59 lines
1.8 KiB
GDScript
59 lines
1.8 KiB
GDScript
extends TileMap
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@export var playerPos = Vector2.ZERO
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@onready var player =$"../CharacterBody2D"
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var rng = RandomNumberGenerator.new()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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#return random int
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func roller():
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var rum = rng.randi_range(0, 200)
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var randomHouse = rng.randi_range(5,10)
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var randomPower = rng.randi_range(2,8)
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var randomGap = rng.randi_range(1,20)
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var randomSet = [rum, randomHouse,randomPower,randomGap]
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return randomSet
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#draws the ground, houses and powerups
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func drawPat(playerPos):
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var tilePos = Vector2i(playerPos.x+(36),11)
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var tileCheck = tilePos + Vector2i(1,1)
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var rum = roller()
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if get_cell_tile_data(0,tileCheck,false) == null:
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set_pattern(0,tilePos +Vector2i(rum[3],0),tile_set.get_pattern(1))
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if int(playerPos.x) % 3 == 0:
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if rum[0] > 180:
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set_pattern(1,tilePos-Vector2i(-8,rum[1]),tile_set.get_pattern(4))
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if int(playerPos.x) % 7 == 0:
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if rum[0] > 180:
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set_pattern(1,tilePos-Vector2i(-8,rum[2]),tile_set.get_pattern(5))
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#removes old tiles
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func garbageCollect(playerPos):
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for dist in get_used_cells(0):
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if playerPos.x-dist.x > 0:
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if sqrt((playerPos.x-dist.x) ** 2 + (playerPos.y - dist.y)**2) > 200:
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erase_cell(0, dist)
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for dist in get_used_cells(1):
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if playerPos.x-dist.x > 0:
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if sqrt((playerPos.x-dist.x) ** 2 + (playerPos.y - dist.y)**2) > 200:
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erase_cell(1, dist)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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playerPos = self.local_to_map(player.position)
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if playerPos.y > 15:
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NewScript.playerDeath()
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get_tree().change_scene_to_file("res://mainMenu.tscn")
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var data = get_cell_tile_data(1,playerPos)
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if data:
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NewScript.hit(data.get_custom_data_by_layer_id(0))
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drawPat(playerPos)
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garbageCollect(playerPos)
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NewScript.playerPoScore()
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