocity = 0.0
180:6/0 = 0
180:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:6/0/physics_layer_0/angular_velocity = 0.0
180:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:6/0/physics_layer_1/angular_velocity = 0.0
181:6/0 = 0
181:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:6/0/physics_layer_0/angular_velocity = 0.0
181:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:6/0/physics_layer_1/angular_velocity = 0.0
182:6/0 = 0
182:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:6/0/physics_layer_0/angular_velocity = 0.0
182:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:6/0/physics_layer_1/angular_velocity = 0.0
186:6/0 = 0
186:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:6/0/physics_layer_0/angular_velocity = 0.0
186:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:6/0/physics_layer_1/angular_velocity = 0.0
187:6/0 = 0
187:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:6/0/physics_layer_0/angular_velocity = 0.0
187:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:6/0/physics_layer_1/angular_velocity = 0.0
188:6/0 = 0
188:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:6/0/physics_layer_0/angular_velocity = 0.0
188:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:6/0/physics_layer_1/angular_velocity = 0.0
192:6/0 = 0
192:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:6/0/physics_layer_0/angular_velocity = 0.0
192:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
192:6/0/physics_layer_1/angular_velocity = 0.0
193:6/0 = 0
193:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:6/0/physics_layer_0/angular_velocity = 0.0
193:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:6/0/physics_layer_1/angular_velocity = 0.0
194:6/0 = 0
194:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:6/0/physics_layer_0/angular_velocity = 0.0
194:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:6/0/physics_layer_1/angular_velocity = 0.0
195:6/0 = 0
195:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:6/0/physics_layer_0/angular_velocity = 0.0
195:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:6/0/physics_layer_1/angular_velocity = 0.0
196:6/0 = 0
196:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:6/0/physics_layer_0/angular_velocity = 0.0
196:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:6/0/physics_layer_1/angular_velocity = 0.0
197:6/0 = 0
197:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:6/0/physics_layer_0/angular_velocity = 0.0
197:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:6/0/physics_layer_1/angular_velocity = 0.0
198:6/0 = 0
198:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:6/0/physics_layer_0/angular_velocity = 0.0
198:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:6/0/physics_layer_1/angular_velocity = 0.0
199:6/0 = 0
199:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:6/0/physics_layer_0/angular_velocity = 0.0
199:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:6/0/physics_layer_1/angular_velocity = 0.0
200:6/0 = 0
200:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:6/0/physics_layer_0/angular_velocity = 0.0
200:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:6/0/physics_layer_1/angular_velocity = 0.0
201:6/0 = 0
201:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:6/0/physics_layer_0/angular_velocity = 0.0
201:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:6/0/physics_layer_1/angular_velocity = 0.0
202:6/0 = 0
202:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:6/0/physics_layer_0/angular_velocity = 0.0
202:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:6/0/physics_layer_1/angular_velocity = 0.0
203:6/0 = 0
203:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:6/0/physics_layer_0/angular_velocity = 0.0
203:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:6/0/physics_layer_1/angular_velocity = 0.0
204:6/0 = 0
204:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:6/0/physics_layer_0/angular_velocity = 0.0
204:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:6/0/physics_layer_1/angular_velocity = 0.0
205:6/0 = 0
205:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:6/0/physics_layer_0/angular_velocity = 0.0
205:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:6/0/physics_layer_1/angular_velocity = 0.0
206:6/0 = 0
206:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:6/0/physics_layer_0/angular_velocity = 0.0
206:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
206:6/0/physics_layer_1/angular_velocity = 0.0
207:6/0 = 0
207:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:6/0/physics_layer_0/angular_velocity = 0.0
207:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:6/0/physics_layer_1/angular_velocity = 0.0
208:6/0 = 0
208:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:6/0/physics_layer_0/angular_velocity = 0.0
208:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:6/0/physics_layer_1/angular_velocity = 0.0
209:6/0 = 0
209:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:6/0/physics_layer_0/angular_velocity = 0.0
209:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:6/0/physics_layer_1/angular_velocity = 0.0
210:6/0 = 0
210:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:6/0/physics_layer_0/angular_velocity = 0.0
210:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
210:6/0/physics_layer_1/angular_velocity = 0.0
211:6/0 = 0
211:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
211:6/0/physics_layer_0/angular_velocity = 0.0
211:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
211:6/0/physics_layer_1/angular_velocity = 0.0
212:6/0 = 0
212:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
212:6/0/physics_layer_0/angular_velocity = 0.0
212:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
212:6/0/physics_layer_1/angular_velocity = 0.0
213:6/0 = 0
213:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:6/0/physics_layer_0/angular_velocity = 0.0
213:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:6/0/physics_layer_1/angular_velocity = 0.0
214:6/0 = 0
214:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:6/0/physics_layer_0/angular_velocity = 0.0
214:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:6/0/physics_layer_1/angular_velocity = 0.0
215:6/0 = 0
215:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:6/0/physics_layer_0/angular_velocity = 0.0
215:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:6/0/physics_layer_1/angular_velocity = 0.0
231:6/0 = 0
231:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:6/0/physics_layer_0/angular_velocity = 0.0
231:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:6/0/physics_layer_1/angular_velocity = 0.0
232:6/0 = 0
232:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:6/0/physics_layer_0/angular_velocity = 0.0
232:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:6/0/physics_layer_1/angular_velocity = 0.0
233:6/0 = 0
233:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:6/0/physics_layer_0/angular_velocity = 0.0
233:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:6/0/physics_layer_1/angular_velocity = 0.0
234:6/0 = 0
234:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:6/0/physics_layer_0/angular_velocity = 0.0
234:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:6/0/physics_layer_1/angular_velocity = 0.0
235:6/0 = 0
235:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:6/0/physics_layer_0/angular_velocity = 0.0
235:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:6/0/physics_layer_1/angular_velocity = 0.0
236:6/0 = 0
236:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:6/0/physics_layer_0/angular_velocity = 0.0
236:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:6/0/physics_layer_1/angular_velocity = 0.0
237:6/0 = 0
237:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:6/0/physics_layer_0/angular_velocity = 0.0
237:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:6/0/physics_layer_1/angular_velocity = 0.0
238:6/0 = 0
238:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:6/0/physics_layer_0/angular_velocity = 0.0
238:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:6/0/physics_layer_1/angular_velocity = 0.0
239:6/0 = 0
239:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:6/0/physics_layer_0/angular_velocity = 0.0
239:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:6/0/physics_layer_1/angular_velocity = 0.0
243:6/0 = 0
243:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:6/0/physics_layer_0/angular_velocity = 0.0
243:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:6/0/physics_layer_1/angular_velocity = 0.0
244:6/0 = 0
244:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:6/0/physics_layer_0/angular_velocity = 0.0
244:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:6/0/physics_layer_1/angular_velocity = 0.0
245:6/0 = 0
245:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:6/0/physics_layer_0/angular_velocity = 0.0
245:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:6/0/physics_layer_1/angular_velocity = 0.0
246:6/0 = 0
246:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:6/0/physics_layer_0/angular_velocity = 0.0
246:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:6/0/physics_layer_1/angular_velocity = 0.0
247:6/0 = 0
247:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:6/0/physics_layer_0/angular_velocity = 0.0
247:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:6/0/physics_layer_1/angular_velocity = 0.0
248:6/0 = 0
248:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:6/0/physics_layer_0/angular_velocity = 0.0
248:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:6/0/physics_layer_1/angular_velocity = 0.0
249:6/0 = 0
249:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:6/0/physics_layer_0/angular_velocity = 0.0
249:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:6/0/physics_layer_1/angular_velocity = 0.0
250:6/0 = 0
250:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:6/0/physics_layer_0/angular_velocity = 0.0
250:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:6/0/physics_layer_1/angular_velocity = 0.0
251:6/0 = 0
251:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:6/0/physics_layer_0/angular_velocity = 0.0
251:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:6/0/physics_layer_1/angular_velocity = 0.0
255:6/0 = 0
255:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:6/0/physics_layer_0/angular_velocity = 0.0
255:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:6/0/physics_layer_1/angular_velocity = 0.0
256:6/0 = 0
256:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:6/0/physics_layer_0/angular_velocity = 0.0
256:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:6/0/physics_layer_1/angular_velocity = 0.0
257:6/0 = 0
257:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:6/0/physics_layer_0/angular_velocity = 0.0
257:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:6/0/physics_layer_1/angular_velocity = 0.0
267:6/0 = 0
267:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:6/0/physics_layer_0/angular_velocity = 0.0
267:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:6/0/physics_layer_1/angular_velocity = 0.0
268:6/0 = 0
268:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
268:6/0/physics_layer_0/angular_velocity = 0.0
268:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
268:6/0/physics_layer_1/angular_velocity = 0.0
269:6/0 = 0
269:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
269:6/0/physics_layer_0/angular_velocity = 0.0
269:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
269:6/0/physics_layer_1/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_1/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_1/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_1/angular_velocity = 0.0
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_1/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_1/angular_velocity = 0.0
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_1/angular_velocity = 0.0
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_1/angular_velocity = 0.0
10:7/0 = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_1/angular_velocity = 0.0
11:7/0 = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_1/angular_velocity = 0.0
15:7/0 = 0
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_1/angular_velocity = 0.0
16:7/0 = 0
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_1/angular_velocity = 0.0
17:7/0 = 0
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_1/angular_velocity = 0.0
21:7/0 = 0
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_0/angular_velocity = 0.0
21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_1/angular_velocity = 0.0
22:7/0 = 0
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_0/angular_velocity = 0.0
22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_1/angular_velocity = 0.0
23:7/0 = 0
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_0/angular_velocity = 0.0
23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_1/angular_velocity = 0.0
27:7/0 = 0
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:7/0/physics_layer_0/angular_velocity = 0.0
27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:7/0/physics_layer_1/angular_velocity = 0.0
28:7/0 = 0
28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:7/0/physics_layer_0/angular_velocity = 0.0
28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:7/0/physics_layer_1/angular_velocity = 0.0
29:7/0 = 0
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:7/0/physics_layer_0/angular_velocity = 0.0
29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:7/0/physics_layer_1/angular_velocity = 0.0
39:7/0 = 0
39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:7/0/physics_layer_0/angular_velocity = 0.0
39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:7/0/physics_layer_1/angular_velocity = 0.0
40:7/0 = 0
40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:7/0/physics_layer_0/angular_velocity = 0.0
40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:7/0/physics_layer_1/angular_velocity = 0.0
41:7/0 = 0
41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:7/0/physics_layer_0/angular_velocity = 0.0
41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:7/0/physics_layer_1/angular_velocity = 0.0
42:7/0 = 0
42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:7/0/physics_layer_0/angular_velocity = 0.0
42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:7/0/physics_layer_1/angular_velocity = 0.0
43:7/0 = 0
43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:7/0/physics_layer_0/angular_velocity = 0.0
43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:7/0/physics_layer_1/angular_velocity = 0.0
44:7/0 = 0
44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:7/0/physics_layer_0/angular_velocity = 0.0
44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:7/0/physics_layer_1/angular_velocity = 0.0
45:7/0 = 0
45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:7/0/physics_layer_0/angular_velocity = 0.0
45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:7/0/physics_layer_1/angular_velocity = 0.0
46:7/0 = 0
46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:7/0/physics_layer_0/angular_velocity = 0.0
46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:7/0/physics_layer_1/angular_velocity = 0.0
47:7/0 = 0
47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:7/0/physics_layer_0/angular_velocity = 0.0
47:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:7/0/physics_layer_1/angular_velocity = 0.0
48:7/0 = 0
48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:7/0/physics_layer_0/angular_velocity = 0.0
48:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:7/0/physics_layer_1/angular_velocity = 0.0
49:7/0 = 0
49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:7/0/physics_layer_0/angular_velocity = 0.0
49:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:7/0/physics_layer_1/angular_velocity = 0.0
50:7/0 = 0
50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:7/0/physics_layer_0/angular_velocity = 0.0
50:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:7/0/physics_layer_1/angular_velocity = 0.0
51:7/0 = 0
51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:7/0/physics_layer_0/angular_velocity = 0.0
51:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:7/0/physics_layer_1/angular_velocity = 0.0
52:7/0 = 0
52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:7/0/physics_layer_0/angular_velocity = 0.0
52:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:7/0/physics_layer_1/angular_velocity = 0.0
53:7/0 = 0
53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:7/0/physics_layer_0/angular_velocity = 0.0
53:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:7/0/physics_layer_1/angular_velocity = 0.0
57:7/0 = 0
57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:7/0/physics_layer_0/angular_velocity = 0.0
57:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:7/0/physics_layer_1/angular_velocity = 0.0
58:7/0 = 0
58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:7/0/physics_layer_0/angular_velocity = 0.0
58:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:7/0/physics_layer_1/angular_velocity = 0.0
59:7/0 = 0
59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:7/0/physics_layer_0/angular_velocity = 0.0
59:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:7/0/physics_layer_1/angular_velocity = 0.0
63:7/0 = 0
63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:7/0/physics_layer_0/angular_velocity = 0.0
63:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:7/0/physics_layer_1/angular_velocity = 0.0
64:7/0 = 0
64:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:7/0/physics_layer_0/angular_velocity = 0.0
64:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:7/0/physics_layer_1/angular_velocity = 0.0
65:7/0 = 0
65:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:7/0/physics_layer_0/angular_velocity = 0.0
65:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:7/0/physics_layer_1/angular_velocity = 0.0
69:7/0 = 0
69:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:7/0/physics_layer_0/angular_velocity = 0.0
69:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:7/0/physics_layer_1/angular_velocity = 0.0
70:7/0 = 0
70:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:7/0/physics_layer_0/angular_velocity = 0.0
70:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:7/0/physics_layer_1/angular_velocity = 0.0
71:7/0 = 0
71:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:7/0/physics_layer_0/angular_velocity = 0.0
71:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:7/0/physics_layer_1/angular_velocity = 0.0
75:7/0 = 0
75:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:7/0/physics_layer_0/angular_velocity = 0.0
75:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
75:7/0/physics_layer_1/angular_velocity = 0.0
76:7/0 = 0
76:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:7/0/physics_layer_0/angular_velocity = 0.0
76:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
76:7/0/physics_layer_1/angular_velocity = 0.0
77:7/0 = 0
77:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:7/0/physics_layer_0/angular_velocity = 0.0
77:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
77:7/0/physics_layer_1/angular_velocity = 0.0
87:7/0 = 0
87:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:7/0/physics_layer_0/angular_velocity = 0.0
87:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:7/0/physics_layer_1/angular_velocity = 0.0
88:7/0 = 0
88:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:7/0/physics_layer_0/angular_velocity = 0.0
88:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:7/0/physics_layer_1/angular_velocity = 0.0
89:7/0 = 0
89:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:7/0/physics_layer_0/angular_velocity = 0.0
89:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:7/0/physics_layer_1/angular_velocity = 0.0
90:7/0 = 0
90:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:7/0/physics_layer_0/angular_velocity = 0.0
90:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:7/0/physics_layer_1/angular_velocity = 0.0
91:7/0 = 0
91:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:7/0/physics_layer_0/angular_velocity = 0.0
91:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:7/0/physics_layer_1/angular_velocity = 0.0
92:7/0 = 0
92:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:7/0/physics_layer_0/angular_velocity = 0.0
92:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:7/0/physics_layer_1/angular_velocity = 0.0
93:7/0 = 0
93:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:7/0/physics_layer_0/angular_velocity = 0.0
93:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:7/0/physics_layer_1/angular_velocity = 0.0
94:7/0 = 0
94:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:7/0/physics_layer_0/angular_velocity = 0.0
94:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:7/0/physics_layer_1/angular_velocity = 0.0
95:7/0 = 0
95:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:7/0/physics_layer_0/angular_velocity = 0.0
95:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:7/0/physics_layer_1/angular_velocity = 0.0
96:7/0 = 0
96:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:7/0/physics_layer_0/angular_velocity = 0.0
96:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:7/0/physics_layer_1/angular_velocity = 0.0
97:7/0 = 0
97:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:7/0/physics_layer_0/angular_velocity = 0.0
97:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:7/0/physics_layer_1/angular_velocity = 0.0
98:7/0 = 0
98:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:7/0/physics_layer_0/angular_velocity = 0.0
98:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:7/0/physics_layer_1/angular_velocity = 0.0
99:7/0 = 0
99:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:7/0/physics_layer_0/angular_velocity = 0.0
99:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:7/0/physics_layer_1/angular_velocity = 0.0
100:7/0 = 0
100:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:7/0/physics_layer_0/angular_velocity = 0.0
100:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:7/0/physics_layer_1/angular_velocity = 0.0
101:7/0 = 0
101:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:7/0/physics_layer_0/angular_velocity = 0.0
101:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:7/0/physics_layer_1/angular_velocity = 0.0
105:7/0 = 0
105:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:7/0/physics_layer_0/angular_velocity = 0.0
105:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:7/0/physics_layer_1/angular_velocity = 0.0
106:7/0 = 0
106:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:7/0/physics_layer_0/angular_velocity = 0.0
106:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:7/0/physics_layer_1/angular_velocity = 0.0
107:7/0 = 0
107:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:7/0/physics_layer_0/angular_velocity = 0.0
107:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:7/0/physics_layer_1/angular_velocity = 0.0
111:7/0 = 0
111:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:7/0/physics_layer_0/angular_velocity = 0.0
111:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:7/0/physics_layer_1/angular_velocity = 0.0
112:7/0 = 0
112:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:7/0/physics_layer_0/angular_velocity = 0.0
112:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:7/0/physics_layer_1/angular_velocity = 0.0
113:7/0 = 0
113:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:7/0/physics_layer_0/angular_velocity = 0.0
113:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:7/0/physics_layer_1/angular_velocity = 0.0
117:7/0 = 0
117:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:7/0/physics_layer_0/angular_velocity = 0.0
117:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:7/0/physics_layer_1/angular_velocity = 0.0
118:7/0 = 0
118:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:7/0/physics_layer_0/angular_velocity = 0.0
118:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:7/0/physics_layer_1/angular_velocity = 0.0
119:7/0 = 0
119:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:7/0/physics_layer_0/angular_velocity = 0.0
119:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:7/0/physics_layer_1/angular_velocity = 0.0
123:7/0 = 0
123:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:7/0/physics_layer_0/angular_velocity = 0.0
123:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
123:7/0/physics_layer_1/angular_velocity = 0.0
124:7/0 = 0
124:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:7/0/physics_layer_0/angular_velocity = 0.0
124:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
124:7/0/physics_layer_1/angular_velocity = 0.0
125:7/0 = 0
125:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:7/0/physics_layer_0/angular_velocity = 0.0
125:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
125:7/0/physics_layer_1/angular_velocity = 0.0
135:7/0 = 0
135:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:7/0/physics_layer_0/angular_velocity = 0.0
135:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
135:7/0/physics_layer_1/angular_velocity = 0.0
136:7/0 = 0
136:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:7/0/physics_layer_0/angular_velocity = 0.0
136:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
136:7/0/physics_layer_1/angular_velocity = 0.0
137:7/0 = 0
137:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:7/0/physics_layer_0/angular_velocity = 0.0
137:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
137:7/0/physics_layer_1/angular_velocity = 0.0
138:7/0 = 0
138:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:7/0/physics_layer_0/angular_velocity = 0.0
138:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
138:7/0/physics_layer_1/angular_velocity = 0.0
139:7/0 = 0
139:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:7/0/physics_layer_0/angular_velocity = 0.0
139:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
139:7/0/physics_layer_1/angular_velocity = 0.0
140:7/0 = 0
140:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:7/0/physics_layer_0/angular_velocity = 0.0
140:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
140:7/0/physics_layer_1/angular_velocity = 0.0
141:7/0 = 0
141:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:7/0/physics_layer_0/angular_velocity = 0.0
141:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:7/0/physics_layer_1/angular_velocity = 0.0
142:7/0 = 0
142:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:7/0/physics_layer_0/angular_velocity = 0.0
142:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:7/0/physics_layer_1/angular_velocity = 0.0
143:7/0 = 0
143:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:7/0/physics_layer_0/angular_velocity = 0.0
143:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:7/0/physics_layer_1/angular_velocity = 0.0
144:7/0 = 0
144:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:7/0/physics_layer_0/angular_velocity = 0.0
144:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:7/0/physics_layer_1/angular_velocity = 0.0
145:7/0 = 0
145:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:7/0/physics_layer_0/angular_velocity = 0.0
145:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:7/0/physics_layer_1/angular_velocity = 0.0
146:7/0 = 0
146:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:7/0/physics_layer_0/angular_velocity = 0.0
146:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:7/0/physics_layer_1/angular_velocity = 0.0
147:7/0 = 0
147:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:7/0/physics_layer_0/angular_velocity = 0.0
147:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:7/0/physics_layer_1/angular_velocity = 0.0
148:7/0 = 0
148:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:7/0/physics_layer_0/angular_velocity = 0.0
148:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:7/0/physics_layer_1/angular_velocity = 0.0
149:7/0 = 0
149:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:7/0/physics_layer_0/angular_velocity = 0.0
149:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:7/0/physics_layer_1/angular_velocity = 0.0
150:7/0 = 0
150:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:7/0/physics_layer_0/angular_velocity = 0.0
150:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:7/0/physics_layer_1/angular_velocity = 0.0
151:7/0 = 0
151:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:7/0/physics_layer_0/angular_velocity = 0.0
151:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:7/0/physics_layer_1/angular_velocity = 0.0
152:7/0 = 0
152:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:7/0/physics_layer_0/angular_velocity = 0.0
152:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:7/0/physics_layer_1/angular_velocity = 0.0
153:7/0 = 0
153:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:7/0/physics_layer_0/angular_velocity = 0.0
153:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:7/0/physics_layer_1/angular_velocity = 0.0
154:7/0 = 0
154:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:7/0/physics_layer_0/angular_velocity = 0.0
154:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:7/0/physics_layer_1/angular_velocity = 0.0
155:7/0 = 0
155:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:7/0/physics_layer_0/angular_velocity = 0.0
155:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:7/0/physics_layer_1/angular_velocity = 0.0
156:7/0 = 0
156:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:7/0/physics_layer_0/angular_velocity = 0.0
156:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:7/0/physics_layer_1/angular_velocity = 0.0
157:7/0 = 0
157:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:7/0/physics_layer_0/angular_velocity = 0.0
157:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:7/0/physics_layer_1/angular_velocity = 0.0
158:7/0 = 0
158:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:7/0/physics_layer_0/angular_velocity = 0.0
158:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:7/0/physics_layer_1/angular_velocity = 0.0
159:7/0 = 0
159:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:7/0/physics_layer_0/angular_velocity = 0.0
159:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:7/0/physics_layer_1/angular_velocity = 0.0
160:7/0 = 0
160:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:7/0/physics_layer_0/angular_velocity = 0.0
160:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:7/0/physics_layer_1/angular_velocity = 0.0
161:7/0 = 0
161:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:7/0/physics_layer_0/angular_velocity = 0.0
161:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:7/0/physics_layer_1/angular_velocity = 0.0
162:7/0 = 0
162:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:7/0/physics_layer_0/angular_velocity = 0.0
162:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:7/0/physics_layer_1/angular_velocity = 0.0
163:7/0 = 0
163:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:7/0/physics_layer_0/angular_velocity = 0.0
163:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:7/0/physics_layer_1/angular_velocity = 0.0
164:7/0 = 0
164:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:7/0/physics_layer_0/angular_velocity = 0.0
164:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:7/0/physics_layer_1/angular_velocity = 0.0
165:7/0 = 0
165:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:7/0/physics_layer_0/angular_velocity = 0.0
165:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:7/0/physics_layer_1/angular_velocity = 0.0
166:7/0 = 0
166:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:7/0/physics_layer_0/angular_velocity = 0.0
166:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:7/0/physics_layer_1/angular_velocity = 0.0
167:7/0 = 0
167:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:7/0/physics_layer_0/angular_velocity = 0.0
167:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:7/0/physics_layer_1/angular_velocity = 0.0
168:7/0 = 0
168:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:7/0/physics_layer_0/angular_velocity = 0.0
168:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:7/0/physics_layer_1/angular_velocity = 0.0
169:7/0 = 0
169:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:7/0/physics_layer_0/angular_velocity = 0.0
169:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:7/0/physics_layer_1/angular_velocity = 0.0
170:7/0 = 0
170:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:7/0/physics_layer_0/angular_velocity = 0.0
170:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:7/0/physics_layer_1/angular_velocity = 0.0
178:7/0 = 0
178:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:7/0/physics_layer_0/angular_velocity = 0.0
178:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:7/0/physics_layer_1/angular_velocity = 0.0
180:7/0 = 0
180:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:7/0/physics_layer_0/angular_velocity = 0.0
180:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:7/0/physics_layer_1/angular_velocity = 0.0
181:7/0 = 0
181:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:7/0/physics_layer_0/angular_velocity = 0.0
181:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:7/0/physics_layer_1/angular_velocity = 0.0
182:7/0 = 0
182:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:7/0/physics_layer_0/angular_velocity = 0.0
182:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:7/0/physics_layer_1/angular_velocity = 0.0
186:7/0 = 0
186:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:7/0/physics_layer_0/angular_velocity = 0.0
186:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:7/0/physics_layer_1/angular_velocity = 0.0
187:7/0 = 0
187:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:7/0/physics_layer_0/angular_velocity = 0.0
187:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:7/0/physics_layer_1/angular_velocity = 0.0
188:7/0 = 0
188:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:7/0/physics_layer_0/angular_velocity = 0.0
188:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:7/0/physics_layer_1/angular_velocity = 0.0
192:7/0 = 0
192:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:7/0/physics_layer_0/angular_velocity = 0.0
192:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
192:7/0/physics_layer_1/angular_velocity = 0.0
193:7/0 = 0
193:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:7/0/physics_layer_0/angular_velocity = 0.0
193:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:7/0/physics_layer_1/angular_velocity = 0.0
194:7/0 = 0
194:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:7/0/physics_layer_0/angular_velocity = 0.0
194:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:7/0/physics_layer_1/angular_velocity = 0.0
195:7/0 = 0
195:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:7/0/physics_layer_0/angular_velocity = 0.0
195:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:7/0/physics_layer_1/angular_velocity = 0.0
196:7/0 = 0
196:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:7/0/physics_layer_0/angular_velocity = 0.0
196:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:7/0/physics_layer_1/angular_velocity = 0.0
197:7/0 = 0
197:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:7/0/physics_layer_0/angular_velocity = 0.0
197:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:7/0/physics_layer_1/angular_velocity = 0.0
198:7/0 = 0
198:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:7/0/physics_layer_0/angular_velocity = 0.0
198:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:7/0/physics_layer_1/angular_velocity = 0.0
199:7/0 = 0
199:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:7/0/physics_layer_0/angular_velocity = 0.0
199:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:7/0/physics_layer_1/angular_velocity = 0.0
200:7/0 = 0
200:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:7/0/physics_layer_0/angular_velocity = 0.0
200:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:7/0/physics_layer_1/angular_velocity = 0.0
201:7/0 = 0
201:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:7/0/physics_layer_0/angular_velocity = 0.0
201:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:7/0/physics_layer_1/angular_velocity = 0.0
202:7/0 = 0
202:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:7/0/physics_layer_0/angular_velocity = 0.0
202:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:7/0/physics_layer_1/angular_velocity = 0.0
203:7/0 = 0
203:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:7/0/physics_layer_0/angular_velocity = 0.0
203:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:7/0/physics_layer_1/angular_velocity = 0.0
204:7/0 = 0
204:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:7/0/physics_layer_0/angular_velocity = 0.0
204:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:7/0/physics_layer_1/angular_velocity = 0.0
205:7/0 = 0
205:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:7/0/physics_layer_0/angular_velocity = 0.0
205:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:7/0/physics_layer_1/angular_velocity = 0.0
206:7/0 = 0
206:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:7/0/physics_layer_0/angular_velocity = 0.0
206:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
206:7/0/physics_layer_1/angular_velocity = 0.0
207:7/0 = 0
207:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:7/0/physics_layer_0/angular_velocity = 0.0
207:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:7/0/physics_layer_1/angular_velocity = 0.0
208:7/0 = 0
208:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:7/0/physics_layer_0/angular_velocity = 0.0
208:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:7/0/physics_layer_1/angular_velocity = 0.0
209:7/0 = 0
209:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:7/0/physics_layer_0/angular_velocity = 0.0
209:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:7/0/physics_layer_1/angular_velocity = 0.0
210:7/0 = 0
210:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:7/0/physics_layer_0/angular_velocity = 0.0
210:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
210:7/0/physics_layer_1/angular_velocity = 0.0
211:7/0 = 0
211:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
211:7/0/physics_layer_0/angular_velocity = 0.0
211:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
211:7/0/physics_layer_1/angular_velocity = 0.0
212:7/0 = 0
212:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
212:7/0/physics_layer_0/angular_velocity = 0.0
212:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
212:7/0/physics_layer_1/angular_velocity = 0.0
213:7/0 = 0
213:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:7/0/physics_layer_0/angular_velocity = 0.0
213:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:7/0/physics_layer_1/angular_velocity = 0.0
214:7/0 = 0
214:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:7/0/physics_layer_0/angular_velocity = 0.0
214:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:7/0/physics_layer_1/angular_velocity = 0.0
215:7/0 = 0
215:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:7/0/physics_layer_0/angular_velocity = 0.0
215:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:7/0/physics_layer_1/angular_velocity = 0.0
231:7/0 = 0
231:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:7/0/physics_layer_0/angular_velocity = 0.0
231:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:7/0/physics_layer_1/angular_velocity = 0.0
232:7/0 = 0
232:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:7/0/physics_layer_0/angular_velocity = 0.0
232:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:7/0/physics_layer_1/angular_velocity = 0.0
233:7/0 = 0
233:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:7/0/physics_layer_0/angular_velocity = 0.0
233:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:7/0/physics_layer_1/angular_velocity = 0.0
234:7/0 = 0
234:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:7/0/physics_layer_0/angular_velocity = 0.0
234:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:7/0/physics_layer_1/angular_velocity = 0.0
235:7/0 = 0
235:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:7/0/physics_layer_0/angular_velocity = 0.0
235:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:7/0/physics_layer_1/angular_velocity = 0.0
236:7/0 = 0
236:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:7/0/physics_layer_0/angular_velocity = 0.0
236:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:7/0/physics_layer_1/angular_velocity = 0.0
237:7/0 = 0
237:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:7/0/physics_layer_0/angular_velocity = 0.0
237:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:7/0/physics_layer_1/angular_velocity = 0.0
238:7/0 = 0
238:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:7/0/physics_layer_0/angular_velocity = 0.0
238:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:7/0/physics_layer_1/angular_velocity = 0.0
239:7/0 = 0
239:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:7/0/physics_layer_0/angular_velocity = 0.0
239:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:7/0/physics_layer_1/angular_velocity = 0.0
243:7/0 = 0
243:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:7/0/physics_layer_0/angular_velocity = 0.0
243:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:7/0/physics_layer_1/angular_velocity = 0.0
244:7/0 = 0
244:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:7/0/physics_layer_0/angular_velocity = 0.0
244:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:7/0/physics_layer_1/angular_velocity = 0.0
245:7/0 = 0
245:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:7/0/physics_layer_0/angular_velocity = 0.0
245:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:7/0/physics_layer_1/angular_velocity = 0.0
246:7/0 = 0
246:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:7/0/physics_layer_0/angular_velocity = 0.0
246:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:7/0/physics_layer_1/angular_velocity = 0.0
247:7/0 = 0
247:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:7/0/physics_layer_0/angular_velocity = 0.0
247:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:7/0/physics_layer_1/angular_velocity = 0.0
248:7/0 = 0
248:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:7/0/physics_layer_0/angular_velocity = 0.0
248:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:7/0/physics_layer_1/angular_velocity = 0.0
249:7/0 = 0
249:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:7/0/physics_layer_0/angular_velocity = 0.0
249:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:7/0/physics_layer_1/angular_velocity = 0.0
250:7/0 = 0
250:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:7/0/physics_layer_0/angular_velocity = 0.0
250:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:7/0/physics_layer_1/angular_velocity = 0.0
251:7/0 = 0
251:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:7/0/physics_layer_0/angular_velocity = 0.0
251:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:7/0/physics_layer_1/angular_velocity = 0.0
255:7/0 = 0
255:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:7/0/physics_layer_0/angular_velocity = 0.0
255:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:7/0/physics_layer_1/angular_velocity = 0.0
256:7/0 = 0
256:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:7/0/physics_layer_0/angular_velocity = 0.0
256:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:7/0/physics_layer_1/angular_velocity = 0.0
257:7/0 = 0
257:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:7/0/physics_layer_0/angular_velocity = 0.0
257:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:7/0/physics_layer_1/angular_velocity = 0.0
267:7/0 = 0
267:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:7/0/physics_layer_0/angular_velocity = 0.0
267:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:7/0/physics_layer_1/angular_velocity = 0.0
268:7/0 = 0
268:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
268:7/0/physics_layer_0/angular_velocity = 0.0
268:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
268:7/0/physics_layer_1/angular_velocity = 0.0
269:7/0 = 0
269:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
269:7/0/physics_layer_0/angular_velocity = 0.0
269:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
269:7/0/physics_layer_1/angular_velocity = 0.0
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_1/angular_velocity = 0.0
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_1/angular_velocity = 0.0
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_1/angular_velocity = 0.0
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_1/angular_velocity = 0.0
4:8/0 = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_1/angular_velocity = 0.0
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_1/angular_velocity = 0.0
9:8/0 = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_1/angular_velocity = 0.0
10:8/0 = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_1/angular_velocity = 0.0
11:8/0 = 0
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_1/angular_velocity = 0.0
15:8/0 = 0
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_1/angular_velocity = 0.0
16:8/0 = 0
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_1/angular_velocity = 0.0
17:8/0 = 0
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_0/angular_velocity = 0.0
17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_1/angular_velocity = 0.0
21:8/0 = 0
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:8/0/physics_layer_0/angular_velocity = 0.0
21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:8/0/physics_layer_1/angular_velocity = 0.0
22:8/0 = 0
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:8/0/physics_layer_0/angular_velocity = 0.0
22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:8/0/physics_layer_1/angular_velocity = 0.0
23:8/0 = 0
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_0/angular_velocity = 0.0
23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_1/angular_velocity = 0.0
27:8/0 = 0
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:8/0/physics_layer_0/angular_velocity = 0.0
27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:8/0/physics_layer_1/angular_velocity = 0.0
28:8/0 = 0
28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:8/0/physics_layer_0/angular_velocity = 0.0
28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:8/0/physics_layer_1/angular_velocity = 0.0
29:8/0 = 0
29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:8/0/physics_layer_0/angular_velocity = 0.0
29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:8/0/physics_layer_1/angular_velocity = 0.0
39:8/0 = 0
39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:8/0/physics_layer_0/angular_velocity = 0.0
39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:8/0/physics_layer_1/angular_velocity = 0.0
40:8/0 = 0
40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:8/0/physics_layer_0/angular_velocity = 0.0
40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:8/0/physics_layer_1/angular_velocity = 0.0
41:8/0 = 0
41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:8/0/physics_layer_0/angular_velocity = 0.0
41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:8/0/physics_layer_1/angular_velocity = 0.0
42:8/0 = 0
42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:8/0/physics_layer_0/angular_velocity = 0.0
42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:8/0/physics_layer_1/angular_velocity = 0.0
43:8/0 = 0
43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:8/0/physics_layer_0/angular_velocity = 0.0
43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:8/0/physics_layer_1/angular_velocity = 0.0
44:8/0 = 0
44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:8/0/physics_layer_0/angular_velocity = 0.0
44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:8/0/physics_layer_1/angular_velocity = 0.0
45:8/0 = 0
45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:8/0/physics_layer_0/angular_velocity = 0.0
45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:8/0/physics_layer_1/angular_velocity = 0.0
46:8/0 = 0
46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:8/0/physics_layer_0/angular_velocity = 0.0
46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:8/0/physics_layer_1/angular_velocity = 0.0
47:8/0 = 0
47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:8/0/physics_layer_0/angular_velocity = 0.0
47:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:8/0/physics_layer_1/angular_velocity = 0.0
48:8/0 = 0
48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:8/0/physics_layer_0/angular_velocity = 0.0
48:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:8/0/physics_layer_1/angular_velocity = 0.0
49:8/0 = 0
49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:8/0/physics_layer_0/angular_velocity = 0.0
49:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:8/0/physics_layer_1/angular_velocity = 0.0
50:8/0 = 0
50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:8/0/physics_layer_0/angular_velocity = 0.0
50:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:8/0/physics_layer_1/angular_velocity = 0.0
51:8/0 = 0
51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:8/0/physics_layer_0/angular_velocity = 0.0
51:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:8/0/physics_layer_1/angular_velocity = 0.0
52:8/0 = 0
52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:8/0/physics_layer_0/angular_velocity = 0.0
52:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:8/0/physics_layer_1/angular_velocity = 0.0
53:8/0 = 0
53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:8/0/physics_layer_0/angular_velocity = 0.0
53:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:8/0/physics_layer_1/angular_velocity = 0.0
57:8/0 = 0
57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:8/0/physics_layer_0/angular_velocity = 0.0
57:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:8/0/physics_layer_1/angular_velocity = 0.0
58:8/0 = 0
58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:8/0/physics_layer_0/angular_velocity = 0.0
58:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:8/0/physics_layer_1/angular_velocity = 0.0
59:8/0 = 0
59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:8/0/physics_layer_0/angular_velocity = 0.0
59:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:8/0/physics_layer_1/angular_velocity = 0.0
63:8/0 = 0
63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:8/0/physics_layer_0/angular_velocity = 0.0
63:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:8/0/physics_layer_1/angular_velocity = 0.0
64:8/0 = 0
64:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:8/0/physics_layer_0/angular_velocity = 0.0
64:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:8/0/physics_layer_1/angular_velocity = 0.0
65:8/0 = 0
65:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:8/0/physics_layer_0/angular_velocity = 0.0
65:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:8/0/physics_layer_1/angular_velocity = 0.0
69:8/0 = 0
69:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:8/0/physics_layer_0/angular_velocity = 0.0
69:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:8/0/physics_layer_1/angular_velocity = 0.0
70:8/0 = 0
70:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:8/0/physics_layer_0/angular_velocity = 0.0
70:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:8/0/physics_layer_1/angular_velocity = 0.0
71:8/0 = 0
71:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:8/0/physics_layer_0/angular_velocity = 0.0
71:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:8/0/physics_layer_1/angular_velocity = 0.0
75:8/0 = 0
75:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:8/0/physics_layer_0/angular_velocity = 0.0
75:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
75:8/0/physics_layer_1/angular_velocity = 0.0
76:8/0 = 0
76:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:8/0/physics_layer_0/angular_velocity = 0.0
76:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
76:8/0/physics_layer_1/angular_velocity = 0.0
77:8/0 = 0
77:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:8/0/physics_layer_0/angular_velocity = 0.0
77:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
77:8/0/physics_layer_1/angular_velocity = 0.0
87:8/0 = 0
87:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:8/0/physics_layer_0/angular_velocity = 0.0
87:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:8/0/physics_layer_1/angular_velocity = 0.0
88:8/0 = 0
88:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:8/0/physics_layer_0/angular_velocity = 0.0
88:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:8/0/physics_layer_1/angular_velocity = 0.0
89:8/0 = 0
89:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:8/0/physics_layer_0/angular_velocity = 0.0
89:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:8/0/physics_layer_1/angular_velocity = 0.0
90:8/0 = 0
90:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:8/0/physics_layer_0/angular_velocity = 0.0
90:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:8/0/physics_layer_1/angular_velocity = 0.0
91:8/0 = 0
91:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:8/0/physics_layer_0/angular_velocity = 0.0
91:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:8/0/physics_layer_1/angular_velocity = 0.0
92:8/0 = 0
92:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:8/0/physics_layer_0/angular_velocity = 0.0
92:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:8/0/physics_layer_1/angular_velocity = 0.0
93:8/0 = 0
93:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:8/0/physics_layer_0/angular_velocity = 0.0
93:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:8/0/physics_layer_1/angular_velocity = 0.0
94:8/0 = 0
94:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:8/0/physics_layer_0/angular_velocity = 0.0
94:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:8/0/physics_layer_1/angular_velocity = 0.0
95:8/0 = 0
95:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:8/0/physics_layer_0/angular_velocity = 0.0
95:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:8/0/physics_layer_1/angular_velocity = 0.0
96:8/0 = 0
96:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:8/0/physics_layer_0/angular_velocity = 0.0
96:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:8/0/physics_layer_1/angular_velocity = 0.0
97:8/0 = 0
97:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:8/0/physics_layer_0/angular_velocity = 0.0
97:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:8/0/physics_layer_1/angular_velocity = 0.0
98:8/0 = 0
98:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:8/0/physics_layer_0/angular_velocity = 0.0
98:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:8/0/physics_layer_1/angular_velocity = 0.0
99:8/0 = 0
99:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:8/0/physics_layer_0/angular_velocity = 0.0
99:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:8/0/physics_layer_1/angular_velocity = 0.0
100:8/0 = 0
100:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:8/0/physics_layer_0/angular_velocity = 0.0
100:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:8/0/physics_layer_1/angular_velocity = 0.0
101:8/0 = 0
101:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:8/0/physics_layer_0/angular_velocity = 0.0
101:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:8/0/physics_layer_1/angular_velocity = 0.0
105:8/0 = 0
105:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:8/0/physics_layer_0/angular_velocity = 0.0
105:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:8/0/physics_layer_1/angular_velocity = 0.0
106:8/0 = 0
106:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:8/0/physics_layer_0/angular_velocity = 0.0
106:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:8/0/physics_layer_1/angular_velocity = 0.0
107:8/0 = 0
107:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:8/0/physics_layer_0/angular_velocity = 0.0
107:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:8/0/physics_layer_1/angular_velocity = 0.0
111:8/0 = 0
111:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:8/0/physics_layer_0/angular_velocity = 0.0
111:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:8/0/physics_layer_1/angular_velocity = 0.0
112:8/0 = 0
112:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:8/0/physics_layer_0/angular_velocity = 0.0
112:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:8/0/physics_layer_1/angular_velocity = 0.0
113:8/0 = 0
113:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:8/0/physics_layer_0/angular_velocity = 0.0
113:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:8/0/physics_layer_1/angular_velocity = 0.0
117:8/0 = 0
117:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:8/0/physics_layer_0/angular_velocity = 0.0
117:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:8/0/physics_layer_1/angular_velocity = 0.0
118:8/0 = 0
118:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:8/0/physics_layer_0/angular_velocity = 0.0
118:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:8/0/physics_layer_1/angular_velocity = 0.0
119:8/0 = 0
119:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:8/0/physics_layer_0/angular_velocity = 0.0
119:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:8/0/physics_layer_1/angular_velocity = 0.0
123:8/0 = 0
123:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:8/0/physics_layer_0/angular_velocity = 0.0
123:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
123:8/0/physics_layer_1/angular_velocity = 0.0
124:8/0 = 0
124:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:8/0/physics_layer_0/angular_velocity = 0.0
124:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
124:8/0/physics_layer_1/angular_velocity = 0.0
125:8/0 = 0
125:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:8/0/physics_layer_0/angular_velocity = 0.0
125:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
125:8/0/physics_layer_1/angular_velocity = 0.0
135:8/0 = 0
135:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:8/0/physics_layer_0/angular_velocity = 0.0
135:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
135:8/0/physics_layer_1/angular_velocity = 0.0
136:8/0 = 0
136:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:8/0/physics_layer_0/angular_velocity = 0.0
136:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
136:8/0/physics_layer_1/angular_velocity = 0.0
137:8/0 = 0
137:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:8/0/physics_layer_0/angular_velocity = 0.0
137:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
137:8/0/physics_layer_1/angular_velocity = 0.0
138:8/0 = 0
138:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:8/0/physics_layer_0/angular_velocity = 0.0
138:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
138:8/0/physics_layer_1/angular_velocity = 0.0
139:8/0 = 0
139:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:8/0/physics_layer_0/angular_velocity = 0.0
139:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
139:8/0/physics_layer_1/angular_velocity = 0.0
140:8/0 = 0
140:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:8/0/physics_layer_0/angular_velocity = 0.0
140:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
140:8/0/physics_layer_1/angular_velocity = 0.0
141:8/0 = 0
141:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:8/0/physics_layer_0/angular_velocity = 0.0
141:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:8/0/physics_layer_1/angular_velocity = 0.0
142:8/0 = 0
142:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:8/0/physics_layer_0/angular_velocity = 0.0
142:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:8/0/physics_layer_1/angular_velocity = 0.0
143:8/0 = 0
143:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:8/0/physics_layer_0/angular_velocity = 0.0
143:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:8/0/physics_layer_1/angular_velocity = 0.0
144:8/0 = 0
144:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:8/0/physics_layer_0/angular_velocity = 0.0
144:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:8/0/physics_layer_1/angular_velocity = 0.0
145:8/0 = 0
145:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:8/0/physics_layer_0/angular_velocity = 0.0
145:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:8/0/physics_layer_1/angular_velocity = 0.0
146:8/0 = 0
146:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:8/0/physics_layer_0/angular_velocity = 0.0
146:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:8/0/physics_layer_1/angular_velocity = 0.0
147:8/0 = 0
147:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:8/0/physics_layer_0/angular_velocity = 0.0
147:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:8/0/physics_layer_1/angular_velocity = 0.0
148:8/0 = 0
148:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:8/0/physics_layer_0/angular_velocity = 0.0
148:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:8/0/physics_layer_1/angular_velocity = 0.0
149:8/0 = 0
149:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:8/0/physics_layer_0/angular_velocity = 0.0
149:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:8/0/physics_layer_1/angular_velocity = 0.0
150:8/0 = 0
150:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:8/0/physics_layer_0/angular_velocity = 0.0
150:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:8/0/physics_layer_1/angular_velocity = 0.0
151:8/0 = 0
151:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:8/0/physics_layer_0/angular_velocity = 0.0
151:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:8/0/physics_layer_1/angular_velocity = 0.0
152:8/0 = 0
152:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:8/0/physics_layer_0/angular_velocity = 0.0
152:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:8/0/physics_layer_1/angular_velocity = 0.0
153:8/0 = 0
153:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:8/0/physics_layer_0/angular_velocity = 0.0
153:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:8/0/physics_layer_1/angular_velocity = 0.0
154:8/0 = 0
154:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:8/0/physics_layer_0/angular_velocity = 0.0
154:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:8/0/physics_layer_1/angular_velocity = 0.0
155:8/0 = 0
155:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:8/0/physics_layer_0/angular_velocity = 0.0
155:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:8/0/physics_layer_1/angular_velocity = 0.0
156:8/0 = 0
156:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:8/0/physics_layer_0/angular_velocity = 0.0
156:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:8/0/physics_layer_1/angular_velocity = 0.0
157:8/0 = 0
157:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:8/0/physics_layer_0/angular_velocity = 0.0
157:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:8/0/physics_layer_1/angular_velocity = 0.0
158:8/0 = 0
158:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:8/0/physics_layer_0/angular_velocity = 0.0
158:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:8/0/physics_layer_1/angular_velocity = 0.0
159:8/0 = 0
159:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:8/0/physics_layer_0/angular_velocity = 0.0
159:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:8/0/physics_layer_1/angular_velocity = 0.0
160:8/0 = 0
160:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:8/0/physics_layer_0/angular_velocity = 0.0
160:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:8/0/physics_layer_1/angular_velocity = 0.0
161:8/0 = 0
161:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:8/0/physics_layer_0/angular_velocity = 0.0
161:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:8/0/physics_layer_1/angular_velocity = 0.0
162:8/0 = 0
162:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:8/0/physics_layer_0/angular_velocity = 0.0
162:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:8/0/physics_layer_1/angular_velocity = 0.0
163:8/0 = 0
163:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:8/0/physics_layer_0/angular_velocity = 0.0
163:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:8/0/physics_layer_1/angular_velocity = 0.0
164:8/0 = 0
164:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:8/0/physics_layer_0/angular_velocity = 0.0
164:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:8/0/physics_layer_1/angular_velocity = 0.0
165:8/0 = 0
165:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:8/0/physics_layer_0/angular_velocity = 0.0
165:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:8/0/physics_layer_1/angular_velocity = 0.0
166:8/0 = 0
166:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:8/0/physics_layer_0/angular_velocity = 0.0
166:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:8/0/physics_layer_1/angular_velocity = 0.0
167:8/0 = 0
167:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:8/0/physics_layer_0/angular_velocity = 0.0
167:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:8/0/physics_layer_1/angular_velocity = 0.0
169:8/0 = 0
169:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:8/0/physics_layer_0/angular_velocity = 0.0
169:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:8/0/physics_layer_1/angular_velocity = 0.0
180:8/0 = 0
180:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:8/0/physics_layer_0/angular_velocity = 0.0
180:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:8/0/physics_layer_1/angular_velocity = 0.0
181:8/0 = 0
181:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:8/0/physics_layer_0/angular_velocity = 0.0
181:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:8/0/physics_layer_1/angular_velocity = 0.0
182:8/0 = 0
182:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:8/0/physics_layer_0/angular_velocity = 0.0
182:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:8/0/physics_layer_1/angular_velocity = 0.0
186:8/0 = 0
186:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:8/0/physics_layer_0/angular_velocity = 0.0
186:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:8/0/physics_layer_1/angular_velocity = 0.0
187:8/0 = 0
187:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:8/0/physics_layer_0/angular_velocity = 0.0
187:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:8/0/physics_layer_1/angular_velocity = 0.0
188:8/0 = 0
188:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:8/0/physics_layer_0/angular_velocity = 0.0
188:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:8/0/physics_layer_1/angular_velocity = 0.0
192:8/0 = 0
192:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:8/0/physics_layer_0/angular_velocity = 0.0
192:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
192:8/0/physics_layer_1/angular_velocity = 0.0
193:8/0 = 0
193:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:8/0/physics_layer_0/angular_velocity = 0.0
193:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:8/0/physics_layer_1/angular_velocity = 0.0
194:8/0 = 0
194:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:8/0/physics_layer_0/angular_velocity = 0.0
194:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:8/0/physics_layer_1/angular_velocity = 0.0
195:8/0 = 0
195:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:8/0/physics_layer_0/angular_velocity = 0.0
195:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:8/0/physics_layer_1/angular_velocity = 0.0
196:8/0 = 0
196:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:8/0/physics_layer_0/angular_velocity = 0.0
196:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:8/0/physics_layer_1/angular_velocity = 0.0
197:8/0 = 0
197:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:8/0/physics_layer_0/angular_velocity = 0.0
197:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:8/0/physics_layer_1/angular_velocity = 0.0
198:8/0 = 0
198:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:8/0/physics_layer_0/angular_velocity = 0.0
198:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:8/0/physics_layer_1/angular_velocity = 0.0
199:8/0 = 0
199:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:8/0/physics_layer_0/angular_velocity = 0.0
199:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:8/0/physics_layer_1/angular_velocity = 0.0
200:8/0 = 0
200:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:8/0/physics_layer_0/angular_velocity = 0.0
200:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:8/0/physics_layer_1/angular_velocity = 0.0
201:8/0 = 0
201:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:8/0/physics_layer_0/angular_velocity = 0.0
201:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:8/0/physics_layer_1/angular_velocity = 0.0
202:8/0 = 0
202:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:8/0/physics_layer_0/angular_velocity = 0.0
202:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:8/0/physics_layer_1/angular_velocity = 0.0
203:8/0 = 0
203:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:8/0/physics_layer_0/angular_velocity = 0.0
203:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:8/0/physics_layer_1/angular_velocity = 0.0
204:8/0 = 0
204:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:8/0/physics_layer_0/angular_velocity = 0.0
204:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:8/0/physics_layer_1/angular_velocity = 0.0
205:8/0 = 0
205:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:8/0/physics_layer_0/angular_velocity = 0.0
205:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:8/0/physics_layer_1/angular_velocity = 0.0
206:8/0 = 0
206:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:8/0/physics_layer_0/angular_velocity = 0.0
206:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
206:8/0/physics_layer_1/angular_velocity = 0.0
207:8/0 = 0
207:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:8/0/physics_layer_0/angular_velocity = 0.0
207:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:8/0/physics_layer_1/angular_velocity = 0.0
208:8/0 = 0
208:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:8/0/physics_layer_0/angular_velocity = 0.0
208:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:8/0/physics_layer_1/angular_velocity = 0.0
209:8/0 = 0
209:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:8/0/physics_layer_0/angular_velocity = 0.0
209:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:8/0/physics_layer_1/angular_velocity = 0.0
210:8/0 = 0
210:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:8/0/physics_layer_0/angular_velocity = 0.0
210:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
210:8/0/physics_layer_1/angular_velocity = 0.0
211:8/0 = 0
211:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
211:8/0/physics_layer_0/angular_velocity = 0.0
211:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
211:8/0/physics_layer_1/angular_velocity = 0.0
212:8/0 = 0
212:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
212:8/0/physics_layer_0/angular_velocity = 0.0
212:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
212:8/0/physics_layer_1/angular_velocity = 0.0
213:8/0 = 0
213:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:8/0/physics_layer_0/angular_velocity = 0.0
213:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:8/0/physics_layer_1/angular_velocity = 0.0
214:8/0 = 0
214:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:8/0/physics_layer_0/angular_velocity = 0.0
214:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:8/0/physics_layer_1/angular_velocity = 0.0
215:8/0 = 0
215:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:8/0/physics_layer_0/angular_velocity = 0.0
215:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:8/0/physics_layer_1/angular_velocity = 0.0
231:8/0 = 0
231:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:8/0/physics_layer_0/angular_velocity = 0.0
231:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:8/0/physics_layer_1/angular_velocity = 0.0
232:8/0 = 0
232:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:8/0/physics_layer_0/angular_velocity = 0.0
232:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:8/0/physics_layer_1/angular_velocity = 0.0
233:8/0 = 0
233:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:8/0/physics_layer_0/angular_velocity = 0.0
233:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:8/0/physics_layer_1/angular_velocity = 0.0
234:8/0 = 0
234:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:8/0/physics_layer_0/angular_velocity = 0.0
234:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:8/0/physics_layer_1/angular_velocity = 0.0
235:8/0 = 0
235:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:8/0/physics_layer_0/angular_velocity = 0.0
235:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:8/0/physics_layer_1/angular_velocity = 0.0
236:8/0 = 0
236:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:8/0/physics_layer_0/angular_velocity = 0.0
236:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:8/0/physics_layer_1/angular_velocity = 0.0
237:8/0 = 0
237:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:8/0/physics_layer_0/angular_velocity = 0.0
237:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:8/0/physics_layer_1/angular_velocity = 0.0
238:8/0 = 0
238:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:8/0/physics_layer_0/angular_velocity = 0.0
238:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:8/0/physics_layer_1/angular_velocity = 0.0
239:8/0 = 0
239:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:8/0/physics_layer_0/angular_velocity = 0.0
239:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:8/0/physics_layer_1/angular_velocity = 0.0
243:8/0 = 0
243:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:8/0/physics_layer_0/angular_velocity = 0.0
243:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:8/0/physics_layer_1/angular_velocity = 0.0
244:8/0 = 0
244:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:8/0/physics_layer_0/angular_velocity = 0.0
244:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:8/0/physics_layer_1/angular_velocity = 0.0
245:8/0 = 0
245:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:8/0/physics_layer_0/angular_velocity = 0.0
245:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:8/0/physics_layer_1/angular_velocity = 0.0
246:8/0 = 0
246:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:8/0/physics_layer_0/angular_velocity = 0.0
246:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:8/0/physics_layer_1/angular_velocity = 0.0
247:8/0 = 0
247:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:8/0/physics_layer_0/angular_velocity = 0.0
247:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:8/0/physics_layer_1/angular_velocity = 0.0
248:8/0 = 0
248:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:8/0/physics_layer_0/angular_velocity = 0.0
248:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:8/0/physics_layer_1/angular_velocity = 0.0
249:8/0 = 0
249:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:8/0/physics_layer_0/angular_velocity = 0.0
249:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:8/0/physics_layer_1/angular_velocity = 0.0
250:8/0 = 0
250:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:8/0/physics_layer_0/angular_velocity = 0.0
250:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:8/0/physics_layer_1/angular_velocity = 0.0
251:8/0 = 0
251:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:8/0/physics_layer_0/angular_velocity = 0.0
251:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:8/0/physics_layer_1/angular_velocity = 0.0
255:8/0 = 0
255:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:8/0/physics_layer_0/angular_velocity = 0.0
255:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:8/0/physics_layer_1/angular_velocity = 0.0
257:8/0 = 0
257:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:8/0/physics_layer_0/angular_velocity = 0.0
257:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:8/0/physics_layer_1/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_1/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_1/angular_velocity = 0.0
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_1/angular_velocity = 0.0
12:9/0 = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_1/angular_velocity = 0.0
13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_1/angular_velocity = 0.0
14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_1/angular_velocity = 0.0
18:9/0 = 0
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:9/0/physics_layer_0/angular_velocity = 0.0
18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:9/0/physics_layer_1/angular_velocity = 0.0
19:9/0 = 0
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:9/0/physics_layer_0/angular_velocity = 0.0
19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:9/0/physics_layer_1/angular_velocity = 0.0
20:9/0 = 0
20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:9/0/physics_layer_0/angular_velocity = 0.0
20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:9/0/physics_layer_1/angular_velocity = 0.0
24:9/0 = 0
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:9/0/physics_layer_0/angular_velocity = 0.0
24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:9/0/physics_layer_1/angular_velocity = 0.0
25:9/0 = 0
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:9/0/physics_layer_0/angular_velocity = 0.0
25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:9/0/physics_layer_1/angular_velocity = 0.0
26:9/0 = 0
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:9/0/physics_layer_0/angular_velocity = 0.0
26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:9/0/physics_layer_1/angular_velocity = 0.0
30:9/0 = 0
30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:9/0/physics_layer_0/angular_velocity = 0.0
30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:9/0/physics_layer_1/angular_velocity = 0.0
31:9/0 = 0
31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:9/0/physics_layer_0/angular_velocity = 0.0
31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:9/0/physics_layer_1/angular_velocity = 0.0
32:9/0 = 0
32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:9/0/physics_layer_0/angular_velocity = 0.0
32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:9/0/physics_layer_1/angular_velocity = 0.0
39:9/0 = 0
39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:9/0/physics_layer_0/angular_velocity = 0.0
39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:9/0/physics_layer_1/angular_velocity = 0.0
40:9/0 = 0
40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:9/0/physics_layer_0/angular_velocity = 0.0
40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:9/0/physics_layer_1/angular_velocity = 0.0
41:9/0 = 0
41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:9/0/physics_layer_0/angular_velocity = 0.0
41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:9/0/physics_layer_1/angular_velocity = 0.0
42:9/0 = 0
42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:9/0/physics_layer_0/angular_velocity = 0.0
42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:9/0/physics_layer_1/angular_velocity = 0.0
43:9/0 = 0
43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:9/0/physics_layer_0/angular_velocity = 0.0
43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:9/0/physics_layer_1/angular_velocity = 0.0
44:9/0 = 0
44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:9/0/physics_layer_0/angular_velocity = 0.0
44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:9/0/physics_layer_1/angular_velocity = 0.0
45:9/0 = 0
45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:9/0/physics_layer_0/angular_velocity = 0.0
45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:9/0/physics_layer_1/angular_velocity = 0.0
46:9/0 = 0
46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:9/0/physics_layer_0/angular_velocity = 0.0
46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:9/0/physics_layer_1/angular_velocity = 0.0
47:9/0 = 0
47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:9/0/physics_layer_0/angular_velocity = 0.0
47:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:9/0/physics_layer_1/angular_velocity = 0.0
51:9/0 = 0
51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:9/0/physics_layer_0/angular_velocity = 0.0
51:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:9/0/physics_layer_1/angular_velocity = 0.0
52:9/0 = 0
52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:9/0/physics_layer_0/angular_velocity = 0.0
52:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:9/0/physics_layer_1/angular_velocity = 0.0
53:9/0 = 0
53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:9/0/physics_layer_0/angular_velocity = 0.0
53:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:9/0/physics_layer_1/angular_velocity = 0.0
60:9/0 = 0
60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:9/0/physics_layer_0/angular_velocity = 0.0
60:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:9/0/physics_layer_1/angular_velocity = 0.0
61:9/0 = 0
61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:9/0/physics_layer_0/angular_velocity = 0.0
61:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:9/0/physics_layer_1/angular_velocity = 0.0
62:9/0 = 0
62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:9/0/physics_layer_0/angular_velocity = 0.0
62:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:9/0/physics_layer_1/angular_velocity = 0.0
66:9/0 = 0
66:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:9/0/physics_layer_0/angular_velocity = 0.0
66:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:9/0/physics_layer_1/angular_velocity = 0.0
67:9/0 = 0
67:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:9/0/physics_layer_0/angular_velocity = 0.0
67:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:9/0/physics_layer_1/angular_velocity = 0.0
68:9/0 = 0
68:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:9/0/physics_layer_0/angular_velocity = 0.0
68:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:9/0/physics_layer_1/angular_velocity = 0.0
72:9/0 = 0
72:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:9/0/physics_layer_0/angular_velocity = 0.0
72:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:9/0/physics_layer_1/angular_velocity = 0.0
73:9/0 = 0
73:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:9/0/physics_layer_0/angular_velocity = 0.0
73:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:9/0/physics_layer_1/angular_velocity = 0.0
74:9/0 = 0
74:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:9/0/physics_layer_0/angular_velocity = 0.0
74:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:9/0/physics_layer_1/angular_velocity = 0.0
78:9/0 = 0
78:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:9/0/physics_layer_0/angular_velocity = 0.0
78:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:9/0/physics_layer_1/angular_velocity = 0.0
79:9/0 = 0
79:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:9/0/physics_layer_0/angular_velocity = 0.0
79:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:9/0/physics_layer_1/angular_velocity = 0.0
80:9/0 = 0
80:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:9/0/physics_layer_0/angular_velocity = 0.0
80:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:9/0/physics_layer_1/angular_velocity = 0.0
87:9/0 = 0
87:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:9/0/physics_layer_0/angular_velocity = 0.0
87:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:9/0/physics_layer_1/angular_velocity = 0.0
88:9/0 = 0
88:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:9/0/physics_layer_0/angular_velocity = 0.0
88:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:9/0/physics_layer_1/angular_velocity = 0.0
89:9/0 = 0
89:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:9/0/physics_layer_0/angular_velocity = 0.0
89:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:9/0/physics_layer_1/angular_velocity = 0.0
90:9/0 = 0
90:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:9/0/physics_layer_0/angular_velocity = 0.0
90:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:9/0/physics_layer_1/angular_velocity = 0.0
91:9/0 = 0
91:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:9/0/physics_layer_0/angular_velocity = 0.0
91:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:9/0/physics_layer_1/angular_velocity = 0.0
92:9/0 = 0
92:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:9/0/physics_layer_0/angular_velocity = 0.0
92:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:9/0/physics_layer_1/angular_velocity = 0.0
93:9/0 = 0
93:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:9/0/physics_layer_0/angular_velocity = 0.0
93:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:9/0/physics_layer_1/angular_velocity = 0.0
94:9/0 = 0
94:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:9/0/physics_layer_0/angular_velocity = 0.0
94:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:9/0/physics_layer_1/angular_velocity = 0.0
95:9/0 = 0
95:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:9/0/physics_layer_0/angular_velocity = 0.0
95:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:9/0/physics_layer_1/angular_velocity = 0.0
99:9/0 = 0
99:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:9/0/physics_layer_0/angular_velocity = 0.0
99:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:9/0/physics_layer_1/angular_velocity = 0.0
100:9/0 = 0
100:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:9/0/physics_layer_0/angular_velocity = 0.0
100:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:9/0/physics_layer_1/angular_velocity = 0.0
101:9/0 = 0
101:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:9/0/physics_layer_0/angular_velocity = 0.0
101:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:9/0/physics_layer_1/angular_velocity = 0.0
108:9/0 = 0
108:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:9/0/physics_layer_0/angular_velocity = 0.0
108:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:9/0/physics_layer_1/angular_velocity = 0.0
109:9/0 = 0
109:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:9/0/physics_layer_0/angular_velocity = 0.0
109:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:9/0/physics_layer_1/angular_velocity = 0.0
110:9/0 = 0
110:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:9/0/physics_layer_0/angular_velocity = 0.0
110:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:9/0/physics_layer_1/angular_velocity = 0.0
114:9/0 = 0
114:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:9/0/physics_layer_0/angular_velocity = 0.0
114:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:9/0/physics_layer_1/angular_velocity = 0.0
115:9/0 = 0
115:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:9/0/physics_layer_0/angular_velocity = 0.0
115:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:9/0/physics_layer_1/angular_velocity = 0.0
116:9/0 = 0
116:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:9/0/physics_layer_0/angular_velocity = 0.0
116:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:9/0/physics_layer_1/angular_velocity = 0.0
120:9/0 = 0
120:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:9/0/physics_layer_0/angular_velocity = 0.0
120:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:9/0/physics_layer_1/angular_velocity = 0.0
121:9/0 = 0
121:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:9/0/physics_layer_0/angular_velocity = 0.0
121:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:9/0/physics_layer_1/angular_velocity = 0.0
122:9/0 = 0
122:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:9/0/physics_layer_0/angular_velocity = 0.0
122:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:9/0/physics_layer_1/angular_velocity = 0.0
126:9/0 = 0
126:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:9/0/physics_layer_0/angular_velocity = 0.0
126:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
126:9/0/physics_layer_1/angular_velocity = 0.0
127:9/0 = 0
127:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:9/0/physics_layer_0/angular_velocity = 0.0
127:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
127:9/0/physics_layer_1/angular_velocity = 0.0
128:9/0 = 0
128:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:9/0/physics_layer_0/angular_velocity = 0.0
128:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
128:9/0/physics_layer_1/angular_velocity = 0.0
135:9/0 = 0
135:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:9/0/physics_layer_0/angular_velocity = 0.0
135:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
135:9/0/physics_layer_1/angular_velocity = 0.0
136:9/0 = 0
136:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:9/0/physics_layer_0/angular_velocity = 0.0
136:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
136:9/0/physics_layer_1/angular_velocity = 0.0
137:9/0 = 0
137:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:9/0/physics_layer_0/angular_velocity = 0.0
137:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
137:9/0/physics_layer_1/angular_velocity = 0.0
138:9/0 = 0
138:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:9/0/physics_layer_0/angular_velocity = 0.0
138:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
138:9/0/physics_layer_1/angular_velocity = 0.0
139:9/0 = 0
139:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:9/0/physics_layer_0/angular_velocity = 0.0
139:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
139:9/0/physics_layer_1/angular_velocity = 0.0
140:9/0 = 0
140:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:9/0/physics_layer_0/angular_velocity = 0.0
140:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
140:9/0/physics_layer_1/angular_velocity = 0.0
141:9/0 = 0
141:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:9/0/physics_layer_0/angular_velocity = 0.0
141:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:9/0/physics_layer_1/angular_velocity = 0.0
142:9/0 = 0
142:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:9/0/physics_layer_0/angular_velocity = 0.0
142:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:9/0/physics_layer_1/angular_velocity = 0.0
143:9/0 = 0
143:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:9/0/physics_layer_0/angular_velocity = 0.0
143:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:9/0/physics_layer_1/angular_velocity = 0.0
144:9/0 = 0
144:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:9/0/physics_layer_0/angular_velocity = 0.0
144:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:9/0/physics_layer_1/angular_velocity = 0.0
145:9/0 = 0
145:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:9/0/physics_layer_0/angular_velocity = 0.0
145:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:9/0/physics_layer_1/angular_velocity = 0.0
146:9/0 = 0
146:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:9/0/physics_layer_0/angular_velocity = 0.0
146:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:9/0/physics_layer_1/angular_velocity = 0.0
147:9/0 = 0
147:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:9/0/physics_layer_0/angular_velocity = 0.0
147:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:9/0/physics_layer_1/angular_velocity = 0.0
148:9/0 = 0
148:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:9/0/physics_layer_0/angular_velocity = 0.0
148:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:9/0/physics_layer_1/angular_velocity = 0.0
149:9/0 = 0
149:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:9/0/physics_layer_0/angular_velocity = 0.0
149:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:9/0/physics_layer_1/angular_velocity = 0.0
150:9/0 = 0
150:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:9/0/physics_layer_0/angular_velocity = 0.0
150:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:9/0/physics_layer_1/angular_velocity = 0.0
151:9/0 = 0
151:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:9/0/physics_layer_0/angular_velocity = 0.0
151:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:9/0/physics_layer_1/angular_velocity = 0.0
152:9/0 = 0
152:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:9/0/physics_layer_0/angular_velocity = 0.0
152:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:9/0/physics_layer_1/angular_velocity = 0.0
153:9/0 = 0
153:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:9/0/physics_layer_0/angular_velocity = 0.0
153:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:9/0/physics_layer_1/angular_velocity = 0.0
154:9/0 = 0
154:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:9/0/physics_layer_0/angular_velocity = 0.0
154:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:9/0/physics_layer_1/angular_velocity = 0.0
155:9/0 = 0
155:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:9/0/physics_layer_0/angular_velocity = 0.0
155:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:9/0/physics_layer_1/angular_velocity = 0.0
156:9/0 = 0
156:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:9/0/physics_layer_0/angular_velocity = 0.0
156:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:9/0/physics_layer_1/angular_velocity = 0.0
157:9/0 = 0
157:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:9/0/physics_layer_0/angular_velocity = 0.0
157:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:9/0/physics_layer_1/angular_velocity = 0.0
158:9/0 = 0
158:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:9/0/physics_layer_0/angular_velocity = 0.0
158:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:9/0/physics_layer_1/angular_velocity = 0.0
159:9/0 = 0
159:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:9/0/physics_layer_0/angular_velocity = 0.0
159:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:9/0/physics_layer_1/angular_velocity = 0.0
160:9/0 = 0
160:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:9/0/physics_layer_0/angular_velocity = 0.0
160:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:9/0/physics_layer_1/angular_velocity = 0.0
161:9/0 = 0
161:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:9/0/physics_layer_0/angular_velocity = 0.0
161:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:9/0/physics_layer_1/angular_velocity = 0.0
162:9/0 = 0
162:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:9/0/physics_layer_0/angular_velocity = 0.0
162:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:9/0/physics_layer_1/angular_velocity = 0.0
163:9/0 = 0
163:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:9/0/physics_layer_0/angular_velocity = 0.0
163:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:9/0/physics_layer_1/angular_velocity = 0.0
164:9/0 = 0
164:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:9/0/physics_layer_0/angular_velocity = 0.0
164:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:9/0/physics_layer_1/angular_velocity = 0.0
165:9/0 = 0
165:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:9/0/physics_layer_0/angular_velocity = 0.0
165:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:9/0/physics_layer_1/angular_velocity = 0.0
166:9/0 = 0
166:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:9/0/physics_layer_0/angular_velocity = 0.0
166:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:9/0/physics_layer_1/angular_velocity = 0.0
167:9/0 = 0
167:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:9/0/physics_layer_0/angular_velocity = 0.0
167:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:9/0/physics_layer_1/angular_velocity = 0.0
168:9/0 = 0
168:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:9/0/physics_layer_0/angular_velocity = 0.0
168:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:9/0/physics_layer_1/angular_velocity = 0.0
169:9/0 = 0
169:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:9/0/physics_layer_0/angular_velocity = 0.0
169:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:9/0/physics_layer_1/angular_velocity = 0.0
170:9/0 = 0
170:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:9/0/physics_layer_0/angular_velocity = 0.0
170:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:9/0/physics_layer_1/angular_velocity = 0.0
192:9/0 = 0
192:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:9/0/physics_layer_0/angular_velocity = 0.0
192:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
192:9/0/physics_layer_1/angular_velocity = 0.0
193:9/0 = 0
193:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:9/0/physics_layer_0/angular_velocity = 0.0
193:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:9/0/physics_layer_1/angular_velocity = 0.0
194:9/0 = 0
194:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:9/0/physics_layer_0/angular_velocity = 0.0
194:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:9/0/physics_layer_1/angular_velocity = 0.0
195:9/0 = 0
195:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:9/0/physics_layer_0/angular_velocity = 0.0
195:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:9/0/physics_layer_1/angular_velocity = 0.0
196:9/0 = 0
196:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:9/0/physics_layer_0/angular_velocity = 0.0
196:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:9/0/physics_layer_1/angular_velocity = 0.0
197:9/0 = 0
197:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:9/0/physics_layer_0/angular_velocity = 0.0
197:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:9/0/physics_layer_1/angular_velocity = 0.0
198:9/0 = 0
198:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:9/0/physics_layer_0/angular_velocity = 0.0
198:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:9/0/physics_layer_1/angular_velocity = 0.0
199:9/0 = 0
199:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:9/0/physics_layer_0/angular_velocity = 0.0
199:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:9/0/physics_layer_1/angular_velocity = 0.0
200:9/0 = 0
200:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:9/0/physics_layer_0/angular_velocity = 0.0
200:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:9/0/physics_layer_1/angular_velocity = 0.0
201:9/0 = 0
201:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:9/0/physics_layer_0/angular_velocity = 0.0
201:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:9/0/physics_layer_1/angular_velocity = 0.0
202:9/0 = 0
202:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:9/0/physics_layer_0/angular_velocity = 0.0
202:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:9/0/physics_layer_1/angular_velocity = 0.0
203:9/0 = 0
203:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:9/0/physics_layer_0/angular_velocity = 0.0
203:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:9/0/physics_layer_1/angular_velocity = 0.0
204:9/0 = 0
204:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:9/0/physics_layer_0/angular_velocity = 0.0
204:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:9/0/physics_layer_1/angular_velocity = 0.0
205:9/0 = 0
205:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:9/0/physics_layer_0/angular_velocity = 0.0
205:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:9/0/physics_layer_1/angular_velocity = 0.0
206:9/0 = 0
206:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:9/0/physics_layer_0/angular_velocity = 0.0
206:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
206:9/0/physics_layer_1/angular_velocity = 0.0
207:9/0 = 0
207:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:9/0/physics_layer_0/angular_velocity = 0.0
207:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:9/0/physics_layer_1/angular_velocity = 0.0
208:9/0 = 0
208:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:9/0/physics_layer_0/angular_velocity = 0.0
208:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:9/0/physics_layer_1/angular_velocity = 0.0
209:9/0 = 0
209:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:9/0/physics_layer_0/angular_velocity = 0.0
209:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:9/0/physics_layer_1/angular_velocity = 0.0
210:9/0 = 0
210:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:9/0/physics_layer_0/angular_velocity = 0.0
210:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
210:9/0/physics_layer_1/angular_velocity = 0.0
211:9/0 = 0
211:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
211:9/0/physics_layer_0/angular_velocity = 0.0
211:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
211:9/0/physics_layer_1/angular_velocity = 0.0
212:9/0 = 0
212:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
212:9/0/physics_layer_0/angular_velocity = 0.0
212:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
212:9/0/physics_layer_1/angular_velocity = 0.0
213:9/0 = 0
213:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:9/0/physics_layer_0/angular_velocity = 0.0
213:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:9/0/physics_layer_1/angular_velocity = 0.0
214:9/0 = 0
214:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:9/0/physics_layer_0/angular_velocity = 0.0
214:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:9/0/physics_layer_1/angular_velocity = 0.0
215:9/0 = 0
215:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:9/0/physics_layer_0/angular_velocity = 0.0
215:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:9/0/physics_layer_1/angular_velocity = 0.0
231:9/0 = 0
231:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:9/0/physics_layer_0/angular_velocity = 0.0
231:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:9/0/physics_layer_1/angular_velocity = 0.0
232:9/0 = 0
232:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:9/0/physics_layer_0/angular_velocity = 0.0
232:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:9/0/physics_layer_1/angular_velocity = 0.0
233:9/0 = 0
233:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:9/0/physics_layer_0/angular_velocity = 0.0
233:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:9/0/physics_layer_1/angular_velocity = 0.0
234:9/0 = 0
234:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:9/0/physics_layer_0/angular_velocity = 0.0
234:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:9/0/physics_layer_1/angular_velocity = 0.0
235:9/0 = 0
235:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:9/0/physics_layer_0/angular_velocity = 0.0
235:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:9/0/physics_layer_1/angular_velocity = 0.0
236:9/0 = 0
236:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:9/0/physics_layer_0/angular_velocity = 0.0
236:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:9/0/physics_layer_1/angular_velocity = 0.0
237:9/0 = 0
237:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:9/0/physics_layer_0/angular_velocity = 0.0
237:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:9/0/physics_layer_1/angular_velocity = 0.0
238:9/0 = 0
238:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:9/0/physics_layer_0/angular_velocity = 0.0
238:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:9/0/physics_layer_1/angular_velocity = 0.0
239:9/0 = 0
239:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:9/0/physics_layer_0/angular_velocity = 0.0
239:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:9/0/physics_layer_1/angular_velocity = 0.0
243:9/0 = 0
243:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:9/0/physics_layer_0/angular_velocity = 0.0
243:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:9/0/physics_layer_1/angular_velocity = 0.0
244:9/0 = 0
244:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:9/0/physics_layer_0/angular_velocity = 0.0
244:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:9/0/physics_layer_1/angular_velocity = 0.0
245:9/0 = 0
245:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:9/0/physics_layer_0/angular_velocity = 0.0
245:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:9/0/physics_layer_1/angular_velocity = 0.0
246:9/0 = 0
246:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:9/0/physics_layer_0/angular_velocity = 0.0
246:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:9/0/physics_layer_1/angular_velocity = 0.0
247:9/0 = 0
247:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:9/0/physics_layer_0/angular_velocity = 0.0
247:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:9/0/physics_layer_1/angular_velocity = 0.0
248:9/0 = 0
248:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:9/0/physics_layer_0/angular_velocity = 0.0
248:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:9/0/physics_layer_1/angular_velocity = 0.0
249:9/0 = 0
249:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:9/0/physics_layer_0/angular_velocity = 0.0
249:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:9/0/physics_layer_1/angular_velocity = 0.0
250:9/0 = 0
250:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:9/0/physics_layer_0/angular_velocity = 0.0
250:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:9/0/physics_layer_1/angular_velocity = 0.0
251:9/0 = 0
251:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:9/0/physics_layer_0/angular_velocity = 0.0
251:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:9/0/physics_layer_1/angular_velocity = 0.0
3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_1/angular_velocity = 0.0
4:10/0 = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_1/angular_velocity = 0.0
5:10/0 = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_1/angular_velocity = 0.0
12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_1/angular_velocity = 0.0
13:10/0 = 0
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_1/angular_velocity = 0.0
14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_1/angular_velocity = 0.0
18:10/0 = 0
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:10/0/physics_layer_0/angular_velocity = 0.0
18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:10/0/physics_layer_1/angular_velocity = 0.0
19:10/0 = 0
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:10/0/physics_layer_0/angular_velocity = 0.0
19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:10/0/physics_layer_1/angular_velocity = 0.0
20:10/0 = 0
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:10/0/physics_layer_0/angular_velocity = 0.0
20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:10/0/physics_layer_1/angular_velocity = 0.0
24:10/0 = 0
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:10/0/physics_layer_0/angular_velocity = 0.0
24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:10/0/physics_layer_1/angular_velocity = 0.0
25:10/0 = 0
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:10/0/physics_layer_0/angular_velocity = 0.0
25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:10/0/physics_layer_1/angular_velocity = 0.0
26:10/0 = 0
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:10/0/physics_layer_0/angular_velocity = 0.0
26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:10/0/physics_layer_1/angular_velocity = 0.0
30:10/0 = 0
30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:10/0/physics_layer_0/angular_velocity = 0.0
30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:10/0/physics_layer_1/angular_velocity = 0.0
31:10/0 = 0
31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:10/0/physics_layer_0/angular_velocity = 0.0
31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:10/0/physics_layer_1/angular_velocity = 0.0
32:10/0 = 0
32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:10/0/physics_layer_0/angular_velocity = 0.0
32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:10/0/physics_layer_1/angular_velocity = 0.0
39:10/0 = 0
39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:10/0/physics_layer_0/angular_velocity = 0.0
39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:10/0/physics_layer_1/angular_velocity = 0.0
40:10/0 = 0
40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:10/0/physics_layer_0/angular_velocity = 0.0
40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:10/0/physics_layer_1/angular_velocity = 0.0
41:10/0 = 0
41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:10/0/physics_layer_0/angular_velocity = 0.0
41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:10/0/physics_layer_1/angular_velocity = 0.0
42:10/0 = 0
42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:10/0/physics_layer_0/angular_velocity = 0.0
42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:10/0/physics_layer_1/angular_velocity = 0.0
43:10/0 = 0
43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:10/0/physics_layer_0/angular_velocity = 0.0
43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:10/0/physics_layer_1/angular_velocity = 0.0
44:10/0 = 0
44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:10/0/physics_layer_0/angular_velocity = 0.0
44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:10/0/physics_layer_1/angular_velocity = 0.0
45:10/0 = 0
45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:10/0/physics_layer_0/angular_velocity = 0.0
45:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:10/0/physics_layer_1/angular_velocity = 0.0
46:10/0 = 0
46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:10/0/physics_layer_0/angular_velocity = 0.0
46:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:10/0/physics_layer_1/angular_velocity = 0.0
47:10/0 = 0
47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:10/0/physics_layer_0/angular_velocity = 0.0
47:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:10/0/physics_layer_1/angular_velocity = 0.0
51:10/0 = 0
51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:10/0/physics_layer_0/angular_velocity = 0.0
51:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:10/0/physics_layer_1/angular_velocity = 0.0
52:10/0 = 0
52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:10/0/physics_layer_0/angular_velocity = 0.0
52:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:10/0/physics_layer_1/angular_velocity = 0.0
53:10/0 = 0
53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:10/0/physics_layer_0/angular_velocity = 0.0
53:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:10/0/physics_layer_1/angular_velocity = 0.0
60:10/0 = 0
60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:10/0/physics_layer_0/angular_velocity = 0.0
60:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:10/0/physics_layer_1/angular_velocity = 0.0
61:10/0 = 0
61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:10/0/physics_layer_0/angular_velocity = 0.0
61:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:10/0/physics_layer_1/angular_velocity = 0.0
62:10/0 = 0
62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:10/0/physics_layer_0/angular_velocity = 0.0
62:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:10/0/physics_layer_1/angular_velocity = 0.0
66:10/0 = 0
66:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:10/0/physics_layer_0/angular_velocity = 0.0
66:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:10/0/physics_layer_1/angular_velocity = 0.0
67:10/0 = 0
67:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:10/0/physics_layer_0/angular_velocity = 0.0
67:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:10/0/physics_layer_1/angular_velocity = 0.0
68:10/0 = 0
68:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:10/0/physics_layer_0/angular_velocity = 0.0
68:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:10/0/physics_layer_1/angular_velocity = 0.0
72:10/0 = 0
72:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:10/0/physics_layer_0/angular_velocity = 0.0
72:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:10/0/physics_layer_1/angular_velocity = 0.0
73:10/0 = 0
73:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:10/0/physics_layer_0/angular_velocity = 0.0
73:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:10/0/physics_layer_1/angular_velocity = 0.0
74:10/0 = 0
74:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:10/0/physics_layer_0/angular_velocity = 0.0
74:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:10/0/physics_layer_1/angular_velocity = 0.0
78:10/0 = 0
78:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:10/0/physics_layer_0/angular_velocity = 0.0
78:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:10/0/physics_layer_1/angular_velocity = 0.0
79:10/0 = 0
79:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:10/0/physics_layer_0/angular_velocity = 0.0
79:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:10/0/physics_layer_1/angular_velocity = 0.0
80:10/0 = 0
80:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:10/0/physics_layer_0/angular_velocity = 0.0
80:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:10/0/physics_layer_1/angular_velocity = 0.0
87:10/0 = 0
87:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:10/0/physics_layer_0/angular_velocity = 0.0
87:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:10/0/physics_layer_1/angular_velocity = 0.0
88:10/0 = 0
88:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:10/0/physics_layer_0/angular_velocity = 0.0
88:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:10/0/physics_layer_1/angular_velocity = 0.0
89:10/0 = 0
89:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:10/0/physics_layer_0/angular_velocity = 0.0
89:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:10/0/physics_layer_1/angular_velocity = 0.0
90:10/0 = 0
90:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:10/0/physics_layer_0/angular_velocity = 0.0
90:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:10/0/physics_layer_1/angular_velocity = 0.0
91:10/0 = 0
91:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:10/0/physics_layer_0/angular_velocity = 0.0
91:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:10/0/physics_layer_1/angular_velocity = 0.0
92:10/0 = 0
92:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:10/0/physics_layer_0/angular_velocity = 0.0
92:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:10/0/physics_layer_1/angular_velocity = 0.0
93:10/0 = 0
93:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:10/0/physics_layer_0/angular_velocity = 0.0
93:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:10/0/physics_layer_1/angular_velocity = 0.0
94:10/0 = 0
94:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:10/0/physics_layer_0/angular_velocity = 0.0
94:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:10/0/physics_layer_1/angular_velocity = 0.0
95:10/0 = 0
95:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:10/0/physics_layer_0/angular_velocity = 0.0
95:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:10/0/physics_layer_1/angular_velocity = 0.0
99:10/0 = 0
99:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:10/0/physics_layer_0/angular_velocity = 0.0
99:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:10/0/physics_layer_1/angular_velocity = 0.0
100:10/0 = 0
100:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:10/0/physics_layer_0/angular_velocity = 0.0
100:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:10/0/physics_layer_1/angular_velocity = 0.0
101:10/0 = 0
101:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:10/0/physics_layer_0/angular_velocity = 0.0
101:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:10/0/physics_layer_1/angular_velocity = 0.0
108:10/0 = 0
108:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:10/0/physics_layer_0/angular_velocity = 0.0
108:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:10/0/physics_layer_1/angular_velocity = 0.0
109:10/0 = 0
109:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:10/0/physics_layer_0/angular_velocity = 0.0
109:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:10/0/physics_layer_1/angular_velocity = 0.0
110:10/0 = 0
110:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:10/0/physics_layer_0/angular_velocity = 0.0
110:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:10/0/physics_layer_1/angular_velocity = 0.0
114:10/0 = 0
114:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:10/0/physics_layer_0/angular_velocity = 0.0
114:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:10/0/physics_layer_1/angular_velocity = 0.0
115:10/0 = 0
115:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:10/0/physics_layer_0/angular_velocity = 0.0
115:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:10/0/physics_layer_1/angular_velocity = 0.0
116:10/0 = 0
116:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:10/0/physics_layer_0/angular_velocity = 0.0
116:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:10/0/physics_layer_1/angular_velocity = 0.0
120:10/0 = 0
120:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:10/0/physics_layer_0/angular_velocity = 0.0
120:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:10/0/physics_layer_1/angular_velocity = 0.0
121:10/0 = 0
121:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:10/0/physics_layer_0/angular_velocity = 0.0
121:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:10/0/physics_layer_1/angular_velocity = 0.0
122:10/0 = 0
122:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:10/0/physics_layer_0/angular_velocity = 0.0
122:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:10/0/physics_layer_1/angular_velocity = 0.0
126:10/0 = 0
126:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:10/0/physics_layer_0/angular_velocity = 0.0
126:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
126:10/0/physics_layer_1/angular_velocity = 0.0
127:10/0 = 0
127:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:10/0/physics_layer_0/angular_velocity = 0.0
127:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
127:10/0/physics_layer_1/angular_velocity = 0.0
128:10/0 = 0
128:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:10/0/physics_layer_0/angular_velocity = 0.0
128:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
128:10/0/physics_layer_1/angular_velocity = 0.0
135:10/0 = 0
135:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:10/0/physics_layer_0/angular_velocity = 0.0
135:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
135:10/0/physics_layer_1/angular_velocity = 0.0
136:10/0 = 0
136:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:10/0/physics_layer_0/angular_velocity = 0.0
136:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
136:10/0/physics_layer_1/angular_velocity = 0.0
137:10/0 = 0
137:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:10/0/physics_layer_0/angular_velocity = 0.0
137:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
137:10/0/physics_layer_1/angular_velocity = 0.0
138:10/0 = 0
138:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:10/0/physics_layer_0/angular_velocity = 0.0
138:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
138:10/0/physics_layer_1/angular_velocity = 0.0
139:10/0 = 0
139:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:10/0/physics_layer_0/angular_velocity = 0.0
139:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
139:10/0/physics_layer_1/angular_velocity = 0.0
140:10/0 = 0
140:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:10/0/physics_layer_0/angular_velocity = 0.0
140:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
140:10/0/physics_layer_1/angular_velocity = 0.0
141:10/0 = 0
141:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:10/0/physics_layer_0/angular_velocity = 0.0
141:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:10/0/physics_layer_1/angular_velocity = 0.0
142:10/0 = 0
142:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:10/0/physics_layer_0/angular_velocity = 0.0
142:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:10/0/physics_layer_1/angular_velocity = 0.0
143:10/0 = 0
143:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:10/0/physics_layer_0/angular_velocity = 0.0
143:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:10/0/physics_layer_1/angular_velocity = 0.0
144:10/0 = 0
144:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:10/0/physics_layer_0/angular_velocity = 0.0
144:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:10/0/physics_layer_1/angular_velocity = 0.0
145:10/0 = 0
145:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:10/0/physics_layer_0/angular_velocity = 0.0
145:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:10/0/physics_layer_1/angular_velocity = 0.0
146:10/0 = 0
146:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:10/0/physics_layer_0/angular_velocity = 0.0
146:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:10/0/physics_layer_1/angular_velocity = 0.0
147:10/0 = 0
147:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:10/0/physics_layer_0/angular_velocity = 0.0
147:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:10/0/physics_layer_1/angular_velocity = 0.0
148:10/0 = 0
148:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:10/0/physics_layer_0/angular_velocity = 0.0
148:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:10/0/physics_layer_1/angular_velocity = 0.0
149:10/0 = 0
149:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:10/0/physics_layer_0/angular_velocity = 0.0
149:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:10/0/physics_layer_1/angular_velocity = 0.0
150:10/0 = 0
150:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:10/0/physics_layer_0/angular_velocity = 0.0
150:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:10/0/physics_layer_1/angular_velocity = 0.0
151:10/0 = 0
151:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:10/0/physics_layer_0/angular_velocity = 0.0
151:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:10/0/physics_layer_1/angular_velocity = 0.0
152:10/0 = 0
152:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:10/0/physics_layer_0/angular_velocity = 0.0
152:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:10/0/physics_layer_1/angular_velocity = 0.0
153:10/0 = 0
153:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:10/0/physics_layer_0/angular_velocity = 0.0
153:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:10/0/physics_layer_1/angular_velocity = 0.0
154:10/0 = 0
154:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:10/0/physics_layer_0/angular_velocity = 0.0
154:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:10/0/physics_layer_1/angular_velocity = 0.0
155:10/0 = 0
155:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:10/0/physics_layer_0/angular_velocity = 0.0
155:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:10/0/physics_layer_1/angular_velocity = 0.0
156:10/0 = 0
156:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:10/0/physics_layer_0/angular_velocity = 0.0
156:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:10/0/physics_layer_1/angular_velocity = 0.0
157:10/0 = 0
157:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:10/0/physics_layer_0/angular_velocity = 0.0
157:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:10/0/physics_layer_1/angular_velocity = 0.0
158:10/0 = 0
158:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:10/0/physics_layer_0/angular_velocity = 0.0
158:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:10/0/physics_layer_1/angular_velocity = 0.0
159:10/0 = 0
159:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:10/0/physics_layer_0/angular_velocity = 0.0
159:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:10/0/physics_layer_1/angular_velocity = 0.0
160:10/0 = 0
160:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:10/0/physics_layer_0/angular_velocity = 0.0
160:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:10/0/physics_layer_1/angular_velocity = 0.0
161:10/0 = 0
161:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:10/0/physics_layer_0/angular_velocity = 0.0
161:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:10/0/physics_layer_1/angular_velocity = 0.0
162:10/0 = 0
162:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:10/0/physics_layer_0/angular_velocity = 0.0
162:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:10/0/physics_layer_1/angular_velocity = 0.0
163:10/0 = 0
163:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:10/0/physics_layer_0/angular_velocity = 0.0
163:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:10/0/physics_layer_1/angular_velocity = 0.0
164:10/0 = 0
164:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:10/0/physics_layer_0/angular_velocity = 0.0
164:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:10/0/physics_layer_1/angular_velocity = 0.0
165:10/0 = 0
165:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:10/0/physics_layer_0/angular_velocity = 0.0
165:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:10/0/physics_layer_1/angular_velocity = 0.0
166:10/0 = 0
166:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:10/0/physics_layer_0/angular_velocity = 0.0
166:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:10/0/physics_layer_1/angular_velocity = 0.0
167:10/0 = 0
167:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:10/0/physics_layer_0/angular_velocity = 0.0
167:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:10/0/physics_layer_1/angular_velocity = 0.0
168:10/0 = 0
168:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:10/0/physics_layer_0/angular_velocity = 0.0
168:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:10/0/physics_layer_1/angular_velocity = 0.0
169:10/0 = 0
169:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:10/0/physics_layer_0/angular_velocity = 0.0
169:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:10/0/physics_layer_1/angular_velocity = 0.0
170:10/0 = 0
170:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:10/0/physics_layer_0/angular_velocity = 0.0
170:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:10/0/physics_layer_1/angular_velocity = 0.0
172:10/0 = 0
172:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:10/0/physics_layer_0/angular_velocity = 0.0
172:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:10/0/physics_layer_1/angular_velocity = 0.0
175:10/0 = 0
175:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:10/0/physics_layer_0/angular_velocity = 0.0
175:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:10/0/physics_layer_1/angular_velocity = 0.0
178:10/0 = 0
178:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:10/0/physics_layer_0/angular_velocity = 0.0
178:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:10/0/physics_layer_1/angular_velocity = 0.0
181:10/0 = 0
181:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:10/0/physics_layer_0/angular_velocity = 0.0
181:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:10/0/physics_layer_1/angular_velocity = 0.0
183:10/0 = 0
183:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:10/0/physics_layer_0/angular_velocity = 0.0
183:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:10/0/physics_layer_1/angular_velocity = 0.0
184:10/0 = 0
184:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:10/0/physics_layer_0/angular_velocity = 0.0
184:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:10/0/physics_layer_1/angular_velocity = 0.0
185:10/0 = 0
185:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:10/0/physics_layer_0/angular_velocity = 0.0
185:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:10/0/physics_layer_1/angular_velocity = 0.0
186:10/0 = 0
186:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:10/0/physics_layer_0/angular_velocity = 0.0
186:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:10/0/physics_layer_1/angular_velocity = 0.0
187:10/0 = 0
187:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:10/0/physics_layer_0/angular_velocity = 0.0
187:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:10/0/physics_layer_1/angular_velocity = 0.0
188:10/0 = 0
188:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:10/0/physics_layer_0/angular_velocity = 0.0
188:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:10/0/physics_layer_1/angular_velocity = 0.0
189:10/0 = 0
189:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:10/0/physics_layer_0/angular_velocity = 0.0
189:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:10/0/physics_layer_1/angular_velocity = 0.0
190:10/0 = 0
190:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:10/0/physics_layer_0/angular_velocity = 0.0
190:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:10/0/physics_layer_1/angular_velocity = 0.0
191:10/0 = 0
191:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:10/0/physics_layer_0/angular_velocity = 0.0
191:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:10/0/physics_layer_1/angular_velocity = 0.0
192:10/0 = 0
192:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:10/0/physics_layer_0/angular_velocity = 0.0
192:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
192:10/0/physics_layer_1/angular_velocity = 0.0
193:10/0 = 0
193:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:10/0/physics_layer_0/angular_velocity = 0.0
193:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:10/0/physics_layer_1/angular_velocity = 0.0
194:10/0 = 0
194:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:10/0/physics_layer_0/angular_velocity = 0.0
194:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:10/0/physics_layer_1/angular_velocity = 0.0
195:10/0 = 0
195:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:10/0/physics_layer_0/angular_velocity = 0.0
195:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:10/0/physics_layer_1/angular_velocity = 0.0
196:10/0 = 0
196:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:10/0/physics_layer_0/angular_velocity = 0.0
196:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:10/0/physics_layer_1/angular_velocity = 0.0
197:10/0 = 0
197:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:10/0/physics_layer_0/angular_velocity = 0.0
197:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:10/0/physics_layer_1/angular_velocity = 0.0
198:10/0 = 0
198:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:10/0/physics_layer_0/angular_velocity = 0.0
198:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:10/0/physics_layer_1/angular_velocity = 0.0
199:10/0 = 0
199:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:10/0/physics_layer_0/angular_velocity = 0.0
199:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:10/0/physics_layer_1/angular_velocity = 0.0
200:10/0 = 0
200:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:10/0/physics_layer_0/angular_velocity = 0.0
200:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:10/0/physics_layer_1/angular_velocity = 0.0
201:10/0 = 0
201:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:10/0/physics_layer_0/angular_velocity = 0.0
201:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:10/0/physics_layer_1/angular_velocity = 0.0
202:10/0 = 0
202:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:10/0/physics_layer_0/angular_velocity = 0.0
202:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:10/0/physics_layer_1/angular_velocity = 0.0
203:10/0 = 0
203:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:10/0/physics_layer_0/angular_velocity = 0.0
203:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:10/0/physics_layer_1/angular_velocity = 0.0
204:10/0 = 0
204:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:10/0/physics_layer_0/angular_velocity = 0.0
204:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:10/0/physics_layer_1/angular_velocity = 0.0
205:10/0 = 0
205:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:10/0/physics_layer_0/angular_velocity = 0.0
205:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:10/0/physics_layer_1/angular_velocity = 0.0
206:10/0 = 0
206:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:10/0/physics_layer_0/angular_velocity = 0.0
206:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
206:10/0/physics_layer_1/angular_velocity = 0.0
207:10/0 = 0
207:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:10/0/physics_layer_0/angular_velocity = 0.0
207:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:10/0/physics_layer_1/angular_velocity = 0.0
208:10/0 = 0
208:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:10/0/physics_layer_0/angular_velocity = 0.0
208:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:10/0/physics_layer_1/angular_velocity = 0.0
209:10/0 = 0
209:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:10/0/physics_layer_0/angular_velocity = 0.0
209:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:10/0/physics_layer_1/angular_velocity = 0.0
210:10/0 = 0
210:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:10/0/physics_layer_0/angular_velocity = 0.0
210:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
210:10/0/physics_layer_1/angular_velocity = 0.0
211:10/0 = 0
211:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
211:10/0/physics_layer_0/angular_velocity = 0.0
211:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
211:10/0/physics_layer_1/angular_velocity = 0.0
212:10/0 = 0
212:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
212:10/0/physics_layer_0/angular_velocity = 0.0
212:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
212:10/0/physics_layer_1/angular_velocity = 0.0
213:10/0 = 0
213:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:10/0/physics_layer_0/angular_velocity = 0.0
213:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:10/0/physics_layer_1/angular_velocity = 0.0
214:10/0 = 0
214:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:10/0/physics_layer_0/angular_velocity = 0.0
214:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:10/0/physics_layer_1/angular_velocity = 0.0
215:10/0 = 0
215:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:10/0/physics_layer_0/angular_velocity = 0.0
215:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:10/0/physics_layer_1/angular_velocity = 0.0
220:10/0 = 0
220:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:10/0/physics_layer_0/angular_velocity = 0.0
220:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:10/0/physics_layer_1/angular_velocity = 0.0
223:10/0 = 0
223:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
223:10/0/physics_layer_0/angular_velocity = 0.0
223:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
223:10/0/physics_layer_1/angular_velocity = 0.0
226:10/0 = 0
226:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
226:10/0/physics_layer_0/angular_velocity = 0.0
226:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
226:10/0/physics_layer_1/angular_velocity = 0.0
229:10/0 = 0
229:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
229:10/0/physics_layer_0/angular_velocity = 0.0
229:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
229:10/0/physics_layer_1/angular_velocity = 0.0
231:10/0 = 0
231:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:10/0/physics_layer_0/angular_velocity = 0.0
231:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:10/0/physics_layer_1/angular_velocity = 0.0
232:10/0 = 0
232:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:10/0/physics_layer_0/angular_velocity = 0.0
232:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:10/0/physics_layer_1/angular_velocity = 0.0
233:10/0 = 0
233:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:10/0/physics_layer_0/angular_velocity = 0.0
233:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:10/0/physics_layer_1/angular_velocity = 0.0
234:10/0 = 0
234:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:10/0/physics_layer_0/angular_velocity = 0.0
234:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:10/0/physics_layer_1/angular_velocity = 0.0
235:10/0 = 0
235:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:10/0/physics_layer_0/angular_velocity = 0.0
235:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:10/0/physics_layer_1/angular_velocity = 0.0
236:10/0 = 0
236:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:10/0/physics_layer_0/angular_velocity = 0.0
236:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:10/0/physics_layer_1/angular_velocity = 0.0
237:10/0 = 0
237:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:10/0/physics_layer_0/angular_velocity = 0.0
237:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:10/0/physics_layer_1/angular_velocity = 0.0
238:10/0 = 0
238:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:10/0/physics_layer_0/angular_velocity = 0.0
238:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:10/0/physics_layer_1/angular_velocity = 0.0
239:10/0 = 0
239:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:10/0/physics_layer_0/angular_velocity = 0.0
239:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:10/0/physics_layer_1/angular_velocity = 0.0
243:10/0 = 0
243:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:10/0/physics_layer_0/angular_velocity = 0.0
243:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:10/0/physics_layer_1/angular_velocity = 0.0
244:10/0 = 0
244:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:10/0/physics_layer_0/angular_velocity = 0.0
244:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:10/0/physics_layer_1/angular_velocity = 0.0
245:10/0 = 0
245:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:10/0/physics_layer_0/angular_velocity = 0.0
245:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:10/0/physics_layer_1/angular_velocity = 0.0
246:10/0 = 0
246:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:10/0/physics_layer_0/angular_velocity = 0.0
246:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:10/0/physics_layer_1/angular_velocity = 0.0
247:10/0 = 0
247:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:10/0/physics_layer_0/angular_velocity = 0.0
247:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:10/0/physics_layer_1/angular_velocity = 0.0
248:10/0 = 0
248:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:10/0/physics_layer_0/angular_velocity = 0.0
248:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:10/0/physics_layer_1/angular_velocity = 0.0
249:10/0 = 0
249:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:10/0/physics_layer_0/angular_velocity = 0.0
249:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:10/0/physics_layer_1/angular_velocity = 0.0
250:10/0 = 0
250:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:10/0/physics_layer_0/angular_velocity = 0.0
250:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:10/0/physics_layer_1/angular_velocity = 0.0
251:10/0 = 0
251:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:10/0/physics_layer_0/angular_velocity = 0.0
251:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:10/0/physics_layer_1/angular_velocity = 0.0
258:10/0 = 0
258:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
258:10/0/physics_layer_0/angular_velocity = 0.0
258:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
258:10/0/physics_layer_1/angular_velocity = 0.0
259:10/0 = 0
259:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:10/0/physics_layer_0/angular_velocity = 0.0
259:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:10/0/physics_layer_1/angular_velocity = 0.0
260:10/0 = 0
260:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:10/0/physics_layer_0/angular_velocity = 0.0
260:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:10/0/physics_layer_1/angular_velocity = 0.0
3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_1/angular_velocity = 0.0
4:11/0 = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_1/angular_velocity = 0.0
5:11/0 = 0
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_1/angular_velocity = 0.0
12:11/0 = 0
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_1/angular_velocity = 0.0
13:11/0 = 0
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_0/angular_velocity = 0.0
13:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_1/angular_velocity = 0.0
14:11/0 = 0
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
14:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_1/angular_velocity = 0.0
18:11/0 = 0
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:11/0/physics_layer_0/angular_velocity = 0.0
18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:11/0/physics_layer_1/angular_velocity = 0.0
19:11/0 = 0
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_0/angular_velocity = 0.0
19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_1/angular_velocity = 0.0
20:11/0 = 0
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:11/0/physics_layer_0/angular_velocity = 0.0
20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:11/0/physics_layer_1/angular_velocity = 0.0
24:11/0 = 0
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:11/0/physics_layer_0/angular_velocity = 0.0
24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:11/0/physics_layer_1/angular_velocity = 0.0
25:11/0 = 0
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:11/0/physics_layer_0/angular_velocity = 0.0
25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:11/0/physics_layer_1/angular_velocity = 0.0
26:11/0 = 0
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:11/0/physics_layer_0/angular_velocity = 0.0
26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:11/0/physics_layer_1/angular_velocity = 0.0
30:11/0 = 0
30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:11/0/physics_layer_0/angular_velocity = 0.0
30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:11/0/physics_layer_1/angular_velocity = 0.0
31:11/0 = 0
31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:11/0/physics_layer_0/angular_velocity = 0.0
31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:11/0/physics_layer_1/angular_velocity = 0.0
32:11/0 = 0
32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:11/0/physics_layer_0/angular_velocity = 0.0
32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:11/0/physics_layer_1/angular_velocity = 0.0
39:11/0 = 0
39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:11/0/physics_layer_0/angular_velocity = 0.0
39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:11/0/physics_layer_1/angular_velocity = 0.0
40:11/0 = 0
40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:11/0/physics_layer_0/angular_velocity = 0.0
40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:11/0/physics_layer_1/angular_velocity = 0.0
41:11/0 = 0
41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:11/0/physics_layer_0/angular_velocity = 0.0
41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:11/0/physics_layer_1/angular_velocity = 0.0
42:11/0 = 0
42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:11/0/physics_layer_0/angular_velocity = 0.0
42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:11/0/physics_layer_1/angular_velocity = 0.0
43:11/0 = 0
43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:11/0/physics_layer_0/angular_velocity = 0.0
43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:11/0/physics_layer_1/angular_velocity = 0.0
44:11/0 = 0
44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:11/0/physics_layer_0/angular_velocity = 0.0
44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:11/0/physics_layer_1/angular_velocity = 0.0
45:11/0 = 0
45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:11/0/physics_layer_0/angular_velocity = 0.0
45:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:11/0/physics_layer_1/angular_velocity = 0.0
46:11/0 = 0
46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:11/0/physics_layer_0/angular_velocity = 0.0
46:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:11/0/physics_layer_1/angular_velocity = 0.0
47:11/0 = 0
47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:11/0/physics_layer_0/angular_velocity = 0.0
47:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:11/0/physics_layer_1/angular_velocity = 0.0
51:11/0 = 0
51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:11/0/physics_layer_0/angular_velocity = 0.0
51:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:11/0/physics_layer_1/angular_velocity = 0.0
52:11/0 = 0
52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:11/0/physics_layer_0/angular_velocity = 0.0
52:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:11/0/physics_layer_1/angular_velocity = 0.0
53:11/0 = 0
53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:11/0/physics_layer_0/angular_velocity = 0.0
53:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:11/0/physics_layer_1/angular_velocity = 0.0
60:11/0 = 0
60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:11/0/physics_layer_0/angular_velocity = 0.0
60:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:11/0/physics_layer_1/angular_velocity = 0.0
61:11/0 = 0
61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:11/0/physics_layer_0/angular_velocity = 0.0
61:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:11/0/physics_layer_1/angular_velocity = 0.0
62:11/0 = 0
62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:11/0/physics_layer_0/angular_velocity = 0.0
62:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:11/0/physics_layer_1/angular_velocity = 0.0
66:11/0 = 0
66:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:11/0/physics_layer_0/angular_velocity = 0.0
66:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:11/0/physics_layer_1/angular_velocity = 0.0
67:11/0 = 0
67:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:11/0/physics_layer_0/angular_velocity = 0.0
67:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:11/0/physics_layer_1/angular_velocity = 0.0
68:11/0 = 0
68:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:11/0/physics_layer_0/angular_velocity = 0.0
68:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:11/0/physics_layer_1/angular_velocity = 0.0
72:11/0 = 0
72:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:11/0/physics_layer_0/angular_velocity = 0.0
72:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:11/0/physics_layer_1/angular_velocity = 0.0
73:11/0 = 0
73:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:11/0/physics_layer_0/angular_velocity = 0.0
73:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:11/0/physics_layer_1/angular_velocity = 0.0
74:11/0 = 0
74:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:11/0/physics_layer_0/angular_velocity = 0.0
74:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:11/0/physics_layer_1/angular_velocity = 0.0
78:11/0 = 0
78:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:11/0/physics_layer_0/angular_velocity = 0.0
78:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:11/0/physics_layer_1/angular_velocity = 0.0
79:11/0 = 0
79:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:11/0/physics_layer_0/angular_velocity = 0.0
79:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:11/0/physics_layer_1/angular_velocity = 0.0
80:11/0 = 0
80:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:11/0/physics_layer_0/angular_velocity = 0.0
80:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:11/0/physics_layer_1/angular_velocity = 0.0
87:11/0 = 0
87:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:11/0/physics_layer_0/angular_velocity = 0.0
87:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:11/0/physics_layer_1/angular_velocity = 0.0
88:11/0 = 0
88:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:11/0/physics_layer_0/angular_velocity = 0.0
88:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:11/0/physics_layer_1/angular_velocity = 0.0
89:11/0 = 0
89:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:11/0/physics_layer_0/angular_velocity = 0.0
89:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:11/0/physics_layer_1/angular_velocity = 0.0
90:11/0 = 0
90:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:11/0/physics_layer_0/angular_velocity = 0.0
90:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:11/0/physics_layer_1/angular_velocity = 0.0
91:11/0 = 0
91:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:11/0/physics_layer_0/angular_velocity = 0.0
91:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:11/0/physics_layer_1/angular_velocity = 0.0
92:11/0 = 0
92:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:11/0/physics_layer_0/angular_velocity = 0.0
92:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:11/0/physics_layer_1/angular_velocity = 0.0
93:11/0 = 0
93:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:11/0/physics_layer_0/angular_velocity = 0.0
93:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:11/0/physics_layer_1/angular_velocity = 0.0
94:11/0 = 0
94:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:11/0/physics_layer_0/angular_velocity = 0.0
94:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:11/0/physics_layer_1/angular_velocity = 0.0
95:11/0 = 0
95:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:11/0/physics_layer_0/angular_velocity = 0.0
95:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:11/0/physics_layer_1/angular_velocity = 0.0
99:11/0 = 0
99:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:11/0/physics_layer_0/angular_velocity = 0.0
99:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:11/0/physics_layer_1/angular_velocity = 0.0
100:11/0 = 0
100:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:11/0/physics_layer_0/angular_velocity = 0.0
100:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:11/0/physics_layer_1/angular_velocity = 0.0
101:11/0 = 0
101:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:11/0/physics_layer_0/angular_velocity = 0.0
101:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:11/0/physics_layer_1/angular_velocity = 0.0
108:11/0 = 0
108:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:11/0/physics_layer_0/angular_velocity = 0.0
108:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:11/0/physics_layer_1/angular_velocity = 0.0
109:11/0 = 0
109:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:11/0/physics_layer_0/angular_velocity = 0.0
109:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:11/0/physics_layer_1/angular_velocity = 0.0
110:11/0 = 0
110:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:11/0/physics_layer_0/angular_velocity = 0.0
110:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:11/0/physics_layer_1/angular_velocity = 0.0
114:11/0 = 0
114:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:11/0/physics_layer_0/angular_velocity = 0.0
114:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:11/0/physics_layer_1/angular_velocity = 0.0
115:11/0 = 0
115:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:11/0/physics_layer_0/angular_velocity = 0.0
115:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:11/0/physics_layer_1/angular_velocity = 0.0
116:11/0 = 0
116:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:11/0/physics_layer_0/angular_velocity = 0.0
116:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:11/0/physics_layer_1/angular_velocity = 0.0
120:11/0 = 0
120:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:11/0/physics_layer_0/angular_velocity = 0.0
120:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:11/0/physics_layer_1/angular_velocity = 0.0
121:11/0 = 0
121:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:11/0/physics_layer_0/angular_velocity = 0.0
121:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:11/0/physics_layer_1/angular_velocity = 0.0
122:11/0 = 0
122:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:11/0/physics_layer_0/angular_velocity = 0.0
122:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:11/0/physics_layer_1/angular_velocity = 0.0
126:11/0 = 0
126:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:11/0/physics_layer_0/angular_velocity = 0.0
126:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
126:11/0/physics_layer_1/angular_velocity = 0.0
127:11/0 = 0
127:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:11/0/physics_layer_0/angular_velocity = 0.0
127:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
127:11/0/physics_layer_1/angular_velocity = 0.0
128:11/0 = 0
128:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:11/0/physics_layer_0/angular_velocity = 0.0
128:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
128:11/0/physics_layer_1/angular_velocity = 0.0
135:11/0 = 0
135:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:11/0/physics_layer_0/angular_velocity = 0.0
135:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
135:11/0/physics_layer_1/angular_velocity = 0.0
136:11/0 = 0
136:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:11/0/physics_layer_0/angular_velocity = 0.0
136:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
136:11/0/physics_layer_1/angular_velocity = 0.0
137:11/0 = 0
137:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:11/0/physics_layer_0/angular_velocity = 0.0
137:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
137:11/0/physics_layer_1/angular_velocity = 0.0
138:11/0 = 0
138:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:11/0/physics_layer_0/angular_velocity = 0.0
138:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
138:11/0/physics_layer_1/angular_velocity = 0.0
139:11/0 = 0
139:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:11/0/physics_layer_0/angular_velocity = 0.0
139:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
139:11/0/physics_layer_1/angular_velocity = 0.0
140:11/0 = 0
140:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:11/0/physics_layer_0/angular_velocity = 0.0
140:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
140:11/0/physics_layer_1/angular_velocity = 0.0
141:11/0 = 0
141:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:11/0/physics_layer_0/angular_velocity = 0.0
141:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:11/0/physics_layer_1/angular_velocity = 0.0
142:11/0 = 0
142:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:11/0/physics_layer_0/angular_velocity = 0.0
142:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:11/0/physics_layer_1/angular_velocity = 0.0
143:11/0 = 0
143:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:11/0/physics_layer_0/angular_velocity = 0.0
143:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:11/0/physics_layer_1/angular_velocity = 0.0
144:11/0 = 0
144:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:11/0/physics_layer_0/angular_velocity = 0.0
144:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:11/0/physics_layer_1/angular_velocity = 0.0
145:11/0 = 0
145:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:11/0/physics_layer_0/angular_velocity = 0.0
145:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:11/0/physics_layer_1/angular_velocity = 0.0
146:11/0 = 0
146:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:11/0/physics_layer_0/angular_velocity = 0.0
146:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:11/0/physics_layer_1/angular_velocity = 0.0
147:11/0 = 0
147:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:11/0/physics_layer_0/angular_velocity = 0.0
147:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:11/0/physics_layer_1/angular_velocity = 0.0
148:11/0 = 0
148:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:11/0/physics_layer_0/angular_velocity = 0.0
148:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:11/0/physics_layer_1/angular_velocity = 0.0
149:11/0 = 0
149:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:11/0/physics_layer_0/angular_velocity = 0.0
149:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:11/0/physics_layer_1/angular_velocity = 0.0
150:11/0 = 0
150:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:11/0/physics_layer_0/angular_velocity = 0.0
150:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:11/0/physics_layer_1/angular_velocity = 0.0
151:11/0 = 0
151:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:11/0/physics_layer_0/angular_velocity = 0.0
151:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:11/0/physics_layer_1/angular_velocity = 0.0
152:11/0 = 0
152:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:11/0/physics_layer_0/angular_velocity = 0.0
152:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:11/0/physics_layer_1/angular_velocity = 0.0
153:11/0 = 0
153:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:11/0/physics_layer_0/angular_velocity = 0.0
153:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:11/0/physics_layer_1/angular_velocity = 0.0
154:11/0 = 0
154:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:11/0/physics_layer_0/angular_velocity = 0.0
154:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:11/0/physics_layer_1/angular_velocity = 0.0
155:11/0 = 0
155:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:11/0/physics_layer_0/angular_velocity = 0.0
155:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:11/0/physics_layer_1/angular_velocity = 0.0
156:11/0 = 0
156:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:11/0/physics_layer_0/angular_velocity = 0.0
156:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:11/0/physics_layer_1/angular_velocity = 0.0
157:11/0 = 0
157:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:11/0/physics_layer_0/angular_velocity = 0.0
157:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:11/0/physics_layer_1/angular_velocity = 0.0
158:11/0 = 0
158:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:11/0/physics_layer_0/angular_velocity = 0.0
158:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:11/0/physics_layer_1/angular_velocity = 0.0
159:11/0 = 0
159:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:11/0/physics_layer_0/angular_velocity = 0.0
159:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:11/0/physics_layer_1/angular_velocity = 0.0
160:11/0 = 0
160:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:11/0/physics_layer_0/angular_velocity = 0.0
160:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:11/0/physics_layer_1/angular_velocity = 0.0
161:11/0 = 0
161:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:11/0/physics_layer_0/angular_velocity = 0.0
161:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:11/0/physics_layer_1/angular_velocity = 0.0
162:11/0 = 0
162:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:11/0/physics_layer_0/angular_velocity = 0.0
162:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:11/0/physics_layer_1/angular_velocity = 0.0
163:11/0 = 0
163:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:11/0/physics_layer_0/angular_velocity = 0.0
163:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:11/0/physics_layer_1/angular_velocity = 0.0
164:11/0 = 0
164:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:11/0/physics_layer_0/angular_velocity = 0.0
164:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:11/0/physics_layer_1/angular_velocity = 0.0
165:11/0 = 0
165:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:11/0/physics_layer_0/angular_velocity = 0.0
165:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:11/0/physics_layer_1/angular_velocity = 0.0
166:11/0 = 0
166:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:11/0/physics_layer_0/angular_velocity = 0.0
166:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:11/0/physics_layer_1/angular_velocity = 0.0
167:11/0 = 0
167:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:11/0/physics_layer_0/angular_velocity = 0.0
167:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:11/0/physics_layer_1/angular_velocity = 0.0
171:11/0 = 0
171:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:11/0/physics_layer_0/angular_velocity = 0.0
171:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:11/0/physics_layer_1/angular_velocity = 0.0
172:11/0 = 0
172:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:11/0/physics_layer_0/angular_velocity = 0.0
172:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:11/0/physics_layer_1/angular_velocity = 0.0
173:11/0 = 0
173:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:11/0/physics_layer_0/angular_velocity = 0.0
173:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:11/0/physics_layer_1/angular_velocity = 0.0
174:11/0 = 0
174:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:11/0/physics_layer_0/angular_velocity = 0.0
174:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:11/0/physics_layer_1/angular_velocity = 0.0
175:11/0 = 0
175:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:11/0/physics_layer_0/angular_velocity = 0.0
175:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:11/0/physics_layer_1/angular_velocity = 0.0
176:11/0 = 0
176:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:11/0/physics_layer_0/angular_velocity = 0.0
176:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:11/0/physics_layer_1/angular_velocity = 0.0
177:11/0 = 0
177:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:11/0/physics_layer_0/angular_velocity = 0.0
177:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:11/0/physics_layer_1/angular_velocity = 0.0
178:11/0 = 0
178:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:11/0/physics_layer_0/angular_velocity = 0.0
178:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:11/0/physics_layer_1/angular_velocity = 0.0
179:11/0 = 0
179:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:11/0/physics_layer_0/angular_velocity = 0.0
179:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:11/0/physics_layer_1/angular_velocity = 0.0
180:11/0 = 0
180:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:11/0/physics_layer_0/angular_velocity = 0.0
180:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:11/0/physics_layer_1/angular_velocity = 0.0
181:11/0 = 0
181:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:11/0/physics_layer_0/angular_velocity = 0.0
181:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:11/0/physics_layer_1/angular_velocity = 0.0
182:11/0 = 0
182:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:11/0/physics_layer_0/angular_velocity = 0.0
182:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:11/0/physics_layer_1/angular_velocity = 0.0
183:11/0 = 0
183:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:11/0/physics_layer_0/angular_velocity = 0.0
183:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:11/0/physics_layer_1/angular_velocity = 0.0
184:11/0 = 0
184:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:11/0/physics_layer_0/angular_velocity = 0.0
184:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:11/0/physics_layer_1/angular_velocity = 0.0
185:11/0 = 0
185:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:11/0/physics_layer_0/angular_velocity = 0.0
185:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:11/0/physics_layer_1/angular_velocity = 0.0
186:11/0 = 0
186:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:11/0/physics_layer_0/angular_velocity = 0.0
186:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:11/0/physics_layer_1/angular_velocity = 0.0
187:11/0 = 0
187:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:11/0/physics_layer_0/angular_velocity = 0.0
187:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:11/0/physics_layer_1/angular_velocity = 0.0
188:11/0 = 0
188:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:11/0/physics_layer_0/angular_velocity = 0.0
188:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:11/0/physics_layer_1/angular_velocity = 0.0
189:11/0 = 0
189:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:11/0/physics_layer_0/angular_velocity = 0.0
189:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:11/0/physics_layer_1/angular_velocity = 0.0
190:11/0 = 0
190:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:11/0/physics_layer_0/angular_velocity = 0.0
190:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:11/0/physics_layer_1/angular_velocity = 0.0
191:11/0 = 0
191:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:11/0/physics_layer_0/angular_velocity = 0.0
191:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:11/0/physics_layer_1/angular_velocity = 0.0
192:11/0 = 0
192:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:11/0/physics_layer_0/angular_velocity = 0.0
192:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
192:11/0/physics_layer_1/angular_velocity = 0.0
193:11/0 = 0
193:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:11/0/physics_layer_0/angular_velocity = 0.0
193:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:11/0/physics_layer_1/angular_velocity = 0.0
194:11/0 = 0
194:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:11/0/physics_layer_0/angular_velocity = 0.0
194:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:11/0/physics_layer_1/angular_velocity = 0.0
195:11/0 = 0
195:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:11/0/physics_layer_0/angular_velocity = 0.0
195:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:11/0/physics_layer_1/angular_velocity = 0.0
196:11/0 = 0
196:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:11/0/physics_layer_0/angular_velocity = 0.0
196:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:11/0/physics_layer_1/angular_velocity = 0.0
197:11/0 = 0
197:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:11/0/physics_layer_0/angular_velocity = 0.0
197:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:11/0/physics_layer_1/angular_velocity = 0.0
198:11/0 = 0
198:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:11/0/physics_layer_0/angular_velocity = 0.0
198:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:11/0/physics_layer_1/angular_velocity = 0.0
199:11/0 = 0
199:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:11/0/physics_layer_0/angular_velocity = 0.0
199:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:11/0/physics_layer_1/angular_velocity = 0.0
200:11/0 = 0
200:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:11/0/physics_layer_0/angular_velocity = 0.0
200:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:11/0/physics_layer_1/angular_velocity = 0.0
201:11/0 = 0
201:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:11/0/physics_layer_0/angular_velocity = 0.0
201:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:11/0/physics_layer_1/angular_velocity = 0.0
202:11/0 = 0
202:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:11/0/physics_layer_0/angular_velocity = 0.0
202:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:11/0/physics_layer_1/angular_velocity = 0.0
203:11/0 = 0
203:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:11/0/physics_layer_0/angular_velocity = 0.0
203:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:11/0/physics_layer_1/angular_velocity = 0.0
204:11/0 = 0
204:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:11/0/physics_layer_0/angular_velocity = 0.0
204:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:11/0/physics_layer_1/angular_velocity = 0.0
205:11/0 = 0
205:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:11/0/physics_layer_0/angular_velocity = 0.0
205:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:11/0/physics_layer_1/angular_velocity = 0.0
206:11/0 = 0
206:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:11/0/physics_layer_0/angular_velocity = 0.0
206:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
206:11/0/physics_layer_1/angular_velocity = 0.0
207:11/0 = 0
207:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:11/0/physics_layer_0/angular_velocity = 0.0
207:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:11/0/physics_layer_1/angular_velocity = 0.0
208:11/0 = 0
208:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:11/0/physics_layer_0/angular_velocity = 0.0
208:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:11/0/physics_layer_1/angular_velocity = 0.0
209:11/0 = 0
209:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:11/0/physics_layer_0/angular_velocity = 0.0
209:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:11/0/physics_layer_1/angular_velocity = 0.0
210:11/0 = 0
210:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:11/0/physics_layer_0/angular_velocity = 0.0
210:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
210:11/0/physics_layer_1/angular_velocity = 0.0
211:11/0 = 0
211:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
211:11/0/physics_layer_0/angular_velocity = 0.0
211:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
211:11/0/physics_layer_1/angular_velocity = 0.0
212:11/0 = 0
212:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
212:11/0/physics_layer_0/angular_velocity = 0.0
212:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
212:11/0/physics_layer_1/angular_velocity = 0.0
213:11/0 = 0
213:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:11/0/physics_layer_0/angular_velocity = 0.0
213:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:11/0/physics_layer_1/angular_velocity = 0.0
214:11/0 = 0
214:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:11/0/physics_layer_0/angular_velocity = 0.0
214:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:11/0/physics_layer_1/angular_velocity = 0.0
215:11/0 = 0
215:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:11/0/physics_layer_0/angular_velocity = 0.0
215:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:11/0/physics_layer_1/angular_velocity = 0.0
219:11/0 = 0
219:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:11/0/physics_layer_0/angular_velocity = 0.0
219:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:11/0/physics_layer_1/angular_velocity = 0.0
220:11/0 = 0
220:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:11/0/physics_layer_0/angular_velocity = 0.0
220:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:11/0/physics_layer_1/angular_velocity = 0.0
221:11/0 = 0
221:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
221:11/0/physics_layer_0/angular_velocity = 0.0
221:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
221:11/0/physics_layer_1/angular_velocity = 0.0
222:11/0 = 0
222:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
222:11/0/physics_layer_0/angular_velocity = 0.0
222:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
222:11/0/physics_layer_1/angular_velocity = 0.0
223:11/0 = 0
223:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
223:11/0/physics_layer_0/angular_velocity = 0.0
223:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
223:11/0/physics_layer_1/angular_velocity = 0.0
224:11/0 = 0
224:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:11/0/physics_layer_0/angular_velocity = 0.0
224:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:11/0/physics_layer_1/angular_velocity = 0.0
225:11/0 = 0
225:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:11/0/physics_layer_0/angular_velocity = 0.0
225:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:11/0/physics_layer_1/angular_velocity = 0.0
226:11/0 = 0
226:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
226:11/0/physics_layer_0/angular_velocity = 0.0
226:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
226:11/0/physics_layer_1/angular_velocity = 0.0
227:11/0 = 0
227:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
227:11/0/physics_layer_0/angular_velocity = 0.0
227:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
227:11/0/physics_layer_1/angular_velocity = 0.0
228:11/0 = 0
228:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
228:11/0/physics_layer_0/angular_velocity = 0.0
228:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
228:11/0/physics_layer_1/angular_velocity = 0.0
229:11/0 = 0
229:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
229:11/0/physics_layer_0/angular_velocity = 0.0
229:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
229:11/0/physics_layer_1/angular_velocity = 0.0
230:11/0 = 0
230:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
230:11/0/physics_layer_0/angular_velocity = 0.0
230:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
230:11/0/physics_layer_1/angular_velocity = 0.0
231:11/0 = 0
231:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:11/0/physics_layer_0/angular_velocity = 0.0
231:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:11/0/physics_layer_1/angular_velocity = 0.0
232:11/0 = 0
232:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:11/0/physics_layer_0/angular_velocity = 0.0
232:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:11/0/physics_layer_1/angular_velocity = 0.0
233:11/0 = 0
233:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:11/0/physics_layer_0/angular_velocity = 0.0
233:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:11/0/physics_layer_1/angular_velocity = 0.0
234:11/0 = 0
234:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:11/0/physics_layer_0/angular_velocity = 0.0
234:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:11/0/physics_layer_1/angular_velocity = 0.0
235:11/0 = 0
235:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:11/0/physics_layer_0/angular_velocity = 0.0
235:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:11/0/physics_layer_1/angular_velocity = 0.0
236:11/0 = 0
236:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:11/0/physics_layer_0/angular_velocity = 0.0
236:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:11/0/physics_layer_1/angular_velocity = 0.0
237:11/0 = 0
237:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:11/0/physics_layer_0/angular_velocity = 0.0
237:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:11/0/physics_layer_1/angular_velocity = 0.0
238:11/0 = 0
238:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:11/0/physics_layer_0/angular_velocity = 0.0
238:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:11/0/physics_layer_1/angular_velocity = 0.0
239:11/0 = 0
239:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:11/0/physics_layer_0/angular_velocity = 0.0
239:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:11/0/physics_layer_1/angular_velocity = 0.0
258:11/0 = 0
258:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
258:11/0/physics_layer_0/angular_velocity = 0.0
258:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
258:11/0/physics_layer_1/angular_velocity = 0.0
259:11/0 = 0
259:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:11/0/physics_layer_0/angular_velocity = 0.0
259:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:11/0/physics_layer_1/angular_velocity = 0.0
260:11/0 = 0
260:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:11/0/physics_layer_0/angular_velocity = 0.0
260:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:11/0/physics_layer_1/angular_velocity = 0.0
15:12/0 = 0
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:12/0/physics_layer_0/angular_velocity = 0.0
15:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:12/0/physics_layer_1/angular_velocity = 0.0
16:12/0 = 0
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:12/0/physics_layer_0/angular_velocity = 0.0
16:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:12/0/physics_layer_1/angular_velocity = 0.0
17:12/0 = 0
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:12/0/physics_layer_0/angular_velocity = 0.0
17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:12/0/physics_layer_1/angular_velocity = 0.0
21:12/0 = 0
21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:12/0/physics_layer_0/angular_velocity = 0.0
21:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:12/0/physics_layer_1/angular_velocity = 0.0
22:12/0 = 0
22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:12/0/physics_layer_0/angular_velocity = 0.0
22:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:12/0/physics_layer_1/angular_velocity = 0.0
23:12/0 = 0
23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:12/0/physics_layer_0/angular_velocity = 0.0
23:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:12/0/physics_layer_1/angular_velocity = 0.0
39:12/0 = 0
39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:12/0/physics_layer_0/angular_velocity = 0.0
39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:12/0/physics_layer_1/angular_velocity = 0.0
40:12/0 = 0
40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:12/0/physics_layer_0/angular_velocity = 0.0
40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:12/0/physics_layer_1/angular_velocity = 0.0
41:12/0 = 0
41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:12/0/physics_layer_0/angular_velocity = 0.0
41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:12/0/physics_layer_1/angular_velocity = 0.0
42:12/0 = 0
42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:12/0/physics_layer_0/angular_velocity = 0.0
42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:12/0/physics_layer_1/angular_velocity = 0.0
43:12/0 = 0
43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:12/0/physics_layer_0/angular_velocity = 0.0
43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:12/0/physics_layer_1/angular_velocity = 0.0
44:12/0 = 0
44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:12/0/physics_layer_0/angular_velocity = 0.0
44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:12/0/physics_layer_1/angular_velocity = 0.0
45:12/0 = 0
45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:12/0/physics_layer_0/angular_velocity = 0.0
45:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:12/0/physics_layer_1/angular_velocity = 0.0
46:12/0 = 0
46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:12/0/physics_layer_0/angular_velocity = 0.0
46:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:12/0/physics_layer_1/angular_velocity = 0.0
47:12/0 = 0
47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:12/0/physics_layer_0/angular_velocity = 0.0
47:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:12/0/physics_layer_1/angular_velocity = 0.0
63:12/0 = 0
63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:12/0/physics_layer_0/angular_velocity = 0.0
63:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:12/0/physics_layer_1/angular_velocity = 0.0
64:12/0 = 0
64:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:12/0/physics_layer_0/angular_velocity = 0.0
64:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:12/0/physics_layer_1/angular_velocity = 0.0
65:12/0 = 0
65:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:12/0/physics_layer_0/angular_velocity = 0.0
65:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:12/0/physics_layer_1/angular_velocity = 0.0
69:12/0 = 0
69:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:12/0/physics_layer_0/angular_velocity = 0.0
69:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:12/0/physics_layer_1/angular_velocity = 0.0
70:12/0 = 0
70:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:12/0/physics_layer_0/angular_velocity = 0.0
70:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:12/0/physics_layer_1/angular_velocity = 0.0
71:12/0 = 0
71:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:12/0/physics_layer_0/angular_velocity = 0.0
71:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:12/0/physics_layer_1/angular_velocity = 0.0
87:12/0 = 0
87:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:12/0/physics_layer_0/angular_velocity = 0.0
87:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:12/0/physics_layer_1/angular_velocity = 0.0
88:12/0 = 0
88:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:12/0/physics_layer_0/angular_velocity = 0.0
88:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:12/0/physics_layer_1/angular_velocity = 0.0
89:12/0 = 0
89:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:12/0/physics_layer_0/angular_velocity = 0.0
89:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:12/0/physics_layer_1/angular_velocity = 0.0
90:12/0 = 0
90:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:12/0/physics_layer_0/angular_velocity = 0.0
90:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:12/0/physics_layer_1/angular_velocity = 0.0
91:12/0 = 0
91:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:12/0/physics_layer_0/angular_velocity = 0.0
91:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:12/0/physics_layer_1/angular_velocity = 0.0
92:12/0 = 0
92:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:12/0/physics_layer_0/angular_velocity = 0.0
92:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:12/0/physics_layer_1/angular_velocity = 0.0
93:12/0 = 0
93:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:12/0/physics_layer_0/angular_velocity = 0.0
93:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:12/0/physics_layer_1/angular_velocity = 0.0
94:12/0 = 0
94:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:12/0/physics_layer_0/angular_velocity = 0.0
94:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:12/0/physics_layer_1/angular_velocity = 0.0
95:12/0 = 0
95:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:12/0/physics_layer_0/angular_velocity = 0.0
95:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:12/0/physics_layer_1/angular_velocity = 0.0
111:12/0 = 0
111:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:12/0/physics_layer_0/angular_velocity = 0.0
111:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:12/0/physics_layer_1/angular_velocity = 0.0
112:12/0 = 0
112:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:12/0/physics_layer_0/angular_velocity = 0.0
112:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:12/0/physics_layer_1/angular_velocity = 0.0
113:12/0 = 0
113:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:12/0/physics_layer_0/angular_velocity = 0.0
113:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:12/0/physics_layer_1/angular_velocity = 0.0
117:12/0 = 0
117:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:12/0/physics_layer_0/angular_velocity = 0.0
117:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:12/0/physics_layer_1/angular_velocity = 0.0
118:12/0 = 0
118:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:12/0/physics_layer_0/angular_velocity = 0.0
118:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:12/0/physics_layer_1/angular_velocity = 0.0
119:12/0 = 0
119:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:12/0/physics_layer_0/angular_velocity = 0.0
119:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:12/0/physics_layer_1/angular_velocity = 0.0
135:12/0 = 0
135:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:12/0/physics_layer_0/angular_velocity = 0.0
135:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
135:12/0/physics_layer_1/angular_velocity = 0.0
136:12/0 = 0
136:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:12/0/physics_layer_0/angular_velocity = 0.0
136:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
136:12/0/physics_layer_1/angular_velocity = 0.0
137:12/0 = 0
137:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:12/0/physics_layer_0/angular_velocity = 0.0
137:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
137:12/0/physics_layer_1/angular_velocity = 0.0
138:12/0 = 0
138:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:12/0/physics_layer_0/angular_velocity = 0.0
138:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
138:12/0/physics_layer_1/angular_velocity = 0.0
139:12/0 = 0
139:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:12/0/physics_layer_0/angular_velocity = 0.0
139:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
139:12/0/physics_layer_1/angular_velocity = 0.0
140:12/0 = 0
140:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:12/0/physics_layer_0/angular_velocity = 0.0
140:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
140:12/0/physics_layer_1/angular_velocity = 0.0
141:12/0 = 0
141:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:12/0/physics_layer_0/angular_velocity = 0.0
141:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:12/0/physics_layer_1/angular_velocity = 0.0
142:12/0 = 0
142:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:12/0/physics_layer_0/angular_velocity = 0.0
142:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:12/0/physics_layer_1/angular_velocity = 0.0
143:12/0 = 0
143:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:12/0/physics_layer_0/angular_velocity = 0.0
143:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:12/0/physics_layer_1/angular_velocity = 0.0
144:12/0 = 0
144:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:12/0/physics_layer_0/angular_velocity = 0.0
144:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:12/0/physics_layer_1/angular_velocity = 0.0
145:12/0 = 0
145:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:12/0/physics_layer_0/angular_velocity = 0.0
145:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:12/0/physics_layer_1/angular_velocity = 0.0
146:12/0 = 0
146:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:12/0/physics_layer_0/angular_velocity = 0.0
146:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:12/0/physics_layer_1/angular_velocity = 0.0
147:12/0 = 0
147:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:12/0/physics_layer_0/angular_velocity = 0.0
147:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:12/0/physics_layer_1/angular_velocity = 0.0
148:12/0 = 0
148:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:12/0/physics_layer_0/angular_velocity = 0.0
148:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:12/0/physics_layer_1/angular_velocity = 0.0
149:12/0 = 0
149:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:12/0/physics_layer_0/angular_velocity = 0.0
149:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:12/0/physics_layer_1/angular_velocity = 0.0
150:12/0 = 0
150:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:12/0/physics_layer_0/angular_velocity = 0.0
150:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:12/0/physics_layer_1/angular_velocity = 0.0
151:12/0 = 0
151:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:12/0/physics_layer_0/angular_velocity = 0.0
151:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:12/0/physics_layer_1/angular_velocity = 0.0
152:12/0 = 0
152:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:12/0/physics_layer_0/angular_velocity = 0.0
152:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:12/0/physics_layer_1/angular_velocity = 0.0
153:12/0 = 0
153:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:12/0/physics_layer_0/angular_velocity = 0.0
153:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:12/0/physics_layer_1/angular_velocity = 0.0
154:12/0 = 0
154:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:12/0/physics_layer_0/angular_velocity = 0.0
154:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:12/0/physics_layer_1/angular_velocity = 0.0
155:12/0 = 0
155:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:12/0/physics_layer_0/angular_velocity = 0.0
155:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:12/0/physics_layer_1/angular_velocity = 0.0
156:12/0 = 0
156:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:12/0/physics_layer_0/angular_velocity = 0.0
156:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:12/0/physics_layer_1/angular_velocity = 0.0
157:12/0 = 0
157:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:12/0/physics_layer_0/angular_velocity = 0.0
157:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:12/0/physics_layer_1/angular_velocity = 0.0
158:12/0 = 0
158:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:12/0/physics_layer_0/angular_velocity = 0.0
158:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:12/0/physics_layer_1/angular_velocity = 0.0
159:12/0 = 0
159:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:12/0/physics_layer_0/angular_velocity = 0.0
159:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:12/0/physics_layer_1/angular_velocity = 0.0
160:12/0 = 0
160:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:12/0/physics_layer_0/angular_velocity = 0.0
160:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:12/0/physics_layer_1/angular_velocity = 0.0
161:12/0 = 0
161:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:12/0/physics_layer_0/angular_velocity = 0.0
161:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:12/0/physics_layer_1/angular_velocity = 0.0
162:12/0 = 0
162:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:12/0/physics_layer_0/angular_velocity = 0.0
162:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:12/0/physics_layer_1/angular_velocity = 0.0
163:12/0 = 0
163:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:12/0/physics_layer_0/angular_velocity = 0.0
163:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:12/0/physics_layer_1/angular_velocity = 0.0
164:12/0 = 0
164:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:12/0/physics_layer_0/angular_velocity = 0.0
164:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:12/0/physics_layer_1/angular_velocity = 0.0
165:12/0 = 0
165:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:12/0/physics_layer_0/angular_velocity = 0.0
165:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:12/0/physics_layer_1/angular_velocity = 0.0
166:12/0 = 0
166:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:12/0/physics_layer_0/angular_velocity = 0.0
166:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:12/0/physics_layer_1/angular_velocity = 0.0
167:12/0 = 0
167:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:12/0/physics_layer_0/angular_velocity = 0.0
167:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:12/0/physics_layer_1/angular_velocity = 0.0
168:12/0 = 0
168:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:12/0/physics_layer_0/angular_velocity = 0.0
168:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:12/0/physics_layer_1/angular_velocity = 0.0
169:12/0 = 0
169:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:12/0/physics_layer_0/angular_velocity = 0.0
169:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:12/0/physics_layer_1/angular_velocity = 0.0
170:12/0 = 0
170:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:12/0/physics_layer_0/angular_velocity = 0.0
170:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:12/0/physics_layer_1/angular_velocity = 0.0
171:12/0 = 0
171:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:12/0/physics_layer_0/angular_velocity = 0.0
171:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:12/0/physics_layer_1/angular_velocity = 0.0
172:12/0 = 0
172:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:12/0/physics_layer_0/angular_velocity = 0.0
172:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:12/0/physics_layer_1/angular_velocity = 0.0
173:12/0 = 0
173:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:12/0/physics_layer_0/angular_velocity = 0.0
173:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:12/0/physics_layer_1/angular_velocity = 0.0
174:12/0 = 0
174:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:12/0/physics_layer_0/angular_velocity = 0.0
174:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:12/0/physics_layer_1/angular_velocity = 0.0
175:12/0 = 0
175:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:12/0/physics_layer_0/angular_velocity = 0.0
175:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:12/0/physics_layer_1/angular_velocity = 0.0
176:12/0 = 0
176:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:12/0/physics_layer_0/angular_velocity = 0.0
176:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:12/0/physics_layer_1/angular_velocity = 0.0
177:12/0 = 0
177:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:12/0/physics_layer_0/angular_velocity = 0.0
177:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:12/0/physics_layer_1/angular_velocity = 0.0
178:12/0 = 0
178:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:12/0/physics_layer_0/angular_velocity = 0.0
178:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:12/0/physics_layer_1/angular_velocity = 0.0
179:12/0 = 0
179:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:12/0/physics_layer_0/angular_velocity = 0.0
179:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:12/0/physics_layer_1/angular_velocity = 0.0
180:12/0 = 0
180:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:12/0/physics_layer_0/angular_velocity = 0.0
180:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:12/0/physics_layer_1/angular_velocity = 0.0
181:12/0 = 0
181:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:12/0/physics_layer_0/angular_velocity = 0.0
181:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:12/0/physics_layer_1/angular_velocity = 0.0
182:12/0 = 0
182:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:12/0/physics_layer_0/angular_velocity = 0.0
182:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:12/0/physics_layer_1/angular_velocity = 0.0
183:12/0 = 0
183:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:12/0/physics_layer_0/angular_velocity = 0.0
183:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:12/0/physics_layer_1/angular_velocity = 0.0
184:12/0 = 0
184:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:12/0/physics_layer_0/angular_velocity = 0.0
184:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:12/0/physics_layer_1/angular_velocity = 0.0
185:12/0 = 0
185:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:12/0/physics_layer_0/angular_velocity = 0.0
185:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:12/0/physics_layer_1/angular_velocity = 0.0
186:12/0 = 0
186:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:12/0/physics_layer_0/angular_velocity = 0.0
186:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:12/0/physics_layer_1/angular_velocity = 0.0
187:12/0 = 0
187:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:12/0/physics_layer_0/angular_velocity = 0.0
187:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:12/0/physics_layer_1/angular_velocity = 0.0
188:12/0 = 0
188:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:12/0/physics_layer_0/angular_velocity = 0.0
188:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:12/0/physics_layer_1/angular_velocity = 0.0
189:12/0 = 0
189:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:12/0/physics_layer_0/angular_velocity = 0.0
189:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:12/0/physics_layer_1/angular_velocity = 0.0
190:12/0 = 0
190:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:12/0/physics_layer_0/angular_velocity = 0.0
190:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:12/0/physics_layer_1/angular_velocity = 0.0
191:12/0 = 0
191:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:12/0/physics_layer_0/angular_velocity = 0.0
191:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:12/0/physics_layer_1/angular_velocity = 0.0
192:12/0 = 0
192:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:12/0/physics_layer_0/angular_velocity = 0.0
192:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
192:12/0/physics_layer_1/angular_velocity = 0.0
193:12/0 = 0
193:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:12/0/physics_layer_0/angular_velocity = 0.0
193:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:12/0/physics_layer_1/angular_velocity = 0.0
194:12/0 = 0
194:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:12/0/physics_layer_0/angular_velocity = 0.0
194:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:12/0/physics_layer_1/angular_velocity = 0.0
195:12/0 = 0
195:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:12/0/physics_layer_0/angular_velocity = 0.0
195:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:12/0/physics_layer_1/angular_velocity = 0.0
196:12/0 = 0
196:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:12/0/physics_layer_0/angular_velocity = 0.0
196:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:12/0/physics_layer_1/angular_velocity = 0.0
197:12/0 = 0
197:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:12/0/physics_layer_0/angular_velocity = 0.0
197:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:12/0/physics_layer_1/angular_velocity = 0.0
198:12/0 = 0
198:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:12/0/physics_layer_0/angular_velocity = 0.0
198:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:12/0/physics_layer_1/angular_velocity = 0.0
199:12/0 = 0
199:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:12/0/physics_layer_0/angular_velocity = 0.0
199:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:12/0/physics_layer_1/angular_velocity = 0.0
200:12/0 = 0
200:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:12/0/physics_layer_0/angular_velocity = 0.0
200:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:12/0/physics_layer_1/angular_velocity = 0.0
201:12/0 = 0
201:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:12/0/physics_layer_0/angular_velocity = 0.0
201:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:12/0/physics_layer_1/angular_velocity = 0.0
202:12/0 = 0
202:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:12/0/physics_layer_0/angular_velocity = 0.0
202:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:12/0/physics_layer_1/angular_velocity = 0.0
203:12/0 = 0
203:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:12/0/physics_layer_0/angular_velocity = 0.0
203:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:12/0/physics_layer_1/angular_velocity = 0.0
204:12/0 = 0
204:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:12/0/physics_layer_0/angular_velocity = 0.0
204:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:12/0/physics_layer_1/angular_velocity = 0.0
205:12/0 = 0
205:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:12/0/physics_layer_0/angular_velocity = 0.0
205:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:12/0/physics_layer_1/angular_velocity = 0.0
206:12/0 = 0
206:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:12/0/physics_layer_0/angular_velocity = 0.0
206:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
206:12/0/physics_layer_1/angular_velocity = 0.0
207:12/0 = 0
207:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:12/0/physics_layer_0/angular_velocity = 0.0
207:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:12/0/physics_layer_1/angular_velocity = 0.0
208:12/0 = 0
208:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:12/0/physics_layer_0/angular_velocity = 0.0
208:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:12/0/physics_layer_1/angular_velocity = 0.0
209:12/0 = 0
209:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:12/0/physics_layer_0/angular_velocity = 0.0
209:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:12/0/physics_layer_1/angular_velocity = 0.0
213:12/0 = 0
213:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:12/0/physics_layer_0/angular_velocity = 0.0
213:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:12/0/physics_layer_1/angular_velocity = 0.0
214:12/0 = 0
214:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:12/0/physics_layer_0/angular_velocity = 0.0
214:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:12/0/physics_layer_1/angular_velocity = 0.0
215:12/0 = 0
215:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:12/0/physics_layer_0/angular_velocity = 0.0
215:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:12/0/physics_layer_1/angular_velocity = 0.0
219:12/0 = 0
219:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:12/0/physics_layer_0/angular_velocity = 0.0
219:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:12/0/physics_layer_1/angular_velocity = 0.0
220:12/0 = 0
220:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:12/0/physics_layer_0/angular_velocity = 0.0
220:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:12/0/physics_layer_1/angular_velocity = 0.0
221:12/0 = 0
221:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
221:12/0/physics_layer_0/angular_velocity = 0.0
221:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
221:12/0/physics_layer_1/angular_velocity = 0.0
222:12/0 = 0
222:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
222:12/0/physics_layer_0/angular_velocity = 0.0
222:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
222:12/0/physics_layer_1/angular_velocity = 0.0
223:12/0 = 0
223:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
223:12/0/physics_layer_0/angular_velocity = 0.0
223:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
223:12/0/physics_layer_1/angular_velocity = 0.0
224:12/0 = 0
224:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:12/0/physics_layer_0/angular_velocity = 0.0
224:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:12/0/physics_layer_1/angular_velocity = 0.0
225:12/0 = 0
225:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:12/0/physics_layer_0/angular_velocity = 0.0
225:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:12/0/physics_layer_1/angular_velocity = 0.0
226:12/0 = 0
226:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
226:12/0/physics_layer_0/angular_velocity = 0.0
226:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
226:12/0/physics_layer_1/angular_velocity = 0.0
227:12/0 = 0
227:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
227:12/0/physics_layer_0/angular_velocity = 0.0
227:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
227:12/0/physics_layer_1/angular_velocity = 0.0
228:12/0 = 0
228:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
228:12/0/physics_layer_0/angular_velocity = 0.0
228:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
228:12/0/physics_layer_1/angular_velocity = 0.0
229:12/0 = 0
229:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
229:12/0/physics_layer_0/angular_velocity = 0.0
229:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
229:12/0/physics_layer_1/angular_velocity = 0.0
230:12/0 = 0
230:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
230:12/0/physics_layer_0/angular_velocity = 0.0
230:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
230:12/0/physics_layer_1/angular_velocity = 0.0
231:12/0 = 0
231:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:12/0/physics_layer_0/angular_velocity = 0.0
231:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:12/0/physics_layer_1/angular_velocity = 0.0
232:12/0 = 0
232:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:12/0/physics_layer_0/angular_velocity = 0.0
232:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:12/0/physics_layer_1/angular_velocity = 0.0
233:12/0 = 0
233:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:12/0/physics_layer_0/angular_velocity = 0.0
233:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:12/0/physics_layer_1/angular_velocity = 0.0
234:12/0 = 0
234:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:12/0/physics_layer_0/angular_velocity = 0.0
234:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:12/0/physics_layer_1/angular_velocity = 0.0
235:12/0 = 0
235:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:12/0/physics_layer_0/angular_velocity = 0.0
235:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:12/0/physics_layer_1/angular_velocity = 0.0
236:12/0 = 0
236:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:12/0/physics_layer_0/angular_velocity = 0.0
236:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:12/0/physics_layer_1/angular_velocity = 0.0
237:12/0 = 0
237:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:12/0/physics_layer_0/angular_velocity = 0.0
237:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:12/0/physics_layer_1/angular_velocity = 0.0
238:12/0 = 0
238:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:12/0/physics_layer_0/angular_velocity = 0.0
238:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:12/0/physics_layer_1/angular_velocity = 0.0
239:12/0 = 0
239:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:12/0/physics_layer_0/angular_velocity = 0.0
239:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:12/0/physics_layer_1/angular_velocity = 0.0
246:12/0 = 0
246:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:12/0/physics_layer_0/angular_velocity = 0.0
246:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:12/0/physics_layer_1/angular_velocity = 0.0
247:12/0 = 0
247:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:12/0/physics_layer_0/angular_velocity = 0.0
247:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:12/0/physics_layer_1/angular_velocity = 0.0
248:12/0 = 0
248:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:12/0/physics_layer_0/angular_velocity = 0.0
248:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:12/0/physics_layer_1/angular_velocity = 0.0
257:12/0 = 0
257:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:12/0/physics_layer_0/angular_velocity = 0.0
257:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:12/0/physics_layer_1/angular_velocity = 0.0
258:12/0 = 0
258:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
258:12/0/physics_layer_0/angular_velocity = 0.0
258:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
258:12/0/physics_layer_1/angular_velocity = 0.0
259:12/0 = 0
259:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:12/0/physics_layer_0/angular_velocity = 0.0
259:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:12/0/physics_layer_1/angular_velocity = 0.0
260:12/0 = 0
260:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:12/0/physics_layer_0/angular_velocity = 0.0
260:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:12/0/physics_layer_1/angular_velocity = 0.0
15:13/0 = 0
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:13/0/physics_layer_0/angular_velocity = 0.0
15:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:13/0/physics_layer_1/angular_velocity = 0.0
16:13/0 = 0
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:13/0/physics_layer_0/angular_velocity = 0.0
16:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:13/0/physics_layer_1/angular_velocity = 0.0
17:13/0 = 0
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:13/0/physics_layer_0/angular_velocity = 0.0
17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:13/0/physics_layer_1/angular_velocity = 0.0
21:13/0 = 0
21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:13/0/physics_layer_0/angular_velocity = 0.0
21:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:13/0/physics_layer_1/angular_velocity = 0.0
22:13/0 = 0
22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:13/0/physics_layer_0/angular_velocity = 0.0
22:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:13/0/physics_layer_1/angular_velocity = 0.0
23:13/0 = 0
23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:13/0/physics_layer_0/angular_velocity = 0.0
23:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:13/0/physics_layer_1/angular_velocity = 0.0
39:13/0 = 0
39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:13/0/physics_layer_0/angular_velocity = 0.0
39:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:13/0/physics_layer_1/angular_velocity = 0.0
40:13/0 = 0
40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:13/0/physics_layer_0/angular_velocity = 0.0
40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:13/0/physics_layer_1/angular_velocity = 0.0
41:13/0 = 0
41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:13/0/physics_layer_0/angular_velocity = 0.0
41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:13/0/physics_layer_1/angular_velocity = 0.0
42:13/0 = 0
42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:13/0/physics_layer_0/angular_velocity = 0.0
42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:13/0/physics_layer_1/angular_velocity = 0.0
43:13/0 = 0
43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:13/0/physics_layer_0/angular_velocity = 0.0
43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:13/0/physics_layer_1/angular_velocity = 0.0
44:13/0 = 0
44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:13/0/physics_layer_0/angular_velocity = 0.0
44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:13/0/physics_layer_1/angular_velocity = 0.0
45:13/0 = 0
45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:13/0/physics_layer_0/angular_velocity = 0.0
45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:13/0/physics_layer_1/angular_velocity = 0.0
46:13/0 = 0
46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:13/0/physics_layer_0/angular_velocity = 0.0
46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:13/0/physics_layer_1/angular_velocity = 0.0
47:13/0 = 0
47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:13/0/physics_layer_0/angular_velocity = 0.0
47:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:13/0/physics_layer_1/angular_velocity = 0.0
63:13/0 = 0
63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:13/0/physics_layer_0/angular_velocity = 0.0
63:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:13/0/physics_layer_1/angular_velocity = 0.0
64:13/0 = 0
64:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:13/0/physics_layer_0/angular_velocity = 0.0
64:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:13/0/physics_layer_1/angular_velocity = 0.0
65:13/0 = 0
65:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:13/0/physics_layer_0/angular_velocity = 0.0
65:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:13/0/physics_layer_1/angular_velocity = 0.0
69:13/0 = 0
69:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:13/0/physics_layer_0/angular_velocity = 0.0
69:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:13/0/physics_layer_1/angular_velocity = 0.0
70:13/0 = 0
70:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:13/0/physics_layer_0/angular_velocity = 0.0
70:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:13/0/physics_layer_1/angular_velocity = 0.0
71:13/0 = 0
71:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:13/0/physics_layer_0/angular_velocity = 0.0
71:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:13/0/physics_layer_1/angular_velocity = 0.0
87:13/0 = 0
87:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:13/0/physics_layer_0/angular_velocity = 0.0
87:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:13/0/physics_layer_1/angular_velocity = 0.0
88:13/0 = 0
88:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:13/0/physics_layer_0/angular_velocity = 0.0
88:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:13/0/physics_layer_1/angular_velocity = 0.0
89:13/0 = 0
89:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:13/0/physics_layer_0/angular_velocity = 0.0
89:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:13/0/physics_layer_1/angular_velocity = 0.0
90:13/0 = 0
90:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:13/0/physics_layer_0/angular_velocity = 0.0
90:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:13/0/physics_layer_1/angular_velocity = 0.0
91:13/0 = 0
91:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:13/0/physics_layer_0/angular_velocity = 0.0
91:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:13/0/physics_layer_1/angular_velocity = 0.0
92:13/0 = 0
92:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:13/0/physics_layer_0/angular_velocity = 0.0
92:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:13/0/physics_layer_1/angular_velocity = 0.0
93:13/0 = 0
93:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:13/0/physics_layer_0/angular_velocity = 0.0
93:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:13/0/physics_layer_1/angular_velocity = 0.0
94:13/0 = 0
94:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:13/0/physics_layer_0/angular_velocity = 0.0
94:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:13/0/physics_layer_1/angular_velocity = 0.0
95:13/0 = 0
95:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:13/0/physics_layer_0/angular_velocity = 0.0
95:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:13/0/physics_layer_1/angular_velocity = 0.0
111:13/0 = 0
111:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:13/0/physics_layer_0/angular_velocity = 0.0
111:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:13/0/physics_layer_1/angular_velocity = 0.0
112:13/0 = 0
112:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:13/0/physics_layer_0/angular_velocity = 0.0
112:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:13/0/physics_layer_1/angular_velocity = 0.0
113:13/0 = 0
113:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:13/0/physics_layer_0/angular_velocity = 0.0
113:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:13/0/physics_layer_1/angular_velocity = 0.0
117:13/0 = 0
117:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:13/0/physics_layer_0/angular_velocity = 0.0
117:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:13/0/physics_layer_1/angular_velocity = 0.0
118:13/0 = 0
118:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:13/0/physics_layer_0/angular_velocity = 0.0
118:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:13/0/physics_layer_1/angular_velocity = 0.0
119:13/0 = 0
119:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:13/0/physics_layer_0/angular_velocity = 0.0
119:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:13/0/physics_layer_1/angular_velocity = 0.0
135:13/0 = 0
135:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:13/0/physics_layer_0/angular_velocity = 0.0
135:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
135:13/0/physics_layer_1/angular_velocity = 0.0
136:13/0 = 0
136:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:13/0/physics_layer_0/angular_velocity = 0.0
136:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
136:13/0/physics_layer_1/angular_velocity = 0.0
137:13/0 = 0
137:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:13/0/physics_layer_0/angular_velocity = 0.0
137:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
137:13/0/physics_layer_1/angular_velocity = 0.0
138:13/0 = 0
138:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:13/0/physics_layer_0/angular_velocity = 0.0
138:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
138:13/0/physics_layer_1/angular_velocity = 0.0
139:13/0 = 0
139:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:13/0/physics_layer_0/angular_velocity = 0.0
139:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
139:13/0/physics_layer_1/angular_velocity = 0.0
140:13/0 = 0
140:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:13/0/physics_layer_0/angular_velocity = 0.0
140:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
140:13/0/physics_layer_1/angular_velocity = 0.0
141:13/0 = 0
141:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:13/0/physics_layer_0/angular_velocity = 0.0
141:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:13/0/physics_layer_1/angular_velocity = 0.0
142:13/0 = 0
142:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:13/0/physics_layer_0/angular_velocity = 0.0
142:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:13/0/physics_layer_1/angular_velocity = 0.0
143:13/0 = 0
143:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:13/0/physics_layer_0/angular_velocity = 0.0
143:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:13/0/physics_layer_1/angular_velocity = 0.0
144:13/0 = 0
144:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:13/0/physics_layer_0/angular_velocity = 0.0
144:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:13/0/physics_layer_1/angular_velocity = 0.0
145:13/0 = 0
145:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:13/0/physics_layer_0/angular_velocity = 0.0
145:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:13/0/physics_layer_1/angular_velocity = 0.0
146:13/0 = 0
146:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:13/0/physics_layer_0/angular_velocity = 0.0
146:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:13/0/physics_layer_1/angular_velocity = 0.0
147:13/0 = 0
147:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:13/0/physics_layer_0/angular_velocity = 0.0
147:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:13/0/physics_layer_1/angular_velocity = 0.0
148:13/0 = 0
148:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:13/0/physics_layer_0/angular_velocity = 0.0
148:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:13/0/physics_layer_1/angular_velocity = 0.0
149:13/0 = 0
149:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:13/0/physics_layer_0/angular_velocity = 0.0
149:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:13/0/physics_layer_1/angular_velocity = 0.0
150:13/0 = 0
150:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:13/0/physics_layer_0/angular_velocity = 0.0
150:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:13/0/physics_layer_1/angular_velocity = 0.0
151:13/0 = 0
151:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:13/0/physics_layer_0/angular_velocity = 0.0
151:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:13/0/physics_layer_1/angular_velocity = 0.0
152:13/0 = 0
152:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:13/0/physics_layer_0/angular_velocity = 0.0
152:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:13/0/physics_layer_1/angular_velocity = 0.0
153:13/0 = 0
153:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:13/0/physics_layer_0/angular_velocity = 0.0
153:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:13/0/physics_layer_1/angular_velocity = 0.0
154:13/0 = 0
154:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:13/0/physics_layer_0/angular_velocity = 0.0
154:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:13/0/physics_layer_1/angular_velocity = 0.0
155:13/0 = 0
155:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:13/0/physics_layer_0/angular_velocity = 0.0
155:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:13/0/physics_layer_1/angular_velocity = 0.0
156:13/0 = 0
156:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:13/0/physics_layer_0/angular_velocity = 0.0
156:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:13/0/physics_layer_1/angular_velocity = 0.0
157:13/0 = 0
157:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:13/0/physics_layer_0/angular_velocity = 0.0
157:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:13/0/physics_layer_1/angular_velocity = 0.0
158:13/0 = 0
158:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:13/0/physics_layer_0/angular_velocity = 0.0
158:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:13/0/physics_layer_1/angular_velocity = 0.0
159:13/0 = 0
159:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:13/0/physics_layer_0/angular_velocity = 0.0
159:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:13/0/physics_layer_1/angular_velocity = 0.0
160:13/0 = 0
160:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:13/0/physics_layer_0/angular_velocity = 0.0
160:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:13/0/physics_layer_1/angular_velocity = 0.0
161:13/0 = 0
161:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:13/0/physics_layer_0/angular_velocity = 0.0
161:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:13/0/physics_layer_1/angular_velocity = 0.0
162:13/0 = 0
162:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:13/0/physics_layer_0/angular_velocity = 0.0
162:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:13/0/physics_layer_1/angular_velocity = 0.0
163:13/0 = 0
163:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:13/0/physics_layer_0/angular_velocity = 0.0
163:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:13/0/physics_layer_1/angular_velocity = 0.0
164:13/0 = 0
164:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:13/0/physics_layer_0/angular_velocity = 0.0
164:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:13/0/physics_layer_1/angular_velocity = 0.0
165:13/0 = 0
165:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:13/0/physics_layer_0/angular_velocity = 0.0
165:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:13/0/physics_layer_1/angular_velocity = 0.0
166:13/0 = 0
166:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:13/0/physics_layer_0/angular_velocity = 0.0
166:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:13/0/physics_layer_1/angular_velocity = 0.0
167:13/0 = 0
167:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:13/0/physics_layer_0/angular_velocity = 0.0
167:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:13/0/physics_layer_1/angular_velocity = 0.0
168:13/0 = 0
168:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:13/0/physics_layer_0/angular_velocity = 0.0
168:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:13/0/physics_layer_1/angular_velocity = 0.0
169:13/0 = 0
169:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:13/0/physics_layer_0/angular_velocity = 0.0
169:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:13/0/physics_layer_1/angular_velocity = 0.0
170:13/0 = 0
170:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:13/0/physics_layer_0/angular_velocity = 0.0
170:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:13/0/physics_layer_1/angular_velocity = 0.0
172:13/0 = 0
172:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:13/0/physics_layer_0/angular_velocity = 0.0
172:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:13/0/physics_layer_1/angular_velocity = 0.0
175:13/0 = 0
175:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:13/0/physics_layer_0/angular_velocity = 0.0
175:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:13/0/physics_layer_1/angular_velocity = 0.0
178:13/0 = 0
178:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:13/0/physics_layer_0/angular_velocity = 0.0
178:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:13/0/physics_layer_1/angular_velocity = 0.0
181:13/0 = 0
181:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:13/0/physics_layer_0/angular_velocity = 0.0
181:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:13/0/physics_layer_1/angular_velocity = 0.0
183:13/0 = 0
183:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:13/0/physics_layer_0/angular_velocity = 0.0
183:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:13/0/physics_layer_1/angular_velocity = 0.0
184:13/0 = 0
184:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:13/0/physics_layer_0/angular_velocity = 0.0
184:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:13/0/physics_layer_1/angular_velocity = 0.0
185:13/0 = 0
185:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:13/0/physics_layer_0/angular_velocity = 0.0
185:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:13/0/physics_layer_1/angular_velocity = 0.0
186:13/0 = 0
186:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:13/0/physics_layer_0/angular_velocity = 0.0
186:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:13/0/physics_layer_1/angular_velocity = 0.0
187:13/0 = 0
187:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:13/0/physics_layer_0/angular_velocity = 0.0
187:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:13/0/physics_layer_1/angular_velocity = 0.0
188:13/0 = 0
188:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:13/0/physics_layer_0/angular_velocity = 0.0
188:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:13/0/physics_layer_1/angular_velocity = 0.0
189:13/0 = 0
189:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:13/0/physics_layer_0/angular_velocity = 0.0
189:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:13/0/physics_layer_1/angular_velocity = 0.0
190:13/0 = 0
190:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:13/0/physics_layer_0/angular_velocity = 0.0
190:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:13/0/physics_layer_1/angular_velocity = 0.0
191:13/0 = 0
191:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:13/0/physics_layer_0/angular_velocity = 0.0
191:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:13/0/physics_layer_1/angular_velocity = 0.0
192:13/0 = 0
192:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:13/0/physics_layer_0/angular_velocity = 0.0
192:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
192:13/0/physics_layer_1/angular_velocity = 0.0
193:13/0 = 0
193:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:13/0/physics_layer_0/angular_velocity = 0.0
193:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:13/0/physics_layer_1/angular_velocity = 0.0
194:13/0 = 0
194:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:13/0/physics_layer_0/angular_velocity = 0.0
194:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:13/0/physics_layer_1/angular_velocity = 0.0
195:13/0 = 0
195:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:13/0/physics_layer_0/angular_velocity = 0.0
195:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:13/0/physics_layer_1/angular_velocity = 0.0
196:13/0 = 0
196:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:13/0/physics_layer_0/angular_velocity = 0.0
196:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:13/0/physics_layer_1/angular_velocity = 0.0
197:13/0 = 0
197:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:13/0/physics_layer_0/angular_velocity = 0.0
197:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:13/0/physics_layer_1/angular_velocity = 0.0
198:13/0 = 0
198:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:13/0/physics_layer_0/angular_velocity = 0.0
198:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:13/0/physics_layer_1/angular_velocity = 0.0
199:13/0 = 0
199:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:13/0/physics_layer_0/angular_velocity = 0.0
199:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:13/0/physics_layer_1/angular_velocity = 0.0
200:13/0 = 0
200:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:13/0/physics_layer_0/angular_velocity = 0.0
200:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:13/0/physics_layer_1/angular_velocity = 0.0
201:13/0 = 0
201:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:13/0/physics_layer_0/angular_velocity = 0.0
201:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:13/0/physics_layer_1/angular_velocity = 0.0
202:13/0 = 0
202:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:13/0/physics_layer_0/angular_velocity = 0.0
202:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:13/0/physics_layer_1/angular_velocity = 0.0
203:13/0 = 0
203:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:13/0/physics_layer_0/angular_velocity = 0.0
203:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:13/0/physics_layer_1/angular_velocity = 0.0
204:13/0 = 0
204:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:13/0/physics_layer_0/angular_velocity = 0.0
204:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:13/0/physics_layer_1/angular_velocity = 0.0
205:13/0 = 0
205:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:13/0/physics_layer_0/angular_velocity = 0.0
205:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:13/0/physics_layer_1/angular_velocity = 0.0
206:13/0 = 0
206:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:13/0/physics_layer_0/angular_velocity = 0.0
206:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
206:13/0/physics_layer_1/angular_velocity = 0.0
207:13/0 = 0
207:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:13/0/physics_layer_0/angular_velocity = 0.0
207:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:13/0/physics_layer_1/angular_velocity = 0.0
208:13/0 = 0
208:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:13/0/physics_layer_0/angular_velocity = 0.0
208:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:13/0/physics_layer_1/angular_velocity = 0.0
209:13/0 = 0
209:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:13/0/physics_layer_0/angular_velocity = 0.0
209:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:13/0/physics_layer_1/angular_velocity = 0.0
213:13/0 = 0
213:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:13/0/physics_layer_0/angular_velocity = 0.0
213:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:13/0/physics_layer_1/angular_velocity = 0.0
214:13/0 = 0
214:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:13/0/physics_layer_0/angular_velocity = 0.0
214:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:13/0/physics_layer_1/angular_velocity = 0.0
215:13/0 = 0
215:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:13/0/physics_layer_0/angular_velocity = 0.0
215:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:13/0/physics_layer_1/angular_velocity = 0.0
220:13/0 = 0
220:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:13/0/physics_layer_0/angular_velocity = 0.0
220:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:13/0/physics_layer_1/angular_velocity = 0.0
223:13/0 = 0
223:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
223:13/0/physics_layer_0/angular_velocity = 0.0
223:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
223:13/0/physics_layer_1/angular_velocity = 0.0
226:13/0 = 0
226:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
226:13/0/physics_layer_0/angular_velocity = 0.0
226:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
226:13/0/physics_layer_1/angular_velocity = 0.0
229:13/0 = 0
229:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
229:13/0/physics_layer_0/angular_velocity = 0.0
229:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
229:13/0/physics_layer_1/angular_velocity = 0.0
231:13/0 = 0
231:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:13/0/physics_layer_0/angular_velocity = 0.0
231:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:13/0/physics_layer_1/angular_velocity = 0.0
232:13/0 = 0
232:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:13/0/physics_layer_0/angular_velocity = 0.0
232:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:13/0/physics_layer_1/angular_velocity = 0.0
233:13/0 = 0
233:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:13/0/physics_layer_0/angular_velocity = 0.0
233:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:13/0/physics_layer_1/angular_velocity = 0.0
234:13/0 = 0
234:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:13/0/physics_layer_0/angular_velocity = 0.0
234:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:13/0/physics_layer_1/angular_velocity = 0.0
235:13/0 = 0
235:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:13/0/physics_layer_0/angular_velocity = 0.0
235:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:13/0/physics_layer_1/angular_velocity = 0.0
236:13/0 = 0
236:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:13/0/physics_layer_0/angular_velocity = 0.0
236:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:13/0/physics_layer_1/angular_velocity = 0.0
237:13/0 = 0
237:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:13/0/physics_layer_0/angular_velocity = 0.0
237:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:13/0/physics_layer_1/angular_velocity = 0.0
238:13/0 = 0
238:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:13/0/physics_layer_0/angular_velocity = 0.0
238:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:13/0/physics_layer_1/angular_velocity = 0.0
239:13/0 = 0
239:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:13/0/physics_layer_0/angular_velocity = 0.0
239:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:13/0/physics_layer_1/angular_velocity = 0.0
246:13/0 = 0
246:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:13/0/physics_layer_0/angular_velocity = 0.0
246:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:13/0/physics_layer_1/angular_velocity = 0.0
247:13/0 = 0
247:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:13/0/physics_layer_0/angular_velocity = 0.0
247:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:13/0/physics_layer_1/angular_velocity = 0.0
248:13/0 = 0
248:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:13/0/physics_layer_0/angular_velocity = 0.0
248:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:13/0/physics_layer_1/angular_velocity = 0.0
250:13/0 = 0
250:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:13/0/physics_layer_0/angular_velocity = 0.0
250:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:13/0/physics_layer_1/angular_velocity = 0.0
251:13/0 = 0
251:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:13/0/physics_layer_0/angular_velocity = 0.0
251:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:13/0/physics_layer_1/angular_velocity = 0.0
252:13/0 = 0
252:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:13/0/physics_layer_0/angular_velocity = 0.0
252:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:13/0/physics_layer_1/angular_velocity = 0.0
253:13/0 = 0
253:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:13/0/physics_layer_0/angular_velocity = 0.0
253:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:13/0/physics_layer_1/angular_velocity = 0.0
256:13/0 = 0
256:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:13/0/physics_layer_0/angular_velocity = 0.0
256:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:13/0/physics_layer_1/angular_velocity = 0.0
257:13/0 = 0
257:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:13/0/physics_layer_0/angular_velocity = 0.0
257:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:13/0/physics_layer_1/angular_velocity = 0.0
258:13/0 = 0
258:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
258:13/0/physics_layer_0/angular_velocity = 0.0
258:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
258:13/0/physics_layer_1/angular_velocity = 0.0
258:13/0/custom_data_0 = "power"
259:13/0 = 0
259:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:13/0/physics_layer_0/angular_velocity = 0.0
259:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:13/0/physics_layer_1/angular_velocity = 0.0
259:13/0/custom_data_0 = "power"
260:13/0 = 0
260:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:13/0/physics_layer_0/angular_velocity = 0.0
260:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:13/0/physics_layer_1/angular_velocity = 0.0
261:13/0 = 0
261:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:13/0/physics_layer_0/angular_velocity = 0.0
261:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:13/0/physics_layer_1/angular_velocity = 0.0
15:14/0 = 0
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:14/0/physics_layer_0/angular_velocity = 0.0
15:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:14/0/physics_layer_1/angular_velocity = 0.0
16:14/0 = 0
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:14/0/physics_layer_0/angular_velocity = 0.0
16:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:14/0/physics_layer_1/angular_velocity = 0.0
17:14/0 = 0
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:14/0/physics_layer_0/angular_velocity = 0.0
17:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:14/0/physics_layer_1/angular_velocity = 0.0
21:14/0 = 0
21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:14/0/physics_layer_0/angular_velocity = 0.0
21:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:14/0/physics_layer_1/angular_velocity = 0.0
22:14/0 = 0
22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:14/0/physics_layer_0/angular_velocity = 0.0
22:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:14/0/physics_layer_1/angular_velocity = 0.0
23:14/0 = 0
23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:14/0/physics_layer_0/angular_velocity = 0.0
23:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:14/0/physics_layer_1/angular_velocity = 0.0
39:14/0 = 0
39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:14/0/physics_layer_0/angular_velocity = 0.0
39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:14/0/physics_layer_1/angular_velocity = 0.0
40:14/0 = 0
40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:14/0/physics_layer_0/angular_velocity = 0.0
40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:14/0/physics_layer_1/angular_velocity = 0.0
41:14/0 = 0
41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:14/0/physics_layer_0/angular_velocity = 0.0
41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:14/0/physics_layer_1/angular_velocity = 0.0
42:14/0 = 0
42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:14/0/physics_layer_0/angular_velocity = 0.0
42:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:14/0/physics_layer_1/angular_velocity = 0.0
43:14/0 = 0
43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:14/0/physics_layer_0/angular_velocity = 0.0
43:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:14/0/physics_layer_1/angular_velocity = 0.0
44:14/0 = 0
44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:14/0/physics_layer_0/angular_velocity = 0.0
44:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:14/0/physics_layer_1/angular_velocity = 0.0
45:14/0 = 0
45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:14/0/physics_layer_0/angular_velocity = 0.0
45:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:14/0/physics_layer_1/angular_velocity = 0.0
46:14/0 = 0
46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:14/0/physics_layer_0/angular_velocity = 0.0
46:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:14/0/physics_layer_1/angular_velocity = 0.0
47:14/0 = 0
47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:14/0/physics_layer_0/angular_velocity = 0.0
47:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:14/0/physics_layer_1/angular_velocity = 0.0
63:14/0 = 0
63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:14/0/physics_layer_0/angular_velocity = 0.0
63:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:14/0/physics_layer_1/angular_velocity = 0.0
64:14/0 = 0
64:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:14/0/physics_layer_0/angular_velocity = 0.0
64:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:14/0/physics_layer_1/angular_velocity = 0.0
65:14/0 = 0
65:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:14/0/physics_layer_0/angular_velocity = 0.0
65:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:14/0/physics_layer_1/angular_velocity = 0.0
69:14/0 = 0
69:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:14/0/physics_layer_0/angular_velocity = 0.0
69:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:14/0/physics_layer_1/angular_velocity = 0.0
70:14/0 = 0
70:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:14/0/physics_layer_0/angular_velocity = 0.0
70:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:14/0/physics_layer_1/angular_velocity = 0.0
71:14/0 = 0
71:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:14/0/physics_layer_0/angular_velocity = 0.0
71:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:14/0/physics_layer_1/angular_velocity = 0.0
87:14/0 = 0
87:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:14/0/physics_layer_0/angular_velocity = 0.0
87:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:14/0/physics_layer_1/angular_velocity = 0.0
88:14/0 = 0
88:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:14/0/physics_layer_0/angular_velocity = 0.0
88:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:14/0/physics_layer_1/angular_velocity = 0.0
89:14/0 = 0
89:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:14/0/physics_layer_0/angular_velocity = 0.0
89:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:14/0/physics_layer_1/angular_velocity = 0.0
90:14/0 = 0
90:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:14/0/physics_layer_0/angular_velocity = 0.0
90:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:14/0/physics_layer_1/angular_velocity = 0.0
91:14/0 = 0
91:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:14/0/physics_layer_0/angular_velocity = 0.0
91:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:14/0/physics_layer_1/angular_velocity = 0.0
92:14/0 = 0
92:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:14/0/physics_layer_0/angular_velocity = 0.0
92:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:14/0/physics_layer_1/angular_velocity = 0.0
93:14/0 = 0
93:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:14/0/physics_layer_0/angular_velocity = 0.0
93:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:14/0/physics_layer_1/angular_velocity = 0.0
94:14/0 = 0
94:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:14/0/physics_layer_0/angular_velocity = 0.0
94:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:14/0/physics_layer_1/angular_velocity = 0.0
95:14/0 = 0
95:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:14/0/physics_layer_0/angular_velocity = 0.0
95:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:14/0/physics_layer_1/angular_velocity = 0.0
111:14/0 = 0
111:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:14/0/physics_layer_0/angular_velocity = 0.0
111:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:14/0/physics_layer_1/angular_velocity = 0.0
112:14/0 = 0
112:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:14/0/physics_layer_0/angular_velocity = 0.0
112:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:14/0/physics_layer_1/angular_velocity = 0.0
113:14/0 = 0
113:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:14/0/physics_layer_0/angular_velocity = 0.0
113:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:14/0/physics_layer_1/angular_velocity = 0.0
117:14/0 = 0
117:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:14/0/physics_layer_0/angular_velocity = 0.0
117:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:14/0/physics_layer_1/angular_velocity = 0.0
118:14/0 = 0
118:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:14/0/physics_layer_0/angular_velocity = 0.0
118:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:14/0/physics_layer_1/angular_velocity = 0.0
119:14/0 = 0
119:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:14/0/physics_layer_0/angular_velocity = 0.0
119:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:14/0/physics_layer_1/angular_velocity = 0.0
135:14/0 = 0
135:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:14/0/physics_layer_0/angular_velocity = 0.0
135:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
135:14/0/physics_layer_1/angular_velocity = 0.0
136:14/0 = 0
136:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:14/0/physics_layer_0/angular_velocity = 0.0
136:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
136:14/0/physics_layer_1/angular_velocity = 0.0
137:14/0 = 0
137:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:14/0/physics_layer_0/angular_velocity = 0.0
137:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
137:14/0/physics_layer_1/angular_velocity = 0.0
138:14/0 = 0
138:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:14/0/physics_layer_0/angular_velocity = 0.0
138:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
138:14/0/physics_layer_1/angular_velocity = 0.0
139:14/0 = 0
139:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:14/0/physics_layer_0/angular_velocity = 0.0
139:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
139:14/0/physics_layer_1/angular_velocity = 0.0
140:14/0 = 0
140:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:14/0/physics_layer_0/angular_velocity = 0.0
140:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
140:14/0/physics_layer_1/angular_velocity = 0.0
141:14/0 = 0
141:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:14/0/physics_layer_0/angular_velocity = 0.0
141:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
141:14/0/physics_layer_1/angular_velocity = 0.0
142:14/0 = 0
142:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:14/0/physics_layer_0/angular_velocity = 0.0
142:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
142:14/0/physics_layer_1/angular_velocity = 0.0
143:14/0 = 0
143:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:14/0/physics_layer_0/angular_velocity = 0.0
143:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
143:14/0/physics_layer_1/angular_velocity = 0.0
144:14/0 = 0
144:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:14/0/physics_layer_0/angular_velocity = 0.0
144:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:14/0/physics_layer_1/angular_velocity = 0.0
145:14/0 = 0
145:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:14/0/physics_layer_0/angular_velocity = 0.0
145:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:14/0/physics_layer_1/angular_velocity = 0.0
146:14/0 = 0
146:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:14/0/physics_layer_0/angular_velocity = 0.0
146:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:14/0/physics_layer_1/angular_velocity = 0.0
147:14/0 = 0
147:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:14/0/physics_layer_0/angular_velocity = 0.0
147:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:14/0/physics_layer_1/angular_velocity = 0.0
148:14/0 = 0
148:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:14/0/physics_layer_0/angular_velocity = 0.0
148:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:14/0/physics_layer_1/angular_velocity = 0.0
149:14/0 = 0
149:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:14/0/physics_layer_0/angular_velocity = 0.0
149:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:14/0/physics_layer_1/angular_velocity = 0.0
150:14/0 = 0
150:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:14/0/physics_layer_0/angular_velocity = 0.0
150:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:14/0/physics_layer_1/angular_velocity = 0.0
151:14/0 = 0
151:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:14/0/physics_layer_0/angular_velocity = 0.0
151:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:14/0/physics_layer_1/angular_velocity = 0.0
152:14/0 = 0
152:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:14/0/physics_layer_0/angular_velocity = 0.0
152:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:14/0/physics_layer_1/angular_velocity = 0.0
153:14/0 = 0
153:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:14/0/physics_layer_0/angular_velocity = 0.0
153:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:14/0/physics_layer_1/angular_velocity = 0.0
154:14/0 = 0
154:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:14/0/physics_layer_0/angular_velocity = 0.0
154:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:14/0/physics_layer_1/angular_velocity = 0.0
155:14/0 = 0
155:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:14/0/physics_layer_0/angular_velocity = 0.0
155:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:14/0/physics_layer_1/angular_velocity = 0.0
156:14/0 = 0
156:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:14/0/physics_layer_0/angular_velocity = 0.0
156:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:14/0/physics_layer_1/angular_velocity = 0.0
157:14/0 = 0
157:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:14/0/physics_layer_0/angular_velocity = 0.0
157:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:14/0/physics_layer_1/angular_velocity = 0.0
158:14/0 = 0
158:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:14/0/physics_layer_0/angular_velocity = 0.0
158:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:14/0/physics_layer_1/angular_velocity = 0.0
159:14/0 = 0
159:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:14/0/physics_layer_0/angular_velocity = 0.0
159:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:14/0/physics_layer_1/angular_velocity = 0.0
160:14/0 = 0
160:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:14/0/physics_layer_0/angular_velocity = 0.0
160:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:14/0/physics_layer_1/angular_velocity = 0.0
161:14/0 = 0
161:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:14/0/physics_layer_0/angular_velocity = 0.0
161:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:14/0/physics_layer_1/angular_velocity = 0.0
162:14/0 = 0
162:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:14/0/physics_layer_0/angular_velocity = 0.0
162:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:14/0/physics_layer_1/angular_velocity = 0.0
163:14/0 = 0
163:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:14/0/physics_layer_0/angular_velocity = 0.0
163:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:14/0/physics_layer_1/angular_velocity = 0.0
164:14/0 = 0
164:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:14/0/physics_layer_0/angular_velocity = 0.0
164:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:14/0/physics_layer_1/angular_velocity = 0.0
165:14/0 = 0
165:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:14/0/physics_layer_0/angular_velocity = 0.0
165:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:14/0/physics_layer_1/angular_velocity = 0.0
166:14/0 = 0
166:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:14/0/physics_layer_0/angular_velocity = 0.0
166:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:14/0/physics_layer_1/angular_velocity = 0.0
167:14/0 = 0
167:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:14/0/physics_layer_0/angular_velocity = 0.0
167:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:14/0/physics_layer_1/angular_velocity = 0.0
183:14/0 = 0
183:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:14/0/physics_layer_0/angular_velocity = 0.0
183:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:14/0/physics_layer_1/angular_velocity = 0.0
184:14/0 = 0
184:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:14/0/physics_layer_0/angular_velocity = 0.0
184:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:14/0/physics_layer_1/angular_velocity = 0.0
185:14/0 = 0
185:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:14/0/physics_layer_0/angular_velocity = 0.0
185:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:14/0/physics_layer_1/angular_velocity = 0.0
186:14/0 = 0
186:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:14/0/physics_layer_0/angular_velocity = 0.0
186:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:14/0/physics_layer_1/angular_velocity = 0.0
187:14/0 = 0
187:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:14/0/physics_layer_0/angular_velocity = 0.0
187:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:14/0/physics_layer_1/angular_velocity = 0.0
188:14/0 = 0
188:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:14/0/physics_layer_0/angular_velocity = 0.0
188:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:14/0/physics_layer_1/angular_velocity = 0.0
189:14/0 = 0
189:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:14/0/physics_layer_0/angular_velocity = 0.0
189:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:14/0/physics_layer_1/angular_velocity = 0.0
190:14/0 = 0
190:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:14/0/physics_layer_0/angular_velocity = 0.0
190:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:14/0/physics_layer_1/angular_velocity = 0.0
191:14/0 = 0
191:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:14/0/physics_layer_0/angular_velocity = 0.0
191:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:14/0/physics_layer_1/angular_velocity = 0.0
192:14/0 = 0
192:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:14/0/physics_layer_0/angular_velocity = 0.0
192:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
192:14/0/physics_layer_1/angular_velocity = 0.0
193:14/0 = 0
193:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:14/0/physics_layer_0/angular_velocity = 0.0
193:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:14/0/physics_layer_1/angular_velocity = 0.0
194:14/0 = 0
194:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:14/0/physics_layer_0/angular_velocity = 0.0
194:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:14/0/physics_layer_1/angular_velocity = 0.0
195:14/0 = 0
195:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:14/0/physics_layer_0/angular_velocity = 0.0
195:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:14/0/physics_layer_1/angular_velocity = 0.0
196:14/0 = 0
196:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:14/0/physics_layer_0/angular_velocity = 0.0
196:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:14/0/physics_layer_1/angular_velocity = 0.0
197:14/0 = 0
197:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:14/0/physics_layer_0/angular_velocity = 0.0
197:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:14/0/physics_layer_1/angular_velocity = 0.0
198:14/0 = 0
198:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:14/0/physics_layer_0/angular_velocity = 0.0
198:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:14/0/physics_layer_1/angular_velocity = 0.0
199:14/0 = 0
199:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:14/0/physics_layer_0/angular_velocity = 0.0
199:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:14/0/physics_layer_1/angular_velocity = 0.0
200:14/0 = 0
200:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:14/0/physics_layer_0/angular_velocity = 0.0
200:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:14/0/physics_layer_1/angular_velocity = 0.0
201:14/0 = 0
201:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:14/0/physics_layer_0/angular_velocity = 0.0
201:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:14/0/physics_layer_1/angular_velocity = 0.0
202:14/0 = 0
202:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:14/0/physics_layer_0/angular_velocity = 0.0
202:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:14/0/physics_layer_1/angular_velocity = 0.0
203:14/0 = 0
203:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:14/0/physics_layer_0/angular_velocity = 0.0
203:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:14/0/physics_layer_1/angular_velocity = 0.0
204:14/0 = 0
204:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:14/0/physics_layer_0/angular_velocity = 0.0
204:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:14/0/physics_layer_1/angular_velocity = 0.0
205:14/0 = 0
205:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:14/0/physics_layer_0/angular_velocity = 0.0
205:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:14/0/physics_layer_1/angular_velocity = 0.0
206:14/0 = 0
206:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:14/0/physics_layer_0/angular_velocity = 0.0
206:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
206:14/0/physics_layer_1/angular_velocity = 0.0
207:14/0 = 0
207:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:14/0/physics_layer_0/angular_velocity = 0.0
207:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:14/0/physics_layer_1/angular_velocity = 0.0
208:14/0 = 0
208:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:14/0/physics_layer_0/angular_velocity = 0.0
208:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:14/0/physics_layer_1/angular_velocity = 0.0
209:14/0 = 0
209:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:14/0/physics_layer_0/angular_velocity = 0.0
209:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:14/0/physics_layer_1/angular_velocity = 0.0
213:14/0 = 0
213:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:14/0/physics_layer_0/angular_velocity = 0.0
213:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:14/0/physics_layer_1/angular_velocity = 0.0
214:14/0 = 0
214:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:14/0/physics_layer_0/angular_velocity = 0.0
214:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:14/0/physics_layer_1/angular_velocity = 0.0
215:14/0 = 0
215:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:14/0/physics_layer_0/angular_velocity = 0.0
215:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:14/0/physics_layer_1/angular_velocity = 0.0
231:14/0 = 0
231:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:14/0/physics_layer_0/angular_velocity = 0.0
231:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:14/0/physics_layer_1/angular_velocity = 0.0
232:14/0 = 0
232:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:14/0/physics_layer_0/angular_velocity = 0.0
232:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:14/0/physics_layer_1/angular_velocity = 0.0
233:14/0 = 0
233:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:14/0/physics_layer_0/angular_velocity = 0.0
233:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:14/0/physics_layer_1/angular_velocity = 0.0
234:14/0 = 0
234:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:14/0/physics_layer_0/angular_velocity = 0.0
234:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:14/0/physics_layer_1/angular_velocity = 0.0
235:14/0 = 0
235:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:14/0/physics_layer_0/angular_velocity = 0.0
235:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:14/0/physics_layer_1/angular_velocity = 0.0
236:14/0 = 0
236:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:14/0/physics_layer_0/angular_velocity = 0.0
236:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:14/0/physics_layer_1/angular_velocity = 0.0
237:14/0 = 0
237:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:14/0/physics_layer_0/angular_velocity = 0.0
237:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:14/0/physics_layer_1/angular_velocity = 0.0
238:14/0 = 0
238:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:14/0/physics_layer_0/angular_velocity = 0.0
238:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:14/0/physics_layer_1/angular_velocity = 0.0
239:14/0 = 0
239:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:14/0/physics_layer_0/angular_velocity = 0.0
239:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:14/0/physics_layer_1/angular_velocity = 0.0
250:14/0 = 0
250:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:14/0/physics_layer_0/angular_velocity = 0.0
250:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:14/0/physics_layer_1/angular_velocity = 0.0
251:14/0 = 0
251:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:14/0/physics_layer_0/angular_velocity = 0.0
251:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:14/0/physics_layer_1/angular_velocity = 0.0
252:14/0 = 0
252:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:14/0/physics_layer_0/angular_velocity = 0.0
252:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:14/0/physics_layer_1/angular_velocity = 0.0
253:14/0 = 0
253:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:14/0/physics_layer_0/angular_velocity = 0.0
253:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:14/0/physics_layer_1/angular_velocity = 0.0
256:14/0 = 0
256:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:14/0/physics_layer_0/angular_velocity = 0.0
256:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:14/0/physics_layer_1/angular_velocity = 0.0
257:14/0 = 0
257:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:14/0/physics_layer_0/angular_velocity = 0.0
257:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:14/0/physics_layer_1/angular_velocity = 0.0
258:14/0 = 0
258:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
258:14/0/physics_layer_0/angular_velocity = 0.0
258:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
258:14/0/physics_layer_1/angular_velocity = 0.0
258:14/0/custom_data_0 = "power"
259:14/0 = 0
259:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:14/0/physics_layer_0/angular_velocity = 0.0
259:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:14/0/physics_layer_1/angular_velocity = 0.0
259:14/0/custom_data_0 = "power"
260:14/0 = 0
260:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:14/0/physics_layer_0/angular_velocity = 0.0
260:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:14/0/physics_layer_1/angular_velocity = 0.0
261:14/0 = 0
261:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:14/0/physics_layer_0/angular_velocity = 0.0
261:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:14/0/physics_layer_1/angular_velocity = 0.0
18:15/0 = 0
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:15/0/physics_layer_0/angular_velocity = 0.0
18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:15/0/physics_layer_1/angular_velocity = 0.0
19:15/0 = 0
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:15/0/physics_layer_0/angular_velocity = 0.0
19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:15/0/physics_layer_1/angular_velocity = 0.0
20:15/0 = 0
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:15/0/physics_layer_0/angular_velocity = 0.0
20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:15/0/physics_layer_1/angular_velocity = 0.0
24:15/0 = 0
24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:15/0/physics_layer_0/angular_velocity = 0.0
24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:15/0/physics_layer_1/angular_velocity = 0.0
25:15/0 = 0
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:15/0/physics_layer_0/angular_velocity = 0.0
25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:15/0/physics_layer_1/angular_velocity = 0.0
26:15/0 = 0
26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:15/0/physics_layer_0/angular_velocity = 0.0
26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:15/0/physics_layer_1/angular_velocity = 0.0
30:15/0 = 0
30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:15/0/physics_layer_0/angular_velocity = 0.0
30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:15/0/physics_layer_1/angular_velocity = 0.0
31:15/0 = 0
31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:15/0/physics_layer_0/angular_velocity = 0.0
31:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:15/0/physics_layer_1/angular_velocity = 0.0
32:15/0 = 0
32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:15/0/physics_layer_0/angular_velocity = 0.0
32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:15/0/physics_layer_1/angular_velocity = 0.0
36:15/0 = 0
36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:15/0/physics_layer_0/angular_velocity = 0.0
36:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:15/0/physics_layer_1/angular_velocity = 0.0
37:15/0 = 0
37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:15/0/physics_layer_0/angular_velocity = 0.0
37:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:15/0/physics_layer_1/angular_velocity = 0.0
38:15/0 = 0
38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:15/0/physics_layer_0/angular_velocity = 0.0
38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:15/0/physics_layer_1/angular_velocity = 0.0
66:15/0 = 0
66:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:15/0/physics_layer_0/angular_velocity = 0.0
66:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:15/0/physics_layer_1/angular_velocity = 0.0
67:15/0 = 0
67:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:15/0/physics_layer_0/angular_velocity = 0.0
67:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:15/0/physics_layer_1/angular_velocity = 0.0
68:15/0 = 0
68:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:15/0/physics_layer_0/angular_velocity = 0.0
68:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:15/0/physics_layer_1/angular_velocity = 0.0
72:15/0 = 0
72:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:15/0/physics_layer_0/angular_velocity = 0.0
72:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:15/0/physics_layer_1/angular_velocity = 0.0
73:15/0 = 0
73:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:15/0/physics_layer_0/angular_velocity = 0.0
73:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:15/0/physics_layer_1/angular_velocity = 0.0
74:15/0 = 0
74:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:15/0/physics_layer_0/angular_velocity = 0.0
74:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:15/0/physics_layer_1/angular_velocity = 0.0
78:15/0 = 0
78:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:15/0/physics_layer_0/angular_velocity = 0.0
78:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:15/0/physics_layer_1/angular_velocity = 0.0
79:15/0 = 0
79:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:15/0/physics_layer_0/angular_velocity = 0.0
79:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:15/0/physics_layer_1/angular_velocity = 0.0
80:15/0 = 0
80:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:15/0/physics_layer_0/angular_velocity = 0.0
80:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:15/0/physics_layer_1/angular_velocity = 0.0
84:15/0 = 0
84:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:15/0/physics_layer_0/angular_velocity = 0.0
84:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
84:15/0/physics_layer_1/angular_velocity = 0.0
85:15/0 = 0
85:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:15/0/physics_layer_0/angular_velocity = 0.0
85:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
85:15/0/physics_layer_1/angular_velocity = 0.0
86:15/0 = 0
86:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:15/0/physics_layer_0/angular_velocity = 0.0
86:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
86:15/0/physics_layer_1/angular_velocity = 0.0
114:15/0 = 0
114:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:15/0/physics_layer_0/angular_velocity = 0.0
114:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:15/0/physics_layer_1/angular_velocity = 0.0
115:15/0 = 0
115:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:15/0/physics_layer_0/angular_velocity = 0.0
115:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:15/0/physics_layer_1/angular_velocity = 0.0
116:15/0 = 0
116:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:15/0/physics_layer_0/angular_velocity = 0.0
116:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:15/0/physics_layer_1/angular_velocity = 0.0
120:15/0 = 0
120:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:15/0/physics_layer_0/angular_velocity = 0.0
120:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:15/0/physics_layer_1/angular_velocity = 0.0
121:15/0 = 0
121:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:15/0/physics_layer_0/angular_velocity = 0.0
121:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:15/0/physics_layer_1/angular_velocity = 0.0
122:15/0 = 0
122:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:15/0/physics_layer_0/angular_velocity = 0.0
122:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:15/0/physics_layer_1/angular_velocity = 0.0
126:15/0 = 0
126:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:15/0/physics_layer_0/angular_velocity = 0.0
126:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
126:15/0/physics_layer_1/angular_velocity = 0.0
127:15/0 = 0
127:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:15/0/physics_layer_0/angular_velocity = 0.0
127:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
127:15/0/physics_layer_1/angular_velocity = 0.0
128:15/0 = 0
128:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:15/0/physics_layer_0/angular_velocity = 0.0
128:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
128:15/0/physics_layer_1/angular_velocity = 0.0
132:15/0 = 0
132:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:15/0/physics_layer_0/angular_velocity = 0.0
132:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
132:15/0/physics_layer_1/angular_velocity = 0.0
133:15/0 = 0
133:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:15/0/physics_layer_0/angular_velocity = 0.0
133:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
133:15/0/physics_layer_1/angular_velocity = 0.0
134:15/0 = 0
134:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:15/0/physics_layer_0/angular_velocity = 0.0
134:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
134:15/0/physics_layer_1/angular_velocity = 0.0
145:15/0 = 0
145:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:15/0/physics_layer_0/angular_velocity = 0.0
145:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:15/0/physics_layer_1/angular_velocity = 0.0
146:15/0 = 0
146:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:15/0/physics_layer_0/angular_velocity = 0.0
146:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:15/0/physics_layer_1/angular_velocity = 0.0
147:15/0 = 0
147:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:15/0/physics_layer_0/angular_velocity = 0.0
147:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:15/0/physics_layer_1/angular_velocity = 0.0
148:15/0 = 0
148:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:15/0/physics_layer_0/angular_velocity = 0.0
148:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:15/0/physics_layer_1/angular_velocity = 0.0
149:15/0 = 0
149:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:15/0/physics_layer_0/angular_velocity = 0.0
149:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:15/0/physics_layer_1/angular_velocity = 0.0
150:15/0 = 0
150:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:15/0/physics_layer_0/angular_velocity = 0.0
150:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:15/0/physics_layer_1/angular_velocity = 0.0
151:15/0 = 0
151:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:15/0/physics_layer_0/angular_velocity = 0.0
151:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:15/0/physics_layer_1/angular_velocity = 0.0
152:15/0 = 0
152:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:15/0/physics_layer_0/angular_velocity = 0.0
152:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:15/0/physics_layer_1/angular_velocity = 0.0
153:15/0 = 0
153:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:15/0/physics_layer_0/angular_velocity = 0.0
153:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:15/0/physics_layer_1/angular_velocity = 0.0
154:15/0 = 0
154:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:15/0/physics_layer_0/angular_velocity = 0.0
154:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:15/0/physics_layer_1/angular_velocity = 0.0
155:15/0 = 0
155:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:15/0/physics_layer_0/angular_velocity = 0.0
155:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:15/0/physics_layer_1/angular_velocity = 0.0
156:15/0 = 0
156:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:15/0/physics_layer_0/angular_velocity = 0.0
156:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:15/0/physics_layer_1/angular_velocity = 0.0
157:15/0 = 0
157:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:15/0/physics_layer_0/angular_velocity = 0.0
157:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:15/0/physics_layer_1/angular_velocity = 0.0
159:15/0 = 0
159:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:15/0/physics_layer_0/angular_velocity = 0.0
159:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:15/0/physics_layer_1/angular_velocity = 0.0
160:15/0 = 0
160:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:15/0/physics_layer_0/angular_velocity = 0.0
160:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:15/0/physics_layer_1/angular_velocity = 0.0
161:15/0 = 0
161:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:15/0/physics_layer_0/angular_velocity = 0.0
161:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:15/0/physics_layer_1/angular_velocity = 0.0
165:15/0 = 0
165:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:15/0/physics_layer_0/angular_velocity = 0.0
165:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:15/0/physics_layer_1/angular_velocity = 0.0
166:15/0 = 0
166:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:15/0/physics_layer_0/angular_velocity = 0.0
166:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:15/0/physics_layer_1/angular_velocity = 0.0
167:15/0 = 0
167:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:15/0/physics_layer_0/angular_velocity = 0.0
167:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:15/0/physics_layer_1/angular_velocity = 0.0
168:15/0 = 0
168:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:15/0/physics_layer_0/angular_velocity = 0.0
168:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:15/0/physics_layer_1/angular_velocity = 0.0
169:15/0 = 0
169:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:15/0/physics_layer_0/angular_velocity = 0.0
169:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:15/0/physics_layer_1/angular_velocity = 0.0
170:15/0 = 0
170:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:15/0/physics_layer_0/angular_velocity = 0.0
170:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:15/0/physics_layer_1/angular_velocity = 0.0
175:15/0 = 0
175:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:15/0/physics_layer_0/angular_velocity = 0.0
175:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:15/0/physics_layer_1/angular_velocity = 0.0
176:15/0 = 0
176:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:15/0/physics_layer_0/angular_velocity = 0.0
176:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:15/0/physics_layer_1/angular_velocity = 0.0
177:15/0 = 0
177:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:15/0/physics_layer_0/angular_velocity = 0.0
177:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:15/0/physics_layer_1/angular_velocity = 0.0
178:15/0 = 0
178:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:15/0/physics_layer_0/angular_velocity = 0.0
178:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:15/0/physics_layer_1/angular_velocity = 0.0
180:15/0 = 0
180:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:15/0/physics_layer_0/angular_velocity = 0.0
180:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:15/0/physics_layer_1/angular_velocity = 0.0
181:15/0 = 0
181:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:15/0/physics_layer_0/angular_velocity = 0.0
181:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:15/0/physics_layer_1/angular_velocity = 0.0
182:15/0 = 0
182:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:15/0/physics_layer_0/angular_velocity = 0.0
182:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:15/0/physics_layer_1/angular_velocity = 0.0
183:15/0 = 0
183:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:15/0/physics_layer_0/angular_velocity = 0.0
183:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:15/0/physics_layer_1/angular_velocity = 0.0
184:15/0 = 0
184:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:15/0/physics_layer_0/angular_velocity = 0.0
184:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:15/0/physics_layer_1/angular_velocity = 0.0
185:15/0 = 0
185:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:15/0/physics_layer_0/angular_velocity = 0.0
185:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:15/0/physics_layer_1/angular_velocity = 0.0
186:15/0 = 0
186:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:15/0/physics_layer_0/angular_velocity = 0.0
186:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:15/0/physics_layer_1/angular_velocity = 0.0
187:15/0 = 0
187:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:15/0/physics_layer_0/angular_velocity = 0.0
187:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:15/0/physics_layer_1/angular_velocity = 0.0
188:15/0 = 0
188:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:15/0/physics_layer_0/angular_velocity = 0.0
188:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:15/0/physics_layer_1/angular_velocity = 0.0
189:15/0 = 0
189:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:15/0/physics_layer_0/angular_velocity = 0.0
189:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:15/0/physics_layer_1/angular_velocity = 0.0
190:15/0 = 0
190:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:15/0/physics_layer_0/angular_velocity = 0.0
190:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:15/0/physics_layer_1/angular_velocity = 0.0
191:15/0 = 0
191:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:15/0/physics_layer_0/angular_velocity = 0.0
191:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:15/0/physics_layer_1/angular_velocity = 0.0
219:15/0 = 0
219:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:15/0/physics_layer_0/angular_velocity = 0.0
219:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:15/0/physics_layer_1/angular_velocity = 0.0
220:15/0 = 0
220:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:15/0/physics_layer_0/angular_velocity = 0.0
220:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:15/0/physics_layer_1/angular_velocity = 0.0
221:15/0 = 0
221:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
221:15/0/physics_layer_0/angular_velocity = 0.0
221:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
221:15/0/physics_layer_1/angular_velocity = 0.0
222:15/0 = 0
222:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
222:15/0/physics_layer_0/angular_velocity = 0.0
222:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
222:15/0/physics_layer_1/angular_velocity = 0.0
223:15/0 = 0
223:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
223:15/0/physics_layer_0/angular_velocity = 0.0
223:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
223:15/0/physics_layer_1/angular_velocity = 0.0
224:15/0 = 0
224:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:15/0/physics_layer_0/angular_velocity = 0.0
224:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:15/0/physics_layer_1/angular_velocity = 0.0
231:15/0 = 0
231:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:15/0/physics_layer_0/angular_velocity = 0.0
231:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:15/0/physics_layer_1/angular_velocity = 0.0
232:15/0 = 0
232:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:15/0/physics_layer_0/angular_velocity = 0.0
232:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:15/0/physics_layer_1/angular_velocity = 0.0
233:15/0 = 0
233:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:15/0/physics_layer_0/angular_velocity = 0.0
233:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:15/0/physics_layer_1/angular_velocity = 0.0
234:15/0 = 0
234:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:15/0/physics_layer_0/angular_velocity = 0.0
234:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:15/0/physics_layer_1/angular_velocity = 0.0
235:15/0 = 0
235:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:15/0/physics_layer_0/angular_velocity = 0.0
235:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:15/0/physics_layer_1/angular_velocity = 0.0
236:15/0 = 0
236:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:15/0/physics_layer_0/angular_velocity = 0.0
236:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:15/0/physics_layer_1/angular_velocity = 0.0
237:15/0 = 0
237:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:15/0/physics_layer_0/angular_velocity = 0.0
237:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:15/0/physics_layer_1/angular_velocity = 0.0
238:15/0 = 0
238:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:15/0/physics_layer_0/angular_velocity = 0.0
238:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:15/0/physics_layer_1/angular_velocity = 0.0
239:15/0 = 0
239:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:15/0/physics_layer_0/angular_velocity = 0.0
239:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:15/0/physics_layer_1/angular_velocity = 0.0
244:15/0 = 0
244:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:15/0/physics_layer_0/angular_velocity = 0.0
244:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:15/0/physics_layer_1/angular_velocity = 0.0
245:15/0 = 0
245:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:15/0/physics_layer_0/angular_velocity = 0.0
245:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:15/0/physics_layer_1/angular_velocity = 0.0
246:15/0 = 0
246:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:15/0/physics_layer_0/angular_velocity = 0.0
246:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:15/0/physics_layer_1/angular_velocity = 0.0
247:15/0 = 0
247:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:15/0/physics_layer_0/angular_velocity = 0.0
247:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:15/0/physics_layer_1/angular_velocity = 0.0
256:15/0 = 0
256:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:15/0/physics_layer_0/angular_velocity = 0.0
256:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:15/0/physics_layer_1/angular_velocity = 0.0
257:15/0 = 0
257:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:15/0/physics_layer_0/angular_velocity = 0.0
257:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:15/0/physics_layer_1/angular_velocity = 0.0
258:15/0 = 0
258:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
258:15/0/physics_layer_0/angular_velocity = 0.0
258:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
258:15/0/physics_layer_1/angular_velocity = 0.0
259:15/0 = 0
259:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:15/0/physics_layer_0/angular_velocity = 0.0
259:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:15/0/physics_layer_1/angular_velocity = 0.0
260:15/0 = 0
260:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:15/0/physics_layer_0/angular_velocity = 0.0
260:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:15/0/physics_layer_1/angular_velocity = 0.0
261:15/0 = 0
261:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:15/0/physics_layer_0/angular_velocity = 0.0
261:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:15/0/physics_layer_1/angular_velocity = 0.0
18:16/0 = 0
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_0/angular_velocity = 0.0
18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_1/angular_velocity = 0.0
19:16/0 = 0
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:16/0/physics_layer_0/angular_velocity = 0.0
19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:16/0/physics_layer_1/angular_velocity = 0.0
20:16/0 = 0
20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:16/0/physics_layer_0/angular_velocity = 0.0
20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:16/0/physics_layer_1/angular_velocity = 0.0
24:16/0 = 0
24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:16/0/physics_layer_0/angular_velocity = 0.0
24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:16/0/physics_layer_1/angular_velocity = 0.0
25:16/0 = 0
25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:16/0/physics_layer_0/angular_velocity = 0.0
25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:16/0/physics_layer_1/angular_velocity = 0.0
26:16/0 = 0
26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:16/0/physics_layer_0/angular_velocity = 0.0
26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:16/0/physics_layer_1/angular_velocity = 0.0
30:16/0 = 0
30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:16/0/physics_layer_0/angular_velocity = 0.0
30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:16/0/physics_layer_1/angular_velocity = 0.0
31:16/0 = 0
31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:16/0/physics_layer_0/angular_velocity = 0.0
31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:16/0/physics_layer_1/angular_velocity = 0.0
32:16/0 = 0
32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:16/0/physics_layer_0/angular_velocity = 0.0
32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:16/0/physics_layer_1/angular_velocity = 0.0
36:16/0 = 0
36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:16/0/physics_layer_0/angular_velocity = 0.0
36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:16/0/physics_layer_1/angular_velocity = 0.0
37:16/0 = 0
37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:16/0/physics_layer_0/angular_velocity = 0.0
37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:16/0/physics_layer_1/angular_velocity = 0.0
38:16/0 = 0
38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:16/0/physics_layer_0/angular_velocity = 0.0
38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:16/0/physics_layer_1/angular_velocity = 0.0
66:16/0 = 0
66:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:16/0/physics_layer_0/angular_velocity = 0.0
66:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:16/0/physics_layer_1/angular_velocity = 0.0
67:16/0 = 0
67:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:16/0/physics_layer_0/angular_velocity = 0.0
67:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:16/0/physics_layer_1/angular_velocity = 0.0
68:16/0 = 0
68:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:16/0/physics_layer_0/angular_velocity = 0.0
68:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:16/0/physics_layer_1/angular_velocity = 0.0
72:16/0 = 0
72:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:16/0/physics_layer_0/angular_velocity = 0.0
72:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:16/0/physics_layer_1/angular_velocity = 0.0
73:16/0 = 0
73:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:16/0/physics_layer_0/angular_velocity = 0.0
73:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:16/0/physics_layer_1/angular_velocity = 0.0
74:16/0 = 0
74:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:16/0/physics_layer_0/angular_velocity = 0.0
74:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:16/0/physics_layer_1/angular_velocity = 0.0
78:16/0 = 0
78:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:16/0/physics_layer_0/angular_velocity = 0.0
78:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:16/0/physics_layer_1/angular_velocity = 0.0
79:16/0 = 0
79:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:16/0/physics_layer_0/angular_velocity = 0.0
79:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:16/0/physics_layer_1/angular_velocity = 0.0
80:16/0 = 0
80:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:16/0/physics_layer_0/angular_velocity = 0.0
80:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:16/0/physics_layer_1/angular_velocity = 0.0
84:16/0 = 0
84:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:16/0/physics_layer_0/angular_velocity = 0.0
84:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
84:16/0/physics_layer_1/angular_velocity = 0.0
85:16/0 = 0
85:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:16/0/physics_layer_0/angular_velocity = 0.0
85:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
85:16/0/physics_layer_1/angular_velocity = 0.0
86:16/0 = 0
86:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:16/0/physics_layer_0/angular_velocity = 0.0
86:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
86:16/0/physics_layer_1/angular_velocity = 0.0
114:16/0 = 0
114:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:16/0/physics_layer_0/angular_velocity = 0.0
114:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:16/0/physics_layer_1/angular_velocity = 0.0
115:16/0 = 0
115:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:16/0/physics_layer_0/angular_velocity = 0.0
115:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:16/0/physics_layer_1/angular_velocity = 0.0
116:16/0 = 0
116:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:16/0/physics_layer_0/angular_velocity = 0.0
116:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:16/0/physics_layer_1/angular_velocity = 0.0
120:16/0 = 0
120:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:16/0/physics_layer_0/angular_velocity = 0.0
120:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:16/0/physics_layer_1/angular_velocity = 0.0
121:16/0 = 0
121:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:16/0/physics_layer_0/angular_velocity = 0.0
121:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:16/0/physics_layer_1/angular_velocity = 0.0
122:16/0 = 0
122:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:16/0/physics_layer_0/angular_velocity = 0.0
122:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:16/0/physics_layer_1/angular_velocity = 0.0
126:16/0 = 0
126:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:16/0/physics_layer_0/angular_velocity = 0.0
126:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
126:16/0/physics_layer_1/angular_velocity = 0.0
127:16/0 = 0
127:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:16/0/physics_layer_0/angular_velocity = 0.0
127:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
127:16/0/physics_layer_1/angular_velocity = 0.0
128:16/0 = 0
128:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:16/0/physics_layer_0/angular_velocity = 0.0
128:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
128:16/0/physics_layer_1/angular_velocity = 0.0
132:16/0 = 0
132:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:16/0/physics_layer_0/angular_velocity = 0.0
132:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
132:16/0/physics_layer_1/angular_velocity = 0.0
133:16/0 = 0
133:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:16/0/physics_layer_0/angular_velocity = 0.0
133:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
133:16/0/physics_layer_1/angular_velocity = 0.0
134:16/0 = 0
134:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:16/0/physics_layer_0/angular_velocity = 0.0
134:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
134:16/0/physics_layer_1/angular_velocity = 0.0
147:16/0 = 0
147:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:16/0/physics_layer_0/angular_velocity = 0.0
147:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:16/0/physics_layer_1/angular_velocity = 0.0
148:16/0 = 0
148:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:16/0/physics_layer_0/angular_velocity = 0.0
148:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:16/0/physics_layer_1/angular_velocity = 0.0
149:16/0 = 0
149:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:16/0/physics_layer_0/angular_velocity = 0.0
149:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:16/0/physics_layer_1/angular_velocity = 0.0
150:16/0 = 0
150:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:16/0/physics_layer_0/angular_velocity = 0.0
150:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:16/0/physics_layer_1/angular_velocity = 0.0
151:16/0 = 0
151:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:16/0/physics_layer_0/angular_velocity = 0.0
151:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:16/0/physics_layer_1/angular_velocity = 0.0
152:16/0 = 0
152:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:16/0/physics_layer_0/angular_velocity = 0.0
152:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:16/0/physics_layer_1/angular_velocity = 0.0
153:16/0 = 0
153:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:16/0/physics_layer_0/angular_velocity = 0.0
153:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:16/0/physics_layer_1/angular_velocity = 0.0
154:16/0 = 0
154:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:16/0/physics_layer_0/angular_velocity = 0.0
154:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:16/0/physics_layer_1/angular_velocity = 0.0
155:16/0 = 0
155:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:16/0/physics_layer_0/angular_velocity = 0.0
155:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:16/0/physics_layer_1/angular_velocity = 0.0
159:16/0 = 0
159:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:16/0/physics_layer_0/angular_velocity = 0.0
159:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:16/0/physics_layer_1/angular_velocity = 0.0
160:16/0 = 0
160:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:16/0/physics_layer_0/angular_velocity = 0.0
160:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:16/0/physics_layer_1/angular_velocity = 0.0
161:16/0 = 0
161:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:16/0/physics_layer_0/angular_velocity = 0.0
161:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:16/0/physics_layer_1/angular_velocity = 0.0
165:16/0 = 0
165:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:16/0/physics_layer_0/angular_velocity = 0.0
165:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:16/0/physics_layer_1/angular_velocity = 0.0
166:16/0 = 0
166:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:16/0/physics_layer_0/angular_velocity = 0.0
166:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:16/0/physics_layer_1/angular_velocity = 0.0
167:16/0 = 0
167:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:16/0/physics_layer_0/angular_velocity = 0.0
167:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:16/0/physics_layer_1/angular_velocity = 0.0
168:16/0 = 0
168:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:16/0/physics_layer_0/angular_velocity = 0.0
168:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:16/0/physics_layer_1/angular_velocity = 0.0
169:16/0 = 0
169:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:16/0/physics_layer_0/angular_velocity = 0.0
169:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:16/0/physics_layer_1/angular_velocity = 0.0
170:16/0 = 0
170:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:16/0/physics_layer_0/angular_velocity = 0.0
170:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:16/0/physics_layer_1/angular_velocity = 0.0
175:16/0 = 0
175:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:16/0/physics_layer_0/angular_velocity = 0.0
175:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:16/0/physics_layer_1/angular_velocity = 0.0
176:16/0 = 0
176:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:16/0/physics_layer_0/angular_velocity = 0.0
176:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:16/0/physics_layer_1/angular_velocity = 0.0
177:16/0 = 0
177:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:16/0/physics_layer_0/angular_velocity = 0.0
177:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:16/0/physics_layer_1/angular_velocity = 0.0
178:16/0 = 0
178:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:16/0/physics_layer_0/angular_velocity = 0.0
178:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:16/0/physics_layer_1/angular_velocity = 0.0
180:16/0 = 0
180:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:16/0/physics_layer_0/angular_velocity = 0.0
180:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:16/0/physics_layer_1/angular_velocity = 0.0
181:16/0 = 0
181:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:16/0/physics_layer_0/angular_velocity = 0.0
181:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:16/0/physics_layer_1/angular_velocity = 0.0
182:16/0 = 0
182:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:16/0/physics_layer_0/angular_velocity = 0.0
182:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:16/0/physics_layer_1/angular_velocity = 0.0
183:16/0 = 0
183:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:16/0/physics_layer_0/angular_velocity = 0.0
183:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:16/0/physics_layer_1/angular_velocity = 0.0
184:16/0 = 0
184:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:16/0/physics_layer_0/angular_velocity = 0.0
184:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:16/0/physics_layer_1/angular_velocity = 0.0
185:16/0 = 0
185:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:16/0/physics_layer_0/angular_velocity = 0.0
185:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:16/0/physics_layer_1/angular_velocity = 0.0
186:16/0 = 0
186:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:16/0/physics_layer_0/angular_velocity = 0.0
186:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:16/0/physics_layer_1/angular_velocity = 0.0
187:16/0 = 0
187:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:16/0/physics_layer_0/angular_velocity = 0.0
187:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:16/0/physics_layer_1/angular_velocity = 0.0
188:16/0 = 0
188:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:16/0/physics_layer_0/angular_velocity = 0.0
188:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:16/0/physics_layer_1/angular_velocity = 0.0
189:16/0 = 0
189:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:16/0/physics_layer_0/angular_velocity = 0.0
189:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:16/0/physics_layer_1/angular_velocity = 0.0
190:16/0 = 0
190:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:16/0/physics_layer_0/angular_velocity = 0.0
190:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:16/0/physics_layer_1/angular_velocity = 0.0
191:16/0 = 0
191:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:16/0/physics_layer_0/angular_velocity = 0.0
191:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:16/0/physics_layer_1/angular_velocity = 0.0
192:16/0 = 0
192:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:16/0/physics_layer_0/angular_velocity = 0.0
192:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
192:16/0/physics_layer_1/angular_velocity = 0.0
193:16/0 = 0
193:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:16/0/physics_layer_0/angular_velocity = 0.0
193:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:16/0/physics_layer_1/angular_velocity = 0.0
194:16/0 = 0
194:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:16/0/physics_layer_0/angular_velocity = 0.0
194:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:16/0/physics_layer_1/angular_velocity = 0.0
195:16/0 = 0
195:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:16/0/physics_layer_0/angular_velocity = 0.0
195:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:16/0/physics_layer_1/angular_velocity = 0.0
196:16/0 = 0
196:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:16/0/physics_layer_0/angular_velocity = 0.0
196:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:16/0/physics_layer_1/angular_velocity = 0.0
197:16/0 = 0
197:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:16/0/physics_layer_0/angular_velocity = 0.0
197:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:16/0/physics_layer_1/angular_velocity = 0.0
207:16/0 = 0
207:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:16/0/physics_layer_0/angular_velocity = 0.0
207:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:16/0/physics_layer_1/angular_velocity = 0.0
208:16/0 = 0
208:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:16/0/physics_layer_0/angular_velocity = 0.0
208:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:16/0/physics_layer_1/angular_velocity = 0.0
209:16/0 = 0
209:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:16/0/physics_layer_0/angular_velocity = 0.0
209:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:16/0/physics_layer_1/angular_velocity = 0.0
210:16/0 = 0
210:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:16/0/physics_layer_0/angular_velocity = 0.0
210:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
210:16/0/physics_layer_1/angular_velocity = 0.0
211:16/0 = 0
211:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
211:16/0/physics_layer_0/angular_velocity = 0.0
211:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
211:16/0/physics_layer_1/angular_velocity = 0.0
212:16/0 = 0
212:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
212:16/0/physics_layer_0/angular_velocity = 0.0
212:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
212:16/0/physics_layer_1/angular_velocity = 0.0
213:16/0 = 0
213:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:16/0/physics_layer_0/angular_velocity = 0.0
213:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:16/0/physics_layer_1/angular_velocity = 0.0
214:16/0 = 0
214:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:16/0/physics_layer_0/angular_velocity = 0.0
214:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:16/0/physics_layer_1/angular_velocity = 0.0
215:16/0 = 0
215:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:16/0/physics_layer_0/angular_velocity = 0.0
215:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:16/0/physics_layer_1/angular_velocity = 0.0
219:16/0 = 0
219:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:16/0/physics_layer_0/angular_velocity = 0.0
219:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:16/0/physics_layer_1/angular_velocity = 0.0
220:16/0 = 0
220:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:16/0/physics_layer_0/angular_velocity = 0.0
220:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:16/0/physics_layer_1/angular_velocity = 0.0
221:16/0 = 0
221:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
221:16/0/physics_layer_0/angular_velocity = 0.0
221:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
221:16/0/physics_layer_1/angular_velocity = 0.0
222:16/0 = 0
222:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
222:16/0/physics_layer_0/angular_velocity = 0.0
222:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
222:16/0/physics_layer_1/angular_velocity = 0.0
223:16/0 = 0
223:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
223:16/0/physics_layer_0/angular_velocity = 0.0
223:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
223:16/0/physics_layer_1/angular_velocity = 0.0
224:16/0 = 0
224:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:16/0/physics_layer_0/angular_velocity = 0.0
224:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:16/0/physics_layer_1/angular_velocity = 0.0
226:16/0 = 0
226:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
226:16/0/physics_layer_0/angular_velocity = 0.0
226:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
226:16/0/physics_layer_1/angular_velocity = 0.0
231:16/0 = 0
231:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:16/0/physics_layer_0/angular_velocity = 0.0
231:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:16/0/physics_layer_1/angular_velocity = 0.0
232:16/0 = 0
232:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:16/0/physics_layer_0/angular_velocity = 0.0
232:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:16/0/physics_layer_1/angular_velocity = 0.0
233:16/0 = 0
233:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:16/0/physics_layer_0/angular_velocity = 0.0
233:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:16/0/physics_layer_1/angular_velocity = 0.0
234:16/0 = 0
234:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:16/0/physics_layer_0/angular_velocity = 0.0
234:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:16/0/physics_layer_1/angular_velocity = 0.0
235:16/0 = 0
235:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:16/0/physics_layer_0/angular_velocity = 0.0
235:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:16/0/physics_layer_1/angular_velocity = 0.0
236:16/0 = 0
236:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:16/0/physics_layer_0/angular_velocity = 0.0
236:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:16/0/physics_layer_1/angular_velocity = 0.0
237:16/0 = 0
237:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:16/0/physics_layer_0/angular_velocity = 0.0
237:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:16/0/physics_layer_1/angular_velocity = 0.0
238:16/0 = 0
238:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:16/0/physics_layer_0/angular_velocity = 0.0
238:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:16/0/physics_layer_1/angular_velocity = 0.0
239:16/0 = 0
239:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:16/0/physics_layer_0/angular_velocity = 0.0
239:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:16/0/physics_layer_1/angular_velocity = 0.0
243:16/0 = 0
243:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:16/0/physics_layer_0/angular_velocity = 0.0
243:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:16/0/physics_layer_1/angular_velocity = 0.0
244:16/0 = 0
244:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:16/0/physics_layer_0/angular_velocity = 0.0
244:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:16/0/physics_layer_1/angular_velocity = 0.0
245:16/0 = 0
245:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:16/0/physics_layer_0/angular_velocity = 0.0
245:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:16/0/physics_layer_1/angular_velocity = 0.0
246:16/0 = 0
246:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:16/0/physics_layer_0/angular_velocity = 0.0
246:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:16/0/physics_layer_1/angular_velocity = 0.0
247:16/0 = 0
247:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:16/0/physics_layer_0/angular_velocity = 0.0
247:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:16/0/physics_layer_1/angular_velocity = 0.0
249:16/0 = 0
249:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:16/0/physics_layer_0/angular_velocity = 0.0
249:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:16/0/physics_layer_1/angular_velocity = 0.0
250:16/0 = 0
250:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:16/0/physics_layer_0/angular_velocity = 0.0
250:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:16/0/physics_layer_1/angular_velocity = 0.0
251:16/0 = 0
251:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:16/0/physics_layer_0/angular_velocity = 0.0
251:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:16/0/physics_layer_1/angular_velocity = 0.0
257:16/0 = 0
257:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:16/0/physics_layer_0/angular_velocity = 0.0
257:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:16/0/physics_layer_1/angular_velocity = 0.0
258:16/0 = 0
258:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
258:16/0/physics_layer_0/angular_velocity = 0.0
258:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
258:16/0/physics_layer_1/angular_velocity = 0.0
259:16/0 = 0
259:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:16/0/physics_layer_0/angular_velocity = 0.0
259:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:16/0/physics_layer_1/angular_velocity = 0.0
260:16/0 = 0
260:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:16/0/physics_layer_0/angular_velocity = 0.0
260:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:16/0/physics_layer_1/angular_velocity = 0.0
18:17/0 = 0
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:17/0/physics_layer_0/angular_velocity = 0.0
18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:17/0/physics_layer_1/angular_velocity = 0.0
19:17/0 = 0
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:17/0/physics_layer_0/angular_velocity = 0.0
19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:17/0/physics_layer_1/angular_velocity = 0.0
20:17/0 = 0
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:17/0/physics_layer_0/angular_velocity = 0.0
20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:17/0/physics_layer_1/angular_velocity = 0.0
24:17/0 = 0
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:17/0/physics_layer_0/angular_velocity = 0.0
24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:17/0/physics_layer_1/angular_velocity = 0.0
25:17/0 = 0
25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:17/0/physics_layer_0/angular_velocity = 0.0
25:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:17/0/physics_layer_1/angular_velocity = 0.0
26:17/0 = 0
26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:17/0/physics_layer_0/angular_velocity = 0.0
26:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:17/0/physics_layer_1/angular_velocity = 0.0
30:17/0 = 0
30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:17/0/physics_layer_0/angular_velocity = 0.0
30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:17/0/physics_layer_1/angular_velocity = 0.0
31:17/0 = 0
31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:17/0/physics_layer_0/angular_velocity = 0.0
31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:17/0/physics_layer_1/angular_velocity = 0.0
32:17/0 = 0
32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:17/0/physics_layer_0/angular_velocity = 0.0
32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:17/0/physics_layer_1/angular_velocity = 0.0
36:17/0 = 0
36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:17/0/physics_layer_0/angular_velocity = 0.0
36:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:17/0/physics_layer_1/angular_velocity = 0.0
37:17/0 = 0
37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:17/0/physics_layer_0/angular_velocity = 0.0
37:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:17/0/physics_layer_1/angular_velocity = 0.0
38:17/0 = 0
38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:17/0/physics_layer_0/angular_velocity = 0.0
38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:17/0/physics_layer_1/angular_velocity = 0.0
66:17/0 = 0
66:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:17/0/physics_layer_0/angular_velocity = 0.0
66:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:17/0/physics_layer_1/angular_velocity = 0.0
67:17/0 = 0
67:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:17/0/physics_layer_0/angular_velocity = 0.0
67:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:17/0/physics_layer_1/angular_velocity = 0.0
68:17/0 = 0
68:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:17/0/physics_layer_0/angular_velocity = 0.0
68:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:17/0/physics_layer_1/angular_velocity = 0.0
72:17/0 = 0
72:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:17/0/physics_layer_0/angular_velocity = 0.0
72:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:17/0/physics_layer_1/angular_velocity = 0.0
73:17/0 = 0
73:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:17/0/physics_layer_0/angular_velocity = 0.0
73:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:17/0/physics_layer_1/angular_velocity = 0.0
74:17/0 = 0
74:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:17/0/physics_layer_0/angular_velocity = 0.0
74:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:17/0/physics_layer_1/angular_velocity = 0.0
78:17/0 = 0
78:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:17/0/physics_layer_0/angular_velocity = 0.0
78:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:17/0/physics_layer_1/angular_velocity = 0.0
79:17/0 = 0
79:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:17/0/physics_layer_0/angular_velocity = 0.0
79:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:17/0/physics_layer_1/angular_velocity = 0.0
80:17/0 = 0
80:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:17/0/physics_layer_0/angular_velocity = 0.0
80:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:17/0/physics_layer_1/angular_velocity = 0.0
84:17/0 = 0
84:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:17/0/physics_layer_0/angular_velocity = 0.0
84:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
84:17/0/physics_layer_1/angular_velocity = 0.0
85:17/0 = 0
85:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:17/0/physics_layer_0/angular_velocity = 0.0
85:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
85:17/0/physics_layer_1/angular_velocity = 0.0
86:17/0 = 0
86:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:17/0/physics_layer_0/angular_velocity = 0.0
86:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
86:17/0/physics_layer_1/angular_velocity = 0.0
114:17/0 = 0
114:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:17/0/physics_layer_0/angular_velocity = 0.0
114:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:17/0/physics_layer_1/angular_velocity = 0.0
115:17/0 = 0
115:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:17/0/physics_layer_0/angular_velocity = 0.0
115:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:17/0/physics_layer_1/angular_velocity = 0.0
116:17/0 = 0
116:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:17/0/physics_layer_0/angular_velocity = 0.0
116:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:17/0/physics_layer_1/angular_velocity = 0.0
120:17/0 = 0
120:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:17/0/physics_layer_0/angular_velocity = 0.0
120:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:17/0/physics_layer_1/angular_velocity = 0.0
121:17/0 = 0
121:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:17/0/physics_layer_0/angular_velocity = 0.0
121:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:17/0/physics_layer_1/angular_velocity = 0.0
122:17/0 = 0
122:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:17/0/physics_layer_0/angular_velocity = 0.0
122:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:17/0/physics_layer_1/angular_velocity = 0.0
126:17/0 = 0
126:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:17/0/physics_layer_0/angular_velocity = 0.0
126:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
126:17/0/physics_layer_1/angular_velocity = 0.0
127:17/0 = 0
127:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:17/0/physics_layer_0/angular_velocity = 0.0
127:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
127:17/0/physics_layer_1/angular_velocity = 0.0
128:17/0 = 0
128:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:17/0/physics_layer_0/angular_velocity = 0.0
128:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
128:17/0/physics_layer_1/angular_velocity = 0.0
132:17/0 = 0
132:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:17/0/physics_layer_0/angular_velocity = 0.0
132:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
132:17/0/physics_layer_1/angular_velocity = 0.0
133:17/0 = 0
133:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:17/0/physics_layer_0/angular_velocity = 0.0
133:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
133:17/0/physics_layer_1/angular_velocity = 0.0
134:17/0 = 0
134:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:17/0/physics_layer_0/angular_velocity = 0.0
134:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
134:17/0/physics_layer_1/angular_velocity = 0.0
147:17/0 = 0
147:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:17/0/physics_layer_0/angular_velocity = 0.0
147:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:17/0/physics_layer_1/angular_velocity = 0.0
148:17/0 = 0
148:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:17/0/physics_layer_0/angular_velocity = 0.0
148:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:17/0/physics_layer_1/angular_velocity = 0.0
149:17/0 = 0
149:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:17/0/physics_layer_0/angular_velocity = 0.0
149:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:17/0/physics_layer_1/angular_velocity = 0.0
150:17/0 = 0
150:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:17/0/physics_layer_0/angular_velocity = 0.0
150:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:17/0/physics_layer_1/angular_velocity = 0.0
151:17/0 = 0
151:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:17/0/physics_layer_0/angular_velocity = 0.0
151:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:17/0/physics_layer_1/angular_velocity = 0.0
152:17/0 = 0
152:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:17/0/physics_layer_0/angular_velocity = 0.0
152:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:17/0/physics_layer_1/angular_velocity = 0.0
153:17/0 = 0
153:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:17/0/physics_layer_0/angular_velocity = 0.0
153:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:17/0/physics_layer_1/angular_velocity = 0.0
154:17/0 = 0
154:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:17/0/physics_layer_0/angular_velocity = 0.0
154:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:17/0/physics_layer_1/angular_velocity = 0.0
155:17/0 = 0
155:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:17/0/physics_layer_0/angular_velocity = 0.0
155:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:17/0/physics_layer_1/angular_velocity = 0.0
159:17/0 = 0
159:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:17/0/physics_layer_0/angular_velocity = 0.0
159:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:17/0/physics_layer_1/angular_velocity = 0.0
160:17/0 = 0
160:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:17/0/physics_layer_0/angular_velocity = 0.0
160:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:17/0/physics_layer_1/angular_velocity = 0.0
161:17/0 = 0
161:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:17/0/physics_layer_0/angular_velocity = 0.0
161:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:17/0/physics_layer_1/angular_velocity = 0.0
165:17/0 = 0
165:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:17/0/physics_layer_0/angular_velocity = 0.0
165:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:17/0/physics_layer_1/angular_velocity = 0.0
166:17/0 = 0
166:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:17/0/physics_layer_0/angular_velocity = 0.0
166:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:17/0/physics_layer_1/angular_velocity = 0.0
167:17/0 = 0
167:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:17/0/physics_layer_0/angular_velocity = 0.0
167:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:17/0/physics_layer_1/angular_velocity = 0.0
175:17/0 = 0
175:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:17/0/physics_layer_0/angular_velocity = 0.0
175:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:17/0/physics_layer_1/angular_velocity = 0.0
176:17/0 = 0
176:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:17/0/physics_layer_0/angular_velocity = 0.0
176:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:17/0/physics_layer_1/angular_velocity = 0.0
177:17/0 = 0
177:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:17/0/physics_layer_0/angular_velocity = 0.0
177:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:17/0/physics_layer_1/angular_velocity = 0.0
178:17/0 = 0
178:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:17/0/physics_layer_0/angular_velocity = 0.0
178:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:17/0/physics_layer_1/angular_velocity = 0.0
180:17/0 = 0
180:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:17/0/physics_layer_0/angular_velocity = 0.0
180:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:17/0/physics_layer_1/angular_velocity = 0.0
181:17/0 = 0
181:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:17/0/physics_layer_0/angular_velocity = 0.0
181:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:17/0/physics_layer_1/angular_velocity = 0.0
182:17/0 = 0
182:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:17/0/physics_layer_0/angular_velocity = 0.0
182:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:17/0/physics_layer_1/angular_velocity = 0.0
192:17/0 = 0
192:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:17/0/physics_layer_0/angular_velocity = 0.0
192:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
192:17/0/physics_layer_1/angular_velocity = 0.0
193:17/0 = 0
193:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:17/0/physics_layer_0/angular_velocity = 0.0
193:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:17/0/physics_layer_1/angular_velocity = 0.0
194:17/0 = 0
194:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:17/0/physics_layer_0/angular_velocity = 0.0
194:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:17/0/physics_layer_1/angular_velocity = 0.0
195:17/0 = 0
195:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:17/0/physics_layer_0/angular_velocity = 0.0
195:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:17/0/physics_layer_1/angular_velocity = 0.0
196:17/0 = 0
196:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:17/0/physics_layer_0/angular_velocity = 0.0
196:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:17/0/physics_layer_1/angular_velocity = 0.0
197:17/0 = 0
197:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:17/0/physics_layer_0/angular_velocity = 0.0
197:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:17/0/physics_layer_1/angular_velocity = 0.0
207:17/0 = 0
207:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:17/0/physics_layer_0/angular_velocity = 0.0
207:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:17/0/physics_layer_1/angular_velocity = 0.0
208:17/0 = 0
208:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:17/0/physics_layer_0/angular_velocity = 0.0
208:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:17/0/physics_layer_1/angular_velocity = 0.0
209:17/0 = 0
209:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:17/0/physics_layer_0/angular_velocity = 0.0
209:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:17/0/physics_layer_1/angular_velocity = 0.0
210:17/0 = 0
210:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:17/0/physics_layer_0/angular_velocity = 0.0
210:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
210:17/0/physics_layer_1/angular_velocity = 0.0
211:17/0 = 0
211:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
211:17/0/physics_layer_0/angular_velocity = 0.0
211:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
211:17/0/physics_layer_1/angular_velocity = 0.0
212:17/0 = 0
212:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
212:17/0/physics_layer_0/angular_velocity = 0.0
212:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
212:17/0/physics_layer_1/angular_velocity = 0.0
213:17/0 = 0
213:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:17/0/physics_layer_0/angular_velocity = 0.0
213:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:17/0/physics_layer_1/angular_velocity = 0.0
214:17/0 = 0
214:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:17/0/physics_layer_0/angular_velocity = 0.0
214:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:17/0/physics_layer_1/angular_velocity = 0.0
215:17/0 = 0
215:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:17/0/physics_layer_0/angular_velocity = 0.0
215:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:17/0/physics_layer_1/angular_velocity = 0.0
225:17/0 = 0
225:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:17/0/physics_layer_0/angular_velocity = 0.0
225:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:17/0/physics_layer_1/angular_velocity = 0.0
226:17/0 = 0
226:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
226:17/0/physics_layer_0/angular_velocity = 0.0
226:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
226:17/0/physics_layer_1/angular_velocity = 0.0
227:17/0 = 0
227:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
227:17/0/physics_layer_0/angular_velocity = 0.0
227:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
227:17/0/physics_layer_1/angular_velocity = 0.0
231:17/0 = 0
231:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:17/0/physics_layer_0/angular_velocity = 0.0
231:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:17/0/physics_layer_1/angular_velocity = 0.0
232:17/0 = 0
232:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:17/0/physics_layer_0/angular_velocity = 0.0
232:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:17/0/physics_layer_1/angular_velocity = 0.0
233:17/0 = 0
233:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:17/0/physics_layer_0/angular_velocity = 0.0
233:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:17/0/physics_layer_1/angular_velocity = 0.0
234:17/0 = 0
234:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:17/0/physics_layer_0/angular_velocity = 0.0
234:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:17/0/physics_layer_1/angular_velocity = 0.0
235:17/0 = 0
235:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:17/0/physics_layer_0/angular_velocity = 0.0
235:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:17/0/physics_layer_1/angular_velocity = 0.0
236:17/0 = 0
236:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:17/0/physics_layer_0/angular_velocity = 0.0
236:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:17/0/physics_layer_1/angular_velocity = 0.0
237:17/0 = 0
237:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:17/0/physics_layer_0/angular_velocity = 0.0
237:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:17/0/physics_layer_1/angular_velocity = 0.0
238:17/0 = 0
238:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:17/0/physics_layer_0/angular_velocity = 0.0
238:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:17/0/physics_layer_1/angular_velocity = 0.0
239:17/0 = 0
239:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:17/0/physics_layer_0/angular_velocity = 0.0
239:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:17/0/physics_layer_1/angular_velocity = 0.0
243:17/0 = 0
243:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:17/0/physics_layer_0/angular_velocity = 0.0
243:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:17/0/physics_layer_1/angular_velocity = 0.0
244:17/0 = 0
244:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:17/0/physics_layer_0/angular_velocity = 0.0
244:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:17/0/physics_layer_1/angular_velocity = 0.0
245:17/0 = 0
245:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:17/0/physics_layer_0/angular_velocity = 0.0
245:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:17/0/physics_layer_1/angular_velocity = 0.0
246:17/0 = 0
246:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:17/0/physics_layer_0/angular_velocity = 0.0
246:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:17/0/physics_layer_1/angular_velocity = 0.0
247:17/0 = 0
247:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:17/0/physics_layer_0/angular_velocity = 0.0
247:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:17/0/physics_layer_1/angular_velocity = 0.0
249:17/0 = 0
249:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:17/0/physics_layer_0/angular_velocity = 0.0
249:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:17/0/physics_layer_1/angular_velocity = 0.0
250:17/0 = 0
250:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:17/0/physics_layer_0/angular_velocity = 0.0
250:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:17/0/physics_layer_1/angular_velocity = 0.0
251:17/0 = 0
251:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:17/0/physics_layer_0/angular_velocity = 0.0
251:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:17/0/physics_layer_1/angular_velocity = 0.0
258:17/0 = 0
258:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
258:17/0/physics_layer_0/angular_velocity = 0.0
258:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
258:17/0/physics_layer_1/angular_velocity = 0.0
259:17/0 = 0
259:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:17/0/physics_layer_0/angular_velocity = 0.0
259:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:17/0/physics_layer_1/angular_velocity = 0.0
260:17/0 = 0
260:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:17/0/physics_layer_0/angular_velocity = 0.0
260:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:17/0/physics_layer_1/angular_velocity = 0.0
102:18/0 = 0
102:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:18/0/physics_layer_0/angular_velocity = 0.0
102:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:18/0/physics_layer_1/angular_velocity = 0.0
103:18/0 = 0
103:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:18/0/physics_layer_0/angular_velocity = 0.0
103:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:18/0/physics_layer_1/angular_velocity = 0.0
104:18/0 = 0
104:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:18/0/physics_layer_0/angular_velocity = 0.0
104:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:18/0/physics_layer_1/angular_velocity = 0.0
105:18/0 = 0
105:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:18/0/physics_layer_0/angular_velocity = 0.0
105:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:18/0/physics_layer_1/angular_velocity = 0.0
106:18/0 = 0
106:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:18/0/physics_layer_0/angular_velocity = 0.0
106:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:18/0/physics_layer_1/angular_velocity = 0.0
107:18/0 = 0
107:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:18/0/physics_layer_0/angular_velocity = 0.0
107:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:18/0/physics_layer_1/angular_velocity = 0.0
117:18/0 = 0
117:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:18/0/physics_layer_0/angular_velocity = 0.0
117:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:18/0/physics_layer_1/angular_velocity = 0.0
118:18/0 = 0
118:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:18/0/physics_layer_0/angular_velocity = 0.0
118:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:18/0/physics_layer_1/angular_velocity = 0.0
119:18/0 = 0
119:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:18/0/physics_layer_0/angular_velocity = 0.0
119:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:18/0/physics_layer_1/angular_velocity = 0.0
120:18/0 = 0
120:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:18/0/physics_layer_0/angular_velocity = 0.0
120:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:18/0/physics_layer_1/angular_velocity = 0.0
121:18/0 = 0
121:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:18/0/physics_layer_0/angular_velocity = 0.0
121:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:18/0/physics_layer_1/angular_velocity = 0.0
122:18/0 = 0
122:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:18/0/physics_layer_0/angular_velocity = 0.0
122:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:18/0/physics_layer_1/angular_velocity = 0.0
147:18/0 = 0
147:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:18/0/physics_layer_0/angular_velocity = 0.0
147:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:18/0/physics_layer_1/angular_velocity = 0.0
148:18/0 = 0
148:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:18/0/physics_layer_0/angular_velocity = 0.0
148:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:18/0/physics_layer_1/angular_velocity = 0.0
149:18/0 = 0
149:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:18/0/physics_layer_0/angular_velocity = 0.0
149:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:18/0/physics_layer_1/angular_velocity = 0.0
150:18/0 = 0
150:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:18/0/physics_layer_0/angular_velocity = 0.0
150:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:18/0/physics_layer_1/angular_velocity = 0.0
151:18/0 = 0
151:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:18/0/physics_layer_0/angular_velocity = 0.0
151:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:18/0/physics_layer_1/angular_velocity = 0.0
152:18/0 = 0
152:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:18/0/physics_layer_0/angular_velocity = 0.0
152:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:18/0/physics_layer_1/angular_velocity = 0.0
153:18/0 = 0
153:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:18/0/physics_layer_0/angular_velocity = 0.0
153:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:18/0/physics_layer_1/angular_velocity = 0.0
154:18/0 = 0
154:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:18/0/physics_layer_0/angular_velocity = 0.0
154:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:18/0/physics_layer_1/angular_velocity = 0.0
155:18/0 = 0
155:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:18/0/physics_layer_0/angular_velocity = 0.0
155:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:18/0/physics_layer_1/angular_velocity = 0.0
171:18/0 = 0
171:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:18/0/physics_layer_0/angular_velocity = 0.0
171:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:18/0/physics_layer_1/angular_velocity = 0.0
172:18/0 = 0
172:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:18/0/physics_layer_0/angular_velocity = 0.0
172:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:18/0/physics_layer_1/angular_velocity = 0.0
173:18/0 = 0
173:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:18/0/physics_layer_0/angular_velocity = 0.0
173:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:18/0/physics_layer_1/angular_velocity = 0.0
174:18/0 = 0
174:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:18/0/physics_layer_0/angular_velocity = 0.0
174:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:18/0/physics_layer_1/angular_velocity = 0.0
175:18/0 = 0
175:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:18/0/physics_layer_0/angular_velocity = 0.0
175:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:18/0/physics_layer_1/angular_velocity = 0.0
176:18/0 = 0
176:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:18/0/physics_layer_0/angular_velocity = 0.0
176:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:18/0/physics_layer_1/angular_velocity = 0.0
177:18/0 = 0
177:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:18/0/physics_layer_0/angular_velocity = 0.0
177:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:18/0/physics_layer_1/angular_velocity = 0.0
178:18/0 = 0
178:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:18/0/physics_layer_0/angular_velocity = 0.0
178:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:18/0/physics_layer_1/angular_velocity = 0.0
179:18/0 = 0
179:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:18/0/physics_layer_0/angular_velocity = 0.0
179:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:18/0/physics_layer_1/angular_velocity = 0.0
181:18/0 = 0
181:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:18/0/physics_layer_0/angular_velocity = 0.0
181:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:18/0/physics_layer_1/angular_velocity = 0.0
182:18/0 = 0
182:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:18/0/physics_layer_0/angular_velocity = 0.0
182:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:18/0/physics_layer_1/angular_velocity = 0.0
183:18/0 = 0
183:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:18/0/physics_layer_0/angular_velocity = 0.0
183:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:18/0/physics_layer_1/angular_velocity = 0.0
184:18/0 = 0
184:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:18/0/physics_layer_0/angular_velocity = 0.0
184:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:18/0/physics_layer_1/angular_velocity = 0.0
185:18/0 = 0
185:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:18/0/physics_layer_0/angular_velocity = 0.0
185:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:18/0/physics_layer_1/angular_velocity = 0.0
187:18/0 = 0
187:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:18/0/physics_layer_0/angular_velocity = 0.0
187:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:18/0/physics_layer_1/angular_velocity = 0.0
188:18/0 = 0
188:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:18/0/physics_layer_0/angular_velocity = 0.0
188:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:18/0/physics_layer_1/angular_velocity = 0.0
192:18/0 = 0
192:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:18/0/physics_layer_0/angular_velocity = 0.0
192:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
192:18/0/physics_layer_1/angular_velocity = 0.0
193:18/0 = 0
193:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:18/0/physics_layer_0/angular_velocity = 0.0
193:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:18/0/physics_layer_1/angular_velocity = 0.0
194:18/0 = 0
194:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:18/0/physics_layer_0/angular_velocity = 0.0
194:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:18/0/physics_layer_1/angular_velocity = 0.0
195:18/0 = 0
195:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:18/0/physics_layer_0/angular_velocity = 0.0
195:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:18/0/physics_layer_1/angular_velocity = 0.0
196:18/0 = 0
196:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:18/0/physics_layer_0/angular_velocity = 0.0
196:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:18/0/physics_layer_1/angular_velocity = 0.0
197:18/0 = 0
197:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:18/0/physics_layer_0/angular_velocity = 0.0
197:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:18/0/physics_layer_1/angular_velocity = 0.0
207:18/0 = 0
207:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:18/0/physics_layer_0/angular_velocity = 0.0
207:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:18/0/physics_layer_1/angular_velocity = 0.0
208:18/0 = 0
208:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:18/0/physics_layer_0/angular_velocity = 0.0
208:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:18/0/physics_layer_1/angular_velocity = 0.0
209:18/0 = 0
209:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:18/0/physics_layer_0/angular_velocity = 0.0
209:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:18/0/physics_layer_1/angular_velocity = 0.0
213:18/0 = 0
213:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:18/0/physics_layer_0/angular_velocity = 0.0
213:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:18/0/physics_layer_1/angular_velocity = 0.0
214:18/0 = 0
214:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:18/0/physics_layer_0/angular_velocity = 0.0
214:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:18/0/physics_layer_1/angular_velocity = 0.0
215:18/0 = 0
215:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:18/0/physics_layer_0/angular_velocity = 0.0
215:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:18/0/physics_layer_1/angular_velocity = 0.0
219:18/0 = 0
219:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:18/0/physics_layer_0/angular_velocity = 0.0
219:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:18/0/physics_layer_1/angular_velocity = 0.0
220:18/0 = 0
220:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:18/0/physics_layer_0/angular_velocity = 0.0
220:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:18/0/physics_layer_1/angular_velocity = 0.0
221:18/0 = 0
221:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
221:18/0/physics_layer_0/angular_velocity = 0.0
221:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
221:18/0/physics_layer_1/angular_velocity = 0.0
222:18/0 = 0
222:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
222:18/0/physics_layer_0/angular_velocity = 0.0
222:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
222:18/0/physics_layer_1/angular_velocity = 0.0
223:18/0 = 0
223:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
223:18/0/physics_layer_0/angular_velocity = 0.0
223:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
223:18/0/physics_layer_1/angular_velocity = 0.0
224:18/0 = 0
224:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:18/0/physics_layer_0/angular_velocity = 0.0
224:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:18/0/physics_layer_1/angular_velocity = 0.0
225:18/0 = 0
225:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:18/0/physics_layer_0/angular_velocity = 0.0
225:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:18/0/physics_layer_1/angular_velocity = 0.0
226:18/0 = 0
226:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
226:18/0/physics_layer_0/angular_velocity = 0.0
226:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
226:18/0/physics_layer_1/angular_velocity = 0.0
227:18/0 = 0
227:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
227:18/0/physics_layer_0/angular_velocity = 0.0
227:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
227:18/0/physics_layer_1/angular_velocity = 0.0
231:18/0 = 0
231:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:18/0/physics_layer_0/angular_velocity = 0.0
231:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:18/0/physics_layer_1/angular_velocity = 0.0
232:18/0 = 0
232:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:18/0/physics_layer_0/angular_velocity = 0.0
232:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:18/0/physics_layer_1/angular_velocity = 0.0
233:18/0 = 0
233:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:18/0/physics_layer_0/angular_velocity = 0.0
233:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:18/0/physics_layer_1/angular_velocity = 0.0
234:18/0 = 0
234:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:18/0/physics_layer_0/angular_velocity = 0.0
234:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:18/0/physics_layer_1/angular_velocity = 0.0
235:18/0 = 0
235:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:18/0/physics_layer_0/angular_velocity = 0.0
235:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:18/0/physics_layer_1/angular_velocity = 0.0
236:18/0 = 0
236:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:18/0/physics_layer_0/angular_velocity = 0.0
236:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:18/0/physics_layer_1/angular_velocity = 0.0
237:18/0 = 0
237:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:18/0/physics_layer_0/angular_velocity = 0.0
237:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:18/0/physics_layer_1/angular_velocity = 0.0
238:18/0 = 0
238:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:18/0/physics_layer_0/angular_velocity = 0.0
238:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:18/0/physics_layer_1/angular_velocity = 0.0
239:18/0 = 0
239:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:18/0/physics_layer_0/angular_velocity = 0.0
239:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:18/0/physics_layer_1/angular_velocity = 0.0
243:18/0 = 0
243:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:18/0/physics_layer_0/angular_velocity = 0.0
243:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:18/0/physics_layer_1/angular_velocity = 0.0
244:18/0 = 0
244:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:18/0/physics_layer_0/angular_velocity = 0.0
244:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:18/0/physics_layer_1/angular_velocity = 0.0
245:18/0 = 0
245:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:18/0/physics_layer_0/angular_velocity = 0.0
245:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:18/0/physics_layer_1/angular_velocity = 0.0
246:18/0 = 0
246:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:18/0/physics_layer_0/angular_velocity = 0.0
246:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:18/0/physics_layer_1/angular_velocity = 0.0
247:18/0 = 0
247:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:18/0/physics_layer_0/angular_velocity = 0.0
247:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:18/0/physics_layer_1/angular_velocity = 0.0
249:18/0 = 0
249:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:18/0/physics_layer_0/angular_velocity = 0.0
249:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:18/0/physics_layer_1/angular_velocity = 0.0
250:18/0 = 0
250:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:18/0/physics_layer_0/angular_velocity = 0.0
250:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:18/0/physics_layer_1/angular_velocity = 0.0
251:18/0 = 0
251:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:18/0/physics_layer_0/angular_velocity = 0.0
251:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:18/0/physics_layer_1/angular_velocity = 0.0
252:18/0 = 0
252:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:18/0/physics_layer_0/angular_velocity = 0.0
252:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:18/0/physics_layer_1/angular_velocity = 0.0
253:18/0 = 0
253:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:18/0/physics_layer_0/angular_velocity = 0.0
253:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:18/0/physics_layer_1/angular_velocity = 0.0
254:18/0 = 0
254:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:18/0/physics_layer_0/angular_velocity = 0.0
254:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:18/0/physics_layer_1/angular_velocity = 0.0
102:19/0 = 0
102:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:19/0/physics_layer_0/angular_velocity = 0.0
102:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:19/0/physics_layer_1/angular_velocity = 0.0
103:19/0 = 0
103:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:19/0/physics_layer_0/angular_velocity = 0.0
103:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:19/0/physics_layer_1/angular_velocity = 0.0
104:19/0 = 0
104:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:19/0/physics_layer_0/angular_velocity = 0.0
104:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:19/0/physics_layer_1/angular_velocity = 0.0
105:19/0 = 0
105:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:19/0/physics_layer_0/angular_velocity = 0.0
105:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:19/0/physics_layer_1/angular_velocity = 0.0
106:19/0 = 0
106:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:19/0/physics_layer_0/angular_velocity = 0.0
106:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:19/0/physics_layer_1/angular_velocity = 0.0
107:19/0 = 0
107:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:19/0/physics_layer_0/angular_velocity = 0.0
107:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:19/0/physics_layer_1/angular_velocity = 0.0
117:19/0 = 0
117:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:19/0/physics_layer_0/angular_velocity = 0.0
117:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:19/0/physics_layer_1/angular_velocity = 0.0
118:19/0 = 0
118:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:19/0/physics_layer_0/angular_velocity = 0.0
118:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:19/0/physics_layer_1/angular_velocity = 0.0
119:19/0 = 0
119:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:19/0/physics_layer_0/angular_velocity = 0.0
119:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:19/0/physics_layer_1/angular_velocity = 0.0
120:19/0 = 0
120:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:19/0/physics_layer_0/angular_velocity = 0.0
120:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:19/0/physics_layer_1/angular_velocity = 0.0
121:19/0 = 0
121:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:19/0/physics_layer_0/angular_velocity = 0.0
121:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:19/0/physics_layer_1/angular_velocity = 0.0
122:19/0 = 0
122:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:19/0/physics_layer_0/angular_velocity = 0.0
122:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:19/0/physics_layer_1/angular_velocity = 0.0
147:19/0 = 0
147:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:19/0/physics_layer_0/angular_velocity = 0.0
147:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:19/0/physics_layer_1/angular_velocity = 0.0
148:19/0 = 0
148:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:19/0/physics_layer_0/angular_velocity = 0.0
148:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:19/0/physics_layer_1/angular_velocity = 0.0
149:19/0 = 0
149:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:19/0/physics_layer_0/angular_velocity = 0.0
149:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:19/0/physics_layer_1/angular_velocity = 0.0
150:19/0 = 0
150:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:19/0/physics_layer_0/angular_velocity = 0.0
150:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:19/0/physics_layer_1/angular_velocity = 0.0
151:19/0 = 0
151:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:19/0/physics_layer_0/angular_velocity = 0.0
151:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:19/0/physics_layer_1/angular_velocity = 0.0
152:19/0 = 0
152:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:19/0/physics_layer_0/angular_velocity = 0.0
152:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:19/0/physics_layer_1/angular_velocity = 0.0
153:19/0 = 0
153:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:19/0/physics_layer_0/angular_velocity = 0.0
153:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:19/0/physics_layer_1/angular_velocity = 0.0
154:19/0 = 0
154:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:19/0/physics_layer_0/angular_velocity = 0.0
154:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:19/0/physics_layer_1/angular_velocity = 0.0
155:19/0 = 0
155:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:19/0/physics_layer_0/angular_velocity = 0.0
155:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:19/0/physics_layer_1/angular_velocity = 0.0
159:19/0 = 0
159:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:19/0/physics_layer_0/angular_velocity = 0.0
159:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:19/0/physics_layer_1/angular_velocity = 0.0
160:19/0 = 0
160:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:19/0/physics_layer_0/angular_velocity = 0.0
160:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:19/0/physics_layer_1/angular_velocity = 0.0
161:19/0 = 0
161:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:19/0/physics_layer_0/angular_velocity = 0.0
161:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:19/0/physics_layer_1/angular_velocity = 0.0
163:19/0 = 0
163:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:19/0/physics_layer_0/angular_velocity = 0.0
163:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:19/0/physics_layer_1/angular_velocity = 0.0
171:19/0 = 0
171:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:19/0/physics_layer_0/angular_velocity = 0.0
171:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:19/0/physics_layer_1/angular_velocity = 0.0
172:19/0 = 0
172:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:19/0/physics_layer_0/angular_velocity = 0.0
172:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:19/0/physics_layer_1/angular_velocity = 0.0
173:19/0 = 0
173:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:19/0/physics_layer_0/angular_velocity = 0.0
173:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:19/0/physics_layer_1/angular_velocity = 0.0
174:19/0 = 0
174:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:19/0/physics_layer_0/angular_velocity = 0.0
174:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:19/0/physics_layer_1/angular_velocity = 0.0
175:19/0 = 0
175:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:19/0/physics_layer_0/angular_velocity = 0.0
175:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:19/0/physics_layer_1/angular_velocity = 0.0
176:19/0 = 0
176:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:19/0/physics_layer_0/angular_velocity = 0.0
176:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:19/0/physics_layer_1/angular_velocity = 0.0
177:19/0 = 0
177:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:19/0/physics_layer_0/angular_velocity = 0.0
177:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:19/0/physics_layer_1/angular_velocity = 0.0
178:19/0 = 0
178:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:19/0/physics_layer_0/angular_velocity = 0.0
178:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:19/0/physics_layer_1/angular_velocity = 0.0
179:19/0 = 0
179:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:19/0/physics_layer_0/angular_velocity = 0.0
179:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:19/0/physics_layer_1/angular_velocity = 0.0
180:19/0 = 0
180:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:19/0/physics_layer_0/angular_velocity = 0.0
180:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:19/0/physics_layer_1/angular_velocity = 0.0
181:19/0 = 0
181:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:19/0/physics_layer_0/angular_velocity = 0.0
181:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:19/0/physics_layer_1/angular_velocity = 0.0
182:19/0 = 0
182:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:19/0/physics_layer_0/angular_velocity = 0.0
182:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:19/0/physics_layer_1/angular_velocity = 0.0
183:19/0 = 0
183:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:19/0/physics_layer_0/angular_velocity = 0.0
183:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:19/0/physics_layer_1/angular_velocity = 0.0
184:19/0 = 0
184:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:19/0/physics_layer_0/angular_velocity = 0.0
184:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:19/0/physics_layer_1/angular_velocity = 0.0
185:19/0 = 0
185:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:19/0/physics_layer_0/angular_velocity = 0.0
185:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:19/0/physics_layer_1/angular_velocity = 0.0
186:19/0 = 0
186:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:19/0/physics_layer_0/angular_velocity = 0.0
186:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:19/0/physics_layer_1/angular_velocity = 0.0
187:19/0 = 0
187:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:19/0/physics_layer_0/angular_velocity = 0.0
187:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:19/0/physics_layer_1/angular_velocity = 0.0
188:19/0 = 0
188:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:19/0/physics_layer_0/angular_velocity = 0.0
188:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:19/0/physics_layer_1/angular_velocity = 0.0
202:19/0 = 0
202:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:19/0/physics_layer_0/angular_velocity = 0.0
202:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:19/0/physics_layer_1/angular_velocity = 0.0
207:19/0 = 0
207:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:19/0/physics_layer_0/angular_velocity = 0.0
207:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:19/0/physics_layer_1/angular_velocity = 0.0
208:19/0 = 0
208:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:19/0/physics_layer_0/angular_velocity = 0.0
208:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:19/0/physics_layer_1/angular_velocity = 0.0
209:19/0 = 0
209:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:19/0/physics_layer_0/angular_velocity = 0.0
209:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:19/0/physics_layer_1/angular_velocity = 0.0
213:19/0 = 0
213:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:19/0/physics_layer_0/angular_velocity = 0.0
213:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:19/0/physics_layer_1/angular_velocity = 0.0
214:19/0 = 0
214:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:19/0/physics_layer_0/angular_velocity = 0.0
214:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:19/0/physics_layer_1/angular_velocity = 0.0
215:19/0 = 0
215:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:19/0/physics_layer_0/angular_velocity = 0.0
215:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:19/0/physics_layer_1/angular_velocity = 0.0
219:19/0 = 0
219:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:19/0/physics_layer_0/angular_velocity = 0.0
219:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:19/0/physics_layer_1/angular_velocity = 0.0
220:19/0 = 0
220:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:19/0/physics_layer_0/angular_velocity = 0.0
220:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:19/0/physics_layer_1/angular_velocity = 0.0
221:19/0 = 0
221:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
221:19/0/physics_layer_0/angular_velocity = 0.0
221:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
221:19/0/physics_layer_1/angular_velocity = 0.0
222:19/0 = 0
222:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
222:19/0/physics_layer_0/angular_velocity = 0.0
222:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
222:19/0/physics_layer_1/angular_velocity = 0.0
223:19/0 = 0
223:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
223:19/0/physics_layer_0/angular_velocity = 0.0
223:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
223:19/0/physics_layer_1/angular_velocity = 0.0
224:19/0 = 0
224:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:19/0/physics_layer_0/angular_velocity = 0.0
224:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:19/0/physics_layer_1/angular_velocity = 0.0
226:19/0 = 0
226:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
226:19/0/physics_layer_0/angular_velocity = 0.0
226:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
226:19/0/physics_layer_1/angular_velocity = 0.0
231:19/0 = 0
231:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:19/0/physics_layer_0/angular_velocity = 0.0
231:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:19/0/physics_layer_1/angular_velocity = 0.0
232:19/0 = 0
232:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:19/0/physics_layer_0/angular_velocity = 0.0
232:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:19/0/physics_layer_1/angular_velocity = 0.0
233:19/0 = 0
233:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:19/0/physics_layer_0/angular_velocity = 0.0
233:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:19/0/physics_layer_1/angular_velocity = 0.0
234:19/0 = 0
234:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:19/0/physics_layer_0/angular_velocity = 0.0
234:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:19/0/physics_layer_1/angular_velocity = 0.0
235:19/0 = 0
235:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:19/0/physics_layer_0/angular_velocity = 0.0
235:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:19/0/physics_layer_1/angular_velocity = 0.0
236:19/0 = 0
236:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:19/0/physics_layer_0/angular_velocity = 0.0
236:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:19/0/physics_layer_1/angular_velocity = 0.0
237:19/0 = 0
237:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:19/0/physics_layer_0/angular_velocity = 0.0
237:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:19/0/physics_layer_1/angular_velocity = 0.0
238:19/0 = 0
238:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:19/0/physics_layer_0/angular_velocity = 0.0
238:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:19/0/physics_layer_1/angular_velocity = 0.0
239:19/0 = 0
239:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:19/0/physics_layer_0/angular_velocity = 0.0
239:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:19/0/physics_layer_1/angular_velocity = 0.0
245:19/0 = 0
245:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:19/0/physics_layer_0/angular_velocity = 0.0
245:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:19/0/physics_layer_1/angular_velocity = 0.0
246:19/0 = 0
246:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:19/0/physics_layer_0/angular_velocity = 0.0
246:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:19/0/physics_layer_1/angular_velocity = 0.0
249:19/0 = 0
249:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:19/0/physics_layer_0/angular_velocity = 0.0
249:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:19/0/physics_layer_1/angular_velocity = 0.0
250:19/0 = 0
250:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:19/0/physics_layer_0/angular_velocity = 0.0
250:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:19/0/physics_layer_1/angular_velocity = 0.0
251:19/0 = 0
251:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:19/0/physics_layer_0/angular_velocity = 0.0
251:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:19/0/physics_layer_1/angular_velocity = 0.0
252:19/0 = 0
252:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:19/0/physics_layer_0/angular_velocity = 0.0
252:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:19/0/physics_layer_1/angular_velocity = 0.0
253:19/0 = 0
253:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:19/0/physics_layer_0/angular_velocity = 0.0
253:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:19/0/physics_layer_1/angular_velocity = 0.0
254:19/0 = 0
254:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:19/0/physics_layer_0/angular_velocity = 0.0
254:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:19/0/physics_layer_1/angular_velocity = 0.0
102:20/0 = 0
102:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:20/0/physics_layer_0/angular_velocity = 0.0
102:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:20/0/physics_layer_1/angular_velocity = 0.0
103:20/0 = 0
103:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:20/0/physics_layer_0/angular_velocity = 0.0
103:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:20/0/physics_layer_1/angular_velocity = 0.0
104:20/0 = 0
104:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:20/0/physics_layer_0/angular_velocity = 0.0
104:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:20/0/physics_layer_1/angular_velocity = 0.0
105:20/0 = 0
105:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:20/0/physics_layer_0/angular_velocity = 0.0
105:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:20/0/physics_layer_1/angular_velocity = 0.0
106:20/0 = 0
106:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:20/0/physics_layer_0/angular_velocity = 0.0
106:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:20/0/physics_layer_1/angular_velocity = 0.0
107:20/0 = 0
107:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:20/0/physics_layer_0/angular_velocity = 0.0
107:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:20/0/physics_layer_1/angular_velocity = 0.0
117:20/0 = 0
117:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:20/0/physics_layer_0/angular_velocity = 0.0
117:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:20/0/physics_layer_1/angular_velocity = 0.0
118:20/0 = 0
118:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:20/0/physics_layer_0/angular_velocity = 0.0
118:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:20/0/physics_layer_1/angular_velocity = 0.0
119:20/0 = 0
119:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:20/0/physics_layer_0/angular_velocity = 0.0
119:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:20/0/physics_layer_1/angular_velocity = 0.0
120:20/0 = 0
120:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:20/0/physics_layer_0/angular_velocity = 0.0
120:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:20/0/physics_layer_1/angular_velocity = 0.0
121:20/0 = 0
121:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:20/0/physics_layer_0/angular_velocity = 0.0
121:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:20/0/physics_layer_1/angular_velocity = 0.0
122:20/0 = 0
122:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:20/0/physics_layer_0/angular_velocity = 0.0
122:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:20/0/physics_layer_1/angular_velocity = 0.0
147:20/0 = 0
147:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:20/0/physics_layer_0/angular_velocity = 0.0
147:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:20/0/physics_layer_1/angular_velocity = 0.0
148:20/0 = 0
148:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:20/0/physics_layer_0/angular_velocity = 0.0
148:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:20/0/physics_layer_1/angular_velocity = 0.0
149:20/0 = 0
149:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:20/0/physics_layer_0/angular_velocity = 0.0
149:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:20/0/physics_layer_1/angular_velocity = 0.0
150:20/0 = 0
150:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:20/0/physics_layer_0/angular_velocity = 0.0
150:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:20/0/physics_layer_1/angular_velocity = 0.0
151:20/0 = 0
151:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:20/0/physics_layer_0/angular_velocity = 0.0
151:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:20/0/physics_layer_1/angular_velocity = 0.0
152:20/0 = 0
152:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:20/0/physics_layer_0/angular_velocity = 0.0
152:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:20/0/physics_layer_1/angular_velocity = 0.0
153:20/0 = 0
153:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:20/0/physics_layer_0/angular_velocity = 0.0
153:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:20/0/physics_layer_1/angular_velocity = 0.0
154:20/0 = 0
154:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:20/0/physics_layer_0/angular_velocity = 0.0
154:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:20/0/physics_layer_1/angular_velocity = 0.0
155:20/0 = 0
155:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:20/0/physics_layer_0/angular_velocity = 0.0
155:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:20/0/physics_layer_1/angular_velocity = 0.0
159:20/0 = 0
159:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:20/0/physics_layer_0/angular_velocity = 0.0
159:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:20/0/physics_layer_1/angular_velocity = 0.0
160:20/0 = 0
160:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:20/0/physics_layer_0/angular_velocity = 0.0
160:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:20/0/physics_layer_1/angular_velocity = 0.0
161:20/0 = 0
161:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:20/0/physics_layer_0/angular_velocity = 0.0
161:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:20/0/physics_layer_1/angular_velocity = 0.0
162:20/0 = 0
162:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:20/0/physics_layer_0/angular_velocity = 0.0
162:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:20/0/physics_layer_1/angular_velocity = 0.0
163:20/0 = 0
163:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:20/0/physics_layer_0/angular_velocity = 0.0
163:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:20/0/physics_layer_1/angular_velocity = 0.0
164:20/0 = 0
164:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:20/0/physics_layer_0/angular_velocity = 0.0
164:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:20/0/physics_layer_1/angular_velocity = 0.0
171:20/0 = 0
171:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:20/0/physics_layer_0/angular_velocity = 0.0
171:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:20/0/physics_layer_1/angular_velocity = 0.0
172:20/0 = 0
172:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:20/0/physics_layer_0/angular_velocity = 0.0
172:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:20/0/physics_layer_1/angular_velocity = 0.0
173:20/0 = 0
173:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:20/0/physics_layer_0/angular_velocity = 0.0
173:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:20/0/physics_layer_1/angular_velocity = 0.0
174:20/0 = 0
174:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:20/0/physics_layer_0/angular_velocity = 0.0
174:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:20/0/physics_layer_1/angular_velocity = 0.0
175:20/0 = 0
175:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:20/0/physics_layer_0/angular_velocity = 0.0
175:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:20/0/physics_layer_1/angular_velocity = 0.0
176:20/0 = 0
176:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:20/0/physics_layer_0/angular_velocity = 0.0
176:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:20/0/physics_layer_1/angular_velocity = 0.0
177:20/0 = 0
177:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:20/0/physics_layer_0/angular_velocity = 0.0
177:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:20/0/physics_layer_1/angular_velocity = 0.0
178:20/0 = 0
178:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:20/0/physics_layer_0/angular_velocity = 0.0
178:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:20/0/physics_layer_1/angular_velocity = 0.0
179:20/0 = 0
179:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:20/0/physics_layer_0/angular_velocity = 0.0
179:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:20/0/physics_layer_1/angular_velocity = 0.0
180:20/0 = 0
180:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:20/0/physics_layer_0/angular_velocity = 0.0
180:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:20/0/physics_layer_1/angular_velocity = 0.0
181:20/0 = 0
181:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:20/0/physics_layer_0/angular_velocity = 0.0
181:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:20/0/physics_layer_1/angular_velocity = 0.0
183:20/0 = 0
183:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:20/0/physics_layer_0/angular_velocity = 0.0
183:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:20/0/physics_layer_1/angular_velocity = 0.0
184:20/0 = 0
184:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:20/0/physics_layer_0/angular_velocity = 0.0
184:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:20/0/physics_layer_1/angular_velocity = 0.0
185:20/0 = 0
185:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:20/0/physics_layer_0/angular_velocity = 0.0
185:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:20/0/physics_layer_1/angular_velocity = 0.0
186:20/0 = 0
186:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:20/0/physics_layer_0/angular_velocity = 0.0
186:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:20/0/physics_layer_1/angular_velocity = 0.0
187:20/0 = 0
187:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:20/0/physics_layer_0/angular_velocity = 0.0
187:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:20/0/physics_layer_1/angular_velocity = 0.0
201:20/0 = 0
201:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:20/0/physics_layer_0/angular_velocity = 0.0
201:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:20/0/physics_layer_1/angular_velocity = 0.0
202:20/0 = 0
202:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:20/0/physics_layer_0/angular_velocity = 0.0
202:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:20/0/physics_layer_1/angular_velocity = 0.0
203:20/0 = 0
203:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:20/0/physics_layer_0/angular_velocity = 0.0
203:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:20/0/physics_layer_1/angular_velocity = 0.0
207:20/0 = 0
207:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:20/0/physics_layer_0/angular_velocity = 0.0
207:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:20/0/physics_layer_1/angular_velocity = 0.0
208:20/0 = 0
208:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:20/0/physics_layer_0/angular_velocity = 0.0
208:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:20/0/physics_layer_1/angular_velocity = 0.0
209:20/0 = 0
209:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:20/0/physics_layer_0/angular_velocity = 0.0
209:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:20/0/physics_layer_1/angular_velocity = 0.0
213:20/0 = 0
213:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:20/0/physics_layer_0/angular_velocity = 0.0
213:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:20/0/physics_layer_1/angular_velocity = 0.0
214:20/0 = 0
214:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:20/0/physics_layer_0/angular_velocity = 0.0
214:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:20/0/physics_layer_1/angular_velocity = 0.0
215:20/0 = 0
215:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:20/0/physics_layer_0/angular_velocity = 0.0
215:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:20/0/physics_layer_1/angular_velocity = 0.0
220:20/0 = 0
220:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:20/0/physics_layer_0/angular_velocity = 0.0
220:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:20/0/physics_layer_1/angular_velocity = 0.0
231:20/0 = 0
231:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
231:20/0/physics_layer_0/angular_velocity = 0.0
231:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
231:20/0/physics_layer_1/angular_velocity = 0.0
232:20/0 = 0
232:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
232:20/0/physics_layer_0/angular_velocity = 0.0
232:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
232:20/0/physics_layer_1/angular_velocity = 0.0
233:20/0 = 0
233:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
233:20/0/physics_layer_0/angular_velocity = 0.0
233:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
233:20/0/physics_layer_1/angular_velocity = 0.0
234:20/0 = 0
234:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
234:20/0/physics_layer_0/angular_velocity = 0.0
234:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
234:20/0/physics_layer_1/angular_velocity = 0.0
235:20/0 = 0
235:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
235:20/0/physics_layer_0/angular_velocity = 0.0
235:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
235:20/0/physics_layer_1/angular_velocity = 0.0
236:20/0 = 0
236:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
236:20/0/physics_layer_0/angular_velocity = 0.0
236:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
236:20/0/physics_layer_1/angular_velocity = 0.0
237:20/0 = 0
237:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
237:20/0/physics_layer_0/angular_velocity = 0.0
237:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
237:20/0/physics_layer_1/angular_velocity = 0.0
238:20/0 = 0
238:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
238:20/0/physics_layer_0/angular_velocity = 0.0
238:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
238:20/0/physics_layer_1/angular_velocity = 0.0
239:20/0 = 0
239:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
239:20/0/physics_layer_0/angular_velocity = 0.0
239:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
239:20/0/physics_layer_1/angular_velocity = 0.0
245:20/0 = 0
245:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:20/0/physics_layer_0/angular_velocity = 0.0
245:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:20/0/physics_layer_1/angular_velocity = 0.0
246:20/0 = 0
246:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:20/0/physics_layer_0/angular_velocity = 0.0
246:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:20/0/physics_layer_1/angular_velocity = 0.0
249:20/0 = 0
249:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:20/0/physics_layer_0/angular_velocity = 0.0
249:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:20/0/physics_layer_1/angular_velocity = 0.0
250:20/0 = 0
250:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:20/0/physics_layer_0/angular_velocity = 0.0
250:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:20/0/physics_layer_1/angular_velocity = 0.0
251:20/0 = 0
251:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:20/0/physics_layer_0/angular_velocity = 0.0
251:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:20/0/physics_layer_1/angular_velocity = 0.0
252:20/0 = 0
252:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:20/0/physics_layer_0/angular_velocity = 0.0
252:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:20/0/physics_layer_1/angular_velocity = 0.0
253:20/0 = 0
253:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:20/0/physics_layer_0/angular_velocity = 0.0
253:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:20/0/physics_layer_1/angular_velocity = 0.0
254:20/0 = 0
254:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:20/0/physics_layer_0/angular_velocity = 0.0
254:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:20/0/physics_layer_1/angular_velocity = 0.0
3:21/0 = 0
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_0/angular_velocity = 0.0
3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_1/angular_velocity = 0.0
4:21/0 = 0
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_0/angular_velocity = 0.0
4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_1/angular_velocity = 0.0
5:21/0 = 0
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_0/angular_velocity = 0.0
5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_1/angular_velocity = 0.0
12:21/0 = 0
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:21/0/physics_layer_0/angular_velocity = 0.0
12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:21/0/physics_layer_1/angular_velocity = 0.0
13:21/0 = 0
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:21/0/physics_layer_0/angular_velocity = 0.0
13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:21/0/physics_layer_1/angular_velocity = 0.0
14:21/0 = 0
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:21/0/physics_layer_0/angular_velocity = 0.0
14:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:21/0/physics_layer_1/angular_velocity = 0.0
15:21/0 = 0
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:21/0/physics_layer_0/angular_velocity = 0.0
15:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:21/0/physics_layer_1/angular_velocity = 0.0
16:21/0 = 0
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_0/angular_velocity = 0.0
16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_1/angular_velocity = 0.0
17:21/0 = 0
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_0/angular_velocity = 0.0
17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_1/angular_velocity = 0.0
21:21/0 = 0
21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:21/0/physics_layer_0/angular_velocity = 0.0
21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:21/0/physics_layer_1/angular_velocity = 0.0
22:21/0 = 0
22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:21/0/physics_layer_0/angular_velocity = 0.0
22:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:21/0/physics_layer_1/angular_velocity = 0.0
23:21/0 = 0
23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:21/0/physics_layer_0/angular_velocity = 0.0
23:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:21/0/physics_layer_1/angular_velocity = 0.0
24:21/0 = 0
24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:21/0/physics_layer_0/angular_velocity = 0.0
24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:21/0/physics_layer_1/angular_velocity = 0.0
25:21/0 = 0
25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:21/0/physics_layer_0/angular_velocity = 0.0
25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:21/0/physics_layer_1/angular_velocity = 0.0
26:21/0 = 0
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:21/0/physics_layer_0/angular_velocity = 0.0
26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:21/0/physics_layer_1/angular_velocity = 0.0
30:21/0 = 0
30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:21/0/physics_layer_0/angular_velocity = 0.0
30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:21/0/physics_layer_1/angular_velocity = 0.0
31:21/0 = 0
31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:21/0/physics_layer_0/angular_velocity = 0.0
31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:21/0/physics_layer_1/angular_velocity = 0.0
32:21/0 = 0
32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:21/0/physics_layer_0/angular_velocity = 0.0
32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:21/0/physics_layer_1/angular_velocity = 0.0
33:21/0 = 0
33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:21/0/physics_layer_0/angular_velocity = 0.0
33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:21/0/physics_layer_1/angular_velocity = 0.0
34:21/0 = 0
34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:21/0/physics_layer_0/angular_velocity = 0.0
34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:21/0/physics_layer_1/angular_velocity = 0.0
35:21/0 = 0
35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:21/0/physics_layer_0/angular_velocity = 0.0
35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:21/0/physics_layer_1/angular_velocity = 0.0
39:21/0 = 0
39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:21/0/physics_layer_0/angular_velocity = 0.0
39:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:21/0/physics_layer_1/angular_velocity = 0.0
40:21/0 = 0
40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:21/0/physics_layer_0/angular_velocity = 0.0
40:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:21/0/physics_layer_1/angular_velocity = 0.0
41:21/0 = 0
41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:21/0/physics_layer_0/angular_velocity = 0.0
41:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:21/0/physics_layer_1/angular_velocity = 0.0
42:21/0 = 0
42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:21/0/physics_layer_0/angular_velocity = 0.0
42:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:21/0/physics_layer_1/angular_velocity = 0.0
43:21/0 = 0
43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:21/0/physics_layer_0/angular_velocity = 0.0
43:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:21/0/physics_layer_1/angular_velocity = 0.0
44:21/0 = 0
44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:21/0/physics_layer_0/angular_velocity = 0.0
44:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:21/0/physics_layer_1/angular_velocity = 0.0
45:21/0 = 0
45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:21/0/physics_layer_0/angular_velocity = 0.0
45:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:21/0/physics_layer_1/angular_velocity = 0.0
46:21/0 = 0
46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:21/0/physics_layer_0/angular_velocity = 0.0
46:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:21/0/physics_layer_1/angular_velocity = 0.0
47:21/0 = 0
47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:21/0/physics_layer_0/angular_velocity = 0.0
47:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:21/0/physics_layer_1/angular_velocity = 0.0
51:21/0 = 0
51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:21/0/physics_layer_0/angular_velocity = 0.0
51:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:21/0/physics_layer_1/angular_velocity = 0.0
52:21/0 = 0
52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:21/0/physics_layer_0/angular_velocity = 0.0
52:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:21/0/physics_layer_1/angular_velocity = 0.0
53:21/0 = 0
53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:21/0/physics_layer_0/angular_velocity = 0.0
53:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:21/0/physics_layer_1/angular_velocity = 0.0
60:21/0 = 0
60:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:21/0/physics_layer_0/angular_velocity = 0.0
60:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:21/0/physics_layer_1/angular_velocity = 0.0
61:21/0 = 0
61:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:21/0/physics_layer_0/angular_velocity = 0.0
61:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:21/0/physics_layer_1/angular_velocity = 0.0
62:21/0 = 0
62:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:21/0/physics_layer_0/angular_velocity = 0.0
62:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:21/0/physics_layer_1/angular_velocity = 0.0
63:21/0 = 0
63:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:21/0/physics_layer_0/angular_velocity = 0.0
63:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:21/0/physics_layer_1/angular_velocity = 0.0
64:21/0 = 0
64:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:21/0/physics_layer_0/angular_velocity = 0.0
64:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:21/0/physics_layer_1/angular_velocity = 0.0
65:21/0 = 0
65:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:21/0/physics_layer_0/angular_velocity = 0.0
65:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:21/0/physics_layer_1/angular_velocity = 0.0
69:21/0 = 0
69:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:21/0/physics_layer_0/angular_velocity = 0.0
69:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:21/0/physics_layer_1/angular_velocity = 0.0
70:21/0 = 0
70:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:21/0/physics_layer_0/angular_velocity = 0.0
70:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:21/0/physics_layer_1/angular_velocity = 0.0
71:21/0 = 0
71:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:21/0/physics_layer_0/angular_velocity = 0.0
71:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:21/0/physics_layer_1/angular_velocity = 0.0
72:21/0 = 0
72:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:21/0/physics_layer_0/angular_velocity = 0.0
72:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:21/0/physics_layer_1/angular_velocity = 0.0
73:21/0 = 0
73:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:21/0/physics_layer_0/angular_velocity = 0.0
73:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:21/0/physics_layer_1/angular_velocity = 0.0
74:21/0 = 0
74:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:21/0/physics_layer_0/angular_velocity = 0.0
74:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:21/0/physics_layer_1/angular_velocity = 0.0
78:21/0 = 0
78:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:21/0/physics_layer_0/angular_velocity = 0.0
78:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:21/0/physics_layer_1/angular_velocity = 0.0
79:21/0 = 0
79:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:21/0/physics_layer_0/angular_velocity = 0.0
79:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:21/0/physics_layer_1/angular_velocity = 0.0
80:21/0 = 0
80:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:21/0/physics_layer_0/angular_velocity = 0.0
80:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:21/0/physics_layer_1/angular_velocity = 0.0
81:21/0 = 0
81:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:21/0/physics_layer_0/angular_velocity = 0.0
81:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:21/0/physics_layer_1/angular_velocity = 0.0
82:21/0 = 0
82:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:21/0/physics_layer_0/angular_velocity = 0.0
82:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:21/0/physics_layer_1/angular_velocity = 0.0
83:21/0 = 0
83:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:21/0/physics_layer_0/angular_velocity = 0.0
83:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:21/0/physics_layer_1/angular_velocity = 0.0
87:21/0 = 0
87:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:21/0/physics_layer_0/angular_velocity = 0.0
87:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:21/0/physics_layer_1/angular_velocity = 0.0
88:21/0 = 0
88:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:21/0/physics_layer_0/angular_velocity = 0.0
88:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:21/0/physics_layer_1/angular_velocity = 0.0
89:21/0 = 0
89:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:21/0/physics_layer_0/angular_velocity = 0.0
89:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:21/0/physics_layer_1/angular_velocity = 0.0
90:21/0 = 0
90:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:21/0/physics_layer_0/angular_velocity = 0.0
90:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:21/0/physics_layer_1/angular_velocity = 0.0
91:21/0 = 0
91:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:21/0/physics_layer_0/angular_velocity = 0.0
91:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:21/0/physics_layer_1/angular_velocity = 0.0
92:21/0 = 0
92:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:21/0/physics_layer_0/angular_velocity = 0.0
92:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:21/0/physics_layer_1/angular_velocity = 0.0
93:21/0 = 0
93:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:21/0/physics_layer_0/angular_velocity = 0.0
93:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:21/0/physics_layer_1/angular_velocity = 0.0
94:21/0 = 0
94:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:21/0/physics_layer_0/angular_velocity = 0.0
94:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:21/0/physics_layer_1/angular_velocity = 0.0
95:21/0 = 0
95:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:21/0/physics_layer_0/angular_velocity = 0.0
95:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:21/0/physics_layer_1/angular_velocity = 0.0
96:21/0 = 0
96:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:21/0/physics_layer_0/angular_velocity = 0.0
96:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:21/0/physics_layer_1/angular_velocity = 0.0
97:21/0 = 0
97:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:21/0/physics_layer_0/angular_velocity = 0.0
97:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:21/0/physics_layer_1/angular_velocity = 0.0
98:21/0 = 0
98:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:21/0/physics_layer_0/angular_velocity = 0.0
98:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:21/0/physics_layer_1/angular_velocity = 0.0
99:21/0 = 0
99:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:21/0/physics_layer_0/angular_velocity = 0.0
99:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:21/0/physics_layer_1/angular_velocity = 0.0
100:21/0 = 0
100:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:21/0/physics_layer_0/angular_velocity = 0.0
100:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:21/0/physics_layer_1/angular_velocity = 0.0
101:21/0 = 0
101:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:21/0/physics_layer_0/angular_velocity = 0.0
101:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:21/0/physics_layer_1/angular_velocity = 0.0
102:21/0 = 0
102:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:21/0/physics_layer_0/angular_velocity = 0.0
102:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:21/0/physics_layer_1/angular_velocity = 0.0
103:21/0 = 0
103:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:21/0/physics_layer_0/angular_velocity = 0.0
103:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:21/0/physics_layer_1/angular_velocity = 0.0
104:21/0 = 0
104:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:21/0/physics_layer_0/angular_velocity = 0.0
104:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:21/0/physics_layer_1/angular_velocity = 0.0
105:21/0 = 0
105:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:21/0/physics_layer_0/angular_velocity = 0.0
105:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:21/0/physics_layer_1/angular_velocity = 0.0
106:21/0 = 0
106:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:21/0/physics_layer_0/angular_velocity = 0.0
106:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:21/0/physics_layer_1/angular_velocity = 0.0
107:21/0 = 0
107:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:21/0/physics_layer_0/angular_velocity = 0.0
107:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:21/0/physics_layer_1/angular_velocity = 0.0
108:21/0 = 0
108:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:21/0/physics_layer_0/angular_velocity = 0.0
108:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:21/0/physics_layer_1/angular_velocity = 0.0
109:21/0 = 0
109:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:21/0/physics_layer_0/angular_velocity = 0.0
109:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:21/0/physics_layer_1/angular_velocity = 0.0
110:21/0 = 0
110:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:21/0/physics_layer_0/angular_velocity = 0.0
110:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:21/0/physics_layer_1/angular_velocity = 0.0
111:21/0 = 0
111:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:21/0/physics_layer_0/angular_velocity = 0.0
111:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:21/0/physics_layer_1/angular_velocity = 0.0
112:21/0 = 0
112:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:21/0/physics_layer_0/angular_velocity = 0.0
112:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:21/0/physics_layer_1/angular_velocity = 0.0
113:21/0 = 0
113:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:21/0/physics_layer_0/angular_velocity = 0.0
113:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:21/0/physics_layer_1/angular_velocity = 0.0
114:21/0 = 0
114:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:21/0/physics_layer_0/angular_velocity = 0.0
114:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:21/0/physics_layer_1/angular_velocity = 0.0
115:21/0 = 0
115:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:21/0/physics_layer_0/angular_velocity = 0.0
115:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:21/0/physics_layer_1/angular_velocity = 0.0
116:21/0 = 0
116:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:21/0/physics_layer_0/angular_velocity = 0.0
116:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:21/0/physics_layer_1/angular_velocity = 0.0
123:21/0 = 0
123:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:21/0/physics_layer_0/angular_velocity = 0.0
123:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
123:21/0/physics_layer_1/angular_velocity = 0.0
124:21/0 = 0
124:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:21/0/physics_layer_0/angular_velocity = 0.0
124:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
124:21/0/physics_layer_1/angular_velocity = 0.0
125:21/0 = 0
125:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:21/0/physics_layer_0/angular_velocity = 0.0
125:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
125:21/0/physics_layer_1/angular_velocity = 0.0
144:21/0 = 0
144:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:21/0/physics_layer_0/angular_velocity = 0.0
144:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:21/0/physics_layer_1/angular_velocity = 0.0
145:21/0 = 0
145:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:21/0/physics_layer_0/angular_velocity = 0.0
145:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:21/0/physics_layer_1/angular_velocity = 0.0
146:21/0 = 0
146:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:21/0/physics_layer_0/angular_velocity = 0.0
146:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:21/0/physics_layer_1/angular_velocity = 0.0
147:21/0 = 0
147:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:21/0/physics_layer_0/angular_velocity = 0.0
147:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:21/0/physics_layer_1/angular_velocity = 0.0
148:21/0 = 0
148:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:21/0/physics_layer_0/angular_velocity = 0.0
148:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:21/0/physics_layer_1/angular_velocity = 0.0
149:21/0 = 0
149:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:21/0/physics_layer_0/angular_velocity = 0.0
149:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:21/0/physics_layer_1/angular_velocity = 0.0
150:21/0 = 0
150:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:21/0/physics_layer_0/angular_velocity = 0.0
150:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:21/0/physics_layer_1/angular_velocity = 0.0
151:21/0 = 0
151:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:21/0/physics_layer_0/angular_velocity = 0.0
151:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:21/0/physics_layer_1/angular_velocity = 0.0
152:21/0 = 0
152:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:21/0/physics_layer_0/angular_velocity = 0.0
152:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:21/0/physics_layer_1/angular_velocity = 0.0
153:21/0 = 0
153:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:21/0/physics_layer_0/angular_velocity = 0.0
153:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:21/0/physics_layer_1/angular_velocity = 0.0
154:21/0 = 0
154:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:21/0/physics_layer_0/angular_velocity = 0.0
154:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:21/0/physics_layer_1/angular_velocity = 0.0
155:21/0 = 0
155:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:21/0/physics_layer_0/angular_velocity = 0.0
155:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:21/0/physics_layer_1/angular_velocity = 0.0
159:21/0 = 0
159:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:21/0/physics_layer_0/angular_velocity = 0.0
159:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:21/0/physics_layer_1/angular_velocity = 0.0
160:21/0 = 0
160:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:21/0/physics_layer_0/angular_velocity = 0.0
160:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:21/0/physics_layer_1/angular_velocity = 0.0
161:21/0 = 0
161:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:21/0/physics_layer_0/angular_velocity = 0.0
161:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:21/0/physics_layer_1/angular_velocity = 0.0
162:21/0 = 0
162:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:21/0/physics_layer_0/angular_velocity = 0.0
162:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:21/0/physics_layer_1/angular_velocity = 0.0
163:21/0 = 0
163:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:21/0/physics_layer_0/angular_velocity = 0.0
163:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:21/0/physics_layer_1/angular_velocity = 0.0
164:21/0 = 0
164:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:21/0/physics_layer_0/angular_velocity = 0.0
164:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:21/0/physics_layer_1/angular_velocity = 0.0
180:21/0 = 0
180:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:21/0/physics_layer_0/angular_velocity = 0.0
180:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:21/0/physics_layer_1/angular_velocity = 0.0
181:21/0 = 0
181:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:21/0/physics_layer_0/angular_velocity = 0.0
181:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:21/0/physics_layer_1/angular_velocity = 0.0
182:21/0 = 0
182:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:21/0/physics_layer_0/angular_velocity = 0.0
182:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:21/0/physics_layer_1/angular_velocity = 0.0
199:21/0 = 0
199:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:21/0/physics_layer_0/angular_velocity = 0.0
199:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:21/0/physics_layer_1/angular_velocity = 0.0
199:21/0/physics_layer_1/polygon_0/points = PackedVector2Array(-1.94235, -5.91534, 2.11893, -5.91534, 8, 8, -8, 8)
199:21/0/custom_data_0 = "Hit"
201:21/0 = 0
201:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:21/0/physics_layer_0/angular_velocity = 0.0
201:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:21/0/physics_layer_1/angular_velocity = 0.0
202:21/0 = 0
202:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:21/0/physics_layer_0/angular_velocity = 0.0
202:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:21/0/physics_layer_1/angular_velocity = 0.0
203:21/0 = 0
203:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:21/0/physics_layer_0/angular_velocity = 0.0
203:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:21/0/physics_layer_1/angular_velocity = 0.0
207:21/0 = 0
207:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:21/0/physics_layer_0/angular_velocity = 0.0
207:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:21/0/physics_layer_1/angular_velocity = 0.0
208:21/0 = 0
208:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:21/0/physics_layer_0/angular_velocity = 0.0
208:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:21/0/physics_layer_1/angular_velocity = 0.0
209:21/0 = 0
209:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:21/0/physics_layer_0/angular_velocity = 0.0
209:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:21/0/physics_layer_1/angular_velocity = 0.0
210:21/0 = 0
210:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:21/0/physics_layer_0/angular_velocity = 0.0
210:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
210:21/0/physics_layer_1/angular_velocity = 0.0
211:21/0 = 0
211:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
211:21/0/physics_layer_0/angular_velocity = 0.0
211:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
211:21/0/physics_layer_1/angular_velocity = 0.0
212:21/0 = 0
212:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
212:21/0/physics_layer_0/angular_velocity = 0.0
212:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
212:21/0/physics_layer_1/angular_velocity = 0.0
213:21/0 = 0
213:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:21/0/physics_layer_0/angular_velocity = 0.0
213:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:21/0/physics_layer_1/angular_velocity = 0.0
214:21/0 = 0
214:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:21/0/physics_layer_0/angular_velocity = 0.0
214:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:21/0/physics_layer_1/angular_velocity = 0.0
215:21/0 = 0
215:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:21/0/physics_layer_0/angular_velocity = 0.0
215:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:21/0/physics_layer_1/angular_velocity = 0.0
219:21/0 = 0
219:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:21/0/physics_layer_0/angular_velocity = 0.0
219:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:21/0/physics_layer_1/angular_velocity = 0.0
220:21/0 = 0
220:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:21/0/physics_layer_0/angular_velocity = 0.0
220:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:21/0/physics_layer_1/angular_velocity = 0.0
221:21/0 = 0
221:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
221:21/0/physics_layer_0/angular_velocity = 0.0
221:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
221:21/0/physics_layer_1/angular_velocity = 0.0
242:21/0 = 0
242:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:21/0/physics_layer_0/angular_velocity = 0.0
242:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:21/0/physics_layer_1/angular_velocity = 0.0
243:21/0 = 0
243:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:21/0/physics_layer_0/angular_velocity = 0.0
243:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:21/0/physics_layer_1/angular_velocity = 0.0
244:21/0 = 0
244:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:21/0/physics_layer_0/angular_velocity = 0.0
244:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:21/0/physics_layer_1/angular_velocity = 0.0
247:21/0 = 0
247:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:21/0/physics_layer_0/angular_velocity = 0.0
247:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:21/0/physics_layer_1/angular_velocity = 0.0
248:21/0 = 0
248:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:21/0/physics_layer_0/angular_velocity = 0.0
248:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:21/0/physics_layer_1/angular_velocity = 0.0
249:21/0 = 0
249:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:21/0/physics_layer_0/angular_velocity = 0.0
249:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:21/0/physics_layer_1/angular_velocity = 0.0
254:21/0 = 0
254:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:21/0/physics_layer_0/angular_velocity = 0.0
254:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:21/0/physics_layer_1/angular_velocity = 0.0
255:21/0 = 0
255:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:21/0/physics_layer_0/angular_velocity = 0.0
255:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:21/0/physics_layer_1/angular_velocity = 0.0
256:21/0 = 0
256:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:21/0/physics_layer_0/angular_velocity = 0.0
256:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:21/0/physics_layer_1/angular_velocity = 0.0
259:21/0 = 0
259:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:21/0/physics_layer_0/angular_velocity = 0.0
259:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:21/0/physics_layer_1/angular_velocity = 0.0
260:21/0 = 0
260:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:21/0/physics_layer_0/angular_velocity = 0.0
260:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:21/0/physics_layer_1/angular_velocity = 0.0
261:21/0 = 0
261:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:21/0/physics_layer_0/angular_velocity = 0.0
261:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:21/0/physics_layer_1/angular_velocity = 0.0
3:22/0 = 0
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:22/0/physics_layer_0/angular_velocity = 0.0
3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:22/0/physics_layer_1/angular_velocity = 0.0
4:22/0 = 0
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:22/0/physics_layer_0/angular_velocity = 0.0
4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:22/0/physics_layer_1/angular_velocity = 0.0
5:22/0 = 0
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:22/0/physics_layer_0/angular_velocity = 0.0
5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:22/0/physics_layer_1/angular_velocity = 0.0
12:22/0 = 0
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:22/0/physics_layer_0/angular_velocity = 0.0
12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:22/0/physics_layer_1/angular_velocity = 0.0
13:22/0 = 0
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:22/0/physics_layer_0/angular_velocity = 0.0
13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:22/0/physics_layer_1/angular_velocity = 0.0
14:22/0 = 0
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:22/0/physics_layer_0/angular_velocity = 0.0
14:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:22/0/physics_layer_1/angular_velocity = 0.0
15:22/0 = 0
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:22/0/physics_layer_0/angular_velocity = 0.0
15:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:22/0/physics_layer_1/angular_velocity = 0.0
16:22/0 = 0
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_0/angular_velocity = 0.0
16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_1/angular_velocity = 0.0
17:22/0 = 0
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_0/angular_velocity = 0.0
17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_1/angular_velocity = 0.0
21:22/0 = 0
21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:22/0/physics_layer_0/angular_velocity = 0.0
21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:22/0/physics_layer_1/angular_velocity = 0.0
22:22/0 = 0
22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:22/0/physics_layer_0/angular_velocity = 0.0
22:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:22/0/physics_layer_1/angular_velocity = 0.0
23:22/0 = 0
23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:22/0/physics_layer_0/angular_velocity = 0.0
23:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:22/0/physics_layer_1/angular_velocity = 0.0
24:22/0 = 0
24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:22/0/physics_layer_0/angular_velocity = 0.0
24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:22/0/physics_layer_1/angular_velocity = 0.0
25:22/0 = 0
25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:22/0/physics_layer_0/angular_velocity = 0.0
25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:22/0/physics_layer_1/angular_velocity = 0.0
26:22/0 = 0
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:22/0/physics_layer_0/angular_velocity = 0.0
26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:22/0/physics_layer_1/angular_velocity = 0.0
30:22/0 = 0
30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:22/0/physics_layer_0/angular_velocity = 0.0
30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:22/0/physics_layer_1/angular_velocity = 0.0
31:22/0 = 0
31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:22/0/physics_layer_0/angular_velocity = 0.0
31:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:22/0/physics_layer_1/angular_velocity = 0.0
32:22/0 = 0
32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:22/0/physics_layer_0/angular_velocity = 0.0
32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:22/0/physics_layer_1/angular_velocity = 0.0
33:22/0 = 0
33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:22/0/physics_layer_0/angular_velocity = 0.0
33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:22/0/physics_layer_1/angular_velocity = 0.0
34:22/0 = 0
34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:22/0/physics_layer_0/angular_velocity = 0.0
34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:22/0/physics_layer_1/angular_velocity = 0.0
35:22/0 = 0
35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:22/0/physics_layer_0/angular_velocity = 0.0
35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:22/0/physics_layer_1/angular_velocity = 0.0
39:22/0 = 0
39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:22/0/physics_layer_0/angular_velocity = 0.0
39:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:22/0/physics_layer_1/angular_velocity = 0.0
40:22/0 = 0
40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:22/0/physics_layer_0/angular_velocity = 0.0
40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:22/0/physics_layer_1/angular_velocity = 0.0
41:22/0 = 0
41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:22/0/physics_layer_0/angular_velocity = 0.0
41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:22/0/physics_layer_1/angular_velocity = 0.0
42:22/0 = 0
42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:22/0/physics_layer_0/angular_velocity = 0.0
42:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:22/0/physics_layer_1/angular_velocity = 0.0
43:22/0 = 0
43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:22/0/physics_layer_0/angular_velocity = 0.0
43:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:22/0/physics_layer_1/angular_velocity = 0.0
44:22/0 = 0
44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:22/0/physics_layer_0/angular_velocity = 0.0
44:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:22/0/physics_layer_1/angular_velocity = 0.0
45:22/0 = 0
45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:22/0/physics_layer_0/angular_velocity = 0.0
45:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:22/0/physics_layer_1/angular_velocity = 0.0
46:22/0 = 0
46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:22/0/physics_layer_0/angular_velocity = 0.0
46:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:22/0/physics_layer_1/angular_velocity = 0.0
47:22/0 = 0
47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:22/0/physics_layer_0/angular_velocity = 0.0
47:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:22/0/physics_layer_1/angular_velocity = 0.0
51:22/0 = 0
51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:22/0/physics_layer_0/angular_velocity = 0.0
51:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:22/0/physics_layer_1/angular_velocity = 0.0
52:22/0 = 0
52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:22/0/physics_layer_0/angular_velocity = 0.0
52:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:22/0/physics_layer_1/angular_velocity = 0.0
53:22/0 = 0
53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:22/0/physics_layer_0/angular_velocity = 0.0
53:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:22/0/physics_layer_1/angular_velocity = 0.0
60:22/0 = 0
60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:22/0/physics_layer_0/angular_velocity = 0.0
60:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:22/0/physics_layer_1/angular_velocity = 0.0
61:22/0 = 0
61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:22/0/physics_layer_0/angular_velocity = 0.0
61:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:22/0/physics_layer_1/angular_velocity = 0.0
62:22/0 = 0
62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:22/0/physics_layer_0/angular_velocity = 0.0
62:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:22/0/physics_layer_1/angular_velocity = 0.0
63:22/0 = 0
63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:22/0/physics_layer_0/angular_velocity = 0.0
63:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:22/0/physics_layer_1/angular_velocity = 0.0
64:22/0 = 0
64:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:22/0/physics_layer_0/angular_velocity = 0.0
64:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:22/0/physics_layer_1/angular_velocity = 0.0
65:22/0 = 0
65:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:22/0/physics_layer_0/angular_velocity = 0.0
65:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:22/0/physics_layer_1/angular_velocity = 0.0
69:22/0 = 0
69:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:22/0/physics_layer_0/angular_velocity = 0.0
69:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:22/0/physics_layer_1/angular_velocity = 0.0
70:22/0 = 0
70:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:22/0/physics_layer_0/angular_velocity = 0.0
70:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:22/0/physics_layer_1/angular_velocity = 0.0
71:22/0 = 0
71:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:22/0/physics_layer_0/angular_velocity = 0.0
71:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:22/0/physics_layer_1/angular_velocity = 0.0
72:22/0 = 0
72:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:22/0/physics_layer_0/angular_velocity = 0.0
72:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:22/0/physics_layer_1/angular_velocity = 0.0
73:22/0 = 0
73:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:22/0/physics_layer_0/angular_velocity = 0.0
73:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:22/0/physics_layer_1/angular_velocity = 0.0
74:22/0 = 0
74:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:22/0/physics_layer_0/angular_velocity = 0.0
74:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:22/0/physics_layer_1/angular_velocity = 0.0
78:22/0 = 0
78:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:22/0/physics_layer_0/angular_velocity = 0.0
78:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:22/0/physics_layer_1/angular_velocity = 0.0
79:22/0 = 0
79:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:22/0/physics_layer_0/angular_velocity = 0.0
79:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:22/0/physics_layer_1/angular_velocity = 0.0
80:22/0 = 0
80:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:22/0/physics_layer_0/angular_velocity = 0.0
80:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:22/0/physics_layer_1/angular_velocity = 0.0
81:22/0 = 0
81:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:22/0/physics_layer_0/angular_velocity = 0.0
81:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:22/0/physics_layer_1/angular_velocity = 0.0
82:22/0 = 0
82:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:22/0/physics_layer_0/angular_velocity = 0.0
82:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:22/0/physics_layer_1/angular_velocity = 0.0
83:22/0 = 0
83:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:22/0/physics_layer_0/angular_velocity = 0.0
83:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:22/0/physics_layer_1/angular_velocity = 0.0
87:22/0 = 0
87:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:22/0/physics_layer_0/angular_velocity = 0.0
87:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:22/0/physics_layer_1/angular_velocity = 0.0
88:22/0 = 0
88:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:22/0/physics_layer_0/angular_velocity = 0.0
88:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:22/0/physics_layer_1/angular_velocity = 0.0
89:22/0 = 0
89:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:22/0/physics_layer_0/angular_velocity = 0.0
89:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:22/0/physics_layer_1/angular_velocity = 0.0
90:22/0 = 0
90:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:22/0/physics_layer_0/angular_velocity = 0.0
90:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:22/0/physics_layer_1/angular_velocity = 0.0
91:22/0 = 0
91:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:22/0/physics_layer_0/angular_velocity = 0.0
91:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:22/0/physics_layer_1/angular_velocity = 0.0
92:22/0 = 0
92:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:22/0/physics_layer_0/angular_velocity = 0.0
92:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:22/0/physics_layer_1/angular_velocity = 0.0
93:22/0 = 0
93:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:22/0/physics_layer_0/angular_velocity = 0.0
93:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:22/0/physics_layer_1/angular_velocity = 0.0
94:22/0 = 0
94:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:22/0/physics_layer_0/angular_velocity = 0.0
94:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:22/0/physics_layer_1/angular_velocity = 0.0
95:22/0 = 0
95:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:22/0/physics_layer_0/angular_velocity = 0.0
95:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:22/0/physics_layer_1/angular_velocity = 0.0
96:22/0 = 0
96:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:22/0/physics_layer_0/angular_velocity = 0.0
96:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:22/0/physics_layer_1/angular_velocity = 0.0
97:22/0 = 0
97:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:22/0/physics_layer_0/angular_velocity = 0.0
97:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:22/0/physics_layer_1/angular_velocity = 0.0
98:22/0 = 0
98:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:22/0/physics_layer_0/angular_velocity = 0.0
98:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:22/0/physics_layer_1/angular_velocity = 0.0
99:22/0 = 0
99:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:22/0/physics_layer_0/angular_velocity = 0.0
99:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:22/0/physics_layer_1/angular_velocity = 0.0
100:22/0 = 0
100:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:22/0/physics_layer_0/angular_velocity = 0.0
100:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:22/0/physics_layer_1/angular_velocity = 0.0
101:22/0 = 0
101:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:22/0/physics_layer_0/angular_velocity = 0.0
101:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:22/0/physics_layer_1/angular_velocity = 0.0
102:22/0 = 0
102:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:22/0/physics_layer_0/angular_velocity = 0.0
102:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:22/0/physics_layer_1/angular_velocity = 0.0
103:22/0 = 0
103:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:22/0/physics_layer_0/angular_velocity = 0.0
103:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:22/0/physics_layer_1/angular_velocity = 0.0
104:22/0 = 0
104:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:22/0/physics_layer_0/angular_velocity = 0.0
104:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:22/0/physics_layer_1/angular_velocity = 0.0
105:22/0 = 0
105:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:22/0/physics_layer_0/angular_velocity = 0.0
105:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:22/0/physics_layer_1/angular_velocity = 0.0
106:22/0 = 0
106:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:22/0/physics_layer_0/angular_velocity = 0.0
106:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:22/0/physics_layer_1/angular_velocity = 0.0
107:22/0 = 0
107:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:22/0/physics_layer_0/angular_velocity = 0.0
107:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:22/0/physics_layer_1/angular_velocity = 0.0
108:22/0 = 0
108:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:22/0/physics_layer_0/angular_velocity = 0.0
108:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:22/0/physics_layer_1/angular_velocity = 0.0
109:22/0 = 0
109:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:22/0/physics_layer_0/angular_velocity = 0.0
109:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:22/0/physics_layer_1/angular_velocity = 0.0
110:22/0 = 0
110:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:22/0/physics_layer_0/angular_velocity = 0.0
110:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:22/0/physics_layer_1/angular_velocity = 0.0
111:22/0 = 0
111:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:22/0/physics_layer_0/angular_velocity = 0.0
111:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:22/0/physics_layer_1/angular_velocity = 0.0
112:22/0 = 0
112:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:22/0/physics_layer_0/angular_velocity = 0.0
112:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:22/0/physics_layer_1/angular_velocity = 0.0
113:22/0 = 0
113:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:22/0/physics_layer_0/angular_velocity = 0.0
113:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:22/0/physics_layer_1/angular_velocity = 0.0
114:22/0 = 0
114:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:22/0/physics_layer_0/angular_velocity = 0.0
114:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:22/0/physics_layer_1/angular_velocity = 0.0
115:22/0 = 0
115:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:22/0/physics_layer_0/angular_velocity = 0.0
115:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:22/0/physics_layer_1/angular_velocity = 0.0
116:22/0 = 0
116:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:22/0/physics_layer_0/angular_velocity = 0.0
116:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:22/0/physics_layer_1/angular_velocity = 0.0
123:22/0 = 0
123:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:22/0/physics_layer_0/angular_velocity = 0.0
123:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
123:22/0/physics_layer_1/angular_velocity = 0.0
124:22/0 = 0
124:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:22/0/physics_layer_0/angular_velocity = 0.0
124:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
124:22/0/physics_layer_1/angular_velocity = 0.0
125:22/0 = 0
125:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:22/0/physics_layer_0/angular_velocity = 0.0
125:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
125:22/0/physics_layer_1/angular_velocity = 0.0
144:22/0 = 0
144:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:22/0/physics_layer_0/angular_velocity = 0.0
144:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:22/0/physics_layer_1/angular_velocity = 0.0
145:22/0 = 0
145:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:22/0/physics_layer_0/angular_velocity = 0.0
145:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:22/0/physics_layer_1/angular_velocity = 0.0
146:22/0 = 0
146:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:22/0/physics_layer_0/angular_velocity = 0.0
146:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:22/0/physics_layer_1/angular_velocity = 0.0
147:22/0 = 0
147:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:22/0/physics_layer_0/angular_velocity = 0.0
147:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:22/0/physics_layer_1/angular_velocity = 0.0
148:22/0 = 0
148:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:22/0/physics_layer_0/angular_velocity = 0.0
148:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:22/0/physics_layer_1/angular_velocity = 0.0
149:22/0 = 0
149:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:22/0/physics_layer_0/angular_velocity = 0.0
149:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:22/0/physics_layer_1/angular_velocity = 0.0
153:22/0 = 0
153:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:22/0/physics_layer_0/angular_velocity = 0.0
153:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:22/0/physics_layer_1/angular_velocity = 0.0
154:22/0 = 0
154:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:22/0/physics_layer_0/angular_velocity = 0.0
154:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:22/0/physics_layer_1/angular_velocity = 0.0
155:22/0 = 0
155:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:22/0/physics_layer_0/angular_velocity = 0.0
155:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:22/0/physics_layer_1/angular_velocity = 0.0
163:22/0 = 0
163:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:22/0/physics_layer_0/angular_velocity = 0.0
163:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:22/0/physics_layer_1/angular_velocity = 0.0
172:22/0 = 0
172:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:22/0/physics_layer_0/angular_velocity = 0.0
172:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:22/0/physics_layer_1/angular_velocity = 0.0
173:22/0 = 0
173:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:22/0/physics_layer_0/angular_velocity = 0.0
173:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:22/0/physics_layer_1/angular_velocity = 0.0
175:22/0 = 0
175:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:22/0/physics_layer_0/angular_velocity = 0.0
175:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:22/0/physics_layer_1/angular_velocity = 0.0
176:22/0 = 0
176:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:22/0/physics_layer_0/angular_velocity = 0.0
176:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:22/0/physics_layer_1/angular_velocity = 0.0
180:22/0 = 0
180:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:22/0/physics_layer_0/angular_velocity = 0.0
180:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:22/0/physics_layer_1/angular_velocity = 0.0
181:22/0 = 0
181:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:22/0/physics_layer_0/angular_velocity = 0.0
181:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:22/0/physics_layer_1/angular_velocity = 0.0
182:22/0 = 0
182:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:22/0/physics_layer_0/angular_velocity = 0.0
182:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:22/0/physics_layer_1/angular_velocity = 0.0
186:22/0 = 0
186:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:22/0/physics_layer_0/angular_velocity = 0.0
186:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:22/0/physics_layer_1/angular_velocity = 0.0
187:22/0 = 0
187:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:22/0/physics_layer_0/angular_velocity = 0.0
187:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:22/0/physics_layer_1/angular_velocity = 0.0
188:22/0 = 0
188:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:22/0/physics_layer_0/angular_velocity = 0.0
188:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:22/0/physics_layer_1/angular_velocity = 0.0
198:22/0 = 0
198:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:22/0/physics_layer_0/angular_velocity = 0.0
198:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:22/0/physics_layer_1/angular_velocity = 0.0
198:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -0.706309, 8)
198:22/0/custom_data_0 = "Hit"
199:22/0 = 0
199:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:22/0/physics_layer_0/angular_velocity = 0.0
199:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:22/0/physics_layer_1/angular_velocity = 0.0
199:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
199:22/0/custom_data_0 = "Hit"
200:22/0 = 0
200:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:22/0/physics_layer_0/angular_velocity = 0.0
200:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:22/0/physics_layer_1/angular_velocity = 0.0
200:22/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 0.882886, 8, -8, 8)
200:22/0/custom_data_0 = "Hit"
202:22/0 = 0
202:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:22/0/physics_layer_0/angular_velocity = 0.0
202:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:22/0/physics_layer_1/angular_velocity = 0.0
207:22/0 = 0
207:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:22/0/physics_layer_0/angular_velocity = 0.0
207:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:22/0/physics_layer_1/angular_velocity = 0.0
208:22/0 = 0
208:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:22/0/physics_layer_0/angular_velocity = 0.0
208:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:22/0/physics_layer_1/angular_velocity = 0.0
209:22/0 = 0
209:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:22/0/physics_layer_0/angular_velocity = 0.0
209:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:22/0/physics_layer_1/angular_velocity = 0.0
210:22/0 = 0
210:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:22/0/physics_layer_0/angular_velocity = 0.0
210:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
210:22/0/physics_layer_1/angular_velocity = 0.0
211:22/0 = 0
211:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
211:22/0/physics_layer_0/angular_velocity = 0.0
211:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
211:22/0/physics_layer_1/angular_velocity = 0.0
212:22/0 = 0
212:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
212:22/0/physics_layer_0/angular_velocity = 0.0
212:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
212:22/0/physics_layer_1/angular_velocity = 0.0
213:22/0 = 0
213:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:22/0/physics_layer_0/angular_velocity = 0.0
213:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:22/0/physics_layer_1/angular_velocity = 0.0
214:22/0 = 0
214:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:22/0/physics_layer_0/angular_velocity = 0.0
214:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:22/0/physics_layer_1/angular_velocity = 0.0
215:22/0 = 0
215:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:22/0/physics_layer_0/angular_velocity = 0.0
215:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:22/0/physics_layer_1/angular_velocity = 0.0
219:22/0 = 0
219:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:22/0/physics_layer_0/angular_velocity = 0.0
219:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:22/0/physics_layer_1/angular_velocity = 0.0
220:22/0 = 0
220:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
220:22/0/physics_layer_0/angular_velocity = 0.0
220:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
220:22/0/physics_layer_1/angular_velocity = 0.0
221:22/0 = 0
221:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
221:22/0/physics_layer_0/angular_velocity = 0.0
221:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
221:22/0/physics_layer_1/angular_velocity = 0.0
240:22/0 = 0
240:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
240:22/0/physics_layer_0/angular_velocity = 0.0
240:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
240:22/0/physics_layer_1/angular_velocity = 0.0
241:22/0 = 0
241:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:22/0/physics_layer_0/angular_velocity = 0.0
241:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:22/0/physics_layer_1/angular_velocity = 0.0
242:22/0 = 0
242:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:22/0/physics_layer_0/angular_velocity = 0.0
242:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:22/0/physics_layer_1/angular_velocity = 0.0
243:22/0 = 0
243:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:22/0/physics_layer_0/angular_velocity = 0.0
243:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:22/0/physics_layer_1/angular_velocity = 0.0
244:22/0 = 0
244:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:22/0/physics_layer_0/angular_velocity = 0.0
244:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:22/0/physics_layer_1/angular_velocity = 0.0
247:22/0 = 0
247:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:22/0/physics_layer_0/angular_velocity = 0.0
247:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:22/0/physics_layer_1/angular_velocity = 0.0
248:22/0 = 0
248:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:22/0/physics_layer_0/angular_velocity = 0.0
248:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:22/0/physics_layer_1/angular_velocity = 0.0
249:22/0 = 0
249:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:22/0/physics_layer_0/angular_velocity = 0.0
249:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:22/0/physics_layer_1/angular_velocity = 0.0
250:22/0 = 0
250:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:22/0/physics_layer_0/angular_velocity = 0.0
250:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:22/0/physics_layer_1/angular_velocity = 0.0
251:22/0 = 0
251:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:22/0/physics_layer_0/angular_velocity = 0.0
251:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:22/0/physics_layer_1/angular_velocity = 0.0
252:22/0 = 0
252:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:22/0/physics_layer_0/angular_velocity = 0.0
252:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:22/0/physics_layer_1/angular_velocity = 0.0
253:22/0 = 0
253:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:22/0/physics_layer_0/angular_velocity = 0.0
253:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:22/0/physics_layer_1/angular_velocity = 0.0
254:22/0 = 0
254:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:22/0/physics_layer_0/angular_velocity = 0.0
254:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:22/0/physics_layer_1/angular_velocity = 0.0
255:22/0 = 0
255:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:22/0/physics_layer_0/angular_velocity = 0.0
255:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:22/0/physics_layer_1/angular_velocity = 0.0
256:22/0 = 0
256:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:22/0/physics_layer_0/angular_velocity = 0.0
256:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:22/0/physics_layer_1/angular_velocity = 0.0
259:22/0 = 0
259:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:22/0/physics_layer_0/angular_velocity = 0.0
259:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:22/0/physics_layer_1/angular_velocity = 0.0
260:22/0 = 0
260:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:22/0/physics_layer_0/angular_velocity = 0.0
260:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:22/0/physics_layer_1/angular_velocity = 0.0
261:22/0 = 0
261:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:22/0/physics_layer_0/angular_velocity = 0.0
261:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:22/0/physics_layer_1/angular_velocity = 0.0
262:22/0 = 0
262:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
262:22/0/physics_layer_0/angular_velocity = 0.0
262:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
262:22/0/physics_layer_1/angular_velocity = 0.0
263:22/0 = 0
263:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
263:22/0/physics_layer_0/angular_velocity = 0.0
263:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
263:22/0/physics_layer_1/angular_velocity = 0.0
3:23/0 = 0
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_0/angular_velocity = 0.0
3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_1/angular_velocity = 0.0
4:23/0 = 0
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:23/0/physics_layer_0/angular_velocity = 0.0
4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:23/0/physics_layer_1/angular_velocity = 0.0
5:23/0 = 0
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_0/angular_velocity = 0.0
5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_1/angular_velocity = 0.0
12:23/0 = 0
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:23/0/physics_layer_0/angular_velocity = 0.0
12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:23/0/physics_layer_1/angular_velocity = 0.0
13:23/0 = 0
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:23/0/physics_layer_0/angular_velocity = 0.0
13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:23/0/physics_layer_1/angular_velocity = 0.0
14:23/0 = 0
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:23/0/physics_layer_0/angular_velocity = 0.0
14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:23/0/physics_layer_1/angular_velocity = 0.0
15:23/0 = 0
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:23/0/physics_layer_0/angular_velocity = 0.0
15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:23/0/physics_layer_1/angular_velocity = 0.0
16:23/0 = 0
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:23/0/physics_layer_0/angular_velocity = 0.0
16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:23/0/physics_layer_1/angular_velocity = 0.0
17:23/0 = 0
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:23/0/physics_layer_0/angular_velocity = 0.0
17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:23/0/physics_layer_1/angular_velocity = 0.0
21:23/0 = 0
21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:23/0/physics_layer_0/angular_velocity = 0.0
21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:23/0/physics_layer_1/angular_velocity = 0.0
22:23/0 = 0
22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:23/0/physics_layer_0/angular_velocity = 0.0
22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:23/0/physics_layer_1/angular_velocity = 0.0
23:23/0 = 0
23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:23/0/physics_layer_0/angular_velocity = 0.0
23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:23/0/physics_layer_1/angular_velocity = 0.0
24:23/0 = 0
24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:23/0/physics_layer_0/angular_velocity = 0.0
24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:23/0/physics_layer_1/angular_velocity = 0.0
25:23/0 = 0
25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:23/0/physics_layer_0/angular_velocity = 0.0
25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:23/0/physics_layer_1/angular_velocity = 0.0
26:23/0 = 0
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:23/0/physics_layer_0/angular_velocity = 0.0
26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:23/0/physics_layer_1/angular_velocity = 0.0
30:23/0 = 0
30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:23/0/physics_layer_0/angular_velocity = 0.0
30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:23/0/physics_layer_1/angular_velocity = 0.0
31:23/0 = 0
31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:23/0/physics_layer_0/angular_velocity = 0.0
31:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:23/0/physics_layer_1/angular_velocity = 0.0
32:23/0 = 0
32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:23/0/physics_layer_0/angular_velocity = 0.0
32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:23/0/physics_layer_1/angular_velocity = 0.0
33:23/0 = 0
33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:23/0/physics_layer_0/angular_velocity = 0.0
33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:23/0/physics_layer_1/angular_velocity = 0.0
34:23/0 = 0
34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:23/0/physics_layer_0/angular_velocity = 0.0
34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:23/0/physics_layer_1/angular_velocity = 0.0
35:23/0 = 0
35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:23/0/physics_layer_0/angular_velocity = 0.0
35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:23/0/physics_layer_1/angular_velocity = 0.0
39:23/0 = 0
39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:23/0/physics_layer_0/angular_velocity = 0.0
39:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:23/0/physics_layer_1/angular_velocity = 0.0
40:23/0 = 0
40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:23/0/physics_layer_0/angular_velocity = 0.0
40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:23/0/physics_layer_1/angular_velocity = 0.0
41:23/0 = 0
41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:23/0/physics_layer_0/angular_velocity = 0.0
41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:23/0/physics_layer_1/angular_velocity = 0.0
42:23/0 = 0
42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:23/0/physics_layer_0/angular_velocity = 0.0
42:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:23/0/physics_layer_1/angular_velocity = 0.0
43:23/0 = 0
43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:23/0/physics_layer_0/angular_velocity = 0.0
43:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:23/0/physics_layer_1/angular_velocity = 0.0
44:23/0 = 0
44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:23/0/physics_layer_0/angular_velocity = 0.0
44:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:23/0/physics_layer_1/angular_velocity = 0.0
45:23/0 = 0
45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:23/0/physics_layer_0/angular_velocity = 0.0
45:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:23/0/physics_layer_1/angular_velocity = 0.0
46:23/0 = 0
46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:23/0/physics_layer_0/angular_velocity = 0.0
46:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:23/0/physics_layer_1/angular_velocity = 0.0
47:23/0 = 0
47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:23/0/physics_layer_0/angular_velocity = 0.0
47:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:23/0/physics_layer_1/angular_velocity = 0.0
51:23/0 = 0
51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:23/0/physics_layer_0/angular_velocity = 0.0
51:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:23/0/physics_layer_1/angular_velocity = 0.0
52:23/0 = 0
52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:23/0/physics_layer_0/angular_velocity = 0.0
52:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:23/0/physics_layer_1/angular_velocity = 0.0
53:23/0 = 0
53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:23/0/physics_layer_0/angular_velocity = 0.0
53:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:23/0/physics_layer_1/angular_velocity = 0.0
60:23/0 = 0
60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:23/0/physics_layer_0/angular_velocity = 0.0
60:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:23/0/physics_layer_1/angular_velocity = 0.0
61:23/0 = 0
61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:23/0/physics_layer_0/angular_velocity = 0.0
61:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:23/0/physics_layer_1/angular_velocity = 0.0
62:23/0 = 0
62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:23/0/physics_layer_0/angular_velocity = 0.0
62:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:23/0/physics_layer_1/angular_velocity = 0.0
63:23/0 = 0
63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:23/0/physics_layer_0/angular_velocity = 0.0
63:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:23/0/physics_layer_1/angular_velocity = 0.0
64:23/0 = 0
64:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:23/0/physics_layer_0/angular_velocity = 0.0
64:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:23/0/physics_layer_1/angular_velocity = 0.0
65:23/0 = 0
65:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:23/0/physics_layer_0/angular_velocity = 0.0
65:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:23/0/physics_layer_1/angular_velocity = 0.0
69:23/0 = 0
69:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:23/0/physics_layer_0/angular_velocity = 0.0
69:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:23/0/physics_layer_1/angular_velocity = 0.0
70:23/0 = 0
70:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:23/0/physics_layer_0/angular_velocity = 0.0
70:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:23/0/physics_layer_1/angular_velocity = 0.0
71:23/0 = 0
71:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:23/0/physics_layer_0/angular_velocity = 0.0
71:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:23/0/physics_layer_1/angular_velocity = 0.0
72:23/0 = 0
72:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:23/0/physics_layer_0/angular_velocity = 0.0
72:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:23/0/physics_layer_1/angular_velocity = 0.0
73:23/0 = 0
73:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:23/0/physics_layer_0/angular_velocity = 0.0
73:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:23/0/physics_layer_1/angular_velocity = 0.0
74:23/0 = 0
74:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:23/0/physics_layer_0/angular_velocity = 0.0
74:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:23/0/physics_layer_1/angular_velocity = 0.0
78:23/0 = 0
78:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:23/0/physics_layer_0/angular_velocity = 0.0
78:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:23/0/physics_layer_1/angular_velocity = 0.0
79:23/0 = 0
79:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:23/0/physics_layer_0/angular_velocity = 0.0
79:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:23/0/physics_layer_1/angular_velocity = 0.0
80:23/0 = 0
80:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:23/0/physics_layer_0/angular_velocity = 0.0
80:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:23/0/physics_layer_1/angular_velocity = 0.0
81:23/0 = 0
81:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:23/0/physics_layer_0/angular_velocity = 0.0
81:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:23/0/physics_layer_1/angular_velocity = 0.0
82:23/0 = 0
82:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:23/0/physics_layer_0/angular_velocity = 0.0
82:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:23/0/physics_layer_1/angular_velocity = 0.0
83:23/0 = 0
83:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:23/0/physics_layer_0/angular_velocity = 0.0
83:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:23/0/physics_layer_1/angular_velocity = 0.0
87:23/0 = 0
87:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:23/0/physics_layer_0/angular_velocity = 0.0
87:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:23/0/physics_layer_1/angular_velocity = 0.0
88:23/0 = 0
88:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:23/0/physics_layer_0/angular_velocity = 0.0
88:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:23/0/physics_layer_1/angular_velocity = 0.0
89:23/0 = 0
89:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:23/0/physics_layer_0/angular_velocity = 0.0
89:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:23/0/physics_layer_1/angular_velocity = 0.0
90:23/0 = 0
90:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:23/0/physics_layer_0/angular_velocity = 0.0
90:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:23/0/physics_layer_1/angular_velocity = 0.0
91:23/0 = 0
91:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:23/0/physics_layer_0/angular_velocity = 0.0
91:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:23/0/physics_layer_1/angular_velocity = 0.0
92:23/0 = 0
92:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:23/0/physics_layer_0/angular_velocity = 0.0
92:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:23/0/physics_layer_1/angular_velocity = 0.0
93:23/0 = 0
93:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:23/0/physics_layer_0/angular_velocity = 0.0
93:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:23/0/physics_layer_1/angular_velocity = 0.0
94:23/0 = 0
94:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:23/0/physics_layer_0/angular_velocity = 0.0
94:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:23/0/physics_layer_1/angular_velocity = 0.0
95:23/0 = 0
95:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:23/0/physics_layer_0/angular_velocity = 0.0
95:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:23/0/physics_layer_1/angular_velocity = 0.0
96:23/0 = 0
96:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:23/0/physics_layer_0/angular_velocity = 0.0
96:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:23/0/physics_layer_1/angular_velocity = 0.0
97:23/0 = 0
97:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:23/0/physics_layer_0/angular_velocity = 0.0
97:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:23/0/physics_layer_1/angular_velocity = 0.0
98:23/0 = 0
98:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:23/0/physics_layer_0/angular_velocity = 0.0
98:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:23/0/physics_layer_1/angular_velocity = 0.0
99:23/0 = 0
99:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:23/0/physics_layer_0/angular_velocity = 0.0
99:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:23/0/physics_layer_1/angular_velocity = 0.0
100:23/0 = 0
100:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:23/0/physics_layer_0/angular_velocity = 0.0
100:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:23/0/physics_layer_1/angular_velocity = 0.0
101:23/0 = 0
101:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:23/0/physics_layer_0/angular_velocity = 0.0
101:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:23/0/physics_layer_1/angular_velocity = 0.0
102:23/0 = 0
102:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:23/0/physics_layer_0/angular_velocity = 0.0
102:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:23/0/physics_layer_1/angular_velocity = 0.0
103:23/0 = 0
103:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:23/0/physics_layer_0/angular_velocity = 0.0
103:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:23/0/physics_layer_1/angular_velocity = 0.0
104:23/0 = 0
104:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:23/0/physics_layer_0/angular_velocity = 0.0
104:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:23/0/physics_layer_1/angular_velocity = 0.0
105:23/0 = 0
105:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:23/0/physics_layer_0/angular_velocity = 0.0
105:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:23/0/physics_layer_1/angular_velocity = 0.0
106:23/0 = 0
106:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:23/0/physics_layer_0/angular_velocity = 0.0
106:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:23/0/physics_layer_1/angular_velocity = 0.0
107:23/0 = 0
107:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:23/0/physics_layer_0/angular_velocity = 0.0
107:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:23/0/physics_layer_1/angular_velocity = 0.0
108:23/0 = 0
108:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:23/0/physics_layer_0/angular_velocity = 0.0
108:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:23/0/physics_layer_1/angular_velocity = 0.0
109:23/0 = 0
109:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:23/0/physics_layer_0/angular_velocity = 0.0
109:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:23/0/physics_layer_1/angular_velocity = 0.0
110:23/0 = 0
110:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:23/0/physics_layer_0/angular_velocity = 0.0
110:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:23/0/physics_layer_1/angular_velocity = 0.0
111:23/0 = 0
111:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:23/0/physics_layer_0/angular_velocity = 0.0
111:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:23/0/physics_layer_1/angular_velocity = 0.0
112:23/0 = 0
112:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:23/0/physics_layer_0/angular_velocity = 0.0
112:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:23/0/physics_layer_1/angular_velocity = 0.0
113:23/0 = 0
113:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:23/0/physics_layer_0/angular_velocity = 0.0
113:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:23/0/physics_layer_1/angular_velocity = 0.0
114:23/0 = 0
114:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:23/0/physics_layer_0/angular_velocity = 0.0
114:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:23/0/physics_layer_1/angular_velocity = 0.0
115:23/0 = 0
115:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:23/0/physics_layer_0/angular_velocity = 0.0
115:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:23/0/physics_layer_1/angular_velocity = 0.0
116:23/0 = 0
116:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:23/0/physics_layer_0/angular_velocity = 0.0
116:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:23/0/physics_layer_1/angular_velocity = 0.0
123:23/0 = 0
123:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:23/0/physics_layer_0/angular_velocity = 0.0
123:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
123:23/0/physics_layer_1/angular_velocity = 0.0
124:23/0 = 0
124:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:23/0/physics_layer_0/angular_velocity = 0.0
124:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
124:23/0/physics_layer_1/angular_velocity = 0.0
125:23/0 = 0
125:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:23/0/physics_layer_0/angular_velocity = 0.0
125:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
125:23/0/physics_layer_1/angular_velocity = 0.0
144:23/0 = 0
144:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:23/0/physics_layer_0/angular_velocity = 0.0
144:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:23/0/physics_layer_1/angular_velocity = 0.0
145:23/0 = 0
145:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:23/0/physics_layer_0/angular_velocity = 0.0
145:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:23/0/physics_layer_1/angular_velocity = 0.0
146:23/0 = 0
146:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:23/0/physics_layer_0/angular_velocity = 0.0
146:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:23/0/physics_layer_1/angular_velocity = 0.0
147:23/0 = 0
147:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:23/0/physics_layer_0/angular_velocity = 0.0
147:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:23/0/physics_layer_1/angular_velocity = 0.0
148:23/0 = 0
148:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:23/0/physics_layer_0/angular_velocity = 0.0
148:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:23/0/physics_layer_1/angular_velocity = 0.0
149:23/0 = 0
149:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:23/0/physics_layer_0/angular_velocity = 0.0
149:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:23/0/physics_layer_1/angular_velocity = 0.0
153:23/0 = 0
153:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:23/0/physics_layer_0/angular_velocity = 0.0
153:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:23/0/physics_layer_1/angular_velocity = 0.0
154:23/0 = 0
154:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:23/0/physics_layer_0/angular_velocity = 0.0
154:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:23/0/physics_layer_1/angular_velocity = 0.0
155:23/0 = 0
155:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:23/0/physics_layer_0/angular_velocity = 0.0
155:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:23/0/physics_layer_1/angular_velocity = 0.0
171:23/0 = 0
171:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:23/0/physics_layer_0/angular_velocity = 0.0
171:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:23/0/physics_layer_1/angular_velocity = 0.0
172:23/0 = 0
172:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:23/0/physics_layer_0/angular_velocity = 0.0
172:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:23/0/physics_layer_1/angular_velocity = 0.0
173:23/0 = 0
173:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:23/0/physics_layer_0/angular_velocity = 0.0
173:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:23/0/physics_layer_1/angular_velocity = 0.0
175:23/0 = 0
175:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:23/0/physics_layer_0/angular_velocity = 0.0
175:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:23/0/physics_layer_1/angular_velocity = 0.0
176:23/0 = 0
176:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:23/0/physics_layer_0/angular_velocity = 0.0
176:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:23/0/physics_layer_1/angular_velocity = 0.0
180:23/0 = 0
180:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:23/0/physics_layer_0/angular_velocity = 0.0
180:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:23/0/physics_layer_1/angular_velocity = 0.0
181:23/0 = 0
181:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:23/0/physics_layer_0/angular_velocity = 0.0
181:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:23/0/physics_layer_1/angular_velocity = 0.0
182:23/0 = 0
182:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:23/0/physics_layer_0/angular_velocity = 0.0
182:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:23/0/physics_layer_1/angular_velocity = 0.0
186:23/0 = 0
186:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:23/0/physics_layer_0/angular_velocity = 0.0
186:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:23/0/physics_layer_1/angular_velocity = 0.0
187:23/0 = 0
187:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:23/0/physics_layer_0/angular_velocity = 0.0
187:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:23/0/physics_layer_1/angular_velocity = 0.0
188:23/0 = 0
188:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:23/0/physics_layer_0/angular_velocity = 0.0
188:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:23/0/physics_layer_1/angular_velocity = 0.0
198:23/0 = 0
198:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:23/0/physics_layer_0/angular_velocity = 0.0
198:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:23/0/physics_layer_1/angular_velocity = 0.0
198:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-0.264866, -8, 8, -8, 8, 8, -8, 8)
198:23/0/custom_data_0 = "Hit"
199:23/0 = 0
199:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:23/0/physics_layer_0/angular_velocity = 0.0
199:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:23/0/physics_layer_1/angular_velocity = 0.0
199:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
199:23/0/custom_data_0 = "Hit"
200:23/0 = 0
200:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:23/0/physics_layer_0/angular_velocity = 0.0
200:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:23/0/physics_layer_1/angular_velocity = 0.0
200:23/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 0.706308, -8, 8, 8, -8, 8)
200:23/0/custom_data_0 = "Hit"
207:23/0 = 0
207:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:23/0/physics_layer_0/angular_velocity = 0.0
207:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:23/0/physics_layer_1/angular_velocity = 0.0
208:23/0 = 0
208:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:23/0/physics_layer_0/angular_velocity = 0.0
208:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:23/0/physics_layer_1/angular_velocity = 0.0
209:23/0 = 0
209:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:23/0/physics_layer_0/angular_velocity = 0.0
209:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:23/0/physics_layer_1/angular_velocity = 0.0
210:23/0 = 0
210:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:23/0/physics_layer_0/angular_velocity = 0.0
210:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
210:23/0/physics_layer_1/angular_velocity = 0.0
211:23/0 = 0
211:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
211:23/0/physics_layer_0/angular_velocity = 0.0
211:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
211:23/0/physics_layer_1/angular_velocity = 0.0
212:23/0 = 0
212:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
212:23/0/physics_layer_0/angular_velocity = 0.0
212:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
212:23/0/physics_layer_1/angular_velocity = 0.0
213:23/0 = 0
213:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:23/0/physics_layer_0/angular_velocity = 0.0
213:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:23/0/physics_layer_1/angular_velocity = 0.0
214:23/0 = 0
214:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:23/0/physics_layer_0/angular_velocity = 0.0
214:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:23/0/physics_layer_1/angular_velocity = 0.0
215:23/0 = 0
215:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:23/0/physics_layer_0/angular_velocity = 0.0
215:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:23/0/physics_layer_1/angular_velocity = 0.0
240:23/0 = 0
240:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
240:23/0/physics_layer_0/angular_velocity = 0.0
240:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
240:23/0/physics_layer_1/angular_velocity = 0.0
241:23/0 = 0
241:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:23/0/physics_layer_0/angular_velocity = 0.0
241:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:23/0/physics_layer_1/angular_velocity = 0.0
242:23/0 = 0
242:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:23/0/physics_layer_0/angular_velocity = 0.0
242:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:23/0/physics_layer_1/angular_velocity = 0.0
243:23/0 = 0
243:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:23/0/physics_layer_0/angular_velocity = 0.0
243:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:23/0/physics_layer_1/angular_velocity = 0.0
244:23/0 = 0
244:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:23/0/physics_layer_0/angular_velocity = 0.0
244:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:23/0/physics_layer_1/angular_velocity = 0.0
247:23/0 = 0
247:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:23/0/physics_layer_0/angular_velocity = 0.0
247:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:23/0/physics_layer_1/angular_velocity = 0.0
248:23/0 = 0
248:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:23/0/physics_layer_0/angular_velocity = 0.0
248:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:23/0/physics_layer_1/angular_velocity = 0.0
249:23/0 = 0
249:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:23/0/physics_layer_0/angular_velocity = 0.0
249:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:23/0/physics_layer_1/angular_velocity = 0.0
250:23/0 = 0
250:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:23/0/physics_layer_0/angular_velocity = 0.0
250:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:23/0/physics_layer_1/angular_velocity = 0.0
251:23/0 = 0
251:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:23/0/physics_layer_0/angular_velocity = 0.0
251:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:23/0/physics_layer_1/angular_velocity = 0.0
252:23/0 = 0
252:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:23/0/physics_layer_0/angular_velocity = 0.0
252:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:23/0/physics_layer_1/angular_velocity = 0.0
253:23/0 = 0
253:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:23/0/physics_layer_0/angular_velocity = 0.0
253:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:23/0/physics_layer_1/angular_velocity = 0.0
254:23/0 = 0
254:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:23/0/physics_layer_0/angular_velocity = 0.0
254:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:23/0/physics_layer_1/angular_velocity = 0.0
255:23/0 = 0
255:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:23/0/physics_layer_0/angular_velocity = 0.0
255:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:23/0/physics_layer_1/angular_velocity = 0.0
256:23/0 = 0
256:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:23/0/physics_layer_0/angular_velocity = 0.0
256:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:23/0/physics_layer_1/angular_velocity = 0.0
259:23/0 = 0
259:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:23/0/physics_layer_0/angular_velocity = 0.0
259:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:23/0/physics_layer_1/angular_velocity = 0.0
260:23/0 = 0
260:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:23/0/physics_layer_0/angular_velocity = 0.0
260:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:23/0/physics_layer_1/angular_velocity = 0.0
261:23/0 = 0
261:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:23/0/physics_layer_0/angular_velocity = 0.0
261:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:23/0/physics_layer_1/angular_velocity = 0.0
262:23/0 = 0
262:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
262:23/0/physics_layer_0/angular_velocity = 0.0
262:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
262:23/0/physics_layer_1/angular_velocity = 0.0
263:23/0 = 0
263:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
263:23/0/physics_layer_0/angular_velocity = 0.0
263:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
263:23/0/physics_layer_1/angular_velocity = 0.0
0:24/0 = 0
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:24/0/physics_layer_0/angular_velocity = 0.0
0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:24/0/physics_layer_1/angular_velocity = 0.0
1:24/0 = 0
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:24/0/physics_layer_0/angular_velocity = 0.0
1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:24/0/physics_layer_1/angular_velocity = 0.0
2:24/0 = 0
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:24/0/physics_layer_0/angular_velocity = 0.0
2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:24/0/physics_layer_1/angular_velocity = 0.0
3:24/0 = 0
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:24/0/physics_layer_0/angular_velocity = 0.0
3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:24/0/physics_layer_1/angular_velocity = 0.0
4:24/0 = 0
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:24/0/physics_layer_0/angular_velocity = 0.0
4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:24/0/physics_layer_1/angular_velocity = 0.0
5:24/0 = 0
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:24/0/physics_layer_0/angular_velocity = 0.0
5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:24/0/physics_layer_1/angular_velocity = 0.0
6:24/0 = 0
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:24/0/physics_layer_0/angular_velocity = 0.0
6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:24/0/physics_layer_1/angular_velocity = 0.0
7:24/0 = 0
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:24/0/physics_layer_0/angular_velocity = 0.0
7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:24/0/physics_layer_1/angular_velocity = 0.0
8:24/0 = 0
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:24/0/physics_layer_0/angular_velocity = 0.0
8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:24/0/physics_layer_1/angular_velocity = 0.0
9:24/0 = 0
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:24/0/physics_layer_0/angular_velocity = 0.0
9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:24/0/physics_layer_1/angular_velocity = 0.0
10:24/0 = 0
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:24/0/physics_layer_0/angular_velocity = 0.0
10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:24/0/physics_layer_1/angular_velocity = 0.0
11:24/0 = 0
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:24/0/physics_layer_0/angular_velocity = 0.0
11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:24/0/physics_layer_1/angular_velocity = 0.0
12:24/0 = 0
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:24/0/physics_layer_0/angular_velocity = 0.0
12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:24/0/physics_layer_1/angular_velocity = 0.0
13:24/0 = 0
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:24/0/physics_layer_0/angular_velocity = 0.0
13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:24/0/physics_layer_1/angular_velocity = 0.0
14:24/0 = 0
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:24/0/physics_layer_0/angular_velocity = 0.0
14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:24/0/physics_layer_1/angular_velocity = 0.0
15:24/0 = 0
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:24/0/physics_layer_0/angular_velocity = 0.0
15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:24/0/physics_layer_1/angular_velocity = 0.0
16:24/0 = 0
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:24/0/physics_layer_0/angular_velocity = 0.0
16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:24/0/physics_layer_1/angular_velocity = 0.0
17:24/0 = 0
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:24/0/physics_layer_0/angular_velocity = 0.0
17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:24/0/physics_layer_1/angular_velocity = 0.0
21:24/0 = 0
21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:24/0/physics_layer_0/angular_velocity = 0.0
21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:24/0/physics_layer_1/angular_velocity = 0.0
22:24/0 = 0
22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:24/0/physics_layer_0/angular_velocity = 0.0
22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:24/0/physics_layer_1/angular_velocity = 0.0
23:24/0 = 0
23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:24/0/physics_layer_0/angular_velocity = 0.0
23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:24/0/physics_layer_1/angular_velocity = 0.0
24:24/0 = 0
24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:24/0/physics_layer_0/angular_velocity = 0.0
24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:24/0/physics_layer_1/angular_velocity = 0.0
25:24/0 = 0
25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:24/0/physics_layer_0/angular_velocity = 0.0
25:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:24/0/physics_layer_1/angular_velocity = 0.0
26:24/0 = 0
26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:24/0/physics_layer_0/angular_velocity = 0.0
26:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:24/0/physics_layer_1/angular_velocity = 0.0
30:24/0 = 0
30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:24/0/physics_layer_0/angular_velocity = 0.0
30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:24/0/physics_layer_1/angular_velocity = 0.0
31:24/0 = 0
31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:24/0/physics_layer_0/angular_velocity = 0.0
31:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:24/0/physics_layer_1/angular_velocity = 0.0
32:24/0 = 0
32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:24/0/physics_layer_0/angular_velocity = 0.0
32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:24/0/physics_layer_1/angular_velocity = 0.0
33:24/0 = 0
33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:24/0/physics_layer_0/angular_velocity = 0.0
33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:24/0/physics_layer_1/angular_velocity = 0.0
34:24/0 = 0
34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:24/0/physics_layer_0/angular_velocity = 0.0
34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:24/0/physics_layer_1/angular_velocity = 0.0
35:24/0 = 0
35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:24/0/physics_layer_0/angular_velocity = 0.0
35:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:24/0/physics_layer_1/angular_velocity = 0.0
45:24/0 = 0
45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:24/0/physics_layer_0/angular_velocity = 0.0
45:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:24/0/physics_layer_1/angular_velocity = 0.0
46:24/0 = 0
46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:24/0/physics_layer_0/angular_velocity = 0.0
46:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:24/0/physics_layer_1/angular_velocity = 0.0
47:24/0 = 0
47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:24/0/physics_layer_0/angular_velocity = 0.0
47:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:24/0/physics_layer_1/angular_velocity = 0.0
48:24/0 = 0
48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:24/0/physics_layer_0/angular_velocity = 0.0
48:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:24/0/physics_layer_1/angular_velocity = 0.0
49:24/0 = 0
49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:24/0/physics_layer_0/angular_velocity = 0.0
49:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:24/0/physics_layer_1/angular_velocity = 0.0
50:24/0 = 0
50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:24/0/physics_layer_0/angular_velocity = 0.0
50:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:24/0/physics_layer_1/angular_velocity = 0.0
51:24/0 = 0
51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:24/0/physics_layer_0/angular_velocity = 0.0
51:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:24/0/physics_layer_1/angular_velocity = 0.0
52:24/0 = 0
52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:24/0/physics_layer_0/angular_velocity = 0.0
52:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:24/0/physics_layer_1/angular_velocity = 0.0
53:24/0 = 0
53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:24/0/physics_layer_0/angular_velocity = 0.0
53:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:24/0/physics_layer_1/angular_velocity = 0.0
54:24/0 = 0
54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:24/0/physics_layer_0/angular_velocity = 0.0
54:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:24/0/physics_layer_1/angular_velocity = 0.0
55:24/0 = 0
55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:24/0/physics_layer_0/angular_velocity = 0.0
55:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:24/0/physics_layer_1/angular_velocity = 0.0
56:24/0 = 0
56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:24/0/physics_layer_0/angular_velocity = 0.0
56:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:24/0/physics_layer_1/angular_velocity = 0.0
57:24/0 = 0
57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:24/0/physics_layer_0/angular_velocity = 0.0
57:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:24/0/physics_layer_1/angular_velocity = 0.0
58:24/0 = 0
58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:24/0/physics_layer_0/angular_velocity = 0.0
58:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:24/0/physics_layer_1/angular_velocity = 0.0
59:24/0 = 0
59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:24/0/physics_layer_0/angular_velocity = 0.0
59:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:24/0/physics_layer_1/angular_velocity = 0.0
60:24/0 = 0
60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:24/0/physics_layer_0/angular_velocity = 0.0
60:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:24/0/physics_layer_1/angular_velocity = 0.0
61:24/0 = 0
61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:24/0/physics_layer_0/angular_velocity = 0.0
61:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:24/0/physics_layer_1/angular_velocity = 0.0
62:24/0 = 0
62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:24/0/physics_layer_0/angular_velocity = 0.0
62:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:24/0/physics_layer_1/angular_velocity = 0.0
63:24/0 = 0
63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:24/0/physics_layer_0/angular_velocity = 0.0
63:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:24/0/physics_layer_1/angular_velocity = 0.0
64:24/0 = 0
64:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:24/0/physics_layer_0/angular_velocity = 0.0
64:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:24/0/physics_layer_1/angular_velocity = 0.0
65:24/0 = 0
65:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:24/0/physics_layer_0/angular_velocity = 0.0
65:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:24/0/physics_layer_1/angular_velocity = 0.0
69:24/0 = 0
69:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:24/0/physics_layer_0/angular_velocity = 0.0
69:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:24/0/physics_layer_1/angular_velocity = 0.0
70:24/0 = 0
70:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:24/0/physics_layer_0/angular_velocity = 0.0
70:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:24/0/physics_layer_1/angular_velocity = 0.0
71:24/0 = 0
71:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:24/0/physics_layer_0/angular_velocity = 0.0
71:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:24/0/physics_layer_1/angular_velocity = 0.0
72:24/0 = 0
72:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:24/0/physics_layer_0/angular_velocity = 0.0
72:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:24/0/physics_layer_1/angular_velocity = 0.0
73:24/0 = 0
73:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:24/0/physics_layer_0/angular_velocity = 0.0
73:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:24/0/physics_layer_1/angular_velocity = 0.0
74:24/0 = 0
74:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:24/0/physics_layer_0/angular_velocity = 0.0
74:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:24/0/physics_layer_1/angular_velocity = 0.0
78:24/0 = 0
78:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:24/0/physics_layer_0/angular_velocity = 0.0
78:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:24/0/physics_layer_1/angular_velocity = 0.0
79:24/0 = 0
79:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:24/0/physics_layer_0/angular_velocity = 0.0
79:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:24/0/physics_layer_1/angular_velocity = 0.0
80:24/0 = 0
80:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:24/0/physics_layer_0/angular_velocity = 0.0
80:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:24/0/physics_layer_1/angular_velocity = 0.0
81:24/0 = 0
81:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:24/0/physics_layer_0/angular_velocity = 0.0
81:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:24/0/physics_layer_1/angular_velocity = 0.0
82:24/0 = 0
82:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:24/0/physics_layer_0/angular_velocity = 0.0
82:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:24/0/physics_layer_1/angular_velocity = 0.0
83:24/0 = 0
83:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:24/0/physics_layer_0/angular_velocity = 0.0
83:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:24/0/physics_layer_1/angular_velocity = 0.0
93:24/0 = 0
93:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:24/0/physics_layer_0/angular_velocity = 0.0
93:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:24/0/physics_layer_1/angular_velocity = 0.0
94:24/0 = 0
94:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:24/0/physics_layer_0/angular_velocity = 0.0
94:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:24/0/physics_layer_1/angular_velocity = 0.0
95:24/0 = 0
95:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:24/0/physics_layer_0/angular_velocity = 0.0
95:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:24/0/physics_layer_1/angular_velocity = 0.0
96:24/0 = 0
96:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:24/0/physics_layer_0/angular_velocity = 0.0
96:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:24/0/physics_layer_1/angular_velocity = 0.0
97:24/0 = 0
97:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:24/0/physics_layer_0/angular_velocity = 0.0
97:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:24/0/physics_layer_1/angular_velocity = 0.0
98:24/0 = 0
98:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:24/0/physics_layer_0/angular_velocity = 0.0
98:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:24/0/physics_layer_1/angular_velocity = 0.0
99:24/0 = 0
99:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:24/0/physics_layer_0/angular_velocity = 0.0
99:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:24/0/physics_layer_1/angular_velocity = 0.0
100:24/0 = 0
100:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:24/0/physics_layer_0/angular_velocity = 0.0
100:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:24/0/physics_layer_1/angular_velocity = 0.0
101:24/0 = 0
101:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:24/0/physics_layer_0/angular_velocity = 0.0
101:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:24/0/physics_layer_1/angular_velocity = 0.0
102:24/0 = 0
102:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:24/0/physics_layer_0/angular_velocity = 0.0
102:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:24/0/physics_layer_1/angular_velocity = 0.0
103:24/0 = 0
103:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:24/0/physics_layer_0/angular_velocity = 0.0
103:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:24/0/physics_layer_1/angular_velocity = 0.0
104:24/0 = 0
104:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:24/0/physics_layer_0/angular_velocity = 0.0
104:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:24/0/physics_layer_1/angular_velocity = 0.0
105:24/0 = 0
105:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:24/0/physics_layer_0/angular_velocity = 0.0
105:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:24/0/physics_layer_1/angular_velocity = 0.0
106:24/0 = 0
106:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:24/0/physics_layer_0/angular_velocity = 0.0
106:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:24/0/physics_layer_1/angular_velocity = 0.0
107:24/0 = 0
107:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:24/0/physics_layer_0/angular_velocity = 0.0
107:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:24/0/physics_layer_1/angular_velocity = 0.0
108:24/0 = 0
108:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:24/0/physics_layer_0/angular_velocity = 0.0
108:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:24/0/physics_layer_1/angular_velocity = 0.0
109:24/0 = 0
109:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:24/0/physics_layer_0/angular_velocity = 0.0
109:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:24/0/physics_layer_1/angular_velocity = 0.0
110:24/0 = 0
110:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:24/0/physics_layer_0/angular_velocity = 0.0
110:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:24/0/physics_layer_1/angular_velocity = 0.0
111:24/0 = 0
111:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:24/0/physics_layer_0/angular_velocity = 0.0
111:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:24/0/physics_layer_1/angular_velocity = 0.0
112:24/0 = 0
112:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:24/0/physics_layer_0/angular_velocity = 0.0
112:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:24/0/physics_layer_1/angular_velocity = 0.0
113:24/0 = 0
113:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:24/0/physics_layer_0/angular_velocity = 0.0
113:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:24/0/physics_layer_1/angular_velocity = 0.0
114:24/0 = 0
114:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:24/0/physics_layer_0/angular_velocity = 0.0
114:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:24/0/physics_layer_1/angular_velocity = 0.0
115:24/0 = 0
115:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:24/0/physics_layer_0/angular_velocity = 0.0
115:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:24/0/physics_layer_1/angular_velocity = 0.0
116:24/0 = 0
116:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:24/0/physics_layer_0/angular_velocity = 0.0
116:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:24/0/physics_layer_1/angular_velocity = 0.0
123:24/0 = 0
123:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:24/0/physics_layer_0/angular_velocity = 0.0
123:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
123:24/0/physics_layer_1/angular_velocity = 0.0
124:24/0 = 0
124:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:24/0/physics_layer_0/angular_velocity = 0.0
124:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
124:24/0/physics_layer_1/angular_velocity = 0.0
125:24/0 = 0
125:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:24/0/physics_layer_0/angular_velocity = 0.0
125:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
125:24/0/physics_layer_1/angular_velocity = 0.0
147:24/0 = 0
147:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:24/0/physics_layer_0/angular_velocity = 0.0
147:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:24/0/physics_layer_1/angular_velocity = 0.0
148:24/0 = 0
148:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:24/0/physics_layer_0/angular_velocity = 0.0
148:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:24/0/physics_layer_1/angular_velocity = 0.0
149:24/0 = 0
149:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:24/0/physics_layer_0/angular_velocity = 0.0
149:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:24/0/physics_layer_1/angular_velocity = 0.0
150:24/0 = 0
150:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:24/0/physics_layer_0/angular_velocity = 0.0
150:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:24/0/physics_layer_1/angular_velocity = 0.0
151:24/0 = 0
151:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:24/0/physics_layer_0/angular_velocity = 0.0
151:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:24/0/physics_layer_1/angular_velocity = 0.0
152:24/0 = 0
152:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:24/0/physics_layer_0/angular_velocity = 0.0
152:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:24/0/physics_layer_1/angular_velocity = 0.0
153:24/0 = 0
153:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:24/0/physics_layer_0/angular_velocity = 0.0
153:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:24/0/physics_layer_1/angular_velocity = 0.0
154:24/0 = 0
154:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:24/0/physics_layer_0/angular_velocity = 0.0
154:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:24/0/physics_layer_1/angular_velocity = 0.0
155:24/0 = 0
155:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:24/0/physics_layer_0/angular_velocity = 0.0
155:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:24/0/physics_layer_1/angular_velocity = 0.0
156:24/0 = 0
156:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:24/0/physics_layer_0/angular_velocity = 0.0
156:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:24/0/physics_layer_1/angular_velocity = 0.0
157:24/0 = 0
157:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:24/0/physics_layer_0/angular_velocity = 0.0
157:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:24/0/physics_layer_1/angular_velocity = 0.0
158:24/0 = 0
158:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:24/0/physics_layer_0/angular_velocity = 0.0
158:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:24/0/physics_layer_1/angular_velocity = 0.0
159:24/0 = 0
159:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:24/0/physics_layer_0/angular_velocity = 0.0
159:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:24/0/physics_layer_1/angular_velocity = 0.0
160:24/0 = 0
160:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:24/0/physics_layer_0/angular_velocity = 0.0
160:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:24/0/physics_layer_1/angular_velocity = 0.0
161:24/0 = 0
161:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:24/0/physics_layer_0/angular_velocity = 0.0
161:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:24/0/physics_layer_1/angular_velocity = 0.0
163:24/0 = 0
163:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:24/0/physics_layer_0/angular_velocity = 0.0
163:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:24/0/physics_layer_1/angular_velocity = 0.0
184:24/0 = 0
184:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:24/0/physics_layer_0/angular_velocity = 0.0
184:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:24/0/physics_layer_1/angular_velocity = 0.0
186:24/0 = 0
186:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:24/0/physics_layer_0/angular_velocity = 0.0
186:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:24/0/physics_layer_1/angular_velocity = 0.0
187:24/0 = 0
187:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:24/0/physics_layer_0/angular_velocity = 0.0
187:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:24/0/physics_layer_1/angular_velocity = 0.0
188:24/0 = 0
188:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:24/0/physics_layer_0/angular_velocity = 0.0
188:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:24/0/physics_layer_1/angular_velocity = 0.0
190:24/0 = 0
190:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:24/0/physics_layer_0/angular_velocity = 0.0
190:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:24/0/physics_layer_1/angular_velocity = 0.0
198:24/0 = 0
198:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:24/0/physics_layer_0/angular_velocity = 0.0
198:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:24/0/physics_layer_1/angular_velocity = 0.0
198:24/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
198:24/0/custom_data_0 = "Hit"
199:24/0 = 0
199:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:24/0/physics_layer_0/angular_velocity = 0.0
199:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:24/0/physics_layer_1/angular_velocity = 0.0
199:24/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
199:24/0/custom_data_0 = "Hit"
200:24/0 = 0
200:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:24/0/physics_layer_0/angular_velocity = 0.0
200:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:24/0/physics_layer_1/angular_velocity = 0.0
200:24/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
200:24/0/custom_data_0 = "Hit"
241:24/0 = 0
241:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:24/0/physics_layer_0/angular_velocity = 0.0
241:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:24/0/physics_layer_1/angular_velocity = 0.0
242:24/0 = 0
242:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:24/0/physics_layer_0/angular_velocity = 0.0
242:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:24/0/physics_layer_1/angular_velocity = 0.0
243:24/0 = 0
243:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:24/0/physics_layer_0/angular_velocity = 0.0
243:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:24/0/physics_layer_1/angular_velocity = 0.0
244:24/0 = 0
244:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:24/0/physics_layer_0/angular_velocity = 0.0
244:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:24/0/physics_layer_1/angular_velocity = 0.0
247:24/0 = 0
247:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:24/0/physics_layer_0/angular_velocity = 0.0
247:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:24/0/physics_layer_1/angular_velocity = 0.0
248:24/0 = 0
248:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:24/0/physics_layer_0/angular_velocity = 0.0
248:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:24/0/physics_layer_1/angular_velocity = 0.0
249:24/0 = 0
249:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:24/0/physics_layer_0/angular_velocity = 0.0
249:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:24/0/physics_layer_1/angular_velocity = 0.0
250:24/0 = 0
250:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:24/0/physics_layer_0/angular_velocity = 0.0
250:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:24/0/physics_layer_1/angular_velocity = 0.0
253:24/0 = 0
253:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:24/0/physics_layer_0/angular_velocity = 0.0
253:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:24/0/physics_layer_1/angular_velocity = 0.0
254:24/0 = 0
254:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:24/0/physics_layer_0/angular_velocity = 0.0
254:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:24/0/physics_layer_1/angular_velocity = 0.0
255:24/0 = 0
255:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:24/0/physics_layer_0/angular_velocity = 0.0
255:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:24/0/physics_layer_1/angular_velocity = 0.0
256:24/0 = 0
256:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:24/0/physics_layer_0/angular_velocity = 0.0
256:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:24/0/physics_layer_1/angular_velocity = 0.0
259:24/0 = 0
259:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:24/0/physics_layer_0/angular_velocity = 0.0
259:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:24/0/physics_layer_1/angular_velocity = 0.0
260:24/0 = 0
260:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:24/0/physics_layer_0/angular_velocity = 0.0
260:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:24/0/physics_layer_1/angular_velocity = 0.0
261:24/0 = 0
261:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:24/0/physics_layer_0/angular_velocity = 0.0
261:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:24/0/physics_layer_1/angular_velocity = 0.0
262:24/0 = 0
262:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
262:24/0/physics_layer_0/angular_velocity = 0.0
262:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
262:24/0/physics_layer_1/angular_velocity = 0.0
0:25/0 = 0
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:25/0/physics_layer_0/angular_velocity = 0.0
0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:25/0/physics_layer_1/angular_velocity = 0.0
1:25/0 = 0
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:25/0/physics_layer_0/angular_velocity = 0.0
1:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:25/0/physics_layer_1/angular_velocity = 0.0
2:25/0 = 0
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:25/0/physics_layer_0/angular_velocity = 0.0
2:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:25/0/physics_layer_1/angular_velocity = 0.0
3:25/0 = 0
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:25/0/physics_layer_0/angular_velocity = 0.0
3:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:25/0/physics_layer_1/angular_velocity = 0.0
4:25/0 = 0
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:25/0/physics_layer_0/angular_velocity = 0.0
4:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:25/0/physics_layer_1/angular_velocity = 0.0
5:25/0 = 0
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:25/0/physics_layer_0/angular_velocity = 0.0
5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:25/0/physics_layer_1/angular_velocity = 0.0
6:25/0 = 0
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:25/0/physics_layer_0/angular_velocity = 0.0
6:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:25/0/physics_layer_1/angular_velocity = 0.0
7:25/0 = 0
7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:25/0/physics_layer_0/angular_velocity = 0.0
7:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:25/0/physics_layer_1/angular_velocity = 0.0
8:25/0 = 0
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:25/0/physics_layer_0/angular_velocity = 0.0
8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:25/0/physics_layer_1/angular_velocity = 0.0
9:25/0 = 0
9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:25/0/physics_layer_0/angular_velocity = 0.0
9:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:25/0/physics_layer_1/angular_velocity = 0.0
10:25/0 = 0
10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:25/0/physics_layer_0/angular_velocity = 0.0
10:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:25/0/physics_layer_1/angular_velocity = 0.0
11:25/0 = 0
11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:25/0/physics_layer_0/angular_velocity = 0.0
11:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:25/0/physics_layer_1/angular_velocity = 0.0
12:25/0 = 0
12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:25/0/physics_layer_0/angular_velocity = 0.0
12:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:25/0/physics_layer_1/angular_velocity = 0.0
13:25/0 = 0
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:25/0/physics_layer_0/angular_velocity = 0.0
13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:25/0/physics_layer_1/angular_velocity = 0.0
14:25/0 = 0
14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:25/0/physics_layer_0/angular_velocity = 0.0
14:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:25/0/physics_layer_1/angular_velocity = 0.0
15:25/0 = 0
15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:25/0/physics_layer_0/angular_velocity = 0.0
15:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:25/0/physics_layer_1/angular_velocity = 0.0
16:25/0 = 0
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:25/0/physics_layer_0/angular_velocity = 0.0
16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:25/0/physics_layer_1/angular_velocity = 0.0
17:25/0 = 0
17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:25/0/physics_layer_0/angular_velocity = 0.0
17:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:25/0/physics_layer_1/angular_velocity = 0.0
21:25/0 = 0
21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:25/0/physics_layer_0/angular_velocity = 0.0
21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:25/0/physics_layer_1/angular_velocity = 0.0
22:25/0 = 0
22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:25/0/physics_layer_0/angular_velocity = 0.0
22:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:25/0/physics_layer_1/angular_velocity = 0.0
23:25/0 = 0
23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:25/0/physics_layer_0/angular_velocity = 0.0
23:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:25/0/physics_layer_1/angular_velocity = 0.0
24:25/0 = 0
24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:25/0/physics_layer_0/angular_velocity = 0.0
24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:25/0/physics_layer_1/angular_velocity = 0.0
25:25/0 = 0
25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:25/0/physics_layer_0/angular_velocity = 0.0
25:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:25/0/physics_layer_1/angular_velocity = 0.0
26:25/0 = 0
26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:25/0/physics_layer_0/angular_velocity = 0.0
26:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:25/0/physics_layer_1/angular_velocity = 0.0
30:25/0 = 0
30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:25/0/physics_layer_0/angular_velocity = 0.0
30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:25/0/physics_layer_1/angular_velocity = 0.0
31:25/0 = 0
31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:25/0/physics_layer_0/angular_velocity = 0.0
31:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:25/0/physics_layer_1/angular_velocity = 0.0
32:25/0 = 0
32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:25/0/physics_layer_0/angular_velocity = 0.0
32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:25/0/physics_layer_1/angular_velocity = 0.0
33:25/0 = 0
33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:25/0/physics_layer_0/angular_velocity = 0.0
33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:25/0/physics_layer_1/angular_velocity = 0.0
34:25/0 = 0
34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:25/0/physics_layer_0/angular_velocity = 0.0
34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:25/0/physics_layer_1/angular_velocity = 0.0
35:25/0 = 0
35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:25/0/physics_layer_0/angular_velocity = 0.0
35:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:25/0/physics_layer_1/angular_velocity = 0.0
45:25/0 = 0
45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:25/0/physics_layer_0/angular_velocity = 0.0
45:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:25/0/physics_layer_1/angular_velocity = 0.0
46:25/0 = 0
46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:25/0/physics_layer_0/angular_velocity = 0.0
46:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:25/0/physics_layer_1/angular_velocity = 0.0
47:25/0 = 0
47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:25/0/physics_layer_0/angular_velocity = 0.0
47:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:25/0/physics_layer_1/angular_velocity = 0.0
48:25/0 = 0
48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:25/0/physics_layer_0/angular_velocity = 0.0
48:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:25/0/physics_layer_1/angular_velocity = 0.0
49:25/0 = 0
49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:25/0/physics_layer_0/angular_velocity = 0.0
49:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:25/0/physics_layer_1/angular_velocity = 0.0
50:25/0 = 0
50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:25/0/physics_layer_0/angular_velocity = 0.0
50:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:25/0/physics_layer_1/angular_velocity = 0.0
51:25/0 = 0
51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:25/0/physics_layer_0/angular_velocity = 0.0
51:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:25/0/physics_layer_1/angular_velocity = 0.0
52:25/0 = 0
52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:25/0/physics_layer_0/angular_velocity = 0.0
52:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:25/0/physics_layer_1/angular_velocity = 0.0
53:25/0 = 0
53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:25/0/physics_layer_0/angular_velocity = 0.0
53:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:25/0/physics_layer_1/angular_velocity = 0.0
54:25/0 = 0
54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:25/0/physics_layer_0/angular_velocity = 0.0
54:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:25/0/physics_layer_1/angular_velocity = 0.0
55:25/0 = 0
55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:25/0/physics_layer_0/angular_velocity = 0.0
55:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:25/0/physics_layer_1/angular_velocity = 0.0
56:25/0 = 0
56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:25/0/physics_layer_0/angular_velocity = 0.0
56:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:25/0/physics_layer_1/angular_velocity = 0.0
57:25/0 = 0
57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:25/0/physics_layer_0/angular_velocity = 0.0
57:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:25/0/physics_layer_1/angular_velocity = 0.0
58:25/0 = 0
58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:25/0/physics_layer_0/angular_velocity = 0.0
58:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:25/0/physics_layer_1/angular_velocity = 0.0
59:25/0 = 0
59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:25/0/physics_layer_0/angular_velocity = 0.0
59:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:25/0/physics_layer_1/angular_velocity = 0.0
60:25/0 = 0
60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:25/0/physics_layer_0/angular_velocity = 0.0
60:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:25/0/physics_layer_1/angular_velocity = 0.0
61:25/0 = 0
61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:25/0/physics_layer_0/angular_velocity = 0.0
61:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:25/0/physics_layer_1/angular_velocity = 0.0
62:25/0 = 0
62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:25/0/physics_layer_0/angular_velocity = 0.0
62:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:25/0/physics_layer_1/angular_velocity = 0.0
63:25/0 = 0
63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:25/0/physics_layer_0/angular_velocity = 0.0
63:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:25/0/physics_layer_1/angular_velocity = 0.0
64:25/0 = 0
64:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:25/0/physics_layer_0/angular_velocity = 0.0
64:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:25/0/physics_layer_1/angular_velocity = 0.0
65:25/0 = 0
65:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:25/0/physics_layer_0/angular_velocity = 0.0
65:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:25/0/physics_layer_1/angular_velocity = 0.0
69:25/0 = 0
69:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:25/0/physics_layer_0/angular_velocity = 0.0
69:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:25/0/physics_layer_1/angular_velocity = 0.0
70:25/0 = 0
70:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:25/0/physics_layer_0/angular_velocity = 0.0
70:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:25/0/physics_layer_1/angular_velocity = 0.0
71:25/0 = 0
71:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:25/0/physics_layer_0/angular_velocity = 0.0
71:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:25/0/physics_layer_1/angular_velocity = 0.0
72:25/0 = 0
72:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:25/0/physics_layer_0/angular_velocity = 0.0
72:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:25/0/physics_layer_1/angular_velocity = 0.0
73:25/0 = 0
73:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:25/0/physics_layer_0/angular_velocity = 0.0
73:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:25/0/physics_layer_1/angular_velocity = 0.0
74:25/0 = 0
74:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:25/0/physics_layer_0/angular_velocity = 0.0
74:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:25/0/physics_layer_1/angular_velocity = 0.0
78:25/0 = 0
78:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:25/0/physics_layer_0/angular_velocity = 0.0
78:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:25/0/physics_layer_1/angular_velocity = 0.0
79:25/0 = 0
79:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:25/0/physics_layer_0/angular_velocity = 0.0
79:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:25/0/physics_layer_1/angular_velocity = 0.0
80:25/0 = 0
80:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:25/0/physics_layer_0/angular_velocity = 0.0
80:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:25/0/physics_layer_1/angular_velocity = 0.0
81:25/0 = 0
81:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:25/0/physics_layer_0/angular_velocity = 0.0
81:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:25/0/physics_layer_1/angular_velocity = 0.0
82:25/0 = 0
82:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:25/0/physics_layer_0/angular_velocity = 0.0
82:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:25/0/physics_layer_1/angular_velocity = 0.0
83:25/0 = 0
83:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:25/0/physics_layer_0/angular_velocity = 0.0
83:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:25/0/physics_layer_1/angular_velocity = 0.0
93:25/0 = 0
93:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:25/0/physics_layer_0/angular_velocity = 0.0
93:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:25/0/physics_layer_1/angular_velocity = 0.0
94:25/0 = 0
94:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:25/0/physics_layer_0/angular_velocity = 0.0
94:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:25/0/physics_layer_1/angular_velocity = 0.0
95:25/0 = 0
95:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:25/0/physics_layer_0/angular_velocity = 0.0
95:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:25/0/physics_layer_1/angular_velocity = 0.0
96:25/0 = 0
96:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:25/0/physics_layer_0/angular_velocity = 0.0
96:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:25/0/physics_layer_1/angular_velocity = 0.0
97:25/0 = 0
97:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:25/0/physics_layer_0/angular_velocity = 0.0
97:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:25/0/physics_layer_1/angular_velocity = 0.0
98:25/0 = 0
98:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:25/0/physics_layer_0/angular_velocity = 0.0
98:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:25/0/physics_layer_1/angular_velocity = 0.0
99:25/0 = 0
99:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:25/0/physics_layer_0/angular_velocity = 0.0
99:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:25/0/physics_layer_1/angular_velocity = 0.0
100:25/0 = 0
100:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:25/0/physics_layer_0/angular_velocity = 0.0
100:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:25/0/physics_layer_1/angular_velocity = 0.0
101:25/0 = 0
101:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:25/0/physics_layer_0/angular_velocity = 0.0
101:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:25/0/physics_layer_1/angular_velocity = 0.0
102:25/0 = 0
102:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:25/0/physics_layer_0/angular_velocity = 0.0
102:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:25/0/physics_layer_1/angular_velocity = 0.0
103:25/0 = 0
103:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:25/0/physics_layer_0/angular_velocity = 0.0
103:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:25/0/physics_layer_1/angular_velocity = 0.0
104:25/0 = 0
104:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:25/0/physics_layer_0/angular_velocity = 0.0
104:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:25/0/physics_layer_1/angular_velocity = 0.0
105:25/0 = 0
105:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:25/0/physics_layer_0/angular_velocity = 0.0
105:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:25/0/physics_layer_1/angular_velocity = 0.0
106:25/0 = 0
106:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:25/0/physics_layer_0/angular_velocity = 0.0
106:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:25/0/physics_layer_1/angular_velocity = 0.0
107:25/0 = 0
107:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:25/0/physics_layer_0/angular_velocity = 0.0
107:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:25/0/physics_layer_1/angular_velocity = 0.0
108:25/0 = 0
108:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:25/0/physics_layer_0/angular_velocity = 0.0
108:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:25/0/physics_layer_1/angular_velocity = 0.0
109:25/0 = 0
109:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:25/0/physics_layer_0/angular_velocity = 0.0
109:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:25/0/physics_layer_1/angular_velocity = 0.0
110:25/0 = 0
110:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:25/0/physics_layer_0/angular_velocity = 0.0
110:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:25/0/physics_layer_1/angular_velocity = 0.0
111:25/0 = 0
111:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:25/0/physics_layer_0/angular_velocity = 0.0
111:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:25/0/physics_layer_1/angular_velocity = 0.0
112:25/0 = 0
112:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:25/0/physics_layer_0/angular_velocity = 0.0
112:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:25/0/physics_layer_1/angular_velocity = 0.0
113:25/0 = 0
113:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:25/0/physics_layer_0/angular_velocity = 0.0
113:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:25/0/physics_layer_1/angular_velocity = 0.0
114:25/0 = 0
114:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:25/0/physics_layer_0/angular_velocity = 0.0
114:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:25/0/physics_layer_1/angular_velocity = 0.0
115:25/0 = 0
115:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:25/0/physics_layer_0/angular_velocity = 0.0
115:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:25/0/physics_layer_1/angular_velocity = 0.0
116:25/0 = 0
116:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:25/0/physics_layer_0/angular_velocity = 0.0
116:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:25/0/physics_layer_1/angular_velocity = 0.0
123:25/0 = 0
123:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:25/0/physics_layer_0/angular_velocity = 0.0
123:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
123:25/0/physics_layer_1/angular_velocity = 0.0
124:25/0 = 0
124:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:25/0/physics_layer_0/angular_velocity = 0.0
124:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
124:25/0/physics_layer_1/angular_velocity = 0.0
125:25/0 = 0
125:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:25/0/physics_layer_0/angular_velocity = 0.0
125:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
125:25/0/physics_layer_1/angular_velocity = 0.0
147:25/0 = 0
147:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:25/0/physics_layer_0/angular_velocity = 0.0
147:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:25/0/physics_layer_1/angular_velocity = 0.0
148:25/0 = 0
148:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:25/0/physics_layer_0/angular_velocity = 0.0
148:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:25/0/physics_layer_1/angular_velocity = 0.0
149:25/0 = 0
149:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:25/0/physics_layer_0/angular_velocity = 0.0
149:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:25/0/physics_layer_1/angular_velocity = 0.0
150:25/0 = 0
150:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:25/0/physics_layer_0/angular_velocity = 0.0
150:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:25/0/physics_layer_1/angular_velocity = 0.0
151:25/0 = 0
151:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:25/0/physics_layer_0/angular_velocity = 0.0
151:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:25/0/physics_layer_1/angular_velocity = 0.0
152:25/0 = 0
152:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:25/0/physics_layer_0/angular_velocity = 0.0
152:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:25/0/physics_layer_1/angular_velocity = 0.0
153:25/0 = 0
153:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:25/0/physics_layer_0/angular_velocity = 0.0
153:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:25/0/physics_layer_1/angular_velocity = 0.0
154:25/0 = 0
154:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:25/0/physics_layer_0/angular_velocity = 0.0
154:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:25/0/physics_layer_1/angular_velocity = 0.0
155:25/0 = 0
155:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:25/0/physics_layer_0/angular_velocity = 0.0
155:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:25/0/physics_layer_1/angular_velocity = 0.0
156:25/0 = 0
156:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:25/0/physics_layer_0/angular_velocity = 0.0
156:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:25/0/physics_layer_1/angular_velocity = 0.0
157:25/0 = 0
157:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:25/0/physics_layer_0/angular_velocity = 0.0
157:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:25/0/physics_layer_1/angular_velocity = 0.0
158:25/0 = 0
158:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:25/0/physics_layer_0/angular_velocity = 0.0
158:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:25/0/physics_layer_1/angular_velocity = 0.0
159:25/0 = 0
159:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:25/0/physics_layer_0/angular_velocity = 0.0
159:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:25/0/physics_layer_1/angular_velocity = 0.0
160:25/0 = 0
160:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:25/0/physics_layer_0/angular_velocity = 0.0
160:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:25/0/physics_layer_1/angular_velocity = 0.0
161:25/0 = 0
161:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:25/0/physics_layer_0/angular_velocity = 0.0
161:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:25/0/physics_layer_1/angular_velocity = 0.0
162:25/0 = 0
162:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:25/0/physics_layer_0/angular_velocity = 0.0
162:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:25/0/physics_layer_1/angular_velocity = 0.0
163:25/0 = 0
163:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:25/0/physics_layer_0/angular_velocity = 0.0
163:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:25/0/physics_layer_1/angular_velocity = 0.0
164:25/0 = 0
164:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:25/0/physics_layer_0/angular_velocity = 0.0
164:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:25/0/physics_layer_1/angular_velocity = 0.0
172:25/0 = 0
172:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:25/0/physics_layer_0/angular_velocity = 0.0
172:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:25/0/physics_layer_1/angular_velocity = 0.0
173:25/0 = 0
173:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:25/0/physics_layer_0/angular_velocity = 0.0
173:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:25/0/physics_layer_1/angular_velocity = 0.0
176:25/0 = 0
176:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:25/0/physics_layer_0/angular_velocity = 0.0
176:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:25/0/physics_layer_1/angular_velocity = 0.0
183:25/0 = 0
183:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:25/0/physics_layer_0/angular_velocity = 0.0
183:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:25/0/physics_layer_1/angular_velocity = 0.0
184:25/0 = 0
184:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:25/0/physics_layer_0/angular_velocity = 0.0
184:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:25/0/physics_layer_1/angular_velocity = 0.0
185:25/0 = 0
185:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:25/0/physics_layer_0/angular_velocity = 0.0
185:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:25/0/physics_layer_1/angular_velocity = 0.0
186:25/0 = 0
186:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:25/0/physics_layer_0/angular_velocity = 0.0
186:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:25/0/physics_layer_1/angular_velocity = 0.0
187:25/0 = 0
187:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:25/0/physics_layer_0/angular_velocity = 0.0
187:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:25/0/physics_layer_1/angular_velocity = 0.0
188:25/0 = 0
188:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:25/0/physics_layer_0/angular_velocity = 0.0
188:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:25/0/physics_layer_1/angular_velocity = 0.0
189:25/0 = 0
189:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:25/0/physics_layer_0/angular_velocity = 0.0
189:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:25/0/physics_layer_1/angular_velocity = 0.0
190:25/0 = 0
190:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:25/0/physics_layer_0/angular_velocity = 0.0
190:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:25/0/physics_layer_1/angular_velocity = 0.0
191:25/0 = 0
191:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:25/0/physics_layer_0/angular_velocity = 0.0
191:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:25/0/physics_layer_1/angular_velocity = 0.0
198:25/0 = 0
198:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:25/0/physics_layer_0/angular_velocity = 0.0
198:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:25/0/physics_layer_1/angular_velocity = 0.0
198:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
198:25/0/custom_data_0 = "Hit"
199:25/0 = 0
199:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:25/0/physics_layer_0/angular_velocity = 0.0
199:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:25/0/physics_layer_1/angular_velocity = 0.0
199:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
199:25/0/custom_data_0 = "Hit"
200:25/0 = 0
200:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:25/0/physics_layer_0/angular_velocity = 0.0
200:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:25/0/physics_layer_1/angular_velocity = 0.0
200:25/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
200:25/0/custom_data_0 = "Hit"
241:25/0 = 0
241:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:25/0/physics_layer_0/angular_velocity = 0.0
241:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:25/0/physics_layer_1/angular_velocity = 0.0
242:25/0 = 0
242:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:25/0/physics_layer_0/angular_velocity = 0.0
242:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:25/0/physics_layer_1/angular_velocity = 0.0
243:25/0 = 0
243:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:25/0/physics_layer_0/angular_velocity = 0.0
243:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:25/0/physics_layer_1/angular_velocity = 0.0
244:25/0 = 0
244:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:25/0/physics_layer_0/angular_velocity = 0.0
244:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:25/0/physics_layer_1/angular_velocity = 0.0
247:25/0 = 0
247:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:25/0/physics_layer_0/angular_velocity = 0.0
247:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:25/0/physics_layer_1/angular_velocity = 0.0
248:25/0 = 0
248:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:25/0/physics_layer_0/angular_velocity = 0.0
248:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:25/0/physics_layer_1/angular_velocity = 0.0
249:25/0 = 0
249:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:25/0/physics_layer_0/angular_velocity = 0.0
249:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:25/0/physics_layer_1/angular_velocity = 0.0
250:25/0 = 0
250:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:25/0/physics_layer_0/angular_velocity = 0.0
250:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:25/0/physics_layer_1/angular_velocity = 0.0
253:25/0 = 0
253:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:25/0/physics_layer_0/angular_velocity = 0.0
253:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:25/0/physics_layer_1/angular_velocity = 0.0
254:25/0 = 0
254:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:25/0/physics_layer_0/angular_velocity = 0.0
254:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:25/0/physics_layer_1/angular_velocity = 0.0
255:25/0 = 0
255:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:25/0/physics_layer_0/angular_velocity = 0.0
255:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:25/0/physics_layer_1/angular_velocity = 0.0
256:25/0 = 0
256:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:25/0/physics_layer_0/angular_velocity = 0.0
256:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:25/0/physics_layer_1/angular_velocity = 0.0
259:25/0 = 0
259:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:25/0/physics_layer_0/angular_velocity = 0.0
259:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:25/0/physics_layer_1/angular_velocity = 0.0
260:25/0 = 0
260:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:25/0/physics_layer_0/angular_velocity = 0.0
260:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:25/0/physics_layer_1/angular_velocity = 0.0
261:25/0 = 0
261:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:25/0/physics_layer_0/angular_velocity = 0.0
261:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:25/0/physics_layer_1/angular_velocity = 0.0
262:25/0 = 0
262:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
262:25/0/physics_layer_0/angular_velocity = 0.0
262:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
262:25/0/physics_layer_1/angular_velocity = 0.0
0:26/0 = 0
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:26/0/physics_layer_0/angular_velocity = 0.0
0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:26/0/physics_layer_1/angular_velocity = 0.0
1:26/0 = 0
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:26/0/physics_layer_0/angular_velocity = 0.0
1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:26/0/physics_layer_1/angular_velocity = 0.0
2:26/0 = 0
2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:26/0/physics_layer_0/angular_velocity = 0.0
2:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:26/0/physics_layer_1/angular_velocity = 0.0
3:26/0 = 0
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:26/0/physics_layer_0/angular_velocity = 0.0
3:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:26/0/physics_layer_1/angular_velocity = 0.0
4:26/0 = 0
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:26/0/physics_layer_0/angular_velocity = 0.0
4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:26/0/physics_layer_1/angular_velocity = 0.0
5:26/0 = 0
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:26/0/physics_layer_0/angular_velocity = 0.0
5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:26/0/physics_layer_1/angular_velocity = 0.0
6:26/0 = 0
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:26/0/physics_layer_0/angular_velocity = 0.0
6:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:26/0/physics_layer_1/angular_velocity = 0.0
7:26/0 = 0
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:26/0/physics_layer_0/angular_velocity = 0.0
7:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:26/0/physics_layer_1/angular_velocity = 0.0
8:26/0 = 0
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:26/0/physics_layer_0/angular_velocity = 0.0
8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:26/0/physics_layer_1/angular_velocity = 0.0
9:26/0 = 0
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:26/0/physics_layer_0/angular_velocity = 0.0
9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:26/0/physics_layer_1/angular_velocity = 0.0
10:26/0 = 0
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:26/0/physics_layer_0/angular_velocity = 0.0
10:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:26/0/physics_layer_1/angular_velocity = 0.0
11:26/0 = 0
11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:26/0/physics_layer_0/angular_velocity = 0.0
11:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:26/0/physics_layer_1/angular_velocity = 0.0
12:26/0 = 0
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:26/0/physics_layer_0/angular_velocity = 0.0
12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:26/0/physics_layer_1/angular_velocity = 0.0
13:26/0 = 0
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:26/0/physics_layer_0/angular_velocity = 0.0
13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:26/0/physics_layer_1/angular_velocity = 0.0
14:26/0 = 0
14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:26/0/physics_layer_0/angular_velocity = 0.0
14:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:26/0/physics_layer_1/angular_velocity = 0.0
15:26/0 = 0
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:26/0/physics_layer_0/angular_velocity = 0.0
15:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:26/0/physics_layer_1/angular_velocity = 0.0
16:26/0 = 0
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_0/angular_velocity = 0.0
16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_1/angular_velocity = 0.0
17:26/0 = 0
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:26/0/physics_layer_0/angular_velocity = 0.0
17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:26/0/physics_layer_1/angular_velocity = 0.0
21:26/0 = 0
21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:26/0/physics_layer_0/angular_velocity = 0.0
21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:26/0/physics_layer_1/angular_velocity = 0.0
22:26/0 = 0
22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:26/0/physics_layer_0/angular_velocity = 0.0
22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:26/0/physics_layer_1/angular_velocity = 0.0
23:26/0 = 0
23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:26/0/physics_layer_0/angular_velocity = 0.0
23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:26/0/physics_layer_1/angular_velocity = 0.0
24:26/0 = 0
24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:26/0/physics_layer_0/angular_velocity = 0.0
24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:26/0/physics_layer_1/angular_velocity = 0.0
25:26/0 = 0
25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:26/0/physics_layer_0/angular_velocity = 0.0
25:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:26/0/physics_layer_1/angular_velocity = 0.0
26:26/0 = 0
26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:26/0/physics_layer_0/angular_velocity = 0.0
26:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:26/0/physics_layer_1/angular_velocity = 0.0
30:26/0 = 0
30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:26/0/physics_layer_0/angular_velocity = 0.0
30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:26/0/physics_layer_1/angular_velocity = 0.0
31:26/0 = 0
31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:26/0/physics_layer_0/angular_velocity = 0.0
31:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:26/0/physics_layer_1/angular_velocity = 0.0
32:26/0 = 0
32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:26/0/physics_layer_0/angular_velocity = 0.0
32:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:26/0/physics_layer_1/angular_velocity = 0.0
33:26/0 = 0
33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:26/0/physics_layer_0/angular_velocity = 0.0
33:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:26/0/physics_layer_1/angular_velocity = 0.0
34:26/0 = 0
34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:26/0/physics_layer_0/angular_velocity = 0.0
34:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:26/0/physics_layer_1/angular_velocity = 0.0
35:26/0 = 0
35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:26/0/physics_layer_0/angular_velocity = 0.0
35:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:26/0/physics_layer_1/angular_velocity = 0.0
45:26/0 = 0
45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:26/0/physics_layer_0/angular_velocity = 0.0
45:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:26/0/physics_layer_1/angular_velocity = 0.0
46:26/0 = 0
46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:26/0/physics_layer_0/angular_velocity = 0.0
46:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:26/0/physics_layer_1/angular_velocity = 0.0
47:26/0 = 0
47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:26/0/physics_layer_0/angular_velocity = 0.0
47:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:26/0/physics_layer_1/angular_velocity = 0.0
48:26/0 = 0
48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:26/0/physics_layer_0/angular_velocity = 0.0
48:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:26/0/physics_layer_1/angular_velocity = 0.0
49:26/0 = 0
49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:26/0/physics_layer_0/angular_velocity = 0.0
49:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:26/0/physics_layer_1/angular_velocity = 0.0
50:26/0 = 0
50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:26/0/physics_layer_0/angular_velocity = 0.0
50:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:26/0/physics_layer_1/angular_velocity = 0.0
51:26/0 = 0
51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:26/0/physics_layer_0/angular_velocity = 0.0
51:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:26/0/physics_layer_1/angular_velocity = 0.0
52:26/0 = 0
52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:26/0/physics_layer_0/angular_velocity = 0.0
52:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:26/0/physics_layer_1/angular_velocity = 0.0
53:26/0 = 0
53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:26/0/physics_layer_0/angular_velocity = 0.0
53:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:26/0/physics_layer_1/angular_velocity = 0.0
54:26/0 = 0
54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:26/0/physics_layer_0/angular_velocity = 0.0
54:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:26/0/physics_layer_1/angular_velocity = 0.0
55:26/0 = 0
55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:26/0/physics_layer_0/angular_velocity = 0.0
55:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:26/0/physics_layer_1/angular_velocity = 0.0
56:26/0 = 0
56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:26/0/physics_layer_0/angular_velocity = 0.0
56:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:26/0/physics_layer_1/angular_velocity = 0.0
57:26/0 = 0
57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:26/0/physics_layer_0/angular_velocity = 0.0
57:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:26/0/physics_layer_1/angular_velocity = 0.0
58:26/0 = 0
58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:26/0/physics_layer_0/angular_velocity = 0.0
58:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:26/0/physics_layer_1/angular_velocity = 0.0
59:26/0 = 0
59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:26/0/physics_layer_0/angular_velocity = 0.0
59:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:26/0/physics_layer_1/angular_velocity = 0.0
60:26/0 = 0
60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:26/0/physics_layer_0/angular_velocity = 0.0
60:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:26/0/physics_layer_1/angular_velocity = 0.0
61:26/0 = 0
61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:26/0/physics_layer_0/angular_velocity = 0.0
61:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:26/0/physics_layer_1/angular_velocity = 0.0
62:26/0 = 0
62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:26/0/physics_layer_0/angular_velocity = 0.0
62:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:26/0/physics_layer_1/angular_velocity = 0.0
63:26/0 = 0
63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:26/0/physics_layer_0/angular_velocity = 0.0
63:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:26/0/physics_layer_1/angular_velocity = 0.0
64:26/0 = 0
64:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:26/0/physics_layer_0/angular_velocity = 0.0
64:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:26/0/physics_layer_1/angular_velocity = 0.0
65:26/0 = 0
65:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:26/0/physics_layer_0/angular_velocity = 0.0
65:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:26/0/physics_layer_1/angular_velocity = 0.0
69:26/0 = 0
69:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:26/0/physics_layer_0/angular_velocity = 0.0
69:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:26/0/physics_layer_1/angular_velocity = 0.0
70:26/0 = 0
70:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:26/0/physics_layer_0/angular_velocity = 0.0
70:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:26/0/physics_layer_1/angular_velocity = 0.0
71:26/0 = 0
71:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:26/0/physics_layer_0/angular_velocity = 0.0
71:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:26/0/physics_layer_1/angular_velocity = 0.0
72:26/0 = 0
72:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:26/0/physics_layer_0/angular_velocity = 0.0
72:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:26/0/physics_layer_1/angular_velocity = 0.0
73:26/0 = 0
73:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:26/0/physics_layer_0/angular_velocity = 0.0
73:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:26/0/physics_layer_1/angular_velocity = 0.0
74:26/0 = 0
74:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:26/0/physics_layer_0/angular_velocity = 0.0
74:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:26/0/physics_layer_1/angular_velocity = 0.0
78:26/0 = 0
78:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:26/0/physics_layer_0/angular_velocity = 0.0
78:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:26/0/physics_layer_1/angular_velocity = 0.0
79:26/0 = 0
79:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:26/0/physics_layer_0/angular_velocity = 0.0
79:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:26/0/physics_layer_1/angular_velocity = 0.0
80:26/0 = 0
80:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:26/0/physics_layer_0/angular_velocity = 0.0
80:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:26/0/physics_layer_1/angular_velocity = 0.0
81:26/0 = 0
81:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:26/0/physics_layer_0/angular_velocity = 0.0
81:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:26/0/physics_layer_1/angular_velocity = 0.0
82:26/0 = 0
82:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:26/0/physics_layer_0/angular_velocity = 0.0
82:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:26/0/physics_layer_1/angular_velocity = 0.0
83:26/0 = 0
83:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:26/0/physics_layer_0/angular_velocity = 0.0
83:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:26/0/physics_layer_1/angular_velocity = 0.0
93:26/0 = 0
93:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:26/0/physics_layer_0/angular_velocity = 0.0
93:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:26/0/physics_layer_1/angular_velocity = 0.0
94:26/0 = 0
94:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:26/0/physics_layer_0/angular_velocity = 0.0
94:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:26/0/physics_layer_1/angular_velocity = 0.0
95:26/0 = 0
95:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:26/0/physics_layer_0/angular_velocity = 0.0
95:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:26/0/physics_layer_1/angular_velocity = 0.0
96:26/0 = 0
96:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:26/0/physics_layer_0/angular_velocity = 0.0
96:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:26/0/physics_layer_1/angular_velocity = 0.0
97:26/0 = 0
97:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:26/0/physics_layer_0/angular_velocity = 0.0
97:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:26/0/physics_layer_1/angular_velocity = 0.0
98:26/0 = 0
98:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:26/0/physics_layer_0/angular_velocity = 0.0
98:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:26/0/physics_layer_1/angular_velocity = 0.0
99:26/0 = 0
99:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:26/0/physics_layer_0/angular_velocity = 0.0
99:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:26/0/physics_layer_1/angular_velocity = 0.0
100:26/0 = 0
100:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:26/0/physics_layer_0/angular_velocity = 0.0
100:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:26/0/physics_layer_1/angular_velocity = 0.0
101:26/0 = 0
101:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:26/0/physics_layer_0/angular_velocity = 0.0
101:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:26/0/physics_layer_1/angular_velocity = 0.0
102:26/0 = 0
102:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:26/0/physics_layer_0/angular_velocity = 0.0
102:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:26/0/physics_layer_1/angular_velocity = 0.0
103:26/0 = 0
103:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:26/0/physics_layer_0/angular_velocity = 0.0
103:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:26/0/physics_layer_1/angular_velocity = 0.0
104:26/0 = 0
104:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:26/0/physics_layer_0/angular_velocity = 0.0
104:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:26/0/physics_layer_1/angular_velocity = 0.0
105:26/0 = 0
105:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:26/0/physics_layer_0/angular_velocity = 0.0
105:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:26/0/physics_layer_1/angular_velocity = 0.0
106:26/0 = 0
106:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:26/0/physics_layer_0/angular_velocity = 0.0
106:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:26/0/physics_layer_1/angular_velocity = 0.0
107:26/0 = 0
107:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:26/0/physics_layer_0/angular_velocity = 0.0
107:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:26/0/physics_layer_1/angular_velocity = 0.0
108:26/0 = 0
108:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:26/0/physics_layer_0/angular_velocity = 0.0
108:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:26/0/physics_layer_1/angular_velocity = 0.0
109:26/0 = 0
109:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:26/0/physics_layer_0/angular_velocity = 0.0
109:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:26/0/physics_layer_1/angular_velocity = 0.0
110:26/0 = 0
110:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:26/0/physics_layer_0/angular_velocity = 0.0
110:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:26/0/physics_layer_1/angular_velocity = 0.0
111:26/0 = 0
111:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:26/0/physics_layer_0/angular_velocity = 0.0
111:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:26/0/physics_layer_1/angular_velocity = 0.0
112:26/0 = 0
112:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:26/0/physics_layer_0/angular_velocity = 0.0
112:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:26/0/physics_layer_1/angular_velocity = 0.0
113:26/0 = 0
113:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:26/0/physics_layer_0/angular_velocity = 0.0
113:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:26/0/physics_layer_1/angular_velocity = 0.0
114:26/0 = 0
114:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:26/0/physics_layer_0/angular_velocity = 0.0
114:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:26/0/physics_layer_1/angular_velocity = 0.0
115:26/0 = 0
115:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:26/0/physics_layer_0/angular_velocity = 0.0
115:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:26/0/physics_layer_1/angular_velocity = 0.0
116:26/0 = 0
116:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:26/0/physics_layer_0/angular_velocity = 0.0
116:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:26/0/physics_layer_1/angular_velocity = 0.0
123:26/0 = 0
123:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:26/0/physics_layer_0/angular_velocity = 0.0
123:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
123:26/0/physics_layer_1/angular_velocity = 0.0
124:26/0 = 0
124:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:26/0/physics_layer_0/angular_velocity = 0.0
124:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
124:26/0/physics_layer_1/angular_velocity = 0.0
125:26/0 = 0
125:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:26/0/physics_layer_0/angular_velocity = 0.0
125:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
125:26/0/physics_layer_1/angular_velocity = 0.0
147:26/0 = 0
147:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:26/0/physics_layer_0/angular_velocity = 0.0
147:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:26/0/physics_layer_1/angular_velocity = 0.0
148:26/0 = 0
148:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:26/0/physics_layer_0/angular_velocity = 0.0
148:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:26/0/physics_layer_1/angular_velocity = 0.0
149:26/0 = 0
149:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:26/0/physics_layer_0/angular_velocity = 0.0
149:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:26/0/physics_layer_1/angular_velocity = 0.0
150:26/0 = 0
150:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:26/0/physics_layer_0/angular_velocity = 0.0
150:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:26/0/physics_layer_1/angular_velocity = 0.0
151:26/0 = 0
151:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:26/0/physics_layer_0/angular_velocity = 0.0
151:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:26/0/physics_layer_1/angular_velocity = 0.0
152:26/0 = 0
152:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:26/0/physics_layer_0/angular_velocity = 0.0
152:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:26/0/physics_layer_1/angular_velocity = 0.0
153:26/0 = 0
153:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:26/0/physics_layer_0/angular_velocity = 0.0
153:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:26/0/physics_layer_1/angular_velocity = 0.0
154:26/0 = 0
154:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:26/0/physics_layer_0/angular_velocity = 0.0
154:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:26/0/physics_layer_1/angular_velocity = 0.0
155:26/0 = 0
155:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:26/0/physics_layer_0/angular_velocity = 0.0
155:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:26/0/physics_layer_1/angular_velocity = 0.0
156:26/0 = 0
156:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:26/0/physics_layer_0/angular_velocity = 0.0
156:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:26/0/physics_layer_1/angular_velocity = 0.0
157:26/0 = 0
157:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:26/0/physics_layer_0/angular_velocity = 0.0
157:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:26/0/physics_layer_1/angular_velocity = 0.0
158:26/0 = 0
158:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:26/0/physics_layer_0/angular_velocity = 0.0
158:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:26/0/physics_layer_1/angular_velocity = 0.0
159:26/0 = 0
159:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:26/0/physics_layer_0/angular_velocity = 0.0
159:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:26/0/physics_layer_1/angular_velocity = 0.0
160:26/0 = 0
160:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:26/0/physics_layer_0/angular_velocity = 0.0
160:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:26/0/physics_layer_1/angular_velocity = 0.0
161:26/0 = 0
161:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:26/0/physics_layer_0/angular_velocity = 0.0
161:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:26/0/physics_layer_1/angular_velocity = 0.0
162:26/0 = 0
162:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:26/0/physics_layer_0/angular_velocity = 0.0
162:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:26/0/physics_layer_1/angular_velocity = 0.0
163:26/0 = 0
163:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:26/0/physics_layer_0/angular_velocity = 0.0
163:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:26/0/physics_layer_1/angular_velocity = 0.0
164:26/0 = 0
164:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:26/0/physics_layer_0/angular_velocity = 0.0
164:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:26/0/physics_layer_1/angular_velocity = 0.0
183:26/0 = 0
183:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:26/0/physics_layer_0/angular_velocity = 0.0
183:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:26/0/physics_layer_1/angular_velocity = 0.0
184:26/0 = 0
184:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:26/0/physics_layer_0/angular_velocity = 0.0
184:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:26/0/physics_layer_1/angular_velocity = 0.0
185:26/0 = 0
185:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:26/0/physics_layer_0/angular_velocity = 0.0
185:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:26/0/physics_layer_1/angular_velocity = 0.0
186:26/0 = 0
186:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:26/0/physics_layer_0/angular_velocity = 0.0
186:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:26/0/physics_layer_1/angular_velocity = 0.0
187:26/0 = 0
187:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:26/0/physics_layer_0/angular_velocity = 0.0
187:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:26/0/physics_layer_1/angular_velocity = 0.0
188:26/0 = 0
188:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:26/0/physics_layer_0/angular_velocity = 0.0
188:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:26/0/physics_layer_1/angular_velocity = 0.0
189:26/0 = 0
189:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:26/0/physics_layer_0/angular_velocity = 0.0
189:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:26/0/physics_layer_1/angular_velocity = 0.0
190:26/0 = 0
190:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:26/0/physics_layer_0/angular_velocity = 0.0
190:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:26/0/physics_layer_1/angular_velocity = 0.0
191:26/0 = 0
191:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:26/0/physics_layer_0/angular_velocity = 0.0
191:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:26/0/physics_layer_1/angular_velocity = 0.0
198:26/0 = 0
198:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:26/0/physics_layer_0/angular_velocity = 0.0
198:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:26/0/physics_layer_1/angular_velocity = 0.0
198:26/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
198:26/0/custom_data_0 = "Hit"
199:26/0 = 0
199:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:26/0/physics_layer_0/angular_velocity = 0.0
199:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:26/0/physics_layer_1/angular_velocity = 0.0
199:26/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
199:26/0/custom_data_0 = "Hit"
200:26/0 = 0
200:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:26/0/physics_layer_0/angular_velocity = 0.0
200:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:26/0/physics_layer_1/angular_velocity = 0.0
200:26/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
200:26/0/custom_data_0 = "Hit"
218:26/0 = 0
218:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:26/0/physics_layer_0/angular_velocity = 0.0
218:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:26/0/physics_layer_1/angular_velocity = 0.0
219:26/0 = 0
219:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:26/0/physics_layer_0/angular_velocity = 0.0
219:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:26/0/physics_layer_1/angular_velocity = 0.0
224:26/0 = 0
224:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:26/0/physics_layer_0/angular_velocity = 0.0
224:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:26/0/physics_layer_1/angular_velocity = 0.0
225:26/0 = 0
225:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:26/0/physics_layer_0/angular_velocity = 0.0
225:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:26/0/physics_layer_1/angular_velocity = 0.0
241:26/0 = 0
241:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:26/0/physics_layer_0/angular_velocity = 0.0
241:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:26/0/physics_layer_1/angular_velocity = 0.0
242:26/0 = 0
242:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:26/0/physics_layer_0/angular_velocity = 0.0
242:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:26/0/physics_layer_1/angular_velocity = 0.0
243:26/0 = 0
243:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:26/0/physics_layer_0/angular_velocity = 0.0
243:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:26/0/physics_layer_1/angular_velocity = 0.0
244:26/0 = 0
244:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:26/0/physics_layer_0/angular_velocity = 0.0
244:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:26/0/physics_layer_1/angular_velocity = 0.0
247:26/0 = 0
247:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:26/0/physics_layer_0/angular_velocity = 0.0
247:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:26/0/physics_layer_1/angular_velocity = 0.0
248:26/0 = 0
248:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:26/0/physics_layer_0/angular_velocity = 0.0
248:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:26/0/physics_layer_1/angular_velocity = 0.0
249:26/0 = 0
249:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:26/0/physics_layer_0/angular_velocity = 0.0
249:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:26/0/physics_layer_1/angular_velocity = 0.0
250:26/0 = 0
250:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:26/0/physics_layer_0/angular_velocity = 0.0
250:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:26/0/physics_layer_1/angular_velocity = 0.0
267:26/0 = 0
267:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:26/0/physics_layer_0/angular_velocity = 0.0
267:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:26/0/physics_layer_1/angular_velocity = 0.0
275:26/0 = 0
275:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
275:26/0/physics_layer_0/angular_velocity = 0.0
275:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
275:26/0/physics_layer_1/angular_velocity = 0.0
0:27/0 = 0
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:27/0/physics_layer_0/angular_velocity = 0.0
0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:27/0/physics_layer_1/angular_velocity = 0.0
1:27/0 = 0
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:27/0/physics_layer_0/angular_velocity = 0.0
1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:27/0/physics_layer_1/angular_velocity = 0.0
2:27/0 = 0
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:27/0/physics_layer_0/angular_velocity = 0.0
2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:27/0/physics_layer_1/angular_velocity = 0.0
3:27/0 = 0
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:27/0/physics_layer_0/angular_velocity = 0.0
3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:27/0/physics_layer_1/angular_velocity = 0.0
4:27/0 = 0
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:27/0/physics_layer_0/angular_velocity = 0.0
4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:27/0/physics_layer_1/angular_velocity = 0.0
5:27/0 = 0
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:27/0/physics_layer_0/angular_velocity = 0.0
5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:27/0/physics_layer_1/angular_velocity = 0.0
9:27/0 = 0
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:27/0/physics_layer_0/angular_velocity = 0.0
9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:27/0/physics_layer_1/angular_velocity = 0.0
10:27/0 = 0
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:27/0/physics_layer_0/angular_velocity = 0.0
10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:27/0/physics_layer_1/angular_velocity = 0.0
11:27/0 = 0
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:27/0/physics_layer_0/angular_velocity = 0.0
11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:27/0/physics_layer_1/angular_velocity = 0.0
15:27/0 = 0
15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:27/0/physics_layer_0/angular_velocity = 0.0
15:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:27/0/physics_layer_1/angular_velocity = 0.0
16:27/0 = 0
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_0/angular_velocity = 0.0
16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_1/angular_velocity = 0.0
17:27/0 = 0
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_0/angular_velocity = 0.0
17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_1/angular_velocity = 0.0
21:27/0 = 0
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:27/0/physics_layer_0/angular_velocity = 0.0
21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:27/0/physics_layer_1/angular_velocity = 0.0
22:27/0 = 0
22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:27/0/physics_layer_0/angular_velocity = 0.0
22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:27/0/physics_layer_1/angular_velocity = 0.0
23:27/0 = 0
23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:27/0/physics_layer_0/angular_velocity = 0.0
23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:27/0/physics_layer_1/angular_velocity = 0.0
27:27/0 = 0
27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:27/0/physics_layer_0/angular_velocity = 0.0
27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:27/0/physics_layer_1/angular_velocity = 0.0
28:27/0 = 0
28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:27/0/physics_layer_0/angular_velocity = 0.0
28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:27/0/physics_layer_1/angular_velocity = 0.0
29:27/0 = 0
29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:27/0/physics_layer_0/angular_velocity = 0.0
29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:27/0/physics_layer_1/angular_velocity = 0.0
39:27/0 = 0
39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:27/0/physics_layer_0/angular_velocity = 0.0
39:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:27/0/physics_layer_1/angular_velocity = 0.0
40:27/0 = 0
40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:27/0/physics_layer_0/angular_velocity = 0.0
40:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:27/0/physics_layer_1/angular_velocity = 0.0
41:27/0 = 0
41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:27/0/physics_layer_0/angular_velocity = 0.0
41:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:27/0/physics_layer_1/angular_velocity = 0.0
42:27/0 = 0
42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:27/0/physics_layer_0/angular_velocity = 0.0
42:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:27/0/physics_layer_1/angular_velocity = 0.0
43:27/0 = 0
43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:27/0/physics_layer_0/angular_velocity = 0.0
43:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:27/0/physics_layer_1/angular_velocity = 0.0
44:27/0 = 0
44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:27/0/physics_layer_0/angular_velocity = 0.0
44:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:27/0/physics_layer_1/angular_velocity = 0.0
45:27/0 = 0
45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:27/0/physics_layer_0/angular_velocity = 0.0
45:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:27/0/physics_layer_1/angular_velocity = 0.0
46:27/0 = 0
46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:27/0/physics_layer_0/angular_velocity = 0.0
46:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:27/0/physics_layer_1/angular_velocity = 0.0
47:27/0 = 0
47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:27/0/physics_layer_0/angular_velocity = 0.0
47:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:27/0/physics_layer_1/angular_velocity = 0.0
48:27/0 = 0
48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:27/0/physics_layer_0/angular_velocity = 0.0
48:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:27/0/physics_layer_1/angular_velocity = 0.0
49:27/0 = 0
49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:27/0/physics_layer_0/angular_velocity = 0.0
49:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:27/0/physics_layer_1/angular_velocity = 0.0
50:27/0 = 0
50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:27/0/physics_layer_0/angular_velocity = 0.0
50:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:27/0/physics_layer_1/angular_velocity = 0.0
51:27/0 = 0
51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:27/0/physics_layer_0/angular_velocity = 0.0
51:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:27/0/physics_layer_1/angular_velocity = 0.0
52:27/0 = 0
52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:27/0/physics_layer_0/angular_velocity = 0.0
52:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:27/0/physics_layer_1/angular_velocity = 0.0
53:27/0 = 0
53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:27/0/physics_layer_0/angular_velocity = 0.0
53:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:27/0/physics_layer_1/angular_velocity = 0.0
57:27/0 = 0
57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:27/0/physics_layer_0/angular_velocity = 0.0
57:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:27/0/physics_layer_1/angular_velocity = 0.0
58:27/0 = 0
58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:27/0/physics_layer_0/angular_velocity = 0.0
58:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:27/0/physics_layer_1/angular_velocity = 0.0
59:27/0 = 0
59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:27/0/physics_layer_0/angular_velocity = 0.0
59:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:27/0/physics_layer_1/angular_velocity = 0.0
63:27/0 = 0
63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:27/0/physics_layer_0/angular_velocity = 0.0
63:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:27/0/physics_layer_1/angular_velocity = 0.0
64:27/0 = 0
64:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:27/0/physics_layer_0/angular_velocity = 0.0
64:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:27/0/physics_layer_1/angular_velocity = 0.0
65:27/0 = 0
65:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:27/0/physics_layer_0/angular_velocity = 0.0
65:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:27/0/physics_layer_1/angular_velocity = 0.0
69:27/0 = 0
69:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:27/0/physics_layer_0/angular_velocity = 0.0
69:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:27/0/physics_layer_1/angular_velocity = 0.0
70:27/0 = 0
70:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:27/0/physics_layer_0/angular_velocity = 0.0
70:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:27/0/physics_layer_1/angular_velocity = 0.0
71:27/0 = 0
71:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:27/0/physics_layer_0/angular_velocity = 0.0
71:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:27/0/physics_layer_1/angular_velocity = 0.0
75:27/0 = 0
75:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:27/0/physics_layer_0/angular_velocity = 0.0
75:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
75:27/0/physics_layer_1/angular_velocity = 0.0
76:27/0 = 0
76:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:27/0/physics_layer_0/angular_velocity = 0.0
76:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
76:27/0/physics_layer_1/angular_velocity = 0.0
77:27/0 = 0
77:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:27/0/physics_layer_0/angular_velocity = 0.0
77:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
77:27/0/physics_layer_1/angular_velocity = 0.0
87:27/0 = 0
87:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:27/0/physics_layer_0/angular_velocity = 0.0
87:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:27/0/physics_layer_1/angular_velocity = 0.0
88:27/0 = 0
88:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:27/0/physics_layer_0/angular_velocity = 0.0
88:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:27/0/physics_layer_1/angular_velocity = 0.0
89:27/0 = 0
89:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:27/0/physics_layer_0/angular_velocity = 0.0
89:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:27/0/physics_layer_1/angular_velocity = 0.0
90:27/0 = 0
90:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:27/0/physics_layer_0/angular_velocity = 0.0
90:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:27/0/physics_layer_1/angular_velocity = 0.0
91:27/0 = 0
91:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:27/0/physics_layer_0/angular_velocity = 0.0
91:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:27/0/physics_layer_1/angular_velocity = 0.0
92:27/0 = 0
92:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:27/0/physics_layer_0/angular_velocity = 0.0
92:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:27/0/physics_layer_1/angular_velocity = 0.0
93:27/0 = 0
93:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:27/0/physics_layer_0/angular_velocity = 0.0
93:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:27/0/physics_layer_1/angular_velocity = 0.0
94:27/0 = 0
94:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:27/0/physics_layer_0/angular_velocity = 0.0
94:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:27/0/physics_layer_1/angular_velocity = 0.0
95:27/0 = 0
95:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:27/0/physics_layer_0/angular_velocity = 0.0
95:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:27/0/physics_layer_1/angular_velocity = 0.0
99:27/0 = 0
99:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:27/0/physics_layer_0/angular_velocity = 0.0
99:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:27/0/physics_layer_1/angular_velocity = 0.0
100:27/0 = 0
100:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:27/0/physics_layer_0/angular_velocity = 0.0
100:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:27/0/physics_layer_1/angular_velocity = 0.0
101:27/0 = 0
101:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:27/0/physics_layer_0/angular_velocity = 0.0
101:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:27/0/physics_layer_1/angular_velocity = 0.0
102:27/0 = 0
102:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:27/0/physics_layer_0/angular_velocity = 0.0
102:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:27/0/physics_layer_1/angular_velocity = 0.0
103:27/0 = 0
103:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:27/0/physics_layer_0/angular_velocity = 0.0
103:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:27/0/physics_layer_1/angular_velocity = 0.0
104:27/0 = 0
104:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:27/0/physics_layer_0/angular_velocity = 0.0
104:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:27/0/physics_layer_1/angular_velocity = 0.0
105:27/0 = 0
105:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:27/0/physics_layer_0/angular_velocity = 0.0
105:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:27/0/physics_layer_1/angular_velocity = 0.0
106:27/0 = 0
106:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:27/0/physics_layer_0/angular_velocity = 0.0
106:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:27/0/physics_layer_1/angular_velocity = 0.0
107:27/0 = 0
107:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:27/0/physics_layer_0/angular_velocity = 0.0
107:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:27/0/physics_layer_1/angular_velocity = 0.0
111:27/0 = 0
111:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:27/0/physics_layer_0/angular_velocity = 0.0
111:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:27/0/physics_layer_1/angular_velocity = 0.0
112:27/0 = 0
112:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:27/0/physics_layer_0/angular_velocity = 0.0
112:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:27/0/physics_layer_1/angular_velocity = 0.0
113:27/0 = 0
113:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:27/0/physics_layer_0/angular_velocity = 0.0
113:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:27/0/physics_layer_1/angular_velocity = 0.0
114:27/0 = 0
114:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:27/0/physics_layer_0/angular_velocity = 0.0
114:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:27/0/physics_layer_1/angular_velocity = 0.0
115:27/0 = 0
115:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:27/0/physics_layer_0/angular_velocity = 0.0
115:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:27/0/physics_layer_1/angular_velocity = 0.0
116:27/0 = 0
116:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:27/0/physics_layer_0/angular_velocity = 0.0
116:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:27/0/physics_layer_1/angular_velocity = 0.0
117:27/0 = 0
117:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:27/0/physics_layer_0/angular_velocity = 0.0
117:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:27/0/physics_layer_1/angular_velocity = 0.0
118:27/0 = 0
118:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:27/0/physics_layer_0/angular_velocity = 0.0
118:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:27/0/physics_layer_1/angular_velocity = 0.0
119:27/0 = 0
119:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:27/0/physics_layer_0/angular_velocity = 0.0
119:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:27/0/physics_layer_1/angular_velocity = 0.0
120:27/0 = 0
120:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:27/0/physics_layer_0/angular_velocity = 0.0
120:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:27/0/physics_layer_1/angular_velocity = 0.0
121:27/0 = 0
121:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:27/0/physics_layer_0/angular_velocity = 0.0
121:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:27/0/physics_layer_1/angular_velocity = 0.0
122:27/0 = 0
122:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:27/0/physics_layer_0/angular_velocity = 0.0
122:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:27/0/physics_layer_1/angular_velocity = 0.0
153:27/0 = 0
153:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:27/0/physics_layer_0/angular_velocity = 0.0
153:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:27/0/physics_layer_1/angular_velocity = 0.0
154:27/0 = 0
154:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:27/0/physics_layer_0/angular_velocity = 0.0
154:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:27/0/physics_layer_1/angular_velocity = 0.0
155:27/0 = 0
155:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:27/0/physics_layer_0/angular_velocity = 0.0
155:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:27/0/physics_layer_1/angular_velocity = 0.0
156:27/0 = 0
156:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:27/0/physics_layer_0/angular_velocity = 0.0
156:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:27/0/physics_layer_1/angular_velocity = 0.0
157:27/0 = 0
157:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:27/0/physics_layer_0/angular_velocity = 0.0
157:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:27/0/physics_layer_1/angular_velocity = 0.0
158:27/0 = 0
158:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:27/0/physics_layer_0/angular_velocity = 0.0
158:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:27/0/physics_layer_1/angular_velocity = 0.0
159:27/0 = 0
159:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:27/0/physics_layer_0/angular_velocity = 0.0
159:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:27/0/physics_layer_1/angular_velocity = 0.0
160:27/0 = 0
160:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:27/0/physics_layer_0/angular_velocity = 0.0
160:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:27/0/physics_layer_1/angular_velocity = 0.0
161:27/0 = 0
161:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:27/0/physics_layer_0/angular_velocity = 0.0
161:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:27/0/physics_layer_1/angular_velocity = 0.0
162:27/0 = 0
162:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:27/0/physics_layer_0/angular_velocity = 0.0
162:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:27/0/physics_layer_1/angular_velocity = 0.0
163:27/0 = 0
163:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:27/0/physics_layer_0/angular_velocity = 0.0
163:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:27/0/physics_layer_1/angular_velocity = 0.0
164:27/0 = 0
164:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:27/0/physics_layer_0/angular_velocity = 0.0
164:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:27/0/physics_layer_1/angular_velocity = 0.0
165:27/0 = 0
165:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:27/0/physics_layer_0/angular_velocity = 0.0
165:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:27/0/physics_layer_1/angular_velocity = 0.0
166:27/0 = 0
166:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:27/0/physics_layer_0/angular_velocity = 0.0
166:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:27/0/physics_layer_1/angular_velocity = 0.0
168:27/0 = 0
168:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:27/0/physics_layer_0/angular_velocity = 0.0
168:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:27/0/physics_layer_1/angular_velocity = 0.0
169:27/0 = 0
169:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:27/0/physics_layer_0/angular_velocity = 0.0
169:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:27/0/physics_layer_1/angular_velocity = 0.0
183:27/0 = 0
183:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:27/0/physics_layer_0/angular_velocity = 0.0
183:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:27/0/physics_layer_1/angular_velocity = 0.0
184:27/0 = 0
184:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:27/0/physics_layer_0/angular_velocity = 0.0
184:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:27/0/physics_layer_1/angular_velocity = 0.0
185:27/0 = 0
185:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:27/0/physics_layer_0/angular_velocity = 0.0
185:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:27/0/physics_layer_1/angular_velocity = 0.0
186:27/0 = 0
186:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:27/0/physics_layer_0/angular_velocity = 0.0
186:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:27/0/physics_layer_1/angular_velocity = 0.0
187:27/0 = 0
187:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:27/0/physics_layer_0/angular_velocity = 0.0
187:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:27/0/physics_layer_1/angular_velocity = 0.0
188:27/0 = 0
188:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:27/0/physics_layer_0/angular_velocity = 0.0
188:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:27/0/physics_layer_1/angular_velocity = 0.0
189:27/0 = 0
189:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:27/0/physics_layer_0/angular_velocity = 0.0
189:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:27/0/physics_layer_1/angular_velocity = 0.0
190:27/0 = 0
190:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:27/0/physics_layer_0/angular_velocity = 0.0
190:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:27/0/physics_layer_1/angular_velocity = 0.0
191:27/0 = 0
191:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:27/0/physics_layer_0/angular_velocity = 0.0
191:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:27/0/physics_layer_1/angular_velocity = 0.0
218:27/0 = 0
218:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:27/0/physics_layer_0/angular_velocity = 0.0
218:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:27/0/physics_layer_1/angular_velocity = 0.0
219:27/0 = 0
219:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:27/0/physics_layer_0/angular_velocity = 0.0
219:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:27/0/physics_layer_1/angular_velocity = 0.0
224:27/0 = 0
224:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:27/0/physics_layer_0/angular_velocity = 0.0
224:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:27/0/physics_layer_1/angular_velocity = 0.0
225:27/0 = 0
225:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:27/0/physics_layer_0/angular_velocity = 0.0
225:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:27/0/physics_layer_1/angular_velocity = 0.0
242:27/0 = 0
242:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:27/0/physics_layer_0/angular_velocity = 0.0
242:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:27/0/physics_layer_1/angular_velocity = 0.0
243:27/0 = 0
243:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:27/0/physics_layer_0/angular_velocity = 0.0
243:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:27/0/physics_layer_1/angular_velocity = 0.0
244:27/0 = 0
244:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:27/0/physics_layer_0/angular_velocity = 0.0
244:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:27/0/physics_layer_1/angular_velocity = 0.0
247:27/0 = 0
247:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:27/0/physics_layer_0/angular_velocity = 0.0
247:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:27/0/physics_layer_1/angular_velocity = 0.0
248:27/0 = 0
248:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:27/0/physics_layer_0/angular_velocity = 0.0
248:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:27/0/physics_layer_1/angular_velocity = 0.0
249:27/0 = 0
249:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:27/0/physics_layer_0/angular_velocity = 0.0
249:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:27/0/physics_layer_1/angular_velocity = 0.0
254:27/0 = 0
254:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:27/0/physics_layer_0/angular_velocity = 0.0
254:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:27/0/physics_layer_1/angular_velocity = 0.0
255:27/0 = 0
255:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:27/0/physics_layer_0/angular_velocity = 0.0
255:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:27/0/physics_layer_1/angular_velocity = 0.0
256:27/0 = 0
256:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:27/0/physics_layer_0/angular_velocity = 0.0
256:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:27/0/physics_layer_1/angular_velocity = 0.0
259:27/0 = 0
259:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:27/0/physics_layer_0/angular_velocity = 0.0
259:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:27/0/physics_layer_1/angular_velocity = 0.0
260:27/0 = 0
260:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:27/0/physics_layer_0/angular_velocity = 0.0
260:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:27/0/physics_layer_1/angular_velocity = 0.0
261:27/0 = 0
261:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:27/0/physics_layer_0/angular_velocity = 0.0
261:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:27/0/physics_layer_1/angular_velocity = 0.0
267:27/0 = 0
267:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:27/0/physics_layer_0/angular_velocity = 0.0
267:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:27/0/physics_layer_1/angular_velocity = 0.0
268:27/0 = 0
268:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
268:27/0/physics_layer_0/angular_velocity = 0.0
268:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
268:27/0/physics_layer_1/angular_velocity = 0.0
269:27/0 = 0
269:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
269:27/0/physics_layer_0/angular_velocity = 0.0
269:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
269:27/0/physics_layer_1/angular_velocity = 0.0
273:27/0 = 0
273:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
273:27/0/physics_layer_0/angular_velocity = 0.0
273:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
273:27/0/physics_layer_1/angular_velocity = 0.0
274:27/0 = 0
274:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
274:27/0/physics_layer_0/angular_velocity = 0.0
274:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
274:27/0/physics_layer_1/angular_velocity = 0.0
275:27/0 = 0
275:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
275:27/0/physics_layer_0/angular_velocity = 0.0
275:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
275:27/0/physics_layer_1/angular_velocity = 0.0
0:28/0 = 0
0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:28/0/physics_layer_0/angular_velocity = 0.0
0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:28/0/physics_layer_1/angular_velocity = 0.0
1:28/0 = 0
1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:28/0/physics_layer_0/angular_velocity = 0.0
1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:28/0/physics_layer_1/angular_velocity = 0.0
2:28/0 = 0
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:28/0/physics_layer_0/angular_velocity = 0.0
2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:28/0/physics_layer_1/angular_velocity = 0.0
3:28/0 = 0
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:28/0/physics_layer_0/angular_velocity = 0.0
3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:28/0/physics_layer_1/angular_velocity = 0.0
4:28/0 = 0
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:28/0/physics_layer_0/angular_velocity = 0.0
4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:28/0/physics_layer_1/angular_velocity = 0.0
5:28/0 = 0
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:28/0/physics_layer_0/angular_velocity = 0.0
5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:28/0/physics_layer_1/angular_velocity = 0.0
9:28/0 = 0
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:28/0/physics_layer_0/angular_velocity = 0.0
9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:28/0/physics_layer_1/angular_velocity = 0.0
10:28/0 = 0
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:28/0/physics_layer_0/angular_velocity = 0.0
10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:28/0/physics_layer_1/angular_velocity = 0.0
11:28/0 = 0
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:28/0/physics_layer_0/angular_velocity = 0.0
11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:28/0/physics_layer_1/angular_velocity = 0.0
15:28/0 = 0
15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:28/0/physics_layer_0/angular_velocity = 0.0
15:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:28/0/physics_layer_1/angular_velocity = 0.0
16:28/0 = 0
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_0/angular_velocity = 0.0
16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_1/angular_velocity = 0.0
17:28/0 = 0
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_0/angular_velocity = 0.0
17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_1/angular_velocity = 0.0
21:28/0 = 0
21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:28/0/physics_layer_0/angular_velocity = 0.0
21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:28/0/physics_layer_1/angular_velocity = 0.0
22:28/0 = 0
22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:28/0/physics_layer_0/angular_velocity = 0.0
22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:28/0/physics_layer_1/angular_velocity = 0.0
23:28/0 = 0
23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:28/0/physics_layer_0/angular_velocity = 0.0
23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:28/0/physics_layer_1/angular_velocity = 0.0
27:28/0 = 0
27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:28/0/physics_layer_0/angular_velocity = 0.0
27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:28/0/physics_layer_1/angular_velocity = 0.0
28:28/0 = 0
28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:28/0/physics_layer_0/angular_velocity = 0.0
28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:28/0/physics_layer_1/angular_velocity = 0.0
29:28/0 = 0
29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:28/0/physics_layer_0/angular_velocity = 0.0
29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:28/0/physics_layer_1/angular_velocity = 0.0
39:28/0 = 0
39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:28/0/physics_layer_0/angular_velocity = 0.0
39:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:28/0/physics_layer_1/angular_velocity = 0.0
40:28/0 = 0
40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:28/0/physics_layer_0/angular_velocity = 0.0
40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:28/0/physics_layer_1/angular_velocity = 0.0
41:28/0 = 0
41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:28/0/physics_layer_0/angular_velocity = 0.0
41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:28/0/physics_layer_1/angular_velocity = 0.0
42:28/0 = 0
42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:28/0/physics_layer_0/angular_velocity = 0.0
42:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:28/0/physics_layer_1/angular_velocity = 0.0
43:28/0 = 0
43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:28/0/physics_layer_0/angular_velocity = 0.0
43:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:28/0/physics_layer_1/angular_velocity = 0.0
44:28/0 = 0
44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:28/0/physics_layer_0/angular_velocity = 0.0
44:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:28/0/physics_layer_1/angular_velocity = 0.0
45:28/0 = 0
45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:28/0/physics_layer_0/angular_velocity = 0.0
45:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:28/0/physics_layer_1/angular_velocity = 0.0
46:28/0 = 0
46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:28/0/physics_layer_0/angular_velocity = 0.0
46:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:28/0/physics_layer_1/angular_velocity = 0.0
47:28/0 = 0
47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:28/0/physics_layer_0/angular_velocity = 0.0
47:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:28/0/physics_layer_1/angular_velocity = 0.0
48:28/0 = 0
48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:28/0/physics_layer_0/angular_velocity = 0.0
48:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:28/0/physics_layer_1/angular_velocity = 0.0
49:28/0 = 0
49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:28/0/physics_layer_0/angular_velocity = 0.0
49:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:28/0/physics_layer_1/angular_velocity = 0.0
50:28/0 = 0
50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:28/0/physics_layer_0/angular_velocity = 0.0
50:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:28/0/physics_layer_1/angular_velocity = 0.0
51:28/0 = 0
51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:28/0/physics_layer_0/angular_velocity = 0.0
51:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:28/0/physics_layer_1/angular_velocity = 0.0
52:28/0 = 0
52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:28/0/physics_layer_0/angular_velocity = 0.0
52:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:28/0/physics_layer_1/angular_velocity = 0.0
53:28/0 = 0
53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:28/0/physics_layer_0/angular_velocity = 0.0
53:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:28/0/physics_layer_1/angular_velocity = 0.0
57:28/0 = 0
57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:28/0/physics_layer_0/angular_velocity = 0.0
57:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:28/0/physics_layer_1/angular_velocity = 0.0
58:28/0 = 0
58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:28/0/physics_layer_0/angular_velocity = 0.0
58:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:28/0/physics_layer_1/angular_velocity = 0.0
59:28/0 = 0
59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:28/0/physics_layer_0/angular_velocity = 0.0
59:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:28/0/physics_layer_1/angular_velocity = 0.0
63:28/0 = 0
63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:28/0/physics_layer_0/angular_velocity = 0.0
63:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:28/0/physics_layer_1/angular_velocity = 0.0
64:28/0 = 0
64:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:28/0/physics_layer_0/angular_velocity = 0.0
64:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:28/0/physics_layer_1/angular_velocity = 0.0
65:28/0 = 0
65:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:28/0/physics_layer_0/angular_velocity = 0.0
65:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:28/0/physics_layer_1/angular_velocity = 0.0
69:28/0 = 0
69:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:28/0/physics_layer_0/angular_velocity = 0.0
69:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:28/0/physics_layer_1/angular_velocity = 0.0
70:28/0 = 0
70:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:28/0/physics_layer_0/angular_velocity = 0.0
70:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:28/0/physics_layer_1/angular_velocity = 0.0
71:28/0 = 0
71:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:28/0/physics_layer_0/angular_velocity = 0.0
71:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:28/0/physics_layer_1/angular_velocity = 0.0
75:28/0 = 0
75:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:28/0/physics_layer_0/angular_velocity = 0.0
75:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
75:28/0/physics_layer_1/angular_velocity = 0.0
76:28/0 = 0
76:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:28/0/physics_layer_0/angular_velocity = 0.0
76:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
76:28/0/physics_layer_1/angular_velocity = 0.0
77:28/0 = 0
77:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:28/0/physics_layer_0/angular_velocity = 0.0
77:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
77:28/0/physics_layer_1/angular_velocity = 0.0
87:28/0 = 0
87:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:28/0/physics_layer_0/angular_velocity = 0.0
87:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:28/0/physics_layer_1/angular_velocity = 0.0
88:28/0 = 0
88:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:28/0/physics_layer_0/angular_velocity = 0.0
88:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:28/0/physics_layer_1/angular_velocity = 0.0
89:28/0 = 0
89:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:28/0/physics_layer_0/angular_velocity = 0.0
89:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:28/0/physics_layer_1/angular_velocity = 0.0
90:28/0 = 0
90:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:28/0/physics_layer_0/angular_velocity = 0.0
90:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:28/0/physics_layer_1/angular_velocity = 0.0
91:28/0 = 0
91:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:28/0/physics_layer_0/angular_velocity = 0.0
91:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:28/0/physics_layer_1/angular_velocity = 0.0
92:28/0 = 0
92:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:28/0/physics_layer_0/angular_velocity = 0.0
92:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:28/0/physics_layer_1/angular_velocity = 0.0
93:28/0 = 0
93:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:28/0/physics_layer_0/angular_velocity = 0.0
93:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:28/0/physics_layer_1/angular_velocity = 0.0
94:28/0 = 0
94:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:28/0/physics_layer_0/angular_velocity = 0.0
94:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:28/0/physics_layer_1/angular_velocity = 0.0
95:28/0 = 0
95:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:28/0/physics_layer_0/angular_velocity = 0.0
95:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:28/0/physics_layer_1/angular_velocity = 0.0
99:28/0 = 0
99:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:28/0/physics_layer_0/angular_velocity = 0.0
99:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:28/0/physics_layer_1/angular_velocity = 0.0
100:28/0 = 0
100:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:28/0/physics_layer_0/angular_velocity = 0.0
100:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:28/0/physics_layer_1/angular_velocity = 0.0
101:28/0 = 0
101:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:28/0/physics_layer_0/angular_velocity = 0.0
101:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:28/0/physics_layer_1/angular_velocity = 0.0
102:28/0 = 0
102:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:28/0/physics_layer_0/angular_velocity = 0.0
102:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:28/0/physics_layer_1/angular_velocity = 0.0
103:28/0 = 0
103:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:28/0/physics_layer_0/angular_velocity = 0.0
103:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:28/0/physics_layer_1/angular_velocity = 0.0
104:28/0 = 0
104:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:28/0/physics_layer_0/angular_velocity = 0.0
104:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:28/0/physics_layer_1/angular_velocity = 0.0
105:28/0 = 0
105:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:28/0/physics_layer_0/angular_velocity = 0.0
105:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:28/0/physics_layer_1/angular_velocity = 0.0
106:28/0 = 0
106:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:28/0/physics_layer_0/angular_velocity = 0.0
106:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:28/0/physics_layer_1/angular_velocity = 0.0
107:28/0 = 0
107:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:28/0/physics_layer_0/angular_velocity = 0.0
107:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:28/0/physics_layer_1/angular_velocity = 0.0
111:28/0 = 0
111:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:28/0/physics_layer_0/angular_velocity = 0.0
111:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:28/0/physics_layer_1/angular_velocity = 0.0
112:28/0 = 0
112:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:28/0/physics_layer_0/angular_velocity = 0.0
112:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:28/0/physics_layer_1/angular_velocity = 0.0
113:28/0 = 0
113:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:28/0/physics_layer_0/angular_velocity = 0.0
113:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:28/0/physics_layer_1/angular_velocity = 0.0
114:28/0 = 0
114:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:28/0/physics_layer_0/angular_velocity = 0.0
114:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:28/0/physics_layer_1/angular_velocity = 0.0
115:28/0 = 0
115:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:28/0/physics_layer_0/angular_velocity = 0.0
115:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:28/0/physics_layer_1/angular_velocity = 0.0
116:28/0 = 0
116:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:28/0/physics_layer_0/angular_velocity = 0.0
116:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:28/0/physics_layer_1/angular_velocity = 0.0
117:28/0 = 0
117:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:28/0/physics_layer_0/angular_velocity = 0.0
117:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:28/0/physics_layer_1/angular_velocity = 0.0
118:28/0 = 0
118:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:28/0/physics_layer_0/angular_velocity = 0.0
118:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:28/0/physics_layer_1/angular_velocity = 0.0
119:28/0 = 0
119:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:28/0/physics_layer_0/angular_velocity = 0.0
119:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:28/0/physics_layer_1/angular_velocity = 0.0
120:28/0 = 0
120:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:28/0/physics_layer_0/angular_velocity = 0.0
120:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:28/0/physics_layer_1/angular_velocity = 0.0
121:28/0 = 0
121:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:28/0/physics_layer_0/angular_velocity = 0.0
121:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:28/0/physics_layer_1/angular_velocity = 0.0
122:28/0 = 0
122:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:28/0/physics_layer_0/angular_velocity = 0.0
122:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:28/0/physics_layer_1/angular_velocity = 0.0
144:28/0 = 0
144:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:28/0/physics_layer_0/angular_velocity = 0.0
144:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:28/0/physics_layer_1/angular_velocity = 0.0
145:28/0 = 0
145:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:28/0/physics_layer_0/angular_velocity = 0.0
145:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:28/0/physics_layer_1/angular_velocity = 0.0
146:28/0 = 0
146:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:28/0/physics_layer_0/angular_velocity = 0.0
146:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:28/0/physics_layer_1/angular_velocity = 0.0
147:28/0 = 0
147:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:28/0/physics_layer_0/angular_velocity = 0.0
147:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:28/0/physics_layer_1/angular_velocity = 0.0
148:28/0 = 0
148:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:28/0/physics_layer_0/angular_velocity = 0.0
148:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:28/0/physics_layer_1/angular_velocity = 0.0
149:28/0 = 0
149:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:28/0/physics_layer_0/angular_velocity = 0.0
149:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:28/0/physics_layer_1/angular_velocity = 0.0
150:28/0 = 0
150:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:28/0/physics_layer_0/angular_velocity = 0.0
150:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:28/0/physics_layer_1/angular_velocity = 0.0
151:28/0 = 0
151:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:28/0/physics_layer_0/angular_velocity = 0.0
151:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:28/0/physics_layer_1/angular_velocity = 0.0
152:28/0 = 0
152:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:28/0/physics_layer_0/angular_velocity = 0.0
152:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:28/0/physics_layer_1/angular_velocity = 0.0
153:28/0 = 0
153:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:28/0/physics_layer_0/angular_velocity = 0.0
153:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:28/0/physics_layer_1/angular_velocity = 0.0
154:28/0 = 0
154:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:28/0/physics_layer_0/angular_velocity = 0.0
154:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:28/0/physics_layer_1/angular_velocity = 0.0
155:28/0 = 0
155:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:28/0/physics_layer_0/angular_velocity = 0.0
155:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:28/0/physics_layer_1/angular_velocity = 0.0
156:28/0 = 0
156:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:28/0/physics_layer_0/angular_velocity = 0.0
156:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:28/0/physics_layer_1/angular_velocity = 0.0
157:28/0 = 0
157:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:28/0/physics_layer_0/angular_velocity = 0.0
157:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:28/0/physics_layer_1/angular_velocity = 0.0
158:28/0 = 0
158:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:28/0/physics_layer_0/angular_velocity = 0.0
158:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:28/0/physics_layer_1/angular_velocity = 0.0
159:28/0 = 0
159:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:28/0/physics_layer_0/angular_velocity = 0.0
159:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:28/0/physics_layer_1/angular_velocity = 0.0
160:28/0 = 0
160:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:28/0/physics_layer_0/angular_velocity = 0.0
160:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:28/0/physics_layer_1/angular_velocity = 0.0
161:28/0 = 0
161:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:28/0/physics_layer_0/angular_velocity = 0.0
161:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:28/0/physics_layer_1/angular_velocity = 0.0
162:28/0 = 0
162:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:28/0/physics_layer_0/angular_velocity = 0.0
162:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:28/0/physics_layer_1/angular_velocity = 0.0
163:28/0 = 0
163:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:28/0/physics_layer_0/angular_velocity = 0.0
163:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:28/0/physics_layer_1/angular_velocity = 0.0
164:28/0 = 0
164:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:28/0/physics_layer_0/angular_velocity = 0.0
164:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:28/0/physics_layer_1/angular_velocity = 0.0
165:28/0 = 0
165:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:28/0/physics_layer_0/angular_velocity = 0.0
165:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:28/0/physics_layer_1/angular_velocity = 0.0
166:28/0 = 0
166:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:28/0/physics_layer_0/angular_velocity = 0.0
166:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:28/0/physics_layer_1/angular_velocity = 0.0
168:28/0 = 0
168:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:28/0/physics_layer_0/angular_velocity = 0.0
168:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:28/0/physics_layer_1/angular_velocity = 0.0
169:28/0 = 0
169:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:28/0/physics_layer_0/angular_velocity = 0.0
169:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:28/0/physics_layer_1/angular_velocity = 0.0
171:28/0 = 0
171:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:28/0/physics_layer_0/angular_velocity = 0.0
171:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:28/0/physics_layer_1/angular_velocity = 0.0
172:28/0 = 0
172:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:28/0/physics_layer_0/angular_velocity = 0.0
172:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:28/0/physics_layer_1/angular_velocity = 0.0
173:28/0 = 0
173:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:28/0/physics_layer_0/angular_velocity = 0.0
173:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:28/0/physics_layer_1/angular_velocity = 0.0
174:28/0 = 0
174:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:28/0/physics_layer_0/angular_velocity = 0.0
174:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:28/0/physics_layer_1/angular_velocity = 0.0
175:28/0 = 0
175:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:28/0/physics_layer_0/angular_velocity = 0.0
175:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:28/0/physics_layer_1/angular_velocity = 0.0
176:28/0 = 0
176:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:28/0/physics_layer_0/angular_velocity = 0.0
176:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:28/0/physics_layer_1/angular_velocity = 0.0
177:28/0 = 0
177:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:28/0/physics_layer_0/angular_velocity = 0.0
177:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:28/0/physics_layer_1/angular_velocity = 0.0
178:28/0 = 0
178:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:28/0/physics_layer_0/angular_velocity = 0.0
178:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:28/0/physics_layer_1/angular_velocity = 0.0
179:28/0 = 0
179:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:28/0/physics_layer_0/angular_velocity = 0.0
179:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:28/0/physics_layer_1/angular_velocity = 0.0
180:28/0 = 0
180:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:28/0/physics_layer_0/angular_velocity = 0.0
180:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:28/0/physics_layer_1/angular_velocity = 0.0
181:28/0 = 0
181:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:28/0/physics_layer_0/angular_velocity = 0.0
181:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:28/0/physics_layer_1/angular_velocity = 0.0
182:28/0 = 0
182:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:28/0/physics_layer_0/angular_velocity = 0.0
182:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:28/0/physics_layer_1/angular_velocity = 0.0
183:28/0 = 0
183:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:28/0/physics_layer_0/angular_velocity = 0.0
183:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:28/0/physics_layer_1/angular_velocity = 0.0
184:28/0 = 0
184:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:28/0/physics_layer_0/angular_velocity = 0.0
184:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:28/0/physics_layer_1/angular_velocity = 0.0
185:28/0 = 0
185:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:28/0/physics_layer_0/angular_velocity = 0.0
185:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:28/0/physics_layer_1/angular_velocity = 0.0
186:28/0 = 0
186:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:28/0/physics_layer_0/angular_velocity = 0.0
186:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:28/0/physics_layer_1/angular_velocity = 0.0
187:28/0 = 0
187:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:28/0/physics_layer_0/angular_velocity = 0.0
187:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:28/0/physics_layer_1/angular_velocity = 0.0
188:28/0 = 0
188:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:28/0/physics_layer_0/angular_velocity = 0.0
188:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:28/0/physics_layer_1/angular_velocity = 0.0
189:28/0 = 0
189:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:28/0/physics_layer_0/angular_velocity = 0.0
189:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:28/0/physics_layer_1/angular_velocity = 0.0
190:28/0 = 0
190:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:28/0/physics_layer_0/angular_velocity = 0.0
190:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:28/0/physics_layer_1/angular_velocity = 0.0
191:28/0 = 0
191:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:28/0/physics_layer_0/angular_velocity = 0.0
191:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:28/0/physics_layer_1/angular_velocity = 0.0
193:28/0 = 0
193:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:28/0/physics_layer_0/angular_velocity = 0.0
193:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:28/0/physics_layer_1/angular_velocity = 0.0
194:28/0 = 0
194:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:28/0/physics_layer_0/angular_velocity = 0.0
194:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:28/0/physics_layer_1/angular_velocity = 0.0
198:28/0 = 0
198:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:28/0/physics_layer_0/angular_velocity = 0.0
198:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:28/0/physics_layer_1/angular_velocity = 0.0
199:28/0 = 0
199:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:28/0/physics_layer_0/angular_velocity = 0.0
199:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:28/0/physics_layer_1/angular_velocity = 0.0
200:28/0 = 0
200:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:28/0/physics_layer_0/angular_velocity = 0.0
200:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:28/0/physics_layer_1/angular_velocity = 0.0
204:28/0 = 0
204:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:28/0/physics_layer_0/angular_velocity = 0.0
204:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:28/0/physics_layer_1/angular_velocity = 0.0
205:28/0 = 0
205:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:28/0/physics_layer_0/angular_velocity = 0.0
205:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:28/0/physics_layer_1/angular_velocity = 0.0
207:28/0 = 0
207:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:28/0/physics_layer_0/angular_velocity = 0.0
207:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:28/0/physics_layer_1/angular_velocity = 0.0
208:28/0 = 0
208:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:28/0/physics_layer_0/angular_velocity = 0.0
208:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:28/0/physics_layer_1/angular_velocity = 0.0
209:28/0 = 0
209:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:28/0/physics_layer_0/angular_velocity = 0.0
209:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:28/0/physics_layer_1/angular_velocity = 0.0
213:28/0 = 0
213:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:28/0/physics_layer_0/angular_velocity = 0.0
213:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:28/0/physics_layer_1/angular_velocity = 0.0
214:28/0 = 0
214:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:28/0/physics_layer_0/angular_velocity = 0.0
214:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:28/0/physics_layer_1/angular_velocity = 0.0
215:28/0 = 0
215:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:28/0/physics_layer_0/angular_velocity = 0.0
215:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:28/0/physics_layer_1/angular_velocity = 0.0
218:28/0 = 0
218:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:28/0/physics_layer_0/angular_velocity = 0.0
218:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:28/0/physics_layer_1/angular_velocity = 0.0
219:28/0 = 0
219:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:28/0/physics_layer_0/angular_velocity = 0.0
219:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:28/0/physics_layer_1/angular_velocity = 0.0
224:28/0 = 0
224:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:28/0/physics_layer_0/angular_velocity = 0.0
224:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:28/0/physics_layer_1/angular_velocity = 0.0
225:28/0 = 0
225:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:28/0/physics_layer_0/angular_velocity = 0.0
225:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:28/0/physics_layer_1/angular_velocity = 0.0
240:28/0 = 0
240:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
240:28/0/physics_layer_0/angular_velocity = 0.0
240:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
240:28/0/physics_layer_1/angular_velocity = 0.0
241:28/0 = 0
241:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:28/0/physics_layer_0/angular_velocity = 0.0
241:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:28/0/physics_layer_1/angular_velocity = 0.0
242:28/0 = 0
242:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:28/0/physics_layer_0/angular_velocity = 0.0
242:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:28/0/physics_layer_1/angular_velocity = 0.0
243:28/0 = 0
243:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:28/0/physics_layer_0/angular_velocity = 0.0
243:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:28/0/physics_layer_1/angular_velocity = 0.0
244:28/0 = 0
244:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:28/0/physics_layer_0/angular_velocity = 0.0
244:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:28/0/physics_layer_1/angular_velocity = 0.0
247:28/0 = 0
247:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:28/0/physics_layer_0/angular_velocity = 0.0
247:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:28/0/physics_layer_1/angular_velocity = 0.0
248:28/0 = 0
248:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:28/0/physics_layer_0/angular_velocity = 0.0
248:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:28/0/physics_layer_1/angular_velocity = 0.0
249:28/0 = 0
249:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:28/0/physics_layer_0/angular_velocity = 0.0
249:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:28/0/physics_layer_1/angular_velocity = 0.0
250:28/0 = 0
250:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:28/0/physics_layer_0/angular_velocity = 0.0
250:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:28/0/physics_layer_1/angular_velocity = 0.0
251:28/0 = 0
251:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:28/0/physics_layer_0/angular_velocity = 0.0
251:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:28/0/physics_layer_1/angular_velocity = 0.0
252:28/0 = 0
252:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:28/0/physics_layer_0/angular_velocity = 0.0
252:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:28/0/physics_layer_1/angular_velocity = 0.0
253:28/0 = 0
253:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:28/0/physics_layer_0/angular_velocity = 0.0
253:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:28/0/physics_layer_1/angular_velocity = 0.0
254:28/0 = 0
254:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:28/0/physics_layer_0/angular_velocity = 0.0
254:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:28/0/physics_layer_1/angular_velocity = 0.0
255:28/0 = 0
255:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:28/0/physics_layer_0/angular_velocity = 0.0
255:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:28/0/physics_layer_1/angular_velocity = 0.0
256:28/0 = 0
256:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:28/0/physics_layer_0/angular_velocity = 0.0
256:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:28/0/physics_layer_1/angular_velocity = 0.0
259:28/0 = 0
259:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:28/0/physics_layer_0/angular_velocity = 0.0
259:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:28/0/physics_layer_1/angular_velocity = 0.0
260:28/0 = 0
260:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:28/0/physics_layer_0/angular_velocity = 0.0
260:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:28/0/physics_layer_1/angular_velocity = 0.0
261:28/0 = 0
261:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:28/0/physics_layer_0/angular_velocity = 0.0
261:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:28/0/physics_layer_1/angular_velocity = 0.0
262:28/0 = 0
262:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
262:28/0/physics_layer_0/angular_velocity = 0.0
262:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
262:28/0/physics_layer_1/angular_velocity = 0.0
263:28/0 = 0
263:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
263:28/0/physics_layer_0/angular_velocity = 0.0
263:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
263:28/0/physics_layer_1/angular_velocity = 0.0
267:28/0 = 0
267:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:28/0/physics_layer_0/angular_velocity = 0.0
267:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:28/0/physics_layer_1/angular_velocity = 0.0
268:28/0 = 0
268:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
268:28/0/physics_layer_0/angular_velocity = 0.0
268:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
268:28/0/physics_layer_1/angular_velocity = 0.0
269:28/0 = 0
269:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
269:28/0/physics_layer_0/angular_velocity = 0.0
269:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
269:28/0/physics_layer_1/angular_velocity = 0.0
273:28/0 = 0
273:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
273:28/0/physics_layer_0/angular_velocity = 0.0
273:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
273:28/0/physics_layer_1/angular_velocity = 0.0
274:28/0 = 0
274:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
274:28/0/physics_layer_0/angular_velocity = 0.0
274:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
274:28/0/physics_layer_1/angular_velocity = 0.0
275:28/0 = 0
275:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
275:28/0/physics_layer_0/angular_velocity = 0.0
275:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
275:28/0/physics_layer_1/angular_velocity = 0.0
279:28/0 = 0
279:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
279:28/0/physics_layer_0/angular_velocity = 0.0
279:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
279:28/0/physics_layer_1/angular_velocity = 0.0
280:28/0 = 0
280:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
280:28/0/physics_layer_0/angular_velocity = 0.0
280:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
280:28/0/physics_layer_1/angular_velocity = 0.0
281:28/0 = 0
281:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
281:28/0/physics_layer_0/angular_velocity = 0.0
281:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
281:28/0/physics_layer_1/angular_velocity = 0.0
0:29/0 = 0
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:29/0/physics_layer_0/angular_velocity = 0.0
0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:29/0/physics_layer_1/angular_velocity = 0.0
1:29/0 = 0
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:29/0/physics_layer_0/angular_velocity = 0.0
1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:29/0/physics_layer_1/angular_velocity = 0.0
2:29/0 = 0
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:29/0/physics_layer_0/angular_velocity = 0.0
2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:29/0/physics_layer_1/angular_velocity = 0.0
3:29/0 = 0
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:29/0/physics_layer_0/angular_velocity = 0.0
3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:29/0/physics_layer_1/angular_velocity = 0.0
4:29/0 = 0
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:29/0/physics_layer_0/angular_velocity = 0.0
4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:29/0/physics_layer_1/angular_velocity = 0.0
5:29/0 = 0
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:29/0/physics_layer_0/angular_velocity = 0.0
5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:29/0/physics_layer_1/angular_velocity = 0.0
9:29/0 = 0
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:29/0/physics_layer_0/angular_velocity = 0.0
9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:29/0/physics_layer_1/angular_velocity = 0.0
10:29/0 = 0
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:29/0/physics_layer_0/angular_velocity = 0.0
10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:29/0/physics_layer_1/angular_velocity = 0.0
11:29/0 = 0
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:29/0/physics_layer_0/angular_velocity = 0.0
11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:29/0/physics_layer_1/angular_velocity = 0.0
15:29/0 = 0
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:29/0/physics_layer_0/angular_velocity = 0.0
15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:29/0/physics_layer_1/angular_velocity = 0.0
16:29/0 = 0
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_0/angular_velocity = 0.0
16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_1/angular_velocity = 0.0
17:29/0 = 0
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_0/angular_velocity = 0.0
17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_1/angular_velocity = 0.0
21:29/0 = 0
21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:29/0/physics_layer_0/angular_velocity = 0.0
21:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:29/0/physics_layer_1/angular_velocity = 0.0
22:29/0 = 0
22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:29/0/physics_layer_0/angular_velocity = 0.0
22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:29/0/physics_layer_1/angular_velocity = 0.0
23:29/0 = 0
23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:29/0/physics_layer_0/angular_velocity = 0.0
23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:29/0/physics_layer_1/angular_velocity = 0.0
27:29/0 = 0
27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:29/0/physics_layer_0/angular_velocity = 0.0
27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:29/0/physics_layer_1/angular_velocity = 0.0
28:29/0 = 0
28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:29/0/physics_layer_0/angular_velocity = 0.0
28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:29/0/physics_layer_1/angular_velocity = 0.0
29:29/0 = 0
29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:29/0/physics_layer_0/angular_velocity = 0.0
29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:29/0/physics_layer_1/angular_velocity = 0.0
39:29/0 = 0
39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:29/0/physics_layer_0/angular_velocity = 0.0
39:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:29/0/physics_layer_1/angular_velocity = 0.0
40:29/0 = 0
40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:29/0/physics_layer_0/angular_velocity = 0.0
40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:29/0/physics_layer_1/angular_velocity = 0.0
41:29/0 = 0
41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:29/0/physics_layer_0/angular_velocity = 0.0
41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:29/0/physics_layer_1/angular_velocity = 0.0
42:29/0 = 0
42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:29/0/physics_layer_0/angular_velocity = 0.0
42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:29/0/physics_layer_1/angular_velocity = 0.0
43:29/0 = 0
43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:29/0/physics_layer_0/angular_velocity = 0.0
43:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:29/0/physics_layer_1/angular_velocity = 0.0
44:29/0 = 0
44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:29/0/physics_layer_0/angular_velocity = 0.0
44:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:29/0/physics_layer_1/angular_velocity = 0.0
45:29/0 = 0
45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:29/0/physics_layer_0/angular_velocity = 0.0
45:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:29/0/physics_layer_1/angular_velocity = 0.0
46:29/0 = 0
46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:29/0/physics_layer_0/angular_velocity = 0.0
46:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:29/0/physics_layer_1/angular_velocity = 0.0
47:29/0 = 0
47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:29/0/physics_layer_0/angular_velocity = 0.0
47:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:29/0/physics_layer_1/angular_velocity = 0.0
48:29/0 = 0
48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:29/0/physics_layer_0/angular_velocity = 0.0
48:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:29/0/physics_layer_1/angular_velocity = 0.0
49:29/0 = 0
49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:29/0/physics_layer_0/angular_velocity = 0.0
49:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:29/0/physics_layer_1/angular_velocity = 0.0
50:29/0 = 0
50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:29/0/physics_layer_0/angular_velocity = 0.0
50:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:29/0/physics_layer_1/angular_velocity = 0.0
51:29/0 = 0
51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:29/0/physics_layer_0/angular_velocity = 0.0
51:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:29/0/physics_layer_1/angular_velocity = 0.0
52:29/0 = 0
52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:29/0/physics_layer_0/angular_velocity = 0.0
52:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:29/0/physics_layer_1/angular_velocity = 0.0
53:29/0 = 0
53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:29/0/physics_layer_0/angular_velocity = 0.0
53:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:29/0/physics_layer_1/angular_velocity = 0.0
57:29/0 = 0
57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:29/0/physics_layer_0/angular_velocity = 0.0
57:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:29/0/physics_layer_1/angular_velocity = 0.0
58:29/0 = 0
58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:29/0/physics_layer_0/angular_velocity = 0.0
58:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:29/0/physics_layer_1/angular_velocity = 0.0
59:29/0 = 0
59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:29/0/physics_layer_0/angular_velocity = 0.0
59:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:29/0/physics_layer_1/angular_velocity = 0.0
63:29/0 = 0
63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:29/0/physics_layer_0/angular_velocity = 0.0
63:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:29/0/physics_layer_1/angular_velocity = 0.0
64:29/0 = 0
64:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:29/0/physics_layer_0/angular_velocity = 0.0
64:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:29/0/physics_layer_1/angular_velocity = 0.0
65:29/0 = 0
65:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:29/0/physics_layer_0/angular_velocity = 0.0
65:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:29/0/physics_layer_1/angular_velocity = 0.0
69:29/0 = 0
69:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:29/0/physics_layer_0/angular_velocity = 0.0
69:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:29/0/physics_layer_1/angular_velocity = 0.0
70:29/0 = 0
70:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:29/0/physics_layer_0/angular_velocity = 0.0
70:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:29/0/physics_layer_1/angular_velocity = 0.0
71:29/0 = 0
71:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:29/0/physics_layer_0/angular_velocity = 0.0
71:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:29/0/physics_layer_1/angular_velocity = 0.0
75:29/0 = 0
75:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:29/0/physics_layer_0/angular_velocity = 0.0
75:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
75:29/0/physics_layer_1/angular_velocity = 0.0
76:29/0 = 0
76:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:29/0/physics_layer_0/angular_velocity = 0.0
76:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
76:29/0/physics_layer_1/angular_velocity = 0.0
77:29/0 = 0
77:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:29/0/physics_layer_0/angular_velocity = 0.0
77:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
77:29/0/physics_layer_1/angular_velocity = 0.0
87:29/0 = 0
87:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:29/0/physics_layer_0/angular_velocity = 0.0
87:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:29/0/physics_layer_1/angular_velocity = 0.0
88:29/0 = 0
88:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:29/0/physics_layer_0/angular_velocity = 0.0
88:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:29/0/physics_layer_1/angular_velocity = 0.0
89:29/0 = 0
89:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:29/0/physics_layer_0/angular_velocity = 0.0
89:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:29/0/physics_layer_1/angular_velocity = 0.0
90:29/0 = 0
90:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:29/0/physics_layer_0/angular_velocity = 0.0
90:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:29/0/physics_layer_1/angular_velocity = 0.0
91:29/0 = 0
91:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:29/0/physics_layer_0/angular_velocity = 0.0
91:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:29/0/physics_layer_1/angular_velocity = 0.0
92:29/0 = 0
92:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:29/0/physics_layer_0/angular_velocity = 0.0
92:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:29/0/physics_layer_1/angular_velocity = 0.0
93:29/0 = 0
93:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:29/0/physics_layer_0/angular_velocity = 0.0
93:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:29/0/physics_layer_1/angular_velocity = 0.0
94:29/0 = 0
94:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:29/0/physics_layer_0/angular_velocity = 0.0
94:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:29/0/physics_layer_1/angular_velocity = 0.0
95:29/0 = 0
95:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:29/0/physics_layer_0/angular_velocity = 0.0
95:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:29/0/physics_layer_1/angular_velocity = 0.0
99:29/0 = 0
99:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:29/0/physics_layer_0/angular_velocity = 0.0
99:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:29/0/physics_layer_1/angular_velocity = 0.0
100:29/0 = 0
100:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:29/0/physics_layer_0/angular_velocity = 0.0
100:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:29/0/physics_layer_1/angular_velocity = 0.0
101:29/0 = 0
101:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:29/0/physics_layer_0/angular_velocity = 0.0
101:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:29/0/physics_layer_1/angular_velocity = 0.0
102:29/0 = 0
102:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:29/0/physics_layer_0/angular_velocity = 0.0
102:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:29/0/physics_layer_1/angular_velocity = 0.0
103:29/0 = 0
103:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:29/0/physics_layer_0/angular_velocity = 0.0
103:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:29/0/physics_layer_1/angular_velocity = 0.0
104:29/0 = 0
104:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:29/0/physics_layer_0/angular_velocity = 0.0
104:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:29/0/physics_layer_1/angular_velocity = 0.0
105:29/0 = 0
105:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:29/0/physics_layer_0/angular_velocity = 0.0
105:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:29/0/physics_layer_1/angular_velocity = 0.0
106:29/0 = 0
106:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:29/0/physics_layer_0/angular_velocity = 0.0
106:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:29/0/physics_layer_1/angular_velocity = 0.0
107:29/0 = 0
107:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:29/0/physics_layer_0/angular_velocity = 0.0
107:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:29/0/physics_layer_1/angular_velocity = 0.0
111:29/0 = 0
111:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:29/0/physics_layer_0/angular_velocity = 0.0
111:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:29/0/physics_layer_1/angular_velocity = 0.0
112:29/0 = 0
112:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:29/0/physics_layer_0/angular_velocity = 0.0
112:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:29/0/physics_layer_1/angular_velocity = 0.0
113:29/0 = 0
113:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:29/0/physics_layer_0/angular_velocity = 0.0
113:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:29/0/physics_layer_1/angular_velocity = 0.0
114:29/0 = 0
114:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:29/0/physics_layer_0/angular_velocity = 0.0
114:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
114:29/0/physics_layer_1/angular_velocity = 0.0
115:29/0 = 0
115:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:29/0/physics_layer_0/angular_velocity = 0.0
115:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
115:29/0/physics_layer_1/angular_velocity = 0.0
116:29/0 = 0
116:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:29/0/physics_layer_0/angular_velocity = 0.0
116:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
116:29/0/physics_layer_1/angular_velocity = 0.0
117:29/0 = 0
117:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:29/0/physics_layer_0/angular_velocity = 0.0
117:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:29/0/physics_layer_1/angular_velocity = 0.0
118:29/0 = 0
118:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:29/0/physics_layer_0/angular_velocity = 0.0
118:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:29/0/physics_layer_1/angular_velocity = 0.0
119:29/0 = 0
119:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:29/0/physics_layer_0/angular_velocity = 0.0
119:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:29/0/physics_layer_1/angular_velocity = 0.0
120:29/0 = 0
120:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:29/0/physics_layer_0/angular_velocity = 0.0
120:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:29/0/physics_layer_1/angular_velocity = 0.0
121:29/0 = 0
121:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:29/0/physics_layer_0/angular_velocity = 0.0
121:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:29/0/physics_layer_1/angular_velocity = 0.0
122:29/0 = 0
122:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:29/0/physics_layer_0/angular_velocity = 0.0
122:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:29/0/physics_layer_1/angular_velocity = 0.0
144:29/0 = 0
144:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:29/0/physics_layer_0/angular_velocity = 0.0
144:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:29/0/physics_layer_1/angular_velocity = 0.0
145:29/0 = 0
145:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:29/0/physics_layer_0/angular_velocity = 0.0
145:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:29/0/physics_layer_1/angular_velocity = 0.0
146:29/0 = 0
146:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:29/0/physics_layer_0/angular_velocity = 0.0
146:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:29/0/physics_layer_1/angular_velocity = 0.0
147:29/0 = 0
147:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:29/0/physics_layer_0/angular_velocity = 0.0
147:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:29/0/physics_layer_1/angular_velocity = 0.0
148:29/0 = 0
148:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:29/0/physics_layer_0/angular_velocity = 0.0
148:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:29/0/physics_layer_1/angular_velocity = 0.0
149:29/0 = 0
149:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:29/0/physics_layer_0/angular_velocity = 0.0
149:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:29/0/physics_layer_1/angular_velocity = 0.0
150:29/0 = 0
150:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:29/0/physics_layer_0/angular_velocity = 0.0
150:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:29/0/physics_layer_1/angular_velocity = 0.0
151:29/0 = 0
151:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:29/0/physics_layer_0/angular_velocity = 0.0
151:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:29/0/physics_layer_1/angular_velocity = 0.0
152:29/0 = 0
152:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:29/0/physics_layer_0/angular_velocity = 0.0
152:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:29/0/physics_layer_1/angular_velocity = 0.0
153:29/0 = 0
153:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:29/0/physics_layer_0/angular_velocity = 0.0
153:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:29/0/physics_layer_1/angular_velocity = 0.0
154:29/0 = 0
154:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:29/0/physics_layer_0/angular_velocity = 0.0
154:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:29/0/physics_layer_1/angular_velocity = 0.0
155:29/0 = 0
155:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:29/0/physics_layer_0/angular_velocity = 0.0
155:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:29/0/physics_layer_1/angular_velocity = 0.0
156:29/0 = 0
156:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:29/0/physics_layer_0/angular_velocity = 0.0
156:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:29/0/physics_layer_1/angular_velocity = 0.0
157:29/0 = 0
157:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:29/0/physics_layer_0/angular_velocity = 0.0
157:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:29/0/physics_layer_1/angular_velocity = 0.0
158:29/0 = 0
158:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:29/0/physics_layer_0/angular_velocity = 0.0
158:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:29/0/physics_layer_1/angular_velocity = 0.0
159:29/0 = 0
159:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:29/0/physics_layer_0/angular_velocity = 0.0
159:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:29/0/physics_layer_1/angular_velocity = 0.0
160:29/0 = 0
160:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:29/0/physics_layer_0/angular_velocity = 0.0
160:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:29/0/physics_layer_1/angular_velocity = 0.0
161:29/0 = 0
161:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:29/0/physics_layer_0/angular_velocity = 0.0
161:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:29/0/physics_layer_1/angular_velocity = 0.0
162:29/0 = 0
162:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:29/0/physics_layer_0/angular_velocity = 0.0
162:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:29/0/physics_layer_1/angular_velocity = 0.0
163:29/0 = 0
163:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:29/0/physics_layer_0/angular_velocity = 0.0
163:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:29/0/physics_layer_1/angular_velocity = 0.0
164:29/0 = 0
164:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:29/0/physics_layer_0/angular_velocity = 0.0
164:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
164:29/0/physics_layer_1/angular_velocity = 0.0
165:29/0 = 0
165:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:29/0/physics_layer_0/angular_velocity = 0.0
165:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:29/0/physics_layer_1/angular_velocity = 0.0
166:29/0 = 0
166:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:29/0/physics_layer_0/angular_velocity = 0.0
166:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:29/0/physics_layer_1/angular_velocity = 0.0
168:29/0 = 0
168:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:29/0/physics_layer_0/angular_velocity = 0.0
168:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:29/0/physics_layer_1/angular_velocity = 0.0
169:29/0 = 0
169:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:29/0/physics_layer_0/angular_velocity = 0.0
169:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:29/0/physics_layer_1/angular_velocity = 0.0
171:29/0 = 0
171:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:29/0/physics_layer_0/angular_velocity = 0.0
171:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:29/0/physics_layer_1/angular_velocity = 0.0
172:29/0 = 0
172:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:29/0/physics_layer_0/angular_velocity = 0.0
172:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:29/0/physics_layer_1/angular_velocity = 0.0
173:29/0 = 0
173:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:29/0/physics_layer_0/angular_velocity = 0.0
173:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:29/0/physics_layer_1/angular_velocity = 0.0
174:29/0 = 0
174:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:29/0/physics_layer_0/angular_velocity = 0.0
174:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:29/0/physics_layer_1/angular_velocity = 0.0
175:29/0 = 0
175:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:29/0/physics_layer_0/angular_velocity = 0.0
175:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:29/0/physics_layer_1/angular_velocity = 0.0
176:29/0 = 0
176:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:29/0/physics_layer_0/angular_velocity = 0.0
176:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:29/0/physics_layer_1/angular_velocity = 0.0
177:29/0 = 0
177:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:29/0/physics_layer_0/angular_velocity = 0.0
177:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:29/0/physics_layer_1/angular_velocity = 0.0
178:29/0 = 0
178:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:29/0/physics_layer_0/angular_velocity = 0.0
178:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:29/0/physics_layer_1/angular_velocity = 0.0
179:29/0 = 0
179:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:29/0/physics_layer_0/angular_velocity = 0.0
179:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:29/0/physics_layer_1/angular_velocity = 0.0
180:29/0 = 0
180:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:29/0/physics_layer_0/angular_velocity = 0.0
180:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:29/0/physics_layer_1/angular_velocity = 0.0
181:29/0 = 0
181:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:29/0/physics_layer_0/angular_velocity = 0.0
181:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:29/0/physics_layer_1/angular_velocity = 0.0
182:29/0 = 0
182:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:29/0/physics_layer_0/angular_velocity = 0.0
182:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:29/0/physics_layer_1/angular_velocity = 0.0
183:29/0 = 0
183:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:29/0/physics_layer_0/angular_velocity = 0.0
183:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:29/0/physics_layer_1/angular_velocity = 0.0
184:29/0 = 0
184:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:29/0/physics_layer_0/angular_velocity = 0.0
184:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:29/0/physics_layer_1/angular_velocity = 0.0
185:29/0 = 0
185:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:29/0/physics_layer_0/angular_velocity = 0.0
185:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:29/0/physics_layer_1/angular_velocity = 0.0
186:29/0 = 0
186:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:29/0/physics_layer_0/angular_velocity = 0.0
186:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:29/0/physics_layer_1/angular_velocity = 0.0
187:29/0 = 0
187:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:29/0/physics_layer_0/angular_velocity = 0.0
187:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:29/0/physics_layer_1/angular_velocity = 0.0
188:29/0 = 0
188:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:29/0/physics_layer_0/angular_velocity = 0.0
188:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:29/0/physics_layer_1/angular_velocity = 0.0
189:29/0 = 0
189:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:29/0/physics_layer_0/angular_velocity = 0.0
189:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:29/0/physics_layer_1/angular_velocity = 0.0
190:29/0 = 0
190:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:29/0/physics_layer_0/angular_velocity = 0.0
190:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:29/0/physics_layer_1/angular_velocity = 0.0
191:29/0 = 0
191:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:29/0/physics_layer_0/angular_velocity = 0.0
191:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:29/0/physics_layer_1/angular_velocity = 0.0
193:29/0 = 0
193:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:29/0/physics_layer_0/angular_velocity = 0.0
193:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:29/0/physics_layer_1/angular_velocity = 0.0
194:29/0 = 0
194:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:29/0/physics_layer_0/angular_velocity = 0.0
194:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:29/0/physics_layer_1/angular_velocity = 0.0
198:29/0 = 0
198:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:29/0/physics_layer_0/angular_velocity = 0.0
198:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:29/0/physics_layer_1/angular_velocity = 0.0
199:29/0 = 0
199:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:29/0/physics_layer_0/angular_velocity = 0.0
199:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:29/0/physics_layer_1/angular_velocity = 0.0
200:29/0 = 0
200:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:29/0/physics_layer_0/angular_velocity = 0.0
200:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:29/0/physics_layer_1/angular_velocity = 0.0
204:29/0 = 0
204:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:29/0/physics_layer_0/angular_velocity = 0.0
204:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:29/0/physics_layer_1/angular_velocity = 0.0
205:29/0 = 0
205:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:29/0/physics_layer_0/angular_velocity = 0.0
205:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:29/0/physics_layer_1/angular_velocity = 0.0
207:29/0 = 0
207:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:29/0/physics_layer_0/angular_velocity = 0.0
207:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:29/0/physics_layer_1/angular_velocity = 0.0
208:29/0 = 0
208:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:29/0/physics_layer_0/angular_velocity = 0.0
208:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:29/0/physics_layer_1/angular_velocity = 0.0
209:29/0 = 0
209:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:29/0/physics_layer_0/angular_velocity = 0.0
209:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:29/0/physics_layer_1/angular_velocity = 0.0
213:29/0 = 0
213:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:29/0/physics_layer_0/angular_velocity = 0.0
213:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:29/0/physics_layer_1/angular_velocity = 0.0
214:29/0 = 0
214:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:29/0/physics_layer_0/angular_velocity = 0.0
214:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:29/0/physics_layer_1/angular_velocity = 0.0
215:29/0 = 0
215:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:29/0/physics_layer_0/angular_velocity = 0.0
215:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:29/0/physics_layer_1/angular_velocity = 0.0
218:29/0 = 0
218:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:29/0/physics_layer_0/angular_velocity = 0.0
218:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:29/0/physics_layer_1/angular_velocity = 0.0
219:29/0 = 0
219:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:29/0/physics_layer_0/angular_velocity = 0.0
219:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:29/0/physics_layer_1/angular_velocity = 0.0
224:29/0 = 0
224:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:29/0/physics_layer_0/angular_velocity = 0.0
224:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:29/0/physics_layer_1/angular_velocity = 0.0
225:29/0 = 0
225:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:29/0/physics_layer_0/angular_velocity = 0.0
225:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:29/0/physics_layer_1/angular_velocity = 0.0
240:29/0 = 0
240:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
240:29/0/physics_layer_0/angular_velocity = 0.0
240:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
240:29/0/physics_layer_1/angular_velocity = 0.0
241:29/0 = 0
241:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:29/0/physics_layer_0/angular_velocity = 0.0
241:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:29/0/physics_layer_1/angular_velocity = 0.0
242:29/0 = 0
242:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:29/0/physics_layer_0/angular_velocity = 0.0
242:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:29/0/physics_layer_1/angular_velocity = 0.0
243:29/0 = 0
243:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:29/0/physics_layer_0/angular_velocity = 0.0
243:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:29/0/physics_layer_1/angular_velocity = 0.0
244:29/0 = 0
244:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:29/0/physics_layer_0/angular_velocity = 0.0
244:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:29/0/physics_layer_1/angular_velocity = 0.0
247:29/0 = 0
247:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:29/0/physics_layer_0/angular_velocity = 0.0
247:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:29/0/physics_layer_1/angular_velocity = 0.0
248:29/0 = 0
248:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:29/0/physics_layer_0/angular_velocity = 0.0
248:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:29/0/physics_layer_1/angular_velocity = 0.0
249:29/0 = 0
249:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:29/0/physics_layer_0/angular_velocity = 0.0
249:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:29/0/physics_layer_1/angular_velocity = 0.0
250:29/0 = 0
250:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:29/0/physics_layer_0/angular_velocity = 0.0
250:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:29/0/physics_layer_1/angular_velocity = 0.0
251:29/0 = 0
251:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:29/0/physics_layer_0/angular_velocity = 0.0
251:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:29/0/physics_layer_1/angular_velocity = 0.0
252:29/0 = 0
252:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:29/0/physics_layer_0/angular_velocity = 0.0
252:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:29/0/physics_layer_1/angular_velocity = 0.0
253:29/0 = 0
253:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:29/0/physics_layer_0/angular_velocity = 0.0
253:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:29/0/physics_layer_1/angular_velocity = 0.0
254:29/0 = 0
254:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:29/0/physics_layer_0/angular_velocity = 0.0
254:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:29/0/physics_layer_1/angular_velocity = 0.0
255:29/0 = 0
255:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:29/0/physics_layer_0/angular_velocity = 0.0
255:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:29/0/physics_layer_1/angular_velocity = 0.0
256:29/0 = 0
256:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:29/0/physics_layer_0/angular_velocity = 0.0
256:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:29/0/physics_layer_1/angular_velocity = 0.0
259:29/0 = 0
259:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:29/0/physics_layer_0/angular_velocity = 0.0
259:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:29/0/physics_layer_1/angular_velocity = 0.0
260:29/0 = 0
260:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:29/0/physics_layer_0/angular_velocity = 0.0
260:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:29/0/physics_layer_1/angular_velocity = 0.0
261:29/0 = 0
261:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:29/0/physics_layer_0/angular_velocity = 0.0
261:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:29/0/physics_layer_1/angular_velocity = 0.0
262:29/0 = 0
262:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
262:29/0/physics_layer_0/angular_velocity = 0.0
262:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
262:29/0/physics_layer_1/angular_velocity = 0.0
263:29/0 = 0
263:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
263:29/0/physics_layer_0/angular_velocity = 0.0
263:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
263:29/0/physics_layer_1/angular_velocity = 0.0
279:29/0 = 0
279:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
279:29/0/physics_layer_0/angular_velocity = 0.0
279:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
279:29/0/physics_layer_1/angular_velocity = 0.0
280:29/0 = 0
280:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
280:29/0/physics_layer_0/angular_velocity = 0.0
280:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
280:29/0/physics_layer_1/angular_velocity = 0.0
281:29/0 = 0
281:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
281:29/0/physics_layer_0/angular_velocity = 0.0
281:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
281:29/0/physics_layer_1/angular_velocity = 0.0
3:30/0 = 0
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:30/0/physics_layer_0/angular_velocity = 0.0
3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:30/0/physics_layer_1/angular_velocity = 0.0
4:30/0 = 0
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:30/0/physics_layer_0/angular_velocity = 0.0
4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:30/0/physics_layer_1/angular_velocity = 0.0
5:30/0 = 0
5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:30/0/physics_layer_0/angular_velocity = 0.0
5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:30/0/physics_layer_1/angular_velocity = 0.0
12:30/0 = 0
12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:30/0/physics_layer_0/angular_velocity = 0.0
12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:30/0/physics_layer_1/angular_velocity = 0.0
13:30/0 = 0
13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:30/0/physics_layer_0/angular_velocity = 0.0
13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:30/0/physics_layer_1/angular_velocity = 0.0
14:30/0 = 0
14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:30/0/physics_layer_0/angular_velocity = 0.0
14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:30/0/physics_layer_1/angular_velocity = 0.0
18:30/0 = 0
18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:30/0/physics_layer_0/angular_velocity = 0.0
18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:30/0/physics_layer_1/angular_velocity = 0.0
19:30/0 = 0
19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:30/0/physics_layer_0/angular_velocity = 0.0
19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:30/0/physics_layer_1/angular_velocity = 0.0
20:30/0 = 0
20:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:30/0/physics_layer_0/angular_velocity = 0.0
20:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:30/0/physics_layer_1/angular_velocity = 0.0
24:30/0 = 0
24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:30/0/physics_layer_0/angular_velocity = 0.0
24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:30/0/physics_layer_1/angular_velocity = 0.0
25:30/0 = 0
25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:30/0/physics_layer_0/angular_velocity = 0.0
25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:30/0/physics_layer_1/angular_velocity = 0.0
26:30/0 = 0
26:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:30/0/physics_layer_0/angular_velocity = 0.0
26:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:30/0/physics_layer_1/angular_velocity = 0.0
30:30/0 = 0
30:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:30/0/physics_layer_0/angular_velocity = 0.0
30:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:30/0/physics_layer_1/angular_velocity = 0.0
31:30/0 = 0
31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:30/0/physics_layer_0/angular_velocity = 0.0
31:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:30/0/physics_layer_1/angular_velocity = 0.0
32:30/0 = 0
32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:30/0/physics_layer_0/angular_velocity = 0.0
32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:30/0/physics_layer_1/angular_velocity = 0.0
39:30/0 = 0
39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:30/0/physics_layer_0/angular_velocity = 0.0
39:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:30/0/physics_layer_1/angular_velocity = 0.0
40:30/0 = 0
40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:30/0/physics_layer_0/angular_velocity = 0.0
40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:30/0/physics_layer_1/angular_velocity = 0.0
41:30/0 = 0
41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:30/0/physics_layer_0/angular_velocity = 0.0
41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:30/0/physics_layer_1/angular_velocity = 0.0
42:30/0 = 0
42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:30/0/physics_layer_0/angular_velocity = 0.0
42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:30/0/physics_layer_1/angular_velocity = 0.0
43:30/0 = 0
43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:30/0/physics_layer_0/angular_velocity = 0.0
43:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:30/0/physics_layer_1/angular_velocity = 0.0
44:30/0 = 0
44:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:30/0/physics_layer_0/angular_velocity = 0.0
44:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:30/0/physics_layer_1/angular_velocity = 0.0
45:30/0 = 0
45:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:30/0/physics_layer_0/angular_velocity = 0.0
45:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:30/0/physics_layer_1/angular_velocity = 0.0
46:30/0 = 0
46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:30/0/physics_layer_0/angular_velocity = 0.0
46:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:30/0/physics_layer_1/angular_velocity = 0.0
47:30/0 = 0
47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:30/0/physics_layer_0/angular_velocity = 0.0
47:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:30/0/physics_layer_1/angular_velocity = 0.0
51:30/0 = 0
51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:30/0/physics_layer_0/angular_velocity = 0.0
51:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:30/0/physics_layer_1/angular_velocity = 0.0
52:30/0 = 0
52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:30/0/physics_layer_0/angular_velocity = 0.0
52:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:30/0/physics_layer_1/angular_velocity = 0.0
53:30/0 = 0
53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:30/0/physics_layer_0/angular_velocity = 0.0
53:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:30/0/physics_layer_1/angular_velocity = 0.0
60:30/0 = 0
60:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:30/0/physics_layer_0/angular_velocity = 0.0
60:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:30/0/physics_layer_1/angular_velocity = 0.0
61:30/0 = 0
61:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:30/0/physics_layer_0/angular_velocity = 0.0
61:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:30/0/physics_layer_1/angular_velocity = 0.0
62:30/0 = 0
62:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:30/0/physics_layer_0/angular_velocity = 0.0
62:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:30/0/physics_layer_1/angular_velocity = 0.0
66:30/0 = 0
66:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:30/0/physics_layer_0/angular_velocity = 0.0
66:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:30/0/physics_layer_1/angular_velocity = 0.0
67:30/0 = 0
67:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:30/0/physics_layer_0/angular_velocity = 0.0
67:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:30/0/physics_layer_1/angular_velocity = 0.0
68:30/0 = 0
68:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:30/0/physics_layer_0/angular_velocity = 0.0
68:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:30/0/physics_layer_1/angular_velocity = 0.0
72:30/0 = 0
72:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:30/0/physics_layer_0/angular_velocity = 0.0
72:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:30/0/physics_layer_1/angular_velocity = 0.0
73:30/0 = 0
73:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:30/0/physics_layer_0/angular_velocity = 0.0
73:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:30/0/physics_layer_1/angular_velocity = 0.0
74:30/0 = 0
74:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:30/0/physics_layer_0/angular_velocity = 0.0
74:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:30/0/physics_layer_1/angular_velocity = 0.0
78:30/0 = 0
78:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:30/0/physics_layer_0/angular_velocity = 0.0
78:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:30/0/physics_layer_1/angular_velocity = 0.0
79:30/0 = 0
79:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:30/0/physics_layer_0/angular_velocity = 0.0
79:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:30/0/physics_layer_1/angular_velocity = 0.0
80:30/0 = 0
80:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:30/0/physics_layer_0/angular_velocity = 0.0
80:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:30/0/physics_layer_1/angular_velocity = 0.0
87:30/0 = 0
87:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:30/0/physics_layer_0/angular_velocity = 0.0
87:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:30/0/physics_layer_1/angular_velocity = 0.0
88:30/0 = 0
88:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:30/0/physics_layer_0/angular_velocity = 0.0
88:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:30/0/physics_layer_1/angular_velocity = 0.0
89:30/0 = 0
89:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:30/0/physics_layer_0/angular_velocity = 0.0
89:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:30/0/physics_layer_1/angular_velocity = 0.0
90:30/0 = 0
90:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:30/0/physics_layer_0/angular_velocity = 0.0
90:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:30/0/physics_layer_1/angular_velocity = 0.0
91:30/0 = 0
91:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:30/0/physics_layer_0/angular_velocity = 0.0
91:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:30/0/physics_layer_1/angular_velocity = 0.0
92:30/0 = 0
92:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:30/0/physics_layer_0/angular_velocity = 0.0
92:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:30/0/physics_layer_1/angular_velocity = 0.0
93:30/0 = 0
93:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:30/0/physics_layer_0/angular_velocity = 0.0
93:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:30/0/physics_layer_1/angular_velocity = 0.0
94:30/0 = 0
94:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:30/0/physics_layer_0/angular_velocity = 0.0
94:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:30/0/physics_layer_1/angular_velocity = 0.0
95:30/0 = 0
95:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:30/0/physics_layer_0/angular_velocity = 0.0
95:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:30/0/physics_layer_1/angular_velocity = 0.0
99:30/0 = 0
99:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:30/0/physics_layer_0/angular_velocity = 0.0
99:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:30/0/physics_layer_1/angular_velocity = 0.0
100:30/0 = 0
100:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:30/0/physics_layer_0/angular_velocity = 0.0
100:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:30/0/physics_layer_1/angular_velocity = 0.0
101:30/0 = 0
101:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:30/0/physics_layer_0/angular_velocity = 0.0
101:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:30/0/physics_layer_1/angular_velocity = 0.0
102:30/0 = 0
102:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:30/0/physics_layer_0/angular_velocity = 0.0
102:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:30/0/physics_layer_1/angular_velocity = 0.0
103:30/0 = 0
103:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:30/0/physics_layer_0/angular_velocity = 0.0
103:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:30/0/physics_layer_1/angular_velocity = 0.0
104:30/0 = 0
104:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:30/0/physics_layer_0/angular_velocity = 0.0
104:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:30/0/physics_layer_1/angular_velocity = 0.0
105:30/0 = 0
105:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:30/0/physics_layer_0/angular_velocity = 0.0
105:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:30/0/physics_layer_1/angular_velocity = 0.0
106:30/0 = 0
106:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:30/0/physics_layer_0/angular_velocity = 0.0
106:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:30/0/physics_layer_1/angular_velocity = 0.0
107:30/0 = 0
107:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:30/0/physics_layer_0/angular_velocity = 0.0
107:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:30/0/physics_layer_1/angular_velocity = 0.0
117:30/0 = 0
117:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:30/0/physics_layer_0/angular_velocity = 0.0
117:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:30/0/physics_layer_1/angular_velocity = 0.0
118:30/0 = 0
118:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:30/0/physics_layer_0/angular_velocity = 0.0
118:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:30/0/physics_layer_1/angular_velocity = 0.0
119:30/0 = 0
119:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:30/0/physics_layer_0/angular_velocity = 0.0
119:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:30/0/physics_layer_1/angular_velocity = 0.0
120:30/0 = 0
120:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:30/0/physics_layer_0/angular_velocity = 0.0
120:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:30/0/physics_layer_1/angular_velocity = 0.0
121:30/0 = 0
121:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:30/0/physics_layer_0/angular_velocity = 0.0
121:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:30/0/physics_layer_1/angular_velocity = 0.0
122:30/0 = 0
122:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:30/0/physics_layer_0/angular_velocity = 0.0
122:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:30/0/physics_layer_1/angular_velocity = 0.0
144:30/0 = 0
144:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:30/0/physics_layer_0/angular_velocity = 0.0
144:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:30/0/physics_layer_1/angular_velocity = 0.0
145:30/0 = 0
145:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:30/0/physics_layer_0/angular_velocity = 0.0
145:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:30/0/physics_layer_1/angular_velocity = 0.0
146:30/0 = 0
146:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:30/0/physics_layer_0/angular_velocity = 0.0
146:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:30/0/physics_layer_1/angular_velocity = 0.0
150:30/0 = 0
150:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:30/0/physics_layer_0/angular_velocity = 0.0
150:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:30/0/physics_layer_1/angular_velocity = 0.0
151:30/0 = 0
151:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:30/0/physics_layer_0/angular_velocity = 0.0
151:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:30/0/physics_layer_1/angular_velocity = 0.0
152:30/0 = 0
152:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:30/0/physics_layer_0/angular_velocity = 0.0
152:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:30/0/physics_layer_1/angular_velocity = 0.0
153:30/0 = 0
153:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:30/0/physics_layer_0/angular_velocity = 0.0
153:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:30/0/physics_layer_1/angular_velocity = 0.0
154:30/0 = 0
154:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:30/0/physics_layer_0/angular_velocity = 0.0
154:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:30/0/physics_layer_1/angular_velocity = 0.0
155:30/0 = 0
155:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:30/0/physics_layer_0/angular_velocity = 0.0
155:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:30/0/physics_layer_1/angular_velocity = 0.0
156:30/0 = 0
156:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:30/0/physics_layer_0/angular_velocity = 0.0
156:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:30/0/physics_layer_1/angular_velocity = 0.0
157:30/0 = 0
157:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:30/0/physics_layer_0/angular_velocity = 0.0
157:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:30/0/physics_layer_1/angular_velocity = 0.0
158:30/0 = 0
158:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:30/0/physics_layer_0/angular_velocity = 0.0
158:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:30/0/physics_layer_1/angular_velocity = 0.0
159:30/0 = 0
159:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:30/0/physics_layer_0/angular_velocity = 0.0
159:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:30/0/physics_layer_1/angular_velocity = 0.0
160:30/0 = 0
160:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:30/0/physics_layer_0/angular_velocity = 0.0
160:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:30/0/physics_layer_1/angular_velocity = 0.0
161:30/0 = 0
161:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:30/0/physics_layer_0/angular_velocity = 0.0
161:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:30/0/physics_layer_1/angular_velocity = 0.0
162:30/0 = 0
162:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:30/0/physics_layer_0/angular_velocity = 0.0
162:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:30/0/physics_layer_1/angular_velocity = 0.0
163:30/0 = 0
163:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:30/0/physics_layer_0/angular_velocity = 0.0
163:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:30/0/physics_layer_1/angular_velocity = 0.0
165:30/0 = 0
165:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:30/0/physics_layer_0/angular_velocity = 0.0
165:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:30/0/physics_layer_1/angular_velocity = 0.0
166:30/0 = 0
166:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:30/0/physics_layer_0/angular_velocity = 0.0
166:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:30/0/physics_layer_1/angular_velocity = 0.0
167:30/0 = 0
167:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:30/0/physics_layer_0/angular_velocity = 0.0
167:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:30/0/physics_layer_1/angular_velocity = 0.0
168:30/0 = 0
168:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:30/0/physics_layer_0/angular_velocity = 0.0
168:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:30/0/physics_layer_1/angular_velocity = 0.0
169:30/0 = 0
169:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:30/0/physics_layer_0/angular_velocity = 0.0
169:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:30/0/physics_layer_1/angular_velocity = 0.0
171:30/0 = 0
171:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:30/0/physics_layer_0/angular_velocity = 0.0
171:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:30/0/physics_layer_1/angular_velocity = 0.0
172:30/0 = 0
172:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:30/0/physics_layer_0/angular_velocity = 0.0
172:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:30/0/physics_layer_1/angular_velocity = 0.0
173:30/0 = 0
173:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:30/0/physics_layer_0/angular_velocity = 0.0
173:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:30/0/physics_layer_1/angular_velocity = 0.0
174:30/0 = 0
174:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:30/0/physics_layer_0/angular_velocity = 0.0
174:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:30/0/physics_layer_1/angular_velocity = 0.0
175:30/0 = 0
175:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:30/0/physics_layer_0/angular_velocity = 0.0
175:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:30/0/physics_layer_1/angular_velocity = 0.0
176:30/0 = 0
176:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:30/0/physics_layer_0/angular_velocity = 0.0
176:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:30/0/physics_layer_1/angular_velocity = 0.0
180:30/0 = 0
180:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:30/0/physics_layer_0/angular_velocity = 0.0
180:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:30/0/physics_layer_1/angular_velocity = 0.0
182:30/0 = 0
182:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:30/0/physics_layer_0/angular_velocity = 0.0
182:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:30/0/physics_layer_1/angular_velocity = 0.0
183:30/0 = 0
183:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:30/0/physics_layer_0/angular_velocity = 0.0
183:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:30/0/physics_layer_1/angular_velocity = 0.0
184:30/0 = 0
184:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:30/0/physics_layer_0/angular_velocity = 0.0
184:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:30/0/physics_layer_1/angular_velocity = 0.0
185:30/0 = 0
185:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:30/0/physics_layer_0/angular_velocity = 0.0
185:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:30/0/physics_layer_1/angular_velocity = 0.0
186:30/0 = 0
186:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:30/0/physics_layer_0/angular_velocity = 0.0
186:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:30/0/physics_layer_1/angular_velocity = 0.0
187:30/0 = 0
187:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:30/0/physics_layer_0/angular_velocity = 0.0
187:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:30/0/physics_layer_1/angular_velocity = 0.0
188:30/0 = 0
188:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:30/0/physics_layer_0/angular_velocity = 0.0
188:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:30/0/physics_layer_1/angular_velocity = 0.0
189:30/0 = 0
189:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:30/0/physics_layer_0/angular_velocity = 0.0
189:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:30/0/physics_layer_1/angular_velocity = 0.0
190:30/0 = 0
190:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:30/0/physics_layer_0/angular_velocity = 0.0
190:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:30/0/physics_layer_1/angular_velocity = 0.0
191:30/0 = 0
191:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:30/0/physics_layer_0/angular_velocity = 0.0
191:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:30/0/physics_layer_1/angular_velocity = 0.0
193:30/0 = 0
193:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:30/0/physics_layer_0/angular_velocity = 0.0
193:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:30/0/physics_layer_1/angular_velocity = 0.0
194:30/0 = 0
194:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:30/0/physics_layer_0/angular_velocity = 0.0
194:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:30/0/physics_layer_1/angular_velocity = 0.0
198:30/0 = 0
198:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:30/0/physics_layer_0/angular_velocity = 0.0
198:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:30/0/physics_layer_1/angular_velocity = 0.0
199:30/0 = 0
199:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:30/0/physics_layer_0/angular_velocity = 0.0
199:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:30/0/physics_layer_1/angular_velocity = 0.0
200:30/0 = 0
200:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:30/0/physics_layer_0/angular_velocity = 0.0
200:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:30/0/physics_layer_1/angular_velocity = 0.0
204:30/0 = 0
204:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:30/0/physics_layer_0/angular_velocity = 0.0
204:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:30/0/physics_layer_1/angular_velocity = 0.0
205:30/0 = 0
205:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:30/0/physics_layer_0/angular_velocity = 0.0
205:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:30/0/physics_layer_1/angular_velocity = 0.0
207:30/0 = 0
207:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:30/0/physics_layer_0/angular_velocity = 0.0
207:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:30/0/physics_layer_1/angular_velocity = 0.0
208:30/0 = 0
208:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:30/0/physics_layer_0/angular_velocity = 0.0
208:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:30/0/physics_layer_1/angular_velocity = 0.0
209:30/0 = 0
209:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:30/0/physics_layer_0/angular_velocity = 0.0
209:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:30/0/physics_layer_1/angular_velocity = 0.0
213:30/0 = 0
213:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:30/0/physics_layer_0/angular_velocity = 0.0
213:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:30/0/physics_layer_1/angular_velocity = 0.0
214:30/0 = 0
214:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:30/0/physics_layer_0/angular_velocity = 0.0
214:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:30/0/physics_layer_1/angular_velocity = 0.0
215:30/0 = 0
215:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:30/0/physics_layer_0/angular_velocity = 0.0
215:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:30/0/physics_layer_1/angular_velocity = 0.0
218:30/0 = 0
218:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:30/0/physics_layer_0/angular_velocity = 0.0
218:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:30/0/physics_layer_1/angular_velocity = 0.0
219:30/0 = 0
219:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:30/0/physics_layer_0/angular_velocity = 0.0
219:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:30/0/physics_layer_1/angular_velocity = 0.0
224:30/0 = 0
224:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:30/0/physics_layer_0/angular_velocity = 0.0
224:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:30/0/physics_layer_1/angular_velocity = 0.0
225:30/0 = 0
225:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:30/0/physics_layer_0/angular_velocity = 0.0
225:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:30/0/physics_layer_1/angular_velocity = 0.0
241:30/0 = 0
241:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:30/0/physics_layer_0/angular_velocity = 0.0
241:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:30/0/physics_layer_1/angular_velocity = 0.0
242:30/0 = 0
242:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:30/0/physics_layer_0/angular_velocity = 0.0
242:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:30/0/physics_layer_1/angular_velocity = 0.0
243:30/0 = 0
243:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:30/0/physics_layer_0/angular_velocity = 0.0
243:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:30/0/physics_layer_1/angular_velocity = 0.0
244:30/0 = 0
244:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:30/0/physics_layer_0/angular_velocity = 0.0
244:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:30/0/physics_layer_1/angular_velocity = 0.0
247:30/0 = 0
247:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:30/0/physics_layer_0/angular_velocity = 0.0
247:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:30/0/physics_layer_1/angular_velocity = 0.0
248:30/0 = 0
248:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:30/0/physics_layer_0/angular_velocity = 0.0
248:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:30/0/physics_layer_1/angular_velocity = 0.0
249:30/0 = 0
249:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:30/0/physics_layer_0/angular_velocity = 0.0
249:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:30/0/physics_layer_1/angular_velocity = 0.0
250:30/0 = 0
250:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:30/0/physics_layer_0/angular_velocity = 0.0
250:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:30/0/physics_layer_1/angular_velocity = 0.0
253:30/0 = 0
253:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:30/0/physics_layer_0/angular_velocity = 0.0
253:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:30/0/physics_layer_1/angular_velocity = 0.0
254:30/0 = 0
254:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:30/0/physics_layer_0/angular_velocity = 0.0
254:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:30/0/physics_layer_1/angular_velocity = 0.0
255:30/0 = 0
255:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:30/0/physics_layer_0/angular_velocity = 0.0
255:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:30/0/physics_layer_1/angular_velocity = 0.0
256:30/0 = 0
256:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:30/0/physics_layer_0/angular_velocity = 0.0
256:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:30/0/physics_layer_1/angular_velocity = 0.0
259:30/0 = 0
259:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:30/0/physics_layer_0/angular_velocity = 0.0
259:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:30/0/physics_layer_1/angular_velocity = 0.0
260:30/0 = 0
260:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:30/0/physics_layer_0/angular_velocity = 0.0
260:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:30/0/physics_layer_1/angular_velocity = 0.0
261:30/0 = 0
261:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:30/0/physics_layer_0/angular_velocity = 0.0
261:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:30/0/physics_layer_1/angular_velocity = 0.0
262:30/0 = 0
262:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
262:30/0/physics_layer_0/angular_velocity = 0.0
262:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
262:30/0/physics_layer_1/angular_velocity = 0.0
270:30/0 = 0
270:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
270:30/0/physics_layer_0/angular_velocity = 0.0
270:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
270:30/0/physics_layer_1/angular_velocity = 0.0
271:30/0 = 0
271:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
271:30/0/physics_layer_0/angular_velocity = 0.0
271:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
271:30/0/physics_layer_1/angular_velocity = 0.0
272:30/0 = 0
272:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
272:30/0/physics_layer_0/angular_velocity = 0.0
272:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
272:30/0/physics_layer_1/angular_velocity = 0.0
273:30/0 = 0
273:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
273:30/0/physics_layer_0/angular_velocity = 0.0
273:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
273:30/0/physics_layer_1/angular_velocity = 0.0
274:30/0 = 0
274:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
274:30/0/physics_layer_0/angular_velocity = 0.0
274:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
274:30/0/physics_layer_1/angular_velocity = 0.0
275:30/0 = 0
275:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
275:30/0/physics_layer_0/angular_velocity = 0.0
275:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
275:30/0/physics_layer_1/angular_velocity = 0.0
3:31/0 = 0
3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:31/0/physics_layer_0/angular_velocity = 0.0
3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:31/0/physics_layer_1/angular_velocity = 0.0
4:31/0 = 0
4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:31/0/physics_layer_0/angular_velocity = 0.0
4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:31/0/physics_layer_1/angular_velocity = 0.0
5:31/0 = 0
5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:31/0/physics_layer_0/angular_velocity = 0.0
5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:31/0/physics_layer_1/angular_velocity = 0.0
12:31/0 = 0
12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:31/0/physics_layer_0/angular_velocity = 0.0
12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:31/0/physics_layer_1/angular_velocity = 0.0
13:31/0 = 0
13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:31/0/physics_layer_0/angular_velocity = 0.0
13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:31/0/physics_layer_1/angular_velocity = 0.0
14:31/0 = 0
14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:31/0/physics_layer_0/angular_velocity = 0.0
14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:31/0/physics_layer_1/angular_velocity = 0.0
18:31/0 = 0
18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:31/0/physics_layer_0/angular_velocity = 0.0
18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:31/0/physics_layer_1/angular_velocity = 0.0
19:31/0 = 0
19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:31/0/physics_layer_0/angular_velocity = 0.0
19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:31/0/physics_layer_1/angular_velocity = 0.0
20:31/0 = 0
20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:31/0/physics_layer_0/angular_velocity = 0.0
20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:31/0/physics_layer_1/angular_velocity = 0.0
24:31/0 = 0
24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:31/0/physics_layer_0/angular_velocity = 0.0
24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:31/0/physics_layer_1/angular_velocity = 0.0
25:31/0 = 0
25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:31/0/physics_layer_0/angular_velocity = 0.0
25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:31/0/physics_layer_1/angular_velocity = 0.0
26:31/0 = 0
26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:31/0/physics_layer_0/angular_velocity = 0.0
26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:31/0/physics_layer_1/angular_velocity = 0.0
30:31/0 = 0
30:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:31/0/physics_layer_0/angular_velocity = 0.0
30:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:31/0/physics_layer_1/angular_velocity = 0.0
31:31/0 = 0
31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:31/0/physics_layer_0/angular_velocity = 0.0
31:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:31/0/physics_layer_1/angular_velocity = 0.0
32:31/0 = 0
32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:31/0/physics_layer_0/angular_velocity = 0.0
32:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:31/0/physics_layer_1/angular_velocity = 0.0
39:31/0 = 0
39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:31/0/physics_layer_0/angular_velocity = 0.0
39:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:31/0/physics_layer_1/angular_velocity = 0.0
40:31/0 = 0
40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:31/0/physics_layer_0/angular_velocity = 0.0
40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:31/0/physics_layer_1/angular_velocity = 0.0
41:31/0 = 0
41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:31/0/physics_layer_0/angular_velocity = 0.0
41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:31/0/physics_layer_1/angular_velocity = 0.0
42:31/0 = 0
42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:31/0/physics_layer_0/angular_velocity = 0.0
42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:31/0/physics_layer_1/angular_velocity = 0.0
43:31/0 = 0
43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:31/0/physics_layer_0/angular_velocity = 0.0
43:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:31/0/physics_layer_1/angular_velocity = 0.0
44:31/0 = 0
44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:31/0/physics_layer_0/angular_velocity = 0.0
44:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:31/0/physics_layer_1/angular_velocity = 0.0
45:31/0 = 0
45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:31/0/physics_layer_0/angular_velocity = 0.0
45:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:31/0/physics_layer_1/angular_velocity = 0.0
46:31/0 = 0
46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:31/0/physics_layer_0/angular_velocity = 0.0
46:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:31/0/physics_layer_1/angular_velocity = 0.0
47:31/0 = 0
47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:31/0/physics_layer_0/angular_velocity = 0.0
47:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:31/0/physics_layer_1/angular_velocity = 0.0
51:31/0 = 0
51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:31/0/physics_layer_0/angular_velocity = 0.0
51:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:31/0/physics_layer_1/angular_velocity = 0.0
52:31/0 = 0
52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:31/0/physics_layer_0/angular_velocity = 0.0
52:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:31/0/physics_layer_1/angular_velocity = 0.0
53:31/0 = 0
53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:31/0/physics_layer_0/angular_velocity = 0.0
53:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:31/0/physics_layer_1/angular_velocity = 0.0
60:31/0 = 0
60:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:31/0/physics_layer_0/angular_velocity = 0.0
60:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:31/0/physics_layer_1/angular_velocity = 0.0
61:31/0 = 0
61:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:31/0/physics_layer_0/angular_velocity = 0.0
61:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:31/0/physics_layer_1/angular_velocity = 0.0
62:31/0 = 0
62:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:31/0/physics_layer_0/angular_velocity = 0.0
62:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:31/0/physics_layer_1/angular_velocity = 0.0
66:31/0 = 0
66:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:31/0/physics_layer_0/angular_velocity = 0.0
66:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:31/0/physics_layer_1/angular_velocity = 0.0
67:31/0 = 0
67:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:31/0/physics_layer_0/angular_velocity = 0.0
67:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:31/0/physics_layer_1/angular_velocity = 0.0
68:31/0 = 0
68:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:31/0/physics_layer_0/angular_velocity = 0.0
68:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:31/0/physics_layer_1/angular_velocity = 0.0
72:31/0 = 0
72:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:31/0/physics_layer_0/angular_velocity = 0.0
72:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:31/0/physics_layer_1/angular_velocity = 0.0
73:31/0 = 0
73:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:31/0/physics_layer_0/angular_velocity = 0.0
73:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:31/0/physics_layer_1/angular_velocity = 0.0
74:31/0 = 0
74:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:31/0/physics_layer_0/angular_velocity = 0.0
74:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:31/0/physics_layer_1/angular_velocity = 0.0
78:31/0 = 0
78:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:31/0/physics_layer_0/angular_velocity = 0.0
78:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:31/0/physics_layer_1/angular_velocity = 0.0
79:31/0 = 0
79:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:31/0/physics_layer_0/angular_velocity = 0.0
79:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:31/0/physics_layer_1/angular_velocity = 0.0
80:31/0 = 0
80:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:31/0/physics_layer_0/angular_velocity = 0.0
80:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:31/0/physics_layer_1/angular_velocity = 0.0
87:31/0 = 0
87:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:31/0/physics_layer_0/angular_velocity = 0.0
87:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:31/0/physics_layer_1/angular_velocity = 0.0
88:31/0 = 0
88:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:31/0/physics_layer_0/angular_velocity = 0.0
88:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:31/0/physics_layer_1/angular_velocity = 0.0
89:31/0 = 0
89:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:31/0/physics_layer_0/angular_velocity = 0.0
89:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:31/0/physics_layer_1/angular_velocity = 0.0
90:31/0 = 0
90:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:31/0/physics_layer_0/angular_velocity = 0.0
90:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:31/0/physics_layer_1/angular_velocity = 0.0
91:31/0 = 0
91:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:31/0/physics_layer_0/angular_velocity = 0.0
91:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:31/0/physics_layer_1/angular_velocity = 0.0
92:31/0 = 0
92:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:31/0/physics_layer_0/angular_velocity = 0.0
92:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:31/0/physics_layer_1/angular_velocity = 0.0
93:31/0 = 0
93:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:31/0/physics_layer_0/angular_velocity = 0.0
93:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:31/0/physics_layer_1/angular_velocity = 0.0
94:31/0 = 0
94:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:31/0/physics_layer_0/angular_velocity = 0.0
94:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:31/0/physics_layer_1/angular_velocity = 0.0
95:31/0 = 0
95:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:31/0/physics_layer_0/angular_velocity = 0.0
95:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:31/0/physics_layer_1/angular_velocity = 0.0
99:31/0 = 0
99:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:31/0/physics_layer_0/angular_velocity = 0.0
99:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:31/0/physics_layer_1/angular_velocity = 0.0
100:31/0 = 0
100:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:31/0/physics_layer_0/angular_velocity = 0.0
100:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:31/0/physics_layer_1/angular_velocity = 0.0
101:31/0 = 0
101:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:31/0/physics_layer_0/angular_velocity = 0.0
101:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:31/0/physics_layer_1/angular_velocity = 0.0
102:31/0 = 0
102:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:31/0/physics_layer_0/angular_velocity = 0.0
102:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:31/0/physics_layer_1/angular_velocity = 0.0
103:31/0 = 0
103:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:31/0/physics_layer_0/angular_velocity = 0.0
103:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:31/0/physics_layer_1/angular_velocity = 0.0
104:31/0 = 0
104:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:31/0/physics_layer_0/angular_velocity = 0.0
104:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:31/0/physics_layer_1/angular_velocity = 0.0
105:31/0 = 0
105:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:31/0/physics_layer_0/angular_velocity = 0.0
105:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:31/0/physics_layer_1/angular_velocity = 0.0
106:31/0 = 0
106:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:31/0/physics_layer_0/angular_velocity = 0.0
106:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:31/0/physics_layer_1/angular_velocity = 0.0
107:31/0 = 0
107:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:31/0/physics_layer_0/angular_velocity = 0.0
107:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:31/0/physics_layer_1/angular_velocity = 0.0
117:31/0 = 0
117:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:31/0/physics_layer_0/angular_velocity = 0.0
117:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:31/0/physics_layer_1/angular_velocity = 0.0
118:31/0 = 0
118:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:31/0/physics_layer_0/angular_velocity = 0.0
118:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:31/0/physics_layer_1/angular_velocity = 0.0
119:31/0 = 0
119:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:31/0/physics_layer_0/angular_velocity = 0.0
119:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:31/0/physics_layer_1/angular_velocity = 0.0
120:31/0 = 0
120:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:31/0/physics_layer_0/angular_velocity = 0.0
120:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:31/0/physics_layer_1/angular_velocity = 0.0
121:31/0 = 0
121:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:31/0/physics_layer_0/angular_velocity = 0.0
121:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:31/0/physics_layer_1/angular_velocity = 0.0
122:31/0 = 0
122:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:31/0/physics_layer_0/angular_velocity = 0.0
122:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:31/0/physics_layer_1/angular_velocity = 0.0
144:31/0 = 0
144:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:31/0/physics_layer_0/angular_velocity = 0.0
144:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:31/0/physics_layer_1/angular_velocity = 0.0
145:31/0 = 0
145:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:31/0/physics_layer_0/angular_velocity = 0.0
145:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:31/0/physics_layer_1/angular_velocity = 0.0
146:31/0 = 0
146:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:31/0/physics_layer_0/angular_velocity = 0.0
146:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:31/0/physics_layer_1/angular_velocity = 0.0
150:31/0 = 0
150:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:31/0/physics_layer_0/angular_velocity = 0.0
150:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:31/0/physics_layer_1/angular_velocity = 0.0
151:31/0 = 0
151:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:31/0/physics_layer_0/angular_velocity = 0.0
151:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:31/0/physics_layer_1/angular_velocity = 0.0
152:31/0 = 0
152:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:31/0/physics_layer_0/angular_velocity = 0.0
152:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:31/0/physics_layer_1/angular_velocity = 0.0
153:31/0 = 0
153:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:31/0/physics_layer_0/angular_velocity = 0.0
153:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:31/0/physics_layer_1/angular_velocity = 0.0
154:31/0 = 0
154:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:31/0/physics_layer_0/angular_velocity = 0.0
154:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:31/0/physics_layer_1/angular_velocity = 0.0
155:31/0 = 0
155:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:31/0/physics_layer_0/angular_velocity = 0.0
155:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:31/0/physics_layer_1/angular_velocity = 0.0
156:31/0 = 0
156:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:31/0/physics_layer_0/angular_velocity = 0.0
156:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:31/0/physics_layer_1/angular_velocity = 0.0
157:31/0 = 0
157:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:31/0/physics_layer_0/angular_velocity = 0.0
157:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:31/0/physics_layer_1/angular_velocity = 0.0
158:31/0 = 0
158:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:31/0/physics_layer_0/angular_velocity = 0.0
158:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:31/0/physics_layer_1/angular_velocity = 0.0
159:31/0 = 0
159:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:31/0/physics_layer_0/angular_velocity = 0.0
159:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:31/0/physics_layer_1/angular_velocity = 0.0
160:31/0 = 0
160:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:31/0/physics_layer_0/angular_velocity = 0.0
160:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:31/0/physics_layer_1/angular_velocity = 0.0
161:31/0 = 0
161:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:31/0/physics_layer_0/angular_velocity = 0.0
161:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:31/0/physics_layer_1/angular_velocity = 0.0
162:31/0 = 0
162:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:31/0/physics_layer_0/angular_velocity = 0.0
162:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:31/0/physics_layer_1/angular_velocity = 0.0
163:31/0 = 0
163:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:31/0/physics_layer_0/angular_velocity = 0.0
163:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:31/0/physics_layer_1/angular_velocity = 0.0
165:31/0 = 0
165:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:31/0/physics_layer_0/angular_velocity = 0.0
165:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:31/0/physics_layer_1/angular_velocity = 0.0
166:31/0 = 0
166:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:31/0/physics_layer_0/angular_velocity = 0.0
166:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:31/0/physics_layer_1/angular_velocity = 0.0
167:31/0 = 0
167:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:31/0/physics_layer_0/angular_velocity = 0.0
167:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:31/0/physics_layer_1/angular_velocity = 0.0
168:31/0 = 0
168:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:31/0/physics_layer_0/angular_velocity = 0.0
168:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:31/0/physics_layer_1/angular_velocity = 0.0
169:31/0 = 0
169:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:31/0/physics_layer_0/angular_velocity = 0.0
169:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:31/0/physics_layer_1/angular_velocity = 0.0
177:31/0 = 0
177:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:31/0/physics_layer_0/angular_velocity = 0.0
177:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:31/0/physics_layer_1/angular_velocity = 0.0
178:31/0 = 0
178:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:31/0/physics_layer_0/angular_velocity = 0.0
178:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:31/0/physics_layer_1/angular_velocity = 0.0
179:31/0 = 0
179:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:31/0/physics_layer_0/angular_velocity = 0.0
179:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:31/0/physics_layer_1/angular_velocity = 0.0
180:31/0 = 0
180:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:31/0/physics_layer_0/angular_velocity = 0.0
180:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:31/0/physics_layer_1/angular_velocity = 0.0
181:31/0 = 0
181:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:31/0/physics_layer_0/angular_velocity = 0.0
181:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:31/0/physics_layer_1/angular_velocity = 0.0
182:31/0 = 0
182:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:31/0/physics_layer_0/angular_velocity = 0.0
182:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:31/0/physics_layer_1/angular_velocity = 0.0
183:31/0 = 0
183:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:31/0/physics_layer_0/angular_velocity = 0.0
183:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:31/0/physics_layer_1/angular_velocity = 0.0
184:31/0 = 0
184:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:31/0/physics_layer_0/angular_velocity = 0.0
184:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:31/0/physics_layer_1/angular_velocity = 0.0
185:31/0 = 0
185:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:31/0/physics_layer_0/angular_velocity = 0.0
185:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:31/0/physics_layer_1/angular_velocity = 0.0
186:31/0 = 0
186:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:31/0/physics_layer_0/angular_velocity = 0.0
186:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:31/0/physics_layer_1/angular_velocity = 0.0
187:31/0 = 0
187:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:31/0/physics_layer_0/angular_velocity = 0.0
187:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:31/0/physics_layer_1/angular_velocity = 0.0
188:31/0 = 0
188:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:31/0/physics_layer_0/angular_velocity = 0.0
188:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:31/0/physics_layer_1/angular_velocity = 0.0
189:31/0 = 0
189:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:31/0/physics_layer_0/angular_velocity = 0.0
189:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:31/0/physics_layer_1/angular_velocity = 0.0
190:31/0 = 0
190:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:31/0/physics_layer_0/angular_velocity = 0.0
190:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:31/0/physics_layer_1/angular_velocity = 0.0
191:31/0 = 0
191:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:31/0/physics_layer_0/angular_velocity = 0.0
191:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:31/0/physics_layer_1/angular_velocity = 0.0
193:31/0 = 0
193:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:31/0/physics_layer_0/angular_velocity = 0.0
193:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:31/0/physics_layer_1/angular_velocity = 0.0
194:31/0 = 0
194:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:31/0/physics_layer_0/angular_velocity = 0.0
194:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:31/0/physics_layer_1/angular_velocity = 0.0
198:31/0 = 0
198:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:31/0/physics_layer_0/angular_velocity = 0.0
198:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:31/0/physics_layer_1/angular_velocity = 0.0
199:31/0 = 0
199:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:31/0/physics_layer_0/angular_velocity = 0.0
199:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:31/0/physics_layer_1/angular_velocity = 0.0
200:31/0 = 0
200:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:31/0/physics_layer_0/angular_velocity = 0.0
200:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:31/0/physics_layer_1/angular_velocity = 0.0
204:31/0 = 0
204:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:31/0/physics_layer_0/angular_velocity = 0.0
204:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:31/0/physics_layer_1/angular_velocity = 0.0
205:31/0 = 0
205:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:31/0/physics_layer_0/angular_velocity = 0.0
205:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:31/0/physics_layer_1/angular_velocity = 0.0
207:31/0 = 0
207:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:31/0/physics_layer_0/angular_velocity = 0.0
207:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:31/0/physics_layer_1/angular_velocity = 0.0
208:31/0 = 0
208:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:31/0/physics_layer_0/angular_velocity = 0.0
208:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:31/0/physics_layer_1/angular_velocity = 0.0
209:31/0 = 0
209:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:31/0/physics_layer_0/angular_velocity = 0.0
209:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:31/0/physics_layer_1/angular_velocity = 0.0
213:31/0 = 0
213:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:31/0/physics_layer_0/angular_velocity = 0.0
213:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:31/0/physics_layer_1/angular_velocity = 0.0
214:31/0 = 0
214:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:31/0/physics_layer_0/angular_velocity = 0.0
214:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:31/0/physics_layer_1/angular_velocity = 0.0
215:31/0 = 0
215:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:31/0/physics_layer_0/angular_velocity = 0.0
215:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:31/0/physics_layer_1/angular_velocity = 0.0
218:31/0 = 0
218:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:31/0/physics_layer_0/angular_velocity = 0.0
218:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:31/0/physics_layer_1/angular_velocity = 0.0
219:31/0 = 0
219:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:31/0/physics_layer_0/angular_velocity = 0.0
219:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:31/0/physics_layer_1/angular_velocity = 0.0
224:31/0 = 0
224:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:31/0/physics_layer_0/angular_velocity = 0.0
224:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:31/0/physics_layer_1/angular_velocity = 0.0
225:31/0 = 0
225:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:31/0/physics_layer_0/angular_velocity = 0.0
225:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:31/0/physics_layer_1/angular_velocity = 0.0
241:31/0 = 0
241:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:31/0/physics_layer_0/angular_velocity = 0.0
241:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:31/0/physics_layer_1/angular_velocity = 0.0
242:31/0 = 0
242:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:31/0/physics_layer_0/angular_velocity = 0.0
242:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:31/0/physics_layer_1/angular_velocity = 0.0
243:31/0 = 0
243:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:31/0/physics_layer_0/angular_velocity = 0.0
243:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:31/0/physics_layer_1/angular_velocity = 0.0
244:31/0 = 0
244:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:31/0/physics_layer_0/angular_velocity = 0.0
244:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:31/0/physics_layer_1/angular_velocity = 0.0
247:31/0 = 0
247:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:31/0/physics_layer_0/angular_velocity = 0.0
247:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:31/0/physics_layer_1/angular_velocity = 0.0
248:31/0 = 0
248:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:31/0/physics_layer_0/angular_velocity = 0.0
248:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:31/0/physics_layer_1/angular_velocity = 0.0
249:31/0 = 0
249:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:31/0/physics_layer_0/angular_velocity = 0.0
249:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:31/0/physics_layer_1/angular_velocity = 0.0
250:31/0 = 0
250:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:31/0/physics_layer_0/angular_velocity = 0.0
250:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:31/0/physics_layer_1/angular_velocity = 0.0
253:31/0 = 0
253:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:31/0/physics_layer_0/angular_velocity = 0.0
253:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:31/0/physics_layer_1/angular_velocity = 0.0
254:31/0 = 0
254:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:31/0/physics_layer_0/angular_velocity = 0.0
254:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:31/0/physics_layer_1/angular_velocity = 0.0
255:31/0 = 0
255:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:31/0/physics_layer_0/angular_velocity = 0.0
255:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:31/0/physics_layer_1/angular_velocity = 0.0
256:31/0 = 0
256:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:31/0/physics_layer_0/angular_velocity = 0.0
256:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:31/0/physics_layer_1/angular_velocity = 0.0
259:31/0 = 0
259:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:31/0/physics_layer_0/angular_velocity = 0.0
259:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:31/0/physics_layer_1/angular_velocity = 0.0
260:31/0 = 0
260:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:31/0/physics_layer_0/angular_velocity = 0.0
260:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:31/0/physics_layer_1/angular_velocity = 0.0
261:31/0 = 0
261:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:31/0/physics_layer_0/angular_velocity = 0.0
261:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:31/0/physics_layer_1/angular_velocity = 0.0
262:31/0 = 0
262:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
262:31/0/physics_layer_0/angular_velocity = 0.0
262:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
262:31/0/physics_layer_1/angular_velocity = 0.0
270:31/0 = 0
270:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
270:31/0/physics_layer_0/angular_velocity = 0.0
270:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
270:31/0/physics_layer_1/angular_velocity = 0.0
271:31/0 = 0
271:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
271:31/0/physics_layer_0/angular_velocity = 0.0
271:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
271:31/0/physics_layer_1/angular_velocity = 0.0
272:31/0 = 0
272:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
272:31/0/physics_layer_0/angular_velocity = 0.0
272:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
272:31/0/physics_layer_1/angular_velocity = 0.0
273:31/0 = 0
273:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
273:31/0/physics_layer_0/angular_velocity = 0.0
273:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
273:31/0/physics_layer_1/angular_velocity = 0.0
274:31/0 = 0
274:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
274:31/0/physics_layer_0/angular_velocity = 0.0
274:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
274:31/0/physics_layer_1/angular_velocity = 0.0
275:31/0 = 0
275:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
275:31/0/physics_layer_0/angular_velocity = 0.0
275:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
275:31/0/physics_layer_1/angular_velocity = 0.0
3:32/0 = 0
3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:32/0/physics_layer_0/angular_velocity = 0.0
3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:32/0/physics_layer_1/angular_velocity = 0.0
4:32/0 = 0
4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:32/0/physics_layer_0/angular_velocity = 0.0
4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:32/0/physics_layer_1/angular_velocity = 0.0
5:32/0 = 0
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:32/0/physics_layer_0/angular_velocity = 0.0
5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:32/0/physics_layer_1/angular_velocity = 0.0
12:32/0 = 0
12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:32/0/physics_layer_0/angular_velocity = 0.0
12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:32/0/physics_layer_1/angular_velocity = 0.0
13:32/0 = 0
13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:32/0/physics_layer_0/angular_velocity = 0.0
13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:32/0/physics_layer_1/angular_velocity = 0.0
14:32/0 = 0
14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:32/0/physics_layer_0/angular_velocity = 0.0
14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:32/0/physics_layer_1/angular_velocity = 0.0
18:32/0 = 0
18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:32/0/physics_layer_0/angular_velocity = 0.0
18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:32/0/physics_layer_1/angular_velocity = 0.0
19:32/0 = 0
19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:32/0/physics_layer_0/angular_velocity = 0.0
19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:32/0/physics_layer_1/angular_velocity = 0.0
20:32/0 = 0
20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:32/0/physics_layer_0/angular_velocity = 0.0
20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:32/0/physics_layer_1/angular_velocity = 0.0
24:32/0 = 0
24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:32/0/physics_layer_0/angular_velocity = 0.0
24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:32/0/physics_layer_1/angular_velocity = 0.0
25:32/0 = 0
25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:32/0/physics_layer_0/angular_velocity = 0.0
25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:32/0/physics_layer_1/angular_velocity = 0.0
26:32/0 = 0
26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:32/0/physics_layer_0/angular_velocity = 0.0
26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:32/0/physics_layer_1/angular_velocity = 0.0
30:32/0 = 0
30:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:32/0/physics_layer_0/angular_velocity = 0.0
30:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:32/0/physics_layer_1/angular_velocity = 0.0
31:32/0 = 0
31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:32/0/physics_layer_0/angular_velocity = 0.0
31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:32/0/physics_layer_1/angular_velocity = 0.0
32:32/0 = 0
32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:32/0/physics_layer_0/angular_velocity = 0.0
32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:32/0/physics_layer_1/angular_velocity = 0.0
39:32/0 = 0
39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:32/0/physics_layer_0/angular_velocity = 0.0
39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:32/0/physics_layer_1/angular_velocity = 0.0
40:32/0 = 0
40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:32/0/physics_layer_0/angular_velocity = 0.0
40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:32/0/physics_layer_1/angular_velocity = 0.0
41:32/0 = 0
41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:32/0/physics_layer_0/angular_velocity = 0.0
41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:32/0/physics_layer_1/angular_velocity = 0.0
42:32/0 = 0
42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:32/0/physics_layer_0/angular_velocity = 0.0
42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:32/0/physics_layer_1/angular_velocity = 0.0
43:32/0 = 0
43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:32/0/physics_layer_0/angular_velocity = 0.0
43:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:32/0/physics_layer_1/angular_velocity = 0.0
44:32/0 = 0
44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:32/0/physics_layer_0/angular_velocity = 0.0
44:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:32/0/physics_layer_1/angular_velocity = 0.0
45:32/0 = 0
45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:32/0/physics_layer_0/angular_velocity = 0.0
45:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:32/0/physics_layer_1/angular_velocity = 0.0
46:32/0 = 0
46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:32/0/physics_layer_0/angular_velocity = 0.0
46:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:32/0/physics_layer_1/angular_velocity = 0.0
47:32/0 = 0
47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:32/0/physics_layer_0/angular_velocity = 0.0
47:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:32/0/physics_layer_1/angular_velocity = 0.0
51:32/0 = 0
51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:32/0/physics_layer_0/angular_velocity = 0.0
51:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:32/0/physics_layer_1/angular_velocity = 0.0
52:32/0 = 0
52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:32/0/physics_layer_0/angular_velocity = 0.0
52:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:32/0/physics_layer_1/angular_velocity = 0.0
53:32/0 = 0
53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:32/0/physics_layer_0/angular_velocity = 0.0
53:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:32/0/physics_layer_1/angular_velocity = 0.0
60:32/0 = 0
60:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:32/0/physics_layer_0/angular_velocity = 0.0
60:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:32/0/physics_layer_1/angular_velocity = 0.0
61:32/0 = 0
61:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:32/0/physics_layer_0/angular_velocity = 0.0
61:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:32/0/physics_layer_1/angular_velocity = 0.0
62:32/0 = 0
62:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:32/0/physics_layer_0/angular_velocity = 0.0
62:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:32/0/physics_layer_1/angular_velocity = 0.0
66:32/0 = 0
66:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:32/0/physics_layer_0/angular_velocity = 0.0
66:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:32/0/physics_layer_1/angular_velocity = 0.0
67:32/0 = 0
67:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:32/0/physics_layer_0/angular_velocity = 0.0
67:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:32/0/physics_layer_1/angular_velocity = 0.0
68:32/0 = 0
68:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:32/0/physics_layer_0/angular_velocity = 0.0
68:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:32/0/physics_layer_1/angular_velocity = 0.0
72:32/0 = 0
72:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:32/0/physics_layer_0/angular_velocity = 0.0
72:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:32/0/physics_layer_1/angular_velocity = 0.0
73:32/0 = 0
73:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:32/0/physics_layer_0/angular_velocity = 0.0
73:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:32/0/physics_layer_1/angular_velocity = 0.0
74:32/0 = 0
74:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:32/0/physics_layer_0/angular_velocity = 0.0
74:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:32/0/physics_layer_1/angular_velocity = 0.0
78:32/0 = 0
78:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:32/0/physics_layer_0/angular_velocity = 0.0
78:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:32/0/physics_layer_1/angular_velocity = 0.0
79:32/0 = 0
79:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:32/0/physics_layer_0/angular_velocity = 0.0
79:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:32/0/physics_layer_1/angular_velocity = 0.0
80:32/0 = 0
80:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:32/0/physics_layer_0/angular_velocity = 0.0
80:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:32/0/physics_layer_1/angular_velocity = 0.0
87:32/0 = 0
87:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:32/0/physics_layer_0/angular_velocity = 0.0
87:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:32/0/physics_layer_1/angular_velocity = 0.0
88:32/0 = 0
88:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:32/0/physics_layer_0/angular_velocity = 0.0
88:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:32/0/physics_layer_1/angular_velocity = 0.0
89:32/0 = 0
89:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:32/0/physics_layer_0/angular_velocity = 0.0
89:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:32/0/physics_layer_1/angular_velocity = 0.0
90:32/0 = 0
90:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:32/0/physics_layer_0/angular_velocity = 0.0
90:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:32/0/physics_layer_1/angular_velocity = 0.0
91:32/0 = 0
91:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:32/0/physics_layer_0/angular_velocity = 0.0
91:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:32/0/physics_layer_1/angular_velocity = 0.0
92:32/0 = 0
92:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:32/0/physics_layer_0/angular_velocity = 0.0
92:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:32/0/physics_layer_1/angular_velocity = 0.0
93:32/0 = 0
93:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:32/0/physics_layer_0/angular_velocity = 0.0
93:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:32/0/physics_layer_1/angular_velocity = 0.0
94:32/0 = 0
94:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:32/0/physics_layer_0/angular_velocity = 0.0
94:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:32/0/physics_layer_1/angular_velocity = 0.0
95:32/0 = 0
95:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:32/0/physics_layer_0/angular_velocity = 0.0
95:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:32/0/physics_layer_1/angular_velocity = 0.0
99:32/0 = 0
99:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:32/0/physics_layer_0/angular_velocity = 0.0
99:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:32/0/physics_layer_1/angular_velocity = 0.0
100:32/0 = 0
100:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:32/0/physics_layer_0/angular_velocity = 0.0
100:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:32/0/physics_layer_1/angular_velocity = 0.0
101:32/0 = 0
101:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:32/0/physics_layer_0/angular_velocity = 0.0
101:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:32/0/physics_layer_1/angular_velocity = 0.0
102:32/0 = 0
102:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:32/0/physics_layer_0/angular_velocity = 0.0
102:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:32/0/physics_layer_1/angular_velocity = 0.0
103:32/0 = 0
103:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:32/0/physics_layer_0/angular_velocity = 0.0
103:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:32/0/physics_layer_1/angular_velocity = 0.0
104:32/0 = 0
104:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:32/0/physics_layer_0/angular_velocity = 0.0
104:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:32/0/physics_layer_1/angular_velocity = 0.0
105:32/0 = 0
105:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:32/0/physics_layer_0/angular_velocity = 0.0
105:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:32/0/physics_layer_1/angular_velocity = 0.0
106:32/0 = 0
106:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:32/0/physics_layer_0/angular_velocity = 0.0
106:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:32/0/physics_layer_1/angular_velocity = 0.0
107:32/0 = 0
107:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:32/0/physics_layer_0/angular_velocity = 0.0
107:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:32/0/physics_layer_1/angular_velocity = 0.0
117:32/0 = 0
117:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:32/0/physics_layer_0/angular_velocity = 0.0
117:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
117:32/0/physics_layer_1/angular_velocity = 0.0
118:32/0 = 0
118:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:32/0/physics_layer_0/angular_velocity = 0.0
118:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
118:32/0/physics_layer_1/angular_velocity = 0.0
119:32/0 = 0
119:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:32/0/physics_layer_0/angular_velocity = 0.0
119:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
119:32/0/physics_layer_1/angular_velocity = 0.0
120:32/0 = 0
120:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:32/0/physics_layer_0/angular_velocity = 0.0
120:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
120:32/0/physics_layer_1/angular_velocity = 0.0
121:32/0 = 0
121:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:32/0/physics_layer_0/angular_velocity = 0.0
121:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
121:32/0/physics_layer_1/angular_velocity = 0.0
122:32/0 = 0
122:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:32/0/physics_layer_0/angular_velocity = 0.0
122:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
122:32/0/physics_layer_1/angular_velocity = 0.0
144:32/0 = 0
144:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:32/0/physics_layer_0/angular_velocity = 0.0
144:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:32/0/physics_layer_1/angular_velocity = 0.0
145:32/0 = 0
145:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:32/0/physics_layer_0/angular_velocity = 0.0
145:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:32/0/physics_layer_1/angular_velocity = 0.0
146:32/0 = 0
146:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:32/0/physics_layer_0/angular_velocity = 0.0
146:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:32/0/physics_layer_1/angular_velocity = 0.0
150:32/0 = 0
150:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:32/0/physics_layer_0/angular_velocity = 0.0
150:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:32/0/physics_layer_1/angular_velocity = 0.0
151:32/0 = 0
151:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:32/0/physics_layer_0/angular_velocity = 0.0
151:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:32/0/physics_layer_1/angular_velocity = 0.0
152:32/0 = 0
152:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:32/0/physics_layer_0/angular_velocity = 0.0
152:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:32/0/physics_layer_1/angular_velocity = 0.0
153:32/0 = 0
153:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:32/0/physics_layer_0/angular_velocity = 0.0
153:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:32/0/physics_layer_1/angular_velocity = 0.0
154:32/0 = 0
154:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:32/0/physics_layer_0/angular_velocity = 0.0
154:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:32/0/physics_layer_1/angular_velocity = 0.0
155:32/0 = 0
155:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:32/0/physics_layer_0/angular_velocity = 0.0
155:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:32/0/physics_layer_1/angular_velocity = 0.0
156:32/0 = 0
156:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:32/0/physics_layer_0/angular_velocity = 0.0
156:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:32/0/physics_layer_1/angular_velocity = 0.0
157:32/0 = 0
157:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:32/0/physics_layer_0/angular_velocity = 0.0
157:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:32/0/physics_layer_1/angular_velocity = 0.0
158:32/0 = 0
158:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:32/0/physics_layer_0/angular_velocity = 0.0
158:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:32/0/physics_layer_1/angular_velocity = 0.0
159:32/0 = 0
159:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:32/0/physics_layer_0/angular_velocity = 0.0
159:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:32/0/physics_layer_1/angular_velocity = 0.0
160:32/0 = 0
160:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:32/0/physics_layer_0/angular_velocity = 0.0
160:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:32/0/physics_layer_1/angular_velocity = 0.0
161:32/0 = 0
161:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:32/0/physics_layer_0/angular_velocity = 0.0
161:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:32/0/physics_layer_1/angular_velocity = 0.0
162:32/0 = 0
162:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:32/0/physics_layer_0/angular_velocity = 0.0
162:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:32/0/physics_layer_1/angular_velocity = 0.0
163:32/0 = 0
163:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:32/0/physics_layer_0/angular_velocity = 0.0
163:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:32/0/physics_layer_1/angular_velocity = 0.0
165:32/0 = 0
165:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:32/0/physics_layer_0/angular_velocity = 0.0
165:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:32/0/physics_layer_1/angular_velocity = 0.0
166:32/0 = 0
166:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:32/0/physics_layer_0/angular_velocity = 0.0
166:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:32/0/physics_layer_1/angular_velocity = 0.0
168:32/0 = 0
168:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:32/0/physics_layer_0/angular_velocity = 0.0
168:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:32/0/physics_layer_1/angular_velocity = 0.0
169:32/0 = 0
169:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:32/0/physics_layer_0/angular_velocity = 0.0
169:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:32/0/physics_layer_1/angular_velocity = 0.0
177:32/0 = 0
177:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:32/0/physics_layer_0/angular_velocity = 0.0
177:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:32/0/physics_layer_1/angular_velocity = 0.0
178:32/0 = 0
178:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:32/0/physics_layer_0/angular_velocity = 0.0
178:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:32/0/physics_layer_1/angular_velocity = 0.0
179:32/0 = 0
179:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:32/0/physics_layer_0/angular_velocity = 0.0
179:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:32/0/physics_layer_1/angular_velocity = 0.0
180:32/0 = 0
180:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:32/0/physics_layer_0/angular_velocity = 0.0
180:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:32/0/physics_layer_1/angular_velocity = 0.0
181:32/0 = 0
181:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:32/0/physics_layer_0/angular_velocity = 0.0
181:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:32/0/physics_layer_1/angular_velocity = 0.0
182:32/0 = 0
182:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:32/0/physics_layer_0/angular_velocity = 0.0
182:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:32/0/physics_layer_1/angular_velocity = 0.0
183:32/0 = 0
183:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:32/0/physics_layer_0/angular_velocity = 0.0
183:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:32/0/physics_layer_1/angular_velocity = 0.0
184:32/0 = 0
184:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:32/0/physics_layer_0/angular_velocity = 0.0
184:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:32/0/physics_layer_1/angular_velocity = 0.0
185:32/0 = 0
185:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:32/0/physics_layer_0/angular_velocity = 0.0
185:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:32/0/physics_layer_1/angular_velocity = 0.0
186:32/0 = 0
186:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:32/0/physics_layer_0/angular_velocity = 0.0
186:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:32/0/physics_layer_1/angular_velocity = 0.0
187:32/0 = 0
187:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:32/0/physics_layer_0/angular_velocity = 0.0
187:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:32/0/physics_layer_1/angular_velocity = 0.0
188:32/0 = 0
188:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:32/0/physics_layer_0/angular_velocity = 0.0
188:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:32/0/physics_layer_1/angular_velocity = 0.0
189:32/0 = 0
189:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:32/0/physics_layer_0/angular_velocity = 0.0
189:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:32/0/physics_layer_1/angular_velocity = 0.0
190:32/0 = 0
190:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:32/0/physics_layer_0/angular_velocity = 0.0
190:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:32/0/physics_layer_1/angular_velocity = 0.0
191:32/0 = 0
191:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:32/0/physics_layer_0/angular_velocity = 0.0
191:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:32/0/physics_layer_1/angular_velocity = 0.0
193:32/0 = 0
193:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:32/0/physics_layer_0/angular_velocity = 0.0
193:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:32/0/physics_layer_1/angular_velocity = 0.0
194:32/0 = 0
194:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:32/0/physics_layer_0/angular_velocity = 0.0
194:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:32/0/physics_layer_1/angular_velocity = 0.0
198:32/0 = 0
198:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:32/0/physics_layer_0/angular_velocity = 0.0
198:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:32/0/physics_layer_1/angular_velocity = 0.0
199:32/0 = 0
199:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:32/0/physics_layer_0/angular_velocity = 0.0
199:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:32/0/physics_layer_1/angular_velocity = 0.0
200:32/0 = 0
200:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:32/0/physics_layer_0/angular_velocity = 0.0
200:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:32/0/physics_layer_1/angular_velocity = 0.0
204:32/0 = 0
204:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:32/0/physics_layer_0/angular_velocity = 0.0
204:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:32/0/physics_layer_1/angular_velocity = 0.0
205:32/0 = 0
205:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:32/0/physics_layer_0/angular_velocity = 0.0
205:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:32/0/physics_layer_1/angular_velocity = 0.0
207:32/0 = 0
207:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:32/0/physics_layer_0/angular_velocity = 0.0
207:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:32/0/physics_layer_1/angular_velocity = 0.0
208:32/0 = 0
208:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:32/0/physics_layer_0/angular_velocity = 0.0
208:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:32/0/physics_layer_1/angular_velocity = 0.0
209:32/0 = 0
209:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:32/0/physics_layer_0/angular_velocity = 0.0
209:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:32/0/physics_layer_1/angular_velocity = 0.0
213:32/0 = 0
213:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:32/0/physics_layer_0/angular_velocity = 0.0
213:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:32/0/physics_layer_1/angular_velocity = 0.0
214:32/0 = 0
214:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:32/0/physics_layer_0/angular_velocity = 0.0
214:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:32/0/physics_layer_1/angular_velocity = 0.0
215:32/0 = 0
215:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:32/0/physics_layer_0/angular_velocity = 0.0
215:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:32/0/physics_layer_1/angular_velocity = 0.0
218:32/0 = 0
218:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:32/0/physics_layer_0/angular_velocity = 0.0
218:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:32/0/physics_layer_1/angular_velocity = 0.0
219:32/0 = 0
219:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:32/0/physics_layer_0/angular_velocity = 0.0
219:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:32/0/physics_layer_1/angular_velocity = 0.0
224:32/0 = 0
224:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:32/0/physics_layer_0/angular_velocity = 0.0
224:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:32/0/physics_layer_1/angular_velocity = 0.0
225:32/0 = 0
225:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:32/0/physics_layer_0/angular_velocity = 0.0
225:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:32/0/physics_layer_1/angular_velocity = 0.0
241:32/0 = 0
241:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:32/0/physics_layer_0/angular_velocity = 0.0
241:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:32/0/physics_layer_1/angular_velocity = 0.0
242:32/0 = 0
242:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:32/0/physics_layer_0/angular_velocity = 0.0
242:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:32/0/physics_layer_1/angular_velocity = 0.0
243:32/0 = 0
243:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:32/0/physics_layer_0/angular_velocity = 0.0
243:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:32/0/physics_layer_1/angular_velocity = 0.0
244:32/0 = 0
244:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:32/0/physics_layer_0/angular_velocity = 0.0
244:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:32/0/physics_layer_1/angular_velocity = 0.0
247:32/0 = 0
247:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:32/0/physics_layer_0/angular_velocity = 0.0
247:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:32/0/physics_layer_1/angular_velocity = 0.0
248:32/0 = 0
248:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:32/0/physics_layer_0/angular_velocity = 0.0
248:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:32/0/physics_layer_1/angular_velocity = 0.0
249:32/0 = 0
249:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:32/0/physics_layer_0/angular_velocity = 0.0
249:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:32/0/physics_layer_1/angular_velocity = 0.0
250:32/0 = 0
250:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:32/0/physics_layer_0/angular_velocity = 0.0
250:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:32/0/physics_layer_1/angular_velocity = 0.0
270:32/0 = 0
270:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
270:32/0/physics_layer_0/angular_velocity = 0.0
270:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
270:32/0/physics_layer_1/angular_velocity = 0.0
275:32/0 = 0
275:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
275:32/0/physics_layer_0/angular_velocity = 0.0
275:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
275:32/0/physics_layer_1/angular_velocity = 0.0
15:33/0 = 0
15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:33/0/physics_layer_0/angular_velocity = 0.0
15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:33/0/physics_layer_1/angular_velocity = 0.0
16:33/0 = 0
16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:33/0/physics_layer_0/angular_velocity = 0.0
16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:33/0/physics_layer_1/angular_velocity = 0.0
17:33/0 = 0
17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:33/0/physics_layer_0/angular_velocity = 0.0
17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:33/0/physics_layer_1/angular_velocity = 0.0
21:33/0 = 0
21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:33/0/physics_layer_0/angular_velocity = 0.0
21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:33/0/physics_layer_1/angular_velocity = 0.0
22:33/0 = 0
22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:33/0/physics_layer_0/angular_velocity = 0.0
22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:33/0/physics_layer_1/angular_velocity = 0.0
23:33/0 = 0
23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:33/0/physics_layer_0/angular_velocity = 0.0
23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:33/0/physics_layer_1/angular_velocity = 0.0
39:33/0 = 0
39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:33/0/physics_layer_0/angular_velocity = 0.0
39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:33/0/physics_layer_1/angular_velocity = 0.0
40:33/0 = 0
40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:33/0/physics_layer_0/angular_velocity = 0.0
40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:33/0/physics_layer_1/angular_velocity = 0.0
41:33/0 = 0
41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:33/0/physics_layer_0/angular_velocity = 0.0
41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:33/0/physics_layer_1/angular_velocity = 0.0
42:33/0 = 0
42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:33/0/physics_layer_0/angular_velocity = 0.0
42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:33/0/physics_layer_1/angular_velocity = 0.0
43:33/0 = 0
43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:33/0/physics_layer_0/angular_velocity = 0.0
43:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:33/0/physics_layer_1/angular_velocity = 0.0
44:33/0 = 0
44:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:33/0/physics_layer_0/angular_velocity = 0.0
44:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:33/0/physics_layer_1/angular_velocity = 0.0
45:33/0 = 0
45:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:33/0/physics_layer_0/angular_velocity = 0.0
45:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:33/0/physics_layer_1/angular_velocity = 0.0
46:33/0 = 0
46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:33/0/physics_layer_0/angular_velocity = 0.0
46:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:33/0/physics_layer_1/angular_velocity = 0.0
47:33/0 = 0
47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:33/0/physics_layer_0/angular_velocity = 0.0
47:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:33/0/physics_layer_1/angular_velocity = 0.0
63:33/0 = 0
63:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:33/0/physics_layer_0/angular_velocity = 0.0
63:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:33/0/physics_layer_1/angular_velocity = 0.0
64:33/0 = 0
64:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:33/0/physics_layer_0/angular_velocity = 0.0
64:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:33/0/physics_layer_1/angular_velocity = 0.0
65:33/0 = 0
65:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:33/0/physics_layer_0/angular_velocity = 0.0
65:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:33/0/physics_layer_1/angular_velocity = 0.0
69:33/0 = 0
69:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:33/0/physics_layer_0/angular_velocity = 0.0
69:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:33/0/physics_layer_1/angular_velocity = 0.0
70:33/0 = 0
70:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:33/0/physics_layer_0/angular_velocity = 0.0
70:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:33/0/physics_layer_1/angular_velocity = 0.0
71:33/0 = 0
71:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:33/0/physics_layer_0/angular_velocity = 0.0
71:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:33/0/physics_layer_1/angular_velocity = 0.0
87:33/0 = 0
87:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:33/0/physics_layer_0/angular_velocity = 0.0
87:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:33/0/physics_layer_1/angular_velocity = 0.0
88:33/0 = 0
88:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:33/0/physics_layer_0/angular_velocity = 0.0
88:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:33/0/physics_layer_1/angular_velocity = 0.0
89:33/0 = 0
89:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:33/0/physics_layer_0/angular_velocity = 0.0
89:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:33/0/physics_layer_1/angular_velocity = 0.0
90:33/0 = 0
90:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:33/0/physics_layer_0/angular_velocity = 0.0
90:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:33/0/physics_layer_1/angular_velocity = 0.0
91:33/0 = 0
91:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:33/0/physics_layer_0/angular_velocity = 0.0
91:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:33/0/physics_layer_1/angular_velocity = 0.0
92:33/0 = 0
92:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:33/0/physics_layer_0/angular_velocity = 0.0
92:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:33/0/physics_layer_1/angular_velocity = 0.0
93:33/0 = 0
93:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:33/0/physics_layer_0/angular_velocity = 0.0
93:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:33/0/physics_layer_1/angular_velocity = 0.0
94:33/0 = 0
94:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:33/0/physics_layer_0/angular_velocity = 0.0
94:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:33/0/physics_layer_1/angular_velocity = 0.0
95:33/0 = 0
95:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:33/0/physics_layer_0/angular_velocity = 0.0
95:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:33/0/physics_layer_1/angular_velocity = 0.0
96:33/0 = 0
96:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:33/0/physics_layer_0/angular_velocity = 0.0
96:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:33/0/physics_layer_1/angular_velocity = 0.0
97:33/0 = 0
97:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:33/0/physics_layer_0/angular_velocity = 0.0
97:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:33/0/physics_layer_1/angular_velocity = 0.0
98:33/0 = 0
98:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:33/0/physics_layer_0/angular_velocity = 0.0
98:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:33/0/physics_layer_1/angular_velocity = 0.0
99:33/0 = 0
99:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:33/0/physics_layer_0/angular_velocity = 0.0
99:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:33/0/physics_layer_1/angular_velocity = 0.0
100:33/0 = 0
100:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:33/0/physics_layer_0/angular_velocity = 0.0
100:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:33/0/physics_layer_1/angular_velocity = 0.0
101:33/0 = 0
101:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:33/0/physics_layer_0/angular_velocity = 0.0
101:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:33/0/physics_layer_1/angular_velocity = 0.0
102:33/0 = 0
102:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:33/0/physics_layer_0/angular_velocity = 0.0
102:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:33/0/physics_layer_1/angular_velocity = 0.0
103:33/0 = 0
103:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:33/0/physics_layer_0/angular_velocity = 0.0
103:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:33/0/physics_layer_1/angular_velocity = 0.0
104:33/0 = 0
104:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:33/0/physics_layer_0/angular_velocity = 0.0
104:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:33/0/physics_layer_1/angular_velocity = 0.0
105:33/0 = 0
105:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:33/0/physics_layer_0/angular_velocity = 0.0
105:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:33/0/physics_layer_1/angular_velocity = 0.0
106:33/0 = 0
106:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:33/0/physics_layer_0/angular_velocity = 0.0
106:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:33/0/physics_layer_1/angular_velocity = 0.0
107:33/0 = 0
107:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:33/0/physics_layer_0/angular_velocity = 0.0
107:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:33/0/physics_layer_1/angular_velocity = 0.0
108:33/0 = 0
108:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:33/0/physics_layer_0/angular_velocity = 0.0
108:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:33/0/physics_layer_1/angular_velocity = 0.0
109:33/0 = 0
109:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:33/0/physics_layer_0/angular_velocity = 0.0
109:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:33/0/physics_layer_1/angular_velocity = 0.0
110:33/0 = 0
110:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:33/0/physics_layer_0/angular_velocity = 0.0
110:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:33/0/physics_layer_1/angular_velocity = 0.0
111:33/0 = 0
111:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:33/0/physics_layer_0/angular_velocity = 0.0
111:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:33/0/physics_layer_1/angular_velocity = 0.0
112:33/0 = 0
112:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:33/0/physics_layer_0/angular_velocity = 0.0
112:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:33/0/physics_layer_1/angular_velocity = 0.0
113:33/0 = 0
113:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:33/0/physics_layer_0/angular_velocity = 0.0
113:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:33/0/physics_layer_1/angular_velocity = 0.0
144:33/0 = 0
144:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:33/0/physics_layer_0/angular_velocity = 0.0
144:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:33/0/physics_layer_1/angular_velocity = 0.0
145:33/0 = 0
145:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:33/0/physics_layer_0/angular_velocity = 0.0
145:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:33/0/physics_layer_1/angular_velocity = 0.0
146:33/0 = 0
146:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:33/0/physics_layer_0/angular_velocity = 0.0
146:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:33/0/physics_layer_1/angular_velocity = 0.0
147:33/0 = 0
147:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:33/0/physics_layer_0/angular_velocity = 0.0
147:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:33/0/physics_layer_1/angular_velocity = 0.0
148:33/0 = 0
148:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:33/0/physics_layer_0/angular_velocity = 0.0
148:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:33/0/physics_layer_1/angular_velocity = 0.0
149:33/0 = 0
149:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:33/0/physics_layer_0/angular_velocity = 0.0
149:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:33/0/physics_layer_1/angular_velocity = 0.0
150:33/0 = 0
150:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:33/0/physics_layer_0/angular_velocity = 0.0
150:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:33/0/physics_layer_1/angular_velocity = 0.0
151:33/0 = 0
151:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:33/0/physics_layer_0/angular_velocity = 0.0
151:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:33/0/physics_layer_1/angular_velocity = 0.0
152:33/0 = 0
152:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:33/0/physics_layer_0/angular_velocity = 0.0
152:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:33/0/physics_layer_1/angular_velocity = 0.0
153:33/0 = 0
153:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:33/0/physics_layer_0/angular_velocity = 0.0
153:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:33/0/physics_layer_1/angular_velocity = 0.0
154:33/0 = 0
154:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:33/0/physics_layer_0/angular_velocity = 0.0
154:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:33/0/physics_layer_1/angular_velocity = 0.0
155:33/0 = 0
155:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:33/0/physics_layer_0/angular_velocity = 0.0
155:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:33/0/physics_layer_1/angular_velocity = 0.0
156:33/0 = 0
156:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:33/0/physics_layer_0/angular_velocity = 0.0
156:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:33/0/physics_layer_1/angular_velocity = 0.0
157:33/0 = 0
157:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:33/0/physics_layer_0/angular_velocity = 0.0
157:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:33/0/physics_layer_1/angular_velocity = 0.0
158:33/0 = 0
158:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:33/0/physics_layer_0/angular_velocity = 0.0
158:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:33/0/physics_layer_1/angular_velocity = 0.0
161:33/0 = 0
161:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:33/0/physics_layer_0/angular_velocity = 0.0
161:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:33/0/physics_layer_1/angular_velocity = 0.0
162:33/0 = 0
162:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:33/0/physics_layer_0/angular_velocity = 0.0
162:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:33/0/physics_layer_1/angular_velocity = 0.0
163:33/0 = 0
163:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:33/0/physics_layer_0/angular_velocity = 0.0
163:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:33/0/physics_layer_1/angular_velocity = 0.0
165:33/0 = 0
165:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:33/0/physics_layer_0/angular_velocity = 0.0
165:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:33/0/physics_layer_1/angular_velocity = 0.0
166:33/0 = 0
166:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:33/0/physics_layer_0/angular_velocity = 0.0
166:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:33/0/physics_layer_1/angular_velocity = 0.0
183:33/0 = 0
183:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:33/0/physics_layer_0/angular_velocity = 0.0
183:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:33/0/physics_layer_1/angular_velocity = 0.0
184:33/0 = 0
184:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:33/0/physics_layer_0/angular_velocity = 0.0
184:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:33/0/physics_layer_1/angular_velocity = 0.0
185:33/0 = 0
185:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:33/0/physics_layer_0/angular_velocity = 0.0
185:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:33/0/physics_layer_1/angular_velocity = 0.0
186:33/0 = 0
186:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:33/0/physics_layer_0/angular_velocity = 0.0
186:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:33/0/physics_layer_1/angular_velocity = 0.0
187:33/0 = 0
187:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:33/0/physics_layer_0/angular_velocity = 0.0
187:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:33/0/physics_layer_1/angular_velocity = 0.0
188:33/0 = 0
188:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:33/0/physics_layer_0/angular_velocity = 0.0
188:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:33/0/physics_layer_1/angular_velocity = 0.0
189:33/0 = 0
189:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:33/0/physics_layer_0/angular_velocity = 0.0
189:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:33/0/physics_layer_1/angular_velocity = 0.0
190:33/0 = 0
190:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:33/0/physics_layer_0/angular_velocity = 0.0
190:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:33/0/physics_layer_1/angular_velocity = 0.0
191:33/0 = 0
191:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:33/0/physics_layer_0/angular_velocity = 0.0
191:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:33/0/physics_layer_1/angular_velocity = 0.0
193:33/0 = 0
193:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:33/0/physics_layer_0/angular_velocity = 0.0
193:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:33/0/physics_layer_1/angular_velocity = 0.0
194:33/0 = 0
194:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:33/0/physics_layer_0/angular_velocity = 0.0
194:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:33/0/physics_layer_1/angular_velocity = 0.0
197:33/0 = 0
197:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:33/0/physics_layer_0/angular_velocity = 0.0
197:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:33/0/physics_layer_1/angular_velocity = 0.0
198:33/0 = 0
198:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:33/0/physics_layer_0/angular_velocity = 0.0
198:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:33/0/physics_layer_1/angular_velocity = 0.0
199:33/0 = 0
199:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:33/0/physics_layer_0/angular_velocity = 0.0
199:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:33/0/physics_layer_1/angular_velocity = 0.0
200:33/0 = 0
200:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:33/0/physics_layer_0/angular_velocity = 0.0
200:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:33/0/physics_layer_1/angular_velocity = 0.0
201:33/0 = 0
201:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:33/0/physics_layer_0/angular_velocity = 0.0
201:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:33/0/physics_layer_1/angular_velocity = 0.0
204:33/0 = 0
204:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:33/0/physics_layer_0/angular_velocity = 0.0
204:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:33/0/physics_layer_1/angular_velocity = 0.0
205:33/0 = 0
205:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:33/0/physics_layer_0/angular_velocity = 0.0
205:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:33/0/physics_layer_1/angular_velocity = 0.0
207:33/0 = 0
207:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:33/0/physics_layer_0/angular_velocity = 0.0
207:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:33/0/physics_layer_1/angular_velocity = 0.0
208:33/0 = 0
208:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:33/0/physics_layer_0/angular_velocity = 0.0
208:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:33/0/physics_layer_1/angular_velocity = 0.0
214:33/0 = 0
214:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:33/0/physics_layer_0/angular_velocity = 0.0
214:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:33/0/physics_layer_1/angular_velocity = 0.0
215:33/0 = 0
215:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:33/0/physics_layer_0/angular_velocity = 0.0
215:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:33/0/physics_layer_1/angular_velocity = 0.0
218:33/0 = 0
218:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:33/0/physics_layer_0/angular_velocity = 0.0
218:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:33/0/physics_layer_1/angular_velocity = 0.0
219:33/0 = 0
219:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:33/0/physics_layer_0/angular_velocity = 0.0
219:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:33/0/physics_layer_1/angular_velocity = 0.0
224:33/0 = 0
224:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:33/0/physics_layer_0/angular_velocity = 0.0
224:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:33/0/physics_layer_1/angular_velocity = 0.0
225:33/0 = 0
225:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:33/0/physics_layer_0/angular_velocity = 0.0
225:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:33/0/physics_layer_1/angular_velocity = 0.0
267:33/0 = 0
267:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:33/0/physics_layer_0/angular_velocity = 0.0
267:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:33/0/physics_layer_1/angular_velocity = 0.0
268:33/0 = 0
268:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
268:33/0/physics_layer_0/angular_velocity = 0.0
268:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
268:33/0/physics_layer_1/angular_velocity = 0.0
269:33/0 = 0
269:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
269:33/0/physics_layer_0/angular_velocity = 0.0
269:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
269:33/0/physics_layer_1/angular_velocity = 0.0
270:33/0 = 0
270:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
270:33/0/physics_layer_0/angular_velocity = 0.0
270:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
270:33/0/physics_layer_1/angular_velocity = 0.0
275:33/0 = 0
275:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
275:33/0/physics_layer_0/angular_velocity = 0.0
275:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
275:33/0/physics_layer_1/angular_velocity = 0.0
276:33/0 = 0
276:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
276:33/0/physics_layer_0/angular_velocity = 0.0
276:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
276:33/0/physics_layer_1/angular_velocity = 0.0
277:33/0 = 0
277:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
277:33/0/physics_layer_0/angular_velocity = 0.0
277:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
277:33/0/physics_layer_1/angular_velocity = 0.0
278:33/0 = 0
278:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
278:33/0/physics_layer_0/angular_velocity = 0.0
278:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
278:33/0/physics_layer_1/angular_velocity = 0.0
282:33/0 = 0
282:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
282:33/0/physics_layer_0/angular_velocity = 0.0
282:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
282:33/0/physics_layer_1/angular_velocity = 0.0
283:33/0 = 0
283:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
283:33/0/physics_layer_0/angular_velocity = 0.0
283:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
283:33/0/physics_layer_1/angular_velocity = 0.0
284:33/0 = 0
284:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
284:33/0/physics_layer_0/angular_velocity = 0.0
284:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
284:33/0/physics_layer_1/angular_velocity = 0.0
15:34/0 = 0
15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:34/0/physics_layer_0/angular_velocity = 0.0
15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:34/0/physics_layer_1/angular_velocity = 0.0
16:34/0 = 0
16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:34/0/physics_layer_0/angular_velocity = 0.0
16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:34/0/physics_layer_1/angular_velocity = 0.0
17:34/0 = 0
17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:34/0/physics_layer_0/angular_velocity = 0.0
17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:34/0/physics_layer_1/angular_velocity = 0.0
21:34/0 = 0
21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:34/0/physics_layer_0/angular_velocity = 0.0
21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:34/0/physics_layer_1/angular_velocity = 0.0
22:34/0 = 0
22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:34/0/physics_layer_0/angular_velocity = 0.0
22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:34/0/physics_layer_1/angular_velocity = 0.0
23:34/0 = 0
23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:34/0/physics_layer_0/angular_velocity = 0.0
23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:34/0/physics_layer_1/angular_velocity = 0.0
39:34/0 = 0
39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:34/0/physics_layer_0/angular_velocity = 0.0
39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:34/0/physics_layer_1/angular_velocity = 0.0
40:34/0 = 0
40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:34/0/physics_layer_0/angular_velocity = 0.0
40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:34/0/physics_layer_1/angular_velocity = 0.0
41:34/0 = 0
41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:34/0/physics_layer_0/angular_velocity = 0.0
41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:34/0/physics_layer_1/angular_velocity = 0.0
42:34/0 = 0
42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:34/0/physics_layer_0/angular_velocity = 0.0
42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:34/0/physics_layer_1/angular_velocity = 0.0
43:34/0 = 0
43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:34/0/physics_layer_0/angular_velocity = 0.0
43:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:34/0/physics_layer_1/angular_velocity = 0.0
44:34/0 = 0
44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:34/0/physics_layer_0/angular_velocity = 0.0
44:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:34/0/physics_layer_1/angular_velocity = 0.0
45:34/0 = 0
45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:34/0/physics_layer_0/angular_velocity = 0.0
45:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:34/0/physics_layer_1/angular_velocity = 0.0
46:34/0 = 0
46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:34/0/physics_layer_0/angular_velocity = 0.0
46:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:34/0/physics_layer_1/angular_velocity = 0.0
47:34/0 = 0
47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:34/0/physics_layer_0/angular_velocity = 0.0
47:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:34/0/physics_layer_1/angular_velocity = 0.0
63:34/0 = 0
63:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:34/0/physics_layer_0/angular_velocity = 0.0
63:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:34/0/physics_layer_1/angular_velocity = 0.0
64:34/0 = 0
64:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:34/0/physics_layer_0/angular_velocity = 0.0
64:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:34/0/physics_layer_1/angular_velocity = 0.0
65:34/0 = 0
65:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:34/0/physics_layer_0/angular_velocity = 0.0
65:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:34/0/physics_layer_1/angular_velocity = 0.0
69:34/0 = 0
69:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:34/0/physics_layer_0/angular_velocity = 0.0
69:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:34/0/physics_layer_1/angular_velocity = 0.0
70:34/0 = 0
70:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:34/0/physics_layer_0/angular_velocity = 0.0
70:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:34/0/physics_layer_1/angular_velocity = 0.0
71:34/0 = 0
71:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:34/0/physics_layer_0/angular_velocity = 0.0
71:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:34/0/physics_layer_1/angular_velocity = 0.0
87:34/0 = 0
87:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:34/0/physics_layer_0/angular_velocity = 0.0
87:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:34/0/physics_layer_1/angular_velocity = 0.0
88:34/0 = 0
88:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:34/0/physics_layer_0/angular_velocity = 0.0
88:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:34/0/physics_layer_1/angular_velocity = 0.0
89:34/0 = 0
89:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:34/0/physics_layer_0/angular_velocity = 0.0
89:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:34/0/physics_layer_1/angular_velocity = 0.0
90:34/0 = 0
90:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:34/0/physics_layer_0/angular_velocity = 0.0
90:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:34/0/physics_layer_1/angular_velocity = 0.0
91:34/0 = 0
91:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:34/0/physics_layer_0/angular_velocity = 0.0
91:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:34/0/physics_layer_1/angular_velocity = 0.0
92:34/0 = 0
92:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:34/0/physics_layer_0/angular_velocity = 0.0
92:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:34/0/physics_layer_1/angular_velocity = 0.0
93:34/0 = 0
93:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:34/0/physics_layer_0/angular_velocity = 0.0
93:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:34/0/physics_layer_1/angular_velocity = 0.0
94:34/0 = 0
94:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:34/0/physics_layer_0/angular_velocity = 0.0
94:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:34/0/physics_layer_1/angular_velocity = 0.0
95:34/0 = 0
95:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:34/0/physics_layer_0/angular_velocity = 0.0
95:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:34/0/physics_layer_1/angular_velocity = 0.0
96:34/0 = 0
96:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:34/0/physics_layer_0/angular_velocity = 0.0
96:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:34/0/physics_layer_1/angular_velocity = 0.0
97:34/0 = 0
97:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:34/0/physics_layer_0/angular_velocity = 0.0
97:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:34/0/physics_layer_1/angular_velocity = 0.0
98:34/0 = 0
98:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:34/0/physics_layer_0/angular_velocity = 0.0
98:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:34/0/physics_layer_1/angular_velocity = 0.0
99:34/0 = 0
99:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:34/0/physics_layer_0/angular_velocity = 0.0
99:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:34/0/physics_layer_1/angular_velocity = 0.0
100:34/0 = 0
100:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:34/0/physics_layer_0/angular_velocity = 0.0
100:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:34/0/physics_layer_1/angular_velocity = 0.0
101:34/0 = 0
101:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:34/0/physics_layer_0/angular_velocity = 0.0
101:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:34/0/physics_layer_1/angular_velocity = 0.0
102:34/0 = 0
102:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:34/0/physics_layer_0/angular_velocity = 0.0
102:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:34/0/physics_layer_1/angular_velocity = 0.0
103:34/0 = 0
103:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:34/0/physics_layer_0/angular_velocity = 0.0
103:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:34/0/physics_layer_1/angular_velocity = 0.0
104:34/0 = 0
104:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:34/0/physics_layer_0/angular_velocity = 0.0
104:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:34/0/physics_layer_1/angular_velocity = 0.0
105:34/0 = 0
105:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:34/0/physics_layer_0/angular_velocity = 0.0
105:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:34/0/physics_layer_1/angular_velocity = 0.0
106:34/0 = 0
106:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:34/0/physics_layer_0/angular_velocity = 0.0
106:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:34/0/physics_layer_1/angular_velocity = 0.0
107:34/0 = 0
107:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:34/0/physics_layer_0/angular_velocity = 0.0
107:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:34/0/physics_layer_1/angular_velocity = 0.0
108:34/0 = 0
108:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:34/0/physics_layer_0/angular_velocity = 0.0
108:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:34/0/physics_layer_1/angular_velocity = 0.0
109:34/0 = 0
109:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:34/0/physics_layer_0/angular_velocity = 0.0
109:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:34/0/physics_layer_1/angular_velocity = 0.0
110:34/0 = 0
110:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:34/0/physics_layer_0/angular_velocity = 0.0
110:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:34/0/physics_layer_1/angular_velocity = 0.0
111:34/0 = 0
111:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:34/0/physics_layer_0/angular_velocity = 0.0
111:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:34/0/physics_layer_1/angular_velocity = 0.0
112:34/0 = 0
112:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:34/0/physics_layer_0/angular_velocity = 0.0
112:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:34/0/physics_layer_1/angular_velocity = 0.0
113:34/0 = 0
113:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:34/0/physics_layer_0/angular_velocity = 0.0
113:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:34/0/physics_layer_1/angular_velocity = 0.0
144:34/0 = 0
144:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:34/0/physics_layer_0/angular_velocity = 0.0
144:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:34/0/physics_layer_1/angular_velocity = 0.0
145:34/0 = 0
145:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:34/0/physics_layer_0/angular_velocity = 0.0
145:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:34/0/physics_layer_1/angular_velocity = 0.0
146:34/0 = 0
146:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:34/0/physics_layer_0/angular_velocity = 0.0
146:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:34/0/physics_layer_1/angular_velocity = 0.0
147:34/0 = 0
147:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:34/0/physics_layer_0/angular_velocity = 0.0
147:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:34/0/physics_layer_1/angular_velocity = 0.0
148:34/0 = 0
148:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:34/0/physics_layer_0/angular_velocity = 0.0
148:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:34/0/physics_layer_1/angular_velocity = 0.0
149:34/0 = 0
149:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:34/0/physics_layer_0/angular_velocity = 0.0
149:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:34/0/physics_layer_1/angular_velocity = 0.0
150:34/0 = 0
150:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:34/0/physics_layer_0/angular_velocity = 0.0
150:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:34/0/physics_layer_1/angular_velocity = 0.0
151:34/0 = 0
151:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:34/0/physics_layer_0/angular_velocity = 0.0
151:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:34/0/physics_layer_1/angular_velocity = 0.0
152:34/0 = 0
152:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:34/0/physics_layer_0/angular_velocity = 0.0
152:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:34/0/physics_layer_1/angular_velocity = 0.0
153:34/0 = 0
153:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:34/0/physics_layer_0/angular_velocity = 0.0
153:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:34/0/physics_layer_1/angular_velocity = 0.0
154:34/0 = 0
154:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:34/0/physics_layer_0/angular_velocity = 0.0
154:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:34/0/physics_layer_1/angular_velocity = 0.0
155:34/0 = 0
155:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:34/0/physics_layer_0/angular_velocity = 0.0
155:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:34/0/physics_layer_1/angular_velocity = 0.0
156:34/0 = 0
156:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:34/0/physics_layer_0/angular_velocity = 0.0
156:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:34/0/physics_layer_1/angular_velocity = 0.0
157:34/0 = 0
157:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:34/0/physics_layer_0/angular_velocity = 0.0
157:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:34/0/physics_layer_1/angular_velocity = 0.0
158:34/0 = 0
158:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:34/0/physics_layer_0/angular_velocity = 0.0
158:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:34/0/physics_layer_1/angular_velocity = 0.0
161:34/0 = 0
161:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:34/0/physics_layer_0/angular_velocity = 0.0
161:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:34/0/physics_layer_1/angular_velocity = 0.0
162:34/0 = 0
162:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:34/0/physics_layer_0/angular_velocity = 0.0
162:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:34/0/physics_layer_1/angular_velocity = 0.0
163:34/0 = 0
163:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:34/0/physics_layer_0/angular_velocity = 0.0
163:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:34/0/physics_layer_1/angular_velocity = 0.0
165:34/0 = 0
165:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:34/0/physics_layer_0/angular_velocity = 0.0
165:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:34/0/physics_layer_1/angular_velocity = 0.0
166:34/0 = 0
166:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:34/0/physics_layer_0/angular_velocity = 0.0
166:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:34/0/physics_layer_1/angular_velocity = 0.0
170:34/0 = 0
170:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:34/0/physics_layer_0/angular_velocity = 0.0
170:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:34/0/physics_layer_1/angular_velocity = 0.0
171:34/0 = 0
171:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:34/0/physics_layer_0/angular_velocity = 0.0
171:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:34/0/physics_layer_1/angular_velocity = 0.0
172:34/0 = 0
172:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:34/0/physics_layer_0/angular_velocity = 0.0
172:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:34/0/physics_layer_1/angular_velocity = 0.0
173:34/0 = 0
173:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:34/0/physics_layer_0/angular_velocity = 0.0
173:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:34/0/physics_layer_1/angular_velocity = 0.0
174:34/0 = 0
174:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:34/0/physics_layer_0/angular_velocity = 0.0
174:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:34/0/physics_layer_1/angular_velocity = 0.0
175:34/0 = 0
175:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:34/0/physics_layer_0/angular_velocity = 0.0
175:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:34/0/physics_layer_1/angular_velocity = 0.0
176:34/0 = 0
176:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:34/0/physics_layer_0/angular_velocity = 0.0
176:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:34/0/physics_layer_1/angular_velocity = 0.0
177:34/0 = 0
177:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:34/0/physics_layer_0/angular_velocity = 0.0
177:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:34/0/physics_layer_1/angular_velocity = 0.0
178:34/0 = 0
178:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:34/0/physics_layer_0/angular_velocity = 0.0
178:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:34/0/physics_layer_1/angular_velocity = 0.0
179:34/0 = 0
179:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:34/0/physics_layer_0/angular_velocity = 0.0
179:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:34/0/physics_layer_1/angular_velocity = 0.0
180:34/0 = 0
180:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:34/0/physics_layer_0/angular_velocity = 0.0
180:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:34/0/physics_layer_1/angular_velocity = 0.0
183:34/0 = 0
183:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:34/0/physics_layer_0/angular_velocity = 0.0
183:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:34/0/physics_layer_1/angular_velocity = 0.0
184:34/0 = 0
184:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:34/0/physics_layer_0/angular_velocity = 0.0
184:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:34/0/physics_layer_1/angular_velocity = 0.0
185:34/0 = 0
185:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:34/0/physics_layer_0/angular_velocity = 0.0
185:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:34/0/physics_layer_1/angular_velocity = 0.0
186:34/0 = 0
186:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:34/0/physics_layer_0/angular_velocity = 0.0
186:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:34/0/physics_layer_1/angular_velocity = 0.0
187:34/0 = 0
187:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:34/0/physics_layer_0/angular_velocity = 0.0
187:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:34/0/physics_layer_1/angular_velocity = 0.0
188:34/0 = 0
188:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:34/0/physics_layer_0/angular_velocity = 0.0
188:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:34/0/physics_layer_1/angular_velocity = 0.0
189:34/0 = 0
189:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:34/0/physics_layer_0/angular_velocity = 0.0
189:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:34/0/physics_layer_1/angular_velocity = 0.0
190:34/0 = 0
190:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:34/0/physics_layer_0/angular_velocity = 0.0
190:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:34/0/physics_layer_1/angular_velocity = 0.0
191:34/0 = 0
191:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:34/0/physics_layer_0/angular_velocity = 0.0
191:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:34/0/physics_layer_1/angular_velocity = 0.0
193:34/0 = 0
193:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:34/0/physics_layer_0/angular_velocity = 0.0
193:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:34/0/physics_layer_1/angular_velocity = 0.0
194:34/0 = 0
194:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:34/0/physics_layer_0/angular_velocity = 0.0
194:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:34/0/physics_layer_1/angular_velocity = 0.0
195:34/0 = 0
195:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:34/0/physics_layer_0/angular_velocity = 0.0
195:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:34/0/physics_layer_1/angular_velocity = 0.0
196:34/0 = 0
196:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:34/0/physics_layer_0/angular_velocity = 0.0
196:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:34/0/physics_layer_1/angular_velocity = 0.0
197:34/0 = 0
197:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:34/0/physics_layer_0/angular_velocity = 0.0
197:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:34/0/physics_layer_1/angular_velocity = 0.0
198:34/0 = 0
198:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:34/0/physics_layer_0/angular_velocity = 0.0
198:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:34/0/physics_layer_1/angular_velocity = 0.0
199:34/0 = 0
199:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:34/0/physics_layer_0/angular_velocity = 0.0
199:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:34/0/physics_layer_1/angular_velocity = 0.0
200:34/0 = 0
200:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:34/0/physics_layer_0/angular_velocity = 0.0
200:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:34/0/physics_layer_1/angular_velocity = 0.0
201:34/0 = 0
201:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:34/0/physics_layer_0/angular_velocity = 0.0
201:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:34/0/physics_layer_1/angular_velocity = 0.0
202:34/0 = 0
202:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:34/0/physics_layer_0/angular_velocity = 0.0
202:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:34/0/physics_layer_1/angular_velocity = 0.0
203:34/0 = 0
203:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:34/0/physics_layer_0/angular_velocity = 0.0
203:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:34/0/physics_layer_1/angular_velocity = 0.0
204:34/0 = 0
204:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:34/0/physics_layer_0/angular_velocity = 0.0
204:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:34/0/physics_layer_1/angular_velocity = 0.0
205:34/0 = 0
205:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:34/0/physics_layer_0/angular_velocity = 0.0
205:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:34/0/physics_layer_1/angular_velocity = 0.0
207:34/0 = 0
207:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:34/0/physics_layer_0/angular_velocity = 0.0
207:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:34/0/physics_layer_1/angular_velocity = 0.0
208:34/0 = 0
208:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:34/0/physics_layer_0/angular_velocity = 0.0
208:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:34/0/physics_layer_1/angular_velocity = 0.0
209:34/0 = 0
209:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:34/0/physics_layer_0/angular_velocity = 0.0
209:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:34/0/physics_layer_1/angular_velocity = 0.0
213:34/0 = 0
213:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:34/0/physics_layer_0/angular_velocity = 0.0
213:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:34/0/physics_layer_1/angular_velocity = 0.0
214:34/0 = 0
214:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:34/0/physics_layer_0/angular_velocity = 0.0
214:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:34/0/physics_layer_1/angular_velocity = 0.0
215:34/0 = 0
215:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:34/0/physics_layer_0/angular_velocity = 0.0
215:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:34/0/physics_layer_1/angular_velocity = 0.0
241:34/0 = 0
241:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:34/0/physics_layer_0/angular_velocity = 0.0
241:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:34/0/physics_layer_1/angular_velocity = 0.0
242:34/0 = 0
242:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:34/0/physics_layer_0/angular_velocity = 0.0
242:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:34/0/physics_layer_1/angular_velocity = 0.0
243:34/0 = 0
243:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:34/0/physics_layer_0/angular_velocity = 0.0
243:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:34/0/physics_layer_1/angular_velocity = 0.0
244:34/0 = 0
244:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:34/0/physics_layer_0/angular_velocity = 0.0
244:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:34/0/physics_layer_1/angular_velocity = 0.0
247:34/0 = 0
247:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:34/0/physics_layer_0/angular_velocity = 0.0
247:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:34/0/physics_layer_1/angular_velocity = 0.0
248:34/0 = 0
248:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:34/0/physics_layer_0/angular_velocity = 0.0
248:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:34/0/physics_layer_1/angular_velocity = 0.0
249:34/0 = 0
249:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:34/0/physics_layer_0/angular_velocity = 0.0
249:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:34/0/physics_layer_1/angular_velocity = 0.0
250:34/0 = 0
250:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:34/0/physics_layer_0/angular_velocity = 0.0
250:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:34/0/physics_layer_1/angular_velocity = 0.0
253:34/0 = 0
253:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:34/0/physics_layer_0/angular_velocity = 0.0
253:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:34/0/physics_layer_1/angular_velocity = 0.0
254:34/0 = 0
254:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:34/0/physics_layer_0/angular_velocity = 0.0
254:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:34/0/physics_layer_1/angular_velocity = 0.0
255:34/0 = 0
255:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:34/0/physics_layer_0/angular_velocity = 0.0
255:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:34/0/physics_layer_1/angular_velocity = 0.0
256:34/0 = 0
256:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:34/0/physics_layer_0/angular_velocity = 0.0
256:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:34/0/physics_layer_1/angular_velocity = 0.0
259:34/0 = 0
259:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:34/0/physics_layer_0/angular_velocity = 0.0
259:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:34/0/physics_layer_1/angular_velocity = 0.0
260:34/0 = 0
260:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:34/0/physics_layer_0/angular_velocity = 0.0
260:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:34/0/physics_layer_1/angular_velocity = 0.0
261:34/0 = 0
261:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:34/0/physics_layer_0/angular_velocity = 0.0
261:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:34/0/physics_layer_1/angular_velocity = 0.0
262:34/0 = 0
262:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
262:34/0/physics_layer_0/angular_velocity = 0.0
262:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
262:34/0/physics_layer_1/angular_velocity = 0.0
267:34/0 = 0
267:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:34/0/physics_layer_0/angular_velocity = 0.0
267:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:34/0/physics_layer_1/angular_velocity = 0.0
268:34/0 = 0
268:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
268:34/0/physics_layer_0/angular_velocity = 0.0
268:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
268:34/0/physics_layer_1/angular_velocity = 0.0
269:34/0 = 0
269:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
269:34/0/physics_layer_0/angular_velocity = 0.0
269:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
269:34/0/physics_layer_1/angular_velocity = 0.0
270:34/0 = 0
270:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
270:34/0/physics_layer_0/angular_velocity = 0.0
270:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
270:34/0/physics_layer_1/angular_velocity = 0.0
275:34/0 = 0
275:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
275:34/0/physics_layer_0/angular_velocity = 0.0
275:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
275:34/0/physics_layer_1/angular_velocity = 0.0
276:34/0 = 0
276:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
276:34/0/physics_layer_0/angular_velocity = 0.0
276:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
276:34/0/physics_layer_1/angular_velocity = 0.0
277:34/0 = 0
277:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
277:34/0/physics_layer_0/angular_velocity = 0.0
277:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
277:34/0/physics_layer_1/angular_velocity = 0.0
278:34/0 = 0
278:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
278:34/0/physics_layer_0/angular_velocity = 0.0
278:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
278:34/0/physics_layer_1/angular_velocity = 0.0
282:34/0 = 0
282:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
282:34/0/physics_layer_0/angular_velocity = 0.0
282:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
282:34/0/physics_layer_1/angular_velocity = 0.0
283:34/0 = 0
283:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
283:34/0/physics_layer_0/angular_velocity = 0.0
283:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
283:34/0/physics_layer_1/angular_velocity = 0.0
284:34/0 = 0
284:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
284:34/0/physics_layer_0/angular_velocity = 0.0
284:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
284:34/0/physics_layer_1/angular_velocity = 0.0
15:35/0 = 0
15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:35/0/physics_layer_0/angular_velocity = 0.0
15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:35/0/physics_layer_1/angular_velocity = 0.0
16:35/0 = 0
16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:35/0/physics_layer_0/angular_velocity = 0.0
16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:35/0/physics_layer_1/angular_velocity = 0.0
17:35/0 = 0
17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:35/0/physics_layer_0/angular_velocity = 0.0
17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:35/0/physics_layer_1/angular_velocity = 0.0
21:35/0 = 0
21:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:35/0/physics_layer_0/angular_velocity = 0.0
21:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:35/0/physics_layer_1/angular_velocity = 0.0
22:35/0 = 0
22:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:35/0/physics_layer_0/angular_velocity = 0.0
22:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:35/0/physics_layer_1/angular_velocity = 0.0
23:35/0 = 0
23:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:35/0/physics_layer_0/angular_velocity = 0.0
23:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:35/0/physics_layer_1/angular_velocity = 0.0
39:35/0 = 0
39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:35/0/physics_layer_0/angular_velocity = 0.0
39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:35/0/physics_layer_1/angular_velocity = 0.0
40:35/0 = 0
40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:35/0/physics_layer_0/angular_velocity = 0.0
40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:35/0/physics_layer_1/angular_velocity = 0.0
41:35/0 = 0
41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:35/0/physics_layer_0/angular_velocity = 0.0
41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:35/0/physics_layer_1/angular_velocity = 0.0
42:35/0 = 0
42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:35/0/physics_layer_0/angular_velocity = 0.0
42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:35/0/physics_layer_1/angular_velocity = 0.0
43:35/0 = 0
43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:35/0/physics_layer_0/angular_velocity = 0.0
43:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:35/0/physics_layer_1/angular_velocity = 0.0
44:35/0 = 0
44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:35/0/physics_layer_0/angular_velocity = 0.0
44:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:35/0/physics_layer_1/angular_velocity = 0.0
45:35/0 = 0
45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:35/0/physics_layer_0/angular_velocity = 0.0
45:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:35/0/physics_layer_1/angular_velocity = 0.0
46:35/0 = 0
46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:35/0/physics_layer_0/angular_velocity = 0.0
46:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:35/0/physics_layer_1/angular_velocity = 0.0
47:35/0 = 0
47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:35/0/physics_layer_0/angular_velocity = 0.0
47:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:35/0/physics_layer_1/angular_velocity = 0.0
63:35/0 = 0
63:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:35/0/physics_layer_0/angular_velocity = 0.0
63:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:35/0/physics_layer_1/angular_velocity = 0.0
64:35/0 = 0
64:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:35/0/physics_layer_0/angular_velocity = 0.0
64:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:35/0/physics_layer_1/angular_velocity = 0.0
65:35/0 = 0
65:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:35/0/physics_layer_0/angular_velocity = 0.0
65:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:35/0/physics_layer_1/angular_velocity = 0.0
69:35/0 = 0
69:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:35/0/physics_layer_0/angular_velocity = 0.0
69:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:35/0/physics_layer_1/angular_velocity = 0.0
70:35/0 = 0
70:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:35/0/physics_layer_0/angular_velocity = 0.0
70:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:35/0/physics_layer_1/angular_velocity = 0.0
71:35/0 = 0
71:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:35/0/physics_layer_0/angular_velocity = 0.0
71:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:35/0/physics_layer_1/angular_velocity = 0.0
87:35/0 = 0
87:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:35/0/physics_layer_0/angular_velocity = 0.0
87:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:35/0/physics_layer_1/angular_velocity = 0.0
88:35/0 = 0
88:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:35/0/physics_layer_0/angular_velocity = 0.0
88:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:35/0/physics_layer_1/angular_velocity = 0.0
89:35/0 = 0
89:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:35/0/physics_layer_0/angular_velocity = 0.0
89:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:35/0/physics_layer_1/angular_velocity = 0.0
90:35/0 = 0
90:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:35/0/physics_layer_0/angular_velocity = 0.0
90:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:35/0/physics_layer_1/angular_velocity = 0.0
91:35/0 = 0
91:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:35/0/physics_layer_0/angular_velocity = 0.0
91:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:35/0/physics_layer_1/angular_velocity = 0.0
92:35/0 = 0
92:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:35/0/physics_layer_0/angular_velocity = 0.0
92:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:35/0/physics_layer_1/angular_velocity = 0.0
93:35/0 = 0
93:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:35/0/physics_layer_0/angular_velocity = 0.0
93:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:35/0/physics_layer_1/angular_velocity = 0.0
94:35/0 = 0
94:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:35/0/physics_layer_0/angular_velocity = 0.0
94:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:35/0/physics_layer_1/angular_velocity = 0.0
95:35/0 = 0
95:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:35/0/physics_layer_0/angular_velocity = 0.0
95:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:35/0/physics_layer_1/angular_velocity = 0.0
96:35/0 = 0
96:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:35/0/physics_layer_0/angular_velocity = 0.0
96:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:35/0/physics_layer_1/angular_velocity = 0.0
97:35/0 = 0
97:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:35/0/physics_layer_0/angular_velocity = 0.0
97:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:35/0/physics_layer_1/angular_velocity = 0.0
98:35/0 = 0
98:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:35/0/physics_layer_0/angular_velocity = 0.0
98:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:35/0/physics_layer_1/angular_velocity = 0.0
99:35/0 = 0
99:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:35/0/physics_layer_0/angular_velocity = 0.0
99:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:35/0/physics_layer_1/angular_velocity = 0.0
100:35/0 = 0
100:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:35/0/physics_layer_0/angular_velocity = 0.0
100:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:35/0/physics_layer_1/angular_velocity = 0.0
101:35/0 = 0
101:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:35/0/physics_layer_0/angular_velocity = 0.0
101:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:35/0/physics_layer_1/angular_velocity = 0.0
102:35/0 = 0
102:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:35/0/physics_layer_0/angular_velocity = 0.0
102:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:35/0/physics_layer_1/angular_velocity = 0.0
103:35/0 = 0
103:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:35/0/physics_layer_0/angular_velocity = 0.0
103:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:35/0/physics_layer_1/angular_velocity = 0.0
104:35/0 = 0
104:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:35/0/physics_layer_0/angular_velocity = 0.0
104:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:35/0/physics_layer_1/angular_velocity = 0.0
105:35/0 = 0
105:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:35/0/physics_layer_0/angular_velocity = 0.0
105:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:35/0/physics_layer_1/angular_velocity = 0.0
106:35/0 = 0
106:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:35/0/physics_layer_0/angular_velocity = 0.0
106:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:35/0/physics_layer_1/angular_velocity = 0.0
107:35/0 = 0
107:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:35/0/physics_layer_0/angular_velocity = 0.0
107:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:35/0/physics_layer_1/angular_velocity = 0.0
108:35/0 = 0
108:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:35/0/physics_layer_0/angular_velocity = 0.0
108:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:35/0/physics_layer_1/angular_velocity = 0.0
109:35/0 = 0
109:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:35/0/physics_layer_0/angular_velocity = 0.0
109:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:35/0/physics_layer_1/angular_velocity = 0.0
110:35/0 = 0
110:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:35/0/physics_layer_0/angular_velocity = 0.0
110:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:35/0/physics_layer_1/angular_velocity = 0.0
111:35/0 = 0
111:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:35/0/physics_layer_0/angular_velocity = 0.0
111:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
111:35/0/physics_layer_1/angular_velocity = 0.0
112:35/0 = 0
112:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:35/0/physics_layer_0/angular_velocity = 0.0
112:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
112:35/0/physics_layer_1/angular_velocity = 0.0
113:35/0 = 0
113:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:35/0/physics_layer_0/angular_velocity = 0.0
113:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
113:35/0/physics_layer_1/angular_velocity = 0.0
144:35/0 = 0
144:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:35/0/physics_layer_0/angular_velocity = 0.0
144:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
144:35/0/physics_layer_1/angular_velocity = 0.0
145:35/0 = 0
145:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:35/0/physics_layer_0/angular_velocity = 0.0
145:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:35/0/physics_layer_1/angular_velocity = 0.0
146:35/0 = 0
146:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:35/0/physics_layer_0/angular_velocity = 0.0
146:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:35/0/physics_layer_1/angular_velocity = 0.0
147:35/0 = 0
147:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:35/0/physics_layer_0/angular_velocity = 0.0
147:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:35/0/physics_layer_1/angular_velocity = 0.0
148:35/0 = 0
148:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:35/0/physics_layer_0/angular_velocity = 0.0
148:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:35/0/physics_layer_1/angular_velocity = 0.0
149:35/0 = 0
149:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:35/0/physics_layer_0/angular_velocity = 0.0
149:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:35/0/physics_layer_1/angular_velocity = 0.0
150:35/0 = 0
150:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:35/0/physics_layer_0/angular_velocity = 0.0
150:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:35/0/physics_layer_1/angular_velocity = 0.0
151:35/0 = 0
151:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:35/0/physics_layer_0/angular_velocity = 0.0
151:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:35/0/physics_layer_1/angular_velocity = 0.0
152:35/0 = 0
152:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:35/0/physics_layer_0/angular_velocity = 0.0
152:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:35/0/physics_layer_1/angular_velocity = 0.0
153:35/0 = 0
153:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:35/0/physics_layer_0/angular_velocity = 0.0
153:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:35/0/physics_layer_1/angular_velocity = 0.0
154:35/0 = 0
154:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:35/0/physics_layer_0/angular_velocity = 0.0
154:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:35/0/physics_layer_1/angular_velocity = 0.0
155:35/0 = 0
155:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:35/0/physics_layer_0/angular_velocity = 0.0
155:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:35/0/physics_layer_1/angular_velocity = 0.0
156:35/0 = 0
156:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:35/0/physics_layer_0/angular_velocity = 0.0
156:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:35/0/physics_layer_1/angular_velocity = 0.0
157:35/0 = 0
157:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:35/0/physics_layer_0/angular_velocity = 0.0
157:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:35/0/physics_layer_1/angular_velocity = 0.0
158:35/0 = 0
158:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:35/0/physics_layer_0/angular_velocity = 0.0
158:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
158:35/0/physics_layer_1/angular_velocity = 0.0
162:35/0 = 0
162:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:35/0/physics_layer_0/angular_velocity = 0.0
162:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:35/0/physics_layer_1/angular_velocity = 0.0
163:35/0 = 0
163:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:35/0/physics_layer_0/angular_velocity = 0.0
163:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:35/0/physics_layer_1/angular_velocity = 0.0
165:35/0 = 0
165:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:35/0/physics_layer_0/angular_velocity = 0.0
165:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:35/0/physics_layer_1/angular_velocity = 0.0
166:35/0 = 0
166:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:35/0/physics_layer_0/angular_velocity = 0.0
166:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:35/0/physics_layer_1/angular_velocity = 0.0
170:35/0 = 0
170:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:35/0/physics_layer_0/angular_velocity = 0.0
170:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:35/0/physics_layer_1/angular_velocity = 0.0
171:35/0 = 0
171:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:35/0/physics_layer_0/angular_velocity = 0.0
171:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:35/0/physics_layer_1/angular_velocity = 0.0
172:35/0 = 0
172:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:35/0/physics_layer_0/angular_velocity = 0.0
172:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:35/0/physics_layer_1/angular_velocity = 0.0
173:35/0 = 0
173:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:35/0/physics_layer_0/angular_velocity = 0.0
173:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:35/0/physics_layer_1/angular_velocity = 0.0
174:35/0 = 0
174:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:35/0/physics_layer_0/angular_velocity = 0.0
174:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:35/0/physics_layer_1/angular_velocity = 0.0
175:35/0 = 0
175:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:35/0/physics_layer_0/angular_velocity = 0.0
175:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:35/0/physics_layer_1/angular_velocity = 0.0
176:35/0 = 0
176:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:35/0/physics_layer_0/angular_velocity = 0.0
176:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:35/0/physics_layer_1/angular_velocity = 0.0
177:35/0 = 0
177:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:35/0/physics_layer_0/angular_velocity = 0.0
177:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:35/0/physics_layer_1/angular_velocity = 0.0
178:35/0 = 0
178:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:35/0/physics_layer_0/angular_velocity = 0.0
178:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:35/0/physics_layer_1/angular_velocity = 0.0
179:35/0 = 0
179:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:35/0/physics_layer_0/angular_velocity = 0.0
179:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:35/0/physics_layer_1/angular_velocity = 0.0
180:35/0 = 0
180:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:35/0/physics_layer_0/angular_velocity = 0.0
180:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:35/0/physics_layer_1/angular_velocity = 0.0
183:35/0 = 0
183:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:35/0/physics_layer_0/angular_velocity = 0.0
183:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:35/0/physics_layer_1/angular_velocity = 0.0
184:35/0 = 0
184:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:35/0/physics_layer_0/angular_velocity = 0.0
184:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:35/0/physics_layer_1/angular_velocity = 0.0
185:35/0 = 0
185:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:35/0/physics_layer_0/angular_velocity = 0.0
185:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:35/0/physics_layer_1/angular_velocity = 0.0
186:35/0 = 0
186:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:35/0/physics_layer_0/angular_velocity = 0.0
186:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:35/0/physics_layer_1/angular_velocity = 0.0
187:35/0 = 0
187:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:35/0/physics_layer_0/angular_velocity = 0.0
187:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:35/0/physics_layer_1/angular_velocity = 0.0
188:35/0 = 0
188:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:35/0/physics_layer_0/angular_velocity = 0.0
188:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:35/0/physics_layer_1/angular_velocity = 0.0
189:35/0 = 0
189:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:35/0/physics_layer_0/angular_velocity = 0.0
189:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:35/0/physics_layer_1/angular_velocity = 0.0
190:35/0 = 0
190:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:35/0/physics_layer_0/angular_velocity = 0.0
190:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:35/0/physics_layer_1/angular_velocity = 0.0
191:35/0 = 0
191:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:35/0/physics_layer_0/angular_velocity = 0.0
191:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:35/0/physics_layer_1/angular_velocity = 0.0
193:35/0 = 0
193:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:35/0/physics_layer_0/angular_velocity = 0.0
193:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:35/0/physics_layer_1/angular_velocity = 0.0
194:35/0 = 0
194:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:35/0/physics_layer_0/angular_velocity = 0.0
194:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:35/0/physics_layer_1/angular_velocity = 0.0
195:35/0 = 0
195:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:35/0/physics_layer_0/angular_velocity = 0.0
195:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:35/0/physics_layer_1/angular_velocity = 0.0
196:35/0 = 0
196:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:35/0/physics_layer_0/angular_velocity = 0.0
196:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:35/0/physics_layer_1/angular_velocity = 0.0
197:35/0 = 0
197:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:35/0/physics_layer_0/angular_velocity = 0.0
197:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:35/0/physics_layer_1/angular_velocity = 0.0
198:35/0 = 0
198:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:35/0/physics_layer_0/angular_velocity = 0.0
198:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:35/0/physics_layer_1/angular_velocity = 0.0
199:35/0 = 0
199:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:35/0/physics_layer_0/angular_velocity = 0.0
199:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:35/0/physics_layer_1/angular_velocity = 0.0
200:35/0 = 0
200:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:35/0/physics_layer_0/angular_velocity = 0.0
200:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:35/0/physics_layer_1/angular_velocity = 0.0
201:35/0 = 0
201:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:35/0/physics_layer_0/angular_velocity = 0.0
201:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:35/0/physics_layer_1/angular_velocity = 0.0
202:35/0 = 0
202:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:35/0/physics_layer_0/angular_velocity = 0.0
202:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:35/0/physics_layer_1/angular_velocity = 0.0
203:35/0 = 0
203:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:35/0/physics_layer_0/angular_velocity = 0.0
203:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:35/0/physics_layer_1/angular_velocity = 0.0
204:35/0 = 0
204:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:35/0/physics_layer_0/angular_velocity = 0.0
204:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:35/0/physics_layer_1/angular_velocity = 0.0
205:35/0 = 0
205:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:35/0/physics_layer_0/angular_velocity = 0.0
205:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:35/0/physics_layer_1/angular_velocity = 0.0
207:35/0 = 0
207:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:35/0/physics_layer_0/angular_velocity = 0.0
207:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:35/0/physics_layer_1/angular_velocity = 0.0
208:35/0 = 0
208:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:35/0/physics_layer_0/angular_velocity = 0.0
208:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:35/0/physics_layer_1/angular_velocity = 0.0
209:35/0 = 0
209:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:35/0/physics_layer_0/angular_velocity = 0.0
209:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:35/0/physics_layer_1/angular_velocity = 0.0
213:35/0 = 0
213:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:35/0/physics_layer_0/angular_velocity = 0.0
213:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:35/0/physics_layer_1/angular_velocity = 0.0
214:35/0 = 0
214:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:35/0/physics_layer_0/angular_velocity = 0.0
214:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:35/0/physics_layer_1/angular_velocity = 0.0
215:35/0 = 0
215:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:35/0/physics_layer_0/angular_velocity = 0.0
215:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:35/0/physics_layer_1/angular_velocity = 0.0
240:35/0 = 0
240:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
240:35/0/physics_layer_0/angular_velocity = 0.0
240:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
240:35/0/physics_layer_1/angular_velocity = 0.0
241:35/0 = 0
241:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:35/0/physics_layer_0/angular_velocity = 0.0
241:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:35/0/physics_layer_1/angular_velocity = 0.0
242:35/0 = 0
242:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:35/0/physics_layer_0/angular_velocity = 0.0
242:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:35/0/physics_layer_1/angular_velocity = 0.0
243:35/0 = 0
243:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:35/0/physics_layer_0/angular_velocity = 0.0
243:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:35/0/physics_layer_1/angular_velocity = 0.0
244:35/0 = 0
244:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:35/0/physics_layer_0/angular_velocity = 0.0
244:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:35/0/physics_layer_1/angular_velocity = 0.0
245:35/0 = 0
245:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:35/0/physics_layer_0/angular_velocity = 0.0
245:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:35/0/physics_layer_1/angular_velocity = 0.0
246:35/0 = 0
246:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:35/0/physics_layer_0/angular_velocity = 0.0
246:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:35/0/physics_layer_1/angular_velocity = 0.0
247:35/0 = 0
247:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:35/0/physics_layer_0/angular_velocity = 0.0
247:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:35/0/physics_layer_1/angular_velocity = 0.0
248:35/0 = 0
248:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:35/0/physics_layer_0/angular_velocity = 0.0
248:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:35/0/physics_layer_1/angular_velocity = 0.0
249:35/0 = 0
249:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:35/0/physics_layer_0/angular_velocity = 0.0
249:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:35/0/physics_layer_1/angular_velocity = 0.0
250:35/0 = 0
250:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:35/0/physics_layer_0/angular_velocity = 0.0
250:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:35/0/physics_layer_1/angular_velocity = 0.0
251:35/0 = 0
251:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:35/0/physics_layer_0/angular_velocity = 0.0
251:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:35/0/physics_layer_1/angular_velocity = 0.0
252:35/0 = 0
252:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:35/0/physics_layer_0/angular_velocity = 0.0
252:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:35/0/physics_layer_1/angular_velocity = 0.0
253:35/0 = 0
253:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:35/0/physics_layer_0/angular_velocity = 0.0
253:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:35/0/physics_layer_1/angular_velocity = 0.0
254:35/0 = 0
254:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:35/0/physics_layer_0/angular_velocity = 0.0
254:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:35/0/physics_layer_1/angular_velocity = 0.0
255:35/0 = 0
255:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:35/0/physics_layer_0/angular_velocity = 0.0
255:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:35/0/physics_layer_1/angular_velocity = 0.0
256:35/0 = 0
256:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:35/0/physics_layer_0/angular_velocity = 0.0
256:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:35/0/physics_layer_1/angular_velocity = 0.0
257:35/0 = 0
257:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:35/0/physics_layer_0/angular_velocity = 0.0
257:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:35/0/physics_layer_1/angular_velocity = 0.0
258:35/0 = 0
258:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
258:35/0/physics_layer_0/angular_velocity = 0.0
258:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
258:35/0/physics_layer_1/angular_velocity = 0.0
259:35/0 = 0
259:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:35/0/physics_layer_0/angular_velocity = 0.0
259:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:35/0/physics_layer_1/angular_velocity = 0.0
260:35/0 = 0
260:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:35/0/physics_layer_0/angular_velocity = 0.0
260:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:35/0/physics_layer_1/angular_velocity = 0.0
261:35/0 = 0
261:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:35/0/physics_layer_0/angular_velocity = 0.0
261:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:35/0/physics_layer_1/angular_velocity = 0.0
262:35/0 = 0
262:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
262:35/0/physics_layer_0/angular_velocity = 0.0
262:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
262:35/0/physics_layer_1/angular_velocity = 0.0
263:35/0 = 0
263:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
263:35/0/physics_layer_0/angular_velocity = 0.0
263:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
263:35/0/physics_layer_1/angular_velocity = 0.0
267:35/0 = 0
267:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:35/0/physics_layer_0/angular_velocity = 0.0
267:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:35/0/physics_layer_1/angular_velocity = 0.0
278:35/0 = 0
278:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
278:35/0/physics_layer_0/angular_velocity = 0.0
278:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
278:35/0/physics_layer_1/angular_velocity = 0.0
18:36/0 = 0
18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:36/0/physics_layer_0/angular_velocity = 0.0
18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:36/0/physics_layer_1/angular_velocity = 0.0
19:36/0 = 0
19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:36/0/physics_layer_0/angular_velocity = 0.0
19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:36/0/physics_layer_1/angular_velocity = 0.0
20:36/0 = 0
20:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:36/0/physics_layer_0/angular_velocity = 0.0
20:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:36/0/physics_layer_1/angular_velocity = 0.0
24:36/0 = 0
24:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:36/0/physics_layer_0/angular_velocity = 0.0
24:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:36/0/physics_layer_1/angular_velocity = 0.0
25:36/0 = 0
25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:36/0/physics_layer_0/angular_velocity = 0.0
25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:36/0/physics_layer_1/angular_velocity = 0.0
26:36/0 = 0
26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:36/0/physics_layer_0/angular_velocity = 0.0
26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:36/0/physics_layer_1/angular_velocity = 0.0
30:36/0 = 0
30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:36/0/physics_layer_0/angular_velocity = 0.0
30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:36/0/physics_layer_1/angular_velocity = 0.0
31:36/0 = 0
31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:36/0/physics_layer_0/angular_velocity = 0.0
31:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:36/0/physics_layer_1/angular_velocity = 0.0
32:36/0 = 0
32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:36/0/physics_layer_0/angular_velocity = 0.0
32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:36/0/physics_layer_1/angular_velocity = 0.0
36:36/0 = 0
36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:36/0/physics_layer_0/angular_velocity = 0.0
36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:36/0/physics_layer_1/angular_velocity = 0.0
37:36/0 = 0
37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:36/0/physics_layer_0/angular_velocity = 0.0
37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:36/0/physics_layer_1/angular_velocity = 0.0
38:36/0 = 0
38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:36/0/physics_layer_0/angular_velocity = 0.0
38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:36/0/physics_layer_1/angular_velocity = 0.0
66:36/0 = 0
66:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:36/0/physics_layer_0/angular_velocity = 0.0
66:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:36/0/physics_layer_1/angular_velocity = 0.0
67:36/0 = 0
67:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:36/0/physics_layer_0/angular_velocity = 0.0
67:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:36/0/physics_layer_1/angular_velocity = 0.0
68:36/0 = 0
68:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:36/0/physics_layer_0/angular_velocity = 0.0
68:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:36/0/physics_layer_1/angular_velocity = 0.0
72:36/0 = 0
72:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:36/0/physics_layer_0/angular_velocity = 0.0
72:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:36/0/physics_layer_1/angular_velocity = 0.0
73:36/0 = 0
73:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:36/0/physics_layer_0/angular_velocity = 0.0
73:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:36/0/physics_layer_1/angular_velocity = 0.0
74:36/0 = 0
74:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:36/0/physics_layer_0/angular_velocity = 0.0
74:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:36/0/physics_layer_1/angular_velocity = 0.0
78:36/0 = 0
78:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:36/0/physics_layer_0/angular_velocity = 0.0
78:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:36/0/physics_layer_1/angular_velocity = 0.0
79:36/0 = 0
79:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:36/0/physics_layer_0/angular_velocity = 0.0
79:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:36/0/physics_layer_1/angular_velocity = 0.0
80:36/0 = 0
80:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:36/0/physics_layer_0/angular_velocity = 0.0
80:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:36/0/physics_layer_1/angular_velocity = 0.0
84:36/0 = 0
84:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:36/0/physics_layer_0/angular_velocity = 0.0
84:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
84:36/0/physics_layer_1/angular_velocity = 0.0
85:36/0 = 0
85:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:36/0/physics_layer_0/angular_velocity = 0.0
85:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
85:36/0/physics_layer_1/angular_velocity = 0.0
86:36/0 = 0
86:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:36/0/physics_layer_0/angular_velocity = 0.0
86:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
86:36/0/physics_layer_1/angular_velocity = 0.0
96:36/0 = 0
96:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:36/0/physics_layer_0/angular_velocity = 0.0
96:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:36/0/physics_layer_1/angular_velocity = 0.0
97:36/0 = 0
97:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:36/0/physics_layer_0/angular_velocity = 0.0
97:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:36/0/physics_layer_1/angular_velocity = 0.0
98:36/0 = 0
98:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:36/0/physics_layer_0/angular_velocity = 0.0
98:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:36/0/physics_layer_1/angular_velocity = 0.0
99:36/0 = 0
99:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:36/0/physics_layer_0/angular_velocity = 0.0
99:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:36/0/physics_layer_1/angular_velocity = 0.0
100:36/0 = 0
100:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:36/0/physics_layer_0/angular_velocity = 0.0
100:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:36/0/physics_layer_1/angular_velocity = 0.0
101:36/0 = 0
101:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:36/0/physics_layer_0/angular_velocity = 0.0
101:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:36/0/physics_layer_1/angular_velocity = 0.0
102:36/0 = 0
102:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:36/0/physics_layer_0/angular_velocity = 0.0
102:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:36/0/physics_layer_1/angular_velocity = 0.0
103:36/0 = 0
103:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:36/0/physics_layer_0/angular_velocity = 0.0
103:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:36/0/physics_layer_1/angular_velocity = 0.0
104:36/0 = 0
104:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:36/0/physics_layer_0/angular_velocity = 0.0
104:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:36/0/physics_layer_1/angular_velocity = 0.0
105:36/0 = 0
105:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:36/0/physics_layer_0/angular_velocity = 0.0
105:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:36/0/physics_layer_1/angular_velocity = 0.0
106:36/0 = 0
106:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:36/0/physics_layer_0/angular_velocity = 0.0
106:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:36/0/physics_layer_1/angular_velocity = 0.0
107:36/0 = 0
107:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:36/0/physics_layer_0/angular_velocity = 0.0
107:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:36/0/physics_layer_1/angular_velocity = 0.0
108:36/0 = 0
108:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:36/0/physics_layer_0/angular_velocity = 0.0
108:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:36/0/physics_layer_1/angular_velocity = 0.0
109:36/0 = 0
109:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:36/0/physics_layer_0/angular_velocity = 0.0
109:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:36/0/physics_layer_1/angular_velocity = 0.0
110:36/0 = 0
110:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:36/0/physics_layer_0/angular_velocity = 0.0
110:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:36/0/physics_layer_1/angular_velocity = 0.0
162:36/0 = 0
162:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:36/0/physics_layer_0/angular_velocity = 0.0
162:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:36/0/physics_layer_1/angular_velocity = 0.0
163:36/0 = 0
163:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:36/0/physics_layer_0/angular_velocity = 0.0
163:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:36/0/physics_layer_1/angular_velocity = 0.0
170:36/0 = 0
170:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:36/0/physics_layer_0/angular_velocity = 0.0
170:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:36/0/physics_layer_1/angular_velocity = 0.0
171:36/0 = 0
171:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:36/0/physics_layer_0/angular_velocity = 0.0
171:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:36/0/physics_layer_1/angular_velocity = 0.0
172:36/0 = 0
172:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:36/0/physics_layer_0/angular_velocity = 0.0
172:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:36/0/physics_layer_1/angular_velocity = 0.0
173:36/0 = 0
173:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:36/0/physics_layer_0/angular_velocity = 0.0
173:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:36/0/physics_layer_1/angular_velocity = 0.0
174:36/0 = 0
174:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:36/0/physics_layer_0/angular_velocity = 0.0
174:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:36/0/physics_layer_1/angular_velocity = 0.0
175:36/0 = 0
175:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:36/0/physics_layer_0/angular_velocity = 0.0
175:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:36/0/physics_layer_1/angular_velocity = 0.0
176:36/0 = 0
176:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:36/0/physics_layer_0/angular_velocity = 0.0
176:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:36/0/physics_layer_1/angular_velocity = 0.0
177:36/0 = 0
177:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:36/0/physics_layer_0/angular_velocity = 0.0
177:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:36/0/physics_layer_1/angular_velocity = 0.0
178:36/0 = 0
178:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:36/0/physics_layer_0/angular_velocity = 0.0
178:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:36/0/physics_layer_1/angular_velocity = 0.0
179:36/0 = 0
179:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:36/0/physics_layer_0/angular_velocity = 0.0
179:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:36/0/physics_layer_1/angular_velocity = 0.0
180:36/0 = 0
180:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:36/0/physics_layer_0/angular_velocity = 0.0
180:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:36/0/physics_layer_1/angular_velocity = 0.0
183:36/0 = 0
183:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:36/0/physics_layer_0/angular_velocity = 0.0
183:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:36/0/physics_layer_1/angular_velocity = 0.0
184:36/0 = 0
184:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:36/0/physics_layer_0/angular_velocity = 0.0
184:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:36/0/physics_layer_1/angular_velocity = 0.0
185:36/0 = 0
185:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:36/0/physics_layer_0/angular_velocity = 0.0
185:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:36/0/physics_layer_1/angular_velocity = 0.0
186:36/0 = 0
186:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:36/0/physics_layer_0/angular_velocity = 0.0
186:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:36/0/physics_layer_1/angular_velocity = 0.0
187:36/0 = 0
187:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:36/0/physics_layer_0/angular_velocity = 0.0
187:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:36/0/physics_layer_1/angular_velocity = 0.0
188:36/0 = 0
188:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:36/0/physics_layer_0/angular_velocity = 0.0
188:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:36/0/physics_layer_1/angular_velocity = 0.0
189:36/0 = 0
189:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:36/0/physics_layer_0/angular_velocity = 0.0
189:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:36/0/physics_layer_1/angular_velocity = 0.0
190:36/0 = 0
190:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:36/0/physics_layer_0/angular_velocity = 0.0
190:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:36/0/physics_layer_1/angular_velocity = 0.0
191:36/0 = 0
191:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:36/0/physics_layer_0/angular_velocity = 0.0
191:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:36/0/physics_layer_1/angular_velocity = 0.0
193:36/0 = 0
193:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:36/0/physics_layer_0/angular_velocity = 0.0
193:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:36/0/physics_layer_1/angular_velocity = 0.0
194:36/0 = 0
194:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:36/0/physics_layer_0/angular_velocity = 0.0
194:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:36/0/physics_layer_1/angular_velocity = 0.0
195:36/0 = 0
195:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:36/0/physics_layer_0/angular_velocity = 0.0
195:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:36/0/physics_layer_1/angular_velocity = 0.0
196:36/0 = 0
196:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:36/0/physics_layer_0/angular_velocity = 0.0
196:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:36/0/physics_layer_1/angular_velocity = 0.0
197:36/0 = 0
197:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:36/0/physics_layer_0/angular_velocity = 0.0
197:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:36/0/physics_layer_1/angular_velocity = 0.0
201:36/0 = 0
201:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:36/0/physics_layer_0/angular_velocity = 0.0
201:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:36/0/physics_layer_1/angular_velocity = 0.0
202:36/0 = 0
202:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:36/0/physics_layer_0/angular_velocity = 0.0
202:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:36/0/physics_layer_1/angular_velocity = 0.0
203:36/0 = 0
203:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:36/0/physics_layer_0/angular_velocity = 0.0
203:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:36/0/physics_layer_1/angular_velocity = 0.0
204:36/0 = 0
204:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:36/0/physics_layer_0/angular_velocity = 0.0
204:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:36/0/physics_layer_1/angular_velocity = 0.0
205:36/0 = 0
205:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:36/0/physics_layer_0/angular_velocity = 0.0
205:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:36/0/physics_layer_1/angular_velocity = 0.0
207:36/0 = 0
207:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:36/0/physics_layer_0/angular_velocity = 0.0
207:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:36/0/physics_layer_1/angular_velocity = 0.0
208:36/0 = 0
208:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:36/0/physics_layer_0/angular_velocity = 0.0
208:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:36/0/physics_layer_1/angular_velocity = 0.0
209:36/0 = 0
209:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:36/0/physics_layer_0/angular_velocity = 0.0
209:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:36/0/physics_layer_1/angular_velocity = 0.0
213:36/0 = 0
213:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:36/0/physics_layer_0/angular_velocity = 0.0
213:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:36/0/physics_layer_1/angular_velocity = 0.0
214:36/0 = 0
214:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:36/0/physics_layer_0/angular_velocity = 0.0
214:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:36/0/physics_layer_1/angular_velocity = 0.0
215:36/0 = 0
215:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:36/0/physics_layer_0/angular_velocity = 0.0
215:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:36/0/physics_layer_1/angular_velocity = 0.0
218:36/0 = 0
218:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:36/0/physics_layer_0/angular_velocity = 0.0
218:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:36/0/physics_layer_1/angular_velocity = 0.0
219:36/0 = 0
219:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:36/0/physics_layer_0/angular_velocity = 0.0
219:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:36/0/physics_layer_1/angular_velocity = 0.0
224:36/0 = 0
224:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:36/0/physics_layer_0/angular_velocity = 0.0
224:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:36/0/physics_layer_1/angular_velocity = 0.0
225:36/0 = 0
225:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:36/0/physics_layer_0/angular_velocity = 0.0
225:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:36/0/physics_layer_1/angular_velocity = 0.0
240:36/0 = 0
240:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
240:36/0/physics_layer_0/angular_velocity = 0.0
240:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
240:36/0/physics_layer_1/angular_velocity = 0.0
241:36/0 = 0
241:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:36/0/physics_layer_0/angular_velocity = 0.0
241:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:36/0/physics_layer_1/angular_velocity = 0.0
242:36/0 = 0
242:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:36/0/physics_layer_0/angular_velocity = 0.0
242:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:36/0/physics_layer_1/angular_velocity = 0.0
243:36/0 = 0
243:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:36/0/physics_layer_0/angular_velocity = 0.0
243:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:36/0/physics_layer_1/angular_velocity = 0.0
244:36/0 = 0
244:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:36/0/physics_layer_0/angular_velocity = 0.0
244:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:36/0/physics_layer_1/angular_velocity = 0.0
245:36/0 = 0
245:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:36/0/physics_layer_0/angular_velocity = 0.0
245:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:36/0/physics_layer_1/angular_velocity = 0.0
246:36/0 = 0
246:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:36/0/physics_layer_0/angular_velocity = 0.0
246:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:36/0/physics_layer_1/angular_velocity = 0.0
247:36/0 = 0
247:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:36/0/physics_layer_0/angular_velocity = 0.0
247:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:36/0/physics_layer_1/angular_velocity = 0.0
248:36/0 = 0
248:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:36/0/physics_layer_0/angular_velocity = 0.0
248:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:36/0/physics_layer_1/angular_velocity = 0.0
249:36/0 = 0
249:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:36/0/physics_layer_0/angular_velocity = 0.0
249:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:36/0/physics_layer_1/angular_velocity = 0.0
250:36/0 = 0
250:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:36/0/physics_layer_0/angular_velocity = 0.0
250:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:36/0/physics_layer_1/angular_velocity = 0.0
251:36/0 = 0
251:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:36/0/physics_layer_0/angular_velocity = 0.0
251:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:36/0/physics_layer_1/angular_velocity = 0.0
252:36/0 = 0
252:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:36/0/physics_layer_0/angular_velocity = 0.0
252:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:36/0/physics_layer_1/angular_velocity = 0.0
253:36/0 = 0
253:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:36/0/physics_layer_0/angular_velocity = 0.0
253:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:36/0/physics_layer_1/angular_velocity = 0.0
254:36/0 = 0
254:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:36/0/physics_layer_0/angular_velocity = 0.0
254:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:36/0/physics_layer_1/angular_velocity = 0.0
255:36/0 = 0
255:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:36/0/physics_layer_0/angular_velocity = 0.0
255:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:36/0/physics_layer_1/angular_velocity = 0.0
256:36/0 = 0
256:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:36/0/physics_layer_0/angular_velocity = 0.0
256:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:36/0/physics_layer_1/angular_velocity = 0.0
257:36/0 = 0
257:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:36/0/physics_layer_0/angular_velocity = 0.0
257:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:36/0/physics_layer_1/angular_velocity = 0.0
258:36/0 = 0
258:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
258:36/0/physics_layer_0/angular_velocity = 0.0
258:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
258:36/0/physics_layer_1/angular_velocity = 0.0
259:36/0 = 0
259:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:36/0/physics_layer_0/angular_velocity = 0.0
259:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:36/0/physics_layer_1/angular_velocity = 0.0
260:36/0 = 0
260:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:36/0/physics_layer_0/angular_velocity = 0.0
260:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:36/0/physics_layer_1/angular_velocity = 0.0
261:36/0 = 0
261:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:36/0/physics_layer_0/angular_velocity = 0.0
261:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:36/0/physics_layer_1/angular_velocity = 0.0
262:36/0 = 0
262:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
262:36/0/physics_layer_0/angular_velocity = 0.0
262:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
262:36/0/physics_layer_1/angular_velocity = 0.0
263:36/0 = 0
263:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
263:36/0/physics_layer_0/angular_velocity = 0.0
263:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
263:36/0/physics_layer_1/angular_velocity = 0.0
267:36/0 = 0
267:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:36/0/physics_layer_0/angular_velocity = 0.0
267:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:36/0/physics_layer_1/angular_velocity = 0.0
278:36/0 = 0
278:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
278:36/0/physics_layer_0/angular_velocity = 0.0
278:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
278:36/0/physics_layer_1/angular_velocity = 0.0
18:37/0 = 0
18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:37/0/physics_layer_0/angular_velocity = 0.0
18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:37/0/physics_layer_1/angular_velocity = 0.0
19:37/0 = 0
19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:37/0/physics_layer_0/angular_velocity = 0.0
19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:37/0/physics_layer_1/angular_velocity = 0.0
20:37/0 = 0
20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:37/0/physics_layer_0/angular_velocity = 0.0
20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:37/0/physics_layer_1/angular_velocity = 0.0
24:37/0 = 0
24:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:37/0/physics_layer_0/angular_velocity = 0.0
24:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:37/0/physics_layer_1/angular_velocity = 0.0
25:37/0 = 0
25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:37/0/physics_layer_0/angular_velocity = 0.0
25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:37/0/physics_layer_1/angular_velocity = 0.0
26:37/0 = 0
26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:37/0/physics_layer_0/angular_velocity = 0.0
26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:37/0/physics_layer_1/angular_velocity = 0.0
30:37/0 = 0
30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:37/0/physics_layer_0/angular_velocity = 0.0
30:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:37/0/physics_layer_1/angular_velocity = 0.0
31:37/0 = 0
31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:37/0/physics_layer_0/angular_velocity = 0.0
31:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:37/0/physics_layer_1/angular_velocity = 0.0
32:37/0 = 0
32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:37/0/physics_layer_0/angular_velocity = 0.0
32:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:37/0/physics_layer_1/angular_velocity = 0.0
36:37/0 = 0
36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:37/0/physics_layer_0/angular_velocity = 0.0
36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:37/0/physics_layer_1/angular_velocity = 0.0
37:37/0 = 0
37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:37/0/physics_layer_0/angular_velocity = 0.0
37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:37/0/physics_layer_1/angular_velocity = 0.0
38:37/0 = 0
38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:37/0/physics_layer_0/angular_velocity = 0.0
38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:37/0/physics_layer_1/angular_velocity = 0.0
66:37/0 = 0
66:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:37/0/physics_layer_0/angular_velocity = 0.0
66:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:37/0/physics_layer_1/angular_velocity = 0.0
67:37/0 = 0
67:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:37/0/physics_layer_0/angular_velocity = 0.0
67:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:37/0/physics_layer_1/angular_velocity = 0.0
68:37/0 = 0
68:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:37/0/physics_layer_0/angular_velocity = 0.0
68:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:37/0/physics_layer_1/angular_velocity = 0.0
72:37/0 = 0
72:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:37/0/physics_layer_0/angular_velocity = 0.0
72:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:37/0/physics_layer_1/angular_velocity = 0.0
73:37/0 = 0
73:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:37/0/physics_layer_0/angular_velocity = 0.0
73:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:37/0/physics_layer_1/angular_velocity = 0.0
74:37/0 = 0
74:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:37/0/physics_layer_0/angular_velocity = 0.0
74:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:37/0/physics_layer_1/angular_velocity = 0.0
78:37/0 = 0
78:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:37/0/physics_layer_0/angular_velocity = 0.0
78:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:37/0/physics_layer_1/angular_velocity = 0.0
79:37/0 = 0
79:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:37/0/physics_layer_0/angular_velocity = 0.0
79:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:37/0/physics_layer_1/angular_velocity = 0.0
80:37/0 = 0
80:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:37/0/physics_layer_0/angular_velocity = 0.0
80:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:37/0/physics_layer_1/angular_velocity = 0.0
84:37/0 = 0
84:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:37/0/physics_layer_0/angular_velocity = 0.0
84:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
84:37/0/physics_layer_1/angular_velocity = 0.0
85:37/0 = 0
85:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:37/0/physics_layer_0/angular_velocity = 0.0
85:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
85:37/0/physics_layer_1/angular_velocity = 0.0
86:37/0 = 0
86:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:37/0/physics_layer_0/angular_velocity = 0.0
86:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
86:37/0/physics_layer_1/angular_velocity = 0.0
96:37/0 = 0
96:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:37/0/physics_layer_0/angular_velocity = 0.0
96:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:37/0/physics_layer_1/angular_velocity = 0.0
97:37/0 = 0
97:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:37/0/physics_layer_0/angular_velocity = 0.0
97:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:37/0/physics_layer_1/angular_velocity = 0.0
98:37/0 = 0
98:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:37/0/physics_layer_0/angular_velocity = 0.0
98:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:37/0/physics_layer_1/angular_velocity = 0.0
99:37/0 = 0
99:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:37/0/physics_layer_0/angular_velocity = 0.0
99:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:37/0/physics_layer_1/angular_velocity = 0.0
100:37/0 = 0
100:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:37/0/physics_layer_0/angular_velocity = 0.0
100:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:37/0/physics_layer_1/angular_velocity = 0.0
101:37/0 = 0
101:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:37/0/physics_layer_0/angular_velocity = 0.0
101:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:37/0/physics_layer_1/angular_velocity = 0.0
102:37/0 = 0
102:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:37/0/physics_layer_0/angular_velocity = 0.0
102:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:37/0/physics_layer_1/angular_velocity = 0.0
103:37/0 = 0
103:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:37/0/physics_layer_0/angular_velocity = 0.0
103:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:37/0/physics_layer_1/angular_velocity = 0.0
104:37/0 = 0
104:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:37/0/physics_layer_0/angular_velocity = 0.0
104:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:37/0/physics_layer_1/angular_velocity = 0.0
105:37/0 = 0
105:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:37/0/physics_layer_0/angular_velocity = 0.0
105:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:37/0/physics_layer_1/angular_velocity = 0.0
106:37/0 = 0
106:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:37/0/physics_layer_0/angular_velocity = 0.0
106:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:37/0/physics_layer_1/angular_velocity = 0.0
107:37/0 = 0
107:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:37/0/physics_layer_0/angular_velocity = 0.0
107:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:37/0/physics_layer_1/angular_velocity = 0.0
108:37/0 = 0
108:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:37/0/physics_layer_0/angular_velocity = 0.0
108:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:37/0/physics_layer_1/angular_velocity = 0.0
109:37/0 = 0
109:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:37/0/physics_layer_0/angular_velocity = 0.0
109:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:37/0/physics_layer_1/angular_velocity = 0.0
110:37/0 = 0
110:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:37/0/physics_layer_0/angular_velocity = 0.0
110:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:37/0/physics_layer_1/angular_velocity = 0.0
145:37/0 = 0
145:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:37/0/physics_layer_0/angular_velocity = 0.0
145:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:37/0/physics_layer_1/angular_velocity = 0.0
146:37/0 = 0
146:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:37/0/physics_layer_0/angular_velocity = 0.0
146:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:37/0/physics_layer_1/angular_velocity = 0.0
150:37/0 = 0
150:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:37/0/physics_layer_0/angular_velocity = 0.0
150:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:37/0/physics_layer_1/angular_velocity = 0.0
151:37/0 = 0
151:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:37/0/physics_layer_0/angular_velocity = 0.0
151:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:37/0/physics_layer_1/angular_velocity = 0.0
152:37/0 = 0
152:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:37/0/physics_layer_0/angular_velocity = 0.0
152:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:37/0/physics_layer_1/angular_velocity = 0.0
156:37/0 = 0
156:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:37/0/physics_layer_0/angular_velocity = 0.0
156:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:37/0/physics_layer_1/angular_velocity = 0.0
157:37/0 = 0
157:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:37/0/physics_layer_0/angular_velocity = 0.0
157:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:37/0/physics_layer_1/angular_velocity = 0.0
159:37/0 = 0
159:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:37/0/physics_layer_0/angular_velocity = 0.0
159:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:37/0/physics_layer_1/angular_velocity = 0.0
160:37/0 = 0
160:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:37/0/physics_layer_0/angular_velocity = 0.0
160:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:37/0/physics_layer_1/angular_velocity = 0.0
161:37/0 = 0
161:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:37/0/physics_layer_0/angular_velocity = 0.0
161:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:37/0/physics_layer_1/angular_velocity = 0.0
162:37/0 = 0
162:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:37/0/physics_layer_0/angular_velocity = 0.0
162:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:37/0/physics_layer_1/angular_velocity = 0.0
163:37/0 = 0
163:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:37/0/physics_layer_0/angular_velocity = 0.0
163:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:37/0/physics_layer_1/angular_velocity = 0.0
165:37/0 = 0
165:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:37/0/physics_layer_0/angular_velocity = 0.0
165:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:37/0/physics_layer_1/angular_velocity = 0.0
166:37/0 = 0
166:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:37/0/physics_layer_0/angular_velocity = 0.0
166:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:37/0/physics_layer_1/angular_velocity = 0.0
167:37/0 = 0
167:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:37/0/physics_layer_0/angular_velocity = 0.0
167:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:37/0/physics_layer_1/angular_velocity = 0.0
170:37/0 = 0
170:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:37/0/physics_layer_0/angular_velocity = 0.0
170:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:37/0/physics_layer_1/angular_velocity = 0.0
171:37/0 = 0
171:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:37/0/physics_layer_0/angular_velocity = 0.0
171:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:37/0/physics_layer_1/angular_velocity = 0.0
172:37/0 = 0
172:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:37/0/physics_layer_0/angular_velocity = 0.0
172:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:37/0/physics_layer_1/angular_velocity = 0.0
173:37/0 = 0
173:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:37/0/physics_layer_0/angular_velocity = 0.0
173:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:37/0/physics_layer_1/angular_velocity = 0.0
174:37/0 = 0
174:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:37/0/physics_layer_0/angular_velocity = 0.0
174:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:37/0/physics_layer_1/angular_velocity = 0.0
175:37/0 = 0
175:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:37/0/physics_layer_0/angular_velocity = 0.0
175:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:37/0/physics_layer_1/angular_velocity = 0.0
176:37/0 = 0
176:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:37/0/physics_layer_0/angular_velocity = 0.0
176:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:37/0/physics_layer_1/angular_velocity = 0.0
177:37/0 = 0
177:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:37/0/physics_layer_0/angular_velocity = 0.0
177:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:37/0/physics_layer_1/angular_velocity = 0.0
178:37/0 = 0
178:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:37/0/physics_layer_0/angular_velocity = 0.0
178:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:37/0/physics_layer_1/angular_velocity = 0.0
179:37/0 = 0
179:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:37/0/physics_layer_0/angular_velocity = 0.0
179:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:37/0/physics_layer_1/angular_velocity = 0.0
180:37/0 = 0
180:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:37/0/physics_layer_0/angular_velocity = 0.0
180:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:37/0/physics_layer_1/angular_velocity = 0.0
183:37/0 = 0
183:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:37/0/physics_layer_0/angular_velocity = 0.0
183:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:37/0/physics_layer_1/angular_velocity = 0.0
184:37/0 = 0
184:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:37/0/physics_layer_0/angular_velocity = 0.0
184:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:37/0/physics_layer_1/angular_velocity = 0.0
185:37/0 = 0
185:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:37/0/physics_layer_0/angular_velocity = 0.0
185:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:37/0/physics_layer_1/angular_velocity = 0.0
186:37/0 = 0
186:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:37/0/physics_layer_0/angular_velocity = 0.0
186:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:37/0/physics_layer_1/angular_velocity = 0.0
187:37/0 = 0
187:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:37/0/physics_layer_0/angular_velocity = 0.0
187:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:37/0/physics_layer_1/angular_velocity = 0.0
188:37/0 = 0
188:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:37/0/physics_layer_0/angular_velocity = 0.0
188:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:37/0/physics_layer_1/angular_velocity = 0.0
189:37/0 = 0
189:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:37/0/physics_layer_0/angular_velocity = 0.0
189:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:37/0/physics_layer_1/angular_velocity = 0.0
190:37/0 = 0
190:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:37/0/physics_layer_0/angular_velocity = 0.0
190:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:37/0/physics_layer_1/angular_velocity = 0.0
191:37/0 = 0
191:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:37/0/physics_layer_0/angular_velocity = 0.0
191:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:37/0/physics_layer_1/angular_velocity = 0.0
193:37/0 = 0
193:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:37/0/physics_layer_0/angular_velocity = 0.0
193:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:37/0/physics_layer_1/angular_velocity = 0.0
194:37/0 = 0
194:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:37/0/physics_layer_0/angular_velocity = 0.0
194:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:37/0/physics_layer_1/angular_velocity = 0.0
195:37/0 = 0
195:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:37/0/physics_layer_0/angular_velocity = 0.0
195:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:37/0/physics_layer_1/angular_velocity = 0.0
196:37/0 = 0
196:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:37/0/physics_layer_0/angular_velocity = 0.0
196:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:37/0/physics_layer_1/angular_velocity = 0.0
197:37/0 = 0
197:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:37/0/physics_layer_0/angular_velocity = 0.0
197:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:37/0/physics_layer_1/angular_velocity = 0.0
201:37/0 = 0
201:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:37/0/physics_layer_0/angular_velocity = 0.0
201:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:37/0/physics_layer_1/angular_velocity = 0.0
202:37/0 = 0
202:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:37/0/physics_layer_0/angular_velocity = 0.0
202:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:37/0/physics_layer_1/angular_velocity = 0.0
203:37/0 = 0
203:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:37/0/physics_layer_0/angular_velocity = 0.0
203:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:37/0/physics_layer_1/angular_velocity = 0.0
204:37/0 = 0
204:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:37/0/physics_layer_0/angular_velocity = 0.0
204:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:37/0/physics_layer_1/angular_velocity = 0.0
205:37/0 = 0
205:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:37/0/physics_layer_0/angular_velocity = 0.0
205:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:37/0/physics_layer_1/angular_velocity = 0.0
207:37/0 = 0
207:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:37/0/physics_layer_0/angular_velocity = 0.0
207:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:37/0/physics_layer_1/angular_velocity = 0.0
208:37/0 = 0
208:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:37/0/physics_layer_0/angular_velocity = 0.0
208:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:37/0/physics_layer_1/angular_velocity = 0.0
209:37/0 = 0
209:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:37/0/physics_layer_0/angular_velocity = 0.0
209:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:37/0/physics_layer_1/angular_velocity = 0.0
213:37/0 = 0
213:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:37/0/physics_layer_0/angular_velocity = 0.0
213:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:37/0/physics_layer_1/angular_velocity = 0.0
214:37/0 = 0
214:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:37/0/physics_layer_0/angular_velocity = 0.0
214:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:37/0/physics_layer_1/angular_velocity = 0.0
215:37/0 = 0
215:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:37/0/physics_layer_0/angular_velocity = 0.0
215:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:37/0/physics_layer_1/angular_velocity = 0.0
218:37/0 = 0
218:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:37/0/physics_layer_0/angular_velocity = 0.0
218:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:37/0/physics_layer_1/angular_velocity = 0.0
219:37/0 = 0
219:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:37/0/physics_layer_0/angular_velocity = 0.0
219:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:37/0/physics_layer_1/angular_velocity = 0.0
224:37/0 = 0
224:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:37/0/physics_layer_0/angular_velocity = 0.0
224:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:37/0/physics_layer_1/angular_velocity = 0.0
225:37/0 = 0
225:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:37/0/physics_layer_0/angular_velocity = 0.0
225:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:37/0/physics_layer_1/angular_velocity = 0.0
240:37/0 = 0
240:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
240:37/0/physics_layer_0/angular_velocity = 0.0
240:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
240:37/0/physics_layer_1/angular_velocity = 0.0
241:37/0 = 0
241:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:37/0/physics_layer_0/angular_velocity = 0.0
241:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:37/0/physics_layer_1/angular_velocity = 0.0
242:37/0 = 0
242:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:37/0/physics_layer_0/angular_velocity = 0.0
242:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:37/0/physics_layer_1/angular_velocity = 0.0
243:37/0 = 0
243:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:37/0/physics_layer_0/angular_velocity = 0.0
243:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:37/0/physics_layer_1/angular_velocity = 0.0
244:37/0 = 0
244:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:37/0/physics_layer_0/angular_velocity = 0.0
244:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:37/0/physics_layer_1/angular_velocity = 0.0
245:37/0 = 0
245:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:37/0/physics_layer_0/angular_velocity = 0.0
245:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:37/0/physics_layer_1/angular_velocity = 0.0
246:37/0 = 0
246:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:37/0/physics_layer_0/angular_velocity = 0.0
246:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:37/0/physics_layer_1/angular_velocity = 0.0
247:37/0 = 0
247:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:37/0/physics_layer_0/angular_velocity = 0.0
247:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:37/0/physics_layer_1/angular_velocity = 0.0
248:37/0 = 0
248:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:37/0/physics_layer_0/angular_velocity = 0.0
248:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:37/0/physics_layer_1/angular_velocity = 0.0
249:37/0 = 0
249:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:37/0/physics_layer_0/angular_velocity = 0.0
249:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:37/0/physics_layer_1/angular_velocity = 0.0
250:37/0 = 0
250:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:37/0/physics_layer_0/angular_velocity = 0.0
250:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:37/0/physics_layer_1/angular_velocity = 0.0
251:37/0 = 0
251:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:37/0/physics_layer_0/angular_velocity = 0.0
251:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:37/0/physics_layer_1/angular_velocity = 0.0
252:37/0 = 0
252:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:37/0/physics_layer_0/angular_velocity = 0.0
252:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:37/0/physics_layer_1/angular_velocity = 0.0
253:37/0 = 0
253:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:37/0/physics_layer_0/angular_velocity = 0.0
253:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:37/0/physics_layer_1/angular_velocity = 0.0
254:37/0 = 0
254:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:37/0/physics_layer_0/angular_velocity = 0.0
254:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:37/0/physics_layer_1/angular_velocity = 0.0
255:37/0 = 0
255:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:37/0/physics_layer_0/angular_velocity = 0.0
255:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:37/0/physics_layer_1/angular_velocity = 0.0
256:37/0 = 0
256:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:37/0/physics_layer_0/angular_velocity = 0.0
256:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:37/0/physics_layer_1/angular_velocity = 0.0
257:37/0 = 0
257:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:37/0/physics_layer_0/angular_velocity = 0.0
257:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:37/0/physics_layer_1/angular_velocity = 0.0
258:37/0 = 0
258:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
258:37/0/physics_layer_0/angular_velocity = 0.0
258:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
258:37/0/physics_layer_1/angular_velocity = 0.0
259:37/0 = 0
259:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:37/0/physics_layer_0/angular_velocity = 0.0
259:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:37/0/physics_layer_1/angular_velocity = 0.0
260:37/0 = 0
260:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:37/0/physics_layer_0/angular_velocity = 0.0
260:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:37/0/physics_layer_1/angular_velocity = 0.0
261:37/0 = 0
261:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
261:37/0/physics_layer_0/angular_velocity = 0.0
261:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
261:37/0/physics_layer_1/angular_velocity = 0.0
262:37/0 = 0
262:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
262:37/0/physics_layer_0/angular_velocity = 0.0
262:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
262:37/0/physics_layer_1/angular_velocity = 0.0
263:37/0 = 0
263:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
263:37/0/physics_layer_0/angular_velocity = 0.0
263:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
263:37/0/physics_layer_1/angular_velocity = 0.0
267:37/0 = 0
267:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:37/0/physics_layer_0/angular_velocity = 0.0
267:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:37/0/physics_layer_1/angular_velocity = 0.0
278:37/0 = 0
278:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
278:37/0/physics_layer_0/angular_velocity = 0.0
278:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
278:37/0/physics_layer_1/angular_velocity = 0.0
282:37/0 = 0
282:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
282:37/0/physics_layer_0/angular_velocity = 0.0
282:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
282:37/0/physics_layer_1/angular_velocity = 0.0
283:37/0 = 0
283:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
283:37/0/physics_layer_0/angular_velocity = 0.0
283:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
283:37/0/physics_layer_1/angular_velocity = 0.0
284:37/0 = 0
284:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
284:37/0/physics_layer_0/angular_velocity = 0.0
284:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
284:37/0/physics_layer_1/angular_velocity = 0.0
18:38/0 = 0
18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:38/0/physics_layer_0/angular_velocity = 0.0
18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:38/0/physics_layer_1/angular_velocity = 0.0
19:38/0 = 0
19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:38/0/physics_layer_0/angular_velocity = 0.0
19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:38/0/physics_layer_1/angular_velocity = 0.0
20:38/0 = 0
20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:38/0/physics_layer_0/angular_velocity = 0.0
20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:38/0/physics_layer_1/angular_velocity = 0.0
24:38/0 = 0
24:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:38/0/physics_layer_0/angular_velocity = 0.0
24:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:38/0/physics_layer_1/angular_velocity = 0.0
25:38/0 = 0
25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:38/0/physics_layer_0/angular_velocity = 0.0
25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:38/0/physics_layer_1/angular_velocity = 0.0
26:38/0 = 0
26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:38/0/physics_layer_0/angular_velocity = 0.0
26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:38/0/physics_layer_1/angular_velocity = 0.0
30:38/0 = 0
30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:38/0/physics_layer_0/angular_velocity = 0.0
30:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:38/0/physics_layer_1/angular_velocity = 0.0
31:38/0 = 0
31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:38/0/physics_layer_0/angular_velocity = 0.0
31:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:38/0/physics_layer_1/angular_velocity = 0.0
32:38/0 = 0
32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:38/0/physics_layer_0/angular_velocity = 0.0
32:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:38/0/physics_layer_1/angular_velocity = 0.0
36:38/0 = 0
36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:38/0/physics_layer_0/angular_velocity = 0.0
36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:38/0/physics_layer_1/angular_velocity = 0.0
37:38/0 = 0
37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:38/0/physics_layer_0/angular_velocity = 0.0
37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:38/0/physics_layer_1/angular_velocity = 0.0
38:38/0 = 0
38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:38/0/physics_layer_0/angular_velocity = 0.0
38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:38/0/physics_layer_1/angular_velocity = 0.0
66:38/0 = 0
66:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:38/0/physics_layer_0/angular_velocity = 0.0
66:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:38/0/physics_layer_1/angular_velocity = 0.0
67:38/0 = 0
67:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:38/0/physics_layer_0/angular_velocity = 0.0
67:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:38/0/physics_layer_1/angular_velocity = 0.0
68:38/0 = 0
68:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:38/0/physics_layer_0/angular_velocity = 0.0
68:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:38/0/physics_layer_1/angular_velocity = 0.0
72:38/0 = 0
72:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:38/0/physics_layer_0/angular_velocity = 0.0
72:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:38/0/physics_layer_1/angular_velocity = 0.0
73:38/0 = 0
73:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:38/0/physics_layer_0/angular_velocity = 0.0
73:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:38/0/physics_layer_1/angular_velocity = 0.0
74:38/0 = 0
74:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:38/0/physics_layer_0/angular_velocity = 0.0
74:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:38/0/physics_layer_1/angular_velocity = 0.0
78:38/0 = 0
78:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:38/0/physics_layer_0/angular_velocity = 0.0
78:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:38/0/physics_layer_1/angular_velocity = 0.0
79:38/0 = 0
79:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:38/0/physics_layer_0/angular_velocity = 0.0
79:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:38/0/physics_layer_1/angular_velocity = 0.0
80:38/0 = 0
80:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:38/0/physics_layer_0/angular_velocity = 0.0
80:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:38/0/physics_layer_1/angular_velocity = 0.0
84:38/0 = 0
84:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:38/0/physics_layer_0/angular_velocity = 0.0
84:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
84:38/0/physics_layer_1/angular_velocity = 0.0
85:38/0 = 0
85:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:38/0/physics_layer_0/angular_velocity = 0.0
85:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
85:38/0/physics_layer_1/angular_velocity = 0.0
86:38/0 = 0
86:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:38/0/physics_layer_0/angular_velocity = 0.0
86:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
86:38/0/physics_layer_1/angular_velocity = 0.0
96:38/0 = 0
96:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:38/0/physics_layer_0/angular_velocity = 0.0
96:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:38/0/physics_layer_1/angular_velocity = 0.0
97:38/0 = 0
97:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:38/0/physics_layer_0/angular_velocity = 0.0
97:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:38/0/physics_layer_1/angular_velocity = 0.0
98:38/0 = 0
98:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:38/0/physics_layer_0/angular_velocity = 0.0
98:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:38/0/physics_layer_1/angular_velocity = 0.0
99:38/0 = 0
99:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:38/0/physics_layer_0/angular_velocity = 0.0
99:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:38/0/physics_layer_1/angular_velocity = 0.0
100:38/0 = 0
100:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:38/0/physics_layer_0/angular_velocity = 0.0
100:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:38/0/physics_layer_1/angular_velocity = 0.0
101:38/0 = 0
101:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:38/0/physics_layer_0/angular_velocity = 0.0
101:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:38/0/physics_layer_1/angular_velocity = 0.0
102:38/0 = 0
102:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:38/0/physics_layer_0/angular_velocity = 0.0
102:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:38/0/physics_layer_1/angular_velocity = 0.0
103:38/0 = 0
103:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:38/0/physics_layer_0/angular_velocity = 0.0
103:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:38/0/physics_layer_1/angular_velocity = 0.0
104:38/0 = 0
104:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:38/0/physics_layer_0/angular_velocity = 0.0
104:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:38/0/physics_layer_1/angular_velocity = 0.0
105:38/0 = 0
105:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:38/0/physics_layer_0/angular_velocity = 0.0
105:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:38/0/physics_layer_1/angular_velocity = 0.0
106:38/0 = 0
106:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:38/0/physics_layer_0/angular_velocity = 0.0
106:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:38/0/physics_layer_1/angular_velocity = 0.0
107:38/0 = 0
107:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:38/0/physics_layer_0/angular_velocity = 0.0
107:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:38/0/physics_layer_1/angular_velocity = 0.0
108:38/0 = 0
108:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:38/0/physics_layer_0/angular_velocity = 0.0
108:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:38/0/physics_layer_1/angular_velocity = 0.0
109:38/0 = 0
109:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:38/0/physics_layer_0/angular_velocity = 0.0
109:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:38/0/physics_layer_1/angular_velocity = 0.0
110:38/0 = 0
110:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:38/0/physics_layer_0/angular_velocity = 0.0
110:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:38/0/physics_layer_1/angular_velocity = 0.0
145:38/0 = 0
145:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:38/0/physics_layer_0/angular_velocity = 0.0
145:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:38/0/physics_layer_1/angular_velocity = 0.0
146:38/0 = 0
146:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:38/0/physics_layer_0/angular_velocity = 0.0
146:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:38/0/physics_layer_1/angular_velocity = 0.0
150:38/0 = 0
150:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:38/0/physics_layer_0/angular_velocity = 0.0
150:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:38/0/physics_layer_1/angular_velocity = 0.0
151:38/0 = 0
151:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:38/0/physics_layer_0/angular_velocity = 0.0
151:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:38/0/physics_layer_1/angular_velocity = 0.0
152:38/0 = 0
152:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:38/0/physics_layer_0/angular_velocity = 0.0
152:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:38/0/physics_layer_1/angular_velocity = 0.0
156:38/0 = 0
156:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:38/0/physics_layer_0/angular_velocity = 0.0
156:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:38/0/physics_layer_1/angular_velocity = 0.0
157:38/0 = 0
157:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:38/0/physics_layer_0/angular_velocity = 0.0
157:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:38/0/physics_layer_1/angular_velocity = 0.0
159:38/0 = 0
159:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:38/0/physics_layer_0/angular_velocity = 0.0
159:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:38/0/physics_layer_1/angular_velocity = 0.0
160:38/0 = 0
160:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:38/0/physics_layer_0/angular_velocity = 0.0
160:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:38/0/physics_layer_1/angular_velocity = 0.0
161:38/0 = 0
161:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:38/0/physics_layer_0/angular_velocity = 0.0
161:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:38/0/physics_layer_1/angular_velocity = 0.0
162:38/0 = 0
162:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:38/0/physics_layer_0/angular_velocity = 0.0
162:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:38/0/physics_layer_1/angular_velocity = 0.0
163:38/0 = 0
163:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:38/0/physics_layer_0/angular_velocity = 0.0
163:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:38/0/physics_layer_1/angular_velocity = 0.0
165:38/0 = 0
165:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:38/0/physics_layer_0/angular_velocity = 0.0
165:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:38/0/physics_layer_1/angular_velocity = 0.0
166:38/0 = 0
166:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:38/0/physics_layer_0/angular_velocity = 0.0
166:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:38/0/physics_layer_1/angular_velocity = 0.0
167:38/0 = 0
167:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:38/0/physics_layer_0/angular_velocity = 0.0
167:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:38/0/physics_layer_1/angular_velocity = 0.0
170:38/0 = 0
170:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:38/0/physics_layer_0/angular_velocity = 0.0
170:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:38/0/physics_layer_1/angular_velocity = 0.0
171:38/0 = 0
171:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:38/0/physics_layer_0/angular_velocity = 0.0
171:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:38/0/physics_layer_1/angular_velocity = 0.0
172:38/0 = 0
172:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:38/0/physics_layer_0/angular_velocity = 0.0
172:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:38/0/physics_layer_1/angular_velocity = 0.0
173:38/0 = 0
173:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:38/0/physics_layer_0/angular_velocity = 0.0
173:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:38/0/physics_layer_1/angular_velocity = 0.0
174:38/0 = 0
174:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:38/0/physics_layer_0/angular_velocity = 0.0
174:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:38/0/physics_layer_1/angular_velocity = 0.0
175:38/0 = 0
175:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:38/0/physics_layer_0/angular_velocity = 0.0
175:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:38/0/physics_layer_1/angular_velocity = 0.0
176:38/0 = 0
176:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:38/0/physics_layer_0/angular_velocity = 0.0
176:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:38/0/physics_layer_1/angular_velocity = 0.0
177:38/0 = 0
177:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:38/0/physics_layer_0/angular_velocity = 0.0
177:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:38/0/physics_layer_1/angular_velocity = 0.0
178:38/0 = 0
178:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:38/0/physics_layer_0/angular_velocity = 0.0
178:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:38/0/physics_layer_1/angular_velocity = 0.0
179:38/0 = 0
179:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:38/0/physics_layer_0/angular_velocity = 0.0
179:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:38/0/physics_layer_1/angular_velocity = 0.0
180:38/0 = 0
180:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:38/0/physics_layer_0/angular_velocity = 0.0
180:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:38/0/physics_layer_1/angular_velocity = 0.0
183:38/0 = 0
183:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:38/0/physics_layer_0/angular_velocity = 0.0
183:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:38/0/physics_layer_1/angular_velocity = 0.0
184:38/0 = 0
184:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:38/0/physics_layer_0/angular_velocity = 0.0
184:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:38/0/physics_layer_1/angular_velocity = 0.0
185:38/0 = 0
185:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:38/0/physics_layer_0/angular_velocity = 0.0
185:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:38/0/physics_layer_1/angular_velocity = 0.0
186:38/0 = 0
186:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:38/0/physics_layer_0/angular_velocity = 0.0
186:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:38/0/physics_layer_1/angular_velocity = 0.0
187:38/0 = 0
187:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:38/0/physics_layer_0/angular_velocity = 0.0
187:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:38/0/physics_layer_1/angular_velocity = 0.0
188:38/0 = 0
188:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:38/0/physics_layer_0/angular_velocity = 0.0
188:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:38/0/physics_layer_1/angular_velocity = 0.0
189:38/0 = 0
189:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:38/0/physics_layer_0/angular_velocity = 0.0
189:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:38/0/physics_layer_1/angular_velocity = 0.0
190:38/0 = 0
190:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:38/0/physics_layer_0/angular_velocity = 0.0
190:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:38/0/physics_layer_1/angular_velocity = 0.0
191:38/0 = 0
191:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:38/0/physics_layer_0/angular_velocity = 0.0
191:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:38/0/physics_layer_1/angular_velocity = 0.0
193:38/0 = 0
193:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:38/0/physics_layer_0/angular_velocity = 0.0
193:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
193:38/0/physics_layer_1/angular_velocity = 0.0
194:38/0 = 0
194:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:38/0/physics_layer_0/angular_velocity = 0.0
194:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
194:38/0/physics_layer_1/angular_velocity = 0.0
195:38/0 = 0
195:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:38/0/physics_layer_0/angular_velocity = 0.0
195:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
195:38/0/physics_layer_1/angular_velocity = 0.0
196:38/0 = 0
196:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:38/0/physics_layer_0/angular_velocity = 0.0
196:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
196:38/0/physics_layer_1/angular_velocity = 0.0
197:38/0 = 0
197:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:38/0/physics_layer_0/angular_velocity = 0.0
197:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
197:38/0/physics_layer_1/angular_velocity = 0.0
201:38/0 = 0
201:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:38/0/physics_layer_0/angular_velocity = 0.0
201:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:38/0/physics_layer_1/angular_velocity = 0.0
202:38/0 = 0
202:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:38/0/physics_layer_0/angular_velocity = 0.0
202:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:38/0/physics_layer_1/angular_velocity = 0.0
203:38/0 = 0
203:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:38/0/physics_layer_0/angular_velocity = 0.0
203:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:38/0/physics_layer_1/angular_velocity = 0.0
204:38/0 = 0
204:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:38/0/physics_layer_0/angular_velocity = 0.0
204:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
204:38/0/physics_layer_1/angular_velocity = 0.0
205:38/0 = 0
205:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:38/0/physics_layer_0/angular_velocity = 0.0
205:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
205:38/0/physics_layer_1/angular_velocity = 0.0
207:38/0 = 0
207:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:38/0/physics_layer_0/angular_velocity = 0.0
207:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
207:38/0/physics_layer_1/angular_velocity = 0.0
208:38/0 = 0
208:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:38/0/physics_layer_0/angular_velocity = 0.0
208:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
208:38/0/physics_layer_1/angular_velocity = 0.0
209:38/0 = 0
209:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:38/0/physics_layer_0/angular_velocity = 0.0
209:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
209:38/0/physics_layer_1/angular_velocity = 0.0
213:38/0 = 0
213:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
213:38/0/physics_layer_0/angular_velocity = 0.0
213:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
213:38/0/physics_layer_1/angular_velocity = 0.0
214:38/0 = 0
214:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
214:38/0/physics_layer_0/angular_velocity = 0.0
214:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
214:38/0/physics_layer_1/angular_velocity = 0.0
215:38/0 = 0
215:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
215:38/0/physics_layer_0/angular_velocity = 0.0
215:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
215:38/0/physics_layer_1/angular_velocity = 0.0
218:38/0 = 0
218:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:38/0/physics_layer_0/angular_velocity = 0.0
218:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:38/0/physics_layer_1/angular_velocity = 0.0
219:38/0 = 0
219:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:38/0/physics_layer_0/angular_velocity = 0.0
219:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:38/0/physics_layer_1/angular_velocity = 0.0
224:38/0 = 0
224:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:38/0/physics_layer_0/angular_velocity = 0.0
224:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:38/0/physics_layer_1/angular_velocity = 0.0
225:38/0 = 0
225:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:38/0/physics_layer_0/angular_velocity = 0.0
225:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:38/0/physics_layer_1/angular_velocity = 0.0
240:38/0 = 0
240:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
240:38/0/physics_layer_0/angular_velocity = 0.0
240:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
240:38/0/physics_layer_1/angular_velocity = 0.0
241:38/0 = 0
241:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:38/0/physics_layer_0/angular_velocity = 0.0
241:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:38/0/physics_layer_1/angular_velocity = 0.0
242:38/0 = 0
242:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:38/0/physics_layer_0/angular_velocity = 0.0
242:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:38/0/physics_layer_1/angular_velocity = 0.0
243:38/0 = 0
243:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:38/0/physics_layer_0/angular_velocity = 0.0
243:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:38/0/physics_layer_1/angular_velocity = 0.0
244:38/0 = 0
244:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:38/0/physics_layer_0/angular_velocity = 0.0
244:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:38/0/physics_layer_1/angular_velocity = 0.0
245:38/0 = 0
245:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:38/0/physics_layer_0/angular_velocity = 0.0
245:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:38/0/physics_layer_1/angular_velocity = 0.0
246:38/0 = 0
246:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:38/0/physics_layer_0/angular_velocity = 0.0
246:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:38/0/physics_layer_1/angular_velocity = 0.0
247:38/0 = 0
247:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:38/0/physics_layer_0/angular_velocity = 0.0
247:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:38/0/physics_layer_1/angular_velocity = 0.0
248:38/0 = 0
248:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:38/0/physics_layer_0/angular_velocity = 0.0
248:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:38/0/physics_layer_1/angular_velocity = 0.0
249:38/0 = 0
249:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:38/0/physics_layer_0/angular_velocity = 0.0
249:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:38/0/physics_layer_1/angular_velocity = 0.0
250:38/0 = 0
250:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:38/0/physics_layer_0/angular_velocity = 0.0
250:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:38/0/physics_layer_1/angular_velocity = 0.0
251:38/0 = 0
251:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:38/0/physics_layer_0/angular_velocity = 0.0
251:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:38/0/physics_layer_1/angular_velocity = 0.0
267:38/0 = 0
267:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:38/0/physics_layer_0/angular_velocity = 0.0
267:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:38/0/physics_layer_1/angular_velocity = 0.0
278:38/0 = 0
278:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
278:38/0/physics_layer_0/angular_velocity = 0.0
278:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
278:38/0/physics_layer_1/angular_velocity = 0.0
282:38/0 = 0
282:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
282:38/0/physics_layer_0/angular_velocity = 0.0
282:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
282:38/0/physics_layer_1/angular_velocity = 0.0
283:38/0 = 0
283:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
283:38/0/physics_layer_0/angular_velocity = 0.0
283:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
283:38/0/physics_layer_1/angular_velocity = 0.0
284:38/0 = 0
284:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
284:38/0/physics_layer_0/angular_velocity = 0.0
284:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
284:38/0/physics_layer_1/angular_velocity = 0.0
96:39/0 = 0
96:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:39/0/physics_layer_0/angular_velocity = 0.0
96:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:39/0/physics_layer_1/angular_velocity = 0.0
97:39/0 = 0
97:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:39/0/physics_layer_0/angular_velocity = 0.0
97:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:39/0/physics_layer_1/angular_velocity = 0.0
98:39/0 = 0
98:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:39/0/physics_layer_0/angular_velocity = 0.0
98:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:39/0/physics_layer_1/angular_velocity = 0.0
99:39/0 = 0
99:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:39/0/physics_layer_0/angular_velocity = 0.0
99:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:39/0/physics_layer_1/angular_velocity = 0.0
100:39/0 = 0
100:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:39/0/physics_layer_0/angular_velocity = 0.0
100:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:39/0/physics_layer_1/angular_velocity = 0.0
101:39/0 = 0
101:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:39/0/physics_layer_0/angular_velocity = 0.0
101:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:39/0/physics_layer_1/angular_velocity = 0.0
102:39/0 = 0
102:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:39/0/physics_layer_0/angular_velocity = 0.0
102:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:39/0/physics_layer_1/angular_velocity = 0.0
103:39/0 = 0
103:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:39/0/physics_layer_0/angular_velocity = 0.0
103:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:39/0/physics_layer_1/angular_velocity = 0.0
104:39/0 = 0
104:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:39/0/physics_layer_0/angular_velocity = 0.0
104:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:39/0/physics_layer_1/angular_velocity = 0.0
105:39/0 = 0
105:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:39/0/physics_layer_0/angular_velocity = 0.0
105:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:39/0/physics_layer_1/angular_velocity = 0.0
106:39/0 = 0
106:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:39/0/physics_layer_0/angular_velocity = 0.0
106:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:39/0/physics_layer_1/angular_velocity = 0.0
107:39/0 = 0
107:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:39/0/physics_layer_0/angular_velocity = 0.0
107:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:39/0/physics_layer_1/angular_velocity = 0.0
108:39/0 = 0
108:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:39/0/physics_layer_0/angular_velocity = 0.0
108:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:39/0/physics_layer_1/angular_velocity = 0.0
109:39/0 = 0
109:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:39/0/physics_layer_0/angular_velocity = 0.0
109:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:39/0/physics_layer_1/angular_velocity = 0.0
110:39/0 = 0
110:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:39/0/physics_layer_0/angular_velocity = 0.0
110:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:39/0/physics_layer_1/angular_velocity = 0.0
145:39/0 = 0
145:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:39/0/physics_layer_0/angular_velocity = 0.0
145:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:39/0/physics_layer_1/angular_velocity = 0.0
146:39/0 = 0
146:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:39/0/physics_layer_0/angular_velocity = 0.0
146:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:39/0/physics_layer_1/angular_velocity = 0.0
150:39/0 = 0
150:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:39/0/physics_layer_0/angular_velocity = 0.0
150:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:39/0/physics_layer_1/angular_velocity = 0.0
151:39/0 = 0
151:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:39/0/physics_layer_0/angular_velocity = 0.0
151:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:39/0/physics_layer_1/angular_velocity = 0.0
152:39/0 = 0
152:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:39/0/physics_layer_0/angular_velocity = 0.0
152:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:39/0/physics_layer_1/angular_velocity = 0.0
156:39/0 = 0
156:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:39/0/physics_layer_0/angular_velocity = 0.0
156:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:39/0/physics_layer_1/angular_velocity = 0.0
157:39/0 = 0
157:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:39/0/physics_layer_0/angular_velocity = 0.0
157:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:39/0/physics_layer_1/angular_velocity = 0.0
159:39/0 = 0
159:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:39/0/physics_layer_0/angular_velocity = 0.0
159:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:39/0/physics_layer_1/angular_velocity = 0.0
160:39/0 = 0
160:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:39/0/physics_layer_0/angular_velocity = 0.0
160:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:39/0/physics_layer_1/angular_velocity = 0.0
161:39/0 = 0
161:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:39/0/physics_layer_0/angular_velocity = 0.0
161:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:39/0/physics_layer_1/angular_velocity = 0.0
162:39/0 = 0
162:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:39/0/physics_layer_0/angular_velocity = 0.0
162:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:39/0/physics_layer_1/angular_velocity = 0.0
163:39/0 = 0
163:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:39/0/physics_layer_0/angular_velocity = 0.0
163:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:39/0/physics_layer_1/angular_velocity = 0.0
165:39/0 = 0
165:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:39/0/physics_layer_0/angular_velocity = 0.0
165:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:39/0/physics_layer_1/angular_velocity = 0.0
166:39/0 = 0
166:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:39/0/physics_layer_0/angular_velocity = 0.0
166:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:39/0/physics_layer_1/angular_velocity = 0.0
167:39/0 = 0
167:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:39/0/physics_layer_0/angular_velocity = 0.0
167:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:39/0/physics_layer_1/angular_velocity = 0.0
168:39/0 = 0
168:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:39/0/physics_layer_0/angular_velocity = 0.0
168:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:39/0/physics_layer_1/angular_velocity = 0.0
169:39/0 = 0
169:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:39/0/physics_layer_0/angular_velocity = 0.0
169:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:39/0/physics_layer_1/angular_velocity = 0.0
170:39/0 = 0
170:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:39/0/physics_layer_0/angular_velocity = 0.0
170:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:39/0/physics_layer_1/angular_velocity = 0.0
171:39/0 = 0
171:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:39/0/physics_layer_0/angular_velocity = 0.0
171:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:39/0/physics_layer_1/angular_velocity = 0.0
172:39/0 = 0
172:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:39/0/physics_layer_0/angular_velocity = 0.0
172:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:39/0/physics_layer_1/angular_velocity = 0.0
173:39/0 = 0
173:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:39/0/physics_layer_0/angular_velocity = 0.0
173:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:39/0/physics_layer_1/angular_velocity = 0.0
174:39/0 = 0
174:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:39/0/physics_layer_0/angular_velocity = 0.0
174:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:39/0/physics_layer_1/angular_velocity = 0.0
175:39/0 = 0
175:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:39/0/physics_layer_0/angular_velocity = 0.0
175:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:39/0/physics_layer_1/angular_velocity = 0.0
176:39/0 = 0
176:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:39/0/physics_layer_0/angular_velocity = 0.0
176:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:39/0/physics_layer_1/angular_velocity = 0.0
177:39/0 = 0
177:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:39/0/physics_layer_0/angular_velocity = 0.0
177:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:39/0/physics_layer_1/angular_velocity = 0.0
178:39/0 = 0
178:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:39/0/physics_layer_0/angular_velocity = 0.0
178:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:39/0/physics_layer_1/angular_velocity = 0.0
179:39/0 = 0
179:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:39/0/physics_layer_0/angular_velocity = 0.0
179:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:39/0/physics_layer_1/angular_velocity = 0.0
183:39/0 = 0
183:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:39/0/physics_layer_0/angular_velocity = 0.0
183:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:39/0/physics_layer_1/angular_velocity = 0.0
184:39/0 = 0
184:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:39/0/physics_layer_0/angular_velocity = 0.0
184:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:39/0/physics_layer_1/angular_velocity = 0.0
185:39/0 = 0
185:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:39/0/physics_layer_0/angular_velocity = 0.0
185:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:39/0/physics_layer_1/angular_velocity = 0.0
186:39/0 = 0
186:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:39/0/physics_layer_0/angular_velocity = 0.0
186:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:39/0/physics_layer_1/angular_velocity = 0.0
187:39/0 = 0
187:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:39/0/physics_layer_0/angular_velocity = 0.0
187:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:39/0/physics_layer_1/angular_velocity = 0.0
188:39/0 = 0
188:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:39/0/physics_layer_0/angular_velocity = 0.0
188:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:39/0/physics_layer_1/angular_velocity = 0.0
189:39/0 = 0
189:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:39/0/physics_layer_0/angular_velocity = 0.0
189:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:39/0/physics_layer_1/angular_velocity = 0.0
190:39/0 = 0
190:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:39/0/physics_layer_0/angular_velocity = 0.0
190:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:39/0/physics_layer_1/angular_velocity = 0.0
191:39/0 = 0
191:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:39/0/physics_layer_0/angular_velocity = 0.0
191:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:39/0/physics_layer_1/angular_velocity = 0.0
218:39/0 = 0
218:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:39/0/physics_layer_0/angular_velocity = 0.0
218:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:39/0/physics_layer_1/angular_velocity = 0.0
219:39/0 = 0
219:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:39/0/physics_layer_0/angular_velocity = 0.0
219:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:39/0/physics_layer_1/angular_velocity = 0.0
224:39/0 = 0
224:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:39/0/physics_layer_0/angular_velocity = 0.0
224:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:39/0/physics_layer_1/angular_velocity = 0.0
225:39/0 = 0
225:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:39/0/physics_layer_0/angular_velocity = 0.0
225:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:39/0/physics_layer_1/angular_velocity = 0.0
246:39/0 = 0
246:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:39/0/physics_layer_0/angular_velocity = 0.0
246:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:39/0/physics_layer_1/angular_velocity = 0.0
247:39/0 = 0
247:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:39/0/physics_layer_0/angular_velocity = 0.0
247:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:39/0/physics_layer_1/angular_velocity = 0.0
248:39/0 = 0
248:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:39/0/physics_layer_0/angular_velocity = 0.0
248:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:39/0/physics_layer_1/angular_velocity = 0.0
249:39/0 = 0
249:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:39/0/physics_layer_0/angular_velocity = 0.0
249:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:39/0/physics_layer_1/angular_velocity = 0.0
250:39/0 = 0
250:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:39/0/physics_layer_0/angular_velocity = 0.0
250:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:39/0/physics_layer_1/angular_velocity = 0.0
251:39/0 = 0
251:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:39/0/physics_layer_0/angular_velocity = 0.0
251:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:39/0/physics_layer_1/angular_velocity = 0.0
267:39/0 = 0
267:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:39/0/physics_layer_0/angular_velocity = 0.0
267:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:39/0/physics_layer_1/angular_velocity = 0.0
278:39/0 = 0
278:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
278:39/0/physics_layer_0/angular_velocity = 0.0
278:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
278:39/0/physics_layer_1/angular_velocity = 0.0
96:40/0 = 0
96:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:40/0/physics_layer_0/angular_velocity = 0.0
96:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:40/0/physics_layer_1/angular_velocity = 0.0
97:40/0 = 0
97:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:40/0/physics_layer_0/angular_velocity = 0.0
97:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:40/0/physics_layer_1/angular_velocity = 0.0
98:40/0 = 0
98:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:40/0/physics_layer_0/angular_velocity = 0.0
98:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:40/0/physics_layer_1/angular_velocity = 0.0
99:40/0 = 0
99:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:40/0/physics_layer_0/angular_velocity = 0.0
99:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:40/0/physics_layer_1/angular_velocity = 0.0
100:40/0 = 0
100:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:40/0/physics_layer_0/angular_velocity = 0.0
100:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:40/0/physics_layer_1/angular_velocity = 0.0
101:40/0 = 0
101:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:40/0/physics_layer_0/angular_velocity = 0.0
101:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:40/0/physics_layer_1/angular_velocity = 0.0
102:40/0 = 0
102:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:40/0/physics_layer_0/angular_velocity = 0.0
102:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:40/0/physics_layer_1/angular_velocity = 0.0
103:40/0 = 0
103:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:40/0/physics_layer_0/angular_velocity = 0.0
103:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:40/0/physics_layer_1/angular_velocity = 0.0
104:40/0 = 0
104:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:40/0/physics_layer_0/angular_velocity = 0.0
104:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:40/0/physics_layer_1/angular_velocity = 0.0
105:40/0 = 0
105:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:40/0/physics_layer_0/angular_velocity = 0.0
105:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:40/0/physics_layer_1/angular_velocity = 0.0
106:40/0 = 0
106:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:40/0/physics_layer_0/angular_velocity = 0.0
106:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:40/0/physics_layer_1/angular_velocity = 0.0
107:40/0 = 0
107:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:40/0/physics_layer_0/angular_velocity = 0.0
107:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:40/0/physics_layer_1/angular_velocity = 0.0
108:40/0 = 0
108:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:40/0/physics_layer_0/angular_velocity = 0.0
108:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:40/0/physics_layer_1/angular_velocity = 0.0
109:40/0 = 0
109:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:40/0/physics_layer_0/angular_velocity = 0.0
109:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:40/0/physics_layer_1/angular_velocity = 0.0
110:40/0 = 0
110:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:40/0/physics_layer_0/angular_velocity = 0.0
110:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:40/0/physics_layer_1/angular_velocity = 0.0
145:40/0 = 0
145:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:40/0/physics_layer_0/angular_velocity = 0.0
145:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:40/0/physics_layer_1/angular_velocity = 0.0
146:40/0 = 0
146:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:40/0/physics_layer_0/angular_velocity = 0.0
146:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:40/0/physics_layer_1/angular_velocity = 0.0
150:40/0 = 0
150:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:40/0/physics_layer_0/angular_velocity = 0.0
150:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:40/0/physics_layer_1/angular_velocity = 0.0
151:40/0 = 0
151:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:40/0/physics_layer_0/angular_velocity = 0.0
151:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:40/0/physics_layer_1/angular_velocity = 0.0
152:40/0 = 0
152:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:40/0/physics_layer_0/angular_velocity = 0.0
152:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:40/0/physics_layer_1/angular_velocity = 0.0
156:40/0 = 0
156:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:40/0/physics_layer_0/angular_velocity = 0.0
156:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:40/0/physics_layer_1/angular_velocity = 0.0
157:40/0 = 0
157:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:40/0/physics_layer_0/angular_velocity = 0.0
157:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:40/0/physics_layer_1/angular_velocity = 0.0
159:40/0 = 0
159:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:40/0/physics_layer_0/angular_velocity = 0.0
159:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:40/0/physics_layer_1/angular_velocity = 0.0
160:40/0 = 0
160:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:40/0/physics_layer_0/angular_velocity = 0.0
160:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:40/0/physics_layer_1/angular_velocity = 0.0
161:40/0 = 0
161:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:40/0/physics_layer_0/angular_velocity = 0.0
161:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:40/0/physics_layer_1/angular_velocity = 0.0
162:40/0 = 0
162:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:40/0/physics_layer_0/angular_velocity = 0.0
162:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:40/0/physics_layer_1/angular_velocity = 0.0
163:40/0 = 0
163:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:40/0/physics_layer_0/angular_velocity = 0.0
163:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:40/0/physics_layer_1/angular_velocity = 0.0
165:40/0 = 0
165:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:40/0/physics_layer_0/angular_velocity = 0.0
165:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:40/0/physics_layer_1/angular_velocity = 0.0
166:40/0 = 0
166:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:40/0/physics_layer_0/angular_velocity = 0.0
166:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:40/0/physics_layer_1/angular_velocity = 0.0
167:40/0 = 0
167:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:40/0/physics_layer_0/angular_velocity = 0.0
167:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:40/0/physics_layer_1/angular_velocity = 0.0
168:40/0 = 0
168:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:40/0/physics_layer_0/angular_velocity = 0.0
168:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:40/0/physics_layer_1/angular_velocity = 0.0
169:40/0 = 0
169:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:40/0/physics_layer_0/angular_velocity = 0.0
169:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:40/0/physics_layer_1/angular_velocity = 0.0
170:40/0 = 0
170:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:40/0/physics_layer_0/angular_velocity = 0.0
170:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:40/0/physics_layer_1/angular_velocity = 0.0
171:40/0 = 0
171:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:40/0/physics_layer_0/angular_velocity = 0.0
171:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:40/0/physics_layer_1/angular_velocity = 0.0
172:40/0 = 0
172:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:40/0/physics_layer_0/angular_velocity = 0.0
172:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:40/0/physics_layer_1/angular_velocity = 0.0
173:40/0 = 0
173:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:40/0/physics_layer_0/angular_velocity = 0.0
173:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:40/0/physics_layer_1/angular_velocity = 0.0
174:40/0 = 0
174:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:40/0/physics_layer_0/angular_velocity = 0.0
174:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:40/0/physics_layer_1/angular_velocity = 0.0
175:40/0 = 0
175:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:40/0/physics_layer_0/angular_velocity = 0.0
175:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:40/0/physics_layer_1/angular_velocity = 0.0
176:40/0 = 0
176:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:40/0/physics_layer_0/angular_velocity = 0.0
176:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:40/0/physics_layer_1/angular_velocity = 0.0
177:40/0 = 0
177:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:40/0/physics_layer_0/angular_velocity = 0.0
177:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:40/0/physics_layer_1/angular_velocity = 0.0
178:40/0 = 0
178:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:40/0/physics_layer_0/angular_velocity = 0.0
178:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:40/0/physics_layer_1/angular_velocity = 0.0
179:40/0 = 0
179:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:40/0/physics_layer_0/angular_velocity = 0.0
179:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:40/0/physics_layer_1/angular_velocity = 0.0
183:40/0 = 0
183:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:40/0/physics_layer_0/angular_velocity = 0.0
183:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:40/0/physics_layer_1/angular_velocity = 0.0
184:40/0 = 0
184:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:40/0/physics_layer_0/angular_velocity = 0.0
184:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:40/0/physics_layer_1/angular_velocity = 0.0
185:40/0 = 0
185:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:40/0/physics_layer_0/angular_velocity = 0.0
185:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:40/0/physics_layer_1/angular_velocity = 0.0
186:40/0 = 0
186:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:40/0/physics_layer_0/angular_velocity = 0.0
186:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:40/0/physics_layer_1/angular_velocity = 0.0
187:40/0 = 0
187:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:40/0/physics_layer_0/angular_velocity = 0.0
187:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:40/0/physics_layer_1/angular_velocity = 0.0
188:40/0 = 0
188:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:40/0/physics_layer_0/angular_velocity = 0.0
188:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:40/0/physics_layer_1/angular_velocity = 0.0
189:40/0 = 0
189:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:40/0/physics_layer_0/angular_velocity = 0.0
189:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:40/0/physics_layer_1/angular_velocity = 0.0
190:40/0 = 0
190:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:40/0/physics_layer_0/angular_velocity = 0.0
190:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:40/0/physics_layer_1/angular_velocity = 0.0
191:40/0 = 0
191:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:40/0/physics_layer_0/angular_velocity = 0.0
191:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:40/0/physics_layer_1/angular_velocity = 0.0
218:40/0 = 0
218:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:40/0/physics_layer_0/angular_velocity = 0.0
218:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:40/0/physics_layer_1/angular_velocity = 0.0
219:40/0 = 0
219:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:40/0/physics_layer_0/angular_velocity = 0.0
219:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:40/0/physics_layer_1/angular_velocity = 0.0
224:40/0 = 0
224:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:40/0/physics_layer_0/angular_velocity = 0.0
224:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:40/0/physics_layer_1/angular_velocity = 0.0
225:40/0 = 0
225:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:40/0/physics_layer_0/angular_velocity = 0.0
225:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:40/0/physics_layer_1/angular_velocity = 0.0
246:40/0 = 0
246:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:40/0/physics_layer_0/angular_velocity = 0.0
246:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:40/0/physics_layer_1/angular_velocity = 0.0
247:40/0 = 0
247:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:40/0/physics_layer_0/angular_velocity = 0.0
247:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:40/0/physics_layer_1/angular_velocity = 0.0
248:40/0 = 0
248:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:40/0/physics_layer_0/angular_velocity = 0.0
248:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:40/0/physics_layer_1/angular_velocity = 0.0
249:40/0 = 0
249:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:40/0/physics_layer_0/angular_velocity = 0.0
249:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:40/0/physics_layer_1/angular_velocity = 0.0
250:40/0 = 0
250:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:40/0/physics_layer_0/angular_velocity = 0.0
250:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:40/0/physics_layer_1/angular_velocity = 0.0
251:40/0 = 0
251:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:40/0/physics_layer_0/angular_velocity = 0.0
251:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:40/0/physics_layer_1/angular_velocity = 0.0
267:40/0 = 0
267:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:40/0/physics_layer_0/angular_velocity = 0.0
267:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:40/0/physics_layer_1/angular_velocity = 0.0
268:40/0 = 0
268:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
268:40/0/physics_layer_0/angular_velocity = 0.0
268:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
268:40/0/physics_layer_1/angular_velocity = 0.0
269:40/0 = 0
269:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
269:40/0/physics_layer_0/angular_velocity = 0.0
269:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
269:40/0/physics_layer_1/angular_velocity = 0.0
276:40/0 = 0
276:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
276:40/0/physics_layer_0/angular_velocity = 0.0
276:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
276:40/0/physics_layer_1/angular_velocity = 0.0
277:40/0 = 0
277:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
277:40/0/physics_layer_0/angular_velocity = 0.0
277:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
277:40/0/physics_layer_1/angular_velocity = 0.0
278:40/0 = 0
278:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
278:40/0/physics_layer_0/angular_velocity = 0.0
278:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
278:40/0/physics_layer_1/angular_velocity = 0.0
96:41/0 = 0
96:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:41/0/physics_layer_0/angular_velocity = 0.0
96:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:41/0/physics_layer_1/angular_velocity = 0.0
97:41/0 = 0
97:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:41/0/physics_layer_0/angular_velocity = 0.0
97:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:41/0/physics_layer_1/angular_velocity = 0.0
98:41/0 = 0
98:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:41/0/physics_layer_0/angular_velocity = 0.0
98:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:41/0/physics_layer_1/angular_velocity = 0.0
99:41/0 = 0
99:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:41/0/physics_layer_0/angular_velocity = 0.0
99:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:41/0/physics_layer_1/angular_velocity = 0.0
100:41/0 = 0
100:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:41/0/physics_layer_0/angular_velocity = 0.0
100:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:41/0/physics_layer_1/angular_velocity = 0.0
101:41/0 = 0
101:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:41/0/physics_layer_0/angular_velocity = 0.0
101:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:41/0/physics_layer_1/angular_velocity = 0.0
102:41/0 = 0
102:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:41/0/physics_layer_0/angular_velocity = 0.0
102:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:41/0/physics_layer_1/angular_velocity = 0.0
103:41/0 = 0
103:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:41/0/physics_layer_0/angular_velocity = 0.0
103:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:41/0/physics_layer_1/angular_velocity = 0.0
104:41/0 = 0
104:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:41/0/physics_layer_0/angular_velocity = 0.0
104:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:41/0/physics_layer_1/angular_velocity = 0.0
105:41/0 = 0
105:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:41/0/physics_layer_0/angular_velocity = 0.0
105:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:41/0/physics_layer_1/angular_velocity = 0.0
106:41/0 = 0
106:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:41/0/physics_layer_0/angular_velocity = 0.0
106:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:41/0/physics_layer_1/angular_velocity = 0.0
107:41/0 = 0
107:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:41/0/physics_layer_0/angular_velocity = 0.0
107:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:41/0/physics_layer_1/angular_velocity = 0.0
108:41/0 = 0
108:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:41/0/physics_layer_0/angular_velocity = 0.0
108:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
108:41/0/physics_layer_1/angular_velocity = 0.0
109:41/0 = 0
109:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:41/0/physics_layer_0/angular_velocity = 0.0
109:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
109:41/0/physics_layer_1/angular_velocity = 0.0
110:41/0 = 0
110:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:41/0/physics_layer_0/angular_velocity = 0.0
110:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
110:41/0/physics_layer_1/angular_velocity = 0.0
145:41/0 = 0
145:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:41/0/physics_layer_0/angular_velocity = 0.0
145:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:41/0/physics_layer_1/angular_velocity = 0.0
146:41/0 = 0
146:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:41/0/physics_layer_0/angular_velocity = 0.0
146:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:41/0/physics_layer_1/angular_velocity = 0.0
150:41/0 = 0
150:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:41/0/physics_layer_0/angular_velocity = 0.0
150:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:41/0/physics_layer_1/angular_velocity = 0.0
151:41/0 = 0
151:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:41/0/physics_layer_0/angular_velocity = 0.0
151:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:41/0/physics_layer_1/angular_velocity = 0.0
152:41/0 = 0
152:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:41/0/physics_layer_0/angular_velocity = 0.0
152:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:41/0/physics_layer_1/angular_velocity = 0.0
156:41/0 = 0
156:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:41/0/physics_layer_0/angular_velocity = 0.0
156:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:41/0/physics_layer_1/angular_velocity = 0.0
157:41/0 = 0
157:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:41/0/physics_layer_0/angular_velocity = 0.0
157:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:41/0/physics_layer_1/angular_velocity = 0.0
159:41/0 = 0
159:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:41/0/physics_layer_0/angular_velocity = 0.0
159:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:41/0/physics_layer_1/angular_velocity = 0.0
160:41/0 = 0
160:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:41/0/physics_layer_0/angular_velocity = 0.0
160:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:41/0/physics_layer_1/angular_velocity = 0.0
161:41/0 = 0
161:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:41/0/physics_layer_0/angular_velocity = 0.0
161:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:41/0/physics_layer_1/angular_velocity = 0.0
162:41/0 = 0
162:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:41/0/physics_layer_0/angular_velocity = 0.0
162:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
162:41/0/physics_layer_1/angular_velocity = 0.0
163:41/0 = 0
163:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:41/0/physics_layer_0/angular_velocity = 0.0
163:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
163:41/0/physics_layer_1/angular_velocity = 0.0
165:41/0 = 0
165:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:41/0/physics_layer_0/angular_velocity = 0.0
165:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:41/0/physics_layer_1/angular_velocity = 0.0
166:41/0 = 0
166:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:41/0/physics_layer_0/angular_velocity = 0.0
166:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:41/0/physics_layer_1/angular_velocity = 0.0
167:41/0 = 0
167:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:41/0/physics_layer_0/angular_velocity = 0.0
167:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:41/0/physics_layer_1/angular_velocity = 0.0
168:41/0 = 0
168:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:41/0/physics_layer_0/angular_velocity = 0.0
168:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:41/0/physics_layer_1/angular_velocity = 0.0
169:41/0 = 0
169:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:41/0/physics_layer_0/angular_velocity = 0.0
169:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:41/0/physics_layer_1/angular_velocity = 0.0
170:41/0 = 0
170:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:41/0/physics_layer_0/angular_velocity = 0.0
170:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:41/0/physics_layer_1/angular_velocity = 0.0
171:41/0 = 0
171:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:41/0/physics_layer_0/angular_velocity = 0.0
171:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:41/0/physics_layer_1/angular_velocity = 0.0
172:41/0 = 0
172:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:41/0/physics_layer_0/angular_velocity = 0.0
172:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:41/0/physics_layer_1/angular_velocity = 0.0
173:41/0 = 0
173:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:41/0/physics_layer_0/angular_velocity = 0.0
173:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:41/0/physics_layer_1/angular_velocity = 0.0
174:41/0 = 0
174:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:41/0/physics_layer_0/angular_velocity = 0.0
174:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:41/0/physics_layer_1/angular_velocity = 0.0
175:41/0 = 0
175:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:41/0/physics_layer_0/angular_velocity = 0.0
175:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:41/0/physics_layer_1/angular_velocity = 0.0
176:41/0 = 0
176:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:41/0/physics_layer_0/angular_velocity = 0.0
176:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:41/0/physics_layer_1/angular_velocity = 0.0
177:41/0 = 0
177:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:41/0/physics_layer_0/angular_velocity = 0.0
177:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:41/0/physics_layer_1/angular_velocity = 0.0
178:41/0 = 0
178:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:41/0/physics_layer_0/angular_velocity = 0.0
178:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:41/0/physics_layer_1/angular_velocity = 0.0
179:41/0 = 0
179:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:41/0/physics_layer_0/angular_velocity = 0.0
179:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:41/0/physics_layer_1/angular_velocity = 0.0
183:41/0 = 0
183:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:41/0/physics_layer_0/angular_velocity = 0.0
183:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:41/0/physics_layer_1/angular_velocity = 0.0
184:41/0 = 0
184:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:41/0/physics_layer_0/angular_velocity = 0.0
184:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:41/0/physics_layer_1/angular_velocity = 0.0
185:41/0 = 0
185:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:41/0/physics_layer_0/angular_velocity = 0.0
185:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:41/0/physics_layer_1/angular_velocity = 0.0
186:41/0 = 0
186:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:41/0/physics_layer_0/angular_velocity = 0.0
186:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:41/0/physics_layer_1/angular_velocity = 0.0
187:41/0 = 0
187:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:41/0/physics_layer_0/angular_velocity = 0.0
187:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:41/0/physics_layer_1/angular_velocity = 0.0
188:41/0 = 0
188:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:41/0/physics_layer_0/angular_velocity = 0.0
188:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:41/0/physics_layer_1/angular_velocity = 0.0
189:41/0 = 0
189:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:41/0/physics_layer_0/angular_velocity = 0.0
189:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:41/0/physics_layer_1/angular_velocity = 0.0
190:41/0 = 0
190:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:41/0/physics_layer_0/angular_velocity = 0.0
190:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:41/0/physics_layer_1/angular_velocity = 0.0
191:41/0 = 0
191:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:41/0/physics_layer_0/angular_velocity = 0.0
191:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:41/0/physics_layer_1/angular_velocity = 0.0
218:41/0 = 0
218:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:41/0/physics_layer_0/angular_velocity = 0.0
218:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:41/0/physics_layer_1/angular_velocity = 0.0
219:41/0 = 0
219:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:41/0/physics_layer_0/angular_velocity = 0.0
219:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:41/0/physics_layer_1/angular_velocity = 0.0
224:41/0 = 0
224:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:41/0/physics_layer_0/angular_velocity = 0.0
224:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:41/0/physics_layer_1/angular_velocity = 0.0
225:41/0 = 0
225:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:41/0/physics_layer_0/angular_velocity = 0.0
225:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:41/0/physics_layer_1/angular_velocity = 0.0
246:41/0 = 0
246:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:41/0/physics_layer_0/angular_velocity = 0.0
246:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:41/0/physics_layer_1/angular_velocity = 0.0
247:41/0 = 0
247:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:41/0/physics_layer_0/angular_velocity = 0.0
247:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:41/0/physics_layer_1/angular_velocity = 0.0
248:41/0 = 0
248:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:41/0/physics_layer_0/angular_velocity = 0.0
248:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:41/0/physics_layer_1/angular_velocity = 0.0
249:41/0 = 0
249:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:41/0/physics_layer_0/angular_velocity = 0.0
249:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:41/0/physics_layer_1/angular_velocity = 0.0
250:41/0 = 0
250:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:41/0/physics_layer_0/angular_velocity = 0.0
250:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:41/0/physics_layer_1/angular_velocity = 0.0
251:41/0 = 0
251:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:41/0/physics_layer_0/angular_velocity = 0.0
251:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:41/0/physics_layer_1/angular_velocity = 0.0
267:41/0 = 0
267:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
267:41/0/physics_layer_0/angular_velocity = 0.0
267:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
267:41/0/physics_layer_1/angular_velocity = 0.0
268:41/0 = 0
268:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
268:41/0/physics_layer_0/angular_velocity = 0.0
268:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
268:41/0/physics_layer_1/angular_velocity = 0.0
269:41/0 = 0
269:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
269:41/0/physics_layer_0/angular_velocity = 0.0
269:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
269:41/0/physics_layer_1/angular_velocity = 0.0
270:41/0 = 0
270:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
270:41/0/physics_layer_0/angular_velocity = 0.0
270:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
270:41/0/physics_layer_1/angular_velocity = 0.0
275:41/0 = 0
275:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
275:41/0/physics_layer_0/angular_velocity = 0.0
275:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
275:41/0/physics_layer_1/angular_velocity = 0.0
276:41/0 = 0
276:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
276:41/0/physics_layer_0/angular_velocity = 0.0
276:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
276:41/0/physics_layer_1/angular_velocity = 0.0
277:41/0 = 0
277:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
277:41/0/physics_layer_0/angular_velocity = 0.0
277:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
277:41/0/physics_layer_1/angular_velocity = 0.0
278:41/0 = 0
278:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
278:41/0/physics_layer_0/angular_velocity = 0.0
278:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
278:41/0/physics_layer_1/angular_velocity = 0.0
3:42/0 = 0
3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:42/0/physics_layer_0/angular_velocity = 0.0
3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:42/0/physics_layer_1/angular_velocity = 0.0
4:42/0 = 0
4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:42/0/physics_layer_0/angular_velocity = 0.0
4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:42/0/physics_layer_1/angular_velocity = 0.0
5:42/0 = 0
5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:42/0/physics_layer_0/angular_velocity = 0.0
5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:42/0/physics_layer_1/angular_velocity = 0.0
12:42/0 = 0
12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:42/0/physics_layer_0/angular_velocity = 0.0
12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:42/0/physics_layer_1/angular_velocity = 0.0
13:42/0 = 0
13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:42/0/physics_layer_0/angular_velocity = 0.0
13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:42/0/physics_layer_1/angular_velocity = 0.0
14:42/0 = 0
14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:42/0/physics_layer_0/angular_velocity = 0.0
14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:42/0/physics_layer_1/angular_velocity = 0.0
15:42/0 = 0
15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:42/0/physics_layer_0/angular_velocity = 0.0
15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:42/0/physics_layer_1/angular_velocity = 0.0
16:42/0 = 0
16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:42/0/physics_layer_0/angular_velocity = 0.0
16:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:42/0/physics_layer_1/angular_velocity = 0.0
17:42/0 = 0
17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:42/0/physics_layer_0/angular_velocity = 0.0
17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:42/0/physics_layer_1/angular_velocity = 0.0
21:42/0 = 0
21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:42/0/physics_layer_0/angular_velocity = 0.0
21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:42/0/physics_layer_1/angular_velocity = 0.0
22:42/0 = 0
22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:42/0/physics_layer_0/angular_velocity = 0.0
22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:42/0/physics_layer_1/angular_velocity = 0.0
23:42/0 = 0
23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:42/0/physics_layer_0/angular_velocity = 0.0
23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:42/0/physics_layer_1/angular_velocity = 0.0
24:42/0 = 0
24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:42/0/physics_layer_0/angular_velocity = 0.0
24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:42/0/physics_layer_1/angular_velocity = 0.0
25:42/0 = 0
25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:42/0/physics_layer_0/angular_velocity = 0.0
25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:42/0/physics_layer_1/angular_velocity = 0.0
26:42/0 = 0
26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:42/0/physics_layer_0/angular_velocity = 0.0
26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:42/0/physics_layer_1/angular_velocity = 0.0
30:42/0 = 0
30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:42/0/physics_layer_0/angular_velocity = 0.0
30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:42/0/physics_layer_1/angular_velocity = 0.0
31:42/0 = 0
31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:42/0/physics_layer_0/angular_velocity = 0.0
31:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:42/0/physics_layer_1/angular_velocity = 0.0
32:42/0 = 0
32:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:42/0/physics_layer_0/angular_velocity = 0.0
32:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:42/0/physics_layer_1/angular_velocity = 0.0
33:42/0 = 0
33:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:42/0/physics_layer_0/angular_velocity = 0.0
33:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:42/0/physics_layer_1/angular_velocity = 0.0
34:42/0 = 0
34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:42/0/physics_layer_0/angular_velocity = 0.0
34:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:42/0/physics_layer_1/angular_velocity = 0.0
35:42/0 = 0
35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:42/0/physics_layer_0/angular_velocity = 0.0
35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:42/0/physics_layer_1/angular_velocity = 0.0
39:42/0 = 0
39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:42/0/physics_layer_0/angular_velocity = 0.0
39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:42/0/physics_layer_1/angular_velocity = 0.0
40:42/0 = 0
40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:42/0/physics_layer_0/angular_velocity = 0.0
40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:42/0/physics_layer_1/angular_velocity = 0.0
41:42/0 = 0
41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:42/0/physics_layer_0/angular_velocity = 0.0
41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:42/0/physics_layer_1/angular_velocity = 0.0
42:42/0 = 0
42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:42/0/physics_layer_0/angular_velocity = 0.0
42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:42/0/physics_layer_1/angular_velocity = 0.0
43:42/0 = 0
43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:42/0/physics_layer_0/angular_velocity = 0.0
43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:42/0/physics_layer_1/angular_velocity = 0.0
44:42/0 = 0
44:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:42/0/physics_layer_0/angular_velocity = 0.0
44:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:42/0/physics_layer_1/angular_velocity = 0.0
45:42/0 = 0
45:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:42/0/physics_layer_0/angular_velocity = 0.0
45:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:42/0/physics_layer_1/angular_velocity = 0.0
46:42/0 = 0
46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:42/0/physics_layer_0/angular_velocity = 0.0
46:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:42/0/physics_layer_1/angular_velocity = 0.0
47:42/0 = 0
47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:42/0/physics_layer_0/angular_velocity = 0.0
47:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:42/0/physics_layer_1/angular_velocity = 0.0
51:42/0 = 0
51:42/0/terrain_set = 1
51:42/0/terrain = 0
51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:42/0/physics_layer_0/angular_velocity = 0.0
51:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:42/0/physics_layer_1/angular_velocity = 0.0
51:42/0/terrains_peering_bit/right_side = 0
51:42/0/terrains_peering_bit/bottom_side = 0
51:42/0/terrains_peering_bit/left_side = 0
51:42/0/terrains_peering_bit/top_side = 0
52:42/0 = 0
52:42/0/terrain_set = 1
52:42/0/terrain = 0
52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:42/0/physics_layer_0/angular_velocity = 0.0
52:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:42/0/physics_layer_1/angular_velocity = 0.0
52:42/0/terrains_peering_bit/right_side = 0
52:42/0/terrains_peering_bit/bottom_side = 0
52:42/0/terrains_peering_bit/left_side = 0
52:42/0/terrains_peering_bit/top_side = 0
53:42/0 = 0
53:42/0/terrain_set = 1
53:42/0/terrain = 0
53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:42/0/physics_layer_0/angular_velocity = 0.0
53:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:42/0/physics_layer_1/angular_velocity = 0.0
53:42/0/terrains_peering_bit/right_side = 0
53:42/0/terrains_peering_bit/bottom_side = 0
53:42/0/terrains_peering_bit/left_side = 0
53:42/0/terrains_peering_bit/top_side = 0
60:42/0 = 0
60:42/0/terrain_set = 1
60:42/0/terrain = 0
60:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:42/0/physics_layer_0/angular_velocity = 0.0
60:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:42/0/physics_layer_1/angular_velocity = 0.0
60:42/0/terrains_peering_bit/right_side = 0
60:42/0/terrains_peering_bit/bottom_side = 0
60:42/0/terrains_peering_bit/left_side = 0
60:42/0/terrains_peering_bit/top_side = 0
61:42/0 = 0
61:42/0/terrain_set = 1
61:42/0/terrain = 0
61:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:42/0/physics_layer_0/angular_velocity = 0.0
61:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:42/0/physics_layer_1/angular_velocity = 0.0
61:42/0/terrains_peering_bit/right_side = 0
61:42/0/terrains_peering_bit/bottom_side = 0
61:42/0/terrains_peering_bit/left_side = 0
61:42/0/terrains_peering_bit/top_side = 0
62:42/0 = 0
62:42/0/terrain_set = 1
62:42/0/terrain = 0
62:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:42/0/physics_layer_0/angular_velocity = 0.0
62:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:42/0/physics_layer_1/angular_velocity = 0.0
62:42/0/terrains_peering_bit/right_side = 0
62:42/0/terrains_peering_bit/bottom_side = 0
62:42/0/terrains_peering_bit/left_side = 0
62:42/0/terrains_peering_bit/top_side = 0
63:42/0 = 0
63:42/0/terrain_set = 1
63:42/0/terrain = 0
63:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:42/0/physics_layer_0/angular_velocity = 0.0
63:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:42/0/physics_layer_1/angular_velocity = 0.0
63:42/0/terrains_peering_bit/right_side = 0
63:42/0/terrains_peering_bit/bottom_side = 0
63:42/0/terrains_peering_bit/left_side = 0
63:42/0/terrains_peering_bit/top_side = 0
64:42/0 = 0
64:42/0/terrain_set = 1
64:42/0/terrain = 0
64:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:42/0/physics_layer_0/angular_velocity = 0.0
64:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:42/0/physics_layer_1/angular_velocity = 0.0
64:42/0/terrains_peering_bit/right_side = 0
64:42/0/terrains_peering_bit/bottom_side = 0
64:42/0/terrains_peering_bit/left_side = 0
64:42/0/terrains_peering_bit/top_side = 0
65:42/0 = 0
65:42/0/terrain_set = 1
65:42/0/terrain = 0
65:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:42/0/physics_layer_0/angular_velocity = 0.0
65:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:42/0/physics_layer_1/angular_velocity = 0.0
65:42/0/terrains_peering_bit/right_side = 0
65:42/0/terrains_peering_bit/bottom_side = 0
65:42/0/terrains_peering_bit/left_side = 0
65:42/0/terrains_peering_bit/top_side = 0
69:42/0 = 0
69:42/0/terrain_set = 1
69:42/0/terrain = 0
69:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:42/0/physics_layer_0/angular_velocity = 0.0
69:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:42/0/physics_layer_1/angular_velocity = 0.0
69:42/0/terrains_peering_bit/right_side = 0
69:42/0/terrains_peering_bit/bottom_side = 0
69:42/0/terrains_peering_bit/left_side = 0
69:42/0/terrains_peering_bit/top_side = 0
70:42/0 = 0
70:42/0/terrain_set = 1
70:42/0/terrain = 0
70:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:42/0/physics_layer_0/angular_velocity = 0.0
70:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:42/0/physics_layer_1/angular_velocity = 0.0
70:42/0/terrains_peering_bit/right_side = 0
70:42/0/terrains_peering_bit/bottom_side = 0
70:42/0/terrains_peering_bit/left_side = 0
70:42/0/terrains_peering_bit/top_side = 0
71:42/0 = 0
71:42/0/terrain_set = 1
71:42/0/terrain = 0
71:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:42/0/physics_layer_0/angular_velocity = 0.0
71:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:42/0/physics_layer_1/angular_velocity = 0.0
71:42/0/terrains_peering_bit/right_side = 0
71:42/0/terrains_peering_bit/bottom_side = 0
71:42/0/terrains_peering_bit/left_side = 0
71:42/0/terrains_peering_bit/top_side = 0
72:42/0 = 0
72:42/0/terrain_set = 1
72:42/0/terrain = 0
72:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:42/0/physics_layer_0/angular_velocity = 0.0
72:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:42/0/physics_layer_1/angular_velocity = 0.0
72:42/0/terrains_peering_bit/right_side = 0
72:42/0/terrains_peering_bit/bottom_side = 0
72:42/0/terrains_peering_bit/left_side = 0
72:42/0/terrains_peering_bit/top_side = 0
73:42/0 = 0
73:42/0/terrain_set = 1
73:42/0/terrain = 0
73:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:42/0/physics_layer_0/angular_velocity = 0.0
73:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:42/0/physics_layer_1/angular_velocity = 0.0
73:42/0/terrains_peering_bit/right_side = 0
73:42/0/terrains_peering_bit/bottom_side = 0
73:42/0/terrains_peering_bit/left_side = 0
73:42/0/terrains_peering_bit/top_side = 0
74:42/0 = 0
74:42/0/terrain_set = 1
74:42/0/terrain = 0
74:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:42/0/physics_layer_0/angular_velocity = 0.0
74:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:42/0/physics_layer_1/angular_velocity = 0.0
74:42/0/terrains_peering_bit/right_side = 0
74:42/0/terrains_peering_bit/bottom_side = 0
74:42/0/terrains_peering_bit/left_side = 0
74:42/0/terrains_peering_bit/top_side = 0
78:42/0 = 0
78:42/0/terrain_set = 1
78:42/0/terrain = 0
78:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:42/0/physics_layer_0/angular_velocity = 0.0
78:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:42/0/physics_layer_1/angular_velocity = 0.0
78:42/0/terrains_peering_bit/right_side = 0
78:42/0/terrains_peering_bit/bottom_side = 0
78:42/0/terrains_peering_bit/left_side = 0
78:42/0/terrains_peering_bit/top_side = 0
79:42/0 = 0
79:42/0/terrain_set = 1
79:42/0/terrain = 0
79:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:42/0/physics_layer_0/angular_velocity = 0.0
79:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:42/0/physics_layer_1/angular_velocity = 0.0
79:42/0/terrains_peering_bit/right_side = 0
79:42/0/terrains_peering_bit/bottom_side = 0
79:42/0/terrains_peering_bit/left_side = 0
79:42/0/terrains_peering_bit/top_side = 0
80:42/0 = 0
80:42/0/terrain_set = 1
80:42/0/terrain = 0
80:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:42/0/physics_layer_0/angular_velocity = 0.0
80:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:42/0/physics_layer_1/angular_velocity = 0.0
80:42/0/terrains_peering_bit/right_side = 0
80:42/0/terrains_peering_bit/bottom_side = 0
80:42/0/terrains_peering_bit/left_side = 0
80:42/0/terrains_peering_bit/top_side = 0
81:42/0 = 0
81:42/0/terrain_set = 1
81:42/0/terrain = 0
81:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:42/0/physics_layer_0/angular_velocity = 0.0
81:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:42/0/physics_layer_1/angular_velocity = 0.0
81:42/0/terrains_peering_bit/right_side = 0
81:42/0/terrains_peering_bit/bottom_side = 0
81:42/0/terrains_peering_bit/left_side = 0
81:42/0/terrains_peering_bit/top_side = 0
82:42/0 = 0
82:42/0/terrain_set = 1
82:42/0/terrain = 0
82:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:42/0/physics_layer_0/angular_velocity = 0.0
82:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:42/0/physics_layer_1/angular_velocity = 0.0
82:42/0/terrains_peering_bit/right_side = 0
82:42/0/terrains_peering_bit/bottom_side = 0
82:42/0/terrains_peering_bit/left_side = 0
82:42/0/terrains_peering_bit/top_side = 0
83:42/0 = 0
83:42/0/terrain_set = 1
83:42/0/terrain = 0
83:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:42/0/physics_layer_0/angular_velocity = 0.0
83:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:42/0/physics_layer_1/angular_velocity = 0.0
83:42/0/terrains_peering_bit/right_side = 0
83:42/0/terrains_peering_bit/bottom_side = 0
83:42/0/terrains_peering_bit/left_side = 0
83:42/0/terrains_peering_bit/top_side = 0
87:42/0 = 0
87:42/0/terrain_set = 1
87:42/0/terrain = 0
87:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:42/0/physics_layer_0/angular_velocity = 0.0
87:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:42/0/physics_layer_1/angular_velocity = 0.0
87:42/0/terrains_peering_bit/right_side = 0
87:42/0/terrains_peering_bit/bottom_side = 0
87:42/0/terrains_peering_bit/left_side = 0
87:42/0/terrains_peering_bit/top_side = 0
88:42/0 = 0
88:42/0/terrain_set = 1
88:42/0/terrain = 0
88:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:42/0/physics_layer_0/angular_velocity = 0.0
88:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:42/0/physics_layer_1/angular_velocity = 0.0
88:42/0/terrains_peering_bit/right_side = 0
88:42/0/terrains_peering_bit/bottom_side = 0
88:42/0/terrains_peering_bit/left_side = 0
88:42/0/terrains_peering_bit/top_side = 0
89:42/0 = 0
89:42/0/terrain_set = 1
89:42/0/terrain = 0
89:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:42/0/physics_layer_0/angular_velocity = 0.0
89:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:42/0/physics_layer_1/angular_velocity = 0.0
89:42/0/terrains_peering_bit/right_side = 0
89:42/0/terrains_peering_bit/bottom_side = 0
89:42/0/terrains_peering_bit/left_side = 0
89:42/0/terrains_peering_bit/top_side = 0
90:42/0 = 0
90:42/0/terrain_set = 1
90:42/0/terrain = 0
90:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:42/0/physics_layer_0/angular_velocity = 0.0
90:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:42/0/physics_layer_1/angular_velocity = 0.0
90:42/0/terrains_peering_bit/right_side = 0
90:42/0/terrains_peering_bit/bottom_side = 0
90:42/0/terrains_peering_bit/left_side = 0
90:42/0/terrains_peering_bit/top_side = 0
91:42/0 = 0
91:42/0/terrain_set = 1
91:42/0/terrain = 0
91:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:42/0/physics_layer_0/angular_velocity = 0.0
91:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:42/0/physics_layer_1/angular_velocity = 0.0
91:42/0/terrains_peering_bit/right_side = 0
91:42/0/terrains_peering_bit/bottom_side = 0
91:42/0/terrains_peering_bit/left_side = 0
91:42/0/terrains_peering_bit/top_side = 0
92:42/0 = 0
92:42/0/terrain_set = 1
92:42/0/terrain = 0
92:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:42/0/physics_layer_0/angular_velocity = 0.0
92:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:42/0/physics_layer_1/angular_velocity = 0.0
92:42/0/terrains_peering_bit/right_side = 0
92:42/0/terrains_peering_bit/bottom_side = 0
92:42/0/terrains_peering_bit/left_side = 0
92:42/0/terrains_peering_bit/top_side = 0
93:42/0 = 0
93:42/0/terrain_set = 1
93:42/0/terrain = 0
93:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:42/0/physics_layer_0/angular_velocity = 0.0
93:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:42/0/physics_layer_1/angular_velocity = 0.0
93:42/0/terrains_peering_bit/right_side = 0
93:42/0/terrains_peering_bit/bottom_side = 0
93:42/0/terrains_peering_bit/left_side = 0
93:42/0/terrains_peering_bit/top_side = 0
94:42/0 = 0
94:42/0/terrain_set = 1
94:42/0/terrain = 0
94:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:42/0/physics_layer_0/angular_velocity = 0.0
94:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:42/0/physics_layer_1/angular_velocity = 0.0
94:42/0/terrains_peering_bit/right_side = 0
94:42/0/terrains_peering_bit/bottom_side = 0
94:42/0/terrains_peering_bit/left_side = 0
94:42/0/terrains_peering_bit/top_side = 0
95:42/0 = 0
95:42/0/terrain_set = 1
95:42/0/terrain = 0
95:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:42/0/physics_layer_0/angular_velocity = 0.0
95:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:42/0/physics_layer_1/angular_velocity = 0.0
95:42/0/terrains_peering_bit/right_side = 0
95:42/0/terrains_peering_bit/bottom_side = 0
95:42/0/terrains_peering_bit/left_side = 0
95:42/0/terrains_peering_bit/top_side = 0
96:42/0 = 0
96:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:42/0/physics_layer_0/angular_velocity = 0.0
96:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:42/0/physics_layer_1/angular_velocity = 0.0
97:42/0 = 0
97:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:42/0/physics_layer_0/angular_velocity = 0.0
97:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:42/0/physics_layer_1/angular_velocity = 0.0
98:42/0 = 0
98:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:42/0/physics_layer_0/angular_velocity = 0.0
98:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:42/0/physics_layer_1/angular_velocity = 0.0
99:42/0 = 0
99:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:42/0/physics_layer_0/angular_velocity = 0.0
99:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:42/0/physics_layer_1/angular_velocity = 0.0
100:42/0 = 0
100:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:42/0/physics_layer_0/angular_velocity = 0.0
100:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:42/0/physics_layer_1/angular_velocity = 0.0
101:42/0 = 0
101:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:42/0/physics_layer_0/angular_velocity = 0.0
101:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:42/0/physics_layer_1/angular_velocity = 0.0
102:42/0 = 0
102:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:42/0/physics_layer_0/angular_velocity = 0.0
102:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:42/0/physics_layer_1/angular_velocity = 0.0
103:42/0 = 0
103:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:42/0/physics_layer_0/angular_velocity = 0.0
103:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:42/0/physics_layer_1/angular_velocity = 0.0
104:42/0 = 0
104:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:42/0/physics_layer_0/angular_velocity = 0.0
104:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:42/0/physics_layer_1/angular_velocity = 0.0
105:42/0 = 0
105:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:42/0/physics_layer_0/angular_velocity = 0.0
105:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:42/0/physics_layer_1/angular_velocity = 0.0
106:42/0 = 0
106:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:42/0/physics_layer_0/angular_velocity = 0.0
106:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:42/0/physics_layer_1/angular_velocity = 0.0
107:42/0 = 0
107:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:42/0/physics_layer_0/angular_velocity = 0.0
107:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:42/0/physics_layer_1/angular_velocity = 0.0
145:42/0 = 0
145:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:42/0/physics_layer_0/angular_velocity = 0.0
145:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:42/0/physics_layer_1/angular_velocity = 0.0
146:42/0 = 0
146:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:42/0/physics_layer_0/angular_velocity = 0.0
146:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:42/0/physics_layer_1/angular_velocity = 0.0
149:42/0 = 0
149:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:42/0/physics_layer_0/angular_velocity = 0.0
149:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:42/0/physics_layer_1/angular_velocity = 0.0
150:42/0 = 0
150:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:42/0/physics_layer_0/angular_velocity = 0.0
150:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:42/0/physics_layer_1/angular_velocity = 0.0
151:42/0 = 0
151:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:42/0/physics_layer_0/angular_velocity = 0.0
151:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:42/0/physics_layer_1/angular_velocity = 0.0
152:42/0 = 0
152:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:42/0/physics_layer_0/angular_velocity = 0.0
152:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:42/0/physics_layer_1/angular_velocity = 0.0
153:42/0 = 0
153:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:42/0/physics_layer_0/angular_velocity = 0.0
153:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:42/0/physics_layer_1/angular_velocity = 0.0
156:42/0 = 0
156:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:42/0/physics_layer_0/angular_velocity = 0.0
156:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:42/0/physics_layer_1/angular_velocity = 0.0
157:42/0 = 0
157:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:42/0/physics_layer_0/angular_velocity = 0.0
157:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:42/0/physics_layer_1/angular_velocity = 0.0
159:42/0 = 0
159:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:42/0/physics_layer_0/angular_velocity = 0.0
159:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:42/0/physics_layer_1/angular_velocity = 0.0
160:42/0 = 0
160:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:42/0/physics_layer_0/angular_velocity = 0.0
160:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:42/0/physics_layer_1/angular_velocity = 0.0
166:42/0 = 0
166:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:42/0/physics_layer_0/angular_velocity = 0.0
166:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:42/0/physics_layer_1/angular_velocity = 0.0
167:42/0 = 0
167:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:42/0/physics_layer_0/angular_velocity = 0.0
167:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:42/0/physics_layer_1/angular_velocity = 0.0
168:42/0 = 0
168:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:42/0/physics_layer_0/angular_velocity = 0.0
168:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:42/0/physics_layer_1/angular_velocity = 0.0
169:42/0 = 0
169:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:42/0/physics_layer_0/angular_velocity = 0.0
169:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:42/0/physics_layer_1/angular_velocity = 0.0
170:42/0 = 0
170:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:42/0/physics_layer_0/angular_velocity = 0.0
170:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:42/0/physics_layer_1/angular_velocity = 0.0
171:42/0 = 0
171:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:42/0/physics_layer_0/angular_velocity = 0.0
171:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:42/0/physics_layer_1/angular_velocity = 0.0
172:42/0 = 0
172:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:42/0/physics_layer_0/angular_velocity = 0.0
172:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:42/0/physics_layer_1/angular_velocity = 0.0
173:42/0 = 0
173:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:42/0/physics_layer_0/angular_velocity = 0.0
173:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:42/0/physics_layer_1/angular_velocity = 0.0
174:42/0 = 0
174:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:42/0/physics_layer_0/angular_velocity = 0.0
174:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:42/0/physics_layer_1/angular_velocity = 0.0
175:42/0 = 0
175:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:42/0/physics_layer_0/angular_velocity = 0.0
175:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:42/0/physics_layer_1/angular_velocity = 0.0
176:42/0 = 0
176:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:42/0/physics_layer_0/angular_velocity = 0.0
176:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:42/0/physics_layer_1/angular_velocity = 0.0
177:42/0 = 0
177:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:42/0/physics_layer_0/angular_velocity = 0.0
177:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:42/0/physics_layer_1/angular_velocity = 0.0
178:42/0 = 0
178:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:42/0/physics_layer_0/angular_velocity = 0.0
178:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:42/0/physics_layer_1/angular_velocity = 0.0
179:42/0 = 0
179:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:42/0/physics_layer_0/angular_velocity = 0.0
179:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:42/0/physics_layer_1/angular_velocity = 0.0
180:42/0 = 0
180:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:42/0/physics_layer_0/angular_velocity = 0.0
180:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:42/0/physics_layer_1/angular_velocity = 0.0
181:42/0 = 0
181:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:42/0/physics_layer_0/angular_velocity = 0.0
181:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:42/0/physics_layer_1/angular_velocity = 0.0
182:42/0 = 0
182:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:42/0/physics_layer_0/angular_velocity = 0.0
182:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:42/0/physics_layer_1/angular_velocity = 0.0
184:42/0 = 0
184:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:42/0/physics_layer_0/angular_velocity = 0.0
184:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:42/0/physics_layer_1/angular_velocity = 0.0
185:42/0 = 0
185:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:42/0/physics_layer_0/angular_velocity = 0.0
185:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:42/0/physics_layer_1/angular_velocity = 0.0
186:42/0 = 0
186:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:42/0/physics_layer_0/angular_velocity = 0.0
186:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:42/0/physics_layer_1/angular_velocity = 0.0
187:42/0 = 0
187:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:42/0/physics_layer_0/angular_velocity = 0.0
187:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:42/0/physics_layer_1/angular_velocity = 0.0
188:42/0 = 0
188:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:42/0/physics_layer_0/angular_velocity = 0.0
188:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:42/0/physics_layer_1/angular_velocity = 0.0
189:42/0 = 0
189:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:42/0/physics_layer_0/angular_velocity = 0.0
189:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:42/0/physics_layer_1/angular_velocity = 0.0
190:42/0 = 0
190:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:42/0/physics_layer_0/angular_velocity = 0.0
190:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:42/0/physics_layer_1/angular_velocity = 0.0
198:42/0 = 0
198:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:42/0/physics_layer_0/angular_velocity = 0.0
198:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:42/0/physics_layer_1/angular_velocity = 0.0
199:42/0 = 0
199:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:42/0/physics_layer_0/angular_velocity = 0.0
199:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:42/0/physics_layer_1/angular_velocity = 0.0
200:42/0 = 0
200:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:42/0/physics_layer_0/angular_velocity = 0.0
200:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:42/0/physics_layer_1/angular_velocity = 0.0
201:42/0 = 0
201:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:42/0/physics_layer_0/angular_velocity = 0.0
201:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:42/0/physics_layer_1/angular_velocity = 0.0
202:42/0 = 0
202:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:42/0/physics_layer_0/angular_velocity = 0.0
202:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:42/0/physics_layer_1/angular_velocity = 0.0
203:42/0 = 0
203:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:42/0/physics_layer_0/angular_velocity = 0.0
203:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:42/0/physics_layer_1/angular_velocity = 0.0
240:42/0 = 0
240:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
240:42/0/physics_layer_0/angular_velocity = 0.0
240:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
240:42/0/physics_layer_1/angular_velocity = 0.0
241:42/0 = 0
241:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:42/0/physics_layer_0/angular_velocity = 0.0
241:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:42/0/physics_layer_1/angular_velocity = 0.0
242:42/0 = 0
242:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:42/0/physics_layer_0/angular_velocity = 0.0
242:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:42/0/physics_layer_1/angular_velocity = 0.0
243:42/0 = 0
243:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:42/0/physics_layer_0/angular_velocity = 0.0
243:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:42/0/physics_layer_1/angular_velocity = 0.0
244:42/0 = 0
244:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:42/0/physics_layer_0/angular_velocity = 0.0
244:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:42/0/physics_layer_1/angular_velocity = 0.0
253:42/0 = 0
253:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:42/0/physics_layer_0/angular_velocity = 0.0
253:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:42/0/physics_layer_1/angular_velocity = 0.0
254:42/0 = 0
254:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:42/0/physics_layer_0/angular_velocity = 0.0
254:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:42/0/physics_layer_1/angular_velocity = 0.0
255:42/0 = 0
255:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:42/0/physics_layer_0/angular_velocity = 0.0
255:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:42/0/physics_layer_1/angular_velocity = 0.0
256:42/0 = 0
256:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:42/0/physics_layer_0/angular_velocity = 0.0
256:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:42/0/physics_layer_1/angular_velocity = 0.0
257:42/0 = 0
257:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:42/0/physics_layer_0/angular_velocity = 0.0
257:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:42/0/physics_layer_1/angular_velocity = 0.0
258:42/0 = 0
258:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
258:42/0/physics_layer_0/angular_velocity = 0.0
258:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
258:42/0/physics_layer_1/angular_velocity = 0.0
259:42/0 = 0
259:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:42/0/physics_layer_0/angular_velocity = 0.0
259:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:42/0/physics_layer_1/angular_velocity = 0.0
260:42/0 = 0
260:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:42/0/physics_layer_0/angular_velocity = 0.0
260:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:42/0/physics_layer_1/angular_velocity = 0.0
270:42/0 = 0
270:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
270:42/0/physics_layer_0/angular_velocity = 0.0
270:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
270:42/0/physics_layer_1/angular_velocity = 0.0
275:42/0 = 0
275:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
275:42/0/physics_layer_0/angular_velocity = 0.0
275:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
275:42/0/physics_layer_1/angular_velocity = 0.0
3:43/0 = 0
3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:43/0/physics_layer_0/angular_velocity = 0.0
3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:43/0/physics_layer_1/angular_velocity = 0.0
4:43/0 = 0
4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:43/0/physics_layer_0/angular_velocity = 0.0
4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:43/0/physics_layer_1/angular_velocity = 0.0
5:43/0 = 0
5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:43/0/physics_layer_0/angular_velocity = 0.0
5:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:43/0/physics_layer_1/angular_velocity = 0.0
12:43/0 = 0
12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:43/0/physics_layer_0/angular_velocity = 0.0
12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:43/0/physics_layer_1/angular_velocity = 0.0
13:43/0 = 0
13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:43/0/physics_layer_0/angular_velocity = 0.0
13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:43/0/physics_layer_1/angular_velocity = 0.0
14:43/0 = 0
14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:43/0/physics_layer_0/angular_velocity = 0.0
14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:43/0/physics_layer_1/angular_velocity = 0.0
15:43/0 = 0
15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:43/0/physics_layer_0/angular_velocity = 0.0
15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:43/0/physics_layer_1/angular_velocity = 0.0
16:43/0 = 0
16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:43/0/physics_layer_0/angular_velocity = 0.0
16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:43/0/physics_layer_1/angular_velocity = 0.0
17:43/0 = 0
17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:43/0/physics_layer_0/angular_velocity = 0.0
17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:43/0/physics_layer_1/angular_velocity = 0.0
21:43/0 = 0
21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:43/0/physics_layer_0/angular_velocity = 0.0
21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:43/0/physics_layer_1/angular_velocity = 0.0
22:43/0 = 0
22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:43/0/physics_layer_0/angular_velocity = 0.0
22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:43/0/physics_layer_1/angular_velocity = 0.0
23:43/0 = 0
23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:43/0/physics_layer_0/angular_velocity = 0.0
23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:43/0/physics_layer_1/angular_velocity = 0.0
24:43/0 = 0
24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:43/0/physics_layer_0/angular_velocity = 0.0
24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:43/0/physics_layer_1/angular_velocity = 0.0
25:43/0 = 0
25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:43/0/physics_layer_0/angular_velocity = 0.0
25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:43/0/physics_layer_1/angular_velocity = 0.0
26:43/0 = 0
26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:43/0/physics_layer_0/angular_velocity = 0.0
26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:43/0/physics_layer_1/angular_velocity = 0.0
30:43/0 = 0
30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:43/0/physics_layer_0/angular_velocity = 0.0
30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:43/0/physics_layer_1/angular_velocity = 0.0
31:43/0 = 0
31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:43/0/physics_layer_0/angular_velocity = 0.0
31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:43/0/physics_layer_1/angular_velocity = 0.0
32:43/0 = 0
32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:43/0/physics_layer_0/angular_velocity = 0.0
32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:43/0/physics_layer_1/angular_velocity = 0.0
33:43/0 = 0
33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:43/0/physics_layer_0/angular_velocity = 0.0
33:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:43/0/physics_layer_1/angular_velocity = 0.0
34:43/0 = 0
34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:43/0/physics_layer_0/angular_velocity = 0.0
34:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:43/0/physics_layer_1/angular_velocity = 0.0
35:43/0 = 0
35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:43/0/physics_layer_0/angular_velocity = 0.0
35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:43/0/physics_layer_1/angular_velocity = 0.0
39:43/0 = 0
39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:43/0/physics_layer_0/angular_velocity = 0.0
39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:43/0/physics_layer_1/angular_velocity = 0.0
40:43/0 = 0
40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:43/0/physics_layer_0/angular_velocity = 0.0
40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:43/0/physics_layer_1/angular_velocity = 0.0
41:43/0 = 0
41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:43/0/physics_layer_0/angular_velocity = 0.0
41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:43/0/physics_layer_1/angular_velocity = 0.0
42:43/0 = 0
42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:43/0/physics_layer_0/angular_velocity = 0.0
42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:43/0/physics_layer_1/angular_velocity = 0.0
43:43/0 = 0
43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:43/0/physics_layer_0/angular_velocity = 0.0
43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:43/0/physics_layer_1/angular_velocity = 0.0
44:43/0 = 0
44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:43/0/physics_layer_0/angular_velocity = 0.0
44:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:43/0/physics_layer_1/angular_velocity = 0.0
45:43/0 = 0
45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:43/0/physics_layer_0/angular_velocity = 0.0
45:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:43/0/physics_layer_1/angular_velocity = 0.0
46:43/0 = 0
46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:43/0/physics_layer_0/angular_velocity = 0.0
46:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:43/0/physics_layer_1/angular_velocity = 0.0
47:43/0 = 0
47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:43/0/physics_layer_0/angular_velocity = 0.0
47:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:43/0/physics_layer_1/angular_velocity = 0.0
51:43/0 = 0
51:43/0/terrain_set = 1
51:43/0/terrain = 0
51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:43/0/physics_layer_0/angular_velocity = 0.0
51:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:43/0/physics_layer_1/angular_velocity = 0.0
51:43/0/terrains_peering_bit/right_side = 0
51:43/0/terrains_peering_bit/bottom_side = 0
51:43/0/terrains_peering_bit/left_side = 0
51:43/0/terrains_peering_bit/top_side = 0
52:43/0 = 0
52:43/0/terrain_set = 1
52:43/0/terrain = 0
52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:43/0/physics_layer_0/angular_velocity = 0.0
52:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:43/0/physics_layer_1/angular_velocity = 0.0
52:43/0/terrains_peering_bit/right_side = 0
52:43/0/terrains_peering_bit/bottom_side = 0
52:43/0/terrains_peering_bit/left_side = 0
52:43/0/terrains_peering_bit/top_side = 0
53:43/0 = 0
53:43/0/terrain_set = 1
53:43/0/terrain = 0
53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:43/0/physics_layer_0/angular_velocity = 0.0
53:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:43/0/physics_layer_1/angular_velocity = 0.0
53:43/0/terrains_peering_bit/right_side = 0
53:43/0/terrains_peering_bit/bottom_side = 0
53:43/0/terrains_peering_bit/left_side = 0
53:43/0/terrains_peering_bit/top_side = 0
60:43/0 = 0
60:43/0/terrain_set = 1
60:43/0/terrain = 0
60:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:43/0/physics_layer_0/angular_velocity = 0.0
60:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:43/0/physics_layer_1/angular_velocity = 0.0
60:43/0/terrains_peering_bit/right_side = 0
60:43/0/terrains_peering_bit/bottom_side = 0
60:43/0/terrains_peering_bit/left_side = 0
60:43/0/terrains_peering_bit/top_side = 0
61:43/0 = 0
61:43/0/terrain_set = 1
61:43/0/terrain = 0
61:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:43/0/physics_layer_0/angular_velocity = 0.0
61:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:43/0/physics_layer_1/angular_velocity = 0.0
61:43/0/terrains_peering_bit/right_side = 0
61:43/0/terrains_peering_bit/bottom_side = 0
61:43/0/terrains_peering_bit/left_side = 0
61:43/0/terrains_peering_bit/top_side = 0
62:43/0 = 0
62:43/0/terrain_set = 1
62:43/0/terrain = 0
62:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:43/0/physics_layer_0/angular_velocity = 0.0
62:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:43/0/physics_layer_1/angular_velocity = 0.0
62:43/0/terrains_peering_bit/right_side = 0
62:43/0/terrains_peering_bit/bottom_side = 0
62:43/0/terrains_peering_bit/left_side = 0
62:43/0/terrains_peering_bit/top_side = 0
63:43/0 = 0
63:43/0/terrain_set = 1
63:43/0/terrain = 0
63:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:43/0/physics_layer_0/angular_velocity = 0.0
63:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:43/0/physics_layer_1/angular_velocity = 0.0
63:43/0/terrains_peering_bit/right_side = 0
63:43/0/terrains_peering_bit/bottom_side = 0
63:43/0/terrains_peering_bit/left_side = 0
63:43/0/terrains_peering_bit/top_side = 0
64:43/0 = 0
64:43/0/terrain_set = 1
64:43/0/terrain = 0
64:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:43/0/physics_layer_0/angular_velocity = 0.0
64:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:43/0/physics_layer_1/angular_velocity = 0.0
64:43/0/terrains_peering_bit/right_side = 0
64:43/0/terrains_peering_bit/bottom_side = 0
64:43/0/terrains_peering_bit/left_side = 0
64:43/0/terrains_peering_bit/top_side = 0
65:43/0 = 0
65:43/0/terrain_set = 1
65:43/0/terrain = 0
65:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:43/0/physics_layer_0/angular_velocity = 0.0
65:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:43/0/physics_layer_1/angular_velocity = 0.0
65:43/0/terrains_peering_bit/right_side = 0
65:43/0/terrains_peering_bit/bottom_side = 0
65:43/0/terrains_peering_bit/left_side = 0
65:43/0/terrains_peering_bit/top_side = 0
69:43/0 = 0
69:43/0/terrain_set = 1
69:43/0/terrain = 0
69:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:43/0/physics_layer_0/angular_velocity = 0.0
69:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:43/0/physics_layer_1/angular_velocity = 0.0
69:43/0/terrains_peering_bit/right_side = 0
69:43/0/terrains_peering_bit/bottom_side = 0
69:43/0/terrains_peering_bit/left_side = 0
69:43/0/terrains_peering_bit/top_side = 0
70:43/0 = 0
70:43/0/terrain_set = 1
70:43/0/terrain = 0
70:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:43/0/physics_layer_0/angular_velocity = 0.0
70:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:43/0/physics_layer_1/angular_velocity = 0.0
70:43/0/terrains_peering_bit/right_side = 0
70:43/0/terrains_peering_bit/bottom_side = 0
70:43/0/terrains_peering_bit/left_side = 0
70:43/0/terrains_peering_bit/top_side = 0
71:43/0 = 0
71:43/0/terrain_set = 1
71:43/0/terrain = 0
71:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:43/0/physics_layer_0/angular_velocity = 0.0
71:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:43/0/physics_layer_1/angular_velocity = 0.0
71:43/0/terrains_peering_bit/right_side = 0
71:43/0/terrains_peering_bit/bottom_side = 0
71:43/0/terrains_peering_bit/left_side = 0
71:43/0/terrains_peering_bit/top_side = 0
72:43/0 = 0
72:43/0/terrain_set = 1
72:43/0/terrain = 0
72:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:43/0/physics_layer_0/angular_velocity = 0.0
72:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:43/0/physics_layer_1/angular_velocity = 0.0
72:43/0/terrains_peering_bit/right_side = 0
72:43/0/terrains_peering_bit/bottom_side = 0
72:43/0/terrains_peering_bit/left_side = 0
72:43/0/terrains_peering_bit/top_side = 0
73:43/0 = 0
73:43/0/terrain_set = 1
73:43/0/terrain = 0
73:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:43/0/physics_layer_0/angular_velocity = 0.0
73:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:43/0/physics_layer_1/angular_velocity = 0.0
73:43/0/terrains_peering_bit/right_side = 0
73:43/0/terrains_peering_bit/bottom_side = 0
73:43/0/terrains_peering_bit/left_side = 0
73:43/0/terrains_peering_bit/top_side = 0
74:43/0 = 0
74:43/0/terrain_set = 1
74:43/0/terrain = 0
74:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:43/0/physics_layer_0/angular_velocity = 0.0
74:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:43/0/physics_layer_1/angular_velocity = 0.0
74:43/0/terrains_peering_bit/right_side = 0
74:43/0/terrains_peering_bit/bottom_side = 0
74:43/0/terrains_peering_bit/left_side = 0
74:43/0/terrains_peering_bit/top_side = 0
78:43/0 = 0
78:43/0/terrain_set = 1
78:43/0/terrain = 0
78:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:43/0/physics_layer_0/angular_velocity = 0.0
78:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:43/0/physics_layer_1/angular_velocity = 0.0
78:43/0/terrains_peering_bit/right_side = 0
78:43/0/terrains_peering_bit/bottom_side = 0
78:43/0/terrains_peering_bit/left_side = 0
78:43/0/terrains_peering_bit/top_side = 0
79:43/0 = 0
79:43/0/terrain_set = 1
79:43/0/terrain = 0
79:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:43/0/physics_layer_0/angular_velocity = 0.0
79:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:43/0/physics_layer_1/angular_velocity = 0.0
79:43/0/terrains_peering_bit/right_side = 0
79:43/0/terrains_peering_bit/bottom_side = 0
79:43/0/terrains_peering_bit/left_side = 0
79:43/0/terrains_peering_bit/top_side = 0
80:43/0 = 0
80:43/0/terrain_set = 1
80:43/0/terrain = 0
80:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:43/0/physics_layer_0/angular_velocity = 0.0
80:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:43/0/physics_layer_1/angular_velocity = 0.0
80:43/0/terrains_peering_bit/right_side = 0
80:43/0/terrains_peering_bit/bottom_side = 0
80:43/0/terrains_peering_bit/left_side = 0
80:43/0/terrains_peering_bit/top_side = 0
81:43/0 = 0
81:43/0/terrain_set = 1
81:43/0/terrain = 0
81:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:43/0/physics_layer_0/angular_velocity = 0.0
81:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:43/0/physics_layer_1/angular_velocity = 0.0
81:43/0/terrains_peering_bit/right_side = 0
81:43/0/terrains_peering_bit/bottom_side = 0
81:43/0/terrains_peering_bit/left_side = 0
81:43/0/terrains_peering_bit/top_side = 0
82:43/0 = 0
82:43/0/terrain_set = 1
82:43/0/terrain = 0
82:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:43/0/physics_layer_0/angular_velocity = 0.0
82:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:43/0/physics_layer_1/angular_velocity = 0.0
82:43/0/terrains_peering_bit/right_side = 0
82:43/0/terrains_peering_bit/bottom_side = 0
82:43/0/terrains_peering_bit/left_side = 0
82:43/0/terrains_peering_bit/top_side = 0
83:43/0 = 0
83:43/0/terrain_set = 1
83:43/0/terrain = 0
83:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:43/0/physics_layer_0/angular_velocity = 0.0
83:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:43/0/physics_layer_1/angular_velocity = 0.0
83:43/0/terrains_peering_bit/right_side = 0
83:43/0/terrains_peering_bit/bottom_side = 0
83:43/0/terrains_peering_bit/left_side = 0
83:43/0/terrains_peering_bit/top_side = 0
87:43/0 = 0
87:43/0/terrain_set = 1
87:43/0/terrain = 0
87:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:43/0/physics_layer_0/angular_velocity = 0.0
87:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:43/0/physics_layer_1/angular_velocity = 0.0
87:43/0/terrains_peering_bit/right_side = 0
87:43/0/terrains_peering_bit/bottom_side = 0
87:43/0/terrains_peering_bit/left_side = 0
87:43/0/terrains_peering_bit/top_side = 0
88:43/0 = 0
88:43/0/terrain_set = 1
88:43/0/terrain = 0
88:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:43/0/physics_layer_0/angular_velocity = 0.0
88:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:43/0/physics_layer_1/angular_velocity = 0.0
88:43/0/terrains_peering_bit/right_side = 0
88:43/0/terrains_peering_bit/bottom_side = 0
88:43/0/terrains_peering_bit/left_side = 0
88:43/0/terrains_peering_bit/top_side = 0
89:43/0 = 0
89:43/0/terrain_set = 1
89:43/0/terrain = 0
89:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:43/0/physics_layer_0/angular_velocity = 0.0
89:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:43/0/physics_layer_1/angular_velocity = 0.0
89:43/0/terrains_peering_bit/right_side = 0
89:43/0/terrains_peering_bit/bottom_side = 0
89:43/0/terrains_peering_bit/left_side = 0
89:43/0/terrains_peering_bit/top_side = 0
90:43/0 = 0
90:43/0/terrain_set = 1
90:43/0/terrain = 0
90:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:43/0/physics_layer_0/angular_velocity = 0.0
90:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:43/0/physics_layer_1/angular_velocity = 0.0
90:43/0/terrains_peering_bit/right_side = 0
90:43/0/terrains_peering_bit/bottom_side = 0
90:43/0/terrains_peering_bit/left_side = 0
90:43/0/terrains_peering_bit/top_side = 0
91:43/0 = 0
91:43/0/terrain_set = 1
91:43/0/terrain = 0
91:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:43/0/physics_layer_0/angular_velocity = 0.0
91:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:43/0/physics_layer_1/angular_velocity = 0.0
91:43/0/terrains_peering_bit/right_side = 0
91:43/0/terrains_peering_bit/bottom_side = 0
91:43/0/terrains_peering_bit/left_side = 0
91:43/0/terrains_peering_bit/top_side = 0
92:43/0 = 0
92:43/0/terrain_set = 1
92:43/0/terrain = 0
92:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:43/0/physics_layer_0/angular_velocity = 0.0
92:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:43/0/physics_layer_1/angular_velocity = 0.0
92:43/0/terrains_peering_bit/right_side = 0
92:43/0/terrains_peering_bit/bottom_side = 0
92:43/0/terrains_peering_bit/left_side = 0
92:43/0/terrains_peering_bit/top_side = 0
93:43/0 = 0
93:43/0/terrain_set = 1
93:43/0/terrain = 0
93:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:43/0/physics_layer_0/angular_velocity = 0.0
93:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:43/0/physics_layer_1/angular_velocity = 0.0
93:43/0/terrains_peering_bit/right_side = 0
93:43/0/terrains_peering_bit/bottom_side = 0
93:43/0/terrains_peering_bit/left_side = 0
93:43/0/terrains_peering_bit/top_side = 0
94:43/0 = 0
94:43/0/terrain_set = 1
94:43/0/terrain = 0
94:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:43/0/physics_layer_0/angular_velocity = 0.0
94:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:43/0/physics_layer_1/angular_velocity = 0.0
94:43/0/terrains_peering_bit/right_side = 0
94:43/0/terrains_peering_bit/bottom_side = 0
94:43/0/terrains_peering_bit/left_side = 0
94:43/0/terrains_peering_bit/top_side = 0
95:43/0 = 0
95:43/0/terrain_set = 1
95:43/0/terrain = 0
95:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:43/0/physics_layer_0/angular_velocity = 0.0
95:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:43/0/physics_layer_1/angular_velocity = 0.0
95:43/0/terrains_peering_bit/right_side = 0
95:43/0/terrains_peering_bit/bottom_side = 0
95:43/0/terrains_peering_bit/left_side = 0
95:43/0/terrains_peering_bit/top_side = 0
96:43/0 = 0
96:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:43/0/physics_layer_0/angular_velocity = 0.0
96:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:43/0/physics_layer_1/angular_velocity = 0.0
97:43/0 = 0
97:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:43/0/physics_layer_0/angular_velocity = 0.0
97:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:43/0/physics_layer_1/angular_velocity = 0.0
98:43/0 = 0
98:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:43/0/physics_layer_0/angular_velocity = 0.0
98:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:43/0/physics_layer_1/angular_velocity = 0.0
99:43/0 = 0
99:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:43/0/physics_layer_0/angular_velocity = 0.0
99:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:43/0/physics_layer_1/angular_velocity = 0.0
100:43/0 = 0
100:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:43/0/physics_layer_0/angular_velocity = 0.0
100:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:43/0/physics_layer_1/angular_velocity = 0.0
101:43/0 = 0
101:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:43/0/physics_layer_0/angular_velocity = 0.0
101:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:43/0/physics_layer_1/angular_velocity = 0.0
102:43/0 = 0
102:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:43/0/physics_layer_0/angular_velocity = 0.0
102:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:43/0/physics_layer_1/angular_velocity = 0.0
103:43/0 = 0
103:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:43/0/physics_layer_0/angular_velocity = 0.0
103:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:43/0/physics_layer_1/angular_velocity = 0.0
104:43/0 = 0
104:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:43/0/physics_layer_0/angular_velocity = 0.0
104:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:43/0/physics_layer_1/angular_velocity = 0.0
105:43/0 = 0
105:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:43/0/physics_layer_0/angular_velocity = 0.0
105:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:43/0/physics_layer_1/angular_velocity = 0.0
106:43/0 = 0
106:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:43/0/physics_layer_0/angular_velocity = 0.0
106:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:43/0/physics_layer_1/angular_velocity = 0.0
107:43/0 = 0
107:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:43/0/physics_layer_0/angular_velocity = 0.0
107:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:43/0/physics_layer_1/angular_velocity = 0.0
145:43/0 = 0
145:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:43/0/physics_layer_0/angular_velocity = 0.0
145:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:43/0/physics_layer_1/angular_velocity = 0.0
146:43/0 = 0
146:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:43/0/physics_layer_0/angular_velocity = 0.0
146:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:43/0/physics_layer_1/angular_velocity = 0.0
147:43/0 = 0
147:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:43/0/physics_layer_0/angular_velocity = 0.0
147:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:43/0/physics_layer_1/angular_velocity = 0.0
148:43/0 = 0
148:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:43/0/physics_layer_0/angular_velocity = 0.0
148:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:43/0/physics_layer_1/angular_velocity = 0.0
149:43/0 = 0
149:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:43/0/physics_layer_0/angular_velocity = 0.0
149:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:43/0/physics_layer_1/angular_velocity = 0.0
150:43/0 = 0
150:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:43/0/physics_layer_0/angular_velocity = 0.0
150:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:43/0/physics_layer_1/angular_velocity = 0.0
151:43/0 = 0
151:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:43/0/physics_layer_0/angular_velocity = 0.0
151:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:43/0/physics_layer_1/angular_velocity = 0.0
152:43/0 = 0
152:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:43/0/physics_layer_0/angular_velocity = 0.0
152:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:43/0/physics_layer_1/angular_velocity = 0.0
153:43/0 = 0
153:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:43/0/physics_layer_0/angular_velocity = 0.0
153:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:43/0/physics_layer_1/angular_velocity = 0.0
154:43/0 = 0
154:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:43/0/physics_layer_0/angular_velocity = 0.0
154:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:43/0/physics_layer_1/angular_velocity = 0.0
155:43/0 = 0
155:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:43/0/physics_layer_0/angular_velocity = 0.0
155:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:43/0/physics_layer_1/angular_velocity = 0.0
156:43/0 = 0
156:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:43/0/physics_layer_0/angular_velocity = 0.0
156:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:43/0/physics_layer_1/angular_velocity = 0.0
157:43/0 = 0
157:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:43/0/physics_layer_0/angular_velocity = 0.0
157:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:43/0/physics_layer_1/angular_velocity = 0.0
159:43/0 = 0
159:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:43/0/physics_layer_0/angular_velocity = 0.0
159:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:43/0/physics_layer_1/angular_velocity = 0.0
160:43/0 = 0
160:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:43/0/physics_layer_0/angular_velocity = 0.0
160:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:43/0/physics_layer_1/angular_velocity = 0.0
161:43/0 = 0
161:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:43/0/physics_layer_0/angular_velocity = 0.0
161:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:43/0/physics_layer_1/angular_velocity = 0.0
165:43/0 = 0
165:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:43/0/physics_layer_0/angular_velocity = 0.0
165:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:43/0/physics_layer_1/angular_velocity = 0.0
166:43/0 = 0
166:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:43/0/physics_layer_0/angular_velocity = 0.0
166:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:43/0/physics_layer_1/angular_velocity = 0.0
167:43/0 = 0
167:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:43/0/physics_layer_0/angular_velocity = 0.0
167:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:43/0/physics_layer_1/angular_velocity = 0.0
168:43/0 = 0
168:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:43/0/physics_layer_0/angular_velocity = 0.0
168:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:43/0/physics_layer_1/angular_velocity = 0.0
169:43/0 = 0
169:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:43/0/physics_layer_0/angular_velocity = 0.0
169:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:43/0/physics_layer_1/angular_velocity = 0.0
170:43/0 = 0
170:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:43/0/physics_layer_0/angular_velocity = 0.0
170:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:43/0/physics_layer_1/angular_velocity = 0.0
171:43/0 = 0
171:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:43/0/physics_layer_0/angular_velocity = 0.0
171:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:43/0/physics_layer_1/angular_velocity = 0.0
172:43/0 = 0
172:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:43/0/physics_layer_0/angular_velocity = 0.0
172:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:43/0/physics_layer_1/angular_velocity = 0.0
173:43/0 = 0
173:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:43/0/physics_layer_0/angular_velocity = 0.0
173:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:43/0/physics_layer_1/angular_velocity = 0.0
174:43/0 = 0
174:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:43/0/physics_layer_0/angular_velocity = 0.0
174:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:43/0/physics_layer_1/angular_velocity = 0.0
175:43/0 = 0
175:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:43/0/physics_layer_0/angular_velocity = 0.0
175:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:43/0/physics_layer_1/angular_velocity = 0.0
176:43/0 = 0
176:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:43/0/physics_layer_0/angular_velocity = 0.0
176:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:43/0/physics_layer_1/angular_velocity = 0.0
177:43/0 = 0
177:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:43/0/physics_layer_0/angular_velocity = 0.0
177:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:43/0/physics_layer_1/angular_velocity = 0.0
178:43/0 = 0
178:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:43/0/physics_layer_0/angular_velocity = 0.0
178:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:43/0/physics_layer_1/angular_velocity = 0.0
179:43/0 = 0
179:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:43/0/physics_layer_0/angular_velocity = 0.0
179:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:43/0/physics_layer_1/angular_velocity = 0.0
180:43/0 = 0
180:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:43/0/physics_layer_0/angular_velocity = 0.0
180:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:43/0/physics_layer_1/angular_velocity = 0.0
181:43/0 = 0
181:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:43/0/physics_layer_0/angular_velocity = 0.0
181:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:43/0/physics_layer_1/angular_velocity = 0.0
182:43/0 = 0
182:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:43/0/physics_layer_0/angular_velocity = 0.0
182:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:43/0/physics_layer_1/angular_velocity = 0.0
184:43/0 = 0
184:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:43/0/physics_layer_0/angular_velocity = 0.0
184:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:43/0/physics_layer_1/angular_velocity = 0.0
185:43/0 = 0
185:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:43/0/physics_layer_0/angular_velocity = 0.0
185:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:43/0/physics_layer_1/angular_velocity = 0.0
186:43/0 = 0
186:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:43/0/physics_layer_0/angular_velocity = 0.0
186:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:43/0/physics_layer_1/angular_velocity = 0.0
187:43/0 = 0
187:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:43/0/physics_layer_0/angular_velocity = 0.0
187:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:43/0/physics_layer_1/angular_velocity = 0.0
188:43/0 = 0
188:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:43/0/physics_layer_0/angular_velocity = 0.0
188:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:43/0/physics_layer_1/angular_velocity = 0.0
189:43/0 = 0
189:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:43/0/physics_layer_0/angular_velocity = 0.0
189:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:43/0/physics_layer_1/angular_velocity = 0.0
190:43/0 = 0
190:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:43/0/physics_layer_0/angular_velocity = 0.0
190:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:43/0/physics_layer_1/angular_velocity = 0.0
198:43/0 = 0
198:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:43/0/physics_layer_0/angular_velocity = 0.0
198:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:43/0/physics_layer_1/angular_velocity = 0.0
199:43/0 = 0
199:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:43/0/physics_layer_0/angular_velocity = 0.0
199:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:43/0/physics_layer_1/angular_velocity = 0.0
200:43/0 = 0
200:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:43/0/physics_layer_0/angular_velocity = 0.0
200:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:43/0/physics_layer_1/angular_velocity = 0.0
201:43/0 = 0
201:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:43/0/physics_layer_0/angular_velocity = 0.0
201:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:43/0/physics_layer_1/angular_velocity = 0.0
202:43/0 = 0
202:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:43/0/physics_layer_0/angular_velocity = 0.0
202:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:43/0/physics_layer_1/angular_velocity = 0.0
203:43/0 = 0
203:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:43/0/physics_layer_0/angular_velocity = 0.0
203:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:43/0/physics_layer_1/angular_velocity = 0.0
240:43/0 = 0
240:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
240:43/0/physics_layer_0/angular_velocity = 0.0
240:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
240:43/0/physics_layer_1/angular_velocity = 0.0
241:43/0 = 0
241:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:43/0/physics_layer_0/angular_velocity = 0.0
241:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:43/0/physics_layer_1/angular_velocity = 0.0
242:43/0 = 0
242:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:43/0/physics_layer_0/angular_velocity = 0.0
242:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:43/0/physics_layer_1/angular_velocity = 0.0
243:43/0 = 0
243:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:43/0/physics_layer_0/angular_velocity = 0.0
243:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:43/0/physics_layer_1/angular_velocity = 0.0
244:43/0 = 0
244:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:43/0/physics_layer_0/angular_velocity = 0.0
244:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:43/0/physics_layer_1/angular_velocity = 0.0
245:43/0 = 0
245:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:43/0/physics_layer_0/angular_velocity = 0.0
245:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:43/0/physics_layer_1/angular_velocity = 0.0
252:43/0 = 0
252:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:43/0/physics_layer_0/angular_velocity = 0.0
252:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:43/0/physics_layer_1/angular_velocity = 0.0
253:43/0 = 0
253:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:43/0/physics_layer_0/angular_velocity = 0.0
253:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:43/0/physics_layer_1/angular_velocity = 0.0
254:43/0 = 0
254:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:43/0/physics_layer_0/angular_velocity = 0.0
254:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:43/0/physics_layer_1/angular_velocity = 0.0
255:43/0 = 0
255:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:43/0/physics_layer_0/angular_velocity = 0.0
255:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:43/0/physics_layer_1/angular_velocity = 0.0
256:43/0 = 0
256:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:43/0/physics_layer_0/angular_velocity = 0.0
256:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:43/0/physics_layer_1/angular_velocity = 0.0
257:43/0 = 0
257:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:43/0/physics_layer_0/angular_velocity = 0.0
257:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:43/0/physics_layer_1/angular_velocity = 0.0
258:43/0 = 0
258:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
258:43/0/physics_layer_0/angular_velocity = 0.0
258:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
258:43/0/physics_layer_1/angular_velocity = 0.0
259:43/0 = 0
259:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
259:43/0/physics_layer_0/angular_velocity = 0.0
259:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
259:43/0/physics_layer_1/angular_velocity = 0.0
260:43/0 = 0
260:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:43/0/physics_layer_0/angular_velocity = 0.0
260:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:43/0/physics_layer_1/angular_velocity = 0.0
270:43/0 = 0
270:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
270:43/0/physics_layer_0/angular_velocity = 0.0
270:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
270:43/0/physics_layer_1/angular_velocity = 0.0
271:43/0 = 0
271:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
271:43/0/physics_layer_0/angular_velocity = 0.0
271:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
271:43/0/physics_layer_1/angular_velocity = 0.0
272:43/0 = 0
272:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
272:43/0/physics_layer_0/angular_velocity = 0.0
272:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
272:43/0/physics_layer_1/angular_velocity = 0.0
273:43/0 = 0
273:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
273:43/0/physics_layer_0/angular_velocity = 0.0
273:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
273:43/0/physics_layer_1/angular_velocity = 0.0
274:43/0 = 0
274:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
274:43/0/physics_layer_0/angular_velocity = 0.0
274:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
274:43/0/physics_layer_1/angular_velocity = 0.0
275:43/0 = 0
275:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
275:43/0/physics_layer_0/angular_velocity = 0.0
275:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
275:43/0/physics_layer_1/angular_velocity = 0.0
3:44/0 = 0
3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:44/0/physics_layer_0/angular_velocity = 0.0
3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:44/0/physics_layer_1/angular_velocity = 0.0
4:44/0 = 0
4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:44/0/physics_layer_0/angular_velocity = 0.0
4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:44/0/physics_layer_1/angular_velocity = 0.0
5:44/0 = 0
5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:44/0/physics_layer_0/angular_velocity = 0.0
5:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:44/0/physics_layer_1/angular_velocity = 0.0
12:44/0 = 0
12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:44/0/physics_layer_0/angular_velocity = 0.0
12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:44/0/physics_layer_1/angular_velocity = 0.0
13:44/0 = 0
13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:44/0/physics_layer_0/angular_velocity = 0.0
13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:44/0/physics_layer_1/angular_velocity = 0.0
14:44/0 = 0
14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:44/0/physics_layer_0/angular_velocity = 0.0
14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:44/0/physics_layer_1/angular_velocity = 0.0
15:44/0 = 0
15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:44/0/physics_layer_0/angular_velocity = 0.0
15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:44/0/physics_layer_1/angular_velocity = 0.0
16:44/0 = 0
16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:44/0/physics_layer_0/angular_velocity = 0.0
16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:44/0/physics_layer_1/angular_velocity = 0.0
17:44/0 = 0
17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:44/0/physics_layer_0/angular_velocity = 0.0
17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:44/0/physics_layer_1/angular_velocity = 0.0
21:44/0 = 0
21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:44/0/physics_layer_0/angular_velocity = 0.0
21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:44/0/physics_layer_1/angular_velocity = 0.0
22:44/0 = 0
22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:44/0/physics_layer_0/angular_velocity = 0.0
22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:44/0/physics_layer_1/angular_velocity = 0.0
23:44/0 = 0
23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:44/0/physics_layer_0/angular_velocity = 0.0
23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:44/0/physics_layer_1/angular_velocity = 0.0
24:44/0 = 0
24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:44/0/physics_layer_0/angular_velocity = 0.0
24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:44/0/physics_layer_1/angular_velocity = 0.0
25:44/0 = 0
25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:44/0/physics_layer_0/angular_velocity = 0.0
25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:44/0/physics_layer_1/angular_velocity = 0.0
26:44/0 = 0
26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:44/0/physics_layer_0/angular_velocity = 0.0
26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:44/0/physics_layer_1/angular_velocity = 0.0
30:44/0 = 0
30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:44/0/physics_layer_0/angular_velocity = 0.0
30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:44/0/physics_layer_1/angular_velocity = 0.0
31:44/0 = 0
31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:44/0/physics_layer_0/angular_velocity = 0.0
31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:44/0/physics_layer_1/angular_velocity = 0.0
32:44/0 = 0
32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:44/0/physics_layer_0/angular_velocity = 0.0
32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:44/0/physics_layer_1/angular_velocity = 0.0
33:44/0 = 0
33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:44/0/physics_layer_0/angular_velocity = 0.0
33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:44/0/physics_layer_1/angular_velocity = 0.0
34:44/0 = 0
34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:44/0/physics_layer_0/angular_velocity = 0.0
34:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:44/0/physics_layer_1/angular_velocity = 0.0
35:44/0 = 0
35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:44/0/physics_layer_0/angular_velocity = 0.0
35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:44/0/physics_layer_1/angular_velocity = 0.0
39:44/0 = 0
39:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:44/0/physics_layer_0/angular_velocity = 0.0
39:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:44/0/physics_layer_1/angular_velocity = 0.0
40:44/0 = 0
40:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:44/0/physics_layer_0/angular_velocity = 0.0
40:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:44/0/physics_layer_1/angular_velocity = 0.0
41:44/0 = 0
41:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:44/0/physics_layer_0/angular_velocity = 0.0
41:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:44/0/physics_layer_1/angular_velocity = 0.0
42:44/0 = 0
42:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:44/0/physics_layer_0/angular_velocity = 0.0
42:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:44/0/physics_layer_1/angular_velocity = 0.0
43:44/0 = 0
43:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:44/0/physics_layer_0/angular_velocity = 0.0
43:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:44/0/physics_layer_1/angular_velocity = 0.0
44:44/0 = 0
44:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:44/0/physics_layer_0/angular_velocity = 0.0
44:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:44/0/physics_layer_1/angular_velocity = 0.0
45:44/0 = 0
45:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:44/0/physics_layer_0/angular_velocity = 0.0
45:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:44/0/physics_layer_1/angular_velocity = 0.0
46:44/0 = 0
46:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:44/0/physics_layer_0/angular_velocity = 0.0
46:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:44/0/physics_layer_1/angular_velocity = 0.0
47:44/0 = 0
47:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:44/0/physics_layer_0/angular_velocity = 0.0
47:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:44/0/physics_layer_1/angular_velocity = 0.0
51:44/0 = 0
51:44/0/terrain_set = 1
51:44/0/terrain = 0
51:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:44/0/physics_layer_0/angular_velocity = 0.0
51:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:44/0/physics_layer_1/angular_velocity = 0.0
51:44/0/terrains_peering_bit/right_side = 0
51:44/0/terrains_peering_bit/bottom_side = 0
51:44/0/terrains_peering_bit/left_side = 0
51:44/0/terrains_peering_bit/top_side = 0
52:44/0 = 0
52:44/0/terrain_set = 1
52:44/0/terrain = 0
52:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:44/0/physics_layer_0/angular_velocity = 0.0
52:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:44/0/physics_layer_1/angular_velocity = 0.0
52:44/0/terrains_peering_bit/right_side = 0
52:44/0/terrains_peering_bit/bottom_side = 0
52:44/0/terrains_peering_bit/left_side = 0
52:44/0/terrains_peering_bit/top_side = 0
53:44/0 = 0
53:44/0/terrain_set = 1
53:44/0/terrain = 0
53:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:44/0/physics_layer_0/angular_velocity = 0.0
53:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:44/0/physics_layer_1/angular_velocity = 0.0
53:44/0/terrains_peering_bit/right_side = 0
53:44/0/terrains_peering_bit/bottom_side = 0
53:44/0/terrains_peering_bit/left_side = 0
53:44/0/terrains_peering_bit/top_side = 0
60:44/0 = 0
60:44/0/terrain_set = 1
60:44/0/terrain = 0
60:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:44/0/physics_layer_0/angular_velocity = 0.0
60:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:44/0/physics_layer_1/angular_velocity = 0.0
60:44/0/terrains_peering_bit/right_side = 0
60:44/0/terrains_peering_bit/bottom_side = 0
60:44/0/terrains_peering_bit/left_side = 0
60:44/0/terrains_peering_bit/top_side = 0
61:44/0 = 0
61:44/0/terrain_set = 1
61:44/0/terrain = 0
61:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:44/0/physics_layer_0/angular_velocity = 0.0
61:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:44/0/physics_layer_1/angular_velocity = 0.0
61:44/0/terrains_peering_bit/right_side = 0
61:44/0/terrains_peering_bit/bottom_side = 0
61:44/0/terrains_peering_bit/left_side = 0
61:44/0/terrains_peering_bit/top_side = 0
62:44/0 = 0
62:44/0/terrain_set = 1
62:44/0/terrain = 0
62:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:44/0/physics_layer_0/angular_velocity = 0.0
62:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:44/0/physics_layer_1/angular_velocity = 0.0
62:44/0/terrains_peering_bit/right_side = 0
62:44/0/terrains_peering_bit/bottom_side = 0
62:44/0/terrains_peering_bit/left_side = 0
62:44/0/terrains_peering_bit/top_side = 0
63:44/0 = 0
63:44/0/terrain_set = 1
63:44/0/terrain = 0
63:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:44/0/physics_layer_0/angular_velocity = 0.0
63:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:44/0/physics_layer_1/angular_velocity = 0.0
63:44/0/terrains_peering_bit/right_side = 0
63:44/0/terrains_peering_bit/bottom_side = 0
63:44/0/terrains_peering_bit/left_side = 0
63:44/0/terrains_peering_bit/top_side = 0
64:44/0 = 0
64:44/0/terrain_set = 1
64:44/0/terrain = 0
64:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:44/0/physics_layer_0/angular_velocity = 0.0
64:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:44/0/physics_layer_1/angular_velocity = 0.0
64:44/0/terrains_peering_bit/right_side = 0
64:44/0/terrains_peering_bit/bottom_side = 0
64:44/0/terrains_peering_bit/left_side = 0
64:44/0/terrains_peering_bit/top_side = 0
65:44/0 = 0
65:44/0/terrain_set = 1
65:44/0/terrain = 0
65:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:44/0/physics_layer_0/angular_velocity = 0.0
65:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:44/0/physics_layer_1/angular_velocity = 0.0
65:44/0/terrains_peering_bit/right_side = 0
65:44/0/terrains_peering_bit/bottom_side = 0
65:44/0/terrains_peering_bit/left_side = 0
65:44/0/terrains_peering_bit/top_side = 0
69:44/0 = 0
69:44/0/terrain_set = 1
69:44/0/terrain = 0
69:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:44/0/physics_layer_0/angular_velocity = 0.0
69:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:44/0/physics_layer_1/angular_velocity = 0.0
69:44/0/terrains_peering_bit/right_side = 0
69:44/0/terrains_peering_bit/bottom_side = 0
69:44/0/terrains_peering_bit/left_side = 0
69:44/0/terrains_peering_bit/top_side = 0
70:44/0 = 0
70:44/0/terrain_set = 1
70:44/0/terrain = 0
70:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:44/0/physics_layer_0/angular_velocity = 0.0
70:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:44/0/physics_layer_1/angular_velocity = 0.0
70:44/0/terrains_peering_bit/right_side = 0
70:44/0/terrains_peering_bit/bottom_side = 0
70:44/0/terrains_peering_bit/left_side = 0
70:44/0/terrains_peering_bit/top_side = 0
71:44/0 = 0
71:44/0/terrain_set = 1
71:44/0/terrain = 0
71:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:44/0/physics_layer_0/angular_velocity = 0.0
71:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:44/0/physics_layer_1/angular_velocity = 0.0
71:44/0/terrains_peering_bit/right_side = 0
71:44/0/terrains_peering_bit/bottom_side = 0
71:44/0/terrains_peering_bit/left_side = 0
71:44/0/terrains_peering_bit/top_side = 0
72:44/0 = 0
72:44/0/terrain_set = 1
72:44/0/terrain = 0
72:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:44/0/physics_layer_0/angular_velocity = 0.0
72:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:44/0/physics_layer_1/angular_velocity = 0.0
72:44/0/terrains_peering_bit/right_side = 0
72:44/0/terrains_peering_bit/bottom_side = 0
72:44/0/terrains_peering_bit/left_side = 0
72:44/0/terrains_peering_bit/top_side = 0
73:44/0 = 0
73:44/0/terrain_set = 1
73:44/0/terrain = 0
73:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:44/0/physics_layer_0/angular_velocity = 0.0
73:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:44/0/physics_layer_1/angular_velocity = 0.0
73:44/0/terrains_peering_bit/right_side = 0
73:44/0/terrains_peering_bit/bottom_side = 0
73:44/0/terrains_peering_bit/left_side = 0
73:44/0/terrains_peering_bit/top_side = 0
74:44/0 = 0
74:44/0/terrain_set = 1
74:44/0/terrain = 0
74:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:44/0/physics_layer_0/angular_velocity = 0.0
74:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:44/0/physics_layer_1/angular_velocity = 0.0
74:44/0/terrains_peering_bit/right_side = 0
74:44/0/terrains_peering_bit/bottom_side = 0
74:44/0/terrains_peering_bit/left_side = 0
74:44/0/terrains_peering_bit/top_side = 0
78:44/0 = 0
78:44/0/terrain_set = 1
78:44/0/terrain = 0
78:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:44/0/physics_layer_0/angular_velocity = 0.0
78:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:44/0/physics_layer_1/angular_velocity = 0.0
78:44/0/terrains_peering_bit/right_side = 0
78:44/0/terrains_peering_bit/bottom_side = 0
78:44/0/terrains_peering_bit/left_side = 0
78:44/0/terrains_peering_bit/top_side = 0
79:44/0 = 0
79:44/0/terrain_set = 1
79:44/0/terrain = 0
79:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:44/0/physics_layer_0/angular_velocity = 0.0
79:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:44/0/physics_layer_1/angular_velocity = 0.0
79:44/0/terrains_peering_bit/right_side = 0
79:44/0/terrains_peering_bit/bottom_side = 0
79:44/0/terrains_peering_bit/left_side = 0
79:44/0/terrains_peering_bit/top_side = 0
80:44/0 = 0
80:44/0/terrain_set = 1
80:44/0/terrain = 0
80:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:44/0/physics_layer_0/angular_velocity = 0.0
80:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:44/0/physics_layer_1/angular_velocity = 0.0
80:44/0/terrains_peering_bit/right_side = 0
80:44/0/terrains_peering_bit/bottom_side = 0
80:44/0/terrains_peering_bit/left_side = 0
80:44/0/terrains_peering_bit/top_side = 0
81:44/0 = 0
81:44/0/terrain_set = 1
81:44/0/terrain = 0
81:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:44/0/physics_layer_0/angular_velocity = 0.0
81:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:44/0/physics_layer_1/angular_velocity = 0.0
81:44/0/terrains_peering_bit/right_side = 0
81:44/0/terrains_peering_bit/bottom_side = 0
81:44/0/terrains_peering_bit/left_side = 0
81:44/0/terrains_peering_bit/top_side = 0
82:44/0 = 0
82:44/0/terrain_set = 1
82:44/0/terrain = 0
82:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:44/0/physics_layer_0/angular_velocity = 0.0
82:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:44/0/physics_layer_1/angular_velocity = 0.0
82:44/0/terrains_peering_bit/right_side = 0
82:44/0/terrains_peering_bit/bottom_side = 0
82:44/0/terrains_peering_bit/left_side = 0
82:44/0/terrains_peering_bit/top_side = 0
83:44/0 = 0
83:44/0/terrain_set = 1
83:44/0/terrain = 0
83:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:44/0/physics_layer_0/angular_velocity = 0.0
83:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:44/0/physics_layer_1/angular_velocity = 0.0
83:44/0/terrains_peering_bit/right_side = 0
83:44/0/terrains_peering_bit/bottom_side = 0
83:44/0/terrains_peering_bit/left_side = 0
83:44/0/terrains_peering_bit/top_side = 0
87:44/0 = 0
87:44/0/terrain_set = 1
87:44/0/terrain = 0
87:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:44/0/physics_layer_0/angular_velocity = 0.0
87:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:44/0/physics_layer_1/angular_velocity = 0.0
87:44/0/terrains_peering_bit/right_side = 0
87:44/0/terrains_peering_bit/bottom_side = 0
87:44/0/terrains_peering_bit/left_side = 0
87:44/0/terrains_peering_bit/top_side = 0
88:44/0 = 0
88:44/0/terrain_set = 1
88:44/0/terrain = 0
88:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:44/0/physics_layer_0/angular_velocity = 0.0
88:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:44/0/physics_layer_1/angular_velocity = 0.0
88:44/0/terrains_peering_bit/right_side = 0
88:44/0/terrains_peering_bit/bottom_side = 0
88:44/0/terrains_peering_bit/left_side = 0
88:44/0/terrains_peering_bit/top_side = 0
89:44/0 = 0
89:44/0/terrain_set = 1
89:44/0/terrain = 0
89:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:44/0/physics_layer_0/angular_velocity = 0.0
89:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:44/0/physics_layer_1/angular_velocity = 0.0
89:44/0/terrains_peering_bit/right_side = 0
89:44/0/terrains_peering_bit/bottom_side = 0
89:44/0/terrains_peering_bit/left_side = 0
89:44/0/terrains_peering_bit/top_side = 0
90:44/0 = 0
90:44/0/terrain_set = 1
90:44/0/terrain = 0
90:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:44/0/physics_layer_0/angular_velocity = 0.0
90:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:44/0/physics_layer_1/angular_velocity = 0.0
90:44/0/terrains_peering_bit/right_side = 0
90:44/0/terrains_peering_bit/bottom_side = 0
90:44/0/terrains_peering_bit/left_side = 0
90:44/0/terrains_peering_bit/top_side = 0
91:44/0 = 0
91:44/0/terrain_set = 1
91:44/0/terrain = 0
91:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:44/0/physics_layer_0/angular_velocity = 0.0
91:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:44/0/physics_layer_1/angular_velocity = 0.0
91:44/0/terrains_peering_bit/right_side = 0
91:44/0/terrains_peering_bit/bottom_side = 0
91:44/0/terrains_peering_bit/left_side = 0
91:44/0/terrains_peering_bit/top_side = 0
92:44/0 = 0
92:44/0/terrain_set = 1
92:44/0/terrain = 0
92:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:44/0/physics_layer_0/angular_velocity = 0.0
92:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:44/0/physics_layer_1/angular_velocity = 0.0
92:44/0/terrains_peering_bit/right_side = 0
92:44/0/terrains_peering_bit/bottom_side = 0
92:44/0/terrains_peering_bit/left_side = 0
92:44/0/terrains_peering_bit/top_side = 0
93:44/0 = 0
93:44/0/terrain_set = 1
93:44/0/terrain = 0
93:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:44/0/physics_layer_0/angular_velocity = 0.0
93:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:44/0/physics_layer_1/angular_velocity = 0.0
93:44/0/terrains_peering_bit/right_side = 0
93:44/0/terrains_peering_bit/bottom_side = 0
93:44/0/terrains_peering_bit/left_side = 0
93:44/0/terrains_peering_bit/top_side = 0
94:44/0 = 0
94:44/0/terrain_set = 1
94:44/0/terrain = 0
94:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:44/0/physics_layer_0/angular_velocity = 0.0
94:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:44/0/physics_layer_1/angular_velocity = 0.0
94:44/0/terrains_peering_bit/right_side = 0
94:44/0/terrains_peering_bit/bottom_side = 0
94:44/0/terrains_peering_bit/left_side = 0
94:44/0/terrains_peering_bit/top_side = 0
95:44/0 = 0
95:44/0/terrain_set = 1
95:44/0/terrain = 0
95:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:44/0/physics_layer_0/angular_velocity = 0.0
95:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:44/0/physics_layer_1/angular_velocity = 0.0
95:44/0/terrains_peering_bit/right_side = 0
95:44/0/terrains_peering_bit/bottom_side = 0
95:44/0/terrains_peering_bit/left_side = 0
95:44/0/terrains_peering_bit/top_side = 0
96:44/0 = 0
96:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:44/0/physics_layer_0/angular_velocity = 0.0
96:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:44/0/physics_layer_1/angular_velocity = 0.0
97:44/0 = 0
97:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:44/0/physics_layer_0/angular_velocity = 0.0
97:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:44/0/physics_layer_1/angular_velocity = 0.0
98:44/0 = 0
98:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:44/0/physics_layer_0/angular_velocity = 0.0
98:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:44/0/physics_layer_1/angular_velocity = 0.0
99:44/0 = 0
99:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:44/0/physics_layer_0/angular_velocity = 0.0
99:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:44/0/physics_layer_1/angular_velocity = 0.0
100:44/0 = 0
100:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:44/0/physics_layer_0/angular_velocity = 0.0
100:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:44/0/physics_layer_1/angular_velocity = 0.0
101:44/0 = 0
101:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:44/0/physics_layer_0/angular_velocity = 0.0
101:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:44/0/physics_layer_1/angular_velocity = 0.0
102:44/0 = 0
102:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:44/0/physics_layer_0/angular_velocity = 0.0
102:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
102:44/0/physics_layer_1/angular_velocity = 0.0
103:44/0 = 0
103:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:44/0/physics_layer_0/angular_velocity = 0.0
103:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
103:44/0/physics_layer_1/angular_velocity = 0.0
104:44/0 = 0
104:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:44/0/physics_layer_0/angular_velocity = 0.0
104:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
104:44/0/physics_layer_1/angular_velocity = 0.0
105:44/0 = 0
105:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:44/0/physics_layer_0/angular_velocity = 0.0
105:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
105:44/0/physics_layer_1/angular_velocity = 0.0
106:44/0 = 0
106:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:44/0/physics_layer_0/angular_velocity = 0.0
106:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
106:44/0/physics_layer_1/angular_velocity = 0.0
107:44/0 = 0
107:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:44/0/physics_layer_0/angular_velocity = 0.0
107:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
107:44/0/physics_layer_1/angular_velocity = 0.0
145:44/0 = 0
145:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:44/0/physics_layer_0/angular_velocity = 0.0
145:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:44/0/physics_layer_1/angular_velocity = 0.0
146:44/0 = 0
146:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:44/0/physics_layer_0/angular_velocity = 0.0
146:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:44/0/physics_layer_1/angular_velocity = 0.0
147:44/0 = 0
147:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:44/0/physics_layer_0/angular_velocity = 0.0
147:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:44/0/physics_layer_1/angular_velocity = 0.0
148:44/0 = 0
148:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:44/0/physics_layer_0/angular_velocity = 0.0
148:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:44/0/physics_layer_1/angular_velocity = 0.0
149:44/0 = 0
149:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:44/0/physics_layer_0/angular_velocity = 0.0
149:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:44/0/physics_layer_1/angular_velocity = 0.0
150:44/0 = 0
150:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:44/0/physics_layer_0/angular_velocity = 0.0
150:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
150:44/0/physics_layer_1/angular_velocity = 0.0
151:44/0 = 0
151:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:44/0/physics_layer_0/angular_velocity = 0.0
151:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
151:44/0/physics_layer_1/angular_velocity = 0.0
152:44/0 = 0
152:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:44/0/physics_layer_0/angular_velocity = 0.0
152:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
152:44/0/physics_layer_1/angular_velocity = 0.0
153:44/0 = 0
153:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:44/0/physics_layer_0/angular_velocity = 0.0
153:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:44/0/physics_layer_1/angular_velocity = 0.0
154:44/0 = 0
154:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:44/0/physics_layer_0/angular_velocity = 0.0
154:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:44/0/physics_layer_1/angular_velocity = 0.0
155:44/0 = 0
155:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:44/0/physics_layer_0/angular_velocity = 0.0
155:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:44/0/physics_layer_1/angular_velocity = 0.0
156:44/0 = 0
156:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:44/0/physics_layer_0/angular_velocity = 0.0
156:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:44/0/physics_layer_1/angular_velocity = 0.0
157:44/0 = 0
157:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:44/0/physics_layer_0/angular_velocity = 0.0
157:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:44/0/physics_layer_1/angular_velocity = 0.0
159:44/0 = 0
159:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:44/0/physics_layer_0/angular_velocity = 0.0
159:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:44/0/physics_layer_1/angular_velocity = 0.0
160:44/0 = 0
160:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:44/0/physics_layer_0/angular_velocity = 0.0
160:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:44/0/physics_layer_1/angular_velocity = 0.0
161:44/0 = 0
161:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:44/0/physics_layer_0/angular_velocity = 0.0
161:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:44/0/physics_layer_1/angular_velocity = 0.0
165:44/0 = 0
165:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:44/0/physics_layer_0/angular_velocity = 0.0
165:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:44/0/physics_layer_1/angular_velocity = 0.0
166:44/0 = 0
166:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:44/0/physics_layer_0/angular_velocity = 0.0
166:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:44/0/physics_layer_1/angular_velocity = 0.0
167:44/0 = 0
167:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:44/0/physics_layer_0/angular_velocity = 0.0
167:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:44/0/physics_layer_1/angular_velocity = 0.0
171:44/0 = 0
171:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:44/0/physics_layer_0/angular_velocity = 0.0
171:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:44/0/physics_layer_1/angular_velocity = 0.0
172:44/0 = 0
172:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:44/0/physics_layer_0/angular_velocity = 0.0
172:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:44/0/physics_layer_1/angular_velocity = 0.0
173:44/0 = 0
173:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:44/0/physics_layer_0/angular_velocity = 0.0
173:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:44/0/physics_layer_1/angular_velocity = 0.0
174:44/0 = 0
174:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:44/0/physics_layer_0/angular_velocity = 0.0
174:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:44/0/physics_layer_1/angular_velocity = 0.0
175:44/0 = 0
175:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:44/0/physics_layer_0/angular_velocity = 0.0
175:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:44/0/physics_layer_1/angular_velocity = 0.0
176:44/0 = 0
176:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:44/0/physics_layer_0/angular_velocity = 0.0
176:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:44/0/physics_layer_1/angular_velocity = 0.0
177:44/0 = 0
177:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:44/0/physics_layer_0/angular_velocity = 0.0
177:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:44/0/physics_layer_1/angular_velocity = 0.0
178:44/0 = 0
178:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:44/0/physics_layer_0/angular_velocity = 0.0
178:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:44/0/physics_layer_1/angular_velocity = 0.0
179:44/0 = 0
179:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:44/0/physics_layer_0/angular_velocity = 0.0
179:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:44/0/physics_layer_1/angular_velocity = 0.0
180:44/0 = 0
180:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:44/0/physics_layer_0/angular_velocity = 0.0
180:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
180:44/0/physics_layer_1/angular_velocity = 0.0
181:44/0 = 0
181:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:44/0/physics_layer_0/angular_velocity = 0.0
181:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
181:44/0/physics_layer_1/angular_velocity = 0.0
182:44/0 = 0
182:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:44/0/physics_layer_0/angular_velocity = 0.0
182:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
182:44/0/physics_layer_1/angular_velocity = 0.0
184:44/0 = 0
184:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:44/0/physics_layer_0/angular_velocity = 0.0
184:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:44/0/physics_layer_1/angular_velocity = 0.0
185:44/0 = 0
185:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:44/0/physics_layer_0/angular_velocity = 0.0
185:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:44/0/physics_layer_1/angular_velocity = 0.0
186:44/0 = 0
186:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:44/0/physics_layer_0/angular_velocity = 0.0
186:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:44/0/physics_layer_1/angular_velocity = 0.0
187:44/0 = 0
187:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:44/0/physics_layer_0/angular_velocity = 0.0
187:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:44/0/physics_layer_1/angular_velocity = 0.0
188:44/0 = 0
188:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:44/0/physics_layer_0/angular_velocity = 0.0
188:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:44/0/physics_layer_1/angular_velocity = 0.0
189:44/0 = 0
189:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:44/0/physics_layer_0/angular_velocity = 0.0
189:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:44/0/physics_layer_1/angular_velocity = 0.0
190:44/0 = 0
190:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:44/0/physics_layer_0/angular_velocity = 0.0
190:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:44/0/physics_layer_1/angular_velocity = 0.0
198:44/0 = 0
198:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:44/0/physics_layer_0/angular_velocity = 0.0
198:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
198:44/0/physics_layer_1/angular_velocity = 0.0
199:44/0 = 0
199:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:44/0/physics_layer_0/angular_velocity = 0.0
199:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
199:44/0/physics_layer_1/angular_velocity = 0.0
200:44/0 = 0
200:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:44/0/physics_layer_0/angular_velocity = 0.0
200:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
200:44/0/physics_layer_1/angular_velocity = 0.0
201:44/0 = 0
201:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:44/0/physics_layer_0/angular_velocity = 0.0
201:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
201:44/0/physics_layer_1/angular_velocity = 0.0
202:44/0 = 0
202:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:44/0/physics_layer_0/angular_velocity = 0.0
202:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
202:44/0/physics_layer_1/angular_velocity = 0.0
203:44/0 = 0
203:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:44/0/physics_layer_0/angular_velocity = 0.0
203:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
203:44/0/physics_layer_1/angular_velocity = 0.0
240:44/0 = 0
240:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
240:44/0/physics_layer_0/angular_velocity = 0.0
240:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
240:44/0/physics_layer_1/angular_velocity = 0.0
241:44/0 = 0
241:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
241:44/0/physics_layer_0/angular_velocity = 0.0
241:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
241:44/0/physics_layer_1/angular_velocity = 0.0
242:44/0 = 0
242:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
242:44/0/physics_layer_0/angular_velocity = 0.0
242:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
242:44/0/physics_layer_1/angular_velocity = 0.0
243:44/0 = 0
243:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:44/0/physics_layer_0/angular_velocity = 0.0
243:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:44/0/physics_layer_1/angular_velocity = 0.0
244:44/0 = 0
244:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:44/0/physics_layer_0/angular_velocity = 0.0
244:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:44/0/physics_layer_1/angular_velocity = 0.0
245:44/0 = 0
245:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:44/0/physics_layer_0/angular_velocity = 0.0
245:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:44/0/physics_layer_1/angular_velocity = 0.0
246:44/0 = 0
246:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:44/0/physics_layer_0/angular_velocity = 0.0
246:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:44/0/physics_layer_1/angular_velocity = 0.0
247:44/0 = 0
247:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:44/0/physics_layer_0/angular_velocity = 0.0
247:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:44/0/physics_layer_1/angular_velocity = 0.0
248:44/0 = 0
248:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:44/0/physics_layer_0/angular_velocity = 0.0
248:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:44/0/physics_layer_1/angular_velocity = 0.0
249:44/0 = 0
249:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:44/0/physics_layer_0/angular_velocity = 0.0
249:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:44/0/physics_layer_1/angular_velocity = 0.0
250:44/0 = 0
250:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:44/0/physics_layer_0/angular_velocity = 0.0
250:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:44/0/physics_layer_1/angular_velocity = 0.0
251:44/0 = 0
251:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:44/0/physics_layer_0/angular_velocity = 0.0
251:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:44/0/physics_layer_1/angular_velocity = 0.0
252:44/0 = 0
252:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:44/0/physics_layer_0/angular_velocity = 0.0
252:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:44/0/physics_layer_1/angular_velocity = 0.0
253:44/0 = 0
253:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:44/0/physics_layer_0/angular_velocity = 0.0
253:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:44/0/physics_layer_1/angular_velocity = 0.0
254:44/0 = 0
254:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:44/0/physics_layer_0/angular_velocity = 0.0
254:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:44/0/physics_layer_1/angular_velocity = 0.0
255:44/0 = 0
255:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
255:44/0/physics_layer_0/angular_velocity = 0.0
255:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
255:44/0/physics_layer_1/angular_velocity = 0.0
256:44/0 = 0
256:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
256:44/0/physics_layer_0/angular_velocity = 0.0
256:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
256:44/0/physics_layer_1/angular_velocity = 0.0
257:44/0 = 0
257:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
257:44/0/physics_layer_0/angular_velocity = 0.0
257:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
257:44/0/physics_layer_1/angular_velocity = 0.0
258:44/0 = 0
258:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
258:44/0/physics_layer_0/angular_velocity = 0.0
258:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
258:44/0/physics_layer_1/angular_velocity = 0.0
260:44/0 = 0
260:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
260:44/0/physics_layer_0/angular_velocity = 0.0
260:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
260:44/0/physics_layer_1/angular_velocity = 0.0
270:44/0 = 0
270:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
270:44/0/physics_layer_0/angular_velocity = 0.0
270:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
270:44/0/physics_layer_1/angular_velocity = 0.0
271:44/0 = 0
271:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
271:44/0/physics_layer_0/angular_velocity = 0.0
271:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
271:44/0/physics_layer_1/angular_velocity = 0.0
272:44/0 = 0
272:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
272:44/0/physics_layer_0/angular_velocity = 0.0
272:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
272:44/0/physics_layer_1/angular_velocity = 0.0
273:44/0 = 0
273:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
273:44/0/physics_layer_0/angular_velocity = 0.0
273:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
273:44/0/physics_layer_1/angular_velocity = 0.0
274:44/0 = 0
274:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
274:44/0/physics_layer_0/angular_velocity = 0.0
274:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
274:44/0/physics_layer_1/angular_velocity = 0.0
275:44/0 = 0
275:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
275:44/0/physics_layer_0/angular_velocity = 0.0
275:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
275:44/0/physics_layer_1/angular_velocity = 0.0
0:45/0 = 0
0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:45/0/physics_layer_0/angular_velocity = 0.0
0:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:45/0/physics_layer_1/angular_velocity = 0.0
1:45/0 = 0
1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:45/0/physics_layer_0/angular_velocity = 0.0
1:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:45/0/physics_layer_1/angular_velocity = 0.0
2:45/0 = 0
2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:45/0/physics_layer_0/angular_velocity = 0.0
2:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:45/0/physics_layer_1/angular_velocity = 0.0
3:45/0 = 0
3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:45/0/physics_layer_0/angular_velocity = 0.0
3:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:45/0/physics_layer_1/angular_velocity = 0.0
4:45/0 = 0
4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:45/0/physics_layer_0/angular_velocity = 0.0
4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:45/0/physics_layer_1/angular_velocity = 0.0
5:45/0 = 0
5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:45/0/physics_layer_0/angular_velocity = 0.0
5:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:45/0/physics_layer_1/angular_velocity = 0.0
6:45/0 = 0
6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:45/0/physics_layer_0/angular_velocity = 0.0
6:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:45/0/physics_layer_1/angular_velocity = 0.0
7:45/0 = 0
7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:45/0/physics_layer_0/angular_velocity = 0.0
7:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:45/0/physics_layer_1/angular_velocity = 0.0
8:45/0 = 0
8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:45/0/physics_layer_0/angular_velocity = 0.0
8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:45/0/physics_layer_1/angular_velocity = 0.0
9:45/0 = 0
9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:45/0/physics_layer_0/angular_velocity = 0.0
9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:45/0/physics_layer_1/angular_velocity = 0.0
10:45/0 = 0
10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:45/0/physics_layer_0/angular_velocity = 0.0
10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:45/0/physics_layer_1/angular_velocity = 0.0
11:45/0 = 0
11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:45/0/physics_layer_0/angular_velocity = 0.0
11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:45/0/physics_layer_1/angular_velocity = 0.0
12:45/0 = 0
12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:45/0/physics_layer_0/angular_velocity = 0.0
12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:45/0/physics_layer_1/angular_velocity = 0.0
13:45/0 = 0
13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:45/0/physics_layer_0/angular_velocity = 0.0
13:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:45/0/physics_layer_1/angular_velocity = 0.0
14:45/0 = 0
14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:45/0/physics_layer_0/angular_velocity = 0.0
14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:45/0/physics_layer_1/angular_velocity = 0.0
15:45/0 = 0
15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:45/0/physics_layer_0/angular_velocity = 0.0
15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:45/0/physics_layer_1/angular_velocity = 0.0
16:45/0 = 0
16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:45/0/physics_layer_0/angular_velocity = 0.0
16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:45/0/physics_layer_1/angular_velocity = 0.0
17:45/0 = 0
17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:45/0/physics_layer_0/angular_velocity = 0.0
17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:45/0/physics_layer_1/angular_velocity = 0.0
21:45/0 = 0
21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:45/0/physics_layer_0/angular_velocity = 0.0
21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:45/0/physics_layer_1/angular_velocity = 0.0
22:45/0 = 0
22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:45/0/physics_layer_0/angular_velocity = 0.0
22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:45/0/physics_layer_1/angular_velocity = 0.0
23:45/0 = 0
23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:45/0/physics_layer_0/angular_velocity = 0.0
23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:45/0/physics_layer_1/angular_velocity = 0.0
24:45/0 = 0
24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:45/0/physics_layer_0/angular_velocity = 0.0
24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:45/0/physics_layer_1/angular_velocity = 0.0
25:45/0 = 0
25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:45/0/physics_layer_0/angular_velocity = 0.0
25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:45/0/physics_layer_1/angular_velocity = 0.0
26:45/0 = 0
26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:45/0/physics_layer_0/angular_velocity = 0.0
26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:45/0/physics_layer_1/angular_velocity = 0.0
30:45/0 = 0
30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:45/0/physics_layer_0/angular_velocity = 0.0
30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:45/0/physics_layer_1/angular_velocity = 0.0
31:45/0 = 0
31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:45/0/physics_layer_0/angular_velocity = 0.0
31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:45/0/physics_layer_1/angular_velocity = 0.0
32:45/0 = 0
32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:45/0/physics_layer_0/angular_velocity = 0.0
32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:45/0/physics_layer_1/angular_velocity = 0.0
33:45/0 = 0
33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:45/0/physics_layer_0/angular_velocity = 0.0
33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:45/0/physics_layer_1/angular_velocity = 0.0
34:45/0 = 0
34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:45/0/physics_layer_0/angular_velocity = 0.0
34:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:45/0/physics_layer_1/angular_velocity = 0.0
35:45/0 = 0
35:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:45/0/physics_layer_0/angular_velocity = 0.0
35:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:45/0/physics_layer_1/angular_velocity = 0.0
45:45/0 = 0
45:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:45/0/physics_layer_0/angular_velocity = 0.0
45:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:45/0/physics_layer_1/angular_velocity = 0.0
46:45/0 = 0
46:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:45/0/physics_layer_0/angular_velocity = 0.0
46:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:45/0/physics_layer_1/angular_velocity = 0.0
47:45/0 = 0
47:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:45/0/physics_layer_0/angular_velocity = 0.0
47:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:45/0/physics_layer_1/angular_velocity = 0.0
48:45/0 = 0
48:45/0/terrain_set = 1
48:45/0/terrain = 0
48:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:45/0/physics_layer_0/angular_velocity = 0.0
48:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:45/0/physics_layer_1/angular_velocity = 0.0
48:45/0/terrains_peering_bit/right_side = 0
48:45/0/terrains_peering_bit/bottom_side = 0
48:45/0/terrains_peering_bit/left_side = 0
48:45/0/terrains_peering_bit/top_side = 0
49:45/0 = 0
49:45/0/terrain_set = 1
49:45/0/terrain = 0
49:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:45/0/physics_layer_0/angular_velocity = 0.0
49:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:45/0/physics_layer_1/angular_velocity = 0.0
49:45/0/terrains_peering_bit/right_side = 0
49:45/0/terrains_peering_bit/bottom_side = 0
49:45/0/terrains_peering_bit/left_side = 0
49:45/0/terrains_peering_bit/top_side = 0
50:45/0 = 0
50:45/0/terrain_set = 1
50:45/0/terrain = 0
50:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:45/0/physics_layer_0/angular_velocity = 0.0
50:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:45/0/physics_layer_1/angular_velocity = 0.0
50:45/0/terrains_peering_bit/right_side = 0
50:45/0/terrains_peering_bit/bottom_side = 0
50:45/0/terrains_peering_bit/left_side = 0
50:45/0/terrains_peering_bit/top_side = 0
51:45/0 = 0
51:45/0/terrain_set = 1
51:45/0/terrain = 0
51:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:45/0/physics_layer_0/angular_velocity = 0.0
51:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:45/0/physics_layer_1/angular_velocity = 0.0
51:45/0/terrains_peering_bit/right_side = 0
51:45/0/terrains_peering_bit/bottom_side = 0
51:45/0/terrains_peering_bit/left_side = 0
51:45/0/terrains_peering_bit/top_side = 0
52:45/0 = 0
52:45/0/terrain_set = 1
52:45/0/terrain = 0
52:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:45/0/physics_layer_0/angular_velocity = 0.0
52:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:45/0/physics_layer_1/angular_velocity = 0.0
52:45/0/terrains_peering_bit/right_side = 0
52:45/0/terrains_peering_bit/bottom_side = 0
52:45/0/terrains_peering_bit/left_side = 0
52:45/0/terrains_peering_bit/top_side = 0
53:45/0 = 0
53:45/0/terrain_set = 1
53:45/0/terrain = 0
53:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:45/0/physics_layer_0/angular_velocity = 0.0
53:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:45/0/physics_layer_1/angular_velocity = 0.0
53:45/0/terrains_peering_bit/right_side = 0
53:45/0/terrains_peering_bit/bottom_side = 0
53:45/0/terrains_peering_bit/left_side = 0
53:45/0/terrains_peering_bit/top_side = 0
54:45/0 = 0
54:45/0/terrain_set = 1
54:45/0/terrain = 0
54:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:45/0/physics_layer_0/angular_velocity = 0.0
54:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:45/0/physics_layer_1/angular_velocity = 0.0
54:45/0/terrains_peering_bit/right_side = 0
54:45/0/terrains_peering_bit/bottom_side = 0
54:45/0/terrains_peering_bit/left_side = 0
54:45/0/terrains_peering_bit/top_side = 0
55:45/0 = 0
55:45/0/terrain_set = 1
55:45/0/terrain = 0
55:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:45/0/physics_layer_0/angular_velocity = 0.0
55:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:45/0/physics_layer_1/angular_velocity = 0.0
55:45/0/terrains_peering_bit/right_side = 0
55:45/0/terrains_peering_bit/bottom_side = 0
55:45/0/terrains_peering_bit/left_side = 0
55:45/0/terrains_peering_bit/top_side = 0
56:45/0 = 0
56:45/0/terrain_set = 1
56:45/0/terrain = 0
56:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:45/0/physics_layer_0/angular_velocity = 0.0
56:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:45/0/physics_layer_1/angular_velocity = 0.0
56:45/0/terrains_peering_bit/right_side = 0
56:45/0/terrains_peering_bit/bottom_side = 0
56:45/0/terrains_peering_bit/left_side = 0
56:45/0/terrains_peering_bit/top_side = 0
57:45/0 = 0
57:45/0/terrain_set = 1
57:45/0/terrain = 0
57:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:45/0/physics_layer_0/angular_velocity = 0.0
57:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:45/0/physics_layer_1/angular_velocity = 0.0
57:45/0/terrains_peering_bit/right_side = 0
57:45/0/terrains_peering_bit/bottom_side = 0
57:45/0/terrains_peering_bit/left_side = 0
57:45/0/terrains_peering_bit/top_side = 0
58:45/0 = 0
58:45/0/terrain_set = 1
58:45/0/terrain = 0
58:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:45/0/physics_layer_0/angular_velocity = 0.0
58:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:45/0/physics_layer_1/angular_velocity = 0.0
58:45/0/terrains_peering_bit/right_side = 0
58:45/0/terrains_peering_bit/bottom_side = 0
58:45/0/terrains_peering_bit/left_side = 0
58:45/0/terrains_peering_bit/top_side = 0
59:45/0 = 0
59:45/0/terrain_set = 1
59:45/0/terrain = 0
59:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:45/0/physics_layer_0/angular_velocity = 0.0
59:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:45/0/physics_layer_1/angular_velocity = 0.0
59:45/0/terrains_peering_bit/right_side = 0
59:45/0/terrains_peering_bit/bottom_side = 0
59:45/0/terrains_peering_bit/left_side = 0
59:45/0/terrains_peering_bit/top_side = 0
60:45/0 = 0
60:45/0/terrain_set = 1
60:45/0/terrain = 0
60:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:45/0/physics_layer_0/angular_velocity = 0.0
60:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:45/0/physics_layer_1/angular_velocity = 0.0
60:45/0/terrains_peering_bit/right_side = 0
60:45/0/terrains_peering_bit/bottom_side = 0
60:45/0/terrains_peering_bit/left_side = 0
60:45/0/terrains_peering_bit/top_side = 0
61:45/0 = 0
61:45/0/terrain_set = 1
61:45/0/terrain = 0
61:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:45/0/physics_layer_0/angular_velocity = 0.0
61:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:45/0/physics_layer_1/angular_velocity = 0.0
61:45/0/terrains_peering_bit/right_side = 0
61:45/0/terrains_peering_bit/bottom_side = 0
61:45/0/terrains_peering_bit/left_side = 0
61:45/0/terrains_peering_bit/top_side = 0
62:45/0 = 0
62:45/0/terrain_set = 1
62:45/0/terrain = 0
62:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:45/0/physics_layer_0/angular_velocity = 0.0
62:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:45/0/physics_layer_1/angular_velocity = 0.0
62:45/0/terrains_peering_bit/right_side = 0
62:45/0/terrains_peering_bit/bottom_side = 0
62:45/0/terrains_peering_bit/left_side = 0
62:45/0/terrains_peering_bit/top_side = 0
63:45/0 = 0
63:45/0/terrain_set = 1
63:45/0/terrain = 0
63:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:45/0/physics_layer_0/angular_velocity = 0.0
63:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:45/0/physics_layer_1/angular_velocity = 0.0
63:45/0/terrains_peering_bit/right_side = 0
63:45/0/terrains_peering_bit/bottom_side = 0
63:45/0/terrains_peering_bit/left_side = 0
63:45/0/terrains_peering_bit/top_side = 0
64:45/0 = 0
64:45/0/terrain_set = 1
64:45/0/terrain = 0
64:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:45/0/physics_layer_0/angular_velocity = 0.0
64:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:45/0/physics_layer_1/angular_velocity = 0.0
64:45/0/terrains_peering_bit/right_side = 0
64:45/0/terrains_peering_bit/bottom_side = 0
64:45/0/terrains_peering_bit/left_side = 0
64:45/0/terrains_peering_bit/top_side = 0
65:45/0 = 0
65:45/0/terrain_set = 1
65:45/0/terrain = 0
65:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:45/0/physics_layer_0/angular_velocity = 0.0
65:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:45/0/physics_layer_1/angular_velocity = 0.0
65:45/0/terrains_peering_bit/right_side = 0
65:45/0/terrains_peering_bit/bottom_side = 0
65:45/0/terrains_peering_bit/left_side = 0
65:45/0/terrains_peering_bit/top_side = 0
69:45/0 = 0
69:45/0/terrain_set = 1
69:45/0/terrain = 0
69:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:45/0/physics_layer_0/angular_velocity = 0.0
69:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:45/0/physics_layer_1/angular_velocity = 0.0
69:45/0/terrains_peering_bit/right_side = 0
69:45/0/terrains_peering_bit/bottom_side = 0
69:45/0/terrains_peering_bit/left_side = 0
69:45/0/terrains_peering_bit/top_side = 0
70:45/0 = 0
70:45/0/terrain_set = 1
70:45/0/terrain = 0
70:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:45/0/physics_layer_0/angular_velocity = 0.0
70:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:45/0/physics_layer_1/angular_velocity = 0.0
70:45/0/terrains_peering_bit/right_side = 0
70:45/0/terrains_peering_bit/bottom_side = 0
70:45/0/terrains_peering_bit/left_side = 0
70:45/0/terrains_peering_bit/top_side = 0
71:45/0 = 0
71:45/0/terrain_set = 1
71:45/0/terrain = 0
71:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:45/0/physics_layer_0/angular_velocity = 0.0
71:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:45/0/physics_layer_1/angular_velocity = 0.0
71:45/0/terrains_peering_bit/right_side = 0
71:45/0/terrains_peering_bit/bottom_side = 0
71:45/0/terrains_peering_bit/left_side = 0
71:45/0/terrains_peering_bit/top_side = 0
72:45/0 = 0
72:45/0/terrain_set = 1
72:45/0/terrain = 0
72:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:45/0/physics_layer_0/angular_velocity = 0.0
72:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:45/0/physics_layer_1/angular_velocity = 0.0
72:45/0/terrains_peering_bit/right_side = 0
72:45/0/terrains_peering_bit/bottom_side = 0
72:45/0/terrains_peering_bit/left_side = 0
72:45/0/terrains_peering_bit/top_side = 0
73:45/0 = 0
73:45/0/terrain_set = 1
73:45/0/terrain = 0
73:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:45/0/physics_layer_0/angular_velocity = 0.0
73:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:45/0/physics_layer_1/angular_velocity = 0.0
73:45/0/terrains_peering_bit/right_side = 0
73:45/0/terrains_peering_bit/bottom_side = 0
73:45/0/terrains_peering_bit/left_side = 0
73:45/0/terrains_peering_bit/top_side = 0
74:45/0 = 0
74:45/0/terrain_set = 1
74:45/0/terrain = 0
74:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:45/0/physics_layer_0/angular_velocity = 0.0
74:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:45/0/physics_layer_1/angular_velocity = 0.0
74:45/0/terrains_peering_bit/right_side = 0
74:45/0/terrains_peering_bit/bottom_side = 0
74:45/0/terrains_peering_bit/left_side = 0
74:45/0/terrains_peering_bit/top_side = 0
78:45/0 = 0
78:45/0/terrain_set = 1
78:45/0/terrain = 0
78:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:45/0/physics_layer_0/angular_velocity = 0.0
78:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:45/0/physics_layer_1/angular_velocity = 0.0
78:45/0/terrains_peering_bit/right_side = 0
78:45/0/terrains_peering_bit/bottom_side = 0
78:45/0/terrains_peering_bit/left_side = 0
78:45/0/terrains_peering_bit/top_side = 0
79:45/0 = 0
79:45/0/terrain_set = 1
79:45/0/terrain = 0
79:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:45/0/physics_layer_0/angular_velocity = 0.0
79:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:45/0/physics_layer_1/angular_velocity = 0.0
79:45/0/terrains_peering_bit/right_side = 0
79:45/0/terrains_peering_bit/bottom_side = 0
79:45/0/terrains_peering_bit/left_side = 0
79:45/0/terrains_peering_bit/top_side = 0
80:45/0 = 0
80:45/0/terrain_set = 1
80:45/0/terrain = 0
80:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:45/0/physics_layer_0/angular_velocity = 0.0
80:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:45/0/physics_layer_1/angular_velocity = 0.0
80:45/0/terrains_peering_bit/right_side = 0
80:45/0/terrains_peering_bit/bottom_side = 0
80:45/0/terrains_peering_bit/left_side = 0
80:45/0/terrains_peering_bit/top_side = 0
81:45/0 = 0
81:45/0/terrain_set = 1
81:45/0/terrain = 0
81:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:45/0/physics_layer_0/angular_velocity = 0.0
81:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:45/0/physics_layer_1/angular_velocity = 0.0
81:45/0/terrains_peering_bit/right_side = 0
81:45/0/terrains_peering_bit/bottom_side = 0
81:45/0/terrains_peering_bit/left_side = 0
81:45/0/terrains_peering_bit/top_side = 0
82:45/0 = 0
82:45/0/terrain_set = 1
82:45/0/terrain = 0
82:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:45/0/physics_layer_0/angular_velocity = 0.0
82:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:45/0/physics_layer_1/angular_velocity = 0.0
82:45/0/terrains_peering_bit/right_side = 0
82:45/0/terrains_peering_bit/bottom_side = 0
82:45/0/terrains_peering_bit/left_side = 0
82:45/0/terrains_peering_bit/top_side = 0
83:45/0 = 0
83:45/0/terrain_set = 1
83:45/0/terrain = 0
83:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:45/0/physics_layer_0/angular_velocity = 0.0
83:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:45/0/physics_layer_1/angular_velocity = 0.0
83:45/0/terrains_peering_bit/right_side = 0
83:45/0/terrains_peering_bit/bottom_side = 0
83:45/0/terrains_peering_bit/left_side = 0
83:45/0/terrains_peering_bit/top_side = 0
93:45/0 = 0
93:45/0/terrain_set = 1
93:45/0/terrain = 0
93:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:45/0/physics_layer_0/angular_velocity = 0.0
93:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:45/0/physics_layer_1/angular_velocity = 0.0
93:45/0/terrains_peering_bit/right_side = 0
93:45/0/terrains_peering_bit/bottom_side = 0
93:45/0/terrains_peering_bit/left_side = 0
93:45/0/terrains_peering_bit/top_side = 0
94:45/0 = 0
94:45/0/terrain_set = 1
94:45/0/terrain = 0
94:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:45/0/physics_layer_0/angular_velocity = 0.0
94:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:45/0/physics_layer_1/angular_velocity = 0.0
94:45/0/terrains_peering_bit/right_side = 0
94:45/0/terrains_peering_bit/bottom_side = 0
94:45/0/terrains_peering_bit/left_side = 0
94:45/0/terrains_peering_bit/top_side = 0
95:45/0 = 0
95:45/0/terrain_set = 1
95:45/0/terrain = 0
95:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:45/0/physics_layer_0/angular_velocity = 0.0
95:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:45/0/physics_layer_1/angular_velocity = 0.0
95:45/0/terrains_peering_bit/right_side = 0
95:45/0/terrains_peering_bit/bottom_side = 0
95:45/0/terrains_peering_bit/left_side = 0
95:45/0/terrains_peering_bit/top_side = 0
96:45/0 = 0
96:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:45/0/physics_layer_0/angular_velocity = 0.0
96:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:45/0/physics_layer_1/angular_velocity = 0.0
97:45/0 = 0
97:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:45/0/physics_layer_0/angular_velocity = 0.0
97:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:45/0/physics_layer_1/angular_velocity = 0.0
98:45/0 = 0
98:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:45/0/physics_layer_0/angular_velocity = 0.0
98:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:45/0/physics_layer_1/angular_velocity = 0.0
99:45/0 = 0
99:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:45/0/physics_layer_0/angular_velocity = 0.0
99:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:45/0/physics_layer_1/angular_velocity = 0.0
100:45/0 = 0
100:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:45/0/physics_layer_0/angular_velocity = 0.0
100:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:45/0/physics_layer_1/angular_velocity = 0.0
101:45/0 = 0
101:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:45/0/physics_layer_0/angular_velocity = 0.0
101:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:45/0/physics_layer_1/angular_velocity = 0.0
145:45/0 = 0
145:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:45/0/physics_layer_0/angular_velocity = 0.0
145:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:45/0/physics_layer_1/angular_velocity = 0.0
146:45/0 = 0
146:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:45/0/physics_layer_0/angular_velocity = 0.0
146:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:45/0/physics_layer_1/angular_velocity = 0.0
147:45/0 = 0
147:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:45/0/physics_layer_0/angular_velocity = 0.0
147:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:45/0/physics_layer_1/angular_velocity = 0.0
148:45/0 = 0
148:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:45/0/physics_layer_0/angular_velocity = 0.0
148:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:45/0/physics_layer_1/angular_velocity = 0.0
149:45/0 = 0
149:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:45/0/physics_layer_0/angular_velocity = 0.0
149:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:45/0/physics_layer_1/angular_velocity = 0.0
153:45/0 = 0
153:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:45/0/physics_layer_0/angular_velocity = 0.0
153:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:45/0/physics_layer_1/angular_velocity = 0.0
154:45/0 = 0
154:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:45/0/physics_layer_0/angular_velocity = 0.0
154:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:45/0/physics_layer_1/angular_velocity = 0.0
155:45/0 = 0
155:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:45/0/physics_layer_0/angular_velocity = 0.0
155:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:45/0/physics_layer_1/angular_velocity = 0.0
156:45/0 = 0
156:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:45/0/physics_layer_0/angular_velocity = 0.0
156:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:45/0/physics_layer_1/angular_velocity = 0.0
157:45/0 = 0
157:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:45/0/physics_layer_0/angular_velocity = 0.0
157:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:45/0/physics_layer_1/angular_velocity = 0.0
159:45/0 = 0
159:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:45/0/physics_layer_0/angular_velocity = 0.0
159:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:45/0/physics_layer_1/angular_velocity = 0.0
160:45/0 = 0
160:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:45/0/physics_layer_0/angular_velocity = 0.0
160:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:45/0/physics_layer_1/angular_velocity = 0.0
161:45/0 = 0
161:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:45/0/physics_layer_0/angular_velocity = 0.0
161:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:45/0/physics_layer_1/angular_velocity = 0.0
165:45/0 = 0
165:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:45/0/physics_layer_0/angular_velocity = 0.0
165:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:45/0/physics_layer_1/angular_velocity = 0.0
166:45/0 = 0
166:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:45/0/physics_layer_0/angular_velocity = 0.0
166:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:45/0/physics_layer_1/angular_velocity = 0.0
167:45/0 = 0
167:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:45/0/physics_layer_0/angular_velocity = 0.0
167:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:45/0/physics_layer_1/angular_velocity = 0.0
168:45/0 = 0
168:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:45/0/physics_layer_0/angular_velocity = 0.0
168:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:45/0/physics_layer_1/angular_velocity = 0.0
169:45/0 = 0
169:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:45/0/physics_layer_0/angular_velocity = 0.0
169:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:45/0/physics_layer_1/angular_velocity = 0.0
170:45/0 = 0
170:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:45/0/physics_layer_0/angular_velocity = 0.0
170:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:45/0/physics_layer_1/angular_velocity = 0.0
171:45/0 = 0
171:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:45/0/physics_layer_0/angular_velocity = 0.0
171:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:45/0/physics_layer_1/angular_velocity = 0.0
172:45/0 = 0
172:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:45/0/physics_layer_0/angular_velocity = 0.0
172:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:45/0/physics_layer_1/angular_velocity = 0.0
173:45/0 = 0
173:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:45/0/physics_layer_0/angular_velocity = 0.0
173:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:45/0/physics_layer_1/angular_velocity = 0.0
174:45/0 = 0
174:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:45/0/physics_layer_0/angular_velocity = 0.0
174:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:45/0/physics_layer_1/angular_velocity = 0.0
175:45/0 = 0
175:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:45/0/physics_layer_0/angular_velocity = 0.0
175:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:45/0/physics_layer_1/angular_velocity = 0.0
176:45/0 = 0
176:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:45/0/physics_layer_0/angular_velocity = 0.0
176:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:45/0/physics_layer_1/angular_velocity = 0.0
177:45/0 = 0
177:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:45/0/physics_layer_0/angular_velocity = 0.0
177:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:45/0/physics_layer_1/angular_velocity = 0.0
178:45/0 = 0
178:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:45/0/physics_layer_0/angular_velocity = 0.0
178:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:45/0/physics_layer_1/angular_velocity = 0.0
179:45/0 = 0
179:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:45/0/physics_layer_0/angular_velocity = 0.0
179:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:45/0/physics_layer_1/angular_velocity = 0.0
183:45/0 = 0
183:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:45/0/physics_layer_0/angular_velocity = 0.0
183:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:45/0/physics_layer_1/angular_velocity = 0.0
184:45/0 = 0
184:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:45/0/physics_layer_0/angular_velocity = 0.0
184:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:45/0/physics_layer_1/angular_velocity = 0.0
185:45/0 = 0
185:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:45/0/physics_layer_0/angular_velocity = 0.0
185:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:45/0/physics_layer_1/angular_velocity = 0.0
186:45/0 = 0
186:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:45/0/physics_layer_0/angular_velocity = 0.0
186:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:45/0/physics_layer_1/angular_velocity = 0.0
187:45/0 = 0
187:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:45/0/physics_layer_0/angular_velocity = 0.0
187:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:45/0/physics_layer_1/angular_velocity = 0.0
188:45/0 = 0
188:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:45/0/physics_layer_0/angular_velocity = 0.0
188:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:45/0/physics_layer_1/angular_velocity = 0.0
189:45/0 = 0
189:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:45/0/physics_layer_0/angular_velocity = 0.0
189:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:45/0/physics_layer_1/angular_velocity = 0.0
190:45/0 = 0
190:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:45/0/physics_layer_0/angular_velocity = 0.0
190:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:45/0/physics_layer_1/angular_velocity = 0.0
191:45/0 = 0
191:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:45/0/physics_layer_0/angular_velocity = 0.0
191:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:45/0/physics_layer_1/angular_velocity = 0.0
218:45/0 = 0
218:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:45/0/physics_layer_0/angular_velocity = 0.0
218:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:45/0/physics_layer_1/angular_velocity = 0.0
219:45/0 = 0
219:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:45/0/physics_layer_0/angular_velocity = 0.0
219:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:45/0/physics_layer_1/angular_velocity = 0.0
224:45/0 = 0
224:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:45/0/physics_layer_0/angular_velocity = 0.0
224:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:45/0/physics_layer_1/angular_velocity = 0.0
225:45/0 = 0
225:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:45/0/physics_layer_0/angular_velocity = 0.0
225:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:45/0/physics_layer_1/angular_velocity = 0.0
243:45/0 = 0
243:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
243:45/0/physics_layer_0/angular_velocity = 0.0
243:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
243:45/0/physics_layer_1/angular_velocity = 0.0
244:45/0 = 0
244:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:45/0/physics_layer_0/angular_velocity = 0.0
244:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:45/0/physics_layer_1/angular_velocity = 0.0
245:45/0 = 0
245:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:45/0/physics_layer_0/angular_velocity = 0.0
245:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:45/0/physics_layer_1/angular_velocity = 0.0
246:45/0 = 0
246:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:45/0/physics_layer_0/angular_velocity = 0.0
246:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:45/0/physics_layer_1/angular_velocity = 0.0
247:45/0 = 0
247:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:45/0/physics_layer_0/angular_velocity = 0.0
247:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:45/0/physics_layer_1/angular_velocity = 0.0
248:45/0 = 0
248:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:45/0/physics_layer_0/angular_velocity = 0.0
248:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:45/0/physics_layer_1/angular_velocity = 0.0
249:45/0 = 0
249:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:45/0/physics_layer_0/angular_velocity = 0.0
249:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:45/0/physics_layer_1/angular_velocity = 0.0
250:45/0 = 0
250:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:45/0/physics_layer_0/angular_velocity = 0.0
250:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:45/0/physics_layer_1/angular_velocity = 0.0
251:45/0 = 0
251:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:45/0/physics_layer_0/angular_velocity = 0.0
251:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:45/0/physics_layer_1/angular_velocity = 0.0
252:45/0 = 0
252:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:45/0/physics_layer_0/angular_velocity = 0.0
252:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:45/0/physics_layer_1/angular_velocity = 0.0
253:45/0 = 0
253:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:45/0/physics_layer_0/angular_velocity = 0.0
253:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:45/0/physics_layer_1/angular_velocity = 0.0
254:45/0 = 0
254:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
254:45/0/physics_layer_0/angular_velocity = 0.0
254:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
254:45/0/physics_layer_1/angular_velocity = 0.0
0:46/0 = 0
0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:46/0/physics_layer_0/angular_velocity = 0.0
0:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:46/0/physics_layer_1/angular_velocity = 0.0
1:46/0 = 0
1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:46/0/physics_layer_0/angular_velocity = 0.0
1:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:46/0/physics_layer_1/angular_velocity = 0.0
2:46/0 = 0
2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:46/0/physics_layer_0/angular_velocity = 0.0
2:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:46/0/physics_layer_1/angular_velocity = 0.0
3:46/0 = 0
3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:46/0/physics_layer_0/angular_velocity = 0.0
3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:46/0/physics_layer_1/angular_velocity = 0.0
4:46/0 = 0
4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:46/0/physics_layer_0/angular_velocity = 0.0
4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:46/0/physics_layer_1/angular_velocity = 0.0
5:46/0 = 0
5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:46/0/physics_layer_0/angular_velocity = 0.0
5:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:46/0/physics_layer_1/angular_velocity = 0.0
6:46/0 = 0
6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:46/0/physics_layer_0/angular_velocity = 0.0
6:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:46/0/physics_layer_1/angular_velocity = 0.0
7:46/0 = 0
7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:46/0/physics_layer_0/angular_velocity = 0.0
7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:46/0/physics_layer_1/angular_velocity = 0.0
8:46/0 = 0
8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:46/0/physics_layer_0/angular_velocity = 0.0
8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:46/0/physics_layer_1/angular_velocity = 0.0
9:46/0 = 0
9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:46/0/physics_layer_0/angular_velocity = 0.0
9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:46/0/physics_layer_1/angular_velocity = 0.0
10:46/0 = 0
10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:46/0/physics_layer_0/angular_velocity = 0.0
10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:46/0/physics_layer_1/angular_velocity = 0.0
11:46/0 = 0
11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:46/0/physics_layer_0/angular_velocity = 0.0
11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:46/0/physics_layer_1/angular_velocity = 0.0
12:46/0 = 0
12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:46/0/physics_layer_0/angular_velocity = 0.0
12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:46/0/physics_layer_1/angular_velocity = 0.0
13:46/0 = 0
13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:46/0/physics_layer_0/angular_velocity = 0.0
13:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:46/0/physics_layer_1/angular_velocity = 0.0
14:46/0 = 0
14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:46/0/physics_layer_0/angular_velocity = 0.0
14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:46/0/physics_layer_1/angular_velocity = 0.0
15:46/0 = 0
15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:46/0/physics_layer_0/angular_velocity = 0.0
15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:46/0/physics_layer_1/angular_velocity = 0.0
16:46/0 = 0
16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:46/0/physics_layer_0/angular_velocity = 0.0
16:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:46/0/physics_layer_1/angular_velocity = 0.0
17:46/0 = 0
17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:46/0/physics_layer_0/angular_velocity = 0.0
17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:46/0/physics_layer_1/angular_velocity = 0.0
21:46/0 = 0
21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:46/0/physics_layer_0/angular_velocity = 0.0
21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:46/0/physics_layer_1/angular_velocity = 0.0
22:46/0 = 0
22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:46/0/physics_layer_0/angular_velocity = 0.0
22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:46/0/physics_layer_1/angular_velocity = 0.0
23:46/0 = 0
23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:46/0/physics_layer_0/angular_velocity = 0.0
23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:46/0/physics_layer_1/angular_velocity = 0.0
24:46/0 = 0
24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:46/0/physics_layer_0/angular_velocity = 0.0
24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:46/0/physics_layer_1/angular_velocity = 0.0
25:46/0 = 0
25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:46/0/physics_layer_0/angular_velocity = 0.0
25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:46/0/physics_layer_1/angular_velocity = 0.0
26:46/0 = 0
26:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:46/0/physics_layer_0/angular_velocity = 0.0
26:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:46/0/physics_layer_1/angular_velocity = 0.0
30:46/0 = 0
30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:46/0/physics_layer_0/angular_velocity = 0.0
30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:46/0/physics_layer_1/angular_velocity = 0.0
31:46/0 = 0
31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:46/0/physics_layer_0/angular_velocity = 0.0
31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:46/0/physics_layer_1/angular_velocity = 0.0
32:46/0 = 0
32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:46/0/physics_layer_0/angular_velocity = 0.0
32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:46/0/physics_layer_1/angular_velocity = 0.0
33:46/0 = 0
33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:46/0/physics_layer_0/angular_velocity = 0.0
33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:46/0/physics_layer_1/angular_velocity = 0.0
34:46/0 = 0
34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:46/0/physics_layer_0/angular_velocity = 0.0
34:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:46/0/physics_layer_1/angular_velocity = 0.0
35:46/0 = 0
35:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:46/0/physics_layer_0/angular_velocity = 0.0
35:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:46/0/physics_layer_1/angular_velocity = 0.0
45:46/0 = 0
45:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:46/0/physics_layer_0/angular_velocity = 0.0
45:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:46/0/physics_layer_1/angular_velocity = 0.0
46:46/0 = 0
46:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:46/0/physics_layer_0/angular_velocity = 0.0
46:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:46/0/physics_layer_1/angular_velocity = 0.0
47:46/0 = 0
47:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:46/0/physics_layer_0/angular_velocity = 0.0
47:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:46/0/physics_layer_1/angular_velocity = 0.0
48:46/0 = 0
48:46/0/terrain_set = 1
48:46/0/terrain = 0
48:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:46/0/physics_layer_0/angular_velocity = 0.0
48:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:46/0/physics_layer_1/angular_velocity = 0.0
48:46/0/terrains_peering_bit/right_side = 0
48:46/0/terrains_peering_bit/bottom_side = 0
48:46/0/terrains_peering_bit/left_side = 0
48:46/0/terrains_peering_bit/top_side = 0
49:46/0 = 0
49:46/0/terrain_set = 1
49:46/0/terrain = 0
49:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:46/0/physics_layer_0/angular_velocity = 0.0
49:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:46/0/physics_layer_1/angular_velocity = 0.0
49:46/0/terrains_peering_bit/right_side = 0
49:46/0/terrains_peering_bit/bottom_side = 0
49:46/0/terrains_peering_bit/left_side = 0
49:46/0/terrains_peering_bit/top_side = 0
50:46/0 = 0
50:46/0/terrain_set = 1
50:46/0/terrain = 0
50:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:46/0/physics_layer_0/angular_velocity = 0.0
50:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:46/0/physics_layer_1/angular_velocity = 0.0
50:46/0/terrains_peering_bit/right_side = 0
50:46/0/terrains_peering_bit/bottom_side = 0
50:46/0/terrains_peering_bit/left_side = 0
50:46/0/terrains_peering_bit/top_side = 0
51:46/0 = 0
51:46/0/terrain_set = 1
51:46/0/terrain = 0
51:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:46/0/physics_layer_0/angular_velocity = 0.0
51:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:46/0/physics_layer_1/angular_velocity = 0.0
51:46/0/terrains_peering_bit/right_side = 0
51:46/0/terrains_peering_bit/bottom_side = 0
51:46/0/terrains_peering_bit/left_side = 0
51:46/0/terrains_peering_bit/top_side = 0
52:46/0 = 0
52:46/0/terrain_set = 1
52:46/0/terrain = 0
52:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:46/0/physics_layer_0/angular_velocity = 0.0
52:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:46/0/physics_layer_1/angular_velocity = 0.0
52:46/0/terrains_peering_bit/right_side = 0
52:46/0/terrains_peering_bit/bottom_side = 0
52:46/0/terrains_peering_bit/left_side = 0
52:46/0/terrains_peering_bit/top_side = 0
53:46/0 = 0
53:46/0/terrain_set = 1
53:46/0/terrain = 0
53:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:46/0/physics_layer_0/angular_velocity = 0.0
53:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:46/0/physics_layer_1/angular_velocity = 0.0
53:46/0/terrains_peering_bit/right_side = 0
53:46/0/terrains_peering_bit/bottom_side = 0
53:46/0/terrains_peering_bit/left_side = 0
53:46/0/terrains_peering_bit/top_side = 0
54:46/0 = 0
54:46/0/terrain_set = 1
54:46/0/terrain = 0
54:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:46/0/physics_layer_0/angular_velocity = 0.0
54:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:46/0/physics_layer_1/angular_velocity = 0.0
54:46/0/terrains_peering_bit/right_side = 0
54:46/0/terrains_peering_bit/bottom_side = 0
54:46/0/terrains_peering_bit/left_side = 0
54:46/0/terrains_peering_bit/top_side = 0
55:46/0 = 0
55:46/0/terrain_set = 1
55:46/0/terrain = 0
55:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:46/0/physics_layer_0/angular_velocity = 0.0
55:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:46/0/physics_layer_1/angular_velocity = 0.0
55:46/0/terrains_peering_bit/right_side = 0
55:46/0/terrains_peering_bit/bottom_side = 0
55:46/0/terrains_peering_bit/left_side = 0
55:46/0/terrains_peering_bit/top_side = 0
56:46/0 = 0
56:46/0/terrain_set = 1
56:46/0/terrain = 0
56:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:46/0/physics_layer_0/angular_velocity = 0.0
56:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:46/0/physics_layer_1/angular_velocity = 0.0
56:46/0/terrains_peering_bit/right_side = 0
56:46/0/terrains_peering_bit/bottom_side = 0
56:46/0/terrains_peering_bit/left_side = 0
56:46/0/terrains_peering_bit/top_side = 0
57:46/0 = 0
57:46/0/terrain_set = 1
57:46/0/terrain = 0
57:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:46/0/physics_layer_0/angular_velocity = 0.0
57:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:46/0/physics_layer_1/angular_velocity = 0.0
57:46/0/terrains_peering_bit/right_side = 0
57:46/0/terrains_peering_bit/bottom_side = 0
57:46/0/terrains_peering_bit/left_side = 0
57:46/0/terrains_peering_bit/top_side = 0
58:46/0 = 0
58:46/0/terrain_set = 1
58:46/0/terrain = 0
58:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:46/0/physics_layer_0/angular_velocity = 0.0
58:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:46/0/physics_layer_1/angular_velocity = 0.0
58:46/0/terrains_peering_bit/right_side = 0
58:46/0/terrains_peering_bit/bottom_side = 0
58:46/0/terrains_peering_bit/left_side = 0
58:46/0/terrains_peering_bit/top_side = 0
59:46/0 = 0
59:46/0/terrain_set = 1
59:46/0/terrain = 0
59:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:46/0/physics_layer_0/angular_velocity = 0.0
59:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:46/0/physics_layer_1/angular_velocity = 0.0
59:46/0/terrains_peering_bit/right_side = 0
59:46/0/terrains_peering_bit/bottom_side = 0
59:46/0/terrains_peering_bit/left_side = 0
59:46/0/terrains_peering_bit/top_side = 0
60:46/0 = 0
60:46/0/terrain_set = 1
60:46/0/terrain = 0
60:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:46/0/physics_layer_0/angular_velocity = 0.0
60:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:46/0/physics_layer_1/angular_velocity = 0.0
60:46/0/terrains_peering_bit/right_side = 0
60:46/0/terrains_peering_bit/bottom_side = 0
60:46/0/terrains_peering_bit/left_side = 0
60:46/0/terrains_peering_bit/top_side = 0
61:46/0 = 0
61:46/0/terrain_set = 1
61:46/0/terrain = 0
61:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:46/0/physics_layer_0/angular_velocity = 0.0
61:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:46/0/physics_layer_1/angular_velocity = 0.0
61:46/0/terrains_peering_bit/right_side = 0
61:46/0/terrains_peering_bit/bottom_side = 0
61:46/0/terrains_peering_bit/left_side = 0
61:46/0/terrains_peering_bit/top_side = 0
62:46/0 = 0
62:46/0/terrain_set = 1
62:46/0/terrain = 0
62:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:46/0/physics_layer_0/angular_velocity = 0.0
62:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:46/0/physics_layer_1/angular_velocity = 0.0
62:46/0/terrains_peering_bit/right_side = 0
62:46/0/terrains_peering_bit/bottom_side = 0
62:46/0/terrains_peering_bit/left_side = 0
62:46/0/terrains_peering_bit/top_side = 0
63:46/0 = 0
63:46/0/terrain_set = 1
63:46/0/terrain = 0
63:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:46/0/physics_layer_0/angular_velocity = 0.0
63:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:46/0/physics_layer_1/angular_velocity = 0.0
63:46/0/terrains_peering_bit/right_side = 0
63:46/0/terrains_peering_bit/bottom_side = 0
63:46/0/terrains_peering_bit/left_side = 0
63:46/0/terrains_peering_bit/top_side = 0
64:46/0 = 0
64:46/0/terrain_set = 1
64:46/0/terrain = 0
64:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:46/0/physics_layer_0/angular_velocity = 0.0
64:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:46/0/physics_layer_1/angular_velocity = 0.0
64:46/0/terrains_peering_bit/right_side = 0
64:46/0/terrains_peering_bit/bottom_side = 0
64:46/0/terrains_peering_bit/left_side = 0
64:46/0/terrains_peering_bit/top_side = 0
65:46/0 = 0
65:46/0/terrain_set = 1
65:46/0/terrain = 0
65:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:46/0/physics_layer_0/angular_velocity = 0.0
65:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:46/0/physics_layer_1/angular_velocity = 0.0
65:46/0/terrains_peering_bit/right_side = 0
65:46/0/terrains_peering_bit/bottom_side = 0
65:46/0/terrains_peering_bit/left_side = 0
65:46/0/terrains_peering_bit/top_side = 0
69:46/0 = 0
69:46/0/terrain_set = 1
69:46/0/terrain = 0
69:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:46/0/physics_layer_0/angular_velocity = 0.0
69:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:46/0/physics_layer_1/angular_velocity = 0.0
69:46/0/terrains_peering_bit/right_side = 0
69:46/0/terrains_peering_bit/bottom_side = 0
69:46/0/terrains_peering_bit/left_side = 0
69:46/0/terrains_peering_bit/top_side = 0
70:46/0 = 0
70:46/0/terrain_set = 1
70:46/0/terrain = 0
70:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:46/0/physics_layer_0/angular_velocity = 0.0
70:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:46/0/physics_layer_1/angular_velocity = 0.0
70:46/0/terrains_peering_bit/right_side = 0
70:46/0/terrains_peering_bit/bottom_side = 0
70:46/0/terrains_peering_bit/left_side = 0
70:46/0/terrains_peering_bit/top_side = 0
71:46/0 = 0
71:46/0/terrain_set = 1
71:46/0/terrain = 0
71:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:46/0/physics_layer_0/angular_velocity = 0.0
71:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:46/0/physics_layer_1/angular_velocity = 0.0
71:46/0/terrains_peering_bit/right_side = 0
71:46/0/terrains_peering_bit/bottom_side = 0
71:46/0/terrains_peering_bit/left_side = 0
71:46/0/terrains_peering_bit/top_side = 0
72:46/0 = 0
72:46/0/terrain_set = 1
72:46/0/terrain = 0
72:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:46/0/physics_layer_0/angular_velocity = 0.0
72:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:46/0/physics_layer_1/angular_velocity = 0.0
72:46/0/terrains_peering_bit/right_side = 0
72:46/0/terrains_peering_bit/bottom_side = 0
72:46/0/terrains_peering_bit/left_side = 0
72:46/0/terrains_peering_bit/top_side = 0
73:46/0 = 0
73:46/0/terrain_set = 1
73:46/0/terrain = 0
73:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:46/0/physics_layer_0/angular_velocity = 0.0
73:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:46/0/physics_layer_1/angular_velocity = 0.0
73:46/0/terrains_peering_bit/right_side = 0
73:46/0/terrains_peering_bit/bottom_side = 0
73:46/0/terrains_peering_bit/left_side = 0
73:46/0/terrains_peering_bit/top_side = 0
74:46/0 = 0
74:46/0/terrain_set = 1
74:46/0/terrain = 0
74:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:46/0/physics_layer_0/angular_velocity = 0.0
74:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:46/0/physics_layer_1/angular_velocity = 0.0
74:46/0/terrains_peering_bit/right_side = 0
74:46/0/terrains_peering_bit/bottom_side = 0
74:46/0/terrains_peering_bit/left_side = 0
74:46/0/terrains_peering_bit/top_side = 0
78:46/0 = 0
78:46/0/terrain_set = 1
78:46/0/terrain = 0
78:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:46/0/physics_layer_0/angular_velocity = 0.0
78:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:46/0/physics_layer_1/angular_velocity = 0.0
78:46/0/terrains_peering_bit/right_side = 0
78:46/0/terrains_peering_bit/bottom_side = 0
78:46/0/terrains_peering_bit/left_side = 0
78:46/0/terrains_peering_bit/top_side = 0
79:46/0 = 0
79:46/0/terrain_set = 1
79:46/0/terrain = 0
79:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:46/0/physics_layer_0/angular_velocity = 0.0
79:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:46/0/physics_layer_1/angular_velocity = 0.0
79:46/0/terrains_peering_bit/right_side = 0
79:46/0/terrains_peering_bit/bottom_side = 0
79:46/0/terrains_peering_bit/left_side = 0
79:46/0/terrains_peering_bit/top_side = 0
80:46/0 = 0
80:46/0/terrain_set = 1
80:46/0/terrain = 0
80:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:46/0/physics_layer_0/angular_velocity = 0.0
80:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:46/0/physics_layer_1/angular_velocity = 0.0
80:46/0/terrains_peering_bit/right_side = 0
80:46/0/terrains_peering_bit/bottom_side = 0
80:46/0/terrains_peering_bit/left_side = 0
80:46/0/terrains_peering_bit/top_side = 0
81:46/0 = 0
81:46/0/terrain_set = 1
81:46/0/terrain = 0
81:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:46/0/physics_layer_0/angular_velocity = 0.0
81:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:46/0/physics_layer_1/angular_velocity = 0.0
81:46/0/terrains_peering_bit/right_side = 0
81:46/0/terrains_peering_bit/bottom_side = 0
81:46/0/terrains_peering_bit/left_side = 0
81:46/0/terrains_peering_bit/top_side = 0
82:46/0 = 0
82:46/0/terrain_set = 1
82:46/0/terrain = 0
82:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:46/0/physics_layer_0/angular_velocity = 0.0
82:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:46/0/physics_layer_1/angular_velocity = 0.0
82:46/0/terrains_peering_bit/right_side = 0
82:46/0/terrains_peering_bit/bottom_side = 0
82:46/0/terrains_peering_bit/left_side = 0
82:46/0/terrains_peering_bit/top_side = 0
83:46/0 = 0
83:46/0/terrain_set = 1
83:46/0/terrain = 0
83:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:46/0/physics_layer_0/angular_velocity = 0.0
83:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:46/0/physics_layer_1/angular_velocity = 0.0
83:46/0/terrains_peering_bit/right_side = 0
83:46/0/terrains_peering_bit/bottom_side = 0
83:46/0/terrains_peering_bit/left_side = 0
83:46/0/terrains_peering_bit/top_side = 0
93:46/0 = 0
93:46/0/terrain_set = 1
93:46/0/terrain = 0
93:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:46/0/physics_layer_0/angular_velocity = 0.0
93:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:46/0/physics_layer_1/angular_velocity = 0.0
93:46/0/terrains_peering_bit/right_side = 0
93:46/0/terrains_peering_bit/bottom_side = 0
93:46/0/terrains_peering_bit/left_side = 0
93:46/0/terrains_peering_bit/top_side = 0
94:46/0 = 0
94:46/0/terrain_set = 1
94:46/0/terrain = 0
94:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:46/0/physics_layer_0/angular_velocity = 0.0
94:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:46/0/physics_layer_1/angular_velocity = 0.0
94:46/0/terrains_peering_bit/right_side = 0
94:46/0/terrains_peering_bit/bottom_side = 0
94:46/0/terrains_peering_bit/left_side = 0
94:46/0/terrains_peering_bit/top_side = 0
95:46/0 = 0
95:46/0/terrain_set = 1
95:46/0/terrain = 0
95:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:46/0/physics_layer_0/angular_velocity = 0.0
95:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:46/0/physics_layer_1/angular_velocity = 0.0
95:46/0/terrains_peering_bit/right_side = 0
95:46/0/terrains_peering_bit/bottom_side = 0
95:46/0/terrains_peering_bit/left_side = 0
95:46/0/terrains_peering_bit/top_side = 0
96:46/0 = 0
96:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:46/0/physics_layer_0/angular_velocity = 0.0
96:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:46/0/physics_layer_1/angular_velocity = 0.0
97:46/0 = 0
97:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:46/0/physics_layer_0/angular_velocity = 0.0
97:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:46/0/physics_layer_1/angular_velocity = 0.0
98:46/0 = 0
98:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:46/0/physics_layer_0/angular_velocity = 0.0
98:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:46/0/physics_layer_1/angular_velocity = 0.0
99:46/0 = 0
99:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:46/0/physics_layer_0/angular_velocity = 0.0
99:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:46/0/physics_layer_1/angular_velocity = 0.0
100:46/0 = 0
100:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:46/0/physics_layer_0/angular_velocity = 0.0
100:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:46/0/physics_layer_1/angular_velocity = 0.0
101:46/0 = 0
101:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:46/0/physics_layer_0/angular_velocity = 0.0
101:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:46/0/physics_layer_1/angular_velocity = 0.0
145:46/0 = 0
145:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:46/0/physics_layer_0/angular_velocity = 0.0
145:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:46/0/physics_layer_1/angular_velocity = 0.0
146:46/0 = 0
146:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:46/0/physics_layer_0/angular_velocity = 0.0
146:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:46/0/physics_layer_1/angular_velocity = 0.0
147:46/0 = 0
147:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:46/0/physics_layer_0/angular_velocity = 0.0
147:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:46/0/physics_layer_1/angular_velocity = 0.0
148:46/0 = 0
148:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:46/0/physics_layer_0/angular_velocity = 0.0
148:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:46/0/physics_layer_1/angular_velocity = 0.0
149:46/0 = 0
149:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:46/0/physics_layer_0/angular_velocity = 0.0
149:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:46/0/physics_layer_1/angular_velocity = 0.0
153:46/0 = 0
153:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:46/0/physics_layer_0/angular_velocity = 0.0
153:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:46/0/physics_layer_1/angular_velocity = 0.0
154:46/0 = 0
154:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:46/0/physics_layer_0/angular_velocity = 0.0
154:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:46/0/physics_layer_1/angular_velocity = 0.0
155:46/0 = 0
155:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:46/0/physics_layer_0/angular_velocity = 0.0
155:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:46/0/physics_layer_1/angular_velocity = 0.0
156:46/0 = 0
156:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:46/0/physics_layer_0/angular_velocity = 0.0
156:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:46/0/physics_layer_1/angular_velocity = 0.0
157:46/0 = 0
157:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:46/0/physics_layer_0/angular_velocity = 0.0
157:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:46/0/physics_layer_1/angular_velocity = 0.0
159:46/0 = 0
159:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:46/0/physics_layer_0/angular_velocity = 0.0
159:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:46/0/physics_layer_1/angular_velocity = 0.0
160:46/0 = 0
160:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:46/0/physics_layer_0/angular_velocity = 0.0
160:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:46/0/physics_layer_1/angular_velocity = 0.0
161:46/0 = 0
161:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:46/0/physics_layer_0/angular_velocity = 0.0
161:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:46/0/physics_layer_1/angular_velocity = 0.0
165:46/0 = 0
165:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:46/0/physics_layer_0/angular_velocity = 0.0
165:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:46/0/physics_layer_1/angular_velocity = 0.0
166:46/0 = 0
166:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:46/0/physics_layer_0/angular_velocity = 0.0
166:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:46/0/physics_layer_1/angular_velocity = 0.0
167:46/0 = 0
167:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:46/0/physics_layer_0/angular_velocity = 0.0
167:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:46/0/physics_layer_1/angular_velocity = 0.0
168:46/0 = 0
168:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:46/0/physics_layer_0/angular_velocity = 0.0
168:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
168:46/0/physics_layer_1/angular_velocity = 0.0
169:46/0 = 0
169:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:46/0/physics_layer_0/angular_velocity = 0.0
169:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
169:46/0/physics_layer_1/angular_velocity = 0.0
170:46/0 = 0
170:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:46/0/physics_layer_0/angular_velocity = 0.0
170:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
170:46/0/physics_layer_1/angular_velocity = 0.0
171:46/0 = 0
171:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:46/0/physics_layer_0/angular_velocity = 0.0
171:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:46/0/physics_layer_1/angular_velocity = 0.0
172:46/0 = 0
172:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:46/0/physics_layer_0/angular_velocity = 0.0
172:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:46/0/physics_layer_1/angular_velocity = 0.0
173:46/0 = 0
173:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:46/0/physics_layer_0/angular_velocity = 0.0
173:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:46/0/physics_layer_1/angular_velocity = 0.0
174:46/0 = 0
174:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:46/0/physics_layer_0/angular_velocity = 0.0
174:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:46/0/physics_layer_1/angular_velocity = 0.0
175:46/0 = 0
175:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:46/0/physics_layer_0/angular_velocity = 0.0
175:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:46/0/physics_layer_1/angular_velocity = 0.0
176:46/0 = 0
176:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:46/0/physics_layer_0/angular_velocity = 0.0
176:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:46/0/physics_layer_1/angular_velocity = 0.0
177:46/0 = 0
177:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:46/0/physics_layer_0/angular_velocity = 0.0
177:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:46/0/physics_layer_1/angular_velocity = 0.0
178:46/0 = 0
178:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:46/0/physics_layer_0/angular_velocity = 0.0
178:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:46/0/physics_layer_1/angular_velocity = 0.0
179:46/0 = 0
179:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:46/0/physics_layer_0/angular_velocity = 0.0
179:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:46/0/physics_layer_1/angular_velocity = 0.0
183:46/0 = 0
183:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:46/0/physics_layer_0/angular_velocity = 0.0
183:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:46/0/physics_layer_1/angular_velocity = 0.0
184:46/0 = 0
184:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:46/0/physics_layer_0/angular_velocity = 0.0
184:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:46/0/physics_layer_1/angular_velocity = 0.0
185:46/0 = 0
185:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:46/0/physics_layer_0/angular_velocity = 0.0
185:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:46/0/physics_layer_1/angular_velocity = 0.0
186:46/0 = 0
186:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:46/0/physics_layer_0/angular_velocity = 0.0
186:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:46/0/physics_layer_1/angular_velocity = 0.0
187:46/0 = 0
187:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:46/0/physics_layer_0/angular_velocity = 0.0
187:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:46/0/physics_layer_1/angular_velocity = 0.0
188:46/0 = 0
188:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:46/0/physics_layer_0/angular_velocity = 0.0
188:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:46/0/physics_layer_1/angular_velocity = 0.0
189:46/0 = 0
189:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:46/0/physics_layer_0/angular_velocity = 0.0
189:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:46/0/physics_layer_1/angular_velocity = 0.0
190:46/0 = 0
190:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:46/0/physics_layer_0/angular_velocity = 0.0
190:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:46/0/physics_layer_1/angular_velocity = 0.0
191:46/0 = 0
191:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:46/0/physics_layer_0/angular_velocity = 0.0
191:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:46/0/physics_layer_1/angular_velocity = 0.0
218:46/0 = 0
218:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:46/0/physics_layer_0/angular_velocity = 0.0
218:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:46/0/physics_layer_1/angular_velocity = 0.0
219:46/0 = 0
219:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:46/0/physics_layer_0/angular_velocity = 0.0
219:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:46/0/physics_layer_1/angular_velocity = 0.0
224:46/0 = 0
224:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:46/0/physics_layer_0/angular_velocity = 0.0
224:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:46/0/physics_layer_1/angular_velocity = 0.0
225:46/0 = 0
225:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:46/0/physics_layer_0/angular_velocity = 0.0
225:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:46/0/physics_layer_1/angular_velocity = 0.0
244:46/0 = 0
244:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
244:46/0/physics_layer_0/angular_velocity = 0.0
244:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
244:46/0/physics_layer_1/angular_velocity = 0.0
245:46/0 = 0
245:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:46/0/physics_layer_0/angular_velocity = 0.0
245:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:46/0/physics_layer_1/angular_velocity = 0.0
246:46/0 = 0
246:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:46/0/physics_layer_0/angular_velocity = 0.0
246:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:46/0/physics_layer_1/angular_velocity = 0.0
247:46/0 = 0
247:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:46/0/physics_layer_0/angular_velocity = 0.0
247:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:46/0/physics_layer_1/angular_velocity = 0.0
248:46/0 = 0
248:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:46/0/physics_layer_0/angular_velocity = 0.0
248:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:46/0/physics_layer_1/angular_velocity = 0.0
249:46/0 = 0
249:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:46/0/physics_layer_0/angular_velocity = 0.0
249:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:46/0/physics_layer_1/angular_velocity = 0.0
250:46/0 = 0
250:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:46/0/physics_layer_0/angular_velocity = 0.0
250:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:46/0/physics_layer_1/angular_velocity = 0.0
251:46/0 = 0
251:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:46/0/physics_layer_0/angular_velocity = 0.0
251:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:46/0/physics_layer_1/angular_velocity = 0.0
252:46/0 = 0
252:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:46/0/physics_layer_0/angular_velocity = 0.0
252:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:46/0/physics_layer_1/angular_velocity = 0.0
253:46/0 = 0
253:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
253:46/0/physics_layer_0/angular_velocity = 0.0
253:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
253:46/0/physics_layer_1/angular_velocity = 0.0
0:47/0 = 0
0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:47/0/physics_layer_0/angular_velocity = 0.0
0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:47/0/physics_layer_1/angular_velocity = 0.0
1:47/0 = 0
1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:47/0/physics_layer_0/angular_velocity = 0.0
1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:47/0/physics_layer_1/angular_velocity = 0.0
2:47/0 = 0
2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:47/0/physics_layer_0/angular_velocity = 0.0
2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:47/0/physics_layer_1/angular_velocity = 0.0
3:47/0 = 0
3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:47/0/physics_layer_0/angular_velocity = 0.0
3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:47/0/physics_layer_1/angular_velocity = 0.0
4:47/0 = 0
4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:47/0/physics_layer_0/angular_velocity = 0.0
4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:47/0/physics_layer_1/angular_velocity = 0.0
5:47/0 = 0
5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:47/0/physics_layer_0/angular_velocity = 0.0
5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:47/0/physics_layer_1/angular_velocity = 0.0
6:47/0 = 0
6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:47/0/physics_layer_0/angular_velocity = 0.0
6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:47/0/physics_layer_1/angular_velocity = 0.0
7:47/0 = 0
7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:47/0/physics_layer_0/angular_velocity = 0.0
7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:47/0/physics_layer_1/angular_velocity = 0.0
8:47/0 = 0
8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:47/0/physics_layer_0/angular_velocity = 0.0
8:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:47/0/physics_layer_1/angular_velocity = 0.0
9:47/0 = 0
9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:47/0/physics_layer_0/angular_velocity = 0.0
9:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:47/0/physics_layer_1/angular_velocity = 0.0
10:47/0 = 0
10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:47/0/physics_layer_0/angular_velocity = 0.0
10:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:47/0/physics_layer_1/angular_velocity = 0.0
11:47/0 = 0
11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:47/0/physics_layer_0/angular_velocity = 0.0
11:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:47/0/physics_layer_1/angular_velocity = 0.0
12:47/0 = 0
12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:47/0/physics_layer_0/angular_velocity = 0.0
12:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:47/0/physics_layer_1/angular_velocity = 0.0
13:47/0 = 0
13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:47/0/physics_layer_0/angular_velocity = 0.0
13:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:47/0/physics_layer_1/angular_velocity = 0.0
14:47/0 = 0
14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:47/0/physics_layer_0/angular_velocity = 0.0
14:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:47/0/physics_layer_1/angular_velocity = 0.0
15:47/0 = 0
15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:47/0/physics_layer_0/angular_velocity = 0.0
15:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:47/0/physics_layer_1/angular_velocity = 0.0
16:47/0 = 0
16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:47/0/physics_layer_0/angular_velocity = 0.0
16:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:47/0/physics_layer_1/angular_velocity = 0.0
17:47/0 = 0
17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:47/0/physics_layer_0/angular_velocity = 0.0
17:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:47/0/physics_layer_1/angular_velocity = 0.0
21:47/0 = 0
21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:47/0/physics_layer_0/angular_velocity = 0.0
21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:47/0/physics_layer_1/angular_velocity = 0.0
22:47/0 = 0
22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:47/0/physics_layer_0/angular_velocity = 0.0
22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:47/0/physics_layer_1/angular_velocity = 0.0
23:47/0 = 0
23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:47/0/physics_layer_0/angular_velocity = 0.0
23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:47/0/physics_layer_1/angular_velocity = 0.0
24:47/0 = 0
24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:47/0/physics_layer_0/angular_velocity = 0.0
24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:47/0/physics_layer_1/angular_velocity = 0.0
25:47/0 = 0
25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:47/0/physics_layer_0/angular_velocity = 0.0
25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:47/0/physics_layer_1/angular_velocity = 0.0
26:47/0 = 0
26:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:47/0/physics_layer_0/angular_velocity = 0.0
26:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:47/0/physics_layer_1/angular_velocity = 0.0
30:47/0 = 0
30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:47/0/physics_layer_0/angular_velocity = 0.0
30:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:47/0/physics_layer_1/angular_velocity = 0.0
31:47/0 = 0
31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:47/0/physics_layer_0/angular_velocity = 0.0
31:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:47/0/physics_layer_1/angular_velocity = 0.0
32:47/0 = 0
32:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:47/0/physics_layer_0/angular_velocity = 0.0
32:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:47/0/physics_layer_1/angular_velocity = 0.0
33:47/0 = 0
33:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:47/0/physics_layer_0/angular_velocity = 0.0
33:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:47/0/physics_layer_1/angular_velocity = 0.0
34:47/0 = 0
34:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:47/0/physics_layer_0/angular_velocity = 0.0
34:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:47/0/physics_layer_1/angular_velocity = 0.0
35:47/0 = 0
35:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:47/0/physics_layer_0/angular_velocity = 0.0
35:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:47/0/physics_layer_1/angular_velocity = 0.0
45:47/0 = 0
45:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:47/0/physics_layer_0/angular_velocity = 0.0
45:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:47/0/physics_layer_1/angular_velocity = 0.0
46:47/0 = 0
46:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:47/0/physics_layer_0/angular_velocity = 0.0
46:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:47/0/physics_layer_1/angular_velocity = 0.0
47:47/0 = 0
47:47/0/terrain_set = 1
47:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:47/0/physics_layer_0/angular_velocity = 0.0
47:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:47/0/physics_layer_1/angular_velocity = 0.0
48:47/0 = 0
48:47/0/terrain_set = 1
48:47/0/terrain = 0
48:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:47/0/physics_layer_0/angular_velocity = 0.0
48:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:47/0/physics_layer_1/angular_velocity = 0.0
48:47/0/terrains_peering_bit/right_side = 0
48:47/0/terrains_peering_bit/bottom_side = 0
48:47/0/terrains_peering_bit/left_side = 0
48:47/0/terrains_peering_bit/top_side = 0
49:47/0 = 0
49:47/0/terrain_set = 1
49:47/0/terrain = 0
49:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:47/0/physics_layer_0/angular_velocity = 0.0
49:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:47/0/physics_layer_1/angular_velocity = 0.0
49:47/0/terrains_peering_bit/right_side = 0
49:47/0/terrains_peering_bit/bottom_side = 0
49:47/0/terrains_peering_bit/left_side = 0
49:47/0/terrains_peering_bit/top_side = 0
50:47/0 = 0
50:47/0/terrain_set = 1
50:47/0/terrain = 0
50:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:47/0/physics_layer_0/angular_velocity = 0.0
50:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:47/0/physics_layer_1/angular_velocity = 0.0
50:47/0/terrains_peering_bit/right_side = 0
50:47/0/terrains_peering_bit/bottom_side = 0
50:47/0/terrains_peering_bit/left_side = 0
50:47/0/terrains_peering_bit/top_side = 0
51:47/0 = 0
51:47/0/terrain_set = 1
51:47/0/terrain = 0
51:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:47/0/physics_layer_0/angular_velocity = 0.0
51:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:47/0/physics_layer_1/angular_velocity = 0.0
51:47/0/terrains_peering_bit/right_side = 0
51:47/0/terrains_peering_bit/bottom_side = 0
51:47/0/terrains_peering_bit/left_side = 0
51:47/0/terrains_peering_bit/top_side = 0
52:47/0 = 0
52:47/0/terrain_set = 1
52:47/0/terrain = 0
52:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:47/0/physics_layer_0/angular_velocity = 0.0
52:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:47/0/physics_layer_1/angular_velocity = 0.0
52:47/0/terrains_peering_bit/right_side = 0
52:47/0/terrains_peering_bit/bottom_side = 0
52:47/0/terrains_peering_bit/left_side = 0
52:47/0/terrains_peering_bit/top_side = 0
53:47/0 = 0
53:47/0/terrain_set = 1
53:47/0/terrain = 0
53:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:47/0/physics_layer_0/angular_velocity = 0.0
53:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:47/0/physics_layer_1/angular_velocity = 0.0
53:47/0/terrains_peering_bit/right_side = 0
53:47/0/terrains_peering_bit/bottom_side = 0
53:47/0/terrains_peering_bit/left_side = 0
53:47/0/terrains_peering_bit/top_side = 0
54:47/0 = 0
54:47/0/terrain_set = 1
54:47/0/terrain = 0
54:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:47/0/physics_layer_0/angular_velocity = 0.0
54:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:47/0/physics_layer_1/angular_velocity = 0.0
54:47/0/terrains_peering_bit/right_side = 0
54:47/0/terrains_peering_bit/bottom_side = 0
54:47/0/terrains_peering_bit/left_side = 0
54:47/0/terrains_peering_bit/top_side = 0
55:47/0 = 0
55:47/0/terrain_set = 1
55:47/0/terrain = 0
55:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:47/0/physics_layer_0/angular_velocity = 0.0
55:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:47/0/physics_layer_1/angular_velocity = 0.0
55:47/0/terrains_peering_bit/right_side = 0
55:47/0/terrains_peering_bit/bottom_side = 0
55:47/0/terrains_peering_bit/left_side = 0
55:47/0/terrains_peering_bit/top_side = 0
56:47/0 = 0
56:47/0/terrain_set = 1
56:47/0/terrain = 0
56:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:47/0/physics_layer_0/angular_velocity = 0.0
56:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:47/0/physics_layer_1/angular_velocity = 0.0
56:47/0/terrains_peering_bit/right_side = 0
56:47/0/terrains_peering_bit/bottom_side = 0
56:47/0/terrains_peering_bit/left_side = 0
56:47/0/terrains_peering_bit/top_side = 0
57:47/0 = 0
57:47/0/terrain_set = 1
57:47/0/terrain = 0
57:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:47/0/physics_layer_0/angular_velocity = 0.0
57:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:47/0/physics_layer_1/angular_velocity = 0.0
57:47/0/terrains_peering_bit/right_side = 0
57:47/0/terrains_peering_bit/bottom_side = 0
57:47/0/terrains_peering_bit/left_side = 0
57:47/0/terrains_peering_bit/top_side = 0
58:47/0 = 0
58:47/0/terrain_set = 1
58:47/0/terrain = 0
58:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:47/0/physics_layer_0/angular_velocity = 0.0
58:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:47/0/physics_layer_1/angular_velocity = 0.0
58:47/0/terrains_peering_bit/right_side = 0
58:47/0/terrains_peering_bit/bottom_side = 0
58:47/0/terrains_peering_bit/left_side = 0
58:47/0/terrains_peering_bit/top_side = 0
59:47/0 = 0
59:47/0/terrain_set = 1
59:47/0/terrain = 0
59:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:47/0/physics_layer_0/angular_velocity = 0.0
59:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:47/0/physics_layer_1/angular_velocity = 0.0
59:47/0/terrains_peering_bit/right_side = 0
59:47/0/terrains_peering_bit/bottom_side = 0
59:47/0/terrains_peering_bit/left_side = 0
59:47/0/terrains_peering_bit/top_side = 0
60:47/0 = 0
60:47/0/terrain_set = 1
60:47/0/terrain = 0
60:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:47/0/physics_layer_0/angular_velocity = 0.0
60:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:47/0/physics_layer_1/angular_velocity = 0.0
60:47/0/terrains_peering_bit/right_side = 0
60:47/0/terrains_peering_bit/bottom_side = 0
60:47/0/terrains_peering_bit/left_side = 0
60:47/0/terrains_peering_bit/top_side = 0
61:47/0 = 0
61:47/0/terrain_set = 1
61:47/0/terrain = 0
61:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:47/0/physics_layer_0/angular_velocity = 0.0
61:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:47/0/physics_layer_1/angular_velocity = 0.0
61:47/0/terrains_peering_bit/right_side = 0
61:47/0/terrains_peering_bit/bottom_side = 0
61:47/0/terrains_peering_bit/left_side = 0
61:47/0/terrains_peering_bit/top_side = 0
62:47/0 = 0
62:47/0/terrain_set = 1
62:47/0/terrain = 0
62:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:47/0/physics_layer_0/angular_velocity = 0.0
62:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:47/0/physics_layer_1/angular_velocity = 0.0
62:47/0/terrains_peering_bit/right_side = 0
62:47/0/terrains_peering_bit/bottom_side = 0
62:47/0/terrains_peering_bit/left_side = 0
62:47/0/terrains_peering_bit/top_side = 0
63:47/0 = 0
63:47/0/terrain_set = 1
63:47/0/terrain = 0
63:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:47/0/physics_layer_0/angular_velocity = 0.0
63:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:47/0/physics_layer_1/angular_velocity = 0.0
63:47/0/terrains_peering_bit/right_side = 0
63:47/0/terrains_peering_bit/bottom_side = 0
63:47/0/terrains_peering_bit/left_side = 0
63:47/0/terrains_peering_bit/top_side = 0
64:47/0 = 0
64:47/0/terrain_set = 1
64:47/0/terrain = 0
64:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:47/0/physics_layer_0/angular_velocity = 0.0
64:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:47/0/physics_layer_1/angular_velocity = 0.0
64:47/0/terrains_peering_bit/right_side = 0
64:47/0/terrains_peering_bit/bottom_side = 0
64:47/0/terrains_peering_bit/left_side = 0
64:47/0/terrains_peering_bit/top_side = 0
65:47/0 = 0
65:47/0/terrain_set = 1
65:47/0/terrain = 0
65:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:47/0/physics_layer_0/angular_velocity = 0.0
65:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:47/0/physics_layer_1/angular_velocity = 0.0
65:47/0/terrains_peering_bit/right_side = 0
65:47/0/terrains_peering_bit/bottom_side = 0
65:47/0/terrains_peering_bit/left_side = 0
65:47/0/terrains_peering_bit/top_side = 0
69:47/0 = 0
69:47/0/terrain_set = 1
69:47/0/terrain = 0
69:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:47/0/physics_layer_0/angular_velocity = 0.0
69:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:47/0/physics_layer_1/angular_velocity = 0.0
69:47/0/terrains_peering_bit/right_side = 0
69:47/0/terrains_peering_bit/bottom_side = 0
69:47/0/terrains_peering_bit/left_side = 0
69:47/0/terrains_peering_bit/top_side = 0
70:47/0 = 0
70:47/0/terrain_set = 1
70:47/0/terrain = 0
70:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:47/0/physics_layer_0/angular_velocity = 0.0
70:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:47/0/physics_layer_1/angular_velocity = 0.0
70:47/0/terrains_peering_bit/right_side = 0
70:47/0/terrains_peering_bit/bottom_side = 0
70:47/0/terrains_peering_bit/left_side = 0
70:47/0/terrains_peering_bit/top_side = 0
71:47/0 = 0
71:47/0/terrain_set = 1
71:47/0/terrain = 0
71:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:47/0/physics_layer_0/angular_velocity = 0.0
71:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:47/0/physics_layer_1/angular_velocity = 0.0
71:47/0/terrains_peering_bit/right_side = 0
71:47/0/terrains_peering_bit/bottom_side = 0
71:47/0/terrains_peering_bit/left_side = 0
71:47/0/terrains_peering_bit/top_side = 0
72:47/0 = 0
72:47/0/terrain_set = 1
72:47/0/terrain = 0
72:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:47/0/physics_layer_0/angular_velocity = 0.0
72:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:47/0/physics_layer_1/angular_velocity = 0.0
72:47/0/terrains_peering_bit/right_side = 0
72:47/0/terrains_peering_bit/bottom_side = 0
72:47/0/terrains_peering_bit/left_side = 0
72:47/0/terrains_peering_bit/top_side = 0
73:47/0 = 0
73:47/0/terrain_set = 1
73:47/0/terrain = 0
73:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:47/0/physics_layer_0/angular_velocity = 0.0
73:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:47/0/physics_layer_1/angular_velocity = 0.0
73:47/0/terrains_peering_bit/right_side = 0
73:47/0/terrains_peering_bit/bottom_side = 0
73:47/0/terrains_peering_bit/left_side = 0
73:47/0/terrains_peering_bit/top_side = 0
74:47/0 = 0
74:47/0/terrain_set = 1
74:47/0/terrain = 0
74:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:47/0/physics_layer_0/angular_velocity = 0.0
74:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:47/0/physics_layer_1/angular_velocity = 0.0
74:47/0/terrains_peering_bit/right_side = 0
74:47/0/terrains_peering_bit/bottom_side = 0
74:47/0/terrains_peering_bit/left_side = 0
74:47/0/terrains_peering_bit/top_side = 0
78:47/0 = 0
78:47/0/terrain_set = 1
78:47/0/terrain = 0
78:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:47/0/physics_layer_0/angular_velocity = 0.0
78:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:47/0/physics_layer_1/angular_velocity = 0.0
78:47/0/terrains_peering_bit/right_side = 0
78:47/0/terrains_peering_bit/bottom_side = 0
78:47/0/terrains_peering_bit/left_side = 0
78:47/0/terrains_peering_bit/top_side = 0
79:47/0 = 0
79:47/0/terrain_set = 1
79:47/0/terrain = 0
79:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:47/0/physics_layer_0/angular_velocity = 0.0
79:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:47/0/physics_layer_1/angular_velocity = 0.0
79:47/0/terrains_peering_bit/right_side = 0
79:47/0/terrains_peering_bit/bottom_side = 0
79:47/0/terrains_peering_bit/left_side = 0
79:47/0/terrains_peering_bit/top_side = 0
80:47/0 = 0
80:47/0/terrain_set = 1
80:47/0/terrain = 0
80:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:47/0/physics_layer_0/angular_velocity = 0.0
80:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:47/0/physics_layer_1/angular_velocity = 0.0
80:47/0/terrains_peering_bit/right_side = 0
80:47/0/terrains_peering_bit/bottom_side = 0
80:47/0/terrains_peering_bit/left_side = 0
80:47/0/terrains_peering_bit/top_side = 0
81:47/0 = 0
81:47/0/terrain_set = 1
81:47/0/terrain = 0
81:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:47/0/physics_layer_0/angular_velocity = 0.0
81:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:47/0/physics_layer_1/angular_velocity = 0.0
81:47/0/terrains_peering_bit/right_side = 0
81:47/0/terrains_peering_bit/bottom_side = 0
81:47/0/terrains_peering_bit/left_side = 0
81:47/0/terrains_peering_bit/top_side = 0
82:47/0 = 0
82:47/0/terrain_set = 1
82:47/0/terrain = 0
82:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:47/0/physics_layer_0/angular_velocity = 0.0
82:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:47/0/physics_layer_1/angular_velocity = 0.0
82:47/0/terrains_peering_bit/right_side = 0
82:47/0/terrains_peering_bit/bottom_side = 0
82:47/0/terrains_peering_bit/left_side = 0
82:47/0/terrains_peering_bit/top_side = 0
83:47/0 = 0
83:47/0/terrain_set = 1
83:47/0/terrain = 0
83:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:47/0/physics_layer_0/angular_velocity = 0.0
83:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:47/0/physics_layer_1/angular_velocity = 0.0
83:47/0/terrains_peering_bit/right_side = 0
83:47/0/terrains_peering_bit/bottom_side = 0
83:47/0/terrains_peering_bit/left_side = 0
83:47/0/terrains_peering_bit/top_side = 0
93:47/0 = 0
93:47/0/terrain_set = 1
93:47/0/terrain = 0
93:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:47/0/physics_layer_0/angular_velocity = 0.0
93:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:47/0/physics_layer_1/angular_velocity = 0.0
93:47/0/terrains_peering_bit/right_side = 0
93:47/0/terrains_peering_bit/bottom_side = 0
93:47/0/terrains_peering_bit/left_side = 0
93:47/0/terrains_peering_bit/top_side = 0
94:47/0 = 0
94:47/0/terrain_set = 1
94:47/0/terrain = 0
94:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:47/0/physics_layer_0/angular_velocity = 0.0
94:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:47/0/physics_layer_1/angular_velocity = 0.0
94:47/0/terrains_peering_bit/right_side = 0
94:47/0/terrains_peering_bit/bottom_side = 0
94:47/0/terrains_peering_bit/left_side = 0
94:47/0/terrains_peering_bit/top_side = 0
95:47/0 = 0
95:47/0/terrain_set = 1
95:47/0/terrain = 0
95:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:47/0/physics_layer_0/angular_velocity = 0.0
95:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:47/0/physics_layer_1/angular_velocity = 0.0
95:47/0/terrains_peering_bit/right_side = 0
95:47/0/terrains_peering_bit/bottom_side = 0
95:47/0/terrains_peering_bit/left_side = 0
95:47/0/terrains_peering_bit/top_side = 0
96:47/0 = 0
96:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:47/0/physics_layer_0/angular_velocity = 0.0
96:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
96:47/0/physics_layer_1/angular_velocity = 0.0
97:47/0 = 0
97:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:47/0/physics_layer_0/angular_velocity = 0.0
97:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
97:47/0/physics_layer_1/angular_velocity = 0.0
98:47/0 = 0
98:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:47/0/physics_layer_0/angular_velocity = 0.0
98:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
98:47/0/physics_layer_1/angular_velocity = 0.0
99:47/0 = 0
99:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:47/0/physics_layer_0/angular_velocity = 0.0
99:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
99:47/0/physics_layer_1/angular_velocity = 0.0
100:47/0 = 0
100:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:47/0/physics_layer_0/angular_velocity = 0.0
100:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
100:47/0/physics_layer_1/angular_velocity = 0.0
101:47/0 = 0
101:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:47/0/physics_layer_0/angular_velocity = 0.0
101:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
101:47/0/physics_layer_1/angular_velocity = 0.0
145:47/0 = 0
145:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:47/0/physics_layer_0/angular_velocity = 0.0
145:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
145:47/0/physics_layer_1/angular_velocity = 0.0
146:47/0 = 0
146:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:47/0/physics_layer_0/angular_velocity = 0.0
146:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
146:47/0/physics_layer_1/angular_velocity = 0.0
147:47/0 = 0
147:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:47/0/physics_layer_0/angular_velocity = 0.0
147:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
147:47/0/physics_layer_1/angular_velocity = 0.0
148:47/0 = 0
148:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:47/0/physics_layer_0/angular_velocity = 0.0
148:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
148:47/0/physics_layer_1/angular_velocity = 0.0
149:47/0 = 0
149:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:47/0/physics_layer_0/angular_velocity = 0.0
149:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
149:47/0/physics_layer_1/angular_velocity = 0.0
153:47/0 = 0
153:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:47/0/physics_layer_0/angular_velocity = 0.0
153:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
153:47/0/physics_layer_1/angular_velocity = 0.0
154:47/0 = 0
154:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:47/0/physics_layer_0/angular_velocity = 0.0
154:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
154:47/0/physics_layer_1/angular_velocity = 0.0
155:47/0 = 0
155:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:47/0/physics_layer_0/angular_velocity = 0.0
155:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
155:47/0/physics_layer_1/angular_velocity = 0.0
156:47/0 = 0
156:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:47/0/physics_layer_0/angular_velocity = 0.0
156:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
156:47/0/physics_layer_1/angular_velocity = 0.0
157:47/0 = 0
157:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:47/0/physics_layer_0/angular_velocity = 0.0
157:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
157:47/0/physics_layer_1/angular_velocity = 0.0
159:47/0 = 0
159:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:47/0/physics_layer_0/angular_velocity = 0.0
159:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
159:47/0/physics_layer_1/angular_velocity = 0.0
160:47/0 = 0
160:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:47/0/physics_layer_0/angular_velocity = 0.0
160:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
160:47/0/physics_layer_1/angular_velocity = 0.0
161:47/0 = 0
161:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:47/0/physics_layer_0/angular_velocity = 0.0
161:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
161:47/0/physics_layer_1/angular_velocity = 0.0
165:47/0 = 0
165:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:47/0/physics_layer_0/angular_velocity = 0.0
165:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
165:47/0/physics_layer_1/angular_velocity = 0.0
166:47/0 = 0
166:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:47/0/physics_layer_0/angular_velocity = 0.0
166:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
166:47/0/physics_layer_1/angular_velocity = 0.0
167:47/0 = 0
167:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:47/0/physics_layer_0/angular_velocity = 0.0
167:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
167:47/0/physics_layer_1/angular_velocity = 0.0
171:47/0 = 0
171:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:47/0/physics_layer_0/angular_velocity = 0.0
171:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
171:47/0/physics_layer_1/angular_velocity = 0.0
172:47/0 = 0
172:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:47/0/physics_layer_0/angular_velocity = 0.0
172:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
172:47/0/physics_layer_1/angular_velocity = 0.0
173:47/0 = 0
173:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:47/0/physics_layer_0/angular_velocity = 0.0
173:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
173:47/0/physics_layer_1/angular_velocity = 0.0
174:47/0 = 0
174:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:47/0/physics_layer_0/angular_velocity = 0.0
174:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
174:47/0/physics_layer_1/angular_velocity = 0.0
175:47/0 = 0
175:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:47/0/physics_layer_0/angular_velocity = 0.0
175:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
175:47/0/physics_layer_1/angular_velocity = 0.0
176:47/0 = 0
176:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:47/0/physics_layer_0/angular_velocity = 0.0
176:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
176:47/0/physics_layer_1/angular_velocity = 0.0
177:47/0 = 0
177:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:47/0/physics_layer_0/angular_velocity = 0.0
177:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
177:47/0/physics_layer_1/angular_velocity = 0.0
178:47/0 = 0
178:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:47/0/physics_layer_0/angular_velocity = 0.0
178:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
178:47/0/physics_layer_1/angular_velocity = 0.0
179:47/0 = 0
179:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:47/0/physics_layer_0/angular_velocity = 0.0
179:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
179:47/0/physics_layer_1/angular_velocity = 0.0
183:47/0 = 0
183:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:47/0/physics_layer_0/angular_velocity = 0.0
183:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
183:47/0/physics_layer_1/angular_velocity = 0.0
184:47/0 = 0
184:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:47/0/physics_layer_0/angular_velocity = 0.0
184:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
184:47/0/physics_layer_1/angular_velocity = 0.0
185:47/0 = 0
185:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:47/0/physics_layer_0/angular_velocity = 0.0
185:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
185:47/0/physics_layer_1/angular_velocity = 0.0
186:47/0 = 0
186:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:47/0/physics_layer_0/angular_velocity = 0.0
186:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
186:47/0/physics_layer_1/angular_velocity = 0.0
187:47/0 = 0
187:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:47/0/physics_layer_0/angular_velocity = 0.0
187:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
187:47/0/physics_layer_1/angular_velocity = 0.0
188:47/0 = 0
188:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:47/0/physics_layer_0/angular_velocity = 0.0
188:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
188:47/0/physics_layer_1/angular_velocity = 0.0
189:47/0 = 0
189:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:47/0/physics_layer_0/angular_velocity = 0.0
189:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
189:47/0/physics_layer_1/angular_velocity = 0.0
190:47/0 = 0
190:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:47/0/physics_layer_0/angular_velocity = 0.0
190:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
190:47/0/physics_layer_1/angular_velocity = 0.0
191:47/0 = 0
191:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:47/0/physics_layer_0/angular_velocity = 0.0
191:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
191:47/0/physics_layer_1/angular_velocity = 0.0
218:47/0 = 0
218:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:47/0/physics_layer_0/angular_velocity = 0.0
218:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:47/0/physics_layer_1/angular_velocity = 0.0
219:47/0 = 0
219:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:47/0/physics_layer_0/angular_velocity = 0.0
219:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:47/0/physics_layer_1/angular_velocity = 0.0
224:47/0 = 0
224:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:47/0/physics_layer_0/angular_velocity = 0.0
224:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:47/0/physics_layer_1/angular_velocity = 0.0
225:47/0 = 0
225:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:47/0/physics_layer_0/angular_velocity = 0.0
225:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:47/0/physics_layer_1/angular_velocity = 0.0
245:47/0 = 0
245:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
245:47/0/physics_layer_0/angular_velocity = 0.0
245:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
245:47/0/physics_layer_1/angular_velocity = 0.0
246:47/0 = 0
246:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
246:47/0/physics_layer_0/angular_velocity = 0.0
246:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
246:47/0/physics_layer_1/angular_velocity = 0.0
247:47/0 = 0
247:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
247:47/0/physics_layer_0/angular_velocity = 0.0
247:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
247:47/0/physics_layer_1/angular_velocity = 0.0
248:47/0 = 0
248:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
248:47/0/physics_layer_0/angular_velocity = 0.0
248:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
248:47/0/physics_layer_1/angular_velocity = 0.0
249:47/0 = 0
249:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
249:47/0/physics_layer_0/angular_velocity = 0.0
249:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
249:47/0/physics_layer_1/angular_velocity = 0.0
250:47/0 = 0
250:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
250:47/0/physics_layer_0/angular_velocity = 0.0
250:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
250:47/0/physics_layer_1/angular_velocity = 0.0
251:47/0 = 0
251:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
251:47/0/physics_layer_0/angular_velocity = 0.0
251:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
251:47/0/physics_layer_1/angular_velocity = 0.0
252:47/0 = 0
252:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
252:47/0/physics_layer_0/angular_velocity = 0.0
252:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
252:47/0/physics_layer_1/angular_velocity = 0.0
0:48/0 = 0
0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:48/0/physics_layer_0/angular_velocity = 0.0
0:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:48/0/physics_layer_1/angular_velocity = 0.0
1:48/0 = 0
1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:48/0/physics_layer_0/angular_velocity = 0.0
1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:48/0/physics_layer_1/angular_velocity = 0.0
2:48/0 = 0
2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:48/0/physics_layer_0/angular_velocity = 0.0
2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:48/0/physics_layer_1/angular_velocity = 0.0
3:48/0 = 0
3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:48/0/physics_layer_0/angular_velocity = 0.0
3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:48/0/physics_layer_1/angular_velocity = 0.0
4:48/0 = 0
4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:48/0/physics_layer_0/angular_velocity = 0.0
4:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:48/0/physics_layer_1/angular_velocity = 0.0
5:48/0 = 0
5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:48/0/physics_layer_0/angular_velocity = 0.0
5:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:48/0/physics_layer_1/angular_velocity = 0.0
9:48/0 = 0
9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:48/0/physics_layer_0/angular_velocity = 0.0
9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:48/0/physics_layer_1/angular_velocity = 0.0
10:48/0 = 0
10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:48/0/physics_layer_0/angular_velocity = 0.0
10:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:48/0/physics_layer_1/angular_velocity = 0.0
11:48/0 = 0
11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:48/0/physics_layer_0/angular_velocity = 0.0
11:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:48/0/physics_layer_1/angular_velocity = 0.0
15:48/0 = 0
15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:48/0/physics_layer_0/angular_velocity = 0.0
15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:48/0/physics_layer_1/angular_velocity = 0.0
16:48/0 = 0
16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:48/0/physics_layer_0/angular_velocity = 0.0
16:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:48/0/physics_layer_1/angular_velocity = 0.0
17:48/0 = 0
17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:48/0/physics_layer_0/angular_velocity = 0.0
17:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:48/0/physics_layer_1/angular_velocity = 0.0
21:48/0 = 0
21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:48/0/physics_layer_0/angular_velocity = 0.0
21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:48/0/physics_layer_1/angular_velocity = 0.0
22:48/0 = 0
22:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:48/0/physics_layer_0/angular_velocity = 0.0
22:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:48/0/physics_layer_1/angular_velocity = 0.0
23:48/0 = 0
23:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:48/0/physics_layer_0/angular_velocity = 0.0
23:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:48/0/physics_layer_1/angular_velocity = 0.0
27:48/0 = 0
27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:48/0/physics_layer_0/angular_velocity = 0.0
27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:48/0/physics_layer_1/angular_velocity = 0.0
28:48/0 = 0
28:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:48/0/physics_layer_0/angular_velocity = 0.0
28:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:48/0/physics_layer_1/angular_velocity = 0.0
29:48/0 = 0
29:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:48/0/physics_layer_0/angular_velocity = 0.0
29:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:48/0/physics_layer_1/angular_velocity = 0.0
39:48/0 = 0
39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:48/0/physics_layer_0/angular_velocity = 0.0
39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:48/0/physics_layer_1/angular_velocity = 0.0
40:48/0 = 0
40:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:48/0/physics_layer_0/angular_velocity = 0.0
40:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:48/0/physics_layer_1/angular_velocity = 0.0
41:48/0 = 0
41:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:48/0/physics_layer_0/angular_velocity = 0.0
41:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:48/0/physics_layer_1/angular_velocity = 0.0
42:48/0 = 0
42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:48/0/physics_layer_0/angular_velocity = 0.0
42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:48/0/physics_layer_1/angular_velocity = 0.0
43:48/0 = 0
43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:48/0/physics_layer_0/angular_velocity = 0.0
43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:48/0/physics_layer_1/angular_velocity = 0.0
44:48/0 = 0
44:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:48/0/physics_layer_0/angular_velocity = 0.0
44:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:48/0/physics_layer_1/angular_velocity = 0.0
45:48/0 = 0
45:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:48/0/physics_layer_0/angular_velocity = 0.0
45:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:48/0/physics_layer_1/angular_velocity = 0.0
46:48/0 = 0
46:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:48/0/physics_layer_0/angular_velocity = 0.0
46:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:48/0/physics_layer_1/angular_velocity = 0.0
47:48/0 = 0
47:48/0/terrain_set = 1
47:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:48/0/physics_layer_0/angular_velocity = 0.0
47:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:48/0/physics_layer_1/angular_velocity = 0.0
48:48/0 = 0
48:48/0/terrain_set = 1
48:48/0/terrain = 0
48:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:48/0/physics_layer_0/angular_velocity = 0.0
48:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:48/0/physics_layer_1/angular_velocity = 0.0
48:48/0/terrains_peering_bit/right_side = 0
48:48/0/terrains_peering_bit/bottom_side = 0
48:48/0/terrains_peering_bit/left_side = 0
48:48/0/terrains_peering_bit/top_side = 0
49:48/0 = 0
49:48/0/terrain_set = 1
49:48/0/terrain = 0
49:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:48/0/physics_layer_0/angular_velocity = 0.0
49:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:48/0/physics_layer_1/angular_velocity = 0.0
49:48/0/terrains_peering_bit/right_side = 0
49:48/0/terrains_peering_bit/bottom_side = 0
49:48/0/terrains_peering_bit/left_side = 0
49:48/0/terrains_peering_bit/top_side = 0
50:48/0 = 0
50:48/0/terrain_set = 1
50:48/0/terrain = 0
50:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:48/0/physics_layer_0/angular_velocity = 0.0
50:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:48/0/physics_layer_1/angular_velocity = 0.0
50:48/0/terrains_peering_bit/right_side = 0
50:48/0/terrains_peering_bit/bottom_side = 0
50:48/0/terrains_peering_bit/left_side = 0
50:48/0/terrains_peering_bit/top_side = 0
51:48/0 = 0
51:48/0/terrain_set = 1
51:48/0/terrain = 0
51:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:48/0/physics_layer_0/angular_velocity = 0.0
51:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:48/0/physics_layer_1/angular_velocity = 0.0
51:48/0/terrains_peering_bit/right_side = 0
51:48/0/terrains_peering_bit/bottom_side = 0
51:48/0/terrains_peering_bit/left_side = 0
51:48/0/terrains_peering_bit/top_side = 0
52:48/0 = 0
52:48/0/terrain_set = 1
52:48/0/terrain = 0
52:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:48/0/physics_layer_0/angular_velocity = 0.0
52:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:48/0/physics_layer_1/angular_velocity = 0.0
52:48/0/terrains_peering_bit/right_side = 0
52:48/0/terrains_peering_bit/bottom_side = 0
52:48/0/terrains_peering_bit/left_side = 0
52:48/0/terrains_peering_bit/top_side = 0
53:48/0 = 0
53:48/0/terrain_set = 1
53:48/0/terrain = 0
53:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:48/0/physics_layer_0/angular_velocity = 0.0
53:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:48/0/physics_layer_1/angular_velocity = 0.0
53:48/0/terrains_peering_bit/right_side = 0
53:48/0/terrains_peering_bit/bottom_side = 0
53:48/0/terrains_peering_bit/left_side = 0
53:48/0/terrains_peering_bit/top_side = 0
57:48/0 = 0
57:48/0/terrain_set = 1
57:48/0/terrain = 0
57:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:48/0/physics_layer_0/angular_velocity = 0.0
57:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:48/0/physics_layer_1/angular_velocity = 0.0
57:48/0/terrains_peering_bit/right_side = 0
57:48/0/terrains_peering_bit/bottom_side = 0
57:48/0/terrains_peering_bit/left_side = 0
57:48/0/terrains_peering_bit/top_side = 0
58:48/0 = 0
58:48/0/terrain_set = 1
58:48/0/terrain = 0
58:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:48/0/physics_layer_0/angular_velocity = 0.0
58:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:48/0/physics_layer_1/angular_velocity = 0.0
58:48/0/terrains_peering_bit/right_side = 0
58:48/0/terrains_peering_bit/bottom_side = 0
58:48/0/terrains_peering_bit/left_side = 0
58:48/0/terrains_peering_bit/top_side = 0
59:48/0 = 0
59:48/0/terrain_set = 1
59:48/0/terrain = 0
59:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:48/0/physics_layer_0/angular_velocity = 0.0
59:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:48/0/physics_layer_1/angular_velocity = 0.0
59:48/0/terrains_peering_bit/right_side = 0
59:48/0/terrains_peering_bit/bottom_side = 0
59:48/0/terrains_peering_bit/left_side = 0
59:48/0/terrains_peering_bit/top_side = 0
63:48/0 = 0
63:48/0/terrain_set = 1
63:48/0/terrain = 0
63:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:48/0/physics_layer_0/angular_velocity = 0.0
63:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:48/0/physics_layer_1/angular_velocity = 0.0
63:48/0/terrains_peering_bit/right_side = 0
63:48/0/terrains_peering_bit/bottom_side = 0
63:48/0/terrains_peering_bit/left_side = 0
63:48/0/terrains_peering_bit/top_side = 0
64:48/0 = 0
64:48/0/terrain_set = 1
64:48/0/terrain = 0
64:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:48/0/physics_layer_0/angular_velocity = 0.0
64:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:48/0/physics_layer_1/angular_velocity = 0.0
64:48/0/terrains_peering_bit/right_side = 0
64:48/0/terrains_peering_bit/bottom_side = 0
64:48/0/terrains_peering_bit/left_side = 0
64:48/0/terrains_peering_bit/top_side = 0
65:48/0 = 0
65:48/0/terrain_set = 1
65:48/0/terrain = 0
65:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:48/0/physics_layer_0/angular_velocity = 0.0
65:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:48/0/physics_layer_1/angular_velocity = 0.0
65:48/0/terrains_peering_bit/right_side = 0
65:48/0/terrains_peering_bit/bottom_side = 0
65:48/0/terrains_peering_bit/left_side = 0
65:48/0/terrains_peering_bit/top_side = 0
69:48/0 = 0
69:48/0/terrain_set = 1
69:48/0/terrain = 0
69:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:48/0/physics_layer_0/angular_velocity = 0.0
69:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:48/0/physics_layer_1/angular_velocity = 0.0
69:48/0/terrains_peering_bit/right_side = 0
69:48/0/terrains_peering_bit/bottom_side = 0
69:48/0/terrains_peering_bit/left_side = 0
69:48/0/terrains_peering_bit/top_side = 0
70:48/0 = 0
70:48/0/terrain_set = 1
70:48/0/terrain = 0
70:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:48/0/physics_layer_0/angular_velocity = 0.0
70:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:48/0/physics_layer_1/angular_velocity = 0.0
70:48/0/terrains_peering_bit/right_side = 0
70:48/0/terrains_peering_bit/bottom_side = 0
70:48/0/terrains_peering_bit/left_side = 0
70:48/0/terrains_peering_bit/top_side = 0
71:48/0 = 0
71:48/0/terrain_set = 1
71:48/0/terrain = 0
71:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:48/0/physics_layer_0/angular_velocity = 0.0
71:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:48/0/physics_layer_1/angular_velocity = 0.0
71:48/0/terrains_peering_bit/right_side = 0
71:48/0/terrains_peering_bit/bottom_side = 0
71:48/0/terrains_peering_bit/left_side = 0
71:48/0/terrains_peering_bit/top_side = 0
75:48/0 = 0
75:48/0/terrain_set = 1
75:48/0/terrain = 0
75:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:48/0/physics_layer_0/angular_velocity = 0.0
75:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
75:48/0/physics_layer_1/angular_velocity = 0.0
75:48/0/terrains_peering_bit/right_side = 0
75:48/0/terrains_peering_bit/bottom_side = 0
75:48/0/terrains_peering_bit/left_side = 0
75:48/0/terrains_peering_bit/top_side = 0
76:48/0 = 0
76:48/0/terrain_set = 1
76:48/0/terrain = 0
76:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:48/0/physics_layer_0/angular_velocity = 0.0
76:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
76:48/0/physics_layer_1/angular_velocity = 0.0
76:48/0/terrains_peering_bit/right_side = 0
76:48/0/terrains_peering_bit/bottom_side = 0
76:48/0/terrains_peering_bit/left_side = 0
76:48/0/terrains_peering_bit/top_side = 0
77:48/0 = 0
77:48/0/terrain_set = 1
77:48/0/terrain = 0
77:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:48/0/physics_layer_0/angular_velocity = 0.0
77:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
77:48/0/physics_layer_1/angular_velocity = 0.0
77:48/0/terrains_peering_bit/right_side = 0
77:48/0/terrains_peering_bit/bottom_side = 0
77:48/0/terrains_peering_bit/left_side = 0
77:48/0/terrains_peering_bit/top_side = 0
87:48/0 = 0
87:48/0/terrain_set = 1
87:48/0/terrain = 0
87:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:48/0/physics_layer_0/angular_velocity = 0.0
87:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:48/0/physics_layer_1/angular_velocity = 0.0
87:48/0/terrains_peering_bit/right_side = 0
87:48/0/terrains_peering_bit/bottom_side = 0
87:48/0/terrains_peering_bit/left_side = 0
87:48/0/terrains_peering_bit/top_side = 0
88:48/0 = 0
88:48/0/terrain_set = 1
88:48/0/terrain = 0
88:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:48/0/physics_layer_0/angular_velocity = 0.0
88:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:48/0/physics_layer_1/angular_velocity = 0.0
88:48/0/terrains_peering_bit/right_side = 0
88:48/0/terrains_peering_bit/bottom_side = 0
88:48/0/terrains_peering_bit/left_side = 0
88:48/0/terrains_peering_bit/top_side = 0
89:48/0 = 0
89:48/0/terrain_set = 1
89:48/0/terrain = 0
89:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:48/0/physics_layer_0/angular_velocity = 0.0
89:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:48/0/physics_layer_1/angular_velocity = 0.0
89:48/0/terrains_peering_bit/right_side = 0
89:48/0/terrains_peering_bit/bottom_side = 0
89:48/0/terrains_peering_bit/left_side = 0
89:48/0/terrains_peering_bit/top_side = 0
90:48/0 = 0
90:48/0/terrain_set = 1
90:48/0/terrain = 0
90:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:48/0/physics_layer_0/angular_velocity = 0.0
90:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:48/0/physics_layer_1/angular_velocity = 0.0
90:48/0/terrains_peering_bit/right_side = 0
90:48/0/terrains_peering_bit/bottom_side = 0
90:48/0/terrains_peering_bit/left_side = 0
90:48/0/terrains_peering_bit/top_side = 0
91:48/0 = 0
91:48/0/terrain_set = 1
91:48/0/terrain = 0
91:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:48/0/physics_layer_0/angular_velocity = 0.0
91:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:48/0/physics_layer_1/angular_velocity = 0.0
91:48/0/terrains_peering_bit/right_side = 0
91:48/0/terrains_peering_bit/bottom_side = 0
91:48/0/terrains_peering_bit/left_side = 0
91:48/0/terrains_peering_bit/top_side = 0
92:48/0 = 0
92:48/0/terrain_set = 1
92:48/0/terrain = 0
92:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:48/0/physics_layer_0/angular_velocity = 0.0
92:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:48/0/physics_layer_1/angular_velocity = 0.0
92:48/0/terrains_peering_bit/right_side = 0
92:48/0/terrains_peering_bit/bottom_side = 0
92:48/0/terrains_peering_bit/left_side = 0
92:48/0/terrains_peering_bit/top_side = 0
93:48/0 = 0
93:48/0/terrain_set = 1
93:48/0/terrain = 0
93:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:48/0/physics_layer_0/angular_velocity = 0.0
93:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:48/0/physics_layer_1/angular_velocity = 0.0
93:48/0/terrains_peering_bit/right_side = 0
93:48/0/terrains_peering_bit/bottom_side = 0
93:48/0/terrains_peering_bit/left_side = 0
93:48/0/terrains_peering_bit/top_side = 0
94:48/0 = 0
94:48/0/terrain_set = 1
94:48/0/terrain = 0
94:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:48/0/physics_layer_0/angular_velocity = 0.0
94:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:48/0/physics_layer_1/angular_velocity = 0.0
94:48/0/terrains_peering_bit/right_side = 0
94:48/0/terrains_peering_bit/bottom_side = 0
94:48/0/terrains_peering_bit/left_side = 0
94:48/0/terrains_peering_bit/top_side = 0
95:48/0 = 0
95:48/0/terrain_set = 1
95:48/0/terrain = 0
95:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:48/0/physics_layer_0/angular_velocity = 0.0
95:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:48/0/physics_layer_1/angular_velocity = 0.0
95:48/0/terrains_peering_bit/right_side = 0
95:48/0/terrains_peering_bit/bottom_side = 0
95:48/0/terrains_peering_bit/left_side = 0
95:48/0/terrains_peering_bit/top_side = 0
218:48/0 = 0
218:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:48/0/physics_layer_0/angular_velocity = 0.0
218:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:48/0/physics_layer_1/angular_velocity = 0.0
219:48/0 = 0
219:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:48/0/physics_layer_0/angular_velocity = 0.0
219:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:48/0/physics_layer_1/angular_velocity = 0.0
224:48/0 = 0
224:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:48/0/physics_layer_0/angular_velocity = 0.0
224:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:48/0/physics_layer_1/angular_velocity = 0.0
225:48/0 = 0
225:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:48/0/physics_layer_0/angular_velocity = 0.0
225:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:48/0/physics_layer_1/angular_velocity = 0.0
0:49/0 = 0
0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:49/0/physics_layer_0/angular_velocity = 0.0
0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:49/0/physics_layer_1/angular_velocity = 0.0
1:49/0 = 0
1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:49/0/physics_layer_0/angular_velocity = 0.0
1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:49/0/physics_layer_1/angular_velocity = 0.0
2:49/0 = 0
2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:49/0/physics_layer_0/angular_velocity = 0.0
2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:49/0/physics_layer_1/angular_velocity = 0.0
3:49/0 = 0
3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:49/0/physics_layer_0/angular_velocity = 0.0
3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:49/0/physics_layer_1/angular_velocity = 0.0
4:49/0 = 0
4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:49/0/physics_layer_0/angular_velocity = 0.0
4:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:49/0/physics_layer_1/angular_velocity = 0.0
5:49/0 = 0
5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:49/0/physics_layer_0/angular_velocity = 0.0
5:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:49/0/physics_layer_1/angular_velocity = 0.0
9:49/0 = 0
9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:49/0/physics_layer_0/angular_velocity = 0.0
9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:49/0/physics_layer_1/angular_velocity = 0.0
10:49/0 = 0
10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:49/0/physics_layer_0/angular_velocity = 0.0
10:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:49/0/physics_layer_1/angular_velocity = 0.0
11:49/0 = 0
11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:49/0/physics_layer_0/angular_velocity = 0.0
11:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:49/0/physics_layer_1/angular_velocity = 0.0
15:49/0 = 0
15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:49/0/physics_layer_0/angular_velocity = 0.0
15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:49/0/physics_layer_1/angular_velocity = 0.0
16:49/0 = 0
16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:49/0/physics_layer_0/angular_velocity = 0.0
16:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:49/0/physics_layer_1/angular_velocity = 0.0
17:49/0 = 0
17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:49/0/physics_layer_0/angular_velocity = 0.0
17:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:49/0/physics_layer_1/angular_velocity = 0.0
21:49/0 = 0
21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:49/0/physics_layer_0/angular_velocity = 0.0
21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:49/0/physics_layer_1/angular_velocity = 0.0
22:49/0 = 0
22:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:49/0/physics_layer_0/angular_velocity = 0.0
22:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:49/0/physics_layer_1/angular_velocity = 0.0
23:49/0 = 0
23:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:49/0/physics_layer_0/angular_velocity = 0.0
23:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:49/0/physics_layer_1/angular_velocity = 0.0
27:49/0 = 0
27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:49/0/physics_layer_0/angular_velocity = 0.0
27:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:49/0/physics_layer_1/angular_velocity = 0.0
28:49/0 = 0
28:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:49/0/physics_layer_0/angular_velocity = 0.0
28:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:49/0/physics_layer_1/angular_velocity = 0.0
29:49/0 = 0
29:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:49/0/physics_layer_0/angular_velocity = 0.0
29:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:49/0/physics_layer_1/angular_velocity = 0.0
39:49/0 = 0
39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:49/0/physics_layer_0/angular_velocity = 0.0
39:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:49/0/physics_layer_1/angular_velocity = 0.0
40:49/0 = 0
40:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:49/0/physics_layer_0/angular_velocity = 0.0
40:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:49/0/physics_layer_1/angular_velocity = 0.0
41:49/0 = 0
41:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:49/0/physics_layer_0/angular_velocity = 0.0
41:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:49/0/physics_layer_1/angular_velocity = 0.0
42:49/0 = 0
42:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:49/0/physics_layer_0/angular_velocity = 0.0
42:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:49/0/physics_layer_1/angular_velocity = 0.0
43:49/0 = 0
43:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:49/0/physics_layer_0/angular_velocity = 0.0
43:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:49/0/physics_layer_1/angular_velocity = 0.0
44:49/0 = 0
44:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:49/0/physics_layer_0/angular_velocity = 0.0
44:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:49/0/physics_layer_1/angular_velocity = 0.0
45:49/0 = 0
45:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:49/0/physics_layer_0/angular_velocity = 0.0
45:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:49/0/physics_layer_1/angular_velocity = 0.0
46:49/0 = 0
46:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:49/0/physics_layer_0/angular_velocity = 0.0
46:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:49/0/physics_layer_1/angular_velocity = 0.0
47:49/0 = 0
47:49/0/terrain_set = 1
47:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:49/0/physics_layer_0/angular_velocity = 0.0
47:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:49/0/physics_layer_1/angular_velocity = 0.0
47:49/0/terrains_peering_bit/left_side = 0
48:49/0 = 0
48:49/0/terrain_set = 1
48:49/0/terrain = 0
48:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:49/0/physics_layer_0/angular_velocity = 0.0
48:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:49/0/physics_layer_1/angular_velocity = 0.0
48:49/0/terrains_peering_bit/right_side = 0
48:49/0/terrains_peering_bit/bottom_side = 0
48:49/0/terrains_peering_bit/left_side = 0
48:49/0/terrains_peering_bit/top_side = 0
49:49/0 = 0
49:49/0/terrain_set = 1
49:49/0/terrain = 0
49:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:49/0/physics_layer_0/angular_velocity = 0.0
49:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:49/0/physics_layer_1/angular_velocity = 0.0
49:49/0/terrains_peering_bit/right_side = 0
49:49/0/terrains_peering_bit/bottom_side = 0
49:49/0/terrains_peering_bit/left_side = 0
49:49/0/terrains_peering_bit/top_side = 0
50:49/0 = 0
50:49/0/terrain_set = 1
50:49/0/terrain = 0
50:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:49/0/physics_layer_0/angular_velocity = 0.0
50:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:49/0/physics_layer_1/angular_velocity = 0.0
50:49/0/terrains_peering_bit/right_side = 0
50:49/0/terrains_peering_bit/bottom_side = 0
50:49/0/terrains_peering_bit/left_side = 0
50:49/0/terrains_peering_bit/top_side = 0
51:49/0 = 0
51:49/0/terrain_set = 1
51:49/0/terrain = 0
51:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:49/0/physics_layer_0/angular_velocity = 0.0
51:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:49/0/physics_layer_1/angular_velocity = 0.0
51:49/0/terrains_peering_bit/right_side = 0
51:49/0/terrains_peering_bit/bottom_side = 0
51:49/0/terrains_peering_bit/left_side = 0
51:49/0/terrains_peering_bit/top_side = 0
52:49/0 = 0
52:49/0/terrain_set = 1
52:49/0/terrain = 0
52:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:49/0/physics_layer_0/angular_velocity = 0.0
52:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:49/0/physics_layer_1/angular_velocity = 0.0
52:49/0/terrains_peering_bit/right_side = 0
52:49/0/terrains_peering_bit/bottom_side = 0
52:49/0/terrains_peering_bit/left_side = 0
52:49/0/terrains_peering_bit/top_side = 0
53:49/0 = 0
53:49/0/terrain_set = 1
53:49/0/terrain = 0
53:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:49/0/physics_layer_0/angular_velocity = 0.0
53:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:49/0/physics_layer_1/angular_velocity = 0.0
53:49/0/terrains_peering_bit/right_side = 0
53:49/0/terrains_peering_bit/bottom_side = 0
53:49/0/terrains_peering_bit/left_side = 0
53:49/0/terrains_peering_bit/top_side = 0
57:49/0 = 0
57:49/0/terrain_set = 1
57:49/0/terrain = 0
57:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:49/0/physics_layer_0/angular_velocity = 0.0
57:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:49/0/physics_layer_1/angular_velocity = 0.0
57:49/0/terrains_peering_bit/right_side = 0
57:49/0/terrains_peering_bit/bottom_side = 0
57:49/0/terrains_peering_bit/left_side = 0
57:49/0/terrains_peering_bit/top_side = 0
58:49/0 = 0
58:49/0/terrain_set = 1
58:49/0/terrain = 0
58:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:49/0/physics_layer_0/angular_velocity = 0.0
58:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:49/0/physics_layer_1/angular_velocity = 0.0
58:49/0/terrains_peering_bit/right_side = 0
58:49/0/terrains_peering_bit/bottom_side = 0
58:49/0/terrains_peering_bit/left_side = 0
58:49/0/terrains_peering_bit/top_side = 0
59:49/0 = 0
59:49/0/terrain_set = 1
59:49/0/terrain = 0
59:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:49/0/physics_layer_0/angular_velocity = 0.0
59:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:49/0/physics_layer_1/angular_velocity = 0.0
59:49/0/terrains_peering_bit/right_side = 0
59:49/0/terrains_peering_bit/bottom_side = 0
59:49/0/terrains_peering_bit/left_side = 0
59:49/0/terrains_peering_bit/top_side = 0
63:49/0 = 0
63:49/0/terrain_set = 1
63:49/0/terrain = 0
63:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:49/0/physics_layer_0/angular_velocity = 0.0
63:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:49/0/physics_layer_1/angular_velocity = 0.0
63:49/0/terrains_peering_bit/right_side = 0
63:49/0/terrains_peering_bit/bottom_side = 0
63:49/0/terrains_peering_bit/left_side = 0
63:49/0/terrains_peering_bit/top_side = 0
64:49/0 = 0
64:49/0/terrain_set = 1
64:49/0/terrain = 0
64:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:49/0/physics_layer_0/angular_velocity = 0.0
64:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:49/0/physics_layer_1/angular_velocity = 0.0
64:49/0/terrains_peering_bit/right_side = 0
64:49/0/terrains_peering_bit/bottom_side = 0
64:49/0/terrains_peering_bit/left_side = 0
64:49/0/terrains_peering_bit/top_side = 0
65:49/0 = 0
65:49/0/terrain_set = 1
65:49/0/terrain = 0
65:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:49/0/physics_layer_0/angular_velocity = 0.0
65:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:49/0/physics_layer_1/angular_velocity = 0.0
65:49/0/terrains_peering_bit/right_side = 0
65:49/0/terrains_peering_bit/bottom_side = 0
65:49/0/terrains_peering_bit/left_side = 0
65:49/0/terrains_peering_bit/top_side = 0
69:49/0 = 0
69:49/0/terrain_set = 1
69:49/0/terrain = 0
69:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:49/0/physics_layer_0/angular_velocity = 0.0
69:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:49/0/physics_layer_1/angular_velocity = 0.0
69:49/0/terrains_peering_bit/right_side = 0
69:49/0/terrains_peering_bit/bottom_side = 0
69:49/0/terrains_peering_bit/left_side = 0
69:49/0/terrains_peering_bit/top_side = 0
70:49/0 = 0
70:49/0/terrain_set = 1
70:49/0/terrain = 0
70:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:49/0/physics_layer_0/angular_velocity = 0.0
70:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:49/0/physics_layer_1/angular_velocity = 0.0
70:49/0/terrains_peering_bit/right_side = 0
70:49/0/terrains_peering_bit/bottom_side = 0
70:49/0/terrains_peering_bit/left_side = 0
70:49/0/terrains_peering_bit/top_side = 0
71:49/0 = 0
71:49/0/terrain_set = 1
71:49/0/terrain = 0
71:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:49/0/physics_layer_0/angular_velocity = 0.0
71:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:49/0/physics_layer_1/angular_velocity = 0.0
71:49/0/terrains_peering_bit/right_side = 0
71:49/0/terrains_peering_bit/bottom_side = 0
71:49/0/terrains_peering_bit/left_side = 0
71:49/0/terrains_peering_bit/top_side = 0
75:49/0 = 0
75:49/0/terrain_set = 1
75:49/0/terrain = 0
75:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:49/0/physics_layer_0/angular_velocity = 0.0
75:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
75:49/0/physics_layer_1/angular_velocity = 0.0
75:49/0/terrains_peering_bit/right_side = 0
75:49/0/terrains_peering_bit/bottom_side = 0
75:49/0/terrains_peering_bit/left_side = 0
75:49/0/terrains_peering_bit/top_side = 0
76:49/0 = 0
76:49/0/terrain_set = 1
76:49/0/terrain = 0
76:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:49/0/physics_layer_0/angular_velocity = 0.0
76:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
76:49/0/physics_layer_1/angular_velocity = 0.0
76:49/0/terrains_peering_bit/right_side = 0
76:49/0/terrains_peering_bit/bottom_side = 0
76:49/0/terrains_peering_bit/left_side = 0
76:49/0/terrains_peering_bit/top_side = 0
77:49/0 = 0
77:49/0/terrain_set = 1
77:49/0/terrain = 0
77:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:49/0/physics_layer_0/angular_velocity = 0.0
77:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
77:49/0/physics_layer_1/angular_velocity = 0.0
77:49/0/terrains_peering_bit/right_side = 0
77:49/0/terrains_peering_bit/bottom_side = 0
77:49/0/terrains_peering_bit/left_side = 0
77:49/0/terrains_peering_bit/top_side = 0
87:49/0 = 0
87:49/0/terrain_set = 1
87:49/0/terrain = 0
87:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:49/0/physics_layer_0/angular_velocity = 0.0
87:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:49/0/physics_layer_1/angular_velocity = 0.0
87:49/0/terrains_peering_bit/right_side = 0
87:49/0/terrains_peering_bit/bottom_side = 0
87:49/0/terrains_peering_bit/left_side = 0
87:49/0/terrains_peering_bit/top_side = 0
88:49/0 = 0
88:49/0/terrain_set = 1
88:49/0/terrain = 0
88:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:49/0/physics_layer_0/angular_velocity = 0.0
88:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:49/0/physics_layer_1/angular_velocity = 0.0
88:49/0/terrains_peering_bit/right_side = 0
88:49/0/terrains_peering_bit/bottom_side = 0
88:49/0/terrains_peering_bit/left_side = 0
88:49/0/terrains_peering_bit/top_side = 0
89:49/0 = 0
89:49/0/terrain_set = 1
89:49/0/terrain = 0
89:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:49/0/physics_layer_0/angular_velocity = 0.0
89:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:49/0/physics_layer_1/angular_velocity = 0.0
89:49/0/terrains_peering_bit/right_side = 0
89:49/0/terrains_peering_bit/bottom_side = 0
89:49/0/terrains_peering_bit/left_side = 0
89:49/0/terrains_peering_bit/top_side = 0
90:49/0 = 0
90:49/0/terrain_set = 1
90:49/0/terrain = 0
90:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:49/0/physics_layer_0/angular_velocity = 0.0
90:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:49/0/physics_layer_1/angular_velocity = 0.0
90:49/0/terrains_peering_bit/right_side = 0
90:49/0/terrains_peering_bit/bottom_side = 0
90:49/0/terrains_peering_bit/left_side = 0
90:49/0/terrains_peering_bit/top_side = 0
91:49/0 = 0
91:49/0/terrain_set = 1
91:49/0/terrain = 0
91:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:49/0/physics_layer_0/angular_velocity = 0.0
91:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:49/0/physics_layer_1/angular_velocity = 0.0
91:49/0/terrains_peering_bit/right_side = 0
91:49/0/terrains_peering_bit/bottom_side = 0
91:49/0/terrains_peering_bit/left_side = 0
91:49/0/terrains_peering_bit/top_side = 0
92:49/0 = 0
92:49/0/terrain_set = 1
92:49/0/terrain = 0
92:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:49/0/physics_layer_0/angular_velocity = 0.0
92:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:49/0/physics_layer_1/angular_velocity = 0.0
92:49/0/terrains_peering_bit/right_side = 0
92:49/0/terrains_peering_bit/bottom_side = 0
92:49/0/terrains_peering_bit/left_side = 0
92:49/0/terrains_peering_bit/top_side = 0
93:49/0 = 0
93:49/0/terrain_set = 1
93:49/0/terrain = 0
93:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:49/0/physics_layer_0/angular_velocity = 0.0
93:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:49/0/physics_layer_1/angular_velocity = 0.0
93:49/0/terrains_peering_bit/right_side = 0
93:49/0/terrains_peering_bit/bottom_side = 0
93:49/0/terrains_peering_bit/left_side = 0
93:49/0/terrains_peering_bit/top_side = 0
94:49/0 = 0
94:49/0/terrain_set = 1
94:49/0/terrain = 0
94:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:49/0/physics_layer_0/angular_velocity = 0.0
94:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:49/0/physics_layer_1/angular_velocity = 0.0
94:49/0/terrains_peering_bit/right_side = 0
94:49/0/terrains_peering_bit/bottom_side = 0
94:49/0/terrains_peering_bit/left_side = 0
94:49/0/terrains_peering_bit/top_side = 0
95:49/0 = 0
95:49/0/terrain_set = 1
95:49/0/terrain = 0
95:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:49/0/physics_layer_0/angular_velocity = 0.0
95:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:49/0/physics_layer_1/angular_velocity = 0.0
95:49/0/terrains_peering_bit/right_side = 0
95:49/0/terrains_peering_bit/bottom_side = 0
95:49/0/terrains_peering_bit/left_side = 0
95:49/0/terrains_peering_bit/top_side = 0
218:49/0 = 0
218:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:49/0/physics_layer_0/angular_velocity = 0.0
218:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:49/0/physics_layer_1/angular_velocity = 0.0
219:49/0 = 0
219:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:49/0/physics_layer_0/angular_velocity = 0.0
219:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:49/0/physics_layer_1/angular_velocity = 0.0
224:49/0 = 0
224:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:49/0/physics_layer_0/angular_velocity = 0.0
224:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:49/0/physics_layer_1/angular_velocity = 0.0
225:49/0 = 0
225:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:49/0/physics_layer_0/angular_velocity = 0.0
225:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:49/0/physics_layer_1/angular_velocity = 0.0
0:50/0 = 0
0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:50/0/physics_layer_0/angular_velocity = 0.0
0:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:50/0/physics_layer_1/angular_velocity = 0.0
1:50/0 = 0
1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:50/0/physics_layer_0/angular_velocity = 0.0
1:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:50/0/physics_layer_1/angular_velocity = 0.0
2:50/0 = 0
2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:50/0/physics_layer_0/angular_velocity = 0.0
2:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:50/0/physics_layer_1/angular_velocity = 0.0
3:50/0 = 0
3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:50/0/physics_layer_0/angular_velocity = 0.0
3:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:50/0/physics_layer_1/angular_velocity = 0.0
4:50/0 = 0
4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:50/0/physics_layer_0/angular_velocity = 0.0
4:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:50/0/physics_layer_1/angular_velocity = 0.0
5:50/0 = 0
5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:50/0/physics_layer_0/angular_velocity = 0.0
5:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:50/0/physics_layer_1/angular_velocity = 0.0
9:50/0 = 0
9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:50/0/physics_layer_0/angular_velocity = 0.0
9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:50/0/physics_layer_1/angular_velocity = 0.0
10:50/0 = 0
10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:50/0/physics_layer_0/angular_velocity = 0.0
10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:50/0/physics_layer_1/angular_velocity = 0.0
11:50/0 = 0
11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:50/0/physics_layer_0/angular_velocity = 0.0
11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:50/0/physics_layer_1/angular_velocity = 0.0
15:50/0 = 0
15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:50/0/physics_layer_0/angular_velocity = 0.0
15:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:50/0/physics_layer_1/angular_velocity = 0.0
16:50/0 = 0
16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:50/0/physics_layer_0/angular_velocity = 0.0
16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:50/0/physics_layer_1/angular_velocity = 0.0
17:50/0 = 0
17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:50/0/physics_layer_0/angular_velocity = 0.0
17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:50/0/physics_layer_1/angular_velocity = 0.0
21:50/0 = 0
21:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:50/0/physics_layer_0/angular_velocity = 0.0
21:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:50/0/physics_layer_1/angular_velocity = 0.0
22:50/0 = 0
22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:50/0/physics_layer_0/angular_velocity = 0.0
22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:50/0/physics_layer_1/angular_velocity = 0.0
23:50/0 = 0
23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:50/0/physics_layer_0/angular_velocity = 0.0
23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:50/0/physics_layer_1/angular_velocity = 0.0
27:50/0 = 0
27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:50/0/physics_layer_0/angular_velocity = 0.0
27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:50/0/physics_layer_1/angular_velocity = 0.0
28:50/0 = 0
28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:50/0/physics_layer_0/angular_velocity = 0.0
28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:50/0/physics_layer_1/angular_velocity = 0.0
29:50/0 = 0
29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:50/0/physics_layer_0/angular_velocity = 0.0
29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:50/0/physics_layer_1/angular_velocity = 0.0
39:50/0 = 0
39:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:50/0/physics_layer_0/angular_velocity = 0.0
39:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:50/0/physics_layer_1/angular_velocity = 0.0
40:50/0 = 0
40:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:50/0/physics_layer_0/angular_velocity = 0.0
40:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:50/0/physics_layer_1/angular_velocity = 0.0
41:50/0 = 0
41:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:50/0/physics_layer_0/angular_velocity = 0.0
41:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:50/0/physics_layer_1/angular_velocity = 0.0
42:50/0 = 0
42:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:50/0/physics_layer_0/angular_velocity = 0.0
42:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:50/0/physics_layer_1/angular_velocity = 0.0
43:50/0 = 0
43:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:50/0/physics_layer_0/angular_velocity = 0.0
43:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:50/0/physics_layer_1/angular_velocity = 0.0
44:50/0 = 0
44:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:50/0/physics_layer_0/angular_velocity = 0.0
44:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:50/0/physics_layer_1/angular_velocity = 0.0
45:50/0 = 0
45:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:50/0/physics_layer_0/angular_velocity = 0.0
45:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:50/0/physics_layer_1/angular_velocity = 0.0
46:50/0 = 0
46:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:50/0/physics_layer_0/angular_velocity = 0.0
46:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:50/0/physics_layer_1/angular_velocity = 0.0
47:50/0 = 0
47:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:50/0/physics_layer_0/angular_velocity = 0.0
47:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:50/0/physics_layer_1/angular_velocity = 0.0
48:50/0 = 0
48:50/0/terrain_set = 1
48:50/0/terrain = 0
48:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:50/0/physics_layer_0/angular_velocity = 0.0
48:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:50/0/physics_layer_1/angular_velocity = 0.0
48:50/0/terrains_peering_bit/right_side = 0
48:50/0/terrains_peering_bit/bottom_side = 0
48:50/0/terrains_peering_bit/left_side = 0
48:50/0/terrains_peering_bit/top_side = 0
49:50/0 = 0
49:50/0/terrain_set = 1
49:50/0/terrain = 0
49:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:50/0/physics_layer_0/angular_velocity = 0.0
49:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:50/0/physics_layer_1/angular_velocity = 0.0
49:50/0/terrains_peering_bit/right_side = 0
49:50/0/terrains_peering_bit/bottom_side = 0
49:50/0/terrains_peering_bit/left_side = 0
49:50/0/terrains_peering_bit/top_side = 0
50:50/0 = 0
50:50/0/terrain_set = 1
50:50/0/terrain = 0
50:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:50/0/physics_layer_0/angular_velocity = 0.0
50:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:50/0/physics_layer_1/angular_velocity = 0.0
50:50/0/terrains_peering_bit/right_side = 0
50:50/0/terrains_peering_bit/bottom_side = 0
50:50/0/terrains_peering_bit/left_side = 0
50:50/0/terrains_peering_bit/top_side = 0
51:50/0 = 0
51:50/0/terrain_set = 1
51:50/0/terrain = 0
51:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:50/0/physics_layer_0/angular_velocity = 0.0
51:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:50/0/physics_layer_1/angular_velocity = 0.0
51:50/0/terrains_peering_bit/right_side = 0
51:50/0/terrains_peering_bit/bottom_side = 0
51:50/0/terrains_peering_bit/left_side = 0
51:50/0/terrains_peering_bit/top_side = 0
52:50/0 = 0
52:50/0/terrain_set = 1
52:50/0/terrain = 0
52:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:50/0/physics_layer_0/angular_velocity = 0.0
52:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:50/0/physics_layer_1/angular_velocity = 0.0
52:50/0/terrains_peering_bit/right_side = 0
52:50/0/terrains_peering_bit/bottom_side = 0
52:50/0/terrains_peering_bit/left_side = 0
52:50/0/terrains_peering_bit/top_side = 0
53:50/0 = 0
53:50/0/terrain_set = 1
53:50/0/terrain = 0
53:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:50/0/physics_layer_0/angular_velocity = 0.0
53:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:50/0/physics_layer_1/angular_velocity = 0.0
53:50/0/terrains_peering_bit/right_side = 0
53:50/0/terrains_peering_bit/bottom_side = 0
53:50/0/terrains_peering_bit/left_side = 0
53:50/0/terrains_peering_bit/top_side = 0
57:50/0 = 0
57:50/0/terrain_set = 1
57:50/0/terrain = 0
57:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:50/0/physics_layer_0/angular_velocity = 0.0
57:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:50/0/physics_layer_1/angular_velocity = 0.0
57:50/0/terrains_peering_bit/right_side = 0
57:50/0/terrains_peering_bit/bottom_side = 0
57:50/0/terrains_peering_bit/left_side = 0
57:50/0/terrains_peering_bit/top_side = 0
58:50/0 = 0
58:50/0/terrain_set = 1
58:50/0/terrain = 0
58:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:50/0/physics_layer_0/angular_velocity = 0.0
58:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:50/0/physics_layer_1/angular_velocity = 0.0
58:50/0/terrains_peering_bit/right_side = 0
58:50/0/terrains_peering_bit/bottom_side = 0
58:50/0/terrains_peering_bit/left_side = 0
58:50/0/terrains_peering_bit/top_side = 0
59:50/0 = 0
59:50/0/terrain_set = 1
59:50/0/terrain = 0
59:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:50/0/physics_layer_0/angular_velocity = 0.0
59:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:50/0/physics_layer_1/angular_velocity = 0.0
59:50/0/terrains_peering_bit/right_side = 0
59:50/0/terrains_peering_bit/bottom_side = 0
59:50/0/terrains_peering_bit/left_side = 0
59:50/0/terrains_peering_bit/top_side = 0
63:50/0 = 0
63:50/0/terrain_set = 1
63:50/0/terrain = 0
63:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:50/0/physics_layer_0/angular_velocity = 0.0
63:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:50/0/physics_layer_1/angular_velocity = 0.0
63:50/0/terrains_peering_bit/right_side = 0
63:50/0/terrains_peering_bit/bottom_side = 0
63:50/0/terrains_peering_bit/left_side = 0
63:50/0/terrains_peering_bit/top_side = 0
64:50/0 = 0
64:50/0/terrain_set = 1
64:50/0/terrain = 0
64:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:50/0/physics_layer_0/angular_velocity = 0.0
64:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:50/0/physics_layer_1/angular_velocity = 0.0
64:50/0/terrains_peering_bit/right_side = 0
64:50/0/terrains_peering_bit/bottom_side = 0
64:50/0/terrains_peering_bit/left_side = 0
64:50/0/terrains_peering_bit/top_side = 0
65:50/0 = 0
65:50/0/terrain_set = 1
65:50/0/terrain = 0
65:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:50/0/physics_layer_0/angular_velocity = 0.0
65:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:50/0/physics_layer_1/angular_velocity = 0.0
65:50/0/terrains_peering_bit/right_side = 0
65:50/0/terrains_peering_bit/bottom_side = 0
65:50/0/terrains_peering_bit/left_side = 0
65:50/0/terrains_peering_bit/top_side = 0
69:50/0 = 0
69:50/0/terrain_set = 1
69:50/0/terrain = 0
69:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:50/0/physics_layer_0/angular_velocity = 0.0
69:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:50/0/physics_layer_1/angular_velocity = 0.0
69:50/0/terrains_peering_bit/right_side = 0
69:50/0/terrains_peering_bit/bottom_side = 0
69:50/0/terrains_peering_bit/left_side = 0
69:50/0/terrains_peering_bit/top_side = 0
70:50/0 = 0
70:50/0/terrain_set = 1
70:50/0/terrain = 0
70:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:50/0/physics_layer_0/angular_velocity = 0.0
70:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:50/0/physics_layer_1/angular_velocity = 0.0
70:50/0/terrains_peering_bit/right_side = 0
70:50/0/terrains_peering_bit/bottom_side = 0
70:50/0/terrains_peering_bit/left_side = 0
70:50/0/terrains_peering_bit/top_side = 0
71:50/0 = 0
71:50/0/terrain_set = 1
71:50/0/terrain = 0
71:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:50/0/physics_layer_0/angular_velocity = 0.0
71:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:50/0/physics_layer_1/angular_velocity = 0.0
71:50/0/terrains_peering_bit/right_side = 0
71:50/0/terrains_peering_bit/bottom_side = 0
71:50/0/terrains_peering_bit/left_side = 0
71:50/0/terrains_peering_bit/top_side = 0
75:50/0 = 0
75:50/0/terrain_set = 1
75:50/0/terrain = 0
75:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:50/0/physics_layer_0/angular_velocity = 0.0
75:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
75:50/0/physics_layer_1/angular_velocity = 0.0
75:50/0/terrains_peering_bit/right_side = 0
75:50/0/terrains_peering_bit/bottom_side = 0
75:50/0/terrains_peering_bit/left_side = 0
75:50/0/terrains_peering_bit/top_side = 0
76:50/0 = 0
76:50/0/terrain_set = 1
76:50/0/terrain = 0
76:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:50/0/physics_layer_0/angular_velocity = 0.0
76:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
76:50/0/physics_layer_1/angular_velocity = 0.0
76:50/0/terrains_peering_bit/right_side = 0
76:50/0/terrains_peering_bit/bottom_side = 0
76:50/0/terrains_peering_bit/left_side = 0
76:50/0/terrains_peering_bit/top_side = 0
77:50/0 = 0
77:50/0/terrain_set = 1
77:50/0/terrain = 0
77:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:50/0/physics_layer_0/angular_velocity = 0.0
77:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
77:50/0/physics_layer_1/angular_velocity = 0.0
77:50/0/terrains_peering_bit/right_side = 0
77:50/0/terrains_peering_bit/bottom_side = 0
77:50/0/terrains_peering_bit/left_side = 0
77:50/0/terrains_peering_bit/top_side = 0
87:50/0 = 0
87:50/0/terrain_set = 1
87:50/0/terrain = 0
87:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:50/0/physics_layer_0/angular_velocity = 0.0
87:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:50/0/physics_layer_1/angular_velocity = 0.0
87:50/0/terrains_peering_bit/right_side = 0
87:50/0/terrains_peering_bit/bottom_side = 0
87:50/0/terrains_peering_bit/left_side = 0
87:50/0/terrains_peering_bit/top_side = 0
88:50/0 = 0
88:50/0/terrain_set = 1
88:50/0/terrain = 0
88:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:50/0/physics_layer_0/angular_velocity = 0.0
88:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:50/0/physics_layer_1/angular_velocity = 0.0
88:50/0/terrains_peering_bit/right_side = 0
88:50/0/terrains_peering_bit/bottom_side = 0
88:50/0/terrains_peering_bit/left_side = 0
88:50/0/terrains_peering_bit/top_side = 0
89:50/0 = 0
89:50/0/terrain_set = 1
89:50/0/terrain = 0
89:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:50/0/physics_layer_0/angular_velocity = 0.0
89:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:50/0/physics_layer_1/angular_velocity = 0.0
89:50/0/terrains_peering_bit/right_side = 0
89:50/0/terrains_peering_bit/bottom_side = 0
89:50/0/terrains_peering_bit/left_side = 0
89:50/0/terrains_peering_bit/top_side = 0
90:50/0 = 0
90:50/0/terrain_set = 1
90:50/0/terrain = 0
90:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:50/0/physics_layer_0/angular_velocity = 0.0
90:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:50/0/physics_layer_1/angular_velocity = 0.0
90:50/0/terrains_peering_bit/right_side = 0
90:50/0/terrains_peering_bit/bottom_side = 0
90:50/0/terrains_peering_bit/left_side = 0
90:50/0/terrains_peering_bit/top_side = 0
91:50/0 = 0
91:50/0/terrain_set = 1
91:50/0/terrain = 0
91:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:50/0/physics_layer_0/angular_velocity = 0.0
91:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:50/0/physics_layer_1/angular_velocity = 0.0
91:50/0/terrains_peering_bit/right_side = 0
91:50/0/terrains_peering_bit/bottom_side = 0
91:50/0/terrains_peering_bit/left_side = 0
91:50/0/terrains_peering_bit/top_side = 0
92:50/0 = 0
92:50/0/terrain_set = 1
92:50/0/terrain = 0
92:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:50/0/physics_layer_0/angular_velocity = 0.0
92:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:50/0/physics_layer_1/angular_velocity = 0.0
92:50/0/terrains_peering_bit/right_side = 0
92:50/0/terrains_peering_bit/bottom_side = 0
92:50/0/terrains_peering_bit/left_side = 0
92:50/0/terrains_peering_bit/top_side = 0
93:50/0 = 0
93:50/0/terrain_set = 1
93:50/0/terrain = 0
93:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:50/0/physics_layer_0/angular_velocity = 0.0
93:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:50/0/physics_layer_1/angular_velocity = 0.0
93:50/0/terrains_peering_bit/right_side = 0
93:50/0/terrains_peering_bit/bottom_side = 0
93:50/0/terrains_peering_bit/left_side = 0
93:50/0/terrains_peering_bit/top_side = 0
94:50/0 = 0
94:50/0/terrain_set = 1
94:50/0/terrain = 0
94:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:50/0/physics_layer_0/angular_velocity = 0.0
94:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:50/0/physics_layer_1/angular_velocity = 0.0
94:50/0/terrains_peering_bit/right_side = 0
94:50/0/terrains_peering_bit/bottom_side = 0
94:50/0/terrains_peering_bit/left_side = 0
94:50/0/terrains_peering_bit/top_side = 0
95:50/0 = 0
95:50/0/terrain_set = 1
95:50/0/terrain = 0
95:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:50/0/physics_layer_0/angular_velocity = 0.0
95:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:50/0/physics_layer_1/angular_velocity = 0.0
95:50/0/terrains_peering_bit/right_side = 0
95:50/0/terrains_peering_bit/bottom_side = 0
95:50/0/terrains_peering_bit/left_side = 0
95:50/0/terrains_peering_bit/top_side = 0
218:50/0 = 0
218:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:50/0/physics_layer_0/angular_velocity = 0.0
218:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:50/0/physics_layer_1/angular_velocity = 0.0
219:50/0 = 0
219:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:50/0/physics_layer_0/angular_velocity = 0.0
219:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:50/0/physics_layer_1/angular_velocity = 0.0
224:50/0 = 0
224:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:50/0/physics_layer_0/angular_velocity = 0.0
224:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:50/0/physics_layer_1/angular_velocity = 0.0
225:50/0 = 0
225:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:50/0/physics_layer_0/angular_velocity = 0.0
225:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:50/0/physics_layer_1/angular_velocity = 0.0
3:51/0 = 0
3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:51/0/physics_layer_0/angular_velocity = 0.0
3:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:51/0/physics_layer_1/angular_velocity = 0.0
4:51/0 = 0
4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:51/0/physics_layer_0/angular_velocity = 0.0
4:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:51/0/physics_layer_1/angular_velocity = 0.0
5:51/0 = 0
5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:51/0/physics_layer_0/angular_velocity = 0.0
5:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:51/0/physics_layer_1/angular_velocity = 0.0
12:51/0 = 0
12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:51/0/physics_layer_0/angular_velocity = 0.0
12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:51/0/physics_layer_1/angular_velocity = 0.0
13:51/0 = 0
13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:51/0/physics_layer_0/angular_velocity = 0.0
13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:51/0/physics_layer_1/angular_velocity = 0.0
14:51/0 = 0
14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:51/0/physics_layer_0/angular_velocity = 0.0
14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:51/0/physics_layer_1/angular_velocity = 0.0
18:51/0 = 0
18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:51/0/physics_layer_0/angular_velocity = 0.0
18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:51/0/physics_layer_1/angular_velocity = 0.0
19:51/0 = 0
19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:51/0/physics_layer_0/angular_velocity = 0.0
19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:51/0/physics_layer_1/angular_velocity = 0.0
20:51/0 = 0
20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:51/0/physics_layer_0/angular_velocity = 0.0
20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:51/0/physics_layer_1/angular_velocity = 0.0
24:51/0 = 0
24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:51/0/physics_layer_0/angular_velocity = 0.0
24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:51/0/physics_layer_1/angular_velocity = 0.0
25:51/0 = 0
25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:51/0/physics_layer_0/angular_velocity = 0.0
25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:51/0/physics_layer_1/angular_velocity = 0.0
26:51/0 = 0
26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:51/0/physics_layer_0/angular_velocity = 0.0
26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:51/0/physics_layer_1/angular_velocity = 0.0
30:51/0 = 0
30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:51/0/physics_layer_0/angular_velocity = 0.0
30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:51/0/physics_layer_1/angular_velocity = 0.0
31:51/0 = 0
31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:51/0/physics_layer_0/angular_velocity = 0.0
31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:51/0/physics_layer_1/angular_velocity = 0.0
32:51/0 = 0
32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:51/0/physics_layer_0/angular_velocity = 0.0
32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:51/0/physics_layer_1/angular_velocity = 0.0
39:51/0 = 0
39:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:51/0/physics_layer_0/angular_velocity = 0.0
39:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:51/0/physics_layer_1/angular_velocity = 0.0
40:51/0 = 0
40:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:51/0/physics_layer_0/angular_velocity = 0.0
40:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:51/0/physics_layer_1/angular_velocity = 0.0
41:51/0 = 0
41:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:51/0/physics_layer_0/angular_velocity = 0.0
41:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:51/0/physics_layer_1/angular_velocity = 0.0
42:51/0 = 0
42:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:51/0/physics_layer_0/angular_velocity = 0.0
42:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:51/0/physics_layer_1/angular_velocity = 0.0
43:51/0 = 0
43:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:51/0/physics_layer_0/angular_velocity = 0.0
43:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:51/0/physics_layer_1/angular_velocity = 0.0
44:51/0 = 0
44:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:51/0/physics_layer_0/angular_velocity = 0.0
44:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:51/0/physics_layer_1/angular_velocity = 0.0
45:51/0 = 0
45:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:51/0/physics_layer_0/angular_velocity = 0.0
45:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:51/0/physics_layer_1/angular_velocity = 0.0
46:51/0 = 0
46:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:51/0/physics_layer_0/angular_velocity = 0.0
46:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:51/0/physics_layer_1/angular_velocity = 0.0
47:51/0 = 0
47:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:51/0/physics_layer_0/angular_velocity = 0.0
47:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:51/0/physics_layer_1/angular_velocity = 0.0
51:51/0 = 0
51:51/0/terrain_set = 1
51:51/0/terrain = 0
51:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:51/0/physics_layer_0/angular_velocity = 0.0
51:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:51/0/physics_layer_1/angular_velocity = 0.0
51:51/0/terrains_peering_bit/right_side = 0
51:51/0/terrains_peering_bit/bottom_side = 0
51:51/0/terrains_peering_bit/left_side = 0
51:51/0/terrains_peering_bit/top_side = 0
52:51/0 = 0
52:51/0/terrain_set = 1
52:51/0/terrain = 0
52:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:51/0/physics_layer_0/angular_velocity = 0.0
52:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:51/0/physics_layer_1/angular_velocity = 0.0
52:51/0/terrains_peering_bit/right_side = 0
52:51/0/terrains_peering_bit/bottom_side = 0
52:51/0/terrains_peering_bit/left_side = 0
52:51/0/terrains_peering_bit/top_side = 0
53:51/0 = 0
53:51/0/terrain_set = 1
53:51/0/terrain = 0
53:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:51/0/physics_layer_0/angular_velocity = 0.0
53:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:51/0/physics_layer_1/angular_velocity = 0.0
53:51/0/terrains_peering_bit/right_side = 0
53:51/0/terrains_peering_bit/bottom_side = 0
53:51/0/terrains_peering_bit/left_side = 0
53:51/0/terrains_peering_bit/top_side = 0
60:51/0 = 0
60:51/0/terrain_set = 1
60:51/0/terrain = 0
60:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:51/0/physics_layer_0/angular_velocity = 0.0
60:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:51/0/physics_layer_1/angular_velocity = 0.0
60:51/0/terrains_peering_bit/right_side = 0
60:51/0/terrains_peering_bit/bottom_side = 0
60:51/0/terrains_peering_bit/left_side = 0
60:51/0/terrains_peering_bit/top_side = 0
61:51/0 = 0
61:51/0/terrain_set = 1
61:51/0/terrain = 0
61:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:51/0/physics_layer_0/angular_velocity = 0.0
61:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:51/0/physics_layer_1/angular_velocity = 0.0
61:51/0/terrains_peering_bit/right_side = 0
61:51/0/terrains_peering_bit/bottom_side = 0
61:51/0/terrains_peering_bit/left_side = 0
61:51/0/terrains_peering_bit/top_side = 0
62:51/0 = 0
62:51/0/terrain_set = 1
62:51/0/terrain = 0
62:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:51/0/physics_layer_0/angular_velocity = 0.0
62:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:51/0/physics_layer_1/angular_velocity = 0.0
62:51/0/terrains_peering_bit/right_side = 0
62:51/0/terrains_peering_bit/bottom_side = 0
62:51/0/terrains_peering_bit/left_side = 0
62:51/0/terrains_peering_bit/top_side = 0
66:51/0 = 0
66:51/0/terrain_set = 1
66:51/0/terrain = 0
66:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:51/0/physics_layer_0/angular_velocity = 0.0
66:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:51/0/physics_layer_1/angular_velocity = 0.0
66:51/0/terrains_peering_bit/right_side = 0
66:51/0/terrains_peering_bit/bottom_side = 0
66:51/0/terrains_peering_bit/left_side = 0
66:51/0/terrains_peering_bit/top_side = 0
67:51/0 = 0
67:51/0/terrain_set = 1
67:51/0/terrain = 0
67:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:51/0/physics_layer_0/angular_velocity = 0.0
67:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:51/0/physics_layer_1/angular_velocity = 0.0
67:51/0/terrains_peering_bit/right_side = 0
67:51/0/terrains_peering_bit/bottom_side = 0
67:51/0/terrains_peering_bit/left_side = 0
67:51/0/terrains_peering_bit/top_side = 0
68:51/0 = 0
68:51/0/terrain_set = 1
68:51/0/terrain = 0
68:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:51/0/physics_layer_0/angular_velocity = 0.0
68:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:51/0/physics_layer_1/angular_velocity = 0.0
68:51/0/terrains_peering_bit/right_side = 0
68:51/0/terrains_peering_bit/bottom_side = 0
68:51/0/terrains_peering_bit/left_side = 0
68:51/0/terrains_peering_bit/top_side = 0
72:51/0 = 0
72:51/0/terrain_set = 1
72:51/0/terrain = 0
72:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:51/0/physics_layer_0/angular_velocity = 0.0
72:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:51/0/physics_layer_1/angular_velocity = 0.0
72:51/0/terrains_peering_bit/right_side = 0
72:51/0/terrains_peering_bit/bottom_side = 0
72:51/0/terrains_peering_bit/left_side = 0
72:51/0/terrains_peering_bit/top_side = 0
73:51/0 = 0
73:51/0/terrain_set = 1
73:51/0/terrain = 0
73:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:51/0/physics_layer_0/angular_velocity = 0.0
73:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:51/0/physics_layer_1/angular_velocity = 0.0
73:51/0/terrains_peering_bit/right_side = 0
73:51/0/terrains_peering_bit/bottom_side = 0
73:51/0/terrains_peering_bit/left_side = 0
73:51/0/terrains_peering_bit/top_side = 0
74:51/0 = 0
74:51/0/terrain_set = 1
74:51/0/terrain = 0
74:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:51/0/physics_layer_0/angular_velocity = 0.0
74:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:51/0/physics_layer_1/angular_velocity = 0.0
74:51/0/terrains_peering_bit/right_side = 0
74:51/0/terrains_peering_bit/bottom_side = 0
74:51/0/terrains_peering_bit/left_side = 0
74:51/0/terrains_peering_bit/top_side = 0
78:51/0 = 0
78:51/0/terrain_set = 1
78:51/0/terrain = 0
78:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:51/0/physics_layer_0/angular_velocity = 0.0
78:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:51/0/physics_layer_1/angular_velocity = 0.0
78:51/0/terrains_peering_bit/right_side = 0
78:51/0/terrains_peering_bit/bottom_side = 0
78:51/0/terrains_peering_bit/left_side = 0
78:51/0/terrains_peering_bit/top_side = 0
79:51/0 = 0
79:51/0/terrain_set = 1
79:51/0/terrain = 0
79:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:51/0/physics_layer_0/angular_velocity = 0.0
79:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:51/0/physics_layer_1/angular_velocity = 0.0
79:51/0/terrains_peering_bit/right_side = 0
79:51/0/terrains_peering_bit/bottom_side = 0
79:51/0/terrains_peering_bit/left_side = 0
79:51/0/terrains_peering_bit/top_side = 0
80:51/0 = 0
80:51/0/terrain_set = 1
80:51/0/terrain = 0
80:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:51/0/physics_layer_0/angular_velocity = 0.0
80:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:51/0/physics_layer_1/angular_velocity = 0.0
80:51/0/terrains_peering_bit/right_side = 0
80:51/0/terrains_peering_bit/bottom_side = 0
80:51/0/terrains_peering_bit/left_side = 0
80:51/0/terrains_peering_bit/top_side = 0
87:51/0 = 0
87:51/0/terrain_set = 1
87:51/0/terrain = 0
87:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:51/0/physics_layer_0/angular_velocity = 0.0
87:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:51/0/physics_layer_1/angular_velocity = 0.0
87:51/0/terrains_peering_bit/right_side = 0
87:51/0/terrains_peering_bit/bottom_side = 0
87:51/0/terrains_peering_bit/left_side = 0
87:51/0/terrains_peering_bit/top_side = 0
88:51/0 = 0
88:51/0/terrain_set = 1
88:51/0/terrain = 0
88:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:51/0/physics_layer_0/angular_velocity = 0.0
88:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:51/0/physics_layer_1/angular_velocity = 0.0
88:51/0/terrains_peering_bit/right_side = 0
88:51/0/terrains_peering_bit/bottom_side = 0
88:51/0/terrains_peering_bit/left_side = 0
88:51/0/terrains_peering_bit/top_side = 0
89:51/0 = 0
89:51/0/terrain_set = 1
89:51/0/terrain = 0
89:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:51/0/physics_layer_0/angular_velocity = 0.0
89:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:51/0/physics_layer_1/angular_velocity = 0.0
89:51/0/terrains_peering_bit/right_side = 0
89:51/0/terrains_peering_bit/bottom_side = 0
89:51/0/terrains_peering_bit/left_side = 0
89:51/0/terrains_peering_bit/top_side = 0
90:51/0 = 0
90:51/0/terrain_set = 1
90:51/0/terrain = 0
90:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:51/0/physics_layer_0/angular_velocity = 0.0
90:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:51/0/physics_layer_1/angular_velocity = 0.0
90:51/0/terrains_peering_bit/right_side = 0
90:51/0/terrains_peering_bit/bottom_side = 0
90:51/0/terrains_peering_bit/left_side = 0
90:51/0/terrains_peering_bit/top_side = 0
91:51/0 = 0
91:51/0/terrain_set = 1
91:51/0/terrain = 0
91:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:51/0/physics_layer_0/angular_velocity = 0.0
91:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:51/0/physics_layer_1/angular_velocity = 0.0
91:51/0/terrains_peering_bit/right_side = 0
91:51/0/terrains_peering_bit/bottom_side = 0
91:51/0/terrains_peering_bit/left_side = 0
91:51/0/terrains_peering_bit/top_side = 0
92:51/0 = 0
92:51/0/terrain_set = 1
92:51/0/terrain = 0
92:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:51/0/physics_layer_0/angular_velocity = 0.0
92:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:51/0/physics_layer_1/angular_velocity = 0.0
92:51/0/terrains_peering_bit/right_side = 0
92:51/0/terrains_peering_bit/bottom_side = 0
92:51/0/terrains_peering_bit/left_side = 0
92:51/0/terrains_peering_bit/top_side = 0
93:51/0 = 0
93:51/0/terrain_set = 1
93:51/0/terrain = 0
93:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:51/0/physics_layer_0/angular_velocity = 0.0
93:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:51/0/physics_layer_1/angular_velocity = 0.0
93:51/0/terrains_peering_bit/right_side = 0
93:51/0/terrains_peering_bit/bottom_side = 0
93:51/0/terrains_peering_bit/left_side = 0
93:51/0/terrains_peering_bit/top_side = 0
94:51/0 = 0
94:51/0/terrain_set = 1
94:51/0/terrain = 0
94:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:51/0/physics_layer_0/angular_velocity = 0.0
94:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:51/0/physics_layer_1/angular_velocity = 0.0
94:51/0/terrains_peering_bit/right_side = 0
94:51/0/terrains_peering_bit/bottom_side = 0
94:51/0/terrains_peering_bit/left_side = 0
94:51/0/terrains_peering_bit/top_side = 0
95:51/0 = 0
95:51/0/terrain_set = 1
95:51/0/terrain = 0
95:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:51/0/physics_layer_0/angular_velocity = 0.0
95:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:51/0/physics_layer_1/angular_velocity = 0.0
95:51/0/terrains_peering_bit/right_side = 0
95:51/0/terrains_peering_bit/bottom_side = 0
95:51/0/terrains_peering_bit/left_side = 0
95:51/0/terrains_peering_bit/top_side = 0
3:52/0 = 0
3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:52/0/physics_layer_0/angular_velocity = 0.0
3:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:52/0/physics_layer_1/angular_velocity = 0.0
4:52/0 = 0
4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:52/0/physics_layer_0/angular_velocity = 0.0
4:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:52/0/physics_layer_1/angular_velocity = 0.0
5:52/0 = 0
5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:52/0/physics_layer_0/angular_velocity = 0.0
5:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:52/0/physics_layer_1/angular_velocity = 0.0
12:52/0 = 0
12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:52/0/physics_layer_0/angular_velocity = 0.0
12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:52/0/physics_layer_1/angular_velocity = 0.0
13:52/0 = 0
13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:52/0/physics_layer_0/angular_velocity = 0.0
13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:52/0/physics_layer_1/angular_velocity = 0.0
14:52/0 = 0
14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:52/0/physics_layer_0/angular_velocity = 0.0
14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:52/0/physics_layer_1/angular_velocity = 0.0
18:52/0 = 0
18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:52/0/physics_layer_0/angular_velocity = 0.0
18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:52/0/physics_layer_1/angular_velocity = 0.0
19:52/0 = 0
19:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:52/0/physics_layer_0/angular_velocity = 0.0
19:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:52/0/physics_layer_1/angular_velocity = 0.0
20:52/0 = 0
20:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:52/0/physics_layer_0/angular_velocity = 0.0
20:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:52/0/physics_layer_1/angular_velocity = 0.0
24:52/0 = 0
24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:52/0/physics_layer_0/angular_velocity = 0.0
24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:52/0/physics_layer_1/angular_velocity = 0.0
25:52/0 = 0
25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:52/0/physics_layer_0/angular_velocity = 0.0
25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:52/0/physics_layer_1/angular_velocity = 0.0
26:52/0 = 0
26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:52/0/physics_layer_0/angular_velocity = 0.0
26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:52/0/physics_layer_1/angular_velocity = 0.0
30:52/0 = 0
30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:52/0/physics_layer_0/angular_velocity = 0.0
30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:52/0/physics_layer_1/angular_velocity = 0.0
31:52/0 = 0
31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:52/0/physics_layer_0/angular_velocity = 0.0
31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:52/0/physics_layer_1/angular_velocity = 0.0
32:52/0 = 0
32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:52/0/physics_layer_0/angular_velocity = 0.0
32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:52/0/physics_layer_1/angular_velocity = 0.0
39:52/0 = 0
39:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:52/0/physics_layer_0/angular_velocity = 0.0
39:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:52/0/physics_layer_1/angular_velocity = 0.0
40:52/0 = 0
40:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:52/0/physics_layer_0/angular_velocity = 0.0
40:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:52/0/physics_layer_1/angular_velocity = 0.0
41:52/0 = 0
41:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:52/0/physics_layer_0/angular_velocity = 0.0
41:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:52/0/physics_layer_1/angular_velocity = 0.0
42:52/0 = 0
42:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:52/0/physics_layer_0/angular_velocity = 0.0
42:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:52/0/physics_layer_1/angular_velocity = 0.0
43:52/0 = 0
43:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:52/0/physics_layer_0/angular_velocity = 0.0
43:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:52/0/physics_layer_1/angular_velocity = 0.0
44:52/0 = 0
44:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:52/0/physics_layer_0/angular_velocity = 0.0
44:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:52/0/physics_layer_1/angular_velocity = 0.0
45:52/0 = 0
45:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:52/0/physics_layer_0/angular_velocity = 0.0
45:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:52/0/physics_layer_1/angular_velocity = 0.0
46:52/0 = 0
46:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:52/0/physics_layer_0/angular_velocity = 0.0
46:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:52/0/physics_layer_1/angular_velocity = 0.0
47:52/0 = 0
47:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:52/0/physics_layer_0/angular_velocity = 0.0
47:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:52/0/physics_layer_1/angular_velocity = 0.0
51:52/0 = 0
51:52/0/terrain_set = 1
51:52/0/terrain = 0
51:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:52/0/physics_layer_0/angular_velocity = 0.0
51:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:52/0/physics_layer_1/angular_velocity = 0.0
51:52/0/terrains_peering_bit/right_side = 0
51:52/0/terrains_peering_bit/bottom_side = 0
51:52/0/terrains_peering_bit/left_side = 0
51:52/0/terrains_peering_bit/top_side = 0
52:52/0 = 0
52:52/0/terrain_set = 1
52:52/0/terrain = 0
52:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:52/0/physics_layer_0/angular_velocity = 0.0
52:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:52/0/physics_layer_1/angular_velocity = 0.0
52:52/0/terrains_peering_bit/right_side = 0
52:52/0/terrains_peering_bit/bottom_side = 0
52:52/0/terrains_peering_bit/left_side = 0
52:52/0/terrains_peering_bit/top_side = 0
53:52/0 = 0
53:52/0/terrain_set = 1
53:52/0/terrain = 0
53:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:52/0/physics_layer_0/angular_velocity = 0.0
53:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:52/0/physics_layer_1/angular_velocity = 0.0
53:52/0/terrains_peering_bit/right_side = 0
53:52/0/terrains_peering_bit/bottom_side = 0
53:52/0/terrains_peering_bit/left_side = 0
53:52/0/terrains_peering_bit/top_side = 0
60:52/0 = 0
60:52/0/terrain_set = 1
60:52/0/terrain = 0
60:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:52/0/physics_layer_0/angular_velocity = 0.0
60:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:52/0/physics_layer_1/angular_velocity = 0.0
60:52/0/terrains_peering_bit/right_side = 0
60:52/0/terrains_peering_bit/bottom_side = 0
60:52/0/terrains_peering_bit/left_side = 0
60:52/0/terrains_peering_bit/top_side = 0
61:52/0 = 0
61:52/0/terrain_set = 1
61:52/0/terrain = 0
61:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:52/0/physics_layer_0/angular_velocity = 0.0
61:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:52/0/physics_layer_1/angular_velocity = 0.0
61:52/0/terrains_peering_bit/right_side = 0
61:52/0/terrains_peering_bit/bottom_side = 0
61:52/0/terrains_peering_bit/left_side = 0
61:52/0/terrains_peering_bit/top_side = 0
62:52/0 = 0
62:52/0/terrain_set = 1
62:52/0/terrain = 0
62:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:52/0/physics_layer_0/angular_velocity = 0.0
62:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:52/0/physics_layer_1/angular_velocity = 0.0
62:52/0/terrains_peering_bit/right_side = 0
62:52/0/terrains_peering_bit/bottom_side = 0
62:52/0/terrains_peering_bit/left_side = 0
62:52/0/terrains_peering_bit/top_side = 0
66:52/0 = 0
66:52/0/terrain_set = 1
66:52/0/terrain = 0
66:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:52/0/physics_layer_0/angular_velocity = 0.0
66:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:52/0/physics_layer_1/angular_velocity = 0.0
66:52/0/terrains_peering_bit/right_side = 0
66:52/0/terrains_peering_bit/bottom_side = 0
66:52/0/terrains_peering_bit/left_side = 0
66:52/0/terrains_peering_bit/top_side = 0
67:52/0 = 0
67:52/0/terrain_set = 1
67:52/0/terrain = 0
67:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:52/0/physics_layer_0/angular_velocity = 0.0
67:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:52/0/physics_layer_1/angular_velocity = 0.0
67:52/0/terrains_peering_bit/right_side = 0
67:52/0/terrains_peering_bit/bottom_side = 0
67:52/0/terrains_peering_bit/left_side = 0
67:52/0/terrains_peering_bit/top_side = 0
68:52/0 = 0
68:52/0/terrain_set = 1
68:52/0/terrain = 0
68:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:52/0/physics_layer_0/angular_velocity = 0.0
68:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:52/0/physics_layer_1/angular_velocity = 0.0
68:52/0/terrains_peering_bit/right_side = 0
68:52/0/terrains_peering_bit/bottom_side = 0
68:52/0/terrains_peering_bit/left_side = 0
68:52/0/terrains_peering_bit/top_side = 0
72:52/0 = 0
72:52/0/terrain_set = 1
72:52/0/terrain = 0
72:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:52/0/physics_layer_0/angular_velocity = 0.0
72:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:52/0/physics_layer_1/angular_velocity = 0.0
72:52/0/terrains_peering_bit/right_side = 0
72:52/0/terrains_peering_bit/bottom_side = 0
72:52/0/terrains_peering_bit/left_side = 0
72:52/0/terrains_peering_bit/top_side = 0
73:52/0 = 0
73:52/0/terrain_set = 1
73:52/0/terrain = 0
73:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:52/0/physics_layer_0/angular_velocity = 0.0
73:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:52/0/physics_layer_1/angular_velocity = 0.0
73:52/0/terrains_peering_bit/right_side = 0
73:52/0/terrains_peering_bit/bottom_side = 0
73:52/0/terrains_peering_bit/left_side = 0
73:52/0/terrains_peering_bit/top_side = 0
74:52/0 = 0
74:52/0/terrain_set = 1
74:52/0/terrain = 0
74:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:52/0/physics_layer_0/angular_velocity = 0.0
74:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:52/0/physics_layer_1/angular_velocity = 0.0
74:52/0/terrains_peering_bit/right_side = 0
74:52/0/terrains_peering_bit/bottom_side = 0
74:52/0/terrains_peering_bit/left_side = 0
74:52/0/terrains_peering_bit/top_side = 0
78:52/0 = 0
78:52/0/terrain_set = 1
78:52/0/terrain = 0
78:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:52/0/physics_layer_0/angular_velocity = 0.0
78:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:52/0/physics_layer_1/angular_velocity = 0.0
78:52/0/terrains_peering_bit/right_side = 0
78:52/0/terrains_peering_bit/bottom_side = 0
78:52/0/terrains_peering_bit/left_side = 0
78:52/0/terrains_peering_bit/top_side = 0
79:52/0 = 0
79:52/0/terrain_set = 1
79:52/0/terrain = 0
79:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:52/0/physics_layer_0/angular_velocity = 0.0
79:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:52/0/physics_layer_1/angular_velocity = 0.0
79:52/0/terrains_peering_bit/right_side = 0
79:52/0/terrains_peering_bit/bottom_side = 0
79:52/0/terrains_peering_bit/left_side = 0
79:52/0/terrains_peering_bit/top_side = 0
80:52/0 = 0
80:52/0/terrain_set = 1
80:52/0/terrain = 0
80:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:52/0/physics_layer_0/angular_velocity = 0.0
80:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:52/0/physics_layer_1/angular_velocity = 0.0
80:52/0/terrains_peering_bit/right_side = 0
80:52/0/terrains_peering_bit/bottom_side = 0
80:52/0/terrains_peering_bit/left_side = 0
80:52/0/terrains_peering_bit/top_side = 0
87:52/0 = 0
87:52/0/terrain_set = 1
87:52/0/terrain = 0
87:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:52/0/physics_layer_0/angular_velocity = 0.0
87:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:52/0/physics_layer_1/angular_velocity = 0.0
87:52/0/terrains_peering_bit/right_side = 0
87:52/0/terrains_peering_bit/bottom_side = 0
87:52/0/terrains_peering_bit/left_side = 0
87:52/0/terrains_peering_bit/top_side = 0
88:52/0 = 0
88:52/0/terrain_set = 1
88:52/0/terrain = 0
88:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:52/0/physics_layer_0/angular_velocity = 0.0
88:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:52/0/physics_layer_1/angular_velocity = 0.0
88:52/0/terrains_peering_bit/right_side = 0
88:52/0/terrains_peering_bit/bottom_side = 0
88:52/0/terrains_peering_bit/left_side = 0
88:52/0/terrains_peering_bit/top_side = 0
89:52/0 = 0
89:52/0/terrain_set = 1
89:52/0/terrain = 0
89:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:52/0/physics_layer_0/angular_velocity = 0.0
89:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:52/0/physics_layer_1/angular_velocity = 0.0
89:52/0/terrains_peering_bit/right_side = 0
89:52/0/terrains_peering_bit/bottom_side = 0
89:52/0/terrains_peering_bit/left_side = 0
89:52/0/terrains_peering_bit/top_side = 0
90:52/0 = 0
90:52/0/terrain_set = 1
90:52/0/terrain = 0
90:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:52/0/physics_layer_0/angular_velocity = 0.0
90:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:52/0/physics_layer_1/angular_velocity = 0.0
90:52/0/terrains_peering_bit/right_side = 0
90:52/0/terrains_peering_bit/bottom_side = 0
90:52/0/terrains_peering_bit/left_side = 0
90:52/0/terrains_peering_bit/top_side = 0
91:52/0 = 0
91:52/0/terrain_set = 1
91:52/0/terrain = 0
91:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:52/0/physics_layer_0/angular_velocity = 0.0
91:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:52/0/physics_layer_1/angular_velocity = 0.0
91:52/0/terrains_peering_bit/right_side = 0
91:52/0/terrains_peering_bit/bottom_side = 0
91:52/0/terrains_peering_bit/left_side = 0
91:52/0/terrains_peering_bit/top_side = 0
92:52/0 = 0
92:52/0/terrain_set = 1
92:52/0/terrain = 0
92:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:52/0/physics_layer_0/angular_velocity = 0.0
92:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:52/0/physics_layer_1/angular_velocity = 0.0
92:52/0/terrains_peering_bit/right_side = 0
92:52/0/terrains_peering_bit/bottom_side = 0
92:52/0/terrains_peering_bit/left_side = 0
92:52/0/terrains_peering_bit/top_side = 0
93:52/0 = 0
93:52/0/terrain_set = 1
93:52/0/terrain = 0
93:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:52/0/physics_layer_0/angular_velocity = 0.0
93:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:52/0/physics_layer_1/angular_velocity = 0.0
93:52/0/terrains_peering_bit/right_side = 0
93:52/0/terrains_peering_bit/bottom_side = 0
93:52/0/terrains_peering_bit/left_side = 0
93:52/0/terrains_peering_bit/top_side = 0
94:52/0 = 0
94:52/0/terrain_set = 1
94:52/0/terrain = 0
94:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:52/0/physics_layer_0/angular_velocity = 0.0
94:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:52/0/physics_layer_1/angular_velocity = 0.0
94:52/0/terrains_peering_bit/right_side = 0
94:52/0/terrains_peering_bit/bottom_side = 0
94:52/0/terrains_peering_bit/left_side = 0
94:52/0/terrains_peering_bit/top_side = 0
95:52/0 = 0
95:52/0/terrain_set = 1
95:52/0/terrain = 0
95:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:52/0/physics_layer_0/angular_velocity = 0.0
95:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:52/0/physics_layer_1/angular_velocity = 0.0
95:52/0/terrains_peering_bit/right_side = 0
95:52/0/terrains_peering_bit/bottom_side = 0
95:52/0/terrains_peering_bit/left_side = 0
95:52/0/terrains_peering_bit/top_side = 0
3:53/0 = 0
3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:53/0/physics_layer_0/angular_velocity = 0.0
3:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:53/0/physics_layer_1/angular_velocity = 0.0
4:53/0 = 0
4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:53/0/physics_layer_0/angular_velocity = 0.0
4:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:53/0/physics_layer_1/angular_velocity = 0.0
5:53/0 = 0
5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:53/0/physics_layer_0/angular_velocity = 0.0
5:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:53/0/physics_layer_1/angular_velocity = 0.0
12:53/0 = 0
12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:53/0/physics_layer_0/angular_velocity = 0.0
12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:53/0/physics_layer_1/angular_velocity = 0.0
13:53/0 = 0
13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:53/0/physics_layer_0/angular_velocity = 0.0
13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:53/0/physics_layer_1/angular_velocity = 0.0
14:53/0 = 0
14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:53/0/physics_layer_0/angular_velocity = 0.0
14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:53/0/physics_layer_1/angular_velocity = 0.0
18:53/0 = 0
18:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:53/0/physics_layer_0/angular_velocity = 0.0
18:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:53/0/physics_layer_1/angular_velocity = 0.0
19:53/0 = 0
19:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:53/0/physics_layer_0/angular_velocity = 0.0
19:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:53/0/physics_layer_1/angular_velocity = 0.0
20:53/0 = 0
20:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:53/0/physics_layer_0/angular_velocity = 0.0
20:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:53/0/physics_layer_1/angular_velocity = 0.0
24:53/0 = 0
24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:53/0/physics_layer_0/angular_velocity = 0.0
24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:53/0/physics_layer_1/angular_velocity = 0.0
25:53/0 = 0
25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:53/0/physics_layer_0/angular_velocity = 0.0
25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:53/0/physics_layer_1/angular_velocity = 0.0
26:53/0 = 0
26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:53/0/physics_layer_0/angular_velocity = 0.0
26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:53/0/physics_layer_1/angular_velocity = 0.0
30:53/0 = 0
30:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:53/0/physics_layer_0/angular_velocity = 0.0
30:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:53/0/physics_layer_1/angular_velocity = 0.0
31:53/0 = 0
31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:53/0/physics_layer_0/angular_velocity = 0.0
31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:53/0/physics_layer_1/angular_velocity = 0.0
32:53/0 = 0
32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:53/0/physics_layer_0/angular_velocity = 0.0
32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:53/0/physics_layer_1/angular_velocity = 0.0
39:53/0 = 0
39:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:53/0/physics_layer_0/angular_velocity = 0.0
39:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:53/0/physics_layer_1/angular_velocity = 0.0
40:53/0 = 0
40:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:53/0/physics_layer_0/angular_velocity = 0.0
40:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:53/0/physics_layer_1/angular_velocity = 0.0
41:53/0 = 0
41:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:53/0/physics_layer_0/angular_velocity = 0.0
41:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:53/0/physics_layer_1/angular_velocity = 0.0
42:53/0 = 0
42:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:53/0/physics_layer_0/angular_velocity = 0.0
42:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:53/0/physics_layer_1/angular_velocity = 0.0
43:53/0 = 0
43:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:53/0/physics_layer_0/angular_velocity = 0.0
43:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:53/0/physics_layer_1/angular_velocity = 0.0
44:53/0 = 0
44:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:53/0/physics_layer_0/angular_velocity = 0.0
44:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:53/0/physics_layer_1/angular_velocity = 0.0
45:53/0 = 0
45:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:53/0/physics_layer_0/angular_velocity = 0.0
45:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:53/0/physics_layer_1/angular_velocity = 0.0
46:53/0 = 0
46:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:53/0/physics_layer_0/angular_velocity = 0.0
46:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:53/0/physics_layer_1/angular_velocity = 0.0
47:53/0 = 0
47:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:53/0/physics_layer_0/angular_velocity = 0.0
47:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:53/0/physics_layer_1/angular_velocity = 0.0
51:53/0 = 0
51:53/0/terrain_set = 1
51:53/0/terrain = 0
51:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:53/0/physics_layer_0/angular_velocity = 0.0
51:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:53/0/physics_layer_1/angular_velocity = 0.0
51:53/0/terrains_peering_bit/right_side = 0
51:53/0/terrains_peering_bit/bottom_side = 0
51:53/0/terrains_peering_bit/left_side = 0
51:53/0/terrains_peering_bit/top_side = 0
52:53/0 = 0
52:53/0/terrain_set = 1
52:53/0/terrain = 0
52:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:53/0/physics_layer_0/angular_velocity = 0.0
52:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:53/0/physics_layer_1/angular_velocity = 0.0
52:53/0/terrains_peering_bit/right_side = 0
52:53/0/terrains_peering_bit/bottom_side = 0
52:53/0/terrains_peering_bit/left_side = 0
52:53/0/terrains_peering_bit/top_side = 0
53:53/0 = 0
53:53/0/terrain_set = 1
53:53/0/terrain = 0
53:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:53/0/physics_layer_0/angular_velocity = 0.0
53:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:53/0/physics_layer_1/angular_velocity = 0.0
53:53/0/terrains_peering_bit/right_side = 0
53:53/0/terrains_peering_bit/bottom_side = 0
53:53/0/terrains_peering_bit/left_side = 0
53:53/0/terrains_peering_bit/top_side = 0
60:53/0 = 0
60:53/0/terrain_set = 1
60:53/0/terrain = 0
60:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:53/0/physics_layer_0/angular_velocity = 0.0
60:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:53/0/physics_layer_1/angular_velocity = 0.0
60:53/0/terrains_peering_bit/right_side = 0
60:53/0/terrains_peering_bit/bottom_side = 0
60:53/0/terrains_peering_bit/left_side = 0
60:53/0/terrains_peering_bit/top_side = 0
61:53/0 = 0
61:53/0/terrain_set = 1
61:53/0/terrain = 0
61:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:53/0/physics_layer_0/angular_velocity = 0.0
61:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:53/0/physics_layer_1/angular_velocity = 0.0
61:53/0/terrains_peering_bit/right_side = 0
61:53/0/terrains_peering_bit/bottom_side = 0
61:53/0/terrains_peering_bit/left_side = 0
61:53/0/terrains_peering_bit/top_side = 0
62:53/0 = 0
62:53/0/terrain_set = 1
62:53/0/terrain = 0
62:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:53/0/physics_layer_0/angular_velocity = 0.0
62:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:53/0/physics_layer_1/angular_velocity = 0.0
62:53/0/terrains_peering_bit/right_side = 0
62:53/0/terrains_peering_bit/bottom_side = 0
62:53/0/terrains_peering_bit/left_side = 0
62:53/0/terrains_peering_bit/top_side = 0
66:53/0 = 0
66:53/0/terrain_set = 1
66:53/0/terrain = 0
66:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:53/0/physics_layer_0/angular_velocity = 0.0
66:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:53/0/physics_layer_1/angular_velocity = 0.0
66:53/0/terrains_peering_bit/right_side = 0
66:53/0/terrains_peering_bit/bottom_side = 0
66:53/0/terrains_peering_bit/left_side = 0
66:53/0/terrains_peering_bit/top_side = 0
67:53/0 = 0
67:53/0/terrain_set = 1
67:53/0/terrain = 0
67:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:53/0/physics_layer_0/angular_velocity = 0.0
67:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:53/0/physics_layer_1/angular_velocity = 0.0
67:53/0/terrains_peering_bit/right_side = 0
67:53/0/terrains_peering_bit/bottom_side = 0
67:53/0/terrains_peering_bit/left_side = 0
67:53/0/terrains_peering_bit/top_side = 0
68:53/0 = 0
68:53/0/terrain_set = 1
68:53/0/terrain = 0
68:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:53/0/physics_layer_0/angular_velocity = 0.0
68:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:53/0/physics_layer_1/angular_velocity = 0.0
68:53/0/terrains_peering_bit/right_side = 0
68:53/0/terrains_peering_bit/bottom_side = 0
68:53/0/terrains_peering_bit/left_side = 0
68:53/0/terrains_peering_bit/top_side = 0
72:53/0 = 0
72:53/0/terrain_set = 1
72:53/0/terrain = 0
72:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:53/0/physics_layer_0/angular_velocity = 0.0
72:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:53/0/physics_layer_1/angular_velocity = 0.0
72:53/0/terrains_peering_bit/right_side = 0
72:53/0/terrains_peering_bit/bottom_side = 0
72:53/0/terrains_peering_bit/left_side = 0
72:53/0/terrains_peering_bit/top_side = 0
73:53/0 = 0
73:53/0/terrain_set = 1
73:53/0/terrain = 0
73:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:53/0/physics_layer_0/angular_velocity = 0.0
73:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:53/0/physics_layer_1/angular_velocity = 0.0
73:53/0/terrains_peering_bit/right_side = 0
73:53/0/terrains_peering_bit/bottom_side = 0
73:53/0/terrains_peering_bit/left_side = 0
73:53/0/terrains_peering_bit/top_side = 0
74:53/0 = 0
74:53/0/terrain_set = 1
74:53/0/terrain = 0
74:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:53/0/physics_layer_0/angular_velocity = 0.0
74:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:53/0/physics_layer_1/angular_velocity = 0.0
74:53/0/terrains_peering_bit/right_side = 0
74:53/0/terrains_peering_bit/bottom_side = 0
74:53/0/terrains_peering_bit/left_side = 0
74:53/0/terrains_peering_bit/top_side = 0
78:53/0 = 0
78:53/0/terrain_set = 1
78:53/0/terrain = 0
78:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:53/0/physics_layer_0/angular_velocity = 0.0
78:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:53/0/physics_layer_1/angular_velocity = 0.0
78:53/0/terrains_peering_bit/right_side = 0
78:53/0/terrains_peering_bit/bottom_side = 0
78:53/0/terrains_peering_bit/left_side = 0
78:53/0/terrains_peering_bit/top_side = 0
79:53/0 = 0
79:53/0/terrain_set = 1
79:53/0/terrain = 0
79:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:53/0/physics_layer_0/angular_velocity = 0.0
79:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:53/0/physics_layer_1/angular_velocity = 0.0
79:53/0/terrains_peering_bit/right_side = 0
79:53/0/terrains_peering_bit/bottom_side = 0
79:53/0/terrains_peering_bit/left_side = 0
79:53/0/terrains_peering_bit/top_side = 0
80:53/0 = 0
80:53/0/terrain_set = 1
80:53/0/terrain = 0
80:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:53/0/physics_layer_0/angular_velocity = 0.0
80:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:53/0/physics_layer_1/angular_velocity = 0.0
80:53/0/terrains_peering_bit/right_side = 0
80:53/0/terrains_peering_bit/bottom_side = 0
80:53/0/terrains_peering_bit/left_side = 0
80:53/0/terrains_peering_bit/top_side = 0
87:53/0 = 0
87:53/0/terrain_set = 1
87:53/0/terrain = 0
87:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:53/0/physics_layer_0/angular_velocity = 0.0
87:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:53/0/physics_layer_1/angular_velocity = 0.0
87:53/0/terrains_peering_bit/right_side = 0
87:53/0/terrains_peering_bit/bottom_side = 0
87:53/0/terrains_peering_bit/left_side = 0
87:53/0/terrains_peering_bit/top_side = 0
88:53/0 = 0
88:53/0/terrain_set = 1
88:53/0/terrain = 0
88:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:53/0/physics_layer_0/angular_velocity = 0.0
88:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:53/0/physics_layer_1/angular_velocity = 0.0
88:53/0/terrains_peering_bit/right_side = 0
88:53/0/terrains_peering_bit/bottom_side = 0
88:53/0/terrains_peering_bit/left_side = 0
88:53/0/terrains_peering_bit/top_side = 0
89:53/0 = 0
89:53/0/terrain_set = 1
89:53/0/terrain = 0
89:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:53/0/physics_layer_0/angular_velocity = 0.0
89:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:53/0/physics_layer_1/angular_velocity = 0.0
89:53/0/terrains_peering_bit/right_side = 0
89:53/0/terrains_peering_bit/bottom_side = 0
89:53/0/terrains_peering_bit/left_side = 0
89:53/0/terrains_peering_bit/top_side = 0
90:53/0 = 0
90:53/0/terrain_set = 1
90:53/0/terrain = 0
90:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:53/0/physics_layer_0/angular_velocity = 0.0
90:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:53/0/physics_layer_1/angular_velocity = 0.0
90:53/0/terrains_peering_bit/right_side = 0
90:53/0/terrains_peering_bit/bottom_side = 0
90:53/0/terrains_peering_bit/left_side = 0
90:53/0/terrains_peering_bit/top_side = 0
91:53/0 = 0
91:53/0/terrain_set = 1
91:53/0/terrain = 0
91:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:53/0/physics_layer_0/angular_velocity = 0.0
91:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:53/0/physics_layer_1/angular_velocity = 0.0
91:53/0/terrains_peering_bit/right_side = 0
91:53/0/terrains_peering_bit/bottom_side = 0
91:53/0/terrains_peering_bit/left_side = 0
91:53/0/terrains_peering_bit/top_side = 0
92:53/0 = 0
92:53/0/terrain_set = 1
92:53/0/terrain = 0
92:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:53/0/physics_layer_0/angular_velocity = 0.0
92:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:53/0/physics_layer_1/angular_velocity = 0.0
92:53/0/terrains_peering_bit/right_side = 0
92:53/0/terrains_peering_bit/bottom_side = 0
92:53/0/terrains_peering_bit/left_side = 0
92:53/0/terrains_peering_bit/top_side = 0
93:53/0 = 0
93:53/0/terrain_set = 1
93:53/0/terrain = 0
93:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:53/0/physics_layer_0/angular_velocity = 0.0
93:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:53/0/physics_layer_1/angular_velocity = 0.0
93:53/0/terrains_peering_bit/right_side = 0
93:53/0/terrains_peering_bit/bottom_side = 0
93:53/0/terrains_peering_bit/left_side = 0
93:53/0/terrains_peering_bit/top_side = 0
94:53/0 = 0
94:53/0/terrain_set = 1
94:53/0/terrain = 0
94:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:53/0/physics_layer_0/angular_velocity = 0.0
94:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:53/0/physics_layer_1/angular_velocity = 0.0
94:53/0/terrains_peering_bit/right_side = 0
94:53/0/terrains_peering_bit/bottom_side = 0
94:53/0/terrains_peering_bit/left_side = 0
94:53/0/terrains_peering_bit/top_side = 0
95:53/0 = 0
95:53/0/terrain_set = 1
95:53/0/terrain = 0
95:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:53/0/physics_layer_0/angular_velocity = 0.0
95:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:53/0/physics_layer_1/angular_velocity = 0.0
95:53/0/terrains_peering_bit/right_side = 0
95:53/0/terrains_peering_bit/bottom_side = 0
95:53/0/terrains_peering_bit/left_side = 0
95:53/0/terrains_peering_bit/top_side = 0
218:53/0 = 0
218:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:53/0/physics_layer_0/angular_velocity = 0.0
218:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:53/0/physics_layer_1/angular_velocity = 0.0
219:53/0 = 0
219:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:53/0/physics_layer_0/angular_velocity = 0.0
219:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:53/0/physics_layer_1/angular_velocity = 0.0
224:53/0 = 0
224:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:53/0/physics_layer_0/angular_velocity = 0.0
224:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:53/0/physics_layer_1/angular_velocity = 0.0
225:53/0 = 0
225:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:53/0/physics_layer_0/angular_velocity = 0.0
225:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:53/0/physics_layer_1/angular_velocity = 0.0
15:54/0 = 0
15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:54/0/physics_layer_0/angular_velocity = 0.0
15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:54/0/physics_layer_1/angular_velocity = 0.0
16:54/0 = 0
16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:54/0/physics_layer_0/angular_velocity = 0.0
16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:54/0/physics_layer_1/angular_velocity = 0.0
17:54/0 = 0
17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:54/0/physics_layer_0/angular_velocity = 0.0
17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:54/0/physics_layer_1/angular_velocity = 0.0
21:54/0 = 0
21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:54/0/physics_layer_0/angular_velocity = 0.0
21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:54/0/physics_layer_1/angular_velocity = 0.0
22:54/0 = 0
22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:54/0/physics_layer_0/angular_velocity = 0.0
22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:54/0/physics_layer_1/angular_velocity = 0.0
23:54/0 = 0
23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:54/0/physics_layer_0/angular_velocity = 0.0
23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:54/0/physics_layer_1/angular_velocity = 0.0
39:54/0 = 0
39:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:54/0/physics_layer_0/angular_velocity = 0.0
39:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:54/0/physics_layer_1/angular_velocity = 0.0
40:54/0 = 0
40:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:54/0/physics_layer_0/angular_velocity = 0.0
40:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:54/0/physics_layer_1/angular_velocity = 0.0
41:54/0 = 0
41:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:54/0/physics_layer_0/angular_velocity = 0.0
41:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:54/0/physics_layer_1/angular_velocity = 0.0
42:54/0 = 0
42:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:54/0/physics_layer_0/angular_velocity = 0.0
42:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:54/0/physics_layer_1/angular_velocity = 0.0
43:54/0 = 0
43:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:54/0/physics_layer_0/angular_velocity = 0.0
43:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:54/0/physics_layer_1/angular_velocity = 0.0
44:54/0 = 0
44:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:54/0/physics_layer_0/angular_velocity = 0.0
44:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:54/0/physics_layer_1/angular_velocity = 0.0
45:54/0 = 0
45:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:54/0/physics_layer_0/angular_velocity = 0.0
45:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:54/0/physics_layer_1/angular_velocity = 0.0
46:54/0 = 0
46:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:54/0/physics_layer_0/angular_velocity = 0.0
46:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:54/0/physics_layer_1/angular_velocity = 0.0
47:54/0 = 0
47:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:54/0/physics_layer_0/angular_velocity = 0.0
47:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:54/0/physics_layer_1/angular_velocity = 0.0
63:54/0 = 0
63:54/0/terrain_set = 1
63:54/0/terrain = 0
63:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:54/0/physics_layer_0/angular_velocity = 0.0
63:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:54/0/physics_layer_1/angular_velocity = 0.0
63:54/0/terrains_peering_bit/right_side = 0
63:54/0/terrains_peering_bit/bottom_side = 0
63:54/0/terrains_peering_bit/left_side = 0
63:54/0/terrains_peering_bit/top_side = 0
64:54/0 = 0
64:54/0/terrain_set = 1
64:54/0/terrain = 0
64:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:54/0/physics_layer_0/angular_velocity = 0.0
64:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:54/0/physics_layer_1/angular_velocity = 0.0
64:54/0/terrains_peering_bit/right_side = 0
64:54/0/terrains_peering_bit/bottom_side = 0
64:54/0/terrains_peering_bit/left_side = 0
64:54/0/terrains_peering_bit/top_side = 0
65:54/0 = 0
65:54/0/terrain_set = 1
65:54/0/terrain = 0
65:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:54/0/physics_layer_0/angular_velocity = 0.0
65:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:54/0/physics_layer_1/angular_velocity = 0.0
65:54/0/terrains_peering_bit/right_side = 0
65:54/0/terrains_peering_bit/bottom_side = 0
65:54/0/terrains_peering_bit/left_side = 0
65:54/0/terrains_peering_bit/top_side = 0
69:54/0 = 0
69:54/0/terrain_set = 1
69:54/0/terrain = 0
69:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:54/0/physics_layer_0/angular_velocity = 0.0
69:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:54/0/physics_layer_1/angular_velocity = 0.0
69:54/0/terrains_peering_bit/right_side = 0
69:54/0/terrains_peering_bit/bottom_side = 0
69:54/0/terrains_peering_bit/left_side = 0
69:54/0/terrains_peering_bit/top_side = 0
70:54/0 = 0
70:54/0/terrain_set = 1
70:54/0/terrain = 0
70:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:54/0/physics_layer_0/angular_velocity = 0.0
70:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:54/0/physics_layer_1/angular_velocity = 0.0
70:54/0/terrains_peering_bit/right_side = 0
70:54/0/terrains_peering_bit/bottom_side = 0
70:54/0/terrains_peering_bit/left_side = 0
70:54/0/terrains_peering_bit/top_side = 0
71:54/0 = 0
71:54/0/terrain_set = 1
71:54/0/terrain = 0
71:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:54/0/physics_layer_0/angular_velocity = 0.0
71:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:54/0/physics_layer_1/angular_velocity = 0.0
71:54/0/terrains_peering_bit/right_side = 0
71:54/0/terrains_peering_bit/bottom_side = 0
71:54/0/terrains_peering_bit/left_side = 0
71:54/0/terrains_peering_bit/top_side = 0
87:54/0 = 0
87:54/0/terrain_set = 1
87:54/0/terrain = 0
87:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:54/0/physics_layer_0/angular_velocity = 0.0
87:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:54/0/physics_layer_1/angular_velocity = 0.0
87:54/0/terrains_peering_bit/right_side = 0
87:54/0/terrains_peering_bit/bottom_side = 0
87:54/0/terrains_peering_bit/left_side = 0
87:54/0/terrains_peering_bit/top_side = 0
88:54/0 = 0
88:54/0/terrain_set = 1
88:54/0/terrain = 0
88:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:54/0/physics_layer_0/angular_velocity = 0.0
88:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:54/0/physics_layer_1/angular_velocity = 0.0
88:54/0/terrains_peering_bit/right_side = 0
88:54/0/terrains_peering_bit/bottom_side = 0
88:54/0/terrains_peering_bit/left_side = 0
88:54/0/terrains_peering_bit/top_side = 0
89:54/0 = 0
89:54/0/terrain_set = 1
89:54/0/terrain = 0
89:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:54/0/physics_layer_0/angular_velocity = 0.0
89:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:54/0/physics_layer_1/angular_velocity = 0.0
89:54/0/terrains_peering_bit/right_side = 0
89:54/0/terrains_peering_bit/bottom_side = 0
89:54/0/terrains_peering_bit/left_side = 0
89:54/0/terrains_peering_bit/top_side = 0
90:54/0 = 0
90:54/0/terrain_set = 1
90:54/0/terrain = 0
90:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:54/0/physics_layer_0/angular_velocity = 0.0
90:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:54/0/physics_layer_1/angular_velocity = 0.0
90:54/0/terrains_peering_bit/right_side = 0
90:54/0/terrains_peering_bit/bottom_side = 0
90:54/0/terrains_peering_bit/left_side = 0
90:54/0/terrains_peering_bit/top_side = 0
91:54/0 = 0
91:54/0/terrain_set = 1
91:54/0/terrain = 0
91:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:54/0/physics_layer_0/angular_velocity = 0.0
91:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:54/0/physics_layer_1/angular_velocity = 0.0
91:54/0/terrains_peering_bit/right_side = 0
91:54/0/terrains_peering_bit/bottom_side = 0
91:54/0/terrains_peering_bit/left_side = 0
91:54/0/terrains_peering_bit/top_side = 0
92:54/0 = 0
92:54/0/terrain_set = 1
92:54/0/terrain = 0
92:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:54/0/physics_layer_0/angular_velocity = 0.0
92:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:54/0/physics_layer_1/angular_velocity = 0.0
92:54/0/terrains_peering_bit/right_side = 0
92:54/0/terrains_peering_bit/bottom_side = 0
92:54/0/terrains_peering_bit/left_side = 0
92:54/0/terrains_peering_bit/top_side = 0
93:54/0 = 0
93:54/0/terrain_set = 1
93:54/0/terrain = 0
93:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:54/0/physics_layer_0/angular_velocity = 0.0
93:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:54/0/physics_layer_1/angular_velocity = 0.0
93:54/0/terrains_peering_bit/right_side = 0
93:54/0/terrains_peering_bit/bottom_side = 0
93:54/0/terrains_peering_bit/left_side = 0
93:54/0/terrains_peering_bit/top_side = 0
94:54/0 = 0
94:54/0/terrain_set = 1
94:54/0/terrain = 0
94:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:54/0/physics_layer_0/angular_velocity = 0.0
94:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:54/0/physics_layer_1/angular_velocity = 0.0
94:54/0/terrains_peering_bit/right_side = 0
94:54/0/terrains_peering_bit/bottom_side = 0
94:54/0/terrains_peering_bit/left_side = 0
94:54/0/terrains_peering_bit/top_side = 0
95:54/0 = 0
95:54/0/terrain_set = 1
95:54/0/terrain = 0
95:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:54/0/physics_layer_0/angular_velocity = 0.0
95:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:54/0/physics_layer_1/angular_velocity = 0.0
95:54/0/terrains_peering_bit/right_side = 0
95:54/0/terrains_peering_bit/bottom_side = 0
95:54/0/terrains_peering_bit/left_side = 0
95:54/0/terrains_peering_bit/top_side = 0
218:54/0 = 0
218:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:54/0/physics_layer_0/angular_velocity = 0.0
218:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:54/0/physics_layer_1/angular_velocity = 0.0
219:54/0 = 0
219:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:54/0/physics_layer_0/angular_velocity = 0.0
219:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:54/0/physics_layer_1/angular_velocity = 0.0
224:54/0 = 0
224:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:54/0/physics_layer_0/angular_velocity = 0.0
224:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:54/0/physics_layer_1/angular_velocity = 0.0
225:54/0 = 0
225:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:54/0/physics_layer_0/angular_velocity = 0.0
225:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:54/0/physics_layer_1/angular_velocity = 0.0
15:55/0 = 0
15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:55/0/physics_layer_0/angular_velocity = 0.0
15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:55/0/physics_layer_1/angular_velocity = 0.0
16:55/0 = 0
16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:55/0/physics_layer_0/angular_velocity = 0.0
16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:55/0/physics_layer_1/angular_velocity = 0.0
17:55/0 = 0
17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:55/0/physics_layer_0/angular_velocity = 0.0
17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:55/0/physics_layer_1/angular_velocity = 0.0
21:55/0 = 0
21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:55/0/physics_layer_0/angular_velocity = 0.0
21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:55/0/physics_layer_1/angular_velocity = 0.0
22:55/0 = 0
22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:55/0/physics_layer_0/angular_velocity = 0.0
22:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:55/0/physics_layer_1/angular_velocity = 0.0
23:55/0 = 0
23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:55/0/physics_layer_0/angular_velocity = 0.0
23:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:55/0/physics_layer_1/angular_velocity = 0.0
39:55/0 = 0
39:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:55/0/physics_layer_0/angular_velocity = 0.0
39:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:55/0/physics_layer_1/angular_velocity = 0.0
40:55/0 = 0
40:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:55/0/physics_layer_0/angular_velocity = 0.0
40:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:55/0/physics_layer_1/angular_velocity = 0.0
41:55/0 = 0
41:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:55/0/physics_layer_0/angular_velocity = 0.0
41:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:55/0/physics_layer_1/angular_velocity = 0.0
42:55/0 = 0
42:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:55/0/physics_layer_0/angular_velocity = 0.0
42:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:55/0/physics_layer_1/angular_velocity = 0.0
43:55/0 = 0
43:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:55/0/physics_layer_0/angular_velocity = 0.0
43:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:55/0/physics_layer_1/angular_velocity = 0.0
44:55/0 = 0
44:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:55/0/physics_layer_0/angular_velocity = 0.0
44:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:55/0/physics_layer_1/angular_velocity = 0.0
45:55/0 = 0
45:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:55/0/physics_layer_0/angular_velocity = 0.0
45:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:55/0/physics_layer_1/angular_velocity = 0.0
46:55/0 = 0
46:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:55/0/physics_layer_0/angular_velocity = 0.0
46:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:55/0/physics_layer_1/angular_velocity = 0.0
47:55/0 = 0
47:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:55/0/physics_layer_0/angular_velocity = 0.0
47:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:55/0/physics_layer_1/angular_velocity = 0.0
63:55/0 = 0
63:55/0/terrain_set = 1
63:55/0/terrain = 0
63:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:55/0/physics_layer_0/angular_velocity = 0.0
63:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:55/0/physics_layer_1/angular_velocity = 0.0
63:55/0/terrains_peering_bit/right_side = 0
63:55/0/terrains_peering_bit/bottom_side = 0
63:55/0/terrains_peering_bit/left_side = 0
63:55/0/terrains_peering_bit/top_side = 0
64:55/0 = 0
64:55/0/terrain_set = 1
64:55/0/terrain = 0
64:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:55/0/physics_layer_0/angular_velocity = 0.0
64:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:55/0/physics_layer_1/angular_velocity = 0.0
64:55/0/terrains_peering_bit/right_side = 0
64:55/0/terrains_peering_bit/bottom_side = 0
64:55/0/terrains_peering_bit/left_side = 0
64:55/0/terrains_peering_bit/top_side = 0
65:55/0 = 0
65:55/0/terrain_set = 1
65:55/0/terrain = 0
65:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:55/0/physics_layer_0/angular_velocity = 0.0
65:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:55/0/physics_layer_1/angular_velocity = 0.0
65:55/0/terrains_peering_bit/right_side = 0
65:55/0/terrains_peering_bit/bottom_side = 0
65:55/0/terrains_peering_bit/left_side = 0
65:55/0/terrains_peering_bit/top_side = 0
69:55/0 = 0
69:55/0/terrain_set = 1
69:55/0/terrain = 0
69:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:55/0/physics_layer_0/angular_velocity = 0.0
69:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:55/0/physics_layer_1/angular_velocity = 0.0
69:55/0/terrains_peering_bit/right_side = 0
69:55/0/terrains_peering_bit/bottom_side = 0
69:55/0/terrains_peering_bit/left_side = 0
69:55/0/terrains_peering_bit/top_side = 0
70:55/0 = 0
70:55/0/terrain_set = 1
70:55/0/terrain = 0
70:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:55/0/physics_layer_0/angular_velocity = 0.0
70:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:55/0/physics_layer_1/angular_velocity = 0.0
70:55/0/terrains_peering_bit/right_side = 0
70:55/0/terrains_peering_bit/bottom_side = 0
70:55/0/terrains_peering_bit/left_side = 0
70:55/0/terrains_peering_bit/top_side = 0
71:55/0 = 0
71:55/0/terrain_set = 1
71:55/0/terrain = 0
71:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:55/0/physics_layer_0/angular_velocity = 0.0
71:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:55/0/physics_layer_1/angular_velocity = 0.0
71:55/0/terrains_peering_bit/right_side = 0
71:55/0/terrains_peering_bit/bottom_side = 0
71:55/0/terrains_peering_bit/left_side = 0
71:55/0/terrains_peering_bit/top_side = 0
87:55/0 = 0
87:55/0/terrain_set = 1
87:55/0/terrain = 0
87:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:55/0/physics_layer_0/angular_velocity = 0.0
87:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:55/0/physics_layer_1/angular_velocity = 0.0
87:55/0/terrains_peering_bit/right_side = 0
87:55/0/terrains_peering_bit/bottom_side = 0
87:55/0/terrains_peering_bit/left_side = 0
87:55/0/terrains_peering_bit/top_side = 0
88:55/0 = 0
88:55/0/terrain_set = 1
88:55/0/terrain = 0
88:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:55/0/physics_layer_0/angular_velocity = 0.0
88:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:55/0/physics_layer_1/angular_velocity = 0.0
88:55/0/terrains_peering_bit/right_side = 0
88:55/0/terrains_peering_bit/bottom_side = 0
88:55/0/terrains_peering_bit/left_side = 0
88:55/0/terrains_peering_bit/top_side = 0
89:55/0 = 0
89:55/0/terrain_set = 1
89:55/0/terrain = 0
89:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:55/0/physics_layer_0/angular_velocity = 0.0
89:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:55/0/physics_layer_1/angular_velocity = 0.0
89:55/0/terrains_peering_bit/right_side = 0
89:55/0/terrains_peering_bit/bottom_side = 0
89:55/0/terrains_peering_bit/left_side = 0
89:55/0/terrains_peering_bit/top_side = 0
90:55/0 = 0
90:55/0/terrain_set = 1
90:55/0/terrain = 0
90:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:55/0/physics_layer_0/angular_velocity = 0.0
90:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:55/0/physics_layer_1/angular_velocity = 0.0
90:55/0/terrains_peering_bit/right_side = 0
90:55/0/terrains_peering_bit/bottom_side = 0
90:55/0/terrains_peering_bit/left_side = 0
90:55/0/terrains_peering_bit/top_side = 0
91:55/0 = 0
91:55/0/terrain_set = 1
91:55/0/terrain = 0
91:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:55/0/physics_layer_0/angular_velocity = 0.0
91:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:55/0/physics_layer_1/angular_velocity = 0.0
91:55/0/terrains_peering_bit/right_side = 0
91:55/0/terrains_peering_bit/bottom_side = 0
91:55/0/terrains_peering_bit/left_side = 0
91:55/0/terrains_peering_bit/top_side = 0
92:55/0 = 0
92:55/0/terrain_set = 1
92:55/0/terrain = 0
92:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:55/0/physics_layer_0/angular_velocity = 0.0
92:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:55/0/physics_layer_1/angular_velocity = 0.0
92:55/0/terrains_peering_bit/right_side = 0
92:55/0/terrains_peering_bit/bottom_side = 0
92:55/0/terrains_peering_bit/left_side = 0
92:55/0/terrains_peering_bit/top_side = 0
93:55/0 = 0
93:55/0/terrain_set = 1
93:55/0/terrain = 0
93:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:55/0/physics_layer_0/angular_velocity = 0.0
93:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:55/0/physics_layer_1/angular_velocity = 0.0
93:55/0/terrains_peering_bit/right_side = 0
93:55/0/terrains_peering_bit/bottom_side = 0
93:55/0/terrains_peering_bit/left_side = 0
93:55/0/terrains_peering_bit/top_side = 0
94:55/0 = 0
94:55/0/terrain_set = 1
94:55/0/terrain = 0
94:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:55/0/physics_layer_0/angular_velocity = 0.0
94:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:55/0/physics_layer_1/angular_velocity = 0.0
94:55/0/terrains_peering_bit/right_side = 0
94:55/0/terrains_peering_bit/bottom_side = 0
94:55/0/terrains_peering_bit/left_side = 0
94:55/0/terrains_peering_bit/top_side = 0
95:55/0 = 0
95:55/0/terrain_set = 1
95:55/0/terrain = 0
95:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:55/0/physics_layer_0/angular_velocity = 0.0
95:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:55/0/physics_layer_1/angular_velocity = 0.0
95:55/0/terrains_peering_bit/right_side = 0
95:55/0/terrains_peering_bit/bottom_side = 0
95:55/0/terrains_peering_bit/left_side = 0
95:55/0/terrains_peering_bit/top_side = 0
218:55/0 = 0
218:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:55/0/physics_layer_0/angular_velocity = 0.0
218:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:55/0/physics_layer_1/angular_velocity = 0.0
219:55/0 = 0
219:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:55/0/physics_layer_0/angular_velocity = 0.0
219:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:55/0/physics_layer_1/angular_velocity = 0.0
224:55/0 = 0
224:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:55/0/physics_layer_0/angular_velocity = 0.0
224:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:55/0/physics_layer_1/angular_velocity = 0.0
225:55/0 = 0
225:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:55/0/physics_layer_0/angular_velocity = 0.0
225:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:55/0/physics_layer_1/angular_velocity = 0.0
15:56/0 = 0
15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:56/0/physics_layer_0/angular_velocity = 0.0
15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:56/0/physics_layer_1/angular_velocity = 0.0
16:56/0 = 0
16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:56/0/physics_layer_0/angular_velocity = 0.0
16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:56/0/physics_layer_1/angular_velocity = 0.0
17:56/0 = 0
17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:56/0/physics_layer_0/angular_velocity = 0.0
17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:56/0/physics_layer_1/angular_velocity = 0.0
21:56/0 = 0
21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:56/0/physics_layer_0/angular_velocity = 0.0
21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:56/0/physics_layer_1/angular_velocity = 0.0
22:56/0 = 0
22:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:56/0/physics_layer_0/angular_velocity = 0.0
22:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:56/0/physics_layer_1/angular_velocity = 0.0
23:56/0 = 0
23:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:56/0/physics_layer_0/angular_velocity = 0.0
23:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:56/0/physics_layer_1/angular_velocity = 0.0
39:56/0 = 0
39:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:56/0/physics_layer_0/angular_velocity = 0.0
39:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:56/0/physics_layer_1/angular_velocity = 0.0
40:56/0 = 0
40:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:56/0/physics_layer_0/angular_velocity = 0.0
40:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:56/0/physics_layer_1/angular_velocity = 0.0
41:56/0 = 0
41:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:56/0/physics_layer_0/angular_velocity = 0.0
41:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:56/0/physics_layer_1/angular_velocity = 0.0
42:56/0 = 0
42:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:56/0/physics_layer_0/angular_velocity = 0.0
42:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:56/0/physics_layer_1/angular_velocity = 0.0
43:56/0 = 0
43:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:56/0/physics_layer_0/angular_velocity = 0.0
43:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:56/0/physics_layer_1/angular_velocity = 0.0
44:56/0 = 0
44:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:56/0/physics_layer_0/angular_velocity = 0.0
44:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:56/0/physics_layer_1/angular_velocity = 0.0
45:56/0 = 0
45:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:56/0/physics_layer_0/angular_velocity = 0.0
45:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:56/0/physics_layer_1/angular_velocity = 0.0
46:56/0 = 0
46:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:56/0/physics_layer_0/angular_velocity = 0.0
46:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:56/0/physics_layer_1/angular_velocity = 0.0
47:56/0 = 0
47:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:56/0/physics_layer_0/angular_velocity = 0.0
47:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:56/0/physics_layer_1/angular_velocity = 0.0
63:56/0 = 0
63:56/0/terrain_set = 1
63:56/0/terrain = 0
63:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:56/0/physics_layer_0/angular_velocity = 0.0
63:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:56/0/physics_layer_1/angular_velocity = 0.0
63:56/0/terrains_peering_bit/right_side = 0
63:56/0/terrains_peering_bit/bottom_side = 0
63:56/0/terrains_peering_bit/left_side = 0
63:56/0/terrains_peering_bit/top_side = 0
64:56/0 = 0
64:56/0/terrain_set = 1
64:56/0/terrain = 0
64:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:56/0/physics_layer_0/angular_velocity = 0.0
64:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:56/0/physics_layer_1/angular_velocity = 0.0
64:56/0/terrains_peering_bit/right_side = 0
64:56/0/terrains_peering_bit/bottom_side = 0
64:56/0/terrains_peering_bit/left_side = 0
64:56/0/terrains_peering_bit/top_side = 0
65:56/0 = 0
65:56/0/terrain_set = 1
65:56/0/terrain = 0
65:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:56/0/physics_layer_0/angular_velocity = 0.0
65:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:56/0/physics_layer_1/angular_velocity = 0.0
65:56/0/terrains_peering_bit/right_side = 0
65:56/0/terrains_peering_bit/bottom_side = 0
65:56/0/terrains_peering_bit/left_side = 0
65:56/0/terrains_peering_bit/top_side = 0
69:56/0 = 0
69:56/0/terrain_set = 1
69:56/0/terrain = 0
69:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:56/0/physics_layer_0/angular_velocity = 0.0
69:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:56/0/physics_layer_1/angular_velocity = 0.0
69:56/0/terrains_peering_bit/right_side = 0
69:56/0/terrains_peering_bit/bottom_side = 0
69:56/0/terrains_peering_bit/left_side = 0
69:56/0/terrains_peering_bit/top_side = 0
70:56/0 = 0
70:56/0/terrain_set = 1
70:56/0/terrain = 0
70:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:56/0/physics_layer_0/angular_velocity = 0.0
70:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:56/0/physics_layer_1/angular_velocity = 0.0
70:56/0/terrains_peering_bit/right_side = 0
70:56/0/terrains_peering_bit/bottom_side = 0
70:56/0/terrains_peering_bit/left_side = 0
70:56/0/terrains_peering_bit/top_side = 0
71:56/0 = 0
71:56/0/terrain_set = 1
71:56/0/terrain = 0
71:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:56/0/physics_layer_0/angular_velocity = 0.0
71:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:56/0/physics_layer_1/angular_velocity = 0.0
71:56/0/terrains_peering_bit/right_side = 0
71:56/0/terrains_peering_bit/bottom_side = 0
71:56/0/terrains_peering_bit/left_side = 0
71:56/0/terrains_peering_bit/top_side = 0
87:56/0 = 0
87:56/0/terrain_set = 1
87:56/0/terrain = 0
87:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:56/0/physics_layer_0/angular_velocity = 0.0
87:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:56/0/physics_layer_1/angular_velocity = 0.0
87:56/0/terrains_peering_bit/right_side = 0
87:56/0/terrains_peering_bit/bottom_side = 0
87:56/0/terrains_peering_bit/left_side = 0
87:56/0/terrains_peering_bit/top_side = 0
88:56/0 = 0
88:56/0/terrain_set = 1
88:56/0/terrain = 0
88:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:56/0/physics_layer_0/angular_velocity = 0.0
88:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:56/0/physics_layer_1/angular_velocity = 0.0
88:56/0/terrains_peering_bit/right_side = 0
88:56/0/terrains_peering_bit/bottom_side = 0
88:56/0/terrains_peering_bit/left_side = 0
88:56/0/terrains_peering_bit/top_side = 0
89:56/0 = 0
89:56/0/terrain_set = 1
89:56/0/terrain = 0
89:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:56/0/physics_layer_0/angular_velocity = 0.0
89:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:56/0/physics_layer_1/angular_velocity = 0.0
89:56/0/terrains_peering_bit/right_side = 0
89:56/0/terrains_peering_bit/bottom_side = 0
89:56/0/terrains_peering_bit/left_side = 0
89:56/0/terrains_peering_bit/top_side = 0
90:56/0 = 0
90:56/0/terrain_set = 1
90:56/0/terrain = 0
90:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:56/0/physics_layer_0/angular_velocity = 0.0
90:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:56/0/physics_layer_1/angular_velocity = 0.0
90:56/0/terrains_peering_bit/right_side = 0
90:56/0/terrains_peering_bit/bottom_side = 0
90:56/0/terrains_peering_bit/left_side = 0
90:56/0/terrains_peering_bit/top_side = 0
91:56/0 = 0
91:56/0/terrain_set = 1
91:56/0/terrain = 0
91:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:56/0/physics_layer_0/angular_velocity = 0.0
91:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:56/0/physics_layer_1/angular_velocity = 0.0
91:56/0/terrains_peering_bit/right_side = 0
91:56/0/terrains_peering_bit/bottom_side = 0
91:56/0/terrains_peering_bit/left_side = 0
91:56/0/terrains_peering_bit/top_side = 0
92:56/0 = 0
92:56/0/terrain_set = 1
92:56/0/terrain = 0
92:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:56/0/physics_layer_0/angular_velocity = 0.0
92:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:56/0/physics_layer_1/angular_velocity = 0.0
92:56/0/terrains_peering_bit/right_side = 0
92:56/0/terrains_peering_bit/bottom_side = 0
92:56/0/terrains_peering_bit/left_side = 0
92:56/0/terrains_peering_bit/top_side = 0
93:56/0 = 0
93:56/0/terrain_set = 1
93:56/0/terrain = 0
93:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:56/0/physics_layer_0/angular_velocity = 0.0
93:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:56/0/physics_layer_1/angular_velocity = 0.0
93:56/0/terrains_peering_bit/right_side = 0
93:56/0/terrains_peering_bit/bottom_side = 0
93:56/0/terrains_peering_bit/left_side = 0
93:56/0/terrains_peering_bit/top_side = 0
94:56/0 = 0
94:56/0/terrain_set = 1
94:56/0/terrain = 0
94:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:56/0/physics_layer_0/angular_velocity = 0.0
94:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:56/0/physics_layer_1/angular_velocity = 0.0
94:56/0/terrains_peering_bit/right_side = 0
94:56/0/terrains_peering_bit/bottom_side = 0
94:56/0/terrains_peering_bit/left_side = 0
94:56/0/terrains_peering_bit/top_side = 0
95:56/0 = 0
95:56/0/terrain_set = 1
95:56/0/terrain = 0
95:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:56/0/physics_layer_0/angular_velocity = 0.0
95:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:56/0/physics_layer_1/angular_velocity = 0.0
95:56/0/terrains_peering_bit/right_side = 0
95:56/0/terrains_peering_bit/bottom_side = 0
95:56/0/terrains_peering_bit/left_side = 0
95:56/0/terrains_peering_bit/top_side = 0
218:56/0 = 0
218:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:56/0/physics_layer_0/angular_velocity = 0.0
218:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:56/0/physics_layer_1/angular_velocity = 0.0
219:56/0 = 0
219:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:56/0/physics_layer_0/angular_velocity = 0.0
219:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:56/0/physics_layer_1/angular_velocity = 0.0
224:56/0 = 0
224:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:56/0/physics_layer_0/angular_velocity = 0.0
224:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:56/0/physics_layer_1/angular_velocity = 0.0
225:56/0 = 0
225:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:56/0/physics_layer_0/angular_velocity = 0.0
225:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:56/0/physics_layer_1/angular_velocity = 0.0
18:57/0 = 0
18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:57/0/physics_layer_0/angular_velocity = 0.0
18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:57/0/physics_layer_1/angular_velocity = 0.0
19:57/0 = 0
19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:57/0/physics_layer_0/angular_velocity = 0.0
19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:57/0/physics_layer_1/angular_velocity = 0.0
20:57/0 = 0
20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:57/0/physics_layer_0/angular_velocity = 0.0
20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:57/0/physics_layer_1/angular_velocity = 0.0
24:57/0 = 0
24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:57/0/physics_layer_0/angular_velocity = 0.0
24:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:57/0/physics_layer_1/angular_velocity = 0.0
25:57/0 = 0
25:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:57/0/physics_layer_0/angular_velocity = 0.0
25:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:57/0/physics_layer_1/angular_velocity = 0.0
26:57/0 = 0
26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:57/0/physics_layer_0/angular_velocity = 0.0
26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:57/0/physics_layer_1/angular_velocity = 0.0
30:57/0 = 0
30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:57/0/physics_layer_0/angular_velocity = 0.0
30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:57/0/physics_layer_1/angular_velocity = 0.0
31:57/0 = 0
31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:57/0/physics_layer_0/angular_velocity = 0.0
31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:57/0/physics_layer_1/angular_velocity = 0.0
32:57/0 = 0
32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:57/0/physics_layer_0/angular_velocity = 0.0
32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:57/0/physics_layer_1/angular_velocity = 0.0
36:57/0 = 0
36:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:57/0/physics_layer_0/angular_velocity = 0.0
36:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:57/0/physics_layer_1/angular_velocity = 0.0
37:57/0 = 0
37:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:57/0/physics_layer_0/angular_velocity = 0.0
37:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:57/0/physics_layer_1/angular_velocity = 0.0
38:57/0 = 0
38:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:57/0/physics_layer_0/angular_velocity = 0.0
38:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:57/0/physics_layer_1/angular_velocity = 0.0
66:57/0 = 0
66:57/0/terrain_set = 1
66:57/0/terrain = 0
66:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:57/0/physics_layer_0/angular_velocity = 0.0
66:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:57/0/physics_layer_1/angular_velocity = 0.0
66:57/0/terrains_peering_bit/right_side = 0
66:57/0/terrains_peering_bit/bottom_side = 0
66:57/0/terrains_peering_bit/left_side = 0
66:57/0/terrains_peering_bit/top_side = 0
67:57/0 = 0
67:57/0/terrain_set = 1
67:57/0/terrain = 0
67:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:57/0/physics_layer_0/angular_velocity = 0.0
67:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:57/0/physics_layer_1/angular_velocity = 0.0
67:57/0/terrains_peering_bit/right_side = 0
67:57/0/terrains_peering_bit/bottom_side = 0
67:57/0/terrains_peering_bit/left_side = 0
67:57/0/terrains_peering_bit/top_side = 0
68:57/0 = 0
68:57/0/terrain_set = 1
68:57/0/terrain = 0
68:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:57/0/physics_layer_0/angular_velocity = 0.0
68:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:57/0/physics_layer_1/angular_velocity = 0.0
68:57/0/terrains_peering_bit/right_side = 0
68:57/0/terrains_peering_bit/bottom_side = 0
68:57/0/terrains_peering_bit/left_side = 0
68:57/0/terrains_peering_bit/top_side = 0
72:57/0 = 0
72:57/0/terrain_set = 1
72:57/0/terrain = 0
72:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:57/0/physics_layer_0/angular_velocity = 0.0
72:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:57/0/physics_layer_1/angular_velocity = 0.0
72:57/0/terrains_peering_bit/right_side = 0
72:57/0/terrains_peering_bit/bottom_side = 0
72:57/0/terrains_peering_bit/left_side = 0
72:57/0/terrains_peering_bit/top_side = 0
73:57/0 = 0
73:57/0/terrain_set = 1
73:57/0/terrain = 0
73:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:57/0/physics_layer_0/angular_velocity = 0.0
73:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:57/0/physics_layer_1/angular_velocity = 0.0
73:57/0/terrains_peering_bit/right_side = 0
73:57/0/terrains_peering_bit/bottom_side = 0
73:57/0/terrains_peering_bit/left_side = 0
73:57/0/terrains_peering_bit/top_side = 0
74:57/0 = 0
74:57/0/terrain_set = 1
74:57/0/terrain = 0
74:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:57/0/physics_layer_0/angular_velocity = 0.0
74:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:57/0/physics_layer_1/angular_velocity = 0.0
74:57/0/terrains_peering_bit/right_side = 0
74:57/0/terrains_peering_bit/bottom_side = 0
74:57/0/terrains_peering_bit/left_side = 0
74:57/0/terrains_peering_bit/top_side = 0
78:57/0 = 0
78:57/0/terrain_set = 1
78:57/0/terrain = 0
78:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:57/0/physics_layer_0/angular_velocity = 0.0
78:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:57/0/physics_layer_1/angular_velocity = 0.0
78:57/0/terrains_peering_bit/right_side = 0
78:57/0/terrains_peering_bit/bottom_side = 0
78:57/0/terrains_peering_bit/left_side = 0
78:57/0/terrains_peering_bit/top_side = 0
79:57/0 = 0
79:57/0/terrain_set = 1
79:57/0/terrain = 0
79:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:57/0/physics_layer_0/angular_velocity = 0.0
79:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:57/0/physics_layer_1/angular_velocity = 0.0
79:57/0/terrains_peering_bit/right_side = 0
79:57/0/terrains_peering_bit/bottom_side = 0
79:57/0/terrains_peering_bit/left_side = 0
79:57/0/terrains_peering_bit/top_side = 0
80:57/0 = 0
80:57/0/terrain_set = 1
80:57/0/terrain = 0
80:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:57/0/physics_layer_0/angular_velocity = 0.0
80:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:57/0/physics_layer_1/angular_velocity = 0.0
80:57/0/terrains_peering_bit/right_side = 0
80:57/0/terrains_peering_bit/bottom_side = 0
80:57/0/terrains_peering_bit/left_side = 0
80:57/0/terrains_peering_bit/top_side = 0
84:57/0 = 0
84:57/0/terrain_set = 1
84:57/0/terrain = 0
84:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:57/0/physics_layer_0/angular_velocity = 0.0
84:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
84:57/0/physics_layer_1/angular_velocity = 0.0
84:57/0/terrains_peering_bit/right_side = 0
84:57/0/terrains_peering_bit/bottom_side = 0
84:57/0/terrains_peering_bit/left_side = 0
84:57/0/terrains_peering_bit/top_side = 0
85:57/0 = 0
85:57/0/terrain_set = 1
85:57/0/terrain = 0
85:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:57/0/physics_layer_0/angular_velocity = 0.0
85:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
85:57/0/physics_layer_1/angular_velocity = 0.0
85:57/0/terrains_peering_bit/right_side = 0
85:57/0/terrains_peering_bit/bottom_side = 0
85:57/0/terrains_peering_bit/left_side = 0
85:57/0/terrains_peering_bit/top_side = 0
86:57/0 = 0
86:57/0/terrain_set = 1
86:57/0/terrain = 0
86:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:57/0/physics_layer_0/angular_velocity = 0.0
86:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
86:57/0/physics_layer_1/angular_velocity = 0.0
86:57/0/terrains_peering_bit/right_side = 0
86:57/0/terrains_peering_bit/bottom_side = 0
86:57/0/terrains_peering_bit/left_side = 0
86:57/0/terrains_peering_bit/top_side = 0
218:57/0 = 0
218:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:57/0/physics_layer_0/angular_velocity = 0.0
218:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:57/0/physics_layer_1/angular_velocity = 0.0
219:57/0 = 0
219:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:57/0/physics_layer_0/angular_velocity = 0.0
219:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:57/0/physics_layer_1/angular_velocity = 0.0
224:57/0 = 0
224:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:57/0/physics_layer_0/angular_velocity = 0.0
224:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:57/0/physics_layer_1/angular_velocity = 0.0
225:57/0 = 0
225:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:57/0/physics_layer_0/angular_velocity = 0.0
225:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:57/0/physics_layer_1/angular_velocity = 0.0
18:58/0 = 0
18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:58/0/physics_layer_0/angular_velocity = 0.0
18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:58/0/physics_layer_1/angular_velocity = 0.0
19:58/0 = 0
19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:58/0/physics_layer_0/angular_velocity = 0.0
19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:58/0/physics_layer_1/angular_velocity = 0.0
20:58/0 = 0
20:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:58/0/physics_layer_0/angular_velocity = 0.0
20:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:58/0/physics_layer_1/angular_velocity = 0.0
24:58/0 = 0
24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:58/0/physics_layer_0/angular_velocity = 0.0
24:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:58/0/physics_layer_1/angular_velocity = 0.0
25:58/0 = 0
25:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:58/0/physics_layer_0/angular_velocity = 0.0
25:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:58/0/physics_layer_1/angular_velocity = 0.0
26:58/0 = 0
26:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:58/0/physics_layer_0/angular_velocity = 0.0
26:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:58/0/physics_layer_1/angular_velocity = 0.0
30:58/0 = 0
30:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:58/0/physics_layer_0/angular_velocity = 0.0
30:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:58/0/physics_layer_1/angular_velocity = 0.0
31:58/0 = 0
31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:58/0/physics_layer_0/angular_velocity = 0.0
31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:58/0/physics_layer_1/angular_velocity = 0.0
32:58/0 = 0
32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:58/0/physics_layer_0/angular_velocity = 0.0
32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:58/0/physics_layer_1/angular_velocity = 0.0
36:58/0 = 0
36:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:58/0/physics_layer_0/angular_velocity = 0.0
36:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:58/0/physics_layer_1/angular_velocity = 0.0
37:58/0 = 0
37:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:58/0/physics_layer_0/angular_velocity = 0.0
37:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:58/0/physics_layer_1/angular_velocity = 0.0
38:58/0 = 0
38:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:58/0/physics_layer_0/angular_velocity = 0.0
38:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:58/0/physics_layer_1/angular_velocity = 0.0
66:58/0 = 0
66:58/0/terrain_set = 1
66:58/0/terrain = 0
66:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:58/0/physics_layer_0/angular_velocity = 0.0
66:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:58/0/physics_layer_1/angular_velocity = 0.0
66:58/0/terrains_peering_bit/right_side = 0
66:58/0/terrains_peering_bit/bottom_side = 0
66:58/0/terrains_peering_bit/left_side = 0
66:58/0/terrains_peering_bit/top_side = 0
67:58/0 = 0
67:58/0/terrain_set = 1
67:58/0/terrain = 0
67:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:58/0/physics_layer_0/angular_velocity = 0.0
67:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:58/0/physics_layer_1/angular_velocity = 0.0
67:58/0/terrains_peering_bit/right_side = 0
67:58/0/terrains_peering_bit/bottom_side = 0
67:58/0/terrains_peering_bit/left_side = 0
67:58/0/terrains_peering_bit/top_side = 0
68:58/0 = 0
68:58/0/terrain_set = 1
68:58/0/terrain = 0
68:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:58/0/physics_layer_0/angular_velocity = 0.0
68:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:58/0/physics_layer_1/angular_velocity = 0.0
68:58/0/terrains_peering_bit/right_side = 0
68:58/0/terrains_peering_bit/bottom_side = 0
68:58/0/terrains_peering_bit/left_side = 0
68:58/0/terrains_peering_bit/top_side = 0
72:58/0 = 0
72:58/0/terrain_set = 1
72:58/0/terrain = 0
72:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:58/0/physics_layer_0/angular_velocity = 0.0
72:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:58/0/physics_layer_1/angular_velocity = 0.0
72:58/0/terrains_peering_bit/right_side = 0
72:58/0/terrains_peering_bit/bottom_side = 0
72:58/0/terrains_peering_bit/left_side = 0
72:58/0/terrains_peering_bit/top_side = 0
73:58/0 = 0
73:58/0/terrain_set = 1
73:58/0/terrain = 0
73:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:58/0/physics_layer_0/angular_velocity = 0.0
73:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:58/0/physics_layer_1/angular_velocity = 0.0
73:58/0/terrains_peering_bit/right_side = 0
73:58/0/terrains_peering_bit/bottom_side = 0
73:58/0/terrains_peering_bit/left_side = 0
73:58/0/terrains_peering_bit/top_side = 0
74:58/0 = 0
74:58/0/terrain_set = 1
74:58/0/terrain = 0
74:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:58/0/physics_layer_0/angular_velocity = 0.0
74:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:58/0/physics_layer_1/angular_velocity = 0.0
74:58/0/terrains_peering_bit/right_side = 0
74:58/0/terrains_peering_bit/bottom_side = 0
74:58/0/terrains_peering_bit/left_side = 0
74:58/0/terrains_peering_bit/top_side = 0
78:58/0 = 0
78:58/0/terrain_set = 1
78:58/0/terrain = 0
78:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:58/0/physics_layer_0/angular_velocity = 0.0
78:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:58/0/physics_layer_1/angular_velocity = 0.0
78:58/0/terrains_peering_bit/right_side = 0
78:58/0/terrains_peering_bit/bottom_side = 0
78:58/0/terrains_peering_bit/left_side = 0
78:58/0/terrains_peering_bit/top_side = 0
79:58/0 = 0
79:58/0/terrain_set = 1
79:58/0/terrain = 0
79:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:58/0/physics_layer_0/angular_velocity = 0.0
79:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:58/0/physics_layer_1/angular_velocity = 0.0
79:58/0/terrains_peering_bit/right_side = 0
79:58/0/terrains_peering_bit/bottom_side = 0
79:58/0/terrains_peering_bit/left_side = 0
79:58/0/terrains_peering_bit/top_side = 0
80:58/0 = 0
80:58/0/terrain_set = 1
80:58/0/terrain = 0
80:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:58/0/physics_layer_0/angular_velocity = 0.0
80:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:58/0/physics_layer_1/angular_velocity = 0.0
80:58/0/terrains_peering_bit/right_side = 0
80:58/0/terrains_peering_bit/bottom_side = 0
80:58/0/terrains_peering_bit/left_side = 0
80:58/0/terrains_peering_bit/top_side = 0
84:58/0 = 0
84:58/0/terrain_set = 1
84:58/0/terrain = 0
84:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:58/0/physics_layer_0/angular_velocity = 0.0
84:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
84:58/0/physics_layer_1/angular_velocity = 0.0
84:58/0/terrains_peering_bit/right_side = 0
84:58/0/terrains_peering_bit/bottom_side = 0
84:58/0/terrains_peering_bit/left_side = 0
84:58/0/terrains_peering_bit/top_side = 0
85:58/0 = 0
85:58/0/terrain_set = 1
85:58/0/terrain = 0
85:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:58/0/physics_layer_0/angular_velocity = 0.0
85:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
85:58/0/physics_layer_1/angular_velocity = 0.0
85:58/0/terrains_peering_bit/right_side = 0
85:58/0/terrains_peering_bit/bottom_side = 0
85:58/0/terrains_peering_bit/left_side = 0
85:58/0/terrains_peering_bit/top_side = 0
86:58/0 = 0
86:58/0/terrain_set = 1
86:58/0/terrain = 0
86:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:58/0/physics_layer_0/angular_velocity = 0.0
86:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
86:58/0/physics_layer_1/angular_velocity = 0.0
86:58/0/terrains_peering_bit/right_side = 0
86:58/0/terrains_peering_bit/bottom_side = 0
86:58/0/terrains_peering_bit/left_side = 0
86:58/0/terrains_peering_bit/top_side = 0
218:58/0 = 0
218:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:58/0/physics_layer_0/angular_velocity = 0.0
218:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:58/0/physics_layer_1/angular_velocity = 0.0
219:58/0 = 0
219:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:58/0/physics_layer_0/angular_velocity = 0.0
219:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:58/0/physics_layer_1/angular_velocity = 0.0
224:58/0 = 0
224:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:58/0/physics_layer_0/angular_velocity = 0.0
224:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:58/0/physics_layer_1/angular_velocity = 0.0
225:58/0 = 0
225:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:58/0/physics_layer_0/angular_velocity = 0.0
225:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:58/0/physics_layer_1/angular_velocity = 0.0
18:59/0 = 0
18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:59/0/physics_layer_0/angular_velocity = 0.0
18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:59/0/physics_layer_1/angular_velocity = 0.0
19:59/0 = 0
19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:59/0/physics_layer_0/angular_velocity = 0.0
19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:59/0/physics_layer_1/angular_velocity = 0.0
20:59/0 = 0
20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:59/0/physics_layer_0/angular_velocity = 0.0
20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:59/0/physics_layer_1/angular_velocity = 0.0
24:59/0 = 0
24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:59/0/physics_layer_0/angular_velocity = 0.0
24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:59/0/physics_layer_1/angular_velocity = 0.0
25:59/0 = 0
25:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:59/0/physics_layer_0/angular_velocity = 0.0
25:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:59/0/physics_layer_1/angular_velocity = 0.0
26:59/0 = 0
26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:59/0/physics_layer_0/angular_velocity = 0.0
26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:59/0/physics_layer_1/angular_velocity = 0.0
30:59/0 = 0
30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:59/0/physics_layer_0/angular_velocity = 0.0
30:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:59/0/physics_layer_1/angular_velocity = 0.0
31:59/0 = 0
31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:59/0/physics_layer_0/angular_velocity = 0.0
31:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:59/0/physics_layer_1/angular_velocity = 0.0
32:59/0 = 0
32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:59/0/physics_layer_0/angular_velocity = 0.0
32:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:59/0/physics_layer_1/angular_velocity = 0.0
36:59/0 = 0
36:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:59/0/physics_layer_0/angular_velocity = 0.0
36:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:59/0/physics_layer_1/angular_velocity = 0.0
37:59/0 = 0
37:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:59/0/physics_layer_0/angular_velocity = 0.0
37:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:59/0/physics_layer_1/angular_velocity = 0.0
38:59/0 = 0
38:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:59/0/physics_layer_0/angular_velocity = 0.0
38:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:59/0/physics_layer_1/angular_velocity = 0.0
66:59/0 = 0
66:59/0/terrain_set = 1
66:59/0/terrain = 0
66:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:59/0/physics_layer_0/angular_velocity = 0.0
66:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:59/0/physics_layer_1/angular_velocity = 0.0
66:59/0/terrains_peering_bit/right_side = 0
66:59/0/terrains_peering_bit/bottom_side = 0
66:59/0/terrains_peering_bit/left_side = 0
66:59/0/terrains_peering_bit/top_side = 0
67:59/0 = 0
67:59/0/terrain_set = 1
67:59/0/terrain = 0
67:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:59/0/physics_layer_0/angular_velocity = 0.0
67:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:59/0/physics_layer_1/angular_velocity = 0.0
67:59/0/terrains_peering_bit/right_side = 0
67:59/0/terrains_peering_bit/bottom_side = 0
67:59/0/terrains_peering_bit/left_side = 0
67:59/0/terrains_peering_bit/top_side = 0
68:59/0 = 0
68:59/0/terrain_set = 1
68:59/0/terrain = 0
68:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:59/0/physics_layer_0/angular_velocity = 0.0
68:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:59/0/physics_layer_1/angular_velocity = 0.0
68:59/0/terrains_peering_bit/right_side = 0
68:59/0/terrains_peering_bit/bottom_side = 0
68:59/0/terrains_peering_bit/left_side = 0
68:59/0/terrains_peering_bit/top_side = 0
72:59/0 = 0
72:59/0/terrain_set = 1
72:59/0/terrain = 0
72:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:59/0/physics_layer_0/angular_velocity = 0.0
72:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:59/0/physics_layer_1/angular_velocity = 0.0
72:59/0/terrains_peering_bit/right_side = 0
72:59/0/terrains_peering_bit/bottom_side = 0
72:59/0/terrains_peering_bit/left_side = 0
72:59/0/terrains_peering_bit/top_side = 0
73:59/0 = 0
73:59/0/terrain_set = 1
73:59/0/terrain = 0
73:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:59/0/physics_layer_0/angular_velocity = 0.0
73:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:59/0/physics_layer_1/angular_velocity = 0.0
73:59/0/terrains_peering_bit/right_side = 0
73:59/0/terrains_peering_bit/bottom_side = 0
73:59/0/terrains_peering_bit/left_side = 0
73:59/0/terrains_peering_bit/top_side = 0
74:59/0 = 0
74:59/0/terrain_set = 1
74:59/0/terrain = 0
74:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:59/0/physics_layer_0/angular_velocity = 0.0
74:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:59/0/physics_layer_1/angular_velocity = 0.0
74:59/0/terrains_peering_bit/right_side = 0
74:59/0/terrains_peering_bit/bottom_side = 0
74:59/0/terrains_peering_bit/left_side = 0
74:59/0/terrains_peering_bit/top_side = 0
78:59/0 = 0
78:59/0/terrain_set = 1
78:59/0/terrain = 0
78:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:59/0/physics_layer_0/angular_velocity = 0.0
78:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:59/0/physics_layer_1/angular_velocity = 0.0
78:59/0/terrains_peering_bit/right_side = 0
78:59/0/terrains_peering_bit/bottom_side = 0
78:59/0/terrains_peering_bit/left_side = 0
78:59/0/terrains_peering_bit/top_side = 0
79:59/0 = 0
79:59/0/terrain_set = 1
79:59/0/terrain = 0
79:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:59/0/physics_layer_0/angular_velocity = 0.0
79:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:59/0/physics_layer_1/angular_velocity = 0.0
79:59/0/terrains_peering_bit/right_side = 0
79:59/0/terrains_peering_bit/bottom_side = 0
79:59/0/terrains_peering_bit/left_side = 0
79:59/0/terrains_peering_bit/top_side = 0
80:59/0 = 0
80:59/0/terrain_set = 1
80:59/0/terrain = 0
80:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:59/0/physics_layer_0/angular_velocity = 0.0
80:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:59/0/physics_layer_1/angular_velocity = 0.0
80:59/0/terrains_peering_bit/right_side = 0
80:59/0/terrains_peering_bit/bottom_side = 0
80:59/0/terrains_peering_bit/left_side = 0
80:59/0/terrains_peering_bit/top_side = 0
84:59/0 = 0
84:59/0/terrain_set = 1
84:59/0/terrain = 0
84:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:59/0/physics_layer_0/angular_velocity = 0.0
84:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
84:59/0/physics_layer_1/angular_velocity = 0.0
84:59/0/terrains_peering_bit/right_side = 0
84:59/0/terrains_peering_bit/bottom_side = 0
84:59/0/terrains_peering_bit/left_side = 0
84:59/0/terrains_peering_bit/top_side = 0
85:59/0 = 0
85:59/0/terrain_set = 1
85:59/0/terrain = 0
85:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:59/0/physics_layer_0/angular_velocity = 0.0
85:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
85:59/0/physics_layer_1/angular_velocity = 0.0
85:59/0/terrains_peering_bit/right_side = 0
85:59/0/terrains_peering_bit/bottom_side = 0
85:59/0/terrains_peering_bit/left_side = 0
85:59/0/terrains_peering_bit/top_side = 0
86:59/0 = 0
86:59/0/terrain_set = 1
86:59/0/terrain = 0
86:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:59/0/physics_layer_0/angular_velocity = 0.0
86:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
86:59/0/physics_layer_1/angular_velocity = 0.0
86:59/0/terrains_peering_bit/right_side = 0
86:59/0/terrains_peering_bit/bottom_side = 0
86:59/0/terrains_peering_bit/left_side = 0
86:59/0/terrains_peering_bit/top_side = 0
218:59/0 = 0
218:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:59/0/physics_layer_0/angular_velocity = 0.0
218:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:59/0/physics_layer_1/angular_velocity = 0.0
219:59/0 = 0
219:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:59/0/physics_layer_0/angular_velocity = 0.0
219:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:59/0/physics_layer_1/angular_velocity = 0.0
224:59/0 = 0
224:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:59/0/physics_layer_0/angular_velocity = 0.0
224:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:59/0/physics_layer_1/angular_velocity = 0.0
225:59/0 = 0
225:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:59/0/physics_layer_0/angular_velocity = 0.0
225:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:59/0/physics_layer_1/angular_velocity = 0.0
218:60/0 = 0
218:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
218:60/0/physics_layer_0/angular_velocity = 0.0
218:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
218:60/0/physics_layer_1/angular_velocity = 0.0
219:60/0 = 0
219:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
219:60/0/physics_layer_0/angular_velocity = 0.0
219:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
219:60/0/physics_layer_1/angular_velocity = 0.0
224:60/0 = 0
224:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
224:60/0/physics_layer_0/angular_velocity = 0.0
224:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
224:60/0/physics_layer_1/angular_velocity = 0.0
225:60/0 = 0
225:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
225:60/0/physics_layer_0/angular_velocity = 0.0
225:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
225:60/0/physics_layer_1/angular_velocity = 0.0
3:63/0 = 0
3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:63/0/physics_layer_0/angular_velocity = 0.0
3:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:63/0/physics_layer_1/angular_velocity = 0.0
4:63/0 = 0
4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:63/0/physics_layer_0/angular_velocity = 0.0
4:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:63/0/physics_layer_1/angular_velocity = 0.0
5:63/0 = 0
5:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:63/0/physics_layer_0/angular_velocity = 0.0
5:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:63/0/physics_layer_1/angular_velocity = 0.0
12:63/0 = 0
12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:63/0/physics_layer_0/angular_velocity = 0.0
12:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:63/0/physics_layer_1/angular_velocity = 0.0
13:63/0 = 0
13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:63/0/physics_layer_0/angular_velocity = 0.0
13:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:63/0/physics_layer_1/angular_velocity = 0.0
14:63/0 = 0
14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:63/0/physics_layer_0/angular_velocity = 0.0
14:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:63/0/physics_layer_1/angular_velocity = 0.0
15:63/0 = 0
15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:63/0/physics_layer_0/angular_velocity = 0.0
15:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:63/0/physics_layer_1/angular_velocity = 0.0
16:63/0 = 0
16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:63/0/physics_layer_0/angular_velocity = 0.0
16:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:63/0/physics_layer_1/angular_velocity = 0.0
17:63/0 = 0
17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:63/0/physics_layer_0/angular_velocity = 0.0
17:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:63/0/physics_layer_1/angular_velocity = 0.0
21:63/0 = 0
21:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:63/0/physics_layer_0/angular_velocity = 0.0
21:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:63/0/physics_layer_1/angular_velocity = 0.0
22:63/0 = 0
22:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:63/0/physics_layer_0/angular_velocity = 0.0
22:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:63/0/physics_layer_1/angular_velocity = 0.0
23:63/0 = 0
23:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:63/0/physics_layer_0/angular_velocity = 0.0
23:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:63/0/physics_layer_1/angular_velocity = 0.0
24:63/0 = 0
24:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:63/0/physics_layer_0/angular_velocity = 0.0
24:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:63/0/physics_layer_1/angular_velocity = 0.0
25:63/0 = 0
25:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:63/0/physics_layer_0/angular_velocity = 0.0
25:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:63/0/physics_layer_1/angular_velocity = 0.0
26:63/0 = 0
26:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:63/0/physics_layer_0/angular_velocity = 0.0
26:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:63/0/physics_layer_1/angular_velocity = 0.0
30:63/0 = 0
30:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:63/0/physics_layer_0/angular_velocity = 0.0
30:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:63/0/physics_layer_1/angular_velocity = 0.0
31:63/0 = 0
31:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:63/0/physics_layer_0/angular_velocity = 0.0
31:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:63/0/physics_layer_1/angular_velocity = 0.0
32:63/0 = 0
32:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:63/0/physics_layer_0/angular_velocity = 0.0
32:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:63/0/physics_layer_1/angular_velocity = 0.0
33:63/0 = 0
33:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:63/0/physics_layer_0/angular_velocity = 0.0
33:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:63/0/physics_layer_1/angular_velocity = 0.0
34:63/0 = 0
34:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:63/0/physics_layer_0/angular_velocity = 0.0
34:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:63/0/physics_layer_1/angular_velocity = 0.0
35:63/0 = 0
35:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:63/0/physics_layer_0/angular_velocity = 0.0
35:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:63/0/physics_layer_1/angular_velocity = 0.0
39:63/0 = 0
39:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:63/0/physics_layer_0/angular_velocity = 0.0
39:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:63/0/physics_layer_1/angular_velocity = 0.0
40:63/0 = 0
40:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:63/0/physics_layer_0/angular_velocity = 0.0
40:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:63/0/physics_layer_1/angular_velocity = 0.0
41:63/0 = 0
41:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:63/0/physics_layer_0/angular_velocity = 0.0
41:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:63/0/physics_layer_1/angular_velocity = 0.0
42:63/0 = 0
42:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:63/0/physics_layer_0/angular_velocity = 0.0
42:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:63/0/physics_layer_1/angular_velocity = 0.0
43:63/0 = 0
43:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:63/0/physics_layer_0/angular_velocity = 0.0
43:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:63/0/physics_layer_1/angular_velocity = 0.0
44:63/0 = 0
44:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:63/0/physics_layer_0/angular_velocity = 0.0
44:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:63/0/physics_layer_1/angular_velocity = 0.0
45:63/0 = 0
45:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:63/0/physics_layer_0/angular_velocity = 0.0
45:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:63/0/physics_layer_1/angular_velocity = 0.0
46:63/0 = 0
46:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:63/0/physics_layer_0/angular_velocity = 0.0
46:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:63/0/physics_layer_1/angular_velocity = 0.0
47:63/0 = 0
47:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:63/0/physics_layer_0/angular_velocity = 0.0
47:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:63/0/physics_layer_1/angular_velocity = 0.0
51:63/0 = 0
51:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:63/0/physics_layer_0/angular_velocity = 0.0
51:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:63/0/physics_layer_1/angular_velocity = 0.0
52:63/0 = 0
52:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:63/0/physics_layer_0/angular_velocity = 0.0
52:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:63/0/physics_layer_1/angular_velocity = 0.0
53:63/0 = 0
53:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:63/0/physics_layer_0/angular_velocity = 0.0
53:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:63/0/physics_layer_1/angular_velocity = 0.0
60:63/0 = 0
60:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:63/0/physics_layer_0/angular_velocity = 0.0
60:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:63/0/physics_layer_1/angular_velocity = 0.0
61:63/0 = 0
61:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:63/0/physics_layer_0/angular_velocity = 0.0
61:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:63/0/physics_layer_1/angular_velocity = 0.0
62:63/0 = 0
62:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:63/0/physics_layer_0/angular_velocity = 0.0
62:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:63/0/physics_layer_1/angular_velocity = 0.0
63:63/0 = 0
63:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:63/0/physics_layer_0/angular_velocity = 0.0
63:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:63/0/physics_layer_1/angular_velocity = 0.0
64:63/0 = 0
64:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:63/0/physics_layer_0/angular_velocity = 0.0
64:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:63/0/physics_layer_1/angular_velocity = 0.0
65:63/0 = 0
65:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:63/0/physics_layer_0/angular_velocity = 0.0
65:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:63/0/physics_layer_1/angular_velocity = 0.0
69:63/0 = 0
69:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:63/0/physics_layer_0/angular_velocity = 0.0
69:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:63/0/physics_layer_1/angular_velocity = 0.0
70:63/0 = 0
70:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:63/0/physics_layer_0/angular_velocity = 0.0
70:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:63/0/physics_layer_1/angular_velocity = 0.0
71:63/0 = 0
71:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:63/0/physics_layer_0/angular_velocity = 0.0
71:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:63/0/physics_layer_1/angular_velocity = 0.0
72:63/0 = 0
72:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:63/0/physics_layer_0/angular_velocity = 0.0
72:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:63/0/physics_layer_1/angular_velocity = 0.0
73:63/0 = 0
73:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:63/0/physics_layer_0/angular_velocity = 0.0
73:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:63/0/physics_layer_1/angular_velocity = 0.0
74:63/0 = 0
74:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:63/0/physics_layer_0/angular_velocity = 0.0
74:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:63/0/physics_layer_1/angular_velocity = 0.0
78:63/0 = 0
78:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:63/0/physics_layer_0/angular_velocity = 0.0
78:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:63/0/physics_layer_1/angular_velocity = 0.0
79:63/0 = 0
79:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:63/0/physics_layer_0/angular_velocity = 0.0
79:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:63/0/physics_layer_1/angular_velocity = 0.0
80:63/0 = 0
80:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:63/0/physics_layer_0/angular_velocity = 0.0
80:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:63/0/physics_layer_1/angular_velocity = 0.0
81:63/0 = 0
81:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:63/0/physics_layer_0/angular_velocity = 0.0
81:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:63/0/physics_layer_1/angular_velocity = 0.0
82:63/0 = 0
82:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:63/0/physics_layer_0/angular_velocity = 0.0
82:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:63/0/physics_layer_1/angular_velocity = 0.0
83:63/0 = 0
83:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:63/0/physics_layer_0/angular_velocity = 0.0
83:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:63/0/physics_layer_1/angular_velocity = 0.0
87:63/0 = 0
87:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:63/0/physics_layer_0/angular_velocity = 0.0
87:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:63/0/physics_layer_1/angular_velocity = 0.0
88:63/0 = 0
88:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:63/0/physics_layer_0/angular_velocity = 0.0
88:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:63/0/physics_layer_1/angular_velocity = 0.0
89:63/0 = 0
89:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:63/0/physics_layer_0/angular_velocity = 0.0
89:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:63/0/physics_layer_1/angular_velocity = 0.0
90:63/0 = 0
90:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:63/0/physics_layer_0/angular_velocity = 0.0
90:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:63/0/physics_layer_1/angular_velocity = 0.0
91:63/0 = 0
91:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:63/0/physics_layer_0/angular_velocity = 0.0
91:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:63/0/physics_layer_1/angular_velocity = 0.0
92:63/0 = 0
92:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:63/0/physics_layer_0/angular_velocity = 0.0
92:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:63/0/physics_layer_1/angular_velocity = 0.0
93:63/0 = 0
93:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:63/0/physics_layer_0/angular_velocity = 0.0
93:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:63/0/physics_layer_1/angular_velocity = 0.0
94:63/0 = 0
94:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:63/0/physics_layer_0/angular_velocity = 0.0
94:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:63/0/physics_layer_1/angular_velocity = 0.0
95:63/0 = 0
95:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:63/0/physics_layer_0/angular_velocity = 0.0
95:63/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:63/0/physics_layer_1/angular_velocity = 0.0
3:64/0 = 0
3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:64/0/physics_layer_0/angular_velocity = 0.0
3:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:64/0/physics_layer_1/angular_velocity = 0.0
4:64/0 = 0
4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:64/0/physics_layer_0/angular_velocity = 0.0
4:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:64/0/physics_layer_1/angular_velocity = 0.0
5:64/0 = 0
5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:64/0/physics_layer_0/angular_velocity = 0.0
5:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:64/0/physics_layer_1/angular_velocity = 0.0
12:64/0 = 0
12:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:64/0/physics_layer_0/angular_velocity = 0.0
12:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:64/0/physics_layer_1/angular_velocity = 0.0
13:64/0 = 0
13:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:64/0/physics_layer_0/angular_velocity = 0.0
13:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:64/0/physics_layer_1/angular_velocity = 0.0
14:64/0 = 0
14:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:64/0/physics_layer_0/angular_velocity = 0.0
14:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:64/0/physics_layer_1/angular_velocity = 0.0
15:64/0 = 0
15:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:64/0/physics_layer_0/angular_velocity = 0.0
15:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:64/0/physics_layer_1/angular_velocity = 0.0
16:64/0 = 0
16:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:64/0/physics_layer_0/angular_velocity = 0.0
16:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:64/0/physics_layer_1/angular_velocity = 0.0
17:64/0 = 0
17:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:64/0/physics_layer_0/angular_velocity = 0.0
17:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:64/0/physics_layer_1/angular_velocity = 0.0
21:64/0 = 0
21:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:64/0/physics_layer_0/angular_velocity = 0.0
21:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:64/0/physics_layer_1/angular_velocity = 0.0
22:64/0 = 0
22:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:64/0/physics_layer_0/angular_velocity = 0.0
22:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:64/0/physics_layer_1/angular_velocity = 0.0
23:64/0 = 0
23:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:64/0/physics_layer_0/angular_velocity = 0.0
23:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:64/0/physics_layer_1/angular_velocity = 0.0
24:64/0 = 0
24:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:64/0/physics_layer_0/angular_velocity = 0.0
24:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:64/0/physics_layer_1/angular_velocity = 0.0
25:64/0 = 0
25:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:64/0/physics_layer_0/angular_velocity = 0.0
25:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:64/0/physics_layer_1/angular_velocity = 0.0
26:64/0 = 0
26:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:64/0/physics_layer_0/angular_velocity = 0.0
26:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:64/0/physics_layer_1/angular_velocity = 0.0
30:64/0 = 0
30:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:64/0/physics_layer_0/angular_velocity = 0.0
30:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:64/0/physics_layer_1/angular_velocity = 0.0
31:64/0 = 0
31:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:64/0/physics_layer_0/angular_velocity = 0.0
31:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:64/0/physics_layer_1/angular_velocity = 0.0
32:64/0 = 0
32:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:64/0/physics_layer_0/angular_velocity = 0.0
32:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:64/0/physics_layer_1/angular_velocity = 0.0
33:64/0 = 0
33:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:64/0/physics_layer_0/angular_velocity = 0.0
33:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:64/0/physics_layer_1/angular_velocity = 0.0
34:64/0 = 0
34:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:64/0/physics_layer_0/angular_velocity = 0.0
34:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:64/0/physics_layer_1/angular_velocity = 0.0
35:64/0 = 0
35:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:64/0/physics_layer_0/angular_velocity = 0.0
35:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:64/0/physics_layer_1/angular_velocity = 0.0
39:64/0 = 0
39:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:64/0/physics_layer_0/angular_velocity = 0.0
39:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:64/0/physics_layer_1/angular_velocity = 0.0
40:64/0 = 0
40:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:64/0/physics_layer_0/angular_velocity = 0.0
40:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:64/0/physics_layer_1/angular_velocity = 0.0
41:64/0 = 0
41:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:64/0/physics_layer_0/angular_velocity = 0.0
41:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:64/0/physics_layer_1/angular_velocity = 0.0
42:64/0 = 0
42:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:64/0/physics_layer_0/angular_velocity = 0.0
42:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:64/0/physics_layer_1/angular_velocity = 0.0
43:64/0 = 0
43:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:64/0/physics_layer_0/angular_velocity = 0.0
43:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:64/0/physics_layer_1/angular_velocity = 0.0
44:64/0 = 0
44:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:64/0/physics_layer_0/angular_velocity = 0.0
44:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:64/0/physics_layer_1/angular_velocity = 0.0
45:64/0 = 0
45:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:64/0/physics_layer_0/angular_velocity = 0.0
45:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:64/0/physics_layer_1/angular_velocity = 0.0
46:64/0 = 0
46:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:64/0/physics_layer_0/angular_velocity = 0.0
46:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:64/0/physics_layer_1/angular_velocity = 0.0
47:64/0 = 0
47:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:64/0/physics_layer_0/angular_velocity = 0.0
47:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:64/0/physics_layer_1/angular_velocity = 0.0
51:64/0 = 0
51:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:64/0/physics_layer_0/angular_velocity = 0.0
51:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:64/0/physics_layer_1/angular_velocity = 0.0
52:64/0 = 0
52:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:64/0/physics_layer_0/angular_velocity = 0.0
52:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:64/0/physics_layer_1/angular_velocity = 0.0
53:64/0 = 0
53:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:64/0/physics_layer_0/angular_velocity = 0.0
53:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:64/0/physics_layer_1/angular_velocity = 0.0
60:64/0 = 0
60:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:64/0/physics_layer_0/angular_velocity = 0.0
60:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:64/0/physics_layer_1/angular_velocity = 0.0
61:64/0 = 0
61:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:64/0/physics_layer_0/angular_velocity = 0.0
61:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:64/0/physics_layer_1/angular_velocity = 0.0
62:64/0 = 0
62:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:64/0/physics_layer_0/angular_velocity = 0.0
62:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:64/0/physics_layer_1/angular_velocity = 0.0
63:64/0 = 0
63:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:64/0/physics_layer_0/angular_velocity = 0.0
63:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:64/0/physics_layer_1/angular_velocity = 0.0
64:64/0 = 0
64:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:64/0/physics_layer_0/angular_velocity = 0.0
64:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:64/0/physics_layer_1/angular_velocity = 0.0
65:64/0 = 0
65:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:64/0/physics_layer_0/angular_velocity = 0.0
65:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:64/0/physics_layer_1/angular_velocity = 0.0
69:64/0 = 0
69:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:64/0/physics_layer_0/angular_velocity = 0.0
69:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:64/0/physics_layer_1/angular_velocity = 0.0
70:64/0 = 0
70:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:64/0/physics_layer_0/angular_velocity = 0.0
70:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:64/0/physics_layer_1/angular_velocity = 0.0
71:64/0 = 0
71:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:64/0/physics_layer_0/angular_velocity = 0.0
71:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:64/0/physics_layer_1/angular_velocity = 0.0
72:64/0 = 0
72:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:64/0/physics_layer_0/angular_velocity = 0.0
72:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:64/0/physics_layer_1/angular_velocity = 0.0
73:64/0 = 0
73:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:64/0/physics_layer_0/angular_velocity = 0.0
73:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:64/0/physics_layer_1/angular_velocity = 0.0
74:64/0 = 0
74:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:64/0/physics_layer_0/angular_velocity = 0.0
74:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:64/0/physics_layer_1/angular_velocity = 0.0
78:64/0 = 0
78:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:64/0/physics_layer_0/angular_velocity = 0.0
78:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:64/0/physics_layer_1/angular_velocity = 0.0
79:64/0 = 0
79:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:64/0/physics_layer_0/angular_velocity = 0.0
79:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:64/0/physics_layer_1/angular_velocity = 0.0
80:64/0 = 0
80:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:64/0/physics_layer_0/angular_velocity = 0.0
80:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:64/0/physics_layer_1/angular_velocity = 0.0
81:64/0 = 0
81:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:64/0/physics_layer_0/angular_velocity = 0.0
81:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:64/0/physics_layer_1/angular_velocity = 0.0
82:64/0 = 0
82:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:64/0/physics_layer_0/angular_velocity = 0.0
82:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:64/0/physics_layer_1/angular_velocity = 0.0
83:64/0 = 0
83:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:64/0/physics_layer_0/angular_velocity = 0.0
83:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:64/0/physics_layer_1/angular_velocity = 0.0
87:64/0 = 0
87:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:64/0/physics_layer_0/angular_velocity = 0.0
87:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:64/0/physics_layer_1/angular_velocity = 0.0
88:64/0 = 0
88:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:64/0/physics_layer_0/angular_velocity = 0.0
88:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:64/0/physics_layer_1/angular_velocity = 0.0
89:64/0 = 0
89:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:64/0/physics_layer_0/angular_velocity = 0.0
89:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:64/0/physics_layer_1/angular_velocity = 0.0
90:64/0 = 0
90:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:64/0/physics_layer_0/angular_velocity = 0.0
90:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:64/0/physics_layer_1/angular_velocity = 0.0
91:64/0 = 0
91:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:64/0/physics_layer_0/angular_velocity = 0.0
91:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:64/0/physics_layer_1/angular_velocity = 0.0
92:64/0 = 0
92:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:64/0/physics_layer_0/angular_velocity = 0.0
92:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:64/0/physics_layer_1/angular_velocity = 0.0
93:64/0 = 0
93:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:64/0/physics_layer_0/angular_velocity = 0.0
93:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:64/0/physics_layer_1/angular_velocity = 0.0
94:64/0 = 0
94:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:64/0/physics_layer_0/angular_velocity = 0.0
94:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:64/0/physics_layer_1/angular_velocity = 0.0
95:64/0 = 0
95:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:64/0/physics_layer_0/angular_velocity = 0.0
95:64/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:64/0/physics_layer_1/angular_velocity = 0.0
3:65/0 = 0
3:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:65/0/physics_layer_0/angular_velocity = 0.0
3:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:65/0/physics_layer_1/angular_velocity = 0.0
4:65/0 = 0
4:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:65/0/physics_layer_0/angular_velocity = 0.0
4:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:65/0/physics_layer_1/angular_velocity = 0.0
5:65/0 = 0
5:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:65/0/physics_layer_0/angular_velocity = 0.0
5:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:65/0/physics_layer_1/angular_velocity = 0.0
12:65/0 = 0
12:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:65/0/physics_layer_0/angular_velocity = 0.0
12:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:65/0/physics_layer_1/angular_velocity = 0.0
13:65/0 = 0
13:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:65/0/physics_layer_0/angular_velocity = 0.0
13:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:65/0/physics_layer_1/angular_velocity = 0.0
14:65/0 = 0
14:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:65/0/physics_layer_0/angular_velocity = 0.0
14:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:65/0/physics_layer_1/angular_velocity = 0.0
15:65/0 = 0
15:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:65/0/physics_layer_0/angular_velocity = 0.0
15:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:65/0/physics_layer_1/angular_velocity = 0.0
16:65/0 = 0
16:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:65/0/physics_layer_0/angular_velocity = 0.0
16:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:65/0/physics_layer_1/angular_velocity = 0.0
17:65/0 = 0
17:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:65/0/physics_layer_0/angular_velocity = 0.0
17:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:65/0/physics_layer_1/angular_velocity = 0.0
21:65/0 = 0
21:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:65/0/physics_layer_0/angular_velocity = 0.0
21:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:65/0/physics_layer_1/angular_velocity = 0.0
22:65/0 = 0
22:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:65/0/physics_layer_0/angular_velocity = 0.0
22:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:65/0/physics_layer_1/angular_velocity = 0.0
23:65/0 = 0
23:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:65/0/physics_layer_0/angular_velocity = 0.0
23:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:65/0/physics_layer_1/angular_velocity = 0.0
24:65/0 = 0
24:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:65/0/physics_layer_0/angular_velocity = 0.0
24:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:65/0/physics_layer_1/angular_velocity = 0.0
25:65/0 = 0
25:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:65/0/physics_layer_0/angular_velocity = 0.0
25:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:65/0/physics_layer_1/angular_velocity = 0.0
26:65/0 = 0
26:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:65/0/physics_layer_0/angular_velocity = 0.0
26:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:65/0/physics_layer_1/angular_velocity = 0.0
30:65/0 = 0
30:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:65/0/physics_layer_0/angular_velocity = 0.0
30:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:65/0/physics_layer_1/angular_velocity = 0.0
31:65/0 = 0
31:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:65/0/physics_layer_0/angular_velocity = 0.0
31:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:65/0/physics_layer_1/angular_velocity = 0.0
32:65/0 = 0
32:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:65/0/physics_layer_0/angular_velocity = 0.0
32:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:65/0/physics_layer_1/angular_velocity = 0.0
33:65/0 = 0
33:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:65/0/physics_layer_0/angular_velocity = 0.0
33:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:65/0/physics_layer_1/angular_velocity = 0.0
34:65/0 = 0
34:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:65/0/physics_layer_0/angular_velocity = 0.0
34:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:65/0/physics_layer_1/angular_velocity = 0.0
35:65/0 = 0
35:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:65/0/physics_layer_0/angular_velocity = 0.0
35:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:65/0/physics_layer_1/angular_velocity = 0.0
39:65/0 = 0
39:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:65/0/physics_layer_0/angular_velocity = 0.0
39:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:65/0/physics_layer_1/angular_velocity = 0.0
40:65/0 = 0
40:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:65/0/physics_layer_0/angular_velocity = 0.0
40:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:65/0/physics_layer_1/angular_velocity = 0.0
41:65/0 = 0
41:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:65/0/physics_layer_0/angular_velocity = 0.0
41:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:65/0/physics_layer_1/angular_velocity = 0.0
42:65/0 = 0
42:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:65/0/physics_layer_0/angular_velocity = 0.0
42:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:65/0/physics_layer_1/angular_velocity = 0.0
43:65/0 = 0
43:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:65/0/physics_layer_0/angular_velocity = 0.0
43:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:65/0/physics_layer_1/angular_velocity = 0.0
44:65/0 = 0
44:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:65/0/physics_layer_0/angular_velocity = 0.0
44:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:65/0/physics_layer_1/angular_velocity = 0.0
45:65/0 = 0
45:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:65/0/physics_layer_0/angular_velocity = 0.0
45:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:65/0/physics_layer_1/angular_velocity = 0.0
46:65/0 = 0
46:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:65/0/physics_layer_0/angular_velocity = 0.0
46:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:65/0/physics_layer_1/angular_velocity = 0.0
47:65/0 = 0
47:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:65/0/physics_layer_0/angular_velocity = 0.0
47:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:65/0/physics_layer_1/angular_velocity = 0.0
51:65/0 = 0
51:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:65/0/physics_layer_0/angular_velocity = 0.0
51:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:65/0/physics_layer_1/angular_velocity = 0.0
52:65/0 = 0
52:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:65/0/physics_layer_0/angular_velocity = 0.0
52:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:65/0/physics_layer_1/angular_velocity = 0.0
53:65/0 = 0
53:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:65/0/physics_layer_0/angular_velocity = 0.0
53:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:65/0/physics_layer_1/angular_velocity = 0.0
60:65/0 = 0
60:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:65/0/physics_layer_0/angular_velocity = 0.0
60:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:65/0/physics_layer_1/angular_velocity = 0.0
61:65/0 = 0
61:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:65/0/physics_layer_0/angular_velocity = 0.0
61:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:65/0/physics_layer_1/angular_velocity = 0.0
62:65/0 = 0
62:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:65/0/physics_layer_0/angular_velocity = 0.0
62:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:65/0/physics_layer_1/angular_velocity = 0.0
63:65/0 = 0
63:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:65/0/physics_layer_0/angular_velocity = 0.0
63:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:65/0/physics_layer_1/angular_velocity = 0.0
64:65/0 = 0
64:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:65/0/physics_layer_0/angular_velocity = 0.0
64:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:65/0/physics_layer_1/angular_velocity = 0.0
65:65/0 = 0
65:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:65/0/physics_layer_0/angular_velocity = 0.0
65:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:65/0/physics_layer_1/angular_velocity = 0.0
69:65/0 = 0
69:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:65/0/physics_layer_0/angular_velocity = 0.0
69:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:65/0/physics_layer_1/angular_velocity = 0.0
70:65/0 = 0
70:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:65/0/physics_layer_0/angular_velocity = 0.0
70:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:65/0/physics_layer_1/angular_velocity = 0.0
71:65/0 = 0
71:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:65/0/physics_layer_0/angular_velocity = 0.0
71:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:65/0/physics_layer_1/angular_velocity = 0.0
72:65/0 = 0
72:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:65/0/physics_layer_0/angular_velocity = 0.0
72:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:65/0/physics_layer_1/angular_velocity = 0.0
73:65/0 = 0
73:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:65/0/physics_layer_0/angular_velocity = 0.0
73:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:65/0/physics_layer_1/angular_velocity = 0.0
74:65/0 = 0
74:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:65/0/physics_layer_0/angular_velocity = 0.0
74:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:65/0/physics_layer_1/angular_velocity = 0.0
78:65/0 = 0
78:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:65/0/physics_layer_0/angular_velocity = 0.0
78:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:65/0/physics_layer_1/angular_velocity = 0.0
79:65/0 = 0
79:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:65/0/physics_layer_0/angular_velocity = 0.0
79:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:65/0/physics_layer_1/angular_velocity = 0.0
80:65/0 = 0
80:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:65/0/physics_layer_0/angular_velocity = 0.0
80:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:65/0/physics_layer_1/angular_velocity = 0.0
81:65/0 = 0
81:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:65/0/physics_layer_0/angular_velocity = 0.0
81:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:65/0/physics_layer_1/angular_velocity = 0.0
82:65/0 = 0
82:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:65/0/physics_layer_0/angular_velocity = 0.0
82:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:65/0/physics_layer_1/angular_velocity = 0.0
83:65/0 = 0
83:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:65/0/physics_layer_0/angular_velocity = 0.0
83:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:65/0/physics_layer_1/angular_velocity = 0.0
87:65/0 = 0
87:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:65/0/physics_layer_0/angular_velocity = 0.0
87:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:65/0/physics_layer_1/angular_velocity = 0.0
88:65/0 = 0
88:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:65/0/physics_layer_0/angular_velocity = 0.0
88:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:65/0/physics_layer_1/angular_velocity = 0.0
89:65/0 = 0
89:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:65/0/physics_layer_0/angular_velocity = 0.0
89:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:65/0/physics_layer_1/angular_velocity = 0.0
90:65/0 = 0
90:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:65/0/physics_layer_0/angular_velocity = 0.0
90:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:65/0/physics_layer_1/angular_velocity = 0.0
91:65/0 = 0
91:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:65/0/physics_layer_0/angular_velocity = 0.0
91:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:65/0/physics_layer_1/angular_velocity = 0.0
92:65/0 = 0
92:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:65/0/physics_layer_0/angular_velocity = 0.0
92:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:65/0/physics_layer_1/angular_velocity = 0.0
93:65/0 = 0
93:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:65/0/physics_layer_0/angular_velocity = 0.0
93:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:65/0/physics_layer_1/angular_velocity = 0.0
94:65/0 = 0
94:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:65/0/physics_layer_0/angular_velocity = 0.0
94:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:65/0/physics_layer_1/angular_velocity = 0.0
95:65/0 = 0
95:65/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:65/0/physics_layer_0/angular_velocity = 0.0
95:65/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:65/0/physics_layer_1/angular_velocity = 0.0
0:66/0 = 0
0:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:66/0/physics_layer_0/angular_velocity = 0.0
0:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:66/0/physics_layer_1/angular_velocity = 0.0
1:66/0 = 0
1:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:66/0/physics_layer_0/angular_velocity = 0.0
1:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:66/0/physics_layer_1/angular_velocity = 0.0
2:66/0 = 0
2:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:66/0/physics_layer_0/angular_velocity = 0.0
2:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:66/0/physics_layer_1/angular_velocity = 0.0
3:66/0 = 0
3:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:66/0/physics_layer_0/angular_velocity = 0.0
3:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:66/0/physics_layer_1/angular_velocity = 0.0
4:66/0 = 0
4:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:66/0/physics_layer_0/angular_velocity = 0.0
4:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:66/0/physics_layer_1/angular_velocity = 0.0
5:66/0 = 0
5:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:66/0/physics_layer_0/angular_velocity = 0.0
5:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:66/0/physics_layer_1/angular_velocity = 0.0
6:66/0 = 0
6:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:66/0/physics_layer_0/angular_velocity = 0.0
6:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:66/0/physics_layer_1/angular_velocity = 0.0
7:66/0 = 0
7:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:66/0/physics_layer_0/angular_velocity = 0.0
7:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:66/0/physics_layer_1/angular_velocity = 0.0
8:66/0 = 0
8:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:66/0/physics_layer_0/angular_velocity = 0.0
8:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:66/0/physics_layer_1/angular_velocity = 0.0
9:66/0 = 0
9:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:66/0/physics_layer_0/angular_velocity = 0.0
9:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:66/0/physics_layer_1/angular_velocity = 0.0
10:66/0 = 0
10:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:66/0/physics_layer_0/angular_velocity = 0.0
10:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:66/0/physics_layer_1/angular_velocity = 0.0
11:66/0 = 0
11:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:66/0/physics_layer_0/angular_velocity = 0.0
11:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:66/0/physics_layer_1/angular_velocity = 0.0
12:66/0 = 0
12:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:66/0/physics_layer_0/angular_velocity = 0.0
12:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:66/0/physics_layer_1/angular_velocity = 0.0
13:66/0 = 0
13:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:66/0/physics_layer_0/angular_velocity = 0.0
13:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:66/0/physics_layer_1/angular_velocity = 0.0
14:66/0 = 0
14:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:66/0/physics_layer_0/angular_velocity = 0.0
14:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:66/0/physics_layer_1/angular_velocity = 0.0
15:66/0 = 0
15:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:66/0/physics_layer_0/angular_velocity = 0.0
15:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:66/0/physics_layer_1/angular_velocity = 0.0
16:66/0 = 0
16:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:66/0/physics_layer_0/angular_velocity = 0.0
16:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:66/0/physics_layer_1/angular_velocity = 0.0
17:66/0 = 0
17:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:66/0/physics_layer_0/angular_velocity = 0.0
17:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:66/0/physics_layer_1/angular_velocity = 0.0
21:66/0 = 0
21:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:66/0/physics_layer_0/angular_velocity = 0.0
21:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:66/0/physics_layer_1/angular_velocity = 0.0
22:66/0 = 0
22:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:66/0/physics_layer_0/angular_velocity = 0.0
22:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:66/0/physics_layer_1/angular_velocity = 0.0
23:66/0 = 0
23:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:66/0/physics_layer_0/angular_velocity = 0.0
23:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:66/0/physics_layer_1/angular_velocity = 0.0
24:66/0 = 0
24:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:66/0/physics_layer_0/angular_velocity = 0.0
24:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:66/0/physics_layer_1/angular_velocity = 0.0
25:66/0 = 0
25:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:66/0/physics_layer_0/angular_velocity = 0.0
25:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:66/0/physics_layer_1/angular_velocity = 0.0
26:66/0 = 0
26:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:66/0/physics_layer_0/angular_velocity = 0.0
26:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:66/0/physics_layer_1/angular_velocity = 0.0
30:66/0 = 0
30:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:66/0/physics_layer_0/angular_velocity = 0.0
30:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:66/0/physics_layer_1/angular_velocity = 0.0
31:66/0 = 0
31:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:66/0/physics_layer_0/angular_velocity = 0.0
31:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:66/0/physics_layer_1/angular_velocity = 0.0
32:66/0 = 0
32:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:66/0/physics_layer_0/angular_velocity = 0.0
32:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:66/0/physics_layer_1/angular_velocity = 0.0
33:66/0 = 0
33:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:66/0/physics_layer_0/angular_velocity = 0.0
33:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:66/0/physics_layer_1/angular_velocity = 0.0
34:66/0 = 0
34:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:66/0/physics_layer_0/angular_velocity = 0.0
34:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:66/0/physics_layer_1/angular_velocity = 0.0
35:66/0 = 0
35:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:66/0/physics_layer_0/angular_velocity = 0.0
35:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:66/0/physics_layer_1/angular_velocity = 0.0
45:66/0 = 0
45:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:66/0/physics_layer_0/angular_velocity = 0.0
45:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:66/0/physics_layer_1/angular_velocity = 0.0
46:66/0 = 0
46:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:66/0/physics_layer_0/angular_velocity = 0.0
46:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:66/0/physics_layer_1/angular_velocity = 0.0
47:66/0 = 0
47:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:66/0/physics_layer_0/angular_velocity = 0.0
47:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:66/0/physics_layer_1/angular_velocity = 0.0
48:66/0 = 0
48:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:66/0/physics_layer_0/angular_velocity = 0.0
48:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:66/0/physics_layer_1/angular_velocity = 0.0
49:66/0 = 0
49:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:66/0/physics_layer_0/angular_velocity = 0.0
49:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:66/0/physics_layer_1/angular_velocity = 0.0
50:66/0 = 0
50:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:66/0/physics_layer_0/angular_velocity = 0.0
50:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:66/0/physics_layer_1/angular_velocity = 0.0
51:66/0 = 0
51:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:66/0/physics_layer_0/angular_velocity = 0.0
51:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:66/0/physics_layer_1/angular_velocity = 0.0
52:66/0 = 0
52:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:66/0/physics_layer_0/angular_velocity = 0.0
52:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:66/0/physics_layer_1/angular_velocity = 0.0
53:66/0 = 0
53:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:66/0/physics_layer_0/angular_velocity = 0.0
53:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:66/0/physics_layer_1/angular_velocity = 0.0
54:66/0 = 0
54:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:66/0/physics_layer_0/angular_velocity = 0.0
54:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:66/0/physics_layer_1/angular_velocity = 0.0
55:66/0 = 0
55:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:66/0/physics_layer_0/angular_velocity = 0.0
55:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:66/0/physics_layer_1/angular_velocity = 0.0
56:66/0 = 0
56:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:66/0/physics_layer_0/angular_velocity = 0.0
56:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:66/0/physics_layer_1/angular_velocity = 0.0
57:66/0 = 0
57:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:66/0/physics_layer_0/angular_velocity = 0.0
57:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:66/0/physics_layer_1/angular_velocity = 0.0
58:66/0 = 0
58:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:66/0/physics_layer_0/angular_velocity = 0.0
58:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:66/0/physics_layer_1/angular_velocity = 0.0
59:66/0 = 0
59:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:66/0/physics_layer_0/angular_velocity = 0.0
59:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:66/0/physics_layer_1/angular_velocity = 0.0
60:66/0 = 0
60:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:66/0/physics_layer_0/angular_velocity = 0.0
60:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:66/0/physics_layer_1/angular_velocity = 0.0
61:66/0 = 0
61:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:66/0/physics_layer_0/angular_velocity = 0.0
61:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:66/0/physics_layer_1/angular_velocity = 0.0
62:66/0 = 0
62:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:66/0/physics_layer_0/angular_velocity = 0.0
62:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:66/0/physics_layer_1/angular_velocity = 0.0
63:66/0 = 0
63:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:66/0/physics_layer_0/angular_velocity = 0.0
63:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:66/0/physics_layer_1/angular_velocity = 0.0
64:66/0 = 0
64:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:66/0/physics_layer_0/angular_velocity = 0.0
64:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:66/0/physics_layer_1/angular_velocity = 0.0
65:66/0 = 0
65:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:66/0/physics_layer_0/angular_velocity = 0.0
65:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:66/0/physics_layer_1/angular_velocity = 0.0
69:66/0 = 0
69:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:66/0/physics_layer_0/angular_velocity = 0.0
69:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:66/0/physics_layer_1/angular_velocity = 0.0
70:66/0 = 0
70:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:66/0/physics_layer_0/angular_velocity = 0.0
70:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:66/0/physics_layer_1/angular_velocity = 0.0
71:66/0 = 0
71:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:66/0/physics_layer_0/angular_velocity = 0.0
71:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:66/0/physics_layer_1/angular_velocity = 0.0
72:66/0 = 0
72:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:66/0/physics_layer_0/angular_velocity = 0.0
72:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:66/0/physics_layer_1/angular_velocity = 0.0
73:66/0 = 0
73:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:66/0/physics_layer_0/angular_velocity = 0.0
73:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:66/0/physics_layer_1/angular_velocity = 0.0
74:66/0 = 0
74:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:66/0/physics_layer_0/angular_velocity = 0.0
74:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:66/0/physics_layer_1/angular_velocity = 0.0
78:66/0 = 0
78:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:66/0/physics_layer_0/angular_velocity = 0.0
78:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:66/0/physics_layer_1/angular_velocity = 0.0
79:66/0 = 0
79:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:66/0/physics_layer_0/angular_velocity = 0.0
79:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:66/0/physics_layer_1/angular_velocity = 0.0
80:66/0 = 0
80:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:66/0/physics_layer_0/angular_velocity = 0.0
80:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:66/0/physics_layer_1/angular_velocity = 0.0
81:66/0 = 0
81:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:66/0/physics_layer_0/angular_velocity = 0.0
81:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:66/0/physics_layer_1/angular_velocity = 0.0
82:66/0 = 0
82:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:66/0/physics_layer_0/angular_velocity = 0.0
82:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:66/0/physics_layer_1/angular_velocity = 0.0
83:66/0 = 0
83:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:66/0/physics_layer_0/angular_velocity = 0.0
83:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:66/0/physics_layer_1/angular_velocity = 0.0
93:66/0 = 0
93:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:66/0/physics_layer_0/angular_velocity = 0.0
93:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:66/0/physics_layer_1/angular_velocity = 0.0
94:66/0 = 0
94:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:66/0/physics_layer_0/angular_velocity = 0.0
94:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:66/0/physics_layer_1/angular_velocity = 0.0
95:66/0 = 0
95:66/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:66/0/physics_layer_0/angular_velocity = 0.0
95:66/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:66/0/physics_layer_1/angular_velocity = 0.0
0:67/0 = 0
0:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:67/0/physics_layer_0/angular_velocity = 0.0
0:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:67/0/physics_layer_1/angular_velocity = 0.0
1:67/0 = 0
1:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:67/0/physics_layer_0/angular_velocity = 0.0
1:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:67/0/physics_layer_1/angular_velocity = 0.0
2:67/0 = 0
2:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:67/0/physics_layer_0/angular_velocity = 0.0
2:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:67/0/physics_layer_1/angular_velocity = 0.0
3:67/0 = 0
3:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:67/0/physics_layer_0/angular_velocity = 0.0
3:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:67/0/physics_layer_1/angular_velocity = 0.0
4:67/0 = 0
4:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:67/0/physics_layer_0/angular_velocity = 0.0
4:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:67/0/physics_layer_1/angular_velocity = 0.0
5:67/0 = 0
5:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:67/0/physics_layer_0/angular_velocity = 0.0
5:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:67/0/physics_layer_1/angular_velocity = 0.0
6:67/0 = 0
6:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:67/0/physics_layer_0/angular_velocity = 0.0
6:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:67/0/physics_layer_1/angular_velocity = 0.0
7:67/0 = 0
7:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:67/0/physics_layer_0/angular_velocity = 0.0
7:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:67/0/physics_layer_1/angular_velocity = 0.0
8:67/0 = 0
8:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:67/0/physics_layer_0/angular_velocity = 0.0
8:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:67/0/physics_layer_1/angular_velocity = 0.0
9:67/0 = 0
9:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:67/0/physics_layer_0/angular_velocity = 0.0
9:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:67/0/physics_layer_1/angular_velocity = 0.0
10:67/0 = 0
10:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:67/0/physics_layer_0/angular_velocity = 0.0
10:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:67/0/physics_layer_1/angular_velocity = 0.0
11:67/0 = 0
11:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:67/0/physics_layer_0/angular_velocity = 0.0
11:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:67/0/physics_layer_1/angular_velocity = 0.0
12:67/0 = 0
12:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:67/0/physics_layer_0/angular_velocity = 0.0
12:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:67/0/physics_layer_1/angular_velocity = 0.0
13:67/0 = 0
13:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:67/0/physics_layer_0/angular_velocity = 0.0
13:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:67/0/physics_layer_1/angular_velocity = 0.0
14:67/0 = 0
14:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:67/0/physics_layer_0/angular_velocity = 0.0
14:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:67/0/physics_layer_1/angular_velocity = 0.0
15:67/0 = 0
15:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:67/0/physics_layer_0/angular_velocity = 0.0
15:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:67/0/physics_layer_1/angular_velocity = 0.0
16:67/0 = 0
16:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:67/0/physics_layer_0/angular_velocity = 0.0
16:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:67/0/physics_layer_1/angular_velocity = 0.0
17:67/0 = 0
17:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:67/0/physics_layer_0/angular_velocity = 0.0
17:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:67/0/physics_layer_1/angular_velocity = 0.0
21:67/0 = 0
21:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:67/0/physics_layer_0/angular_velocity = 0.0
21:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:67/0/physics_layer_1/angular_velocity = 0.0
22:67/0 = 0
22:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:67/0/physics_layer_0/angular_velocity = 0.0
22:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:67/0/physics_layer_1/angular_velocity = 0.0
23:67/0 = 0
23:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:67/0/physics_layer_0/angular_velocity = 0.0
23:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:67/0/physics_layer_1/angular_velocity = 0.0
24:67/0 = 0
24:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:67/0/physics_layer_0/angular_velocity = 0.0
24:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:67/0/physics_layer_1/angular_velocity = 0.0
25:67/0 = 0
25:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:67/0/physics_layer_0/angular_velocity = 0.0
25:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:67/0/physics_layer_1/angular_velocity = 0.0
26:67/0 = 0
26:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:67/0/physics_layer_0/angular_velocity = 0.0
26:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:67/0/physics_layer_1/angular_velocity = 0.0
30:67/0 = 0
30:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:67/0/physics_layer_0/angular_velocity = 0.0
30:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:67/0/physics_layer_1/angular_velocity = 0.0
31:67/0 = 0
31:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:67/0/physics_layer_0/angular_velocity = 0.0
31:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:67/0/physics_layer_1/angular_velocity = 0.0
32:67/0 = 0
32:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:67/0/physics_layer_0/angular_velocity = 0.0
32:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:67/0/physics_layer_1/angular_velocity = 0.0
33:67/0 = 0
33:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:67/0/physics_layer_0/angular_velocity = 0.0
33:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:67/0/physics_layer_1/angular_velocity = 0.0
34:67/0 = 0
34:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:67/0/physics_layer_0/angular_velocity = 0.0
34:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:67/0/physics_layer_1/angular_velocity = 0.0
35:67/0 = 0
35:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:67/0/physics_layer_0/angular_velocity = 0.0
35:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:67/0/physics_layer_1/angular_velocity = 0.0
45:67/0 = 0
45:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:67/0/physics_layer_0/angular_velocity = 0.0
45:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:67/0/physics_layer_1/angular_velocity = 0.0
46:67/0 = 0
46:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:67/0/physics_layer_0/angular_velocity = 0.0
46:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:67/0/physics_layer_1/angular_velocity = 0.0
47:67/0 = 0
47:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:67/0/physics_layer_0/angular_velocity = 0.0
47:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:67/0/physics_layer_1/angular_velocity = 0.0
48:67/0 = 0
48:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:67/0/physics_layer_0/angular_velocity = 0.0
48:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:67/0/physics_layer_1/angular_velocity = 0.0
49:67/0 = 0
49:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:67/0/physics_layer_0/angular_velocity = 0.0
49:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:67/0/physics_layer_1/angular_velocity = 0.0
50:67/0 = 0
50:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:67/0/physics_layer_0/angular_velocity = 0.0
50:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:67/0/physics_layer_1/angular_velocity = 0.0
51:67/0 = 0
51:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:67/0/physics_layer_0/angular_velocity = 0.0
51:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:67/0/physics_layer_1/angular_velocity = 0.0
52:67/0 = 0
52:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:67/0/physics_layer_0/angular_velocity = 0.0
52:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:67/0/physics_layer_1/angular_velocity = 0.0
53:67/0 = 0
53:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:67/0/physics_layer_0/angular_velocity = 0.0
53:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:67/0/physics_layer_1/angular_velocity = 0.0
54:67/0 = 0
54:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:67/0/physics_layer_0/angular_velocity = 0.0
54:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:67/0/physics_layer_1/angular_velocity = 0.0
55:67/0 = 0
55:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:67/0/physics_layer_0/angular_velocity = 0.0
55:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:67/0/physics_layer_1/angular_velocity = 0.0
56:67/0 = 0
56:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:67/0/physics_layer_0/angular_velocity = 0.0
56:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:67/0/physics_layer_1/angular_velocity = 0.0
57:67/0 = 0
57:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:67/0/physics_layer_0/angular_velocity = 0.0
57:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:67/0/physics_layer_1/angular_velocity = 0.0
58:67/0 = 0
58:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:67/0/physics_layer_0/angular_velocity = 0.0
58:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:67/0/physics_layer_1/angular_velocity = 0.0
59:67/0 = 0
59:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:67/0/physics_layer_0/angular_velocity = 0.0
59:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:67/0/physics_layer_1/angular_velocity = 0.0
60:67/0 = 0
60:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:67/0/physics_layer_0/angular_velocity = 0.0
60:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:67/0/physics_layer_1/angular_velocity = 0.0
61:67/0 = 0
61:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:67/0/physics_layer_0/angular_velocity = 0.0
61:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:67/0/physics_layer_1/angular_velocity = 0.0
62:67/0 = 0
62:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:67/0/physics_layer_0/angular_velocity = 0.0
62:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:67/0/physics_layer_1/angular_velocity = 0.0
63:67/0 = 0
63:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:67/0/physics_layer_0/angular_velocity = 0.0
63:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:67/0/physics_layer_1/angular_velocity = 0.0
64:67/0 = 0
64:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:67/0/physics_layer_0/angular_velocity = 0.0
64:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:67/0/physics_layer_1/angular_velocity = 0.0
65:67/0 = 0
65:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:67/0/physics_layer_0/angular_velocity = 0.0
65:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:67/0/physics_layer_1/angular_velocity = 0.0
69:67/0 = 0
69:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:67/0/physics_layer_0/angular_velocity = 0.0
69:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:67/0/physics_layer_1/angular_velocity = 0.0
70:67/0 = 0
70:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:67/0/physics_layer_0/angular_velocity = 0.0
70:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:67/0/physics_layer_1/angular_velocity = 0.0
71:67/0 = 0
71:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:67/0/physics_layer_0/angular_velocity = 0.0
71:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:67/0/physics_layer_1/angular_velocity = 0.0
72:67/0 = 0
72:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:67/0/physics_layer_0/angular_velocity = 0.0
72:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:67/0/physics_layer_1/angular_velocity = 0.0
73:67/0 = 0
73:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:67/0/physics_layer_0/angular_velocity = 0.0
73:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:67/0/physics_layer_1/angular_velocity = 0.0
74:67/0 = 0
74:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:67/0/physics_layer_0/angular_velocity = 0.0
74:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:67/0/physics_layer_1/angular_velocity = 0.0
78:67/0 = 0
78:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:67/0/physics_layer_0/angular_velocity = 0.0
78:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:67/0/physics_layer_1/angular_velocity = 0.0
79:67/0 = 0
79:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:67/0/physics_layer_0/angular_velocity = 0.0
79:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:67/0/physics_layer_1/angular_velocity = 0.0
80:67/0 = 0
80:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:67/0/physics_layer_0/angular_velocity = 0.0
80:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:67/0/physics_layer_1/angular_velocity = 0.0
81:67/0 = 0
81:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:67/0/physics_layer_0/angular_velocity = 0.0
81:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:67/0/physics_layer_1/angular_velocity = 0.0
82:67/0 = 0
82:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:67/0/physics_layer_0/angular_velocity = 0.0
82:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:67/0/physics_layer_1/angular_velocity = 0.0
83:67/0 = 0
83:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:67/0/physics_layer_0/angular_velocity = 0.0
83:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:67/0/physics_layer_1/angular_velocity = 0.0
93:67/0 = 0
93:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:67/0/physics_layer_0/angular_velocity = 0.0
93:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:67/0/physics_layer_1/angular_velocity = 0.0
94:67/0 = 0
94:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:67/0/physics_layer_0/angular_velocity = 0.0
94:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:67/0/physics_layer_1/angular_velocity = 0.0
95:67/0 = 0
95:67/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:67/0/physics_layer_0/angular_velocity = 0.0
95:67/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:67/0/physics_layer_1/angular_velocity = 0.0
0:68/0 = 0
0:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:68/0/physics_layer_0/angular_velocity = 0.0
0:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:68/0/physics_layer_1/angular_velocity = 0.0
1:68/0 = 0
1:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:68/0/physics_layer_0/angular_velocity = 0.0
1:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:68/0/physics_layer_1/angular_velocity = 0.0
2:68/0 = 0
2:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:68/0/physics_layer_0/angular_velocity = 0.0
2:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:68/0/physics_layer_1/angular_velocity = 0.0
3:68/0 = 0
3:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:68/0/physics_layer_0/angular_velocity = 0.0
3:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:68/0/physics_layer_1/angular_velocity = 0.0
4:68/0 = 0
4:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:68/0/physics_layer_0/angular_velocity = 0.0
4:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:68/0/physics_layer_1/angular_velocity = 0.0
5:68/0 = 0
5:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:68/0/physics_layer_0/angular_velocity = 0.0
5:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:68/0/physics_layer_1/angular_velocity = 0.0
6:68/0 = 0
6:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:68/0/physics_layer_0/angular_velocity = 0.0
6:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:68/0/physics_layer_1/angular_velocity = 0.0
7:68/0 = 0
7:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:68/0/physics_layer_0/angular_velocity = 0.0
7:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:68/0/physics_layer_1/angular_velocity = 0.0
8:68/0 = 0
8:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:68/0/physics_layer_0/angular_velocity = 0.0
8:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:68/0/physics_layer_1/angular_velocity = 0.0
9:68/0 = 0
9:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:68/0/physics_layer_0/angular_velocity = 0.0
9:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:68/0/physics_layer_1/angular_velocity = 0.0
10:68/0 = 0
10:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:68/0/physics_layer_0/angular_velocity = 0.0
10:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:68/0/physics_layer_1/angular_velocity = 0.0
11:68/0 = 0
11:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:68/0/physics_layer_0/angular_velocity = 0.0
11:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:68/0/physics_layer_1/angular_velocity = 0.0
12:68/0 = 0
12:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:68/0/physics_layer_0/angular_velocity = 0.0
12:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:68/0/physics_layer_1/angular_velocity = 0.0
13:68/0 = 0
13:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:68/0/physics_layer_0/angular_velocity = 0.0
13:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:68/0/physics_layer_1/angular_velocity = 0.0
14:68/0 = 0
14:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:68/0/physics_layer_0/angular_velocity = 0.0
14:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:68/0/physics_layer_1/angular_velocity = 0.0
15:68/0 = 0
15:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:68/0/physics_layer_0/angular_velocity = 0.0
15:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:68/0/physics_layer_1/angular_velocity = 0.0
16:68/0 = 0
16:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:68/0/physics_layer_0/angular_velocity = 0.0
16:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:68/0/physics_layer_1/angular_velocity = 0.0
17:68/0 = 0
17:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:68/0/physics_layer_0/angular_velocity = 0.0
17:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:68/0/physics_layer_1/angular_velocity = 0.0
21:68/0 = 0
21:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:68/0/physics_layer_0/angular_velocity = 0.0
21:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:68/0/physics_layer_1/angular_velocity = 0.0
22:68/0 = 0
22:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:68/0/physics_layer_0/angular_velocity = 0.0
22:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:68/0/physics_layer_1/angular_velocity = 0.0
23:68/0 = 0
23:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:68/0/physics_layer_0/angular_velocity = 0.0
23:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:68/0/physics_layer_1/angular_velocity = 0.0
24:68/0 = 0
24:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:68/0/physics_layer_0/angular_velocity = 0.0
24:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:68/0/physics_layer_1/angular_velocity = 0.0
25:68/0 = 0
25:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:68/0/physics_layer_0/angular_velocity = 0.0
25:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:68/0/physics_layer_1/angular_velocity = 0.0
26:68/0 = 0
26:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:68/0/physics_layer_0/angular_velocity = 0.0
26:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:68/0/physics_layer_1/angular_velocity = 0.0
30:68/0 = 0
30:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:68/0/physics_layer_0/angular_velocity = 0.0
30:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:68/0/physics_layer_1/angular_velocity = 0.0
31:68/0 = 0
31:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:68/0/physics_layer_0/angular_velocity = 0.0
31:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:68/0/physics_layer_1/angular_velocity = 0.0
32:68/0 = 0
32:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:68/0/physics_layer_0/angular_velocity = 0.0
32:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:68/0/physics_layer_1/angular_velocity = 0.0
33:68/0 = 0
33:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:68/0/physics_layer_0/angular_velocity = 0.0
33:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:68/0/physics_layer_1/angular_velocity = 0.0
34:68/0 = 0
34:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:68/0/physics_layer_0/angular_velocity = 0.0
34:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:68/0/physics_layer_1/angular_velocity = 0.0
35:68/0 = 0
35:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:68/0/physics_layer_0/angular_velocity = 0.0
35:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:68/0/physics_layer_1/angular_velocity = 0.0
45:68/0 = 0
45:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:68/0/physics_layer_0/angular_velocity = 0.0
45:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:68/0/physics_layer_1/angular_velocity = 0.0
46:68/0 = 0
46:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:68/0/physics_layer_0/angular_velocity = 0.0
46:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:68/0/physics_layer_1/angular_velocity = 0.0
47:68/0 = 0
47:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:68/0/physics_layer_0/angular_velocity = 0.0
47:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:68/0/physics_layer_1/angular_velocity = 0.0
48:68/0 = 0
48:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:68/0/physics_layer_0/angular_velocity = 0.0
48:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:68/0/physics_layer_1/angular_velocity = 0.0
49:68/0 = 0
49:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:68/0/physics_layer_0/angular_velocity = 0.0
49:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:68/0/physics_layer_1/angular_velocity = 0.0
50:68/0 = 0
50:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:68/0/physics_layer_0/angular_velocity = 0.0
50:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:68/0/physics_layer_1/angular_velocity = 0.0
51:68/0 = 0
51:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:68/0/physics_layer_0/angular_velocity = 0.0
51:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:68/0/physics_layer_1/angular_velocity = 0.0
52:68/0 = 0
52:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:68/0/physics_layer_0/angular_velocity = 0.0
52:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:68/0/physics_layer_1/angular_velocity = 0.0
53:68/0 = 0
53:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:68/0/physics_layer_0/angular_velocity = 0.0
53:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:68/0/physics_layer_1/angular_velocity = 0.0
54:68/0 = 0
54:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:68/0/physics_layer_0/angular_velocity = 0.0
54:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:68/0/physics_layer_1/angular_velocity = 0.0
55:68/0 = 0
55:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:68/0/physics_layer_0/angular_velocity = 0.0
55:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:68/0/physics_layer_1/angular_velocity = 0.0
56:68/0 = 0
56:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:68/0/physics_layer_0/angular_velocity = 0.0
56:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:68/0/physics_layer_1/angular_velocity = 0.0
57:68/0 = 0
57:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:68/0/physics_layer_0/angular_velocity = 0.0
57:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:68/0/physics_layer_1/angular_velocity = 0.0
58:68/0 = 0
58:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:68/0/physics_layer_0/angular_velocity = 0.0
58:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:68/0/physics_layer_1/angular_velocity = 0.0
59:68/0 = 0
59:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:68/0/physics_layer_0/angular_velocity = 0.0
59:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:68/0/physics_layer_1/angular_velocity = 0.0
60:68/0 = 0
60:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:68/0/physics_layer_0/angular_velocity = 0.0
60:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:68/0/physics_layer_1/angular_velocity = 0.0
61:68/0 = 0
61:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:68/0/physics_layer_0/angular_velocity = 0.0
61:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:68/0/physics_layer_1/angular_velocity = 0.0
62:68/0 = 0
62:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:68/0/physics_layer_0/angular_velocity = 0.0
62:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:68/0/physics_layer_1/angular_velocity = 0.0
63:68/0 = 0
63:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:68/0/physics_layer_0/angular_velocity = 0.0
63:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:68/0/physics_layer_1/angular_velocity = 0.0
64:68/0 = 0
64:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:68/0/physics_layer_0/angular_velocity = 0.0
64:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:68/0/physics_layer_1/angular_velocity = 0.0
65:68/0 = 0
65:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:68/0/physics_layer_0/angular_velocity = 0.0
65:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:68/0/physics_layer_1/angular_velocity = 0.0
69:68/0 = 0
69:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:68/0/physics_layer_0/angular_velocity = 0.0
69:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:68/0/physics_layer_1/angular_velocity = 0.0
70:68/0 = 0
70:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:68/0/physics_layer_0/angular_velocity = 0.0
70:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:68/0/physics_layer_1/angular_velocity = 0.0
71:68/0 = 0
71:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:68/0/physics_layer_0/angular_velocity = 0.0
71:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:68/0/physics_layer_1/angular_velocity = 0.0
72:68/0 = 0
72:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:68/0/physics_layer_0/angular_velocity = 0.0
72:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:68/0/physics_layer_1/angular_velocity = 0.0
73:68/0 = 0
73:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:68/0/physics_layer_0/angular_velocity = 0.0
73:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:68/0/physics_layer_1/angular_velocity = 0.0
74:68/0 = 0
74:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:68/0/physics_layer_0/angular_velocity = 0.0
74:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:68/0/physics_layer_1/angular_velocity = 0.0
78:68/0 = 0
78:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:68/0/physics_layer_0/angular_velocity = 0.0
78:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:68/0/physics_layer_1/angular_velocity = 0.0
79:68/0 = 0
79:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:68/0/physics_layer_0/angular_velocity = 0.0
79:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:68/0/physics_layer_1/angular_velocity = 0.0
80:68/0 = 0
80:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:68/0/physics_layer_0/angular_velocity = 0.0
80:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:68/0/physics_layer_1/angular_velocity = 0.0
81:68/0 = 0
81:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:68/0/physics_layer_0/angular_velocity = 0.0
81:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
81:68/0/physics_layer_1/angular_velocity = 0.0
82:68/0 = 0
82:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:68/0/physics_layer_0/angular_velocity = 0.0
82:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
82:68/0/physics_layer_1/angular_velocity = 0.0
83:68/0 = 0
83:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:68/0/physics_layer_0/angular_velocity = 0.0
83:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
83:68/0/physics_layer_1/angular_velocity = 0.0
93:68/0 = 0
93:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:68/0/physics_layer_0/angular_velocity = 0.0
93:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:68/0/physics_layer_1/angular_velocity = 0.0
94:68/0 = 0
94:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:68/0/physics_layer_0/angular_velocity = 0.0
94:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:68/0/physics_layer_1/angular_velocity = 0.0
95:68/0 = 0
95:68/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:68/0/physics_layer_0/angular_velocity = 0.0
95:68/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:68/0/physics_layer_1/angular_velocity = 0.0
0:69/0 = 0
0:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:69/0/physics_layer_0/angular_velocity = 0.0
0:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:69/0/physics_layer_1/angular_velocity = 0.0
1:69/0 = 0
1:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:69/0/physics_layer_0/angular_velocity = 0.0
1:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:69/0/physics_layer_1/angular_velocity = 0.0
2:69/0 = 0
2:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:69/0/physics_layer_0/angular_velocity = 0.0
2:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:69/0/physics_layer_1/angular_velocity = 0.0
3:69/0 = 0
3:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:69/0/physics_layer_0/angular_velocity = 0.0
3:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:69/0/physics_layer_1/angular_velocity = 0.0
4:69/0 = 0
4:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:69/0/physics_layer_0/angular_velocity = 0.0
4:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:69/0/physics_layer_1/angular_velocity = 0.0
5:69/0 = 0
5:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:69/0/physics_layer_0/angular_velocity = 0.0
5:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:69/0/physics_layer_1/angular_velocity = 0.0
9:69/0 = 0
9:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:69/0/physics_layer_0/angular_velocity = 0.0
9:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:69/0/physics_layer_1/angular_velocity = 0.0
10:69/0 = 0
10:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:69/0/physics_layer_0/angular_velocity = 0.0
10:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:69/0/physics_layer_1/angular_velocity = 0.0
11:69/0 = 0
11:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:69/0/physics_layer_0/angular_velocity = 0.0
11:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:69/0/physics_layer_1/angular_velocity = 0.0
15:69/0 = 0
15:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:69/0/physics_layer_0/angular_velocity = 0.0
15:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:69/0/physics_layer_1/angular_velocity = 0.0
16:69/0 = 0
16:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:69/0/physics_layer_0/angular_velocity = 0.0
16:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:69/0/physics_layer_1/angular_velocity = 0.0
17:69/0 = 0
17:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:69/0/physics_layer_0/angular_velocity = 0.0
17:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:69/0/physics_layer_1/angular_velocity = 0.0
21:69/0 = 0
21:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:69/0/physics_layer_0/angular_velocity = 0.0
21:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:69/0/physics_layer_1/angular_velocity = 0.0
22:69/0 = 0
22:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:69/0/physics_layer_0/angular_velocity = 0.0
22:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:69/0/physics_layer_1/angular_velocity = 0.0
23:69/0 = 0
23:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:69/0/physics_layer_0/angular_velocity = 0.0
23:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:69/0/physics_layer_1/angular_velocity = 0.0
27:69/0 = 0
27:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:69/0/physics_layer_0/angular_velocity = 0.0
27:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:69/0/physics_layer_1/angular_velocity = 0.0
28:69/0 = 0
28:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:69/0/physics_layer_0/angular_velocity = 0.0
28:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:69/0/physics_layer_1/angular_velocity = 0.0
29:69/0 = 0
29:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:69/0/physics_layer_0/angular_velocity = 0.0
29:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:69/0/physics_layer_1/angular_velocity = 0.0
39:69/0 = 0
39:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:69/0/physics_layer_0/angular_velocity = 0.0
39:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:69/0/physics_layer_1/angular_velocity = 0.0
40:69/0 = 0
40:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:69/0/physics_layer_0/angular_velocity = 0.0
40:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:69/0/physics_layer_1/angular_velocity = 0.0
41:69/0 = 0
41:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:69/0/physics_layer_0/angular_velocity = 0.0
41:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:69/0/physics_layer_1/angular_velocity = 0.0
42:69/0 = 0
42:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:69/0/physics_layer_0/angular_velocity = 0.0
42:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:69/0/physics_layer_1/angular_velocity = 0.0
43:69/0 = 0
43:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:69/0/physics_layer_0/angular_velocity = 0.0
43:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:69/0/physics_layer_1/angular_velocity = 0.0
44:69/0 = 0
44:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:69/0/physics_layer_0/angular_velocity = 0.0
44:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:69/0/physics_layer_1/angular_velocity = 0.0
45:69/0 = 0
45:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:69/0/physics_layer_0/angular_velocity = 0.0
45:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:69/0/physics_layer_1/angular_velocity = 0.0
46:69/0 = 0
46:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:69/0/physics_layer_0/angular_velocity = 0.0
46:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:69/0/physics_layer_1/angular_velocity = 0.0
47:69/0 = 0
47:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:69/0/physics_layer_0/angular_velocity = 0.0
47:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:69/0/physics_layer_1/angular_velocity = 0.0
48:69/0 = 0
48:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:69/0/physics_layer_0/angular_velocity = 0.0
48:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:69/0/physics_layer_1/angular_velocity = 0.0
49:69/0 = 0
49:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:69/0/physics_layer_0/angular_velocity = 0.0
49:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:69/0/physics_layer_1/angular_velocity = 0.0
50:69/0 = 0
50:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:69/0/physics_layer_0/angular_velocity = 0.0
50:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:69/0/physics_layer_1/angular_velocity = 0.0
51:69/0 = 0
51:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:69/0/physics_layer_0/angular_velocity = 0.0
51:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:69/0/physics_layer_1/angular_velocity = 0.0
52:69/0 = 0
52:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:69/0/physics_layer_0/angular_velocity = 0.0
52:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:69/0/physics_layer_1/angular_velocity = 0.0
53:69/0 = 0
53:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:69/0/physics_layer_0/angular_velocity = 0.0
53:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:69/0/physics_layer_1/angular_velocity = 0.0
57:69/0 = 0
57:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:69/0/physics_layer_0/angular_velocity = 0.0
57:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:69/0/physics_layer_1/angular_velocity = 0.0
58:69/0 = 0
58:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:69/0/physics_layer_0/angular_velocity = 0.0
58:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:69/0/physics_layer_1/angular_velocity = 0.0
59:69/0 = 0
59:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:69/0/physics_layer_0/angular_velocity = 0.0
59:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:69/0/physics_layer_1/angular_velocity = 0.0
63:69/0 = 0
63:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:69/0/physics_layer_0/angular_velocity = 0.0
63:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:69/0/physics_layer_1/angular_velocity = 0.0
64:69/0 = 0
64:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:69/0/physics_layer_0/angular_velocity = 0.0
64:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:69/0/physics_layer_1/angular_velocity = 0.0
65:69/0 = 0
65:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:69/0/physics_layer_0/angular_velocity = 0.0
65:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:69/0/physics_layer_1/angular_velocity = 0.0
69:69/0 = 0
69:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:69/0/physics_layer_0/angular_velocity = 0.0
69:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:69/0/physics_layer_1/angular_velocity = 0.0
70:69/0 = 0
70:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:69/0/physics_layer_0/angular_velocity = 0.0
70:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:69/0/physics_layer_1/angular_velocity = 0.0
71:69/0 = 0
71:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:69/0/physics_layer_0/angular_velocity = 0.0
71:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:69/0/physics_layer_1/angular_velocity = 0.0
75:69/0 = 0
75:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:69/0/physics_layer_0/angular_velocity = 0.0
75:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
75:69/0/physics_layer_1/angular_velocity = 0.0
76:69/0 = 0
76:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:69/0/physics_layer_0/angular_velocity = 0.0
76:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
76:69/0/physics_layer_1/angular_velocity = 0.0
77:69/0 = 0
77:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:69/0/physics_layer_0/angular_velocity = 0.0
77:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
77:69/0/physics_layer_1/angular_velocity = 0.0
87:69/0 = 0
87:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:69/0/physics_layer_0/angular_velocity = 0.0
87:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:69/0/physics_layer_1/angular_velocity = 0.0
88:69/0 = 0
88:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:69/0/physics_layer_0/angular_velocity = 0.0
88:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:69/0/physics_layer_1/angular_velocity = 0.0
89:69/0 = 0
89:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:69/0/physics_layer_0/angular_velocity = 0.0
89:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:69/0/physics_layer_1/angular_velocity = 0.0
90:69/0 = 0
90:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:69/0/physics_layer_0/angular_velocity = 0.0
90:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:69/0/physics_layer_1/angular_velocity = 0.0
91:69/0 = 0
91:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:69/0/physics_layer_0/angular_velocity = 0.0
91:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:69/0/physics_layer_1/angular_velocity = 0.0
92:69/0 = 0
92:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:69/0/physics_layer_0/angular_velocity = 0.0
92:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:69/0/physics_layer_1/angular_velocity = 0.0
93:69/0 = 0
93:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:69/0/physics_layer_0/angular_velocity = 0.0
93:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:69/0/physics_layer_1/angular_velocity = 0.0
94:69/0 = 0
94:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:69/0/physics_layer_0/angular_velocity = 0.0
94:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:69/0/physics_layer_1/angular_velocity = 0.0
95:69/0 = 0
95:69/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:69/0/physics_layer_0/angular_velocity = 0.0
95:69/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:69/0/physics_layer_1/angular_velocity = 0.0
0:70/0 = 0
0:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:70/0/physics_layer_0/angular_velocity = 0.0
0:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:70/0/physics_layer_1/angular_velocity = 0.0
1:70/0 = 0
1:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:70/0/physics_layer_0/angular_velocity = 0.0
1:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:70/0/physics_layer_1/angular_velocity = 0.0
2:70/0 = 0
2:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:70/0/physics_layer_0/angular_velocity = 0.0
2:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:70/0/physics_layer_1/angular_velocity = 0.0
3:70/0 = 0
3:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:70/0/physics_layer_0/angular_velocity = 0.0
3:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:70/0/physics_layer_1/angular_velocity = 0.0
4:70/0 = 0
4:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:70/0/physics_layer_0/angular_velocity = 0.0
4:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:70/0/physics_layer_1/angular_velocity = 0.0
5:70/0 = 0
5:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:70/0/physics_layer_0/angular_velocity = 0.0
5:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:70/0/physics_layer_1/angular_velocity = 0.0
9:70/0 = 0
9:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:70/0/physics_layer_0/angular_velocity = 0.0
9:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:70/0/physics_layer_1/angular_velocity = 0.0
10:70/0 = 0
10:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:70/0/physics_layer_0/angular_velocity = 0.0
10:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:70/0/physics_layer_1/angular_velocity = 0.0
11:70/0 = 0
11:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:70/0/physics_layer_0/angular_velocity = 0.0
11:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:70/0/physics_layer_1/angular_velocity = 0.0
15:70/0 = 0
15:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:70/0/physics_layer_0/angular_velocity = 0.0
15:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:70/0/physics_layer_1/angular_velocity = 0.0
16:70/0 = 0
16:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:70/0/physics_layer_0/angular_velocity = 0.0
16:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:70/0/physics_layer_1/angular_velocity = 0.0
17:70/0 = 0
17:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:70/0/physics_layer_0/angular_velocity = 0.0
17:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:70/0/physics_layer_1/angular_velocity = 0.0
21:70/0 = 0
21:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:70/0/physics_layer_0/angular_velocity = 0.0
21:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:70/0/physics_layer_1/angular_velocity = 0.0
22:70/0 = 0
22:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:70/0/physics_layer_0/angular_velocity = 0.0
22:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:70/0/physics_layer_1/angular_velocity = 0.0
23:70/0 = 0
23:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:70/0/physics_layer_0/angular_velocity = 0.0
23:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:70/0/physics_layer_1/angular_velocity = 0.0
27:70/0 = 0
27:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:70/0/physics_layer_0/angular_velocity = 0.0
27:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:70/0/physics_layer_1/angular_velocity = 0.0
28:70/0 = 0
28:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:70/0/physics_layer_0/angular_velocity = 0.0
28:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:70/0/physics_layer_1/angular_velocity = 0.0
29:70/0 = 0
29:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:70/0/physics_layer_0/angular_velocity = 0.0
29:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:70/0/physics_layer_1/angular_velocity = 0.0
39:70/0 = 0
39:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:70/0/physics_layer_0/angular_velocity = 0.0
39:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:70/0/physics_layer_1/angular_velocity = 0.0
40:70/0 = 0
40:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:70/0/physics_layer_0/angular_velocity = 0.0
40:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:70/0/physics_layer_1/angular_velocity = 0.0
41:70/0 = 0
41:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:70/0/physics_layer_0/angular_velocity = 0.0
41:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:70/0/physics_layer_1/angular_velocity = 0.0
42:70/0 = 0
42:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:70/0/physics_layer_0/angular_velocity = 0.0
42:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:70/0/physics_layer_1/angular_velocity = 0.0
43:70/0 = 0
43:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:70/0/physics_layer_0/angular_velocity = 0.0
43:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:70/0/physics_layer_1/angular_velocity = 0.0
44:70/0 = 0
44:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:70/0/physics_layer_0/angular_velocity = 0.0
44:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:70/0/physics_layer_1/angular_velocity = 0.0
45:70/0 = 0
45:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:70/0/physics_layer_0/angular_velocity = 0.0
45:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:70/0/physics_layer_1/angular_velocity = 0.0
46:70/0 = 0
46:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:70/0/physics_layer_0/angular_velocity = 0.0
46:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:70/0/physics_layer_1/angular_velocity = 0.0
47:70/0 = 0
47:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:70/0/physics_layer_0/angular_velocity = 0.0
47:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:70/0/physics_layer_1/angular_velocity = 0.0
48:70/0 = 0
48:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:70/0/physics_layer_0/angular_velocity = 0.0
48:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:70/0/physics_layer_1/angular_velocity = 0.0
49:70/0 = 0
49:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:70/0/physics_layer_0/angular_velocity = 0.0
49:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:70/0/physics_layer_1/angular_velocity = 0.0
50:70/0 = 0
50:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:70/0/physics_layer_0/angular_velocity = 0.0
50:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:70/0/physics_layer_1/angular_velocity = 0.0
51:70/0 = 0
51:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:70/0/physics_layer_0/angular_velocity = 0.0
51:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:70/0/physics_layer_1/angular_velocity = 0.0
52:70/0 = 0
52:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:70/0/physics_layer_0/angular_velocity = 0.0
52:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:70/0/physics_layer_1/angular_velocity = 0.0
53:70/0 = 0
53:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:70/0/physics_layer_0/angular_velocity = 0.0
53:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:70/0/physics_layer_1/angular_velocity = 0.0
57:70/0 = 0
57:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:70/0/physics_layer_0/angular_velocity = 0.0
57:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:70/0/physics_layer_1/angular_velocity = 0.0
58:70/0 = 0
58:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:70/0/physics_layer_0/angular_velocity = 0.0
58:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:70/0/physics_layer_1/angular_velocity = 0.0
59:70/0 = 0
59:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:70/0/physics_layer_0/angular_velocity = 0.0
59:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:70/0/physics_layer_1/angular_velocity = 0.0
63:70/0 = 0
63:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:70/0/physics_layer_0/angular_velocity = 0.0
63:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:70/0/physics_layer_1/angular_velocity = 0.0
64:70/0 = 0
64:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:70/0/physics_layer_0/angular_velocity = 0.0
64:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:70/0/physics_layer_1/angular_velocity = 0.0
65:70/0 = 0
65:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:70/0/physics_layer_0/angular_velocity = 0.0
65:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:70/0/physics_layer_1/angular_velocity = 0.0
69:70/0 = 0
69:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:70/0/physics_layer_0/angular_velocity = 0.0
69:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:70/0/physics_layer_1/angular_velocity = 0.0
70:70/0 = 0
70:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:70/0/physics_layer_0/angular_velocity = 0.0
70:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:70/0/physics_layer_1/angular_velocity = 0.0
71:70/0 = 0
71:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:70/0/physics_layer_0/angular_velocity = 0.0
71:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:70/0/physics_layer_1/angular_velocity = 0.0
75:70/0 = 0
75:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:70/0/physics_layer_0/angular_velocity = 0.0
75:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
75:70/0/physics_layer_1/angular_velocity = 0.0
76:70/0 = 0
76:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:70/0/physics_layer_0/angular_velocity = 0.0
76:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
76:70/0/physics_layer_1/angular_velocity = 0.0
77:70/0 = 0
77:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:70/0/physics_layer_0/angular_velocity = 0.0
77:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
77:70/0/physics_layer_1/angular_velocity = 0.0
87:70/0 = 0
87:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:70/0/physics_layer_0/angular_velocity = 0.0
87:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:70/0/physics_layer_1/angular_velocity = 0.0
88:70/0 = 0
88:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:70/0/physics_layer_0/angular_velocity = 0.0
88:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:70/0/physics_layer_1/angular_velocity = 0.0
89:70/0 = 0
89:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:70/0/physics_layer_0/angular_velocity = 0.0
89:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:70/0/physics_layer_1/angular_velocity = 0.0
90:70/0 = 0
90:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:70/0/physics_layer_0/angular_velocity = 0.0
90:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:70/0/physics_layer_1/angular_velocity = 0.0
91:70/0 = 0
91:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:70/0/physics_layer_0/angular_velocity = 0.0
91:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:70/0/physics_layer_1/angular_velocity = 0.0
92:70/0 = 0
92:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:70/0/physics_layer_0/angular_velocity = 0.0
92:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:70/0/physics_layer_1/angular_velocity = 0.0
93:70/0 = 0
93:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:70/0/physics_layer_0/angular_velocity = 0.0
93:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:70/0/physics_layer_1/angular_velocity = 0.0
94:70/0 = 0
94:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:70/0/physics_layer_0/angular_velocity = 0.0
94:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:70/0/physics_layer_1/angular_velocity = 0.0
95:70/0 = 0
95:70/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:70/0/physics_layer_0/angular_velocity = 0.0
95:70/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:70/0/physics_layer_1/angular_velocity = 0.0
0:71/0 = 0
0:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:71/0/physics_layer_0/angular_velocity = 0.0
0:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:71/0/physics_layer_1/angular_velocity = 0.0
1:71/0 = 0
1:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:71/0/physics_layer_0/angular_velocity = 0.0
1:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:71/0/physics_layer_1/angular_velocity = 0.0
2:71/0 = 0
2:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:71/0/physics_layer_0/angular_velocity = 0.0
2:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:71/0/physics_layer_1/angular_velocity = 0.0
3:71/0 = 0
3:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:71/0/physics_layer_0/angular_velocity = 0.0
3:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:71/0/physics_layer_1/angular_velocity = 0.0
4:71/0 = 0
4:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:71/0/physics_layer_0/angular_velocity = 0.0
4:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:71/0/physics_layer_1/angular_velocity = 0.0
5:71/0 = 0
5:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:71/0/physics_layer_0/angular_velocity = 0.0
5:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:71/0/physics_layer_1/angular_velocity = 0.0
9:71/0 = 0
9:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:71/0/physics_layer_0/angular_velocity = 0.0
9:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:71/0/physics_layer_1/angular_velocity = 0.0
10:71/0 = 0
10:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:71/0/physics_layer_0/angular_velocity = 0.0
10:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:71/0/physics_layer_1/angular_velocity = 0.0
11:71/0 = 0
11:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:71/0/physics_layer_0/angular_velocity = 0.0
11:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:71/0/physics_layer_1/angular_velocity = 0.0
15:71/0 = 0
15:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:71/0/physics_layer_0/angular_velocity = 0.0
15:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:71/0/physics_layer_1/angular_velocity = 0.0
16:71/0 = 0
16:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:71/0/physics_layer_0/angular_velocity = 0.0
16:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:71/0/physics_layer_1/angular_velocity = 0.0
17:71/0 = 0
17:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:71/0/physics_layer_0/angular_velocity = 0.0
17:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:71/0/physics_layer_1/angular_velocity = 0.0
21:71/0 = 0
21:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:71/0/physics_layer_0/angular_velocity = 0.0
21:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:71/0/physics_layer_1/angular_velocity = 0.0
22:71/0 = 0
22:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:71/0/physics_layer_0/angular_velocity = 0.0
22:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:71/0/physics_layer_1/angular_velocity = 0.0
23:71/0 = 0
23:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:71/0/physics_layer_0/angular_velocity = 0.0
23:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:71/0/physics_layer_1/angular_velocity = 0.0
27:71/0 = 0
27:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:71/0/physics_layer_0/angular_velocity = 0.0
27:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:71/0/physics_layer_1/angular_velocity = 0.0
28:71/0 = 0
28:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:71/0/physics_layer_0/angular_velocity = 0.0
28:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:71/0/physics_layer_1/angular_velocity = 0.0
29:71/0 = 0
29:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:71/0/physics_layer_0/angular_velocity = 0.0
29:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:71/0/physics_layer_1/angular_velocity = 0.0
39:71/0 = 0
39:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:71/0/physics_layer_0/angular_velocity = 0.0
39:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:71/0/physics_layer_1/angular_velocity = 0.0
40:71/0 = 0
40:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:71/0/physics_layer_0/angular_velocity = 0.0
40:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:71/0/physics_layer_1/angular_velocity = 0.0
41:71/0 = 0
41:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:71/0/physics_layer_0/angular_velocity = 0.0
41:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:71/0/physics_layer_1/angular_velocity = 0.0
42:71/0 = 0
42:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:71/0/physics_layer_0/angular_velocity = 0.0
42:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:71/0/physics_layer_1/angular_velocity = 0.0
43:71/0 = 0
43:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:71/0/physics_layer_0/angular_velocity = 0.0
43:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:71/0/physics_layer_1/angular_velocity = 0.0
44:71/0 = 0
44:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:71/0/physics_layer_0/angular_velocity = 0.0
44:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:71/0/physics_layer_1/angular_velocity = 0.0
45:71/0 = 0
45:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:71/0/physics_layer_0/angular_velocity = 0.0
45:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:71/0/physics_layer_1/angular_velocity = 0.0
46:71/0 = 0
46:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:71/0/physics_layer_0/angular_velocity = 0.0
46:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:71/0/physics_layer_1/angular_velocity = 0.0
47:71/0 = 0
47:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:71/0/physics_layer_0/angular_velocity = 0.0
47:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:71/0/physics_layer_1/angular_velocity = 0.0
48:71/0 = 0
48:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:71/0/physics_layer_0/angular_velocity = 0.0
48:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:71/0/physics_layer_1/angular_velocity = 0.0
49:71/0 = 0
49:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:71/0/physics_layer_0/angular_velocity = 0.0
49:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:71/0/physics_layer_1/angular_velocity = 0.0
50:71/0 = 0
50:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:71/0/physics_layer_0/angular_velocity = 0.0
50:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:71/0/physics_layer_1/angular_velocity = 0.0
51:71/0 = 0
51:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:71/0/physics_layer_0/angular_velocity = 0.0
51:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:71/0/physics_layer_1/angular_velocity = 0.0
52:71/0 = 0
52:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:71/0/physics_layer_0/angular_velocity = 0.0
52:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:71/0/physics_layer_1/angular_velocity = 0.0
53:71/0 = 0
53:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:71/0/physics_layer_0/angular_velocity = 0.0
53:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:71/0/physics_layer_1/angular_velocity = 0.0
57:71/0 = 0
57:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:71/0/physics_layer_0/angular_velocity = 0.0
57:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:71/0/physics_layer_1/angular_velocity = 0.0
58:71/0 = 0
58:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:71/0/physics_layer_0/angular_velocity = 0.0
58:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:71/0/physics_layer_1/angular_velocity = 0.0
59:71/0 = 0
59:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:71/0/physics_layer_0/angular_velocity = 0.0
59:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:71/0/physics_layer_1/angular_velocity = 0.0
63:71/0 = 0
63:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:71/0/physics_layer_0/angular_velocity = 0.0
63:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:71/0/physics_layer_1/angular_velocity = 0.0
64:71/0 = 0
64:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:71/0/physics_layer_0/angular_velocity = 0.0
64:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:71/0/physics_layer_1/angular_velocity = 0.0
65:71/0 = 0
65:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:71/0/physics_layer_0/angular_velocity = 0.0
65:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:71/0/physics_layer_1/angular_velocity = 0.0
69:71/0 = 0
69:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:71/0/physics_layer_0/angular_velocity = 0.0
69:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:71/0/physics_layer_1/angular_velocity = 0.0
70:71/0 = 0
70:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:71/0/physics_layer_0/angular_velocity = 0.0
70:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:71/0/physics_layer_1/angular_velocity = 0.0
71:71/0 = 0
71:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:71/0/physics_layer_0/angular_velocity = 0.0
71:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:71/0/physics_layer_1/angular_velocity = 0.0
75:71/0 = 0
75:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:71/0/physics_layer_0/angular_velocity = 0.0
75:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
75:71/0/physics_layer_1/angular_velocity = 0.0
76:71/0 = 0
76:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:71/0/physics_layer_0/angular_velocity = 0.0
76:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
76:71/0/physics_layer_1/angular_velocity = 0.0
77:71/0 = 0
77:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:71/0/physics_layer_0/angular_velocity = 0.0
77:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
77:71/0/physics_layer_1/angular_velocity = 0.0
87:71/0 = 0
87:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:71/0/physics_layer_0/angular_velocity = 0.0
87:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:71/0/physics_layer_1/angular_velocity = 0.0
88:71/0 = 0
88:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:71/0/physics_layer_0/angular_velocity = 0.0
88:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:71/0/physics_layer_1/angular_velocity = 0.0
89:71/0 = 0
89:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:71/0/physics_layer_0/angular_velocity = 0.0
89:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:71/0/physics_layer_1/angular_velocity = 0.0
90:71/0 = 0
90:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:71/0/physics_layer_0/angular_velocity = 0.0
90:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:71/0/physics_layer_1/angular_velocity = 0.0
91:71/0 = 0
91:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:71/0/physics_layer_0/angular_velocity = 0.0
91:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:71/0/physics_layer_1/angular_velocity = 0.0
92:71/0 = 0
92:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:71/0/physics_layer_0/angular_velocity = 0.0
92:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:71/0/physics_layer_1/angular_velocity = 0.0
93:71/0 = 0
93:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:71/0/physics_layer_0/angular_velocity = 0.0
93:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:71/0/physics_layer_1/angular_velocity = 0.0
94:71/0 = 0
94:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:71/0/physics_layer_0/angular_velocity = 0.0
94:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:71/0/physics_layer_1/angular_velocity = 0.0
95:71/0 = 0
95:71/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:71/0/physics_layer_0/angular_velocity = 0.0
95:71/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:71/0/physics_layer_1/angular_velocity = 0.0
3:72/0 = 0
3:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:72/0/physics_layer_0/angular_velocity = 0.0
3:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:72/0/physics_layer_1/angular_velocity = 0.0
4:72/0 = 0
4:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:72/0/physics_layer_0/angular_velocity = 0.0
4:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:72/0/physics_layer_1/angular_velocity = 0.0
5:72/0 = 0
5:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:72/0/physics_layer_0/angular_velocity = 0.0
5:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:72/0/physics_layer_1/angular_velocity = 0.0
12:72/0 = 0
12:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:72/0/physics_layer_0/angular_velocity = 0.0
12:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:72/0/physics_layer_1/angular_velocity = 0.0
13:72/0 = 0
13:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:72/0/physics_layer_0/angular_velocity = 0.0
13:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:72/0/physics_layer_1/angular_velocity = 0.0
14:72/0 = 0
14:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:72/0/physics_layer_0/angular_velocity = 0.0
14:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:72/0/physics_layer_1/angular_velocity = 0.0
18:72/0 = 0
18:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:72/0/physics_layer_0/angular_velocity = 0.0
18:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:72/0/physics_layer_1/angular_velocity = 0.0
19:72/0 = 0
19:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:72/0/physics_layer_0/angular_velocity = 0.0
19:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:72/0/physics_layer_1/angular_velocity = 0.0
20:72/0 = 0
20:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:72/0/physics_layer_0/angular_velocity = 0.0
20:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:72/0/physics_layer_1/angular_velocity = 0.0
24:72/0 = 0
24:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:72/0/physics_layer_0/angular_velocity = 0.0
24:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:72/0/physics_layer_1/angular_velocity = 0.0
25:72/0 = 0
25:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:72/0/physics_layer_0/angular_velocity = 0.0
25:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:72/0/physics_layer_1/angular_velocity = 0.0
26:72/0 = 0
26:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:72/0/physics_layer_0/angular_velocity = 0.0
26:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:72/0/physics_layer_1/angular_velocity = 0.0
30:72/0 = 0
30:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:72/0/physics_layer_0/angular_velocity = 0.0
30:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:72/0/physics_layer_1/angular_velocity = 0.0
31:72/0 = 0
31:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:72/0/physics_layer_0/angular_velocity = 0.0
31:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:72/0/physics_layer_1/angular_velocity = 0.0
32:72/0 = 0
32:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:72/0/physics_layer_0/angular_velocity = 0.0
32:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:72/0/physics_layer_1/angular_velocity = 0.0
39:72/0 = 0
39:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:72/0/physics_layer_0/angular_velocity = 0.0
39:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:72/0/physics_layer_1/angular_velocity = 0.0
40:72/0 = 0
40:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:72/0/physics_layer_0/angular_velocity = 0.0
40:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:72/0/physics_layer_1/angular_velocity = 0.0
41:72/0 = 0
41:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:72/0/physics_layer_0/angular_velocity = 0.0
41:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:72/0/physics_layer_1/angular_velocity = 0.0
42:72/0 = 0
42:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:72/0/physics_layer_0/angular_velocity = 0.0
42:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:72/0/physics_layer_1/angular_velocity = 0.0
43:72/0 = 0
43:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:72/0/physics_layer_0/angular_velocity = 0.0
43:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:72/0/physics_layer_1/angular_velocity = 0.0
44:72/0 = 0
44:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:72/0/physics_layer_0/angular_velocity = 0.0
44:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:72/0/physics_layer_1/angular_velocity = 0.0
45:72/0 = 0
45:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:72/0/physics_layer_0/angular_velocity = 0.0
45:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:72/0/physics_layer_1/angular_velocity = 0.0
46:72/0 = 0
46:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:72/0/physics_layer_0/angular_velocity = 0.0
46:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:72/0/physics_layer_1/angular_velocity = 0.0
47:72/0 = 0
47:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:72/0/physics_layer_0/angular_velocity = 0.0
47:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:72/0/physics_layer_1/angular_velocity = 0.0
51:72/0 = 0
51:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:72/0/physics_layer_0/angular_velocity = 0.0
51:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:72/0/physics_layer_1/angular_velocity = 0.0
52:72/0 = 0
52:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:72/0/physics_layer_0/angular_velocity = 0.0
52:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:72/0/physics_layer_1/angular_velocity = 0.0
53:72/0 = 0
53:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:72/0/physics_layer_0/angular_velocity = 0.0
53:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:72/0/physics_layer_1/angular_velocity = 0.0
60:72/0 = 0
60:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:72/0/physics_layer_0/angular_velocity = 0.0
60:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:72/0/physics_layer_1/angular_velocity = 0.0
61:72/0 = 0
61:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:72/0/physics_layer_0/angular_velocity = 0.0
61:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:72/0/physics_layer_1/angular_velocity = 0.0
62:72/0 = 0
62:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:72/0/physics_layer_0/angular_velocity = 0.0
62:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:72/0/physics_layer_1/angular_velocity = 0.0
66:72/0 = 0
66:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:72/0/physics_layer_0/angular_velocity = 0.0
66:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:72/0/physics_layer_1/angular_velocity = 0.0
67:72/0 = 0
67:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:72/0/physics_layer_0/angular_velocity = 0.0
67:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:72/0/physics_layer_1/angular_velocity = 0.0
68:72/0 = 0
68:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:72/0/physics_layer_0/angular_velocity = 0.0
68:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:72/0/physics_layer_1/angular_velocity = 0.0
72:72/0 = 0
72:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:72/0/physics_layer_0/angular_velocity = 0.0
72:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:72/0/physics_layer_1/angular_velocity = 0.0
73:72/0 = 0
73:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:72/0/physics_layer_0/angular_velocity = 0.0
73:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:72/0/physics_layer_1/angular_velocity = 0.0
74:72/0 = 0
74:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:72/0/physics_layer_0/angular_velocity = 0.0
74:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:72/0/physics_layer_1/angular_velocity = 0.0
78:72/0 = 0
78:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:72/0/physics_layer_0/angular_velocity = 0.0
78:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:72/0/physics_layer_1/angular_velocity = 0.0
79:72/0 = 0
79:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:72/0/physics_layer_0/angular_velocity = 0.0
79:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:72/0/physics_layer_1/angular_velocity = 0.0
80:72/0 = 0
80:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:72/0/physics_layer_0/angular_velocity = 0.0
80:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:72/0/physics_layer_1/angular_velocity = 0.0
87:72/0 = 0
87:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:72/0/physics_layer_0/angular_velocity = 0.0
87:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:72/0/physics_layer_1/angular_velocity = 0.0
88:72/0 = 0
88:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:72/0/physics_layer_0/angular_velocity = 0.0
88:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:72/0/physics_layer_1/angular_velocity = 0.0
89:72/0 = 0
89:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:72/0/physics_layer_0/angular_velocity = 0.0
89:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:72/0/physics_layer_1/angular_velocity = 0.0
90:72/0 = 0
90:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:72/0/physics_layer_0/angular_velocity = 0.0
90:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:72/0/physics_layer_1/angular_velocity = 0.0
91:72/0 = 0
91:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:72/0/physics_layer_0/angular_velocity = 0.0
91:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:72/0/physics_layer_1/angular_velocity = 0.0
92:72/0 = 0
92:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:72/0/physics_layer_0/angular_velocity = 0.0
92:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:72/0/physics_layer_1/angular_velocity = 0.0
93:72/0 = 0
93:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:72/0/physics_layer_0/angular_velocity = 0.0
93:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:72/0/physics_layer_1/angular_velocity = 0.0
94:72/0 = 0
94:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:72/0/physics_layer_0/angular_velocity = 0.0
94:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:72/0/physics_layer_1/angular_velocity = 0.0
95:72/0 = 0
95:72/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:72/0/physics_layer_0/angular_velocity = 0.0
95:72/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:72/0/physics_layer_1/angular_velocity = 0.0
3:73/0 = 0
3:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:73/0/physics_layer_0/angular_velocity = 0.0
3:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:73/0/physics_layer_1/angular_velocity = 0.0
4:73/0 = 0
4:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:73/0/physics_layer_0/angular_velocity = 0.0
4:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:73/0/physics_layer_1/angular_velocity = 0.0
5:73/0 = 0
5:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:73/0/physics_layer_0/angular_velocity = 0.0
5:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:73/0/physics_layer_1/angular_velocity = 0.0
12:73/0 = 0
12:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:73/0/physics_layer_0/angular_velocity = 0.0
12:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:73/0/physics_layer_1/angular_velocity = 0.0
13:73/0 = 0
13:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:73/0/physics_layer_0/angular_velocity = 0.0
13:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:73/0/physics_layer_1/angular_velocity = 0.0
14:73/0 = 0
14:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:73/0/physics_layer_0/angular_velocity = 0.0
14:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:73/0/physics_layer_1/angular_velocity = 0.0
18:73/0 = 0
18:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:73/0/physics_layer_0/angular_velocity = 0.0
18:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:73/0/physics_layer_1/angular_velocity = 0.0
19:73/0 = 0
19:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:73/0/physics_layer_0/angular_velocity = 0.0
19:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:73/0/physics_layer_1/angular_velocity = 0.0
20:73/0 = 0
20:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:73/0/physics_layer_0/angular_velocity = 0.0
20:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:73/0/physics_layer_1/angular_velocity = 0.0
24:73/0 = 0
24:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:73/0/physics_layer_0/angular_velocity = 0.0
24:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:73/0/physics_layer_1/angular_velocity = 0.0
25:73/0 = 0
25:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:73/0/physics_layer_0/angular_velocity = 0.0
25:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:73/0/physics_layer_1/angular_velocity = 0.0
26:73/0 = 0
26:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:73/0/physics_layer_0/angular_velocity = 0.0
26:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:73/0/physics_layer_1/angular_velocity = 0.0
30:73/0 = 0
30:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:73/0/physics_layer_0/angular_velocity = 0.0
30:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:73/0/physics_layer_1/angular_velocity = 0.0
31:73/0 = 0
31:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:73/0/physics_layer_0/angular_velocity = 0.0
31:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:73/0/physics_layer_1/angular_velocity = 0.0
32:73/0 = 0
32:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:73/0/physics_layer_0/angular_velocity = 0.0
32:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:73/0/physics_layer_1/angular_velocity = 0.0
39:73/0 = 0
39:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:73/0/physics_layer_0/angular_velocity = 0.0
39:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:73/0/physics_layer_1/angular_velocity = 0.0
40:73/0 = 0
40:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:73/0/physics_layer_0/angular_velocity = 0.0
40:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:73/0/physics_layer_1/angular_velocity = 0.0
41:73/0 = 0
41:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:73/0/physics_layer_0/angular_velocity = 0.0
41:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:73/0/physics_layer_1/angular_velocity = 0.0
42:73/0 = 0
42:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:73/0/physics_layer_0/angular_velocity = 0.0
42:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:73/0/physics_layer_1/angular_velocity = 0.0
43:73/0 = 0
43:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:73/0/physics_layer_0/angular_velocity = 0.0
43:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:73/0/physics_layer_1/angular_velocity = 0.0
44:73/0 = 0
44:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:73/0/physics_layer_0/angular_velocity = 0.0
44:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:73/0/physics_layer_1/angular_velocity = 0.0
45:73/0 = 0
45:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:73/0/physics_layer_0/angular_velocity = 0.0
45:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:73/0/physics_layer_1/angular_velocity = 0.0
46:73/0 = 0
46:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:73/0/physics_layer_0/angular_velocity = 0.0
46:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:73/0/physics_layer_1/angular_velocity = 0.0
47:73/0 = 0
47:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:73/0/physics_layer_0/angular_velocity = 0.0
47:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:73/0/physics_layer_1/angular_velocity = 0.0
51:73/0 = 0
51:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:73/0/physics_layer_0/angular_velocity = 0.0
51:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:73/0/physics_layer_1/angular_velocity = 0.0
52:73/0 = 0
52:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:73/0/physics_layer_0/angular_velocity = 0.0
52:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:73/0/physics_layer_1/angular_velocity = 0.0
53:73/0 = 0
53:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:73/0/physics_layer_0/angular_velocity = 0.0
53:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:73/0/physics_layer_1/angular_velocity = 0.0
60:73/0 = 0
60:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:73/0/physics_layer_0/angular_velocity = 0.0
60:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:73/0/physics_layer_1/angular_velocity = 0.0
61:73/0 = 0
61:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:73/0/physics_layer_0/angular_velocity = 0.0
61:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:73/0/physics_layer_1/angular_velocity = 0.0
62:73/0 = 0
62:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:73/0/physics_layer_0/angular_velocity = 0.0
62:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:73/0/physics_layer_1/angular_velocity = 0.0
66:73/0 = 0
66:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:73/0/physics_layer_0/angular_velocity = 0.0
66:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:73/0/physics_layer_1/angular_velocity = 0.0
67:73/0 = 0
67:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:73/0/physics_layer_0/angular_velocity = 0.0
67:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:73/0/physics_layer_1/angular_velocity = 0.0
68:73/0 = 0
68:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:73/0/physics_layer_0/angular_velocity = 0.0
68:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:73/0/physics_layer_1/angular_velocity = 0.0
72:73/0 = 0
72:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:73/0/physics_layer_0/angular_velocity = 0.0
72:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:73/0/physics_layer_1/angular_velocity = 0.0
73:73/0 = 0
73:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:73/0/physics_layer_0/angular_velocity = 0.0
73:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:73/0/physics_layer_1/angular_velocity = 0.0
74:73/0 = 0
74:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:73/0/physics_layer_0/angular_velocity = 0.0
74:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:73/0/physics_layer_1/angular_velocity = 0.0
78:73/0 = 0
78:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:73/0/physics_layer_0/angular_velocity = 0.0
78:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:73/0/physics_layer_1/angular_velocity = 0.0
79:73/0 = 0
79:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:73/0/physics_layer_0/angular_velocity = 0.0
79:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:73/0/physics_layer_1/angular_velocity = 0.0
80:73/0 = 0
80:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:73/0/physics_layer_0/angular_velocity = 0.0
80:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:73/0/physics_layer_1/angular_velocity = 0.0
87:73/0 = 0
87:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:73/0/physics_layer_0/angular_velocity = 0.0
87:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:73/0/physics_layer_1/angular_velocity = 0.0
88:73/0 = 0
88:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:73/0/physics_layer_0/angular_velocity = 0.0
88:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:73/0/physics_layer_1/angular_velocity = 0.0
89:73/0 = 0
89:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:73/0/physics_layer_0/angular_velocity = 0.0
89:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:73/0/physics_layer_1/angular_velocity = 0.0
90:73/0 = 0
90:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:73/0/physics_layer_0/angular_velocity = 0.0
90:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:73/0/physics_layer_1/angular_velocity = 0.0
91:73/0 = 0
91:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:73/0/physics_layer_0/angular_velocity = 0.0
91:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:73/0/physics_layer_1/angular_velocity = 0.0
92:73/0 = 0
92:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:73/0/physics_layer_0/angular_velocity = 0.0
92:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:73/0/physics_layer_1/angular_velocity = 0.0
93:73/0 = 0
93:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:73/0/physics_layer_0/angular_velocity = 0.0
93:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:73/0/physics_layer_1/angular_velocity = 0.0
94:73/0 = 0
94:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:73/0/physics_layer_0/angular_velocity = 0.0
94:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:73/0/physics_layer_1/angular_velocity = 0.0
95:73/0 = 0
95:73/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:73/0/physics_layer_0/angular_velocity = 0.0
95:73/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:73/0/physics_layer_1/angular_velocity = 0.0
3:74/0 = 0
3:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:74/0/physics_layer_0/angular_velocity = 0.0
3:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:74/0/physics_layer_1/angular_velocity = 0.0
4:74/0 = 0
4:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:74/0/physics_layer_0/angular_velocity = 0.0
4:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:74/0/physics_layer_1/angular_velocity = 0.0
5:74/0 = 0
5:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:74/0/physics_layer_0/angular_velocity = 0.0
5:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:74/0/physics_layer_1/angular_velocity = 0.0
12:74/0 = 0
12:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:74/0/physics_layer_0/angular_velocity = 0.0
12:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:74/0/physics_layer_1/angular_velocity = 0.0
13:74/0 = 0
13:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:74/0/physics_layer_0/angular_velocity = 0.0
13:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:74/0/physics_layer_1/angular_velocity = 0.0
14:74/0 = 0
14:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:74/0/physics_layer_0/angular_velocity = 0.0
14:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:74/0/physics_layer_1/angular_velocity = 0.0
18:74/0 = 0
18:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:74/0/physics_layer_0/angular_velocity = 0.0
18:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:74/0/physics_layer_1/angular_velocity = 0.0
19:74/0 = 0
19:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:74/0/physics_layer_0/angular_velocity = 0.0
19:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:74/0/physics_layer_1/angular_velocity = 0.0
20:74/0 = 0
20:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:74/0/physics_layer_0/angular_velocity = 0.0
20:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:74/0/physics_layer_1/angular_velocity = 0.0
24:74/0 = 0
24:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:74/0/physics_layer_0/angular_velocity = 0.0
24:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:74/0/physics_layer_1/angular_velocity = 0.0
25:74/0 = 0
25:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:74/0/physics_layer_0/angular_velocity = 0.0
25:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:74/0/physics_layer_1/angular_velocity = 0.0
26:74/0 = 0
26:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:74/0/physics_layer_0/angular_velocity = 0.0
26:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:74/0/physics_layer_1/angular_velocity = 0.0
30:74/0 = 0
30:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:74/0/physics_layer_0/angular_velocity = 0.0
30:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:74/0/physics_layer_1/angular_velocity = 0.0
31:74/0 = 0
31:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:74/0/physics_layer_0/angular_velocity = 0.0
31:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:74/0/physics_layer_1/angular_velocity = 0.0
32:74/0 = 0
32:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:74/0/physics_layer_0/angular_velocity = 0.0
32:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:74/0/physics_layer_1/angular_velocity = 0.0
39:74/0 = 0
39:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:74/0/physics_layer_0/angular_velocity = 0.0
39:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:74/0/physics_layer_1/angular_velocity = 0.0
40:74/0 = 0
40:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:74/0/physics_layer_0/angular_velocity = 0.0
40:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:74/0/physics_layer_1/angular_velocity = 0.0
41:74/0 = 0
41:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:74/0/physics_layer_0/angular_velocity = 0.0
41:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:74/0/physics_layer_1/angular_velocity = 0.0
42:74/0 = 0
42:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:74/0/physics_layer_0/angular_velocity = 0.0
42:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:74/0/physics_layer_1/angular_velocity = 0.0
43:74/0 = 0
43:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:74/0/physics_layer_0/angular_velocity = 0.0
43:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:74/0/physics_layer_1/angular_velocity = 0.0
44:74/0 = 0
44:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:74/0/physics_layer_0/angular_velocity = 0.0
44:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:74/0/physics_layer_1/angular_velocity = 0.0
45:74/0 = 0
45:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:74/0/physics_layer_0/angular_velocity = 0.0
45:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:74/0/physics_layer_1/angular_velocity = 0.0
46:74/0 = 0
46:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:74/0/physics_layer_0/angular_velocity = 0.0
46:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:74/0/physics_layer_1/angular_velocity = 0.0
47:74/0 = 0
47:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:74/0/physics_layer_0/angular_velocity = 0.0
47:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:74/0/physics_layer_1/angular_velocity = 0.0
51:74/0 = 0
51:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:74/0/physics_layer_0/angular_velocity = 0.0
51:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:74/0/physics_layer_1/angular_velocity = 0.0
52:74/0 = 0
52:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:74/0/physics_layer_0/angular_velocity = 0.0
52:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:74/0/physics_layer_1/angular_velocity = 0.0
53:74/0 = 0
53:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:74/0/physics_layer_0/angular_velocity = 0.0
53:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:74/0/physics_layer_1/angular_velocity = 0.0
60:74/0 = 0
60:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:74/0/physics_layer_0/angular_velocity = 0.0
60:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:74/0/physics_layer_1/angular_velocity = 0.0
61:74/0 = 0
61:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:74/0/physics_layer_0/angular_velocity = 0.0
61:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:74/0/physics_layer_1/angular_velocity = 0.0
62:74/0 = 0
62:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:74/0/physics_layer_0/angular_velocity = 0.0
62:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:74/0/physics_layer_1/angular_velocity = 0.0
66:74/0 = 0
66:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:74/0/physics_layer_0/angular_velocity = 0.0
66:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:74/0/physics_layer_1/angular_velocity = 0.0
67:74/0 = 0
67:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:74/0/physics_layer_0/angular_velocity = 0.0
67:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:74/0/physics_layer_1/angular_velocity = 0.0
68:74/0 = 0
68:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:74/0/physics_layer_0/angular_velocity = 0.0
68:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:74/0/physics_layer_1/angular_velocity = 0.0
72:74/0 = 0
72:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:74/0/physics_layer_0/angular_velocity = 0.0
72:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:74/0/physics_layer_1/angular_velocity = 0.0
73:74/0 = 0
73:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:74/0/physics_layer_0/angular_velocity = 0.0
73:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:74/0/physics_layer_1/angular_velocity = 0.0
74:74/0 = 0
74:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:74/0/physics_layer_0/angular_velocity = 0.0
74:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:74/0/physics_layer_1/angular_velocity = 0.0
78:74/0 = 0
78:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:74/0/physics_layer_0/angular_velocity = 0.0
78:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:74/0/physics_layer_1/angular_velocity = 0.0
79:74/0 = 0
79:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:74/0/physics_layer_0/angular_velocity = 0.0
79:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:74/0/physics_layer_1/angular_velocity = 0.0
80:74/0 = 0
80:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:74/0/physics_layer_0/angular_velocity = 0.0
80:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:74/0/physics_layer_1/angular_velocity = 0.0
87:74/0 = 0
87:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:74/0/physics_layer_0/angular_velocity = 0.0
87:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:74/0/physics_layer_1/angular_velocity = 0.0
88:74/0 = 0
88:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:74/0/physics_layer_0/angular_velocity = 0.0
88:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:74/0/physics_layer_1/angular_velocity = 0.0
89:74/0 = 0
89:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:74/0/physics_layer_0/angular_velocity = 0.0
89:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:74/0/physics_layer_1/angular_velocity = 0.0
90:74/0 = 0
90:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:74/0/physics_layer_0/angular_velocity = 0.0
90:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:74/0/physics_layer_1/angular_velocity = 0.0
91:74/0 = 0
91:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:74/0/physics_layer_0/angular_velocity = 0.0
91:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:74/0/physics_layer_1/angular_velocity = 0.0
92:74/0 = 0
92:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:74/0/physics_layer_0/angular_velocity = 0.0
92:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:74/0/physics_layer_1/angular_velocity = 0.0
93:74/0 = 0
93:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:74/0/physics_layer_0/angular_velocity = 0.0
93:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:74/0/physics_layer_1/angular_velocity = 0.0
94:74/0 = 0
94:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:74/0/physics_layer_0/angular_velocity = 0.0
94:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:74/0/physics_layer_1/angular_velocity = 0.0
95:74/0 = 0
95:74/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:74/0/physics_layer_0/angular_velocity = 0.0
95:74/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:74/0/physics_layer_1/angular_velocity = 0.0
15:75/0 = 0
15:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:75/0/physics_layer_0/angular_velocity = 0.0
15:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:75/0/physics_layer_1/angular_velocity = 0.0
16:75/0 = 0
16:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:75/0/physics_layer_0/angular_velocity = 0.0
16:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:75/0/physics_layer_1/angular_velocity = 0.0
17:75/0 = 0
17:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:75/0/physics_layer_0/angular_velocity = 0.0
17:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:75/0/physics_layer_1/angular_velocity = 0.0
21:75/0 = 0
21:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:75/0/physics_layer_0/angular_velocity = 0.0
21:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:75/0/physics_layer_1/angular_velocity = 0.0
22:75/0 = 0
22:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:75/0/physics_layer_0/angular_velocity = 0.0
22:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:75/0/physics_layer_1/angular_velocity = 0.0
23:75/0 = 0
23:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:75/0/physics_layer_0/angular_velocity = 0.0
23:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:75/0/physics_layer_1/angular_velocity = 0.0
39:75/0 = 0
39:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:75/0/physics_layer_0/angular_velocity = 0.0
39:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:75/0/physics_layer_1/angular_velocity = 0.0
40:75/0 = 0
40:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:75/0/physics_layer_0/angular_velocity = 0.0
40:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:75/0/physics_layer_1/angular_velocity = 0.0
41:75/0 = 0
41:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:75/0/physics_layer_0/angular_velocity = 0.0
41:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:75/0/physics_layer_1/angular_velocity = 0.0
42:75/0 = 0
42:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:75/0/physics_layer_0/angular_velocity = 0.0
42:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:75/0/physics_layer_1/angular_velocity = 0.0
43:75/0 = 0
43:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:75/0/physics_layer_0/angular_velocity = 0.0
43:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:75/0/physics_layer_1/angular_velocity = 0.0
44:75/0 = 0
44:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:75/0/physics_layer_0/angular_velocity = 0.0
44:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:75/0/physics_layer_1/angular_velocity = 0.0
45:75/0 = 0
45:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:75/0/physics_layer_0/angular_velocity = 0.0
45:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:75/0/physics_layer_1/angular_velocity = 0.0
46:75/0 = 0
46:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:75/0/physics_layer_0/angular_velocity = 0.0
46:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:75/0/physics_layer_1/angular_velocity = 0.0
47:75/0 = 0
47:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:75/0/physics_layer_0/angular_velocity = 0.0
47:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:75/0/physics_layer_1/angular_velocity = 0.0
63:75/0 = 0
63:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:75/0/physics_layer_0/angular_velocity = 0.0
63:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:75/0/physics_layer_1/angular_velocity = 0.0
64:75/0 = 0
64:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:75/0/physics_layer_0/angular_velocity = 0.0
64:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:75/0/physics_layer_1/angular_velocity = 0.0
65:75/0 = 0
65:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:75/0/physics_layer_0/angular_velocity = 0.0
65:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:75/0/physics_layer_1/angular_velocity = 0.0
69:75/0 = 0
69:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:75/0/physics_layer_0/angular_velocity = 0.0
69:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:75/0/physics_layer_1/angular_velocity = 0.0
70:75/0 = 0
70:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:75/0/physics_layer_0/angular_velocity = 0.0
70:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:75/0/physics_layer_1/angular_velocity = 0.0
71:75/0 = 0
71:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:75/0/physics_layer_0/angular_velocity = 0.0
71:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:75/0/physics_layer_1/angular_velocity = 0.0
87:75/0 = 0
87:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:75/0/physics_layer_0/angular_velocity = 0.0
87:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:75/0/physics_layer_1/angular_velocity = 0.0
88:75/0 = 0
88:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:75/0/physics_layer_0/angular_velocity = 0.0
88:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:75/0/physics_layer_1/angular_velocity = 0.0
89:75/0 = 0
89:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:75/0/physics_layer_0/angular_velocity = 0.0
89:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:75/0/physics_layer_1/angular_velocity = 0.0
90:75/0 = 0
90:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:75/0/physics_layer_0/angular_velocity = 0.0
90:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:75/0/physics_layer_1/angular_velocity = 0.0
91:75/0 = 0
91:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:75/0/physics_layer_0/angular_velocity = 0.0
91:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:75/0/physics_layer_1/angular_velocity = 0.0
92:75/0 = 0
92:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:75/0/physics_layer_0/angular_velocity = 0.0
92:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:75/0/physics_layer_1/angular_velocity = 0.0
93:75/0 = 0
93:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:75/0/physics_layer_0/angular_velocity = 0.0
93:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:75/0/physics_layer_1/angular_velocity = 0.0
94:75/0 = 0
94:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:75/0/physics_layer_0/angular_velocity = 0.0
94:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:75/0/physics_layer_1/angular_velocity = 0.0
95:75/0 = 0
95:75/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:75/0/physics_layer_0/angular_velocity = 0.0
95:75/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:75/0/physics_layer_1/angular_velocity = 0.0
15:76/0 = 0
15:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:76/0/physics_layer_0/angular_velocity = 0.0
15:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:76/0/physics_layer_1/angular_velocity = 0.0
16:76/0 = 0
16:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:76/0/physics_layer_0/angular_velocity = 0.0
16:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:76/0/physics_layer_1/angular_velocity = 0.0
17:76/0 = 0
17:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:76/0/physics_layer_0/angular_velocity = 0.0
17:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:76/0/physics_layer_1/angular_velocity = 0.0
21:76/0 = 0
21:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:76/0/physics_layer_0/angular_velocity = 0.0
21:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:76/0/physics_layer_1/angular_velocity = 0.0
22:76/0 = 0
22:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:76/0/physics_layer_0/angular_velocity = 0.0
22:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:76/0/physics_layer_1/angular_velocity = 0.0
23:76/0 = 0
23:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:76/0/physics_layer_0/angular_velocity = 0.0
23:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:76/0/physics_layer_1/angular_velocity = 0.0
39:76/0 = 0
39:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:76/0/physics_layer_0/angular_velocity = 0.0
39:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:76/0/physics_layer_1/angular_velocity = 0.0
40:76/0 = 0
40:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:76/0/physics_layer_0/angular_velocity = 0.0
40:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:76/0/physics_layer_1/angular_velocity = 0.0
41:76/0 = 0
41:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:76/0/physics_layer_0/angular_velocity = 0.0
41:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:76/0/physics_layer_1/angular_velocity = 0.0
42:76/0 = 0
42:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:76/0/physics_layer_0/angular_velocity = 0.0
42:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:76/0/physics_layer_1/angular_velocity = 0.0
43:76/0 = 0
43:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:76/0/physics_layer_0/angular_velocity = 0.0
43:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:76/0/physics_layer_1/angular_velocity = 0.0
44:76/0 = 0
44:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:76/0/physics_layer_0/angular_velocity = 0.0
44:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:76/0/physics_layer_1/angular_velocity = 0.0
45:76/0 = 0
45:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:76/0/physics_layer_0/angular_velocity = 0.0
45:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:76/0/physics_layer_1/angular_velocity = 0.0
46:76/0 = 0
46:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:76/0/physics_layer_0/angular_velocity = 0.0
46:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:76/0/physics_layer_1/angular_velocity = 0.0
47:76/0 = 0
47:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:76/0/physics_layer_0/angular_velocity = 0.0
47:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:76/0/physics_layer_1/angular_velocity = 0.0
63:76/0 = 0
63:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:76/0/physics_layer_0/angular_velocity = 0.0
63:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:76/0/physics_layer_1/angular_velocity = 0.0
64:76/0 = 0
64:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:76/0/physics_layer_0/angular_velocity = 0.0
64:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:76/0/physics_layer_1/angular_velocity = 0.0
65:76/0 = 0
65:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:76/0/physics_layer_0/angular_velocity = 0.0
65:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:76/0/physics_layer_1/angular_velocity = 0.0
69:76/0 = 0
69:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:76/0/physics_layer_0/angular_velocity = 0.0
69:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:76/0/physics_layer_1/angular_velocity = 0.0
70:76/0 = 0
70:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:76/0/physics_layer_0/angular_velocity = 0.0
70:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:76/0/physics_layer_1/angular_velocity = 0.0
71:76/0 = 0
71:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:76/0/physics_layer_0/angular_velocity = 0.0
71:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:76/0/physics_layer_1/angular_velocity = 0.0
87:76/0 = 0
87:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:76/0/physics_layer_0/angular_velocity = 0.0
87:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:76/0/physics_layer_1/angular_velocity = 0.0
88:76/0 = 0
88:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:76/0/physics_layer_0/angular_velocity = 0.0
88:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:76/0/physics_layer_1/angular_velocity = 0.0
89:76/0 = 0
89:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:76/0/physics_layer_0/angular_velocity = 0.0
89:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:76/0/physics_layer_1/angular_velocity = 0.0
90:76/0 = 0
90:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:76/0/physics_layer_0/angular_velocity = 0.0
90:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:76/0/physics_layer_1/angular_velocity = 0.0
91:76/0 = 0
91:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:76/0/physics_layer_0/angular_velocity = 0.0
91:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:76/0/physics_layer_1/angular_velocity = 0.0
92:76/0 = 0
92:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:76/0/physics_layer_0/angular_velocity = 0.0
92:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:76/0/physics_layer_1/angular_velocity = 0.0
93:76/0 = 0
93:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:76/0/physics_layer_0/angular_velocity = 0.0
93:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:76/0/physics_layer_1/angular_velocity = 0.0
94:76/0 = 0
94:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:76/0/physics_layer_0/angular_velocity = 0.0
94:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:76/0/physics_layer_1/angular_velocity = 0.0
95:76/0 = 0
95:76/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:76/0/physics_layer_0/angular_velocity = 0.0
95:76/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:76/0/physics_layer_1/angular_velocity = 0.0
15:77/0 = 0
15:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:77/0/physics_layer_0/angular_velocity = 0.0
15:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:77/0/physics_layer_1/angular_velocity = 0.0
16:77/0 = 0
16:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:77/0/physics_layer_0/angular_velocity = 0.0
16:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:77/0/physics_layer_1/angular_velocity = 0.0
17:77/0 = 0
17:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:77/0/physics_layer_0/angular_velocity = 0.0
17:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:77/0/physics_layer_1/angular_velocity = 0.0
21:77/0 = 0
21:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:77/0/physics_layer_0/angular_velocity = 0.0
21:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:77/0/physics_layer_1/angular_velocity = 0.0
22:77/0 = 0
22:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:77/0/physics_layer_0/angular_velocity = 0.0
22:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:77/0/physics_layer_1/angular_velocity = 0.0
23:77/0 = 0
23:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:77/0/physics_layer_0/angular_velocity = 0.0
23:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:77/0/physics_layer_1/angular_velocity = 0.0
39:77/0 = 0
39:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:77/0/physics_layer_0/angular_velocity = 0.0
39:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:77/0/physics_layer_1/angular_velocity = 0.0
40:77/0 = 0
40:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:77/0/physics_layer_0/angular_velocity = 0.0
40:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:77/0/physics_layer_1/angular_velocity = 0.0
41:77/0 = 0
41:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:77/0/physics_layer_0/angular_velocity = 0.0
41:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:77/0/physics_layer_1/angular_velocity = 0.0
42:77/0 = 0
42:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:77/0/physics_layer_0/angular_velocity = 0.0
42:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:77/0/physics_layer_1/angular_velocity = 0.0
43:77/0 = 0
43:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:77/0/physics_layer_0/angular_velocity = 0.0
43:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:77/0/physics_layer_1/angular_velocity = 0.0
44:77/0 = 0
44:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:77/0/physics_layer_0/angular_velocity = 0.0
44:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:77/0/physics_layer_1/angular_velocity = 0.0
45:77/0 = 0
45:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:77/0/physics_layer_0/angular_velocity = 0.0
45:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:77/0/physics_layer_1/angular_velocity = 0.0
46:77/0 = 0
46:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:77/0/physics_layer_0/angular_velocity = 0.0
46:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:77/0/physics_layer_1/angular_velocity = 0.0
47:77/0 = 0
47:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:77/0/physics_layer_0/angular_velocity = 0.0
47:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:77/0/physics_layer_1/angular_velocity = 0.0
63:77/0 = 0
63:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:77/0/physics_layer_0/angular_velocity = 0.0
63:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:77/0/physics_layer_1/angular_velocity = 0.0
64:77/0 = 0
64:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:77/0/physics_layer_0/angular_velocity = 0.0
64:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
64:77/0/physics_layer_1/angular_velocity = 0.0
65:77/0 = 0
65:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:77/0/physics_layer_0/angular_velocity = 0.0
65:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
65:77/0/physics_layer_1/angular_velocity = 0.0
69:77/0 = 0
69:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:77/0/physics_layer_0/angular_velocity = 0.0
69:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
69:77/0/physics_layer_1/angular_velocity = 0.0
70:77/0 = 0
70:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:77/0/physics_layer_0/angular_velocity = 0.0
70:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
70:77/0/physics_layer_1/angular_velocity = 0.0
71:77/0 = 0
71:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:77/0/physics_layer_0/angular_velocity = 0.0
71:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
71:77/0/physics_layer_1/angular_velocity = 0.0
87:77/0 = 0
87:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:77/0/physics_layer_0/angular_velocity = 0.0
87:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
87:77/0/physics_layer_1/angular_velocity = 0.0
88:77/0 = 0
88:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:77/0/physics_layer_0/angular_velocity = 0.0
88:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
88:77/0/physics_layer_1/angular_velocity = 0.0
89:77/0 = 0
89:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:77/0/physics_layer_0/angular_velocity = 0.0
89:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
89:77/0/physics_layer_1/angular_velocity = 0.0
90:77/0 = 0
90:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:77/0/physics_layer_0/angular_velocity = 0.0
90:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
90:77/0/physics_layer_1/angular_velocity = 0.0
91:77/0 = 0
91:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:77/0/physics_layer_0/angular_velocity = 0.0
91:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
91:77/0/physics_layer_1/angular_velocity = 0.0
92:77/0 = 0
92:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:77/0/physics_layer_0/angular_velocity = 0.0
92:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
92:77/0/physics_layer_1/angular_velocity = 0.0
93:77/0 = 0
93:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:77/0/physics_layer_0/angular_velocity = 0.0
93:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
93:77/0/physics_layer_1/angular_velocity = 0.0
94:77/0 = 0
94:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:77/0/physics_layer_0/angular_velocity = 0.0
94:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
94:77/0/physics_layer_1/angular_velocity = 0.0
95:77/0 = 0
95:77/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:77/0/physics_layer_0/angular_velocity = 0.0
95:77/0/physics_layer_1/linear_velocity = Vector2(0, 0)
95:77/0/physics_layer_1/angular_velocity = 0.0
18:78/0 = 0
18:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:78/0/physics_layer_0/angular_velocity = 0.0
18:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:78/0/physics_layer_1/angular_velocity = 0.0
19:78/0 = 0
19:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:78/0/physics_layer_0/angular_velocity = 0.0
19:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:78/0/physics_layer_1/angular_velocity = 0.0
20:78/0 = 0
20:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:78/0/physics_layer_0/angular_velocity = 0.0
20:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:78/0/physics_layer_1/angular_velocity = 0.0
24:78/0 = 0
24:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:78/0/physics_layer_0/angular_velocity = 0.0
24:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:78/0/physics_layer_1/angular_velocity = 0.0
25:78/0 = 0
25:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:78/0/physics_layer_0/angular_velocity = 0.0
25:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:78/0/physics_layer_1/angular_velocity = 0.0
26:78/0 = 0
26:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:78/0/physics_layer_0/angular_velocity = 0.0
26:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:78/0/physics_layer_1/angular_velocity = 0.0
30:78/0 = 0
30:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:78/0/physics_layer_0/angular_velocity = 0.0
30:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:78/0/physics_layer_1/angular_velocity = 0.0
31:78/0 = 0
31:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:78/0/physics_layer_0/angular_velocity = 0.0
31:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:78/0/physics_layer_1/angular_velocity = 0.0
32:78/0 = 0
32:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:78/0/physics_layer_0/angular_velocity = 0.0
32:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:78/0/physics_layer_1/angular_velocity = 0.0
36:78/0 = 0
36:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:78/0/physics_layer_0/angular_velocity = 0.0
36:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:78/0/physics_layer_1/angular_velocity = 0.0
37:78/0 = 0
37:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:78/0/physics_layer_0/angular_velocity = 0.0
37:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:78/0/physics_layer_1/angular_velocity = 0.0
38:78/0 = 0
38:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:78/0/physics_layer_0/angular_velocity = 0.0
38:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:78/0/physics_layer_1/angular_velocity = 0.0
66:78/0 = 0
66:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:78/0/physics_layer_0/angular_velocity = 0.0
66:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:78/0/physics_layer_1/angular_velocity = 0.0
67:78/0 = 0
67:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:78/0/physics_layer_0/angular_velocity = 0.0
67:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:78/0/physics_layer_1/angular_velocity = 0.0
68:78/0 = 0
68:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:78/0/physics_layer_0/angular_velocity = 0.0
68:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:78/0/physics_layer_1/angular_velocity = 0.0
72:78/0 = 0
72:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:78/0/physics_layer_0/angular_velocity = 0.0
72:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:78/0/physics_layer_1/angular_velocity = 0.0
73:78/0 = 0
73:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:78/0/physics_layer_0/angular_velocity = 0.0
73:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:78/0/physics_layer_1/angular_velocity = 0.0
74:78/0 = 0
74:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:78/0/physics_layer_0/angular_velocity = 0.0
74:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:78/0/physics_layer_1/angular_velocity = 0.0
78:78/0 = 0
78:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:78/0/physics_layer_0/angular_velocity = 0.0
78:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:78/0/physics_layer_1/angular_velocity = 0.0
79:78/0 = 0
79:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:78/0/physics_layer_0/angular_velocity = 0.0
79:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:78/0/physics_layer_1/angular_velocity = 0.0
80:78/0 = 0
80:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:78/0/physics_layer_0/angular_velocity = 0.0
80:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:78/0/physics_layer_1/angular_velocity = 0.0
84:78/0 = 0
84:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:78/0/physics_layer_0/angular_velocity = 0.0
84:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
84:78/0/physics_layer_1/angular_velocity = 0.0
85:78/0 = 0
85:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:78/0/physics_layer_0/angular_velocity = 0.0
85:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
85:78/0/physics_layer_1/angular_velocity = 0.0
86:78/0 = 0
86:78/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:78/0/physics_layer_0/angular_velocity = 0.0
86:78/0/physics_layer_1/linear_velocity = Vector2(0, 0)
86:78/0/physics_layer_1/angular_velocity = 0.0
18:79/0 = 0
18:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:79/0/physics_layer_0/angular_velocity = 0.0
18:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:79/0/physics_layer_1/angular_velocity = 0.0
19:79/0 = 0
19:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:79/0/physics_layer_0/angular_velocity = 0.0
19:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:79/0/physics_layer_1/angular_velocity = 0.0
20:79/0 = 0
20:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:79/0/physics_layer_0/angular_velocity = 0.0
20:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:79/0/physics_layer_1/angular_velocity = 0.0
24:79/0 = 0
24:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:79/0/physics_layer_0/angular_velocity = 0.0
24:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:79/0/physics_layer_1/angular_velocity = 0.0
25:79/0 = 0
25:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:79/0/physics_layer_0/angular_velocity = 0.0
25:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:79/0/physics_layer_1/angular_velocity = 0.0
26:79/0 = 0
26:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:79/0/physics_layer_0/angular_velocity = 0.0
26:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:79/0/physics_layer_1/angular_velocity = 0.0
30:79/0 = 0
30:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:79/0/physics_layer_0/angular_velocity = 0.0
30:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:79/0/physics_layer_1/angular_velocity = 0.0
31:79/0 = 0
31:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:79/0/physics_layer_0/angular_velocity = 0.0
31:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:79/0/physics_layer_1/angular_velocity = 0.0
32:79/0 = 0
32:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:79/0/physics_layer_0/angular_velocity = 0.0
32:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:79/0/physics_layer_1/angular_velocity = 0.0
36:79/0 = 0
36:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:79/0/physics_layer_0/angular_velocity = 0.0
36:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:79/0/physics_layer_1/angular_velocity = 0.0
37:79/0 = 0
37:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:79/0/physics_layer_0/angular_velocity = 0.0
37:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:79/0/physics_layer_1/angular_velocity = 0.0
38:79/0 = 0
38:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:79/0/physics_layer_0/angular_velocity = 0.0
38:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:79/0/physics_layer_1/angular_velocity = 0.0
66:79/0 = 0
66:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:79/0/physics_layer_0/angular_velocity = 0.0
66:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:79/0/physics_layer_1/angular_velocity = 0.0
67:79/0 = 0
67:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:79/0/physics_layer_0/angular_velocity = 0.0
67:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:79/0/physics_layer_1/angular_velocity = 0.0
68:79/0 = 0
68:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:79/0/physics_layer_0/angular_velocity = 0.0
68:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:79/0/physics_layer_1/angular_velocity = 0.0
72:79/0 = 0
72:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:79/0/physics_layer_0/angular_velocity = 0.0
72:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:79/0/physics_layer_1/angular_velocity = 0.0
73:79/0 = 0
73:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:79/0/physics_layer_0/angular_velocity = 0.0
73:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:79/0/physics_layer_1/angular_velocity = 0.0
74:79/0 = 0
74:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:79/0/physics_layer_0/angular_velocity = 0.0
74:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:79/0/physics_layer_1/angular_velocity = 0.0
78:79/0 = 0
78:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:79/0/physics_layer_0/angular_velocity = 0.0
78:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:79/0/physics_layer_1/angular_velocity = 0.0
79:79/0 = 0
79:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:79/0/physics_layer_0/angular_velocity = 0.0
79:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:79/0/physics_layer_1/angular_velocity = 0.0
80:79/0 = 0
80:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:79/0/physics_layer_0/angular_velocity = 0.0
80:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:79/0/physics_layer_1/angular_velocity = 0.0
84:79/0 = 0
84:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:79/0/physics_layer_0/angular_velocity = 0.0
84:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
84:79/0/physics_layer_1/angular_velocity = 0.0
85:79/0 = 0
85:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:79/0/physics_layer_0/angular_velocity = 0.0
85:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
85:79/0/physics_layer_1/angular_velocity = 0.0
86:79/0 = 0
86:79/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:79/0/physics_layer_0/angular_velocity = 0.0
86:79/0/physics_layer_1/linear_velocity = Vector2(0, 0)
86:79/0/physics_layer_1/angular_velocity = 0.0
18:80/0 = 0
18:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:80/0/physics_layer_0/angular_velocity = 0.0
18:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:80/0/physics_layer_1/angular_velocity = 0.0
19:80/0 = 0
19:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:80/0/physics_layer_0/angular_velocity = 0.0
19:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:80/0/physics_layer_1/angular_velocity = 0.0
20:80/0 = 0
20:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:80/0/physics_layer_0/angular_velocity = 0.0
20:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:80/0/physics_layer_1/angular_velocity = 0.0
24:80/0 = 0
24:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:80/0/physics_layer_0/angular_velocity = 0.0
24:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:80/0/physics_layer_1/angular_velocity = 0.0
25:80/0 = 0
25:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:80/0/physics_layer_0/angular_velocity = 0.0
25:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:80/0/physics_layer_1/angular_velocity = 0.0
26:80/0 = 0
26:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:80/0/physics_layer_0/angular_velocity = 0.0
26:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:80/0/physics_layer_1/angular_velocity = 0.0
30:80/0 = 0
30:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:80/0/physics_layer_0/angular_velocity = 0.0
30:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:80/0/physics_layer_1/angular_velocity = 0.0
31:80/0 = 0
31:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:80/0/physics_layer_0/angular_velocity = 0.0
31:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:80/0/physics_layer_1/angular_velocity = 0.0
32:80/0 = 0
32:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:80/0/physics_layer_0/angular_velocity = 0.0
32:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:80/0/physics_layer_1/angular_velocity = 0.0
36:80/0 = 0
36:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:80/0/physics_layer_0/angular_velocity = 0.0
36:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:80/0/physics_layer_1/angular_velocity = 0.0
37:80/0 = 0
37:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:80/0/physics_layer_0/angular_velocity = 0.0
37:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:80/0/physics_layer_1/angular_velocity = 0.0
38:80/0 = 0
38:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:80/0/physics_layer_0/angular_velocity = 0.0
38:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:80/0/physics_layer_1/angular_velocity = 0.0
66:80/0 = 0
66:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:80/0/physics_layer_0/angular_velocity = 0.0
66:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
66:80/0/physics_layer_1/angular_velocity = 0.0
67:80/0 = 0
67:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:80/0/physics_layer_0/angular_velocity = 0.0
67:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
67:80/0/physics_layer_1/angular_velocity = 0.0
68:80/0 = 0
68:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:80/0/physics_layer_0/angular_velocity = 0.0
68:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
68:80/0/physics_layer_1/angular_velocity = 0.0
72:80/0 = 0
72:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:80/0/physics_layer_0/angular_velocity = 0.0
72:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
72:80/0/physics_layer_1/angular_velocity = 0.0
73:80/0 = 0
73:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:80/0/physics_layer_0/angular_velocity = 0.0
73:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
73:80/0/physics_layer_1/angular_velocity = 0.0
74:80/0 = 0
74:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:80/0/physics_layer_0/angular_velocity = 0.0
74:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
74:80/0/physics_layer_1/angular_velocity = 0.0
78:80/0 = 0
78:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:80/0/physics_layer_0/angular_velocity = 0.0
78:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
78:80/0/physics_layer_1/angular_velocity = 0.0
79:80/0 = 0
79:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:80/0/physics_layer_0/angular_velocity = 0.0
79:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
79:80/0/physics_layer_1/angular_velocity = 0.0
80:80/0 = 0
80:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:80/0/physics_layer_0/angular_velocity = 0.0
80:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
80:80/0/physics_layer_1/angular_velocity = 0.0
84:80/0 = 0
84:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:80/0/physics_layer_0/angular_velocity = 0.0
84:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
84:80/0/physics_layer_1/angular_velocity = 0.0
85:80/0 = 0
85:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:80/0/physics_layer_0/angular_velocity = 0.0
85:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
85:80/0/physics_layer_1/angular_velocity = 0.0
86:80/0 = 0
86:80/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:80/0/physics_layer_0/angular_velocity = 0.0
86:80/0/physics_layer_1/linear_velocity = Vector2(0, 0)
86:80/0/physics_layer_1/angular_velocity = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_h3j2v"]
texture = ExtResource("2_p3aam")
0:0/0 = 0
0:0/0/terrain_set = 1
0:0/0/terrain = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_1/angular_velocity = 0.0
1:0/0 = 0
1:0/0/terrain_set = 1
1:0/0/terrain = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_1/angular_velocity = 0.0
2:0/0 = 0
2:0/0/terrain_set = 1
2:0/0/terrain = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_1/angular_velocity = 0.0
3:0/0 = 0
3:0/0/terrain_set = 1
3:0/0/terrain = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_1/angular_velocity = 0.0
4:0/0 = 0
4:0/0/terrain_set = 1
4:0/0/terrain = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_1/angular_velocity = 0.0
5:0/0 = 0
5:0/0/terrain_set = 1
5:0/0/terrain = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_1/angular_velocity = 0.0
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_1/angular_velocity = 0.0
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_1/angular_velocity = 0.0
8:0/0 = 0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_1/angular_velocity = 0.0
9:0/0 = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_1/angular_velocity = 0.0
10:0/0 = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_1/angular_velocity = 0.0
11:0/0 = 0
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_1/angular_velocity = 0.0
12:0/0 = 0
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_1/angular_velocity = 0.0
13:0/0 = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_1/angular_velocity = 0.0
14:0/0 = 0
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_1/angular_velocity = 0.0
15:0/0 = 0
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_1/angular_velocity = 0.0
16:0/0 = 0
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_1/angular_velocity = 0.0
17:0/0 = 0
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_1/angular_velocity = 0.0
18:0/0 = 0
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_1/angular_velocity = 0.0
19:0/0 = 0
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_1/angular_velocity = 0.0
20:0/0 = 0
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
20:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_1/angular_velocity = 0.0
21:0/0 = 0
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_0/angular_velocity = 0.0
21:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_1/angular_velocity = 0.0
22:0/0 = 0
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_0/angular_velocity = 0.0
22:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_1/angular_velocity = 0.0
23:0/0 = 0
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_0/angular_velocity = 0.0
23:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_1/angular_velocity = 0.0
24:0/0 = 0
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
24:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_1/angular_velocity = 0.0
25:0/0 = 0
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
25:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_1/angular_velocity = 0.0
26:0/0 = 0
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_0/angular_velocity = 0.0
26:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_1/angular_velocity = 0.0
27:0/0 = 0
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:0/0/physics_layer_0/angular_velocity = 0.0
27:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:0/0/physics_layer_1/angular_velocity = 0.0
28:0/0 = 0
28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:0/0/physics_layer_0/angular_velocity = 0.0
28:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:0/0/physics_layer_1/angular_velocity = 0.0
29:0/0 = 0
29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:0/0/physics_layer_0/angular_velocity = 0.0
29:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:0/0/physics_layer_1/angular_velocity = 0.0
30:0/0 = 0
30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:0/0/physics_layer_0/angular_velocity = 0.0
30:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:0/0/physics_layer_1/angular_velocity = 0.0
31:0/0 = 0
31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:0/0/physics_layer_0/angular_velocity = 0.0
31:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:0/0/physics_layer_1/angular_velocity = 0.0
32:0/0 = 0
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:0/0/physics_layer_0/angular_velocity = 0.0
32:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:0/0/physics_layer_1/angular_velocity = 0.0
33:0/0 = 0
33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:0/0/physics_layer_0/angular_velocity = 0.0
33:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:0/0/physics_layer_1/angular_velocity = 0.0
34:0/0 = 0
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:0/0/physics_layer_0/angular_velocity = 0.0
34:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:0/0/physics_layer_1/angular_velocity = 0.0
35:0/0 = 0
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:0/0/physics_layer_0/angular_velocity = 0.0
35:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:0/0/physics_layer_1/angular_velocity = 0.0
36:0/0 = 0
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:0/0/physics_layer_0/angular_velocity = 0.0
36:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:0/0/physics_layer_1/angular_velocity = 0.0
37:0/0 = 0
37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:0/0/physics_layer_0/angular_velocity = 0.0
37:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:0/0/physics_layer_1/angular_velocity = 0.0
38:0/0 = 0
38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:0/0/physics_layer_0/angular_velocity = 0.0
38:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:0/0/physics_layer_1/angular_velocity = 0.0
39:0/0 = 0
39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:0/0/physics_layer_0/angular_velocity = 0.0
39:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:0/0/physics_layer_1/angular_velocity = 0.0
40:0/0 = 0
40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:0/0/physics_layer_0/angular_velocity = 0.0
40:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:0/0/physics_layer_1/angular_velocity = 0.0
41:0/0 = 0
41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:0/0/physics_layer_0/angular_velocity = 0.0
41:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:0/0/physics_layer_1/angular_velocity = 0.0
42:0/0 = 0
42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:0/0/physics_layer_0/angular_velocity = 0.0
42:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:0/0/physics_layer_1/angular_velocity = 0.0
43:0/0 = 0
43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:0/0/physics_layer_0/angular_velocity = 0.0
43:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:0/0/physics_layer_1/angular_velocity = 0.0
44:0/0 = 0
44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:0/0/physics_layer_0/angular_velocity = 0.0
44:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:0/0/physics_layer_1/angular_velocity = 0.0
45:0/0 = 0
45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:0/0/physics_layer_0/angular_velocity = 0.0
45:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:0/0/physics_layer_1/angular_velocity = 0.0
46:0/0 = 0
46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:0/0/physics_layer_0/angular_velocity = 0.0
46:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:0/0/physics_layer_1/angular_velocity = 0.0
47:0/0 = 0
47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:0/0/physics_layer_0/angular_velocity = 0.0
47:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:0/0/physics_layer_1/angular_velocity = 0.0
48:0/0 = 0
48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:0/0/physics_layer_0/angular_velocity = 0.0
48:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:0/0/physics_layer_1/angular_velocity = 0.0
49:0/0 = 0
49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:0/0/physics_layer_0/angular_velocity = 0.0
49:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:0/0/physics_layer_1/angular_velocity = 0.0
50:0/0 = 0
50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:0/0/physics_layer_0/angular_velocity = 0.0
50:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:0/0/physics_layer_1/angular_velocity = 0.0
51:0/0 = 0
51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:0/0/physics_layer_0/angular_velocity = 0.0
51:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:0/0/physics_layer_1/angular_velocity = 0.0
52:0/0 = 0
52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:0/0/physics_layer_0/angular_velocity = 0.0
52:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:0/0/physics_layer_1/angular_velocity = 0.0
53:0/0 = 0
53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:0/0/physics_layer_0/angular_velocity = 0.0
53:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:0/0/physics_layer_1/angular_velocity = 0.0
54:0/0 = 0
54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:0/0/physics_layer_0/angular_velocity = 0.0
54:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:0/0/physics_layer_1/angular_velocity = 0.0
55:0/0 = 0
55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:0/0/physics_layer_0/angular_velocity = 0.0
55:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:0/0/physics_layer_1/angular_velocity = 0.0
56:0/0 = 0
56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:0/0/physics_layer_0/angular_velocity = 0.0
56:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:0/0/physics_layer_1/angular_velocity = 0.0
57:0/0 = 0
57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:0/0/physics_layer_0/angular_velocity = 0.0
57:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:0/0/physics_layer_1/angular_velocity = 0.0
58:0/0 = 0
58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:0/0/physics_layer_0/angular_velocity = 0.0
58:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:0/0/physics_layer_1/angular_velocity = 0.0
59:0/0 = 0
59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:0/0/physics_layer_0/angular_velocity = 0.0
59:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:0/0/physics_layer_1/angular_velocity = 0.0
60:0/0 = 0
60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:0/0/physics_layer_0/angular_velocity = 0.0
60:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:0/0/physics_layer_1/angular_velocity = 0.0
61:0/0 = 0
61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:0/0/physics_layer_0/angular_velocity = 0.0
61:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:0/0/physics_layer_1/angular_velocity = 0.0
62:0/0 = 0
62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:0/0/physics_layer_0/angular_velocity = 0.0
62:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:0/0/physics_layer_1/angular_velocity = 0.0
63:0/0 = 0
63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:0/0/physics_layer_0/angular_velocity = 0.0
63:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:0/0/physics_layer_1/angular_velocity = 0.0
0:1/0 = 0
0:1/0/terrain_set = 1
0:1/0/terrain = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_1/angular_velocity = 0.0
1:1/0 = 0
1:1/0/terrain_set = 1
1:1/0/terrain = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_1/angular_velocity = 0.0
2:1/0 = 0
2:1/0/terrain_set = 1
2:1/0/terrain = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_1/angular_velocity = 0.0
3:1/0 = 0
3:1/0/terrain_set = 1
3:1/0/terrain = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_1/angular_velocity = 0.0
4:1/0 = 0
4:1/0/terrain_set = 1
4:1/0/terrain = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_1/angular_velocity = 0.0
5:1/0 = 0
5:1/0/terrain_set = 1
5:1/0/terrain = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_1/angular_velocity = 0.0
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_1/angular_velocity = 0.0
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_1/angular_velocity = 0.0
8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_1/angular_velocity = 0.0
9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_1/angular_velocity = 0.0
10:1/0 = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_1/angular_velocity = 0.0
11:1/0 = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_1/angular_velocity = 0.0
12:1/0 = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_1/angular_velocity = 0.0
13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_1/angular_velocity = 0.0
14:1/0 = 0
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_1/angular_velocity = 0.0
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_1/angular_velocity = 0.0
16:1/0 = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_1/angular_velocity = 0.0
17:1/0 = 0
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_1/angular_velocity = 0.0
18:1/0 = 0
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_1/angular_velocity = 0.0
19:1/0 = 0
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_1/angular_velocity = 0.0
20:1/0 = 0
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_1/angular_velocity = 0.0
21:1/0 = 0
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
21:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_1/angular_velocity = 0.0
22:1/0 = 0
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_1/angular_velocity = 0.0
23:1/0 = 0
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
23:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_1/angular_velocity = 0.0
24:1/0 = 0
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
24:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_1/angular_velocity = 0.0
25:1/0 = 0
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_1/angular_velocity = 0.0
26:1/0 = 0
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
26:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_1/angular_velocity = 0.0
27:1/0 = 0
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
27:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_1/angular_velocity = 0.0
28:1/0 = 0
28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:1/0/physics_layer_0/angular_velocity = 0.0
28:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:1/0/physics_layer_1/angular_velocity = 0.0
29:1/0 = 0
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:1/0/physics_layer_0/angular_velocity = 0.0
29:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:1/0/physics_layer_1/angular_velocity = 0.0
30:1/0 = 0
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:1/0/physics_layer_0/angular_velocity = 0.0
30:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:1/0/physics_layer_1/angular_velocity = 0.0
31:1/0 = 0
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:1/0/physics_layer_0/angular_velocity = 0.0
31:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:1/0/physics_layer_1/angular_velocity = 0.0
32:1/0 = 0
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:1/0/physics_layer_0/angular_velocity = 0.0
32:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:1/0/physics_layer_1/angular_velocity = 0.0
33:1/0 = 0
33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:1/0/physics_layer_0/angular_velocity = 0.0
33:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:1/0/physics_layer_1/angular_velocity = 0.0
34:1/0 = 0
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:1/0/physics_layer_0/angular_velocity = 0.0
34:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:1/0/physics_layer_1/angular_velocity = 0.0
35:1/0 = 0
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:1/0/physics_layer_0/angular_velocity = 0.0
35:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:1/0/physics_layer_1/angular_velocity = 0.0
36:1/0 = 0
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:1/0/physics_layer_0/angular_velocity = 0.0
36:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:1/0/physics_layer_1/angular_velocity = 0.0
37:1/0 = 0
37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:1/0/physics_layer_0/angular_velocity = 0.0
37:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:1/0/physics_layer_1/angular_velocity = 0.0
38:1/0 = 0
38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:1/0/physics_layer_0/angular_velocity = 0.0
38:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:1/0/physics_layer_1/angular_velocity = 0.0
39:1/0 = 0
39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:1/0/physics_layer_0/angular_velocity = 0.0
39:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:1/0/physics_layer_1/angular_velocity = 0.0
40:1/0 = 0
40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:1/0/physics_layer_0/angular_velocity = 0.0
40:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:1/0/physics_layer_1/angular_velocity = 0.0
41:1/0 = 0
41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:1/0/physics_layer_0/angular_velocity = 0.0
41:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:1/0/physics_layer_1/angular_velocity = 0.0
42:1/0 = 0
42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:1/0/physics_layer_0/angular_velocity = 0.0
42:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:1/0/physics_layer_1/angular_velocity = 0.0
43:1/0 = 0
43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:1/0/physics_layer_0/angular_velocity = 0.0
43:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:1/0/physics_layer_1/angular_velocity = 0.0
44:1/0 = 0
44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:1/0/physics_layer_0/angular_velocity = 0.0
44:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:1/0/physics_layer_1/angular_velocity = 0.0
45:1/0 = 0
45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:1/0/physics_layer_0/angular_velocity = 0.0
45:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:1/0/physics_layer_1/angular_velocity = 0.0
46:1/0 = 0
46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:1/0/physics_layer_0/angular_velocity = 0.0
46:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:1/0/physics_layer_1/angular_velocity = 0.0
47:1/0 = 0
47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:1/0/physics_layer_0/angular_velocity = 0.0
47:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:1/0/physics_layer_1/angular_velocity = 0.0
48:1/0 = 0
48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:1/0/physics_layer_0/angular_velocity = 0.0
48:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:1/0/physics_layer_1/angular_velocity = 0.0
49:1/0 = 0
49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:1/0/physics_layer_0/angular_velocity = 0.0
49:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:1/0/physics_layer_1/angular_velocity = 0.0
50:1/0 = 0
50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:1/0/physics_layer_0/angular_velocity = 0.0
50:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:1/0/physics_layer_1/angular_velocity = 0.0
51:1/0 = 0
51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:1/0/physics_layer_0/angular_velocity = 0.0
51:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:1/0/physics_layer_1/angular_velocity = 0.0
52:1/0 = 0
52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:1/0/physics_layer_0/angular_velocity = 0.0
52:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:1/0/physics_layer_1/angular_velocity = 0.0
53:1/0 = 0
53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:1/0/physics_layer_0/angular_velocity = 0.0
53:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:1/0/physics_layer_1/angular_velocity = 0.0
54:1/0 = 0
54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:1/0/physics_layer_0/angular_velocity = 0.0
54:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:1/0/physics_layer_1/angular_velocity = 0.0
55:1/0 = 0
55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:1/0/physics_layer_0/angular_velocity = 0.0
55:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:1/0/physics_layer_1/angular_velocity = 0.0
56:1/0 = 0
56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:1/0/physics_layer_0/angular_velocity = 0.0
56:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:1/0/physics_layer_1/angular_velocity = 0.0
57:1/0 = 0
57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:1/0/physics_layer_0/angular_velocity = 0.0
57:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:1/0/physics_layer_1/angular_velocity = 0.0
58:1/0 = 0
58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:1/0/physics_layer_0/angular_velocity = 0.0
58:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:1/0/physics_layer_1/angular_velocity = 0.0
59:1/0 = 0
59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:1/0/physics_layer_0/angular_velocity = 0.0
59:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:1/0/physics_layer_1/angular_velocity = 0.0
60:1/0 = 0
60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:1/0/physics_layer_0/angular_velocity = 0.0
60:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:1/0/physics_layer_1/angular_velocity = 0.0
61:1/0 = 0
61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:1/0/physics_layer_0/angular_velocity = 0.0
61:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:1/0/physics_layer_1/angular_velocity = 0.0
62:1/0 = 0
62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:1/0/physics_layer_0/angular_velocity = 0.0
62:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:1/0/physics_layer_1/angular_velocity = 0.0
63:1/0 = 0
63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:1/0/physics_layer_0/angular_velocity = 0.0
63:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:1/0/physics_layer_1/angular_velocity = 0.0
0:2/0 = 0
0:2/0/terrain_set = 1
0:2/0/terrain = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_1/angular_velocity = 0.0
1:2/0 = 0
1:2/0/terrain_set = 1
1:2/0/terrain = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_1/angular_velocity = 0.0
2:2/0 = 0
2:2/0/terrain_set = 1
2:2/0/terrain = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_1/angular_velocity = 0.0
3:2/0 = 0
3:2/0/terrain_set = 1
3:2/0/terrain = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_1/angular_velocity = 0.0
4:2/0 = 0
4:2/0/terrain_set = 1
4:2/0/terrain = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_1/angular_velocity = 0.0
5:2/0 = 0
5:2/0/terrain_set = 1
5:2/0/terrain = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_1/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_1/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_1/angular_velocity = 0.0
8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_1/angular_velocity = 0.0
9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_1/angular_velocity = 0.0
10:2/0 = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_1/angular_velocity = 0.0
11:2/0 = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_1/angular_velocity = 0.0
12:2/0 = 0
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_1/angular_velocity = 0.0
13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_1/angular_velocity = 0.0
14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_1/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_1/angular_velocity = 0.0
16:2/0 = 0
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_1/angular_velocity = 0.0
17:2/0 = 0
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_1/angular_velocity = 0.0
18:2/0 = 0
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_1/angular_velocity = 0.0
19:2/0 = 0
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_1/angular_velocity = 0.0
20:2/0 = 0
20:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_0/angular_velocity = 0.0
20:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:2/0/physics_layer_1/angular_velocity = 0.0
21:2/0 = 0
21:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_0/angular_velocity = 0.0
21:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:2/0/physics_layer_1/angular_velocity = 0.0
22:2/0 = 0
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_1/angular_velocity = 0.0
23:2/0 = 0
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
23:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_1/angular_velocity = 0.0
24:2/0 = 0
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_0/angular_velocity = 0.0
24:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_1/angular_velocity = 0.0
25:2/0 = 0
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
25:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_1/angular_velocity = 0.0
26:2/0 = 0
26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:2/0/physics_layer_0/angular_velocity = 0.0
26:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:2/0/physics_layer_1/angular_velocity = 0.0
27:2/0 = 0
27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:2/0/physics_layer_0/angular_velocity = 0.0
27:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:2/0/physics_layer_1/angular_velocity = 0.0
28:2/0 = 0
28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:2/0/physics_layer_0/angular_velocity = 0.0
28:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:2/0/physics_layer_1/angular_velocity = 0.0
29:2/0 = 0
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:2/0/physics_layer_0/angular_velocity = 0.0
29:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:2/0/physics_layer_1/angular_velocity = 0.0
30:2/0 = 0
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:2/0/physics_layer_0/angular_velocity = 0.0
30:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:2/0/physics_layer_1/angular_velocity = 0.0
31:2/0 = 0
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:2/0/physics_layer_0/angular_velocity = 0.0
31:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:2/0/physics_layer_1/angular_velocity = 0.0
32:2/0 = 0
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:2/0/physics_layer_0/angular_velocity = 0.0
32:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:2/0/physics_layer_1/angular_velocity = 0.0
33:2/0 = 0
33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:2/0/physics_layer_0/angular_velocity = 0.0
33:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:2/0/physics_layer_1/angular_velocity = 0.0
34:2/0 = 0
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:2/0/physics_layer_0/angular_velocity = 0.0
34:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:2/0/physics_layer_1/angular_velocity = 0.0
35:2/0 = 0
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:2/0/physics_layer_0/angular_velocity = 0.0
35:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:2/0/physics_layer_1/angular_velocity = 0.0
36:2/0 = 0
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:2/0/physics_layer_0/angular_velocity = 0.0
36:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:2/0/physics_layer_1/angular_velocity = 0.0
37:2/0 = 0
37:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:2/0/physics_layer_0/angular_velocity = 0.0
37:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:2/0/physics_layer_1/angular_velocity = 0.0
38:2/0 = 0
38:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:2/0/physics_layer_0/angular_velocity = 0.0
38:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:2/0/physics_layer_1/angular_velocity = 0.0
39:2/0 = 0
39:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:2/0/physics_layer_0/angular_velocity = 0.0
39:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:2/0/physics_layer_1/angular_velocity = 0.0
40:2/0 = 0
40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:2/0/physics_layer_0/angular_velocity = 0.0
40:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:2/0/physics_layer_1/angular_velocity = 0.0
41:2/0 = 0
41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:2/0/physics_layer_0/angular_velocity = 0.0
41:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:2/0/physics_layer_1/angular_velocity = 0.0
42:2/0 = 0
42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:2/0/physics_layer_0/angular_velocity = 0.0
42:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:2/0/physics_layer_1/angular_velocity = 0.0
43:2/0 = 0
43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:2/0/physics_layer_0/angular_velocity = 0.0
43:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:2/0/physics_layer_1/angular_velocity = 0.0
44:2/0 = 0
44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:2/0/physics_layer_0/angular_velocity = 0.0
44:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:2/0/physics_layer_1/angular_velocity = 0.0
45:2/0 = 0
45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:2/0/physics_layer_0/angular_velocity = 0.0
45:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:2/0/physics_layer_1/angular_velocity = 0.0
46:2/0 = 0
46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:2/0/physics_layer_0/angular_velocity = 0.0
46:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:2/0/physics_layer_1/angular_velocity = 0.0
47:2/0 = 0
47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:2/0/physics_layer_0/angular_velocity = 0.0
47:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:2/0/physics_layer_1/angular_velocity = 0.0
48:2/0 = 0
48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:2/0/physics_layer_0/angular_velocity = 0.0
48:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:2/0/physics_layer_1/angular_velocity = 0.0
49:2/0 = 0
49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:2/0/physics_layer_0/angular_velocity = 0.0
49:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:2/0/physics_layer_1/angular_velocity = 0.0
50:2/0 = 0
50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:2/0/physics_layer_0/angular_velocity = 0.0
50:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:2/0/physics_layer_1/angular_velocity = 0.0
51:2/0 = 0
51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:2/0/physics_layer_0/angular_velocity = 0.0
51:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:2/0/physics_layer_1/angular_velocity = 0.0
52:2/0 = 0
52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:2/0/physics_layer_0/angular_velocity = 0.0
52:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:2/0/physics_layer_1/angular_velocity = 0.0
53:2/0 = 0
53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:2/0/physics_layer_0/angular_velocity = 0.0
53:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:2/0/physics_layer_1/angular_velocity = 0.0
54:2/0 = 0
54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:2/0/physics_layer_0/angular_velocity = 0.0
54:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:2/0/physics_layer_1/angular_velocity = 0.0
55:2/0 = 0
55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:2/0/physics_layer_0/angular_velocity = 0.0
55:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:2/0/physics_layer_1/angular_velocity = 0.0
56:2/0 = 0
56:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:2/0/physics_layer_0/angular_velocity = 0.0
56:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:2/0/physics_layer_1/angular_velocity = 0.0
57:2/0 = 0
57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:2/0/physics_layer_0/angular_velocity = 0.0
57:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:2/0/physics_layer_1/angular_velocity = 0.0
58:2/0 = 0
58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:2/0/physics_layer_0/angular_velocity = 0.0
58:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:2/0/physics_layer_1/angular_velocity = 0.0
59:2/0 = 0
59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:2/0/physics_layer_0/angular_velocity = 0.0
59:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:2/0/physics_layer_1/angular_velocity = 0.0
60:2/0 = 0
60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:2/0/physics_layer_0/angular_velocity = 0.0
60:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:2/0/physics_layer_1/angular_velocity = 0.0
61:2/0 = 0
61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:2/0/physics_layer_0/angular_velocity = 0.0
61:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:2/0/physics_layer_1/angular_velocity = 0.0
62:2/0 = 0
62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:2/0/physics_layer_0/angular_velocity = 0.0
62:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:2/0/physics_layer_1/angular_velocity = 0.0
63:2/0 = 0
63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:2/0/physics_layer_0/angular_velocity = 0.0
63:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:2/0/physics_layer_1/angular_velocity = 0.0
0:3/0 = 0
0:3/0/terrain_set = 1
0:3/0/terrain = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_1/angular_velocity = 0.0
1:3/0 = 0
1:3/0/terrain_set = 1
1:3/0/terrain = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_1/angular_velocity = 0.0
2:3/0 = 0
2:3/0/terrain_set = 1
2:3/0/terrain = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_1/angular_velocity = 0.0
3:3/0 = 0
3:3/0/terrain_set = 1
3:3/0/terrain = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_1/angular_velocity = 0.0
4:3/0 = 0
4:3/0/terrain_set = 1
4:3/0/terrain = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_1/angular_velocity = 0.0
5:3/0 = 0
5:3/0/terrain_set = 1
5:3/0/terrain = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_1/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_1/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_1/angular_velocity = 0.0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_1/angular_velocity = 0.0
9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_1/angular_velocity = 0.0
10:3/0 = 0
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_1/angular_velocity = 0.0
11:3/0 = 0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_1/angular_velocity = 0.0
12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_1/angular_velocity = 0.0
13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_1/angular_velocity = 0.0
14:3/0 = 0
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_1/angular_velocity = 0.0
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_1/angular_velocity = 0.0
16:3/0 = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_1/angular_velocity = 0.0
17:3/0 = 0
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
17:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_1/angular_velocity = 0.0
18:3/0 = 0
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
18:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_1/angular_velocity = 0.0
19:3/0 = 0
19:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_0/angular_velocity = 0.0
19:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:3/0/physics_layer_1/angular_velocity = 0.0
20:3/0 = 0
20:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_0/angular_velocity = 0.0
20:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:3/0/physics_layer_1/angular_velocity = 0.0
21:3/0 = 0
21:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_0/angular_velocity = 0.0
21:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:3/0/physics_layer_1/angular_velocity = 0.0
22:3/0 = 0
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_1/angular_velocity = 0.0
23:3/0 = 0
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
23:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_1/angular_velocity = 0.0
24:3/0 = 0
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
24:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_1/angular_velocity = 0.0
25:3/0 = 0
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
25:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_1/angular_velocity = 0.0
26:3/0 = 0
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:3/0/physics_layer_0/angular_velocity = 0.0
26:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:3/0/physics_layer_1/angular_velocity = 0.0
27:3/0 = 0
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:3/0/physics_layer_0/angular_velocity = 0.0
27:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:3/0/physics_layer_1/angular_velocity = 0.0
28:3/0 = 0
28:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:3/0/physics_layer_0/angular_velocity = 0.0
28:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:3/0/physics_layer_1/angular_velocity = 0.0
29:3/0 = 0
29:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:3/0/physics_layer_0/angular_velocity = 0.0
29:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:3/0/physics_layer_1/angular_velocity = 0.0
30:3/0 = 0
30:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:3/0/physics_layer_0/angular_velocity = 0.0
30:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:3/0/physics_layer_1/angular_velocity = 0.0
31:3/0 = 0
31:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:3/0/physics_layer_0/angular_velocity = 0.0
31:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:3/0/physics_layer_1/angular_velocity = 0.0
32:3/0 = 0
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:3/0/physics_layer_0/angular_velocity = 0.0
32:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:3/0/physics_layer_1/angular_velocity = 0.0
33:3/0 = 0
33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:3/0/physics_layer_0/angular_velocity = 0.0
33:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:3/0/physics_layer_1/angular_velocity = 0.0
34:3/0 = 0
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:3/0/physics_layer_0/angular_velocity = 0.0
34:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:3/0/physics_layer_1/angular_velocity = 0.0
35:3/0 = 0
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:3/0/physics_layer_0/angular_velocity = 0.0
35:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:3/0/physics_layer_1/angular_velocity = 0.0
36:3/0 = 0
36:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:3/0/physics_layer_0/angular_velocity = 0.0
36:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:3/0/physics_layer_1/angular_velocity = 0.0
37:3/0 = 0
37:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:3/0/physics_layer_0/angular_velocity = 0.0
37:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:3/0/physics_layer_1/angular_velocity = 0.0
38:3/0 = 0
38:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:3/0/physics_layer_0/angular_velocity = 0.0
38:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:3/0/physics_layer_1/angular_velocity = 0.0
39:3/0 = 0
39:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:3/0/physics_layer_0/angular_velocity = 0.0
39:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:3/0/physics_layer_1/angular_velocity = 0.0
40:3/0 = 0
40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:3/0/physics_layer_0/angular_velocity = 0.0
40:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:3/0/physics_layer_1/angular_velocity = 0.0
41:3/0 = 0
41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:3/0/physics_layer_0/angular_velocity = 0.0
41:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:3/0/physics_layer_1/angular_velocity = 0.0
42:3/0 = 0
42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:3/0/physics_layer_0/angular_velocity = 0.0
42:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:3/0/physics_layer_1/angular_velocity = 0.0
43:3/0 = 0
43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:3/0/physics_layer_0/angular_velocity = 0.0
43:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:3/0/physics_layer_1/angular_velocity = 0.0
44:3/0 = 0
44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:3/0/physics_layer_0/angular_velocity = 0.0
44:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:3/0/physics_layer_1/angular_velocity = 0.0
45:3/0 = 0
45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:3/0/physics_layer_0/angular_velocity = 0.0
45:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:3/0/physics_layer_1/angular_velocity = 0.0
46:3/0 = 0
46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:3/0/physics_layer_0/angular_velocity = 0.0
46:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:3/0/physics_layer_1/angular_velocity = 0.0
47:3/0 = 0
47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:3/0/physics_layer_0/angular_velocity = 0.0
47:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:3/0/physics_layer_1/angular_velocity = 0.0
48:3/0 = 0
48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:3/0/physics_layer_0/angular_velocity = 0.0
48:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:3/0/physics_layer_1/angular_velocity = 0.0
49:3/0 = 0
49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:3/0/physics_layer_0/angular_velocity = 0.0
49:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:3/0/physics_layer_1/angular_velocity = 0.0
50:3/0 = 0
50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:3/0/physics_layer_0/angular_velocity = 0.0
50:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:3/0/physics_layer_1/angular_velocity = 0.0
51:3/0 = 0
51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:3/0/physics_layer_0/angular_velocity = 0.0
51:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:3/0/physics_layer_1/angular_velocity = 0.0
52:3/0 = 0
52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:3/0/physics_layer_0/angular_velocity = 0.0
52:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:3/0/physics_layer_1/angular_velocity = 0.0
53:3/0 = 0
53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:3/0/physics_layer_0/angular_velocity = 0.0
53:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:3/0/physics_layer_1/angular_velocity = 0.0
54:3/0 = 0
54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:3/0/physics_layer_0/angular_velocity = 0.0
54:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:3/0/physics_layer_1/angular_velocity = 0.0
55:3/0 = 0
55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:3/0/physics_layer_0/angular_velocity = 0.0
55:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:3/0/physics_layer_1/angular_velocity = 0.0
56:3/0 = 0
56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:3/0/physics_layer_0/angular_velocity = 0.0
56:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:3/0/physics_layer_1/angular_velocity = 0.0
57:3/0 = 0
57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:3/0/physics_layer_0/angular_velocity = 0.0
57:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:3/0/physics_layer_1/angular_velocity = 0.0
58:3/0 = 0
58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:3/0/physics_layer_0/angular_velocity = 0.0
58:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:3/0/physics_layer_1/angular_velocity = 0.0
59:3/0 = 0
59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:3/0/physics_layer_0/angular_velocity = 0.0
59:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:3/0/physics_layer_1/angular_velocity = 0.0
60:3/0 = 0
60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:3/0/physics_layer_0/angular_velocity = 0.0
60:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:3/0/physics_layer_1/angular_velocity = 0.0
61:3/0 = 0
61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:3/0/physics_layer_0/angular_velocity = 0.0
61:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:3/0/physics_layer_1/angular_velocity = 0.0
62:3/0 = 0
62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:3/0/physics_layer_0/angular_velocity = 0.0
62:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:3/0/physics_layer_1/angular_velocity = 0.0
63:3/0 = 0
63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:3/0/physics_layer_0/angular_velocity = 0.0
63:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:3/0/physics_layer_1/angular_velocity = 0.0
0:4/0 = 0
0:4/0/terrain_set = 1
0:4/0/terrain = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_1/angular_velocity = 0.0
1:4/0 = 0
1:4/0/terrain_set = 1
1:4/0/terrain = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_1/angular_velocity = 0.0
2:4/0 = 0
2:4/0/terrain_set = 1
2:4/0/terrain = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_1/angular_velocity = 0.0
3:4/0 = 0
3:4/0/terrain_set = 1
3:4/0/terrain = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_1/angular_velocity = 0.0
4:4/0 = 0
4:4/0/terrain_set = 1
4:4/0/terrain = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_1/angular_velocity = 0.0
5:4/0 = 0
5:4/0/terrain_set = 1
5:4/0/terrain = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_1/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_1/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_1/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_1/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_1/angular_velocity = 0.0
10:4/0 = 0
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_1/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_1/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_1/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_1/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_1/angular_velocity = 0.0
15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_1/angular_velocity = 0.0
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_1/angular_velocity = 0.0
17:4/0 = 0
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_1/angular_velocity = 0.0
18:4/0 = 0
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_0/angular_velocity = 0.0
18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_1/angular_velocity = 0.0
19:4/0 = 0
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_0/angular_velocity = 0.0
19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_1/angular_velocity = 0.0
20:4/0 = 0
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:4/0/physics_layer_0/angular_velocity = 0.0
20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:4/0/physics_layer_1/angular_velocity = 0.0
21:4/0 = 0
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:4/0/physics_layer_0/angular_velocity = 0.0
21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:4/0/physics_layer_1/angular_velocity = 0.0
22:4/0 = 0
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_0/angular_velocity = 0.0
22:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_1/angular_velocity = 0.0
23:4/0 = 0
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:4/0/physics_layer_0/angular_velocity = 0.0
23:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:4/0/physics_layer_1/angular_velocity = 0.0
24:4/0 = 0
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_0/angular_velocity = 0.0
24:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_1/angular_velocity = 0.0
25:4/0 = 0
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_0/angular_velocity = 0.0
25:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_1/angular_velocity = 0.0
26:4/0 = 0
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:4/0/physics_layer_0/angular_velocity = 0.0
26:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:4/0/physics_layer_1/angular_velocity = 0.0
27:4/0 = 0
27:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:4/0/physics_layer_0/angular_velocity = 0.0
27:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:4/0/physics_layer_1/angular_velocity = 0.0
28:4/0 = 0
28:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:4/0/physics_layer_0/angular_velocity = 0.0
28:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:4/0/physics_layer_1/angular_velocity = 0.0
29:4/0 = 0
29:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:4/0/physics_layer_0/angular_velocity = 0.0
29:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:4/0/physics_layer_1/angular_velocity = 0.0
30:4/0 = 0
30:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:4/0/physics_layer_0/angular_velocity = 0.0
30:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:4/0/physics_layer_1/angular_velocity = 0.0
31:4/0 = 0
31:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:4/0/physics_layer_0/angular_velocity = 0.0
31:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:4/0/physics_layer_1/angular_velocity = 0.0
32:4/0 = 0
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:4/0/physics_layer_0/angular_velocity = 0.0
32:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:4/0/physics_layer_1/angular_velocity = 0.0
33:4/0 = 0
33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:4/0/physics_layer_0/angular_velocity = 0.0
33:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:4/0/physics_layer_1/angular_velocity = 0.0
34:4/0 = 0
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:4/0/physics_layer_0/angular_velocity = 0.0
34:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:4/0/physics_layer_1/angular_velocity = 0.0
35:4/0 = 0
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:4/0/physics_layer_0/angular_velocity = 0.0
35:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:4/0/physics_layer_1/angular_velocity = 0.0
36:4/0 = 0
36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:4/0/physics_layer_0/angular_velocity = 0.0
36:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:4/0/physics_layer_1/angular_velocity = 0.0
37:4/0 = 0
37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:4/0/physics_layer_0/angular_velocity = 0.0
37:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:4/0/physics_layer_1/angular_velocity = 0.0
38:4/0 = 0
38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:4/0/physics_layer_0/angular_velocity = 0.0
38:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:4/0/physics_layer_1/angular_velocity = 0.0
39:4/0 = 0
39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:4/0/physics_layer_0/angular_velocity = 0.0
39:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:4/0/physics_layer_1/angular_velocity = 0.0
40:4/0 = 0
40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:4/0/physics_layer_0/angular_velocity = 0.0
40:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:4/0/physics_layer_1/angular_velocity = 0.0
41:4/0 = 0
41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:4/0/physics_layer_0/angular_velocity = 0.0
41:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:4/0/physics_layer_1/angular_velocity = 0.0
42:4/0 = 0
42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:4/0/physics_layer_0/angular_velocity = 0.0
42:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:4/0/physics_layer_1/angular_velocity = 0.0
43:4/0 = 0
43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:4/0/physics_layer_0/angular_velocity = 0.0
43:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:4/0/physics_layer_1/angular_velocity = 0.0
44:4/0 = 0
44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:4/0/physics_layer_0/angular_velocity = 0.0
44:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:4/0/physics_layer_1/angular_velocity = 0.0
45:4/0 = 0
45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:4/0/physics_layer_0/angular_velocity = 0.0
45:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:4/0/physics_layer_1/angular_velocity = 0.0
46:4/0 = 0
46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:4/0/physics_layer_0/angular_velocity = 0.0
46:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:4/0/physics_layer_1/angular_velocity = 0.0
47:4/0 = 0
47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:4/0/physics_layer_0/angular_velocity = 0.0
47:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:4/0/physics_layer_1/angular_velocity = 0.0
48:4/0 = 0
48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:4/0/physics_layer_0/angular_velocity = 0.0
48:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:4/0/physics_layer_1/angular_velocity = 0.0
49:4/0 = 0
49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:4/0/physics_layer_0/angular_velocity = 0.0
49:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:4/0/physics_layer_1/angular_velocity = 0.0
50:4/0 = 0
50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:4/0/physics_layer_0/angular_velocity = 0.0
50:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:4/0/physics_layer_1/angular_velocity = 0.0
51:4/0 = 0
51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:4/0/physics_layer_0/angular_velocity = 0.0
51:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:4/0/physics_layer_1/angular_velocity = 0.0
52:4/0 = 0
52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:4/0/physics_layer_0/angular_velocity = 0.0
52:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:4/0/physics_layer_1/angular_velocity = 0.0
53:4/0 = 0
53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:4/0/physics_layer_0/angular_velocity = 0.0
53:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:4/0/physics_layer_1/angular_velocity = 0.0
54:4/0 = 0
54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:4/0/physics_layer_0/angular_velocity = 0.0
54:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:4/0/physics_layer_1/angular_velocity = 0.0
55:4/0 = 0
55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:4/0/physics_layer_0/angular_velocity = 0.0
55:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:4/0/physics_layer_1/angular_velocity = 0.0
56:4/0 = 0
56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:4/0/physics_layer_0/angular_velocity = 0.0
56:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:4/0/physics_layer_1/angular_velocity = 0.0
57:4/0 = 0
57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:4/0/physics_layer_0/angular_velocity = 0.0
57:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:4/0/physics_layer_1/angular_velocity = 0.0
58:4/0 = 0
58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:4/0/physics_layer_0/angular_velocity = 0.0
58:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:4/0/physics_layer_1/angular_velocity = 0.0
59:4/0 = 0
59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:4/0/physics_layer_0/angular_velocity = 0.0
59:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:4/0/physics_layer_1/angular_velocity = 0.0
60:4/0 = 0
60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:4/0/physics_layer_0/angular_velocity = 0.0
60:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:4/0/physics_layer_1/angular_velocity = 0.0
61:4/0 = 0
61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:4/0/physics_layer_0/angular_velocity = 0.0
61:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:4/0/physics_layer_1/angular_velocity = 0.0
62:4/0 = 0
62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:4/0/physics_layer_0/angular_velocity = 0.0
62:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:4/0/physics_layer_1/angular_velocity = 0.0
63:4/0 = 0
63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:4/0/physics_layer_0/angular_velocity = 0.0
63:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:4/0/physics_layer_1/angular_velocity = 0.0
0:5/0 = 0
0:5/0/terrain_set = 1
0:5/0/terrain = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_1/angular_velocity = 0.0
1:5/0 = 0
1:5/0/terrain_set = 1
1:5/0/terrain = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_1/angular_velocity = 0.0
2:5/0 = 0
2:5/0/terrain_set = 1
2:5/0/terrain = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_1/angular_velocity = 0.0
3:5/0 = 0
3:5/0/terrain_set = 1
3:5/0/terrain = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_1/angular_velocity = 0.0
4:5/0 = 0
4:5/0/terrain_set = 1
4:5/0/terrain = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_1/angular_velocity = 0.0
5:5/0 = 0
5:5/0/terrain_set = 1
5:5/0/terrain = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_1/angular_velocity = 0.0
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_1/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_1/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_1/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_1/angular_velocity = 0.0
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_1/angular_velocity = 0.0
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_1/angular_velocity = 0.0
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_1/angular_velocity = 0.0
13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_1/angular_velocity = 0.0
14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_1/angular_velocity = 0.0
15:5/0 = 0
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_1/angular_velocity = 0.0
16:5/0 = 0
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_1/angular_velocity = 0.0
17:5/0 = 0
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_1/angular_velocity = 0.0
18:5/0 = 0
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:5/0/physics_layer_0/angular_velocity = 0.0
18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:5/0/physics_layer_1/angular_velocity = 0.0
19:5/0 = 0
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:5/0/physics_layer_0/angular_velocity = 0.0
19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:5/0/physics_layer_1/angular_velocity = 0.0
20:5/0 = 0
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:5/0/physics_layer_0/angular_velocity = 0.0
20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:5/0/physics_layer_1/angular_velocity = 0.0
21:5/0 = 0
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:5/0/physics_layer_0/angular_velocity = 0.0
21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:5/0/physics_layer_1/angular_velocity = 0.0
22:5/0 = 0
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_0/angular_velocity = 0.0
22:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_1/angular_velocity = 0.0
23:5/0 = 0
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:5/0/physics_layer_0/angular_velocity = 0.0
23:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:5/0/physics_layer_1/angular_velocity = 0.0
24:5/0 = 0
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:5/0/physics_layer_0/angular_velocity = 0.0
24:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:5/0/physics_layer_1/angular_velocity = 0.0
25:5/0 = 0
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_0/angular_velocity = 0.0
25:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_1/angular_velocity = 0.0
26:5/0 = 0
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:5/0/physics_layer_0/angular_velocity = 0.0
26:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:5/0/physics_layer_1/angular_velocity = 0.0
27:5/0 = 0
27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:5/0/physics_layer_0/angular_velocity = 0.0
27:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:5/0/physics_layer_1/angular_velocity = 0.0
28:5/0 = 0
28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:5/0/physics_layer_0/angular_velocity = 0.0
28:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:5/0/physics_layer_1/angular_velocity = 0.0
29:5/0 = 0
29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:5/0/physics_layer_0/angular_velocity = 0.0
29:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:5/0/physics_layer_1/angular_velocity = 0.0
30:5/0 = 0
30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:5/0/physics_layer_0/angular_velocity = 0.0
30:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:5/0/physics_layer_1/angular_velocity = 0.0
31:5/0 = 0
31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:5/0/physics_layer_0/angular_velocity = 0.0
31:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:5/0/physics_layer_1/angular_velocity = 0.0
32:5/0 = 0
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:5/0/physics_layer_0/angular_velocity = 0.0
32:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:5/0/physics_layer_1/angular_velocity = 0.0
33:5/0 = 0
33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:5/0/physics_layer_0/angular_velocity = 0.0
33:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:5/0/physics_layer_1/angular_velocity = 0.0
34:5/0 = 0
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:5/0/physics_layer_0/angular_velocity = 0.0
34:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:5/0/physics_layer_1/angular_velocity = 0.0
35:5/0 = 0
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:5/0/physics_layer_0/angular_velocity = 0.0
35:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:5/0/physics_layer_1/angular_velocity = 0.0
36:5/0 = 0
36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:5/0/physics_layer_0/angular_velocity = 0.0
36:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:5/0/physics_layer_1/angular_velocity = 0.0
37:5/0 = 0
37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:5/0/physics_layer_0/angular_velocity = 0.0
37:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:5/0/physics_layer_1/angular_velocity = 0.0
38:5/0 = 0
38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:5/0/physics_layer_0/angular_velocity = 0.0
38:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:5/0/physics_layer_1/angular_velocity = 0.0
39:5/0 = 0
39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:5/0/physics_layer_0/angular_velocity = 0.0
39:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:5/0/physics_layer_1/angular_velocity = 0.0
40:5/0 = 0
40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:5/0/physics_layer_0/angular_velocity = 0.0
40:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:5/0/physics_layer_1/angular_velocity = 0.0
41:5/0 = 0
41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:5/0/physics_layer_0/angular_velocity = 0.0
41:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:5/0/physics_layer_1/angular_velocity = 0.0
42:5/0 = 0
42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:5/0/physics_layer_0/angular_velocity = 0.0
42:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:5/0/physics_layer_1/angular_velocity = 0.0
43:5/0 = 0
43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:5/0/physics_layer_0/angular_velocity = 0.0
43:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:5/0/physics_layer_1/angular_velocity = 0.0
44:5/0 = 0
44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:5/0/physics_layer_0/angular_velocity = 0.0
44:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:5/0/physics_layer_1/angular_velocity = 0.0
45:5/0 = 0
45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:5/0/physics_layer_0/angular_velocity = 0.0
45:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:5/0/physics_layer_1/angular_velocity = 0.0
46:5/0 = 0
46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:5/0/physics_layer_0/angular_velocity = 0.0
46:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:5/0/physics_layer_1/angular_velocity = 0.0
47:5/0 = 0
47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:5/0/physics_layer_0/angular_velocity = 0.0
47:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:5/0/physics_layer_1/angular_velocity = 0.0
48:5/0 = 0
48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:5/0/physics_layer_0/angular_velocity = 0.0
48:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:5/0/physics_layer_1/angular_velocity = 0.0
49:5/0 = 0
49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:5/0/physics_layer_0/angular_velocity = 0.0
49:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:5/0/physics_layer_1/angular_velocity = 0.0
50:5/0 = 0
50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:5/0/physics_layer_0/angular_velocity = 0.0
50:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:5/0/physics_layer_1/angular_velocity = 0.0
51:5/0 = 0
51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:5/0/physics_layer_0/angular_velocity = 0.0
51:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:5/0/physics_layer_1/angular_velocity = 0.0
52:5/0 = 0
52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:5/0/physics_layer_0/angular_velocity = 0.0
52:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:5/0/physics_layer_1/angular_velocity = 0.0
53:5/0 = 0
53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:5/0/physics_layer_0/angular_velocity = 0.0
53:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:5/0/physics_layer_1/angular_velocity = 0.0
54:5/0 = 0
54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:5/0/physics_layer_0/angular_velocity = 0.0
54:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:5/0/physics_layer_1/angular_velocity = 0.0
55:5/0 = 0
55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:5/0/physics_layer_0/angular_velocity = 0.0
55:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:5/0/physics_layer_1/angular_velocity = 0.0
56:5/0 = 0
56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:5/0/physics_layer_0/angular_velocity = 0.0
56:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:5/0/physics_layer_1/angular_velocity = 0.0
57:5/0 = 0
57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:5/0/physics_layer_0/angular_velocity = 0.0
57:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:5/0/physics_layer_1/angular_velocity = 0.0
58:5/0 = 0
58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:5/0/physics_layer_0/angular_velocity = 0.0
58:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:5/0/physics_layer_1/angular_velocity = 0.0
59:5/0 = 0
59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:5/0/physics_layer_0/angular_velocity = 0.0
59:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:5/0/physics_layer_1/angular_velocity = 0.0
60:5/0 = 0
60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:5/0/physics_layer_0/angular_velocity = 0.0
60:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:5/0/physics_layer_1/angular_velocity = 0.0
61:5/0 = 0
61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:5/0/physics_layer_0/angular_velocity = 0.0
61:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:5/0/physics_layer_1/angular_velocity = 0.0
62:5/0 = 0
62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:5/0/physics_layer_0/angular_velocity = 0.0
62:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:5/0/physics_layer_1/angular_velocity = 0.0
63:5/0 = 0
63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:5/0/physics_layer_0/angular_velocity = 0.0
63:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:5/0/physics_layer_1/angular_velocity = 0.0
0:6/0 = 0
0:6/0/terrain_set = 1
0:6/0/terrain = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_1/angular_velocity = 0.0
1:6/0 = 0
1:6/0/terrain_set = 1
1:6/0/terrain = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_1/angular_velocity = 0.0
2:6/0 = 0
2:6/0/terrain_set = 1
2:6/0/terrain = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_1/angular_velocity = 0.0
3:6/0 = 0
3:6/0/terrain_set = 1
3:6/0/terrain = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_1/angular_velocity = 0.0
4:6/0 = 0
4:6/0/terrain_set = 1
4:6/0/terrain = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_1/angular_velocity = 0.0
5:6/0 = 0
5:6/0/terrain_set = 1
5:6/0/terrain = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_1/angular_velocity = 0.0
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_1/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_1/angular_velocity = 0.0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_1/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_1/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_1/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_1/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_1/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_1/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_1/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_1/angular_velocity = 0.0
16:6/0 = 0
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_1/angular_velocity = 0.0
17:6/0 = 0
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_1/angular_velocity = 0.0
18:6/0 = 0
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:6/0/physics_layer_0/angular_velocity = 0.0
18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:6/0/physics_layer_1/angular_velocity = 0.0
19:6/0 = 0
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:6/0/physics_layer_0/angular_velocity = 0.0
19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:6/0/physics_layer_1/angular_velocity = 0.0
20:6/0 = 0
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:6/0/physics_layer_0/angular_velocity = 0.0
20:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:6/0/physics_layer_1/angular_velocity = 0.0
21:6/0 = 0
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_0/angular_velocity = 0.0
21:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_1/angular_velocity = 0.0
22:6/0 = 0
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_0/angular_velocity = 0.0
22:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_1/angular_velocity = 0.0
23:6/0 = 0
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:6/0/physics_layer_0/angular_velocity = 0.0
23:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:6/0/physics_layer_1/angular_velocity = 0.0
24:6/0 = 0
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:6/0/physics_layer_0/angular_velocity = 0.0
24:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:6/0/physics_layer_1/angular_velocity = 0.0
25:6/0 = 0
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:6/0/physics_layer_0/angular_velocity = 0.0
25:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:6/0/physics_layer_1/angular_velocity = 0.0
26:6/0 = 0
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:6/0/physics_layer_0/angular_velocity = 0.0
26:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:6/0/physics_layer_1/angular_velocity = 0.0
27:6/0 = 0
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:6/0/physics_layer_0/angular_velocity = 0.0
27:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:6/0/physics_layer_1/angular_velocity = 0.0
28:6/0 = 0
28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:6/0/physics_layer_0/angular_velocity = 0.0
28:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:6/0/physics_layer_1/angular_velocity = 0.0
29:6/0 = 0
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:6/0/physics_layer_0/angular_velocity = 0.0
29:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:6/0/physics_layer_1/angular_velocity = 0.0
30:6/0 = 0
30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:6/0/physics_layer_0/angular_velocity = 0.0
30:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:6/0/physics_layer_1/angular_velocity = 0.0
31:6/0 = 0
31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:6/0/physics_layer_0/angular_velocity = 0.0
31:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:6/0/physics_layer_1/angular_velocity = 0.0
32:6/0 = 0
32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:6/0/physics_layer_0/angular_velocity = 0.0
32:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:6/0/physics_layer_1/angular_velocity = 0.0
33:6/0 = 0
33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:6/0/physics_layer_0/angular_velocity = 0.0
33:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:6/0/physics_layer_1/angular_velocity = 0.0
34:6/0 = 0
34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:6/0/physics_layer_0/angular_velocity = 0.0
34:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:6/0/physics_layer_1/angular_velocity = 0.0
35:6/0 = 0
35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:6/0/physics_layer_0/angular_velocity = 0.0
35:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:6/0/physics_layer_1/angular_velocity = 0.0
36:6/0 = 0
36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:6/0/physics_layer_0/angular_velocity = 0.0
36:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:6/0/physics_layer_1/angular_velocity = 0.0
37:6/0 = 0
37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:6/0/physics_layer_0/angular_velocity = 0.0
37:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:6/0/physics_layer_1/angular_velocity = 0.0
38:6/0 = 0
38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:6/0/physics_layer_0/angular_velocity = 0.0
38:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:6/0/physics_layer_1/angular_velocity = 0.0
39:6/0 = 0
39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:6/0/physics_layer_0/angular_velocity = 0.0
39:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:6/0/physics_layer_1/angular_velocity = 0.0
40:6/0 = 0
40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:6/0/physics_layer_0/angular_velocity = 0.0
40:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:6/0/physics_layer_1/angular_velocity = 0.0
41:6/0 = 0
41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:6/0/physics_layer_0/angular_velocity = 0.0
41:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:6/0/physics_layer_1/angular_velocity = 0.0
42:6/0 = 0
42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:6/0/physics_layer_0/angular_velocity = 0.0
42:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:6/0/physics_layer_1/angular_velocity = 0.0
43:6/0 = 0
43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:6/0/physics_layer_0/angular_velocity = 0.0
43:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:6/0/physics_layer_1/angular_velocity = 0.0
44:6/0 = 0
44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:6/0/physics_layer_0/angular_velocity = 0.0
44:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:6/0/physics_layer_1/angular_velocity = 0.0
45:6/0 = 0
45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:6/0/physics_layer_0/angular_velocity = 0.0
45:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:6/0/physics_layer_1/angular_velocity = 0.0
46:6/0 = 0
46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:6/0/physics_layer_0/angular_velocity = 0.0
46:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:6/0/physics_layer_1/angular_velocity = 0.0
47:6/0 = 0
47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:6/0/physics_layer_0/angular_velocity = 0.0
47:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:6/0/physics_layer_1/angular_velocity = 0.0
48:6/0 = 0
48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:6/0/physics_layer_0/angular_velocity = 0.0
48:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:6/0/physics_layer_1/angular_velocity = 0.0
49:6/0 = 0
49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:6/0/physics_layer_0/angular_velocity = 0.0
49:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:6/0/physics_layer_1/angular_velocity = 0.0
50:6/0 = 0
50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:6/0/physics_layer_0/angular_velocity = 0.0
50:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:6/0/physics_layer_1/angular_velocity = 0.0
51:6/0 = 0
51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:6/0/physics_layer_0/angular_velocity = 0.0
51:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:6/0/physics_layer_1/angular_velocity = 0.0
52:6/0 = 0
52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:6/0/physics_layer_0/angular_velocity = 0.0
52:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:6/0/physics_layer_1/angular_velocity = 0.0
53:6/0 = 0
53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:6/0/physics_layer_0/angular_velocity = 0.0
53:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:6/0/physics_layer_1/angular_velocity = 0.0
54:6/0 = 0
54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:6/0/physics_layer_0/angular_velocity = 0.0
54:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:6/0/physics_layer_1/angular_velocity = 0.0
55:6/0 = 0
55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:6/0/physics_layer_0/angular_velocity = 0.0
55:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:6/0/physics_layer_1/angular_velocity = 0.0
56:6/0 = 0
56:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:6/0/physics_layer_0/angular_velocity = 0.0
56:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:6/0/physics_layer_1/angular_velocity = 0.0
57:6/0 = 0
57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:6/0/physics_layer_0/angular_velocity = 0.0
57:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:6/0/physics_layer_1/angular_velocity = 0.0
58:6/0 = 0
58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:6/0/physics_layer_0/angular_velocity = 0.0
58:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:6/0/physics_layer_1/angular_velocity = 0.0
59:6/0 = 0
59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:6/0/physics_layer_0/angular_velocity = 0.0
59:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:6/0/physics_layer_1/angular_velocity = 0.0
60:6/0 = 0
60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:6/0/physics_layer_0/angular_velocity = 0.0
60:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:6/0/physics_layer_1/angular_velocity = 0.0
61:6/0 = 0
61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:6/0/physics_layer_0/angular_velocity = 0.0
61:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:6/0/physics_layer_1/angular_velocity = 0.0
62:6/0 = 0
62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:6/0/physics_layer_0/angular_velocity = 0.0
62:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:6/0/physics_layer_1/angular_velocity = 0.0
63:6/0 = 0
63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:6/0/physics_layer_0/angular_velocity = 0.0
63:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:6/0/physics_layer_1/angular_velocity = 0.0
0:7/0 = 0
0:7/0/terrain_set = 1
0:7/0/terrain = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_1/angular_velocity = 0.0
1:7/0 = 0
1:7/0/terrain_set = 1
1:7/0/terrain = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_1/angular_velocity = 0.0
2:7/0 = 0
2:7/0/terrain_set = 1
2:7/0/terrain = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_1/angular_velocity = 0.0
3:7/0 = 0
3:7/0/terrain_set = 1
3:7/0/terrain = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_1/angular_velocity = 0.0
4:7/0 = 0
4:7/0/terrain_set = 1
4:7/0/terrain = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_1/angular_velocity = 0.0
5:7/0 = 0
5:7/0/terrain_set = 1
5:7/0/terrain = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_1/angular_velocity = 0.0
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_1/angular_velocity = 0.0
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_1/angular_velocity = 0.0
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_1/angular_velocity = 0.0
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_1/angular_velocity = 0.0
10:7/0 = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
10:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_1/angular_velocity = 0.0
11:7/0 = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
11:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_1/angular_velocity = 0.0
12:7/0 = 0
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
12:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_1/angular_velocity = 0.0
13:7/0 = 0
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
13:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_1/angular_velocity = 0.0
14:7/0 = 0
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
14:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_1/angular_velocity = 0.0
15:7/0 = 0
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
15:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_1/angular_velocity = 0.0
16:7/0 = 0
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
16:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_1/angular_velocity = 0.0
17:7/0 = 0
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
17:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_1/angular_velocity = 0.0
18:7/0 = 0
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:7/0/physics_layer_0/angular_velocity = 0.0
18:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:7/0/physics_layer_1/angular_velocity = 0.0
19:7/0 = 0
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:7/0/physics_layer_0/angular_velocity = 0.0
19:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:7/0/physics_layer_1/angular_velocity = 0.0
20:7/0 = 0
20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:7/0/physics_layer_0/angular_velocity = 0.0
20:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:7/0/physics_layer_1/angular_velocity = 0.0
21:7/0 = 0
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_0/angular_velocity = 0.0
21:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_1/angular_velocity = 0.0
22:7/0 = 0
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_0/angular_velocity = 0.0
22:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_1/angular_velocity = 0.0
23:7/0 = 0
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_0/angular_velocity = 0.0
23:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_1/angular_velocity = 0.0
24:7/0 = 0
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:7/0/physics_layer_0/angular_velocity = 0.0
24:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:7/0/physics_layer_1/angular_velocity = 0.0
25:7/0 = 0
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:7/0/physics_layer_0/angular_velocity = 0.0
25:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:7/0/physics_layer_1/angular_velocity = 0.0
26:7/0 = 0
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:7/0/physics_layer_0/angular_velocity = 0.0
26:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:7/0/physics_layer_1/angular_velocity = 0.0
27:7/0 = 0
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:7/0/physics_layer_0/angular_velocity = 0.0
27:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:7/0/physics_layer_1/angular_velocity = 0.0
28:7/0 = 0
28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:7/0/physics_layer_0/angular_velocity = 0.0
28:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:7/0/physics_layer_1/angular_velocity = 0.0
29:7/0 = 0
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:7/0/physics_layer_0/angular_velocity = 0.0
29:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:7/0/physics_layer_1/angular_velocity = 0.0
30:7/0 = 0
30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:7/0/physics_layer_0/angular_velocity = 0.0
30:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:7/0/physics_layer_1/angular_velocity = 0.0
31:7/0 = 0
31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:7/0/physics_layer_0/angular_velocity = 0.0
31:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:7/0/physics_layer_1/angular_velocity = 0.0
32:7/0 = 0
32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:7/0/physics_layer_0/angular_velocity = 0.0
32:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:7/0/physics_layer_1/angular_velocity = 0.0
33:7/0 = 0
33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:7/0/physics_layer_0/angular_velocity = 0.0
33:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:7/0/physics_layer_1/angular_velocity = 0.0
34:7/0 = 0
34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:7/0/physics_layer_0/angular_velocity = 0.0
34:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:7/0/physics_layer_1/angular_velocity = 0.0
35:7/0 = 0
35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:7/0/physics_layer_0/angular_velocity = 0.0
35:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:7/0/physics_layer_1/angular_velocity = 0.0
36:7/0 = 0
36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:7/0/physics_layer_0/angular_velocity = 0.0
36:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:7/0/physics_layer_1/angular_velocity = 0.0
37:7/0 = 0
37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:7/0/physics_layer_0/angular_velocity = 0.0
37:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:7/0/physics_layer_1/angular_velocity = 0.0
38:7/0 = 0
38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:7/0/physics_layer_0/angular_velocity = 0.0
38:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:7/0/physics_layer_1/angular_velocity = 0.0
39:7/0 = 0
39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:7/0/physics_layer_0/angular_velocity = 0.0
39:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:7/0/physics_layer_1/angular_velocity = 0.0
40:7/0 = 0
40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:7/0/physics_layer_0/angular_velocity = 0.0
40:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:7/0/physics_layer_1/angular_velocity = 0.0
41:7/0 = 0
41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:7/0/physics_layer_0/angular_velocity = 0.0
41:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:7/0/physics_layer_1/angular_velocity = 0.0
42:7/0 = 0
42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:7/0/physics_layer_0/angular_velocity = 0.0
42:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:7/0/physics_layer_1/angular_velocity = 0.0
43:7/0 = 0
43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:7/0/physics_layer_0/angular_velocity = 0.0
43:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:7/0/physics_layer_1/angular_velocity = 0.0
44:7/0 = 0
44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:7/0/physics_layer_0/angular_velocity = 0.0
44:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:7/0/physics_layer_1/angular_velocity = 0.0
45:7/0 = 0
45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:7/0/physics_layer_0/angular_velocity = 0.0
45:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:7/0/physics_layer_1/angular_velocity = 0.0
46:7/0 = 0
46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:7/0/physics_layer_0/angular_velocity = 0.0
46:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:7/0/physics_layer_1/angular_velocity = 0.0
47:7/0 = 0
47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:7/0/physics_layer_0/angular_velocity = 0.0
47:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:7/0/physics_layer_1/angular_velocity = 0.0
48:7/0 = 0
48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:7/0/physics_layer_0/angular_velocity = 0.0
48:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:7/0/physics_layer_1/angular_velocity = 0.0
49:7/0 = 0
49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:7/0/physics_layer_0/angular_velocity = 0.0
49:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:7/0/physics_layer_1/angular_velocity = 0.0
50:7/0 = 0
50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:7/0/physics_layer_0/angular_velocity = 0.0
50:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:7/0/physics_layer_1/angular_velocity = 0.0
51:7/0 = 0
51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:7/0/physics_layer_0/angular_velocity = 0.0
51:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:7/0/physics_layer_1/angular_velocity = 0.0
52:7/0 = 0
52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:7/0/physics_layer_0/angular_velocity = 0.0
52:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:7/0/physics_layer_1/angular_velocity = 0.0
53:7/0 = 0
53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:7/0/physics_layer_0/angular_velocity = 0.0
53:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:7/0/physics_layer_1/angular_velocity = 0.0
54:7/0 = 0
54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:7/0/physics_layer_0/angular_velocity = 0.0
54:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:7/0/physics_layer_1/angular_velocity = 0.0
55:7/0 = 0
55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:7/0/physics_layer_0/angular_velocity = 0.0
55:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:7/0/physics_layer_1/angular_velocity = 0.0
56:7/0 = 0
56:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:7/0/physics_layer_0/angular_velocity = 0.0
56:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:7/0/physics_layer_1/angular_velocity = 0.0
57:7/0 = 0
57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:7/0/physics_layer_0/angular_velocity = 0.0
57:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:7/0/physics_layer_1/angular_velocity = 0.0
58:7/0 = 0
58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:7/0/physics_layer_0/angular_velocity = 0.0
58:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:7/0/physics_layer_1/angular_velocity = 0.0
59:7/0 = 0
59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:7/0/physics_layer_0/angular_velocity = 0.0
59:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:7/0/physics_layer_1/angular_velocity = 0.0
60:7/0 = 0
60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:7/0/physics_layer_0/angular_velocity = 0.0
60:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:7/0/physics_layer_1/angular_velocity = 0.0
61:7/0 = 0
61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:7/0/physics_layer_0/angular_velocity = 0.0
61:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:7/0/physics_layer_1/angular_velocity = 0.0
62:7/0 = 0
62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:7/0/physics_layer_0/angular_velocity = 0.0
62:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:7/0/physics_layer_1/angular_velocity = 0.0
63:7/0 = 0
63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:7/0/physics_layer_0/angular_velocity = 0.0
63:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:7/0/physics_layer_1/angular_velocity = 0.0
0:8/0 = 0
0:8/0/terrain_set = 1
0:8/0/terrain = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_1/angular_velocity = 0.0
1:8/0 = 0
1:8/0/terrain_set = 1
1:8/0/terrain = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_1/angular_velocity = 0.0
2:8/0 = 0
2:8/0/terrain_set = 1
2:8/0/terrain = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_1/angular_velocity = 0.0
3:8/0 = 0
3:8/0/terrain_set = 1
3:8/0/terrain = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_1/angular_velocity = 0.0
4:8/0 = 0
4:8/0/terrain_set = 1
4:8/0/terrain = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_1/angular_velocity = 0.0
5:8/0 = 0
5:8/0/terrain_set = 1
5:8/0/terrain = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_1/angular_velocity = 0.0
6:8/0 = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_1/angular_velocity = 0.0
7:8/0 = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_1/angular_velocity = 0.0
8:8/0 = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_1/angular_velocity = 0.0
9:8/0 = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_1/angular_velocity = 0.0
10:8/0 = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_1/angular_velocity = 0.0
11:8/0 = 0
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
11:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_1/angular_velocity = 0.0
12:8/0 = 0
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_1/angular_velocity = 0.0
13:8/0 = 0
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_0/angular_velocity = 0.0
13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_1/angular_velocity = 0.0
14:8/0 = 0
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_1/angular_velocity = 0.0
15:8/0 = 0
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_1/angular_velocity = 0.0
16:8/0 = 0
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
16:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_1/angular_velocity = 0.0
17:8/0 = 0
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_0/angular_velocity = 0.0
17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_1/angular_velocity = 0.0
18:8/0 = 0
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:8/0/physics_layer_0/angular_velocity = 0.0
18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:8/0/physics_layer_1/angular_velocity = 0.0
19:8/0 = 0
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:8/0/physics_layer_0/angular_velocity = 0.0
19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:8/0/physics_layer_1/angular_velocity = 0.0
20:8/0 = 0
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:8/0/physics_layer_0/angular_velocity = 0.0
20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:8/0/physics_layer_1/angular_velocity = 0.0
21:8/0 = 0
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:8/0/physics_layer_0/angular_velocity = 0.0
21:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:8/0/physics_layer_1/angular_velocity = 0.0
22:8/0 = 0
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:8/0/physics_layer_0/angular_velocity = 0.0
22:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:8/0/physics_layer_1/angular_velocity = 0.0
23:8/0 = 0
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_0/angular_velocity = 0.0
23:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_1/angular_velocity = 0.0
24:8/0 = 0
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:8/0/physics_layer_0/angular_velocity = 0.0
24:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:8/0/physics_layer_1/angular_velocity = 0.0
25:8/0 = 0
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:8/0/physics_layer_0/angular_velocity = 0.0
25:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:8/0/physics_layer_1/angular_velocity = 0.0
26:8/0 = 0
26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:8/0/physics_layer_0/angular_velocity = 0.0
26:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:8/0/physics_layer_1/angular_velocity = 0.0
27:8/0 = 0
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:8/0/physics_layer_0/angular_velocity = 0.0
27:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:8/0/physics_layer_1/angular_velocity = 0.0
28:8/0 = 0
28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:8/0/physics_layer_0/angular_velocity = 0.0
28:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:8/0/physics_layer_1/angular_velocity = 0.0
29:8/0 = 0
29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:8/0/physics_layer_0/angular_velocity = 0.0
29:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:8/0/physics_layer_1/angular_velocity = 0.0
30:8/0 = 0
30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:8/0/physics_layer_0/angular_velocity = 0.0
30:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:8/0/physics_layer_1/angular_velocity = 0.0
31:8/0 = 0
31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:8/0/physics_layer_0/angular_velocity = 0.0
31:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:8/0/physics_layer_1/angular_velocity = 0.0
32:8/0 = 0
32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:8/0/physics_layer_0/angular_velocity = 0.0
32:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:8/0/physics_layer_1/angular_velocity = 0.0
33:8/0 = 0
33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:8/0/physics_layer_0/angular_velocity = 0.0
33:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:8/0/physics_layer_1/angular_velocity = 0.0
34:8/0 = 0
34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:8/0/physics_layer_0/angular_velocity = 0.0
34:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:8/0/physics_layer_1/angular_velocity = 0.0
35:8/0 = 0
35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:8/0/physics_layer_0/angular_velocity = 0.0
35:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:8/0/physics_layer_1/angular_velocity = 0.0
36:8/0 = 0
36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:8/0/physics_layer_0/angular_velocity = 0.0
36:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:8/0/physics_layer_1/angular_velocity = 0.0
37:8/0 = 0
37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:8/0/physics_layer_0/angular_velocity = 0.0
37:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:8/0/physics_layer_1/angular_velocity = 0.0
38:8/0 = 0
38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:8/0/physics_layer_0/angular_velocity = 0.0
38:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:8/0/physics_layer_1/angular_velocity = 0.0
39:8/0 = 0
39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:8/0/physics_layer_0/angular_velocity = 0.0
39:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:8/0/physics_layer_1/angular_velocity = 0.0
40:8/0 = 0
40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:8/0/physics_layer_0/angular_velocity = 0.0
40:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:8/0/physics_layer_1/angular_velocity = 0.0
41:8/0 = 0
41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:8/0/physics_layer_0/angular_velocity = 0.0
41:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:8/0/physics_layer_1/angular_velocity = 0.0
42:8/0 = 0
42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:8/0/physics_layer_0/angular_velocity = 0.0
42:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:8/0/physics_layer_1/angular_velocity = 0.0
43:8/0 = 0
43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:8/0/physics_layer_0/angular_velocity = 0.0
43:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:8/0/physics_layer_1/angular_velocity = 0.0
44:8/0 = 0
44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:8/0/physics_layer_0/angular_velocity = 0.0
44:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:8/0/physics_layer_1/angular_velocity = 0.0
45:8/0 = 0
45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:8/0/physics_layer_0/angular_velocity = 0.0
45:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:8/0/physics_layer_1/angular_velocity = 0.0
46:8/0 = 0
46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:8/0/physics_layer_0/angular_velocity = 0.0
46:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:8/0/physics_layer_1/angular_velocity = 0.0
47:8/0 = 0
47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:8/0/physics_layer_0/angular_velocity = 0.0
47:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:8/0/physics_layer_1/angular_velocity = 0.0
48:8/0 = 0
48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:8/0/physics_layer_0/angular_velocity = 0.0
48:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:8/0/physics_layer_1/angular_velocity = 0.0
49:8/0 = 0
49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:8/0/physics_layer_0/angular_velocity = 0.0
49:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:8/0/physics_layer_1/angular_velocity = 0.0
50:8/0 = 0
50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:8/0/physics_layer_0/angular_velocity = 0.0
50:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:8/0/physics_layer_1/angular_velocity = 0.0
51:8/0 = 0
51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:8/0/physics_layer_0/angular_velocity = 0.0
51:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:8/0/physics_layer_1/angular_velocity = 0.0
52:8/0 = 0
52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:8/0/physics_layer_0/angular_velocity = 0.0
52:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:8/0/physics_layer_1/angular_velocity = 0.0
53:8/0 = 0
53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:8/0/physics_layer_0/angular_velocity = 0.0
53:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:8/0/physics_layer_1/angular_velocity = 0.0
54:8/0 = 0
54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:8/0/physics_layer_0/angular_velocity = 0.0
54:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:8/0/physics_layer_1/angular_velocity = 0.0
55:8/0 = 0
55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:8/0/physics_layer_0/angular_velocity = 0.0
55:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:8/0/physics_layer_1/angular_velocity = 0.0
56:8/0 = 0
56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:8/0/physics_layer_0/angular_velocity = 0.0
56:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:8/0/physics_layer_1/angular_velocity = 0.0
57:8/0 = 0
57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:8/0/physics_layer_0/angular_velocity = 0.0
57:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:8/0/physics_layer_1/angular_velocity = 0.0
58:8/0 = 0
58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:8/0/physics_layer_0/angular_velocity = 0.0
58:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:8/0/physics_layer_1/angular_velocity = 0.0
59:8/0 = 0
59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:8/0/physics_layer_0/angular_velocity = 0.0
59:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:8/0/physics_layer_1/angular_velocity = 0.0
60:8/0 = 0
60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:8/0/physics_layer_0/angular_velocity = 0.0
60:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:8/0/physics_layer_1/angular_velocity = 0.0
61:8/0 = 0
61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:8/0/physics_layer_0/angular_velocity = 0.0
61:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:8/0/physics_layer_1/angular_velocity = 0.0
62:8/0 = 0
62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:8/0/physics_layer_0/angular_velocity = 0.0
62:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:8/0/physics_layer_1/angular_velocity = 0.0
63:8/0 = 0
63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:8/0/physics_layer_0/angular_velocity = 0.0
63:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:8/0/physics_layer_1/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_1/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_1/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_1/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_1/angular_velocity = 0.0
9:9/0 = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_1/angular_velocity = 0.0
10:9/0 = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_1/angular_velocity = 0.0
11:9/0 = 0
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
11:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_1/angular_velocity = 0.0
12:9/0 = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_1/angular_velocity = 0.0
17:9/0 = 0
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_0/angular_velocity = 0.0
17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_1/angular_velocity = 0.0
18:9/0 = 0
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:9/0/physics_layer_0/angular_velocity = 0.0
18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:9/0/physics_layer_1/angular_velocity = 0.0
19:9/0 = 0
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:9/0/physics_layer_0/angular_velocity = 0.0
19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:9/0/physics_layer_1/angular_velocity = 0.0
20:9/0 = 0
20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:9/0/physics_layer_0/angular_velocity = 0.0
20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:9/0/physics_layer_1/angular_velocity = 0.0
24:9/0 = 0
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:9/0/physics_layer_0/angular_velocity = 0.0
24:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:9/0/physics_layer_1/angular_velocity = 0.0
25:9/0 = 0
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:9/0/physics_layer_0/angular_velocity = 0.0
25:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:9/0/physics_layer_1/angular_velocity = 0.0
26:9/0 = 0
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:9/0/physics_layer_0/angular_velocity = 0.0
26:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:9/0/physics_layer_1/angular_velocity = 0.0
27:9/0 = 0
27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:9/0/physics_layer_0/angular_velocity = 0.0
27:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:9/0/physics_layer_1/angular_velocity = 0.0
28:9/0 = 0
28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:9/0/physics_layer_0/angular_velocity = 0.0
28:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:9/0/physics_layer_1/angular_velocity = 0.0
29:9/0 = 0
29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:9/0/physics_layer_0/angular_velocity = 0.0
29:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:9/0/physics_layer_1/angular_velocity = 0.0
30:9/0 = 0
30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:9/0/physics_layer_0/angular_velocity = 0.0
30:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:9/0/physics_layer_1/angular_velocity = 0.0
31:9/0 = 0
31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:9/0/physics_layer_0/angular_velocity = 0.0
31:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:9/0/physics_layer_1/angular_velocity = 0.0
32:9/0 = 0
32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:9/0/physics_layer_0/angular_velocity = 0.0
32:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:9/0/physics_layer_1/angular_velocity = 0.0
33:9/0 = 0
33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:9/0/physics_layer_0/angular_velocity = 0.0
33:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:9/0/physics_layer_1/angular_velocity = 0.0
34:9/0 = 0
34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:9/0/physics_layer_0/angular_velocity = 0.0
34:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:9/0/physics_layer_1/angular_velocity = 0.0
35:9/0 = 0
35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:9/0/physics_layer_0/angular_velocity = 0.0
35:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:9/0/physics_layer_1/angular_velocity = 0.0
36:9/0 = 0
36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:9/0/physics_layer_0/angular_velocity = 0.0
36:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:9/0/physics_layer_1/angular_velocity = 0.0
37:9/0 = 0
37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:9/0/physics_layer_0/angular_velocity = 0.0
37:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:9/0/physics_layer_1/angular_velocity = 0.0
38:9/0 = 0
38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:9/0/physics_layer_0/angular_velocity = 0.0
38:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:9/0/physics_layer_1/angular_velocity = 0.0
39:9/0 = 0
39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:9/0/physics_layer_0/angular_velocity = 0.0
39:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:9/0/physics_layer_1/angular_velocity = 0.0
40:9/0 = 0
40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:9/0/physics_layer_0/angular_velocity = 0.0
40:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:9/0/physics_layer_1/angular_velocity = 0.0
41:9/0 = 0
41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:9/0/physics_layer_0/angular_velocity = 0.0
41:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:9/0/physics_layer_1/angular_velocity = 0.0
42:9/0 = 0
42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:9/0/physics_layer_0/angular_velocity = 0.0
42:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:9/0/physics_layer_1/angular_velocity = 0.0
43:9/0 = 0
43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:9/0/physics_layer_0/angular_velocity = 0.0
43:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:9/0/physics_layer_1/angular_velocity = 0.0
44:9/0 = 0
44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:9/0/physics_layer_0/angular_velocity = 0.0
44:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:9/0/physics_layer_1/angular_velocity = 0.0
45:9/0 = 0
45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:9/0/physics_layer_0/angular_velocity = 0.0
45:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:9/0/physics_layer_1/angular_velocity = 0.0
46:9/0 = 0
46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:9/0/physics_layer_0/angular_velocity = 0.0
46:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:9/0/physics_layer_1/angular_velocity = 0.0
47:9/0 = 0
47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:9/0/physics_layer_0/angular_velocity = 0.0
47:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:9/0/physics_layer_1/angular_velocity = 0.0
48:9/0 = 0
48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:9/0/physics_layer_0/angular_velocity = 0.0
48:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:9/0/physics_layer_1/angular_velocity = 0.0
49:9/0 = 0
49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:9/0/physics_layer_0/angular_velocity = 0.0
49:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:9/0/physics_layer_1/angular_velocity = 0.0
50:9/0 = 0
50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:9/0/physics_layer_0/angular_velocity = 0.0
50:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:9/0/physics_layer_1/angular_velocity = 0.0
51:9/0 = 0
51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:9/0/physics_layer_0/angular_velocity = 0.0
51:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:9/0/physics_layer_1/angular_velocity = 0.0
52:9/0 = 0
52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:9/0/physics_layer_0/angular_velocity = 0.0
52:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:9/0/physics_layer_1/angular_velocity = 0.0
53:9/0 = 0
53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:9/0/physics_layer_0/angular_velocity = 0.0
53:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:9/0/physics_layer_1/angular_velocity = 0.0
54:9/0 = 0
54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:9/0/physics_layer_0/angular_velocity = 0.0
54:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:9/0/physics_layer_1/angular_velocity = 0.0
55:9/0 = 0
55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:9/0/physics_layer_0/angular_velocity = 0.0
55:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:9/0/physics_layer_1/angular_velocity = 0.0
56:9/0 = 0
56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:9/0/physics_layer_0/angular_velocity = 0.0
56:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:9/0/physics_layer_1/angular_velocity = 0.0
57:9/0 = 0
57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:9/0/physics_layer_0/angular_velocity = 0.0
57:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:9/0/physics_layer_1/angular_velocity = 0.0
58:9/0 = 0
58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:9/0/physics_layer_0/angular_velocity = 0.0
58:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:9/0/physics_layer_1/angular_velocity = 0.0
59:9/0 = 0
59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:9/0/physics_layer_0/angular_velocity = 0.0
59:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:9/0/physics_layer_1/angular_velocity = 0.0
60:9/0 = 0
60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:9/0/physics_layer_0/angular_velocity = 0.0
60:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:9/0/physics_layer_1/angular_velocity = 0.0
61:9/0 = 0
61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:9/0/physics_layer_0/angular_velocity = 0.0
61:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:9/0/physics_layer_1/angular_velocity = 0.0
62:9/0 = 0
62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:9/0/physics_layer_0/angular_velocity = 0.0
62:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:9/0/physics_layer_1/angular_velocity = 0.0
63:9/0 = 0
63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:9/0/physics_layer_0/angular_velocity = 0.0
63:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:9/0/physics_layer_1/angular_velocity = 0.0
1:10/0 = 0
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_1/angular_velocity = 0.0
2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_1/angular_velocity = 0.0
3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_1/angular_velocity = 0.0
4:10/0 = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_1/angular_velocity = 0.0
9:10/0 = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_1/angular_velocity = 0.0
10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_1/angular_velocity = 0.0
11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_1/angular_velocity = 0.0
12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
12:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_1/angular_velocity = 0.0
17:10/0 = 0
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:10/0/physics_layer_0/angular_velocity = 0.0
17:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:10/0/physics_layer_1/angular_velocity = 0.0
18:10/0 = 0
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:10/0/physics_layer_0/angular_velocity = 0.0
18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:10/0/physics_layer_1/angular_velocity = 0.0
19:10/0 = 0
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:10/0/physics_layer_0/angular_velocity = 0.0
19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:10/0/physics_layer_1/angular_velocity = 0.0
20:10/0 = 0
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:10/0/physics_layer_0/angular_velocity = 0.0
20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:10/0/physics_layer_1/angular_velocity = 0.0
24:10/0 = 0
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:10/0/physics_layer_0/angular_velocity = 0.0
24:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:10/0/physics_layer_1/angular_velocity = 0.0
25:10/0 = 0
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:10/0/physics_layer_0/angular_velocity = 0.0
25:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:10/0/physics_layer_1/angular_velocity = 0.0
26:10/0 = 0
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:10/0/physics_layer_0/angular_velocity = 0.0
26:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:10/0/physics_layer_1/angular_velocity = 0.0
27:10/0 = 0
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:10/0/physics_layer_0/angular_velocity = 0.0
27:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:10/0/physics_layer_1/angular_velocity = 0.0
28:10/0 = 0
28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:10/0/physics_layer_0/angular_velocity = 0.0
28:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:10/0/physics_layer_1/angular_velocity = 0.0
29:10/0 = 0
29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:10/0/physics_layer_0/angular_velocity = 0.0
29:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:10/0/physics_layer_1/angular_velocity = 0.0
30:10/0 = 0
30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:10/0/physics_layer_0/angular_velocity = 0.0
30:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:10/0/physics_layer_1/angular_velocity = 0.0
31:10/0 = 0
31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:10/0/physics_layer_0/angular_velocity = 0.0
31:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:10/0/physics_layer_1/angular_velocity = 0.0
32:10/0 = 0
32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:10/0/physics_layer_0/angular_velocity = 0.0
32:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:10/0/physics_layer_1/angular_velocity = 0.0
33:10/0 = 0
33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:10/0/physics_layer_0/angular_velocity = 0.0
33:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:10/0/physics_layer_1/angular_velocity = 0.0
34:10/0 = 0
34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:10/0/physics_layer_0/angular_velocity = 0.0
34:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:10/0/physics_layer_1/angular_velocity = 0.0
35:10/0 = 0
35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:10/0/physics_layer_0/angular_velocity = 0.0
35:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:10/0/physics_layer_1/angular_velocity = 0.0
36:10/0 = 0
36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:10/0/physics_layer_0/angular_velocity = 0.0
36:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:10/0/physics_layer_1/angular_velocity = 0.0
37:10/0 = 0
37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:10/0/physics_layer_0/angular_velocity = 0.0
37:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:10/0/physics_layer_1/angular_velocity = 0.0
38:10/0 = 0
38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:10/0/physics_layer_0/angular_velocity = 0.0
38:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:10/0/physics_layer_1/angular_velocity = 0.0
39:10/0 = 0
39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:10/0/physics_layer_0/angular_velocity = 0.0
39:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:10/0/physics_layer_1/angular_velocity = 0.0
40:10/0 = 0
40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:10/0/physics_layer_0/angular_velocity = 0.0
40:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:10/0/physics_layer_1/angular_velocity = 0.0
41:10/0 = 0
41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:10/0/physics_layer_0/angular_velocity = 0.0
41:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:10/0/physics_layer_1/angular_velocity = 0.0
42:10/0 = 0
42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:10/0/physics_layer_0/angular_velocity = 0.0
42:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:10/0/physics_layer_1/angular_velocity = 0.0
43:10/0 = 0
43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:10/0/physics_layer_0/angular_velocity = 0.0
43:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:10/0/physics_layer_1/angular_velocity = 0.0
44:10/0 = 0
44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:10/0/physics_layer_0/angular_velocity = 0.0
44:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:10/0/physics_layer_1/angular_velocity = 0.0
48:10/0 = 0
48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:10/0/physics_layer_0/angular_velocity = 0.0
48:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:10/0/physics_layer_1/angular_velocity = 0.0
49:10/0 = 0
49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:10/0/physics_layer_0/angular_velocity = 0.0
49:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:10/0/physics_layer_1/angular_velocity = 0.0
50:10/0 = 0
50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:10/0/physics_layer_0/angular_velocity = 0.0
50:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:10/0/physics_layer_1/angular_velocity = 0.0
51:10/0 = 0
51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:10/0/physics_layer_0/angular_velocity = 0.0
51:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:10/0/physics_layer_1/angular_velocity = 0.0
52:10/0 = 0
52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:10/0/physics_layer_0/angular_velocity = 0.0
52:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:10/0/physics_layer_1/angular_velocity = 0.0
53:10/0 = 0
53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:10/0/physics_layer_0/angular_velocity = 0.0
53:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:10/0/physics_layer_1/angular_velocity = 0.0
54:10/0 = 0
54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:10/0/physics_layer_0/angular_velocity = 0.0
54:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:10/0/physics_layer_1/angular_velocity = 0.0
58:10/0 = 0
58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:10/0/physics_layer_0/angular_velocity = 0.0
58:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:10/0/physics_layer_1/angular_velocity = 0.0
59:10/0 = 0
59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:10/0/physics_layer_0/angular_velocity = 0.0
59:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:10/0/physics_layer_1/angular_velocity = 0.0
60:10/0 = 0
60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:10/0/physics_layer_0/angular_velocity = 0.0
60:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:10/0/physics_layer_1/angular_velocity = 0.0
61:10/0 = 0
61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:10/0/physics_layer_0/angular_velocity = 0.0
61:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:10/0/physics_layer_1/angular_velocity = 0.0
62:10/0 = 0
62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:10/0/physics_layer_0/angular_velocity = 0.0
62:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:10/0/physics_layer_1/angular_velocity = 0.0
63:10/0 = 0
63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:10/0/physics_layer_0/angular_velocity = 0.0
63:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:10/0/physics_layer_1/angular_velocity = 0.0
1:11/0 = 0
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_1/angular_velocity = 0.0
2:11/0 = 0
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_1/angular_velocity = 0.0
3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_1/angular_velocity = 0.0
4:11/0 = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_1/angular_velocity = 0.0
9:11/0 = 0
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_1/angular_velocity = 0.0
10:11/0 = 0
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
10:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_1/angular_velocity = 0.0
11:11/0 = 0
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
11:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_1/angular_velocity = 0.0
12:11/0 = 0
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
12:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_1/angular_velocity = 0.0
17:11/0 = 0
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:11/0/physics_layer_0/angular_velocity = 0.0
17:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:11/0/physics_layer_1/angular_velocity = 0.0
18:11/0 = 0
18:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:11/0/physics_layer_0/angular_velocity = 0.0
18:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:11/0/physics_layer_1/angular_velocity = 0.0
19:11/0 = 0
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_0/angular_velocity = 0.0
19:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_1/angular_velocity = 0.0
20:11/0 = 0
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:11/0/physics_layer_0/angular_velocity = 0.0
20:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:11/0/physics_layer_1/angular_velocity = 0.0
24:11/0 = 0
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:11/0/physics_layer_0/angular_velocity = 0.0
24:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:11/0/physics_layer_1/angular_velocity = 0.0
25:11/0 = 0
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:11/0/physics_layer_0/angular_velocity = 0.0
25:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:11/0/physics_layer_1/angular_velocity = 0.0
26:11/0 = 0
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:11/0/physics_layer_0/angular_velocity = 0.0
26:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:11/0/physics_layer_1/angular_velocity = 0.0
27:11/0 = 0
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:11/0/physics_layer_0/angular_velocity = 0.0
27:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:11/0/physics_layer_1/angular_velocity = 0.0
28:11/0 = 0
28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:11/0/physics_layer_0/angular_velocity = 0.0
28:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:11/0/physics_layer_1/angular_velocity = 0.0
29:11/0 = 0
29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:11/0/physics_layer_0/angular_velocity = 0.0
29:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:11/0/physics_layer_1/angular_velocity = 0.0
30:11/0 = 0
30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:11/0/physics_layer_0/angular_velocity = 0.0
30:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:11/0/physics_layer_1/angular_velocity = 0.0
31:11/0 = 0
31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:11/0/physics_layer_0/angular_velocity = 0.0
31:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:11/0/physics_layer_1/angular_velocity = 0.0
32:11/0 = 0
32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:11/0/physics_layer_0/angular_velocity = 0.0
32:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:11/0/physics_layer_1/angular_velocity = 0.0
33:11/0 = 0
33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:11/0/physics_layer_0/angular_velocity = 0.0
33:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:11/0/physics_layer_1/angular_velocity = 0.0
34:11/0 = 0
34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:11/0/physics_layer_0/angular_velocity = 0.0
34:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:11/0/physics_layer_1/angular_velocity = 0.0
35:11/0 = 0
35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:11/0/physics_layer_0/angular_velocity = 0.0
35:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:11/0/physics_layer_1/angular_velocity = 0.0
36:11/0 = 0
36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:11/0/physics_layer_0/angular_velocity = 0.0
36:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:11/0/physics_layer_1/angular_velocity = 0.0
37:11/0 = 0
37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:11/0/physics_layer_0/angular_velocity = 0.0
37:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:11/0/physics_layer_1/angular_velocity = 0.0
38:11/0 = 0
38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:11/0/physics_layer_0/angular_velocity = 0.0
38:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:11/0/physics_layer_1/angular_velocity = 0.0
39:11/0 = 0
39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:11/0/physics_layer_0/angular_velocity = 0.0
39:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:11/0/physics_layer_1/angular_velocity = 0.0
40:11/0 = 0
40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:11/0/physics_layer_0/angular_velocity = 0.0
40:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:11/0/physics_layer_1/angular_velocity = 0.0
41:11/0 = 0
41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:11/0/physics_layer_0/angular_velocity = 0.0
41:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:11/0/physics_layer_1/angular_velocity = 0.0
42:11/0 = 0
42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:11/0/physics_layer_0/angular_velocity = 0.0
42:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:11/0/physics_layer_1/angular_velocity = 0.0
43:11/0 = 0
43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:11/0/physics_layer_0/angular_velocity = 0.0
43:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:11/0/physics_layer_1/angular_velocity = 0.0
44:11/0 = 0
44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:11/0/physics_layer_0/angular_velocity = 0.0
44:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:11/0/physics_layer_1/angular_velocity = 0.0
48:11/0 = 0
48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:11/0/physics_layer_0/angular_velocity = 0.0
48:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:11/0/physics_layer_1/angular_velocity = 0.0
49:11/0 = 0
49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:11/0/physics_layer_0/angular_velocity = 0.0
49:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:11/0/physics_layer_1/angular_velocity = 0.0
50:11/0 = 0
50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:11/0/physics_layer_0/angular_velocity = 0.0
50:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:11/0/physics_layer_1/angular_velocity = 0.0
51:11/0 = 0
51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:11/0/physics_layer_0/angular_velocity = 0.0
51:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:11/0/physics_layer_1/angular_velocity = 0.0
52:11/0 = 0
52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:11/0/physics_layer_0/angular_velocity = 0.0
52:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:11/0/physics_layer_1/angular_velocity = 0.0
53:11/0 = 0
53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:11/0/physics_layer_0/angular_velocity = 0.0
53:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:11/0/physics_layer_1/angular_velocity = 0.0
54:11/0 = 0
54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:11/0/physics_layer_0/angular_velocity = 0.0
54:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:11/0/physics_layer_1/angular_velocity = 0.0
58:11/0 = 0
58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:11/0/physics_layer_0/angular_velocity = 0.0
58:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:11/0/physics_layer_1/angular_velocity = 0.0
59:11/0 = 0
59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:11/0/physics_layer_0/angular_velocity = 0.0
59:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:11/0/physics_layer_1/angular_velocity = 0.0
60:11/0 = 0
60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:11/0/physics_layer_0/angular_velocity = 0.0
60:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:11/0/physics_layer_1/angular_velocity = 0.0
61:11/0 = 0
61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:11/0/physics_layer_0/angular_velocity = 0.0
61:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:11/0/physics_layer_1/angular_velocity = 0.0
62:11/0 = 0
62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:11/0/physics_layer_0/angular_velocity = 0.0
62:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:11/0/physics_layer_1/angular_velocity = 0.0
63:11/0 = 0
63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:11/0/physics_layer_0/angular_velocity = 0.0
63:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:11/0/physics_layer_1/angular_velocity = 0.0
1:12/0 = 0
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_0/angular_velocity = 0.0
1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_1/angular_velocity = 0.0
2:12/0 = 0
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_1/angular_velocity = 0.0
3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_1/angular_velocity = 0.0
4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_1/angular_velocity = 0.0
9:12/0 = 0
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_1/angular_velocity = 0.0
10:12/0 = 0
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
10:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_1/angular_velocity = 0.0
11:12/0 = 0
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
11:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_1/angular_velocity = 0.0
12:12/0 = 0
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_0/angular_velocity = 0.0
12:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_1/angular_velocity = 0.0
17:12/0 = 0
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:12/0/physics_layer_0/angular_velocity = 0.0
17:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:12/0/physics_layer_1/angular_velocity = 0.0
18:12/0 = 0
18:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:12/0/physics_layer_0/angular_velocity = 0.0
18:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:12/0/physics_layer_1/angular_velocity = 0.0
19:12/0 = 0
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:12/0/physics_layer_0/angular_velocity = 0.0
19:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:12/0/physics_layer_1/angular_velocity = 0.0
20:12/0 = 0
20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:12/0/physics_layer_0/angular_velocity = 0.0
20:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:12/0/physics_layer_1/angular_velocity = 0.0
24:12/0 = 0
24:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:12/0/physics_layer_0/angular_velocity = 0.0
24:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:12/0/physics_layer_1/angular_velocity = 0.0
25:12/0 = 0
25:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:12/0/physics_layer_0/angular_velocity = 0.0
25:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:12/0/physics_layer_1/angular_velocity = 0.0
26:12/0 = 0
26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:12/0/physics_layer_0/angular_velocity = 0.0
26:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:12/0/physics_layer_1/angular_velocity = 0.0
27:12/0 = 0
27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:12/0/physics_layer_0/angular_velocity = 0.0
27:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:12/0/physics_layer_1/angular_velocity = 0.0
28:12/0 = 0
28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:12/0/physics_layer_0/angular_velocity = 0.0
28:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:12/0/physics_layer_1/angular_velocity = 0.0
29:12/0 = 0
29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:12/0/physics_layer_0/angular_velocity = 0.0
29:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:12/0/physics_layer_1/angular_velocity = 0.0
30:12/0 = 0
30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:12/0/physics_layer_0/angular_velocity = 0.0
30:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:12/0/physics_layer_1/angular_velocity = 0.0
31:12/0 = 0
31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:12/0/physics_layer_0/angular_velocity = 0.0
31:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:12/0/physics_layer_1/angular_velocity = 0.0
32:12/0 = 0
32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:12/0/physics_layer_0/angular_velocity = 0.0
32:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:12/0/physics_layer_1/angular_velocity = 0.0
33:12/0 = 0
33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:12/0/physics_layer_0/angular_velocity = 0.0
33:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:12/0/physics_layer_1/angular_velocity = 0.0
34:12/0 = 0
34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:12/0/physics_layer_0/angular_velocity = 0.0
34:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:12/0/physics_layer_1/angular_velocity = 0.0
35:12/0 = 0
35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:12/0/physics_layer_0/angular_velocity = 0.0
35:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:12/0/physics_layer_1/angular_velocity = 0.0
36:12/0 = 0
36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:12/0/physics_layer_0/angular_velocity = 0.0
36:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:12/0/physics_layer_1/angular_velocity = 0.0
37:12/0 = 0
37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:12/0/physics_layer_0/angular_velocity = 0.0
37:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:12/0/physics_layer_1/angular_velocity = 0.0
38:12/0 = 0
38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:12/0/physics_layer_0/angular_velocity = 0.0
38:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:12/0/physics_layer_1/angular_velocity = 0.0
39:12/0 = 0
39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:12/0/physics_layer_0/angular_velocity = 0.0
39:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:12/0/physics_layer_1/angular_velocity = 0.0
40:12/0 = 0
40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:12/0/physics_layer_0/angular_velocity = 0.0
40:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:12/0/physics_layer_1/angular_velocity = 0.0
41:12/0 = 0
41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:12/0/physics_layer_0/angular_velocity = 0.0
41:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:12/0/physics_layer_1/angular_velocity = 0.0
42:12/0 = 0
42:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:12/0/physics_layer_0/angular_velocity = 0.0
42:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:12/0/physics_layer_1/angular_velocity = 0.0
43:12/0 = 0
43:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:12/0/physics_layer_0/angular_velocity = 0.0
43:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:12/0/physics_layer_1/angular_velocity = 0.0
44:12/0 = 0
44:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:12/0/physics_layer_0/angular_velocity = 0.0
44:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:12/0/physics_layer_1/angular_velocity = 0.0
48:12/0 = 0
48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:12/0/physics_layer_0/angular_velocity = 0.0
48:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:12/0/physics_layer_1/angular_velocity = 0.0
49:12/0 = 0
49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:12/0/physics_layer_0/angular_velocity = 0.0
49:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:12/0/physics_layer_1/angular_velocity = 0.0
50:12/0 = 0
50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:12/0/physics_layer_0/angular_velocity = 0.0
50:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:12/0/physics_layer_1/angular_velocity = 0.0
51:12/0 = 0
51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:12/0/physics_layer_0/angular_velocity = 0.0
51:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:12/0/physics_layer_1/angular_velocity = 0.0
52:12/0 = 0
52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:12/0/physics_layer_0/angular_velocity = 0.0
52:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:12/0/physics_layer_1/angular_velocity = 0.0
53:12/0 = 0
53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:12/0/physics_layer_0/angular_velocity = 0.0
53:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:12/0/physics_layer_1/angular_velocity = 0.0
54:12/0 = 0
54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:12/0/physics_layer_0/angular_velocity = 0.0
54:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:12/0/physics_layer_1/angular_velocity = 0.0
58:12/0 = 0
58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:12/0/physics_layer_0/angular_velocity = 0.0
58:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:12/0/physics_layer_1/angular_velocity = 0.0
59:12/0 = 0
59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:12/0/physics_layer_0/angular_velocity = 0.0
59:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:12/0/physics_layer_1/angular_velocity = 0.0
60:12/0 = 0
60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:12/0/physics_layer_0/angular_velocity = 0.0
60:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:12/0/physics_layer_1/angular_velocity = 0.0
61:12/0 = 0
61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:12/0/physics_layer_0/angular_velocity = 0.0
61:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:12/0/physics_layer_1/angular_velocity = 0.0
62:12/0 = 0
62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:12/0/physics_layer_0/angular_velocity = 0.0
62:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:12/0/physics_layer_1/angular_velocity = 0.0
63:12/0 = 0
63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:12/0/physics_layer_0/angular_velocity = 0.0
63:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:12/0/physics_layer_1/angular_velocity = 0.0
1:13/0 = 0
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_0/angular_velocity = 0.0
1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_1/angular_velocity = 0.0
2:13/0 = 0
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_1/angular_velocity = 0.0
3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_1/angular_velocity = 0.0
4:13/0 = 0
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_1/angular_velocity = 0.0
9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_1/angular_velocity = 0.0
10:13/0 = 0
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_0/angular_velocity = 0.0
10:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_1/angular_velocity = 0.0
11:13/0 = 0
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
11:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_1/angular_velocity = 0.0
12:13/0 = 0
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_0/angular_velocity = 0.0
12:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_1/angular_velocity = 0.0
17:13/0 = 0
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:13/0/physics_layer_0/angular_velocity = 0.0
17:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:13/0/physics_layer_1/angular_velocity = 0.0
18:13/0 = 0
18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:13/0/physics_layer_0/angular_velocity = 0.0
18:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:13/0/physics_layer_1/angular_velocity = 0.0
19:13/0 = 0
19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:13/0/physics_layer_0/angular_velocity = 0.0
19:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:13/0/physics_layer_1/angular_velocity = 0.0
20:13/0 = 0
20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:13/0/physics_layer_0/angular_velocity = 0.0
20:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:13/0/physics_layer_1/angular_velocity = 0.0
24:13/0 = 0
24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:13/0/physics_layer_0/angular_velocity = 0.0
24:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:13/0/physics_layer_1/angular_velocity = 0.0
25:13/0 = 0
25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:13/0/physics_layer_0/angular_velocity = 0.0
25:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:13/0/physics_layer_1/angular_velocity = 0.0
26:13/0 = 0
26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:13/0/physics_layer_0/angular_velocity = 0.0
26:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:13/0/physics_layer_1/angular_velocity = 0.0
27:13/0 = 0
27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:13/0/physics_layer_0/angular_velocity = 0.0
27:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:13/0/physics_layer_1/angular_velocity = 0.0
28:13/0 = 0
28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:13/0/physics_layer_0/angular_velocity = 0.0
28:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:13/0/physics_layer_1/angular_velocity = 0.0
29:13/0 = 0
29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:13/0/physics_layer_0/angular_velocity = 0.0
29:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:13/0/physics_layer_1/angular_velocity = 0.0
30:13/0 = 0
30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:13/0/physics_layer_0/angular_velocity = 0.0
30:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:13/0/physics_layer_1/angular_velocity = 0.0
31:13/0 = 0
31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:13/0/physics_layer_0/angular_velocity = 0.0
31:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:13/0/physics_layer_1/angular_velocity = 0.0
32:13/0 = 0
32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:13/0/physics_layer_0/angular_velocity = 0.0
32:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:13/0/physics_layer_1/angular_velocity = 0.0
33:13/0 = 0
33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:13/0/physics_layer_0/angular_velocity = 0.0
33:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:13/0/physics_layer_1/angular_velocity = 0.0
34:13/0 = 0
34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:13/0/physics_layer_0/angular_velocity = 0.0
34:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:13/0/physics_layer_1/angular_velocity = 0.0
35:13/0 = 0
35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:13/0/physics_layer_0/angular_velocity = 0.0
35:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:13/0/physics_layer_1/angular_velocity = 0.0
36:13/0 = 0
36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:13/0/physics_layer_0/angular_velocity = 0.0
36:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:13/0/physics_layer_1/angular_velocity = 0.0
37:13/0 = 0
37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:13/0/physics_layer_0/angular_velocity = 0.0
37:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:13/0/physics_layer_1/angular_velocity = 0.0
38:13/0 = 0
38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:13/0/physics_layer_0/angular_velocity = 0.0
38:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:13/0/physics_layer_1/angular_velocity = 0.0
39:13/0 = 0
39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:13/0/physics_layer_0/angular_velocity = 0.0
39:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:13/0/physics_layer_1/angular_velocity = 0.0
40:13/0 = 0
40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:13/0/physics_layer_0/angular_velocity = 0.0
40:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:13/0/physics_layer_1/angular_velocity = 0.0
41:13/0 = 0
41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:13/0/physics_layer_0/angular_velocity = 0.0
41:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:13/0/physics_layer_1/angular_velocity = 0.0
42:13/0 = 0
42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:13/0/physics_layer_0/angular_velocity = 0.0
42:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:13/0/physics_layer_1/angular_velocity = 0.0
43:13/0 = 0
43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:13/0/physics_layer_0/angular_velocity = 0.0
43:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:13/0/physics_layer_1/angular_velocity = 0.0
44:13/0 = 0
44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:13/0/physics_layer_0/angular_velocity = 0.0
44:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:13/0/physics_layer_1/angular_velocity = 0.0
45:13/0 = 0
45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:13/0/physics_layer_0/angular_velocity = 0.0
45:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:13/0/physics_layer_1/angular_velocity = 0.0
46:13/0 = 0
46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:13/0/physics_layer_0/angular_velocity = 0.0
46:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:13/0/physics_layer_1/angular_velocity = 0.0
47:13/0 = 0
47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:13/0/physics_layer_0/angular_velocity = 0.0
47:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:13/0/physics_layer_1/angular_velocity = 0.0
48:13/0 = 0
48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:13/0/physics_layer_0/angular_velocity = 0.0
48:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:13/0/physics_layer_1/angular_velocity = 0.0
49:13/0 = 0
49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:13/0/physics_layer_0/angular_velocity = 0.0
49:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:13/0/physics_layer_1/angular_velocity = 0.0
50:13/0 = 0
50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:13/0/physics_layer_0/angular_velocity = 0.0
50:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:13/0/physics_layer_1/angular_velocity = 0.0
51:13/0 = 0
51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:13/0/physics_layer_0/angular_velocity = 0.0
51:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:13/0/physics_layer_1/angular_velocity = 0.0
52:13/0 = 0
52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:13/0/physics_layer_0/angular_velocity = 0.0
52:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:13/0/physics_layer_1/angular_velocity = 0.0
53:13/0 = 0
53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:13/0/physics_layer_0/angular_velocity = 0.0
53:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:13/0/physics_layer_1/angular_velocity = 0.0
54:13/0 = 0
54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:13/0/physics_layer_0/angular_velocity = 0.0
54:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:13/0/physics_layer_1/angular_velocity = 0.0
55:13/0 = 0
55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:13/0/physics_layer_0/angular_velocity = 0.0
55:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:13/0/physics_layer_1/angular_velocity = 0.0
56:13/0 = 0
56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:13/0/physics_layer_0/angular_velocity = 0.0
56:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:13/0/physics_layer_1/angular_velocity = 0.0
57:13/0 = 0
57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:13/0/physics_layer_0/angular_velocity = 0.0
57:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:13/0/physics_layer_1/angular_velocity = 0.0
58:13/0 = 0
58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:13/0/physics_layer_0/angular_velocity = 0.0
58:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:13/0/physics_layer_1/angular_velocity = 0.0
59:13/0 = 0
59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:13/0/physics_layer_0/angular_velocity = 0.0
59:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:13/0/physics_layer_1/angular_velocity = 0.0
60:13/0 = 0
60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:13/0/physics_layer_0/angular_velocity = 0.0
60:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:13/0/physics_layer_1/angular_velocity = 0.0
61:13/0 = 0
61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:13/0/physics_layer_0/angular_velocity = 0.0
61:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:13/0/physics_layer_1/angular_velocity = 0.0
62:13/0 = 0
62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:13/0/physics_layer_0/angular_velocity = 0.0
62:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:13/0/physics_layer_1/angular_velocity = 0.0
63:13/0 = 0
63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:13/0/physics_layer_0/angular_velocity = 0.0
63:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:13/0/physics_layer_1/angular_velocity = 0.0
3:14/0 = 0
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_1/angular_velocity = 0.0
4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_1/angular_velocity = 0.0
11:14/0 = 0
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
11:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_1/angular_velocity = 0.0
12:14/0 = 0
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
12:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_1/angular_velocity = 0.0
19:14/0 = 0
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:14/0/physics_layer_0/angular_velocity = 0.0
19:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:14/0/physics_layer_1/angular_velocity = 0.0
20:14/0 = 0
20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:14/0/physics_layer_0/angular_velocity = 0.0
20:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:14/0/physics_layer_1/angular_velocity = 0.0
24:14/0 = 0
24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:14/0/physics_layer_0/angular_velocity = 0.0
24:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:14/0/physics_layer_1/angular_velocity = 0.0
25:14/0 = 0
25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:14/0/physics_layer_0/angular_velocity = 0.0
25:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:14/0/physics_layer_1/angular_velocity = 0.0
26:14/0 = 0
26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:14/0/physics_layer_0/angular_velocity = 0.0
26:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:14/0/physics_layer_1/angular_velocity = 0.0
27:14/0 = 0
27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:14/0/physics_layer_0/angular_velocity = 0.0
27:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:14/0/physics_layer_1/angular_velocity = 0.0
28:14/0 = 0
28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:14/0/physics_layer_0/angular_velocity = 0.0
28:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:14/0/physics_layer_1/angular_velocity = 0.0
29:14/0 = 0
29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:14/0/physics_layer_0/angular_velocity = 0.0
29:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:14/0/physics_layer_1/angular_velocity = 0.0
30:14/0 = 0
30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:14/0/physics_layer_0/angular_velocity = 0.0
30:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:14/0/physics_layer_1/angular_velocity = 0.0
31:14/0 = 0
31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:14/0/physics_layer_0/angular_velocity = 0.0
31:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:14/0/physics_layer_1/angular_velocity = 0.0
32:14/0 = 0
32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:14/0/physics_layer_0/angular_velocity = 0.0
32:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:14/0/physics_layer_1/angular_velocity = 0.0
33:14/0 = 0
33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:14/0/physics_layer_0/angular_velocity = 0.0
33:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:14/0/physics_layer_1/angular_velocity = 0.0
34:14/0 = 0
34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:14/0/physics_layer_0/angular_velocity = 0.0
34:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:14/0/physics_layer_1/angular_velocity = 0.0
35:14/0 = 0
35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:14/0/physics_layer_0/angular_velocity = 0.0
35:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:14/0/physics_layer_1/angular_velocity = 0.0
36:14/0 = 0
36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:14/0/physics_layer_0/angular_velocity = 0.0
36:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:14/0/physics_layer_1/angular_velocity = 0.0
37:14/0 = 0
37:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:14/0/physics_layer_0/angular_velocity = 0.0
37:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:14/0/physics_layer_1/angular_velocity = 0.0
38:14/0 = 0
38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:14/0/physics_layer_0/angular_velocity = 0.0
38:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:14/0/physics_layer_1/angular_velocity = 0.0
39:14/0 = 0
39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:14/0/physics_layer_0/angular_velocity = 0.0
39:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:14/0/physics_layer_1/angular_velocity = 0.0
40:14/0 = 0
40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:14/0/physics_layer_0/angular_velocity = 0.0
40:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:14/0/physics_layer_1/angular_velocity = 0.0
41:14/0 = 0
41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:14/0/physics_layer_0/angular_velocity = 0.0
41:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:14/0/physics_layer_1/angular_velocity = 0.0
42:14/0 = 0
42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:14/0/physics_layer_0/angular_velocity = 0.0
42:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:14/0/physics_layer_1/angular_velocity = 0.0
43:14/0 = 0
43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:14/0/physics_layer_0/angular_velocity = 0.0
43:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:14/0/physics_layer_1/angular_velocity = 0.0
44:14/0 = 0
44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:14/0/physics_layer_0/angular_velocity = 0.0
44:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:14/0/physics_layer_1/angular_velocity = 0.0
45:14/0 = 0
45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:14/0/physics_layer_0/angular_velocity = 0.0
45:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:14/0/physics_layer_1/angular_velocity = 0.0
46:14/0 = 0
46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:14/0/physics_layer_0/angular_velocity = 0.0
46:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:14/0/physics_layer_1/angular_velocity = 0.0
47:14/0 = 0
47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:14/0/physics_layer_0/angular_velocity = 0.0
47:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:14/0/physics_layer_1/angular_velocity = 0.0
48:14/0 = 0
48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:14/0/physics_layer_0/angular_velocity = 0.0
48:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:14/0/physics_layer_1/angular_velocity = 0.0
49:14/0 = 0
49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:14/0/physics_layer_0/angular_velocity = 0.0
49:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:14/0/physics_layer_1/angular_velocity = 0.0
50:14/0 = 0
50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:14/0/physics_layer_0/angular_velocity = 0.0
50:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:14/0/physics_layer_1/angular_velocity = 0.0
51:14/0 = 0
51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:14/0/physics_layer_0/angular_velocity = 0.0
51:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:14/0/physics_layer_1/angular_velocity = 0.0
52:14/0 = 0
52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:14/0/physics_layer_0/angular_velocity = 0.0
52:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:14/0/physics_layer_1/angular_velocity = 0.0
53:14/0 = 0
53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:14/0/physics_layer_0/angular_velocity = 0.0
53:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:14/0/physics_layer_1/angular_velocity = 0.0
54:14/0 = 0
54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:14/0/physics_layer_0/angular_velocity = 0.0
54:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:14/0/physics_layer_1/angular_velocity = 0.0
55:14/0 = 0
55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:14/0/physics_layer_0/angular_velocity = 0.0
55:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:14/0/physics_layer_1/angular_velocity = 0.0
56:14/0 = 0
56:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:14/0/physics_layer_0/angular_velocity = 0.0
56:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:14/0/physics_layer_1/angular_velocity = 0.0
57:14/0 = 0
57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:14/0/physics_layer_0/angular_velocity = 0.0
57:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:14/0/physics_layer_1/angular_velocity = 0.0
58:14/0 = 0
58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:14/0/physics_layer_0/angular_velocity = 0.0
58:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:14/0/physics_layer_1/angular_velocity = 0.0
59:14/0 = 0
59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:14/0/physics_layer_0/angular_velocity = 0.0
59:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:14/0/physics_layer_1/angular_velocity = 0.0
60:14/0 = 0
60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:14/0/physics_layer_0/angular_velocity = 0.0
60:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:14/0/physics_layer_1/angular_velocity = 0.0
61:14/0 = 0
61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:14/0/physics_layer_0/angular_velocity = 0.0
61:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:14/0/physics_layer_1/angular_velocity = 0.0
62:14/0 = 0
62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:14/0/physics_layer_0/angular_velocity = 0.0
62:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:14/0/physics_layer_1/angular_velocity = 0.0
63:14/0 = 0
63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:14/0/physics_layer_0/angular_velocity = 0.0
63:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:14/0/physics_layer_1/angular_velocity = 0.0
0:15/0 = 0
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_0/angular_velocity = 0.0
0:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_1/angular_velocity = 0.0
1:15/0 = 0
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
1:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_1/angular_velocity = 0.0
2:15/0 = 0
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_0/angular_velocity = 0.0
2:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_1/angular_velocity = 0.0
3:15/0 = 0
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_0/angular_velocity = 0.0
3:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_1/angular_velocity = 0.0
4:15/0 = 0
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
4:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_1/angular_velocity = 0.0
5:15/0 = 0
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
5:15/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_1/angular_velocity = 0.0
8:15/0 = 0
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
8:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_1/angular_velocity = 0.0
9:15/0 = 0
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
9:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_1/angular_velocity = 0.0
10:15/0 = 0
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:15/0/physics_layer_0/angular_velocity = 0.0
10:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:15/0/physics_layer_1/angular_velocity = 0.0
11:15/0 = 0
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:15/0/physics_layer_0/angular_velocity = 0.0
11:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:15/0/physics_layer_1/angular_velocity = 0.0
12:15/0 = 0
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:15/0/physics_layer_0/angular_velocity = 0.0
12:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:15/0/physics_layer_1/angular_velocity = 0.0
13:15/0 = 0
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:15/0/physics_layer_0/angular_velocity = 0.0
13:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:15/0/physics_layer_1/angular_velocity = 0.0
16:15/0 = 0
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:15/0/physics_layer_0/angular_velocity = 0.0
16:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:15/0/physics_layer_1/angular_velocity = 0.0
17:15/0 = 0
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:15/0/physics_layer_0/angular_velocity = 0.0
17:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:15/0/physics_layer_1/angular_velocity = 0.0
18:15/0 = 0
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:15/0/physics_layer_0/angular_velocity = 0.0
18:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:15/0/physics_layer_1/angular_velocity = 0.0
19:15/0 = 0
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:15/0/physics_layer_0/angular_velocity = 0.0
19:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:15/0/physics_layer_1/angular_velocity = 0.0
20:15/0 = 0
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:15/0/physics_layer_0/angular_velocity = 0.0
20:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:15/0/physics_layer_1/angular_velocity = 0.0
21:15/0 = 0
21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:15/0/physics_layer_0/angular_velocity = 0.0
21:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:15/0/physics_layer_1/angular_velocity = 0.0
24:15/0 = 0
24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:15/0/physics_layer_0/angular_velocity = 0.0
24:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:15/0/physics_layer_1/angular_velocity = 0.0
25:15/0 = 0
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:15/0/physics_layer_0/angular_velocity = 0.0
25:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:15/0/physics_layer_1/angular_velocity = 0.0
26:15/0 = 0
26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:15/0/physics_layer_0/angular_velocity = 0.0
26:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:15/0/physics_layer_1/angular_velocity = 0.0
27:15/0 = 0
27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:15/0/physics_layer_0/angular_velocity = 0.0
27:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:15/0/physics_layer_1/angular_velocity = 0.0
28:15/0 = 0
28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:15/0/physics_layer_0/angular_velocity = 0.0
28:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:15/0/physics_layer_1/angular_velocity = 0.0
29:15/0 = 0
29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:15/0/physics_layer_0/angular_velocity = 0.0
29:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:15/0/physics_layer_1/angular_velocity = 0.0
30:15/0 = 0
30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:15/0/physics_layer_0/angular_velocity = 0.0
30:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:15/0/physics_layer_1/angular_velocity = 0.0
31:15/0 = 0
31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:15/0/physics_layer_0/angular_velocity = 0.0
31:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:15/0/physics_layer_1/angular_velocity = 0.0
32:15/0 = 0
32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:15/0/physics_layer_0/angular_velocity = 0.0
32:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:15/0/physics_layer_1/angular_velocity = 0.0
33:15/0 = 0
33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:15/0/physics_layer_0/angular_velocity = 0.0
33:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:15/0/physics_layer_1/angular_velocity = 0.0
34:15/0 = 0
34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:15/0/physics_layer_0/angular_velocity = 0.0
34:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:15/0/physics_layer_1/angular_velocity = 0.0
35:15/0 = 0
35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:15/0/physics_layer_0/angular_velocity = 0.0
35:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:15/0/physics_layer_1/angular_velocity = 0.0
36:15/0 = 0
36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:15/0/physics_layer_0/angular_velocity = 0.0
36:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:15/0/physics_layer_1/angular_velocity = 0.0
37:15/0 = 0
37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:15/0/physics_layer_0/angular_velocity = 0.0
37:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:15/0/physics_layer_1/angular_velocity = 0.0
38:15/0 = 0
38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:15/0/physics_layer_0/angular_velocity = 0.0
38:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:15/0/physics_layer_1/angular_velocity = 0.0
39:15/0 = 0
39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:15/0/physics_layer_0/angular_velocity = 0.0
39:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:15/0/physics_layer_1/angular_velocity = 0.0
40:15/0 = 0
40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:15/0/physics_layer_0/angular_velocity = 0.0
40:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:15/0/physics_layer_1/angular_velocity = 0.0
41:15/0 = 0
41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:15/0/physics_layer_0/angular_velocity = 0.0
41:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:15/0/physics_layer_1/angular_velocity = 0.0
42:15/0 = 0
42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:15/0/physics_layer_0/angular_velocity = 0.0
42:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:15/0/physics_layer_1/angular_velocity = 0.0
43:15/0 = 0
43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:15/0/physics_layer_0/angular_velocity = 0.0
43:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:15/0/physics_layer_1/angular_velocity = 0.0
44:15/0 = 0
44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:15/0/physics_layer_0/angular_velocity = 0.0
44:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:15/0/physics_layer_1/angular_velocity = 0.0
45:15/0 = 0
45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:15/0/physics_layer_0/angular_velocity = 0.0
45:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:15/0/physics_layer_1/angular_velocity = 0.0
46:15/0 = 0
46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:15/0/physics_layer_0/angular_velocity = 0.0
46:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:15/0/physics_layer_1/angular_velocity = 0.0
47:15/0 = 0
47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:15/0/physics_layer_0/angular_velocity = 0.0
47:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:15/0/physics_layer_1/angular_velocity = 0.0
48:15/0 = 0
48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:15/0/physics_layer_0/angular_velocity = 0.0
48:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:15/0/physics_layer_1/angular_velocity = 0.0
49:15/0 = 0
49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:15/0/physics_layer_0/angular_velocity = 0.0
49:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:15/0/physics_layer_1/angular_velocity = 0.0
50:15/0 = 0
50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:15/0/physics_layer_0/angular_velocity = 0.0
50:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:15/0/physics_layer_1/angular_velocity = 0.0
51:15/0 = 0
51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:15/0/physics_layer_0/angular_velocity = 0.0
51:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:15/0/physics_layer_1/angular_velocity = 0.0
52:15/0 = 0
52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:15/0/physics_layer_0/angular_velocity = 0.0
52:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:15/0/physics_layer_1/angular_velocity = 0.0
53:15/0 = 0
53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:15/0/physics_layer_0/angular_velocity = 0.0
53:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:15/0/physics_layer_1/angular_velocity = 0.0
54:15/0 = 0
54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:15/0/physics_layer_0/angular_velocity = 0.0
54:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:15/0/physics_layer_1/angular_velocity = 0.0
55:15/0 = 0
55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:15/0/physics_layer_0/angular_velocity = 0.0
55:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:15/0/physics_layer_1/angular_velocity = 0.0
56:15/0 = 0
56:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:15/0/physics_layer_0/angular_velocity = 0.0
56:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:15/0/physics_layer_1/angular_velocity = 0.0
57:15/0 = 0
57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:15/0/physics_layer_0/angular_velocity = 0.0
57:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:15/0/physics_layer_1/angular_velocity = 0.0
58:15/0 = 0
58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:15/0/physics_layer_0/angular_velocity = 0.0
58:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:15/0/physics_layer_1/angular_velocity = 0.0
59:15/0 = 0
59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:15/0/physics_layer_0/angular_velocity = 0.0
59:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:15/0/physics_layer_1/angular_velocity = 0.0
60:15/0 = 0
60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:15/0/physics_layer_0/angular_velocity = 0.0
60:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:15/0/physics_layer_1/angular_velocity = 0.0
61:15/0 = 0
61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:15/0/physics_layer_0/angular_velocity = 0.0
61:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:15/0/physics_layer_1/angular_velocity = 0.0
62:15/0 = 0
62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:15/0/physics_layer_0/angular_velocity = 0.0
62:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:15/0/physics_layer_1/angular_velocity = 0.0
63:15/0 = 0
63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:15/0/physics_layer_0/angular_velocity = 0.0
63:15/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:15/0/physics_layer_1/angular_velocity = 0.0
0:16/0 = 0
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:16/0/physics_layer_0/angular_velocity = 0.0
0:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:16/0/physics_layer_1/angular_velocity = 0.0
1:16/0 = 0
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:16/0/physics_layer_0/angular_velocity = 0.0
1:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:16/0/physics_layer_1/angular_velocity = 0.0
2:16/0 = 0
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_0/angular_velocity = 0.0
2:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_1/angular_velocity = 0.0
3:16/0 = 0
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:16/0/physics_layer_0/angular_velocity = 0.0
3:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:16/0/physics_layer_1/angular_velocity = 0.0
4:16/0 = 0
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:16/0/physics_layer_0/angular_velocity = 0.0
4:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:16/0/physics_layer_1/angular_velocity = 0.0
5:16/0 = 0
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:16/0/physics_layer_0/angular_velocity = 0.0
5:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:16/0/physics_layer_1/angular_velocity = 0.0
8:16/0 = 0
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:16/0/physics_layer_0/angular_velocity = 0.0
8:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:16/0/physics_layer_1/angular_velocity = 0.0
9:16/0 = 0
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:16/0/physics_layer_0/angular_velocity = 0.0
9:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:16/0/physics_layer_1/angular_velocity = 0.0
10:16/0 = 0
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:16/0/physics_layer_0/angular_velocity = 0.0
10:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:16/0/physics_layer_1/angular_velocity = 0.0
11:16/0 = 0
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_0/angular_velocity = 0.0
11:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_1/angular_velocity = 0.0
12:16/0 = 0
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:16/0/physics_layer_0/angular_velocity = 0.0
12:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:16/0/physics_layer_1/angular_velocity = 0.0
13:16/0 = 0
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:16/0/physics_layer_0/angular_velocity = 0.0
13:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:16/0/physics_layer_1/angular_velocity = 0.0
16:16/0 = 0
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:16/0/physics_layer_0/angular_velocity = 0.0
16:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:16/0/physics_layer_1/angular_velocity = 0.0
17:16/0 = 0
17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:16/0/physics_layer_0/angular_velocity = 0.0
17:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:16/0/physics_layer_1/angular_velocity = 0.0
18:16/0 = 0
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_0/angular_velocity = 0.0
18:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_1/angular_velocity = 0.0
19:16/0 = 0
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:16/0/physics_layer_0/angular_velocity = 0.0
19:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:16/0/physics_layer_1/angular_velocity = 0.0
20:16/0 = 0
20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:16/0/physics_layer_0/angular_velocity = 0.0
20:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:16/0/physics_layer_1/angular_velocity = 0.0
21:16/0 = 0
21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:16/0/physics_layer_0/angular_velocity = 0.0
21:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:16/0/physics_layer_1/angular_velocity = 0.0
24:16/0 = 0
24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:16/0/physics_layer_0/angular_velocity = 0.0
24:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:16/0/physics_layer_1/angular_velocity = 0.0
25:16/0 = 0
25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:16/0/physics_layer_0/angular_velocity = 0.0
25:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:16/0/physics_layer_1/angular_velocity = 0.0
26:16/0 = 0
26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:16/0/physics_layer_0/angular_velocity = 0.0
26:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:16/0/physics_layer_1/angular_velocity = 0.0
27:16/0 = 0
27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:16/0/physics_layer_0/angular_velocity = 0.0
27:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:16/0/physics_layer_1/angular_velocity = 0.0
28:16/0 = 0
28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:16/0/physics_layer_0/angular_velocity = 0.0
28:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:16/0/physics_layer_1/angular_velocity = 0.0
29:16/0 = 0
29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:16/0/physics_layer_0/angular_velocity = 0.0
29:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:16/0/physics_layer_1/angular_velocity = 0.0
30:16/0 = 0
30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:16/0/physics_layer_0/angular_velocity = 0.0
30:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:16/0/physics_layer_1/angular_velocity = 0.0
31:16/0 = 0
31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:16/0/physics_layer_0/angular_velocity = 0.0
31:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:16/0/physics_layer_1/angular_velocity = 0.0
32:16/0 = 0
32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:16/0/physics_layer_0/angular_velocity = 0.0
32:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:16/0/physics_layer_1/angular_velocity = 0.0
33:16/0 = 0
33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:16/0/physics_layer_0/angular_velocity = 0.0
33:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:16/0/physics_layer_1/angular_velocity = 0.0
34:16/0 = 0
34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:16/0/physics_layer_0/angular_velocity = 0.0
34:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:16/0/physics_layer_1/angular_velocity = 0.0
35:16/0 = 0
35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:16/0/physics_layer_0/angular_velocity = 0.0
35:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:16/0/physics_layer_1/angular_velocity = 0.0
36:16/0 = 0
36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:16/0/physics_layer_0/angular_velocity = 0.0
36:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:16/0/physics_layer_1/angular_velocity = 0.0
37:16/0 = 0
37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:16/0/physics_layer_0/angular_velocity = 0.0
37:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:16/0/physics_layer_1/angular_velocity = 0.0
38:16/0 = 0
38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:16/0/physics_layer_0/angular_velocity = 0.0
38:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:16/0/physics_layer_1/angular_velocity = 0.0
39:16/0 = 0
39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:16/0/physics_layer_0/angular_velocity = 0.0
39:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:16/0/physics_layer_1/angular_velocity = 0.0
40:16/0 = 0
40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:16/0/physics_layer_0/angular_velocity = 0.0
40:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:16/0/physics_layer_1/angular_velocity = 0.0
41:16/0 = 0
41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:16/0/physics_layer_0/angular_velocity = 0.0
41:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:16/0/physics_layer_1/angular_velocity = 0.0
42:16/0 = 0
42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:16/0/physics_layer_0/angular_velocity = 0.0
42:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:16/0/physics_layer_1/angular_velocity = 0.0
43:16/0 = 0
43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:16/0/physics_layer_0/angular_velocity = 0.0
43:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:16/0/physics_layer_1/angular_velocity = 0.0
44:16/0 = 0
44:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:16/0/physics_layer_0/angular_velocity = 0.0
44:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:16/0/physics_layer_1/angular_velocity = 0.0
45:16/0 = 0
45:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:16/0/physics_layer_0/angular_velocity = 0.0
45:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:16/0/physics_layer_1/angular_velocity = 0.0
46:16/0 = 0
46:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:16/0/physics_layer_0/angular_velocity = 0.0
46:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:16/0/physics_layer_1/angular_velocity = 0.0
47:16/0 = 0
47:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:16/0/physics_layer_0/angular_velocity = 0.0
47:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:16/0/physics_layer_1/angular_velocity = 0.0
48:16/0 = 0
48:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:16/0/physics_layer_0/angular_velocity = 0.0
48:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:16/0/physics_layer_1/angular_velocity = 0.0
49:16/0 = 0
49:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:16/0/physics_layer_0/angular_velocity = 0.0
49:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:16/0/physics_layer_1/angular_velocity = 0.0
50:16/0 = 0
50:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:16/0/physics_layer_0/angular_velocity = 0.0
50:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:16/0/physics_layer_1/angular_velocity = 0.0
51:16/0 = 0
51:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:16/0/physics_layer_0/angular_velocity = 0.0
51:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:16/0/physics_layer_1/angular_velocity = 0.0
52:16/0 = 0
52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:16/0/physics_layer_0/angular_velocity = 0.0
52:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:16/0/physics_layer_1/angular_velocity = 0.0
53:16/0 = 0
53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:16/0/physics_layer_0/angular_velocity = 0.0
53:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:16/0/physics_layer_1/angular_velocity = 0.0
54:16/0 = 0
54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:16/0/physics_layer_0/angular_velocity = 0.0
54:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:16/0/physics_layer_1/angular_velocity = 0.0
55:16/0 = 0
55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:16/0/physics_layer_0/angular_velocity = 0.0
55:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:16/0/physics_layer_1/angular_velocity = 0.0
56:16/0 = 0
56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:16/0/physics_layer_0/angular_velocity = 0.0
56:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:16/0/physics_layer_1/angular_velocity = 0.0
57:16/0 = 0
57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:16/0/physics_layer_0/angular_velocity = 0.0
57:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:16/0/physics_layer_1/angular_velocity = 0.0
58:16/0 = 0
58:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:16/0/physics_layer_0/angular_velocity = 0.0
58:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:16/0/physics_layer_1/angular_velocity = 0.0
59:16/0 = 0
59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:16/0/physics_layer_0/angular_velocity = 0.0
59:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:16/0/physics_layer_1/angular_velocity = 0.0
60:16/0 = 0
60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:16/0/physics_layer_0/angular_velocity = 0.0
60:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:16/0/physics_layer_1/angular_velocity = 0.0
61:16/0 = 0
61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:16/0/physics_layer_0/angular_velocity = 0.0
61:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:16/0/physics_layer_1/angular_velocity = 0.0
62:16/0 = 0
62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:16/0/physics_layer_0/angular_velocity = 0.0
62:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:16/0/physics_layer_1/angular_velocity = 0.0
63:16/0 = 0
63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:16/0/physics_layer_0/angular_velocity = 0.0
63:16/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:16/0/physics_layer_1/angular_velocity = 0.0
0:17/0 = 0
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:17/0/physics_layer_0/angular_velocity = 0.0
0:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:17/0/physics_layer_1/angular_velocity = 0.0
1:17/0 = 0
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_0/angular_velocity = 0.0
1:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_1/angular_velocity = 0.0
2:17/0 = 0
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_0/angular_velocity = 0.0
2:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_1/angular_velocity = 0.0
3:17/0 = 0
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:17/0/physics_layer_0/angular_velocity = 0.0
3:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:17/0/physics_layer_1/angular_velocity = 0.0
4:17/0 = 0
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:17/0/physics_layer_0/angular_velocity = 0.0
4:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:17/0/physics_layer_1/angular_velocity = 0.0
5:17/0 = 0
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_0/angular_velocity = 0.0
5:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_1/angular_velocity = 0.0
8:17/0 = 0
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:17/0/physics_layer_0/angular_velocity = 0.0
8:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:17/0/physics_layer_1/angular_velocity = 0.0
9:17/0 = 0
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:17/0/physics_layer_0/angular_velocity = 0.0
9:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:17/0/physics_layer_1/angular_velocity = 0.0
10:17/0 = 0
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:17/0/physics_layer_0/angular_velocity = 0.0
10:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:17/0/physics_layer_1/angular_velocity = 0.0
11:17/0 = 0
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:17/0/physics_layer_0/angular_velocity = 0.0
11:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:17/0/physics_layer_1/angular_velocity = 0.0
12:17/0 = 0
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:17/0/physics_layer_0/angular_velocity = 0.0
12:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:17/0/physics_layer_1/angular_velocity = 0.0
13:17/0 = 0
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:17/0/physics_layer_0/angular_velocity = 0.0
13:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:17/0/physics_layer_1/angular_velocity = 0.0
16:17/0 = 0
16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:17/0/physics_layer_0/angular_velocity = 0.0
16:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:17/0/physics_layer_1/angular_velocity = 0.0
17:17/0 = 0
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:17/0/physics_layer_0/angular_velocity = 0.0
17:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:17/0/physics_layer_1/angular_velocity = 0.0
18:17/0 = 0
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:17/0/physics_layer_0/angular_velocity = 0.0
18:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:17/0/physics_layer_1/angular_velocity = 0.0
19:17/0 = 0
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:17/0/physics_layer_0/angular_velocity = 0.0
19:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:17/0/physics_layer_1/angular_velocity = 0.0
20:17/0 = 0
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:17/0/physics_layer_0/angular_velocity = 0.0
20:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:17/0/physics_layer_1/angular_velocity = 0.0
21:17/0 = 0
21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:17/0/physics_layer_0/angular_velocity = 0.0
21:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:17/0/physics_layer_1/angular_velocity = 0.0
24:17/0 = 0
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:17/0/physics_layer_0/angular_velocity = 0.0
24:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:17/0/physics_layer_1/angular_velocity = 0.0
28:17/0 = 0
28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:17/0/physics_layer_0/angular_velocity = 0.0
28:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:17/0/physics_layer_1/angular_velocity = 0.0
29:17/0 = 0
29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:17/0/physics_layer_0/angular_velocity = 0.0
29:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:17/0/physics_layer_1/angular_velocity = 0.0
30:17/0 = 0
30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:17/0/physics_layer_0/angular_velocity = 0.0
30:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:17/0/physics_layer_1/angular_velocity = 0.0
31:17/0 = 0
31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:17/0/physics_layer_0/angular_velocity = 0.0
31:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:17/0/physics_layer_1/angular_velocity = 0.0
32:17/0 = 0
32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:17/0/physics_layer_0/angular_velocity = 0.0
32:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:17/0/physics_layer_1/angular_velocity = 0.0
33:17/0 = 0
33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:17/0/physics_layer_0/angular_velocity = 0.0
33:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:17/0/physics_layer_1/angular_velocity = 0.0
34:17/0 = 0
34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:17/0/physics_layer_0/angular_velocity = 0.0
34:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:17/0/physics_layer_1/angular_velocity = 0.0
38:17/0 = 0
38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:17/0/physics_layer_0/angular_velocity = 0.0
38:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:17/0/physics_layer_1/angular_velocity = 0.0
39:17/0 = 0
39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:17/0/physics_layer_0/angular_velocity = 0.0
39:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:17/0/physics_layer_1/angular_velocity = 0.0
40:17/0 = 0
40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:17/0/physics_layer_0/angular_velocity = 0.0
40:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:17/0/physics_layer_1/angular_velocity = 0.0
41:17/0 = 0
41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:17/0/physics_layer_0/angular_velocity = 0.0
41:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:17/0/physics_layer_1/angular_velocity = 0.0
42:17/0 = 0
42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:17/0/physics_layer_0/angular_velocity = 0.0
42:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:17/0/physics_layer_1/angular_velocity = 0.0
43:17/0 = 0
43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:17/0/physics_layer_0/angular_velocity = 0.0
43:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:17/0/physics_layer_1/angular_velocity = 0.0
44:17/0 = 0
44:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:17/0/physics_layer_0/angular_velocity = 0.0
44:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:17/0/physics_layer_1/angular_velocity = 0.0
45:17/0 = 0
45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:17/0/physics_layer_0/angular_velocity = 0.0
45:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:17/0/physics_layer_1/angular_velocity = 0.0
46:17/0 = 0
46:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:17/0/physics_layer_0/angular_velocity = 0.0
46:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:17/0/physics_layer_1/angular_velocity = 0.0
47:17/0 = 0
47:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:17/0/physics_layer_0/angular_velocity = 0.0
47:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:17/0/physics_layer_1/angular_velocity = 0.0
48:17/0 = 0
48:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:17/0/physics_layer_0/angular_velocity = 0.0
48:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:17/0/physics_layer_1/angular_velocity = 0.0
49:17/0 = 0
49:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:17/0/physics_layer_0/angular_velocity = 0.0
49:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:17/0/physics_layer_1/angular_velocity = 0.0
50:17/0 = 0
50:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:17/0/physics_layer_0/angular_velocity = 0.0
50:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:17/0/physics_layer_1/angular_velocity = 0.0
51:17/0 = 0
51:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:17/0/physics_layer_0/angular_velocity = 0.0
51:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:17/0/physics_layer_1/angular_velocity = 0.0
52:17/0 = 0
52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:17/0/physics_layer_0/angular_velocity = 0.0
52:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:17/0/physics_layer_1/angular_velocity = 0.0
53:17/0 = 0
53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:17/0/physics_layer_0/angular_velocity = 0.0
53:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:17/0/physics_layer_1/angular_velocity = 0.0
54:17/0 = 0
54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:17/0/physics_layer_0/angular_velocity = 0.0
54:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:17/0/physics_layer_1/angular_velocity = 0.0
55:17/0 = 0
55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:17/0/physics_layer_0/angular_velocity = 0.0
55:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:17/0/physics_layer_1/angular_velocity = 0.0
56:17/0 = 0
56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:17/0/physics_layer_0/angular_velocity = 0.0
56:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:17/0/physics_layer_1/angular_velocity = 0.0
57:17/0 = 0
57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:17/0/physics_layer_0/angular_velocity = 0.0
57:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:17/0/physics_layer_1/angular_velocity = 0.0
58:17/0 = 0
58:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:17/0/physics_layer_0/angular_velocity = 0.0
58:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:17/0/physics_layer_1/angular_velocity = 0.0
59:17/0 = 0
59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:17/0/physics_layer_0/angular_velocity = 0.0
59:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:17/0/physics_layer_1/angular_velocity = 0.0
60:17/0 = 0
60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:17/0/physics_layer_0/angular_velocity = 0.0
60:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:17/0/physics_layer_1/angular_velocity = 0.0
61:17/0 = 0
61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:17/0/physics_layer_0/angular_velocity = 0.0
61:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:17/0/physics_layer_1/angular_velocity = 0.0
62:17/0 = 0
62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:17/0/physics_layer_0/angular_velocity = 0.0
62:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:17/0/physics_layer_1/angular_velocity = 0.0
63:17/0 = 0
63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:17/0/physics_layer_0/angular_velocity = 0.0
63:17/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:17/0/physics_layer_1/angular_velocity = 0.0
1:18/0 = 0
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:18/0/physics_layer_0/angular_velocity = 0.0
1:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:18/0/physics_layer_1/angular_velocity = 0.0
2:18/0 = 0
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:18/0/physics_layer_0/angular_velocity = 0.0
2:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:18/0/physics_layer_1/angular_velocity = 0.0
3:18/0 = 0
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:18/0/physics_layer_0/angular_velocity = 0.0
3:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:18/0/physics_layer_1/angular_velocity = 0.0
4:18/0 = 0
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:18/0/physics_layer_0/angular_velocity = 0.0
4:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:18/0/physics_layer_1/angular_velocity = 0.0
9:18/0 = 0
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:18/0/physics_layer_0/angular_velocity = 0.0
9:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:18/0/physics_layer_1/angular_velocity = 0.0
10:18/0 = 0
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:18/0/physics_layer_0/angular_velocity = 0.0
10:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:18/0/physics_layer_1/angular_velocity = 0.0
11:18/0 = 0
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:18/0/physics_layer_0/angular_velocity = 0.0
11:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:18/0/physics_layer_1/angular_velocity = 0.0
12:18/0 = 0
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:18/0/physics_layer_0/angular_velocity = 0.0
12:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:18/0/physics_layer_1/angular_velocity = 0.0
17:18/0 = 0
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:18/0/physics_layer_0/angular_velocity = 0.0
17:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:18/0/physics_layer_1/angular_velocity = 0.0
18:18/0 = 0
18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:18/0/physics_layer_0/angular_velocity = 0.0
18:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:18/0/physics_layer_1/angular_velocity = 0.0
19:18/0 = 0
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:18/0/physics_layer_0/angular_velocity = 0.0
19:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:18/0/physics_layer_1/angular_velocity = 0.0
20:18/0 = 0
20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:18/0/physics_layer_0/angular_velocity = 0.0
20:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:18/0/physics_layer_1/angular_velocity = 0.0
24:18/0 = 0
24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:18/0/physics_layer_0/angular_velocity = 0.0
24:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:18/0/physics_layer_1/angular_velocity = 0.0
28:18/0 = 0
28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:18/0/physics_layer_0/angular_velocity = 0.0
28:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:18/0/physics_layer_1/angular_velocity = 0.0
29:18/0 = 0
29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:18/0/physics_layer_0/angular_velocity = 0.0
29:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:18/0/physics_layer_1/angular_velocity = 0.0
30:18/0 = 0
30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:18/0/physics_layer_0/angular_velocity = 0.0
30:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:18/0/physics_layer_1/angular_velocity = 0.0
31:18/0 = 0
31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:18/0/physics_layer_0/angular_velocity = 0.0
31:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:18/0/physics_layer_1/angular_velocity = 0.0
32:18/0 = 0
32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:18/0/physics_layer_0/angular_velocity = 0.0
32:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:18/0/physics_layer_1/angular_velocity = 0.0
33:18/0 = 0
33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:18/0/physics_layer_0/angular_velocity = 0.0
33:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:18/0/physics_layer_1/angular_velocity = 0.0
34:18/0 = 0
34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:18/0/physics_layer_0/angular_velocity = 0.0
34:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:18/0/physics_layer_1/angular_velocity = 0.0
38:18/0 = 0
38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:18/0/physics_layer_0/angular_velocity = 0.0
38:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:18/0/physics_layer_1/angular_velocity = 0.0
39:18/0 = 0
39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:18/0/physics_layer_0/angular_velocity = 0.0
39:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:18/0/physics_layer_1/angular_velocity = 0.0
40:18/0 = 0
40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:18/0/physics_layer_0/angular_velocity = 0.0
40:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:18/0/physics_layer_1/angular_velocity = 0.0
41:18/0 = 0
41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:18/0/physics_layer_0/angular_velocity = 0.0
41:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:18/0/physics_layer_1/angular_velocity = 0.0
42:18/0 = 0
42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:18/0/physics_layer_0/angular_velocity = 0.0
42:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:18/0/physics_layer_1/angular_velocity = 0.0
43:18/0 = 0
43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:18/0/physics_layer_0/angular_velocity = 0.0
43:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:18/0/physics_layer_1/angular_velocity = 0.0
44:18/0 = 0
44:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:18/0/physics_layer_0/angular_velocity = 0.0
44:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:18/0/physics_layer_1/angular_velocity = 0.0
45:18/0 = 0
45:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:18/0/physics_layer_0/angular_velocity = 0.0
45:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:18/0/physics_layer_1/angular_velocity = 0.0
46:18/0 = 0
46:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:18/0/physics_layer_0/angular_velocity = 0.0
46:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:18/0/physics_layer_1/angular_velocity = 0.0
47:18/0 = 0
47:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:18/0/physics_layer_0/angular_velocity = 0.0
47:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:18/0/physics_layer_1/angular_velocity = 0.0
48:18/0 = 0
48:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:18/0/physics_layer_0/angular_velocity = 0.0
48:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:18/0/physics_layer_1/angular_velocity = 0.0
49:18/0 = 0
49:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:18/0/physics_layer_0/angular_velocity = 0.0
49:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:18/0/physics_layer_1/angular_velocity = 0.0
50:18/0 = 0
50:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:18/0/physics_layer_0/angular_velocity = 0.0
50:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:18/0/physics_layer_1/angular_velocity = 0.0
51:18/0 = 0
51:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:18/0/physics_layer_0/angular_velocity = 0.0
51:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:18/0/physics_layer_1/angular_velocity = 0.0
52:18/0 = 0
52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:18/0/physics_layer_0/angular_velocity = 0.0
52:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:18/0/physics_layer_1/angular_velocity = 0.0
53:18/0 = 0
53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:18/0/physics_layer_0/angular_velocity = 0.0
53:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:18/0/physics_layer_1/angular_velocity = 0.0
54:18/0 = 0
54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:18/0/physics_layer_0/angular_velocity = 0.0
54:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:18/0/physics_layer_1/angular_velocity = 0.0
55:18/0 = 0
55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:18/0/physics_layer_0/angular_velocity = 0.0
55:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:18/0/physics_layer_1/angular_velocity = 0.0
56:18/0 = 0
56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:18/0/physics_layer_0/angular_velocity = 0.0
56:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:18/0/physics_layer_1/angular_velocity = 0.0
57:18/0 = 0
57:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:18/0/physics_layer_0/angular_velocity = 0.0
57:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:18/0/physics_layer_1/angular_velocity = 0.0
58:18/0 = 0
58:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:18/0/physics_layer_0/angular_velocity = 0.0
58:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:18/0/physics_layer_1/angular_velocity = 0.0
59:18/0 = 0
59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:18/0/physics_layer_0/angular_velocity = 0.0
59:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:18/0/physics_layer_1/angular_velocity = 0.0
60:18/0 = 0
60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:18/0/physics_layer_0/angular_velocity = 0.0
60:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:18/0/physics_layer_1/angular_velocity = 0.0
61:18/0 = 0
61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:18/0/physics_layer_0/angular_velocity = 0.0
61:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:18/0/physics_layer_1/angular_velocity = 0.0
62:18/0 = 0
62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:18/0/physics_layer_0/angular_velocity = 0.0
62:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:18/0/physics_layer_1/angular_velocity = 0.0
63:18/0 = 0
63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:18/0/physics_layer_0/angular_velocity = 0.0
63:18/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:18/0/physics_layer_1/angular_velocity = 0.0
1:19/0 = 0
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:19/0/physics_layer_0/angular_velocity = 0.0
1:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:19/0/physics_layer_1/angular_velocity = 0.0
2:19/0 = 0
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:19/0/physics_layer_0/angular_velocity = 0.0
2:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:19/0/physics_layer_1/angular_velocity = 0.0
3:19/0 = 0
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:19/0/physics_layer_0/angular_velocity = 0.0
3:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:19/0/physics_layer_1/angular_velocity = 0.0
4:19/0 = 0
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:19/0/physics_layer_0/angular_velocity = 0.0
4:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:19/0/physics_layer_1/angular_velocity = 0.0
9:19/0 = 0
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:19/0/physics_layer_0/angular_velocity = 0.0
9:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:19/0/physics_layer_1/angular_velocity = 0.0
10:19/0 = 0
10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:19/0/physics_layer_0/angular_velocity = 0.0
10:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:19/0/physics_layer_1/angular_velocity = 0.0
11:19/0 = 0
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:19/0/physics_layer_0/angular_velocity = 0.0
11:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:19/0/physics_layer_1/angular_velocity = 0.0
12:19/0 = 0
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:19/0/physics_layer_0/angular_velocity = 0.0
12:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:19/0/physics_layer_1/angular_velocity = 0.0
17:19/0 = 0
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:19/0/physics_layer_0/angular_velocity = 0.0
17:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:19/0/physics_layer_1/angular_velocity = 0.0
18:19/0 = 0
18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:19/0/physics_layer_0/angular_velocity = 0.0
18:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:19/0/physics_layer_1/angular_velocity = 0.0
19:19/0 = 0
19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:19/0/physics_layer_0/angular_velocity = 0.0
19:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:19/0/physics_layer_1/angular_velocity = 0.0
20:19/0 = 0
20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:19/0/physics_layer_0/angular_velocity = 0.0
20:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:19/0/physics_layer_1/angular_velocity = 0.0
24:19/0 = 0
24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:19/0/physics_layer_0/angular_velocity = 0.0
24:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:19/0/physics_layer_1/angular_velocity = 0.0
28:19/0 = 0
28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:19/0/physics_layer_0/angular_velocity = 0.0
28:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:19/0/physics_layer_1/angular_velocity = 0.0
29:19/0 = 0
29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:19/0/physics_layer_0/angular_velocity = 0.0
29:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:19/0/physics_layer_1/angular_velocity = 0.0
30:19/0 = 0
30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:19/0/physics_layer_0/angular_velocity = 0.0
30:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:19/0/physics_layer_1/angular_velocity = 0.0
31:19/0 = 0
31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:19/0/physics_layer_0/angular_velocity = 0.0
31:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:19/0/physics_layer_1/angular_velocity = 0.0
32:19/0 = 0
32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:19/0/physics_layer_0/angular_velocity = 0.0
32:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:19/0/physics_layer_1/angular_velocity = 0.0
33:19/0 = 0
33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:19/0/physics_layer_0/angular_velocity = 0.0
33:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:19/0/physics_layer_1/angular_velocity = 0.0
34:19/0 = 0
34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:19/0/physics_layer_0/angular_velocity = 0.0
34:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:19/0/physics_layer_1/angular_velocity = 0.0
38:19/0 = 0
38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:19/0/physics_layer_0/angular_velocity = 0.0
38:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:19/0/physics_layer_1/angular_velocity = 0.0
39:19/0 = 0
39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:19/0/physics_layer_0/angular_velocity = 0.0
39:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:19/0/physics_layer_1/angular_velocity = 0.0
40:19/0 = 0
40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:19/0/physics_layer_0/angular_velocity = 0.0
40:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:19/0/physics_layer_1/angular_velocity = 0.0
41:19/0 = 0
41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:19/0/physics_layer_0/angular_velocity = 0.0
41:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:19/0/physics_layer_1/angular_velocity = 0.0
42:19/0 = 0
42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:19/0/physics_layer_0/angular_velocity = 0.0
42:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:19/0/physics_layer_1/angular_velocity = 0.0
43:19/0 = 0
43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:19/0/physics_layer_0/angular_velocity = 0.0
43:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:19/0/physics_layer_1/angular_velocity = 0.0
44:19/0 = 0
44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:19/0/physics_layer_0/angular_velocity = 0.0
44:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:19/0/physics_layer_1/angular_velocity = 0.0
45:19/0 = 0
45:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:19/0/physics_layer_0/angular_velocity = 0.0
45:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:19/0/physics_layer_1/angular_velocity = 0.0
46:19/0 = 0
46:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:19/0/physics_layer_0/angular_velocity = 0.0
46:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:19/0/physics_layer_1/angular_velocity = 0.0
47:19/0 = 0
47:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:19/0/physics_layer_0/angular_velocity = 0.0
47:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:19/0/physics_layer_1/angular_velocity = 0.0
48:19/0 = 0
48:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:19/0/physics_layer_0/angular_velocity = 0.0
48:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:19/0/physics_layer_1/angular_velocity = 0.0
49:19/0 = 0
49:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:19/0/physics_layer_0/angular_velocity = 0.0
49:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:19/0/physics_layer_1/angular_velocity = 0.0
50:19/0 = 0
50:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:19/0/physics_layer_0/angular_velocity = 0.0
50:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:19/0/physics_layer_1/angular_velocity = 0.0
51:19/0 = 0
51:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:19/0/physics_layer_0/angular_velocity = 0.0
51:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:19/0/physics_layer_1/angular_velocity = 0.0
52:19/0 = 0
52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:19/0/physics_layer_0/angular_velocity = 0.0
52:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:19/0/physics_layer_1/angular_velocity = 0.0
53:19/0 = 0
53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:19/0/physics_layer_0/angular_velocity = 0.0
53:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:19/0/physics_layer_1/angular_velocity = 0.0
54:19/0 = 0
54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:19/0/physics_layer_0/angular_velocity = 0.0
54:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:19/0/physics_layer_1/angular_velocity = 0.0
55:19/0 = 0
55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:19/0/physics_layer_0/angular_velocity = 0.0
55:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:19/0/physics_layer_1/angular_velocity = 0.0
56:19/0 = 0
56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:19/0/physics_layer_0/angular_velocity = 0.0
56:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:19/0/physics_layer_1/angular_velocity = 0.0
57:19/0 = 0
57:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:19/0/physics_layer_0/angular_velocity = 0.0
57:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:19/0/physics_layer_1/angular_velocity = 0.0
58:19/0 = 0
58:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:19/0/physics_layer_0/angular_velocity = 0.0
58:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:19/0/physics_layer_1/angular_velocity = 0.0
59:19/0 = 0
59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:19/0/physics_layer_0/angular_velocity = 0.0
59:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:19/0/physics_layer_1/angular_velocity = 0.0
60:19/0 = 0
60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:19/0/physics_layer_0/angular_velocity = 0.0
60:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:19/0/physics_layer_1/angular_velocity = 0.0
61:19/0 = 0
61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:19/0/physics_layer_0/angular_velocity = 0.0
61:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:19/0/physics_layer_1/angular_velocity = 0.0
62:19/0 = 0
62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:19/0/physics_layer_0/angular_velocity = 0.0
62:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:19/0/physics_layer_1/angular_velocity = 0.0
63:19/0 = 0
63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:19/0/physics_layer_0/angular_velocity = 0.0
63:19/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:19/0/physics_layer_1/angular_velocity = 0.0
1:20/0 = 0
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:20/0/physics_layer_0/angular_velocity = 0.0
1:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:20/0/physics_layer_1/angular_velocity = 0.0
2:20/0 = 0
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:20/0/physics_layer_0/angular_velocity = 0.0
2:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:20/0/physics_layer_1/angular_velocity = 0.0
3:20/0 = 0
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:20/0/physics_layer_0/angular_velocity = 0.0
3:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:20/0/physics_layer_1/angular_velocity = 0.0
4:20/0 = 0
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:20/0/physics_layer_0/angular_velocity = 0.0
4:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:20/0/physics_layer_1/angular_velocity = 0.0
9:20/0 = 0
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:20/0/physics_layer_0/angular_velocity = 0.0
9:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:20/0/physics_layer_1/angular_velocity = 0.0
10:20/0 = 0
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:20/0/physics_layer_0/angular_velocity = 0.0
10:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:20/0/physics_layer_1/angular_velocity = 0.0
11:20/0 = 0
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:20/0/physics_layer_0/angular_velocity = 0.0
11:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:20/0/physics_layer_1/angular_velocity = 0.0
12:20/0 = 0
12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:20/0/physics_layer_0/angular_velocity = 0.0
12:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:20/0/physics_layer_1/angular_velocity = 0.0
19:20/0 = 0
19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:20/0/physics_layer_0/angular_velocity = 0.0
19:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:20/0/physics_layer_1/angular_velocity = 0.0
20:20/0 = 0
20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:20/0/physics_layer_0/angular_velocity = 0.0
20:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:20/0/physics_layer_1/angular_velocity = 0.0
24:20/0 = 0
24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:20/0/physics_layer_0/angular_velocity = 0.0
24:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:20/0/physics_layer_1/angular_velocity = 0.0
25:20/0 = 0
25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:20/0/physics_layer_0/angular_velocity = 0.0
25:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:20/0/physics_layer_1/angular_velocity = 0.0
26:20/0 = 0
26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:20/0/physics_layer_0/angular_velocity = 0.0
26:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:20/0/physics_layer_1/angular_velocity = 0.0
27:20/0 = 0
27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:20/0/physics_layer_0/angular_velocity = 0.0
27:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:20/0/physics_layer_1/angular_velocity = 0.0
28:20/0 = 0
28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:20/0/physics_layer_0/angular_velocity = 0.0
28:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:20/0/physics_layer_1/angular_velocity = 0.0
29:20/0 = 0
29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:20/0/physics_layer_0/angular_velocity = 0.0
29:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:20/0/physics_layer_1/angular_velocity = 0.0
30:20/0 = 0
30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:20/0/physics_layer_0/angular_velocity = 0.0
30:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:20/0/physics_layer_1/angular_velocity = 0.0
31:20/0 = 0
31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:20/0/physics_layer_0/angular_velocity = 0.0
31:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:20/0/physics_layer_1/angular_velocity = 0.0
32:20/0 = 0
32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:20/0/physics_layer_0/angular_velocity = 0.0
32:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:20/0/physics_layer_1/angular_velocity = 0.0
33:20/0 = 0
33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:20/0/physics_layer_0/angular_velocity = 0.0
33:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:20/0/physics_layer_1/angular_velocity = 0.0
34:20/0 = 0
34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:20/0/physics_layer_0/angular_velocity = 0.0
34:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:20/0/physics_layer_1/angular_velocity = 0.0
35:20/0 = 0
35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:20/0/physics_layer_0/angular_velocity = 0.0
35:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:20/0/physics_layer_1/angular_velocity = 0.0
36:20/0 = 0
36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:20/0/physics_layer_0/angular_velocity = 0.0
36:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:20/0/physics_layer_1/angular_velocity = 0.0
37:20/0 = 0
37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:20/0/physics_layer_0/angular_velocity = 0.0
37:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:20/0/physics_layer_1/angular_velocity = 0.0
38:20/0 = 0
38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:20/0/physics_layer_0/angular_velocity = 0.0
38:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:20/0/physics_layer_1/angular_velocity = 0.0
39:20/0 = 0
39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:20/0/physics_layer_0/angular_velocity = 0.0
39:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:20/0/physics_layer_1/angular_velocity = 0.0
40:20/0 = 0
40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:20/0/physics_layer_0/angular_velocity = 0.0
40:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:20/0/physics_layer_1/angular_velocity = 0.0
41:20/0 = 0
41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:20/0/physics_layer_0/angular_velocity = 0.0
41:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:20/0/physics_layer_1/angular_velocity = 0.0
42:20/0 = 0
42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:20/0/physics_layer_0/angular_velocity = 0.0
42:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:20/0/physics_layer_1/angular_velocity = 0.0
43:20/0 = 0
43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:20/0/physics_layer_0/angular_velocity = 0.0
43:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:20/0/physics_layer_1/angular_velocity = 0.0
44:20/0 = 0
44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:20/0/physics_layer_0/angular_velocity = 0.0
44:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:20/0/physics_layer_1/angular_velocity = 0.0
45:20/0 = 0
45:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:20/0/physics_layer_0/angular_velocity = 0.0
45:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:20/0/physics_layer_1/angular_velocity = 0.0
46:20/0 = 0
46:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:20/0/physics_layer_0/angular_velocity = 0.0
46:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:20/0/physics_layer_1/angular_velocity = 0.0
47:20/0 = 0
47:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:20/0/physics_layer_0/angular_velocity = 0.0
47:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:20/0/physics_layer_1/angular_velocity = 0.0
48:20/0 = 0
48:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:20/0/physics_layer_0/angular_velocity = 0.0
48:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:20/0/physics_layer_1/angular_velocity = 0.0
49:20/0 = 0
49:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:20/0/physics_layer_0/angular_velocity = 0.0
49:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:20/0/physics_layer_1/angular_velocity = 0.0
50:20/0 = 0
50:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:20/0/physics_layer_0/angular_velocity = 0.0
50:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:20/0/physics_layer_1/angular_velocity = 0.0
51:20/0 = 0
51:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:20/0/physics_layer_0/angular_velocity = 0.0
51:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:20/0/physics_layer_1/angular_velocity = 0.0
52:20/0 = 0
52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:20/0/physics_layer_0/angular_velocity = 0.0
52:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:20/0/physics_layer_1/angular_velocity = 0.0
53:20/0 = 0
53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:20/0/physics_layer_0/angular_velocity = 0.0
53:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:20/0/physics_layer_1/angular_velocity = 0.0
54:20/0 = 0
54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:20/0/physics_layer_0/angular_velocity = 0.0
54:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:20/0/physics_layer_1/angular_velocity = 0.0
55:20/0 = 0
55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:20/0/physics_layer_0/angular_velocity = 0.0
55:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:20/0/physics_layer_1/angular_velocity = 0.0
56:20/0 = 0
56:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:20/0/physics_layer_0/angular_velocity = 0.0
56:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:20/0/physics_layer_1/angular_velocity = 0.0
57:20/0 = 0
57:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:20/0/physics_layer_0/angular_velocity = 0.0
57:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:20/0/physics_layer_1/angular_velocity = 0.0
58:20/0 = 0
58:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:20/0/physics_layer_0/angular_velocity = 0.0
58:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:20/0/physics_layer_1/angular_velocity = 0.0
59:20/0 = 0
59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:20/0/physics_layer_0/angular_velocity = 0.0
59:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:20/0/physics_layer_1/angular_velocity = 0.0
60:20/0 = 0
60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:20/0/physics_layer_0/angular_velocity = 0.0
60:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:20/0/physics_layer_1/angular_velocity = 0.0
61:20/0 = 0
61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:20/0/physics_layer_0/angular_velocity = 0.0
61:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:20/0/physics_layer_1/angular_velocity = 0.0
62:20/0 = 0
62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:20/0/physics_layer_0/angular_velocity = 0.0
62:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:20/0/physics_layer_1/angular_velocity = 0.0
63:20/0 = 0
63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:20/0/physics_layer_0/angular_velocity = 0.0
63:20/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:20/0/physics_layer_1/angular_velocity = 0.0
0:21/0 = 0
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:21/0/physics_layer_0/angular_velocity = 0.0
0:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:21/0/physics_layer_1/angular_velocity = 0.0
1:21/0 = 0
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:21/0/physics_layer_0/angular_velocity = 0.0
1:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:21/0/physics_layer_1/angular_velocity = 0.0
2:21/0 = 0
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:21/0/physics_layer_0/angular_velocity = 0.0
2:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:21/0/physics_layer_1/angular_velocity = 0.0
3:21/0 = 0
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_0/angular_velocity = 0.0
3:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_1/angular_velocity = 0.0
4:21/0 = 0
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_0/angular_velocity = 0.0
4:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_1/angular_velocity = 0.0
5:21/0 = 0
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_0/angular_velocity = 0.0
5:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_1/angular_velocity = 0.0
8:21/0 = 0
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:21/0/physics_layer_0/angular_velocity = 0.0
8:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:21/0/physics_layer_1/angular_velocity = 0.0
9:21/0 = 0
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:21/0/physics_layer_0/angular_velocity = 0.0
9:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:21/0/physics_layer_1/angular_velocity = 0.0
10:21/0 = 0
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:21/0/physics_layer_0/angular_velocity = 0.0
10:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:21/0/physics_layer_1/angular_velocity = 0.0
11:21/0 = 0
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:21/0/physics_layer_0/angular_velocity = 0.0
11:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:21/0/physics_layer_1/angular_velocity = 0.0
12:21/0 = 0
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:21/0/physics_layer_0/angular_velocity = 0.0
12:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:21/0/physics_layer_1/angular_velocity = 0.0
13:21/0 = 0
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:21/0/physics_layer_0/angular_velocity = 0.0
13:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:21/0/physics_layer_1/angular_velocity = 0.0
16:21/0 = 0
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_0/angular_velocity = 0.0
16:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_1/angular_velocity = 0.0
17:21/0 = 0
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_0/angular_velocity = 0.0
17:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_1/angular_velocity = 0.0
18:21/0 = 0
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:21/0/physics_layer_0/angular_velocity = 0.0
18:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:21/0/physics_layer_1/angular_velocity = 0.0
19:21/0 = 0
19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:21/0/physics_layer_0/angular_velocity = 0.0
19:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:21/0/physics_layer_1/angular_velocity = 0.0
20:21/0 = 0
20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:21/0/physics_layer_0/angular_velocity = 0.0
20:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:21/0/physics_layer_1/angular_velocity = 0.0
21:21/0 = 0
21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:21/0/physics_layer_0/angular_velocity = 0.0
21:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:21/0/physics_layer_1/angular_velocity = 0.0
24:21/0 = 0
24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:21/0/physics_layer_0/angular_velocity = 0.0
24:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:21/0/physics_layer_1/angular_velocity = 0.0
25:21/0 = 0
25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:21/0/physics_layer_0/angular_velocity = 0.0
25:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:21/0/physics_layer_1/angular_velocity = 0.0
26:21/0 = 0
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:21/0/physics_layer_0/angular_velocity = 0.0
26:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:21/0/physics_layer_1/angular_velocity = 0.0
27:21/0 = 0
27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:21/0/physics_layer_0/angular_velocity = 0.0
27:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:21/0/physics_layer_1/angular_velocity = 0.0
28:21/0 = 0
28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:21/0/physics_layer_0/angular_velocity = 0.0
28:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:21/0/physics_layer_1/angular_velocity = 0.0
29:21/0 = 0
29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:21/0/physics_layer_0/angular_velocity = 0.0
29:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:21/0/physics_layer_1/angular_velocity = 0.0
30:21/0 = 0
30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:21/0/physics_layer_0/angular_velocity = 0.0
30:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:21/0/physics_layer_1/angular_velocity = 0.0
31:21/0 = 0
31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:21/0/physics_layer_0/angular_velocity = 0.0
31:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:21/0/physics_layer_1/angular_velocity = 0.0
32:21/0 = 0
32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:21/0/physics_layer_0/angular_velocity = 0.0
32:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:21/0/physics_layer_1/angular_velocity = 0.0
33:21/0 = 0
33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:21/0/physics_layer_0/angular_velocity = 0.0
33:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:21/0/physics_layer_1/angular_velocity = 0.0
34:21/0 = 0
34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:21/0/physics_layer_0/angular_velocity = 0.0
34:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:21/0/physics_layer_1/angular_velocity = 0.0
35:21/0 = 0
35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:21/0/physics_layer_0/angular_velocity = 0.0
35:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:21/0/physics_layer_1/angular_velocity = 0.0
36:21/0 = 0
36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:21/0/physics_layer_0/angular_velocity = 0.0
36:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:21/0/physics_layer_1/angular_velocity = 0.0
37:21/0 = 0
37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:21/0/physics_layer_0/angular_velocity = 0.0
37:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:21/0/physics_layer_1/angular_velocity = 0.0
38:21/0 = 0
38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:21/0/physics_layer_0/angular_velocity = 0.0
38:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:21/0/physics_layer_1/angular_velocity = 0.0
39:21/0 = 0
39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:21/0/physics_layer_0/angular_velocity = 0.0
39:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:21/0/physics_layer_1/angular_velocity = 0.0
40:21/0 = 0
40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:21/0/physics_layer_0/angular_velocity = 0.0
40:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:21/0/physics_layer_1/angular_velocity = 0.0
41:21/0 = 0
41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:21/0/physics_layer_0/angular_velocity = 0.0
41:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:21/0/physics_layer_1/angular_velocity = 0.0
42:21/0 = 0
42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:21/0/physics_layer_0/angular_velocity = 0.0
42:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:21/0/physics_layer_1/angular_velocity = 0.0
43:21/0 = 0
43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:21/0/physics_layer_0/angular_velocity = 0.0
43:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:21/0/physics_layer_1/angular_velocity = 0.0
44:21/0 = 0
44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:21/0/physics_layer_0/angular_velocity = 0.0
44:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:21/0/physics_layer_1/angular_velocity = 0.0
45:21/0 = 0
45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:21/0/physics_layer_0/angular_velocity = 0.0
45:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:21/0/physics_layer_1/angular_velocity = 0.0
46:21/0 = 0
46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:21/0/physics_layer_0/angular_velocity = 0.0
46:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:21/0/physics_layer_1/angular_velocity = 0.0
47:21/0 = 0
47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:21/0/physics_layer_0/angular_velocity = 0.0
47:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:21/0/physics_layer_1/angular_velocity = 0.0
48:21/0 = 0
48:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:21/0/physics_layer_0/angular_velocity = 0.0
48:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:21/0/physics_layer_1/angular_velocity = 0.0
49:21/0 = 0
49:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:21/0/physics_layer_0/angular_velocity = 0.0
49:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:21/0/physics_layer_1/angular_velocity = 0.0
50:21/0 = 0
50:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:21/0/physics_layer_0/angular_velocity = 0.0
50:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:21/0/physics_layer_1/angular_velocity = 0.0
51:21/0 = 0
51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:21/0/physics_layer_0/angular_velocity = 0.0
51:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:21/0/physics_layer_1/angular_velocity = 0.0
52:21/0 = 0
52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:21/0/physics_layer_0/angular_velocity = 0.0
52:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:21/0/physics_layer_1/angular_velocity = 0.0
53:21/0 = 0
53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:21/0/physics_layer_0/angular_velocity = 0.0
53:21/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:21/0/physics_layer_1/angular_velocity = 0.0
0:22/0 = 0
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:22/0/physics_layer_0/angular_velocity = 0.0
0:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:22/0/physics_layer_1/angular_velocity = 0.0
1:22/0 = 0
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:22/0/physics_layer_0/angular_velocity = 0.0
1:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:22/0/physics_layer_1/angular_velocity = 0.0
2:22/0 = 0
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:22/0/physics_layer_0/angular_velocity = 0.0
2:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:22/0/physics_layer_1/angular_velocity = 0.0
3:22/0 = 0
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:22/0/physics_layer_0/angular_velocity = 0.0
3:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:22/0/physics_layer_1/angular_velocity = 0.0
4:22/0 = 0
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:22/0/physics_layer_0/angular_velocity = 0.0
4:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:22/0/physics_layer_1/angular_velocity = 0.0
5:22/0 = 0
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:22/0/physics_layer_0/angular_velocity = 0.0
5:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:22/0/physics_layer_1/angular_velocity = 0.0
8:22/0 = 0
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:22/0/physics_layer_0/angular_velocity = 0.0
8:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:22/0/physics_layer_1/angular_velocity = 0.0
9:22/0 = 0
9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:22/0/physics_layer_0/angular_velocity = 0.0
9:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:22/0/physics_layer_1/angular_velocity = 0.0
10:22/0 = 0
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:22/0/physics_layer_0/angular_velocity = 0.0
10:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:22/0/physics_layer_1/angular_velocity = 0.0
11:22/0 = 0
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:22/0/physics_layer_0/angular_velocity = 0.0
11:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:22/0/physics_layer_1/angular_velocity = 0.0
12:22/0 = 0
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:22/0/physics_layer_0/angular_velocity = 0.0
12:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:22/0/physics_layer_1/angular_velocity = 0.0
13:22/0 = 0
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:22/0/physics_layer_0/angular_velocity = 0.0
13:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:22/0/physics_layer_1/angular_velocity = 0.0
16:22/0 = 0
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_0/angular_velocity = 0.0
16:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_1/angular_velocity = 0.0
17:22/0 = 0
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_0/angular_velocity = 0.0
17:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_1/angular_velocity = 0.0
18:22/0 = 0
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:22/0/physics_layer_0/angular_velocity = 0.0
18:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:22/0/physics_layer_1/angular_velocity = 0.0
19:22/0 = 0
19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:22/0/physics_layer_0/angular_velocity = 0.0
19:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:22/0/physics_layer_1/angular_velocity = 0.0
20:22/0 = 0
20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:22/0/physics_layer_0/angular_velocity = 0.0
20:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:22/0/physics_layer_1/angular_velocity = 0.0
21:22/0 = 0
21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:22/0/physics_layer_0/angular_velocity = 0.0
21:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:22/0/physics_layer_1/angular_velocity = 0.0
24:22/0 = 0
24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:22/0/physics_layer_0/angular_velocity = 0.0
24:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:22/0/physics_layer_1/angular_velocity = 0.0
25:22/0 = 0
25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:22/0/physics_layer_0/angular_velocity = 0.0
25:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:22/0/physics_layer_1/angular_velocity = 0.0
26:22/0 = 0
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:22/0/physics_layer_0/angular_velocity = 0.0
26:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:22/0/physics_layer_1/angular_velocity = 0.0
27:22/0 = 0
27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:22/0/physics_layer_0/angular_velocity = 0.0
27:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:22/0/physics_layer_1/angular_velocity = 0.0
28:22/0 = 0
28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:22/0/physics_layer_0/angular_velocity = 0.0
28:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:22/0/physics_layer_1/angular_velocity = 0.0
29:22/0 = 0
29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:22/0/physics_layer_0/angular_velocity = 0.0
29:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:22/0/physics_layer_1/angular_velocity = 0.0
30:22/0 = 0
30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:22/0/physics_layer_0/angular_velocity = 0.0
30:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:22/0/physics_layer_1/angular_velocity = 0.0
31:22/0 = 0
31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:22/0/physics_layer_0/angular_velocity = 0.0
31:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:22/0/physics_layer_1/angular_velocity = 0.0
32:22/0 = 0
32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:22/0/physics_layer_0/angular_velocity = 0.0
32:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:22/0/physics_layer_1/angular_velocity = 0.0
33:22/0 = 0
33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:22/0/physics_layer_0/angular_velocity = 0.0
33:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:22/0/physics_layer_1/angular_velocity = 0.0
34:22/0 = 0
34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:22/0/physics_layer_0/angular_velocity = 0.0
34:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:22/0/physics_layer_1/angular_velocity = 0.0
35:22/0 = 0
35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:22/0/physics_layer_0/angular_velocity = 0.0
35:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:22/0/physics_layer_1/angular_velocity = 0.0
36:22/0 = 0
36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:22/0/physics_layer_0/angular_velocity = 0.0
36:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:22/0/physics_layer_1/angular_velocity = 0.0
37:22/0 = 0
37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:22/0/physics_layer_0/angular_velocity = 0.0
37:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:22/0/physics_layer_1/angular_velocity = 0.0
38:22/0 = 0
38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:22/0/physics_layer_0/angular_velocity = 0.0
38:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:22/0/physics_layer_1/angular_velocity = 0.0
39:22/0 = 0
39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:22/0/physics_layer_0/angular_velocity = 0.0
39:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:22/0/physics_layer_1/angular_velocity = 0.0
40:22/0 = 0
40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:22/0/physics_layer_0/angular_velocity = 0.0
40:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:22/0/physics_layer_1/angular_velocity = 0.0
41:22/0 = 0
41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:22/0/physics_layer_0/angular_velocity = 0.0
41:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:22/0/physics_layer_1/angular_velocity = 0.0
42:22/0 = 0
42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:22/0/physics_layer_0/angular_velocity = 0.0
42:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:22/0/physics_layer_1/angular_velocity = 0.0
43:22/0 = 0
43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:22/0/physics_layer_0/angular_velocity = 0.0
43:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:22/0/physics_layer_1/angular_velocity = 0.0
44:22/0 = 0
44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:22/0/physics_layer_0/angular_velocity = 0.0
44:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:22/0/physics_layer_1/angular_velocity = 0.0
45:22/0 = 0
45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:22/0/physics_layer_0/angular_velocity = 0.0
45:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:22/0/physics_layer_1/angular_velocity = 0.0
46:22/0 = 0
46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:22/0/physics_layer_0/angular_velocity = 0.0
46:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:22/0/physics_layer_1/angular_velocity = 0.0
47:22/0 = 0
47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:22/0/physics_layer_0/angular_velocity = 0.0
47:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:22/0/physics_layer_1/angular_velocity = 0.0
48:22/0 = 0
48:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:22/0/physics_layer_0/angular_velocity = 0.0
48:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:22/0/physics_layer_1/angular_velocity = 0.0
49:22/0 = 0
49:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:22/0/physics_layer_0/angular_velocity = 0.0
49:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:22/0/physics_layer_1/angular_velocity = 0.0
50:22/0 = 0
50:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:22/0/physics_layer_0/angular_velocity = 0.0
50:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:22/0/physics_layer_1/angular_velocity = 0.0
51:22/0 = 0
51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:22/0/physics_layer_0/angular_velocity = 0.0
51:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:22/0/physics_layer_1/angular_velocity = 0.0
52:22/0 = 0
52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:22/0/physics_layer_0/angular_velocity = 0.0
52:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:22/0/physics_layer_1/angular_velocity = 0.0
53:22/0 = 0
53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:22/0/physics_layer_0/angular_velocity = 0.0
53:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:22/0/physics_layer_1/angular_velocity = 0.0
54:22/0 = 0
54:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:22/0/physics_layer_0/angular_velocity = 0.0
54:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:22/0/physics_layer_1/angular_velocity = 0.0
55:22/0 = 0
55:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:22/0/physics_layer_0/angular_velocity = 0.0
55:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:22/0/physics_layer_1/angular_velocity = 0.0
56:22/0 = 0
56:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:22/0/physics_layer_0/angular_velocity = 0.0
56:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:22/0/physics_layer_1/angular_velocity = 0.0
57:22/0 = 0
57:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:22/0/physics_layer_0/angular_velocity = 0.0
57:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:22/0/physics_layer_1/angular_velocity = 0.0
58:22/0 = 0
58:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:22/0/physics_layer_0/angular_velocity = 0.0
58:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:22/0/physics_layer_1/angular_velocity = 0.0
59:22/0 = 0
59:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:22/0/physics_layer_0/angular_velocity = 0.0
59:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:22/0/physics_layer_1/angular_velocity = 0.0
60:22/0 = 0
60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:22/0/physics_layer_0/angular_velocity = 0.0
60:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:22/0/physics_layer_1/angular_velocity = 0.0
61:22/0 = 0
61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:22/0/physics_layer_0/angular_velocity = 0.0
61:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:22/0/physics_layer_1/angular_velocity = 0.0
62:22/0 = 0
62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:22/0/physics_layer_0/angular_velocity = 0.0
62:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:22/0/physics_layer_1/angular_velocity = 0.0
63:22/0 = 0
63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:22/0/physics_layer_0/angular_velocity = 0.0
63:22/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:22/0/physics_layer_1/angular_velocity = 0.0
0:23/0 = 0
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:23/0/physics_layer_0/angular_velocity = 0.0
0:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:23/0/physics_layer_1/angular_velocity = 0.0
1:23/0 = 0
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:23/0/physics_layer_0/angular_velocity = 0.0
1:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:23/0/physics_layer_1/angular_velocity = 0.0
2:23/0 = 0
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:23/0/physics_layer_0/angular_velocity = 0.0
2:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:23/0/physics_layer_1/angular_velocity = 0.0
3:23/0 = 0
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_0/angular_velocity = 0.0
3:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_1/angular_velocity = 0.0
4:23/0 = 0
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:23/0/physics_layer_0/angular_velocity = 0.0
4:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:23/0/physics_layer_1/angular_velocity = 0.0
5:23/0 = 0
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_0/angular_velocity = 0.0
5:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_1/angular_velocity = 0.0
6:23/0 = 0
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:23/0/physics_layer_0/angular_velocity = 0.0
6:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:23/0/physics_layer_1/angular_velocity = 0.0
7:23/0 = 0
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:23/0/physics_layer_0/angular_velocity = 0.0
7:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:23/0/physics_layer_1/angular_velocity = 0.0
8:23/0 = 0
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:23/0/physics_layer_0/angular_velocity = 0.0
8:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:23/0/physics_layer_1/angular_velocity = 0.0
9:23/0 = 0
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:23/0/physics_layer_0/angular_velocity = 0.0
9:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:23/0/physics_layer_1/angular_velocity = 0.0
10:23/0 = 0
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:23/0/physics_layer_0/angular_velocity = 0.0
10:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:23/0/physics_layer_1/angular_velocity = 0.0
11:23/0 = 0
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:23/0/physics_layer_0/angular_velocity = 0.0
11:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:23/0/physics_layer_1/angular_velocity = 0.0
12:23/0 = 0
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:23/0/physics_layer_0/angular_velocity = 0.0
12:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:23/0/physics_layer_1/angular_velocity = 0.0
13:23/0 = 0
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:23/0/physics_layer_0/angular_velocity = 0.0
13:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:23/0/physics_layer_1/angular_velocity = 0.0
14:23/0 = 0
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:23/0/physics_layer_0/angular_velocity = 0.0
14:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:23/0/physics_layer_1/angular_velocity = 0.0
15:23/0 = 0
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:23/0/physics_layer_0/angular_velocity = 0.0
15:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:23/0/physics_layer_1/angular_velocity = 0.0
16:23/0 = 0
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:23/0/physics_layer_0/angular_velocity = 0.0
16:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:23/0/physics_layer_1/angular_velocity = 0.0
17:23/0 = 0
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:23/0/physics_layer_0/angular_velocity = 0.0
17:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:23/0/physics_layer_1/angular_velocity = 0.0
18:23/0 = 0
18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:23/0/physics_layer_0/angular_velocity = 0.0
18:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:23/0/physics_layer_1/angular_velocity = 0.0
19:23/0 = 0
19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:23/0/physics_layer_0/angular_velocity = 0.0
19:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:23/0/physics_layer_1/angular_velocity = 0.0
20:23/0 = 0
20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:23/0/physics_layer_0/angular_velocity = 0.0
20:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:23/0/physics_layer_1/angular_velocity = 0.0
21:23/0 = 0
21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:23/0/physics_layer_0/angular_velocity = 0.0
21:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:23/0/physics_layer_1/angular_velocity = 0.0
22:23/0 = 0
22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:23/0/physics_layer_0/angular_velocity = 0.0
22:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:23/0/physics_layer_1/angular_velocity = 0.0
23:23/0 = 0
23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:23/0/physics_layer_0/angular_velocity = 0.0
23:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:23/0/physics_layer_1/angular_velocity = 0.0
24:23/0 = 0
24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:23/0/physics_layer_0/angular_velocity = 0.0
24:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:23/0/physics_layer_1/angular_velocity = 0.0
25:23/0 = 0
25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:23/0/physics_layer_0/angular_velocity = 0.0
25:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:23/0/physics_layer_1/angular_velocity = 0.0
26:23/0 = 0
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:23/0/physics_layer_0/angular_velocity = 0.0
26:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:23/0/physics_layer_1/angular_velocity = 0.0
27:23/0 = 0
27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:23/0/physics_layer_0/angular_velocity = 0.0
27:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:23/0/physics_layer_1/angular_velocity = 0.0
28:23/0 = 0
28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:23/0/physics_layer_0/angular_velocity = 0.0
28:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:23/0/physics_layer_1/angular_velocity = 0.0
29:23/0 = 0
29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:23/0/physics_layer_0/angular_velocity = 0.0
29:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:23/0/physics_layer_1/angular_velocity = 0.0
30:23/0 = 0
30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:23/0/physics_layer_0/angular_velocity = 0.0
30:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:23/0/physics_layer_1/angular_velocity = 0.0
31:23/0 = 0
31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:23/0/physics_layer_0/angular_velocity = 0.0
31:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:23/0/physics_layer_1/angular_velocity = 0.0
32:23/0 = 0
32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:23/0/physics_layer_0/angular_velocity = 0.0
32:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:23/0/physics_layer_1/angular_velocity = 0.0
33:23/0 = 0
33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:23/0/physics_layer_0/angular_velocity = 0.0
33:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:23/0/physics_layer_1/angular_velocity = 0.0
34:23/0 = 0
34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:23/0/physics_layer_0/angular_velocity = 0.0
34:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:23/0/physics_layer_1/angular_velocity = 0.0
35:23/0 = 0
35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:23/0/physics_layer_0/angular_velocity = 0.0
35:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:23/0/physics_layer_1/angular_velocity = 0.0
36:23/0 = 0
36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:23/0/physics_layer_0/angular_velocity = 0.0
36:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:23/0/physics_layer_1/angular_velocity = 0.0
37:23/0 = 0
37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:23/0/physics_layer_0/angular_velocity = 0.0
37:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:23/0/physics_layer_1/angular_velocity = 0.0
38:23/0 = 0
38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:23/0/physics_layer_0/angular_velocity = 0.0
38:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:23/0/physics_layer_1/angular_velocity = 0.0
39:23/0 = 0
39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:23/0/physics_layer_0/angular_velocity = 0.0
39:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:23/0/physics_layer_1/angular_velocity = 0.0
40:23/0 = 0
40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:23/0/physics_layer_0/angular_velocity = 0.0
40:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:23/0/physics_layer_1/angular_velocity = 0.0
41:23/0 = 0
41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:23/0/physics_layer_0/angular_velocity = 0.0
41:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:23/0/physics_layer_1/angular_velocity = 0.0
42:23/0 = 0
42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:23/0/physics_layer_0/angular_velocity = 0.0
42:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:23/0/physics_layer_1/angular_velocity = 0.0
43:23/0 = 0
43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:23/0/physics_layer_0/angular_velocity = 0.0
43:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:23/0/physics_layer_1/angular_velocity = 0.0
44:23/0 = 0
44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:23/0/physics_layer_0/angular_velocity = 0.0
44:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:23/0/physics_layer_1/angular_velocity = 0.0
45:23/0 = 0
45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:23/0/physics_layer_0/angular_velocity = 0.0
45:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:23/0/physics_layer_1/angular_velocity = 0.0
46:23/0 = 0
46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:23/0/physics_layer_0/angular_velocity = 0.0
46:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:23/0/physics_layer_1/angular_velocity = 0.0
47:23/0 = 0
47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:23/0/physics_layer_0/angular_velocity = 0.0
47:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:23/0/physics_layer_1/angular_velocity = 0.0
48:23/0 = 0
48:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:23/0/physics_layer_0/angular_velocity = 0.0
48:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:23/0/physics_layer_1/angular_velocity = 0.0
49:23/0 = 0
49:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:23/0/physics_layer_0/angular_velocity = 0.0
49:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:23/0/physics_layer_1/angular_velocity = 0.0
50:23/0 = 0
50:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:23/0/physics_layer_0/angular_velocity = 0.0
50:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:23/0/physics_layer_1/angular_velocity = 0.0
51:23/0 = 0
51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:23/0/physics_layer_0/angular_velocity = 0.0
51:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:23/0/physics_layer_1/angular_velocity = 0.0
52:23/0 = 0
52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:23/0/physics_layer_0/angular_velocity = 0.0
52:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:23/0/physics_layer_1/angular_velocity = 0.0
53:23/0 = 0
53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:23/0/physics_layer_0/angular_velocity = 0.0
53:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:23/0/physics_layer_1/angular_velocity = 0.0
54:23/0 = 0
54:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:23/0/physics_layer_0/angular_velocity = 0.0
54:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:23/0/physics_layer_1/angular_velocity = 0.0
55:23/0 = 0
55:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:23/0/physics_layer_0/angular_velocity = 0.0
55:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:23/0/physics_layer_1/angular_velocity = 0.0
56:23/0 = 0
56:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:23/0/physics_layer_0/angular_velocity = 0.0
56:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:23/0/physics_layer_1/angular_velocity = 0.0
57:23/0 = 0
57:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:23/0/physics_layer_0/angular_velocity = 0.0
57:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:23/0/physics_layer_1/angular_velocity = 0.0
58:23/0 = 0
58:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:23/0/physics_layer_0/angular_velocity = 0.0
58:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:23/0/physics_layer_1/angular_velocity = 0.0
59:23/0 = 0
59:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:23/0/physics_layer_0/angular_velocity = 0.0
59:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:23/0/physics_layer_1/angular_velocity = 0.0
60:23/0 = 0
60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:23/0/physics_layer_0/angular_velocity = 0.0
60:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:23/0/physics_layer_1/angular_velocity = 0.0
61:23/0 = 0
61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:23/0/physics_layer_0/angular_velocity = 0.0
61:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:23/0/physics_layer_1/angular_velocity = 0.0
62:23/0 = 0
62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:23/0/physics_layer_0/angular_velocity = 0.0
62:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:23/0/physics_layer_1/angular_velocity = 0.0
63:23/0 = 0
63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:23/0/physics_layer_0/angular_velocity = 0.0
63:23/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:23/0/physics_layer_1/angular_velocity = 0.0
0:24/0 = 0
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:24/0/physics_layer_0/angular_velocity = 0.0
0:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:24/0/physics_layer_1/angular_velocity = 0.0
1:24/0 = 0
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:24/0/physics_layer_0/angular_velocity = 0.0
1:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:24/0/physics_layer_1/angular_velocity = 0.0
2:24/0 = 0
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:24/0/physics_layer_0/angular_velocity = 0.0
2:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:24/0/physics_layer_1/angular_velocity = 0.0
3:24/0 = 0
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:24/0/physics_layer_0/angular_velocity = 0.0
3:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:24/0/physics_layer_1/angular_velocity = 0.0
4:24/0 = 0
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:24/0/physics_layer_0/angular_velocity = 0.0
4:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:24/0/physics_layer_1/angular_velocity = 0.0
5:24/0 = 0
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:24/0/physics_layer_0/angular_velocity = 0.0
5:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:24/0/physics_layer_1/angular_velocity = 0.0
6:24/0 = 0
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:24/0/physics_layer_0/angular_velocity = 0.0
6:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:24/0/physics_layer_1/angular_velocity = 0.0
7:24/0 = 0
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:24/0/physics_layer_0/angular_velocity = 0.0
7:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:24/0/physics_layer_1/angular_velocity = 0.0
8:24/0 = 0
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:24/0/physics_layer_0/angular_velocity = 0.0
8:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:24/0/physics_layer_1/angular_velocity = 0.0
9:24/0 = 0
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:24/0/physics_layer_0/angular_velocity = 0.0
9:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:24/0/physics_layer_1/angular_velocity = 0.0
10:24/0 = 0
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:24/0/physics_layer_0/angular_velocity = 0.0
10:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:24/0/physics_layer_1/angular_velocity = 0.0
11:24/0 = 0
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:24/0/physics_layer_0/angular_velocity = 0.0
11:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:24/0/physics_layer_1/angular_velocity = 0.0
12:24/0 = 0
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:24/0/physics_layer_0/angular_velocity = 0.0
12:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:24/0/physics_layer_1/angular_velocity = 0.0
13:24/0 = 0
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:24/0/physics_layer_0/angular_velocity = 0.0
13:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:24/0/physics_layer_1/angular_velocity = 0.0
14:24/0 = 0
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:24/0/physics_layer_0/angular_velocity = 0.0
14:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:24/0/physics_layer_1/angular_velocity = 0.0
15:24/0 = 0
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:24/0/physics_layer_0/angular_velocity = 0.0
15:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:24/0/physics_layer_1/angular_velocity = 0.0
16:24/0 = 0
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:24/0/physics_layer_0/angular_velocity = 0.0
16:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:24/0/physics_layer_1/angular_velocity = 0.0
17:24/0 = 0
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:24/0/physics_layer_0/angular_velocity = 0.0
17:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:24/0/physics_layer_1/angular_velocity = 0.0
18:24/0 = 0
18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:24/0/physics_layer_0/angular_velocity = 0.0
18:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:24/0/physics_layer_1/angular_velocity = 0.0
19:24/0 = 0
19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:24/0/physics_layer_0/angular_velocity = 0.0
19:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:24/0/physics_layer_1/angular_velocity = 0.0
20:24/0 = 0
20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:24/0/physics_layer_0/angular_velocity = 0.0
20:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:24/0/physics_layer_1/angular_velocity = 0.0
21:24/0 = 0
21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:24/0/physics_layer_0/angular_velocity = 0.0
21:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:24/0/physics_layer_1/angular_velocity = 0.0
22:24/0 = 0
22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:24/0/physics_layer_0/angular_velocity = 0.0
22:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:24/0/physics_layer_1/angular_velocity = 0.0
23:24/0 = 0
23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:24/0/physics_layer_0/angular_velocity = 0.0
23:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:24/0/physics_layer_1/angular_velocity = 0.0
24:24/0 = 0
24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:24/0/physics_layer_0/angular_velocity = 0.0
24:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:24/0/physics_layer_1/angular_velocity = 0.0
28:24/0 = 0
28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:24/0/physics_layer_0/angular_velocity = 0.0
28:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:24/0/physics_layer_1/angular_velocity = 0.0
29:24/0 = 0
29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:24/0/physics_layer_0/angular_velocity = 0.0
29:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:24/0/physics_layer_1/angular_velocity = 0.0
30:24/0 = 0
30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:24/0/physics_layer_0/angular_velocity = 0.0
30:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:24/0/physics_layer_1/angular_velocity = 0.0
31:24/0 = 0
31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:24/0/physics_layer_0/angular_velocity = 0.0
31:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:24/0/physics_layer_1/angular_velocity = 0.0
32:24/0 = 0
32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:24/0/physics_layer_0/angular_velocity = 0.0
32:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:24/0/physics_layer_1/angular_velocity = 0.0
33:24/0 = 0
33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:24/0/physics_layer_0/angular_velocity = 0.0
33:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:24/0/physics_layer_1/angular_velocity = 0.0
34:24/0 = 0
34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:24/0/physics_layer_0/angular_velocity = 0.0
34:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:24/0/physics_layer_1/angular_velocity = 0.0
38:24/0 = 0
38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:24/0/physics_layer_0/angular_velocity = 0.0
38:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:24/0/physics_layer_1/angular_velocity = 0.0
39:24/0 = 0
39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:24/0/physics_layer_0/angular_velocity = 0.0
39:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:24/0/physics_layer_1/angular_velocity = 0.0
40:24/0 = 0
40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:24/0/physics_layer_0/angular_velocity = 0.0
40:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:24/0/physics_layer_1/angular_velocity = 0.0
41:24/0 = 0
41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:24/0/physics_layer_0/angular_velocity = 0.0
41:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:24/0/physics_layer_1/angular_velocity = 0.0
42:24/0 = 0
42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:24/0/physics_layer_0/angular_velocity = 0.0
42:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:24/0/physics_layer_1/angular_velocity = 0.0
43:24/0 = 0
43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:24/0/physics_layer_0/angular_velocity = 0.0
43:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:24/0/physics_layer_1/angular_velocity = 0.0
44:24/0 = 0
44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:24/0/physics_layer_0/angular_velocity = 0.0
44:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:24/0/physics_layer_1/angular_velocity = 0.0
48:24/0 = 0
48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:24/0/physics_layer_0/angular_velocity = 0.0
48:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:24/0/physics_layer_1/angular_velocity = 0.0
49:24/0 = 0
49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:24/0/physics_layer_0/angular_velocity = 0.0
49:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:24/0/physics_layer_1/angular_velocity = 0.0
50:24/0 = 0
50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:24/0/physics_layer_0/angular_velocity = 0.0
50:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:24/0/physics_layer_1/angular_velocity = 0.0
51:24/0 = 0
51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:24/0/physics_layer_0/angular_velocity = 0.0
51:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:24/0/physics_layer_1/angular_velocity = 0.0
52:24/0 = 0
52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:24/0/physics_layer_0/angular_velocity = 0.0
52:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:24/0/physics_layer_1/angular_velocity = 0.0
53:24/0 = 0
53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:24/0/physics_layer_0/angular_velocity = 0.0
53:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:24/0/physics_layer_1/angular_velocity = 0.0
54:24/0 = 0
54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:24/0/physics_layer_0/angular_velocity = 0.0
54:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:24/0/physics_layer_1/angular_velocity = 0.0
55:24/0 = 0
55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:24/0/physics_layer_0/angular_velocity = 0.0
55:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:24/0/physics_layer_1/angular_velocity = 0.0
56:24/0 = 0
56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:24/0/physics_layer_0/angular_velocity = 0.0
56:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:24/0/physics_layer_1/angular_velocity = 0.0
57:24/0 = 0
57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:24/0/physics_layer_0/angular_velocity = 0.0
57:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:24/0/physics_layer_1/angular_velocity = 0.0
58:24/0 = 0
58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:24/0/physics_layer_0/angular_velocity = 0.0
58:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:24/0/physics_layer_1/angular_velocity = 0.0
59:24/0 = 0
59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:24/0/physics_layer_0/angular_velocity = 0.0
59:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:24/0/physics_layer_1/angular_velocity = 0.0
60:24/0 = 0
60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:24/0/physics_layer_0/angular_velocity = 0.0
60:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:24/0/physics_layer_1/angular_velocity = 0.0
61:24/0 = 0
61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:24/0/physics_layer_0/angular_velocity = 0.0
61:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:24/0/physics_layer_1/angular_velocity = 0.0
62:24/0 = 0
62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:24/0/physics_layer_0/angular_velocity = 0.0
62:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:24/0/physics_layer_1/angular_velocity = 0.0
63:24/0 = 0
63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:24/0/physics_layer_0/angular_velocity = 0.0
63:24/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:24/0/physics_layer_1/angular_velocity = 0.0
0:25/0 = 0
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:25/0/physics_layer_0/angular_velocity = 0.0
0:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:25/0/physics_layer_1/angular_velocity = 0.0
5:25/0 = 0
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:25/0/physics_layer_0/angular_velocity = 0.0
5:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:25/0/physics_layer_1/angular_velocity = 0.0
8:25/0 = 0
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:25/0/physics_layer_0/angular_velocity = 0.0
8:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:25/0/physics_layer_1/angular_velocity = 0.0
13:25/0 = 0
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:25/0/physics_layer_0/angular_velocity = 0.0
13:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:25/0/physics_layer_1/angular_velocity = 0.0
16:25/0 = 0
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:25/0/physics_layer_0/angular_velocity = 0.0
16:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:25/0/physics_layer_1/angular_velocity = 0.0
21:25/0 = 0
21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:25/0/physics_layer_0/angular_velocity = 0.0
21:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:25/0/physics_layer_1/angular_velocity = 0.0
24:25/0 = 0
24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:25/0/physics_layer_0/angular_velocity = 0.0
24:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:25/0/physics_layer_1/angular_velocity = 0.0
28:25/0 = 0
28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:25/0/physics_layer_0/angular_velocity = 0.0
28:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:25/0/physics_layer_1/angular_velocity = 0.0
29:25/0 = 0
29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:25/0/physics_layer_0/angular_velocity = 0.0
29:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:25/0/physics_layer_1/angular_velocity = 0.0
30:25/0 = 0
30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:25/0/physics_layer_0/angular_velocity = 0.0
30:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:25/0/physics_layer_1/angular_velocity = 0.0
31:25/0 = 0
31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:25/0/physics_layer_0/angular_velocity = 0.0
31:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:25/0/physics_layer_1/angular_velocity = 0.0
32:25/0 = 0
32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:25/0/physics_layer_0/angular_velocity = 0.0
32:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:25/0/physics_layer_1/angular_velocity = 0.0
33:25/0 = 0
33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:25/0/physics_layer_0/angular_velocity = 0.0
33:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:25/0/physics_layer_1/angular_velocity = 0.0
34:25/0 = 0
34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:25/0/physics_layer_0/angular_velocity = 0.0
34:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:25/0/physics_layer_1/angular_velocity = 0.0
38:25/0 = 0
38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:25/0/physics_layer_0/angular_velocity = 0.0
38:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:25/0/physics_layer_1/angular_velocity = 0.0
39:25/0 = 0
39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:25/0/physics_layer_0/angular_velocity = 0.0
39:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:25/0/physics_layer_1/angular_velocity = 0.0
40:25/0 = 0
40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:25/0/physics_layer_0/angular_velocity = 0.0
40:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:25/0/physics_layer_1/angular_velocity = 0.0
41:25/0 = 0
41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:25/0/physics_layer_0/angular_velocity = 0.0
41:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:25/0/physics_layer_1/angular_velocity = 0.0
42:25/0 = 0
42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:25/0/physics_layer_0/angular_velocity = 0.0
42:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:25/0/physics_layer_1/angular_velocity = 0.0
43:25/0 = 0
43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:25/0/physics_layer_0/angular_velocity = 0.0
43:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:25/0/physics_layer_1/angular_velocity = 0.0
44:25/0 = 0
44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:25/0/physics_layer_0/angular_velocity = 0.0
44:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:25/0/physics_layer_1/angular_velocity = 0.0
48:25/0 = 0
48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:25/0/physics_layer_0/angular_velocity = 0.0
48:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:25/0/physics_layer_1/angular_velocity = 0.0
49:25/0 = 0
49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:25/0/physics_layer_0/angular_velocity = 0.0
49:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:25/0/physics_layer_1/angular_velocity = 0.0
50:25/0 = 0
50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:25/0/physics_layer_0/angular_velocity = 0.0
50:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:25/0/physics_layer_1/angular_velocity = 0.0
51:25/0 = 0
51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:25/0/physics_layer_0/angular_velocity = 0.0
51:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:25/0/physics_layer_1/angular_velocity = 0.0
52:25/0 = 0
52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:25/0/physics_layer_0/angular_velocity = 0.0
52:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:25/0/physics_layer_1/angular_velocity = 0.0
53:25/0 = 0
53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:25/0/physics_layer_0/angular_velocity = 0.0
53:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:25/0/physics_layer_1/angular_velocity = 0.0
54:25/0 = 0
54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:25/0/physics_layer_0/angular_velocity = 0.0
54:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:25/0/physics_layer_1/angular_velocity = 0.0
55:25/0 = 0
55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:25/0/physics_layer_0/angular_velocity = 0.0
55:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:25/0/physics_layer_1/angular_velocity = 0.0
56:25/0 = 0
56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:25/0/physics_layer_0/angular_velocity = 0.0
56:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:25/0/physics_layer_1/angular_velocity = 0.0
57:25/0 = 0
57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:25/0/physics_layer_0/angular_velocity = 0.0
57:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:25/0/physics_layer_1/angular_velocity = 0.0
58:25/0 = 0
58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:25/0/physics_layer_0/angular_velocity = 0.0
58:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:25/0/physics_layer_1/angular_velocity = 0.0
59:25/0 = 0
59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:25/0/physics_layer_0/angular_velocity = 0.0
59:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:25/0/physics_layer_1/angular_velocity = 0.0
60:25/0 = 0
60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:25/0/physics_layer_0/angular_velocity = 0.0
60:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:25/0/physics_layer_1/angular_velocity = 0.0
61:25/0 = 0
61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:25/0/physics_layer_0/angular_velocity = 0.0
61:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:25/0/physics_layer_1/angular_velocity = 0.0
62:25/0 = 0
62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:25/0/physics_layer_0/angular_velocity = 0.0
62:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:25/0/physics_layer_1/angular_velocity = 0.0
63:25/0 = 0
63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:25/0/physics_layer_0/angular_velocity = 0.0
63:25/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:25/0/physics_layer_1/angular_velocity = 0.0
0:26/0 = 0
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:26/0/physics_layer_0/angular_velocity = 0.0
0:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:26/0/physics_layer_1/angular_velocity = 0.0
1:26/0 = 0
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:26/0/physics_layer_0/angular_velocity = 0.0
1:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:26/0/physics_layer_1/angular_velocity = 0.0
4:26/0 = 0
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:26/0/physics_layer_0/angular_velocity = 0.0
4:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:26/0/physics_layer_1/angular_velocity = 0.0
5:26/0 = 0
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:26/0/physics_layer_0/angular_velocity = 0.0
5:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:26/0/physics_layer_1/angular_velocity = 0.0
8:26/0 = 0
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:26/0/physics_layer_0/angular_velocity = 0.0
8:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:26/0/physics_layer_1/angular_velocity = 0.0
9:26/0 = 0
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:26/0/physics_layer_0/angular_velocity = 0.0
9:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:26/0/physics_layer_1/angular_velocity = 0.0
12:26/0 = 0
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:26/0/physics_layer_0/angular_velocity = 0.0
12:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:26/0/physics_layer_1/angular_velocity = 0.0
13:26/0 = 0
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:26/0/physics_layer_0/angular_velocity = 0.0
13:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:26/0/physics_layer_1/angular_velocity = 0.0
16:26/0 = 0
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_0/angular_velocity = 0.0
16:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_1/angular_velocity = 0.0
17:26/0 = 0
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:26/0/physics_layer_0/angular_velocity = 0.0
17:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:26/0/physics_layer_1/angular_velocity = 0.0
20:26/0 = 0
20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:26/0/physics_layer_0/angular_velocity = 0.0
20:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:26/0/physics_layer_1/angular_velocity = 0.0
21:26/0 = 0
21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:26/0/physics_layer_0/angular_velocity = 0.0
21:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:26/0/physics_layer_1/angular_velocity = 0.0
22:26/0 = 0
22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:26/0/physics_layer_0/angular_velocity = 0.0
22:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:26/0/physics_layer_1/angular_velocity = 0.0
23:26/0 = 0
23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:26/0/physics_layer_0/angular_velocity = 0.0
23:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:26/0/physics_layer_1/angular_velocity = 0.0
24:26/0 = 0
24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:26/0/physics_layer_0/angular_velocity = 0.0
24:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:26/0/physics_layer_1/angular_velocity = 0.0
28:26/0 = 0
28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:26/0/physics_layer_0/angular_velocity = 0.0
28:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:26/0/physics_layer_1/angular_velocity = 0.0
29:26/0 = 0
29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:26/0/physics_layer_0/angular_velocity = 0.0
29:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:26/0/physics_layer_1/angular_velocity = 0.0
30:26/0 = 0
30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:26/0/physics_layer_0/angular_velocity = 0.0
30:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:26/0/physics_layer_1/angular_velocity = 0.0
31:26/0 = 0
31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:26/0/physics_layer_0/angular_velocity = 0.0
31:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:26/0/physics_layer_1/angular_velocity = 0.0
32:26/0 = 0
32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:26/0/physics_layer_0/angular_velocity = 0.0
32:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:26/0/physics_layer_1/angular_velocity = 0.0
33:26/0 = 0
33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:26/0/physics_layer_0/angular_velocity = 0.0
33:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:26/0/physics_layer_1/angular_velocity = 0.0
34:26/0 = 0
34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:26/0/physics_layer_0/angular_velocity = 0.0
34:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:26/0/physics_layer_1/angular_velocity = 0.0
38:26/0 = 0
38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:26/0/physics_layer_0/angular_velocity = 0.0
38:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:26/0/physics_layer_1/angular_velocity = 0.0
39:26/0 = 0
39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:26/0/physics_layer_0/angular_velocity = 0.0
39:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:26/0/physics_layer_1/angular_velocity = 0.0
40:26/0 = 0
40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:26/0/physics_layer_0/angular_velocity = 0.0
40:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:26/0/physics_layer_1/angular_velocity = 0.0
41:26/0 = 0
41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:26/0/physics_layer_0/angular_velocity = 0.0
41:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:26/0/physics_layer_1/angular_velocity = 0.0
42:26/0 = 0
42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:26/0/physics_layer_0/angular_velocity = 0.0
42:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:26/0/physics_layer_1/angular_velocity = 0.0
43:26/0 = 0
43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:26/0/physics_layer_0/angular_velocity = 0.0
43:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:26/0/physics_layer_1/angular_velocity = 0.0
44:26/0 = 0
44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:26/0/physics_layer_0/angular_velocity = 0.0
44:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:26/0/physics_layer_1/angular_velocity = 0.0
48:26/0 = 0
48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:26/0/physics_layer_0/angular_velocity = 0.0
48:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:26/0/physics_layer_1/angular_velocity = 0.0
49:26/0 = 0
49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:26/0/physics_layer_0/angular_velocity = 0.0
49:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:26/0/physics_layer_1/angular_velocity = 0.0
50:26/0 = 0
50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:26/0/physics_layer_0/angular_velocity = 0.0
50:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:26/0/physics_layer_1/angular_velocity = 0.0
51:26/0 = 0
51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:26/0/physics_layer_0/angular_velocity = 0.0
51:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:26/0/physics_layer_1/angular_velocity = 0.0
52:26/0 = 0
52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:26/0/physics_layer_0/angular_velocity = 0.0
52:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:26/0/physics_layer_1/angular_velocity = 0.0
53:26/0 = 0
53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:26/0/physics_layer_0/angular_velocity = 0.0
53:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:26/0/physics_layer_1/angular_velocity = 0.0
54:26/0 = 0
54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:26/0/physics_layer_0/angular_velocity = 0.0
54:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:26/0/physics_layer_1/angular_velocity = 0.0
55:26/0 = 0
55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:26/0/physics_layer_0/angular_velocity = 0.0
55:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:26/0/physics_layer_1/angular_velocity = 0.0
56:26/0 = 0
56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:26/0/physics_layer_0/angular_velocity = 0.0
56:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:26/0/physics_layer_1/angular_velocity = 0.0
57:26/0 = 0
57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:26/0/physics_layer_0/angular_velocity = 0.0
57:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:26/0/physics_layer_1/angular_velocity = 0.0
58:26/0 = 0
58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:26/0/physics_layer_0/angular_velocity = 0.0
58:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:26/0/physics_layer_1/angular_velocity = 0.0
59:26/0 = 0
59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:26/0/physics_layer_0/angular_velocity = 0.0
59:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:26/0/physics_layer_1/angular_velocity = 0.0
60:26/0 = 0
60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:26/0/physics_layer_0/angular_velocity = 0.0
60:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:26/0/physics_layer_1/angular_velocity = 0.0
61:26/0 = 0
61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:26/0/physics_layer_0/angular_velocity = 0.0
61:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:26/0/physics_layer_1/angular_velocity = 0.0
62:26/0 = 0
62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:26/0/physics_layer_0/angular_velocity = 0.0
62:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:26/0/physics_layer_1/angular_velocity = 0.0
63:26/0 = 0
63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:26/0/physics_layer_0/angular_velocity = 0.0
63:26/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:26/0/physics_layer_1/angular_velocity = 0.0
0:27/0 = 0
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:27/0/physics_layer_0/angular_velocity = 0.0
0:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:27/0/physics_layer_1/angular_velocity = 0.0
1:27/0 = 0
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:27/0/physics_layer_0/angular_velocity = 0.0
1:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:27/0/physics_layer_1/angular_velocity = 0.0
2:27/0 = 0
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:27/0/physics_layer_0/angular_velocity = 0.0
2:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:27/0/physics_layer_1/angular_velocity = 0.0
3:27/0 = 0
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:27/0/physics_layer_0/angular_velocity = 0.0
3:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:27/0/physics_layer_1/angular_velocity = 0.0
4:27/0 = 0
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:27/0/physics_layer_0/angular_velocity = 0.0
4:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:27/0/physics_layer_1/angular_velocity = 0.0
5:27/0 = 0
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:27/0/physics_layer_0/angular_velocity = 0.0
5:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:27/0/physics_layer_1/angular_velocity = 0.0
8:27/0 = 0
8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:27/0/physics_layer_0/angular_velocity = 0.0
8:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:27/0/physics_layer_1/angular_velocity = 0.0
9:27/0 = 0
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:27/0/physics_layer_0/angular_velocity = 0.0
9:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:27/0/physics_layer_1/angular_velocity = 0.0
10:27/0 = 0
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:27/0/physics_layer_0/angular_velocity = 0.0
10:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:27/0/physics_layer_1/angular_velocity = 0.0
11:27/0 = 0
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:27/0/physics_layer_0/angular_velocity = 0.0
11:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:27/0/physics_layer_1/angular_velocity = 0.0
12:27/0 = 0
12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:27/0/physics_layer_0/angular_velocity = 0.0
12:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:27/0/physics_layer_1/angular_velocity = 0.0
13:27/0 = 0
13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:27/0/physics_layer_0/angular_velocity = 0.0
13:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:27/0/physics_layer_1/angular_velocity = 0.0
16:27/0 = 0
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_0/angular_velocity = 0.0
16:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_1/angular_velocity = 0.0
17:27/0 = 0
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_0/angular_velocity = 0.0
17:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_1/angular_velocity = 0.0
18:27/0 = 0
18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:27/0/physics_layer_0/angular_velocity = 0.0
18:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:27/0/physics_layer_1/angular_velocity = 0.0
19:27/0 = 0
19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:27/0/physics_layer_0/angular_velocity = 0.0
19:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:27/0/physics_layer_1/angular_velocity = 0.0
20:27/0 = 0
20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:27/0/physics_layer_0/angular_velocity = 0.0
20:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:27/0/physics_layer_1/angular_velocity = 0.0
21:27/0 = 0
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:27/0/physics_layer_0/angular_velocity = 0.0
21:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:27/0/physics_layer_1/angular_velocity = 0.0
22:27/0 = 0
22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:27/0/physics_layer_0/angular_velocity = 0.0
22:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:27/0/physics_layer_1/angular_velocity = 0.0
23:27/0 = 0
23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:27/0/physics_layer_0/angular_velocity = 0.0
23:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:27/0/physics_layer_1/angular_velocity = 0.0
24:27/0 = 0
24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:27/0/physics_layer_0/angular_velocity = 0.0
24:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:27/0/physics_layer_1/angular_velocity = 0.0
25:27/0 = 0
25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:27/0/physics_layer_0/angular_velocity = 0.0
25:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:27/0/physics_layer_1/angular_velocity = 0.0
26:27/0 = 0
26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:27/0/physics_layer_0/angular_velocity = 0.0
26:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:27/0/physics_layer_1/angular_velocity = 0.0
27:27/0 = 0
27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:27/0/physics_layer_0/angular_velocity = 0.0
27:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:27/0/physics_layer_1/angular_velocity = 0.0
28:27/0 = 0
28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:27/0/physics_layer_0/angular_velocity = 0.0
28:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:27/0/physics_layer_1/angular_velocity = 0.0
29:27/0 = 0
29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:27/0/physics_layer_0/angular_velocity = 0.0
29:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:27/0/physics_layer_1/angular_velocity = 0.0
30:27/0 = 0
30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:27/0/physics_layer_0/angular_velocity = 0.0
30:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:27/0/physics_layer_1/angular_velocity = 0.0
31:27/0 = 0
31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:27/0/physics_layer_0/angular_velocity = 0.0
31:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:27/0/physics_layer_1/angular_velocity = 0.0
32:27/0 = 0
32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:27/0/physics_layer_0/angular_velocity = 0.0
32:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:27/0/physics_layer_1/angular_velocity = 0.0
33:27/0 = 0
33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:27/0/physics_layer_0/angular_velocity = 0.0
33:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:27/0/physics_layer_1/angular_velocity = 0.0
34:27/0 = 0
34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:27/0/physics_layer_0/angular_velocity = 0.0
34:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:27/0/physics_layer_1/angular_velocity = 0.0
35:27/0 = 0
35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:27/0/physics_layer_0/angular_velocity = 0.0
35:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:27/0/physics_layer_1/angular_velocity = 0.0
36:27/0 = 0
36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:27/0/physics_layer_0/angular_velocity = 0.0
36:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:27/0/physics_layer_1/angular_velocity = 0.0
37:27/0 = 0
37:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:27/0/physics_layer_0/angular_velocity = 0.0
37:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:27/0/physics_layer_1/angular_velocity = 0.0
38:27/0 = 0
38:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:27/0/physics_layer_0/angular_velocity = 0.0
38:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:27/0/physics_layer_1/angular_velocity = 0.0
39:27/0 = 0
39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:27/0/physics_layer_0/angular_velocity = 0.0
39:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:27/0/physics_layer_1/angular_velocity = 0.0
40:27/0 = 0
40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:27/0/physics_layer_0/angular_velocity = 0.0
40:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:27/0/physics_layer_1/angular_velocity = 0.0
41:27/0 = 0
41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:27/0/physics_layer_0/angular_velocity = 0.0
41:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:27/0/physics_layer_1/angular_velocity = 0.0
42:27/0 = 0
42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:27/0/physics_layer_0/angular_velocity = 0.0
42:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:27/0/physics_layer_1/angular_velocity = 0.0
43:27/0 = 0
43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:27/0/physics_layer_0/angular_velocity = 0.0
43:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:27/0/physics_layer_1/angular_velocity = 0.0
44:27/0 = 0
44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:27/0/physics_layer_0/angular_velocity = 0.0
44:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:27/0/physics_layer_1/angular_velocity = 0.0
45:27/0 = 0
45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:27/0/physics_layer_0/angular_velocity = 0.0
45:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:27/0/physics_layer_1/angular_velocity = 0.0
46:27/0 = 0
46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:27/0/physics_layer_0/angular_velocity = 0.0
46:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:27/0/physics_layer_1/angular_velocity = 0.0
47:27/0 = 0
47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:27/0/physics_layer_0/angular_velocity = 0.0
47:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:27/0/physics_layer_1/angular_velocity = 0.0
48:27/0 = 0
48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:27/0/physics_layer_0/angular_velocity = 0.0
48:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:27/0/physics_layer_1/angular_velocity = 0.0
49:27/0 = 0
49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:27/0/physics_layer_0/angular_velocity = 0.0
49:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:27/0/physics_layer_1/angular_velocity = 0.0
50:27/0 = 0
50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:27/0/physics_layer_0/angular_velocity = 0.0
50:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:27/0/physics_layer_1/angular_velocity = 0.0
51:27/0 = 0
51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:27/0/physics_layer_0/angular_velocity = 0.0
51:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:27/0/physics_layer_1/angular_velocity = 0.0
52:27/0 = 0
52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:27/0/physics_layer_0/angular_velocity = 0.0
52:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:27/0/physics_layer_1/angular_velocity = 0.0
53:27/0 = 0
53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:27/0/physics_layer_0/angular_velocity = 0.0
53:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:27/0/physics_layer_1/angular_velocity = 0.0
54:27/0 = 0
54:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:27/0/physics_layer_0/angular_velocity = 0.0
54:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:27/0/physics_layer_1/angular_velocity = 0.0
55:27/0 = 0
55:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:27/0/physics_layer_0/angular_velocity = 0.0
55:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:27/0/physics_layer_1/angular_velocity = 0.0
56:27/0 = 0
56:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:27/0/physics_layer_0/angular_velocity = 0.0
56:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:27/0/physics_layer_1/angular_velocity = 0.0
57:27/0 = 0
57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:27/0/physics_layer_0/angular_velocity = 0.0
57:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:27/0/physics_layer_1/angular_velocity = 0.0
58:27/0 = 0
58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:27/0/physics_layer_0/angular_velocity = 0.0
58:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:27/0/physics_layer_1/angular_velocity = 0.0
59:27/0 = 0
59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:27/0/physics_layer_0/angular_velocity = 0.0
59:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:27/0/physics_layer_1/angular_velocity = 0.0
60:27/0 = 0
60:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:27/0/physics_layer_0/angular_velocity = 0.0
60:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:27/0/physics_layer_1/angular_velocity = 0.0
61:27/0 = 0
61:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:27/0/physics_layer_0/angular_velocity = 0.0
61:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:27/0/physics_layer_1/angular_velocity = 0.0
62:27/0 = 0
62:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:27/0/physics_layer_0/angular_velocity = 0.0
62:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:27/0/physics_layer_1/angular_velocity = 0.0
63:27/0 = 0
63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:27/0/physics_layer_0/angular_velocity = 0.0
63:27/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:27/0/physics_layer_1/angular_velocity = 0.0
0:28/0 = 0
0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:28/0/physics_layer_0/angular_velocity = 0.0
0:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:28/0/physics_layer_1/angular_velocity = 0.0
1:28/0 = 0
1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:28/0/physics_layer_0/angular_velocity = 0.0
1:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:28/0/physics_layer_1/angular_velocity = 0.0
2:28/0 = 0
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:28/0/physics_layer_0/angular_velocity = 0.0
2:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:28/0/physics_layer_1/angular_velocity = 0.0
3:28/0 = 0
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:28/0/physics_layer_0/angular_velocity = 0.0
3:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:28/0/physics_layer_1/angular_velocity = 0.0
4:28/0 = 0
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:28/0/physics_layer_0/angular_velocity = 0.0
4:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:28/0/physics_layer_1/angular_velocity = 0.0
5:28/0 = 0
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:28/0/physics_layer_0/angular_velocity = 0.0
5:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:28/0/physics_layer_1/angular_velocity = 0.0
8:28/0 = 0
8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:28/0/physics_layer_0/angular_velocity = 0.0
8:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:28/0/physics_layer_1/angular_velocity = 0.0
9:28/0 = 0
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:28/0/physics_layer_0/angular_velocity = 0.0
9:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:28/0/physics_layer_1/angular_velocity = 0.0
10:28/0 = 0
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:28/0/physics_layer_0/angular_velocity = 0.0
10:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:28/0/physics_layer_1/angular_velocity = 0.0
11:28/0 = 0
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:28/0/physics_layer_0/angular_velocity = 0.0
11:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:28/0/physics_layer_1/angular_velocity = 0.0
12:28/0 = 0
12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:28/0/physics_layer_0/angular_velocity = 0.0
12:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:28/0/physics_layer_1/angular_velocity = 0.0
13:28/0 = 0
13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:28/0/physics_layer_0/angular_velocity = 0.0
13:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:28/0/physics_layer_1/angular_velocity = 0.0
16:28/0 = 0
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_0/angular_velocity = 0.0
16:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_1/angular_velocity = 0.0
17:28/0 = 0
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_0/angular_velocity = 0.0
17:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_1/angular_velocity = 0.0
18:28/0 = 0
18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:28/0/physics_layer_0/angular_velocity = 0.0
18:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:28/0/physics_layer_1/angular_velocity = 0.0
19:28/0 = 0
19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:28/0/physics_layer_0/angular_velocity = 0.0
19:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:28/0/physics_layer_1/angular_velocity = 0.0
20:28/0 = 0
20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:28/0/physics_layer_0/angular_velocity = 0.0
20:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:28/0/physics_layer_1/angular_velocity = 0.0
21:28/0 = 0
21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:28/0/physics_layer_0/angular_velocity = 0.0
21:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:28/0/physics_layer_1/angular_velocity = 0.0
22:28/0 = 0
22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:28/0/physics_layer_0/angular_velocity = 0.0
22:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:28/0/physics_layer_1/angular_velocity = 0.0
23:28/0 = 0
23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:28/0/physics_layer_0/angular_velocity = 0.0
23:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:28/0/physics_layer_1/angular_velocity = 0.0
24:28/0 = 0
24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:28/0/physics_layer_0/angular_velocity = 0.0
24:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:28/0/physics_layer_1/angular_velocity = 0.0
25:28/0 = 0
25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:28/0/physics_layer_0/angular_velocity = 0.0
25:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:28/0/physics_layer_1/angular_velocity = 0.0
26:28/0 = 0
26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:28/0/physics_layer_0/angular_velocity = 0.0
26:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:28/0/physics_layer_1/angular_velocity = 0.0
27:28/0 = 0
27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:28/0/physics_layer_0/angular_velocity = 0.0
27:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:28/0/physics_layer_1/angular_velocity = 0.0
28:28/0 = 0
28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:28/0/physics_layer_0/angular_velocity = 0.0
28:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:28/0/physics_layer_1/angular_velocity = 0.0
29:28/0 = 0
29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:28/0/physics_layer_0/angular_velocity = 0.0
29:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:28/0/physics_layer_1/angular_velocity = 0.0
31:28/0 = 0
31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:28/0/physics_layer_0/angular_velocity = 0.0
31:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:28/0/physics_layer_1/angular_velocity = 0.0
32:28/0 = 0
32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:28/0/physics_layer_0/angular_velocity = 0.0
32:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:28/0/physics_layer_1/angular_velocity = 0.0
33:28/0 = 0
33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:28/0/physics_layer_0/angular_velocity = 0.0
33:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:28/0/physics_layer_1/angular_velocity = 0.0
34:28/0 = 0
34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:28/0/physics_layer_0/angular_velocity = 0.0
34:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:28/0/physics_layer_1/angular_velocity = 0.0
35:28/0 = 0
35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:28/0/physics_layer_0/angular_velocity = 0.0
35:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:28/0/physics_layer_1/angular_velocity = 0.0
36:28/0 = 0
36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:28/0/physics_layer_0/angular_velocity = 0.0
36:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:28/0/physics_layer_1/angular_velocity = 0.0
38:28/0 = 0
38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:28/0/physics_layer_0/angular_velocity = 0.0
38:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:28/0/physics_layer_1/angular_velocity = 0.0
39:28/0 = 0
39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:28/0/physics_layer_0/angular_velocity = 0.0
39:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:28/0/physics_layer_1/angular_velocity = 0.0
40:28/0 = 0
40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:28/0/physics_layer_0/angular_velocity = 0.0
40:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:28/0/physics_layer_1/angular_velocity = 0.0
41:28/0 = 0
41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:28/0/physics_layer_0/angular_velocity = 0.0
41:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:28/0/physics_layer_1/angular_velocity = 0.0
42:28/0 = 0
42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:28/0/physics_layer_0/angular_velocity = 0.0
42:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:28/0/physics_layer_1/angular_velocity = 0.0
43:28/0 = 0
43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:28/0/physics_layer_0/angular_velocity = 0.0
43:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:28/0/physics_layer_1/angular_velocity = 0.0
44:28/0 = 0
44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:28/0/physics_layer_0/angular_velocity = 0.0
44:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:28/0/physics_layer_1/angular_velocity = 0.0
45:28/0 = 0
45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:28/0/physics_layer_0/angular_velocity = 0.0
45:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:28/0/physics_layer_1/angular_velocity = 0.0
46:28/0 = 0
46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:28/0/physics_layer_0/angular_velocity = 0.0
46:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:28/0/physics_layer_1/angular_velocity = 0.0
47:28/0 = 0
47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:28/0/physics_layer_0/angular_velocity = 0.0
47:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:28/0/physics_layer_1/angular_velocity = 0.0
48:28/0 = 0
48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:28/0/physics_layer_0/angular_velocity = 0.0
48:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:28/0/physics_layer_1/angular_velocity = 0.0
49:28/0 = 0
49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:28/0/physics_layer_0/angular_velocity = 0.0
49:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:28/0/physics_layer_1/angular_velocity = 0.0
50:28/0 = 0
50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:28/0/physics_layer_0/angular_velocity = 0.0
50:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:28/0/physics_layer_1/angular_velocity = 0.0
51:28/0 = 0
51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:28/0/physics_layer_0/angular_velocity = 0.0
51:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:28/0/physics_layer_1/angular_velocity = 0.0
52:28/0 = 0
52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:28/0/physics_layer_0/angular_velocity = 0.0
52:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:28/0/physics_layer_1/angular_velocity = 0.0
53:28/0 = 0
53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:28/0/physics_layer_0/angular_velocity = 0.0
53:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:28/0/physics_layer_1/angular_velocity = 0.0
54:28/0 = 0
54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:28/0/physics_layer_0/angular_velocity = 0.0
54:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:28/0/physics_layer_1/angular_velocity = 0.0
55:28/0 = 0
55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:28/0/physics_layer_0/angular_velocity = 0.0
55:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:28/0/physics_layer_1/angular_velocity = 0.0
56:28/0 = 0
56:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:28/0/physics_layer_0/angular_velocity = 0.0
56:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:28/0/physics_layer_1/angular_velocity = 0.0
57:28/0 = 0
57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:28/0/physics_layer_0/angular_velocity = 0.0
57:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:28/0/physics_layer_1/angular_velocity = 0.0
58:28/0 = 0
58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:28/0/physics_layer_0/angular_velocity = 0.0
58:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:28/0/physics_layer_1/angular_velocity = 0.0
59:28/0 = 0
59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:28/0/physics_layer_0/angular_velocity = 0.0
59:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:28/0/physics_layer_1/angular_velocity = 0.0
60:28/0 = 0
60:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:28/0/physics_layer_0/angular_velocity = 0.0
60:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:28/0/physics_layer_1/angular_velocity = 0.0
61:28/0 = 0
61:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:28/0/physics_layer_0/angular_velocity = 0.0
61:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:28/0/physics_layer_1/angular_velocity = 0.0
62:28/0 = 0
62:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:28/0/physics_layer_0/angular_velocity = 0.0
62:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:28/0/physics_layer_1/angular_velocity = 0.0
63:28/0 = 0
63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:28/0/physics_layer_0/angular_velocity = 0.0
63:28/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:28/0/physics_layer_1/angular_velocity = 0.0
0:29/0 = 0
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:29/0/physics_layer_0/angular_velocity = 0.0
0:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:29/0/physics_layer_1/angular_velocity = 0.0
1:29/0 = 0
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:29/0/physics_layer_0/angular_velocity = 0.0
1:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:29/0/physics_layer_1/angular_velocity = 0.0
2:29/0 = 0
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:29/0/physics_layer_0/angular_velocity = 0.0
2:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:29/0/physics_layer_1/angular_velocity = 0.0
3:29/0 = 0
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:29/0/physics_layer_0/angular_velocity = 0.0
3:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:29/0/physics_layer_1/angular_velocity = 0.0
4:29/0 = 0
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:29/0/physics_layer_0/angular_velocity = 0.0
4:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:29/0/physics_layer_1/angular_velocity = 0.0
5:29/0 = 0
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:29/0/physics_layer_0/angular_velocity = 0.0
5:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:29/0/physics_layer_1/angular_velocity = 0.0
6:29/0 = 0
6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:29/0/physics_layer_0/angular_velocity = 0.0
6:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:29/0/physics_layer_1/angular_velocity = 0.0
7:29/0 = 0
7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:29/0/physics_layer_0/angular_velocity = 0.0
7:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:29/0/physics_layer_1/angular_velocity = 0.0
8:29/0 = 0
8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:29/0/physics_layer_0/angular_velocity = 0.0
8:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:29/0/physics_layer_1/angular_velocity = 0.0
9:29/0 = 0
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:29/0/physics_layer_0/angular_velocity = 0.0
9:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:29/0/physics_layer_1/angular_velocity = 0.0
10:29/0 = 0
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:29/0/physics_layer_0/angular_velocity = 0.0
10:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:29/0/physics_layer_1/angular_velocity = 0.0
11:29/0 = 0
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:29/0/physics_layer_0/angular_velocity = 0.0
11:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:29/0/physics_layer_1/angular_velocity = 0.0
12:29/0 = 0
12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:29/0/physics_layer_0/angular_velocity = 0.0
12:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:29/0/physics_layer_1/angular_velocity = 0.0
13:29/0 = 0
13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:29/0/physics_layer_0/angular_velocity = 0.0
13:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:29/0/physics_layer_1/angular_velocity = 0.0
14:29/0 = 0
14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:29/0/physics_layer_0/angular_velocity = 0.0
14:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:29/0/physics_layer_1/angular_velocity = 0.0
15:29/0 = 0
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:29/0/physics_layer_0/angular_velocity = 0.0
15:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:29/0/physics_layer_1/angular_velocity = 0.0
16:29/0 = 0
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_0/angular_velocity = 0.0
16:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_1/angular_velocity = 0.0
17:29/0 = 0
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_0/angular_velocity = 0.0
17:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_1/angular_velocity = 0.0
18:29/0 = 0
18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:29/0/physics_layer_0/angular_velocity = 0.0
18:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:29/0/physics_layer_1/angular_velocity = 0.0
19:29/0 = 0
19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:29/0/physics_layer_0/angular_velocity = 0.0
19:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:29/0/physics_layer_1/angular_velocity = 0.0
22:29/0 = 0
22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:29/0/physics_layer_0/angular_velocity = 0.0
22:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:29/0/physics_layer_1/angular_velocity = 0.0
23:29/0 = 0
23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:29/0/physics_layer_0/angular_velocity = 0.0
23:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:29/0/physics_layer_1/angular_velocity = 0.0
24:29/0 = 0
24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:29/0/physics_layer_0/angular_velocity = 0.0
24:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:29/0/physics_layer_1/angular_velocity = 0.0
25:29/0 = 0
25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:29/0/physics_layer_0/angular_velocity = 0.0
25:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:29/0/physics_layer_1/angular_velocity = 0.0
26:29/0 = 0
26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:29/0/physics_layer_0/angular_velocity = 0.0
26:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:29/0/physics_layer_1/angular_velocity = 0.0
27:29/0 = 0
27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:29/0/physics_layer_0/angular_velocity = 0.0
27:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:29/0/physics_layer_1/angular_velocity = 0.0
28:29/0 = 0
28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:29/0/physics_layer_0/angular_velocity = 0.0
28:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:29/0/physics_layer_1/angular_velocity = 0.0
29:29/0 = 0
29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:29/0/physics_layer_0/angular_velocity = 0.0
29:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:29/0/physics_layer_1/angular_velocity = 0.0
31:29/0 = 0
31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:29/0/physics_layer_0/angular_velocity = 0.0
31:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:29/0/physics_layer_1/angular_velocity = 0.0
32:29/0 = 0
32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:29/0/physics_layer_0/angular_velocity = 0.0
32:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:29/0/physics_layer_1/angular_velocity = 0.0
33:29/0 = 0
33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:29/0/physics_layer_0/angular_velocity = 0.0
33:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:29/0/physics_layer_1/angular_velocity = 0.0
34:29/0 = 0
34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:29/0/physics_layer_0/angular_velocity = 0.0
34:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:29/0/physics_layer_1/angular_velocity = 0.0
35:29/0 = 0
35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:29/0/physics_layer_0/angular_velocity = 0.0
35:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:29/0/physics_layer_1/angular_velocity = 0.0
36:29/0 = 0
36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:29/0/physics_layer_0/angular_velocity = 0.0
36:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:29/0/physics_layer_1/angular_velocity = 0.0
38:29/0 = 0
38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:29/0/physics_layer_0/angular_velocity = 0.0
38:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:29/0/physics_layer_1/angular_velocity = 0.0
39:29/0 = 0
39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:29/0/physics_layer_0/angular_velocity = 0.0
39:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:29/0/physics_layer_1/angular_velocity = 0.0
40:29/0 = 0
40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:29/0/physics_layer_0/angular_velocity = 0.0
40:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:29/0/physics_layer_1/angular_velocity = 0.0
41:29/0 = 0
41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:29/0/physics_layer_0/angular_velocity = 0.0
41:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:29/0/physics_layer_1/angular_velocity = 0.0
42:29/0 = 0
42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:29/0/physics_layer_0/angular_velocity = 0.0
42:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:29/0/physics_layer_1/angular_velocity = 0.0
43:29/0 = 0
43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:29/0/physics_layer_0/angular_velocity = 0.0
43:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:29/0/physics_layer_1/angular_velocity = 0.0
44:29/0 = 0
44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:29/0/physics_layer_0/angular_velocity = 0.0
44:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:29/0/physics_layer_1/angular_velocity = 0.0
45:29/0 = 0
45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:29/0/physics_layer_0/angular_velocity = 0.0
45:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:29/0/physics_layer_1/angular_velocity = 0.0
46:29/0 = 0
46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:29/0/physics_layer_0/angular_velocity = 0.0
46:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:29/0/physics_layer_1/angular_velocity = 0.0
47:29/0 = 0
47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:29/0/physics_layer_0/angular_velocity = 0.0
47:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:29/0/physics_layer_1/angular_velocity = 0.0
48:29/0 = 0
48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:29/0/physics_layer_0/angular_velocity = 0.0
48:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:29/0/physics_layer_1/angular_velocity = 0.0
49:29/0 = 0
49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:29/0/physics_layer_0/angular_velocity = 0.0
49:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:29/0/physics_layer_1/angular_velocity = 0.0
50:29/0 = 0
50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:29/0/physics_layer_0/angular_velocity = 0.0
50:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:29/0/physics_layer_1/angular_velocity = 0.0
51:29/0 = 0
51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:29/0/physics_layer_0/angular_velocity = 0.0
51:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:29/0/physics_layer_1/angular_velocity = 0.0
52:29/0 = 0
52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:29/0/physics_layer_0/angular_velocity = 0.0
52:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:29/0/physics_layer_1/angular_velocity = 0.0
53:29/0 = 0
53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:29/0/physics_layer_0/angular_velocity = 0.0
53:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:29/0/physics_layer_1/angular_velocity = 0.0
54:29/0 = 0
54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:29/0/physics_layer_0/angular_velocity = 0.0
54:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:29/0/physics_layer_1/angular_velocity = 0.0
55:29/0 = 0
55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:29/0/physics_layer_0/angular_velocity = 0.0
55:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:29/0/physics_layer_1/angular_velocity = 0.0
56:29/0 = 0
56:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:29/0/physics_layer_0/angular_velocity = 0.0
56:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:29/0/physics_layer_1/angular_velocity = 0.0
57:29/0 = 0
57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:29/0/physics_layer_0/angular_velocity = 0.0
57:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:29/0/physics_layer_1/angular_velocity = 0.0
58:29/0 = 0
58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:29/0/physics_layer_0/angular_velocity = 0.0
58:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:29/0/physics_layer_1/angular_velocity = 0.0
59:29/0 = 0
59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:29/0/physics_layer_0/angular_velocity = 0.0
59:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:29/0/physics_layer_1/angular_velocity = 0.0
60:29/0 = 0
60:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:29/0/physics_layer_0/angular_velocity = 0.0
60:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:29/0/physics_layer_1/angular_velocity = 0.0
61:29/0 = 0
61:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:29/0/physics_layer_0/angular_velocity = 0.0
61:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:29/0/physics_layer_1/angular_velocity = 0.0
62:29/0 = 0
62:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:29/0/physics_layer_0/angular_velocity = 0.0
62:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:29/0/physics_layer_1/angular_velocity = 0.0
63:29/0 = 0
63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:29/0/physics_layer_0/angular_velocity = 0.0
63:29/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:29/0/physics_layer_1/angular_velocity = 0.0
0:30/0 = 0
0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:30/0/physics_layer_0/angular_velocity = 0.0
0:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:30/0/physics_layer_1/angular_velocity = 0.0
1:30/0 = 0
1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:30/0/physics_layer_0/angular_velocity = 0.0
1:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:30/0/physics_layer_1/angular_velocity = 0.0
2:30/0 = 0
2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:30/0/physics_layer_0/angular_velocity = 0.0
2:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:30/0/physics_layer_1/angular_velocity = 0.0
3:30/0 = 0
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:30/0/physics_layer_0/angular_velocity = 0.0
3:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:30/0/physics_layer_1/angular_velocity = 0.0
4:30/0 = 0
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:30/0/physics_layer_0/angular_velocity = 0.0
4:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:30/0/physics_layer_1/angular_velocity = 0.0
5:30/0 = 0
5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:30/0/physics_layer_0/angular_velocity = 0.0
5:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:30/0/physics_layer_1/angular_velocity = 0.0
6:30/0 = 0
6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:30/0/physics_layer_0/angular_velocity = 0.0
6:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:30/0/physics_layer_1/angular_velocity = 0.0
7:30/0 = 0
7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:30/0/physics_layer_0/angular_velocity = 0.0
7:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:30/0/physics_layer_1/angular_velocity = 0.0
8:30/0 = 0
8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:30/0/physics_layer_0/angular_velocity = 0.0
8:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:30/0/physics_layer_1/angular_velocity = 0.0
12:30/0 = 0
12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:30/0/physics_layer_0/angular_velocity = 0.0
12:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:30/0/physics_layer_1/angular_velocity = 0.0
13:30/0 = 0
13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:30/0/physics_layer_0/angular_velocity = 0.0
13:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:30/0/physics_layer_1/angular_velocity = 0.0
14:30/0 = 0
14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:30/0/physics_layer_0/angular_velocity = 0.0
14:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:30/0/physics_layer_1/angular_velocity = 0.0
15:30/0 = 0
15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:30/0/physics_layer_0/angular_velocity = 0.0
15:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:30/0/physics_layer_1/angular_velocity = 0.0
16:30/0 = 0
16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:30/0/physics_layer_0/angular_velocity = 0.0
16:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:30/0/physics_layer_1/angular_velocity = 0.0
17:30/0 = 0
17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:30/0/physics_layer_0/angular_velocity = 0.0
17:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:30/0/physics_layer_1/angular_velocity = 0.0
18:30/0 = 0
18:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:30/0/physics_layer_0/angular_velocity = 0.0
18:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:30/0/physics_layer_1/angular_velocity = 0.0
19:30/0 = 0
19:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:30/0/physics_layer_0/angular_velocity = 0.0
19:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:30/0/physics_layer_1/angular_velocity = 0.0
22:30/0 = 0
22:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:30/0/physics_layer_0/angular_velocity = 0.0
22:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:30/0/physics_layer_1/angular_velocity = 0.0
23:30/0 = 0
23:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:30/0/physics_layer_0/angular_velocity = 0.0
23:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:30/0/physics_layer_1/angular_velocity = 0.0
24:30/0 = 0
24:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:30/0/physics_layer_0/angular_velocity = 0.0
24:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:30/0/physics_layer_1/angular_velocity = 0.0
25:30/0 = 0
25:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:30/0/physics_layer_0/angular_velocity = 0.0
25:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:30/0/physics_layer_1/angular_velocity = 0.0
27:30/0 = 0
27:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:30/0/physics_layer_0/angular_velocity = 0.0
27:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:30/0/physics_layer_1/angular_velocity = 0.0
28:30/0 = 0
28:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:30/0/physics_layer_0/angular_velocity = 0.0
28:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:30/0/physics_layer_1/angular_velocity = 0.0
31:30/0 = 0
31:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:30/0/physics_layer_0/angular_velocity = 0.0
31:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:30/0/physics_layer_1/angular_velocity = 0.0
32:30/0 = 0
32:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:30/0/physics_layer_0/angular_velocity = 0.0
32:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:30/0/physics_layer_1/angular_velocity = 0.0
34:30/0 = 0
34:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:30/0/physics_layer_0/angular_velocity = 0.0
34:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:30/0/physics_layer_1/angular_velocity = 0.0
35:30/0 = 0
35:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:30/0/physics_layer_0/angular_velocity = 0.0
35:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:30/0/physics_layer_1/angular_velocity = 0.0
38:30/0 = 0
38:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:30/0/physics_layer_0/angular_velocity = 0.0
38:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:30/0/physics_layer_1/angular_velocity = 0.0
39:30/0 = 0
39:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:30/0/physics_layer_0/angular_velocity = 0.0
39:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:30/0/physics_layer_1/angular_velocity = 0.0
40:30/0 = 0
40:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:30/0/physics_layer_0/angular_velocity = 0.0
40:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:30/0/physics_layer_1/angular_velocity = 0.0
41:30/0 = 0
41:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:30/0/physics_layer_0/angular_velocity = 0.0
41:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:30/0/physics_layer_1/angular_velocity = 0.0
42:30/0 = 0
42:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:30/0/physics_layer_0/angular_velocity = 0.0
42:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:30/0/physics_layer_1/angular_velocity = 0.0
43:30/0 = 0
43:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:30/0/physics_layer_0/angular_velocity = 0.0
43:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:30/0/physics_layer_1/angular_velocity = 0.0
44:30/0 = 0
44:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:30/0/physics_layer_0/angular_velocity = 0.0
44:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:30/0/physics_layer_1/angular_velocity = 0.0
45:30/0 = 0
45:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:30/0/physics_layer_0/angular_velocity = 0.0
45:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:30/0/physics_layer_1/angular_velocity = 0.0
46:30/0 = 0
46:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:30/0/physics_layer_0/angular_velocity = 0.0
46:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:30/0/physics_layer_1/angular_velocity = 0.0
47:30/0 = 0
47:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:30/0/physics_layer_0/angular_velocity = 0.0
47:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:30/0/physics_layer_1/angular_velocity = 0.0
48:30/0 = 0
48:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:30/0/physics_layer_0/angular_velocity = 0.0
48:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:30/0/physics_layer_1/angular_velocity = 0.0
49:30/0 = 0
49:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:30/0/physics_layer_0/angular_velocity = 0.0
49:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:30/0/physics_layer_1/angular_velocity = 0.0
50:30/0 = 0
50:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:30/0/physics_layer_0/angular_velocity = 0.0
50:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:30/0/physics_layer_1/angular_velocity = 0.0
51:30/0 = 0
51:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:30/0/physics_layer_0/angular_velocity = 0.0
51:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:30/0/physics_layer_1/angular_velocity = 0.0
52:30/0 = 0
52:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:30/0/physics_layer_0/angular_velocity = 0.0
52:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:30/0/physics_layer_1/angular_velocity = 0.0
53:30/0 = 0
53:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:30/0/physics_layer_0/angular_velocity = 0.0
53:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:30/0/physics_layer_1/angular_velocity = 0.0
54:30/0 = 0
54:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:30/0/physics_layer_0/angular_velocity = 0.0
54:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:30/0/physics_layer_1/angular_velocity = 0.0
55:30/0 = 0
55:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:30/0/physics_layer_0/angular_velocity = 0.0
55:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:30/0/physics_layer_1/angular_velocity = 0.0
56:30/0 = 0
56:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:30/0/physics_layer_0/angular_velocity = 0.0
56:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:30/0/physics_layer_1/angular_velocity = 0.0
57:30/0 = 0
57:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:30/0/physics_layer_0/angular_velocity = 0.0
57:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:30/0/physics_layer_1/angular_velocity = 0.0
58:30/0 = 0
58:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:30/0/physics_layer_0/angular_velocity = 0.0
58:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:30/0/physics_layer_1/angular_velocity = 0.0
59:30/0 = 0
59:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:30/0/physics_layer_0/angular_velocity = 0.0
59:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:30/0/physics_layer_1/angular_velocity = 0.0
60:30/0 = 0
60:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:30/0/physics_layer_0/angular_velocity = 0.0
60:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:30/0/physics_layer_1/angular_velocity = 0.0
61:30/0 = 0
61:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:30/0/physics_layer_0/angular_velocity = 0.0
61:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:30/0/physics_layer_1/angular_velocity = 0.0
62:30/0 = 0
62:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:30/0/physics_layer_0/angular_velocity = 0.0
62:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:30/0/physics_layer_1/angular_velocity = 0.0
63:30/0 = 0
63:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:30/0/physics_layer_0/angular_velocity = 0.0
63:30/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:30/0/physics_layer_1/angular_velocity = 0.0
0:31/0 = 0
0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:31/0/physics_layer_0/angular_velocity = 0.0
0:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:31/0/physics_layer_1/angular_velocity = 0.0
1:31/0 = 0
1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:31/0/physics_layer_0/angular_velocity = 0.0
1:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:31/0/physics_layer_1/angular_velocity = 0.0
2:31/0 = 0
2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:31/0/physics_layer_0/angular_velocity = 0.0
2:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:31/0/physics_layer_1/angular_velocity = 0.0
3:31/0 = 0
3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:31/0/physics_layer_0/angular_velocity = 0.0
3:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:31/0/physics_layer_1/angular_velocity = 0.0
4:31/0 = 0
4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:31/0/physics_layer_0/angular_velocity = 0.0
4:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:31/0/physics_layer_1/angular_velocity = 0.0
5:31/0 = 0
5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:31/0/physics_layer_0/angular_velocity = 0.0
5:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:31/0/physics_layer_1/angular_velocity = 0.0
6:31/0 = 0
6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:31/0/physics_layer_0/angular_velocity = 0.0
6:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:31/0/physics_layer_1/angular_velocity = 0.0
7:31/0 = 0
7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:31/0/physics_layer_0/angular_velocity = 0.0
7:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:31/0/physics_layer_1/angular_velocity = 0.0
8:31/0 = 0
8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:31/0/physics_layer_0/angular_velocity = 0.0
8:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:31/0/physics_layer_1/angular_velocity = 0.0
12:31/0 = 0
12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:31/0/physics_layer_0/angular_velocity = 0.0
12:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:31/0/physics_layer_1/angular_velocity = 0.0
13:31/0 = 0
13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:31/0/physics_layer_0/angular_velocity = 0.0
13:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:31/0/physics_layer_1/angular_velocity = 0.0
14:31/0 = 0
14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:31/0/physics_layer_0/angular_velocity = 0.0
14:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:31/0/physics_layer_1/angular_velocity = 0.0
15:31/0 = 0
15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:31/0/physics_layer_0/angular_velocity = 0.0
15:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:31/0/physics_layer_1/angular_velocity = 0.0
16:31/0 = 0
16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:31/0/physics_layer_0/angular_velocity = 0.0
16:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:31/0/physics_layer_1/angular_velocity = 0.0
17:31/0 = 0
17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:31/0/physics_layer_0/angular_velocity = 0.0
17:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:31/0/physics_layer_1/angular_velocity = 0.0
18:31/0 = 0
18:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:31/0/physics_layer_0/angular_velocity = 0.0
18:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:31/0/physics_layer_1/angular_velocity = 0.0
19:31/0 = 0
19:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:31/0/physics_layer_0/angular_velocity = 0.0
19:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:31/0/physics_layer_1/angular_velocity = 0.0
20:31/0 = 0
20:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:31/0/physics_layer_0/angular_velocity = 0.0
20:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:31/0/physics_layer_1/angular_velocity = 0.0
21:31/0 = 0
21:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:31/0/physics_layer_0/angular_velocity = 0.0
21:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:31/0/physics_layer_1/angular_velocity = 0.0
22:31/0 = 0
22:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:31/0/physics_layer_0/angular_velocity = 0.0
22:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:31/0/physics_layer_1/angular_velocity = 0.0
23:31/0 = 0
23:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:31/0/physics_layer_0/angular_velocity = 0.0
23:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:31/0/physics_layer_1/angular_velocity = 0.0
24:31/0 = 0
24:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:31/0/physics_layer_0/angular_velocity = 0.0
24:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:31/0/physics_layer_1/angular_velocity = 0.0
25:31/0 = 0
25:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:31/0/physics_layer_0/angular_velocity = 0.0
25:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:31/0/physics_layer_1/angular_velocity = 0.0
26:31/0 = 0
26:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:31/0/physics_layer_0/angular_velocity = 0.0
26:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:31/0/physics_layer_1/angular_velocity = 0.0
27:31/0 = 0
27:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:31/0/physics_layer_0/angular_velocity = 0.0
27:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:31/0/physics_layer_1/angular_velocity = 0.0
28:31/0 = 0
28:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:31/0/physics_layer_0/angular_velocity = 0.0
28:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:31/0/physics_layer_1/angular_velocity = 0.0
29:31/0 = 0
29:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:31/0/physics_layer_0/angular_velocity = 0.0
29:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:31/0/physics_layer_1/angular_velocity = 0.0
31:31/0 = 0
31:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:31/0/physics_layer_0/angular_velocity = 0.0
31:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:31/0/physics_layer_1/angular_velocity = 0.0
32:31/0 = 0
32:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:31/0/physics_layer_0/angular_velocity = 0.0
32:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:31/0/physics_layer_1/angular_velocity = 0.0
33:31/0 = 0
33:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:31/0/physics_layer_0/angular_velocity = 0.0
33:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:31/0/physics_layer_1/angular_velocity = 0.0
34:31/0 = 0
34:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:31/0/physics_layer_0/angular_velocity = 0.0
34:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:31/0/physics_layer_1/angular_velocity = 0.0
35:31/0 = 0
35:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:31/0/physics_layer_0/angular_velocity = 0.0
35:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:31/0/physics_layer_1/angular_velocity = 0.0
36:31/0 = 0
36:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:31/0/physics_layer_0/angular_velocity = 0.0
36:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:31/0/physics_layer_1/angular_velocity = 0.0
38:31/0 = 0
38:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:31/0/physics_layer_0/angular_velocity = 0.0
38:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:31/0/physics_layer_1/angular_velocity = 0.0
39:31/0 = 0
39:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:31/0/physics_layer_0/angular_velocity = 0.0
39:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:31/0/physics_layer_1/angular_velocity = 0.0
40:31/0 = 0
40:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:31/0/physics_layer_0/angular_velocity = 0.0
40:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:31/0/physics_layer_1/angular_velocity = 0.0
41:31/0 = 0
41:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:31/0/physics_layer_0/angular_velocity = 0.0
41:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:31/0/physics_layer_1/angular_velocity = 0.0
42:31/0 = 0
42:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:31/0/physics_layer_0/angular_velocity = 0.0
42:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:31/0/physics_layer_1/angular_velocity = 0.0
43:31/0 = 0
43:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:31/0/physics_layer_0/angular_velocity = 0.0
43:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:31/0/physics_layer_1/angular_velocity = 0.0
44:31/0 = 0
44:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:31/0/physics_layer_0/angular_velocity = 0.0
44:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:31/0/physics_layer_1/angular_velocity = 0.0
45:31/0 = 0
45:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:31/0/physics_layer_0/angular_velocity = 0.0
45:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:31/0/physics_layer_1/angular_velocity = 0.0
46:31/0 = 0
46:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:31/0/physics_layer_0/angular_velocity = 0.0
46:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:31/0/physics_layer_1/angular_velocity = 0.0
47:31/0 = 0
47:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:31/0/physics_layer_0/angular_velocity = 0.0
47:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:31/0/physics_layer_1/angular_velocity = 0.0
48:31/0 = 0
48:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:31/0/physics_layer_0/angular_velocity = 0.0
48:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:31/0/physics_layer_1/angular_velocity = 0.0
49:31/0 = 0
49:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:31/0/physics_layer_0/angular_velocity = 0.0
49:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:31/0/physics_layer_1/angular_velocity = 0.0
50:31/0 = 0
50:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:31/0/physics_layer_0/angular_velocity = 0.0
50:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:31/0/physics_layer_1/angular_velocity = 0.0
51:31/0 = 0
51:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:31/0/physics_layer_0/angular_velocity = 0.0
51:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:31/0/physics_layer_1/angular_velocity = 0.0
52:31/0 = 0
52:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:31/0/physics_layer_0/angular_velocity = 0.0
52:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:31/0/physics_layer_1/angular_velocity = 0.0
53:31/0 = 0
53:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:31/0/physics_layer_0/angular_velocity = 0.0
53:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:31/0/physics_layer_1/angular_velocity = 0.0
54:31/0 = 0
54:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:31/0/physics_layer_0/angular_velocity = 0.0
54:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:31/0/physics_layer_1/angular_velocity = 0.0
55:31/0 = 0
55:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:31/0/physics_layer_0/angular_velocity = 0.0
55:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:31/0/physics_layer_1/angular_velocity = 0.0
56:31/0 = 0
56:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:31/0/physics_layer_0/angular_velocity = 0.0
56:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:31/0/physics_layer_1/angular_velocity = 0.0
57:31/0 = 0
57:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:31/0/physics_layer_0/angular_velocity = 0.0
57:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:31/0/physics_layer_1/angular_velocity = 0.0
58:31/0 = 0
58:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:31/0/physics_layer_0/angular_velocity = 0.0
58:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:31/0/physics_layer_1/angular_velocity = 0.0
59:31/0 = 0
59:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:31/0/physics_layer_0/angular_velocity = 0.0
59:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:31/0/physics_layer_1/angular_velocity = 0.0
60:31/0 = 0
60:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:31/0/physics_layer_0/angular_velocity = 0.0
60:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:31/0/physics_layer_1/angular_velocity = 0.0
61:31/0 = 0
61:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:31/0/physics_layer_0/angular_velocity = 0.0
61:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:31/0/physics_layer_1/angular_velocity = 0.0
62:31/0 = 0
62:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:31/0/physics_layer_0/angular_velocity = 0.0
62:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:31/0/physics_layer_1/angular_velocity = 0.0
63:31/0 = 0
63:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:31/0/physics_layer_0/angular_velocity = 0.0
63:31/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:31/0/physics_layer_1/angular_velocity = 0.0
0:32/0 = 0
0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:32/0/physics_layer_0/angular_velocity = 0.0
0:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:32/0/physics_layer_1/angular_velocity = 0.0
1:32/0 = 0
1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:32/0/physics_layer_0/angular_velocity = 0.0
1:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:32/0/physics_layer_1/angular_velocity = 0.0
2:32/0 = 0
2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:32/0/physics_layer_0/angular_velocity = 0.0
2:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:32/0/physics_layer_1/angular_velocity = 0.0
3:32/0 = 0
3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:32/0/physics_layer_0/angular_velocity = 0.0
3:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:32/0/physics_layer_1/angular_velocity = 0.0
4:32/0 = 0
4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:32/0/physics_layer_0/angular_velocity = 0.0
4:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:32/0/physics_layer_1/angular_velocity = 0.0
5:32/0 = 0
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:32/0/physics_layer_0/angular_velocity = 0.0
5:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:32/0/physics_layer_1/angular_velocity = 0.0
6:32/0 = 0
6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:32/0/physics_layer_0/angular_velocity = 0.0
6:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:32/0/physics_layer_1/angular_velocity = 0.0
7:32/0 = 0
7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:32/0/physics_layer_0/angular_velocity = 0.0
7:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:32/0/physics_layer_1/angular_velocity = 0.0
8:32/0 = 0
8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:32/0/physics_layer_0/angular_velocity = 0.0
8:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:32/0/physics_layer_1/angular_velocity = 0.0
9:32/0 = 0
9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:32/0/physics_layer_0/angular_velocity = 0.0
9:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:32/0/physics_layer_1/angular_velocity = 0.0
10:32/0 = 0
10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:32/0/physics_layer_0/angular_velocity = 0.0
10:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:32/0/physics_layer_1/angular_velocity = 0.0
11:32/0 = 0
11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:32/0/physics_layer_0/angular_velocity = 0.0
11:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:32/0/physics_layer_1/angular_velocity = 0.0
12:32/0 = 0
12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:32/0/physics_layer_0/angular_velocity = 0.0
12:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:32/0/physics_layer_1/angular_velocity = 0.0
13:32/0 = 0
13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:32/0/physics_layer_0/angular_velocity = 0.0
13:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:32/0/physics_layer_1/angular_velocity = 0.0
14:32/0 = 0
14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:32/0/physics_layer_0/angular_velocity = 0.0
14:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:32/0/physics_layer_1/angular_velocity = 0.0
15:32/0 = 0
15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:32/0/physics_layer_0/angular_velocity = 0.0
15:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:32/0/physics_layer_1/angular_velocity = 0.0
16:32/0 = 0
16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:32/0/physics_layer_0/angular_velocity = 0.0
16:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:32/0/physics_layer_1/angular_velocity = 0.0
17:32/0 = 0
17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:32/0/physics_layer_0/angular_velocity = 0.0
17:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:32/0/physics_layer_1/angular_velocity = 0.0
18:32/0 = 0
18:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:32/0/physics_layer_0/angular_velocity = 0.0
18:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:32/0/physics_layer_1/angular_velocity = 0.0
19:32/0 = 0
19:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:32/0/physics_layer_0/angular_velocity = 0.0
19:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:32/0/physics_layer_1/angular_velocity = 0.0
20:32/0 = 0
20:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:32/0/physics_layer_0/angular_velocity = 0.0
20:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:32/0/physics_layer_1/angular_velocity = 0.0
21:32/0 = 0
21:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:32/0/physics_layer_0/angular_velocity = 0.0
21:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:32/0/physics_layer_1/angular_velocity = 0.0
22:32/0 = 0
22:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:32/0/physics_layer_0/angular_velocity = 0.0
22:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:32/0/physics_layer_1/angular_velocity = 0.0
23:32/0 = 0
23:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:32/0/physics_layer_0/angular_velocity = 0.0
23:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:32/0/physics_layer_1/angular_velocity = 0.0
24:32/0 = 0
24:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:32/0/physics_layer_0/angular_velocity = 0.0
24:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:32/0/physics_layer_1/angular_velocity = 0.0
25:32/0 = 0
25:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:32/0/physics_layer_0/angular_velocity = 0.0
25:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:32/0/physics_layer_1/angular_velocity = 0.0
26:32/0 = 0
26:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:32/0/physics_layer_0/angular_velocity = 0.0
26:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:32/0/physics_layer_1/angular_velocity = 0.0
27:32/0 = 0
27:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:32/0/physics_layer_0/angular_velocity = 0.0
27:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:32/0/physics_layer_1/angular_velocity = 0.0
28:32/0 = 0
28:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:32/0/physics_layer_0/angular_velocity = 0.0
28:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:32/0/physics_layer_1/angular_velocity = 0.0
29:32/0 = 0
29:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:32/0/physics_layer_0/angular_velocity = 0.0
29:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:32/0/physics_layer_1/angular_velocity = 0.0
31:32/0 = 0
31:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:32/0/physics_layer_0/angular_velocity = 0.0
31:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:32/0/physics_layer_1/angular_velocity = 0.0
32:32/0 = 0
32:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:32/0/physics_layer_0/angular_velocity = 0.0
32:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:32/0/physics_layer_1/angular_velocity = 0.0
33:32/0 = 0
33:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:32/0/physics_layer_0/angular_velocity = 0.0
33:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:32/0/physics_layer_1/angular_velocity = 0.0
34:32/0 = 0
34:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:32/0/physics_layer_0/angular_velocity = 0.0
34:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:32/0/physics_layer_1/angular_velocity = 0.0
35:32/0 = 0
35:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:32/0/physics_layer_0/angular_velocity = 0.0
35:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:32/0/physics_layer_1/angular_velocity = 0.0
36:32/0 = 0
36:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:32/0/physics_layer_0/angular_velocity = 0.0
36:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:32/0/physics_layer_1/angular_velocity = 0.0
38:32/0 = 0
38:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:32/0/physics_layer_0/angular_velocity = 0.0
38:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:32/0/physics_layer_1/angular_velocity = 0.0
39:32/0 = 0
39:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:32/0/physics_layer_0/angular_velocity = 0.0
39:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:32/0/physics_layer_1/angular_velocity = 0.0
40:32/0 = 0
40:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:32/0/physics_layer_0/angular_velocity = 0.0
40:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:32/0/physics_layer_1/angular_velocity = 0.0
41:32/0 = 0
41:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:32/0/physics_layer_0/angular_velocity = 0.0
41:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:32/0/physics_layer_1/angular_velocity = 0.0
42:32/0 = 0
42:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:32/0/physics_layer_0/angular_velocity = 0.0
42:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:32/0/physics_layer_1/angular_velocity = 0.0
43:32/0 = 0
43:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:32/0/physics_layer_0/angular_velocity = 0.0
43:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:32/0/physics_layer_1/angular_velocity = 0.0
44:32/0 = 0
44:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:32/0/physics_layer_0/angular_velocity = 0.0
44:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:32/0/physics_layer_1/angular_velocity = 0.0
45:32/0 = 0
45:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:32/0/physics_layer_0/angular_velocity = 0.0
45:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:32/0/physics_layer_1/angular_velocity = 0.0
46:32/0 = 0
46:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:32/0/physics_layer_0/angular_velocity = 0.0
46:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:32/0/physics_layer_1/angular_velocity = 0.0
47:32/0 = 0
47:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:32/0/physics_layer_0/angular_velocity = 0.0
47:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:32/0/physics_layer_1/angular_velocity = 0.0
48:32/0 = 0
48:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:32/0/physics_layer_0/angular_velocity = 0.0
48:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:32/0/physics_layer_1/angular_velocity = 0.0
49:32/0 = 0
49:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:32/0/physics_layer_0/angular_velocity = 0.0
49:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:32/0/physics_layer_1/angular_velocity = 0.0
50:32/0 = 0
50:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:32/0/physics_layer_0/angular_velocity = 0.0
50:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:32/0/physics_layer_1/angular_velocity = 0.0
51:32/0 = 0
51:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:32/0/physics_layer_0/angular_velocity = 0.0
51:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:32/0/physics_layer_1/angular_velocity = 0.0
52:32/0 = 0
52:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:32/0/physics_layer_0/angular_velocity = 0.0
52:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:32/0/physics_layer_1/angular_velocity = 0.0
53:32/0 = 0
53:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:32/0/physics_layer_0/angular_velocity = 0.0
53:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:32/0/physics_layer_1/angular_velocity = 0.0
54:32/0 = 0
54:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:32/0/physics_layer_0/angular_velocity = 0.0
54:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:32/0/physics_layer_1/angular_velocity = 0.0
55:32/0 = 0
55:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:32/0/physics_layer_0/angular_velocity = 0.0
55:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:32/0/physics_layer_1/angular_velocity = 0.0
56:32/0 = 0
56:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:32/0/physics_layer_0/angular_velocity = 0.0
56:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:32/0/physics_layer_1/angular_velocity = 0.0
57:32/0 = 0
57:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:32/0/physics_layer_0/angular_velocity = 0.0
57:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:32/0/physics_layer_1/angular_velocity = 0.0
58:32/0 = 0
58:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:32/0/physics_layer_0/angular_velocity = 0.0
58:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:32/0/physics_layer_1/angular_velocity = 0.0
59:32/0 = 0
59:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:32/0/physics_layer_0/angular_velocity = 0.0
59:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:32/0/physics_layer_1/angular_velocity = 0.0
60:32/0 = 0
60:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:32/0/physics_layer_0/angular_velocity = 0.0
60:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:32/0/physics_layer_1/angular_velocity = 0.0
61:32/0 = 0
61:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:32/0/physics_layer_0/angular_velocity = 0.0
61:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:32/0/physics_layer_1/angular_velocity = 0.0
62:32/0 = 0
62:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:32/0/physics_layer_0/angular_velocity = 0.0
62:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:32/0/physics_layer_1/angular_velocity = 0.0
63:32/0 = 0
63:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:32/0/physics_layer_0/angular_velocity = 0.0
63:32/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:32/0/physics_layer_1/angular_velocity = 0.0
0:33/0 = 0
0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:33/0/physics_layer_0/angular_velocity = 0.0
0:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:33/0/physics_layer_1/angular_velocity = 0.0
1:33/0 = 0
1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:33/0/physics_layer_0/angular_velocity = 0.0
1:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:33/0/physics_layer_1/angular_velocity = 0.0
2:33/0 = 0
2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:33/0/physics_layer_0/angular_velocity = 0.0
2:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:33/0/physics_layer_1/angular_velocity = 0.0
3:33/0 = 0
3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:33/0/physics_layer_0/angular_velocity = 0.0
3:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:33/0/physics_layer_1/angular_velocity = 0.0
4:33/0 = 0
4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:33/0/physics_layer_0/angular_velocity = 0.0
4:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:33/0/physics_layer_1/angular_velocity = 0.0
7:33/0 = 0
7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:33/0/physics_layer_0/angular_velocity = 0.0
7:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:33/0/physics_layer_1/angular_velocity = 0.0
8:33/0 = 0
8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:33/0/physics_layer_0/angular_velocity = 0.0
8:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:33/0/physics_layer_1/angular_velocity = 0.0
9:33/0 = 0
9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:33/0/physics_layer_0/angular_velocity = 0.0
9:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:33/0/physics_layer_1/angular_velocity = 0.0
10:33/0 = 0
10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:33/0/physics_layer_0/angular_velocity = 0.0
10:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:33/0/physics_layer_1/angular_velocity = 0.0
11:33/0 = 0
11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:33/0/physics_layer_0/angular_velocity = 0.0
11:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:33/0/physics_layer_1/angular_velocity = 0.0
12:33/0 = 0
12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:33/0/physics_layer_0/angular_velocity = 0.0
12:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:33/0/physics_layer_1/angular_velocity = 0.0
13:33/0 = 0
13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:33/0/physics_layer_0/angular_velocity = 0.0
13:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:33/0/physics_layer_1/angular_velocity = 0.0
14:33/0 = 0
14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:33/0/physics_layer_0/angular_velocity = 0.0
14:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:33/0/physics_layer_1/angular_velocity = 0.0
15:33/0 = 0
15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:33/0/physics_layer_0/angular_velocity = 0.0
15:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:33/0/physics_layer_1/angular_velocity = 0.0
16:33/0 = 0
16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:33/0/physics_layer_0/angular_velocity = 0.0
16:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:33/0/physics_layer_1/angular_velocity = 0.0
17:33/0 = 0
17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:33/0/physics_layer_0/angular_velocity = 0.0
17:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:33/0/physics_layer_1/angular_velocity = 0.0
18:33/0 = 0
18:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:33/0/physics_layer_0/angular_velocity = 0.0
18:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:33/0/physics_layer_1/angular_velocity = 0.0
19:33/0 = 0
19:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:33/0/physics_layer_0/angular_velocity = 0.0
19:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:33/0/physics_layer_1/angular_velocity = 0.0
20:33/0 = 0
20:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:33/0/physics_layer_0/angular_velocity = 0.0
20:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:33/0/physics_layer_1/angular_velocity = 0.0
21:33/0 = 0
21:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:33/0/physics_layer_0/angular_velocity = 0.0
21:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:33/0/physics_layer_1/angular_velocity = 0.0
22:33/0 = 0
22:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:33/0/physics_layer_0/angular_velocity = 0.0
22:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:33/0/physics_layer_1/angular_velocity = 0.0
23:33/0 = 0
23:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:33/0/physics_layer_0/angular_velocity = 0.0
23:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:33/0/physics_layer_1/angular_velocity = 0.0
24:33/0 = 0
24:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:33/0/physics_layer_0/angular_velocity = 0.0
24:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:33/0/physics_layer_1/angular_velocity = 0.0
25:33/0 = 0
25:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:33/0/physics_layer_0/angular_velocity = 0.0
25:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:33/0/physics_layer_1/angular_velocity = 0.0
26:33/0 = 0
26:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:33/0/physics_layer_0/angular_velocity = 0.0
26:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:33/0/physics_layer_1/angular_velocity = 0.0
27:33/0 = 0
27:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:33/0/physics_layer_0/angular_velocity = 0.0
27:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:33/0/physics_layer_1/angular_velocity = 0.0
28:33/0 = 0
28:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:33/0/physics_layer_0/angular_velocity = 0.0
28:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:33/0/physics_layer_1/angular_velocity = 0.0
29:33/0 = 0
29:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:33/0/physics_layer_0/angular_velocity = 0.0
29:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:33/0/physics_layer_1/angular_velocity = 0.0
31:33/0 = 0
31:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:33/0/physics_layer_0/angular_velocity = 0.0
31:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:33/0/physics_layer_1/angular_velocity = 0.0
32:33/0 = 0
32:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:33/0/physics_layer_0/angular_velocity = 0.0
32:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:33/0/physics_layer_1/angular_velocity = 0.0
33:33/0 = 0
33:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:33/0/physics_layer_0/angular_velocity = 0.0
33:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:33/0/physics_layer_1/angular_velocity = 0.0
34:33/0 = 0
34:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:33/0/physics_layer_0/angular_velocity = 0.0
34:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:33/0/physics_layer_1/angular_velocity = 0.0
35:33/0 = 0
35:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:33/0/physics_layer_0/angular_velocity = 0.0
35:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:33/0/physics_layer_1/angular_velocity = 0.0
36:33/0 = 0
36:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:33/0/physics_layer_0/angular_velocity = 0.0
36:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:33/0/physics_layer_1/angular_velocity = 0.0
38:33/0 = 0
38:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:33/0/physics_layer_0/angular_velocity = 0.0
38:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:33/0/physics_layer_1/angular_velocity = 0.0
39:33/0 = 0
39:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:33/0/physics_layer_0/angular_velocity = 0.0
39:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:33/0/physics_layer_1/angular_velocity = 0.0
40:33/0 = 0
40:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:33/0/physics_layer_0/angular_velocity = 0.0
40:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:33/0/physics_layer_1/angular_velocity = 0.0
41:33/0 = 0
41:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:33/0/physics_layer_0/angular_velocity = 0.0
41:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:33/0/physics_layer_1/angular_velocity = 0.0
42:33/0 = 0
42:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:33/0/physics_layer_0/angular_velocity = 0.0
42:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:33/0/physics_layer_1/angular_velocity = 0.0
43:33/0 = 0
43:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:33/0/physics_layer_0/angular_velocity = 0.0
43:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:33/0/physics_layer_1/angular_velocity = 0.0
44:33/0 = 0
44:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:33/0/physics_layer_0/angular_velocity = 0.0
44:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:33/0/physics_layer_1/angular_velocity = 0.0
45:33/0 = 0
45:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:33/0/physics_layer_0/angular_velocity = 0.0
45:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:33/0/physics_layer_1/angular_velocity = 0.0
46:33/0 = 0
46:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:33/0/physics_layer_0/angular_velocity = 0.0
46:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:33/0/physics_layer_1/angular_velocity = 0.0
47:33/0 = 0
47:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:33/0/physics_layer_0/angular_velocity = 0.0
47:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:33/0/physics_layer_1/angular_velocity = 0.0
48:33/0 = 0
48:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:33/0/physics_layer_0/angular_velocity = 0.0
48:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:33/0/physics_layer_1/angular_velocity = 0.0
49:33/0 = 0
49:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:33/0/physics_layer_0/angular_velocity = 0.0
49:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:33/0/physics_layer_1/angular_velocity = 0.0
50:33/0 = 0
50:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:33/0/physics_layer_0/angular_velocity = 0.0
50:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:33/0/physics_layer_1/angular_velocity = 0.0
51:33/0 = 0
51:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:33/0/physics_layer_0/angular_velocity = 0.0
51:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:33/0/physics_layer_1/angular_velocity = 0.0
52:33/0 = 0
52:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:33/0/physics_layer_0/angular_velocity = 0.0
52:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:33/0/physics_layer_1/angular_velocity = 0.0
53:33/0 = 0
53:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:33/0/physics_layer_0/angular_velocity = 0.0
53:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:33/0/physics_layer_1/angular_velocity = 0.0
54:33/0 = 0
54:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:33/0/physics_layer_0/angular_velocity = 0.0
54:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:33/0/physics_layer_1/angular_velocity = 0.0
55:33/0 = 0
55:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:33/0/physics_layer_0/angular_velocity = 0.0
55:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:33/0/physics_layer_1/angular_velocity = 0.0
56:33/0 = 0
56:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:33/0/physics_layer_0/angular_velocity = 0.0
56:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:33/0/physics_layer_1/angular_velocity = 0.0
57:33/0 = 0
57:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:33/0/physics_layer_0/angular_velocity = 0.0
57:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:33/0/physics_layer_1/angular_velocity = 0.0
58:33/0 = 0
58:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:33/0/physics_layer_0/angular_velocity = 0.0
58:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:33/0/physics_layer_1/angular_velocity = 0.0
59:33/0 = 0
59:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:33/0/physics_layer_0/angular_velocity = 0.0
59:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:33/0/physics_layer_1/angular_velocity = 0.0
60:33/0 = 0
60:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:33/0/physics_layer_0/angular_velocity = 0.0
60:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:33/0/physics_layer_1/angular_velocity = 0.0
61:33/0 = 0
61:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:33/0/physics_layer_0/angular_velocity = 0.0
61:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:33/0/physics_layer_1/angular_velocity = 0.0
62:33/0 = 0
62:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:33/0/physics_layer_0/angular_velocity = 0.0
62:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:33/0/physics_layer_1/angular_velocity = 0.0
63:33/0 = 0
63:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:33/0/physics_layer_0/angular_velocity = 0.0
63:33/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:33/0/physics_layer_1/angular_velocity = 0.0
0:34/0 = 0
0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:34/0/physics_layer_0/angular_velocity = 0.0
0:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:34/0/physics_layer_1/angular_velocity = 0.0
3:34/0 = 0
3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:34/0/physics_layer_0/angular_velocity = 0.0
3:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:34/0/physics_layer_1/angular_velocity = 0.0
4:34/0 = 0
4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:34/0/physics_layer_0/angular_velocity = 0.0
4:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:34/0/physics_layer_1/angular_velocity = 0.0
7:34/0 = 0
7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:34/0/physics_layer_0/angular_velocity = 0.0
7:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:34/0/physics_layer_1/angular_velocity = 0.0
8:34/0 = 0
8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:34/0/physics_layer_0/angular_velocity = 0.0
8:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:34/0/physics_layer_1/angular_velocity = 0.0
9:34/0 = 0
9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:34/0/physics_layer_0/angular_velocity = 0.0
9:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:34/0/physics_layer_1/angular_velocity = 0.0
10:34/0 = 0
10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:34/0/physics_layer_0/angular_velocity = 0.0
10:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:34/0/physics_layer_1/angular_velocity = 0.0
11:34/0 = 0
11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:34/0/physics_layer_0/angular_velocity = 0.0
11:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:34/0/physics_layer_1/angular_velocity = 0.0
12:34/0 = 0
12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:34/0/physics_layer_0/angular_velocity = 0.0
12:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:34/0/physics_layer_1/angular_velocity = 0.0
13:34/0 = 0
13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:34/0/physics_layer_0/angular_velocity = 0.0
13:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:34/0/physics_layer_1/angular_velocity = 0.0
14:34/0 = 0
14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:34/0/physics_layer_0/angular_velocity = 0.0
14:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:34/0/physics_layer_1/angular_velocity = 0.0
15:34/0 = 0
15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:34/0/physics_layer_0/angular_velocity = 0.0
15:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:34/0/physics_layer_1/angular_velocity = 0.0
16:34/0 = 0
16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:34/0/physics_layer_0/angular_velocity = 0.0
16:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:34/0/physics_layer_1/angular_velocity = 0.0
17:34/0 = 0
17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:34/0/physics_layer_0/angular_velocity = 0.0
17:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:34/0/physics_layer_1/angular_velocity = 0.0
18:34/0 = 0
18:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:34/0/physics_layer_0/angular_velocity = 0.0
18:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:34/0/physics_layer_1/angular_velocity = 0.0
19:34/0 = 0
19:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:34/0/physics_layer_0/angular_velocity = 0.0
19:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:34/0/physics_layer_1/angular_velocity = 0.0
20:34/0 = 0
20:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:34/0/physics_layer_0/angular_velocity = 0.0
20:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:34/0/physics_layer_1/angular_velocity = 0.0
21:34/0 = 0
21:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:34/0/physics_layer_0/angular_velocity = 0.0
21:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:34/0/physics_layer_1/angular_velocity = 0.0
22:34/0 = 0
22:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:34/0/physics_layer_0/angular_velocity = 0.0
22:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:34/0/physics_layer_1/angular_velocity = 0.0
23:34/0 = 0
23:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:34/0/physics_layer_0/angular_velocity = 0.0
23:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:34/0/physics_layer_1/angular_velocity = 0.0
25:34/0 = 0
25:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:34/0/physics_layer_0/angular_velocity = 0.0
25:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:34/0/physics_layer_1/angular_velocity = 0.0
26:34/0 = 0
26:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:34/0/physics_layer_0/angular_velocity = 0.0
26:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:34/0/physics_layer_1/angular_velocity = 0.0
27:34/0 = 0
27:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:34/0/physics_layer_0/angular_velocity = 0.0
27:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:34/0/physics_layer_1/angular_velocity = 0.0
28:34/0 = 0
28:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:34/0/physics_layer_0/angular_velocity = 0.0
28:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:34/0/physics_layer_1/angular_velocity = 0.0
29:34/0 = 0
29:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:34/0/physics_layer_0/angular_velocity = 0.0
29:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:34/0/physics_layer_1/angular_velocity = 0.0
30:34/0 = 0
30:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:34/0/physics_layer_0/angular_velocity = 0.0
30:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:34/0/physics_layer_1/angular_velocity = 0.0
31:34/0 = 0
31:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:34/0/physics_layer_0/angular_velocity = 0.0
31:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:34/0/physics_layer_1/angular_velocity = 0.0
32:34/0 = 0
32:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:34/0/physics_layer_0/angular_velocity = 0.0
32:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:34/0/physics_layer_1/angular_velocity = 0.0
33:34/0 = 0
33:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:34/0/physics_layer_0/angular_velocity = 0.0
33:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:34/0/physics_layer_1/angular_velocity = 0.0
34:34/0 = 0
34:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:34/0/physics_layer_0/angular_velocity = 0.0
34:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:34/0/physics_layer_1/angular_velocity = 0.0
35:34/0 = 0
35:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:34/0/physics_layer_0/angular_velocity = 0.0
35:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:34/0/physics_layer_1/angular_velocity = 0.0
36:34/0 = 0
36:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:34/0/physics_layer_0/angular_velocity = 0.0
36:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:34/0/physics_layer_1/angular_velocity = 0.0
37:34/0 = 0
37:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:34/0/physics_layer_0/angular_velocity = 0.0
37:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:34/0/physics_layer_1/angular_velocity = 0.0
38:34/0 = 0
38:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:34/0/physics_layer_0/angular_velocity = 0.0
38:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:34/0/physics_layer_1/angular_velocity = 0.0
39:34/0 = 0
39:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:34/0/physics_layer_0/angular_velocity = 0.0
39:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:34/0/physics_layer_1/angular_velocity = 0.0
40:34/0 = 0
40:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:34/0/physics_layer_0/angular_velocity = 0.0
40:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:34/0/physics_layer_1/angular_velocity = 0.0
41:34/0 = 0
41:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:34/0/physics_layer_0/angular_velocity = 0.0
41:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:34/0/physics_layer_1/angular_velocity = 0.0
42:34/0 = 0
42:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:34/0/physics_layer_0/angular_velocity = 0.0
42:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:34/0/physics_layer_1/angular_velocity = 0.0
43:34/0 = 0
43:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:34/0/physics_layer_0/angular_velocity = 0.0
43:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:34/0/physics_layer_1/angular_velocity = 0.0
44:34/0 = 0
44:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:34/0/physics_layer_0/angular_velocity = 0.0
44:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:34/0/physics_layer_1/angular_velocity = 0.0
45:34/0 = 0
45:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:34/0/physics_layer_0/angular_velocity = 0.0
45:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:34/0/physics_layer_1/angular_velocity = 0.0
46:34/0 = 0
46:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:34/0/physics_layer_0/angular_velocity = 0.0
46:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:34/0/physics_layer_1/angular_velocity = 0.0
47:34/0 = 0
47:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:34/0/physics_layer_0/angular_velocity = 0.0
47:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:34/0/physics_layer_1/angular_velocity = 0.0
48:34/0 = 0
48:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:34/0/physics_layer_0/angular_velocity = 0.0
48:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:34/0/physics_layer_1/angular_velocity = 0.0
49:34/0 = 0
49:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:34/0/physics_layer_0/angular_velocity = 0.0
49:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:34/0/physics_layer_1/angular_velocity = 0.0
50:34/0 = 0
50:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:34/0/physics_layer_0/angular_velocity = 0.0
50:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:34/0/physics_layer_1/angular_velocity = 0.0
51:34/0 = 0
51:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:34/0/physics_layer_0/angular_velocity = 0.0
51:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:34/0/physics_layer_1/angular_velocity = 0.0
52:34/0 = 0
52:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:34/0/physics_layer_0/angular_velocity = 0.0
52:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:34/0/physics_layer_1/angular_velocity = 0.0
53:34/0 = 0
53:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:34/0/physics_layer_0/angular_velocity = 0.0
53:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:34/0/physics_layer_1/angular_velocity = 0.0
54:34/0 = 0
54:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:34/0/physics_layer_0/angular_velocity = 0.0
54:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:34/0/physics_layer_1/angular_velocity = 0.0
55:34/0 = 0
55:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:34/0/physics_layer_0/angular_velocity = 0.0
55:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:34/0/physics_layer_1/angular_velocity = 0.0
56:34/0 = 0
56:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:34/0/physics_layer_0/angular_velocity = 0.0
56:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:34/0/physics_layer_1/angular_velocity = 0.0
57:34/0 = 0
57:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:34/0/physics_layer_0/angular_velocity = 0.0
57:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:34/0/physics_layer_1/angular_velocity = 0.0
58:34/0 = 0
58:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:34/0/physics_layer_0/angular_velocity = 0.0
58:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:34/0/physics_layer_1/angular_velocity = 0.0
59:34/0 = 0
59:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:34/0/physics_layer_0/angular_velocity = 0.0
59:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:34/0/physics_layer_1/angular_velocity = 0.0
60:34/0 = 0
60:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:34/0/physics_layer_0/angular_velocity = 0.0
60:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:34/0/physics_layer_1/angular_velocity = 0.0
61:34/0 = 0
61:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:34/0/physics_layer_0/angular_velocity = 0.0
61:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:34/0/physics_layer_1/angular_velocity = 0.0
62:34/0 = 0
62:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:34/0/physics_layer_0/angular_velocity = 0.0
62:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:34/0/physics_layer_1/angular_velocity = 0.0
63:34/0 = 0
63:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:34/0/physics_layer_0/angular_velocity = 0.0
63:34/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:34/0/physics_layer_1/angular_velocity = 0.0
4:35/0 = 0
4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:35/0/physics_layer_0/angular_velocity = 0.0
4:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:35/0/physics_layer_1/angular_velocity = 0.0
7:35/0 = 0
7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:35/0/physics_layer_0/angular_velocity = 0.0
7:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:35/0/physics_layer_1/angular_velocity = 0.0
8:35/0 = 0
8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:35/0/physics_layer_0/angular_velocity = 0.0
8:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:35/0/physics_layer_1/angular_velocity = 0.0
9:35/0 = 0
9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:35/0/physics_layer_0/angular_velocity = 0.0
9:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:35/0/physics_layer_1/angular_velocity = 0.0
10:35/0 = 0
10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:35/0/physics_layer_0/angular_velocity = 0.0
10:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:35/0/physics_layer_1/angular_velocity = 0.0
11:35/0 = 0
11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:35/0/physics_layer_0/angular_velocity = 0.0
11:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:35/0/physics_layer_1/angular_velocity = 0.0
12:35/0 = 0
12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:35/0/physics_layer_0/angular_velocity = 0.0
12:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:35/0/physics_layer_1/angular_velocity = 0.0
13:35/0 = 0
13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:35/0/physics_layer_0/angular_velocity = 0.0
13:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:35/0/physics_layer_1/angular_velocity = 0.0
14:35/0 = 0
14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:35/0/physics_layer_0/angular_velocity = 0.0
14:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:35/0/physics_layer_1/angular_velocity = 0.0
15:35/0 = 0
15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:35/0/physics_layer_0/angular_velocity = 0.0
15:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:35/0/physics_layer_1/angular_velocity = 0.0
16:35/0 = 0
16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:35/0/physics_layer_0/angular_velocity = 0.0
16:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:35/0/physics_layer_1/angular_velocity = 0.0
17:35/0 = 0
17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:35/0/physics_layer_0/angular_velocity = 0.0
17:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:35/0/physics_layer_1/angular_velocity = 0.0
25:35/0 = 0
25:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:35/0/physics_layer_0/angular_velocity = 0.0
25:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:35/0/physics_layer_1/angular_velocity = 0.0
26:35/0 = 0
26:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:35/0/physics_layer_0/angular_velocity = 0.0
26:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:35/0/physics_layer_1/angular_velocity = 0.0
27:35/0 = 0
27:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:35/0/physics_layer_0/angular_velocity = 0.0
27:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:35/0/physics_layer_1/angular_velocity = 0.0
28:35/0 = 0
28:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:35/0/physics_layer_0/angular_velocity = 0.0
28:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:35/0/physics_layer_1/angular_velocity = 0.0
29:35/0 = 0
29:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:35/0/physics_layer_0/angular_velocity = 0.0
29:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:35/0/physics_layer_1/angular_velocity = 0.0
30:35/0 = 0
30:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:35/0/physics_layer_0/angular_velocity = 0.0
30:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:35/0/physics_layer_1/angular_velocity = 0.0
31:35/0 = 0
31:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:35/0/physics_layer_0/angular_velocity = 0.0
31:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:35/0/physics_layer_1/angular_velocity = 0.0
32:35/0 = 0
32:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:35/0/physics_layer_0/angular_velocity = 0.0
32:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:35/0/physics_layer_1/angular_velocity = 0.0
33:35/0 = 0
33:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:35/0/physics_layer_0/angular_velocity = 0.0
33:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:35/0/physics_layer_1/angular_velocity = 0.0
34:35/0 = 0
34:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:35/0/physics_layer_0/angular_velocity = 0.0
34:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:35/0/physics_layer_1/angular_velocity = 0.0
35:35/0 = 0
35:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:35/0/physics_layer_0/angular_velocity = 0.0
35:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:35/0/physics_layer_1/angular_velocity = 0.0
36:35/0 = 0
36:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:35/0/physics_layer_0/angular_velocity = 0.0
36:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:35/0/physics_layer_1/angular_velocity = 0.0
37:35/0 = 0
37:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:35/0/physics_layer_0/angular_velocity = 0.0
37:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:35/0/physics_layer_1/angular_velocity = 0.0
38:35/0 = 0
38:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:35/0/physics_layer_0/angular_velocity = 0.0
38:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:35/0/physics_layer_1/angular_velocity = 0.0
39:35/0 = 0
39:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:35/0/physics_layer_0/angular_velocity = 0.0
39:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:35/0/physics_layer_1/angular_velocity = 0.0
40:35/0 = 0
40:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:35/0/physics_layer_0/angular_velocity = 0.0
40:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:35/0/physics_layer_1/angular_velocity = 0.0
41:35/0 = 0
41:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:35/0/physics_layer_0/angular_velocity = 0.0
41:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:35/0/physics_layer_1/angular_velocity = 0.0
42:35/0 = 0
42:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:35/0/physics_layer_0/angular_velocity = 0.0
42:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:35/0/physics_layer_1/angular_velocity = 0.0
43:35/0 = 0
43:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:35/0/physics_layer_0/angular_velocity = 0.0
43:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:35/0/physics_layer_1/angular_velocity = 0.0
44:35/0 = 0
44:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:35/0/physics_layer_0/angular_velocity = 0.0
44:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:35/0/physics_layer_1/angular_velocity = 0.0
45:35/0 = 0
45:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:35/0/physics_layer_0/angular_velocity = 0.0
45:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:35/0/physics_layer_1/angular_velocity = 0.0
46:35/0 = 0
46:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:35/0/physics_layer_0/angular_velocity = 0.0
46:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:35/0/physics_layer_1/angular_velocity = 0.0
47:35/0 = 0
47:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:35/0/physics_layer_0/angular_velocity = 0.0
47:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:35/0/physics_layer_1/angular_velocity = 0.0
48:35/0 = 0
48:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:35/0/physics_layer_0/angular_velocity = 0.0
48:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:35/0/physics_layer_1/angular_velocity = 0.0
49:35/0 = 0
49:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:35/0/physics_layer_0/angular_velocity = 0.0
49:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:35/0/physics_layer_1/angular_velocity = 0.0
50:35/0 = 0
50:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:35/0/physics_layer_0/angular_velocity = 0.0
50:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:35/0/physics_layer_1/angular_velocity = 0.0
51:35/0 = 0
51:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:35/0/physics_layer_0/angular_velocity = 0.0
51:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:35/0/physics_layer_1/angular_velocity = 0.0
52:35/0 = 0
52:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:35/0/physics_layer_0/angular_velocity = 0.0
52:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:35/0/physics_layer_1/angular_velocity = 0.0
53:35/0 = 0
53:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:35/0/physics_layer_0/angular_velocity = 0.0
53:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:35/0/physics_layer_1/angular_velocity = 0.0
54:35/0 = 0
54:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:35/0/physics_layer_0/angular_velocity = 0.0
54:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:35/0/physics_layer_1/angular_velocity = 0.0
55:35/0 = 0
55:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:35/0/physics_layer_0/angular_velocity = 0.0
55:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:35/0/physics_layer_1/angular_velocity = 0.0
56:35/0 = 0
56:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:35/0/physics_layer_0/angular_velocity = 0.0
56:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:35/0/physics_layer_1/angular_velocity = 0.0
57:35/0 = 0
57:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:35/0/physics_layer_0/angular_velocity = 0.0
57:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:35/0/physics_layer_1/angular_velocity = 0.0
58:35/0 = 0
58:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:35/0/physics_layer_0/angular_velocity = 0.0
58:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:35/0/physics_layer_1/angular_velocity = 0.0
59:35/0 = 0
59:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:35/0/physics_layer_0/angular_velocity = 0.0
59:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:35/0/physics_layer_1/angular_velocity = 0.0
60:35/0 = 0
60:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:35/0/physics_layer_0/angular_velocity = 0.0
60:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:35/0/physics_layer_1/angular_velocity = 0.0
61:35/0 = 0
61:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:35/0/physics_layer_0/angular_velocity = 0.0
61:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:35/0/physics_layer_1/angular_velocity = 0.0
62:35/0 = 0
62:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:35/0/physics_layer_0/angular_velocity = 0.0
62:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:35/0/physics_layer_1/angular_velocity = 0.0
63:35/0 = 0
63:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:35/0/physics_layer_0/angular_velocity = 0.0
63:35/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:35/0/physics_layer_1/angular_velocity = 0.0
4:36/0 = 0
4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:36/0/physics_layer_0/angular_velocity = 0.0
4:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:36/0/physics_layer_1/angular_velocity = 0.0
7:36/0 = 0
7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:36/0/physics_layer_0/angular_velocity = 0.0
7:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:36/0/physics_layer_1/angular_velocity = 0.0
8:36/0 = 0
8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:36/0/physics_layer_0/angular_velocity = 0.0
8:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:36/0/physics_layer_1/angular_velocity = 0.0
9:36/0 = 0
9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:36/0/physics_layer_0/angular_velocity = 0.0
9:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:36/0/physics_layer_1/angular_velocity = 0.0
10:36/0 = 0
10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:36/0/physics_layer_0/angular_velocity = 0.0
10:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:36/0/physics_layer_1/angular_velocity = 0.0
11:36/0 = 0
11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:36/0/physics_layer_0/angular_velocity = 0.0
11:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:36/0/physics_layer_1/angular_velocity = 0.0
13:36/0 = 0
13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:36/0/physics_layer_0/angular_velocity = 0.0
13:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:36/0/physics_layer_1/angular_velocity = 0.0
14:36/0 = 0
14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:36/0/physics_layer_0/angular_velocity = 0.0
14:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:36/0/physics_layer_1/angular_velocity = 0.0
16:36/0 = 0
16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:36/0/physics_layer_0/angular_velocity = 0.0
16:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:36/0/physics_layer_1/angular_velocity = 0.0
17:36/0 = 0
17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:36/0/physics_layer_0/angular_velocity = 0.0
17:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:36/0/physics_layer_1/angular_velocity = 0.0
18:36/0 = 0
18:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:36/0/physics_layer_0/angular_velocity = 0.0
18:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:36/0/physics_layer_1/angular_velocity = 0.0
19:36/0 = 0
19:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:36/0/physics_layer_0/angular_velocity = 0.0
19:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:36/0/physics_layer_1/angular_velocity = 0.0
21:36/0 = 0
21:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:36/0/physics_layer_0/angular_velocity = 0.0
21:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:36/0/physics_layer_1/angular_velocity = 0.0
22:36/0 = 0
22:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:36/0/physics_layer_0/angular_velocity = 0.0
22:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:36/0/physics_layer_1/angular_velocity = 0.0
25:36/0 = 0
25:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:36/0/physics_layer_0/angular_velocity = 0.0
25:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:36/0/physics_layer_1/angular_velocity = 0.0
26:36/0 = 0
26:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:36/0/physics_layer_0/angular_velocity = 0.0
26:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:36/0/physics_layer_1/angular_velocity = 0.0
27:36/0 = 0
27:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:36/0/physics_layer_0/angular_velocity = 0.0
27:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:36/0/physics_layer_1/angular_velocity = 0.0
28:36/0 = 0
28:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:36/0/physics_layer_0/angular_velocity = 0.0
28:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:36/0/physics_layer_1/angular_velocity = 0.0
29:36/0 = 0
29:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:36/0/physics_layer_0/angular_velocity = 0.0
29:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:36/0/physics_layer_1/angular_velocity = 0.0
30:36/0 = 0
30:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:36/0/physics_layer_0/angular_velocity = 0.0
30:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:36/0/physics_layer_1/angular_velocity = 0.0
31:36/0 = 0
31:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:36/0/physics_layer_0/angular_velocity = 0.0
31:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:36/0/physics_layer_1/angular_velocity = 0.0
32:36/0 = 0
32:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:36/0/physics_layer_0/angular_velocity = 0.0
32:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:36/0/physics_layer_1/angular_velocity = 0.0
33:36/0 = 0
33:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:36/0/physics_layer_0/angular_velocity = 0.0
33:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:36/0/physics_layer_1/angular_velocity = 0.0
34:36/0 = 0
34:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:36/0/physics_layer_0/angular_velocity = 0.0
34:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:36/0/physics_layer_1/angular_velocity = 0.0
35:36/0 = 0
35:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:36/0/physics_layer_0/angular_velocity = 0.0
35:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:36/0/physics_layer_1/angular_velocity = 0.0
36:36/0 = 0
36:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:36/0/physics_layer_0/angular_velocity = 0.0
36:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:36/0/physics_layer_1/angular_velocity = 0.0
37:36/0 = 0
37:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:36/0/physics_layer_0/angular_velocity = 0.0
37:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:36/0/physics_layer_1/angular_velocity = 0.0
38:36/0 = 0
38:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:36/0/physics_layer_0/angular_velocity = 0.0
38:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:36/0/physics_layer_1/angular_velocity = 0.0
39:36/0 = 0
39:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:36/0/physics_layer_0/angular_velocity = 0.0
39:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:36/0/physics_layer_1/angular_velocity = 0.0
40:36/0 = 0
40:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:36/0/physics_layer_0/angular_velocity = 0.0
40:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:36/0/physics_layer_1/angular_velocity = 0.0
41:36/0 = 0
41:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:36/0/physics_layer_0/angular_velocity = 0.0
41:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:36/0/physics_layer_1/angular_velocity = 0.0
42:36/0 = 0
42:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:36/0/physics_layer_0/angular_velocity = 0.0
42:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:36/0/physics_layer_1/angular_velocity = 0.0
43:36/0 = 0
43:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:36/0/physics_layer_0/angular_velocity = 0.0
43:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:36/0/physics_layer_1/angular_velocity = 0.0
44:36/0 = 0
44:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:36/0/physics_layer_0/angular_velocity = 0.0
44:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:36/0/physics_layer_1/angular_velocity = 0.0
45:36/0 = 0
45:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:36/0/physics_layer_0/angular_velocity = 0.0
45:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:36/0/physics_layer_1/angular_velocity = 0.0
46:36/0 = 0
46:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:36/0/physics_layer_0/angular_velocity = 0.0
46:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:36/0/physics_layer_1/angular_velocity = 0.0
47:36/0 = 0
47:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:36/0/physics_layer_0/angular_velocity = 0.0
47:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:36/0/physics_layer_1/angular_velocity = 0.0
48:36/0 = 0
48:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:36/0/physics_layer_0/angular_velocity = 0.0
48:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:36/0/physics_layer_1/angular_velocity = 0.0
49:36/0 = 0
49:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:36/0/physics_layer_0/angular_velocity = 0.0
49:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:36/0/physics_layer_1/angular_velocity = 0.0
50:36/0 = 0
50:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:36/0/physics_layer_0/angular_velocity = 0.0
50:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:36/0/physics_layer_1/angular_velocity = 0.0
51:36/0 = 0
51:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:36/0/physics_layer_0/angular_velocity = 0.0
51:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:36/0/physics_layer_1/angular_velocity = 0.0
52:36/0 = 0
52:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:36/0/physics_layer_0/angular_velocity = 0.0
52:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:36/0/physics_layer_1/angular_velocity = 0.0
53:36/0 = 0
53:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:36/0/physics_layer_0/angular_velocity = 0.0
53:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:36/0/physics_layer_1/angular_velocity = 0.0
54:36/0 = 0
54:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:36/0/physics_layer_0/angular_velocity = 0.0
54:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:36/0/physics_layer_1/angular_velocity = 0.0
55:36/0 = 0
55:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:36/0/physics_layer_0/angular_velocity = 0.0
55:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:36/0/physics_layer_1/angular_velocity = 0.0
56:36/0 = 0
56:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:36/0/physics_layer_0/angular_velocity = 0.0
56:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:36/0/physics_layer_1/angular_velocity = 0.0
57:36/0 = 0
57:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:36/0/physics_layer_0/angular_velocity = 0.0
57:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:36/0/physics_layer_1/angular_velocity = 0.0
58:36/0 = 0
58:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:36/0/physics_layer_0/angular_velocity = 0.0
58:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:36/0/physics_layer_1/angular_velocity = 0.0
59:36/0 = 0
59:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:36/0/physics_layer_0/angular_velocity = 0.0
59:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:36/0/physics_layer_1/angular_velocity = 0.0
60:36/0 = 0
60:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:36/0/physics_layer_0/angular_velocity = 0.0
60:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:36/0/physics_layer_1/angular_velocity = 0.0
61:36/0 = 0
61:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:36/0/physics_layer_0/angular_velocity = 0.0
61:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:36/0/physics_layer_1/angular_velocity = 0.0
62:36/0 = 0
62:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:36/0/physics_layer_0/angular_velocity = 0.0
62:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:36/0/physics_layer_1/angular_velocity = 0.0
63:36/0 = 0
63:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:36/0/physics_layer_0/angular_velocity = 0.0
63:36/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:36/0/physics_layer_1/angular_velocity = 0.0
0:37/0 = 0
0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:37/0/physics_layer_0/angular_velocity = 0.0
0:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:37/0/physics_layer_1/angular_velocity = 0.0
3:37/0 = 0
3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:37/0/physics_layer_0/angular_velocity = 0.0
3:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:37/0/physics_layer_1/angular_velocity = 0.0
4:37/0 = 0
4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:37/0/physics_layer_0/angular_velocity = 0.0
4:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:37/0/physics_layer_1/angular_velocity = 0.0
7:37/0 = 0
7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:37/0/physics_layer_0/angular_velocity = 0.0
7:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:37/0/physics_layer_1/angular_velocity = 0.0
8:37/0 = 0
8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:37/0/physics_layer_0/angular_velocity = 0.0
8:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:37/0/physics_layer_1/angular_velocity = 0.0
9:37/0 = 0
9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:37/0/physics_layer_0/angular_velocity = 0.0
9:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:37/0/physics_layer_1/angular_velocity = 0.0
10:37/0 = 0
10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:37/0/physics_layer_0/angular_velocity = 0.0
10:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:37/0/physics_layer_1/angular_velocity = 0.0
11:37/0 = 0
11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:37/0/physics_layer_0/angular_velocity = 0.0
11:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:37/0/physics_layer_1/angular_velocity = 0.0
12:37/0 = 0
12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:37/0/physics_layer_0/angular_velocity = 0.0
12:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:37/0/physics_layer_1/angular_velocity = 0.0
13:37/0 = 0
13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:37/0/physics_layer_0/angular_velocity = 0.0
13:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:37/0/physics_layer_1/angular_velocity = 0.0
14:37/0 = 0
14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:37/0/physics_layer_0/angular_velocity = 0.0
14:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:37/0/physics_layer_1/angular_velocity = 0.0
15:37/0 = 0
15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:37/0/physics_layer_0/angular_velocity = 0.0
15:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:37/0/physics_layer_1/angular_velocity = 0.0
16:37/0 = 0
16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:37/0/physics_layer_0/angular_velocity = 0.0
16:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:37/0/physics_layer_1/angular_velocity = 0.0
17:37/0 = 0
17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:37/0/physics_layer_0/angular_velocity = 0.0
17:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:37/0/physics_layer_1/angular_velocity = 0.0
18:37/0 = 0
18:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:37/0/physics_layer_0/angular_velocity = 0.0
18:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:37/0/physics_layer_1/angular_velocity = 0.0
19:37/0 = 0
19:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:37/0/physics_layer_0/angular_velocity = 0.0
19:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:37/0/physics_layer_1/angular_velocity = 0.0
20:37/0 = 0
20:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:37/0/physics_layer_0/angular_velocity = 0.0
20:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:37/0/physics_layer_1/angular_velocity = 0.0
21:37/0 = 0
21:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:37/0/physics_layer_0/angular_velocity = 0.0
21:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:37/0/physics_layer_1/angular_velocity = 0.0
22:37/0 = 0
22:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:37/0/physics_layer_0/angular_velocity = 0.0
22:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:37/0/physics_layer_1/angular_velocity = 0.0
23:37/0 = 0
23:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:37/0/physics_layer_0/angular_velocity = 0.0
23:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:37/0/physics_layer_1/angular_velocity = 0.0
25:37/0 = 0
25:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:37/0/physics_layer_0/angular_velocity = 0.0
25:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:37/0/physics_layer_1/angular_velocity = 0.0
26:37/0 = 0
26:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:37/0/physics_layer_0/angular_velocity = 0.0
26:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:37/0/physics_layer_1/angular_velocity = 0.0
27:37/0 = 0
27:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:37/0/physics_layer_0/angular_velocity = 0.0
27:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:37/0/physics_layer_1/angular_velocity = 0.0
28:37/0 = 0
28:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:37/0/physics_layer_0/angular_velocity = 0.0
28:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:37/0/physics_layer_1/angular_velocity = 0.0
29:37/0 = 0
29:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:37/0/physics_layer_0/angular_velocity = 0.0
29:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:37/0/physics_layer_1/angular_velocity = 0.0
30:37/0 = 0
30:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:37/0/physics_layer_0/angular_velocity = 0.0
30:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:37/0/physics_layer_1/angular_velocity = 0.0
31:37/0 = 0
31:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:37/0/physics_layer_0/angular_velocity = 0.0
31:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:37/0/physics_layer_1/angular_velocity = 0.0
32:37/0 = 0
32:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:37/0/physics_layer_0/angular_velocity = 0.0
32:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:37/0/physics_layer_1/angular_velocity = 0.0
33:37/0 = 0
33:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:37/0/physics_layer_0/angular_velocity = 0.0
33:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:37/0/physics_layer_1/angular_velocity = 0.0
34:37/0 = 0
34:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:37/0/physics_layer_0/angular_velocity = 0.0
34:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:37/0/physics_layer_1/angular_velocity = 0.0
35:37/0 = 0
35:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:37/0/physics_layer_0/angular_velocity = 0.0
35:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:37/0/physics_layer_1/angular_velocity = 0.0
36:37/0 = 0
36:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:37/0/physics_layer_0/angular_velocity = 0.0
36:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:37/0/physics_layer_1/angular_velocity = 0.0
37:37/0 = 0
37:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:37/0/physics_layer_0/angular_velocity = 0.0
37:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:37/0/physics_layer_1/angular_velocity = 0.0
38:37/0 = 0
38:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:37/0/physics_layer_0/angular_velocity = 0.0
38:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:37/0/physics_layer_1/angular_velocity = 0.0
39:37/0 = 0
39:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:37/0/physics_layer_0/angular_velocity = 0.0
39:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:37/0/physics_layer_1/angular_velocity = 0.0
40:37/0 = 0
40:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:37/0/physics_layer_0/angular_velocity = 0.0
40:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:37/0/physics_layer_1/angular_velocity = 0.0
41:37/0 = 0
41:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:37/0/physics_layer_0/angular_velocity = 0.0
41:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:37/0/physics_layer_1/angular_velocity = 0.0
42:37/0 = 0
42:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:37/0/physics_layer_0/angular_velocity = 0.0
42:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:37/0/physics_layer_1/angular_velocity = 0.0
43:37/0 = 0
43:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:37/0/physics_layer_0/angular_velocity = 0.0
43:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:37/0/physics_layer_1/angular_velocity = 0.0
44:37/0 = 0
44:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:37/0/physics_layer_0/angular_velocity = 0.0
44:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:37/0/physics_layer_1/angular_velocity = 0.0
45:37/0 = 0
45:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:37/0/physics_layer_0/angular_velocity = 0.0
45:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:37/0/physics_layer_1/angular_velocity = 0.0
46:37/0 = 0
46:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:37/0/physics_layer_0/angular_velocity = 0.0
46:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:37/0/physics_layer_1/angular_velocity = 0.0
47:37/0 = 0
47:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:37/0/physics_layer_0/angular_velocity = 0.0
47:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:37/0/physics_layer_1/angular_velocity = 0.0
48:37/0 = 0
48:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:37/0/physics_layer_0/angular_velocity = 0.0
48:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:37/0/physics_layer_1/angular_velocity = 0.0
49:37/0 = 0
49:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:37/0/physics_layer_0/angular_velocity = 0.0
49:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:37/0/physics_layer_1/angular_velocity = 0.0
50:37/0 = 0
50:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:37/0/physics_layer_0/angular_velocity = 0.0
50:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:37/0/physics_layer_1/angular_velocity = 0.0
51:37/0 = 0
51:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:37/0/physics_layer_0/angular_velocity = 0.0
51:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:37/0/physics_layer_1/angular_velocity = 0.0
52:37/0 = 0
52:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:37/0/physics_layer_0/angular_velocity = 0.0
52:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:37/0/physics_layer_1/angular_velocity = 0.0
53:37/0 = 0
53:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:37/0/physics_layer_0/angular_velocity = 0.0
53:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:37/0/physics_layer_1/angular_velocity = 0.0
54:37/0 = 0
54:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:37/0/physics_layer_0/angular_velocity = 0.0
54:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:37/0/physics_layer_1/angular_velocity = 0.0
55:37/0 = 0
55:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:37/0/physics_layer_0/angular_velocity = 0.0
55:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:37/0/physics_layer_1/angular_velocity = 0.0
56:37/0 = 0
56:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:37/0/physics_layer_0/angular_velocity = 0.0
56:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:37/0/physics_layer_1/angular_velocity = 0.0
57:37/0 = 0
57:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:37/0/physics_layer_0/angular_velocity = 0.0
57:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:37/0/physics_layer_1/angular_velocity = 0.0
58:37/0 = 0
58:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:37/0/physics_layer_0/angular_velocity = 0.0
58:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:37/0/physics_layer_1/angular_velocity = 0.0
59:37/0 = 0
59:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:37/0/physics_layer_0/angular_velocity = 0.0
59:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:37/0/physics_layer_1/angular_velocity = 0.0
60:37/0 = 0
60:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:37/0/physics_layer_0/angular_velocity = 0.0
60:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:37/0/physics_layer_1/angular_velocity = 0.0
61:37/0 = 0
61:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:37/0/physics_layer_0/angular_velocity = 0.0
61:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:37/0/physics_layer_1/angular_velocity = 0.0
62:37/0 = 0
62:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:37/0/physics_layer_0/angular_velocity = 0.0
62:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:37/0/physics_layer_1/angular_velocity = 0.0
63:37/0 = 0
63:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:37/0/physics_layer_0/angular_velocity = 0.0
63:37/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:37/0/physics_layer_1/angular_velocity = 0.0
0:38/0 = 0
0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:38/0/physics_layer_0/angular_velocity = 0.0
0:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:38/0/physics_layer_1/angular_velocity = 0.0
1:38/0 = 0
1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:38/0/physics_layer_0/angular_velocity = 0.0
1:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:38/0/physics_layer_1/angular_velocity = 0.0
2:38/0 = 0
2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:38/0/physics_layer_0/angular_velocity = 0.0
2:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:38/0/physics_layer_1/angular_velocity = 0.0
3:38/0 = 0
3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:38/0/physics_layer_0/angular_velocity = 0.0
3:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:38/0/physics_layer_1/angular_velocity = 0.0
4:38/0 = 0
4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:38/0/physics_layer_0/angular_velocity = 0.0
4:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:38/0/physics_layer_1/angular_velocity = 0.0
5:38/0 = 0
5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:38/0/physics_layer_0/angular_velocity = 0.0
5:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:38/0/physics_layer_1/angular_velocity = 0.0
6:38/0 = 0
6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:38/0/physics_layer_0/angular_velocity = 0.0
6:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:38/0/physics_layer_1/angular_velocity = 0.0
7:38/0 = 0
7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:38/0/physics_layer_0/angular_velocity = 0.0
7:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:38/0/physics_layer_1/angular_velocity = 0.0
8:38/0 = 0
8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:38/0/physics_layer_0/angular_velocity = 0.0
8:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:38/0/physics_layer_1/angular_velocity = 0.0
9:38/0 = 0
9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:38/0/physics_layer_0/angular_velocity = 0.0
9:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:38/0/physics_layer_1/angular_velocity = 0.0
10:38/0 = 0
10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:38/0/physics_layer_0/angular_velocity = 0.0
10:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:38/0/physics_layer_1/angular_velocity = 0.0
11:38/0 = 0
11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:38/0/physics_layer_0/angular_velocity = 0.0
11:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:38/0/physics_layer_1/angular_velocity = 0.0
12:38/0 = 0
12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:38/0/physics_layer_0/angular_velocity = 0.0
12:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:38/0/physics_layer_1/angular_velocity = 0.0
13:38/0 = 0
13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:38/0/physics_layer_0/angular_velocity = 0.0
13:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:38/0/physics_layer_1/angular_velocity = 0.0
14:38/0 = 0
14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:38/0/physics_layer_0/angular_velocity = 0.0
14:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:38/0/physics_layer_1/angular_velocity = 0.0
15:38/0 = 0
15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:38/0/physics_layer_0/angular_velocity = 0.0
15:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:38/0/physics_layer_1/angular_velocity = 0.0
16:38/0 = 0
16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:38/0/physics_layer_0/angular_velocity = 0.0
16:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:38/0/physics_layer_1/angular_velocity = 0.0
17:38/0 = 0
17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:38/0/physics_layer_0/angular_velocity = 0.0
17:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:38/0/physics_layer_1/angular_velocity = 0.0
18:38/0 = 0
18:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:38/0/physics_layer_0/angular_velocity = 0.0
18:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:38/0/physics_layer_1/angular_velocity = 0.0
19:38/0 = 0
19:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:38/0/physics_layer_0/angular_velocity = 0.0
19:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:38/0/physics_layer_1/angular_velocity = 0.0
20:38/0 = 0
20:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:38/0/physics_layer_0/angular_velocity = 0.0
20:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:38/0/physics_layer_1/angular_velocity = 0.0
21:38/0 = 0
21:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:38/0/physics_layer_0/angular_velocity = 0.0
21:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:38/0/physics_layer_1/angular_velocity = 0.0
22:38/0 = 0
22:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:38/0/physics_layer_0/angular_velocity = 0.0
22:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:38/0/physics_layer_1/angular_velocity = 0.0
23:38/0 = 0
23:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:38/0/physics_layer_0/angular_velocity = 0.0
23:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:38/0/physics_layer_1/angular_velocity = 0.0
25:38/0 = 0
25:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:38/0/physics_layer_0/angular_velocity = 0.0
25:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:38/0/physics_layer_1/angular_velocity = 0.0
26:38/0 = 0
26:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:38/0/physics_layer_0/angular_velocity = 0.0
26:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:38/0/physics_layer_1/angular_velocity = 0.0
27:38/0 = 0
27:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:38/0/physics_layer_0/angular_velocity = 0.0
27:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:38/0/physics_layer_1/angular_velocity = 0.0
28:38/0 = 0
28:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:38/0/physics_layer_0/angular_velocity = 0.0
28:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:38/0/physics_layer_1/angular_velocity = 0.0
29:38/0 = 0
29:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:38/0/physics_layer_0/angular_velocity = 0.0
29:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:38/0/physics_layer_1/angular_velocity = 0.0
30:38/0 = 0
30:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:38/0/physics_layer_0/angular_velocity = 0.0
30:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:38/0/physics_layer_1/angular_velocity = 0.0
31:38/0 = 0
31:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:38/0/physics_layer_0/angular_velocity = 0.0
31:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:38/0/physics_layer_1/angular_velocity = 0.0
32:38/0 = 0
32:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:38/0/physics_layer_0/angular_velocity = 0.0
32:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:38/0/physics_layer_1/angular_velocity = 0.0
33:38/0 = 0
33:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:38/0/physics_layer_0/angular_velocity = 0.0
33:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:38/0/physics_layer_1/angular_velocity = 0.0
34:38/0 = 0
34:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:38/0/physics_layer_0/angular_velocity = 0.0
34:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:38/0/physics_layer_1/angular_velocity = 0.0
35:38/0 = 0
35:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:38/0/physics_layer_0/angular_velocity = 0.0
35:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:38/0/physics_layer_1/angular_velocity = 0.0
36:38/0 = 0
36:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:38/0/physics_layer_0/angular_velocity = 0.0
36:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:38/0/physics_layer_1/angular_velocity = 0.0
37:38/0 = 0
37:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:38/0/physics_layer_0/angular_velocity = 0.0
37:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:38/0/physics_layer_1/angular_velocity = 0.0
38:38/0 = 0
38:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:38/0/physics_layer_0/angular_velocity = 0.0
38:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:38/0/physics_layer_1/angular_velocity = 0.0
39:38/0 = 0
39:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:38/0/physics_layer_0/angular_velocity = 0.0
39:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:38/0/physics_layer_1/angular_velocity = 0.0
40:38/0 = 0
40:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:38/0/physics_layer_0/angular_velocity = 0.0
40:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:38/0/physics_layer_1/angular_velocity = 0.0
41:38/0 = 0
41:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:38/0/physics_layer_0/angular_velocity = 0.0
41:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:38/0/physics_layer_1/angular_velocity = 0.0
42:38/0 = 0
42:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:38/0/physics_layer_0/angular_velocity = 0.0
42:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:38/0/physics_layer_1/angular_velocity = 0.0
43:38/0 = 0
43:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:38/0/physics_layer_0/angular_velocity = 0.0
43:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:38/0/physics_layer_1/angular_velocity = 0.0
44:38/0 = 0
44:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:38/0/physics_layer_0/angular_velocity = 0.0
44:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:38/0/physics_layer_1/angular_velocity = 0.0
45:38/0 = 0
45:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:38/0/physics_layer_0/angular_velocity = 0.0
45:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:38/0/physics_layer_1/angular_velocity = 0.0
46:38/0 = 0
46:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:38/0/physics_layer_0/angular_velocity = 0.0
46:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:38/0/physics_layer_1/angular_velocity = 0.0
47:38/0 = 0
47:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:38/0/physics_layer_0/angular_velocity = 0.0
47:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:38/0/physics_layer_1/angular_velocity = 0.0
48:38/0 = 0
48:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:38/0/physics_layer_0/angular_velocity = 0.0
48:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:38/0/physics_layer_1/angular_velocity = 0.0
49:38/0 = 0
49:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:38/0/physics_layer_0/angular_velocity = 0.0
49:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:38/0/physics_layer_1/angular_velocity = 0.0
50:38/0 = 0
50:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:38/0/physics_layer_0/angular_velocity = 0.0
50:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:38/0/physics_layer_1/angular_velocity = 0.0
51:38/0 = 0
51:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:38/0/physics_layer_0/angular_velocity = 0.0
51:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:38/0/physics_layer_1/angular_velocity = 0.0
52:38/0 = 0
52:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:38/0/physics_layer_0/angular_velocity = 0.0
52:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:38/0/physics_layer_1/angular_velocity = 0.0
53:38/0 = 0
53:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:38/0/physics_layer_0/angular_velocity = 0.0
53:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:38/0/physics_layer_1/angular_velocity = 0.0
54:38/0 = 0
54:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:38/0/physics_layer_0/angular_velocity = 0.0
54:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:38/0/physics_layer_1/angular_velocity = 0.0
55:38/0 = 0
55:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:38/0/physics_layer_0/angular_velocity = 0.0
55:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:38/0/physics_layer_1/angular_velocity = 0.0
56:38/0 = 0
56:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:38/0/physics_layer_0/angular_velocity = 0.0
56:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:38/0/physics_layer_1/angular_velocity = 0.0
57:38/0 = 0
57:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:38/0/physics_layer_0/angular_velocity = 0.0
57:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:38/0/physics_layer_1/angular_velocity = 0.0
58:38/0 = 0
58:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:38/0/physics_layer_0/angular_velocity = 0.0
58:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:38/0/physics_layer_1/angular_velocity = 0.0
59:38/0 = 0
59:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:38/0/physics_layer_0/angular_velocity = 0.0
59:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:38/0/physics_layer_1/angular_velocity = 0.0
60:38/0 = 0
60:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:38/0/physics_layer_0/angular_velocity = 0.0
60:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:38/0/physics_layer_1/angular_velocity = 0.0
61:38/0 = 0
61:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:38/0/physics_layer_0/angular_velocity = 0.0
61:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:38/0/physics_layer_1/angular_velocity = 0.0
62:38/0 = 0
62:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:38/0/physics_layer_0/angular_velocity = 0.0
62:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:38/0/physics_layer_1/angular_velocity = 0.0
63:38/0 = 0
63:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:38/0/physics_layer_0/angular_velocity = 0.0
63:38/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:38/0/physics_layer_1/angular_velocity = 0.0
0:39/0 = 0
0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:39/0/physics_layer_0/angular_velocity = 0.0
0:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:39/0/physics_layer_1/angular_velocity = 0.0
1:39/0 = 0
1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:39/0/physics_layer_0/angular_velocity = 0.0
1:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:39/0/physics_layer_1/angular_velocity = 0.0
2:39/0 = 0
2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:39/0/physics_layer_0/angular_velocity = 0.0
2:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:39/0/physics_layer_1/angular_velocity = 0.0
3:39/0 = 0
3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:39/0/physics_layer_0/angular_velocity = 0.0
3:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:39/0/physics_layer_1/angular_velocity = 0.0
4:39/0 = 0
4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:39/0/physics_layer_0/angular_velocity = 0.0
4:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:39/0/physics_layer_1/angular_velocity = 0.0
5:39/0 = 0
5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:39/0/physics_layer_0/angular_velocity = 0.0
5:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:39/0/physics_layer_1/angular_velocity = 0.0
6:39/0 = 0
6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:39/0/physics_layer_0/angular_velocity = 0.0
6:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:39/0/physics_layer_1/angular_velocity = 0.0
7:39/0 = 0
7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:39/0/physics_layer_0/angular_velocity = 0.0
7:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:39/0/physics_layer_1/angular_velocity = 0.0
8:39/0 = 0
8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:39/0/physics_layer_0/angular_velocity = 0.0
8:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:39/0/physics_layer_1/angular_velocity = 0.0
9:39/0 = 0
9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:39/0/physics_layer_0/angular_velocity = 0.0
9:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:39/0/physics_layer_1/angular_velocity = 0.0
10:39/0 = 0
10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:39/0/physics_layer_0/angular_velocity = 0.0
10:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:39/0/physics_layer_1/angular_velocity = 0.0
11:39/0 = 0
11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:39/0/physics_layer_0/angular_velocity = 0.0
11:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:39/0/physics_layer_1/angular_velocity = 0.0
13:39/0 = 0
13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:39/0/physics_layer_0/angular_velocity = 0.0
13:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:39/0/physics_layer_1/angular_velocity = 0.0
14:39/0 = 0
14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:39/0/physics_layer_0/angular_velocity = 0.0
14:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:39/0/physics_layer_1/angular_velocity = 0.0
16:39/0 = 0
16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:39/0/physics_layer_0/angular_velocity = 0.0
16:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:39/0/physics_layer_1/angular_velocity = 0.0
17:39/0 = 0
17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:39/0/physics_layer_0/angular_velocity = 0.0
17:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:39/0/physics_layer_1/angular_velocity = 0.0
18:39/0 = 0
18:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:39/0/physics_layer_0/angular_velocity = 0.0
18:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:39/0/physics_layer_1/angular_velocity = 0.0
19:39/0 = 0
19:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:39/0/physics_layer_0/angular_velocity = 0.0
19:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:39/0/physics_layer_1/angular_velocity = 0.0
21:39/0 = 0
21:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:39/0/physics_layer_0/angular_velocity = 0.0
21:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:39/0/physics_layer_1/angular_velocity = 0.0
22:39/0 = 0
22:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:39/0/physics_layer_0/angular_velocity = 0.0
22:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:39/0/physics_layer_1/angular_velocity = 0.0
25:39/0 = 0
25:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:39/0/physics_layer_0/angular_velocity = 0.0
25:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:39/0/physics_layer_1/angular_velocity = 0.0
26:39/0 = 0
26:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:39/0/physics_layer_0/angular_velocity = 0.0
26:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:39/0/physics_layer_1/angular_velocity = 0.0
27:39/0 = 0
27:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:39/0/physics_layer_0/angular_velocity = 0.0
27:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:39/0/physics_layer_1/angular_velocity = 0.0
28:39/0 = 0
28:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:39/0/physics_layer_0/angular_velocity = 0.0
28:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:39/0/physics_layer_1/angular_velocity = 0.0
29:39/0 = 0
29:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:39/0/physics_layer_0/angular_velocity = 0.0
29:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:39/0/physics_layer_1/angular_velocity = 0.0
31:39/0 = 0
31:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:39/0/physics_layer_0/angular_velocity = 0.0
31:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:39/0/physics_layer_1/angular_velocity = 0.0
32:39/0 = 0
32:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:39/0/physics_layer_0/angular_velocity = 0.0
32:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:39/0/physics_layer_1/angular_velocity = 0.0
33:39/0 = 0
33:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:39/0/physics_layer_0/angular_velocity = 0.0
33:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:39/0/physics_layer_1/angular_velocity = 0.0
34:39/0 = 0
34:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:39/0/physics_layer_0/angular_velocity = 0.0
34:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:39/0/physics_layer_1/angular_velocity = 0.0
35:39/0 = 0
35:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:39/0/physics_layer_0/angular_velocity = 0.0
35:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:39/0/physics_layer_1/angular_velocity = 0.0
36:39/0 = 0
36:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:39/0/physics_layer_0/angular_velocity = 0.0
36:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:39/0/physics_layer_1/angular_velocity = 0.0
38:39/0 = 0
38:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:39/0/physics_layer_0/angular_velocity = 0.0
38:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:39/0/physics_layer_1/angular_velocity = 0.0
39:39/0 = 0
39:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:39/0/physics_layer_0/angular_velocity = 0.0
39:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:39/0/physics_layer_1/angular_velocity = 0.0
40:39/0 = 0
40:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:39/0/physics_layer_0/angular_velocity = 0.0
40:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:39/0/physics_layer_1/angular_velocity = 0.0
41:39/0 = 0
41:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:39/0/physics_layer_0/angular_velocity = 0.0
41:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:39/0/physics_layer_1/angular_velocity = 0.0
42:39/0 = 0
42:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:39/0/physics_layer_0/angular_velocity = 0.0
42:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:39/0/physics_layer_1/angular_velocity = 0.0
43:39/0 = 0
43:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:39/0/physics_layer_0/angular_velocity = 0.0
43:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:39/0/physics_layer_1/angular_velocity = 0.0
44:39/0 = 0
44:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:39/0/physics_layer_0/angular_velocity = 0.0
44:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:39/0/physics_layer_1/angular_velocity = 0.0
45:39/0 = 0
45:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:39/0/physics_layer_0/angular_velocity = 0.0
45:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:39/0/physics_layer_1/angular_velocity = 0.0
46:39/0 = 0
46:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:39/0/physics_layer_0/angular_velocity = 0.0
46:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:39/0/physics_layer_1/angular_velocity = 0.0
47:39/0 = 0
47:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:39/0/physics_layer_0/angular_velocity = 0.0
47:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:39/0/physics_layer_1/angular_velocity = 0.0
48:39/0 = 0
48:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:39/0/physics_layer_0/angular_velocity = 0.0
48:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:39/0/physics_layer_1/angular_velocity = 0.0
49:39/0 = 0
49:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:39/0/physics_layer_0/angular_velocity = 0.0
49:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:39/0/physics_layer_1/angular_velocity = 0.0
50:39/0 = 0
50:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:39/0/physics_layer_0/angular_velocity = 0.0
50:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:39/0/physics_layer_1/angular_velocity = 0.0
51:39/0 = 0
51:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:39/0/physics_layer_0/angular_velocity = 0.0
51:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:39/0/physics_layer_1/angular_velocity = 0.0
52:39/0 = 0
52:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:39/0/physics_layer_0/angular_velocity = 0.0
52:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:39/0/physics_layer_1/angular_velocity = 0.0
53:39/0 = 0
53:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:39/0/physics_layer_0/angular_velocity = 0.0
53:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:39/0/physics_layer_1/angular_velocity = 0.0
54:39/0 = 0
54:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:39/0/physics_layer_0/angular_velocity = 0.0
54:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:39/0/physics_layer_1/angular_velocity = 0.0
55:39/0 = 0
55:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:39/0/physics_layer_0/angular_velocity = 0.0
55:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:39/0/physics_layer_1/angular_velocity = 0.0
56:39/0 = 0
56:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:39/0/physics_layer_0/angular_velocity = 0.0
56:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:39/0/physics_layer_1/angular_velocity = 0.0
57:39/0 = 0
57:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:39/0/physics_layer_0/angular_velocity = 0.0
57:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:39/0/physics_layer_1/angular_velocity = 0.0
58:39/0 = 0
58:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:39/0/physics_layer_0/angular_velocity = 0.0
58:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:39/0/physics_layer_1/angular_velocity = 0.0
59:39/0 = 0
59:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:39/0/physics_layer_0/angular_velocity = 0.0
59:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:39/0/physics_layer_1/angular_velocity = 0.0
60:39/0 = 0
60:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:39/0/physics_layer_0/angular_velocity = 0.0
60:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:39/0/physics_layer_1/angular_velocity = 0.0
61:39/0 = 0
61:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:39/0/physics_layer_0/angular_velocity = 0.0
61:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:39/0/physics_layer_1/angular_velocity = 0.0
62:39/0 = 0
62:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:39/0/physics_layer_0/angular_velocity = 0.0
62:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:39/0/physics_layer_1/angular_velocity = 0.0
63:39/0 = 0
63:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:39/0/physics_layer_0/angular_velocity = 0.0
63:39/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:39/0/physics_layer_1/angular_velocity = 0.0
0:40/0 = 0
0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:40/0/physics_layer_0/angular_velocity = 0.0
0:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:40/0/physics_layer_1/angular_velocity = 0.0
1:40/0 = 0
1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:40/0/physics_layer_0/angular_velocity = 0.0
1:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:40/0/physics_layer_1/angular_velocity = 0.0
2:40/0 = 0
2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:40/0/physics_layer_0/angular_velocity = 0.0
2:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:40/0/physics_layer_1/angular_velocity = 0.0
3:40/0 = 0
3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:40/0/physics_layer_0/angular_velocity = 0.0
3:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:40/0/physics_layer_1/angular_velocity = 0.0
4:40/0 = 0
4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:40/0/physics_layer_0/angular_velocity = 0.0
4:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:40/0/physics_layer_1/angular_velocity = 0.0
5:40/0 = 0
5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:40/0/physics_layer_0/angular_velocity = 0.0
5:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:40/0/physics_layer_1/angular_velocity = 0.0
6:40/0 = 0
6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:40/0/physics_layer_0/angular_velocity = 0.0
6:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:40/0/physics_layer_1/angular_velocity = 0.0
7:40/0 = 0
7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:40/0/physics_layer_0/angular_velocity = 0.0
7:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:40/0/physics_layer_1/angular_velocity = 0.0
8:40/0 = 0
8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:40/0/physics_layer_0/angular_velocity = 0.0
8:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:40/0/physics_layer_1/angular_velocity = 0.0
9:40/0 = 0
9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:40/0/physics_layer_0/angular_velocity = 0.0
9:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:40/0/physics_layer_1/angular_velocity = 0.0
10:40/0 = 0
10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:40/0/physics_layer_0/angular_velocity = 0.0
10:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:40/0/physics_layer_1/angular_velocity = 0.0
11:40/0 = 0
11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:40/0/physics_layer_0/angular_velocity = 0.0
11:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:40/0/physics_layer_1/angular_velocity = 0.0
12:40/0 = 0
12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:40/0/physics_layer_0/angular_velocity = 0.0
12:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:40/0/physics_layer_1/angular_velocity = 0.0
13:40/0 = 0
13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:40/0/physics_layer_0/angular_velocity = 0.0
13:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:40/0/physics_layer_1/angular_velocity = 0.0
14:40/0 = 0
14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:40/0/physics_layer_0/angular_velocity = 0.0
14:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:40/0/physics_layer_1/angular_velocity = 0.0
15:40/0 = 0
15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:40/0/physics_layer_0/angular_velocity = 0.0
15:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:40/0/physics_layer_1/angular_velocity = 0.0
16:40/0 = 0
16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:40/0/physics_layer_0/angular_velocity = 0.0
16:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:40/0/physics_layer_1/angular_velocity = 0.0
17:40/0 = 0
17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:40/0/physics_layer_0/angular_velocity = 0.0
17:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:40/0/physics_layer_1/angular_velocity = 0.0
22:40/0 = 0
22:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:40/0/physics_layer_0/angular_velocity = 0.0
22:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:40/0/physics_layer_1/angular_velocity = 0.0
23:40/0 = 0
23:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:40/0/physics_layer_0/angular_velocity = 0.0
23:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:40/0/physics_layer_1/angular_velocity = 0.0
24:40/0 = 0
24:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:40/0/physics_layer_0/angular_velocity = 0.0
24:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:40/0/physics_layer_1/angular_velocity = 0.0
32:40/0 = 0
32:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:40/0/physics_layer_0/angular_velocity = 0.0
32:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:40/0/physics_layer_1/angular_velocity = 0.0
33:40/0 = 0
33:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:40/0/physics_layer_0/angular_velocity = 0.0
33:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:40/0/physics_layer_1/angular_velocity = 0.0
34:40/0 = 0
34:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:40/0/physics_layer_0/angular_velocity = 0.0
34:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:40/0/physics_layer_1/angular_velocity = 0.0
35:40/0 = 0
35:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:40/0/physics_layer_0/angular_velocity = 0.0
35:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:40/0/physics_layer_1/angular_velocity = 0.0
36:40/0 = 0
36:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:40/0/physics_layer_0/angular_velocity = 0.0
36:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:40/0/physics_layer_1/angular_velocity = 0.0
37:40/0 = 0
37:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:40/0/physics_layer_0/angular_velocity = 0.0
37:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:40/0/physics_layer_1/angular_velocity = 0.0
38:40/0 = 0
38:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:40/0/physics_layer_0/angular_velocity = 0.0
38:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:40/0/physics_layer_1/angular_velocity = 0.0
39:40/0 = 0
39:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:40/0/physics_layer_0/angular_velocity = 0.0
39:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:40/0/physics_layer_1/angular_velocity = 0.0
40:40/0 = 0
40:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:40/0/physics_layer_0/angular_velocity = 0.0
40:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:40/0/physics_layer_1/angular_velocity = 0.0
41:40/0 = 0
41:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:40/0/physics_layer_0/angular_velocity = 0.0
41:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:40/0/physics_layer_1/angular_velocity = 0.0
42:40/0 = 0
42:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:40/0/physics_layer_0/angular_velocity = 0.0
42:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:40/0/physics_layer_1/angular_velocity = 0.0
43:40/0 = 0
43:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:40/0/physics_layer_0/angular_velocity = 0.0
43:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:40/0/physics_layer_1/angular_velocity = 0.0
44:40/0 = 0
44:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:40/0/physics_layer_0/angular_velocity = 0.0
44:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:40/0/physics_layer_1/angular_velocity = 0.0
45:40/0 = 0
45:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:40/0/physics_layer_0/angular_velocity = 0.0
45:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:40/0/physics_layer_1/angular_velocity = 0.0
46:40/0 = 0
46:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:40/0/physics_layer_0/angular_velocity = 0.0
46:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:40/0/physics_layer_1/angular_velocity = 0.0
47:40/0 = 0
47:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:40/0/physics_layer_0/angular_velocity = 0.0
47:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:40/0/physics_layer_1/angular_velocity = 0.0
48:40/0 = 0
48:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:40/0/physics_layer_0/angular_velocity = 0.0
48:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:40/0/physics_layer_1/angular_velocity = 0.0
49:40/0 = 0
49:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:40/0/physics_layer_0/angular_velocity = 0.0
49:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:40/0/physics_layer_1/angular_velocity = 0.0
50:40/0 = 0
50:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:40/0/physics_layer_0/angular_velocity = 0.0
50:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:40/0/physics_layer_1/angular_velocity = 0.0
51:40/0 = 0
51:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:40/0/physics_layer_0/angular_velocity = 0.0
51:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:40/0/physics_layer_1/angular_velocity = 0.0
52:40/0 = 0
52:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:40/0/physics_layer_0/angular_velocity = 0.0
52:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:40/0/physics_layer_1/angular_velocity = 0.0
53:40/0 = 0
53:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:40/0/physics_layer_0/angular_velocity = 0.0
53:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:40/0/physics_layer_1/angular_velocity = 0.0
54:40/0 = 0
54:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:40/0/physics_layer_0/angular_velocity = 0.0
54:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:40/0/physics_layer_1/angular_velocity = 0.0
55:40/0 = 0
55:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:40/0/physics_layer_0/angular_velocity = 0.0
55:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:40/0/physics_layer_1/angular_velocity = 0.0
56:40/0 = 0
56:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:40/0/physics_layer_0/angular_velocity = 0.0
56:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:40/0/physics_layer_1/angular_velocity = 0.0
57:40/0 = 0
57:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:40/0/physics_layer_0/angular_velocity = 0.0
57:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:40/0/physics_layer_1/angular_velocity = 0.0
58:40/0 = 0
58:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:40/0/physics_layer_0/angular_velocity = 0.0
58:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:40/0/physics_layer_1/angular_velocity = 0.0
59:40/0 = 0
59:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:40/0/physics_layer_0/angular_velocity = 0.0
59:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:40/0/physics_layer_1/angular_velocity = 0.0
60:40/0 = 0
60:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:40/0/physics_layer_0/angular_velocity = 0.0
60:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:40/0/physics_layer_1/angular_velocity = 0.0
61:40/0 = 0
61:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:40/0/physics_layer_0/angular_velocity = 0.0
61:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:40/0/physics_layer_1/angular_velocity = 0.0
62:40/0 = 0
62:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:40/0/physics_layer_0/angular_velocity = 0.0
62:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:40/0/physics_layer_1/angular_velocity = 0.0
63:40/0 = 0
63:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:40/0/physics_layer_0/angular_velocity = 0.0
63:40/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:40/0/physics_layer_1/angular_velocity = 0.0
0:41/0 = 0
0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:41/0/physics_layer_0/angular_velocity = 0.0
0:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:41/0/physics_layer_1/angular_velocity = 0.0
1:41/0 = 0
1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:41/0/physics_layer_0/angular_velocity = 0.0
1:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:41/0/physics_layer_1/angular_velocity = 0.0
2:41/0 = 0
2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:41/0/physics_layer_0/angular_velocity = 0.0
2:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:41/0/physics_layer_1/angular_velocity = 0.0
3:41/0 = 0
3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:41/0/physics_layer_0/angular_velocity = 0.0
3:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:41/0/physics_layer_1/angular_velocity = 0.0
4:41/0 = 0
4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:41/0/physics_layer_0/angular_velocity = 0.0
4:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:41/0/physics_layer_1/angular_velocity = 0.0
5:41/0 = 0
5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:41/0/physics_layer_0/angular_velocity = 0.0
5:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:41/0/physics_layer_1/angular_velocity = 0.0
6:41/0 = 0
6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:41/0/physics_layer_0/angular_velocity = 0.0
6:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:41/0/physics_layer_1/angular_velocity = 0.0
7:41/0 = 0
7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:41/0/physics_layer_0/angular_velocity = 0.0
7:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:41/0/physics_layer_1/angular_velocity = 0.0
8:41/0 = 0
8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:41/0/physics_layer_0/angular_velocity = 0.0
8:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:41/0/physics_layer_1/angular_velocity = 0.0
12:41/0 = 0
12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:41/0/physics_layer_0/angular_velocity = 0.0
12:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:41/0/physics_layer_1/angular_velocity = 0.0
13:41/0 = 0
13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:41/0/physics_layer_0/angular_velocity = 0.0
13:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:41/0/physics_layer_1/angular_velocity = 0.0
14:41/0 = 0
14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:41/0/physics_layer_0/angular_velocity = 0.0
14:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:41/0/physics_layer_1/angular_velocity = 0.0
15:41/0 = 0
15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:41/0/physics_layer_0/angular_velocity = 0.0
15:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:41/0/physics_layer_1/angular_velocity = 0.0
16:41/0 = 0
16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:41/0/physics_layer_0/angular_velocity = 0.0
16:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:41/0/physics_layer_1/angular_velocity = 0.0
17:41/0 = 0
17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:41/0/physics_layer_0/angular_velocity = 0.0
17:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:41/0/physics_layer_1/angular_velocity = 0.0
18:41/0 = 0
18:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:41/0/physics_layer_0/angular_velocity = 0.0
18:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:41/0/physics_layer_1/angular_velocity = 0.0
19:41/0 = 0
19:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:41/0/physics_layer_0/angular_velocity = 0.0
19:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:41/0/physics_layer_1/angular_velocity = 0.0
21:41/0 = 0
21:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:41/0/physics_layer_0/angular_velocity = 0.0
21:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:41/0/physics_layer_1/angular_velocity = 0.0
22:41/0 = 0
22:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:41/0/physics_layer_0/angular_velocity = 0.0
22:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:41/0/physics_layer_1/angular_velocity = 0.0
23:41/0 = 0
23:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:41/0/physics_layer_0/angular_velocity = 0.0
23:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:41/0/physics_layer_1/angular_velocity = 0.0
24:41/0 = 0
24:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:41/0/physics_layer_0/angular_velocity = 0.0
24:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:41/0/physics_layer_1/angular_velocity = 0.0
25:41/0 = 0
25:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:41/0/physics_layer_0/angular_velocity = 0.0
25:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:41/0/physics_layer_1/angular_velocity = 0.0
28:41/0 = 0
28:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:41/0/physics_layer_0/angular_velocity = 0.0
28:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:41/0/physics_layer_1/angular_velocity = 0.0
29:41/0 = 0
29:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:41/0/physics_layer_0/angular_velocity = 0.0
29:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:41/0/physics_layer_1/angular_velocity = 0.0
30:41/0 = 0
30:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:41/0/physics_layer_0/angular_velocity = 0.0
30:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:41/0/physics_layer_1/angular_velocity = 0.0
32:41/0 = 0
32:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:41/0/physics_layer_0/angular_velocity = 0.0
32:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:41/0/physics_layer_1/angular_velocity = 0.0
33:41/0 = 0
33:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:41/0/physics_layer_0/angular_velocity = 0.0
33:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:41/0/physics_layer_1/angular_velocity = 0.0
34:41/0 = 0
34:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:41/0/physics_layer_0/angular_velocity = 0.0
34:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:41/0/physics_layer_1/angular_velocity = 0.0
35:41/0 = 0
35:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:41/0/physics_layer_0/angular_velocity = 0.0
35:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:41/0/physics_layer_1/angular_velocity = 0.0
36:41/0 = 0
36:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:41/0/physics_layer_0/angular_velocity = 0.0
36:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:41/0/physics_layer_1/angular_velocity = 0.0
37:41/0 = 0
37:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:41/0/physics_layer_0/angular_velocity = 0.0
37:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:41/0/physics_layer_1/angular_velocity = 0.0
38:41/0 = 0
38:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:41/0/physics_layer_0/angular_velocity = 0.0
38:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:41/0/physics_layer_1/angular_velocity = 0.0
39:41/0 = 0
39:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:41/0/physics_layer_0/angular_velocity = 0.0
39:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:41/0/physics_layer_1/angular_velocity = 0.0
40:41/0 = 0
40:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:41/0/physics_layer_0/angular_velocity = 0.0
40:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:41/0/physics_layer_1/angular_velocity = 0.0
41:41/0 = 0
41:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:41/0/physics_layer_0/angular_velocity = 0.0
41:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:41/0/physics_layer_1/angular_velocity = 0.0
42:41/0 = 0
42:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:41/0/physics_layer_0/angular_velocity = 0.0
42:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:41/0/physics_layer_1/angular_velocity = 0.0
43:41/0 = 0
43:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:41/0/physics_layer_0/angular_velocity = 0.0
43:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:41/0/physics_layer_1/angular_velocity = 0.0
44:41/0 = 0
44:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:41/0/physics_layer_0/angular_velocity = 0.0
44:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:41/0/physics_layer_1/angular_velocity = 0.0
45:41/0 = 0
45:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:41/0/physics_layer_0/angular_velocity = 0.0
45:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:41/0/physics_layer_1/angular_velocity = 0.0
46:41/0 = 0
46:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:41/0/physics_layer_0/angular_velocity = 0.0
46:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:41/0/physics_layer_1/angular_velocity = 0.0
47:41/0 = 0
47:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:41/0/physics_layer_0/angular_velocity = 0.0
47:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:41/0/physics_layer_1/angular_velocity = 0.0
48:41/0 = 0
48:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:41/0/physics_layer_0/angular_velocity = 0.0
48:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:41/0/physics_layer_1/angular_velocity = 0.0
49:41/0 = 0
49:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:41/0/physics_layer_0/angular_velocity = 0.0
49:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:41/0/physics_layer_1/angular_velocity = 0.0
50:41/0 = 0
50:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:41/0/physics_layer_0/angular_velocity = 0.0
50:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:41/0/physics_layer_1/angular_velocity = 0.0
51:41/0 = 0
51:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:41/0/physics_layer_0/angular_velocity = 0.0
51:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:41/0/physics_layer_1/angular_velocity = 0.0
52:41/0 = 0
52:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:41/0/physics_layer_0/angular_velocity = 0.0
52:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:41/0/physics_layer_1/angular_velocity = 0.0
53:41/0 = 0
53:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:41/0/physics_layer_0/angular_velocity = 0.0
53:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:41/0/physics_layer_1/angular_velocity = 0.0
54:41/0 = 0
54:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:41/0/physics_layer_0/angular_velocity = 0.0
54:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:41/0/physics_layer_1/angular_velocity = 0.0
55:41/0 = 0
55:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:41/0/physics_layer_0/angular_velocity = 0.0
55:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:41/0/physics_layer_1/angular_velocity = 0.0
56:41/0 = 0
56:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:41/0/physics_layer_0/angular_velocity = 0.0
56:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:41/0/physics_layer_1/angular_velocity = 0.0
57:41/0 = 0
57:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:41/0/physics_layer_0/angular_velocity = 0.0
57:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:41/0/physics_layer_1/angular_velocity = 0.0
58:41/0 = 0
58:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:41/0/physics_layer_0/angular_velocity = 0.0
58:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:41/0/physics_layer_1/angular_velocity = 0.0
59:41/0 = 0
59:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:41/0/physics_layer_0/angular_velocity = 0.0
59:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:41/0/physics_layer_1/angular_velocity = 0.0
60:41/0 = 0
60:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:41/0/physics_layer_0/angular_velocity = 0.0
60:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:41/0/physics_layer_1/angular_velocity = 0.0
61:41/0 = 0
61:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:41/0/physics_layer_0/angular_velocity = 0.0
61:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:41/0/physics_layer_1/angular_velocity = 0.0
62:41/0 = 0
62:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:41/0/physics_layer_0/angular_velocity = 0.0
62:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:41/0/physics_layer_1/angular_velocity = 0.0
63:41/0 = 0
63:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:41/0/physics_layer_0/angular_velocity = 0.0
63:41/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:41/0/physics_layer_1/angular_velocity = 0.0
0:42/0 = 0
0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:42/0/physics_layer_0/angular_velocity = 0.0
0:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:42/0/physics_layer_1/angular_velocity = 0.0
1:42/0 = 0
1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:42/0/physics_layer_0/angular_velocity = 0.0
1:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:42/0/physics_layer_1/angular_velocity = 0.0
2:42/0 = 0
2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:42/0/physics_layer_0/angular_velocity = 0.0
2:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:42/0/physics_layer_1/angular_velocity = 0.0
3:42/0 = 0
3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:42/0/physics_layer_0/angular_velocity = 0.0
3:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:42/0/physics_layer_1/angular_velocity = 0.0
4:42/0 = 0
4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:42/0/physics_layer_0/angular_velocity = 0.0
4:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:42/0/physics_layer_1/angular_velocity = 0.0
5:42/0 = 0
5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:42/0/physics_layer_0/angular_velocity = 0.0
5:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:42/0/physics_layer_1/angular_velocity = 0.0
6:42/0 = 0
6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:42/0/physics_layer_0/angular_velocity = 0.0
6:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:42/0/physics_layer_1/angular_velocity = 0.0
7:42/0 = 0
7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:42/0/physics_layer_0/angular_velocity = 0.0
7:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:42/0/physics_layer_1/angular_velocity = 0.0
8:42/0 = 0
8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:42/0/physics_layer_0/angular_velocity = 0.0
8:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:42/0/physics_layer_1/angular_velocity = 0.0
12:42/0 = 0
12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:42/0/physics_layer_0/angular_velocity = 0.0
12:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:42/0/physics_layer_1/angular_velocity = 0.0
13:42/0 = 0
13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:42/0/physics_layer_0/angular_velocity = 0.0
13:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:42/0/physics_layer_1/angular_velocity = 0.0
14:42/0 = 0
14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:42/0/physics_layer_0/angular_velocity = 0.0
14:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:42/0/physics_layer_1/angular_velocity = 0.0
15:42/0 = 0
15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:42/0/physics_layer_0/angular_velocity = 0.0
15:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:42/0/physics_layer_1/angular_velocity = 0.0
16:42/0 = 0
16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:42/0/physics_layer_0/angular_velocity = 0.0
16:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:42/0/physics_layer_1/angular_velocity = 0.0
17:42/0 = 0
17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:42/0/physics_layer_0/angular_velocity = 0.0
17:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:42/0/physics_layer_1/angular_velocity = 0.0
18:42/0 = 0
18:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:42/0/physics_layer_0/angular_velocity = 0.0
18:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:42/0/physics_layer_1/angular_velocity = 0.0
19:42/0 = 0
19:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:42/0/physics_layer_0/angular_velocity = 0.0
19:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:42/0/physics_layer_1/angular_velocity = 0.0
20:42/0 = 0
20:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:42/0/physics_layer_0/angular_velocity = 0.0
20:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:42/0/physics_layer_1/angular_velocity = 0.0
21:42/0 = 0
21:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:42/0/physics_layer_0/angular_velocity = 0.0
21:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:42/0/physics_layer_1/angular_velocity = 0.0
22:42/0 = 0
22:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:42/0/physics_layer_0/angular_velocity = 0.0
22:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:42/0/physics_layer_1/angular_velocity = 0.0
23:42/0 = 0
23:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:42/0/physics_layer_0/angular_velocity = 0.0
23:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:42/0/physics_layer_1/angular_velocity = 0.0
24:42/0 = 0
24:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:42/0/physics_layer_0/angular_velocity = 0.0
24:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:42/0/physics_layer_1/angular_velocity = 0.0
25:42/0 = 0
25:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:42/0/physics_layer_0/angular_velocity = 0.0
25:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:42/0/physics_layer_1/angular_velocity = 0.0
26:42/0 = 0
26:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:42/0/physics_layer_0/angular_velocity = 0.0
26:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:42/0/physics_layer_1/angular_velocity = 0.0
27:42/0 = 0
27:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:42/0/physics_layer_0/angular_velocity = 0.0
27:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:42/0/physics_layer_1/angular_velocity = 0.0
28:42/0 = 0
28:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:42/0/physics_layer_0/angular_velocity = 0.0
28:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:42/0/physics_layer_1/angular_velocity = 0.0
29:42/0 = 0
29:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:42/0/physics_layer_0/angular_velocity = 0.0
29:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:42/0/physics_layer_1/angular_velocity = 0.0
30:42/0 = 0
30:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:42/0/physics_layer_0/angular_velocity = 0.0
30:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:42/0/physics_layer_1/angular_velocity = 0.0
31:42/0 = 0
31:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:42/0/physics_layer_0/angular_velocity = 0.0
31:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:42/0/physics_layer_1/angular_velocity = 0.0
32:42/0 = 0
32:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:42/0/physics_layer_0/angular_velocity = 0.0
32:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:42/0/physics_layer_1/angular_velocity = 0.0
33:42/0 = 0
33:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:42/0/physics_layer_0/angular_velocity = 0.0
33:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:42/0/physics_layer_1/angular_velocity = 0.0
34:42/0 = 0
34:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:42/0/physics_layer_0/angular_velocity = 0.0
34:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:42/0/physics_layer_1/angular_velocity = 0.0
35:42/0 = 0
35:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:42/0/physics_layer_0/angular_velocity = 0.0
35:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:42/0/physics_layer_1/angular_velocity = 0.0
36:42/0 = 0
36:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:42/0/physics_layer_0/angular_velocity = 0.0
36:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:42/0/physics_layer_1/angular_velocity = 0.0
37:42/0 = 0
37:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:42/0/physics_layer_0/angular_velocity = 0.0
37:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:42/0/physics_layer_1/angular_velocity = 0.0
38:42/0 = 0
38:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:42/0/physics_layer_0/angular_velocity = 0.0
38:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:42/0/physics_layer_1/angular_velocity = 0.0
39:42/0 = 0
39:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:42/0/physics_layer_0/angular_velocity = 0.0
39:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:42/0/physics_layer_1/angular_velocity = 0.0
40:42/0 = 0
40:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:42/0/physics_layer_0/angular_velocity = 0.0
40:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:42/0/physics_layer_1/angular_velocity = 0.0
41:42/0 = 0
41:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:42/0/physics_layer_0/angular_velocity = 0.0
41:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:42/0/physics_layer_1/angular_velocity = 0.0
42:42/0 = 0
42:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:42/0/physics_layer_0/angular_velocity = 0.0
42:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:42/0/physics_layer_1/angular_velocity = 0.0
43:42/0 = 0
43:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:42/0/physics_layer_0/angular_velocity = 0.0
43:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:42/0/physics_layer_1/angular_velocity = 0.0
44:42/0 = 0
44:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:42/0/physics_layer_0/angular_velocity = 0.0
44:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:42/0/physics_layer_1/angular_velocity = 0.0
45:42/0 = 0
45:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:42/0/physics_layer_0/angular_velocity = 0.0
45:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:42/0/physics_layer_1/angular_velocity = 0.0
46:42/0 = 0
46:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:42/0/physics_layer_0/angular_velocity = 0.0
46:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:42/0/physics_layer_1/angular_velocity = 0.0
47:42/0 = 0
47:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:42/0/physics_layer_0/angular_velocity = 0.0
47:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:42/0/physics_layer_1/angular_velocity = 0.0
48:42/0 = 0
48:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:42/0/physics_layer_0/angular_velocity = 0.0
48:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:42/0/physics_layer_1/angular_velocity = 0.0
49:42/0 = 0
49:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:42/0/physics_layer_0/angular_velocity = 0.0
49:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:42/0/physics_layer_1/angular_velocity = 0.0
50:42/0 = 0
50:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:42/0/physics_layer_0/angular_velocity = 0.0
50:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:42/0/physics_layer_1/angular_velocity = 0.0
51:42/0 = 0
51:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:42/0/physics_layer_0/angular_velocity = 0.0
51:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:42/0/physics_layer_1/angular_velocity = 0.0
52:42/0 = 0
52:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:42/0/physics_layer_0/angular_velocity = 0.0
52:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:42/0/physics_layer_1/angular_velocity = 0.0
53:42/0 = 0
53:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:42/0/physics_layer_0/angular_velocity = 0.0
53:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:42/0/physics_layer_1/angular_velocity = 0.0
54:42/0 = 0
54:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:42/0/physics_layer_0/angular_velocity = 0.0
54:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:42/0/physics_layer_1/angular_velocity = 0.0
55:42/0 = 0
55:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:42/0/physics_layer_0/angular_velocity = 0.0
55:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:42/0/physics_layer_1/angular_velocity = 0.0
56:42/0 = 0
56:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:42/0/physics_layer_0/angular_velocity = 0.0
56:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:42/0/physics_layer_1/angular_velocity = 0.0
57:42/0 = 0
57:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:42/0/physics_layer_0/angular_velocity = 0.0
57:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:42/0/physics_layer_1/angular_velocity = 0.0
58:42/0 = 0
58:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:42/0/physics_layer_0/angular_velocity = 0.0
58:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:42/0/physics_layer_1/angular_velocity = 0.0
59:42/0 = 0
59:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:42/0/physics_layer_0/angular_velocity = 0.0
59:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:42/0/physics_layer_1/angular_velocity = 0.0
60:42/0 = 0
60:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:42/0/physics_layer_0/angular_velocity = 0.0
60:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:42/0/physics_layer_1/angular_velocity = 0.0
61:42/0 = 0
61:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:42/0/physics_layer_0/angular_velocity = 0.0
61:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:42/0/physics_layer_1/angular_velocity = 0.0
62:42/0 = 0
62:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:42/0/physics_layer_0/angular_velocity = 0.0
62:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:42/0/physics_layer_1/angular_velocity = 0.0
63:42/0 = 0
63:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:42/0/physics_layer_0/angular_velocity = 0.0
63:42/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:42/0/physics_layer_1/angular_velocity = 0.0
0:43/0 = 0
0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:43/0/physics_layer_0/angular_velocity = 0.0
0:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:43/0/physics_layer_1/angular_velocity = 0.0
1:43/0 = 0
1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:43/0/physics_layer_0/angular_velocity = 0.0
1:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:43/0/physics_layer_1/angular_velocity = 0.0
2:43/0 = 0
2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:43/0/physics_layer_0/angular_velocity = 0.0
2:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:43/0/physics_layer_1/angular_velocity = 0.0
3:43/0 = 0
3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:43/0/physics_layer_0/angular_velocity = 0.0
3:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:43/0/physics_layer_1/angular_velocity = 0.0
4:43/0 = 0
4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:43/0/physics_layer_0/angular_velocity = 0.0
4:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:43/0/physics_layer_1/angular_velocity = 0.0
7:43/0 = 0
7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:43/0/physics_layer_0/angular_velocity = 0.0
7:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:43/0/physics_layer_1/angular_velocity = 0.0
8:43/0 = 0
8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:43/0/physics_layer_0/angular_velocity = 0.0
8:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:43/0/physics_layer_1/angular_velocity = 0.0
9:43/0 = 0
9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:43/0/physics_layer_0/angular_velocity = 0.0
9:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:43/0/physics_layer_1/angular_velocity = 0.0
10:43/0 = 0
10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:43/0/physics_layer_0/angular_velocity = 0.0
10:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:43/0/physics_layer_1/angular_velocity = 0.0
11:43/0 = 0
11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:43/0/physics_layer_0/angular_velocity = 0.0
11:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:43/0/physics_layer_1/angular_velocity = 0.0
12:43/0 = 0
12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:43/0/physics_layer_0/angular_velocity = 0.0
12:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:43/0/physics_layer_1/angular_velocity = 0.0
13:43/0 = 0
13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:43/0/physics_layer_0/angular_velocity = 0.0
13:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:43/0/physics_layer_1/angular_velocity = 0.0
14:43/0 = 0
14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:43/0/physics_layer_0/angular_velocity = 0.0
14:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:43/0/physics_layer_1/angular_velocity = 0.0
15:43/0 = 0
15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:43/0/physics_layer_0/angular_velocity = 0.0
15:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:43/0/physics_layer_1/angular_velocity = 0.0
16:43/0 = 0
16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:43/0/physics_layer_0/angular_velocity = 0.0
16:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:43/0/physics_layer_1/angular_velocity = 0.0
17:43/0 = 0
17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:43/0/physics_layer_0/angular_velocity = 0.0
17:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:43/0/physics_layer_1/angular_velocity = 0.0
18:43/0 = 0
18:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:43/0/physics_layer_0/angular_velocity = 0.0
18:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:43/0/physics_layer_1/angular_velocity = 0.0
19:43/0 = 0
19:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:43/0/physics_layer_0/angular_velocity = 0.0
19:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:43/0/physics_layer_1/angular_velocity = 0.0
20:43/0 = 0
20:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:43/0/physics_layer_0/angular_velocity = 0.0
20:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:43/0/physics_layer_1/angular_velocity = 0.0
21:43/0 = 0
21:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:43/0/physics_layer_0/angular_velocity = 0.0
21:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:43/0/physics_layer_1/angular_velocity = 0.0
22:43/0 = 0
22:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:43/0/physics_layer_0/angular_velocity = 0.0
22:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:43/0/physics_layer_1/angular_velocity = 0.0
23:43/0 = 0
23:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:43/0/physics_layer_0/angular_velocity = 0.0
23:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:43/0/physics_layer_1/angular_velocity = 0.0
24:43/0 = 0
24:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:43/0/physics_layer_0/angular_velocity = 0.0
24:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:43/0/physics_layer_1/angular_velocity = 0.0
25:43/0 = 0
25:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:43/0/physics_layer_0/angular_velocity = 0.0
25:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:43/0/physics_layer_1/angular_velocity = 0.0
26:43/0 = 0
26:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:43/0/physics_layer_0/angular_velocity = 0.0
26:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:43/0/physics_layer_1/angular_velocity = 0.0
27:43/0 = 0
27:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:43/0/physics_layer_0/angular_velocity = 0.0
27:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:43/0/physics_layer_1/angular_velocity = 0.0
28:43/0 = 0
28:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:43/0/physics_layer_0/angular_velocity = 0.0
28:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:43/0/physics_layer_1/angular_velocity = 0.0
29:43/0 = 0
29:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:43/0/physics_layer_0/angular_velocity = 0.0
29:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:43/0/physics_layer_1/angular_velocity = 0.0
30:43/0 = 0
30:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:43/0/physics_layer_0/angular_velocity = 0.0
30:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:43/0/physics_layer_1/angular_velocity = 0.0
31:43/0 = 0
31:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:43/0/physics_layer_0/angular_velocity = 0.0
31:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:43/0/physics_layer_1/angular_velocity = 0.0
32:43/0 = 0
32:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:43/0/physics_layer_0/angular_velocity = 0.0
32:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:43/0/physics_layer_1/angular_velocity = 0.0
33:43/0 = 0
33:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:43/0/physics_layer_0/angular_velocity = 0.0
33:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:43/0/physics_layer_1/angular_velocity = 0.0
34:43/0 = 0
34:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:43/0/physics_layer_0/angular_velocity = 0.0
34:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:43/0/physics_layer_1/angular_velocity = 0.0
35:43/0 = 0
35:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:43/0/physics_layer_0/angular_velocity = 0.0
35:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:43/0/physics_layer_1/angular_velocity = 0.0
36:43/0 = 0
36:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:43/0/physics_layer_0/angular_velocity = 0.0
36:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:43/0/physics_layer_1/angular_velocity = 0.0
37:43/0 = 0
37:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:43/0/physics_layer_0/angular_velocity = 0.0
37:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:43/0/physics_layer_1/angular_velocity = 0.0
38:43/0 = 0
38:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:43/0/physics_layer_0/angular_velocity = 0.0
38:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:43/0/physics_layer_1/angular_velocity = 0.0
39:43/0 = 0
39:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:43/0/physics_layer_0/angular_velocity = 0.0
39:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:43/0/physics_layer_1/angular_velocity = 0.0
40:43/0 = 0
40:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:43/0/physics_layer_0/angular_velocity = 0.0
40:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:43/0/physics_layer_1/angular_velocity = 0.0
41:43/0 = 0
41:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:43/0/physics_layer_0/angular_velocity = 0.0
41:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:43/0/physics_layer_1/angular_velocity = 0.0
42:43/0 = 0
42:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:43/0/physics_layer_0/angular_velocity = 0.0
42:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:43/0/physics_layer_1/angular_velocity = 0.0
43:43/0 = 0
43:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:43/0/physics_layer_0/angular_velocity = 0.0
43:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:43/0/physics_layer_1/angular_velocity = 0.0
44:43/0 = 0
44:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:43/0/physics_layer_0/angular_velocity = 0.0
44:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:43/0/physics_layer_1/angular_velocity = 0.0
45:43/0 = 0
45:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:43/0/physics_layer_0/angular_velocity = 0.0
45:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:43/0/physics_layer_1/angular_velocity = 0.0
46:43/0 = 0
46:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:43/0/physics_layer_0/angular_velocity = 0.0
46:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:43/0/physics_layer_1/angular_velocity = 0.0
47:43/0 = 0
47:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:43/0/physics_layer_0/angular_velocity = 0.0
47:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:43/0/physics_layer_1/angular_velocity = 0.0
48:43/0 = 0
48:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:43/0/physics_layer_0/angular_velocity = 0.0
48:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:43/0/physics_layer_1/angular_velocity = 0.0
49:43/0 = 0
49:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:43/0/physics_layer_0/angular_velocity = 0.0
49:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:43/0/physics_layer_1/angular_velocity = 0.0
50:43/0 = 0
50:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:43/0/physics_layer_0/angular_velocity = 0.0
50:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:43/0/physics_layer_1/angular_velocity = 0.0
51:43/0 = 0
51:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:43/0/physics_layer_0/angular_velocity = 0.0
51:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:43/0/physics_layer_1/angular_velocity = 0.0
52:43/0 = 0
52:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:43/0/physics_layer_0/angular_velocity = 0.0
52:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:43/0/physics_layer_1/angular_velocity = 0.0
53:43/0 = 0
53:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:43/0/physics_layer_0/angular_velocity = 0.0
53:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:43/0/physics_layer_1/angular_velocity = 0.0
54:43/0 = 0
54:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:43/0/physics_layer_0/angular_velocity = 0.0
54:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:43/0/physics_layer_1/angular_velocity = 0.0
55:43/0 = 0
55:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:43/0/physics_layer_0/angular_velocity = 0.0
55:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:43/0/physics_layer_1/angular_velocity = 0.0
56:43/0 = 0
56:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:43/0/physics_layer_0/angular_velocity = 0.0
56:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
56:43/0/physics_layer_1/angular_velocity = 0.0
57:43/0 = 0
57:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:43/0/physics_layer_0/angular_velocity = 0.0
57:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:43/0/physics_layer_1/angular_velocity = 0.0
58:43/0 = 0
58:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:43/0/physics_layer_0/angular_velocity = 0.0
58:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:43/0/physics_layer_1/angular_velocity = 0.0
59:43/0 = 0
59:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:43/0/physics_layer_0/angular_velocity = 0.0
59:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:43/0/physics_layer_1/angular_velocity = 0.0
60:43/0 = 0
60:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:43/0/physics_layer_0/angular_velocity = 0.0
60:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:43/0/physics_layer_1/angular_velocity = 0.0
61:43/0 = 0
61:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:43/0/physics_layer_0/angular_velocity = 0.0
61:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:43/0/physics_layer_1/angular_velocity = 0.0
62:43/0 = 0
62:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:43/0/physics_layer_0/angular_velocity = 0.0
62:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:43/0/physics_layer_1/angular_velocity = 0.0
63:43/0 = 0
63:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:43/0/physics_layer_0/angular_velocity = 0.0
63:43/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:43/0/physics_layer_1/angular_velocity = 0.0
0:44/0 = 0
0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:44/0/physics_layer_0/angular_velocity = 0.0
0:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:44/0/physics_layer_1/angular_velocity = 0.0
3:44/0 = 0
3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:44/0/physics_layer_0/angular_velocity = 0.0
3:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:44/0/physics_layer_1/angular_velocity = 0.0
4:44/0 = 0
4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:44/0/physics_layer_0/angular_velocity = 0.0
4:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:44/0/physics_layer_1/angular_velocity = 0.0
7:44/0 = 0
7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:44/0/physics_layer_0/angular_velocity = 0.0
7:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:44/0/physics_layer_1/angular_velocity = 0.0
8:44/0 = 0
8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:44/0/physics_layer_0/angular_velocity = 0.0
8:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:44/0/physics_layer_1/angular_velocity = 0.0
9:44/0 = 0
9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:44/0/physics_layer_0/angular_velocity = 0.0
9:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:44/0/physics_layer_1/angular_velocity = 0.0
10:44/0 = 0
10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:44/0/physics_layer_0/angular_velocity = 0.0
10:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:44/0/physics_layer_1/angular_velocity = 0.0
11:44/0 = 0
11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:44/0/physics_layer_0/angular_velocity = 0.0
11:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:44/0/physics_layer_1/angular_velocity = 0.0
12:44/0 = 0
12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:44/0/physics_layer_0/angular_velocity = 0.0
12:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:44/0/physics_layer_1/angular_velocity = 0.0
13:44/0 = 0
13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:44/0/physics_layer_0/angular_velocity = 0.0
13:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:44/0/physics_layer_1/angular_velocity = 0.0
14:44/0 = 0
14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:44/0/physics_layer_0/angular_velocity = 0.0
14:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:44/0/physics_layer_1/angular_velocity = 0.0
15:44/0 = 0
15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:44/0/physics_layer_0/angular_velocity = 0.0
15:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:44/0/physics_layer_1/angular_velocity = 0.0
16:44/0 = 0
16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:44/0/physics_layer_0/angular_velocity = 0.0
16:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:44/0/physics_layer_1/angular_velocity = 0.0
17:44/0 = 0
17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:44/0/physics_layer_0/angular_velocity = 0.0
17:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:44/0/physics_layer_1/angular_velocity = 0.0
18:44/0 = 0
18:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:44/0/physics_layer_0/angular_velocity = 0.0
18:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:44/0/physics_layer_1/angular_velocity = 0.0
19:44/0 = 0
19:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:44/0/physics_layer_0/angular_velocity = 0.0
19:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:44/0/physics_layer_1/angular_velocity = 0.0
20:44/0 = 0
20:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:44/0/physics_layer_0/angular_velocity = 0.0
20:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:44/0/physics_layer_1/angular_velocity = 0.0
21:44/0 = 0
21:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:44/0/physics_layer_0/angular_velocity = 0.0
21:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:44/0/physics_layer_1/angular_velocity = 0.0
22:44/0 = 0
22:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:44/0/physics_layer_0/angular_velocity = 0.0
22:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:44/0/physics_layer_1/angular_velocity = 0.0
23:44/0 = 0
23:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:44/0/physics_layer_0/angular_velocity = 0.0
23:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:44/0/physics_layer_1/angular_velocity = 0.0
24:44/0 = 0
24:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:44/0/physics_layer_0/angular_velocity = 0.0
24:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:44/0/physics_layer_1/angular_velocity = 0.0
25:44/0 = 0
25:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:44/0/physics_layer_0/angular_velocity = 0.0
25:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:44/0/physics_layer_1/angular_velocity = 0.0
26:44/0 = 0
26:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:44/0/physics_layer_0/angular_velocity = 0.0
26:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:44/0/physics_layer_1/angular_velocity = 0.0
27:44/0 = 0
27:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:44/0/physics_layer_0/angular_velocity = 0.0
27:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:44/0/physics_layer_1/angular_velocity = 0.0
28:44/0 = 0
28:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:44/0/physics_layer_0/angular_velocity = 0.0
28:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:44/0/physics_layer_1/angular_velocity = 0.0
29:44/0 = 0
29:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:44/0/physics_layer_0/angular_velocity = 0.0
29:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:44/0/physics_layer_1/angular_velocity = 0.0
30:44/0 = 0
30:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:44/0/physics_layer_0/angular_velocity = 0.0
30:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:44/0/physics_layer_1/angular_velocity = 0.0
31:44/0 = 0
31:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:44/0/physics_layer_0/angular_velocity = 0.0
31:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:44/0/physics_layer_1/angular_velocity = 0.0
32:44/0 = 0
32:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:44/0/physics_layer_0/angular_velocity = 0.0
32:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:44/0/physics_layer_1/angular_velocity = 0.0
33:44/0 = 0
33:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:44/0/physics_layer_0/angular_velocity = 0.0
33:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:44/0/physics_layer_1/angular_velocity = 0.0
34:44/0 = 0
34:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:44/0/physics_layer_0/angular_velocity = 0.0
34:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:44/0/physics_layer_1/angular_velocity = 0.0
35:44/0 = 0
35:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:44/0/physics_layer_0/angular_velocity = 0.0
35:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:44/0/physics_layer_1/angular_velocity = 0.0
36:44/0 = 0
36:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:44/0/physics_layer_0/angular_velocity = 0.0
36:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:44/0/physics_layer_1/angular_velocity = 0.0
37:44/0 = 0
37:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:44/0/physics_layer_0/angular_velocity = 0.0
37:44/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:44/0/physics_layer_1/angular_velocity = 0.0
4:45/0 = 0
4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:45/0/physics_layer_0/angular_velocity = 0.0
4:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:45/0/physics_layer_1/angular_velocity = 0.0
7:45/0 = 0
7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:45/0/physics_layer_0/angular_velocity = 0.0
7:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:45/0/physics_layer_1/angular_velocity = 0.0
8:45/0 = 0
8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:45/0/physics_layer_0/angular_velocity = 0.0
8:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:45/0/physics_layer_1/angular_velocity = 0.0
9:45/0 = 0
9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:45/0/physics_layer_0/angular_velocity = 0.0
9:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:45/0/physics_layer_1/angular_velocity = 0.0
10:45/0 = 0
10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:45/0/physics_layer_0/angular_velocity = 0.0
10:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:45/0/physics_layer_1/angular_velocity = 0.0
11:45/0 = 0
11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:45/0/physics_layer_0/angular_velocity = 0.0
11:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:45/0/physics_layer_1/angular_velocity = 0.0
12:45/0 = 0
12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:45/0/physics_layer_0/angular_velocity = 0.0
12:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:45/0/physics_layer_1/angular_velocity = 0.0
13:45/0 = 0
13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:45/0/physics_layer_0/angular_velocity = 0.0
13:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:45/0/physics_layer_1/angular_velocity = 0.0
14:45/0 = 0
14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:45/0/physics_layer_0/angular_velocity = 0.0
14:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:45/0/physics_layer_1/angular_velocity = 0.0
15:45/0 = 0
15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:45/0/physics_layer_0/angular_velocity = 0.0
15:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:45/0/physics_layer_1/angular_velocity = 0.0
16:45/0 = 0
16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:45/0/physics_layer_0/angular_velocity = 0.0
16:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:45/0/physics_layer_1/angular_velocity = 0.0
17:45/0 = 0
17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:45/0/physics_layer_0/angular_velocity = 0.0
17:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:45/0/physics_layer_1/angular_velocity = 0.0
20:45/0 = 0
20:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:45/0/physics_layer_0/angular_velocity = 0.0
20:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:45/0/physics_layer_1/angular_velocity = 0.0
21:45/0 = 0
21:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:45/0/physics_layer_0/angular_velocity = 0.0
21:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:45/0/physics_layer_1/angular_velocity = 0.0
22:45/0 = 0
22:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:45/0/physics_layer_0/angular_velocity = 0.0
22:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:45/0/physics_layer_1/angular_velocity = 0.0
23:45/0 = 0
23:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:45/0/physics_layer_0/angular_velocity = 0.0
23:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:45/0/physics_layer_1/angular_velocity = 0.0
24:45/0 = 0
24:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:45/0/physics_layer_0/angular_velocity = 0.0
24:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:45/0/physics_layer_1/angular_velocity = 0.0
25:45/0 = 0
25:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:45/0/physics_layer_0/angular_velocity = 0.0
25:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:45/0/physics_layer_1/angular_velocity = 0.0
26:45/0 = 0
26:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:45/0/physics_layer_0/angular_velocity = 0.0
26:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:45/0/physics_layer_1/angular_velocity = 0.0
27:45/0 = 0
27:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:45/0/physics_layer_0/angular_velocity = 0.0
27:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:45/0/physics_layer_1/angular_velocity = 0.0
28:45/0 = 0
28:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:45/0/physics_layer_0/angular_velocity = 0.0
28:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:45/0/physics_layer_1/angular_velocity = 0.0
29:45/0 = 0
29:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:45/0/physics_layer_0/angular_velocity = 0.0
29:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:45/0/physics_layer_1/angular_velocity = 0.0
30:45/0 = 0
30:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:45/0/physics_layer_0/angular_velocity = 0.0
30:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:45/0/physics_layer_1/angular_velocity = 0.0
31:45/0 = 0
31:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:45/0/physics_layer_0/angular_velocity = 0.0
31:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:45/0/physics_layer_1/angular_velocity = 0.0
32:45/0 = 0
32:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:45/0/physics_layer_0/angular_velocity = 0.0
32:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:45/0/physics_layer_1/angular_velocity = 0.0
33:45/0 = 0
33:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:45/0/physics_layer_0/angular_velocity = 0.0
33:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:45/0/physics_layer_1/angular_velocity = 0.0
34:45/0 = 0
34:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:45/0/physics_layer_0/angular_velocity = 0.0
34:45/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:45/0/physics_layer_1/angular_velocity = 0.0
0:46/0 = 0
0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:46/0/physics_layer_0/angular_velocity = 0.0
0:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:46/0/physics_layer_1/angular_velocity = 0.0
3:46/0 = 0
3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:46/0/physics_layer_0/angular_velocity = 0.0
3:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:46/0/physics_layer_1/angular_velocity = 0.0
4:46/0 = 0
4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:46/0/physics_layer_0/angular_velocity = 0.0
4:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:46/0/physics_layer_1/angular_velocity = 0.0
7:46/0 = 0
7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:46/0/physics_layer_0/angular_velocity = 0.0
7:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:46/0/physics_layer_1/angular_velocity = 0.0
8:46/0 = 0
8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:46/0/physics_layer_0/angular_velocity = 0.0
8:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:46/0/physics_layer_1/angular_velocity = 0.0
9:46/0 = 0
9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:46/0/physics_layer_0/angular_velocity = 0.0
9:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:46/0/physics_layer_1/angular_velocity = 0.0
10:46/0 = 0
10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:46/0/physics_layer_0/angular_velocity = 0.0
10:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:46/0/physics_layer_1/angular_velocity = 0.0
11:46/0 = 0
11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:46/0/physics_layer_0/angular_velocity = 0.0
11:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:46/0/physics_layer_1/angular_velocity = 0.0
12:46/0 = 0
12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:46/0/physics_layer_0/angular_velocity = 0.0
12:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:46/0/physics_layer_1/angular_velocity = 0.0
13:46/0 = 0
13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:46/0/physics_layer_0/angular_velocity = 0.0
13:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:46/0/physics_layer_1/angular_velocity = 0.0
14:46/0 = 0
14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:46/0/physics_layer_0/angular_velocity = 0.0
14:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:46/0/physics_layer_1/angular_velocity = 0.0
15:46/0 = 0
15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:46/0/physics_layer_0/angular_velocity = 0.0
15:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:46/0/physics_layer_1/angular_velocity = 0.0
16:46/0 = 0
16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:46/0/physics_layer_0/angular_velocity = 0.0
16:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:46/0/physics_layer_1/angular_velocity = 0.0
17:46/0 = 0
17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:46/0/physics_layer_0/angular_velocity = 0.0
17:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:46/0/physics_layer_1/angular_velocity = 0.0
21:46/0 = 0
21:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:46/0/physics_layer_0/angular_velocity = 0.0
21:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:46/0/physics_layer_1/angular_velocity = 0.0
22:46/0 = 0
22:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:46/0/physics_layer_0/angular_velocity = 0.0
22:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:46/0/physics_layer_1/angular_velocity = 0.0
23:46/0 = 0
23:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:46/0/physics_layer_0/angular_velocity = 0.0
23:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:46/0/physics_layer_1/angular_velocity = 0.0
24:46/0 = 0
24:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:46/0/physics_layer_0/angular_velocity = 0.0
24:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:46/0/physics_layer_1/angular_velocity = 0.0
25:46/0 = 0
25:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:46/0/physics_layer_0/angular_velocity = 0.0
25:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:46/0/physics_layer_1/angular_velocity = 0.0
27:46/0 = 0
27:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:46/0/physics_layer_0/angular_velocity = 0.0
27:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:46/0/physics_layer_1/angular_velocity = 0.0
28:46/0 = 0
28:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:46/0/physics_layer_0/angular_velocity = 0.0
28:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:46/0/physics_layer_1/angular_velocity = 0.0
29:46/0 = 0
29:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:46/0/physics_layer_0/angular_velocity = 0.0
29:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:46/0/physics_layer_1/angular_velocity = 0.0
30:46/0 = 0
30:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:46/0/physics_layer_0/angular_velocity = 0.0
30:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:46/0/physics_layer_1/angular_velocity = 0.0
31:46/0 = 0
31:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:46/0/physics_layer_0/angular_velocity = 0.0
31:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:46/0/physics_layer_1/angular_velocity = 0.0
32:46/0 = 0
32:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:46/0/physics_layer_0/angular_velocity = 0.0
32:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:46/0/physics_layer_1/angular_velocity = 0.0
33:46/0 = 0
33:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:46/0/physics_layer_0/angular_velocity = 0.0
33:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:46/0/physics_layer_1/angular_velocity = 0.0
34:46/0 = 0
34:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:46/0/physics_layer_0/angular_velocity = 0.0
34:46/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:46/0/physics_layer_1/angular_velocity = 0.0
0:47/0 = 0
0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:47/0/physics_layer_0/angular_velocity = 0.0
0:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:47/0/physics_layer_1/angular_velocity = 0.0
1:47/0 = 0
1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:47/0/physics_layer_0/angular_velocity = 0.0
1:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:47/0/physics_layer_1/angular_velocity = 0.0
2:47/0 = 0
2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:47/0/physics_layer_0/angular_velocity = 0.0
2:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:47/0/physics_layer_1/angular_velocity = 0.0
3:47/0 = 0
3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:47/0/physics_layer_0/angular_velocity = 0.0
3:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:47/0/physics_layer_1/angular_velocity = 0.0
4:47/0 = 0
4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:47/0/physics_layer_0/angular_velocity = 0.0
4:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:47/0/physics_layer_1/angular_velocity = 0.0
5:47/0 = 0
5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:47/0/physics_layer_0/angular_velocity = 0.0
5:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:47/0/physics_layer_1/angular_velocity = 0.0
6:47/0 = 0
6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:47/0/physics_layer_0/angular_velocity = 0.0
6:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:47/0/physics_layer_1/angular_velocity = 0.0
7:47/0 = 0
7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:47/0/physics_layer_0/angular_velocity = 0.0
7:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:47/0/physics_layer_1/angular_velocity = 0.0
21:47/0 = 0
21:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:47/0/physics_layer_0/angular_velocity = 0.0
21:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:47/0/physics_layer_1/angular_velocity = 0.0
22:47/0 = 0
22:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:47/0/physics_layer_0/angular_velocity = 0.0
22:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:47/0/physics_layer_1/angular_velocity = 0.0
23:47/0 = 0
23:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:47/0/physics_layer_0/angular_velocity = 0.0
23:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:47/0/physics_layer_1/angular_velocity = 0.0
24:47/0 = 0
24:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:47/0/physics_layer_0/angular_velocity = 0.0
24:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:47/0/physics_layer_1/angular_velocity = 0.0
25:47/0 = 0
25:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:47/0/physics_layer_0/angular_velocity = 0.0
25:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:47/0/physics_layer_1/angular_velocity = 0.0
27:47/0 = 0
27:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:47/0/physics_layer_0/angular_velocity = 0.0
27:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:47/0/physics_layer_1/angular_velocity = 0.0
28:47/0 = 0
28:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:47/0/physics_layer_0/angular_velocity = 0.0
28:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:47/0/physics_layer_1/angular_velocity = 0.0
29:47/0 = 0
29:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:47/0/physics_layer_0/angular_velocity = 0.0
29:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:47/0/physics_layer_1/angular_velocity = 0.0
30:47/0 = 0
30:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:47/0/physics_layer_0/angular_velocity = 0.0
30:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:47/0/physics_layer_1/angular_velocity = 0.0
31:47/0 = 0
31:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:47/0/physics_layer_0/angular_velocity = 0.0
31:47/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:47/0/physics_layer_1/angular_velocity = 0.0
0:48/0 = 0
0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:48/0/physics_layer_0/angular_velocity = 0.0
0:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:48/0/physics_layer_1/angular_velocity = 0.0
1:48/0 = 0
1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:48/0/physics_layer_0/angular_velocity = 0.0
1:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:48/0/physics_layer_1/angular_velocity = 0.0
2:48/0 = 0
2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:48/0/physics_layer_0/angular_velocity = 0.0
2:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:48/0/physics_layer_1/angular_velocity = 0.0
3:48/0 = 0
3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:48/0/physics_layer_0/angular_velocity = 0.0
3:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:48/0/physics_layer_1/angular_velocity = 0.0
6:48/0 = 0
6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:48/0/physics_layer_0/angular_velocity = 0.0
6:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:48/0/physics_layer_1/angular_velocity = 0.0
7:48/0 = 0
7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:48/0/physics_layer_0/angular_velocity = 0.0
7:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:48/0/physics_layer_1/angular_velocity = 0.0
8:48/0 = 0
8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:48/0/physics_layer_0/angular_velocity = 0.0
8:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:48/0/physics_layer_1/angular_velocity = 0.0
9:48/0 = 0
9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:48/0/physics_layer_0/angular_velocity = 0.0
9:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:48/0/physics_layer_1/angular_velocity = 0.0
12:48/0 = 0
12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:48/0/physics_layer_0/angular_velocity = 0.0
12:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:48/0/physics_layer_1/angular_velocity = 0.0
13:48/0 = 0
13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:48/0/physics_layer_0/angular_velocity = 0.0
13:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:48/0/physics_layer_1/angular_velocity = 0.0
14:48/0 = 0
14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:48/0/physics_layer_0/angular_velocity = 0.0
14:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:48/0/physics_layer_1/angular_velocity = 0.0
15:48/0 = 0
15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:48/0/physics_layer_0/angular_velocity = 0.0
15:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:48/0/physics_layer_1/angular_velocity = 0.0
18:48/0 = 0
18:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:48/0/physics_layer_0/angular_velocity = 0.0
18:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:48/0/physics_layer_1/angular_velocity = 0.0
19:48/0 = 0
19:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:48/0/physics_layer_0/angular_velocity = 0.0
19:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:48/0/physics_layer_1/angular_velocity = 0.0
20:48/0 = 0
20:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:48/0/physics_layer_0/angular_velocity = 0.0
20:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:48/0/physics_layer_1/angular_velocity = 0.0
21:48/0 = 0
21:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:48/0/physics_layer_0/angular_velocity = 0.0
21:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:48/0/physics_layer_1/angular_velocity = 0.0
24:48/0 = 0
24:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:48/0/physics_layer_0/angular_velocity = 0.0
24:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:48/0/physics_layer_1/angular_velocity = 0.0
25:48/0 = 0
25:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:48/0/physics_layer_0/angular_velocity = 0.0
25:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:48/0/physics_layer_1/angular_velocity = 0.0
26:48/0 = 0
26:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:48/0/physics_layer_0/angular_velocity = 0.0
26:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:48/0/physics_layer_1/angular_velocity = 0.0
27:48/0 = 0
27:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:48/0/physics_layer_0/angular_velocity = 0.0
27:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:48/0/physics_layer_1/angular_velocity = 0.0
30:48/0 = 0
30:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:48/0/physics_layer_0/angular_velocity = 0.0
30:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:48/0/physics_layer_1/angular_velocity = 0.0
31:48/0 = 0
31:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:48/0/physics_layer_0/angular_velocity = 0.0
31:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:48/0/physics_layer_1/angular_velocity = 0.0
32:48/0 = 0
32:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:48/0/physics_layer_0/angular_velocity = 0.0
32:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:48/0/physics_layer_1/angular_velocity = 0.0
33:48/0 = 0
33:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:48/0/physics_layer_0/angular_velocity = 0.0
33:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:48/0/physics_layer_1/angular_velocity = 0.0
36:48/0 = 0
36:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:48/0/physics_layer_0/angular_velocity = 0.0
36:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:48/0/physics_layer_1/angular_velocity = 0.0
37:48/0 = 0
37:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:48/0/physics_layer_0/angular_velocity = 0.0
37:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:48/0/physics_layer_1/angular_velocity = 0.0
38:48/0 = 0
38:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:48/0/physics_layer_0/angular_velocity = 0.0
38:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:48/0/physics_layer_1/angular_velocity = 0.0
39:48/0 = 0
39:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:48/0/physics_layer_0/angular_velocity = 0.0
39:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:48/0/physics_layer_1/angular_velocity = 0.0
42:48/0 = 0
42:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:48/0/physics_layer_0/angular_velocity = 0.0
42:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:48/0/physics_layer_1/angular_velocity = 0.0
43:48/0 = 0
43:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:48/0/physics_layer_0/angular_velocity = 0.0
43:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:48/0/physics_layer_1/angular_velocity = 0.0
44:48/0 = 0
44:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:48/0/physics_layer_0/angular_velocity = 0.0
44:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:48/0/physics_layer_1/angular_velocity = 0.0
45:48/0 = 0
45:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:48/0/physics_layer_0/angular_velocity = 0.0
45:48/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:48/0/physics_layer_1/angular_velocity = 0.0
0:49/0 = 0
0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:49/0/physics_layer_0/angular_velocity = 0.0
0:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:49/0/physics_layer_1/angular_velocity = 0.0
1:49/0 = 0
1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:49/0/physics_layer_0/angular_velocity = 0.0
1:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:49/0/physics_layer_1/angular_velocity = 0.0
2:49/0 = 0
2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:49/0/physics_layer_0/angular_velocity = 0.0
2:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:49/0/physics_layer_1/angular_velocity = 0.0
3:49/0 = 0
3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:49/0/physics_layer_0/angular_velocity = 0.0
3:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:49/0/physics_layer_1/angular_velocity = 0.0
6:49/0 = 0
6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:49/0/physics_layer_0/angular_velocity = 0.0
6:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:49/0/physics_layer_1/angular_velocity = 0.0
7:49/0 = 0
7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:49/0/physics_layer_0/angular_velocity = 0.0
7:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:49/0/physics_layer_1/angular_velocity = 0.0
8:49/0 = 0
8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:49/0/physics_layer_0/angular_velocity = 0.0
8:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:49/0/physics_layer_1/angular_velocity = 0.0
9:49/0 = 0
9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:49/0/physics_layer_0/angular_velocity = 0.0
9:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:49/0/physics_layer_1/angular_velocity = 0.0
12:49/0 = 0
12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:49/0/physics_layer_0/angular_velocity = 0.0
12:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:49/0/physics_layer_1/angular_velocity = 0.0
13:49/0 = 0
13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:49/0/physics_layer_0/angular_velocity = 0.0
13:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:49/0/physics_layer_1/angular_velocity = 0.0
14:49/0 = 0
14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:49/0/physics_layer_0/angular_velocity = 0.0
14:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:49/0/physics_layer_1/angular_velocity = 0.0
15:49/0 = 0
15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:49/0/physics_layer_0/angular_velocity = 0.0
15:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:49/0/physics_layer_1/angular_velocity = 0.0
18:49/0 = 0
18:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:49/0/physics_layer_0/angular_velocity = 0.0
18:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:49/0/physics_layer_1/angular_velocity = 0.0
19:49/0 = 0
19:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:49/0/physics_layer_0/angular_velocity = 0.0
19:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:49/0/physics_layer_1/angular_velocity = 0.0
20:49/0 = 0
20:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:49/0/physics_layer_0/angular_velocity = 0.0
20:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:49/0/physics_layer_1/angular_velocity = 0.0
21:49/0 = 0
21:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:49/0/physics_layer_0/angular_velocity = 0.0
21:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:49/0/physics_layer_1/angular_velocity = 0.0
24:49/0 = 0
24:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:49/0/physics_layer_0/angular_velocity = 0.0
24:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:49/0/physics_layer_1/angular_velocity = 0.0
25:49/0 = 0
25:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:49/0/physics_layer_0/angular_velocity = 0.0
25:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:49/0/physics_layer_1/angular_velocity = 0.0
26:49/0 = 0
26:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:49/0/physics_layer_0/angular_velocity = 0.0
26:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:49/0/physics_layer_1/angular_velocity = 0.0
27:49/0 = 0
27:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:49/0/physics_layer_0/angular_velocity = 0.0
27:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:49/0/physics_layer_1/angular_velocity = 0.0
30:49/0 = 0
30:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:49/0/physics_layer_0/angular_velocity = 0.0
30:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:49/0/physics_layer_1/angular_velocity = 0.0
31:49/0 = 0
31:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:49/0/physics_layer_0/angular_velocity = 0.0
31:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:49/0/physics_layer_1/angular_velocity = 0.0
32:49/0 = 0
32:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:49/0/physics_layer_0/angular_velocity = 0.0
32:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:49/0/physics_layer_1/angular_velocity = 0.0
33:49/0 = 0
33:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:49/0/physics_layer_0/angular_velocity = 0.0
33:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:49/0/physics_layer_1/angular_velocity = 0.0
36:49/0 = 0
36:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:49/0/physics_layer_0/angular_velocity = 0.0
36:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:49/0/physics_layer_1/angular_velocity = 0.0
37:49/0 = 0
37:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:49/0/physics_layer_0/angular_velocity = 0.0
37:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:49/0/physics_layer_1/angular_velocity = 0.0
38:49/0 = 0
38:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:49/0/physics_layer_0/angular_velocity = 0.0
38:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:49/0/physics_layer_1/angular_velocity = 0.0
39:49/0 = 0
39:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:49/0/physics_layer_0/angular_velocity = 0.0
39:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:49/0/physics_layer_1/angular_velocity = 0.0
42:49/0 = 0
42:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:49/0/physics_layer_0/angular_velocity = 0.0
42:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:49/0/physics_layer_1/angular_velocity = 0.0
43:49/0 = 0
43:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:49/0/physics_layer_0/angular_velocity = 0.0
43:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:49/0/physics_layer_1/angular_velocity = 0.0
44:49/0 = 0
44:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:49/0/physics_layer_0/angular_velocity = 0.0
44:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:49/0/physics_layer_1/angular_velocity = 0.0
45:49/0 = 0
45:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:49/0/physics_layer_0/angular_velocity = 0.0
45:49/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:49/0/physics_layer_1/angular_velocity = 0.0
0:50/0 = 0
0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:50/0/physics_layer_0/angular_velocity = 0.0
0:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:50/0/physics_layer_1/angular_velocity = 0.0
1:50/0 = 0
1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:50/0/physics_layer_0/angular_velocity = 0.0
1:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:50/0/physics_layer_1/angular_velocity = 0.0
2:50/0 = 0
2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:50/0/physics_layer_0/angular_velocity = 0.0
2:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:50/0/physics_layer_1/angular_velocity = 0.0
3:50/0 = 0
3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:50/0/physics_layer_0/angular_velocity = 0.0
3:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:50/0/physics_layer_1/angular_velocity = 0.0
4:50/0 = 0
4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:50/0/physics_layer_0/angular_velocity = 0.0
4:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:50/0/physics_layer_1/angular_velocity = 0.0
5:50/0 = 0
5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:50/0/physics_layer_0/angular_velocity = 0.0
5:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:50/0/physics_layer_1/angular_velocity = 0.0
6:50/0 = 0
6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:50/0/physics_layer_0/angular_velocity = 0.0
6:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:50/0/physics_layer_1/angular_velocity = 0.0
7:50/0 = 0
7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:50/0/physics_layer_0/angular_velocity = 0.0
7:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:50/0/physics_layer_1/angular_velocity = 0.0
8:50/0 = 0
8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:50/0/physics_layer_0/angular_velocity = 0.0
8:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:50/0/physics_layer_1/angular_velocity = 0.0
9:50/0 = 0
9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:50/0/physics_layer_0/angular_velocity = 0.0
9:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:50/0/physics_layer_1/angular_velocity = 0.0
10:50/0 = 0
10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:50/0/physics_layer_0/angular_velocity = 0.0
10:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:50/0/physics_layer_1/angular_velocity = 0.0
11:50/0 = 0
11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:50/0/physics_layer_0/angular_velocity = 0.0
11:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:50/0/physics_layer_1/angular_velocity = 0.0
12:50/0 = 0
12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:50/0/physics_layer_0/angular_velocity = 0.0
12:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:50/0/physics_layer_1/angular_velocity = 0.0
13:50/0 = 0
13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:50/0/physics_layer_0/angular_velocity = 0.0
13:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:50/0/physics_layer_1/angular_velocity = 0.0
14:50/0 = 0
14:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:50/0/physics_layer_0/angular_velocity = 0.0
14:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:50/0/physics_layer_1/angular_velocity = 0.0
15:50/0 = 0
15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:50/0/physics_layer_0/angular_velocity = 0.0
15:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:50/0/physics_layer_1/angular_velocity = 0.0
16:50/0 = 0
16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:50/0/physics_layer_0/angular_velocity = 0.0
16:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:50/0/physics_layer_1/angular_velocity = 0.0
17:50/0 = 0
17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:50/0/physics_layer_0/angular_velocity = 0.0
17:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:50/0/physics_layer_1/angular_velocity = 0.0
18:50/0 = 0
18:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:50/0/physics_layer_0/angular_velocity = 0.0
18:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:50/0/physics_layer_1/angular_velocity = 0.0
19:50/0 = 0
19:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:50/0/physics_layer_0/angular_velocity = 0.0
19:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:50/0/physics_layer_1/angular_velocity = 0.0
20:50/0 = 0
20:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:50/0/physics_layer_0/angular_velocity = 0.0
20:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:50/0/physics_layer_1/angular_velocity = 0.0
21:50/0 = 0
21:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:50/0/physics_layer_0/angular_velocity = 0.0
21:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:50/0/physics_layer_1/angular_velocity = 0.0
22:50/0 = 0
22:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:50/0/physics_layer_0/angular_velocity = 0.0
22:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:50/0/physics_layer_1/angular_velocity = 0.0
23:50/0 = 0
23:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:50/0/physics_layer_0/angular_velocity = 0.0
23:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:50/0/physics_layer_1/angular_velocity = 0.0
24:50/0 = 0
24:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:50/0/physics_layer_0/angular_velocity = 0.0
24:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:50/0/physics_layer_1/angular_velocity = 0.0
25:50/0 = 0
25:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:50/0/physics_layer_0/angular_velocity = 0.0
25:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:50/0/physics_layer_1/angular_velocity = 0.0
26:50/0 = 0
26:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:50/0/physics_layer_0/angular_velocity = 0.0
26:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:50/0/physics_layer_1/angular_velocity = 0.0
27:50/0 = 0
27:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:50/0/physics_layer_0/angular_velocity = 0.0
27:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:50/0/physics_layer_1/angular_velocity = 0.0
28:50/0 = 0
28:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:50/0/physics_layer_0/angular_velocity = 0.0
28:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:50/0/physics_layer_1/angular_velocity = 0.0
29:50/0 = 0
29:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:50/0/physics_layer_0/angular_velocity = 0.0
29:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:50/0/physics_layer_1/angular_velocity = 0.0
30:50/0 = 0
30:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:50/0/physics_layer_0/angular_velocity = 0.0
30:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:50/0/physics_layer_1/angular_velocity = 0.0
31:50/0 = 0
31:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:50/0/physics_layer_0/angular_velocity = 0.0
31:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:50/0/physics_layer_1/angular_velocity = 0.0
32:50/0 = 0
32:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:50/0/physics_layer_0/angular_velocity = 0.0
32:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:50/0/physics_layer_1/angular_velocity = 0.0
33:50/0 = 0
33:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:50/0/physics_layer_0/angular_velocity = 0.0
33:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:50/0/physics_layer_1/angular_velocity = 0.0
34:50/0 = 0
34:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:50/0/physics_layer_0/angular_velocity = 0.0
34:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:50/0/physics_layer_1/angular_velocity = 0.0
35:50/0 = 0
35:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:50/0/physics_layer_0/angular_velocity = 0.0
35:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:50/0/physics_layer_1/angular_velocity = 0.0
36:50/0 = 0
36:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:50/0/physics_layer_0/angular_velocity = 0.0
36:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:50/0/physics_layer_1/angular_velocity = 0.0
37:50/0 = 0
37:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:50/0/physics_layer_0/angular_velocity = 0.0
37:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:50/0/physics_layer_1/angular_velocity = 0.0
38:50/0 = 0
38:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:50/0/physics_layer_0/angular_velocity = 0.0
38:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:50/0/physics_layer_1/angular_velocity = 0.0
39:50/0 = 0
39:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:50/0/physics_layer_0/angular_velocity = 0.0
39:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:50/0/physics_layer_1/angular_velocity = 0.0
40:50/0 = 0
40:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:50/0/physics_layer_0/angular_velocity = 0.0
40:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:50/0/physics_layer_1/angular_velocity = 0.0
41:50/0 = 0
41:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:50/0/physics_layer_0/angular_velocity = 0.0
41:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:50/0/physics_layer_1/angular_velocity = 0.0
42:50/0 = 0
42:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:50/0/physics_layer_0/angular_velocity = 0.0
42:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:50/0/physics_layer_1/angular_velocity = 0.0
43:50/0 = 0
43:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:50/0/physics_layer_0/angular_velocity = 0.0
43:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:50/0/physics_layer_1/angular_velocity = 0.0
44:50/0 = 0
44:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:50/0/physics_layer_0/angular_velocity = 0.0
44:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:50/0/physics_layer_1/angular_velocity = 0.0
45:50/0 = 0
45:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:50/0/physics_layer_0/angular_velocity = 0.0
45:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:50/0/physics_layer_1/angular_velocity = 0.0
46:50/0 = 0
46:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:50/0/physics_layer_0/angular_velocity = 0.0
46:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:50/0/physics_layer_1/angular_velocity = 0.0
47:50/0 = 0
47:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:50/0/physics_layer_0/angular_velocity = 0.0
47:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:50/0/physics_layer_1/angular_velocity = 0.0
48:50/0 = 0
48:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:50/0/physics_layer_0/angular_velocity = 0.0
48:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:50/0/physics_layer_1/angular_velocity = 0.0
49:50/0 = 0
49:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:50/0/physics_layer_0/angular_velocity = 0.0
49:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:50/0/physics_layer_1/angular_velocity = 0.0
50:50/0 = 0
50:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:50/0/physics_layer_0/angular_velocity = 0.0
50:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:50/0/physics_layer_1/angular_velocity = 0.0
51:50/0 = 0
51:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:50/0/physics_layer_0/angular_velocity = 0.0
51:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:50/0/physics_layer_1/angular_velocity = 0.0
52:50/0 = 0
52:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:50/0/physics_layer_0/angular_velocity = 0.0
52:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:50/0/physics_layer_1/angular_velocity = 0.0
53:50/0 = 0
53:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:50/0/physics_layer_0/angular_velocity = 0.0
53:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:50/0/physics_layer_1/angular_velocity = 0.0
54:50/0 = 0
54:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:50/0/physics_layer_0/angular_velocity = 0.0
54:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:50/0/physics_layer_1/angular_velocity = 0.0
55:50/0 = 0
55:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:50/0/physics_layer_0/angular_velocity = 0.0
55:50/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:50/0/physics_layer_1/angular_velocity = 0.0
0:51/0 = 0
0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:51/0/physics_layer_0/angular_velocity = 0.0
0:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:51/0/physics_layer_1/angular_velocity = 0.0
1:51/0 = 0
1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:51/0/physics_layer_0/angular_velocity = 0.0
1:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:51/0/physics_layer_1/angular_velocity = 0.0
2:51/0 = 0
2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:51/0/physics_layer_0/angular_velocity = 0.0
2:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:51/0/physics_layer_1/angular_velocity = 0.0
3:51/0 = 0
3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:51/0/physics_layer_0/angular_velocity = 0.0
3:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:51/0/physics_layer_1/angular_velocity = 0.0
4:51/0 = 0
4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:51/0/physics_layer_0/angular_velocity = 0.0
4:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:51/0/physics_layer_1/angular_velocity = 0.0
5:51/0 = 0
5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:51/0/physics_layer_0/angular_velocity = 0.0
5:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:51/0/physics_layer_1/angular_velocity = 0.0
6:51/0 = 0
6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:51/0/physics_layer_0/angular_velocity = 0.0
6:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:51/0/physics_layer_1/angular_velocity = 0.0
7:51/0 = 0
7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:51/0/physics_layer_0/angular_velocity = 0.0
7:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:51/0/physics_layer_1/angular_velocity = 0.0
8:51/0 = 0
8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:51/0/physics_layer_0/angular_velocity = 0.0
8:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:51/0/physics_layer_1/angular_velocity = 0.0
9:51/0 = 0
9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:51/0/physics_layer_0/angular_velocity = 0.0
9:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:51/0/physics_layer_1/angular_velocity = 0.0
10:51/0 = 0
10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:51/0/physics_layer_0/angular_velocity = 0.0
10:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:51/0/physics_layer_1/angular_velocity = 0.0
11:51/0 = 0
11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:51/0/physics_layer_0/angular_velocity = 0.0
11:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:51/0/physics_layer_1/angular_velocity = 0.0
12:51/0 = 0
12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:51/0/physics_layer_0/angular_velocity = 0.0
12:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:51/0/physics_layer_1/angular_velocity = 0.0
13:51/0 = 0
13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:51/0/physics_layer_0/angular_velocity = 0.0
13:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:51/0/physics_layer_1/angular_velocity = 0.0
14:51/0 = 0
14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:51/0/physics_layer_0/angular_velocity = 0.0
14:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:51/0/physics_layer_1/angular_velocity = 0.0
15:51/0 = 0
15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:51/0/physics_layer_0/angular_velocity = 0.0
15:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:51/0/physics_layer_1/angular_velocity = 0.0
16:51/0 = 0
16:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:51/0/physics_layer_0/angular_velocity = 0.0
16:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:51/0/physics_layer_1/angular_velocity = 0.0
17:51/0 = 0
17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:51/0/physics_layer_0/angular_velocity = 0.0
17:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:51/0/physics_layer_1/angular_velocity = 0.0
18:51/0 = 0
18:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:51/0/physics_layer_0/angular_velocity = 0.0
18:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:51/0/physics_layer_1/angular_velocity = 0.0
19:51/0 = 0
19:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:51/0/physics_layer_0/angular_velocity = 0.0
19:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:51/0/physics_layer_1/angular_velocity = 0.0
20:51/0 = 0
20:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:51/0/physics_layer_0/angular_velocity = 0.0
20:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:51/0/physics_layer_1/angular_velocity = 0.0
21:51/0 = 0
21:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:51/0/physics_layer_0/angular_velocity = 0.0
21:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:51/0/physics_layer_1/angular_velocity = 0.0
22:51/0 = 0
22:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:51/0/physics_layer_0/angular_velocity = 0.0
22:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:51/0/physics_layer_1/angular_velocity = 0.0
23:51/0 = 0
23:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:51/0/physics_layer_0/angular_velocity = 0.0
23:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:51/0/physics_layer_1/angular_velocity = 0.0
24:51/0 = 0
24:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:51/0/physics_layer_0/angular_velocity = 0.0
24:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:51/0/physics_layer_1/angular_velocity = 0.0
25:51/0 = 0
25:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:51/0/physics_layer_0/angular_velocity = 0.0
25:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:51/0/physics_layer_1/angular_velocity = 0.0
26:51/0 = 0
26:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:51/0/physics_layer_0/angular_velocity = 0.0
26:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:51/0/physics_layer_1/angular_velocity = 0.0
27:51/0 = 0
27:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:51/0/physics_layer_0/angular_velocity = 0.0
27:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:51/0/physics_layer_1/angular_velocity = 0.0
28:51/0 = 0
28:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:51/0/physics_layer_0/angular_velocity = 0.0
28:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:51/0/physics_layer_1/angular_velocity = 0.0
29:51/0 = 0
29:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:51/0/physics_layer_0/angular_velocity = 0.0
29:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:51/0/physics_layer_1/angular_velocity = 0.0
30:51/0 = 0
30:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:51/0/physics_layer_0/angular_velocity = 0.0
30:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:51/0/physics_layer_1/angular_velocity = 0.0
31:51/0 = 0
31:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:51/0/physics_layer_0/angular_velocity = 0.0
31:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:51/0/physics_layer_1/angular_velocity = 0.0
32:51/0 = 0
32:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:51/0/physics_layer_0/angular_velocity = 0.0
32:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:51/0/physics_layer_1/angular_velocity = 0.0
33:51/0 = 0
33:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:51/0/physics_layer_0/angular_velocity = 0.0
33:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:51/0/physics_layer_1/angular_velocity = 0.0
34:51/0 = 0
34:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:51/0/physics_layer_0/angular_velocity = 0.0
34:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:51/0/physics_layer_1/angular_velocity = 0.0
35:51/0 = 0
35:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:51/0/physics_layer_0/angular_velocity = 0.0
35:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:51/0/physics_layer_1/angular_velocity = 0.0
36:51/0 = 0
36:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:51/0/physics_layer_0/angular_velocity = 0.0
36:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:51/0/physics_layer_1/angular_velocity = 0.0
37:51/0 = 0
37:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:51/0/physics_layer_0/angular_velocity = 0.0
37:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:51/0/physics_layer_1/angular_velocity = 0.0
38:51/0 = 0
38:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:51/0/physics_layer_0/angular_velocity = 0.0
38:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:51/0/physics_layer_1/angular_velocity = 0.0
39:51/0 = 0
39:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:51/0/physics_layer_0/angular_velocity = 0.0
39:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:51/0/physics_layer_1/angular_velocity = 0.0
40:51/0 = 0
40:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:51/0/physics_layer_0/angular_velocity = 0.0
40:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:51/0/physics_layer_1/angular_velocity = 0.0
41:51/0 = 0
41:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:51/0/physics_layer_0/angular_velocity = 0.0
41:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:51/0/physics_layer_1/angular_velocity = 0.0
42:51/0 = 0
42:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:51/0/physics_layer_0/angular_velocity = 0.0
42:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:51/0/physics_layer_1/angular_velocity = 0.0
43:51/0 = 0
43:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:51/0/physics_layer_0/angular_velocity = 0.0
43:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:51/0/physics_layer_1/angular_velocity = 0.0
44:51/0 = 0
44:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:51/0/physics_layer_0/angular_velocity = 0.0
44:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:51/0/physics_layer_1/angular_velocity = 0.0
45:51/0 = 0
45:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:51/0/physics_layer_0/angular_velocity = 0.0
45:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:51/0/physics_layer_1/angular_velocity = 0.0
46:51/0 = 0
46:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:51/0/physics_layer_0/angular_velocity = 0.0
46:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:51/0/physics_layer_1/angular_velocity = 0.0
47:51/0 = 0
47:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:51/0/physics_layer_0/angular_velocity = 0.0
47:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:51/0/physics_layer_1/angular_velocity = 0.0
48:51/0 = 0
48:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:51/0/physics_layer_0/angular_velocity = 0.0
48:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:51/0/physics_layer_1/angular_velocity = 0.0
49:51/0 = 0
49:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:51/0/physics_layer_0/angular_velocity = 0.0
49:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:51/0/physics_layer_1/angular_velocity = 0.0
50:51/0 = 0
50:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:51/0/physics_layer_0/angular_velocity = 0.0
50:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:51/0/physics_layer_1/angular_velocity = 0.0
51:51/0 = 0
51:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:51/0/physics_layer_0/angular_velocity = 0.0
51:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:51/0/physics_layer_1/angular_velocity = 0.0
52:51/0 = 0
52:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:51/0/physics_layer_0/angular_velocity = 0.0
52:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:51/0/physics_layer_1/angular_velocity = 0.0
53:51/0 = 0
53:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:51/0/physics_layer_0/angular_velocity = 0.0
53:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:51/0/physics_layer_1/angular_velocity = 0.0
54:51/0 = 0
54:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:51/0/physics_layer_0/angular_velocity = 0.0
54:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:51/0/physics_layer_1/angular_velocity = 0.0
55:51/0 = 0
55:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:51/0/physics_layer_0/angular_velocity = 0.0
55:51/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:51/0/physics_layer_1/angular_velocity = 0.0
0:52/0 = 0
0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:52/0/physics_layer_0/angular_velocity = 0.0
0:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:52/0/physics_layer_1/angular_velocity = 0.0
1:52/0 = 0
1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:52/0/physics_layer_0/angular_velocity = 0.0
1:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:52/0/physics_layer_1/angular_velocity = 0.0
2:52/0 = 0
2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:52/0/physics_layer_0/angular_velocity = 0.0
2:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:52/0/physics_layer_1/angular_velocity = 0.0
3:52/0 = 0
3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:52/0/physics_layer_0/angular_velocity = 0.0
3:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:52/0/physics_layer_1/angular_velocity = 0.0
4:52/0 = 0
4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:52/0/physics_layer_0/angular_velocity = 0.0
4:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:52/0/physics_layer_1/angular_velocity = 0.0
5:52/0 = 0
5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:52/0/physics_layer_0/angular_velocity = 0.0
5:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:52/0/physics_layer_1/angular_velocity = 0.0
6:52/0 = 0
6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:52/0/physics_layer_0/angular_velocity = 0.0
6:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:52/0/physics_layer_1/angular_velocity = 0.0
7:52/0 = 0
7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:52/0/physics_layer_0/angular_velocity = 0.0
7:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:52/0/physics_layer_1/angular_velocity = 0.0
8:52/0 = 0
8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:52/0/physics_layer_0/angular_velocity = 0.0
8:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:52/0/physics_layer_1/angular_velocity = 0.0
9:52/0 = 0
9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:52/0/physics_layer_0/angular_velocity = 0.0
9:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:52/0/physics_layer_1/angular_velocity = 0.0
10:52/0 = 0
10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:52/0/physics_layer_0/angular_velocity = 0.0
10:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:52/0/physics_layer_1/angular_velocity = 0.0
11:52/0 = 0
11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:52/0/physics_layer_0/angular_velocity = 0.0
11:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:52/0/physics_layer_1/angular_velocity = 0.0
12:52/0 = 0
12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:52/0/physics_layer_0/angular_velocity = 0.0
12:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:52/0/physics_layer_1/angular_velocity = 0.0
13:52/0 = 0
13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:52/0/physics_layer_0/angular_velocity = 0.0
13:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:52/0/physics_layer_1/angular_velocity = 0.0
14:52/0 = 0
14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:52/0/physics_layer_0/angular_velocity = 0.0
14:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:52/0/physics_layer_1/angular_velocity = 0.0
15:52/0 = 0
15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:52/0/physics_layer_0/angular_velocity = 0.0
15:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:52/0/physics_layer_1/angular_velocity = 0.0
16:52/0 = 0
16:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:52/0/physics_layer_0/angular_velocity = 0.0
16:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:52/0/physics_layer_1/angular_velocity = 0.0
17:52/0 = 0
17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:52/0/physics_layer_0/angular_velocity = 0.0
17:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:52/0/physics_layer_1/angular_velocity = 0.0
18:52/0 = 0
18:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:52/0/physics_layer_0/angular_velocity = 0.0
18:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:52/0/physics_layer_1/angular_velocity = 0.0
19:52/0 = 0
19:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:52/0/physics_layer_0/angular_velocity = 0.0
19:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:52/0/physics_layer_1/angular_velocity = 0.0
20:52/0 = 0
20:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:52/0/physics_layer_0/angular_velocity = 0.0
20:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:52/0/physics_layer_1/angular_velocity = 0.0
21:52/0 = 0
21:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:52/0/physics_layer_0/angular_velocity = 0.0
21:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:52/0/physics_layer_1/angular_velocity = 0.0
22:52/0 = 0
22:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:52/0/physics_layer_0/angular_velocity = 0.0
22:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:52/0/physics_layer_1/angular_velocity = 0.0
23:52/0 = 0
23:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:52/0/physics_layer_0/angular_velocity = 0.0
23:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:52/0/physics_layer_1/angular_velocity = 0.0
24:52/0 = 0
24:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:52/0/physics_layer_0/angular_velocity = 0.0
24:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:52/0/physics_layer_1/angular_velocity = 0.0
25:52/0 = 0
25:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:52/0/physics_layer_0/angular_velocity = 0.0
25:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:52/0/physics_layer_1/angular_velocity = 0.0
26:52/0 = 0
26:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:52/0/physics_layer_0/angular_velocity = 0.0
26:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:52/0/physics_layer_1/angular_velocity = 0.0
27:52/0 = 0
27:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:52/0/physics_layer_0/angular_velocity = 0.0
27:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:52/0/physics_layer_1/angular_velocity = 0.0
28:52/0 = 0
28:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:52/0/physics_layer_0/angular_velocity = 0.0
28:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:52/0/physics_layer_1/angular_velocity = 0.0
29:52/0 = 0
29:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:52/0/physics_layer_0/angular_velocity = 0.0
29:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:52/0/physics_layer_1/angular_velocity = 0.0
30:52/0 = 0
30:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:52/0/physics_layer_0/angular_velocity = 0.0
30:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:52/0/physics_layer_1/angular_velocity = 0.0
31:52/0 = 0
31:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:52/0/physics_layer_0/angular_velocity = 0.0
31:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:52/0/physics_layer_1/angular_velocity = 0.0
32:52/0 = 0
32:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:52/0/physics_layer_0/angular_velocity = 0.0
32:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:52/0/physics_layer_1/angular_velocity = 0.0
33:52/0 = 0
33:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:52/0/physics_layer_0/angular_velocity = 0.0
33:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:52/0/physics_layer_1/angular_velocity = 0.0
34:52/0 = 0
34:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:52/0/physics_layer_0/angular_velocity = 0.0
34:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:52/0/physics_layer_1/angular_velocity = 0.0
35:52/0 = 0
35:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:52/0/physics_layer_0/angular_velocity = 0.0
35:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:52/0/physics_layer_1/angular_velocity = 0.0
36:52/0 = 0
36:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:52/0/physics_layer_0/angular_velocity = 0.0
36:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:52/0/physics_layer_1/angular_velocity = 0.0
37:52/0 = 0
37:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:52/0/physics_layer_0/angular_velocity = 0.0
37:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:52/0/physics_layer_1/angular_velocity = 0.0
38:52/0 = 0
38:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:52/0/physics_layer_0/angular_velocity = 0.0
38:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:52/0/physics_layer_1/angular_velocity = 0.0
39:52/0 = 0
39:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:52/0/physics_layer_0/angular_velocity = 0.0
39:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:52/0/physics_layer_1/angular_velocity = 0.0
40:52/0 = 0
40:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:52/0/physics_layer_0/angular_velocity = 0.0
40:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:52/0/physics_layer_1/angular_velocity = 0.0
41:52/0 = 0
41:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:52/0/physics_layer_0/angular_velocity = 0.0
41:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:52/0/physics_layer_1/angular_velocity = 0.0
42:52/0 = 0
42:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:52/0/physics_layer_0/angular_velocity = 0.0
42:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:52/0/physics_layer_1/angular_velocity = 0.0
43:52/0 = 0
43:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:52/0/physics_layer_0/angular_velocity = 0.0
43:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:52/0/physics_layer_1/angular_velocity = 0.0
44:52/0 = 0
44:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:52/0/physics_layer_0/angular_velocity = 0.0
44:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:52/0/physics_layer_1/angular_velocity = 0.0
45:52/0 = 0
45:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:52/0/physics_layer_0/angular_velocity = 0.0
45:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:52/0/physics_layer_1/angular_velocity = 0.0
46:52/0 = 0
46:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:52/0/physics_layer_0/angular_velocity = 0.0
46:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:52/0/physics_layer_1/angular_velocity = 0.0
47:52/0 = 0
47:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:52/0/physics_layer_0/angular_velocity = 0.0
47:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:52/0/physics_layer_1/angular_velocity = 0.0
48:52/0 = 0
48:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:52/0/physics_layer_0/angular_velocity = 0.0
48:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:52/0/physics_layer_1/angular_velocity = 0.0
49:52/0 = 0
49:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:52/0/physics_layer_0/angular_velocity = 0.0
49:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:52/0/physics_layer_1/angular_velocity = 0.0
50:52/0 = 0
50:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:52/0/physics_layer_0/angular_velocity = 0.0
50:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:52/0/physics_layer_1/angular_velocity = 0.0
51:52/0 = 0
51:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:52/0/physics_layer_0/angular_velocity = 0.0
51:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:52/0/physics_layer_1/angular_velocity = 0.0
52:52/0 = 0
52:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:52/0/physics_layer_0/angular_velocity = 0.0
52:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:52/0/physics_layer_1/angular_velocity = 0.0
53:52/0 = 0
53:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:52/0/physics_layer_0/angular_velocity = 0.0
53:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:52/0/physics_layer_1/angular_velocity = 0.0
54:52/0 = 0
54:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:52/0/physics_layer_0/angular_velocity = 0.0
54:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:52/0/physics_layer_1/angular_velocity = 0.0
55:52/0 = 0
55:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:52/0/physics_layer_0/angular_velocity = 0.0
55:52/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:52/0/physics_layer_1/angular_velocity = 0.0
0:53/0 = 0
0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:53/0/physics_layer_0/angular_velocity = 0.0
0:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:53/0/physics_layer_1/angular_velocity = 0.0
1:53/0 = 0
1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:53/0/physics_layer_0/angular_velocity = 0.0
1:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:53/0/physics_layer_1/angular_velocity = 0.0
2:53/0 = 0
2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:53/0/physics_layer_0/angular_velocity = 0.0
2:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:53/0/physics_layer_1/angular_velocity = 0.0
3:53/0 = 0
3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:53/0/physics_layer_0/angular_velocity = 0.0
3:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:53/0/physics_layer_1/angular_velocity = 0.0
4:53/0 = 0
4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:53/0/physics_layer_0/angular_velocity = 0.0
4:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:53/0/physics_layer_1/angular_velocity = 0.0
5:53/0 = 0
5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:53/0/physics_layer_0/angular_velocity = 0.0
5:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:53/0/physics_layer_1/angular_velocity = 0.0
6:53/0 = 0
6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:53/0/physics_layer_0/angular_velocity = 0.0
6:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:53/0/physics_layer_1/angular_velocity = 0.0
7:53/0 = 0
7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:53/0/physics_layer_0/angular_velocity = 0.0
7:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:53/0/physics_layer_1/angular_velocity = 0.0
8:53/0 = 0
8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:53/0/physics_layer_0/angular_velocity = 0.0
8:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:53/0/physics_layer_1/angular_velocity = 0.0
9:53/0 = 0
9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:53/0/physics_layer_0/angular_velocity = 0.0
9:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:53/0/physics_layer_1/angular_velocity = 0.0
10:53/0 = 0
10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:53/0/physics_layer_0/angular_velocity = 0.0
10:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:53/0/physics_layer_1/angular_velocity = 0.0
11:53/0 = 0
11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:53/0/physics_layer_0/angular_velocity = 0.0
11:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:53/0/physics_layer_1/angular_velocity = 0.0
12:53/0 = 0
12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:53/0/physics_layer_0/angular_velocity = 0.0
12:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:53/0/physics_layer_1/angular_velocity = 0.0
13:53/0 = 0
13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:53/0/physics_layer_0/angular_velocity = 0.0
13:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:53/0/physics_layer_1/angular_velocity = 0.0
14:53/0 = 0
14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:53/0/physics_layer_0/angular_velocity = 0.0
14:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:53/0/physics_layer_1/angular_velocity = 0.0
15:53/0 = 0
15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:53/0/physics_layer_0/angular_velocity = 0.0
15:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:53/0/physics_layer_1/angular_velocity = 0.0
16:53/0 = 0
16:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:53/0/physics_layer_0/angular_velocity = 0.0
16:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:53/0/physics_layer_1/angular_velocity = 0.0
17:53/0 = 0
17:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:53/0/physics_layer_0/angular_velocity = 0.0
17:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:53/0/physics_layer_1/angular_velocity = 0.0
18:53/0 = 0
18:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:53/0/physics_layer_0/angular_velocity = 0.0
18:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:53/0/physics_layer_1/angular_velocity = 0.0
19:53/0 = 0
19:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:53/0/physics_layer_0/angular_velocity = 0.0
19:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:53/0/physics_layer_1/angular_velocity = 0.0
20:53/0 = 0
20:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:53/0/physics_layer_0/angular_velocity = 0.0
20:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:53/0/physics_layer_1/angular_velocity = 0.0
21:53/0 = 0
21:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:53/0/physics_layer_0/angular_velocity = 0.0
21:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:53/0/physics_layer_1/angular_velocity = 0.0
22:53/0 = 0
22:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:53/0/physics_layer_0/angular_velocity = 0.0
22:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:53/0/physics_layer_1/angular_velocity = 0.0
23:53/0 = 0
23:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:53/0/physics_layer_0/angular_velocity = 0.0
23:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:53/0/physics_layer_1/angular_velocity = 0.0
24:53/0 = 0
24:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:53/0/physics_layer_0/angular_velocity = 0.0
24:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:53/0/physics_layer_1/angular_velocity = 0.0
25:53/0 = 0
25:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:53/0/physics_layer_0/angular_velocity = 0.0
25:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:53/0/physics_layer_1/angular_velocity = 0.0
26:53/0 = 0
26:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:53/0/physics_layer_0/angular_velocity = 0.0
26:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:53/0/physics_layer_1/angular_velocity = 0.0
27:53/0 = 0
27:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:53/0/physics_layer_0/angular_velocity = 0.0
27:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:53/0/physics_layer_1/angular_velocity = 0.0
28:53/0 = 0
28:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:53/0/physics_layer_0/angular_velocity = 0.0
28:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:53/0/physics_layer_1/angular_velocity = 0.0
29:53/0 = 0
29:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:53/0/physics_layer_0/angular_velocity = 0.0
29:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:53/0/physics_layer_1/angular_velocity = 0.0
30:53/0 = 0
30:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:53/0/physics_layer_0/angular_velocity = 0.0
30:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:53/0/physics_layer_1/angular_velocity = 0.0
31:53/0 = 0
31:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:53/0/physics_layer_0/angular_velocity = 0.0
31:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:53/0/physics_layer_1/angular_velocity = 0.0
32:53/0 = 0
32:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:53/0/physics_layer_0/angular_velocity = 0.0
32:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:53/0/physics_layer_1/angular_velocity = 0.0
33:53/0 = 0
33:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:53/0/physics_layer_0/angular_velocity = 0.0
33:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:53/0/physics_layer_1/angular_velocity = 0.0
34:53/0 = 0
34:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:53/0/physics_layer_0/angular_velocity = 0.0
34:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:53/0/physics_layer_1/angular_velocity = 0.0
35:53/0 = 0
35:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:53/0/physics_layer_0/angular_velocity = 0.0
35:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:53/0/physics_layer_1/angular_velocity = 0.0
36:53/0 = 0
36:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:53/0/physics_layer_0/angular_velocity = 0.0
36:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:53/0/physics_layer_1/angular_velocity = 0.0
37:53/0 = 0
37:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:53/0/physics_layer_0/angular_velocity = 0.0
37:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:53/0/physics_layer_1/angular_velocity = 0.0
38:53/0 = 0
38:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:53/0/physics_layer_0/angular_velocity = 0.0
38:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:53/0/physics_layer_1/angular_velocity = 0.0
39:53/0 = 0
39:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:53/0/physics_layer_0/angular_velocity = 0.0
39:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:53/0/physics_layer_1/angular_velocity = 0.0
40:53/0 = 0
40:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:53/0/physics_layer_0/angular_velocity = 0.0
40:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:53/0/physics_layer_1/angular_velocity = 0.0
41:53/0 = 0
41:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:53/0/physics_layer_0/angular_velocity = 0.0
41:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:53/0/physics_layer_1/angular_velocity = 0.0
42:53/0 = 0
42:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:53/0/physics_layer_0/angular_velocity = 0.0
42:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:53/0/physics_layer_1/angular_velocity = 0.0
43:53/0 = 0
43:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:53/0/physics_layer_0/angular_velocity = 0.0
43:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:53/0/physics_layer_1/angular_velocity = 0.0
44:53/0 = 0
44:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:53/0/physics_layer_0/angular_velocity = 0.0
44:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:53/0/physics_layer_1/angular_velocity = 0.0
45:53/0 = 0
45:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:53/0/physics_layer_0/angular_velocity = 0.0
45:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:53/0/physics_layer_1/angular_velocity = 0.0
46:53/0 = 0
46:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:53/0/physics_layer_0/angular_velocity = 0.0
46:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:53/0/physics_layer_1/angular_velocity = 0.0
47:53/0 = 0
47:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:53/0/physics_layer_0/angular_velocity = 0.0
47:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:53/0/physics_layer_1/angular_velocity = 0.0
48:53/0 = 0
48:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:53/0/physics_layer_0/angular_velocity = 0.0
48:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:53/0/physics_layer_1/angular_velocity = 0.0
49:53/0 = 0
49:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:53/0/physics_layer_0/angular_velocity = 0.0
49:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:53/0/physics_layer_1/angular_velocity = 0.0
50:53/0 = 0
50:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:53/0/physics_layer_0/angular_velocity = 0.0
50:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:53/0/physics_layer_1/angular_velocity = 0.0
51:53/0 = 0
51:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:53/0/physics_layer_0/angular_velocity = 0.0
51:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:53/0/physics_layer_1/angular_velocity = 0.0
52:53/0 = 0
52:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:53/0/physics_layer_0/angular_velocity = 0.0
52:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:53/0/physics_layer_1/angular_velocity = 0.0
53:53/0 = 0
53:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:53/0/physics_layer_0/angular_velocity = 0.0
53:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:53/0/physics_layer_1/angular_velocity = 0.0
54:53/0 = 0
54:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:53/0/physics_layer_0/angular_velocity = 0.0
54:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:53/0/physics_layer_1/angular_velocity = 0.0
55:53/0 = 0
55:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:53/0/physics_layer_0/angular_velocity = 0.0
55:53/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:53/0/physics_layer_1/angular_velocity = 0.0
0:54/0 = 0
0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:54/0/physics_layer_0/angular_velocity = 0.0
0:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:54/0/physics_layer_1/angular_velocity = 0.0
1:54/0 = 0
1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:54/0/physics_layer_0/angular_velocity = 0.0
1:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:54/0/physics_layer_1/angular_velocity = 0.0
2:54/0 = 0
2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:54/0/physics_layer_0/angular_velocity = 0.0
2:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:54/0/physics_layer_1/angular_velocity = 0.0
3:54/0 = 0
3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:54/0/physics_layer_0/angular_velocity = 0.0
3:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:54/0/physics_layer_1/angular_velocity = 0.0
4:54/0 = 0
4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:54/0/physics_layer_0/angular_velocity = 0.0
4:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:54/0/physics_layer_1/angular_velocity = 0.0
5:54/0 = 0
5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:54/0/physics_layer_0/angular_velocity = 0.0
5:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:54/0/physics_layer_1/angular_velocity = 0.0
6:54/0 = 0
6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:54/0/physics_layer_0/angular_velocity = 0.0
6:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:54/0/physics_layer_1/angular_velocity = 0.0
7:54/0 = 0
7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:54/0/physics_layer_0/angular_velocity = 0.0
7:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:54/0/physics_layer_1/angular_velocity = 0.0
8:54/0 = 0
8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:54/0/physics_layer_0/angular_velocity = 0.0
8:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:54/0/physics_layer_1/angular_velocity = 0.0
9:54/0 = 0
9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:54/0/physics_layer_0/angular_velocity = 0.0
9:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:54/0/physics_layer_1/angular_velocity = 0.0
10:54/0 = 0
10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:54/0/physics_layer_0/angular_velocity = 0.0
10:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:54/0/physics_layer_1/angular_velocity = 0.0
11:54/0 = 0
11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:54/0/physics_layer_0/angular_velocity = 0.0
11:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:54/0/physics_layer_1/angular_velocity = 0.0
12:54/0 = 0
12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:54/0/physics_layer_0/angular_velocity = 0.0
12:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:54/0/physics_layer_1/angular_velocity = 0.0
13:54/0 = 0
13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:54/0/physics_layer_0/angular_velocity = 0.0
13:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:54/0/physics_layer_1/angular_velocity = 0.0
14:54/0 = 0
14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:54/0/physics_layer_0/angular_velocity = 0.0
14:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:54/0/physics_layer_1/angular_velocity = 0.0
15:54/0 = 0
15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:54/0/physics_layer_0/angular_velocity = 0.0
15:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:54/0/physics_layer_1/angular_velocity = 0.0
16:54/0 = 0
16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:54/0/physics_layer_0/angular_velocity = 0.0
16:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:54/0/physics_layer_1/angular_velocity = 0.0
17:54/0 = 0
17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:54/0/physics_layer_0/angular_velocity = 0.0
17:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:54/0/physics_layer_1/angular_velocity = 0.0
18:54/0 = 0
18:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:54/0/physics_layer_0/angular_velocity = 0.0
18:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:54/0/physics_layer_1/angular_velocity = 0.0
19:54/0 = 0
19:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:54/0/physics_layer_0/angular_velocity = 0.0
19:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:54/0/physics_layer_1/angular_velocity = 0.0
20:54/0 = 0
20:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:54/0/physics_layer_0/angular_velocity = 0.0
20:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:54/0/physics_layer_1/angular_velocity = 0.0
21:54/0 = 0
21:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:54/0/physics_layer_0/angular_velocity = 0.0
21:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:54/0/physics_layer_1/angular_velocity = 0.0
22:54/0 = 0
22:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:54/0/physics_layer_0/angular_velocity = 0.0
22:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:54/0/physics_layer_1/angular_velocity = 0.0
23:54/0 = 0
23:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:54/0/physics_layer_0/angular_velocity = 0.0
23:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:54/0/physics_layer_1/angular_velocity = 0.0
24:54/0 = 0
24:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:54/0/physics_layer_0/angular_velocity = 0.0
24:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:54/0/physics_layer_1/angular_velocity = 0.0
25:54/0 = 0
25:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:54/0/physics_layer_0/angular_velocity = 0.0
25:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:54/0/physics_layer_1/angular_velocity = 0.0
26:54/0 = 0
26:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:54/0/physics_layer_0/angular_velocity = 0.0
26:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:54/0/physics_layer_1/angular_velocity = 0.0
27:54/0 = 0
27:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:54/0/physics_layer_0/angular_velocity = 0.0
27:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:54/0/physics_layer_1/angular_velocity = 0.0
28:54/0 = 0
28:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:54/0/physics_layer_0/angular_velocity = 0.0
28:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:54/0/physics_layer_1/angular_velocity = 0.0
29:54/0 = 0
29:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:54/0/physics_layer_0/angular_velocity = 0.0
29:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:54/0/physics_layer_1/angular_velocity = 0.0
30:54/0 = 0
30:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:54/0/physics_layer_0/angular_velocity = 0.0
30:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:54/0/physics_layer_1/angular_velocity = 0.0
31:54/0 = 0
31:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:54/0/physics_layer_0/angular_velocity = 0.0
31:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:54/0/physics_layer_1/angular_velocity = 0.0
32:54/0 = 0
32:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:54/0/physics_layer_0/angular_velocity = 0.0
32:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:54/0/physics_layer_1/angular_velocity = 0.0
33:54/0 = 0
33:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:54/0/physics_layer_0/angular_velocity = 0.0
33:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:54/0/physics_layer_1/angular_velocity = 0.0
34:54/0 = 0
34:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:54/0/physics_layer_0/angular_velocity = 0.0
34:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:54/0/physics_layer_1/angular_velocity = 0.0
35:54/0 = 0
35:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:54/0/physics_layer_0/angular_velocity = 0.0
35:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:54/0/physics_layer_1/angular_velocity = 0.0
36:54/0 = 0
36:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:54/0/physics_layer_0/angular_velocity = 0.0
36:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:54/0/physics_layer_1/angular_velocity = 0.0
37:54/0 = 0
37:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:54/0/physics_layer_0/angular_velocity = 0.0
37:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:54/0/physics_layer_1/angular_velocity = 0.0
38:54/0 = 0
38:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:54/0/physics_layer_0/angular_velocity = 0.0
38:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:54/0/physics_layer_1/angular_velocity = 0.0
39:54/0 = 0
39:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:54/0/physics_layer_0/angular_velocity = 0.0
39:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:54/0/physics_layer_1/angular_velocity = 0.0
40:54/0 = 0
40:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:54/0/physics_layer_0/angular_velocity = 0.0
40:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:54/0/physics_layer_1/angular_velocity = 0.0
41:54/0 = 0
41:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:54/0/physics_layer_0/angular_velocity = 0.0
41:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:54/0/physics_layer_1/angular_velocity = 0.0
42:54/0 = 0
42:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:54/0/physics_layer_0/angular_velocity = 0.0
42:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:54/0/physics_layer_1/angular_velocity = 0.0
43:54/0 = 0
43:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:54/0/physics_layer_0/angular_velocity = 0.0
43:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:54/0/physics_layer_1/angular_velocity = 0.0
44:54/0 = 0
44:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:54/0/physics_layer_0/angular_velocity = 0.0
44:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:54/0/physics_layer_1/angular_velocity = 0.0
45:54/0 = 0
45:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:54/0/physics_layer_0/angular_velocity = 0.0
45:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:54/0/physics_layer_1/angular_velocity = 0.0
46:54/0 = 0
46:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:54/0/physics_layer_0/angular_velocity = 0.0
46:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:54/0/physics_layer_1/angular_velocity = 0.0
47:54/0 = 0
47:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:54/0/physics_layer_0/angular_velocity = 0.0
47:54/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:54/0/physics_layer_1/angular_velocity = 0.0
0:55/0 = 0
0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:55/0/physics_layer_0/angular_velocity = 0.0
0:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:55/0/physics_layer_1/angular_velocity = 0.0
1:55/0 = 0
1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:55/0/physics_layer_0/angular_velocity = 0.0
1:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:55/0/physics_layer_1/angular_velocity = 0.0
2:55/0 = 0
2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:55/0/physics_layer_0/angular_velocity = 0.0
2:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:55/0/physics_layer_1/angular_velocity = 0.0
3:55/0 = 0
3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:55/0/physics_layer_0/angular_velocity = 0.0
3:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:55/0/physics_layer_1/angular_velocity = 0.0
4:55/0 = 0
4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:55/0/physics_layer_0/angular_velocity = 0.0
4:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:55/0/physics_layer_1/angular_velocity = 0.0
5:55/0 = 0
5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:55/0/physics_layer_0/angular_velocity = 0.0
5:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:55/0/physics_layer_1/angular_velocity = 0.0
6:55/0 = 0
6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:55/0/physics_layer_0/angular_velocity = 0.0
6:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:55/0/physics_layer_1/angular_velocity = 0.0
7:55/0 = 0
7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:55/0/physics_layer_0/angular_velocity = 0.0
7:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:55/0/physics_layer_1/angular_velocity = 0.0
8:55/0 = 0
8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:55/0/physics_layer_0/angular_velocity = 0.0
8:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:55/0/physics_layer_1/angular_velocity = 0.0
9:55/0 = 0
9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:55/0/physics_layer_0/angular_velocity = 0.0
9:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:55/0/physics_layer_1/angular_velocity = 0.0
10:55/0 = 0
10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:55/0/physics_layer_0/angular_velocity = 0.0
10:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:55/0/physics_layer_1/angular_velocity = 0.0
11:55/0 = 0
11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:55/0/physics_layer_0/angular_velocity = 0.0
11:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:55/0/physics_layer_1/angular_velocity = 0.0
12:55/0 = 0
12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:55/0/physics_layer_0/angular_velocity = 0.0
12:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:55/0/physics_layer_1/angular_velocity = 0.0
13:55/0 = 0
13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:55/0/physics_layer_0/angular_velocity = 0.0
13:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:55/0/physics_layer_1/angular_velocity = 0.0
14:55/0 = 0
14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:55/0/physics_layer_0/angular_velocity = 0.0
14:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:55/0/physics_layer_1/angular_velocity = 0.0
15:55/0 = 0
15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:55/0/physics_layer_0/angular_velocity = 0.0
15:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:55/0/physics_layer_1/angular_velocity = 0.0
16:55/0 = 0
16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:55/0/physics_layer_0/angular_velocity = 0.0
16:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:55/0/physics_layer_1/angular_velocity = 0.0
17:55/0 = 0
17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:55/0/physics_layer_0/angular_velocity = 0.0
17:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:55/0/physics_layer_1/angular_velocity = 0.0
18:55/0 = 0
18:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:55/0/physics_layer_0/angular_velocity = 0.0
18:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:55/0/physics_layer_1/angular_velocity = 0.0
19:55/0 = 0
19:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:55/0/physics_layer_0/angular_velocity = 0.0
19:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:55/0/physics_layer_1/angular_velocity = 0.0
20:55/0 = 0
20:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:55/0/physics_layer_0/angular_velocity = 0.0
20:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:55/0/physics_layer_1/angular_velocity = 0.0
21:55/0 = 0
21:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:55/0/physics_layer_0/angular_velocity = 0.0
21:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:55/0/physics_layer_1/angular_velocity = 0.0
22:55/0 = 0
22:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:55/0/physics_layer_0/angular_velocity = 0.0
22:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
22:55/0/physics_layer_1/angular_velocity = 0.0
23:55/0 = 0
23:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:55/0/physics_layer_0/angular_velocity = 0.0
23:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:55/0/physics_layer_1/angular_velocity = 0.0
24:55/0 = 0
24:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:55/0/physics_layer_0/angular_velocity = 0.0
24:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:55/0/physics_layer_1/angular_velocity = 0.0
25:55/0 = 0
25:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:55/0/physics_layer_0/angular_velocity = 0.0
25:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
25:55/0/physics_layer_1/angular_velocity = 0.0
26:55/0 = 0
26:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:55/0/physics_layer_0/angular_velocity = 0.0
26:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:55/0/physics_layer_1/angular_velocity = 0.0
27:55/0 = 0
27:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:55/0/physics_layer_0/angular_velocity = 0.0
27:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:55/0/physics_layer_1/angular_velocity = 0.0
28:55/0 = 0
28:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:55/0/physics_layer_0/angular_velocity = 0.0
28:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:55/0/physics_layer_1/angular_velocity = 0.0
29:55/0 = 0
29:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:55/0/physics_layer_0/angular_velocity = 0.0
29:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:55/0/physics_layer_1/angular_velocity = 0.0
30:55/0 = 0
30:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:55/0/physics_layer_0/angular_velocity = 0.0
30:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:55/0/physics_layer_1/angular_velocity = 0.0
31:55/0 = 0
31:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:55/0/physics_layer_0/angular_velocity = 0.0
31:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:55/0/physics_layer_1/angular_velocity = 0.0
32:55/0 = 0
32:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:55/0/physics_layer_0/angular_velocity = 0.0
32:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:55/0/physics_layer_1/angular_velocity = 0.0
33:55/0 = 0
33:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:55/0/physics_layer_0/angular_velocity = 0.0
33:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:55/0/physics_layer_1/angular_velocity = 0.0
34:55/0 = 0
34:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:55/0/physics_layer_0/angular_velocity = 0.0
34:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:55/0/physics_layer_1/angular_velocity = 0.0
35:55/0 = 0
35:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:55/0/physics_layer_0/angular_velocity = 0.0
35:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:55/0/physics_layer_1/angular_velocity = 0.0
36:55/0 = 0
36:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:55/0/physics_layer_0/angular_velocity = 0.0
36:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:55/0/physics_layer_1/angular_velocity = 0.0
37:55/0 = 0
37:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:55/0/physics_layer_0/angular_velocity = 0.0
37:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:55/0/physics_layer_1/angular_velocity = 0.0
38:55/0 = 0
38:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:55/0/physics_layer_0/angular_velocity = 0.0
38:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:55/0/physics_layer_1/angular_velocity = 0.0
39:55/0 = 0
39:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:55/0/physics_layer_0/angular_velocity = 0.0
39:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:55/0/physics_layer_1/angular_velocity = 0.0
40:55/0 = 0
40:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:55/0/physics_layer_0/angular_velocity = 0.0
40:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:55/0/physics_layer_1/angular_velocity = 0.0
41:55/0 = 0
41:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:55/0/physics_layer_0/angular_velocity = 0.0
41:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:55/0/physics_layer_1/angular_velocity = 0.0
42:55/0 = 0
42:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:55/0/physics_layer_0/angular_velocity = 0.0
42:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:55/0/physics_layer_1/angular_velocity = 0.0
43:55/0 = 0
43:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:55/0/physics_layer_0/angular_velocity = 0.0
43:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:55/0/physics_layer_1/angular_velocity = 0.0
44:55/0 = 0
44:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:55/0/physics_layer_0/angular_velocity = 0.0
44:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:55/0/physics_layer_1/angular_velocity = 0.0
45:55/0 = 0
45:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:55/0/physics_layer_0/angular_velocity = 0.0
45:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:55/0/physics_layer_1/angular_velocity = 0.0
46:55/0 = 0
46:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:55/0/physics_layer_0/angular_velocity = 0.0
46:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:55/0/physics_layer_1/angular_velocity = 0.0
47:55/0 = 0
47:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:55/0/physics_layer_0/angular_velocity = 0.0
47:55/0/physics_layer_1/linear_velocity = Vector2(0, 0)
47:55/0/physics_layer_1/angular_velocity = 0.0
0:56/0 = 0
0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:56/0/physics_layer_0/angular_velocity = 0.0
0:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:56/0/physics_layer_1/angular_velocity = 0.0
1:56/0 = 0
1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:56/0/physics_layer_0/angular_velocity = 0.0
1:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:56/0/physics_layer_1/angular_velocity = 0.0
2:56/0 = 0
2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:56/0/physics_layer_0/angular_velocity = 0.0
2:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:56/0/physics_layer_1/angular_velocity = 0.0
3:56/0 = 0
3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:56/0/physics_layer_0/angular_velocity = 0.0
3:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:56/0/physics_layer_1/angular_velocity = 0.0
4:56/0 = 0
4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:56/0/physics_layer_0/angular_velocity = 0.0
4:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:56/0/physics_layer_1/angular_velocity = 0.0
5:56/0 = 0
5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:56/0/physics_layer_0/angular_velocity = 0.0
5:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:56/0/physics_layer_1/angular_velocity = 0.0
6:56/0 = 0
6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:56/0/physics_layer_0/angular_velocity = 0.0
6:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:56/0/physics_layer_1/angular_velocity = 0.0
7:56/0 = 0
7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:56/0/physics_layer_0/angular_velocity = 0.0
7:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:56/0/physics_layer_1/angular_velocity = 0.0
8:56/0 = 0
8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:56/0/physics_layer_0/angular_velocity = 0.0
8:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:56/0/physics_layer_1/angular_velocity = 0.0
9:56/0 = 0
9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:56/0/physics_layer_0/angular_velocity = 0.0
9:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:56/0/physics_layer_1/angular_velocity = 0.0
10:56/0 = 0
10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:56/0/physics_layer_0/angular_velocity = 0.0
10:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:56/0/physics_layer_1/angular_velocity = 0.0
11:56/0 = 0
11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:56/0/physics_layer_0/angular_velocity = 0.0
11:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:56/0/physics_layer_1/angular_velocity = 0.0
12:56/0 = 0
12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:56/0/physics_layer_0/angular_velocity = 0.0
12:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:56/0/physics_layer_1/angular_velocity = 0.0
13:56/0 = 0
13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:56/0/physics_layer_0/angular_velocity = 0.0
13:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:56/0/physics_layer_1/angular_velocity = 0.0
14:56/0 = 0
14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:56/0/physics_layer_0/angular_velocity = 0.0
14:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:56/0/physics_layer_1/angular_velocity = 0.0
15:56/0 = 0
15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:56/0/physics_layer_0/angular_velocity = 0.0
15:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:56/0/physics_layer_1/angular_velocity = 0.0
16:56/0 = 0
16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:56/0/physics_layer_0/angular_velocity = 0.0
16:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:56/0/physics_layer_1/angular_velocity = 0.0
17:56/0 = 0
17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:56/0/physics_layer_0/angular_velocity = 0.0
17:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:56/0/physics_layer_1/angular_velocity = 0.0
18:56/0 = 0
18:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:56/0/physics_layer_0/angular_velocity = 0.0
18:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:56/0/physics_layer_1/angular_velocity = 0.0
19:56/0 = 0
19:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:56/0/physics_layer_0/angular_velocity = 0.0
19:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:56/0/physics_layer_1/angular_velocity = 0.0
20:56/0 = 0
20:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:56/0/physics_layer_0/angular_velocity = 0.0
20:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:56/0/physics_layer_1/angular_velocity = 0.0
21:56/0 = 0
21:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:56/0/physics_layer_0/angular_velocity = 0.0
21:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:56/0/physics_layer_1/angular_velocity = 0.0
26:56/0 = 0
26:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:56/0/physics_layer_0/angular_velocity = 0.0
26:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:56/0/physics_layer_1/angular_velocity = 0.0
27:56/0 = 0
27:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:56/0/physics_layer_0/angular_velocity = 0.0
27:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:56/0/physics_layer_1/angular_velocity = 0.0
28:56/0 = 0
28:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:56/0/physics_layer_0/angular_velocity = 0.0
28:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:56/0/physics_layer_1/angular_velocity = 0.0
29:56/0 = 0
29:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:56/0/physics_layer_0/angular_velocity = 0.0
29:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:56/0/physics_layer_1/angular_velocity = 0.0
30:56/0 = 0
30:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:56/0/physics_layer_0/angular_velocity = 0.0
30:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:56/0/physics_layer_1/angular_velocity = 0.0
31:56/0 = 0
31:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:56/0/physics_layer_0/angular_velocity = 0.0
31:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:56/0/physics_layer_1/angular_velocity = 0.0
32:56/0 = 0
32:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:56/0/physics_layer_0/angular_velocity = 0.0
32:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:56/0/physics_layer_1/angular_velocity = 0.0
33:56/0 = 0
33:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:56/0/physics_layer_0/angular_velocity = 0.0
33:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:56/0/physics_layer_1/angular_velocity = 0.0
34:56/0 = 0
34:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:56/0/physics_layer_0/angular_velocity = 0.0
34:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:56/0/physics_layer_1/angular_velocity = 0.0
35:56/0 = 0
35:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:56/0/physics_layer_0/angular_velocity = 0.0
35:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:56/0/physics_layer_1/angular_velocity = 0.0
36:56/0 = 0
36:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:56/0/physics_layer_0/angular_velocity = 0.0
36:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:56/0/physics_layer_1/angular_velocity = 0.0
37:56/0 = 0
37:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:56/0/physics_layer_0/angular_velocity = 0.0
37:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:56/0/physics_layer_1/angular_velocity = 0.0
38:56/0 = 0
38:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:56/0/physics_layer_0/angular_velocity = 0.0
38:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:56/0/physics_layer_1/angular_velocity = 0.0
39:56/0 = 0
39:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:56/0/physics_layer_0/angular_velocity = 0.0
39:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:56/0/physics_layer_1/angular_velocity = 0.0
40:56/0 = 0
40:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:56/0/physics_layer_0/angular_velocity = 0.0
40:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:56/0/physics_layer_1/angular_velocity = 0.0
41:56/0 = 0
41:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:56/0/physics_layer_0/angular_velocity = 0.0
41:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:56/0/physics_layer_1/angular_velocity = 0.0
42:56/0 = 0
42:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:56/0/physics_layer_0/angular_velocity = 0.0
42:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:56/0/physics_layer_1/angular_velocity = 0.0
43:56/0 = 0
43:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:56/0/physics_layer_0/angular_velocity = 0.0
43:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:56/0/physics_layer_1/angular_velocity = 0.0
44:56/0 = 0
44:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:56/0/physics_layer_0/angular_velocity = 0.0
44:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:56/0/physics_layer_1/angular_velocity = 0.0
45:56/0 = 0
45:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:56/0/physics_layer_0/angular_velocity = 0.0
45:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:56/0/physics_layer_1/angular_velocity = 0.0
46:56/0 = 0
46:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:56/0/physics_layer_0/angular_velocity = 0.0
46:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:56/0/physics_layer_1/angular_velocity = 0.0
48:56/0 = 0
48:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:56/0/physics_layer_0/angular_velocity = 0.0
48:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:56/0/physics_layer_1/angular_velocity = 0.0
49:56/0 = 0
49:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:56/0/physics_layer_0/angular_velocity = 0.0
49:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:56/0/physics_layer_1/angular_velocity = 0.0
50:56/0 = 0
50:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:56/0/physics_layer_0/angular_velocity = 0.0
50:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:56/0/physics_layer_1/angular_velocity = 0.0
51:56/0 = 0
51:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:56/0/physics_layer_0/angular_velocity = 0.0
51:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:56/0/physics_layer_1/angular_velocity = 0.0
52:56/0 = 0
52:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:56/0/physics_layer_0/angular_velocity = 0.0
52:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:56/0/physics_layer_1/angular_velocity = 0.0
53:56/0 = 0
53:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:56/0/physics_layer_0/angular_velocity = 0.0
53:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:56/0/physics_layer_1/angular_velocity = 0.0
54:56/0 = 0
54:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:56/0/physics_layer_0/angular_velocity = 0.0
54:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:56/0/physics_layer_1/angular_velocity = 0.0
55:56/0 = 0
55:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:56/0/physics_layer_0/angular_velocity = 0.0
55:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:56/0/physics_layer_1/angular_velocity = 0.0
57:56/0 = 0
57:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:56/0/physics_layer_0/angular_velocity = 0.0
57:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:56/0/physics_layer_1/angular_velocity = 0.0
58:56/0 = 0
58:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:56/0/physics_layer_0/angular_velocity = 0.0
58:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:56/0/physics_layer_1/angular_velocity = 0.0
59:56/0 = 0
59:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:56/0/physics_layer_0/angular_velocity = 0.0
59:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:56/0/physics_layer_1/angular_velocity = 0.0
60:56/0 = 0
60:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:56/0/physics_layer_0/angular_velocity = 0.0
60:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:56/0/physics_layer_1/angular_velocity = 0.0
61:56/0 = 0
61:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:56/0/physics_layer_0/angular_velocity = 0.0
61:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:56/0/physics_layer_1/angular_velocity = 0.0
62:56/0 = 0
62:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:56/0/physics_layer_0/angular_velocity = 0.0
62:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:56/0/physics_layer_1/angular_velocity = 0.0
63:56/0 = 0
63:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:56/0/physics_layer_0/angular_velocity = 0.0
63:56/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:56/0/physics_layer_1/angular_velocity = 0.0
0:57/0 = 0
0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:57/0/physics_layer_0/angular_velocity = 0.0
0:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:57/0/physics_layer_1/angular_velocity = 0.0
1:57/0 = 0
1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:57/0/physics_layer_0/angular_velocity = 0.0
1:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:57/0/physics_layer_1/angular_velocity = 0.0
2:57/0 = 0
2:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:57/0/physics_layer_0/angular_velocity = 0.0
2:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:57/0/physics_layer_1/angular_velocity = 0.0
3:57/0 = 0
3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:57/0/physics_layer_0/angular_velocity = 0.0
3:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:57/0/physics_layer_1/angular_velocity = 0.0
4:57/0 = 0
4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:57/0/physics_layer_0/angular_velocity = 0.0
4:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:57/0/physics_layer_1/angular_velocity = 0.0
5:57/0 = 0
5:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:57/0/physics_layer_0/angular_velocity = 0.0
5:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:57/0/physics_layer_1/angular_velocity = 0.0
6:57/0 = 0
6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:57/0/physics_layer_0/angular_velocity = 0.0
6:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:57/0/physics_layer_1/angular_velocity = 0.0
7:57/0 = 0
7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:57/0/physics_layer_0/angular_velocity = 0.0
7:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:57/0/physics_layer_1/angular_velocity = 0.0
8:57/0 = 0
8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:57/0/physics_layer_0/angular_velocity = 0.0
8:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:57/0/physics_layer_1/angular_velocity = 0.0
9:57/0 = 0
9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:57/0/physics_layer_0/angular_velocity = 0.0
9:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:57/0/physics_layer_1/angular_velocity = 0.0
10:57/0 = 0
10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:57/0/physics_layer_0/angular_velocity = 0.0
10:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:57/0/physics_layer_1/angular_velocity = 0.0
11:57/0 = 0
11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:57/0/physics_layer_0/angular_velocity = 0.0
11:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:57/0/physics_layer_1/angular_velocity = 0.0
12:57/0 = 0
12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:57/0/physics_layer_0/angular_velocity = 0.0
12:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:57/0/physics_layer_1/angular_velocity = 0.0
13:57/0 = 0
13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:57/0/physics_layer_0/angular_velocity = 0.0
13:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:57/0/physics_layer_1/angular_velocity = 0.0
14:57/0 = 0
14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:57/0/physics_layer_0/angular_velocity = 0.0
14:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:57/0/physics_layer_1/angular_velocity = 0.0
15:57/0 = 0
15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:57/0/physics_layer_0/angular_velocity = 0.0
15:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:57/0/physics_layer_1/angular_velocity = 0.0
16:57/0 = 0
16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:57/0/physics_layer_0/angular_velocity = 0.0
16:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:57/0/physics_layer_1/angular_velocity = 0.0
17:57/0 = 0
17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:57/0/physics_layer_0/angular_velocity = 0.0
17:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:57/0/physics_layer_1/angular_velocity = 0.0
18:57/0 = 0
18:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:57/0/physics_layer_0/angular_velocity = 0.0
18:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:57/0/physics_layer_1/angular_velocity = 0.0
19:57/0 = 0
19:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:57/0/physics_layer_0/angular_velocity = 0.0
19:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:57/0/physics_layer_1/angular_velocity = 0.0
20:57/0 = 0
20:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:57/0/physics_layer_0/angular_velocity = 0.0
20:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:57/0/physics_layer_1/angular_velocity = 0.0
21:57/0 = 0
21:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:57/0/physics_layer_0/angular_velocity = 0.0
21:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:57/0/physics_layer_1/angular_velocity = 0.0
23:57/0 = 0
23:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:57/0/physics_layer_0/angular_velocity = 0.0
23:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:57/0/physics_layer_1/angular_velocity = 0.0
24:57/0 = 0
24:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:57/0/physics_layer_0/angular_velocity = 0.0
24:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:57/0/physics_layer_1/angular_velocity = 0.0
26:57/0 = 0
26:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:57/0/physics_layer_0/angular_velocity = 0.0
26:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:57/0/physics_layer_1/angular_velocity = 0.0
27:57/0 = 0
27:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:57/0/physics_layer_0/angular_velocity = 0.0
27:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:57/0/physics_layer_1/angular_velocity = 0.0
28:57/0 = 0
28:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:57/0/physics_layer_0/angular_velocity = 0.0
28:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:57/0/physics_layer_1/angular_velocity = 0.0
29:57/0 = 0
29:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:57/0/physics_layer_0/angular_velocity = 0.0
29:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:57/0/physics_layer_1/angular_velocity = 0.0
30:57/0 = 0
30:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:57/0/physics_layer_0/angular_velocity = 0.0
30:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:57/0/physics_layer_1/angular_velocity = 0.0
31:57/0 = 0
31:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:57/0/physics_layer_0/angular_velocity = 0.0
31:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:57/0/physics_layer_1/angular_velocity = 0.0
32:57/0 = 0
32:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:57/0/physics_layer_0/angular_velocity = 0.0
32:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:57/0/physics_layer_1/angular_velocity = 0.0
33:57/0 = 0
33:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:57/0/physics_layer_0/angular_velocity = 0.0
33:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:57/0/physics_layer_1/angular_velocity = 0.0
34:57/0 = 0
34:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:57/0/physics_layer_0/angular_velocity = 0.0
34:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:57/0/physics_layer_1/angular_velocity = 0.0
35:57/0 = 0
35:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:57/0/physics_layer_0/angular_velocity = 0.0
35:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:57/0/physics_layer_1/angular_velocity = 0.0
36:57/0 = 0
36:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:57/0/physics_layer_0/angular_velocity = 0.0
36:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:57/0/physics_layer_1/angular_velocity = 0.0
37:57/0 = 0
37:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:57/0/physics_layer_0/angular_velocity = 0.0
37:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:57/0/physics_layer_1/angular_velocity = 0.0
38:57/0 = 0
38:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:57/0/physics_layer_0/angular_velocity = 0.0
38:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:57/0/physics_layer_1/angular_velocity = 0.0
39:57/0 = 0
39:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:57/0/physics_layer_0/angular_velocity = 0.0
39:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:57/0/physics_layer_1/angular_velocity = 0.0
40:57/0 = 0
40:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:57/0/physics_layer_0/angular_velocity = 0.0
40:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:57/0/physics_layer_1/angular_velocity = 0.0
41:57/0 = 0
41:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:57/0/physics_layer_0/angular_velocity = 0.0
41:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:57/0/physics_layer_1/angular_velocity = 0.0
42:57/0 = 0
42:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:57/0/physics_layer_0/angular_velocity = 0.0
42:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:57/0/physics_layer_1/angular_velocity = 0.0
43:57/0 = 0
43:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:57/0/physics_layer_0/angular_velocity = 0.0
43:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:57/0/physics_layer_1/angular_velocity = 0.0
44:57/0 = 0
44:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:57/0/physics_layer_0/angular_velocity = 0.0
44:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:57/0/physics_layer_1/angular_velocity = 0.0
45:57/0 = 0
45:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:57/0/physics_layer_0/angular_velocity = 0.0
45:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:57/0/physics_layer_1/angular_velocity = 0.0
46:57/0 = 0
46:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:57/0/physics_layer_0/angular_velocity = 0.0
46:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:57/0/physics_layer_1/angular_velocity = 0.0
48:57/0 = 0
48:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:57/0/physics_layer_0/angular_velocity = 0.0
48:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:57/0/physics_layer_1/angular_velocity = 0.0
49:57/0 = 0
49:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:57/0/physics_layer_0/angular_velocity = 0.0
49:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:57/0/physics_layer_1/angular_velocity = 0.0
50:57/0 = 0
50:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:57/0/physics_layer_0/angular_velocity = 0.0
50:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:57/0/physics_layer_1/angular_velocity = 0.0
51:57/0 = 0
51:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:57/0/physics_layer_0/angular_velocity = 0.0
51:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:57/0/physics_layer_1/angular_velocity = 0.0
52:57/0 = 0
52:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:57/0/physics_layer_0/angular_velocity = 0.0
52:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:57/0/physics_layer_1/angular_velocity = 0.0
53:57/0 = 0
53:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:57/0/physics_layer_0/angular_velocity = 0.0
53:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:57/0/physics_layer_1/angular_velocity = 0.0
54:57/0 = 0
54:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:57/0/physics_layer_0/angular_velocity = 0.0
54:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:57/0/physics_layer_1/angular_velocity = 0.0
55:57/0 = 0
55:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:57/0/physics_layer_0/angular_velocity = 0.0
55:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:57/0/physics_layer_1/angular_velocity = 0.0
57:57/0 = 0
57:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:57/0/physics_layer_0/angular_velocity = 0.0
57:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:57/0/physics_layer_1/angular_velocity = 0.0
58:57/0 = 0
58:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:57/0/physics_layer_0/angular_velocity = 0.0
58:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:57/0/physics_layer_1/angular_velocity = 0.0
59:57/0 = 0
59:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:57/0/physics_layer_0/angular_velocity = 0.0
59:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:57/0/physics_layer_1/angular_velocity = 0.0
60:57/0 = 0
60:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:57/0/physics_layer_0/angular_velocity = 0.0
60:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:57/0/physics_layer_1/angular_velocity = 0.0
61:57/0 = 0
61:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:57/0/physics_layer_0/angular_velocity = 0.0
61:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:57/0/physics_layer_1/angular_velocity = 0.0
62:57/0 = 0
62:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:57/0/physics_layer_0/angular_velocity = 0.0
62:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:57/0/physics_layer_1/angular_velocity = 0.0
63:57/0 = 0
63:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:57/0/physics_layer_0/angular_velocity = 0.0
63:57/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:57/0/physics_layer_1/angular_velocity = 0.0
0:58/0 = 0
0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:58/0/physics_layer_0/angular_velocity = 0.0
0:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:58/0/physics_layer_1/angular_velocity = 0.0
1:58/0 = 0
1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:58/0/physics_layer_0/angular_velocity = 0.0
1:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:58/0/physics_layer_1/angular_velocity = 0.0
2:58/0 = 0
2:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:58/0/physics_layer_0/angular_velocity = 0.0
2:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:58/0/physics_layer_1/angular_velocity = 0.0
3:58/0 = 0
3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:58/0/physics_layer_0/angular_velocity = 0.0
3:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:58/0/physics_layer_1/angular_velocity = 0.0
4:58/0 = 0
4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:58/0/physics_layer_0/angular_velocity = 0.0
4:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:58/0/physics_layer_1/angular_velocity = 0.0
5:58/0 = 0
5:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:58/0/physics_layer_0/angular_velocity = 0.0
5:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:58/0/physics_layer_1/angular_velocity = 0.0
6:58/0 = 0
6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:58/0/physics_layer_0/angular_velocity = 0.0
6:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:58/0/physics_layer_1/angular_velocity = 0.0
7:58/0 = 0
7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:58/0/physics_layer_0/angular_velocity = 0.0
7:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:58/0/physics_layer_1/angular_velocity = 0.0
8:58/0 = 0
8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:58/0/physics_layer_0/angular_velocity = 0.0
8:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:58/0/physics_layer_1/angular_velocity = 0.0
9:58/0 = 0
9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:58/0/physics_layer_0/angular_velocity = 0.0
9:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:58/0/physics_layer_1/angular_velocity = 0.0
10:58/0 = 0
10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:58/0/physics_layer_0/angular_velocity = 0.0
10:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:58/0/physics_layer_1/angular_velocity = 0.0
11:58/0 = 0
11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:58/0/physics_layer_0/angular_velocity = 0.0
11:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:58/0/physics_layer_1/angular_velocity = 0.0
12:58/0 = 0
12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:58/0/physics_layer_0/angular_velocity = 0.0
12:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:58/0/physics_layer_1/angular_velocity = 0.0
13:58/0 = 0
13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:58/0/physics_layer_0/angular_velocity = 0.0
13:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:58/0/physics_layer_1/angular_velocity = 0.0
14:58/0 = 0
14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:58/0/physics_layer_0/angular_velocity = 0.0
14:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:58/0/physics_layer_1/angular_velocity = 0.0
15:58/0 = 0
15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:58/0/physics_layer_0/angular_velocity = 0.0
15:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:58/0/physics_layer_1/angular_velocity = 0.0
16:58/0 = 0
16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:58/0/physics_layer_0/angular_velocity = 0.0
16:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:58/0/physics_layer_1/angular_velocity = 0.0
17:58/0 = 0
17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:58/0/physics_layer_0/angular_velocity = 0.0
17:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:58/0/physics_layer_1/angular_velocity = 0.0
18:58/0 = 0
18:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:58/0/physics_layer_0/angular_velocity = 0.0
18:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:58/0/physics_layer_1/angular_velocity = 0.0
19:58/0 = 0
19:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:58/0/physics_layer_0/angular_velocity = 0.0
19:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:58/0/physics_layer_1/angular_velocity = 0.0
20:58/0 = 0
20:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:58/0/physics_layer_0/angular_velocity = 0.0
20:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:58/0/physics_layer_1/angular_velocity = 0.0
21:58/0 = 0
21:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:58/0/physics_layer_0/angular_velocity = 0.0
21:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:58/0/physics_layer_1/angular_velocity = 0.0
23:58/0 = 0
23:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:58/0/physics_layer_0/angular_velocity = 0.0
23:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:58/0/physics_layer_1/angular_velocity = 0.0
24:58/0 = 0
24:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:58/0/physics_layer_0/angular_velocity = 0.0
24:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:58/0/physics_layer_1/angular_velocity = 0.0
26:58/0 = 0
26:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:58/0/physics_layer_0/angular_velocity = 0.0
26:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:58/0/physics_layer_1/angular_velocity = 0.0
27:58/0 = 0
27:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:58/0/physics_layer_0/angular_velocity = 0.0
27:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:58/0/physics_layer_1/angular_velocity = 0.0
28:58/0 = 0
28:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:58/0/physics_layer_0/angular_velocity = 0.0
28:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:58/0/physics_layer_1/angular_velocity = 0.0
29:58/0 = 0
29:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:58/0/physics_layer_0/angular_velocity = 0.0
29:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:58/0/physics_layer_1/angular_velocity = 0.0
30:58/0 = 0
30:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:58/0/physics_layer_0/angular_velocity = 0.0
30:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:58/0/physics_layer_1/angular_velocity = 0.0
31:58/0 = 0
31:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:58/0/physics_layer_0/angular_velocity = 0.0
31:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:58/0/physics_layer_1/angular_velocity = 0.0
32:58/0 = 0
32:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:58/0/physics_layer_0/angular_velocity = 0.0
32:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:58/0/physics_layer_1/angular_velocity = 0.0
33:58/0 = 0
33:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:58/0/physics_layer_0/angular_velocity = 0.0
33:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:58/0/physics_layer_1/angular_velocity = 0.0
34:58/0 = 0
34:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:58/0/physics_layer_0/angular_velocity = 0.0
34:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:58/0/physics_layer_1/angular_velocity = 0.0
35:58/0 = 0
35:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:58/0/physics_layer_0/angular_velocity = 0.0
35:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:58/0/physics_layer_1/angular_velocity = 0.0
36:58/0 = 0
36:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:58/0/physics_layer_0/angular_velocity = 0.0
36:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:58/0/physics_layer_1/angular_velocity = 0.0
37:58/0 = 0
37:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:58/0/physics_layer_0/angular_velocity = 0.0
37:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:58/0/physics_layer_1/angular_velocity = 0.0
38:58/0 = 0
38:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:58/0/physics_layer_0/angular_velocity = 0.0
38:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:58/0/physics_layer_1/angular_velocity = 0.0
39:58/0 = 0
39:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:58/0/physics_layer_0/angular_velocity = 0.0
39:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:58/0/physics_layer_1/angular_velocity = 0.0
40:58/0 = 0
40:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:58/0/physics_layer_0/angular_velocity = 0.0
40:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
40:58/0/physics_layer_1/angular_velocity = 0.0
41:58/0 = 0
41:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:58/0/physics_layer_0/angular_velocity = 0.0
41:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
41:58/0/physics_layer_1/angular_velocity = 0.0
42:58/0 = 0
42:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:58/0/physics_layer_0/angular_velocity = 0.0
42:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
42:58/0/physics_layer_1/angular_velocity = 0.0
43:58/0 = 0
43:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:58/0/physics_layer_0/angular_velocity = 0.0
43:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
43:58/0/physics_layer_1/angular_velocity = 0.0
44:58/0 = 0
44:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:58/0/physics_layer_0/angular_velocity = 0.0
44:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
44:58/0/physics_layer_1/angular_velocity = 0.0
45:58/0 = 0
45:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:58/0/physics_layer_0/angular_velocity = 0.0
45:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
45:58/0/physics_layer_1/angular_velocity = 0.0
46:58/0 = 0
46:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:58/0/physics_layer_0/angular_velocity = 0.0
46:58/0/physics_layer_1/linear_velocity = Vector2(0, 0)
46:58/0/physics_layer_1/angular_velocity = 0.0
0:59/0 = 0
0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:59/0/physics_layer_0/angular_velocity = 0.0
0:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:59/0/physics_layer_1/angular_velocity = 0.0
1:59/0 = 0
1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:59/0/physics_layer_0/angular_velocity = 0.0
1:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:59/0/physics_layer_1/angular_velocity = 0.0
2:59/0 = 0
2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:59/0/physics_layer_0/angular_velocity = 0.0
2:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:59/0/physics_layer_1/angular_velocity = 0.0
3:59/0 = 0
3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:59/0/physics_layer_0/angular_velocity = 0.0
3:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:59/0/physics_layer_1/angular_velocity = 0.0
4:59/0 = 0
4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:59/0/physics_layer_0/angular_velocity = 0.0
4:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:59/0/physics_layer_1/angular_velocity = 0.0
5:59/0 = 0
5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:59/0/physics_layer_0/angular_velocity = 0.0
5:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:59/0/physics_layer_1/angular_velocity = 0.0
6:59/0 = 0
6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:59/0/physics_layer_0/angular_velocity = 0.0
6:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:59/0/physics_layer_1/angular_velocity = 0.0
7:59/0 = 0
7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:59/0/physics_layer_0/angular_velocity = 0.0
7:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:59/0/physics_layer_1/angular_velocity = 0.0
8:59/0 = 0
8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:59/0/physics_layer_0/angular_velocity = 0.0
8:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:59/0/physics_layer_1/angular_velocity = 0.0
9:59/0 = 0
9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:59/0/physics_layer_0/angular_velocity = 0.0
9:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:59/0/physics_layer_1/angular_velocity = 0.0
10:59/0 = 0
10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:59/0/physics_layer_0/angular_velocity = 0.0
10:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:59/0/physics_layer_1/angular_velocity = 0.0
11:59/0 = 0
11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:59/0/physics_layer_0/angular_velocity = 0.0
11:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:59/0/physics_layer_1/angular_velocity = 0.0
12:59/0 = 0
12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:59/0/physics_layer_0/angular_velocity = 0.0
12:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:59/0/physics_layer_1/angular_velocity = 0.0
13:59/0 = 0
13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:59/0/physics_layer_0/angular_velocity = 0.0
13:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:59/0/physics_layer_1/angular_velocity = 0.0
14:59/0 = 0
14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:59/0/physics_layer_0/angular_velocity = 0.0
14:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:59/0/physics_layer_1/angular_velocity = 0.0
15:59/0 = 0
15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:59/0/physics_layer_0/angular_velocity = 0.0
15:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:59/0/physics_layer_1/angular_velocity = 0.0
16:59/0 = 0
16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:59/0/physics_layer_0/angular_velocity = 0.0
16:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
16:59/0/physics_layer_1/angular_velocity = 0.0
17:59/0 = 0
17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:59/0/physics_layer_0/angular_velocity = 0.0
17:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
17:59/0/physics_layer_1/angular_velocity = 0.0
18:59/0 = 0
18:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:59/0/physics_layer_0/angular_velocity = 0.0
18:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
18:59/0/physics_layer_1/angular_velocity = 0.0
19:59/0 = 0
19:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:59/0/physics_layer_0/angular_velocity = 0.0
19:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
19:59/0/physics_layer_1/angular_velocity = 0.0
20:59/0 = 0
20:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:59/0/physics_layer_0/angular_velocity = 0.0
20:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
20:59/0/physics_layer_1/angular_velocity = 0.0
21:59/0 = 0
21:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:59/0/physics_layer_0/angular_velocity = 0.0
21:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
21:59/0/physics_layer_1/angular_velocity = 0.0
23:59/0 = 0
23:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:59/0/physics_layer_0/angular_velocity = 0.0
23:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
23:59/0/physics_layer_1/angular_velocity = 0.0
24:59/0 = 0
24:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:59/0/physics_layer_0/angular_velocity = 0.0
24:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
24:59/0/physics_layer_1/angular_velocity = 0.0
26:59/0 = 0
26:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:59/0/physics_layer_0/angular_velocity = 0.0
26:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:59/0/physics_layer_1/angular_velocity = 0.0
27:59/0 = 0
27:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:59/0/physics_layer_0/angular_velocity = 0.0
27:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:59/0/physics_layer_1/angular_velocity = 0.0
28:59/0 = 0
28:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:59/0/physics_layer_0/angular_velocity = 0.0
28:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:59/0/physics_layer_1/angular_velocity = 0.0
29:59/0 = 0
29:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:59/0/physics_layer_0/angular_velocity = 0.0
29:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:59/0/physics_layer_1/angular_velocity = 0.0
30:59/0 = 0
30:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:59/0/physics_layer_0/angular_velocity = 0.0
30:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:59/0/physics_layer_1/angular_velocity = 0.0
31:59/0 = 0
31:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:59/0/physics_layer_0/angular_velocity = 0.0
31:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:59/0/physics_layer_1/angular_velocity = 0.0
32:59/0 = 0
32:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:59/0/physics_layer_0/angular_velocity = 0.0
32:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:59/0/physics_layer_1/angular_velocity = 0.0
33:59/0 = 0
33:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:59/0/physics_layer_0/angular_velocity = 0.0
33:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:59/0/physics_layer_1/angular_velocity = 0.0
34:59/0 = 0
34:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:59/0/physics_layer_0/angular_velocity = 0.0
34:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:59/0/physics_layer_1/angular_velocity = 0.0
35:59/0 = 0
35:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:59/0/physics_layer_0/angular_velocity = 0.0
35:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:59/0/physics_layer_1/angular_velocity = 0.0
36:59/0 = 0
36:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:59/0/physics_layer_0/angular_velocity = 0.0
36:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:59/0/physics_layer_1/angular_velocity = 0.0
37:59/0 = 0
37:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:59/0/physics_layer_0/angular_velocity = 0.0
37:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:59/0/physics_layer_1/angular_velocity = 0.0
38:59/0 = 0
38:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:59/0/physics_layer_0/angular_velocity = 0.0
38:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:59/0/physics_layer_1/angular_velocity = 0.0
39:59/0 = 0
39:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:59/0/physics_layer_0/angular_velocity = 0.0
39:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:59/0/physics_layer_1/angular_velocity = 0.0
48:59/0 = 0
48:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:59/0/physics_layer_0/angular_velocity = 0.0
48:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:59/0/physics_layer_1/angular_velocity = 0.0
49:59/0 = 0
49:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:59/0/physics_layer_0/angular_velocity = 0.0
49:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:59/0/physics_layer_1/angular_velocity = 0.0
50:59/0 = 0
50:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:59/0/physics_layer_0/angular_velocity = 0.0
50:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:59/0/physics_layer_1/angular_velocity = 0.0
51:59/0 = 0
51:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:59/0/physics_layer_0/angular_velocity = 0.0
51:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:59/0/physics_layer_1/angular_velocity = 0.0
52:59/0 = 0
52:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:59/0/physics_layer_0/angular_velocity = 0.0
52:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:59/0/physics_layer_1/angular_velocity = 0.0
53:59/0 = 0
53:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:59/0/physics_layer_0/angular_velocity = 0.0
53:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:59/0/physics_layer_1/angular_velocity = 0.0
54:59/0 = 0
54:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:59/0/physics_layer_0/angular_velocity = 0.0
54:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:59/0/physics_layer_1/angular_velocity = 0.0
55:59/0 = 0
55:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:59/0/physics_layer_0/angular_velocity = 0.0
55:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:59/0/physics_layer_1/angular_velocity = 0.0
57:59/0 = 0
57:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:59/0/physics_layer_0/angular_velocity = 0.0
57:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:59/0/physics_layer_1/angular_velocity = 0.0
58:59/0 = 0
58:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:59/0/physics_layer_0/angular_velocity = 0.0
58:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:59/0/physics_layer_1/angular_velocity = 0.0
59:59/0 = 0
59:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:59/0/physics_layer_0/angular_velocity = 0.0
59:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:59/0/physics_layer_1/angular_velocity = 0.0
60:59/0 = 0
60:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:59/0/physics_layer_0/angular_velocity = 0.0
60:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:59/0/physics_layer_1/angular_velocity = 0.0
61:59/0 = 0
61:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:59/0/physics_layer_0/angular_velocity = 0.0
61:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:59/0/physics_layer_1/angular_velocity = 0.0
62:59/0 = 0
62:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:59/0/physics_layer_0/angular_velocity = 0.0
62:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:59/0/physics_layer_1/angular_velocity = 0.0
63:59/0 = 0
63:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:59/0/physics_layer_0/angular_velocity = 0.0
63:59/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:59/0/physics_layer_1/angular_velocity = 0.0
0:60/0 = 0
0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:60/0/physics_layer_0/angular_velocity = 0.0
0:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:60/0/physics_layer_1/angular_velocity = 0.0
1:60/0 = 0
1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:60/0/physics_layer_0/angular_velocity = 0.0
1:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:60/0/physics_layer_1/angular_velocity = 0.0
2:60/0 = 0
2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:60/0/physics_layer_0/angular_velocity = 0.0
2:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:60/0/physics_layer_1/angular_velocity = 0.0
3:60/0 = 0
3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:60/0/physics_layer_0/angular_velocity = 0.0
3:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:60/0/physics_layer_1/angular_velocity = 0.0
4:60/0 = 0
4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:60/0/physics_layer_0/angular_velocity = 0.0
4:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:60/0/physics_layer_1/angular_velocity = 0.0
5:60/0 = 0
5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:60/0/physics_layer_0/angular_velocity = 0.0
5:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:60/0/physics_layer_1/angular_velocity = 0.0
6:60/0 = 0
6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:60/0/physics_layer_0/angular_velocity = 0.0
6:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:60/0/physics_layer_1/angular_velocity = 0.0
7:60/0 = 0
7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:60/0/physics_layer_0/angular_velocity = 0.0
7:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:60/0/physics_layer_1/angular_velocity = 0.0
8:60/0 = 0
8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:60/0/physics_layer_0/angular_velocity = 0.0
8:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:60/0/physics_layer_1/angular_velocity = 0.0
9:60/0 = 0
9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:60/0/physics_layer_0/angular_velocity = 0.0
9:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:60/0/physics_layer_1/angular_velocity = 0.0
10:60/0 = 0
10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:60/0/physics_layer_0/angular_velocity = 0.0
10:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:60/0/physics_layer_1/angular_velocity = 0.0
11:60/0 = 0
11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:60/0/physics_layer_0/angular_velocity = 0.0
11:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:60/0/physics_layer_1/angular_velocity = 0.0
12:60/0 = 0
12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:60/0/physics_layer_0/angular_velocity = 0.0
12:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:60/0/physics_layer_1/angular_velocity = 0.0
13:60/0 = 0
13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:60/0/physics_layer_0/angular_velocity = 0.0
13:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:60/0/physics_layer_1/angular_velocity = 0.0
14:60/0 = 0
14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:60/0/physics_layer_0/angular_velocity = 0.0
14:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:60/0/physics_layer_1/angular_velocity = 0.0
15:60/0 = 0
15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:60/0/physics_layer_0/angular_velocity = 0.0
15:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:60/0/physics_layer_1/angular_velocity = 0.0
26:60/0 = 0
26:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:60/0/physics_layer_0/angular_velocity = 0.0
26:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
26:60/0/physics_layer_1/angular_velocity = 0.0
27:60/0 = 0
27:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:60/0/physics_layer_0/angular_velocity = 0.0
27:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
27:60/0/physics_layer_1/angular_velocity = 0.0
28:60/0 = 0
28:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:60/0/physics_layer_0/angular_velocity = 0.0
28:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
28:60/0/physics_layer_1/angular_velocity = 0.0
29:60/0 = 0
29:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:60/0/physics_layer_0/angular_velocity = 0.0
29:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
29:60/0/physics_layer_1/angular_velocity = 0.0
30:60/0 = 0
30:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:60/0/physics_layer_0/angular_velocity = 0.0
30:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
30:60/0/physics_layer_1/angular_velocity = 0.0
31:60/0 = 0
31:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:60/0/physics_layer_0/angular_velocity = 0.0
31:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
31:60/0/physics_layer_1/angular_velocity = 0.0
32:60/0 = 0
32:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:60/0/physics_layer_0/angular_velocity = 0.0
32:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
32:60/0/physics_layer_1/angular_velocity = 0.0
33:60/0 = 0
33:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:60/0/physics_layer_0/angular_velocity = 0.0
33:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
33:60/0/physics_layer_1/angular_velocity = 0.0
34:60/0 = 0
34:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:60/0/physics_layer_0/angular_velocity = 0.0
34:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
34:60/0/physics_layer_1/angular_velocity = 0.0
35:60/0 = 0
35:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:60/0/physics_layer_0/angular_velocity = 0.0
35:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
35:60/0/physics_layer_1/angular_velocity = 0.0
36:60/0 = 0
36:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:60/0/physics_layer_0/angular_velocity = 0.0
36:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
36:60/0/physics_layer_1/angular_velocity = 0.0
37:60/0 = 0
37:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:60/0/physics_layer_0/angular_velocity = 0.0
37:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
37:60/0/physics_layer_1/angular_velocity = 0.0
38:60/0 = 0
38:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:60/0/physics_layer_0/angular_velocity = 0.0
38:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
38:60/0/physics_layer_1/angular_velocity = 0.0
39:60/0 = 0
39:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:60/0/physics_layer_0/angular_velocity = 0.0
39:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
39:60/0/physics_layer_1/angular_velocity = 0.0
48:60/0 = 0
48:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:60/0/physics_layer_0/angular_velocity = 0.0
48:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
48:60/0/physics_layer_1/angular_velocity = 0.0
49:60/0 = 0
49:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:60/0/physics_layer_0/angular_velocity = 0.0
49:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
49:60/0/physics_layer_1/angular_velocity = 0.0
50:60/0 = 0
50:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:60/0/physics_layer_0/angular_velocity = 0.0
50:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
50:60/0/physics_layer_1/angular_velocity = 0.0
51:60/0 = 0
51:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:60/0/physics_layer_0/angular_velocity = 0.0
51:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
51:60/0/physics_layer_1/angular_velocity = 0.0
52:60/0 = 0
52:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:60/0/physics_layer_0/angular_velocity = 0.0
52:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
52:60/0/physics_layer_1/angular_velocity = 0.0
53:60/0 = 0
53:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:60/0/physics_layer_0/angular_velocity = 0.0
53:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
53:60/0/physics_layer_1/angular_velocity = 0.0
54:60/0 = 0
54:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:60/0/physics_layer_0/angular_velocity = 0.0
54:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
54:60/0/physics_layer_1/angular_velocity = 0.0
55:60/0 = 0
55:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:60/0/physics_layer_0/angular_velocity = 0.0
55:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
55:60/0/physics_layer_1/angular_velocity = 0.0
57:60/0 = 0
57:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:60/0/physics_layer_0/angular_velocity = 0.0
57:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
57:60/0/physics_layer_1/angular_velocity = 0.0
58:60/0 = 0
58:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:60/0/physics_layer_0/angular_velocity = 0.0
58:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
58:60/0/physics_layer_1/angular_velocity = 0.0
59:60/0 = 0
59:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:60/0/physics_layer_0/angular_velocity = 0.0
59:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
59:60/0/physics_layer_1/angular_velocity = 0.0
60:60/0 = 0
60:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:60/0/physics_layer_0/angular_velocity = 0.0
60:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
60:60/0/physics_layer_1/angular_velocity = 0.0
61:60/0 = 0
61:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:60/0/physics_layer_0/angular_velocity = 0.0
61:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
61:60/0/physics_layer_1/angular_velocity = 0.0
62:60/0 = 0
62:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:60/0/physics_layer_0/angular_velocity = 0.0
62:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
62:60/0/physics_layer_1/angular_velocity = 0.0
63:60/0 = 0
63:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:60/0/physics_layer_0/angular_velocity = 0.0
63:60/0/physics_layer_1/linear_velocity = Vector2(0, 0)
63:60/0/physics_layer_1/angular_velocity = 0.0
0:61/0 = 0
0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:61/0/physics_layer_0/angular_velocity = 0.0
0:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:61/0/physics_layer_1/angular_velocity = 0.0
1:61/0 = 0
1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:61/0/physics_layer_0/angular_velocity = 0.0
1:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:61/0/physics_layer_1/angular_velocity = 0.0
2:61/0 = 0
2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:61/0/physics_layer_0/angular_velocity = 0.0
2:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:61/0/physics_layer_1/angular_velocity = 0.0
3:61/0 = 0
3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:61/0/physics_layer_0/angular_velocity = 0.0
3:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:61/0/physics_layer_1/angular_velocity = 0.0
4:61/0 = 0
4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:61/0/physics_layer_0/angular_velocity = 0.0
4:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:61/0/physics_layer_1/angular_velocity = 0.0
5:61/0 = 0
5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:61/0/physics_layer_0/angular_velocity = 0.0
5:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:61/0/physics_layer_1/angular_velocity = 0.0
6:61/0 = 0
6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:61/0/physics_layer_0/angular_velocity = 0.0
6:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:61/0/physics_layer_1/angular_velocity = 0.0
7:61/0 = 0
7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:61/0/physics_layer_0/angular_velocity = 0.0
7:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:61/0/physics_layer_1/angular_velocity = 0.0
8:61/0 = 0
8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:61/0/physics_layer_0/angular_velocity = 0.0
8:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:61/0/physics_layer_1/angular_velocity = 0.0
9:61/0 = 0
9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:61/0/physics_layer_0/angular_velocity = 0.0
9:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:61/0/physics_layer_1/angular_velocity = 0.0
10:61/0 = 0
10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:61/0/physics_layer_0/angular_velocity = 0.0
10:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
10:61/0/physics_layer_1/angular_velocity = 0.0
11:61/0 = 0
11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:61/0/physics_layer_0/angular_velocity = 0.0
11:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
11:61/0/physics_layer_1/angular_velocity = 0.0
12:61/0 = 0
12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:61/0/physics_layer_0/angular_velocity = 0.0
12:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
12:61/0/physics_layer_1/angular_velocity = 0.0
13:61/0 = 0
13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:61/0/physics_layer_0/angular_velocity = 0.0
13:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
13:61/0/physics_layer_1/angular_velocity = 0.0
14:61/0 = 0
14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:61/0/physics_layer_0/angular_velocity = 0.0
14:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
14:61/0/physics_layer_1/angular_velocity = 0.0
15:61/0 = 0
15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:61/0/physics_layer_0/angular_velocity = 0.0
15:61/0/physics_layer_1/linear_velocity = Vector2(0, 0)
15:61/0/physics_layer_1/angular_velocity = 0.0
[sub_resource type="TileSet" id="TileSet_t3610"]
physics_layer_0/collision_layer = 1
physics_layer_1/collision_layer = 2
physics_layer_1/collision_mask = 2
terrain_set_0/mode = 1
terrain_set_1/mode = 2
terrain_set_1/terrain_0/name = "Short Grass"
terrain_set_1/terrain_0/color = Color(0.188235, 0.858824, 0.341176, 1)
terrain_set_1/terrain_1/name = "Terrain 1"
terrain_set_1/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
terrain_set_1/terrain_2/name = "Terrain 2"
terrain_set_1/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
custom_data_layer_0/name = "Hit"
custom_data_layer_0/type = 4
sources/0 = SubResource("TileSetAtlasSource_7eiqt")
sources/2 = SubResource("TileSetAtlasSource_h3j2v")
pattern_0 = SubResource("TileMapPattern_7ryk7")
pattern_1 = SubResource("TileMapPattern_ktijn")
pattern_2 = SubResource("TileMapPattern_jp87s")
pattern_3 = SubResource("TileMapPattern_3q1rf")
pattern_4 = SubResource("TileMapPattern_n6nqg")
pattern_5 = SubResource("TileMapPattern_0wbek")
[node name="Node2D" type="Node2D"]
[node name="TileMap" type="TileMap" parent="."]
y_sort_enabled = true
tile_set = SubResource("TileSet_t3610")
collision_animatable = true
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theme_override_constants/margin_left = 5
theme_override_constants/margin_right = 5
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